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		<id>https://multiversemush.com/mw/index.php?title=Duke&amp;diff=14157</id>
		<title>Duke</title>
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				<updated>2017-02-11T18:24:16Z</updated>
		
		<summary type="html">&lt;p&gt;Foxfirestorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Archived Information: See [Dukemon X] (when available) For Continued Character Progression'''''&lt;br /&gt;
&lt;br /&gt;
{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Duke&lt;br /&gt;
|Color=#F7BE81&lt;br /&gt;
|Char_id=718&lt;br /&gt;
|Img=http://orig04.deviantart.net/def2/f/2015/111/7/4/duke_update_by_foxfirestorm-d8ql7qi.jpg&lt;br /&gt;
|FullName=Duke&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Species=Digimon&lt;br /&gt;
|Theme=Digimon: Great Demon War-1&lt;br /&gt;
|Chartype=OFC&lt;br /&gt;
|Function=Amnesiac Knight&lt;br /&gt;
|Faction=Unaffiliated&lt;br /&gt;
|Rank=-&lt;br /&gt;
|Ranktype=Unaffiliated&lt;br /&gt;
|Groups=&lt;br /&gt;
|Quote=&amp;quot;While my mind may have forgotten, my heart has not.&amp;quot;&lt;br /&gt;
|PAge=-&lt;br /&gt;
|AAge=-&lt;br /&gt;
|Aging=-&lt;br /&gt;
|Height=Variable&lt;br /&gt;
|Weight=Variable&lt;br /&gt;
|Hair=-&lt;br /&gt;
|Eyes=Gold&lt;br /&gt;
|Voice=Travis Willingham&lt;br /&gt;
|Song=Linkin Park &amp;quot;Somewhere I Belong&amp;quot; - http://youtu.be/_iCtpuQvydk&lt;br /&gt;
|Profile=Once a Royal Knight of Yggdrasil, Dukemon opposed Omegamon when he could no longer stand by the orders to kill off innocent Digimon. The price for his mutiny was death by his old friend's hand. Though left to die, fate had other plans for him. Dukemon, given a second chance at life, is now known as &amp;quot;Duke&amp;quot; -- one of the Exiled Digimon with the X-Antibody. The second chance at life has left him in a lesser &amp;quot;child&amp;quot; form known as Guilmon X, with his memories scattered of who and what he once was. Duke now strives to not only remember his past, but to become strong enough to defend his friends and allies. As a Digimon, he has the ability to Digivolve, or transform, into far stronger forms -- Growlmon X, and Wargrowlmon X -- each with their own strengths, sizes, and capabilities. When faced though with unbeatable odds and the life of those in danger, Duke is also able to Digivolve to Medieval Dukemon, his most powerful known form, yet one he can't keep for long. A problem he plans to amend one day when he has enough strength to permanently stay in any of his forms. For now, he'll keep training, keep getting stronger, and keep looking to the future.&lt;br /&gt;
|Powers=DIGIMON X: Duke is a living computer entity made of code and data collected into physical form known as a Digimon; a Digital Monster. When he is injured, he loses bits of his data that he can restore over time. As a former Royal Knight with the X-Antibody, he has a high resistance to many viral infections, lethal data corruption, and any other long-term effects on his code, though minor infections (like a cold) can still be his enemy.&lt;br /&gt;
&lt;br /&gt;
DIGIVOLUTION: Digivolution is an evolutionary transformation all Digimon can undergo. Each stage of transformation is normally followed by another. With the right circumstances, a Digimon like Duke can Warp Digivolve into higher forms. The largest challenge is learning how to stay in these forms, as a lapse in focus or sustaining too much damage will lead to Degeneration (see flaws).&lt;br /&gt;
&lt;br /&gt;
* GUILMON X: This Child form (Stage 1) is Duke's current default form. When he has undergone too much damage or can no longer maintain the other forms, he Degenerates to this form. He has the mentality of a child and a rather bestial personality. He has the appearance of draconic dinosaur with three large claws on his hands. He is able to breathe fire and set his claws ablaze for stronger attacks. (PL 26)&lt;br /&gt;
&lt;br /&gt;
* GROWLMON X: This Adult form (Stage 2) is a bit stronger than his prior Child form. By appearances, he is far taller, and a touch more humanoid, with a long white mane. Like his Child form, he is bestial in personality but his nature is far more wild and more prone to moments of blind rage when provoked (see flaws). His fire breath is far more intense, and he is able to ignite his claws with plasma. His roar is capable of shaking the ground, and his keen predator senses are able to pick up the faintest of smells easily. (PL 28)&lt;br /&gt;
&lt;br /&gt;
* WARGROWLMON X: This Perfect form (Stage 3) is arguably his tallest form and far more mechanical, like a cyborg. Duke is also far better at reasoning, and though he's still a very aggressive fighter, he's less prone to go berserk. His armored body is extremely dense and highly resistant to damage. It possesses flight capability up to near mach speeds due to the thrusters along his backside. He has plasma laser weapon systems, both in the center of his chest and in his arms, for anti-ground and anti-air combat. The large blades along his arms can be engulfed in plasma for even greater cutting force. (PL 30)&lt;br /&gt;
&lt;br /&gt;
* MEDIEVAL DUKEMON: This Ultimate form (Stage 4) is one of Duke's final forms that he can Digivolve into. In appearances, the Ultimate form looks like a sleek humanoid medieval knight. His armor is made of dense metal, like his prior form, and he has full control over his emotions and thought. He can summon a halberd lance that can command fiery winds and summon forth a fiery dragon's head that chases down its intended target. Duke can gain access to this form as Guilmon X or Growlmon X by Warp Digivolving or he can also straight up Digivolve to this form as Wargrowlmon X, but he will Degenerate back to Guilmon X if he is badly injured or exhausts himself. When faced with intense circumstances he may perform a Slide Evolution to Dukemon X. (PL 32)&lt;br /&gt;
&lt;br /&gt;
* DUKEMON X: Achieved by Slide Evolution, this Ultimate form (Stage 4) can only be obtained under intense circumstances that stir up his forgotten self or an extreme emotional response to an overwhelming threat. Dukemon X is the X-Antibody version of Duke's original body and holds far greater power than he had while he was Dukemon. It has extremely dense armor and is able convert his own energy into powerful, devastating attacks with the Aegis Shield and Gram Plasma Lance. Dukemon X is capable of flying up to mach speeds and can hold these speeds even in aerial combat. Duke will Degenerate back to Guilmon X once all threats have been dealt with, unless he is badly injured or has exceeded his limits before then. (Aura Flare: PL 32 -&amp;gt; 33)&lt;br /&gt;
|Skills=INSTINCTIVE COMBAT: Though Duke may not remember who he once was, his body has not forgotten how to fight, leading him on what to do with little thought behind the action. Though maybe hidden in his other forms, it is while he is Medieval Dukemon that he can be seen as an individual who has seen many years of combat and has long experience in the battlefield.&lt;br /&gt;
&lt;br /&gt;
EVALUATION: More of an instinct call then a skill, Duke is able to look at someone and get an idea for how much of a challenge they may be to him -- if they are someone he may be able to take on, or if they are an individual he should just stay away from. He can also advise others in the same manner. This instinctive skill is not always accurate, and sometimes it can mislead him about an individual (consent required).&lt;br /&gt;
|Assets=&lt;br /&gt;
|NPCs=&lt;br /&gt;
|Disadvantages=AMNESIA: Duke is tormented by fragments of his memory that may explain who he once was, and how he came to be where he is now. Though many of his actions are instinctive, there is no end to the interior turmoil of maybe never having the answers he seeks, and never knowing what truths are locked away in his own memory.&lt;br /&gt;
&lt;br /&gt;
DEGENERATION: As a Digimon, Duke is comprised of data that makes up his entire physical form. When he sustains too much damage or loses proper focus, he can Degenerate back down to his Child form, and he'll have to work his way back up. Even when he can hold a form with ease, he can still be knocked back down to his Child form if he is knocked out hard enough.&lt;br /&gt;
&lt;br /&gt;
BLIND RAGE: Though most noticeable while as Growlmon X, Duke is susceptible to falling into a state of blind wild rage, attacking anyone and anything that gets in his way. This blind rage is triggered by negative emotions and complete frustration while in battle, or by the harming of one of his own friends or loved ones. Once he becomes this way, the only way to end his rampaging is to knock him out.&lt;br /&gt;
&lt;br /&gt;
X-ANTIBODY: Though formerly a Royal Knight, due to circumstances and betrayal, Duke was given the X-Antibody, making him immune to the X Program. Many may see this as a good thing, but by being marked by the X-Antibody in his code, he has become a widescale target by his former brethren and those others who hunt X Digimon. This could endanger those around him if the Royal Knights or those allied to them ever decide to seek him out.&lt;br /&gt;
&lt;br /&gt;
AGGRESSIVE FIGHTER: Duke doesn't back down from a fight, not easily, and when he does leap into a fight he tends to be very aggressive and passionate fighter, even in more level-headed forms. The more he gets into a battle, the harder it is for him to back down, and eventually he'll push himself near exhaustion, if not Degeneration.&lt;br /&gt;
&lt;br /&gt;
VIRUS ATTRIBUTE: Digimon that follow under the Virus Attribute tend to be seen as greedy, wild, selfish, evil, and many other negative beliefs. Even when a Digimon doesn't fit under this stereotype, they are still lumped in with the others. This is a stigma that Duke has to deal with; he has to work hard to prove he is not like the others. Sometimes it's a harder battle than it's worth.&lt;br /&gt;
}}&lt;br /&gt;
== Personality ==&lt;br /&gt;
Duke may not remember who he once was, but the virtues and values still remain there in the choices he makes and where he stands on his own ground. In his heart of hearts, he is still a Royal Knight and will still do whatever it takes to protect others; So long he is right of mind. Because while he believes in doing what is right, being knocked back to his prior forms and having to deal with the &amp;quot;growth pains&amp;quot; again, represents a conflict in his own personality.&lt;br /&gt;
&lt;br /&gt;
While he will fight for others, stand his ground, and never surrender until he can't move-- he has a predatory nature that lingers as Guilmon X and Growmon X. This predatory nature can cause him to fall into moments of rage, losing all sense of self during that time and causing him to lash out as a berserker, with only his friends and those he trusts maybe being the guiding force to bring him back. Though prone to this state of mind, he is less to fall into it as Wargrowlmon X and can completely avoid it as an Ultimate. Yet unless he can reach those two higher forms, this state can be triggered by heavy aggression and tense moments during combat.&lt;br /&gt;
&lt;br /&gt;
When he becomes enraged by the acts of others, one of his friends becomes heavily injured, or when he is pushed into a corner is other forms of triggers into this berserker state. Though when he comes out of it. He tends to come out of it, he normally doesn't remember what he has done and when he does start to remember the events, he tends to become very disconnected for a few days. Hiding away in fear that he could do it again, until someone can bring him back out with some comfort.&lt;br /&gt;
&lt;br /&gt;
As Duke doesn't want to hurt others and he doesn't believe in truly harming anyone. Yes, he'll fight and yes, he'll pick fights to get stronger, but to kill-- to cause needless destruction? That is something he can not do or stand by. Though if he is forced into battle and the other is willing to kill, willing to harm innocents on the field of battle--- He will take proper action. That is when he will throw away the avoidance of harm and give it everything he has; Even if it means killing them.&lt;br /&gt;
&lt;br /&gt;
He will also kill knowingly if someone has injured one of his friends or harmed an innocent. Though in his higher up forms, to becoming a Ultimate, he is more prone to show mercy. Hold back from the killing blow and just make sure to scare them enough so they think twice about doing it again. Perhaps this because as he &amp;quot;grows up&amp;quot;, he becomes able to think more clearly and isn't blinded by primal actions and virus attribute traits. Becoming more and more like the Royal Knight he once was.&lt;br /&gt;
&lt;br /&gt;
It can even be easily seen really, if someone observes him as he moves between the forms. How as a &amp;quot;Child&amp;quot; he starts out so, well, childish and very confused where some lines are crossed. Then as an &amp;quot;Adult&amp;quot;, he shows more aggressive side, the more Virus Attribute traits and far more willing to fight for the sake of fighting. Yet then as a &amp;quot;Perfect&amp;quot;, he is more refined, better at talking and a bit more reasonable to deal with. Then it is when he is in his &amp;quot;Ultimate&amp;quot; form, is he truly the Royal Knight. Able to shove away all the aggressive thoughts, primal notions, and focus everything into true cohesion, logic, and not let his emotions fully get the better of him.&lt;br /&gt;
&lt;br /&gt;
Though like any grown man, he can still become angry in his Ultimate form, yes. He still has a great deal of emotions-- as he is a passionate Digimon-- but he isn't going to lose control nor will he be so easily tricked by gestures of others. Able to see clearly and reason just as clearly about things.&lt;br /&gt;
&lt;br /&gt;
Duke is also very protective of those close to him. He will stand by there side-- no matter what and no matter the cost. He will do whatever it takes to be there for them and help them in matters. Even if he doesn't always fully understand it. This means that poor Duke can be taken advantage of by the right people while he is in his &amp;quot;Child&amp;quot; state, even as an &amp;quot;Adult&amp;quot;, because of his inability to reason things out and see clearly what they may be trying to do.&lt;br /&gt;
&lt;br /&gt;
Though when he is betrayed, he also doesn't forget it either-- nor does he forgive easily those who trick him. Easily upset by such behavior of betrayal, and yet-- he can forgive others. Perhaps if he can see where they too were mislead or lost. Such as with Omegamon-- if he could remember the events fully and when he does, he'll forgive him. In some ways, he already did even when Omegamon laid in the final blow that day; He forgave him. Why? Because he knew Omegamon was carrying out orders of another.&lt;br /&gt;
&lt;br /&gt;
Now as Yggdrasil goes-- Duke has not forgiven the govern force. Deep inside he is internally angry at the 'god'. Knowing fully well, inside, that this is all Yggdrasil's fault. Everything. The fall of the Digital World, the tearing up of families, friends-- everything. Though Duke in his current state may not understand why Yggdrasil's name angers him. One day though, one day he will remember and he may even plot out a way to make Yggdrasil pay.&lt;br /&gt;
&lt;br /&gt;
For while Duke may be a Royal Knight and while he can have trouble forgiving, but eventually can forgive-- he will not stand by idly when something like Yggdrasil, or any force-- just lays waste to things for what seems to be illogical reasoning. When others are hurt in this manner, even those he may not know well-- he will avenge them and avenge them to the very death if he has too.&lt;br /&gt;
&lt;br /&gt;
it is also all these hidden feelings that surface that can cause Duke also some frustration as well. These unawares to why he feels the way he does and why some of the things make him angry. His amnesia frustrates him and is perhaps one of the driving forces to why he does what he does. He wants badly to remember, to put together the puzzle pieces so he can be 'whole' again. Be truly /himself/.&lt;br /&gt;
&lt;br /&gt;
Yet sometimes to him, it feels like no matter how much he digs, the more things seem to be confusing and don't make sense. Leading him to moments of internal turmoil and inner frustrations that he may take out on someone, then swiftly apologize once he does. It is also this very reason he does fight. Not only to get stronger, but because in fighting-- he finds himself with a sense of purpose. A sense that maybe in battle he can figure things out better-- as it is battle that feels right.&lt;br /&gt;
&lt;br /&gt;
That and a good fight, even if a spar, allows him to let out some of those frustrations and anxieties out, so he doesn't blow up on someone and he doesn't accidentally injure someone in a moment of anger. As talking does little good, because talking only leads to more frustration. After all, what is the point of talking about something when you can't even remember the details.&lt;br /&gt;
&lt;br /&gt;
He knows that this is something he'll have to solve on his own and he knows one day-- one day he will solve it. It will just, well, take time.&lt;br /&gt;
&lt;br /&gt;
Yet sometimes patience is hard for him as a &amp;quot;Child&amp;quot; and easier to come by as an &amp;quot;Ultimate&amp;quot;. He has trouble just sitting around as a &amp;quot;Child&amp;quot; and twiddling his 'thumbs' as it were. He also has trouble as a &amp;quot;Child&amp;quot;, keeping his nose out of things and tends to find trouble-- or trouble finds him. Much like his best friend Duran, whom he is extremely protective of.&lt;br /&gt;
&lt;br /&gt;
Though as he does follow Duran's steps-- sometimes even getting himself lost while trying to figure where Duran ran off too. He has come to have a great curiosity for the Multiverse. He likes to see if he can learn more about the people, spar fight the people, and even manage to find ways to get himself into trouble.&lt;br /&gt;
&lt;br /&gt;
He doesn't really understand the way between the Union and the Confederacy. Though he does equate it to something like the war between the Royal Knights and the Demon Lords-- or even with the Exiles. As a &amp;quot;Perfect&amp;quot; he does fully understand the concept of the war and yet, he finds no real reason to take part.&lt;br /&gt;
&lt;br /&gt;
Though if he does make friends with one side or the other; Perhaps both; he may find himself being swept up into the war and taking part /only/ to support his 'friends'. Though as for the Confederacy side. They will need to hide their objectives well, if they desire to keep him-- as Duke would not agree with some of the Confederates standards of operations. Where he probably lean more toward the Union side of the fence.&lt;br /&gt;
&lt;br /&gt;
Yet, friends are friends-- and that is something Duke doesn't have much of these days. Something he does want to amend, as much has his memory, and he wants to try to find the Exiles a new home-- a safe home. A home while they can all live in peace, instead of always feeling like they are on the run. To achieve this, perhaps, he is even to take some drastic measures-- if he is ever pushed that far. Though hopefully that day, will never come any time soon.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Dukemon was once one of the members of the Royal Knights. Guardians of the Digital World who oversaw the protection of the Digital World from any threat that may present itself. Protecting the people of the digital world from corruption and carrying out the will of Yggdrasil.&lt;br /&gt;
&lt;br /&gt;
When the Demon Lords threatened this way of life, it was the Royal Knights who answered the call and war broke out over the Digital World. All to protect Yggdrasil from the corruption of the Demon Lords and for the future generations of Digimon. The wars that followed were long and brutal. Dukemon was there for everyone one of them and for everyone one of them he ended up facing down the Demon Lord Beelzebumon. The two quickly becoming equal revivals on the very battlefield and sometimes Dukemon forgetting himself in those conflicts. Just the sheer desire to be rid of the Demon Lord who continued to taunt him, to push him.&lt;br /&gt;
&lt;br /&gt;
In a strange way though, Dukemon also knew that the Demon Lord was making him a better warrior and as the coming wars marched closer to what may be Dukemon's last stand in the eyes of his fellow brethren, he came to respect the Demon Lord. The matches were no longer just about the victory, but the constant pushing of one another to be stronger than the other.&lt;br /&gt;
&lt;br /&gt;
Yet it would have to come to an end and Yggdrasil had such a method to end all conflict. To release a virus into the Digital World that would kill 98% of the Digital Population and leaving the 2% left for the new world. This plan flyed in the face of everything the Royal Knights stood for in the eyes of Dukemon. They were suppose to be protectors, guardians, the watchmen over all the citizens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://orig15.deviantart.net/f25c/f/2015/118/5/9/done_by_ryono__conversation_amongst_friends_by_foxfirestorm-d8redcp.jpg&amp;quot; width=&amp;quot;250&amp;quot; style=&amp;quot;float: left&amp;quot;/&amp;gt;[[http://orig15.deviantart.net/f25c/f/2015/118/5/9/done_by_ryono__conversation_amongst_friends_by_foxfirestorm-d8redcp.jpg Done by: Ryono - Click here for larger image]][[http://www.furaffinity.net/user/ryono/ Click here See Ryono's work!]]&lt;br /&gt;
&lt;br /&gt;
If this virus was to activate, it would destroy what the Royal Knights were and perhaps make them no better than the very digimon they have been battling for so long. Dukemon tried to reason with Omegamon even with the others, that this was not the way to do this! That perhaps Yggdrasil was wrong. Perhaps there was a better way.&lt;br /&gt;
&lt;br /&gt;
Yet such talk was ignored and Dukemon was warned that his actions, his words, were noted as possible treason of Yggdrasil's orders. That if he was to stand in the way again, proper action would be taken and so-- Dukemon could only watch as the virus was released; the X Program. He watched it be release and seemingly at the time, could do nothing. All he could was keep his displeasure for these actions to himself.&lt;br /&gt;
&lt;br /&gt;
Though the unthinkable soon came. Digimon started to become immune to the virus with the X-Antibody. With this new immunity, they tried to make their way to the new world, to a new life. The next orders then came for the Royal Knights was to terminate any and all Digimon marked with the X-Antibody. This was followed by Yggdrasil started to terminate the old world. For what the Royal Knights did not remove, the 'god' of the Digital World would.&lt;br /&gt;
&lt;br /&gt;
Dukemon could no longer take this anymore, he could not disobey his heart any further. For when the next targets for them were that of the young. Dukemon quickly got in the way of Omegamon's blade and parried it away to protect the children. To stand between the innocents that never asked for this and his leaders; His old friend.&lt;br /&gt;
&lt;br /&gt;
Dukemon tried once more to reason with Omegamon. That these X-digimon were no harm to the new world and they can do what is right not only in their hearts, but as Royal Knights. For they did not have to become machines of murder, they could turn this all around. Make it all right again. Sadly such pleas from Dukemon fell on deaf ears as Omegamon reminded Dukemon what his fate would be if he got in the way.&lt;br /&gt;
&lt;br /&gt;
Omegamon then carried out what he warned and the two entered into a heavy confrontation. Though Dukemon tried to not harm his old friend. Trying to snap Omegamon out of it, while still trying to protect the children digimon that were going to get caught in the crossfire between the two.&lt;br /&gt;
&lt;br /&gt;
In the end Dukemon sacrificed himself to protect one of the children that Omegamon laid his crosshairs on... Dorumon. The blast ripped into Dukemon, sending the Digimon to the ground before the child's feet, barely alive. Omegamon then declared to the fallen Dukemon that he was no longer part of the Royal Knights and he would die a traitor.&lt;br /&gt;
&lt;br /&gt;
With his title and rank gone, Yggdrasil stripped Dukemon of his protection from the X program that still was in the Digital World. Now Infected by the program, Dukemon was fighting off the program and his own injury. All he could do was watch as Omegamon left as final operations went in to end the old world once and for all. In a way, Dukemon found himself humored that this would be how he would go out. Not on the battlefield against evil, but struck down by his oldest of friends and by Yggdrasil. To watch the light fade and to see his own end here.&lt;br /&gt;
&lt;br /&gt;
But in those last moments he heard only faintest words from those around him. That other portals were opening and something had changed. There was hope in the darkness for those who thought they have no place to go. As many started to flee for the portals, Dukemon could only smile to himself. Knowing that they would all have a chance to live.&lt;br /&gt;
&lt;br /&gt;
As the darkness though of his ending life started to claim him, he then saw a silhouette of someone he never thought he would see again. The silhouette of the original leader of the Royal Knights; Alphamon. Dukemon reached out to him and spoke his name on what he thought be his dying breath. He could feel his body being lifted up as others came to his side, but he soon found everything going dark and all senses fading away...&lt;br /&gt;
&lt;br /&gt;
Yet this was not the end for Dukemon, only a new beginning as he was brought into the Multiverse by those he tried to protect and was given the Antibody. Dukemon's data was in extremely poor condition from what it should be. It was heavily corrupted, damaged, and unable to properly repair itself. Forcing him to revert back to a Child state and with the Antibody in his system it converted all his data over to an X Digimon, marked like so many others who have gained the antibody.&lt;br /&gt;
&lt;br /&gt;
Though the damage claimed more than just his strength, but also his memories. His memories were scrambled and locked up tight with the pathways unable to bridge back to the sectors that held the events of his life. Only snippets of events he could recall, fuzzy at best, or nothing at all at worst. When he had the strength, he displayed that much of his reactions, his combat instincts, were still as sharp as they were when he was a Royal Knight. Like his body knew what it was doing, even if he himself did not.&lt;br /&gt;
&lt;br /&gt;
Though the times awake and asleep were long. He was mostly cared by the digimon named &amp;quot;Doran&amp;quot;-- the very Digimon child he had protected as Dukemon. The former royal knight started to see Doran like family, his best friend, and when Doran gave him a nickname of &amp;quot;Duke&amp;quot;, he cherished it. Referring to himself as Duke, instead of Guilmon or Guilmon X. He even slowly started to see the other exiles as family, unaware that this family circle had taken on and his forgotten past would bring him into a world of greater danger.&lt;br /&gt;
&lt;br /&gt;
As Duke was now one of 'them', one of the exiles still slated for termination. He would be now hunted by those he once, so long ago, called brothers in arms. By the Royal Knights who believed him to be dead and so many unaware of the actions that went down that final day between him and Omegamon.&lt;br /&gt;
&lt;br /&gt;
But with his memories locked away, he did not realize the bigger part he played and could play even now. That in him was still a Royal Knight and the very knowledge of where the new Digital World may lay. What he does know though, is that if he is going to solve the puzzle of who he was and solve the memory fragments, he will have to get stronger.&lt;br /&gt;
&lt;br /&gt;
For as soon as he made a full recovery and the strength no longer faded from him, Duke made his way out into the Multiverse, leaving behind the safe haven of the others. To seek out the answers, find out who he once was, and end the suffering of his new family-- of the Exiles-- so they too may one day live in true peace or find a place to honestly call home.&lt;br /&gt;
&lt;br /&gt;
He would make it right. Somehow, for that was his calling. The calling of his heart.&lt;br /&gt;
&lt;br /&gt;
=== Recent Events ===&lt;br /&gt;
* 2/17 - 3/15/15:&lt;br /&gt;
Duke had a rough start out in the new world, stealing food, getting caught, and not making the best choices with his naive child-like brain when it came to friends. Such a poor choice though did unlocked something within Duke that woke up some of his fragmented data setting things in some clarity in the amnesic mind.&lt;br /&gt;
&lt;br /&gt;
Now a bit wiser to the world and not as naive, Duke has chosen to take the advice from [[Doran]] on learning how to hunt in order to hone his own skills, but also to stay at [[Alexis]]' ranch for a place to rest along with train so that he may not only solve who he is one day, but get a better grip over his own abilities, along with Evolutions.&lt;br /&gt;
&lt;br /&gt;
Though the road isn't easy, because while Doran shared with Alexis the hidden truth behind who Duke really is and they both agreed to not tell him in concern it could do more harm harm then good, Duke was determined to beat [[Beelzebumon]] to learn the truth. In such purist, not only does he almost harm Alexis but he also meets a few more people, including one who shows an odd interest in him named [[Ferham]]. A female AI who expresses that not all Confederates were like the one who tricked him and that she wants to know more about him.&lt;br /&gt;
&lt;br /&gt;
When he had at last got the chance to face the Demon Lord, he found himself unable to beat him and blaming only the fact that he still doesn't have enough control over his forms, as he knows deep inside that he should have digivolved sooner to his Ultimate form, if not been able to start out in it. Yet the mystery remains to Duke to why he can't just evolve to his Ultimate, why he can't stay in the forms, and more importantly-- why did Beelzebumon see it like old times?&lt;br /&gt;
&lt;br /&gt;
* 3/16/15 - 5/18/15:&lt;br /&gt;
With Alexis training and constant desire to find the truth, Duke continued to push himself to get stronger and tougher. That way when the day came he could beat Beelzebumon and find out the what the Demon Lord knew. This lead him to the ability to at last control his Medieval Dukemon; His Ultimate Form. Making sure though he could contain the form and not lose focus out of it, Duke started to push himself further, but had a frightening dream around this time period that he may be Dukemon-- the Royal Knight.&lt;br /&gt;
&lt;br /&gt;
The fear of this being true and a nasty run in with [[Gaonoir]], along with an odd experience of blacking out during a fight pushed him even hard to take down Beelzebumon, until he at last actually did so. The problem was, that when he was victorious in doing so, several harsh fact hit him.&lt;br /&gt;
&lt;br /&gt;
That his nightmare was true, perhaps all of them-- he was a Royal Knight, he was--/is/ Dukemon and worse in order to defeat Beelzebumon for this information his body shifted to Dukemon X, to see not only the truth but to hear it from the Demon Lord himself. While a mystery still remains as to why, beyond perhaps hints within his own Nightmares now to why he is being hunted. Duke now has to find away to live with the fact he was one of the ones that allowed the Digital World to fall and that his hands are stained with countless lives.&lt;br /&gt;
&lt;br /&gt;
Even though Beelzebumon did try to reassure him that such acts would not be in his nature, he knew that eventually someone would have to pain for all the Exiles sufferings and worse, there was no more hiding from what he was. It is only the simple question now of what to do and how to go about it...&lt;br /&gt;
&lt;br /&gt;
* 5/16/15 - 7/24/15:&lt;br /&gt;
&lt;br /&gt;
Duke goes to the one person he can trust in such a state, [[Sanae Kochiya]]. With her help and trust in him, she is able to get Duke back to some semblance of himself again. This allows him to hunt down Yggdrasil's agent, Gaonoir, in order to get some information out of the wretched mutt. The answers he gets are both cryptic and yet very informing.&lt;br /&gt;
&lt;br /&gt;
Duke also runs into someone on his way back home that is an ancient Digimon of their Digital World's past: Alphamon. Alphamon gives Duke some starting information, including further about himself and also what has caused the Digimon's state, yet so much of it left up in the air for speculation. Against Alphamon's words of wisdom however, the eager former Royal Knight goes to explain to those at Alexis' ranch on what is happening. This leaving Ryuu in a rather upset state over Duke's choice to tell others what he may have learned, even though Duke hasn't come to fully understand why.&lt;br /&gt;
&lt;br /&gt;
With the awareness that things could go south very soon, Duke held a meeting at the Grill &amp;amp; Bar within the Multiverse in order to see what type of help he could get, including trying to inform others of the appending trouble ahead. Little does Duke realize that while his attempts were a good shot, it may be a little to late.&lt;br /&gt;
&lt;br /&gt;
== Friendship Meter ==&lt;br /&gt;
Here is a listing of those Duke has met and where everyone stands with him. Everyone gets 5 •'s at first, but you can either gain 5 more or lose the 5 you have. Depending on where you are on this scale, also effects on how much Duke trusts you and other factors as well. So as RP progresses, feel free to check in!&lt;br /&gt;
&lt;br /&gt;
* [[Kari Wolf]]: •• •• •• (1)&lt;br /&gt;
* [[Doran]]: •• •• •• •• •• (5)&lt;br /&gt;
* [[Lute]]: •• •• (-1)&lt;br /&gt;
* [[Sanae Kochiya]]: •• •• •• •• •• (5)&lt;br /&gt;
* [[Artyom W. Valodjn]]: •• •• •• (1)&lt;br /&gt;
* [[Alexis]]: •• •• •• •• • (4)&lt;br /&gt;
* [[Toph Beifong]]: •• •• • (0)&lt;br /&gt;
* [[Caster]]: •• •• • (0)&lt;br /&gt;
* [[Sanary Rondel]]: •• •• •• •• (3)&lt;br /&gt;
* [[Beelzebumon]]: •• •• •• • (2)&lt;br /&gt;
* [[Karian Icefang]]: •• •• •• (1)&lt;br /&gt;
* [[Mortimer Balman]]: •• •• •• • (2)&lt;br /&gt;
* [[Zwei]]: •• •• • (0)&lt;br /&gt;
* [[Ysabel Thibault]]: •• •• • (0)&lt;br /&gt;
* [[Ferham]]: •• •• •• •• (3)&lt;br /&gt;
* [[No. 9]]: •• •• • (0)&lt;br /&gt;
* [[Kyra Hyral]]: •• •• • (0)&lt;br /&gt;
* [[Mandy Rose]]: •• •• • (0)&lt;br /&gt;
* [[Annie Sandberg]]: •• •• •• (1)&lt;br /&gt;
* [[Souji Murasame]]: •• (-3)&lt;br /&gt;
* [[Rock Lee]]: •• •• •• (1)&lt;br /&gt;
* [[Regina of Borg]]: •• •• • (0)&lt;br /&gt;
* [[Yari Takane]]: •• •• •• (1)&lt;br /&gt;
* [[GoGo Tomago]]: •• •• •• • (2)&lt;br /&gt;
* [[Xiaomu]]: •• •• •• (1)&lt;br /&gt;
* [[Hana]]: •• •• •• • (2)&lt;br /&gt;
* [[Finna]]: •• •• •• (1)&lt;br /&gt;
* [[Cell]]: •• (-3)&lt;br /&gt;
* [[Rainbow Dash]]: •• •• • (0)&lt;br /&gt;
* [[Rarity]]: •• •• •• (1)&lt;br /&gt;
* [[Gaonoir]]: • (-4)&lt;br /&gt;
* [[Golden]]: •• •• • (0)&lt;br /&gt;
* [[Vega]]: •• •• • (0)&lt;br /&gt;
* [[Glitter]]: •• •• • (0)&lt;br /&gt;
* [[Rebound]]: •• •• •• (1)&lt;br /&gt;
* [[Sarah Rogers]]: •• •• • (0)&lt;br /&gt;
* [[Banjo]]: •• •• • (0)&lt;br /&gt;
* [[Victory]]: •• •• • (0)&lt;br /&gt;
* [[Wesley Wilson]]: •• •• • (0)&lt;br /&gt;
* [[Ainsley]]: •• •• • (0)&lt;br /&gt;
* [[Testament]]: •• •• • (0)&lt;br /&gt;
&lt;br /&gt;
== Soundtrack ==&lt;br /&gt;
: Linkin Park &amp;quot;Somewhere I Belong&amp;quot;&lt;br /&gt;
: Nickelback &amp;quot;Savin Me&amp;quot;&lt;br /&gt;
: Digimon Tamers &amp;quot;One Vision (Dukemon's)&amp;quot;&lt;br /&gt;
: Groove Coverage &amp;quot;The End&amp;quot;&lt;br /&gt;
: DragonForce &amp;quot;Soldiers Of The Wasteland&amp;quot;&lt;br /&gt;
: Idina Menzel &amp;quot;A Hero Comes Home&amp;quot;&lt;br /&gt;
: Cruxshadows &amp;quot;Winter Born&amp;quot;&lt;br /&gt;
: Imagine Dragons &amp;quot;Warriors&amp;quot;&lt;br /&gt;
: Linkin Park &amp;quot;Catalyst&amp;quot;&lt;br /&gt;
: Simon Curtis &amp;quot;Superhero&amp;quot;&lt;br /&gt;
: Linkin Park &amp;quot;Easier To Run&amp;quot;&lt;/div&gt;</summary>
		<author><name>Foxfirestorm</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=2904/When_Children_Cry&amp;diff=10454</id>
		<title>2904/When Children Cry</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=2904/When_Children_Cry&amp;diff=10454"/>
				<updated>2015-08-27T17:08:09Z</updated>
		
		<summary type="html">&lt;p&gt;Foxfirestorm: Created page with &amp;quot;{{Log Header |Date of Scene=2015/08/26 |Location=The Great Mountains |Synopsis=Lute and the Confederacy go for some Digimon Children in a makeshift village, however they learn...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Log Header&lt;br /&gt;
|Date of Scene=2015/08/26&lt;br /&gt;
|Location=The Great Mountains&lt;br /&gt;
|Synopsis=Lute and the Confederacy go for some Digimon Children in a makeshift village, however they learn that it wont be so easy...&lt;br /&gt;
|Thanks=&lt;br /&gt;
|Cast of Characters=1, 132, 188, 446, 714, 718, 765, 782, 810&lt;br /&gt;
|Tinyplot=&lt;br /&gt;
|Tinyplot2=&lt;br /&gt;
|pretty=yes&lt;br /&gt;
}}&lt;br /&gt;
{{Poses&lt;br /&gt;
|Poses=:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Deep within the canyons of the mountains, a small area has been claimed by a small group of Exile Digimon. The village has been built by several of the Adult Digimon for the young they have managed to rescue either has babies or as young children. Young babies and children that have not known anything else beyond these very canyon walls and this location, that don't know the dangers of war or what has been.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The village has been constructed of stone and wood. The houses are primitive, but they serve their purpose for the Digimon here. Many of the adults are out hunting, while the Children here are left with the Digimon who has made himself the 'Guardian' of this 'Village'. These children range from both small teal dragons with red horns and wings, to yellow small raptor-rex-like dinosaurs with blue stripes over their bodies; Dracomons and Agumon Xs.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Guardian stands outside the makeshift wooden and vine wall that went around the village. His body was muscular and he stood tall at near nine feet. He was a type of predatory Dinosaur that stood upright with large clawed hands and hard brown skull head over his orange body. He had three horns and one of his gold eyes was missing color, blinded it would seem in one eye; A Geo Greymon.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;His attention shifted from his duties as he heard a child cry inside, with a huff of his breath, he made his way back into the primary area; The gate unprotected as he saw to what the children were crying about this time.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:188|Lute (188)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Digimon are an interesting subject. The Confederacy does not have a huge amount of information on them. All they have are, quite simply, the basics. They are a field that the Confederate Scientists need to do far more research for. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; And this is where Lute has stepped in. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; He has been having his Unown search the Multiverse, flying around. Seeking out specific things. Though he has spent some time looking for a lost Confederate Elite, some of the time has also been spent searching for pockets of Digimon living on their own. He knows they are a sapient species. He knows they have multiple stages. He also knows that the earlier stages are much easier to manipulate, grow, and alter than the later stages. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; And, from his Unown, he knows that this small hidden mountain village has more of the younger stages of Digimon than any other spot he has heard of. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Mr. Crabs walks down the canyon. This eighty meter tall behemoth blends in somewhat well. Despite his blue skin, and some fur upon him? He still looks fairly rocky upon most of his body. It's a slow approach, Unown scouts looking ahead to make sure no Digimon spot them coming. But, finally, Mr. Crabs approaches the village. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; And Lute stands atop him. His hair flows a bit in the wind, along with his white labcoat. A pair of tight black jeans are upon him, held on by a belt. His arms are crossed, on his chest, looking down at the village. He has invited multiple allies to come along with him, and all of them are welcomed to ride upon Mr. Crabs with Lute. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; At the village itself, upon arrival, Lute just smiles. Looking down. He shouts to the Digimon. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;THIS CANYON IS PROPERTY OF THE CONFEDERATE MILITARY! Stand down. All Digimon within the Village are to come with us. Do not fight back. Do not retreat. Otherwise, we will use force!&amp;quot; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:714|Sanary Rondel (714)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; There's a pensive look on Sanary's face as they approach the village, digging her knuckles into each other to crack them lightly before crossing them over her chest. She had heard the call for assistance and joined up easily enough, but the potential ramifications didn't really hit her until the village itself was finally in sight. If she's lucky, maybe she wouldn't see Duke or anyone familiar around. Hell, maybe it could be some other Digimon village! &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; She's never that lucky. The healer's dressed in her usual white not-quite battle coat, the long end of it flapping dramatically behind her while she stands atop Mr. Crabs. Her usual gunaxe and giant shield are also strapped to her waist and back respectively, and her sweatpants (she still needs to find better combat pants) are somewhat thicker around the ankles today with oddly shaped anklets barely hidden on the inside. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Her brow furrows slightly as Lute issues his ultimatum, scooting forward a bit to get a better look at the village from her raised vantage point. She didn't see anyone she recognized just yet, so that was a good sign. Maybe this whole operation would be simpler than expected.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:446|Sarracenia (446)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; The beautiful princess known as Sarracenia does not need to ride Mr. Crabs. She has an airship to ride. An airship that looks very much like one of the large, powerful sailing ships of the Spanish conquistadors. She rides at the bow of the ship, her huge hammer braced against it to give her a good place to stand. And, it has the added advantage of a large cargo area, an easy to use cargo door, and comes with pirahna plant soldiers. &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; This is a raid, after all, and Sarracenia is never one to go halfway. Her airship floats down near Mr. Crabs, its massive mast-supported propellers spinning to keep it in the air. When they reach the village, the ship floats down until it hovers just a few feet above the ground, then the cargo doors open and a large gangplank is extended. &amp;quot;Will all of you cute and powerful Digimon please come right this way and load yourselves into the ship? I would be ever so greatful.&amp;quot; the princess calls out in a very loud voice. There is a pause, then she yells out, &amp;quot;We have candy! Plenty of candy for all!&amp;quot; Then, soldiers come down the gangplank carrying bags of halloween candy.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;After the Geo Gryemon gets the children to quiet down, he hears something before he smells it on the air. His body shifts around, to come to rest on the massive crab that overshadows the small village and his maw hangs open slightly. With nothing said in reply, he turns around to two Dracomon who peek out from behind a rock, &amp;quot;Children!&amp;quot; His--- No-- Her voice booming, &amp;quot;Get to the cave! Go!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;A screen of some kind flickers on the side as her one good eye glows gently, a distress call?&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Her attention, though, goes back to fully to Lute and his group of Confederates as the children all try to run for a cave on the side of the village. Under normal circumstances, this was a good plan, but these were not normal circumstances, they would be sitting ducks by the possible end of this. &amp;quot;I heard of your Confederacy and we want you to leave! Now go away, all of---&amp;quot; Her eyes catch a few children that were not listened to her words and heading for the bags of candy. &amp;quot;No!&amp;quot; She snaps out and thunders her way over; This is probably not a good idea for her.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Meanwhile...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Something goes over the airwaves, its several beeps, like an s.o.s, but also along with it are coordinates. This signal is one that gets Duke's attention back at Alexis' ranch. His gold eyes snap open as they flicker with blue. &amp;quot;... What the?&amp;quot; He looks around and then pulls out his comm to listen.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;With little hesitation, he is on the move and digivolving from his small Guimon X form to Medieval Dukemon. While this could be a trap, that part he is unsure of, but it's something he also just can't ignore either.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Welp, the first round of qualifiers for the WMAT has finally come to an end, which means for Beelzebumon that boredom has once more set it as he waits for the next round to begin, and a bored Demon Lord is never a good thing. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Thankfully, Lute provides a handy distraction for Beelzebumon, and he is allll too eager to mess with the screwball Professor. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; As always, the approach of the Demon Lord is heralded by the sound of a motorcycle engine and a plume of dust, at the head of which is Beelz' hellish ride, Behemoth. And atop said ride is the Demon Lord, his face cocked in a half-smirk as he spies the distant Kaiju of Lute's.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:765|Gaonoir (765)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke isn't the only one that picked up the digital SOS.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Her expression was hidden behind the golden helmet save her eyes, but that was all that was needed to see how thoroughly Magnamon was scowling. On one hand, it was an Exile encampment. On the other hand, that they were risking being noticed by the likes of her with that distress call only emphasized how great of danger it could be.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;It was, regardless of what side of the feud with Yggdrasil they may be on, Digimon in trouble. There was a part of her core that still felt it was the duty of the Royal Knights to protect their own kind.&amp;lt;br /&amp;gt;The militarant part quickly rationalized it being a considerable threat to their Multiverse operations if one of the superpowers got control of Digimon at an easily manipulative stage. Yggdrassil would not like, enemies or not, that slipping past.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;With a relenting sigh, she reached for one floating screen-panel. A few command touchs and the signal was rerouted and relayed to ping a certain comm frequency with just enough double-backing signals to not obviously be transferred by her.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Elsewhere, in the shadows of the Multiverse, the SOS pings a different receiver. A pair of glowing eyes flared open at it, an unearthly snarl between unseen teeth...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:782|Golden (782)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Golden was also looking for pockets of Digimon, to convince them to keep moving, to avoid staying in one place too long to keep the hunters on their toes. He had tracked down the small village through rumors and stories from other Digimon Exiles. He's traveling along the top of the canyon, to get a better aerial view. He glances as the earth quakes beneath the feet of Lute's kaiju. &amp;quot;What the...?&amp;quot; He mutters, bounding over to the canyon edge in time to hear Lute's loud declaration. And then an airship comes in, distracting the MetalMamemon for a moment. &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;He yells loudly, at Lute. &amp;quot;How about you leave before all the rocks fall on your head?!&amp;quot; It's not /hard/ to see where the defiant voice is coming from, despite his size, because Golden is a bright shining spot up on the canyon wall, reflecting the sunlight brilliantly.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:810|Victory (810)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Bounty hunter, monster slayer, WMAT participant, and over all mercenary, all things that Victory has considered herself over the years since the digital world she came from unified to the Multiverse. One thing she was not, however, was heartless. The S.O.S. reaching her radio from a village of Exile Digimon was all she needed to hear to rise, put her armor on, and head out once more into the breach. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;With a small amount of appreciation for the Syndicate warp gates, the warrior digimon arrives to Village Echo just as Lute's ultimatium is given. Without even a word, Victory pulls free the blade at her back, splits the blade, and equips it to one of her bracers. Why? The warning shot that goes past the Kaiju's head, and likely it's rider, should make it obvious enough. &amp;quot;I won't miss the next time!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:188|Lute (188)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Lute sighs, looking at the Geo Greymon. He really does /not/ want that Digimon getting in the way of them collecting the young Digimon. Instead, he is going to try something a /bit/ different. It's female. It's a dinosaur. This is going to be a /stretch/, because almost anyone worth their salt can shrug off this move. But, he is going to give it a try, anyways. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;GO, TYRANTRUM! USE ATTRACT!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; He releases his Tyrantrum, that T-rex shaped Pokemon. It's a boy Tyrantrum. And it poses. Trying to look attractive. Dynamic. There is a heart flying through the air, towards the GeoGreymon. Almost /certainly/ not working at making her fall in love with the Tyrantrum. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; And if if /doesn't/ work, Lute immediately releases his Tentacruel, who fires forth a burst of water, aimed to send GeoGreymon moving right into the mountain. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;OKAY. So I /repeat/. Everyone, get onto the ship. Young Digimon first, and get into the furthest depths of it! ...Where there will be more Candy.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; He releases another Pokemon. His Arcanine. Lute just vaguely points in the direction of Golden, and the Arcanine shoots out a large ball of flames from his mouth, aimed straight at the Pokemon. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; And then /Victory/ arrives. Lute just lets out a loud groan, turning to Sanary. He doesn't want to involve Sarracenia in the battle. The longer she goes unfought, the better. Instead, he just smirks at Sanary. Having an idea. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;...Hey. Mind providing healing support? Boost me up a bit, make me and all of my Pokemon stronger? So we can kick their asses and get out of here?&amp;quot; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:1|Kirito (1)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;With that much commotion happening on the broadband and a SOS signal, Kirigaya kazuto decided something out there's happening that's worth checking out. There's Digimon getting involved and Lute being suspicious. What other reason does he need?&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;A desperate flight lead along by his Union GPS later and the Spriggan Swordsman of Alfheim, Kirito, is soaring through the heavens above the village, dark eyes sharply looking over the situation. The young fairy warrior's frowning. But he has a plan for an entrance!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Both wings tuck down tightly and vibrate to MAX SPEED. DOWN he goes, plunging like a missile. Faster, faster, EVER FASTER!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;There's only a split second of warning. A blip of motion. Then the ground in between Sarracenia and a handful of Digimon tempted by her simply EXPLODES. Dirt and rock go flying everywhere. Dust fills the air, obscuring the humanoid figure that rises within.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Sorry.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Then light glints off the black blade Kirito swings hard enough to cause the air to whistle. The dust cloud's cast away.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;This area's closed off to the likes of you.&amp;quot; This he aims at Lute, whilst twirling his blade up behind his shoulders and into a ready stance. Very threatening. A single twitch and he could be off into action!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;But he takes a moment to give Sarracenia a disbelieving look. &amp;quot;Kidnapping children? Haven't you got enough bad marks on your Princess license already? At this rate you should switch to Evil Duchess or something.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:714|Sanary Rondel (714)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; At least the familiar faces weren't here /yet/. Maybe they'd be able to finish things up before things got too heated. Sarracenia's plan was working better than expected, and there was... Giant orange skull beast coming right at them. To make matters worse, it sounded like more Digimon would be coming, and even some Sanary personally knew! Hell, there was Golden up on that cliff already. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Well, work was work, and she wasn't about to get on the Confederacy's bad side just because of some personal feelings. Still, if there was the chance this could be resolved to everyone's benefit... Why not? &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Hey! What say we work something out?&amp;quot; She calls out from atop Mr. Crabs, bracing her hands on the massive crustacean's shell while keeping a bit of magical energy circulating around her feet. Just trying not to fall off is enough to keep her from actually spotting Kirito and Victory for the time being, although she can hear them easily enough. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; At least she didn't see the sword whizzing by. &amp;quot;On it. Been practicing this one, so let's see how it goes.&amp;quot; Flashing her usual confident grin at Lute (although looking just a little apprehensive), the healer scuttles back to roughly the center of Mr. Crabs' head before starting to focus her energies more. Once she's ready, a faint green light starts to flow from her and into Lute and his Pokemon to provide them with a modest boost to their own healing and energy reserves. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Let's try and get this done quick, then, eh? Still, if we can work something out...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The Geo Greymon tries to stop the children from getting close to the evil princess, even as others arrive, &amp;quot;Children!&amp;quot; She calls out, but something gets her attention. A Dinosaur Pokemon who is posing for her attention. Her good eye blinks a few times, &amp;quot;... Are you?&amp;quot; It was enough of a distraction and perhaps could work, it might have worked, but she shakes her head and snarls. &amp;quot;No! You are with them! I will not fall for that nonsense again!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;This is about the time she gets blasted by water from the Tentacruel without being aware it was coming for her. The massive Digimon's body slams into the mountainside and she then collapses to the ground. Her claw hand extending out, &amp;quot;...r...run...&amp;quot; before it collapses. A few of the Dracomon seem confused and one of the Agumon X run over to her, nudging her hand in confusion to what is going on.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;When Kirito makes his dynamic entrance between the children, their candy, and the Princeses' shoulders, they stare in wonderment what was before them, all but one Dracomon who /really/ wants that Candy and jumps over a rock and tries to get past Kirito while going, &amp;quot;Food!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;A few others at this point have run into the caves, or are hiding in the small village homes...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:446|Sarracenia (446)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Sarracenia leaves Lute and Sanary to their own things for now. She is on the ground when Kirito drops like a meteorite into the ground. She quickly plants her hammer in the ground to keep from being blown away, but her soldiers are not so lucky. Most of them are blown back and candy goes bouncing away with the wind. &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; When Kirito looks toward Sarracenia and speaks to her, the princess scoffs indignantly. &amp;quot;We are not kidnapping them! They are obviously vulnerable out here! Can you not tell by the candy that we do not wish to harm them?&amp;quot; She raises her hammer, then twirls it seemingly effortlessly before pointing it at Kirito. &amp;quot;I was -going- to try and resolve this peacefully, but if you would stand in our way, it is my duty as a member of the Confederacy to face you. Stand aside, or face the wrath of Princess Sarracenia Sundew, Crown Princess of the Sundew Kingdom!&amp;quot; &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; The soldiers are back on their feet, and are making their way into the village, continuing to entice the young digimon with candy and friendly faces. As they do, Princess Sarracenia suddenly yells, &amp;quot;And I am not evil!!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:765|Gaonoir (765)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;What could be mistaken for a peel of thunder rumbles at a distance. By the time it's realized it was actually a sonic boom from something hitting mach speed as soon as it cleared a warpgate, the cause of the sound is already streaking towards Village Echo.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;It comes in at such an angle that a bolt of black, purple and red just nearly skims above the airship. Dropping into valley proper it levels off horizontal with the ground with precision that would be impossible to pull off with an actual aircraft. The bolt speeds underneath Mr. Crabs, only to pull up finally and come to a stop hovering above the village, pilot scarf flapping dramatically behind him as Gaonoir folds his arms over his bandoliered chest. &amp;quot;Okay, which one of you lowlifes thought it would be a good idea to threaten a settlement of childred? Even I ain't -that- much of a jackass.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;A few digimon peeking out windows stare at the dark palette-swapped MachGaogamon in a mix of amazement and apprehension. Isn't that one of Yggdrassil's enforcers? Why was he here? Was he... actually trying to help?....&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Hmmm, Lute is trying to kidnap young Digimon. That's... certainly a Lutish thing to do. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Unlike most of the people here, Beelzebumon is certainly less... passionate about the defense of the children. Still, he dislikes Lute, and that means he isn't above messing with the deranged trainer some... and if the best way to do that is to prevent him from stealing kids. Then that's what Beelzebumon is going to do... and how might you ask? &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; By being a /colossal asshole/. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; As he approaches the battlefield, the Demon Lord tenses up, and then /LEAPS/ into the air, before slamming down on the back of one of the goons offering candy for all the little Digimon. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Then he slowly turns towards the approaching horde of children and twists his face into a savage, insane slasher smile as he rises up to full height before the kids, glowering down at them with a look of a Man Possessed. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; And then he bellows with all the fury he can muster, &amp;quot;&amp;lt;span class=&amp;quot; bold_fg_r bg_n ++ hr&amp;quot;&amp;gt;I AM BEELZEBUMON, THE DEMON LORD OF GLUTTONY! AND I HAVE COME TO /FEAST UPON YOU ALL!!/&amp;lt;/span&amp;gt;&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; And then he lets out a wicked cackle as he takes a menacing step towards the kids, aiming to terrify them into fleeing away from the airship and back to the protective clutches of their protectors.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:810|Victory (810)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;To clarify, Victory was along a lofty ridge, one possibly higher than even the kaiju standing over Village Echo. From her vantage point, she notices that the warning shot had no affect, as expected, and heaves a sigh as a result. After reassembling her weapon, Victory takes a single step, leaps, and eventually lands rather close to where the Geo Greymon had fallen. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;After the impact of her drop, and the slow rise of both her form and her gaze, she goes to point her weapon at the kaiju, only to find herself gawking at Beelzebumon's arrival and decree. Blink. Blink again. Siiiiiiiigh. &amp;quot;Well that should work,&amp;quot; she mutters before turning back to the kaiju and its riders. &amp;quot;I can't say I've fought a monster quite so massive! I will enjoy turning it's head in for a reward!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:1|Kirito (1)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;........&amp;quot; With Sarracenia getting all militant on him and a single Digimon kid going chasing after the candy, Kirito practically sweatdrops. But he's made his call, so he has to stand by it. The boy in black twirls his favored weapon, Vox Unitas...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Then down comes Beelzebumon, utterly DESTROYING his combative mood. He gawks, flinches slightly.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;It's as if a Boss Monster just dropped in out of absolutely NOWHERE.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;So he's keeping one eye on Beelzebumon now. If he actually DOES that, then Kirito's going to have his hands full.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;But he can't afford toreally look away from Sarracenia.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Yeeeeeeaaaaah.... I believe that as much as I believe I'll win the lottery, if he's involved.&amp;quot; Kirito tilts his head towards Lute. &amp;quot;As you can see, Princess, they're not so vulnerable. Check out how many people showed up to protect them... from being forced into soldiery.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Once again he sets to twirling Vox Unitas around into a ready stance. But his other hand makes a few gestures at the air that only have meaning to him.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Another sword materializes from a flicker of light and pixels along his back and Kirito draws that one too. The crystallite sword Divination, spiritual successor to Dark Repulsor.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;He only draws that one when it's REALLY serious.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:782|Golden (782)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Golden is not expecting to be lit on fire. But his small roundish frame makes it much easier to... &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;STOP. &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;DROP. &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;ROLL. &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Which he does, rolling about in the dirt and dust to put the flames out before picking himself up. And he leaps towards Lute and Mister Crabs, unleashing a barrage of Energy Bombs into the walls of the canyon to collapse them down and around Mister Crabs. Explosions ensue, plumes of dust and rocks erupting from the points of impact and weakening the cliff-faces. The sunburst crest on him is growing in brightness, cracks slowly radiating outward as he ricochets off several trees to continue his path towards the immediate source of trouble.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Is that all you got, kid?! I've fought angels, gods, and demons! I've been chewed up and spit out by world-eating monsters! And I'm still alive and kicking! You're going to have to do better than them!&amp;quot; Golden shouts, taunting Lute.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:188|Lute (188)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; This has /quickly/ turned into a complete mess. Lute frowns, looking around. Beelzebumon. He, of all people, had to be here. The others are no slouches either. He's almost /certain/ he is more powerful than most of the others here. But all of these enemies, working together? It's certainly not going to make this easy. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; At least /one/ Dracomon does in fact want the candy bad enough. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;WE WERE NOT ATTACKING KIDS. We were trying to take them to /Confederate Territory/ where they would have a /decent standard of living/. If the adults were not getting in the way, we would not have to resort to violence at /all/. Seriously! Look, I even have a court order.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Lute reaches into his labcoat, pulling out a court order. Noting he is legally allowed to take these children into Confederate custody. It is, of course, signed by Confederate courts. So most likely, no one here would obey it, anyways. And, he was planning to use violence if they didn't comply /anyways/. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Still, he's going to have to settle this forcibly. A frown. At the least, the healing and buffing from Sanary is taking effect. It's time to go full out. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; He lifts up a Pokeball, opening it up. Giratina appears, landing on Mr. Crab's back. The large Ghost Dragon Pokemon, the being from the Reverse World. It flaps its massive wings, and flies forward. There is a certain target who becomes Lute's first point of attention. And, Lute points Giratina towards him. The flying Dragon dashes in towards Beelzebumon, swooping to come in from behind. Its wings are aimed at the Demon Lord, massive spikes upon the tip sticking out. Trying to impale Beelzebumon. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Gaonoir is the next target. Lute just frowns at the being. He doesn't really /know/ Gaonoir. He doesn't really care. At the moment, he just sees another target. Lute looks towards Gaonoir, frowning. Glaring. &amp;quot;I don't /care/ what you have to say. Really. I don't care what /any/ of you have to say. I am simply doing what I feel is right. And, should none of you agree wtih it? Fine. Arcanine, Fire Spin.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Suddenly, Arcanine shoots out another burst of flames. The flames fly through the air, spinning at Gaonoir. The fire surrounds him, trying to make things quiet hot. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; And then, he deals with Golden. He looks towards Golden, pointing his Tentacruel towards him. As the energy bombs cause rocks to fall, Lute points his Tyrantrum towards him. The dinosaur Pokemon rushes towards the rocks, trying to launch its own stones from its mouth. Trying to shoot down each rock, shot for shot. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;...Gods, angels, demons? You don't know who I even /am/, do you? I've /surprassed/ Gods and Demons. I have /captured/ what many consider the /Devil/ of my world! You are nothing, /NOTHING/, in comparison to me! TENTACRUEL! HYDRO PUMP!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Lute is not fucking around at all. His Tentacruel turns its lowerside towards Golden. A massive burst of water flies towards the Digimon, shooting straight at him. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:446|Sarracenia (446)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Sarracenia's soldiers are apparently only slightly more intelligent than children. Maybe. When Beelzebumon lands and makes his threat, the pirahna plant soldiers stop chasing children and stare in fear. Their huge mouths turn downward in frightened frowns, then they throw their candy bags and run for it, hiding in the same buildings that the young digimon are using and peeking out just as fearfully. &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Which causes Sarracenia to facepalm and groan heavily. &amp;quot;I suppose you are right.&amp;quot; she says to Kirito as he draws another blade. She eyes both blades, then gives her hammer a twirl before holding it in front of her. &amp;quot;But, it is important to our superiors that these digimon be captured. If we are to ever end this pointless war, then one side must grow stronger than the other. And this may be the key to our victory. Not to mention that these children will be much better off with the food and education the Confederacy can offer.&amp;quot; &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; With that, Sarracenia waits no longer. But, rather than rush forward with her hammer, she reaches into her purse and pulls out...a bob-omb! She plants her hammer, then grins at Kirito. &amp;quot;Out of my way! I have children to save!&amp;quot; She throws the bob-omb at Kirito. When it lands, be it on him or near him, it explodes violently. While that is happening, Sarracenia is trying to run over and grab that innocent little Dracomon that was still headed toward her ship. She scoops the little one up, then runs toward her ship as fast as she can. She is no olympic runner, though. It really wouldn't be hard to catch her.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:714|Sanary Rondel (714)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Great. Even more familiar faces. If Sanary wasn't so focused on supporting Lute and his Pokemon, she'd have half a mind to go after Beelzebumon and that black wolf.. Jetpack thing Digimon herself. Alas, there's the job to focus on, and keeping that magical energy flowing properly is taking quite a bit out of the eyepatch-wearing girl. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Plus, having Beelzebumon and Gaonoir around could be useful if their presence was enough to scare the children. MAybe even into Confederate arms? She'd have to wait and see. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Lute's right for once! Ergh... You know how the Confederacy works!&amp;quot; Stepping over a bit to get a better vantage point and to get a better view of the impromptu battlefield, Sanary raised one hand while still keeping the magic flowing. &amp;quot;We can give you a safe space to live and grow up! It's better than hiding out here, ain't it?&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Her eye falls on Victory, focusing intently on the Greymon while debating if it'd be a good idea to actually get off Mr. Crabs. &amp;quot;You there! Uh... You know what I'm trying to say, right? You look... Leader-y. Nobody wants to hurt these kids, so let's make a deal!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Beelzebumon lands down and roars out, the Children stare in terror before they run away crying tears and calling out for help with the little children Digimon voices. Good Job, Beelzebumon-- you are going to give them nightmares now.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Though the one that was already after the bag of candy, yelps as Beelzebumon arrives and goes to run /up/ the gangplank, that is /not/ probably where the defenders want him to go!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Leaping between rock formation and rock formation, a cape can be seen fluttering in the wind, gold eyes narrowed sharply with a halberd lance in hand. The armor was chrome in color, with some gold and green amulet in the center. The knightly figure looked every bit human, but was tall in size; Standing around seven foot six to be exact. Duke was coming to assist in protecting the village and his eyes were already on the Kaiju, along with Lute. &amp;quot;LUTE!!!&amp;quot; His voice roared out as he went to slide along the rock face with the momentum he had, &amp;quot;I'm coming for you!&amp;quot; He snarled out, only for his eyes to catch Sanary in mid jump, but he doesn't have time to question why /she/ is here for all people.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Instead, he leaps off another rock and goes to slide across the ground as all hell breaks loose around him. It is here that he is reminded something Alexis told him once, about Lute, about how dangerous, he was, and it would seem she was correct. Very correct about him, he was dangerous, and this was the proof he honestly needed to cement those words in fully.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Even as the flames rushed by and the battles raged, the Knightly Digimon stares down with fire in hiseyes, blue light flickering around the edges, giving a strange, almost teal glow to them. &amp;quot;Don't force me to take a stance in this war, Lute. I, Duke, will take a stance and it will not be in your favor, none of the Confederates favor!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;His eyes cut over as the Arcanine blasts fire around Gaonoir, while he has no love for the mutt, he is the best shot they have outside of Beelzebumon. He twirls his halberd around and a magic circle dances around his feet with Digital Moji at each point as they start to spin up into glowing lights, then with a twirl of halberd he slams it down into the crest which blasts out flames upward, before several fireballs go rushing right for the Arcanine with exploding force. &amp;quot;They have seen enough war! They have seen enough suffering!&amp;quot; He at last addresses Sanary, &amp;quot;And Sanary! I thought you better than this! Is this really your true colors? Is it?!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; God, that was fun! &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; As all the kids in off in fear at his menacing presence, Beelzebumon straightens up and dusts off his hands, &amp;quot;Heh, I could get used to the idea of being the Digital World's very own boogieman. 'Be a good little mon or the Demon Lord of Gluttony will come and gobble you up!'&amp;quot; As he speaks, he half turns towards the airship... just in time to see one of the last kids flee /into/ it. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Cue facepalm, &amp;quot;Oh for the love of...&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Just as Beelzebumon takes a step to give chase, Lute's Giratina dives down on him, and while it doesn't succeed in impaling him in those claws, it does succeed in stopping him, as he is forced to brake hard and catch the claws before they sink into him, &amp;quot;God... damnit...&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; As he grapples with the Pokemon, the Demon Lord turns to Gaonoir and barks out, &amp;quot;Hey mutt! You're good with kids, aren't you?&amp;quot; Then he motions with his head towards the open hatch of the airship, &amp;quot;Well go fetch!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:810|Victory (810)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;A long, cold, stare is given the kaiju, Lute, all the pokemon that were being tossed about, and then Sanary. &amp;quot;I would rather they not suffer further. If you think for a moment that I believe the Confederacy will treat them well, then I want to sell you a bridge,&amp;quot; Victory calls, half snarling. In a moment, her blades are reaffixed to her bracers and then a torrent of blasts are sent upward in the general direction of the kaiju, Sanary, and company.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:1|Kirito (1)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;what Sarracenia hurls, Kirito definitely recognizes as some kind of bomb. So he vamooses. STRAIGHT UP AND BACK. Turns out he still has those wings! They appear in a flicker of light from his back and carry him swooping up skywards and into a big loop-de-loop. He soon lands back into Sarracennia's path, chanting with a hand extended. Answering his chant, rings of glowing words spin 'round and 'round, syllables locking into place.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Once the spell finishes... a flicker of mana flows from Kirito's palm, then BRKRAAAAAAAAAAAASSH!!!!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;A cloud of thick, choking black smoke bursts free from it. It's much bigger than the debris kicked up by a bob-bomb and hangs heavily across the ground.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;That's going to make returning to the airship pretty hard.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:714|Sanary Rondel (714)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; And now things were just going to get even worse. Turning her head slowly at hearing yet another familiar voice screaming by from behind her, Sanary stares right at Duke with an awkward half-smile on her face. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;H... Hey, Duke! How's...? Uh. &amp;quot; She starts to speak, then sighs and drops that incredibly stilted attempt at small talk while giving him a more blunt stare. &amp;quot;Look, we don't want to-Ehm. I don't want to fight you guys if I don't have to. That's why I came along with Lute in the first place!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; More like a lapse in thinking when she got the request for support, but she was the only one that really knew that. Might as well use that to her advantage. &amp;quot;I knew things would go like... Well, /this/ if I didn't come along.&amp;quot; That didn't really help her point get across, now did it? &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Spotting Victory's blades snapping into place, she grimaces slightly as she pulls that shield off her back just in time to keep the blast from knocking her right off Mr. Crabs. She resists the urge to start firing back immediately, although her free hand does reach over to unhook the gunaxe from her waist. The flow of energy to Lute and his Pokemon is also weakening somewhat as a result of her focus being diverted. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Freaking hell.. Just hear me out here! Duke! Sword arms lizard.. Person.. Uh. You!&amp;quot; She's staring right at Victory on that last one. &amp;quot;Yeah, we don't have the best rep, but we can work something out! Better than risking this whole place and everyone in it, right?&amp;quot; Even as she's readying herself to fight, there is some genuineness in her voice.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:765|Gaonoir (765)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;And as irony would have it, Lute gets out a large dog of his own. Which breaths fire. A whirlwind of flame, as it were. Something about this seems to make the jet-wolf smirk a bit though. He's already hovering mid-air, and just as the fire is about to hit he swings one of his gauntlet fits right into it. The attack wraps around him briefly as Duke finally gets his armored butt onto the scene and take a few shots, then blasts away as it breaks up into flaming sparks. Gaonoir didn't come out of it unscathed, as scorch marks on his bionic flight suit attest to, but the counter force did disperse it more quickly.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;First he shakes off the fist he used to punch the fire attack... And then makes a mocking 'mouthy' gesture with that gauntlet. &amp;quot;Blah blah I'm so powerful blah blah above the gods blah blah bow before me or fall before me blah blah blah DAMN this guy could give Lucemon's ego a run for it's money. I swear, one guy gets a chunk of power and his head gets bigger than--&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;And then Beelzebumon cuts him off. When gets an ear slicked growl out of him. &amp;quot;--Stuff it demon, there's a whole village here to save!&amp;quot; Grrrr, the nerve to try and give him orders!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;And part of the other army is running to hide -with- the digimon they tried to lure away? What in the....&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Finally Gaonoir just shakes his head a bit. &amp;quot;You know what, frag it. There's only one way to deal with this.&amp;quot; His jet engines ignite fully again, but not just to speed back into the air. Ripples of shadowy energy start to flow around him as he lauchs above the battle and then uses his speed to spin around rapidly. The shadowy energy bleeds off of him, getting wrapped into the forming vortex.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;&amp;lt;span style=&amp;quot;color:#36648b&amp;quot;&amp;gt;TENEBRAE TORRRRNADOOOOOO!&amp;lt;/span&amp;gt;&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Fire Spin? Hah! The combination of speed and shadow powers drops an almost full sized tornado of darkness into the middle of the fight, putting pretty much EVERYONE else at danger between the jet powered winds and anything else they may start sweeping up and throwing around.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:782|Golden (782)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Golden is hit by the hydropump attack in mid-air, and having no flight capability, is sent tumbling and hurtling towards the ground. In those moments he realizes that nobody actually is getting the Digimon to safety and that's not something he really wants to happen. Somebody has to do it, and it looks like he's about to get that opportunity. &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The blindingly bright crest and the cracks that have spread from it suddenly envelop the Metalmamemon, dissolving him into a pixelated mass and reforming Golden as the much larger and very permanently mangled WarGreymon just as he hits the ground in the village, skidding along the ground on his back, somewhat protected by the Brave Shield there. The digivolution causes electronics in the area to glitch and act up, an extremely obvious sign that there's been a change in one of the Digimon combatants. &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;He rolls himself to his feet, shielding the huts of digimon and Pirahna Plant Soldiers with the great shield on his back despite the pain from Gaonoir's shadowy vortex. Golden's voice calls out, with an air of confidence and authority. &amp;quot;Digimon, /follow me/!&amp;quot; And he means it, having been a Guardian just like the Geo Greymon. If the pirahna plants want to follow along, it's not going to bother Golden.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:810|Victory (810)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;No! Not in the least! Do you know how it feels to be taken from somewhere familiar to you only to be forced into a place that you have never seen?! To have someone you've known for ages put down right in front of you? DO YOU?!&amp;quot; Oh dear. It would seem this whole situation has struck a nerve within Victory, something Duke may take note of. &amp;quot;Those kids have known that digimon, there, probably for as long as they've been in the multiverse and you're uprooting them for your own selfish gain for NO REASON! You can take them out of this canyon over my DEAD DEREZZING BODY!&amp;quot; More firepower. Oh, so much more firepower. It is on, now.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:446|Sarracenia (446)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; The smoke from Kirito's attack certainly makes things difficult. Sarracenia is soon coughing and stumbling around, unable to see where she is going. Luckily, that little digimon was already fleeing into her ship. Then, suddenly, the smoke clears...only to reveal a massive shadow tornado. Sarracenia can only stare wide-eyed. Such phenomenon are virtually unknown to her. Her dress and her long hair flutter in the vicious winds. &amp;quot;My airship!&amp;quot; Sarracenia runs back toward it as it starts to rock from the force of the tornado. She runs inside the cargo hold, where the little Dracomon is no doubt cowering. &amp;quot;Close the cargo hold! Throw all anchors!&amp;quot; Sarracenia yells into the ship, and the raspy speech of more pirahna plants answers her before the gangplank pulls in and the doors start to close. Anchors the size of a tractor trailer are tossed from each side of the ship, cratering into the ground on either side in an attempt to secure the ship. &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Sarracenia then turns to the Dracomon and smiles warmly. &amp;quot;Do not fear, little one. You are safe here.&amp;quot; She then hands him a full bag of candy before she leaps out of the door, just before the cargo door closes. With her dress and fiery red tresses flowing once again, she reaches into her purse and pulls out...a little doll like some sort of bear and raccoon hybrid. Then, she hugs it and giggles. The doll disappears in a burst of sparkles before flowing down over Sarracenia. She glows a few moments, then the glow disappears and she is in a full body raccoon suit. She grips her hammer, then starts running toward Kirito. He is the only person who has actually come after her so far, after all. After getting to a full spring, she leaps into the air...and starts flying! Her raccoon tail starts to wag rapidly and sends her flying right toward Kirito. &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;They will be safer with us!&amp;quot; the princess cries as she flies forward and brings her hammer around with all the force she can muster, aiming to smash Kirito out of the air and hopefully across the canyon and into a cliffside.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:446|Sarracenia (446)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; The pirahna plants who were hiding in the houses, already scared out of their wits, end up running around randomly when that WarGreymon appears. But, when he bellows to follow him, they quickly fall in line and follow after the big digimon and the other children.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:1|Kirito (1)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Then there was a TORNADO! It blows Kirito's smokescreen away, leaving him uncertain what exactly just happened. But he's still flying low... then higher and higher, away from the Tornado.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Uweh... some warning for that one would've been nice!&amp;quot; But oh well.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Then he turns... and Sarracenia gets a good look of him gaping. She might've seen that look before.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;That look of clear: 'W.T.F.'&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;CLAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAANG!! Both the Spriggan's blades come up in a cross-block at the last moment. But it's not as solid as it should be. The paired weapons absorb the impact beautifully but it's still a MASSIVE hammer and prodigious strength that exceeds his own! &amp;quot;what the--&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;WHAAAAAM!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;In the end he can't fully stop the blow, and goes flying towards the ground. End over end he tumbles... but moments before impact his wings revv up and right him. He hits the ground back-first, knocking the wind out of him, but springs back up into the air. That took some HP but now he's ready for action!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;You guys would throw them into a war. You call that safe?!&amp;quot; Kirito retorts angrily. He swoops straight towards Sarracenia, mindful of her hammer this time.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;He's being cautious for a moment, gauging her aerial manueverability. His own is quite impressive. He's doing loop-de-loops like it was nothing around her! Several of them, in fact!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;A few moments later he begins dive-bombing and swooping around her, aiming to thwack Sarracenia again and again with the flats of his blades.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The flats, not the edges...?!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:188|Lute (188)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; There are times where it is, definitely, almost certainly the time to retreat. When there is no chance of victory. This is one of those times. One on one, Lute could easily beat everyone here. Everyone save, perhaps, Beelzebumon or Kirito. But this many, with so many focused on him, is simply too much. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; He recalls his Arcanine the moment Duke attacks it. He says nothing in response. He pulls out his other Pokeballs as well. His Tyrantrum, his Giratina? Recalled. He releases his Gardevoir. Preparing a Teleport. He shouts out to the group of his allies. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;TIME TO RETREAT.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Mr. Crabs turns around. Really, at this point, there is just no point in fighting. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The Shadow Tornado comes to life thanks to Gaonoir and pieces of the wall start to get yanked up. A few of the huts in the path are actually torn to splinters by the dark cyclone; Yggdrasil's vengeance as some of the children may see it later as, or at least the Digimon to far out from their hunt to do anything to get back in time.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke was about to respond back to Sanary when Gaonoir decided to do what he does best, turn it all upside down. Those gold eyes snap around, even as Golden digivolves to his War Greymon form to protect the children and the plant soldiers; while he-- he was limited to what he could do. His armored foot stomps down for stability as he can feel the wind howl past him. &amp;quot;Damnit Gaonoir! You are going to get us all killed!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Maybe that is what Yggdrasil really sent him for, maybe it was the case that if no one could obtain this village, then the Royal Knights would destroy it. They did it in the past after all, this would be no different. He does pause in all this chaos to watch as the Confederate soldiers get in line with the children to follow Golden. He blinks his eyes a few more times.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Though it snaps back around as he uses his halberd to deflect away a flying wood piece from the wall. Even as Victory's nerve is struck, Duke tries to channel that away from Sanary, given he can talk to her about all this later, &amp;quot;Victory!&amp;quot; He calls out over her anger, &amp;quot;Forget her! We need to secure that cave before any of the children get hurt by the vortex!&amp;quot; His golden eyes turn to look at Golden, &amp;quot;Golden! Get them inside!&amp;quot; Maybe he can use the soldiers as a bargaining chip later to get the Dracomon back. Maybe. Unless they snap too before this all over.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;This about the time he can feel the effect of the vortex starting to pull on his armored form as it moves in a bit closer and can see the Geo Greymon starting to slide a bit in her unconscious form. &amp;quot;... Was this really how we all were? Were we all really this destructive?&amp;quot; He asks himself with his voice low to the howling winds. It has to give up soon, doesn't it?&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Lute gives the order to retreat and Duke sneers, he wants to give chase, but once the Geo Greymon's body starts to move too much toward the Vortex, he shifts gears to race over to her and use his own strength to keep her from flying off. The village was going to be a wreck and a small part of him wondered, just simply wondered-- if maybe it would have been better off if they never interfered in the first place.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Meanwhile...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;One Dracomon sits in the airship eating candy like no other. Happily chirping away as it eats and lets out a burp, before a minor wing flutter of its cute little red wings.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:714|Sanary Rondel (714)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Just whose side was Gaonoir even on? Between the... /Everything/ getting fired about, it was getting hard for Sanary to tell which ones she even needed to avoid. Between the massive swirling death vortex and Lute's call to retreat, it's enough for her to lose track of those blasts from Victory, crying out as one hits her head-on and knocks her right off the giant crab. In mid-fall, however, she realizes something: She's never tried the AANS in actual combat yet! &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Directing some energy to the anklets, Sanary puts just enough power in the devices around her ankles to... Start spinning wildly in midair. Somehow, she manages to steady herself before actually hitting the ground, albeit after rocketing right towards one of those caves with the Digimon hiding inside it. Of course, that does put her directly in front of a whole mess of frightened child Digimon barely fitting into the cave with a giant shield and axe in her hands. And just to make matters even worse: The tornado threatening to suck them all in! &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Well. Shit. &amp;quot;Uh. Hey, kids. Inside, now!&amp;quot; Strapping the axe to her waist hastily, Sanary practically crams them back into that cave with hand and shield before trying to get herself inside as well. Unfortunately, the tornado is a little too fast for her to get inside that cave herself, and the healer's sucked in! She's significantly lighter than the Geo Greymon, of course, and she's liable go sailing right past her and Duke! &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Definitely not what she intended for her first in-combat flight test.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; The back and forth between Giratina and Beelzebumon continues as the two grapple with each other, and Beelzebumon is right on the verge of coming out on top... aaaaand then Gaonoir gets pissy and unleashes a freaking tornado that tears through the village. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Buffeted by the winds and trying his best to not lose his footing, Beelzebumon loses his chance to overpower the legendary pokemon, and instead takes a wood plank to the side of the head and staggers to one side as he releases his grip, before being swept up in the vortex and thrown clear across the village and into the side of the cliff face. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; As the Demon Lord lays there on the ground after landing, he mutters and clutches his sore head, &amp;quot;I am /so/ going to neuter that damn mutt...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:810|Victory (810)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Blast, blast, blast! Seems like Victory is a little lost in the assault she's making. The problem is that when Gaonoir decides to.... be Gaonoir, Victory snaps out of it only once Duke calls. Spotting the vortex she growls, &amp;quot;Oh you are kidding me..&amp;quot; she mutters before reassembling her blade. &amp;quot;GET THEM INSIDE!&amp;quot; she roars out before.. charging straight at the vortex?! Sure is. Looks like she's going to actually try to stab at the SOURCE of the ISSUE. &amp;quot;FREAKING IDIOT!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:446|Sarracenia (446)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Sarracenia is...less than maneuverable. She can hover pretty well, but she can't really fly fast or agile. Her grin as Kirito goes flying away is tempered quickly as he comes back in like a rocket and loops around her. She can at least turn, but all she can really do is block against the strikes. Then, one hits, and in a puff of smoke Sarracenia is back in her dress. And falling. She blinks, then quickly brings her hammer around and stands on the head of it while hanging on to the handle. &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; The hammer craters the ground when she lands, somehow softening her own, then she quickly runs toward her ship. She is almost sucked in by that tornado. She only manages to stay grounded by using her hammer as an anchor, much like her ship is anchored. &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; When she reaches it, she grabs the rope ladder. &amp;quot;GO!!&amp;quot; she yells as loudly as she can. The anchors of the ship start to rise, and as soon as they clear the ground the ship starts rocking as it rises into the air. The princess is left fluttering in the wind on the end of that rope ladder as the ship rises and starts to fly away at a pretty high rate of speed.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:765|Gaonoir (765)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;It takes a bit but the vortex of darkness does start to loose it's bluster, but by the time it does the Confederates are already in retreat. Pity, Gaonoir was going to try and punch that airship at high speed next, but it's already on its way. The shadows fade as it spins down and the wind starts to die, making it all the easier for Victory to leap over Duke and his charge.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;WHAM!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Whipping up a shadow storm that big takes a lot out of him and Gaonoir is a prime target in the wake of it. The leaping blow hits him hard enough to dislodge from the dying vortex and hit the ground, bouncing once before he manages to dig in with his feet and one gauntlet to bleed off the rest of his momentum with a skidding stop.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Pfff, it got the job done, didn't it?&amp;quot; He pushes himself off the ground as his engines retract to their standby position, and dusts his hands off against each other. &amp;quot;Besides, you should be thanking me. Now you all can look nicey-nicey putting the place back together.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Something tugs at his expression for a moment, though the look in his eyes is hidden behind the aviator visor as he glances towards the cavern. Then the unconcious Geo Greymon. &amp;quot;Hmph. As long as there's children here, this place is safe from me.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He turns on a heel and walks out, scarf fluttering behind him in lieu of a cape. &amp;quot;But I can't say the same if any of the actual Royal Knights find out about it.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:782|Golden (782)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Golden digs his toe claws into the dirt to keep himself steady in the wind. The heavy chrome digizoid armor is keeping him grounded in spite of the tugging at his limbs, but the young digimon are a different story. They are going to get blown away and though he suspects it is not the nigh invulnerable defense it once was, he whips the halves of his shield from behind him as he steps to put himself between the tenebrae tornado and the digimon &amp;amp; piranha plants, bringing them together. &amp;quot;Get behind!&amp;quot; he roars above the gale. Completed by the shutting of the shield halves, the giant Crest of Courage starts glowing orange as the Brave Shield activates, providing a much needed respite for the smaller ones, though the wind still whips dust and small rocks around. It is clear that Golden is bearing the brunt of the impact, green eyes squeezed shut as he does his best to keep the shield up.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;He gives Gaonoir a contemptuous look as the storm subsides. &amp;quot;Then you can tell them that there are still old Guardians to stand in their way.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Foxfirestorm</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Archived:_Final_Fantasy_XIV:_Shattered_Dawn-1&amp;diff=10445</id>
		<title>Archived: Final Fantasy XIV: Shattered Dawn-1</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Archived:_Final_Fantasy_XIV:_Shattered_Dawn-1&amp;diff=10445"/>
				<updated>2015-08-25T23:36:41Z</updated>
		
		<summary type="html">&lt;p&gt;Foxfirestorm: /* Classes, Jobs, &amp;amp; Soul Crystals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''NOTICE (8/18/2015):''' This page is under heavy construction. Information below theme details and history are going to be under heavy rework. If you have any questions, please contact me (Gaius Van Baelsar) for details.&lt;br /&gt;
&lt;br /&gt;
{{CastPage&lt;br /&gt;
|Desc=&amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20140101014341/finalfantasy/images/6/60/Gaius_and_Tribunes_FFXIV_Art.jpg&amp;quot; width=&amp;quot;190&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt;The nation of Garlemald is one of the most feared nations in the world of Hydaelyn, despite once being one of the smallest. Its technology and military power is beyond all other nations and can hardly be challenged within their world. As Garlemald grew in power, they started to conquer the neighboring lands and from sea to sea. This was until it reached Eorzea, where the Garlean Empire's conquest under Imperial Legatus Gaius Van Baelsar stalled when they were defeated by the massive dragon known as Midgardsormr over Silvertear Lake. Though the dragon sacrificed its life to save Eorzea from invasion, this led the Garlean Empire to take desperate measures: The Meteor Project.&lt;br /&gt;
&lt;br /&gt;
The Garlean Emperor, Solus zos Galvus, entrusted the second conquest of Eorzea to Imperial Legatus Nael Van Darnus, a man corrupted by power and madness. Nael would use ancient Allegan knowledge to pull down Dalamud, one of the moons of Hydaelyn, upon Eorzea. Yet none knew that bound within the red moon was none other the greatest of Primals, Bahamut, who had Tempered Nael years ago. Though Gaius went behind the Emperor's back in an attempt to stop the Meteor Project, his hands were tied and he could do little but watch. Nael Van Darnus' death at the hands of Eorzean forces was not enough to stop the moon's descent.&lt;br /&gt;
&lt;br /&gt;
Over Carteneau Flats, as Eorzean and Garlean forces clashed, the moon cracked open and released Bahamut upon Eorzea, bombarding the nation with the Primal's great fire. Louisoix Leveilleur attempted to bind the Primal once more, but failed. Instead, he managed to teleport the Warriors Of Light into the unknown, before the Primal unleashed a final massive attack and shattered Hydaelyn. At the time this occurred, the world also unified with the Multiverse at large.&lt;br /&gt;
&lt;br /&gt;
With the Weaver's great tapestry forever lost to the changing winds, this is the new chapter of struggles, dreams, and adventure. The Eorzean Alliance sides with the Union, Ishgard remains neutral awaiting the Dravanians' next move, and the Garlean Empire stands with the Confederates. For where the Crystal's light shines on the unknown future, so does the darkness wait in this shattered dawn of a new age.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Theme Note:&amp;lt;/b&amp;gt; This is an Alternate Universe of Final Fantasy XIV based on the 1.0 story. The events that led to the fall of Dalamud have taken place, but the story that has happened after Dalamud have been changed greatly by arriving in the Multiverse. For all thematic elements, please visit the wiki or feel free to contact Gaius Van Baelsar (GVB) for any questions.&lt;br /&gt;
|Cat=Themes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History Scenes ==&lt;br /&gt;
These are a list of scenes that one can read to see how some of the events of Final Fantasy XIV are shaping up, also maybe use some of these events to help tie your character into such events. These scenes do not so much deal with a 'character' who is in play, but more of just events on the world itself. If you are curious containing to the 'characters', please visit there wiki pages (if they have one).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1 solid&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|''Seventh Umbra Era: 1572 - New World''&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|''Seventh Umbra Era: 1573 - Dragon's Bane''&lt;br /&gt;
|-&lt;br /&gt;
| [[435/Trouble On The Rise|Trouble On The Rise]]&lt;br /&gt;
| [[529/No_Sylphing_Around|No Sylphing Around]]&lt;br /&gt;
| [[906/Ishgardian_Resolve|Ishgardian Resolve]] &lt;br /&gt;
| [[1295/Prelude:_Upon_The_Flames_Of_Rebirth|Prelude: Upon The Flames Of Rebirth]]&lt;br /&gt;
| [[1611/Welcome_To_Coerthas|Welcome to Coerthas]]&lt;br /&gt;
|-&lt;br /&gt;
| [[467/The_Needs_Of_Many|The Needs Of Many]]&lt;br /&gt;
| [[595/Lord_Of_The_Inferno|Lord Of The Inferno]]&lt;br /&gt;
| [[908/It_Comes_From_Below|It Comes From Below]]&lt;br /&gt;
| [[1306/The_Dragon's_Den|Dragon's Den]]&lt;br /&gt;
| [[1765/Elements &amp;amp; Arcanists: Part I|Elements &amp;amp; Arcanists: Part I]]&lt;br /&gt;
|-&lt;br /&gt;
| [[472/Elemental_Judgement|Elemental Judgement]]&lt;br /&gt;
| [[673/Dark_Divinity|Dark Divinity]]&lt;br /&gt;
| [[1198/Answering_The_Dream|Answering The Dream]]&lt;br /&gt;
| [[1339/Wings_In_The_Big_City|Wings In The Big City]]&lt;br /&gt;
| [[1884/All Hail|All Hail]]&lt;br /&gt;
|-&lt;br /&gt;
| [[493/Crystal_Blues|Crystal Blues]]&lt;br /&gt;
| [[694/Pirates_Be_Problems|Pirates Be Problems]]&lt;br /&gt;
| [[1215/What_Is_Mine_Is_Yours|What Is Mine Is Yours]]&lt;br /&gt;
| [[1455/So_Far_Away_From_Home|So Far Away From Home]]&lt;br /&gt;
| [[1911/Elements &amp;amp; Arcanists: Part II|Elements &amp;amp; Arcanists: Part II]]&lt;br /&gt;
|-&lt;br /&gt;
| [[519/Chocobo_Ordeal|Chocobo Ordeal]]&lt;br /&gt;
| [[796/Ship_Wrecked|Ship Wrecked]]&lt;br /&gt;
|&lt;br /&gt;
| [[1544/Street_Dragons_Are_On_The_Loose|Street Dragons Are On The Loose]]&lt;br /&gt;
| [[1676/Lost_In_Coerthas|Lost In Coerthas]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|''Seventh Umbra Era: 1573 - Dragon's Bane''&lt;br /&gt;
|-&lt;br /&gt;
| [[1942/Into_The_Lair|Into The Lair]]&lt;br /&gt;
| [[2491/Land So Far From Home|Land So Far From Home]]&lt;br /&gt;
|-&lt;br /&gt;
| [[2004/When You Seek|When You Seek]]&lt;br /&gt;
|-&lt;br /&gt;
| [[2182/Down With The Vigil|Down With The Vigil]]&lt;br /&gt;
|-&lt;br /&gt;
| [[2194/No Castrum Standing|No Castrum Standing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[2388/Mining Agreement|Mining Agreement]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Classes, Jobs, &amp;amp; Soul Crystals ==&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20111126091136/finalfantasy/images/7/74/FFXIVJobArtwork.jpg&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: right&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Classes and Jobs have a slight separation in what they are and how they work within the universe of Final Fantasy XIV: Shattered Dawn as we take a mix approach between Final Fantasy XIV 1.0, ARR, and lore. As being that the MUSH is not a place to play the video game, but designed to foster the RP creativity of the individual, so does the Classes and even the Jobs in some ways.&lt;br /&gt;
&lt;br /&gt;
The creativity is only limited to what you, as the player, would like to actually do with your character, but we do request for original concepts (such as a Dancer wielding summon cards), that you speak with Gaius Van Baelsar just to be sure the idea can in fact work in; More than likely it can or at least they can help bring the idea more in line with the thematic possibilities.&lt;br /&gt;
&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Classes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|Classes are the basic elements of the principle of combat, such things as you see in the standard Final Fantasy XIV MMO, like Gladiator, Conjurer, Arcanist, and Thief. Classes can however be combined to create a unique take on a class and in some ways, become someone own individual flare of a 'Job', as Jobs tend to be the cross-classing of several skills in order to make something highly effective.&lt;br /&gt;
&lt;br /&gt;
In most cases, most individuals start out with a single class, but due to the Multiverse interaction with the world of Hydaelyn at large, many new elements are starting to be added into the culture, allowing more freedom and knowledge of what can be achieved.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Jobs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|Jobs are the honed skilled of the classes combined together in a deadly art. Many jobs are something that someone has to be trained in, such as a Dragoon is an Ishgardian art form typically only seen among the Holy Knights of Ishgard, or Paladins are the Sultansworn of her Lady of Ul'dah.&lt;br /&gt;
&lt;br /&gt;
Also more original concepts could also be seen as Jobs, such things like Rangers who use dual wielding swords and a bow, or more Final Fantasy classics like a Red Mage that wield both healing and destructive magics while using a sword.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Soul Crystals&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|Soul Crystals in Shattered Dawn are given to those in order to rapidly master the art of their Job. These Soul Crystals are generated by the Guild Masters by taking an empty crystal and infusing the aetheric energy of not only the individual to be, but also the knowledge of the Job from the original crystal source. These Soul Crystals now empowered with both, will give that individual the abilities needed that would have taken many, many years to master the art of (or never at all), or they may even be blessed by the deity of the nation giving them also greater power, but it all come with a price.&lt;br /&gt;
&lt;br /&gt;
If that Soul Crystal was to be taken, they would lose a part of themselves until re-obtained and suffer a great sickness that would weaken them. This is the price they pay for greatness and rapid acceleration of power.&lt;br /&gt;
&lt;br /&gt;
Regarding player made Jobs, like the Red Mage used as an example, they too can have a Soul Crystal that has been either located on some exploration or gifted to them as a form of an amulet of some kind by the Twelve, such as the woken up one day and they found it, or some horrible event took place and when they came too, they found an article of something changed by the Twelve.&lt;br /&gt;
&lt;br /&gt;
Again, it is possible however to have a job without a Soul Crystal, but this does take many, many years of training and you may not end up as strong as the job with a Soul Crystal. This is by player choice of what path they would like to take, what would be more reward for them in Roleplay, and in character concept.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Garlean Military&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Garlean Military ranges from many races of Hydaelyn and the Pureblood Garleans. They are trained in both forms of martial combat, ranged combat, and use of Magitek. If you do decide to go down the path of being trained in Garlemald, you may know a few normal class skills depending on your origins and you may even know a few job moves, such as Yari Takane who had learned since she was young the skills of being a Ninja in order to help her &amp;quot;mother&amp;quot; infiltrate the Ninja camp and open the education to other Garleans.&lt;br /&gt;
&lt;br /&gt;
Garleans are also unlikely to have Soul Crystals due to having no religious beliefs and being that they tend to make up for their lack of magical skill by either individuals who can perform magic or by the use of their technology. Always feel free to speak with Gaius Van Baelsar about any ideas you may have.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Organizations: Who is Who ==&lt;br /&gt;
Things will go here once I get it finalized.&lt;br /&gt;
&lt;br /&gt;
=== Eorzean Alliance ===&lt;br /&gt;
Information will be dropped here once I finish out the details.&lt;br /&gt;
&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;|The Three Companies&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;|Company Missions&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Company Of Heroes ===&lt;br /&gt;
Information will be dropped regarding the mercenary group once details are finished out.&lt;br /&gt;
&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;|Joint Organizations&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;|Missions Board&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Holy Knights Of Ishgard ===&lt;br /&gt;
Information regarding the Holy Knights and Ishgard will be listed here once I get some details ironed out.&lt;br /&gt;
&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;|The Primary Houses&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;|Pact Of Neutrality&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Garlean Empire ===&lt;br /&gt;
