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		<title>Multiverse Crisis MUSH - User contributions [en]</title>
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		<updated>2026-06-09T22:45:12Z</updated>
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	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Radio_Frequencies&amp;diff=5183</id>
		<title>Radio Frequencies</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Radio_Frequencies&amp;diff=5183"/>
				<updated>2014-09-06T00:08:29Z</updated>
		
		<summary type="html">&lt;p&gt;Delta Falconess: /* Personal Frequencies: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page aims to list all radio frequencies which are either public or semi-private, based on voluntary listing. You can add them yourself, or send Homura an @mail with the listing information if you don't feel comfortable editing this page yourself or hate Mediawiki code.&lt;br /&gt;
&lt;br /&gt;
Please note that whether or not a frequency is marked as encrypted or public doesn't make it any less impolite to just jump onto a frequency your character has no immediate tie-in to. If you have the slightest doubt about it, make sure to ask the owner whether or not your character can get on it or if it's alright to observe.&lt;br /&gt;
&lt;br /&gt;
'''Freq''': The frequency.&lt;br /&gt;
&lt;br /&gt;
'''Owner''': The current moderator of the frequency.&lt;br /&gt;
&lt;br /&gt;
'''Enc''': Whether or not the frequency is encrypted, and how to get its encryption key, i.e. &amp;quot;ask owner&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Purpose''': What the frequency is for.&lt;br /&gt;
&lt;br /&gt;
==All-Purpose/TP Frequencies:==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; width=&amp;quot;5%&amp;quot;| Freq&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; width=&amp;quot;10%&amp;quot;| Owner&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; width=&amp;quot;5%&amp;quot;| Enc&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; width=&amp;quot;75%&amp;quot;| Purpose&lt;br /&gt;
|-&lt;br /&gt;
|| 06.08 || [[Milla Maxwell]] || No || Tales of Xillia-1 stuff, doubles as local cross-factional during scenes.&lt;br /&gt;
|-&lt;br /&gt;
|| 16.03 || [[Homura Akemi]] || No || Anyone involved, wishing to be involved, or planning to get involved in Madoka-1 scenes, whether random ones or TP ones, is free to have this frequency on. It will not always be used, but expect it to replace Union-IC when Unaffiliated or Confederate parties are involved, or when we have to discuss things and X-U isn't an option. You should only actually ICly know about/use the frequency once you've been told about it, though. (Attend a scene/be told/etc.)&lt;br /&gt;
|-&lt;br /&gt;
|| 95.5 || [[Courier Six]] || No || Mojave Wasteland general frequencies, also Radio New Vegas&lt;br /&gt;
|-&lt;br /&gt;
|| 413.612 || [[Summer Powers]] || No || Pesterchum Chat. Open to public. Codenames are used. Two words together, first one lowercased, second capitalized. profoundBadness and crowravenWolfmoon are examples.&lt;br /&gt;
|-&lt;br /&gt;
|| 66.6 || [[Psyber]] || Ask || Heaven or Hell backup radio.  Will be utilized for smaller scenes featuring group members as well as splitting conversations off the main band.&lt;br /&gt;
|-&lt;br /&gt;
|| 11.5 || [[Elise Leroy]] || Ask || XCOM-1 'public' radio frequency, for allies not directly involved in XCOM day-to-day activities. Used for field ops also.&lt;br /&gt;
|-&lt;br /&gt;
|| 13.33 || [[Wuyin Tsai]] || No || The Buzzing. Lore drops from the Bees of [[Agartha]]. Receive /only/ except under exceptional circumstances.&lt;br /&gt;
|-&lt;br /&gt;
|| 13.37 || [[Chris Rothschild]] || No || Hacknet, a public frequency for techies, hackers, etc.&lt;br /&gt;
|-&lt;br /&gt;
|| 305.19 || [[Elliana Fairchild]] || No || Frequency for all cross-factional communications related to Elliana's various scenes, plots and TPs when J-IC isn't an option.&lt;br /&gt;
|-&lt;br /&gt;
|| 42.0 || [[Theo Morrison]] || No || Radio Free Nerdery. Public channel for casual talk from nerds of all stripes.&lt;br /&gt;
|-&lt;br /&gt;
|| 3.853 || [[Kirito]] || No || Radio frequency for Kirito's Node scenes (Abstractum TP).&lt;br /&gt;
|-&lt;br /&gt;
|| 192.9 || [[Eliot Ness]] || No || Radio frequency for Assassin's Creed: The Untouchables scenes.&lt;br /&gt;
|-&lt;br /&gt;
|| 7746.54 || [[Fuki]] || No || Radio frequency for Confederate Shinki.&lt;br /&gt;
|-&lt;br /&gt;
|| 44.44 || [[Ciaran]] || Ask || Radio frequency reserved for Dark Souls cast members. Please inquire before joining us. May be used for Dark Souls theme scenes.&lt;br /&gt;
|-&lt;br /&gt;
|| 4.97 || [[Mizuki]] || No || A frequency to share dreams, both the ones you have when you sleep and the ones you have when you're awake. Casual philosophy talk is also permitted. All of this is IC, cross-factional, and anonymous unless a person intentionally reveals themselves. The owner of the channel is common knowledge, however. Completely public.&lt;br /&gt;
|-&lt;br /&gt;
|| 53.13 || [[Sakura Kinomoto]] || No || Frequency for discussion related to the Deck of Light node.&lt;br /&gt;
|-&lt;br /&gt;
|| 80.8 || [[Goffard Gaffgarion]] || No || Frequency for those wishing to solicit Gaffgarion's services as a sellsword.  Note: It's usually going to be Ladd answering unless it's specifically requested that a caller wishes to speak to Gaffgarion.&lt;br /&gt;
|-&lt;br /&gt;
|| 140.5 || [[Sir Bedivere]] || No || Semi-public radio frequency for the Knights of the Round Table, and residents as well as visitors to Dún Reáltaí.&lt;br /&gt;
|-&lt;br /&gt;
|| 442.2 || [[Quote]] || No || Public radio frequency for the Flying Island, particularly during the [[Cave Story]] TP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Personal Frequencies:==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; width=&amp;quot;5%&amp;quot;| Freq&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; width=&amp;quot;10%&amp;quot;| Owner&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; width=&amp;quot;5%&amp;quot;| Enc&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; width=&amp;quot;75%&amp;quot;| Purpose&lt;br /&gt;
