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		<title>Multiverse Crisis MUSH - User contributions [en]</title>
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	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Concord&amp;diff=14317</id>
		<title>Concord</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Concord&amp;diff=14317"/>
				<updated>2017-05-12T02:01:01Z</updated>
		
		<summary type="html">&lt;p&gt;Benediction: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Formation==&lt;br /&gt;
&lt;br /&gt;
With the massive, pan-world military of the Confederacy shattered, the only unifying force that kept the former superfaction of villains and warlords in check had suddenly disappeared, and plunged its territories into chaos. In the ensuing confusion, formerly united Confederate leaders and worlds set upon each other in a frenzy of war and conquest, attempting to seize the assets of their allies they had previously depended upon, or had coveted for a long time, and built up a great enough power base to rise up as the Confederacy's replacement as a dominant power in the Multiverse.&lt;br /&gt;
 &lt;br /&gt;
However, many worlds and organizations were uninterested in the prospect of another superfaction, no longer seeing the need, with the Union shattered beyond repair. Instead of going to war, these worlds swiftly began banding together in pacts of mutual alliance, in order to benefit from the same shared resources, trade, and stability they had previously enjoyed. Attracting worlds from beyond the Confederacy's former reach, these nations solidified under a single governing body, and adopted the identity of the United Legacy of Multiversal Prosperity, colloquially referred to as simply “the Legacy”, and gathered under a loose but effective rule of powerful and well connected agents, dubbing themselves the Assembly of Wisemen.&lt;br /&gt;
 &lt;br /&gt;
Not desirous of another disastrous attempt at a Multiverse wide super-military, the Wisemen nevertheless saw the need for a buffer against the volatile elements of conquest that surrounded, and so gathered up as many remaining, viable, military and economic strongholds that the Legacy could part with, and offered full ownership of the entire package to new and separate leadership, with no strings attached save for one: to keep all hostile elements away from the Legacy, and let it self-govern in peace.&lt;br /&gt;
 &lt;br /&gt;
This allowed the Concord to surface immediately in the wake of chaos left by the collapse of the old powers, dramatically more prepared and able than its alternatives, and with a vastly more flexible line. Through its quick and efficient means of propagation, and its non-national structure, the Concord was able to explosively increase in size through countless groups and governments signing on for its powerful, hands-off protection and expertise, and incorporating large numbers of illustrious contractors for its access to resources with few questions and fewer limits.&lt;br /&gt;
 &lt;br /&gt;
==Methodology==&lt;br /&gt;
 &lt;br /&gt;
In the Multiverse, two things are undeniable, and that is both its nigh-infinite scope, and the existence of the individuals within it that are talented and resilient enough to earn the moniker of Elites. When it comes to the Concord's vision of the Multiverse, which is worth more consideration is hardly a question; the absolute motto is that exceptional quality is always more valuable than exceptional quantity. For members of the Concord, it is impossible to look at the Multiverse realistically and fail to see that truth. When there exist warriors who shatter mountains and rout armies, is it any question what wins battles? When one can find mages who twist the fabric of reality and engineers who bend science in ways deemed impossible by their peers, is there any denying who it is that furthers the march of progress? When there are adventurers who make livings out of exploring the primordial depths and slaying horrors as old as worlds, where else should one look for where wealth and power flows into the Multiverse? To be certain, without the common people, there would be no Multiverse, but it has been proven, time and time again, that without the champions, visionaries, heroes, and even villains amongst them, their existence would be perilously short. To the Concord, it is plain of day that everything great is accomplished by someone great, and that too often is the Multiverse deprived of their contributions by the petty concerns of the mediocre and close-minded.&lt;br /&gt;
 &lt;br /&gt;
Accordingly, the Concord has little interest in expanding its power and influence by harnessing the resources and manpower of millions of worlds, as its predecessors did. The Concord knows it is vastly more efficient, and more effective, to look for the right talent, give them everything they need to succeed, and benefit from the best their world has to offer through them, rather than bothering with painstaking integration and administration, or resorting tedious military campaigning. Looking beyond the concerns of accumulating wealth or vying for territory, the Concord sees the pursuit of the Multiverse's inherent, fantastical greatness as a worthy pursuit in of itself, if not the most worthy of all, and instead pushes for the evolution of science and magic, the loftiest heights of martial prowess, the accumulation of understanding and knowledge, the mastery of the most unreachable corners of the Multiverse, the hypothetical perfect form of government, the cure for death, the invincible fighting style, the catch-free wish, and all the other holy-grail-pursuits that its members bring to it.&lt;br /&gt;
 &lt;br /&gt;
The Concord is perfectly transparent in its belief that no, Joe Plumber does not get to vote on how the demigod king works to bring prosperity to his nation, nor does the inventory of the immortality serum have to listen to the demands of a board of scientific inquiry about the economic ramifications. Though the Concord discourages its members from outright misanthropy or abuse of ordinary people, its ideology is founded on the idea that some individuals are simply are more important than the rest, and because they have more to give to the Multiverses, their goals and their concerns, are likewise more relevant. Moral judgement is rare and relatively accommodating, and the freedom of the individual member, and their right to support from their peers, is considered paramount to the Concord's production and accumulation of outstanding ability. Thus, the Concord strikes an important place in the balance of power in Sector Zero, rejecting the ideals of the Commonwealth that the future of a nation should be determined by the common masses, while disposing of the extremist ethical ideology of the Watch, and adhering to the rule of law championed by the Paladins only so far as it is decided by the “right” people, without claiming totally disassociated neutrality like the Syndicate, or indulging in outright antipathy for ordinary people. It is the mechanism by which the influence and freedom of the talented, powerful and brilliant few is perpetuated, and by which the Multiverse is enriched by it&lt;br /&gt;
 &lt;br /&gt;
==Structure==&lt;br /&gt;
 &lt;br /&gt;
As opposed to the Legacy, the Concord is not a nation. There is no Concord border, no Concord GDP, and no Concord anthem. The Concord is an organization almost entirely bankrolled by the Legacy, supported with the collective funds of the many worlds and nations that benefit greatly from the existence of a powerful Elite organization, instead of its own internal infrastructure. Rather than building up shared territory with factories, fortresses, and standing armies, the Concord operates as a flexible and efficient conglomerate of political, scientific and military elements, analogous to  a powerful, globalized PMC, but without a corporate structure or strictly for-profit model.&lt;br /&gt;
 &lt;br /&gt;
With no need to make a bottom line, the Concord is an attractive offer to nations in need of internal stability, a big stick to scare away dangerous neighbours, specialist skills and consultation, or an exceptionally effective task force to achieve their ends, no questions asked. A governing body need only sign on the dotted, line, allow the Concord to install warpgates, bases to supply, treat and house any personnel that arrive, and recruiting stations to pick up support on-site, and then the associate government need only pay the expenses to support them; vastly less expensive than building up their own Elite forces, and without interference in the day to day affairs of the nation, as in many alliances with the Commonwealth.&lt;br /&gt;
 &lt;br /&gt;
Because of this structure, the Concord actually operates mostly above board, relatively transparent in its methods and affairs, rather than as an unsavoury, clandestine organization. Its accountability largely falls to its signers, where local and national efforts are concerned, and entirely internally, where its own members are. As judgment of a member's ambitions and issues is meant to be rare and accommodating, and the faction's leadership is not in the habit of policing what is “correct” for its membership to follow, save for the most egregious of cases, conflicts always err on the side of protecting the Concord's membership and interests first, which makes it an attractive option for those who anticipate they will come into conflict with others during the course of pursuing their ambitions.&lt;br /&gt;
 &lt;br /&gt;
The Concord, overall, has little in the way of explicit hierarchy. Social and political advantage is to be turned outward from the faction and used for its gain, not to climb ladders from within. Formal advancement is done on a strictly meritocratic basis, to meet the needs of managing larger bodies of members with similar skills and experience. Otherwise, the internal wiring of the Concord is comprised of webs of alliances, mentorships, pacts, and agreements, to allow members to support one another with quick and fluid access to talent, resources, and combat ability. The culture is that any one part of the Concord should be able to expect others to assist them when they need it, and that responding to such a call should be well rewarded.&lt;br /&gt;
&lt;br /&gt;
==Operations==&lt;br /&gt;
 &lt;br /&gt;
Thus, the Concords interests are diversified between expanding the influence, and performing the functions, of the faction itself, and empowering its member Elites, referred to internally as Partners, to achieve their individual goals and ambitions. The faction knows that it benefits as a whole by the refinement of its members' skills, the growth of their powers, and the recognition of their intelligence, and so puts the development and ambitions of its Partners first, and then compensates them accordingly for their efforts in turning the wheels of the Concord's expansion and accumulation of power. Its leadership consistently operates by the principle that weight of numbers and support only goes so far, and that all great things are accomplished at risk and difficulty that is only achievable by the most remarkable talent. The best thing a Partner can do it further their careers, is to network with their peers, exchange their efforts, skills, and resources, and recruit the right Elite for every job.&lt;br /&gt;
 &lt;br /&gt;
