http://multiversemush.com/mw/api.php?action=feedcontributions&user=Moemura&feedformat=atomMultiverse Crisis MUSH - User contributions [en]2024-03-28T13:56:07ZUser contributionsMediaWiki 1.26.2http://multiversemush.com/mw/index.php?title=Noisy_Homecoming_(Homura_Akemi)&diff=13362Noisy Homecoming (Homura Akemi)2016-06-29T00:10:41Z<p>Moemura: Created page with "{{Cutscene Header |Date of Scene=2016/06/04 |Location=Mitakihara Town |Synopsis=Clever summary about facing loss again. |Cast of Characters=2 }} There was no fanfare waiting f..."</p>
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<div>{{Cutscene Header<br />
|Date of Scene=2016/06/04<br />
|Location=Mitakihara Town<br />
|Synopsis=Clever summary about facing loss again.<br />
|Cast of Characters=2<br />
}}<br />
There was no fanfare waiting for Homura back at the loft she shares with the other Puella Magi after last night. No celebration of victory, no sound sleep knowing she'd succeeded in yet another mission and her Union file got a bit thicker showing she was dependable. There was just the usual noise.<br />
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Sayaka and Kyoko, fighting over a video game controller.<br />
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Mami and Hitomi preparing food.<br />
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Ry sitting mesmerized in front of the washing machine.<br />
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Greeted and almost immediatly assaulted by her friends not even a foot through the door, she'd stayed silent, head down. Ignored their requests, said nothing of what happened. She just went to the laundry room, grabbed the R'lyeh Text by the collar and dragged her back to their shared room.<br />
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There she sat on her bed, reaching down to pull three things out of a drawer. A very large book, two pair of glasses and a platinum pocket watch. She read aloud the inscription in the pocket watch: "Nos sunt ipsa testis est nostra."<br />
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Ry raised a brow, opened her mouth to question it but was interupted by Homura's finger on her lips. She frowned, but didn't bark back.<br />
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Setting the Time-Sensitive Specs and the Gun-Nut's Companion, the glasses, on her desk, she set the book on the bed.<br />
<br />
"Bliss of Ignorance: What Is Right and What Is Best. Are you cheating on me with another spellbook, master?" Ry glared, looking a bit cross at the idea.<br />
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"No," Homura answered. "It's just inspiration. I haven't found anything in it by myself, so it's about time I have you take a closer look."<br />
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"Why now?"<br />
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"I've been slow and content, and it cost me again. I'm tired."</div>Moemurahttp://multiversemush.com/mw/index.php?title=Report:_Mirror_Forest_(3)_(Gudako_Ordria)&diff=13361Report: Mirror Forest (3) (Gudako Ordria)2016-06-29T00:08:33Z<p>Moemura: Created page with "{{Cutscene Header |Date of Scene=2016/06/28 |Location=- |Synopsis=Archived report. |Thanks= |Cast of Characters=908 |Tinyplot= }} Written by Gudako, a rarity. "Went to Mirror..."</p>
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<div>{{Cutscene Header<br />
|Date of Scene=2016/06/28<br />
|Location=-<br />
|Synopsis=Archived report.<br />
|Thanks=<br />
|Cast of Characters=908<br />
|Tinyplot=<br />
}}<br />
Written by Gudako, a rarity.<br />
<br />
"Went to Mirror Forest again because Janine said someone disappeared into it, which means a new Shadow would have been born. Brought Caster and Berserker."<br />
<br />
"Was joined by Ainsley, August, Finna, Kotone, Staren, Yuna and Janine's new maid. (OOC: Emily.)"<br />
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"Found the Shadow, called the Herald. Because he was born from someone who loved to spread nasty rumors about people he had a messenger bag full of caustic tar and other messenger-related containers and weapons."<br />
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"While everyone was busy kicking its ass and rescuing the boy the Shadow was born from, Caster acquired samples of the corrosive slime and then we ran."<br />
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"Getting a bit bored of fighting Shadows, I might start playing this game like I mean it and ramp it up until I'm not bored anymore."</div>Moemurahttp://multiversemush.com/mw/index.php?title=User:Moemura&diff=12979User:Moemura2016-03-21T18:23:53Z<p>Moemura: Replaced content with "<img src=http://image.noelshack.com/fichiers/2014/51/1418665279-homura.png width=50%>"</p>
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<div><img src=http://image.noelshack.com/fichiers/2014/51/1418665279-homura.png width=50%></div>Moemurahttp://multiversemush.com/mw/index.php?title=Theme:FFAC-1_Primer&diff=12876Theme:FFAC-1 Primer2016-02-25T23:48:10Z<p>Moemura: /* Protagonists & Antagonists */</p>
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<div>=Overview=<br />
The world of Galianda is a world with seven magical continents attached to vaguely-defined “Spars” that connect to the mysterious clockwork core of the planet. Its sun is a phoenix. A giant magical bridge stretches across every continent and reaches the moon. It is a modern world of magical technology based on the simple principle that if you put magic in, you get an effect.<br />
<br />
The setting is centered around a giant Anime High School on the Moon for the rich and talented. It uses this school as a window into the rest of the world.<br />
<br />
Only Humes/humans are appable. While species like Moggles, Viera and such might exist, they are usually closer to monsters than people.<br />
<br />
=Current Ongoing/Resolved Plots=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''The Shivan Confederacy (RESOLVED)''': Harald Wolf-Lord, warlord of Shiva, rallied a large amount of xenophobic Shivan warlords under his banner, in response to threats and actions covertly dealt against Shiva by the Murasame Zaibatsu. Reacting violently, Harald declared war on the whole of Ramuh, thinking them and their Multiversal allies the real source of the problems. Unwilling to listen, this culminated a large amount of Alexander Academy's students and their allies in both superfactions scaling Harald Wolf-Lord's tower and killing him, ending the war and the threat of the Shivan Confederacy, while encountering a mysterious figure wielding Gungnir. The Light Warriors were left with evidence of the Murasame Zaibatsu's wrongdoing, and Shiva now has a semi-organized government to prevent this from happening again.<br />
* '''Heretics!''': The Church of Cosma has a sect of extremists dedicated to hunting down those who betray the Church. Kyra Hyral in particular has been branded one such heretic, and on-and-off been the subject of the sect's hunts.<br />
* '''MP Cells''': Through the combined efforts of many Murasame Zaibatsu members, MP Cells, magical batteries, have been developed and are being distributed through the Zaibatsu's monopoly. The Zaibatsu has accumulated significant amounts of political power and money as a result. Kyra Hyral, knowing them to be the cause of the Shivan War, and unwilling to let Souji accumulate more power, founded Ground Zero, a group of freedom fighters aiming to disrupt the Zaibatsu's operations, steal their patents, and make them open-source.<br />
* '''Chaos Cultists''': Cultists that worship The Enemy are always an issue, wielding dangerous anti-magic.<br />
* '''Graduation Is Coming!''': Come May 2016, students in their final year at Alexander Academy will be graduating! Excitement and livelyhood in the school is peaking, even if most of them will likely be coming back the next year for advanced studies.</div></div><br />
<br />
=The World=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''The Core''': The great clockwork core of Galianda. There is no life there, and it is so heavily guarded by sentinels and wards that none may enter, not even its keepers. It is theorized that this is where Chaos lays dormant, sealed by the Divines.<br />
* '''The Great Span''': A magical bridge that allows quick travel to the various areas of Galianda. It has countless access points, and the only Warp Gate of the setting.<br />
* '''Phoenix''': Not a continent/plate proper, but rather the sun. It flies around and roosts in unknown areas of Galianda wherever it likes. This results in highly irregular day/night cycles. Time is generally handled by business operation times that were standardized in Ramuh.<br />
* '''Chocobo''': Also not a continent/plate, but rather the moon. Chocobo is neutral grounds, where Alexander Academy exists. It only became accessible a few hundred years ago, and was named after the first lifeform ever created by the gods.<br />
** '''Alexander Academy''': The school where students from all continents train to master their Jobs. It is for the rich and the talented, though there are other ways in. If you're attending, you're probably not a nobody. It is strictly neutral grounds, and non-theme people can attend or even teach there.<br />
* '''Shiva, The Unforgiving Glacier''': This continent is snow and ice themed, with technological domes built by Ramuh's inhabitants allowing those not accustomed to the cold to live there. Locals tend to live like a mix of vikings and World War 1 Russians, with rudimentary technology. Raiders, ice monsters, warlords and barbarians are frequent problems there, and until the defeat of Harald Wolf-Lord the '''Shivans''' were xenophobic. They are now forming a unified government, with Ramuh's help.<br />
* '''Ifrit, The Radiant Sands''': The desert continent, a place of sand, heat, lava, more sand, random hellfire out of the ground, and every fire-themed monsters you can think of. The sands of Ifrit hide many ancient ruins and secrets. Here too Ramuh has built domes for the survival of non-locals. The '''Ifriti''' are nomads, living in a single, massive wandering tribe known as the Bonfire. They dislike building things, but do not mind using accomodations built by others during their travels.<br />
* '''Titan, The Sky-Breaking Mountain''': A gigantic mountain with countless underground tunnels, cities, pathways and chambers. Visible from all other continents. The '''Titanic''' are hardy people, either monstrously tall or tiny, with no in-between. Here dwell the countless earth-themed monsters of the setting, giant worms that eat solid rock and creatures that can only exist in total darkness underground.<br />
* '''Leviathan, The Tenebrous Deep''': An endless sea, where the '''Levitani''' dwell. They live on boats, on the rare small isles, and frequently have to deal with pirates, sea serpents, hostile fishlife and other woes of a fantasy ocean. Cities of glass and crystal are not uncommon here, and beneath the ocean are treacherous mazes of it, something ships can sometimes bump into.<br />
* '''Ramuh, The Thundering Plains''': Ramuh is a massive cityscape of magitech and neon lights, powered by an eternal, massive thunderstorm. Lightning and technological beasts sometimes find their ways on the streets, and the sewers are full of nasty creatures. Here money is power. Ramuh is run by the al Cid royal family, its Judge order, and then the countless megacorporations vying for power. But when money is power, even the rule of the al Cids can't be certain. The '''Ramuha''' here live much like you do in modern Earth, but with more technology, more organization, and an almost racially-rooted desire for advancement.<br />
** '''The Murasame Zaibatsu''': Sector 13 is home of the Murasame Zaibatsu, and Souji Murasame's plans all seem to end in him furthering his reach, fortune and power. It is the largest megacorporation and has the monopoly on many magitech products. It even has an active military force, outfitted with only the best magitech.<br />
** '''The al Cids''': The al Cids have ruled Ramuh for a long time, a royal family from ages past. Landon al Cid is the current prince. The Judges act as the ears, eyes and arms of the family, upholding their Law.<br />
* '''Bahamut, The Sky-Given-Form''': Flying cities and castles make up this continent, which isn't really a continent so much as a massive group of flying constructions. Bahamut has no natives, save for the dragons; humans who live there do so under their blessing, erecting Aeries, flying cities of magitech. Only those endlessly loyal to the dragons, or vying to be Dragoons, are permitted in Bahamut.<br />
* '''Odin, The Iron Desolation''': The final plate is one of metal and death. Here, everything or just about is made of sharp jagged metallic edges, and temperatures oscillate between extremes during day and night. Even the wildlife is made of metal. The '''Odynar''' must constantly battle these Nightmare Golems to keep control of their patchwork technological cities, and non-natives require an A-rank dungeon license to even wander the dangerous wilds. It's Australia, except everything is made of metal, and personally hates you.</div></div><br />
<br />
=The Magical Physics of Galianda=<br />
Everything in Galianda is magic. Period. The sun is a divine bird, gravity is really just one massive gravity spell being cast by the world itself, bullets shoot out of guns using fire magic (either raw, or to ignite magical gunpowder), and every atom is held together by magic. The obvious implication here is that anti-magic is a pretty dangerous tool in Galianda, and while it might not explicitly hurt its Elite inhabitants more than anyone else, anti-magic is pretty damn illegal. Magic is typically called Magic/Mana Particles, aka MP. Almost everything that happens in Galianda, from lightning to heat waves to someone building something, can be linked to them somehow.<br />
<br />
=Technology=<br />
Following the core principle that everything is magic, technology is really just a way for people to automate magic. A gun that shoots lightning bolts is really just a slab of metal onto which the pattern of a lightning spell has been etched. Input MP, get effect. Powerful spells like Fire-3 generally can't be etched onto magitech like that without extreme resource investment, but Fire-1 swords, spears and guns can be mass produced effortlessly. The levels of technology in the theme vary by plate: Shiva and Ifrit aren't home to great magitech builders, generally, but Ramuh is a massive futuristic cityscape, and Bahamut is home to countless, flying magitech castles and small cities. <br />
<br />
AIs do not currently exist, and cybernetics are highly experimental. Airships are extremely common, as is modern equipment and power armor, but they by no stretch outclass more traditional technologies like swords. Mognet, aka the Internet, has most of everything and then some you could find in the real world on it, and is accessed through computers, smartphones, tablets or other magitech.<br />
<br />
=Religions & Gods=<br />
A long time ago there existed the Divines, and Chaos. No one is really sure what existed before Galianda, or who created either forces, but the facts afterward are well documented. The Divines gave their lives to seal Chaos in the Core of Galianda, and their bodies became the continents of Galianda, named in their honor. And on those corpse-continents, Humes and other creatures came into being.<br />
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The Second Divines, less powerful gods, were either left behind by the Divines, or created as a result of their deaths. Their true origins are poorly documented, much like the origins of the original Divines and Chaos.<br />
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Religion is varied; some people worship every Divine, while others worship specific ones. Summoners are typically seen as the mouthpieces of the Second Divines, helping spread their word and power. There are countless different churches and ways to worship and honor the Divines, some extreme, some harmless, much like Christianity, but it is extremely rare to find someone who doesn't acknowledge the existence of the mythology given that it's documented truth.<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
==Cosmos==<br />
Cosmos, the Creator, is a controversial existence. The Church of Cosma claims she is the creator of Galianda, of magic itself, and that she gave her life to create the universe the world resides in, following a battle with Chaos. Documents mentioning Cosmos date back to the beginnings of Hume history, yet, not a single piece of hard evidence has ever been found to support this lore, and the Divines themselves, in the rare instances of interaction with Humes, have never been able to confirm or deny the facts. The truth may be that only Chaos knows if the mythology is true.<br />
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To those who worship Cosmos, the Divines are essentially angels, the first children of the Creator. Like all other religions, there are good and bad worshippers, those who apply the teachings selflessly, and those who punish those who don't.<br />
<br />
==The Divines==<br />
It is extremely rare for people to worship the First Divines, knowing for a fact they are dead. Though they are the ground, sky, and sea that form Galianda, religious practices typically focus on the Second Divines, who are alive and their successors.<br />
<br />
The First Divines were: '''Odin''', '''Ifrit''', '''Shiva''', '''Bahamut''', '''Titan''', '''Ramuh''' and '''Leviathan'''.<br />
<br />
==The Second Divines==<br />
* '''Raiden''': King of the Gods and the wielder of Zantetsuken, his domain is warfare and combat. Honorable combat, justice, and vigilance against Chaos are his watchwords, and he rules with a fair and even hand.<br />
* '''Siren''': The Enthralling Queen and wife of Raiden, her domain is temptation, love, and beauty. She leads astray heroes in order to test and temper them into better heroes, but is always fiercely loyal to her husband, and encourages that same loyalty in her tests.<br />
* '''Fenrir''': The Guardian Wolf, brother of Phoenix, Fenrir defends the gates of Heaven zealously. He favors people ill-fit for society as a god of wilderness and nature.<br />
* '''Phoenix''': The All-Forgiving Fury, brother of Fenrir, Phoenix is the sun, and guides souls to Heaven with his light. He is equal parts divine wrath and divine forgiveness, and favors healers as much as gravediggers.<br />
* '''Midgardsormr''': The Binding-Snake, Midgardsormr is wrapped around the Core in order to stop Chaos from escaping, and hates Chaos more than any other god. He favors those who fight Chaos in all its forms.<br />
* '''Whyt''': The Infinite Whimsy, Whyt is the patron of artists, filled with childlike wonder and endless creative potential and passion.<br />
* '''Sylph''': The Wise Wind, Sylph, rules the winds and the rains and the storms, as well as the secrets carried on their breezes. The patron of spies, liars, fortune-tellers and knowledge-dealers, Sylph always knows where knowledge must go to do the most good.<br />
* '''Bismark''': The Lantern-In-Dark Places, Bismark is a great golden whale from beyond the world, and brings endless love and kindness to those who need help finding their way. He is the kindest of all the Divines and favors all those who need a helping hand, no matter what.<br />
* '''Diabolos''': The Black Chancellor, Diabolos was born of both Chaos and Odin, and is the patron of schemers and the ambitious. He yearns for Raiden's throne and wife as his birthright, but remains a staunch ally of the Divines against Chaos, as he has no desire to be subsumed into that ever-shifting nothingness.<br />
* '''Doomtrain''': The Rail Journey, Doomtrain was born of Humekind's obsessive need to better itself, and is the god of machinery. Inventors, wanderers, engineers, and wayfarers, those who push out beyond the boundaries in order to change the world are Doomtrain's chosen.<br />
* '''Carbuncle''': The Aegis Of The First Word, Carbuncle is the god of law, and exists to enforce Raiden's decrees. Carbuncle is the most honest of all the Divines, and favors magistrates, lawyers, and judges.<br />
* '''Ragnarok''': The Lynchpin Blade, Ragnarok is Diabolos's twin brother, made of Chaos and Odin in equal parts, and acts as the lock that seals Chaos in the core. Ragnarok is a god who both opens and closes paths, never giving up without finding a way, and is the patron of locksmiths, keysmiths, and similar.<br />
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==Other==<br />
* '''Gilgamesh''': The Master Of The Span, Gilgamesh is worshipped as the Divine in charge of the Great Span, but never answers prayers and keeps no summoners nor favored. He is highly unorthodox, and little is known about this mysterious Divine. Traditional images depict him with a large green dog. He's probably a bonus boss.<br />
* '''The Dragons''': Masters of the Dragoons, the Dragons are the true children of Bahamut. They impart their powers to the Dragoons in order to guide the Dragoons in slaying Chaos, the ancestral enemy of all Galianda. The Council of Wyrms guides the Order of Dragoons in all things military and political, laying strict rules about when the Dragoons can and cannot interfere.</div></div><br />
<br />
=Chaos, The Enemy=<br />
Chaos, the Enemy, the Nightmare, the Void and myriad other titles, was an absolute force of corruption and evil that opposed the Divines before the creation of Galianda. It is anti-magic, anti-order; if everything in the world is made out of magic flowing through a pattern, Chaos is the opposite, destroying the rules and laws that govern everything by its mere existence. Though it is sealed in the Core of Galianda, its influence still seeps out, seeking those willing to be hosts to its powers.<br />
<br />
Chaos cultists, and those few who have become incarnations of its power, are generally insane, desperate, or lust for power at any cost. The more sane members of the cult might argue that the patterns of Galianda are restrictions, and that Chaos offers true freedom and power, to reshape the world however you want.<br />
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It is almost never referred to by name, instead called by its titles out of superstition.<br />
<br />
=The Races=<br />
All FF:A:C-1 characters are Humes/humans, but what god they are descended from gives them a slight advantage over others.<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''Shivan''': Children of the First Frost have cold resistance and detection, and are physically stronger.<br />
* '''Ifriti''': Children of the First Flame have fire resistance and detection, and are physically faster.<br />
* '''Titanic''': Children of the First Earth are both durable and strong, either giant or tiny, and have awareness of tremors.<br />
* '''Ramuha''': Children of the First Storm can sense changes in ambient air pressure, electricity, or the weather.<br />
* '''Levitani''': Children of the First Flood can sense changes in the sea and ocean, in tidal movements, and in rain.<br />
* '''Odynar''': Children of the First Blade are born with chunks of metal in their bodies, serving as natural armor.</div></div><br />
<br />
=Jobs=<br />
Jobs, or Classes in some Final Fantasy games, are something all who hail from Galianda are born with. Many only have one, but the exceptional (read: player characters) usually have two. Three and more is unheard of. These can be innate or trained, but to change one's Job(s) is a massive undertaking of personal redefinition.<br />
<br />
Jobs available to FF:A:C-1 characters are generally anything you can find in any other Final Fantasy media. From the various Mages (black, white, green, red, time, etc.) to the blends of Warriors and Knights (paladin, berserker, dark knight, sword saint, fencer, etc.), very few are off-limits, and those that require special consideration will be in this section.<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''Sub-Jobs''': Those who have two Jobs have a primary Job and a sub-Job. This sub-Job provides its skillset, but also flavors the primary Job. For example, a Black Mage/Monk is a spellcaster flavored by martial arts, and may cast spells through his fists. However, a Monk/Black Mage is a martial artist flavored by spellcasting, and may have martial arts styles derived from the schools of Black Magic. Note that this is optional, but available if you want to give an extra oomph to your Job combination.<br />
* '''Hybrid Jobs''': The more your Job (or Jobs) can do, the less of a specialist you are. If you're a Red Mage or Sage, you're not as good as either a Black Mage or a White Mage at their jobs. If you're a Sword Saint or Paladin, you're not going to outsword a vanilla Knight on physical prowess alone, you'll need to use your assorted techniques to stay even. In other words, the more you spread your powers, the less they can keep up with someone who didn't in a direct confrontation.<br />
* '''Learning a Job as a non-native''': People not native to Galianda can't just become a Knight, Red Mage or Fencer. They can, however, learn abilities or spells that they are already compatible with, from willing teachers. There is also the possibility of using yourself as a template to create a new Job, allowing you to teach it to others, and flavoring your powers and abilities with a minor Final Fantasy flair. For example, Superman may be able to use himself to create a 'Man of Steel' Job template, and teach people willing to study his strict training how to shoot eye lasers and frost breath.<br />
* '''Applications''': While Jobs were created to empower people to fight Chaos, the primary applications of Jobs nowadays are not all centered on fighting. A Thief makes an excellent cop, a Knight can be a bodyguard or even a mediator, White Mages are doctors and Black Mages might rescue people from hostile environments their magic can counter. And of course, being a criminal is on the table for everyone, as is adventuring and killing monsters for money.<br />
* '''Summoner''' versus '''Caller''': Summoner is not a Job one can just train into. At birth, a Summoner is chosen by up to three Second Divines (see Religions & Gods section) to be a host and vessel. Once they are mature enough to be trained and go to school, a Summoner learns to manifest and Summon avatars of those Second Divines to fight for them. Additionally, Summoners suffer minor damage to their memories whenever they Summon. A Caller, meanwhile, is not actually summoning an avatar of anything, but rather using their own magic to create an image in the likeness of a monster to attack with. They explicitely cannot Call images in the likeness of Divines.<br />
* '''Dragoons''': Dragoons are people who are found worthy by the dragons to carry their legacy. They are trained as agents to watch for the eventual return of the Enemy, following strict codes of conduct which are generally disconnected from the rest of Galianda's laws. In other words, they're kind of like Jedi.<br />
* '''Sword Saints''': A Sword Saint's secondary Job (Sword Saint is always primary) must always be one that relates to swords, and which dictates the type of swordplay the Sword Saint will excel at. Sword Saints are very rare.<br />
* '''Heritors''': Heritors are masters of all weapons, but cannot learn skills. Instead, they absorb skills from weapons that belonged to significant figures in history. Alexander Academy has a number of those weapons kept for the rare few Heritors that pop up.<br />
* '''Judges''': Judges uphold the Laws of Galianda and the al Cids, capital L, and so require thorough understanding of the setting in order to apply for. They are not more powerful, they just need a better understanding of the theme than most Jobs.</div></div><br />
<br />
=School Life=<br />
One of the primary focuses of FF:A:C-1 is school life. Alexander Academy is where most characters spend the majority of their time, studying, training, preparing for their lives ahead. It is a school that trains only the gifted or wealthy, and so its students can be considered the absolute elites of Galianda in their fields, with endless possibilities ahead of them. It is an extremely anime-inspired school, and so most if not all tropes typically found in the genre apply.<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''Grades''': Alexander Academy runs through the typical 12 grades of school, from elementary to high; as a result, children who attend begin training to understand their Jobs and Galianda very early. Afterwards, Alexander Academy offers a wide variety of college and university classes, positions as teachers and student aids, and enough support that it isn't uncommon for a majority of star students to stay there well into their adulthood, continuing studies while they work part-time.<br />
* '''Graduation''': Sometime in May 2016, students in their final year will be graduating from the high school grades of Alexander Academy and into the college and university courses, or work.<br />
* '''Dungeon Licenses''': In order to graduate from Alexander Academy, students are required to eventually obtain their B-rank dungeon licenses. These licenses are pretty much authorizations to go to places that have been marked dangerous, in order: E, D, C, B, A, S and SS. Characters are not required to wait for qualification scenes to be GMed, and may claim to be whatever rank makes sense for them, but if you offscreen your rank, don't flaunt it at other people to belittle them.<br />
* '''Life After High School''': Though Alexander Academy is primarily a high school, once students graduate from it, it offers a high amount of additional classes, work opportunities and reasons to stay at the academy for years to come, essentially equivalent to college and university, except for Final Fantasy characters and Jobs. (For example, a graduated White Mage might continue attending classes to further and further specialize himself in his craft and become a top-notch medical expert. Or he might just go find a job, and only attend college-level classes part-time.)<br />
* '''Field Trips''': Alexander Academy is extremely interested in running field trips to other worlds. This is an opportunity for people to show off a part of their theme to the cast, or for the cast to request to visit another theme that seems like it could be interesting to run a trip in.<br />
* '''Clubs''': Many, many clubs exist at the academy. If in doubt, feel free to make one up.<br />
** '''The Light Warriors''': The Light Warriors are students of Alexander Academy, lead by Kamon Lionward, whose mission is to explore the Multiverse. They are generally allies of the Union, fairly openly.</div></div><br />
<br />
=Important NPCs=<br />
<br />
=Protagonists & Antagonists=<br />
* '''The Students''': The students of Alexader Academy go all over the spectrum. Some are jerks, some are heroes, some are downright villainous; they don't even necessarily have allegiances and might simply be acting of their own volition.<br />
* '''The Light Warriors''': The Light Warriors are an after-school club led by Kamon Lionward, acting as a gathering point for students who truly wish to be heroes.<br />
* '''The al Cids''': The rulers of Ramuh. They are on the side of good, but more importantly, on the side of the Law. Judges are trained and under the direct authority of the al Cid family.<br />
* '''Ground Zero''': An unknown group of freedom fighters (or according to Murasame Zaibatsu propaganda, terrorists) whose goal seems to be to stop the Murasame Zaibatsu's ability to develop a monopoly in Galianda.<br />
* '''The Murasame Zaibatsu''': The Murasame Zaibatsu is the largest and most powerful megacorporation of Ramuh, rivaling the al Cids in influence. Their magitech is top-notch, and they own most of the complex pattents for it, giving them a virtual monopoly on high-end magitech.<br />
* '''Chaos''': Chaos is the Enemy, the darkest force in all Galianda. Though it lays dormant in the Core, sealed by the Divines, its power seeps out, and cultists wield it to bring about his return.<br />
* '''Monsters''': There's monsters! Most are hostile and dangerous.<br />
* '''Other''': There are countless, countless other protagonists and antagonists. Cops, vigilantes, bandits, pirates, would-be dark lords and paladins, extreme religious sects and wandering warlords. If it fits in a Final Fantasy fantasy-to-slightly-futuristic theme, it probably exists somewhere.<br />
<br />
=GMing & You=<br />
There is a LOT one can GM in this theme! And you don't really need any special permission either. Unless you want to do something really huge with a major Final Fantasy figure (like trying to GM the WEAPONS, or other similar, named megabosses), you can pretty much do anything you want, and you will almost certainly not be stepping on toes. Because in the end, the plates are so big, that everyone's interpretation of them is probably accurate in SOME part of them.<br />
* School Activities: First off is school life. Parties, games, hanging out, duels, classes, field trips (DEFINITELY these, go bug people with cool themes and ask to field trip in them!), school crossover stuff with other schools, club activities (make clubs up if you want!), assorted competitions... basically, the sky is the limit here.<br />
* Monster Hunting & Jobs: Galianda has a job board! It's a questing hub. People sometimes need protected from monsters while they go places, or they need monster parts for whatever reason. Or their farm is being invaded by mole monsters. Each plate/continent offers a distinct flavor of monsters and locales, and anything you can think of that fits in a fantasy setting probably fits in here somewhere. Random RPG quests are a dime a dozen, giant boss monsters roam the wilds of every plate.<br />
* Chaos Cultists: And if monsters aren't your speed, how about cultists? Chaos' power lives on through its cult, empowering human servants to do horrible, anti-magic things. A grenade from a Chaos cultist might disable the laws of physics in the area hit, it's pretty nasty. And these guys are total douchenozzles, so they should be captured or killed.<br />
* Visiting Places!: The continents and plates are HUGE. There's cool thematic ancient ruins in every single one of them. Or people could visit a crystal city on Leviathan for the sights! Visit the Bonfire on Ifrit and chat the nomads up. This place has so many cool locales to GM and visit you can't actually run out.<br />
<br />
=Cast Power Levels=<br />
Suggested starting levels:<br />
* 30-31: Exceptional students (player characters) of Alexander Academy generally fit here.<br />
* 32: Those who have almost mastered their Jobs, and have or are nearing graduation from school.<br />
Upgrades to grow into:<br />
* 33: The elite, the absolutely exceptional who have acquired massive combat experience, usually off-world.<br />
* 34: The peak of an adventurer, a protagonist at the end of his journey. Might require more than raw talent; a sword like Excalibur, a special Job upgrade, or some other significant plot object.<br />
Restricted:<br />
* 35: Potentially, one or two characters who might become so central to the theme and so active that they find a way to challenge or rival Chaos' power, or become close enough to it to reach this level.<br />
* 36: Chaos. Probably just Chaos.<br />
'''A note on antagonists''': It's possible but not required that major antagonists, especially those who will become Chaos' Fiends, might get away with a slightly higher base PL for the sake of being credible threats. This isn't guaranteed by any stretch but a good story opens the option.</div>Moemurahttp://multiversemush.com/mw/index.php?title=Theme:FFAC-1_Primer&diff=12869Theme:FFAC-1 Primer2016-02-24T21:02:09Z<p>Moemura: /* Other */</p>
<hr />
<div>=Overview=<br />
The world of Galianda is a world with seven magical continents attached to vaguely-defined “Spars” that connect to the mysterious clockwork core of the planet. Its sun is a phoenix. A giant magical bridge stretches across every continent and reaches the moon. It is a modern world of magical technology based on the simple principle that if you put magic in, you get an effect.<br />
<br />
The setting is centered around a giant Anime High School on the Moon for the rich and talented. It uses this school as a window into the rest of the world.<br />
<br />
Only Humes/humans are appable. While species like Moggles, Viera and such might exist, they are usually closer to monsters than people.<br />
<br />
=Current Ongoing/Resolved Plots=<br />
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* '''The Shivan Confederacy (RESOLVED)''': Harald Wolf-Lord, warlord of Shiva, rallied a large amount of xenophobic Shivan warlords under his banner, in response to threats and actions covertly dealt against Shiva by the Murasame Zaibatsu. Reacting violently, Harald declared war on the whole of Ramuh, thinking them and their Multiversal allies the real source of the problems. Unwilling to listen, this culminated a large amount of Alexander Academy's students and their allies in both superfactions scaling Harald Wolf-Lord's tower and killing him, ending the war and the threat of the Shivan Confederacy, while encountering a mysterious figure wielding Gungnir. The Light Warriors were left with evidence of the Murasame Zaibatsu's wrongdoing, and Shiva now has a semi-organized government to prevent this from happening again.<br />
* '''Heretics!''': The Church of Cosma has a sect of extremists dedicated to hunting down those who betray the Church. Kyra Hyral in particular has been branded one such heretic, and on-and-off been the subject of the sect's hunts.<br />
* '''MP Cells''': Through the combined efforts of many Murasame Zaibatsu members, MP Cells, magical batteries, have been developed and are being distributed through the Zaibatsu's monopoly. The Zaibatsu has accumulated significant amounts of political power and money as a result. Kyra Hyral, knowing them to be the cause of the Shivan War, and unwilling to let Souji accumulate more power, founded Ground Zero, a group of freedom fighters aiming to disrupt the Zaibatsu's operations, steal their patents, and make them open-source.<br />
* '''Chaos Cultists''': Cultists that worship The Enemy are always an issue, wielding dangerous anti-magic.<br />
* '''Graduation Is Coming!''': Come May 2016, students in their final year at Alexander Academy will be graduating! Excitement and livelyhood in the school is peaking, even if most of them will likely be coming back the next year for advanced studies.</div></div><br />
<br />
=The World=<br />
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* '''The Core''': The great clockwork core of Galianda. There is no life there, and it is so heavily guarded by sentinels and wards that none may enter, not even its keepers. It is theorized that this is where Chaos lays dormant, sealed by the Divines.<br />
* '''The Great Span''': A magical bridge that allows quick travel to the various areas of Galianda. It has countless access points, and the only Warp Gate of the setting.<br />
* '''Phoenix''': Not a continent/plate proper, but rather the sun. It flies around and roosts in unknown areas of Galianda wherever it likes. This results in highly irregular day/night cycles. Time is generally handled by business operation times that were standardized in Ramuh.<br />
* '''Chocobo''': Also not a continent/plate, but rather the moon. Chocobo is neutral grounds, where Alexander Academy exists. It only became accessible a few hundred years ago, and was named after the first lifeform ever created by the gods.<br />
** '''Alexander Academy''': The school where students from all continents train to master their Jobs. It is for the rich and the talented, though there are other ways in. If you're attending, you're probably not a nobody. It is strictly neutral grounds, and non-theme people can attend or even teach there.<br />
* '''Shiva, The Unforgiving Glacier''': This continent is snow and ice themed, with technological domes built by Ramuh's inhabitants allowing those not accustomed to the cold to live there. Locals tend to live like a mix of vikings and World War 1 Russians, with rudimentary technology. Raiders, ice monsters, warlords and barbarians are frequent problems there, and until the defeat of Harald Wolf-Lord the '''Shivans''' were xenophobic. They are now forming a unified government, with Ramuh's help.<br />
* '''Ifrit, The Radiant Sands''': The desert continent, a place of sand, heat, lava, more sand, random hellfire out of the ground, and every fire-themed monsters you can think of. The sands of Ifrit hide many ancient ruins and secrets. Here too Ramuh has built domes for the survival of non-locals. The '''Ifriti''' are nomads, living in a single, massive wandering tribe known as the Bonfire. They dislike building things, but do not mind using accomodations built by others during their travels.<br />
* '''Titan, The Sky-Breaking Mountain''': A gigantic mountain with countless underground tunnels, cities, pathways and chambers. Visible from all other continents. The '''Titanic''' are hardy people, either monstrously tall or tiny, with no in-between. Here dwell the countless earth-themed monsters of the setting, giant worms that eat solid rock and creatures that can only exist in total darkness underground.<br />
* '''Leviathan, The Tenebrous Deep''': An endless sea, where the '''Levitani''' dwell. They live on boats, on the rare small isles, and frequently have to deal with pirates, sea serpents, hostile fishlife and other woes of a fantasy ocean. Cities of glass and crystal are not uncommon here, and beneath the ocean are treacherous mazes of it, something ships can sometimes bump into.<br />
* '''Ramuh, The Thundering Plains''': Ramuh is a massive cityscape of magitech and neon lights, powered by an eternal, massive thunderstorm. Lightning and technological beasts sometimes find their ways on the streets, and the sewers are full of nasty creatures. Here money is power. Ramuh is run by the al Cid royal family, its Judge order, and then the countless megacorporations vying for power. But when money is power, even the rule of the al Cids can't be certain. The '''Ramuha''' here live much like you do in modern Earth, but with more technology, more organization, and an almost racially-rooted desire for advancement.<br />
** '''The Murasame Zaibatsu''': Sector 13 is home of the Murasame Zaibatsu, and Souji Murasame's plans all seem to end in him furthering his reach, fortune and power. It is the largest megacorporation and has the monopoly on many magitech products. It even has an active military force, outfitted with only the best magitech.<br />
** '''The al Cids''': The al Cids have ruled Ramuh for a long time, a royal family from ages past. Landon al Cid is the current prince. The Judges act as the ears, eyes and arms of the family, upholding their Law.<br />
* '''Bahamut, The Sky-Given-Form''': Flying cities and castles make up this continent, which isn't really a continent so much as a massive group of flying constructions. Bahamut has no natives, save for the dragons; humans who live there do so under their blessing, erecting Aeries, flying cities of magitech. Only those endlessly loyal to the dragons, or vying to be Dragoons, are permitted in Bahamut.<br />
* '''Odin, The Iron Desolation''': The final plate is one of metal and death. Here, everything or just about is made of sharp jagged metallic edges, and temperatures oscillate between extremes during day and night. Even the wildlife is made of metal. The '''Odynar''' must constantly battle these Nightmare Golems to keep control of their patchwork technological cities, and non-natives require an A-rank dungeon license to even wander the dangerous wilds. It's Australia, except everything is made of metal, and personally hates you.</div></div><br />
<br />
=The Magical Physics of Galianda=<br />
Everything in Galianda is magic. Period. The sun is a divine bird, gravity is really just one massive gravity spell being cast by the world itself, bullets shoot out of guns using fire magic (either raw, or to ignite magical gunpowder), and every atom is held together by magic. The obvious implication here is that anti-magic is a pretty dangerous tool in Galianda, and while it might not explicitly hurt its Elite inhabitants more than anyone else, anti-magic is pretty damn illegal. Magic is typically called Magic/Mana Particles, aka MP. Almost everything that happens in Galianda, from lightning to heat waves to someone building something, can be linked to them somehow.<br />
<br />
=Technology=<br />
Following the core principle that everything is magic, technology is really just a way for people to automate magic. A gun that shoots lightning bolts is really just a slab of metal onto which the pattern of a lightning spell has been etched. Input MP, get effect. Powerful spells like Fire-3 generally can't be etched onto magitech like that without extreme resource investment, but Fire-1 swords, spears and guns can be mass produced effortlessly. The levels of technology in the theme vary by plate: Shiva and Ifrit aren't home to great magitech builders, generally, but Ramuh is a massive futuristic cityscape, and Bahamut is home to countless, flying magitech castles and small cities. <br />
<br />
AIs do not currently exist, and cybernetics are highly experimental. Airships are extremely common, as is modern equipment and power armor, but they by no stretch outclass more traditional technologies like swords. Mognet, aka the Internet, has most of everything and then some you could find in the real world on it, and is accessed through computers, smartphones, tablets or other magitech.<br />
<br />
=Religions & Gods=<br />
A long time ago there existed the Divines, and Chaos. No one is really sure what existed before Galianda, or who created either forces, but the facts afterward are well documented. The Divines gave their lives to seal Chaos in the Core of Galianda, and their bodies became the continents of Galianda, named in their honor. And on those corpse-continents, Humes and other creatures came into being.<br />
<br />
The Second Divines, less powerful gods, were either left behind by the Divines, or created as a result of their deaths. Their true origins are poorly documented, much like the origins of the original Divines and Chaos.<br />
<br />
Religion is varied; some people worship every Divine, while others worship specific ones. Summoners are typically seen as the mouthpieces of the Second Divines, helping spread their word and power. There are countless different churches and ways to worship and honor the Divines, some extreme, some harmless, much like Christianity, but it is extremely rare to find someone who doesn't acknowledge the existence of the mythology given that it's documented truth.<br />
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==Cosmos==<br />
Cosmos, the Creator, is a controversial existence. The Church of Cosma claims she is the creator of Galianda, of magic itself, and that she gave her life to create the universe the world resides in, following a battle with Chaos. Documents mentioning Cosmos date back to the beginnings of Hume history, yet, not a single piece of hard evidence has ever been found to support this lore, and the Divines themselves, in the rare instances of interaction with Humes, have never been able to confirm or deny the facts. The truth may be that only Chaos knows if the mythology is true.<br />
<br />
To those who worship Cosmos, the Divines are essentially angels, the first children of the Creator. Like all other religions, there are good and bad worshippers, those who apply the teachings selflessly, and those who punish those who don't.<br />
<br />
==The Divines==<br />
It is extremely rare for people to worship the First Divines, knowing for a fact they are dead. Though they are the ground, sky, and sea that form Galianda, religious practices typically focus on the Second Divines, who are alive and their successors.<br />
<br />
The First Divines were: '''Odin''', '''Ifrit''', '''Shiva''', '''Bahamut''', '''Titan''', '''Ramuh''' and '''Leviathan'''.<br />
<br />
==The Second Divines==<br />
* '''Raiden''': King of the Gods and the wielder of Zantetsuken, his domain is warfare and combat. Honorable combat, justice, and vigilance against Chaos are his watchwords, and he rules with a fair and even hand.<br />
* '''Siren''': The Enthralling Queen and wife of Raiden, her domain is temptation, love, and beauty. She leads astray heroes in order to test and temper them into better heroes, but is always fiercely loyal to her husband, and encourages that same loyalty in her tests.<br />
* '''Fenrir''': The Guardian Wolf, brother of Phoenix, Fenrir defends the gates of Heaven zealously. He favors people ill-fit for society as a god of wilderness and nature.<br />
* '''Phoenix''': The All-Forgiving Fury, brother of Fenrir, Phoenix is the sun, and guides souls to Heaven with his light. He is equal parts divine wrath and divine forgiveness, and favors healers as much as gravediggers.<br />
* '''Midgardsormr''': The Binding-Snake, Midgardsormr is wrapped around the Core in order to stop Chaos from escaping, and hates Chaos more than any other god. He favors those who fight Chaos in all its forms.<br />
* '''Whyt''': The Infinite Whimsy, Whyt is the patron of artists, filled with childlike wonder and endless creative potential and passion.<br />
* '''Sylph''': The Wise Wind, Sylph, rules the winds and the rains and the storms, as well as the secrets carried on their breezes. The patron of spies, liars, fortune-tellers and knowledge-dealers, Sylph always knows where knowledge must go to do the most good.<br />
* '''Bismark''': The Lantern-In-Dark Places, Bismark is a great golden whale from beyond the world, and brings endless love and kindness to those who need help finding their way. He is the kindest of all the Divines and favors all those who need a helping hand, no matter what.<br />
* '''Diabolos''': The Black Chancellor, Diabolos was born of both Chaos and Odin, and is the patron of schemers and the ambitious. He yearns for Raiden's throne and wife as his birthright, but remains a staunch ally of the Divines against Chaos, as he has no desire to be subsumed into that ever-shifting nothingness.<br />
* '''Doomtrain''': The Rail Journey, Doomtrain was born of Humekind's obsessive need to better itself, and is the god of machinery. Inventors, wanderers, engineers, and wayfarers, those who push out beyond the boundaries in order to change the world are Doomtrain's chosen.<br />
* '''Carbuncle''': The Aegis Of The First Word, Carbuncle is the god of law, and exists to enforce Raiden's decrees. Carbuncle is the most honest of all the Divines, and favors magistrates, lawyers, and judges.<br />
* '''Ragnarok''': The Lynchpin Blade, Ragnarok is Diabolos's twin brother, made of Chaos and Odin in equal parts, and acts as the lock that seals Chaos in the core. Ragnarok is a god who both opens and closes paths, never giving up without finding a way, and is the patron of locksmiths, keysmiths, and similar.<br />
<br />
==Other==<br />
* '''Gilgamesh''': The Master Of The Span, Gilgamesh is worshipped as the Divine in charge of the Great Span, but never answers prayers and keeps no summoners nor favored. He is highly unorthodox, and little is known about this mysterious Divine. Traditional images depict him with a large green dog. He's probably a bonus boss.<br />
* '''The Dragons''': Masters of the Dragoons, the Dragons are the true children of Bahamut. They impart their powers to the Dragoons in order to guide the Dragoons in slaying Chaos, the ancestral enemy of all Galianda. The Council of Wyrms guides the Order of Dragoons in all things military and political, laying strict rules about when the Dragoons can and cannot interfere.</div></div><br />
<br />
=Chaos, The Enemy=<br />
Chaos, the Enemy, the Nightmare, the Void and myriad other titles, was an absolute force of corruption and evil that opposed the Divines before the creation of Galianda. It is anti-magic, anti-order; if everything in the world is made out of magic flowing through a pattern, Chaos is the opposite, destroying the rules and laws that govern everything by its mere existence. Though it is sealed in the Core of Galianda, its influence still seeps out, seeking those willing to be hosts to its powers.<br />
<br />
Chaos cultists, and those few who have become incarnations of its power, are generally insane, desperate, or lust for power at any cost. The more sane members of the cult might argue that the patterns of Galianda are restrictions, and that Chaos offers true freedom and power, to reshape the world however you want.<br />
<br />
It is almost never referred to by name, instead called by its titles out of superstition.<br />
<br />
=The Races=<br />
All FF:A:C-1 characters are Humes/humans, but what god they are descended from gives them a slight advantage over others.<br />
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* '''Shivan''': Children of the First Frost have cold resistance and detection, and are physically stronger.<br />
* '''Ifriti''': Children of the First Flame have fire resistance and detection, and are physically faster.<br />
* '''Titanic''': Children of the First Earth are both durable and strong, either giant or tiny, and have awareness of tremors.<br />
* '''Ramuha''': Children of the First Storm can sense changes in ambient air pressure, electricity, or the weather.<br />
* '''Levitani''': Children of the First Flood can sense changes in the sea and ocean, in tidal movements, and in rain.<br />
* '''Odynar''': Children of the First Blade are born with chunks of metal in their bodies, serving as natural armor.</div></div><br />
<br />
=Jobs=<br />
Jobs, or Classes in some Final Fantasy games, are something all who hail from Galianda are born with. Many only have one, but the exceptional (read: player characters) usually have two. Three and more is unheard of. These can be innate or trained, but to change one's Job(s) is a massive undertaking of personal redefinition.<br />
<br />
Jobs available to FF:A:C-1 characters are generally anything you can find in any other Final Fantasy media. From the various Mages (black, white, green, red, time, etc.) to the blends of Warriors and Knights (paladin, berserker, dark knight, sword saint, fencer, etc.), very few are off-limits, and those that require special consideration will be in this section.<br />
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* '''Sub-Jobs''': Those who have two Jobs have a primary Job and a sub-Job. This sub-Job provides its skillset, but also flavors the primary Job. For example, a Black Mage/Monk is a spellcaster flavored by martial arts, and may cast spells through his fists. However, a Monk/Black Mage is a martial artist flavored by spellcasting, and may have martial arts styles derived from the schools of Black Magic. Note that this is optional, but available if you want to give an extra oomph to your Job combination.<br />
* '''Hybrid Jobs''': The more your Job (or Jobs) can do, the less of a specialist you are. If you're a Red Mage or Sage, you're not as good as either a Black Mage or a White Mage at their jobs. If you're a Sword Saint or Paladin, you're not going to outsword a vanilla Knight on physical prowess alone, you'll need to use your assorted techniques to stay even. In other words, the more you spread your powers, the less they can keep up with someone who didn't in a direct confrontation.<br />
* '''Learning a Job as a non-native''': People not native to Galianda can't just become a Knight, Red Mage or Fencer. They can, however, learn abilities or spells that they are already compatible with, from willing teachers. There is also the possibility of using yourself as a template to create a new Job, allowing you to teach it to others, and flavoring your powers and abilities with a minor Final Fantasy flair. For example, Superman may be able to use himself to create a 'Man of Steel' Job template, and teach people willing to study his strict training how to shoot eye lasers and frost breath.<br />
* '''Applications''': While Jobs were created to empower people to fight Chaos, the primary applications of Jobs nowadays are not all centered on fighting. A Thief makes an excellent cop, a Knight can be a bodyguard or even a mediator, White Mages are doctors and Black Mages might rescue people from hostile environments their magic can counter. And of course, being a criminal is on the table for everyone, as is adventuring and killing monsters for money.<br />
* '''Summoner''' versus '''Caller''': Summoner is not a Job one can just train into. At birth, a Summoner is chosen by up to three Second Divines (see Religions & Gods section) to be a host and vessel. Once they are mature enough to be trained and go to school, a Summoner learns to manifest and Summon avatars of those Second Divines to fight for them. Additionally, Summoners suffer minor damage to their memories whenever they Summon. A Caller, meanwhile, is not actually summoning an avatar of anything, but rather using their own magic to create an image in the likeness of a monster to attack with. They explicitely cannot Call images in the likeness of Divines.<br />
* '''Dragoons''': Dragoons are people who are found worthy by the dragons to carry their legacy. They are trained as agents to watch for the eventual return of the Enemy, following strict codes of conduct which are generally disconnected from the rest of Galianda's laws. In other words, they're kind of like Jedi.<br />
* '''Sword Saints''': A Sword Saint's secondary Job (Sword Saint is always primary) must always be one that relates to swords, and which dictates the type of swordplay the Sword Saint will excel at. Sword Saints are very rare.<br />
* '''Heritors''': Heritors are masters of all weapons, but cannot learn skills. Instead, they absorb skills from weapons that belonged to significant figures in history. Alexander Academy has a number of those weapons kept for the rare few Heritors that pop up.<br />
* '''Judges''': Judges uphold the Laws of Galianda and the al Cids, capital L, and so require thorough understanding of the setting in order to apply for. They are not more powerful, they just need a better understanding of the theme than most Jobs.</div></div><br />
<br />
=School Life=<br />
One of the primary focuses of FF:A:C-1 is school life. Alexander Academy is where most characters spend the majority of their time, studying, training, preparing for their lives ahead. It is a school that trains only the gifted or wealthy, and so its students can be considered the absolute elites of Galianda in their fields, with endless possibilities ahead of them. It is an extremely anime-inspired school, and so most if not all tropes typically found in the genre apply.<br />
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* '''Grades''': Alexander Academy runs through the typical 12 grades of school, from elementary to high; as a result, children who attend begin training to understand their Jobs and Galianda very early. Afterwards, Alexander Academy offers a wide variety of college and university classes, positions as teachers and student aids, and enough support that it isn't uncommon for a majority of star students to stay there well into their adulthood, continuing studies while they work part-time.<br />
* '''Graduation''': Sometime in May 2016, students in their final year will be graduating from the high school grades of Alexander Academy and into the college and university courses, or work.<br />
* '''Dungeon Licenses''': In order to graduate from Alexander Academy, students are required to eventually obtain their B-rank dungeon licenses. These licenses are pretty much authorizations to go to places that have been marked dangerous, in order: E, D, C, B, A, S and SS. Characters are not required to wait for qualification scenes to be GMed, and may claim to be whatever rank makes sense for them, but if you offscreen your rank, don't flaunt it at other people to belittle them.<br />
* '''Life After High School''': Though Alexander Academy is primarily a high school, once students graduate from it, it offers a high amount of additional classes, work opportunities and reasons to stay at the academy for years to come, essentially equivalent to college and university, except for Final Fantasy characters and Jobs. (For example, a graduated White Mage might continue attending classes to further and further specialize himself in his craft and become a top-notch medical expert. Or he might just go find a job, and only attend college-level classes part-time.)<br />
* '''Field Trips''': Alexander Academy is extremely interested in running field trips to other worlds. This is an opportunity for people to show off a part of their theme to the cast, or for the cast to request to visit another theme that seems like it could be interesting to run a trip in.<br />
* '''Clubs''': Many, many clubs exist at the academy. If in doubt, feel free to make one up.<br />
** '''The Light Warriors''': The Light Warriors are students of Alexander Academy, lead by Kamon Lionward, whose mission is to explore the Multiverse. They are generally allies of the Union, fairly openly.</div></div><br />
<br />
=Important NPCs=<br />
<br />
=Protagonists & Antagonists=<br />
* '''The Light Warriors''':<br />
* '''The Students''':<br />
* '''The al Cids''':<br />
* '''Ground Zero''':<br />
* '''The Murasame Zaibatsu''':<br />
* '''Chaos''':<br />
* '''Monsters''':<br />
* '''Other''':<br />
<br />
=GMing & You=<br />
There is a LOT one can GM in this theme! And you don't really need any special permission either. Unless you want to do something really huge with a major Final Fantasy figure (like trying to GM the WEAPONS, or other similar, named megabosses), you can pretty much do anything you want, and you will almost certainly not be stepping on toes. Because in the end, the plates are so big, that everyone's interpretation of them is probably accurate in SOME part of them.<br />
* School Activities: First off is school life. Parties, games, hanging out, duels, classes, field trips (DEFINITELY these, go bug people with cool themes and ask to field trip in them!), school crossover stuff with other schools, club activities (make clubs up if you want!), assorted competitions... basically, the sky is the limit here.<br />
* Monster Hunting & Jobs: Galianda has a job board! It's a questing hub. People sometimes need protected from monsters while they go places, or they need monster parts for whatever reason. Or their farm is being invaded by mole monsters. Each plate/continent offers a distinct flavor of monsters and locales, and anything you can think of that fits in a fantasy setting probably fits in here somewhere. Random RPG quests are a dime a dozen, giant boss monsters roam the wilds of every plate.<br />
* Chaos Cultists: And if monsters aren't your speed, how about cultists? Chaos' power lives on through its cult, empowering human servants to do horrible, anti-magic things. A grenade from a Chaos cultist might disable the laws of physics in the area hit, it's pretty nasty. And these guys are total douchenozzles, so they should be captured or killed.<br />
* Visiting Places!: The continents and plates are HUGE. There's cool thematic ancient ruins in every single one of them. Or people could visit a crystal city on Leviathan for the sights! Visit the Bonfire on Ifrit and chat the nomads up. This place has so many cool locales to GM and visit you can't actually run out.<br />
<br />
=Cast Power Levels=<br />
Suggested starting levels:<br />
* 30-31: Exceptional students (player characters) of Alexander Academy generally fit here.<br />
* 32: Those who have almost mastered their Jobs, and have or are nearing graduation from school.<br />
Upgrades to grow into:<br />
* 33: The elite, the absolutely exceptional who have acquired massive combat experience, usually off-world.<br />
* 34: The peak of an adventurer, a protagonist at the end of his journey. Might require more than raw talent; a sword like Excalibur, a special Job upgrade, or some other significant plot object.<br />
Restricted:<br />
* 35: Potentially, one or two characters who might become so central to the theme and so active that they find a way to challenge or rival Chaos' power, or become close enough to it to reach this level.<br />
* 36: Chaos. Probably just Chaos.<br />
'''A note on antagonists''': It's possible but not required that major antagonists, especially those who will become Chaos' Fiends, might get away with a slightly higher base PL for the sake of being credible threats. This isn't guaranteed by any stretch but a good story opens the option.</div>Moemurahttp://multiversemush.com/mw/index.php?title=Theme:FFAC-1_Primer&diff=12868Theme:FFAC-1 Primer2016-02-24T20:57:59Z<p>Moemura: /* The Divines */</p>
<hr />
<div>=Overview=<br />
The world of Galianda is a world with seven magical continents attached to vaguely-defined “Spars” that connect to the mysterious clockwork core of the planet. Its sun is a phoenix. A giant magical bridge stretches across every continent and reaches the moon. It is a modern world of magical technology based on the simple principle that if you put magic in, you get an effect.<br />
<br />
The setting is centered around a giant Anime High School on the Moon for the rich and talented. It uses this school as a window into the rest of the world.<br />
<br />
Only Humes/humans are appable. While species like Moggles, Viera and such might exist, they are usually closer to monsters than people.<br />
<br />
=Current Ongoing/Resolved Plots=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''The Shivan Confederacy (RESOLVED)''': Harald Wolf-Lord, warlord of Shiva, rallied a large amount of xenophobic Shivan warlords under his banner, in response to threats and actions covertly dealt against Shiva by the Murasame Zaibatsu. Reacting violently, Harald declared war on the whole of Ramuh, thinking them and their Multiversal allies the real source of the problems. Unwilling to listen, this culminated a large amount of Alexander Academy's students and their allies in both superfactions scaling Harald Wolf-Lord's tower and killing him, ending the war and the threat of the Shivan Confederacy, while encountering a mysterious figure wielding Gungnir. The Light Warriors were left with evidence of the Murasame Zaibatsu's wrongdoing, and Shiva now has a semi-organized government to prevent this from happening again.<br />
* '''Heretics!''': The Church of Cosma has a sect of extremists dedicated to hunting down those who betray the Church. Kyra Hyral in particular has been branded one such heretic, and on-and-off been the subject of the sect's hunts.<br />
* '''MP Cells''': Through the combined efforts of many Murasame Zaibatsu members, MP Cells, magical batteries, have been developed and are being distributed through the Zaibatsu's monopoly. The Zaibatsu has accumulated significant amounts of political power and money as a result. Kyra Hyral, knowing them to be the cause of the Shivan War, and unwilling to let Souji accumulate more power, founded Ground Zero, a group of freedom fighters aiming to disrupt the Zaibatsu's operations, steal their patents, and make them open-source.<br />
* '''Chaos Cultists''': Cultists that worship The Enemy are always an issue, wielding dangerous anti-magic.<br />
* '''Graduation Is Coming!''': Come May 2016, students in their final year at Alexander Academy will be graduating! Excitement and livelyhood in the school is peaking, even if most of them will likely be coming back the next year for advanced studies.</div></div><br />
<br />
=The World=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''The Core''': The great clockwork core of Galianda. There is no life there, and it is so heavily guarded by sentinels and wards that none may enter, not even its keepers. It is theorized that this is where Chaos lays dormant, sealed by the Divines.<br />
* '''The Great Span''': A magical bridge that allows quick travel to the various areas of Galianda. It has countless access points, and the only Warp Gate of the setting.<br />
* '''Phoenix''': Not a continent/plate proper, but rather the sun. It flies around and roosts in unknown areas of Galianda wherever it likes. This results in highly irregular day/night cycles. Time is generally handled by business operation times that were standardized in Ramuh.<br />
* '''Chocobo''': Also not a continent/plate, but rather the moon. Chocobo is neutral grounds, where Alexander Academy exists. It only became accessible a few hundred years ago, and was named after the first lifeform ever created by the gods.<br />
** '''Alexander Academy''': The school where students from all continents train to master their Jobs. It is for the rich and the talented, though there are other ways in. If you're attending, you're probably not a nobody. It is strictly neutral grounds, and non-theme people can attend or even teach there.<br />
* '''Shiva, The Unforgiving Glacier''': This continent is snow and ice themed, with technological domes built by Ramuh's inhabitants allowing those not accustomed to the cold to live there. Locals tend to live like a mix of vikings and World War 1 Russians, with rudimentary technology. Raiders, ice monsters, warlords and barbarians are frequent problems there, and until the defeat of Harald Wolf-Lord the '''Shivans''' were xenophobic. They are now forming a unified government, with Ramuh's help.<br />
* '''Ifrit, The Radiant Sands''': The desert continent, a place of sand, heat, lava, more sand, random hellfire out of the ground, and every fire-themed monsters you can think of. The sands of Ifrit hide many ancient ruins and secrets. Here too Ramuh has built domes for the survival of non-locals. The '''Ifriti''' are nomads, living in a single, massive wandering tribe known as the Bonfire. They dislike building things, but do not mind using accomodations built by others during their travels.<br />
* '''Titan, The Sky-Breaking Mountain''': A gigantic mountain with countless underground tunnels, cities, pathways and chambers. Visible from all other continents. The '''Titanic''' are hardy people, either monstrously tall or tiny, with no in-between. Here dwell the countless earth-themed monsters of the setting, giant worms that eat solid rock and creatures that can only exist in total darkness underground.<br />
* '''Leviathan, The Tenebrous Deep''': An endless sea, where the '''Levitani''' dwell. They live on boats, on the rare small isles, and frequently have to deal with pirates, sea serpents, hostile fishlife and other woes of a fantasy ocean. Cities of glass and crystal are not uncommon here, and beneath the ocean are treacherous mazes of it, something ships can sometimes bump into.<br />
* '''Ramuh, The Thundering Plains''': Ramuh is a massive cityscape of magitech and neon lights, powered by an eternal, massive thunderstorm. Lightning and technological beasts sometimes find their ways on the streets, and the sewers are full of nasty creatures. Here money is power. Ramuh is run by the al Cid royal family, its Judge order, and then the countless megacorporations vying for power. But when money is power, even the rule of the al Cids can't be certain. The '''Ramuha''' here live much like you do in modern Earth, but with more technology, more organization, and an almost racially-rooted desire for advancement.<br />
** '''The Murasame Zaibatsu''': Sector 13 is home of the Murasame Zaibatsu, and Souji Murasame's plans all seem to end in him furthering his reach, fortune and power. It is the largest megacorporation and has the monopoly on many magitech products. It even has an active military force, outfitted with only the best magitech.<br />
** '''The al Cids''': The al Cids have ruled Ramuh for a long time, a royal family from ages past. Landon al Cid is the current prince. The Judges act as the ears, eyes and arms of the family, upholding their Law.<br />
* '''Bahamut, The Sky-Given-Form''': Flying cities and castles make up this continent, which isn't really a continent so much as a massive group of flying constructions. Bahamut has no natives, save for the dragons; humans who live there do so under their blessing, erecting Aeries, flying cities of magitech. Only those endlessly loyal to the dragons, or vying to be Dragoons, are permitted in Bahamut.<br />
* '''Odin, The Iron Desolation''': The final plate is one of metal and death. Here, everything or just about is made of sharp jagged metallic edges, and temperatures oscillate between extremes during day and night. Even the wildlife is made of metal. The '''Odynar''' must constantly battle these Nightmare Golems to keep control of their patchwork technological cities, and non-natives require an A-rank dungeon license to even wander the dangerous wilds. It's Australia, except everything is made of metal, and personally hates you.</div></div><br />
<br />
=The Magical Physics of Galianda=<br />
Everything in Galianda is magic. Period. The sun is a divine bird, gravity is really just one massive gravity spell being cast by the world itself, bullets shoot out of guns using fire magic (either raw, or to ignite magical gunpowder), and every atom is held together by magic. The obvious implication here is that anti-magic is a pretty dangerous tool in Galianda, and while it might not explicitly hurt its Elite inhabitants more than anyone else, anti-magic is pretty damn illegal. Magic is typically called Magic/Mana Particles, aka MP. Almost everything that happens in Galianda, from lightning to heat waves to someone building something, can be linked to them somehow.<br />
<br />
=Technology=<br />
Following the core principle that everything is magic, technology is really just a way for people to automate magic. A gun that shoots lightning bolts is really just a slab of metal onto which the pattern of a lightning spell has been etched. Input MP, get effect. Powerful spells like Fire-3 generally can't be etched onto magitech like that without extreme resource investment, but Fire-1 swords, spears and guns can be mass produced effortlessly. The levels of technology in the theme vary by plate: Shiva and Ifrit aren't home to great magitech builders, generally, but Ramuh is a massive futuristic cityscape, and Bahamut is home to countless, flying magitech castles and small cities. <br />
<br />
AIs do not currently exist, and cybernetics are highly experimental. Airships are extremely common, as is modern equipment and power armor, but they by no stretch outclass more traditional technologies like swords. Mognet, aka the Internet, has most of everything and then some you could find in the real world on it, and is accessed through computers, smartphones, tablets or other magitech.<br />
<br />
=Religions & Gods=<br />
A long time ago there existed the Divines, and Chaos. No one is really sure what existed before Galianda, or who created either forces, but the facts afterward are well documented. The Divines gave their lives to seal Chaos in the Core of Galianda, and their bodies became the continents of Galianda, named in their honor. And on those corpse-continents, Humes and other creatures came into being.<br />
<br />
The Second Divines, less powerful gods, were either left behind by the Divines, or created as a result of their deaths. Their true origins are poorly documented, much like the origins of the original Divines and Chaos.<br />
<br />
Religion is varied; some people worship every Divine, while others worship specific ones. Summoners are typically seen as the mouthpieces of the Second Divines, helping spread their word and power. There are countless different churches and ways to worship and honor the Divines, some extreme, some harmless, much like Christianity, but it is extremely rare to find someone who doesn't acknowledge the existence of the mythology given that it's documented truth.<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
==Cosmos==<br />
Cosmos, the Creator, is a controversial existence. The Church of Cosma claims she is the creator of Galianda, of magic itself, and that she gave her life to create the universe the world resides in, following a battle with Chaos. Documents mentioning Cosmos date back to the beginnings of Hume history, yet, not a single piece of hard evidence has ever been found to support this lore, and the Divines themselves, in the rare instances of interaction with Humes, have never been able to confirm or deny the facts. The truth may be that only Chaos knows if the mythology is true.<br />
<br />
To those who worship Cosmos, the Divines are essentially angels, the first children of the Creator. Like all other religions, there are good and bad worshippers, those who apply the teachings selflessly, and those who punish those who don't.<br />
<br />
==The Divines==<br />
It is extremely rare for people to worship the First Divines, knowing for a fact they are dead. Though they are the ground, sky, and sea that form Galianda, religious practices typically focus on the Second Divines, who are alive and their successors.<br />
<br />
The First Divines were: '''Odin''', '''Ifrit''', '''Shiva''', '''Bahamut''', '''Titan''', '''Ramuh''' and '''Leviathan'''.<br />
<br />
==The Second Divines==<br />
* '''Raiden''': King of the Gods and the wielder of Zantetsuken, his domain is warfare and combat. Honorable combat, justice, and vigilance against Chaos are his watchwords, and he rules with a fair and even hand.<br />
* '''Siren''': The Enthralling Queen and wife of Raiden, her domain is temptation, love, and beauty. She leads astray heroes in order to test and temper them into better heroes, but is always fiercely loyal to her husband, and encourages that same loyalty in her tests.<br />
* '''Fenrir''': The Guardian Wolf, brother of Phoenix, Fenrir defends the gates of Heaven zealously. He favors people ill-fit for society as a god of wilderness and nature.<br />
* '''Phoenix''': The All-Forgiving Fury, brother of Fenrir, Phoenix is the sun, and guides souls to Heaven with his light. He is equal parts divine wrath and divine forgiveness, and favors healers as much as gravediggers.<br />
* '''Midgardsormr''': The Binding-Snake, Midgardsormr is wrapped around the Core in order to stop Chaos from escaping, and hates Chaos more than any other god. He favors those who fight Chaos in all its forms.<br />
* '''Whyt''': The Infinite Whimsy, Whyt is the patron of artists, filled with childlike wonder and endless creative potential and passion.<br />
* '''Sylph''': The Wise Wind, Sylph, rules the winds and the rains and the storms, as well as the secrets carried on their breezes. The patron of spies, liars, fortune-tellers and knowledge-dealers, Sylph always knows where knowledge must go to do the most good.<br />
* '''Bismark''': The Lantern-In-Dark Places, Bismark is a great golden whale from beyond the world, and brings endless love and kindness to those who need help finding their way. He is the kindest of all the Divines and favors all those who need a helping hand, no matter what.<br />
* '''Diabolos''': The Black Chancellor, Diabolos was born of both Chaos and Odin, and is the patron of schemers and the ambitious. He yearns for Raiden's throne and wife as his birthright, but remains a staunch ally of the Divines against Chaos, as he has no desire to be subsumed into that ever-shifting nothingness.<br />
* '''Doomtrain''': The Rail Journey, Doomtrain was born of Humekind's obsessive need to better itself, and is the god of machinery. Inventors, wanderers, engineers, and wayfarers, those who push out beyond the boundaries in order to change the world are Doomtrain's chosen.<br />
* '''Carbuncle''': The Aegis Of The First Word, Carbuncle is the god of law, and exists to enforce Raiden's decrees. Carbuncle is the most honest of all the Divines, and favors magistrates, lawyers, and judges.<br />
* '''Ragnarok''': The Lynchpin Blade, Ragnarok is Diabolos's twin brother, made of Chaos and Odin in equal parts, and acts as the lock that seals Chaos in the core. Ragnarok is a god who both opens and closes paths, never giving up without finding a way, and is the patron of locksmiths, keysmiths, and similar.<br />
<br />
==Other==<br />
* '''Gilgamesh''': The Master Of The Span, Gilgamesh is worshipped as the Divine in charge of the Great Span, but never answers prayers and keeps no summoners nor favored. He is highly unorthodox, and little is known about this mysterious Divine. Traditional images depict him with a large green dog. He's probably a bonus boss.<br />
* '''The Dragons''':</div></div><br />
<br />
=Chaos, The Enemy=<br />
Chaos, the Enemy, the Nightmare, the Void and myriad other titles, was an absolute force of corruption and evil that opposed the Divines before the creation of Galianda. It is anti-magic, anti-order; if everything in the world is made out of magic flowing through a pattern, Chaos is the opposite, destroying the rules and laws that govern everything by its mere existence. Though it is sealed in the Core of Galianda, its influence still seeps out, seeking those willing to be hosts to its powers.<br />
<br />
Chaos cultists, and those few who have become incarnations of its power, are generally insane, desperate, or lust for power at any cost. The more sane members of the cult might argue that the patterns of Galianda are restrictions, and that Chaos offers true freedom and power, to reshape the world however you want.<br />
<br />
It is almost never referred to by name, instead called by its titles out of superstition.<br />
<br />
=The Races=<br />
All FF:A:C-1 characters are Humes/humans, but what god they are descended from gives them a slight advantage over others.<br />
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* '''Shivan''': Children of the First Frost have cold resistance and detection, and are physically stronger.<br />
* '''Ifriti''': Children of the First Flame have fire resistance and detection, and are physically faster.<br />
* '''Titanic''': Children of the First Earth are both durable and strong, either giant or tiny, and have awareness of tremors.<br />
* '''Ramuha''': Children of the First Storm can sense changes in ambient air pressure, electricity, or the weather.<br />
* '''Levitani''': Children of the First Flood can sense changes in the sea and ocean, in tidal movements, and in rain.<br />
* '''Odynar''': Children of the First Blade are born with chunks of metal in their bodies, serving as natural armor.</div></div><br />
<br />
=Jobs=<br />
Jobs, or Classes in some Final Fantasy games, are something all who hail from Galianda are born with. Many only have one, but the exceptional (read: player characters) usually have two. Three and more is unheard of. These can be innate or trained, but to change one's Job(s) is a massive undertaking of personal redefinition.<br />
<br />
Jobs available to FF:A:C-1 characters are generally anything you can find in any other Final Fantasy media. From the various Mages (black, white, green, red, time, etc.) to the blends of Warriors and Knights (paladin, berserker, dark knight, sword saint, fencer, etc.), very few are off-limits, and those that require special consideration will be in this section.<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''Sub-Jobs''': Those who have two Jobs have a primary Job and a sub-Job. This sub-Job provides its skillset, but also flavors the primary Job. For example, a Black Mage/Monk is a spellcaster flavored by martial arts, and may cast spells through his fists. However, a Monk/Black Mage is a martial artist flavored by spellcasting, and may have martial arts styles derived from the schools of Black Magic. Note that this is optional, but available if you want to give an extra oomph to your Job combination.<br />
* '''Hybrid Jobs''': The more your Job (or Jobs) can do, the less of a specialist you are. If you're a Red Mage or Sage, you're not as good as either a Black Mage or a White Mage at their jobs. If you're a Sword Saint or Paladin, you're not going to outsword a vanilla Knight on physical prowess alone, you'll need to use your assorted techniques to stay even. In other words, the more you spread your powers, the less they can keep up with someone who didn't in a direct confrontation.<br />
* '''Learning a Job as a non-native''': People not native to Galianda can't just become a Knight, Red Mage or Fencer. They can, however, learn abilities or spells that they are already compatible with, from willing teachers. There is also the possibility of using yourself as a template to create a new Job, allowing you to teach it to others, and flavoring your powers and abilities with a minor Final Fantasy flair. For example, Superman may be able to use himself to create a 'Man of Steel' Job template, and teach people willing to study his strict training how to shoot eye lasers and frost breath.<br />
* '''Applications''': While Jobs were created to empower people to fight Chaos, the primary applications of Jobs nowadays are not all centered on fighting. A Thief makes an excellent cop, a Knight can be a bodyguard or even a mediator, White Mages are doctors and Black Mages might rescue people from hostile environments their magic can counter. And of course, being a criminal is on the table for everyone, as is adventuring and killing monsters for money.<br />
* '''Summoner''' versus '''Caller''': Summoner is not a Job one can just train into. At birth, a Summoner is chosen by up to three Second Divines (see Religions & Gods section) to be a host and vessel. Once they are mature enough to be trained and go to school, a Summoner learns to manifest and Summon avatars of those Second Divines to fight for them. Additionally, Summoners suffer minor damage to their memories whenever they Summon. A Caller, meanwhile, is not actually summoning an avatar of anything, but rather using their own magic to create an image in the likeness of a monster to attack with. They explicitely cannot Call images in the likeness of Divines.<br />
* '''Dragoons''': Dragoons are people who are found worthy by the dragons to carry their legacy. They are trained as agents to watch for the eventual return of the Enemy, following strict codes of conduct which are generally disconnected from the rest of Galianda's laws. In other words, they're kind of like Jedi.<br />
* '''Sword Saints''': A Sword Saint's secondary Job (Sword Saint is always primary) must always be one that relates to swords, and which dictates the type of swordplay the Sword Saint will excel at. Sword Saints are very rare.<br />
* '''Heritors''': Heritors are masters of all weapons, but cannot learn skills. Instead, they absorb skills from weapons that belonged to significant figures in history. Alexander Academy has a number of those weapons kept for the rare few Heritors that pop up.<br />
* '''Judges''': Judges uphold the Laws of Galianda and the al Cids, capital L, and so require thorough understanding of the setting in order to apply for. They are not more powerful, they just need a better understanding of the theme than most Jobs.</div></div><br />
<br />
=School Life=<br />
One of the primary focuses of FF:A:C-1 is school life. Alexander Academy is where most characters spend the majority of their time, studying, training, preparing for their lives ahead. It is a school that trains only the gifted or wealthy, and so its students can be considered the absolute elites of Galianda in their fields, with endless possibilities ahead of them. It is an extremely anime-inspired school, and so most if not all tropes typically found in the genre apply.<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''Grades''': Alexander Academy runs through the typical 12 grades of school, from elementary to high; as a result, children who attend begin training to understand their Jobs and Galianda very early. Afterwards, Alexander Academy offers a wide variety of college and university classes, positions as teachers and student aids, and enough support that it isn't uncommon for a majority of star students to stay there well into their adulthood, continuing studies while they work part-time.<br />
* '''Graduation''': Sometime in May 2016, students in their final year will be graduating from the high school grades of Alexander Academy and into the college and university courses, or work.<br />
* '''Dungeon Licenses''': In order to graduate from Alexander Academy, students are required to eventually obtain their B-rank dungeon licenses. These licenses are pretty much authorizations to go to places that have been marked dangerous, in order: E, D, C, B, A, S and SS. Characters are not required to wait for qualification scenes to be GMed, and may claim to be whatever rank makes sense for them, but if you offscreen your rank, don't flaunt it at other people to belittle them.<br />
* '''Life After High School''': Though Alexander Academy is primarily a high school, once students graduate from it, it offers a high amount of additional classes, work opportunities and reasons to stay at the academy for years to come, essentially equivalent to college and university, except for Final Fantasy characters and Jobs. (For example, a graduated White Mage might continue attending classes to further and further specialize himself in his craft and become a top-notch medical expert. Or he might just go find a job, and only attend college-level classes part-time.)<br />
* '''Field Trips''': Alexander Academy is extremely interested in running field trips to other worlds. This is an opportunity for people to show off a part of their theme to the cast, or for the cast to request to visit another theme that seems like it could be interesting to run a trip in.<br />
* '''Clubs''': Many, many clubs exist at the academy. If in doubt, feel free to make one up.<br />
** '''The Light Warriors''': The Light Warriors are students of Alexander Academy, lead by Kamon Lionward, whose mission is to explore the Multiverse. They are generally allies of the Union, fairly openly.</div></div><br />
<br />
=Important NPCs=<br />
<br />
=Protagonists & Antagonists=<br />
* '''The Light Warriors''':<br />
* '''The Students''':<br />
* '''The al Cids''':<br />
* '''Ground Zero''':<br />
* '''The Murasame Zaibatsu''':<br />
* '''Chaos''':<br />
* '''Monsters''':<br />
* '''Other''':<br />
<br />
=GMing & You=<br />
There is a LOT one can GM in this theme! And you don't really need any special permission either. Unless you want to do something really huge with a major Final Fantasy figure (like trying to GM the WEAPONS, or other similar, named megabosses), you can pretty much do anything you want, and you will almost certainly not be stepping on toes. Because in the end, the plates are so big, that everyone's interpretation of them is probably accurate in SOME part of them.<br />
* School Activities: First off is school life. Parties, games, hanging out, duels, classes, field trips (DEFINITELY these, go bug people with cool themes and ask to field trip in them!), school crossover stuff with other schools, club activities (make clubs up if you want!), assorted competitions... basically, the sky is the limit here.<br />
* Monster Hunting & Jobs: Galianda has a job board! It's a questing hub. People sometimes need protected from monsters while they go places, or they need monster parts for whatever reason. Or their farm is being invaded by mole monsters. Each plate/continent offers a distinct flavor of monsters and locales, and anything you can think of that fits in a fantasy setting probably fits in here somewhere. Random RPG quests are a dime a dozen, giant boss monsters roam the wilds of every plate.<br />
* Chaos Cultists: And if monsters aren't your speed, how about cultists? Chaos' power lives on through its cult, empowering human servants to do horrible, anti-magic things. A grenade from a Chaos cultist might disable the laws of physics in the area hit, it's pretty nasty. And these guys are total douchenozzles, so they should be captured or killed.<br />
* Visiting Places!: The continents and plates are HUGE. There's cool thematic ancient ruins in every single one of them. Or people could visit a crystal city on Leviathan for the sights! Visit the Bonfire on Ifrit and chat the nomads up. This place has so many cool locales to GM and visit you can't actually run out.<br />
<br />
=Cast Power Levels=<br />
Suggested starting levels:<br />
* 30-31: Exceptional students (player characters) of Alexander Academy generally fit here.<br />
* 32: Those who have almost mastered their Jobs, and have or are nearing graduation from school.<br />
Upgrades to grow into:<br />
* 33: The elite, the absolutely exceptional who have acquired massive combat experience, usually off-world.<br />
* 34: The peak of an adventurer, a protagonist at the end of his journey. Might require more than raw talent; a sword like Excalibur, a special Job upgrade, or some other significant plot object.<br />
Restricted:<br />
* 35: Potentially, one or two characters who might become so central to the theme and so active that they find a way to challenge or rival Chaos' power, or become close enough to it to reach this level.<br />