|-&lt;br /&gt;
|| 141.80 || [[Solid Snake]] || Ask || Snake's personal CODEC frequency.&lt;br /&gt;
|-&lt;br /&gt;
|| 9979.5 || [[Iria]] || Ask || Iria's communicator frequency.&lt;br /&gt;
|-&lt;br /&gt;
|| 723.98 || [[Rebecca Chambers]] || No || Rebecca's main communicator frequency.  Can be used to request MedEvac if needed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==WMAT Frequencies:==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; width=&amp;quot;5%&amp;quot;| Freq&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; width=&amp;quot;15%&amp;quot;| Arena&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; width=&amp;quot;75%&amp;quot;| Purpose&lt;br /&gt;
|-&lt;br /&gt;
|| 900.1 || All || All-purpose WMAT IC chatter frequency.&lt;br /&gt;
|-&lt;br /&gt;
|| 900.2 || Devil's Hand || Frequency for listening to specific match commentary.&lt;br /&gt;
|-&lt;br /&gt;
|| 900.3 || Diablo Desert || Frequency for listening to specific match commentary.&lt;br /&gt;
|-&lt;br /&gt;
|| 900.4 || Gizard Wasteland || Frequency for listening to specific match commentary.&lt;br /&gt;
|-&lt;br /&gt;
|| 900.5 || Northern Mountains || Frequency for listening to specific match commentary.&lt;br /&gt;
|-&lt;br /&gt;
|| 900.6 || Spinach Wasteland || Frequency for listening to specific match commentary.&lt;br /&gt;
|-&lt;br /&gt;
|| 900.7 || Yunzabit Heights || Frequency for listening to specific match commentary.&lt;br /&gt;
|-&lt;br /&gt;
|| 900.8 || Tournament Stadium || Frequency for listening to specific match commentary.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Out of Character Frequencies:==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; width=&amp;quot;5%&amp;quot;| Freq&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; width=&amp;quot;10%&amp;quot;| Owner&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; width=&amp;quot;5%&amp;quot;| Enc&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; width=&amp;quot;75%&amp;quot;| Purpose&lt;br /&gt;
|-&lt;br /&gt;
|| 140.6 || [[Sir Bedivere]] || N/A || An OOC channel for the ''Fate/stay night'' cast, and those involved with the cast.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Index]]&lt;/div&gt;</summary>
		<author><name>Delta Falconess</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Radio_Frequencies&amp;diff=2984</id>
		<title>Radio Frequencies</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Radio_Frequencies&amp;diff=2984"/>
				<updated>2014-06-28T03:57:06Z</updated>
		
		<summary type="html">&lt;p&gt;Delta Falconess: /* Personal Frequencies: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page aims to list all radio frequencies which are either public or semi-private, based on voluntary listing. You can add them yourself, or send Homura an @mail with the listing information if you don't feel comfortable editing this page yourself or hate Mediawiki code.&lt;br /&gt;
&lt;br /&gt;
Please note that whether or not a frequency is marked as encrypted or public doesn't make it any less impolite to just jump onto a frequency your character has no immediate tie-in to. If you have the slightest doubt about it, make sure to ask the owner whether or not your character can get on it or if it's alright to observe.&lt;br /&gt;
&lt;br /&gt;
'''Freq''': The frequency.&lt;br /&gt;
&lt;br /&gt;
'''Owner''': The current moderator of the frequency.&lt;br /&gt;
&lt;br /&gt;
'''Enc''': Whether or not the frequency is encrypted, and how to get its encryption key, i.e. &amp;quot;ask owner&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Purpose''': What the frequency is for.&lt;br /&gt;
&lt;br /&gt;
==All-Purpose/TP Frequencies:==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; width=&amp;quot;5%&amp;quot;| Freq&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; width=&amp;quot;10%&amp;quot;| Owner&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; width=&amp;quot;5%&amp;quot;| Enc&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; width=&amp;quot;75%&amp;quot;| Purpose&lt;br /&gt;
|-&lt;br /&gt;
|| 06.08 || [[Milla Maxwell]] || No || Tales of Xillia-1 stuff, doubles as local cross-factional during scenes.&lt;br /&gt;
|-&lt;br /&gt;
|| 16.03 || [[Homura Akemi]] || No || Anyone involved, wishing to be involved, or planning to get involved in Madoka-1 scenes, whether random ones or TP ones, is free to have this frequency on. It will not always be used, but expect it to replace Union-IC when Unaffiliated or Confederate parties are involved, or when we have to discuss things and X-U isn't an option. You should only actually ICly know about/use the frequency once you've been told about it, though. (Attend a scene/be told/etc.)&lt;br /&gt;
|-&lt;br /&gt;
|| 95.5 || [[Courier Six]] || No || Mojave Wasteland general frequencies, also Radio New Vegas&lt;br /&gt;
|-&lt;br /&gt;
|| 413.612 || [[Summer Powers]] || No || Pesterchum Chat. Open to public. Codenames are used. Two words together, first one lowercased, second capitalized. profoundBadness and crowravenWolfmoon are examples.&lt;br /&gt;
|-&lt;br /&gt;
|| 66.6 || [[Psyber]] || Ask || Heaven or Hell backup radio.  Will be utilized for smaller scenes featuring group members as well as splitting conversations off the main band.&lt;br /&gt;
|-&lt;br /&gt;
|| 11.5 || [[Elise Leroy]] || Ask || XCOM-1 'public' radio frequency, for allies not directly involved in XCOM day-to-day activities. Used for field ops also.&lt;br /&gt;
|-&lt;br /&gt;
|| 13.37 || [[Chris Rothschild]] || No || Hacknet, a public frequency for techies, hackers, etc.&lt;br /&gt;
|-&lt;br /&gt;
|| 00.04 || [[Alternis Dim]] || No || Frequency for all Bravely Default-1 scenes/TPs/etc.&lt;br /&gt;