Within the Concord, professionalism, resourcefulness, and success by any means are highly valued, whilst aimlessness, excessive compromise, and slavery to procedure are frowned upon. Based on the Partner's level of accomplishment, the Concord is often happy to offer various degrees of powerful, factional resources to an individual's ventures, so long as the Partner can credibly guarantee a return investment for the faction. Depending on these factors, a particularly ambitious Partner in good standing can obtain the potential to change the face of worlds, and that suits the Concord just fine. Even if they stir up enemies in doing so, these opponents to progress inevitably wind up staring down the barrel of the Concord's figurative gun, in terms of sheer force of military might it can project with ease. The only way for a Partner to truly lose the Concord's support, is to become a liability to its operations or its image, withdrawing support only for disasters that threaten the faction or its benefactors, or else diversions into the kind of outright evil that draws more ire than it accomplishes anything of use.&lt;br /&gt;
 &lt;br /&gt;
Broadly, the Concord's Elites usually fit into one of three divisions, which prioritize a certain subset of talents, objectives, and hooks. Membership is not strictly defined, nor especially limiting, leaving it up to the individual Partner to decide which one they would most benefit at any given time.&lt;br /&gt;
 &lt;br /&gt;
===The Brilliant===&lt;br /&gt;
 &lt;br /&gt;
Simply put, the Paladins have strict policies on the subject of science and spellcraft, and tightly regulate the development and distribution of technology and artifacts. The Concord does not. In stark contrast to vigilantly watching the flow of goods and information between worlds, and carefully judging the overall level of development of cultures, so that Multiversal stability is preserved, the Concord acts with interest in refining all fields of study and craft to their highest potential, so that it, and by extension, the Multiverse, possesses the most powerful magic and technology in existence, and gladly allows its propagation where its members desire, and in some cases, selling it to the highest bidder. Whether it brings about a golden age or nothing but turmoil, knowledge is achieved either way.&lt;br /&gt;
 &lt;br /&gt;
The Brilliant are the group that focuses on perpetuation of Multiversal understanding, letting the most capable, intelligent, and resourceful members of its myriad worlds lead the way, and spearhead the advancement of science and magic. Whether it be means to create infinite food, or the means to wipe cities off the map, the Concord is there to provide promising projects with everything they need. With the support of the other divisions, one of the Brilliant has access to all manner of rare materials, and advanced facilities. If they wish to uplift an entire society by eliminating scarcity, the Concord will find them exactly that. If they wish to demolish a fortress to test a weapon, the Concord will point them at one. These testing grounds are purposefully selected, rather than being subject to random whim, which ensures that the Brilliant's efforts either secures or destabilizes another power base at the same time as improving their work, serving a productive purpose no matter the outcome. This policy leads to the Brilliant being largely populated with researchers, scientists, sorcerers, artisans, programmers, enchanters, and similar.&lt;br /&gt;
 &lt;br /&gt;
===The Mighty===&lt;br /&gt;
 &lt;br /&gt;
The Mighty is the home of those who pursue paths to power. Warriors, martial artists, mages, supers, champions, and mercenaries alike make their home here, sharpening their skills, training in their styles, augmenting their abilities, and securing the mightiest weapons, spells and techniques. The definition of power is broad, however, and so many with a political bent find their way here, including kings and queens, emperors and empresses, and and even warlords and dictators of all stripes. Those that wish to build their power through conquering lands, amassing wealth, and strengthening their people, are welcome to do so. On occasion, the Mighty sometimes take in sme of of the Multiverse's most dangerous killers. Theirs is a craft that may be honed as any other art of conflict.&lt;br /&gt;
 &lt;br /&gt;
For these reasons, the Mighty have access to the most advanced training facilities still extant in Sector Zero, as well as some of the best partners to test themselves against: each other. Once they feel they are ready, the Concord has no shortage of either enemies or prized targets, and wields these Elite forces with impunity, allowing them substantial free reign to test their mettle. After all, defeating powerful foes, annexing territories, and flattening militaries, only heightens the Concord's dominating image, and draws more support. As the Concord's most capable fighters, strategists, and sometimes even assassins, the Mighty are ideal to call upon in any number of situations, as the Multiverse is always full of strife. Exploration is frequently dangerous, acquisition is nothing without muscle, and the Concord's more complex and delicate projects is always a priority. Even a diplomat needs guards. With the aid of the other divisions, the Concord as a whole will usually makes its best efforts to acquire the equipment, knowledge, and instruction that one numbered amongst the Mighty believes that they need to attain perfection of their art.&lt;br /&gt;
 &lt;br /&gt;
===The Fearless===&lt;br /&gt;
 &lt;br /&gt;
If the Concord is to maintain its position of dominance, it must do so through its far reaching presence, comprehensive intelligence, top of the line resources, and its web of allies and client nations. These things cannot be done from the comfort of an office, nor the depths of a lab or the front line of a battlefield. The Concord must make use of vast numbers of Partners willing to put themselves on the vanguard of its vanguard, and actively perpetuate its progress towards its aim of becoming the greatest power in Sector Zero, and as per the faction's policy, the ones suited to the most important, and the most risky, of these tasks, are Elites; their best of the best.&lt;br /&gt;
 &lt;br /&gt;
The Fearless is the name for those who cast themselves to the furthest reaches of the Multiverse, navigate its chaotic nature, and plunge feet first into the unknown. Attracting all kinds of adventurers, explorers, special forces, investigators, heisters, hunters, diplomats, spies, missionaries, and heroes, the Fearless are those who specialize in finding their way around the Multiverse's infinite worlds and infinite crises, whose greatest wish is to see it all, know it all, and triumph over all of it. Sometimes simple wanderlust or craving for adventure draws an Elite into the Fearless. Sometimes it's because they've set their sights on a goal of legendary significance, and need all the help they can get. Sometimes it's because it's what they're already good at, and the Concord's handsome rewards for their work are too good to pass up. Many even sign up sheerly out of appreciation for the Concord's message, and a burning desire to show the Multiverse what they can do. No matter the reason, the Fearless are relied upon as the Concord's ears, eyes, and open hand into Multiverse, though on more than one occasion, some of the Fearless have been relied on as hands that snatch treasures or stick knives in backs, rather than shake hands in friendship.&lt;br /&gt;
 &lt;br /&gt;
==Headquarters==&lt;br /&gt;
 &lt;br /&gt;
In stark contrast to the superfactions of old, the Concord does not call a pan-universal super fortress as its home. As a decentralized entity, the Concord has no need of a military capital and nexus of armies, nor is it in significant need of infrastructure to support its machine. Instead, what the Concord calls its central headquarters is a statement to potential clients and members; a physical demonstration of its wealth, power, and disassociation from the constant, wasteful and paranoid military high alert of the past.&lt;br /&gt;
 &lt;br /&gt;
This statement takes the form of the Grand Dorado Metropolis, and its central executive tower complex, the Elysium Apex. With all of its construction sourced from a single world, the Grand Dorado Metropolis represents the traditional ideal of the ivory tower, cut and grown into an entire city, every inch of which can be considered nothing less than five star luxury space. Most of its urban area is broken up into the Dorado Gardens, and exists to play host to a large transient population of diplomats, dignitaries, VIPs, bureaucrats, and other world government representatives, or even world rulers, as well as the Concord's various Elites. Rare is the person who lives there on a permanent basis, as the Dorado Gardens require their city-like size simply to provide accommodations, amenities, care and entertainment for the sheer number of visitors it gets.&lt;br /&gt;
 &lt;br /&gt;
Most long-term Grand Dorado residents are those who work at the Elysium Apex at the center of the metropolis, which is where business is actually done. The Elysium Apex is the favored place for the Assembly's meetings with the leaders of the Concord, as well as clients wishing to sign contracts with the Concord, or those petitioning for high-level Concord assistance. It is commonly understood that the Apex does not fulfill the role of the Concord's DEFCON 5 position, but functions as a convenient gathering point for upper management and important business that serves to overwhelm and impress with its sheer affluence and success. Instead, order is kept within the city by a private military reserve kept around on a semi-permanent basis, as the job pays exorbitantly and is considered a high honor, being posted by selection only. Furthermore, the Concord especially caters to Elites with significant combat experience, as the sheer number of Elites in the area at any given time makes it an unappealing target to attack.&lt;/div&gt;</summary>
		<author><name>Benediction</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Concord&amp;diff=14316</id>
		<title>Concord</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Concord&amp;diff=14316"/>
				<updated>2017-05-12T01:58:17Z</updated>
		
		<summary type="html">&lt;p&gt;Benediction: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Concord&lt;br /&gt;
 &lt;br /&gt;
    ==Formation==&lt;br /&gt;
 &lt;br /&gt;
    With the massive, pan-world military of the Confederacy shattered, the only unifying force that kept the former superfaction of villains and warlords in check had suddenly disappeared, and plunged its territories into chaos. In the ensuing confusion, formerly united Confederate leaders and worlds set upon each other in a frenzy of war and conquest, attempting to seize the assets of their allies they had previously depended upon, or had coveted for a long time, and built up a great enough power base to rise up as the Confederacy's replacement as a dominant power in the Multiverse.&lt;br /&gt;
 &lt;br /&gt;
    However, many worlds and organizations were uninterested in the prospect of another superfaction, no longer seeing the need, with the Union shattered beyond repair. Instead of going to war, these worlds swiftly began banding together in pacts of mutual alliance, in order to benefit from the same shared resources, trade, and stability they had previously enjoyed. Attracting worlds from beyond the Confederacy's former reach, these nations solidified under a single governing body, and adopted the identity of the United Legacy of Multiversal Prosperity, colloquially referred to as simply “the Legacy”, and gathered under a loose but effective rule of powerful and well connected agents, dubbing themselves the Assembly of Wisemen.&lt;br /&gt;
 &lt;br /&gt;
    Not desirous of another disastrous attempt at a Multiverse wide super-military, the Wisemen nevertheless saw the need for a buffer against the volatile elements of conquest that surrounded, and so gathered up as many remaining, viable, military and economic strongholds that the Legacy could part with, and offered full ownership of the entire package to new and separate leadership, with no strings attached save for one: to keep all hostile elements away from the Legacy, and let it self-govern in peace.&lt;br /&gt;
