Marrik

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Marrik (Scenesys ID: 541)
Quote
"Life is about variety. It is about change. And I choose to believe no matter how bad things are so long as life exists it's never as bad as you think."
Profile
Full Name: Marrik Broom
Gender: Male
Species: Human
Theme: (OC) Original
Function: Shop Owner
Status: Dropped
Factional Information
Faction: Union (20)
Groups:
Other Information
Physical Age: Mid-20s Actual Age: 23
Still Aging? Yes Voice Actor: Rupert Grint
Height: 5'9 Weight: 145
Hair Color: Red Eye Color: R: Green L: Blue
Theme Song:

Profile

Necromancy is an ickey branch of magic that can only ever bring death and is practiced in the dark. Nobody bothered telling Marrik this. OK they did, but after an encounter with a ghost reminded him why he wanted magic in the first place he just kind of stopped caring and found his own uses. Does he plan on ruling the world? Hardly. Marrik just wants to run his shop while using the power of necromancy to farm with. Pity the world won't let him be. Oh well, the Union was nice enough to let him in since it generally means fewer would be holy warriors mistaking him for someone to kill, and they share a lot of common enemies. It is a far from perfect arrangement, but life isn't perfect and he'll take what he can get.

Advantages

Defining

DEFINING, CLICK TO EXPAND
{{{Defining}}}

Significant

SIGNIFICANT, CLICK TO EXPAND
{{{Significant}}}

Minor

MINOR, CLICK TO EXPAND
{{{Minor}}}

Disadvantages

DISADVANTAGES, CLICK TO EXPAND

Trickle Charge: Anything with life can give Marrik power, and he can draw life without killing or even permanently hurting people, but compared to murdering intelligent beings this buildup is slow and frustrating. If Marrik has exhausted himself magically his PL drops to 24 until he has had a minimum of a day of not doing anything more than simple magic, potentially longer if he is prevented from drawing on more than himself. If he somehow were to gather the life of something recently slain or a rough equivalent even if he didn't personally perform the act this can be sidestepped, but other than murdering a sapient creature it is hard to get that sort of quick energy easily.

In Need of a Hand: Other than minor cantrips or basic gathering of energy Marrik needs at least one hand free either on it's own or to hold onto an object focus for his power to work.

Focus: The Sight that gives Marrik the ability to both see what spell work is active and allows him to see the dead requires him to focus. If he's too panicked to think straight, focusing on something to the exclusion of everything else, drugged into senselessness, or plain knocked out it won't work and will leave him blind to anything other than the mundane world.

The Dark Side has Cookies: Necromancy is addictive. Even with Marrik's reluctance to use it on people he has in the past so knows just how good it can feel. It is like a drug that not only feels awesome but if used often enough could turn him from noteworthy magic user to unholy terror. Whenever he uses his magic it is always there like an itch, and whenever he tops off that itch gets worse because of how little his usual replenishment methods add in comparison to straight out murdering sentient life.

Sunny Side: After having to go to traditionally dark places for Power and after spending time negotiating with the dead Marrik is more likely than most to expose himself to the dark or potentially dangerous creatures of the multiverse. This isn't to cure them. Rather it is to try finding ways to put their skills to better uses, revel in their curse, and if at all possible try seeking a way to live with the mundanes of the world or at least isolate themselves so no harm will be done. The only exceptions are where a creature /must/ kill others to live either by consuming their flesh, outright consuming souls, spreading misery and despair, or hurting children. That last one will generally provoke a response no matter if its better to keep quiet or not.

Young and Untrained: While relatively strong, in spite of running on comparatively next to nothing, Marrik has only been practicing magic for a handful of years. He hasn't found the best way to do things yet and often makes mistakes seasoned magi would avoid or simply use more mana than otherwise necessary.