|-&lt;br /&gt;
|| 305.19 || [[Elliana Fairchild]] || No || Frequency for all cross-factional communications related to Elliana's various scenes, plots and TPs when J-IC isn't an option.&lt;br /&gt;
|-&lt;br /&gt;
|| 900.1 || [[Mister Satan]]/[[Serori]] || No || Yearly frequency for the WMAT's (tournament) IC chatter.&lt;br /&gt;
|-&lt;br /&gt;
|| 42.0 || [[Theo Morrison]] || No || Radio Free Nerdery. Public channel for casual talk from nerds of all stripes.&lt;br /&gt;
|-&lt;br /&gt;
|| 3.853 || [[Kirito]] || No || Radio frequency for Kirito's Node scenes (Abstractum TP).&lt;br /&gt;
|-&lt;br /&gt;
|| 192.9 || [[Eliot Ness]] || No || Radio frequency for Assassin's Creed: The Untouchables scenes.&lt;br /&gt;
|-&lt;br /&gt;
|| 7746.54 || [[Fuki]] || No || Radio frequency for Confederate Shinki.&lt;br /&gt;
|-&lt;br /&gt;
|| 44.44 || [[Ciaran]] || Ask || Radio frequency reserved for Dark Souls cast members. Please inquire before joining us. May be used for Dark Souls theme scenes.&lt;br /&gt;
|-&lt;br /&gt;
|| 4.97 || [[Mizuki]] || No || A frequency to share dreams, both the ones you have when you sleep and the ones you have when you're awake. Casual philosophy talk is also permitted. All of this is IC, cross-factional, and anonymous unless a person intentionally reveals themselves. The owner of the channel is common knowledge, however. Completely public.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Personal Frequencies:==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; width=&amp;quot;5%&amp;quot;| Freq&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; width=&amp;quot;10%&amp;quot;| Owner&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; width=&amp;quot;5%&amp;quot;| Enc&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; width=&amp;quot;75%&amp;quot;| Purpose&lt;br /&gt;
|-&lt;br /&gt;
|| 141.80 || [[Solid Snake]] || Ask || Snake's personal CODEC frequency.&lt;br /&gt;
|-&lt;br /&gt;
|| 9979.5 || [[Iria]] || Ask || Iria's communicator frequency.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==WMAT Frequencies:==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; width=&amp;quot;5%&amp;quot;| Freq&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; width=&amp;quot;15%&amp;quot;| Arena&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; width=&amp;quot;75%&amp;quot;| Purpose&lt;br /&gt;
|-&lt;br /&gt;
|| 900.1 || All || All-purpose WMAT IC chatter frequency.&lt;br /&gt;
|-&lt;br /&gt;
|| 900.2 || Devil's Hand || Frequency for listening to specific match commentary.&lt;br /&gt;
|-&lt;br /&gt;
|| 900.3 || Diablo Desert || Frequency for listening to specific match commentary.&lt;br /&gt;
|-&lt;br /&gt;
|| 900.4 || Gizard Wasteland || Frequency for listening to specific match commentary.&lt;br /&gt;
|-&lt;br /&gt;
|| 900.5 || Northern Mountains || Frequency for listening to specific match commentary.&lt;br /&gt;
|-&lt;br /&gt;
|| 900.6 || Spinach Wasteland || Frequency for listening to specific match commentary.&lt;br /&gt;
|-&lt;br /&gt;
|| 900.7 || Yunzabit Heights || Frequency for listening to specific match commentary.&lt;br /&gt;
|-&lt;br /&gt;
|| 900.8 || Tournament Stadium || Frequency for listening to specific match commentary.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Delta Falconess</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Reina_Kinney&amp;diff=2373</id>
		<title>Reina Kinney</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Reina_Kinney&amp;diff=2373"/>
				<updated>2014-06-20T01:36:22Z</updated>
		
		<summary type="html">&lt;p&gt;Delta Falconess: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|NameOnMUSH=Reina Kinney&lt;br /&gt;
|Color=#0099FF&lt;br /&gt;
|Char_id=391&lt;br /&gt;
|Img=http://i59.tinypic.com/35aq68x.png&lt;br /&gt;
|FullName=Reina Michaela Kinney&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Human&lt;br /&gt;
|Theme=Phantasy Star Portable-1&lt;br /&gt;
|Chartype=OC&lt;br /&gt;
|Function=GUARDIANS Operative/Hunter&lt;br /&gt;
|Faction=Union&lt;br /&gt;
|Rank=7-Ensign&lt;br /&gt;
|Ranktype=Enlisted&lt;br /&gt;
|Groups=[[XCOM]] and [[Thousand Dreams]]&lt;br /&gt;
|Quote=&amp;quot;No one can change their past, but they can utilize the present to create a better future.&amp;quot;&lt;br /&gt;
|PAge=Mid-20s&lt;br /&gt;
|AAge=29&lt;br /&gt;
|Aging=No&lt;br /&gt;
|Height=5'4&amp;quot;&lt;br /&gt;
|Weight=150 lbs.&lt;br /&gt;
|Hair=Red&lt;br /&gt;
|Eyes=Blue&lt;br /&gt;
|Voice=Michelle Ruff&lt;br /&gt;
|Song=In For The Kill - La Roux&lt;br /&gt;
}}&lt;br /&gt;
==Profile==&lt;br /&gt;
&amp;lt;!-- Paste in your +finger profile. --&amp;gt;&lt;br /&gt;
Once, she was a mercenary who had no concerns but for handling whatever tasks her boss gave her. As long as she was paid for her time, Reina Kinney didn't mind taking whatever tasks were sent her way. But things changed when her boss turned on her and set her up to be killed on what would be the last contract she ever accepted. Barely escaping with her life, Reina was found by Laia Martinez of the GUARDIANS and offered a chance to redeem herself by joining. While she was skeptical at first, Reina accepted the offer and underwent the harsh training to become a member of the GUARDIANS. At first, she found it harsher than any mission she'd ever been assigned in her history, but the training taught her something she'd lacked before, and that was discipline. Upon completing her training, Reina was a changed person, and decided to use her skills for a good cause as a way of redeeming herself for her reckless past.&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
TECHNICS: Technics could pretty much be thought of to be the equivelant of magic in the Gurhal System. While Forces are naturally fluent in these arts, other classes and races can utilize Technics as well through the usage of a floating device called a 'Mag.' Reina has mastered a variety of technics, ranging from attacks using the elements to healing herself and her allies as well as curing them of poison and other ailments that are slowing them down.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