 &lt;br /&gt;
    This allowed the Concord to surface immediately in the wake of chaos left by the collapse of the old powers, dramatically more prepared and able than its alternatives, and with a vastly more flexible line. Through its quick and efficient means of propagation, and its non-national structure, the Concord was able to explosively increase in size through countless groups and governments signing on for its powerful, hands-off protection and expertise, and incorporating large numbers of illustrious contractors for its access to resources with few questions and fewer limits.&lt;br /&gt;
 &lt;br /&gt;
    ==Methodology==&lt;br /&gt;
 &lt;br /&gt;
    In the Multiverse, two things are undeniable, and that is both its nigh-infinite scope, and the existence of the individuals within it that are talented and resilient enough to earn the moniker of Elites. When it comes to the Concord's vision of the Multiverse, which is worth more consideration is hardly a question; the absolute motto is that exceptional quality is always more valuable than exceptional quantity. For members of the Concord, it is impossible to look at the Multiverse realistically and fail to see that truth. When there exist warriors who shatter mountains and rout armies, is it any question what wins battles? When one can find mages who twist the fabric of reality and engineers who bend science in ways deemed impossible by their peers, is there any denying who it is that furthers the march of progress? When there are adventurers who make livings out of exploring the primordial depths and slaying horrors as old as worlds, where else should one look for where wealth and power flows into the Multiverse? To be certain, without the common people, there would be no Multiverse, but it has been proven, time and time again, that without the champions, visionaries, heroes, and even villains amongst them, their existence would be perilously short. To the Concord, it is plain of day that everything great is accomplished by someone great, and that too often is the Multiverse deprived of their contributions by the petty concerns of the mediocre and close-minded.&lt;br /&gt;
 &lt;br /&gt;
    Accordingly, the Concord has little interest in expanding its power and influence by harnessing the resources and manpower of millions of worlds, as its predecessors did. The Concord knows it is vastly more efficient, and more effective, to look for the right talent, give them everything they need to succeed, and benefit from the best their world has to offer through them, rather than bothering with painstaking integration and administration, or resorting tedious military campaigning. Looking beyond the concerns of accumulating wealth or vying for territory, the Concord sees the pursuit of the Multiverse's inherent, fantastical greatness as a worthy pursuit in of itself, if not the most worthy of all, and instead pushes for the evolution of science and magic, the loftiest heights of martial prowess, the accumulation of understanding and knowledge, the mastery of the most unreachable corners of the Multiverse, the hypothetical perfect form of government, the cure for death, the invincible fighting style, the catch-free wish, and all the other holy-grail-pursuits that its members bring to it.&lt;br /&gt;
 &lt;br /&gt;
    The Concord is perfectly transparent in its belief that no, Joe Plumber does not get to vote on how the demigod king works to bring prosperity to his nation, nor does the inventory of the immortality serum have to listen to the demands of a board of scientific inquiry about the economic ramifications. Though the Concord discourages its members from outright misanthropy or abuse of ordinary people, its ideology is founded on the idea that some individuals are simply are more important than the rest, and because they have more to give to the Multiverses, their goals and their concerns, are likewise more relevant. Moral judgement is rare and relatively accommodating, and the freedom of the individual member, and their right to support from their peers, is considered paramount to the Concord's production and accumulation of outstanding ability. Thus, the Concord strikes an important place in the balance of power in Sector Zero, rejecting the ideals of the Commonwealth that the future of a nation should be determined by the common masses, while disposing of the extremist ethical ideology of the Watch, and adhering to the rule of law championed by the Paladins only so far as it is decided by the “right” people, without claiming totally disassociated neutrality like the Syndicate, or indulging in outright antipathy for ordinary people. It is the mechanism by which the influence and freedom of the talented, powerful and brilliant few is perpetuated, and by which the Multiverse is enriched by it&lt;br /&gt;
 &lt;br /&gt;
    ==Structure==&lt;br /&gt;
 &lt;br /&gt;
    As opposed to the Legacy, the Concord is not a nation. There is no Concord border, no Concord GDP, and no Concord anthem. The Concord is an organization almost entirely bankrolled by the Legacy, supported with the collective funds of the many worlds and nations that benefit greatly from the existence of a powerful Elite organization, instead of its own internal infrastructure. Rather than building up shared territory with factories, fortresses, and standing armies, the Concord operates as a flexible and efficient conglomerate of political, scientific and military elements, analogous to  a powerful, globalized PMC, but without a corporate structure or strictly for-profit model.&lt;br /&gt;
 &lt;br /&gt;
    With no need to make a bottom line, the Concord is an attractive offer to nations in need of internal stability, a big stick to scare away dangerous neighbours, specialist skills and consultation, or an exceptionally effective task force to achieve their ends, no questions asked. A governing body need only sign on the dotted, line, allow the Concord to install warpgates, bases to supply, treat and house any personnel that arrive, and recruiting stations to pick up support on-site, and then the associate government need only pay the expenses to support them; vastly less expensive than building up their own Elite forces, and without interference in the day to day affairs of the nation, as in many alliances with the Commonwealth.&lt;br /&gt;
 &lt;br /&gt;
    Because of this structure, the Concord actually operates mostly above board, relatively transparent in its methods and affairs, rather than as an unsavoury, clandestine organization. Its accountability largely falls to its signers, where local and national efforts are concerned, and entirely internally, where its own members are. As judgment of a member's ambitions and issues is meant to be rare and accommodating, and the faction's leadership is not in the habit of policing what is “correct” for its membership to follow, save for the most egregious of cases, conflicts always err on the side of protecting the Concord's membership and interests first, which makes it an attractive option for those who anticipate they will come into conflict with others during the course of pursuing their ambitions.&lt;br /&gt;
 &lt;br /&gt;
    The Concord, overall, has little in the way of explicit hierarchy. Social and political advantage is to be turned outward from the faction and used for its gain, not to climb ladders from within. Formal advancement is done on a strictly meritocratic basis, to meet the needs of managing larger bodies of members with similar skills and experience. Otherwise, the internal wiring of the Concord is comprised of webs of alliances, mentorships, pacts, and agreements, to allow members to support one another with quick and fluid access to talent, resources, and combat ability. The culture is that any one part of the Concord should be able to expect others to assist them when they need it, and that responding to such a call should be well rewarded.&lt;br /&gt;
   &lt;br /&gt;
 &lt;br /&gt;
    ==Operations==&lt;br /&gt;
 &lt;br /&gt;
    Thus, the Concords interests are diversified between expanding the influence, and performing the functions, of the faction itself, and empowering its member Elites, referred to internally as Partners, to achieve their individual goals and ambitions. The faction knows that it benefits as a whole by the refinement of its members' skills, the growth of their powers, and the recognition of their intelligence, and so puts the development and ambitions of its Partners first, and then compensates them accordingly for their efforts in turning the wheels of the Concord's expansion and accumulation of power. Its leadership consistently operates by the principle that weight of numbers and support only goes so far, and that all great things are accomplished at risk and difficulty that is only achievable by the most remarkable talent. The best thing a Partner can do it further their careers, is to network with their peers, exchange their efforts, skills, and resources, and recruit the right Elite for every job.&lt;br /&gt;
 &lt;br /&gt;
    Within the Concord, professionalism, resourcefulness, and success by any means are highly valued, whilst aimlessness, excessive compromise, and slavery to procedure are frowned upon. Based on the Partner's level of accomplishment, the Concord is often happy to offer various degrees of powerful, factional resources to an individual's ventures, so long as the Partner can credibly guarantee a return investment for the faction. Depending on these factors, a particularly ambitious Partner in good standing can obtain the potential to change the face of worlds, and that suits the Concord just fine. Even if they stir up enemies in doing so, these opponents to progress inevitably wind up staring down the barrel of the Concord's figurative gun, in terms of sheer force of military might it can project with ease. The only way for a Partner to truly lose the Concord's support, is to become a liability to its operations or its image, withdrawing support only for disasters that threaten the faction or its benefactors, or else diversions into the kind of outright evil that draws more ire than it accomplishes anything of use.&lt;br /&gt;
 &lt;br /&gt;
    Broadly, the Concord's Elites usually fit into one of three divisions, which prioritize a certain subset of talents, objectives, and hooks. Membership is not strictly defined, nor especially limiting, leaving it up to the individual Partner to decide which one they would most benefit at any given time.&lt;br /&gt;
 &lt;br /&gt;
        ===The Brilliant===&lt;br /&gt;
 &lt;br /&gt;
        Simply put, the Paladins have strict policies on the subject of science and spellcraft, and tightly regulate the development and distribution of technology and artifacts. The Concord does not. In stark contrast to vigilantly watching the flow of goods and information between worlds, and carefully judging the overall level of development of cultures, so that Multiversal stability is preserved, the Concord acts with interest in refining all fields of study and craft to their highest potential, so that it, and by extension, the Multiverse, possesses the most powerful magic and technology in existence, and gladly allows its propagation where its members desire, and in some cases, selling it to the highest bidder. Whether it brings about a golden age or nothing but turmoil, knowledge is achieved either way.&lt;br /&gt;
 &lt;br /&gt;