Details and Things will go here once I get things finalized.&lt;br /&gt;
&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;|Military Structure &amp;amp; Ranks&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;|The Academy Project&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Under Construction ==&lt;br /&gt;
All information below here is being reworked. While some of this is valid, some of it may not be. Please contact Gaius Van Baelsar for details.&lt;br /&gt;
&lt;br /&gt;
== Eorzean Herald Newspaper ==&lt;br /&gt;
News from the Eorzean Region and an idea on the views of how Eorzea sees things going on around them. These news posts are copies of the ones that also go up on the IC News board and are readable by anyone in the Multiverse as well.&lt;br /&gt;
&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #1 - 8/26/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Amalj'aa Unrest ---&amp;lt;br&amp;gt;&lt;br /&gt;
The Amalj'aa Beast Men tribe are starting to cause a bit of a problem for some of the residence in Thanalan. With sections of the desert still falling into deep fissures of water and some areas still shifting, no one is sure when the next Amalj'aa strike will be and the Immortal Flames, the defense force of Ul'dah have not commented if there are any plans to rescue the people who now may be cut off from the large city-state.&lt;br /&gt;
&lt;br /&gt;
There also has been reported rumors that the Amalj'aa may be also attempting to resummon their Primal, Ifrit-- though some reports have come in that a group of 'adventurers' were able to snuff out one of the Amalj'aa camps, including returning a shipment of some of the stolen shards which can now be not only sent off to the Golden Bazaar to aid in repairs, but also continue on to Gridania.&lt;br /&gt;
&lt;br /&gt;
--- Gridania Recovery ---&amp;lt;br&amp;gt;&lt;br /&gt;
The city-state of Gridania is starting to slowly make a recovery, thanks to the aid of some willing outsiders. The Central Shroud has been restored and it reported that some new growth is already starting to move in. Yet there is also the reminder that the Black Shroud still has many areas that are required to be cleansed and though the Seedseer is grateful for the help that was given-- she wanted us to remind all who reads this that the Black Shroud is still a dangerous place.&lt;br /&gt;
&lt;br /&gt;
She stated the elements are still enraged and until proper succor can be given to them, they will remain so. They are doing everything in there power to handle the matters and are grateful for the aid given to them by their new allies of the Union -- an Outsider Organization of great power and perhaps even greater of new allies to the Grand Company Alliance.&lt;br /&gt;
&lt;br /&gt;
--- Chocobo Crisis ---&amp;lt;br&amp;gt;&lt;br /&gt;
While many traders and the Grand Companies still have their chocobos, the rental service of these fine birds have gone out of service for the time. It seems with the Calamity and Ishgard refusing to give aid, many of the Ishgardian who remained behind are now without home and worse, many of their folks of Chocobos were killed by the Primal Bahamut.&lt;br /&gt;
&lt;br /&gt;
To those within Eorzea, the rental agency is requesting aid from all who have male or female chocobos that are prime for breeding in order to replenish the stock once more and try to get ground transportation fully operational once more.&lt;br /&gt;
&lt;br /&gt;
--- Garlean Sightings ---&amp;lt;br&amp;gt;&lt;br /&gt;
As we all know that we Eorzeans took a heavy toll during the day that the Garlean Empire unleashed Bahamut upon both their own forces and our own, and we have yet to truly recover, it would seem there is no rest for the wicked. A few eye witnesses in the area have reported Garlean activities in several locations across Eorzea.&lt;br /&gt;
&lt;br /&gt;
Many of these reports are not only mining machines being put into place and repairs to their heavy fortified facilities, but the construction of new facilities that are starting to show up, such in Limsa Lominsa and down in a part of Thanalan.&lt;br /&gt;
&lt;br /&gt;
There also has been some eye witness reports that show some of the Garlean troops working along side the Amalj'aa and perhaps other beast men, giving them aid so they to may unleash their Primals upon us, because apparently Bahamut just wasn't enough.&lt;br /&gt;
&lt;br /&gt;
Let this reporter remind you, that though we can not clearly remember all the faces who fought for us that day, we do remember who brought down Dalamud and we do remember it is THEY who cast the first stone at us. Remember it well readers. The Garlean Empire is not to be trusted. If they are willing to bring all to ash, including even willing to sacrifice their own men to lay waste to Eorzea-- just how far will they really go to feed their need of conquest?&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #2 - 9/16/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Garlean Movement ---&amp;lt;br&amp;gt;&lt;br /&gt;
It looks like the Garlean Empire has taken advantage of the fact of there new alliance with the outsider group known as the Confederacy. Without even giving time for us the breath, the Empire is starting to extend its hand out slowly over La Noscea.&lt;br /&gt;
&lt;br /&gt;
With the Twin Adler and the Immortal Flames at a low, due to situations here at home, the only hope Limsa Lominsa has is that of the outsiders joining the Maelstrom to increase the ranks, and maybe trying to convince the Pirates to turn there cannons on the land as well.&lt;br /&gt;
&lt;br /&gt;
These are shaky times, my friends. Cause with everything in such a mess after what the Garleans have done, can we truly hope to continue to stand against them? Let us hope the Twelve are still in our favor!&lt;br /&gt;
&lt;br /&gt;
--- Ifrit's Defeat! ---&amp;lt;br&amp;gt;&lt;br /&gt;
On some good news though! The Amalj'aa's Primal, Ifrit, has been defeated! That is right everyone! That damnable Primal has been defeated by a group of adventures from the outside and was put right back into his Aetheric seven hell's hole. We here at the Office of Inquires wish to give out a HUGE thank you to those heroes. Including all the people of Ul'dah as well!&lt;br /&gt;
&lt;br /&gt;
With the Amalj'aa for now scattered and the Primal defeated, we may be able to get ourselves together before the Garleans start to even LOOK in this direction. That would be nice, wouldn't it?&lt;br /&gt;
&lt;br /&gt;
--- Rise of Old Legends ---&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of Primals, we got some reports from the Black Shroud. It would seem due to some Outsiders, the Black Shroud is starting to at last recover. The ash has gone away and the forest is starting to get a touch less hostile.&lt;br /&gt;
&lt;br /&gt;
However, what is alarming is that it would seem an Elder Primal has been awoken known by the locals as the &amp;quot;Dark Divinity&amp;quot;. The locals there would tell there children stories and there children had told there children's children of this dark armored figure who rides on a horse made of nightmares. With a sword that can cleave the very heavens and is the very entity of the darkness of war.&lt;br /&gt;
&lt;br /&gt;
And as the legend says, if he looks upon you, locks his gaze with you, you must battle him for your soul-- as if you lose, your soul will be his and you will forever be lost in the darkness he commands! So be good and never let darkness of war in your hearts-- man.. no wondering the Gridanians are such a war-hate people. I'd be that way myself with such a legend!&lt;br /&gt;
&lt;br /&gt;
But the real concern is the fact that this Legend is real AND is wondering the Black Shroud. There has also been a report that this Elder Primal has gone after a small group of Wood Wailers. Though they did get away, one of them swears he heard the Elder Primal roar out: 'Fight me'-- but it also could have been his imagination, because no sooner then they got away to loop around--- The Elder Primal was gone!&lt;br /&gt;
&lt;br /&gt;
So if you readers dare to go out in the woods to track down this Legend, be warned, you are dealing with an Elder Primal and one never knows when he may appear! If ever! Probably have better luck chasing down a Moogle honestly.&lt;br /&gt;
&lt;br /&gt;
--- The Word On Outsiders ---&amp;lt;br&amp;gt;&lt;br /&gt;
Now as some of you been reading this, as we been keeping up with events after Dalamud. Just WHO are these Outsiders? Well, they are possible allies of the Unions, who our Alliance of the Three City-States have joined up with. Yet some also could belong to the Confederacy, the enemy to both us and the Union. So though you should give your warm hospitality to them, but if you see any suspicious behavior-- Report it right away! Beyond that, don't be alarmed and give them a good welcome.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #3 - 10/10/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Pirate &amp;amp; Ghost Problems ---&amp;lt;br&amp;gt;&lt;br /&gt;
Not like Limsa Lominsa doesn't have enough problems with the Garlean Empire hunkering down in the north, but apparently some groups of Pirates have decided that 'peace' with Limsa Lominsa isn't enough and are now starting to cause trouble within La Noscea waters.&lt;br /&gt;
&lt;br /&gt;
Then if you want to add more insult to injury for the mighty navy of Eorzea, they have some type of ghost fleet that has been reported being pretty close to Lominsa waters and are not very friendly. Apparently this ghost fleet took down several of Lominsa's scout ships and the head of this small group has not been seen from and the worse has been gathered since the last anyone saw he went down with the ship. This leaving the wife without her dear husband and a child without a father.&lt;br /&gt;
&lt;br /&gt;
Send your best wishes to them, as no one is safe on the seas in these troubled times.&lt;br /&gt;
&lt;br /&gt;
--- Ul'dah Tower Project ---&amp;lt;br&amp;gt;&lt;br /&gt;
In works with some engineer types of the Multiverse, Ul'dah has offered to be the first city-state in Eorzea to start work on building a radio communications tower that will not depend on aetheric waves for conversations, but that of electromagnetic frequencies used by the Multiverse itself. Yet though the Garlond Iron Works in Lominsa is working on a hybrid technology between the two worlds, its seems Ul'dah wants to go even a step further!&lt;br /&gt;
&lt;br /&gt;
Though personally I am more rooting for the Garlond Ironworks, even with Cid missing, because though I do love great progress and should be supporting my own home city-state, let us never forget a very important fact! That the heavier we push technological limits here in our lands, this could ever bring us closer to becoming like those Garleans... and that is a line I hope none of us ever cross.&lt;br /&gt;
&lt;br /&gt;
--- Adventure Guilds Need Workers! ---&amp;lt;br&amp;gt;&lt;br /&gt;
With the communications down and Moogles now becoming our way of message service, the Adventure Guilds have gotten together with the city-states and other local areas to create Mission Boards. These boards are handled not only by the Adventure Guild, but also along side the Moogle kind!&lt;br /&gt;
&lt;br /&gt;
People need work down and so the Adventure Guild asks for those within Eorzea and outside of our world to always feel free to check what is up on the Mission Board and choose an assignment of your liking! Who knows what you may find up there.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #4 - 11/06/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Leviathan Defeated! ---&amp;lt;br&amp;gt;&lt;br /&gt;
By the efforts of the Company of Heroes, the Maelstrom, and some extra Adventures, Leviathan was defeated at the Levee cove in the ocean waters near Limsa Lominsa's land! It reported the battle was a difficult one and sadly many lives were lost during the battle, but far as the leader of the Company of Heroes is concerned-- It was worth it to keep Eorzea safe from the Primal threat.&lt;br /&gt;
&lt;br /&gt;
The leader of the Company of Heroes also told us that they could never take all the glory, because if not for some of the Outsiders who came, the battle could have quickly turned out with everyone gone.&lt;br /&gt;
&lt;br /&gt;
Though when asked if the Company of Heroes would stand up against the lingering Garlean Threat, the leader informed that as far as he was concerned, the Primals were a far greater threat than the Garleans and that is evidence by what Bahamut had done alone. Though maybe once the Primal threat is over, he and his men may look into it.&lt;br /&gt;
&lt;br /&gt;
--- Shifting Sands Of Thanalan ---&amp;lt;br&amp;gt;&lt;br /&gt;
With the aetheric flow still in flux by the explanations of the Thaumaturge guild, it will be hard to say when the Earthquakes were are experiencing all over will come to a stop. While we are fortunate here in Ul'dah itself it has settled down, other parts of Thanalan are not so lucky.&lt;br /&gt;
&lt;br /&gt;
For one, the massive craves that has formed cutting off trade routes too Gridania has been causing slow issue for the past moon and every time construction is planned out, the Earthquake comes again and halts any progress. Though Ul'dah is getting some assistance in from the Union, the Syndicate knows at this rate-- That we of Ul'dah-- could be in big trouble.&lt;br /&gt;
&lt;br /&gt;
The Syndicate is also debating on maybe see if the airships could be used for transporting, but given with Garlond Ironworks man still missing and even the crew he had trained down in Limsa Lominsa had not learned all his secrets. The Syndicate knows we have to protect what we have for more political matters. in truth folks-- I'm not sure how I feel on this.. how about you?&lt;br /&gt;
&lt;br /&gt;
--- Two Arcanists Arrested ---&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of trouble and the main trade issues with Gridania.. &lt;br /&gt;
&lt;br /&gt;
Two Arcanists were located here in Ul'dah trying to use their illegal arts upon a few of the locals outside the main city gates taking the guise as Conjurers. Stating they were only trying to help given that the Black Shroud had been cut off from Ul'dah and that by-- some crazy number value-- there was no way the Alchemists could create enough elixers for the people or even proper medical attention. Even with the aid of the Union, lives would be lost if something isn't done.&lt;br /&gt;
&lt;br /&gt;
Though I myself can't argue with the thought of it, but we all know that Arcanists magic is nasty stuff. They twist aether like the Primals do and even use aether to summon their own little mini primal to do their bidding. Who is to say that those mini primals may not become some ravaging giant monster!&lt;br /&gt;
&lt;br /&gt;
Honestly, they should keep their dark arts to themselves and maybe do us all a favor by returning what they have taken from the aether, back into it. For all we know, they may have helped the Garleans summon forth Bahamut! Cause we all remember the legends right? Those with the great single horn, able to call out great beasts to protect their lands, but in the end they all returned to aether -- to give back what they had taken to restore balance to the Mothercrystal and drive away the darkness so a new Era could be born.&lt;br /&gt;
&lt;br /&gt;
So maybe if we gather up all those arcanists and force them to return the aether back to the land. Maybe we can get back to our normal lives and the gods can return proper order back to how it should be.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #5 (SE) - 12/02/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
Greetings readers! We bring you a special two page edition of the Herald News as we are coming soon to a closure of the 1572 of the Seventh Umbra Era. We will soon come to the time to reflect upon this past year and including remember all those who we have lost in the Calamity, to raise our glasses to the Warriors of Light who remain in our memory as Silhouettes upon the Twelves' holy light.&lt;br /&gt;
&lt;br /&gt;
For if not for them, we would not all be standing here and would have fallen under under the Garlean rule. Slaves to their mad emperor and martial rule. Stripping us of our liberties, our freedoms, and capital mights.&lt;br /&gt;
&lt;br /&gt;
But let us get these headlines on the way, shall we!&lt;br /&gt;
&lt;br /&gt;
--- Chocobo Breeding Program Success! ---&amp;lt;br&amp;gt;&lt;br /&gt;
Probably one of the greatest news we have a chance to bring all of you, is that some of our female chocobos we were able to protect from the Calamity out in La Noscea have actually laid some eggs! That is right folks, we may have some baby chocobos on the way and these little guys are special.&lt;br /&gt;
&lt;br /&gt;
How so you may ask?&lt;br /&gt;
&lt;br /&gt;
As you know, we got our chocobos from Ishgard, when they had their doors open to us. However when the Garleans came, they closed up their doors and what chocobos we had, is all we had. When the Elder Primal Bahamut took the skies, we lost majority of the flock across Thanalan, Gridania, and La Noscea. A request was the sent out to the Multiverse in hopes that maybe, just maybe there would be a world out there like Hydaelyn that could help us repopulated our chocobo population.&lt;br /&gt;
&lt;br /&gt;
Who answered? That of Spira! A young man named Clasko came from the faraway land, along with Ren to make a deal with one of our new ranches in La Noscea. There was concern at first that the Spira Chocobos would not be compatible with the former Ishgardian birds. Yet with these eggs laid, there may now be a bright future for our friendly, avian mounts!&lt;br /&gt;
&lt;br /&gt;
We sit back patiently and in anticipation for what could be what we may call indeed our own breed of Chocobo!&lt;br /&gt;
&lt;br /&gt;
( See: http://multiversemush.com/mw/index.php?title=519/Chocobo_Ordeal )&lt;br /&gt;
&lt;br /&gt;
--- Garlean Advance Push? ---&amp;lt;br&amp;gt;&lt;br /&gt;
Now for something a bit grim and concerning with that news above. As you know the Garleans have invaded northern territory of La Noscea, home territory of the city-state Limsa Lominsa. There is notice by some folks that they are setting up for another push for where Wineport is located!&lt;br /&gt;
&lt;br /&gt;
Wineport is sadly right in the marching path of the Garleans, as they can come down from the north and out from their Castrum near the location as well. Eorzeans are setting up a defense line in hopes that if they do push, they may stand a chance.&lt;br /&gt;
&lt;br /&gt;
Because of this possibility, Wineport has been evacuated and we can only cross our fingers that the small settlement won't be heavily impacted, because as some of you readers and for those who don't know-- Wineport is known for some of the best Eorzean wines. The flavors they can produce and the smoothness is unlike anything else.&lt;br /&gt;
&lt;br /&gt;
So for you wine collectors out there, get ready to collect, because this could lead to the last year-- for who knows how long-- we Eorzeans get wine out of Wineport.&lt;br /&gt;
&lt;br /&gt;
--- Ixal Troubles ---&amp;lt;br&amp;gt;&lt;br /&gt;
Out in Gridania it would seem the Ixal are attempting to evade, by sightings of one of our reporters out there. They have made camp somewhere out in the woods and are actually cutting down the trees!&lt;br /&gt;
&lt;br /&gt;
Now, we here in Ul'dah don't believe in some of the Gridania superstition, given that to us, our coin is all we need to praise, but if you know anything about Gridania lately-- it is going under some equally troubling hardships like we are here in Thanalan. Though where ours is earth changing quakes.. Theres is that their entire old forest has been nearly burnt down to the ground.&lt;br /&gt;
&lt;br /&gt;
So the Ixal tearing down the new growth and even the remain old growth, will not help the Shroud's recovery, nor the people's as well!&lt;br /&gt;
&lt;br /&gt;
If you readers have a spear, sword, or a weapon at hand, maybe you all should get out there into Gridania and see what can be done to help them with their flightless bird issue. Though just remember if you're an Outsider-- keep your tech at home. Something about wood sin and elements attacking-- but whatever. I don't get it either folks!&lt;br /&gt;
&lt;br /&gt;
But we here in Ul'dah are respectful of our nature loving allies and we support them-- even if don't understand them at times.&lt;br /&gt;
&lt;br /&gt;
Speaking of nature loving, there was also a sighting of a Kolbold out that area. He apparently was being chased by the Ixal and having to run for his little life. No idea why a Kolbold was out there, but hey. Maybe the Kolbolds are getting desperate with the Garleans breathing down their necks.&lt;br /&gt;
&lt;br /&gt;
--- Rumors of Ishgard ---&amp;lt;br&amp;gt;&lt;br /&gt;
Now as you read this, understand that these are rumors that this information was leaked from one of the members within the Syndicate and possibly also from one of the Immortal Flames. But it looks like Ishgard may be looking for a fight against us as well.&lt;br /&gt;
&lt;br /&gt;
Apparently for some reason, by what these little birdies told us, Ishgard is worried about that we three city-states down here may be harboring dragons, more correctly-- those of the Dravanian Horde and possibly their heretics as well.&lt;br /&gt;
&lt;br /&gt;
Now while we tend to stay out of the religious war against the dragonkind up there, we do have to worry if Ishgard really would come after us as well. If they would understand that some Outsider species are dragons and they have no relations to their holy war-- or if they would see that as only an extension. We have no idea and that in itself is rather frightening.&lt;br /&gt;
&lt;br /&gt;
Given when you understand that Ishgard and us have been long term allies until the Garlean Invasion came and it feels like sense then, that our friendship of alliance has been slipping away. They claim they could not join because of the Holy War, but then why now? Is it really cause they believe we have become part of this holy war and that we have become allies of the dragons of Hydaelyn?&lt;br /&gt;
&lt;br /&gt;
Absolute madness I say if that is the case!&lt;br /&gt;
&lt;br /&gt;
We already have enough issues with the Garleans, the last thing we need is a rain of Dragoons coming down from the sky, spearing us like Miq'abobs! I don't know about you folks out there, but if Ishgard wants to pick a fight with us. I say we have them meet our good friends the Amal'jaa and see how they like to play with their craze Primal Ifrit. At least we can sell some tickets to that!&lt;br /&gt;
&lt;br /&gt;
--- Final Words ---&amp;lt;br&amp;gt;&lt;br /&gt;
With these final words of this special edition Herald news, I like to extend out my thanks to the Outsiders of the Union. The humanitarian aid sent to us here in Ul'dah has been extremely grateful, but as I'm sure you folks have heard and already read even here, these Earthquakes are putting a major toll on us.&lt;br /&gt;
&lt;br /&gt;
Any continue aid you give us, be it food-- helping build further shelters for those fleeing to our walls, anything-- we are ever the more grateful.&lt;br /&gt;
&lt;br /&gt;
Even the aid you can provide to the Black Shroud with their own recovery and even helping Limsa Lominsa protect her land. All of us from Eorzea send out a large thank you and we hope all of you members of the Union who may be reading this will join us for this years Starlight Celebration.&lt;br /&gt;
&lt;br /&gt;
For I have heard this years Starlight Celebration will be held in La Noscea near the Limsa Lominsa gates and there will be many games to be had, dancing, and so much more.&lt;br /&gt;
&lt;br /&gt;
Again we thank you and may the Twelve watch over all of you and all of your worlds as well.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #6 - 1/1/2015&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Starlight Celebration Washup ---&amp;lt;br&amp;gt;&lt;br /&gt;
So as many of you all know, the Starlight Celebration, for the first time in Eorzean history, had to be cancelled. It was suppose to be held in Limsa Lominsa this year, but the Navigator seemed to disagree with its location, casting the area under heavy rains.&lt;br /&gt;
&lt;br /&gt;
Given the time for the Celebration is almost up, I do hope some people have at least had fun with their families and loved ones this year and prayed to the Twelve for a ever brightening future! I know we here in Thanalan sure are.&lt;br /&gt;
&lt;br /&gt;
--- Mystery Massacre &amp;amp; Orphaned Children ---&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of my homeland here in Thanalan, one of the small mining villages has been wiped off the map. Not by earthquakes folks, but by something far worse. Leaving only the children behind, leaving them with no families for this new year.&lt;br /&gt;
&lt;br /&gt;
Though preparations are being made to find these kids homes, from what has been determined their families and village were attacked by an unknown figure that carried an Obsidian blade that glowed with haunting light.&lt;br /&gt;
&lt;br /&gt;
Who does that sound like folks? You got it. That damnable Elder Primal Odin. It seems he has moved out of his hiding hole in the Twelveswood and decided to come pay US a visit. Who knows who may be next on this crazy Primal's hit list and the Company Of Heroes are moving their groups further around Eorzea in order to get better coverage. In hopes that the next time Odin shows up, they'll be ready to move out.&lt;br /&gt;
&lt;br /&gt;
Sure the Company Of Heroes are normal men and women and they are no Warriors Of Light, but they got the Thal's balls to do it what needs to be done, just like those outsiders from beyond our own shores. Twelve bless them all.&lt;br /&gt;
&lt;br /&gt;
--- Mor Dhona Report --- &amp;lt;br&amp;gt;&lt;br /&gt;
Though Mor Dhona remains out of the Alliances hands and mostly in the Garleans, we still have some eyes over there who are friends with the adventure camp. The news from them, though it shows a very obscure picture, it still smells of trouble.&lt;br /&gt;
&lt;br /&gt;
It seems some eyes on the prize spotted some activity on a mountainside not far from one of the Garlean's castrums. They saw some outsiders, which can only believed to be part of the Confederacy (or we got traitors in the Union, which I doubt readers), talking with the Black Wolf, Gaius Van Baelsar. Though most of it was impossible to see, they did see some crazy events unfold, including a massive machine which seem to have come kind of clock face on it.&lt;br /&gt;
&lt;br /&gt;
Then they witnessed it-- doing something with the corrupted aether crystals. Sadly any details beyond that falls short, as they got chased off by the Garleans.&lt;br /&gt;
&lt;br /&gt;
What could the Garlean Empire and the Confederacy be up to in Mor Dhona? Who knows, but I can tell you folks, if it deals with corrupted aether-- it can't be anything good for any of us. As soon as we find out more. We will try to keep you, the public, informed.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #7 - 2/14/2015&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Mor Dhona Recap --- &amp;lt;br&amp;gt;&lt;br /&gt;
Activity in Mor Dhona has been pretty quiet after the events of what many locals call a massive aetheric storm. No one is really sure what happened up on the mountain the Garleans were messing around with along side their allies of the Confederacy, but nothing was good of it!&lt;br /&gt;
&lt;br /&gt;
The locals have actually reported that the wildlife has been actually been hiding, while other far more dangerous creatures have become extremely more active. This has been making hunting hard in this area and it seems like whatever has been unleashed has everything, well, spooked or overly cranky. A seedseer from Gridania came to visit this place along with a Hearer and they have even said the elements in Mor Dhona have gone quiet-- silent-- fearful.&lt;br /&gt;
&lt;br /&gt;
Whatever has happened here, I'm sure it is nothing good.&lt;br /&gt;
&lt;br /&gt;
---- Primal Silence --- &amp;lt;br&amp;gt;&lt;br /&gt;
To even add to oddness of Mor Dhona's past events, the Beast Men tribes have actually gone into hiding as well! While we all know the Kobolds are being kept in submission from the brutality of the Garlean Empire, other more friendly tribes-- such as the Sylphs, refuse to come out from their side of the forest.&lt;br /&gt;
&lt;br /&gt;
From what we been able to gather from Gridanias locals is that the Sylphs are going on about a force on the horizon that will burn away all the sins of man-- and they apparently want nothing to do with it!&lt;br /&gt;
&lt;br /&gt;
Now, I'm not sure what sins we have to worry about that they don't, but my reporter nose is pretty sure by the timing of events-- this is all being linked BACK to Mor Dhona and what the Garleans have done with the Confederacy. Wouldn't be the first time the Garleans have tried some evil scheme under our noses after all-- look back at Dalamud and that tells you everything we need to know.&lt;br /&gt;
&lt;br /&gt;
--- Dravanians &amp;amp; Ishgard --- &amp;lt;br&amp;gt;&lt;br /&gt;
To continue to add even more raised eyebrows and deep rooted concerns. Though while Ishgard has been in a strange place with us lately, the Houses willing to talk to us have reported that after the events of Mor Dhona, the Dravanians have become extremely active. To the point where the dragons are heading into outsider lands.&lt;br /&gt;
&lt;br /&gt;
The House we spoke too, which name I will be keeping confidential, stated that while they can no longer track the Dravanians like they once did by the stars, they do have some of their best scouts attempting to get an idea of what the Dragons are doing. There has also been reports of Garleans working possibly alongside the Dravanians, which has brought some questions to the table. What those questions are-- we do not know-- but the House assures us that if the Garleans are working with the Dravanians, they may try to put pressure on the other houses and possible vote to the High See in order for Ishgard to put away its harder religious stance and work along side Eorzea-- which means folks! We may be gaining an ally in Ishgard, instead of being concerned about a two front war with them.&lt;br /&gt;
&lt;br /&gt;
Mind you for those who are reading and don't understand a lick about Ishgard. Ishgard is a religious nation and have a holy war against Dragon Kind. A war that is said to been raging for thousands of years. It is this reason they also have kept themselves locked up even from the new world, as being they tend to hate all dragons or anything remotely dragon like.&lt;br /&gt;
&lt;br /&gt;
Yet if this house can convince the others to back off slightly on such heavy beliefs, focus it solely on the dragons of Hydaelyn-- The Eorzean may be gaining a powerful ally in the future to come! Imagine that, the Union and Ishgard. That be a blessing in disguise from the Mother Crystal herself!&lt;br /&gt;
&lt;br /&gt;
--- Rumor Mill: Admiral's New Flagship --- &amp;lt;br&amp;gt;&lt;br /&gt;
On more hopeful news as well, a new rumor is floating around down in Limsa Lominsa. Because of the heavy influx of Outsiders in the port of the sea side city. It is said that the Admiral herself may be looking into changing up her plans for her Flagship to take one more of an Outsider look.&lt;br /&gt;
&lt;br /&gt;
Rumor has it that she may be taking on a metal vessel that is seaworthy with greater technology in it that has never been seen by Limsa Lominsa or anyone of the Eorzean Alliance. This could place the Limsa Lominsa fleet, if this rumor is true, on par-- if not greater-- than the Garleans, making them down the road the technological power.&lt;br /&gt;
&lt;br /&gt;
And as we know Readers, with the Ironworks being located in Limsa Lominsa, as much as I may love my city of Ul'dah-- if anyone has a chance to go toe to toe here in Hydaelyn with Garlean Empire's technological might-- its Limsa Lominsa!&lt;br /&gt;
&lt;br /&gt;
Lets hope this rumor may strike true and gold, because I'll be saving my coins to check out that beaut when she is done!&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #8 - 5/5/2015&lt;br /&gt;
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|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Earthquakes On The Rise --- &amp;lt;br&amp;gt;&lt;br /&gt;
Earthquakes have been continuing to be a problem out in the northern and southern part of Thanalan, though while staying away from the main city of Ul'dah, several outlying towns have felt the trembles of the ground and many have started to flee to Ul'dah proper.&lt;br /&gt;
&lt;br /&gt;
Several other towns have also been brought completely down or engulfed by what has been called the worst earth-slide ever as a massive cavern has given way creating an even larger fissure then before. While work was being done on a bridge originally, the bridge construction has come to a halt until both the Conjurers and Thaumaturges can have a meeting to see about anyway of stabilizing the land.&lt;br /&gt;
&lt;br /&gt;
Thanks to also these Earthquakes, many towns even near the main city are falling into poverty, people are losing their homes, and even here in the main city life is starting to become hard for any sort of profit. We can only hope the Syndicate and the Empress will have a solution soon for this continued crisis.&lt;br /&gt;
&lt;br /&gt;
--- Beast Men Aetheric Trade? --- &amp;lt;br&amp;gt;&lt;br /&gt;
Beast Men tribes have actually been seen gathering, minus the Kobolds, at location out in Coerthas. Our hidden eyes out in the Ishgardian lands have seen them not only conversing, but conversing with what looks like the Garlean Empire.&lt;br /&gt;
&lt;br /&gt;
In these conversations, they have been handing off crates upon crates of aetheric crystals and what conversations could be overheard, it seems this is some agreement from their 'gods' to not bring upon the wraith of them from 'Bahamut'.&lt;br /&gt;
&lt;br /&gt;
It is unknown what the Garlean Empire has going on here, but it can't be anything good given they already unleashed Bahamut on us once before. Perhaps this is a new method of them trying to bring in more Primals under their control?&lt;br /&gt;
&lt;br /&gt;
--- New Broadcasting Equipment &amp;amp; Aether Warp Gates --- &amp;lt;br&amp;gt;&lt;br /&gt;
Garlond Ironworks have perfected their prototype Link Pearl devices and have expanded upon it, in turn they have won the communication war quoting that: &lt;br /&gt;
&amp;quot;Cid Garlond would be proud of us if he were here. He believed in innovation for the good of all and that technology should be used for the need of the people. These will not only connect the billions over Eorzea, but allow us to communicate with this brave new world out there in the Multiverse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While these Link Pearls have not gone out on the market yet and are still under testing with the military, they have a far better broadcasting range and are able to fully make use of Multiverse radio waves by doing some type of conversion process.&lt;br /&gt;
&lt;br /&gt;
It will be interesting to see where the Garlond Ironworks plans to take these.&lt;br /&gt;
&lt;br /&gt;
Garlond Ironworks also informed us they are looking into how the nearest warp gate to Hydaelyn operates and might be seeing about hooking up the Aetherytes into that same system. Granting access to everyone, but on the same token, looking into the dangers of doing this as everyone is aware that the Garlean Empire may try to take advantage of this method, given the Aetherytes running on straight aether has been what keeps the Garlean Empire out.&lt;br /&gt;
&lt;br /&gt;
--- Ishgard Asking For Aid --- &amp;lt;br&amp;gt;&lt;br /&gt;
After Ishgard may have wanted to declare war on Eorzea, it is now asking its once neighbors for aid. It seems the Dravanian Horde threat is on an increasing rise and Ishgard is slowly being pushed into the corner, even with their Holy Dragoons attempting to hold back the dragons from the main city itself.&lt;br /&gt;
&lt;br /&gt;
While we were not able to be part of any talks or even get a man on the inside, there is belief that the Eorzean Alliance may in fact aid the Ishgardians, forgiving their harsh criticisms given the threat the Dravanian Horde may entail for all.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The War For Eorzea ==&lt;br /&gt;
Just because the world of Hydaelyn has fallen into dismay, does not mean the war comes to a screeching halt. With the Alliance getting aid from the Union and the Garleans having assistance from the Confederacy. Both sides see the chance to end the war once and for all as to who will rule over the land, and change the face of history forever.&lt;br /&gt;
&lt;br /&gt;
This war is waged by capturing points and once enough of an area is ruled by one or the other, a true end game battle can begin-- though it may take time to do so-- but in the end, only one can be truly victorious.&lt;br /&gt;
&lt;br /&gt;
::'''For Information On Capture Points - [[Eorzean Capture Point War|Go Here]]'''&lt;br /&gt;
''Note: This page is still under heavy construction and content will be added in time at closer release to the capture point battle. Things are subject to change in this section.''&lt;br /&gt;
&lt;br /&gt;
'''Last Update''': 6/20/2015&lt;br /&gt;
&lt;br /&gt;
== The Lexicon ==&lt;br /&gt;
This is a compiled list of all the terms, locations, and just random stuff that may be used in the Final Fantasy XIV theme. This is not a complete list however, but it is compiled to the best of my memory and what I can find. As a note, I will probably add more things to it as I come across things that may need explanations.&lt;br /&gt;
&lt;br /&gt;
::'''For the Lexicon - [[Hydaelyn Lexicon|Go here]]'''&lt;br /&gt;
&lt;br /&gt;
== Mission Board ==&lt;br /&gt;
Looking for some jobs to do around Eorzea? Then come and take a look at what is available! For the Mission Board is open to all!&lt;br /&gt;
&lt;br /&gt;
::'''For the Mission Board - [[Mission Board|Go here]]'''&lt;br /&gt;
&lt;br /&gt;
'''Last Updated:''' 11/23/14&lt;br /&gt;
&lt;br /&gt;
== Racial Overview ==&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20110124032519/finalfantasy/images/1/1c/AkihikoYoshida-FinalFantasyXIV.jpg&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the known list races with the Final Fantasy XIV theme. There could be more added later as the game progresses, but for now, this is what we got. This is a very quick overview as well and some noted differences among the races between Eorzea and Garlemald. As many races of Eorzea can be found being locals of the mighty empire.&lt;br /&gt;
=== The Citizens Of Hydaelyn ===&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Elezen&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|&amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20101026234241/finalfantasy/images/0/09/Elezen_2.jpg&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Elezen are noted by their long ears, slightly lanky bodies, and mildly elongated limbs. The Elezen people were originally a nomadic race that go long back in Eorzean history, making them perhaps the original natives of the land and possibly in old strife with the once, long forgotten, Allagan Empire. Though when the Hyur moved into Eorzean, the Elezen saw them as intruders and brutal wars waged between the two, but in modern time, the two races are now at peace with one another-- for the most part.&lt;br /&gt;
&lt;br /&gt;
Like many races of Hydalean, the Elezen have two distinct tribes. That of the Wildwood Elezen who have golden brown skin and tend to be more attune with nature and the wilds, making up most of the population in Gridania. While the Duskwight keep to their old nomadic lifestyles and tend to be mostly in cavern tribes. Many Duskwights also have made homes in the cities of the Hyur, though most are seen as unsavory types that get involved in pirating and thieving. A duskwight can also be spotted easily from there Wildwood cousins by the virtue of pale white skin to very dark bluish hue in color.&lt;br /&gt;
&lt;br /&gt;
Elezen are not so common in Garlemald, but the few that are there are not as tall has there Elezen cousins in Eorzea and tend to be closer to Hyur height of Garlemald, and these Elezen tend to share the traits of there wildwood cousins more often than not. This may be due to the racial mingling with the main populace of Garlemald.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Hyur&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20121111224146/finalfantasy/images/6/66/Hero_End_of_an_Era.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Hyur are a race that look like normal, average people. There are two distinct tribes of Hyur, The Midlanders and the Highlanders. The Midlanders are moderate in size and range around you're average height of a normal man. The Highlanders are slightly darker skinned and are far larger in muscular stature and in height as well, get up to near seven feet tall.&lt;br /&gt;
&lt;br /&gt;
The Midlanders are the main population of Eorzea, expanding from many reaches of the nation, while the Highlanders are found more in the mountainous region and many called Ala Mhigo home before many of the refugees had to move to Ul’Dah for safety to not be caught by the Garlean Empire.&lt;br /&gt;
&lt;br /&gt;
Many of Garlemald look like Midlanders and share many similar appearances with them, beyond the fact of the small third eye on the center of their foreheads, though some of the Hyur from Garlemald are also slightly taller than the average Midlander but do not reach to the heights of the Highlanders.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Lalafell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130612204443/finalfantasy/images/a/ad/CGArtwork_RealmReborn.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Lalafell are a very small race that are half the height of a Hyur. They originally come from small islands around Hydalean, but eventually made their way into Eorzea by virtue of trade. Where now many call Eorzea home. These small people have slightly pointed ears, short features, and are slightly round. Yet due to their small stature, they are not very strong, but they make up for this in intellect and wit. Making many mages of Eorzea that of the Lalafell species. Like many races, there is two tribes of Lalafells that have formed. The Plainsfolk and Dunesfolk.&lt;br /&gt;
&lt;br /&gt;
Though there is little differences between the two that the common eye can see, it is more common in there sets of lifestyles. The Plainfolk have adapted to the wide valleys and open meadows, and as such they have become very custom to running long distances. They tend to also stick to their ocean side roots, remaining near ports of calls and lakes.&lt;br /&gt;
&lt;br /&gt;
While the Dunesfolk have adapted to the life of the desert and to wear on their foreheads a small gem representing their birth sign believing it to bring them closer to the god corresponding to that sign. The Dunesfolk were also the ones responsible for the building of Ul’dah and tend to be the main populace of the mighty commerce city, including still overseeing it to those day. Dunesfolk are also the ones, when in other cities, tend to be making the most fuss over trying to sell goods and trying to bargain over items, even chocobos.&lt;br /&gt;
&lt;br /&gt;
The Lalafell as a native people are not found in Garlemald. Though in recent times as the Garlean Empire has moved further down south and bordering Eorzea, a few have shown up in their military. But these are still seen slightly still as outsiders and are kept around only for the use of being heavily magically inclined and for there great deal of intellect.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Miqo'te&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://ffxivrealm.com/attachments/157-jpg.2694/&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Miqo’te originally came to Eorzea in the Age known as Endless Frost. Their great ancestors crosses the sea while it was frozen and found the land of Eorzea to be a great hunting ground. From here these cat-like people rose into the Miqo’te people that are known as of today.&lt;br /&gt;
&lt;br /&gt;
The Miqo’te as a race, thanks to their feline physique are agile people whom are highly quick, flexible, and have a great sense of balance. Both sets of tribes share this, but they differ by their very short fur color and by how they handle the light. The Seekers of the Sun have golden fur, have trouble seeing in the dark, and have very cat-like eyes. While the Keepers of the Moon have very dark fur, to almost black, fanged teeth, and eyes designed for seeking in the dark-- where they can not handle extreme light.&lt;br /&gt;
&lt;br /&gt;
The other notable differences is that the Seekers of the Sun tend to call Ul’dah home, acting as stage dancers and attendants for many of the local shops. They tend to be very at home in the desert and including even the sea life of Limsa Lominsa. Most of those who are Seekers of the Sun also tend to worship Azyema The Warden and celebrating the light of the sun.&lt;br /&gt;
&lt;br /&gt;
While the Keepers of the Moon tend to find themselves at home in the Shroud around Gridania and are used for night-shift guards and hunters of the forests. They tend to worship Menphina The Lover and the pure light of the moon. Unlike the Seekers of the Sun, the Keepers of the Moon also keep to themselves, making their family culture hard to determine.&lt;br /&gt;
&lt;br /&gt;
Like Lalafell, Miqo’te are not found in Garlemald, but as the Empire moved down, they started to gain some in numbers, but mostly that of the Keepers of the Moon, more so than that of the Seekers of the Sun. Seen as being resourceful as scouts and light troops.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Roegadyn&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130612204449/finalfantasy/images/c/cd/CGArtwork_RealmReborn4.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Roegadyn are seafaring folk and have made the area around Limsa Limsia there home. They are known for their muscular builds, near gigantic height and intimidating presence. Like many people of Eorzea they are broken into two tribes. The Sea Wolves and the Hellsguard. Where the Sea Wolves populate the ground near the ocean and most of Limsa Limsia, the Hellsguard remain near the volcanic mountain, whom believe that this very mountain is the gate to hell itself.&lt;br /&gt;
&lt;br /&gt;
The Sea Wolf people are blue in skin color and are a hearty people. They are the most populous and tend to be heavily focused on hard labor, construction, and sailing the seas. They laugh hard, they play hard, and they hit hard. While the Hellsguard tend to be more conservative, tougher skinned, and more magically inclined.&lt;br /&gt;
&lt;br /&gt;
Like Lalafell and Miqo’te, the Roegadyn are not seen as natives to the Garlemald people, but were introduced to the culture before the other two were. It is in this that they tend to be slightly more accepted by the people, but are still shunned by others; Yet for them, it is a work in positive progress.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Padjal&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20130407183025/finalfantasy/images/e/e3/Kan-E-Senna.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Padjal are a mysterious people of the Black Shroud. They look like ageless Hyur children and teens. They are said to be this way because they are the chosen by the elementals to help guide the people in the Black Shroud to understand the words and wisdom of the forest.&lt;br /&gt;
&lt;br /&gt;
The Padjal are noted not only by their very youthful features, but by the horns that grow on their head. They also do not seem to have any parents, given they only call one another brother and sister, and thus seeing the forest as their parent. Also one will never see these people out of the Black Shroud, unless they must, and none have ever been seen in Garlemald, as the Garleans have never seen these people until coming to attack Eorzea-- and who they have seen are very, very few.&lt;br /&gt;
&lt;br /&gt;
For these are a people who are rare and as speakers of the wood, are very good at concealing themselves even in plain sight. They are also very sensitive to what happens in the Black Shroud and are affected by the elements of the forest itself.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Au Ra&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20141220151156/finalfantasy/images/a/a8/FFXIV_Au_Ra.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Located on the Eastern Continent of Ilsabard within Othard, are the people whom live there and one such people are the Au Ra. Like all of Ilsabard they are subject to Garlean Rule and serve inder the Empire's might. While much of their culture has been stripped they still hold onto some of their legends in secrecy. Clinging to what way they knew of life before the Garleans came and tried to remove all religion from them.&lt;br /&gt;
&lt;br /&gt;
They are a tall people with the females around five to six foot and males almost at seven to eight. They rival the heights of the Elezen and Roegadyns of Eorzea. They have scales along their smooth skin and horns that protrude from the sides of their head. While they have the humanoid shape and could fool one for being a Highlander, it is these features that set them apart. Along with their slim tails and clawed hands and feet. There are two known species of Au Ra: The Raen and Xaela -- both mistaken for Dragonkin because of their physical features by those who are unknowing.&lt;br /&gt;
&lt;br /&gt;
While both share the same creation story, they they came from the Dawn Mother and Dusk father, with few believing still in hidden sects that they are divine blooded, what sets the apart is one which god or goddess they come from. The Raen believe they come from the Dawn Mother which is white their scale glisten in the sun and their skin like ivory. Where the Xaela believe they come from the Dusk because of their dark blue skin they share with the Duskwights and onyx scales that ignore all light.&lt;br /&gt;
&lt;br /&gt;
There is also the growing problem within the culture because of Garlean Rule, which is also the training of Ninjetsu. It is their native artform and one that runs strong on Doma. Only those who still retain the religious order still teach of it, clinging hard to their way of life, but at some point the secret was shared with the Garleans allowing the Legion out there to begin to use such methods as well in their most specialized of soldiers. A great distaste in the mouths of those Au Ra who still cling to old ways.&lt;br /&gt;
&lt;br /&gt;
This also leads the separation of the people, those of the Au Ra who cling and those who have accepted their new way in life. An Au Ra normally must go through a great length to prove themselves to any Garlean. Given their typical stubbornness to release their past and prove they have no ties to their false faiths. Only then will they ever be accepted among the ranks of the Garlean People.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Beast Men Tribes ===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Amalj'aa&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.finalfantasy.net/wp-content/uploads/2013/04/amaljaa1.jpg&amp;quot; width=&amp;quot;240&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Amalj'aa are a lizardfolk race that are slightly taller than a man and are heavily muscular in structure. They have powerful tails, strong jaws, and a grasp that can easily pick a full grown man up in one hand. There scales are normally very dark brown in color to black and they tend to wear tribal like armor. They are known for using martial type weapons such as lances and their own fists, and some use different types of fire magic due to their worship of the Primal, Ifrit.&lt;br /&gt;
&lt;br /&gt;
The Amalj'aa are located in the great desert of Thanalan around the mighty city of Ul’Dah. Because of their ties to the Primal Ifrit, they tend to be a constant problem for the large city and are known to go after caravans of trade goods, mostly targeting the crystals that have aether within them.&lt;br /&gt;
&lt;br /&gt;
There is however a splinter group of Amalj'aa, though small it may be, called the Brotherhood of Ash. The Brotherhood is what remains of what the Amalj'aa were like before they were corrupted by the taint of Ifrit and tend to be friendly to the people of Eorzea, and sworn enemies to there once brothers and sisters.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Sylphs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20101219015150/finalfantasy/images/f/fd/Sylphs.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Sylphs are a gentle race that roam in the Black Shroud just slightly outside of Gridania’s borders. These gentle soul of beast men tend to have no problems with the people, so long as they mean no danger to their homes, livelihood, or their forests. These beast men have the appearance of a mix between flowers and fairies and are very magically inclined.&lt;br /&gt;
&lt;br /&gt;
Though the Sylphs do have a Primal of their own named Ramuh, they dare not summon him in fear of what danger it could cause to their alliance with Gridania, which they greatly cherish. However with the fall of the world and the treat even being greater, there has be a few Sylphs who are starting to think otherwise, but for now, there number is too few to be a problem-- at least of yet.&lt;br /&gt;
&lt;br /&gt;
It also should be noted that though there genders look alike and they nearly all sound alike, there is a male and a female Sylph and this can be determined by their names. As male names tend to have a “xio” at the end, while females tend to have a “xia” at the end.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Ixal&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130824181911/finalfantasy/images/6/64/Ixal_XIV_CG.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The crafty Ixal are natives to the land of Coerthas and tend to roam from there into the neighboring lands of the Black Shroud. The Ixal are just shy of being the same height as the Elezen. There physical features would remind one of a featherless humanoid bird, with a lack of wings or even tail. They have sharp horns on the top of there heads and their beaks are razor sharp with teeth edges.&lt;br /&gt;
&lt;br /&gt;
Due to there lanky structure, they tend to be extremely quick and crafty. Easily creating ambushes and playing mind games with their prey. They are known for using weapons such as Bows and lances, but there are some who have learned the art of using wind due to their worship of the Primal, Garuda.&lt;br /&gt;
&lt;br /&gt;
They are known as a problem to both Gridania and the city-state of Ishgard, as both have to deal with these Primal Worshiping beast men and neither have been successful at stopping them from the continual summoning of the wind being.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Kobolds&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20130824182047/finalfantasy/images/9/93/Kobold_XIV_CG.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Kobolds are a mole like race and have similar attributes to their Goblin like cousins. The Kobold are heavy into digging and tend to make use of the minerals they find to forge their homes, weapons, and metal armor. They also show an understanding of explosives and using them for mining operations as well.&lt;br /&gt;
&lt;br /&gt;
There is not much known about the Kobold race, but what is known is that they have a high aggression with Limsa Lominsa and due to the city taking a large control over many of the mines that the Kobolds’ call home, they have undergone the ritual to resummon the Primal they worshipped name Titan. With the summoning of this Primal, they have now become a threat to all in Hydalean.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Sahagin&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20130824182012/finalfantasy/images/7/71/Sahagin_XIV_CG.jpg&amp;quot; width=&amp;quot;210&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Sahagin are an aquarian fish-like race that live near Limsa Lominsa and tend to be a real problem for the city for some time, as they are known for attacking their fleets at sea and also the fishermen. The Sahagin are able to breath both underwater and on land, and tend to be quick on land, but are even faster while underwater. They are known to use Tridents as weapons and rarely use magic.&lt;br /&gt;
&lt;br /&gt;
As of more recent years, the Sahagin have even gone as far to start summoning the Primal they worship named Leviathan to aid in their battles at sea and made allies with a group of pirates who have been tempered (drowned) by Leviathan. These pirates are known as the Serpent Reavers and are just as dangerous as the beast men themselves.&lt;br /&gt;
&lt;br /&gt;
However not all Sahagin agree with this battle of the seas and coastal land and some do desire peace. These individuals tend to be shunned by their own kind and forced to live hermit like lives. There are even some who try, even at nearly their own lives, to convince their own that there must be peace for the survival of the Sahagin race, seeing the dimensional upheaval as a warning. Though so far, they have not prevailed.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Moogles&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20131211202525/finalfantasy/images/8/88/FFXIV_Delivery_Moogle.png&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Moogles are a small race, no much different in size to the Sylphs in that both tend to be just about the same size if not just shy of a Lalafells height. They tend to have round bodies, very short limbs, and little bat wings. Including a pom-pom at the top of there heads, that is normally yellow in color, but some moogles have other colors as well.&lt;br /&gt;
&lt;br /&gt;
Moogles are very friendly to the races and typically will never do any harm, as it is not really there way, but they will cast magical spells in order to protect themselves or someone else. As a race they are also very uncommon to see, as they have the ability to hide themselves from view of many people and they tend to most stick around the Black Shroud, helping with the understanding of the elements there.&lt;br /&gt;
&lt;br /&gt;
The moogles currently don’t seem to have a Primal they worship and after the dimensional falling of Hydalean have taken up actually delivering mail for many of the cities and towns within Eorzea. Also Moogles have a weakness for children, as much has children see them as big stuff animals to be cuddled.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Goblins&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.tentonhammer.com/image/view/93005/preview&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Goblins are a race that stand around the same height as the Lalafell and tend to cover their entire body in leather armor to heavy armor as well. No one has ever seen when a Goblin actually looks like, beyond the long floppy elf-like ears that protrude out from their helms.&lt;br /&gt;
&lt;br /&gt;
The Goblins as a society are extremely adaptable. They tend to be able to fit themselves in with all types of cultures ranging from the normal races of Eorzea to even the Beast Men. They are seen as a neutral in the war and try to keep themselves out of it. Though they do like to offer trade, and will market their wares to any-- even work out bargain deals.&lt;br /&gt;
&lt;br /&gt;
Goblins are also the ones who have taught the Eorzean people have to do synthese items using aether energy within equipment to mold materia and from materia, make stronger weapons and armor. They tend to be extremely good at crafting and smithing as a race goes, though such services come with a price. Be it by money or by a trade.&lt;br /&gt;
&lt;br /&gt;
Though Goblins do not hold very good language skills, they are still a very intelligent race and tend to also understand many conversations across the realms, willing to also trade information for even a profit at the right price. Though many Goblins choose not to do such a thing, as they know it could mean there life.&lt;br /&gt;
&lt;br /&gt;
It is a very common place to see a few Goblins in many of the city states working along side the people and many are always willing to talk it up, even if their speech is a bit odd. Just remember to be careful what you say to a goblin and with some, watch your pouches around too!&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Gigas&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://eorzeareborn.com/wp-content/uploads/2013/06/Copperbell-Boss.jpg&amp;quot; width=&amp;quot;240&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Gigas are a race of Giant Humanoids that tower easily over many of the current races. They are heavily muscular and tend to range in the skin color of dark brown to green. They are known to fight with bludgeon weapons and have naturally tough hides, giving them the ability to wear very little armor. They show also a great resistance to many magical elements.&lt;br /&gt;
&lt;br /&gt;
Not much is known about the Gigas, beyond the fact that they are very rare and few between. Many tribes long ago were hunted down, killed, or sealed away in the depths of mines. Those that do still roam, tend to roam in Ala Mhigo and Coeraths. They do so though in small numbers and tend to never stay in one place long.&lt;br /&gt;
&lt;br /&gt;
From current knowledge the Gigas serve no Primal, though this may change one day.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Qiqirn&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.zam.com/Im/Image/194622.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Qiqirn are a short rat-folk race, they stand around the same height as a Lalafell and tend to have, like the goblins, a strange way of speaking. The Qiqirn for the most part are a neutral race, though a great deal of them tend to be scavengers and thieves. They are extremely crafty and highly intelligent. They will also seeming do anything for a Dodo egg, as they have a ravenous appetite and are known to eat anything; Even some very disgusting things.&lt;br /&gt;
&lt;br /&gt;
Though many Qiqirn who tend to hang out in cities act as traders, competing with the goblins for the market space. Many items that the Qiqirn sell can be seen by some as black market items and random junk that has been scavenged up. Sometimes these items they do scavenge can be very valuable, but unlike the Goblins, they do not work for money, instead they only work for trade… which once again, those dodo eggs come in handy for such a thing.&lt;br /&gt;
&lt;br /&gt;
It is not known if Qiqirn have a Primal they worship, though if they do, they so far have had no reason to even think of summoning one and for the most part, live in peace with the rest of the races, beyond well, the thieves at least.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Mamool Ja&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img2.finalfantasyxiv.com/accimg/6a/f5/6af534ea35c8d76f8829f44f3eb82acca09acc2e.jpg&amp;quot; width=&amp;quot;240&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Mamool Ja are a race that have made themselves known after the attack carried out by the Primal Bahamut. Not much is known about this Lizard-man like race, but they are starting to call the lands around Limsa Lominsa home and seem to mean the people no harm. Instead this Beast Men race is offering their services as mercenaries against the Empire. However they also show to have a great dislike for the scholars within the races whom are looking into ways of touching the hearts of the Primals to control some of that energy for themselves.&lt;br /&gt;
&lt;br /&gt;
The Mamool Ja are a curious species as they have a republic overruled by four overlords that work on making choices for the race as a whole. They tend to be a very social race, who speak in a “yoda-isk” way, but seem to always willing to talk before making choices. In many ways, though these lizardfolk look very tribal and the way they live is as such, they have proven to be anything but when spoken too and observed.&lt;br /&gt;
&lt;br /&gt;
The Mamool Ja are also vastly different from the lizardfolk in the Ul’Dah area, as they have tan to light brown scaled skin. Slightly more agile frame, and a single horn that protrudes from the top of there heads. It also seems that the Mamool Ja who can handle magic are actually blue scaled in color and have much shorter muzzles, which the Mamool Ja call those who can cast magic, Sages.&lt;br /&gt;
&lt;br /&gt;
It is unknown what the stance of the Mamool Ja is on the Primals, why they are willing to assist, or even what they are after, however Eorzea will not turn away any aid when it comes with dealing with the Empire.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Racial Naming ===&lt;br /&gt;
Like our own culture of the world, many races of Eorzea and even that of the Garlean Empire have their own naming convictions. It is how there people differentiate from one another and also continue to keep to their own racial standards. Though some information is easier to come by then others, I will list here websites that can further inform of the type of names used and possible explanations to the middle names of Garleans that we are aware of.&lt;br /&gt;
&lt;br /&gt;
* [[http://fandango.exp.jp/name-generator.php Name Generator]] - This is very useful if you need to find a name for one of the Eorzean people and is lore friendly.&lt;br /&gt;
* [[http://finalfantasy.wikia.com/wiki/Category:Final_Fantasy_XIV_Races Final Fantasy Wikia Entries]] - They have further details on the races here and also sections that are just for the naming lore process, if you rather do a bit more homework and like to come up with your own without the use of the generate.&lt;br /&gt;
* Garlean names from all accounts seem to be connected to latin. The first name being their true name, while the last is their &amp;quot;house&amp;quot; they are associated with. The middle representing their position within the Garlean Empire itself. This will be covered more in the Garlean section.&lt;br /&gt;
&lt;br /&gt;
=== The People Of Garlemald ===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20110108153242/finalfantasy/images/d/d3/Garlemald_Flag.jpg&amp;quot; width=&amp;quot;120&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Those of the Garlean Empire tend to be about 80% Hyur-like, while 10% is that of Elezen-like, and the rest is mixed culture brought in from other conquered nations. All of those originally from the land of Garlemald have a 'third eye' located in the center of their forehead that lacks a pupil or iris. They are a Meritocracy society and gain their prestige through the acts they commit. It also through these acts are they also punished when they failed a duty and the harshness of punishment is based on the activities leading to that failure.&lt;br /&gt;
&lt;br /&gt;
Most of the population serves in the Garlean military in some capacity and all walks of life who are the citizens of Garlemald have a job they are given at which they can raise their position in. All positions are rewarded by the head of, just as becoming a Legatus, highest rank in the military, is only given by the Emperor. By the highest favor of the Emperor, a Legatus then could become the next heir to the throne.&lt;br /&gt;
&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Military Structure&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The Garlean military structure comprises of four groups, which with the final ranging up to around 6,000 soldiers in the service of a Legatus. The numbers that will be represent here are estimates and they may be higher or slightly lower depending on the power and the campaign the Legatus is running.&lt;br /&gt;
&lt;br /&gt;
* '''Legion''': An Army of ten cohorts comprising of a total around 6,000 troopers.&lt;br /&gt;
* '''Cohort''': A battalion of three manipuli comprising of a total around 600 troopers.&lt;br /&gt;
* '''Manipulus''': A company of two centuries comprising of a total around 200 troopers.&lt;br /&gt;
* '''Century''': A Single platoon comprised of 100 troopers.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Military Ranks&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The order given is from most powerful position to that of the lowest position within the military. Through acts of positive progression and good favors, one can easily raise from the lowest of the ranks to that of mid tier. When one gets to that of the Tribunes, those are only elected by the Legatus of that Legion. Then to obtain the status of Legatus, one must be given such a title by the Emperor himself.&lt;br /&gt;
&lt;br /&gt;
* '''Emperor''': The Emperor is the leader of Garlemald and all territory that belongs to the Garlean Empire. He is the one whom can also override any Legatus of military action and is the only one who can promote any to that of a Legatus status.&lt;br /&gt;
* '''Legatus''': The Legatus are the generals of the Garlean Empire and the command of their respected Legions they command.&lt;br /&gt;
* '''Tribunus Laticlavius''': These are the second-in-command to their respected Legatus and the Legion they serve in. They also act as the head of the Tribuni.&lt;br /&gt;
* '''Praefectus Castrorum''': These are third-in-command of the Legion and it is their jobs to oversee all training, equipment, and the Castrums within their Legion's control.&lt;br /&gt;
* '''Tribunus Angusticlavius''': These are the assistance to the Legatus, normally in groups of six at most, and tend to be under the direct command of the Tribunus Laticlavius.&lt;br /&gt;
* '''Primus Ordinarius''': These are the commanders of the Cohort; Could be seen as Captain or Colonel.&lt;br /&gt;
* '''Pilus Prior''': These are the Centurions in charge of the first Century of of each Cohort.&lt;br /&gt;
* '''Centurion''': These are the commanders of the Century; Could be seen as a Lieutenant.&lt;br /&gt;
* '''Optio''': These are Troopers chosen by the Centurion for a purpose within a Century. Normally this would be to act as the second-in-command to the Century.&lt;br /&gt;
* '''Duplicarius''': These are Troopers whom receive double the pay due to prestige and reward for excellent service.&lt;br /&gt;
* '''Triarus''': These are veteran troopers who have seen a great deal of time on the field, but have yet to be promoted.&lt;br /&gt;
* '''Trooper''': These are the basic soldiers of the Garlean Military. This is where everyone starts out as and has to work their way up from in some way.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Middle Name Titles&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| All of those within the positions of the Garlean Empire hold their title in the middle name. Though this is perhaps not a complete list, but it is a list of middle names that has been located within lore from the game and what has been figured out by the association given. For the only thing we as the players been told and thus stands here, is that the middle names represent the titles. So here is what we know thus far...&lt;br /&gt;
&lt;br /&gt;
* '''Zos:''' Emperor&lt;br /&gt;
* '''Van:''' Legatus&lt;br /&gt;
* '''Tol:''' Tribunus Laticlavius&lt;br /&gt;
* '''Sas:''' Tribuni Angusticlavii; Praefectus Castrorum&lt;br /&gt;
* '''Rem:''' Pilus Prior&lt;br /&gt;
* '''Nan:''' Imperial Minister&lt;br /&gt;
&lt;br /&gt;
It also should be reminded that when addressing a Garlean, within their own culture area of influence or out of sheer respect, one should address them by their middle first and then their last name. So 'Van Baelsar' as an informal, but a formal would be 'Lord Van Baelsar'. Though if you are in private and given permission, using the first name is acceptable.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Military Jobs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Like those of Eorzea that have classes, so does that of the Garlean Empire. Many of these classes have similar associations with that of Eorzean classes, though nearly all those within the military have access to either a gun-weapon or an actual type of rifle (though rarer these tend to be). More times then not, when facing a Garlean within the realm of Eorzea, they will hold a gun-weapon or a weapon that lacks a gun attachment but have an actual firearm at their side. Also all Garleans in the military are trained to handle Magitek of all kinds, as such a thing is heavy in their way of life.&lt;br /&gt;
&lt;br /&gt;
Also such roles in these classes have become more predominate with the increased members being added in from locations such as Ala Mhigo, as some roles are not native to that of the normal Garlemald individual. So here is the list of the currently known...&lt;br /&gt;
&lt;br /&gt;
* '''Eques / Bestarius''':&lt;br /&gt;
* '''Hoplomachus''':&lt;br /&gt;
* '''Laquearius''':&lt;br /&gt;
* '''Medicus''':&lt;br /&gt;
* '''Sagittarius''': &lt;br /&gt;
* '''Secutor''':&lt;br /&gt;
* '''Signifer''':&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Primals ==&lt;br /&gt;
This is a list of the known Primals (or Eikons for those Garleans) at this current time, as the events of A Realm Reborn have to yet to happen. We are not that far ahead yet. As such, not all the beast men have summoned there Primals, but the ones that have and continue to do so, are listed here. This list will probably expand in time.&lt;br /&gt;
&lt;br /&gt;
It also should be understood that all Primals have the ability to temper (bring someone under their control) those of their world and like worlds. They also may be able to extend this out toward others whom are just weak of will. Yet as NPCs have little say against this, the player characters can resist this tempering, or only fall under it temporarily. If you do decide to become fully tempered by the Primal-- you will be in servitude forever (or until someone can figure out how to break it). This is a consent ordeal as a player and the effects will never be forced upon. Its your choice what happens and your choice alone; Cause really-- its all an RP gimmick in the end and everyone is different.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20130626080236/finalfantasy/images/e/e2/FFXIV_Primals_Artwork.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; &lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Ifrit&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://images.gameskinny.com/gameskinny/0678ad6f7314d63973983f816c07278b.jpg&amp;quot; width=&amp;quot;160&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Ifrit is worshiped by those of the Amalj’aa with the great deserts of Thanalan. He is the Primal of Fire and seen connected also to the sun. This primal is quick to temper, which leads to a great causality of life. His claws can emit enough heat to melt the strongest of steels, his very presence heats the air to where no plant life can possibly survive around him, and his horns can scorch the very heavens.&lt;br /&gt;
&lt;br /&gt;
Ifrit tempers those under him as loyal servants which call out to him like a god. He does this by washing them in a blue flame at which he emits from his maw. The blue flame itself is not dangerous, but those who dared be touched by it, may find themselves permittely under his servitude.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Garuda&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://ffxiv.consolegameswiki.com/images/thumb/2/21/Garuda1.jpg/400px-Garuda1.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Garuda is worshiped by the bird-like Ixal and they see her as a beauty upon the very skies. She is the mistress of the wind, sometimes called the Empress of Birds. A story long ago was once said that she was a beautiful hunter of the skies, but in her anger for how man was treating the creatures of her kind, she one day swooped down upon the land and feast upon those who hunted. Yet by doing this, she gained a taste for the flesh of man, and it rendered her mad.&lt;br /&gt;
&lt;br /&gt;
Though this story is that of a legend, perhaps created by her own slightly crazed personality and her desire to feast upon the aether itself. Some wonder if there is any truth that she may have once been something more than just a cruel Primal whom is quick to take upon wraith on the land and unlike the other Primal’s she is one of the few who can be-- humored.. though it may not change her mind, but only hasten her choices.&lt;br /&gt;
&lt;br /&gt;
When she brings those under her control, she sends out a gale of powerful wind of blue aetheric magic that soars across the are in great speeds. Once it makes impact, it cyclones around them like a tornado, stripping them for a moment of their very breath, until they are rested back down on the ground. Now ready to serve their new mistress of the wind.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Titan&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://images.gameskinny.com/gameskinny/d3631d21e9048f4d909fc0f5c452cff4.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Titan is one of the few Primals whom does not treat his servants as ‘slaves’ or ‘minions’, but as his children under his protection. He is a massive Primal who is seen as a god amongst the Kobolds and is known to be like a father to them; At which they also call him “Father Of The Crag”. Sharing his wisdom onto them and giving them bounty upon the very land they call home. Yet Titan is quick to anger when a force dare threatens his children and any who dare shows a hint of being a threat to those under his rule will find him merciless and cruel.&lt;br /&gt;
&lt;br /&gt;
For Titan controls every stone and every mountain. The ground is his domain and he can create a massive earthquake which can shatter the very ground for perhaps miles. His very hands can crush a man alive without little thought and his foot steps can shake the very ground which one stands on.&lt;br /&gt;
&lt;br /&gt;
Unlike other Primals, Titan seems to show little interest in bringing random races under his fold for servitude. Staying to his Kobold children and desiring only their safety from the surface-dwellers.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Leviathan&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.justpushstart.com/wp-content/uploads/2013/12/Final-Fantasy-XIV-Leviathan.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Worshipped by the Sahagin, feared by those at sea, and monster of the deep-- Little is truly known about this Primal and where he stands in the ranks amongst the other Primals. What is known is that he is crafty and intelligent. Confident of his abilities while in the ocean and protective of his Sahagin children.&lt;br /&gt;
&lt;br /&gt;
Yet Leviathan does not just depend on the Sahagin to worship him, for he has also tempered lost men at sea, giving them a second chance at life as one of the Serpent Reavers.&lt;br /&gt;
&lt;br /&gt;
But in this Multiverse, Leviathan sees all oceans as his domain, even when the oceans yet can not support his very being. For in time, he knows one day they will and he will rule all.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Bahamut&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://2.bp.blogspot.com/-or8yW4_DQlw/Ui-_O2B81rI/AAAAAAAANqU/ODspwoghWMY/s1600/ffxiv-bahamut.jpg&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Bahamut-- feared by all across Hydaelyn. For it is he who brought forth not only the destruction across Eorzea and some of the northern lands, but also by his power caused the very world to merge with that of the Multiverse.&lt;br /&gt;
&lt;br /&gt;
Bahamut is herald of the Seventh Umbra Era and his very name coincides with that of Dalamud-- the moon he was entrapped within as his prison and released from by the Garlean Empire’s own hand in hopes to ‘cleanse’ the world of all who oppose them.&lt;br /&gt;
&lt;br /&gt;
Yet after the fall of Hydaelyn, none have seen the mighty dragon sense and many believing that in that flash of light, that perhaps he was coiled by the chains of the divine twelve. While others wonder if he still roams, waiting for the right time to strike again...&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Odin&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://i1.2pcdn.com/node14/image/article/201407/23/20140723234732a0dug39dl3c2t73p.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; After the assault carried out by Bahamut, It had weakened the crystal prison that had Odin sealed away since the time of the Allagan Empire. Though after the events of the outsiders aiding Gridanian in making the land cleanse of great darkness, they have inadvertently freed Odin from his prison. Now he roams across the forgotten paths of the Black Shroud. His figure concealed in the remaining shadows of the woods and the hooves of the animal he rides upon barely making a sound in the brush.&lt;br /&gt;
&lt;br /&gt;
It is apparent that Odin is seeking battle with all those whom he deems worthy of his time.. and with every failure of his own battle-- he only grows stronger. For his desire of vengeance is strong and his need of conflict ever greater.&lt;br /&gt;
&lt;br /&gt;
Unlike other primals however, Odin has no servants nor does he temper any. It seems he only lives for battle and war-- and there are some that believe in battle and war is how the Primal survives and returns from the aether time again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Odin's Favors ====&lt;br /&gt;
With the mighty Elder Primal Odin walking around in the Black Shroud. There is slight distress about such a powerful force who is openly out looking for conflict, including desire to get vengeance on the one named 'Urth'. On the MUSH, anyone can challenge Odin for a fight and if you can defeat the Elder Primal, then you gain his favor.&lt;br /&gt;
&lt;br /&gt;
This favor can be used at least once for anything and Odin will ride forth to carry out the task requested of him. If you wish to challenge Odin on a one-on-one send an @mail to Odin stating such and a schedule time can be worked out. Odin scenes will also take place randomly, so keep your eyes peeled for those!&lt;br /&gt;
&lt;br /&gt;
'''Current Favors'''&lt;br /&gt;
* Marrik&lt;br /&gt;
* Maya&lt;br /&gt;
* Ayako Hasekawa x2&lt;br /&gt;
* Tshallandria&lt;br /&gt;
* Auron&lt;br /&gt;
* Anivia&lt;br /&gt;
* Mantigora&lt;br /&gt;
* Beelzebumon&lt;br /&gt;
* Dastan&lt;br /&gt;
* Karian Icefang&lt;br /&gt;
* Deelel&lt;br /&gt;
* Souji Murasame&lt;br /&gt;
* Kamon Lionward&lt;br /&gt;
* Soan Sagittarius&lt;br /&gt;
&lt;br /&gt;
'''Used Favors'''&lt;br /&gt;
* Emiya Shirou - [http://multiversemush.com/mw/index.php?title=1081/Questions_for_a_Warrior Questions For A Warrior]&lt;br /&gt;
&lt;br /&gt;
== The FAQ ==&lt;br /&gt;
This section has Frequently Asked Questions or things that have come up at times that may need a bit of explanation that is beyond the Lexicon or even some sections of this page. It is here that some things will be covered and things may be added as the theme on the MUSH continues. If you yourself ever have any questions, always feel free to contact Gaius Van Baelsar (GVB) on MCM. They will be more then glad to assist and answer questions.&lt;br /&gt;
&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #1: Are Arcanist playable?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| You can indeed play an Arcanist, as the teachings are indeed in Limsa Lominsa, but given the current time frame of the guild in this setting, it is a very underground type of teaching and may be extremely frowned upon by some given how they are able to conjure aetheric beings of their own. So they may be labeled no better then the Beast Men with their Primals at this time.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #2: Do I have to stick to the classes/jobs?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Not really. For example, someone can be ''based'' on an Archer, but wield two swords and a bow. The classes and jobs listed here are simple guidelines, but you have some flexibility, as long has it isn't to far fetched. If your unsure on the concept, always feel free to ask!&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #3: How does Aether work in Hydaelyn? How would it impact me?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Aether is a funny thing. It is like the Lifestream in Final Fantasy 7, The Mist in Final Fantasy 9/12, and is used in almost everything. Those who hang around the Aether, wont really feel its effects, those who are not use to it may find themselves feeling dizzy, a bit sick, and maybe drowsy. For those who are use to playing with magic/mana/aether, they probably wont even notice its there -- much like the air itself.&lt;br /&gt;
&lt;br /&gt;
Yet in large doses, so an area that is thick of fog in it, it can become very dangerous to someone no matter how use to it you are. Think of radiation really. We have radiation all around us, but in large doses, no matter how built up we have become, it will eventually get to us. This is the same way with Aether in large quantities.&lt;br /&gt;
&lt;br /&gt;
So even if your character is someone who can command the very aetheric energy, you will, and you can, become sick from it. Aether also in a mist form has been known, in /canon/ to cause monsters to go berserk. So this too, could be another side-effect if you hang around in it to long.&lt;br /&gt;
&lt;br /&gt;
YET! Aether can be redirected, which is what Black Mages do by using a foci, so by doing this it can become less deadly because instead of going into you, its going into a foci which can handle the Aether levels. So A foci, is like having a gas mask on, thus allowing you to breath around it, without any concern.&lt;br /&gt;
&lt;br /&gt;
As I said, Aether is funny stuff. Its hard to explain and its hard to peg, so I hope that helps explain some and leaves less questions.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #4: I would love to be a part of the theme, but I don't know anything about it. Can I still have a character in the theme?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Yes, You can. It is actually this reason I designed this page, the Lexicon, and everything I can think of to help players who like to be a part of this theme, but no nothing, still feel welcomed to it. I made sure that the theme was extremely Original Character friendly and open to all types of avenues of play.&lt;br /&gt;
&lt;br /&gt;
I, as the theme runner, want everyone who partakes in the Theme to feel like they have a place and they make an impact in it. I have no problems ever in helping explain things or go into details about some of the little details of the world, if anything I ''Highly'' encourage this, because to me-- communication is very important.&lt;br /&gt;
&lt;br /&gt;
So yes, please, even if you are a total stranger to the genre of Final Fantasy XIV, read the content I have in here, page me (Gaius Van Baelsar/GVB), or even @mail me and I'll be more then glad to talk to you about your character concept, including even answer any questions regarding the theme itself to help you know the world better.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #5: Can I play someone who has been tempered by &amp;lt;Insert Primal Name&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| If you want to play a servant to a Primal, go right ahead! Though I do ask that you read over the Primal section we have here on the wiki and make sure that it is in the natural of the Primal to temper someone, along with if they have even been listed yet. &lt;br /&gt;
&lt;br /&gt;
Though don't worry! Just cause the Primal isn't listed right now, doesn't mean it wont be later-- and if you really want to be tempered by a Primal that has yet to show up, but you know ''Is'' in game, come and talk to me. Who knows, maybe you can help be the herald of the coming storm!&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #6: How close is this Theme to the Realm Reborn content?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Given that this theme takes place after the events of 1.0 and before A Realm Reborn, it is close enough that people who have played the game will pick up on some things, but not close enough that it follows the game directly. Many of the events that will be unfolding will be due to how players handle different scenes, the interactions with the multiverse, and the even the NPCs that come into play.&lt;br /&gt;
&lt;br /&gt;
This is after all a living, breathing world, and all choices matter-- even the small ones. So yes, this means those of you who know the story line in ARR, could maybe prevent the Ultima Weapon from showing up or aid in speeding up the process. You may be able to aid keeping the Primal threat in check-- or make it far worse. You may even get a few Primals to actually ''aid'' you, who tend to be rather neutral in some matters.&lt;br /&gt;
&lt;br /&gt;
So will the content eventually show up? Yes; But how it shows up is entirely on the player base.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #7: Can I play a Half-breed?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| This is a yes and no question really. In most cases the answer will be yes, but within reason. I don't think all races are compatible with one another and I am pretty sure the normal player races can not have children with a beast men. So if you do decide to go this direction with your character, please do so reasonably.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #8: Did you really play Final Fantasy XIV 1.0?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| I did yes. I played it from closed beta for those of us who pre-ordered the game all the way to the very end when Dalamud came crashing down. My main was a level 50 Dragoon (look for Vaelyn Nykah - A duskwight), which is ''all'' I focused on and the only quest line I didn't get to do (cause I am a very slow leveler, and back then it was a massive grind), was killing Nael Van Darnus. It is actually my one regret that I didn't get to do that, but oh well. At least there is youtube!&lt;br /&gt;
&lt;br /&gt;
The funny thing is, I almost didn't stick around, but thanks to some awesome roleplayers from Hydaelyn Role-Players (Formerly known as the Roleplay Coalition aka RPC), we pretty much all supported one another and kept one another entertained. Even when the grind caused us all to run around screaming, haha. They still operate even today and actually because of them and everything we did, is the reason I tend to be extremely versed in the lore of Hydaelyn. They are amazing people and yes, as a shameless plug to them, even though I'm not really part of the RP circuit on the game itself, here is there site if you want to check them out: http://ffxiv-roleplayers.com/&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #9: What is with the Aether and Death?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| During 1.0, those who died would return to the aether, which is the energy the flows around and in everything. Placed like Mor Dhona were void of this cause of how was messed with when the Agris broke the seal in its crash. Garleans themselves lack a high connection with the Aether, also would not fade away.&lt;br /&gt;
&lt;br /&gt;
Yet after the events of 1.0 and where we are now in the story. The Aether has been changed, in this, not all return to the aether like they did before; at least-- not in body as well. If someone is highly connection to the aether, they may fully return to the aether-- they may be able to even 'cheat' death. Those who are not, though perhaps there essence will, there body will not. This could even be impacted by the area itself. It may even be delayed.&lt;br /&gt;
&lt;br /&gt;
Death, corpses, or lack there of, is all up to the scene and for narrative play. There are some areas however that will control the narrative in a sense, but for the most part, it is in the air to the person whom runs the scene.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #10: Potions &amp;amp; Ether: How do they work?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Throwing aside game mechanics, we need to look at what Potions and Ether actually do. Potions are used for healing HP, while Ethers are for restoring MP. So lets take a look at these from more of a roleplaying prospective.&lt;br /&gt;
&lt;br /&gt;
HP, is your health. In this Potions are like a salve. Something to be used in order to keep a wound from getting worse till a Conjurer can weave the aether to properly heal it. Its an Alchemy creation and though good in a pinch, it isn't as good as Conjurer magic. As Garlemald naturally had no conjurers they use more methods that we are use to seeing in our own medical science. Yet they too use a type of healing salve, much like the one you may see in Hunger Games-- where it does a really decent job of patching up an area, but with far more pain mixed in. So Eorzean potions are effective, with little discomfort, but compared to Garlean science, Garlean potions have more bang to the buck, but are far more painful because of it.&lt;br /&gt;
&lt;br /&gt;
However, no potion or Conjurer magic can mend a broken bone. That takes good ol rest and recovery, but a conjurer can help it along its way so it mends correctly.&lt;br /&gt;
&lt;br /&gt;
Ether for MP, is more of an Eorzean thing. Garleans lack this, because they use magitek to do there magical stuff; Beyond those few from other lands who can. Ether is more of a drink. It goes in, replenishes the lost aetheric energy more quickly then the body would naturally. See it like magic users Gatorade. The effects are not instantaneous, but its better then having nothing at all in your system. Then the higher version of the ether, the faster it tends to work in the system.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #11: Conjurer Healing Magic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| I touch on this a bit above. Conjurer magic is a great form of healing. It can repair a great many of wounds. From nasty cuts to deep gashes. This all done by the weaving of the aetheric energy to act like a stitch, but unlike stitches, its more soothing and gentle. Conjurer magic can even bring someone back from the brink of death, but it can not-- nor should not-- be used to bring someone back to life once they have gone on. As this can cost the Conjurer there very life and possibly bring back something far worse.&lt;br /&gt;
&lt;br /&gt;
Conjurer's magic also can not fix broken bones or allow someone to grow new limbs. Conjurer magic can though help a broken bone slowly mend correctly and deaden the pain of someone's limb that has been cut off.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #12: What is up with Linkshells and Linkpearls?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| As you may (or may not) know, the aether in Hydaelyn is in massive flux. It isn't very stable and it has really messed with a ton of stuff in the world. A great deal of how things use to be no longer work. Aetheric gates shattered, almost all Aetherytes broke down and became tainted, and many of the beasts of Eorzea started to roam in places they were not meant to be, or, well, become extremely hostile.&lt;br /&gt;
&lt;br /&gt;
The world changed greatly with the Calamity and with it, so did the Linkshells and Linkpearls.&lt;br /&gt;
&lt;br /&gt;
When Bahamut shook the very aetheric flow of Eorzea, linkpearls shattered and linkshells ceased to connect onto the atheric waves. Communication broken down and in the early weeks, people had to depend on merchants to get messages through, but that wasn't very expedient and most of the time-- didn't even work. The Moogles however knew of the distress and responded quickly in kind by becoming the messengers for Eorzea, thanks to the fact they knew how to move about the world, even in its chaotic form.&lt;br /&gt;
&lt;br /&gt;
As of very recent (9/12/14 -- at least around there), the Alliance is just now starting to get Linkshells working again and giving out linkpearls to their military. Though this works in some areas, there is still a great deal of disturbance in some locations and other locations (like Mor Dhona), where they don't work at all. It will still be some time until Linkshells are working fully again and it is very possible that some city-states (Ul'dah) may start to look into using Miltiverse radios as a mean of communications instead of the older method.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #13: Can I play someone with the Echo?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| I fear that is not an option I'm going to really allow. The Echo was a very neat game mechanic, but considering the rules of MCM and the fact of how powerful the Echo is. It isn't something characters of right now would have. They can have something akin to the Echo however (please talk to me on those details), which I as the GM will give you things of note to play off of, but the Echo itself is not available.&lt;br /&gt;
&lt;br /&gt;
The only person allowed to have the Echo is that of, Minfilia, who is under GM control for right now. She is also one of the members with the Archons. See the FAQ section on the Archons for further details.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #14: Where are the Archons at right now?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The Archons themselves right now are in hiding. After the fall of Dalamud, they split up and the Circle of Knowing fell apart. Some members went back to their home land, some have remained, but they for the most part are not characters that can be found easily or can be located with ease. These members are highly important characters; including Minfilia who has the true Echo; So if you are interested in playing one of them, please contact me (Gaius Van Baelsar) about it.&lt;br /&gt;
&lt;br /&gt;
It also should be noted as well, that the original group was known as the Circle of Knowing located in Ul'dah proper. They were tolerated at best and not overly loved. The group they become in A Realm Reborn, the Scions of the Seventh Dawn, does not exist yet.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #15: Can I play an OC Garlean &amp;lt;rank here&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Most ranks are open to be played until you get up into the Tribunes. I do suggest though if your looking to app into the Garlean Empire, that you speak with me (Gaius Van Baelsar) first, as I am also the 'fac-head' of the main Legion. That said though, you can not app normally other Legions and you can not apply for another Legatus, as I am not even sure what plans Yoshi-P has for other type of Legatus characters in the game. Which means I am keeping the Legatus rank for now, FC only.&lt;br /&gt;
&lt;br /&gt;
Speaking of Legions though, if you do wish to apply a character of the VII Legion which once served Nael Van Darnus, this is open for OC concepts, but be aware-- Nero went through recently and was hunting down members and you are, probably, an enemy of the Empire given that nearly all of the VII Legion saw Nael Van Darnus as a god. Again though here, I ask for you to speak to me, as applying for someone from the VII Legion requires some footnotes and information that needs far more heavier research done then the XIV Legion types.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #16: What type of scenes can I run for Final Fantasy XIV-1?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| As the story progresses, more things will open up for the cast themselves to do. Some ideas on what can be done without really needing to check with the GM, may be found over in the Mission Board area. Having social scenes at the local pubs, out in an area somewhere enjoying the shade of a tree, those types of things are fine. Fighting local monsters that have become aggressive cause of aetheric changes, those are fine and don't require permission from the GM.&lt;br /&gt;
&lt;br /&gt;
Things dealing with like a beast men raid, bandits, or pirates, falls more into GM control (or the control of the Eorzean Alliance leader) to handle. This can also be given to a player to do as well, but needs to be spoken with the GM (and controller of the area) first.&lt;br /&gt;
&lt;br /&gt;
Things that deal with heavy effects on the world of Hydaelyn like Primals, guilds, and things of such nature, will only be handled by the GM or a person given permission to do so for a scene.&lt;br /&gt;
&lt;br /&gt;
Things that require adding in new things to the world or further education about something, can be handled on your own, but should be spoken to the GM about first to make sure the concept will work and so that those things can be marked down that have been done. Keeping everyone, after all, on the same page is very important.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #17: What are you looking for in Eorzean Alliance (Guild) Leaders?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The Eorzean Alliance leaders and Guild Leaders are like mini fac-heads. They have a great deal of presence in the theme and can easily effect the way the world operates. In this, those that look to apply for one of these hefty FCs, I request they are willing to work with me, the GM/Theme runner, closely. As it is important we all remain on the same page.&lt;br /&gt;
&lt;br /&gt;
I want to trust these individuals to be able to operate things in their area of control and be able to ever as equally help players out if they have any questions about the theme at large. It is this very reason as well that it is important that they know and understand the prior lore of Final Fantasy XIV going back into 1.0. This information can be easily obtained on the web, so research isn't that hard.&lt;br /&gt;
&lt;br /&gt;
Guild Leaders have a bit less of GM control, but are still important as they represent that guild of learning and knowledge, as such, they too should be very informative on what they know of the past and present, including oocly understand where we, as a group, are planning on going with things.&lt;br /&gt;
&lt;br /&gt;
It is for this reason it is important, again, that we are all on the same page and I (Gaius Van Baelsar), always available for questions, suggestions, and a good ol' conversation on things.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #18: What Advance Classes Are Available?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| As stated in the section, Advance classes are not easy to obtain. They are years of brutal training under the instruction of the leader of those orders and some advance classes are not available at all or have yet to be introduced in away they have become available at this given time. I will however list what Advance Classes are available and how hard one can get an idea of how hard some of these are to obtain. If I do not have it listed here, you can figure it is not available as of yet for story reasons.&lt;br /&gt;
&lt;br /&gt;
Though do feel free to check back here to see if this has updated or/and contact me (Gaius Van Baelsar) by @mail if you have any questions.&lt;br /&gt;
&lt;br /&gt;
* '''Dragoon''' - ''Ishgard Alligned, proper training'': Dragoons are trained dragon knights of Ishgard. They are Ishgards main line of defense against the Dravanian Horde and have trained most of their life for this very honor to be of the Dragoon order. Dragoons are only taught within the wall of Ishgard and those of their bloodlines. They do not teach those of the outside of the walls of Ishgard and to do so, is to remove yourself from the Dragoon order. Be stripped of your title and all that makes you a Dragoon. It is said that long ago, a Dragoon once turned his back on the Order to instruct those of Gridania the way of the Lance, though many of the secrets, out of respect were not shown to the Gridanians.&lt;br /&gt;
* '''Paladin''' - ''Ul'Dah Aligned, Picked from mostly military and trained'': These brave men and women have been hand picked to be trained and serve under the Ul'Dah Royal family as their bodyguards and defenders. It is rare to see a Paladin away from his station as a body guard and even rarer to see one away from Thanalan entirely, as they have sworn their swords and shields to forever be the shields and swords of Ul'Dah in the darkest of times. Though in these dark times, desperate measures must be taken and some Paladins have been called upon to aid in relations with the Multiverse and aid in the military of the Eorzean Alliance.&lt;br /&gt;
* '''Monk''' - ''Must be chosen, has to be worked for through RP'': A hand-to-hand martial arts that deals with drawing on the chi of ones own body for devastating attacks. The fine art has nearly been lost with the ever changing tides over Ala Mhigo. However there is a single man who still studies the ways of old and though he wonders Eorzea. He will train any who proves themselves to have a strong of enough chi within them and shows the proper discipline to be a student, but he does not pick just anyone and being trained by him is not an easy task. For it is not one that can be bought over, proven, or tested. For he sees into the soul and knows what he seeks.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #19: Are there Chocobos in Garlean Territory? Where do most Chocobos come from?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| It is a bit of yes and a bit of no. Chocobos are most common in Ishgard who are known for breeding the finest in the lands. When you go more Northeast to Garlemald, Chocobos become far more rare and probably raised for eating, because it is a know fact by the time you get to Doma, who is in Garlean Empire territory, that they have never seen a Chocobo. &lt;br /&gt;
&lt;br /&gt;
This means for most Garleans, unless they have operated in the South, they have probably never seen a Chocobo and if they have, never used as a mount. To them someone riding a chocobo is probably about as silly has seeing someone ride a pig. You just don't do that with your food.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #20: Do Garleans even have mounts then beyond Magitek?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Yes. They do. They actually have horses. Hoof stomping, neighing, horses. These are not to be confused with Ishgards nearly extinct Unicorn population however, but true to goodness horses. Garleans love their horses and while the use of horses to get around has gone down greatly due to Magitek, much like it did for us, there is still people who raise them for show and there is even a Legion that specializes in still using them.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #21: Magitek Magic vs Aetheric Magic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| In Hydaelyn aether is part of the life-force of the world, it runs through almost every living being and creature. Much like the Force in Star Wars. Almost everyone with proper training can use aetheric magic, as magic is part of ones self and also part the elements there in. It is actually this reason why such arts is why Black Mages and White Mages are banned from any normal teaching, because of their devastating power and drain on the individual person. The only race known thus far in Hydaelyn that can not use the aether, or the life-force of the world are of the Pureblood Garleans.&lt;br /&gt;
&lt;br /&gt;
The Pureblood Garleans however got around this denial of not being able to aetheric energy, by creating machines to do it for them. Their advancements in technological boom that occurred 60 or so years, including their sudden dominance over almost all of Hydaelyn. Magitek Magic differs because of the fact it is technologically made. There is nothing natural about Magitek Magic and it forces elements to do their will in a very non-consensual way, far as some races would be concerned. Some of it not even right at all.&lt;br /&gt;
&lt;br /&gt;
There is however no difference in power behind either magic form, just the means to achieve it. Though both may have their own personal opinions of what is actually better, but that is all in speculation.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #22: Does Golden Saucer exist?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| No. It does not, at least not at this current time. While there may be another Golden Saucer in another world, there is none within this theme and some of the games don't really exist. Things like Chocobo Racing though may become a reality given the new breading going on in Limsa Lominsa, but for now-- none of this exists.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Credits &amp;amp; Such ==&lt;br /&gt;
Final Fantasy XIV is (c) to Square Enix and all rights are reserved to them. All images used on this wiki belong to their rightful owners and should not be altered in anyway to take them away from their original owners vision.&lt;br /&gt;
&lt;br /&gt;
All information that can be found here is used for research purposes and for OOC knowledge.&lt;br /&gt;
&lt;br /&gt;
If any images are missing, something is not working here on this page, or you notice any grammar/spelling errors, feel free to contact Gaius on MCM by via page or @mail regarding the problem. Thank You.&lt;/div&gt;</summary>
		<author><name>Foxfirestorm</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Archived:_Final_Fantasy_XIV:_Shattered_Dawn-1&amp;diff=10348</id>
		<title>Archived: Final Fantasy XIV: Shattered Dawn-1</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Archived:_Final_Fantasy_XIV:_Shattered_Dawn-1&amp;diff=10348"/>
				<updated>2015-08-23T17:48:46Z</updated>
		
		<summary type="html">&lt;p&gt;Foxfirestorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''NOTICE (8/18/2015):''' This page is under heavy construction. Information below theme details and history are going to be under heavy rework. If you have any questions, please contact me (Gaius Van Baelsar) for details.&lt;br /&gt;
&lt;br /&gt;
{{CastPage&lt;br /&gt;
|Desc=&amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20140101014341/finalfantasy/images/6/60/Gaius_and_Tribunes_FFXIV_Art.jpg&amp;quot; width=&amp;quot;190&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt;The nation of Garlemald is one of the most feared nations in the world of Hydaelyn, despite once being one of the smallest. Its technology and military power is beyond all other nations and can hardly be challenged within their world. As Garlemald grew in power, they started to conquer the neighboring lands and from sea to sea. This was until it reached Eorzea, where the Garlean Empire's conquest under Imperial Legatus Gaius Van Baelsar stalled when they were defeated by the massive dragon known as Midgardsormr over Silvertear Lake. Though the dragon sacrificed its life to save Eorzea from invasion, this led the Garlean Empire to take desperate measures: The Meteor Project.&lt;br /&gt;
&lt;br /&gt;
The Garlean Emperor, Solus zos Galvus, entrusted the second conquest of Eorzea to Imperial Legatus Nael Van Darnus, a man corrupted by power and madness. Nael would use ancient Allegan knowledge to pull down Dalamud, one of the moons of Hydaelyn, upon Eorzea. Yet none knew that bound within the red moon was none other the greatest of Primals, Bahamut, who had Tempered Nael years ago. Though Gaius went behind the Emperor's back in an attempt to stop the Meteor Project, his hands were tied and he could do little but watch. Nael Van Darnus' death at the hands of Eorzean forces was not enough to stop the moon's descent.&lt;br /&gt;
&lt;br /&gt;
Over Carteneau Flats, as Eorzean and Garlean forces clashed, the moon cracked open and released Bahamut upon Eorzea, bombarding the nation with the Primal's great fire. Louisoix Leveilleur attempted to bind the Primal once more, but failed. Instead, he managed to teleport the Warriors Of Light into the unknown, before the Primal unleashed a final massive attack and shattered Hydaelyn. At the time this occurred, the world also unified with the Multiverse at large.&lt;br /&gt;
&lt;br /&gt;
With the Weaver's great tapestry forever lost to the changing winds, this is the new chapter of struggles, dreams, and adventure. The Eorzean Alliance sides with the Union, Ishgard remains neutral awaiting the Dravanians' next move, and the Garlean Empire stands with the Confederates. For where the Crystal's light shines on the unknown future, so does the darkness wait in this shattered dawn of a new age.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Theme Note:&amp;lt;/b&amp;gt; This is an Alternate Universe of Final Fantasy XIV based on the 1.0 story. The events that led to the fall of Dalamud have taken place, but the story that has happened after Dalamud have been changed greatly by arriving in the Multiverse. For all thematic elements, please visit the wiki or feel free to contact Gaius Van Baelsar (GVB) for any questions.&lt;br /&gt;
|Cat=Themes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History Scenes ==&lt;br /&gt;
These are a list of scenes that one can read to see how some of the events of Final Fantasy XIV are shaping up, also maybe use some of these events to help tie your character into such events. These scenes do not so much deal with a 'character' who is in play, but more of just events on the world itself. If you are curious containing to the 'characters', please visit there wiki pages (if they have one).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1 solid&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|''Seventh Umbra Era: 1572 - New World''&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|''Seventh Umbra Era: 1573 - Dragon's Bane''&lt;br /&gt;
|-&lt;br /&gt;
| [[435/Trouble On The Rise|Trouble On The Rise]]&lt;br /&gt;
| [[529/No_Sylphing_Around|No Sylphing Around]]&lt;br /&gt;
| [[906/Ishgardian_Resolve|Ishgardian Resolve]] &lt;br /&gt;
| [[1295/Prelude:_Upon_The_Flames_Of_Rebirth|Prelude: Upon The Flames Of Rebirth]]&lt;br /&gt;
| [[1611/Welcome_To_Coerthas|Welcome to Coerthas]]&lt;br /&gt;
|-&lt;br /&gt;
| [[467/The_Needs_Of_Many|The Needs Of Many]]&lt;br /&gt;
| [[595/Lord_Of_The_Inferno|Lord Of The Inferno]]&lt;br /&gt;
| [[908/It_Comes_From_Below|It Comes From Below]]&lt;br /&gt;
| [[1306/The_Dragon's_Den|Dragon's Den]]&lt;br /&gt;
| [[1765/Elements &amp;amp; Arcanists: Part I|Elements &amp;amp; Arcanists: Part I]]&lt;br /&gt;
|-&lt;br /&gt;
