Skyward Link (Dropped)
|Skyward Link (Scenesys ID: -1)|
|"She managed to get through here without a sword, without a shield, no Loftwing, every monster in the area after her, lost, disoriented, traps and locked doors and more slavering monsters around every corner... and she still got here before we did. I think somebody hates me."|
|Theme:||(OFC) The Legend of Zelda-3|
|Function:||Champion of the Goddess|
|Physical Age:||17||Actual Age:||17|
|Still Aging?||Yes||Voice Actor:|
|Hair Color:||Blonde||Eye Color:||Blue|
Though he originally had simple dreams of becoming a Skyloft Knight, fate had a greater destiny in mind for Link. Chosen by the goddess Hylia as her mortal champion, his quest to find his lost childhood friend would take him across the length and breadth of the land that would someday become Hyrule. For Zelda's sake he would face down monsters, brave dangerous dungeons, and plunge headlong into the unknown. Kind and caring almost to a fault, Link is generous and honest, virtually incapable of manipulation or deceit. He tends to offer his time and services freely if someone should need help of any kind, even if it gets him into trouble. He believes that everyone should be able to rely on everyone else, and he's determined to forge himself into a protector skilled enough for his missing Zelda to rely on. Throughout his travels Link has amassed quite the array of gadgets, tools, weapons, and relics to help him in his travels, and seems to have an infallible knack for figuring out how to use them. With the blessed Goddess Sword and the guidance of Hylia herself, he's convinced that there's no challenge he'll turn down, if it means finding Zelda again.
- In keeping with being an all-around nice guy, Link is a bad liar. In fact, Link is a monstrously terrible liar, and can no better tell a lie than he can fly like a Loftwing by flapping his arms. If he's put into a situation where he has to rely on deceit or trickery, one can all but consider the task failed.
- Link seems to have an unfortunate predisposition towards burning, if ever there is a situation where he can be somehow set on fire. The consequences are invariably fatal to his shields.
- Most Skyloft residents can agree that Link isn't one of the more promising academy trainees. Link has a strong predisposition towards laziness, preferring to spend his days watching clouds or drifting aimlessly. He isn't abhorrent to the idea of working, but it doesn't take much effort to distract him from the task at hand, flopping to take a nap in the sun instead of doing what he's told to do.
- Nice Guy
- Link is nice to a fault. If somebody needs their kitten rescued from a tree, he'll do it. If some little old lady needs help crossing a road, he'll be there to see her safely to the other side. If some horrible monstere needs slaying, Link will take up his sword. It's not hard to see how this can very easily be twisted against him and lead him into a horrible feedback loop of doing charitable (and often highly dangerous) things for people without stopping to think about his own safety.
- The driving force beyond most of Link's actions is the quest to rescue his childhood friend, Zelda. Having vanished, he later found that she had ended up on the surface world, and set out on a pilgrimage to visit the sites sacred to the goddess. Unfortunately, Link always seems to be one step behind her, and the matter of her protection has fallen to the mysterious Impa, a servant of the goddess. It's become something of an obsession to prove his worth as a guardian to the caustic Impa, and to be there for his closest friend in her time of need. Link can be very, very prickly about this; insinuating that he's not good enough in any way tends to draw out his unthinking ire, making him sloppy in fights and just plain argumentative otherwise.
|No logs submitted yet.|
|No logs submitted yet.|
This equipment file lists all of the goodies that Link has found in his travels. These things are generally not used for combat, or are otherwise incapable of dealing actual damage.
- Though conisdered a toy in many worlds, Link has impressive aim with his slingshot, using hard seeds as ammunition. Though it doesn't do much more than stun or surprise, it's often useful as a distraction.
- Tough Beetle
- An ancient piece of technology recovered from deep within Faron Woods. This curious technomagical contraption is able to fly under its own power, reinforced so it can withstand a little damage, and tuned up so it can fly quickly. The mandible-like hooks on its forward part allow it to carry small items in flight, and it can be used to drop things remotely (like bombs!) from a distance. The Beetle can also be used to ram into things, which can sometimes have unexpected effects like triggering switches. It also comes in handy for scaring the snot out of Bokoblins.
- Powered by magic, this weapon can be used to snatch things from targets and trip them up, though it generally doesn't deal much damage.
- Bug Net
- You never know when you'll need to catch some bugs. It can also catch other small things, like tiny birds. Or tumbleweeds.
- Gust Bellows
- A magical device recovered from deep beneath Lanayru Desert. Drawing in air with a rear-mounted vacuum, the Gust Bellows can then expel air indefinitely. It isn't useful for damage, but it can be used to push things around (including light monsters, much to their shock) and sweep dust or sand out of an area to get a better look at things.
- Goddess Harp
- Said only to be a replica of the instrument the goddess once played, this harp is nonetheless masterfully crafted, carried by Zelda and later given to Link. He can play it reasonably well, and plinking on it makes for a nice way to pass the time when he has nothing else to do. It reminds him of Zelda.
This equipment file lists all of the weapons that Link has found in his travels. These can generally be used for combat, used in various ways to represent different types of attacks (or defense).
- Goddess White Sword
- This long blade was forged by the goddess and blessed with the Sacred Flame of Farore and the Sacred Flame of Nayru. It serves as a resilient weapon, supernaturally resilient, and also possesses great capability as a dowsing oracle.
- Wooden Shield
- These relatively inexpensive shields are carved of wood and fitted with metal banding around their perimeter. They serve well enough to guard against most physical damage, but they are unfortunately vulnerable to fire... and if there's some way to accidentally set them on fire, Link will find it.
- Sacred Bow
- Where the slingshot fails, the Sacred Bow comes through. Useful as a deadly weapon of long range attacks, Link has even more impressive aim with the bow, and the strength to use it to its full potential. He tends to carry a small quiver, but the trade-off is that he can make every arrow count. The bow itself is quite sturdy, made of reinforced iron.
- Bomb Flowers
- Explosive flowers most often found growing in the Eldin Volcano area, these strange munitions can be safely harvested and stored in a special bomb bag for later use. The blast isn't devastating, but it can be useful for excavation and dealing respectable (and incendiary) damage to foes.
This equipment file lists all of the miscellaneous items Link has found in his travels. These things have either non-combat uses, or have passive effects.
- Zelda's Sailcloth
- Gifted to Link by Zelda once he had won the Wing Ceremony, this sailcloth can be used as a parachute to land safely from any height. It also allows him to catch updrafts to return to the sky from sacred Bird Statues. (...It smells nice, too.)
- Fireshield Earrings
- Earned after completing the trial within Din's Silent Realm, these earrings shield Link from intense heat. Fire damage has little effect on him, and the earrings prevent him from bursting into flame for too long. (Sadly, they don't seem to offer the same protection for Link's ill-fated shields.)
- Water Dragon's Scale
- This scale from the Water Dragon Faron, earned after completing the trial within Farore's Silent Realm, allows Link to stay underwater for much longer than most mere mortals. It also lends him an uncanny ability to manoeuvre freely underwater, and grants him the ability to spin swiftly to attack or leap up from below the surface.
- Digging Mitts
- These special gauntlets allow Link to dig in loose earth, given to him by a grateful Mogma. In spite of their sharp claws, they're unwieldy as a weapon, and so their only real use is to dig around for treasure. You never know what sort of junk people leave buried unerground.Dropped