MARTIAL ARTS: Combining her 'street brawling' type of fighting skills with the fighting arts taught by the GUARDIANS, Reina can definitely utilize her hands and feet whenever necessary if she's unable to fight using weapons.&lt;br /&gt;
&lt;br /&gt;
WEAPONS: The Gurhal System is known for various types of energy-based weapons, such as sabers, swords, firearms, crossbows, and so forth. While classes like Rangers and Forces are generally restricted in what they can use, Hunters are known for being a 'jack-of-all-trades' in being able to handle a variety of weapons with little difficulty. One notable weapon skill for anyone who can wield a saber is the ability to hold the saber in one hand and a handgun in the other while being able to use either-or without any difficulty. Naturally, Reina has the ability to handle a variety of weapons.&lt;br /&gt;
&lt;br /&gt;
PILOTING: When Reina was a mercenary, her boss gave her a small ship of her own. It's not big by any means, but it does get the job done. As a result, Reina is able to pilot small crafts with a good deal of skill. She's not a fighter pilot, but if she needs to get someplace fast, she can do it.&lt;br /&gt;
&lt;br /&gt;
===Assets===&lt;br /&gt;
MAG: Reina's Mag, Ryulikon, has a rather unique appearance not unlike that of a fox. While its appearance seems strange, it provides Reina with the ability to utilize technics. The Mag also has the ability to 'synchronize' with Reina and gain power as she's hurt. When its power is maxed out, it can unleash a powerful photon blast, which is pretty much a large beam of energy that packs a mighty punch.&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
&amp;lt;!-- Paste in your +powers, divided among the sections. Do not modify them! Include them as currently approved on the MUSH. If you wish to detail them out, you can do so in an additional section of your making. --&amp;gt;&lt;br /&gt;
None at this time.&lt;br /&gt;
&lt;br /&gt;
==Disadvantages==&lt;br /&gt;
&amp;lt;!-- Paste in your +flaws, as-is. --&amp;gt;&lt;br /&gt;
SARCASM: Reina Kinney is known for being sarcastic when making one-liners, and sometimes doesn't care who she might offend. As a result, she tends to make an occasional one-liner or joke that might anger another person.&lt;br /&gt;
&lt;br /&gt;
ELECTRICITY: For reasons unknown, Reina has had a weakness to electrical currents and attacks that utilize such a power. Granted, electricity is dangerous to people and other living things in general if not used properly, but Reina has an extra vulnerability, meaning she might take extra damage, if not be stunned easily, even if no stun power were generally there.&lt;br /&gt;
&lt;br /&gt;
DARK PAST: Reina's past is one that she never likes to talk about. Seeing or hearing anything that reminds her of her past, whether directly or not, puts her in a real bad mood. She'll only calm down once she's had some time to herself or found a way to blow off steam. What's the worst, though, is when someone wants to talk about it, in which case she'll abruptly end the conversation, if not snap at them to shut up.&lt;br /&gt;
&lt;br /&gt;
[[Category: Enlisted]] [[Category: Union]] [[Category: XCOM]] [[Category: Thousand Dreams]]&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
{{Character Logs}}&lt;br /&gt;
==Cutscenes==&lt;br /&gt;
{{Character Logs|Cutscenes}}&lt;br /&gt;
&lt;br /&gt;
==Other Stuff==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Logs=&lt;br /&gt;
{{Character Logs|Roleplay Logs}}&lt;br /&gt;
= Cutscenes =&lt;br /&gt;
{{Character Logs|Cutscenes}}&lt;/div&gt;</summary>
		<author><name>Delta Falconess</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Reina_Kinney&amp;diff=1938</id>
		<title>Reina Kinney</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Reina_Kinney&amp;diff=1938"/>
				<updated>2014-06-17T19:56:28Z</updated>
		
		<summary type="html">&lt;p&gt;Delta Falconess: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Color=#0099FF&lt;br /&gt;
|Char_ID=391&lt;br /&gt;
&amp;lt;!-- You can input a HEXADECIMAL color code here (such as #0099FF) which will be used in the page created. Please ensure whatever color you use does not hide a black font from being readable. Do not modify if you're not sure what you're doing. --&amp;gt;&lt;br /&gt;
|NameOnMUSH=Reina Kinney&lt;br /&gt;
&amp;lt;!-- This is your character's @name on the MUSH. --&amp;gt;&lt;br /&gt;
|Img=http://i59.tinypic.com/35aq68x.png&lt;br /&gt;
&amp;lt;!-- Put in the URL of an image for your character. Otherwise, blank. --&amp;gt;&lt;br /&gt;
|FullName=Reina Michaela Kinney&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Human&lt;br /&gt;
|Theme=Phantasy Star Portable-1&lt;br /&gt;
&amp;lt;!-- Transcribe your themelisting name as-is, with the number. --&amp;gt;&lt;br /&gt;
|Chartype=OC&lt;br /&gt;
|Function=GUARDIANS Operative/Hunter&lt;br /&gt;
|Faction=Union&lt;br /&gt;
&amp;lt;!-- Union, Confederacy, Syndicate or Unaffiliated. --&amp;gt;&lt;br /&gt;
|Rank=7-Ensign&lt;br /&gt;
|Groups=[[XCOM]] and [[Thousand Dreams]]&lt;br /&gt;
&amp;lt;!-- Transcribe +group names as-is. Otherwise, write none. Add brackets like [[such]] around the group names to link to their pages. --&amp;gt;&lt;br /&gt;
|PAge=Mid-20s&lt;br /&gt;
&amp;lt;!-- PAge is the visible age of your character. --&amp;gt;&lt;br /&gt;
|AAge=29&lt;br /&gt;
&amp;lt;!-- AAge is the actual age of your character. --&amp;gt;&lt;br /&gt;
|Aging=No&lt;br /&gt;
&amp;lt;!-- Yes/No. Whether or not your character is still aging. --&amp;gt;&lt;br /&gt;
|Height=5'4&amp;quot;&lt;br /&gt;
|Weight=150 lbs.&lt;br /&gt;
|Hair=Red&lt;br /&gt;
|Eyes=Blue&lt;br /&gt;
|Voice=Michelle Ruff&lt;br /&gt;
|Song=In For The Kill - La Roux&lt;br /&gt;
&amp;lt;!-- Feel free to write Unknown or Variable if you don't have hard data. --&amp;gt;&lt;br /&gt;