* 36: Chaos. Probably just Chaos.<br />
'''A note on antagonists''': It's possible but not required that major antagonists, especially those who will become Chaos' Fiends, might get away with a slightly higher base PL for the sake of being credible threats. This isn't guaranteed by any stretch but a good story opens the option.</div>Moemurahttp://multiversemush.com/mw/index.php?title=Theme:FFAC-1_Primer&diff=12867Theme:FFAC-1 Primer2016-02-24T20:54:05Z<p>Moemura: /* Religions & Gods */</p>
<hr />
<div>=Overview=<br />
The world of Galianda is a world with seven magical continents attached to vaguely-defined “Spars” that connect to the mysterious clockwork core of the planet. Its sun is a phoenix. A giant magical bridge stretches across every continent and reaches the moon. It is a modern world of magical technology based on the simple principle that if you put magic in, you get an effect.<br />
<br />
The setting is centered around a giant Anime High School on the Moon for the rich and talented. It uses this school as a window into the rest of the world.<br />
<br />
Only Humes/humans are appable. While species like Moggles, Viera and such might exist, they are usually closer to monsters than people.<br />
<br />
=Current Ongoing/Resolved Plots=<br />
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* '''The Shivan Confederacy (RESOLVED)''': Harald Wolf-Lord, warlord of Shiva, rallied a large amount of xenophobic Shivan warlords under his banner, in response to threats and actions covertly dealt against Shiva by the Murasame Zaibatsu. Reacting violently, Harald declared war on the whole of Ramuh, thinking them and their Multiversal allies the real source of the problems. Unwilling to listen, this culminated a large amount of Alexander Academy's students and their allies in both superfactions scaling Harald Wolf-Lord's tower and killing him, ending the war and the threat of the Shivan Confederacy, while encountering a mysterious figure wielding Gungnir. The Light Warriors were left with evidence of the Murasame Zaibatsu's wrongdoing, and Shiva now has a semi-organized government to prevent this from happening again.<br />
* '''Heretics!''': The Church of Cosma has a sect of extremists dedicated to hunting down those who betray the Church. Kyra Hyral in particular has been branded one such heretic, and on-and-off been the subject of the sect's hunts.<br />
* '''MP Cells''': Through the combined efforts of many Murasame Zaibatsu members, MP Cells, magical batteries, have been developed and are being distributed through the Zaibatsu's monopoly. The Zaibatsu has accumulated significant amounts of political power and money as a result. Kyra Hyral, knowing them to be the cause of the Shivan War, and unwilling to let Souji accumulate more power, founded Ground Zero, a group of freedom fighters aiming to disrupt the Zaibatsu's operations, steal their patents, and make them open-source.<br />
* '''Chaos Cultists''': Cultists that worship The Enemy are always an issue, wielding dangerous anti-magic.<br />
* '''Graduation Is Coming!''': Come May 2016, students in their final year at Alexander Academy will be graduating! Excitement and livelyhood in the school is peaking, even if most of them will likely be coming back the next year for advanced studies.</div></div><br />
<br />
=The World=<br />
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* '''The Core''': The great clockwork core of Galianda. There is no life there, and it is so heavily guarded by sentinels and wards that none may enter, not even its keepers. It is theorized that this is where Chaos lays dormant, sealed by the Divines.<br />
* '''The Great Span''': A magical bridge that allows quick travel to the various areas of Galianda. It has countless access points, and the only Warp Gate of the setting.<br />
* '''Phoenix''': Not a continent/plate proper, but rather the sun. It flies around and roosts in unknown areas of Galianda wherever it likes. This results in highly irregular day/night cycles. Time is generally handled by business operation times that were standardized in Ramuh.<br />
* '''Chocobo''': Also not a continent/plate, but rather the moon. Chocobo is neutral grounds, where Alexander Academy exists. It only became accessible a few hundred years ago, and was named after the first lifeform ever created by the gods.<br />
** '''Alexander Academy''': The school where students from all continents train to master their Jobs. It is for the rich and the talented, though there are other ways in. If you're attending, you're probably not a nobody. It is strictly neutral grounds, and non-theme people can attend or even teach there.<br />
* '''Shiva, The Unforgiving Glacier''': This continent is snow and ice themed, with technological domes built by Ramuh's inhabitants allowing those not accustomed to the cold to live there. Locals tend to live like a mix of vikings and World War 1 Russians, with rudimentary technology. Raiders, ice monsters, warlords and barbarians are frequent problems there, and until the defeat of Harald Wolf-Lord the '''Shivans''' were xenophobic. They are now forming a unified government, with Ramuh's help.<br />
* '''Ifrit, The Radiant Sands''': The desert continent, a place of sand, heat, lava, more sand, random hellfire out of the ground, and every fire-themed monsters you can think of. The sands of Ifrit hide many ancient ruins and secrets. Here too Ramuh has built domes for the survival of non-locals. The '''Ifriti''' are nomads, living in a single, massive wandering tribe known as the Bonfire. They dislike building things, but do not mind using accomodations built by others during their travels.<br />
* '''Titan, The Sky-Breaking Mountain''': A gigantic mountain with countless underground tunnels, cities, pathways and chambers. Visible from all other continents. The '''Titanic''' are hardy people, either monstrously tall or tiny, with no in-between. Here dwell the countless earth-themed monsters of the setting, giant worms that eat solid rock and creatures that can only exist in total darkness underground.<br />
* '''Leviathan, The Tenebrous Deep''': An endless sea, where the '''Levitani''' dwell. They live on boats, on the rare small isles, and frequently have to deal with pirates, sea serpents, hostile fishlife and other woes of a fantasy ocean. Cities of glass and crystal are not uncommon here, and beneath the ocean are treacherous mazes of it, something ships can sometimes bump into.<br />
* '''Ramuh, The Thundering Plains''': Ramuh is a massive cityscape of magitech and neon lights, powered by an eternal, massive thunderstorm. Lightning and technological beasts sometimes find their ways on the streets, and the sewers are full of nasty creatures. Here money is power. Ramuh is run by the al Cid royal family, its Judge order, and then the countless megacorporations vying for power. But when money is power, even the rule of the al Cids can't be certain. The '''Ramuha''' here live much like you do in modern Earth, but with more technology, more organization, and an almost racially-rooted desire for advancement.<br />
** '''The Murasame Zaibatsu''': Sector 13 is home of the Murasame Zaibatsu, and Souji Murasame's plans all seem to end in him furthering his reach, fortune and power. It is the largest megacorporation and has the monopoly on many magitech products. It even has an active military force, outfitted with only the best magitech.<br />
** '''The al Cids''': The al Cids have ruled Ramuh for a long time, a royal family from ages past. Landon al Cid is the current prince. The Judges act as the ears, eyes and arms of the family, upholding their Law.<br />
* '''Bahamut, The Sky-Given-Form''': Flying cities and castles make up this continent, which isn't really a continent so much as a massive group of flying constructions. Bahamut has no natives, save for the dragons; humans who live there do so under their blessing, erecting Aeries, flying cities of magitech. Only those endlessly loyal to the dragons, or vying to be Dragoons, are permitted in Bahamut.<br />
* '''Odin, The Iron Desolation''': The final plate is one of metal and death. Here, everything or just about is made of sharp jagged metallic edges, and temperatures oscillate between extremes during day and night. Even the wildlife is made of metal. The '''Odynar''' must constantly battle these Nightmare Golems to keep control of their patchwork technological cities, and non-natives require an A-rank dungeon license to even wander the dangerous wilds. It's Australia, except everything is made of metal, and personally hates you.</div></div><br />
<br />
=The Magical Physics of Galianda=<br />
Everything in Galianda is magic. Period. The sun is a divine bird, gravity is really just one massive gravity spell being cast by the world itself, bullets shoot out of guns using fire magic (either raw, or to ignite magical gunpowder), and every atom is held together by magic. The obvious implication here is that anti-magic is a pretty dangerous tool in Galianda, and while it might not explicitly hurt its Elite inhabitants more than anyone else, anti-magic is pretty damn illegal. Magic is typically called Magic/Mana Particles, aka MP. Almost everything that happens in Galianda, from lightning to heat waves to someone building something, can be linked to them somehow.<br />
<br />
=Technology=<br />
Following the core principle that everything is magic, technology is really just a way for people to automate magic. A gun that shoots lightning bolts is really just a slab of metal onto which the pattern of a lightning spell has been etched. Input MP, get effect. Powerful spells like Fire-3 generally can't be etched onto magitech like that without extreme resource investment, but Fire-1 swords, spears and guns can be mass produced effortlessly. The levels of technology in the theme vary by plate: Shiva and Ifrit aren't home to great magitech builders, generally, but Ramuh is a massive futuristic cityscape, and Bahamut is home to countless, flying magitech castles and small cities. <br />
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AIs do not currently exist, and cybernetics are highly experimental. Airships are extremely common, as is modern equipment and power armor, but they by no stretch outclass more traditional technologies like swords. Mognet, aka the Internet, has most of everything and then some you could find in the real world on it, and is accessed through computers, smartphones, tablets or other magitech.<br />
<br />
=Religions & Gods=<br />
A long time ago there existed the Divines, and Chaos. No one is really sure what existed before Galianda, or who created either forces, but the facts afterward are well documented. The Divines gave their lives to seal Chaos in the Core of Galianda, and their bodies became the continents of Galianda, named in their honor. And on those corpse-continents, Humes and other creatures came into being.<br />
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The Second Divines, less powerful gods, were either left behind by the Divines, or created as a result of their deaths. Their true origins are poorly documented, much like the origins of the original Divines and Chaos.<br />
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Religion is varied; some people worship every Divine, while others worship specific ones. Summoners are typically seen as the mouthpieces of the Second Divines, helping spread their word and power. There are countless different churches and ways to worship and honor the Divines, some extreme, some harmless, much like Christianity, but it is extremely rare to find someone who doesn't acknowledge the existence of the mythology given that it's documented truth.<br />
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==Cosmos==<br />
Cosmos, the Creator, is a controversial existence. The Church of Cosma claims she is the creator of Galianda, of magic itself, and that she gave her life to create the universe the world resides in, following a battle with Chaos. Documents mentioning Cosmos date back to the beginnings of Hume history, yet, not a single piece of hard evidence has ever been found to support this lore, and the Divines themselves, in the rare instances of interaction with Humes, have never been able to confirm or deny the facts. The truth may be that only Chaos knows if the mythology is true.<br />
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To those who worship Cosmos, the Divines are essentially angels, the first children of the Creator. Like all other religions, there are good and bad worshippers, those who apply the teachings selflessly, and those who punish those who don't.<br />
<br />
==The Divines==<br />
* '''Odin''':<br />
* '''Ifrit''':<br />
* '''Shiva''':<br />
* '''Bahamut''':<br />
* '''Titan''':<br />
* '''Ramuh''':<br />
* '''Leviathan''':<br />
==The Second Divines==<br />
* '''Raiden''': King of the Gods and the wielder of Zantetsuken, his domain is warfare and combat. Honorable combat, justice, and vigilance against Chaos are his watchwords, and he rules with a fair and even hand.<br />
* '''Siren''': The Enthralling Queen and wife of Raiden, her domain is temptation, love, and beauty. She leads astray heroes in order to test and temper them into better heroes, but is always fiercely loyal to her husband, and encourages that same loyalty in her tests.<br />
* '''Fenrir''': The Guardian Wolf, brother of Phoenix, Fenrir defends the gates of Heaven zealously. He favors people ill-fit for society as a god of wilderness and nature.<br />
* '''Phoenix''': The All-Forgiving Fury, brother of Fenrir, Phoenix is the sun, and guides souls to Heaven with his light. He is equal parts divine wrath and divine forgiveness, and favors healers as much as gravediggers.<br />
* '''Midgardsormr''': The Binding-Snake, Midgardsormr is wrapped around the Core in order to stop Chaos from escaping, and hates Chaos more than any other god. He favors those who fight Chaos in all its forms.<br />
* '''Whyt''': The Infinite Whimsy, Whyt is the patron of artists, filled with childlike wonder and endless creative potential and passion.<br />
* '''Sylph''': The Wise Wind, Sylph, rules the winds and the rains and the storms, as well as the secrets carried on their breezes. The patron of spies, liars, fortune-tellers and knowledge-dealers, Sylph always knows where knowledge must go to do the most good.<br />
* '''Bismark''': The Lantern-In-Dark Places, Bismark is a great golden whale from beyond the world, and brings endless love and kindness to those who need help finding their way. He is the kindest of all the Divines and favors all those who need a helping hand, no matter what.<br />
* '''Diabolos''': The Black Chancellor, Diabolos was born of both Chaos and Odin, and is the patron of schemers and the ambitious. He yearns for Raiden's throne and wife as his birthright, but remains a staunch ally of the Divines against Chaos, as he has no desire to be subsumed into that ever-shifting nothingness.<br />
* '''Doomtrain''': The Rail Journey, Doomtrain was born of Humekind's obsessive need to better itself, and is the god of machinery. Inventors, wanderers, engineers, and wayfarers, those who push out beyond the boundaries in order to change the world are Doomtrain's chosen.<br />
* '''Carbuncle''': The Aegis Of The First Word, Carbuncle is the god of law, and exists to enforce Raiden's decrees. Carbuncle is the most honest of all the Divines, and favors magistrates, lawyers, and judges.<br />
* '''Ragnarok''': The Lynchpin Blade, Ragnarok is Diabolos's twin brother, made of Chaos and Odin in equal parts, and acts as the lock that seals Chaos in the core. Ragnarok is a god who both opens and closes paths, never giving up without finding a way, and is the patron of locksmiths, keysmiths, and similar.<br />
<br />
==Other==<br />
* '''Gilgamesh''': The Master Of The Span, Gilgamesh is worshipped as the Divine in charge of the Great Span, but never answers prayers and keeps no summoners nor favored. He is highly unorthodox, and little is known about this mysterious Divine. Traditional images depict him with a large green dog. He's probably a bonus boss.<br />
* '''The Dragons''':</div></div><br />
<br />
=Chaos, The Enemy=<br />
Chaos, the Enemy, the Nightmare, the Void and myriad other titles, was an absolute force of corruption and evil that opposed the Divines before the creation of Galianda. It is anti-magic, anti-order; if everything in the world is made out of magic flowing through a pattern, Chaos is the opposite, destroying the rules and laws that govern everything by its mere existence. Though it is sealed in the Core of Galianda, its influence still seeps out, seeking those willing to be hosts to its powers.<br />
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Chaos cultists, and those few who have become incarnations of its power, are generally insane, desperate, or lust for power at any cost. The more sane members of the cult might argue that the patterns of Galianda are restrictions, and that Chaos offers true freedom and power, to reshape the world however you want.<br />
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It is almost never referred to by name, instead called by its titles out of superstition.<br />
<br />
=The Races=<br />
All FF:A:C-1 characters are Humes/humans, but what god they are descended from gives them a slight advantage over others.<br />
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* '''Shivan''': Children of the First Frost have cold resistance and detection, and are physically stronger.<br />
* '''Ifriti''': Children of the First Flame have fire resistance and detection, and are physically faster.<br />
* '''Titanic''': Children of the First Earth are both durable and strong, either giant or tiny, and have awareness of tremors.<br />
* '''Ramuha''': Children of the First Storm can sense changes in ambient air pressure, electricity, or the weather.<br />
* '''Levitani''': Children of the First Flood can sense changes in the sea and ocean, in tidal movements, and in rain.<br />
* '''Odynar''': Children of the First Blade are born with chunks of metal in their bodies, serving as natural armor.</div></div><br />
<br />
=Jobs=<br />
Jobs, or Classes in some Final Fantasy games, are something all who hail from Galianda are born with. Many only have one, but the exceptional (read: player characters) usually have two. Three and more is unheard of. These can be innate or trained, but to change one's Job(s) is a massive undertaking of personal redefinition.<br />
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Jobs available to FF:A:C-1 characters are generally anything you can find in any other Final Fantasy media. From the various Mages (black, white, green, red, time, etc.) to the blends of Warriors and Knights (paladin, berserker, dark knight, sword saint, fencer, etc.), very few are off-limits, and those that require special consideration will be in this section.<br />
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* '''Sub-Jobs''': Those who have two Jobs have a primary Job and a sub-Job. This sub-Job provides its skillset, but also flavors the primary Job. For example, a Black Mage/Monk is a spellcaster flavored by martial arts, and may cast spells through his fists. However, a Monk/Black Mage is a martial artist flavored by spellcasting, and may have martial arts styles derived from the schools of Black Magic. Note that this is optional, but available if you want to give an extra oomph to your Job combination.<br />
* '''Hybrid Jobs''': The more your Job (or Jobs) can do, the less of a specialist you are. If you're a Red Mage or Sage, you're not as good as either a Black Mage or a White Mage at their jobs. If you're a Sword Saint or Paladin, you're not going to outsword a vanilla Knight on physical prowess alone, you'll need to use your assorted techniques to stay even. In other words, the more you spread your powers, the less they can keep up with someone who didn't in a direct confrontation.<br />
* '''Learning a Job as a non-native''': People not native to Galianda can't just become a Knight, Red Mage or Fencer. They can, however, learn abilities or spells that they are already compatible with, from willing teachers. There is also the possibility of using yourself as a template to create a new Job, allowing you to teach it to others, and flavoring your powers and abilities with a minor Final Fantasy flair. For example, Superman may be able to use himself to create a 'Man of Steel' Job template, and teach people willing to study his strict training how to shoot eye lasers and frost breath.<br />
* '''Applications''': While Jobs were created to empower people to fight Chaos, the primary applications of Jobs nowadays are not all centered on fighting. A Thief makes an excellent cop, a Knight can be a bodyguard or even a mediator, White Mages are doctors and Black Mages might rescue people from hostile environments their magic can counter. And of course, being a criminal is on the table for everyone, as is adventuring and killing monsters for money.<br />
* '''Summoner''' versus '''Caller''': Summoner is not a Job one can just train into. At birth, a Summoner is chosen by up to three Second Divines (see Religions & Gods section) to be a host and vessel. Once they are mature enough to be trained and go to school, a Summoner learns to manifest and Summon avatars of those Second Divines to fight for them. Additionally, Summoners suffer minor damage to their memories whenever they Summon. A Caller, meanwhile, is not actually summoning an avatar of anything, but rather using their own magic to create an image in the likeness of a monster to attack with. They explicitely cannot Call images in the likeness of Divines.<br />
* '''Dragoons''': Dragoons are people who are found worthy by the dragons to carry their legacy. They are trained as agents to watch for the eventual return of the Enemy, following strict codes of conduct which are generally disconnected from the rest of Galianda's laws. In other words, they're kind of like Jedi.<br />
* '''Sword Saints''': A Sword Saint's secondary Job (Sword Saint is always primary) must always be one that relates to swords, and which dictates the type of swordplay the Sword Saint will excel at. Sword Saints are very rare.<br />
* '''Heritors''': Heritors are masters of all weapons, but cannot learn skills. Instead, they absorb skills from weapons that belonged to significant figures in history. Alexander Academy has a number of those weapons kept for the rare few Heritors that pop up.<br />
* '''Judges''': Judges uphold the Laws of Galianda and the al Cids, capital L, and so require thorough understanding of the setting in order to apply for. They are not more powerful, they just need a better understanding of the theme than most Jobs.</div></div><br />
<br />
=School Life=<br />
One of the primary focuses of FF:A:C-1 is school life. Alexander Academy is where most characters spend the majority of their time, studying, training, preparing for their lives ahead. It is a school that trains only the gifted or wealthy, and so its students can be considered the absolute elites of Galianda in their fields, with endless possibilities ahead of them. It is an extremely anime-inspired school, and so most if not all tropes typically found in the genre apply.<br />
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* '''Grades''': Alexander Academy runs through the typical 12 grades of school, from elementary to high; as a result, children who attend begin training to understand their Jobs and Galianda very early. Afterwards, Alexander Academy offers a wide variety of college and university classes, positions as teachers and student aids, and enough support that it isn't uncommon for a majority of star students to stay there well into their adulthood, continuing studies while they work part-time.<br />
* '''Graduation''': Sometime in May 2016, students in their final year will be graduating from the high school grades of Alexander Academy and into the college and university courses, or work.<br />
* '''Dungeon Licenses''': In order to graduate from Alexander Academy, students are required to eventually obtain their B-rank dungeon licenses. These licenses are pretty much authorizations to go to places that have been marked dangerous, in order: E, D, C, B, A, S and SS. Characters are not required to wait for qualification scenes to be GMed, and may claim to be whatever rank makes sense for them, but if you offscreen your rank, don't flaunt it at other people to belittle them.<br />
* '''Life After High School''': Though Alexander Academy is primarily a high school, once students graduate from it, it offers a high amount of additional classes, work opportunities and reasons to stay at the academy for years to come, essentially equivalent to college and university, except for Final Fantasy characters and Jobs. (For example, a graduated White Mage might continue attending classes to further and further specialize himself in his craft and become a top-notch medical expert. Or he might just go find a job, and only attend college-level classes part-time.)<br />
* '''Field Trips''': Alexander Academy is extremely interested in running field trips to other worlds. This is an opportunity for people to show off a part of their theme to the cast, or for the cast to request to visit another theme that seems like it could be interesting to run a trip in.<br />
* '''Clubs''': Many, many clubs exist at the academy. If in doubt, feel free to make one up.<br />
** '''The Light Warriors''': The Light Warriors are students of Alexander Academy, lead by Kamon Lionward, whose mission is to explore the Multiverse. They are generally allies of the Union, fairly openly.</div></div><br />
<br />
=Important NPCs=<br />
<br />
=Protagonists & Antagonists=<br />
* '''The Light Warriors''':<br />
* '''The Students''':<br />
* '''The al Cids''':<br />
* '''Ground Zero''':<br />
* '''The Murasame Zaibatsu''':<br />
* '''Chaos''':<br />
* '''Monsters''':<br />
* '''Other''':<br />
<br />
=GMing & You=<br />
There is a LOT one can GM in this theme! And you don't really need any special permission either. Unless you want to do something really huge with a major Final Fantasy figure (like trying to GM the WEAPONS, or other similar, named megabosses), you can pretty much do anything you want, and you will almost certainly not be stepping on toes. Because in the end, the plates are so big, that everyone's interpretation of them is probably accurate in SOME part of them.<br />
* School Activities: First off is school life. Parties, games, hanging out, duels, classes, field trips (DEFINITELY these, go bug people with cool themes and ask to field trip in them!), school crossover stuff with other schools, club activities (make clubs up if you want!), assorted competitions... basically, the sky is the limit here.<br />
* Monster Hunting & Jobs: Galianda has a job board! It's a questing hub. People sometimes need protected from monsters while they go places, or they need monster parts for whatever reason. Or their farm is being invaded by mole monsters. Each plate/continent offers a distinct flavor of monsters and locales, and anything you can think of that fits in a fantasy setting probably fits in here somewhere. Random RPG quests are a dime a dozen, giant boss monsters roam the wilds of every plate.<br />
* Chaos Cultists: And if monsters aren't your speed, how about cultists? Chaos' power lives on through its cult, empowering human servants to do horrible, anti-magic things. A grenade from a Chaos cultist might disable the laws of physics in the area hit, it's pretty nasty. And these guys are total douchenozzles, so they should be captured or killed.<br />
* Visiting Places!: The continents and plates are HUGE. There's cool thematic ancient ruins in every single one of them. Or people could visit a crystal city on Leviathan for the sights! Visit the Bonfire on Ifrit and chat the nomads up. This place has so many cool locales to GM and visit you can't actually run out.<br />
<br />
=Cast Power Levels=<br />
Suggested starting levels:<br />
* 30-31: Exceptional students (player characters) of Alexander Academy generally fit here.<br />
* 32: Those who have almost mastered their Jobs, and have or are nearing graduation from school.<br />
Upgrades to grow into:<br />
* 33: The elite, the absolutely exceptional who have acquired massive combat experience, usually off-world.<br />
* 34: The peak of an adventurer, a protagonist at the end of his journey. Might require more than raw talent; a sword like Excalibur, a special Job upgrade, or some other significant plot object.<br />
Restricted:<br />
* 35: Potentially, one or two characters who might become so central to the theme and so active that they find a way to challenge or rival Chaos' power, or become close enough to it to reach this level.<br />
* 36: Chaos. Probably just Chaos.<br />
'''A note on antagonists''': It's possible but not required that major antagonists, especially those who will become Chaos' Fiends, might get away with a slightly higher base PL for the sake of being credible threats. This isn't guaranteed by any stretch but a good story opens the option.</div>Moemurahttp://multiversemush.com/mw/index.php?title=Theme:FFAC-1_Primer&diff=12866Theme:FFAC-1 Primer2016-02-24T20:52:17Z<p>Moemura: /* Religions & Gods */</p>
<hr />
<div>=Overview=<br />
The world of Galianda is a world with seven magical continents attached to vaguely-defined “Spars” that connect to the mysterious clockwork core of the planet. Its sun is a phoenix. A giant magical bridge stretches across every continent and reaches the moon. It is a modern world of magical technology based on the simple principle that if you put magic in, you get an effect.<br />
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The setting is centered around a giant Anime High School on the Moon for the rich and talented. It uses this school as a window into the rest of the world.<br />
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Only Humes/humans are appable. While species like Moggles, Viera and such might exist, they are usually closer to monsters than people.<br />
<br />
=Current Ongoing/Resolved Plots=<br />
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* '''The Shivan Confederacy (RESOLVED)''': Harald Wolf-Lord, warlord of Shiva, rallied a large amount of xenophobic Shivan warlords under his banner, in response to threats and actions covertly dealt against Shiva by the Murasame Zaibatsu. Reacting violently, Harald declared war on the whole of Ramuh, thinking them and their Multiversal allies the real source of the problems. Unwilling to listen, this culminated a large amount of Alexander Academy's students and their allies in both superfactions scaling Harald Wolf-Lord's tower and killing him, ending the war and the threat of the Shivan Confederacy, while encountering a mysterious figure wielding Gungnir. The Light Warriors were left with evidence of the Murasame Zaibatsu's wrongdoing, and Shiva now has a semi-organized government to prevent this from happening again.<br />
* '''Heretics!''': The Church of Cosma has a sect of extremists dedicated to hunting down those who betray the Church. Kyra Hyral in particular has been branded one such heretic, and on-and-off been the subject of the sect's hunts.<br />
* '''MP Cells''': Through the combined efforts of many Murasame Zaibatsu members, MP Cells, magical batteries, have been developed and are being distributed through the Zaibatsu's monopoly. The Zaibatsu has accumulated significant amounts of political power and money as a result. Kyra Hyral, knowing them to be the cause of the Shivan War, and unwilling to let Souji accumulate more power, founded Ground Zero, a group of freedom fighters aiming to disrupt the Zaibatsu's operations, steal their patents, and make them open-source.<br />
* '''Chaos Cultists''': Cultists that worship The Enemy are always an issue, wielding dangerous anti-magic.<br />
* '''Graduation Is Coming!''': Come May 2016, students in their final year at Alexander Academy will be graduating! Excitement and livelyhood in the school is peaking, even if most of them will likely be coming back the next year for advanced studies.</div></div><br />
<br />
=The World=<br />
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* '''The Core''': The great clockwork core of Galianda. There is no life there, and it is so heavily guarded by sentinels and wards that none may enter, not even its keepers. It is theorized that this is where Chaos lays dormant, sealed by the Divines.<br />
* '''The Great Span''': A magical bridge that allows quick travel to the various areas of Galianda. It has countless access points, and the only Warp Gate of the setting.<br />
* '''Phoenix''': Not a continent/plate proper, but rather the sun. It flies around and roosts in unknown areas of Galianda wherever it likes. This results in highly irregular day/night cycles. Time is generally handled by business operation times that were standardized in Ramuh.<br />
* '''Chocobo''': Also not a continent/plate, but rather the moon. Chocobo is neutral grounds, where Alexander Academy exists. It only became accessible a few hundred years ago, and was named after the first lifeform ever created by the gods.<br />
** '''Alexander Academy''': The school where students from all continents train to master their Jobs. It is for the rich and the talented, though there are other ways in. If you're attending, you're probably not a nobody. It is strictly neutral grounds, and non-theme people can attend or even teach there.<br />
* '''Shiva, The Unforgiving Glacier''': This continent is snow and ice themed, with technological domes built by Ramuh's inhabitants allowing those not accustomed to the cold to live there. Locals tend to live like a mix of vikings and World War 1 Russians, with rudimentary technology. Raiders, ice monsters, warlords and barbarians are frequent problems there, and until the defeat of Harald Wolf-Lord the '''Shivans''' were xenophobic. They are now forming a unified government, with Ramuh's help.<br />
* '''Ifrit, The Radiant Sands''': The desert continent, a place of sand, heat, lava, more sand, random hellfire out of the ground, and every fire-themed monsters you can think of. The sands of Ifrit hide many ancient ruins and secrets. Here too Ramuh has built domes for the survival of non-locals. The '''Ifriti''' are nomads, living in a single, massive wandering tribe known as the Bonfire. They dislike building things, but do not mind using accomodations built by others during their travels.<br />
* '''Titan, The Sky-Breaking Mountain''': A gigantic mountain with countless underground tunnels, cities, pathways and chambers. Visible from all other continents. The '''Titanic''' are hardy people, either monstrously tall or tiny, with no in-between. Here dwell the countless earth-themed monsters of the setting, giant worms that eat solid rock and creatures that can only exist in total darkness underground.<br />
* '''Leviathan, The Tenebrous Deep''': An endless sea, where the '''Levitani''' dwell. They live on boats, on the rare small isles, and frequently have to deal with pirates, sea serpents, hostile fishlife and other woes of a fantasy ocean. Cities of glass and crystal are not uncommon here, and beneath the ocean are treacherous mazes of it, something ships can sometimes bump into.<br />
* '''Ramuh, The Thundering Plains''': Ramuh is a massive cityscape of magitech and neon lights, powered by an eternal, massive thunderstorm. Lightning and technological beasts sometimes find their ways on the streets, and the sewers are full of nasty creatures. Here money is power. Ramuh is run by the al Cid royal family, its Judge order, and then the countless megacorporations vying for power. But when money is power, even the rule of the al Cids can't be certain. The '''Ramuha''' here live much like you do in modern Earth, but with more technology, more organization, and an almost racially-rooted desire for advancement.<br />
** '''The Murasame Zaibatsu''': Sector 13 is home of the Murasame Zaibatsu, and Souji Murasame's plans all seem to end in him furthering his reach, fortune and power. It is the largest megacorporation and has the monopoly on many magitech products. It even has an active military force, outfitted with only the best magitech.<br />
** '''The al Cids''': The al Cids have ruled Ramuh for a long time, a royal family from ages past. Landon al Cid is the current prince. The Judges act as the ears, eyes and arms of the family, upholding their Law.<br />
* '''Bahamut, The Sky-Given-Form''': Flying cities and castles make up this continent, which isn't really a continent so much as a massive group of flying constructions. Bahamut has no natives, save for the dragons; humans who live there do so under their blessing, erecting Aeries, flying cities of magitech. Only those endlessly loyal to the dragons, or vying to be Dragoons, are permitted in Bahamut.<br />
* '''Odin, The Iron Desolation''': The final plate is one of metal and death. Here, everything or just about is made of sharp jagged metallic edges, and temperatures oscillate between extremes during day and night. Even the wildlife is made of metal. The '''Odynar''' must constantly battle these Nightmare Golems to keep control of their patchwork technological cities, and non-natives require an A-rank dungeon license to even wander the dangerous wilds. It's Australia, except everything is made of metal, and personally hates you.</div></div><br />
<br />
=The Magical Physics of Galianda=<br />
Everything in Galianda is magic. Period. The sun is a divine bird, gravity is really just one massive gravity spell being cast by the world itself, bullets shoot out of guns using fire magic (either raw, or to ignite magical gunpowder), and every atom is held together by magic. The obvious implication here is that anti-magic is a pretty dangerous tool in Galianda, and while it might not explicitly hurt its Elite inhabitants more than anyone else, anti-magic is pretty damn illegal. Magic is typically called Magic/Mana Particles, aka MP. Almost everything that happens in Galianda, from lightning to heat waves to someone building something, can be linked to them somehow.<br />
<br />
=Technology=<br />
Following the core principle that everything is magic, technology is really just a way for people to automate magic. A gun that shoots lightning bolts is really just a slab of metal onto which the pattern of a lightning spell has been etched. Input MP, get effect. Powerful spells like Fire-3 generally can't be etched onto magitech like that without extreme resource investment, but Fire-1 swords, spears and guns can be mass produced effortlessly. The levels of technology in the theme vary by plate: Shiva and Ifrit aren't home to great magitech builders, generally, but Ramuh is a massive futuristic cityscape, and Bahamut is home to countless, flying magitech castles and small cities. <br />
<br />
AIs do not currently exist, and cybernetics are highly experimental. Airships are extremely common, as is modern equipment and power armor, but they by no stretch outclass more traditional technologies like swords. Mognet, aka the Internet, has most of everything and then some you could find in the real world on it, and is accessed through computers, smartphones, tablets or other magitech.<br />
<br />
=Religions & Gods=<br />
A long time ago there existed the Divines, and Chaos. No one is really sure what existed before Galianda, or who created either forces, but the facts afterward are well documented. The Divines gave their lives to seal Chaos in the Core of Galianda, and their bodies became the continents of Galianda, named in their honor. And on those corpse-continents, Humes and other creatures came into being.<br />
<br />
The Second Divines, less powerful gods, were either left behind by the Divines, or created as a result of their deaths. Their true origins are poorly documented, much like the origins of the original Divines and Chaos.<br />
<br />
Religion is varied; some people worship every Divine, while others worship specific ones. Summoners are typically seen as the mouthpieces of the Second Divines, helping spread their word and power. There are countless different churches and ways to worship and honor the Divines, some extreme, some harmless, much like Christianity, but it is extremely rare to find someone who doesn't acknowledge the existence of the mythology given that it's documented truth.<br />
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==Cosmos==<br />
Cosmos, the Creator, is a controversial existence. The Church of Cosma claims she is the creator of Galianda, of magic itself, and that she gave her life to create the universe the world resides in, following a battle with Chaos. Documents mentioning Cosmos date back to the beginnings of Hume history, yet, not a single piece of hard evidence has ever been found to support this lore, and the Divines themselves, in the rare instances of interaction with Humes, have never been able to confirm or deny the facts. The truth may be that only Chaos knows if the mythology is true.<br />
<br />
To those who worship Cosmos, the Divines are essentially angels, the first children of the Creator. Like all other religions, there are good and bad worshippers, those who apply the teachings selflessly, and those who punish those who don't.<br />
<br />
==The Divines==<br />
* '''Odin''':<br />
* '''Ifrit''':<br />
* '''Shiva''':<br />
* '''Bahamut''':<br />
* '''Titan''':<br />
* '''Ramuh''':<br />
* '''Leviathan''':<br />
==The Second Divines==<br />
* '''Raiden''': King of the Gods and the wielder of Zantetsuken, his domain is warfare and combat. Honorable combat, justice, and vigilance against Chaos are his watchwords, and he rules with a fair and even hand.<br />
* '''Siren''': The Enthralling Queen and wife of Raiden, her domain is temptation, love, and beauty. She leads astray heroes in order to test and temper them into better heroes, but is always fiercely loyal to her husband, and encourages that same loyalty in her tests.<br />
* '''Fenrir''': The Guardian Wolf, brother of Phoenix, Fenrir defends the gates of Heaven zealously. He favors people ill-fit for society as a god of wilderness and nature.<br />
* '''Phoenix''': The All-Forgiving Fury, brother of Fenrir, Phoenix is the sun, and guides souls to Heaven with his light. He is equal parts divine wrath and divine forgiveness, and favors healers as much as gravediggers.<br />
* '''Midgardsormr''': The Binding-Snake, Midgardsormr is wrapped around the Core in order to stop Chaos from escaping, and hates Chaos more than any other god. He favors those who fight Chaos in all its forms.<br />
* '''Whyt''': The Infinite Whimsy, Whyt is the patron of artists, filled with childlike wonder and endless creative potential and passion.<br />
* '''Sylph''': The Wise Wind, Sylph, rules the winds and the rains and the storms, as well as the secrets carried on their breezes. The patron of spies, liars, fortune-tellers and knowledge-dealers, Sylph always knows where knowledge must go to do the most good.<br />
* '''Bismark''': The Lantern-In-Dark Places, Bismark is a great golden whale from beyond the world, and brings endless love and kindness to those who need help finding their way. He is the kindest of all the Divines and favors all those who need a helping hand, no matter what.<br />
* '''Diabolos''': The Black Chancellor, Diabolos was born of both Chaos and Odin, and is the patron of schemers and the ambitious. He yearns for Raiden's throne and wife as his birthright, but remains a staunch ally of the Divines against Chaos, as he has no desire to be subsumed into that ever-shifting nothingness.<br />
* '''Doomtrain''': The Rail Journey, Doomtrain was born of Humekind's obsessive need to better itself, and is the god of machinery. Inventors, wanderers, engineers, and wayfarers, those who push out beyond the boundaries in order to change the world are Doomtrain's chosen.<br />
* '''Carbuncle''': The Aegis Of The First Word, Carbuncle is the god of law, and exists to enforce Raiden's decrees. Carbuncle is the most honest of all the Divines, and favors magistrates, lawyers, and judges.<br />
* '''Ragnarok''': The Lynchpin Blade, Ragnarok is Diabolos's twin brother, made of Chaos and Odin in equal parts, and acts as the lock that seals Chaos in the core. Ragnarok is a god who both opens and closes paths, never giving up without finding a way, and is the patron of locksmiths, keysmiths, and similar.<br />
<br />
==Other==<br />
* '''Gilgamesh''':<br />
* '''The Dragons''':</div></div><br />
<br />
=Chaos, The Enemy=<br />
Chaos, the Enemy, the Nightmare, the Void and myriad other titles, was an absolute force of corruption and evil that opposed the Divines before the creation of Galianda. It is anti-magic, anti-order; if everything in the world is made out of magic flowing through a pattern, Chaos is the opposite, destroying the rules and laws that govern everything by its mere existence. Though it is sealed in the Core of Galianda, its influence still seeps out, seeking those willing to be hosts to its powers.<br />
<br />
Chaos cultists, and those few who have become incarnations of its power, are generally insane, desperate, or lust for power at any cost. The more sane members of the cult might argue that the patterns of Galianda are restrictions, and that Chaos offers true freedom and power, to reshape the world however you want.<br />
<br />
It is almost never referred to by name, instead called by its titles out of superstition.<br />
<br />
=The Races=<br />
All FF:A:C-1 characters are Humes/humans, but what god they are descended from gives them a slight advantage over others.<br />
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* '''Shivan''': Children of the First Frost have cold resistance and detection, and are physically stronger.<br />
* '''Ifriti''': Children of the First Flame have fire resistance and detection, and are physically faster.<br />
* '''Titanic''': Children of the First Earth are both durable and strong, either giant or tiny, and have awareness of tremors.<br />
* '''Ramuha''': Children of the First Storm can sense changes in ambient air pressure, electricity, or the weather.<br />
* '''Levitani''': Children of the First Flood can sense changes in the sea and ocean, in tidal movements, and in rain.<br />
* '''Odynar''': Children of the First Blade are born with chunks of metal in their bodies, serving as natural armor.</div></div><br />
<br />
=Jobs=<br />
Jobs, or Classes in some Final Fantasy games, are something all who hail from Galianda are born with. Many only have one, but the exceptional (read: player characters) usually have two. Three and more is unheard of. These can be innate or trained, but to change one's Job(s) is a massive undertaking of personal redefinition.<br />
<br />
Jobs available to FF:A:C-1 characters are generally anything you can find in any other Final Fantasy media. From the various Mages (black, white, green, red, time, etc.) to the blends of Warriors and Knights (paladin, berserker, dark knight, sword saint, fencer, etc.), very few are off-limits, and those that require special consideration will be in this section.<br />
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* '''Sub-Jobs''': Those who have two Jobs have a primary Job and a sub-Job. This sub-Job provides its skillset, but also flavors the primary Job. For example, a Black Mage/Monk is a spellcaster flavored by martial arts, and may cast spells through his fists. However, a Monk/Black Mage is a martial artist flavored by spellcasting, and may have martial arts styles derived from the schools of Black Magic. Note that this is optional, but available if you want to give an extra oomph to your Job combination.<br />
* '''Hybrid Jobs''': The more your Job (or Jobs) can do, the less of a specialist you are. If you're a Red Mage or Sage, you're not as good as either a Black Mage or a White Mage at their jobs. If you're a Sword Saint or Paladin, you're not going to outsword a vanilla Knight on physical prowess alone, you'll need to use your assorted techniques to stay even. In other words, the more you spread your powers, the less they can keep up with someone who didn't in a direct confrontation.<br />
* '''Learning a Job as a non-native''': People not native to Galianda can't just become a Knight, Red Mage or Fencer. They can, however, learn abilities or spells that they are already compatible with, from willing teachers. There is also the possibility of using yourself as a template to create a new Job, allowing you to teach it to others, and flavoring your powers and abilities with a minor Final Fantasy flair. For example, Superman may be able to use himself to create a 'Man of Steel' Job template, and teach people willing to study his strict training how to shoot eye lasers and frost breath.<br />
* '''Applications''': While Jobs were created to empower people to fight Chaos, the primary applications of Jobs nowadays are not all centered on fighting. A Thief makes an excellent cop, a Knight can be a bodyguard or even a mediator, White Mages are doctors and Black Mages might rescue people from hostile environments their magic can counter. And of course, being a criminal is on the table for everyone, as is adventuring and killing monsters for money.<br />
* '''Summoner''' versus '''Caller''': Summoner is not a Job one can just train into. At birth, a Summoner is chosen by up to three Second Divines (see Religions & Gods section) to be a host and vessel. Once they are mature enough to be trained and go to school, a Summoner learns to manifest and Summon avatars of those Second Divines to fight for them. Additionally, Summoners suffer minor damage to their memories whenever they Summon. A Caller, meanwhile, is not actually summoning an avatar of anything, but rather using their own magic to create an image in the likeness of a monster to attack with. They explicitely cannot Call images in the likeness of Divines.<br />
* '''Dragoons''': Dragoons are people who are found worthy by the dragons to carry their legacy. They are trained as agents to watch for the eventual return of the Enemy, following strict codes of conduct which are generally disconnected from the rest of Galianda's laws. In other words, they're kind of like Jedi.<br />
* '''Sword Saints''': A Sword Saint's secondary Job (Sword Saint is always primary) must always be one that relates to swords, and which dictates the type of swordplay the Sword Saint will excel at. Sword Saints are very rare.<br />
* '''Heritors''': Heritors are masters of all weapons, but cannot learn skills. Instead, they absorb skills from weapons that belonged to significant figures in history. Alexander Academy has a number of those weapons kept for the rare few Heritors that pop up.<br />
* '''Judges''': Judges uphold the Laws of Galianda and the al Cids, capital L, and so require thorough understanding of the setting in order to apply for. They are not more powerful, they just need a better understanding of the theme than most Jobs.</div></div><br />
<br />
=School Life=<br />
One of the primary focuses of FF:A:C-1 is school life. Alexander Academy is where most characters spend the majority of their time, studying, training, preparing for their lives ahead. It is a school that trains only the gifted or wealthy, and so its students can be considered the absolute elites of Galianda in their fields, with endless possibilities ahead of them. It is an extremely anime-inspired school, and so most if not all tropes typically found in the genre apply.<br />
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* '''Grades''': Alexander Academy runs through the typical 12 grades of school, from elementary to high; as a result, children who attend begin training to understand their Jobs and Galianda very early. Afterwards, Alexander Academy offers a wide variety of college and university classes, positions as teachers and student aids, and enough support that it isn't uncommon for a majority of star students to stay there well into their adulthood, continuing studies while they work part-time.<br />
* '''Graduation''': Sometime in May 2016, students in their final year will be graduating from the high school grades of Alexander Academy and into the college and university courses, or work.<br />
* '''Dungeon Licenses''': In order to graduate from Alexander Academy, students are required to eventually obtain their B-rank dungeon licenses. These licenses are pretty much authorizations to go to places that have been marked dangerous, in order: E, D, C, B, A, S and SS. Characters are not required to wait for qualification scenes to be GMed, and may claim to be whatever rank makes sense for them, but if you offscreen your rank, don't flaunt it at other people to belittle them.<br />
* '''Life After High School''': Though Alexander Academy is primarily a high school, once students graduate from it, it offers a high amount of additional classes, work opportunities and reasons to stay at the academy for years to come, essentially equivalent to college and university, except for Final Fantasy characters and Jobs. (For example, a graduated White Mage might continue attending classes to further and further specialize himself in his craft and become a top-notch medical expert. Or he might just go find a job, and only attend college-level classes part-time.)<br />
* '''Field Trips''': Alexander Academy is extremely interested in running field trips to other worlds. This is an opportunity for people to show off a part of their theme to the cast, or for the cast to request to visit another theme that seems like it could be interesting to run a trip in.<br />
* '''Clubs''': Many, many clubs exist at the academy. If in doubt, feel free to make one up.<br />
** '''The Light Warriors''': The Light Warriors are students of Alexander Academy, lead by Kamon Lionward, whose mission is to explore the Multiverse. They are generally allies of the Union, fairly openly.</div></div><br />
<br />
=Important NPCs=<br />
<br />
=Protagonists & Antagonists=<br />
* '''The Light Warriors''':<br />
* '''The Students''':<br />
* '''The al Cids''':<br />
* '''Ground Zero''':<br />
* '''The Murasame Zaibatsu''':<br />
* '''Chaos''':<br />
* '''Monsters''':<br />
* '''Other''':<br />
<br />
=GMing & You=<br />
There is a LOT one can GM in this theme! And you don't really need any special permission either. Unless you want to do something really huge with a major Final Fantasy figure (like trying to GM the WEAPONS, or other similar, named megabosses), you can pretty much do anything you want, and you will almost certainly not be stepping on toes. Because in the end, the plates are so big, that everyone's interpretation of them is probably accurate in SOME part of them.<br />
* School Activities: First off is school life. Parties, games, hanging out, duels, classes, field trips (DEFINITELY these, go bug people with cool themes and ask to field trip in them!), school crossover stuff with other schools, club activities (make clubs up if you want!), assorted competitions... basically, the sky is the limit here.<br />
* Monster Hunting & Jobs: Galianda has a job board! It's a questing hub. People sometimes need protected from monsters while they go places, or they need monster parts for whatever reason. Or their farm is being invaded by mole monsters. Each plate/continent offers a distinct flavor of monsters and locales, and anything you can think of that fits in a fantasy setting probably fits in here somewhere. Random RPG quests are a dime a dozen, giant boss monsters roam the wilds of every plate.<br />
* Chaos Cultists: And if monsters aren't your speed, how about cultists? Chaos' power lives on through its cult, empowering human servants to do horrible, anti-magic things. A grenade from a Chaos cultist might disable the laws of physics in the area hit, it's pretty nasty. And these guys are total douchenozzles, so they should be captured or killed.<br />
* Visiting Places!: The continents and plates are HUGE. There's cool thematic ancient ruins in every single one of them. Or people could visit a crystal city on Leviathan for the sights! Visit the Bonfire on Ifrit and chat the nomads up. This place has so many cool locales to GM and visit you can't actually run out.<br />
<br />
=Cast Power Levels=<br />
Suggested starting levels:<br />
* 30-31: Exceptional students (player characters) of Alexander Academy generally fit here.<br />
* 32: Those who have almost mastered their Jobs, and have or are nearing graduation from school.<br />
Upgrades to grow into:<br />
* 33: The elite, the absolutely exceptional who have acquired massive combat experience, usually off-world.<br />
* 34: The peak of an adventurer, a protagonist at the end of his journey. Might require more than raw talent; a sword like Excalibur, a special Job upgrade, or some other significant plot object.<br />
Restricted:<br />
* 35: Potentially, one or two characters who might become so central to the theme and so active that they find a way to challenge or rival Chaos' power, or become close enough to it to reach this level.<br />
* 36: Chaos. Probably just Chaos.<br />
'''A note on antagonists''': It's possible but not required that major antagonists, especially those who will become Chaos' Fiends, might get away with a slightly higher base PL for the sake of being credible threats. This isn't guaranteed by any stretch but a good story opens the option.</div>Moemurahttp://multiversemush.com/mw/index.php?title=Theme:FFAC-1_Primer&diff=12864Theme:FFAC-1 Primer2016-02-23T16:44:09Z<p>Moemura: </p>
<hr />
<div>=Overview=<br />
The world of Galianda is a world with seven magical continents attached to vaguely-defined “Spars” that connect to the mysterious clockwork core of the planet. Its sun is a phoenix. A giant magical bridge stretches across every continent and reaches the moon. It is a modern world of magical technology based on the simple principle that if you put magic in, you get an effect.<br />
<br />
The setting is centered around a giant Anime High School on the Moon for the rich and talented. It uses this school as a window into the rest of the world.<br />
<br />
Only Humes/humans are appable. While species like Moggles, Viera and such might exist, they are usually closer to monsters than people.<br />
<br />
=Current Ongoing/Resolved Plots=<br />
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* '''The Shivan Confederacy (RESOLVED)''': Harald Wolf-Lord, warlord of Shiva, rallied a large amount of xenophobic Shivan warlords under his banner, in response to threats and actions covertly dealt against Shiva by the Murasame Zaibatsu. Reacting violently, Harald declared war on the whole of Ramuh, thinking them and their Multiversal allies the real source of the problems. Unwilling to listen, this culminated a large amount of Alexander Academy's students and their allies in both superfactions scaling Harald Wolf-Lord's tower and killing him, ending the war and the threat of the Shivan Confederacy, while encountering a mysterious figure wielding Gungnir. The Light Warriors were left with evidence of the Murasame Zaibatsu's wrongdoing, and Shiva now has a semi-organized government to prevent this from happening again.<br />
* '''Heretics!''': The Church of Cosma has a sect of extremists dedicated to hunting down those who betray the Church. Kyra Hyral in particular has been branded one such heretic, and on-and-off been the subject of the sect's hunts.<br />
* '''MP Cells''': Through the combined efforts of many Murasame Zaibatsu members, MP Cells, magical batteries, have been developed and are being distributed through the Zaibatsu's monopoly. The Zaibatsu has accumulated significant amounts of political power and money as a result. Kyra Hyral, knowing them to be the cause of the Shivan War, and unwilling to let Souji accumulate more power, founded Ground Zero, a group of freedom fighters aiming to disrupt the Zaibatsu's operations, steal their patents, and make them open-source.<br />
* '''Chaos Cultists''': Cultists that worship The Enemy are always an issue, wielding dangerous anti-magic.<br />
* '''Graduation Is Coming!''': Come May 2016, students in their final year at Alexander Academy will be graduating! Excitement and livelyhood in the school is peaking, even if most of them will likely be coming back the next year for advanced studies.</div></div><br />
<br />
=The World=<br />
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* '''The Core''': The great clockwork core of Galianda. There is no life there, and it is so heavily guarded by sentinels and wards that none may enter, not even its keepers. It is theorized that this is where Chaos lays dormant, sealed by the Divines.<br />
* '''The Great Span''': A magical bridge that allows quick travel to the various areas of Galianda. It has countless access points, and the only Warp Gate of the setting.<br />
* '''Phoenix''': Not a continent/plate proper, but rather the sun. It flies around and roosts in unknown areas of Galianda wherever it likes. This results in highly irregular day/night cycles. Time is generally handled by business operation times that were standardized in Ramuh.<br />
* '''Chocobo''': Also not a continent/plate, but rather the moon. Chocobo is neutral grounds, where Alexander Academy exists. It only became accessible a few hundred years ago, and was named after the first lifeform ever created by the gods.<br />
** '''Alexander Academy''': The school where students from all continents train to master their Jobs. It is for the rich and the talented, though there are other ways in. If you're attending, you're probably not a nobody. It is strictly neutral grounds, and non-theme people can attend or even teach there.<br />
* '''Shiva, The Unforgiving Glacier''': This continent is snow and ice themed, with technological domes built by Ramuh's inhabitants allowing those not accustomed to the cold to live there. Locals tend to live like a mix of vikings and World War 1 Russians, with rudimentary technology. Raiders, ice monsters, warlords and barbarians are frequent problems there, and until the defeat of Harald Wolf-Lord the '''Shivans''' were xenophobic. They are now forming a unified government, with Ramuh's help.<br />
* '''Ifrit, The Radiant Sands''': The desert continent, a place of sand, heat, lava, more sand, random hellfire out of the ground, and every fire-themed monsters you can think of. The sands of Ifrit hide many ancient ruins and secrets. Here too Ramuh has built domes for the survival of non-locals. The '''Ifriti''' are nomads, living in a single, massive wandering tribe known as the Bonfire. They dislike building things, but do not mind using accomodations built by others during their travels.<br />
* '''Titan, The Sky-Breaking Mountain''': A gigantic mountain with countless underground tunnels, cities, pathways and chambers. Visible from all other continents. The '''Titanic''' are hardy people, either monstrously tall or tiny, with no in-between. Here dwell the countless earth-themed monsters of the setting, giant worms that eat solid rock and creatures that can only exist in total darkness underground.<br />
* '''Leviathan, The Tenebrous Deep''': An endless sea, where the '''Levitani''' dwell. They live on boats, on the rare small isles, and frequently have to deal with pirates, sea serpents, hostile fishlife and other woes of a fantasy ocean. Cities of glass and crystal are not uncommon here, and beneath the ocean are treacherous mazes of it, something ships can sometimes bump into.<br />
* '''Ramuh, The Thundering Plains''': Ramuh is a massive cityscape of magitech and neon lights, powered by an eternal, massive thunderstorm. Lightning and technological beasts sometimes find their ways on the streets, and the sewers are full of nasty creatures. Here money is power. Ramuh is run by the al Cid royal family, its Judge order, and then the countless megacorporations vying for power. But when money is power, even the rule of the al Cids can't be certain. The '''Ramuha''' here live much like you do in modern Earth, but with more technology, more organization, and an almost racially-rooted desire for advancement.<br />
** '''The Murasame Zaibatsu''': Sector 13 is home of the Murasame Zaibatsu, and Souji Murasame's plans all seem to end in him furthering his reach, fortune and power. It is the largest megacorporation and has the monopoly on many magitech products. It even has an active military force, outfitted with only the best magitech.<br />
** '''The al Cids''': The al Cids have ruled Ramuh for a long time, a royal family from ages past. Landon al Cid is the current prince. The Judges act as the ears, eyes and arms of the family, upholding their Law.<br />
* '''Bahamut, The Sky-Given-Form''': Flying cities and castles make up this continent, which isn't really a continent so much as a massive group of flying constructions. Bahamut has no natives, save for the dragons; humans who live there do so under their blessing, erecting Aeries, flying cities of magitech. Only those endlessly loyal to the dragons, or vying to be Dragoons, are permitted in Bahamut.<br />
* '''Odin, The Iron Desolation''': The final plate is one of metal and death. Here, everything or just about is made of sharp jagged metallic edges, and temperatures oscillate between extremes during day and night. Even the wildlife is made of metal. The '''Odynar''' must constantly battle these Nightmare Golems to keep control of their patchwork technological cities, and non-natives require an A-rank dungeon license to even wander the dangerous wilds. It's Australia, except everything is made of metal, and personally hates you.</div></div><br />
<br />
=The Magical Physics of Galianda=<br />
Everything in Galianda is magic. Period. The sun is a divine bird, gravity is really just one massive gravity spell being cast by the world itself, bullets shoot out of guns using fire magic (either raw, or to ignite magical gunpowder), and every atom is held together by magic. The obvious implication here is that anti-magic is a pretty dangerous tool in Galianda, and while it might not explicitly hurt its Elite inhabitants more than anyone else, anti-magic is pretty damn illegal. Magic is typically called Magic/Mana Particles, aka MP. Almost everything that happens in Galianda, from lightning to heat waves to someone building something, can be linked to them somehow.<br />
<br />
=Technology=<br />
Following the core principle that everything is magic, technology is really just a way for people to automate magic. A gun that shoots lightning bolts is really just a slab of metal onto which the pattern of a lightning spell has been etched. Input MP, get effect. Powerful spells like Fire-3 generally can't be etched onto magitech like that without extreme resource investment, but Fire-1 swords, spears and guns can be mass produced effortlessly. The levels of technology in the theme vary by plate: Shiva and Ifrit aren't home to great magitech builders, generally, but Ramuh is a massive futuristic cityscape, and Bahamut is home to countless, flying magitech castles and small cities. <br />
<br />
AIs do not currently exist, and cybernetics are highly experimental. Airships are extremely common, as is modern equipment and power armor, but they by no stretch outclass more traditional technologies like swords. Mognet, aka the Internet, has most of everything and then some you could find in the real world on it, and is accessed through computers, smartphones, tablets or other magitech.<br />
<br />
=Religions & Gods=<br />
A long time ago there existed the Divines, and Chaos. No one is really sure what existed before Galianda, or who created either forces, but the facts afterward are well documented. The Divines gave their lives to seal Chaos in the Core of Galianda, and their bodies became the continents of Galianda, named in their honor. And on those corpse-continents, Humes and other creatures came into being.<br />
<br />
The Second Divines, less powerful gods, were either left behind by the Divines, or created as a result of their deaths. Their true origins are poorly documented, much like the origins of the original Divines and Chaos.<br />
<br />
Religion is varied; some people worship every Divine, while others worship specific ones. Summoners are typically seen as the mouthpieces of the Second Divines, helping spread their word and power. There are countless different churches and ways to worship and honor the Divines, some extreme, some harmless, much like Christianity, but it is extremely rare to find someone who doesn't acknowledge the existence of the mythology given that it's documented truth.<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
==Cosmos==<br />
Cosmos, the Creator, is a controversial existence. The Church of Cosma claims she is the creator of Galianda, of magic itself, and that she gave her life to create the universe the world resides in, following a battle with Chaos. Documents mentioning Cosmos date back to the beginnings of Hume history, yet, not a single piece of hard evidence has ever been found to support this lore, and the Divines themselves, in the rare instances of interaction with Humes, have never been able to confirm or deny the facts. The truth may be that only Chaos knows if the mythology is true.<br />
<br />
To those who worship Cosmos, the Divines are essentially angels, the first children of the Creator. Like all other religions, there are good and bad worshippers, those who apply the teachings selflessly, and those who punish those who don't.<br />
<br />
==The Divines==<br />
* '''Odin''':<br />
* '''Ifrit''':<br />
* '''Shiva''':<br />
* '''Bahamut''':<br />
* '''Titan''':<br />
* '''Ramuh''':<br />
* '''Leviathan''':<br />
==The Second Divines==<br />
* '''Raiden''':<br />
* '''Siren''':<br />
* '''Fenrir''':<br />
* '''Phoenix''':<br />
* '''Midgardsormr''':<br />
* '''Whyt''':<br />
* '''Sylph''':<br />
* '''Bismark''':<br />
* '''Diabolos''':<br />
* '''Doomtrain''':<br />
* '''Carbuncle''':<br />
* '''Ragnarok''':<br />
==Other==<br />
* '''Gilgamesh''':<br />
* '''The Dragons''':</div></div><br />
<br />
=Chaos, The Enemy=<br />
Chaos, the Enemy, the Nightmare, the Void and myriad other titles, was an absolute force of corruption and evil that opposed the Divines before the creation of Galianda. It is anti-magic, anti-order; if everything in the world is made out of magic flowing through a pattern, Chaos is the opposite, destroying the rules and laws that govern everything by its mere existence. Though it is sealed in the Core of Galianda, its influence still seeps out, seeking those willing to be hosts to its powers.<br />
<br />
Chaos cultists, and those few who have become incarnations of its power, are generally insane, desperate, or lust for power at any cost. The more sane members of the cult might argue that the patterns of Galianda are restrictions, and that Chaos offers true freedom and power, to reshape the world however you want.<br />
<br />
It is almost never referred to by name, instead called by its titles out of superstition.<br />
<br />
=The Races=<br />
All FF:A:C-1 characters are Humes/humans, but what god they are descended from gives them a slight advantage over others.<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''Shivan''': Children of the First Frost have cold resistance and detection, and are physically stronger.<br />
* '''Ifriti''': Children of the First Flame have fire resistance and detection, and are physically faster.<br />
* '''Titanic''': Children of the First Earth are both durable and strong, either giant or tiny, and have awareness of tremors.<br />
* '''Ramuha''': Children of the First Storm can sense changes in ambient air pressure, electricity, or the weather.<br />
* '''Levitani''': Children of the First Flood can sense changes in the sea and ocean, in tidal movements, and in rain.<br />
* '''Odynar''': Children of the First Blade are born with chunks of metal in their bodies, serving as natural armor.</div></div><br />
<br />
=Jobs=<br />
Jobs, or Classes in some Final Fantasy games, are something all who hail from Galianda are born with. Many only have one, but the exceptional (read: player characters) usually have two. Three and more is unheard of. These can be innate or trained, but to change one's Job(s) is a massive undertaking of personal redefinition.<br />
<br />
Jobs available to FF:A:C-1 characters are generally anything you can find in any other Final Fantasy media. From the various Mages (black, white, green, red, time, etc.) to the blends of Warriors and Knights (paladin, berserker, dark knight, sword saint, fencer, etc.), very few are off-limits, and those that require special consideration will be in this section.<br />
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* '''Sub-Jobs''': Those who have two Jobs have a primary Job and a sub-Job. This sub-Job provides its skillset, but also flavors the primary Job. For example, a Black Mage/Monk is a spellcaster flavored by martial arts, and may cast spells through his fists. However, a Monk/Black Mage is a martial artist flavored by spellcasting, and may have martial arts styles derived from the schools of Black Magic. Note that this is optional, but available if you want to give an extra oomph to your Job combination.<br />
* '''Hybrid Jobs''': The more your Job (or Jobs) can do, the less of a specialist you are. If you're a Red Mage or Sage, you're not as good as either a Black Mage or a White Mage at their jobs. If you're a Sword Saint or Paladin, you're not going to outsword a vanilla Knight on physical prowess alone, you'll need to use your assorted techniques to stay even. In other words, the more you spread your powers, the less they can keep up with someone who didn't in a direct confrontation.<br />
* '''Learning a Job as a non-native''': People not native to Galianda can't just become a Knight, Red Mage or Fencer. They can, however, learn abilities or spells that they are already compatible with, from willing teachers. There is also the possibility of using yourself as a template to create a new Job, allowing you to teach it to others, and flavoring your powers and abilities with a minor Final Fantasy flair. For example, Superman may be able to use himself to create a 'Man of Steel' Job template, and teach people willing to study his strict training how to shoot eye lasers and frost breath.<br />
* '''Applications''': While Jobs were created to empower people to fight Chaos, the primary applications of Jobs nowadays are not all centered on fighting. A Thief makes an excellent cop, a Knight can be a bodyguard or even a mediator, White Mages are doctors and Black Mages might rescue people from hostile environments their magic can counter. And of course, being a criminal is on the table for everyone, as is adventuring and killing monsters for money.<br />
* '''Summoner''' versus '''Caller''': Summoner is not a Job one can just train into. At birth, a Summoner is chosen by up to three Second Divines (see Religions & Gods section) to be a host and vessel. Once they are mature enough to be trained and go to school, a Summoner learns to manifest and Summon avatars of those Second Divines to fight for them. Additionally, Summoners suffer minor damage to their memories whenever they Summon. A Caller, meanwhile, is not actually summoning an avatar of anything, but rather using their own magic to create an image in the likeness of a monster to attack with. They explicitely cannot Call images in the likeness of Divines.<br />
* '''Dragoons''': Dragoons are people who are found worthy by the dragons to carry their legacy. They are trained as agents to watch for the eventual return of the Enemy, following strict codes of conduct which are generally disconnected from the rest of Galianda's laws. In other words, they're kind of like Jedi.<br />
* '''Sword Saints''': A Sword Saint's secondary Job (Sword Saint is always primary) must always be one that relates to swords, and which dictates the type of swordplay the Sword Saint will excel at. Sword Saints are very rare.<br />
* '''Heritors''': Heritors are masters of all weapons, but cannot learn skills. Instead, they absorb skills from weapons that belonged to significant figures in history. Alexander Academy has a number of those weapons kept for the rare few Heritors that pop up.<br />
* '''Judges''': Judges uphold the Laws of Galianda and the al Cids, capital L, and so require thorough understanding of the setting in order to apply for. They are not more powerful, they just need a better understanding of the theme than most Jobs.</div></div><br />
<br />
=School Life=<br />
One of the primary focuses of FF:A:C-1 is school life. Alexander Academy is where most characters spend the majority of their time, studying, training, preparing for their lives ahead. It is a school that trains only the gifted or wealthy, and so its students can be considered the absolute elites of Galianda in their fields, with endless possibilities ahead of them. It is an extremely anime-inspired school, and so most if not all tropes typically found in the genre apply.<br />
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* '''Grades''': Alexander Academy runs through the typical 12 grades of school, from elementary to high; as a result, children who attend begin training to understand their Jobs and Galianda very early. Afterwards, Alexander Academy offers a wide variety of college and university classes, positions as teachers and student aids, and enough support that it isn't uncommon for a majority of star students to stay there well into their adulthood, continuing studies while they work part-time.<br />
* '''Graduation''': Sometime in May 2016, students in their final year will be graduating from the high school grades of Alexander Academy and into the college and university courses, or work.<br />
* '''Dungeon Licenses''': In order to graduate from Alexander Academy, students are required to eventually obtain their B-rank dungeon licenses. These licenses are pretty much authorizations to go to places that have been marked dangerous, in order: E, D, C, B, A, S and SS. Characters are not required to wait for qualification scenes to be GMed, and may claim to be whatever rank makes sense for them, but if you offscreen your rank, don't flaunt it at other people to belittle them.<br />
* '''Life After High School''': Though Alexander Academy is primarily a high school, once students graduate from it, it offers a high amount of additional classes, work opportunities and reasons to stay at the academy for years to come, essentially equivalent to college and university, except for Final Fantasy characters and Jobs. (For example, a graduated White Mage might continue attending classes to further and further specialize himself in his craft and become a top-notch medical expert. Or he might just go find a job, and only attend college-level classes part-time.)<br />
* '''Field Trips''': Alexander Academy is extremely interested in running field trips to other worlds. This is an opportunity for people to show off a part of their theme to the cast, or for the cast to request to visit another theme that seems like it could be interesting to run a trip in.<br />
* '''Clubs''': Many, many clubs exist at the academy. If in doubt, feel free to make one up.<br />
** '''The Light Warriors''': The Light Warriors are students of Alexander Academy, lead by Kamon Lionward, whose mission is to explore the Multiverse. They are generally allies of the Union, fairly openly.</div></div><br />
<br />
=Important NPCs=<br />
<br />
=Protagonists & Antagonists=<br />
* '''The Light Warriors''':<br />
* '''The Students''':<br />
* '''The al Cids''':<br />
* '''Ground Zero''':<br />
* '''The Murasame Zaibatsu''':<br />
* '''Chaos''':<br />
* '''Monsters''':<br />
* '''Other''':<br />
<br />
=GMing & You=<br />
There is a LOT one can GM in this theme! And you don't really need any special permission either. Unless you want to do something really huge with a major Final Fantasy figure (like trying to GM the WEAPONS, or other similar, named megabosses), you can pretty much do anything you want, and you will almost certainly not be stepping on toes. Because in the end, the plates are so big, that everyone's interpretation of them is probably accurate in SOME part of them.<br />
* School Activities: First off is school life. Parties, games, hanging out, duels, classes, field trips (DEFINITELY these, go bug people with cool themes and ask to field trip in them!), school crossover stuff with other schools, club activities (make clubs up if you want!), assorted competitions... basically, the sky is the limit here.<br />
* Monster Hunting & Jobs: Galianda has a job board! It's a questing hub. People sometimes need protected from monsters while they go places, or they need monster parts for whatever reason. Or their farm is being invaded by mole monsters. Each plate/continent offers a distinct flavor of monsters and locales, and anything you can think of that fits in a fantasy setting probably fits in here somewhere. Random RPG quests are a dime a dozen, giant boss monsters roam the wilds of every plate.<br />
* Chaos Cultists: And if monsters aren't your speed, how about cultists? Chaos' power lives on through its cult, empowering human servants to do horrible, anti-magic things. A grenade from a Chaos cultist might disable the laws of physics in the area hit, it's pretty nasty. And these guys are total douchenozzles, so they should be captured or killed.<br />
* Visiting Places!: The continents and plates are HUGE. There's cool thematic ancient ruins in every single one of them. Or people could visit a crystal city on Leviathan for the sights! Visit the Bonfire on Ifrit and chat the nomads up. This place has so many cool locales to GM and visit you can't actually run out.<br />
<br />
=Cast Power Levels=<br />
Suggested starting levels:<br />
* 30-31: Exceptional students (player characters) of Alexander Academy generally fit here.<br />
* 32: Those who have almost mastered their Jobs, and have or are nearing graduation from school.<br />
Upgrades to grow into:<br />
* 33: The elite, the absolutely exceptional who have acquired massive combat experience, usually off-world.<br />
* 34: The peak of an adventurer, a protagonist at the end of his journey. Might require more than raw talent; a sword like Excalibur, a special Job upgrade, or some other significant plot object.<br />
Restricted:<br />
* 35: Potentially, one or two characters who might become so central to the theme and so active that they find a way to challenge or rival Chaos' power, or become close enough to it to reach this level.<br />
* 36: Chaos. Probably just Chaos.<br />
'''A note on antagonists''': It's possible but not required that major antagonists, especially those who will become Chaos' Fiends, might get away with a slightly higher base PL for the sake of being credible threats. This isn't guaranteed by any stretch but a good story opens the option.</div>Moemurahttp://multiversemush.com/mw/index.php?title=Theme:FFAC-1_Primer&diff=12863Theme:FFAC-1 Primer2016-02-23T16:41:04Z<p>Moemura: /* School Life */</p>
<hr />
<div>=Overview=<br />
The world of Galianda is a world with seven magical continents attached to vaguely-defined “Spars” that connect to the mysterious clockwork core of the planet. Its sun is a phoenix. A giant magical bridge stretches across every continent and reaches the moon. It is a modern world of magical technology based on the simple principle that if you put magic in, you get an effect.<br />
<br />
The setting is centered around a giant Anime High School on the Moon for the rich and talented. It uses this school as a window into the rest of the world.<br />
<br />
Only Humes/humans are appable. While species like Moggles, Viera and such might exist, they are usually closer to monsters than people.<br />
<br />
=Current Ongoing/Resolved Plots=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''The Shivan Confederacy (RESOLVED)''': Harald Wolf-Lord, warlord of Shiva, rallied a large amount of xenophobic Shivan warlords under his banner, in response to threats and actions covertly dealt against Shiva by the Murasame Zaibatsu. Reacting violently, Harald declared war on the whole of Ramuh, thinking them and their Multiversal allies the real source of the problems. Unwilling to listen, this culminated a large amount of Alexander Academy's students and their allies in both superfactions scaling Harald Wolf-Lord's tower and killing him, ending the war and the threat of the Shivan Confederacy, while encountering a mysterious figure wielding Gungnir. The Light Warriors were left with evidence of the Murasame Zaibatsu's wrongdoing, and Shiva now has a semi-organized government to prevent this from happening again.<br />
* '''Heretics!''': The Church of Cosma has a sect of extremists dedicated to hunting down those who betray the Church. Kyra Hyral in particular has been branded one such heretic, and on-and-off been the subject of the sect's hunts.<br />
* '''MP Cells''': Through the combined efforts of many Murasame Zaibatsu members, MP Cells, magical batteries, have been developed and are being distributed through the Zaibatsu's monopoly. The Zaibatsu has accumulated significant amounts of political power and money as a result. Kyra Hyral, knowing them to be the cause of the Shivan War, and unwilling to let Souji accumulate more power, founded Ground Zero, a group of freedom fighters aiming to disrupt the Zaibatsu's operations, steal their patents, and make them open-source.<br />
* '''Chaos Cultists''': Cultists that worship The Enemy are always an issue, wielding dangerous anti-magic.<br />
* '''Graduation Is Coming!''': Come May 2016, students in their final year at Alexander Academy will be graduating! Excitement and livelyhood in the school is peaking, even if most of them will likely be coming back the next year for advanced studies.</div></div><br />
<br />
=The World=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''The Core''': The great clockwork core of Galianda. There is no life there, and it is so heavily guarded by sentinels and wards that none may enter, not even its keepers. It is theorized that this is where Chaos lays dormant, sealed by the Divines.<br />
* '''The Great Span''': A magical bridge that allows quick travel to the various areas of Galianda. It has countless access points, and the only Warp Gate of the setting.<br />
* '''Phoenix''': Not a continent/plate proper, but rather the sun. It flies around and roosts in unknown areas of Galianda wherever it likes. This results in highly irregular day/night cycles. Time is generally handled by business operation times that were standardized in Ramuh.<br />
* '''Chocobo''': Also not a continent/plate, but rather the moon. Chocobo is neutral grounds, where Alexander Academy exists. It only became accessible a few hundred years ago, and was named after the first lifeform ever created by the gods.<br />
** '''Alexander Academy''': The school where students from all continents train to master their Jobs. It is for the rich and the talented, though there are other ways in. If you're attending, you're probably not a nobody. It is strictly neutral grounds, and non-theme people can attend or even teach there.<br />
* '''Shiva, The Unforgiving Glacier''': This continent is snow and ice themed, with technological domes built by Ramuh's inhabitants allowing those not accustomed to the cold to live there. Locals tend to live like a mix of vikings and World War 1 Russians, with rudimentary technology. Raiders, ice monsters, warlords and barbarians are frequent problems there, and until the defeat of Harald Wolf-Lord the '''Shivans''' were xenophobic. They are now forming a unified government, with Ramuh's help.<br />
* '''Ifrit, The Radiant Sands''': The desert continent, a place of sand, heat, lava, more sand, random hellfire out of the ground, and every fire-themed monsters you can think of. The sands of Ifrit hide many ancient ruins and secrets. Here too Ramuh has built domes for the survival of non-locals. The '''Ifriti''' are nomads, living in a single, massive wandering tribe known as the Bonfire. They dislike building things, but do not mind using accomodations built by others during their travels.<br />
* '''Titan, The Sky-Breaking Mountain''': A gigantic mountain with countless underground tunnels, cities, pathways and chambers. Visible from all other continents. The '''Titanic''' are hardy people, either monstrously tall or tiny, with no in-between. Here dwell the countless earth-themed monsters of the setting, giant worms that eat solid rock and creatures that can only exist in total darkness underground.<br />
* '''Leviathan, The Tenebrous Deep''': An endless sea, where the '''Levitani''' dwell. They live on boats, on the rare small isles, and frequently have to deal with pirates, sea serpents, hostile fishlife and other woes of a fantasy ocean. Cities of glass and crystal are not uncommon here, and beneath the ocean are treacherous mazes of it, something ships can sometimes bump into.<br />
* '''Ramuh, The Thundering Plains''': Ramuh is a massive cityscape of magitech and neon lights, powered by an eternal, massive thunderstorm. Lightning and technological beasts sometimes find their ways on the streets, and the sewers are full of nasty creatures. Here money is power. Ramuh is run by the al Cid royal family, its Judge order, and then the countless megacorporations vying for power. But when money is power, even the rule of the al Cids can't be certain. The '''Ramuha''' here live much like you do in modern Earth, but with more technology, more organization, and an almost racially-rooted desire for advancement.<br />
** '''The Murasame Zaibatsu''': Sector 13 is home of the Murasame Zaibatsu, and Souji Murasame's plans all seem to end in him furthering his reach, fortune and power. It is the largest megacorporation and has the monopoly on many magitech products. It even has an active military force, outfitted with only the best magitech.<br />
** '''The al Cids''': The al Cids have ruled Ramuh for a long time, a royal family from ages past. Landon al Cid is the current prince. The Judges act as the ears, eyes and arms of the family, upholding their Law.<br />
* '''Bahamut, The Sky-Given-Form''': Flying cities and castles make up this continent, which isn't really a continent so much as a massive group of flying constructions. Bahamut has no natives, save for the dragons; humans who live there do so under their blessing, erecting Aeries, flying cities of magitech. Only those endlessly loyal to the dragons, or vying to be Dragoons, are permitted in Bahamut.<br />
* '''Odin, The Iron Desolation''': The final plate is one of metal and death. Here, everything or just about is made of sharp jagged metallic edges, and temperatures oscillate between extremes during day and night. Even the wildlife is made of metal. The '''Odynar''' must constantly battle these Nightmare Golems to keep control of their patchwork technological cities, and non-natives require an A-rank dungeon license to even wander the dangerous wilds. It's Australia, except everything is made of metal, and personally hates you.</div></div><br />
<br />
=The Magical Physics of Galianda=<br />
Everything in Galianda is magic. Period. The sun is a divine bird, gravity is really just one massive gravity spell being cast by the world itself, bullets shoot out of guns using fire magic (either raw, or to ignite magical gunpowder), and every atom is held together by magic. The obvious implication here is that anti-magic is a pretty dangerous tool in Galianda, and while it might not explicitly hurt its Elite inhabitants more than anyone else, anti-magic is pretty damn illegal. Magic is typically called Magic/Mana Particles, aka MP. Almost everything that happens in Galianda, from lightning to heat waves to someone building something, can be linked to them somehow.<br />
<br />
=Technology=<br />
Following the core principle that everything is magic, technology is really just a way for people to automate magic. A gun that shoots lightning bolts is really just a slab of metal onto which the pattern of a lightning spell has been etched. Input MP, get effect. Powerful spells like Fire-3 generally can't be etched onto magitech like that without extreme resource investment, but Fire-1 swords, spears and guns can be mass produced effortlessly. The levels of technology in the theme vary by plate: Shiva and Ifrit aren't home to great magitech builders, generally, but Ramuh is a massive futuristic cityscape, and Bahamut is home to countless, flying magitech castles and small cities. <br />
<br />
AIs do not currently exist, and cybernetics are highly experimental. Airships are extremely common, as is modern equipment and power armor, but they by no stretch outclass more traditional technologies like swords. Mognet, aka the Internet, has most of everything and then some you could find in the real world on it, and is accessed through computers, smartphones, tablets or other magitech.<br />
<br />
=Religions & Gods=<br />