        The Brilliant are the group that focuses on perpetuation of Multiversal understanding, letting the most capable, intelligent, and resourceful members of its myriad worlds lead the way, and spearhead the advancement of science and magic. Whether it be means to create infinite food, or the means to wipe cities off the map, the Concord is there to provide promising projects with everything they need. With the support of the other divisions, one of the Brilliant has access to all manner of rare materials, and advanced facilities. If they wish to uplift an entire society by eliminating scarcity, the Concord will find them exactly that. If they wish to demolish a fortress to test a weapon, the Concord will point them at one. These testing grounds are purposefully selected, rather than being subject to random whim, which ensures that the Brilliant's efforts either secures or destabilizes another power base at the same time as improving their work, serving a productive purpose no matter the outcome. This policy leads to the Brilliant being largely populated with researchers, scientists, sorcerers, artisans, programmers, enchanters, and similar.&lt;br /&gt;
 &lt;br /&gt;
        ===The Mighty===&lt;br /&gt;
 &lt;br /&gt;
        The Mighty is the home of those who pursue paths to power. Warriors, martial artists, mages, supers, champions, and mercenaries alike make their home here, sharpening their skills, training in their styles, augmenting their abilities, and securing the mightiest weapons, spells and techniques. The definition of power is broad, however, and so many with a political bent find their way here, including kings and queens, emperors and empresses, and and even warlords and dictators of all stripes. Those that wish to build their power through conquering lands, amassing wealth, and strengthening their people, are welcome to do so. On occasion, the Mighty sometimes take in sme of of the Multiverse's most dangerous killers. Theirs is a craft that may be honed as any other art of conflict.&lt;br /&gt;
 &lt;br /&gt;
        For these reasons, the Mighty have access to the most advanced training facilities still extant in Sector Zero, as well as some of the best partners to test themselves against: each other. Once they feel they are ready, the Concord has no shortage of either enemies or prized targets, and wields these Elite forces with impunity, allowing them substantial free reign to test their mettle. After all, defeating powerful foes, annexing territories, and flattening militaries, only heightens the Concord's dominating image, and draws more support. As the Concord's most capable fighters, strategists, and sometimes even assassins, the Mighty are ideal to call upon in any number of situations, as the Multiverse is always full of strife. Exploration is frequently dangerous, acquisition is nothing without muscle, and the Concord's more complex and delicate projects is always a priority. Even a diplomat needs guards. With the aid of the other divisions, the Concord as a whole will usually makes its best efforts to acquire the equipment, knowledge, and instruction that one numbered amongst the Mighty believes that they need to attain perfection of their art.&lt;br /&gt;
 &lt;br /&gt;
        ===The Fearless===&lt;br /&gt;
 &lt;br /&gt;
        If the Concord is to maintain its position of dominance, it must do so through its far reaching presence, comprehensive intelligence, top of the line resources, and its web of allies and client nations. These things cannot be done from the comfort of an office, nor the depths of a lab or the front line of a battlefield. The Concord must make use of vast numbers of Partners willing to put themselves on the vanguard of its vanguard, and actively perpetuate its progress towards its aim of becoming the greatest power in Sector Zero, and as per the faction's policy, the ones suited to the most important, and the most risky, of these tasks, are Elites; their best of the best.&lt;br /&gt;
 &lt;br /&gt;
        The Fearless is the name for those who cast themselves to the furthest reaches of the Multiverse, navigate its chaotic nature, and plunge feet first into the unknown. Attracting all kinds of adventurers, explorers, special forces, investigators, heisters, hunters, diplomats, spies, missionaries, and heroes, the Fearless are those who specialize in finding their way around the Multiverse's infinite worlds and infinite crises, whose greatest wish is to see it all, know it all, and triumph over all of it. Sometimes simple wanderlust or craving for adventure draws an Elite into the Fearless. Sometimes it's because they've set their sights on a goal of legendary significance, and need all the help they can get. Sometimes it's because it's what they're already good at, and the Concord's handsome rewards for their work are too good to pass up. Many even sign up sheerly out of appreciation for the Concord's message, and a burning desire to show the Multiverse what they can do. No matter the reason, the Fearless are relied upon as the Concord's ears, eyes, and open hand into Multiverse, though on more than one occasion, some of the Fearless have been relied on as hands that snatch treasures or stick knives in backs, rather than shake hands in friendship.&lt;br /&gt;
 &lt;br /&gt;
    ==Headquarters==&lt;br /&gt;
 &lt;br /&gt;
    In stark contrast to the superfactions of old, the Concord does not call a pan-universal super fortress as its home. As a decentralized entity, the Concord has no need of a military capital and nexus of armies, nor is it in significant need of infrastructure to support its machine. Instead, what the Concord calls its central headquarters is a statement to potential clients and members; a physical demonstration of its wealth, power, and disassociation from the constant, wasteful and paranoid military high alert of the past.&lt;br /&gt;
 &lt;br /&gt;
    This statement takes the form of the Grand Dorado Metropolis, and its central executive tower complex, the Elysium Apex. With all of its construction sourced from a single world, the Grand Dorado Metropolis represents the traditional ideal of the ivory tower, cut and grown into an entire city, every inch of which can be considered nothing less than five star luxury space. Most of its urban area is broken up into the Dorado Gardens, and exists to play host to a large transient population of diplomats, dignitaries, VIPs, bureaucrats, and other world government representatives, or even world rulers, as well as the Concord's various Elites. Rare is the person who lives there on a permanent basis, as the Dorado Gardens require their city-like size simply to provide accommodations, amenities, care and entertainment for the sheer number of visitors it gets.&lt;br /&gt;
 &lt;br /&gt;
    Most long-term Grand Dorado residents are those who work at the Elysium Apex at the center of the metropolis, which is where business is actually done. The Elysium Apex is the favored place for the Assembly's meetings with the leaders of the Concord, as well as clients wishing to sign contracts with the Concord, or those petitioning for high-level Concord assistance. It is commonly understood that the Apex does not fulfill the role of the Concord's DEFCON 5 position, but functions as a convenient gathering point for upper management and important business that serves to overwhelm and impress with its sheer affluence and success. Instead, order is kept within the city by a private military reserve kept around on a semi-permanent basis, as the job pays exorbitantly and is considered a high honor, being posted by selection only. Furthermore, the Concord especially caters to Elites with significant combat experience, as the sheer number of Elites in the area at any given time makes it an unappealing target to attack.&lt;/div&gt;</summary>
		<author><name>Benediction</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Character_Application&amp;diff=14113</id>
		<title>Character Application</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Character_Application&amp;diff=14113"/>
				<updated>2017-01-16T01:48:29Z</updated>
		
		<summary type="html">&lt;p&gt;Benediction: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
&lt;br /&gt;
Multiverse Crisis MUSH - Application Form 5.1 Beta&lt;br /&gt;
&lt;br /&gt;
'''A. OOC INFORMATION'''&lt;br /&gt;
&lt;br /&gt;
1a. Who are you? What is your name or online alias, and what is your age?&lt;br /&gt;
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2a. Have you roleplayed before, and if so, who and where? If you're new, how'd you find us? If you play here or previously played here, please list all of your current or most recent characters. If you're requesting a 7th or 8th character slot, say so here.&lt;br /&gt;
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3a. Do you need a wiki account? If so, give us a login name (that is not itself a character name) and an e-mail address to associate with it. If you already have one and want one to preserve a secret alt, specify as much.&lt;br /&gt;
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'''B. CHARACTER SUMMARY'''&lt;br /&gt;
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Your Profile, Advantages, and Disadvantages (Flaws) are your face on the MUSH. They tell people who you are, what you can do, and what you stumble at. Please remove all examples before submitting the application form. (For example --&amp;gt; Name: Your character's name. 18 character limit, no special letters. &amp;lt;-- should simply read --&amp;gt; Name: Link)&lt;br /&gt;
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'''1b. Profile'''&lt;br /&gt;
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'''Name:''' Your character's name. 18 character limit.&lt;br /&gt;
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'''Faction:''' See News Factions for details. Concord, League, Paladins, Watch, Unaffiliated.&lt;br /&gt;
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'''Function:''' What your character does, or a title. Like 'Demon Hunter' or 'Gundam Pilot'. Can be silly or serious.&lt;br /&gt;
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'''Series:''' Your character's series and themelisting number. For example, Pokemon-6, Star Wars-1, etc.&lt;br /&gt;
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'''Quote:''' Something your character HAS said, or which they might say.&lt;br /&gt;
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'''Profile:''' A general summary of your character, incorporating elements of personality, history, advantages, and disadvantages. Should be brief.&lt;br /&gt;
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'''2b. Character Type'''&lt;br /&gt;
What kind of character are you applying for? Categories are FCs (Canon Characters), OFCs (AU takes on canon characters), and OCs (Original Characters).&lt;br /&gt;
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'''3b. Advantages'''&lt;br /&gt;
This section is divided into three categories: DEFINING, SIGNIFICANT and MINOR. Some advantages have a minimum advantage classification, for more information, please refer to http://multiversemush.com/mw/index.php?title=Advantages&lt;br /&gt;
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'''3b-1. Advantages: Defining'''&lt;br /&gt;
Defining advantages are those that make your character unique; i.e., if they didn't have them, they wouldn't be who they are. They are the most often used and obvious part of your character's abilities. Your character has two of these.&lt;br /&gt;
&lt;br /&gt;
(APP EXAMPLE, REMOVE WHEN FILLING OUT: Buster System &amp;lt;Defining-Copy1&amp;gt;: Megaman can copy one attack from an enemy's arsenal. This is easier to do on a defeated foe, and the target's player determines the attack received.)&lt;br /&gt;
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'''3b-2. Advantages: Significant'''&lt;br /&gt;
Significant advantages are tricks, powers and skills your character uses often, but may not be a part of the character's core identity. Your character has four of these.&lt;br /&gt;
