Difference between revisions of "Archived: Final Fantasy: Act: Class-1"

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Alexander Academy was designed to be the proving ground and training facility to give the best and brightest of Galianda the skills needed to do just that. It is the most prestigious boarding school in the world of Galianda, and graduates are expected to become society's elites with the power to save or doom the world. There, students learn not just math and literature, but discover their talents at magic, learn how to slay monsters and explore the unknown.
 
Alexander Academy was designed to be the proving ground and training facility to give the best and brightest of Galianda the skills needed to do just that. It is the most prestigious boarding school in the world of Galianda, and graduates are expected to become society's elites with the power to save or doom the world. There, students learn not just math and literature, but discover their talents at magic, learn how to slay monsters and explore the unknown.
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'''FOR THE THEME PRIMER/CHEAT SHEET/EASY GUIDE, GO HERE: [[Theme:FFAC-1 Primer|RIGHT HERE, CLICK THIS!]]
 
|Cat=Original Theme
 
|Cat=Original Theme
 
}}
 
}}
==Overview==
 
The world of Galianda is a world with seven magical continents attached to vaguely-defined “Spars” that connect to the mysterious clockwork core of the planet. Its sun is a phoenix. A giant magical bridge stretches across every continent and reaches the moon. It is a modern world of magical technology based on the simple principle that if you put magic in, you get an effect.
 
 
The setting is centered around a giant Anime High School on the Moon for the rich and talented. It uses this school as a window into the rest of the world.
 
 
Only Humes/humans are appable. While species like Moggles, Viera and such might exist, they are usually closer to monsters than people.
 
 
==The World==
 
<div class="wikitable mw-collapsible mw-collapsed" style="background-color:#AAAAAA;">Click to expand.<div class="mw-collapsible-content" style="background-color:#FFFFFF;">
 
===The Great Span===
 
A magical bridge that allows quick travel to the various areas of Galianda. It has countless access points, and the only Warp Gate of the setting.
 
===Phoenix===
 
Not a continent/plate proper, but rather the sun. It flies around and roosts in unknown areas of Galianda wherever it likes. This results in highly irregular day/night cycles. Time is generally handled by business operation times that were standardized in Ramuh.
 
===Chocobo===
 
Also not a continent/plate, but rather the moon. Chocobo is neutral grounds, where Alexander Academy exists. It only became accessible a few hundred years ago, and was named after the first lifeform every created by gods.
 
===Shiva, The Unforgiving Glacier===
 
This continent is snow and ice themed, with technological domes built by Ramuh's inhabitants allowing those not accustomed to the cold to live there. Locals tend to live like a mix of vikings and World War 1 Russians, with rudimentary technology. Raiders, ice monsters, warlords and barbarians are frequent problems there, and until the defeat of Harald Wolf-Lord the '''Shivans''' were xenophobic. They are now forming a unified government, with Ramuh's help.
 
===Ifrit, The Radiant Sands===
 
The desert continent, a place of sand, heat, lava, more sand, random hellfire out of the ground, and every fire-themed monsters you can think of. The sands of Ramuh hide many ancient ruins and secrets. Here too Ramuh has built domes for the survival of non-locals. The '''Ifriti''' are nomads, living in a single, massive wandering tribe known as the Bonfire. They dislike building things, but do not mind using accomodations built by others during their travels.
 
===Titan, The Sky-Breaking Mountain===
 
A gigantic mountain with countless underground tunnels, cities, pathways and chambers. Visible from all other continents. The '''Titanic''' are hardy people, either monstrously tall or tiny, with no in-between. Here dwell the countless earth-themed monsters of the setting, giant worms that eat solid rock and creatures that can only exist in total darkness underground.
 
===Leviathan, The Tenebrous Deep===
 
An endless sea, where the '''Levitani''' dwell. They live on boats, on the rare small isles, and frequently have to deal with pirates, sea serpents, hostile fishlife and other woes of a fantasy ocean. Cities of glass and crystal are not uncommon here, and beneath the ocean are treacherous mazes of it, something ships can sometimes bump into.
 
===Ramuh, The Thundering Plains===
 
Ramuh is a massive cityscape of magitech and neon lights, powered by an eternal, massive thunderstorm. Lightning and technological beasts sometimes find their ways on the streets, and the sewers are full of nasty creatures. Here money is power. Ramuh is run by the al Cid royal family, its Judge order, and then the countless megacorporations vying for power. But when money is power, even the rule of the al Cids can't be certain; Sector 13 is home of the Murasame Zaibatsu, and Souji Murasame's plans all seem to end in him furthering his reach, fortune and power. The '''Ramuha''' here live much like you do in modern Earth, but with more technology, more organization, and an almost racially-rooted desire for advancement.
 
===Bahamut, The Sky-Given-Form===
 
Flying cities and castles make up this continent, which isn't really a continent so much as a massive group of flying constructions. Bahamut has no natives, save for the dragons; humans who live there do so under their blessing, erecting Aeries, flying cities of magitech. Only those endlessly loyal to the dragons, or vying to be Dragoons, are permitted in Bahamut.
 
===Odin,The Iron Desolation===
 
The final plate is one of metal and death. Here, everything or just about is made of sharp jagged metallic edges, and temperatures oscillate in extremes during day and night. The '''Odynar''' must constantly battle these Nightmare Golems to keep control of their patchwork technological cities, and non-natives require an A-rank dungeon license to even wander the dangerous wilds. It's Australia, except everything is made of metal, and personally hates you.</div></div>
 
 
 
==Additional Resources==
 
==Additional Resources==
 
MAIN THEME DOCUMENT: https://docs.google.com/document/d/12lK_cSVT6GmF2azdR8LXcw3fVVz2tUQvw8TBzepGkaY/edit?usp=sharing
 
MAIN THEME DOCUMENT: https://docs.google.com/document/d/12lK_cSVT6GmF2azdR8LXcw3fVVz2tUQvw8TBzepGkaY/edit?usp=sharing

Revision as of 12:30, 22 February 2016

Description

Galianda is a world derived from elements of the Final Fantasy series as a whole, set in a modern era. The major continents, or plates, of the world were each created from a major summon (Ifrit, Bahamut, etc.) and are connected together by a bridge-like network called the Great Span. Magic and technology are interwoven throughout civilization, and it is no stranger to use a sword than a gun, though it can vary wildly depending on the location. On Ramuh, magitechnological vehicles are common, and the MogNet transmits information from computer to computer at high speed, while the watery islands of Leviathan more commonly see large ships sailing between the sparse land masses. Many of the plates are still wild and dangerous, requiring brave people to drive back the dangers that lurk outside of the settlements in order to allow civilization to flourish.

Alexander Academy was designed to be the proving ground and training facility to give the best and brightest of Galianda the skills needed to do just that. It is the most prestigious boarding school in the world of Galianda, and graduates are expected to become society's elites with the power to save or doom the world. There, students learn not just math and literature, but discover their talents at magic, learn how to slay monsters and explore the unknown.

FOR THE THEME PRIMER/CHEAT SHEET/EASY GUIDE, GO HERE: RIGHT HERE, CLICK THIS!

Cast

Active

Dropped

Additional Resources

MAIN THEME DOCUMENT: https://docs.google.com/document/d/12lK_cSVT6GmF2azdR8LXcw3fVVz2tUQvw8TBzepGkaY/edit?usp=sharing