Difference between revisions of "Roleplay"

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This news file is a compilation of '''Rulings''' that were previously posted on our bulletin board system on the MUSH. Going forward, these spot rulings will be located here, or on the MUSH's corresponding news file.
 
This news file is a compilation of '''Rulings''' that were previously posted on our bulletin board system on the MUSH. Going forward, these spot rulings will be located here, or on the MUSH's corresponding news file.
  
==Characters w/o +Flaws/+Disadvantages==
+
==Advantages: Consent-Only Advantages==
  
Some characters are old enough that they do not have +flaws/+disadvantages. At the time that these became required fields for characters, such characters were permitted to go on like this with the caveat that if they ever submitted an upgrade application, they would also be required to fill out their +flaws.
+
Advantages that require consent to be used on other player characters are ICly known to have a significant failure rate. This is very similar to One Hit KO attacks simply not working due to ambiguous universal "spell resistance." It is highly inappropriate to pressure other players about refusing to be subject to consent-only advantages, and it is not regarded as a breach of etiquette, or "no-selling" to decline such abilities being used on your character.
  
Going forward, when +Advantages/+Disadvantages are put into place, all players will have '''three (3) months''' to change over to the new system. Applications for this purpose will not count towards cooldown times.
+
A similar idea extends to actions that require consent more universally, such as breaking the default [[Combat|rules of the combat system]]. Don't EVER shame somebody for refusing requests that require their permission to go forward.
  
[[Filch]] characters are not required to fill out their flaws until they are applied for properly. TP Characters are not required to have disadvantages filled out.
 
  
==Consent-Only Advantages==
+
==Advantages: Immortality==
  
Advantages that require consent to be used on other player characters are ICly known to have a significant failure rate. This is very similar to One Hit KO attacks simply not working due to ambiguous universal "spell resistance." It is highly inappropriate to pressure other players about refusing to be subject to consent-only advantages, and it is not regarded as a breach of etiquette, or "no-selling" to decline such abilities being used on your character.
+
Immortality is not something that can be considered concretely reliable in the Multiverse, but barring an immediate reason for an immortality +advantage to fail, it won't. That aside, it IS ICly known that immortality isn't foolproof, even if it usually takes a lot more legwork to kill somebody who uses it.
  
A similar idea extends to actions that require consent more universally, such as breaking the default [[Combat|rules of the combat system]]. Don't EVER shame somebody for refusing requests that require their permission to go forward.
+
As a point of clarification, because the destruction of souls is not permitted in Multiverse Crisis MUSH theme, characters who can only be killed by this means are assumed to be kill-able by any means that would kill an immortal from any given setting. For instance, special weaponry intended to kill immortals.
 +
 
 +
From an OOC standpoint, immortality will only concretely fail when condeath is revoked.
 +
 
 +
==Characters w/o +Flaws/+Disadvantages==
 +
 
 +
Approved Legacy Characters who did not have +flaws or +disadvantages were required to update their characters during '''2014'''. Those that did not update were set unapproved, and will be turned into Guest characters or deleted at Staff discretion.
 +
 
 +
[[Filch]] characters are not required to fill out their flaws until they are applied for properly.
 +
 
 +
TP Characters are not required to have disadvantages filled out.
  
 
==FacHead Permission==
 
==FacHead Permission==

Revision as of 22:25, 30 March 2015

This news file is a compilation of Rulings that were previously posted on our bulletin board system on the MUSH. Going forward, these spot rulings will be located here, or on the MUSH's corresponding news file.

Advantages: Consent-Only Advantages

Advantages that require consent to be used on other player characters are ICly known to have a significant failure rate. This is very similar to One Hit KO attacks simply not working due to ambiguous universal "spell resistance." It is highly inappropriate to pressure other players about refusing to be subject to consent-only advantages, and it is not regarded as a breach of etiquette, or "no-selling" to decline such abilities being used on your character.

A similar idea extends to actions that require consent more universally, such as breaking the default rules of the combat system. Don't EVER shame somebody for refusing requests that require their permission to go forward.


Advantages: Immortality

Immortality is not something that can be considered concretely reliable in the Multiverse, but barring an immediate reason for an immortality +advantage to fail, it won't. That aside, it IS ICly known that immortality isn't foolproof, even if it usually takes a lot more legwork to kill somebody who uses it.

As a point of clarification, because the destruction of souls is not permitted in Multiverse Crisis MUSH theme, characters who can only be killed by this means are assumed to be kill-able by any means that would kill an immortal from any given setting. For instance, special weaponry intended to kill immortals.

From an OOC standpoint, immortality will only concretely fail when condeath is revoked.

Characters w/o +Flaws/+Disadvantages

Approved Legacy Characters who did not have +flaws or +disadvantages were required to update their characters during 2014. Those that did not update were set unapproved, and will be turned into Guest characters or deleted at Staff discretion.

Filch characters are not required to fill out their flaws until they are applied for properly.

TP Characters are not required to have disadvantages filled out.

FacHead Permission

FacHead permission is required for factional betrayal/defection, and long-term infiltration. Strictly speaking, Staff has overriding authority on whether or not these go forward, but if a FacHead is uncomfortable with the idea, it's strong grounds for denial. It is possible to petition Staff for permission without consulting the FacHeads, but we will require a fair explanation as to why we should allow this, and it is likely that we will say no and tell you to go speak with the relevant FacHead(s) anyway.

Probation

Occasionally, Staff or the FacHeads will put a player on a probationary period for some purpose or another. This is usually to see if they're improved enough to have certain things that were taken away, or denied to them. For example, re-introducing them into a faction that they were kicked out of.

Just to be clear: Disappearing or going inactive for the stated or perceived probationary period won't end your probationary period. We want to see improvement, not a non-presence. If we have reason to believe that you're deliberately laying low so that your probationary period will end without incident, bare minimum response is to lengthen the period, and automatic failure isn't out of the question.

Running Gags

Sometimes characters have recurring jokes attached to them, like Edward Elric being short, Roy Mustang's obsession with miniskirts, GLaDOS's association with cake, etc. While it can be amusing to play with these gags, it can become incredibly obnoxious for the player(s) involved and some people have had their running gags driven into the ground so hard they've quit.

In summary: If somebody asks you, individually or as a group, to stop it with the memes/running gags as pertains to them, DO IT, and don't make them ask you to stop again.

Targets

  • Unaffiliated Characters can take targets, but are not entitled to hold them beyond the initial capture. Targets are mostly a quick-and-dirty RP tool for people involved in the war. If you want to use one for something special, contact Staff ahead of time.
  • After changing hands, a Target Zone cannot be captured until one (1) day has passed.
  • In the event that a majority of the Target Zones are held by one faction, further battles by the majority holder make a target Contested instead of causing it to change hands.