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&lt;br /&gt;
'''3b-3. Advantages: Minor'''&lt;br /&gt;
Minor advantages are things that are useful to the character, but are generally only useful occasionally and lack potency. There is no limit on these, but please keep them to a reasonable level.&lt;br /&gt;
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'''4b. Disadvantages''' &lt;br /&gt;
This section is split into two sections: TROUBLE, SIGNIFICANT and MINOR. You must have at least one disadvantage in every category. Keep in mind, the idea is for flaws to be used and to generate RP, rather than simply a thing that justifies your characters powers; flaws that if exploited prevent your character from roleplaying are generally not good flaws. For more information, please consult http://multiversemush.com/mw/index.php?title=Disadvantages&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4b-1. Disadvantages: Trouble'''&lt;br /&gt;
A trouble is a deficiency in your character's personality that can be exploited against them in almost any circumstance; rather than hindering your character in a crippling way, it should be something that other players can use to generate conflict in a scene.&lt;br /&gt;
&lt;br /&gt;
(APP EXAMPLE, REMOVE WHEN FILLING OUT: Nobody Calls Me Chicken &amp;lt;Trouble&amp;gt;: Marty McFly has an issue with being accused of cowardice. Using this, he can be goaded into doing something risky or just plain stupid so long as it's framed around, 'What are ya... chicken?!' Even if he doesn't do EXACTLY what he's expected to, he can be counted on to pull some crazy stunt parallel to the accusation.) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4b-2. Disadvantages: Significant'''&lt;br /&gt;
A Significant disadvantage can be anything nontrivial that can be used against your character, be it physical, mental or something else. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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'''4b-3. Disadvantages: Minor'''&lt;br /&gt;
A minor disadvantage is something that can be a little obscure, or that doesn't come up very often but is still an issue for your character; it can also be something that comes up often but is more of an inconvenience than an outright impediment.&lt;br /&gt;
&lt;br /&gt;
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'''5b. Themelisting'''&lt;br /&gt;
&lt;br /&gt;
If a +themelisting does not already exist for your character, you will have to write one yourself. This should be a concise description of the setting from which the character comes, and if it is a modified/non-canon theme it should usually explain how it diverges from the original. Additionally, we'd be interested in knowing if there are any series -- preferably but not necessarily existing in our standing +themelists -- that you'd be interested in seeing your theme mixing with as neighbors in the Multiverse.&lt;br /&gt;
&lt;br /&gt;
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'''C. CHARACTER INFORMATION'''&lt;br /&gt;
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'''1c. Personality'''&lt;br /&gt;
Describe your character's personality, in 500 words or more. We want an overview of their motivations, hopes, fears, and failings. For OCs, this is meant to establish their general character but isn't set in stone. For FCs, this is to demonstrate to us that you know the character you're asking to play. If you need help, take a look at Nathan Hall's personality guide.&lt;br /&gt;
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'''2c. Factional Relations'''&lt;br /&gt;
Why is your character in the faction that they're in, or failing that, why aren't they in a faction at all? If you're in a faction, what sort of conflict might your character have with that faction's ideology, and how might it be resolved in play?&lt;br /&gt;
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'''3c. In the Multiverse'''&lt;br /&gt;
How does being in the Multiverse change things for, or about your character? What would motivate them to go out and interact beyond the borders of their own world?&lt;br /&gt;
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'''4c. Background'''&lt;br /&gt;
Give us a brief, concise overview of your character's background. More thorough backgrounds are expected of alternate universe takes on canon characters, high-powered original characters, and some other special cases. Otherwise, keep this shorter than your personality section.&lt;br /&gt;
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'''5c. Combat'''&lt;br /&gt;
Give us an idea of how good your character is in a fight, with emphasis on relative effectiveness and importance in their source material. Specific questions to answer: Do they have room to grow, and if so how much? Where do they sit in their setting-- are they the final boss, a recurring midboss, a one-off, or something else? If this is an OC, why is your character where they are in their hierarchy? Optionally suggest a PL or range you think is appropriate, but understand it's non-binding and by default not discussed with applicants.&lt;br /&gt;
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'''6c. Why? (OPTIONAL)'''&lt;br /&gt;
This question must only be answered if you're applying for a Restricted concept, or if Staff prompts you to answer it. Why do you want to play this character? What do you want to do with them that you can't get out of something else, or something more simple? Can you handle it if it doesn't work out? What do you want to get out of it RP-wise, and what do you expect other people to get out of it in turn?&lt;br /&gt;
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'''7c. +Info Files (OPTIONAL)'''&lt;br /&gt;
If you want to use our +info system to have Staff-approved extensions of your Advantages, Disadvantages, or misc. Staff-approved notes, this is where it should go. Bear in mind that extensions to exceed core +adv limits policy are invalid on their face. In terms of formatting, you should give us an +info file name and the body of the info, clearly separated if you want more than one. In general, we'd prefer if this is used sparingly so that everybody's &amp;quot;stuff&amp;quot; is easily digestible. For an example of formatting:&lt;br /&gt;
---&lt;br /&gt;
FILE NAME 1&lt;br /&gt;
&lt;br /&gt;
CONTENT: THIS IS AN INFO FILE EXAMPLE.&lt;br /&gt;
---&lt;br /&gt;
FILE NAME 2&lt;br /&gt;
&lt;br /&gt;
CONTENT: THIS IS AN INFO FILE EXAMPLE.&lt;br /&gt;
---&lt;br /&gt;
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'''8c. Miscellaneous'''&lt;br /&gt;
This is just a miscellaneous field. If you have any notes or special requests (potential defection notices, for example), this is the place to put them.&lt;br /&gt;
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Once you're done filling the application form out, submit it in the body of an e-mail to mcmush@gmail.com with a subject line of: Character Application - NAME - FACTION&lt;br /&gt;
&lt;br /&gt;
[[Category: News File]]&lt;/div&gt;</summary>
		<author><name>Benediction</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Multiverse_Crisis:Update_Application&amp;diff=14112</id>
		<title>Multiverse Crisis:Update Application</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Multiverse_Crisis:Update_Application&amp;diff=14112"/>
				<updated>2017-01-16T01:48:06Z</updated>
		
		<summary type="html">&lt;p&gt;Benediction: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
&amp;lt;center&amp;gt; Multiverse Crisis MUSH - Upgrade Application 4.1&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1. Who are you upgrading?===&lt;br /&gt;
&lt;br /&gt;
What is the name of the character you want to upgrade? If you're changing their @name, please say so here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===2. Advantages===&lt;br /&gt;
&lt;br /&gt;
If you are updating your Advantages, fill out the appropriate categories below with your '''COMPLETE UPDATED ENTRY'''. You do not need to include entries you're not updating. So, for example, if the only thing you're updating is NPCs, that's all you should fill out below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====2-1. Defining====&lt;br /&gt;
&lt;br /&gt;
Defining advantages central to your character go here. You may have two.&lt;br /&gt;
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&lt;br /&gt;
====2-2. Significant====&lt;br /&gt;
&lt;br /&gt;
Significant advantages important to your character go here. You may have four.&lt;br /&gt;
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&lt;br /&gt;
====2-3. Minor====&lt;br /&gt;
&lt;br /&gt;
Minor advantages ancillary to your character go here. You have no limit, subject to common sense.&lt;br /&gt;
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===2b. Advantages: Patch Notes===&lt;br /&gt;
&lt;br /&gt;
If you are updating your Advantages, tell us what you are adding, modifying, or removing here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===3. Disadvantages===&lt;br /&gt;
&lt;br /&gt;
If you are updating your Disadvantages, put the '''COMPLETE UPDATED +DISADVANTAGES''' here. Note that we require a minimum of '''three''' Disadvantages on every character, one Trouble, one Significant and one Minor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===3b. Disadvantages: Patch Notes===&lt;br /&gt;
&lt;br /&gt;
If you are updating your Disadvantages, tell us what you are adding, modifying, or removing here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===4. Profile Changes===&lt;br /&gt;
&lt;br /&gt;
If you are changing your +finger information ('''Function, Quote, or Profile'''), put the new fields here.&lt;br /&gt;
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===5. +Info Files===&lt;br /&gt;
&lt;br /&gt;
If you are changing your admin-locked +info files, put the '''COMPLETE UPDATED INFO FILE''' underneath the relevant names here. If you are changing more than one, please pre-format them for the MUSH, and include the formatted version '''below''' the readable version.&lt;br /&gt;
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===5b. +Info Files: Patch Notes===&lt;br /&gt;
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If you are updating your +info files, tell us what you are adding, modifying, or removing here.&lt;br /&gt;
&lt;br /&gt;
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===6. Power Level===&lt;br /&gt;
&lt;br /&gt;
If you want to request a power level increase, tell us your current power level, what power level you are requesting, and give us justification for the increase.&lt;br /&gt;
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===7. Justification===&lt;br /&gt;
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What are the reasons for this upgrade? What happened (or what will happen) to justify it?&lt;br /&gt;
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&lt;br /&gt;
Send your completed application to '''mcmush@gmail.com''' with a subject of '''Upgrade Application - Character Name''' as PLAIN ASCII TEXT in the message's body.&lt;br /&gt;
[[Category:News File]]&lt;/div&gt;</summary>
		<author><name>Benediction</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Multiverse_Crisis:Update_Application&amp;diff=14111</id>
		<title>Multiverse Crisis:Update Application</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Multiverse_Crisis:Update_Application&amp;diff=14111"/>
				<updated>2017-01-16T01:47:29Z</updated>
		
		<summary type="html">&lt;p&gt;Benediction: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
&amp;lt;center&amp;gt; Multiverse Crisis MUSH - Upgrade Application 4.0&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1. Who are you upgrading?===&lt;br /&gt;
&lt;br /&gt;
What is the name of the character you want to upgrade? If you're changing their @name, please say so here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===2. Advantages===&lt;br /&gt;