A long time ago there existed the Divines, and Chaos. No one is really sure what existed before Galianda, or who created either forces, but the facts afterward are well documented. The Divines gave their lives to seal Chaos in the Core of Galianda, and their bodies became the continents of Galianda, named in their honor. And on those corpse-continents, Humes and other creatures came into being.<br />
<br />
The Second Divines, less powerful gods, were either left behind by the Divines, or created as a result of their deaths. Their true origins are poorly documented, much like the origins of the original Divines and Chaos.<br />
<br />
Religion is varied; some people worship every Divine, while others worship specific ones. Summoners are typically seen as the mouthpieces of the Second Divines, helping spread their word and power. There are countless different churches and ways to worship and honor the Divines, some extreme, some harmless, much like Christianity, but it is extremely rare to find someone who doesn't acknowledge the existence of the mythology given that it's documented truth.<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
==Cosmos==<br />
Cosmos, the Creator, is a controversial existence. The Church of Cosma claims she is the creator of Galianda, of magic itself, and that she gave her life to create the universe the world resides in, following a battle with Chaos. Documents mentioning Cosmos date back to the beginnings of Hume history, yet, not a single piece of hard evidence has ever been found to support this lore, and the Divines themselves, in the rare instances of interaction with Humes, have never been able to confirm or deny the facts. The truth may be that only Chaos knows if the mythology is true.<br />
<br />
To those who worship Cosmos, the Divines are essentially angels, the first children of the Creator. Like all other religions, there are good and bad worshippers, those who apply the teachings selflessly, and those who punish those who don't.<br />
<br />
==The Divines==<br />
* '''Odin''':<br />
* '''Ifrit''':<br />
* '''Shiva''':<br />
* '''Bahamut''':<br />
* '''Titan''':<br />
* '''Ramuh''':<br />
* '''Leviathan''':<br />
==The Second Divines==<br />
* '''Raiden''':<br />
* '''Siren''':<br />
* '''Fenrir''':<br />
* '''Phoenix''':<br />
* '''Midgardsormr''':<br />
* '''Whyt''':<br />
* '''Sylph''':<br />
* '''Bismark''':<br />
* '''Diabolos''':<br />
* '''Doomtrain''':<br />
* '''Carbuncle''':<br />
* '''Ragnarok''':<br />
==Other==<br />
* '''Gilgamesh''':<br />
* '''The Dragons''':</div></div><br />
<br />
=Chaos, The Enemy=<br />
Chaos, the Enemy, the Nightmare, the Void and myriad other titles, was an absolute force of corruption and evil that opposed the Divines before the creation of Galianda. It is anti-magic, anti-order; if everything in the world is made out of magic flowing through a pattern, Chaos is the opposite, destroying the rules and laws that govern everything by its mere existence. Though it is sealed in the Core of Galianda, its influence still seeps out, seeking those willing to be hosts to its powers.<br />
<br />
Chaos cultists, and those few who have become incarnations of its power, are generally insane, desperate, or lust for power at any cost. The more sane members of the cult might argue that the patterns of Galianda are restrictions, and that Chaos offers true freedom and power, to reshape the world however you want.<br />
<br />
It is almost never referred to by name, instead called by its titles out of superstition.<br />
<br />
=The Races=<br />
All FF:A:C-1 characters are Humes/humans, but what god they are descended from gives them a slight advantage over others.<br />
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* '''Shivan''': Children of the First Frost have cold resistance and detection, and are physically stronger.<br />
* '''Ifriti''': Children of the First Flame have fire resistance and detection, and are physically faster.<br />
* '''Titanic''': Children of the First Earth are both durable and strong, either giant or tiny, and have awareness of tremors.<br />
* '''Ramuha''': Children of the First Storm can sense changes in ambient air pressure, electricity, or the weather.<br />
* '''Levitani''': Children of the First Flood can sense changes in the sea and ocean, in tidal movements, and in rain.<br />
* '''Odynar''': Children of the First Blade are born with chunks of metal in their bodies, serving as natural armor.</div></div><br />
<br />
=Jobs=<br />
Jobs, or Classes in some Final Fantasy games, are something all who hail from Galianda are born with. Many only have one, but the exceptional (read: player characters) usually have two. Three and more is unheard of. These can be innate or trained, but to change one's Job(s) is a massive undertaking of personal redefinition.<br />
<br />
Jobs available to FF:A:C-1 characters are generally anything you can find in any other Final Fantasy media. From the various Mages (black, white, green, red, time, etc.) to the blends of Warriors and Knights (paladin, berserker, dark knight, sword saint, fencer, etc.), very few are off-limits, and those that require special consideration will be in this section.<br />
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* '''Sub-Jobs''': Those who have two Jobs have a primary Job and a sub-Job. This sub-Job provides its skillset, but also flavors the primary Job. For example, a Black Mage/Monk is a spellcaster flavored by martial arts, and may cast spells through his fists. However, a Monk/Black Mage is a martial artist flavored by spellcasting, and may have martial arts styles derived from the schools of Black Magic. Note that this is optional, but available if you want to give an extra oomph to your Job combination.<br />
* '''Hybrid Jobs''': The more your Job (or Jobs) can do, the less of a specialist you are. If you're a Red Mage or Sage, you're not as good as either a Black Mage or a White Mage at their jobs. If you're a Sword Saint or Paladin, you're not going to outsword a vanilla Knight on physical prowess alone, you'll need to use your assorted techniques to stay even. In other words, the more you spread your powers, the less they can keep up with someone who didn't in a direct confrontation.<br />
* '''Learning a Job as a non-native''': People not native to Galianda can't just become a Knight, Red Mage or Fencer. They can, however, learn abilities or spells that they are already compatible with, from willing teachers. There is also the possibility of using yourself as a template to create a new Job, allowing you to teach it to others, and flavoring your powers and abilities with a minor Final Fantasy flair. For example, Superman may be able to use himself to create a 'Man of Steel' Job template, and teach people willing to study his strict training how to shoot eye lasers and frost breath.<br />
* '''Applications''': While Jobs were created to empower people to fight Chaos, the primary applications of Jobs nowadays are not all centered on fighting. A Thief makes an excellent cop, a Knight can be a bodyguard or even a mediator, White Mages are doctors and Black Mages might rescue people from hostile environments their magic can counter. And of course, being a criminal is on the table for everyone, as is adventuring and killing monsters for money.<br />
* '''Summoner''' versus '''Caller''': Summoner is not a Job one can just train into. At birth, a Summoner is chosen by up to three Second Divines (see Religions & Gods section) to be a host and vessel. Once they are mature enough to be trained and go to school, a Summoner learns to manifest and Summon avatars of those Second Divines to fight for them. Additionally, Summoners suffer minor damage to their memories whenever they Summon. A Caller, meanwhile, is not actually summoning an avatar of anything, but rather using their own magic to create an image in the likeness of a monster to attack with. They explicitely cannot Call images in the likeness of Divines.<br />
* '''Dragoons''': Dragoons are people who are found worthy by the dragons to carry their legacy. They are trained as agents to watch for the eventual return of the Enemy, following strict codes of conduct which are generally disconnected from the rest of Galianda's laws. In other words, they're kind of like Jedi.<br />
* '''Sword Saints''': A Sword Saint's secondary Job (Sword Saint is always primary) must always be one that relates to swords, and which dictates the type of swordplay the Sword Saint will excel at. Sword Saints are very rare.<br />
* '''Heritors''': Heritors are masters of all weapons, but cannot learn skills. Instead, they absorb skills from weapons that belonged to significant figures in history. Alexander Academy has a number of those weapons kept for the rare few Heritors that pop up.<br />
* '''Judges''': Judges uphold the Laws of Galianda and the al Cids, capital L, and so require thorough understanding of the setting in order to apply for. They are not more powerful, they just need a better understanding of the theme than most Jobs.</div></div><br />
<br />
=School Life=<br />
* '''Grades''': Alexander Academy runs through the typical 12 grades of school, from elementary to high; as a result, children who attend begin training to understand their Jobs and Galianda very early. Afterwards, Alexander Academy offers a wide variety of college and university classes, positions as teachers and student aids, and enough support that it isn't uncommon for a majority of star students to stay there well into their adulthood, continuing studies while they work part-time.<br />
* '''Graduation''': Sometime in May 2016, students in their final year will be graduating from the high school grades of Alexander Academy and into the college and university courses, or work.<br />
* '''Dungeon Licenses''': In order to graduate from Alexander Academy, students are required to eventually obtain their B-rank dungeon licenses. These licenses are pretty much authorizations to go to places that have been marked dangerous, in order: E, D, C, B, A, S and SS. Characters are not required to wait for qualification scenes to be GMed, and may claim to be whatever rank makes sense for them, but if you offscreen your rank, don't flaunt it at other people to belittle them.<br />
* '''Life After High School''': Though Alexander Academy is primarily a high school, once students graduate from it, it offers a high amount of additional classes, work opportunities and reasons to stay at the academy for years to come, essentially equivalent to college and university, except for Final Fantasy characters and Jobs. (For example, a graduated White Mage might continue attending classes to further and further specialize himself in his craft and become a top-notch medical expert. Or he might just go find a job, and only attend college-level classes part-time.)<br />
* '''Field Trips''': Alexander Academy is extremely interested in running field trips to other worlds. This is an opportunity for people to show off a part of their theme to the cast, or for the cast to request to visit another theme that seems like it could be interesting to run a trip in.<br />
* '''Clubs''': Many, many clubs exist at the academy. If in doubt, feel free to make one up.<br />
** '''The Light Warriors''': The Light Warriors are students of Alexander Academy, lead by Kamon Lionward, whose mission is to explore the Multiverse. They are generally allies of the Union, fairly openly.<br />
<br />
=Important NPCs=<br />
<br />
=Protagonists & Antagonists=<br />
* '''The Light Warriors''':<br />
* '''The Students''':<br />
* '''The al Cids''':<br />
* '''Ground Zero''':<br />
* '''The Murasame Zaibatsu''':<br />
* '''Chaos''':<br />
* '''Monsters''':<br />
* '''Other''':<br />
<br />
=GMing & You=<br />
There is a LOT one can GM in this theme! And you don't really need any special permission either. Unless you want to do something really huge with a major Final Fantasy figure (like trying to GM the WEAPONS, or other similar, named megabosses), you can pretty much do anything you want, and you will almost certainly not be stepping on toes. Because in the end, the plates are so big, that everyone's interpretation of them is probably accurate in SOME part of them.<br />
* School Activities: First off is school life. Parties, games, hanging out, duels, classes, field trips (DEFINITELY these, go bug people with cool themes and ask to field trip in them!), school crossover stuff with other schools, club activities (make clubs up if you want!), assorted competitions... basically, the sky is the limit here.<br />
* Monster Hunting & Jobs: Galianda has a job board! It's a questing hub. People sometimes need protected from monsters while they go places, or they need monster parts for whatever reason. Or their farm is being invaded by mole monsters. Each plate/continent offers a distinct flavor of monsters and locales, and anything you can think of that fits in a fantasy setting probably fits in here somewhere. Random RPG quests are a dime a dozen, giant boss monsters roam the wilds of every plate.<br />
* Chaos Cultists: And if monsters aren't your speed, how about cultists? Chaos' power lives on through its cult, empowering human servants to do horrible, anti-magic things. A grenade from a Chaos cultist might disable the laws of physics in the area hit, it's pretty nasty. And these guys are total douchenozzles, so they should be captured or killed.<br />
* Visiting Places!: The continents and plates are HUGE. There's cool thematic ancient ruins in every single one of them. Or people could visit a crystal city on Leviathan for the sights! Visit the Bonfire on Ifrit and chat the nomads up. This place has so many cool locales to GM and visit you can't actually run out.<br />
<br />
=Cast Power Levels=<br />
Suggested starting levels:<br />
* 30-31: Exceptional students (player characters) of Alexander Academy generally fit here.<br />
* 32: Those who have almost mastered their Jobs, and have or are nearing graduation from school.<br />
Upgrades to grow into:<br />
* 33: The elite, the absolutely exceptional who have acquired massive combat experience, usually off-world.<br />
* 34: The peak of an adventurer, a protagonist at the end of his journey. Might require more than raw talent; a sword like Excalibur, a special Job upgrade, or some other significant plot object.<br />
Restricted:<br />
* 35: Potentially, one or two characters who might become so central to the theme and so active that they find a way to challenge or rival Chaos' power, or become close enough to it to reach this level.<br />
* 36: Chaos. Probably just Chaos.<br />
'''A note on antagonists''': It's possible but not required that major antagonists, especially those who will become Chaos' Fiends, might get away with a slightly higher base PL for the sake of being credible threats. This isn't guaranteed by any stretch but a good story opens the option.</div>Moemurahttp://multiversemush.com/mw/index.php?title=Theme:FFAC-1_Primer&diff=12860Theme:FFAC-1 Primer2016-02-23T02:41:17Z<p>Moemura: /* Religions & Gods */</p>
<hr />
<div>=Overview=<br />
The world of Galianda is a world with seven magical continents attached to vaguely-defined “Spars” that connect to the mysterious clockwork core of the planet. Its sun is a phoenix. A giant magical bridge stretches across every continent and reaches the moon. It is a modern world of magical technology based on the simple principle that if you put magic in, you get an effect.<br />
<br />
The setting is centered around a giant Anime High School on the Moon for the rich and talented. It uses this school as a window into the rest of the world.<br />
<br />
Only Humes/humans are appable. While species like Moggles, Viera and such might exist, they are usually closer to monsters than people.<br />
<br />
=Current Ongoing/Resolved Plots=<br />
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* '''The Shivan Confederacy (RESOLVED)''': Harald Wolf-Lord, warlord of Shiva, rallied a large amount of xenophobic Shivan warlords under his banner, in response to threats and actions covertly dealt against Shiva by the Murasame Zaibatsu. Reacting violently, Harald declared war on the whole of Ramuh, thinking them and their Multiversal allies the real source of the problems. Unwilling to listen, this culminated a large amount of Alexander Academy's students and their allies in both superfactions scaling Harald Wolf-Lord's tower and killing him, ending the war and the threat of the Shivan Confederacy, while encountering a mysterious figure wielding Gungnir. The Light Warriors were left with evidence of the Murasame Zaibatsu's wrongdoing, and Shiva now has a semi-organized government to prevent this from happening again.<br />
* '''Heretics!''': The Church of Cosma has a sect of extremists dedicated to hunting down those who betray the Church. Kyra Hyral in particular has been branded one such heretic, and on-and-off been the subject of the sect's hunts.<br />
* '''MP Cells''': Through the combined efforts of many Murasame Zaibatsu members, MP Cells, magical batteries, have been developed and are being distributed through the Zaibatsu's monopoly. The Zaibatsu has accumulated significant amounts of political power and money as a result. Kyra Hyral, knowing them to be the cause of the Shivan War, and unwilling to let Souji accumulate more power, founded Ground Zero, a group of freedom fighters aiming to disrupt the Zaibatsu's operations, steal their patents, and make them open-source.<br />
* '''Chaos Cultists''': Cultists that worship The Enemy are always an issue, wielding dangerous anti-magic.<br />
* '''Graduation Is Coming!''': Come May 2016, students in their final year at Alexander Academy will be graduating! Excitement and livelyhood in the school is peaking, even if most of them will likely be coming back the next year for advanced studies.</div></div><br />
<br />
=The World=<br />
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* '''The Core''': The great clockwork core of Galianda. There is no life there, and it is so heavily guarded by sentinels and wards that none may enter, not even its keepers. It is theorized that this is where Chaos lays dormant, sealed by the Divines.<br />
* '''The Great Span''': A magical bridge that allows quick travel to the various areas of Galianda. It has countless access points, and the only Warp Gate of the setting.<br />
* '''Phoenix''': Not a continent/plate proper, but rather the sun. It flies around and roosts in unknown areas of Galianda wherever it likes. This results in highly irregular day/night cycles. Time is generally handled by business operation times that were standardized in Ramuh.<br />
* '''Chocobo''': Also not a continent/plate, but rather the moon. Chocobo is neutral grounds, where Alexander Academy exists. It only became accessible a few hundred years ago, and was named after the first lifeform ever created by the gods.<br />
** '''Alexander Academy''': The school where students from all continents train to master their Jobs. It is for the rich and the talented, though there are other ways in. If you're attending, you're probably not a nobody. It is strictly neutral grounds, and non-theme people can attend or even teach there.<br />
* '''Shiva, The Unforgiving Glacier''': This continent is snow and ice themed, with technological domes built by Ramuh's inhabitants allowing those not accustomed to the cold to live there. Locals tend to live like a mix of vikings and World War 1 Russians, with rudimentary technology. Raiders, ice monsters, warlords and barbarians are frequent problems there, and until the defeat of Harald Wolf-Lord the '''Shivans''' were xenophobic. They are now forming a unified government, with Ramuh's help.<br />
* '''Ifrit, The Radiant Sands''': The desert continent, a place of sand, heat, lava, more sand, random hellfire out of the ground, and every fire-themed monsters you can think of. The sands of Ifrit hide many ancient ruins and secrets. Here too Ramuh has built domes for the survival of non-locals. The '''Ifriti''' are nomads, living in a single, massive wandering tribe known as the Bonfire. They dislike building things, but do not mind using accomodations built by others during their travels.<br />
* '''Titan, The Sky-Breaking Mountain''': A gigantic mountain with countless underground tunnels, cities, pathways and chambers. Visible from all other continents. The '''Titanic''' are hardy people, either monstrously tall or tiny, with no in-between. Here dwell the countless earth-themed monsters of the setting, giant worms that eat solid rock and creatures that can only exist in total darkness underground.<br />
* '''Leviathan, The Tenebrous Deep''': An endless sea, where the '''Levitani''' dwell. They live on boats, on the rare small isles, and frequently have to deal with pirates, sea serpents, hostile fishlife and other woes of a fantasy ocean. Cities of glass and crystal are not uncommon here, and beneath the ocean are treacherous mazes of it, something ships can sometimes bump into.<br />
* '''Ramuh, The Thundering Plains''': Ramuh is a massive cityscape of magitech and neon lights, powered by an eternal, massive thunderstorm. Lightning and technological beasts sometimes find their ways on the streets, and the sewers are full of nasty creatures. Here money is power. Ramuh is run by the al Cid royal family, its Judge order, and then the countless megacorporations vying for power. But when money is power, even the rule of the al Cids can't be certain. The '''Ramuha''' here live much like you do in modern Earth, but with more technology, more organization, and an almost racially-rooted desire for advancement.<br />
** '''The Murasame Zaibatsu''': Sector 13 is home of the Murasame Zaibatsu, and Souji Murasame's plans all seem to end in him furthering his reach, fortune and power. It is the largest megacorporation and has the monopoly on many magitech products. It even has an active military force, outfitted with only the best magitech.<br />
** '''The al Cids''': The al Cids have ruled Ramuh for a long time, a royal family from ages past. Landon al Cid is the current prince. The Judges act as the ears, eyes and arms of the family, upholding their Law.<br />
* '''Bahamut, The Sky-Given-Form''': Flying cities and castles make up this continent, which isn't really a continent so much as a massive group of flying constructions. Bahamut has no natives, save for the dragons; humans who live there do so under their blessing, erecting Aeries, flying cities of magitech. Only those endlessly loyal to the dragons, or vying to be Dragoons, are permitted in Bahamut.<br />
* '''Odin, The Iron Desolation''': The final plate is one of metal and death. Here, everything or just about is made of sharp jagged metallic edges, and temperatures oscillate between extremes during day and night. Even the wildlife is made of metal. The '''Odynar''' must constantly battle these Nightmare Golems to keep control of their patchwork technological cities, and non-natives require an A-rank dungeon license to even wander the dangerous wilds. It's Australia, except everything is made of metal, and personally hates you.</div></div><br />
<br />
=The Magical Physics of Galianda=<br />
Everything in Galianda is magic. Period. The sun is a divine bird, gravity is really just one massive gravity spell being cast by the world itself, bullets shoot out of guns using fire magic (either raw, or to ignite magical gunpowder), and every atom is held together by magic. The obvious implication here is that anti-magic is a pretty dangerous tool in Galianda, and while it might not explicitly hurt its Elite inhabitants more than anyone else, anti-magic is pretty damn illegal. Magic is typically called Magic/Mana Particles, aka MP. Almost everything that happens in Galianda, from lightning to heat waves to someone building something, can be linked to them somehow.<br />
<br />
=Technology=<br />
Following the core principle that everything is magic, technology is really just a way for people to automate magic. A gun that shoots lightning bolts is really just a slab of metal onto which the pattern of a lightning spell has been etched. Input MP, get effect. Powerful spells like Fire-3 generally can't be etched onto magitech like that without extreme resource investment, but Fire-1 swords, spears and guns can be mass produced effortlessly. The levels of technology in the theme vary by plate: Shiva and Ifrit aren't home to great magitech builders, generally, but Ramuh is a massive futuristic cityscape, and Bahamut is home to countless, flying magitech castles and small cities. <br />
<br />
AIs do not currently exist, and cybernetics are highly experimental. Airships are extremely common, as is modern equipment and power armor, but they by no stretch outclass more traditional technologies like swords. Mognet, aka the Internet, has most of everything and then some you could find in the real world on it, and is accessed through computers, smartphones, tablets or other magitech.<br />
<br />
=Religions & Gods=<br />
A long time ago there existed the Divines, and Chaos. No one is really sure what existed before Galianda, or who created either forces, but the facts afterward are well documented. The Divines gave their lives to seal Chaos in the Core of Galianda, and their bodies became the continents of Galianda, named in their honor. And on those corpse-continents, Humes and other creatures came into being.<br />
<br />
The Second Divines, less powerful gods, were either left behind by the Divines, or created as a result of their deaths. Their true origins are poorly documented, much like the origins of the original Divines and Chaos.<br />
<br />
Religion is varied; some people worship every Divine, while others worship specific ones. Summoners are typically seen as the mouthpieces of the Second Divines, helping spread their word and power. There are countless different churches and ways to worship and honor the Divines, some extreme, some harmless, much like Christianity, but it is extremely rare to find someone who doesn't acknowledge the existence of the mythology given that it's documented truth.<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
==Cosmos==<br />
Cosmos, the Creator, is a controversial existence. The Church of Cosma claims she is the creator of Galianda, of magic itself, and that she gave her life to create the universe the world resides in, following a battle with Chaos. Documents mentioning Cosmos date back to the beginnings of Hume history, yet, not a single piece of hard evidence has ever been found to support this lore, and the Divines themselves, in the rare instances of interaction with Humes, have never been able to confirm or deny the facts. The truth may be that only Chaos knows if the mythology is true.<br />
<br />
To those who worship Cosmos, the Divines are essentially angels, the first children of the Creator. Like all other religions, there are good and bad worshippers, those who apply the teachings selflessly, and those who punish those who don't.<br />
<br />
==The Divines==<br />
* '''Odin''':<br />
* '''Ifrit''':<br />
* '''Shiva''':<br />
* '''Bahamut''':<br />
* '''Titan''':<br />
* '''Ramuh''':<br />
* '''Leviathan''':<br />
==The Second Divines==<br />
* '''Raiden''':<br />
* '''Siren''':<br />
* '''Fenrir''':<br />
* '''Phoenix''':<br />
* '''Midgardsormr''':<br />
* '''Whyt''':<br />
* '''Sylph''':<br />
* '''Bismark''':<br />
* '''Diabolos''':<br />
* '''Doomtrain''':<br />
* '''Carbuncle''':<br />
* '''Ragnarok''':<br />
==Other==<br />
* '''Gilgamesh''':<br />
* '''The Dragons''':</div></div><br />
<br />
=Chaos, The Enemy=<br />
Chaos, the Enemy, the Nightmare, the Void and myriad other titles, was an absolute force of corruption and evil that opposed the Divines before the creation of Galianda. It is anti-magic, anti-order; if everything in the world is made out of magic flowing through a pattern, Chaos is the opposite, destroying the rules and laws that govern everything by its mere existence. Though it is sealed in the Core of Galianda, its influence still seeps out, seeking those willing to be hosts to its powers.<br />
<br />
Chaos cultists, and those few who have become incarnations of its power, are generally insane, desperate, or lust for power at any cost. The more sane members of the cult might argue that the patterns of Galianda are restrictions, and that Chaos offers true freedom and power, to reshape the world however you want.<br />
<br />
It is almost never referred to by name, instead called by its titles out of superstition.<br />
<br />
=The Races=<br />
All FF:A:C-1 characters are Humes/humans, but what god they are descended from gives them a slight advantage over others.<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''Shivan''': Children of the First Frost have cold resistance and detection, and are physically stronger.<br />
* '''Ifriti''': Children of the First Flame have fire resistance and detection, and are physically faster.<br />
* '''Titanic''': Children of the First Earth are both durable and strong, either giant or tiny, and have awareness of tremors.<br />
* '''Ramuha''': Children of the First Storm can sense changes in ambient air pressure, electricity, or the weather.<br />
* '''Levitani''': Children of the First Flood can sense changes in the sea and ocean, in tidal movements, and in rain.<br />
* '''Odynar''': Children of the First Blade are born with chunks of metal in their bodies, serving as natural armor.</div></div><br />
<br />
=Jobs=<br />
Jobs, or Classes in some Final Fantasy games, are something all who hail from Galianda are born with. Many only have one, but the exceptional (read: player characters) usually have two. Three and more is unheard of. These can be innate or trained, but to change one's Job(s) is a massive undertaking of personal redefinition.<br />
<br />
Jobs available to FF:A:C-1 characters are generally anything you can find in any other Final Fantasy media. From the various Mages (black, white, green, red, time, etc.) to the blends of Warriors and Knights (paladin, berserker, dark knight, sword saint, fencer, etc.), very few are off-limits, and those that require special consideration will be in this section.<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''Sub-Jobs''': Those who have two Jobs have a primary Job and a sub-Job. This sub-Job provides its skillset, but also flavors the primary Job. For example, a Black Mage/Monk is a spellcaster flavored by martial arts, and may cast spells through his fists. However, a Monk/Black Mage is a martial artist flavored by spellcasting, and may have martial arts styles derived from the schools of Black Magic. Note that this is optional, but available if you want to give an extra oomph to your Job combination.<br />
* '''Hybrid Jobs''': The more your Job (or Jobs) can do, the less of a specialist you are. If you're a Red Mage or Sage, you're not as good as either a Black Mage or a White Mage at their jobs. If you're a Sword Saint or Paladin, you're not going to outsword a vanilla Knight on physical prowess alone, you'll need to use your assorted techniques to stay even. In other words, the more you spread your powers, the less they can keep up with someone who didn't in a direct confrontation.<br />
* '''Learning a Job as a non-native''': People not native to Galianda can't just become a Knight, Red Mage or Fencer. They can, however, learn abilities or spells that they are already compatible with, from willing teachers. There is also the possibility of using yourself as a template to create a new Job, allowing you to teach it to others, and flavoring your powers and abilities with a minor Final Fantasy flair. For example, Superman may be able to use himself to create a 'Man of Steel' Job template, and teach people willing to study his strict training how to shoot eye lasers and frost breath.<br />
* '''Applications''': While Jobs were created to empower people to fight Chaos, the primary applications of Jobs nowadays are not all centered on fighting. A Thief makes an excellent cop, a Knight can be a bodyguard or even a mediator, White Mages are doctors and Black Mages might rescue people from hostile environments their magic can counter. And of course, being a criminal is on the table for everyone, as is adventuring and killing monsters for money.<br />
* '''Summoner''' versus '''Caller''': Summoner is not a Job one can just train into. At birth, a Summoner is chosen by up to three Second Divines (see Religions & Gods section) to be a host and vessel. Once they are mature enough to be trained and go to school, a Summoner learns to manifest and Summon avatars of those Second Divines to fight for them. Additionally, Summoners suffer minor damage to their memories whenever they Summon. A Caller, meanwhile, is not actually summoning an avatar of anything, but rather using their own magic to create an image in the likeness of a monster to attack with. They explicitely cannot Call images in the likeness of Divines.<br />
* '''Dragoons''': Dragoons are people who are found worthy by the dragons to carry their legacy. They are trained as agents to watch for the eventual return of the Enemy, following strict codes of conduct which are generally disconnected from the rest of Galianda's laws. In other words, they're kind of like Jedi.<br />
* '''Sword Saints''': A Sword Saint's secondary Job (Sword Saint is always primary) must always be one that relates to swords, and which dictates the type of swordplay the Sword Saint will excel at. Sword Saints are very rare.<br />
* '''Heritors''': Heritors are masters of all weapons, but cannot learn skills. Instead, they absorb skills from weapons that belonged to significant figures in history. Alexander Academy has a number of those weapons kept for the rare few Heritors that pop up.<br />
* '''Judges''': Judges uphold the Laws of Galianda and the al Cids, capital L, and so require thorough understanding of the setting in order to apply for. They are not more powerful, they just need a better understanding of the theme than most Jobs.</div></div><br />
<br />
=School Life=<br />
* '''Grades''':<br />
* '''Graduation''': Sometime in May 2016, students in their final year will be graduating from the high school grades of Alexander Academy and into the college and university courses, or work.<br />
* '''Dungeon Licenses''': In order to graduate from Alexander Academy, students are required to eventually obtain their B-rank dungeon licenses. These licenses are pretty much authorizations to go to places that have been marked dangerous, in order: E, D, C, B, A, S and SS. Characters are not required to wait for qualification scenes to be GMed, and may claim to be whatever rank makes sense for them, but if you offscreen your rank, don't flaunt it at other people to belittle them.<br />
* '''Life After High School''': Though Alexander Academy is primarily a high school, once students graduate from it, it offers a high amount of additional classes, work opportunities and reasons to stay at the academy for years to come, essentially equivalent to college and university, except for Final Fantasy characters and Jobs. (For example, a graduated White Mage might continue attending classes to further and further specialize himself in his craft and become a top-notch medical expert. Or he might just go find a job, and only attend college-level classes part-time.)<br />
* '''Field Trips''': Alexander Academy is extremely interested in running field trips to other worlds. This is an opportunity for people to show off a part of their theme to the cast, or for the cast to request to visit another theme that seems like it could be interesting to run a trip in.<br />
* '''Clubs''': Many, many clubs exist at the academy. If in doubt, feel free to make one up.<br />
** '''The Light Warriors''':<br />
<br />
=Important NPCs=<br />
<br />
=Protagonists & Antagonists=<br />
* '''The Light Warriors''':<br />
* '''The Students''':<br />
* '''The al Cids''':<br />
* '''Ground Zero''':<br />
* '''The Murasame Zaibatsu''':<br />
* '''Chaos''':<br />
* '''Monsters''':<br />
* '''Other''':<br />
<br />
=GMing & You=<br />
There is a LOT one can GM in this theme! And you don't really need any special permission either. Unless you want to do something really huge with a major Final Fantasy figure (like trying to GM the WEAPONS, or other similar, named megabosses), you can pretty much do anything you want, and you will almost certainly not be stepping on toes. Because in the end, the plates are so big, that everyone's interpretation of them is probably accurate in SOME part of them.<br />
* School Activities: First off is school life. Parties, games, hanging out, duels, classes, field trips (DEFINITELY these, go bug people with cool themes and ask to field trip in them!), school crossover stuff with other schools, club activities (make clubs up if you want!), assorted competitions... basically, the sky is the limit here.<br />
* Monster Hunting & Jobs: Galianda has a job board! It's a questing hub. People sometimes need protected from monsters while they go places, or they need monster parts for whatever reason. Or their farm is being invaded by mole monsters. Each plate/continent offers a distinct flavor of monsters and locales, and anything you can think of that fits in a fantasy setting probably fits in here somewhere. Random RPG quests are a dime a dozen, giant boss monsters roam the wilds of every plate.<br />
* Chaos Cultists: And if monsters aren't your speed, how about cultists? Chaos' power lives on through its cult, empowering human servants to do horrible, anti-magic things. A grenade from a Chaos cultist might disable the laws of physics in the area hit, it's pretty nasty. And these guys are total douchenozzles, so they should be captured or killed.<br />
* Visiting Places!: The continents and plates are HUGE. There's cool thematic ancient ruins in every single one of them. Or people could visit a crystal city on Leviathan for the sights! Visit the Bonfire on Ifrit and chat the nomads up. This place has so many cool locales to GM and visit you can't actually run out.<br />
<br />
=Cast Power Levels=<br />
Suggested starting levels:<br />
* 30-31: Exceptional students (player characters) of Alexander Academy generally fit here.<br />
* 32: Those who have almost mastered their Jobs, and have or are nearing graduation from school.<br />
Upgrades to grow into:<br />
* 33: The elite, the absolutely exceptional who have acquired massive combat experience, usually off-world.<br />
* 34: The peak of an adventurer, a protagonist at the end of his journey. Might require more than raw talent; a sword like Excalibur, a special Job upgrade, or some other significant plot object.<br />
Restricted:<br />
* 35: Potentially, one or two characters who might become so central to the theme and so active that they find a way to challenge or rival Chaos' power, or become close enough to it to reach this level.<br />
* 36: Chaos. Probably just Chaos.<br />
'''A note on antagonists''': It's possible but not required that major antagonists, especially those who will become Chaos' Fiends, might get away with a slightly higher base PL for the sake of being credible threats. This isn't guaranteed by any stretch but a good story opens the option.</div>Moemurahttp://multiversemush.com/mw/index.php?title=Theme:FFAC-1_Primer&diff=12859Theme:FFAC-1 Primer2016-02-23T02:40:15Z<p>Moemura: /* Chaos, The Enemy */</p>
<hr />
<div>=Overview=<br />
The world of Galianda is a world with seven magical continents attached to vaguely-defined “Spars” that connect to the mysterious clockwork core of the planet. Its sun is a phoenix. A giant magical bridge stretches across every continent and reaches the moon. It is a modern world of magical technology based on the simple principle that if you put magic in, you get an effect.<br />
<br />
The setting is centered around a giant Anime High School on the Moon for the rich and talented. It uses this school as a window into the rest of the world.<br />
<br />
Only Humes/humans are appable. While species like Moggles, Viera and such might exist, they are usually closer to monsters than people.<br />
<br />
=Current Ongoing/Resolved Plots=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''The Shivan Confederacy (RESOLVED)''': Harald Wolf-Lord, warlord of Shiva, rallied a large amount of xenophobic Shivan warlords under his banner, in response to threats and actions covertly dealt against Shiva by the Murasame Zaibatsu. Reacting violently, Harald declared war on the whole of Ramuh, thinking them and their Multiversal allies the real source of the problems. Unwilling to listen, this culminated a large amount of Alexander Academy's students and their allies in both superfactions scaling Harald Wolf-Lord's tower and killing him, ending the war and the threat of the Shivan Confederacy, while encountering a mysterious figure wielding Gungnir. The Light Warriors were left with evidence of the Murasame Zaibatsu's wrongdoing, and Shiva now has a semi-organized government to prevent this from happening again.<br />
* '''Heretics!''': The Church of Cosma has a sect of extremists dedicated to hunting down those who betray the Church. Kyra Hyral in particular has been branded one such heretic, and on-and-off been the subject of the sect's hunts.<br />
* '''MP Cells''': Through the combined efforts of many Murasame Zaibatsu members, MP Cells, magical batteries, have been developed and are being distributed through the Zaibatsu's monopoly. The Zaibatsu has accumulated significant amounts of political power and money as a result. Kyra Hyral, knowing them to be the cause of the Shivan War, and unwilling to let Souji accumulate more power, founded Ground Zero, a group of freedom fighters aiming to disrupt the Zaibatsu's operations, steal their patents, and make them open-source.<br />
* '''Chaos Cultists''': Cultists that worship The Enemy are always an issue, wielding dangerous anti-magic.<br />
* '''Graduation Is Coming!''': Come May 2016, students in their final year at Alexander Academy will be graduating! Excitement and livelyhood in the school is peaking, even if most of them will likely be coming back the next year for advanced studies.</div></div><br />
<br />
=The World=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''The Core''': The great clockwork core of Galianda. There is no life there, and it is so heavily guarded by sentinels and wards that none may enter, not even its keepers. It is theorized that this is where Chaos lays dormant, sealed by the Divines.<br />
* '''The Great Span''': A magical bridge that allows quick travel to the various areas of Galianda. It has countless access points, and the only Warp Gate of the setting.<br />
* '''Phoenix''': Not a continent/plate proper, but rather the sun. It flies around and roosts in unknown areas of Galianda wherever it likes. This results in highly irregular day/night cycles. Time is generally handled by business operation times that were standardized in Ramuh.<br />
* '''Chocobo''': Also not a continent/plate, but rather the moon. Chocobo is neutral grounds, where Alexander Academy exists. It only became accessible a few hundred years ago, and was named after the first lifeform ever created by the gods.<br />
** '''Alexander Academy''': The school where students from all continents train to master their Jobs. It is for the rich and the talented, though there are other ways in. If you're attending, you're probably not a nobody. It is strictly neutral grounds, and non-theme people can attend or even teach there.<br />
* '''Shiva, The Unforgiving Glacier''': This continent is snow and ice themed, with technological domes built by Ramuh's inhabitants allowing those not accustomed to the cold to live there. Locals tend to live like a mix of vikings and World War 1 Russians, with rudimentary technology. Raiders, ice monsters, warlords and barbarians are frequent problems there, and until the defeat of Harald Wolf-Lord the '''Shivans''' were xenophobic. They are now forming a unified government, with Ramuh's help.<br />
* '''Ifrit, The Radiant Sands''': The desert continent, a place of sand, heat, lava, more sand, random hellfire out of the ground, and every fire-themed monsters you can think of. The sands of Ifrit hide many ancient ruins and secrets. Here too Ramuh has built domes for the survival of non-locals. The '''Ifriti''' are nomads, living in a single, massive wandering tribe known as the Bonfire. They dislike building things, but do not mind using accomodations built by others during their travels.<br />
* '''Titan, The Sky-Breaking Mountain''': A gigantic mountain with countless underground tunnels, cities, pathways and chambers. Visible from all other continents. The '''Titanic''' are hardy people, either monstrously tall or tiny, with no in-between. Here dwell the countless earth-themed monsters of the setting, giant worms that eat solid rock and creatures that can only exist in total darkness underground.<br />
* '''Leviathan, The Tenebrous Deep''': An endless sea, where the '''Levitani''' dwell. They live on boats, on the rare small isles, and frequently have to deal with pirates, sea serpents, hostile fishlife and other woes of a fantasy ocean. Cities of glass and crystal are not uncommon here, and beneath the ocean are treacherous mazes of it, something ships can sometimes bump into.<br />
* '''Ramuh, The Thundering Plains''': Ramuh is a massive cityscape of magitech and neon lights, powered by an eternal, massive thunderstorm. Lightning and technological beasts sometimes find their ways on the streets, and the sewers are full of nasty creatures. Here money is power. Ramuh is run by the al Cid royal family, its Judge order, and then the countless megacorporations vying for power. But when money is power, even the rule of the al Cids can't be certain. The '''Ramuha''' here live much like you do in modern Earth, but with more technology, more organization, and an almost racially-rooted desire for advancement.<br />
** '''The Murasame Zaibatsu''': Sector 13 is home of the Murasame Zaibatsu, and Souji Murasame's plans all seem to end in him furthering his reach, fortune and power. It is the largest megacorporation and has the monopoly on many magitech products. It even has an active military force, outfitted with only the best magitech.<br />
** '''The al Cids''': The al Cids have ruled Ramuh for a long time, a royal family from ages past. Landon al Cid is the current prince. The Judges act as the ears, eyes and arms of the family, upholding their Law.<br />
* '''Bahamut, The Sky-Given-Form''': Flying cities and castles make up this continent, which isn't really a continent so much as a massive group of flying constructions. Bahamut has no natives, save for the dragons; humans who live there do so under their blessing, erecting Aeries, flying cities of magitech. Only those endlessly loyal to the dragons, or vying to be Dragoons, are permitted in Bahamut.<br />
* '''Odin, The Iron Desolation''': The final plate is one of metal and death. Here, everything or just about is made of sharp jagged metallic edges, and temperatures oscillate between extremes during day and night. Even the wildlife is made of metal. The '''Odynar''' must constantly battle these Nightmare Golems to keep control of their patchwork technological cities, and non-natives require an A-rank dungeon license to even wander the dangerous wilds. It's Australia, except everything is made of metal, and personally hates you.</div></div><br />
<br />
=The Magical Physics of Galianda=<br />
Everything in Galianda is magic. Period. The sun is a divine bird, gravity is really just one massive gravity spell being cast by the world itself, bullets shoot out of guns using fire magic (either raw, or to ignite magical gunpowder), and every atom is held together by magic. The obvious implication here is that anti-magic is a pretty dangerous tool in Galianda, and while it might not explicitly hurt its Elite inhabitants more than anyone else, anti-magic is pretty damn illegal. Magic is typically called Magic/Mana Particles, aka MP. Almost everything that happens in Galianda, from lightning to heat waves to someone building something, can be linked to them somehow.<br />
<br />
=Technology=<br />
Following the core principle that everything is magic, technology is really just a way for people to automate magic. A gun that shoots lightning bolts is really just a slab of metal onto which the pattern of a lightning spell has been etched. Input MP, get effect. Powerful spells like Fire-3 generally can't be etched onto magitech like that without extreme resource investment, but Fire-1 swords, spears and guns can be mass produced effortlessly. The levels of technology in the theme vary by plate: Shiva and Ifrit aren't home to great magitech builders, generally, but Ramuh is a massive futuristic cityscape, and Bahamut is home to countless, flying magitech castles and small cities. <br />
<br />
AIs do not currently exist, and cybernetics are highly experimental. Airships are extremely common, as is modern equipment and power armor, but they by no stretch outclass more traditional technologies like swords. Mognet, aka the Internet, has most of everything and then some you could find in the real world on it, and is accessed through computers, smartphones, tablets or other magitech.<br />
<br />
=Religions & Gods=<br />
A long time ago there existed the Divines, and Chaos. No one is really sure what existed before Galianda, or who created either forces, but the facts afterward are well documented. The Divines gave their lives to seal Chaos in the Core of Galianda, and their bodies became the continents of Galianda, named in their honor. And on those corpse-continents, Humes and other creatures came into being.<br />
<br />
The Second Divines, less powerful gods, were either left behind by the Divines, or created as a result of their deaths. Their true origins are poorly documented, much like the origins of the original Divines and Chaos.<br />
<br />
Religion is varied; some people worship every Divine, while others worship specific ones. Summoners are typically seen as the mouthpieces of the Second Divines, helping spread their word and power. There are countless different churches and ways to worship and honor the Divines, some extreme, some harmless, much like Christianity, but it is extremely rare to find someone who doesn't acknowledge the existence of the mythology given that it's documented truth.<br />
<br />
==Cosmos==<br />
Cosmos, the Creator, is a controversial existence. The Church of Cosma claims she is the creator of Galianda, of magic itself, and that she gave her life to create the universe the world resides in, following a battle with Chaos. Documents mentioning Cosmos date back to the beginnings of Hume history, yet, not a single piece of hard evidence has ever been found to support this lore, and the Divines themselves, in the rare instances of interaction with Humes, have never been able to confirm or deny the facts. The truth may be that only Chaos knows if the mythology is true.<br />
<br />
To those who worship Cosmos, the Divines are essentially angels, the first children of the Creator. Like all other religions, there are good and bad worshippers, those who apply the teachings selflessly, and those who punish those who don't.<br />
<br />
==The Divines==<br />
* '''Odin''':<br />
* '''Ifrit''':<br />
* '''Shiva''':<br />
* '''Bahamut''':<br />
* '''Titan''':<br />
* '''Ramuh''':<br />
* '''Leviathan''':<br />
==The Second Divines==<br />
* '''Raiden''':<br />
* '''Siren''':<br />
* '''Fenrir''':<br />
* '''Phoenix''':<br />
* '''Midgardsormr''':<br />
* '''Whyt''':<br />
* '''Sylph''':<br />
* '''Bismark''':<br />
* '''Diabolos''':<br />
* '''Doomtrain''':<br />
* '''Carbuncle''':<br />
* '''Ragnarok''':<br />
==Other==<br />
* '''Gilgamesh''':<br />
* '''The Dragons''':<br />
<br />
=Chaos, The Enemy=<br />
Chaos, the Enemy, the Nightmare, the Void and myriad other titles, was an absolute force of corruption and evil that opposed the Divines before the creation of Galianda. It is anti-magic, anti-order; if everything in the world is made out of magic flowing through a pattern, Chaos is the opposite, destroying the rules and laws that govern everything by its mere existence. Though it is sealed in the Core of Galianda, its influence still seeps out, seeking those willing to be hosts to its powers.<br />
<br />
Chaos cultists, and those few who have become incarnations of its power, are generally insane, desperate, or lust for power at any cost. The more sane members of the cult might argue that the patterns of Galianda are restrictions, and that Chaos offers true freedom and power, to reshape the world however you want.<br />
<br />
It is almost never referred to by name, instead called by its titles out of superstition.<br />
<br />
=The Races=<br />
All FF:A:C-1 characters are Humes/humans, but what god they are descended from gives them a slight advantage over others.<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''Shivan''': Children of the First Frost have cold resistance and detection, and are physically stronger.<br />
* '''Ifriti''': Children of the First Flame have fire resistance and detection, and are physically faster.<br />
* '''Titanic''': Children of the First Earth are both durable and strong, either giant or tiny, and have awareness of tremors.<br />
* '''Ramuha''': Children of the First Storm can sense changes in ambient air pressure, electricity, or the weather.<br />
* '''Levitani''': Children of the First Flood can sense changes in the sea and ocean, in tidal movements, and in rain.<br />
* '''Odynar''': Children of the First Blade are born with chunks of metal in their bodies, serving as natural armor.</div></div><br />
<br />
=Jobs=<br />
Jobs, or Classes in some Final Fantasy games, are something all who hail from Galianda are born with. Many only have one, but the exceptional (read: player characters) usually have two. Three and more is unheard of. These can be innate or trained, but to change one's Job(s) is a massive undertaking of personal redefinition.<br />
<br />
Jobs available to FF:A:C-1 characters are generally anything you can find in any other Final Fantasy media. From the various Mages (black, white, green, red, time, etc.) to the blends of Warriors and Knights (paladin, berserker, dark knight, sword saint, fencer, etc.), very few are off-limits, and those that require special consideration will be in this section.<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''Sub-Jobs''': Those who have two Jobs have a primary Job and a sub-Job. This sub-Job provides its skillset, but also flavors the primary Job. For example, a Black Mage/Monk is a spellcaster flavored by martial arts, and may cast spells through his fists. However, a Monk/Black Mage is a martial artist flavored by spellcasting, and may have martial arts styles derived from the schools of Black Magic. Note that this is optional, but available if you want to give an extra oomph to your Job combination.<br />
* '''Hybrid Jobs''': The more your Job (or Jobs) can do, the less of a specialist you are. If you're a Red Mage or Sage, you're not as good as either a Black Mage or a White Mage at their jobs. If you're a Sword Saint or Paladin, you're not going to outsword a vanilla Knight on physical prowess alone, you'll need to use your assorted techniques to stay even. In other words, the more you spread your powers, the less they can keep up with someone who didn't in a direct confrontation.<br />
* '''Learning a Job as a non-native''': People not native to Galianda can't just become a Knight, Red Mage or Fencer. They can, however, learn abilities or spells that they are already compatible with, from willing teachers. There is also the possibility of using yourself as a template to create a new Job, allowing you to teach it to others, and flavoring your powers and abilities with a minor Final Fantasy flair. For example, Superman may be able to use himself to create a 'Man of Steel' Job template, and teach people willing to study his strict training how to shoot eye lasers and frost breath.<br />
* '''Applications''': While Jobs were created to empower people to fight Chaos, the primary applications of Jobs nowadays are not all centered on fighting. A Thief makes an excellent cop, a Knight can be a bodyguard or even a mediator, White Mages are doctors and Black Mages might rescue people from hostile environments their magic can counter. And of course, being a criminal is on the table for everyone, as is adventuring and killing monsters for money.<br />
* '''Summoner''' versus '''Caller''': Summoner is not a Job one can just train into. At birth, a Summoner is chosen by up to three Second Divines (see Religions & Gods section) to be a host and vessel. Once they are mature enough to be trained and go to school, a Summoner learns to manifest and Summon avatars of those Second Divines to fight for them. Additionally, Summoners suffer minor damage to their memories whenever they Summon. A Caller, meanwhile, is not actually summoning an avatar of anything, but rather using their own magic to create an image in the likeness of a monster to attack with. They explicitely cannot Call images in the likeness of Divines.<br />
* '''Dragoons''': Dragoons are people who are found worthy by the dragons to carry their legacy. They are trained as agents to watch for the eventual return of the Enemy, following strict codes of conduct which are generally disconnected from the rest of Galianda's laws. In other words, they're kind of like Jedi.<br />
* '''Sword Saints''': A Sword Saint's secondary Job (Sword Saint is always primary) must always be one that relates to swords, and which dictates the type of swordplay the Sword Saint will excel at. Sword Saints are very rare.<br />
* '''Heritors''': Heritors are masters of all weapons, but cannot learn skills. Instead, they absorb skills from weapons that belonged to significant figures in history. Alexander Academy has a number of those weapons kept for the rare few Heritors that pop up.<br />
* '''Judges''': Judges uphold the Laws of Galianda and the al Cids, capital L, and so require thorough understanding of the setting in order to apply for. They are not more powerful, they just need a better understanding of the theme than most Jobs.</div></div><br />
<br />
=School Life=<br />
* '''Grades''':<br />
* '''Graduation''': Sometime in May 2016, students in their final year will be graduating from the high school grades of Alexander Academy and into the college and university courses, or work.<br />
* '''Dungeon Licenses''': In order to graduate from Alexander Academy, students are required to eventually obtain their B-rank dungeon licenses. These licenses are pretty much authorizations to go to places that have been marked dangerous, in order: E, D, C, B, A, S and SS. Characters are not required to wait for qualification scenes to be GMed, and may claim to be whatever rank makes sense for them, but if you offscreen your rank, don't flaunt it at other people to belittle them.<br />
* '''Life After High School''': Though Alexander Academy is primarily a high school, once students graduate from it, it offers a high amount of additional classes, work opportunities and reasons to stay at the academy for years to come, essentially equivalent to college and university, except for Final Fantasy characters and Jobs. (For example, a graduated White Mage might continue attending classes to further and further specialize himself in his craft and become a top-notch medical expert. Or he might just go find a job, and only attend college-level classes part-time.)<br />
* '''Field Trips''': Alexander Academy is extremely interested in running field trips to other worlds. This is an opportunity for people to show off a part of their theme to the cast, or for the cast to request to visit another theme that seems like it could be interesting to run a trip in.<br />
* '''Clubs''': Many, many clubs exist at the academy. If in doubt, feel free to make one up.<br />
** '''The Light Warriors''':<br />
<br />
=Important NPCs=<br />
<br />
=Protagonists & Antagonists=<br />
* '''The Light Warriors''':<br />
* '''The Students''':<br />
* '''The al Cids''':<br />
* '''Ground Zero''':<br />
* '''The Murasame Zaibatsu''':<br />
* '''Chaos''':<br />
* '''Monsters''':<br />
* '''Other''':<br />
<br />
=GMing & You=<br />
There is a LOT one can GM in this theme! And you don't really need any special permission either. Unless you want to do something really huge with a major Final Fantasy figure (like trying to GM the WEAPONS, or other similar, named megabosses), you can pretty much do anything you want, and you will almost certainly not be stepping on toes. Because in the end, the plates are so big, that everyone's interpretation of them is probably accurate in SOME part of them.<br />
* School Activities: First off is school life. Parties, games, hanging out, duels, classes, field trips (DEFINITELY these, go bug people with cool themes and ask to field trip in them!), school crossover stuff with other schools, club activities (make clubs up if you want!), assorted competitions... basically, the sky is the limit here.<br />
* Monster Hunting & Jobs: Galianda has a job board! It's a questing hub. People sometimes need protected from monsters while they go places, or they need monster parts for whatever reason. Or their farm is being invaded by mole monsters. Each plate/continent offers a distinct flavor of monsters and locales, and anything you can think of that fits in a fantasy setting probably fits in here somewhere. Random RPG quests are a dime a dozen, giant boss monsters roam the wilds of every plate.<br />
* Chaos Cultists: And if monsters aren't your speed, how about cultists? Chaos' power lives on through its cult, empowering human servants to do horrible, anti-magic things. A grenade from a Chaos cultist might disable the laws of physics in the area hit, it's pretty nasty. And these guys are total douchenozzles, so they should be captured or killed.<br />
* Visiting Places!: The continents and plates are HUGE. There's cool thematic ancient ruins in every single one of them. Or people could visit a crystal city on Leviathan for the sights! Visit the Bonfire on Ifrit and chat the nomads up. This place has so many cool locales to GM and visit you can't actually run out.<br />
<br />
=Cast Power Levels=<br />
Suggested starting levels:<br />
* 30-31: Exceptional students (player characters) of Alexander Academy generally fit here.<br />
* 32: Those who have almost mastered their Jobs, and have or are nearing graduation from school.<br />
Upgrades to grow into:<br />
* 33: The elite, the absolutely exceptional who have acquired massive combat experience, usually off-world.<br />
* 34: The peak of an adventurer, a protagonist at the end of his journey. Might require more than raw talent; a sword like Excalibur, a special Job upgrade, or some other significant plot object.<br />
Restricted:<br />
* 35: Potentially, one or two characters who might become so central to the theme and so active that they find a way to challenge or rival Chaos' power, or become close enough to it to reach this level.<br />
* 36: Chaos. Probably just Chaos.<br />
'''A note on antagonists''': It's possible but not required that major antagonists, especially those who will become Chaos' Fiends, might get away with a slightly higher base PL for the sake of being credible threats. This isn't guaranteed by any stretch but a good story opens the option.</div>Moemurahttp://multiversemush.com/mw/index.php?title=Theme:FFAC-1_Primer&diff=12858Theme:FFAC-1 Primer2016-02-23T02:19:19Z<p>Moemura: /* Religions & Gods */</p>
<hr />
<div>=Overview=<br />
The world of Galianda is a world with seven magical continents attached to vaguely-defined “Spars” that connect to the mysterious clockwork core of the planet. Its sun is a phoenix. A giant magical bridge stretches across every continent and reaches the moon. It is a modern world of magical technology based on the simple principle that if you put magic in, you get an effect.<br />
<br />
The setting is centered around a giant Anime High School on the Moon for the rich and talented. It uses this school as a window into the rest of the world.<br />
<br />
Only Humes/humans are appable. While species like Moggles, Viera and such might exist, they are usually closer to monsters than people.<br />
<br />
=Current Ongoing/Resolved Plots=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''The Shivan Confederacy (RESOLVED)''': Harald Wolf-Lord, warlord of Shiva, rallied a large amount of xenophobic Shivan warlords under his banner, in response to threats and actions covertly dealt against Shiva by the Murasame Zaibatsu. Reacting violently, Harald declared war on the whole of Ramuh, thinking them and their Multiversal allies the real source of the problems. Unwilling to listen, this culminated a large amount of Alexander Academy's students and their allies in both superfactions scaling Harald Wolf-Lord's tower and killing him, ending the war and the threat of the Shivan Confederacy, while encountering a mysterious figure wielding Gungnir. The Light Warriors were left with evidence of the Murasame Zaibatsu's wrongdoing, and Shiva now has a semi-organized government to prevent this from happening again.<br />
* '''Heretics!''': The Church of Cosma has a sect of extremists dedicated to hunting down those who betray the Church. Kyra Hyral in particular has been branded one such heretic, and on-and-off been the subject of the sect's hunts.<br />
* '''MP Cells''': Through the combined efforts of many Murasame Zaibatsu members, MP Cells, magical batteries, have been developed and are being distributed through the Zaibatsu's monopoly. The Zaibatsu has accumulated significant amounts of political power and money as a result. Kyra Hyral, knowing them to be the cause of the Shivan War, and unwilling to let Souji accumulate more power, founded Ground Zero, a group of freedom fighters aiming to disrupt the Zaibatsu's operations, steal their patents, and make them open-source.<br />
* '''Chaos Cultists''': Cultists that worship The Enemy are always an issue, wielding dangerous anti-magic.<br />
* '''Graduation Is Coming!''': Come May 2016, students in their final year at Alexander Academy will be graduating! Excitement and livelyhood in the school is peaking, even if most of them will likely be coming back the next year for advanced studies.</div></div><br />
<br />
=The World=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''The Core''': The great clockwork core of Galianda. There is no life there, and it is so heavily guarded by sentinels and wards that none may enter, not even its keepers. It is theorized that this is where Chaos lays dormant, sealed by the Divines.<br />
* '''The Great Span''': A magical bridge that allows quick travel to the various areas of Galianda. It has countless access points, and the only Warp Gate of the setting.<br />
* '''Phoenix''': Not a continent/plate proper, but rather the sun. It flies around and roosts in unknown areas of Galianda wherever it likes. This results in highly irregular day/night cycles. Time is generally handled by business operation times that were standardized in Ramuh.<br />
* '''Chocobo''': Also not a continent/plate, but rather the moon. Chocobo is neutral grounds, where Alexander Academy exists. It only became accessible a few hundred years ago, and was named after the first lifeform ever created by the gods.<br />
** '''Alexander Academy''': The school where students from all continents train to master their Jobs. It is for the rich and the talented, though there are other ways in. If you're attending, you're probably not a nobody. It is strictly neutral grounds, and non-theme people can attend or even teach there.<br />
* '''Shiva, The Unforgiving Glacier''': This continent is snow and ice themed, with technological domes built by Ramuh's inhabitants allowing those not accustomed to the cold to live there. Locals tend to live like a mix of vikings and World War 1 Russians, with rudimentary technology. Raiders, ice monsters, warlords and barbarians are frequent problems there, and until the defeat of Harald Wolf-Lord the '''Shivans''' were xenophobic. They are now forming a unified government, with Ramuh's help.<br />
* '''Ifrit, The Radiant Sands''': The desert continent, a place of sand, heat, lava, more sand, random hellfire out of the ground, and every fire-themed monsters you can think of. The sands of Ifrit hide many ancient ruins and secrets. Here too Ramuh has built domes for the survival of non-locals. The '''Ifriti''' are nomads, living in a single, massive wandering tribe known as the Bonfire. They dislike building things, but do not mind using accomodations built by others during their travels.<br />
* '''Titan, The Sky-Breaking Mountain''': A gigantic mountain with countless underground tunnels, cities, pathways and chambers. Visible from all other continents. The '''Titanic''' are hardy people, either monstrously tall or tiny, with no in-between. Here dwell the countless earth-themed monsters of the setting, giant worms that eat solid rock and creatures that can only exist in total darkness underground.<br />
* '''Leviathan, The Tenebrous Deep''': An endless sea, where the '''Levitani''' dwell. They live on boats, on the rare small isles, and frequently have to deal with pirates, sea serpents, hostile fishlife and other woes of a fantasy ocean. Cities of glass and crystal are not uncommon here, and beneath the ocean are treacherous mazes of it, something ships can sometimes bump into.<br />
* '''Ramuh, The Thundering Plains''': Ramuh is a massive cityscape of magitech and neon lights, powered by an eternal, massive thunderstorm. Lightning and technological beasts sometimes find their ways on the streets, and the sewers are full of nasty creatures. Here money is power. Ramuh is run by the al Cid royal family, its Judge order, and then the countless megacorporations vying for power. But when money is power, even the rule of the al Cids can't be certain. The '''Ramuha''' here live much like you do in modern Earth, but with more technology, more organization, and an almost racially-rooted desire for advancement.<br />
** '''The Murasame Zaibatsu''': Sector 13 is home of the Murasame Zaibatsu, and Souji Murasame's plans all seem to end in him furthering his reach, fortune and power. It is the largest megacorporation and has the monopoly on many magitech products. It even has an active military force, outfitted with only the best magitech.<br />
** '''The al Cids''': The al Cids have ruled Ramuh for a long time, a royal family from ages past. Landon al Cid is the current prince. The Judges act as the ears, eyes and arms of the family, upholding their Law.<br />
* '''Bahamut, The Sky-Given-Form''': Flying cities and castles make up this continent, which isn't really a continent so much as a massive group of flying constructions. Bahamut has no natives, save for the dragons; humans who live there do so under their blessing, erecting Aeries, flying cities of magitech. Only those endlessly loyal to the dragons, or vying to be Dragoons, are permitted in Bahamut.<br />
* '''Odin, The Iron Desolation''': The final plate is one of metal and death. Here, everything or just about is made of sharp jagged metallic edges, and temperatures oscillate between extremes during day and night. Even the wildlife is made of metal. The '''Odynar''' must constantly battle these Nightmare Golems to keep control of their patchwork technological cities, and non-natives require an A-rank dungeon license to even wander the dangerous wilds. It's Australia, except everything is made of metal, and personally hates you.</div></div><br />
<br />
=The Magical Physics of Galianda=<br />
Everything in Galianda is magic. Period. The sun is a divine bird, gravity is really just one massive gravity spell being cast by the world itself, bullets shoot out of guns using fire magic (either raw, or to ignite magical gunpowder), and every atom is held together by magic. The obvious implication here is that anti-magic is a pretty dangerous tool in Galianda, and while it might not explicitly hurt its Elite inhabitants more than anyone else, anti-magic is pretty damn illegal. Magic is typically called Magic/Mana Particles, aka MP. Almost everything that happens in Galianda, from lightning to heat waves to someone building something, can be linked to them somehow.<br />
<br />
=Technology=<br />
Following the core principle that everything is magic, technology is really just a way for people to automate magic. A gun that shoots lightning bolts is really just a slab of metal onto which the pattern of a lightning spell has been etched. Input MP, get effect. Powerful spells like Fire-3 generally can't be etched onto magitech like that without extreme resource investment, but Fire-1 swords, spears and guns can be mass produced effortlessly. The levels of technology in the theme vary by plate: Shiva and Ifrit aren't home to great magitech builders, generally, but Ramuh is a massive futuristic cityscape, and Bahamut is home to countless, flying magitech castles and small cities. <br />
<br />
AIs do not currently exist, and cybernetics are highly experimental. Airships are extremely common, as is modern equipment and power armor, but they by no stretch outclass more traditional technologies like swords. Mognet, aka the Internet, has most of everything and then some you could find in the real world on it, and is accessed through computers, smartphones, tablets or other magitech.<br />
<br />
=Religions & Gods=<br />
A long time ago there existed the Divines, and Chaos. No one is really sure what existed before Galianda, or who created either forces, but the facts afterward are well documented. The Divines gave their lives to seal Chaos in the Core of Galianda, and their bodies became the continents of Galianda, named in their honor. And on those corpse-continents, Humes and other creatures came into being.<br />
<br />
The Second Divines, less powerful gods, were either left behind by the Divines, or created as a result of their deaths. Their true origins are poorly documented, much like the origins of the original Divines and Chaos.<br />
<br />
Religion is varied; some people worship every Divine, while others worship specific ones. Summoners are typically seen as the mouthpieces of the Second Divines, helping spread their word and power. There are countless different churches and ways to worship and honor the Divines, some extreme, some harmless, much like Christianity, but it is extremely rare to find someone who doesn't acknowledge the existence of the mythology given that it's documented truth.<br />
<br />
==Cosmos==<br />
Cosmos, the Creator, is a controversial existence. The Church of Cosma claims she is the creator of Galianda, of magic itself, and that she gave her life to create the universe the world resides in, following a battle with Chaos. Documents mentioning Cosmos date back to the beginnings of Hume history, yet, not a single piece of hard evidence has ever been found to support this lore, and the Divines themselves, in the rare instances of interaction with Humes, have never been able to confirm or deny the facts. The truth may be that only Chaos knows if the mythology is true.<br />
<br />
To those who worship Cosmos, the Divines are essentially angels, the first children of the Creator. Like all other religions, there are good and bad worshippers, those who apply the teachings selflessly, and those who punish those who don't.<br />
<br />
==The Divines==<br />
* '''Odin''':<br />
* '''Ifrit''':<br />
* '''Shiva''':<br />
* '''Bahamut''':<br />
* '''Titan''':<br />
* '''Ramuh''':<br />
* '''Leviathan''':<br />
==The Second Divines==<br />
* '''Raiden''':<br />
* '''Siren''':<br />
* '''Fenrir''':<br />
* '''Phoenix''':<br />
* '''Midgardsormr''':<br />
* '''Whyt''':<br />
* '''Sylph''':<br />
* '''Bismark''':<br />
* '''Diabolos''':<br />
* '''Doomtrain''':<br />
* '''Carbuncle''':<br />
* '''Ragnarok''':<br />
==Other==<br />
* '''Gilgamesh''':<br />
* '''The Dragons''':<br />
<br />
=Chaos, The Enemy=<br />
<br />
=The Races=<br />
All FF:A:C-1 characters are Humes/humans, but what god they are descended from gives them a slight advantage over others.<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''Shivan''': Children of the First Frost have cold resistance and detection, and are physically stronger.<br />
* '''Ifriti''': Children of the First Flame have fire resistance and detection, and are physically faster.<br />
* '''Titanic''': Children of the First Earth are both durable and strong, either giant or tiny, and have awareness of tremors.<br />
* '''Ramuha''': Children of the First Storm can sense changes in ambient air pressure, electricity, or the weather.<br />
* '''Levitani''': Children of the First Flood can sense changes in the sea and ocean, in tidal movements, and in rain.<br />
* '''Odynar''': Children of the First Blade are born with chunks of metal in their bodies, serving as natural armor.</div></div><br />
<br />
=Jobs=<br />
Jobs, or Classes in some Final Fantasy games, are something all who hail from Galianda are born with. Many only have one, but the exceptional (read: player characters) usually have two. Three and more is unheard of. These can be innate or trained, but to change one's Job(s) is a massive undertaking of personal redefinition.<br />
<br />
Jobs available to FF:A:C-1 characters are generally anything you can find in any other Final Fantasy media. From the various Mages (black, white, green, red, time, etc.) to the blends of Warriors and Knights (paladin, berserker, dark knight, sword saint, fencer, etc.), very few are off-limits, and those that require special consideration will be in this section.<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''Sub-Jobs''': Those who have two Jobs have a primary Job and a sub-Job. This sub-Job provides its skillset, but also flavors the primary Job. For example, a Black Mage/Monk is a spellcaster flavored by martial arts, and may cast spells through his fists. However, a Monk/Black Mage is a martial artist flavored by spellcasting, and may have martial arts styles derived from the schools of Black Magic. Note that this is optional, but available if you want to give an extra oomph to your Job combination.<br />
* '''Hybrid Jobs''': The more your Job (or Jobs) can do, the less of a specialist you are. If you're a Red Mage or Sage, you're not as good as either a Black Mage or a White Mage at their jobs. If you're a Sword Saint or Paladin, you're not going to outsword a vanilla Knight on physical prowess alone, you'll need to use your assorted techniques to stay even. In other words, the more you spread your powers, the less they can keep up with someone who didn't in a direct confrontation.<br />
* '''Learning a Job as a non-native''': People not native to Galianda can't just become a Knight, Red Mage or Fencer. They can, however, learn abilities or spells that they are already compatible with, from willing teachers. There is also the possibility of using yourself as a template to create a new Job, allowing you to teach it to others, and flavoring your powers and abilities with a minor Final Fantasy flair. For example, Superman may be able to use himself to create a 'Man of Steel' Job template, and teach people willing to study his strict training how to shoot eye lasers and frost breath.<br />
* '''Applications''': While Jobs were created to empower people to fight Chaos, the primary applications of Jobs nowadays are not all centered on fighting. A Thief makes an excellent cop, a Knight can be a bodyguard or even a mediator, White Mages are doctors and Black Mages might rescue people from hostile environments their magic can counter. And of course, being a criminal is on the table for everyone, as is adventuring and killing monsters for money.<br />
* '''Summoner''' versus '''Caller''': Summoner is not a Job one can just train into. At birth, a Summoner is chosen by up to three Second Divines (see Religions & Gods section) to be a host and vessel. Once they are mature enough to be trained and go to school, a Summoner learns to manifest and Summon avatars of those Second Divines to fight for them. Additionally, Summoners suffer minor damage to their memories whenever they Summon. A Caller, meanwhile, is not actually summoning an avatar of anything, but rather using their own magic to create an image in the likeness of a monster to attack with. They explicitely cannot Call images in the likeness of Divines.<br />
* '''Dragoons''': Dragoons are people who are found worthy by the dragons to carry their legacy. They are trained as agents to watch for the eventual return of the Enemy, following strict codes of conduct which are generally disconnected from the rest of Galianda's laws. In other words, they're kind of like Jedi.<br />
* '''Sword Saints''': A Sword Saint's secondary Job (Sword Saint is always primary) must always be one that relates to swords, and which dictates the type of swordplay the Sword Saint will excel at. Sword Saints are very rare.<br />
* '''Heritors''': Heritors are masters of all weapons, but cannot learn skills. Instead, they absorb skills from weapons that belonged to significant figures in history. Alexander Academy has a number of those weapons kept for the rare few Heritors that pop up.<br />
* '''Judges''': Judges uphold the Laws of Galianda and the al Cids, capital L, and so require thorough understanding of the setting in order to apply for. They are not more powerful, they just need a better understanding of the theme than most Jobs.</div></div><br />
<br />
=School Life=<br />
* '''Grades''':<br />
* '''Graduation''': Sometime in May 2016, students in their final year will be graduating from the high school grades of Alexander Academy and into the college and university courses, or work.<br />
* '''Dungeon Licenses''': In order to graduate from Alexander Academy, students are required to eventually obtain their B-rank dungeon licenses. These licenses are pretty much authorizations to go to places that have been marked dangerous, in order: E, D, C, B, A, S and SS. Characters are not required to wait for qualification scenes to be GMed, and may claim to be whatever rank makes sense for them, but if you offscreen your rank, don't flaunt it at other people to belittle them.<br />
* '''Life After High School''': Though Alexander Academy is primarily a high school, once students graduate from it, it offers a high amount of additional classes, work opportunities and reasons to stay at the academy for years to come, essentially equivalent to college and university, except for Final Fantasy characters and Jobs. (For example, a graduated White Mage might continue attending classes to further and further specialize himself in his craft and become a top-notch medical expert. Or he might just go find a job, and only attend college-level classes part-time.)<br />
* '''Field Trips''': Alexander Academy is extremely interested in running field trips to other worlds. This is an opportunity for people to show off a part of their theme to the cast, or for the cast to request to visit another theme that seems like it could be interesting to run a trip in.<br />
* '''Clubs''': Many, many clubs exist at the academy. If in doubt, feel free to make one up.<br />
** '''The Light Warriors''':<br />
<br />
=Important NPCs=<br />
<br />
=Protagonists & Antagonists=<br />
* '''The Light Warriors''':<br />
* '''The Students''':<br />
* '''The al Cids''':<br />
* '''Ground Zero''':<br />
* '''The Murasame Zaibatsu''':<br />
* '''Chaos''':<br />
* '''Monsters''':<br />
* '''Other''':<br />
<br />
=GMing & You=<br />
There is a LOT one can GM in this theme! And you don't really need any special permission either. Unless you want to do something really huge with a major Final Fantasy figure (like trying to GM the WEAPONS, or other similar, named megabosses), you can pretty much do anything you want, and you will almost certainly not be stepping on toes. Because in the end, the plates are so big, that everyone's interpretation of them is probably accurate in SOME part of them.<br />
* School Activities: First off is school life. Parties, games, hanging out, duels, classes, field trips (DEFINITELY these, go bug people with cool themes and ask to field trip in them!), school crossover stuff with other schools, club activities (make clubs up if you want!), assorted competitions... basically, the sky is the limit here.<br />
* Monster Hunting & Jobs: Galianda has a job board! It's a questing hub. People sometimes need protected from monsters while they go places, or they need monster parts for whatever reason. Or their farm is being invaded by mole monsters. Each plate/continent offers a distinct flavor of monsters and locales, and anything you can think of that fits in a fantasy setting probably fits in here somewhere. Random RPG quests are a dime a dozen, giant boss monsters roam the wilds of every plate.<br />
* Chaos Cultists: And if monsters aren't your speed, how about cultists? Chaos' power lives on through its cult, empowering human servants to do horrible, anti-magic things. A grenade from a Chaos cultist might disable the laws of physics in the area hit, it's pretty nasty. And these guys are total douchenozzles, so they should be captured or killed.<br />
* Visiting Places!: The continents and plates are HUGE. There's cool thematic ancient ruins in every single one of them. Or people could visit a crystal city on Leviathan for the sights! Visit the Bonfire on Ifrit and chat the nomads up. This place has so many cool locales to GM and visit you can't actually run out.<br />
<br />
=Cast Power Levels=<br />
Suggested starting levels:<br />
* 30-31: Exceptional students (player characters) of Alexander Academy generally fit here.<br />
* 32: Those who have almost mastered their Jobs, and have or are nearing graduation from school.<br />
Upgrades to grow into:<br />
* 33: The elite, the absolutely exceptional who have acquired massive combat experience, usually off-world.<br />
* 34: The peak of an adventurer, a protagonist at the end of his journey. Might require more than raw talent; a sword like Excalibur, a special Job upgrade, or some other significant plot object.<br />
Restricted:<br />
* 35: Potentially, one or two characters who might become so central to the theme and so active that they find a way to challenge or rival Chaos' power, or become close enough to it to reach this level.<br />
* 36: Chaos. Probably just Chaos.<br />
'''A note on antagonists''': It's possible but not required that major antagonists, especially those who will become Chaos' Fiends, might get away with a slightly higher base PL for the sake of being credible threats. This isn't guaranteed by any stretch but a good story opens the option.</div>Moemurahttp://multiversemush.com/mw/index.php?title=Theme:FFAC-1_Primer&diff=12857Theme:FFAC-1 Primer2016-02-23T02:04:14Z<p>Moemura: /* Cosmos */</p>
<hr />
<div>=Overview=<br />
The world of Galianda is a world with seven magical continents attached to vaguely-defined “Spars” that connect to the mysterious clockwork core of the planet. Its sun is a phoenix. A giant magical bridge stretches across every continent and reaches the moon. It is a modern world of magical technology based on the simple principle that if you put magic in, you get an effect.<br />
<br />
The setting is centered around a giant Anime High School on the Moon for the rich and talented. It uses this school as a window into the rest of the world.<br />
<br />
Only Humes/humans are appable. While species like Moggles, Viera and such might exist, they are usually closer to monsters than people.<br />
<br />
=Current Ongoing/Resolved Plots=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''The Shivan Confederacy (RESOLVED)''': Harald Wolf-Lord, warlord of Shiva, rallied a large amount of xenophobic Shivan warlords under his banner, in response to threats and actions covertly dealt against Shiva by the Murasame Zaibatsu. Reacting violently, Harald declared war on the whole of Ramuh, thinking them and their Multiversal allies the real source of the problems. Unwilling to listen, this culminated a large amount of Alexander Academy's students and their allies in both superfactions scaling Harald Wolf-Lord's tower and killing him, ending the war and the threat of the Shivan Confederacy, while encountering a mysterious figure wielding Gungnir. The Light Warriors were left with evidence of the Murasame Zaibatsu's wrongdoing, and Shiva now has a semi-organized government to prevent this from happening again.<br />
* '''Heretics!''': The Church of Cosma has a sect of extremists dedicated to hunting down those who betray the Church. Kyra Hyral in particular has been branded one such heretic, and on-and-off been the subject of the sect's hunts.<br />
* '''MP Cells''': Through the combined efforts of many Murasame Zaibatsu members, MP Cells, magical batteries, have been developed and are being distributed through the Zaibatsu's monopoly. The Zaibatsu has accumulated significant amounts of political power and money as a result. Kyra Hyral, knowing them to be the cause of the Shivan War, and unwilling to let Souji accumulate more power, founded Ground Zero, a group of freedom fighters aiming to disrupt the Zaibatsu's operations, steal their patents, and make them open-source.<br />
* '''Chaos Cultists''': Cultists that worship The Enemy are always an issue, wielding dangerous anti-magic.<br />
* '''Graduation Is Coming!''': Come May 2016, students in their final year at Alexander Academy will be graduating! Excitement and livelyhood in the school is peaking, even if most of them will likely be coming back the next year for advanced studies.</div></div><br />
<br />
=The World=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''The Core''': The great clockwork core of Galianda. There is no life there, and it is so heavily guarded by sentinels and wards that none may enter, not even its keepers. It is theorized that this is where Chaos lays dormant, sealed by the Divines.<br />
* '''The Great Span''': A magical bridge that allows quick travel to the various areas of Galianda. It has countless access points, and the only Warp Gate of the setting.<br />
* '''Phoenix''': Not a continent/plate proper, but rather the sun. It flies around and roosts in unknown areas of Galianda wherever it likes. This results in highly irregular day/night cycles. Time is generally handled by business operation times that were standardized in Ramuh.<br />
* '''Chocobo''': Also not a continent/plate, but rather the moon. Chocobo is neutral grounds, where Alexander Academy exists. It only became accessible a few hundred years ago, and was named after the first lifeform ever created by the gods.<br />
** '''Alexander Academy''': The school where students from all continents train to master their Jobs. It is for the rich and the talented, though there are other ways in. If you're attending, you're probably not a nobody. It is strictly neutral grounds, and non-theme people can attend or even teach there.<br />
* '''Shiva, The Unforgiving Glacier''': This continent is snow and ice themed, with technological domes built by Ramuh's inhabitants allowing those not accustomed to the cold to live there. Locals tend to live like a mix of vikings and World War 1 Russians, with rudimentary technology. Raiders, ice monsters, warlords and barbarians are frequent problems there, and until the defeat of Harald Wolf-Lord the '''Shivans''' were xenophobic. They are now forming a unified government, with Ramuh's help.<br />
* '''Ifrit, The Radiant Sands''': The desert continent, a place of sand, heat, lava, more sand, random hellfire out of the ground, and every fire-themed monsters you can think of. The sands of Ifrit hide many ancient ruins and secrets. Here too Ramuh has built domes for the survival of non-locals. The '''Ifriti''' are nomads, living in a single, massive wandering tribe known as the Bonfire. They dislike building things, but do not mind using accomodations built by others during their travels.<br />
* '''Titan, The Sky-Breaking Mountain''': A gigantic mountain with countless underground tunnels, cities, pathways and chambers. Visible from all other continents. The '''Titanic''' are hardy people, either monstrously tall or tiny, with no in-between. Here dwell the countless earth-themed monsters of the setting, giant worms that eat solid rock and creatures that can only exist in total darkness underground.<br />
* '''Leviathan, The Tenebrous Deep''': An endless sea, where the '''Levitani''' dwell. They live on boats, on the rare small isles, and frequently have to deal with pirates, sea serpents, hostile fishlife and other woes of a fantasy ocean. Cities of glass and crystal are not uncommon here, and beneath the ocean are treacherous mazes of it, something ships can sometimes bump into.<br />
