Lancer of Black (Dropped)

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Lancer of Black (Scenesys ID: 886)
Quote
"Come, savages who trample over my territory! It's time to discipline you! I'll turn my compassion and rage into red-hot stakes and skewer you all! Despair before these infinite stakes - and gorge upon your own blood!"
Profile
Full Name: Vlad III Dracul
Gender: Male
Species: Heroic Spirit
Theme: (OFC) Fate/Apocrypha-1
Function: The Impaler
Status: Dropped
Factional Information
Faction: Union (20)
Groups: Syndicate
Other Information
Physical Age: 46 Actual Age: Post-Mortem
Still Aging? No Voice Actor: Bela Lugosi, Sir Christopher Lee, Gary Oldman
Height: 6'2"/191 cm Weight: 189 lbs/86 kg
Hair Color: Moonlight White Eye Color: Gold
Theme Song: https://www.youtube.com/watch?v=Hne-eJOeZzA

Profile

A truly refined and considerate gentleman, Lancer of Black is a shining example of what a knight ought to be...albeit one whose banner is painted in the blood of his enemies, and whose opinions may be unsettlingly old-world despite his compassion. Cruel and unforgiving of those who exploit and harm the weak to the point of unsettling brutality, Lancer of Black's identity is none other than Vlad the Impaler, the legendary hero of Romania. As Lancer of Black, he possesses absurdly superhuman abilities with which to pursue his goals, among them the capacity to spawn and control countless spears from the very ground below his feet, general resistance to magic, and, within his own domain, abilities that can only be called "overwhelming", even among the naturally-superhuman Heroic Spirits. Unfortunately, Vlad the Impaler's glory is poisoned by a sickness called 'Dracula', a fiction that taints all that he has ever done, even to the point of forcing itself upon him by allowing him to transform into the monstrous vampire himself. Lancer of Black will go to any lengths to purge himself of that legend, and its memories, and woe betide those who get in his way.

Advantages

Defining

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Significant

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Minor

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Disadvantages

DISADVANTAGES, CLICK TO EXPAND

GENTLEMAN DANGEROUS: Despite his refined and gentlemanly demeanor, and his surprising compassion, Lancer of Black is still a man who exudes an aura of danger wherever he goes. Possessed of occasionally-unsettling old-world opinions and ideas, the deep sense of faith that springs from doing whatever is necessary to safeguard one's home, and the absolute conviction of his own rightness, Lancer can be a bit divisive and difficult to understand, to his detriment.

FURY OF THE RIGHTEOUS: Despite his refined attitude, Lancer has no problem being horrifically brutal towards his enemies. In Lancer's mind, these are people who have trespassed against those he defends, making him less than willing to talk, negotiate, or otherwise befriend those he's directly engaged in combat with. This can obviously cause problems with socialization, among other things.

INNOCENT MONSTER: If Lancer's identity is discovered, it becomes extremely easy to provoke him by reminding him of his connection to Dracula. While he won't lose his refined demeanor, his judgement will sway, and he'll be more easily pushed into making foolish mistakes through his anger. He'll go extremely far out of his way to deal with representations of himself as Dracula, or people who continually push and needle him about it.

PRANA REQUIREMENTS: Lancer needs constant influx of prana to continue existing. A Master is the most efficient means of providing this influx. Use of Noble Phantasms requires a Master. Should Lancer run out of prana, it has a very short time to find a new Master.

COMMAND SPELLS: Once Lancer makes a contract with a Master, that Master has three absolute orders they can inflict upon Lancer, which Lancer must obey. These Command Spells take the form of seals upon the Master's body, usually the right arm. The Spells are massive concentrations of prana, which, once used to give Lancer an order, disappear. Once the last one is used up, Lancer will require a new Master, or an immediate source of prana, or he will cease to exist. Further Spells could be acquired by physically removing them from masters and grafting them onto the current master's body, but such an act is extremely difficult.

NO MORE A MAN: When Legend of Dracula is active, Lancer of Black takes on the traditional weaknesses of the mythical Count Dracula. Additionally, his heroic traits are stripped away, and his brutality and cruelty become exaggerated. These flaws do not apply if Legend of Dracula is not active. (see +info Lancer of Black/Legend of Dracula)

Logs

LOGS, CLICK TO EXPAND
Title Date Scene Summary
A Grand Challenge November 16th, 2015 Nero and Toph decide to figure out who is the best sculptor, and Lancer of Black gets to judge.
Counting Up To Zero November 8th, 2015 The signal is tracked to an old Soviet bunker in Transylvania, and the man behind the curtain is revealed. Part two (and finale) of The Broadcast arc.
This Is Only A Test November 5th, 2015 A mysterious signal breaches the Solomon Island fog and is doing who-knows-what in the process. Two groups investigate. Part one of The Broadcast arc.
The Broadcast November 2nd, 2015 A numbers station reaches out to the Multiverse. Secret Worlders suspect foul play. Prelude to The Broadcast arc.
TGR: Everyone's gone! October 11th, 2015 The intro to The Grimsangue's Rise TP! Sanary's hometown was devoid of human life (but the pigs were fine), so she called people in to help look into it. They found a few clues pointing to the Grimleal being in the village, people being buried alive, and people possibly being dragged out of the village. Then a boatload of zombies, skeletons, and undead dogs started popping out of everywhere since the border village was apparently built on top of a battlefield, and it was eventually turned into a crater to prevent the dead from being desecrated any further.
TMatM: Tale of a Clay Man October 5th, 2015 The Mask of Falling Rain has fallen into the hands of a revolutionary.

Lancer finds a ghost of his own past in the town of Doncaster.

Cutscenes

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