|Quote=&amp;quot;No one can change their past, but they can utilize the present to create a better future.&amp;quot;&lt;br /&gt;
&amp;lt;!-- Your character's quote, including quotation marks. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
&amp;lt;!-- Paste in your +finger profile. --&amp;gt;&lt;br /&gt;
Once, she was a mercenary who had no concerns but for handling whatever tasks her boss gave her. As long as she was paid for her time, Reina Kinney didn't mind taking whatever tasks were sent her way. But things changed when her boss turned on her and set her up to be killed on what would be the last contract she ever accepted. Barely escaping with her life, Reina was found by Laia Martinez of the GUARDIANS and offered a chance to redeem herself by joining. While she was skeptical at first, Reina accepted the offer and underwent the harsh training to become a member of the GUARDIANS. At first, she found it harsher than any mission she'd ever been assigned in her history, but the training taught her something she'd lacked before, and that was discipline. Upon completing her training, Reina was a changed person, and decided to use her skills for a good cause as a way of redeeming herself for her reckless past.&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
===Powers===&lt;br /&gt;
TECHNICS: Technics could pretty much be thought of to be the equivelant of magic in the Gurhal System. While Forces are naturally fluent in these arts, other classes and races can utilize Technics as well through the usage of a floating device called a 'Mag.' Reina has mastered a variety of technics, ranging from attacks using the elements to healing herself and her allies as well as curing them of poison and other ailments that are slowing them down.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
MARTIAL ARTS: Combining her 'street brawling' type of fighting skills with the fighting arts taught by the GUARDIANS, Reina can definitely utilize her hands and feet whenever necessary if she's unable to fight using weapons.&lt;br /&gt;
&lt;br /&gt;
WEAPONS: The Gurhal System is known for various types of energy-based weapons, such as sabers, swords, firearms, crossbows, and so forth. While classes like Rangers and Forces are generally restricted in what they can use, Hunters are known for being a 'jack-of-all-trades' in being able to handle a variety of weapons with little difficulty. One notable weapon skill for anyone who can wield a saber is the ability to hold the saber in one hand and a handgun in the other while being able to use either-or without any difficulty. Naturally, Reina has the ability to handle a variety of weapons.&lt;br /&gt;
&lt;br /&gt;
PILOTING: When Reina was a mercenary, her boss gave her a small ship of her own. It's not big by any means, but it does get the job done. As a result, Reina is able to pilot small crafts with a good deal of skill. She's not a fighter pilot, but if she needs to get someplace fast, she can do it.&lt;br /&gt;
===Assets===&lt;br /&gt;
MAG: Reina's Mag, Ryulikon, has a rather unique appearance not unlike that of a fox. While its appearance seems strange, it provides Reina with the ability to utilize technics. The Mag also has the ability to 'synchronize' with Reina and gain power as she's hurt. When its power is maxed out, it can unleash a powerful photon blast, which is pretty much a large beam of energy that packs a mighty punch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
&amp;lt;!-- Paste in your +powers, divided among the sections. Do not modify them! Include them as currently approved on the MUSH. If you wish to detail them out, you can do so in an additional section of your making. --&amp;gt;&lt;br /&gt;
None at this time.&lt;br /&gt;
&lt;br /&gt;
==Disadvantages==&lt;br /&gt;
&amp;lt;!-- Paste in your +flaws, as-is. --&amp;gt;&lt;br /&gt;
SARCASM: Reina Kinney is known for being sarcastic when making one-liners, and sometimes doesn't care who she might offend. As a result, she tends to make an occasional one-liner or joke that might anger another person.&lt;br /&gt;
&lt;br /&gt;
ELECTRICITY: For reasons unknown, Reina has had a weakness to electrical currents and attacks that utilize such a power. Granted, electricity is dangerous to people and other living things in general if not used properly, but Reina has an extra vulnerability, meaning she might take extra damage, if not be stunned easily, even if no stun power were generally there.&lt;br /&gt;
&lt;br /&gt;
DARK PAST: Reina's past is one that she never likes to talk about. Seeing or hearing anything that reminds her of her past, whether directly or not, puts her in a real bad mood. She'll only calm down once she's had some time to herself or found a way to blow off steam. What's the worst, though, is when someone wants to talk about it, in which case she'll abruptly end the conversation, if not snap at them to shut up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Past this point, you are free to create your own sections and expand on this page by using the same format as above (two equal signs before and after the section title, three or four for sub-sections. Suggested additional sections: History, Personality, Relationships, additional sub-entries for important NPCs, etc. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ALSO, FOR THE AUTO-SORTING LIST TO WORK, please include your character in the appropriate category in the list of: Fachead, Enlisted, Ally, and LastChancer, if any of these apply to you. To do so, simply type, after this comment section: [[Category:____]] where the blank is the appropriate choice. Unaffiliated characters may skip this step. --&amp;gt;&lt;br /&gt;
[[Category: Enlisted]] [[Category: Union]] [[Category: XCOM]] [[Category: Thousand Dreams]]&lt;/div&gt;</summary>
		<author><name>Delta Falconess</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Rebecca_Chambers&amp;diff=1937</id>
