Raylene Dunwich

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Raylene Dunwich (Scenesys ID: 950)
Quote
"Yes, I could make that for you, easily. What, now? No, I need some ingredients. Unless you're carrying a Wendigo's breath?"
Profile
Full Name: Raylene Dunwich
Gender: Female
Species: Witch
Theme: (OC) Spirit Chasers-1
Function: Generational Witch
Status: Active
Factional Information
Faction: Watch (4-Member)
Groups: Heaven or Hell
Other Information
Physical Age: Early teens Actual Age: 13
Still Aging? Yes Voice Actor:
Height: 5' Weight: 93 lbs
Hair Color: Red Eye Color: Brown
Theme Song:

Profile

Publicly, Raylene Dunwich is the only surviving heir to the old New England Dunwich family, a polite and soft-spoken girl that many empathize with after the death of her elder sisters. In reality, she is a fairly cold-hearted young girl who barely understands the concept of friendship, and who gained powers of witchcraft and alchemy from the sisters who tried to kill her. Saved by a group of teenage meddlers, Raylene is a girl grappling with a future she never knew she had, while learning how to properly apply two lifetimes of knowledge about things greater than her. Her powers are subtle in nature, but given time she can perform great acts of cursing others or healing their woes. Yet her greatest ability and flaw consists of the Horror bound to her spirit, a powerful creature in battle, but one that is a strain to use, and that demands a price of human lives.

Advantages

Defining

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Significant

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Minor

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Disadvantages

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The Calling: Manifesting the Horror is Raylene's only effective means of direct combat, but it takes a great toll upon her. For several days afterward, she will be weak and dizzy, which may interfere with her ability to do non-combat things as well. Multiple fights in a short span of time are right out. In addition, it brings great pain for her to fully manifest the Horror, so she avoids doing this whenever possible.

Hunger: The Horror requires energy to live. Normal sustenance is easy to acquire through magic or other means, but at regular intervals it must feed on human life energy. Fortunately, this doesn't require Raylene to sacrifice anyone. Unfortunately it does require her to be nearby when a violent death is happening, in order to harvest. Feeding is normally infrequent at a few a year, but summoning or battle can increase this dramatically. This tends to require her to seek dangerous situations.

Spiritual Pollution: Carrying the Dunwich Horror with her, and her own blood and powers, brings with it a certain uneasiness. Raylene's presence tends to make just about anyone who lingers too long a little uncomfortable, and beings who can sense corruption or evil will find her aura unsettling at best, and may interpret it as evil at worst.

Youth: While not really a problem in her home region, Raylene is much younger than someone on their own should be. This means she lacks some practical skills like driving, and also may limit what she can do in her civilian identity on some worlds, as she lacks factional backing.

Time: Almost all of Raylene's abilities require extensive periods of uninterrupted time in order to have a significant effect. Denying her this keeps her from bringing her talents to bear, and it also means that her personal capability in combat, without the Horror, will always be fairly low.

Awkward Morality: Raylene is not evil, but she was not raised by people with a good moral compass. She can have difficulty understanding simple rules of society and mercy, and just about the only thing she can grasp as a common foundation is 'murdering innocents is bad.'

Logs

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Cutscenes

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