* '''Ramuh, The Thundering Plains''': Ramuh is a massive cityscape of magitech and neon lights, powered by an eternal, massive thunderstorm. Lightning and technological beasts sometimes find their ways on the streets, and the sewers are full of nasty creatures. Here money is power. Ramuh is run by the al Cid royal family, its Judge order, and then the countless megacorporations vying for power. But when money is power, even the rule of the al Cids can't be certain. The '''Ramuha''' here live much like you do in modern Earth, but with more technology, more organization, and an almost racially-rooted desire for advancement.<br />
** '''The Murasame Zaibatsu''': Sector 13 is home of the Murasame Zaibatsu, and Souji Murasame's plans all seem to end in him furthering his reach, fortune and power. It is the largest megacorporation and has the monopoly on many magitech products. It even has an active military force, outfitted with only the best magitech.<br />
** '''The al Cids''': The al Cids have ruled Ramuh for a long time, a royal family from ages past. Landon al Cid is the current prince. The Judges act as the ears, eyes and arms of the family, upholding their Law.<br />
* '''Bahamut, The Sky-Given-Form''': Flying cities and castles make up this continent, which isn't really a continent so much as a massive group of flying constructions. Bahamut has no natives, save for the dragons; humans who live there do so under their blessing, erecting Aeries, flying cities of magitech. Only those endlessly loyal to the dragons, or vying to be Dragoons, are permitted in Bahamut.<br />
* '''Odin, The Iron Desolation''': The final plate is one of metal and death. Here, everything or just about is made of sharp jagged metallic edges, and temperatures oscillate between extremes during day and night. Even the wildlife is made of metal. The '''Odynar''' must constantly battle these Nightmare Golems to keep control of their patchwork technological cities, and non-natives require an A-rank dungeon license to even wander the dangerous wilds. It's Australia, except everything is made of metal, and personally hates you.</div></div><br />
<br />
=The Magical Physics of Galianda=<br />
Everything in Galianda is magic. Period. The sun is a divine bird, gravity is really just one massive gravity spell being cast by the world itself, bullets shoot out of guns using fire magic (either raw, or to ignite magical gunpowder), and every atom is held together by magic. The obvious implication here is that anti-magic is a pretty dangerous tool in Galianda, and while it might not explicitly hurt its Elite inhabitants more than anyone else, anti-magic is pretty damn illegal. Magic is typically called Magic/Mana Particles, aka MP. Almost everything that happens in Galianda, from lightning to heat waves to someone building something, can be linked to them somehow.<br />
<br />
=Technology=<br />
Following the core principle that everything is magic, technology is really just a way for people to automate magic. A gun that shoots lightning bolts is really just a slab of metal onto which the pattern of a lightning spell has been etched. Input MP, get effect. Powerful spells like Fire-3 generally can't be etched onto magitech like that without extreme resource investment, but Fire-1 swords, spears and guns can be mass produced effortlessly. The levels of technology in the theme vary by plate: Shiva and Ifrit aren't home to great magitech builders, generally, but Ramuh is a massive futuristic cityscape, and Bahamut is home to countless, flying magitech castles and small cities. <br />
<br />
AIs do not currently exist, and cybernetics are highly experimental. Airships are extremely common, as is modern equipment and power armor, but they by no stretch outclass more traditional technologies like swords. Mognet, aka the Internet, has most of everything and then some you could find in the real world on it, and is accessed through computers, smartphones, tablets or other magitech.<br />
<br />
=Religions & Gods=<br />
==Cosmos==<br />
Cosmos, the Creator, is a controversial existence. The Church of Cosma claims she is the creator of Galianda, of magic itself, and that she gave her life to create the universe the world resides in, following a battle with Chaos. Yet, not a single piece of evidence has ever been found to support this lore, and the Divines themselves, in the rare instances of interaction with Humes, have never been able to confirm or deny the facts. The truth may be that only Chaos knows if the mythology is true.<br />
<br />
To those who worship Cosmos, the Divines are essentially angels, the first children of the Creator. Like all other religions, there are good and bad worshippers, those who apply the teachings selflessly, and those who punish those who don't.<br />
<br />
==The Divines==<br />
* '''Odin''':<br />
* '''Ifrit''':<br />
* '''Shiva''':<br />
* '''Bahamut''':<br />
* '''Titan''':<br />
* '''Ramuh''':<br />
* '''Leviathan''':<br />
==The Second Divines==<br />
* '''Raiden''':<br />
* '''Siren''':<br />
* '''Fenrir''':<br />
* '''Phoenix''':<br />
* '''Midgardsormr''':<br />
* '''Whyt''':<br />
* '''Sylph''':<br />
* '''Bismark''':<br />
* '''Diabolos''':<br />
* '''Doomtrain''':<br />
* '''Carbuncle''':<br />
* '''Ragnarok''':<br />
==Other==<br />
* '''Gilgamesh''':<br />
* '''The Dragons''':<br />
<br />
=Chaos, The Enemy=<br />
<br />
=The Races=<br />
All FF:A:C-1 characters are Humes/humans, but what god they are descended from gives them a slight advantage over others.<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''Shivan''': Children of the First Frost have cold resistance and detection, and are physically stronger.<br />
* '''Ifriti''': Children of the First Flame have fire resistance and detection, and are physically faster.<br />
* '''Titanic''': Children of the First Earth are both durable and strong, either giant or tiny, and have awareness of tremors.<br />
* '''Ramuha''': Children of the First Storm can sense changes in ambient air pressure, electricity, or the weather.<br />
* '''Levitani''': Children of the First Flood can sense changes in the sea and ocean, in tidal movements, and in rain.<br />
* '''Odynar''': Children of the First Blade are born with chunks of metal in their bodies, serving as natural armor.</div></div><br />
<br />
=Jobs=<br />
Jobs, or Classes in some Final Fantasy games, are something all who hail from Galianda are born with. Many only have one, but the exceptional (read: player characters) usually have two. Three and more is unheard of. These can be innate or trained, but to change one's Job(s) is a massive undertaking of personal redefinition.<br />
<br />
Jobs available to FF:A:C-1 characters are generally anything you can find in any other Final Fantasy media. From the various Mages (black, white, green, red, time, etc.) to the blends of Warriors and Knights (paladin, berserker, dark knight, sword saint, fencer, etc.), very few are off-limits, and those that require special consideration will be in this section.<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''Sub-Jobs''': Those who have two Jobs have a primary Job and a sub-Job. This sub-Job provides its skillset, but also flavors the primary Job. For example, a Black Mage/Monk is a spellcaster flavored by martial arts, and may cast spells through his fists. However, a Monk/Black Mage is a martial artist flavored by spellcasting, and may have martial arts styles derived from the schools of Black Magic. Note that this is optional, but available if you want to give an extra oomph to your Job combination.<br />
* '''Hybrid Jobs''': The more your Job (or Jobs) can do, the less of a specialist you are. If you're a Red Mage or Sage, you're not as good as either a Black Mage or a White Mage at their jobs. If you're a Sword Saint or Paladin, you're not going to outsword a vanilla Knight on physical prowess alone, you'll need to use your assorted techniques to stay even. In other words, the more you spread your powers, the less they can keep up with someone who didn't in a direct confrontation.<br />
* '''Learning a Job as a non-native''': People not native to Galianda can't just become a Knight, Red Mage or Fencer. They can, however, learn abilities or spells that they are already compatible with, from willing teachers. There is also the possibility of using yourself as a template to create a new Job, allowing you to teach it to others, and flavoring your powers and abilities with a minor Final Fantasy flair. For example, Superman may be able to use himself to create a 'Man of Steel' Job template, and teach people willing to study his strict training how to shoot eye lasers and frost breath.<br />
* '''Applications''': While Jobs were created to empower people to fight Chaos, the primary applications of Jobs nowadays are not all centered on fighting. A Thief makes an excellent cop, a Knight can be a bodyguard or even a mediator, White Mages are doctors and Black Mages might rescue people from hostile environments their magic can counter. And of course, being a criminal is on the table for everyone, as is adventuring and killing monsters for money.<br />
* '''Summoner''' versus '''Caller''': Summoner is not a Job one can just train into. At birth, a Summoner is chosen by up to three Second Divines (see Religions & Gods section) to be a host and vessel. Once they are mature enough to be trained and go to school, a Summoner learns to manifest and Summon avatars of those Second Divines to fight for them. Additionally, Summoners suffer minor damage to their memories whenever they Summon. A Caller, meanwhile, is not actually summoning an avatar of anything, but rather using their own magic to create an image in the likeness of a monster to attack with. They explicitely cannot Call images in the likeness of Divines.<br />
* '''Dragoons''': Dragoons are people who are found worthy by the dragons to carry their legacy. They are trained as agents to watch for the eventual return of the Enemy, following strict codes of conduct which are generally disconnected from the rest of Galianda's laws. In other words, they're kind of like Jedi.<br />
* '''Sword Saints''': A Sword Saint's secondary Job (Sword Saint is always primary) must always be one that relates to swords, and which dictates the type of swordplay the Sword Saint will excel at. Sword Saints are very rare.<br />
* '''Heritors''': Heritors are masters of all weapons, but cannot learn skills. Instead, they absorb skills from weapons that belonged to significant figures in history. Alexander Academy has a number of those weapons kept for the rare few Heritors that pop up.<br />
* '''Judges''': Judges uphold the Laws of Galianda and the al Cids, capital L, and so require thorough understanding of the setting in order to apply for. They are not more powerful, they just need a better understanding of the theme than most Jobs.</div></div><br />
<br />
=School Life=<br />
* '''Grades''':<br />
* '''Graduation''': Sometime in May 2016, students in their final year will be graduating from the high school grades of Alexander Academy and into the college and university courses, or work.<br />
* '''Dungeon Licenses''': In order to graduate from Alexander Academy, students are required to eventually obtain their B-rank dungeon licenses. These licenses are pretty much authorizations to go to places that have been marked dangerous, in order: E, D, C, B, A, S and SS. Characters are not required to wait for qualification scenes to be GMed, and may claim to be whatever rank makes sense for them, but if you offscreen your rank, don't flaunt it at other people to belittle them.<br />
* '''Life After High School''': Though Alexander Academy is primarily a high school, once students graduate from it, it offers a high amount of additional classes, work opportunities and reasons to stay at the academy for years to come, essentially equivalent to college and university, except for Final Fantasy characters and Jobs. (For example, a graduated White Mage might continue attending classes to further and further specialize himself in his craft and become a top-notch medical expert. Or he might just go find a job, and only attend college-level classes part-time.)<br />
* '''Field Trips''': Alexander Academy is extremely interested in running field trips to other worlds. This is an opportunity for people to show off a part of their theme to the cast, or for the cast to request to visit another theme that seems like it could be interesting to run a trip in.<br />
* '''Clubs''': Many, many clubs exist at the academy. If in doubt, feel free to make one up.<br />
** '''The Light Warriors''':<br />
<br />
=Important NPCs=<br />
<br />
=Protagonists & Antagonists=<br />
* '''The Light Warriors''':<br />
* '''The Students''':<br />
* '''The al Cids''':<br />
* '''Ground Zero''':<br />
* '''The Murasame Zaibatsu''':<br />
* '''Chaos''':<br />
* '''Monsters''':<br />
* '''Other''':<br />
<br />
=GMing & You=<br />
There is a LOT one can GM in this theme! And you don't really need any special permission either. Unless you want to do something really huge with a major Final Fantasy figure (like trying to GM the WEAPONS, or other similar, named megabosses), you can pretty much do anything you want, and you will almost certainly not be stepping on toes. Because in the end, the plates are so big, that everyone's interpretation of them is probably accurate in SOME part of them.<br />
* School Activities: First off is school life. Parties, games, hanging out, duels, classes, field trips (DEFINITELY these, go bug people with cool themes and ask to field trip in them!), school crossover stuff with other schools, club activities (make clubs up if you want!), assorted competitions... basically, the sky is the limit here.<br />
* Monster Hunting & Jobs: Galianda has a job board! It's a questing hub. People sometimes need protected from monsters while they go places, or they need monster parts for whatever reason. Or their farm is being invaded by mole monsters. Each plate/continent offers a distinct flavor of monsters and locales, and anything you can think of that fits in a fantasy setting probably fits in here somewhere. Random RPG quests are a dime a dozen, giant boss monsters roam the wilds of every plate.<br />
* Chaos Cultists: And if monsters aren't your speed, how about cultists? Chaos' power lives on through its cult, empowering human servants to do horrible, anti-magic things. A grenade from a Chaos cultist might disable the laws of physics in the area hit, it's pretty nasty. And these guys are total douchenozzles, so they should be captured or killed.<br />
* Visiting Places!: The continents and plates are HUGE. There's cool thematic ancient ruins in every single one of them. Or people could visit a crystal city on Leviathan for the sights! Visit the Bonfire on Ifrit and chat the nomads up. This place has so many cool locales to GM and visit you can't actually run out.<br />
<br />
=Cast Power Levels=<br />
Suggested starting levels:<br />
* 30-31: Exceptional students (player characters) of Alexander Academy generally fit here.<br />
* 32: Those who have almost mastered their Jobs, and have or are nearing graduation from school.<br />
Upgrades to grow into:<br />
* 33: The elite, the absolutely exceptional who have acquired massive combat experience, usually off-world.<br />
* 34: The peak of an adventurer, a protagonist at the end of his journey. Might require more than raw talent; a sword like Excalibur, a special Job upgrade, or some other significant plot object.<br />
Restricted:<br />
* 35: Potentially, one or two characters who might become so central to the theme and so active that they find a way to challenge or rival Chaos' power, or become close enough to it to reach this level.<br />
* 36: Chaos. Probably just Chaos.<br />
'''A note on antagonists''': It's possible but not required that major antagonists, especially those who will become Chaos' Fiends, might get away with a slightly higher base PL for the sake of being credible threats. This isn't guaranteed by any stretch but a good story opens the option.</div>Moemurahttp://multiversemush.com/mw/index.php?title=Theme:FFAC-1_Primer&diff=12856Theme:FFAC-1 Primer2016-02-23T01:58:27Z<p>Moemura: /* Current Ongoing/Resolved Plots */</p>
<hr />
<div>=Overview=<br />
The world of Galianda is a world with seven magical continents attached to vaguely-defined “Spars” that connect to the mysterious clockwork core of the planet. Its sun is a phoenix. A giant magical bridge stretches across every continent and reaches the moon. It is a modern world of magical technology based on the simple principle that if you put magic in, you get an effect.<br />
<br />
The setting is centered around a giant Anime High School on the Moon for the rich and talented. It uses this school as a window into the rest of the world.<br />
<br />
Only Humes/humans are appable. While species like Moggles, Viera and such might exist, they are usually closer to monsters than people.<br />
<br />
=Current Ongoing/Resolved Plots=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''The Shivan Confederacy (RESOLVED)''': Harald Wolf-Lord, warlord of Shiva, rallied a large amount of xenophobic Shivan warlords under his banner, in response to threats and actions covertly dealt against Shiva by the Murasame Zaibatsu. Reacting violently, Harald declared war on the whole of Ramuh, thinking them and their Multiversal allies the real source of the problems. Unwilling to listen, this culminated a large amount of Alexander Academy's students and their allies in both superfactions scaling Harald Wolf-Lord's tower and killing him, ending the war and the threat of the Shivan Confederacy, while encountering a mysterious figure wielding Gungnir. The Light Warriors were left with evidence of the Murasame Zaibatsu's wrongdoing, and Shiva now has a semi-organized government to prevent this from happening again.<br />
* '''Heretics!''': The Church of Cosma has a sect of extremists dedicated to hunting down those who betray the Church. Kyra Hyral in particular has been branded one such heretic, and on-and-off been the subject of the sect's hunts.<br />
* '''MP Cells''': Through the combined efforts of many Murasame Zaibatsu members, MP Cells, magical batteries, have been developed and are being distributed through the Zaibatsu's monopoly. The Zaibatsu has accumulated significant amounts of political power and money as a result. Kyra Hyral, knowing them to be the cause of the Shivan War, and unwilling to let Souji accumulate more power, founded Ground Zero, a group of freedom fighters aiming to disrupt the Zaibatsu's operations, steal their patents, and make them open-source.<br />
* '''Chaos Cultists''': Cultists that worship The Enemy are always an issue, wielding dangerous anti-magic.<br />
* '''Graduation Is Coming!''': Come May 2016, students in their final year at Alexander Academy will be graduating! Excitement and livelyhood in the school is peaking, even if most of them will likely be coming back the next year for advanced studies.</div></div><br />
<br />
=The World=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''The Core''': The great clockwork core of Galianda. There is no life there, and it is so heavily guarded by sentinels and wards that none may enter, not even its keepers. It is theorized that this is where Chaos lays dormant, sealed by the Divines.<br />
* '''The Great Span''': A magical bridge that allows quick travel to the various areas of Galianda. It has countless access points, and the only Warp Gate of the setting.<br />
* '''Phoenix''': Not a continent/plate proper, but rather the sun. It flies around and roosts in unknown areas of Galianda wherever it likes. This results in highly irregular day/night cycles. Time is generally handled by business operation times that were standardized in Ramuh.<br />
* '''Chocobo''': Also not a continent/plate, but rather the moon. Chocobo is neutral grounds, where Alexander Academy exists. It only became accessible a few hundred years ago, and was named after the first lifeform ever created by the gods.<br />
** '''Alexander Academy''': The school where students from all continents train to master their Jobs. It is for the rich and the talented, though there are other ways in. If you're attending, you're probably not a nobody. It is strictly neutral grounds, and non-theme people can attend or even teach there.<br />
* '''Shiva, The Unforgiving Glacier''': This continent is snow and ice themed, with technological domes built by Ramuh's inhabitants allowing those not accustomed to the cold to live there. Locals tend to live like a mix of vikings and World War 1 Russians, with rudimentary technology. Raiders, ice monsters, warlords and barbarians are frequent problems there, and until the defeat of Harald Wolf-Lord the '''Shivans''' were xenophobic. They are now forming a unified government, with Ramuh's help.<br />
* '''Ifrit, The Radiant Sands''': The desert continent, a place of sand, heat, lava, more sand, random hellfire out of the ground, and every fire-themed monsters you can think of. The sands of Ifrit hide many ancient ruins and secrets. Here too Ramuh has built domes for the survival of non-locals. The '''Ifriti''' are nomads, living in a single, massive wandering tribe known as the Bonfire. They dislike building things, but do not mind using accomodations built by others during their travels.<br />
* '''Titan, The Sky-Breaking Mountain''': A gigantic mountain with countless underground tunnels, cities, pathways and chambers. Visible from all other continents. The '''Titanic''' are hardy people, either monstrously tall or tiny, with no in-between. Here dwell the countless earth-themed monsters of the setting, giant worms that eat solid rock and creatures that can only exist in total darkness underground.<br />
* '''Leviathan, The Tenebrous Deep''': An endless sea, where the '''Levitani''' dwell. They live on boats, on the rare small isles, and frequently have to deal with pirates, sea serpents, hostile fishlife and other woes of a fantasy ocean. Cities of glass and crystal are not uncommon here, and beneath the ocean are treacherous mazes of it, something ships can sometimes bump into.<br />
* '''Ramuh, The Thundering Plains''': Ramuh is a massive cityscape of magitech and neon lights, powered by an eternal, massive thunderstorm. Lightning and technological beasts sometimes find their ways on the streets, and the sewers are full of nasty creatures. Here money is power. Ramuh is run by the al Cid royal family, its Judge order, and then the countless megacorporations vying for power. But when money is power, even the rule of the al Cids can't be certain. The '''Ramuha''' here live much like you do in modern Earth, but with more technology, more organization, and an almost racially-rooted desire for advancement.<br />
** '''The Murasame Zaibatsu''': Sector 13 is home of the Murasame Zaibatsu, and Souji Murasame's plans all seem to end in him furthering his reach, fortune and power. It is the largest megacorporation and has the monopoly on many magitech products. It even has an active military force, outfitted with only the best magitech.<br />
** '''The al Cids''': The al Cids have ruled Ramuh for a long time, a royal family from ages past. Landon al Cid is the current prince. The Judges act as the ears, eyes and arms of the family, upholding their Law.<br />
* '''Bahamut, The Sky-Given-Form''': Flying cities and castles make up this continent, which isn't really a continent so much as a massive group of flying constructions. Bahamut has no natives, save for the dragons; humans who live there do so under their blessing, erecting Aeries, flying cities of magitech. Only those endlessly loyal to the dragons, or vying to be Dragoons, are permitted in Bahamut.<br />
* '''Odin, The Iron Desolation''': The final plate is one of metal and death. Here, everything or just about is made of sharp jagged metallic edges, and temperatures oscillate between extremes during day and night. Even the wildlife is made of metal. The '''Odynar''' must constantly battle these Nightmare Golems to keep control of their patchwork technological cities, and non-natives require an A-rank dungeon license to even wander the dangerous wilds. It's Australia, except everything is made of metal, and personally hates you.</div></div><br />
<br />
=The Magical Physics of Galianda=<br />
Everything in Galianda is magic. Period. The sun is a divine bird, gravity is really just one massive gravity spell being cast by the world itself, bullets shoot out of guns using fire magic (either raw, or to ignite magical gunpowder), and every atom is held together by magic. The obvious implication here is that anti-magic is a pretty dangerous tool in Galianda, and while it might not explicitly hurt its Elite inhabitants more than anyone else, anti-magic is pretty damn illegal. Magic is typically called Magic/Mana Particles, aka MP. Almost everything that happens in Galianda, from lightning to heat waves to someone building something, can be linked to them somehow.<br />
<br />
=Technology=<br />
Following the core principle that everything is magic, technology is really just a way for people to automate magic. A gun that shoots lightning bolts is really just a slab of metal onto which the pattern of a lightning spell has been etched. Input MP, get effect. Powerful spells like Fire-3 generally can't be etched onto magitech like that without extreme resource investment, but Fire-1 swords, spears and guns can be mass produced effortlessly. The levels of technology in the theme vary by plate: Shiva and Ifrit aren't home to great magitech builders, generally, but Ramuh is a massive futuristic cityscape, and Bahamut is home to countless, flying magitech castles and small cities. <br />
<br />
AIs do not currently exist, and cybernetics are highly experimental. Airships are extremely common, as is modern equipment and power armor, but they by no stretch outclass more traditional technologies like swords. Mognet, aka the Internet, has most of everything and then some you could find in the real world on it, and is accessed through computers, smartphones, tablets or other magitech.<br />
<br />
=Religions & Gods=<br />
==Cosmos==<br />
==The Divines==<br />
* '''Odin''':<br />
* '''Ifrit''':<br />
* '''Shiva''':<br />
* '''Bahamut''':<br />
* '''Titan''':<br />
* '''Ramuh''':<br />
* '''Leviathan''':<br />
==The Second Divines==<br />
* '''Raiden''':<br />
* '''Siren''':<br />
* '''Fenrir''':<br />
* '''Phoenix''':<br />
* '''Midgardsormr''':<br />
* '''Whyt''':<br />
* '''Sylph''':<br />
* '''Bismark''':<br />
* '''Diabolos''':<br />
* '''Doomtrain''':<br />
* '''Carbuncle''':<br />
* '''Ragnarok''':<br />
==Other==<br />
* '''Gilgamesh''':<br />
* '''The Dragons''':<br />
<br />
=Chaos, The Enemy=<br />
<br />
=The Races=<br />
All FF:A:C-1 characters are Humes/humans, but what god they are descended from gives them a slight advantage over others.<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''Shivan''': Children of the First Frost have cold resistance and detection, and are physically stronger.<br />
* '''Ifriti''': Children of the First Flame have fire resistance and detection, and are physically faster.<br />
* '''Titanic''': Children of the First Earth are both durable and strong, either giant or tiny, and have awareness of tremors.<br />
* '''Ramuha''': Children of the First Storm can sense changes in ambient air pressure, electricity, or the weather.<br />
* '''Levitani''': Children of the First Flood can sense changes in the sea and ocean, in tidal movements, and in rain.<br />
* '''Odynar''': Children of the First Blade are born with chunks of metal in their bodies, serving as natural armor.</div></div><br />
<br />
=Jobs=<br />
Jobs, or Classes in some Final Fantasy games, are something all who hail from Galianda are born with. Many only have one, but the exceptional (read: player characters) usually have two. Three and more is unheard of. These can be innate or trained, but to change one's Job(s) is a massive undertaking of personal redefinition.<br />
<br />
Jobs available to FF:A:C-1 characters are generally anything you can find in any other Final Fantasy media. From the various Mages (black, white, green, red, time, etc.) to the blends of Warriors and Knights (paladin, berserker, dark knight, sword saint, fencer, etc.), very few are off-limits, and those that require special consideration will be in this section.<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''Sub-Jobs''': Those who have two Jobs have a primary Job and a sub-Job. This sub-Job provides its skillset, but also flavors the primary Job. For example, a Black Mage/Monk is a spellcaster flavored by martial arts, and may cast spells through his fists. However, a Monk/Black Mage is a martial artist flavored by spellcasting, and may have martial arts styles derived from the schools of Black Magic. Note that this is optional, but available if you want to give an extra oomph to your Job combination.<br />
* '''Hybrid Jobs''': The more your Job (or Jobs) can do, the less of a specialist you are. If you're a Red Mage or Sage, you're not as good as either a Black Mage or a White Mage at their jobs. If you're a Sword Saint or Paladin, you're not going to outsword a vanilla Knight on physical prowess alone, you'll need to use your assorted techniques to stay even. In other words, the more you spread your powers, the less they can keep up with someone who didn't in a direct confrontation.<br />
* '''Learning a Job as a non-native''': People not native to Galianda can't just become a Knight, Red Mage or Fencer. They can, however, learn abilities or spells that they are already compatible with, from willing teachers. There is also the possibility of using yourself as a template to create a new Job, allowing you to teach it to others, and flavoring your powers and abilities with a minor Final Fantasy flair. For example, Superman may be able to use himself to create a 'Man of Steel' Job template, and teach people willing to study his strict training how to shoot eye lasers and frost breath.<br />
* '''Applications''': While Jobs were created to empower people to fight Chaos, the primary applications of Jobs nowadays are not all centered on fighting. A Thief makes an excellent cop, a Knight can be a bodyguard or even a mediator, White Mages are doctors and Black Mages might rescue people from hostile environments their magic can counter. And of course, being a criminal is on the table for everyone, as is adventuring and killing monsters for money.<br />
* '''Summoner''' versus '''Caller''': Summoner is not a Job one can just train into. At birth, a Summoner is chosen by up to three Second Divines (see Religions & Gods section) to be a host and vessel. Once they are mature enough to be trained and go to school, a Summoner learns to manifest and Summon avatars of those Second Divines to fight for them. Additionally, Summoners suffer minor damage to their memories whenever they Summon. A Caller, meanwhile, is not actually summoning an avatar of anything, but rather using their own magic to create an image in the likeness of a monster to attack with. They explicitely cannot Call images in the likeness of Divines.<br />
* '''Dragoons''': Dragoons are people who are found worthy by the dragons to carry their legacy. They are trained as agents to watch for the eventual return of the Enemy, following strict codes of conduct which are generally disconnected from the rest of Galianda's laws. In other words, they're kind of like Jedi.<br />
* '''Sword Saints''': A Sword Saint's secondary Job (Sword Saint is always primary) must always be one that relates to swords, and which dictates the type of swordplay the Sword Saint will excel at. Sword Saints are very rare.<br />
* '''Heritors''': Heritors are masters of all weapons, but cannot learn skills. Instead, they absorb skills from weapons that belonged to significant figures in history. Alexander Academy has a number of those weapons kept for the rare few Heritors that pop up.<br />
* '''Judges''': Judges uphold the Laws of Galianda and the al Cids, capital L, and so require thorough understanding of the setting in order to apply for. They are not more powerful, they just need a better understanding of the theme than most Jobs.</div></div><br />
<br />
=School Life=<br />
* '''Grades''':<br />
* '''Graduation''': Sometime in May 2016, students in their final year will be graduating from the high school grades of Alexander Academy and into the college and university courses, or work.<br />
* '''Dungeon Licenses''': In order to graduate from Alexander Academy, students are required to eventually obtain their B-rank dungeon licenses. These licenses are pretty much authorizations to go to places that have been marked dangerous, in order: E, D, C, B, A, S and SS. Characters are not required to wait for qualification scenes to be GMed, and may claim to be whatever rank makes sense for them, but if you offscreen your rank, don't flaunt it at other people to belittle them.<br />
* '''Life After High School''': Though Alexander Academy is primarily a high school, once students graduate from it, it offers a high amount of additional classes, work opportunities and reasons to stay at the academy for years to come, essentially equivalent to college and university, except for Final Fantasy characters and Jobs. (For example, a graduated White Mage might continue attending classes to further and further specialize himself in his craft and become a top-notch medical expert. Or he might just go find a job, and only attend college-level classes part-time.)<br />
* '''Field Trips''': Alexander Academy is extremely interested in running field trips to other worlds. This is an opportunity for people to show off a part of their theme to the cast, or for the cast to request to visit another theme that seems like it could be interesting to run a trip in.<br />
* '''Clubs''': Many, many clubs exist at the academy. If in doubt, feel free to make one up.<br />
** '''The Light Warriors''':<br />
<br />
=Important NPCs=<br />
<br />
=Protagonists & Antagonists=<br />
* '''The Light Warriors''':<br />
* '''The Students''':<br />
* '''The al Cids''':<br />
* '''Ground Zero''':<br />
* '''The Murasame Zaibatsu''':<br />
* '''Chaos''':<br />
* '''Monsters''':<br />
* '''Other''':<br />
<br />
=GMing & You=<br />
There is a LOT one can GM in this theme! And you don't really need any special permission either. Unless you want to do something really huge with a major Final Fantasy figure (like trying to GM the WEAPONS, or other similar, named megabosses), you can pretty much do anything you want, and you will almost certainly not be stepping on toes. Because in the end, the plates are so big, that everyone's interpretation of them is probably accurate in SOME part of them.<br />
* School Activities: First off is school life. Parties, games, hanging out, duels, classes, field trips (DEFINITELY these, go bug people with cool themes and ask to field trip in them!), school crossover stuff with other schools, club activities (make clubs up if you want!), assorted competitions... basically, the sky is the limit here.<br />
* Monster Hunting & Jobs: Galianda has a job board! It's a questing hub. People sometimes need protected from monsters while they go places, or they need monster parts for whatever reason. Or their farm is being invaded by mole monsters. Each plate/continent offers a distinct flavor of monsters and locales, and anything you can think of that fits in a fantasy setting probably fits in here somewhere. Random RPG quests are a dime a dozen, giant boss monsters roam the wilds of every plate.<br />
* Chaos Cultists: And if monsters aren't your speed, how about cultists? Chaos' power lives on through its cult, empowering human servants to do horrible, anti-magic things. A grenade from a Chaos cultist might disable the laws of physics in the area hit, it's pretty nasty. And these guys are total douchenozzles, so they should be captured or killed.<br />
* Visiting Places!: The continents and plates are HUGE. There's cool thematic ancient ruins in every single one of them. Or people could visit a crystal city on Leviathan for the sights! Visit the Bonfire on Ifrit and chat the nomads up. This place has so many cool locales to GM and visit you can't actually run out.<br />
<br />
=Cast Power Levels=<br />
Suggested starting levels:<br />
* 30-31: Exceptional students (player characters) of Alexander Academy generally fit here.<br />
* 32: Those who have almost mastered their Jobs, and have or are nearing graduation from school.<br />
Upgrades to grow into:<br />
* 33: The elite, the absolutely exceptional who have acquired massive combat experience, usually off-world.<br />
* 34: The peak of an adventurer, a protagonist at the end of his journey. Might require more than raw talent; a sword like Excalibur, a special Job upgrade, or some other significant plot object.<br />
Restricted:<br />
* 35: Potentially, one or two characters who might become so central to the theme and so active that they find a way to challenge or rival Chaos' power, or become close enough to it to reach this level.<br />
* 36: Chaos. Probably just Chaos.<br />
'''A note on antagonists''': It's possible but not required that major antagonists, especially those who will become Chaos' Fiends, might get away with a slightly higher base PL for the sake of being credible threats. This isn't guaranteed by any stretch but a good story opens the option.</div>Moemurahttp://multiversemush.com/mw/index.php?title=Theme:FFAC-1_Primer&diff=12854Theme:FFAC-1 Primer2016-02-22T23:30:30Z<p>Moemura: /* Other */</p>
<hr />
<div>=Overview=<br />
The world of Galianda is a world with seven magical continents attached to vaguely-defined “Spars” that connect to the mysterious clockwork core of the planet. Its sun is a phoenix. A giant magical bridge stretches across every continent and reaches the moon. It is a modern world of magical technology based on the simple principle that if you put magic in, you get an effect.<br />
<br />
The setting is centered around a giant Anime High School on the Moon for the rich and talented. It uses this school as a window into the rest of the world.<br />
<br />
Only Humes/humans are appable. While species like Moggles, Viera and such might exist, they are usually closer to monsters than people.<br />
<br />
=Current Ongoing/Resolved Plots=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''The Shivan Confederacy (RESOLVED)''': Harald Wolf-Lord, warlord of Shiva, rallied a large amount of xenophobic Shivan warlords under his banner, in response to threats and actions covertly dealt against Shiva by the Murasame Zaibatsu. Reacting violently, Harald declared war on the whole of Ramuh, thinking them and their Multiversal allies the real source of the problems. Unwilling to listen, this culminated a large amount of Alexander Academy's students and their allies in both superfactions scaling Harald Wolf-Lord's tower and killing him, ending the war and the threat of the Shivan Confederacy, while encountering a mysterious figure wielding Gungnir. The Light Warriors were left with evidence of the Murasame Zaibatsu's wrongdoing, and Shiva now has a semi-organized government to prevent this from happening again.<br />
* '''MP Cells''': Through the combined efforts of many Murasame Zaibatsu members, MP Cells, magical batteries, have been developed and are being distributed through the Zaibatsu's monopoly. The Zaibatsu has accumulated significant amounts of political power and money as a result. Kyra Hyral, knowing them to be the cause of the Shivan War, and unwilling to let Souji accumulate more power, founded Ground Zero, a group of freedom fighters aiming to disrupt the Zaibatsu's operations, steal their patents, and make them open-source.<br />
* '''Chaos Cultists''': Cultists that worship The Enemy are always an issue, wielding dangerous anti-magic.<br />
* '''Graduation Is Coming!''': Come May 2016, students in their final year at Alexander Academy will be graduating! Excitement and livelyhood in the school is peaking, even if most of them will likely be coming back the next year for advanced studies.</div></div><br />
<br />
=The World=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''The Core''': The great clockwork core of Galianda. There is no life there, and it is so heavily guarded by sentinels and wards that none may enter, not even its keepers. It is theorized that this is where Chaos lays dormant, sealed by the Divines.<br />
* '''The Great Span''': A magical bridge that allows quick travel to the various areas of Galianda. It has countless access points, and the only Warp Gate of the setting.<br />
* '''Phoenix''': Not a continent/plate proper, but rather the sun. It flies around and roosts in unknown areas of Galianda wherever it likes. This results in highly irregular day/night cycles. Time is generally handled by business operation times that were standardized in Ramuh.<br />
* '''Chocobo''': Also not a continent/plate, but rather the moon. Chocobo is neutral grounds, where Alexander Academy exists. It only became accessible a few hundred years ago, and was named after the first lifeform ever created by the gods.<br />
** '''Alexander Academy''': The school where students from all continents train to master their Jobs. It is for the rich and the talented, though there are other ways in. If you're attending, you're probably not a nobody. It is strictly neutral grounds, and non-theme people can attend or even teach there.<br />
* '''Shiva, The Unforgiving Glacier''': This continent is snow and ice themed, with technological domes built by Ramuh's inhabitants allowing those not accustomed to the cold to live there. Locals tend to live like a mix of vikings and World War 1 Russians, with rudimentary technology. Raiders, ice monsters, warlords and barbarians are frequent problems there, and until the defeat of Harald Wolf-Lord the '''Shivans''' were xenophobic. They are now forming a unified government, with Ramuh's help.<br />
* '''Ifrit, The Radiant Sands''': The desert continent, a place of sand, heat, lava, more sand, random hellfire out of the ground, and every fire-themed monsters you can think of. The sands of Ifrit hide many ancient ruins and secrets. Here too Ramuh has built domes for the survival of non-locals. The '''Ifriti''' are nomads, living in a single, massive wandering tribe known as the Bonfire. They dislike building things, but do not mind using accomodations built by others during their travels.<br />
* '''Titan, The Sky-Breaking Mountain''': A gigantic mountain with countless underground tunnels, cities, pathways and chambers. Visible from all other continents. The '''Titanic''' are hardy people, either monstrously tall or tiny, with no in-between. Here dwell the countless earth-themed monsters of the setting, giant worms that eat solid rock and creatures that can only exist in total darkness underground.<br />
* '''Leviathan, The Tenebrous Deep''': An endless sea, where the '''Levitani''' dwell. They live on boats, on the rare small isles, and frequently have to deal with pirates, sea serpents, hostile fishlife and other woes of a fantasy ocean. Cities of glass and crystal are not uncommon here, and beneath the ocean are treacherous mazes of it, something ships can sometimes bump into.<br />
* '''Ramuh, The Thundering Plains''': Ramuh is a massive cityscape of magitech and neon lights, powered by an eternal, massive thunderstorm. Lightning and technological beasts sometimes find their ways on the streets, and the sewers are full of nasty creatures. Here money is power. Ramuh is run by the al Cid royal family, its Judge order, and then the countless megacorporations vying for power. But when money is power, even the rule of the al Cids can't be certain. The '''Ramuha''' here live much like you do in modern Earth, but with more technology, more organization, and an almost racially-rooted desire for advancement.<br />
** '''The Murasame Zaibatsu''': Sector 13 is home of the Murasame Zaibatsu, and Souji Murasame's plans all seem to end in him furthering his reach, fortune and power. It is the largest megacorporation and has the monopoly on many magitech products. It even has an active military force, outfitted with only the best magitech.<br />
** '''The al Cids''': The al Cids have ruled Ramuh for a long time, a royal family from ages past. Landon al Cid is the current prince. The Judges act as the ears, eyes and arms of the family, upholding their Law.<br />
* '''Bahamut, The Sky-Given-Form''': Flying cities and castles make up this continent, which isn't really a continent so much as a massive group of flying constructions. Bahamut has no natives, save for the dragons; humans who live there do so under their blessing, erecting Aeries, flying cities of magitech. Only those endlessly loyal to the dragons, or vying to be Dragoons, are permitted in Bahamut.<br />
* '''Odin, The Iron Desolation''': The final plate is one of metal and death. Here, everything or just about is made of sharp jagged metallic edges, and temperatures oscillate between extremes during day and night. Even the wildlife is made of metal. The '''Odynar''' must constantly battle these Nightmare Golems to keep control of their patchwork technological cities, and non-natives require an A-rank dungeon license to even wander the dangerous wilds. It's Australia, except everything is made of metal, and personally hates you.</div></div><br />
<br />
=The Magical Physics of Galianda=<br />
Everything in Galianda is magic. Period. The sun is a divine bird, gravity is really just one massive gravity spell being cast by the world itself, bullets shoot out of guns using fire magic (either raw, or to ignite magical gunpowder), and every atom is held together by magic. The obvious implication here is that anti-magic is a pretty dangerous tool in Galianda, and while it might not explicitly hurt its Elite inhabitants more than anyone else, anti-magic is pretty damn illegal. Magic is typically called Magic/Mana Particles, aka MP. Almost everything that happens in Galianda, from lightning to heat waves to someone building something, can be linked to them somehow.<br />
<br />
=Technology=<br />
Following the core principle that everything is magic, technology is really just a way for people to automate magic. A gun that shoots lightning bolts is really just a slab of metal onto which the pattern of a lightning spell has been etched. Input MP, get effect. Powerful spells like Fire-3 generally can't be etched onto magitech like that without extreme resource investment, but Fire-1 swords, spears and guns can be mass produced effortlessly. The levels of technology in the theme vary by plate: Shiva and Ifrit aren't home to great magitech builders, generally, but Ramuh is a massive futuristic cityscape, and Bahamut is home to countless, flying magitech castles and small cities. <br />
<br />
AIs do not currently exist, and cybernetics are highly experimental. Airships are extremely common, as is modern equipment and power armor, but they by no stretch outclass more traditional technologies like swords. Mognet, aka the Internet, has most of everything and then some you could find in the real world on it, and is accessed through computers, smartphones, tablets or other magitech.<br />
<br />
=Religions & Gods=<br />
==Cosmos==<br />
==The Divines==<br />
* '''Odin''':<br />
* '''Ifrit''':<br />
* '''Shiva''':<br />
* '''Bahamut''':<br />
* '''Titan''':<br />
* '''Ramuh''':<br />
* '''Leviathan''':<br />
==The Second Divines==<br />
* '''Raiden''':<br />
* '''Siren''':<br />
* '''Fenrir''':<br />
* '''Phoenix''':<br />
* '''Midgardsormr''':<br />
* '''Whyt''':<br />
* '''Sylph''':<br />
* '''Bismark''':<br />
* '''Diabolos''':<br />
* '''Doomtrain''':<br />
* '''Carbuncle''':<br />
* '''Ragnarok''':<br />
==Other==<br />
* '''Gilgamesh''':<br />
* '''The Dragons''':<br />
<br />
=Chaos, The Enemy=<br />
<br />
=The Races=<br />
All FF:A:C-1 characters are Humes/humans, but what god they are descended from gives them a slight advantage over others.<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''Shivan''': Children of the First Frost have cold resistance and detection, and are physically stronger.<br />
* '''Ifriti''': Children of the First Flame have fire resistance and detection, and are physically faster.<br />
* '''Titanic''': Children of the First Earth are both durable and strong, either giant or tiny, and have awareness of tremors.<br />
* '''Ramuha''': Children of the First Storm can sense changes in ambient air pressure, electricity, or the weather.<br />
* '''Levitani''': Children of the First Flood can sense changes in the sea and ocean, in tidal movements, and in rain.<br />
* '''Odynar''': Children of the First Blade are born with chunks of metal in their bodies, serving as natural armor.</div></div><br />
<br />
=Jobs=<br />
Jobs, or Classes in some Final Fantasy games, are something all who hail from Galianda are born with. Many only have one, but the exceptional (read: player characters) usually have two. Three and more is unheard of. These can be innate or trained, but to change one's Job(s) is a massive undertaking of personal redefinition.<br />
<br />
Jobs available to FF:A:C-1 characters are generally anything you can find in any other Final Fantasy media. From the various Mages (black, white, green, red, time, etc.) to the blends of Warriors and Knights (paladin, berserker, dark knight, sword saint, fencer, etc.), very few are off-limits, and those that require special consideration will be in this section.<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''Sub-Jobs''': Those who have two Jobs have a primary Job and a sub-Job. This sub-Job provides its skillset, but also flavors the primary Job. For example, a Black Mage/Monk is a spellcaster flavored by martial arts, and may cast spells through his fists. However, a Monk/Black Mage is a martial artist flavored by spellcasting, and may have martial arts styles derived from the schools of Black Magic. Note that this is optional, but available if you want to give an extra oomph to your Job combination.<br />
* '''Hybrid Jobs''': The more your Job (or Jobs) can do, the less of a specialist you are. If you're a Red Mage or Sage, you're not as good as either a Black Mage or a White Mage at their jobs. If you're a Sword Saint or Paladin, you're not going to outsword a vanilla Knight on physical prowess alone, you'll need to use your assorted techniques to stay even. In other words, the more you spread your powers, the less they can keep up with someone who didn't in a direct confrontation.<br />
* '''Learning a Job as a non-native''': People not native to Galianda can't just become a Knight, Red Mage or Fencer. They can, however, learn abilities or spells that they are already compatible with, from willing teachers. There is also the possibility of using yourself as a template to create a new Job, allowing you to teach it to others, and flavoring your powers and abilities with a minor Final Fantasy flair. For example, Superman may be able to use himself to create a 'Man of Steel' Job template, and teach people willing to study his strict training how to shoot eye lasers and frost breath.<br />
* '''Applications''': While Jobs were created to empower people to fight Chaos, the primary applications of Jobs nowadays are not all centered on fighting. A Thief makes an excellent cop, a Knight can be a bodyguard or even a mediator, White Mages are doctors and Black Mages might rescue people from hostile environments their magic can counter. And of course, being a criminal is on the table for everyone, as is adventuring and killing monsters for money.<br />
* '''Summoner''' versus '''Caller''': Summoner is not a Job one can just train into. At birth, a Summoner is chosen by up to three Second Divines (see Religions & Gods section) to be a host and vessel. Once they are mature enough to be trained and go to school, a Summoner learns to manifest and Summon avatars of those Second Divines to fight for them. Additionally, Summoners suffer minor damage to their memories whenever they Summon. A Caller, meanwhile, is not actually summoning an avatar of anything, but rather using their own magic to create an image in the likeness of a monster to attack with. They explicitely cannot Call images in the likeness of Divines.<br />
* '''Dragoons''': Dragoons are people who are found worthy by the dragons to carry their legacy. They are trained as agents to watch for the eventual return of the Enemy, following strict codes of conduct which are generally disconnected from the rest of Galianda's laws. In other words, they're kind of like Jedi.<br />
* '''Sword Saints''': A Sword Saint's secondary Job (Sword Saint is always primary) must always be one that relates to swords, and which dictates the type of swordplay the Sword Saint will excel at. Sword Saints are very rare.<br />
* '''Heritors''': Heritors are masters of all weapons, but cannot learn skills. Instead, they absorb skills from weapons that belonged to significant figures in history. Alexander Academy has a number of those weapons kept for the rare few Heritors that pop up.<br />
* '''Judges''': Judges uphold the Laws of Galianda and the al Cids, capital L, and so require thorough understanding of the setting in order to apply for. They are not more powerful, they just need a better understanding of the theme than most Jobs.</div></div><br />
<br />
=School Life=<br />
* '''Grades''':<br />
* '''Graduation''': Sometime in May 2016, students in their final year will be graduating from the high school grades of Alexander Academy and into the college and university courses, or work.<br />
* '''Dungeon Licenses''': In order to graduate from Alexander Academy, students are required to eventually obtain their B-rank dungeon licenses. These licenses are pretty much authorizations to go to places that have been marked dangerous, in order: E, D, C, B, A, S and SS. Characters are not required to wait for qualification scenes to be GMed, and may claim to be whatever rank makes sense for them, but if you offscreen your rank, don't flaunt it at other people to belittle them.<br />
* '''Life After High School''': Though Alexander Academy is primarily a high school, once students graduate from it, it offers a high amount of additional classes, work opportunities and reasons to stay at the academy for years to come, essentially equivalent to college and university, except for Final Fantasy characters and Jobs. (For example, a graduated White Mage might continue attending classes to further and further specialize himself in his craft and become a top-notch medical expert. Or he might just go find a job, and only attend college-level classes part-time.)<br />
* '''Field Trips''': Alexander Academy is extremely interested in running field trips to other worlds. This is an opportunity for people to show off a part of their theme to the cast, or for the cast to request to visit another theme that seems like it could be interesting to run a trip in.<br />
* '''Clubs''': Many, many clubs exist at the academy. If in doubt, feel free to make one up.<br />
** '''The Light Warriors''':<br />
<br />
=Important NPCs=<br />
<br />
=Protagonists & Antagonists=<br />
* '''The Light Warriors''':<br />
* '''The Students''':<br />
* '''The al Cids''':<br />
* '''Ground Zero''':<br />
* '''The Murasame Zaibatsu''':<br />
* '''Chaos''':<br />
* '''Monsters''':<br />
* '''Other''':<br />
<br />
=GMing & You=<br />
There is a LOT one can GM in this theme! And you don't really need any special permission either. Unless you want to do something really huge with a major Final Fantasy figure (like trying to GM the WEAPONS, or other similar, named megabosses), you can pretty much do anything you want, and you will almost certainly not be stepping on toes. Because in the end, the plates are so big, that everyone's interpretation of them is probably accurate in SOME part of them.<br />
* School Activities: First off is school life. Parties, games, hanging out, duels, classes, field trips (DEFINITELY these, go bug people with cool themes and ask to field trip in them!), school crossover stuff with other schools, club activities (make clubs up if you want!), assorted competitions... basically, the sky is the limit here.<br />
* Monster Hunting & Jobs: Galianda has a job board! It's a questing hub. People sometimes need protected from monsters while they go places, or they need monster parts for whatever reason. Or their farm is being invaded by mole monsters. Each plate/continent offers a distinct flavor of monsters and locales, and anything you can think of that fits in a fantasy setting probably fits in here somewhere. Random RPG quests are a dime a dozen, giant boss monsters roam the wilds of every plate.<br />
* Chaos Cultists: And if monsters aren't your speed, how about cultists? Chaos' power lives on through its cult, empowering human servants to do horrible, anti-magic things. A grenade from a Chaos cultist might disable the laws of physics in the area hit, it's pretty nasty. And these guys are total douchenozzles, so they should be captured or killed.<br />
* Visiting Places!: The continents and plates are HUGE. There's cool thematic ancient ruins in every single one of them. Or people could visit a crystal city on Leviathan for the sights! Visit the Bonfire on Ifrit and chat the nomads up. This place has so many cool locales to GM and visit you can't actually run out.<br />
<br />
=Cast Power Levels=<br />
Suggested starting levels:<br />
* 30-31: Exceptional students (player characters) of Alexander Academy generally fit here.<br />
* 32: Those who have almost mastered their Jobs, and have or are nearing graduation from school.<br />
Upgrades to grow into:<br />
* 33: The elite, the absolutely exceptional who have acquired massive combat experience, usually off-world.<br />
* 34: The peak of an adventurer, a protagonist at the end of his journey. Might require more than raw talent; a sword like Excalibur, a special Job upgrade, or some other significant plot object.<br />
Restricted:<br />
* 35: Potentially, one or two characters who might become so central to the theme and so active that they find a way to challenge or rival Chaos' power, or become close enough to it to reach this level.<br />
* 36: Chaos. Probably just Chaos.<br />
'''A note on antagonists''': It's possible but not required that major antagonists, especially those who will become Chaos' Fiends, might get away with a slightly higher base PL for the sake of being credible threats. This isn't guaranteed by any stretch but a good story opens the option.</div>Moemurahttp://multiversemush.com/mw/index.php?title=Theme:FFAC-1_Primer&diff=12853Theme:FFAC-1 Primer2016-02-22T23:29:46Z<p>Moemura: /* GMing & You */</p>
<hr />
<div>=Overview=<br />
The world of Galianda is a world with seven magical continents attached to vaguely-defined “Spars” that connect to the mysterious clockwork core of the planet. Its sun is a phoenix. A giant magical bridge stretches across every continent and reaches the moon. It is a modern world of magical technology based on the simple principle that if you put magic in, you get an effect.<br />
<br />
The setting is centered around a giant Anime High School on the Moon for the rich and talented. It uses this school as a window into the rest of the world.<br />
<br />
Only Humes/humans are appable. While species like Moggles, Viera and such might exist, they are usually closer to monsters than people.<br />
<br />
=Current Ongoing/Resolved Plots=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''The Shivan Confederacy (RESOLVED)''': Harald Wolf-Lord, warlord of Shiva, rallied a large amount of xenophobic Shivan warlords under his banner, in response to threats and actions covertly dealt against Shiva by the Murasame Zaibatsu. Reacting violently, Harald declared war on the whole of Ramuh, thinking them and their Multiversal allies the real source of the problems. Unwilling to listen, this culminated a large amount of Alexander Academy's students and their allies in both superfactions scaling Harald Wolf-Lord's tower and killing him, ending the war and the threat of the Shivan Confederacy, while encountering a mysterious figure wielding Gungnir. The Light Warriors were left with evidence of the Murasame Zaibatsu's wrongdoing, and Shiva now has a semi-organized government to prevent this from happening again.<br />
* '''MP Cells''': Through the combined efforts of many Murasame Zaibatsu members, MP Cells, magical batteries, have been developed and are being distributed through the Zaibatsu's monopoly. The Zaibatsu has accumulated significant amounts of political power and money as a result. Kyra Hyral, knowing them to be the cause of the Shivan War, and unwilling to let Souji accumulate more power, founded Ground Zero, a group of freedom fighters aiming to disrupt the Zaibatsu's operations, steal their patents, and make them open-source.<br />
* '''Chaos Cultists''': Cultists that worship The Enemy are always an issue, wielding dangerous anti-magic.<br />
* '''Graduation Is Coming!''': Come May 2016, students in their final year at Alexander Academy will be graduating! Excitement and livelyhood in the school is peaking, even if most of them will likely be coming back the next year for advanced studies.</div></div><br />
<br />
=The World=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''The Core''': The great clockwork core of Galianda. There is no life there, and it is so heavily guarded by sentinels and wards that none may enter, not even its keepers. It is theorized that this is where Chaos lays dormant, sealed by the Divines.<br />
* '''The Great Span''': A magical bridge that allows quick travel to the various areas of Galianda. It has countless access points, and the only Warp Gate of the setting.<br />
* '''Phoenix''': Not a continent/plate proper, but rather the sun. It flies around and roosts in unknown areas of Galianda wherever it likes. This results in highly irregular day/night cycles. Time is generally handled by business operation times that were standardized in Ramuh.<br />
* '''Chocobo''': Also not a continent/plate, but rather the moon. Chocobo is neutral grounds, where Alexander Academy exists. It only became accessible a few hundred years ago, and was named after the first lifeform ever created by the gods.<br />
** '''Alexander Academy''': The school where students from all continents train to master their Jobs. It is for the rich and the talented, though there are other ways in. If you're attending, you're probably not a nobody. It is strictly neutral grounds, and non-theme people can attend or even teach there.<br />
* '''Shiva, The Unforgiving Glacier''': This continent is snow and ice themed, with technological domes built by Ramuh's inhabitants allowing those not accustomed to the cold to live there. Locals tend to live like a mix of vikings and World War 1 Russians, with rudimentary technology. Raiders, ice monsters, warlords and barbarians are frequent problems there, and until the defeat of Harald Wolf-Lord the '''Shivans''' were xenophobic. They are now forming a unified government, with Ramuh's help.<br />
* '''Ifrit, The Radiant Sands''': The desert continent, a place of sand, heat, lava, more sand, random hellfire out of the ground, and every fire-themed monsters you can think of. The sands of Ifrit hide many ancient ruins and secrets. Here too Ramuh has built domes for the survival of non-locals. The '''Ifriti''' are nomads, living in a single, massive wandering tribe known as the Bonfire. They dislike building things, but do not mind using accomodations built by others during their travels.<br />
* '''Titan, The Sky-Breaking Mountain''': A gigantic mountain with countless underground tunnels, cities, pathways and chambers. Visible from all other continents. The '''Titanic''' are hardy people, either monstrously tall or tiny, with no in-between. Here dwell the countless earth-themed monsters of the setting, giant worms that eat solid rock and creatures that can only exist in total darkness underground.<br />
* '''Leviathan, The Tenebrous Deep''': An endless sea, where the '''Levitani''' dwell. They live on boats, on the rare small isles, and frequently have to deal with pirates, sea serpents, hostile fishlife and other woes of a fantasy ocean. Cities of glass and crystal are not uncommon here, and beneath the ocean are treacherous mazes of it, something ships can sometimes bump into.<br />
* '''Ramuh, The Thundering Plains''': Ramuh is a massive cityscape of magitech and neon lights, powered by an eternal, massive thunderstorm. Lightning and technological beasts sometimes find their ways on the streets, and the sewers are full of nasty creatures. Here money is power. Ramuh is run by the al Cid royal family, its Judge order, and then the countless megacorporations vying for power. But when money is power, even the rule of the al Cids can't be certain. The '''Ramuha''' here live much like you do in modern Earth, but with more technology, more organization, and an almost racially-rooted desire for advancement.<br />
** '''The Murasame Zaibatsu''': Sector 13 is home of the Murasame Zaibatsu, and Souji Murasame's plans all seem to end in him furthering his reach, fortune and power. It is the largest megacorporation and has the monopoly on many magitech products. It even has an active military force, outfitted with only the best magitech.<br />
** '''The al Cids''': The al Cids have ruled Ramuh for a long time, a royal family from ages past. Landon al Cid is the current prince. The Judges act as the ears, eyes and arms of the family, upholding their Law.<br />
* '''Bahamut, The Sky-Given-Form''': Flying cities and castles make up this continent, which isn't really a continent so much as a massive group of flying constructions. Bahamut has no natives, save for the dragons; humans who live there do so under their blessing, erecting Aeries, flying cities of magitech. Only those endlessly loyal to the dragons, or vying to be Dragoons, are permitted in Bahamut.<br />
* '''Odin, The Iron Desolation''': The final plate is one of metal and death. Here, everything or just about is made of sharp jagged metallic edges, and temperatures oscillate between extremes during day and night. Even the wildlife is made of metal. The '''Odynar''' must constantly battle these Nightmare Golems to keep control of their patchwork technological cities, and non-natives require an A-rank dungeon license to even wander the dangerous wilds. It's Australia, except everything is made of metal, and personally hates you.</div></div><br />
<br />
=The Magical Physics of Galianda=<br />
Everything in Galianda is magic. Period. The sun is a divine bird, gravity is really just one massive gravity spell being cast by the world itself, bullets shoot out of guns using fire magic (either raw, or to ignite magical gunpowder), and every atom is held together by magic. The obvious implication here is that anti-magic is a pretty dangerous tool in Galianda, and while it might not explicitly hurt its Elite inhabitants more than anyone else, anti-magic is pretty damn illegal. Magic is typically called Magic/Mana Particles, aka MP. Almost everything that happens in Galianda, from lightning to heat waves to someone building something, can be linked to them somehow.<br />
<br />
=Technology=<br />
Following the core principle that everything is magic, technology is really just a way for people to automate magic. A gun that shoots lightning bolts is really just a slab of metal onto which the pattern of a lightning spell has been etched. Input MP, get effect. Powerful spells like Fire-3 generally can't be etched onto magitech like that without extreme resource investment, but Fire-1 swords, spears and guns can be mass produced effortlessly. The levels of technology in the theme vary by plate: Shiva and Ifrit aren't home to great magitech builders, generally, but Ramuh is a massive futuristic cityscape, and Bahamut is home to countless, flying magitech castles and small cities. <br />
<br />
AIs do not currently exist, and cybernetics are highly experimental. Airships are extremely common, as is modern equipment and power armor, but they by no stretch outclass more traditional technologies like swords. Mognet, aka the Internet, has most of everything and then some you could find in the real world on it, and is accessed through computers, smartphones, tablets or other magitech.<br />
<br />
=Religions & Gods=<br />
==Cosmos==<br />
==The Divines==<br />
* '''Odin''':<br />
* '''Ifrit''':<br />
* '''Shiva''':<br />
* '''Bahamut''':<br />
* '''Titan''':<br />
* '''Ramuh''':<br />
* '''Leviathan''':<br />
==The Second Divines==<br />
* '''Raiden''':<br />
* '''Siren''':<br />
* '''Fenrir''':<br />
* '''Phoenix''':<br />
* '''Midgardsormr''':<br />
* '''Whyt''':<br />
* '''Sylph''':<br />
* '''Bismark''':<br />
* '''Diabolos''':<br />
* '''Doomtrain''':<br />
* '''Carbuncle''':<br />
* '''Ragnarok''':<br />
==Other==<br />
* '''Gilgamesh''':<br />
<br />
=Chaos, The Enemy=<br />
<br />
=The Races=<br />
All FF:A:C-1 characters are Humes/humans, but what god they are descended from gives them a slight advantage over others.<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''Shivan''': Children of the First Frost have cold resistance and detection, and are physically stronger.<br />
* '''Ifriti''': Children of the First Flame have fire resistance and detection, and are physically faster.<br />
* '''Titanic''': Children of the First Earth are both durable and strong, either giant or tiny, and have awareness of tremors.<br />
* '''Ramuha''': Children of the First Storm can sense changes in ambient air pressure, electricity, or the weather.<br />
* '''Levitani''': Children of the First Flood can sense changes in the sea and ocean, in tidal movements, and in rain.<br />
* '''Odynar''': Children of the First Blade are born with chunks of metal in their bodies, serving as natural armor.</div></div><br />
<br />
=Jobs=<br />
Jobs, or Classes in some Final Fantasy games, are something all who hail from Galianda are born with. Many only have one, but the exceptional (read: player characters) usually have two. Three and more is unheard of. These can be innate or trained, but to change one's Job(s) is a massive undertaking of personal redefinition.<br />
<br />
Jobs available to FF:A:C-1 characters are generally anything you can find in any other Final Fantasy media. From the various Mages (black, white, green, red, time, etc.) to the blends of Warriors and Knights (paladin, berserker, dark knight, sword saint, fencer, etc.), very few are off-limits, and those that require special consideration will be in this section.<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''Sub-Jobs''': Those who have two Jobs have a primary Job and a sub-Job. This sub-Job provides its skillset, but also flavors the primary Job. For example, a Black Mage/Monk is a spellcaster flavored by martial arts, and may cast spells through his fists. However, a Monk/Black Mage is a martial artist flavored by spellcasting, and may have martial arts styles derived from the schools of Black Magic. Note that this is optional, but available if you want to give an extra oomph to your Job combination.<br />
* '''Hybrid Jobs''': The more your Job (or Jobs) can do, the less of a specialist you are. If you're a Red Mage or Sage, you're not as good as either a Black Mage or a White Mage at their jobs. If you're a Sword Saint or Paladin, you're not going to outsword a vanilla Knight on physical prowess alone, you'll need to use your assorted techniques to stay even. In other words, the more you spread your powers, the less they can keep up with someone who didn't in a direct confrontation.<br />
* '''Learning a Job as a non-native''': People not native to Galianda can't just become a Knight, Red Mage or Fencer. They can, however, learn abilities or spells that they are already compatible with, from willing teachers. There is also the possibility of using yourself as a template to create a new Job, allowing you to teach it to others, and flavoring your powers and abilities with a minor Final Fantasy flair. For example, Superman may be able to use himself to create a 'Man of Steel' Job template, and teach people willing to study his strict training how to shoot eye lasers and frost breath.<br />
* '''Applications''': While Jobs were created to empower people to fight Chaos, the primary applications of Jobs nowadays are not all centered on fighting. A Thief makes an excellent cop, a Knight can be a bodyguard or even a mediator, White Mages are doctors and Black Mages might rescue people from hostile environments their magic can counter. And of course, being a criminal is on the table for everyone, as is adventuring and killing monsters for money.<br />
* '''Summoner''' versus '''Caller''': Summoner is not a Job one can just train into. At birth, a Summoner is chosen by up to three Second Divines (see Religions & Gods section) to be a host and vessel. Once they are mature enough to be trained and go to school, a Summoner learns to manifest and Summon avatars of those Second Divines to fight for them. Additionally, Summoners suffer minor damage to their memories whenever they Summon. A Caller, meanwhile, is not actually summoning an avatar of anything, but rather using their own magic to create an image in the likeness of a monster to attack with. They explicitely cannot Call images in the likeness of Divines.<br />
* '''Dragoons''': Dragoons are people who are found worthy by the dragons to carry their legacy. They are trained as agents to watch for the eventual return of the Enemy, following strict codes of conduct which are generally disconnected from the rest of Galianda's laws. In other words, they're kind of like Jedi.<br />
* '''Sword Saints''': A Sword Saint's secondary Job (Sword Saint is always primary) must always be one that relates to swords, and which dictates the type of swordplay the Sword Saint will excel at. Sword Saints are very rare.<br />
* '''Heritors''': Heritors are masters of all weapons, but cannot learn skills. Instead, they absorb skills from weapons that belonged to significant figures in history. Alexander Academy has a number of those weapons kept for the rare few Heritors that pop up.<br />
* '''Judges''': Judges uphold the Laws of Galianda and the al Cids, capital L, and so require thorough understanding of the setting in order to apply for. They are not more powerful, they just need a better understanding of the theme than most Jobs.</div></div><br />
<br />
=School Life=<br />
* '''Grades''':<br />
* '''Graduation''': Sometime in May 2016, students in their final year will be graduating from the high school grades of Alexander Academy and into the college and university courses, or work.<br />
* '''Dungeon Licenses''': In order to graduate from Alexander Academy, students are required to eventually obtain their B-rank dungeon licenses. These licenses are pretty much authorizations to go to places that have been marked dangerous, in order: E, D, C, B, A, S and SS. Characters are not required to wait for qualification scenes to be GMed, and may claim to be whatever rank makes sense for them, but if you offscreen your rank, don't flaunt it at other people to belittle them.<br />
* '''Life After High School''': Though Alexander Academy is primarily a high school, once students graduate from it, it offers a high amount of additional classes, work opportunities and reasons to stay at the academy for years to come, essentially equivalent to college and university, except for Final Fantasy characters and Jobs. (For example, a graduated White Mage might continue attending classes to further and further specialize himself in his craft and become a top-notch medical expert. Or he might just go find a job, and only attend college-level classes part-time.)<br />
* '''Field Trips''': Alexander Academy is extremely interested in running field trips to other worlds. This is an opportunity for people to show off a part of their theme to the cast, or for the cast to request to visit another theme that seems like it could be interesting to run a trip in.<br />
* '''Clubs''': Many, many clubs exist at the academy. If in doubt, feel free to make one up.<br />
** '''The Light Warriors''':<br />
<br />
=Important NPCs=<br />
<br />
=Protagonists & Antagonists=<br />
* '''The Light Warriors''':<br />
* '''The Students''':<br />
* '''The al Cids''':<br />
* '''Ground Zero''':<br />
* '''The Murasame Zaibatsu''':<br />
* '''Chaos''':<br />
* '''Monsters''':<br />
* '''Other''':<br />
<br />
=GMing & You=<br />
There is a LOT one can GM in this theme! And you don't really need any special permission either. Unless you want to do something really huge with a major Final Fantasy figure (like trying to GM the WEAPONS, or other similar, named megabosses), you can pretty much do anything you want, and you will almost certainly not be stepping on toes. Because in the end, the plates are so big, that everyone's interpretation of them is probably accurate in SOME part of them.<br />
* School Activities: First off is school life. Parties, games, hanging out, duels, classes, field trips (DEFINITELY these, go bug people with cool themes and ask to field trip in them!), school crossover stuff with other schools, club activities (make clubs up if you want!), assorted competitions... basically, the sky is the limit here.<br />
* Monster Hunting & Jobs: Galianda has a job board! It's a questing hub. People sometimes need protected from monsters while they go places, or they need monster parts for whatever reason. Or their farm is being invaded by mole monsters. Each plate/continent offers a distinct flavor of monsters and locales, and anything you can think of that fits in a fantasy setting probably fits in here somewhere. Random RPG quests are a dime a dozen, giant boss monsters roam the wilds of every plate.<br />
* Chaos Cultists: And if monsters aren't your speed, how about cultists? Chaos' power lives on through its cult, empowering human servants to do horrible, anti-magic things. A grenade from a Chaos cultist might disable the laws of physics in the area hit, it's pretty nasty. And these guys are total douchenozzles, so they should be captured or killed.<br />
* Visiting Places!: The continents and plates are HUGE. There's cool thematic ancient ruins in every single one of them. Or people could visit a crystal city on Leviathan for the sights! Visit the Bonfire on Ifrit and chat the nomads up. This place has so many cool locales to GM and visit you can't actually run out.<br />
<br />
=Cast Power Levels=<br />
Suggested starting levels:<br />
* 30-31: Exceptional students (player characters) of Alexander Academy generally fit here.<br />
* 32: Those who have almost mastered their Jobs, and have or are nearing graduation from school.<br />
Upgrades to grow into:<br />
* 33: The elite, the absolutely exceptional who have acquired massive combat experience, usually off-world.<br />
* 34: The peak of an adventurer, a protagonist at the end of his journey. Might require more than raw talent; a sword like Excalibur, a special Job upgrade, or some other significant plot object.<br />
Restricted:<br />
* 35: Potentially, one or two characters who might become so central to the theme and so active that they find a way to challenge or rival Chaos' power, or become close enough to it to reach this level.<br />
* 36: Chaos. Probably just Chaos.<br />
'''A note on antagonists''': It's possible but not required that major antagonists, especially those who will become Chaos' Fiends, might get away with a slightly higher base PL for the sake of being credible threats. This isn't guaranteed by any stretch but a good story opens the option.</div>Moemurahttp://multiversemush.com/mw/index.php?title=Theme:FFAC-1_Primer&diff=12852Theme:FFAC-1 Primer2016-02-22T23:15:38Z<p>Moemura: /* Religions & Gods */</p>
<hr />
<div>=Overview=<br />
The world of Galianda is a world with seven magical continents attached to vaguely-defined “Spars” that connect to the mysterious clockwork core of the planet. Its sun is a phoenix. A giant magical bridge stretches across every continent and reaches the moon. It is a modern world of magical technology based on the simple principle that if you put magic in, you get an effect.<br />
<br />
The setting is centered around a giant Anime High School on the Moon for the rich and talented. It uses this school as a window into the rest of the world.<br />
<br />
Only Humes/humans are appable. While species like Moggles, Viera and such might exist, they are usually closer to monsters than people.<br />
<br />
=Current Ongoing/Resolved Plots=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''The Shivan Confederacy (RESOLVED)''': Harald Wolf-Lord, warlord of Shiva, rallied a large amount of xenophobic Shivan warlords under his banner, in response to threats and actions covertly dealt against Shiva by the Murasame Zaibatsu. Reacting violently, Harald declared war on the whole of Ramuh, thinking them and their Multiversal allies the real source of the problems. Unwilling to listen, this culminated a large amount of Alexander Academy's students and their allies in both superfactions scaling Harald Wolf-Lord's tower and killing him, ending the war and the threat of the Shivan Confederacy, while encountering a mysterious figure wielding Gungnir. The Light Warriors were left with evidence of the Murasame Zaibatsu's wrongdoing, and Shiva now has a semi-organized government to prevent this from happening again.<br />
* '''MP Cells''': Through the combined efforts of many Murasame Zaibatsu members, MP Cells, magical batteries, have been developed and are being distributed through the Zaibatsu's monopoly. The Zaibatsu has accumulated significant amounts of political power and money as a result. Kyra Hyral, knowing them to be the cause of the Shivan War, and unwilling to let Souji accumulate more power, founded Ground Zero, a group of freedom fighters aiming to disrupt the Zaibatsu's operations, steal their patents, and make them open-source.<br />
* '''Chaos Cultists''': Cultists that worship The Enemy are always an issue, wielding dangerous anti-magic.<br />
* '''Graduation Is Coming!''': Come May 2016, students in their final year at Alexander Academy will be graduating! Excitement and livelyhood in the school is peaking, even if most of them will likely be coming back the next year for advanced studies.</div></div><br />
<br />
=The World=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''The Core''': The great clockwork core of Galianda. There is no life there, and it is so heavily guarded by sentinels and wards that none may enter, not even its keepers. It is theorized that this is where Chaos lays dormant, sealed by the Divines.<br />
* '''The Great Span''': A magical bridge that allows quick travel to the various areas of Galianda. It has countless access points, and the only Warp Gate of the setting.<br />
* '''Phoenix''': Not a continent/plate proper, but rather the sun. It flies around and roosts in unknown areas of Galianda wherever it likes. This results in highly irregular day/night cycles. Time is generally handled by business operation times that were standardized in Ramuh.<br />
* '''Chocobo''': Also not a continent/plate, but rather the moon. Chocobo is neutral grounds, where Alexander Academy exists. It only became accessible a few hundred years ago, and was named after the first lifeform ever created by the gods.<br />
** '''Alexander Academy''': The school where students from all continents train to master their Jobs. It is for the rich and the talented, though there are other ways in. If you're attending, you're probably not a nobody. It is strictly neutral grounds, and non-theme people can attend or even teach there.<br />
* '''Shiva, The Unforgiving Glacier''': This continent is snow and ice themed, with technological domes built by Ramuh's inhabitants allowing those not accustomed to the cold to live there. Locals tend to live like a mix of vikings and World War 1 Russians, with rudimentary technology. Raiders, ice monsters, warlords and barbarians are frequent problems there, and until the defeat of Harald Wolf-Lord the '''Shivans''' were xenophobic. They are now forming a unified government, with Ramuh's help.<br />
* '''Ifrit, The Radiant Sands''': The desert continent, a place of sand, heat, lava, more sand, random hellfire out of the ground, and every fire-themed monsters you can think of. The sands of Ifrit hide many ancient ruins and secrets. Here too Ramuh has built domes for the survival of non-locals. The '''Ifriti''' are nomads, living in a single, massive wandering tribe known as the Bonfire. They dislike building things, but do not mind using accomodations built by others during their travels.<br />
* '''Titan, The Sky-Breaking Mountain''': A gigantic mountain with countless underground tunnels, cities, pathways and chambers. Visible from all other continents. The '''Titanic''' are hardy people, either monstrously tall or tiny, with no in-between. Here dwell the countless earth-themed monsters of the setting, giant worms that eat solid rock and creatures that can only exist in total darkness underground.<br />
* '''Leviathan, The Tenebrous Deep''': An endless sea, where the '''Levitani''' dwell. They live on boats, on the rare small isles, and frequently have to deal with pirates, sea serpents, hostile fishlife and other woes of a fantasy ocean. Cities of glass and crystal are not uncommon here, and beneath the ocean are treacherous mazes of it, something ships can sometimes bump into.<br />
* '''Ramuh, The Thundering Plains''': Ramuh is a massive cityscape of magitech and neon lights, powered by an eternal, massive thunderstorm. Lightning and technological beasts sometimes find their ways on the streets, and the sewers are full of nasty creatures. Here money is power. Ramuh is run by the al Cid royal family, its Judge order, and then the countless megacorporations vying for power. But when money is power, even the rule of the al Cids can't be certain. The '''Ramuha''' here live much like you do in modern Earth, but with more technology, more organization, and an almost racially-rooted desire for advancement.<br />
** '''The Murasame Zaibatsu''': Sector 13 is home of the Murasame Zaibatsu, and Souji Murasame's plans all seem to end in him furthering his reach, fortune and power. It is the largest megacorporation and has the monopoly on many magitech products. It even has an active military force, outfitted with only the best magitech.<br />
** '''The al Cids''': The al Cids have ruled Ramuh for a long time, a royal family from ages past. Landon al Cid is the current prince. The Judges act as the ears, eyes and arms of the family, upholding their Law.<br />
* '''Bahamut, The Sky-Given-Form''': Flying cities and castles make up this continent, which isn't really a continent so much as a massive group of flying constructions. Bahamut has no natives, save for the dragons; humans who live there do so under their blessing, erecting Aeries, flying cities of magitech. Only those endlessly loyal to the dragons, or vying to be Dragoons, are permitted in Bahamut.<br />
* '''Odin, The Iron Desolation''': The final plate is one of metal and death. Here, everything or just about is made of sharp jagged metallic edges, and temperatures oscillate between extremes during day and night. Even the wildlife is made of metal. The '''Odynar''' must constantly battle these Nightmare Golems to keep control of their patchwork technological cities, and non-natives require an A-rank dungeon license to even wander the dangerous wilds. It's Australia, except everything is made of metal, and personally hates you.</div></div><br />
<br />
=The Magical Physics of Galianda=<br />
Everything in Galianda is magic. Period. The sun is a divine bird, gravity is really just one massive gravity spell being cast by the world itself, bullets shoot out of guns using fire magic (either raw, or to ignite magical gunpowder), and every atom is held together by magic. The obvious implication here is that anti-magic is a pretty dangerous tool in Galianda, and while it might not explicitly hurt its Elite inhabitants more than anyone else, anti-magic is pretty damn illegal. Magic is typically called Magic/Mana Particles, aka MP. Almost everything that happens in Galianda, from lightning to heat waves to someone building something, can be linked to them somehow.<br />
<br />
=Technology=<br />
Following the core principle that everything is magic, technology is really just a way for people to automate magic. A gun that shoots lightning bolts is really just a slab of metal onto which the pattern of a lightning spell has been etched. Input MP, get effect. Powerful spells like Fire-3 generally can't be etched onto magitech like that without extreme resource investment, but Fire-1 swords, spears and guns can be mass produced effortlessly. The levels of technology in the theme vary by plate: Shiva and Ifrit aren't home to great magitech builders, generally, but Ramuh is a massive futuristic cityscape, and Bahamut is home to countless, flying magitech castles and small cities. <br />
<br />
AIs do not currently exist, and cybernetics are highly experimental. Airships are extremely common, as is modern equipment and power armor, but they by no stretch outclass more traditional technologies like swords. Mognet, aka the Internet, has most of everything and then some you could find in the real world on it, and is accessed through computers, smartphones, tablets or other magitech.<br />
<br />
=Religions & Gods=<br />
==Cosmos==<br />
==The Divines==<br />
* '''Odin''':<br />
* '''Ifrit''':<br />
* '''Shiva''':<br />
* '''Bahamut''':<br />
* '''Titan''':<br />
* '''Ramuh''':<br />
* '''Leviathan''':<br />
==The Second Divines==<br />
* '''Raiden''':<br />
* '''Siren''':<br />
* '''Fenrir''':<br />
* '''Phoenix''':<br />
* '''Midgardsormr''':<br />
* '''Whyt''':<br />
* '''Sylph''':<br />
* '''Bismark''':<br />
* '''Diabolos''':<br />
* '''Doomtrain''':<br />
* '''Carbuncle''':<br />
* '''Ragnarok''':<br />
==Other==<br />
* '''Gilgamesh''':<br />
<br />
=Chaos, The Enemy=<br />
<br />
=The Races=<br />
All FF:A:C-1 characters are Humes/humans, but what god they are descended from gives them a slight advantage over others.<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''Shivan''': Children of the First Frost have cold resistance and detection, and are physically stronger.<br />
* '''Ifriti''': Children of the First Flame have fire resistance and detection, and are physically faster.<br />
* '''Titanic''': Children of the First Earth are both durable and strong, either giant or tiny, and have awareness of tremors.<br />
* '''Ramuha''': Children of the First Storm can sense changes in ambient air pressure, electricity, or the weather.<br />
* '''Levitani''': Children of the First Flood can sense changes in the sea and ocean, in tidal movements, and in rain.<br />
* '''Odynar''': Children of the First Blade are born with chunks of metal in their bodies, serving as natural armor.</div></div><br />
<br />
=Jobs=<br />
Jobs, or Classes in some Final Fantasy games, are something all who hail from Galianda are born with. Many only have one, but the exceptional (read: player characters) usually have two. Three and more is unheard of. These can be innate or trained, but to change one's Job(s) is a massive undertaking of personal redefinition.<br />
<br />
Jobs available to FF:A:C-1 characters are generally anything you can find in any other Final Fantasy media. From the various Mages (black, white, green, red, time, etc.) to the blends of Warriors and Knights (paladin, berserker, dark knight, sword saint, fencer, etc.), very few are off-limits, and those that require special consideration will be in this section.<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''Sub-Jobs''': Those who have two Jobs have a primary Job and a sub-Job. This sub-Job provides its skillset, but also flavors the primary Job. For example, a Black Mage/Monk is a spellcaster flavored by martial arts, and may cast spells through his fists. However, a Monk/Black Mage is a martial artist flavored by spellcasting, and may have martial arts styles derived from the schools of Black Magic. Note that this is optional, but available if you want to give an extra oomph to your Job combination.<br />
* '''Hybrid Jobs''': The more your Job (or Jobs) can do, the less of a specialist you are. If you're a Red Mage or Sage, you're not as good as either a Black Mage or a White Mage at their jobs. If you're a Sword Saint or Paladin, you're not going to outsword a vanilla Knight on physical prowess alone, you'll need to use your assorted techniques to stay even. In other words, the more you spread your powers, the less they can keep up with someone who didn't in a direct confrontation.<br />
* '''Learning a Job as a non-native''': People not native to Galianda can't just become a Knight, Red Mage or Fencer. They can, however, learn abilities or spells that they are already compatible with, from willing teachers. There is also the possibility of using yourself as a template to create a new Job, allowing you to teach it to others, and flavoring your powers and abilities with a minor Final Fantasy flair. For example, Superman may be able to use himself to create a 'Man of Steel' Job template, and teach people willing to study his strict training how to shoot eye lasers and frost breath.<br />