		<title>Rebecca Chambers</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Rebecca_Chambers&amp;diff=1937"/>
				<updated>2014-06-17T19:54:18Z</updated>
		
		<summary type="html">&lt;p&gt;Delta Falconess: Created page with &amp;quot;{{Character |NameOnMUSH=Rebecca Chambers |Color=#0099FF |Char_id=290 |Img=http://i59.tinypic.com/nprgxf.jpg |FullName=Rebecca Chambers |Gender=Female |Species=Human |Theme=Res...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|NameOnMUSH=Rebecca Chambers&lt;br /&gt;
|Color=#0099FF&lt;br /&gt;
|Char_id=290&lt;br /&gt;
|Img=http://i59.tinypic.com/nprgxf.jpg&lt;br /&gt;
|FullName=Rebecca Chambers&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Human&lt;br /&gt;
|Theme=Resident Evil-1&lt;br /&gt;
|Chartype=FC&lt;br /&gt;
|Function=B.O.W. Hunter/Combat Medic &lt;br /&gt;
|Faction=Union&lt;br /&gt;
|Rank=7-Ensign&lt;br /&gt;
|Ranktype=Enlisted&lt;br /&gt;
|Groups=[[X-Ray Unit]]&lt;br /&gt;
|Quote=&amp;quot;Just leave it to me, I'll take care of this!&amp;quot;&lt;br /&gt;
|PAge=15&lt;br /&gt;
|AAge=18&lt;br /&gt;
|Aging=No&lt;br /&gt;
|Height=5'3&amp;quot;&lt;br /&gt;
|Weight=93 lbs.&lt;br /&gt;
|Hair=Brown&lt;br /&gt;
|Eyes=Blue-Green&lt;br /&gt;
|Voice=Hope Levy&lt;br /&gt;
|Song=What I Am - Edie Brickell &amp;amp; New Bohemians&lt;br /&gt;
}}&lt;br /&gt;
==Profile==&lt;br /&gt;
A child prodigy who managed to graduate from college at the young age of 18, Rebecca Chambers joined the Special Tactics And Rescue Service (S.T.A.R.S.) with the promise of being given a medical lab for her research and studies. However, she got more than she bargained for when, on her first mission in the field as a combat medic, she encountered an outbreak of the T-Virus up close and personal. After barely escaping with her life, Rebecca has devoted her time to taking out the Bio-Organic Weapons (B.O.W.) that the corporation is developing with their viral research. Rebecca is a gifted woman not only with a great knowledge of science, but in the field she doubles as a field agent and as a combat medic.&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Assets===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Disadvantages==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;/div&gt;</summary>
		<author><name>Delta Falconess</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Reina_Kinney&amp;diff=989</id>
		<title>Reina Kinney</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Reina_Kinney&amp;diff=989"/>
				<updated>2014-03-27T00:29:21Z</updated>
		
		<summary type="html">&lt;p&gt;Delta Falconess: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Color=#0099FF&lt;br /&gt;
&amp;lt;!-- You can input a HEXADECIMAL color code here (such as #0099FF) which will be used in the page created. Please ensure whatever color you use does not hide a black font from being readable. Do not modify if you're not sure what you're doing. --&amp;gt;&lt;br /&gt;
|NameOnMUSH=Reina Kinney&lt;br /&gt;
&amp;lt;!-- This is your character's @name on the MUSH. --&amp;gt;&lt;br /&gt;
|Img=http://i59.tinypic.com/35aq68x.png&lt;br /&gt;
&amp;lt;!-- Put in the URL of an image for your character. Otherwise, blank. --&amp;gt;&lt;br /&gt;
|FullName=Reina Michaela Kinney&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Human&lt;br /&gt;
|Theme=Phantasy Star Portable-1&lt;br /&gt;
&amp;lt;!-- Transcribe your themelisting name as-is, with the number. --&amp;gt;&lt;br /&gt;
|Chartype=OC&lt;br /&gt;
|Function=GUARDIANS Operative/Hunter&lt;br /&gt;
|Faction=Union&lt;br /&gt;
&amp;lt;!-- Union, Confederacy, Syndicate or Unaffiliated. --&amp;gt;&lt;br /&gt;
|Rank=1-Ensign&lt;br /&gt;
|Groups=XCOM and Thousand Dreams&lt;br /&gt;
&amp;lt;!-- Transcribe +group names as-is. Otherwise, write none. Add brackets like [[such]] around the group names to link to their pages. --&amp;gt;&lt;br /&gt;
|PAge=Mid-20s&lt;br /&gt;
&amp;lt;!-- PAge is the visible age of your character. --&amp;gt;&lt;br /&gt;
|AAge=29&lt;br /&gt;
&amp;lt;!-- AAge is the actual age of your character. --&amp;gt;&lt;br /&gt;
|Aging=No&lt;br /&gt;
&amp;lt;!-- Yes/No. Whether or not your character is still aging. --&amp;gt;&lt;br /&gt;
|Height=5'4&amp;quot;&lt;br /&gt;
|Weight=150 lbs.&lt;br /&gt;
|Hair=Red&lt;br /&gt;
|Eyes=Blue&lt;br /&gt;
|Voice=Michelle Ruff&lt;br /&gt;
|Song=In For The Kill - La Roux&lt;br /&gt;
&amp;lt;!-- Feel free to write Unknown or Variable if you don't have hard data. --&amp;gt;&lt;br /&gt;
|Quote=&amp;quot;No one can change their past, but they can utilize the present to create a better future.&amp;quot;&lt;br /&gt;
&amp;lt;!-- Your character's quote, including quotation marks. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
&amp;lt;!-- Paste in your +finger profile. --&amp;gt;&lt;br /&gt;
Once, she was a mercenary who had no concerns but for handling whatever tasks her boss gave her. As long as she was paid for her time, Reina Kinney didn't mind taking whatever tasks were sent her way. But things changed when her boss turned on her and set her up to be killed on what would be the last contract she ever accepted. Barely escaping with her life, Reina was found by Laia Martinez of the GUARDIANS and offered a chance to redeem herself by joining. While she was skeptical at first, Reina accepted the offer and underwent the harsh training to become a member of the GUARDIANS. At first, she found it harsher than any mission she'd ever been assigned in her history, but the training taught her something she'd lacked before, and that was discipline. Upon completing her training, Reina was a changed person, and decided to use her skills for a good cause as a way of redeeming herself for her reckless past.&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
===Powers===&lt;br /&gt;