&lt;br /&gt;
If you are updating your Advantages, fill out the appropriate categories below with your '''COMPLETE UPDATED ENTRY'''. You do not need to include entries you're not updating. So, for example, if the only thing you're updating is NPCs, that's all you should fill out below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====2-1. Defining====&lt;br /&gt;
&lt;br /&gt;
Defining advantages central to your character go here. You may have two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====2-2. Significant====&lt;br /&gt;
&lt;br /&gt;
Significant advantages important to your character go here. You may have four.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====2-3. Minor====&lt;br /&gt;
&lt;br /&gt;
Minor advantages ancillary to your character go here. You have no limit, subject to common sense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===2b. Advantages: Patch Notes===&lt;br /&gt;
&lt;br /&gt;
If you are updating your Advantages, tell us what you are adding, modifying, or removing here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===3. Disadvantages===&lt;br /&gt;
&lt;br /&gt;
If you are updating your Disadvantages, put the '''COMPLETE UPDATED +DISADVANTAGES''' here. Note that we require a minimum of '''three''' Disadvantages on every character, one Trouble, one Significant and one Minor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===3b. Disadvantages: Patch Notes===&lt;br /&gt;
&lt;br /&gt;
If you are updating your Disadvantages, tell us what you are adding, modifying, or removing here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===4. Profile Changes===&lt;br /&gt;
&lt;br /&gt;
If you are changing your +finger information ('''Function, Quote, or Profile'''), put the new fields here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===5. +Info Files===&lt;br /&gt;
&lt;br /&gt;
If you are changing your admin-locked +info files, put the '''COMPLETE UPDATED INFO FILE''' underneath the relevant names here. If you are changing more than one, please pre-format them for the MUSH, and include the formatted version '''below''' the readable version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===5b. +Info Files: Patch Notes===&lt;br /&gt;
&lt;br /&gt;
If you are updating your +info files, tell us what you are adding, modifying, or removing here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===6. Power Level===&lt;br /&gt;
&lt;br /&gt;
If you want to request a power level increase, tell us your current power level, what power level you are requesting, and give us justification for the increase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===7. Justification===&lt;br /&gt;
&lt;br /&gt;
What are the reasons for this upgrade? What happened (or what will happen) to justify it?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Send your completed application to '''mcmush@gmail.com''' with a subject of '''Upgrade Application - Character Name''' as PLAIN ASCII TEXT in the message's body.&lt;br /&gt;
[[Category:News File]]&lt;/div&gt;</summary>
		<author><name>Benediction</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Multiverse_Crisis:Update_Application&amp;diff=14110</id>
		<title>Multiverse Crisis:Update Application</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Multiverse_Crisis:Update_Application&amp;diff=14110"/>
				<updated>2017-01-16T01:46:44Z</updated>
		
		<summary type="html">&lt;p&gt;Benediction: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
&amp;lt;center&amp;gt; Multiverse Crisis MUSH - Upgrade Application 4.0&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1. Who are you upgrading?===&lt;br /&gt;
&lt;br /&gt;
What is the name of the character you want to upgrade? If you're changing their @name, please say so here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===2. Advantages===&lt;br /&gt;
&lt;br /&gt;
If you are updating your Advantages, fill out the appropriate categories below with your '''COMPLETE UPDATED ENTRY'''. You do not need to include entries you're not updating. So, for example, if the only thing you're updating is NPCs, that's all you should fill out below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====2-1. Defining====&lt;br /&gt;
&lt;br /&gt;
Defining advantages central to your character go here. You may have two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====2-2. Significant====&lt;br /&gt;
&lt;br /&gt;
Significant advantages important to your character go here. You may have four.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====2-3. Minor====&lt;br /&gt;
&lt;br /&gt;
Minor advantages ancillary to your character go here. You have no limit, subject to common sense.&lt;br /&gt;
&lt;br /&gt;
====2-4. NPCs====&lt;br /&gt;
&lt;br /&gt;
Important people who do stuff for you. Sometimes large numbers of goons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===2b. Advantages: Patch Notes===&lt;br /&gt;
&lt;br /&gt;
If you are updating your Advantages, tell us what you are adding, modifying, or removing here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===3. Disadvantages===&lt;br /&gt;
&lt;br /&gt;
If you are updating your Disadvantages, put the '''COMPLETE UPDATED +DISADVANTAGES''' here. Note that we require a minimum of '''three''' Disadvantages on every character, one Trouble, one Significant and one Minor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===3b. Disadvantages: Patch Notes===&lt;br /&gt;
&lt;br /&gt;
If you are updating your Disadvantages, tell us what you are adding, modifying, or removing here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===4. Profile Changes===&lt;br /&gt;
&lt;br /&gt;
If you are changing your +finger information ('''Function, Quote, or Profile'''), put the new fields here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===5. +Info Files===&lt;br /&gt;
&lt;br /&gt;
If you are changing your admin-locked +info files, put the '''COMPLETE UPDATED INFO FILE''' underneath the relevant names here. If you are changing more than one, please pre-format them for the MUSH, and include the formatted version '''below''' the readable version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===5b. +Info Files: Patch Notes===&lt;br /&gt;
&lt;br /&gt;
If you are updating your +info files, tell us what you are adding, modifying, or removing here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===6. Power Level===&lt;br /&gt;
&lt;br /&gt;
If you want to request a power level increase, tell us your current power level, what power level you are requesting, and give us justification for the increase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===7. Justification===&lt;br /&gt;
&lt;br /&gt;
What are the reasons for this upgrade? What happened (or what will happen) to justify it?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Send your completed application to '''mcmush@gmail.com''' with a subject of '''Upgrade Application - Character Name''' as PLAIN ASCII TEXT in the message's body.&lt;br /&gt;
[[Category:News File]]&lt;/div&gt;</summary>
		<author><name>Benediction</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Character_Application&amp;diff=14109</id>
		<title>Character Application</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Character_Application&amp;diff=14109"/>
				<updated>2017-01-16T01:44:18Z</updated>
		
		<summary type="html">&lt;p&gt;Benediction: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
&lt;br /&gt;
Multiverse Crisis MUSH - Application Form 5.0 Beta&lt;br /&gt;
&lt;br /&gt;
'''A. OOC INFORMATION'''&lt;br /&gt;
&lt;br /&gt;
1a. Who are you? What is your name or online alias, and what is your age?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2a. Have you roleplayed before, and if so, who and where? If you're new, how'd you find us? If you play here or previously played here, please list all of your current or most recent characters. If you're requesting a 7th or 8th character slot, say so here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3a. Do you need a wiki account? If so, give us a login name (that is not itself a character name) and an e-mail address to associate with it. If you already have one and want one to preserve a secret alt, specify as much.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''B. CHARACTER SUMMARY'''&lt;br /&gt;
&lt;br /&gt;
Your Profile, Advantages, and Disadvantages (Flaws) are your face on the MUSH. They tell people who you are, what you can do, and what you stumble at. Please remove all examples before submitting the application form. (For example --&amp;gt; Name: Your character's name. 18 character limit, no special letters. &amp;lt;-- should simply read --&amp;gt; Name: Link)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1b. Profile'''&lt;br /&gt;
&lt;br /&gt;
'''Name:''' Your character's name. 18 character limit.&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' See News Factions for details. Concord, League, Paladins, Watch, Unaffiliated.&lt;br /&gt;
&lt;br /&gt;
'''Function:''' What your character does, or a title. Like 'Demon Hunter' or 'Gundam Pilot'. Can be silly or serious.&lt;br /&gt;
&lt;br /&gt;
'''Series:''' Your character's series and themelisting number. For example, Pokemon-6, Star Wars-1, etc.&lt;br /&gt;
&lt;br /&gt;
'''Quote:''' Something your character HAS said, or which they might say.&lt;br /&gt;
&lt;br /&gt;
'''Profile:''' A general summary of your character, incorporating elements of personality, history, advantages, and disadvantages. Should be brief.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2b. Character Type'''&lt;br /&gt;
What kind of character are you applying for? Categories are FCs (Canon Characters), OFCs (AU takes on canon characters), and OCs (Original Characters).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3b. Advantages'''&lt;br /&gt;
This section is divided into three categories: DEFINING, SIGNIFICANT and MINOR. Some advantages have a minimum advantage classification, for more information, please refer to http://multiversemush.com/mw/index.php?title=Advantages&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3b-1. Advantages: Defining'''&lt;br /&gt;
Defining advantages are those that make your character unique; i.e., if they didn't have them, they wouldn't be who they are. They are the most often used and obvious part of your character's abilities. Your character has two of these.&lt;br /&gt;
&lt;br /&gt;
(APP EXAMPLE, REMOVE WHEN FILLING OUT: Buster System &amp;lt;Defining-Copy1&amp;gt;: Megaman can copy one attack from an enemy's arsenal. This is easier to do on a defeated foe, and the target's player determines the attack received.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3b-2. Advantages: Significant'''&lt;br /&gt;
Significant advantages are tricks, powers and skills your character uses often, but may not be a part of the character's core identity. Your character has four of these.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3b-3. Advantages: Minor'''&lt;br /&gt;
Minor advantages are things that are useful to the character, but are generally only useful occasionally and lack potency. There is no limit on these, but please keep them to a reasonable level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4b. Disadvantages''' &lt;br /&gt;
This section is split into two sections: TROUBLE, SIGNIFICANT and MINOR. You must have at least one disadvantage in every category. Keep in mind, the idea is for flaws to be used and to generate RP, rather than simply a thing that justifies your characters powers; flaws that if exploited prevent your character from roleplaying are generally not good flaws. For more information, please consult http://multiversemush.com/mw/index.php?title=Disadvantages&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4b-1. Disadvantages: Trouble'''&lt;br /&gt;