* '''Applications''': While Jobs were created to empower people to fight Chaos, the primary applications of Jobs nowadays are not all centered on fighting. A Thief makes an excellent cop, a Knight can be a bodyguard or even a mediator, White Mages are doctors and Black Mages might rescue people from hostile environments their magic can counter. And of course, being a criminal is on the table for everyone, as is adventuring and killing monsters for money.<br />
* '''Summoner''' versus '''Caller''': Summoner is not a Job one can just train into. At birth, a Summoner is chosen by up to three Second Divines (see Religions & Gods section) to be a host and vessel. Once they are mature enough to be trained and go to school, a Summoner learns to manifest and Summon avatars of those Second Divines to fight for them. Additionally, Summoners suffer minor damage to their memories whenever they Summon. A Caller, meanwhile, is not actually summoning an avatar of anything, but rather using their own magic to create an image in the likeness of a monster to attack with. They explicitely cannot Call images in the likeness of Divines.<br />
* '''Dragoons''': Dragoons are people who are found worthy by the dragons to carry their legacy. They are trained as agents to watch for the eventual return of the Enemy, following strict codes of conduct which are generally disconnected from the rest of Galianda's laws. In other words, they're kind of like Jedi.<br />
* '''Sword Saints''': A Sword Saint's secondary Job (Sword Saint is always primary) must always be one that relates to swords, and which dictates the type of swordplay the Sword Saint will excel at. Sword Saints are very rare.<br />
* '''Heritors''': Heritors are masters of all weapons, but cannot learn skills. Instead, they absorb skills from weapons that belonged to significant figures in history. Alexander Academy has a number of those weapons kept for the rare few Heritors that pop up.<br />
* '''Judges''': Judges uphold the Laws of Galianda and the al Cids, capital L, and so require thorough understanding of the setting in order to apply for. They are not more powerful, they just need a better understanding of the theme than most Jobs.</div></div><br />
<br />
=School Life=<br />
* '''Grades''':<br />
* '''Graduation''': Sometime in May 2016, students in their final year will be graduating from the high school grades of Alexander Academy and into the college and university courses, or work.<br />
* '''Dungeon Licenses''': In order to graduate from Alexander Academy, students are required to eventually obtain their B-rank dungeon licenses. These licenses are pretty much authorizations to go to places that have been marked dangerous, in order: E, D, C, B, A, S and SS. Characters are not required to wait for qualification scenes to be GMed, and may claim to be whatever rank makes sense for them, but if you offscreen your rank, don't flaunt it at other people to belittle them.<br />
* '''Life After High School''': Though Alexander Academy is primarily a high school, once students graduate from it, it offers a high amount of additional classes, work opportunities and reasons to stay at the academy for years to come, essentially equivalent to college and university, except for Final Fantasy characters and Jobs. (For example, a graduated White Mage might continue attending classes to further and further specialize himself in his craft and become a top-notch medical expert. Or he might just go find a job, and only attend college-level classes part-time.)<br />
* '''Field Trips''': Alexander Academy is extremely interested in running field trips to other worlds. This is an opportunity for people to show off a part of their theme to the cast, or for the cast to request to visit another theme that seems like it could be interesting to run a trip in.<br />
* '''Clubs''': Many, many clubs exist at the academy. If in doubt, feel free to make one up.<br />
** '''The Light Warriors''':<br />
<br />
=Important NPCs=<br />
<br />
=Protagonists & Antagonists=<br />
* '''The Light Warriors''':<br />
* '''The Students''':<br />
* '''The al Cids''':<br />
* '''Ground Zero''':<br />
* '''The Murasame Zaibatsu''':<br />
* '''Chaos''':<br />
* '''Monsters''':<br />
* '''Other''':<br />
<br />
=GMing & You=<br />
<br />
=Cast Power Levels=<br />
Suggested starting levels:<br />
* 30-31: Exceptional students (player characters) of Alexander Academy generally fit here.<br />
* 32: Those who have almost mastered their Jobs, and have or are nearing graduation from school.<br />
Upgrades to grow into:<br />
* 33: The elite, the absolutely exceptional who have acquired massive combat experience, usually off-world.<br />
* 34: The peak of an adventurer, a protagonist at the end of his journey. Might require more than raw talent; a sword like Excalibur, a special Job upgrade, or some other significant plot object.<br />
Restricted:<br />
* 35: Potentially, one or two characters who might become so central to the theme and so active that they find a way to challenge or rival Chaos' power, or become close enough to it to reach this level.<br />
* 36: Chaos. Probably just Chaos.<br />
'''A note on antagonists''': It's possible but not required that major antagonists, especially those who will become Chaos' Fiends, might get away with a slightly higher base PL for the sake of being credible threats. This isn't guaranteed by any stretch but a good story opens the option.</div>Moemurahttp://multiversemush.com/mw/index.php?title=Theme:FFAC-1_Primer&diff=12850Theme:FFAC-1 Primer2016-02-22T16:39:37Z<p>Moemura: /* Jobs */</p>
<hr />
<div>=Overview=<br />
The world of Galianda is a world with seven magical continents attached to vaguely-defined “Spars” that connect to the mysterious clockwork core of the planet. Its sun is a phoenix. A giant magical bridge stretches across every continent and reaches the moon. It is a modern world of magical technology based on the simple principle that if you put magic in, you get an effect.<br />
<br />
The setting is centered around a giant Anime High School on the Moon for the rich and talented. It uses this school as a window into the rest of the world.<br />
<br />
Only Humes/humans are appable. While species like Moggles, Viera and such might exist, they are usually closer to monsters than people.<br />
<br />
=Current Ongoing/Resolved Plots=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''The Shivan Confederacy (RESOLVED)''': Harald Wolf-Lord, warlord of Shiva, rallied a large amount of xenophobic Shivan warlords under his banner, in response to threats and actions covertly dealt against Shiva by the Murasame Zaibatsu. Reacting violently, Harald declared war on the whole of Ramuh, thinking them and their Multiversal allies the real source of the problems. Unwilling to listen, this culminated a large amount of Alexander Academy's students and their allies in both superfactions scaling Harald Wolf-Lord's tower and killing him, ending the war and the threat of the Shivan Confederacy, while encountering a mysterious figure wielding Gungnir. The Light Warriors were left with evidence of the Murasame Zaibatsu's wrongdoing, and Shiva now has a semi-organized government to prevent this from happening again.<br />
* '''MP Cells''': Through the combined efforts of many Murasame Zaibatsu members, MP Cells, magical batteries, have been developed and are being distributed through the Zaibatsu's monopoly. The Zaibatsu has accumulated significant amounts of political power and money as a result. Kyra Hyral, knowing them to be the cause of the Shivan War, and unwilling to let Souji accumulate more power, founded Ground Zero, a group of freedom fighters aiming to disrupt the Zaibatsu's operations, steal their patents, and make them open-source.<br />
* '''Chaos Cultists''': Cultists that worship The Enemy are always an issue, wielding dangerous anti-magic.<br />
* '''Graduation Is Coming!''': Come May 2016, students in their final year at Alexander Academy will be graduating! Excitement and livelyhood in the school is peaking, even if most of them will likely be coming back the next year for advanced studies.</div></div><br />
<br />
=The World=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''The Core''': The great clockwork core of Galianda. There is no life there, and it is so heavily guarded by sentinels and wards that none may enter, not even its keepers. It is theorized that this is where Chaos lays dormant, sealed by the Divines.<br />
* '''The Great Span''': A magical bridge that allows quick travel to the various areas of Galianda. It has countless access points, and the only Warp Gate of the setting.<br />
* '''Phoenix''': Not a continent/plate proper, but rather the sun. It flies around and roosts in unknown areas of Galianda wherever it likes. This results in highly irregular day/night cycles. Time is generally handled by business operation times that were standardized in Ramuh.<br />
* '''Chocobo''': Also not a continent/plate, but rather the moon. Chocobo is neutral grounds, where Alexander Academy exists. It only became accessible a few hundred years ago, and was named after the first lifeform ever created by the gods.<br />
** '''Alexander Academy''': The school where students from all continents train to master their Jobs. It is for the rich and the talented, though there are other ways in. If you're attending, you're probably not a nobody. It is strictly neutral grounds, and non-theme people can attend or even teach there.<br />
* '''Shiva, The Unforgiving Glacier''': This continent is snow and ice themed, with technological domes built by Ramuh's inhabitants allowing those not accustomed to the cold to live there. Locals tend to live like a mix of vikings and World War 1 Russians, with rudimentary technology. Raiders, ice monsters, warlords and barbarians are frequent problems there, and until the defeat of Harald Wolf-Lord the '''Shivans''' were xenophobic. They are now forming a unified government, with Ramuh's help.<br />
* '''Ifrit, The Radiant Sands''': The desert continent, a place of sand, heat, lava, more sand, random hellfire out of the ground, and every fire-themed monsters you can think of. The sands of Ifrit hide many ancient ruins and secrets. Here too Ramuh has built domes for the survival of non-locals. The '''Ifriti''' are nomads, living in a single, massive wandering tribe known as the Bonfire. They dislike building things, but do not mind using accomodations built by others during their travels.<br />
* '''Titan, The Sky-Breaking Mountain''': A gigantic mountain with countless underground tunnels, cities, pathways and chambers. Visible from all other continents. The '''Titanic''' are hardy people, either monstrously tall or tiny, with no in-between. Here dwell the countless earth-themed monsters of the setting, giant worms that eat solid rock and creatures that can only exist in total darkness underground.<br />
* '''Leviathan, The Tenebrous Deep''': An endless sea, where the '''Levitani''' dwell. They live on boats, on the rare small isles, and frequently have to deal with pirates, sea serpents, hostile fishlife and other woes of a fantasy ocean. Cities of glass and crystal are not uncommon here, and beneath the ocean are treacherous mazes of it, something ships can sometimes bump into.<br />
* '''Ramuh, The Thundering Plains''': Ramuh is a massive cityscape of magitech and neon lights, powered by an eternal, massive thunderstorm. Lightning and technological beasts sometimes find their ways on the streets, and the sewers are full of nasty creatures. Here money is power. Ramuh is run by the al Cid royal family, its Judge order, and then the countless megacorporations vying for power. But when money is power, even the rule of the al Cids can't be certain. The '''Ramuha''' here live much like you do in modern Earth, but with more technology, more organization, and an almost racially-rooted desire for advancement.<br />
** '''The Murasame Zaibatsu''': Sector 13 is home of the Murasame Zaibatsu, and Souji Murasame's plans all seem to end in him furthering his reach, fortune and power. It is the largest megacorporation and has the monopoly on many magitech products. It even has an active military force, outfitted with only the best magitech.<br />
** '''The al Cids''': The al Cids have ruled Ramuh for a long time, a royal family from ages past. Landon al Cid is the current prince. The Judges act as the ears, eyes and arms of the family, upholding their Law.<br />
* '''Bahamut, The Sky-Given-Form''': Flying cities and castles make up this continent, which isn't really a continent so much as a massive group of flying constructions. Bahamut has no natives, save for the dragons; humans who live there do so under their blessing, erecting Aeries, flying cities of magitech. Only those endlessly loyal to the dragons, or vying to be Dragoons, are permitted in Bahamut.<br />
* '''Odin, The Iron Desolation''': The final plate is one of metal and death. Here, everything or just about is made of sharp jagged metallic edges, and temperatures oscillate between extremes during day and night. Even the wildlife is made of metal. The '''Odynar''' must constantly battle these Nightmare Golems to keep control of their patchwork technological cities, and non-natives require an A-rank dungeon license to even wander the dangerous wilds. It's Australia, except everything is made of metal, and personally hates you.</div></div><br />
<br />
=The Magical Physics of Galianda=<br />
Everything in Galianda is magic. Period. The sun is a divine bird, gravity is really just one massive gravity spell being cast by the world itself, bullets shoot out of guns using fire magic (either raw, or to ignite magical gunpowder), and every atom is held together by magic. The obvious implication here is that anti-magic is a pretty dangerous tool in Galianda, and while it might not explicitly hurt its Elite inhabitants more than anyone else, anti-magic is pretty damn illegal. Magic is typically called Magic/Mana Particles, aka MP. Almost everything that happens in Galianda, from lightning to heat waves to someone building something, can be linked to them somehow.<br />
<br />
=Technology=<br />
Following the core principle that everything is magic, technology is really just a way for people to automate magic. A gun that shoots lightning bolts is really just a slab of metal onto which the pattern of a lightning spell has been etched. Input MP, get effect. Powerful spells like Fire-3 generally can't be etched onto magitech like that without extreme resource investment, but Fire-1 swords, spears and guns can be mass produced effortlessly. The levels of technology in the theme vary by plate: Shiva and Ifrit aren't home to great magitech builders, generally, but Ramuh is a massive futuristic cityscape, and Bahamut is home to countless, flying magitech castles and small cities. <br />
<br />
AIs do not currently exist, and cybernetics are highly experimental. Airships are extremely common, as is modern equipment and power armor, but they by no stretch outclass more traditional technologies like swords. Mognet, aka the Internet, has most of everything and then some you could find in the real world on it, and is accessed through computers, smartphones, tablets or other magitech.<br />
<br />
=Religions & Gods=<br />
<br />
=Chaos, The Enemy=<br />
<br />
=The Races=<br />
All FF:A:C-1 characters are Humes/humans, but what god they are descended from gives them a slight advantage over others.<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''Shivan''': Children of the First Frost have cold resistance and detection, and are physically stronger.<br />
* '''Ifriti''': Children of the First Flame have fire resistance and detection, and are physically faster.<br />
* '''Titanic''': Children of the First Earth are both durable and strong, either giant or tiny, and have awareness of tremors.<br />
* '''Ramuha''': Children of the First Storm can sense changes in ambient air pressure, electricity, or the weather.<br />
* '''Levitani''': Children of the First Flood can sense changes in the sea and ocean, in tidal movements, and in rain.<br />
* '''Odynar''': Children of the First Blade are born with chunks of metal in their bodies, serving as natural armor.</div></div><br />
<br />
=Jobs=<br />
Jobs, or Classes in some Final Fantasy games, are something all who hail from Galianda are born with. Many only have one, but the exceptional (read: player characters) usually have two. Three and more is unheard of. These can be innate or trained, but to change one's Job(s) is a massive undertaking of personal redefinition.<br />
<br />
Jobs available to FF:A:C-1 characters are generally anything you can find in any other Final Fantasy media. From the various Mages (black, white, green, red, time, etc.) to the blends of Warriors and Knights (paladin, berserker, dark knight, sword saint, fencer, etc.), very few are off-limits, and those that require special consideration will be in this section.<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''Sub-Jobs''': Those who have two Jobs have a primary Job and a sub-Job. This sub-Job provides its skillset, but also flavors the primary Job. For example, a Black Mage/Monk is a spellcaster flavored by martial arts, and may cast spells through his fists. However, a Monk/Black Mage is a martial artist flavored by spellcasting, and may have martial arts styles derived from the schools of Black Magic. Note that this is optional, but available if you want to give an extra oomph to your Job combination.<br />
* '''Hybrid Jobs''': The more your Job (or Jobs) can do, the less of a specialist you are. If you're a Red Mage or Sage, you're not as good as either a Black Mage or a White Mage at their jobs. If you're a Sword Saint or Paladin, you're not going to outsword a vanilla Knight on physical prowess alone, you'll need to use your assorted techniques to stay even. In other words, the more you spread your powers, the less they can keep up with someone who didn't in a direct confrontation.<br />
* '''Learning a Job as a non-native''': People not native to Galianda can't just become a Knight, Red Mage or Fencer. They can, however, learn abilities or spells that they are already compatible with, from willing teachers. There is also the possibility of using yourself as a template to create a new Job, allowing you to teach it to others, and flavoring your powers and abilities with a minor Final Fantasy flair. For example, Superman may be able to use himself to create a 'Man of Steel' Job template, and teach people willing to study his strict training how to shoot eye lasers and frost breath.<br />
* '''Applications''': While Jobs were created to empower people to fight Chaos, the primary applications of Jobs nowadays are not all centered on fighting. A Thief makes an excellent cop, a Knight can be a bodyguard or even a mediator, White Mages are doctors and Black Mages might rescue people from hostile environments their magic can counter. And of course, being a criminal is on the table for everyone, as is adventuring and killing monsters for money.<br />
* '''Summoner''' versus '''Caller''': Summoner is not a Job one can just train into. At birth, a Summoner is chosen by up to three Second Divines (see Religions & Gods section) to be a host and vessel. Once they are mature enough to be trained and go to school, a Summoner learns to manifest and Summon avatars of those Second Divines to fight for them. Additionally, Summoners suffer minor damage to their memories whenever they Summon. A Caller, meanwhile, is not actually summoning an avatar of anything, but rather using their own magic to create an image in the likeness of a monster to attack with. They explicitely cannot Call images in the likeness of Divines.<br />
* '''Dragoons''': Dragoons are people who are found worthy by the dragons to carry their legacy. They are trained as agents to watch for the eventual return of the Enemy, following strict codes of conduct which are generally disconnected from the rest of Galianda's laws. In other words, they're kind of like Jedi.<br />
* '''Sword Saints''': A Sword Saint's secondary Job (Sword Saint is always primary) must always be one that relates to swords, and which dictates the type of swordplay the Sword Saint will excel at. Sword Saints are very rare.<br />
* '''Heritors''': Heritors are masters of all weapons, but cannot learn skills. Instead, they absorb skills from weapons that belonged to significant figures in history. Alexander Academy has a number of those weapons kept for the rare few Heritors that pop up.<br />
* '''Judges''': Judges uphold the Laws of Galianda and the al Cids, capital L, and so require thorough understanding of the setting in order to apply for. They are not more powerful, they just need a better understanding of the theme than most Jobs.</div></div><br />
<br />
=School Life=<br />
* '''Grades''':<br />
* '''Graduation''': Sometime in May 2016, students in their final year will be graduating from the high school grades of Alexander Academy and into the college and university courses, or work.<br />
* '''Dungeon Licenses''': In order to graduate from Alexander Academy, students are required to eventually obtain their B-rank dungeon licenses. These licenses are pretty much authorizations to go to places that have been marked dangerous, in order: E, D, C, B, A, S and SS. Characters are not required to wait for qualification scenes to be GMed, and may claim to be whatever rank makes sense for them, but if you offscreen your rank, don't flaunt it at other people to belittle them.<br />
* '''Life After High School''': Though Alexander Academy is primarily a high school, once students graduate from it, it offers a high amount of additional classes, work opportunities and reasons to stay at the academy for years to come, essentially equivalent to college and university, except for Final Fantasy characters and Jobs. (For example, a graduated White Mage might continue attending classes to further and further specialize himself in his craft and become a top-notch medical expert. Or he might just go find a job, and only attend college-level classes part-time.)<br />
* '''Field Trips''': Alexander Academy is extremely interested in running field trips to other worlds. This is an opportunity for people to show off a part of their theme to the cast, or for the cast to request to visit another theme that seems like it could be interesting to run a trip in.<br />
* '''Clubs''': Many, many clubs exist at the academy. If in doubt, feel free to make one up.<br />
** '''The Light Warriors''':<br />
<br />
=Important NPCs=<br />
<br />
=Protagonists & Antagonists=<br />
* '''The Light Warriors''':<br />
* '''The Students''':<br />
* '''The al Cids''':<br />
* '''Ground Zero''':<br />
* '''The Murasame Zaibatsu''':<br />
* '''Chaos''':<br />
* '''Monsters''':<br />
* '''Other''':<br />
<br />
=GMing & You=<br />
<br />
=Cast Power Levels=<br />
Suggested starting levels:<br />
* 30-31: Exceptional students (player characters) of Alexander Academy generally fit here.<br />
* 32: Those who have almost mastered their Jobs, and have or are nearing graduation from school.<br />
Upgrades to grow into:<br />
* 33: The elite, the absolutely exceptional who have acquired massive combat experience, usually off-world.<br />
* 34: The peak of an adventurer, a protagonist at the end of his journey. Might require more than raw talent; a sword like Excalibur, a special Job upgrade, or some other significant plot object.<br />
Restricted:<br />
* 35: Potentially, one or two characters who might become so central to the theme and so active that they find a way to challenge or rival Chaos' power, or become close enough to it to reach this level.<br />
* 36: Chaos. Probably just Chaos.<br />
'''A note on antagonists''': It's possible but not required that major antagonists, especially those who will become Chaos' Fiends, might get away with a slightly higher base PL for the sake of being credible threats. This isn't guaranteed by any stretch but a good story opens the option.</div>Moemurahttp://multiversemush.com/mw/index.php?title=Theme:FFAC-1_Primer&diff=12849Theme:FFAC-1 Primer2016-02-22T16:31:36Z<p>Moemura: /* Jobs */</p>
<hr />
<div>=Overview=<br />
The world of Galianda is a world with seven magical continents attached to vaguely-defined “Spars” that connect to the mysterious clockwork core of the planet. Its sun is a phoenix. A giant magical bridge stretches across every continent and reaches the moon. It is a modern world of magical technology based on the simple principle that if you put magic in, you get an effect.<br />
<br />
The setting is centered around a giant Anime High School on the Moon for the rich and talented. It uses this school as a window into the rest of the world.<br />
<br />
Only Humes/humans are appable. While species like Moggles, Viera and such might exist, they are usually closer to monsters than people.<br />
<br />
=Current Ongoing/Resolved Plots=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''The Shivan Confederacy (RESOLVED)''': Harald Wolf-Lord, warlord of Shiva, rallied a large amount of xenophobic Shivan warlords under his banner, in response to threats and actions covertly dealt against Shiva by the Murasame Zaibatsu. Reacting violently, Harald declared war on the whole of Ramuh, thinking them and their Multiversal allies the real source of the problems. Unwilling to listen, this culminated a large amount of Alexander Academy's students and their allies in both superfactions scaling Harald Wolf-Lord's tower and killing him, ending the war and the threat of the Shivan Confederacy, while encountering a mysterious figure wielding Gungnir. The Light Warriors were left with evidence of the Murasame Zaibatsu's wrongdoing, and Shiva now has a semi-organized government to prevent this from happening again.<br />
* '''MP Cells''': Through the combined efforts of many Murasame Zaibatsu members, MP Cells, magical batteries, have been developed and are being distributed through the Zaibatsu's monopoly. The Zaibatsu has accumulated significant amounts of political power and money as a result. Kyra Hyral, knowing them to be the cause of the Shivan War, and unwilling to let Souji accumulate more power, founded Ground Zero, a group of freedom fighters aiming to disrupt the Zaibatsu's operations, steal their patents, and make them open-source.<br />
* '''Chaos Cultists''': Cultists that worship The Enemy are always an issue, wielding dangerous anti-magic.<br />
* '''Graduation Is Coming!''': Come May 2016, students in their final year at Alexander Academy will be graduating! Excitement and livelyhood in the school is peaking, even if most of them will likely be coming back the next year for advanced studies.</div></div><br />
<br />
=The World=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''The Core''': The great clockwork core of Galianda. There is no life there, and it is so heavily guarded by sentinels and wards that none may enter, not even its keepers. It is theorized that this is where Chaos lays dormant, sealed by the Divines.<br />
* '''The Great Span''': A magical bridge that allows quick travel to the various areas of Galianda. It has countless access points, and the only Warp Gate of the setting.<br />
* '''Phoenix''': Not a continent/plate proper, but rather the sun. It flies around and roosts in unknown areas of Galianda wherever it likes. This results in highly irregular day/night cycles. Time is generally handled by business operation times that were standardized in Ramuh.<br />
* '''Chocobo''': Also not a continent/plate, but rather the moon. Chocobo is neutral grounds, where Alexander Academy exists. It only became accessible a few hundred years ago, and was named after the first lifeform ever created by the gods.<br />
** '''Alexander Academy''': The school where students from all continents train to master their Jobs. It is for the rich and the talented, though there are other ways in. If you're attending, you're probably not a nobody. It is strictly neutral grounds, and non-theme people can attend or even teach there.<br />
* '''Shiva, The Unforgiving Glacier''': This continent is snow and ice themed, with technological domes built by Ramuh's inhabitants allowing those not accustomed to the cold to live there. Locals tend to live like a mix of vikings and World War 1 Russians, with rudimentary technology. Raiders, ice monsters, warlords and barbarians are frequent problems there, and until the defeat of Harald Wolf-Lord the '''Shivans''' were xenophobic. They are now forming a unified government, with Ramuh's help.<br />
* '''Ifrit, The Radiant Sands''': The desert continent, a place of sand, heat, lava, more sand, random hellfire out of the ground, and every fire-themed monsters you can think of. The sands of Ifrit hide many ancient ruins and secrets. Here too Ramuh has built domes for the survival of non-locals. The '''Ifriti''' are nomads, living in a single, massive wandering tribe known as the Bonfire. They dislike building things, but do not mind using accomodations built by others during their travels.<br />
* '''Titan, The Sky-Breaking Mountain''': A gigantic mountain with countless underground tunnels, cities, pathways and chambers. Visible from all other continents. The '''Titanic''' are hardy people, either monstrously tall or tiny, with no in-between. Here dwell the countless earth-themed monsters of the setting, giant worms that eat solid rock and creatures that can only exist in total darkness underground.<br />
* '''Leviathan, The Tenebrous Deep''': An endless sea, where the '''Levitani''' dwell. They live on boats, on the rare small isles, and frequently have to deal with pirates, sea serpents, hostile fishlife and other woes of a fantasy ocean. Cities of glass and crystal are not uncommon here, and beneath the ocean are treacherous mazes of it, something ships can sometimes bump into.<br />
* '''Ramuh, The Thundering Plains''': Ramuh is a massive cityscape of magitech and neon lights, powered by an eternal, massive thunderstorm. Lightning and technological beasts sometimes find their ways on the streets, and the sewers are full of nasty creatures. Here money is power. Ramuh is run by the al Cid royal family, its Judge order, and then the countless megacorporations vying for power. But when money is power, even the rule of the al Cids can't be certain. The '''Ramuha''' here live much like you do in modern Earth, but with more technology, more organization, and an almost racially-rooted desire for advancement.<br />
** '''The Murasame Zaibatsu''': Sector 13 is home of the Murasame Zaibatsu, and Souji Murasame's plans all seem to end in him furthering his reach, fortune and power. It is the largest megacorporation and has the monopoly on many magitech products. It even has an active military force, outfitted with only the best magitech.<br />
** '''The al Cids''': The al Cids have ruled Ramuh for a long time, a royal family from ages past. Landon al Cid is the current prince. The Judges act as the ears, eyes and arms of the family, upholding their Law.<br />
* '''Bahamut, The Sky-Given-Form''': Flying cities and castles make up this continent, which isn't really a continent so much as a massive group of flying constructions. Bahamut has no natives, save for the dragons; humans who live there do so under their blessing, erecting Aeries, flying cities of magitech. Only those endlessly loyal to the dragons, or vying to be Dragoons, are permitted in Bahamut.<br />
* '''Odin, The Iron Desolation''': The final plate is one of metal and death. Here, everything or just about is made of sharp jagged metallic edges, and temperatures oscillate between extremes during day and night. Even the wildlife is made of metal. The '''Odynar''' must constantly battle these Nightmare Golems to keep control of their patchwork technological cities, and non-natives require an A-rank dungeon license to even wander the dangerous wilds. It's Australia, except everything is made of metal, and personally hates you.</div></div><br />
<br />
=The Magical Physics of Galianda=<br />
Everything in Galianda is magic. Period. The sun is a divine bird, gravity is really just one massive gravity spell being cast by the world itself, bullets shoot out of guns using fire magic (either raw, or to ignite magical gunpowder), and every atom is held together by magic. The obvious implication here is that anti-magic is a pretty dangerous tool in Galianda, and while it might not explicitly hurt its Elite inhabitants more than anyone else, anti-magic is pretty damn illegal. Magic is typically called Magic/Mana Particles, aka MP. Almost everything that happens in Galianda, from lightning to heat waves to someone building something, can be linked to them somehow.<br />
<br />
=Technology=<br />
Following the core principle that everything is magic, technology is really just a way for people to automate magic. A gun that shoots lightning bolts is really just a slab of metal onto which the pattern of a lightning spell has been etched. Input MP, get effect. Powerful spells like Fire-3 generally can't be etched onto magitech like that without extreme resource investment, but Fire-1 swords, spears and guns can be mass produced effortlessly. The levels of technology in the theme vary by plate: Shiva and Ifrit aren't home to great magitech builders, generally, but Ramuh is a massive futuristic cityscape, and Bahamut is home to countless, flying magitech castles and small cities. <br />
<br />
AIs do not currently exist, and cybernetics are highly experimental. Airships are extremely common, as is modern equipment and power armor, but they by no stretch outclass more traditional technologies like swords. Mognet, aka the Internet, has most of everything and then some you could find in the real world on it, and is accessed through computers, smartphones, tablets or other magitech.<br />
<br />
=Religions & Gods=<br />
<br />
=Chaos, The Enemy=<br />
<br />
=The Races=<br />
All FF:A:C-1 characters are Humes/humans, but what god they are descended from gives them a slight advantage over others.<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''Shivan''': Children of the First Frost have cold resistance and detection, and are physically stronger.<br />
* '''Ifriti''': Children of the First Flame have fire resistance and detection, and are physically faster.<br />
* '''Titanic''': Children of the First Earth are both durable and strong, either giant or tiny, and have awareness of tremors.<br />
* '''Ramuha''': Children of the First Storm can sense changes in ambient air pressure, electricity, or the weather.<br />
* '''Levitani''': Children of the First Flood can sense changes in the sea and ocean, in tidal movements, and in rain.<br />
* '''Odynar''': Children of the First Blade are born with chunks of metal in their bodies, serving as natural armor.</div></div><br />
<br />
=Jobs=<br />
Jobs, or Classes in some Final Fantasy games, are something all who hail from Galianda are born with. Many only have one, but the exceptional (read: player characters) usually have two. Three and more is unheard of. These can be innate or trained, but to change one's Job(s) is a massive undertaking of personal redefinition.<br />
<br />
Jobs available to FF:A:C-1 characters are generally anything you can find in any other Final Fantasy media. From the various Mages (black, white, green, red, time, etc.) to the blends of Warriors and Knights (paladin, berserker, dark knight, sword saint, fencer, etc.), very few are off-limits, and those that require special consideration will be in this section.<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''Sub-Jobs''': Those who have two Jobs have a primary Job and a sub-Job. This sub-Job provides its skillset, but also flavors the primary Job. For example, a Black Mage/Monk is a spellcaster flavored by martial arts, and may cast spells through his fists. However, a Monk/Black Mage is a martial artist flavored by spellcasting, and may have martial arts styles derived from the schools of Black Magic. Note that this is optional, but available if you want to give an extra oomph to your Job combination.<br />
* '''Hybrid Jobs''': The more your Job (or Jobs) can do, the less of a specialist you are. If you're a Red Mage or Sage, you're not as good as either a Black Mage or a White Mage at their jobs. If you're a Sword Saint or Paladin, you're not going to outsword a vanilla Knight on physical prowess alone, you'll need to use your assorted techniques to stay even. In other words, the more you spread your powers, the less they can keep up with someone who didn't in a direct confrontation.<br />
* '''Learning a Job as a non-native''': People not native to Galianda can't just become a Knight, Red Mage or Fencer. They can, however, learn abilities or spells that they are already compatible with, from willing teachers. There is also the possibility of using yourself as a template to create a new Job, allowing you to teach it to others, and flavoring your powers and abilities with a minor Final Fantasy flair. For example, Superman may be able to use himself to create a 'Man of Steel' Job template, and teach people willing to study his strict training how to shoot eye lasers and frost breath.<br />
* '''Applications''': While Jobs were created to empower people to fight Chaos, the primary applications of Jobs nowadays are not all centered on fighting. A Thief makes an excellent cop, a Knight can be a bodyguard or even a mediator, White Mages are doctors and Black Mages might rescue people from hostile environments their magic can counter. And of course, being a criminal is on the table for everyone, as is adventuring and killing monsters for money.<br />
* '''Summoner''' versus '''Caller''': Summoner is not a Job one can just train into. At birth, a Summoner is chosen by up to three Second Divines (see Religions & Gods section) to be a host and vessel. Once they are mature enough to be trained and go to school, a Summoner learns to manifest and Summon avatars of those Second Divines to fight for them. Additionally, Summoners suffer minor damage to their memories whenever they Summon. A Caller, meanwhile, is not actually summoning an avatar of anything, but rather using their own magic to create an image in the likeness of a monster to attack with. They explicitely cannot Call images in the likeness of Divines.<br />
* '''Dragoons''': Dragoons are people who are found worthy by the dragons to carry their legacy. They are trained as agents to watch for the eventual return of the Enemy, following strict codes of conduct which are generally disconnected from the rest of Galianda's laws. In other words, they're kind of like Jedi.<br />
* '''Sword Saints''': A Sword Saint's primary or secondary Job (which Sword Saint isn't) must always be one that relates to swords.<br />
* '''Heritors''': Heritors are masters of all weapons, but cannot learn skills. Instead, they absorb skills from weapons that belonged to significant figures in history. Alexander Academy has a number of those weapons kept for the rare few Heritors that pop up.<br />
* '''Judges''': Judges uphold the Laws of Galianda and the al Cids, capital L, and so require thorough understanding of the setting in order to apply for. They are not more powerful, they just need a better understanding of the theme than most Jobs.</div></div><br />
<br />
=School Life=<br />
* '''Grades''':<br />
* '''Graduation''': Sometime in May 2016, students in their final year will be graduating from the high school grades of Alexander Academy and into the college and university courses, or work.<br />
* '''Dungeon Licenses''': In order to graduate from Alexander Academy, students are required to eventually obtain their B-rank dungeon licenses. These licenses are pretty much authorizations to go to places that have been marked dangerous, in order: E, D, C, B, A, S and SS. Characters are not required to wait for qualification scenes to be GMed, and may claim to be whatever rank makes sense for them, but if you offscreen your rank, don't flaunt it at other people to belittle them.<br />
* '''Life After High School''': Though Alexander Academy is primarily a high school, once students graduate from it, it offers a high amount of additional classes, work opportunities and reasons to stay at the academy for years to come, essentially equivalent to college and university, except for Final Fantasy characters and Jobs. (For example, a graduated White Mage might continue attending classes to further and further specialize himself in his craft and become a top-notch medical expert. Or he might just go find a job, and only attend college-level classes part-time.)<br />
* '''Field Trips''': Alexander Academy is extremely interested in running field trips to other worlds. This is an opportunity for people to show off a part of their theme to the cast, or for the cast to request to visit another theme that seems like it could be interesting to run a trip in.<br />
* '''Clubs''': Many, many clubs exist at the academy. If in doubt, feel free to make one up.<br />
** '''The Light Warriors''':<br />
<br />
=Important NPCs=<br />
<br />
=Protagonists & Antagonists=<br />
* '''The Light Warriors''':<br />
* '''The Students''':<br />
* '''The al Cids''':<br />
* '''Ground Zero''':<br />
* '''The Murasame Zaibatsu''':<br />
* '''Chaos''':<br />
* '''Monsters''':<br />
* '''Other''':<br />
<br />
=GMing & You=<br />
<br />
=Cast Power Levels=<br />
Suggested starting levels:<br />
* 30-31: Exceptional students (player characters) of Alexander Academy generally fit here.<br />
* 32: Those who have almost mastered their Jobs, and have or are nearing graduation from school.<br />
Upgrades to grow into:<br />
* 33: The elite, the absolutely exceptional who have acquired massive combat experience, usually off-world.<br />
* 34: The peak of an adventurer, a protagonist at the end of his journey. Might require more than raw talent; a sword like Excalibur, a special Job upgrade, or some other significant plot object.<br />
Restricted:<br />
* 35: Potentially, one or two characters who might become so central to the theme and so active that they find a way to challenge or rival Chaos' power, or become close enough to it to reach this level.<br />
* 36: Chaos. Probably just Chaos.<br />
'''A note on antagonists''': It's possible but not required that major antagonists, especially those who will become Chaos' Fiends, might get away with a slightly higher base PL for the sake of being credible threats. This isn't guaranteed by any stretch but a good story opens the option.</div>Moemurahttp://multiversemush.com/mw/index.php?title=Theme:FFAC-1_Primer&diff=12848Theme:FFAC-1 Primer2016-02-22T16:27:00Z<p>Moemura: /* Jobs */</p>
<hr />
<div>=Overview=<br />
The world of Galianda is a world with seven magical continents attached to vaguely-defined “Spars” that connect to the mysterious clockwork core of the planet. Its sun is a phoenix. A giant magical bridge stretches across every continent and reaches the moon. It is a modern world of magical technology based on the simple principle that if you put magic in, you get an effect.<br />
<br />
The setting is centered around a giant Anime High School on the Moon for the rich and talented. It uses this school as a window into the rest of the world.<br />
<br />
Only Humes/humans are appable. While species like Moggles, Viera and such might exist, they are usually closer to monsters than people.<br />
<br />
=Current Ongoing/Resolved Plots=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''The Shivan Confederacy (RESOLVED)''': Harald Wolf-Lord, warlord of Shiva, rallied a large amount of xenophobic Shivan warlords under his banner, in response to threats and actions covertly dealt against Shiva by the Murasame Zaibatsu. Reacting violently, Harald declared war on the whole of Ramuh, thinking them and their Multiversal allies the real source of the problems. Unwilling to listen, this culminated a large amount of Alexander Academy's students and their allies in both superfactions scaling Harald Wolf-Lord's tower and killing him, ending the war and the threat of the Shivan Confederacy, while encountering a mysterious figure wielding Gungnir. The Light Warriors were left with evidence of the Murasame Zaibatsu's wrongdoing, and Shiva now has a semi-organized government to prevent this from happening again.<br />
* '''MP Cells''': Through the combined efforts of many Murasame Zaibatsu members, MP Cells, magical batteries, have been developed and are being distributed through the Zaibatsu's monopoly. The Zaibatsu has accumulated significant amounts of political power and money as a result. Kyra Hyral, knowing them to be the cause of the Shivan War, and unwilling to let Souji accumulate more power, founded Ground Zero, a group of freedom fighters aiming to disrupt the Zaibatsu's operations, steal their patents, and make them open-source.<br />
* '''Chaos Cultists''': Cultists that worship The Enemy are always an issue, wielding dangerous anti-magic.<br />
* '''Graduation Is Coming!''': Come May 2016, students in their final year at Alexander Academy will be graduating! Excitement and livelyhood in the school is peaking, even if most of them will likely be coming back the next year for advanced studies.</div></div><br />
<br />
=The World=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''The Core''': The great clockwork core of Galianda. There is no life there, and it is so heavily guarded by sentinels and wards that none may enter, not even its keepers. It is theorized that this is where Chaos lays dormant, sealed by the Divines.<br />
* '''The Great Span''': A magical bridge that allows quick travel to the various areas of Galianda. It has countless access points, and the only Warp Gate of the setting.<br />
* '''Phoenix''': Not a continent/plate proper, but rather the sun. It flies around and roosts in unknown areas of Galianda wherever it likes. This results in highly irregular day/night cycles. Time is generally handled by business operation times that were standardized in Ramuh.<br />
* '''Chocobo''': Also not a continent/plate, but rather the moon. Chocobo is neutral grounds, where Alexander Academy exists. It only became accessible a few hundred years ago, and was named after the first lifeform ever created by the gods.<br />
** '''Alexander Academy''': The school where students from all continents train to master their Jobs. It is for the rich and the talented, though there are other ways in. If you're attending, you're probably not a nobody. It is strictly neutral grounds, and non-theme people can attend or even teach there.<br />
* '''Shiva, The Unforgiving Glacier''': This continent is snow and ice themed, with technological domes built by Ramuh's inhabitants allowing those not accustomed to the cold to live there. Locals tend to live like a mix of vikings and World War 1 Russians, with rudimentary technology. Raiders, ice monsters, warlords and barbarians are frequent problems there, and until the defeat of Harald Wolf-Lord the '''Shivans''' were xenophobic. They are now forming a unified government, with Ramuh's help.<br />
* '''Ifrit, The Radiant Sands''': The desert continent, a place of sand, heat, lava, more sand, random hellfire out of the ground, and every fire-themed monsters you can think of. The sands of Ifrit hide many ancient ruins and secrets. Here too Ramuh has built domes for the survival of non-locals. The '''Ifriti''' are nomads, living in a single, massive wandering tribe known as the Bonfire. They dislike building things, but do not mind using accomodations built by others during their travels.<br />
* '''Titan, The Sky-Breaking Mountain''': A gigantic mountain with countless underground tunnels, cities, pathways and chambers. Visible from all other continents. The '''Titanic''' are hardy people, either monstrously tall or tiny, with no in-between. Here dwell the countless earth-themed monsters of the setting, giant worms that eat solid rock and creatures that can only exist in total darkness underground.<br />
* '''Leviathan, The Tenebrous Deep''': An endless sea, where the '''Levitani''' dwell. They live on boats, on the rare small isles, and frequently have to deal with pirates, sea serpents, hostile fishlife and other woes of a fantasy ocean. Cities of glass and crystal are not uncommon here, and beneath the ocean are treacherous mazes of it, something ships can sometimes bump into.<br />
* '''Ramuh, The Thundering Plains''': Ramuh is a massive cityscape of magitech and neon lights, powered by an eternal, massive thunderstorm. Lightning and technological beasts sometimes find their ways on the streets, and the sewers are full of nasty creatures. Here money is power. Ramuh is run by the al Cid royal family, its Judge order, and then the countless megacorporations vying for power. But when money is power, even the rule of the al Cids can't be certain. The '''Ramuha''' here live much like you do in modern Earth, but with more technology, more organization, and an almost racially-rooted desire for advancement.<br />
** '''The Murasame Zaibatsu''': Sector 13 is home of the Murasame Zaibatsu, and Souji Murasame's plans all seem to end in him furthering his reach, fortune and power. It is the largest megacorporation and has the monopoly on many magitech products. It even has an active military force, outfitted with only the best magitech.<br />
** '''The al Cids''': The al Cids have ruled Ramuh for a long time, a royal family from ages past. Landon al Cid is the current prince. The Judges act as the ears, eyes and arms of the family, upholding their Law.<br />
* '''Bahamut, The Sky-Given-Form''': Flying cities and castles make up this continent, which isn't really a continent so much as a massive group of flying constructions. Bahamut has no natives, save for the dragons; humans who live there do so under their blessing, erecting Aeries, flying cities of magitech. Only those endlessly loyal to the dragons, or vying to be Dragoons, are permitted in Bahamut.<br />
* '''Odin, The Iron Desolation''': The final plate is one of metal and death. Here, everything or just about is made of sharp jagged metallic edges, and temperatures oscillate between extremes during day and night. Even the wildlife is made of metal. The '''Odynar''' must constantly battle these Nightmare Golems to keep control of their patchwork technological cities, and non-natives require an A-rank dungeon license to even wander the dangerous wilds. It's Australia, except everything is made of metal, and personally hates you.</div></div><br />
<br />
=The Magical Physics of Galianda=<br />
Everything in Galianda is magic. Period. The sun is a divine bird, gravity is really just one massive gravity spell being cast by the world itself, bullets shoot out of guns using fire magic (either raw, or to ignite magical gunpowder), and every atom is held together by magic. The obvious implication here is that anti-magic is a pretty dangerous tool in Galianda, and while it might not explicitly hurt its Elite inhabitants more than anyone else, anti-magic is pretty damn illegal. Magic is typically called Magic/Mana Particles, aka MP. Almost everything that happens in Galianda, from lightning to heat waves to someone building something, can be linked to them somehow.<br />
<br />
=Technology=<br />
Following the core principle that everything is magic, technology is really just a way for people to automate magic. A gun that shoots lightning bolts is really just a slab of metal onto which the pattern of a lightning spell has been etched. Input MP, get effect. Powerful spells like Fire-3 generally can't be etched onto magitech like that without extreme resource investment, but Fire-1 swords, spears and guns can be mass produced effortlessly. The levels of technology in the theme vary by plate: Shiva and Ifrit aren't home to great magitech builders, generally, but Ramuh is a massive futuristic cityscape, and Bahamut is home to countless, flying magitech castles and small cities. <br />
<br />
AIs do not currently exist, and cybernetics are highly experimental. Airships are extremely common, as is modern equipment and power armor, but they by no stretch outclass more traditional technologies like swords. Mognet, aka the Internet, has most of everything and then some you could find in the real world on it, and is accessed through computers, smartphones, tablets or other magitech.<br />
<br />
=Religions & Gods=<br />
<br />
=Chaos, The Enemy=<br />
<br />
=The Races=<br />
All FF:A:C-1 characters are Humes/humans, but what god they are descended from gives them a slight advantage over others.<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''Shivan''': Children of the First Frost have cold resistance and detection, and are physically stronger.<br />
* '''Ifriti''': Children of the First Flame have fire resistance and detection, and are physically faster.<br />
* '''Titanic''': Children of the First Earth are both durable and strong, either giant or tiny, and have awareness of tremors.<br />
* '''Ramuha''': Children of the First Storm can sense changes in ambient air pressure, electricity, or the weather.<br />
* '''Levitani''': Children of the First Flood can sense changes in the sea and ocean, in tidal movements, and in rain.<br />
* '''Odynar''': Children of the First Blade are born with chunks of metal in their bodies, serving as natural armor.</div></div><br />
<br />
=Jobs=<br />
Jobs, or Classes in some Final Fantasy games, are something all who hail from Galianda are born with. Many only have one, but the exceptional (read: player characters) usually have two. Three and more is unheard of. These can be innate or trained, but to change one's Job(s) is a massive undertaking of personal redefinition.<br />
<br />
Jobs available to FF:A:C-1 characters are generally anything you can find in any other Final Fantasy media. From the various Mages (black, white, green, red, time, etc.) to the blends of Warriors and Knights (paladin, berserker, dark knight, sword saint, fencer, etc.), very few are off-limits, and those that require special consideration will be in this section.<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''Sub-Jobs''': Those who have two Jobs have a primary Job and a sub-Job. This sub-Job provides its skillset, but also flavors the primary Job. For example, a Black Mage/Monk is a spellcaster flavored by martial arts, and may cast spells through his fists. However, a Monk/Black Mage is a martial artist flavored by spellcasting, and may have martial arts styles derived from the schools of Black Magic. Note that this is optional, but available if you want to give an extra oomph to your Job combination.<br />
* '''Hybrid Jobs''': The more your Job (or Jobs) can do, the less of a specialist you are. If you're a Red Mage or Sage, you're not as good as either a Black Mage or a White Mage at their jobs. If you're a Sword Saint or Paladin, you're not going to outsword a vanilla Knight on physical prowess alone, you'll need to use your assorted techniques to stay even. In other words, the more you spread your powers, the less they can keep up with someone who didn't in a direct confrontation.<br />
* '''Learning a Job as a non-native''': People not native to Galianda can't just become a Knight, Red Mage or Fencer. They can, however, learn abilities or spells that they are already compatible with, from willing teachers. There is also the possibility of using yourself as a template to create a new Job, allowing you to teach it to others, and flavoring your powers and abilities with a minor Final Fantasy flair. For example, Superman may be able to use himself to create a 'Man of Steel' Job template, and teach people willing to study his strict training how to shoot eye lasers and frost breath.<br />
* '''Applications''': While Jobs were created to empower people to fight Chaos, the primary applications of Jobs nowadays are not all centered on fighting. A Thief makes an excellent cop, a Knight can be a bodyguard or even a mediator, White Mages are doctors and Black Mages might rescue people from hostile environments their magic can counter. And of course, being a criminal is on the table for everyone, as is adventuring and killing monsters for money.<br />
* '''Summoner''' versus '''Caller''': Summoner is not a Job one can just train into. At birth, a Summoner is chosen by up to three Second Divines (see Religions & Gods section) to be a host and vessel. Once they are mature enough to be trained and go to school, a Summoner learns to manifest and summon manifestations of those Second Divines to fight for them. A Caller, meanwhile, is not actually summoning an avatar of anything, but rather using their own magic to create an image in the likeness of a monster to attack with. They explicitely cannot Call images in the likeness of Divines.<br />
* '''Dragoons''': Dragoons are people who are found worthy by the dragons to carry their legacy. They are trained as agents to watch for the eventual return of the Enemy, following strict codes of conduct which are generally disconnected from the rest of Galianda's laws. In other words, they're kind of like Jedi.<br />
* '''Sword Saints''': A Sword Saint's primary or secondary Job (which Sword Saint isn't) must always be one that relates to swords.<br />
* '''Heritors''': Heritors are masters of all weapons, but cannot learn skills. Instead, they absorb skills from weapons that belonged to significant figures in history. Alexander Academy has a number of those weapons kept for the rare few Heritors that pop up.<br />
* '''Judges''': Judges uphold the Laws of Galianda and the al Cids, capital L, and so require thorough understanding of the setting in order to apply for. They are not more powerful, they just need a better understanding of the theme than most Jobs.</div></div><br />
<br />
=School Life=<br />
* '''Grades''':<br />
* '''Graduation''': Sometime in May 2016, students in their final year will be graduating from the high school grades of Alexander Academy and into the college and university courses, or work.<br />
* '''Dungeon Licenses''': In order to graduate from Alexander Academy, students are required to eventually obtain their B-rank dungeon licenses. These licenses are pretty much authorizations to go to places that have been marked dangerous, in order: E, D, C, B, A, S and SS. Characters are not required to wait for qualification scenes to be GMed, and may claim to be whatever rank makes sense for them, but if you offscreen your rank, don't flaunt it at other people to belittle them.<br />
* '''Life After High School''': Though Alexander Academy is primarily a high school, once students graduate from it, it offers a high amount of additional classes, work opportunities and reasons to stay at the academy for years to come, essentially equivalent to college and university, except for Final Fantasy characters and Jobs. (For example, a graduated White Mage might continue attending classes to further and further specialize himself in his craft and become a top-notch medical expert. Or he might just go find a job, and only attend college-level classes part-time.)<br />
* '''Field Trips''': Alexander Academy is extremely interested in running field trips to other worlds. This is an opportunity for people to show off a part of their theme to the cast, or for the cast to request to visit another theme that seems like it could be interesting to run a trip in.<br />
* '''Clubs''': Many, many clubs exist at the academy. If in doubt, feel free to make one up.<br />
** '''The Light Warriors''':<br />
<br />
=Important NPCs=<br />
<br />
=Protagonists & Antagonists=<br />
* '''The Light Warriors''':<br />
* '''The Students''':<br />
* '''The al Cids''':<br />
* '''Ground Zero''':<br />
* '''The Murasame Zaibatsu''':<br />
* '''Chaos''':<br />
* '''Monsters''':<br />
* '''Other''':<br />
<br />
=GMing & You=<br />
<br />
=Cast Power Levels=<br />
Suggested starting levels:<br />
* 30-31: Exceptional students (player characters) of Alexander Academy generally fit here.<br />
* 32: Those who have almost mastered their Jobs, and have or are nearing graduation from school.<br />
Upgrades to grow into:<br />
* 33: The elite, the absolutely exceptional who have acquired massive combat experience, usually off-world.<br />
* 34: The peak of an adventurer, a protagonist at the end of his journey. Might require more than raw talent; a sword like Excalibur, a special Job upgrade, or some other significant plot object.<br />
Restricted:<br />
* 35: Potentially, one or two characters who might become so central to the theme and so active that they find a way to challenge or rival Chaos' power, or become close enough to it to reach this level.<br />
* 36: Chaos. Probably just Chaos.<br />
'''A note on antagonists''': It's possible but not required that major antagonists, especially those who will become Chaos' Fiends, might get away with a slightly higher base PL for the sake of being credible threats. This isn't guaranteed by any stretch but a good story opens the option.</div>Moemurahttp://multiversemush.com/mw/index.php?title=Theme:FFAC-1_Primer&diff=12847Theme:FFAC-1 Primer2016-02-22T15:53:04Z<p>Moemura: /* The World */</p>
<hr />
<div>=Overview=<br />
The world of Galianda is a world with seven magical continents attached to vaguely-defined “Spars” that connect to the mysterious clockwork core of the planet. Its sun is a phoenix. A giant magical bridge stretches across every continent and reaches the moon. It is a modern world of magical technology based on the simple principle that if you put magic in, you get an effect.<br />
<br />
The setting is centered around a giant Anime High School on the Moon for the rich and talented. It uses this school as a window into the rest of the world.<br />
<br />
Only Humes/humans are appable. While species like Moggles, Viera and such might exist, they are usually closer to monsters than people.<br />
<br />
=Current Ongoing/Resolved Plots=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''The Shivan Confederacy (RESOLVED)''': Harald Wolf-Lord, warlord of Shiva, rallied a large amount of xenophobic Shivan warlords under his banner, in response to threats and actions covertly dealt against Shiva by the Murasame Zaibatsu. Reacting violently, Harald declared war on the whole of Ramuh, thinking them and their Multiversal allies the real source of the problems. Unwilling to listen, this culminated a large amount of Alexander Academy's students and their allies in both superfactions scaling Harald Wolf-Lord's tower and killing him, ending the war and the threat of the Shivan Confederacy, while encountering a mysterious figure wielding Gungnir. The Light Warriors were left with evidence of the Murasame Zaibatsu's wrongdoing, and Shiva now has a semi-organized government to prevent this from happening again.<br />
* '''MP Cells''': Through the combined efforts of many Murasame Zaibatsu members, MP Cells, magical batteries, have been developed and are being distributed through the Zaibatsu's monopoly. The Zaibatsu has accumulated significant amounts of political power and money as a result. Kyra Hyral, knowing them to be the cause of the Shivan War, and unwilling to let Souji accumulate more power, founded Ground Zero, a group of freedom fighters aiming to disrupt the Zaibatsu's operations, steal their patents, and make them open-source.<br />
* '''Chaos Cultists''': Cultists that worship The Enemy are always an issue, wielding dangerous anti-magic.<br />
* '''Graduation Is Coming!''': Come May 2016, students in their final year at Alexander Academy will be graduating! Excitement and livelyhood in the school is peaking, even if most of them will likely be coming back the next year for advanced studies.</div></div><br />
<br />
=The World=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''The Core''': The great clockwork core of Galianda. There is no life there, and it is so heavily guarded by sentinels and wards that none may enter, not even its keepers. It is theorized that this is where Chaos lays dormant, sealed by the Divines.<br />
* '''The Great Span''': A magical bridge that allows quick travel to the various areas of Galianda. It has countless access points, and the only Warp Gate of the setting.<br />
* '''Phoenix''': Not a continent/plate proper, but rather the sun. It flies around and roosts in unknown areas of Galianda wherever it likes. This results in highly irregular day/night cycles. Time is generally handled by business operation times that were standardized in Ramuh.<br />
* '''Chocobo''': Also not a continent/plate, but rather the moon. Chocobo is neutral grounds, where Alexander Academy exists. It only became accessible a few hundred years ago, and was named after the first lifeform ever created by the gods.<br />
** '''Alexander Academy''': The school where students from all continents train to master their Jobs. It is for the rich and the talented, though there are other ways in. If you're attending, you're probably not a nobody. It is strictly neutral grounds, and non-theme people can attend or even teach there.<br />
* '''Shiva, The Unforgiving Glacier''': This continent is snow and ice themed, with technological domes built by Ramuh's inhabitants allowing those not accustomed to the cold to live there. Locals tend to live like a mix of vikings and World War 1 Russians, with rudimentary technology. Raiders, ice monsters, warlords and barbarians are frequent problems there, and until the defeat of Harald Wolf-Lord the '''Shivans''' were xenophobic. They are now forming a unified government, with Ramuh's help.<br />
* '''Ifrit, The Radiant Sands''': The desert continent, a place of sand, heat, lava, more sand, random hellfire out of the ground, and every fire-themed monsters you can think of. The sands of Ifrit hide many ancient ruins and secrets. Here too Ramuh has built domes for the survival of non-locals. The '''Ifriti''' are nomads, living in a single, massive wandering tribe known as the Bonfire. They dislike building things, but do not mind using accomodations built by others during their travels.<br />
* '''Titan, The Sky-Breaking Mountain''': A gigantic mountain with countless underground tunnels, cities, pathways and chambers. Visible from all other continents. The '''Titanic''' are hardy people, either monstrously tall or tiny, with no in-between. Here dwell the countless earth-themed monsters of the setting, giant worms that eat solid rock and creatures that can only exist in total darkness underground.<br />
* '''Leviathan, The Tenebrous Deep''': An endless sea, where the '''Levitani''' dwell. They live on boats, on the rare small isles, and frequently have to deal with pirates, sea serpents, hostile fishlife and other woes of a fantasy ocean. Cities of glass and crystal are not uncommon here, and beneath the ocean are treacherous mazes of it, something ships can sometimes bump into.<br />
* '''Ramuh, The Thundering Plains''': Ramuh is a massive cityscape of magitech and neon lights, powered by an eternal, massive thunderstorm. Lightning and technological beasts sometimes find their ways on the streets, and the sewers are full of nasty creatures. Here money is power. Ramuh is run by the al Cid royal family, its Judge order, and then the countless megacorporations vying for power. But when money is power, even the rule of the al Cids can't be certain. The '''Ramuha''' here live much like you do in modern Earth, but with more technology, more organization, and an almost racially-rooted desire for advancement.<br />
** '''The Murasame Zaibatsu''': Sector 13 is home of the Murasame Zaibatsu, and Souji Murasame's plans all seem to end in him furthering his reach, fortune and power. It is the largest megacorporation and has the monopoly on many magitech products. It even has an active military force, outfitted with only the best magitech.<br />
** '''The al Cids''': The al Cids have ruled Ramuh for a long time, a royal family from ages past. Landon al Cid is the current prince. The Judges act as the ears, eyes and arms of the family, upholding their Law.<br />
* '''Bahamut, The Sky-Given-Form''': Flying cities and castles make up this continent, which isn't really a continent so much as a massive group of flying constructions. Bahamut has no natives, save for the dragons; humans who live there do so under their blessing, erecting Aeries, flying cities of magitech. Only those endlessly loyal to the dragons, or vying to be Dragoons, are permitted in Bahamut.<br />
* '''Odin, The Iron Desolation''': The final plate is one of metal and death. Here, everything or just about is made of sharp jagged metallic edges, and temperatures oscillate between extremes during day and night. Even the wildlife is made of metal. The '''Odynar''' must constantly battle these Nightmare Golems to keep control of their patchwork technological cities, and non-natives require an A-rank dungeon license to even wander the dangerous wilds. It's Australia, except everything is made of metal, and personally hates you.</div></div><br />
<br />
=The Magical Physics of Galianda=<br />
Everything in Galianda is magic. Period. The sun is a divine bird, gravity is really just one massive gravity spell being cast by the world itself, bullets shoot out of guns using fire magic (either raw, or to ignite magical gunpowder), and every atom is held together by magic. The obvious implication here is that anti-magic is a pretty dangerous tool in Galianda, and while it might not explicitly hurt its Elite inhabitants more than anyone else, anti-magic is pretty damn illegal. Magic is typically called Magic/Mana Particles, aka MP. Almost everything that happens in Galianda, from lightning to heat waves to someone building something, can be linked to them somehow.<br />
<br />
=Technology=<br />
Following the core principle that everything is magic, technology is really just a way for people to automate magic. A gun that shoots lightning bolts is really just a slab of metal onto which the pattern of a lightning spell has been etched. Input MP, get effect. Powerful spells like Fire-3 generally can't be etched onto magitech like that without extreme resource investment, but Fire-1 swords, spears and guns can be mass produced effortlessly. The levels of technology in the theme vary by plate: Shiva and Ifrit aren't home to great magitech builders, generally, but Ramuh is a massive futuristic cityscape, and Bahamut is home to countless, flying magitech castles and small cities. <br />
<br />
AIs do not currently exist, and cybernetics are highly experimental. Airships are extremely common, as is modern equipment and power armor, but they by no stretch outclass more traditional technologies like swords. Mognet, aka the Internet, has most of everything and then some you could find in the real world on it, and is accessed through computers, smartphones, tablets or other magitech.<br />
<br />
=Religions & Gods=<br />
<br />
=Chaos, The Enemy=<br />
<br />
=The Races=<br />
All FF:A:C-1 characters are Humes/humans, but what god they are descended from gives them a slight advantage over others.<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''Shivan''': Children of the First Frost have cold resistance and detection, and are physically stronger.<br />
* '''Ifriti''': Children of the First Flame have fire resistance and detection, and are physically faster.<br />
* '''Titanic''': Children of the First Earth are both durable and strong, either giant or tiny, and have awareness of tremors.<br />
* '''Ramuha''': Children of the First Storm can sense changes in ambient air pressure, electricity, or the weather.<br />
* '''Levitani''': Children of the First Flood can sense changes in the sea and ocean, in tidal movements, and in rain.<br />
* '''Odynar''': Children of the First Blade are born with chunks of metal in their bodies, serving as natural armor.</div></div><br />
<br />
=Jobs=<br />
Jobs, or Classes in some Final Fantasy games, are something all who hail from Galianda are born with. Many only have one, but the exceptional (read: player characters) usually have two. Three and more is unheard of. These can be innate or trained, but to change one's Job(s) is a massive undertaking of personal redefinition.<br />
<br />
Jobs available to FF:A:C-1 characters are generally anything you can find in any other Final Fantasy media. From the various Mages (black, white, green, red, time, etc.) to the blends of Warriors and Knights (paladin, berserker, dark knight, sword saint, fencer, etc.), very few are off-limits, and those that require special consideration will be in this section.<br />
* '''Sub-Jobs''': Those who have two Jobs have a primary Job and a sub-Job. This sub-Job provides its skillset, but also flavors the primary Job. For example, a Black Mage/Monk is a spellcaster flavored by martial arts, and may cast spells through his fists. However, a Monk/Black Mage is a martial artist flavored by spellcasting, and may have martial arts styles derived from the schools of Black Magic. Note that this is optional, but available if you want to give an extra oomph to your Job combination.<br />
* '''Hybrid Jobs''': The more your Job (or Jobs) can do, the less of a specialist you are. If you're a Red Mage or Sage, you're not as good as either a Black Mage or a White Mage at their jobs. If you're a Sword Saint or Paladin, you're not going to outsword a vanilla Knight on physical prowess alone, you'll need to use your assorted techniques to stay even. In other words, the more you spread your powers, the less they can keep up with someone who didn't in a direct confrontation.<br />
* '''Learning a Job as a non-native''': People not native to Galianda can't just become a Knight, Red Mage or Fencer. They can, however, learn abilities or spells that they are already compatible with, from willing teachers. There is also the possibility of using yourself as a template to create a new Job, allowing you to teach it to others, and flavoring your powers and abilities with a minor Final Fantasy flair. For example, Superman may be able to use himself to create a 'Man of Steel' Job template, and teach people willing to study his strict training how to shoot eye lasers and frost breath.<br />
* '''Applications''': While Jobs were created to empower people to fight Chaos, the primary applications of Jobs nowadays are not all centered on fighting. A Thief makes an excellent cop, a Knight can be a bodyguard or even a mediator, White Mages are doctors and Black Mages might rescue people from hostile environments their magic can counter. And of course, being a criminal is on the table for everyone, as is adventuring and killing monsters for money.<br />
* '''Summoner''' versus '''Caller''':<br />
* '''Dragoons''':<br />
* '''Sword Saints''':<br />
* '''Heritors''':<br />
* '''Judges''':<br />
<br />
=School Life=<br />
* '''Grades''':<br />
* '''Graduation''': Sometime in May 2016, students in their final year will be graduating from the high school grades of Alexander Academy and into the college and university courses, or work.<br />
* '''Dungeon Licenses''': In order to graduate from Alexander Academy, students are required to eventually obtain their B-rank dungeon licenses. These licenses are pretty much authorizations to go to places that have been marked dangerous, in order: E, D, C, B, A, S and SS. Characters are not required to wait for qualification scenes to be GMed, and may claim to be whatever rank makes sense for them, but if you offscreen your rank, don't flaunt it at other people to belittle them.<br />
* '''Life After High School''': Though Alexander Academy is primarily a high school, once students graduate from it, it offers a high amount of additional classes, work opportunities and reasons to stay at the academy for years to come, essentially equivalent to college and university, except for Final Fantasy characters and Jobs. (For example, a graduated White Mage might continue attending classes to further and further specialize himself in his craft and become a top-notch medical expert. Or he might just go find a job, and only attend college-level classes part-time.)<br />
* '''Field Trips''': Alexander Academy is extremely interested in running field trips to other worlds. This is an opportunity for people to show off a part of their theme to the cast, or for the cast to request to visit another theme that seems like it could be interesting to run a trip in.<br />
* '''Clubs''': Many, many clubs exist at the academy. If in doubt, feel free to make one up.<br />
** '''The Light Warriors''':<br />
<br />
=Important NPCs=<br />
<br />
=Protagonists & Antagonists=<br />
* '''The Light Warriors''':<br />
* '''The Students''':<br />
* '''The al Cids''':<br />
* '''Ground Zero''':<br />
* '''The Murasame Zaibatsu''':<br />
* '''Chaos''':<br />
* '''Monsters''':<br />
* '''Other''':<br />
<br />
=GMing & You=<br />
<br />
=Cast Power Levels=<br />
Suggested starting levels:<br />
* 30-31: Exceptional students (player characters) of Alexander Academy generally fit here.<br />
* 32: Those who have almost mastered their Jobs, and have or are nearing graduation from school.<br />
Upgrades to grow into:<br />
* 33: The elite, the absolutely exceptional who have acquired massive combat experience, usually off-world.<br />
* 34: The peak of an adventurer, a protagonist at the end of his journey. Might require more than raw talent; a sword like Excalibur, a special Job upgrade, or some other significant plot object.<br />
Restricted:<br />
* 35: Potentially, one or two characters who might become so central to the theme and so active that they find a way to challenge or rival Chaos' power, or become close enough to it to reach this level.<br />
* 36: Chaos. Probably just Chaos.<br />
'''A note on antagonists''': It's possible but not required that major antagonists, especially those who will become Chaos' Fiends, might get away with a slightly higher base PL for the sake of being credible threats. This isn't guaranteed by any stretch but a good story opens the option.</div>Moemurahttp://multiversemush.com/mw/index.php?title=Theme:FFAC-1_Primer&diff=12846Theme:FFAC-1 Primer2016-02-22T15:45:01Z<p>Moemura: </p>
<hr />
<div>=Overview=<br />
The world of Galianda is a world with seven magical continents attached to vaguely-defined “Spars” that connect to the mysterious clockwork core of the planet. Its sun is a phoenix. A giant magical bridge stretches across every continent and reaches the moon. It is a modern world of magical technology based on the simple principle that if you put magic in, you get an effect.<br />
<br />
The setting is centered around a giant Anime High School on the Moon for the rich and talented. It uses this school as a window into the rest of the world.<br />
<br />
Only Humes/humans are appable. While species like Moggles, Viera and such might exist, they are usually closer to monsters than people.<br />
<br />
=Current Ongoing/Resolved Plots=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''The Shivan Confederacy (RESOLVED)''': Harald Wolf-Lord, warlord of Shiva, rallied a large amount of xenophobic Shivan warlords under his banner, in response to threats and actions covertly dealt against Shiva by the Murasame Zaibatsu. Reacting violently, Harald declared war on the whole of Ramuh, thinking them and their Multiversal allies the real source of the problems. Unwilling to listen, this culminated a large amount of Alexander Academy's students and their allies in both superfactions scaling Harald Wolf-Lord's tower and killing him, ending the war and the threat of the Shivan Confederacy, while encountering a mysterious figure wielding Gungnir. The Light Warriors were left with evidence of the Murasame Zaibatsu's wrongdoing, and Shiva now has a semi-organized government to prevent this from happening again.<br />
* '''MP Cells''': Through the combined efforts of many Murasame Zaibatsu members, MP Cells, magical batteries, have been developed and are being distributed through the Zaibatsu's monopoly. The Zaibatsu has accumulated significant amounts of political power and money as a result. Kyra Hyral, knowing them to be the cause of the Shivan War, and unwilling to let Souji accumulate more power, founded Ground Zero, a group of freedom fighters aiming to disrupt the Zaibatsu's operations, steal their patents, and make them open-source.<br />
* '''Chaos Cultists''': Cultists that worship The Enemy are always an issue, wielding dangerous anti-magic.<br />
* '''Graduation Is Coming!''': Come May 2016, students in their final year at Alexander Academy will be graduating! Excitement and livelyhood in the school is peaking, even if most of them will likely be coming back the next year for advanced studies.</div></div><br />
<br />
=The World=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''The Core''': The great clockwork core of Galianda. There is no life there, and it is so heavily guarded by sentinels and wards that none may enter, not even its keepers. It is theorized that this is where Chaos lays dormant, sealed by the Divines.<br />
* '''The Great Span''': A magical bridge that allows quick travel to the various areas of Galianda. It has countless access points, and the only Warp Gate of the setting.<br />
* '''Phoenix''': Not a continent/plate proper, but rather the sun. It flies around and roosts in unknown areas of Galianda wherever it likes. This results in highly irregular day/night cycles. Time is generally handled by business operation times that were standardized in Ramuh.<br />
* '''Chocobo''': Also not a continent/plate, but rather the moon. Chocobo is neutral grounds, where Alexander Academy exists. It only became accessible a few hundred years ago, and was named after the first lifeform every created by gods.<br />
** '''Alexander Academy''': The school where students from all continents train to master their Jobs. It is for the rich and the talented, though there are other ways in. If you're attending, you're probably not a nobody. It is strictly neutral grounds, and non-theme people can attend or even teach there.<br />
* '''Shiva, The Unforgiving Glacier''': This continent is snow and ice themed, with technological domes built by Ramuh's inhabitants allowing those not accustomed to the cold to live there. Locals tend to live like a mix of vikings and World War 1 Russians, with rudimentary technology. Raiders, ice monsters, warlords and barbarians are frequent problems there, and until the defeat of Harald Wolf-Lord the '''Shivans''' were xenophobic. They are now forming a unified government, with Ramuh's help.<br />
* '''Ifrit, The Radiant Sands''': The desert continent, a place of sand, heat, lava, more sand, random hellfire out of the ground, and every fire-themed monsters you can think of. The sands of Ifrit hide many ancient ruins and secrets. Here too Ramuh has built domes for the survival of non-locals. The '''Ifriti''' are nomads, living in a single, massive wandering tribe known as the Bonfire. They dislike building things, but do not mind using accomodations built by others during their travels.<br />
* '''Titan, The Sky-Breaking Mountain''': A gigantic mountain with countless underground tunnels, cities, pathways and chambers. Visible from all other continents. The '''Titanic''' are hardy people, either monstrously tall or tiny, with no in-between. Here dwell the countless earth-themed monsters of the setting, giant worms that eat solid rock and creatures that can only exist in total darkness underground.<br />
* '''Leviathan, The Tenebrous Deep''': An endless sea, where the '''Levitani''' dwell. They live on boats, on the rare small isles, and frequently have to deal with pirates, sea serpents, hostile fishlife and other woes of a fantasy ocean. Cities of glass and crystal are not uncommon here, and beneath the ocean are treacherous mazes of it, something ships can sometimes bump into.<br />
* '''Ramuh, The Thundering Plains''': Ramuh is a massive cityscape of magitech and neon lights, powered by an eternal, massive thunderstorm. Lightning and technological beasts sometimes find their ways on the streets, and the sewers are full of nasty creatures. Here money is power. Ramuh is run by the al Cid royal family, its Judge order, and then the countless megacorporations vying for power. But when money is power, even the rule of the al Cids can't be certain. The '''Ramuha''' here live much like you do in modern Earth, but with more technology, more organization, and an almost racially-rooted desire for advancement.<br />
** '''The Murasame Zaibatsu''': Sector 13 is home of the Murasame Zaibatsu, and Souji Murasame's plans all seem to end in him furthering his reach, fortune and power. It is the largest megacorporation and has the monopoly on many magitech products. It even has an active military force, outfitted with only the best magitech.<br />
** '''The al Cids''': The al Cids have ruled Ramuh for a long time, a royal family from ages past. Landon al Cid is the current prince. The Judges act as the ears, eyes and arms of the family, upholding their Law.<br />
* '''Bahamut, The Sky-Given-Form''': Flying cities and castles make up this continent, which isn't really a continent so much as a massive group of flying constructions. Bahamut has no natives, save for the dragons; humans who live there do so under their blessing, erecting Aeries, flying cities of magitech. Only those endlessly loyal to the dragons, or vying to be Dragoons, are permitted in Bahamut.<br />
* '''Odin, The Iron Desolation''': The final plate is one of metal and death. Here, everything or just about is made of sharp jagged metallic edges, and temperatures oscillate between extremes during day and night. Even the wildlife is made of metal. The '''Odynar''' must constantly battle these Nightmare Golems to keep control of their patchwork technological cities, and non-natives require an A-rank dungeon license to even wander the dangerous wilds. It's Australia, except everything is made of metal, and personally hates you.</div></div><br />
<br />
=The Magical Physics of Galianda=<br />
Everything in Galianda is magic. Period. The sun is a divine bird, gravity is really just one massive gravity spell being cast by the world itself, bullets shoot out of guns using fire magic (either raw, or to ignite magical gunpowder), and every atom is held together by magic. The obvious implication here is that anti-magic is a pretty dangerous tool in Galianda, and while it might not explicitly hurt its Elite inhabitants more than anyone else, anti-magic is pretty damn illegal. Magic is typically called Magic/Mana Particles, aka MP. Almost everything that happens in Galianda, from lightning to heat waves to someone building something, can be linked to them somehow.<br />
<br />
=Technology=<br />
Following the core principle that everything is magic, technology is really just a way for people to automate magic. A gun that shoots lightning bolts is really just a slab of metal onto which the pattern of a lightning spell has been etched. Input MP, get effect. Powerful spells like Fire-3 generally can't be etched onto magitech like that without extreme resource investment, but Fire-1 swords, spears and guns can be mass produced effortlessly. The levels of technology in the theme vary by plate: Shiva and Ifrit aren't home to great magitech builders, generally, but Ramuh is a massive futuristic cityscape, and Bahamut is home to countless, flying magitech castles and small cities. <br />
<br />
AIs do not currently exist, and cybernetics are highly experimental. Airships are extremely common, as is modern equipment and power armor, but they by no stretch outclass more traditional technologies like swords. Mognet, aka the Internet, has most of everything and then some you could find in the real world on it, and is accessed through computers, smartphones, tablets or other magitech.<br />
<br />
=Religions & Gods=<br />
<br />
=Chaos, The Enemy=<br />
<br />
=The Races=<br />
All FF:A:C-1 characters are Humes/humans, but what god they are descended from gives them a slight advantage over others.<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''Shivan''': Children of the First Frost have cold resistance and detection, and are physically stronger.<br />
* '''Ifriti''': Children of the First Flame have fire resistance and detection, and are physically faster.<br />
* '''Titanic''': Children of the First Earth are both durable and strong, either giant or tiny, and have awareness of tremors.<br />
* '''Ramuha''': Children of the First Storm can sense changes in ambient air pressure, electricity, or the weather.<br />
* '''Levitani''': Children of the First Flood can sense changes in the sea and ocean, in tidal movements, and in rain.<br />
* '''Odynar''': Children of the First Blade are born with chunks of metal in their bodies, serving as natural armor.</div></div><br />
<br />
=Jobs=<br />
Jobs, or Classes in some Final Fantasy games, are something all who hail from Galianda are born with. Many only have one, but the exceptional (read: player characters) usually have two. Three and more is unheard of. These can be innate or trained, but to change one's Job(s) is a massive undertaking of personal redefinition.<br />
<br />
Jobs available to FF:A:C-1 characters are generally anything you can find in any other Final Fantasy media. From the various Mages (black, white, green, red, time, etc.) to the blends of Warriors and Knights (paladin, berserker, dark knight, sword saint, fencer, etc.), very few are off-limits, and those that require special consideration will be in this section.<br />
* '''Sub-Jobs''': Those who have two Jobs have a primary Job and a sub-Job. This sub-Job provides its skillset, but also flavors the primary Job. For example, a Black Mage/Monk is a spellcaster flavored by martial arts, and may cast spells through his fists. However, a Monk/Black Mage is a martial artist flavored by spellcasting, and may have martial arts styles derived from the schools of Black Magic. Note that this is optional, but available if you want to give an extra oomph to your Job combination.<br />
* '''Hybrid Jobs''': The more your Job (or Jobs) can do, the less of a specialist you are. If you're a Red Mage or Sage, you're not as good as either a Black Mage or a White Mage at their jobs. If you're a Sword Saint or Paladin, you're not going to outsword a vanilla Knight on physical prowess alone, you'll need to use your assorted techniques to stay even. In other words, the more you spread your powers, the less they can keep up with someone who didn't in a direct confrontation.<br />
* '''Learning a Job as a non-native''': People not native to Galianda can't just become a Knight, Red Mage or Fencer. They can, however, learn abilities or spells that they are already compatible with, from willing teachers. There is also the possibility of using yourself as a template to create a new Job, allowing you to teach it to others, and flavoring your powers and abilities with a minor Final Fantasy flair. For example, Superman may be able to use himself to create a 'Man of Steel' Job template, and teach people willing to study his strict training how to shoot eye lasers and frost breath.<br />
* '''Applications''': While Jobs were created to empower people to fight Chaos, the primary applications of Jobs nowadays are not all centered on fighting. A Thief makes an excellent cop, a Knight can be a bodyguard or even a mediator, White Mages are doctors and Black Mages might rescue people from hostile environments their magic can counter. And of course, being a criminal is on the table for everyone, as is adventuring and killing monsters for money.<br />
* '''Summoner''' versus '''Caller''':<br />
* '''Dragoons''':<br />
* '''Sword Saints''':<br />
* '''Heritors''':<br />
* '''Judges''':<br />
<br />
=School Life=<br />
* '''Grades''':<br />
* '''Graduation''': Sometime in May 2016, students in their final year will be graduating from the high school grades of Alexander Academy and into the college and university courses, or work.<br />
* '''Dungeon Licenses''': In order to graduate from Alexander Academy, students are required to eventually obtain their B-rank dungeon licenses. These licenses are pretty much authorizations to go to places that have been marked dangerous, in order: E, D, C, B, A, S and SS. Characters are not required to wait for qualification scenes to be GMed, and may claim to be whatever rank makes sense for them, but if you offscreen your rank, don't flaunt it at other people to belittle them.<br />
* '''Life After High School''': Though Alexander Academy is primarily a high school, once students graduate from it, it offers a high amount of additional classes, work opportunities and reasons to stay at the academy for years to come, essentially equivalent to college and university, except for Final Fantasy characters and Jobs. (For example, a graduated White Mage might continue attending classes to further and further specialize himself in his craft and become a top-notch medical expert. Or he might just go find a job, and only attend college-level classes part-time.)<br />