| [[472/Elemental_Judgement|Elemental Judgement]]&lt;br /&gt;
| [[673/Dark_Divinity|Dark Divinity]]&lt;br /&gt;
| [[1198/Answering_The_Dream|Answering The Dream]]&lt;br /&gt;
| [[1339/Wings_In_The_Big_City|Wings In The Big City]]&lt;br /&gt;
| [[1884/All Hail|All Hail]]&lt;br /&gt;
|-&lt;br /&gt;
| [[493/Crystal_Blues|Crystal Blues]]&lt;br /&gt;
| [[694/Pirates_Be_Problems|Pirates Be Problems]]&lt;br /&gt;
| [[1215/What_Is_Mine_Is_Yours|What Is Mine Is Yours]]&lt;br /&gt;
| [[1455/So_Far_Away_From_Home|So Far Away From Home]]&lt;br /&gt;
| [[1911/Elements &amp;amp; Arcanists: Part II|Elements &amp;amp; Arcanists: Part II]]&lt;br /&gt;
|-&lt;br /&gt;
| [[519/Chocobo_Ordeal|Chocobo Ordeal]]&lt;br /&gt;
| [[796/Ship_Wrecked|Ship Wrecked]]&lt;br /&gt;
|&lt;br /&gt;
| [[1544/Street_Dragons_Are_On_The_Loose|Street Dragons Are On The Loose]]&lt;br /&gt;
| [[1676/Lost_In_Coerthas|Lost In Coerthas]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|''Seventh Umbra Era: 1573 - Dragon's Bane''&lt;br /&gt;
|-&lt;br /&gt;
| [[1942/Into_The_Lair|Into The Lair]]&lt;br /&gt;
| [[2491/Land So Far From Home|Land So Far From Home]]&lt;br /&gt;
|-&lt;br /&gt;
| [[2004/When You Seek|When You Seek]]&lt;br /&gt;
|-&lt;br /&gt;
| [[2182/Down With The Vigil|Down With The Vigil]]&lt;br /&gt;
|-&lt;br /&gt;
| [[2194/No Castrum Standing|No Castrum Standing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[2388/Mining Agreement|Mining Agreement]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Classes, Jobs, &amp;amp; Soul Crystals ==&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20111126091136/finalfantasy/images/7/74/FFXIVJobArtwork.jpg&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: right&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Classes and Jobs have a slight separation in what they are and how they work within the universe of Final Fantasy XIV: Shattered Dawn as we take a mix approach between Final Fantasy XIV 1.0, ARR, and lore. As being that the MUSH is not a place to play the video game, but designed to foster the RP creativity of the individual, so does the Classes and even the Jobs in some ways.&lt;br /&gt;
&lt;br /&gt;
The creativity is only limited to what you, as the player, would like to actually do with your character, but we do request for original concepts (such as a Dancer wielding summon cards), that you speak with Gaius Van Baelsar just to be sure the idea can in fact work in; More than likely it can or at least they can help bring the idea more in line with the thematic possibilities.&lt;br /&gt;
&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Classes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|Classes are the basic elements of the principle of combat, such things as you see in the standard Final Fantasy XIV MMO, like Gladiator, Conjurer, Arcanist, and Thief. Classes can however be combined to create a unique take on a class and in some ways, become someone own individual flare of a 'Job', as Jobs tend to be the cross-classing of several skills in order to make something highly effective.&lt;br /&gt;
&lt;br /&gt;
In most cases, most individuals start out with a single class, but due to the Multiverse interaction with the world of Hydaelyn at large, many new elements are starting to be added into the culture, allowing more freedom and knowledge of what can be achieved.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Jobs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|Jobs are the honed skilled of the classes combined together in a deadly art. Many jobs are something that someone has to be trained in, such as a Dragoon is an Ishgardian art form typically only seen among the Holy Knights of Ishgard, or Paladins are the Sultansworn of her Lady of Ul'dah.&lt;br /&gt;
&lt;br /&gt;
Also more original concepts could also be seen as Jobs, such things like Rangers who use dual wielding swords and a bow, or more Final Fantasy classics like a Red Mage that wield both healing and destructive magics while using a sword.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Soul Crystals&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|Soul Crystals in Shattered Dawn are given to those in order to rapidly master the art of their Job. These Soul Crystals are generated by the Guild Masters by taking an empty crystal and infusing the aetheric energy of not only the individual to be, but also the knowledge of the Job from the original crystal source. These Soul Crystals now empowered with both, will give that individual the abilities needed that would have taken many, many years to master the art of (or never at all), or they may even be blessed by the deity of the nation giving them also greater power, but it all come with a price.&lt;br /&gt;
&lt;br /&gt;
If that Soul Crystal was to be taken, they would lose a part of themselves until re-obtained and suffer a great sickness that would weaken them. This is the price they pay for greatness and rapid acceleration of power.&lt;br /&gt;
&lt;br /&gt;
Regarding player made Jobs, like the Red Mage used as an example, they too can have a Soul Crystal that has been either located on some exploration or gifted to them as a form of an amulet of some kind by the Twelve, such as the woken up one day and they found it, or some horrible event took place and when they came too, they found an article of something changed by the Twelve.&lt;br /&gt;
&lt;br /&gt;
Again, it is possible however to have a job without a Soul Crystal, but this does take many, many years of training and you may not end up as strong as the job with a Soul Crystal. This is by player choice of what path they would like to take, what would be more reward for them in Roleplay, and in character concept.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Garlean Military&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Garlean Military ranges from many races of Hydaelyn and the Pureblood Garleans. They are trained in both forms of martial combat, ranged combat, and use of Magitek. If you do decide to go down the path of being trained in Garlemald, you may know a few normal class skills depending on your origins and you may even know a few job moves, such as Yari Takane who had learned since she was young the skills of being a Ninja in order to help her &amp;quot;mother&amp;quot; infiltrate the Ninja camp and open the education to other Garleans.&lt;br /&gt;
&lt;br /&gt;
Garleans are also unlikely to have Soul Crystals due to having no religious beliefs and being that they tend to make up for their lack of magical skill by either individuals who can perform magic or by the use of their technology. Always feel free to speak with Gaius Van Baelsar about any ideas you may have.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Under Construction ==&lt;br /&gt;
All information below here is being reworked. While some of this is valid, some of it may not be. Please contact Gaius Van Baelsar for details.&lt;br /&gt;
&lt;br /&gt;
== Eorzean Herald Newspaper ==&lt;br /&gt;
News from the Eorzean Region and an idea on the views of how Eorzea sees things going on around them. These news posts are copies of the ones that also go up on the IC News board and are readable by anyone in the Multiverse as well.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #1 - 8/26/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Amalj'aa Unrest ---&amp;lt;br&amp;gt;&lt;br /&gt;
The Amalj'aa Beast Men tribe are starting to cause a bit of a problem for some of the residence in Thanalan. With sections of the desert still falling into deep fissures of water and some areas still shifting, no one is sure when the next Amalj'aa strike will be and the Immortal Flames, the defense force of Ul'dah have not commented if there are any plans to rescue the people who now may be cut off from the large city-state.&lt;br /&gt;
&lt;br /&gt;
There also has been reported rumors that the Amalj'aa may be also attempting to resummon their Primal, Ifrit-- though some reports have come in that a group of 'adventurers' were able to snuff out one of the Amalj'aa camps, including returning a shipment of some of the stolen shards which can now be not only sent off to the Golden Bazaar to aid in repairs, but also continue on to Gridania.&lt;br /&gt;
&lt;br /&gt;
--- Gridania Recovery ---&amp;lt;br&amp;gt;&lt;br /&gt;
The city-state of Gridania is starting to slowly make a recovery, thanks to the aid of some willing outsiders. The Central Shroud has been restored and it reported that some new growth is already starting to move in. Yet there is also the reminder that the Black Shroud still has many areas that are required to be cleansed and though the Seedseer is grateful for the help that was given-- she wanted us to remind all who reads this that the Black Shroud is still a dangerous place.&lt;br /&gt;
&lt;br /&gt;
She stated the elements are still enraged and until proper succor can be given to them, they will remain so. They are doing everything in there power to handle the matters and are grateful for the aid given to them by their new allies of the Union -- an Outsider Organization of great power and perhaps even greater of new allies to the Grand Company Alliance.&lt;br /&gt;
&lt;br /&gt;
--- Chocobo Crisis ---&amp;lt;br&amp;gt;&lt;br /&gt;
While many traders and the Grand Companies still have their chocobos, the rental service of these fine birds have gone out of service for the time. It seems with the Calamity and Ishgard refusing to give aid, many of the Ishgardian who remained behind are now without home and worse, many of their folks of Chocobos were killed by the Primal Bahamut.&lt;br /&gt;
&lt;br /&gt;
To those within Eorzea, the rental agency is requesting aid from all who have male or female chocobos that are prime for breeding in order to replenish the stock once more and try to get ground transportation fully operational once more.&lt;br /&gt;
&lt;br /&gt;
--- Garlean Sightings ---&amp;lt;br&amp;gt;&lt;br /&gt;
As we all know that we Eorzeans took a heavy toll during the day that the Garlean Empire unleashed Bahamut upon both their own forces and our own, and we have yet to truly recover, it would seem there is no rest for the wicked. A few eye witnesses in the area have reported Garlean activities in several locations across Eorzea.&lt;br /&gt;
&lt;br /&gt;
Many of these reports are not only mining machines being put into place and repairs to their heavy fortified facilities, but the construction of new facilities that are starting to show up, such in Limsa Lominsa and down in a part of Thanalan.&lt;br /&gt;
&lt;br /&gt;
There also has been some eye witness reports that show some of the Garlean troops working along side the Amalj'aa and perhaps other beast men, giving them aid so they to may unleash their Primals upon us, because apparently Bahamut just wasn't enough.&lt;br /&gt;
&lt;br /&gt;
Let this reporter remind you, that though we can not clearly remember all the faces who fought for us that day, we do remember who brought down Dalamud and we do remember it is THEY who cast the first stone at us. Remember it well readers. The Garlean Empire is not to be trusted. If they are willing to bring all to ash, including even willing to sacrifice their own men to lay waste to Eorzea-- just how far will they really go to feed their need of conquest?&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #2 - 9/16/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Garlean Movement ---&amp;lt;br&amp;gt;&lt;br /&gt;
It looks like the Garlean Empire has taken advantage of the fact of there new alliance with the outsider group known as the Confederacy. Without even giving time for us the breath, the Empire is starting to extend its hand out slowly over La Noscea.&lt;br /&gt;
&lt;br /&gt;
With the Twin Adler and the Immortal Flames at a low, due to situations here at home, the only hope Limsa Lominsa has is that of the outsiders joining the Maelstrom to increase the ranks, and maybe trying to convince the Pirates to turn there cannons on the land as well.&lt;br /&gt;
&lt;br /&gt;
These are shaky times, my friends. Cause with everything in such a mess after what the Garleans have done, can we truly hope to continue to stand against them? Let us hope the Twelve are still in our favor!&lt;br /&gt;
&lt;br /&gt;
--- Ifrit's Defeat! ---&amp;lt;br&amp;gt;&lt;br /&gt;
On some good news though! The Amalj'aa's Primal, Ifrit, has been defeated! That is right everyone! That damnable Primal has been defeated by a group of adventures from the outside and was put right back into his Aetheric seven hell's hole. We here at the Office of Inquires wish to give out a HUGE thank you to those heroes. Including all the people of Ul'dah as well!&lt;br /&gt;
&lt;br /&gt;
With the Amalj'aa for now scattered and the Primal defeated, we may be able to get ourselves together before the Garleans start to even LOOK in this direction. That would be nice, wouldn't it?&lt;br /&gt;
&lt;br /&gt;
--- Rise of Old Legends ---&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of Primals, we got some reports from the Black Shroud. It would seem due to some Outsiders, the Black Shroud is starting to at last recover. The ash has gone away and the forest is starting to get a touch less hostile.&lt;br /&gt;
&lt;br /&gt;
However, what is alarming is that it would seem an Elder Primal has been awoken known by the locals as the &amp;quot;Dark Divinity&amp;quot;. The locals there would tell there children stories and there children had told there children's children of this dark armored figure who rides on a horse made of nightmares. With a sword that can cleave the very heavens and is the very entity of the darkness of war.&lt;br /&gt;
&lt;br /&gt;
And as the legend says, if he looks upon you, locks his gaze with you, you must battle him for your soul-- as if you lose, your soul will be his and you will forever be lost in the darkness he commands! So be good and never let darkness of war in your hearts-- man.. no wondering the Gridanians are such a war-hate people. I'd be that way myself with such a legend!&lt;br /&gt;
&lt;br /&gt;
But the real concern is the fact that this Legend is real AND is wondering the Black Shroud. There has also been a report that this Elder Primal has gone after a small group of Wood Wailers. Though they did get away, one of them swears he heard the Elder Primal roar out: 'Fight me'-- but it also could have been his imagination, because no sooner then they got away to loop around--- The Elder Primal was gone!&lt;br /&gt;
&lt;br /&gt;
So if you readers dare to go out in the woods to track down this Legend, be warned, you are dealing with an Elder Primal and one never knows when he may appear! If ever! Probably have better luck chasing down a Moogle honestly.&lt;br /&gt;
&lt;br /&gt;
--- The Word On Outsiders ---&amp;lt;br&amp;gt;&lt;br /&gt;
Now as some of you been reading this, as we been keeping up with events after Dalamud. Just WHO are these Outsiders? Well, they are possible allies of the Unions, who our Alliance of the Three City-States have joined up with. Yet some also could belong to the Confederacy, the enemy to both us and the Union. So though you should give your warm hospitality to them, but if you see any suspicious behavior-- Report it right away! Beyond that, don't be alarmed and give them a good welcome.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #3 - 10/10/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Pirate &amp;amp; Ghost Problems ---&amp;lt;br&amp;gt;&lt;br /&gt;
Not like Limsa Lominsa doesn't have enough problems with the Garlean Empire hunkering down in the north, but apparently some groups of Pirates have decided that 'peace' with Limsa Lominsa isn't enough and are now starting to cause trouble within La Noscea waters.&lt;br /&gt;
&lt;br /&gt;
Then if you want to add more insult to injury for the mighty navy of Eorzea, they have some type of ghost fleet that has been reported being pretty close to Lominsa waters and are not very friendly. Apparently this ghost fleet took down several of Lominsa's scout ships and the head of this small group has not been seen from and the worse has been gathered since the last anyone saw he went down with the ship. This leaving the wife without her dear husband and a child without a father.&lt;br /&gt;
&lt;br /&gt;
Send your best wishes to them, as no one is safe on the seas in these troubled times.&lt;br /&gt;
&lt;br /&gt;
--- Ul'dah Tower Project ---&amp;lt;br&amp;gt;&lt;br /&gt;
In works with some engineer types of the Multiverse, Ul'dah has offered to be the first city-state in Eorzea to start work on building a radio communications tower that will not depend on aetheric waves for conversations, but that of electromagnetic frequencies used by the Multiverse itself. Yet though the Garlond Iron Works in Lominsa is working on a hybrid technology between the two worlds, its seems Ul'dah wants to go even a step further!&lt;br /&gt;
&lt;br /&gt;
Though personally I am more rooting for the Garlond Ironworks, even with Cid missing, because though I do love great progress and should be supporting my own home city-state, let us never forget a very important fact! That the heavier we push technological limits here in our lands, this could ever bring us closer to becoming like those Garleans... and that is a line I hope none of us ever cross.&lt;br /&gt;
&lt;br /&gt;
--- Adventure Guilds Need Workers! ---&amp;lt;br&amp;gt;&lt;br /&gt;
With the communications down and Moogles now becoming our way of message service, the Adventure Guilds have gotten together with the city-states and other local areas to create Mission Boards. These boards are handled not only by the Adventure Guild, but also along side the Moogle kind!&lt;br /&gt;
&lt;br /&gt;
People need work down and so the Adventure Guild asks for those within Eorzea and outside of our world to always feel free to check what is up on the Mission Board and choose an assignment of your liking! Who knows what you may find up there.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #4 - 11/06/2014&lt;br /&gt;
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|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Leviathan Defeated! ---&amp;lt;br&amp;gt;&lt;br /&gt;
By the efforts of the Company of Heroes, the Maelstrom, and some extra Adventures, Leviathan was defeated at the Levee cove in the ocean waters near Limsa Lominsa's land! It reported the battle was a difficult one and sadly many lives were lost during the battle, but far as the leader of the Company of Heroes is concerned-- It was worth it to keep Eorzea safe from the Primal threat.&lt;br /&gt;
&lt;br /&gt;
The leader of the Company of Heroes also told us that they could never take all the glory, because if not for some of the Outsiders who came, the battle could have quickly turned out with everyone gone.&lt;br /&gt;
&lt;br /&gt;
Though when asked if the Company of Heroes would stand up against the lingering Garlean Threat, the leader informed that as far as he was concerned, the Primals were a far greater threat than the Garleans and that is evidence by what Bahamut had done alone. Though maybe once the Primal threat is over, he and his men may look into it.&lt;br /&gt;
&lt;br /&gt;
--- Shifting Sands Of Thanalan ---&amp;lt;br&amp;gt;&lt;br /&gt;
With the aetheric flow still in flux by the explanations of the Thaumaturge guild, it will be hard to say when the Earthquakes were are experiencing all over will come to a stop. While we are fortunate here in Ul'dah itself it has settled down, other parts of Thanalan are not so lucky.&lt;br /&gt;
&lt;br /&gt;
For one, the massive craves that has formed cutting off trade routes too Gridania has been causing slow issue for the past moon and every time construction is planned out, the Earthquake comes again and halts any progress. Though Ul'dah is getting some assistance in from the Union, the Syndicate knows at this rate-- That we of Ul'dah-- could be in big trouble.&lt;br /&gt;
&lt;br /&gt;
The Syndicate is also debating on maybe see if the airships could be used for transporting, but given with Garlond Ironworks man still missing and even the crew he had trained down in Limsa Lominsa had not learned all his secrets. The Syndicate knows we have to protect what we have for more political matters. in truth folks-- I'm not sure how I feel on this.. how about you?&lt;br /&gt;
&lt;br /&gt;
--- Two Arcanists Arrested ---&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of trouble and the main trade issues with Gridania.. &lt;br /&gt;
&lt;br /&gt;
Two Arcanists were located here in Ul'dah trying to use their illegal arts upon a few of the locals outside the main city gates taking the guise as Conjurers. Stating they were only trying to help given that the Black Shroud had been cut off from Ul'dah and that by-- some crazy number value-- there was no way the Alchemists could create enough elixers for the people or even proper medical attention. Even with the aid of the Union, lives would be lost if something isn't done.&lt;br /&gt;
&lt;br /&gt;
Though I myself can't argue with the thought of it, but we all know that Arcanists magic is nasty stuff. They twist aether like the Primals do and even use aether to summon their own little mini primal to do their bidding. Who is to say that those mini primals may not become some ravaging giant monster!&lt;br /&gt;
&lt;br /&gt;
Honestly, they should keep their dark arts to themselves and maybe do us all a favor by returning what they have taken from the aether, back into it. For all we know, they may have helped the Garleans summon forth Bahamut! Cause we all remember the legends right? Those with the great single horn, able to call out great beasts to protect their lands, but in the end they all returned to aether -- to give back what they had taken to restore balance to the Mothercrystal and drive away the darkness so a new Era could be born.&lt;br /&gt;
&lt;br /&gt;
So maybe if we gather up all those arcanists and force them to return the aether back to the land. Maybe we can get back to our normal lives and the gods can return proper order back to how it should be.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #5 (SE) - 12/02/2014&lt;br /&gt;
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|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
Greetings readers! We bring you a special two page edition of the Herald News as we are coming soon to a closure of the 1572 of the Seventh Umbra Era. We will soon come to the time to reflect upon this past year and including remember all those who we have lost in the Calamity, to raise our glasses to the Warriors of Light who remain in our memory as Silhouettes upon the Twelves' holy light.&lt;br /&gt;
&lt;br /&gt;
For if not for them, we would not all be standing here and would have fallen under under the Garlean rule. Slaves to their mad emperor and martial rule. Stripping us of our liberties, our freedoms, and capital mights.&lt;br /&gt;
&lt;br /&gt;
But let us get these headlines on the way, shall we!&lt;br /&gt;
&lt;br /&gt;
--- Chocobo Breeding Program Success! ---&amp;lt;br&amp;gt;&lt;br /&gt;
Probably one of the greatest news we have a chance to bring all of you, is that some of our female chocobos we were able to protect from the Calamity out in La Noscea have actually laid some eggs! That is right folks, we may have some baby chocobos on the way and these little guys are special.&lt;br /&gt;
&lt;br /&gt;
How so you may ask?&lt;br /&gt;
&lt;br /&gt;
As you know, we got our chocobos from Ishgard, when they had their doors open to us. However when the Garleans came, they closed up their doors and what chocobos we had, is all we had. When the Elder Primal Bahamut took the skies, we lost majority of the flock across Thanalan, Gridania, and La Noscea. A request was the sent out to the Multiverse in hopes that maybe, just maybe there would be a world out there like Hydaelyn that could help us repopulated our chocobo population.&lt;br /&gt;
&lt;br /&gt;
Who answered? That of Spira! A young man named Clasko came from the faraway land, along with Ren to make a deal with one of our new ranches in La Noscea. There was concern at first that the Spira Chocobos would not be compatible with the former Ishgardian birds. Yet with these eggs laid, there may now be a bright future for our friendly, avian mounts!&lt;br /&gt;
&lt;br /&gt;
We sit back patiently and in anticipation for what could be what we may call indeed our own breed of Chocobo!&lt;br /&gt;
&lt;br /&gt;
( See: http://multiversemush.com/mw/index.php?title=519/Chocobo_Ordeal )&lt;br /&gt;
&lt;br /&gt;
--- Garlean Advance Push? ---&amp;lt;br&amp;gt;&lt;br /&gt;
Now for something a bit grim and concerning with that news above. As you know the Garleans have invaded northern territory of La Noscea, home territory of the city-state Limsa Lominsa. There is notice by some folks that they are setting up for another push for where Wineport is located!&lt;br /&gt;
&lt;br /&gt;
Wineport is sadly right in the marching path of the Garleans, as they can come down from the north and out from their Castrum near the location as well. Eorzeans are setting up a defense line in hopes that if they do push, they may stand a chance.&lt;br /&gt;
&lt;br /&gt;
Because of this possibility, Wineport has been evacuated and we can only cross our fingers that the small settlement won't be heavily impacted, because as some of you readers and for those who don't know-- Wineport is known for some of the best Eorzean wines. The flavors they can produce and the smoothness is unlike anything else.&lt;br /&gt;
&lt;br /&gt;
So for you wine collectors out there, get ready to collect, because this could lead to the last year-- for who knows how long-- we Eorzeans get wine out of Wineport.&lt;br /&gt;
&lt;br /&gt;
--- Ixal Troubles ---&amp;lt;br&amp;gt;&lt;br /&gt;
Out in Gridania it would seem the Ixal are attempting to evade, by sightings of one of our reporters out there. They have made camp somewhere out in the woods and are actually cutting down the trees!&lt;br /&gt;
&lt;br /&gt;
Now, we here in Ul'dah don't believe in some of the Gridania superstition, given that to us, our coin is all we need to praise, but if you know anything about Gridania lately-- it is going under some equally troubling hardships like we are here in Thanalan. Though where ours is earth changing quakes.. Theres is that their entire old forest has been nearly burnt down to the ground.&lt;br /&gt;
&lt;br /&gt;
So the Ixal tearing down the new growth and even the remain old growth, will not help the Shroud's recovery, nor the people's as well!&lt;br /&gt;
&lt;br /&gt;
If you readers have a spear, sword, or a weapon at hand, maybe you all should get out there into Gridania and see what can be done to help them with their flightless bird issue. Though just remember if you're an Outsider-- keep your tech at home. Something about wood sin and elements attacking-- but whatever. I don't get it either folks!&lt;br /&gt;
&lt;br /&gt;
But we here in Ul'dah are respectful of our nature loving allies and we support them-- even if don't understand them at times.&lt;br /&gt;
&lt;br /&gt;
Speaking of nature loving, there was also a sighting of a Kolbold out that area. He apparently was being chased by the Ixal and having to run for his little life. No idea why a Kolbold was out there, but hey. Maybe the Kolbolds are getting desperate with the Garleans breathing down their necks.&lt;br /&gt;
&lt;br /&gt;
--- Rumors of Ishgard ---&amp;lt;br&amp;gt;&lt;br /&gt;
Now as you read this, understand that these are rumors that this information was leaked from one of the members within the Syndicate and possibly also from one of the Immortal Flames. But it looks like Ishgard may be looking for a fight against us as well.&lt;br /&gt;
&lt;br /&gt;
Apparently for some reason, by what these little birdies told us, Ishgard is worried about that we three city-states down here may be harboring dragons, more correctly-- those of the Dravanian Horde and possibly their heretics as well.&lt;br /&gt;
&lt;br /&gt;
Now while we tend to stay out of the religious war against the dragonkind up there, we do have to worry if Ishgard really would come after us as well. If they would understand that some Outsider species are dragons and they have no relations to their holy war-- or if they would see that as only an extension. We have no idea and that in itself is rather frightening.&lt;br /&gt;
&lt;br /&gt;
Given when you understand that Ishgard and us have been long term allies until the Garlean Invasion came and it feels like sense then, that our friendship of alliance has been slipping away. They claim they could not join because of the Holy War, but then why now? Is it really cause they believe we have become part of this holy war and that we have become allies of the dragons of Hydaelyn?&lt;br /&gt;
&lt;br /&gt;
Absolute madness I say if that is the case!&lt;br /&gt;
&lt;br /&gt;
We already have enough issues with the Garleans, the last thing we need is a rain of Dragoons coming down from the sky, spearing us like Miq'abobs! I don't know about you folks out there, but if Ishgard wants to pick a fight with us. I say we have them meet our good friends the Amal'jaa and see how they like to play with their craze Primal Ifrit. At least we can sell some tickets to that!&lt;br /&gt;
&lt;br /&gt;
--- Final Words ---&amp;lt;br&amp;gt;&lt;br /&gt;
With these final words of this special edition Herald news, I like to extend out my thanks to the Outsiders of the Union. The humanitarian aid sent to us here in Ul'dah has been extremely grateful, but as I'm sure you folks have heard and already read even here, these Earthquakes are putting a major toll on us.&lt;br /&gt;
&lt;br /&gt;
Any continue aid you give us, be it food-- helping build further shelters for those fleeing to our walls, anything-- we are ever the more grateful.&lt;br /&gt;
&lt;br /&gt;
Even the aid you can provide to the Black Shroud with their own recovery and even helping Limsa Lominsa protect her land. All of us from Eorzea send out a large thank you and we hope all of you members of the Union who may be reading this will join us for this years Starlight Celebration.&lt;br /&gt;
&lt;br /&gt;
For I have heard this years Starlight Celebration will be held in La Noscea near the Limsa Lominsa gates and there will be many games to be had, dancing, and so much more.&lt;br /&gt;
&lt;br /&gt;
Again we thank you and may the Twelve watch over all of you and all of your worlds as well.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #6 - 1/1/2015&lt;br /&gt;
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|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Starlight Celebration Washup ---&amp;lt;br&amp;gt;&lt;br /&gt;
So as many of you all know, the Starlight Celebration, for the first time in Eorzean history, had to be cancelled. It was suppose to be held in Limsa Lominsa this year, but the Navigator seemed to disagree with its location, casting the area under heavy rains.&lt;br /&gt;
&lt;br /&gt;
Given the time for the Celebration is almost up, I do hope some people have at least had fun with their families and loved ones this year and prayed to the Twelve for a ever brightening future! I know we here in Thanalan sure are.&lt;br /&gt;
&lt;br /&gt;
--- Mystery Massacre &amp;amp; Orphaned Children ---&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of my homeland here in Thanalan, one of the small mining villages has been wiped off the map. Not by earthquakes folks, but by something far worse. Leaving only the children behind, leaving them with no families for this new year.&lt;br /&gt;
&lt;br /&gt;
Though preparations are being made to find these kids homes, from what has been determined their families and village were attacked by an unknown figure that carried an Obsidian blade that glowed with haunting light.&lt;br /&gt;
&lt;br /&gt;
Who does that sound like folks? You got it. That damnable Elder Primal Odin. It seems he has moved out of his hiding hole in the Twelveswood and decided to come pay US a visit. Who knows who may be next on this crazy Primal's hit list and the Company Of Heroes are moving their groups further around Eorzea in order to get better coverage. In hopes that the next time Odin shows up, they'll be ready to move out.&lt;br /&gt;
&lt;br /&gt;
Sure the Company Of Heroes are normal men and women and they are no Warriors Of Light, but they got the Thal's balls to do it what needs to be done, just like those outsiders from beyond our own shores. Twelve bless them all.&lt;br /&gt;
&lt;br /&gt;
--- Mor Dhona Report --- &amp;lt;br&amp;gt;&lt;br /&gt;
Though Mor Dhona remains out of the Alliances hands and mostly in the Garleans, we still have some eyes over there who are friends with the adventure camp. The news from them, though it shows a very obscure picture, it still smells of trouble.&lt;br /&gt;
&lt;br /&gt;
It seems some eyes on the prize spotted some activity on a mountainside not far from one of the Garlean's castrums. They saw some outsiders, which can only believed to be part of the Confederacy (or we got traitors in the Union, which I doubt readers), talking with the Black Wolf, Gaius Van Baelsar. Though most of it was impossible to see, they did see some crazy events unfold, including a massive machine which seem to have come kind of clock face on it.&lt;br /&gt;
&lt;br /&gt;
Then they witnessed it-- doing something with the corrupted aether crystals. Sadly any details beyond that falls short, as they got chased off by the Garleans.&lt;br /&gt;
&lt;br /&gt;
What could the Garlean Empire and the Confederacy be up to in Mor Dhona? Who knows, but I can tell you folks, if it deals with corrupted aether-- it can't be anything good for any of us. As soon as we find out more. We will try to keep you, the public, informed.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #7 - 2/14/2015&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Mor Dhona Recap --- &amp;lt;br&amp;gt;&lt;br /&gt;
Activity in Mor Dhona has been pretty quiet after the events of what many locals call a massive aetheric storm. No one is really sure what happened up on the mountain the Garleans were messing around with along side their allies of the Confederacy, but nothing was good of it!&lt;br /&gt;
&lt;br /&gt;
The locals have actually reported that the wildlife has been actually been hiding, while other far more dangerous creatures have become extremely more active. This has been making hunting hard in this area and it seems like whatever has been unleashed has everything, well, spooked or overly cranky. A seedseer from Gridania came to visit this place along with a Hearer and they have even said the elements in Mor Dhona have gone quiet-- silent-- fearful.&lt;br /&gt;
&lt;br /&gt;
Whatever has happened here, I'm sure it is nothing good.&lt;br /&gt;
&lt;br /&gt;
---- Primal Silence --- &amp;lt;br&amp;gt;&lt;br /&gt;
To even add to oddness of Mor Dhona's past events, the Beast Men tribes have actually gone into hiding as well! While we all know the Kobolds are being kept in submission from the brutality of the Garlean Empire, other more friendly tribes-- such as the Sylphs, refuse to come out from their side of the forest.&lt;br /&gt;
&lt;br /&gt;
From what we been able to gather from Gridanias locals is that the Sylphs are going on about a force on the horizon that will burn away all the sins of man-- and they apparently want nothing to do with it!&lt;br /&gt;
&lt;br /&gt;
Now, I'm not sure what sins we have to worry about that they don't, but my reporter nose is pretty sure by the timing of events-- this is all being linked BACK to Mor Dhona and what the Garleans have done with the Confederacy. Wouldn't be the first time the Garleans have tried some evil scheme under our noses after all-- look back at Dalamud and that tells you everything we need to know.&lt;br /&gt;
&lt;br /&gt;
--- Dravanians &amp;amp; Ishgard --- &amp;lt;br&amp;gt;&lt;br /&gt;
To continue to add even more raised eyebrows and deep rooted concerns. Though while Ishgard has been in a strange place with us lately, the Houses willing to talk to us have reported that after the events of Mor Dhona, the Dravanians have become extremely active. To the point where the dragons are heading into outsider lands.&lt;br /&gt;
&lt;br /&gt;
The House we spoke too, which name I will be keeping confidential, stated that while they can no longer track the Dravanians like they once did by the stars, they do have some of their best scouts attempting to get an idea of what the Dragons are doing. There has also been reports of Garleans working possibly alongside the Dravanians, which has brought some questions to the table. What those questions are-- we do not know-- but the House assures us that if the Garleans are working with the Dravanians, they may try to put pressure on the other houses and possible vote to the High See in order for Ishgard to put away its harder religious stance and work along side Eorzea-- which means folks! We may be gaining an ally in Ishgard, instead of being concerned about a two front war with them.&lt;br /&gt;
&lt;br /&gt;
Mind you for those who are reading and don't understand a lick about Ishgard. Ishgard is a religious nation and have a holy war against Dragon Kind. A war that is said to been raging for thousands of years. It is this reason they also have kept themselves locked up even from the new world, as being they tend to hate all dragons or anything remotely dragon like.&lt;br /&gt;
&lt;br /&gt;
Yet if this house can convince the others to back off slightly on such heavy beliefs, focus it solely on the dragons of Hydaelyn-- The Eorzean may be gaining a powerful ally in the future to come! Imagine that, the Union and Ishgard. That be a blessing in disguise from the Mother Crystal herself!&lt;br /&gt;
&lt;br /&gt;
--- Rumor Mill: Admiral's New Flagship --- &amp;lt;br&amp;gt;&lt;br /&gt;
On more hopeful news as well, a new rumor is floating around down in Limsa Lominsa. Because of the heavy influx of Outsiders in the port of the sea side city. It is said that the Admiral herself may be looking into changing up her plans for her Flagship to take one more of an Outsider look.&lt;br /&gt;
&lt;br /&gt;
Rumor has it that she may be taking on a metal vessel that is seaworthy with greater technology in it that has never been seen by Limsa Lominsa or anyone of the Eorzean Alliance. This could place the Limsa Lominsa fleet, if this rumor is true, on par-- if not greater-- than the Garleans, making them down the road the technological power.&lt;br /&gt;
&lt;br /&gt;
And as we know Readers, with the Ironworks being located in Limsa Lominsa, as much as I may love my city of Ul'dah-- if anyone has a chance to go toe to toe here in Hydaelyn with Garlean Empire's technological might-- its Limsa Lominsa!&lt;br /&gt;
&lt;br /&gt;
Lets hope this rumor may strike true and gold, because I'll be saving my coins to check out that beaut when she is done!&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #8 - 5/5/2015&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Earthquakes On The Rise --- &amp;lt;br&amp;gt;&lt;br /&gt;
Earthquakes have been continuing to be a problem out in the northern and southern part of Thanalan, though while staying away from the main city of Ul'dah, several outlying towns have felt the trembles of the ground and many have started to flee to Ul'dah proper.&lt;br /&gt;
&lt;br /&gt;
Several other towns have also been brought completely down or engulfed by what has been called the worst earth-slide ever as a massive cavern has given way creating an even larger fissure then before. While work was being done on a bridge originally, the bridge construction has come to a halt until both the Conjurers and Thaumaturges can have a meeting to see about anyway of stabilizing the land.&lt;br /&gt;
&lt;br /&gt;
Thanks to also these Earthquakes, many towns even near the main city are falling into poverty, people are losing their homes, and even here in the main city life is starting to become hard for any sort of profit. We can only hope the Syndicate and the Empress will have a solution soon for this continued crisis.&lt;br /&gt;
&lt;br /&gt;
--- Beast Men Aetheric Trade? --- &amp;lt;br&amp;gt;&lt;br /&gt;
Beast Men tribes have actually been seen gathering, minus the Kobolds, at location out in Coerthas. Our hidden eyes out in the Ishgardian lands have seen them not only conversing, but conversing with what looks like the Garlean Empire.&lt;br /&gt;
&lt;br /&gt;
In these conversations, they have been handing off crates upon crates of aetheric crystals and what conversations could be overheard, it seems this is some agreement from their 'gods' to not bring upon the wraith of them from 'Bahamut'.&lt;br /&gt;
&lt;br /&gt;
It is unknown what the Garlean Empire has going on here, but it can't be anything good given they already unleashed Bahamut on us once before. Perhaps this is a new method of them trying to bring in more Primals under their control?&lt;br /&gt;
&lt;br /&gt;
--- New Broadcasting Equipment &amp;amp; Aether Warp Gates --- &amp;lt;br&amp;gt;&lt;br /&gt;
Garlond Ironworks have perfected their prototype Link Pearl devices and have expanded upon it, in turn they have won the communication war quoting that: &lt;br /&gt;
&amp;quot;Cid Garlond would be proud of us if he were here. He believed in innovation for the good of all and that technology should be used for the need of the people. These will not only connect the billions over Eorzea, but allow us to communicate with this brave new world out there in the Multiverse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While these Link Pearls have not gone out on the market yet and are still under testing with the military, they have a far better broadcasting range and are able to fully make use of Multiverse radio waves by doing some type of conversion process.&lt;br /&gt;
&lt;br /&gt;
It will be interesting to see where the Garlond Ironworks plans to take these.&lt;br /&gt;
&lt;br /&gt;
Garlond Ironworks also informed us they are looking into how the nearest warp gate to Hydaelyn operates and might be seeing about hooking up the Aetherytes into that same system. Granting access to everyone, but on the same token, looking into the dangers of doing this as everyone is aware that the Garlean Empire may try to take advantage of this method, given the Aetherytes running on straight aether has been what keeps the Garlean Empire out.&lt;br /&gt;
&lt;br /&gt;
--- Ishgard Asking For Aid --- &amp;lt;br&amp;gt;&lt;br /&gt;
After Ishgard may have wanted to declare war on Eorzea, it is now asking its once neighbors for aid. It seems the Dravanian Horde threat is on an increasing rise and Ishgard is slowly being pushed into the corner, even with their Holy Dragoons attempting to hold back the dragons from the main city itself.&lt;br /&gt;
&lt;br /&gt;
While we were not able to be part of any talks or even get a man on the inside, there is belief that the Eorzean Alliance may in fact aid the Ishgardians, forgiving their harsh criticisms given the threat the Dravanian Horde may entail for all.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The War For Eorzea ==&lt;br /&gt;
Just because the world of Hydaelyn has fallen into dismay, does not mean the war comes to a screeching halt. With the Alliance getting aid from the Union and the Garleans having assistance from the Confederacy. Both sides see the chance to end the war once and for all as to who will rule over the land, and change the face of history forever.&lt;br /&gt;
&lt;br /&gt;
This war is waged by capturing points and once enough of an area is ruled by one or the other, a true end game battle can begin-- though it may take time to do so-- but in the end, only one can be truly victorious.&lt;br /&gt;
&lt;br /&gt;
::'''For Information On Capture Points - [[Eorzean Capture Point War|Go Here]]'''&lt;br /&gt;
''Note: This page is still under heavy construction and content will be added in time at closer release to the capture point battle. Things are subject to change in this section.''&lt;br /&gt;
&lt;br /&gt;
'''Last Update''': 6/20/2015&lt;br /&gt;
&lt;br /&gt;
== The Lexicon ==&lt;br /&gt;
This is a compiled list of all the terms, locations, and just random stuff that may be used in the Final Fantasy XIV theme. This is not a complete list however, but it is compiled to the best of my memory and what I can find. As a note, I will probably add more things to it as I come across things that may need explanations.&lt;br /&gt;
&lt;br /&gt;
::'''For the Lexicon - [[Hydaelyn Lexicon|Go here]]'''&lt;br /&gt;
&lt;br /&gt;
== Mission Board ==&lt;br /&gt;
Looking for some jobs to do around Eorzea? Then come and take a look at what is available! For the Mission Board is open to all!&lt;br /&gt;
&lt;br /&gt;
::'''For the Mission Board - [[Mission Board|Go here]]'''&lt;br /&gt;
&lt;br /&gt;
'''Last Updated:''' 11/23/14&lt;br /&gt;
&lt;br /&gt;
== Racial Overview ==&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20110124032519/finalfantasy/images/1/1c/AkihikoYoshida-FinalFantasyXIV.jpg&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the known list races with the Final Fantasy XIV theme. There could be more added later as the game progresses, but for now, this is what we got. This is a very quick overview as well and some noted differences among the races between Eorzea and Garlemald. As many races of Eorzea can be found being locals of the mighty empire.&lt;br /&gt;
=== The Citizens Of Hydaelyn ===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Elezen&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|&amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20101026234241/finalfantasy/images/0/09/Elezen_2.jpg&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Elezen are noted by their long ears, slightly lanky bodies, and mildly elongated limbs. The Elezen people were originally a nomadic race that go long back in Eorzean history, making them perhaps the original natives of the land and possibly in old strife with the once, long forgotten, Allagan Empire. Though when the Hyur moved into Eorzean, the Elezen saw them as intruders and brutal wars waged between the two, but in modern time, the two races are now at peace with one another-- for the most part.&lt;br /&gt;
&lt;br /&gt;
Like many races of Hydalean, the Elezen have two distinct tribes. That of the Wildwood Elezen who have golden brown skin and tend to be more attune with nature and the wilds, making up most of the population in Gridania. While the Duskwight keep to their old nomadic lifestyles and tend to be mostly in cavern tribes. Many Duskwights also have made homes in the cities of the Hyur, though most are seen as unsavory types that get involved in pirating and thieving. A duskwight can also be spotted easily from there Wildwood cousins by the virtue of pale white skin to very dark bluish hue in color.&lt;br /&gt;
&lt;br /&gt;
Elezen are not so common in Garlemald, but the few that are there are not as tall has there Elezen cousins in Eorzea and tend to be closer to Hyur height of Garlemald, and these Elezen tend to share the traits of there wildwood cousins more often than not. This may be due to the racial mingling with the main populace of Garlemald.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Hyur&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20121111224146/finalfantasy/images/6/66/Hero_End_of_an_Era.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Hyur are a race that look like normal, average people. There are two distinct tribes of Hyur, The Midlanders and the Highlanders. The Midlanders are moderate in size and range around you're average height of a normal man. The Highlanders are slightly darker skinned and are far larger in muscular stature and in height as well, get up to near seven feet tall.&lt;br /&gt;
&lt;br /&gt;
The Midlanders are the main population of Eorzea, expanding from many reaches of the nation, while the Highlanders are found more in the mountainous region and many called Ala Mhigo home before many of the refugees had to move to Ul’Dah for safety to not be caught by the Garlean Empire.&lt;br /&gt;
&lt;br /&gt;
Many of Garlemald look like Midlanders and share many similar appearances with them, beyond the fact of the small third eye on the center of their foreheads, though some of the Hyur from Garlemald are also slightly taller than the average Midlander but do not reach to the heights of the Highlanders.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Lalafell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130612204443/finalfantasy/images/a/ad/CGArtwork_RealmReborn.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Lalafell are a very small race that are half the height of a Hyur. They originally come from small islands around Hydalean, but eventually made their way into Eorzea by virtue of trade. Where now many call Eorzea home. These small people have slightly pointed ears, short features, and are slightly round. Yet due to their small stature, they are not very strong, but they make up for this in intellect and wit. Making many mages of Eorzea that of the Lalafell species. Like many races, there is two tribes of Lalafells that have formed. The Plainsfolk and Dunesfolk.&lt;br /&gt;
&lt;br /&gt;
Though there is little differences between the two that the common eye can see, it is more common in there sets of lifestyles. The Plainfolk have adapted to the wide valleys and open meadows, and as such they have become very custom to running long distances. They tend to also stick to their ocean side roots, remaining near ports of calls and lakes.&lt;br /&gt;
&lt;br /&gt;
While the Dunesfolk have adapted to the life of the desert and to wear on their foreheads a small gem representing their birth sign believing it to bring them closer to the god corresponding to that sign. The Dunesfolk were also the ones responsible for the building of Ul’dah and tend to be the main populace of the mighty commerce city, including still overseeing it to those day. Dunesfolk are also the ones, when in other cities, tend to be making the most fuss over trying to sell goods and trying to bargain over items, even chocobos.&lt;br /&gt;
&lt;br /&gt;
The Lalafell as a native people are not found in Garlemald. Though in recent times as the Garlean Empire has moved further down south and bordering Eorzea, a few have shown up in their military. But these are still seen slightly still as outsiders and are kept around only for the use of being heavily magically inclined and for there great deal of intellect.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Miqo'te&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://ffxivrealm.com/attachments/157-jpg.2694/&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Miqo’te originally came to Eorzea in the Age known as Endless Frost. Their great ancestors crosses the sea while it was frozen and found the land of Eorzea to be a great hunting ground. From here these cat-like people rose into the Miqo’te people that are known as of today.&lt;br /&gt;
&lt;br /&gt;
The Miqo’te as a race, thanks to their feline physique are agile people whom are highly quick, flexible, and have a great sense of balance. Both sets of tribes share this, but they differ by their very short fur color and by how they handle the light. The Seekers of the Sun have golden fur, have trouble seeing in the dark, and have very cat-like eyes. While the Keepers of the Moon have very dark fur, to almost black, fanged teeth, and eyes designed for seeking in the dark-- where they can not handle extreme light.&lt;br /&gt;
&lt;br /&gt;
The other notable differences is that the Seekers of the Sun tend to call Ul’dah home, acting as stage dancers and attendants for many of the local shops. They tend to be very at home in the desert and including even the sea life of Limsa Lominsa. Most of those who are Seekers of the Sun also tend to worship Azyema The Warden and celebrating the light of the sun.&lt;br /&gt;
&lt;br /&gt;
While the Keepers of the Moon tend to find themselves at home in the Shroud around Gridania and are used for night-shift guards and hunters of the forests. They tend to worship Menphina The Lover and the pure light of the moon. Unlike the Seekers of the Sun, the Keepers of the Moon also keep to themselves, making their family culture hard to determine.&lt;br /&gt;
&lt;br /&gt;
Like Lalafell, Miqo’te are not found in Garlemald, but as the Empire moved down, they started to gain some in numbers, but mostly that of the Keepers of the Moon, more so than that of the Seekers of the Sun. Seen as being resourceful as scouts and light troops.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Roegadyn&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130612204449/finalfantasy/images/c/cd/CGArtwork_RealmReborn4.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Roegadyn are seafaring folk and have made the area around Limsa Limsia there home. They are known for their muscular builds, near gigantic height and intimidating presence. Like many people of Eorzea they are broken into two tribes. The Sea Wolves and the Hellsguard. Where the Sea Wolves populate the ground near the ocean and most of Limsa Limsia, the Hellsguard remain near the volcanic mountain, whom believe that this very mountain is the gate to hell itself.&lt;br /&gt;
&lt;br /&gt;
The Sea Wolf people are blue in skin color and are a hearty people. They are the most populous and tend to be heavily focused on hard labor, construction, and sailing the seas. They laugh hard, they play hard, and they hit hard. While the Hellsguard tend to be more conservative, tougher skinned, and more magically inclined.&lt;br /&gt;
&lt;br /&gt;
Like Lalafell and Miqo’te, the Roegadyn are not seen as natives to the Garlemald people, but were introduced to the culture before the other two were. It is in this that they tend to be slightly more accepted by the people, but are still shunned by others; Yet for them, it is a work in positive progress.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Padjal&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20130407183025/finalfantasy/images/e/e3/Kan-E-Senna.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Padjal are a mysterious people of the Black Shroud. They look like ageless Hyur children and teens. They are said to be this way because they are the chosen by the elementals to help guide the people in the Black Shroud to understand the words and wisdom of the forest.&lt;br /&gt;
&lt;br /&gt;
The Padjal are noted not only by their very youthful features, but by the horns that grow on their head. They also do not seem to have any parents, given they only call one another brother and sister, and thus seeing the forest as their parent. Also one will never see these people out of the Black Shroud, unless they must, and none have ever been seen in Garlemald, as the Garleans have never seen these people until coming to attack Eorzea-- and who they have seen are very, very few.&lt;br /&gt;
&lt;br /&gt;
For these are a people who are rare and as speakers of the wood, are very good at concealing themselves even in plain sight. They are also very sensitive to what happens in the Black Shroud and are affected by the elements of the forest itself.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Au Ra&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20141220151156/finalfantasy/images/a/a8/FFXIV_Au_Ra.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Located on the Eastern Continent of Ilsabard within Othard, are the people whom live there and one such people are the Au Ra. Like all of Ilsabard they are subject to Garlean Rule and serve inder the Empire's might. While much of their culture has been stripped they still hold onto some of their legends in secrecy. Clinging to what way they knew of life before the Garleans came and tried to remove all religion from them.&lt;br /&gt;
&lt;br /&gt;
They are a tall people with the females around five to six foot and males almost at seven to eight. They rival the heights of the Elezen and Roegadyns of Eorzea. They have scales along their smooth skin and horns that protrude from the sides of their head. While they have the humanoid shape and could fool one for being a Highlander, it is these features that set them apart. Along with their slim tails and clawed hands and feet. There are two known species of Au Ra: The Raen and Xaela -- both mistaken for Dragonkin because of their physical features by those who are unknowing.&lt;br /&gt;
&lt;br /&gt;
While both share the same creation story, they they came from the Dawn Mother and Dusk father, with few believing still in hidden sects that they are divine blooded, what sets the apart is one which god or goddess they come from. The Raen believe they come from the Dawn Mother which is white their scale glisten in the sun and their skin like ivory. Where the Xaela believe they come from the Dusk because of their dark blue skin they share with the Duskwights and onyx scales that ignore all light.&lt;br /&gt;
&lt;br /&gt;
There is also the growing problem within the culture because of Garlean Rule, which is also the training of Ninjetsu. It is their native artform and one that runs strong on Doma. Only those who still retain the religious order still teach of it, clinging hard to their way of life, but at some point the secret was shared with the Garleans allowing the Legion out there to begin to use such methods as well in their most specialized of soldiers. A great distaste in the mouths of those Au Ra who still cling to old ways.&lt;br /&gt;
&lt;br /&gt;
This also leads the separation of the people, those of the Au Ra who cling and those who have accepted their new way in life. An Au Ra normally must go through a great length to prove themselves to any Garlean. Given their typical stubbornness to release their past and prove they have no ties to their false faiths. Only then will they ever be accepted among the ranks of the Garlean People.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Beast Men Tribes ===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Amalj'aa&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.finalfantasy.net/wp-content/uploads/2013/04/amaljaa1.jpg&amp;quot; width=&amp;quot;240&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Amalj'aa are a lizardfolk race that are slightly taller than a man and are heavily muscular in structure. They have powerful tails, strong jaws, and a grasp that can easily pick a full grown man up in one hand. There scales are normally very dark brown in color to black and they tend to wear tribal like armor. They are known for using martial type weapons such as lances and their own fists, and some use different types of fire magic due to their worship of the Primal, Ifrit.&lt;br /&gt;
&lt;br /&gt;
The Amalj'aa are located in the great desert of Thanalan around the mighty city of Ul’Dah. Because of their ties to the Primal Ifrit, they tend to be a constant problem for the large city and are known to go after caravans of trade goods, mostly targeting the crystals that have aether within them.&lt;br /&gt;
&lt;br /&gt;
There is however a splinter group of Amalj'aa, though small it may be, called the Brotherhood of Ash. The Brotherhood is what remains of what the Amalj'aa were like before they were corrupted by the taint of Ifrit and tend to be friendly to the people of Eorzea, and sworn enemies to there once brothers and sisters.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Sylphs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20101219015150/finalfantasy/images/f/fd/Sylphs.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Sylphs are a gentle race that roam in the Black Shroud just slightly outside of Gridania’s borders. These gentle soul of beast men tend to have no problems with the people, so long as they mean no danger to their homes, livelihood, or their forests. These beast men have the appearance of a mix between flowers and fairies and are very magically inclined.&lt;br /&gt;
&lt;br /&gt;
Though the Sylphs do have a Primal of their own named Ramuh, they dare not summon him in fear of what danger it could cause to their alliance with Gridania, which they greatly cherish. However with the fall of the world and the treat even being greater, there has be a few Sylphs who are starting to think otherwise, but for now, there number is too few to be a problem-- at least of yet.&lt;br /&gt;
&lt;br /&gt;
It also should be noted that though there genders look alike and they nearly all sound alike, there is a male and a female Sylph and this can be determined by their names. As male names tend to have a “xio” at the end, while females tend to have a “xia” at the end.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Ixal&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130824181911/finalfantasy/images/6/64/Ixal_XIV_CG.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The crafty Ixal are natives to the land of Coerthas and tend to roam from there into the neighboring lands of the Black Shroud. The Ixal are just shy of being the same height as the Elezen. There physical features would remind one of a featherless humanoid bird, with a lack of wings or even tail. They have sharp horns on the top of there heads and their beaks are razor sharp with teeth edges.&lt;br /&gt;
&lt;br /&gt;
Due to there lanky structure, they tend to be extremely quick and crafty. Easily creating ambushes and playing mind games with their prey. They are known for using weapons such as Bows and lances, but there are some who have learned the art of using wind due to their worship of the Primal, Garuda.&lt;br /&gt;
&lt;br /&gt;
They are known as a problem to both Gridania and the city-state of Ishgard, as both have to deal with these Primal Worshiping beast men and neither have been successful at stopping them from the continual summoning of the wind being.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Kobolds&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20130824182047/finalfantasy/images/9/93/Kobold_XIV_CG.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Kobolds are a mole like race and have similar attributes to their Goblin like cousins. The Kobold are heavy into digging and tend to make use of the minerals they find to forge their homes, weapons, and metal armor. They also show an understanding of explosives and using them for mining operations as well.&lt;br /&gt;
&lt;br /&gt;
There is not much known about the Kobold race, but what is known is that they have a high aggression with Limsa Lominsa and due to the city taking a large control over many of the mines that the Kobolds’ call home, they have undergone the ritual to resummon the Primal they worshipped name Titan. With the summoning of this Primal, they have now become a threat to all in Hydalean.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Sahagin&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20130824182012/finalfantasy/images/7/71/Sahagin_XIV_CG.jpg&amp;quot; width=&amp;quot;210&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Sahagin are an aquarian fish-like race that live near Limsa Lominsa and tend to be a real problem for the city for some time, as they are known for attacking their fleets at sea and also the fishermen. The Sahagin are able to breath both underwater and on land, and tend to be quick on land, but are even faster while underwater. They are known to use Tridents as weapons and rarely use magic.&lt;br /&gt;
&lt;br /&gt;
As of more recent years, the Sahagin have even gone as far to start summoning the Primal they worship named Leviathan to aid in their battles at sea and made allies with a group of pirates who have been tempered (drowned) by Leviathan. These pirates are known as the Serpent Reavers and are just as dangerous as the beast men themselves.&lt;br /&gt;
&lt;br /&gt;
However not all Sahagin agree with this battle of the seas and coastal land and some do desire peace. These individuals tend to be shunned by their own kind and forced to live hermit like lives. There are even some who try, even at nearly their own lives, to convince their own that there must be peace for the survival of the Sahagin race, seeing the dimensional upheaval as a warning. Though so far, they have not prevailed.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Moogles&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20131211202525/finalfantasy/images/8/88/FFXIV_Delivery_Moogle.png&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Moogles are a small race, no much different in size to the Sylphs in that both tend to be just about the same size if not just shy of a Lalafells height. They tend to have round bodies, very short limbs, and little bat wings. Including a pom-pom at the top of there heads, that is normally yellow in color, but some moogles have other colors as well.&lt;br /&gt;
&lt;br /&gt;
Moogles are very friendly to the races and typically will never do any harm, as it is not really there way, but they will cast magical spells in order to protect themselves or someone else. As a race they are also very uncommon to see, as they have the ability to hide themselves from view of many people and they tend to most stick around the Black Shroud, helping with the understanding of the elements there.&lt;br /&gt;
&lt;br /&gt;
The moogles currently don’t seem to have a Primal they worship and after the dimensional falling of Hydalean have taken up actually delivering mail for many of the cities and towns within Eorzea. Also Moogles have a weakness for children, as much has children see them as big stuff animals to be cuddled.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Goblins&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.tentonhammer.com/image/view/93005/preview&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Goblins are a race that stand around the same height as the Lalafell and tend to cover their entire body in leather armor to heavy armor as well. No one has ever seen when a Goblin actually looks like, beyond the long floppy elf-like ears that protrude out from their helms.&lt;br /&gt;
&lt;br /&gt;
The Goblins as a society are extremely adaptable. They tend to be able to fit themselves in with all types of cultures ranging from the normal races of Eorzea to even the Beast Men. They are seen as a neutral in the war and try to keep themselves out of it. Though they do like to offer trade, and will market their wares to any-- even work out bargain deals.&lt;br /&gt;
&lt;br /&gt;
Goblins are also the ones who have taught the Eorzean people have to do synthese items using aether energy within equipment to mold materia and from materia, make stronger weapons and armor. They tend to be extremely good at crafting and smithing as a race goes, though such services come with a price. Be it by money or by a trade.&lt;br /&gt;
&lt;br /&gt;
Though Goblins do not hold very good language skills, they are still a very intelligent race and tend to also understand many conversations across the realms, willing to also trade information for even a profit at the right price. Though many Goblins choose not to do such a thing, as they know it could mean there life.&lt;br /&gt;
&lt;br /&gt;
It is a very common place to see a few Goblins in many of the city states working along side the people and many are always willing to talk it up, even if their speech is a bit odd. Just remember to be careful what you say to a goblin and with some, watch your pouches around too!&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Gigas&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://eorzeareborn.com/wp-content/uploads/2013/06/Copperbell-Boss.jpg&amp;quot; width=&amp;quot;240&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Gigas are a race of Giant Humanoids that tower easily over many of the current races. They are heavily muscular and tend to range in the skin color of dark brown to green. They are known to fight with bludgeon weapons and have naturally tough hides, giving them the ability to wear very little armor. They show also a great resistance to many magical elements.&lt;br /&gt;
&lt;br /&gt;
Not much is known about the Gigas, beyond the fact that they are very rare and few between. Many tribes long ago were hunted down, killed, or sealed away in the depths of mines. Those that do still roam, tend to roam in Ala Mhigo and Coeraths. They do so though in small numbers and tend to never stay in one place long.&lt;br /&gt;
&lt;br /&gt;
From current knowledge the Gigas serve no Primal, though this may change one day.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Qiqirn&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.zam.com/Im/Image/194622.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Qiqirn are a short rat-folk race, they stand around the same height as a Lalafell and tend to have, like the goblins, a strange way of speaking. The Qiqirn for the most part are a neutral race, though a great deal of them tend to be scavengers and thieves. They are extremely crafty and highly intelligent. They will also seeming do anything for a Dodo egg, as they have a ravenous appetite and are known to eat anything; Even some very disgusting things.&lt;br /&gt;
&lt;br /&gt;
Though many Qiqirn who tend to hang out in cities act as traders, competing with the goblins for the market space. Many items that the Qiqirn sell can be seen by some as black market items and random junk that has been scavenged up. Sometimes these items they do scavenge can be very valuable, but unlike the Goblins, they do not work for money, instead they only work for trade… which once again, those dodo eggs come in handy for such a thing.&lt;br /&gt;
&lt;br /&gt;
It is not known if Qiqirn have a Primal they worship, though if they do, they so far have had no reason to even think of summoning one and for the most part, live in peace with the rest of the races, beyond well, the thieves at least.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Mamool Ja&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img2.finalfantasyxiv.com/accimg/6a/f5/6af534ea35c8d76f8829f44f3eb82acca09acc2e.jpg&amp;quot; width=&amp;quot;240&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Mamool Ja are a race that have made themselves known after the attack carried out by the Primal Bahamut. Not much is known about this Lizard-man like race, but they are starting to call the lands around Limsa Lominsa home and seem to mean the people no harm. Instead this Beast Men race is offering their services as mercenaries against the Empire. However they also show to have a great dislike for the scholars within the races whom are looking into ways of touching the hearts of the Primals to control some of that energy for themselves.&lt;br /&gt;
&lt;br /&gt;
The Mamool Ja are a curious species as they have a republic overruled by four overlords that work on making choices for the race as a whole. They tend to be a very social race, who speak in a “yoda-isk” way, but seem to always willing to talk before making choices. In many ways, though these lizardfolk look very tribal and the way they live is as such, they have proven to be anything but when spoken too and observed.&lt;br /&gt;
&lt;br /&gt;
The Mamool Ja are also vastly different from the lizardfolk in the Ul’Dah area, as they have tan to light brown scaled skin. Slightly more agile frame, and a single horn that protrudes from the top of there heads. It also seems that the Mamool Ja who can handle magic are actually blue scaled in color and have much shorter muzzles, which the Mamool Ja call those who can cast magic, Sages.&lt;br /&gt;
&lt;br /&gt;
It is unknown what the stance of the Mamool Ja is on the Primals, why they are willing to assist, or even what they are after, however Eorzea will not turn away any aid when it comes with dealing with the Empire.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Racial Naming ===&lt;br /&gt;
Like our own culture of the world, many races of Eorzea and even that of the Garlean Empire have their own naming convictions. It is how there people differentiate from one another and also continue to keep to their own racial standards. Though some information is easier to come by then others, I will list here websites that can further inform of the type of names used and possible explanations to the middle names of Garleans that we are aware of.&lt;br /&gt;
&lt;br /&gt;
* [[http://fandango.exp.jp/name-generator.php Name Generator]] - This is very useful if you need to find a name for one of the Eorzean people and is lore friendly.&lt;br /&gt;
* [[http://finalfantasy.wikia.com/wiki/Category:Final_Fantasy_XIV_Races Final Fantasy Wikia Entries]] - They have further details on the races here and also sections that are just for the naming lore process, if you rather do a bit more homework and like to come up with your own without the use of the generate.&lt;br /&gt;
* Garlean names from all accounts seem to be connected to latin. The first name being their true name, while the last is their &amp;quot;house&amp;quot; they are associated with. The middle representing their position within the Garlean Empire itself. This will be covered more in the Garlean section.&lt;br /&gt;
&lt;br /&gt;
=== The People Of Garlemald ===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20110108153242/finalfantasy/images/d/d3/Garlemald_Flag.jpg&amp;quot; width=&amp;quot;120&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Those of the Garlean Empire tend to be about 80% Hyur-like, while 10% is that of Elezen-like, and the rest is mixed culture brought in from other conquered nations. All of those originally from the land of Garlemald have a 'third eye' located in the center of their forehead that lacks a pupil or iris. They are a Meritocracy society and gain their prestige through the acts they commit. It also through these acts are they also punished when they failed a duty and the harshness of punishment is based on the activities leading to that failure.&lt;br /&gt;
&lt;br /&gt;
Most of the population serves in the Garlean military in some capacity and all walks of life who are the citizens of Garlemald have a job they are given at which they can raise their position in. All positions are rewarded by the head of, just as becoming a Legatus, highest rank in the military, is only given by the Emperor. By the highest favor of the Emperor, a Legatus then could become the next heir to the throne.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Military Structure&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The Garlean military structure comprises of four groups, which with the final ranging up to around 6,000 soldiers in the service of a Legatus. The numbers that will be represent here are estimates and they may be higher or slightly lower depending on the power and the campaign the Legatus is running.&lt;br /&gt;
&lt;br /&gt;
* '''Legion''': An Army of ten cohorts comprising of a total around 6,000 troopers.&lt;br /&gt;
* '''Cohort''': A battalion of three manipuli comprising of a total around 600 troopers.&lt;br /&gt;
* '''Manipulus''': A company of two centuries comprising of a total around 200 troopers.&lt;br /&gt;
* '''Century''': A Single platoon comprised of 100 troopers.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Military Ranks&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The order given is from most powerful position to that of the lowest position within the military. Through acts of positive progression and good favors, one can easily raise from the lowest of the ranks to that of mid tier. When one gets to that of the Tribunes, those are only elected by the Legatus of that Legion. Then to obtain the status of Legatus, one must be given such a title by the Emperor himself.&lt;br /&gt;
&lt;br /&gt;
* '''Emperor''': The Emperor is the leader of Garlemald and all territory that belongs to the Garlean Empire. He is the one whom can also override any Legatus of military action and is the only one who can promote any to that of a Legatus status.&lt;br /&gt;
* '''Legatus''': The Legatus are the generals of the Garlean Empire and the command of their respected Legions they command.&lt;br /&gt;
* '''Tribunus Laticlavius''': These are the second-in-command to their respected Legatus and the Legion they serve in. They also act as the head of the Tribuni.&lt;br /&gt;
* '''Praefectus Castrorum''': These are third-in-command of the Legion and it is their jobs to oversee all training, equipment, and the Castrums within their Legion's control.&lt;br /&gt;
* '''Tribunus Angusticlavius''': These are the assistance to the Legatus, normally in groups of six at most, and tend to be under the direct command of the Tribunus Laticlavius.&lt;br /&gt;
* '''Primus Ordinarius''': These are the commanders of the Cohort; Could be seen as Captain or Colonel.&lt;br /&gt;
* '''Pilus Prior''': These are the Centurions in charge of the first Century of of each Cohort.&lt;br /&gt;
* '''Centurion''': These are the commanders of the Century; Could be seen as a Lieutenant.&lt;br /&gt;
* '''Optio''': These are Troopers chosen by the Centurion for a purpose within a Century. Normally this would be to act as the second-in-command to the Century.&lt;br /&gt;
* '''Duplicarius''': These are Troopers whom receive double the pay due to prestige and reward for excellent service.&lt;br /&gt;
* '''Triarus''': These are veteran troopers who have seen a great deal of time on the field, but have yet to be promoted.&lt;br /&gt;
* '''Trooper''': These are the basic soldiers of the Garlean Military. This is where everyone starts out as and has to work their way up from in some way.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Middle Name Titles&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| All of those within the positions of the Garlean Empire hold their title in the middle name. Though this is perhaps not a complete list, but it is a list of middle names that has been located within lore from the game and what has been figured out by the association given. For the only thing we as the players been told and thus stands here, is that the middle names represent the titles. So here is what we know thus far...&lt;br /&gt;
&lt;br /&gt;
* '''Zos:''' Emperor&lt;br /&gt;
* '''Van:''' Legatus&lt;br /&gt;
* '''Tol:''' Tribunus Laticlavius&lt;br /&gt;
* '''Sas:''' Tribuni Angusticlavii; Praefectus Castrorum&lt;br /&gt;
* '''Rem:''' Pilus Prior&lt;br /&gt;
* '''Nan:''' Imperial Minister&lt;br /&gt;
&lt;br /&gt;
It also should be reminded that when addressing a Garlean, within their own culture area of influence or out of sheer respect, one should address them by their middle first and then their last name. So 'Van Baelsar' as an informal, but a formal would be 'Lord Van Baelsar'. Though if you are in private and given permission, using the first name is acceptable.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Military Jobs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Like those of Eorzea that have classes, so does that of the Garlean Empire. Many of these classes have similar associations with that of Eorzean classes, though nearly all those within the military have access to either a gun-weapon or an actual type of rifle (though rarer these tend to be). More times then not, when facing a Garlean within the realm of Eorzea, they will hold a gun-weapon or a weapon that lacks a gun attachment but have an actual firearm at their side. Also all Garleans in the military are trained to handle Magitek of all kinds, as such a thing is heavy in their way of life.&lt;br /&gt;
&lt;br /&gt;
Also such roles in these classes have become more predominate with the increased members being added in from locations such as Ala Mhigo, as some roles are not native to that of the normal Garlemald individual. So here is the list of the currently known...&lt;br /&gt;
&lt;br /&gt;
* '''Eques / Bestarius''':&lt;br /&gt;
* '''Hoplomachus''':&lt;br /&gt;
* '''Laquearius''':&lt;br /&gt;
* '''Medicus''':&lt;br /&gt;
* '''Sagittarius''': &lt;br /&gt;
* '''Secutor''':&lt;br /&gt;
* '''Signifer''':&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Primals ==&lt;br /&gt;
This is a list of the known Primals (or Eikons for those Garleans) at this current time, as the events of A Realm Reborn have to yet to happen. We are not that far ahead yet. As such, not all the beast men have summoned there Primals, but the ones that have and continue to do so, are listed here. This list will probably expand in time.&lt;br /&gt;
&lt;br /&gt;
It also should be understood that all Primals have the ability to temper (bring someone under their control) those of their world and like worlds. They also may be able to extend this out toward others whom are just weak of will. Yet as NPCs have little say against this, the player characters can resist this tempering, or only fall under it temporarily. If you do decide to become fully tempered by the Primal-- you will be in servitude forever (or until someone can figure out how to break it). This is a consent ordeal as a player and the effects will never be forced upon. Its your choice what happens and your choice alone; Cause really-- its all an RP gimmick in the end and everyone is different.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20130626080236/finalfantasy/images/e/e2/FFXIV_Primals_Artwork.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; &lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Ifrit&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://images.gameskinny.com/gameskinny/0678ad6f7314d63973983f816c07278b.jpg&amp;quot; width=&amp;quot;160&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Ifrit is worshiped by those of the Amalj’aa with the great deserts of Thanalan. He is the Primal of Fire and seen connected also to the sun. This primal is quick to temper, which leads to a great causality of life. His claws can emit enough heat to melt the strongest of steels, his very presence heats the air to where no plant life can possibly survive around him, and his horns can scorch the very heavens.&lt;br /&gt;
&lt;br /&gt;
Ifrit tempers those under him as loyal servants which call out to him like a god. He does this by washing them in a blue flame at which he emits from his maw. The blue flame itself is not dangerous, but those who dared be touched by it, may find themselves permittely under his servitude.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Garuda&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://ffxiv.consolegameswiki.com/images/thumb/2/21/Garuda1.jpg/400px-Garuda1.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Garuda is worshiped by the bird-like Ixal and they see her as a beauty upon the very skies. She is the mistress of the wind, sometimes called the Empress of Birds. A story long ago was once said that she was a beautiful hunter of the skies, but in her anger for how man was treating the creatures of her kind, she one day swooped down upon the land and feast upon those who hunted. Yet by doing this, she gained a taste for the flesh of man, and it rendered her mad.&lt;br /&gt;
&lt;br /&gt;
Though this story is that of a legend, perhaps created by her own slightly crazed personality and her desire to feast upon the aether itself. Some wonder if there is any truth that she may have once been something more than just a cruel Primal whom is quick to take upon wraith on the land and unlike the other Primal’s she is one of the few who can be-- humored.. though it may not change her mind, but only hasten her choices.&lt;br /&gt;
&lt;br /&gt;
When she brings those under her control, she sends out a gale of powerful wind of blue aetheric magic that soars across the are in great speeds. Once it makes impact, it cyclones around them like a tornado, stripping them for a moment of their very breath, until they are rested back down on the ground. Now ready to serve their new mistress of the wind.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Titan&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://images.gameskinny.com/gameskinny/d3631d21e9048f4d909fc0f5c452cff4.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Titan is one of the few Primals whom does not treat his servants as ‘slaves’ or ‘minions’, but as his children under his protection. He is a massive Primal who is seen as a god amongst the Kobolds and is known to be like a father to them; At which they also call him “Father Of The Crag”. Sharing his wisdom onto them and giving them bounty upon the very land they call home. Yet Titan is quick to anger when a force dare threatens his children and any who dare shows a hint of being a threat to those under his rule will find him merciless and cruel.&lt;br /&gt;
&lt;br /&gt;
For Titan controls every stone and every mountain. The ground is his domain and he can create a massive earthquake which can shatter the very ground for perhaps miles. His very hands can crush a man alive without little thought and his foot steps can shake the very ground which one stands on.&lt;br /&gt;
&lt;br /&gt;
Unlike other Primals, Titan seems to show little interest in bringing random races under his fold for servitude. Staying to his Kobold children and desiring only their safety from the surface-dwellers.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Leviathan&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.justpushstart.com/wp-content/uploads/2013/12/Final-Fantasy-XIV-Leviathan.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Worshipped by the Sahagin, feared by those at sea, and monster of the deep-- Little is truly known about this Primal and where he stands in the ranks amongst the other Primals. What is known is that he is crafty and intelligent. Confident of his abilities while in the ocean and protective of his Sahagin children.&lt;br /&gt;
&lt;br /&gt;
Yet Leviathan does not just depend on the Sahagin to worship him, for he has also tempered lost men at sea, giving them a second chance at life as one of the Serpent Reavers.&lt;br /&gt;
&lt;br /&gt;
But in this Multiverse, Leviathan sees all oceans as his domain, even when the oceans yet can not support his very being. For in time, he knows one day they will and he will rule all.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Bahamut&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://2.bp.blogspot.com/-or8yW4_DQlw/Ui-_O2B81rI/AAAAAAAANqU/ODspwoghWMY/s1600/ffxiv-bahamut.jpg&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Bahamut-- feared by all across Hydaelyn. For it is he who brought forth not only the destruction across Eorzea and some of the northern lands, but also by his power caused the very world to merge with that of the Multiverse.&lt;br /&gt;
&lt;br /&gt;
Bahamut is herald of the Seventh Umbra Era and his very name coincides with that of Dalamud-- the moon he was entrapped within as his prison and released from by the Garlean Empire’s own hand in hopes to ‘cleanse’ the world of all who oppose them.&lt;br /&gt;
&lt;br /&gt;
Yet after the fall of Hydaelyn, none have seen the mighty dragon sense and many believing that in that flash of light, that perhaps he was coiled by the chains of the divine twelve. While others wonder if he still roams, waiting for the right time to strike again...&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Odin&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://i1.2pcdn.com/node14/image/article/201407/23/20140723234732a0dug39dl3c2t73p.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; After the assault carried out by Bahamut, It had weakened the crystal prison that had Odin sealed away since the time of the Allagan Empire. Though after the events of the outsiders aiding Gridanian in making the land cleanse of great darkness, they have inadvertently freed Odin from his prison. Now he roams across the forgotten paths of the Black Shroud. His figure concealed in the remaining shadows of the woods and the hooves of the animal he rides upon barely making a sound in the brush.&lt;br /&gt;
&lt;br /&gt;
It is apparent that Odin is seeking battle with all those whom he deems worthy of his time.. and with every failure of his own battle-- he only grows stronger. For his desire of vengeance is strong and his need of conflict ever greater.&lt;br /&gt;
&lt;br /&gt;
Unlike other primals however, Odin has no servants nor does he temper any. It seems he only lives for battle and war-- and there are some that believe in battle and war is how the Primal survives and returns from the aether time again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Odin's Favors ====&lt;br /&gt;
With the mighty Elder Primal Odin walking around in the Black Shroud. There is slight distress about such a powerful force who is openly out looking for conflict, including desire to get vengeance on the one named 'Urth'. On the MUSH, anyone can challenge Odin for a fight and if you can defeat the Elder Primal, then you gain his favor.&lt;br /&gt;
&lt;br /&gt;
This favor can be used at least once for anything and Odin will ride forth to carry out the task requested of him. If you wish to challenge Odin on a one-on-one send an @mail to Odin stating such and a schedule time can be worked out. Odin scenes will also take place randomly, so keep your eyes peeled for those!&lt;br /&gt;
&lt;br /&gt;
'''Current Favors'''&lt;br /&gt;
* Marrik&lt;br /&gt;
* Maya&lt;br /&gt;
* Ayako Hasekawa x2&lt;br /&gt;
* Tshallandria&lt;br /&gt;
* Auron&lt;br /&gt;
* Anivia&lt;br /&gt;
* Mantigora&lt;br /&gt;
* Beelzebumon&lt;br /&gt;
* Dastan&lt;br /&gt;
* Karian Icefang&lt;br /&gt;
* Deelel&lt;br /&gt;
* Souji Murasame&lt;br /&gt;
* Kamon Lionward&lt;br /&gt;
* Soan Sagittarius&lt;br /&gt;
&lt;br /&gt;
'''Used Favors'''&lt;br /&gt;
* Emiya Shirou - [http://multiversemush.com/mw/index.php?title=1081/Questions_for_a_Warrior Questions For A Warrior]&lt;br /&gt;
&lt;br /&gt;
== The FAQ ==&lt;br /&gt;
This section has Frequently Asked Questions or things that have come up at times that may need a bit of explanation that is beyond the Lexicon or even some sections of this page. It is here that some things will be covered and things may be added as the theme on the MUSH continues. If you yourself ever have any questions, always feel free to contact Gaius Van Baelsar (GVB) on MCM. They will be more then glad to assist and answer questions.&lt;br /&gt;
&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #1: Are Arcanist playable?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| You can indeed play an Arcanist, as the teachings are indeed in Limsa Lominsa, but given the current time frame of the guild in this setting, it is a very underground type of teaching and may be extremely frowned upon by some given how they are able to conjure aetheric beings of their own. So they may be labeled no better then the Beast Men with their Primals at this time.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #2: Do I have to stick to the classes/jobs?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Not really. For example, someone can be ''based'' on an Archer, but wield two swords and a bow. The classes and jobs listed here are simple guidelines, but you have some flexibility, as long has it isn't to far fetched. If your unsure on the concept, always feel free to ask!&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #3: How does Aether work in Hydaelyn? How would it impact me?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Aether is a funny thing. It is like the Lifestream in Final Fantasy 7, The Mist in Final Fantasy 9/12, and is used in almost everything. Those who hang around the Aether, wont really feel its effects, those who are not use to it may find themselves feeling dizzy, a bit sick, and maybe drowsy. For those who are use to playing with magic/mana/aether, they probably wont even notice its there -- much like the air itself.&lt;br /&gt;
&lt;br /&gt;
Yet in large doses, so an area that is thick of fog in it, it can become very dangerous to someone no matter how use to it you are. Think of radiation really. We have radiation all around us, but in large doses, no matter how built up we have become, it will eventually get to us. This is the same way with Aether in large quantities.&lt;br /&gt;
&lt;br /&gt;
So even if your character is someone who can command the very aetheric energy, you will, and you can, become sick from it. Aether also in a mist form has been known, in /canon/ to cause monsters to go berserk. So this too, could be another side-effect if you hang around in it to long.&lt;br /&gt;
&lt;br /&gt;
YET! Aether can be redirected, which is what Black Mages do by using a foci, so by doing this it can become less deadly because instead of going into you, its going into a foci which can handle the Aether levels. So A foci, is like having a gas mask on, thus allowing you to breath around it, without any concern.&lt;br /&gt;
&lt;br /&gt;
As I said, Aether is funny stuff. Its hard to explain and its hard to peg, so I hope that helps explain some and leaves less questions.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #4: I would love to be a part of the theme, but I don't know anything about it. Can I still have a character in the theme?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Yes, You can. It is actually this reason I designed this page, the Lexicon, and everything I can think of to help players who like to be a part of this theme, but no nothing, still feel welcomed to it. I made sure that the theme was extremely Original Character friendly and open to all types of avenues of play.&lt;br /&gt;
&lt;br /&gt;
I, as the theme runner, want everyone who partakes in the Theme to feel like they have a place and they make an impact in it. I have no problems ever in helping explain things or go into details about some of the little details of the world, if anything I ''Highly'' encourage this, because to me-- communication is very important.&lt;br /&gt;
&lt;br /&gt;
So yes, please, even if you are a total stranger to the genre of Final Fantasy XIV, read the content I have in here, page me (Gaius Van Baelsar/GVB), or even @mail me and I'll be more then glad to talk to you about your character concept, including even answer any questions regarding the theme itself to help you know the world better.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #5: Can I play someone who has been tempered by &amp;lt;Insert Primal Name&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| If you want to play a servant to a Primal, go right ahead! Though I do ask that you read over the Primal section we have here on the wiki and make sure that it is in the natural of the Primal to temper someone, along with if they have even been listed yet. &lt;br /&gt;
&lt;br /&gt;
Though don't worry! Just cause the Primal isn't listed right now, doesn't mean it wont be later-- and if you really want to be tempered by a Primal that has yet to show up, but you know ''Is'' in game, come and talk to me. Who knows, maybe you can help be the herald of the coming storm!&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #6: How close is this Theme to the Realm Reborn content?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Given that this theme takes place after the events of 1.0 and before A Realm Reborn, it is close enough that people who have played the game will pick up on some things, but not close enough that it follows the game directly. Many of the events that will be unfolding will be due to how players handle different scenes, the interactions with the multiverse, and the even the NPCs that come into play.&lt;br /&gt;
&lt;br /&gt;
This is after all a living, breathing world, and all choices matter-- even the small ones. So yes, this means those of you who know the story line in ARR, could maybe prevent the Ultima Weapon from showing up or aid in speeding up the process. You may be able to aid keeping the Primal threat in check-- or make it far worse. You may even get a few Primals to actually ''aid'' you, who tend to be rather neutral in some matters.&lt;br /&gt;
&lt;br /&gt;
So will the content eventually show up? Yes; But how it shows up is entirely on the player base.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #7: Can I play a Half-breed?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| This is a yes and no question really. In most cases the answer will be yes, but within reason. I don't think all races are compatible with one another and I am pretty sure the normal player races can not have children with a beast men. So if you do decide to go this direction with your character, please do so reasonably.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #8: Did you really play Final Fantasy XIV 1.0?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| I did yes. I played it from closed beta for those of us who pre-ordered the game all the way to the very end when Dalamud came crashing down. My main was a level 50 Dragoon (look for Vaelyn Nykah - A duskwight), which is ''all'' I focused on and the only quest line I didn't get to do (cause I am a very slow leveler, and back then it was a massive grind), was killing Nael Van Darnus. It is actually my one regret that I didn't get to do that, but oh well. At least there is youtube!&lt;br /&gt;
&lt;br /&gt;
The funny thing is, I almost didn't stick around, but thanks to some awesome roleplayers from Hydaelyn Role-Players (Formerly known as the Roleplay Coalition aka RPC), we pretty much all supported one another and kept one another entertained. Even when the grind caused us all to run around screaming, haha. They still operate even today and actually because of them and everything we did, is the reason I tend to be extremely versed in the lore of Hydaelyn. They are amazing people and yes, as a shameless plug to them, even though I'm not really part of the RP circuit on the game itself, here is there site if you want to check them out: http://ffxiv-roleplayers.com/&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #9: What is with the Aether and Death?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| During 1.0, those who died would return to the aether, which is the energy the flows around and in everything. Placed like Mor Dhona were void of this cause of how was messed with when the Agris broke the seal in its crash. Garleans themselves lack a high connection with the Aether, also would not fade away.&lt;br /&gt;
&lt;br /&gt;
Yet after the events of 1.0 and where we are now in the story. The Aether has been changed, in this, not all return to the aether like they did before; at least-- not in body as well. If someone is highly connection to the aether, they may fully return to the aether-- they may be able to even 'cheat' death. Those who are not, though perhaps there essence will, there body will not. This could even be impacted by the area itself. It may even be delayed.&lt;br /&gt;
&lt;br /&gt;
Death, corpses, or lack there of, is all up to the scene and for narrative play. There are some areas however that will control the narrative in a sense, but for the most part, it is in the air to the person whom runs the scene.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #10: Potions &amp;amp; Ether: How do they work?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Throwing aside game mechanics, we need to look at what Potions and Ether actually do. Potions are used for healing HP, while Ethers are for restoring MP. So lets take a look at these from more of a roleplaying prospective.&lt;br /&gt;
&lt;br /&gt;
HP, is your health. In this Potions are like a salve. Something to be used in order to keep a wound from getting worse till a Conjurer can weave the aether to properly heal it. Its an Alchemy creation and though good in a pinch, it isn't as good as Conjurer magic. As Garlemald naturally had no conjurers they use more methods that we are use to seeing in our own medical science. Yet they too use a type of healing salve, much like the one you may see in Hunger Games-- where it does a really decent job of patching up an area, but with far more pain mixed in. So Eorzean potions are effective, with little discomfort, but compared to Garlean science, Garlean potions have more bang to the buck, but are far more painful because of it.&lt;br /&gt;
&lt;br /&gt;
However, no potion or Conjurer magic can mend a broken bone. That takes good ol rest and recovery, but a conjurer can help it along its way so it mends correctly.&lt;br /&gt;
&lt;br /&gt;
Ether for MP, is more of an Eorzean thing. Garleans lack this, because they use magitek to do there magical stuff; Beyond those few from other lands who can. Ether is more of a drink. It goes in, replenishes the lost aetheric energy more quickly then the body would naturally. See it like magic users Gatorade. The effects are not instantaneous, but its better then having nothing at all in your system. Then the higher version of the ether, the faster it tends to work in the system.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #11: Conjurer Healing Magic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| I touch on this a bit above. Conjurer magic is a great form of healing. It can repair a great many of wounds. From nasty cuts to deep gashes. This all done by the weaving of the aetheric energy to act like a stitch, but unlike stitches, its more soothing and gentle. Conjurer magic can even bring someone back from the brink of death, but it can not-- nor should not-- be used to bring someone back to life once they have gone on. As this can cost the Conjurer there very life and possibly bring back something far worse.&lt;br /&gt;
&lt;br /&gt;
Conjurer's magic also can not fix broken bones or allow someone to grow new limbs. Conjurer magic can though help a broken bone slowly mend correctly and deaden the pain of someone's limb that has been cut off.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #12: What is up with Linkshells and Linkpearls?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| As you may (or may not) know, the aether in Hydaelyn is in massive flux. It isn't very stable and it has really messed with a ton of stuff in the world. A great deal of how things use to be no longer work. Aetheric gates shattered, almost all Aetherytes broke down and became tainted, and many of the beasts of Eorzea started to roam in places they were not meant to be, or, well, become extremely hostile.&lt;br /&gt;
&lt;br /&gt;
The world changed greatly with the Calamity and with it, so did the Linkshells and Linkpearls.&lt;br /&gt;
&lt;br /&gt;
When Bahamut shook the very aetheric flow of Eorzea, linkpearls shattered and linkshells ceased to connect onto the atheric waves. Communication broken down and in the early weeks, people had to depend on merchants to get messages through, but that wasn't very expedient and most of the time-- didn't even work. The Moogles however knew of the distress and responded quickly in kind by becoming the messengers for Eorzea, thanks to the fact they knew how to move about the world, even in its chaotic form.&lt;br /&gt;
&lt;br /&gt;
As of very recent (9/12/14 -- at least around there), the Alliance is just now starting to get Linkshells working again and giving out linkpearls to their military. Though this works in some areas, there is still a great deal of disturbance in some locations and other locations (like Mor Dhona), where they don't work at all. It will still be some time until Linkshells are working fully again and it is very possible that some city-states (Ul'dah) may start to look into using Miltiverse radios as a mean of communications instead of the older method.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #13: Can I play someone with the Echo?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| I fear that is not an option I'm going to really allow. The Echo was a very neat game mechanic, but considering the rules of MCM and the fact of how powerful the Echo is. It isn't something characters of right now would have. They can have something akin to the Echo however (please talk to me on those details), which I as the GM will give you things of note to play off of, but the Echo itself is not available.&lt;br /&gt;
&lt;br /&gt;
The only person allowed to have the Echo is that of, Minfilia, who is under GM control for right now. She is also one of the members with the Archons. See the FAQ section on the Archons for further details.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #14: Where are the Archons at right now?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The Archons themselves right now are in hiding. After the fall of Dalamud, they split up and the Circle of Knowing fell apart. Some members went back to their home land, some have remained, but they for the most part are not characters that can be found easily or can be located with ease. These members are highly important characters; including Minfilia who has the true Echo; So if you are interested in playing one of them, please contact me (Gaius Van Baelsar) about it.&lt;br /&gt;
&lt;br /&gt;
It also should be noted as well, that the original group was known as the Circle of Knowing located in Ul'dah proper. They were tolerated at best and not overly loved. The group they become in A Realm Reborn, the Scions of the Seventh Dawn, does not exist yet.&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #15: Can I play an OC Garlean &amp;lt;rank here&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Most ranks are open to be played until you get up into the Tribunes. I do suggest though if your looking to app into the Garlean Empire, that you speak with me (Gaius Van Baelsar) first, as I am also the 'fac-head' of the main Legion. That said though, you can not app normally other Legions and you can not apply for another Legatus, as I am not even sure what plans Yoshi-P has for other type of Legatus characters in the game. Which means I am keeping the Legatus rank for now, FC only.&lt;br /&gt;
&lt;br /&gt;
Speaking of Legions though, if you do wish to apply a character of the VII Legion which once served Nael Van Darnus, this is open for OC concepts, but be aware-- Nero went through recently and was hunting down members and you are, probably, an enemy of the Empire given that nearly all of the VII Legion saw Nael Van Darnus as a god. Again though here, I ask for you to speak to me, as applying for someone from the VII Legion requires some footnotes and information that needs far more heavier research done then the XIV Legion types.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #16: What type of scenes can I run for Final Fantasy XIV-1?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| As the story progresses, more things will open up for the cast themselves to do. Some ideas on what can be done without really needing to check with the GM, may be found over in the Mission Board area. Having social scenes at the local pubs, out in an area somewhere enjoying the shade of a tree, those types of things are fine. Fighting local monsters that have become aggressive cause of aetheric changes, those are fine and don't require permission from the GM.&lt;br /&gt;
&lt;br /&gt;
Things dealing with like a beast men raid, bandits, or pirates, falls more into GM control (or the control of the Eorzean Alliance leader) to handle. This can also be given to a player to do as well, but needs to be spoken with the GM (and controller of the area) first.&lt;br /&gt;
&lt;br /&gt;
Things that deal with heavy effects on the world of Hydaelyn like Primals, guilds, and things of such nature, will only be handled by the GM or a person given permission to do so for a scene.&lt;br /&gt;
&lt;br /&gt;
Things that require adding in new things to the world or further education about something, can be handled on your own, but should be spoken to the GM about first to make sure the concept will work and so that those things can be marked down that have been done. Keeping everyone, after all, on the same page is very important.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #17: What are you looking for in Eorzean Alliance (Guild) Leaders?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The Eorzean Alliance leaders and Guild Leaders are like mini fac-heads. They have a great deal of presence in the theme and can easily effect the way the world operates. In this, those that look to apply for one of these hefty FCs, I request they are willing to work with me, the GM/Theme runner, closely. As it is important we all remain on the same page.&lt;br /&gt;
&lt;br /&gt;
I want to trust these individuals to be able to operate things in their area of control and be able to ever as equally help players out if they have any questions about the theme at large. It is this very reason as well that it is important that they know and understand the prior lore of Final Fantasy XIV going back into 1.0. This information can be easily obtained on the web, so research isn't that hard.&lt;br /&gt;
&lt;br /&gt;
Guild Leaders have a bit less of GM control, but are still important as they represent that guild of learning and knowledge, as such, they too should be very informative on what they know of the past and present, including oocly understand where we, as a group, are planning on going with things.&lt;br /&gt;
&lt;br /&gt;
It is for this reason it is important, again, that we are all on the same page and I (Gaius Van Baelsar), always available for questions, suggestions, and a good ol' conversation on things.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #18: What Advance Classes Are Available?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| As stated in the section, Advance classes are not easy to obtain. They are years of brutal training under the instruction of the leader of those orders and some advance classes are not available at all or have yet to be introduced in away they have become available at this given time. I will however list what Advance Classes are available and how hard one can get an idea of how hard some of these are to obtain. If I do not have it listed here, you can figure it is not available as of yet for story reasons.&lt;br /&gt;
&lt;br /&gt;
Though do feel free to check back here to see if this has updated or/and contact me (Gaius Van Baelsar) by @mail if you have any questions.&lt;br /&gt;
&lt;br /&gt;
* '''Dragoon''' - ''Ishgard Alligned, proper training'': Dragoons are trained dragon knights of Ishgard. They are Ishgards main line of defense against the Dravanian Horde and have trained most of their life for this very honor to be of the Dragoon order. Dragoons are only taught within the wall of Ishgard and those of their bloodlines. They do not teach those of the outside of the walls of Ishgard and to do so, is to remove yourself from the Dragoon order. Be stripped of your title and all that makes you a Dragoon. It is said that long ago, a Dragoon once turned his back on the Order to instruct those of Gridania the way of the Lance, though many of the secrets, out of respect were not shown to the Gridanians.&lt;br /&gt;
* '''Paladin''' - ''Ul'Dah Aligned, Picked from mostly military and trained'': These brave men and women have been hand picked to be trained and serve under the Ul'Dah Royal family as their bodyguards and defenders. It is rare to see a Paladin away from his station as a body guard and even rarer to see one away from Thanalan entirely, as they have sworn their swords and shields to forever be the shields and swords of Ul'Dah in the darkest of times. Though in these dark times, desperate measures must be taken and some Paladins have been called upon to aid in relations with the Multiverse and aid in the military of the Eorzean Alliance.&lt;br /&gt;
* '''Monk''' - ''Must be chosen, has to be worked for through RP'': A hand-to-hand martial arts that deals with drawing on the chi of ones own body for devastating attacks. The fine art has nearly been lost with the ever changing tides over Ala Mhigo. However there is a single man who still studies the ways of old and though he wonders Eorzea. He will train any who proves themselves to have a strong of enough chi within them and shows the proper discipline to be a student, but he does not pick just anyone and being trained by him is not an easy task. For it is not one that can be bought over, proven, or tested. For he sees into the soul and knows what he seeks.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #19: Are there Chocobos in Garlean Territory? Where do most Chocobos come from?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| It is a bit of yes and a bit of no. Chocobos are most common in Ishgard who are known for breeding the finest in the lands. When you go more Northeast to Garlemald, Chocobos become far more rare and probably raised for eating, because it is a know fact by the time you get to Doma, who is in Garlean Empire territory, that they have never seen a Chocobo. &lt;br /&gt;
&lt;br /&gt;
This means for most Garleans, unless they have operated in the South, they have probably never seen a Chocobo and if they have, never used as a mount. To them someone riding a chocobo is probably about as silly has seeing someone ride a pig. You just don't do that with your food.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #20: Do Garleans even have mounts then beyond Magitek?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Yes. They do. They actually have horses. Hoof stomping, neighing, horses. These are not to be confused with Ishgards nearly extinct Unicorn population however, but true to goodness horses. Garleans love their horses and while the use of horses to get around has gone down greatly due to Magitek, much like it did for us, there is still people who raise them for show and there is even a Legion that specializes in still using them.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #21: Magitek Magic vs Aetheric Magic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| In Hydaelyn aether is part of the life-force of the world, it runs through almost every living being and creature. Much like the Force in Star Wars. Almost everyone with proper training can use aetheric magic, as magic is part of ones self and also part the elements there in. It is actually this reason why such arts is why Black Mages and White Mages are banned from any normal teaching, because of their devastating power and drain on the individual person. The only race known thus far in Hydaelyn that can not use the aether, or the life-force of the world are of the Pureblood Garleans.&lt;br /&gt;
&lt;br /&gt;
The Pureblood Garleans however got around this denial of not being able to aetheric energy, by creating machines to do it for them. Their advancements in technological boom that occurred 60 or so years, including their sudden dominance over almost all of Hydaelyn. Magitek Magic differs because of the fact it is technologically made. There is nothing natural about Magitek Magic and it forces elements to do their will in a very non-consensual way, far as some races would be concerned. Some of it not even right at all.&lt;br /&gt;
