|Roll (Scenesys ID: 3)|
|"You'd need an engineering degree to even MAKE a mess this complex!"|
|Full Name:||DLN-002 Roll Light|
|Theme:||(OFC) Mega Man-2R|
|Physical Age:||10||Actual Age:|
|Still Aging?||Voice Actor:|
|Hair Color:||Eye Color:|
Many would say that when Dr. Light built his children, the apples did not fall far from the tree. Certainly, the year 20XX is rife with tales of Mega Man's epic and selfless heroism battling the Doctor Wily Numbers and other robotic threats. His sister's endeavors to keep Light Labs spic and span despite Wily's chaos and her extended family's rowdier moments go largely unsung, but Roll couldn't care less; she has a family that loves her, what more does she need? Though every bit the energetic and kind-hearted child she appears to be, being responsible for others' wellbeing makes her particularly revile reckless hijinx - if not for the inevitable mess, then the harm it poses! Accordingly, for every Robot Master smitten by Roll's cute charm, another's terrified of her tempestuous wrath. (Often, they're the same one.) While somewhat naive, Roll is friendly, polite, forgiving, and socially adept beyond her years: traits inherited from her loving creator. Recently, dire times saw Roll exchange her broom for a mighty Mega Buster, becoming a super fighting robot clad in pink and red with the ability to adapt a foe's strengths into her own arsenal. Naturally, it was all to free her brother and save her father's dream. Unfortunately, with Wily still at large and a whole wide Multiverse looming, setting it down anytime soon seems unwise.
SYNTHETIC: While she may not suffer from biological frailties, Roll suffers all the typical mechanical ones. Particularly potent viruses able to defeat Dr. Light's tamper-proofing (not easy) could incapacitate her or reprogram her directives. A strong EMP could force her into an abrubt shutdown. Sufficient damage to her Integrated Circuit's irreplaceable cognition components would delete her personality permanently.
BASE MODEL: For all of her upgrades, Roll was originally designed for housekeeping. She lacks the full suite of features granted industrial Robot Masters. As an example, she's incapable of mass-managing Mechaniloid drones.
PROPERTY: As far as the law of Roll's world is concerned, DLN-002 is the registered property Dr. Thomas Light. Robots aren't considered people, so the legal system doesn't work in her favor.
THREE LAWS COMPLIANCE: Limiters in Roll's decision-making code force her to adhere to an interpretation of Asimov's classic Three Laws of Robotics. In brief:
- 1. Roll may not knowingly harm sapient life unless it's to save another.
- 2. Roll must obey any orders given her by Dr. Light, except where such conflicts with the first law.
- 3. Roll may protect her existence as long as such protection does not conflict with the first or second laws.
As Asimovian laws are quite flawed, the spirit binds her more than the letter does. The code supplies mounds of guidelines and suggestions above and beyond the prime three unbreakable directives - the common 'deliberate inaction' clause is one such guideline, for making it a hard limit causes highly erratic behavior. This code depends on her subjective processing, which leads to a few loopholes. For instance, it can't stop her from accidentally harming someone, being tricked into harming someone, or harming something she genuinely does not recognize as intelligent life.
NO FREE WILL: While they possess human-like emotions, unique personalities, and considerable autonomy, Robot Masters lack true free will. Their actions stem directly from their programmed directives and whatever freedoms their owner allows beyond this, and their basic personalities and purposes cannot change by their own hands.CHILDISH: While capable of some wise and responsible thought on one hand, on the other Roll's emotions are modeled after those of children. This means that deepest adoration can quickly turn to temper tantrums followed by sincere apology... the whole emotional spectrum, really. She could run off and not pay attention from too much excitement, panic and start talking too fast for anyone to follow her words... the list goes on. This is usually nothing more than than a quirk or minor inconvenience, but one thing can always lead to another. Furthermore, she LOOKS like a child too, and while this might lead some to usefully underestimate her, others might woefully not take her too seriously.
|A Tale of Two Dragons||December 28th, 2014||A Christmas fair date for Lute goes hilariously wrong! ...Or right?|
|Robot Escort Service||December 7th, 2014||The quest to create a robot girlfriend for Lute leads to a bank-robbing blind date.|
|Project Sunray||November 22nd, 2014||So begins Project Sunray, XCOM's first foray into energy weapon design. The group have working energy projectors, but they're unsuitable for field work due to heat dissipation issues, maybe the Multiverse can provide assistance.|
|The Hunt Is On||November 5th, 2014||A new threat has arrived whom has allied themselves with the Confederacy. This threat is known as the Accretian Empire|
|Cave Story 2: Seeking Sue||September 1st, 2014||Our adventurers learn where Sue Sakamoto might have gone, and advance into the unknown in search of her.|
|Spelunking 101||August 25th, 2014||HUZZAH! Our adventurers arrive and meet some of the odd denizens of the Flying Island|
|Lofty Ideals||July 7th, 2014||Sir Bedivere of the Round Table, formerly of Camelot, now of the Union, leads a relief expedition high into the snowy mountains of the Multiverse. It's a treacherous winter road, and the threat of highwaymen and Confederates is a constant one. Whatever will this expedition of mercy find?|
|Glowing Blood.||July 4th, 2014||At a secluded military outpost, Crona is spurred into action to murder soldiers. It doesn't take long for the Union to muster an effective defense. But in spite of the corpses they left in their wake, it soon becomes clear that they might not be the only victims in this scenario...|
|Into Factorial Town||June 26th, 2014||A distress signal from the Digital World's Factorial Town lures heroes, investigators and villains alike to see what is up, and they meet the Digimon Emperor in his role for the first time.|
|Betrayal of Baert: Final||June 24th, 2014|| The Lord Baert has now been indemnified by all parties, and all appears to be lost. He may well get away with being responsible for the deaths of innocents, engaging in illegal backdoor deals, and attempting to assassinate his own Chief Operating Officer. But there's still a problem... one nosy little Burmecian Rat still has the evidence and the motivation to have that judgement overturned.
He'll have to be dealt with.
|Samson and Delilah||June 22nd, 2014||Cameron goes bad. A Multiversal team responds to stop her, and the aftermath of it puts John and Sarah in conflict with each other.|
|Shop Talk||June 18th, 2014||Dr. Light bought a car from Kotone's world. However given he's not a cyborg several mods need to be done to make it usable for him. So he hired Kotone to do the work. With that in mind Roll gets it into her head to have Kotone take very much needed break.|
|They are the Borg||June 17th, 2014||Kotone and Roll check out what sounds like actions of the aliens that XCOM are fighting. It turns out to be something far more personally horrifying to Kotone. It's the Borg...|
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