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Samar (Scenesys ID: 494)
"Now accept the cold, dark embrace of the ocean. It welcomes you, as it welcomed us."
Full Name: Samar
Gender: Female
Species: Abyssal Ship
Theme: (FC) Kantai Collection-1
Function: Battleship Princess
Status: Active
Factional Information
Faction: Confederacy (20-Ally)
Other Information
Physical Age: 30 Actual Age: Unknown
Still Aging? No Voice Actor:
Height: 5'10" Weight: Enough
Hair Color: Black Eye Color: Red
Theme Song:


The first of the Abyssal Ships to rise from the wreckage of their former vessels and their currently-undisputed leader, Samar is one of many vengeful spirits of ships lost to war and forgotten at the bottom of the ocean. With her home now at the ship graveyard of Iron Bottom Sound, Samar leads the Abyssal Fleet in their goal to punish those of the surface for their forgetfulness and disrespect, blasting away civilization and casting it beneath the waves. Samar is fully equipped to carry out her goals, as well: able to survive underwater and walk on the ocean's surface, and equipped with powerful guns and a faithful, vast army whose numbers only grow with each ship they sink, her confidence and planning are well supported.



ABYSSAL SHIP: Samar is an Abyssal Ship, the malevolent spirit of a sunken vessel given a physical, biomechanical form. Her main body is humanoid and fleshy, but she can attach herself to a mechanical symbiote equipped with a ship's guns, energy weapons, crushing jaws and powerful limbs for combat. Even her 'human' body is incredibly durable, able to survive explosive damage that would blow a normal human away. Additionally, she has no need to breathe and can survive at the bottom of the ocean indefinitely, and she can also walk or float upon water or similar liquids while conscious. Finally, she can slowly regenerate injuries she sustains to her fleshy or mechanical forms by resting among large concentrations of shipwrecks, though this is not enough to mitigate damage during battle.

LEVIATHAN MODE: Samar and the other Abyssal Ships have a goal to send surface-dwelling life to the bottom of the ocean. To do so more effectively, she is capable of becoming giant, similar in scale to a battleship. This is much more effective in causing widespread destruction or fighting other warships than their human-sized forms would otherwise be. (Power shared by Flagships and Capital Ships of the Abyssal Navy (see NPCs))




IRON BOTTOM SOUND: A stretch of water in the Pacific ocean where several large naval battles took place and dozens of ships were sunk in the process. The broad stretch of shiprecks at the bottom of the ocean is the home base for the Abyssal Ships, where they recover between battles and plan for future ones. The presence of so many sunken vessels creates an aura that empowers the Abyssal Ships, spawning new ones when others fall and healing those wounded in battle but not yet sunk. Ships sunk by the Abyssals will often be brought to Iron Bottom Sound to reinforce its aura and inspire their spirits to rise again as one of the Abyssals.


ABYSSAL NAVY: Samar is the leader of the Abyssal Ships, a navy formed from the malicious spirits of warships sunk during battle and then given physical forms. The Abyssal Navy is composed of various classes of ships, organized into destroyers, cruisers, submarines, carriers, and battleships. Each class of ship comes with its own strengths and weaknesses, and in turn, they are ranked by power. Ships with a red aura, Elites, are more powerful than the more common standard ships, while ships with a yellow aura, Flagships, are even stronger and are capable of leading a fleet if one of the unique Capital Ships (see below) is not present. Elites and Flagships only have a chance of forming when a weaker ship has been sunk; if its will is strong enough, it will persist and reform as a stronger vessel of the same class. Naturally, Elites are uncommon, and Flagships are rarer still. (PL 20-29 depending on presence of Elites/Flagships. If accompanying one of the Capital Ships listed below, PL will match theirs.)