&lt;br /&gt;
There is however no difference in power behind either magic form, just the means to achieve it. Though both may have their own personal opinions of what is actually better, but that is all in speculation.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #22: Does Golden Saucer exist?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| No. It does not, at least not at this current time. While there may be another Golden Saucer in another world, there is none within this theme and some of the games don't really exist. Things like Chocobo Racing though may become a reality given the new breading going on in Limsa Lominsa, but for now-- none of this exists.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Credits &amp;amp; Such ==&lt;br /&gt;
Final Fantasy XIV is (c) to Square Enix and all rights are reserved to them. All images used on this wiki belong to their rightful owners and should not be altered in anyway to take them away from their original owners vision.&lt;br /&gt;
&lt;br /&gt;
All information that can be found here is used for research purposes and for OOC knowledge.&lt;br /&gt;
&lt;br /&gt;
If any images are missing, something is not working here on this page, or you notice any grammar/spelling errors, feel free to contact Gaius on MCM by via page or @mail regarding the problem. Thank You.&lt;/div&gt;</summary>
		<author><name>Foxfirestorm</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Archived:_Final_Fantasy_XIV:_Shattered_Dawn-1&amp;diff=10347</id>
		<title>Archived: Final Fantasy XIV: Shattered Dawn-1</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Archived:_Final_Fantasy_XIV:_Shattered_Dawn-1&amp;diff=10347"/>
				<updated>2015-08-23T17:47:35Z</updated>
		
		<summary type="html">&lt;p&gt;Foxfirestorm: /* Classes, Jobs, &amp;amp; Soul Crystals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''NOTICE (8/18/2015):''' This page is under heavy construction. Information below theme details and history are going to be under heavy rework. If you have any questions, please contact me (Gaius Van Baelsar) for details.&lt;br /&gt;
&lt;br /&gt;
{{CastPage&lt;br /&gt;
|Desc=&amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20140101014341/finalfantasy/images/6/60/Gaius_and_Tribunes_FFXIV_Art.jpg&amp;quot; width=&amp;quot;190&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt;The nation of Garlemald is one of the most feared nations in the world of Hydaelyn, despite once being one of the smallest. Its technology and military power is beyond all other nations and can hardly be challenged within their world. As Garlemald grew in power, they started to conquer the neighboring lands and from sea to sea. This was until it reached Eorzea, where the Garlean Empire's conquest under Imperial Legatus Gaius Van Baelsar stalled when they were defeated by the massive dragon known as Midgardsormr over Silvertear Lake. Though the dragon sacrificed its life to save Eorzea from invasion, this led the Garlean Empire to take desperate measures: The Meteor Project.&lt;br /&gt;
&lt;br /&gt;
The Garlean Emperor, Solus zos Galvus, entrusted the second conquest of Eorzea to Imperial Legatus Nael Van Darnus, a man corrupted by power and madness. Nael would use ancient Allegan knowledge to pull down Dalamud, one of the moons of Hydaelyn, upon Eorzea. Yet none knew that bound within the red moon was none other the greatest of Primals, Bahamut, who had Tempered Nael years ago. Though Gaius went behind the Emperor's back in an attempt to stop the Meteor Project, his hands were tied and he could do little but watch. Nael Van Darnus' death at the hands of Eorzean forces was not enough to stop the moon's descent.&lt;br /&gt;
&lt;br /&gt;
Over Carteneau Flats, as Eorzean and Garlean forces clashed, the moon cracked open and released Bahamut upon Eorzea, bombarding the nation with the Primal's great fire. Louisoix Leveilleur attempted to bind the Primal once more, but failed. Instead, he managed to teleport the Warriors Of Light into the unknown, before the Primal unleashed a final massive attack and shattered Hydaelyn. At the time this occurred, the world also unified with the Multiverse at large.&lt;br /&gt;
&lt;br /&gt;
With the Weaver's great tapestry forever lost to the changing winds, this is the new chapter of struggles, dreams, and adventure. The Eorzean Alliance sides with the Union, Ishgard remains neutral awaiting the Dravanians' next move, and the Garlean Empire stands with the Confederates. For where the Crystal's light shines on the unknown future, so does the darkness wait in this shattered dawn of a new age.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Theme Note:&amp;lt;/b&amp;gt; This is an Alternate Universe of Final Fantasy XIV based on the 1.0 story. The events that led to the fall of Dalamud have taken place, but the story that has happened after Dalamud have been changed greatly by arriving in the Multiverse. For all thematic elements, please visit the wiki or feel free to contact Gaius Van Baelsar (GVB) for any questions.&lt;br /&gt;
|Cat=Themes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History Scenes ==&lt;br /&gt;
These are a list of scenes that one can read to see how some of the events of Final Fantasy XIV are shaping up, also maybe use some of these events to help tie your character into such events. These scenes do not so much deal with a 'character' who is in play, but more of just events on the world itself. If you are curious containing to the 'characters', please visit there wiki pages (if they have one).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1 solid&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|''Seventh Umbra Era: 1572 - New World''&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|''Seventh Umbra Era: 1573 - Dragon's Bane''&lt;br /&gt;
|-&lt;br /&gt;
| [[435/Trouble On The Rise|Trouble On The Rise]]&lt;br /&gt;
| [[529/No_Sylphing_Around|No Sylphing Around]]&lt;br /&gt;
| [[906/Ishgardian_Resolve|Ishgardian Resolve]] &lt;br /&gt;
| [[1295/Prelude:_Upon_The_Flames_Of_Rebirth|Prelude: Upon The Flames Of Rebirth]]&lt;br /&gt;
| [[1611/Welcome_To_Coerthas|Welcome to Coerthas]]&lt;br /&gt;
|-&lt;br /&gt;
| [[467/The_Needs_Of_Many|The Needs Of Many]]&lt;br /&gt;
| [[595/Lord_Of_The_Inferno|Lord Of The Inferno]]&lt;br /&gt;
| [[908/It_Comes_From_Below|It Comes From Below]]&lt;br /&gt;
| [[1306/The_Dragon's_Den|Dragon's Den]]&lt;br /&gt;
| [[1765/Elements &amp;amp; Arcanists: Part I|Elements &amp;amp; Arcanists: Part I]]&lt;br /&gt;
|-&lt;br /&gt;
| [[472/Elemental_Judgement|Elemental Judgement]]&lt;br /&gt;
| [[673/Dark_Divinity|Dark Divinity]]&lt;br /&gt;
| [[1198/Answering_The_Dream|Answering The Dream]]&lt;br /&gt;
| [[1339/Wings_In_The_Big_City|Wings In The Big City]]&lt;br /&gt;
| [[1884/All Hail|All Hail]]&lt;br /&gt;
|-&lt;br /&gt;
| [[493/Crystal_Blues|Crystal Blues]]&lt;br /&gt;
| [[694/Pirates_Be_Problems|Pirates Be Problems]]&lt;br /&gt;
| [[1215/What_Is_Mine_Is_Yours|What Is Mine Is Yours]]&lt;br /&gt;
| [[1455/So_Far_Away_From_Home|So Far Away From Home]]&lt;br /&gt;
| [[1911/Elements &amp;amp; Arcanists: Part II|Elements &amp;amp; Arcanists: Part II]]&lt;br /&gt;
|-&lt;br /&gt;
| [[519/Chocobo_Ordeal|Chocobo Ordeal]]&lt;br /&gt;
| [[796/Ship_Wrecked|Ship Wrecked]]&lt;br /&gt;
|&lt;br /&gt;
| [[1544/Street_Dragons_Are_On_The_Loose|Street Dragons Are On The Loose]]&lt;br /&gt;
| [[1676/Lost_In_Coerthas|Lost In Coerthas]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|''Seventh Umbra Era: 1573 - Dragon's Bane''&lt;br /&gt;
|-&lt;br /&gt;
| [[1942/Into_The_Lair|Into The Lair]]&lt;br /&gt;
| [[2491/Land So Far From Home|Land So Far From Home]]&lt;br /&gt;
|-&lt;br /&gt;
| [[2004/When You Seek|When You Seek]]&lt;br /&gt;
|-&lt;br /&gt;
| [[2182/Down With The Vigil|Down With The Vigil]]&lt;br /&gt;
|-&lt;br /&gt;
| [[2194/No Castrum Standing|No Castrum Standing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[2388/Mining Agreement|Mining Agreement]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Classes, Jobs, &amp;amp; Soul Crystals ==&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20111126091136/finalfantasy/images/7/74/FFXIVJobArtwork.jpg&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: right&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Classes and Jobs have a slight separation in what they are and how they work within the universe of Final Fantasy XIV: Shattered Dawn as we take a mix approach between Final Fantasy XIV 1.0, ARR, and lore. As being that the MUSH is not a place to play the video game, but designed to foster the RP creativity of the individual, so does the Classes and even the Jobs in some ways.&lt;br /&gt;
&lt;br /&gt;
The creativity is only limited to what you, as the player, would like to actually do with your character, but we do request for original concepts (such as a Dancer wielding summon cards), that you speak with Gaius Van Baelsar just to be sure the idea can in fact work in; More than likely it can or at least they can help bring the idea more in line with the thematic possibilities.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Classes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|Classes are the basic elements of the principle of combat, such things as you see in the standard Final Fantasy XIV MMO, like Gladiator, Conjurer, Arcanist, and Thief. Classes can however be combined to create a unique take on a class and in some ways, become someone own individual flare of a 'Job', as Jobs tend to be the cross-classing of several skills in order to make something highly effective.&lt;br /&gt;
&lt;br /&gt;
In most cases, most individuals start out with a single class, but due to the Multiverse interaction with the world of Hydaelyn at large, many new elements are starting to be added into the culture, allowing more freedom and knowledge of what can be achieved.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Jobs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|Jobs are the honed skilled of the classes combined together in a deadly art. Many jobs are something that someone has to be trained in, such as a Dragoon is an Ishgardian art form typically only seen among the Holy Knights of Ishgard, or Paladins are the Sultansworn of her Lady of Ul'dah.&lt;br /&gt;
&lt;br /&gt;
Also more original concepts could also be seen as Jobs, such things like Rangers who use dual wielding swords and a bow, or more Final Fantasy classics like a Red Mage that wield both healing and destructive magics while using a sword.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Soul Crystals&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|Soul Crystals in Shattered Dawn are given to those in order to rapidly master the art of their Job. These Soul Crystals are generated by the Guild Masters by taking an empty crystal and infusing the aetheric energy of not only the individual to be, but also the knowledge of the Job from the original crystal source. These Soul Crystals now empowered with both, will give that individual the abilities needed that would have taken many, many years to master the art of (or never at all), or they may even be blessed by the deity of the nation giving them also greater power, but it all come with a price.&lt;br /&gt;
&lt;br /&gt;
If that Soul Crystal was to be taken, they would lose a part of themselves until re-obtained and suffer a great sickness that would weaken them. This is the price they pay for greatness and rapid acceleration of power.&lt;br /&gt;
&lt;br /&gt;
Regarding player made Jobs, like the Red Mage used as an example, they too can have a Soul Crystal that has been either located on some exploration or gifted to them as a form of an amulet of some kind by the Twelve, such as the woken up one day and they found it, or some horrible event took place and when they came too, they found an article of something changed by the Twelve.&lt;br /&gt;
&lt;br /&gt;
Again, it is possible however to have a job without a Soul Crystal, but this does take many, many years of training and you may not end up as strong as the job with a Soul Crystal. This is by player choice of what path they would like to take, what would be more reward for them in Roleplay, and in character concept.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Garlean Military&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Garlean Military ranges from many races of Hydaelyn and the Pureblood Garleans. They are trained in both forms of martial combat, ranged combat, and use of Magitek. If you do decide to go down the path of being trained in Garlemald, you may know a few normal class skills depending on your origins and you may even know a few job moves, such as Yari Takane who had learned since she was young the skills of being a Ninja in order to help her &amp;quot;mother&amp;quot; infiltrate the Ninja camp and open the education to other Garleans.&lt;br /&gt;
&lt;br /&gt;
Garleans are also unlikely to have Soul Crystals due to having no religious beliefs and being that they tend to make up for their lack of magical skill by either individuals who can perform magic or by the use of their technology. Always feel free to speak with Gaius Van Baelsar about any ideas you may have.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Under Construction ==&lt;br /&gt;
All information below here is being reworked. While some of this is valid, some of it may not be. Please contact Gaius Van Baelsar for details.&lt;br /&gt;
&lt;br /&gt;
== Eorzean Herald Newspaper ==&lt;br /&gt;
News from the Eorzean Region and an idea on the views of how Eorzea sees things going on around them. These news posts are copies of the ones that also go up on the IC News board and are readable by anyone in the Multiverse as well.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #1 - 8/26/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Amalj'aa Unrest ---&amp;lt;br&amp;gt;&lt;br /&gt;
The Amalj'aa Beast Men tribe are starting to cause a bit of a problem for some of the residence in Thanalan. With sections of the desert still falling into deep fissures of water and some areas still shifting, no one is sure when the next Amalj'aa strike will be and the Immortal Flames, the defense force of Ul'dah have not commented if there are any plans to rescue the people who now may be cut off from the large city-state.&lt;br /&gt;
&lt;br /&gt;
There also has been reported rumors that the Amalj'aa may be also attempting to resummon their Primal, Ifrit-- though some reports have come in that a group of 'adventurers' were able to snuff out one of the Amalj'aa camps, including returning a shipment of some of the stolen shards which can now be not only sent off to the Golden Bazaar to aid in repairs, but also continue on to Gridania.&lt;br /&gt;
&lt;br /&gt;
--- Gridania Recovery ---&amp;lt;br&amp;gt;&lt;br /&gt;
The city-state of Gridania is starting to slowly make a recovery, thanks to the aid of some willing outsiders. The Central Shroud has been restored and it reported that some new growth is already starting to move in. Yet there is also the reminder that the Black Shroud still has many areas that are required to be cleansed and though the Seedseer is grateful for the help that was given-- she wanted us to remind all who reads this that the Black Shroud is still a dangerous place.&lt;br /&gt;
&lt;br /&gt;
She stated the elements are still enraged and until proper succor can be given to them, they will remain so. They are doing everything in there power to handle the matters and are grateful for the aid given to them by their new allies of the Union -- an Outsider Organization of great power and perhaps even greater of new allies to the Grand Company Alliance.&lt;br /&gt;
&lt;br /&gt;
--- Chocobo Crisis ---&amp;lt;br&amp;gt;&lt;br /&gt;
While many traders and the Grand Companies still have their chocobos, the rental service of these fine birds have gone out of service for the time. It seems with the Calamity and Ishgard refusing to give aid, many of the Ishgardian who remained behind are now without home and worse, many of their folks of Chocobos were killed by the Primal Bahamut.&lt;br /&gt;
&lt;br /&gt;
To those within Eorzea, the rental agency is requesting aid from all who have male or female chocobos that are prime for breeding in order to replenish the stock once more and try to get ground transportation fully operational once more.&lt;br /&gt;
&lt;br /&gt;
--- Garlean Sightings ---&amp;lt;br&amp;gt;&lt;br /&gt;
As we all know that we Eorzeans took a heavy toll during the day that the Garlean Empire unleashed Bahamut upon both their own forces and our own, and we have yet to truly recover, it would seem there is no rest for the wicked. A few eye witnesses in the area have reported Garlean activities in several locations across Eorzea.&lt;br /&gt;
&lt;br /&gt;
Many of these reports are not only mining machines being put into place and repairs to their heavy fortified facilities, but the construction of new facilities that are starting to show up, such in Limsa Lominsa and down in a part of Thanalan.&lt;br /&gt;
&lt;br /&gt;
There also has been some eye witness reports that show some of the Garlean troops working along side the Amalj'aa and perhaps other beast men, giving them aid so they to may unleash their Primals upon us, because apparently Bahamut just wasn't enough.&lt;br /&gt;
&lt;br /&gt;
Let this reporter remind you, that though we can not clearly remember all the faces who fought for us that day, we do remember who brought down Dalamud and we do remember it is THEY who cast the first stone at us. Remember it well readers. The Garlean Empire is not to be trusted. If they are willing to bring all to ash, including even willing to sacrifice their own men to lay waste to Eorzea-- just how far will they really go to feed their need of conquest?&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #2 - 9/16/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Garlean Movement ---&amp;lt;br&amp;gt;&lt;br /&gt;
It looks like the Garlean Empire has taken advantage of the fact of there new alliance with the outsider group known as the Confederacy. Without even giving time for us the breath, the Empire is starting to extend its hand out slowly over La Noscea.&lt;br /&gt;
&lt;br /&gt;
With the Twin Adler and the Immortal Flames at a low, due to situations here at home, the only hope Limsa Lominsa has is that of the outsiders joining the Maelstrom to increase the ranks, and maybe trying to convince the Pirates to turn there cannons on the land as well.&lt;br /&gt;
&lt;br /&gt;
These are shaky times, my friends. Cause with everything in such a mess after what the Garleans have done, can we truly hope to continue to stand against them? Let us hope the Twelve are still in our favor!&lt;br /&gt;
&lt;br /&gt;
--- Ifrit's Defeat! ---&amp;lt;br&amp;gt;&lt;br /&gt;
On some good news though! The Amalj'aa's Primal, Ifrit, has been defeated! That is right everyone! That damnable Primal has been defeated by a group of adventures from the outside and was put right back into his Aetheric seven hell's hole. We here at the Office of Inquires wish to give out a HUGE thank you to those heroes. Including all the people of Ul'dah as well!&lt;br /&gt;
&lt;br /&gt;
With the Amalj'aa for now scattered and the Primal defeated, we may be able to get ourselves together before the Garleans start to even LOOK in this direction. That would be nice, wouldn't it?&lt;br /&gt;
&lt;br /&gt;
--- Rise of Old Legends ---&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of Primals, we got some reports from the Black Shroud. It would seem due to some Outsiders, the Black Shroud is starting to at last recover. The ash has gone away and the forest is starting to get a touch less hostile.&lt;br /&gt;
&lt;br /&gt;
However, what is alarming is that it would seem an Elder Primal has been awoken known by the locals as the &amp;quot;Dark Divinity&amp;quot;. The locals there would tell there children stories and there children had told there children's children of this dark armored figure who rides on a horse made of nightmares. With a sword that can cleave the very heavens and is the very entity of the darkness of war.&lt;br /&gt;
&lt;br /&gt;
And as the legend says, if he looks upon you, locks his gaze with you, you must battle him for your soul-- as if you lose, your soul will be his and you will forever be lost in the darkness he commands! So be good and never let darkness of war in your hearts-- man.. no wondering the Gridanians are such a war-hate people. I'd be that way myself with such a legend!&lt;br /&gt;
&lt;br /&gt;
But the real concern is the fact that this Legend is real AND is wondering the Black Shroud. There has also been a report that this Elder Primal has gone after a small group of Wood Wailers. Though they did get away, one of them swears he heard the Elder Primal roar out: 'Fight me'-- but it also could have been his imagination, because no sooner then they got away to loop around--- The Elder Primal was gone!&lt;br /&gt;
&lt;br /&gt;
So if you readers dare to go out in the woods to track down this Legend, be warned, you are dealing with an Elder Primal and one never knows when he may appear! If ever! Probably have better luck chasing down a Moogle honestly.&lt;br /&gt;
&lt;br /&gt;
--- The Word On Outsiders ---&amp;lt;br&amp;gt;&lt;br /&gt;
Now as some of you been reading this, as we been keeping up with events after Dalamud. Just WHO are these Outsiders? Well, they are possible allies of the Unions, who our Alliance of the Three City-States have joined up with. Yet some also could belong to the Confederacy, the enemy to both us and the Union. So though you should give your warm hospitality to them, but if you see any suspicious behavior-- Report it right away! Beyond that, don't be alarmed and give them a good welcome.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #3 - 10/10/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Pirate &amp;amp; Ghost Problems ---&amp;lt;br&amp;gt;&lt;br /&gt;
Not like Limsa Lominsa doesn't have enough problems with the Garlean Empire hunkering down in the north, but apparently some groups of Pirates have decided that 'peace' with Limsa Lominsa isn't enough and are now starting to cause trouble within La Noscea waters.&lt;br /&gt;
&lt;br /&gt;
Then if you want to add more insult to injury for the mighty navy of Eorzea, they have some type of ghost fleet that has been reported being pretty close to Lominsa waters and are not very friendly. Apparently this ghost fleet took down several of Lominsa's scout ships and the head of this small group has not been seen from and the worse has been gathered since the last anyone saw he went down with the ship. This leaving the wife without her dear husband and a child without a father.&lt;br /&gt;
&lt;br /&gt;
Send your best wishes to them, as no one is safe on the seas in these troubled times.&lt;br /&gt;
&lt;br /&gt;
--- Ul'dah Tower Project ---&amp;lt;br&amp;gt;&lt;br /&gt;
In works with some engineer types of the Multiverse, Ul'dah has offered to be the first city-state in Eorzea to start work on building a radio communications tower that will not depend on aetheric waves for conversations, but that of electromagnetic frequencies used by the Multiverse itself. Yet though the Garlond Iron Works in Lominsa is working on a hybrid technology between the two worlds, its seems Ul'dah wants to go even a step further!&lt;br /&gt;
&lt;br /&gt;
Though personally I am more rooting for the Garlond Ironworks, even with Cid missing, because though I do love great progress and should be supporting my own home city-state, let us never forget a very important fact! That the heavier we push technological limits here in our lands, this could ever bring us closer to becoming like those Garleans... and that is a line I hope none of us ever cross.&lt;br /&gt;
&lt;br /&gt;
--- Adventure Guilds Need Workers! ---&amp;lt;br&amp;gt;&lt;br /&gt;
With the communications down and Moogles now becoming our way of message service, the Adventure Guilds have gotten together with the city-states and other local areas to create Mission Boards. These boards are handled not only by the Adventure Guild, but also along side the Moogle kind!&lt;br /&gt;
&lt;br /&gt;
People need work down and so the Adventure Guild asks for those within Eorzea and outside of our world to always feel free to check what is up on the Mission Board and choose an assignment of your liking! Who knows what you may find up there.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #4 - 11/06/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Leviathan Defeated! ---&amp;lt;br&amp;gt;&lt;br /&gt;
By the efforts of the Company of Heroes, the Maelstrom, and some extra Adventures, Leviathan was defeated at the Levee cove in the ocean waters near Limsa Lominsa's land! It reported the battle was a difficult one and sadly many lives were lost during the battle, but far as the leader of the Company of Heroes is concerned-- It was worth it to keep Eorzea safe from the Primal threat.&lt;br /&gt;
&lt;br /&gt;
The leader of the Company of Heroes also told us that they could never take all the glory, because if not for some of the Outsiders who came, the battle could have quickly turned out with everyone gone.&lt;br /&gt;
&lt;br /&gt;
Though when asked if the Company of Heroes would stand up against the lingering Garlean Threat, the leader informed that as far as he was concerned, the Primals were a far greater threat than the Garleans and that is evidence by what Bahamut had done alone. Though maybe once the Primal threat is over, he and his men may look into it.&lt;br /&gt;
&lt;br /&gt;
--- Shifting Sands Of Thanalan ---&amp;lt;br&amp;gt;&lt;br /&gt;
With the aetheric flow still in flux by the explanations of the Thaumaturge guild, it will be hard to say when the Earthquakes were are experiencing all over will come to a stop. While we are fortunate here in Ul'dah itself it has settled down, other parts of Thanalan are not so lucky.&lt;br /&gt;
&lt;br /&gt;
For one, the massive craves that has formed cutting off trade routes too Gridania has been causing slow issue for the past moon and every time construction is planned out, the Earthquake comes again and halts any progress. Though Ul'dah is getting some assistance in from the Union, the Syndicate knows at this rate-- That we of Ul'dah-- could be in big trouble.&lt;br /&gt;
&lt;br /&gt;
The Syndicate is also debating on maybe see if the airships could be used for transporting, but given with Garlond Ironworks man still missing and even the crew he had trained down in Limsa Lominsa had not learned all his secrets. The Syndicate knows we have to protect what we have for more political matters. in truth folks-- I'm not sure how I feel on this.. how about you?&lt;br /&gt;
&lt;br /&gt;
--- Two Arcanists Arrested ---&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of trouble and the main trade issues with Gridania.. &lt;br /&gt;
&lt;br /&gt;
Two Arcanists were located here in Ul'dah trying to use their illegal arts upon a few of the locals outside the main city gates taking the guise as Conjurers. Stating they were only trying to help given that the Black Shroud had been cut off from Ul'dah and that by-- some crazy number value-- there was no way the Alchemists could create enough elixers for the people or even proper medical attention. Even with the aid of the Union, lives would be lost if something isn't done.&lt;br /&gt;
&lt;br /&gt;
Though I myself can't argue with the thought of it, but we all know that Arcanists magic is nasty stuff. They twist aether like the Primals do and even use aether to summon their own little mini primal to do their bidding. Who is to say that those mini primals may not become some ravaging giant monster!&lt;br /&gt;
&lt;br /&gt;
Honestly, they should keep their dark arts to themselves and maybe do us all a favor by returning what they have taken from the aether, back into it. For all we know, they may have helped the Garleans summon forth Bahamut! Cause we all remember the legends right? Those with the great single horn, able to call out great beasts to protect their lands, but in the end they all returned to aether -- to give back what they had taken to restore balance to the Mothercrystal and drive away the darkness so a new Era could be born.&lt;br /&gt;
&lt;br /&gt;
So maybe if we gather up all those arcanists and force them to return the aether back to the land. Maybe we can get back to our normal lives and the gods can return proper order back to how it should be.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #5 (SE) - 12/02/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
Greetings readers! We bring you a special two page edition of the Herald News as we are coming soon to a closure of the 1572 of the Seventh Umbra Era. We will soon come to the time to reflect upon this past year and including remember all those who we have lost in the Calamity, to raise our glasses to the Warriors of Light who remain in our memory as Silhouettes upon the Twelves' holy light.&lt;br /&gt;
&lt;br /&gt;
For if not for them, we would not all be standing here and would have fallen under under the Garlean rule. Slaves to their mad emperor and martial rule. Stripping us of our liberties, our freedoms, and capital mights.&lt;br /&gt;
&lt;br /&gt;
But let us get these headlines on the way, shall we!&lt;br /&gt;
&lt;br /&gt;
--- Chocobo Breeding Program Success! ---&amp;lt;br&amp;gt;&lt;br /&gt;
Probably one of the greatest news we have a chance to bring all of you, is that some of our female chocobos we were able to protect from the Calamity out in La Noscea have actually laid some eggs! That is right folks, we may have some baby chocobos on the way and these little guys are special.&lt;br /&gt;
&lt;br /&gt;
How so you may ask?&lt;br /&gt;
&lt;br /&gt;
As you know, we got our chocobos from Ishgard, when they had their doors open to us. However when the Garleans came, they closed up their doors and what chocobos we had, is all we had. When the Elder Primal Bahamut took the skies, we lost majority of the flock across Thanalan, Gridania, and La Noscea. A request was the sent out to the Multiverse in hopes that maybe, just maybe there would be a world out there like Hydaelyn that could help us repopulated our chocobo population.&lt;br /&gt;
&lt;br /&gt;
Who answered? That of Spira! A young man named Clasko came from the faraway land, along with Ren to make a deal with one of our new ranches in La Noscea. There was concern at first that the Spira Chocobos would not be compatible with the former Ishgardian birds. Yet with these eggs laid, there may now be a bright future for our friendly, avian mounts!&lt;br /&gt;
&lt;br /&gt;
We sit back patiently and in anticipation for what could be what we may call indeed our own breed of Chocobo!&lt;br /&gt;
&lt;br /&gt;
( See: http://multiversemush.com/mw/index.php?title=519/Chocobo_Ordeal )&lt;br /&gt;
&lt;br /&gt;
--- Garlean Advance Push? ---&amp;lt;br&amp;gt;&lt;br /&gt;
Now for something a bit grim and concerning with that news above. As you know the Garleans have invaded northern territory of La Noscea, home territory of the city-state Limsa Lominsa. There is notice by some folks that they are setting up for another push for where Wineport is located!&lt;br /&gt;
&lt;br /&gt;
Wineport is sadly right in the marching path of the Garleans, as they can come down from the north and out from their Castrum near the location as well. Eorzeans are setting up a defense line in hopes that if they do push, they may stand a chance.&lt;br /&gt;
&lt;br /&gt;
Because of this possibility, Wineport has been evacuated and we can only cross our fingers that the small settlement won't be heavily impacted, because as some of you readers and for those who don't know-- Wineport is known for some of the best Eorzean wines. The flavors they can produce and the smoothness is unlike anything else.&lt;br /&gt;
&lt;br /&gt;
So for you wine collectors out there, get ready to collect, because this could lead to the last year-- for who knows how long-- we Eorzeans get wine out of Wineport.&lt;br /&gt;
&lt;br /&gt;
--- Ixal Troubles ---&amp;lt;br&amp;gt;&lt;br /&gt;
Out in Gridania it would seem the Ixal are attempting to evade, by sightings of one of our reporters out there. They have made camp somewhere out in the woods and are actually cutting down the trees!&lt;br /&gt;
&lt;br /&gt;
Now, we here in Ul'dah don't believe in some of the Gridania superstition, given that to us, our coin is all we need to praise, but if you know anything about Gridania lately-- it is going under some equally troubling hardships like we are here in Thanalan. Though where ours is earth changing quakes.. Theres is that their entire old forest has been nearly burnt down to the ground.&lt;br /&gt;
&lt;br /&gt;
So the Ixal tearing down the new growth and even the remain old growth, will not help the Shroud's recovery, nor the people's as well!&lt;br /&gt;
&lt;br /&gt;
If you readers have a spear, sword, or a weapon at hand, maybe you all should get out there into Gridania and see what can be done to help them with their flightless bird issue. Though just remember if you're an Outsider-- keep your tech at home. Something about wood sin and elements attacking-- but whatever. I don't get it either folks!&lt;br /&gt;
&lt;br /&gt;
But we here in Ul'dah are respectful of our nature loving allies and we support them-- even if don't understand them at times.&lt;br /&gt;
&lt;br /&gt;
Speaking of nature loving, there was also a sighting of a Kolbold out that area. He apparently was being chased by the Ixal and having to run for his little life. No idea why a Kolbold was out there, but hey. Maybe the Kolbolds are getting desperate with the Garleans breathing down their necks.&lt;br /&gt;
&lt;br /&gt;
--- Rumors of Ishgard ---&amp;lt;br&amp;gt;&lt;br /&gt;
Now as you read this, understand that these are rumors that this information was leaked from one of the members within the Syndicate and possibly also from one of the Immortal Flames. But it looks like Ishgard may be looking for a fight against us as well.&lt;br /&gt;
&lt;br /&gt;
Apparently for some reason, by what these little birdies told us, Ishgard is worried about that we three city-states down here may be harboring dragons, more correctly-- those of the Dravanian Horde and possibly their heretics as well.&lt;br /&gt;
&lt;br /&gt;
Now while we tend to stay out of the religious war against the dragonkind up there, we do have to worry if Ishgard really would come after us as well. If they would understand that some Outsider species are dragons and they have no relations to their holy war-- or if they would see that as only an extension. We have no idea and that in itself is rather frightening.&lt;br /&gt;
&lt;br /&gt;
Given when you understand that Ishgard and us have been long term allies until the Garlean Invasion came and it feels like sense then, that our friendship of alliance has been slipping away. They claim they could not join because of the Holy War, but then why now? Is it really cause they believe we have become part of this holy war and that we have become allies of the dragons of Hydaelyn?&lt;br /&gt;
&lt;br /&gt;
Absolute madness I say if that is the case!&lt;br /&gt;
&lt;br /&gt;
We already have enough issues with the Garleans, the last thing we need is a rain of Dragoons coming down from the sky, spearing us like Miq'abobs! I don't know about you folks out there, but if Ishgard wants to pick a fight with us. I say we have them meet our good friends the Amal'jaa and see how they like to play with their craze Primal Ifrit. At least we can sell some tickets to that!&lt;br /&gt;
&lt;br /&gt;
--- Final Words ---&amp;lt;br&amp;gt;&lt;br /&gt;
With these final words of this special edition Herald news, I like to extend out my thanks to the Outsiders of the Union. The humanitarian aid sent to us here in Ul'dah has been extremely grateful, but as I'm sure you folks have heard and already read even here, these Earthquakes are putting a major toll on us.&lt;br /&gt;
&lt;br /&gt;
Any continue aid you give us, be it food-- helping build further shelters for those fleeing to our walls, anything-- we are ever the more grateful.&lt;br /&gt;
&lt;br /&gt;
Even the aid you can provide to the Black Shroud with their own recovery and even helping Limsa Lominsa protect her land. All of us from Eorzea send out a large thank you and we hope all of you members of the Union who may be reading this will join us for this years Starlight Celebration.&lt;br /&gt;
&lt;br /&gt;
For I have heard this years Starlight Celebration will be held in La Noscea near the Limsa Lominsa gates and there will be many games to be had, dancing, and so much more.&lt;br /&gt;
&lt;br /&gt;
Again we thank you and may the Twelve watch over all of you and all of your worlds as well.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #6 - 1/1/2015&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Starlight Celebration Washup ---&amp;lt;br&amp;gt;&lt;br /&gt;
So as many of you all know, the Starlight Celebration, for the first time in Eorzean history, had to be cancelled. It was suppose to be held in Limsa Lominsa this year, but the Navigator seemed to disagree with its location, casting the area under heavy rains.&lt;br /&gt;
&lt;br /&gt;
Given the time for the Celebration is almost up, I do hope some people have at least had fun with their families and loved ones this year and prayed to the Twelve for a ever brightening future! I know we here in Thanalan sure are.&lt;br /&gt;
&lt;br /&gt;
--- Mystery Massacre &amp;amp; Orphaned Children ---&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of my homeland here in Thanalan, one of the small mining villages has been wiped off the map. Not by earthquakes folks, but by something far worse. Leaving only the children behind, leaving them with no families for this new year.&lt;br /&gt;
&lt;br /&gt;
Though preparations are being made to find these kids homes, from what has been determined their families and village were attacked by an unknown figure that carried an Obsidian blade that glowed with haunting light.&lt;br /&gt;
&lt;br /&gt;
Who does that sound like folks? You got it. That damnable Elder Primal Odin. It seems he has moved out of his hiding hole in the Twelveswood and decided to come pay US a visit. Who knows who may be next on this crazy Primal's hit list and the Company Of Heroes are moving their groups further around Eorzea in order to get better coverage. In hopes that the next time Odin shows up, they'll be ready to move out.&lt;br /&gt;
&lt;br /&gt;
Sure the Company Of Heroes are normal men and women and they are no Warriors Of Light, but they got the Thal's balls to do it what needs to be done, just like those outsiders from beyond our own shores. Twelve bless them all.&lt;br /&gt;
&lt;br /&gt;
--- Mor Dhona Report --- &amp;lt;br&amp;gt;&lt;br /&gt;
Though Mor Dhona remains out of the Alliances hands and mostly in the Garleans, we still have some eyes over there who are friends with the adventure camp. The news from them, though it shows a very obscure picture, it still smells of trouble.&lt;br /&gt;
&lt;br /&gt;
It seems some eyes on the prize spotted some activity on a mountainside not far from one of the Garlean's castrums. They saw some outsiders, which can only believed to be part of the Confederacy (or we got traitors in the Union, which I doubt readers), talking with the Black Wolf, Gaius Van Baelsar. Though most of it was impossible to see, they did see some crazy events unfold, including a massive machine which seem to have come kind of clock face on it.&lt;br /&gt;
&lt;br /&gt;
Then they witnessed it-- doing something with the corrupted aether crystals. Sadly any details beyond that falls short, as they got chased off by the Garleans.&lt;br /&gt;
&lt;br /&gt;
What could the Garlean Empire and the Confederacy be up to in Mor Dhona? Who knows, but I can tell you folks, if it deals with corrupted aether-- it can't be anything good for any of us. As soon as we find out more. We will try to keep you, the public, informed.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #7 - 2/14/2015&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Mor Dhona Recap --- &amp;lt;br&amp;gt;&lt;br /&gt;
Activity in Mor Dhona has been pretty quiet after the events of what many locals call a massive aetheric storm. No one is really sure what happened up on the mountain the Garleans were messing around with along side their allies of the Confederacy, but nothing was good of it!&lt;br /&gt;
&lt;br /&gt;
The locals have actually reported that the wildlife has been actually been hiding, while other far more dangerous creatures have become extremely more active. This has been making hunting hard in this area and it seems like whatever has been unleashed has everything, well, spooked or overly cranky. A seedseer from Gridania came to visit this place along with a Hearer and they have even said the elements in Mor Dhona have gone quiet-- silent-- fearful.&lt;br /&gt;
&lt;br /&gt;
Whatever has happened here, I'm sure it is nothing good.&lt;br /&gt;
&lt;br /&gt;
---- Primal Silence --- &amp;lt;br&amp;gt;&lt;br /&gt;
To even add to oddness of Mor Dhona's past events, the Beast Men tribes have actually gone into hiding as well! While we all know the Kobolds are being kept in submission from the brutality of the Garlean Empire, other more friendly tribes-- such as the Sylphs, refuse to come out from their side of the forest.&lt;br /&gt;
&lt;br /&gt;
From what we been able to gather from Gridanias locals is that the Sylphs are going on about a force on the horizon that will burn away all the sins of man-- and they apparently want nothing to do with it!&lt;br /&gt;
&lt;br /&gt;
Now, I'm not sure what sins we have to worry about that they don't, but my reporter nose is pretty sure by the timing of events-- this is all being linked BACK to Mor Dhona and what the Garleans have done with the Confederacy. Wouldn't be the first time the Garleans have tried some evil scheme under our noses after all-- look back at Dalamud and that tells you everything we need to know.&lt;br /&gt;
&lt;br /&gt;
--- Dravanians &amp;amp; Ishgard --- &amp;lt;br&amp;gt;&lt;br /&gt;
To continue to add even more raised eyebrows and deep rooted concerns. Though while Ishgard has been in a strange place with us lately, the Houses willing to talk to us have reported that after the events of Mor Dhona, the Dravanians have become extremely active. To the point where the dragons are heading into outsider lands.&lt;br /&gt;
&lt;br /&gt;
The House we spoke too, which name I will be keeping confidential, stated that while they can no longer track the Dravanians like they once did by the stars, they do have some of their best scouts attempting to get an idea of what the Dragons are doing. There has also been reports of Garleans working possibly alongside the Dravanians, which has brought some questions to the table. What those questions are-- we do not know-- but the House assures us that if the Garleans are working with the Dravanians, they may try to put pressure on the other houses and possible vote to the High See in order for Ishgard to put away its harder religious stance and work along side Eorzea-- which means folks! We may be gaining an ally in Ishgard, instead of being concerned about a two front war with them.&lt;br /&gt;
&lt;br /&gt;
Mind you for those who are reading and don't understand a lick about Ishgard. Ishgard is a religious nation and have a holy war against Dragon Kind. A war that is said to been raging for thousands of years. It is this reason they also have kept themselves locked up even from the new world, as being they tend to hate all dragons or anything remotely dragon like.&lt;br /&gt;
&lt;br /&gt;
Yet if this house can convince the others to back off slightly on such heavy beliefs, focus it solely on the dragons of Hydaelyn-- The Eorzean may be gaining a powerful ally in the future to come! Imagine that, the Union and Ishgard. That be a blessing in disguise from the Mother Crystal herself!&lt;br /&gt;
&lt;br /&gt;
--- Rumor Mill: Admiral's New Flagship --- &amp;lt;br&amp;gt;&lt;br /&gt;
On more hopeful news as well, a new rumor is floating around down in Limsa Lominsa. Because of the heavy influx of Outsiders in the port of the sea side city. It is said that the Admiral herself may be looking into changing up her plans for her Flagship to take one more of an Outsider look.&lt;br /&gt;
&lt;br /&gt;
Rumor has it that she may be taking on a metal vessel that is seaworthy with greater technology in it that has never been seen by Limsa Lominsa or anyone of the Eorzean Alliance. This could place the Limsa Lominsa fleet, if this rumor is true, on par-- if not greater-- than the Garleans, making them down the road the technological power.&lt;br /&gt;
&lt;br /&gt;
And as we know Readers, with the Ironworks being located in Limsa Lominsa, as much as I may love my city of Ul'dah-- if anyone has a chance to go toe to toe here in Hydaelyn with Garlean Empire's technological might-- its Limsa Lominsa!&lt;br /&gt;
&lt;br /&gt;
Lets hope this rumor may strike true and gold, because I'll be saving my coins to check out that beaut when she is done!&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #8 - 5/5/2015&lt;br /&gt;
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|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Earthquakes On The Rise --- &amp;lt;br&amp;gt;&lt;br /&gt;
Earthquakes have been continuing to be a problem out in the northern and southern part of Thanalan, though while staying away from the main city of Ul'dah, several outlying towns have felt the trembles of the ground and many have started to flee to Ul'dah proper.&lt;br /&gt;
&lt;br /&gt;
Several other towns have also been brought completely down or engulfed by what has been called the worst earth-slide ever as a massive cavern has given way creating an even larger fissure then before. While work was being done on a bridge originally, the bridge construction has come to a halt until both the Conjurers and Thaumaturges can have a meeting to see about anyway of stabilizing the land.&lt;br /&gt;
&lt;br /&gt;
Thanks to also these Earthquakes, many towns even near the main city are falling into poverty, people are losing their homes, and even here in the main city life is starting to become hard for any sort of profit. We can only hope the Syndicate and the Empress will have a solution soon for this continued crisis.&lt;br /&gt;
&lt;br /&gt;
--- Beast Men Aetheric Trade? --- &amp;lt;br&amp;gt;&lt;br /&gt;
Beast Men tribes have actually been seen gathering, minus the Kobolds, at location out in Coerthas. Our hidden eyes out in the Ishgardian lands have seen them not only conversing, but conversing with what looks like the Garlean Empire.&lt;br /&gt;
&lt;br /&gt;
In these conversations, they have been handing off crates upon crates of aetheric crystals and what conversations could be overheard, it seems this is some agreement from their 'gods' to not bring upon the wraith of them from 'Bahamut'.&lt;br /&gt;
&lt;br /&gt;
It is unknown what the Garlean Empire has going on here, but it can't be anything good given they already unleashed Bahamut on us once before. Perhaps this is a new method of them trying to bring in more Primals under their control?&lt;br /&gt;
&lt;br /&gt;
--- New Broadcasting Equipment &amp;amp; Aether Warp Gates --- &amp;lt;br&amp;gt;&lt;br /&gt;
Garlond Ironworks have perfected their prototype Link Pearl devices and have expanded upon it, in turn they have won the communication war quoting that: &lt;br /&gt;
&amp;quot;Cid Garlond would be proud of us if he were here. He believed in innovation for the good of all and that technology should be used for the need of the people. These will not only connect the billions over Eorzea, but allow us to communicate with this brave new world out there in the Multiverse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While these Link Pearls have not gone out on the market yet and are still under testing with the military, they have a far better broadcasting range and are able to fully make use of Multiverse radio waves by doing some type of conversion process.&lt;br /&gt;
&lt;br /&gt;
It will be interesting to see where the Garlond Ironworks plans to take these.&lt;br /&gt;
&lt;br /&gt;
Garlond Ironworks also informed us they are looking into how the nearest warp gate to Hydaelyn operates and might be seeing about hooking up the Aetherytes into that same system. Granting access to everyone, but on the same token, looking into the dangers of doing this as everyone is aware that the Garlean Empire may try to take advantage of this method, given the Aetherytes running on straight aether has been what keeps the Garlean Empire out.&lt;br /&gt;
&lt;br /&gt;
--- Ishgard Asking For Aid --- &amp;lt;br&amp;gt;&lt;br /&gt;
After Ishgard may have wanted to declare war on Eorzea, it is now asking its once neighbors for aid. It seems the Dravanian Horde threat is on an increasing rise and Ishgard is slowly being pushed into the corner, even with their Holy Dragoons attempting to hold back the dragons from the main city itself.&lt;br /&gt;
&lt;br /&gt;
While we were not able to be part of any talks or even get a man on the inside, there is belief that the Eorzean Alliance may in fact aid the Ishgardians, forgiving their harsh criticisms given the threat the Dravanian Horde may entail for all.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The War For Eorzea ==&lt;br /&gt;
Just because the world of Hydaelyn has fallen into dismay, does not mean the war comes to a screeching halt. With the Alliance getting aid from the Union and the Garleans having assistance from the Confederacy. Both sides see the chance to end the war once and for all as to who will rule over the land, and change the face of history forever.&lt;br /&gt;
&lt;br /&gt;
This war is waged by capturing points and once enough of an area is ruled by one or the other, a true end game battle can begin-- though it may take time to do so-- but in the end, only one can be truly victorious.&lt;br /&gt;
&lt;br /&gt;
::'''For Information On Capture Points - [[Eorzean Capture Point War|Go Here]]'''&lt;br /&gt;
''Note: This page is still under heavy construction and content will be added in time at closer release to the capture point battle. Things are subject to change in this section.''&lt;br /&gt;
&lt;br /&gt;
'''Last Update''': 6/20/2015&lt;br /&gt;
&lt;br /&gt;
== The Lexicon ==&lt;br /&gt;
This is a compiled list of all the terms, locations, and just random stuff that may be used in the Final Fantasy XIV theme. This is not a complete list however, but it is compiled to the best of my memory and what I can find. As a note, I will probably add more things to it as I come across things that may need explanations.&lt;br /&gt;
&lt;br /&gt;
::'''For the Lexicon - [[Hydaelyn Lexicon|Go here]]'''&lt;br /&gt;
&lt;br /&gt;
== Mission Board ==&lt;br /&gt;
Looking for some jobs to do around Eorzea? Then come and take a look at what is available! For the Mission Board is open to all!&lt;br /&gt;
&lt;br /&gt;
::'''For the Mission Board - [[Mission Board|Go here]]'''&lt;br /&gt;
&lt;br /&gt;
'''Last Updated:''' 11/23/14&lt;br /&gt;
&lt;br /&gt;
== Racial Overview ==&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20110124032519/finalfantasy/images/1/1c/AkihikoYoshida-FinalFantasyXIV.jpg&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the known list races with the Final Fantasy XIV theme. There could be more added later as the game progresses, but for now, this is what we got. This is a very quick overview as well and some noted differences among the races between Eorzea and Garlemald. As many races of Eorzea can be found being locals of the mighty empire.&lt;br /&gt;
=== The Citizens Of Hydaelyn ===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Elezen&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|&amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20101026234241/finalfantasy/images/0/09/Elezen_2.jpg&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Elezen are noted by their long ears, slightly lanky bodies, and mildly elongated limbs. The Elezen people were originally a nomadic race that go long back in Eorzean history, making them perhaps the original natives of the land and possibly in old strife with the once, long forgotten, Allagan Empire. Though when the Hyur moved into Eorzean, the Elezen saw them as intruders and brutal wars waged between the two, but in modern time, the two races are now at peace with one another-- for the most part.&lt;br /&gt;
&lt;br /&gt;
Like many races of Hydalean, the Elezen have two distinct tribes. That of the Wildwood Elezen who have golden brown skin and tend to be more attune with nature and the wilds, making up most of the population in Gridania. While the Duskwight keep to their old nomadic lifestyles and tend to be mostly in cavern tribes. Many Duskwights also have made homes in the cities of the Hyur, though most are seen as unsavory types that get involved in pirating and thieving. A duskwight can also be spotted easily from there Wildwood cousins by the virtue of pale white skin to very dark bluish hue in color.&lt;br /&gt;
&lt;br /&gt;
Elezen are not so common in Garlemald, but the few that are there are not as tall has there Elezen cousins in Eorzea and tend to be closer to Hyur height of Garlemald, and these Elezen tend to share the traits of there wildwood cousins more often than not. This may be due to the racial mingling with the main populace of Garlemald.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Hyur&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20121111224146/finalfantasy/images/6/66/Hero_End_of_an_Era.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Hyur are a race that look like normal, average people. There are two distinct tribes of Hyur, The Midlanders and the Highlanders. The Midlanders are moderate in size and range around you're average height of a normal man. The Highlanders are slightly darker skinned and are far larger in muscular stature and in height as well, get up to near seven feet tall.&lt;br /&gt;
&lt;br /&gt;
The Midlanders are the main population of Eorzea, expanding from many reaches of the nation, while the Highlanders are found more in the mountainous region and many called Ala Mhigo home before many of the refugees had to move to Ul’Dah for safety to not be caught by the Garlean Empire.&lt;br /&gt;
&lt;br /&gt;
Many of Garlemald look like Midlanders and share many similar appearances with them, beyond the fact of the small third eye on the center of their foreheads, though some of the Hyur from Garlemald are also slightly taller than the average Midlander but do not reach to the heights of the Highlanders.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Lalafell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130612204443/finalfantasy/images/a/ad/CGArtwork_RealmReborn.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Lalafell are a very small race that are half the height of a Hyur. They originally come from small islands around Hydalean, but eventually made their way into Eorzea by virtue of trade. Where now many call Eorzea home. These small people have slightly pointed ears, short features, and are slightly round. Yet due to their small stature, they are not very strong, but they make up for this in intellect and wit. Making many mages of Eorzea that of the Lalafell species. Like many races, there is two tribes of Lalafells that have formed. The Plainsfolk and Dunesfolk.&lt;br /&gt;
&lt;br /&gt;
Though there is little differences between the two that the common eye can see, it is more common in there sets of lifestyles. The Plainfolk have adapted to the wide valleys and open meadows, and as such they have become very custom to running long distances. They tend to also stick to their ocean side roots, remaining near ports of calls and lakes.&lt;br /&gt;
&lt;br /&gt;
While the Dunesfolk have adapted to the life of the desert and to wear on their foreheads a small gem representing their birth sign believing it to bring them closer to the god corresponding to that sign. The Dunesfolk were also the ones responsible for the building of Ul’dah and tend to be the main populace of the mighty commerce city, including still overseeing it to those day. Dunesfolk are also the ones, when in other cities, tend to be making the most fuss over trying to sell goods and trying to bargain over items, even chocobos.&lt;br /&gt;
&lt;br /&gt;
The Lalafell as a native people are not found in Garlemald. Though in recent times as the Garlean Empire has moved further down south and bordering Eorzea, a few have shown up in their military. But these are still seen slightly still as outsiders and are kept around only for the use of being heavily magically inclined and for there great deal of intellect.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Miqo'te&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://ffxivrealm.com/attachments/157-jpg.2694/&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Miqo’te originally came to Eorzea in the Age known as Endless Frost. Their great ancestors crosses the sea while it was frozen and found the land of Eorzea to be a great hunting ground. From here these cat-like people rose into the Miqo’te people that are known as of today.&lt;br /&gt;
&lt;br /&gt;
The Miqo’te as a race, thanks to their feline physique are agile people whom are highly quick, flexible, and have a great sense of balance. Both sets of tribes share this, but they differ by their very short fur color and by how they handle the light. The Seekers of the Sun have golden fur, have trouble seeing in the dark, and have very cat-like eyes. While the Keepers of the Moon have very dark fur, to almost black, fanged teeth, and eyes designed for seeking in the dark-- where they can not handle extreme light.&lt;br /&gt;
&lt;br /&gt;
The other notable differences is that the Seekers of the Sun tend to call Ul’dah home, acting as stage dancers and attendants for many of the local shops. They tend to be very at home in the desert and including even the sea life of Limsa Lominsa. Most of those who are Seekers of the Sun also tend to worship Azyema The Warden and celebrating the light of the sun.&lt;br /&gt;
&lt;br /&gt;
While the Keepers of the Moon tend to find themselves at home in the Shroud around Gridania and are used for night-shift guards and hunters of the forests. They tend to worship Menphina The Lover and the pure light of the moon. Unlike the Seekers of the Sun, the Keepers of the Moon also keep to themselves, making their family culture hard to determine.&lt;br /&gt;
&lt;br /&gt;
Like Lalafell, Miqo’te are not found in Garlemald, but as the Empire moved down, they started to gain some in numbers, but mostly that of the Keepers of the Moon, more so than that of the Seekers of the Sun. Seen as being resourceful as scouts and light troops.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Roegadyn&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130612204449/finalfantasy/images/c/cd/CGArtwork_RealmReborn4.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Roegadyn are seafaring folk and have made the area around Limsa Limsia there home. They are known for their muscular builds, near gigantic height and intimidating presence. Like many people of Eorzea they are broken into two tribes. The Sea Wolves and the Hellsguard. Where the Sea Wolves populate the ground near the ocean and most of Limsa Limsia, the Hellsguard remain near the volcanic mountain, whom believe that this very mountain is the gate to hell itself.&lt;br /&gt;
&lt;br /&gt;
The Sea Wolf people are blue in skin color and are a hearty people. They are the most populous and tend to be heavily focused on hard labor, construction, and sailing the seas. They laugh hard, they play hard, and they hit hard. While the Hellsguard tend to be more conservative, tougher skinned, and more magically inclined.&lt;br /&gt;
&lt;br /&gt;
Like Lalafell and Miqo’te, the Roegadyn are not seen as natives to the Garlemald people, but were introduced to the culture before the other two were. It is in this that they tend to be slightly more accepted by the people, but are still shunned by others; Yet for them, it is a work in positive progress.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Padjal&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20130407183025/finalfantasy/images/e/e3/Kan-E-Senna.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Padjal are a mysterious people of the Black Shroud. They look like ageless Hyur children and teens. They are said to be this way because they are the chosen by the elementals to help guide the people in the Black Shroud to understand the words and wisdom of the forest.&lt;br /&gt;
&lt;br /&gt;
The Padjal are noted not only by their very youthful features, but by the horns that grow on their head. They also do not seem to have any parents, given they only call one another brother and sister, and thus seeing the forest as their parent. Also one will never see these people out of the Black Shroud, unless they must, and none have ever been seen in Garlemald, as the Garleans have never seen these people until coming to attack Eorzea-- and who they have seen are very, very few.&lt;br /&gt;
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For these are a people who are rare and as speakers of the wood, are very good at concealing themselves even in plain sight. They are also very sensitive to what happens in the Black Shroud and are affected by the elements of the forest itself.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Au Ra&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20141220151156/finalfantasy/images/a/a8/FFXIV_Au_Ra.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Located on the Eastern Continent of Ilsabard within Othard, are the people whom live there and one such people are the Au Ra. Like all of Ilsabard they are subject to Garlean Rule and serve inder the Empire's might. While much of their culture has been stripped they still hold onto some of their legends in secrecy. Clinging to what way they knew of life before the Garleans came and tried to remove all religion from them.&lt;br /&gt;
&lt;br /&gt;
They are a tall people with the females around five to six foot and males almost at seven to eight. They rival the heights of the Elezen and Roegadyns of Eorzea. They have scales along their smooth skin and horns that protrude from the sides of their head. While they have the humanoid shape and could fool one for being a Highlander, it is these features that set them apart. Along with their slim tails and clawed hands and feet. There are two known species of Au Ra: The Raen and Xaela -- both mistaken for Dragonkin because of their physical features by those who are unknowing.&lt;br /&gt;
&lt;br /&gt;
While both share the same creation story, they they came from the Dawn Mother and Dusk father, with few believing still in hidden sects that they are divine blooded, what sets the apart is one which god or goddess they come from. The Raen believe they come from the Dawn Mother which is white their scale glisten in the sun and their skin like ivory. Where the Xaela believe they come from the Dusk because of their dark blue skin they share with the Duskwights and onyx scales that ignore all light.&lt;br /&gt;
&lt;br /&gt;
There is also the growing problem within the culture because of Garlean Rule, which is also the training of Ninjetsu. It is their native artform and one that runs strong on Doma. Only those who still retain the religious order still teach of it, clinging hard to their way of life, but at some point the secret was shared with the Garleans allowing the Legion out there to begin to use such methods as well in their most specialized of soldiers. A great distaste in the mouths of those Au Ra who still cling to old ways.&lt;br /&gt;
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This also leads the separation of the people, those of the Au Ra who cling and those who have accepted their new way in life. An Au Ra normally must go through a great length to prove themselves to any Garlean. Given their typical stubbornness to release their past and prove they have no ties to their false faiths. Only then will they ever be accepted among the ranks of the Garlean People.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Beast Men Tribes ===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Amalj'aa&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.finalfantasy.net/wp-content/uploads/2013/04/amaljaa1.jpg&amp;quot; width=&amp;quot;240&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Amalj'aa are a lizardfolk race that are slightly taller than a man and are heavily muscular in structure. They have powerful tails, strong jaws, and a grasp that can easily pick a full grown man up in one hand. There scales are normally very dark brown in color to black and they tend to wear tribal like armor. They are known for using martial type weapons such as lances and their own fists, and some use different types of fire magic due to their worship of the Primal, Ifrit.&lt;br /&gt;
&lt;br /&gt;
The Amalj'aa are located in the great desert of Thanalan around the mighty city of Ul’Dah. Because of their ties to the Primal Ifrit, they tend to be a constant problem for the large city and are known to go after caravans of trade goods, mostly targeting the crystals that have aether within them.&lt;br /&gt;
&lt;br /&gt;
There is however a splinter group of Amalj'aa, though small it may be, called the Brotherhood of Ash. The Brotherhood is what remains of what the Amalj'aa were like before they were corrupted by the taint of Ifrit and tend to be friendly to the people of Eorzea, and sworn enemies to there once brothers and sisters.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Sylphs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20101219015150/finalfantasy/images/f/fd/Sylphs.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Sylphs are a gentle race that roam in the Black Shroud just slightly outside of Gridania’s borders. These gentle soul of beast men tend to have no problems with the people, so long as they mean no danger to their homes, livelihood, or their forests. These beast men have the appearance of a mix between flowers and fairies and are very magically inclined.&lt;br /&gt;
&lt;br /&gt;
Though the Sylphs do have a Primal of their own named Ramuh, they dare not summon him in fear of what danger it could cause to their alliance with Gridania, which they greatly cherish. However with the fall of the world and the treat even being greater, there has be a few Sylphs who are starting to think otherwise, but for now, there number is too few to be a problem-- at least of yet.&lt;br /&gt;
&lt;br /&gt;
It also should be noted that though there genders look alike and they nearly all sound alike, there is a male and a female Sylph and this can be determined by their names. As male names tend to have a “xio” at the end, while females tend to have a “xia” at the end.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Ixal&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130824181911/finalfantasy/images/6/64/Ixal_XIV_CG.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The crafty Ixal are natives to the land of Coerthas and tend to roam from there into the neighboring lands of the Black Shroud. The Ixal are just shy of being the same height as the Elezen. There physical features would remind one of a featherless humanoid bird, with a lack of wings or even tail. They have sharp horns on the top of there heads and their beaks are razor sharp with teeth edges.&lt;br /&gt;
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Due to there lanky structure, they tend to be extremely quick and crafty. Easily creating ambushes and playing mind games with their prey. They are known for using weapons such as Bows and lances, but there are some who have learned the art of using wind due to their worship of the Primal, Garuda.&lt;br /&gt;
&lt;br /&gt;
They are known as a problem to both Gridania and the city-state of Ishgard, as both have to deal with these Primal Worshiping beast men and neither have been successful at stopping them from the continual summoning of the wind being.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Kobolds&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20130824182047/finalfantasy/images/9/93/Kobold_XIV_CG.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Kobolds are a mole like race and have similar attributes to their Goblin like cousins. The Kobold are heavy into digging and tend to make use of the minerals they find to forge their homes, weapons, and metal armor. They also show an understanding of explosives and using them for mining operations as well.&lt;br /&gt;
&lt;br /&gt;
There is not much known about the Kobold race, but what is known is that they have a high aggression with Limsa Lominsa and due to the city taking a large control over many of the mines that the Kobolds’ call home, they have undergone the ritual to resummon the Primal they worshipped name Titan. With the summoning of this Primal, they have now become a threat to all in Hydalean.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Sahagin&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20130824182012/finalfantasy/images/7/71/Sahagin_XIV_CG.jpg&amp;quot; width=&amp;quot;210&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Sahagin are an aquarian fish-like race that live near Limsa Lominsa and tend to be a real problem for the city for some time, as they are known for attacking their fleets at sea and also the fishermen. The Sahagin are able to breath both underwater and on land, and tend to be quick on land, but are even faster while underwater. They are known to use Tridents as weapons and rarely use magic.&lt;br /&gt;
&lt;br /&gt;
As of more recent years, the Sahagin have even gone as far to start summoning the Primal they worship named Leviathan to aid in their battles at sea and made allies with a group of pirates who have been tempered (drowned) by Leviathan. These pirates are known as the Serpent Reavers and are just as dangerous as the beast men themselves.&lt;br /&gt;
&lt;br /&gt;
However not all Sahagin agree with this battle of the seas and coastal land and some do desire peace. These individuals tend to be shunned by their own kind and forced to live hermit like lives. There are even some who try, even at nearly their own lives, to convince their own that there must be peace for the survival of the Sahagin race, seeing the dimensional upheaval as a warning. Though so far, they have not prevailed.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Moogles&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20131211202525/finalfantasy/images/8/88/FFXIV_Delivery_Moogle.png&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Moogles are a small race, no much different in size to the Sylphs in that both tend to be just about the same size if not just shy of a Lalafells height. They tend to have round bodies, very short limbs, and little bat wings. Including a pom-pom at the top of there heads, that is normally yellow in color, but some moogles have other colors as well.&lt;br /&gt;
&lt;br /&gt;
Moogles are very friendly to the races and typically will never do any harm, as it is not really there way, but they will cast magical spells in order to protect themselves or someone else. As a race they are also very uncommon to see, as they have the ability to hide themselves from view of many people and they tend to most stick around the Black Shroud, helping with the understanding of the elements there.&lt;br /&gt;
&lt;br /&gt;
The moogles currently don’t seem to have a Primal they worship and after the dimensional falling of Hydalean have taken up actually delivering mail for many of the cities and towns within Eorzea. Also Moogles have a weakness for children, as much has children see them as big stuff animals to be cuddled.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Goblins&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.tentonhammer.com/image/view/93005/preview&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Goblins are a race that stand around the same height as the Lalafell and tend to cover their entire body in leather armor to heavy armor as well. No one has ever seen when a Goblin actually looks like, beyond the long floppy elf-like ears that protrude out from their helms.&lt;br /&gt;
&lt;br /&gt;
The Goblins as a society are extremely adaptable. They tend to be able to fit themselves in with all types of cultures ranging from the normal races of Eorzea to even the Beast Men. They are seen as a neutral in the war and try to keep themselves out of it. Though they do like to offer trade, and will market their wares to any-- even work out bargain deals.&lt;br /&gt;
&lt;br /&gt;
Goblins are also the ones who have taught the Eorzean people have to do synthese items using aether energy within equipment to mold materia and from materia, make stronger weapons and armor. They tend to be extremely good at crafting and smithing as a race goes, though such services come with a price. Be it by money or by a trade.&lt;br /&gt;
&lt;br /&gt;
Though Goblins do not hold very good language skills, they are still a very intelligent race and tend to also understand many conversations across the realms, willing to also trade information for even a profit at the right price. Though many Goblins choose not to do such a thing, as they know it could mean there life.&lt;br /&gt;
&lt;br /&gt;
It is a very common place to see a few Goblins in many of the city states working along side the people and many are always willing to talk it up, even if their speech is a bit odd. Just remember to be careful what you say to a goblin and with some, watch your pouches around too!&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Gigas&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://eorzeareborn.com/wp-content/uploads/2013/06/Copperbell-Boss.jpg&amp;quot; width=&amp;quot;240&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Gigas are a race of Giant Humanoids that tower easily over many of the current races. They are heavily muscular and tend to range in the skin color of dark brown to green. They are known to fight with bludgeon weapons and have naturally tough hides, giving them the ability to wear very little armor. They show also a great resistance to many magical elements.&lt;br /&gt;
&lt;br /&gt;
Not much is known about the Gigas, beyond the fact that they are very rare and few between. Many tribes long ago were hunted down, killed, or sealed away in the depths of mines. Those that do still roam, tend to roam in Ala Mhigo and Coeraths. They do so though in small numbers and tend to never stay in one place long.&lt;br /&gt;
&lt;br /&gt;
From current knowledge the Gigas serve no Primal, though this may change one day.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Qiqirn&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.zam.com/Im/Image/194622.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Qiqirn are a short rat-folk race, they stand around the same height as a Lalafell and tend to have, like the goblins, a strange way of speaking. The Qiqirn for the most part are a neutral race, though a great deal of them tend to be scavengers and thieves. They are extremely crafty and highly intelligent. They will also seeming do anything for a Dodo egg, as they have a ravenous appetite and are known to eat anything; Even some very disgusting things.&lt;br /&gt;
&lt;br /&gt;
Though many Qiqirn who tend to hang out in cities act as traders, competing with the goblins for the market space. Many items that the Qiqirn sell can be seen by some as black market items and random junk that has been scavenged up. Sometimes these items they do scavenge can be very valuable, but unlike the Goblins, they do not work for money, instead they only work for trade… which once again, those dodo eggs come in handy for such a thing.&lt;br /&gt;
&lt;br /&gt;
It is not known if Qiqirn have a Primal they worship, though if they do, they so far have had no reason to even think of summoning one and for the most part, live in peace with the rest of the races, beyond well, the thieves at least.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Mamool Ja&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img2.finalfantasyxiv.com/accimg/6a/f5/6af534ea35c8d76f8829f44f3eb82acca09acc2e.jpg&amp;quot; width=&amp;quot;240&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Mamool Ja are a race that have made themselves known after the attack carried out by the Primal Bahamut. Not much is known about this Lizard-man like race, but they are starting to call the lands around Limsa Lominsa home and seem to mean the people no harm. Instead this Beast Men race is offering their services as mercenaries against the Empire. However they also show to have a great dislike for the scholars within the races whom are looking into ways of touching the hearts of the Primals to control some of that energy for themselves.&lt;br /&gt;
&lt;br /&gt;
The Mamool Ja are a curious species as they have a republic overruled by four overlords that work on making choices for the race as a whole. They tend to be a very social race, who speak in a “yoda-isk” way, but seem to always willing to talk before making choices. In many ways, though these lizardfolk look very tribal and the way they live is as such, they have proven to be anything but when spoken too and observed.&lt;br /&gt;
&lt;br /&gt;
The Mamool Ja are also vastly different from the lizardfolk in the Ul’Dah area, as they have tan to light brown scaled skin. Slightly more agile frame, and a single horn that protrudes from the top of there heads. It also seems that the Mamool Ja who can handle magic are actually blue scaled in color and have much shorter muzzles, which the Mamool Ja call those who can cast magic, Sages.&lt;br /&gt;
&lt;br /&gt;
It is unknown what the stance of the Mamool Ja is on the Primals, why they are willing to assist, or even what they are after, however Eorzea will not turn away any aid when it comes with dealing with the Empire.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Racial Naming ===&lt;br /&gt;
Like our own culture of the world, many races of Eorzea and even that of the Garlean Empire have their own naming convictions. It is how there people differentiate from one another and also continue to keep to their own racial standards. Though some information is easier to come by then others, I will list here websites that can further inform of the type of names used and possible explanations to the middle names of Garleans that we are aware of.&lt;br /&gt;
&lt;br /&gt;
* [[http://fandango.exp.jp/name-generator.php Name Generator]] - This is very useful if you need to find a name for one of the Eorzean people and is lore friendly.&lt;br /&gt;
* [[http://finalfantasy.wikia.com/wiki/Category:Final_Fantasy_XIV_Races Final Fantasy Wikia Entries]] - They have further details on the races here and also sections that are just for the naming lore process, if you rather do a bit more homework and like to come up with your own without the use of the generate.&lt;br /&gt;
* Garlean names from all accounts seem to be connected to latin. The first name being their true name, while the last is their &amp;quot;house&amp;quot; they are associated with. The middle representing their position within the Garlean Empire itself. This will be covered more in the Garlean section.&lt;br /&gt;
&lt;br /&gt;
=== The People Of Garlemald ===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20110108153242/finalfantasy/images/d/d3/Garlemald_Flag.jpg&amp;quot; width=&amp;quot;120&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Those of the Garlean Empire tend to be about 80% Hyur-like, while 10% is that of Elezen-like, and the rest is mixed culture brought in from other conquered nations. All of those originally from the land of Garlemald have a 'third eye' located in the center of their forehead that lacks a pupil or iris. They are a Meritocracy society and gain their prestige through the acts they commit. It also through these acts are they also punished when they failed a duty and the harshness of punishment is based on the activities leading to that failure.&lt;br /&gt;
&lt;br /&gt;
Most of the population serves in the Garlean military in some capacity and all walks of life who are the citizens of Garlemald have a job they are given at which they can raise their position in. All positions are rewarded by the head of, just as becoming a Legatus, highest rank in the military, is only given by the Emperor. By the highest favor of the Emperor, a Legatus then could become the next heir to the throne.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Military Structure&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The Garlean military structure comprises of four groups, which with the final ranging up to around 6,000 soldiers in the service of a Legatus. The numbers that will be represent here are estimates and they may be higher or slightly lower depending on the power and the campaign the Legatus is running.&lt;br /&gt;
&lt;br /&gt;
* '''Legion''': An Army of ten cohorts comprising of a total around 6,000 troopers.&lt;br /&gt;
* '''Cohort''': A battalion of three manipuli comprising of a total around 600 troopers.&lt;br /&gt;
* '''Manipulus''': A company of two centuries comprising of a total around 200 troopers.&lt;br /&gt;
* '''Century''': A Single platoon comprised of 100 troopers.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Military Ranks&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The order given is from most powerful position to that of the lowest position within the military. Through acts of positive progression and good favors, one can easily raise from the lowest of the ranks to that of mid tier. When one gets to that of the Tribunes, those are only elected by the Legatus of that Legion. Then to obtain the status of Legatus, one must be given such a title by the Emperor himself.&lt;br /&gt;
&lt;br /&gt;
* '''Emperor''': The Emperor is the leader of Garlemald and all territory that belongs to the Garlean Empire. He is the one whom can also override any Legatus of military action and is the only one who can promote any to that of a Legatus status.&lt;br /&gt;
* '''Legatus''': The Legatus are the generals of the Garlean Empire and the command of their respected Legions they command.&lt;br /&gt;
* '''Tribunus Laticlavius''': These are the second-in-command to their respected Legatus and the Legion they serve in. They also act as the head of the Tribuni.&lt;br /&gt;
* '''Praefectus Castrorum''': These are third-in-command of the Legion and it is their jobs to oversee all training, equipment, and the Castrums within their Legion's control.&lt;br /&gt;
* '''Tribunus Angusticlavius''': These are the assistance to the Legatus, normally in groups of six at most, and tend to be under the direct command of the Tribunus Laticlavius.&lt;br /&gt;
* '''Primus Ordinarius''': These are the commanders of the Cohort; Could be seen as Captain or Colonel.&lt;br /&gt;
* '''Pilus Prior''': These are the Centurions in charge of the first Century of of each Cohort.&lt;br /&gt;
* '''Centurion''': These are the commanders of the Century; Could be seen as a Lieutenant.&lt;br /&gt;
* '''Optio''': These are Troopers chosen by the Centurion for a purpose within a Century. Normally this would be to act as the second-in-command to the Century.&lt;br /&gt;
* '''Duplicarius''': These are Troopers whom receive double the pay due to prestige and reward for excellent service.&lt;br /&gt;
* '''Triarus''': These are veteran troopers who have seen a great deal of time on the field, but have yet to be promoted.&lt;br /&gt;
* '''Trooper''': These are the basic soldiers of the Garlean Military. This is where everyone starts out as and has to work their way up from in some way.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Middle Name Titles&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| All of those within the positions of the Garlean Empire hold their title in the middle name. Though this is perhaps not a complete list, but it is a list of middle names that has been located within lore from the game and what has been figured out by the association given. For the only thing we as the players been told and thus stands here, is that the middle names represent the titles. So here is what we know thus far...&lt;br /&gt;
&lt;br /&gt;
* '''Zos:''' Emperor&lt;br /&gt;
* '''Van:''' Legatus&lt;br /&gt;
* '''Tol:''' Tribunus Laticlavius&lt;br /&gt;
* '''Sas:''' Tribuni Angusticlavii; Praefectus Castrorum&lt;br /&gt;
* '''Rem:''' Pilus Prior&lt;br /&gt;
* '''Nan:''' Imperial Minister&lt;br /&gt;
&lt;br /&gt;
It also should be reminded that when addressing a Garlean, within their own culture area of influence or out of sheer respect, one should address them by their middle first and then their last name. So 'Van Baelsar' as an informal, but a formal would be 'Lord Van Baelsar'. Though if you are in private and given permission, using the first name is acceptable.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Military Jobs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Like those of Eorzea that have classes, so does that of the Garlean Empire. Many of these classes have similar associations with that of Eorzean classes, though nearly all those within the military have access to either a gun-weapon or an actual type of rifle (though rarer these tend to be). More times then not, when facing a Garlean within the realm of Eorzea, they will hold a gun-weapon or a weapon that lacks a gun attachment but have an actual firearm at their side. Also all Garleans in the military are trained to handle Magitek of all kinds, as such a thing is heavy in their way of life.&lt;br /&gt;
&lt;br /&gt;
Also such roles in these classes have become more predominate with the increased members being added in from locations such as Ala Mhigo, as some roles are not native to that of the normal Garlemald individual. So here is the list of the currently known...&lt;br /&gt;
&lt;br /&gt;
* '''Eques / Bestarius''':&lt;br /&gt;
* '''Hoplomachus''':&lt;br /&gt;
* '''Laquearius''':&lt;br /&gt;
* '''Medicus''':&lt;br /&gt;
* '''Sagittarius''': &lt;br /&gt;
* '''Secutor''':&lt;br /&gt;
* '''Signifer''':&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Primals ==&lt;br /&gt;
This is a list of the known Primals (or Eikons for those Garleans) at this current time, as the events of A Realm Reborn have to yet to happen. We are not that far ahead yet. As such, not all the beast men have summoned there Primals, but the ones that have and continue to do so, are listed here. This list will probably expand in time.&lt;br /&gt;
&lt;br /&gt;
It also should be understood that all Primals have the ability to temper (bring someone under their control) those of their world and like worlds. They also may be able to extend this out toward others whom are just weak of will. Yet as NPCs have little say against this, the player characters can resist this tempering, or only fall under it temporarily. If you do decide to become fully tempered by the Primal-- you will be in servitude forever (or until someone can figure out how to break it). This is a consent ordeal as a player and the effects will never be forced upon. Its your choice what happens and your choice alone; Cause really-- its all an RP gimmick in the end and everyone is different.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20130626080236/finalfantasy/images/e/e2/FFXIV_Primals_Artwork.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; &lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Ifrit&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://images.gameskinny.com/gameskinny/0678ad6f7314d63973983f816c07278b.jpg&amp;quot; width=&amp;quot;160&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Ifrit is worshiped by those of the Amalj’aa with the great deserts of Thanalan. He is the Primal of Fire and seen connected also to the sun. This primal is quick to temper, which leads to a great causality of life. His claws can emit enough heat to melt the strongest of steels, his very presence heats the air to where no plant life can possibly survive around him, and his horns can scorch the very heavens.&lt;br /&gt;
&lt;br /&gt;
Ifrit tempers those under him as loyal servants which call out to him like a god. He does this by washing them in a blue flame at which he emits from his maw. The blue flame itself is not dangerous, but those who dared be touched by it, may find themselves permittely under his servitude.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Garuda&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://ffxiv.consolegameswiki.com/images/thumb/2/21/Garuda1.jpg/400px-Garuda1.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Garuda is worshiped by the bird-like Ixal and they see her as a beauty upon the very skies. She is the mistress of the wind, sometimes called the Empress of Birds. A story long ago was once said that she was a beautiful hunter of the skies, but in her anger for how man was treating the creatures of her kind, she one day swooped down upon the land and feast upon those who hunted. Yet by doing this, she gained a taste for the flesh of man, and it rendered her mad.&lt;br /&gt;
&lt;br /&gt;
Though this story is that of a legend, perhaps created by her own slightly crazed personality and her desire to feast upon the aether itself. Some wonder if there is any truth that she may have once been something more than just a cruel Primal whom is quick to take upon wraith on the land and unlike the other Primal’s she is one of the few who can be-- humored.. though it may not change her mind, but only hasten her choices.&lt;br /&gt;
&lt;br /&gt;
When she brings those under her control, she sends out a gale of powerful wind of blue aetheric magic that soars across the are in great speeds. Once it makes impact, it cyclones around them like a tornado, stripping them for a moment of their very breath, until they are rested back down on the ground. Now ready to serve their new mistress of the wind.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Titan&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://images.gameskinny.com/gameskinny/d3631d21e9048f4d909fc0f5c452cff4.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Titan is one of the few Primals whom does not treat his servants as ‘slaves’ or ‘minions’, but as his children under his protection. He is a massive Primal who is seen as a god amongst the Kobolds and is known to be like a father to them; At which they also call him “Father Of The Crag”. Sharing his wisdom onto them and giving them bounty upon the very land they call home. Yet Titan is quick to anger when a force dare threatens his children and any who dare shows a hint of being a threat to those under his rule will find him merciless and cruel.&lt;br /&gt;
&lt;br /&gt;
For Titan controls every stone and every mountain. The ground is his domain and he can create a massive earthquake which can shatter the very ground for perhaps miles. His very hands can crush a man alive without little thought and his foot steps can shake the very ground which one stands on.&lt;br /&gt;
&lt;br /&gt;
Unlike other Primals, Titan seems to show little interest in bringing random races under his fold for servitude. Staying to his Kobold children and desiring only their safety from the surface-dwellers.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Leviathan&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.justpushstart.com/wp-content/uploads/2013/12/Final-Fantasy-XIV-Leviathan.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Worshipped by the Sahagin, feared by those at sea, and monster of the deep-- Little is truly known about this Primal and where he stands in the ranks amongst the other Primals. What is known is that he is crafty and intelligent. Confident of his abilities while in the ocean and protective of his Sahagin children.&lt;br /&gt;
&lt;br /&gt;
Yet Leviathan does not just depend on the Sahagin to worship him, for he has also tempered lost men at sea, giving them a second chance at life as one of the Serpent Reavers.&lt;br /&gt;
&lt;br /&gt;
But in this Multiverse, Leviathan sees all oceans as his domain, even when the oceans yet can not support his very being. For in time, he knows one day they will and he will rule all.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Bahamut&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://2.bp.blogspot.com/-or8yW4_DQlw/Ui-_O2B81rI/AAAAAAAANqU/ODspwoghWMY/s1600/ffxiv-bahamut.jpg&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Bahamut-- feared by all across Hydaelyn. For it is he who brought forth not only the destruction across Eorzea and some of the northern lands, but also by his power caused the very world to merge with that of the Multiverse.&lt;br /&gt;
&lt;br /&gt;
Bahamut is herald of the Seventh Umbra Era and his very name coincides with that of Dalamud-- the moon he was entrapped within as his prison and released from by the Garlean Empire’s own hand in hopes to ‘cleanse’ the world of all who oppose them.&lt;br /&gt;
&lt;br /&gt;
Yet after the fall of Hydaelyn, none have seen the mighty dragon sense and many believing that in that flash of light, that perhaps he was coiled by the chains of the divine twelve. While others wonder if he still roams, waiting for the right time to strike again...&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Odin&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://i1.2pcdn.com/node14/image/article/201407/23/20140723234732a0dug39dl3c2t73p.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; After the assault carried out by Bahamut, It had weakened the crystal prison that had Odin sealed away since the time of the Allagan Empire. Though after the events of the outsiders aiding Gridanian in making the land cleanse of great darkness, they have inadvertently freed Odin from his prison. Now he roams across the forgotten paths of the Black Shroud. His figure concealed in the remaining shadows of the woods and the hooves of the animal he rides upon barely making a sound in the brush.&lt;br /&gt;
&lt;br /&gt;
It is apparent that Odin is seeking battle with all those whom he deems worthy of his time.. and with every failure of his own battle-- he only grows stronger. For his desire of vengeance is strong and his need of conflict ever greater.&lt;br /&gt;
&lt;br /&gt;
Unlike other primals however, Odin has no servants nor does he temper any. It seems he only lives for battle and war-- and there are some that believe in battle and war is how the Primal survives and returns from the aether time again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Odin's Favors ====&lt;br /&gt;
With the mighty Elder Primal Odin walking around in the Black Shroud. There is slight distress about such a powerful force who is openly out looking for conflict, including desire to get vengeance on the one named 'Urth'. On the MUSH, anyone can challenge Odin for a fight and if you can defeat the Elder Primal, then you gain his favor.&lt;br /&gt;
&lt;br /&gt;
This favor can be used at least once for anything and Odin will ride forth to carry out the task requested of him. If you wish to challenge Odin on a one-on-one send an @mail to Odin stating such and a schedule time can be worked out. Odin scenes will also take place randomly, so keep your eyes peeled for those!&lt;br /&gt;
&lt;br /&gt;
'''Current Favors'''&lt;br /&gt;
* Marrik&lt;br /&gt;
* Maya&lt;br /&gt;
* Ayako Hasekawa x2&lt;br /&gt;
* Tshallandria&lt;br /&gt;
* Auron&lt;br /&gt;
* Anivia&lt;br /&gt;
* Mantigora&lt;br /&gt;
* Beelzebumon&lt;br /&gt;
* Dastan&lt;br /&gt;
* Karian Icefang&lt;br /&gt;
* Deelel&lt;br /&gt;
* Souji Murasame&lt;br /&gt;
* Kamon Lionward&lt;br /&gt;
* Soan Sagittarius&lt;br /&gt;
&lt;br /&gt;
'''Used Favors'''&lt;br /&gt;
* Emiya Shirou - [http://multiversemush.com/mw/index.php?title=1081/Questions_for_a_Warrior Questions For A Warrior]&lt;br /&gt;
&lt;br /&gt;
== The FAQ ==&lt;br /&gt;
This section has Frequently Asked Questions or things that have come up at times that may need a bit of explanation that is beyond the Lexicon or even some sections of this page. It is here that some things will be covered and things may be added as the theme on the MUSH continues. If you yourself ever have any questions, always feel free to contact Gaius Van Baelsar (GVB) on MCM. They will be more then glad to assist and answer questions.&lt;br /&gt;
&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #1: Are Arcanist playable?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| You can indeed play an Arcanist, as the teachings are indeed in Limsa Lominsa, but given the current time frame of the guild in this setting, it is a very underground type of teaching and may be extremely frowned upon by some given how they are able to conjure aetheric beings of their own. So they may be labeled no better then the Beast Men with their Primals at this time.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #2: Do I have to stick to the classes/jobs?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Not really. For example, someone can be ''based'' on an Archer, but wield two swords and a bow. The classes and jobs listed here are simple guidelines, but you have some flexibility, as long has it isn't to far fetched. If your unsure on the concept, always feel free to ask!&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #3: How does Aether work in Hydaelyn? How would it impact me?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Aether is a funny thing. It is like the Lifestream in Final Fantasy 7, The Mist in Final Fantasy 9/12, and is used in almost everything. Those who hang around the Aether, wont really feel its effects, those who are not use to it may find themselves feeling dizzy, a bit sick, and maybe drowsy. For those who are use to playing with magic/mana/aether, they probably wont even notice its there -- much like the air itself.&lt;br /&gt;
&lt;br /&gt;
Yet in large doses, so an area that is thick of fog in it, it can become very dangerous to someone no matter how use to it you are. Think of radiation really. We have radiation all around us, but in large doses, no matter how built up we have become, it will eventually get to us. This is the same way with Aether in large quantities.&lt;br /&gt;
&lt;br /&gt;
So even if your character is someone who can command the very aetheric energy, you will, and you can, become sick from it. Aether also in a mist form has been known, in /canon/ to cause monsters to go berserk. So this too, could be another side-effect if you hang around in it to long.&lt;br /&gt;
&lt;br /&gt;
YET! Aether can be redirected, which is what Black Mages do by using a foci, so by doing this it can become less deadly because instead of going into you, its going into a foci which can handle the Aether levels. So A foci, is like having a gas mask on, thus allowing you to breath around it, without any concern.&lt;br /&gt;
&lt;br /&gt;
As I said, Aether is funny stuff. Its hard to explain and its hard to peg, so I hope that helps explain some and leaves less questions.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #4: I would love to be a part of the theme, but I don't know anything about it. Can I still have a character in the theme?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Yes, You can. It is actually this reason I designed this page, the Lexicon, and everything I can think of to help players who like to be a part of this theme, but no nothing, still feel welcomed to it. I made sure that the theme was extremely Original Character friendly and open to all types of avenues of play.&lt;br /&gt;
&lt;br /&gt;
I, as the theme runner, want everyone who partakes in the Theme to feel like they have a place and they make an impact in it. I have no problems ever in helping explain things or go into details about some of the little details of the world, if anything I ''Highly'' encourage this, because to me-- communication is very important.&lt;br /&gt;
&lt;br /&gt;
So yes, please, even if you are a total stranger to the genre of Final Fantasy XIV, read the content I have in here, page me (Gaius Van Baelsar/GVB), or even @mail me and I'll be more then glad to talk to you about your character concept, including even answer any questions regarding the theme itself to help you know the world better.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #5: Can I play someone who has been tempered by &amp;lt;Insert Primal Name&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| If you want to play a servant to a Primal, go right ahead! Though I do ask that you read over the Primal section we have here on the wiki and make sure that it is in the natural of the Primal to temper someone, along with if they have even been listed yet. &lt;br /&gt;
&lt;br /&gt;
Though don't worry! Just cause the Primal isn't listed right now, doesn't mean it wont be later-- and if you really want to be tempered by a Primal that has yet to show up, but you know ''Is'' in game, come and talk to me. Who knows, maybe you can help be the herald of the coming storm!&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #6: How close is this Theme to the Realm Reborn content?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Given that this theme takes place after the events of 1.0 and before A Realm Reborn, it is close enough that people who have played the game will pick up on some things, but not close enough that it follows the game directly. Many of the events that will be unfolding will be due to how players handle different scenes, the interactions with the multiverse, and the even the NPCs that come into play.&lt;br /&gt;
&lt;br /&gt;
This is after all a living, breathing world, and all choices matter-- even the small ones. So yes, this means those of you who know the story line in ARR, could maybe prevent the Ultima Weapon from showing up or aid in speeding up the process. You may be able to aid keeping the Primal threat in check-- or make it far worse. You may even get a few Primals to actually ''aid'' you, who tend to be rather neutral in some matters.&lt;br /&gt;
&lt;br /&gt;
So will the content eventually show up? Yes; But how it shows up is entirely on the player base.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #7: Can I play a Half-breed?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| This is a yes and no question really. In most cases the answer will be yes, but within reason. I don't think all races are compatible with one another and I am pretty sure the normal player races can not have children with a beast men. So if you do decide to go this direction with your character, please do so reasonably.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #8: Did you really play Final Fantasy XIV 1.0?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| I did yes. I played it from closed beta for those of us who pre-ordered the game all the way to the very end when Dalamud came crashing down. My main was a level 50 Dragoon (look for Vaelyn Nykah - A duskwight), which is ''all'' I focused on and the only quest line I didn't get to do (cause I am a very slow leveler, and back then it was a massive grind), was killing Nael Van Darnus. It is actually my one regret that I didn't get to do that, but oh well. At least there is youtube!&lt;br /&gt;
&lt;br /&gt;
The funny thing is, I almost didn't stick around, but thanks to some awesome roleplayers from Hydaelyn Role-Players (Formerly known as the Roleplay Coalition aka RPC), we pretty much all supported one another and kept one another entertained. Even when the grind caused us all to run around screaming, haha. They still operate even today and actually because of them and everything we did, is the reason I tend to be extremely versed in the lore of Hydaelyn. They are amazing people and yes, as a shameless plug to them, even though I'm not really part of the RP circuit on the game itself, here is there site if you want to check them out: http://ffxiv-roleplayers.com/&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #9: What is with the Aether and Death?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| During 1.0, those who died would return to the aether, which is the energy the flows around and in everything. Placed like Mor Dhona were void of this cause of how was messed with when the Agris broke the seal in its crash. Garleans themselves lack a high connection with the Aether, also would not fade away.&lt;br /&gt;
&lt;br /&gt;
Yet after the events of 1.0 and where we are now in the story. The Aether has been changed, in this, not all return to the aether like they did before; at least-- not in body as well. If someone is highly connection to the aether, they may fully return to the aether-- they may be able to even 'cheat' death. Those who are not, though perhaps there essence will, there body will not. This could even be impacted by the area itself. It may even be delayed.&lt;br /&gt;
&lt;br /&gt;
Death, corpses, or lack there of, is all up to the scene and for narrative play. There are some areas however that will control the narrative in a sense, but for the most part, it is in the air to the person whom runs the scene.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #10: Potions &amp;amp; Ether: How do they work?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Throwing aside game mechanics, we need to look at what Potions and Ether actually do. Potions are used for healing HP, while Ethers are for restoring MP. So lets take a look at these from more of a roleplaying prospective.&lt;br /&gt;
&lt;br /&gt;
HP, is your health. In this Potions are like a salve. Something to be used in order to keep a wound from getting worse till a Conjurer can weave the aether to properly heal it. Its an Alchemy creation and though good in a pinch, it isn't as good as Conjurer magic. As Garlemald naturally had no conjurers they use more methods that we are use to seeing in our own medical science. Yet they too use a type of healing salve, much like the one you may see in Hunger Games-- where it does a really decent job of patching up an area, but with far more pain mixed in. So Eorzean potions are effective, with little discomfort, but compared to Garlean science, Garlean potions have more bang to the buck, but are far more painful because of it.&lt;br /&gt;
&lt;br /&gt;
However, no potion or Conjurer magic can mend a broken bone. That takes good ol rest and recovery, but a conjurer can help it along its way so it mends correctly.&lt;br /&gt;
&lt;br /&gt;
Ether for MP, is more of an Eorzean thing. Garleans lack this, because they use magitek to do there magical stuff; Beyond those few from other lands who can. Ether is more of a drink. It goes in, replenishes the lost aetheric energy more quickly then the body would naturally. See it like magic users Gatorade. The effects are not instantaneous, but its better then having nothing at all in your system. Then the higher version of the ether, the faster it tends to work in the system.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #11: Conjurer Healing Magic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| I touch on this a bit above. Conjurer magic is a great form of healing. It can repair a great many of wounds. From nasty cuts to deep gashes. This all done by the weaving of the aetheric energy to act like a stitch, but unlike stitches, its more soothing and gentle. Conjurer magic can even bring someone back from the brink of death, but it can not-- nor should not-- be used to bring someone back to life once they have gone on. As this can cost the Conjurer there very life and possibly bring back something far worse.&lt;br /&gt;
&lt;br /&gt;
Conjurer's magic also can not fix broken bones or allow someone to grow new limbs. Conjurer magic can though help a broken bone slowly mend correctly and deaden the pain of someone's limb that has been cut off.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #12: What is up with Linkshells and Linkpearls?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| As you may (or may not) know, the aether in Hydaelyn is in massive flux. It isn't very stable and it has really messed with a ton of stuff in the world. A great deal of how things use to be no longer work. Aetheric gates shattered, almost all Aetherytes broke down and became tainted, and many of the beasts of Eorzea started to roam in places they were not meant to be, or, well, become extremely hostile.&lt;br /&gt;
&lt;br /&gt;
The world changed greatly with the Calamity and with it, so did the Linkshells and Linkpearls.&lt;br /&gt;
&lt;br /&gt;
When Bahamut shook the very aetheric flow of Eorzea, linkpearls shattered and linkshells ceased to connect onto the atheric waves. Communication broken down and in the early weeks, people had to depend on merchants to get messages through, but that wasn't very expedient and most of the time-- didn't even work. The Moogles however knew of the distress and responded quickly in kind by becoming the messengers for Eorzea, thanks to the fact they knew how to move about the world, even in its chaotic form.&lt;br /&gt;
&lt;br /&gt;
As of very recent (9/12/14 -- at least around there), the Alliance is just now starting to get Linkshells working again and giving out linkpearls to their military. Though this works in some areas, there is still a great deal of disturbance in some locations and other locations (like Mor Dhona), where they don't work at all. It will still be some time until Linkshells are working fully again and it is very possible that some city-states (Ul'dah) may start to look into using Miltiverse radios as a mean of communications instead of the older method.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #13: Can I play someone with the Echo?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| I fear that is not an option I'm going to really allow. The Echo was a very neat game mechanic, but considering the rules of MCM and the fact of how powerful the Echo is. It isn't something characters of right now would have. They can have something akin to the Echo however (please talk to me on those details), which I as the GM will give you things of note to play off of, but the Echo itself is not available.&lt;br /&gt;
&lt;br /&gt;
The only person allowed to have the Echo is that of, Minfilia, who is under GM control for right now. She is also one of the members with the Archons. See the FAQ section on the Archons for further details.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #14: Where are the Archons at right now?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The Archons themselves right now are in hiding. After the fall of Dalamud, they split up and the Circle of Knowing fell apart. Some members went back to their home land, some have remained, but they for the most part are not characters that can be found easily or can be located with ease. These members are highly important characters; including Minfilia who has the true Echo; So if you are interested in playing one of them, please contact me (Gaius Van Baelsar) about it.&lt;br /&gt;
&lt;br /&gt;
It also should be noted as well, that the original group was known as the Circle of Knowing located in Ul'dah proper. They were tolerated at best and not overly loved. The group they become in A Realm Reborn, the Scions of the Seventh Dawn, does not exist yet.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #15: Can I play an OC Garlean &amp;lt;rank here&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Most ranks are open to be played until you get up into the Tribunes. I do suggest though if your looking to app into the Garlean Empire, that you speak with me (Gaius Van Baelsar) first, as I am also the 'fac-head' of the main Legion. That said though, you can not app normally other Legions and you can not apply for another Legatus, as I am not even sure what plans Yoshi-P has for other type of Legatus characters in the game. Which means I am keeping the Legatus rank for now, FC only.&lt;br /&gt;
&lt;br /&gt;
Speaking of Legions though, if you do wish to apply a character of the VII Legion which once served Nael Van Darnus, this is open for OC concepts, but be aware-- Nero went through recently and was hunting down members and you are, probably, an enemy of the Empire given that nearly all of the VII Legion saw Nael Van Darnus as a god. Again though here, I ask for you to speak to me, as applying for someone from the VII Legion requires some footnotes and information that needs far more heavier research done then the XIV Legion types.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #16: What type of scenes can I run for Final Fantasy XIV-1?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| As the story progresses, more things will open up for the cast themselves to do. Some ideas on what can be done without really needing to check with the GM, may be found over in the Mission Board area. Having social scenes at the local pubs, out in an area somewhere enjoying the shade of a tree, those types of things are fine. Fighting local monsters that have become aggressive cause of aetheric changes, those are fine and don't require permission from the GM.&lt;br /&gt;
&lt;br /&gt;
Things dealing with like a beast men raid, bandits, or pirates, falls more into GM control (or the control of the Eorzean Alliance leader) to handle. This can also be given to a player to do as well, but needs to be spoken with the GM (and controller of the area) first.&lt;br /&gt;
&lt;br /&gt;
Things that deal with heavy effects on the world of Hydaelyn like Primals, guilds, and things of such nature, will only be handled by the GM or a person given permission to do so for a scene.&lt;br /&gt;
&lt;br /&gt;
Things that require adding in new things to the world or further education about something, can be handled on your own, but should be spoken to the GM about first to make sure the concept will work and so that those things can be marked down that have been done. Keeping everyone, after all, on the same page is very important.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #17: What are you looking for in Eorzean Alliance (Guild) Leaders?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The Eorzean Alliance leaders and Guild Leaders are like mini fac-heads. They have a great deal of presence in the theme and can easily effect the way the world operates. In this, those that look to apply for one of these hefty FCs, I request they are willing to work with me, the GM/Theme runner, closely. As it is important we all remain on the same page.&lt;br /&gt;
&lt;br /&gt;