Logs

LOGS, CLICK TO EXPAND
Title Date Scene Summary
Sarracenia attacks the CP! July 12th, 2015 Sarracenia tries to take the caverns in an effort to find her hero! Blurr and Marrik stand in her way!
Maps and Magic! October 28th, 2014 Miko is out exploring again. She isn't sure what she is looking for, but she finds something anyway, in the store of Marrik.
The Trotting Dead October 2nd, 2014 Where even the dead laugh, only more questions arise.
Ghosts of Krypton October 2nd, 2014 A crashed starship shows signs that something terrible happened twenty thousand years ago.
Welcome to Creepyville October 1st, 2014 A distress signal is heard and help is sent to a town in the middle of nowhere. It is one of those 'everything is OK til you look at it and then get creeped out' situations that got worse after knowing what was going on.
Master of Arms versus Master of Earth September 29th, 2014 After some radio bickering, Toph and Armsmaster seem fed up with each other and decide to up the ante in the Ring.
Forging Fundamentals September 27th, 2014 Marrik goes to Midway to see if Elasaid will make him a few things. Also Sparks apparently knows Gaelic, who knew?
Purgatorio's Defense September 26th, 2014 Possible defensive measures for Purgatorio are discussed.
Chasing the Dream September 25th, 2014 Having learned the Doctor is looking for malevolent red flowers to turn Mimiga into his personal weapons of death, our heroes rush to the sand zone hoping to get there first and put an end to his evil scheme.
CS3. A Walk in the Park September 23rd, 2014 Our adventurers convince King to release Sue, then find Kazuma within the Bushlands. As they learn more about the Mimiga and what has happened in recent history, they begin to realize that there's a lot more involved than just a missing research team.
Falling into the Multiverse September 22nd, 2014 A new world has announced its presence to the multiverse at large and has invited noteables from all corners to come and see what they have to offer in hopes of gaining allies.
Night Mares and Ice Cream September 16th, 2014 After the battle with Ifrit, Marrik finds advice from and makes friends with Luna.
Lord Of The Inferno September 15th, 2014 Vi'Sharra and the Immortal Flames have hired out assistance from all corners of the Multiverse to deal with a rather large problem. The problem being that of a Primal known as Ifrit. Can they take this massive aetheric creature down? Or will it be they who become BBQ?
CP: The Battle For Camp Overlook September 13th, 2014 It would seem the Eorzeans are not given to long to breath, as the Garlean Empire with now the aid of the Confederacy start to mach forward to try and take La Noscea. Can the Union step into aid the Maelstrom in time? Or will this be a swift wake-up call?
Brockton Bay PRT Fundraiser September 12th, 2014 A light social scene revolving around a fundraising bound!
So a wizard wants a computer... September 12th, 2014 Marrik ends up going to the wrong place to buy the computer he wants, and in the process talks with Kotone and Blurr.
See Food Diet September 11th, 2014 A distress beacon is coming from Cybertron. Union, Syndicate, and Confederate alike go to investigate, but find a horde of hungry Insecticons waiting for dinner.
Recovering and Reflection September 9th, 2014 Bluer and Marrik talk while both recover from Sarracinea's attack at the Caves of Prophecy.
MBS 1000 Stress Testing September 5th, 2014 Marrik and Leyanne do tests on tri-helical plasteel with oversight from Knight Industries.
Injured Badgermoles September 4th, 2014 The Union offers aid to the badgermoles after Rex's attack.
Time out for Tea. September 3rd, 2014 After helping Quote rescue Sue Marrik has a visit from a new friend at his shop.
No Sylphing Around September 2nd, 2014 The Union send people to help cleanse the black shroud. Attacking trees, unknown shadow beasts, and Odin kinda complicate things.

Plus there are Bunny Goats! Bunny Goats are cool.

Cave Story 2: Seeking Sue September 1st, 2014 Our adventurers learn where Sue Sakamoto might have gone, and advance into the unknown in search of her.
Magic, Machinery, and Making people go 'huh'. August 27th, 2014 Marrik gets to not only experience what riding in KITT is like, but he also gets to talk to Devon Miles while forming the idea for a new side project.
Shopping is Magic! August 23rd, 2014 Astore, a man made of energy, and a Shinki. Oh and bag of holding used as a footbag! Musn't forget that, very important!
Broom's Clean Sweep Roadside Sale! August 23rd, 2014 It's amazing who runs into who at these traveling merchant roadside things isn't it?
Maiden of the Skies August 18th, 2014 Coming on the tail end of the decision to give Burmecian refugees sanctuary in Ivalice, Alexandria decides to bring its own brand of diplomacy to Limberry courtesy of the Alexandrian air fleet and the Red Rose. Though the diplomat herself has a respectable reputation, it's certainly not for her skill with a pen...
A little sun and sand and hopefully no lectures. August 16th, 2014 Impromptu ICE CREAM PARTY at Tony's.... and he didn't get any.
A Little Sun and Sand and Hopefully No Lectures August 16th, 2014 Impromptu ICE CREAM PARTY at Tony's.... and he didn't get any.
Battle at Riovanes August 15th, 2014 After weeks of war in the dukedom of Fovoham, with the end result being that the Duke Barrington's forces were forced back into their own capitol, the Archadian army begins to march upon Riovanes itself. A grand, bloody, battle is sure to occur as the Duke's forces give their last in resistance... but will it be enough? <Boss Battle>

Cutscenes

CUTSCENES, CLICK TO EXPAND
Title Date Scene Summary
Toroko (Marrik) September 26th, 2004 Marrik dealing with aftermath from failing to stop the Doctor from stealing seeds to grow Red Flowers that will mutate the Mimiga into monsters
Dropped