* '''Field Trips''': Alexander Academy is extremely interested in running field trips to other worlds. This is an opportunity for people to show off a part of their theme to the cast, or for the cast to request to visit another theme that seems like it could be interesting to run a trip in.<br />
* '''Clubs''': Many, many clubs exist at the academy. If in doubt, feel free to make one up.<br />
** '''The Light Warriors''':<br />
<br />
=Important NPCs=<br />
<br />
=Protagonists & Antagonists=<br />
* '''The Light Warriors''':<br />
* '''The Students''':<br />
* '''The al Cids''':<br />
* '''Ground Zero''':<br />
* '''The Murasame Zaibatsu''':<br />
* '''Chaos''':<br />
* '''Monsters''':<br />
* '''Other''':<br />
<br />
=GMing & You=<br />
<br />
=Cast Power Levels=<br />
Suggested starting levels:<br />
* 30-31: Exceptional students (player characters) of Alexander Academy generally fit here.<br />
* 32: Those who have almost mastered their Jobs, and have or are nearing graduation from school.<br />
Upgrades to grow into:<br />
* 33: The elite, the absolutely exceptional who have acquired massive combat experience, usually off-world.<br />
* 34: The peak of an adventurer, a protagonist at the end of his journey. Might require more than raw talent; a sword like Excalibur, a special Job upgrade, or some other significant plot object.<br />
Restricted:<br />
* 35: Potentially, one or two characters who might become so central to the theme and so active that they find a way to challenge or rival Chaos' power, or become close enough to it to reach this level.<br />
* 36: Chaos. Probably just Chaos.<br />
'''A note on antagonists''': It's possible but not required that major antagonists, especially those who will become Chaos' Fiends, might get away with a slightly higher base PL for the sake of being credible threats. This isn't guaranteed by any stretch but a good story opens the option.</div>Moemurahttp://multiversemush.com/mw/index.php?title=Theme:FFAC-1_Primer&diff=12845Theme:FFAC-1 Primer2016-02-22T15:37:19Z<p>Moemura: /* Protagonists & Antagonists */</p>
<hr />
<div>=Overview=<br />
The world of Galianda is a world with seven magical continents attached to vaguely-defined “Spars” that connect to the mysterious clockwork core of the planet. Its sun is a phoenix. A giant magical bridge stretches across every continent and reaches the moon. It is a modern world of magical technology based on the simple principle that if you put magic in, you get an effect.<br />
<br />
The setting is centered around a giant Anime High School on the Moon for the rich and talented. It uses this school as a window into the rest of the world.<br />
<br />
Only Humes/humans are appable. While species like Moggles, Viera and such might exist, they are usually closer to monsters than people.<br />
<br />
=Current Ongoing/Resolved Plots=<br />
* '''The Shivan Confederacy (RESOLVED)''':<br />
* '''MP Cells''':<br />
* '''Chaos Cultists''':<br />
* '''Graduation Is Coming!''':<br />
<br />
=The World=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''The Core''': The great clockwork core of Galianda. There is no life there, and it is so heavily guarded by sentinels and wards that none may enter, not even its keepers. It is theorized that this is where Chaos lays dormant, sealed by the Divines.<br />
* '''The Great Span''': A magical bridge that allows quick travel to the various areas of Galianda. It has countless access points, and the only Warp Gate of the setting.<br />
* '''Phoenix''': Not a continent/plate proper, but rather the sun. It flies around and roosts in unknown areas of Galianda wherever it likes. This results in highly irregular day/night cycles. Time is generally handled by business operation times that were standardized in Ramuh.<br />
* '''Chocobo''': Also not a continent/plate, but rather the moon. Chocobo is neutral grounds, where Alexander Academy exists. It only became accessible a few hundred years ago, and was named after the first lifeform every created by gods.<br />
** '''Alexander Academy''': The school where students from all continents train to master their Jobs. It is for the rich and the talented, though there are other ways in. If you're attending, you're probably not a nobody. It is strictly neutral grounds, and non-theme people can attend or even teach there.<br />
* '''Shiva, The Unforgiving Glacier''': This continent is snow and ice themed, with technological domes built by Ramuh's inhabitants allowing those not accustomed to the cold to live there. Locals tend to live like a mix of vikings and World War 1 Russians, with rudimentary technology. Raiders, ice monsters, warlords and barbarians are frequent problems there, and until the defeat of Harald Wolf-Lord the '''Shivans''' were xenophobic. They are now forming a unified government, with Ramuh's help.<br />
* '''Ifrit, The Radiant Sands''': The desert continent, a place of sand, heat, lava, more sand, random hellfire out of the ground, and every fire-themed monsters you can think of. The sands of Ifrit hide many ancient ruins and secrets. Here too Ramuh has built domes for the survival of non-locals. The '''Ifriti''' are nomads, living in a single, massive wandering tribe known as the Bonfire. They dislike building things, but do not mind using accomodations built by others during their travels.<br />
* '''Titan, The Sky-Breaking Mountain''': A gigantic mountain with countless underground tunnels, cities, pathways and chambers. Visible from all other continents. The '''Titanic''' are hardy people, either monstrously tall or tiny, with no in-between. Here dwell the countless earth-themed monsters of the setting, giant worms that eat solid rock and creatures that can only exist in total darkness underground.<br />
* '''Leviathan, The Tenebrous Deep''': An endless sea, where the '''Levitani''' dwell. They live on boats, on the rare small isles, and frequently have to deal with pirates, sea serpents, hostile fishlife and other woes of a fantasy ocean. Cities of glass and crystal are not uncommon here, and beneath the ocean are treacherous mazes of it, something ships can sometimes bump into.<br />
* '''Ramuh, The Thundering Plains''': Ramuh is a massive cityscape of magitech and neon lights, powered by an eternal, massive thunderstorm. Lightning and technological beasts sometimes find their ways on the streets, and the sewers are full of nasty creatures. Here money is power. Ramuh is run by the al Cid royal family, its Judge order, and then the countless megacorporations vying for power. But when money is power, even the rule of the al Cids can't be certain. The '''Ramuha''' here live much like you do in modern Earth, but with more technology, more organization, and an almost racially-rooted desire for advancement.<br />
** '''The Murasame Zaibatsu''': Sector 13 is home of the Murasame Zaibatsu, and Souji Murasame's plans all seem to end in him furthering his reach, fortune and power. It is the largest megacorporation and has the monopoly on many magitech products. It even has an active military force, outfitted with only the best magitech.<br />
** '''The al Cids''': The al Cids have ruled Ramuh for a long time, a royal family from ages past. Landon al Cid is the current prince. The Judges act as the ears, eyes and arms of the family, upholding their Law.<br />
* '''Bahamut, The Sky-Given-Form''': Flying cities and castles make up this continent, which isn't really a continent so much as a massive group of flying constructions. Bahamut has no natives, save for the dragons; humans who live there do so under their blessing, erecting Aeries, flying cities of magitech. Only those endlessly loyal to the dragons, or vying to be Dragoons, are permitted in Bahamut.<br />
* '''Odin, The Iron Desolation''': The final plate is one of metal and death. Here, everything or just about is made of sharp jagged metallic edges, and temperatures oscillate between extremes during day and night. Even the wildlife is made of metal. The '''Odynar''' must constantly battle these Nightmare Golems to keep control of their patchwork technological cities, and non-natives require an A-rank dungeon license to even wander the dangerous wilds. It's Australia, except everything is made of metal, and personally hates you.</div></div><br />
<br />
=The Magical Physics of Galianda=<br />
Everything in Galianda is magic. Period. The sun is a divine bird, gravity is really just one massive gravity spell being cast by the world itself, bullets shoot out of guns using fire magic (either raw, or to ignite magical gunpowder), and every atom is held together by magic. The obvious implication here is that anti-magic is a pretty dangerous tool in Galianda, and while it might not explicitly hurt its Elite inhabitants more than anyone else, anti-magic is pretty damn illegal. Magic is typically called Magic/Mana Particles, aka MP. Almost everything that happens in Galianda, from lightning to heat waves to someone building something, can be linked to them somehow.<br />
<br />
=Technology=<br />
Following the core principle that everything is magic, technology is really just a way for people to automate magic. A gun that shoots lightning bolts is really just a slab of metal onto which the pattern of a lightning spell has been etched. Input MP, get effect. Powerful spells like Fire-3 generally can't be etched onto magitech like that without extreme resource investment, but Fire-1 swords, spears and guns can be mass produced effortlessly. The levels of technology in the theme vary by plate: Shiva and Ifrit aren't home to great magitech builders, generally, but Ramuh is a massive futuristic cityscape, and Bahamut is home to countless, flying magitech castles and small cities. <br />
<br />
AIs do not currently exist, and cybernetics are highly experimental. Airships are extremely common, as is modern equipment and power armor, but they by no stretch outclass more traditional technologies like swords. Mognet, aka the Internet, has most of everything and then some you could find in the real world on it, and is accessed through computers, smartphones, tablets or other magitech.<br />
<br />
=Religions & Gods=<br />
<br />
=Chaos, The Enemy=<br />
<br />
=The Races=<br />
All FF:A:C-1 characters are Humes/humans, but what god they are descended from gives them a slight advantage over others.<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''Shivan''': Children of the First Frost have cold resistance and detection, and are physically stronger.<br />
* '''Ifriti''': Children of the First Flame have fire resistance and detection, and are physically faster.<br />
* '''Titanic''': Children of the First Earth are both durable and strong, either giant or tiny, and have awareness of tremors.<br />
* '''Ramuha''': Children of the First Storm can sense changes in ambient air pressure, electricity, or the weather.<br />
* '''Levitani''': Children of the First Flood can sense changes in the sea and ocean, in tidal movements, and in rain.<br />
* '''Odynar''': Children of the First Blade are born with chunks of metal in their bodies, serving as natural armor.</div></div><br />
<br />
=Jobs=<br />
Jobs, or Classes in some Final Fantasy games, are something all who hail from Galianda are born with. Many only have one, but the exceptional (read: player characters) usually have two. Three and more is unheard of. These can be innate or trained, but to change one's Job(s) is a massive undertaking of personal redefinition.<br />
<br />
Jobs available to FF:A:C-1 characters are generally anything you can find in any other Final Fantasy media. From the various Mages (black, white, green, red, time, etc.) to the blends of Warriors and Knights (paladin, berserker, dark knight, sword saint, fencer, etc.), very few are off-limits, and those that require special consideration will be in this section.<br />
* '''Sub-Jobs''': Those who have two Jobs have a primary Job and a sub-Job. This sub-Job provides its skillset, but also flavors the primary Job. For example, a Black Mage/Monk is a spellcaster flavored by martial arts, and may cast spells through his fists. However, a Monk/Black Mage is a martial artist flavored by spellcasting, and may have martial arts styles derived from the schools of Black Magic. Note that this is optional, but available if you want to give an extra oomph to your Job combination.<br />
* '''Hybrid Jobs''': The more your Job (or Jobs) can do, the less of a specialist you are. If you're a Red Mage or Sage, you're not as good as either a Black Mage or a White Mage at their jobs. If you're a Sword Saint or Paladin, you're not going to outsword a vanilla Knight on physical prowess alone, you'll need to use your assorted techniques to stay even. In other words, the more you spread your powers, the less they can keep up with someone who didn't in a direct confrontation.<br />
* '''Learning a Job as a non-native''': People not native to Galianda can't just become a Knight, Red Mage or Fencer. They can, however, learn abilities or spells that they are already compatible with, from willing teachers. There is also the possibility of using yourself as a template to create a new Job, allowing you to teach it to others, and flavoring your powers and abilities with a minor Final Fantasy flair. For example, Superman may be able to use himself to create a 'Man of Steel' Job template, and teach people willing to study his strict training how to shoot eye lasers and frost breath.<br />
* '''Applications''': While Jobs were created to empower people to fight Chaos, the primary applications of Jobs nowadays are not all centered on fighting. A Thief makes an excellent cop, a Knight can be a bodyguard or even a mediator, White Mages are doctors and Black Mages might rescue people from hostile environments their magic can counter. And of course, being a criminal is on the table for everyone, as is adventuring and killing monsters for money.<br />
* '''Summoner''' versus '''Caller''':<br />
* '''Dragoons''':<br />
* '''Sword Saints''':<br />
* '''Heritors''':<br />
* '''Judges''':<br />
<br />
=School Life=<br />
* '''Grades''':<br />
* '''Dungeon Licenses''': In order to graduate from Alexander Academy, students are required to eventually obtain their B-rank dungeon licenses. These licenses are pretty much authorizations to go to places that have been marked dangerous, in order: E, D, C, B, A, S and SS. Characters are not required to wait for qualification scenes to be GMed, and may claim to be whatever rank makes sense for them, but if you offscreen your rank, don't flaunt it at other people to belittle them.<br />
* '''Life After High School''': Though Alexander Academy is primarily a high school, once students graduate from it, it offers a high amount of additional classes, work opportunities and reasons to stay at the academy for years to come, essentially equivalent to college and university, except for Final Fantasy characters and Jobs. (For example, a graduated White Mage might continue attending classes to further and further specialize himself in his craft and become a top-notch medical expert. Or he might just go find a job, and only attend college-level classes part-time.)<br />
* '''Field Trips''': Alexander Academy is extremely interested in running field trips to other worlds. This is an opportunity for people to show off a part of their theme to the cast, or for the cast to request to visit another theme that seems like it could be interesting to run a trip in.<br />
* '''Clubs''': Many, many clubs exist at the academy. If in doubt, feel free to make one up.<br />
** '''The Light Warriors''':<br />
<br />
=Important NPCs=<br />
<br />
=Protagonists & Antagonists=<br />
* '''The Light Warriors''':<br />
* '''The Students''':<br />
* '''The al Cids''':<br />
* '''Ground Zero''':<br />
* '''The Murasame Zaibatsu''':<br />
* '''Chaos''':<br />
* '''Monsters''':<br />
* '''Other''':<br />
<br />
=GMing & You=<br />
<br />
=Cast Power Levels=<br />
Suggested starting levels:<br />
* 30-31: Exceptional students (player characters) of Alexander Academy generally fit here.<br />
* 32: Those who have almost mastered their Jobs, and have or are nearing graduation from school.<br />
Upgrades to grow into:<br />
* 33: The elite, the absolutely exceptional who have acquired massive combat experience, usually off-world.<br />
* 34: The peak of an adventurer, a protagonist at the end of his journey. Might require more than raw talent; a sword like Excalibur, a special Job upgrade, or some other significant plot object.<br />
Restricted:<br />
* 35: Potentially, one or two characters who might become so central to the theme and so active that they find a way to challenge or rival Chaos' power, or become close enough to it to reach this level.<br />
* 36: Chaos. Probably just Chaos.<br />
'''A note on antagonists''': It's possible but not required that major antagonists, especially those who will become Chaos' Fiends, might get away with a slightly higher base PL for the sake of being credible threats. This isn't guaranteed by any stretch but a good story opens the option.</div>Moemurahttp://multiversemush.com/mw/index.php?title=Theme:FFAC-1_Primer&diff=12844Theme:FFAC-1 Primer2016-02-22T15:36:45Z<p>Moemura: /* School Life */</p>
<hr />
<div>=Overview=<br />
The world of Galianda is a world with seven magical continents attached to vaguely-defined “Spars” that connect to the mysterious clockwork core of the planet. Its sun is a phoenix. A giant magical bridge stretches across every continent and reaches the moon. It is a modern world of magical technology based on the simple principle that if you put magic in, you get an effect.<br />
<br />
The setting is centered around a giant Anime High School on the Moon for the rich and talented. It uses this school as a window into the rest of the world.<br />
<br />
Only Humes/humans are appable. While species like Moggles, Viera and such might exist, they are usually closer to monsters than people.<br />
<br />
=Current Ongoing/Resolved Plots=<br />
* '''The Shivan Confederacy (RESOLVED)''':<br />
* '''MP Cells''':<br />
* '''Chaos Cultists''':<br />
* '''Graduation Is Coming!''':<br />
<br />
=The World=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''The Core''': The great clockwork core of Galianda. There is no life there, and it is so heavily guarded by sentinels and wards that none may enter, not even its keepers. It is theorized that this is where Chaos lays dormant, sealed by the Divines.<br />
* '''The Great Span''': A magical bridge that allows quick travel to the various areas of Galianda. It has countless access points, and the only Warp Gate of the setting.<br />
* '''Phoenix''': Not a continent/plate proper, but rather the sun. It flies around and roosts in unknown areas of Galianda wherever it likes. This results in highly irregular day/night cycles. Time is generally handled by business operation times that were standardized in Ramuh.<br />
* '''Chocobo''': Also not a continent/plate, but rather the moon. Chocobo is neutral grounds, where Alexander Academy exists. It only became accessible a few hundred years ago, and was named after the first lifeform every created by gods.<br />
** '''Alexander Academy''': The school where students from all continents train to master their Jobs. It is for the rich and the talented, though there are other ways in. If you're attending, you're probably not a nobody. It is strictly neutral grounds, and non-theme people can attend or even teach there.<br />
* '''Shiva, The Unforgiving Glacier''': This continent is snow and ice themed, with technological domes built by Ramuh's inhabitants allowing those not accustomed to the cold to live there. Locals tend to live like a mix of vikings and World War 1 Russians, with rudimentary technology. Raiders, ice monsters, warlords and barbarians are frequent problems there, and until the defeat of Harald Wolf-Lord the '''Shivans''' were xenophobic. They are now forming a unified government, with Ramuh's help.<br />
* '''Ifrit, The Radiant Sands''': The desert continent, a place of sand, heat, lava, more sand, random hellfire out of the ground, and every fire-themed monsters you can think of. The sands of Ifrit hide many ancient ruins and secrets. Here too Ramuh has built domes for the survival of non-locals. The '''Ifriti''' are nomads, living in a single, massive wandering tribe known as the Bonfire. They dislike building things, but do not mind using accomodations built by others during their travels.<br />
* '''Titan, The Sky-Breaking Mountain''': A gigantic mountain with countless underground tunnels, cities, pathways and chambers. Visible from all other continents. The '''Titanic''' are hardy people, either monstrously tall or tiny, with no in-between. Here dwell the countless earth-themed monsters of the setting, giant worms that eat solid rock and creatures that can only exist in total darkness underground.<br />
* '''Leviathan, The Tenebrous Deep''': An endless sea, where the '''Levitani''' dwell. They live on boats, on the rare small isles, and frequently have to deal with pirates, sea serpents, hostile fishlife and other woes of a fantasy ocean. Cities of glass and crystal are not uncommon here, and beneath the ocean are treacherous mazes of it, something ships can sometimes bump into.<br />
* '''Ramuh, The Thundering Plains''': Ramuh is a massive cityscape of magitech and neon lights, powered by an eternal, massive thunderstorm. Lightning and technological beasts sometimes find their ways on the streets, and the sewers are full of nasty creatures. Here money is power. Ramuh is run by the al Cid royal family, its Judge order, and then the countless megacorporations vying for power. But when money is power, even the rule of the al Cids can't be certain. The '''Ramuha''' here live much like you do in modern Earth, but with more technology, more organization, and an almost racially-rooted desire for advancement.<br />
** '''The Murasame Zaibatsu''': Sector 13 is home of the Murasame Zaibatsu, and Souji Murasame's plans all seem to end in him furthering his reach, fortune and power. It is the largest megacorporation and has the monopoly on many magitech products. It even has an active military force, outfitted with only the best magitech.<br />
** '''The al Cids''': The al Cids have ruled Ramuh for a long time, a royal family from ages past. Landon al Cid is the current prince. The Judges act as the ears, eyes and arms of the family, upholding their Law.<br />
* '''Bahamut, The Sky-Given-Form''': Flying cities and castles make up this continent, which isn't really a continent so much as a massive group of flying constructions. Bahamut has no natives, save for the dragons; humans who live there do so under their blessing, erecting Aeries, flying cities of magitech. Only those endlessly loyal to the dragons, or vying to be Dragoons, are permitted in Bahamut.<br />
* '''Odin, The Iron Desolation''': The final plate is one of metal and death. Here, everything or just about is made of sharp jagged metallic edges, and temperatures oscillate between extremes during day and night. Even the wildlife is made of metal. The '''Odynar''' must constantly battle these Nightmare Golems to keep control of their patchwork technological cities, and non-natives require an A-rank dungeon license to even wander the dangerous wilds. It's Australia, except everything is made of metal, and personally hates you.</div></div><br />
<br />
=The Magical Physics of Galianda=<br />
Everything in Galianda is magic. Period. The sun is a divine bird, gravity is really just one massive gravity spell being cast by the world itself, bullets shoot out of guns using fire magic (either raw, or to ignite magical gunpowder), and every atom is held together by magic. The obvious implication here is that anti-magic is a pretty dangerous tool in Galianda, and while it might not explicitly hurt its Elite inhabitants more than anyone else, anti-magic is pretty damn illegal. Magic is typically called Magic/Mana Particles, aka MP. Almost everything that happens in Galianda, from lightning to heat waves to someone building something, can be linked to them somehow.<br />
<br />
=Technology=<br />
Following the core principle that everything is magic, technology is really just a way for people to automate magic. A gun that shoots lightning bolts is really just a slab of metal onto which the pattern of a lightning spell has been etched. Input MP, get effect. Powerful spells like Fire-3 generally can't be etched onto magitech like that without extreme resource investment, but Fire-1 swords, spears and guns can be mass produced effortlessly. The levels of technology in the theme vary by plate: Shiva and Ifrit aren't home to great magitech builders, generally, but Ramuh is a massive futuristic cityscape, and Bahamut is home to countless, flying magitech castles and small cities. <br />
<br />
AIs do not currently exist, and cybernetics are highly experimental. Airships are extremely common, as is modern equipment and power armor, but they by no stretch outclass more traditional technologies like swords. Mognet, aka the Internet, has most of everything and then some you could find in the real world on it, and is accessed through computers, smartphones, tablets or other magitech.<br />
<br />
=Religions & Gods=<br />
<br />
=Chaos, The Enemy=<br />
<br />
=The Races=<br />
All FF:A:C-1 characters are Humes/humans, but what god they are descended from gives them a slight advantage over others.<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''Shivan''': Children of the First Frost have cold resistance and detection, and are physically stronger.<br />
* '''Ifriti''': Children of the First Flame have fire resistance and detection, and are physically faster.<br />
* '''Titanic''': Children of the First Earth are both durable and strong, either giant or tiny, and have awareness of tremors.<br />
* '''Ramuha''': Children of the First Storm can sense changes in ambient air pressure, electricity, or the weather.<br />
* '''Levitani''': Children of the First Flood can sense changes in the sea and ocean, in tidal movements, and in rain.<br />
* '''Odynar''': Children of the First Blade are born with chunks of metal in their bodies, serving as natural armor.</div></div><br />
<br />
=Jobs=<br />
Jobs, or Classes in some Final Fantasy games, are something all who hail from Galianda are born with. Many only have one, but the exceptional (read: player characters) usually have two. Three and more is unheard of. These can be innate or trained, but to change one's Job(s) is a massive undertaking of personal redefinition.<br />
<br />
Jobs available to FF:A:C-1 characters are generally anything you can find in any other Final Fantasy media. From the various Mages (black, white, green, red, time, etc.) to the blends of Warriors and Knights (paladin, berserker, dark knight, sword saint, fencer, etc.), very few are off-limits, and those that require special consideration will be in this section.<br />
* '''Sub-Jobs''': Those who have two Jobs have a primary Job and a sub-Job. This sub-Job provides its skillset, but also flavors the primary Job. For example, a Black Mage/Monk is a spellcaster flavored by martial arts, and may cast spells through his fists. However, a Monk/Black Mage is a martial artist flavored by spellcasting, and may have martial arts styles derived from the schools of Black Magic. Note that this is optional, but available if you want to give an extra oomph to your Job combination.<br />
* '''Hybrid Jobs''': The more your Job (or Jobs) can do, the less of a specialist you are. If you're a Red Mage or Sage, you're not as good as either a Black Mage or a White Mage at their jobs. If you're a Sword Saint or Paladin, you're not going to outsword a vanilla Knight on physical prowess alone, you'll need to use your assorted techniques to stay even. In other words, the more you spread your powers, the less they can keep up with someone who didn't in a direct confrontation.<br />
* '''Learning a Job as a non-native''': People not native to Galianda can't just become a Knight, Red Mage or Fencer. They can, however, learn abilities or spells that they are already compatible with, from willing teachers. There is also the possibility of using yourself as a template to create a new Job, allowing you to teach it to others, and flavoring your powers and abilities with a minor Final Fantasy flair. For example, Superman may be able to use himself to create a 'Man of Steel' Job template, and teach people willing to study his strict training how to shoot eye lasers and frost breath.<br />
* '''Applications''': While Jobs were created to empower people to fight Chaos, the primary applications of Jobs nowadays are not all centered on fighting. A Thief makes an excellent cop, a Knight can be a bodyguard or even a mediator, White Mages are doctors and Black Mages might rescue people from hostile environments their magic can counter. And of course, being a criminal is on the table for everyone, as is adventuring and killing monsters for money.<br />
* '''Summoner''' versus '''Caller''':<br />
* '''Dragoons''':<br />
* '''Sword Saints''':<br />
* '''Heritors''':<br />
* '''Judges''':<br />
<br />
=School Life=<br />
* '''Grades''':<br />
* '''Dungeon Licenses''': In order to graduate from Alexander Academy, students are required to eventually obtain their B-rank dungeon licenses. These licenses are pretty much authorizations to go to places that have been marked dangerous, in order: E, D, C, B, A, S and SS. Characters are not required to wait for qualification scenes to be GMed, and may claim to be whatever rank makes sense for them, but if you offscreen your rank, don't flaunt it at other people to belittle them.<br />
* '''Life After High School''': Though Alexander Academy is primarily a high school, once students graduate from it, it offers a high amount of additional classes, work opportunities and reasons to stay at the academy for years to come, essentially equivalent to college and university, except for Final Fantasy characters and Jobs. (For example, a graduated White Mage might continue attending classes to further and further specialize himself in his craft and become a top-notch medical expert. Or he might just go find a job, and only attend college-level classes part-time.)<br />
* '''Field Trips''': Alexander Academy is extremely interested in running field trips to other worlds. This is an opportunity for people to show off a part of their theme to the cast, or for the cast to request to visit another theme that seems like it could be interesting to run a trip in.<br />
* '''Clubs''': Many, many clubs exist at the academy. If in doubt, feel free to make one up.<br />
** '''The Light Warriors''':<br />
<br />
=Important NPCs=<br />
<br />
=Protagonists & Antagonists=<br />
* '''The Light Warriors''':<br />
* '''The Students''':<br />
* '''The al Cids''':<br />
* '''The Murasame Zaibatsu''':<br />
* '''Chaos''':<br />
* '''Monsters''':<br />
* '''Other''':<br />
<br />
=GMing & You=<br />
<br />
=Cast Power Levels=<br />
Suggested starting levels:<br />
* 30-31: Exceptional students (player characters) of Alexander Academy generally fit here.<br />
* 32: Those who have almost mastered their Jobs, and have or are nearing graduation from school.<br />
Upgrades to grow into:<br />
* 33: The elite, the absolutely exceptional who have acquired massive combat experience, usually off-world.<br />
* 34: The peak of an adventurer, a protagonist at the end of his journey. Might require more than raw talent; a sword like Excalibur, a special Job upgrade, or some other significant plot object.<br />
Restricted:<br />
* 35: Potentially, one or two characters who might become so central to the theme and so active that they find a way to challenge or rival Chaos' power, or become close enough to it to reach this level.<br />
* 36: Chaos. Probably just Chaos.<br />
'''A note on antagonists''': It's possible but not required that major antagonists, especially those who will become Chaos' Fiends, might get away with a slightly higher base PL for the sake of being credible threats. This isn't guaranteed by any stretch but a good story opens the option.</div>Moemurahttp://multiversemush.com/mw/index.php?title=Theme:FFAC-1_Primer&diff=12843Theme:FFAC-1 Primer2016-02-22T14:10:31Z<p>Moemura: /* The World */</p>
<hr />
<div>=Overview=<br />
The world of Galianda is a world with seven magical continents attached to vaguely-defined “Spars” that connect to the mysterious clockwork core of the planet. Its sun is a phoenix. A giant magical bridge stretches across every continent and reaches the moon. It is a modern world of magical technology based on the simple principle that if you put magic in, you get an effect.<br />
<br />
The setting is centered around a giant Anime High School on the Moon for the rich and talented. It uses this school as a window into the rest of the world.<br />
<br />
Only Humes/humans are appable. While species like Moggles, Viera and such might exist, they are usually closer to monsters than people.<br />
<br />
=Current Ongoing/Resolved Plots=<br />
* '''The Shivan Confederacy (RESOLVED)''':<br />
* '''MP Cells''':<br />
* '''Chaos Cultists''':<br />
* '''Graduation Is Coming!''':<br />
<br />
=The World=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''The Core''': The great clockwork core of Galianda. There is no life there, and it is so heavily guarded by sentinels and wards that none may enter, not even its keepers. It is theorized that this is where Chaos lays dormant, sealed by the Divines.<br />
* '''The Great Span''': A magical bridge that allows quick travel to the various areas of Galianda. It has countless access points, and the only Warp Gate of the setting.<br />
* '''Phoenix''': Not a continent/plate proper, but rather the sun. It flies around and roosts in unknown areas of Galianda wherever it likes. This results in highly irregular day/night cycles. Time is generally handled by business operation times that were standardized in Ramuh.<br />
* '''Chocobo''': Also not a continent/plate, but rather the moon. Chocobo is neutral grounds, where Alexander Academy exists. It only became accessible a few hundred years ago, and was named after the first lifeform every created by gods.<br />
** '''Alexander Academy''': The school where students from all continents train to master their Jobs. It is for the rich and the talented, though there are other ways in. If you're attending, you're probably not a nobody. It is strictly neutral grounds, and non-theme people can attend or even teach there.<br />
* '''Shiva, The Unforgiving Glacier''': This continent is snow and ice themed, with technological domes built by Ramuh's inhabitants allowing those not accustomed to the cold to live there. Locals tend to live like a mix of vikings and World War 1 Russians, with rudimentary technology. Raiders, ice monsters, warlords and barbarians are frequent problems there, and until the defeat of Harald Wolf-Lord the '''Shivans''' were xenophobic. They are now forming a unified government, with Ramuh's help.<br />
* '''Ifrit, The Radiant Sands''': The desert continent, a place of sand, heat, lava, more sand, random hellfire out of the ground, and every fire-themed monsters you can think of. The sands of Ifrit hide many ancient ruins and secrets. Here too Ramuh has built domes for the survival of non-locals. The '''Ifriti''' are nomads, living in a single, massive wandering tribe known as the Bonfire. They dislike building things, but do not mind using accomodations built by others during their travels.<br />
* '''Titan, The Sky-Breaking Mountain''': A gigantic mountain with countless underground tunnels, cities, pathways and chambers. Visible from all other continents. The '''Titanic''' are hardy people, either monstrously tall or tiny, with no in-between. Here dwell the countless earth-themed monsters of the setting, giant worms that eat solid rock and creatures that can only exist in total darkness underground.<br />
* '''Leviathan, The Tenebrous Deep''': An endless sea, where the '''Levitani''' dwell. They live on boats, on the rare small isles, and frequently have to deal with pirates, sea serpents, hostile fishlife and other woes of a fantasy ocean. Cities of glass and crystal are not uncommon here, and beneath the ocean are treacherous mazes of it, something ships can sometimes bump into.<br />
* '''Ramuh, The Thundering Plains''': Ramuh is a massive cityscape of magitech and neon lights, powered by an eternal, massive thunderstorm. Lightning and technological beasts sometimes find their ways on the streets, and the sewers are full of nasty creatures. Here money is power. Ramuh is run by the al Cid royal family, its Judge order, and then the countless megacorporations vying for power. But when money is power, even the rule of the al Cids can't be certain. The '''Ramuha''' here live much like you do in modern Earth, but with more technology, more organization, and an almost racially-rooted desire for advancement.<br />
** '''The Murasame Zaibatsu''': Sector 13 is home of the Murasame Zaibatsu, and Souji Murasame's plans all seem to end in him furthering his reach, fortune and power. It is the largest megacorporation and has the monopoly on many magitech products. It even has an active military force, outfitted with only the best magitech.<br />
** '''The al Cids''': The al Cids have ruled Ramuh for a long time, a royal family from ages past. Landon al Cid is the current prince. The Judges act as the ears, eyes and arms of the family, upholding their Law.<br />
* '''Bahamut, The Sky-Given-Form''': Flying cities and castles make up this continent, which isn't really a continent so much as a massive group of flying constructions. Bahamut has no natives, save for the dragons; humans who live there do so under their blessing, erecting Aeries, flying cities of magitech. Only those endlessly loyal to the dragons, or vying to be Dragoons, are permitted in Bahamut.<br />
* '''Odin, The Iron Desolation''': The final plate is one of metal and death. Here, everything or just about is made of sharp jagged metallic edges, and temperatures oscillate between extremes during day and night. Even the wildlife is made of metal. The '''Odynar''' must constantly battle these Nightmare Golems to keep control of their patchwork technological cities, and non-natives require an A-rank dungeon license to even wander the dangerous wilds. It's Australia, except everything is made of metal, and personally hates you.</div></div><br />
<br />
=The Magical Physics of Galianda=<br />
Everything in Galianda is magic. Period. The sun is a divine bird, gravity is really just one massive gravity spell being cast by the world itself, bullets shoot out of guns using fire magic (either raw, or to ignite magical gunpowder), and every atom is held together by magic. The obvious implication here is that anti-magic is a pretty dangerous tool in Galianda, and while it might not explicitly hurt its Elite inhabitants more than anyone else, anti-magic is pretty damn illegal. Magic is typically called Magic/Mana Particles, aka MP. Almost everything that happens in Galianda, from lightning to heat waves to someone building something, can be linked to them somehow.<br />
<br />
=Technology=<br />
Following the core principle that everything is magic, technology is really just a way for people to automate magic. A gun that shoots lightning bolts is really just a slab of metal onto which the pattern of a lightning spell has been etched. Input MP, get effect. Powerful spells like Fire-3 generally can't be etched onto magitech like that without extreme resource investment, but Fire-1 swords, spears and guns can be mass produced effortlessly. The levels of technology in the theme vary by plate: Shiva and Ifrit aren't home to great magitech builders, generally, but Ramuh is a massive futuristic cityscape, and Bahamut is home to countless, flying magitech castles and small cities. <br />
<br />
AIs do not currently exist, and cybernetics are highly experimental. Airships are extremely common, as is modern equipment and power armor, but they by no stretch outclass more traditional technologies like swords. Mognet, aka the Internet, has most of everything and then some you could find in the real world on it, and is accessed through computers, smartphones, tablets or other magitech.<br />
<br />
=Religions & Gods=<br />
<br />
=Chaos, The Enemy=<br />
<br />
=The Races=<br />
All FF:A:C-1 characters are Humes/humans, but what god they are descended from gives them a slight advantage over others.<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''Shivan''': Children of the First Frost have cold resistance and detection, and are physically stronger.<br />
* '''Ifriti''': Children of the First Flame have fire resistance and detection, and are physically faster.<br />
* '''Titanic''': Children of the First Earth are both durable and strong, either giant or tiny, and have awareness of tremors.<br />
* '''Ramuha''': Children of the First Storm can sense changes in ambient air pressure, electricity, or the weather.<br />
* '''Levitani''': Children of the First Flood can sense changes in the sea and ocean, in tidal movements, and in rain.<br />
* '''Odynar''': Children of the First Blade are born with chunks of metal in their bodies, serving as natural armor.</div></div><br />
<br />
=Jobs=<br />
Jobs, or Classes in some Final Fantasy games, are something all who hail from Galianda are born with. Many only have one, but the exceptional (read: player characters) usually have two. Three and more is unheard of. These can be innate or trained, but to change one's Job(s) is a massive undertaking of personal redefinition.<br />
<br />
Jobs available to FF:A:C-1 characters are generally anything you can find in any other Final Fantasy media. From the various Mages (black, white, green, red, time, etc.) to the blends of Warriors and Knights (paladin, berserker, dark knight, sword saint, fencer, etc.), very few are off-limits, and those that require special consideration will be in this section.<br />
* '''Sub-Jobs''': Those who have two Jobs have a primary Job and a sub-Job. This sub-Job provides its skillset, but also flavors the primary Job. For example, a Black Mage/Monk is a spellcaster flavored by martial arts, and may cast spells through his fists. However, a Monk/Black Mage is a martial artist flavored by spellcasting, and may have martial arts styles derived from the schools of Black Magic. Note that this is optional, but available if you want to give an extra oomph to your Job combination.<br />
* '''Hybrid Jobs''': The more your Job (or Jobs) can do, the less of a specialist you are. If you're a Red Mage or Sage, you're not as good as either a Black Mage or a White Mage at their jobs. If you're a Sword Saint or Paladin, you're not going to outsword a vanilla Knight on physical prowess alone, you'll need to use your assorted techniques to stay even. In other words, the more you spread your powers, the less they can keep up with someone who didn't in a direct confrontation.<br />
* '''Learning a Job as a non-native''': People not native to Galianda can't just become a Knight, Red Mage or Fencer. They can, however, learn abilities or spells that they are already compatible with, from willing teachers. There is also the possibility of using yourself as a template to create a new Job, allowing you to teach it to others, and flavoring your powers and abilities with a minor Final Fantasy flair. For example, Superman may be able to use himself to create a 'Man of Steel' Job template, and teach people willing to study his strict training how to shoot eye lasers and frost breath.<br />
* '''Applications''': While Jobs were created to empower people to fight Chaos, the primary applications of Jobs nowadays are not all centered on fighting. A Thief makes an excellent cop, a Knight can be a bodyguard or even a mediator, White Mages are doctors and Black Mages might rescue people from hostile environments their magic can counter. And of course, being a criminal is on the table for everyone, as is adventuring and killing monsters for money.<br />
* '''Summoner''' versus '''Caller''':<br />
* '''Dragoons''':<br />
* '''Sword Saints''':<br />
* '''Heritors''':<br />
* '''Judges''':<br />
<br />
=School Life=<br />
* '''Grades''':<br />
* '''Dungeon Licenses''':<br />
* '''Life After High School''':<br />
* '''Clubs''':<br />
** '''The Light Warriors''':<br />
<br />
=Important NPCs=<br />
<br />
=Protagonists & Antagonists=<br />
* '''The Light Warriors''':<br />
* '''The Students''':<br />
* '''The al Cids''':<br />
* '''The Murasame Zaibatsu''':<br />
* '''Chaos''':<br />
* '''Monsters''':<br />
* '''Other''':<br />
<br />
=GMing & You=<br />
<br />
=Cast Power Levels=<br />
Suggested starting levels:<br />
* 30-31: Exceptional students (player characters) of Alexander Academy generally fit here.<br />
* 32: Those who have almost mastered their Jobs, and have or are nearing graduation from school.<br />
Upgrades to grow into:<br />
* 33: The elite, the absolutely exceptional who have acquired massive combat experience, usually off-world.<br />
* 34: The peak of an adventurer, a protagonist at the end of his journey. Might require more than raw talent; a sword like Excalibur, a special Job upgrade, or some other significant plot object.<br />
Restricted:<br />
* 35: Potentially, one or two characters who might become so central to the theme and so active that they find a way to challenge or rival Chaos' power, or become close enough to it to reach this level.<br />
* 36: Chaos. Probably just Chaos.<br />
'''A note on antagonists''': It's possible but not required that major antagonists, especially those who will become Chaos' Fiends, might get away with a slightly higher base PL for the sake of being credible threats. This isn't guaranteed by any stretch but a good story opens the option.</div>Moemurahttp://multiversemush.com/mw/index.php?title=Theme:FFAC-1_Primer&diff=12842Theme:FFAC-1 Primer2016-02-22T13:55:53Z<p>Moemura: /* The World */</p>
<hr />
<div>=Overview=<br />
The world of Galianda is a world with seven magical continents attached to vaguely-defined “Spars” that connect to the mysterious clockwork core of the planet. Its sun is a phoenix. A giant magical bridge stretches across every continent and reaches the moon. It is a modern world of magical technology based on the simple principle that if you put magic in, you get an effect.<br />
<br />
The setting is centered around a giant Anime High School on the Moon for the rich and talented. It uses this school as a window into the rest of the world.<br />
<br />
Only Humes/humans are appable. While species like Moggles, Viera and such might exist, they are usually closer to monsters than people.<br />
<br />
=Current Ongoing/Resolved Plots=<br />
* '''The Shivan Confederacy (RESOLVED)''':<br />
* '''MP Cells''':<br />
* '''Chaos Cultists''':<br />
* '''Graduation Is Coming!''':<br />
<br />
=The World=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''The Core''': The great clockwork core of Galianda. There is no life there, and it is so heavily guarded by sentinels and wards that none may enter, not even its keepers. It is theorized that this is where Chaos lays dormant, sealed by the Divines.<br />
* '''The Great Span''': A magical bridge that allows quick travel to the various areas of Galianda. It has countless access points, and the only Warp Gate of the setting.<br />
* '''Phoenix''': Not a continent/plate proper, but rather the sun. It flies around and roosts in unknown areas of Galianda wherever it likes. This results in highly irregular day/night cycles. Time is generally handled by business operation times that were standardized in Ramuh.<br />
* '''Chocobo''': Also not a continent/plate, but rather the moon. Chocobo is neutral grounds, where Alexander Academy exists. It only became accessible a few hundred years ago, and was named after the first lifeform every created by gods.<br />
** '''Alexander Academy''': The school where students from all continents train to master their Jobs. It is for the rich and the talented, though there are other ways in. If you're attending, you're probably not a nobody. It is strictly neutral grounds, and non-theme people can attend or even teach there.<br />
* '''Shiva, The Unforgiving Glacier''': This continent is snow and ice themed, with technological domes built by Ramuh's inhabitants allowing those not accustomed to the cold to live there. Locals tend to live like a mix of vikings and World War 1 Russians, with rudimentary technology. Raiders, ice monsters, warlords and barbarians are frequent problems there, and until the defeat of Harald Wolf-Lord the '''Shivans''' were xenophobic. They are now forming a unified government, with Ramuh's help.<br />
* '''Ifrit, The Radiant Sands''': The desert continent, a place of sand, heat, lava, more sand, random hellfire out of the ground, and every fire-themed monsters you can think of. The sands of Ifrit hide many ancient ruins and secrets. Here too Ramuh has built domes for the survival of non-locals. The '''Ifriti''' are nomads, living in a single, massive wandering tribe known as the Bonfire. They dislike building things, but do not mind using accomodations built by others during their travels.<br />
* '''Titan, The Sky-Breaking Mountain''': A gigantic mountain with countless underground tunnels, cities, pathways and chambers. Visible from all other continents. The '''Titanic''' are hardy people, either monstrously tall or tiny, with no in-between. Here dwell the countless earth-themed monsters of the setting, giant worms that eat solid rock and creatures that can only exist in total darkness underground.<br />
* '''Leviathan, The Tenebrous Deep''': An endless sea, where the '''Levitani''' dwell. They live on boats, on the rare small isles, and frequently have to deal with pirates, sea serpents, hostile fishlife and other woes of a fantasy ocean. Cities of glass and crystal are not uncommon here, and beneath the ocean are treacherous mazes of it, something ships can sometimes bump into.<br />
* '''Ramuh, The Thundering Plains''': Ramuh is a massive cityscape of magitech and neon lights, powered by an eternal, massive thunderstorm. Lightning and technological beasts sometimes find their ways on the streets, and the sewers are full of nasty creatures. Here money is power. Ramuh is run by the al Cid royal family, its Judge order, and then the countless megacorporations vying for power. But when money is power, even the rule of the al Cids can't be certain. The '''Ramuha''' here live much like you do in modern Earth, but with more technology, more organization, and an almost racially-rooted desire for advancement.<br />
** '''The Murasame Zaibatsu''': Sector 13 is home of the Murasame Zaibatsu, and Souji Murasame's plans all seem to end in him furthering his reach, fortune and power. It is the largest megacorporation and has the monopoly on many magitech products. It even has an active military force, outfitted with only the best magitech.<br />
** '''The al Cids''': The al Cids have ruled Ramuh for a long time, a royal family from ages past. Landon al Cid is the current prince. The Judges act as the ears, eyes and arms of the family, upholding their Law.<br />
* '''Bahamut, The Sky-Given-Form''': Flying cities and castles make up this continent, which isn't really a continent so much as a massive group of flying constructions. Bahamut has no natives, save for the dragons; humans who live there do so under their blessing, erecting Aeries, flying cities of magitech. Only those endlessly loyal to the dragons, or vying to be Dragoons, are permitted in Bahamut.<br />
* '''Odin, The Iron Desolation''': The final plate is one of metal and death. Here, everything or just about is made of sharp jagged metallic edges, and temperatures oscillate in extremes during day and night. The '''Odynar''' must constantly battle these Nightmare Golems to keep control of their patchwork technological cities, and non-natives require an A-rank dungeon license to even wander the dangerous wilds. It's Australia, except everything is made of metal, and personally hates you.</div></div><br />
<br />
=The Magical Physics of Galianda=<br />
Everything in Galianda is magic. Period. The sun is a divine bird, gravity is really just one massive gravity spell being cast by the world itself, bullets shoot out of guns using fire magic (either raw, or to ignite magical gunpowder), and every atom is held together by magic. The obvious implication here is that anti-magic is a pretty dangerous tool in Galianda, and while it might not explicitly hurt its Elite inhabitants more than anyone else, anti-magic is pretty damn illegal. Magic is typically called Magic/Mana Particles, aka MP. Almost everything that happens in Galianda, from lightning to heat waves to someone building something, can be linked to them somehow.<br />
<br />
=Technology=<br />
Following the core principle that everything is magic, technology is really just a way for people to automate magic. A gun that shoots lightning bolts is really just a slab of metal onto which the pattern of a lightning spell has been etched. Input MP, get effect. Powerful spells like Fire-3 generally can't be etched onto magitech like that without extreme resource investment, but Fire-1 swords, spears and guns can be mass produced effortlessly. The levels of technology in the theme vary by plate: Shiva and Ifrit aren't home to great magitech builders, generally, but Ramuh is a massive futuristic cityscape, and Bahamut is home to countless, flying magitech castles and small cities. <br />
<br />
AIs do not currently exist, and cybernetics are highly experimental. Airships are extremely common, as is modern equipment and power armor, but they by no stretch outclass more traditional technologies like swords. Mognet, aka the Internet, has most of everything and then some you could find in the real world on it, and is accessed through computers, smartphones, tablets or other magitech.<br />
<br />
=Religions & Gods=<br />
<br />
=Chaos, The Enemy=<br />
<br />
=The Races=<br />
All FF:A:C-1 characters are Humes/humans, but what god they are descended from gives them a slight advantage over others.<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''Shivan''': Children of the First Frost have cold resistance and detection, and are physically stronger.<br />
* '''Ifriti''': Children of the First Flame have fire resistance and detection, and are physically faster.<br />
* '''Titanic''': Children of the First Earth are both durable and strong, either giant or tiny, and have awareness of tremors.<br />
* '''Ramuha''': Children of the First Storm can sense changes in ambient air pressure, electricity, or the weather.<br />
* '''Levitani''': Children of the First Flood can sense changes in the sea and ocean, in tidal movements, and in rain.<br />
* '''Odynar''': Children of the First Blade are born with chunks of metal in their bodies, serving as natural armor.</div></div><br />
<br />
=Jobs=<br />
Jobs, or Classes in some Final Fantasy games, are something all who hail from Galianda are born with. Many only have one, but the exceptional (read: player characters) usually have two. Three and more is unheard of. These can be innate or trained, but to change one's Job(s) is a massive undertaking of personal redefinition.<br />
<br />
Jobs available to FF:A:C-1 characters are generally anything you can find in any other Final Fantasy media. From the various Mages (black, white, green, red, time, etc.) to the blends of Warriors and Knights (paladin, berserker, dark knight, sword saint, fencer, etc.), very few are off-limits, and those that require special consideration will be in this section.<br />
* '''Sub-Jobs''': Those who have two Jobs have a primary Job and a sub-Job. This sub-Job provides its skillset, but also flavors the primary Job. For example, a Black Mage/Monk is a spellcaster flavored by martial arts, and may cast spells through his fists. However, a Monk/Black Mage is a martial artist flavored by spellcasting, and may have martial arts styles derived from the schools of Black Magic. Note that this is optional, but available if you want to give an extra oomph to your Job combination.<br />
* '''Hybrid Jobs''': The more your Job (or Jobs) can do, the less of a specialist you are. If you're a Red Mage or Sage, you're not as good as either a Black Mage or a White Mage at their jobs. If you're a Sword Saint or Paladin, you're not going to outsword a vanilla Knight on physical prowess alone, you'll need to use your assorted techniques to stay even. In other words, the more you spread your powers, the less they can keep up with someone who didn't in a direct confrontation.<br />
* '''Learning a Job as a non-native''': People not native to Galianda can't just become a Knight, Red Mage or Fencer. They can, however, learn abilities or spells that they are already compatible with, from willing teachers. There is also the possibility of using yourself as a template to create a new Job, allowing you to teach it to others, and flavoring your powers and abilities with a minor Final Fantasy flair. For example, Superman may be able to use himself to create a 'Man of Steel' Job template, and teach people willing to study his strict training how to shoot eye lasers and frost breath.<br />
* '''Applications''': While Jobs were created to empower people to fight Chaos, the primary applications of Jobs nowadays are not all centered on fighting. A Thief makes an excellent cop, a Knight can be a bodyguard or even a mediator, White Mages are doctors and Black Mages might rescue people from hostile environments their magic can counter. And of course, being a criminal is on the table for everyone, as is adventuring and killing monsters for money.<br />
* '''Summoner''' versus '''Caller''':<br />
* '''Dragoons''':<br />
* '''Sword Saints''':<br />
* '''Heritors''':<br />
* '''Judges''':<br />
<br />
=School Life=<br />
* '''Grades''':<br />
* '''Dungeon Licenses''':<br />
* '''Life After High School''':<br />
* '''Clubs''':<br />
** '''The Light Warriors''':<br />
<br />
=Important NPCs=<br />
<br />
=Protagonists & Antagonists=<br />
* '''The Light Warriors''':<br />
* '''The Students''':<br />
* '''The al Cids''':<br />
* '''The Murasame Zaibatsu''':<br />
* '''Chaos''':<br />
* '''Monsters''':<br />
* '''Other''':<br />
<br />
=GMing & You=<br />
<br />
=Cast Power Levels=<br />
Suggested starting levels:<br />
* 30-31: Exceptional students (player characters) of Alexander Academy generally fit here.<br />
* 32: Those who have almost mastered their Jobs, and have or are nearing graduation from school.<br />
Upgrades to grow into:<br />
* 33: The elite, the absolutely exceptional who have acquired massive combat experience, usually off-world.<br />
* 34: The peak of an adventurer, a protagonist at the end of his journey. Might require more than raw talent; a sword like Excalibur, a special Job upgrade, or some other significant plot object.<br />
Restricted:<br />
* 35: Potentially, one or two characters who might become so central to the theme and so active that they find a way to challenge or rival Chaos' power, or become close enough to it to reach this level.<br />
* 36: Chaos. Probably just Chaos.<br />
'''A note on antagonists''': It's possible but not required that major antagonists, especially those who will become Chaos' Fiends, might get away with a slightly higher base PL for the sake of being credible threats. This isn't guaranteed by any stretch but a good story opens the option.</div>Moemurahttp://multiversemush.com/mw/index.php?title=Theme:FFAC-1_Primer&diff=12841Theme:FFAC-1 Primer2016-02-22T13:47:54Z<p>Moemura: </p>
<hr />
<div>=Overview=<br />
The world of Galianda is a world with seven magical continents attached to vaguely-defined “Spars” that connect to the mysterious clockwork core of the planet. Its sun is a phoenix. A giant magical bridge stretches across every continent and reaches the moon. It is a modern world of magical technology based on the simple principle that if you put magic in, you get an effect.<br />
<br />
The setting is centered around a giant Anime High School on the Moon for the rich and talented. It uses this school as a window into the rest of the world.<br />
<br />
Only Humes/humans are appable. While species like Moggles, Viera and such might exist, they are usually closer to monsters than people.<br />
<br />
=Current Ongoing/Resolved Plots=<br />
* '''The Shivan Confederacy (RESOLVED)''':<br />
* '''MP Cells''':<br />
* '''Chaos Cultists''':<br />
* '''Graduation Is Coming!''':<br />
<br />
=The World=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''The Core''': The great clockwork core of Galianda. There is no life there, and it is so heavily guarded by sentinels and wards that none may enter, not even its keepers. It is theorized that this is where Chaos lays dormant, sealed by the Divines.<br />
* '''The Great Span''': A magical bridge that allows quick travel to the various areas of Galianda. It has countless access points, and the only Warp Gate of the setting.<br />
* '''Phoenix''': Not a continent/plate proper, but rather the sun. It flies around and roosts in unknown areas of Galianda wherever it likes. This results in highly irregular day/night cycles. Time is generally handled by business operation times that were standardized in Ramuh.<br />
* '''Chocobo''': Also not a continent/plate, but rather the moon. Chocobo is neutral grounds, where Alexander Academy exists. It only became accessible a few hundred years ago, and was named after the first lifeform every created by gods.<br />
** '''Alexander Academy''': The school where students from all continents train to master their Jobs. It is for the rich and the talented, though there are other ways in. If you're attending, you're probably not a nobody. It is strictly neutral grounds, and non-theme people can attend or even teach there.<br />
* '''Shiva, The Unforgiving Glacier''': This continent is snow and ice themed, with technological domes built by Ramuh's inhabitants allowing those not accustomed to the cold to live there. Locals tend to live like a mix of vikings and World War 1 Russians, with rudimentary technology. Raiders, ice monsters, warlords and barbarians are frequent problems there, and until the defeat of Harald Wolf-Lord the '''Shivans''' were xenophobic. They are now forming a unified government, with Ramuh's help.<br />
* '''Ifrit, The Radiant Sands''': The desert continent, a place of sand, heat, lava, more sand, random hellfire out of the ground, and every fire-themed monsters you can think of. The sands of Ramuh hide many ancient ruins and secrets. Here too Ramuh has built domes for the survival of non-locals. The '''Ifriti''' are nomads, living in a single, massive wandering tribe known as the Bonfire. They dislike building things, but do not mind using accomodations built by others during their travels.<br />
* '''Titan, The Sky-Breaking Mountain''': A gigantic mountain with countless underground tunnels, cities, pathways and chambers. Visible from all other continents. The '''Titanic''' are hardy people, either monstrously tall or tiny, with no in-between. Here dwell the countless earth-themed monsters of the setting, giant worms that eat solid rock and creatures that can only exist in total darkness underground.<br />
* '''Leviathan, The Tenebrous Deep''': An endless sea, where the '''Levitani''' dwell. They live on boats, on the rare small isles, and frequently have to deal with pirates, sea serpents, hostile fishlife and other woes of a fantasy ocean. Cities of glass and crystal are not uncommon here, and beneath the ocean are treacherous mazes of it, something ships can sometimes bump into.<br />
* '''Ramuh, The Thundering Plains''': Ramuh is a massive cityscape of magitech and neon lights, powered by an eternal, massive thunderstorm. Lightning and technological beasts sometimes find their ways on the streets, and the sewers are full of nasty creatures. Here money is power. Ramuh is run by the al Cid royal family, its Judge order, and then the countless megacorporations vying for power. But when money is power, even the rule of the al Cids can't be certain. The '''Ramuha''' here live much like you do in modern Earth, but with more technology, more organization, and an almost racially-rooted desire for advancement.<br />
** '''The Murasame Zaibatsu''': Sector 13 is home of the Murasame Zaibatsu, and Souji Murasame's plans all seem to end in him furthering his reach, fortune and power. It is the largest megacorporation and has the monopoly on many magitech products. It even has an active military force, outfitted with only the best magitech.<br />
** '''The al Cids''': The al Cids have ruled Ramuh for a long time, a royal family from ages past. Landon al Cid is the current prince. The Judges act as the ears, eyes and arms of the family, upholding their Law.<br />
* '''Bahamut, The Sky-Given-Form''': Flying cities and castles make up this continent, which isn't really a continent so much as a massive group of flying constructions. Bahamut has no natives, save for the dragons; humans who live there do so under their blessing, erecting Aeries, flying cities of magitech. Only those endlessly loyal to the dragons, or vying to be Dragoons, are permitted in Bahamut.<br />
* '''Odin, The Iron Desolation''': The final plate is one of metal and death. Here, everything or just about is made of sharp jagged metallic edges, and temperatures oscillate in extremes during day and night. The '''Odynar''' must constantly battle these Nightmare Golems to keep control of their patchwork technological cities, and non-natives require an A-rank dungeon license to even wander the dangerous wilds. It's Australia, except everything is made of metal, and personally hates you.</div></div><br />
<br />
=The Magical Physics of Galianda=<br />
Everything in Galianda is magic. Period. The sun is a divine bird, gravity is really just one massive gravity spell being cast by the world itself, bullets shoot out of guns using fire magic (either raw, or to ignite magical gunpowder), and every atom is held together by magic. The obvious implication here is that anti-magic is a pretty dangerous tool in Galianda, and while it might not explicitly hurt its Elite inhabitants more than anyone else, anti-magic is pretty damn illegal. Magic is typically called Magic/Mana Particles, aka MP. Almost everything that happens in Galianda, from lightning to heat waves to someone building something, can be linked to them somehow.<br />
<br />
=Technology=<br />
Following the core principle that everything is magic, technology is really just a way for people to automate magic. A gun that shoots lightning bolts is really just a slab of metal onto which the pattern of a lightning spell has been etched. Input MP, get effect. Powerful spells like Fire-3 generally can't be etched onto magitech like that without extreme resource investment, but Fire-1 swords, spears and guns can be mass produced effortlessly. The levels of technology in the theme vary by plate: Shiva and Ifrit aren't home to great magitech builders, generally, but Ramuh is a massive futuristic cityscape, and Bahamut is home to countless, flying magitech castles and small cities. <br />
<br />
AIs do not currently exist, and cybernetics are highly experimental. Airships are extremely common, as is modern equipment and power armor, but they by no stretch outclass more traditional technologies like swords. Mognet, aka the Internet, has most of everything and then some you could find in the real world on it, and is accessed through computers, smartphones, tablets or other magitech.<br />
<br />
=Religions & Gods=<br />
<br />
=Chaos, The Enemy=<br />
<br />
=The Races=<br />
All FF:A:C-1 characters are Humes/humans, but what god they are descended from gives them a slight advantage over others.<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''Shivan''': Children of the First Frost have cold resistance and detection, and are physically stronger.<br />
* '''Ifriti''': Children of the First Flame have fire resistance and detection, and are physically faster.<br />
* '''Titanic''': Children of the First Earth are both durable and strong, either giant or tiny, and have awareness of tremors.<br />
* '''Ramuha''': Children of the First Storm can sense changes in ambient air pressure, electricity, or the weather.<br />
* '''Levitani''': Children of the First Flood can sense changes in the sea and ocean, in tidal movements, and in rain.<br />
* '''Odynar''': Children of the First Blade are born with chunks of metal in their bodies, serving as natural armor.</div></div><br />
<br />
=Jobs=<br />
Jobs, or Classes in some Final Fantasy games, are something all who hail from Galianda are born with. Many only have one, but the exceptional (read: player characters) usually have two. Three and more is unheard of. These can be innate or trained, but to change one's Job(s) is a massive undertaking of personal redefinition.<br />
<br />
Jobs available to FF:A:C-1 characters are generally anything you can find in any other Final Fantasy media. From the various Mages (black, white, green, red, time, etc.) to the blends of Warriors and Knights (paladin, berserker, dark knight, sword saint, fencer, etc.), very few are off-limits, and those that require special consideration will be in this section.<br />
* '''Sub-Jobs''': Those who have two Jobs have a primary Job and a sub-Job. This sub-Job provides its skillset, but also flavors the primary Job. For example, a Black Mage/Monk is a spellcaster flavored by martial arts, and may cast spells through his fists. However, a Monk/Black Mage is a martial artist flavored by spellcasting, and may have martial arts styles derived from the schools of Black Magic. Note that this is optional, but available if you want to give an extra oomph to your Job combination.<br />
* '''Hybrid Jobs''': The more your Job (or Jobs) can do, the less of a specialist you are. If you're a Red Mage or Sage, you're not as good as either a Black Mage or a White Mage at their jobs. If you're a Sword Saint or Paladin, you're not going to outsword a vanilla Knight on physical prowess alone, you'll need to use your assorted techniques to stay even. In other words, the more you spread your powers, the less they can keep up with someone who didn't in a direct confrontation.<br />
* '''Learning a Job as a non-native''': People not native to Galianda can't just become a Knight, Red Mage or Fencer. They can, however, learn abilities or spells that they are already compatible with, from willing teachers. There is also the possibility of using yourself as a template to create a new Job, allowing you to teach it to others, and flavoring your powers and abilities with a minor Final Fantasy flair. For example, Superman may be able to use himself to create a 'Man of Steel' Job template, and teach people willing to study his strict training how to shoot eye lasers and frost breath.<br />
* '''Applications''': While Jobs were created to empower people to fight Chaos, the primary applications of Jobs nowadays are not all centered on fighting. A Thief makes an excellent cop, a Knight can be a bodyguard or even a mediator, White Mages are doctors and Black Mages might rescue people from hostile environments their magic can counter. And of course, being a criminal is on the table for everyone, as is adventuring and killing monsters for money.<br />
* '''Summoner''' versus '''Caller''':<br />
* '''Dragoons''':<br />
* '''Sword Saints''':<br />
* '''Heritors''':<br />
* '''Judges''':<br />
<br />
=School Life=<br />
* '''Grades''':<br />
* '''Dungeon Licenses''':<br />
* '''Life After High School''':<br />
* '''Clubs''':<br />
** '''The Light Warriors''':<br />
<br />
=Important NPCs=<br />
<br />
=Protagonists & Antagonists=<br />
* '''The Light Warriors''':<br />
* '''The Students''':<br />
* '''The al Cids''':<br />
* '''The Murasame Zaibatsu''':<br />
* '''Chaos''':<br />
* '''Monsters''':<br />
* '''Other''':<br />
<br />
=GMing & You=<br />
<br />
=Cast Power Levels=<br />
Suggested starting levels:<br />
* 30-31: Exceptional students (player characters) of Alexander Academy generally fit here.<br />
* 32: Those who have almost mastered their Jobs, and have or are nearing graduation from school.<br />
Upgrades to grow into:<br />
* 33: The elite, the absolutely exceptional who have acquired massive combat experience, usually off-world.<br />
* 34: The peak of an adventurer, a protagonist at the end of his journey. Might require more than raw talent; a sword like Excalibur, a special Job upgrade, or some other significant plot object.<br />
Restricted:<br />
* 35: Potentially, one or two characters who might become so central to the theme and so active that they find a way to challenge or rival Chaos' power, or become close enough to it to reach this level.<br />
* 36: Chaos. Probably just Chaos.<br />
'''A note on antagonists''': It's possible but not required that major antagonists, especially those who will become Chaos' Fiends, might get away with a slightly higher base PL for the sake of being credible threats. This isn't guaranteed by any stretch but a good story opens the option.</div>Moemurahttp://multiversemush.com/mw/index.php?title=Theme:FFAC-1_Primer&diff=12840Theme:FFAC-1 Primer2016-02-22T13:40:51Z<p>Moemura: /* Cast Power Levels */</p>
<hr />
<div>=Overview=<br />
The world of Galianda is a world with seven magical continents attached to vaguely-defined “Spars” that connect to the mysterious clockwork core of the planet. Its sun is a phoenix. A giant magical bridge stretches across every continent and reaches the moon. It is a modern world of magical technology based on the simple principle that if you put magic in, you get an effect.<br />
<br />
The setting is centered around a giant Anime High School on the Moon for the rich and talented. It uses this school as a window into the rest of the world.<br />
<br />
Only Humes/humans are appable. While species like Moggles, Viera and such might exist, they are usually closer to monsters than people.<br />
<br />
=The World=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''The Core''': The great clockwork core of Galianda. There is no life there, and it is so heavily guarded by sentinels and wards that none may enter, not even its keepers. It is theorized that this is where Chaos lays dormant, sealed by the Divines.<br />
* '''The Great Span''': A magical bridge that allows quick travel to the various areas of Galianda. It has countless access points, and the only Warp Gate of the setting.<br />
* '''Phoenix''': Not a continent/plate proper, but rather the sun. It flies around and roosts in unknown areas of Galianda wherever it likes. This results in highly irregular day/night cycles. Time is generally handled by business operation times that were standardized in Ramuh.<br />
* '''Chocobo''': Also not a continent/plate, but rather the moon. Chocobo is neutral grounds, where Alexander Academy exists. It only became accessible a few hundred years ago, and was named after the first lifeform every created by gods.<br />
** '''Alexander Academy''': The school where students from all continents train to master their Jobs. It is for the rich and the talented, though there are other ways in. If you're attending, you're probably not a nobody. It is strictly neutral grounds, and non-theme people can attend or even teach there.<br />
* '''Shiva, The Unforgiving Glacier''': This continent is snow and ice themed, with technological domes built by Ramuh's inhabitants allowing those not accustomed to the cold to live there. Locals tend to live like a mix of vikings and World War 1 Russians, with rudimentary technology. Raiders, ice monsters, warlords and barbarians are frequent problems there, and until the defeat of Harald Wolf-Lord the '''Shivans''' were xenophobic. They are now forming a unified government, with Ramuh's help.<br />
* '''Ifrit, The Radiant Sands''': The desert continent, a place of sand, heat, lava, more sand, random hellfire out of the ground, and every fire-themed monsters you can think of. The sands of Ramuh hide many ancient ruins and secrets. Here too Ramuh has built domes for the survival of non-locals. The '''Ifriti''' are nomads, living in a single, massive wandering tribe known as the Bonfire. They dislike building things, but do not mind using accomodations built by others during their travels.<br />
* '''Titan, The Sky-Breaking Mountain''': A gigantic mountain with countless underground tunnels, cities, pathways and chambers. Visible from all other continents. The '''Titanic''' are hardy people, either monstrously tall or tiny, with no in-between. Here dwell the countless earth-themed monsters of the setting, giant worms that eat solid rock and creatures that can only exist in total darkness underground.<br />
* '''Leviathan, The Tenebrous Deep''': An endless sea, where the '''Levitani''' dwell. They live on boats, on the rare small isles, and frequently have to deal with pirates, sea serpents, hostile fishlife and other woes of a fantasy ocean. Cities of glass and crystal are not uncommon here, and beneath the ocean are treacherous mazes of it, something ships can sometimes bump into.<br />
* '''Ramuh, The Thundering Plains''': Ramuh is a massive cityscape of magitech and neon lights, powered by an eternal, massive thunderstorm. Lightning and technological beasts sometimes find their ways on the streets, and the sewers are full of nasty creatures. Here money is power. Ramuh is run by the al Cid royal family, its Judge order, and then the countless megacorporations vying for power. But when money is power, even the rule of the al Cids can't be certain. The '''Ramuha''' here live much like you do in modern Earth, but with more technology, more organization, and an almost racially-rooted desire for advancement.<br />
** '''The Murasame Zaibatsu''': Sector 13 is home of the Murasame Zaibatsu, and Souji Murasame's plans all seem to end in him furthering his reach, fortune and power. It is the largest megacorporation and has the monopoly on many magitech products. It even has an active military force, outfitted with only the best magitech.<br />
** '''The al Cids''': The al Cids have ruled Ramuh for a long time, a royal family from ages past. Landon al Cid is the current prince. The Judges act as the ears, eyes and arms of the family, upholding their Law.<br />
* '''Bahamut, The Sky-Given-Form''': Flying cities and castles make up this continent, which isn't really a continent so much as a massive group of flying constructions. Bahamut has no natives, save for the dragons; humans who live there do so under their blessing, erecting Aeries, flying cities of magitech. Only those endlessly loyal to the dragons, or vying to be Dragoons, are permitted in Bahamut.<br />
* '''Odin, The Iron Desolation''': The final plate is one of metal and death. Here, everything or just about is made of sharp jagged metallic edges, and temperatures oscillate in extremes during day and night. The '''Odynar''' must constantly battle these Nightmare Golems to keep control of their patchwork technological cities, and non-natives require an A-rank dungeon license to even wander the dangerous wilds. It's Australia, except everything is made of metal, and personally hates you.</div></div><br />
<br />
=The Magical Physics of Galianda=<br />
Everything in Galianda is magic. Period. The sun is a divine bird, gravity is really just one massive gravity spell being cast by the world itself, bullets shoot out of guns using fire magic (either raw, or to ignite magical gunpowder), and every atom is held together by magic. The obvious implication here is that anti-magic is a pretty dangerous tool in Galianda, and while it might not explicitly hurt its Elite inhabitants more than anyone else, anti-magic is pretty damn illegal. Magic is typically called Magic/Mana Particles, aka MP. Almost everything that happens in Galianda, from lightning to heat waves to someone building something, can be linked to them somehow.<br />
<br />
=Technology=<br />
Following the core principle that everything is magic, technology is really just a way for people to automate magic. A gun that shoots lightning bolts is really just a slab of metal onto which the pattern of a lightning spell has been etched. Input MP, get effect. Powerful spells like Fire-3 generally can't be etched onto magitech like that without extreme resource investment, but Fire-1 swords, spears and guns can be mass produced effortlessly. The levels of technology in the theme vary by plate: Shiva and Ifrit aren't home to great magitech builders, generally, but Ramuh is a massive futuristic cityscape, and Bahamut is home to countless, flying magitech castles and small cities. <br />
<br />
AIs do not currently exist, and cybernetics are highly experimental. Airships are extremely common, as is modern equipment and power armor, but they by no stretch outclass more traditional technologies like swords. Mognet, aka the Internet, has most of everything and then some you could find in the real world on it, and is accessed through computers, smartphones, tablets or other magitech.<br />
<br />
=Religions & Gods=<br />
<br />
=Chaos, The Enemy=<br />
<br />
=The Races=<br />
All FF:A:C-1 characters are Humes/humans, but what god they are descended from gives them a slight advantage over others.<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''Shivan''': Children of the First Frost have cold resistance and detection, and are physically stronger.<br />
* '''Ifriti''': Children of the First Flame have fire resistance and detection, and are physically faster.<br />
* '''Titanic''': Children of the First Earth are both durable and strong, either giant or tiny, and have awareness of tremors.<br />
* '''Ramuha''': Children of the First Storm can sense changes in ambient air pressure, electricity, or the weather.<br />
* '''Levitani''': Children of the First Flood can sense changes in the sea and ocean, in tidal movements, and in rain.<br />
* '''Odynar''': Children of the First Blade are born with chunks of metal in their bodies, serving as natural armor.</div></div><br />
<br />
=Jobs=<br />
Jobs, or Classes in some Final Fantasy games, are something all who hail from Galianda are born with. Many only have one, but the exceptional (read: player characters) usually have two. Three and more is unheard of. These can be innate or trained, but to change one's Job(s) is a massive undertaking of personal redefinition.<br />
<br />
Jobs available to FF:A:C-1 characters are generally anything you can find in any other Final Fantasy media. From the various Mages (black, white, green, red, time, etc.) to the blends of Warriors and Knights (paladin, berserker, dark knight, sword saint, fencer, etc.), very few are off-limits, and those that require special consideration will be in this section.<br />
* '''Sub-Jobs''': Those who have two Jobs have a primary Job and a sub-Job. This sub-Job provides its skillset, but also flavors the primary Job. For example, a Black Mage/Monk is a spellcaster flavored by martial arts, and may cast spells through his fists. However, a Monk/Black Mage is a martial artist flavored by spellcasting, and may have martial arts styles derived from the schools of Black Magic. Note that this is optional, but available if you want to give an extra oomph to your Job combination.<br />
* '''Hybrid Jobs''': The more your Job (or Jobs) can do, the less of a specialist you are. If you're a Red Mage or Sage, you're not as good as either a Black Mage or a White Mage at their jobs. If you're a Sword Saint or Paladin, you're not going to outsword a vanilla Knight on physical prowess alone, you'll need to use your assorted techniques to stay even. In other words, the more you spread your powers, the less they can keep up with someone who didn't in a direct confrontation.<br />
* '''Learning a Job as a non-native''': People not native to Galianda can't just become a Knight, Red Mage or Fencer. They can, however, learn abilities or spells that they are already compatible with, from willing teachers. There is also the possibility of using yourself as a template to create a new Job, allowing you to teach it to others, and flavoring your powers and abilities with a minor Final Fantasy flair. For example, Superman may be able to use himself to create a 'Man of Steel' Job template, and teach people willing to study his strict training how to shoot eye lasers and frost breath.<br />
* '''Applications''': While Jobs were created to empower people to fight Chaos, the primary applications of Jobs nowadays are not all centered on fighting. A Thief makes an excellent cop, a Knight can be a bodyguard or even a mediator, White Mages are doctors and Black Mages might rescue people from hostile environments their magic can counter. And of course, being a criminal is on the table for everyone, as is adventuring and killing monsters for money.<br />
* '''Summoner''' versus '''Caller''':<br />
* '''Dragoons''':<br />
* '''Sword Saints''':<br />
* '''Heritors''':<br />
* '''Judges''':<br />
<br />
=School Life=<br />
* '''Grades''':<br />
* '''Dungeon Licenses''':<br />
* '''Life After High School''':<br />
* '''Clubs''':<br />
** '''The Light Warriors''':<br />
<br />
=Important NPCs=<br />
<br />
=Protagonists & Antagonists=<br />
* '''The Light Warriors''':<br />
* '''The Students''':<br />
* '''The al Cids''':<br />
* '''The Murasame Zaibatsu''':<br />
* '''Chaos''':<br />
* '''Monsters''':<br />
* '''Other''':<br />
<br />
=GMing & You=<br />
<br />
=Cast Power Levels=<br />
Suggested starting levels:<br />
* 30-31: Exceptional students (player characters) of Alexander Academy generally fit here.<br />
* 32: Those who have almost mastered their Jobs, and have or are nearing graduation from school.<br />
Upgrades to grow into:<br />
* 33: The elite, the absolutely exceptional who have acquired massive combat experience, usually off-world.<br />
* 34: The peak of an adventurer, a protagonist at the end of his journey. Might require more than raw talent; a sword like Excalibur, a special Job upgrade, or some other significant plot object.<br />
Restricted:<br />
* 35: Potentially, one or two characters who might become so central to the theme and so active that they find a way to challenge or rival Chaos' power, or become close enough to it to reach this level.<br />
* 36: Chaos. Probably just Chaos.<br />
'''A note on antagonists''': It's possible but not required that major antagonists, especially those who will become Chaos' Fiends, might get away with a slightly higher base PL for the sake of being credible threats. This isn't guaranteed by any stretch but a good story opens the option.</div>Moemurahttp://multiversemush.com/mw/index.php?title=Theme:FFAC-1_Primer&diff=12839Theme:FFAC-1 Primer2016-02-22T13:32:29Z<p>Moemura: /* The Races */</p>
<hr />
<div>=Overview=<br />
The world of Galianda is a world with seven magical continents attached to vaguely-defined “Spars” that connect to the mysterious clockwork core of the planet. Its sun is a phoenix. A giant magical bridge stretches across every continent and reaches the moon. It is a modern world of magical technology based on the simple principle that if you put magic in, you get an effect.<br />
<br />
The setting is centered around a giant Anime High School on the Moon for the rich and talented. It uses this school as a window into the rest of the world.<br />
<br />
Only Humes/humans are appable. While species like Moggles, Viera and such might exist, they are usually closer to monsters than people.<br />
<br />
=The World=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''The Core''': The great clockwork core of Galianda. There is no life there, and it is so heavily guarded by sentinels and wards that none may enter, not even its keepers. It is theorized that this is where Chaos lays dormant, sealed by the Divines.<br />
* '''The Great Span''': A magical bridge that allows quick travel to the various areas of Galianda. It has countless access points, and the only Warp Gate of the setting.<br />
* '''Phoenix''': Not a continent/plate proper, but rather the sun. It flies around and roosts in unknown areas of Galianda wherever it likes. This results in highly irregular day/night cycles. Time is generally handled by business operation times that were standardized in Ramuh.<br />
* '''Chocobo''': Also not a continent/plate, but rather the moon. Chocobo is neutral grounds, where Alexander Academy exists. It only became accessible a few hundred years ago, and was named after the first lifeform every created by gods.<br />
** '''Alexander Academy''': The school where students from all continents train to master their Jobs. It is for the rich and the talented, though there are other ways in. If you're attending, you're probably not a nobody. It is strictly neutral grounds, and non-theme people can attend or even teach there.<br />
* '''Shiva, The Unforgiving Glacier''': This continent is snow and ice themed, with technological domes built by Ramuh's inhabitants allowing those not accustomed to the cold to live there. Locals tend to live like a mix of vikings and World War 1 Russians, with rudimentary technology. Raiders, ice monsters, warlords and barbarians are frequent problems there, and until the defeat of Harald Wolf-Lord the '''Shivans''' were xenophobic. They are now forming a unified government, with Ramuh's help.<br />
* '''Ifrit, The Radiant Sands''': The desert continent, a place of sand, heat, lava, more sand, random hellfire out of the ground, and every fire-themed monsters you can think of. The sands of Ramuh hide many ancient ruins and secrets. Here too Ramuh has built domes for the survival of non-locals. The '''Ifriti''' are nomads, living in a single, massive wandering tribe known as the Bonfire. They dislike building things, but do not mind using accomodations built by others during their travels.<br />
* '''Titan, The Sky-Breaking Mountain''': A gigantic mountain with countless underground tunnels, cities, pathways and chambers. Visible from all other continents. The '''Titanic''' are hardy people, either monstrously tall or tiny, with no in-between. Here dwell the countless earth-themed monsters of the setting, giant worms that eat solid rock and creatures that can only exist in total darkness underground.<br />
* '''Leviathan, The Tenebrous Deep''': An endless sea, where the '''Levitani''' dwell. They live on boats, on the rare small isles, and frequently have to deal with pirates, sea serpents, hostile fishlife and other woes of a fantasy ocean. Cities of glass and crystal are not uncommon here, and beneath the ocean are treacherous mazes of it, something ships can sometimes bump into.<br />
* '''Ramuh, The Thundering Plains''': Ramuh is a massive cityscape of magitech and neon lights, powered by an eternal, massive thunderstorm. Lightning and technological beasts sometimes find their ways on the streets, and the sewers are full of nasty creatures. Here money is power. Ramuh is run by the al Cid royal family, its Judge order, and then the countless megacorporations vying for power. But when money is power, even the rule of the al Cids can't be certain. The '''Ramuha''' here live much like you do in modern Earth, but with more technology, more organization, and an almost racially-rooted desire for advancement.<br />
** '''The Murasame Zaibatsu''': Sector 13 is home of the Murasame Zaibatsu, and Souji Murasame's plans all seem to end in him furthering his reach, fortune and power. It is the largest megacorporation and has the monopoly on many magitech products. It even has an active military force, outfitted with only the best magitech.<br />
** '''The al Cids''': The al Cids have ruled Ramuh for a long time, a royal family from ages past. Landon al Cid is the current prince. The Judges act as the ears, eyes and arms of the family, upholding their Law.<br />
* '''Bahamut, The Sky-Given-Form''': Flying cities and castles make up this continent, which isn't really a continent so much as a massive group of flying constructions. Bahamut has no natives, save for the dragons; humans who live there do so under their blessing, erecting Aeries, flying cities of magitech. Only those endlessly loyal to the dragons, or vying to be Dragoons, are permitted in Bahamut.<br />
* '''Odin, The Iron Desolation''': The final plate is one of metal and death. Here, everything or just about is made of sharp jagged metallic edges, and temperatures oscillate in extremes during day and night. The '''Odynar''' must constantly battle these Nightmare Golems to keep control of their patchwork technological cities, and non-natives require an A-rank dungeon license to even wander the dangerous wilds. It's Australia, except everything is made of metal, and personally hates you.</div></div><br />
<br />
=The Magical Physics of Galianda=<br />
Everything in Galianda is magic. Period. The sun is a divine bird, gravity is really just one massive gravity spell being cast by the world itself, bullets shoot out of guns using fire magic (either raw, or to ignite magical gunpowder), and every atom is held together by magic. The obvious implication here is that anti-magic is a pretty dangerous tool in Galianda, and while it might not explicitly hurt its Elite inhabitants more than anyone else, anti-magic is pretty damn illegal. Magic is typically called Magic/Mana Particles, aka MP. Almost everything that happens in Galianda, from lightning to heat waves to someone building something, can be linked to them somehow.<br />