I want to trust these individuals to be able to operate things in their area of control and be able to ever as equally help players out if they have any questions about the theme at large. It is this very reason as well that it is important that they know and understand the prior lore of Final Fantasy XIV going back into 1.0. This information can be easily obtained on the web, so research isn't that hard.&lt;br /&gt;
&lt;br /&gt;
Guild Leaders have a bit less of GM control, but are still important as they represent that guild of learning and knowledge, as such, they too should be very informative on what they know of the past and present, including oocly understand where we, as a group, are planning on going with things.&lt;br /&gt;
&lt;br /&gt;
It is for this reason it is important, again, that we are all on the same page and I (Gaius Van Baelsar), always available for questions, suggestions, and a good ol' conversation on things.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #18: What Advance Classes Are Available?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| As stated in the section, Advance classes are not easy to obtain. They are years of brutal training under the instruction of the leader of those orders and some advance classes are not available at all or have yet to be introduced in away they have become available at this given time. I will however list what Advance Classes are available and how hard one can get an idea of how hard some of these are to obtain. If I do not have it listed here, you can figure it is not available as of yet for story reasons.&lt;br /&gt;
&lt;br /&gt;
Though do feel free to check back here to see if this has updated or/and contact me (Gaius Van Baelsar) by @mail if you have any questions.&lt;br /&gt;
&lt;br /&gt;
* '''Dragoon''' - ''Ishgard Alligned, proper training'': Dragoons are trained dragon knights of Ishgard. They are Ishgards main line of defense against the Dravanian Horde and have trained most of their life for this very honor to be of the Dragoon order. Dragoons are only taught within the wall of Ishgard and those of their bloodlines. They do not teach those of the outside of the walls of Ishgard and to do so, is to remove yourself from the Dragoon order. Be stripped of your title and all that makes you a Dragoon. It is said that long ago, a Dragoon once turned his back on the Order to instruct those of Gridania the way of the Lance, though many of the secrets, out of respect were not shown to the Gridanians.&lt;br /&gt;
* '''Paladin''' - ''Ul'Dah Aligned, Picked from mostly military and trained'': These brave men and women have been hand picked to be trained and serve under the Ul'Dah Royal family as their bodyguards and defenders. It is rare to see a Paladin away from his station as a body guard and even rarer to see one away from Thanalan entirely, as they have sworn their swords and shields to forever be the shields and swords of Ul'Dah in the darkest of times. Though in these dark times, desperate measures must be taken and some Paladins have been called upon to aid in relations with the Multiverse and aid in the military of the Eorzean Alliance.&lt;br /&gt;
* '''Monk''' - ''Must be chosen, has to be worked for through RP'': A hand-to-hand martial arts that deals with drawing on the chi of ones own body for devastating attacks. The fine art has nearly been lost with the ever changing tides over Ala Mhigo. However there is a single man who still studies the ways of old and though he wonders Eorzea. He will train any who proves themselves to have a strong of enough chi within them and shows the proper discipline to be a student, but he does not pick just anyone and being trained by him is not an easy task. For it is not one that can be bought over, proven, or tested. For he sees into the soul and knows what he seeks.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #19: Are there Chocobos in Garlean Territory? Where do most Chocobos come from?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| It is a bit of yes and a bit of no. Chocobos are most common in Ishgard who are known for breeding the finest in the lands. When you go more Northeast to Garlemald, Chocobos become far more rare and probably raised for eating, because it is a know fact by the time you get to Doma, who is in Garlean Empire territory, that they have never seen a Chocobo. &lt;br /&gt;
&lt;br /&gt;
This means for most Garleans, unless they have operated in the South, they have probably never seen a Chocobo and if they have, never used as a mount. To them someone riding a chocobo is probably about as silly has seeing someone ride a pig. You just don't do that with your food.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #20: Do Garleans even have mounts then beyond Magitek?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Yes. They do. They actually have horses. Hoof stomping, neighing, horses. These are not to be confused with Ishgards nearly extinct Unicorn population however, but true to goodness horses. Garleans love their horses and while the use of horses to get around has gone down greatly due to Magitek, much like it did for us, there is still people who raise them for show and there is even a Legion that specializes in still using them.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #21: Magitek Magic vs Aetheric Magic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| In Hydaelyn aether is part of the life-force of the world, it runs through almost every living being and creature. Much like the Force in Star Wars. Almost everyone with proper training can use aetheric magic, as magic is part of ones self and also part the elements there in. It is actually this reason why such arts is why Black Mages and White Mages are banned from any normal teaching, because of their devastating power and drain on the individual person. The only race known thus far in Hydaelyn that can not use the aether, or the life-force of the world are of the Pureblood Garleans.&lt;br /&gt;
&lt;br /&gt;
The Pureblood Garleans however got around this denial of not being able to aetheric energy, by creating machines to do it for them. Their advancements in technological boom that occurred 60 or so years, including their sudden dominance over almost all of Hydaelyn. Magitek Magic differs because of the fact it is technologically made. There is nothing natural about Magitek Magic and it forces elements to do their will in a very non-consensual way, far as some races would be concerned. Some of it not even right at all.&lt;br /&gt;
&lt;br /&gt;
There is however no difference in power behind either magic form, just the means to achieve it. Though both may have their own personal opinions of what is actually better, but that is all in speculation.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #22: Does Golden Saucer exist?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| No. It does not, at least not at this current time. While there may be another Golden Saucer in another world, there is none within this theme and some of the games don't really exist. Things like Chocobo Racing though may become a reality given the new breading going on in Limsa Lominsa, but for now-- none of this exists.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== What is to come soon? ==&lt;br /&gt;
* More Entries For The Lexicon&lt;br /&gt;
* Capture Points&lt;br /&gt;
&lt;br /&gt;
== Credits &amp;amp; Such ==&lt;br /&gt;
Final Fantasy XIV is (c) to Square Enix and all rights are reserved to them. All images used on this wiki belong to their rightful owners and should not be altered in anyway to take them away from their original owners vision.&lt;br /&gt;
&lt;br /&gt;
All information that can be found here is used for research purposes and for OOC knowledge.&lt;br /&gt;
&lt;br /&gt;
If any images are missing, something is not working here on this page, or you notice any grammar/spelling errors, feel free to contact Gaius on MCM by via page or @mail regarding the problem. Thank You.&lt;/div&gt;</summary>
		<author><name>Foxfirestorm</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Archived:_Final_Fantasy_XIV:_Shattered_Dawn-1&amp;diff=10346</id>
		<title>Archived: Final Fantasy XIV: Shattered Dawn-1</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Archived:_Final_Fantasy_XIV:_Shattered_Dawn-1&amp;diff=10346"/>
				<updated>2015-08-23T17:43:22Z</updated>
		
		<summary type="html">&lt;p&gt;Foxfirestorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''NOTICE (8/18/2015):''' This page is under heavy construction. Information below theme details and history are going to be under heavy rework. If you have any questions, please contact me (Gaius Van Baelsar) for details.&lt;br /&gt;
&lt;br /&gt;
{{CastPage&lt;br /&gt;
|Desc=&amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20140101014341/finalfantasy/images/6/60/Gaius_and_Tribunes_FFXIV_Art.jpg&amp;quot; width=&amp;quot;190&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt;The nation of Garlemald is one of the most feared nations in the world of Hydaelyn, despite once being one of the smallest. Its technology and military power is beyond all other nations and can hardly be challenged within their world. As Garlemald grew in power, they started to conquer the neighboring lands and from sea to sea. This was until it reached Eorzea, where the Garlean Empire's conquest under Imperial Legatus Gaius Van Baelsar stalled when they were defeated by the massive dragon known as Midgardsormr over Silvertear Lake. Though the dragon sacrificed its life to save Eorzea from invasion, this led the Garlean Empire to take desperate measures: The Meteor Project.&lt;br /&gt;
&lt;br /&gt;
The Garlean Emperor, Solus zos Galvus, entrusted the second conquest of Eorzea to Imperial Legatus Nael Van Darnus, a man corrupted by power and madness. Nael would use ancient Allegan knowledge to pull down Dalamud, one of the moons of Hydaelyn, upon Eorzea. Yet none knew that bound within the red moon was none other the greatest of Primals, Bahamut, who had Tempered Nael years ago. Though Gaius went behind the Emperor's back in an attempt to stop the Meteor Project, his hands were tied and he could do little but watch. Nael Van Darnus' death at the hands of Eorzean forces was not enough to stop the moon's descent.&lt;br /&gt;
&lt;br /&gt;
Over Carteneau Flats, as Eorzean and Garlean forces clashed, the moon cracked open and released Bahamut upon Eorzea, bombarding the nation with the Primal's great fire. Louisoix Leveilleur attempted to bind the Primal once more, but failed. Instead, he managed to teleport the Warriors Of Light into the unknown, before the Primal unleashed a final massive attack and shattered Hydaelyn. At the time this occurred, the world also unified with the Multiverse at large.&lt;br /&gt;
&lt;br /&gt;
With the Weaver's great tapestry forever lost to the changing winds, this is the new chapter of struggles, dreams, and adventure. The Eorzean Alliance sides with the Union, Ishgard remains neutral awaiting the Dravanians' next move, and the Garlean Empire stands with the Confederates. For where the Crystal's light shines on the unknown future, so does the darkness wait in this shattered dawn of a new age.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Theme Note:&amp;lt;/b&amp;gt; This is an Alternate Universe of Final Fantasy XIV based on the 1.0 story. The events that led to the fall of Dalamud have taken place, but the story that has happened after Dalamud have been changed greatly by arriving in the Multiverse. For all thematic elements, please visit the wiki or feel free to contact Gaius Van Baelsar (GVB) for any questions.&lt;br /&gt;
|Cat=Themes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History Scenes ==&lt;br /&gt;
These are a list of scenes that one can read to see how some of the events of Final Fantasy XIV are shaping up, also maybe use some of these events to help tie your character into such events. These scenes do not so much deal with a 'character' who is in play, but more of just events on the world itself. If you are curious containing to the 'characters', please visit there wiki pages (if they have one).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1 solid&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|''Seventh Umbra Era: 1572 - New World''&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|''Seventh Umbra Era: 1573 - Dragon's Bane''&lt;br /&gt;
|-&lt;br /&gt;
| [[435/Trouble On The Rise|Trouble On The Rise]]&lt;br /&gt;
| [[529/No_Sylphing_Around|No Sylphing Around]]&lt;br /&gt;
| [[906/Ishgardian_Resolve|Ishgardian Resolve]] &lt;br /&gt;
| [[1295/Prelude:_Upon_The_Flames_Of_Rebirth|Prelude: Upon The Flames Of Rebirth]]&lt;br /&gt;
| [[1611/Welcome_To_Coerthas|Welcome to Coerthas]]&lt;br /&gt;
|-&lt;br /&gt;
| [[467/The_Needs_Of_Many|The Needs Of Many]]&lt;br /&gt;
| [[595/Lord_Of_The_Inferno|Lord Of The Inferno]]&lt;br /&gt;
| [[908/It_Comes_From_Below|It Comes From Below]]&lt;br /&gt;
| [[1306/The_Dragon's_Den|Dragon's Den]]&lt;br /&gt;
| [[1765/Elements &amp;amp; Arcanists: Part I|Elements &amp;amp; Arcanists: Part I]]&lt;br /&gt;
|-&lt;br /&gt;
| [[472/Elemental_Judgement|Elemental Judgement]]&lt;br /&gt;
| [[673/Dark_Divinity|Dark Divinity]]&lt;br /&gt;
| [[1198/Answering_The_Dream|Answering The Dream]]&lt;br /&gt;
| [[1339/Wings_In_The_Big_City|Wings In The Big City]]&lt;br /&gt;
| [[1884/All Hail|All Hail]]&lt;br /&gt;
|-&lt;br /&gt;
| [[493/Crystal_Blues|Crystal Blues]]&lt;br /&gt;
| [[694/Pirates_Be_Problems|Pirates Be Problems]]&lt;br /&gt;
| [[1215/What_Is_Mine_Is_Yours|What Is Mine Is Yours]]&lt;br /&gt;
| [[1455/So_Far_Away_From_Home|So Far Away From Home]]&lt;br /&gt;
| [[1911/Elements &amp;amp; Arcanists: Part II|Elements &amp;amp; Arcanists: Part II]]&lt;br /&gt;
|-&lt;br /&gt;
| [[519/Chocobo_Ordeal|Chocobo Ordeal]]&lt;br /&gt;
| [[796/Ship_Wrecked|Ship Wrecked]]&lt;br /&gt;
|&lt;br /&gt;
| [[1544/Street_Dragons_Are_On_The_Loose|Street Dragons Are On The Loose]]&lt;br /&gt;
| [[1676/Lost_In_Coerthas|Lost In Coerthas]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|''Seventh Umbra Era: 1573 - Dragon's Bane''&lt;br /&gt;
|-&lt;br /&gt;
| [[1942/Into_The_Lair|Into The Lair]]&lt;br /&gt;
| [[2491/Land So Far From Home|Land So Far From Home]]&lt;br /&gt;
|-&lt;br /&gt;
| [[2004/When You Seek|When You Seek]]&lt;br /&gt;
|-&lt;br /&gt;
| [[2182/Down With The Vigil|Down With The Vigil]]&lt;br /&gt;
|-&lt;br /&gt;
| [[2194/No Castrum Standing|No Castrum Standing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[2388/Mining Agreement|Mining Agreement]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Classes, Jobs, &amp;amp; Soul Crystals ==&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20111126091136/finalfantasy/images/7/74/FFXIVJobArtwork.jpg&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: right&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Classes and Jobs have a slight separation in what they are and how they work within the universe of Final Fantasy XIV: Shattered Dawn as we take a mix approach between Final Fantasy XIV 1.0, ARR, and lore. As being that the MUSH is not a place to play the video game, but designed to foster the RP creativity of the individual, so does the Classes and even the Jobs in some ways.&lt;br /&gt;
&lt;br /&gt;
The creativity is only limited to what you, as the player, would like to actually do with your character, but we do request for original concepts (such as a Dancer wielding summon cards), that you speak with Gaius Van Baelsar just to be sure the idea can in fact work in; More than likely it can or at least they can help bring the idea more in line with the thematic possibilities.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Classes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|Classes are the basic elements of the principle of combat, such things as you see in the standard Final Fantasy XIV MMO, like Gladiator, Conjurer, Arcanist, and Thief. Classes can however be combined to create a unique take on a class and in some ways, become someone own individual flare of a 'Job', as Jobs tend to be the cross-classing of several skills in order to make something highly effective.&lt;br /&gt;
&lt;br /&gt;
In most cases, most individuals start out with a single class, but due to the Multiverse interaction with the world of Hydaelyn at large, many new elements are starting to be added into the culture, allowing more freedom and knowledge of what can be achieved.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Jobs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|Jobs are the honed skilled of the classes combined together in a deadly art. Many jobs are something that someone has to be trained in, such as a Dragoon is an Ishgardian art form typically only seen among the Holy Knights of Ishgard, or Paladins are the Sultansworn of her Lady of Ul'dah.&lt;br /&gt;
&lt;br /&gt;
Also more original concepts could also be seen as Jobs, such things like Rangers who use dual wielding swords and a bow, or more Final Fantasy classics like a Red Mage that wield both healing and destructive magics while using a sword.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Soul Crystals&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|Soul Crystals in Shattered Dawn are given to those in order to rapidly master the art of their Job. These Soul Crystals are generated by the Guild Masters by taking an empty crystal and infusing the aetheric energy of not only the individual to be, but also the knowledge of the Job from the original crystal source. These Soul Crystals now empowered with both, will give that individual the abilities needed that would have taken many, many years to master the art of (or never at all), or they may even be blessed by the deity of the nation giving them also greater power, but it all come with a price.&lt;br /&gt;
&lt;br /&gt;
If that Soul Crystal was to be taken, they would lose a part of themselves until re-obtained and suffer a great sickness that would weaken them. This is the price they pay for greatness and rapid acceleration of power.&lt;br /&gt;
&lt;br /&gt;
Regarding player made Jobs, like the Red Mage used as an example, they too can have a Soul Crystal that has been either located on some exploration or gifted to them as a form of an amulet of some kind by the Twelve, such as the woken up one day and they found it, or some horrible event took place and when they came too, they found an article of something changed by the Twelve.&lt;br /&gt;
&lt;br /&gt;
Again, it is possible however to have a job without a Soul Crystal, but this does take many, many years of training and you may not end up as strong as the job with a Soul Crystal. This is by player choice of what path they would like to take, what would be more reward for them in Roleplay, and in character concept.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Garlean Military&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Garlean Military ranges from many races of Hydaelyn and the Pureblood Garleans. They are trained in both forms of martial combat, ranged combat, and use of Magitek. If you do decide to go down the path of being trained in Garlemald, you may know a few normal class skills depending on your origins and you may even know a few job moves, such as Yari Takane who had learned since she was young the skills of being a Ninja in order to help her &amp;quot;mother&amp;quot; infiltrate the Ninja camp and open the education to other Garleans.&lt;br /&gt;
&lt;br /&gt;
Garleans are also unlikely to have Soul Crystals due to having no religious beliefs and being that they tend to make up for their lack of magical skill by either individuals who can perform magic or by the use of their technology. Always feel free to speak with Gaius Van Baelsar about any ideas you may have.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Under Construction ==&lt;br /&gt;
All information below here is being reworked. While some of this is valid, some of it may not be. Please contact Gaius Van Baelsar for details.&lt;br /&gt;
&lt;br /&gt;
== Eorzean Herald Newspaper ==&lt;br /&gt;
News from the Eorzean Region and an idea on the views of how Eorzea sees things going on around them. These news posts are copies of the ones that also go up on the IC News board and are readable by anyone in the Multiverse as well.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #1 - 8/26/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Amalj'aa Unrest ---&amp;lt;br&amp;gt;&lt;br /&gt;
The Amalj'aa Beast Men tribe are starting to cause a bit of a problem for some of the residence in Thanalan. With sections of the desert still falling into deep fissures of water and some areas still shifting, no one is sure when the next Amalj'aa strike will be and the Immortal Flames, the defense force of Ul'dah have not commented if there are any plans to rescue the people who now may be cut off from the large city-state.&lt;br /&gt;
&lt;br /&gt;
There also has been reported rumors that the Amalj'aa may be also attempting to resummon their Primal, Ifrit-- though some reports have come in that a group of 'adventurers' were able to snuff out one of the Amalj'aa camps, including returning a shipment of some of the stolen shards which can now be not only sent off to the Golden Bazaar to aid in repairs, but also continue on to Gridania.&lt;br /&gt;
&lt;br /&gt;
--- Gridania Recovery ---&amp;lt;br&amp;gt;&lt;br /&gt;
The city-state of Gridania is starting to slowly make a recovery, thanks to the aid of some willing outsiders. The Central Shroud has been restored and it reported that some new growth is already starting to move in. Yet there is also the reminder that the Black Shroud still has many areas that are required to be cleansed and though the Seedseer is grateful for the help that was given-- she wanted us to remind all who reads this that the Black Shroud is still a dangerous place.&lt;br /&gt;
&lt;br /&gt;
She stated the elements are still enraged and until proper succor can be given to them, they will remain so. They are doing everything in there power to handle the matters and are grateful for the aid given to them by their new allies of the Union -- an Outsider Organization of great power and perhaps even greater of new allies to the Grand Company Alliance.&lt;br /&gt;
&lt;br /&gt;
--- Chocobo Crisis ---&amp;lt;br&amp;gt;&lt;br /&gt;
While many traders and the Grand Companies still have their chocobos, the rental service of these fine birds have gone out of service for the time. It seems with the Calamity and Ishgard refusing to give aid, many of the Ishgardian who remained behind are now without home and worse, many of their folks of Chocobos were killed by the Primal Bahamut.&lt;br /&gt;
&lt;br /&gt;
To those within Eorzea, the rental agency is requesting aid from all who have male or female chocobos that are prime for breeding in order to replenish the stock once more and try to get ground transportation fully operational once more.&lt;br /&gt;
&lt;br /&gt;
--- Garlean Sightings ---&amp;lt;br&amp;gt;&lt;br /&gt;
As we all know that we Eorzeans took a heavy toll during the day that the Garlean Empire unleashed Bahamut upon both their own forces and our own, and we have yet to truly recover, it would seem there is no rest for the wicked. A few eye witnesses in the area have reported Garlean activities in several locations across Eorzea.&lt;br /&gt;
&lt;br /&gt;
Many of these reports are not only mining machines being put into place and repairs to their heavy fortified facilities, but the construction of new facilities that are starting to show up, such in Limsa Lominsa and down in a part of Thanalan.&lt;br /&gt;
&lt;br /&gt;
There also has been some eye witness reports that show some of the Garlean troops working along side the Amalj'aa and perhaps other beast men, giving them aid so they to may unleash their Primals upon us, because apparently Bahamut just wasn't enough.&lt;br /&gt;
&lt;br /&gt;
Let this reporter remind you, that though we can not clearly remember all the faces who fought for us that day, we do remember who brought down Dalamud and we do remember it is THEY who cast the first stone at us. Remember it well readers. The Garlean Empire is not to be trusted. If they are willing to bring all to ash, including even willing to sacrifice their own men to lay waste to Eorzea-- just how far will they really go to feed their need of conquest?&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #2 - 9/16/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Garlean Movement ---&amp;lt;br&amp;gt;&lt;br /&gt;
It looks like the Garlean Empire has taken advantage of the fact of there new alliance with the outsider group known as the Confederacy. Without even giving time for us the breath, the Empire is starting to extend its hand out slowly over La Noscea.&lt;br /&gt;
&lt;br /&gt;
With the Twin Adler and the Immortal Flames at a low, due to situations here at home, the only hope Limsa Lominsa has is that of the outsiders joining the Maelstrom to increase the ranks, and maybe trying to convince the Pirates to turn there cannons on the land as well.&lt;br /&gt;
&lt;br /&gt;
These are shaky times, my friends. Cause with everything in such a mess after what the Garleans have done, can we truly hope to continue to stand against them? Let us hope the Twelve are still in our favor!&lt;br /&gt;
&lt;br /&gt;
--- Ifrit's Defeat! ---&amp;lt;br&amp;gt;&lt;br /&gt;
On some good news though! The Amalj'aa's Primal, Ifrit, has been defeated! That is right everyone! That damnable Primal has been defeated by a group of adventures from the outside and was put right back into his Aetheric seven hell's hole. We here at the Office of Inquires wish to give out a HUGE thank you to those heroes. Including all the people of Ul'dah as well!&lt;br /&gt;
&lt;br /&gt;
With the Amalj'aa for now scattered and the Primal defeated, we may be able to get ourselves together before the Garleans start to even LOOK in this direction. That would be nice, wouldn't it?&lt;br /&gt;
&lt;br /&gt;
--- Rise of Old Legends ---&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of Primals, we got some reports from the Black Shroud. It would seem due to some Outsiders, the Black Shroud is starting to at last recover. The ash has gone away and the forest is starting to get a touch less hostile.&lt;br /&gt;
&lt;br /&gt;
However, what is alarming is that it would seem an Elder Primal has been awoken known by the locals as the &amp;quot;Dark Divinity&amp;quot;. The locals there would tell there children stories and there children had told there children's children of this dark armored figure who rides on a horse made of nightmares. With a sword that can cleave the very heavens and is the very entity of the darkness of war.&lt;br /&gt;
&lt;br /&gt;
And as the legend says, if he looks upon you, locks his gaze with you, you must battle him for your soul-- as if you lose, your soul will be his and you will forever be lost in the darkness he commands! So be good and never let darkness of war in your hearts-- man.. no wondering the Gridanians are such a war-hate people. I'd be that way myself with such a legend!&lt;br /&gt;
&lt;br /&gt;
But the real concern is the fact that this Legend is real AND is wondering the Black Shroud. There has also been a report that this Elder Primal has gone after a small group of Wood Wailers. Though they did get away, one of them swears he heard the Elder Primal roar out: 'Fight me'-- but it also could have been his imagination, because no sooner then they got away to loop around--- The Elder Primal was gone!&lt;br /&gt;
&lt;br /&gt;
So if you readers dare to go out in the woods to track down this Legend, be warned, you are dealing with an Elder Primal and one never knows when he may appear! If ever! Probably have better luck chasing down a Moogle honestly.&lt;br /&gt;
&lt;br /&gt;
--- The Word On Outsiders ---&amp;lt;br&amp;gt;&lt;br /&gt;
Now as some of you been reading this, as we been keeping up with events after Dalamud. Just WHO are these Outsiders? Well, they are possible allies of the Unions, who our Alliance of the Three City-States have joined up with. Yet some also could belong to the Confederacy, the enemy to both us and the Union. So though you should give your warm hospitality to them, but if you see any suspicious behavior-- Report it right away! Beyond that, don't be alarmed and give them a good welcome.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #3 - 10/10/2014&lt;br /&gt;
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|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Pirate &amp;amp; Ghost Problems ---&amp;lt;br&amp;gt;&lt;br /&gt;
Not like Limsa Lominsa doesn't have enough problems with the Garlean Empire hunkering down in the north, but apparently some groups of Pirates have decided that 'peace' with Limsa Lominsa isn't enough and are now starting to cause trouble within La Noscea waters.&lt;br /&gt;
&lt;br /&gt;
Then if you want to add more insult to injury for the mighty navy of Eorzea, they have some type of ghost fleet that has been reported being pretty close to Lominsa waters and are not very friendly. Apparently this ghost fleet took down several of Lominsa's scout ships and the head of this small group has not been seen from and the worse has been gathered since the last anyone saw he went down with the ship. This leaving the wife without her dear husband and a child without a father.&lt;br /&gt;
&lt;br /&gt;
Send your best wishes to them, as no one is safe on the seas in these troubled times.&lt;br /&gt;
&lt;br /&gt;
--- Ul'dah Tower Project ---&amp;lt;br&amp;gt;&lt;br /&gt;
In works with some engineer types of the Multiverse, Ul'dah has offered to be the first city-state in Eorzea to start work on building a radio communications tower that will not depend on aetheric waves for conversations, but that of electromagnetic frequencies used by the Multiverse itself. Yet though the Garlond Iron Works in Lominsa is working on a hybrid technology between the two worlds, its seems Ul'dah wants to go even a step further!&lt;br /&gt;
&lt;br /&gt;
Though personally I am more rooting for the Garlond Ironworks, even with Cid missing, because though I do love great progress and should be supporting my own home city-state, let us never forget a very important fact! That the heavier we push technological limits here in our lands, this could ever bring us closer to becoming like those Garleans... and that is a line I hope none of us ever cross.&lt;br /&gt;
&lt;br /&gt;
--- Adventure Guilds Need Workers! ---&amp;lt;br&amp;gt;&lt;br /&gt;
With the communications down and Moogles now becoming our way of message service, the Adventure Guilds have gotten together with the city-states and other local areas to create Mission Boards. These boards are handled not only by the Adventure Guild, but also along side the Moogle kind!&lt;br /&gt;
&lt;br /&gt;
People need work down and so the Adventure Guild asks for those within Eorzea and outside of our world to always feel free to check what is up on the Mission Board and choose an assignment of your liking! Who knows what you may find up there.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #4 - 11/06/2014&lt;br /&gt;
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|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Leviathan Defeated! ---&amp;lt;br&amp;gt;&lt;br /&gt;
By the efforts of the Company of Heroes, the Maelstrom, and some extra Adventures, Leviathan was defeated at the Levee cove in the ocean waters near Limsa Lominsa's land! It reported the battle was a difficult one and sadly many lives were lost during the battle, but far as the leader of the Company of Heroes is concerned-- It was worth it to keep Eorzea safe from the Primal threat.&lt;br /&gt;
&lt;br /&gt;
The leader of the Company of Heroes also told us that they could never take all the glory, because if not for some of the Outsiders who came, the battle could have quickly turned out with everyone gone.&lt;br /&gt;
&lt;br /&gt;
Though when asked if the Company of Heroes would stand up against the lingering Garlean Threat, the leader informed that as far as he was concerned, the Primals were a far greater threat than the Garleans and that is evidence by what Bahamut had done alone. Though maybe once the Primal threat is over, he and his men may look into it.&lt;br /&gt;
&lt;br /&gt;
--- Shifting Sands Of Thanalan ---&amp;lt;br&amp;gt;&lt;br /&gt;
With the aetheric flow still in flux by the explanations of the Thaumaturge guild, it will be hard to say when the Earthquakes were are experiencing all over will come to a stop. While we are fortunate here in Ul'dah itself it has settled down, other parts of Thanalan are not so lucky.&lt;br /&gt;
&lt;br /&gt;
For one, the massive craves that has formed cutting off trade routes too Gridania has been causing slow issue for the past moon and every time construction is planned out, the Earthquake comes again and halts any progress. Though Ul'dah is getting some assistance in from the Union, the Syndicate knows at this rate-- That we of Ul'dah-- could be in big trouble.&lt;br /&gt;
&lt;br /&gt;
The Syndicate is also debating on maybe see if the airships could be used for transporting, but given with Garlond Ironworks man still missing and even the crew he had trained down in Limsa Lominsa had not learned all his secrets. The Syndicate knows we have to protect what we have for more political matters. in truth folks-- I'm not sure how I feel on this.. how about you?&lt;br /&gt;
&lt;br /&gt;
--- Two Arcanists Arrested ---&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of trouble and the main trade issues with Gridania.. &lt;br /&gt;
&lt;br /&gt;
Two Arcanists were located here in Ul'dah trying to use their illegal arts upon a few of the locals outside the main city gates taking the guise as Conjurers. Stating they were only trying to help given that the Black Shroud had been cut off from Ul'dah and that by-- some crazy number value-- there was no way the Alchemists could create enough elixers for the people or even proper medical attention. Even with the aid of the Union, lives would be lost if something isn't done.&lt;br /&gt;
&lt;br /&gt;
Though I myself can't argue with the thought of it, but we all know that Arcanists magic is nasty stuff. They twist aether like the Primals do and even use aether to summon their own little mini primal to do their bidding. Who is to say that those mini primals may not become some ravaging giant monster!&lt;br /&gt;
&lt;br /&gt;
Honestly, they should keep their dark arts to themselves and maybe do us all a favor by returning what they have taken from the aether, back into it. For all we know, they may have helped the Garleans summon forth Bahamut! Cause we all remember the legends right? Those with the great single horn, able to call out great beasts to protect their lands, but in the end they all returned to aether -- to give back what they had taken to restore balance to the Mothercrystal and drive away the darkness so a new Era could be born.&lt;br /&gt;
&lt;br /&gt;
So maybe if we gather up all those arcanists and force them to return the aether back to the land. Maybe we can get back to our normal lives and the gods can return proper order back to how it should be.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #5 (SE) - 12/02/2014&lt;br /&gt;
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|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
Greetings readers! We bring you a special two page edition of the Herald News as we are coming soon to a closure of the 1572 of the Seventh Umbra Era. We will soon come to the time to reflect upon this past year and including remember all those who we have lost in the Calamity, to raise our glasses to the Warriors of Light who remain in our memory as Silhouettes upon the Twelves' holy light.&lt;br /&gt;
&lt;br /&gt;
For if not for them, we would not all be standing here and would have fallen under under the Garlean rule. Slaves to their mad emperor and martial rule. Stripping us of our liberties, our freedoms, and capital mights.&lt;br /&gt;
&lt;br /&gt;
But let us get these headlines on the way, shall we!&lt;br /&gt;
&lt;br /&gt;
--- Chocobo Breeding Program Success! ---&amp;lt;br&amp;gt;&lt;br /&gt;
Probably one of the greatest news we have a chance to bring all of you, is that some of our female chocobos we were able to protect from the Calamity out in La Noscea have actually laid some eggs! That is right folks, we may have some baby chocobos on the way and these little guys are special.&lt;br /&gt;
&lt;br /&gt;
How so you may ask?&lt;br /&gt;
&lt;br /&gt;
As you know, we got our chocobos from Ishgard, when they had their doors open to us. However when the Garleans came, they closed up their doors and what chocobos we had, is all we had. When the Elder Primal Bahamut took the skies, we lost majority of the flock across Thanalan, Gridania, and La Noscea. A request was the sent out to the Multiverse in hopes that maybe, just maybe there would be a world out there like Hydaelyn that could help us repopulated our chocobo population.&lt;br /&gt;
&lt;br /&gt;
Who answered? That of Spira! A young man named Clasko came from the faraway land, along with Ren to make a deal with one of our new ranches in La Noscea. There was concern at first that the Spira Chocobos would not be compatible with the former Ishgardian birds. Yet with these eggs laid, there may now be a bright future for our friendly, avian mounts!&lt;br /&gt;
&lt;br /&gt;
We sit back patiently and in anticipation for what could be what we may call indeed our own breed of Chocobo!&lt;br /&gt;
&lt;br /&gt;
( See: http://multiversemush.com/mw/index.php?title=519/Chocobo_Ordeal )&lt;br /&gt;
&lt;br /&gt;
--- Garlean Advance Push? ---&amp;lt;br&amp;gt;&lt;br /&gt;
Now for something a bit grim and concerning with that news above. As you know the Garleans have invaded northern territory of La Noscea, home territory of the city-state Limsa Lominsa. There is notice by some folks that they are setting up for another push for where Wineport is located!&lt;br /&gt;
&lt;br /&gt;
Wineport is sadly right in the marching path of the Garleans, as they can come down from the north and out from their Castrum near the location as well. Eorzeans are setting up a defense line in hopes that if they do push, they may stand a chance.&lt;br /&gt;
&lt;br /&gt;
Because of this possibility, Wineport has been evacuated and we can only cross our fingers that the small settlement won't be heavily impacted, because as some of you readers and for those who don't know-- Wineport is known for some of the best Eorzean wines. The flavors they can produce and the smoothness is unlike anything else.&lt;br /&gt;
&lt;br /&gt;
So for you wine collectors out there, get ready to collect, because this could lead to the last year-- for who knows how long-- we Eorzeans get wine out of Wineport.&lt;br /&gt;
&lt;br /&gt;
--- Ixal Troubles ---&amp;lt;br&amp;gt;&lt;br /&gt;
Out in Gridania it would seem the Ixal are attempting to evade, by sightings of one of our reporters out there. They have made camp somewhere out in the woods and are actually cutting down the trees!&lt;br /&gt;
&lt;br /&gt;
Now, we here in Ul'dah don't believe in some of the Gridania superstition, given that to us, our coin is all we need to praise, but if you know anything about Gridania lately-- it is going under some equally troubling hardships like we are here in Thanalan. Though where ours is earth changing quakes.. Theres is that their entire old forest has been nearly burnt down to the ground.&lt;br /&gt;
&lt;br /&gt;
So the Ixal tearing down the new growth and even the remain old growth, will not help the Shroud's recovery, nor the people's as well!&lt;br /&gt;
&lt;br /&gt;
If you readers have a spear, sword, or a weapon at hand, maybe you all should get out there into Gridania and see what can be done to help them with their flightless bird issue. Though just remember if you're an Outsider-- keep your tech at home. Something about wood sin and elements attacking-- but whatever. I don't get it either folks!&lt;br /&gt;
&lt;br /&gt;
But we here in Ul'dah are respectful of our nature loving allies and we support them-- even if don't understand them at times.&lt;br /&gt;
&lt;br /&gt;
Speaking of nature loving, there was also a sighting of a Kolbold out that area. He apparently was being chased by the Ixal and having to run for his little life. No idea why a Kolbold was out there, but hey. Maybe the Kolbolds are getting desperate with the Garleans breathing down their necks.&lt;br /&gt;
&lt;br /&gt;
--- Rumors of Ishgard ---&amp;lt;br&amp;gt;&lt;br /&gt;
Now as you read this, understand that these are rumors that this information was leaked from one of the members within the Syndicate and possibly also from one of the Immortal Flames. But it looks like Ishgard may be looking for a fight against us as well.&lt;br /&gt;
&lt;br /&gt;
Apparently for some reason, by what these little birdies told us, Ishgard is worried about that we three city-states down here may be harboring dragons, more correctly-- those of the Dravanian Horde and possibly their heretics as well.&lt;br /&gt;
&lt;br /&gt;
Now while we tend to stay out of the religious war against the dragonkind up there, we do have to worry if Ishgard really would come after us as well. If they would understand that some Outsider species are dragons and they have no relations to their holy war-- or if they would see that as only an extension. We have no idea and that in itself is rather frightening.&lt;br /&gt;
&lt;br /&gt;
Given when you understand that Ishgard and us have been long term allies until the Garlean Invasion came and it feels like sense then, that our friendship of alliance has been slipping away. They claim they could not join because of the Holy War, but then why now? Is it really cause they believe we have become part of this holy war and that we have become allies of the dragons of Hydaelyn?&lt;br /&gt;
&lt;br /&gt;
Absolute madness I say if that is the case!&lt;br /&gt;
&lt;br /&gt;
We already have enough issues with the Garleans, the last thing we need is a rain of Dragoons coming down from the sky, spearing us like Miq'abobs! I don't know about you folks out there, but if Ishgard wants to pick a fight with us. I say we have them meet our good friends the Amal'jaa and see how they like to play with their craze Primal Ifrit. At least we can sell some tickets to that!&lt;br /&gt;
&lt;br /&gt;
--- Final Words ---&amp;lt;br&amp;gt;&lt;br /&gt;
With these final words of this special edition Herald news, I like to extend out my thanks to the Outsiders of the Union. The humanitarian aid sent to us here in Ul'dah has been extremely grateful, but as I'm sure you folks have heard and already read even here, these Earthquakes are putting a major toll on us.&lt;br /&gt;
&lt;br /&gt;
Any continue aid you give us, be it food-- helping build further shelters for those fleeing to our walls, anything-- we are ever the more grateful.&lt;br /&gt;
&lt;br /&gt;
Even the aid you can provide to the Black Shroud with their own recovery and even helping Limsa Lominsa protect her land. All of us from Eorzea send out a large thank you and we hope all of you members of the Union who may be reading this will join us for this years Starlight Celebration.&lt;br /&gt;
&lt;br /&gt;
For I have heard this years Starlight Celebration will be held in La Noscea near the Limsa Lominsa gates and there will be many games to be had, dancing, and so much more.&lt;br /&gt;
&lt;br /&gt;
Again we thank you and may the Twelve watch over all of you and all of your worlds as well.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #6 - 1/1/2015&lt;br /&gt;
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|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Starlight Celebration Washup ---&amp;lt;br&amp;gt;&lt;br /&gt;
So as many of you all know, the Starlight Celebration, for the first time in Eorzean history, had to be cancelled. It was suppose to be held in Limsa Lominsa this year, but the Navigator seemed to disagree with its location, casting the area under heavy rains.&lt;br /&gt;
&lt;br /&gt;
Given the time for the Celebration is almost up, I do hope some people have at least had fun with their families and loved ones this year and prayed to the Twelve for a ever brightening future! I know we here in Thanalan sure are.&lt;br /&gt;
&lt;br /&gt;
--- Mystery Massacre &amp;amp; Orphaned Children ---&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of my homeland here in Thanalan, one of the small mining villages has been wiped off the map. Not by earthquakes folks, but by something far worse. Leaving only the children behind, leaving them with no families for this new year.&lt;br /&gt;
&lt;br /&gt;
Though preparations are being made to find these kids homes, from what has been determined their families and village were attacked by an unknown figure that carried an Obsidian blade that glowed with haunting light.&lt;br /&gt;
&lt;br /&gt;
Who does that sound like folks? You got it. That damnable Elder Primal Odin. It seems he has moved out of his hiding hole in the Twelveswood and decided to come pay US a visit. Who knows who may be next on this crazy Primal's hit list and the Company Of Heroes are moving their groups further around Eorzea in order to get better coverage. In hopes that the next time Odin shows up, they'll be ready to move out.&lt;br /&gt;
&lt;br /&gt;
Sure the Company Of Heroes are normal men and women and they are no Warriors Of Light, but they got the Thal's balls to do it what needs to be done, just like those outsiders from beyond our own shores. Twelve bless them all.&lt;br /&gt;
&lt;br /&gt;
--- Mor Dhona Report --- &amp;lt;br&amp;gt;&lt;br /&gt;
Though Mor Dhona remains out of the Alliances hands and mostly in the Garleans, we still have some eyes over there who are friends with the adventure camp. The news from them, though it shows a very obscure picture, it still smells of trouble.&lt;br /&gt;
&lt;br /&gt;
It seems some eyes on the prize spotted some activity on a mountainside not far from one of the Garlean's castrums. They saw some outsiders, which can only believed to be part of the Confederacy (or we got traitors in the Union, which I doubt readers), talking with the Black Wolf, Gaius Van Baelsar. Though most of it was impossible to see, they did see some crazy events unfold, including a massive machine which seem to have come kind of clock face on it.&lt;br /&gt;
&lt;br /&gt;
Then they witnessed it-- doing something with the corrupted aether crystals. Sadly any details beyond that falls short, as they got chased off by the Garleans.&lt;br /&gt;
&lt;br /&gt;
What could the Garlean Empire and the Confederacy be up to in Mor Dhona? Who knows, but I can tell you folks, if it deals with corrupted aether-- it can't be anything good for any of us. As soon as we find out more. We will try to keep you, the public, informed.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #7 - 2/14/2015&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Mor Dhona Recap --- &amp;lt;br&amp;gt;&lt;br /&gt;
Activity in Mor Dhona has been pretty quiet after the events of what many locals call a massive aetheric storm. No one is really sure what happened up on the mountain the Garleans were messing around with along side their allies of the Confederacy, but nothing was good of it!&lt;br /&gt;
&lt;br /&gt;
The locals have actually reported that the wildlife has been actually been hiding, while other far more dangerous creatures have become extremely more active. This has been making hunting hard in this area and it seems like whatever has been unleashed has everything, well, spooked or overly cranky. A seedseer from Gridania came to visit this place along with a Hearer and they have even said the elements in Mor Dhona have gone quiet-- silent-- fearful.&lt;br /&gt;
&lt;br /&gt;
Whatever has happened here, I'm sure it is nothing good.&lt;br /&gt;
&lt;br /&gt;
---- Primal Silence --- &amp;lt;br&amp;gt;&lt;br /&gt;
To even add to oddness of Mor Dhona's past events, the Beast Men tribes have actually gone into hiding as well! While we all know the Kobolds are being kept in submission from the brutality of the Garlean Empire, other more friendly tribes-- such as the Sylphs, refuse to come out from their side of the forest.&lt;br /&gt;
&lt;br /&gt;
From what we been able to gather from Gridanias locals is that the Sylphs are going on about a force on the horizon that will burn away all the sins of man-- and they apparently want nothing to do with it!&lt;br /&gt;
&lt;br /&gt;
Now, I'm not sure what sins we have to worry about that they don't, but my reporter nose is pretty sure by the timing of events-- this is all being linked BACK to Mor Dhona and what the Garleans have done with the Confederacy. Wouldn't be the first time the Garleans have tried some evil scheme under our noses after all-- look back at Dalamud and that tells you everything we need to know.&lt;br /&gt;
&lt;br /&gt;
--- Dravanians &amp;amp; Ishgard --- &amp;lt;br&amp;gt;&lt;br /&gt;
To continue to add even more raised eyebrows and deep rooted concerns. Though while Ishgard has been in a strange place with us lately, the Houses willing to talk to us have reported that after the events of Mor Dhona, the Dravanians have become extremely active. To the point where the dragons are heading into outsider lands.&lt;br /&gt;
&lt;br /&gt;
The House we spoke too, which name I will be keeping confidential, stated that while they can no longer track the Dravanians like they once did by the stars, they do have some of their best scouts attempting to get an idea of what the Dragons are doing. There has also been reports of Garleans working possibly alongside the Dravanians, which has brought some questions to the table. What those questions are-- we do not know-- but the House assures us that if the Garleans are working with the Dravanians, they may try to put pressure on the other houses and possible vote to the High See in order for Ishgard to put away its harder religious stance and work along side Eorzea-- which means folks! We may be gaining an ally in Ishgard, instead of being concerned about a two front war with them.&lt;br /&gt;
&lt;br /&gt;
Mind you for those who are reading and don't understand a lick about Ishgard. Ishgard is a religious nation and have a holy war against Dragon Kind. A war that is said to been raging for thousands of years. It is this reason they also have kept themselves locked up even from the new world, as being they tend to hate all dragons or anything remotely dragon like.&lt;br /&gt;
&lt;br /&gt;
Yet if this house can convince the others to back off slightly on such heavy beliefs, focus it solely on the dragons of Hydaelyn-- The Eorzean may be gaining a powerful ally in the future to come! Imagine that, the Union and Ishgard. That be a blessing in disguise from the Mother Crystal herself!&lt;br /&gt;
&lt;br /&gt;
--- Rumor Mill: Admiral's New Flagship --- &amp;lt;br&amp;gt;&lt;br /&gt;
On more hopeful news as well, a new rumor is floating around down in Limsa Lominsa. Because of the heavy influx of Outsiders in the port of the sea side city. It is said that the Admiral herself may be looking into changing up her plans for her Flagship to take one more of an Outsider look.&lt;br /&gt;
&lt;br /&gt;
Rumor has it that she may be taking on a metal vessel that is seaworthy with greater technology in it that has never been seen by Limsa Lominsa or anyone of the Eorzean Alliance. This could place the Limsa Lominsa fleet, if this rumor is true, on par-- if not greater-- than the Garleans, making them down the road the technological power.&lt;br /&gt;
&lt;br /&gt;
And as we know Readers, with the Ironworks being located in Limsa Lominsa, as much as I may love my city of Ul'dah-- if anyone has a chance to go toe to toe here in Hydaelyn with Garlean Empire's technological might-- its Limsa Lominsa!&lt;br /&gt;
&lt;br /&gt;
Lets hope this rumor may strike true and gold, because I'll be saving my coins to check out that beaut when she is done!&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #8 - 5/5/2015&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Earthquakes On The Rise --- &amp;lt;br&amp;gt;&lt;br /&gt;
Earthquakes have been continuing to be a problem out in the northern and southern part of Thanalan, though while staying away from the main city of Ul'dah, several outlying towns have felt the trembles of the ground and many have started to flee to Ul'dah proper.&lt;br /&gt;
&lt;br /&gt;
Several other towns have also been brought completely down or engulfed by what has been called the worst earth-slide ever as a massive cavern has given way creating an even larger fissure then before. While work was being done on a bridge originally, the bridge construction has come to a halt until both the Conjurers and Thaumaturges can have a meeting to see about anyway of stabilizing the land.&lt;br /&gt;
&lt;br /&gt;
Thanks to also these Earthquakes, many towns even near the main city are falling into poverty, people are losing their homes, and even here in the main city life is starting to become hard for any sort of profit. We can only hope the Syndicate and the Empress will have a solution soon for this continued crisis.&lt;br /&gt;
&lt;br /&gt;
--- Beast Men Aetheric Trade? --- &amp;lt;br&amp;gt;&lt;br /&gt;
Beast Men tribes have actually been seen gathering, minus the Kobolds, at location out in Coerthas. Our hidden eyes out in the Ishgardian lands have seen them not only conversing, but conversing with what looks like the Garlean Empire.&lt;br /&gt;
&lt;br /&gt;
In these conversations, they have been handing off crates upon crates of aetheric crystals and what conversations could be overheard, it seems this is some agreement from their 'gods' to not bring upon the wraith of them from 'Bahamut'.&lt;br /&gt;
&lt;br /&gt;
It is unknown what the Garlean Empire has going on here, but it can't be anything good given they already unleashed Bahamut on us once before. Perhaps this is a new method of them trying to bring in more Primals under their control?&lt;br /&gt;
&lt;br /&gt;
--- New Broadcasting Equipment &amp;amp; Aether Warp Gates --- &amp;lt;br&amp;gt;&lt;br /&gt;
Garlond Ironworks have perfected their prototype Link Pearl devices and have expanded upon it, in turn they have won the communication war quoting that: &lt;br /&gt;
&amp;quot;Cid Garlond would be proud of us if he were here. He believed in innovation for the good of all and that technology should be used for the need of the people. These will not only connect the billions over Eorzea, but allow us to communicate with this brave new world out there in the Multiverse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While these Link Pearls have not gone out on the market yet and are still under testing with the military, they have a far better broadcasting range and are able to fully make use of Multiverse radio waves by doing some type of conversion process.&lt;br /&gt;
&lt;br /&gt;
It will be interesting to see where the Garlond Ironworks plans to take these.&lt;br /&gt;
&lt;br /&gt;
Garlond Ironworks also informed us they are looking into how the nearest warp gate to Hydaelyn operates and might be seeing about hooking up the Aetherytes into that same system. Granting access to everyone, but on the same token, looking into the dangers of doing this as everyone is aware that the Garlean Empire may try to take advantage of this method, given the Aetherytes running on straight aether has been what keeps the Garlean Empire out.&lt;br /&gt;
&lt;br /&gt;
--- Ishgard Asking For Aid --- &amp;lt;br&amp;gt;&lt;br /&gt;
After Ishgard may have wanted to declare war on Eorzea, it is now asking its once neighbors for aid. It seems the Dravanian Horde threat is on an increasing rise and Ishgard is slowly being pushed into the corner, even with their Holy Dragoons attempting to hold back the dragons from the main city itself.&lt;br /&gt;
&lt;br /&gt;
While we were not able to be part of any talks or even get a man on the inside, there is belief that the Eorzean Alliance may in fact aid the Ishgardians, forgiving their harsh criticisms given the threat the Dravanian Horde may entail for all.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The War For Eorzea ==&lt;br /&gt;
Just because the world of Hydaelyn has fallen into dismay, does not mean the war comes to a screeching halt. With the Alliance getting aid from the Union and the Garleans having assistance from the Confederacy. Both sides see the chance to end the war once and for all as to who will rule over the land, and change the face of history forever.&lt;br /&gt;
&lt;br /&gt;
This war is waged by capturing points and once enough of an area is ruled by one or the other, a true end game battle can begin-- though it may take time to do so-- but in the end, only one can be truly victorious.&lt;br /&gt;
&lt;br /&gt;
::'''For Information On Capture Points - [[Eorzean Capture Point War|Go Here]]'''&lt;br /&gt;
''Note: This page is still under heavy construction and content will be added in time at closer release to the capture point battle. Things are subject to change in this section.''&lt;br /&gt;
&lt;br /&gt;
'''Last Update''': 6/20/2015&lt;br /&gt;
&lt;br /&gt;
== The Lexicon ==&lt;br /&gt;
This is a compiled list of all the terms, locations, and just random stuff that may be used in the Final Fantasy XIV theme. This is not a complete list however, but it is compiled to the best of my memory and what I can find. As a note, I will probably add more things to it as I come across things that may need explanations.&lt;br /&gt;
&lt;br /&gt;
::'''For the Lexicon - [[Hydaelyn Lexicon|Go here]]'''&lt;br /&gt;
&lt;br /&gt;
== Mission Board ==&lt;br /&gt;
Looking for some jobs to do around Eorzea? Then come and take a look at what is available! For the Mission Board is open to all!&lt;br /&gt;
&lt;br /&gt;
::'''For the Mission Board - [[Mission Board|Go here]]'''&lt;br /&gt;
&lt;br /&gt;
'''Last Updated:''' 11/23/14&lt;br /&gt;
&lt;br /&gt;
== Racial Overview ==&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20110124032519/finalfantasy/images/1/1c/AkihikoYoshida-FinalFantasyXIV.jpg&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the known list races with the Final Fantasy XIV theme. There could be more added later as the game progresses, but for now, this is what we got. This is a very quick overview as well and some noted differences among the races between Eorzea and Garlemald. As many races of Eorzea can be found being locals of the mighty empire.&lt;br /&gt;
=== The Citizens Of Hydaelyn ===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Elezen&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|&amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20101026234241/finalfantasy/images/0/09/Elezen_2.jpg&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Elezen are noted by their long ears, slightly lanky bodies, and mildly elongated limbs. The Elezen people were originally a nomadic race that go long back in Eorzean history, making them perhaps the original natives of the land and possibly in old strife with the once, long forgotten, Allagan Empire. Though when the Hyur moved into Eorzean, the Elezen saw them as intruders and brutal wars waged between the two, but in modern time, the two races are now at peace with one another-- for the most part.&lt;br /&gt;
&lt;br /&gt;
Like many races of Hydalean, the Elezen have two distinct tribes. That of the Wildwood Elezen who have golden brown skin and tend to be more attune with nature and the wilds, making up most of the population in Gridania. While the Duskwight keep to their old nomadic lifestyles and tend to be mostly in cavern tribes. Many Duskwights also have made homes in the cities of the Hyur, though most are seen as unsavory types that get involved in pirating and thieving. A duskwight can also be spotted easily from there Wildwood cousins by the virtue of pale white skin to very dark bluish hue in color.&lt;br /&gt;
&lt;br /&gt;
Elezen are not so common in Garlemald, but the few that are there are not as tall has there Elezen cousins in Eorzea and tend to be closer to Hyur height of Garlemald, and these Elezen tend to share the traits of there wildwood cousins more often than not. This may be due to the racial mingling with the main populace of Garlemald.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Hyur&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20121111224146/finalfantasy/images/6/66/Hero_End_of_an_Era.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Hyur are a race that look like normal, average people. There are two distinct tribes of Hyur, The Midlanders and the Highlanders. The Midlanders are moderate in size and range around you're average height of a normal man. The Highlanders are slightly darker skinned and are far larger in muscular stature and in height as well, get up to near seven feet tall.&lt;br /&gt;
&lt;br /&gt;
The Midlanders are the main population of Eorzea, expanding from many reaches of the nation, while the Highlanders are found more in the mountainous region and many called Ala Mhigo home before many of the refugees had to move to Ul’Dah for safety to not be caught by the Garlean Empire.&lt;br /&gt;
&lt;br /&gt;
Many of Garlemald look like Midlanders and share many similar appearances with them, beyond the fact of the small third eye on the center of their foreheads, though some of the Hyur from Garlemald are also slightly taller than the average Midlander but do not reach to the heights of the Highlanders.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Lalafell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130612204443/finalfantasy/images/a/ad/CGArtwork_RealmReborn.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Lalafell are a very small race that are half the height of a Hyur. They originally come from small islands around Hydalean, but eventually made their way into Eorzea by virtue of trade. Where now many call Eorzea home. These small people have slightly pointed ears, short features, and are slightly round. Yet due to their small stature, they are not very strong, but they make up for this in intellect and wit. Making many mages of Eorzea that of the Lalafell species. Like many races, there is two tribes of Lalafells that have formed. The Plainsfolk and Dunesfolk.&lt;br /&gt;
&lt;br /&gt;
Though there is little differences between the two that the common eye can see, it is more common in there sets of lifestyles. The Plainfolk have adapted to the wide valleys and open meadows, and as such they have become very custom to running long distances. They tend to also stick to their ocean side roots, remaining near ports of calls and lakes.&lt;br /&gt;
&lt;br /&gt;
While the Dunesfolk have adapted to the life of the desert and to wear on their foreheads a small gem representing their birth sign believing it to bring them closer to the god corresponding to that sign. The Dunesfolk were also the ones responsible for the building of Ul’dah and tend to be the main populace of the mighty commerce city, including still overseeing it to those day. Dunesfolk are also the ones, when in other cities, tend to be making the most fuss over trying to sell goods and trying to bargain over items, even chocobos.&lt;br /&gt;
&lt;br /&gt;
The Lalafell as a native people are not found in Garlemald. Though in recent times as the Garlean Empire has moved further down south and bordering Eorzea, a few have shown up in their military. But these are still seen slightly still as outsiders and are kept around only for the use of being heavily magically inclined and for there great deal of intellect.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Miqo'te&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://ffxivrealm.com/attachments/157-jpg.2694/&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Miqo’te originally came to Eorzea in the Age known as Endless Frost. Their great ancestors crosses the sea while it was frozen and found the land of Eorzea to be a great hunting ground. From here these cat-like people rose into the Miqo’te people that are known as of today.&lt;br /&gt;
&lt;br /&gt;
The Miqo’te as a race, thanks to their feline physique are agile people whom are highly quick, flexible, and have a great sense of balance. Both sets of tribes share this, but they differ by their very short fur color and by how they handle the light. The Seekers of the Sun have golden fur, have trouble seeing in the dark, and have very cat-like eyes. While the Keepers of the Moon have very dark fur, to almost black, fanged teeth, and eyes designed for seeking in the dark-- where they can not handle extreme light.&lt;br /&gt;
&lt;br /&gt;
The other notable differences is that the Seekers of the Sun tend to call Ul’dah home, acting as stage dancers and attendants for many of the local shops. They tend to be very at home in the desert and including even the sea life of Limsa Lominsa. Most of those who are Seekers of the Sun also tend to worship Azyema The Warden and celebrating the light of the sun.&lt;br /&gt;
&lt;br /&gt;
While the Keepers of the Moon tend to find themselves at home in the Shroud around Gridania and are used for night-shift guards and hunters of the forests. They tend to worship Menphina The Lover and the pure light of the moon. Unlike the Seekers of the Sun, the Keepers of the Moon also keep to themselves, making their family culture hard to determine.&lt;br /&gt;
&lt;br /&gt;
Like Lalafell, Miqo’te are not found in Garlemald, but as the Empire moved down, they started to gain some in numbers, but mostly that of the Keepers of the Moon, more so than that of the Seekers of the Sun. Seen as being resourceful as scouts and light troops.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Roegadyn&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130612204449/finalfantasy/images/c/cd/CGArtwork_RealmReborn4.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Roegadyn are seafaring folk and have made the area around Limsa Limsia there home. They are known for their muscular builds, near gigantic height and intimidating presence. Like many people of Eorzea they are broken into two tribes. The Sea Wolves and the Hellsguard. Where the Sea Wolves populate the ground near the ocean and most of Limsa Limsia, the Hellsguard remain near the volcanic mountain, whom believe that this very mountain is the gate to hell itself.&lt;br /&gt;
&lt;br /&gt;
The Sea Wolf people are blue in skin color and are a hearty people. They are the most populous and tend to be heavily focused on hard labor, construction, and sailing the seas. They laugh hard, they play hard, and they hit hard. While the Hellsguard tend to be more conservative, tougher skinned, and more magically inclined.&lt;br /&gt;
&lt;br /&gt;
Like Lalafell and Miqo’te, the Roegadyn are not seen as natives to the Garlemald people, but were introduced to the culture before the other two were. It is in this that they tend to be slightly more accepted by the people, but are still shunned by others; Yet for them, it is a work in positive progress.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Padjal&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20130407183025/finalfantasy/images/e/e3/Kan-E-Senna.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Padjal are a mysterious people of the Black Shroud. They look like ageless Hyur children and teens. They are said to be this way because they are the chosen by the elementals to help guide the people in the Black Shroud to understand the words and wisdom of the forest.&lt;br /&gt;
&lt;br /&gt;
The Padjal are noted not only by their very youthful features, but by the horns that grow on their head. They also do not seem to have any parents, given they only call one another brother and sister, and thus seeing the forest as their parent. Also one will never see these people out of the Black Shroud, unless they must, and none have ever been seen in Garlemald, as the Garleans have never seen these people until coming to attack Eorzea-- and who they have seen are very, very few.&lt;br /&gt;
&lt;br /&gt;
For these are a people who are rare and as speakers of the wood, are very good at concealing themselves even in plain sight. They are also very sensitive to what happens in the Black Shroud and are affected by the elements of the forest itself.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Au Ra&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20141220151156/finalfantasy/images/a/a8/FFXIV_Au_Ra.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Located on the Eastern Continent of Ilsabard within Othard, are the people whom live there and one such people are the Au Ra. Like all of Ilsabard they are subject to Garlean Rule and serve inder the Empire's might. While much of their culture has been stripped they still hold onto some of their legends in secrecy. Clinging to what way they knew of life before the Garleans came and tried to remove all religion from them.&lt;br /&gt;
&lt;br /&gt;
They are a tall people with the females around five to six foot and males almost at seven to eight. They rival the heights of the Elezen and Roegadyns of Eorzea. They have scales along their smooth skin and horns that protrude from the sides of their head. While they have the humanoid shape and could fool one for being a Highlander, it is these features that set them apart. Along with their slim tails and clawed hands and feet. There are two known species of Au Ra: The Raen and Xaela -- both mistaken for Dragonkin because of their physical features by those who are unknowing.&lt;br /&gt;
&lt;br /&gt;
While both share the same creation story, they they came from the Dawn Mother and Dusk father, with few believing still in hidden sects that they are divine blooded, what sets the apart is one which god or goddess they come from. The Raen believe they come from the Dawn Mother which is white their scale glisten in the sun and their skin like ivory. Where the Xaela believe they come from the Dusk because of their dark blue skin they share with the Duskwights and onyx scales that ignore all light.&lt;br /&gt;
&lt;br /&gt;
There is also the growing problem within the culture because of Garlean Rule, which is also the training of Ninjetsu. It is their native artform and one that runs strong on Doma. Only those who still retain the religious order still teach of it, clinging hard to their way of life, but at some point the secret was shared with the Garleans allowing the Legion out there to begin to use such methods as well in their most specialized of soldiers. A great distaste in the mouths of those Au Ra who still cling to old ways.&lt;br /&gt;
&lt;br /&gt;
This also leads the separation of the people, those of the Au Ra who cling and those who have accepted their new way in life. An Au Ra normally must go through a great length to prove themselves to any Garlean. Given their typical stubbornness to release their past and prove they have no ties to their false faiths. Only then will they ever be accepted among the ranks of the Garlean People.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Beast Men Tribes ===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Amalj'aa&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.finalfantasy.net/wp-content/uploads/2013/04/amaljaa1.jpg&amp;quot; width=&amp;quot;240&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Amalj'aa are a lizardfolk race that are slightly taller than a man and are heavily muscular in structure. They have powerful tails, strong jaws, and a grasp that can easily pick a full grown man up in one hand. There scales are normally very dark brown in color to black and they tend to wear tribal like armor. They are known for using martial type weapons such as lances and their own fists, and some use different types of fire magic due to their worship of the Primal, Ifrit.&lt;br /&gt;
&lt;br /&gt;
The Amalj'aa are located in the great desert of Thanalan around the mighty city of Ul’Dah. Because of their ties to the Primal Ifrit, they tend to be a constant problem for the large city and are known to go after caravans of trade goods, mostly targeting the crystals that have aether within them.&lt;br /&gt;
&lt;br /&gt;
There is however a splinter group of Amalj'aa, though small it may be, called the Brotherhood of Ash. The Brotherhood is what remains of what the Amalj'aa were like before they were corrupted by the taint of Ifrit and tend to be friendly to the people of Eorzea, and sworn enemies to there once brothers and sisters.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Sylphs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20101219015150/finalfantasy/images/f/fd/Sylphs.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Sylphs are a gentle race that roam in the Black Shroud just slightly outside of Gridania’s borders. These gentle soul of beast men tend to have no problems with the people, so long as they mean no danger to their homes, livelihood, or their forests. These beast men have the appearance of a mix between flowers and fairies and are very magically inclined.&lt;br /&gt;
&lt;br /&gt;
Though the Sylphs do have a Primal of their own named Ramuh, they dare not summon him in fear of what danger it could cause to their alliance with Gridania, which they greatly cherish. However with the fall of the world and the treat even being greater, there has be a few Sylphs who are starting to think otherwise, but for now, there number is too few to be a problem-- at least of yet.&lt;br /&gt;
&lt;br /&gt;
It also should be noted that though there genders look alike and they nearly all sound alike, there is a male and a female Sylph and this can be determined by their names. As male names tend to have a “xio” at the end, while females tend to have a “xia” at the end.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Ixal&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130824181911/finalfantasy/images/6/64/Ixal_XIV_CG.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The crafty Ixal are natives to the land of Coerthas and tend to roam from there into the neighboring lands of the Black Shroud. The Ixal are just shy of being the same height as the Elezen. There physical features would remind one of a featherless humanoid bird, with a lack of wings or even tail. They have sharp horns on the top of there heads and their beaks are razor sharp with teeth edges.&lt;br /&gt;
&lt;br /&gt;
Due to there lanky structure, they tend to be extremely quick and crafty. Easily creating ambushes and playing mind games with their prey. They are known for using weapons such as Bows and lances, but there are some who have learned the art of using wind due to their worship of the Primal, Garuda.&lt;br /&gt;
&lt;br /&gt;
They are known as a problem to both Gridania and the city-state of Ishgard, as both have to deal with these Primal Worshiping beast men and neither have been successful at stopping them from the continual summoning of the wind being.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Kobolds&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20130824182047/finalfantasy/images/9/93/Kobold_XIV_CG.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Kobolds are a mole like race and have similar attributes to their Goblin like cousins. The Kobold are heavy into digging and tend to make use of the minerals they find to forge their homes, weapons, and metal armor. They also show an understanding of explosives and using them for mining operations as well.&lt;br /&gt;
&lt;br /&gt;
There is not much known about the Kobold race, but what is known is that they have a high aggression with Limsa Lominsa and due to the city taking a large control over many of the mines that the Kobolds’ call home, they have undergone the ritual to resummon the Primal they worshipped name Titan. With the summoning of this Primal, they have now become a threat to all in Hydalean.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Sahagin&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20130824182012/finalfantasy/images/7/71/Sahagin_XIV_CG.jpg&amp;quot; width=&amp;quot;210&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Sahagin are an aquarian fish-like race that live near Limsa Lominsa and tend to be a real problem for the city for some time, as they are known for attacking their fleets at sea and also the fishermen. The Sahagin are able to breath both underwater and on land, and tend to be quick on land, but are even faster while underwater. They are known to use Tridents as weapons and rarely use magic.&lt;br /&gt;
&lt;br /&gt;
As of more recent years, the Sahagin have even gone as far to start summoning the Primal they worship named Leviathan to aid in their battles at sea and made allies with a group of pirates who have been tempered (drowned) by Leviathan. These pirates are known as the Serpent Reavers and are just as dangerous as the beast men themselves.&lt;br /&gt;
&lt;br /&gt;
However not all Sahagin agree with this battle of the seas and coastal land and some do desire peace. These individuals tend to be shunned by their own kind and forced to live hermit like lives. There are even some who try, even at nearly their own lives, to convince their own that there must be peace for the survival of the Sahagin race, seeing the dimensional upheaval as a warning. Though so far, they have not prevailed.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Moogles&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20131211202525/finalfantasy/images/8/88/FFXIV_Delivery_Moogle.png&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Moogles are a small race, no much different in size to the Sylphs in that both tend to be just about the same size if not just shy of a Lalafells height. They tend to have round bodies, very short limbs, and little bat wings. Including a pom-pom at the top of there heads, that is normally yellow in color, but some moogles have other colors as well.&lt;br /&gt;
&lt;br /&gt;
Moogles are very friendly to the races and typically will never do any harm, as it is not really there way, but they will cast magical spells in order to protect themselves or someone else. As a race they are also very uncommon to see, as they have the ability to hide themselves from view of many people and they tend to most stick around the Black Shroud, helping with the understanding of the elements there.&lt;br /&gt;
&lt;br /&gt;
The moogles currently don’t seem to have a Primal they worship and after the dimensional falling of Hydalean have taken up actually delivering mail for many of the cities and towns within Eorzea. Also Moogles have a weakness for children, as much has children see them as big stuff animals to be cuddled.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Goblins&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.tentonhammer.com/image/view/93005/preview&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Goblins are a race that stand around the same height as the Lalafell and tend to cover their entire body in leather armor to heavy armor as well. No one has ever seen when a Goblin actually looks like, beyond the long floppy elf-like ears that protrude out from their helms.&lt;br /&gt;
&lt;br /&gt;
The Goblins as a society are extremely adaptable. They tend to be able to fit themselves in with all types of cultures ranging from the normal races of Eorzea to even the Beast Men. They are seen as a neutral in the war and try to keep themselves out of it. Though they do like to offer trade, and will market their wares to any-- even work out bargain deals.&lt;br /&gt;
&lt;br /&gt;
Goblins are also the ones who have taught the Eorzean people have to do synthese items using aether energy within equipment to mold materia and from materia, make stronger weapons and armor. They tend to be extremely good at crafting and smithing as a race goes, though such services come with a price. Be it by money or by a trade.&lt;br /&gt;
&lt;br /&gt;
Though Goblins do not hold very good language skills, they are still a very intelligent race and tend to also understand many conversations across the realms, willing to also trade information for even a profit at the right price. Though many Goblins choose not to do such a thing, as they know it could mean there life.&lt;br /&gt;
&lt;br /&gt;
It is a very common place to see a few Goblins in many of the city states working along side the people and many are always willing to talk it up, even if their speech is a bit odd. Just remember to be careful what you say to a goblin and with some, watch your pouches around too!&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Gigas&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://eorzeareborn.com/wp-content/uploads/2013/06/Copperbell-Boss.jpg&amp;quot; width=&amp;quot;240&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Gigas are a race of Giant Humanoids that tower easily over many of the current races. They are heavily muscular and tend to range in the skin color of dark brown to green. They are known to fight with bludgeon weapons and have naturally tough hides, giving them the ability to wear very little armor. They show also a great resistance to many magical elements.&lt;br /&gt;
&lt;br /&gt;
Not much is known about the Gigas, beyond the fact that they are very rare and few between. Many tribes long ago were hunted down, killed, or sealed away in the depths of mines. Those that do still roam, tend to roam in Ala Mhigo and Coeraths. They do so though in small numbers and tend to never stay in one place long.&lt;br /&gt;
&lt;br /&gt;
From current knowledge the Gigas serve no Primal, though this may change one day.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Qiqirn&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.zam.com/Im/Image/194622.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Qiqirn are a short rat-folk race, they stand around the same height as a Lalafell and tend to have, like the goblins, a strange way of speaking. The Qiqirn for the most part are a neutral race, though a great deal of them tend to be scavengers and thieves. They are extremely crafty and highly intelligent. They will also seeming do anything for a Dodo egg, as they have a ravenous appetite and are known to eat anything; Even some very disgusting things.&lt;br /&gt;
&lt;br /&gt;
Though many Qiqirn who tend to hang out in cities act as traders, competing with the goblins for the market space. Many items that the Qiqirn sell can be seen by some as black market items and random junk that has been scavenged up. Sometimes these items they do scavenge can be very valuable, but unlike the Goblins, they do not work for money, instead they only work for trade… which once again, those dodo eggs come in handy for such a thing.&lt;br /&gt;
&lt;br /&gt;
It is not known if Qiqirn have a Primal they worship, though if they do, they so far have had no reason to even think of summoning one and for the most part, live in peace with the rest of the races, beyond well, the thieves at least.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Mamool Ja&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img2.finalfantasyxiv.com/accimg/6a/f5/6af534ea35c8d76f8829f44f3eb82acca09acc2e.jpg&amp;quot; width=&amp;quot;240&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Mamool Ja are a race that have made themselves known after the attack carried out by the Primal Bahamut. Not much is known about this Lizard-man like race, but they are starting to call the lands around Limsa Lominsa home and seem to mean the people no harm. Instead this Beast Men race is offering their services as mercenaries against the Empire. However they also show to have a great dislike for the scholars within the races whom are looking into ways of touching the hearts of the Primals to control some of that energy for themselves.&lt;br /&gt;
&lt;br /&gt;
The Mamool Ja are a curious species as they have a republic overruled by four overlords that work on making choices for the race as a whole. They tend to be a very social race, who speak in a “yoda-isk” way, but seem to always willing to talk before making choices. In many ways, though these lizardfolk look very tribal and the way they live is as such, they have proven to be anything but when spoken too and observed.&lt;br /&gt;
&lt;br /&gt;
The Mamool Ja are also vastly different from the lizardfolk in the Ul’Dah area, as they have tan to light brown scaled skin. Slightly more agile frame, and a single horn that protrudes from the top of there heads. It also seems that the Mamool Ja who can handle magic are actually blue scaled in color and have much shorter muzzles, which the Mamool Ja call those who can cast magic, Sages.&lt;br /&gt;
&lt;br /&gt;
It is unknown what the stance of the Mamool Ja is on the Primals, why they are willing to assist, or even what they are after, however Eorzea will not turn away any aid when it comes with dealing with the Empire.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Racial Naming ===&lt;br /&gt;
Like our own culture of the world, many races of Eorzea and even that of the Garlean Empire have their own naming convictions. It is how there people differentiate from one another and also continue to keep to their own racial standards. Though some information is easier to come by then others, I will list here websites that can further inform of the type of names used and possible explanations to the middle names of Garleans that we are aware of.&lt;br /&gt;
&lt;br /&gt;
* [[http://fandango.exp.jp/name-generator.php Name Generator]] - This is very useful if you need to find a name for one of the Eorzean people and is lore friendly.&lt;br /&gt;
* [[http://finalfantasy.wikia.com/wiki/Category:Final_Fantasy_XIV_Races Final Fantasy Wikia Entries]] - They have further details on the races here and also sections that are just for the naming lore process, if you rather do a bit more homework and like to come up with your own without the use of the generate.&lt;br /&gt;
* Garlean names from all accounts seem to be connected to latin. The first name being their true name, while the last is their &amp;quot;house&amp;quot; they are associated with. The middle representing their position within the Garlean Empire itself. This will be covered more in the Garlean section.&lt;br /&gt;
&lt;br /&gt;
=== The People Of Garlemald ===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20110108153242/finalfantasy/images/d/d3/Garlemald_Flag.jpg&amp;quot; width=&amp;quot;120&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Those of the Garlean Empire tend to be about 80% Hyur-like, while 10% is that of Elezen-like, and the rest is mixed culture brought in from other conquered nations. All of those originally from the land of Garlemald have a 'third eye' located in the center of their forehead that lacks a pupil or iris. They are a Meritocracy society and gain their prestige through the acts they commit. It also through these acts are they also punished when they failed a duty and the harshness of punishment is based on the activities leading to that failure.&lt;br /&gt;
&lt;br /&gt;
Most of the population serves in the Garlean military in some capacity and all walks of life who are the citizens of Garlemald have a job they are given at which they can raise their position in. All positions are rewarded by the head of, just as becoming a Legatus, highest rank in the military, is only given by the Emperor. By the highest favor of the Emperor, a Legatus then could become the next heir to the throne.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Military Structure&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The Garlean military structure comprises of four groups, which with the final ranging up to around 6,000 soldiers in the service of a Legatus. The numbers that will be represent here are estimates and they may be higher or slightly lower depending on the power and the campaign the Legatus is running.&lt;br /&gt;
&lt;br /&gt;
* '''Legion''': An Army of ten cohorts comprising of a total around 6,000 troopers.&lt;br /&gt;
* '''Cohort''': A battalion of three manipuli comprising of a total around 600 troopers.&lt;br /&gt;
* '''Manipulus''': A company of two centuries comprising of a total around 200 troopers.&lt;br /&gt;
* '''Century''': A Single platoon comprised of 100 troopers.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Military Ranks&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The order given is from most powerful position to that of the lowest position within the military. Through acts of positive progression and good favors, one can easily raise from the lowest of the ranks to that of mid tier. When one gets to that of the Tribunes, those are only elected by the Legatus of that Legion. Then to obtain the status of Legatus, one must be given such a title by the Emperor himself.&lt;br /&gt;
&lt;br /&gt;
* '''Emperor''': The Emperor is the leader of Garlemald and all territory that belongs to the Garlean Empire. He is the one whom can also override any Legatus of military action and is the only one who can promote any to that of a Legatus status.&lt;br /&gt;
* '''Legatus''': The Legatus are the generals of the Garlean Empire and the command of their respected Legions they command.&lt;br /&gt;
* '''Tribunus Laticlavius''': These are the second-in-command to their respected Legatus and the Legion they serve in. They also act as the head of the Tribuni.&lt;br /&gt;
* '''Praefectus Castrorum''': These are third-in-command of the Legion and it is their jobs to oversee all training, equipment, and the Castrums within their Legion's control.&lt;br /&gt;
* '''Tribunus Angusticlavius''': These are the assistance to the Legatus, normally in groups of six at most, and tend to be under the direct command of the Tribunus Laticlavius.&lt;br /&gt;
* '''Primus Ordinarius''': These are the commanders of the Cohort; Could be seen as Captain or Colonel.&lt;br /&gt;
* '''Pilus Prior''': These are the Centurions in charge of the first Century of of each Cohort.&lt;br /&gt;
* '''Centurion''': These are the commanders of the Century; Could be seen as a Lieutenant.&lt;br /&gt;
* '''Optio''': These are Troopers chosen by the Centurion for a purpose within a Century. Normally this would be to act as the second-in-command to the Century.&lt;br /&gt;
* '''Duplicarius''': These are Troopers whom receive double the pay due to prestige and reward for excellent service.&lt;br /&gt;
* '''Triarus''': These are veteran troopers who have seen a great deal of time on the field, but have yet to be promoted.&lt;br /&gt;
* '''Trooper''': These are the basic soldiers of the Garlean Military. This is where everyone starts out as and has to work their way up from in some way.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Middle Name Titles&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| All of those within the positions of the Garlean Empire hold their title in the middle name. Though this is perhaps not a complete list, but it is a list of middle names that has been located within lore from the game and what has been figured out by the association given. For the only thing we as the players been told and thus stands here, is that the middle names represent the titles. So here is what we know thus far...&lt;br /&gt;
&lt;br /&gt;
* '''Zos:''' Emperor&lt;br /&gt;
* '''Van:''' Legatus&lt;br /&gt;
* '''Tol:''' Tribunus Laticlavius&lt;br /&gt;
* '''Sas:''' Tribuni Angusticlavii; Praefectus Castrorum&lt;br /&gt;
* '''Rem:''' Pilus Prior&lt;br /&gt;
* '''Nan:''' Imperial Minister&lt;br /&gt;
&lt;br /&gt;
It also should be reminded that when addressing a Garlean, within their own culture area of influence or out of sheer respect, one should address them by their middle first and then their last name. So 'Van Baelsar' as an informal, but a formal would be 'Lord Van Baelsar'. Though if you are in private and given permission, using the first name is acceptable.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Military Jobs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Like those of Eorzea that have classes, so does that of the Garlean Empire. Many of these classes have similar associations with that of Eorzean classes, though nearly all those within the military have access to either a gun-weapon or an actual type of rifle (though rarer these tend to be). More times then not, when facing a Garlean within the realm of Eorzea, they will hold a gun-weapon or a weapon that lacks a gun attachment but have an actual firearm at their side. Also all Garleans in the military are trained to handle Magitek of all kinds, as such a thing is heavy in their way of life.&lt;br /&gt;
&lt;br /&gt;
Also such roles in these classes have become more predominate with the increased members being added in from locations such as Ala Mhigo, as some roles are not native to that of the normal Garlemald individual. So here is the list of the currently known...&lt;br /&gt;
&lt;br /&gt;
* '''Eques / Bestarius''':&lt;br /&gt;
* '''Hoplomachus''':&lt;br /&gt;
* '''Laquearius''':&lt;br /&gt;
* '''Medicus''':&lt;br /&gt;
* '''Sagittarius''': &lt;br /&gt;
* '''Secutor''':&lt;br /&gt;
* '''Signifer''':&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Primals ==&lt;br /&gt;
This is a list of the known Primals (or Eikons for those Garleans) at this current time, as the events of A Realm Reborn have to yet to happen. We are not that far ahead yet. As such, not all the beast men have summoned there Primals, but the ones that have and continue to do so, are listed here. This list will probably expand in time.&lt;br /&gt;
&lt;br /&gt;
It also should be understood that all Primals have the ability to temper (bring someone under their control) those of their world and like worlds. They also may be able to extend this out toward others whom are just weak of will. Yet as NPCs have little say against this, the player characters can resist this tempering, or only fall under it temporarily. If you do decide to become fully tempered by the Primal-- you will be in servitude forever (or until someone can figure out how to break it). This is a consent ordeal as a player and the effects will never be forced upon. Its your choice what happens and your choice alone; Cause really-- its all an RP gimmick in the end and everyone is different.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20130626080236/finalfantasy/images/e/e2/FFXIV_Primals_Artwork.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; &lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Ifrit&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://images.gameskinny.com/gameskinny/0678ad6f7314d63973983f816c07278b.jpg&amp;quot; width=&amp;quot;160&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Ifrit is worshiped by those of the Amalj’aa with the great deserts of Thanalan. He is the Primal of Fire and seen connected also to the sun. This primal is quick to temper, which leads to a great causality of life. His claws can emit enough heat to melt the strongest of steels, his very presence heats the air to where no plant life can possibly survive around him, and his horns can scorch the very heavens.&lt;br /&gt;
&lt;br /&gt;
Ifrit tempers those under him as loyal servants which call out to him like a god. He does this by washing them in a blue flame at which he emits from his maw. The blue flame itself is not dangerous, but those who dared be touched by it, may find themselves permittely under his servitude.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Garuda&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://ffxiv.consolegameswiki.com/images/thumb/2/21/Garuda1.jpg/400px-Garuda1.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Garuda is worshiped by the bird-like Ixal and they see her as a beauty upon the very skies. She is the mistress of the wind, sometimes called the Empress of Birds. A story long ago was once said that she was a beautiful hunter of the skies, but in her anger for how man was treating the creatures of her kind, she one day swooped down upon the land and feast upon those who hunted. Yet by doing this, she gained a taste for the flesh of man, and it rendered her mad.&lt;br /&gt;
&lt;br /&gt;
Though this story is that of a legend, perhaps created by her own slightly crazed personality and her desire to feast upon the aether itself. Some wonder if there is any truth that she may have once been something more than just a cruel Primal whom is quick to take upon wraith on the land and unlike the other Primal’s she is one of the few who can be-- humored.. though it may not change her mind, but only hasten her choices.&lt;br /&gt;
&lt;br /&gt;
When she brings those under her control, she sends out a gale of powerful wind of blue aetheric magic that soars across the are in great speeds. Once it makes impact, it cyclones around them like a tornado, stripping them for a moment of their very breath, until they are rested back down on the ground. Now ready to serve their new mistress of the wind.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Titan&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://images.gameskinny.com/gameskinny/d3631d21e9048f4d909fc0f5c452cff4.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Titan is one of the few Primals whom does not treat his servants as ‘slaves’ or ‘minions’, but as his children under his protection. He is a massive Primal who is seen as a god amongst the Kobolds and is known to be like a father to them; At which they also call him “Father Of The Crag”. Sharing his wisdom onto them and giving them bounty upon the very land they call home. Yet Titan is quick to anger when a force dare threatens his children and any who dare shows a hint of being a threat to those under his rule will find him merciless and cruel.&lt;br /&gt;
&lt;br /&gt;
For Titan controls every stone and every mountain. The ground is his domain and he can create a massive earthquake which can shatter the very ground for perhaps miles. His very hands can crush a man alive without little thought and his foot steps can shake the very ground which one stands on.&lt;br /&gt;
&lt;br /&gt;
Unlike other Primals, Titan seems to show little interest in bringing random races under his fold for servitude. Staying to his Kobold children and desiring only their safety from the surface-dwellers.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Leviathan&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.justpushstart.com/wp-content/uploads/2013/12/Final-Fantasy-XIV-Leviathan.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Worshipped by the Sahagin, feared by those at sea, and monster of the deep-- Little is truly known about this Primal and where he stands in the ranks amongst the other Primals. What is known is that he is crafty and intelligent. Confident of his abilities while in the ocean and protective of his Sahagin children.&lt;br /&gt;
&lt;br /&gt;
Yet Leviathan does not just depend on the Sahagin to worship him, for he has also tempered lost men at sea, giving them a second chance at life as one of the Serpent Reavers.&lt;br /&gt;
&lt;br /&gt;
But in this Multiverse, Leviathan sees all oceans as his domain, even when the oceans yet can not support his very being. For in time, he knows one day they will and he will rule all.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Bahamut&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://2.bp.blogspot.com/-or8yW4_DQlw/Ui-_O2B81rI/AAAAAAAANqU/ODspwoghWMY/s1600/ffxiv-bahamut.jpg&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Bahamut-- feared by all across Hydaelyn. For it is he who brought forth not only the destruction across Eorzea and some of the northern lands, but also by his power caused the very world to merge with that of the Multiverse.&lt;br /&gt;
&lt;br /&gt;
Bahamut is herald of the Seventh Umbra Era and his very name coincides with that of Dalamud-- the moon he was entrapped within as his prison and released from by the Garlean Empire’s own hand in hopes to ‘cleanse’ the world of all who oppose them.&lt;br /&gt;
&lt;br /&gt;
Yet after the fall of Hydaelyn, none have seen the mighty dragon sense and many believing that in that flash of light, that perhaps he was coiled by the chains of the divine twelve. While others wonder if he still roams, waiting for the right time to strike again...&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Odin&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://i1.2pcdn.com/node14/image/article/201407/23/20140723234732a0dug39dl3c2t73p.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; After the assault carried out by Bahamut, It had weakened the crystal prison that had Odin sealed away since the time of the Allagan Empire. Though after the events of the outsiders aiding Gridanian in making the land cleanse of great darkness, they have inadvertently freed Odin from his prison. Now he roams across the forgotten paths of the Black Shroud. His figure concealed in the remaining shadows of the woods and the hooves of the animal he rides upon barely making a sound in the brush.&lt;br /&gt;
&lt;br /&gt;
It is apparent that Odin is seeking battle with all those whom he deems worthy of his time.. and with every failure of his own battle-- he only grows stronger. For his desire of vengeance is strong and his need of conflict ever greater.&lt;br /&gt;
&lt;br /&gt;
Unlike other primals however, Odin has no servants nor does he temper any. It seems he only lives for battle and war-- and there are some that believe in battle and war is how the Primal survives and returns from the aether time again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Odin's Favors ====&lt;br /&gt;
With the mighty Elder Primal Odin walking around in the Black Shroud. There is slight distress about such a powerful force who is openly out looking for conflict, including desire to get vengeance on the one named 'Urth'. On the MUSH, anyone can challenge Odin for a fight and if you can defeat the Elder Primal, then you gain his favor.&lt;br /&gt;
&lt;br /&gt;
This favor can be used at least once for anything and Odin will ride forth to carry out the task requested of him. If you wish to challenge Odin on a one-on-one send an @mail to Odin stating such and a schedule time can be worked out. Odin scenes will also take place randomly, so keep your eyes peeled for those!&lt;br /&gt;
&lt;br /&gt;
'''Current Favors'''&lt;br /&gt;
* Marrik&lt;br /&gt;
* Maya&lt;br /&gt;
* Ayako Hasekawa x2&lt;br /&gt;
* Tshallandria&lt;br /&gt;
* Auron&lt;br /&gt;
* Anivia&lt;br /&gt;
* Mantigora&lt;br /&gt;
* Beelzebumon&lt;br /&gt;
* Dastan&lt;br /&gt;
* Karian Icefang&lt;br /&gt;
* Deelel&lt;br /&gt;
* Souji Murasame&lt;br /&gt;
* Kamon Lionward&lt;br /&gt;
* Soan Sagittarius&lt;br /&gt;
&lt;br /&gt;
'''Used Favors'''&lt;br /&gt;
* Emiya Shirou - [http://multiversemush.com/mw/index.php?title=1081/Questions_for_a_Warrior Questions For A Warrior]&lt;br /&gt;
&lt;br /&gt;
== The FAQ ==&lt;br /&gt;
This section has Frequently Asked Questions or things that have come up at times that may need a bit of explanation that is beyond the Lexicon or even some sections of this page. It is here that some things will be covered and things may be added as the theme on the MUSH continues. If you yourself ever have any questions, always feel free to contact Gaius Van Baelsar (GVB) on MCM. They will be more then glad to assist and answer questions.&lt;br /&gt;
&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #1: Are Arcanist playable?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| You can indeed play an Arcanist, as the teachings are indeed in Limsa Lominsa, but given the current time frame of the guild in this setting, it is a very underground type of teaching and may be extremely frowned upon by some given how they are able to conjure aetheric beings of their own. So they may be labeled no better then the Beast Men with their Primals at this time.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #2: Do I have to stick to the classes/jobs?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Not really. For example, someone can be ''based'' on an Archer, but wield two swords and a bow. The classes and jobs listed here are simple guidelines, but you have some flexibility, as long has it isn't to far fetched. If your unsure on the concept, always feel free to ask!&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #3: How does Aether work in Hydaelyn? How would it impact me?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Aether is a funny thing. It is like the Lifestream in Final Fantasy 7, The Mist in Final Fantasy 9/12, and is used in almost everything. Those who hang around the Aether, wont really feel its effects, those who are not use to it may find themselves feeling dizzy, a bit sick, and maybe drowsy. For those who are use to playing with magic/mana/aether, they probably wont even notice its there -- much like the air itself.&lt;br /&gt;
&lt;br /&gt;
Yet in large doses, so an area that is thick of fog in it, it can become very dangerous to someone no matter how use to it you are. Think of radiation really. We have radiation all around us, but in large doses, no matter how built up we have become, it will eventually get to us. This is the same way with Aether in large quantities.&lt;br /&gt;
&lt;br /&gt;
So even if your character is someone who can command the very aetheric energy, you will, and you can, become sick from it. Aether also in a mist form has been known, in /canon/ to cause monsters to go berserk. So this too, could be another side-effect if you hang around in it to long.&lt;br /&gt;
&lt;br /&gt;
YET! Aether can be redirected, which is what Black Mages do by using a foci, so by doing this it can become less deadly because instead of going into you, its going into a foci which can handle the Aether levels. So A foci, is like having a gas mask on, thus allowing you to breath around it, without any concern.&lt;br /&gt;
&lt;br /&gt;
As I said, Aether is funny stuff. Its hard to explain and its hard to peg, so I hope that helps explain some and leaves less questions.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #4: I would love to be a part of the theme, but I don't know anything about it. Can I still have a character in the theme?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Yes, You can. It is actually this reason I designed this page, the Lexicon, and everything I can think of to help players who like to be a part of this theme, but no nothing, still feel welcomed to it. I made sure that the theme was extremely Original Character friendly and open to all types of avenues of play.&lt;br /&gt;
&lt;br /&gt;
I, as the theme runner, want everyone who partakes in the Theme to feel like they have a place and they make an impact in it. I have no problems ever in helping explain things or go into details about some of the little details of the world, if anything I ''Highly'' encourage this, because to me-- communication is very important.&lt;br /&gt;
&lt;br /&gt;
So yes, please, even if you are a total stranger to the genre of Final Fantasy XIV, read the content I have in here, page me (Gaius Van Baelsar/GVB), or even @mail me and I'll be more then glad to talk to you about your character concept, including even answer any questions regarding the theme itself to help you know the world better.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #5: Can I play someone who has been tempered by &amp;lt;Insert Primal Name&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| If you want to play a servant to a Primal, go right ahead! Though I do ask that you read over the Primal section we have here on the wiki and make sure that it is in the natural of the Primal to temper someone, along with if they have even been listed yet. &lt;br /&gt;
&lt;br /&gt;
Though don't worry! Just cause the Primal isn't listed right now, doesn't mean it wont be later-- and if you really want to be tempered by a Primal that has yet to show up, but you know ''Is'' in game, come and talk to me. Who knows, maybe you can help be the herald of the coming storm!&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #6: How close is this Theme to the Realm Reborn content?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Given that this theme takes place after the events of 1.0 and before A Realm Reborn, it is close enough that people who have played the game will pick up on some things, but not close enough that it follows the game directly. Many of the events that will be unfolding will be due to how players handle different scenes, the interactions with the multiverse, and the even the NPCs that come into play.&lt;br /&gt;
&lt;br /&gt;
This is after all a living, breathing world, and all choices matter-- even the small ones. So yes, this means those of you who know the story line in ARR, could maybe prevent the Ultima Weapon from showing up or aid in speeding up the process. You may be able to aid keeping the Primal threat in check-- or make it far worse. You may even get a few Primals to actually ''aid'' you, who tend to be rather neutral in some matters.&lt;br /&gt;
&lt;br /&gt;
So will the content eventually show up? Yes; But how it shows up is entirely on the player base.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #7: Can I play a Half-breed?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| This is a yes and no question really. In most cases the answer will be yes, but within reason. I don't think all races are compatible with one another and I am pretty sure the normal player races can not have children with a beast men. So if you do decide to go this direction with your character, please do so reasonably.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #8: Did you really play Final Fantasy XIV 1.0?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| I did yes. I played it from closed beta for those of us who pre-ordered the game all the way to the very end when Dalamud came crashing down. My main was a level 50 Dragoon (look for Vaelyn Nykah - A duskwight), which is ''all'' I focused on and the only quest line I didn't get to do (cause I am a very slow leveler, and back then it was a massive grind), was killing Nael Van Darnus. It is actually my one regret that I didn't get to do that, but oh well. At least there is youtube!&lt;br /&gt;
&lt;br /&gt;
The funny thing is, I almost didn't stick around, but thanks to some awesome roleplayers from Hydaelyn Role-Players (Formerly known as the Roleplay Coalition aka RPC), we pretty much all supported one another and kept one another entertained. Even when the grind caused us all to run around screaming, haha. They still operate even today and actually because of them and everything we did, is the reason I tend to be extremely versed in the lore of Hydaelyn. They are amazing people and yes, as a shameless plug to them, even though I'm not really part of the RP circuit on the game itself, here is there site if you want to check them out: http://ffxiv-roleplayers.com/&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #9: What is with the Aether and Death?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| During 1.0, those who died would return to the aether, which is the energy the flows around and in everything. Placed like Mor Dhona were void of this cause of how was messed with when the Agris broke the seal in its crash. Garleans themselves lack a high connection with the Aether, also would not fade away.&lt;br /&gt;
&lt;br /&gt;
Yet after the events of 1.0 and where we are now in the story. The Aether has been changed, in this, not all return to the aether like they did before; at least-- not in body as well. If someone is highly connection to the aether, they may fully return to the aether-- they may be able to even 'cheat' death. Those who are not, though perhaps there essence will, there body will not. This could even be impacted by the area itself. It may even be delayed.&lt;br /&gt;
&lt;br /&gt;
Death, corpses, or lack there of, is all up to the scene and for narrative play. There are some areas however that will control the narrative in a sense, but for the most part, it is in the air to the person whom runs the scene.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #10: Potions &amp;amp; Ether: How do they work?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Throwing aside game mechanics, we need to look at what Potions and Ether actually do. Potions are used for healing HP, while Ethers are for restoring MP. So lets take a look at these from more of a roleplaying prospective.&lt;br /&gt;
&lt;br /&gt;
HP, is your health. In this Potions are like a salve. Something to be used in order to keep a wound from getting worse till a Conjurer can weave the aether to properly heal it. Its an Alchemy creation and though good in a pinch, it isn't as good as Conjurer magic. As Garlemald naturally had no conjurers they use more methods that we are use to seeing in our own medical science. Yet they too use a type of healing salve, much like the one you may see in Hunger Games-- where it does a really decent job of patching up an area, but with far more pain mixed in. So Eorzean potions are effective, with little discomfort, but compared to Garlean science, Garlean potions have more bang to the buck, but are far more painful because of it.&lt;br /&gt;
&lt;br /&gt;
However, no potion or Conjurer magic can mend a broken bone. That takes good ol rest and recovery, but a conjurer can help it along its way so it mends correctly.&lt;br /&gt;
&lt;br /&gt;
Ether for MP, is more of an Eorzean thing. Garleans lack this, because they use magitek to do there magical stuff; Beyond those few from other lands who can. Ether is more of a drink. It goes in, replenishes the lost aetheric energy more quickly then the body would naturally. See it like magic users Gatorade. The effects are not instantaneous, but its better then having nothing at all in your system. Then the higher version of the ether, the faster it tends to work in the system.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #11: Conjurer Healing Magic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| I touch on this a bit above. Conjurer magic is a great form of healing. It can repair a great many of wounds. From nasty cuts to deep gashes. This all done by the weaving of the aetheric energy to act like a stitch, but unlike stitches, its more soothing and gentle. Conjurer magic can even bring someone back from the brink of death, but it can not-- nor should not-- be used to bring someone back to life once they have gone on. As this can cost the Conjurer there very life and possibly bring back something far worse.&lt;br /&gt;
&lt;br /&gt;
