Difference between revisions of "Ad Exchange"

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Years ago, reality decided to fall in on our heads. All our heads. And never stopped. The result was a nexus of universes; a vast landscape unlike anything ever seen before, comprised of thousands of worlds blended together, and within, a vast space-like region where starships, suns and individual planets coexisted. And of course, the inhabitants survived the ride, coming together to form great factions among the like-minded, ultimately resulting in the heroic Union and villainous Confederacy.
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Multiverse Crisis MUSH is a by-application multi-theme role playing game. We have a flexible chargen system, welcome nearly all source materials, including anime, video games, comic books, etc. We also welcome a variety of canon, alternate, mash-up, and original themes.
  
Taking characters from books, movies, anime, TV, manga, comics, games, your own imagination and more, Multiverse Crisis MUSH pits the Union versus the Confederacy in a titanic struggle for the fate of the Multiverse. With a balancing system in place to allow themes to coexist evenly despite extreme differences, an extensively written theme, and simple enough basics to allow you to start quickly, we offer a friendly atmosphere with coherent RP and helpful staff. We're open to most ideas, from unusual OCs to non-canon FCs, if you can write and RP them well. If you're at all interested, especially if you have a great character idea you can't find another MUSH for, give us a shot!
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The year is A.U. (After Unification) 30. It has been thirty years since the formation of the patchwork reality known as the Multiverse. In that time grand Multiverse-spanning organizations have risen, attempted to seize control of the warpgate network allowing practical travel over the impossibly vast distances of the Multiverse, and since fallen into ruin and memory. Multiverse Crisis MUSH takes place chiefly in the Multiverse's Sector Zero, encompassing what is commonly thought to be the primary site of Unification events and its immediate borders. Here, the surroundings are a constant churn of new unifications. Though the grand Empires and Coalitions that attempted to coalesce during the early life of the Multiverse have since collapsed under their own weight, there are still those who have banded together in cross-world organizations and associations.
  
Telnet to mcmush.org:5001, or visit our website at http://www.multiversemush.com!
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* The CONCORD is an organization that emphasizes the prerogative of the powerful to freely exercise their will. In a place as dangerous as the Multiverse, it is necessary for those in charge to have the extreme ability necessary to rise above extreme circumstances, and guarantee the safety, needs, and betterment of its people, as well as realize the full potential of a Multiverse of nearly infinite worlds.
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* The PALADINS serves as the premiere peacekeeping and crisis response corps of Sector Zero, backed by myriad states that wish to see the Multiverse ruled by its people, for the collective good of its people, and not only by the super-powerful. It wields its power within a structure of accountability and cooperation that overcomes disasters, anarchy, and tyranny wherever they appear, for the sake of the many who cannot.
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* The WATCH are a grassroots network of wildcards unified only loosely by a robust information network and a collective belief that some principles cannot be ignored. Its members don't all share the same sense of right and wrong, but it weighs their core beliefs above practicality and accountability alike, quickly and flexibly responding to any kind of injustice, but also being fractious and unpredictable, where the only thing to count on is each other.
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Website: https://multiversemush.com
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Connect: multiversemush.com:5001
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'''Copy/Pasteable Version'''
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Multiverse Crisis MUSH is a by-application multi-theme role playing game. We have a flexible chargen system, welcome nearly all source materials, including anime, video games, comic books, etc. We also welcome a variety of canon, alternate, mash-up, and original themes.%r%rThe year is A.U. (After Unification) 30. It has been thirty years since the formation of the patchwork reality known as the Multiverse. In that time grand Multiverse-spanning organizations have risen, attempted to seize control of the warpgate network allowing practical travel over the impossibly vast distances of the Multiverse, and since fallen into ruin and memory. Multiverse Crisis MUSH takes place chiefly in the Multiverse's Sector Zero, encompassing what is commonly thought to be the primary site of Unification events and its immediate borders. Here, the surroundings are a constant churn of new unifications. Though the grand Empires and Coalitions that attempted to coalesce during the early life of the Multiverse have since collapsed under their own weight, there are still those who have banded together in cross-world organizations and associations.%r%r* The CONCORD is an organization that emphasizes the prerogative of the powerful to freely exercise their will. In a place as dangerous as the Multiverse, it is necessary for those in charge to have the extreme ability necessary to rise above extreme circumstances, and guarantee the safety, needs, and betterment of its people, as well as realize the full potential of a Multiverse of nearly infinite worlds.%r%r* The PALADINS serves as the premiere peacekeeping and crisis response corps of Sector Zero, backed by myriad states that wish to see the Multiverse ruled by its people, for the collective good of its people, and not only by the super-powerful. It wields its power within a structure of accountability and cooperation that overcomes disasters, anarchy, and tyranny wherever they appear, for the sake of the many who cannot.%r%r* The WATCH are a grassroots network of wildcards unified only loosely by a robust information network and a collective belief that some principles cannot be ignored. Its members don't all share the same sense of right and wrong, but it weighs their core beliefs above practicality and accountability alike, quickly and flexibly responding to any kind of injustice, but also being fractious and unpredictable, where the only thing to count on is each other.%r%rWebsite: https://multiversemush.com%rConnect: multiversemush.com:5001%r%r
  
  
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''This is Multiverse Crisis MUSH's ad, meant for use in ad exchanges. It is what you should post on your own MUSH when you're OK'd for an advertisement on board 18.''
 