TECHNICS: Technics could pretty much be thought of to be the equivelant of magic in the Gurhal System. While Forces are naturally fluent in these arts, other classes and races can utilize Technics as well through the usage of a floating device called a 'Mag.' Reina has mastered a variety of technics, ranging from attacks using the elements to healing herself and her allies as well as curing them of poison and other ailments that are slowing them down.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
MARTIAL ARTS: Combining her 'street brawling' type of fighting skills with the fighting arts taught by the GUARDIANS, Reina can definitely utilize her hands and feet whenever necessary if she's unable to fight using weapons.&lt;br /&gt;
&lt;br /&gt;
WEAPONS: The Gurhal System is known for various types of energy-based weapons, such as sabers, swords, firearms, crossbows, and so forth. While classes like Rangers and Forces are generally restricted in what they can use, Hunters are known for being a 'jack-of-all-trades' in being able to handle a variety of weapons with little difficulty. One notable weapon skill for anyone who can wield a saber is the ability to hold the saber in one hand and a handgun in the other while being able to use either-or without any difficulty. Naturally, Reina has the ability to handle a variety of weapons.&lt;br /&gt;
&lt;br /&gt;
PILOTING: When Reina was a mercenary, her boss gave her a small ship of her own. It's not big by any means, but it does get the job done. As a result, Reina is able to pilot small crafts with a good deal of skill. She's not a fighter pilot, but if she needs to get someplace fast, she can do it.&lt;br /&gt;
===Assets===&lt;br /&gt;
MAG: Reina's Mag, Ryulikon, has a rather unique appearance not unlike that of a fox. While its appearance seems strange, it provides Reina with the ability to utilize technics. The Mag also has the ability to 'synchronize' with Reina and gain power as she's hurt. When its power is maxed out, it can unleash a powerful photon blast, which is pretty much a large beam of energy that packs a mighty punch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
&amp;lt;!-- Paste in your +powers, divided among the sections. Do not modify them! Include them as currently approved on the MUSH. If you wish to detail them out, you can do so in an additional section of your making. --&amp;gt;&lt;br /&gt;
None at this time.&lt;br /&gt;
&lt;br /&gt;
==Disadvantages==&lt;br /&gt;
&amp;lt;!-- Paste in your +flaws, as-is. --&amp;gt;&lt;br /&gt;
SARCASM: Reina Kinney is known for being sarcastic when making one-liners, and sometimes doesn't care who she might offend. As a result, she tends to make an occasional one-liner or joke that might anger another person.&lt;br /&gt;
&lt;br /&gt;
ELECTRICITY: For reasons unknown, Reina has had a weakness to electrical currents and attacks that utilize such a power. Granted, electricity is dangerous to people and other living things in general if not used properly, but Reina has an extra vulnerability, meaning she might take extra damage, if not be stunned easily, even if no stun power were generally there.&lt;br /&gt;
&lt;br /&gt;
DARK PAST: Reina's past is one that she never likes to talk about. Seeing or hearing anything that reminds her of her past, whether directly or not, puts her in a real bad mood. She'll only calm down once she's had some time to herself or found a way to blow off steam. What's the worst, though, is when someone wants to talk about it, in which case she'll abruptly end the conversation, if not snap at them to shut up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Past this point, you are free to create your own sections and expand on this page by using the same format as above (two equal signs before and after the section title, three or four for sub-sections. Suggested additional sections: History, Personality, Relationships, additional sub-entries for important NPCs, etc. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ALSO, FOR THE AUTO-SORTING LIST TO WORK, please include your character in the appropriate category in the list of: Fachead, Enlisted, Ally, and LastChancer, if any of these apply to you. To do so, simply type, after this comment section: [[Category:____]] where the blank is the appropriate choice. Unaffiliated characters may skip this step. --&amp;gt;&lt;br /&gt;
[[Category: Enlisted]] [[Category: Union]] [[Category: XCOM]] [[Category: Thousand Dreams]]&lt;/div&gt;</summary>
		<author><name>Delta Falconess</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Reina_Kinney&amp;diff=416</id>
		<title>Reina Kinney</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Reina_Kinney&amp;diff=416"/>
				<updated>2014-02-28T21:39:40Z</updated>
		
		<summary type="html">&lt;p&gt;Delta Falconess: Created page with &amp;quot;{{Character |Color=#0099FF &amp;lt;!-- You can input a HEXADECIMAL color code here (such as #0099FF) which will be used in the page created. Please ensure whatever color you use does...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Color=#0099FF&lt;br /&gt;
&amp;lt;!-- You can input a HEXADECIMAL color code here (such as #0099FF) which will be used in the page created. Please ensure whatever color you use does not hide a black font from being readable. Do not modify if you're not sure what you're doing. --&amp;gt;&lt;br /&gt;
|NameOnMUSH=Reina Kinney&lt;br /&gt;
&amp;lt;!-- This is your character's @name on the MUSH. --&amp;gt;&lt;br /&gt;
|Img=http://i59.tinypic.com/35aq68x.png&lt;br /&gt;
&amp;lt;!-- Put in the URL of an image for your character. Otherwise, blank. --&amp;gt;&lt;br /&gt;
|FullName=Reina Michaela Kinney&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Human&lt;br /&gt;
|Theme=Phantasy Star Portable-1&lt;br /&gt;
&amp;lt;!-- Transcribe your themelisting name as-is, with the number. --&amp;gt;&lt;br /&gt;
|Chartype=OC&lt;br /&gt;
|Function=GUARDIANS Operative/Hunter&lt;br /&gt;
|Faction=Union&lt;br /&gt;
&amp;lt;!-- Union, Confederacy, Syndicate or Unaffiliated. --&amp;gt;&lt;br /&gt;
|Rank=1-Ensign&lt;br /&gt;