Conjurer's magic also can not fix broken bones or allow someone to grow new limbs. Conjurer magic can though help a broken bone slowly mend correctly and deaden the pain of someone's limb that has been cut off.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #12: What is up with Linkshells and Linkpearls?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| As you may (or may not) know, the aether in Hydaelyn is in massive flux. It isn't very stable and it has really messed with a ton of stuff in the world. A great deal of how things use to be no longer work. Aetheric gates shattered, almost all Aetherytes broke down and became tainted, and many of the beasts of Eorzea started to roam in places they were not meant to be, or, well, become extremely hostile.&lt;br /&gt;
&lt;br /&gt;
The world changed greatly with the Calamity and with it, so did the Linkshells and Linkpearls.&lt;br /&gt;
&lt;br /&gt;
When Bahamut shook the very aetheric flow of Eorzea, linkpearls shattered and linkshells ceased to connect onto the atheric waves. Communication broken down and in the early weeks, people had to depend on merchants to get messages through, but that wasn't very expedient and most of the time-- didn't even work. The Moogles however knew of the distress and responded quickly in kind by becoming the messengers for Eorzea, thanks to the fact they knew how to move about the world, even in its chaotic form.&lt;br /&gt;
&lt;br /&gt;
As of very recent (9/12/14 -- at least around there), the Alliance is just now starting to get Linkshells working again and giving out linkpearls to their military. Though this works in some areas, there is still a great deal of disturbance in some locations and other locations (like Mor Dhona), where they don't work at all. It will still be some time until Linkshells are working fully again and it is very possible that some city-states (Ul'dah) may start to look into using Miltiverse radios as a mean of communications instead of the older method.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #13: Can I play someone with the Echo?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| I fear that is not an option I'm going to really allow. The Echo was a very neat game mechanic, but considering the rules of MCM and the fact of how powerful the Echo is. It isn't something characters of right now would have. They can have something akin to the Echo however (please talk to me on those details), which I as the GM will give you things of note to play off of, but the Echo itself is not available.&lt;br /&gt;
&lt;br /&gt;
The only person allowed to have the Echo is that of, Minfilia, who is under GM control for right now. She is also one of the members with the Archons. See the FAQ section on the Archons for further details.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #14: Where are the Archons at right now?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The Archons themselves right now are in hiding. After the fall of Dalamud, they split up and the Circle of Knowing fell apart. Some members went back to their home land, some have remained, but they for the most part are not characters that can be found easily or can be located with ease. These members are highly important characters; including Minfilia who has the true Echo; So if you are interested in playing one of them, please contact me (Gaius Van Baelsar) about it.&lt;br /&gt;
&lt;br /&gt;
It also should be noted as well, that the original group was known as the Circle of Knowing located in Ul'dah proper. They were tolerated at best and not overly loved. The group they become in A Realm Reborn, the Scions of the Seventh Dawn, does not exist yet.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #15: Can I play an OC Garlean &amp;lt;rank here&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Most ranks are open to be played until you get up into the Tribunes. I do suggest though if your looking to app into the Garlean Empire, that you speak with me (Gaius Van Baelsar) first, as I am also the 'fac-head' of the main Legion. That said though, you can not app normally other Legions and you can not apply for another Legatus, as I am not even sure what plans Yoshi-P has for other type of Legatus characters in the game. Which means I am keeping the Legatus rank for now, FC only.&lt;br /&gt;
&lt;br /&gt;
Speaking of Legions though, if you do wish to apply a character of the VII Legion which once served Nael Van Darnus, this is open for OC concepts, but be aware-- Nero went through recently and was hunting down members and you are, probably, an enemy of the Empire given that nearly all of the VII Legion saw Nael Van Darnus as a god. Again though here, I ask for you to speak to me, as applying for someone from the VII Legion requires some footnotes and information that needs far more heavier research done then the XIV Legion types.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #16: What type of scenes can I run for Final Fantasy XIV-1?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| As the story progresses, more things will open up for the cast themselves to do. Some ideas on what can be done without really needing to check with the GM, may be found over in the Mission Board area. Having social scenes at the local pubs, out in an area somewhere enjoying the shade of a tree, those types of things are fine. Fighting local monsters that have become aggressive cause of aetheric changes, those are fine and don't require permission from the GM.&lt;br /&gt;
&lt;br /&gt;
Things dealing with like a beast men raid, bandits, or pirates, falls more into GM control (or the control of the Eorzean Alliance leader) to handle. This can also be given to a player to do as well, but needs to be spoken with the GM (and controller of the area) first.&lt;br /&gt;
&lt;br /&gt;
Things that deal with heavy effects on the world of Hydaelyn like Primals, guilds, and things of such nature, will only be handled by the GM or a person given permission to do so for a scene.&lt;br /&gt;
&lt;br /&gt;
Things that require adding in new things to the world or further education about something, can be handled on your own, but should be spoken to the GM about first to make sure the concept will work and so that those things can be marked down that have been done. Keeping everyone, after all, on the same page is very important.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #17: What are you looking for in Eorzean Alliance (Guild) Leaders?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The Eorzean Alliance leaders and Guild Leaders are like mini fac-heads. They have a great deal of presence in the theme and can easily effect the way the world operates. In this, those that look to apply for one of these hefty FCs, I request they are willing to work with me, the GM/Theme runner, closely. As it is important we all remain on the same page.&lt;br /&gt;
&lt;br /&gt;
I want to trust these individuals to be able to operate things in their area of control and be able to ever as equally help players out if they have any questions about the theme at large. It is this very reason as well that it is important that they know and understand the prior lore of Final Fantasy XIV going back into 1.0. This information can be easily obtained on the web, so research isn't that hard.&lt;br /&gt;
&lt;br /&gt;
Guild Leaders have a bit less of GM control, but are still important as they represent that guild of learning and knowledge, as such, they too should be very informative on what they know of the past and present, including oocly understand where we, as a group, are planning on going with things.&lt;br /&gt;
&lt;br /&gt;
It is for this reason it is important, again, that we are all on the same page and I (Gaius Van Baelsar), always available for questions, suggestions, and a good ol' conversation on things.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #18: What Advance Classes Are Available?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| As stated in the section, Advance classes are not easy to obtain. They are years of brutal training under the instruction of the leader of those orders and some advance classes are not available at all or have yet to be introduced in away they have become available at this given time. I will however list what Advance Classes are available and how hard one can get an idea of how hard some of these are to obtain. If I do not have it listed here, you can figure it is not available as of yet for story reasons.&lt;br /&gt;
&lt;br /&gt;
Though do feel free to check back here to see if this has updated or/and contact me (Gaius Van Baelsar) by @mail if you have any questions.&lt;br /&gt;
&lt;br /&gt;
* '''Dragoon''' - ''Ishgard Alligned, proper training'': Dragoons are trained dragon knights of Ishgard. They are Ishgards main line of defense against the Dravanian Horde and have trained most of their life for this very honor to be of the Dragoon order. Dragoons are only taught within the wall of Ishgard and those of their bloodlines. They do not teach those of the outside of the walls of Ishgard and to do so, is to remove yourself from the Dragoon order. Be stripped of your title and all that makes you a Dragoon. It is said that long ago, a Dragoon once turned his back on the Order to instruct those of Gridania the way of the Lance, though many of the secrets, out of respect were not shown to the Gridanians.&lt;br /&gt;
* '''Paladin''' - ''Ul'Dah Aligned, Picked from mostly military and trained'': These brave men and women have been hand picked to be trained and serve under the Ul'Dah Royal family as their bodyguards and defenders. It is rare to see a Paladin away from his station as a body guard and even rarer to see one away from Thanalan entirely, as they have sworn their swords and shields to forever be the shields and swords of Ul'Dah in the darkest of times. Though in these dark times, desperate measures must be taken and some Paladins have been called upon to aid in relations with the Multiverse and aid in the military of the Eorzean Alliance.&lt;br /&gt;
* '''Monk''' - ''Must be chosen, has to be worked for through RP'': A hand-to-hand martial arts that deals with drawing on the chi of ones own body for devastating attacks. The fine art has nearly been lost with the ever changing tides over Ala Mhigo. However there is a single man who still studies the ways of old and though he wonders Eorzea. He will train any who proves themselves to have a strong of enough chi within them and shows the proper discipline to be a student, but he does not pick just anyone and being trained by him is not an easy task. For it is not one that can be bought over, proven, or tested. For he sees into the soul and knows what he seeks.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #19: Are there Chocobos in Garlean Territory? Where do most Chocobos come from?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| It is a bit of yes and a bit of no. Chocobos are most common in Ishgard who are known for breeding the finest in the lands. When you go more Northeast to Garlemald, Chocobos become far more rare and probably raised for eating, because it is a know fact by the time you get to Doma, who is in Garlean Empire territory, that they have never seen a Chocobo. &lt;br /&gt;
&lt;br /&gt;
This means for most Garleans, unless they have operated in the South, they have probably never seen a Chocobo and if they have, never used as a mount. To them someone riding a chocobo is probably about as silly has seeing someone ride a pig. You just don't do that with your food.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #20: Do Garleans even have mounts then beyond Magitek?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Yes. They do. They actually have horses. Hoof stomping, neighing, horses. These are not to be confused with Ishgards nearly extinct Unicorn population however, but true to goodness horses. Garleans love their horses and while the use of horses to get around has gone down greatly due to Magitek, much like it did for us, there is still people who raise them for show and there is even a Legion that specializes in still using them.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #21: Magitek Magic vs Aetheric Magic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| In Hydaelyn aether is part of the life-force of the world, it runs through almost every living being and creature. Much like the Force in Star Wars. Almost everyone with proper training can use aetheric magic, as magic is part of ones self and also part the elements there in. It is actually this reason why such arts is why Black Mages and White Mages are banned from any normal teaching, because of their devastating power and drain on the individual person. The only race known thus far in Hydaelyn that can not use the aether, or the life-force of the world are of the Pureblood Garleans.&lt;br /&gt;
&lt;br /&gt;
The Pureblood Garleans however got around this denial of not being able to aetheric energy, by creating machines to do it for them. Their advancements in technological boom that occurred 60 or so years, including their sudden dominance over almost all of Hydaelyn. Magitek Magic differs because of the fact it is technologically made. There is nothing natural about Magitek Magic and it forces elements to do their will in a very non-consensual way, far as some races would be concerned. Some of it not even right at all.&lt;br /&gt;
&lt;br /&gt;
There is however no difference in power behind either magic form, just the means to achieve it. Though both may have their own personal opinions of what is actually better, but that is all in speculation.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #22: Does Golden Saucer exist?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| No. It does not, at least not at this current time. While there may be another Golden Saucer in another world, there is none within this theme and some of the games don't really exist. Things like Chocobo Racing though may become a reality given the new breading going on in Limsa Lominsa, but for now-- none of this exists.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== What is to come soon? ==&lt;br /&gt;
* More Entries For The Lexicon&lt;br /&gt;
* Capture Points&lt;br /&gt;
&lt;br /&gt;
== Credits &amp;amp; Such ==&lt;br /&gt;
Final Fantasy XIV is (c) to Square Enix and all rights are reserved to them. All images used on this wiki belong to their rightful owners and should not be altered in anyway to take them away from their original owners vision.&lt;br /&gt;
&lt;br /&gt;
All information that can be found here is used for research purposes and for OOC knowledge.&lt;br /&gt;
&lt;br /&gt;
If any images are missing, something is not working here on this page, or you notice any grammar/spelling errors, feel free to contact Gaius on MCM by via page or @mail regarding the problem. Thank You.&lt;/div&gt;</summary>
		<author><name>Foxfirestorm</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=2847/WMAT_CQ1_Beelzebumon_vs_Taylor_Scott&amp;diff=10318</id>
		<title>2847/WMAT CQ1 Beelzebumon vs Taylor Scott</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=2847/WMAT_CQ1_Beelzebumon_vs_Taylor_Scott&amp;diff=10318"/>
				<updated>2015-08-19T22:39:40Z</updated>
		
		<summary type="html">&lt;p&gt;Foxfirestorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Log Header&lt;br /&gt;
|Date of Scene=2015/08/19&lt;br /&gt;
|Location=WMAT Arena - Diablo Desert&lt;br /&gt;
|Synopsis=The Digital Devil, Beelzebumon takes on the Armored Pilot, Taylor Scott&lt;br /&gt;
|Thanks=&lt;br /&gt;
|Cast of Characters=132, 838&lt;br /&gt;
|Tinyplot=WMAT 2015&lt;br /&gt;
|Tinyplot2=&lt;br /&gt;
|pretty=yes&lt;br /&gt;
}}&lt;br /&gt;
{{Poses&lt;br /&gt;
|Poses=:'''{{#var:838|Taylor Scott (838)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The sun was on the rise and the heat was slowly starting to build up over the open desert landscape. One tall thirty two foot machine stood before this bleak landscape of a battlefield and the white armor, with some of the gray to black was not hard to miss. Inside of the Armored Core sat Taylor Scott fully in his pilot suit from head to toe.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;His gaze was slightly over on the temperature reading of not only external heat, but internal generator heat. It would all come down to how well the radiator could keep up with this fight and how brutal his opponent would make that radiator work to keep the generator cool. Taylor knew this was a risky place to do a fight, but he had to know how well his machines were going to handle under all circumstances thrown at them; This was no exception.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Ref waited for Beelzebumon to show, much as Taylor Scott was, the young man didn't know anything about his opponent, beyond some people said he was a troll, others called him a demon, and something about him being tougher than he probably looks; Though this seems to be a common trait among many of the populace of the Multiverse.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Soon enough, the sight of a dust cloud approaching can be seen, at the head of which is an 8 foot tall, leather-clad biker with three eyes, riding atop a souped up motorcycle. Upon his face is an eager, almost wicked grin, and his eyes glint with barely contained excitement. The day has finally arrived for his first fight in the tournament! &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; At the sight of the towering mecha in the distance, Beelzebumon's eyes practically light up with delight! How long has it been since he fought a towering behemoth... not since his days during the war, when he faced off against the massive dragon Examon, easily the largest of Yggdrasil's Knights. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; As he finally enters the battlefield, he slows to a stop so that the officials can get ready to drop the flag signalling the start of the match, yet even as he waits, he revs the engines of Behemoth, eager to tear off the moment the bell rings.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:838|Taylor Scott (838)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Taylor tilts his head in the cockpit as he notices the Biker and zooms in on the strange being. &amp;quot;So... That is Beelzebumon.&amp;quot; He says to himself before a chuckle. &amp;quot;Man, the people of the Multiverse vary in look from look.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Probably even in talent as well.&amp;quot; He then opens out the exterior speakers. &amp;amp;gt;&amp;amp;gt;&amp;quot;Looking forward to the match, Beelzebumon. Heard your pretty tough and if you're anything like Sagat, then I already know I don't have to hold back as much.&amp;quot;&amp;amp;lt;&amp;amp;lt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The ref quickly moves out of the way to take cover as he gets ready to flip the switch.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;quot;So,&amp;quot;&amp;amp;lt;&amp;amp;lt; The Armored Core slides its foot back as the thrusters hiss to life, smoke plums out of them as the whine up to get ready to burst for speed, &amp;amp;gt;&amp;amp;gt;&amp;quot;Let's give them a show to remember.&amp;quot;&amp;amp;lt;&amp;amp;lt; As soon as the ref sends the signal to GO, Gabriel's thrusters flare to life and the Armored Core charges forward at rapid acceleration. With a quick burst of speed to the side, it skids around on its heels before dragging its other foot around to see about dislodging that Bike from the ground and up into the air.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Music to my ears,&amp;quot; The demon lord replies with, as he pulls out one of his Berenjena shotguns from its holster with one hand, while revving Behemoth's throttle with the other. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; The instant the signal is given, he pulls his hand off the brakes and launches forward, hurtling directly towards the charging Armored Core. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; With surprising agility though, just as Taylor swings his machine around to give Beelz a five ton boot to the head, the hellish rider and his machine swerve wide and accelerate, darting right between the war machine's legs as the foot tears through the ground mere meters behind him. Then as he speeds off, he twists around and takes aim with his prized weapon, before unleashing a blast of demonically infused slugs at the back of Gabriel's knee joint.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:838|Taylor Scott (838)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Dust kicks up in the air as the two speed by one another, for as Beelzebumon rises up his prized weapon, the behemoth of a machine is still turning around to come and face him. The shots ring the air, but the device on the left hand fires up and like slow motion that the hot bluish white blade extends to life with plasma fury. Gabriel swings its arm and the energy blade moves with the swing and as it hits the arch, the energy can be seen ripping outward from the very Moonlight.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The blade wave takes the brunt of the bullets seeming to engulf by the wave, but a few get past nicking the armor over the joint. As the blade wave continues to travel right for Beelzebumon, it tears up the land and explodes on contact with the rocks or anything in its wake...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; The energy wave lashes out, tearing through the earth as Beelzebumon goes into a wide drifting turn to get out of it's path, yet the heat from the near miss seers at his face and arm closest to the wave, causing him to let go of Behemoth's handlebar as he frantically waves his hand in the air to cool it off. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; With any other bike, Beelzebumon would have wiped out doing that, but Behemoth gives no fucks because it can drive itself. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Yeouch! Got a bit toasty there!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; As he settles his hand back upon the handlebar, he glances back and grins, &amp;quot;Gotta admit, its pretty impressive how well that thing moves despite being so big. And here I thought I was gonna be fighting a walking glacier. Bring us around for another pass!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Perhaps feeling the need to show that it's better than some hundred ton hunk of junk, Behemoth is all too eager to comply and swings around, before making a beeline back towards Gabriel. Beelz meanwhile draws his second shotgun out from it's holster, and snaps off a quick one-two barrage with both guns, once again aiming for the same knee he tried to shoot before. Part of some larger strategy perhaps?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:838|Taylor Scott (838)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;quot;And this a Medium class!&amp;quot;&amp;amp;lt;&amp;amp;lt; Taylor says with a chuckle, as he goes to pull the Armored Core in a sharp reverse as he spots Beelzebumon on the move once more to charge in. The bullets nail the knee as the Armored Core is on the move. Each bullet chipping off at the armor protection and one of the clipped the edge of joint behind the armor plate, but it doesn't slow the Armored Core down.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Machine spins around before shoving off with the foot to actually leap into the air. The thrusters help give it a bit more air time as the missile bay comes to life over on the shoulder. &amp;quot;Computer, time missile detonation before impact. He may be tough, but I don't know /how/ tough.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;:: &amp;quot;Understood, calculating distance with the lock on.&amp;quot; ::&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;As soon as Taylor gets a confirmed lock with from recital flickering red with the numeral 3 lights up, he flips the cap off the joystick and pressed down on the red button. Three missile fire out from the missile bay and soar right down for the Digimon below. Each of them detonating before impact, carrying a plume of fire and explosive shockwave over to where the rider's location is as the Armored Core lands down. It was already shifting its weight to skid to the side and skate around, trying to stay on the move encase that didn't work out.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Weeeeeeeell shit. That ain't good. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Fast as Behemoth is, it's a little hard to avoid a barrage of missiles raining down on it from above, and rider and machine disappear into the confragration as the missiles detonate all around, before moments later, Behemoth comes careening out of the explosions flipping head over heels. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; And yet Beelzebumon is nowhere to be seen. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; A moment later however, a badly seared Demon Lord /lands/ directly onto the face of Gabriel, staring directly into the mono-eye camera of it's head, and boy, does he look unhappy with being exploded. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;That hurt.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; And then he draws back his claws and sends his arm spearing right into the glowing 'eye' of the machine, hoping to blind it.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:838|Taylor Scott (838)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Taylor watches as the FCS tracking picks up something, but he realizes what that something is up as Beelzebumon gets right on the edge of the head unit to stare it down in the mono-optical lens, a few other smaller lens flicker around the edge of it.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;As the Demon goes to scratch up the surface of the lens, he does start to scuff up the protective surface, &amp;quot;Computer, start to make adjustments.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;:: &amp;quot;Attempting to adjust for optical distortion. This could take a few seconds to bring the vision back to optimum quality.&amp;quot; ::&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Just get it close as you can, quickly as you can.&amp;quot; Taylor says as he goes to direct the Armored Core on what to do next. Which becomes rather obvious as Gabriel not only drifts hard, but the left hand comes up to snatch Beelzebumon before tossing him off to the side. &amp;amp;gt;&amp;amp;gt;&amp;quot;Sorry, no free rides!&amp;quot;&amp;amp;lt;&amp;amp;lt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Several more punches follow as Beelzebumon tries to pound his way through that protective lens so he can start tearing out the juicey bits, but that material is Tonka Tough and resists his efforts, &amp;quot;God! Damn! It! Break! Already!&amp;quot; &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; His punching is interupted as he is snatched up by the massive hand and tosses like a piece of garbage into one of those funny rock formations scattering the landscape, which crumbles as he hits. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; As he pulls himself out of the rubble, the Demon Lord scowls, then puts his fingers in his lips and blows a sharp whistle, before leaping into the air. Behemoth, by now having recovered from its spill, comes leaping off a sand dune just in time for Beelz to pull himself into the seat mid-leap before tearing off in a wide circle around Gabriel. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; As he circles wide, the Demon Lord twists around to pull something out of the back compartment of Behemoth... specifically a very long chain and hook, which, in true Biker fashion, is also covered in unnessessary jagged spikes. With his new weapon in tow, Beelzebumon angles back towards the massive AC as he whips the chain around above his head, before hurtling it towards one of Gabriel's legs, where it wraps around and becomes entangled. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Then he suddenly veers away, gunning the engine as he reaches the end of his chain and /yanks/ hard in an effort to unbalance the warmachine. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; How is this even possible?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:838|Taylor Scott (838)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Taylor watches as the bike moves on its own as Beelzebumon whistles for it. &amp;quot;That is interesting...&amp;quot; A piece of information he stores for later to maybe ask the Demon how that even works, but for now his head gets back into the match as he watches the crazed Biker head straight for him again!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Gabriel goes to veer hard as the Beelzebumon goes to swing the chain around to hook, which it successfully does, and with impressive strength, actually does manage to off balance the Armored Core. The humanoid machine goes to fall over and Taylor acts quick on the controls, as the thrusters pop and it moves its left hand around to catch itself.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;quot;That--&amp;quot;&amp;amp;lt;&amp;amp;lt; He says to Beelzebumon as the Armored Core twists its waist around, &amp;amp;gt;&amp;amp;gt;&amp;quot;-- Was not smart.&amp;quot;&amp;amp;lt;&amp;amp;lt; Like a breakdancer, the Armored Core goes to flip itself back up on its feet and if Beelzebumon isn't quick to let go, he'll find that the leg the Chain has snagged into and tearing at the exterior armor, goes to kick it around to perhaps yank the rider right off his living motorcycle.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;HA! The bigger they are, the hard they f--&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; That's about as far as Beelzebumon gets before the Armored Core unexpected and surprisingly kickflips back onto its feet, yanking Beelzebumon high off Behemoth and into the air, where he does a full-body faceplant right into the chest of Gabriel, before almost cartoonishly pitching backwards and falling off with a thud. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; And as he lays there in the dirt, he takes a moment to spit out a broken tooth, before adding after the fact, &amp;quot;Ow.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Still, he is holding onto the chain, which is still wrapped around the leg of the AC, and that gives him an idea. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; After flipping back to his feet, Beelzebumon secures the chain around his waist, then leaps up onto a rocky formation and launches himself like a Pole Vaulter over Gab's shoulder. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; As he leaps over, the chain goes taut, and hooks over Gabriel's shoulder, acting as a makeshift rope as Beelzebumon lands feet first against the AC's back, much like a repeller would make his way down a cliff. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; And as he lowers himself, he finds a partocularly juicey looking spot and rubs his hands together, before pulling back both arms as his claws begin to glow, &amp;quot;&amp;lt;span class=&amp;quot; fg_m bg_n ++ m&amp;quot;&amp;gt;Darkness... CLAW!&amp;lt;/span&amp;gt;&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; And then he plunges his arms forward, aiming to pierce the armor and begin gouging his way towards the delicate machinery beneath.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:838|Taylor Scott (838)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Taylor can't do much about Beelzebumon treating his Armored Core like a rock climber and with the Demon is getting behind his machine, he can't reach back there either. It's true! It's a weak point in the Armored Core to have nothing back there to defend itself with! &amp;quot;Don't make me do this...&amp;quot; Taylor grumbles under his breath as he can hear Beelzebumon behind him even inside the cockpit.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He can hear those boots and he can hear the impact as the Demon goes to tear at the backplate armor. &amp;quot;You are going to make me do this.&amp;quot; Taylor then slides his foot to the side, even as his computer speaks up while he ignores the warnings about a possible preach to the protective armor to 'something'.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;:: &amp;quot;Mister Scott, you requested me to remind you when an action could be fatal to an opponent...&amp;quot; ::&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;This guy has survived missile bursts, A face full of dirt, and is now ripping into the back panel.&amp;quot; Taylor then stomps his foot down. &amp;quot;I am sure he can handle /THIS/!&amp;quot; What 'this' was, becomes very clear to even Beelzebumon from where he is.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The area that his boots and body are at suddenly hums loudly, before that armor actually splits open, if that force was not enough to knock him away there was a brilliant glow from several, much larger thrusters that suddenly flare to life with hot white ignition fire, which if Beelzebumon isn't careful he and his chain will get a full body inferno. As it was Taylor's hope to not only get Beelzebumon off, but to break the chain, and get some distance between them, as this was the Overboost thrustrs and the Armored Core? It was moving at almost mach speeds across the terrain, before spinning itself back around with a 180 sharp dime turn as the thrusters turned off.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; HAHAHA! TAKE THAT YOU PIECE OF J-- wait... why is all the armor splitting? Beelz is certain he didn't do THAT much damage to the machine to cause it to start coming apart at the seems. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Wait, are those engines? &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; OH GOD! D8 &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Reacting with utter desperation, Beelzebumon quickly turns his own claws onto the chain strapping him to Gabriel and severs them with one quick swipe, then grabs onto the back of the AC and coils up like a spring, before /flinging/ himself away as hard as he can to get to safety as the thrusters flare to life. barely, just barely, he manages to clear the flames, but the backwash from the engines sends him careening through the sky like a potato launched out of a spud cannon. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;OHSHITOHSHITOHSHITOHSHIT!!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; And then mere seconds before Beelzebumon becomes a skidmark across the desert, behemot launches up into the sky and catches him, before landing with a long skid. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;... I'm alive? I'M ALIVE! OH BEHEMOTH I LOVE YOU!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; After taking a moment to give Behemoth a gigantic hug and a kiss on the headlight, Beelzebumon settles into the seat properly and cracks his neck, before resummoning his Berenjenas to his side and brandishing them with a florish. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Back to plan A, buddy! Lets go break some kneecaps!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Then with an eager growl, the daemonic bike tears forward, whilst Beelzebumon cackles with glee and unleashes a steady barrage of bullets at the knee of Gabriel.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:838|Taylor Scott (838)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Taylor watches on his screen as Beelzebumon apparently does get he message that being on the back of an Armored Core is /not/ a wise idea and lets out a sigh of relief when the strange being is /actually/ alright. He actually slumps in his seat for that moment to catch his breath, &amp;quot;This place is crazy...&amp;quot; However, it seems Beelzebumon is far from over and Taylor gets back on the controls againt to go meet the Demon dead on.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;quot;Glad to see that didn't kill you!&amp;quot;&amp;amp;lt;&amp;amp;lt; Taylor voices out. &amp;amp;gt;&amp;amp;gt;&amp;quot;Though I am starting to get the feeling that giant robots are not something to be feared around here! Which is fine by me, because it means I can start to actually get /serious/!&amp;quot;&amp;amp;lt;&amp;amp;lt; Gabriel roares right for Beelzebumon, as the Digimon comes for him.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The two grenades come to swing down onto of the shoulders, &amp;quot;Computer, just with like Sagat, start to make adjustments.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;:: &amp;quot;Calculating...&amp;quot; ::&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Gabriel goes to pull hard and up as Beelzebumon unleashes his own shots. With a glow from the Grenade Launchers, comes a thunder roaring as both grenades are fired from the massive shoulder cannons, but at he same time Beelzebumon hits the Armored Core's knee right on the mark.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Taylor can only see the red warning flare up on the display as the computer acknowledges the problem, and he realizes how bad this can actually be when he lands back down, &amp;quot;Ah hell...&amp;quot; While the grenades head right for Beelzebumon to explode to wash over the Digimon with a heavy shockwave to even rip up the terrain, the Armored Core adds in the land's own devastation. As soon as the leg goes to touch down, the knee unit shreds apart, gears snap, wires breaks, and lines give a way.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The lower part of the leg dislodges itself from the upper part of the leg and the Armored Core goes slamming down into the ground, sliding across the desert terrain and Taylor is jarred within the cockpit, but is the fight over? Far from it, the Armored Core can actually be seen lifting itself up, Taylor ignoring the blaring of the alarms as the radiator is reading into the yellow.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;:: &amp;quot;Attempting to compensate and repair.&amp;quot; :: The computer announces. :: &amp;quot;Stability at critical. Adjustment may be impossible.&amp;quot; ::&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Armored Core reaches for the machine gun and rests its arm on the sand, with the machine gun aimed down the desert sand, waiting for Beelzebumon to show himself. &amp;quot;Just keep doing what you do with those systems. Convert Overboost power to radiator, get things cooled back down.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;:: &amp;quot;Acknowledged.&amp;quot; ::&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; As the leg tears itself free at the knee from the damage sustained, Beelzebumon's face lights up with absolute delight, but that glee is sadly short lived as he looks up, to see a pair of large grenades hurtling towards his position. The smile on his face simply melts away and his arms slump down slightly as he watches helplessly as they head right for him, and just before impact, he says two simple words. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Aw crap.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; The explosion rips through the desert with concusive force, toppling the strange rock formations that dot the landscape and flattening sand dunes. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; When the dust finally settles, Behemoth can be seen half buried in the sand with its rear wheel sticking up in the air, uselessly spinning as the bike tries to dig itself free without much success... but where is Beelzebumon? &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;....&amp;lt;span class=&amp;quot; bold_fg_x bg_n ++ hx&amp;quot;&amp;gt;aaaaaaaaa&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot; fg_w bg_n ++ w&amp;quot;&amp;gt;aaaaaaaaaaaa&amp;lt;/span&amp;gt;aaaaaaAAAAAAAAAAAAAAAAAAAH!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; *THUD* &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Oh, there he is. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; As Beelzebumon lays there on his back after being catapulted a mile into the air by explosions, he lets out a groan, then raises one hand to the sky and says, &amp;quot;You do realize... this means war.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Then with ovbious effort, Beelzebumon drags himself to his feet and wobbles slightly, before straightening out with the sound of popping bones. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Then suddenly, he leaps, bounding across the landscape towards the ruined remains of Gabriel's lower leg, wich he latches onto and /hoists/ up, weilding it like an impossibly huge club as he staggers forward, winds up... &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;BREAK A LEG!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; And then /SWINGS!/&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:838|Taylor Scott (838)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Taylor spots Beelzebumon and furrows his brows. &amp;quot;This guy is insane, like, haha, I can't believe what I'm seeing.&amp;quot; This just stays true when the Demon picks up the leg and Taylor tries to use the thrusters to slide the Armored Core /away/ from the leg as it is hurled at him. Only for the leg to come colliding in and taking out the head unit. Now, in the Gundam Fights, there is probably a rule that once the head is removed the fight is over, but even as wires crackles and more alarms blare inside, one must remember--- This is not Gundam.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;This is Armored Core.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Where it seems like the machine gun was going to open fire, instead Taylor used the FCS's beeping to indicate where the target was and soon as he heard the sound queues, he pushed that red button once more. The Missile launcher on the side pops open and missiles fly out from the bays, all heading right for Beelzebumon and possibly exploding around and near by him.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;I need that radar up on the main screen, give me what power you can without allowing the Radiator to go red.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;:: &amp;quot;Understood and configuring.&amp;quot; ::&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Keep showing me what you got, buddy... Let me see just what this Multiverse can take.&amp;quot; Taylor says to himself watching the radar with the map in order to get a feel for where Beelzebumon may be and how much room he has to play.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; The missiles streak in, and Beelzebumon to his credit reacts with surprising swiftness in response as he summons his Berenjenas to his side once more and opens fire, blowing one of the munitions out of the sky. Unfortunately, he doesn't have enough time to blast the other three missiles as they streak in towards him, and a pair of thunderous explosions wash over the landscape where he stood. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; ... Wait a second. Two explosions? But weren't there three missiles? &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; That's right! The more observant people would realize that the third missile didn't explode, though what happened to it after it disappeared into that cloud of fire and smoke is unknown. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; For a few seconds anyway. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; And then from out of the smoke and the dust, the missile remerges, with Beelzebumon actually /STANDING/ atop it as he shifts his weight to force the missile to turn back towards the wounded Armored Core... and then just before impact, he leaps away to safety and allows the rocket to detonate beneath him.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:838|Taylor Scott (838)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;When Beelzebumon changes the coarse of the rocket, the computer throws up an alert and Taylor glances over to see it. &amp;quot;Can we activate flares?&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;:: &amp;quot;Flares are jammed.&amp;quot; ::&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Taylor tsks softly, &amp;quot;Peachy.&amp;quot; He then pulls on the controls and tries to get the Armored Core to do something in order to defend itself from its own missile that is out of the systems control. As the missile comes in, the Armored Core simple places out the left arm in front of the chest unit to protect it, unknown where the missile may impact.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;It was perhaps a lucky guest as the missile explodes by the best the computer ca determine and the explosive force washes over the left arm, along with the sides of the Armored Core, heating up the metal. Taylor then looks at the radar, to the map, and then directs the machine gun, &amp;amp;gt;&amp;amp;gt;&amp;quot;I'm going to guess you are not the surrendering type!&amp;quot;&amp;amp;lt;&amp;amp;lt; The index finger of the Armored Core pulls down on the trigger from where it lays, &amp;amp;gt;&amp;amp;gt;&amp;quot;Neither am I!&amp;quot;&amp;amp;lt;&amp;amp;lt; Then Gabriel opens fire, spraying bullets across the area at best guess where Beelzebumon is.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Ya know, normally machine guns wouldn't be a huge deal. Machine guns Beelzebumon can cope with. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Machine guns that fire bullets the size of trash cans though? Those are a little harder to deal with. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Unfortunately, Beelzebumon is one of those Digimon who aren't flight capable, so no sooner thgan he touches down than his position is raked with those trashcan sized bullets. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Surprisingly though, eating a bullet of that calibur to the face isn't instantly fatal to a Digimon of Beelz' level, but ooooooh boy, does it ever do a number on him as the blow sends him careening down the back of a sand dune, and as he tumbles, data bleeds off his form until he comes to a stop at the bottom in the form of his Child level, Impmon. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;... Ow...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Foxfirestorm</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=2847/WMAT_CQ1_Beelzebumon_vs_Taylor_Scott&amp;diff=10317</id>
		<title>2847/WMAT CQ1 Beelzebumon vs Taylor Scott</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=2847/WMAT_CQ1_Beelzebumon_vs_Taylor_Scott&amp;diff=10317"/>
				<updated>2015-08-19T22:39:14Z</updated>
		
		<summary type="html">&lt;p&gt;Foxfirestorm: Created page with &amp;quot;{{Log Header |Date of Scene=2015/08/19 |Location=WMAT Arena - Diablo Desert |Synopsis=The Digital Devil, Beelzebumon takes on the Armored Pilot, Taylor Scott |Thanks= |Cast of...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Log Header&lt;br /&gt;
|Date of Scene=2015/08/19&lt;br /&gt;
|Location=WMAT Arena - Diablo Desert&lt;br /&gt;
|Synopsis=The Digital Devil, Beelzebumon takes on the Armored Pilot, Taylor Scott&lt;br /&gt;
|Thanks=&lt;br /&gt;
|Cast of Characters=132, 838&lt;br /&gt;
|Tinyplot=&lt;br /&gt;
|Tinyplot2=&lt;br /&gt;
|pretty=yes&lt;br /&gt;
}}&lt;br /&gt;
{{Poses&lt;br /&gt;
|Poses=:'''{{#var:838|Taylor Scott (838)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The sun was on the rise and the heat was slowly starting to build up over the open desert landscape. One tall thirty two foot machine stood before this bleak landscape of a battlefield and the white armor, with some of the gray to black was not hard to miss. Inside of the Armored Core sat Taylor Scott fully in his pilot suit from head to toe.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;His gaze was slightly over on the temperature reading of not only external heat, but internal generator heat. It would all come down to how well the radiator could keep up with this fight and how brutal his opponent would make that radiator work to keep the generator cool. Taylor knew this was a risky place to do a fight, but he had to know how well his machines were going to handle under all circumstances thrown at them; This was no exception.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Ref waited for Beelzebumon to show, much as Taylor Scott was, the young man didn't know anything about his opponent, beyond some people said he was a troll, others called him a demon, and something about him being tougher than he probably looks; Though this seems to be a common trait among many of the populace of the Multiverse.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Soon enough, the sight of a dust cloud approaching can be seen, at the head of which is an 8 foot tall, leather-clad biker with three eyes, riding atop a souped up motorcycle. Upon his face is an eager, almost wicked grin, and his eyes glint with barely contained excitement. The day has finally arrived for his first fight in the tournament! &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; At the sight of the towering mecha in the distance, Beelzebumon's eyes practically light up with delight! How long has it been since he fought a towering behemoth... not since his days during the war, when he faced off against the massive dragon Examon, easily the largest of Yggdrasil's Knights. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; As he finally enters the battlefield, he slows to a stop so that the officials can get ready to drop the flag signalling the start of the match, yet even as he waits, he revs the engines of Behemoth, eager to tear off the moment the bell rings.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:838|Taylor Scott (838)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Taylor tilts his head in the cockpit as he notices the Biker and zooms in on the strange being. &amp;quot;So... That is Beelzebumon.&amp;quot; He says to himself before a chuckle. &amp;quot;Man, the people of the Multiverse vary in look from look.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Probably even in talent as well.&amp;quot; He then opens out the exterior speakers. &amp;amp;gt;&amp;amp;gt;&amp;quot;Looking forward to the match, Beelzebumon. Heard your pretty tough and if you're anything like Sagat, then I already know I don't have to hold back as much.&amp;quot;&amp;amp;lt;&amp;amp;lt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The ref quickly moves out of the way to take cover as he gets ready to flip the switch.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;quot;So,&amp;quot;&amp;amp;lt;&amp;amp;lt; The Armored Core slides its foot back as the thrusters hiss to life, smoke plums out of them as the whine up to get ready to burst for speed, &amp;amp;gt;&amp;amp;gt;&amp;quot;Let's give them a show to remember.&amp;quot;&amp;amp;lt;&amp;amp;lt; As soon as the ref sends the signal to GO, Gabriel's thrusters flare to life and the Armored Core charges forward at rapid acceleration. With a quick burst of speed to the side, it skids around on its heels before dragging its other foot around to see about dislodging that Bike from the ground and up into the air.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Music to my ears,&amp;quot; The demon lord replies with, as he pulls out one of his Berenjena shotguns from its holster with one hand, while revving Behemoth's throttle with the other. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; The instant the signal is given, he pulls his hand off the brakes and launches forward, hurtling directly towards the charging Armored Core. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; With surprising agility though, just as Taylor swings his machine around to give Beelz a five ton boot to the head, the hellish rider and his machine swerve wide and accelerate, darting right between the war machine's legs as the foot tears through the ground mere meters behind him. Then as he speeds off, he twists around and takes aim with his prized weapon, before unleashing a blast of demonically infused slugs at the back of Gabriel's knee joint.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:838|Taylor Scott (838)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Dust kicks up in the air as the two speed by one another, for as Beelzebumon rises up his prized weapon, the behemoth of a machine is still turning around to come and face him. The shots ring the air, but the device on the left hand fires up and like slow motion that the hot bluish white blade extends to life with plasma fury. Gabriel swings its arm and the energy blade moves with the swing and as it hits the arch, the energy can be seen ripping outward from the very Moonlight.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The blade wave takes the brunt of the bullets seeming to engulf by the wave, but a few get past nicking the armor over the joint. As the blade wave continues to travel right for Beelzebumon, it tears up the land and explodes on contact with the rocks or anything in its wake...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; The energy wave lashes out, tearing through the earth as Beelzebumon goes into a wide drifting turn to get out of it's path, yet the heat from the near miss seers at his face and arm closest to the wave, causing him to let go of Behemoth's handlebar as he frantically waves his hand in the air to cool it off. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; With any other bike, Beelzebumon would have wiped out doing that, but Behemoth gives no fucks because it can drive itself. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Yeouch! Got a bit toasty there!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; As he settles his hand back upon the handlebar, he glances back and grins, &amp;quot;Gotta admit, its pretty impressive how well that thing moves despite being so big. And here I thought I was gonna be fighting a walking glacier. Bring us around for another pass!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Perhaps feeling the need to show that it's better than some hundred ton hunk of junk, Behemoth is all too eager to comply and swings around, before making a beeline back towards Gabriel. Beelz meanwhile draws his second shotgun out from it's holster, and snaps off a quick one-two barrage with both guns, once again aiming for the same knee he tried to shoot before. Part of some larger strategy perhaps?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:838|Taylor Scott (838)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;quot;And this a Medium class!&amp;quot;&amp;amp;lt;&amp;amp;lt; Taylor says with a chuckle, as he goes to pull the Armored Core in a sharp reverse as he spots Beelzebumon on the move once more to charge in. The bullets nail the knee as the Armored Core is on the move. Each bullet chipping off at the armor protection and one of the clipped the edge of joint behind the armor plate, but it doesn't slow the Armored Core down.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Machine spins around before shoving off with the foot to actually leap into the air. The thrusters help give it a bit more air time as the missile bay comes to life over on the shoulder. &amp;quot;Computer, time missile detonation before impact. He may be tough, but I don't know /how/ tough.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;:: &amp;quot;Understood, calculating distance with the lock on.&amp;quot; ::&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;As soon as Taylor gets a confirmed lock with from recital flickering red with the numeral 3 lights up, he flips the cap off the joystick and pressed down on the red button. Three missile fire out from the missile bay and soar right down for the Digimon below. Each of them detonating before impact, carrying a plume of fire and explosive shockwave over to where the rider's location is as the Armored Core lands down. It was already shifting its weight to skid to the side and skate around, trying to stay on the move encase that didn't work out.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Weeeeeeeell shit. That ain't good. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Fast as Behemoth is, it's a little hard to avoid a barrage of missiles raining down on it from above, and rider and machine disappear into the confragration as the missiles detonate all around, before moments later, Behemoth comes careening out of the explosions flipping head over heels. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; And yet Beelzebumon is nowhere to be seen. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; A moment later however, a badly seared Demon Lord /lands/ directly onto the face of Gabriel, staring directly into the mono-eye camera of it's head, and boy, does he look unhappy with being exploded. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;That hurt.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; And then he draws back his claws and sends his arm spearing right into the glowing 'eye' of the machine, hoping to blind it.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:838|Taylor Scott (838)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Taylor watches as the FCS tracking picks up something, but he realizes what that something is up as Beelzebumon gets right on the edge of the head unit to stare it down in the mono-optical lens, a few other smaller lens flicker around the edge of it.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;As the Demon goes to scratch up the surface of the lens, he does start to scuff up the protective surface, &amp;quot;Computer, start to make adjustments.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;:: &amp;quot;Attempting to adjust for optical distortion. This could take a few seconds to bring the vision back to optimum quality.&amp;quot; ::&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Just get it close as you can, quickly as you can.&amp;quot; Taylor says as he goes to direct the Armored Core on what to do next. Which becomes rather obvious as Gabriel not only drifts hard, but the left hand comes up to snatch Beelzebumon before tossing him off to the side. &amp;amp;gt;&amp;amp;gt;&amp;quot;Sorry, no free rides!&amp;quot;&amp;amp;lt;&amp;amp;lt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Several more punches follow as Beelzebumon tries to pound his way through that protective lens so he can start tearing out the juicey bits, but that material is Tonka Tough and resists his efforts, &amp;quot;God! Damn! It! Break! Already!&amp;quot; &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; His punching is interupted as he is snatched up by the massive hand and tosses like a piece of garbage into one of those funny rock formations scattering the landscape, which crumbles as he hits. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; As he pulls himself out of the rubble, the Demon Lord scowls, then puts his fingers in his lips and blows a sharp whistle, before leaping into the air. Behemoth, by now having recovered from its spill, comes leaping off a sand dune just in time for Beelz to pull himself into the seat mid-leap before tearing off in a wide circle around Gabriel. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; As he circles wide, the Demon Lord twists around to pull something out of the back compartment of Behemoth... specifically a very long chain and hook, which, in true Biker fashion, is also covered in unnessessary jagged spikes. With his new weapon in tow, Beelzebumon angles back towards the massive AC as he whips the chain around above his head, before hurtling it towards one of Gabriel's legs, where it wraps around and becomes entangled. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Then he suddenly veers away, gunning the engine as he reaches the end of his chain and /yanks/ hard in an effort to unbalance the warmachine. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; How is this even possible?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:838|Taylor Scott (838)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Taylor watches as the bike moves on its own as Beelzebumon whistles for it. &amp;quot;That is interesting...&amp;quot; A piece of information he stores for later to maybe ask the Demon how that even works, but for now his head gets back into the match as he watches the crazed Biker head straight for him again!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Gabriel goes to veer hard as the Beelzebumon goes to swing the chain around to hook, which it successfully does, and with impressive strength, actually does manage to off balance the Armored Core. The humanoid machine goes to fall over and Taylor acts quick on the controls, as the thrusters pop and it moves its left hand around to catch itself.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;quot;That--&amp;quot;&amp;amp;lt;&amp;amp;lt; He says to Beelzebumon as the Armored Core twists its waist around, &amp;amp;gt;&amp;amp;gt;&amp;quot;-- Was not smart.&amp;quot;&amp;amp;lt;&amp;amp;lt; Like a breakdancer, the Armored Core goes to flip itself back up on its feet and if Beelzebumon isn't quick to let go, he'll find that the leg the Chain has snagged into and tearing at the exterior armor, goes to kick it around to perhaps yank the rider right off his living motorcycle.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;HA! The bigger they are, the hard they f--&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; That's about as far as Beelzebumon gets before the Armored Core unexpected and surprisingly kickflips back onto its feet, yanking Beelzebumon high off Behemoth and into the air, where he does a full-body faceplant right into the chest of Gabriel, before almost cartoonishly pitching backwards and falling off with a thud. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; And as he lays there in the dirt, he takes a moment to spit out a broken tooth, before adding after the fact, &amp;quot;Ow.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Still, he is holding onto the chain, which is still wrapped around the leg of the AC, and that gives him an idea. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; After flipping back to his feet, Beelzebumon secures the chain around his waist, then leaps up onto a rocky formation and launches himself like a Pole Vaulter over Gab's shoulder. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; As he leaps over, the chain goes taut, and hooks over Gabriel's shoulder, acting as a makeshift rope as Beelzebumon lands feet first against the AC's back, much like a repeller would make his way down a cliff. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; And as he lowers himself, he finds a partocularly juicey looking spot and rubs his hands together, before pulling back both arms as his claws begin to glow, &amp;quot;&amp;lt;span class=&amp;quot; fg_m bg_n ++ m&amp;quot;&amp;gt;Darkness... CLAW!&amp;lt;/span&amp;gt;&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; And then he plunges his arms forward, aiming to pierce the armor and begin gouging his way towards the delicate machinery beneath.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:838|Taylor Scott (838)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Taylor can't do much about Beelzebumon treating his Armored Core like a rock climber and with the Demon is getting behind his machine, he can't reach back there either. It's true! It's a weak point in the Armored Core to have nothing back there to defend itself with! &amp;quot;Don't make me do this...&amp;quot; Taylor grumbles under his breath as he can hear Beelzebumon behind him even inside the cockpit.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He can hear those boots and he can hear the impact as the Demon goes to tear at the backplate armor. &amp;quot;You are going to make me do this.&amp;quot; Taylor then slides his foot to the side, even as his computer speaks up while he ignores the warnings about a possible preach to the protective armor to 'something'.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;:: &amp;quot;Mister Scott, you requested me to remind you when an action could be fatal to an opponent...&amp;quot; ::&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;This guy has survived missile bursts, A face full of dirt, and is now ripping into the back panel.&amp;quot; Taylor then stomps his foot down. &amp;quot;I am sure he can handle /THIS/!&amp;quot; What 'this' was, becomes very clear to even Beelzebumon from where he is.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The area that his boots and body are at suddenly hums loudly, before that armor actually splits open, if that force was not enough to knock him away there was a brilliant glow from several, much larger thrusters that suddenly flare to life with hot white ignition fire, which if Beelzebumon isn't careful he and his chain will get a full body inferno. As it was Taylor's hope to not only get Beelzebumon off, but to break the chain, and get some distance between them, as this was the Overboost thrustrs and the Armored Core? It was moving at almost mach speeds across the terrain, before spinning itself back around with a 180 sharp dime turn as the thrusters turned off.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; HAHAHA! TAKE THAT YOU PIECE OF J-- wait... why is all the armor splitting? Beelz is certain he didn't do THAT much damage to the machine to cause it to start coming apart at the seems. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Wait, are those engines? &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; OH GOD! D8 &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Reacting with utter desperation, Beelzebumon quickly turns his own claws onto the chain strapping him to Gabriel and severs them with one quick swipe, then grabs onto the back of the AC and coils up like a spring, before /flinging/ himself away as hard as he can to get to safety as the thrusters flare to life. barely, just barely, he manages to clear the flames, but the backwash from the engines sends him careening through the sky like a potato launched out of a spud cannon. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;OHSHITOHSHITOHSHITOHSHIT!!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; And then mere seconds before Beelzebumon becomes a skidmark across the desert, behemot launches up into the sky and catches him, before landing with a long skid. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;... I'm alive? I'M ALIVE! OH BEHEMOTH I LOVE YOU!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; After taking a moment to give Behemoth a gigantic hug and a kiss on the headlight, Beelzebumon settles into the seat properly and cracks his neck, before resummoning his Berenjenas to his side and brandishing them with a florish. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Back to plan A, buddy! Lets go break some kneecaps!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Then with an eager growl, the daemonic bike tears forward, whilst Beelzebumon cackles with glee and unleashes a steady barrage of bullets at the knee of Gabriel.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:838|Taylor Scott (838)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Taylor watches on his screen as Beelzebumon apparently does get he message that being on the back of an Armored Core is /not/ a wise idea and lets out a sigh of relief when the strange being is /actually/ alright. He actually slumps in his seat for that moment to catch his breath, &amp;quot;This place is crazy...&amp;quot; However, it seems Beelzebumon is far from over and Taylor gets back on the controls againt to go meet the Demon dead on.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;quot;Glad to see that didn't kill you!&amp;quot;&amp;amp;lt;&amp;amp;lt; Taylor voices out. &amp;amp;gt;&amp;amp;gt;&amp;quot;Though I am starting to get the feeling that giant robots are not something to be feared around here! Which is fine by me, because it means I can start to actually get /serious/!&amp;quot;&amp;amp;lt;&amp;amp;lt; Gabriel roares right for Beelzebumon, as the Digimon comes for him.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The two grenades come to swing down onto of the shoulders, &amp;quot;Computer, just with like Sagat, start to make adjustments.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;:: &amp;quot;Calculating...&amp;quot; ::&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Gabriel goes to pull hard and up as Beelzebumon unleashes his own shots. With a glow from the Grenade Launchers, comes a thunder roaring as both grenades are fired from the massive shoulder cannons, but at he same time Beelzebumon hits the Armored Core's knee right on the mark.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Taylor can only see the red warning flare up on the display as the computer acknowledges the problem, and he realizes how bad this can actually be when he lands back down, &amp;quot;Ah hell...&amp;quot; While the grenades head right for Beelzebumon to explode to wash over the Digimon with a heavy shockwave to even rip up the terrain, the Armored Core adds in the land's own devastation. As soon as the leg goes to touch down, the knee unit shreds apart, gears snap, wires breaks, and lines give a way.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The lower part of the leg dislodges itself from the upper part of the leg and the Armored Core goes slamming down into the ground, sliding across the desert terrain and Taylor is jarred within the cockpit, but is the fight over? Far from it, the Armored Core can actually be seen lifting itself up, Taylor ignoring the blaring of the alarms as the radiator is reading into the yellow.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;:: &amp;quot;Attempting to compensate and repair.&amp;quot; :: The computer announces. :: &amp;quot;Stability at critical. Adjustment may be impossible.&amp;quot; ::&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Armored Core reaches for the machine gun and rests its arm on the sand, with the machine gun aimed down the desert sand, waiting for Beelzebumon to show himself. &amp;quot;Just keep doing what you do with those systems. Convert Overboost power to radiator, get things cooled back down.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;:: &amp;quot;Acknowledged.&amp;quot; ::&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; As the leg tears itself free at the knee from the damage sustained, Beelzebumon's face lights up with absolute delight, but that glee is sadly short lived as he looks up, to see a pair of large grenades hurtling towards his position. The smile on his face simply melts away and his arms slump down slightly as he watches helplessly as they head right for him, and just before impact, he says two simple words. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Aw crap.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; The explosion rips through the desert with concusive force, toppling the strange rock formations that dot the landscape and flattening sand dunes. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; When the dust finally settles, Behemoth can be seen half buried in the sand with its rear wheel sticking up in the air, uselessly spinning as the bike tries to dig itself free without much success... but where is Beelzebumon? &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;....&amp;lt;span class=&amp;quot; bold_fg_x bg_n ++ hx&amp;quot;&amp;gt;aaaaaaaaa&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot; fg_w bg_n ++ w&amp;quot;&amp;gt;aaaaaaaaaaaa&amp;lt;/span&amp;gt;aaaaaaAAAAAAAAAAAAAAAAAAAH!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; *THUD* &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Oh, there he is. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; As Beelzebumon lays there on his back after being catapulted a mile into the air by explosions, he lets out a groan, then raises one hand to the sky and says, &amp;quot;You do realize... this means war.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Then with ovbious effort, Beelzebumon drags himself to his feet and wobbles slightly, before straightening out with the sound of popping bones. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Then suddenly, he leaps, bounding across the landscape towards the ruined remains of Gabriel's lower leg, wich he latches onto and /hoists/ up, weilding it like an impossibly huge club as he staggers forward, winds up... &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;BREAK A LEG!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; And then /SWINGS!/&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:838|Taylor Scott (838)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Taylor spots Beelzebumon and furrows his brows. &amp;quot;This guy is insane, like, haha, I can't believe what I'm seeing.&amp;quot; This just stays true when the Demon picks up the leg and Taylor tries to use the thrusters to slide the Armored Core /away/ from the leg as it is hurled at him. Only for the leg to come colliding in and taking out the head unit. Now, in the Gundam Fights, there is probably a rule that once the head is removed the fight is over, but even as wires crackles and more alarms blare inside, one must remember--- This is not Gundam.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;This is Armored Core.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Where it seems like the machine gun was going to open fire, instead Taylor used the FCS's beeping to indicate where the target was and soon as he heard the sound queues, he pushed that red button once more. The Missile launcher on the side pops open and missiles fly out from the bays, all heading right for Beelzebumon and possibly exploding around and near by him.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;I need that radar up on the main screen, give me what power you can without allowing the Radiator to go red.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;:: &amp;quot;Understood and configuring.&amp;quot; ::&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Keep showing me what you got, buddy... Let me see just what this Multiverse can take.&amp;quot; Taylor says to himself watching the radar with the map in order to get a feel for where Beelzebumon may be and how much room he has to play.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; The missiles streak in, and Beelzebumon to his credit reacts with surprising swiftness in response as he summons his Berenjenas to his side once more and opens fire, blowing one of the munitions out of the sky. Unfortunately, he doesn't have enough time to blast the other three missiles as they streak in towards him, and a pair of thunderous explosions wash over the landscape where he stood. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; ... Wait a second. Two explosions? But weren't there three missiles? &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; That's right! The more observant people would realize that the third missile didn't explode, though what happened to it after it disappeared into that cloud of fire and smoke is unknown. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; For a few seconds anyway. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; And then from out of the smoke and the dust, the missile remerges, with Beelzebumon actually /STANDING/ atop it as he shifts his weight to force the missile to turn back towards the wounded Armored Core... and then just before impact, he leaps away to safety and allows the rocket to detonate beneath him.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:838|Taylor Scott (838)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;When Beelzebumon changes the coarse of the rocket, the computer throws up an alert and Taylor glances over to see it. &amp;quot;Can we activate flares?&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;:: &amp;quot;Flares are jammed.&amp;quot; ::&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Taylor tsks softly, &amp;quot;Peachy.&amp;quot; He then pulls on the controls and tries to get the Armored Core to do something in order to defend itself from its own missile that is out of the systems control. As the missile comes in, the Armored Core simple places out the left arm in front of the chest unit to protect it, unknown where the missile may impact.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;It was perhaps a lucky guest as the missile explodes by the best the computer ca determine and the explosive force washes over the left arm, along with the sides of the Armored Core, heating up the metal. Taylor then looks at the radar, to the map, and then directs the machine gun, &amp;amp;gt;&amp;amp;gt;&amp;quot;I'm going to guess you are not the surrendering type!&amp;quot;&amp;amp;lt;&amp;amp;lt; The index finger of the Armored Core pulls down on the trigger from where it lays, &amp;amp;gt;&amp;amp;gt;&amp;quot;Neither am I!&amp;quot;&amp;amp;lt;&amp;amp;lt; Then Gabriel opens fire, spraying bullets across the area at best guess where Beelzebumon is.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Ya know, normally machine guns wouldn't be a huge deal. Machine guns Beelzebumon can cope with. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Machine guns that fire bullets the size of trash cans though? Those are a little harder to deal with. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Unfortunately, Beelzebumon is one of those Digimon who aren't flight capable, so no sooner thgan he touches down than his position is raked with those trashcan sized bullets. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Surprisingly though, eating a bullet of that calibur to the face isn't instantly fatal to a Digimon of Beelz' level, but ooooooh boy, does it ever do a number on him as the blow sends him careening down the back of a sand dune, and as he tumbles, data bleeds off his form until he comes to a stop at the bottom in the form of his Child level, Impmon. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;... Ow...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Foxfirestorm</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Archived:_Final_Fantasy_XIV:_Shattered_Dawn-1&amp;diff=10302</id>
		<title>Archived: Final Fantasy XIV: Shattered Dawn-1</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Archived:_Final_Fantasy_XIV:_Shattered_Dawn-1&amp;diff=10302"/>
				<updated>2015-08-18T19:15:26Z</updated>
		
		<summary type="html">&lt;p&gt;Foxfirestorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''NOTICE (8/18/2015):''' This page is under heavy construction. Information below theme details and history are going to be under heavy rework. If you have any questions, please contact me (Gaius Van Baelsar) for details.&lt;br /&gt;
&lt;br /&gt;
{{CastPage&lt;br /&gt;
|Desc=&amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20140101014341/finalfantasy/images/6/60/Gaius_and_Tribunes_FFXIV_Art.jpg&amp;quot; width=&amp;quot;190&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt;The nation of Garlemald is one of the most feared nations in the world of Hydaelyn, despite once being one of the smallest. Its technology and military power is beyond all other nations and can hardly be challenged within their world. As Garlemald grew in power, they started to conquer the neighboring lands and from sea to sea. This was until it reached Eorzea, where the Garlean Empire's conquest under Imperial Legatus Gaius Van Baelsar stalled when they were defeated by the massive dragon known as Midgardsormr over Silvertear Lake. Though the dragon sacrificed its life to save Eorzea from invasion, this led the Garlean Empire to take desperate measures: The Meteor Project.&lt;br /&gt;
&lt;br /&gt;
The Garlean Emperor, Solus zos Galvus, entrusted the second conquest of Eorzea to Imperial Legatus Nael Van Darnus, a man corrupted by power and madness. Nael would use ancient Allegan knowledge to pull down Dalamud, one of the moons of Hydaelyn, upon Eorzea. Yet none knew that bound within the red moon was none other the greatest of Primals, Bahamut, who had Tempered Nael years ago. Though Gaius went behind the Emperor's back in an attempt to stop the Meteor Project, his hands were tied and he could do little but watch. Nael Van Darnus' death at the hands of Eorzean forces was not enough to stop the moon's descent.&lt;br /&gt;
&lt;br /&gt;
Over Carteneau Flats, as Eorzean and Garlean forces clashed, the moon cracked open and released Bahamut upon Eorzea, bombarding the nation with the Primal's great fire. Louisoix Leveilleur attempted to bind the Primal once more, but failed. Instead, he managed to teleport the Warriors Of Light into the unknown, before the Primal unleashed a final massive attack and shattered Hydaelyn. At the time this occurred, the world also unified with the Multiverse at large.&lt;br /&gt;
&lt;br /&gt;
With the Weaver's great tapestry forever lost to the changing winds, this is the new chapter of struggles, dreams, and adventure. The Eorzean Alliance sides with the Union, Ishgard remains neutral awaiting the Dravanians' next move, and the Garlean Empire stands with the Confederates. For where the Crystal's light shines on the unknown future, so does the darkness wait in this shattered dawn of a new age.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Theme Note:&amp;lt;/b&amp;gt; This is an Alternate Universe of Final Fantasy XIV based on the 1.0 story. The events that led to the fall of Dalamud have taken place, but the story that has happened after Dalamud have been changed greatly by arriving in the Multiverse. For all thematic elements, please visit the wiki or feel free to contact Gaius Van Baelsar (GVB) for any questions.&lt;br /&gt;
|Cat=Themes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History Scenes ==&lt;br /&gt;
These are a list of scenes that one can read to see how some of the events of Final Fantasy XIV are shaping up, also maybe use some of these events to help tie your character into such events. These scenes do not so much deal with a 'character' who is in play, but more of just events on the world itself. If you are curious containing to the 'characters', please visit there wiki pages (if they have one).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1 solid&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|''Seventh Umbra Era: 1572 - New World''&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|''Seventh Umbra Era: 1573 - Dragon's Bane''&lt;br /&gt;
|-&lt;br /&gt;
| [[435/Trouble On The Rise|Trouble On The Rise]]&lt;br /&gt;
| [[529/No_Sylphing_Around|No Sylphing Around]]&lt;br /&gt;
| [[906/Ishgardian_Resolve|Ishgardian Resolve]] &lt;br /&gt;
| [[1295/Prelude:_Upon_The_Flames_Of_Rebirth|Prelude: Upon The Flames Of Rebirth]]&lt;br /&gt;
| [[1611/Welcome_To_Coerthas|Welcome to Coerthas]]&lt;br /&gt;
|-&lt;br /&gt;
| [[467/The_Needs_Of_Many|The Needs Of Many]]&lt;br /&gt;
| [[595/Lord_Of_The_Inferno|Lord Of The Inferno]]&lt;br /&gt;
| [[908/It_Comes_From_Below|It Comes From Below]]&lt;br /&gt;
| [[1306/The_Dragon's_Den|Dragon's Den]]&lt;br /&gt;
| [[1765/Elements &amp;amp; Arcanists: Part I|Elements &amp;amp; Arcanists: Part I]]&lt;br /&gt;
|-&lt;br /&gt;
| [[472/Elemental_Judgement|Elemental Judgement]]&lt;br /&gt;
| [[673/Dark_Divinity|Dark Divinity]]&lt;br /&gt;
| [[1198/Answering_The_Dream|Answering The Dream]]&lt;br /&gt;
| [[1339/Wings_In_The_Big_City|Wings In The Big City]]&lt;br /&gt;
| [[1884/All Hail|All Hail]]&lt;br /&gt;
|-&lt;br /&gt;
| [[493/Crystal_Blues|Crystal Blues]]&lt;br /&gt;
| [[694/Pirates_Be_Problems|Pirates Be Problems]]&lt;br /&gt;
| [[1215/What_Is_Mine_Is_Yours|What Is Mine Is Yours]]&lt;br /&gt;
| [[1455/So_Far_Away_From_Home|So Far Away From Home]]&lt;br /&gt;
| [[1911/Elements &amp;amp; Arcanists: Part II|Elements &amp;amp; Arcanists: Part II]]&lt;br /&gt;
|-&lt;br /&gt;
| [[519/Chocobo_Ordeal|Chocobo Ordeal]]&lt;br /&gt;
| [[796/Ship_Wrecked|Ship Wrecked]]&lt;br /&gt;
|&lt;br /&gt;
| [[1544/Street_Dragons_Are_On_The_Loose|Street Dragons Are On The Loose]]&lt;br /&gt;
| [[1676/Lost_In_Coerthas|Lost In Coerthas]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|''Seventh Umbra Era: 1573 - Dragon's Bane''&lt;br /&gt;
|-&lt;br /&gt;
| [[1942/Into_The_Lair|Into The Lair]]&lt;br /&gt;
| [[2491/Land So Far From Home|Land So Far From Home]]&lt;br /&gt;
|-&lt;br /&gt;
| [[2004/When You Seek|When You Seek]]&lt;br /&gt;
|-&lt;br /&gt;
| [[2182/Down With The Vigil|Down With The Vigil]]&lt;br /&gt;
|-&lt;br /&gt;
| [[2194/No Castrum Standing|No Castrum Standing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[2388/Mining Agreement|Mining Agreement]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Under Construction ==&lt;br /&gt;
All information below here is being reworked. While some of this is valid, some of it may not be. Please contact Gaius Van Baelsar for details.&lt;br /&gt;
&lt;br /&gt;
== Eorzean Herald Newspaper ==&lt;br /&gt;
News from the Eorzean Region and an idea on the views of how Eorzea sees things going on around them. These news posts are copies of the ones that also go up on the IC News board and are readable by anyone in the Multiverse as well.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #1 - 8/26/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Amalj'aa Unrest ---&amp;lt;br&amp;gt;&lt;br /&gt;
The Amalj'aa Beast Men tribe are starting to cause a bit of a problem for some of the residence in Thanalan. With sections of the desert still falling into deep fissures of water and some areas still shifting, no one is sure when the next Amalj'aa strike will be and the Immortal Flames, the defense force of Ul'dah have not commented if there are any plans to rescue the people who now may be cut off from the large city-state.&lt;br /&gt;
&lt;br /&gt;
There also has been reported rumors that the Amalj'aa may be also attempting to resummon their Primal, Ifrit-- though some reports have come in that a group of 'adventurers' were able to snuff out one of the Amalj'aa camps, including returning a shipment of some of the stolen shards which can now be not only sent off to the Golden Bazaar to aid in repairs, but also continue on to Gridania.&lt;br /&gt;
&lt;br /&gt;
--- Gridania Recovery ---&amp;lt;br&amp;gt;&lt;br /&gt;
The city-state of Gridania is starting to slowly make a recovery, thanks to the aid of some willing outsiders. The Central Shroud has been restored and it reported that some new growth is already starting to move in. Yet there is also the reminder that the Black Shroud still has many areas that are required to be cleansed and though the Seedseer is grateful for the help that was given-- she wanted us to remind all who reads this that the Black Shroud is still a dangerous place.&lt;br /&gt;
&lt;br /&gt;
She stated the elements are still enraged and until proper succor can be given to them, they will remain so. They are doing everything in there power to handle the matters and are grateful for the aid given to them by their new allies of the Union -- an Outsider Organization of great power and perhaps even greater of new allies to the Grand Company Alliance.&lt;br /&gt;
&lt;br /&gt;
--- Chocobo Crisis ---&amp;lt;br&amp;gt;&lt;br /&gt;
While many traders and the Grand Companies still have their chocobos, the rental service of these fine birds have gone out of service for the time. It seems with the Calamity and Ishgard refusing to give aid, many of the Ishgardian who remained behind are now without home and worse, many of their folks of Chocobos were killed by the Primal Bahamut.&lt;br /&gt;
&lt;br /&gt;
To those within Eorzea, the rental agency is requesting aid from all who have male or female chocobos that are prime for breeding in order to replenish the stock once more and try to get ground transportation fully operational once more.&lt;br /&gt;
&lt;br /&gt;
--- Garlean Sightings ---&amp;lt;br&amp;gt;&lt;br /&gt;
As we all know that we Eorzeans took a heavy toll during the day that the Garlean Empire unleashed Bahamut upon both their own forces and our own, and we have yet to truly recover, it would seem there is no rest for the wicked. A few eye witnesses in the area have reported Garlean activities in several locations across Eorzea.&lt;br /&gt;
&lt;br /&gt;
Many of these reports are not only mining machines being put into place and repairs to their heavy fortified facilities, but the construction of new facilities that are starting to show up, such in Limsa Lominsa and down in a part of Thanalan.&lt;br /&gt;
&lt;br /&gt;
There also has been some eye witness reports that show some of the Garlean troops working along side the Amalj'aa and perhaps other beast men, giving them aid so they to may unleash their Primals upon us, because apparently Bahamut just wasn't enough.&lt;br /&gt;
&lt;br /&gt;
Let this reporter remind you, that though we can not clearly remember all the faces who fought for us that day, we do remember who brought down Dalamud and we do remember it is THEY who cast the first stone at us. Remember it well readers. The Garlean Empire is not to be trusted. If they are willing to bring all to ash, including even willing to sacrifice their own men to lay waste to Eorzea-- just how far will they really go to feed their need of conquest?&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #2 - 9/16/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Garlean Movement ---&amp;lt;br&amp;gt;&lt;br /&gt;
It looks like the Garlean Empire has taken advantage of the fact of there new alliance with the outsider group known as the Confederacy. Without even giving time for us the breath, the Empire is starting to extend its hand out slowly over La Noscea.&lt;br /&gt;
&lt;br /&gt;
With the Twin Adler and the Immortal Flames at a low, due to situations here at home, the only hope Limsa Lominsa has is that of the outsiders joining the Maelstrom to increase the ranks, and maybe trying to convince the Pirates to turn there cannons on the land as well.&lt;br /&gt;
&lt;br /&gt;
These are shaky times, my friends. Cause with everything in such a mess after what the Garleans have done, can we truly hope to continue to stand against them? Let us hope the Twelve are still in our favor!&lt;br /&gt;
&lt;br /&gt;
--- Ifrit's Defeat! ---&amp;lt;br&amp;gt;&lt;br /&gt;
On some good news though! The Amalj'aa's Primal, Ifrit, has been defeated! That is right everyone! That damnable Primal has been defeated by a group of adventures from the outside and was put right back into his Aetheric seven hell's hole. We here at the Office of Inquires wish to give out a HUGE thank you to those heroes. Including all the people of Ul'dah as well!&lt;br /&gt;
&lt;br /&gt;
With the Amalj'aa for now scattered and the Primal defeated, we may be able to get ourselves together before the Garleans start to even LOOK in this direction. That would be nice, wouldn't it?&lt;br /&gt;
&lt;br /&gt;
--- Rise of Old Legends ---&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of Primals, we got some reports from the Black Shroud. It would seem due to some Outsiders, the Black Shroud is starting to at last recover. The ash has gone away and the forest is starting to get a touch less hostile.&lt;br /&gt;
&lt;br /&gt;
However, what is alarming is that it would seem an Elder Primal has been awoken known by the locals as the &amp;quot;Dark Divinity&amp;quot;. The locals there would tell there children stories and there children had told there children's children of this dark armored figure who rides on a horse made of nightmares. With a sword that can cleave the very heavens and is the very entity of the darkness of war.&lt;br /&gt;
&lt;br /&gt;
And as the legend says, if he looks upon you, locks his gaze with you, you must battle him for your soul-- as if you lose, your soul will be his and you will forever be lost in the darkness he commands! So be good and never let darkness of war in your hearts-- man.. no wondering the Gridanians are such a war-hate people. I'd be that way myself with such a legend!&lt;br /&gt;
&lt;br /&gt;
But the real concern is the fact that this Legend is real AND is wondering the Black Shroud. There has also been a report that this Elder Primal has gone after a small group of Wood Wailers. Though they did get away, one of them swears he heard the Elder Primal roar out: 'Fight me'-- but it also could have been his imagination, because no sooner then they got away to loop around--- The Elder Primal was gone!&lt;br /&gt;
&lt;br /&gt;
So if you readers dare to go out in the woods to track down this Legend, be warned, you are dealing with an Elder Primal and one never knows when he may appear! If ever! Probably have better luck chasing down a Moogle honestly.&lt;br /&gt;
&lt;br /&gt;
--- The Word On Outsiders ---&amp;lt;br&amp;gt;&lt;br /&gt;
Now as some of you been reading this, as we been keeping up with events after Dalamud. Just WHO are these Outsiders? Well, they are possible allies of the Unions, who our Alliance of the Three City-States have joined up with. Yet some also could belong to the Confederacy, the enemy to both us and the Union. So though you should give your warm hospitality to them, but if you see any suspicious behavior-- Report it right away! Beyond that, don't be alarmed and give them a good welcome.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #3 - 10/10/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Pirate &amp;amp; Ghost Problems ---&amp;lt;br&amp;gt;&lt;br /&gt;
Not like Limsa Lominsa doesn't have enough problems with the Garlean Empire hunkering down in the north, but apparently some groups of Pirates have decided that 'peace' with Limsa Lominsa isn't enough and are now starting to cause trouble within La Noscea waters.&lt;br /&gt;
&lt;br /&gt;
Then if you want to add more insult to injury for the mighty navy of Eorzea, they have some type of ghost fleet that has been reported being pretty close to Lominsa waters and are not very friendly. Apparently this ghost fleet took down several of Lominsa's scout ships and the head of this small group has not been seen from and the worse has been gathered since the last anyone saw he went down with the ship. This leaving the wife without her dear husband and a child without a father.&lt;br /&gt;
&lt;br /&gt;
Send your best wishes to them, as no one is safe on the seas in these troubled times.&lt;br /&gt;
&lt;br /&gt;
--- Ul'dah Tower Project ---&amp;lt;br&amp;gt;&lt;br /&gt;
In works with some engineer types of the Multiverse, Ul'dah has offered to be the first city-state in Eorzea to start work on building a radio communications tower that will not depend on aetheric waves for conversations, but that of electromagnetic frequencies used by the Multiverse itself. Yet though the Garlond Iron Works in Lominsa is working on a hybrid technology between the two worlds, its seems Ul'dah wants to go even a step further!&lt;br /&gt;
&lt;br /&gt;
Though personally I am more rooting for the Garlond Ironworks, even with Cid missing, because though I do love great progress and should be supporting my own home city-state, let us never forget a very important fact! That the heavier we push technological limits here in our lands, this could ever bring us closer to becoming like those Garleans... and that is a line I hope none of us ever cross.&lt;br /&gt;
&lt;br /&gt;
--- Adventure Guilds Need Workers! ---&amp;lt;br&amp;gt;&lt;br /&gt;
With the communications down and Moogles now becoming our way of message service, the Adventure Guilds have gotten together with the city-states and other local areas to create Mission Boards. These boards are handled not only by the Adventure Guild, but also along side the Moogle kind!&lt;br /&gt;
&lt;br /&gt;
People need work down and so the Adventure Guild asks for those within Eorzea and outside of our world to always feel free to check what is up on the Mission Board and choose an assignment of your liking! Who knows what you may find up there.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #4 - 11/06/2014&lt;br /&gt;
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|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Leviathan Defeated! ---&amp;lt;br&amp;gt;&lt;br /&gt;
By the efforts of the Company of Heroes, the Maelstrom, and some extra Adventures, Leviathan was defeated at the Levee cove in the ocean waters near Limsa Lominsa's land! It reported the battle was a difficult one and sadly many lives were lost during the battle, but far as the leader of the Company of Heroes is concerned-- It was worth it to keep Eorzea safe from the Primal threat.&lt;br /&gt;
&lt;br /&gt;
The leader of the Company of Heroes also told us that they could never take all the glory, because if not for some of the Outsiders who came, the battle could have quickly turned out with everyone gone.&lt;br /&gt;
&lt;br /&gt;
Though when asked if the Company of Heroes would stand up against the lingering Garlean Threat, the leader informed that as far as he was concerned, the Primals were a far greater threat than the Garleans and that is evidence by what Bahamut had done alone. Though maybe once the Primal threat is over, he and his men may look into it.&lt;br /&gt;
&lt;br /&gt;
--- Shifting Sands Of Thanalan ---&amp;lt;br&amp;gt;&lt;br /&gt;
With the aetheric flow still in flux by the explanations of the Thaumaturge guild, it will be hard to say when the Earthquakes were are experiencing all over will come to a stop. While we are fortunate here in Ul'dah itself it has settled down, other parts of Thanalan are not so lucky.&lt;br /&gt;
&lt;br /&gt;
For one, the massive craves that has formed cutting off trade routes too Gridania has been causing slow issue for the past moon and every time construction is planned out, the Earthquake comes again and halts any progress. Though Ul'dah is getting some assistance in from the Union, the Syndicate knows at this rate-- That we of Ul'dah-- could be in big trouble.&lt;br /&gt;
&lt;br /&gt;
The Syndicate is also debating on maybe see if the airships could be used for transporting, but given with Garlond Ironworks man still missing and even the crew he had trained down in Limsa Lominsa had not learned all his secrets. The Syndicate knows we have to protect what we have for more political matters. in truth folks-- I'm not sure how I feel on this.. how about you?&lt;br /&gt;
&lt;br /&gt;
--- Two Arcanists Arrested ---&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of trouble and the main trade issues with Gridania.. &lt;br /&gt;
&lt;br /&gt;
Two Arcanists were located here in Ul'dah trying to use their illegal arts upon a few of the locals outside the main city gates taking the guise as Conjurers. Stating they were only trying to help given that the Black Shroud had been cut off from Ul'dah and that by-- some crazy number value-- there was no way the Alchemists could create enough elixers for the people or even proper medical attention. Even with the aid of the Union, lives would be lost if something isn't done.&lt;br /&gt;
&lt;br /&gt;
Though I myself can't argue with the thought of it, but we all know that Arcanists magic is nasty stuff. They twist aether like the Primals do and even use aether to summon their own little mini primal to do their bidding. Who is to say that those mini primals may not become some ravaging giant monster!&lt;br /&gt;
&lt;br /&gt;
Honestly, they should keep their dark arts to themselves and maybe do us all a favor by returning what they have taken from the aether, back into it. For all we know, they may have helped the Garleans summon forth Bahamut! Cause we all remember the legends right? Those with the great single horn, able to call out great beasts to protect their lands, but in the end they all returned to aether -- to give back what they had taken to restore balance to the Mothercrystal and drive away the darkness so a new Era could be born.&lt;br /&gt;
&lt;br /&gt;
So maybe if we gather up all those arcanists and force them to return the aether back to the land. Maybe we can get back to our normal lives and the gods can return proper order back to how it should be.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #5 (SE) - 12/02/2014&lt;br /&gt;
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|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
Greetings readers! We bring you a special two page edition of the Herald News as we are coming soon to a closure of the 1572 of the Seventh Umbra Era. We will soon come to the time to reflect upon this past year and including remember all those who we have lost in the Calamity, to raise our glasses to the Warriors of Light who remain in our memory as Silhouettes upon the Twelves' holy light.&lt;br /&gt;
&lt;br /&gt;
For if not for them, we would not all be standing here and would have fallen under under the Garlean rule. Slaves to their mad emperor and martial rule. Stripping us of our liberties, our freedoms, and capital mights.&lt;br /&gt;
&lt;br /&gt;
But let us get these headlines on the way, shall we!&lt;br /&gt;
&lt;br /&gt;
--- Chocobo Breeding Program Success! ---&amp;lt;br&amp;gt;&lt;br /&gt;
Probably one of the greatest news we have a chance to bring all of you, is that some of our female chocobos we were able to protect from the Calamity out in La Noscea have actually laid some eggs! That is right folks, we may have some baby chocobos on the way and these little guys are special.&lt;br /&gt;
&lt;br /&gt;
How so you may ask?&lt;br /&gt;
&lt;br /&gt;
As you know, we got our chocobos from Ishgard, when they had their doors open to us. However when the Garleans came, they closed up their doors and what chocobos we had, is all we had. When the Elder Primal Bahamut took the skies, we lost majority of the flock across Thanalan, Gridania, and La Noscea. A request was the sent out to the Multiverse in hopes that maybe, just maybe there would be a world out there like Hydaelyn that could help us repopulated our chocobo population.&lt;br /&gt;
&lt;br /&gt;
Who answered? That of Spira! A young man named Clasko came from the faraway land, along with Ren to make a deal with one of our new ranches in La Noscea. There was concern at first that the Spira Chocobos would not be compatible with the former Ishgardian birds. Yet with these eggs laid, there may now be a bright future for our friendly, avian mounts!&lt;br /&gt;
&lt;br /&gt;
We sit back patiently and in anticipation for what could be what we may call indeed our own breed of Chocobo!&lt;br /&gt;
&lt;br /&gt;
( See: http://multiversemush.com/mw/index.php?title=519/Chocobo_Ordeal )&lt;br /&gt;
&lt;br /&gt;
--- Garlean Advance Push? ---&amp;lt;br&amp;gt;&lt;br /&gt;
Now for something a bit grim and concerning with that news above. As you know the Garleans have invaded northern territory of La Noscea, home territory of the city-state Limsa Lominsa. There is notice by some folks that they are setting up for another push for where Wineport is located!&lt;br /&gt;
&lt;br /&gt;
Wineport is sadly right in the marching path of the Garleans, as they can come down from the north and out from their Castrum near the location as well. Eorzeans are setting up a defense line in hopes that if they do push, they may stand a chance.&lt;br /&gt;
&lt;br /&gt;
Because of this possibility, Wineport has been evacuated and we can only cross our fingers that the small settlement won't be heavily impacted, because as some of you readers and for those who don't know-- Wineport is known for some of the best Eorzean wines. The flavors they can produce and the smoothness is unlike anything else.&lt;br /&gt;
&lt;br /&gt;
So for you wine collectors out there, get ready to collect, because this could lead to the last year-- for who knows how long-- we Eorzeans get wine out of Wineport.&lt;br /&gt;
&lt;br /&gt;
--- Ixal Troubles ---&amp;lt;br&amp;gt;&lt;br /&gt;
Out in Gridania it would seem the Ixal are attempting to evade, by sightings of one of our reporters out there. They have made camp somewhere out in the woods and are actually cutting down the trees!&lt;br /&gt;
&lt;br /&gt;
Now, we here in Ul'dah don't believe in some of the Gridania superstition, given that to us, our coin is all we need to praise, but if you know anything about Gridania lately-- it is going under some equally troubling hardships like we are here in Thanalan. Though where ours is earth changing quakes.. Theres is that their entire old forest has been nearly burnt down to the ground.&lt;br /&gt;
&lt;br /&gt;
So the Ixal tearing down the new growth and even the remain old growth, will not help the Shroud's recovery, nor the people's as well!&lt;br /&gt;
&lt;br /&gt;
If you readers have a spear, sword, or a weapon at hand, maybe you all should get out there into Gridania and see what can be done to help them with their flightless bird issue. Though just remember if you're an Outsider-- keep your tech at home. Something about wood sin and elements attacking-- but whatever. I don't get it either folks!&lt;br /&gt;
&lt;br /&gt;
But we here in Ul'dah are respectful of our nature loving allies and we support them-- even if don't understand them at times.&lt;br /&gt;
&lt;br /&gt;
Speaking of nature loving, there was also a sighting of a Kolbold out that area. He apparently was being chased by the Ixal and having to run for his little life. No idea why a Kolbold was out there, but hey. Maybe the Kolbolds are getting desperate with the Garleans breathing down their necks.&lt;br /&gt;
&lt;br /&gt;
--- Rumors of Ishgard ---&amp;lt;br&amp;gt;&lt;br /&gt;
Now as you read this, understand that these are rumors that this information was leaked from one of the members within the Syndicate and possibly also from one of the Immortal Flames. But it looks like Ishgard may be looking for a fight against us as well.&lt;br /&gt;
&lt;br /&gt;
Apparently for some reason, by what these little birdies told us, Ishgard is worried about that we three city-states down here may be harboring dragons, more correctly-- those of the Dravanian Horde and possibly their heretics as well.&lt;br /&gt;
&lt;br /&gt;
Now while we tend to stay out of the religious war against the dragonkind up there, we do have to worry if Ishgard really would come after us as well. If they would understand that some Outsider species are dragons and they have no relations to their holy war-- or if they would see that as only an extension. We have no idea and that in itself is rather frightening.&lt;br /&gt;
&lt;br /&gt;
Given when you understand that Ishgard and us have been long term allies until the Garlean Invasion came and it feels like sense then, that our friendship of alliance has been slipping away. They claim they could not join because of the Holy War, but then why now? Is it really cause they believe we have become part of this holy war and that we have become allies of the dragons of Hydaelyn?&lt;br /&gt;
&lt;br /&gt;
Absolute madness I say if that is the case!&lt;br /&gt;
&lt;br /&gt;
We already have enough issues with the Garleans, the last thing we need is a rain of Dragoons coming down from the sky, spearing us like Miq'abobs! I don't know about you folks out there, but if Ishgard wants to pick a fight with us. I say we have them meet our good friends the Amal'jaa and see how they like to play with their craze Primal Ifrit. At least we can sell some tickets to that!&lt;br /&gt;
&lt;br /&gt;
--- Final Words ---&amp;lt;br&amp;gt;&lt;br /&gt;
With these final words of this special edition Herald news, I like to extend out my thanks to the Outsiders of the Union. The humanitarian aid sent to us here in Ul'dah has been extremely grateful, but as I'm sure you folks have heard and already read even here, these Earthquakes are putting a major toll on us.&lt;br /&gt;
&lt;br /&gt;
Any continue aid you give us, be it food-- helping build further shelters for those fleeing to our walls, anything-- we are ever the more grateful.&lt;br /&gt;
&lt;br /&gt;
Even the aid you can provide to the Black Shroud with their own recovery and even helping Limsa Lominsa protect her land. All of us from Eorzea send out a large thank you and we hope all of you members of the Union who may be reading this will join us for this years Starlight Celebration.&lt;br /&gt;
&lt;br /&gt;
For I have heard this years Starlight Celebration will be held in La Noscea near the Limsa Lominsa gates and there will be many games to be had, dancing, and so much more.&lt;br /&gt;
&lt;br /&gt;
Again we thank you and may the Twelve watch over all of you and all of your worlds as well.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #6 - 1/1/2015&lt;br /&gt;
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|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Starlight Celebration Washup ---&amp;lt;br&amp;gt;&lt;br /&gt;
So as many of you all know, the Starlight Celebration, for the first time in Eorzean history, had to be cancelled. It was suppose to be held in Limsa Lominsa this year, but the Navigator seemed to disagree with its location, casting the area under heavy rains.&lt;br /&gt;
&lt;br /&gt;
Given the time for the Celebration is almost up, I do hope some people have at least had fun with their families and loved ones this year and prayed to the Twelve for a ever brightening future! I know we here in Thanalan sure are.&lt;br /&gt;
&lt;br /&gt;
--- Mystery Massacre &amp;amp; Orphaned Children ---&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of my homeland here in Thanalan, one of the small mining villages has been wiped off the map. Not by earthquakes folks, but by something far worse. Leaving only the children behind, leaving them with no families for this new year.&lt;br /&gt;
&lt;br /&gt;
Though preparations are being made to find these kids homes, from what has been determined their families and village were attacked by an unknown figure that carried an Obsidian blade that glowed with haunting light.&lt;br /&gt;
&lt;br /&gt;
Who does that sound like folks? You got it. That damnable Elder Primal Odin. It seems he has moved out of his hiding hole in the Twelveswood and decided to come pay US a visit. Who knows who may be next on this crazy Primal's hit list and the Company Of Heroes are moving their groups further around Eorzea in order to get better coverage. In hopes that the next time Odin shows up, they'll be ready to move out.&lt;br /&gt;
&lt;br /&gt;
Sure the Company Of Heroes are normal men and women and they are no Warriors Of Light, but they got the Thal's balls to do it what needs to be done, just like those outsiders from beyond our own shores. Twelve bless them all.&lt;br /&gt;
&lt;br /&gt;
--- Mor Dhona Report --- &amp;lt;br&amp;gt;&lt;br /&gt;
Though Mor Dhona remains out of the Alliances hands and mostly in the Garleans, we still have some eyes over there who are friends with the adventure camp. The news from them, though it shows a very obscure picture, it still smells of trouble.&lt;br /&gt;
&lt;br /&gt;
It seems some eyes on the prize spotted some activity on a mountainside not far from one of the Garlean's castrums. They saw some outsiders, which can only believed to be part of the Confederacy (or we got traitors in the Union, which I doubt readers), talking with the Black Wolf, Gaius Van Baelsar. Though most of it was impossible to see, they did see some crazy events unfold, including a massive machine which seem to have come kind of clock face on it.&lt;br /&gt;
&lt;br /&gt;
Then they witnessed it-- doing something with the corrupted aether crystals. Sadly any details beyond that falls short, as they got chased off by the Garleans.&lt;br /&gt;
&lt;br /&gt;
What could the Garlean Empire and the Confederacy be up to in Mor Dhona? Who knows, but I can tell you folks, if it deals with corrupted aether-- it can't be anything good for any of us. As soon as we find out more. We will try to keep you, the public, informed.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #7 - 2/14/2015&lt;br /&gt;
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|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Mor Dhona Recap --- &amp;lt;br&amp;gt;&lt;br /&gt;
Activity in Mor Dhona has been pretty quiet after the events of what many locals call a massive aetheric storm. No one is really sure what happened up on the mountain the Garleans were messing around with along side their allies of the Confederacy, but nothing was good of it!&lt;br /&gt;
&lt;br /&gt;
The locals have actually reported that the wildlife has been actually been hiding, while other far more dangerous creatures have become extremely more active. This has been making hunting hard in this area and it seems like whatever has been unleashed has everything, well, spooked or overly cranky. A seedseer from Gridania came to visit this place along with a Hearer and they have even said the elements in Mor Dhona have gone quiet-- silent-- fearful.&lt;br /&gt;
&lt;br /&gt;
Whatever has happened here, I'm sure it is nothing good.&lt;br /&gt;
&lt;br /&gt;
---- Primal Silence --- &amp;lt;br&amp;gt;&lt;br /&gt;
To even add to oddness of Mor Dhona's past events, the Beast Men tribes have actually gone into hiding as well! While we all know the Kobolds are being kept in submission from the brutality of the Garlean Empire, other more friendly tribes-- such as the Sylphs, refuse to come out from their side of the forest.&lt;br /&gt;
&lt;br /&gt;
From what we been able to gather from Gridanias locals is that the Sylphs are going on about a force on the horizon that will burn away all the sins of man-- and they apparently want nothing to do with it!&lt;br /&gt;
&lt;br /&gt;
Now, I'm not sure what sins we have to worry about that they don't, but my reporter nose is pretty sure by the timing of events-- this is all being linked BACK to Mor Dhona and what the Garleans have done with the Confederacy. Wouldn't be the first time the Garleans have tried some evil scheme under our noses after all-- look back at Dalamud and that tells you everything we need to know.&lt;br /&gt;
&lt;br /&gt;
--- Dravanians &amp;amp; Ishgard --- &amp;lt;br&amp;gt;&lt;br /&gt;
To continue to add even more raised eyebrows and deep rooted concerns. Though while Ishgard has been in a strange place with us lately, the Houses willing to talk to us have reported that after the events of Mor Dhona, the Dravanians have become extremely active. To the point where the dragons are heading into outsider lands.&lt;br /&gt;
&lt;br /&gt;
The House we spoke too, which name I will be keeping confidential, stated that while they can no longer track the Dravanians like they once did by the stars, they do have some of their best scouts attempting to get an idea of what the Dragons are doing. There has also been reports of Garleans working possibly alongside the Dravanians, which has brought some questions to the table. What those questions are-- we do not know-- but the House assures us that if the Garleans are working with the Dravanians, they may try to put pressure on the other houses and possible vote to the High See in order for Ishgard to put away its harder religious stance and work along side Eorzea-- which means folks! We may be gaining an ally in Ishgard, instead of being concerned about a two front war with them.&lt;br /&gt;