A trouble is a deficiency in your character's personality that can be exploited against them in almost any circumstance; rather than hindering your character in a crippling way, it should be something that other players can use to generate conflict in a scene.&lt;br /&gt;
&lt;br /&gt;
(APP EXAMPLE, REMOVE WHEN FILLING OUT: Nobody Calls Me Chicken &amp;lt;Trouble&amp;gt;: Marty McFly has an issue with being accused of cowardice. Using this, he can be goaded into doing something risky or just plain stupid so long as it's framed around, 'What are ya... chicken?!' Even if he doesn't do EXACTLY what he's expected to, he can be counted on to pull some crazy stunt parallel to the accusation.) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4b-2. Disadvantages: Significant'''&lt;br /&gt;
A Significant disadvantage can be anything nontrivial that can be used against your character, be it physical, mental or something else. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4b-3. Disadvantages: Minor'''&lt;br /&gt;
A minor disadvantage is something that can be a little obscure, or that doesn't come up very often but is still an issue for your character; it can also be something that comes up often but is more of an inconvenience than an outright impediment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''5b. Themelisting'''&lt;br /&gt;
&lt;br /&gt;
If a +themelisting does not already exist for your character, you will have to write one yourself. This should be a concise description of the setting from which the character comes, and if it is a modified/non-canon theme it should usually explain how it diverges from the original. Additionally, we'd be interested in knowing if there are any series -- preferably but not necessarily existing in our standing +themelists -- that you'd be interested in seeing your theme mixing with as neighbors in the Multiverse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''C. CHARACTER INFORMATION'''&lt;br /&gt;
&lt;br /&gt;
'''1c. Personality'''&lt;br /&gt;
Describe your character's personality, in 500 words or more. We want an overview of their motivations, hopes, fears, and failings. For OCs, this is meant to establish their general character but isn't set in stone. For FCs, this is to demonstrate to us that you know the character you're asking to play. If you need help, take a look at Nathan Hall's personality guide.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2c. Factional Relations'''&lt;br /&gt;
Why is your character in the faction that they're in, or failing that, why aren't they in a faction at all? If you're in a faction, what sort of conflict might your character have with that faction's ideology, and how might it be resolved in play?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3c. In the Multiverse'''&lt;br /&gt;
How does being in the Multiverse change things for, or about your character? What would motivate them to go out and interact beyond the borders of their own world?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4c. Background'''&lt;br /&gt;
Give us a brief, concise overview of your character's background. More thorough backgrounds are expected of alternate universe takes on canon characters, high-powered original characters, and some other special cases. Otherwise, keep this shorter than your personality section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''5c. Combat'''&lt;br /&gt;
Give us an idea of how good your character is in a fight, with emphasis on relative effectiveness and importance in their source material. Specific questions to answer: Do they have room to grow, and if so how much? Where do they sit in their setting-- are they the final boss, a recurring midboss, a one-off, or something else? If this is an OC, why is your character where they are in their hierarchy? Optionally suggest a PL or range you think is appropriate, but understand it's non-binding and by default not discussed with applicants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''6c. Why? (OPTIONAL)'''&lt;br /&gt;
This question must only be answered if you're applying for a Restricted concept, or if Staff prompts you to answer it. Why do you want to play this character? What do you want to do with them that you can't get out of something else, or something more simple? Can you handle it if it doesn't work out? What do you want to get out of it RP-wise, and what do you expect other people to get out of it in turn?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7c. +Info Files (OPTIONAL)'''&lt;br /&gt;
If you want to use our +info system to have Staff-approved extensions of your Advantages, Disadvantages, or misc. Staff-approved notes, this is where it should go. Bear in mind that extensions to exceed core +adv limits policy are invalid on their face. In terms of formatting, you should give us an +info file name and the body of the info, clearly separated if you want more than one. In general, we'd prefer if this is used sparingly so that everybody's &amp;quot;stuff&amp;quot; is easily digestible. For an example of formatting:&lt;br /&gt;
---&lt;br /&gt;
FILE NAME 1&lt;br /&gt;
&lt;br /&gt;
CONTENT: THIS IS AN INFO FILE EXAMPLE.&lt;br /&gt;
---&lt;br /&gt;
FILE NAME 2&lt;br /&gt;
&lt;br /&gt;
CONTENT: THIS IS AN INFO FILE EXAMPLE.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''8c. Miscellaneous'''&lt;br /&gt;
This is just a miscellaneous field. If you have any notes or special requests (potential defection notices, for example), this is the place to put them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once you're done filling the application form out, submit it in the body of an e-mail to mcmush@gmail.com with a subject line of: Character Application - NAME - FACTION&lt;br /&gt;
&lt;br /&gt;
[[Category: News File]]&lt;/div&gt;</summary>
		<author><name>Benediction</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=MediaWiki:Sidebar&amp;diff=3424</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=MediaWiki:Sidebar&amp;diff=3424"/>
				<updated>2014-07-03T00:28:01Z</updated>
		
		<summary type="html">&lt;p&gt;Benediction: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
* Calendar &amp;amp; Logs&lt;br /&gt;
** Schedule_View|Scene Calendar&lt;br /&gt;
** Cutscenes|Cutscenes&lt;br /&gt;
** Logs|Logs&lt;br /&gt;
** TinyPlots|TinyPlots&lt;br /&gt;
* MUSH Rules &amp;amp; Information&lt;br /&gt;
** FAQ|FAQ&lt;br /&gt;
** Help Files|Help Files&lt;br /&gt;
** News Index|News Index&lt;br /&gt;
** Idle Log|Idle Log&lt;br /&gt;
* Applications&lt;br /&gt;
** Building_Application|Building Application&lt;br /&gt;
** Character_Application|Character Application&lt;br /&gt;
** Filch_Application|Filch Application&lt;br /&gt;
** Group_Application|Group Application&lt;br /&gt;
** Plot_Application|Plot Application&lt;br /&gt;
** Upgrade_Application|Upgrade Application&lt;br /&gt;
* Character Pages &amp;amp; Themelistings&lt;br /&gt;
** Making_A_Character_Page|How To Make A Character Page&lt;br /&gt;
** Character_Index|Character Index&lt;br /&gt;
** Theme_Index|Themelist Index&lt;br /&gt;
** Group_Index|Group Index&lt;br /&gt;
* TOOLBOX&lt;/div&gt;</summary>
		<author><name>Benediction</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=JAMES_JOYCE_SUCKS&amp;diff=1897</id>
		<title>JAMES JOYCE SUCKS</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=JAMES_JOYCE_SUCKS&amp;diff=1897"/>
				<updated>2014-06-17T15:08:58Z</updated>
		
		<summary type="html">&lt;p&gt;Benediction: Created page with &amp;quot;{{Log Header |Date of Scene=2014/06/17 |Location=The Citadel - Field of Trials |Synopsis=No, really, he does. |Thanks= |Cast of Characters=33 35 |Tinyplot= |pretty=yes }} {{Po...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Log Header&lt;br /&gt;
|Date of Scene=2014/06/17&lt;br /&gt;
|Location=The Citadel - Field of Trials&lt;br /&gt;
|Synopsis=No, really, he does.&lt;br /&gt;
|Thanks=&lt;br /&gt;
|Cast of Characters=33 35&lt;br /&gt;
|Tinyplot=&lt;br /&gt;
|pretty=yes&lt;br /&gt;
}}&lt;br /&gt;
{{Poses&lt;br /&gt;
|Poses=:'''{{#var:33|Arthur Lowell (33)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Lorem ipsum dolor sit amet, consectetur adipiscing elit. Mauris iaculis eleifend libero, ut viverra lectus gravida in. Donec feugiat vel lectus ut posuere. Pellentesque et convallis nisi, at faucibus odio. Vivamus accumsan elementum sapien eget vulputate. Cras ultrices lacinia tellus, in commodo sem aliquet et. In vel cursus erat. Nam ullamcorper gravida leo, id vestibulum quam vestibulum a. Pellentesque sed purus dolor. Sed mattis dui arcu, ac dictum erat consectetur eu. Mauris magna lectus, tincidunt id orci et, lacinia aliquam erat. Integer enim ipsum, lacinia tempus sodales in, dictum nec augue. Suspendisse consequat congue gravida. Nam mi erat, malesuada ut felis sed, venenatis pretium lectus.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Vivamus nulla nulla, commodo sed elit ut, tempus aliquet magna. Suspendisse convallis est eget rhoncus molestie. Sed convallis dolor sit amet mauris congue egestas. Nullam vel metus tempor, mattis lacus quis, molestie dolor. Nulla in ullamcorper turpis. Vestibulum sed eros vulputate erat ornare laoreet at et libero. Maecenas lobortis tincidunt tincidunt. Maecenas posuere augue eget massa facilisis, eget commodo enim gravida. In auctor lobortis est, ac lobortis augue pharetra sit amet. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Mauris suscipit nisi sit amet sagittis auctor. Mauris sit amet facilisis mi, at congue mi.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Morbi ullamcorper risus ac nunc pellentesque dictum. In euismod lectus et mi porta cursus. Mauris sed sapien nibh. Suspendisse purus nisl, sodales et tincidunt non, tincidunt ut risus. Vestibulum sodales euismod purus eget ultrices. Cras sollicitudin mi eget lorem feugiat, a mollis libero venenatis. Cras dictum, urna sit amet ultrices pellentesque, metus lacus commodo est, nec vestibulum risus risus vitae erat. Nam ligula lorem, suscipit eu libero ut, consectetur tempor eros. Nulla neque leo, molestie sit amet diam quis, tempor condimentum lacus. Ut tempus, libero ac sodales euismod, odio arcu hendrerit sapien, id egestas turpis arcu pellentesque risus. Phasellus tristique eros mi, eu fringilla lacus gravida a. Aliquam id tortor urna.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Praesent ligula turpis, laoreet sit amet ligula at, vulputate venenatis lacus. Integer ut adipiscing augue, quis cursus orci. Donec molestie, lacus sit amet tempus tristique, magna nisl sagittis turpis, vel euismod lorem orci eget tellus. Sed condimentum mi ut elit luctus, eu ullamcorper purus mattis. Aenean quis scelerisque ligula. Morbi faucibus fermentum metus et hendrerit. Nullam sapien nulla, lobortis eget turpis a, sodales convallis enim. In hac habitasse platea dictumst.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Donec iaculis orci a mauris luctus, sit amet commodo diam iaculis. Quisque ultricies faucibus sapien. Nulla sollicitudin odio nec felis tincidunt, a egestas nunc faucibus. Aenean nunc libero, tempor nec semper quis, ultricies et nisl. Morbi sed arcu consequat, accumsan purus in, volutpat ligula. Nulla scelerisque leo dui, non convallis neque suscipit a. Duis in orci tempor felis sodales sagittis sed nec arcu. Ut ultrices viverra tellus non consequat.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:33|Arthur Lowell (33)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Lorem ipsum dolor sit amet, consectetur adipiscing elit. Mauris iaculis eleifend libero, ut viverra lectus gravida in. Donec feugiat vel lectus ut posuere. Pellentesque et convallis nisi, at faucibus odio. Vivamus accumsan elementum sapien eget vulputate. Cras ultrices lacinia tellus, in commodo sem aliquet et. In vel cursus erat. Nam ullamcorper gravida leo, id vestibulum quam vestibulum a. Pellentesque sed purus dolor. Sed mattis dui arcu, ac dictum erat consectetur eu. Mauris magna lectus, tincidunt id orci et, lacinia aliquam erat. Integer enim ipsum, lacinia tempus sodales in, dictum nec augue. Suspendisse consequat congue gravida. Nam mi erat, malesuada ut felis sed, venenatis pretium lectus.