Dracula Vlad Tepes

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Dracula Vlad Tepes (Scenesys ID: 83)
"What is a man? A miserable little pile of secrets! But enough talk, have at you!"
Full Name: Mathias Cronqvist
Gender: Male
Species: Vampire
Theme: (FC) Castlevania-2
Function: Lord of Darkness
Status: Active
Factional Information
Faction: Confederacy (1-Confederate Field Marshal)
Other Information
Physical Age: 35 Actual Age: Unknown
Still Aging? No Voice Actor:
Height: 8'1" Weight: Unknown
Hair Color: White Eye Color: Orange
Theme Song:


The Lord of Darkness, master of the Demon Castle of Castlevania, the leader of a massive army of demons and undead, and the most powerful vampire in his world. Such are the aspects of Dracula Vlad Tepes, the mortal rival of the Belmont clan. Twice a victim to love lost, he has sworn to become the embodiment of evil in the world in direct opposition to God, devoted to either obliterating humans from existence entirely or tainting them into black-hearted monsters like himself. Death himself is at Dracula's beck and call, ensuring that even if Dracula is killed, he will not be gone for long. He has a flair for the dramatic, fully embracing his station as the Lord of Darkness, acting as both a chivalrous opponent and a theatrical dramatist.



FLIGHT: Dracula can transform his cape into a pair of large wings to allow him to fly.

BLOOD AND LIFE DRAIN: Being a vampire, Dracula can drain the blood of his victims. He can either do this with a bite or a touch on bare skin. He can also drain the life force of his victims with a touch. The drain of blood can only work on things that actually have blood, of course, while the life drain is much more open; however, it does not function on robots or other things that are animated through automation rather than organic or magical animation.

MAGIC: Dracula is a skilled user of a great deal of ancient, powerful magic which he can cast with little effort. Beyond the fireballs, magma pillars, beam attacks, bullet-speed blood rain, teleportation, and other assorted magic, his most powerful spell is Demonic Megiddo, a spell capable of incinerating a gigantic area with shadow and demonic flame. His abilities also allow him to animate skeletons, elemental golems, and even inanimate objects like suits of armor or furniture. They are not as strong as his personal army of demons that live in his castle, however. (Animated minions PL 27)

TRANSFORMATION: Dracula has a wide range of forms available to him. Like most vampires, he can turn into a flock of bats, a black, poisonous mist, and a large black wolf. Beyond this, his exceptional power grants him the ability to transform into a variety of larger, more monstrous forms. He only uses these forms in the rare instances when it seems like he will be unable to win against whoever he is fighting in his normal form.




CASTLEVANIA: Thanks to his ownership of the Crimson Stone, Dracula can summon his towering home castle, known as Castlevania, at any time or place he desires. This castle is filled with Dracula's army of monsters, and by summoning it he also summons his full army. In addition, thanks to the power of the Ebony Stone, it is always night in the area surrounding the castle. Castlevania itself exists in its own pocket dimension when not brought to whatever world Dracula is currently in, and if it is damaged while summoned, it will be fully repaired upon resummoning it. Thus, Castlevania can never be destroyed as long as Dracula lives.


INFLUENCE: Dracula's aura of sheer evil power means that all kinds of creatures and demons serve him willingly. He keeps an army of monsters in his castle at all times, ranging from undead to animated suits of armor to ancient demons. Lesser creatures of ill repute are also attracted to the Lord of Darkness and unhesitatingly serve him, including bats, wolves, owls, ravens, crows, worms, toads, and frogs. Dracula also has a strong influence over humans; many have been bent to his will, and he has a strong capability for getting other humans to do what he wants (consent required for PCs). (Monster army PL 27-32)

DEATH: With the Crimson Stone, Dracula has gained the service of the Grim Reaper himself, Death. Death is Dracula's closest friend and most loyal servant. It is Death who opens the gates of Hell to provide Dracula's army of demons, and he usually is the one who orchestrates the plots to revive Dracula every century. Death himself is a skilled combatant on par with Dracula, able to teleport, summon spinning sickles, throw his scythe like a boomerang, and he even possesses a couple of different forms. (PL 35)


SUNLIGHT: As with all vampires, sunlight is very dangerous to Dracula. It strongly weakens and burns him if his skin is touched by it.

DEATH'S RULES: Powerful though Death may be, he is restricted by single rule that he cannot break: he can't kill anyone who is not yet fated to die at that time. He can fight them and severely injure them, but if it isn't 'their time', Death cannot kill them.

THE BELMONT CLAN: As Dracula is fated to be defeated by the Belmont clan, he has a slight disadvantage against anyone of the Belmont bloodline. This weakness is not fully realized until said individual has the legendary whip, the Vampire Killer, and uses it against him. The Vampire Killer is a weapon designed almost specifically to kill him, and when wielded by the ancestral bloodline of the Belmonts, he is defenseless against it.