&lt;br /&gt;
Mind you for those who are reading and don't understand a lick about Ishgard. Ishgard is a religious nation and have a holy war against Dragon Kind. A war that is said to been raging for thousands of years. It is this reason they also have kept themselves locked up even from the new world, as being they tend to hate all dragons or anything remotely dragon like.&lt;br /&gt;
&lt;br /&gt;
Yet if this house can convince the others to back off slightly on such heavy beliefs, focus it solely on the dragons of Hydaelyn-- The Eorzean may be gaining a powerful ally in the future to come! Imagine that, the Union and Ishgard. That be a blessing in disguise from the Mother Crystal herself!&lt;br /&gt;
&lt;br /&gt;
--- Rumor Mill: Admiral's New Flagship --- &amp;lt;br&amp;gt;&lt;br /&gt;
On more hopeful news as well, a new rumor is floating around down in Limsa Lominsa. Because of the heavy influx of Outsiders in the port of the sea side city. It is said that the Admiral herself may be looking into changing up her plans for her Flagship to take one more of an Outsider look.&lt;br /&gt;
&lt;br /&gt;
Rumor has it that she may be taking on a metal vessel that is seaworthy with greater technology in it that has never been seen by Limsa Lominsa or anyone of the Eorzean Alliance. This could place the Limsa Lominsa fleet, if this rumor is true, on par-- if not greater-- than the Garleans, making them down the road the technological power.&lt;br /&gt;
&lt;br /&gt;
And as we know Readers, with the Ironworks being located in Limsa Lominsa, as much as I may love my city of Ul'dah-- if anyone has a chance to go toe to toe here in Hydaelyn with Garlean Empire's technological might-- its Limsa Lominsa!&lt;br /&gt;
&lt;br /&gt;
Lets hope this rumor may strike true and gold, because I'll be saving my coins to check out that beaut when she is done!&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #8 - 5/5/2015&lt;br /&gt;
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|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Earthquakes On The Rise --- &amp;lt;br&amp;gt;&lt;br /&gt;
Earthquakes have been continuing to be a problem out in the northern and southern part of Thanalan, though while staying away from the main city of Ul'dah, several outlying towns have felt the trembles of the ground and many have started to flee to Ul'dah proper.&lt;br /&gt;
&lt;br /&gt;
Several other towns have also been brought completely down or engulfed by what has been called the worst earth-slide ever as a massive cavern has given way creating an even larger fissure then before. While work was being done on a bridge originally, the bridge construction has come to a halt until both the Conjurers and Thaumaturges can have a meeting to see about anyway of stabilizing the land.&lt;br /&gt;
&lt;br /&gt;
Thanks to also these Earthquakes, many towns even near the main city are falling into poverty, people are losing their homes, and even here in the main city life is starting to become hard for any sort of profit. We can only hope the Syndicate and the Empress will have a solution soon for this continued crisis.&lt;br /&gt;
&lt;br /&gt;
--- Beast Men Aetheric Trade? --- &amp;lt;br&amp;gt;&lt;br /&gt;
Beast Men tribes have actually been seen gathering, minus the Kobolds, at location out in Coerthas. Our hidden eyes out in the Ishgardian lands have seen them not only conversing, but conversing with what looks like the Garlean Empire.&lt;br /&gt;
&lt;br /&gt;
In these conversations, they have been handing off crates upon crates of aetheric crystals and what conversations could be overheard, it seems this is some agreement from their 'gods' to not bring upon the wraith of them from 'Bahamut'.&lt;br /&gt;
&lt;br /&gt;
It is unknown what the Garlean Empire has going on here, but it can't be anything good given they already unleashed Bahamut on us once before. Perhaps this is a new method of them trying to bring in more Primals under their control?&lt;br /&gt;
&lt;br /&gt;
--- New Broadcasting Equipment &amp;amp; Aether Warp Gates --- &amp;lt;br&amp;gt;&lt;br /&gt;
Garlond Ironworks have perfected their prototype Link Pearl devices and have expanded upon it, in turn they have won the communication war quoting that: &lt;br /&gt;
&amp;quot;Cid Garlond would be proud of us if he were here. He believed in innovation for the good of all and that technology should be used for the need of the people. These will not only connect the billions over Eorzea, but allow us to communicate with this brave new world out there in the Multiverse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While these Link Pearls have not gone out on the market yet and are still under testing with the military, they have a far better broadcasting range and are able to fully make use of Multiverse radio waves by doing some type of conversion process.&lt;br /&gt;
&lt;br /&gt;
It will be interesting to see where the Garlond Ironworks plans to take these.&lt;br /&gt;
&lt;br /&gt;
Garlond Ironworks also informed us they are looking into how the nearest warp gate to Hydaelyn operates and might be seeing about hooking up the Aetherytes into that same system. Granting access to everyone, but on the same token, looking into the dangers of doing this as everyone is aware that the Garlean Empire may try to take advantage of this method, given the Aetherytes running on straight aether has been what keeps the Garlean Empire out.&lt;br /&gt;
&lt;br /&gt;
--- Ishgard Asking For Aid --- &amp;lt;br&amp;gt;&lt;br /&gt;
After Ishgard may have wanted to declare war on Eorzea, it is now asking its once neighbors for aid. It seems the Dravanian Horde threat is on an increasing rise and Ishgard is slowly being pushed into the corner, even with their Holy Dragoons attempting to hold back the dragons from the main city itself.&lt;br /&gt;
&lt;br /&gt;
While we were not able to be part of any talks or even get a man on the inside, there is belief that the Eorzean Alliance may in fact aid the Ishgardians, forgiving their harsh criticisms given the threat the Dravanian Horde may entail for all.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The War For Eorzea ==&lt;br /&gt;
Just because the world of Hydaelyn has fallen into dismay, does not mean the war comes to a screeching halt. With the Alliance getting aid from the Union and the Garleans having assistance from the Confederacy. Both sides see the chance to end the war once and for all as to who will rule over the land, and change the face of history forever.&lt;br /&gt;
&lt;br /&gt;
This war is waged by capturing points and once enough of an area is ruled by one or the other, a true end game battle can begin-- though it may take time to do so-- but in the end, only one can be truly victorious.&lt;br /&gt;
&lt;br /&gt;
::'''For Information On Capture Points - [[Eorzean Capture Point War|Go Here]]'''&lt;br /&gt;
''Note: This page is still under heavy construction and content will be added in time at closer release to the capture point battle. Things are subject to change in this section.''&lt;br /&gt;
&lt;br /&gt;
'''Last Update''': 6/20/2015&lt;br /&gt;
&lt;br /&gt;
== The Lexicon ==&lt;br /&gt;
This is a compiled list of all the terms, locations, and just random stuff that may be used in the Final Fantasy XIV theme. This is not a complete list however, but it is compiled to the best of my memory and what I can find. As a note, I will probably add more things to it as I come across things that may need explanations.&lt;br /&gt;
&lt;br /&gt;
::'''For the Lexicon - [[Hydaelyn Lexicon|Go here]]'''&lt;br /&gt;
&lt;br /&gt;
== Mission Board ==&lt;br /&gt;
Looking for some jobs to do around Eorzea? Then come and take a look at what is available! For the Mission Board is open to all!&lt;br /&gt;
&lt;br /&gt;
::'''For the Mission Board - [[Mission Board|Go here]]'''&lt;br /&gt;
&lt;br /&gt;
'''Last Updated:''' 11/23/14&lt;br /&gt;
&lt;br /&gt;
== Racial Overview ==&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20110124032519/finalfantasy/images/1/1c/AkihikoYoshida-FinalFantasyXIV.jpg&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the known list races with the Final Fantasy XIV theme. There could be more added later as the game progresses, but for now, this is what we got. This is a very quick overview as well and some noted differences among the races between Eorzea and Garlemald. As many races of Eorzea can be found being locals of the mighty empire.&lt;br /&gt;
=== The Citizens Of Hydaelyn ===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Elezen&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|&amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20101026234241/finalfantasy/images/0/09/Elezen_2.jpg&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Elezen are noted by their long ears, slightly lanky bodies, and mildly elongated limbs. The Elezen people were originally a nomadic race that go long back in Eorzean history, making them perhaps the original natives of the land and possibly in old strife with the once, long forgotten, Allagan Empire. Though when the Hyur moved into Eorzean, the Elezen saw them as intruders and brutal wars waged between the two, but in modern time, the two races are now at peace with one another-- for the most part.&lt;br /&gt;
&lt;br /&gt;
Like many races of Hydalean, the Elezen have two distinct tribes. That of the Wildwood Elezen who have golden brown skin and tend to be more attune with nature and the wilds, making up most of the population in Gridania. While the Duskwight keep to their old nomadic lifestyles and tend to be mostly in cavern tribes. Many Duskwights also have made homes in the cities of the Hyur, though most are seen as unsavory types that get involved in pirating and thieving. A duskwight can also be spotted easily from there Wildwood cousins by the virtue of pale white skin to very dark bluish hue in color.&lt;br /&gt;
&lt;br /&gt;
Elezen are not so common in Garlemald, but the few that are there are not as tall has there Elezen cousins in Eorzea and tend to be closer to Hyur height of Garlemald, and these Elezen tend to share the traits of there wildwood cousins more often than not. This may be due to the racial mingling with the main populace of Garlemald.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Hyur&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20121111224146/finalfantasy/images/6/66/Hero_End_of_an_Era.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Hyur are a race that look like normal, average people. There are two distinct tribes of Hyur, The Midlanders and the Highlanders. The Midlanders are moderate in size and range around you're average height of a normal man. The Highlanders are slightly darker skinned and are far larger in muscular stature and in height as well, get up to near seven feet tall.&lt;br /&gt;
&lt;br /&gt;
The Midlanders are the main population of Eorzea, expanding from many reaches of the nation, while the Highlanders are found more in the mountainous region and many called Ala Mhigo home before many of the refugees had to move to Ul’Dah for safety to not be caught by the Garlean Empire.&lt;br /&gt;
&lt;br /&gt;
Many of Garlemald look like Midlanders and share many similar appearances with them, beyond the fact of the small third eye on the center of their foreheads, though some of the Hyur from Garlemald are also slightly taller than the average Midlander but do not reach to the heights of the Highlanders.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Lalafell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130612204443/finalfantasy/images/a/ad/CGArtwork_RealmReborn.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Lalafell are a very small race that are half the height of a Hyur. They originally come from small islands around Hydalean, but eventually made their way into Eorzea by virtue of trade. Where now many call Eorzea home. These small people have slightly pointed ears, short features, and are slightly round. Yet due to their small stature, they are not very strong, but they make up for this in intellect and wit. Making many mages of Eorzea that of the Lalafell species. Like many races, there is two tribes of Lalafells that have formed. The Plainsfolk and Dunesfolk.&lt;br /&gt;
&lt;br /&gt;
Though there is little differences between the two that the common eye can see, it is more common in there sets of lifestyles. The Plainfolk have adapted to the wide valleys and open meadows, and as such they have become very custom to running long distances. They tend to also stick to their ocean side roots, remaining near ports of calls and lakes.&lt;br /&gt;
&lt;br /&gt;
While the Dunesfolk have adapted to the life of the desert and to wear on their foreheads a small gem representing their birth sign believing it to bring them closer to the god corresponding to that sign. The Dunesfolk were also the ones responsible for the building of Ul’dah and tend to be the main populace of the mighty commerce city, including still overseeing it to those day. Dunesfolk are also the ones, when in other cities, tend to be making the most fuss over trying to sell goods and trying to bargain over items, even chocobos.&lt;br /&gt;
&lt;br /&gt;
The Lalafell as a native people are not found in Garlemald. Though in recent times as the Garlean Empire has moved further down south and bordering Eorzea, a few have shown up in their military. But these are still seen slightly still as outsiders and are kept around only for the use of being heavily magically inclined and for there great deal of intellect.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Miqo'te&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://ffxivrealm.com/attachments/157-jpg.2694/&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Miqo’te originally came to Eorzea in the Age known as Endless Frost. Their great ancestors crosses the sea while it was frozen and found the land of Eorzea to be a great hunting ground. From here these cat-like people rose into the Miqo’te people that are known as of today.&lt;br /&gt;
&lt;br /&gt;
The Miqo’te as a race, thanks to their feline physique are agile people whom are highly quick, flexible, and have a great sense of balance. Both sets of tribes share this, but they differ by their very short fur color and by how they handle the light. The Seekers of the Sun have golden fur, have trouble seeing in the dark, and have very cat-like eyes. While the Keepers of the Moon have very dark fur, to almost black, fanged teeth, and eyes designed for seeking in the dark-- where they can not handle extreme light.&lt;br /&gt;
&lt;br /&gt;
The other notable differences is that the Seekers of the Sun tend to call Ul’dah home, acting as stage dancers and attendants for many of the local shops. They tend to be very at home in the desert and including even the sea life of Limsa Lominsa. Most of those who are Seekers of the Sun also tend to worship Azyema The Warden and celebrating the light of the sun.&lt;br /&gt;
&lt;br /&gt;
While the Keepers of the Moon tend to find themselves at home in the Shroud around Gridania and are used for night-shift guards and hunters of the forests. They tend to worship Menphina The Lover and the pure light of the moon. Unlike the Seekers of the Sun, the Keepers of the Moon also keep to themselves, making their family culture hard to determine.&lt;br /&gt;
&lt;br /&gt;
Like Lalafell, Miqo’te are not found in Garlemald, but as the Empire moved down, they started to gain some in numbers, but mostly that of the Keepers of the Moon, more so than that of the Seekers of the Sun. Seen as being resourceful as scouts and light troops.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Roegadyn&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130612204449/finalfantasy/images/c/cd/CGArtwork_RealmReborn4.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Roegadyn are seafaring folk and have made the area around Limsa Limsia there home. They are known for their muscular builds, near gigantic height and intimidating presence. Like many people of Eorzea they are broken into two tribes. The Sea Wolves and the Hellsguard. Where the Sea Wolves populate the ground near the ocean and most of Limsa Limsia, the Hellsguard remain near the volcanic mountain, whom believe that this very mountain is the gate to hell itself.&lt;br /&gt;
&lt;br /&gt;
The Sea Wolf people are blue in skin color and are a hearty people. They are the most populous and tend to be heavily focused on hard labor, construction, and sailing the seas. They laugh hard, they play hard, and they hit hard. While the Hellsguard tend to be more conservative, tougher skinned, and more magically inclined.&lt;br /&gt;
&lt;br /&gt;
Like Lalafell and Miqo’te, the Roegadyn are not seen as natives to the Garlemald people, but were introduced to the culture before the other two were. It is in this that they tend to be slightly more accepted by the people, but are still shunned by others; Yet for them, it is a work in positive progress.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Padjal&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20130407183025/finalfantasy/images/e/e3/Kan-E-Senna.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Padjal are a mysterious people of the Black Shroud. They look like ageless Hyur children and teens. They are said to be this way because they are the chosen by the elementals to help guide the people in the Black Shroud to understand the words and wisdom of the forest.&lt;br /&gt;
&lt;br /&gt;
The Padjal are noted not only by their very youthful features, but by the horns that grow on their head. They also do not seem to have any parents, given they only call one another brother and sister, and thus seeing the forest as their parent. Also one will never see these people out of the Black Shroud, unless they must, and none have ever been seen in Garlemald, as the Garleans have never seen these people until coming to attack Eorzea-- and who they have seen are very, very few.&lt;br /&gt;
&lt;br /&gt;
For these are a people who are rare and as speakers of the wood, are very good at concealing themselves even in plain sight. They are also very sensitive to what happens in the Black Shroud and are affected by the elements of the forest itself.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Au Ra&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20141220151156/finalfantasy/images/a/a8/FFXIV_Au_Ra.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Located on the Eastern Continent of Ilsabard within Othard, are the people whom live there and one such people are the Au Ra. Like all of Ilsabard they are subject to Garlean Rule and serve inder the Empire's might. While much of their culture has been stripped they still hold onto some of their legends in secrecy. Clinging to what way they knew of life before the Garleans came and tried to remove all religion from them.&lt;br /&gt;
&lt;br /&gt;
They are a tall people with the females around five to six foot and males almost at seven to eight. They rival the heights of the Elezen and Roegadyns of Eorzea. They have scales along their smooth skin and horns that protrude from the sides of their head. While they have the humanoid shape and could fool one for being a Highlander, it is these features that set them apart. Along with their slim tails and clawed hands and feet. There are two known species of Au Ra: The Raen and Xaela -- both mistaken for Dragonkin because of their physical features by those who are unknowing.&lt;br /&gt;
&lt;br /&gt;
While both share the same creation story, they they came from the Dawn Mother and Dusk father, with few believing still in hidden sects that they are divine blooded, what sets the apart is one which god or goddess they come from. The Raen believe they come from the Dawn Mother which is white their scale glisten in the sun and their skin like ivory. Where the Xaela believe they come from the Dusk because of their dark blue skin they share with the Duskwights and onyx scales that ignore all light.&lt;br /&gt;
&lt;br /&gt;
There is also the growing problem within the culture because of Garlean Rule, which is also the training of Ninjetsu. It is their native artform and one that runs strong on Doma. Only those who still retain the religious order still teach of it, clinging hard to their way of life, but at some point the secret was shared with the Garleans allowing the Legion out there to begin to use such methods as well in their most specialized of soldiers. A great distaste in the mouths of those Au Ra who still cling to old ways.&lt;br /&gt;
&lt;br /&gt;
This also leads the separation of the people, those of the Au Ra who cling and those who have accepted their new way in life. An Au Ra normally must go through a great length to prove themselves to any Garlean. Given their typical stubbornness to release their past and prove they have no ties to their false faiths. Only then will they ever be accepted among the ranks of the Garlean People.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Beast Men Tribes ===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Amalj'aa&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.finalfantasy.net/wp-content/uploads/2013/04/amaljaa1.jpg&amp;quot; width=&amp;quot;240&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Amalj'aa are a lizardfolk race that are slightly taller than a man and are heavily muscular in structure. They have powerful tails, strong jaws, and a grasp that can easily pick a full grown man up in one hand. There scales are normally very dark brown in color to black and they tend to wear tribal like armor. They are known for using martial type weapons such as lances and their own fists, and some use different types of fire magic due to their worship of the Primal, Ifrit.&lt;br /&gt;
&lt;br /&gt;
The Amalj'aa are located in the great desert of Thanalan around the mighty city of Ul’Dah. Because of their ties to the Primal Ifrit, they tend to be a constant problem for the large city and are known to go after caravans of trade goods, mostly targeting the crystals that have aether within them.&lt;br /&gt;
&lt;br /&gt;
There is however a splinter group of Amalj'aa, though small it may be, called the Brotherhood of Ash. The Brotherhood is what remains of what the Amalj'aa were like before they were corrupted by the taint of Ifrit and tend to be friendly to the people of Eorzea, and sworn enemies to there once brothers and sisters.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Sylphs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20101219015150/finalfantasy/images/f/fd/Sylphs.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Sylphs are a gentle race that roam in the Black Shroud just slightly outside of Gridania’s borders. These gentle soul of beast men tend to have no problems with the people, so long as they mean no danger to their homes, livelihood, or their forests. These beast men have the appearance of a mix between flowers and fairies and are very magically inclined.&lt;br /&gt;
&lt;br /&gt;
Though the Sylphs do have a Primal of their own named Ramuh, they dare not summon him in fear of what danger it could cause to their alliance with Gridania, which they greatly cherish. However with the fall of the world and the treat even being greater, there has be a few Sylphs who are starting to think otherwise, but for now, there number is too few to be a problem-- at least of yet.&lt;br /&gt;
&lt;br /&gt;
It also should be noted that though there genders look alike and they nearly all sound alike, there is a male and a female Sylph and this can be determined by their names. As male names tend to have a “xio” at the end, while females tend to have a “xia” at the end.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Ixal&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130824181911/finalfantasy/images/6/64/Ixal_XIV_CG.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The crafty Ixal are natives to the land of Coerthas and tend to roam from there into the neighboring lands of the Black Shroud. The Ixal are just shy of being the same height as the Elezen. There physical features would remind one of a featherless humanoid bird, with a lack of wings or even tail. They have sharp horns on the top of there heads and their beaks are razor sharp with teeth edges.&lt;br /&gt;
&lt;br /&gt;
Due to there lanky structure, they tend to be extremely quick and crafty. Easily creating ambushes and playing mind games with their prey. They are known for using weapons such as Bows and lances, but there are some who have learned the art of using wind due to their worship of the Primal, Garuda.&lt;br /&gt;
&lt;br /&gt;
They are known as a problem to both Gridania and the city-state of Ishgard, as both have to deal with these Primal Worshiping beast men and neither have been successful at stopping them from the continual summoning of the wind being.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Kobolds&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20130824182047/finalfantasy/images/9/93/Kobold_XIV_CG.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Kobolds are a mole like race and have similar attributes to their Goblin like cousins. The Kobold are heavy into digging and tend to make use of the minerals they find to forge their homes, weapons, and metal armor. They also show an understanding of explosives and using them for mining operations as well.&lt;br /&gt;
&lt;br /&gt;
There is not much known about the Kobold race, but what is known is that they have a high aggression with Limsa Lominsa and due to the city taking a large control over many of the mines that the Kobolds’ call home, they have undergone the ritual to resummon the Primal they worshipped name Titan. With the summoning of this Primal, they have now become a threat to all in Hydalean.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Sahagin&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20130824182012/finalfantasy/images/7/71/Sahagin_XIV_CG.jpg&amp;quot; width=&amp;quot;210&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Sahagin are an aquarian fish-like race that live near Limsa Lominsa and tend to be a real problem for the city for some time, as they are known for attacking their fleets at sea and also the fishermen. The Sahagin are able to breath both underwater and on land, and tend to be quick on land, but are even faster while underwater. They are known to use Tridents as weapons and rarely use magic.&lt;br /&gt;
&lt;br /&gt;
As of more recent years, the Sahagin have even gone as far to start summoning the Primal they worship named Leviathan to aid in their battles at sea and made allies with a group of pirates who have been tempered (drowned) by Leviathan. These pirates are known as the Serpent Reavers and are just as dangerous as the beast men themselves.&lt;br /&gt;
&lt;br /&gt;
However not all Sahagin agree with this battle of the seas and coastal land and some do desire peace. These individuals tend to be shunned by their own kind and forced to live hermit like lives. There are even some who try, even at nearly their own lives, to convince their own that there must be peace for the survival of the Sahagin race, seeing the dimensional upheaval as a warning. Though so far, they have not prevailed.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Moogles&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20131211202525/finalfantasy/images/8/88/FFXIV_Delivery_Moogle.png&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Moogles are a small race, no much different in size to the Sylphs in that both tend to be just about the same size if not just shy of a Lalafells height. They tend to have round bodies, very short limbs, and little bat wings. Including a pom-pom at the top of there heads, that is normally yellow in color, but some moogles have other colors as well.&lt;br /&gt;
&lt;br /&gt;
Moogles are very friendly to the races and typically will never do any harm, as it is not really there way, but they will cast magical spells in order to protect themselves or someone else. As a race they are also very uncommon to see, as they have the ability to hide themselves from view of many people and they tend to most stick around the Black Shroud, helping with the understanding of the elements there.&lt;br /&gt;
&lt;br /&gt;
The moogles currently don’t seem to have a Primal they worship and after the dimensional falling of Hydalean have taken up actually delivering mail for many of the cities and towns within Eorzea. Also Moogles have a weakness for children, as much has children see them as big stuff animals to be cuddled.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Goblins&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.tentonhammer.com/image/view/93005/preview&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Goblins are a race that stand around the same height as the Lalafell and tend to cover their entire body in leather armor to heavy armor as well. No one has ever seen when a Goblin actually looks like, beyond the long floppy elf-like ears that protrude out from their helms.&lt;br /&gt;
&lt;br /&gt;
The Goblins as a society are extremely adaptable. They tend to be able to fit themselves in with all types of cultures ranging from the normal races of Eorzea to even the Beast Men. They are seen as a neutral in the war and try to keep themselves out of it. Though they do like to offer trade, and will market their wares to any-- even work out bargain deals.&lt;br /&gt;
&lt;br /&gt;
Goblins are also the ones who have taught the Eorzean people have to do synthese items using aether energy within equipment to mold materia and from materia, make stronger weapons and armor. They tend to be extremely good at crafting and smithing as a race goes, though such services come with a price. Be it by money or by a trade.&lt;br /&gt;
&lt;br /&gt;
Though Goblins do not hold very good language skills, they are still a very intelligent race and tend to also understand many conversations across the realms, willing to also trade information for even a profit at the right price. Though many Goblins choose not to do such a thing, as they know it could mean there life.&lt;br /&gt;
&lt;br /&gt;
It is a very common place to see a few Goblins in many of the city states working along side the people and many are always willing to talk it up, even if their speech is a bit odd. Just remember to be careful what you say to a goblin and with some, watch your pouches around too!&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Gigas&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://eorzeareborn.com/wp-content/uploads/2013/06/Copperbell-Boss.jpg&amp;quot; width=&amp;quot;240&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Gigas are a race of Giant Humanoids that tower easily over many of the current races. They are heavily muscular and tend to range in the skin color of dark brown to green. They are known to fight with bludgeon weapons and have naturally tough hides, giving them the ability to wear very little armor. They show also a great resistance to many magical elements.&lt;br /&gt;
&lt;br /&gt;
Not much is known about the Gigas, beyond the fact that they are very rare and few between. Many tribes long ago were hunted down, killed, or sealed away in the depths of mines. Those that do still roam, tend to roam in Ala Mhigo and Coeraths. They do so though in small numbers and tend to never stay in one place long.&lt;br /&gt;
&lt;br /&gt;
From current knowledge the Gigas serve no Primal, though this may change one day.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Qiqirn&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.zam.com/Im/Image/194622.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Qiqirn are a short rat-folk race, they stand around the same height as a Lalafell and tend to have, like the goblins, a strange way of speaking. The Qiqirn for the most part are a neutral race, though a great deal of them tend to be scavengers and thieves. They are extremely crafty and highly intelligent. They will also seeming do anything for a Dodo egg, as they have a ravenous appetite and are known to eat anything; Even some very disgusting things.&lt;br /&gt;
&lt;br /&gt;
Though many Qiqirn who tend to hang out in cities act as traders, competing with the goblins for the market space. Many items that the Qiqirn sell can be seen by some as black market items and random junk that has been scavenged up. Sometimes these items they do scavenge can be very valuable, but unlike the Goblins, they do not work for money, instead they only work for trade… which once again, those dodo eggs come in handy for such a thing.&lt;br /&gt;
&lt;br /&gt;
It is not known if Qiqirn have a Primal they worship, though if they do, they so far have had no reason to even think of summoning one and for the most part, live in peace with the rest of the races, beyond well, the thieves at least.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Mamool Ja&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img2.finalfantasyxiv.com/accimg/6a/f5/6af534ea35c8d76f8829f44f3eb82acca09acc2e.jpg&amp;quot; width=&amp;quot;240&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Mamool Ja are a race that have made themselves known after the attack carried out by the Primal Bahamut. Not much is known about this Lizard-man like race, but they are starting to call the lands around Limsa Lominsa home and seem to mean the people no harm. Instead this Beast Men race is offering their services as mercenaries against the Empire. However they also show to have a great dislike for the scholars within the races whom are looking into ways of touching the hearts of the Primals to control some of that energy for themselves.&lt;br /&gt;
&lt;br /&gt;
The Mamool Ja are a curious species as they have a republic overruled by four overlords that work on making choices for the race as a whole. They tend to be a very social race, who speak in a “yoda-isk” way, but seem to always willing to talk before making choices. In many ways, though these lizardfolk look very tribal and the way they live is as such, they have proven to be anything but when spoken too and observed.&lt;br /&gt;
&lt;br /&gt;
The Mamool Ja are also vastly different from the lizardfolk in the Ul’Dah area, as they have tan to light brown scaled skin. Slightly more agile frame, and a single horn that protrudes from the top of there heads. It also seems that the Mamool Ja who can handle magic are actually blue scaled in color and have much shorter muzzles, which the Mamool Ja call those who can cast magic, Sages.&lt;br /&gt;
&lt;br /&gt;
It is unknown what the stance of the Mamool Ja is on the Primals, why they are willing to assist, or even what they are after, however Eorzea will not turn away any aid when it comes with dealing with the Empire.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Racial Naming ===&lt;br /&gt;
Like our own culture of the world, many races of Eorzea and even that of the Garlean Empire have their own naming convictions. It is how there people differentiate from one another and also continue to keep to their own racial standards. Though some information is easier to come by then others, I will list here websites that can further inform of the type of names used and possible explanations to the middle names of Garleans that we are aware of.&lt;br /&gt;
&lt;br /&gt;
* [[http://fandango.exp.jp/name-generator.php Name Generator]] - This is very useful if you need to find a name for one of the Eorzean people and is lore friendly.&lt;br /&gt;
* [[http://finalfantasy.wikia.com/wiki/Category:Final_Fantasy_XIV_Races Final Fantasy Wikia Entries]] - They have further details on the races here and also sections that are just for the naming lore process, if you rather do a bit more homework and like to come up with your own without the use of the generate.&lt;br /&gt;
* Garlean names from all accounts seem to be connected to latin. The first name being their true name, while the last is their &amp;quot;house&amp;quot; they are associated with. The middle representing their position within the Garlean Empire itself. This will be covered more in the Garlean section.&lt;br /&gt;
&lt;br /&gt;
=== The People Of Garlemald ===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20110108153242/finalfantasy/images/d/d3/Garlemald_Flag.jpg&amp;quot; width=&amp;quot;120&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Those of the Garlean Empire tend to be about 80% Hyur-like, while 10% is that of Elezen-like, and the rest is mixed culture brought in from other conquered nations. All of those originally from the land of Garlemald have a 'third eye' located in the center of their forehead that lacks a pupil or iris. They are a Meritocracy society and gain their prestige through the acts they commit. It also through these acts are they also punished when they failed a duty and the harshness of punishment is based on the activities leading to that failure.&lt;br /&gt;
&lt;br /&gt;
Most of the population serves in the Garlean military in some capacity and all walks of life who are the citizens of Garlemald have a job they are given at which they can raise their position in. All positions are rewarded by the head of, just as becoming a Legatus, highest rank in the military, is only given by the Emperor. By the highest favor of the Emperor, a Legatus then could become the next heir to the throne.&lt;br /&gt;
&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Military Structure&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The Garlean military structure comprises of four groups, which with the final ranging up to around 6,000 soldiers in the service of a Legatus. The numbers that will be represent here are estimates and they may be higher or slightly lower depending on the power and the campaign the Legatus is running.&lt;br /&gt;
&lt;br /&gt;
* '''Legion''': An Army of ten cohorts comprising of a total around 6,000 troopers.&lt;br /&gt;
* '''Cohort''': A battalion of three manipuli comprising of a total around 600 troopers.&lt;br /&gt;
* '''Manipulus''': A company of two centuries comprising of a total around 200 troopers.&lt;br /&gt;
* '''Century''': A Single platoon comprised of 100 troopers.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Military Ranks&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The order given is from most powerful position to that of the lowest position within the military. Through acts of positive progression and good favors, one can easily raise from the lowest of the ranks to that of mid tier. When one gets to that of the Tribunes, those are only elected by the Legatus of that Legion. Then to obtain the status of Legatus, one must be given such a title by the Emperor himself.&lt;br /&gt;
&lt;br /&gt;
* '''Emperor''': The Emperor is the leader of Garlemald and all territory that belongs to the Garlean Empire. He is the one whom can also override any Legatus of military action and is the only one who can promote any to that of a Legatus status.&lt;br /&gt;
* '''Legatus''': The Legatus are the generals of the Garlean Empire and the command of their respected Legions they command.&lt;br /&gt;
* '''Tribunus Laticlavius''': These are the second-in-command to their respected Legatus and the Legion they serve in. They also act as the head of the Tribuni.&lt;br /&gt;
* '''Praefectus Castrorum''': These are third-in-command of the Legion and it is their jobs to oversee all training, equipment, and the Castrums within their Legion's control.&lt;br /&gt;
* '''Tribunus Angusticlavius''': These are the assistance to the Legatus, normally in groups of six at most, and tend to be under the direct command of the Tribunus Laticlavius.&lt;br /&gt;
* '''Primus Ordinarius''': These are the commanders of the Cohort; Could be seen as Captain or Colonel.&lt;br /&gt;
* '''Pilus Prior''': These are the Centurions in charge of the first Century of of each Cohort.&lt;br /&gt;
* '''Centurion''': These are the commanders of the Century; Could be seen as a Lieutenant.&lt;br /&gt;
* '''Optio''': These are Troopers chosen by the Centurion for a purpose within a Century. Normally this would be to act as the second-in-command to the Century.&lt;br /&gt;
* '''Duplicarius''': These are Troopers whom receive double the pay due to prestige and reward for excellent service.&lt;br /&gt;
* '''Triarus''': These are veteran troopers who have seen a great deal of time on the field, but have yet to be promoted.&lt;br /&gt;
* '''Trooper''': These are the basic soldiers of the Garlean Military. This is where everyone starts out as and has to work their way up from in some way.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Middle Name Titles&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| All of those within the positions of the Garlean Empire hold their title in the middle name. Though this is perhaps not a complete list, but it is a list of middle names that has been located within lore from the game and what has been figured out by the association given. For the only thing we as the players been told and thus stands here, is that the middle names represent the titles. So here is what we know thus far...&lt;br /&gt;
&lt;br /&gt;
* '''Zos:''' Emperor&lt;br /&gt;
* '''Van:''' Legatus&lt;br /&gt;
* '''Tol:''' Tribunus Laticlavius&lt;br /&gt;
* '''Sas:''' Tribuni Angusticlavii; Praefectus Castrorum&lt;br /&gt;
* '''Rem:''' Pilus Prior&lt;br /&gt;
* '''Nan:''' Imperial Minister&lt;br /&gt;
&lt;br /&gt;
It also should be reminded that when addressing a Garlean, within their own culture area of influence or out of sheer respect, one should address them by their middle first and then their last name. So 'Van Baelsar' as an informal, but a formal would be 'Lord Van Baelsar'. Though if you are in private and given permission, using the first name is acceptable.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Military Jobs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Like those of Eorzea that have classes, so does that of the Garlean Empire. Many of these classes have similar associations with that of Eorzean classes, though nearly all those within the military have access to either a gun-weapon or an actual type of rifle (though rarer these tend to be). More times then not, when facing a Garlean within the realm of Eorzea, they will hold a gun-weapon or a weapon that lacks a gun attachment but have an actual firearm at their side. Also all Garleans in the military are trained to handle Magitek of all kinds, as such a thing is heavy in their way of life.&lt;br /&gt;
&lt;br /&gt;
Also such roles in these classes have become more predominate with the increased members being added in from locations such as Ala Mhigo, as some roles are not native to that of the normal Garlemald individual. So here is the list of the currently known...&lt;br /&gt;
&lt;br /&gt;
* '''Eques / Bestarius''':&lt;br /&gt;
* '''Hoplomachus''':&lt;br /&gt;
* '''Laquearius''':&lt;br /&gt;
* '''Medicus''':&lt;br /&gt;
* '''Sagittarius''': &lt;br /&gt;
* '''Secutor''':&lt;br /&gt;
* '''Signifer''':&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Classes Of Eorzea ==&lt;br /&gt;
Classes within Eorzea are broken into two known groups. Discipline of Magic and the Discipline of War. Depending on the training, one may remain only in one group, while others may mix the two together for a powerful combination.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' This section might come under rework soon, based on many crafting questions, resources, and some confusion. Thank you.&lt;br /&gt;
=== Discipline Of War ===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Gladiator&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20130901025343/finalfantasy/images/f/f6/Gladiator_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Gladiators are mighty warriors who take defense over brute force. They are masters of all the blades and throwing knives alike. From long swords to daggers, to flat edge to the curved shape. Any sword, of any type, they have trained to handle. Gladiators though differ when it comes to the style of combat however. Some prefer to use that of the sword and shield, to better defend themselves against many attacks that may come, while others like to stay with a free off hand for the added speed, instead of defense.&lt;br /&gt;
&lt;br /&gt;
Many Gladiators are also trained at tactics and strategy, lending such tools in groups to aid in defensive tactics and group attacks.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Marauder&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20130901025517/finalfantasy/images/8/83/Marauder_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Marauder is a fierce warrior and a combat specialist that uses the mighty greataxe -- a fearsome arm emblematic to that of the Eorzean pirates. They tend to approach battles with great ferocity and brute force. Many people also of Eorzea tend to see the Marauder as an intimidating force and one to not be taken lightly. As such, Marauders are often hired to hunt down powerful monsters and extremely deadly foes.&lt;br /&gt;
&lt;br /&gt;
It is also often to see Marauders willing for a ranged attack that of a Tomahawk type throwing axe with equal power to their own swings; Sometimes even with precision deadliness.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Pugilist&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20130901025607/finalfantasy/images/b/b3/Pugilist_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Pugilist are the martial artists of Eorzea. Focusing solely on hand-to-hand combat, they strike with rapid punches and sometimes brutal different forms such as the Courel form or the Raptor form, to only list a few.&lt;br /&gt;
&lt;br /&gt;
The Pugilists are known for precision with their fists, using knuckle type weapons to give there fists more deadly punishment being made from leather, metal, or bone. They can easily knock a man off their feet with their rapid strikes and go toe-to-toe with some of the fierce creatures that roam the lands.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Lancer&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130901025437/finalfantasy/images/5/50/Lancer_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Lancers are masters of the polearm and the techniques within. They tend to keep their opponents at an arm’s length distance, using their longer reach to attack with devastating leg swipes and powerful thrusting strikes. The lancers tend to even train themselves in the art of the throwing spear, or also known as the Javelin, in order to pin down enemies or strike them down as they attempt to flee.&lt;br /&gt;
&lt;br /&gt;
The Lancer gained its popularity however from the refugees of Ala Mhigo, as it was that nations choice of weapon during their own war time. Such is also seen of places like Ishgard as well for their own special group of lancers.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Archer&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130901025224/finalfantasy/images/8/8c/Archer_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Archer’s are the masters of the bows, from short bow to longbow, they have trained on precision and long distance aiming. The weapon itself also has become very popular in some of the regions of Eorzea where hunting is very popular or places that require long ranged defense to protect their borders from heavy assaults of beast men. Many archers carry a different arrange of bows in order to handle different enemy types and many even now how to properly prime their own bow encase a string was to break or it needed quick repair.&lt;br /&gt;
&lt;br /&gt;
It has been noted by the Eorzean people that the two most effective races of handling the bow is that of the tall Elezen and the agile Miqo’te. As the Elezen’s long arms allow them to handle the longbow with dead accuracy and power, making them prime for the jobs as Sentries. While the Miqo’te are skilled with the short bow, allowing them to be keen hunters with their already natural gifts given to them by the divines.&lt;br /&gt;
|}&lt;br /&gt;
=== Discipline Of Magic ===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Conjurer&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20130901025250/finalfantasy/images/d/d9/Conjurer_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Conjurer are masters of weaving the aether energy of the elements. from earth, wind, and water, they can construct some potent magical attacks, while also using these same magical properties to also aid in healing and protection. The Conjure weaves this very aether by using an unworked cane or wand to pull upon the threads of the aether to create the desired spell.&lt;br /&gt;
&lt;br /&gt;
In order though to master the aetheric flow and summon such elemental spells, Conjures must meditate often and commune with the elements of the land, for they are what give the Conjurer their strength. It is seen as not right for any conjurer to not get the blessing of the land before setting forth and using its life force.&lt;br /&gt;
&lt;br /&gt;
Conjurers are also known as great healers and purifiers within Eorzea, as not only can the pull upon the elements to protect and sometimes heal small things, but the most trained can even pull upon that of the life energy of the aether to repair damage done; Even perhaps bring one back from the brink of death if powerful enough.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Thaumaturge&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20130901025650/finalfantasy/images/8/81/Thaumaturge_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; While the Conjurer works with the aether naturally to use the forces of nature to aid in defensive and potent magics, the Thaumaturge is close to the opposite of just this as they use the aether to create destruction and tricks that can plague the mind.&lt;br /&gt;
&lt;br /&gt;
The Thaumaturge do this by creating a staff or a scepter that houses a medium -- That of a natural stone imbued with the desired property. From this they can cast destructive fire that rains from the sky, freezing blizzards that rage from gusting winds, and thunder strikes that roll over the land. They can also bring about temporary blindness to a person and even cause their bodies to weaken for a moment.&lt;br /&gt;
&lt;br /&gt;
Though such magis do have their usefulness, the Thaumaturge is respected, but also feared by many. As they are seen as Sorcerers on the land and though many use their skills for the betterment of Eorzea, some fear that they could also bring about catastrophic destruction on an already injured world. In this, it is normally a good idea to keep a Conjurer and a Thaumaturge not in the same room, as arguments will typically will break out between the two casters.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Arcanist&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20130901025144/finalfantasy/images/b/b5/Arcanist_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Arcanist is a school shrouded in mystery and what many of Eorzeans see as an art of blasphemy upon the twelve. For the original teachings of the Arcanist come from a foreign land and work on the principles of using the Aetheric flow much the same way that the Primals themselves do. Believing that in coming to understand how the Primals use the aetheric flow, one may be able to even defeat the Primals-- if not bind them to their will.&lt;br /&gt;
&lt;br /&gt;
The Arcanists in this use books known as Grimoires that are imbued with aetheric properties, from these pages of runes and mathematics, they are able to cast alternating spells to their surroundings and change the flow of the aether, including how it moves through any living thing.&lt;br /&gt;
&lt;br /&gt;
These book-casting mages can also use an aetheric imbued gems to conjure forth an aetheric being, much like that of the primals, calls a Carbuncle to do their bidding and assist in the battle-- or other tasks. Depending on the gems themselves, will affect the color of the Carbuncle summoned and also their level of power. Though for most Arcanists they do not get beyond either the ruby or topaz, as the higher tiers are known to become unstable and could cost the Arcanist that summons it -- their own life.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cross-Classing ===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20111126091136/finalfantasy/images/7/74/FFXIVJobArtwork.jpg&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: right&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Cross-Classing is where one has several classes. They are masters of synchronize these classes that work well together. Not all classes though can work together, so it is not common to see someone willing to cross-class and branch over to other skills, because the more one branches, the less they become exceptional at a class and more of a jack-of-all-trades. Which may have its places, but means they also may be weaker than someone who is more focused on the specific class.&lt;br /&gt;
&lt;br /&gt;
=== Advance Jobs ===&lt;br /&gt;
The Advance jobs are rarer than the standard classes. As many of these jobs require a great deal of work to obtain and understanding the secrets of the class. A good deal of these also require that of a soul stone that represent the symbol of that very Job.&lt;br /&gt;
&lt;br /&gt;
Soul stones are hard to come by as their are special stones that have aether tied to them. Yet some who have already mastered the art may be able to not only train another, but also teach them how to hone their own soul stone as well. Yet there are few who know of these skills and fewer yet that know where to find them.&lt;br /&gt;
&lt;br /&gt;
Some also believe the need of a soul stone is only myth and it is just like gaining a badge. It serves no purpose beyond as a marker, but these are different schools of thought and either could be right-- or wrong.&lt;br /&gt;
&lt;br /&gt;
== The Primals ==&lt;br /&gt;
This is a list of the known Primals (or Eikons for those Garleans) at this current time, as the events of A Realm Reborn have to yet to happen. We are not that far ahead yet. As such, not all the beast men have summoned there Primals, but the ones that have and continue to do so, are listed here. This list will probably expand in time.&lt;br /&gt;
&lt;br /&gt;
It also should be understood that all Primals have the ability to temper (bring someone under their control) those of their world and like worlds. They also may be able to extend this out toward others whom are just weak of will. Yet as NPCs have little say against this, the player characters can resist this tempering, or only fall under it temporarily. If you do decide to become fully tempered by the Primal-- you will be in servitude forever (or until someone can figure out how to break it). This is a consent ordeal as a player and the effects will never be forced upon. Its your choice what happens and your choice alone; Cause really-- its all an RP gimmick in the end and everyone is different.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20130626080236/finalfantasy/images/e/e2/FFXIV_Primals_Artwork.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; &lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Ifrit&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://images.gameskinny.com/gameskinny/0678ad6f7314d63973983f816c07278b.jpg&amp;quot; width=&amp;quot;160&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Ifrit is worshiped by those of the Amalj’aa with the great deserts of Thanalan. He is the Primal of Fire and seen connected also to the sun. This primal is quick to temper, which leads to a great causality of life. His claws can emit enough heat to melt the strongest of steels, his very presence heats the air to where no plant life can possibly survive around him, and his horns can scorch the very heavens.&lt;br /&gt;
&lt;br /&gt;
Ifrit tempers those under him as loyal servants which call out to him like a god. He does this by washing them in a blue flame at which he emits from his maw. The blue flame itself is not dangerous, but those who dared be touched by it, may find themselves permittely under his servitude.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Garuda&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://ffxiv.consolegameswiki.com/images/thumb/2/21/Garuda1.jpg/400px-Garuda1.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Garuda is worshiped by the bird-like Ixal and they see her as a beauty upon the very skies. She is the mistress of the wind, sometimes called the Empress of Birds. A story long ago was once said that she was a beautiful hunter of the skies, but in her anger for how man was treating the creatures of her kind, she one day swooped down upon the land and feast upon those who hunted. Yet by doing this, she gained a taste for the flesh of man, and it rendered her mad.&lt;br /&gt;
&lt;br /&gt;
Though this story is that of a legend, perhaps created by her own slightly crazed personality and her desire to feast upon the aether itself. Some wonder if there is any truth that she may have once been something more than just a cruel Primal whom is quick to take upon wraith on the land and unlike the other Primal’s she is one of the few who can be-- humored.. though it may not change her mind, but only hasten her choices.&lt;br /&gt;
&lt;br /&gt;
When she brings those under her control, she sends out a gale of powerful wind of blue aetheric magic that soars across the are in great speeds. Once it makes impact, it cyclones around them like a tornado, stripping them for a moment of their very breath, until they are rested back down on the ground. Now ready to serve their new mistress of the wind.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Titan&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://images.gameskinny.com/gameskinny/d3631d21e9048f4d909fc0f5c452cff4.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Titan is one of the few Primals whom does not treat his servants as ‘slaves’ or ‘minions’, but as his children under his protection. He is a massive Primal who is seen as a god amongst the Kobolds and is known to be like a father to them; At which they also call him “Father Of The Crag”. Sharing his wisdom onto them and giving them bounty upon the very land they call home. Yet Titan is quick to anger when a force dare threatens his children and any who dare shows a hint of being a threat to those under his rule will find him merciless and cruel.&lt;br /&gt;
&lt;br /&gt;
For Titan controls every stone and every mountain. The ground is his domain and he can create a massive earthquake which can shatter the very ground for perhaps miles. His very hands can crush a man alive without little thought and his foot steps can shake the very ground which one stands on.&lt;br /&gt;
&lt;br /&gt;
Unlike other Primals, Titan seems to show little interest in bringing random races under his fold for servitude. Staying to his Kobold children and desiring only their safety from the surface-dwellers.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Leviathan&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.justpushstart.com/wp-content/uploads/2013/12/Final-Fantasy-XIV-Leviathan.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Worshipped by the Sahagin, feared by those at sea, and monster of the deep-- Little is truly known about this Primal and where he stands in the ranks amongst the other Primals. What is known is that he is crafty and intelligent. Confident of his abilities while in the ocean and protective of his Sahagin children.&lt;br /&gt;
&lt;br /&gt;
Yet Leviathan does not just depend on the Sahagin to worship him, for he has also tempered lost men at sea, giving them a second chance at life as one of the Serpent Reavers.&lt;br /&gt;
&lt;br /&gt;
But in this Multiverse, Leviathan sees all oceans as his domain, even when the oceans yet can not support his very being. For in time, he knows one day they will and he will rule all.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Bahamut&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://2.bp.blogspot.com/-or8yW4_DQlw/Ui-_O2B81rI/AAAAAAAANqU/ODspwoghWMY/s1600/ffxiv-bahamut.jpg&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Bahamut-- feared by all across Hydaelyn. For it is he who brought forth not only the destruction across Eorzea and some of the northern lands, but also by his power caused the very world to merge with that of the Multiverse.&lt;br /&gt;
&lt;br /&gt;
Bahamut is herald of the Seventh Umbra Era and his very name coincides with that of Dalamud-- the moon he was entrapped within as his prison and released from by the Garlean Empire’s own hand in hopes to ‘cleanse’ the world of all who oppose them.&lt;br /&gt;
&lt;br /&gt;
Yet after the fall of Hydaelyn, none have seen the mighty dragon sense and many believing that in that flash of light, that perhaps he was coiled by the chains of the divine twelve. While others wonder if he still roams, waiting for the right time to strike again...&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Odin&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://i1.2pcdn.com/node14/image/article/201407/23/20140723234732a0dug39dl3c2t73p.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; After the assault carried out by Bahamut, It had weakened the crystal prison that had Odin sealed away since the time of the Allagan Empire. Though after the events of the outsiders aiding Gridanian in making the land cleanse of great darkness, they have inadvertently freed Odin from his prison. Now he roams across the forgotten paths of the Black Shroud. His figure concealed in the remaining shadows of the woods and the hooves of the animal he rides upon barely making a sound in the brush.&lt;br /&gt;
&lt;br /&gt;
It is apparent that Odin is seeking battle with all those whom he deems worthy of his time.. and with every failure of his own battle-- he only grows stronger. For his desire of vengeance is strong and his need of conflict ever greater.&lt;br /&gt;
&lt;br /&gt;
Unlike other primals however, Odin has no servants nor does he temper any. It seems he only lives for battle and war-- and there are some that believe in battle and war is how the Primal survives and returns from the aether time again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Odin's Favors ====&lt;br /&gt;
With the mighty Elder Primal Odin walking around in the Black Shroud. There is slight distress about such a powerful force who is openly out looking for conflict, including desire to get vengeance on the one named 'Urth'. On the MUSH, anyone can challenge Odin for a fight and if you can defeat the Elder Primal, then you gain his favor.&lt;br /&gt;
&lt;br /&gt;
This favor can be used at least once for anything and Odin will ride forth to carry out the task requested of him. If you wish to challenge Odin on a one-on-one send an @mail to Odin stating such and a schedule time can be worked out. Odin scenes will also take place randomly, so keep your eyes peeled for those!&lt;br /&gt;
&lt;br /&gt;
'''Current Favors'''&lt;br /&gt;
* Marrik&lt;br /&gt;
* Maya&lt;br /&gt;
* Ayako Hasekawa x2&lt;br /&gt;
* Tshallandria&lt;br /&gt;
* Auron&lt;br /&gt;
* Anivia&lt;br /&gt;
* Mantigora&lt;br /&gt;
* Beelzebumon&lt;br /&gt;
* Dastan&lt;br /&gt;
* Karian Icefang&lt;br /&gt;
* Deelel&lt;br /&gt;
* Souji Murasame&lt;br /&gt;
* Kamon Lionward&lt;br /&gt;
* Soan Sagittarius&lt;br /&gt;
&lt;br /&gt;
'''Used Favors'''&lt;br /&gt;
* Emiya Shirou - [http://multiversemush.com/mw/index.php?title=1081/Questions_for_a_Warrior Questions For A Warrior]&lt;br /&gt;
&lt;br /&gt;
== The FAQ ==&lt;br /&gt;
This section has Frequently Asked Questions or things that have come up at times that may need a bit of explanation that is beyond the Lexicon or even some sections of this page. It is here that some things will be covered and things may be added as the theme on the MUSH continues. If you yourself ever have any questions, always feel free to contact Gaius Van Baelsar (GVB) on MCM. They will be more then glad to assist and answer questions.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #1: Are Arcanist playable?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| You can indeed play an Arcanist, as the teachings are indeed in Limsa Lominsa, but given the current time frame of the guild in this setting, it is a very underground type of teaching and may be extremely frowned upon by some given how they are able to conjure aetheric beings of their own. So they may be labeled no better then the Beast Men with their Primals at this time.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #2: Do I have to stick to the classes/jobs?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Not really. For example, someone can be ''based'' on an Archer, but wield two swords and a bow. The classes and jobs listed here are simple guidelines, but you have some flexibility, as long has it isn't to far fetched. If your unsure on the concept, always feel free to ask!&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #3: How does Aether work in Hydaelyn? How would it impact me?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Aether is a funny thing. It is like the Lifestream in Final Fantasy 7, The Mist in Final Fantasy 9/12, and is used in almost everything. Those who hang around the Aether, wont really feel its effects, those who are not use to it may find themselves feeling dizzy, a bit sick, and maybe drowsy. For those who are use to playing with magic/mana/aether, they probably wont even notice its there -- much like the air itself.&lt;br /&gt;
&lt;br /&gt;
Yet in large doses, so an area that is thick of fog in it, it can become very dangerous to someone no matter how use to it you are. Think of radiation really. We have radiation all around us, but in large doses, no matter how built up we have become, it will eventually get to us. This is the same way with Aether in large quantities.&lt;br /&gt;
&lt;br /&gt;
So even if your character is someone who can command the very aetheric energy, you will, and you can, become sick from it. Aether also in a mist form has been known, in /canon/ to cause monsters to go berserk. So this too, could be another side-effect if you hang around in it to long.&lt;br /&gt;
&lt;br /&gt;
YET! Aether can be redirected, which is what Black Mages do by using a foci, so by doing this it can become less deadly because instead of going into you, its going into a foci which can handle the Aether levels. So A foci, is like having a gas mask on, thus allowing you to breath around it, without any concern.&lt;br /&gt;
&lt;br /&gt;
As I said, Aether is funny stuff. Its hard to explain and its hard to peg, so I hope that helps explain some and leaves less questions.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #4: I would love to be a part of the theme, but I don't know anything about it. Can I still have a character in the theme?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Yes, You can. It is actually this reason I designed this page, the Lexicon, and everything I can think of to help players who like to be a part of this theme, but no nothing, still feel welcomed to it. I made sure that the theme was extremely Original Character friendly and open to all types of avenues of play.&lt;br /&gt;
&lt;br /&gt;
I, as the theme runner, want everyone who partakes in the Theme to feel like they have a place and they make an impact in it. I have no problems ever in helping explain things or go into details about some of the little details of the world, if anything I ''Highly'' encourage this, because to me-- communication is very important.&lt;br /&gt;
&lt;br /&gt;
So yes, please, even if you are a total stranger to the genre of Final Fantasy XIV, read the content I have in here, page me (Gaius Van Baelsar/GVB), or even @mail me and I'll be more then glad to talk to you about your character concept, including even answer any questions regarding the theme itself to help you know the world better.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #5: Can I play someone who has been tempered by &amp;lt;Insert Primal Name&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| If you want to play a servant to a Primal, go right ahead! Though I do ask that you read over the Primal section we have here on the wiki and make sure that it is in the natural of the Primal to temper someone, along with if they have even been listed yet. &lt;br /&gt;
&lt;br /&gt;
Though don't worry! Just cause the Primal isn't listed right now, doesn't mean it wont be later-- and if you really want to be tempered by a Primal that has yet to show up, but you know ''Is'' in game, come and talk to me. Who knows, maybe you can help be the herald of the coming storm!&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #6: How close is this Theme to the Realm Reborn content?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Given that this theme takes place after the events of 1.0 and before A Realm Reborn, it is close enough that people who have played the game will pick up on some things, but not close enough that it follows the game directly. Many of the events that will be unfolding will be due to how players handle different scenes, the interactions with the multiverse, and the even the NPCs that come into play.&lt;br /&gt;
&lt;br /&gt;
This is after all a living, breathing world, and all choices matter-- even the small ones. So yes, this means those of you who know the story line in ARR, could maybe prevent the Ultima Weapon from showing up or aid in speeding up the process. You may be able to aid keeping the Primal threat in check-- or make it far worse. You may even get a few Primals to actually ''aid'' you, who tend to be rather neutral in some matters.&lt;br /&gt;
&lt;br /&gt;
So will the content eventually show up? Yes; But how it shows up is entirely on the player base.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #7: Can I play a Half-breed?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| This is a yes and no question really. In most cases the answer will be yes, but within reason. I don't think all races are compatible with one another and I am pretty sure the normal player races can not have children with a beast men. So if you do decide to go this direction with your character, please do so reasonably.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #8: Did you really play Final Fantasy XIV 1.0?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| I did yes. I played it from closed beta for those of us who pre-ordered the game all the way to the very end when Dalamud came crashing down. My main was a level 50 Dragoon (look for Vaelyn Nykah - A duskwight), which is ''all'' I focused on and the only quest line I didn't get to do (cause I am a very slow leveler, and back then it was a massive grind), was killing Nael Van Darnus. It is actually my one regret that I didn't get to do that, but oh well. At least there is youtube!&lt;br /&gt;
&lt;br /&gt;
The funny thing is, I almost didn't stick around, but thanks to some awesome roleplayers from Hydaelyn Role-Players (Formerly known as the Roleplay Coalition aka RPC), we pretty much all supported one another and kept one another entertained. Even when the grind caused us all to run around screaming, haha. They still operate even today and actually because of them and everything we did, is the reason I tend to be extremely versed in the lore of Hydaelyn. They are amazing people and yes, as a shameless plug to them, even though I'm not really part of the RP circuit on the game itself, here is there site if you want to check them out: http://ffxiv-roleplayers.com/&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #9: What is with the Aether and Death?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| During 1.0, those who died would return to the aether, which is the energy the flows around and in everything. Placed like Mor Dhona were void of this cause of how was messed with when the Agris broke the seal in its crash. Garleans themselves lack a high connection with the Aether, also would not fade away.&lt;br /&gt;
&lt;br /&gt;
Yet after the events of 1.0 and where we are now in the story. The Aether has been changed, in this, not all return to the aether like they did before; at least-- not in body as well. If someone is highly connection to the aether, they may fully return to the aether-- they may be able to even 'cheat' death. Those who are not, though perhaps there essence will, there body will not. This could even be impacted by the area itself. It may even be delayed.&lt;br /&gt;
&lt;br /&gt;
Death, corpses, or lack there of, is all up to the scene and for narrative play. There are some areas however that will control the narrative in a sense, but for the most part, it is in the air to the person whom runs the scene.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #10: Potions &amp;amp; Ether: How do they work?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Throwing aside game mechanics, we need to look at what Potions and Ether actually do. Potions are used for healing HP, while Ethers are for restoring MP. So lets take a look at these from more of a roleplaying prospective.&lt;br /&gt;
&lt;br /&gt;
HP, is your health. In this Potions are like a salve. Something to be used in order to keep a wound from getting worse till a Conjurer can weave the aether to properly heal it. Its an Alchemy creation and though good in a pinch, it isn't as good as Conjurer magic. As Garlemald naturally had no conjurers they use more methods that we are use to seeing in our own medical science. Yet they too use a type of healing salve, much like the one you may see in Hunger Games-- where it does a really decent job of patching up an area, but with far more pain mixed in. So Eorzean potions are effective, with little discomfort, but compared to Garlean science, Garlean potions have more bang to the buck, but are far more painful because of it.&lt;br /&gt;
&lt;br /&gt;
However, no potion or Conjurer magic can mend a broken bone. That takes good ol rest and recovery, but a conjurer can help it along its way so it mends correctly.&lt;br /&gt;
&lt;br /&gt;
Ether for MP, is more of an Eorzean thing. Garleans lack this, because they use magitek to do there magical stuff; Beyond those few from other lands who can. Ether is more of a drink. It goes in, replenishes the lost aetheric energy more quickly then the body would naturally. See it like magic users Gatorade. The effects are not instantaneous, but its better then having nothing at all in your system. Then the higher version of the ether, the faster it tends to work in the system.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #11: Conjurer Healing Magic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| I touch on this a bit above. Conjurer magic is a great form of healing. It can repair a great many of wounds. From nasty cuts to deep gashes. This all done by the weaving of the aetheric energy to act like a stitch, but unlike stitches, its more soothing and gentle. Conjurer magic can even bring someone back from the brink of death, but it can not-- nor should not-- be used to bring someone back to life once they have gone on. As this can cost the Conjurer there very life and possibly bring back something far worse.&lt;br /&gt;
&lt;br /&gt;
Conjurer's magic also can not fix broken bones or allow someone to grow new limbs. Conjurer magic can though help a broken bone slowly mend correctly and deaden the pain of someone's limb that has been cut off.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #12: What is up with Linkshells and Linkpearls?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| As you may (or may not) know, the aether in Hydaelyn is in massive flux. It isn't very stable and it has really messed with a ton of stuff in the world. A great deal of how things use to be no longer work. Aetheric gates shattered, almost all Aetherytes broke down and became tainted, and many of the beasts of Eorzea started to roam in places they were not meant to be, or, well, become extremely hostile.&lt;br /&gt;
&lt;br /&gt;
The world changed greatly with the Calamity and with it, so did the Linkshells and Linkpearls.&lt;br /&gt;
&lt;br /&gt;
When Bahamut shook the very aetheric flow of Eorzea, linkpearls shattered and linkshells ceased to connect onto the atheric waves. Communication broken down and in the early weeks, people had to depend on merchants to get messages through, but that wasn't very expedient and most of the time-- didn't even work. The Moogles however knew of the distress and responded quickly in kind by becoming the messengers for Eorzea, thanks to the fact they knew how to move about the world, even in its chaotic form.&lt;br /&gt;
&lt;br /&gt;
As of very recent (9/12/14 -- at least around there), the Alliance is just now starting to get Linkshells working again and giving out linkpearls to their military. Though this works in some areas, there is still a great deal of disturbance in some locations and other locations (like Mor Dhona), where they don't work at all. It will still be some time until Linkshells are working fully again and it is very possible that some city-states (Ul'dah) may start to look into using Miltiverse radios as a mean of communications instead of the older method.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #13: Can I play someone with the Echo?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| I fear that is not an option I'm going to really allow. The Echo was a very neat game mechanic, but considering the rules of MCM and the fact of how powerful the Echo is. It isn't something characters of right now would have. They can have something akin to the Echo however (please talk to me on those details), which I as the GM will give you things of note to play off of, but the Echo itself is not available.&lt;br /&gt;
&lt;br /&gt;
The only person allowed to have the Echo is that of, Minfilia, who is under GM control for right now. She is also one of the members with the Archons. See the FAQ section on the Archons for further details.&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #14: Where are the Archons at right now?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The Archons themselves right now are in hiding. After the fall of Dalamud, they split up and the Circle of Knowing fell apart. Some members went back to their home land, some have remained, but they for the most part are not characters that can be found easily or can be located with ease. These members are highly important characters; including Minfilia who has the true Echo; So if you are interested in playing one of them, please contact me (Gaius Van Baelsar) about it.&lt;br /&gt;
&lt;br /&gt;
It also should be noted as well, that the original group was known as the Circle of Knowing located in Ul'dah proper. They were tolerated at best and not overly loved. The group they become in A Realm Reborn, the Scions of the Seventh Dawn, does not exist yet.&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #15: Can I play an OC Garlean &amp;lt;rank here&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Most ranks are open to be played until you get up into the Tribunes. I do suggest though if your looking to app into the Garlean Empire, that you speak with me (Gaius Van Baelsar) first, as I am also the 'fac-head' of the main Legion. That said though, you can not app normally other Legions and you can not apply for another Legatus, as I am not even sure what plans Yoshi-P has for other type of Legatus characters in the game. Which means I am keeping the Legatus rank for now, FC only.&lt;br /&gt;
&lt;br /&gt;
Speaking of Legions though, if you do wish to apply a character of the VII Legion which once served Nael Van Darnus, this is open for OC concepts, but be aware-- Nero went through recently and was hunting down members and you are, probably, an enemy of the Empire given that nearly all of the VII Legion saw Nael Van Darnus as a god. Again though here, I ask for you to speak to me, as applying for someone from the VII Legion requires some footnotes and information that needs far more heavier research done then the XIV Legion types.&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #16: What type of scenes can I run for Final Fantasy XIV-1?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| As the story progresses, more things will open up for the cast themselves to do. Some ideas on what can be done without really needing to check with the GM, may be found over in the Mission Board area. Having social scenes at the local pubs, out in an area somewhere enjoying the shade of a tree, those types of things are fine. Fighting local monsters that have become aggressive cause of aetheric changes, those are fine and don't require permission from the GM.&lt;br /&gt;
&lt;br /&gt;
Things dealing with like a beast men raid, bandits, or pirates, falls more into GM control (or the control of the Eorzean Alliance leader) to handle. This can also be given to a player to do as well, but needs to be spoken with the GM (and controller of the area) first.&lt;br /&gt;
&lt;br /&gt;
Things that deal with heavy effects on the world of Hydaelyn like Primals, guilds, and things of such nature, will only be handled by the GM or a person given permission to do so for a scene.&lt;br /&gt;
&lt;br /&gt;
Things that require adding in new things to the world or further education about something, can be handled on your own, but should be spoken to the GM about first to make sure the concept will work and so that those things can be marked down that have been done. Keeping everyone, after all, on the same page is very important.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #17: What are you looking for in Eorzean Alliance (Guild) Leaders?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The Eorzean Alliance leaders and Guild Leaders are like mini fac-heads. They have a great deal of presence in the theme and can easily effect the way the world operates. In this, those that look to apply for one of these hefty FCs, I request they are willing to work with me, the GM/Theme runner, closely. As it is important we all remain on the same page.&lt;br /&gt;
&lt;br /&gt;
I want to trust these individuals to be able to operate things in their area of control and be able to ever as equally help players out if they have any questions about the theme at large. It is this very reason as well that it is important that they know and understand the prior lore of Final Fantasy XIV going back into 1.0. This information can be easily obtained on the web, so research isn't that hard.&lt;br /&gt;
&lt;br /&gt;
Guild Leaders have a bit less of GM control, but are still important as they represent that guild of learning and knowledge, as such, they too should be very informative on what they know of the past and present, including oocly understand where we, as a group, are planning on going with things.&lt;br /&gt;
&lt;br /&gt;
It is for this reason it is important, again, that we are all on the same page and I (Gaius Van Baelsar), always available for questions, suggestions, and a good ol' conversation on things.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #18: What Advance Classes Are Available?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| As stated in the section, Advance classes are not easy to obtain. They are years of brutal training under the instruction of the leader of those orders and some advance classes are not available at all or have yet to be introduced in away they have become available at this given time. I will however list what Advance Classes are available and how hard one can get an idea of how hard some of these are to obtain. If I do not have it listed here, you can figure it is not available as of yet for story reasons.&lt;br /&gt;
&lt;br /&gt;
Though do feel free to check back here to see if this has updated or/and contact me (Gaius Van Baelsar) by @mail if you have any questions.&lt;br /&gt;
&lt;br /&gt;
* '''Dragoon''' - ''Ishgard Alligned, proper training'': Dragoons are trained dragon knights of Ishgard. They are Ishgards main line of defense against the Dravanian Horde and have trained most of their life for this very honor to be of the Dragoon order. Dragoons are only taught within the wall of Ishgard and those of their bloodlines. They do not teach those of the outside of the walls of Ishgard and to do so, is to remove yourself from the Dragoon order. Be stripped of your title and all that makes you a Dragoon. It is said that long ago, a Dragoon once turned his back on the Order to instruct those of Gridania the way of the Lance, though many of the secrets, out of respect were not shown to the Gridanians.&lt;br /&gt;
* '''Paladin''' - ''Ul'Dah Aligned, Picked from mostly military and trained'': These brave men and women have been hand picked to be trained and serve under the Ul'Dah Royal family as their bodyguards and defenders. It is rare to see a Paladin away from his station as a body guard and even rarer to see one away from Thanalan entirely, as they have sworn their swords and shields to forever be the shields and swords of Ul'Dah in the darkest of times. Though in these dark times, desperate measures must be taken and some Paladins have been called upon to aid in relations with the Multiverse and aid in the military of the Eorzean Alliance.&lt;br /&gt;
* '''Monk''' - ''Must be chosen, has to be worked for through RP'': A hand-to-hand martial arts that deals with drawing on the chi of ones own body for devastating attacks. The fine art has nearly been lost with the ever changing tides over Ala Mhigo. However there is a single man who still studies the ways of old and though he wonders Eorzea. He will train any who proves themselves to have a strong of enough chi within them and shows the proper discipline to be a student, but he does not pick just anyone and being trained by him is not an easy task. For it is not one that can be bought over, proven, or tested. For he sees into the soul and knows what he seeks.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #19: Are there Chocobos in Garlean Territory? Where do most Chocobos come from?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| It is a bit of yes and a bit of no. Chocobos are most common in Ishgard who are known for breeding the finest in the lands. When you go more Northeast to Garlemald, Chocobos become far more rare and probably raised for eating, because it is a know fact by the time you get to Doma, who is in Garlean Empire territory, that they have never seen a Chocobo. &lt;br /&gt;
&lt;br /&gt;
This means for most Garleans, unless they have operated in the South, they have probably never seen a Chocobo and if they have, never used as a mount. To them someone riding a chocobo is probably about as silly has seeing someone ride a pig. You just don't do that with your food.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #20: Do Garleans even have mounts then beyond Magitek?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Yes. They do. They actually have horses. Hoof stomping, neighing, horses. These are not to be confused with Ishgards nearly extinct Unicorn population however, but true to goodness horses. Garleans love their horses and while the use of horses to get around has gone down greatly due to Magitek, much like it did for us, there is still people who raise them for show and there is even a Legion that specializes in still using them.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #21: Magitek Magic vs Aetheric Magic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| In Hydaelyn aether is part of the life-force of the world, it runs through almost every living being and creature. Much like the Force in Star Wars. Almost everyone with proper training can use aetheric magic, as magic is part of ones self and also part the elements there in. It is actually this reason why such arts is why Black Mages and White Mages are banned from any normal teaching, because of their devastating power and drain on the individual person. The only race known thus far in Hydaelyn that can not use the aether, or the life-force of the world are of the Pureblood Garleans.&lt;br /&gt;
&lt;br /&gt;
The Pureblood Garleans however got around this denial of not being able to aetheric energy, by creating machines to do it for them. Their advancements in technological boom that occurred 60 or so years, including their sudden dominance over almost all of Hydaelyn. Magitek Magic differs because of the fact it is technologically made. There is nothing natural about Magitek Magic and it forces elements to do their will in a very non-consensual way, far as some races would be concerned. Some of it not even right at all.&lt;br /&gt;
&lt;br /&gt;
There is however no difference in power behind either magic form, just the means to achieve it. Though both may have their own personal opinions of what is actually better, but that is all in speculation.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #22: Does Golden Saucer exist?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| No. It does not, at least not at this current time. While there may be another Golden Saucer in another world, there is none within this theme and some of the games don't really exist. Things like Chocobo Racing though may become a reality given the new breading going on in Limsa Lominsa, but for now-- none of this exists.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== What is to come soon? ==&lt;br /&gt;
* More Entries For The Lexicon&lt;br /&gt;
* Capture Points&lt;br /&gt;
&lt;br /&gt;
== Credits &amp;amp; Such ==&lt;br /&gt;
Final Fantasy XIV is (c) to Square Enix and all rights are reserved to them. All images used on this wiki belong to their rightful owners and should not be altered in anyway to take them away from their original owners vision.&lt;br /&gt;
&lt;br /&gt;
All information that can be found here is used for research purposes and for OOC knowledge.&lt;br /&gt;
&lt;br /&gt;
If any images are missing, something is not working here on this page, or you notice any grammar/spelling errors, feel free to contact Gaius on MCM by via page or @mail regarding the problem. Thank You.&lt;/div&gt;</summary>
		<author><name>Foxfirestorm</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Archived:_Final_Fantasy_XIV:_Shattered_Dawn-1&amp;diff=10301</id>
		<title>Archived: Final Fantasy XIV: Shattered Dawn-1</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Archived:_Final_Fantasy_XIV:_Shattered_Dawn-1&amp;diff=10301"/>
				<updated>2015-08-18T19:13:38Z</updated>
		
		<summary type="html">&lt;p&gt;Foxfirestorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''NOTICE (8/18/2015):''' This page is under heavy construction. Information between theme details and history are going to be under heavy rework. If you have any questions, please contact me (Gaius Van Baelsar) for details.&lt;br /&gt;
&lt;br /&gt;
{{CastPage&lt;br /&gt;
|Desc=&amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20140101014341/finalfantasy/images/6/60/Gaius_and_Tribunes_FFXIV_Art.jpg&amp;quot; width=&amp;quot;190&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt;The nation of Garlemald is one of the most feared nations in the world of Hydaelyn, despite once being one of the smallest. Its technology and military power is beyond all other nations and can hardly be challenged within their world. As Garlemald grew in power, they started to conquer the neighboring lands and from sea to sea. This was until it reached Eorzea, where the Garlean Empire's conquest under Imperial Legatus Gaius Van Baelsar stalled when they were defeated by the massive dragon known as Midgardsormr over Silvertear Lake. Though the dragon sacrificed its life to save Eorzea from invasion, this led the Garlean Empire to take desperate measures: The Meteor Project.&lt;br /&gt;
&lt;br /&gt;
The Garlean Emperor, Solus zos Galvus, entrusted the second conquest of Eorzea to Imperial Legatus Nael Van Darnus, a man corrupted by power and madness. Nael would use ancient Allegan knowledge to pull down Dalamud, one of the moons of Hydaelyn, upon Eorzea. Yet none knew that bound within the red moon was none other the greatest of Primals, Bahamut, who had Tempered Nael years ago. Though Gaius went behind the Emperor's back in an attempt to stop the Meteor Project, his hands were tied and he could do little but watch. Nael Van Darnus' death at the hands of Eorzean forces was not enough to stop the moon's descent.&lt;br /&gt;
&lt;br /&gt;
Over Carteneau Flats, as Eorzean and Garlean forces clashed, the moon cracked open and released Bahamut upon Eorzea, bombarding the nation with the Primal's great fire. Louisoix Leveilleur attempted to bind the Primal once more, but failed. Instead, he managed to teleport the Warriors Of Light into the unknown, before the Primal unleashed a final massive attack and shattered Hydaelyn. At the time this occurred, the world also unified with the Multiverse at large.&lt;br /&gt;
&lt;br /&gt;
With the Weaver's great tapestry forever lost to the changing winds, this is the new chapter of struggles, dreams, and adventure. The Eorzean Alliance sides with the Union, Ishgard remains neutral awaiting the Dravanians' next move, and the Garlean Empire stands with the Confederates. For where the Crystal's light shines on the unknown future, so does the darkness wait in this shattered dawn of a new age.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Theme Note:&amp;lt;/b&amp;gt; This is an Alternate Universe of Final Fantasy XIV based on the 1.0 story. The events that led to the fall of Dalamud have taken place, but the story that has happened after Dalamud have been changed greatly by arriving in the Multiverse. For all thematic elements, please visit the wiki or feel free to contact Gaius Van Baelsar (GVB) for any questions.&lt;br /&gt;
|Cat=Themes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History Scenes ==&lt;br /&gt;
These are a list of scenes that one can read to see how some of the events of Final Fantasy XIV are shaping up, also maybe use some of these events to help tie your character into such events. These scenes do not so much deal with a 'character' who is in play, but more of just events on the world itself. If you are curious containing to the 'characters', please visit there wiki pages (if they have one).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1 solid&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|''Seventh Umbra Era: 1572 - New World''&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|''Seventh Umbra Era: 1573 - Dragon's Bane''&lt;br /&gt;
|-&lt;br /&gt;
| [[435/Trouble On The Rise|Trouble On The Rise]]&lt;br /&gt;
| [[529/No_Sylphing_Around|No Sylphing Around]]&lt;br /&gt;
| [[906/Ishgardian_Resolve|Ishgardian Resolve]] &lt;br /&gt;
| [[1295/Prelude:_Upon_The_Flames_Of_Rebirth|Prelude: Upon The Flames Of Rebirth]]&lt;br /&gt;
| [[1611/Welcome_To_Coerthas|Welcome to Coerthas]]&lt;br /&gt;
|-&lt;br /&gt;
| [[467/The_Needs_Of_Many|The Needs Of Many]]&lt;br /&gt;
| [[595/Lord_Of_The_Inferno|Lord Of The Inferno]]&lt;br /&gt;
| [[908/It_Comes_From_Below|It Comes From Below]]&lt;br /&gt;
| [[1306/The_Dragon's_Den|Dragon's Den]]&lt;br /&gt;
| [[1765/Elements &amp;amp; Arcanists: Part I|Elements &amp;amp; Arcanists: Part I]]&lt;br /&gt;
|-&lt;br /&gt;
| [[472/Elemental_Judgement|Elemental Judgement]]&lt;br /&gt;
| [[673/Dark_Divinity|Dark Divinity]]&lt;br /&gt;
| [[1198/Answering_The_Dream|Answering The Dream]]&lt;br /&gt;
| [[1339/Wings_In_The_Big_City|Wings In The Big City]]&lt;br /&gt;
| [[1884/All Hail|All Hail]]&lt;br /&gt;
|-&lt;br /&gt;
| [[493/Crystal_Blues|Crystal Blues]]&lt;br /&gt;
| [[694/Pirates_Be_Problems|Pirates Be Problems]]&lt;br /&gt;
| [[1215/What_Is_Mine_Is_Yours|What Is Mine Is Yours]]&lt;br /&gt;
| [[1455/So_Far_Away_From_Home|So Far Away From Home]]&lt;br /&gt;
| [[1911/Elements &amp;amp; Arcanists: Part II|Elements &amp;amp; Arcanists: Part II]]&lt;br /&gt;
|-&lt;br /&gt;
| [[519/Chocobo_Ordeal|Chocobo Ordeal]]&lt;br /&gt;
| [[796/Ship_Wrecked|Ship Wrecked]]&lt;br /&gt;
|&lt;br /&gt;
| [[1544/Street_Dragons_Are_On_The_Loose|Street Dragons Are On The Loose]]&lt;br /&gt;
| [[1676/Lost_In_Coerthas|Lost In Coerthas]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|''Seventh Umbra Era: 1573 - Dragon's Bane''&lt;br /&gt;
|-&lt;br /&gt;
| [[1942/Into_The_Lair|Into The Lair]]&lt;br /&gt;
| [[2491/Land So Far From Home|Land So Far From Home]]&lt;br /&gt;
|-&lt;br /&gt;
| [[2004/When You Seek|When You Seek]]&lt;br /&gt;
|-&lt;br /&gt;
| [[2182/Down With The Vigil|Down With The Vigil]]&lt;br /&gt;
|-&lt;br /&gt;
| [[2194/No Castrum Standing|No Castrum Standing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[2388/Mining Agreement|Mining Agreement]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Eorzean Herald Newspaper ==&lt;br /&gt;
News from the Eorzean Region and an idea on the views of how Eorzea sees things going on around them. These news posts are copies of the ones that also go up on the IC News board and are readable by anyone in the Multiverse as well.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #1 - 8/26/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Amalj'aa Unrest ---&amp;lt;br&amp;gt;&lt;br /&gt;
The Amalj'aa Beast Men tribe are starting to cause a bit of a problem for some of the residence in Thanalan. With sections of the desert still falling into deep fissures of water and some areas still shifting, no one is sure when the next Amalj'aa strike will be and the Immortal Flames, the defense force of Ul'dah have not commented if there are any plans to rescue the people who now may be cut off from the large city-state.&lt;br /&gt;
&lt;br /&gt;
There also has been reported rumors that the Amalj'aa may be also attempting to resummon their Primal, Ifrit-- though some reports have come in that a group of 'adventurers' were able to snuff out one of the Amalj'aa camps, including returning a shipment of some of the stolen shards which can now be not only sent off to the Golden Bazaar to aid in repairs, but also continue on to Gridania.&lt;br /&gt;
&lt;br /&gt;
--- Gridania Recovery ---&amp;lt;br&amp;gt;&lt;br /&gt;
The city-state of Gridania is starting to slowly make a recovery, thanks to the aid of some willing outsiders. The Central Shroud has been restored and it reported that some new growth is already starting to move in. Yet there is also the reminder that the Black Shroud still has many areas that are required to be cleansed and though the Seedseer is grateful for the help that was given-- she wanted us to remind all who reads this that the Black Shroud is still a dangerous place.&lt;br /&gt;
&lt;br /&gt;
She stated the elements are still enraged and until proper succor can be given to them, they will remain so. They are doing everything in there power to handle the matters and are grateful for the aid given to them by their new allies of the Union -- an Outsider Organization of great power and perhaps even greater of new allies to the Grand Company Alliance.&lt;br /&gt;
&lt;br /&gt;
--- Chocobo Crisis ---&amp;lt;br&amp;gt;&lt;br /&gt;
While many traders and the Grand Companies still have their chocobos, the rental service of these fine birds have gone out of service for the time. It seems with the Calamity and Ishgard refusing to give aid, many of the Ishgardian who remained behind are now without home and worse, many of their folks of Chocobos were killed by the Primal Bahamut.&lt;br /&gt;
&lt;br /&gt;
To those within Eorzea, the rental agency is requesting aid from all who have male or female chocobos that are prime for breeding in order to replenish the stock once more and try to get ground transportation fully operational once more.&lt;br /&gt;
&lt;br /&gt;
--- Garlean Sightings ---&amp;lt;br&amp;gt;&lt;br /&gt;
As we all know that we Eorzeans took a heavy toll during the day that the Garlean Empire unleashed Bahamut upon both their own forces and our own, and we have yet to truly recover, it would seem there is no rest for the wicked. A few eye witnesses in the area have reported Garlean activities in several locations across Eorzea.&lt;br /&gt;
&lt;br /&gt;
Many of these reports are not only mining machines being put into place and repairs to their heavy fortified facilities, but the construction of new facilities that are starting to show up, such in Limsa Lominsa and down in a part of Thanalan.&lt;br /&gt;
&lt;br /&gt;
There also has been some eye witness reports that show some of the Garlean troops working along side the Amalj'aa and perhaps other beast men, giving them aid so they to may unleash their Primals upon us, because apparently Bahamut just wasn't enough.&lt;br /&gt;
&lt;br /&gt;
Let this reporter remind you, that though we can not clearly remember all the faces who fought for us that day, we do remember who brought down Dalamud and we do remember it is THEY who cast the first stone at us. Remember it well readers. The Garlean Empire is not to be trusted. If they are willing to bring all to ash, including even willing to sacrifice their own men to lay waste to Eorzea-- just how far will they really go to feed their need of conquest?&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #2 - 9/16/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Garlean Movement ---&amp;lt;br&amp;gt;&lt;br /&gt;
It looks like the Garlean Empire has taken advantage of the fact of there new alliance with the outsider group known as the Confederacy. Without even giving time for us the breath, the Empire is starting to extend its hand out slowly over La Noscea.&lt;br /&gt;
&lt;br /&gt;
With the Twin Adler and the Immortal Flames at a low, due to situations here at home, the only hope Limsa Lominsa has is that of the outsiders joining the Maelstrom to increase the ranks, and maybe trying to convince the Pirates to turn there cannons on the land as well.&lt;br /&gt;
&lt;br /&gt;
These are shaky times, my friends. Cause with everything in such a mess after what the Garleans have done, can we truly hope to continue to stand against them? Let us hope the Twelve are still in our favor!&lt;br /&gt;
&lt;br /&gt;
--- Ifrit's Defeat! ---&amp;lt;br&amp;gt;&lt;br /&gt;
On some good news though! The Amalj'aa's Primal, Ifrit, has been defeated! That is right everyone! That damnable Primal has been defeated by a group of adventures from the outside and was put right back into his Aetheric seven hell's hole. We here at the Office of Inquires wish to give out a HUGE thank you to those heroes. Including all the people of Ul'dah as well!&lt;br /&gt;
&lt;br /&gt;
With the Amalj'aa for now scattered and the Primal defeated, we may be able to get ourselves together before the Garleans start to even LOOK in this direction. That would be nice, wouldn't it?&lt;br /&gt;
&lt;br /&gt;
--- Rise of Old Legends ---&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of Primals, we got some reports from the Black Shroud. It would seem due to some Outsiders, the Black Shroud is starting to at last recover. The ash has gone away and the forest is starting to get a touch less hostile.&lt;br /&gt;
&lt;br /&gt;
However, what is alarming is that it would seem an Elder Primal has been awoken known by the locals as the &amp;quot;Dark Divinity&amp;quot;. The locals there would tell there children stories and there children had told there children's children of this dark armored figure who rides on a horse made of nightmares. With a sword that can cleave the very heavens and is the very entity of the darkness of war.&lt;br /&gt;
&lt;br /&gt;
And as the legend says, if he looks upon you, locks his gaze with you, you must battle him for your soul-- as if you lose, your soul will be his and you will forever be lost in the darkness he commands! So be good and never let darkness of war in your hearts-- man.. no wondering the Gridanians are such a war-hate people. I'd be that way myself with such a legend!&lt;br /&gt;
&lt;br /&gt;
But the real concern is the fact that this Legend is real AND is wondering the Black Shroud. There has also been a report that this Elder Primal has gone after a small group of Wood Wailers. Though they did get away, one of them swears he heard the Elder Primal roar out: 'Fight me'-- but it also could have been his imagination, because no sooner then they got away to loop around--- The Elder Primal was gone!&lt;br /&gt;
&lt;br /&gt;
So if you readers dare to go out in the woods to track down this Legend, be warned, you are dealing with an Elder Primal and one never knows when he may appear! If ever! Probably have better luck chasing down a Moogle honestly.&lt;br /&gt;
&lt;br /&gt;
--- The Word On Outsiders ---&amp;lt;br&amp;gt;&lt;br /&gt;
Now as some of you been reading this, as we been keeping up with events after Dalamud. Just WHO are these Outsiders? Well, they are possible allies of the Unions, who our Alliance of the Three City-States have joined up with. Yet some also could belong to the Confederacy, the enemy to both us and the Union. So though you should give your warm hospitality to them, but if you see any suspicious behavior-- Report it right away! Beyond that, don't be alarmed and give them a good welcome.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #3 - 10/10/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Pirate &amp;amp; Ghost Problems ---&amp;lt;br&amp;gt;&lt;br /&gt;
Not like Limsa Lominsa doesn't have enough problems with the Garlean Empire hunkering down in the north, but apparently some groups of Pirates have decided that 'peace' with Limsa Lominsa isn't enough and are now starting to cause trouble within La Noscea waters.&lt;br /&gt;
&lt;br /&gt;
Then if you want to add more insult to injury for the mighty navy of Eorzea, they have some type of ghost fleet that has been reported being pretty close to Lominsa waters and are not very friendly. Apparently this ghost fleet took down several of Lominsa's scout ships and the head of this small group has not been seen from and the worse has been gathered since the last anyone saw he went down with the ship. This leaving the wife without her dear husband and a child without a father.&lt;br /&gt;
&lt;br /&gt;
Send your best wishes to them, as no one is safe on the seas in these troubled times.&lt;br /&gt;
&lt;br /&gt;
--- Ul'dah Tower Project ---&amp;lt;br&amp;gt;&lt;br /&gt;
In works with some engineer types of the Multiverse, Ul'dah has offered to be the first city-state in Eorzea to start work on building a radio communications tower that will not depend on aetheric waves for conversations, but that of electromagnetic frequencies used by the Multiverse itself. Yet though the Garlond Iron Works in Lominsa is working on a hybrid technology between the two worlds, its seems Ul'dah wants to go even a step further!&lt;br /&gt;
&lt;br /&gt;
Though personally I am more rooting for the Garlond Ironworks, even with Cid missing, because though I do love great progress and should be supporting my own home city-state, let us never forget a very important fact! That the heavier we push technological limits here in our lands, this could ever bring us closer to becoming like those Garleans... and that is a line I hope none of us ever cross.&lt;br /&gt;
&lt;br /&gt;
--- Adventure Guilds Need Workers! ---&amp;lt;br&amp;gt;&lt;br /&gt;
With the communications down and Moogles now becoming our way of message service, the Adventure Guilds have gotten together with the city-states and other local areas to create Mission Boards. These boards are handled not only by the Adventure Guild, but also along side the Moogle kind!&lt;br /&gt;
&lt;br /&gt;
People need work down and so the Adventure Guild asks for those within Eorzea and outside of our world to always feel free to check what is up on the Mission Board and choose an assignment of your liking! Who knows what you may find up there.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #4 - 11/06/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Leviathan Defeated! ---&amp;lt;br&amp;gt;&lt;br /&gt;
By the efforts of the Company of Heroes, the Maelstrom, and some extra Adventures, Leviathan was defeated at the Levee cove in the ocean waters near Limsa Lominsa's land! It reported the battle was a difficult one and sadly many lives were lost during the battle, but far as the leader of the Company of Heroes is concerned-- It was worth it to keep Eorzea safe from the Primal threat.&lt;br /&gt;
&lt;br /&gt;
The leader of the Company of Heroes also told us that they could never take all the glory, because if not for some of the Outsiders who came, the battle could have quickly turned out with everyone gone.&lt;br /&gt;
&lt;br /&gt;
Though when asked if the Company of Heroes would stand up against the lingering Garlean Threat, the leader informed that as far as he was concerned, the Primals were a far greater threat than the Garleans and that is evidence by what Bahamut had done alone. Though maybe once the Primal threat is over, he and his men may look into it.&lt;br /&gt;
&lt;br /&gt;
--- Shifting Sands Of Thanalan ---&amp;lt;br&amp;gt;&lt;br /&gt;
With the aetheric flow still in flux by the explanations of the Thaumaturge guild, it will be hard to say when the Earthquakes were are experiencing all over will come to a stop. While we are fortunate here in Ul'dah itself it has settled down, other parts of Thanalan are not so lucky.&lt;br /&gt;
&lt;br /&gt;
For one, the massive craves that has formed cutting off trade routes too Gridania has been causing slow issue for the past moon and every time construction is planned out, the Earthquake comes again and halts any progress. Though Ul'dah is getting some assistance in from the Union, the Syndicate knows at this rate-- That we of Ul'dah-- could be in big trouble.&lt;br /&gt;
&lt;br /&gt;
The Syndicate is also debating on maybe see if the airships could be used for transporting, but given with Garlond Ironworks man still missing and even the crew he had trained down in Limsa Lominsa had not learned all his secrets. The Syndicate knows we have to protect what we have for more political matters. in truth folks-- I'm not sure how I feel on this.. how about you?&lt;br /&gt;
&lt;br /&gt;
--- Two Arcanists Arrested ---&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of trouble and the main trade issues with Gridania.. &lt;br /&gt;
&lt;br /&gt;
Two Arcanists were located here in Ul'dah trying to use their illegal arts upon a few of the locals outside the main city gates taking the guise as Conjurers. Stating they were only trying to help given that the Black Shroud had been cut off from Ul'dah and that by-- some crazy number value-- there was no way the Alchemists could create enough elixers for the people or even proper medical attention. Even with the aid of the Union, lives would be lost if something isn't done.&lt;br /&gt;
&lt;br /&gt;
Though I myself can't argue with the thought of it, but we all know that Arcanists magic is nasty stuff. They twist aether like the Primals do and even use aether to summon their own little mini primal to do their bidding. Who is to say that those mini primals may not become some ravaging giant monster!&lt;br /&gt;
&lt;br /&gt;
Honestly, they should keep their dark arts to themselves and maybe do us all a favor by returning what they have taken from the aether, back into it. For all we know, they may have helped the Garleans summon forth Bahamut! Cause we all remember the legends right? Those with the great single horn, able to call out great beasts to protect their lands, but in the end they all returned to aether -- to give back what they had taken to restore balance to the Mothercrystal and drive away the darkness so a new Era could be born.&lt;br /&gt;
&lt;br /&gt;
So maybe if we gather up all those arcanists and force them to return the aether back to the land. Maybe we can get back to our normal lives and the gods can return proper order back to how it should be.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #5 (SE) - 12/02/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
Greetings readers! We bring you a special two page edition of the Herald News as we are coming soon to a closure of the 1572 of the Seventh Umbra Era. We will soon come to the time to reflect upon this past year and including remember all those who we have lost in the Calamity, to raise our glasses to the Warriors of Light who remain in our memory as Silhouettes upon the Twelves' holy light.&lt;br /&gt;
&lt;br /&gt;
For if not for them, we would not all be standing here and would have fallen under under the Garlean rule. Slaves to their mad emperor and martial rule. Stripping us of our liberties, our freedoms, and capital mights.&lt;br /&gt;
&lt;br /&gt;
But let us get these headlines on the way, shall we!&lt;br /&gt;
&lt;br /&gt;
--- Chocobo Breeding Program Success! ---&amp;lt;br&amp;gt;&lt;br /&gt;
Probably one of the greatest news we have a chance to bring all of you, is that some of our female chocobos we were able to protect from the Calamity out in La Noscea have actually laid some eggs! That is right folks, we may have some baby chocobos on the way and these little guys are special.&lt;br /&gt;
&lt;br /&gt;
How so you may ask?&lt;br /&gt;
&lt;br /&gt;
As you know, we got our chocobos from Ishgard, when they had their doors open to us. However when the Garleans came, they closed up their doors and what chocobos we had, is all we had. When the Elder Primal Bahamut took the skies, we lost majority of the flock across Thanalan, Gridania, and La Noscea. A request was the sent out to the Multiverse in hopes that maybe, just maybe there would be a world out there like Hydaelyn that could help us repopulated our chocobo population.&lt;br /&gt;
&lt;br /&gt;
Who answered? That of Spira! A young man named Clasko came from the faraway land, along with Ren to make a deal with one of our new ranches in La Noscea. There was concern at first that the Spira Chocobos would not be compatible with the former Ishgardian birds. Yet with these eggs laid, there may now be a bright future for our friendly, avian mounts!&lt;br /&gt;
&lt;br /&gt;
We sit back patiently and in anticipation for what could be what we may call indeed our own breed of Chocobo!&lt;br /&gt;
&lt;br /&gt;
( See: http://multiversemush.com/mw/index.php?title=519/Chocobo_Ordeal )&lt;br /&gt;
&lt;br /&gt;
--- Garlean Advance Push? ---&amp;lt;br&amp;gt;&lt;br /&gt;