|Groups=X-COM and Thousand Dreamers&lt;br /&gt;
&amp;lt;!-- Transcribe +group names as-is. Otherwise, write none. Add brackets like [[such]] around the group names to link to their pages. --&amp;gt;&lt;br /&gt;
|PAge=Mid-20s&lt;br /&gt;
&amp;lt;!-- PAge is the visible age of your character. --&amp;gt;&lt;br /&gt;
|AAge=29&lt;br /&gt;
&amp;lt;!-- AAge is the actual age of your character. --&amp;gt;&lt;br /&gt;
|Aging=No&lt;br /&gt;
&amp;lt;!-- Yes/No. Whether or not your character is still aging. --&amp;gt;&lt;br /&gt;
|Height=5'4&amp;quot;&lt;br /&gt;
|Weight=150 lbs.&lt;br /&gt;
|Hair=Red&lt;br /&gt;
|Eyes=Blue&lt;br /&gt;
&amp;lt;!-- Feel free to write Unknown or Variable if you don't have hard data. --&amp;gt;&lt;br /&gt;
|Quote=&amp;quot;No one can change their past, but they can utilize the present to create a better future.&amp;quot;&lt;br /&gt;
&amp;lt;!-- Your character's quote, including quotation marks. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
&amp;lt;!-- Paste in your +finger profile. --&amp;gt;&lt;br /&gt;
Once, she was a mercenary who had no concerns but for handling whatever tasks her boss gave her. As long as she was paid for her time, Reina Kinney didn't mind taking whatever tasks were sent her way. But things changed when her boss turned on her and set her up to be killed on what would be the last contract she ever accepted. Barely escaping with her life, Reina was found by Laia Martinez of the GUARDIANS and offered a chance to redeem herself by joining. While she was skeptical at first, Reina accepted the offer and underwent the harsh training to become a member of the GUARDIANS. At first, she found it harsher than any mission she'd ever been assigned in her history, but the training taught her something she'd lacked before, and that was discipline. Upon completing her training, Reina was a changed person, and decided to use her skills for a good cause as a way of redeeming herself for her reckless past.&lt;br /&gt;
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==Advantages==&lt;br /&gt;
===Powers===&lt;br /&gt;
TECHNICS: Technics could pretty much be thought of to be the equivelant of magic in the Gurhal System. While Forces are naturally fluent in these arts, other classes and races can utilize Technics as well through the usage of a floating device called a 'Mag.' Reina has mastered a variety of technics, ranging from attacks using the elements to healing herself and her allies as well as curing them of poison and other ailments that are slowing them down.&lt;br /&gt;
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===Skills===&lt;br /&gt;
MARTIAL ARTS: Combining her 'street brawling' type of fighting skills with the fighting arts taught by the GUARDIANS, Reina can definitely utilize her hands and feet whenever necessary if she's unable to fight using weapons.&lt;br /&gt;
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WEAPONS: The Gurhal System is known for various types of energy-based weapons, such as sabers, swords, firearms, crossbows, and so forth. While classes like Rangers and Forces are generally restricted in what they can use, Hunters are known for being a 'jack-of-all-trades' in being able to handle a variety of weapons with little difficulty. One notable weapon skill for anyone who can wield a saber is the ability to hold the saber in one hand and a handgun in the other while being able to use either-or without any difficulty. Naturally, Reina has the ability to handle a variety of weapons.&lt;br /&gt;
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PILOTING: When Reina was a mercenary, her boss gave her a small ship of her own. It's not big by any means, but it does get the job done. As a result, Reina is able to pilot small crafts with a good deal of skill. She's not a fighter pilot, but if she needs to get someplace fast, she can do it.&lt;br /&gt;
===Assets===&lt;br /&gt;
MAG: Reina's Mag, Ryulikon, has a rather unique appearance not unlike that of a fox. While its appearance seems strange, it provides Reina with the ability to utilize technics. The Mag also has the ability to 'synchronize' with Reina and gain power as she's hurt. When its power is maxed out, it can unleash a powerful photon blast, which is pretty much a large beam of energy that packs a mighty punch.&lt;br /&gt;
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===NPCs===&lt;br /&gt;
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==Disadvantages==&lt;br /&gt;
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SARCASM: Reina Kinney is known for being sarcastic when making one-liners, and sometimes doesn't care who she might offend. As a result, she tends to make an occasional one-liner or joke that might anger another person.&lt;br /&gt;
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ELECTRICITY: For reasons unknown, Reina has had a weakness to electrical currents and attacks that utilize such a power. Granted, electricity is dangerous to people and other living things in general if not used properly, but Reina has an extra vulnerability, meaning she might take extra damage, if not be stunned easily, even if no stun power were generally there.&lt;br /&gt;
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DARK PAST: Reina's past is one that she never likes to talk about. Seeing or hearing anything that reminds her of her past, whether directly or not, puts her in a real bad mood. She'll only calm down once she's had some time to herself or found a way to blow off steam. What's the worst, though, is when someone wants to talk about it, in which case she'll abruptly end the conversation, if not snap at them to shut up.&lt;br /&gt;
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[[Category: Enlisted]] [[Category: Union]] [[Category: X-COM]] [[Category: Thousand Dreamers]]&lt;/div&gt;</summary>
		<author><name>Delta Falconess</name></author>	</entry>

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