HIS OWN POWER: Dracula is very weak against his own power being turned against him, though it must be done by someone who can actually harness it themselves rather than just reflecting it back at him.

HOLY MAGIC: Anything holy is a direct antithesis to Dracula, considering he is the embodiment of evil and darkness. Crosses, holy water, the Bible (only as a physical object, as just saying the words won't have power), and silver all have inherent strength against Dracula and his minions. A wooden stake through the heart is also capable of severely damaging Dracula himself.


Title Date Scene Summary
WMAT Exhibition: Dracula Vlad Tepes vs. Walter Bernhard September 25th, 2015 Dracula Vlad Tepes and Walter Bernhard collide in a WMAT exhibition of dark powers.
AWftF Epilogue: Summoning Shenron May 18th, 2015 Shenron is summoned, and wishes are made.
AWftF: Mass Extinction Event May 17th, 2015 Kakarot makes his final stand on the surface of a dying Reptilon.
AWftF: If A Man Cannot Breathe May 15th, 2015 Kakarot goes for the jugular in the form of Reptilon's geothermal power generation, the Lava Dome. Its destruction would plunge Reptilon into darkness, never mind the hellish effects on the local populace and the planet itself.
AWftF: The Final Dragon Ball May 6th, 2015 The final Dragon Ball has been traced to an underwater facility. A former Red Ribbon Army installation, the facility has more than a few secrets to reveal...
AWftF: The Sixth Dragon Ball May 3rd, 2015 The Confederacy and Union once more band together to plumb the depths of a pyramid for a Dragon Ball. Joining them is a mysterious geezer from another land. Trouble ensues.
AWftF: The Fifth Dragon Ball April 27th, 2015 The Union and Confederacy team up to claim the next Dragon Ball, but run into unexpected trouble on two fronts.
AWftF: Dragon Ball Negotiations (Again) March 23rd, 2015 Psyber and Sarah negotiate with Dracula Vlad Tepes and Serori regarding the Dragon Balls.
Double King Power March 14th, 2015 Rex and Dracula have a pow wow
Girl Talk March 12th, 2015 Serori invites Taylita over to talk saiyan politics, and to start plotting regicide.
AWftF: Saiyan Diplomacy March 11th, 2015 Confederate, Union, and Reptilonian representatives meet aboard Kakarot's ship to try and bargain away his planned invasion.
AWftF: The War for Reptilon Begins February 28th, 2015 Kakarot's army of Neo-Saiyans has initiated an attack against Genghis Rex's homeworld, Reptilon. The Confederacy, Union, and Red Ribbon Regiment respond.
AWftF: The Fourth Dragon Ball February 25th, 2015 Heroes and villains come together in a ludicrous attempt to retrieve the fourth Dragon Ball.
AWftF: The Third Dragon Ball January 31st, 2015 The three-star Dragon Ball is found among the art collection of a wealthy executive. When the Confederacy moves in to claim it, the Union gets involved, and what was supposed to be a quiet theft gets messy...
AWftF: The Second Dragon Ball January 14th, 2015 The second Dragon Ball is found in the nest of a pterosaur family. Terrible Dactyl has a clever plan for retrieving it -- but not everything can go as planned...
AWftF: The First Dragon Ball January 11th, 2015 The first Dragon Ball is found inside a creepy ruined bunker once belonging to the Red Ribbon Army. A prototype android is encountered, and its power source turns out to be...the Dragon Ball?!
AWftF: Assault on Capsule Corp December 21st, 2014 Serori assaults Capsule Corp in an effort to recover the Dragon Radar from storage.
Confederate War Council 111614 November 16th, 2014 The Confederates meet to discuss current and forthcoming activity.
Halloween Poker Night 2014 October 31st, 2014 Halloween Poker Night 2014. The poses below will look a bit sparse, as there was a TON of radio action! Expect radio stuff to be added later. I also had to cut out the pretty ASCII card art, because it wasn't playing nice with wiki code. :(
A Familiar Meeting August 8th, 2014 Dracula decides to evaluate D's current state himself, and Medusa does her best to further corrupt the dhampir.
WMAT Exhibition D vs. Medusa Gorgon July 21st, 2014 Exhibition match between D and Medusa Gorgon, done to supposedly resolve a personal matter.
WMAT B1 Serori vs. Taylita June 26th, 2014 Taylita kicks the everliving daylights out of Serori.
Confederate War Council 062414 June 24th, 2014 The Confederacy meets to discuss current activities and future plans.
The Long and Winding Road: Finale June 18th, 2014 Beautiful Rose Petal, Promethean of the Galateid Lineage, has become human. This is the story of her transformation.


Title Date Scene Summary
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