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Vivamus nulla nulla, commodo sed elit ut, tempus aliquet magna. Suspendisse convallis est eget rhoncus molestie. Sed convallis dolor sit amet mauris congue egestas. Nullam vel metus tempor, mattis lacus quis, molestie dolor. Nulla in ullamcorper turpis. Vestibulum sed eros vulputate erat ornare laoreet at et libero. Maecenas lobortis tincidunt tincidunt. Maecenas posuere augue eget massa facilisis, eget commodo enim gravida. In auctor lobortis est, ac lobortis augue pharetra sit amet. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Mauris suscipit nisi sit amet sagittis auctor. Mauris sit amet facilisis mi, at congue mi.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Morbi ullamcorper risus ac nunc pellentesque dictum. In euismod lectus et mi porta cursus. Mauris sed sapien nibh. Suspendisse purus nisl, sodales et tincidunt non, tincidunt ut risus. Vestibulum sodales euismod purus eget ultrices. Cras sollicitudin mi eget lorem feugiat, a mollis libero venenatis. Cras dictum, urna sit amet ultrices pellentesque, metus lacus commodo est, nec vestibulum risus risus vitae erat. Nam ligula lorem, suscipit eu libero ut, consectetur tempor eros. Nulla neque leo, molestie sit amet diam quis, tempor condimentum lacus. Ut tempus, libero ac sodales euismod, odio arcu hendrerit sapien, id egestas turpis arcu pellentesque risus. Phasellus tristique eros mi, eu fringilla lacus gravida a. Aliquam id tortor urna.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Praesent ligula turpis, laoreet sit amet ligula at, vulputate venenatis lacus. Integer ut adipiscing augue, quis cursus orci. Donec molestie, lacus sit amet tempus tristique, magna nisl sagittis turpis, vel euismod lorem orci eget tellus. Sed condimentum mi ut elit luctus, eu ullamcorper purus mattis. Aenean quis scelerisque ligula. Morbi faucibus fermentum metus et hendrerit. Nullam sapien nulla, lobortis eget turpis a, sodales convallis enim. In hac habitasse platea dictumst.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Donec iaculis orci a mauris luctus, sit amet commodo diam iaculis. Quisque ultricies faucibus sapien. Nulla sollicitudin odio nec felis tincidunt, a egestas nunc faucibus. Aenean nunc libero, tempor nec semper quis, ultricies et nisl. Morbi sed arcu consequat, accumsan purus in, volutpat ligula. Nulla scelerisque leo dui, non convallis neque suscipit a. Duis in orci tempor felis sodales sagittis sed nec arcu. Ut ultrices viverra tellus non consequat.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:35|Benediction (35)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;SceneSys No such playerid found. They may not be set up for the SceneSystem.SceneSys No such playerid found. They may not be set up for the SceneSystem.SceneSys No such playerid found. They may not be set up for the SceneSystem.SceneSys No such playerid found. They may not be set up for the SceneSystem.SceneSys No such playerid found. They may not be set up for the SceneSystem.SceneSys No such playerid found. They may not be set up for the SceneSystem.SceneSys No such playerid found. They may not be set up for the SceneSystem.SceneSys No such playerid found. They may not be set up for the SceneSystem.SceneSys No such playerid found. They may not be set up for the SceneSystem.SceneSys No such playerid found. They may not be set up for the SceneSystem.SceneSys No such playerid found. They may not be set up for the SceneSystem.SceneSys No such playerid found. They may not be set up for the SceneSystem.SceneSys No such playerid found. They may not be set up for the SceneSystem.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:35|Benediction (35)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Benediction says, &amp;quot;also closing a scene without deactivating it apparently fucks everything up&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:35|Benediction (35)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Benediction says, &amp;quot;+scene/deactivate with an argument takes a playerid, not a sceneID&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:35|Benediction (35)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;riverrun, past Eve and Adams, from swerve of shore to bend of bay, brings us by a commodius vicus of recirculation back to Howth Castle and Environs.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Sir Tristram, violer damores, frover the short sea, had passen-core rearrived from North Armorica on this side the scraggy isthmus of Europe Minor to wielderfight his penisolate war: nor had topsawyers rocks by the stream Oconee exaggerated themselse to Laurens Countys gorgios while they went doublin their mumper all the time: nor avoice from afire bellowsed mishe mishe to tauftauf thuartpeatrick not yet, though venissoon after, had a kidscad buttended a bland old isaac: not yet, though alls fair in vanessy, were sosie sesthers wroth with twone nathandjoe. Rot a peck of pas malt had Jhem or Shen brewed by arclight and rory end to the regginbrow was to be seen ringsome on the aquaface.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The fall (bababadalgharaghtakamminarronnkonnbronntonner-ronntuonnthunntrovarrhounawnskawntoohoohoordenenthur nuk!) of a once wallstrait oldparr is retaled early in bed and later on life down through all christian minstrelsy. The great fall of the offwall entailed at such short notice the pftjschute of Finnegan, erse solid man, that the humptyhillhead of humself prumptly sends an unquiring one well to the west in quest of his tumptytumtoes: and their upturnpikepointandplace is at the knock out in the park where oranges have been laid to rust upon the green since dev-linsfirst loved livvy.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;What clashes here of wills gen wonts, oystrygods gaggin fishy-gods! Br�kkek K�kkek K�kkek K�kkek! K�ax K�ax K�ax! Ualu Ualu Ualu! Quaouauh! Where the Baddelaries partisans are still out to mathmaster Malachus Micgranes and the Verdons cata-pelting the camibalistics out of the Whoyteboyce of Hoodie Head. Assiegates and boomeringstroms. Sods brood, be me fear! Sanglorians, save! Arms apeal with larms, appalling. Killykill-killy: a toll, a toll. What chance cuddleys, what cashels aired and ventilated! What bidimetoloves sinduced by what tegotetab-solvers! What true feeling for theirs hayair with what strawng voice of false jiccup! O here here how hoth sprowled met the duskt the father of fornicationists but, (O my shining stars and body!) how hath fanespanned most high heaven the skysign of soft advertisement! But was iz? Iseut? Ere were sewers? The oaks of ald now they lie in peat yet elms leap where askes lay. Phall if you but will, rise you must: and none so soon either shall the pharce for the nunce come to a setdown secular phoenish.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Bygmester Finnegan, of the Stuttering Hand, freemens mau-rer, lived in the broadest way immarginable in his rushlit toofar back for messuages before joshuan judges had given us numbers or Helviticus committed deuteronomy (one yeastyday he sternely struxk his tete in a tub for to watsch the future of his fates but ere he swiftly stook it out again, by the might of moses, the very wat-er was eviparated and all the guenneses had met their exodus so that ought to show you what a pentschanjeuchy chap he was!) and during mighty odd years this man of hod, cement and edi-fices in Topers Thorp piled buildung supra buildung pon the banks for the livers by the Soangso. He addle liddle phifie Annie ugged the little craythur. Wither hayre in honds tuck up your part inher. Oftwhile balbulous, mithre ahead, with goodly trowel in grasp and ivoroiled overalls which he habitacularly fondseed, like Haroun Childeric Eggeberth he would caligulate by multiplicab-les the alltitude and malltitude until he seesaw by neatlight of the liquor wheretwin twas born, his roundhead staple of other days to rise in undress maisonry upstanded (joygrantit!), a waalworth of a skyerscape of most eyeful hoyth entowerly, erigenating from next to nothing and celescalating the himals and all, hierarchitec-titiptitoploftical, with a burning bush abob off its baubletop and with larrons otoolers clittering up and tombles abuckets clottering down.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Of the first was he to bare arms and a name: Wassaily Boos-laeugh of Riesengeborg. His crest of huroldry, in vert&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Benediction</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Main_Page&amp;diff=126</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Main_Page&amp;diff=126"/>
				<updated>2014-02-23T23:40:31Z</updated>
		
		<summary type="html">&lt;p&gt;Benediction: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;Welcome to '''Multiverse Crisis MUSH'''!&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are an application-only role playing site with broad inclusion of characters and settings from anime, video games, movies, books, sci-fi, and more. We are receptive to Alternate Universe takes on existing series, and original characters. If there's something you're interested in role playing, there is a pretty good chance that you can find it here!&lt;br /&gt;
&lt;br /&gt;
== Connection Information ==&lt;br /&gt;
&lt;br /&gt;
'''Address:''' mcmush.org&lt;br /&gt;
&lt;br /&gt;
'''Port:''' 5001&lt;br /&gt;
&lt;br /&gt;
== Information &amp;amp; Registration ==&lt;br /&gt;
&lt;br /&gt;
This wiki is a repository for MCM's in-game information, including news files, character profiles, logs, etc.&lt;br /&gt;
&lt;br /&gt;
To '''request an account''', please submit a +feedback telling us who you are on the MUSH (sorry, non-players need not apply), what account name you'd like (please avoid using character @names), and what e-mail address you want your password sent to. &lt;br /&gt;
&lt;br /&gt;
'''NOTE! READ ME''': At this time we are still investigating mediawiki software and deciding whether or not we want to use it. Please hold account requests until we've made an official announcement on this -- if you've found this right now, you've either stumbled on it by accident or been linked to it for another reason!&lt;/div&gt;</summary>
		<author><name>Benediction</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Main_Page&amp;diff=3</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Main_Page&amp;diff=3"/>
				<updated>2014-02-21T00:47:35Z</updated>
		
		<summary type="html">&lt;p&gt;Benediction: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''MediaWiki has been successfully installed.'''&lt;br /&gt;
&lt;br /&gt;
Consult the [//meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [//www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [//www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
* [//www.mediawiki.org/wiki/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
&lt;br /&gt;
lord english sucks eggs&lt;/div&gt;</summary>
		<author><name>Benediction</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=User:Benediction&amp;diff=2</id>
		<title>User:Benediction</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=User:Benediction&amp;diff=2"/>
				<updated>2014-02-21T00:46:42Z</updated>
		
		<summary type="html">&lt;p&gt;Benediction: Created page with &amp;quot;I am a magic staff.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am a magic staff.&lt;/div&gt;</summary>
		<author><name>Benediction</name></author>	</entry>

	</feed>