''This is Multiverse Crisis MUSH's ad, meant for use in ad exchanges. It is what you should post on your own MUSH when you're OK'd for an advertisement on board 18.''
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[[Category:News File]]

Latest revision as of 04:31, 27 June 2020

Multiverse Crisis MUSH is a by-application multi-theme role playing game. We have a flexible chargen system, welcome nearly all source materials, including anime, video games, comic books, etc. We also welcome a variety of canon, alternate, mash-up, and original themes.

The year is A.U. (After Unification) 30. It has been thirty years since the formation of the patchwork reality known as the Multiverse. In that time grand Multiverse-spanning organizations have risen, attempted to seize control of the warpgate network allowing practical travel over the impossibly vast distances of the Multiverse, and since fallen into ruin and memory. Multiverse Crisis MUSH takes place chiefly in the Multiverse's Sector Zero, encompassing what is commonly thought to be the primary site of Unification events and its immediate borders. Here, the surroundings are a constant churn of new unifications. Though the grand Empires and Coalitions that attempted to coalesce during the early life of the Multiverse have since collapsed under their own weight, there are still those who have banded together in cross-world organizations and associations.

  • The CONCORD is an organization that emphasizes the prerogative of the powerful to freely exercise their will. In a place as dangerous as the Multiverse, it is necessary for those in charge to have the extreme ability necessary to rise above extreme circumstances, and guarantee the safety, needs, and betterment of its people, as well as realize the full potential of a Multiverse of nearly infinite worlds.
  • The PALADINS serves as the premiere peacekeeping and crisis response corps of Sector Zero, backed by myriad states that wish to see the Multiverse ruled by its people, for the collective good of its people, and not only by the super-powerful. It wields its power within a structure of accountability and cooperation that overcomes disasters, anarchy, and tyranny wherever they appear, for the sake of the many who cannot.
  • The WATCH are a grassroots network of wildcards unified only loosely by a robust information network and a collective belief that some principles cannot be ignored. Its members don't all share the same sense of right and wrong, but it weighs their core beliefs above practicality and accountability alike, quickly and flexibly responding to any kind of injustice, but also being fractious and unpredictable, where the only thing to count on is each other.

Website: https://multiversemush.com

Connect: multiversemush.com:5001

Copy/Pasteable Version

Multiverse Crisis MUSH is a by-application multi-theme role playing game. We have a flexible chargen system, welcome nearly all source materials, including anime, video games, comic books, etc. We also welcome a variety of canon, alternate, mash-up, and original themes.%r%rThe year is A.U. (After Unification) 30. It has been thirty years since the formation of the patchwork reality known as the Multiverse. In that time grand Multiverse-spanning organizations have risen, attempted to seize control of the warpgate network allowing practical travel over the impossibly vast distances of the Multiverse, and since fallen into ruin and memory. Multiverse Crisis MUSH takes place chiefly in the Multiverse's Sector Zero, encompassing what is commonly thought to be the primary site of Unification events and its immediate borders. Here, the surroundings are a constant churn of new unifications. Though the grand Empires and Coalitions that attempted to coalesce during the early life of the Multiverse have since collapsed under their own weight, there are still those who have banded together in cross-world organizations and associations.%r%r* The CONCORD is an organization that emphasizes the prerogative of the powerful to freely exercise their will. In a place as dangerous as the Multiverse, it is necessary for those in charge to have the extreme ability necessary to rise above extreme circumstances, and guarantee the safety, needs, and betterment of its people, as well as realize the full potential of a Multiverse of nearly infinite worlds.%r%r* The PALADINS serves as the premiere peacekeeping and crisis response corps of Sector Zero, backed by myriad states that wish to see the Multiverse ruled by its people, for the collective good of its people, and not only by the super-powerful. It wields its power within a structure of accountability and cooperation that overcomes disasters, anarchy, and tyranny wherever they appear, for the sake of the many who cannot.%r%r* The WATCH are a grassroots network of wildcards unified only loosely by a robust information network and a collective belief that some principles cannot be ignored. Its members don't all share the same sense of right and wrong, but it weighs their core beliefs above practicality and accountability alike, quickly and flexibly responding to any kind of injustice, but also being fractious and unpredictable, where the only thing to count on is each other.%r%rWebsite: https://multiversemush.com%rConnect: multiversemush.com:5001%r%r



This is Multiverse Crisis MUSH's ad, meant for use in ad exchanges. It is what you should post on your own MUSH when you're OK'd for an advertisement on board 18.