<br />
=Technology=<br />
Following the core principle that everything is magic, technology is really just a way for people to automate magic. A gun that shoots lightning bolts is really just a slab of metal onto which the pattern of a lightning spell has been etched. Input MP, get effect. Powerful spells like Fire-3 generally can't be etched onto magitech like that without extreme resource investment, but Fire-1 swords, spears and guns can be mass produced effortlessly. The levels of technology in the theme vary by plate: Shiva and Ifrit aren't home to great magitech builders, generally, but Ramuh is a massive futuristic cityscape, and Bahamut is home to countless, flying magitech castles and small cities. <br />
<br />
AIs do not currently exist, and cybernetics are highly experimental. Airships are extremely common, as is modern equipment and power armor, but they by no stretch outclass more traditional technologies like swords. Mognet, aka the Internet, has most of everything and then some you could find in the real world on it, and is accessed through computers, smartphones, tablets or other magitech.<br />
<br />
=Religions & Gods=<br />
<br />
=Chaos, The Enemy=<br />
<br />
=The Races=<br />
All FF:A:C-1 characters are Humes/humans, but what god they are descended from gives them a slight advantage over others.<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''Shivan''': Children of the First Frost have cold resistance and detection, and are physically stronger.<br />
* '''Ifriti''': Children of the First Flame have fire resistance and detection, and are physically faster.<br />
* '''Titanic''': Children of the First Earth are both durable and strong, either giant or tiny, and have awareness of tremors.<br />
* '''Ramuha''': Children of the First Storm can sense changes in ambient air pressure, electricity, or the weather.<br />
* '''Levitani''': Children of the First Flood can sense changes in the sea and ocean, in tidal movements, and in rain.<br />
* '''Odynar''': Children of the First Blade are born with chunks of metal in their bodies, serving as natural armor.</div></div><br />
<br />
=Jobs=<br />
Jobs, or Classes in some Final Fantasy games, are something all who hail from Galianda are born with. Many only have one, but the exceptional (read: player characters) usually have two. Three and more is unheard of. These can be innate or trained, but to change one's Job(s) is a massive undertaking of personal redefinition.<br />
<br />
Jobs available to FF:A:C-1 characters are generally anything you can find in any other Final Fantasy media. From the various Mages (black, white, green, red, time, etc.) to the blends of Warriors and Knights (paladin, berserker, dark knight, sword saint, fencer, etc.), very few are off-limits, and those that require special consideration will be in this section.<br />
* '''Sub-Jobs''': Those who have two Jobs have a primary Job and a sub-Job. This sub-Job provides its skillset, but also flavors the primary Job. For example, a Black Mage/Monk is a spellcaster flavored by martial arts, and may cast spells through his fists. However, a Monk/Black Mage is a martial artist flavored by spellcasting, and may have martial arts styles derived from the schools of Black Magic. Note that this is optional, but available if you want to give an extra oomph to your Job combination.<br />
* '''Hybrid Jobs''': The more your Job (or Jobs) can do, the less of a specialist you are. If you're a Red Mage or Sage, you're not as good as either a Black Mage or a White Mage at their jobs. If you're a Sword Saint or Paladin, you're not going to outsword a vanilla Knight on physical prowess alone, you'll need to use your assorted techniques to stay even. In other words, the more you spread your powers, the less they can keep up with someone who didn't in a direct confrontation.<br />
* '''Learning a Job as a non-native''': People not native to Galianda can't just become a Knight, Red Mage or Fencer. They can, however, learn abilities or spells that they are already compatible with, from willing teachers. There is also the possibility of using yourself as a template to create a new Job, allowing you to teach it to others, and flavoring your powers and abilities with a minor Final Fantasy flair. For example, Superman may be able to use himself to create a 'Man of Steel' Job template, and teach people willing to study his strict training how to shoot eye lasers and frost breath.<br />
* '''Applications''': While Jobs were created to empower people to fight Chaos, the primary applications of Jobs nowadays are not all centered on fighting. A Thief makes an excellent cop, a Knight can be a bodyguard or even a mediator, White Mages are doctors and Black Mages might rescue people from hostile environments their magic can counter. And of course, being a criminal is on the table for everyone, as is adventuring and killing monsters for money.<br />
* '''Summoner''' versus '''Caller''':<br />
* '''Dragoons''':<br />
* '''Sword Saints''':<br />
* '''Heritors''':<br />
* '''Judges''':<br />
<br />
=School Life=<br />
* '''Grades''':<br />
* '''Dungeon Licenses''':<br />
* '''Life After High School''':<br />
* '''Clubs''':<br />
** '''The Light Warriors''':<br />
<br />
=Important NPCs=<br />
<br />
=Protagonists & Antagonists=<br />
* '''The Light Warriors''':<br />
* '''The Students''':<br />
* '''The al Cids''':<br />
* '''The Murasame Zaibatsu''':<br />
* '''Chaos''':<br />
* '''Monsters''':<br />
* '''Other''':<br />
<br />
=GMing & You=<br />
<br />
=Cast Power Levels=</div>Moemurahttp://multiversemush.com/mw/index.php?title=Theme:FFAC-1_Primer&diff=12838Theme:FFAC-1 Primer2016-02-22T13:32:07Z<p>Moemura: </p>
<hr />
<div>=Overview=<br />
The world of Galianda is a world with seven magical continents attached to vaguely-defined “Spars” that connect to the mysterious clockwork core of the planet. Its sun is a phoenix. A giant magical bridge stretches across every continent and reaches the moon. It is a modern world of magical technology based on the simple principle that if you put magic in, you get an effect.<br />
<br />
The setting is centered around a giant Anime High School on the Moon for the rich and talented. It uses this school as a window into the rest of the world.<br />
<br />
Only Humes/humans are appable. While species like Moggles, Viera and such might exist, they are usually closer to monsters than people.<br />
<br />
=The World=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''The Core''': The great clockwork core of Galianda. There is no life there, and it is so heavily guarded by sentinels and wards that none may enter, not even its keepers. It is theorized that this is where Chaos lays dormant, sealed by the Divines.<br />
* '''The Great Span''': A magical bridge that allows quick travel to the various areas of Galianda. It has countless access points, and the only Warp Gate of the setting.<br />
* '''Phoenix''': Not a continent/plate proper, but rather the sun. It flies around and roosts in unknown areas of Galianda wherever it likes. This results in highly irregular day/night cycles. Time is generally handled by business operation times that were standardized in Ramuh.<br />
* '''Chocobo''': Also not a continent/plate, but rather the moon. Chocobo is neutral grounds, where Alexander Academy exists. It only became accessible a few hundred years ago, and was named after the first lifeform every created by gods.<br />
** '''Alexander Academy''': The school where students from all continents train to master their Jobs. It is for the rich and the talented, though there are other ways in. If you're attending, you're probably not a nobody. It is strictly neutral grounds, and non-theme people can attend or even teach there.<br />
* '''Shiva, The Unforgiving Glacier''': This continent is snow and ice themed, with technological domes built by Ramuh's inhabitants allowing those not accustomed to the cold to live there. Locals tend to live like a mix of vikings and World War 1 Russians, with rudimentary technology. Raiders, ice monsters, warlords and barbarians are frequent problems there, and until the defeat of Harald Wolf-Lord the '''Shivans''' were xenophobic. They are now forming a unified government, with Ramuh's help.<br />
* '''Ifrit, The Radiant Sands''': The desert continent, a place of sand, heat, lava, more sand, random hellfire out of the ground, and every fire-themed monsters you can think of. The sands of Ramuh hide many ancient ruins and secrets. Here too Ramuh has built domes for the survival of non-locals. The '''Ifriti''' are nomads, living in a single, massive wandering tribe known as the Bonfire. They dislike building things, but do not mind using accomodations built by others during their travels.<br />
* '''Titan, The Sky-Breaking Mountain''': A gigantic mountain with countless underground tunnels, cities, pathways and chambers. Visible from all other continents. The '''Titanic''' are hardy people, either monstrously tall or tiny, with no in-between. Here dwell the countless earth-themed monsters of the setting, giant worms that eat solid rock and creatures that can only exist in total darkness underground.<br />
* '''Leviathan, The Tenebrous Deep''': An endless sea, where the '''Levitani''' dwell. They live on boats, on the rare small isles, and frequently have to deal with pirates, sea serpents, hostile fishlife and other woes of a fantasy ocean. Cities of glass and crystal are not uncommon here, and beneath the ocean are treacherous mazes of it, something ships can sometimes bump into.<br />
* '''Ramuh, The Thundering Plains''': Ramuh is a massive cityscape of magitech and neon lights, powered by an eternal, massive thunderstorm. Lightning and technological beasts sometimes find their ways on the streets, and the sewers are full of nasty creatures. Here money is power. Ramuh is run by the al Cid royal family, its Judge order, and then the countless megacorporations vying for power. But when money is power, even the rule of the al Cids can't be certain. The '''Ramuha''' here live much like you do in modern Earth, but with more technology, more organization, and an almost racially-rooted desire for advancement.<br />
** '''The Murasame Zaibatsu''': Sector 13 is home of the Murasame Zaibatsu, and Souji Murasame's plans all seem to end in him furthering his reach, fortune and power. It is the largest megacorporation and has the monopoly on many magitech products. It even has an active military force, outfitted with only the best magitech.<br />
** '''The al Cids''': The al Cids have ruled Ramuh for a long time, a royal family from ages past. Landon al Cid is the current prince. The Judges act as the ears, eyes and arms of the family, upholding their Law.<br />
* '''Bahamut, The Sky-Given-Form''': Flying cities and castles make up this continent, which isn't really a continent so much as a massive group of flying constructions. Bahamut has no natives, save for the dragons; humans who live there do so under their blessing, erecting Aeries, flying cities of magitech. Only those endlessly loyal to the dragons, or vying to be Dragoons, are permitted in Bahamut.<br />
* '''Odin, The Iron Desolation''': The final plate is one of metal and death. Here, everything or just about is made of sharp jagged metallic edges, and temperatures oscillate in extremes during day and night. The '''Odynar''' must constantly battle these Nightmare Golems to keep control of their patchwork technological cities, and non-natives require an A-rank dungeon license to even wander the dangerous wilds. It's Australia, except everything is made of metal, and personally hates you.</div></div><br />
<br />
=The Magical Physics of Galianda=<br />
Everything in Galianda is magic. Period. The sun is a divine bird, gravity is really just one massive gravity spell being cast by the world itself, bullets shoot out of guns using fire magic (either raw, or to ignite magical gunpowder), and every atom is held together by magic. The obvious implication here is that anti-magic is a pretty dangerous tool in Galianda, and while it might not explicitly hurt its Elite inhabitants more than anyone else, anti-magic is pretty damn illegal. Magic is typically called Magic/Mana Particles, aka MP. Almost everything that happens in Galianda, from lightning to heat waves to someone building something, can be linked to them somehow.<br />
<br />
=Technology=<br />
Following the core principle that everything is magic, technology is really just a way for people to automate magic. A gun that shoots lightning bolts is really just a slab of metal onto which the pattern of a lightning spell has been etched. Input MP, get effect. Powerful spells like Fire-3 generally can't be etched onto magitech like that without extreme resource investment, but Fire-1 swords, spears and guns can be mass produced effortlessly. The levels of technology in the theme vary by plate: Shiva and Ifrit aren't home to great magitech builders, generally, but Ramuh is a massive futuristic cityscape, and Bahamut is home to countless, flying magitech castles and small cities. <br />
<br />
AIs do not currently exist, and cybernetics are highly experimental. Airships are extremely common, as is modern equipment and power armor, but they by no stretch outclass more traditional technologies like swords. Mognet, aka the Internet, has most of everything and then some you could find in the real world on it, and is accessed through computers, smartphones, tablets or other magitech.<br />
<br />
=Religions & Gods=<br />
<br />
=Chaos, The Enemy=<br />
<br />
=The Races=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
All FF:A:C-1 characters are Humes/humans, but what god they are descended from gives them a slight advantage over others.<br />
* '''Shivan''': Children of the First Frost have cold resistance and detection, and are physically stronger.<br />
* '''Ifriti''': Children of the First Flame have fire resistance and detection, and are physically faster.<br />
* '''Titanic''': Children of the First Earth are both durable and strong, either giant or tiny, and have awareness of tremors.<br />
* '''Ramuha''': Children of the First Storm can sense changes in ambient air pressure, electricity, or the weather.<br />
* '''Levitani''': Children of the First Flood can sense changes in the sea and ocean, in tidal movements, and in rain.<br />
* '''Odynar''': Children of the First Blade are born with chunks of metal in their bodies, serving as natural armor.</div></div><br />
<br />
=Jobs=<br />
Jobs, or Classes in some Final Fantasy games, are something all who hail from Galianda are born with. Many only have one, but the exceptional (read: player characters) usually have two. Three and more is unheard of. These can be innate or trained, but to change one's Job(s) is a massive undertaking of personal redefinition.<br />
<br />
Jobs available to FF:A:C-1 characters are generally anything you can find in any other Final Fantasy media. From the various Mages (black, white, green, red, time, etc.) to the blends of Warriors and Knights (paladin, berserker, dark knight, sword saint, fencer, etc.), very few are off-limits, and those that require special consideration will be in this section.<br />
* '''Sub-Jobs''': Those who have two Jobs have a primary Job and a sub-Job. This sub-Job provides its skillset, but also flavors the primary Job. For example, a Black Mage/Monk is a spellcaster flavored by martial arts, and may cast spells through his fists. However, a Monk/Black Mage is a martial artist flavored by spellcasting, and may have martial arts styles derived from the schools of Black Magic. Note that this is optional, but available if you want to give an extra oomph to your Job combination.<br />
* '''Hybrid Jobs''': The more your Job (or Jobs) can do, the less of a specialist you are. If you're a Red Mage or Sage, you're not as good as either a Black Mage or a White Mage at their jobs. If you're a Sword Saint or Paladin, you're not going to outsword a vanilla Knight on physical prowess alone, you'll need to use your assorted techniques to stay even. In other words, the more you spread your powers, the less they can keep up with someone who didn't in a direct confrontation.<br />
* '''Learning a Job as a non-native''': People not native to Galianda can't just become a Knight, Red Mage or Fencer. They can, however, learn abilities or spells that they are already compatible with, from willing teachers. There is also the possibility of using yourself as a template to create a new Job, allowing you to teach it to others, and flavoring your powers and abilities with a minor Final Fantasy flair. For example, Superman may be able to use himself to create a 'Man of Steel' Job template, and teach people willing to study his strict training how to shoot eye lasers and frost breath.<br />
* '''Applications''': While Jobs were created to empower people to fight Chaos, the primary applications of Jobs nowadays are not all centered on fighting. A Thief makes an excellent cop, a Knight can be a bodyguard or even a mediator, White Mages are doctors and Black Mages might rescue people from hostile environments their magic can counter. And of course, being a criminal is on the table for everyone, as is adventuring and killing monsters for money.<br />
* '''Summoner''' versus '''Caller''':<br />
* '''Dragoons''':<br />
* '''Sword Saints''':<br />
* '''Heritors''':<br />
* '''Judges''':<br />
<br />
=School Life=<br />
* '''Grades''':<br />
* '''Dungeon Licenses''':<br />
* '''Life After High School''':<br />
* '''Clubs''':<br />
** '''The Light Warriors''':<br />
<br />
=Important NPCs=<br />
<br />
=Protagonists & Antagonists=<br />
* '''The Light Warriors''':<br />
* '''The Students''':<br />
* '''The al Cids''':<br />
* '''The Murasame Zaibatsu''':<br />
* '''Chaos''':<br />
* '''Monsters''':<br />
* '''Other''':<br />
<br />
=GMing & You=<br />
<br />
=Cast Power Levels=</div>Moemurahttp://multiversemush.com/mw/index.php?title=Theme:FFAC-1_Primer&diff=12837Theme:FFAC-1 Primer2016-02-22T13:30:23Z<p>Moemura: /* The World */</p>
<hr />
<div>=Overview=<br />
The world of Galianda is a world with seven magical continents attached to vaguely-defined “Spars” that connect to the mysterious clockwork core of the planet. Its sun is a phoenix. A giant magical bridge stretches across every continent and reaches the moon. It is a modern world of magical technology based on the simple principle that if you put magic in, you get an effect.<br />
<br />
The setting is centered around a giant Anime High School on the Moon for the rich and talented. It uses this school as a window into the rest of the world.<br />
<br />
Only Humes/humans are appable. While species like Moggles, Viera and such might exist, they are usually closer to monsters than people.<br />
<br />
=The World=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''The Core''': The great clockwork core of Galianda. There is no life there, and it is so heavily guarded by sentinels and wards that none may enter, not even its keepers. It is theorized that this is where Chaos lays dormant, sealed by the Divines.<br />
* '''The Great Span''': A magical bridge that allows quick travel to the various areas of Galianda. It has countless access points, and the only Warp Gate of the setting.<br />
* '''Phoenix''': Not a continent/plate proper, but rather the sun. It flies around and roosts in unknown areas of Galianda wherever it likes. This results in highly irregular day/night cycles. Time is generally handled by business operation times that were standardized in Ramuh.<br />
* '''Chocobo''': Also not a continent/plate, but rather the moon. Chocobo is neutral grounds, where Alexander Academy exists. It only became accessible a few hundred years ago, and was named after the first lifeform every created by gods.<br />
** '''Alexander Academy''': The school where students from all continents train to master their Jobs. It is for the rich and the talented, though there are other ways in. If you're attending, you're probably not a nobody. It is strictly neutral grounds, and non-theme people can attend or even teach there.<br />
* '''Shiva, The Unforgiving Glacier''': This continent is snow and ice themed, with technological domes built by Ramuh's inhabitants allowing those not accustomed to the cold to live there. Locals tend to live like a mix of vikings and World War 1 Russians, with rudimentary technology. Raiders, ice monsters, warlords and barbarians are frequent problems there, and until the defeat of Harald Wolf-Lord the '''Shivans''' were xenophobic. They are now forming a unified government, with Ramuh's help.<br />
* '''Ifrit, The Radiant Sands''': The desert continent, a place of sand, heat, lava, more sand, random hellfire out of the ground, and every fire-themed monsters you can think of. The sands of Ramuh hide many ancient ruins and secrets. Here too Ramuh has built domes for the survival of non-locals. The '''Ifriti''' are nomads, living in a single, massive wandering tribe known as the Bonfire. They dislike building things, but do not mind using accomodations built by others during their travels.<br />
* '''Titan, The Sky-Breaking Mountain''': A gigantic mountain with countless underground tunnels, cities, pathways and chambers. Visible from all other continents. The '''Titanic''' are hardy people, either monstrously tall or tiny, with no in-between. Here dwell the countless earth-themed monsters of the setting, giant worms that eat solid rock and creatures that can only exist in total darkness underground.<br />
* '''Leviathan, The Tenebrous Deep''': An endless sea, where the '''Levitani''' dwell. They live on boats, on the rare small isles, and frequently have to deal with pirates, sea serpents, hostile fishlife and other woes of a fantasy ocean. Cities of glass and crystal are not uncommon here, and beneath the ocean are treacherous mazes of it, something ships can sometimes bump into.<br />
* '''Ramuh, The Thundering Plains''': Ramuh is a massive cityscape of magitech and neon lights, powered by an eternal, massive thunderstorm. Lightning and technological beasts sometimes find their ways on the streets, and the sewers are full of nasty creatures. Here money is power. Ramuh is run by the al Cid royal family, its Judge order, and then the countless megacorporations vying for power. But when money is power, even the rule of the al Cids can't be certain. The '''Ramuha''' here live much like you do in modern Earth, but with more technology, more organization, and an almost racially-rooted desire for advancement.<br />
** '''The Murasame Zaibatsu''': Sector 13 is home of the Murasame Zaibatsu, and Souji Murasame's plans all seem to end in him furthering his reach, fortune and power. It is the largest megacorporation and has the monopoly on many magitech products. It even has an active military force, outfitted with only the best magitech.<br />
** '''The al Cids''': The al Cids have ruled Ramuh for a long time, a royal family from ages past. Landon al Cid is the current prince. The Judges act as the ears, eyes and arms of the family, upholding their Law.<br />
* '''Bahamut, The Sky-Given-Form''': Flying cities and castles make up this continent, which isn't really a continent so much as a massive group of flying constructions. Bahamut has no natives, save for the dragons; humans who live there do so under their blessing, erecting Aeries, flying cities of magitech. Only those endlessly loyal to the dragons, or vying to be Dragoons, are permitted in Bahamut.<br />
* '''Odin, The Iron Desolation''': The final plate is one of metal and death. Here, everything or just about is made of sharp jagged metallic edges, and temperatures oscillate in extremes during day and night. The '''Odynar''' must constantly battle these Nightmare Golems to keep control of their patchwork technological cities, and non-natives require an A-rank dungeon license to even wander the dangerous wilds. It's Australia, except everything is made of metal, and personally hates you.</div></div><br />
<br />
=The Magical Physics of Galianda=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
Everything in Galianda is magic. Period. The sun is a divine bird, gravity is really just one massive gravity spell being cast by the world itself, bullets shoot out of guns using fire magic (either raw, or to ignite magical gunpowder), and every atom is held together by magic. The obvious implication here is that anti-magic is a pretty dangerous tool in Galianda, and while it might not explicitly hurt its Elite inhabitants more than anyone else, anti-magic is pretty damn illegal. Magic is typically called Magic/Mana Particles, aka MP. Almost everything that happens in Galianda, from lightning to heat waves to someone building something, can be linked to them somehow.</div></div><br />
<br />
=Technology=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
Following the core principle that everything is magic, technology is really just a way for people to automate magic. A gun that shoots lightning bolts is really just a slab of metal onto which the pattern of a lightning spell has been etched. Input MP, get effect. Powerful spells like Fire-3 generally can't be etched onto magitech like that without extreme resource investment, but Fire-1 swords, spears and guns can be mass produced effortlessly. The levels of technology in the theme vary by plate: Shiva and Ifrit aren't home to great magitech builders, generally, but Ramuh is a massive futuristic cityscape, and Bahamut is home to countless, flying magitech castles and small cities. AIs do not currently exist, and cybernetics are highly experimental. Airships are extremely common, as is modern equipment and power armor, but they by no stretch outclass more traditional technologies like swords. Mognet, aka the Internet, has most of everything and then some you could find in the real world on it, and is accessed through computers, smartphones, tablets or other magitech.</div></div><br />
<br />
=Religions & Gods=<br />
<br />
=Chaos, The Enemy=<br />
<br />
=The Races=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
All FF:A:C-1 characters are Humes/humans, but what god they are descended from gives them a slight advantage over others.<br />
* '''Shivan''': Children of the First Frost have cold resistance and detection, and are physically stronger.<br />
* '''Ifriti''': Children of the First Flame have fire resistance and detection, and are physically faster.<br />
* '''Titanic''': Children of the First Earth are both durable and strong, either giant or tiny, and have awareness of tremors.<br />
* '''Ramuha''': Children of the First Storm can sense changes in ambient air pressure, electricity, or the weather.<br />
* '''Levitani''': Children of the First Flood can sense changes in the sea and ocean, in tidal movements, and in rain.<br />
* '''Odynar''': Children of the First Blade are born with chunks of metal in their bodies, serving as natural armor.</div></div><br />
<br />
=Jobs=<br />
Jobs, or Classes in some Final Fantasy games, are something all who hail from Galianda are born with. Many only have one, but the exceptional (read: player characters) usually have two. Three and more is unheard of. These can be innate or trained, but to change one's Job(s) is a massive undertaking of personal redefinition.<br />
<br />
Jobs available to FF:A:C-1 characters are generally anything you can find in any other Final Fantasy media. From the various Mages (black, white, green, red, time, etc.) to the blends of Warriors and Knights (paladin, berserker, dark knight, sword saint, fencer, etc.), very few are off-limits, and those that require special consideration will be in this section.<br />
* '''Sub-Jobs''': Those who have two Jobs have a primary Job and a sub-Job. This sub-Job provides its skillset, but also flavors the primary Job. For example, a Black Mage/Monk is a spellcaster flavored by martial arts, and may cast spells through his fists. However, a Monk/Black Mage is a martial artist flavored by spellcasting, and may have martial arts styles derived from the schools of Black Magic. Note that this is optional, but available if you want to give an extra oomph to your Job combination.<br />
* '''Hybrid Jobs''': The more your Job (or Jobs) can do, the less of a specialist you are. If you're a Red Mage or Sage, you're not as good as either a Black Mage or a White Mage at their jobs. If you're a Sword Saint or Paladin, you're not going to outsword a vanilla Knight on physical prowess alone, you'll need to use your assorted techniques to stay even. In other words, the more you spread your powers, the less they can keep up with someone who didn't in a direct confrontation.<br />
* '''Learning a Job as a non-native''': People not native to Galianda can't just become a Knight, Red Mage or Fencer. They can, however, learn abilities or spells that they are already compatible with, from willing teachers. There is also the possibility of using yourself as a template to create a new Job, allowing you to teach it to others, and flavoring your powers and abilities with a minor Final Fantasy flair. For example, Superman may be able to use himself to create a 'Man of Steel' Job template, and teach people willing to study his strict training how to shoot eye lasers and frost breath.<br />
* '''Applications''': While Jobs were created to empower people to fight Chaos, the primary applications of Jobs nowadays are not all centered on fighting. A Thief makes an excellent cop, a Knight can be a bodyguard or even a mediator, White Mages are doctors and Black Mages might rescue people from hostile environments their magic can counter. And of course, being a criminal is on the table for everyone, as is adventuring and killing monsters for money.<br />
* '''Summoner''' versus '''Caller''':<br />
* '''Dragoons''':<br />
* '''Sword Saints''':<br />
* '''Heritors''':<br />
* '''Judges''':<br />
<br />
=School Life=<br />
* '''Grades''':<br />
* '''Dungeon Licenses''':<br />
* '''Life After High School''':<br />
* '''Clubs''':<br />
** '''The Light Warriors''':<br />
<br />
=Important NPCs=<br />
<br />
=Protagonists & Antagonists=<br />
* '''The Light Warriors''':<br />
* '''The Students''':<br />
* '''The al Cids''':<br />
* '''The Murasame Zaibatsu''':<br />
* '''Chaos''':<br />
* '''Monsters''':<br />
* '''Other''':<br />
<br />
=GMing & You=<br />
<br />
=Cast Power Levels=</div>Moemurahttp://multiversemush.com/mw/index.php?title=Archived:_Final_Fantasy:_Act:_Class-1&diff=12836Archived: Final Fantasy: Act: Class-12016-02-22T13:27:46Z<p>Moemura: </p>
<hr />
<div>{{CastPage<br />
|Desc=Galianda is a world derived from elements of the Final Fantasy series as a whole, set in a modern era. The major continents, or plates, of the world were each created from a major summon (Ifrit, Bahamut, etc.) and are connected together by a bridge-like network called the Great Span. Magic and technology are interwoven throughout civilization, and it is no stranger to use a sword than a gun, though it can vary wildly depending on the location. On Ramuh, magitechnological vehicles are common, and the MogNet transmits information from computer to computer at high speed, while the watery islands of Leviathan more commonly see large ships sailing between the sparse land masses. Many of the plates are still wild and dangerous, requiring brave people to drive back the dangers that lurk outside of the settlements in order to allow civilization to flourish.<br />
<br />
Alexander Academy was designed to be the proving ground and training facility to give the best and brightest of Galianda the skills needed to do just that. It is the most prestigious boarding school in the world of Galianda, and graduates are expected to become society's elites with the power to save or doom the world. There, students learn not just math and literature, but discover their talents at magic, learn how to slay monsters and explore the unknown.<br />
<br />
'''FOR THE THEME PRIMER/CHEAT SHEET/EASY GUIDE, GO HERE: [[Theme:FFAC-1 Primer|RIGHT HERE, CLICK THIS!]]<br />
|Cat=Original Theme<br />
}}<br />
==Theme Primer==<br />
Again, go here: [[Theme:FFAC-1 Primer|RIGHT HERE, CLICK THIS!]]<br />
==Additional Resources==<br />
MAIN THEME DOCUMENT: https://docs.google.com/document/d/12lK_cSVT6GmF2azdR8LXcw3fVVz2tUQvw8TBzepGkaY/edit?usp=sharing<br />
<br />
*[[Theme:FFAC-1 Apped Canon| Apped Canon]]<br />
<br />
*Geography<br />
**[[Theme:FFAC-1 Chocobo|Chocobo]] <br />
**[[Theme:FFAC-1 Titan|Titan]] <br />
**[[Theme:FFAC-1 Bahamut|Bahamut]] <br />
**[[Theme:FFAC-1 Shiva|Shiva]] <br />
**[[Theme:FFAC-1 Ramuh|Ramuh]] <br />
**[[Theme:FFAC-1 Ifrit|Ifrit]] <br />
**[[Theme:FFAC-1 Odin|Odin]] <br />
**[[Theme:FFAC-1 Leviathan|Leviathan]] <br />
**[[Theme:FFAC-1 The Great Span|The Great Span]] <br />
**[[Theme:FFAC-1 The Core|The Core]]<br />
<br />
*Education<br />
**[[Theme:FFAC-1 Alexander Academy|Alexander Academy]] <br />
**[[Theme:FFAC-1 Crusader Military Academy|Crusader Military Academy]] <br />
**[[Theme:FFAC-1 Ark Institute of Higher Learning|Ark Institute of Higher Learning]] <br />
**[[Theme:FFAC-1 E4|Eden Education Exploration Establishment (E4)]]<br />
<br />
*Culture<br />
**[[Theme:FFAC-1 Common Culture| Common Culture]] - Muric, Art, Literature, Slang, etc.<br />
**[[Theme:FFAC-1 Dungeon Run|Dungeon Run]] <br />
**[[Theme:FFAC-1 Jobs|Jobs]] <br />
**[[Theme:FFAC-1 Divines|The Divines]]<br />
**[[Theme:FFAC-1 Cosma|Cosma]] <br />
**[[Theme:FFAC-1 The Enemy|The Enemy]] <br />
**[[Theme:FFAC-1 Dungeons|Dungeons]]<br />
<br />
*Technology<br />
**[[Theme:FFAC-1 Galiandan Physics|Galiandan Physics]]<br />
**[[Theme:FFAC-1 Galiandan Magitechnology|Galiandan Magitechnology]]</div>Moemurahttp://multiversemush.com/mw/index.php?title=Theme:FFAC-1_Primer&diff=12835Theme:FFAC-1 Primer2016-02-22T13:23:21Z<p>Moemura: /* Jobs */</p>
<hr />
<div>=Overview=<br />
The world of Galianda is a world with seven magical continents attached to vaguely-defined “Spars” that connect to the mysterious clockwork core of the planet. Its sun is a phoenix. A giant magical bridge stretches across every continent and reaches the moon. It is a modern world of magical technology based on the simple principle that if you put magic in, you get an effect.<br />
<br />
The setting is centered around a giant Anime High School on the Moon for the rich and talented. It uses this school as a window into the rest of the world.<br />
<br />
Only Humes/humans are appable. While species like Moggles, Viera and such might exist, they are usually closer to monsters than people.<br />
<br />
=The World=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''The Great Span''': A magical bridge that allows quick travel to the various areas of Galianda. It has countless access points, and the only Warp Gate of the setting.<br />
* '''Phoenix''': Not a continent/plate proper, but rather the sun. It flies around and roosts in unknown areas of Galianda wherever it likes. This results in highly irregular day/night cycles. Time is generally handled by business operation times that were standardized in Ramuh.<br />
* '''Chocobo''': Also not a continent/plate, but rather the moon. Chocobo is neutral grounds, where Alexander Academy exists. It only became accessible a few hundred years ago, and was named after the first lifeform every created by gods.<br />
** '''Alexander Academy''': The school where students from all continents train to master their Jobs. It is for the rich and the talented, though there are other ways in. If you're attending, you're probably not a nobody. It is strictly neutral grounds, and non-theme people can attend or even teach there.<br />
* '''Shiva, The Unforgiving Glacier''': This continent is snow and ice themed, with technological domes built by Ramuh's inhabitants allowing those not accustomed to the cold to live there. Locals tend to live like a mix of vikings and World War 1 Russians, with rudimentary technology. Raiders, ice monsters, warlords and barbarians are frequent problems there, and until the defeat of Harald Wolf-Lord the '''Shivans''' were xenophobic. They are now forming a unified government, with Ramuh's help.<br />
* '''Ifrit, The Radiant Sands''': The desert continent, a place of sand, heat, lava, more sand, random hellfire out of the ground, and every fire-themed monsters you can think of. The sands of Ramuh hide many ancient ruins and secrets. Here too Ramuh has built domes for the survival of non-locals. The '''Ifriti''' are nomads, living in a single, massive wandering tribe known as the Bonfire. They dislike building things, but do not mind using accomodations built by others during their travels.<br />
* '''Titan, The Sky-Breaking Mountain''': A gigantic mountain with countless underground tunnels, cities, pathways and chambers. Visible from all other continents. The '''Titanic''' are hardy people, either monstrously tall or tiny, with no in-between. Here dwell the countless earth-themed monsters of the setting, giant worms that eat solid rock and creatures that can only exist in total darkness underground.<br />
* '''Leviathan, The Tenebrous Deep''': An endless sea, where the '''Levitani''' dwell. They live on boats, on the rare small isles, and frequently have to deal with pirates, sea serpents, hostile fishlife and other woes of a fantasy ocean. Cities of glass and crystal are not uncommon here, and beneath the ocean are treacherous mazes of it, something ships can sometimes bump into.<br />
* '''Ramuh, The Thundering Plains''': Ramuh is a massive cityscape of magitech and neon lights, powered by an eternal, massive thunderstorm. Lightning and technological beasts sometimes find their ways on the streets, and the sewers are full of nasty creatures. Here money is power. Ramuh is run by the al Cid royal family, its Judge order, and then the countless megacorporations vying for power. But when money is power, even the rule of the al Cids can't be certain. The '''Ramuha''' here live much like you do in modern Earth, but with more technology, more organization, and an almost racially-rooted desire for advancement.<br />
** '''The Murasame Zaibatsu''': Sector 13 is home of the Murasame Zaibatsu, and Souji Murasame's plans all seem to end in him furthering his reach, fortune and power. It is the largest megacorporation and has the monopoly on many magitech products. It even has an active military force, outfitted with only the best magitech.<br />
** '''The al Cids''': The al Cids have ruled Ramuh for a long time, a royal family from ages past. Landon al Cid is the current prince. The Judges act as the ears, eyes and arms of the family, upholding their Law.<br />
* '''Bahamut, The Sky-Given-Form''': Flying cities and castles make up this continent, which isn't really a continent so much as a massive group of flying constructions. Bahamut has no natives, save for the dragons; humans who live there do so under their blessing, erecting Aeries, flying cities of magitech. Only those endlessly loyal to the dragons, or vying to be Dragoons, are permitted in Bahamut.<br />
* '''Odin, The Iron Desolation''': The final plate is one of metal and death. Here, everything or just about is made of sharp jagged metallic edges, and temperatures oscillate in extremes during day and night. The '''Odynar''' must constantly battle these Nightmare Golems to keep control of their patchwork technological cities, and non-natives require an A-rank dungeon license to even wander the dangerous wilds. It's Australia, except everything is made of metal, and personally hates you.</div></div><br />
<br />
=The Magical Physics of Galianda=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
Everything in Galianda is magic. Period. The sun is a divine bird, gravity is really just one massive gravity spell being cast by the world itself, bullets shoot out of guns using fire magic (either raw, or to ignite magical gunpowder), and every atom is held together by magic. The obvious implication here is that anti-magic is a pretty dangerous tool in Galianda, and while it might not explicitly hurt its Elite inhabitants more than anyone else, anti-magic is pretty damn illegal. Magic is typically called Magic/Mana Particles, aka MP. Almost everything that happens in Galianda, from lightning to heat waves to someone building something, can be linked to them somehow.</div></div><br />
<br />
=Technology=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
Following the core principle that everything is magic, technology is really just a way for people to automate magic. A gun that shoots lightning bolts is really just a slab of metal onto which the pattern of a lightning spell has been etched. Input MP, get effect. Powerful spells like Fire-3 generally can't be etched onto magitech like that without extreme resource investment, but Fire-1 swords, spears and guns can be mass produced effortlessly. The levels of technology in the theme vary by plate: Shiva and Ifrit aren't home to great magitech builders, generally, but Ramuh is a massive futuristic cityscape, and Bahamut is home to countless, flying magitech castles and small cities. AIs do not currently exist, and cybernetics are highly experimental. Airships are extremely common, as is modern equipment and power armor, but they by no stretch outclass more traditional technologies like swords. Mognet, aka the Internet, has most of everything and then some you could find in the real world on it, and is accessed through computers, smartphones, tablets or other magitech.</div></div><br />
<br />
=Religions & Gods=<br />
<br />
=Chaos, The Enemy=<br />
<br />
=The Races=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
All FF:A:C-1 characters are Humes/humans, but what god they are descended from gives them a slight advantage over others.<br />
* '''Shivan''': Children of the First Frost have cold resistance and detection, and are physically stronger.<br />
* '''Ifriti''': Children of the First Flame have fire resistance and detection, and are physically faster.<br />
* '''Titanic''': Children of the First Earth are both durable and strong, either giant or tiny, and have awareness of tremors.<br />
* '''Ramuha''': Children of the First Storm can sense changes in ambient air pressure, electricity, or the weather.<br />
* '''Levitani''': Children of the First Flood can sense changes in the sea and ocean, in tidal movements, and in rain.<br />
* '''Odynar''': Children of the First Blade are born with chunks of metal in their bodies, serving as natural armor.</div></div><br />
<br />
=Jobs=<br />
Jobs, or Classes in some Final Fantasy games, are something all who hail from Galianda are born with. Many only have one, but the exceptional (read: player characters) usually have two. Three and more is unheard of. These can be innate or trained, but to change one's Job(s) is a massive undertaking of personal redefinition.<br />
<br />
Jobs available to FF:A:C-1 characters are generally anything you can find in any other Final Fantasy media. From the various Mages (black, white, green, red, time, etc.) to the blends of Warriors and Knights (paladin, berserker, dark knight, sword saint, fencer, etc.), very few are off-limits, and those that require special consideration will be in this section.<br />
* '''Sub-Jobs''': Those who have two Jobs have a primary Job and a sub-Job. This sub-Job provides its skillset, but also flavors the primary Job. For example, a Black Mage/Monk is a spellcaster flavored by martial arts, and may cast spells through his fists. However, a Monk/Black Mage is a martial artist flavored by spellcasting, and may have martial arts styles derived from the schools of Black Magic. Note that this is optional, but available if you want to give an extra oomph to your Job combination.<br />
* '''Hybrid Jobs''': The more your Job (or Jobs) can do, the less of a specialist you are. If you're a Red Mage or Sage, you're not as good as either a Black Mage or a White Mage at their jobs. If you're a Sword Saint or Paladin, you're not going to outsword a vanilla Knight on physical prowess alone, you'll need to use your assorted techniques to stay even. In other words, the more you spread your powers, the less they can keep up with someone who didn't in a direct confrontation.<br />
* '''Learning a Job as a non-native''': People not native to Galianda can't just become a Knight, Red Mage or Fencer. They can, however, learn abilities or spells that they are already compatible with, from willing teachers. There is also the possibility of using yourself as a template to create a new Job, allowing you to teach it to others, and flavoring your powers and abilities with a minor Final Fantasy flair. For example, Superman may be able to use himself to create a 'Man of Steel' Job template, and teach people willing to study his strict training how to shoot eye lasers and frost breath.<br />
* '''Applications''': While Jobs were created to empower people to fight Chaos, the primary applications of Jobs nowadays are not all centered on fighting. A Thief makes an excellent cop, a Knight can be a bodyguard or even a mediator, White Mages are doctors and Black Mages might rescue people from hostile environments their magic can counter. And of course, being a criminal is on the table for everyone, as is adventuring and killing monsters for money.<br />
* '''Summoner''' versus '''Caller''':<br />
* '''Dragoons''':<br />
* '''Sword Saints''':<br />
* '''Heritors''':<br />
* '''Judges''':<br />
<br />
=School Life=<br />
* '''Grades''':<br />
* '''Dungeon Licenses''':<br />
* '''Life After High School''':<br />
* '''Clubs''':<br />
** '''The Light Warriors''':<br />
<br />
=Important NPCs=<br />
<br />
=Protagonists & Antagonists=<br />
* '''The Light Warriors''':<br />
* '''The Students''':<br />
* '''The al Cids''':<br />
* '''The Murasame Zaibatsu''':<br />
* '''Chaos''':<br />
* '''Monsters''':<br />
* '''Other''':<br />
<br />
=GMing & You=<br />
<br />
=Cast Power Levels=</div>Moemurahttp://multiversemush.com/mw/index.php?title=Theme:FFAC-1_Primer&diff=12834Theme:FFAC-1 Primer2016-02-22T13:13:45Z<p>Moemura: </p>
<hr />
<div>=Overview=<br />
The world of Galianda is a world with seven magical continents attached to vaguely-defined “Spars” that connect to the mysterious clockwork core of the planet. Its sun is a phoenix. A giant magical bridge stretches across every continent and reaches the moon. It is a modern world of magical technology based on the simple principle that if you put magic in, you get an effect.<br />
<br />
The setting is centered around a giant Anime High School on the Moon for the rich and talented. It uses this school as a window into the rest of the world.<br />
<br />
Only Humes/humans are appable. While species like Moggles, Viera and such might exist, they are usually closer to monsters than people.<br />
<br />
=The World=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''The Great Span''': A magical bridge that allows quick travel to the various areas of Galianda. It has countless access points, and the only Warp Gate of the setting.<br />
* '''Phoenix''': Not a continent/plate proper, but rather the sun. It flies around and roosts in unknown areas of Galianda wherever it likes. This results in highly irregular day/night cycles. Time is generally handled by business operation times that were standardized in Ramuh.<br />
* '''Chocobo''': Also not a continent/plate, but rather the moon. Chocobo is neutral grounds, where Alexander Academy exists. It only became accessible a few hundred years ago, and was named after the first lifeform every created by gods.<br />
** '''Alexander Academy''': The school where students from all continents train to master their Jobs. It is for the rich and the talented, though there are other ways in. If you're attending, you're probably not a nobody. It is strictly neutral grounds, and non-theme people can attend or even teach there.<br />
* '''Shiva, The Unforgiving Glacier''': This continent is snow and ice themed, with technological domes built by Ramuh's inhabitants allowing those not accustomed to the cold to live there. Locals tend to live like a mix of vikings and World War 1 Russians, with rudimentary technology. Raiders, ice monsters, warlords and barbarians are frequent problems there, and until the defeat of Harald Wolf-Lord the '''Shivans''' were xenophobic. They are now forming a unified government, with Ramuh's help.<br />
* '''Ifrit, The Radiant Sands''': The desert continent, a place of sand, heat, lava, more sand, random hellfire out of the ground, and every fire-themed monsters you can think of. The sands of Ramuh hide many ancient ruins and secrets. Here too Ramuh has built domes for the survival of non-locals. The '''Ifriti''' are nomads, living in a single, massive wandering tribe known as the Bonfire. They dislike building things, but do not mind using accomodations built by others during their travels.<br />
* '''Titan, The Sky-Breaking Mountain''': A gigantic mountain with countless underground tunnels, cities, pathways and chambers. Visible from all other continents. The '''Titanic''' are hardy people, either monstrously tall or tiny, with no in-between. Here dwell the countless earth-themed monsters of the setting, giant worms that eat solid rock and creatures that can only exist in total darkness underground.<br />
* '''Leviathan, The Tenebrous Deep''': An endless sea, where the '''Levitani''' dwell. They live on boats, on the rare small isles, and frequently have to deal with pirates, sea serpents, hostile fishlife and other woes of a fantasy ocean. Cities of glass and crystal are not uncommon here, and beneath the ocean are treacherous mazes of it, something ships can sometimes bump into.<br />
* '''Ramuh, The Thundering Plains''': Ramuh is a massive cityscape of magitech and neon lights, powered by an eternal, massive thunderstorm. Lightning and technological beasts sometimes find their ways on the streets, and the sewers are full of nasty creatures. Here money is power. Ramuh is run by the al Cid royal family, its Judge order, and then the countless megacorporations vying for power. But when money is power, even the rule of the al Cids can't be certain. The '''Ramuha''' here live much like you do in modern Earth, but with more technology, more organization, and an almost racially-rooted desire for advancement.<br />
** '''The Murasame Zaibatsu''': Sector 13 is home of the Murasame Zaibatsu, and Souji Murasame's plans all seem to end in him furthering his reach, fortune and power. It is the largest megacorporation and has the monopoly on many magitech products. It even has an active military force, outfitted with only the best magitech.<br />
** '''The al Cids''': The al Cids have ruled Ramuh for a long time, a royal family from ages past. Landon al Cid is the current prince. The Judges act as the ears, eyes and arms of the family, upholding their Law.<br />
* '''Bahamut, The Sky-Given-Form''': Flying cities and castles make up this continent, which isn't really a continent so much as a massive group of flying constructions. Bahamut has no natives, save for the dragons; humans who live there do so under their blessing, erecting Aeries, flying cities of magitech. Only those endlessly loyal to the dragons, or vying to be Dragoons, are permitted in Bahamut.<br />
* '''Odin, The Iron Desolation''': The final plate is one of metal and death. Here, everything or just about is made of sharp jagged metallic edges, and temperatures oscillate in extremes during day and night. The '''Odynar''' must constantly battle these Nightmare Golems to keep control of their patchwork technological cities, and non-natives require an A-rank dungeon license to even wander the dangerous wilds. It's Australia, except everything is made of metal, and personally hates you.</div></div><br />
<br />
=The Magical Physics of Galianda=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
Everything in Galianda is magic. Period. The sun is a divine bird, gravity is really just one massive gravity spell being cast by the world itself, bullets shoot out of guns using fire magic (either raw, or to ignite magical gunpowder), and every atom is held together by magic. The obvious implication here is that anti-magic is a pretty dangerous tool in Galianda, and while it might not explicitly hurt its Elite inhabitants more than anyone else, anti-magic is pretty damn illegal. Magic is typically called Magic/Mana Particles, aka MP. Almost everything that happens in Galianda, from lightning to heat waves to someone building something, can be linked to them somehow.</div></div><br />
<br />
=Technology=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
Following the core principle that everything is magic, technology is really just a way for people to automate magic. A gun that shoots lightning bolts is really just a slab of metal onto which the pattern of a lightning spell has been etched. Input MP, get effect. Powerful spells like Fire-3 generally can't be etched onto magitech like that without extreme resource investment, but Fire-1 swords, spears and guns can be mass produced effortlessly. The levels of technology in the theme vary by plate: Shiva and Ifrit aren't home to great magitech builders, generally, but Ramuh is a massive futuristic cityscape, and Bahamut is home to countless, flying magitech castles and small cities. AIs do not currently exist, and cybernetics are highly experimental. Airships are extremely common, as is modern equipment and power armor, but they by no stretch outclass more traditional technologies like swords. Mognet, aka the Internet, has most of everything and then some you could find in the real world on it, and is accessed through computers, smartphones, tablets or other magitech.</div></div><br />
<br />
=Religions & Gods=<br />
<br />
=Chaos, The Enemy=<br />
<br />
=The Races=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
All FF:A:C-1 characters are Humes/humans, but what god they are descended from gives them a slight advantage over others.<br />
* '''Shivan''': Children of the First Frost have cold resistance and detection, and are physically stronger.<br />
* '''Ifriti''': Children of the First Flame have fire resistance and detection, and are physically faster.<br />
* '''Titanic''': Children of the First Earth are both durable and strong, either giant or tiny, and have awareness of tremors.<br />
* '''Ramuha''': Children of the First Storm can sense changes in ambient air pressure, electricity, or the weather.<br />
* '''Levitani''': Children of the First Flood can sense changes in the sea and ocean, in tidal movements, and in rain.<br />
* '''Odynar''': Children of the First Blade are born with chunks of metal in their bodies, serving as natural armor.</div></div><br />
<br />
=Jobs=<br />
Jobs, or Classes in some Final Fantasy games, are something all who hail from Galianda are born with. Many only have one, but the exceptional (read: player characters) usually have two. Three and more is unheard of. These can be innate or trained, but to change one's Job(s) is a massive undertaking of personal redefinition.<br />
<br />
Jobs available to FF:A:C-1 characters are generally anything you can find in any other Final Fantasy media. From the various Mages (black, white, green, red, time, etc.) to the blends of Warriors and Knights (paladin, berserker, dark knight, sword saint, fencer, etc.), very few are off-limits, and those that require special consideration will be in this section.<br />
* '''Sub-Jobs''': Those who have two Jobs have a primary Job and a sub-Job. This sub-Job provides its skillset, but also flavors the primary Job. For example, a Black Mage/Monk is a spellcaster flavored by martial arts, and may cast spells through his fists. However, a Monk/Black Mage is a martial artist flavored by spellcasting, and may have martial arts styles derived from the schools of Black Magic.<br />
* '''Hybrid Jobs''': The more your Job (or Jobs) can do, the less of a specialist you are. If you're a Red Mage or Sage, you're not as good as either a Black Mage or a White Mage at their jobs. If you're a Sword Saint or Paladin, you're not going to outsword a vanilla Knight on physical prowess alone, you'll need to use your assorted techniques to stay even. In other words, the more you spread your powers, the less they can keep up with someone who didn't in a direct confrontation.<br />
* '''Learning a Job as a non-native''': People not native to Galianda can't just become a Knight, Red Mage or Fencer. They can, however, learn abilities or spells that they are already compatible with, from willing teachers. There is also the possibility of using yourself as a template to create a new Job, allowing you to teach it to others, and flavoring your powers and abilities with a minor Final Fantasy flair. For example, Superman may be able to use himself to create a 'Man of Steel' Job template, and teach people willing to study his strict training how to shoot eye lasers and frost breath.<br />
* '''Summoner''' versus '''Caller''':<br />
* '''Dragoons''':<br />
* '''Sword Saints''':<br />
* '''Heritors''':<br />
* '''Judges''':<br />
<br />
=School Life=<br />
* '''Grades''':<br />
* '''Dungeon Licenses''':<br />
* '''Life After High School''':<br />
* '''Clubs''':<br />
** '''The Light Warriors''':<br />
<br />
=Important NPCs=<br />
<br />
=Protagonists & Antagonists=<br />
* '''The Light Warriors''':<br />
* '''The Students''':<br />
* '''The al Cids''':<br />
* '''The Murasame Zaibatsu''':<br />
* '''Chaos''':<br />
* '''Monsters''':<br />
* '''Other''':<br />
<br />
=GMing & You=<br />
<br />
=Cast Power Levels=</div>Moemurahttp://multiversemush.com/mw/index.php?title=Theme:FFAC-1_Primer&diff=12833Theme:FFAC-1 Primer2016-02-22T13:12:32Z<p>Moemura: /* Jobs */</p>
<hr />
<div>=Overview=<br />
The world of Galianda is a world with seven magical continents attached to vaguely-defined “Spars” that connect to the mysterious clockwork core of the planet. Its sun is a phoenix. A giant magical bridge stretches across every continent and reaches the moon. It is a modern world of magical technology based on the simple principle that if you put magic in, you get an effect.<br />
<br />
The setting is centered around a giant Anime High School on the Moon for the rich and talented. It uses this school as a window into the rest of the world.<br />
<br />
Only Humes/humans are appable. While species like Moggles, Viera and such might exist, they are usually closer to monsters than people.<br />
<br />
=The World=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''The Great Span''': A magical bridge that allows quick travel to the various areas of Galianda. It has countless access points, and the only Warp Gate of the setting.<br />
* '''Phoenix''': Not a continent/plate proper, but rather the sun. It flies around and roosts in unknown areas of Galianda wherever it likes. This results in highly irregular day/night cycles. Time is generally handled by business operation times that were standardized in Ramuh.<br />
* '''Chocobo''': Also not a continent/plate, but rather the moon. Chocobo is neutral grounds, where Alexander Academy exists. It only became accessible a few hundred years ago, and was named after the first lifeform every created by gods.<br />
** '''Alexander Academy''': The school where students from all continents train to master their Jobs. It is for the rich and the talented, though there are other ways in. If you're attending, you're probably not a nobody. It is strictly neutral grounds, and non-theme people can attend or even teach there.<br />
* '''Shiva, The Unforgiving Glacier''': This continent is snow and ice themed, with technological domes built by Ramuh's inhabitants allowing those not accustomed to the cold to live there. Locals tend to live like a mix of vikings and World War 1 Russians, with rudimentary technology. Raiders, ice monsters, warlords and barbarians are frequent problems there, and until the defeat of Harald Wolf-Lord the '''Shivans''' were xenophobic. They are now forming a unified government, with Ramuh's help.<br />
* '''Ifrit, The Radiant Sands''': The desert continent, a place of sand, heat, lava, more sand, random hellfire out of the ground, and every fire-themed monsters you can think of. The sands of Ramuh hide many ancient ruins and secrets. Here too Ramuh has built domes for the survival of non-locals. The '''Ifriti''' are nomads, living in a single, massive wandering tribe known as the Bonfire. They dislike building things, but do not mind using accomodations built by others during their travels.<br />
* '''Titan, The Sky-Breaking Mountain''': A gigantic mountain with countless underground tunnels, cities, pathways and chambers. Visible from all other continents. The '''Titanic''' are hardy people, either monstrously tall or tiny, with no in-between. Here dwell the countless earth-themed monsters of the setting, giant worms that eat solid rock and creatures that can only exist in total darkness underground.<br />
* '''Leviathan, The Tenebrous Deep''': An endless sea, where the '''Levitani''' dwell. They live on boats, on the rare small isles, and frequently have to deal with pirates, sea serpents, hostile fishlife and other woes of a fantasy ocean. Cities of glass and crystal are not uncommon here, and beneath the ocean are treacherous mazes of it, something ships can sometimes bump into.<br />
* '''Ramuh, The Thundering Plains''': Ramuh is a massive cityscape of magitech and neon lights, powered by an eternal, massive thunderstorm. Lightning and technological beasts sometimes find their ways on the streets, and the sewers are full of nasty creatures. Here money is power. Ramuh is run by the al Cid royal family, its Judge order, and then the countless megacorporations vying for power. But when money is power, even the rule of the al Cids can't be certain. The '''Ramuha''' here live much like you do in modern Earth, but with more technology, more organization, and an almost racially-rooted desire for advancement.<br />
** '''The Murasame Zaibatsu''': Sector 13 is home of the Murasame Zaibatsu, and Souji Murasame's plans all seem to end in him furthering his reach, fortune and power. It is the largest megacorporation and has the monopoly on many magitech products. It even has an active military force, outfitted with only the best magitech.<br />
** '''The al Cids''': The al Cids have ruled Ramuh for a long time, a royal family from ages past. Landon al Cid is the current prince. The Judges act as the ears, eyes and arms of the family, upholding their Law.<br />
* '''Bahamut, The Sky-Given-Form''': Flying cities and castles make up this continent, which isn't really a continent so much as a massive group of flying constructions. Bahamut has no natives, save for the dragons; humans who live there do so under their blessing, erecting Aeries, flying cities of magitech. Only those endlessly loyal to the dragons, or vying to be Dragoons, are permitted in Bahamut.<br />
* '''Odin, The Iron Desolation''': The final plate is one of metal and death. Here, everything or just about is made of sharp jagged metallic edges, and temperatures oscillate in extremes during day and night. The '''Odynar''' must constantly battle these Nightmare Golems to keep control of their patchwork technological cities, and non-natives require an A-rank dungeon license to even wander the dangerous wilds. It's Australia, except everything is made of metal, and personally hates you.</div></div><br />
<br />
=The Magical Physics of Galianda=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
Everything in Galianda is magic. Period. The sun is a divine bird, gravity is really just one massive gravity spell being cast by the world itself, bullets shoot out of guns using fire magic (either raw, or to ignite magical gunpowder), and every atom is held together by magic. The obvious implication here is that anti-magic is a pretty dangerous tool in Galianda, and while it might not explicitly hurt its Elite inhabitants more than anyone else, anti-magic is pretty damn illegal. Magic is typically called Magic/Mana Particles, aka MP. Almost everything that happens in Galianda, from lightning to heat waves to someone building something, can be linked to them somehow.</div></div><br />
<br />
=Technology=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
Following the core principle that everything is magic, technology is really just a way for people to automate magic. A gun that shoots lightning bolts is really just a slab of metal onto which the pattern of a lightning spell has been etched. Input MP, get effect. Powerful spells like Fire-3 generally can't be etched onto magitech like that without extreme resource investment, but Fire-1 swords, spears and guns can be mass produced effortlessly. The levels of technology in the theme vary by plate: Shiva and Ifrit aren't home to great magitech builders, generally, but Ramuh is a massive futuristic cityscape, and Bahamut is home to countless, flying magitech castles and small cities. AIs do not currently exist, and cybernetics are highly experimental. Airships are extremely common, as is modern equipment and power armor, but they by no stretch outclass more traditional technologies like swords. Mognet, aka the Internet, has most of everything and then some you could find in the real world on it, and is accessed through computers, smartphones, tablets or other magitech.</div></div><br />
<br />
=Chaos, The Enemy=<br />
<br />
=The Races=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
All FF:A:C-1 characters are Humes/humans, but what god they are descended from gives them a slight advantage over others.<br />
* '''Shivan''': Children of the First Frost have cold resistance and detection, and are physically stronger.<br />
* '''Ifriti''': Children of the First Flame have fire resistance and detection, and are physically faster.<br />
* '''Titanic''': Children of the First Earth are both durable and strong, either giant or tiny, and have awareness of tremors.<br />
* '''Ramuha''': Children of the First Storm can sense changes in ambient air pressure, electricity, or the weather.<br />
* '''Levitani''': Children of the First Flood can sense changes in the sea and ocean, in tidal movements, and in rain.<br />
* '''Odynar''': Children of the First Blade are born with chunks of metal in their bodies, serving as natural armor.</div></div><br />
<br />
=Jobs=<br />
Jobs, or Classes in some Final Fantasy games, are something all who hail from Galianda are born with. Many only have one, but the exceptional (read: player characters) usually have two. Three and more is unheard of. These can be innate or trained, but to change one's Job(s) is a massive undertaking of personal redefinition.<br />
<br />
Jobs available to FF:A:C-1 characters are generally anything you can find in any other Final Fantasy media. From the various Mages (black, white, green, red, time, etc.) to the blends of Warriors and Knights (paladin, berserker, dark knight, sword saint, fencer, etc.), very few are off-limits, and those that require special consideration will be in this section.<br />
* '''Sub-Jobs''': Those who have two Jobs have a primary Job and a sub-Job. This sub-Job provides its skillset, but also flavors the primary Job. For example, a Black Mage/Monk is a spellcaster flavored by martial arts, and may cast spells through his fists. However, a Monk/Black Mage is a martial artist flavored by spellcasting, and may have martial arts styles derived from the schools of Black Magic.<br />
* '''Hybrid Jobs''': The more your Job (or Jobs) can do, the less of a specialist you are. If you're a Red Mage or Sage, you're not as good as either a Black Mage or a White Mage at their jobs. If you're a Sword Saint or Paladin, you're not going to outsword a vanilla Knight on physical prowess alone, you'll need to use your assorted techniques to stay even. In other words, the more you spread your powers, the less they can keep up with someone who didn't in a direct confrontation.<br />
* '''Learning a Job as a non-native''': People not native to Galianda can't just become a Knight, Red Mage or Fencer. They can, however, learn abilities or spells that they are already compatible with, from willing teachers. There is also the possibility of using yourself as a template to create a new Job, allowing you to teach it to others, and flavoring your powers and abilities with a minor Final Fantasy flair. For example, Superman may be able to use himself to create a 'Man of Steel' Job template, and teach people willing to study his strict training how to shoot eye lasers and frost breath.<br />
* '''Summoner''' versus '''Caller''':<br />
* '''Dragoons''':<br />
* '''Sword Saints''':<br />
* '''Heritors''':<br />
* '''Judges''':<br />
<br />
=School Life=<br />
* '''Grades''':<br />
* '''Dungeon Licenses''':<br />
* '''Life After High School''':<br />
* '''Clubs''':<br />
** '''The Light Warriors''':<br />
<br />
=Important NPCs=<br />
<br />
=Protagonists & Antagonists=<br />
* '''The Light Warriors''':<br />
* '''The Students''':<br />
* '''The al Cids''':<br />
* '''The Murasame Zaibatsu''':<br />
* '''Chaos''':<br />
* '''Monsters''':<br />
* '''Other''':<br />
<br />
=GMing & You=<br />
<br />
=Cast Power Levels=</div>Moemurahttp://multiversemush.com/mw/index.php?title=Theme:FFAC-1_Primer&diff=12832Theme:FFAC-1 Primer2016-02-22T13:09:54Z<p>Moemura: </p>
<hr />
<div>=Overview=<br />
The world of Galianda is a world with seven magical continents attached to vaguely-defined “Spars” that connect to the mysterious clockwork core of the planet. Its sun is a phoenix. A giant magical bridge stretches across every continent and reaches the moon. It is a modern world of magical technology based on the simple principle that if you put magic in, you get an effect.<br />
<br />
The setting is centered around a giant Anime High School on the Moon for the rich and talented. It uses this school as a window into the rest of the world.<br />
<br />
Only Humes/humans are appable. While species like Moggles, Viera and such might exist, they are usually closer to monsters than people.<br />
<br />
=The World=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''The Great Span''': A magical bridge that allows quick travel to the various areas of Galianda. It has countless access points, and the only Warp Gate of the setting.<br />
* '''Phoenix''': Not a continent/plate proper, but rather the sun. It flies around and roosts in unknown areas of Galianda wherever it likes. This results in highly irregular day/night cycles. Time is generally handled by business operation times that were standardized in Ramuh.<br />
* '''Chocobo''': Also not a continent/plate, but rather the moon. Chocobo is neutral grounds, where Alexander Academy exists. It only became accessible a few hundred years ago, and was named after the first lifeform every created by gods.<br />
** '''Alexander Academy''': The school where students from all continents train to master their Jobs. It is for the rich and the talented, though there are other ways in. If you're attending, you're probably not a nobody. It is strictly neutral grounds, and non-theme people can attend or even teach there.<br />
* '''Shiva, The Unforgiving Glacier''': This continent is snow and ice themed, with technological domes built by Ramuh's inhabitants allowing those not accustomed to the cold to live there. Locals tend to live like a mix of vikings and World War 1 Russians, with rudimentary technology. Raiders, ice monsters, warlords and barbarians are frequent problems there, and until the defeat of Harald Wolf-Lord the '''Shivans''' were xenophobic. They are now forming a unified government, with Ramuh's help.<br />
* '''Ifrit, The Radiant Sands''': The desert continent, a place of sand, heat, lava, more sand, random hellfire out of the ground, and every fire-themed monsters you can think of. The sands of Ramuh hide many ancient ruins and secrets. Here too Ramuh has built domes for the survival of non-locals. The '''Ifriti''' are nomads, living in a single, massive wandering tribe known as the Bonfire. They dislike building things, but do not mind using accomodations built by others during their travels.<br />
* '''Titan, The Sky-Breaking Mountain''': A gigantic mountain with countless underground tunnels, cities, pathways and chambers. Visible from all other continents. The '''Titanic''' are hardy people, either monstrously tall or tiny, with no in-between. Here dwell the countless earth-themed monsters of the setting, giant worms that eat solid rock and creatures that can only exist in total darkness underground.<br />
* '''Leviathan, The Tenebrous Deep''': An endless sea, where the '''Levitani''' dwell. They live on boats, on the rare small isles, and frequently have to deal with pirates, sea serpents, hostile fishlife and other woes of a fantasy ocean. Cities of glass and crystal are not uncommon here, and beneath the ocean are treacherous mazes of it, something ships can sometimes bump into.<br />
* '''Ramuh, The Thundering Plains''': Ramuh is a massive cityscape of magitech and neon lights, powered by an eternal, massive thunderstorm. Lightning and technological beasts sometimes find their ways on the streets, and the sewers are full of nasty creatures. Here money is power. Ramuh is run by the al Cid royal family, its Judge order, and then the countless megacorporations vying for power. But when money is power, even the rule of the al Cids can't be certain. The '''Ramuha''' here live much like you do in modern Earth, but with more technology, more organization, and an almost racially-rooted desire for advancement.<br />
** '''The Murasame Zaibatsu''': Sector 13 is home of the Murasame Zaibatsu, and Souji Murasame's plans all seem to end in him furthering his reach, fortune and power. It is the largest megacorporation and has the monopoly on many magitech products. It even has an active military force, outfitted with only the best magitech.<br />
** '''The al Cids''': The al Cids have ruled Ramuh for a long time, a royal family from ages past. Landon al Cid is the current prince. The Judges act as the ears, eyes and arms of the family, upholding their Law.<br />
* '''Bahamut, The Sky-Given-Form''': Flying cities and castles make up this continent, which isn't really a continent so much as a massive group of flying constructions. Bahamut has no natives, save for the dragons; humans who live there do so under their blessing, erecting Aeries, flying cities of magitech. Only those endlessly loyal to the dragons, or vying to be Dragoons, are permitted in Bahamut.<br />
* '''Odin, The Iron Desolation''': The final plate is one of metal and death. Here, everything or just about is made of sharp jagged metallic edges, and temperatures oscillate in extremes during day and night. The '''Odynar''' must constantly battle these Nightmare Golems to keep control of their patchwork technological cities, and non-natives require an A-rank dungeon license to even wander the dangerous wilds. It's Australia, except everything is made of metal, and personally hates you.</div></div><br />
<br />
=The Magical Physics of Galianda=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
Everything in Galianda is magic. Period. The sun is a divine bird, gravity is really just one massive gravity spell being cast by the world itself, bullets shoot out of guns using fire magic (either raw, or to ignite magical gunpowder), and every atom is held together by magic. The obvious implication here is that anti-magic is a pretty dangerous tool in Galianda, and while it might not explicitly hurt its Elite inhabitants more than anyone else, anti-magic is pretty damn illegal. Magic is typically called Magic/Mana Particles, aka MP. Almost everything that happens in Galianda, from lightning to heat waves to someone building something, can be linked to them somehow.</div></div><br />
<br />
=Technology=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
Following the core principle that everything is magic, technology is really just a way for people to automate magic. A gun that shoots lightning bolts is really just a slab of metal onto which the pattern of a lightning spell has been etched. Input MP, get effect. Powerful spells like Fire-3 generally can't be etched onto magitech like that without extreme resource investment, but Fire-1 swords, spears and guns can be mass produced effortlessly. The levels of technology in the theme vary by plate: Shiva and Ifrit aren't home to great magitech builders, generally, but Ramuh is a massive futuristic cityscape, and Bahamut is home to countless, flying magitech castles and small cities. AIs do not currently exist, and cybernetics are highly experimental. Airships are extremely common, as is modern equipment and power armor, but they by no stretch outclass more traditional technologies like swords. Mognet, aka the Internet, has most of everything and then some you could find in the real world on it, and is accessed through computers, smartphones, tablets or other magitech.</div></div><br />
<br />
=Chaos, The Enemy=<br />
<br />
=The Races=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
All FF:A:C-1 characters are Humes/humans, but what god they are descended from gives them a slight advantage over others.<br />
* '''Shivan''': Children of the First Frost have cold resistance and detection, and are physically stronger.<br />
* '''Ifriti''': Children of the First Flame have fire resistance and detection, and are physically faster.<br />
* '''Titanic''': Children of the First Earth are both durable and strong, either giant or tiny, and have awareness of tremors.<br />
* '''Ramuha''': Children of the First Storm can sense changes in ambient air pressure, electricity, or the weather.<br />
* '''Levitani''': Children of the First Flood can sense changes in the sea and ocean, in tidal movements, and in rain.<br />
* '''Odynar''': Children of the First Blade are born with chunks of metal in their bodies, serving as natural armor.</div></div><br />
<br />
=Jobs=<br />
Jobs, or Classes in some Final Fantasy games, are something all who hail from Galianda are born with. Many only have one, but the exceptional (read: player characters) usually have two. Three and more is unheard of. These can be innate or trained, but to change one's Job(s) is a massive undertaking of personal redefinition.<br />
<br />
Jobs available to FF:A:C-1 characters are generally anything you can find in any other Final Fantasy media. From the various Mages (black, white, green, red, time, etc.) to the blends of Warriors and Knights (paladin, berserker, dark knight, sword saint, fencer, etc.), very few are off-limits, and those that require special consideration will be in this section.<br />
* '''Sub-Jobs''': Those who have two Jobs have a primary Job and a sub-Job. This sub-Job provides its skillset, but also flavors the primary Job. For example, a Black Mage/Monk is a spellcaster flavored by martial arts, and may cast spells through his fists. However, a Monk/Black Mage is a martial artist flavored by spellcasting, and may have martial arts styles derived from the schools of Black Magic.<br />
* '''Hybrid Jobs''': The more your Job (or Jobs) can do, the less of a specialist you are. If you're a Red Mage or Sage, you're not as good as either a Black Mage or a White Mage at their jobs. If you're a Sword Saint or Paladin, you're not going to outsword a vanilla Knight on physical prowess alone, you'll need to use your assorted techniques to stay even. In other words, the more you spread your powers, the less they can keep up with someone who didn't in a direct confrontation.<br />
* '''Summoner''' versus '''Caller''':<br />
* '''Dragoons''':<br />
* '''Sword Saints''':<br />
* '''Heritors''':<br />
* '''Judges''':<br />
<br />
=School Life=<br />
* '''Grades''':<br />
* '''Dungeon Licenses''':<br />
* '''Life After High School''':<br />
* '''Clubs''':<br />
** '''The Light Warriors''':<br />
<br />
=Important NPCs=<br />
<br />
=Protagonists & Antagonists=<br />
* '''The Light Warriors''':<br />
* '''The Students''':<br />
* '''The al Cids''':<br />
* '''The Murasame Zaibatsu''':<br />
* '''Chaos''':<br />
* '''Monsters''':<br />
* '''Other''':<br />
<br />
=GMing & You=<br />
<br />
=Cast Power Levels=</div>Moemurahttp://multiversemush.com/mw/index.php?title=Theme:FFAC-1_Primer&diff=12831Theme:FFAC-1 Primer2016-02-22T12:59:17Z<p>Moemura: </p>
<hr />
<div>=Overview=<br />
The world of Galianda is a world with seven magical continents attached to vaguely-defined “Spars” that connect to the mysterious clockwork core of the planet. Its sun is a phoenix. A giant magical bridge stretches across every continent and reaches the moon. It is a modern world of magical technology based on the simple principle that if you put magic in, you get an effect.<br />
<br />
The setting is centered around a giant Anime High School on the Moon for the rich and talented. It uses this school as a window into the rest of the world.<br />
<br />
Only Humes/humans are appable. While species like Moggles, Viera and such might exist, they are usually closer to monsters than people.<br />
<br />
=The World=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
* '''The Great Span''': A magical bridge that allows quick travel to the various areas of Galianda. It has countless access points, and the only Warp Gate of the setting.<br />
* '''Phoenix''': Not a continent/plate proper, but rather the sun. It flies around and roosts in unknown areas of Galianda wherever it likes. This results in highly irregular day/night cycles. Time is generally handled by business operation times that were standardized in Ramuh.<br />
* '''Chocobo''': Also not a continent/plate, but rather the moon. Chocobo is neutral grounds, where Alexander Academy exists. It only became accessible a few hundred years ago, and was named after the first lifeform every created by gods.<br />
** '''Alexander Academy''': The school where students from all continents train to master their Jobs. It is for the rich and the talented, though there are other ways in. If you're attending, you're probably not a nobody. It is strictly neutral grounds, and non-theme people can attend or even teach there.<br />
* '''Shiva, The Unforgiving Glacier''': This continent is snow and ice themed, with technological domes built by Ramuh's inhabitants allowing those not accustomed to the cold to live there. Locals tend to live like a mix of vikings and World War 1 Russians, with rudimentary technology. Raiders, ice monsters, warlords and barbarians are frequent problems there, and until the defeat of Harald Wolf-Lord the '''Shivans''' were xenophobic. They are now forming a unified government, with Ramuh's help.<br />
* '''Ifrit, The Radiant Sands''': The desert continent, a place of sand, heat, lava, more sand, random hellfire out of the ground, and every fire-themed monsters you can think of. The sands of Ramuh hide many ancient ruins and secrets. Here too Ramuh has built domes for the survival of non-locals. The '''Ifriti''' are nomads, living in a single, massive wandering tribe known as the Bonfire. They dislike building things, but do not mind using accomodations built by others during their travels.<br />
* '''Titan, The Sky-Breaking Mountain''': A gigantic mountain with countless underground tunnels, cities, pathways and chambers. Visible from all other continents. The '''Titanic''' are hardy people, either monstrously tall or tiny, with no in-between. Here dwell the countless earth-themed monsters of the setting, giant worms that eat solid rock and creatures that can only exist in total darkness underground.<br />
* '''Leviathan, The Tenebrous Deep''': An endless sea, where the '''Levitani''' dwell. They live on boats, on the rare small isles, and frequently have to deal with pirates, sea serpents, hostile fishlife and other woes of a fantasy ocean. Cities of glass and crystal are not uncommon here, and beneath the ocean are treacherous mazes of it, something ships can sometimes bump into.<br />
* '''Ramuh, The Thundering Plains''': Ramuh is a massive cityscape of magitech and neon lights, powered by an eternal, massive thunderstorm. Lightning and technological beasts sometimes find their ways on the streets, and the sewers are full of nasty creatures. Here money is power. Ramuh is run by the al Cid royal family, its Judge order, and then the countless megacorporations vying for power. But when money is power, even the rule of the al Cids can't be certain. The '''Ramuha''' here live much like you do in modern Earth, but with more technology, more organization, and an almost racially-rooted desire for advancement.<br />
** '''The Murasame Zaibatsu''': Sector 13 is home of the Murasame Zaibatsu, and Souji Murasame's plans all seem to end in him furthering his reach, fortune and power. It is the largest megacorporation and has the monopoly on many magitech products. It even has an active military force, outfitted with only the best magitech.<br />
** '''The al Cids''': The al Cids have ruled Ramuh for a long time, a royal family from ages past. Landon al Cid is the current prince. The Judges act as the ears, eyes and arms of the family, upholding their Law.<br />
* '''Bahamut, The Sky-Given-Form''': Flying cities and castles make up this continent, which isn't really a continent so much as a massive group of flying constructions. Bahamut has no natives, save for the dragons; humans who live there do so under their blessing, erecting Aeries, flying cities of magitech. Only those endlessly loyal to the dragons, or vying to be Dragoons, are permitted in Bahamut.<br />
* '''Odin, The Iron Desolation''': The final plate is one of metal and death. Here, everything or just about is made of sharp jagged metallic edges, and temperatures oscillate in extremes during day and night. The '''Odynar''' must constantly battle these Nightmare Golems to keep control of their patchwork technological cities, and non-natives require an A-rank dungeon license to even wander the dangerous wilds. It's Australia, except everything is made of metal, and personally hates you.</div></div><br />
<br />
=The Magical Physics of Galianda=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
Everything in Galianda is magic. Period. The sun is a divine bird, gravity is really just one massive gravity spell being cast by the world itself, bullets shoot out of guns using fire magic (either raw, or to ignite magical gunpowder), and every atom is held together by magic. The obvious implication here is that anti-magic is a pretty dangerous tool in Galianda, and while it might not explicitly hurt its Elite inhabitants more than anyone else, anti-magic is pretty damn illegal. Magic is typically called Magic/Mana Particles, aka MP. Almost everything that happens in Galianda, from lightning to heat waves to someone building something, can be linked to them somehow.</div></div><br />
<br />
=Technology=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
Following the core principle that everything is magic, technology is really just a way for people to automate magic. A gun that shoots lightning bolts is really just a slab of metal onto which the pattern of a lightning spell has been etched. Input MP, get effect. Powerful spells like Fire-3 generally can't be etched onto magitech like that without extreme resource investment, but Fire-1 swords, spears and guns can be mass produced effortlessly. The levels of technology in the theme vary by plate: Shiva and Ifrit aren't home to great magitech builders, generally, but Ramuh is a massive futuristic cityscape, and Bahamut is home to countless, flying magitech castles and small cities. AIs do not currently exist, and cybernetics are highly experimental. Airships are extremely common, as is modern equipment and power armor, but they by no stretch outclass more traditional technologies like swords. Mognet, aka the Internet, has most of everything and then some you could find in the real world on it, and is accessed through computers, smartphones, tablets or other magitech.</div></div><br />
<br />
=Chaos, The Enemy=<br />
<br />
=The Races=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
All FF:A:C-1 characters are Humes/humans, but what god they are descended from gives them a slight advantage over others.<br />
* '''Shivan''': Children of the First Frost have cold resistance and detection, and are physically stronger.<br />
* '''Ifriti''': Children of the First Flame have fire resistance and detection, and are physically faster.<br />
* '''Titanic''': Children of the First Earth are both durable and strong, either giant or tiny, and have awareness of tremors.<br />
* '''Ramuha''': Children of the First Storm can sense changes in ambient air pressure, electricity, or the weather.<br />
* '''Levitani''': Children of the First Flood can sense changes in the sea and ocean, in tidal movements, and in rain.<br />
* '''Odynar''': Children of the First Blade are born with chunks of metal in their bodies, serving as natural armor.</div></div><br />
<br />
=Jobs=<br />
<br />
=School Life=<br />
* '''Dungeon Licenses''':<br />
* '''Grades''':<br />
* '''Life After High School''':<br />
* '''Clubs''':<br />
** '''The Light Warriors''':<br />
<br />
=Important NPCs=<br />
<br />
=GMing & You=<br />
<br />
=Cast Power Levels=</div>Moemurahttp://multiversemush.com/mw/index.php?title=Theme:FFAC-1_Primer&diff=12830Theme:FFAC-1 Primer2016-02-22T12:54:11Z<p>Moemura: </p>
<hr />
<div>=Overview=<br />
The world of Galianda is a world with seven magical continents attached to vaguely-defined “Spars” that connect to the mysterious clockwork core of the planet. Its sun is a phoenix. A giant magical bridge stretches across every continent and reaches the moon. It is a modern world of magical technology based on the simple principle that if you put magic in, you get an effect.<br />
<br />
The setting is centered around a giant Anime High School on the Moon for the rich and talented. It uses this school as a window into the rest of the world.<br />
<br />
Only Humes/humans are appable. While species like Moggles, Viera and such might exist, they are usually closer to monsters than people.<br />
<br />
=The World=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
==The Great Span==<br />
A magical bridge that allows quick travel to the various areas of Galianda. It has countless access points, and the only Warp Gate of the setting.<br />
==Phoenix==<br />
Not a continent/plate proper, but rather the sun. It flies around and roosts in unknown areas of Galianda wherever it likes. This results in highly irregular day/night cycles. Time is generally handled by business operation times that were standardized in Ramuh.<br />
==Chocobo==<br />
Also not a continent/plate, but rather the moon. Chocobo is neutral grounds, where Alexander Academy exists. It only became accessible a few hundred years ago, and was named after the first lifeform every created by gods.<br />
===Alexander Academy===<br />
The school where students from all continents train to master their Jobs. It is for the rich and the talented, though there are other ways in. If you're attending, you're probably not a nobody. It is strictly neutral grounds, and non-theme people can attend or even teach there.<br />
==Shiva, The Unforgiving Glacier==<br />
This continent is snow and ice themed, with technological domes built by Ramuh's inhabitants allowing those not accustomed to the cold to live there. Locals tend to live like a mix of vikings and World War 1 Russians, with rudimentary technology. Raiders, ice monsters, warlords and barbarians are frequent problems there, and until the defeat of Harald Wolf-Lord the '''Shivans''' were xenophobic. They are now forming a unified government, with Ramuh's help.<br />
==Ifrit, The Radiant Sands==<br />
The desert continent, a place of sand, heat, lava, more sand, random hellfire out of the ground, and every fire-themed monsters you can think of. The sands of Ramuh hide many ancient ruins and secrets. Here too Ramuh has built domes for the survival of non-locals. The '''Ifriti''' are nomads, living in a single, massive wandering tribe known as the Bonfire. They dislike building things, but do not mind using accomodations built by others during their travels.<br />
==Titan, The Sky-Breaking Mountain==<br />
A gigantic mountain with countless underground tunnels, cities, pathways and chambers. Visible from all other continents. The '''Titanic''' are hardy people, either monstrously tall or tiny, with no in-between. Here dwell the countless earth-themed monsters of the setting, giant worms that eat solid rock and creatures that can only exist in total darkness underground.<br />
==Leviathan, The Tenebrous Deep==<br />
An endless sea, where the '''Levitani''' dwell. They live on boats, on the rare small isles, and frequently have to deal with pirates, sea serpents, hostile fishlife and other woes of a fantasy ocean. Cities of glass and crystal are not uncommon here, and beneath the ocean are treacherous mazes of it, something ships can sometimes bump into.<br />
==Ramuh, The Thundering Plains==<br />
