Combat

From Multiverse Crisis MUSH
Revision as of 04:36, 28 February 2014 by WikiSysop (Talk | contribs) (Protected "Combat" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))

Jump to: navigation, search

Overview

At Multiverse Crisis MUSH, it is inevitable that many characters will engage in duels, or even enter full-scale battlefields during the course of the Union-Confederate War or other large-scale conflicts. This file covers our policies on combat and combat resolution. Resolution of combat situations can be handled in a few ways, but the primary two means of doing so are:

  • Freeform Combat, in which two players simply work out conflict resolution in the course of roleplay without the need of a mediator.
  • Coded Combat, in which the MUSH's combat system acts as a neutral arbitrator and dictates the outcome of combat.

Whether you prefer Freeform Combat or Coded Combat, the easiest way to determine the probable outcome of a fight is to compare the Power Level of the two characters that are fighting. If there is a 2-point discrepancy (34 vs 36), then the outcome is highly favorable to the person with the higher number. A gap of 4 or more basically guarantees victory to the higher PL, at least in a fight.



Coded Combat

AID & When To Use It

Entry pending.


+Restat & +Armor

Entry pending.


Freeform Combat

Power Level in Uncoded Combat

Just because you aren't using the combat code, doesn't mean that guy with 2+ PL on you isn't vastly stronger than you. While a character with a power level advantage can choose to be off their "A-Game", it bears mentioning that power level should be respected even in Freeform/Uncoded Combat.