SAVO: The Airfield Princess, secondary leader of the Capital Ships alongside the Battleship Princess Samar. While highly durable, she does not have much in the way of direct weaponry aside from the jaws of the device on her right arm. However, she excels in anti-air assaults and can generate various Mk.II aircraft to harass opponents from afar, including fighters, dive bombers, and torpedo bombers. (PL 34)

DARWIN: The Seaport Princess, one of the weaker Princess-class Capital Ships and akin to the navy's medic. Most of her focus comes in hastening the repairs and upgrades of her fellow Abyssal Ships between battles, as she does not like to fight on her own. Despite that, like Savo she comes equipped with powerful anti-air weaponry and the ability to generate various Mk.II aircraft. (PL 33)

WAKE: The Isolated Island Demon, currently the most powerful of the Demon-class Capital Ships. Wake, like Savo and Darwin, is mostly equipped to fight at a range, with the most powerful anti-air cannons in the fleet and several Mk.II and III aircraft at her disposal. Even up close, however, she outclasses most Demon-class Capital Ships with the powerful jaws of her mechanical portion and a direct energy cannon in its mouth. (PL 33)

ANCHORAGE: One of the mid-powered Capital Ships, the Anchorage Demon is equipped with a certain amount of all-around ability, focused mostly on direct weaponry with a strong capacity with anti-air and torpedoes. She is also able to blast an energized attack that temporarily weakens the opponent, and she can create Mk.II fighters and dive bombers to assist her if needed. (PL 32)

ROSSEL: The Armored Carrier Demon is a Capital Ship on par with Anchorage. Equipped with a wide array of main guns, some anti-air, and a special focus on torpedoes, she is also able to create Mk.II fighters and dive bombers and tends to rely on them in conjunction with her main weapons. If someone gets close enough, however, muscular arms and crushing jaws will do the job well enough. (PL 32)

LEYTE: The Southern Demon, the weakest of the Capital Ships. Leyte, while weak, is nonetheless more agile than her sisters and bristles with weaponry that makes up for quality with quantity. Vicious claws can tear through armor as well, and she can summon Mk.II fighters to harass enemies if needed. (PL 30)

ESCORT FORTRESS: A trio of hovering orbs, split down the middle into mouths. The Escort Fortress often serves as an accompaniment to certain Capital Ships when they are out on their own. Equipped with cannons and Mk.II fighters and bombers, it's not something to send out on a mission on its own, but it can provide some harrassment to get the pressure off a Capital Ship. (PL matches that of the escorted Capital Ship.)


SUBMERGED: Samar can survive underwater but suffers a notable reduction to combat ability. She isn't quite as maneuverable underwater and cannot make use of her ship artillery while submerged. This is a trait shared by other Abyssal Ships, save for the submarine types.

SUNKEN SHIPYARD: Samar and the Abyssal Ships can't enjoy the healing effects of standard medicine or mechanical repairs. Aside from magical healing, the only way they can be repaired after battle is to return to Iron Bottom Sound, where the aura around the sunken vessels will fix any damage dealt to them over time. This makes field repairs very difficult. Additionally, this healing is not potent enough to make a significant difference in the heat of battle.

GOLIATH SYNDROME: Leviathan Mode, while it provides better large-scale combat ability, is not without its issues. It makes it easier for Flagships and Capital Ships to fight larger opponents, but it becomes much more difficult for them to fight smaller opponents in a one-on-one battle. Additionally, there's a significant cooldown time after shifting size, so they can't do so more than once in the course of a single battle.

SO JEALOUS: Samar and the Abyssal Ships have a very strong resentment toward any naval vessel that has not been sent to the bottom of the ocean. Samar, like the Flagships and Capital Ships, is able to restrain herself enough to not sink any ship she sees, but it's a very difficult urge to hold back and will often lead to no small amount of hostility on her part toward the crew and the ship itself. Elites and standard ships do not have this restraint and will only be able to keep control if ordered by a Flagship or a Capital Ship.