Ramuh is a massive cityscape of magitech and neon lights, powered by an eternal, massive thunderstorm. Lightning and technological beasts sometimes find their ways on the streets, and the sewers are full of nasty creatures. Here money is power. Ramuh is run by the al Cid royal family, its Judge order, and then the countless megacorporations vying for power. But when money is power, even the rule of the al Cids can't be certain. The '''Ramuha''' here live much like you do in modern Earth, but with more technology, more organization, and an almost racially-rooted desire for advancement.<br />
===The Murasame Zaibatsu===<br />
Sector 13 is home of the Murasame Zaibatsu, and Souji Murasame's plans all seem to end in him furthering his reach, fortune and power. It is the largest megacorporation and has the monopoly on many magitech products. It even has an active military force, outfitted with only the best magitech.<br />
===The al Cids===<br />
The al Cids have ruled Ramuh for a long time, a royal family from ages past. Landon al Cid is the current prince. The Judges act as the ears, eyes and arms of the family, upholding their Law.<br />
==Bahamut, The Sky-Given-Form==<br />
Flying cities and castles make up this continent, which isn't really a continent so much as a massive group of flying constructions. Bahamut has no natives, save for the dragons; humans who live there do so under their blessing, erecting Aeries, flying cities of magitech. Only those endlessly loyal to the dragons, or vying to be Dragoons, are permitted in Bahamut.<br />
==Odin, The Iron Desolation==<br />
The final plate is one of metal and death. Here, everything or just about is made of sharp jagged metallic edges, and temperatures oscillate in extremes during day and night. The '''Odynar''' must constantly battle these Nightmare Golems to keep control of their patchwork technological cities, and non-natives require an A-rank dungeon license to even wander the dangerous wilds. It's Australia, except everything is made of metal, and personally hates you.</div></div><br />
<br />
=The Magical Physics of Galianda=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
Everything in Galianda is magic. Period. The sun is a divine bird, gravity is really just one massive gravity spell being cast by the world itself, bullets shoot out of guns using fire magic (either raw, or to ignite magical gunpowder), and every atom is held together by magic. The obvious implication here is that anti-magic is a pretty dangerous tool in Galianda, and while it might not explicitly hurt its Elite inhabitants more than anyone else, anti-magic is pretty damn illegal. Magic is typically called Magic/Mana Particles, aka MP. Almost everything that happens in Galianda, from lightning to heat waves to someone building something, can be linked to them somehow.</div></div><br />
<br />
=Technology=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
Following the core principle that everything is magic, technology is really just a way for people to automate magic. A gun that shoots lightning bolts is really just a slab of metal onto which the pattern of a lightning spell has been etched. Input MP, get effect. Powerful spells like Fire-3 generally can't be etched onto magitech like that without extreme resource investment, but Fire-1 swords, spears and guns can be mass produced effortlessly. The levels of technology in the theme vary by plate: Shiva and Ifrit aren't home to great magitech builders, generally, but Ramuh is a massive futuristic cityscape, and Bahamut is home to countless, flying magitech castles and small cities. AIs do not currently exist, and cybernetics are highly experimental. Airships are extremely common, as is modern equipment and power armor, but they by no stretch outclass more traditional technologies like swords. Mognet, aka the Internet, has most of everything and then some you could find in the real world on it, and is accessed through computers, smartphones, tablets or other magitech.</div></div><br />
<br />
=Chaos, The Enemy=<br />
<br />
=The Races=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
All FF:A:C-1 characters are Humes/humans, but what god they are descended from gives them a slight advantage over others.<br />
* Shivan: Children of the First Frost have cold resistance and detection, and are physically stronger.<br />
* Ifriti: Children of the First Flame have fire resistance and detection, and are physically faster.<br />
* Titanic: Children of the First Earth are both durable and strong, either giant or tiny, and have awareness of tremors.<br />
* Ramuha: Children of the First Storm can sense changes in ambient air pressure, electricity, or the weather.<br />
* Levitani: Children of the First Flood can sense changes in the sea and ocean, in tidal movements, and in rain.<br />
* Odynar: Children of the First Blade are born with chunks of metal in their bodies, serving as natural armor.</div></div><br />
<br />
=Jobs=<br />
<br />
=School Life=<br />
==Dungeon Licenses==<br />
==Grades==<br />
==Life After High School==<br />
==Clubs==<br />
===The Light Warriors===<br />
<br />
=Important NPCs=<br />
<br />
=GMing & You=<br />
<br />
=Cast Power Levels=</div>Moemurahttp://multiversemush.com/mw/index.php?title=Theme:FFAC-1_Primer&diff=12829Theme:FFAC-1 Primer2016-02-22T12:41:43Z<p>Moemura: </p>
<hr />
<div>=Overview=<br />
The world of Galianda is a world with seven magical continents attached to vaguely-defined “Spars” that connect to the mysterious clockwork core of the planet. Its sun is a phoenix. A giant magical bridge stretches across every continent and reaches the moon. It is a modern world of magical technology based on the simple principle that if you put magic in, you get an effect.<br />
<br />
The setting is centered around a giant Anime High School on the Moon for the rich and talented. It uses this school as a window into the rest of the world.<br />
<br />
Only Humes/humans are appable. While species like Moggles, Viera and such might exist, they are usually closer to monsters than people.<br />
<br />
=The World=<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
==The Great Span==<br />
A magical bridge that allows quick travel to the various areas of Galianda. It has countless access points, and the only Warp Gate of the setting.<br />
==Phoenix==<br />
Not a continent/plate proper, but rather the sun. It flies around and roosts in unknown areas of Galianda wherever it likes. This results in highly irregular day/night cycles. Time is generally handled by business operation times that were standardized in Ramuh.<br />
==Chocobo==<br />
Also not a continent/plate, but rather the moon. Chocobo is neutral grounds, where Alexander Academy exists. It only became accessible a few hundred years ago, and was named after the first lifeform every created by gods.<br />
===Alexander Academy===<br />
The school where students from all continents train to master their Jobs. It is for the rich and the talented, though there are other ways in. If you're attending, you're probably not a nobody. It is strictly neutral grounds, and non-theme people can attend or even teach there.<br />
==Shiva, The Unforgiving Glacier==<br />
This continent is snow and ice themed, with technological domes built by Ramuh's inhabitants allowing those not accustomed to the cold to live there. Locals tend to live like a mix of vikings and World War 1 Russians, with rudimentary technology. Raiders, ice monsters, warlords and barbarians are frequent problems there, and until the defeat of Harald Wolf-Lord the '''Shivans''' were xenophobic. They are now forming a unified government, with Ramuh's help.<br />
==Ifrit, The Radiant Sands==<br />
The desert continent, a place of sand, heat, lava, more sand, random hellfire out of the ground, and every fire-themed monsters you can think of. The sands of Ramuh hide many ancient ruins and secrets. Here too Ramuh has built domes for the survival of non-locals. The '''Ifriti''' are nomads, living in a single, massive wandering tribe known as the Bonfire. They dislike building things, but do not mind using accomodations built by others during their travels.<br />
==Titan, The Sky-Breaking Mountain==<br />
A gigantic mountain with countless underground tunnels, cities, pathways and chambers. Visible from all other continents. The '''Titanic''' are hardy people, either monstrously tall or tiny, with no in-between. Here dwell the countless earth-themed monsters of the setting, giant worms that eat solid rock and creatures that can only exist in total darkness underground.<br />
==Leviathan, The Tenebrous Deep==<br />
An endless sea, where the '''Levitani''' dwell. They live on boats, on the rare small isles, and frequently have to deal with pirates, sea serpents, hostile fishlife and other woes of a fantasy ocean. Cities of glass and crystal are not uncommon here, and beneath the ocean are treacherous mazes of it, something ships can sometimes bump into.<br />
==Ramuh, The Thundering Plains==<br />
Ramuh is a massive cityscape of magitech and neon lights, powered by an eternal, massive thunderstorm. Lightning and technological beasts sometimes find their ways on the streets, and the sewers are full of nasty creatures. Here money is power. Ramuh is run by the al Cid royal family, its Judge order, and then the countless megacorporations vying for power. But when money is power, even the rule of the al Cids can't be certain. The '''Ramuha''' here live much like you do in modern Earth, but with more technology, more organization, and an almost racially-rooted desire for advancement.<br />
===The Murasame Zaibatsu===<br />
Sector 13 is home of the Murasame Zaibatsu, and Souji Murasame's plans all seem to end in him furthering his reach, fortune and power. It is the largest megacorporation and has the monopoly on many magitech products. It even has an active military force, outfitted with only the best magitech.<br />
===The al Cids===<br />
The al Cids have ruled Ramuh for a long time, a royal family from ages past. Landon al Cid is the current prince. The Judges act as the ears, eyes and arms of the family, upholding their Law.<br />
==Bahamut, The Sky-Given-Form==<br />
Flying cities and castles make up this continent, which isn't really a continent so much as a massive group of flying constructions. Bahamut has no natives, save for the dragons; humans who live there do so under their blessing, erecting Aeries, flying cities of magitech. Only those endlessly loyal to the dragons, or vying to be Dragoons, are permitted in Bahamut.<br />
==Odin,The Iron Desolation==<br />
The final plate is one of metal and death. Here, everything or just about is made of sharp jagged metallic edges, and temperatures oscillate in extremes during day and night. The '''Odynar''' must constantly battle these Nightmare Golems to keep control of their patchwork technological cities, and non-natives require an A-rank dungeon license to even wander the dangerous wilds. It's Australia, except everything is made of metal, and personally hates you.</div></div><br />
<br />
==The Races==<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
All FF:A:C-1 characters are Humes/humans, but what god they are descended from gives them a slight advantage over others.<br />
* Shivan: Children of the First Frost have cold resistance and detection, and are physically stronger.<br />
* Ifriti: Children of the First Flame have fire resistance and detection, and are physically faster.<br />
* Titanic: Children of the First Earth are both durable and strong, either giant or tiny, and have awareness of tremors.<br />
* Ramuha: Children of the First Storm can sense changes in ambient air pressure, electricity, or the weather.<br />
* Levitani: Children of the First Flood can sense changes in the sea and ocean, in tidal movements, and in rain.<br />
* Odynar: Children of the First Blade are born with chunks of metal in their bodies, serving as natural armor.</div></div></div>Moemurahttp://multiversemush.com/mw/index.php?title=Theme:FFAC-1_Primer&diff=12828Theme:FFAC-1 Primer2016-02-22T12:30:25Z<p>Moemura: Created page with "==Overview== The world of Galianda is a world with seven magical continents attached to vaguely-defined “Spars” that connect to the mysterious clockwork core of the planet..."</p>
<hr />
<div>==Overview==<br />
The world of Galianda is a world with seven magical continents attached to vaguely-defined “Spars” that connect to the mysterious clockwork core of the planet. Its sun is a phoenix. A giant magical bridge stretches across every continent and reaches the moon. It is a modern world of magical technology based on the simple principle that if you put magic in, you get an effect.<br />
<br />
The setting is centered around a giant Anime High School on the Moon for the rich and talented. It uses this school as a window into the rest of the world.<br />
<br />
Only Humes/humans are appable. While species like Moggles, Viera and such might exist, they are usually closer to monsters than people.<br />
<br />
==The World==<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
===The Great Span===<br />
A magical bridge that allows quick travel to the various areas of Galianda. It has countless access points, and the only Warp Gate of the setting.<br />
===Phoenix===<br />
Not a continent/plate proper, but rather the sun. It flies around and roosts in unknown areas of Galianda wherever it likes. This results in highly irregular day/night cycles. Time is generally handled by business operation times that were standardized in Ramuh.<br />
===Chocobo===<br />
Also not a continent/plate, but rather the moon. Chocobo is neutral grounds, where Alexander Academy exists. It only became accessible a few hundred years ago, and was named after the first lifeform every created by gods.<br />
===Shiva, The Unforgiving Glacier===<br />
This continent is snow and ice themed, with technological domes built by Ramuh's inhabitants allowing those not accustomed to the cold to live there. Locals tend to live like a mix of vikings and World War 1 Russians, with rudimentary technology. Raiders, ice monsters, warlords and barbarians are frequent problems there, and until the defeat of Harald Wolf-Lord the '''Shivans''' were xenophobic. They are now forming a unified government, with Ramuh's help.<br />
===Ifrit, The Radiant Sands===<br />
The desert continent, a place of sand, heat, lava, more sand, random hellfire out of the ground, and every fire-themed monsters you can think of. The sands of Ramuh hide many ancient ruins and secrets. Here too Ramuh has built domes for the survival of non-locals. The '''Ifriti''' are nomads, living in a single, massive wandering tribe known as the Bonfire. They dislike building things, but do not mind using accomodations built by others during their travels.<br />
===Titan, The Sky-Breaking Mountain===<br />
A gigantic mountain with countless underground tunnels, cities, pathways and chambers. Visible from all other continents. The '''Titanic''' are hardy people, either monstrously tall or tiny, with no in-between. Here dwell the countless earth-themed monsters of the setting, giant worms that eat solid rock and creatures that can only exist in total darkness underground.<br />
===Leviathan, The Tenebrous Deep===<br />
An endless sea, where the '''Levitani''' dwell. They live on boats, on the rare small isles, and frequently have to deal with pirates, sea serpents, hostile fishlife and other woes of a fantasy ocean. Cities of glass and crystal are not uncommon here, and beneath the ocean are treacherous mazes of it, something ships can sometimes bump into.<br />
===Ramuh, The Thundering Plains===<br />
Ramuh is a massive cityscape of magitech and neon lights, powered by an eternal, massive thunderstorm. Lightning and technological beasts sometimes find their ways on the streets, and the sewers are full of nasty creatures. Here money is power. Ramuh is run by the al Cid royal family, its Judge order, and then the countless megacorporations vying for power. But when money is power, even the rule of the al Cids can't be certain; Sector 13 is home of the Murasame Zaibatsu, and Souji Murasame's plans all seem to end in him furthering his reach, fortune and power. The '''Ramuha''' here live much like you do in modern Earth, but with more technology, more organization, and an almost racially-rooted desire for advancement.<br />
===Bahamut, The Sky-Given-Form===<br />
Flying cities and castles make up this continent, which isn't really a continent so much as a massive group of flying constructions. Bahamut has no natives, save for the dragons; humans who live there do so under their blessing, erecting Aeries, flying cities of magitech. Only those endlessly loyal to the dragons, or vying to be Dragoons, are permitted in Bahamut.<br />
===Odin,The Iron Desolation===<br />
The final plate is one of metal and death. Here, everything or just about is made of sharp jagged metallic edges, and temperatures oscillate in extremes during day and night. The '''Odynar''' must constantly battle these Nightmare Golems to keep control of their patchwork technological cities, and non-natives require an A-rank dungeon license to even wander the dangerous wilds. It's Australia, except everything is made of metal, and personally hates you.</div></div></div>Moemurahttp://multiversemush.com/mw/index.php?title=Archived:_Final_Fantasy:_Act:_Class-1&diff=12827Archived: Final Fantasy: Act: Class-12016-02-22T12:30:05Z<p>Moemura: </p>
<hr />
<div>{{CastPage<br />
|Desc=Galianda is a world derived from elements of the Final Fantasy series as a whole, set in a modern era. The major continents, or plates, of the world were each created from a major summon (Ifrit, Bahamut, etc.) and are connected together by a bridge-like network called the Great Span. Magic and technology are interwoven throughout civilization, and it is no stranger to use a sword than a gun, though it can vary wildly depending on the location. On Ramuh, magitechnological vehicles are common, and the MogNet transmits information from computer to computer at high speed, while the watery islands of Leviathan more commonly see large ships sailing between the sparse land masses. Many of the plates are still wild and dangerous, requiring brave people to drive back the dangers that lurk outside of the settlements in order to allow civilization to flourish.<br />
<br />
Alexander Academy was designed to be the proving ground and training facility to give the best and brightest of Galianda the skills needed to do just that. It is the most prestigious boarding school in the world of Galianda, and graduates are expected to become society's elites with the power to save or doom the world. There, students learn not just math and literature, but discover their talents at magic, learn how to slay monsters and explore the unknown.<br />
<br />
'''FOR THE THEME PRIMER/CHEAT SHEET/EASY GUIDE, GO HERE: [[Theme:FFAC-1 Primer|RIGHT HERE, CLICK THIS!]]<br />
|Cat=Original Theme<br />
}}<br />
==Additional Resources==<br />
MAIN THEME DOCUMENT: https://docs.google.com/document/d/12lK_cSVT6GmF2azdR8LXcw3fVVz2tUQvw8TBzepGkaY/edit?usp=sharing<br />
<br />
*[[Theme:FFAC-1 Apped Canon| Apped Canon]]<br />
<br />
*Geography<br />
**[[Theme:FFAC-1 Chocobo|Chocobo]] <br />
**[[Theme:FFAC-1 Titan|Titan]] <br />
**[[Theme:FFAC-1 Bahamut|Bahamut]] <br />
**[[Theme:FFAC-1 Shiva|Shiva]] <br />
**[[Theme:FFAC-1 Ramuh|Ramuh]] <br />
**[[Theme:FFAC-1 Ifrit|Ifrit]] <br />
**[[Theme:FFAC-1 Odin|Odin]] <br />
**[[Theme:FFAC-1 Leviathan|Leviathan]] <br />
**[[Theme:FFAC-1 The Great Span|The Great Span]] <br />
**[[Theme:FFAC-1 The Core|The Core]]<br />
<br />
*Education<br />
**[[Theme:FFAC-1 Alexander Academy|Alexander Academy]] <br />
**[[Theme:FFAC-1 Crusader Military Academy|Crusader Military Academy]] <br />
**[[Theme:FFAC-1 Ark Institute of Higher Learning|Ark Institute of Higher Learning]] <br />
**[[Theme:FFAC-1 E4|Eden Education Exploration Establishment (E4)]]<br />
<br />
*Culture<br />
**[[Theme:FFAC-1 Common Culture| Common Culture]] - Muric, Art, Literature, Slang, etc.<br />
**[[Theme:FFAC-1 Dungeon Run|Dungeon Run]] <br />
**[[Theme:FFAC-1 Jobs|Jobs]] <br />
**[[Theme:FFAC-1 Divines|The Divines]]<br />
**[[Theme:FFAC-1 Cosma|Cosma]] <br />
**[[Theme:FFAC-1 The Enemy|The Enemy]] <br />
**[[Theme:FFAC-1 Dungeons|Dungeons]]<br />
<br />
*Technology<br />
**[[Theme:FFAC-1 Galiandan Physics|Galiandan Physics]]<br />
**[[Theme:FFAC-1 Galiandan Magitechnology|Galiandan Magitechnology]]</div>Moemurahttp://multiversemush.com/mw/index.php?title=Archived:_Final_Fantasy:_Act:_Class-1&diff=12826Archived: Final Fantasy: Act: Class-12016-02-22T12:27:57Z<p>Moemura: /* The World */</p>
<hr />
<div>{{CastPage<br />
|Desc=Galianda is a world derived from elements of the Final Fantasy series as a whole, set in a modern era. The major continents, or plates, of the world were each created from a major summon (Ifrit, Bahamut, etc.) and are connected together by a bridge-like network called the Great Span. Magic and technology are interwoven throughout civilization, and it is no stranger to use a sword than a gun, though it can vary wildly depending on the location. On Ramuh, magitechnological vehicles are common, and the MogNet transmits information from computer to computer at high speed, while the watery islands of Leviathan more commonly see large ships sailing between the sparse land masses. Many of the plates are still wild and dangerous, requiring brave people to drive back the dangers that lurk outside of the settlements in order to allow civilization to flourish.<br />
<br />
Alexander Academy was designed to be the proving ground and training facility to give the best and brightest of Galianda the skills needed to do just that. It is the most prestigious boarding school in the world of Galianda, and graduates are expected to become society's elites with the power to save or doom the world. There, students learn not just math and literature, but discover their talents at magic, learn how to slay monsters and explore the unknown.<br />
|Cat=Original Theme<br />
}}<br />
==Overview==<br />
The world of Galianda is a world with seven magical continents attached to vaguely-defined “Spars” that connect to the mysterious clockwork core of the planet. Its sun is a phoenix. A giant magical bridge stretches across every continent and reaches the moon. It is a modern world of magical technology based on the simple principle that if you put magic in, you get an effect.<br />
<br />
The setting is centered around a giant Anime High School on the Moon for the rich and talented. It uses this school as a window into the rest of the world.<br />
<br />
Only Humes/humans are appable. While species like Moggles, Viera and such might exist, they are usually closer to monsters than people.<br />
<br />
==The World==<br />
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;"><br />
===The Great Span===<br />
A magical bridge that allows quick travel to the various areas of Galianda. It has countless access points, and the only Warp Gate of the setting.<br />
===Phoenix===<br />
Not a continent/plate proper, but rather the sun. It flies around and roosts in unknown areas of Galianda wherever it likes. This results in highly irregular day/night cycles. Time is generally handled by business operation times that were standardized in Ramuh.<br />
===Chocobo===<br />
Also not a continent/plate, but rather the moon. Chocobo is neutral grounds, where Alexander Academy exists. It only became accessible a few hundred years ago, and was named after the first lifeform every created by gods.<br />
===Shiva, The Unforgiving Glacier===<br />
This continent is snow and ice themed, with technological domes built by Ramuh's inhabitants allowing those not accustomed to the cold to live there. Locals tend to live like a mix of vikings and World War 1 Russians, with rudimentary technology. Raiders, ice monsters, warlords and barbarians are frequent problems there, and until the defeat of Harald Wolf-Lord the '''Shivans''' were xenophobic. They are now forming a unified government, with Ramuh's help.<br />
===Ifrit, The Radiant Sands===<br />
The desert continent, a place of sand, heat, lava, more sand, random hellfire out of the ground, and every fire-themed monsters you can think of. The sands of Ramuh hide many ancient ruins and secrets. Here too Ramuh has built domes for the survival of non-locals. The '''Ifriti''' are nomads, living in a single, massive wandering tribe known as the Bonfire. They dislike building things, but do not mind using accomodations built by others during their travels.<br />
===Titan, The Sky-Breaking Mountain===<br />
A gigantic mountain with countless underground tunnels, cities, pathways and chambers. Visible from all other continents. The '''Titanic''' are hardy people, either monstrously tall or tiny, with no in-between. Here dwell the countless earth-themed monsters of the setting, giant worms that eat solid rock and creatures that can only exist in total darkness underground.<br />
===Leviathan, The Tenebrous Deep===<br />
An endless sea, where the '''Levitani''' dwell. They live on boats, on the rare small isles, and frequently have to deal with pirates, sea serpents, hostile fishlife and other woes of a fantasy ocean. Cities of glass and crystal are not uncommon here, and beneath the ocean are treacherous mazes of it, something ships can sometimes bump into.<br />
===Ramuh, The Thundering Plains===<br />
Ramuh is a massive cityscape of magitech and neon lights, powered by an eternal, massive thunderstorm. Lightning and technological beasts sometimes find their ways on the streets, and the sewers are full of nasty creatures. Here money is power. Ramuh is run by the al Cid royal family, its Judge order, and then the countless megacorporations vying for power. But when money is power, even the rule of the al Cids can't be certain; Sector 13 is home of the Murasame Zaibatsu, and Souji Murasame's plans all seem to end in him furthering his reach, fortune and power. The '''Ramuha''' here live much like you do in modern Earth, but with more technology, more organization, and an almost racially-rooted desire for advancement.<br />
===Bahamut, The Sky-Given-Form===<br />
Flying cities and castles make up this continent, which isn't really a continent so much as a massive group of flying constructions. Bahamut has no natives, save for the dragons; humans who live there do so under their blessing, erecting Aeries, flying cities of magitech. Only those endlessly loyal to the dragons, or vying to be Dragoons, are permitted in Bahamut.<br />
===Odin,The Iron Desolation===<br />
The final plate is one of metal and death. Here, everything or just about is made of sharp jagged metallic edges, and temperatures oscillate in extremes during day and night. The '''Odynar''' must constantly battle these Nightmare Golems to keep control of their patchwork technological cities, and non-natives require an A-rank dungeon license to even wander the dangerous wilds. It's Australia, except everything is made of metal, and personally hates you.</div></div><br />
<br />
==Additional Resources==<br />
MAIN THEME DOCUMENT: https://docs.google.com/document/d/12lK_cSVT6GmF2azdR8LXcw3fVVz2tUQvw8TBzepGkaY/edit?usp=sharing<br />
<br />
*[[Theme:FFAC-1 Apped Canon| Apped Canon]]<br />
<br />
*Geography<br />
**[[Theme:FFAC-1 Chocobo|Chocobo]] <br />
**[[Theme:FFAC-1 Titan|Titan]] <br />
**[[Theme:FFAC-1 Bahamut|Bahamut]] <br />
**[[Theme:FFAC-1 Shiva|Shiva]] <br />
**[[Theme:FFAC-1 Ramuh|Ramuh]] <br />
**[[Theme:FFAC-1 Ifrit|Ifrit]] <br />
**[[Theme:FFAC-1 Odin|Odin]] <br />
**[[Theme:FFAC-1 Leviathan|Leviathan]] <br />
**[[Theme:FFAC-1 The Great Span|The Great Span]] <br />
**[[Theme:FFAC-1 The Core|The Core]]<br />
<br />
*Education<br />
**[[Theme:FFAC-1 Alexander Academy|Alexander Academy]] <br />
**[[Theme:FFAC-1 Crusader Military Academy|Crusader Military Academy]] <br />
**[[Theme:FFAC-1 Ark Institute of Higher Learning|Ark Institute of Higher Learning]] <br />
**[[Theme:FFAC-1 E4|Eden Education Exploration Establishment (E4)]]<br />
<br />
*Culture<br />
**[[Theme:FFAC-1 Common Culture| Common Culture]] - Muric, Art, Literature, Slang, etc.<br />
**[[Theme:FFAC-1 Dungeon Run|Dungeon Run]] <br />
**[[Theme:FFAC-1 Jobs|Jobs]] <br />
**[[Theme:FFAC-1 Divines|The Divines]]<br />
**[[Theme:FFAC-1 Cosma|Cosma]] <br />
**[[Theme:FFAC-1 The Enemy|The Enemy]] <br />
**[[Theme:FFAC-1 Dungeons|Dungeons]]<br />
<br />
*Technology<br />
**[[Theme:FFAC-1 Galiandan Physics|Galiandan Physics]]<br />
**[[Theme:FFAC-1 Galiandan Magitechnology|Galiandan Magitechnology]]</div>Moemurahttp://multiversemush.com/mw/index.php?title=Archived:_Final_Fantasy:_Act:_Class-1&diff=12825Archived: Final Fantasy: Act: Class-12016-02-22T12:25:47Z<p>Moemura: </p>
<hr />
<div>{{CastPage<br />
|Desc=Galianda is a world derived from elements of the Final Fantasy series as a whole, set in a modern era. The major continents, or plates, of the world were each created from a major summon (Ifrit, Bahamut, etc.) and are connected together by a bridge-like network called the Great Span. Magic and technology are interwoven throughout civilization, and it is no stranger to use a sword than a gun, though it can vary wildly depending on the location. On Ramuh, magitechnological vehicles are common, and the MogNet transmits information from computer to computer at high speed, while the watery islands of Leviathan more commonly see large ships sailing between the sparse land masses. Many of the plates are still wild and dangerous, requiring brave people to drive back the dangers that lurk outside of the settlements in order to allow civilization to flourish.<br />
<br />
Alexander Academy was designed to be the proving ground and training facility to give the best and brightest of Galianda the skills needed to do just that. It is the most prestigious boarding school in the world of Galianda, and graduates are expected to become society's elites with the power to save or doom the world. There, students learn not just math and literature, but discover their talents at magic, learn how to slay monsters and explore the unknown.<br />
|Cat=Original Theme<br />
}}<br />
==Overview==<br />
The world of Galianda is a world with seven magical continents attached to vaguely-defined “Spars” that connect to the mysterious clockwork core of the planet. Its sun is a phoenix. A giant magical bridge stretches across every continent and reaches the moon. It is a modern world of magical technology based on the simple principle that if you put magic in, you get an effect.<br />
<br />
The setting is centered around a giant Anime High School on the Moon for the rich and talented. It uses this school as a window into the rest of the world.<br />
<br />
Only Humes/humans are appable. While species like Moggles, Viera and such might exist, they are usually closer to monsters than people.<br />
<br />
==The World==<br />
===The Great Span===<br />
A magical bridge that allows quick travel to the various areas of Galianda. It has countless access points, and the only Warp Gate of the setting.<br />
===Phoenix===<br />
Not a continent/plate proper, but rather the sun. It flies around and roosts in unknown areas of Galianda wherever it likes. This results in highly irregular day/night cycles. Time is generally handled by business operation times that were standardized in Ramuh.<br />
===Chocobo===<br />
Also not a continent/plate, but rather the moon. Chocobo is neutral grounds, where Alexander Academy exists. It only became accessible a few hundred years ago, and was named after the first lifeform every created by gods.<br />
===Shiva, The Unforgiving Glacier===<br />
This continent is snow and ice themed, with technological domes built by Ramuh's inhabitants allowing those not accustomed to the cold to live there. Locals tend to live like a mix of vikings and World War 1 Russians, with rudimentary technology. Raiders, ice monsters, warlords and barbarians are frequent problems there, and until the defeat of Harald Wolf-Lord the '''Shivans''' were xenophobic. They are now forming a unified government, with Ramuh's help.<br />
===Ifrit, The Radiant Sands===<br />
The desert continent, a place of sand, heat, lava, more sand, random hellfire out of the ground, and every fire-themed monsters you can think of. The sands of Ramuh hide many ancient ruins and secrets. Here too Ramuh has built domes for the survival of non-locals. The '''Ifriti''' are nomads, living in a single, massive wandering tribe known as the Bonfire. They dislike building things, but do not mind using accomodations built by others during their travels.<br />
===Titan, The Sky-Breaking Mountain===<br />
A gigantic mountain with countless underground tunnels, cities, pathways and chambers. Visible from all other continents. The '''Titanic''' are hardy people, either monstrously tall or tiny, with no in-between. Here dwell the countless earth-themed monsters of the setting, giant worms that eat solid rock and creatures that can only exist in total darkness underground.<br />
===Leviathan, The Tenebrous Deep===<br />
An endless sea, where the '''Levitani''' dwell. They live on boats, on the rare small isles, and frequently have to deal with pirates, sea serpents, hostile fishlife and other woes of a fantasy ocean. Cities of glass and crystal are not uncommon here, and beneath the ocean are treacherous mazes of it, something ships can sometimes bump into.<br />
===Ramuh, The Thundering Plains===<br />
Ramuh is a massive cityscape of magitech and neon lights, powered by an eternal, massive thunderstorm. Lightning and technological beasts sometimes find their ways on the streets, and the sewers are full of nasty creatures. Here money is power. Ramuh is run by the al Cid royal family, its Judge order, and then the countless megacorporations vying for power. But when money is power, even the rule of the al Cids can't be certain; Sector 13 is home of the Murasame Zaibatsu, and Souji Murasame's plans all seem to end in him furthering his reach, fortune and power. The '''Ramuha''' here live much like you do in modern Earth, but with more technology, more organization, and an almost racially-rooted desire for advancement.<br />
===Bahamut, The Sky-Given-Form===<br />
Flying cities and castles make up this continent, which isn't really a continent so much as a massive group of flying constructions. Bahamut has no natives, save for the dragons; humans who live there do so under their blessing, erecting Aeries, flying cities of magitech. Only those endlessly loyal to the dragons, or vying to be Dragoons, are permitted in Bahamut.<br />
===Odin,The Iron Desolation===<br />
The final plate is one of metal and death. Here, everything or just about is made of sharp jagged metallic edges, and temperatures oscillate in extremes during day and night. The '''Odynar''' must constantly battle these Nightmare Golems to keep control of their patchwork technological cities, and non-natives require an A-rank dungeon license to even wander the dangerous wilds. It's Australia, except everything is made of metal, and personally hates you.<br />
<br />
==Additional Resources==<br />
MAIN THEME DOCUMENT: https://docs.google.com/document/d/12lK_cSVT6GmF2azdR8LXcw3fVVz2tUQvw8TBzepGkaY/edit?usp=sharing<br />
<br />
*[[Theme:FFAC-1 Apped Canon| Apped Canon]]<br />
<br />
*Geography<br />
**[[Theme:FFAC-1 Chocobo|Chocobo]] <br />
**[[Theme:FFAC-1 Titan|Titan]] <br />
**[[Theme:FFAC-1 Bahamut|Bahamut]] <br />
**[[Theme:FFAC-1 Shiva|Shiva]] <br />
**[[Theme:FFAC-1 Ramuh|Ramuh]] <br />
**[[Theme:FFAC-1 Ifrit|Ifrit]] <br />
**[[Theme:FFAC-1 Odin|Odin]] <br />
**[[Theme:FFAC-1 Leviathan|Leviathan]] <br />
**[[Theme:FFAC-1 The Great Span|The Great Span]] <br />
**[[Theme:FFAC-1 The Core|The Core]]<br />
<br />
*Education<br />
**[[Theme:FFAC-1 Alexander Academy|Alexander Academy]] <br />
**[[Theme:FFAC-1 Crusader Military Academy|Crusader Military Academy]] <br />
**[[Theme:FFAC-1 Ark Institute of Higher Learning|Ark Institute of Higher Learning]] <br />
**[[Theme:FFAC-1 E4|Eden Education Exploration Establishment (E4)]]<br />
<br />
*Culture<br />
**[[Theme:FFAC-1 Common Culture| Common Culture]] - Muric, Art, Literature, Slang, etc.<br />
**[[Theme:FFAC-1 Dungeon Run|Dungeon Run]] <br />
**[[Theme:FFAC-1 Jobs|Jobs]] <br />
**[[Theme:FFAC-1 Divines|The Divines]]<br />
**[[Theme:FFAC-1 Cosma|Cosma]] <br />
**[[Theme:FFAC-1 The Enemy|The Enemy]] <br />
**[[Theme:FFAC-1 Dungeons|Dungeons]]<br />
<br />
*Technology<br />
**[[Theme:FFAC-1 Galiandan Physics|Galiandan Physics]]<br />
**[[Theme:FFAC-1 Galiandan Magitechnology|Galiandan Magitechnology]]</div>Moemurahttp://multiversemush.com/mw/index.php?title=Combat&diff=12796Combat2016-02-15T07:56:33Z<p>Moemura: /* Overview */</p>
<hr />
<div>Welcome to the new News Combat file!<br />
<br />
<br />
If you have questions, concerns, find bugs or whatever, feel free to send a +request/csys in and someone is going to tend to it ASAP. Please note those are not anonymous.<br />
<br />
'''Syntax: +request/csys <title>=<text>'''<br />
<br />
<br />
Please make sure to read this document though! Some stuff is pretty important, especially for anyone who has Aid above 4 right now, and regarding escalation rules (person who goes second always escalates now). PL gaps have also been addressed very clearly in regards to how they affect your chances of winning, in coded AND uncoded RP.<br />
<br />
<br />
FOR THE TIME BEING, please consult [[Combat Help Files]] if you need to see the +help files, as they may not be on the MUSH yet.<br />
<br />
<br />
'''If you want to use the old combat system, type +toggle.''' This command will go away once the trial period is over.<br />
<br />
=Credits=<br />
This new combat system was designed by Himei, with some assistance from Homura. It was coded by Madeline Vance and tested by numerous Staff members and Facheads.<br />
<br />
Documentation and help files written by Homura with assistance from Lord English.<br />
<br />
For a list of PATCH NOTES, consult [[Csys Patch Notes]]. Current version: 3.1.<br />
<br />
The patch notes also give an overview of what has changed, been removed, etc. since version 2.0 (Dremarian's).<br />
<br />
=Overview=<br />
At '''Multiverse Crisis MUSH''', it is inevitable that many characters will engage in duels, or even enter full-scale battlefields during the course of the Union-Confederate War or other large-scale conflicts. This file covers our policies on combat and combat resolution. Resolution of combat situations can be handled in a few ways, but the primary two means of doing so are:<br />
* '''Freeform combat''', in which two players simply work out conflict resolution in the course of roleplay without the need of a mediator.<br />
* '''Coded combat''', in which the MUSH's combat system acts as a neutral arbitrator and dictates the outcome of combat.<br />
<br />
<br />
Whether you prefer freeform or coded Combat, the easiest way to determine the probable outcome of a fight is to compare the [[Power Levels]] of the two characters that are fighting. A gap of 1 PL (33 vs 34) roughly translates to a 40% win chance for the lower PL, while a gap of 2 PL decreases those odds to roughly 15%. A gap of 3 PL or more pretty much guarantees the higher PL wins, with odds dropping to 5%. In 2000 simulated fights, a 30 only beats a 36 a single time, and one should not tackle someone 3 PL or more higher than them in freeform combat and demand or expect to be the 1~5% fluke.<br />
<br />
<br />
In the event of boss battles, odds are typically 50% for both parties barring a huge PL gap. For example, a 36 bossing for five 32 characters has a roughly 50% chance of winning, but if he were bossing for five 30 characters instead, his odds would start going up dramatically. Please note however that a PL 32 bossing against people higher than them does not benefit from 50% winning odds, and his odds go gradually down the more people outclass them. In other words, bossing provides a fair fight downwards, but not upwards.<br />
<br />
=+help Combat=<br />
For anything not covered here, type +help combat on the MUSH. It will provide you with a full list of csys-related commands, which you can then individually read about. The [[Combat Help Files]] Wiki page also contains the +help files.<br />
<br />
=Stats=<br />
==Explanation==<br />
MCM's combat code (csys) uses four stats:<br />
* '''SKILL:''' stands for accuracy, finesse, ability to exploit weak points, unorthodox and confusing fighting styles or other such things.<br />
* '''POWER:''' stands for firepower, raw strength, powerful magic, direct damage.<br />
* '''EVASION:''' stands for dodging, avoiding, or fully nullifying damage.<br />
* '''ENDURANCE:''' stands for tanking, walking hits off, self-regeneration, heavy armor, force-fields, resistance to damage or other ways to dampen rather than avoid.<br />
<br />
<br />
Stats range from 1 to 12; 1 is a complete lack of ability, 12 is someone who stands out in that field even in the Multiverse. 10 is the maximum you should put in any one stat without a good justification, and most characters shouldn't have a stat as low as 1~3, or multiple stats above 10.<br />
<br />
<br />
Examples of characters with a stat at 11 or 12:<br />
* '''SKL:''' Revolver Ocelot (Metal Gear Solid) or Vash the Stampede (Trigun).<br />
* '''POW:''' The Hulk (Marvel Comics) or Nanoha Takamachi (Mahou Shoujo Lyrical Nanoha).<br />
* '''EVA:''' Homura Akemi (Puella Magi Madoka Magica) or The Flash (DC Comics).<br />
* '''END:''' Wolverine (X-Men) or Zelgius (Fire Emblem).<br />
<br />
==Setting Them, Saving Them==<br />
To set stats on yourself, use:<br />
<br />
'''+restat <skill> <power> <evasion> <endurance>'''<br />
<br />
<br />
Your stats must follow these three rules:<br />
* Your stat total must be your PL, or less.<br />
* The sum of your SKL and POW must be within a range of 5 (5 included) from the sum of your EVA and END. 10SKL/10POW (20) is fine if you have 7EVA/8END (15), but not if you only have 7EVA/7END (14). The inverse is also true. 10EVA/10END (20) is fine if you have 7SKL/8POW (15), but not if you only have 7SKL/7POW (14).<br />
* Your SKL shouldn't be greater than three times your POW, and vice versa. Your EVA shouldn't be greater than three times your END, and vice versa.<br />
<br />
<br />
You may change your stats before combat starts; once combat has begun, you must ask for consent from your opponent(s) if you wish to do, and they can ask you to skip a round for it.<br />
<br />
<br />
To view your stats, or someone else's stats, type:<br />
<br />
'''+stats, or +stats <character>'''<br />
<br />
<br />
Finally, to save, switch to, rename or otherwise store and manage a list of stat sets, consult:<br />
<br />
'''+help +armor'''<br />
<br />
=Aid Adjustments=<br />
Until Staff figures out what to do about Aid, characters should probably follow the standard rule in place currently as concerns max combat PL. Substract 3 from your maximum Aid; whatever is left is what you reduce your PL by. For example, a PL 36 character with 5 Aid would reduce his PL by 5 - 3 = 2, making him a 34 for the time being. A PL 33 character with 3 Aid would not reduce his PL at all. A PL 34 character with 6 Aid would reduce his PL by 6 - 3 = 3, making him a 31. This isn't optional. '''Unless you have an approved +advantage that makes your combat PL higher, having Aid of 4 or above at all should reduce your PL by at least 1 in this new csys.'''<br />
<br />
<br />
This adjustment is temporary. Staff will eventually reach a decision on what to do about Aid.<br />
<br />
=Must I Use the Csys?=<br />
Generally, no, you have no obligation to use, or not use, the combat system. It is, however, a mediation tool, and if your opponent specifically requests its use, then you shouldn't say no unless you have a very good reason. More importantly, it's a neutral arbiter, and some players prefer to trust in that rather than anything else.<br />
<br />
=Flow of Combat=<br />
==Consent & Communication==<br />
The following rules on combat outline what's needed to create a true, fair fight, where opponents should have equal odds of triumphing barring PL disparity.<br />
<br />
<br />
Communication with your opponent, and consent from them, can override pretty much any of the rules. If you and your opponent agree to do something differently, that's fine! Just remember that, as with all other things, communication is key to a fun fight.<br />
<br />
==Power Levels==<br />
Combat is designed to be even '''between characters of the same PL'''; a 34 fighting another 34 has a 50% chance of winning. When uneven PLs fight, the higher PL's chances to win go up quickly. A 33 against a 34 (1 PL diff) has a 40% chance of winning, while a 32 against a 34 (2 PL diff) falls to roughly 15%. Any higher and the fight is essentially lost before it begins.<br />
<br />
<br />
For this reason it's important to determine with your opponent whether the fight is intended to be fair or not. Not every fight is meant to be after all, and if a lower PL character taunts Darth Vader about his dead wife, it's unreasonable to ask him to match PL or to fight someone else. On the other hand, if you're just looking for a fun one on one to kill time, looking for an opponent willing to match you (or willing to be matched to if you're higher!) is perfectly fine.<br />
<br />
==Reset==<br />
Before you begin, make sure to use the following command:<br />
<br />
'''+reset'''<br />
<br />
<br />
This will return your HP to its maximum value and clear you of any potential prior lingering effects, from another battle for example. It's also needed to +reset the very first time you set your stats, after your character is out of the chargen room.<br />
<br />
==Basics==<br />
You should start by determining who will be attacking first, whether through coin flip or discussion. After posing an attack, the first person will use the following command:<br />
<br />
'''+attack <opponent>=<level>:<attack name>'''<br />
<br />
<br />
Opponent refers to your target. Level is the attack level, from 1 to 5. Attack name can be anything you want, including blank, in which case you should remove the :. It is highly suggested to start combat with level 1 attacks, eventually move to level 2, later to level 3, and then save level 4 or 5 for infrequent use near the end of combat. Please note that a level 4 or 5 attack requires consent.<br />
<br />
<br />
When someone reaches 0 or less HP, or decides to retreat, combat ends. Please note that knocked out doesn't mean dead, or even unconscious. It just means "unable to fight", whatever that represents for your character. A robot might run out of energy, a ship or mecha's integrity might become critical, or a human might just be in so much pain they can't keep going, while an immortal might in fact die when knocked out and revive himself a few days later.<br />
<br />
<br />
+attack examples:<br />
<br />
'''+attack Goku=1:Weak Punch'''<br />
<br />
'''+attack Goku=3'''<br />
<br />
'''+attack Goku=5:Final Flash'''<br />
<br />
<br />
AAAAAH BUT I MESSED UP, WHAT DO I DO? Well, that's easy! If you fire off the wrong attack type, or the wrong attack level, you can just type this to undo your last turn and try again:<br />
<br />
'''+attack/undo <target>'''<br />
<br />
This command will undo your last attack against the specified target (or targets).<br />
<br />
<br />
Undoing your attack should not be abused to get a better roll. If you suspect your opponent is intentionally asking to undo attacks that have rolled poorly to get a better result, contact Staff immediatly.<br />
<br />
==Going First/Escalation==<br />
The person who '''goes second in combat''' is the one who should escalate attack levels. This is because if the person who went first does so, it shifts the odds in their favor quite a bit. Exceptions can be made if a huge (25+) HP gap is present, but otherwise, always let the second person kick it up a notch.<br />
<br />
<br />
The ideal spread of attack levels over a fight looks something like this:<br />
<br />
<br />
'''Character 1: 1 1 2 2 3 3 5 3 etc.'''<br />
<br />
'''Character 2: 1 2 2 3 3 5 3 3 etc.'''<br />
<br />
==Less Attacks==<br />
Additional attack levels are present in the form of 1L to 5L. These are known as "less attacks", and they inflict about 70% less damage. Ideal for holding back and giving your opponent a chance.<br />
<br />
<br />
Example:<br />
<br />
'''+attack Goku=3L:Held Back Punch'''<br />
<br />
==The Endgame==<br />
When HP starts getting low (roughly, when both opponents are between 35 and 50) is when you might want to start thinking about firing an Uber (4) or Epic (5) attack. Just remember: it's pretty bad form to intentionally hold out your big strike until you're sure it can kill your opponent without allowing them to return fire. Try to make sure big shots get traded when people can return them! So pay extra attention to charges (if you're using them at all) and HP totals, and if you think an Epic attack would kill your opponent without giving them a chance to counter, use an Uber instead, unless your opponent is fine with the risk. It's all about give and take.<br />
<br />
==I Won! Now What?==<br />
If your scene was only a one versus one scenario, congratulations! Now you have to write a report. Remember to sell your opponent to your faction (if applicable).<br />
<br />
<br />
If your scene consisted in numerous pairings (perhaps 10 people were divided in 5 one versus one pairings), you should ask for consent before interfering in another fight, and rethink twice on it if your interference might rob someone of their victory in a single hit. After all, how would you feel if you'd won your own battle with 5 HP left, and someone else in the room turned around and hit you for 10 damage?<br />
<br />
<br />
Just count how many fights were won by each side and determine the scene outcome using that number if needed! Ties are fine, too, as long as everyone had fun.<br />
<br />
==Multiple Opponents==<br />
While in an ideal world you should try getting help rather than fighting 5 people on your own (ask your factionmates!), sometimes someone just has to grow tall and act like a boss battle.<br />
<br />
<br />
Before you use any commands, please ensure that everyone you'll be fighting is using the stats and PL they intend to use for the entire fight, since both bossing commands calculate HP and bonuses based on the PLs of your opponents.<br />
<br />
<br />
The person who will be fighting multiple opponents must adjust themselves one of two ways:<br />
<br />
<br />
'''+boss <opponent, opponent, opponent, etc.>'''<br />
<br />
This command will automatically adjust your HP and provide you with a slight stat bonus. Or:<br />
<br />
<br />
'''+calcpull <opponent, opponent, opponent, etc.>'''<br />
<br />
'''+pull <new HP total>'''<br />
<br />
These two commands will first calculate how much HP you need to fight the provided opponent list, and then using +pull you can adjust your HP up to a maximum of 300.<br />
<br />
<br />
Fights go on as normal otherwise, with the boss attacking every opponent every round, and whichever party goes second escalating as normal.<br />
<br />
Example uses:<br />
<br />
<br />
'''+boss Vegeta, Goku, Krillin'''<br />
<br />
Provides you with enough HP and stat boost to boss against those three characters.<br />
<br />
<br />
'''+calcpull Vegeta, Goku, Krillin'''<br />
<br />
Tells you how much HP you need to fight all three of those opponents without using +boss.<br />
<br />
'''+pull X'''<br />
<br />
Use the number given to you by +calcpull to adjust your HP up.<br />
<br />
<br />
Bossing has limits; a PL 30 boss trying to fight a PL 36, 35, 34 and 33 will find that the system isn't going to provide enough oomph to win. Bossing up simply isn't a way to bypass very large PL gaps. On the other hand, a PL 36 bossing up to fight three 32 characters would receive only minimal bonuses, allowing for a fair fight. Ish. The more absurd the gap between fighters the less likely the fight is to be truly even, in favor of the high PL.<br />
<br />
<br />
It's also worth remembering that unless you '''want''' your boss to have a 50% win chance you should probably hold back a little. Use smaller attacks, occasionally skip attacking one person, that sort of stuff. Random throw-away bosses probably don't benefit from winning the scene, compared to if a character is bossing to fight multiple characters.<br />
<br />
<br />
Finally, please note that +bossing is an OOC mechanic. It is not an IC mechanic. The same character who fought 4 characters one scene is perfectly defeatable by a single character the next, and should not hold his success to mean he is superior to singular foes, or to mean that he was not granted access to his super special power up for the one on one and thus lost.<br />
<br />
<br />
Any character can be defeated by any other character of equal PL! The ability to boss up is just an OOC convenience so that being outnumbered isn't an automatic loss.<br />
<br />
==Support Characters==<br />
When fighting a character who is either +bossing or +pulling, characters may make use of the +support command, essentially "passing your turn" in favor of giving one or more of your allies a damage boost against the boss. This can narratively represent a great deal of things; handing your special sword to someone else for them to use it, healing or buffing them, pointing out a weakness to exploit, etc.<br />
<br />
<br />
Command syntax:<br />
<br />
'''+support <ally list>=<enemy list>=<lvl>:<name>'''<br />
<br />
<br />
Example: Krillin, Vegeta and Goku are currently fighting Buu. Krillin, rather than attacking Buu for his turn, chooses to support Vegeta and Goku by firing a distracting but harmless shot at Buu. He uses the following command:<br />
<br />
'''+support Goku, Vegeta=Buu=3:Distraction!'''<br />
<br />
<br />
Though Krillin will do no damage to Buu, he will grant a damage bonus to both Goku and Vegeta when they next attack Buu with a non-charge attack.<br />
<br />
<br />
While this tool is handy to represent support/healing characters during boss fights, please keep in mind that in the event of PL mismatches, outside of a boss situation, it can severely imbalance a fight. This command should NOT be used without the full consent of all those involved in a non-boss fight scenario, and ideally, should simply just not be used outside of boss battles at all.<br />
<br />
==Passing a Turn==<br />
Passing a turn requires no special consideration on your part, unless you have a damage over time effect on you from the person you're not attacking (if in doubt, check your +stats). If this is the case, you should use the following command:<br />
<br />
'''+expendturn <target>'''<br />
<br />
=Post-Combat=<br />
==Damage Over Time==<br />
If your opponent decides to apply a damage over time effect on you near the end of combat, it is possible it will linger even after you've struck them down. Therefore, once your opponent has gone down, if their effect still lingers on you, you should use +expendturn <character> until it does not. This MAY result in a mutual KO! But remember, if they'd just attacked you instead of applied that effect, they would have been the one to win, so don't feel too cheated. If anything, they gave up their win in favor of a draw.<br />
<br />
==Recovery==<br />
* Use common sense, don't nitpick the language of these rules, and don't game the system.<br />
* If you fight, don't fight again on the same day or the day immediately after.<br />
* If you get wrecked, spend more than the bare minimum of time in recovery and/or at less than your best.<br />
* If you receive medical attention from a PC, or can self-heal, you can recover faster than other people unless something unusual prevents you from doing so.<br />
* Want to fight while injured? If you're willing to RP being critically disadvantaged (basically guaranteed to lose to anything but the most absurdly outclassed opponents) due to your injuries, it is allowable.<br />
* Waivers may be issued for unusual circumstances, TPs, etc. Ask on Staff-Help! about these.<br />
Consult '''+healinfo''' for more information on how quickly your character should recover from fighting.<br />
<br />
=Disrupting the Flow of Combat=<br />
Actions which would prevent your opponent from taking his turn, grant you an additional turn, grant you more HP or which would otherwise provide a significant advantage are all illegal. These actions can be performed as flavor without any involvement of code, but unless your opponent decides on their own to pass their turn or similar, they will not have an effect.<br />
<br />
<br />
If your character cloaks himself and becomes invisible, or flies out of reach of counter-attacks, your opponent is regardless assumed capable of attacking during his round.<br />
<br />
<br />
Two exceptions exist: a retreating opponent may make himself unattackable (only if leaving the scene for real), and some characters may have exploitable +flaws affecting the flow of combat, like an inability to hit flying opponents.<br />
<br />
<br />
Finally, characters reduced to 0 HP are considered out of the fight. Remember that being defeated is a state that applies to your whole character, even if you have NPCs. This means that it is not possible to come back into a fight once you've been knocked out.<br />
<br />
=Attack Types=<br />
'''+attack''' isn't the only way to hurt an opponent:<br />
<br />
'''+combo''' will execute a multi-hit attack, its damage split in (attack level+1) separate hits.<br />
<br />
'''+dot''' will place a damage over time effect on your opponent for three rounds.<br />
<br />
'''+charge''' will not immediately damage your opponent, but rather place a mark on your opponent, increasing the damage of your next attack by the value of a regular +attack.<br />
<br />
<br />
You may use any of these attack types without consent, and they all function the same way:<br />
<br />
'''+<attack> <opponent(s)>=<level>:<attack name>'''<br />
<br />
=Techniques=<br />
On top of attacks, combos, DoTs and charges, it's possible to mix and match those four types of attacks to create unique attacks. For example, a strike that is split 50/50 between an attack and a DoT, or 50/25/25 between an attack, a combo and a charge.<br />
<br />
<br />
See '''+help techniques''' for more information.<br />
<br />
=Fachead Authority Mode=<br />
'''+authority <on/off>''' is a special boss mode assigned to Facheads and some officers for unusual circumstances. It exists to be used when another character is challenging the Fachead's authority on the basis of martial prowess, and may be used whenever such a situation arises. These boss modes are deliberately overpowered and not intended to be beatable. Occasionally, officers or other specially-ranked characters will be issued an Authority mode. But on the whole, usage of Authority is extremely rare, having been used only one time in the last five or six years.</div>Moemurahttp://multiversemush.com/mw/index.php?title=Combat&diff=12795Combat2016-02-15T07:52:58Z<p>Moemura: </p>
<hr />
<div>Welcome to the new News Combat file!<br />
<br />
<br />
If you have questions, concerns, find bugs or whatever, feel free to send a +request/csys in and someone is going to tend to it ASAP. Please note those are not anonymous.<br />
<br />
'''Syntax: +request/csys <title>=<text>'''<br />
<br />
<br />
Please make sure to read this document though! Some stuff is pretty important, especially for anyone who has Aid above 4 right now, and regarding escalation rules (person who goes second always escalates now). PL gaps have also been addressed very clearly in regards to how they affect your chances of winning, in coded AND uncoded RP.<br />
<br />
<br />
FOR THE TIME BEING, please consult [[Combat Help Files]] if you need to see the +help files, as they may not be on the MUSH yet.<br />
<br />
<br />
'''If you want to use the old combat system, type +toggle.''' This command will go away once the trial period is over.<br />
<br />
=Credits=<br />
This new combat system was designed by Himei, with some assistance from Homura. It was coded by Madeline Vance and tested by numerous Staff members and Facheads.<br />
<br />
Documentation and help files written by Homura with assistance from Lord English.<br />
<br />
For a list of PATCH NOTES, consult [[Csys Patch Notes]]. Current version: 3.1.<br />
<br />
The patch notes also give an overview of what has changed, been removed, etc. since version 2.0 (Dremarian's).<br />
<br />
=Overview=<br />
At '''Multiverse Crisis MUSH''', it is inevitable that many characters will engage in duels, or even enter full-scale battlefields during the course of the Union-Confederate War or other large-scale conflicts. This file covers our policies on combat and combat resolution. Resolution of combat situations can be handled in a few ways, but the primary two means of doing so are:<br />
* '''Freeform combat''', in which two players simply work out conflict resolution in the course of roleplay without the need of a mediator.<br />
* '''Coded combat''', in which the MUSH's combat system acts as a neutral arbitrator and dictates the outcome of combat.<br />
<br />
<br />
Whether you prefer freeform or coded Combat, the easiest way to determine the probable outcome of a fight is to compare the [[Power Levels]] of the two characters that are fighting. A gap of 1 PL (33 vs 34) roughly translates to a 40% win chance for the lower PL, while a gap of 2 PL decreases those odds to roughly 15%. A gap of 3 PL or more pretty much guarantees the higher PL wins (~5% win chance for the lower PL at best in a gap of 3, and essentially no win chance at 4.)<br />
<br />
<br />
In the event of boss battles, odds are typically 50% for both parties barring a huge PL gap. For example, a 36 bossing for five 32 characters has a roughly 50% chance of winning, but if he were bossing for five 30 characters instead, his odds would start going up. Please note however that a PL 32 bossing against people higher than them does not benefit from 50% winning odds, and his odds go gradually down the more people outclass them. In other words, bossing provides a fair fight downwards, but not upwards.<br />
<br />
=+help Combat=<br />
For anything not covered here, type +help combat on the MUSH. It will provide you with a full list of csys-related commands, which you can then individually read about. The [[Combat Help Files]] Wiki page also contains the +help files.<br />
<br />
=Stats=<br />
==Explanation==<br />
MCM's combat code (csys) uses four stats:<br />
* '''SKILL:''' stands for accuracy, finesse, ability to exploit weak points, unorthodox and confusing fighting styles or other such things.<br />
* '''POWER:''' stands for firepower, raw strength, powerful magic, direct damage.<br />
* '''EVASION:''' stands for dodging, avoiding, or fully nullifying damage.<br />
* '''ENDURANCE:''' stands for tanking, walking hits off, self-regeneration, heavy armor, force-fields, resistance to damage or other ways to dampen rather than avoid.<br />
<br />
<br />
Stats range from 1 to 12; 1 is a complete lack of ability, 12 is someone who stands out in that field even in the Multiverse. 10 is the maximum you should put in any one stat without a good justification, and most characters shouldn't have a stat as low as 1~3, or multiple stats above 10.<br />
<br />
<br />
Examples of characters with a stat at 11 or 12:<br />
* '''SKL:''' Revolver Ocelot (Metal Gear Solid) or Vash the Stampede (Trigun).<br />
* '''POW:''' The Hulk (Marvel Comics) or Nanoha Takamachi (Mahou Shoujo Lyrical Nanoha).<br />
* '''EVA:''' Homura Akemi (Puella Magi Madoka Magica) or The Flash (DC Comics).<br />
* '''END:''' Wolverine (X-Men) or Zelgius (Fire Emblem).<br />
<br />
==Setting Them, Saving Them==<br />
To set stats on yourself, use:<br />
<br />
'''+restat <skill> <power> <evasion> <endurance>'''<br />
<br />
<br />
Your stats must follow these three rules:<br />
* Your stat total must be your PL, or less.<br />
* The sum of your SKL and POW must be within a range of 5 (5 included) from the sum of your EVA and END. 10SKL/10POW (20) is fine if you have 7EVA/8END (15), but not if you only have 7EVA/7END (14). The inverse is also true. 10EVA/10END (20) is fine if you have 7SKL/8POW (15), but not if you only have 7SKL/7POW (14).<br />
* Your SKL shouldn't be greater than three times your POW, and vice versa. Your EVA shouldn't be greater than three times your END, and vice versa.<br />
<br />
<br />
You may change your stats before combat starts; once combat has begun, you must ask for consent from your opponent(s) if you wish to do, and they can ask you to skip a round for it.<br />
<br />
<br />
To view your stats, or someone else's stats, type:<br />
<br />
'''+stats, or +stats <character>'''<br />
<br />
<br />
Finally, to save, switch to, rename or otherwise store and manage a list of stat sets, consult:<br />
<br />
'''+help +armor'''<br />
<br />
=Aid Adjustments=<br />
Until Staff figures out what to do about Aid, characters should probably follow the standard rule in place currently as concerns max combat PL. Substract 3 from your maximum Aid; whatever is left is what you reduce your PL by. For example, a PL 36 character with 5 Aid would reduce his PL by 5 - 3 = 2, making him a 34 for the time being. A PL 33 character with 3 Aid would not reduce his PL at all. A PL 34 character with 6 Aid would reduce his PL by 6 - 3 = 3, making him a 31. This isn't optional. '''Unless you have an approved +advantage that makes your combat PL higher, having Aid of 4 or above at all should reduce your PL by at least 1 in this new csys.'''<br />
<br />
<br />
This adjustment is temporary. Staff will eventually reach a decision on what to do about Aid.<br />
<br />
=Must I Use the Csys?=<br />
Generally, no, you have no obligation to use, or not use, the combat system. It is, however, a mediation tool, and if your opponent specifically requests its use, then you shouldn't say no unless you have a very good reason. More importantly, it's a neutral arbiter, and some players prefer to trust in that rather than anything else.<br />
<br />
=Flow of Combat=<br />
==Consent & Communication==<br />
The following rules on combat outline what's needed to create a true, fair fight, where opponents should have equal odds of triumphing barring PL disparity.<br />
<br />
<br />
Communication with your opponent, and consent from them, can override pretty much any of the rules. If you and your opponent agree to do something differently, that's fine! Just remember that, as with all other things, communication is key to a fun fight.<br />
<br />
==Power Levels==<br />
Combat is designed to be even '''between characters of the same PL'''; a 34 fighting another 34 has a 50% chance of winning. When uneven PLs fight, the higher PL's chances to win go up quickly. A 33 against a 34 (1 PL diff) has a 40% chance of winning, while a 32 against a 34 (2 PL diff) falls to roughly 15%. Any higher and the fight is essentially lost before it begins.<br />
<br />
<br />
For this reason it's important to determine with your opponent whether the fight is intended to be fair or not. Not every fight is meant to be after all, and if a lower PL character taunts Darth Vader about his dead wife, it's unreasonable to ask him to match PL or to fight someone else. On the other hand, if you're just looking for a fun one on one to kill time, looking for an opponent willing to match you (or willing to be matched to if you're higher!) is perfectly fine.<br />
<br />
==Reset==<br />
Before you begin, make sure to use the following command:<br />
<br />
'''+reset'''<br />
<br />
<br />
This will return your HP to its maximum value and clear you of any potential prior lingering effects, from another battle for example. It's also needed to +reset the very first time you set your stats, after your character is out of the chargen room.<br />
<br />
==Basics==<br />
You should start by determining who will be attacking first, whether through coin flip or discussion. After posing an attack, the first person will use the following command:<br />
<br />
'''+attack <opponent>=<level>:<attack name>'''<br />
<br />
<br />
Opponent refers to your target. Level is the attack level, from 1 to 5. Attack name can be anything you want, including blank, in which case you should remove the :. It is highly suggested to start combat with level 1 attacks, eventually move to level 2, later to level 3, and then save level 4 or 5 for infrequent use near the end of combat. Please note that a level 4 or 5 attack requires consent.<br />
<br />
<br />
When someone reaches 0 or less HP, or decides to retreat, combat ends. Please note that knocked out doesn't mean dead, or even unconscious. It just means "unable to fight", whatever that represents for your character. A robot might run out of energy, a ship or mecha's integrity might become critical, or a human might just be in so much pain they can't keep going, while an immortal might in fact die when knocked out and revive himself a few days later.<br />
<br />
<br />
+attack examples:<br />
<br />
'''+attack Goku=1:Weak Punch'''<br />
<br />
'''+attack Goku=3'''<br />
<br />
'''+attack Goku=5:Final Flash'''<br />
<br />
<br />
AAAAAH BUT I MESSED UP, WHAT DO I DO? Well, that's easy! If you fire off the wrong attack type, or the wrong attack level, you can just type this to undo your last turn and try again:<br />
<br />
'''+attack/undo <target>'''<br />
<br />
This command will undo your last attack against the specified target (or targets).<br />
<br />
<br />
Undoing your attack should not be abused to get a better roll. If you suspect your opponent is intentionally asking to undo attacks that have rolled poorly to get a better result, contact Staff immediatly.<br />
<br />
==Going First/Escalation==<br />
The person who '''goes second in combat''' is the one who should escalate attack levels. This is because if the person who went first does so, it shifts the odds in their favor quite a bit. Exceptions can be made if a huge (25+) HP gap is present, but otherwise, always let the second person kick it up a notch.<br />
<br />
<br />
The ideal spread of attack levels over a fight looks something like this:<br />
<br />
<br />
'''Character 1: 1 1 2 2 3 3 5 3 etc.'''<br />
<br />
'''Character 2: 1 2 2 3 3 5 3 3 etc.'''<br />
<br />
==Less Attacks==<br />
Additional attack levels are present in the form of 1L to 5L. These are known as "less attacks", and they inflict about 70% less damage. Ideal for holding back and giving your opponent a chance.<br />
<br />
<br />
Example:<br />
<br />
'''+attack Goku=3L:Held Back Punch'''<br />
<br />
==The Endgame==<br />
When HP starts getting low (roughly, when both opponents are between 35 and 50) is when you might want to start thinking about firing an Uber (4) or Epic (5) attack. Just remember: it's pretty bad form to intentionally hold out your big strike until you're sure it can kill your opponent without allowing them to return fire. Try to make sure big shots get traded when people can return them! So pay extra attention to charges (if you're using them at all) and HP totals, and if you think an Epic attack would kill your opponent without giving them a chance to counter, use an Uber instead, unless your opponent is fine with the risk. It's all about give and take.<br />
<br />
==I Won! Now What?==<br />
If your scene was only a one versus one scenario, congratulations! Now you have to write a report. Remember to sell your opponent to your faction (if applicable).<br />
<br />
<br />
If your scene consisted in numerous pairings (perhaps 10 people were divided in 5 one versus one pairings), you should ask for consent before interfering in another fight, and rethink twice on it if your interference might rob someone of their victory in a single hit. After all, how would you feel if you'd won your own battle with 5 HP left, and someone else in the room turned around and hit you for 10 damage?<br />
<br />
<br />
Just count how many fights were won by each side and determine the scene outcome using that number if needed! Ties are fine, too, as long as everyone had fun.<br />
<br />
==Multiple Opponents==<br />
While in an ideal world you should try getting help rather than fighting 5 people on your own (ask your factionmates!), sometimes someone just has to grow tall and act like a boss battle.<br />
<br />
<br />
Before you use any commands, please ensure that everyone you'll be fighting is using the stats and PL they intend to use for the entire fight, since both bossing commands calculate HP and bonuses based on the PLs of your opponents.<br />
<br />
<br />
The person who will be fighting multiple opponents must adjust themselves one of two ways:<br />
<br />
<br />
'''+boss <opponent, opponent, opponent, etc.>'''<br />
<br />
This command will automatically adjust your HP and provide you with a slight stat bonus. Or:<br />
<br />
<br />
'''+calcpull <opponent, opponent, opponent, etc.>'''<br />
<br />
'''+pull <new HP total>'''<br />
<br />
These two commands will first calculate how much HP you need to fight the provided opponent list, and then using +pull you can adjust your HP up to a maximum of 300.<br />
<br />
<br />
Fights go on as normal otherwise, with the boss attacking every opponent every round, and whichever party goes second escalating as normal.<br />
<br />
Example uses:<br />
<br />
<br />
'''+boss Vegeta, Goku, Krillin'''<br />
<br />
Provides you with enough HP and stat boost to boss against those three characters.<br />
<br />
<br />
'''+calcpull Vegeta, Goku, Krillin'''<br />
<br />
Tells you how much HP you need to fight all three of those opponents without using +boss.<br />
<br />
'''+pull X'''<br />
<br />
Use the number given to you by +calcpull to adjust your HP up.<br />
<br />
<br />
Bossing has limits; a PL 30 boss trying to fight a PL 36, 35, 34 and 33 will find that the system isn't going to provide enough oomph to win. Bossing up simply isn't a way to bypass very large PL gaps. On the other hand, a PL 36 bossing up to fight three 32 characters would receive only minimal bonuses, allowing for a fair fight. Ish. The more absurd the gap between fighters the less likely the fight is to be truly even, in favor of the high PL.<br />
<br />
<br />
It's also worth remembering that unless you '''want''' your boss to have a 50% win chance you should probably hold back a little. Use smaller attacks, occasionally skip attacking one person, that sort of stuff. Random throw-away bosses probably don't benefit from winning the scene, compared to if a character is bossing to fight multiple characters.<br />
<br />
<br />
Finally, please note that +bossing is an OOC mechanic. It is not an IC mechanic. The same character who fought 4 characters one scene is perfectly defeatable by a single character the next, and should not hold his success to mean he is superior to singular foes, or to mean that he was not granted access to his super special power up for the one on one and thus lost.<br />
<br />
<br />
Any character can be defeated by any other character of equal PL! The ability to boss up is just an OOC convenience so that being outnumbered isn't an automatic loss.<br />
<br />
==Support Characters==<br />
When fighting a character who is either +bossing or +pulling, characters may make use of the +support command, essentially "passing your turn" in favor of giving one or more of your allies a damage boost against the boss. This can narratively represent a great deal of things; handing your special sword to someone else for them to use it, healing or buffing them, pointing out a weakness to exploit, etc.<br />
<br />
<br />
Command syntax:<br />
<br />
'''+support <ally list>=<enemy list>=<lvl>:<name>'''<br />
<br />
<br />
Example: Krillin, Vegeta and Goku are currently fighting Buu. Krillin, rather than attacking Buu for his turn, chooses to support Vegeta and Goku by firing a distracting but harmless shot at Buu. He uses the following command:<br />
<br />
'''+support Goku, Vegeta=Buu=3:Distraction!'''<br />
<br />
<br />
Though Krillin will do no damage to Buu, he will grant a damage bonus to both Goku and Vegeta when they next attack Buu with a non-charge attack.<br />
<br />
<br />
While this tool is handy to represent support/healing characters during boss fights, please keep in mind that in the event of PL mismatches, outside of a boss situation, it can severely imbalance a fight. This command should NOT be used without the full consent of all those involved in a non-boss fight scenario, and ideally, should simply just not be used outside of boss battles at all.<br />
<br />
==Passing a Turn==<br />
Passing a turn requires no special consideration on your part, unless you have a damage over time effect on you from the person you're not attacking (if in doubt, check your +stats). If this is the case, you should use the following command:<br />
<br />
'''+expendturn <target>'''<br />
<br />
=Post-Combat=<br />
==Damage Over Time==<br />
If your opponent decides to apply a damage over time effect on you near the end of combat, it is possible it will linger even after you've struck them down. Therefore, once your opponent has gone down, if their effect still lingers on you, you should use +expendturn <character> until it does not. This MAY result in a mutual KO! But remember, if they'd just attacked you instead of applied that effect, they would have been the one to win, so don't feel too cheated. If anything, they gave up their win in favor of a draw.<br />
<br />
==Recovery==<br />
* Use common sense, don't nitpick the language of these rules, and don't game the system.<br />
* If you fight, don't fight again on the same day or the day immediately after.<br />
* If you get wrecked, spend more than the bare minimum of time in recovery and/or at less than your best.<br />
* If you receive medical attention from a PC, or can self-heal, you can recover faster than other people unless something unusual prevents you from doing so.<br />
* Want to fight while injured? If you're willing to RP being critically disadvantaged (basically guaranteed to lose to anything but the most absurdly outclassed opponents) due to your injuries, it is allowable.<br />
* Waivers may be issued for unusual circumstances, TPs, etc. Ask on Staff-Help! about these.<br />
Consult '''+healinfo''' for more information on how quickly your character should recover from fighting.<br />
<br />
=Disrupting the Flow of Combat=<br />
Actions which would prevent your opponent from taking his turn, grant you an additional turn, grant you more HP or which would otherwise provide a significant advantage are all illegal. These actions can be performed as flavor without any involvement of code, but unless your opponent decides on their own to pass their turn or similar, they will not have an effect.<br />
<br />
<br />
If your character cloaks himself and becomes invisible, or flies out of reach of counter-attacks, your opponent is regardless assumed capable of attacking during his round.<br />
<br />
<br />
Two exceptions exist: a retreating opponent may make himself unattackable (only if leaving the scene for real), and some characters may have exploitable +flaws affecting the flow of combat, like an inability to hit flying opponents.<br />
<br />
<br />
Finally, characters reduced to 0 HP are considered out of the fight. Remember that being defeated is a state that applies to your whole character, even if you have NPCs. This means that it is not possible to come back into a fight once you've been knocked out.<br />
<br />
=Attack Types=<br />
'''+attack''' isn't the only way to hurt an opponent:<br />
<br />
'''+combo''' will execute a multi-hit attack, its damage split in (attack level+1) separate hits.<br />
<br />
'''+dot''' will place a damage over time effect on your opponent for three rounds.<br />
<br />
'''+charge''' will not immediately damage your opponent, but rather place a mark on your opponent, increasing the damage of your next attack by the value of a regular +attack.<br />
<br />
<br />
You may use any of these attack types without consent, and they all function the same way:<br />
<br />
'''+<attack> <opponent(s)>=<level>:<attack name>'''<br />
<br />
=Techniques=<br />
On top of attacks, combos, DoTs and charges, it's possible to mix and match those four types of attacks to create unique attacks. For example, a strike that is split 50/50 between an attack and a DoT, or 50/25/25 between an attack, a combo and a charge.<br />
<br />
<br />
See '''+help techniques''' for more information.<br />
<br />
=Fachead Authority Mode=<br />
'''+authority <on/off>''' is a special boss mode assigned to Facheads and some officers for unusual circumstances. It exists to be used when another character is challenging the Fachead's authority on the basis of martial prowess, and may be used whenever such a situation arises. These boss modes are deliberately overpowered and not intended to be beatable. Occasionally, officers or other specially-ranked characters will be issued an Authority mode. But on the whole, usage of Authority is extremely rare, having been used only one time in the last five or six years.</div>Moemurahttp://multiversemush.com/mw/index.php?title=Csys_Patch_Notes&diff=12791Csys Patch Notes2016-02-15T07:25:26Z<p>Moemura: /* 3.1 */</p>
<hr />
<div><br />
=Current Version=<br />
3.1<br />
<br />
=Patch Notes=<br />
==3.0==<br />
* New csys!<br />
* Characters of higher PL than you are now 500% more overpowered than before.<br />
* '''You''' have been nerfed. Yes, you.<br />
* Aid is gone!<br />
* Heals, buffs, debuffs, epic buffs and epic debuffs are also gone.<br />
* +stats and +scan now look cooler!<br />
* Stuns are gone! Now you'll have to stun people with your good looks through your poses alone.<br />
* Signature Moves and Boss Modes are gone. Compensation checks are in the mail.<br />
* Escalation now goes to the second goer at almost all times.<br />
* Added +tech, +charge, +support and +dot.<br />
* Added +calcpull, +boss, +superboss, +authority.<br />
* New +help files!<br />
* Druids have been given the ability to shapeshift into the Csys, to remain balanced.<br />
* You no longer need to apply for stats above 10. (Please don't abuse this.)<br />
* Combat now goes back and forth much more reliably. Don't give up until you're down!<br />
* Hit response and hit levels now vary according to your stats!<br />
* A '''lot''' of backend changes.<br />
* Power Level gaps, and the effects of Power Level gaps, in both coded and uncoded RP, have been documented with actual percentage values, to better give you a sense of how you should do against people of uneven PL to you.<br />
* Less Attacks (+lessattack) have been replaced by new attack levels, 1L to 5L.<br />
* Level 0 attacks are now +tag instead.<br />
* Whatever that command was to do PL-based coinflips is now +contest. Yeah we don't remember it either.<br />
* +veil can now be used by anyone and can hide only some details instead of all. You should still seek consent before using it, possibly even admin permission! This command is more for TP boss fights than casual use.<br />
* +request/csys is now a thing.<br />
* You can now +attack/undo your last move!<br />
<br />
==3.1==<br />
* +armor has been recoded (backend mostly, same commands).<br />
* +armor now shows all your armors and their stats. +armor/list shows only the names.<br />
* +allow bugs have been fixed.<br />
* Damage spikes should be significantly less random and ridiculous (no more 25 damage level 3 attacks barring 1% luck).<br />
* Backend configuration options for on-the-fly adjustments. (Staff-only)<br />
* +techs should no longer buffer break.<br />
* +contest no longer automatically won by people without a PL.<br />
* +setauthority and +authority are in, apparently.<br />
* '''+stats/view simple''' if you hate ANSI. '''+stats/view standard''' will revert back.<br />
* New, cooler attack response text! Possibly. You'll have to find out.<br />
* +roomscan was also remade in the backend and should exhibit no changes at the moment.<br />
* +techs can now be used on other people to view their toys.<br />
* +boss is now slightly less friendly to small amounts of lower PLs fighting someone of much higher PLs. To give a reference frame, 3 PL 32s have a roughly 40% chance to beat a PL 36. The more people you have the less significant the presence of lower PLs becomes, so 6 PL 32s will bring it back around to 50% (and never past that).</div>Moemurahttp://multiversemush.com/mw/index.php?title=Csys_Patch_Notes&diff=12790Csys Patch Notes2016-02-15T07:21:52Z<p>Moemura: /* 3.1 */</p>
<hr />
<div><br />
=Current Version=<br />
3.1<br />
<br />
=Patch Notes=<br />
==3.0==<br />
* New csys!<br />
* Characters of higher PL than you are now 500% more overpowered than before.<br />
* '''You''' have been nerfed. Yes, you.<br />
* Aid is gone!<br />
* Heals, buffs, debuffs, epic buffs and epic debuffs are also gone.<br />
* +stats and +scan now look cooler!<br />
* Stuns are gone! Now you'll have to stun people with your good looks through your poses alone.<br />
* Signature Moves and Boss Modes are gone. Compensation checks are in the mail.<br />
* Escalation now goes to the second goer at almost all times.<br />
* Added +tech, +charge, +support and +dot.<br />
* Added +calcpull, +boss, +superboss, +authority.<br />
* New +help files!<br />
* Druids have been given the ability to shapeshift into the Csys, to remain balanced.<br />
* You no longer need to apply for stats above 10. (Please don't abuse this.)<br />
* Combat now goes back and forth much more reliably. Don't give up until you're down!<br />
* Hit response and hit levels now vary according to your stats!<br />
* A '''lot''' of backend changes.<br />
* Power Level gaps, and the effects of Power Level gaps, in both coded and uncoded RP, have been documented with actual percentage values, to better give you a sense of how you should do against people of uneven PL to you.<br />
* Less Attacks (+lessattack) have been replaced by new attack levels, 1L to 5L.<br />
* Level 0 attacks are now +tag instead.<br />
* Whatever that command was to do PL-based coinflips is now +contest. Yeah we don't remember it either.<br />
* +veil can now be used by anyone and can hide only some details instead of all. You should still seek consent before using it, possibly even admin permission! This command is more for TP boss fights than casual use.<br />
* +request/csys is now a thing.<br />
* You can now +attack/undo your last move!<br />
<br />
==3.1==<br />
* +armor has been recoded (backend mostly, same commands).<br />
* +armor now shows all your armors and their stats. +armor/list shows only the names.<br />
* +allow bugs have been fixed.<br />
* Damage spikes should be significantly less random and ridiculous (no more 25 damage level 3 attacks barring 1% luck).<br />
* Backend configuration options for on-the-fly adjustments. (Staff-only)<br />
* +techs should no longer buffer break.<br />
* +contest no longer automatically won by people without a PL.<br />
* +setauthority and +authority are in, apparently.<br />
* '''+stats/view simple''' if you hate ANSI. '''+stats/view standard''' will revert back.<br />
* New, cooler attack response text! Possibly. You'll have to find out.<br />
* +roomscan was also remade in the backend and should exhibit no changes at the moment.<br />
* +techs can now be used on other people to view their toys.<br />
OTHER CHANGES, PENDING MADDIE ADDING THEM HERE.</div>Moemurahttp://multiversemush.com/mw/index.php?title=Csys_Patch_Notes&diff=12786Csys Patch Notes2016-02-14T07:36:00Z<p>Moemura: /* 3.1 */</p>
<hr />
<div><br />
=Current Version=<br />
3.1<br />
<br />
=Patch Notes=<br />
==3.0==<br />
* New csys!<br />
* Characters of higher PL than you are now 500% more overpowered than before.<br />
* '''You''' have been nerfed. Yes, you.<br />
* Aid is gone!<br />
* Heals, buffs, debuffs, epic buffs and epic debuffs are also gone.<br />
* +stats and +scan now look cooler!<br />
* Stuns are gone! Now you'll have to stun people with your good looks through your poses alone.<br />
* Signature Moves and Boss Modes are gone. Compensation checks are in the mail.<br />
* Escalation now goes to the second goer at almost all times.<br />
* Added +tech, +charge, +support and +dot.<br />
* Added +calcpull, +boss, +superboss, +authority.<br />
* New +help files!<br />
* Druids have been given the ability to shapeshift into the Csys, to remain balanced.<br />
* You no longer need to apply for stats above 10. (Please don't abuse this.)<br />
* Combat now goes back and forth much more reliably. Don't give up until you're down!<br />
* Hit response and hit levels now vary according to your stats!<br />
* A '''lot''' of backend changes.<br />
* Power Level gaps, and the effects of Power Level gaps, in both coded and uncoded RP, have been documented with actual percentage values, to better give you a sense of how you should do against people of uneven PL to you.<br />
* Less Attacks (+lessattack) have been replaced by new attack levels, 1L to 5L.<br />
* Level 0 attacks are now +tag instead.<br />
* Whatever that command was to do PL-based coinflips is now +contest. Yeah we don't remember it either.<br />
* +veil can now be used by anyone and can hide only some details instead of all. You should still seek consent before using it, possibly even admin permission! This command is more for TP boss fights than casual use.<br />
* +request/csys is now a thing.<br />
* You can now +attack/undo your last move!<br />
<br />
==3.1==<br />
* +armor has been recoded (backend mostly, same commands).<br />
* +allow bugs have been fixed.<br />
* Damage spikes should be significantly less random and ridiculous (no more 25 damage level 3 attacks barring 1% luck).<br />
* Backend configuration options for on-the-fly adjustments. (Staff-only)<br />
* +techs should no longer buffer break.<br />
* +contest no longer automatically won by people without a PL.<br />
* +setauthority and +authority are in, apparently.<br />
* '''+stats/view simple''' if you hate ANSI. '''+stats/view standard''' will revert back.<br />
* New, cooler attack response text! Possibly. You'll have to find out.<br />
* +roomscan was also remade in the backend and should exhibit no changes at the moment.<br />
* +techs can now be used on other people to view their toys.<br />
OTHER CHANGES, PENDING MADDIE ADDING THEM HERE.</div>Moemurahttp://multiversemush.com/mw/index.php?title=Csys_Patch_Notes&diff=12785Csys Patch Notes2016-02-14T00:34:39Z<p>Moemura: /* 3.1 */</p>
<hr />
<div><br />
=Current Version=<br />
3.1<br />
<br />
=Patch Notes=<br />
==3.0==<br />
* New csys!<br />
* Characters of higher PL than you are now 500% more overpowered than before.<br />
* '''You''' have been nerfed. Yes, you.<br />
* Aid is gone!<br />
* Heals, buffs, debuffs, epic buffs and epic debuffs are also gone.<br />
* +stats and +scan now look cooler!<br />
* Stuns are gone! Now you'll have to stun people with your good looks through your poses alone.<br />
* Signature Moves and Boss Modes are gone. Compensation checks are in the mail.<br />
* Escalation now goes to the second goer at almost all times.<br />
* Added +tech, +charge, +support and +dot.<br />
* Added +calcpull, +boss, +superboss, +authority.<br />
* New +help files!<br />
* Druids have been given the ability to shapeshift into the Csys, to remain balanced.<br />
* You no longer need to apply for stats above 10. (Please don't abuse this.)<br />
* Combat now goes back and forth much more reliably. Don't give up until you're down!<br />
* Hit response and hit levels now vary according to your stats!<br />
* A '''lot''' of backend changes.<br />
* Power Level gaps, and the effects of Power Level gaps, in both coded and uncoded RP, have been documented with actual percentage values, to better give you a sense of how you should do against people of uneven PL to you.<br />
* Less Attacks (+lessattack) have been replaced by new attack levels, 1L to 5L.<br />
* Level 0 attacks are now +tag instead.<br />
* Whatever that command was to do PL-based coinflips is now +contest. Yeah we don't remember it either.<br />
* +veil can now be used by anyone and can hide only some details instead of all. You should still seek consent before using it, possibly even admin permission! This command is more for TP boss fights than casual use.<br />
* +request/csys is now a thing.<br />
* You can now +attack/undo your last move!<br />
<br />
==3.1==<br />
* +armor has been recoded (backend mostly, same commands).<br />
* +allow bugs have been fixed.<br />
* Damage spikes should be significantly less random and ridiculous (no more 25 damage level 3 attacks barring 1% luck).<br />
* Backend configuration options for on-the-fly adjustments. (Staff-only)<br />
* +techs should no longer buffer break.<br />
* +contest no longer automatically won by people without a PL.<br />
* +setauthority and +authority are in, apparently.<br />
* '''+stats/view simple''' if you hate ANSI. '''+stats/view standard''' will revert back.<br />
* New, cooler attack response text! Possibly. You'll have to find out.<br />
* +roomscan was also remade in the backend and should exhibit no changes at the moment.<br />
OTHER CHANGES, PENDING MADDIE ADDING THEM HERE.</div>Moemura