Title Date Scene Summary
Pursuit of the Abyssals November 4th, 2015 Nagato and co. find a wounded Wo and move to assault, to devastating effect...
WMAT CF Samar vs Setsuko Kaminagi October 20th, 2015 Samar and Setsuko square off the WMAT finals.
WMAT CSF Samar vs Fate Testarossa October 9th, 2015 Samar vs. Fate in the Bracket C semi-finals!
WMAT C2 Noble Six vs Samar October 2nd, 2015 Samar and Noble Six collide in the WMAT quarter-finals!
WMAT C1 Samar vs Takamachi Nanoha September 18th, 2015 Samar takes on Nanoha in the WMAT!
WMAT CQ2 Samar vs Sarah August 27th, 2015 Sarah faces Samar in the WMAT qualifiers! Log incomplete.
WMAT CQ1 Samar vs Krezentia Einjager August 20th, 2015 Krezentia Einjager pits her magic against Samar's guns in the WMAT qualifiers!
WMAT CQ1 Arthur Lowell vs Samar August 18th, 2015 Arthur Lowell faces bullet hell as he tries to knock Samar out of the WMAT qualifiers!
The Dance to Precede Beatdowns II July 26th, 2015 Mizuki hosts the second annual Dance to Precede Beatdowns, a pre-tournament gala to kick off the World Martial Arts Tournament!
Wake-ing a Princess May 20th, 2015 Nagato launches an offensive operation against Abyssal Forward Supply Base BA. Unknown to the Fleet Daughters, there's more here than cargo.
Shark Tooth Handshakes March 26th, 2015 Ri, Wo, and Darwin go to Boston-666 to have a social outing. Psyber, Reiji, Kuma, and Shigure greet them at the docks. It's a bit overwhelming for one of the Abyssals.
Boston-666 Barbeque March 18th, 2015 Goaded by Kongou, Psyber hosts a barbecue and everyone's invited!
Parley with the Abyssals February 20th, 2015 Psyber meets with Samar to talk terms and motives. Wo is along because her hat is amazing.
Lute Dates the Abyssal Fleet February 16th, 2015 Lute takes Samar, Wo, and Ri on a date to the beach, and somehow he doesn't completely screw it up.
Attack on Boston February 11th, 2015 Kongou, reverted to Ko-Class by her earlier sinking, is turned against her former allies in a gamble by Samar. With the aid of his Union allies, Psyber is forced to fight against Confederate and Abyssal forces to get his friend back.
Automated Assassin VIII February 5th, 2015 Darwin is targeted by the eight of the Collective's mysterious assassins.
Automated Armament III January 21st, 2015 Automated Armament III
Into The Mountains November 21st, 2014 The Confederacy is brought along for an expedition into an old Allagan Ruin located high into the Ala Mhigo mountainside. None know what to expect and what they find on the first level, is just the beginning...
Confederate War Council 111614 November 16th, 2014 The Confederates meet to discuss current and forthcoming activity.
It Comes From Below November 3rd, 2014 Leviathan has been kept unchecked for to long. Now it is time to try and put the Primal of the Sea back in his place. Yet this may not be as easy as some may hope...
Northern Ocean Collision September 24th, 2014 What happens when Limsa Lomins'a scout ships meet some other, more creepy, scout ships? Not good results...
Samar Strikes! September 20th, 2014 Brockton Bay falls under attack by three of Samar's Capital Ships, who find unexpectedly strong opposition.
CP: The Battle For Camp Overlook September 13th, 2014 It would seem the Eorzeans are not given to long to breath, as the Garlean Empire with now the aid of the Confederacy start to mach forward to try and take La Noscea. Can the Union step into aid the Maelstrom in time? Or will this be a swift wake-up call?
SS Titanic! Elite Social Cruise August 17th, 2014 Lute hosts a cruise party for his fellow Elites.
Attack on Alexandria August 10th, 2014 The Seaport Princess Darwin spearheads an attack on the harbor of Alexandria, Egypt, with the sole goal of absolute destruction.
Target: Fight For The Factory August 8th, 2014 Gaius Van Baelsar and the Southern Demon lead a battle to try and take The Factory from the union. They run into some heavy resistance.
The Battle of Midway July 21st, 2014 The Midway Fleet Base finds itself under attack from a new and dangerous enemy.


Title Date Scene Summary
No logs submitted yet.