Now for something a bit grim and concerning with that news above. As you know the Garleans have invaded northern territory of La Noscea, home territory of the city-state Limsa Lominsa. There is notice by some folks that they are setting up for another push for where Wineport is located!&lt;br /&gt;
&lt;br /&gt;
Wineport is sadly right in the marching path of the Garleans, as they can come down from the north and out from their Castrum near the location as well. Eorzeans are setting up a defense line in hopes that if they do push, they may stand a chance.&lt;br /&gt;
&lt;br /&gt;
Because of this possibility, Wineport has been evacuated and we can only cross our fingers that the small settlement won't be heavily impacted, because as some of you readers and for those who don't know-- Wineport is known for some of the best Eorzean wines. The flavors they can produce and the smoothness is unlike anything else.&lt;br /&gt;
&lt;br /&gt;
So for you wine collectors out there, get ready to collect, because this could lead to the last year-- for who knows how long-- we Eorzeans get wine out of Wineport.&lt;br /&gt;
&lt;br /&gt;
--- Ixal Troubles ---&amp;lt;br&amp;gt;&lt;br /&gt;
Out in Gridania it would seem the Ixal are attempting to evade, by sightings of one of our reporters out there. They have made camp somewhere out in the woods and are actually cutting down the trees!&lt;br /&gt;
&lt;br /&gt;
Now, we here in Ul'dah don't believe in some of the Gridania superstition, given that to us, our coin is all we need to praise, but if you know anything about Gridania lately-- it is going under some equally troubling hardships like we are here in Thanalan. Though where ours is earth changing quakes.. Theres is that their entire old forest has been nearly burnt down to the ground.&lt;br /&gt;
&lt;br /&gt;
So the Ixal tearing down the new growth and even the remain old growth, will not help the Shroud's recovery, nor the people's as well!&lt;br /&gt;
&lt;br /&gt;
If you readers have a spear, sword, or a weapon at hand, maybe you all should get out there into Gridania and see what can be done to help them with their flightless bird issue. Though just remember if you're an Outsider-- keep your tech at home. Something about wood sin and elements attacking-- but whatever. I don't get it either folks!&lt;br /&gt;
&lt;br /&gt;
But we here in Ul'dah are respectful of our nature loving allies and we support them-- even if don't understand them at times.&lt;br /&gt;
&lt;br /&gt;
Speaking of nature loving, there was also a sighting of a Kolbold out that area. He apparently was being chased by the Ixal and having to run for his little life. No idea why a Kolbold was out there, but hey. Maybe the Kolbolds are getting desperate with the Garleans breathing down their necks.&lt;br /&gt;
&lt;br /&gt;
--- Rumors of Ishgard ---&amp;lt;br&amp;gt;&lt;br /&gt;
Now as you read this, understand that these are rumors that this information was leaked from one of the members within the Syndicate and possibly also from one of the Immortal Flames. But it looks like Ishgard may be looking for a fight against us as well.&lt;br /&gt;
&lt;br /&gt;
Apparently for some reason, by what these little birdies told us, Ishgard is worried about that we three city-states down here may be harboring dragons, more correctly-- those of the Dravanian Horde and possibly their heretics as well.&lt;br /&gt;
&lt;br /&gt;
Now while we tend to stay out of the religious war against the dragonkind up there, we do have to worry if Ishgard really would come after us as well. If they would understand that some Outsider species are dragons and they have no relations to their holy war-- or if they would see that as only an extension. We have no idea and that in itself is rather frightening.&lt;br /&gt;
&lt;br /&gt;
Given when you understand that Ishgard and us have been long term allies until the Garlean Invasion came and it feels like sense then, that our friendship of alliance has been slipping away. They claim they could not join because of the Holy War, but then why now? Is it really cause they believe we have become part of this holy war and that we have become allies of the dragons of Hydaelyn?&lt;br /&gt;
&lt;br /&gt;
Absolute madness I say if that is the case!&lt;br /&gt;
&lt;br /&gt;
We already have enough issues with the Garleans, the last thing we need is a rain of Dragoons coming down from the sky, spearing us like Miq'abobs! I don't know about you folks out there, but if Ishgard wants to pick a fight with us. I say we have them meet our good friends the Amal'jaa and see how they like to play with their craze Primal Ifrit. At least we can sell some tickets to that!&lt;br /&gt;
&lt;br /&gt;
--- Final Words ---&amp;lt;br&amp;gt;&lt;br /&gt;
With these final words of this special edition Herald news, I like to extend out my thanks to the Outsiders of the Union. The humanitarian aid sent to us here in Ul'dah has been extremely grateful, but as I'm sure you folks have heard and already read even here, these Earthquakes are putting a major toll on us.&lt;br /&gt;
&lt;br /&gt;
Any continue aid you give us, be it food-- helping build further shelters for those fleeing to our walls, anything-- we are ever the more grateful.&lt;br /&gt;
&lt;br /&gt;
Even the aid you can provide to the Black Shroud with their own recovery and even helping Limsa Lominsa protect her land. All of us from Eorzea send out a large thank you and we hope all of you members of the Union who may be reading this will join us for this years Starlight Celebration.&lt;br /&gt;
&lt;br /&gt;
For I have heard this years Starlight Celebration will be held in La Noscea near the Limsa Lominsa gates and there will be many games to be had, dancing, and so much more.&lt;br /&gt;
&lt;br /&gt;
Again we thank you and may the Twelve watch over all of you and all of your worlds as well.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #6 - 1/1/2015&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Starlight Celebration Washup ---&amp;lt;br&amp;gt;&lt;br /&gt;
So as many of you all know, the Starlight Celebration, for the first time in Eorzean history, had to be cancelled. It was suppose to be held in Limsa Lominsa this year, but the Navigator seemed to disagree with its location, casting the area under heavy rains.&lt;br /&gt;
&lt;br /&gt;
Given the time for the Celebration is almost up, I do hope some people have at least had fun with their families and loved ones this year and prayed to the Twelve for a ever brightening future! I know we here in Thanalan sure are.&lt;br /&gt;
&lt;br /&gt;
--- Mystery Massacre &amp;amp; Orphaned Children ---&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of my homeland here in Thanalan, one of the small mining villages has been wiped off the map. Not by earthquakes folks, but by something far worse. Leaving only the children behind, leaving them with no families for this new year.&lt;br /&gt;
&lt;br /&gt;
Though preparations are being made to find these kids homes, from what has been determined their families and village were attacked by an unknown figure that carried an Obsidian blade that glowed with haunting light.&lt;br /&gt;
&lt;br /&gt;
Who does that sound like folks? You got it. That damnable Elder Primal Odin. It seems he has moved out of his hiding hole in the Twelveswood and decided to come pay US a visit. Who knows who may be next on this crazy Primal's hit list and the Company Of Heroes are moving their groups further around Eorzea in order to get better coverage. In hopes that the next time Odin shows up, they'll be ready to move out.&lt;br /&gt;
&lt;br /&gt;
Sure the Company Of Heroes are normal men and women and they are no Warriors Of Light, but they got the Thal's balls to do it what needs to be done, just like those outsiders from beyond our own shores. Twelve bless them all.&lt;br /&gt;
&lt;br /&gt;
--- Mor Dhona Report --- &amp;lt;br&amp;gt;&lt;br /&gt;
Though Mor Dhona remains out of the Alliances hands and mostly in the Garleans, we still have some eyes over there who are friends with the adventure camp. The news from them, though it shows a very obscure picture, it still smells of trouble.&lt;br /&gt;
&lt;br /&gt;
It seems some eyes on the prize spotted some activity on a mountainside not far from one of the Garlean's castrums. They saw some outsiders, which can only believed to be part of the Confederacy (or we got traitors in the Union, which I doubt readers), talking with the Black Wolf, Gaius Van Baelsar. Though most of it was impossible to see, they did see some crazy events unfold, including a massive machine which seem to have come kind of clock face on it.&lt;br /&gt;
&lt;br /&gt;
Then they witnessed it-- doing something with the corrupted aether crystals. Sadly any details beyond that falls short, as they got chased off by the Garleans.&lt;br /&gt;
&lt;br /&gt;
What could the Garlean Empire and the Confederacy be up to in Mor Dhona? Who knows, but I can tell you folks, if it deals with corrupted aether-- it can't be anything good for any of us. As soon as we find out more. We will try to keep you, the public, informed.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #7 - 2/14/2015&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Mor Dhona Recap --- &amp;lt;br&amp;gt;&lt;br /&gt;
Activity in Mor Dhona has been pretty quiet after the events of what many locals call a massive aetheric storm. No one is really sure what happened up on the mountain the Garleans were messing around with along side their allies of the Confederacy, but nothing was good of it!&lt;br /&gt;
&lt;br /&gt;
The locals have actually reported that the wildlife has been actually been hiding, while other far more dangerous creatures have become extremely more active. This has been making hunting hard in this area and it seems like whatever has been unleashed has everything, well, spooked or overly cranky. A seedseer from Gridania came to visit this place along with a Hearer and they have even said the elements in Mor Dhona have gone quiet-- silent-- fearful.&lt;br /&gt;
&lt;br /&gt;
Whatever has happened here, I'm sure it is nothing good.&lt;br /&gt;
&lt;br /&gt;
---- Primal Silence --- &amp;lt;br&amp;gt;&lt;br /&gt;
To even add to oddness of Mor Dhona's past events, the Beast Men tribes have actually gone into hiding as well! While we all know the Kobolds are being kept in submission from the brutality of the Garlean Empire, other more friendly tribes-- such as the Sylphs, refuse to come out from their side of the forest.&lt;br /&gt;
&lt;br /&gt;
From what we been able to gather from Gridanias locals is that the Sylphs are going on about a force on the horizon that will burn away all the sins of man-- and they apparently want nothing to do with it!&lt;br /&gt;
&lt;br /&gt;
Now, I'm not sure what sins we have to worry about that they don't, but my reporter nose is pretty sure by the timing of events-- this is all being linked BACK to Mor Dhona and what the Garleans have done with the Confederacy. Wouldn't be the first time the Garleans have tried some evil scheme under our noses after all-- look back at Dalamud and that tells you everything we need to know.&lt;br /&gt;
&lt;br /&gt;
--- Dravanians &amp;amp; Ishgard --- &amp;lt;br&amp;gt;&lt;br /&gt;
To continue to add even more raised eyebrows and deep rooted concerns. Though while Ishgard has been in a strange place with us lately, the Houses willing to talk to us have reported that after the events of Mor Dhona, the Dravanians have become extremely active. To the point where the dragons are heading into outsider lands.&lt;br /&gt;
&lt;br /&gt;
The House we spoke too, which name I will be keeping confidential, stated that while they can no longer track the Dravanians like they once did by the stars, they do have some of their best scouts attempting to get an idea of what the Dragons are doing. There has also been reports of Garleans working possibly alongside the Dravanians, which has brought some questions to the table. What those questions are-- we do not know-- but the House assures us that if the Garleans are working with the Dravanians, they may try to put pressure on the other houses and possible vote to the High See in order for Ishgard to put away its harder religious stance and work along side Eorzea-- which means folks! We may be gaining an ally in Ishgard, instead of being concerned about a two front war with them.&lt;br /&gt;
&lt;br /&gt;
Mind you for those who are reading and don't understand a lick about Ishgard. Ishgard is a religious nation and have a holy war against Dragon Kind. A war that is said to been raging for thousands of years. It is this reason they also have kept themselves locked up even from the new world, as being they tend to hate all dragons or anything remotely dragon like.&lt;br /&gt;
&lt;br /&gt;
Yet if this house can convince the others to back off slightly on such heavy beliefs, focus it solely on the dragons of Hydaelyn-- The Eorzean may be gaining a powerful ally in the future to come! Imagine that, the Union and Ishgard. That be a blessing in disguise from the Mother Crystal herself!&lt;br /&gt;
&lt;br /&gt;
--- Rumor Mill: Admiral's New Flagship --- &amp;lt;br&amp;gt;&lt;br /&gt;
On more hopeful news as well, a new rumor is floating around down in Limsa Lominsa. Because of the heavy influx of Outsiders in the port of the sea side city. It is said that the Admiral herself may be looking into changing up her plans for her Flagship to take one more of an Outsider look.&lt;br /&gt;
&lt;br /&gt;
Rumor has it that she may be taking on a metal vessel that is seaworthy with greater technology in it that has never been seen by Limsa Lominsa or anyone of the Eorzean Alliance. This could place the Limsa Lominsa fleet, if this rumor is true, on par-- if not greater-- than the Garleans, making them down the road the technological power.&lt;br /&gt;
&lt;br /&gt;
And as we know Readers, with the Ironworks being located in Limsa Lominsa, as much as I may love my city of Ul'dah-- if anyone has a chance to go toe to toe here in Hydaelyn with Garlean Empire's technological might-- its Limsa Lominsa!&lt;br /&gt;
&lt;br /&gt;
Lets hope this rumor may strike true and gold, because I'll be saving my coins to check out that beaut when she is done!&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #8 - 5/5/2015&lt;br /&gt;
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|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Earthquakes On The Rise --- &amp;lt;br&amp;gt;&lt;br /&gt;
Earthquakes have been continuing to be a problem out in the northern and southern part of Thanalan, though while staying away from the main city of Ul'dah, several outlying towns have felt the trembles of the ground and many have started to flee to Ul'dah proper.&lt;br /&gt;
&lt;br /&gt;
Several other towns have also been brought completely down or engulfed by what has been called the worst earth-slide ever as a massive cavern has given way creating an even larger fissure then before. While work was being done on a bridge originally, the bridge construction has come to a halt until both the Conjurers and Thaumaturges can have a meeting to see about anyway of stabilizing the land.&lt;br /&gt;
&lt;br /&gt;
Thanks to also these Earthquakes, many towns even near the main city are falling into poverty, people are losing their homes, and even here in the main city life is starting to become hard for any sort of profit. We can only hope the Syndicate and the Empress will have a solution soon for this continued crisis.&lt;br /&gt;
&lt;br /&gt;
--- Beast Men Aetheric Trade? --- &amp;lt;br&amp;gt;&lt;br /&gt;
Beast Men tribes have actually been seen gathering, minus the Kobolds, at location out in Coerthas. Our hidden eyes out in the Ishgardian lands have seen them not only conversing, but conversing with what looks like the Garlean Empire.&lt;br /&gt;
&lt;br /&gt;
In these conversations, they have been handing off crates upon crates of aetheric crystals and what conversations could be overheard, it seems this is some agreement from their 'gods' to not bring upon the wraith of them from 'Bahamut'.&lt;br /&gt;
&lt;br /&gt;
It is unknown what the Garlean Empire has going on here, but it can't be anything good given they already unleashed Bahamut on us once before. Perhaps this is a new method of them trying to bring in more Primals under their control?&lt;br /&gt;
&lt;br /&gt;
--- New Broadcasting Equipment &amp;amp; Aether Warp Gates --- &amp;lt;br&amp;gt;&lt;br /&gt;
Garlond Ironworks have perfected their prototype Link Pearl devices and have expanded upon it, in turn they have won the communication war quoting that: &lt;br /&gt;
&amp;quot;Cid Garlond would be proud of us if he were here. He believed in innovation for the good of all and that technology should be used for the need of the people. These will not only connect the billions over Eorzea, but allow us to communicate with this brave new world out there in the Multiverse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While these Link Pearls have not gone out on the market yet and are still under testing with the military, they have a far better broadcasting range and are able to fully make use of Multiverse radio waves by doing some type of conversion process.&lt;br /&gt;
&lt;br /&gt;
It will be interesting to see where the Garlond Ironworks plans to take these.&lt;br /&gt;
&lt;br /&gt;
Garlond Ironworks also informed us they are looking into how the nearest warp gate to Hydaelyn operates and might be seeing about hooking up the Aetherytes into that same system. Granting access to everyone, but on the same token, looking into the dangers of doing this as everyone is aware that the Garlean Empire may try to take advantage of this method, given the Aetherytes running on straight aether has been what keeps the Garlean Empire out.&lt;br /&gt;
&lt;br /&gt;
--- Ishgard Asking For Aid --- &amp;lt;br&amp;gt;&lt;br /&gt;
After Ishgard may have wanted to declare war on Eorzea, it is now asking its once neighbors for aid. It seems the Dravanian Horde threat is on an increasing rise and Ishgard is slowly being pushed into the corner, even with their Holy Dragoons attempting to hold back the dragons from the main city itself.&lt;br /&gt;
&lt;br /&gt;
While we were not able to be part of any talks or even get a man on the inside, there is belief that the Eorzean Alliance may in fact aid the Ishgardians, forgiving their harsh criticisms given the threat the Dravanian Horde may entail for all.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The War For Eorzea ==&lt;br /&gt;
Just because the world of Hydaelyn has fallen into dismay, does not mean the war comes to a screeching halt. With the Alliance getting aid from the Union and the Garleans having assistance from the Confederacy. Both sides see the chance to end the war once and for all as to who will rule over the land, and change the face of history forever.&lt;br /&gt;
&lt;br /&gt;
This war is waged by capturing points and once enough of an area is ruled by one or the other, a true end game battle can begin-- though it may take time to do so-- but in the end, only one can be truly victorious.&lt;br /&gt;
&lt;br /&gt;
::'''For Information On Capture Points - [[Eorzean Capture Point War|Go Here]]'''&lt;br /&gt;
''Note: This page is still under heavy construction and content will be added in time at closer release to the capture point battle. Things are subject to change in this section.''&lt;br /&gt;
&lt;br /&gt;
'''Last Update''': 6/20/2015&lt;br /&gt;
&lt;br /&gt;
== The Lexicon ==&lt;br /&gt;
This is a compiled list of all the terms, locations, and just random stuff that may be used in the Final Fantasy XIV theme. This is not a complete list however, but it is compiled to the best of my memory and what I can find. As a note, I will probably add more things to it as I come across things that may need explanations.&lt;br /&gt;
&lt;br /&gt;
::'''For the Lexicon - [[Hydaelyn Lexicon|Go here]]'''&lt;br /&gt;
&lt;br /&gt;
== Mission Board ==&lt;br /&gt;
Looking for some jobs to do around Eorzea? Then come and take a look at what is available! For the Mission Board is open to all!&lt;br /&gt;
&lt;br /&gt;
::'''For the Mission Board - [[Mission Board|Go here]]'''&lt;br /&gt;
&lt;br /&gt;
'''Last Updated:''' 11/23/14&lt;br /&gt;
&lt;br /&gt;
== Racial Overview ==&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20110124032519/finalfantasy/images/1/1c/AkihikoYoshida-FinalFantasyXIV.jpg&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the known list races with the Final Fantasy XIV theme. There could be more added later as the game progresses, but for now, this is what we got. This is a very quick overview as well and some noted differences among the races between Eorzea and Garlemald. As many races of Eorzea can be found being locals of the mighty empire.&lt;br /&gt;
=== The Citizens Of Hydaelyn ===&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Elezen&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|&amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20101026234241/finalfantasy/images/0/09/Elezen_2.jpg&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Elezen are noted by their long ears, slightly lanky bodies, and mildly elongated limbs. The Elezen people were originally a nomadic race that go long back in Eorzean history, making them perhaps the original natives of the land and possibly in old strife with the once, long forgotten, Allagan Empire. Though when the Hyur moved into Eorzean, the Elezen saw them as intruders and brutal wars waged between the two, but in modern time, the two races are now at peace with one another-- for the most part.&lt;br /&gt;
&lt;br /&gt;
Like many races of Hydalean, the Elezen have two distinct tribes. That of the Wildwood Elezen who have golden brown skin and tend to be more attune with nature and the wilds, making up most of the population in Gridania. While the Duskwight keep to their old nomadic lifestyles and tend to be mostly in cavern tribes. Many Duskwights also have made homes in the cities of the Hyur, though most are seen as unsavory types that get involved in pirating and thieving. A duskwight can also be spotted easily from there Wildwood cousins by the virtue of pale white skin to very dark bluish hue in color.&lt;br /&gt;
&lt;br /&gt;
Elezen are not so common in Garlemald, but the few that are there are not as tall has there Elezen cousins in Eorzea and tend to be closer to Hyur height of Garlemald, and these Elezen tend to share the traits of there wildwood cousins more often than not. This may be due to the racial mingling with the main populace of Garlemald.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Hyur&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20121111224146/finalfantasy/images/6/66/Hero_End_of_an_Era.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Hyur are a race that look like normal, average people. There are two distinct tribes of Hyur, The Midlanders and the Highlanders. The Midlanders are moderate in size and range around you're average height of a normal man. The Highlanders are slightly darker skinned and are far larger in muscular stature and in height as well, get up to near seven feet tall.&lt;br /&gt;
&lt;br /&gt;
The Midlanders are the main population of Eorzea, expanding from many reaches of the nation, while the Highlanders are found more in the mountainous region and many called Ala Mhigo home before many of the refugees had to move to Ul’Dah for safety to not be caught by the Garlean Empire.&lt;br /&gt;
&lt;br /&gt;
Many of Garlemald look like Midlanders and share many similar appearances with them, beyond the fact of the small third eye on the center of their foreheads, though some of the Hyur from Garlemald are also slightly taller than the average Midlander but do not reach to the heights of the Highlanders.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Lalafell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130612204443/finalfantasy/images/a/ad/CGArtwork_RealmReborn.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Lalafell are a very small race that are half the height of a Hyur. They originally come from small islands around Hydalean, but eventually made their way into Eorzea by virtue of trade. Where now many call Eorzea home. These small people have slightly pointed ears, short features, and are slightly round. Yet due to their small stature, they are not very strong, but they make up for this in intellect and wit. Making many mages of Eorzea that of the Lalafell species. Like many races, there is two tribes of Lalafells that have formed. The Plainsfolk and Dunesfolk.&lt;br /&gt;
&lt;br /&gt;
Though there is little differences between the two that the common eye can see, it is more common in there sets of lifestyles. The Plainfolk have adapted to the wide valleys and open meadows, and as such they have become very custom to running long distances. They tend to also stick to their ocean side roots, remaining near ports of calls and lakes.&lt;br /&gt;
&lt;br /&gt;
While the Dunesfolk have adapted to the life of the desert and to wear on their foreheads a small gem representing their birth sign believing it to bring them closer to the god corresponding to that sign. The Dunesfolk were also the ones responsible for the building of Ul’dah and tend to be the main populace of the mighty commerce city, including still overseeing it to those day. Dunesfolk are also the ones, when in other cities, tend to be making the most fuss over trying to sell goods and trying to bargain over items, even chocobos.&lt;br /&gt;
&lt;br /&gt;
The Lalafell as a native people are not found in Garlemald. Though in recent times as the Garlean Empire has moved further down south and bordering Eorzea, a few have shown up in their military. But these are still seen slightly still as outsiders and are kept around only for the use of being heavily magically inclined and for there great deal of intellect.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Miqo'te&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://ffxivrealm.com/attachments/157-jpg.2694/&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Miqo’te originally came to Eorzea in the Age known as Endless Frost. Their great ancestors crosses the sea while it was frozen and found the land of Eorzea to be a great hunting ground. From here these cat-like people rose into the Miqo’te people that are known as of today.&lt;br /&gt;
&lt;br /&gt;
The Miqo’te as a race, thanks to their feline physique are agile people whom are highly quick, flexible, and have a great sense of balance. Both sets of tribes share this, but they differ by their very short fur color and by how they handle the light. The Seekers of the Sun have golden fur, have trouble seeing in the dark, and have very cat-like eyes. While the Keepers of the Moon have very dark fur, to almost black, fanged teeth, and eyes designed for seeking in the dark-- where they can not handle extreme light.&lt;br /&gt;
&lt;br /&gt;
The other notable differences is that the Seekers of the Sun tend to call Ul’dah home, acting as stage dancers and attendants for many of the local shops. They tend to be very at home in the desert and including even the sea life of Limsa Lominsa. Most of those who are Seekers of the Sun also tend to worship Azyema The Warden and celebrating the light of the sun.&lt;br /&gt;
&lt;br /&gt;
While the Keepers of the Moon tend to find themselves at home in the Shroud around Gridania and are used for night-shift guards and hunters of the forests. They tend to worship Menphina The Lover and the pure light of the moon. Unlike the Seekers of the Sun, the Keepers of the Moon also keep to themselves, making their family culture hard to determine.&lt;br /&gt;
&lt;br /&gt;
Like Lalafell, Miqo’te are not found in Garlemald, but as the Empire moved down, they started to gain some in numbers, but mostly that of the Keepers of the Moon, more so than that of the Seekers of the Sun. Seen as being resourceful as scouts and light troops.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Roegadyn&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130612204449/finalfantasy/images/c/cd/CGArtwork_RealmReborn4.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Roegadyn are seafaring folk and have made the area around Limsa Limsia there home. They are known for their muscular builds, near gigantic height and intimidating presence. Like many people of Eorzea they are broken into two tribes. The Sea Wolves and the Hellsguard. Where the Sea Wolves populate the ground near the ocean and most of Limsa Limsia, the Hellsguard remain near the volcanic mountain, whom believe that this very mountain is the gate to hell itself.&lt;br /&gt;
&lt;br /&gt;
The Sea Wolf people are blue in skin color and are a hearty people. They are the most populous and tend to be heavily focused on hard labor, construction, and sailing the seas. They laugh hard, they play hard, and they hit hard. While the Hellsguard tend to be more conservative, tougher skinned, and more magically inclined.&lt;br /&gt;
&lt;br /&gt;
Like Lalafell and Miqo’te, the Roegadyn are not seen as natives to the Garlemald people, but were introduced to the culture before the other two were. It is in this that they tend to be slightly more accepted by the people, but are still shunned by others; Yet for them, it is a work in positive progress.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Padjal&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20130407183025/finalfantasy/images/e/e3/Kan-E-Senna.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Padjal are a mysterious people of the Black Shroud. They look like ageless Hyur children and teens. They are said to be this way because they are the chosen by the elementals to help guide the people in the Black Shroud to understand the words and wisdom of the forest.&lt;br /&gt;
&lt;br /&gt;
The Padjal are noted not only by their very youthful features, but by the horns that grow on their head. They also do not seem to have any parents, given they only call one another brother and sister, and thus seeing the forest as their parent. Also one will never see these people out of the Black Shroud, unless they must, and none have ever been seen in Garlemald, as the Garleans have never seen these people until coming to attack Eorzea-- and who they have seen are very, very few.&lt;br /&gt;
&lt;br /&gt;
For these are a people who are rare and as speakers of the wood, are very good at concealing themselves even in plain sight. They are also very sensitive to what happens in the Black Shroud and are affected by the elements of the forest itself.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Au Ra&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20141220151156/finalfantasy/images/a/a8/FFXIV_Au_Ra.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Located on the Eastern Continent of Ilsabard within Othard, are the people whom live there and one such people are the Au Ra. Like all of Ilsabard they are subject to Garlean Rule and serve inder the Empire's might. While much of their culture has been stripped they still hold onto some of their legends in secrecy. Clinging to what way they knew of life before the Garleans came and tried to remove all religion from them.&lt;br /&gt;
&lt;br /&gt;
They are a tall people with the females around five to six foot and males almost at seven to eight. They rival the heights of the Elezen and Roegadyns of Eorzea. They have scales along their smooth skin and horns that protrude from the sides of their head. While they have the humanoid shape and could fool one for being a Highlander, it is these features that set them apart. Along with their slim tails and clawed hands and feet. There are two known species of Au Ra: The Raen and Xaela -- both mistaken for Dragonkin because of their physical features by those who are unknowing.&lt;br /&gt;
&lt;br /&gt;
While both share the same creation story, they they came from the Dawn Mother and Dusk father, with few believing still in hidden sects that they are divine blooded, what sets the apart is one which god or goddess they come from. The Raen believe they come from the Dawn Mother which is white their scale glisten in the sun and their skin like ivory. Where the Xaela believe they come from the Dusk because of their dark blue skin they share with the Duskwights and onyx scales that ignore all light.&lt;br /&gt;
&lt;br /&gt;
There is also the growing problem within the culture because of Garlean Rule, which is also the training of Ninjetsu. It is their native artform and one that runs strong on Doma. Only those who still retain the religious order still teach of it, clinging hard to their way of life, but at some point the secret was shared with the Garleans allowing the Legion out there to begin to use such methods as well in their most specialized of soldiers. A great distaste in the mouths of those Au Ra who still cling to old ways.&lt;br /&gt;
&lt;br /&gt;
This also leads the separation of the people, those of the Au Ra who cling and those who have accepted their new way in life. An Au Ra normally must go through a great length to prove themselves to any Garlean. Given their typical stubbornness to release their past and prove they have no ties to their false faiths. Only then will they ever be accepted among the ranks of the Garlean People.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Beast Men Tribes ===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Amalj'aa&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.finalfantasy.net/wp-content/uploads/2013/04/amaljaa1.jpg&amp;quot; width=&amp;quot;240&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Amalj'aa are a lizardfolk race that are slightly taller than a man and are heavily muscular in structure. They have powerful tails, strong jaws, and a grasp that can easily pick a full grown man up in one hand. There scales are normally very dark brown in color to black and they tend to wear tribal like armor. They are known for using martial type weapons such as lances and their own fists, and some use different types of fire magic due to their worship of the Primal, Ifrit.&lt;br /&gt;
&lt;br /&gt;
The Amalj'aa are located in the great desert of Thanalan around the mighty city of Ul’Dah. Because of their ties to the Primal Ifrit, they tend to be a constant problem for the large city and are known to go after caravans of trade goods, mostly targeting the crystals that have aether within them.&lt;br /&gt;
&lt;br /&gt;
There is however a splinter group of Amalj'aa, though small it may be, called the Brotherhood of Ash. The Brotherhood is what remains of what the Amalj'aa were like before they were corrupted by the taint of Ifrit and tend to be friendly to the people of Eorzea, and sworn enemies to there once brothers and sisters.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Sylphs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20101219015150/finalfantasy/images/f/fd/Sylphs.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Sylphs are a gentle race that roam in the Black Shroud just slightly outside of Gridania’s borders. These gentle soul of beast men tend to have no problems with the people, so long as they mean no danger to their homes, livelihood, or their forests. These beast men have the appearance of a mix between flowers and fairies and are very magically inclined.&lt;br /&gt;
&lt;br /&gt;
Though the Sylphs do have a Primal of their own named Ramuh, they dare not summon him in fear of what danger it could cause to their alliance with Gridania, which they greatly cherish. However with the fall of the world and the treat even being greater, there has be a few Sylphs who are starting to think otherwise, but for now, there number is too few to be a problem-- at least of yet.&lt;br /&gt;
&lt;br /&gt;
It also should be noted that though there genders look alike and they nearly all sound alike, there is a male and a female Sylph and this can be determined by their names. As male names tend to have a “xio” at the end, while females tend to have a “xia” at the end.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Ixal&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130824181911/finalfantasy/images/6/64/Ixal_XIV_CG.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The crafty Ixal are natives to the land of Coerthas and tend to roam from there into the neighboring lands of the Black Shroud. The Ixal are just shy of being the same height as the Elezen. There physical features would remind one of a featherless humanoid bird, with a lack of wings or even tail. They have sharp horns on the top of there heads and their beaks are razor sharp with teeth edges.&lt;br /&gt;
&lt;br /&gt;
Due to there lanky structure, they tend to be extremely quick and crafty. Easily creating ambushes and playing mind games with their prey. They are known for using weapons such as Bows and lances, but there are some who have learned the art of using wind due to their worship of the Primal, Garuda.&lt;br /&gt;
&lt;br /&gt;
They are known as a problem to both Gridania and the city-state of Ishgard, as both have to deal with these Primal Worshiping beast men and neither have been successful at stopping them from the continual summoning of the wind being.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Kobolds&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20130824182047/finalfantasy/images/9/93/Kobold_XIV_CG.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Kobolds are a mole like race and have similar attributes to their Goblin like cousins. The Kobold are heavy into digging and tend to make use of the minerals they find to forge their homes, weapons, and metal armor. They also show an understanding of explosives and using them for mining operations as well.&lt;br /&gt;
&lt;br /&gt;
There is not much known about the Kobold race, but what is known is that they have a high aggression with Limsa Lominsa and due to the city taking a large control over many of the mines that the Kobolds’ call home, they have undergone the ritual to resummon the Primal they worshipped name Titan. With the summoning of this Primal, they have now become a threat to all in Hydalean.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Sahagin&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20130824182012/finalfantasy/images/7/71/Sahagin_XIV_CG.jpg&amp;quot; width=&amp;quot;210&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Sahagin are an aquarian fish-like race that live near Limsa Lominsa and tend to be a real problem for the city for some time, as they are known for attacking their fleets at sea and also the fishermen. The Sahagin are able to breath both underwater and on land, and tend to be quick on land, but are even faster while underwater. They are known to use Tridents as weapons and rarely use magic.&lt;br /&gt;
&lt;br /&gt;
As of more recent years, the Sahagin have even gone as far to start summoning the Primal they worship named Leviathan to aid in their battles at sea and made allies with a group of pirates who have been tempered (drowned) by Leviathan. These pirates are known as the Serpent Reavers and are just as dangerous as the beast men themselves.&lt;br /&gt;
&lt;br /&gt;
However not all Sahagin agree with this battle of the seas and coastal land and some do desire peace. These individuals tend to be shunned by their own kind and forced to live hermit like lives. There are even some who try, even at nearly their own lives, to convince their own that there must be peace for the survival of the Sahagin race, seeing the dimensional upheaval as a warning. Though so far, they have not prevailed.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Moogles&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20131211202525/finalfantasy/images/8/88/FFXIV_Delivery_Moogle.png&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Moogles are a small race, no much different in size to the Sylphs in that both tend to be just about the same size if not just shy of a Lalafells height. They tend to have round bodies, very short limbs, and little bat wings. Including a pom-pom at the top of there heads, that is normally yellow in color, but some moogles have other colors as well.&lt;br /&gt;
&lt;br /&gt;
Moogles are very friendly to the races and typically will never do any harm, as it is not really there way, but they will cast magical spells in order to protect themselves or someone else. As a race they are also very uncommon to see, as they have the ability to hide themselves from view of many people and they tend to most stick around the Black Shroud, helping with the understanding of the elements there.&lt;br /&gt;
&lt;br /&gt;
The moogles currently don’t seem to have a Primal they worship and after the dimensional falling of Hydalean have taken up actually delivering mail for many of the cities and towns within Eorzea. Also Moogles have a weakness for children, as much has children see them as big stuff animals to be cuddled.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Goblins&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.tentonhammer.com/image/view/93005/preview&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Goblins are a race that stand around the same height as the Lalafell and tend to cover their entire body in leather armor to heavy armor as well. No one has ever seen when a Goblin actually looks like, beyond the long floppy elf-like ears that protrude out from their helms.&lt;br /&gt;
&lt;br /&gt;
The Goblins as a society are extremely adaptable. They tend to be able to fit themselves in with all types of cultures ranging from the normal races of Eorzea to even the Beast Men. They are seen as a neutral in the war and try to keep themselves out of it. Though they do like to offer trade, and will market their wares to any-- even work out bargain deals.&lt;br /&gt;
&lt;br /&gt;
Goblins are also the ones who have taught the Eorzean people have to do synthese items using aether energy within equipment to mold materia and from materia, make stronger weapons and armor. They tend to be extremely good at crafting and smithing as a race goes, though such services come with a price. Be it by money or by a trade.&lt;br /&gt;
&lt;br /&gt;
Though Goblins do not hold very good language skills, they are still a very intelligent race and tend to also understand many conversations across the realms, willing to also trade information for even a profit at the right price. Though many Goblins choose not to do such a thing, as they know it could mean there life.&lt;br /&gt;
&lt;br /&gt;
It is a very common place to see a few Goblins in many of the city states working along side the people and many are always willing to talk it up, even if their speech is a bit odd. Just remember to be careful what you say to a goblin and with some, watch your pouches around too!&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Gigas&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://eorzeareborn.com/wp-content/uploads/2013/06/Copperbell-Boss.jpg&amp;quot; width=&amp;quot;240&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Gigas are a race of Giant Humanoids that tower easily over many of the current races. They are heavily muscular and tend to range in the skin color of dark brown to green. They are known to fight with bludgeon weapons and have naturally tough hides, giving them the ability to wear very little armor. They show also a great resistance to many magical elements.&lt;br /&gt;
&lt;br /&gt;
Not much is known about the Gigas, beyond the fact that they are very rare and few between. Many tribes long ago were hunted down, killed, or sealed away in the depths of mines. Those that do still roam, tend to roam in Ala Mhigo and Coeraths. They do so though in small numbers and tend to never stay in one place long.&lt;br /&gt;
&lt;br /&gt;
From current knowledge the Gigas serve no Primal, though this may change one day.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Qiqirn&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.zam.com/Im/Image/194622.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Qiqirn are a short rat-folk race, they stand around the same height as a Lalafell and tend to have, like the goblins, a strange way of speaking. The Qiqirn for the most part are a neutral race, though a great deal of them tend to be scavengers and thieves. They are extremely crafty and highly intelligent. They will also seeming do anything for a Dodo egg, as they have a ravenous appetite and are known to eat anything; Even some very disgusting things.&lt;br /&gt;
&lt;br /&gt;
Though many Qiqirn who tend to hang out in cities act as traders, competing with the goblins for the market space. Many items that the Qiqirn sell can be seen by some as black market items and random junk that has been scavenged up. Sometimes these items they do scavenge can be very valuable, but unlike the Goblins, they do not work for money, instead they only work for trade… which once again, those dodo eggs come in handy for such a thing.&lt;br /&gt;
&lt;br /&gt;
It is not known if Qiqirn have a Primal they worship, though if they do, they so far have had no reason to even think of summoning one and for the most part, live in peace with the rest of the races, beyond well, the thieves at least.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Mamool Ja&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img2.finalfantasyxiv.com/accimg/6a/f5/6af534ea35c8d76f8829f44f3eb82acca09acc2e.jpg&amp;quot; width=&amp;quot;240&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Mamool Ja are a race that have made themselves known after the attack carried out by the Primal Bahamut. Not much is known about this Lizard-man like race, but they are starting to call the lands around Limsa Lominsa home and seem to mean the people no harm. Instead this Beast Men race is offering their services as mercenaries against the Empire. However they also show to have a great dislike for the scholars within the races whom are looking into ways of touching the hearts of the Primals to control some of that energy for themselves.&lt;br /&gt;
&lt;br /&gt;
The Mamool Ja are a curious species as they have a republic overruled by four overlords that work on making choices for the race as a whole. They tend to be a very social race, who speak in a “yoda-isk” way, but seem to always willing to talk before making choices. In many ways, though these lizardfolk look very tribal and the way they live is as such, they have proven to be anything but when spoken too and observed.&lt;br /&gt;
&lt;br /&gt;
The Mamool Ja are also vastly different from the lizardfolk in the Ul’Dah area, as they have tan to light brown scaled skin. Slightly more agile frame, and a single horn that protrudes from the top of there heads. It also seems that the Mamool Ja who can handle magic are actually blue scaled in color and have much shorter muzzles, which the Mamool Ja call those who can cast magic, Sages.&lt;br /&gt;
&lt;br /&gt;
It is unknown what the stance of the Mamool Ja is on the Primals, why they are willing to assist, or even what they are after, however Eorzea will not turn away any aid when it comes with dealing with the Empire.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Racial Naming ===&lt;br /&gt;
Like our own culture of the world, many races of Eorzea and even that of the Garlean Empire have their own naming convictions. It is how there people differentiate from one another and also continue to keep to their own racial standards. Though some information is easier to come by then others, I will list here websites that can further inform of the type of names used and possible explanations to the middle names of Garleans that we are aware of.&lt;br /&gt;
&lt;br /&gt;
* [[http://fandango.exp.jp/name-generator.php Name Generator]] - This is very useful if you need to find a name for one of the Eorzean people and is lore friendly.&lt;br /&gt;
* [[http://finalfantasy.wikia.com/wiki/Category:Final_Fantasy_XIV_Races Final Fantasy Wikia Entries]] - They have further details on the races here and also sections that are just for the naming lore process, if you rather do a bit more homework and like to come up with your own without the use of the generate.&lt;br /&gt;
* Garlean names from all accounts seem to be connected to latin. The first name being their true name, while the last is their &amp;quot;house&amp;quot; they are associated with. The middle representing their position within the Garlean Empire itself. This will be covered more in the Garlean section.&lt;br /&gt;
&lt;br /&gt;
=== The People Of Garlemald ===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20110108153242/finalfantasy/images/d/d3/Garlemald_Flag.jpg&amp;quot; width=&amp;quot;120&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Those of the Garlean Empire tend to be about 80% Hyur-like, while 10% is that of Elezen-like, and the rest is mixed culture brought in from other conquered nations. All of those originally from the land of Garlemald have a 'third eye' located in the center of their forehead that lacks a pupil or iris. They are a Meritocracy society and gain their prestige through the acts they commit. It also through these acts are they also punished when they failed a duty and the harshness of punishment is based on the activities leading to that failure.&lt;br /&gt;
&lt;br /&gt;
Most of the population serves in the Garlean military in some capacity and all walks of life who are the citizens of Garlemald have a job they are given at which they can raise their position in. All positions are rewarded by the head of, just as becoming a Legatus, highest rank in the military, is only given by the Emperor. By the highest favor of the Emperor, a Legatus then could become the next heir to the throne.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Military Structure&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The Garlean military structure comprises of four groups, which with the final ranging up to around 6,000 soldiers in the service of a Legatus. The numbers that will be represent here are estimates and they may be higher or slightly lower depending on the power and the campaign the Legatus is running.&lt;br /&gt;
&lt;br /&gt;
* '''Legion''': An Army of ten cohorts comprising of a total around 6,000 troopers.&lt;br /&gt;
* '''Cohort''': A battalion of three manipuli comprising of a total around 600 troopers.&lt;br /&gt;
* '''Manipulus''': A company of two centuries comprising of a total around 200 troopers.&lt;br /&gt;
* '''Century''': A Single platoon comprised of 100 troopers.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Military Ranks&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The order given is from most powerful position to that of the lowest position within the military. Through acts of positive progression and good favors, one can easily raise from the lowest of the ranks to that of mid tier. When one gets to that of the Tribunes, those are only elected by the Legatus of that Legion. Then to obtain the status of Legatus, one must be given such a title by the Emperor himself.&lt;br /&gt;
&lt;br /&gt;
* '''Emperor''': The Emperor is the leader of Garlemald and all territory that belongs to the Garlean Empire. He is the one whom can also override any Legatus of military action and is the only one who can promote any to that of a Legatus status.&lt;br /&gt;
* '''Legatus''': The Legatus are the generals of the Garlean Empire and the command of their respected Legions they command.&lt;br /&gt;
* '''Tribunus Laticlavius''': These are the second-in-command to their respected Legatus and the Legion they serve in. They also act as the head of the Tribuni.&lt;br /&gt;
* '''Praefectus Castrorum''': These are third-in-command of the Legion and it is their jobs to oversee all training, equipment, and the Castrums within their Legion's control.&lt;br /&gt;
* '''Tribunus Angusticlavius''': These are the assistance to the Legatus, normally in groups of six at most, and tend to be under the direct command of the Tribunus Laticlavius.&lt;br /&gt;
* '''Primus Ordinarius''': These are the commanders of the Cohort; Could be seen as Captain or Colonel.&lt;br /&gt;
* '''Pilus Prior''': These are the Centurions in charge of the first Century of of each Cohort.&lt;br /&gt;
* '''Centurion''': These are the commanders of the Century; Could be seen as a Lieutenant.&lt;br /&gt;
* '''Optio''': These are Troopers chosen by the Centurion for a purpose within a Century. Normally this would be to act as the second-in-command to the Century.&lt;br /&gt;
* '''Duplicarius''': These are Troopers whom receive double the pay due to prestige and reward for excellent service.&lt;br /&gt;
* '''Triarus''': These are veteran troopers who have seen a great deal of time on the field, but have yet to be promoted.&lt;br /&gt;
* '''Trooper''': These are the basic soldiers of the Garlean Military. This is where everyone starts out as and has to work their way up from in some way.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Middle Name Titles&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| All of those within the positions of the Garlean Empire hold their title in the middle name. Though this is perhaps not a complete list, but it is a list of middle names that has been located within lore from the game and what has been figured out by the association given. For the only thing we as the players been told and thus stands here, is that the middle names represent the titles. So here is what we know thus far...&lt;br /&gt;
&lt;br /&gt;
* '''Zos:''' Emperor&lt;br /&gt;
* '''Van:''' Legatus&lt;br /&gt;
* '''Tol:''' Tribunus Laticlavius&lt;br /&gt;
* '''Sas:''' Tribuni Angusticlavii; Praefectus Castrorum&lt;br /&gt;
* '''Rem:''' Pilus Prior&lt;br /&gt;
* '''Nan:''' Imperial Minister&lt;br /&gt;
&lt;br /&gt;
It also should be reminded that when addressing a Garlean, within their own culture area of influence or out of sheer respect, one should address them by their middle first and then their last name. So 'Van Baelsar' as an informal, but a formal would be 'Lord Van Baelsar'. Though if you are in private and given permission, using the first name is acceptable.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Military Jobs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Like those of Eorzea that have classes, so does that of the Garlean Empire. Many of these classes have similar associations with that of Eorzean classes, though nearly all those within the military have access to either a gun-weapon or an actual type of rifle (though rarer these tend to be). More times then not, when facing a Garlean within the realm of Eorzea, they will hold a gun-weapon or a weapon that lacks a gun attachment but have an actual firearm at their side. Also all Garleans in the military are trained to handle Magitek of all kinds, as such a thing is heavy in their way of life.&lt;br /&gt;
&lt;br /&gt;
Also such roles in these classes have become more predominate with the increased members being added in from locations such as Ala Mhigo, as some roles are not native to that of the normal Garlemald individual. So here is the list of the currently known...&lt;br /&gt;
&lt;br /&gt;
* '''Eques / Bestarius''':&lt;br /&gt;
* '''Hoplomachus''':&lt;br /&gt;
* '''Laquearius''':&lt;br /&gt;
* '''Medicus''':&lt;br /&gt;
* '''Sagittarius''': &lt;br /&gt;
* '''Secutor''':&lt;br /&gt;
* '''Signifer''':&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Classes Of Eorzea ==&lt;br /&gt;
Classes within Eorzea are broken into two known groups. Discipline of Magic and the Discipline of War. Depending on the training, one may remain only in one group, while others may mix the two together for a powerful combination.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' This section might come under rework soon, based on many crafting questions, resources, and some confusion. Thank you.&lt;br /&gt;
=== Discipline Of War ===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Gladiator&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20130901025343/finalfantasy/images/f/f6/Gladiator_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Gladiators are mighty warriors who take defense over brute force. They are masters of all the blades and throwing knives alike. From long swords to daggers, to flat edge to the curved shape. Any sword, of any type, they have trained to handle. Gladiators though differ when it comes to the style of combat however. Some prefer to use that of the sword and shield, to better defend themselves against many attacks that may come, while others like to stay with a free off hand for the added speed, instead of defense.&lt;br /&gt;
&lt;br /&gt;
Many Gladiators are also trained at tactics and strategy, lending such tools in groups to aid in defensive tactics and group attacks.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Marauder&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20130901025517/finalfantasy/images/8/83/Marauder_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Marauder is a fierce warrior and a combat specialist that uses the mighty greataxe -- a fearsome arm emblematic to that of the Eorzean pirates. They tend to approach battles with great ferocity and brute force. Many people also of Eorzea tend to see the Marauder as an intimidating force and one to not be taken lightly. As such, Marauders are often hired to hunt down powerful monsters and extremely deadly foes.&lt;br /&gt;
&lt;br /&gt;
It is also often to see Marauders willing for a ranged attack that of a Tomahawk type throwing axe with equal power to their own swings; Sometimes even with precision deadliness.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Pugilist&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20130901025607/finalfantasy/images/b/b3/Pugilist_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Pugilist are the martial artists of Eorzea. Focusing solely on hand-to-hand combat, they strike with rapid punches and sometimes brutal different forms such as the Courel form or the Raptor form, to only list a few.&lt;br /&gt;
&lt;br /&gt;
The Pugilists are known for precision with their fists, using knuckle type weapons to give there fists more deadly punishment being made from leather, metal, or bone. They can easily knock a man off their feet with their rapid strikes and go toe-to-toe with some of the fierce creatures that roam the lands.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Lancer&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130901025437/finalfantasy/images/5/50/Lancer_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Lancers are masters of the polearm and the techniques within. They tend to keep their opponents at an arm’s length distance, using their longer reach to attack with devastating leg swipes and powerful thrusting strikes. The lancers tend to even train themselves in the art of the throwing spear, or also known as the Javelin, in order to pin down enemies or strike them down as they attempt to flee.&lt;br /&gt;
&lt;br /&gt;
The Lancer gained its popularity however from the refugees of Ala Mhigo, as it was that nations choice of weapon during their own war time. Such is also seen of places like Ishgard as well for their own special group of lancers.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Archer&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130901025224/finalfantasy/images/8/8c/Archer_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Archer’s are the masters of the bows, from short bow to longbow, they have trained on precision and long distance aiming. The weapon itself also has become very popular in some of the regions of Eorzea where hunting is very popular or places that require long ranged defense to protect their borders from heavy assaults of beast men. Many archers carry a different arrange of bows in order to handle different enemy types and many even now how to properly prime their own bow encase a string was to break or it needed quick repair.&lt;br /&gt;
&lt;br /&gt;
It has been noted by the Eorzean people that the two most effective races of handling the bow is that of the tall Elezen and the agile Miqo’te. As the Elezen’s long arms allow them to handle the longbow with dead accuracy and power, making them prime for the jobs as Sentries. While the Miqo’te are skilled with the short bow, allowing them to be keen hunters with their already natural gifts given to them by the divines.&lt;br /&gt;
|}&lt;br /&gt;
=== Discipline Of Magic ===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Conjurer&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20130901025250/finalfantasy/images/d/d9/Conjurer_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Conjurer are masters of weaving the aether energy of the elements. from earth, wind, and water, they can construct some potent magical attacks, while also using these same magical properties to also aid in healing and protection. The Conjure weaves this very aether by using an unworked cane or wand to pull upon the threads of the aether to create the desired spell.&lt;br /&gt;
&lt;br /&gt;
In order though to master the aetheric flow and summon such elemental spells, Conjures must meditate often and commune with the elements of the land, for they are what give the Conjurer their strength. It is seen as not right for any conjurer to not get the blessing of the land before setting forth and using its life force.&lt;br /&gt;
&lt;br /&gt;
Conjurers are also known as great healers and purifiers within Eorzea, as not only can the pull upon the elements to protect and sometimes heal small things, but the most trained can even pull upon that of the life energy of the aether to repair damage done; Even perhaps bring one back from the brink of death if powerful enough.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Thaumaturge&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20130901025650/finalfantasy/images/8/81/Thaumaturge_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; While the Conjurer works with the aether naturally to use the forces of nature to aid in defensive and potent magics, the Thaumaturge is close to the opposite of just this as they use the aether to create destruction and tricks that can plague the mind.&lt;br /&gt;
&lt;br /&gt;
The Thaumaturge do this by creating a staff or a scepter that houses a medium -- That of a natural stone imbued with the desired property. From this they can cast destructive fire that rains from the sky, freezing blizzards that rage from gusting winds, and thunder strikes that roll over the land. They can also bring about temporary blindness to a person and even cause their bodies to weaken for a moment.&lt;br /&gt;
&lt;br /&gt;
Though such magis do have their usefulness, the Thaumaturge is respected, but also feared by many. As they are seen as Sorcerers on the land and though many use their skills for the betterment of Eorzea, some fear that they could also bring about catastrophic destruction on an already injured world. In this, it is normally a good idea to keep a Conjurer and a Thaumaturge not in the same room, as arguments will typically will break out between the two casters.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Arcanist&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20130901025144/finalfantasy/images/b/b5/Arcanist_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Arcanist is a school shrouded in mystery and what many of Eorzeans see as an art of blasphemy upon the twelve. For the original teachings of the Arcanist come from a foreign land and work on the principles of using the Aetheric flow much the same way that the Primals themselves do. Believing that in coming to understand how the Primals use the aetheric flow, one may be able to even defeat the Primals-- if not bind them to their will.&lt;br /&gt;
&lt;br /&gt;
The Arcanists in this use books known as Grimoires that are imbued with aetheric properties, from these pages of runes and mathematics, they are able to cast alternating spells to their surroundings and change the flow of the aether, including how it moves through any living thing.&lt;br /&gt;
&lt;br /&gt;
These book-casting mages can also use an aetheric imbued gems to conjure forth an aetheric being, much like that of the primals, calls a Carbuncle to do their bidding and assist in the battle-- or other tasks. Depending on the gems themselves, will affect the color of the Carbuncle summoned and also their level of power. Though for most Arcanists they do not get beyond either the ruby or topaz, as the higher tiers are known to become unstable and could cost the Arcanist that summons it -- their own life.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cross-Classing ===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20111126091136/finalfantasy/images/7/74/FFXIVJobArtwork.jpg&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: right&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Cross-Classing is where one has several classes. They are masters of synchronize these classes that work well together. Not all classes though can work together, so it is not common to see someone willing to cross-class and branch over to other skills, because the more one branches, the less they become exceptional at a class and more of a jack-of-all-trades. Which may have its places, but means they also may be weaker than someone who is more focused on the specific class.&lt;br /&gt;
&lt;br /&gt;
=== Advance Jobs ===&lt;br /&gt;
The Advance jobs are rarer than the standard classes. As many of these jobs require a great deal of work to obtain and understanding the secrets of the class. A good deal of these also require that of a soul stone that represent the symbol of that very Job.&lt;br /&gt;
&lt;br /&gt;
Soul stones are hard to come by as their are special stones that have aether tied to them. Yet some who have already mastered the art may be able to not only train another, but also teach them how to hone their own soul stone as well. Yet there are few who know of these skills and fewer yet that know where to find them.&lt;br /&gt;
&lt;br /&gt;
Some also believe the need of a soul stone is only myth and it is just like gaining a badge. It serves no purpose beyond as a marker, but these are different schools of thought and either could be right-- or wrong.&lt;br /&gt;
&lt;br /&gt;
== The Primals ==&lt;br /&gt;
This is a list of the known Primals (or Eikons for those Garleans) at this current time, as the events of A Realm Reborn have to yet to happen. We are not that far ahead yet. As such, not all the beast men have summoned there Primals, but the ones that have and continue to do so, are listed here. This list will probably expand in time.&lt;br /&gt;
&lt;br /&gt;
It also should be understood that all Primals have the ability to temper (bring someone under their control) those of their world and like worlds. They also may be able to extend this out toward others whom are just weak of will. Yet as NPCs have little say against this, the player characters can resist this tempering, or only fall under it temporarily. If you do decide to become fully tempered by the Primal-- you will be in servitude forever (or until someone can figure out how to break it). This is a consent ordeal as a player and the effects will never be forced upon. Its your choice what happens and your choice alone; Cause really-- its all an RP gimmick in the end and everyone is different.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20130626080236/finalfantasy/images/e/e2/FFXIV_Primals_Artwork.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; &lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Ifrit&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://images.gameskinny.com/gameskinny/0678ad6f7314d63973983f816c07278b.jpg&amp;quot; width=&amp;quot;160&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Ifrit is worshiped by those of the Amalj’aa with the great deserts of Thanalan. He is the Primal of Fire and seen connected also to the sun. This primal is quick to temper, which leads to a great causality of life. His claws can emit enough heat to melt the strongest of steels, his very presence heats the air to where no plant life can possibly survive around him, and his horns can scorch the very heavens.&lt;br /&gt;
&lt;br /&gt;
Ifrit tempers those under him as loyal servants which call out to him like a god. He does this by washing them in a blue flame at which he emits from his maw. The blue flame itself is not dangerous, but those who dared be touched by it, may find themselves permittely under his servitude.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Garuda&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://ffxiv.consolegameswiki.com/images/thumb/2/21/Garuda1.jpg/400px-Garuda1.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Garuda is worshiped by the bird-like Ixal and they see her as a beauty upon the very skies. She is the mistress of the wind, sometimes called the Empress of Birds. A story long ago was once said that she was a beautiful hunter of the skies, but in her anger for how man was treating the creatures of her kind, she one day swooped down upon the land and feast upon those who hunted. Yet by doing this, she gained a taste for the flesh of man, and it rendered her mad.&lt;br /&gt;
&lt;br /&gt;
Though this story is that of a legend, perhaps created by her own slightly crazed personality and her desire to feast upon the aether itself. Some wonder if there is any truth that she may have once been something more than just a cruel Primal whom is quick to take upon wraith on the land and unlike the other Primal’s she is one of the few who can be-- humored.. though it may not change her mind, but only hasten her choices.&lt;br /&gt;
&lt;br /&gt;
When she brings those under her control, she sends out a gale of powerful wind of blue aetheric magic that soars across the are in great speeds. Once it makes impact, it cyclones around them like a tornado, stripping them for a moment of their very breath, until they are rested back down on the ground. Now ready to serve their new mistress of the wind.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Titan&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://images.gameskinny.com/gameskinny/d3631d21e9048f4d909fc0f5c452cff4.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Titan is one of the few Primals whom does not treat his servants as ‘slaves’ or ‘minions’, but as his children under his protection. He is a massive Primal who is seen as a god amongst the Kobolds and is known to be like a father to them; At which they also call him “Father Of The Crag”. Sharing his wisdom onto them and giving them bounty upon the very land they call home. Yet Titan is quick to anger when a force dare threatens his children and any who dare shows a hint of being a threat to those under his rule will find him merciless and cruel.&lt;br /&gt;
&lt;br /&gt;
For Titan controls every stone and every mountain. The ground is his domain and he can create a massive earthquake which can shatter the very ground for perhaps miles. His very hands can crush a man alive without little thought and his foot steps can shake the very ground which one stands on.&lt;br /&gt;
&lt;br /&gt;
Unlike other Primals, Titan seems to show little interest in bringing random races under his fold for servitude. Staying to his Kobold children and desiring only their safety from the surface-dwellers.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Leviathan&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.justpushstart.com/wp-content/uploads/2013/12/Final-Fantasy-XIV-Leviathan.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Worshipped by the Sahagin, feared by those at sea, and monster of the deep-- Little is truly known about this Primal and where he stands in the ranks amongst the other Primals. What is known is that he is crafty and intelligent. Confident of his abilities while in the ocean and protective of his Sahagin children.&lt;br /&gt;
&lt;br /&gt;
Yet Leviathan does not just depend on the Sahagin to worship him, for he has also tempered lost men at sea, giving them a second chance at life as one of the Serpent Reavers.&lt;br /&gt;
&lt;br /&gt;
But in this Multiverse, Leviathan sees all oceans as his domain, even when the oceans yet can not support his very being. For in time, he knows one day they will and he will rule all.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Bahamut&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://2.bp.blogspot.com/-or8yW4_DQlw/Ui-_O2B81rI/AAAAAAAANqU/ODspwoghWMY/s1600/ffxiv-bahamut.jpg&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Bahamut-- feared by all across Hydaelyn. For it is he who brought forth not only the destruction across Eorzea and some of the northern lands, but also by his power caused the very world to merge with that of the Multiverse.&lt;br /&gt;
&lt;br /&gt;
Bahamut is herald of the Seventh Umbra Era and his very name coincides with that of Dalamud-- the moon he was entrapped within as his prison and released from by the Garlean Empire’s own hand in hopes to ‘cleanse’ the world of all who oppose them.&lt;br /&gt;
&lt;br /&gt;
Yet after the fall of Hydaelyn, none have seen the mighty dragon sense and many believing that in that flash of light, that perhaps he was coiled by the chains of the divine twelve. While others wonder if he still roams, waiting for the right time to strike again...&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Odin&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://i1.2pcdn.com/node14/image/article/201407/23/20140723234732a0dug39dl3c2t73p.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; After the assault carried out by Bahamut, It had weakened the crystal prison that had Odin sealed away since the time of the Allagan Empire. Though after the events of the outsiders aiding Gridanian in making the land cleanse of great darkness, they have inadvertently freed Odin from his prison. Now he roams across the forgotten paths of the Black Shroud. His figure concealed in the remaining shadows of the woods and the hooves of the animal he rides upon barely making a sound in the brush.&lt;br /&gt;
&lt;br /&gt;
It is apparent that Odin is seeking battle with all those whom he deems worthy of his time.. and with every failure of his own battle-- he only grows stronger. For his desire of vengeance is strong and his need of conflict ever greater.&lt;br /&gt;
&lt;br /&gt;
Unlike other primals however, Odin has no servants nor does he temper any. It seems he only lives for battle and war-- and there are some that believe in battle and war is how the Primal survives and returns from the aether time again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Odin's Favors ====&lt;br /&gt;
With the mighty Elder Primal Odin walking around in the Black Shroud. There is slight distress about such a powerful force who is openly out looking for conflict, including desire to get vengeance on the one named 'Urth'. On the MUSH, anyone can challenge Odin for a fight and if you can defeat the Elder Primal, then you gain his favor.&lt;br /&gt;
&lt;br /&gt;
This favor can be used at least once for anything and Odin will ride forth to carry out the task requested of him. If you wish to challenge Odin on a one-on-one send an @mail to Odin stating such and a schedule time can be worked out. Odin scenes will also take place randomly, so keep your eyes peeled for those!&lt;br /&gt;
&lt;br /&gt;
'''Current Favors'''&lt;br /&gt;
* Marrik&lt;br /&gt;
* Maya&lt;br /&gt;
* Ayako Hasekawa x2&lt;br /&gt;
* Tshallandria&lt;br /&gt;
* Auron&lt;br /&gt;
* Anivia&lt;br /&gt;
* Mantigora&lt;br /&gt;
* Beelzebumon&lt;br /&gt;
* Dastan&lt;br /&gt;
* Karian Icefang&lt;br /&gt;
* Deelel&lt;br /&gt;
* Souji Murasame&lt;br /&gt;
* Kamon Lionward&lt;br /&gt;
* Soan Sagittarius&lt;br /&gt;
&lt;br /&gt;
'''Used Favors'''&lt;br /&gt;
* Emiya Shirou - [http://multiversemush.com/mw/index.php?title=1081/Questions_for_a_Warrior Questions For A Warrior]&lt;br /&gt;
&lt;br /&gt;
== The FAQ ==&lt;br /&gt;
This section has Frequently Asked Questions or things that have come up at times that may need a bit of explanation that is beyond the Lexicon or even some sections of this page. It is here that some things will be covered and things may be added as the theme on the MUSH continues. If you yourself ever have any questions, always feel free to contact Gaius Van Baelsar (GVB) on MCM. They will be more then glad to assist and answer questions.&lt;br /&gt;
&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #1: Are Arcanist playable?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| You can indeed play an Arcanist, as the teachings are indeed in Limsa Lominsa, but given the current time frame of the guild in this setting, it is a very underground type of teaching and may be extremely frowned upon by some given how they are able to conjure aetheric beings of their own. So they may be labeled no better then the Beast Men with their Primals at this time.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #2: Do I have to stick to the classes/jobs?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Not really. For example, someone can be ''based'' on an Archer, but wield two swords and a bow. The classes and jobs listed here are simple guidelines, but you have some flexibility, as long has it isn't to far fetched. If your unsure on the concept, always feel free to ask!&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #3: How does Aether work in Hydaelyn? How would it impact me?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Aether is a funny thing. It is like the Lifestream in Final Fantasy 7, The Mist in Final Fantasy 9/12, and is used in almost everything. Those who hang around the Aether, wont really feel its effects, those who are not use to it may find themselves feeling dizzy, a bit sick, and maybe drowsy. For those who are use to playing with magic/mana/aether, they probably wont even notice its there -- much like the air itself.&lt;br /&gt;
&lt;br /&gt;
Yet in large doses, so an area that is thick of fog in it, it can become very dangerous to someone no matter how use to it you are. Think of radiation really. We have radiation all around us, but in large doses, no matter how built up we have become, it will eventually get to us. This is the same way with Aether in large quantities.&lt;br /&gt;
&lt;br /&gt;
So even if your character is someone who can command the very aetheric energy, you will, and you can, become sick from it. Aether also in a mist form has been known, in /canon/ to cause monsters to go berserk. So this too, could be another side-effect if you hang around in it to long.&lt;br /&gt;
&lt;br /&gt;
YET! Aether can be redirected, which is what Black Mages do by using a foci, so by doing this it can become less deadly because instead of going into you, its going into a foci which can handle the Aether levels. So A foci, is like having a gas mask on, thus allowing you to breath around it, without any concern.&lt;br /&gt;
&lt;br /&gt;
As I said, Aether is funny stuff. Its hard to explain and its hard to peg, so I hope that helps explain some and leaves less questions.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #4: I would love to be a part of the theme, but I don't know anything about it. Can I still have a character in the theme?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Yes, You can. It is actually this reason I designed this page, the Lexicon, and everything I can think of to help players who like to be a part of this theme, but no nothing, still feel welcomed to it. I made sure that the theme was extremely Original Character friendly and open to all types of avenues of play.&lt;br /&gt;
&lt;br /&gt;
I, as the theme runner, want everyone who partakes in the Theme to feel like they have a place and they make an impact in it. I have no problems ever in helping explain things or go into details about some of the little details of the world, if anything I ''Highly'' encourage this, because to me-- communication is very important.&lt;br /&gt;
&lt;br /&gt;
So yes, please, even if you are a total stranger to the genre of Final Fantasy XIV, read the content I have in here, page me (Gaius Van Baelsar/GVB), or even @mail me and I'll be more then glad to talk to you about your character concept, including even answer any questions regarding the theme itself to help you know the world better.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #5: Can I play someone who has been tempered by &amp;lt;Insert Primal Name&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| If you want to play a servant to a Primal, go right ahead! Though I do ask that you read over the Primal section we have here on the wiki and make sure that it is in the natural of the Primal to temper someone, along with if they have even been listed yet. &lt;br /&gt;
&lt;br /&gt;
Though don't worry! Just cause the Primal isn't listed right now, doesn't mean it wont be later-- and if you really want to be tempered by a Primal that has yet to show up, but you know ''Is'' in game, come and talk to me. Who knows, maybe you can help be the herald of the coming storm!&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #6: How close is this Theme to the Realm Reborn content?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Given that this theme takes place after the events of 1.0 and before A Realm Reborn, it is close enough that people who have played the game will pick up on some things, but not close enough that it follows the game directly. Many of the events that will be unfolding will be due to how players handle different scenes, the interactions with the multiverse, and the even the NPCs that come into play.&lt;br /&gt;
&lt;br /&gt;
This is after all a living, breathing world, and all choices matter-- even the small ones. So yes, this means those of you who know the story line in ARR, could maybe prevent the Ultima Weapon from showing up or aid in speeding up the process. You may be able to aid keeping the Primal threat in check-- or make it far worse. You may even get a few Primals to actually ''aid'' you, who tend to be rather neutral in some matters.&lt;br /&gt;
&lt;br /&gt;
So will the content eventually show up? Yes; But how it shows up is entirely on the player base.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #7: Can I play a Half-breed?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| This is a yes and no question really. In most cases the answer will be yes, but within reason. I don't think all races are compatible with one another and I am pretty sure the normal player races can not have children with a beast men. So if you do decide to go this direction with your character, please do so reasonably.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #8: Did you really play Final Fantasy XIV 1.0?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| I did yes. I played it from closed beta for those of us who pre-ordered the game all the way to the very end when Dalamud came crashing down. My main was a level 50 Dragoon (look for Vaelyn Nykah - A duskwight), which is ''all'' I focused on and the only quest line I didn't get to do (cause I am a very slow leveler, and back then it was a massive grind), was killing Nael Van Darnus. It is actually my one regret that I didn't get to do that, but oh well. At least there is youtube!&lt;br /&gt;
&lt;br /&gt;
The funny thing is, I almost didn't stick around, but thanks to some awesome roleplayers from Hydaelyn Role-Players (Formerly known as the Roleplay Coalition aka RPC), we pretty much all supported one another and kept one another entertained. Even when the grind caused us all to run around screaming, haha. They still operate even today and actually because of them and everything we did, is the reason I tend to be extremely versed in the lore of Hydaelyn. They are amazing people and yes, as a shameless plug to them, even though I'm not really part of the RP circuit on the game itself, here is there site if you want to check them out: http://ffxiv-roleplayers.com/&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #9: What is with the Aether and Death?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| During 1.0, those who died would return to the aether, which is the energy the flows around and in everything. Placed like Mor Dhona were void of this cause of how was messed with when the Agris broke the seal in its crash. Garleans themselves lack a high connection with the Aether, also would not fade away.&lt;br /&gt;
&lt;br /&gt;
Yet after the events of 1.0 and where we are now in the story. The Aether has been changed, in this, not all return to the aether like they did before; at least-- not in body as well. If someone is highly connection to the aether, they may fully return to the aether-- they may be able to even 'cheat' death. Those who are not, though perhaps there essence will, there body will not. This could even be impacted by the area itself. It may even be delayed.&lt;br /&gt;
&lt;br /&gt;
Death, corpses, or lack there of, is all up to the scene and for narrative play. There are some areas however that will control the narrative in a sense, but for the most part, it is in the air to the person whom runs the scene.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #10: Potions &amp;amp; Ether: How do they work?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Throwing aside game mechanics, we need to look at what Potions and Ether actually do. Potions are used for healing HP, while Ethers are for restoring MP. So lets take a look at these from more of a roleplaying prospective.&lt;br /&gt;
&lt;br /&gt;
HP, is your health. In this Potions are like a salve. Something to be used in order to keep a wound from getting worse till a Conjurer can weave the aether to properly heal it. Its an Alchemy creation and though good in a pinch, it isn't as good as Conjurer magic. As Garlemald naturally had no conjurers they use more methods that we are use to seeing in our own medical science. Yet they too use a type of healing salve, much like the one you may see in Hunger Games-- where it does a really decent job of patching up an area, but with far more pain mixed in. So Eorzean potions are effective, with little discomfort, but compared to Garlean science, Garlean potions have more bang to the buck, but are far more painful because of it.&lt;br /&gt;
&lt;br /&gt;
However, no potion or Conjurer magic can mend a broken bone. That takes good ol rest and recovery, but a conjurer can help it along its way so it mends correctly.&lt;br /&gt;
&lt;br /&gt;
Ether for MP, is more of an Eorzean thing. Garleans lack this, because they use magitek to do there magical stuff; Beyond those few from other lands who can. Ether is more of a drink. It goes in, replenishes the lost aetheric energy more quickly then the body would naturally. See it like magic users Gatorade. The effects are not instantaneous, but its better then having nothing at all in your system. Then the higher version of the ether, the faster it tends to work in the system.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #11: Conjurer Healing Magic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| I touch on this a bit above. Conjurer magic is a great form of healing. It can repair a great many of wounds. From nasty cuts to deep gashes. This all done by the weaving of the aetheric energy to act like a stitch, but unlike stitches, its more soothing and gentle. Conjurer magic can even bring someone back from the brink of death, but it can not-- nor should not-- be used to bring someone back to life once they have gone on. As this can cost the Conjurer there very life and possibly bring back something far worse.&lt;br /&gt;
&lt;br /&gt;
Conjurer's magic also can not fix broken bones or allow someone to grow new limbs. Conjurer magic can though help a broken bone slowly mend correctly and deaden the pain of someone's limb that has been cut off.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #12: What is up with Linkshells and Linkpearls?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| As you may (or may not) know, the aether in Hydaelyn is in massive flux. It isn't very stable and it has really messed with a ton of stuff in the world. A great deal of how things use to be no longer work. Aetheric gates shattered, almost all Aetherytes broke down and became tainted, and many of the beasts of Eorzea started to roam in places they were not meant to be, or, well, become extremely hostile.&lt;br /&gt;
&lt;br /&gt;
The world changed greatly with the Calamity and with it, so did the Linkshells and Linkpearls.&lt;br /&gt;
&lt;br /&gt;
When Bahamut shook the very aetheric flow of Eorzea, linkpearls shattered and linkshells ceased to connect onto the atheric waves. Communication broken down and in the early weeks, people had to depend on merchants to get messages through, but that wasn't very expedient and most of the time-- didn't even work. The Moogles however knew of the distress and responded quickly in kind by becoming the messengers for Eorzea, thanks to the fact they knew how to move about the world, even in its chaotic form.&lt;br /&gt;
&lt;br /&gt;
As of very recent (9/12/14 -- at least around there), the Alliance is just now starting to get Linkshells working again and giving out linkpearls to their military. Though this works in some areas, there is still a great deal of disturbance in some locations and other locations (like Mor Dhona), where they don't work at all. It will still be some time until Linkshells are working fully again and it is very possible that some city-states (Ul'dah) may start to look into using Miltiverse radios as a mean of communications instead of the older method.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #13: Can I play someone with the Echo?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| I fear that is not an option I'm going to really allow. The Echo was a very neat game mechanic, but considering the rules of MCM and the fact of how powerful the Echo is. It isn't something characters of right now would have. They can have something akin to the Echo however (please talk to me on those details), which I as the GM will give you things of note to play off of, but the Echo itself is not available.&lt;br /&gt;
&lt;br /&gt;
The only person allowed to have the Echo is that of, Minfilia, who is under GM control for right now. She is also one of the members with the Archons. See the FAQ section on the Archons for further details.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #14: Where are the Archons at right now?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The Archons themselves right now are in hiding. After the fall of Dalamud, they split up and the Circle of Knowing fell apart. Some members went back to their home land, some have remained, but they for the most part are not characters that can be found easily or can be located with ease. These members are highly important characters; including Minfilia who has the true Echo; So if you are interested in playing one of them, please contact me (Gaius Van Baelsar) about it.&lt;br /&gt;
&lt;br /&gt;
It also should be noted as well, that the original group was known as the Circle of Knowing located in Ul'dah proper. They were tolerated at best and not overly loved. The group they become in A Realm Reborn, the Scions of the Seventh Dawn, does not exist yet.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #15: Can I play an OC Garlean &amp;lt;rank here&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Most ranks are open to be played until you get up into the Tribunes. I do suggest though if your looking to app into the Garlean Empire, that you speak with me (Gaius Van Baelsar) first, as I am also the 'fac-head' of the main Legion. That said though, you can not app normally other Legions and you can not apply for another Legatus, as I am not even sure what plans Yoshi-P has for other type of Legatus characters in the game. Which means I am keeping the Legatus rank for now, FC only.&lt;br /&gt;
&lt;br /&gt;
Speaking of Legions though, if you do wish to apply a character of the VII Legion which once served Nael Van Darnus, this is open for OC concepts, but be aware-- Nero went through recently and was hunting down members and you are, probably, an enemy of the Empire given that nearly all of the VII Legion saw Nael Van Darnus as a god. Again though here, I ask for you to speak to me, as applying for someone from the VII Legion requires some footnotes and information that needs far more heavier research done then the XIV Legion types.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #16: What type of scenes can I run for Final Fantasy XIV-1?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| As the story progresses, more things will open up for the cast themselves to do. Some ideas on what can be done without really needing to check with the GM, may be found over in the Mission Board area. Having social scenes at the local pubs, out in an area somewhere enjoying the shade of a tree, those types of things are fine. Fighting local monsters that have become aggressive cause of aetheric changes, those are fine and don't require permission from the GM.&lt;br /&gt;
&lt;br /&gt;
Things dealing with like a beast men raid, bandits, or pirates, falls more into GM control (or the control of the Eorzean Alliance leader) to handle. This can also be given to a player to do as well, but needs to be spoken with the GM (and controller of the area) first.&lt;br /&gt;
&lt;br /&gt;
Things that deal with heavy effects on the world of Hydaelyn like Primals, guilds, and things of such nature, will only be handled by the GM or a person given permission to do so for a scene.&lt;br /&gt;
&lt;br /&gt;
Things that require adding in new things to the world or further education about something, can be handled on your own, but should be spoken to the GM about first to make sure the concept will work and so that those things can be marked down that have been done. Keeping everyone, after all, on the same page is very important.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #17: What are you looking for in Eorzean Alliance (Guild) Leaders?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The Eorzean Alliance leaders and Guild Leaders are like mini fac-heads. They have a great deal of presence in the theme and can easily effect the way the world operates. In this, those that look to apply for one of these hefty FCs, I request they are willing to work with me, the GM/Theme runner, closely. As it is important we all remain on the same page.&lt;br /&gt;
&lt;br /&gt;
I want to trust these individuals to be able to operate things in their area of control and be able to ever as equally help players out if they have any questions about the theme at large. It is this very reason as well that it is important that they know and understand the prior lore of Final Fantasy XIV going back into 1.0. This information can be easily obtained on the web, so research isn't that hard.&lt;br /&gt;
&lt;br /&gt;
Guild Leaders have a bit less of GM control, but are still important as they represent that guild of learning and knowledge, as such, they too should be very informative on what they know of the past and present, including oocly understand where we, as a group, are planning on going with things.&lt;br /&gt;
&lt;br /&gt;
It is for this reason it is important, again, that we are all on the same page and I (Gaius Van Baelsar), always available for questions, suggestions, and a good ol' conversation on things.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #18: What Advance Classes Are Available?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| As stated in the section, Advance classes are not easy to obtain. They are years of brutal training under the instruction of the leader of those orders and some advance classes are not available at all or have yet to be introduced in away they have become available at this given time. I will however list what Advance Classes are available and how hard one can get an idea of how hard some of these are to obtain. If I do not have it listed here, you can figure it is not available as of yet for story reasons.&lt;br /&gt;
&lt;br /&gt;
Though do feel free to check back here to see if this has updated or/and contact me (Gaius Van Baelsar) by @mail if you have any questions.&lt;br /&gt;
&lt;br /&gt;
* '''Dragoon''' - ''Ishgard Alligned, proper training'': Dragoons are trained dragon knights of Ishgard. They are Ishgards main line of defense against the Dravanian Horde and have trained most of their life for this very honor to be of the Dragoon order. Dragoons are only taught within the wall of Ishgard and those of their bloodlines. They do not teach those of the outside of the walls of Ishgard and to do so, is to remove yourself from the Dragoon order. Be stripped of your title and all that makes you a Dragoon. It is said that long ago, a Dragoon once turned his back on the Order to instruct those of Gridania the way of the Lance, though many of the secrets, out of respect were not shown to the Gridanians.&lt;br /&gt;
* '''Paladin''' - ''Ul'Dah Aligned, Picked from mostly military and trained'': These brave men and women have been hand picked to be trained and serve under the Ul'Dah Royal family as their bodyguards and defenders. It is rare to see a Paladin away from his station as a body guard and even rarer to see one away from Thanalan entirely, as they have sworn their swords and shields to forever be the shields and swords of Ul'Dah in the darkest of times. Though in these dark times, desperate measures must be taken and some Paladins have been called upon to aid in relations with the Multiverse and aid in the military of the Eorzean Alliance.&lt;br /&gt;
* '''Monk''' - ''Must be chosen, has to be worked for through RP'': A hand-to-hand martial arts that deals with drawing on the chi of ones own body for devastating attacks. The fine art has nearly been lost with the ever changing tides over Ala Mhigo. However there is a single man who still studies the ways of old and though he wonders Eorzea. He will train any who proves themselves to have a strong of enough chi within them and shows the proper discipline to be a student, but he does not pick just anyone and being trained by him is not an easy task. For it is not one that can be bought over, proven, or tested. For he sees into the soul and knows what he seeks.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #19: Are there Chocobos in Garlean Territory? Where do most Chocobos come from?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| It is a bit of yes and a bit of no. Chocobos are most common in Ishgard who are known for breeding the finest in the lands. When you go more Northeast to Garlemald, Chocobos become far more rare and probably raised for eating, because it is a know fact by the time you get to Doma, who is in Garlean Empire territory, that they have never seen a Chocobo. &lt;br /&gt;
&lt;br /&gt;
This means for most Garleans, unless they have operated in the South, they have probably never seen a Chocobo and if they have, never used as a mount. To them someone riding a chocobo is probably about as silly has seeing someone ride a pig. You just don't do that with your food.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #20: Do Garleans even have mounts then beyond Magitek?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Yes. They do. They actually have horses. Hoof stomping, neighing, horses. These are not to be confused with Ishgards nearly extinct Unicorn population however, but true to goodness horses. Garleans love their horses and while the use of horses to get around has gone down greatly due to Magitek, much like it did for us, there is still people who raise them for show and there is even a Legion that specializes in still using them.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #21: Magitek Magic vs Aetheric Magic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| In Hydaelyn aether is part of the life-force of the world, it runs through almost every living being and creature. Much like the Force in Star Wars. Almost everyone with proper training can use aetheric magic, as magic is part of ones self and also part the elements there in. It is actually this reason why such arts is why Black Mages and White Mages are banned from any normal teaching, because of their devastating power and drain on the individual person. The only race known thus far in Hydaelyn that can not use the aether, or the life-force of the world are of the Pureblood Garleans.&lt;br /&gt;
&lt;br /&gt;
The Pureblood Garleans however got around this denial of not being able to aetheric energy, by creating machines to do it for them. Their advancements in technological boom that occurred 60 or so years, including their sudden dominance over almost all of Hydaelyn. Magitek Magic differs because of the fact it is technologically made. There is nothing natural about Magitek Magic and it forces elements to do their will in a very non-consensual way, far as some races would be concerned. Some of it not even right at all.&lt;br /&gt;
&lt;br /&gt;
There is however no difference in power behind either magic form, just the means to achieve it. Though both may have their own personal opinions of what is actually better, but that is all in speculation.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #22: Does Golden Saucer exist?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| No. It does not, at least not at this current time. While there may be another Golden Saucer in another world, there is none within this theme and some of the games don't really exist. Things like Chocobo Racing though may become a reality given the new breading going on in Limsa Lominsa, but for now-- none of this exists.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== What is to come soon? ==&lt;br /&gt;
* More Entries For The Lexicon&lt;br /&gt;
* Capture Points&lt;br /&gt;
&lt;br /&gt;
== Credits &amp;amp; Such ==&lt;br /&gt;
Final Fantasy XIV is (c) to Square Enix and all rights are reserved to them. All images used on this wiki belong to their rightful owners and should not be altered in anyway to take them away from their original owners vision.&lt;br /&gt;
&lt;br /&gt;
All information that can be found here is used for research purposes and for OOC knowledge.&lt;br /&gt;
&lt;br /&gt;
If any images are missing, something is not working here on this page, or you notice any grammar/spelling errors, feel free to contact Gaius on MCM by via page or @mail regarding the problem. Thank You.&lt;/div&gt;</summary>
		<author><name>Foxfirestorm</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Archived:_Final_Fantasy_XIV:_Shattered_Dawn-1&amp;diff=10300</id>
		<title>Archived: Final Fantasy XIV: Shattered Dawn-1</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Archived:_Final_Fantasy_XIV:_Shattered_Dawn-1&amp;diff=10300"/>
				<updated>2015-08-18T19:12:20Z</updated>
		
		<summary type="html">&lt;p&gt;Foxfirestorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CastPage&lt;br /&gt;
|Desc=&amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20140101014341/finalfantasy/images/6/60/Gaius_and_Tribunes_FFXIV_Art.jpg&amp;quot; width=&amp;quot;190&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt;The nation of Garlemald is one of the most feared nations in the world of Hydaelyn, despite once being one of the smallest. Its technology and military power is beyond all other nations and can hardly be challenged within their world. As Garlemald grew in power, they started to conquer the neighboring lands and from sea to sea. This was until it reached Eorzea, where the Garlean Empire's conquest under Imperial Legatus Gaius Van Baelsar stalled when they were defeated by the massive dragon known as Midgardsormr over Silvertear Lake. Though the dragon sacrificed its life to save Eorzea from invasion, this led the Garlean Empire to take desperate measures: The Meteor Project.&lt;br /&gt;
&lt;br /&gt;
The Garlean Emperor, Solus zos Galvus, entrusted the second conquest of Eorzea to Imperial Legatus Nael Van Darnus, a man corrupted by power and madness. Nael would use ancient Allegan knowledge to pull down Dalamud, one of the moons of Hydaelyn, upon Eorzea. Yet none knew that bound within the red moon was none other the greatest of Primals, Bahamut, who had Tempered Nael years ago. Though Gaius went behind the Emperor's back in an attempt to stop the Meteor Project, his hands were tied and he could do little but watch. Nael Van Darnus' death at the hands of Eorzean forces was not enough to stop the moon's descent.&lt;br /&gt;
&lt;br /&gt;
Over Carteneau Flats, as Eorzean and Garlean forces clashed, the moon cracked open and released Bahamut upon Eorzea, bombarding the nation with the Primal's great fire. Louisoix Leveilleur attempted to bind the Primal once more, but failed. Instead, he managed to teleport the Warriors Of Light into the unknown, before the Primal unleashed a final massive attack and shattered Hydaelyn. At the time this occurred, the world also unified with the Multiverse at large.&lt;br /&gt;
&lt;br /&gt;
With the Weaver's great tapestry forever lost to the changing winds, this is the new chapter of struggles, dreams, and adventure. The Eorzean Alliance sides with the Union, Ishgard remains neutral awaiting the Dravanians' next move, and the Garlean Empire stands with the Confederates. For where the Crystal's light shines on the unknown future, so does the darkness wait in this shattered dawn of a new age.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Theme Note:&amp;lt;/b&amp;gt; This is an Alternate Universe of Final Fantasy XIV based on the 1.0 story. The events that led to the fall of Dalamud have taken place, but the story that has happened after Dalamud have been changed greatly by arriving in the Multiverse. For all thematic elements, please visit the wiki or feel free to contact Gaius Van Baelsar (GVB) for any questions.&lt;br /&gt;
|Cat=Themes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History Scenes ==&lt;br /&gt;
These are a list of scenes that one can read to see how some of the events of Final Fantasy XIV are shaping up, also maybe use some of these events to help tie your character into such events. These scenes do not so much deal with a 'character' who is in play, but more of just events on the world itself. If you are curious containing to the 'characters', please visit there wiki pages (if they have one).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1 solid&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|''Seventh Umbra Era: 1572 - New World''&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|''Seventh Umbra Era: 1573 - Dragon's Bane''&lt;br /&gt;
|-&lt;br /&gt;
| [[435/Trouble On The Rise|Trouble On The Rise]]&lt;br /&gt;
| [[529/No_Sylphing_Around|No Sylphing Around]]&lt;br /&gt;
| [[906/Ishgardian_Resolve|Ishgardian Resolve]] &lt;br /&gt;
| [[1295/Prelude:_Upon_The_Flames_Of_Rebirth|Prelude: Upon The Flames Of Rebirth]]&lt;br /&gt;
| [[1611/Welcome_To_Coerthas|Welcome to Coerthas]]&lt;br /&gt;
|-&lt;br /&gt;
| [[467/The_Needs_Of_Many|The Needs Of Many]]&lt;br /&gt;
| [[595/Lord_Of_The_Inferno|Lord Of The Inferno]]&lt;br /&gt;
| [[908/It_Comes_From_Below|It Comes From Below]]&lt;br /&gt;
| [[1306/The_Dragon's_Den|Dragon's Den]]&lt;br /&gt;
| [[1765/Elements &amp;amp; Arcanists: Part I|Elements &amp;amp; Arcanists: Part I]]&lt;br /&gt;
|-&lt;br /&gt;
| [[472/Elemental_Judgement|Elemental Judgement]]&lt;br /&gt;
| [[673/Dark_Divinity|Dark Divinity]]&lt;br /&gt;
| [[1198/Answering_The_Dream|Answering The Dream]]&lt;br /&gt;
| [[1339/Wings_In_The_Big_City|Wings In The Big City]]&lt;br /&gt;
| [[1884/All Hail|All Hail]]&lt;br /&gt;
|-&lt;br /&gt;
| [[493/Crystal_Blues|Crystal Blues]]&lt;br /&gt;
| [[694/Pirates_Be_Problems|Pirates Be Problems]]&lt;br /&gt;
| [[1215/What_Is_Mine_Is_Yours|What Is Mine Is Yours]]&lt;br /&gt;
| [[1455/So_Far_Away_From_Home|So Far Away From Home]]&lt;br /&gt;
| [[1911/Elements &amp;amp; Arcanists: Part II|Elements &amp;amp; Arcanists: Part II]]&lt;br /&gt;
|-&lt;br /&gt;
| [[519/Chocobo_Ordeal|Chocobo Ordeal]]&lt;br /&gt;
| [[796/Ship_Wrecked|Ship Wrecked]]&lt;br /&gt;
|&lt;br /&gt;
| [[1544/Street_Dragons_Are_On_The_Loose|Street Dragons Are On The Loose]]&lt;br /&gt;
| [[1676/Lost_In_Coerthas|Lost In Coerthas]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|''Seventh Umbra Era: 1573 - Dragon's Bane''&lt;br /&gt;
|-&lt;br /&gt;
| [[1942/Into_The_Lair|Into The Lair]]&lt;br /&gt;
| [[2491/Land So Far From Home|Land So Far From Home]]&lt;br /&gt;
|-&lt;br /&gt;
| [[2004/When You Seek|When You Seek]]&lt;br /&gt;
|-&lt;br /&gt;
| [[2182/Down With The Vigil|Down With The Vigil]]&lt;br /&gt;
|-&lt;br /&gt;
| [[2194/No Castrum Standing|No Castrum Standing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[2388/Mining Agreement|Mining Agreement]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Eorzean Herald Newspaper ==&lt;br /&gt;
News from the Eorzean Region and an idea on the views of how Eorzea sees things going on around them. These news posts are copies of the ones that also go up on the IC News board and are readable by anyone in the Multiverse as well.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #1 - 8/26/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Amalj'aa Unrest ---&amp;lt;br&amp;gt;&lt;br /&gt;
The Amalj'aa Beast Men tribe are starting to cause a bit of a problem for some of the residence in Thanalan. With sections of the desert still falling into deep fissures of water and some areas still shifting, no one is sure when the next Amalj'aa strike will be and the Immortal Flames, the defense force of Ul'dah have not commented if there are any plans to rescue the people who now may be cut off from the large city-state.&lt;br /&gt;
&lt;br /&gt;
There also has been reported rumors that the Amalj'aa may be also attempting to resummon their Primal, Ifrit-- though some reports have come in that a group of 'adventurers' were able to snuff out one of the Amalj'aa camps, including returning a shipment of some of the stolen shards which can now be not only sent off to the Golden Bazaar to aid in repairs, but also continue on to Gridania.&lt;br /&gt;
&lt;br /&gt;
--- Gridania Recovery ---&amp;lt;br&amp;gt;&lt;br /&gt;
The city-state of Gridania is starting to slowly make a recovery, thanks to the aid of some willing outsiders. The Central Shroud has been restored and it reported that some new growth is already starting to move in. Yet there is also the reminder that the Black Shroud still has many areas that are required to be cleansed and though the Seedseer is grateful for the help that was given-- she wanted us to remind all who reads this that the Black Shroud is still a dangerous place.&lt;br /&gt;
&lt;br /&gt;
She stated the elements are still enraged and until proper succor can be given to them, they will remain so. They are doing everything in there power to handle the matters and are grateful for the aid given to them by their new allies of the Union -- an Outsider Organization of great power and perhaps even greater of new allies to the Grand Company Alliance.&lt;br /&gt;
&lt;br /&gt;
--- Chocobo Crisis ---&amp;lt;br&amp;gt;&lt;br /&gt;
While many traders and the Grand Companies still have their chocobos, the rental service of these fine birds have gone out of service for the time. It seems with the Calamity and Ishgard refusing to give aid, many of the Ishgardian who remained behind are now without home and worse, many of their folks of Chocobos were killed by the Primal Bahamut.&lt;br /&gt;
&lt;br /&gt;
To those within Eorzea, the rental agency is requesting aid from all who have male or female chocobos that are prime for breeding in order to replenish the stock once more and try to get ground transportation fully operational once more.&lt;br /&gt;
&lt;br /&gt;
--- Garlean Sightings ---&amp;lt;br&amp;gt;&lt;br /&gt;
As we all know that we Eorzeans took a heavy toll during the day that the Garlean Empire unleashed Bahamut upon both their own forces and our own, and we have yet to truly recover, it would seem there is no rest for the wicked. A few eye witnesses in the area have reported Garlean activities in several locations across Eorzea.&lt;br /&gt;
&lt;br /&gt;
Many of these reports are not only mining machines being put into place and repairs to their heavy fortified facilities, but the construction of new facilities that are starting to show up, such in Limsa Lominsa and down in a part of Thanalan.&lt;br /&gt;
&lt;br /&gt;
There also has been some eye witness reports that show some of the Garlean troops working along side the Amalj'aa and perhaps other beast men, giving them aid so they to may unleash their Primals upon us, because apparently Bahamut just wasn't enough.&lt;br /&gt;
&lt;br /&gt;
Let this reporter remind you, that though we can not clearly remember all the faces who fought for us that day, we do remember who brought down Dalamud and we do remember it is THEY who cast the first stone at us. Remember it well readers. The Garlean Empire is not to be trusted. If they are willing to bring all to ash, including even willing to sacrifice their own men to lay waste to Eorzea-- just how far will they really go to feed their need of conquest?&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #2 - 9/16/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Garlean Movement ---&amp;lt;br&amp;gt;&lt;br /&gt;
It looks like the Garlean Empire has taken advantage of the fact of there new alliance with the outsider group known as the Confederacy. Without even giving time for us the breath, the Empire is starting to extend its hand out slowly over La Noscea.&lt;br /&gt;
&lt;br /&gt;
With the Twin Adler and the Immortal Flames at a low, due to situations here at home, the only hope Limsa Lominsa has is that of the outsiders joining the Maelstrom to increase the ranks, and maybe trying to convince the Pirates to turn there cannons on the land as well.&lt;br /&gt;
&lt;br /&gt;
These are shaky times, my friends. Cause with everything in such a mess after what the Garleans have done, can we truly hope to continue to stand against them? Let us hope the Twelve are still in our favor!&lt;br /&gt;
&lt;br /&gt;
--- Ifrit's Defeat! ---&amp;lt;br&amp;gt;&lt;br /&gt;
On some good news though! The Amalj'aa's Primal, Ifrit, has been defeated! That is right everyone! That damnable Primal has been defeated by a group of adventures from the outside and was put right back into his Aetheric seven hell's hole. We here at the Office of Inquires wish to give out a HUGE thank you to those heroes. Including all the people of Ul'dah as well!&lt;br /&gt;
&lt;br /&gt;
With the Amalj'aa for now scattered and the Primal defeated, we may be able to get ourselves together before the Garleans start to even LOOK in this direction. That would be nice, wouldn't it?&lt;br /&gt;
&lt;br /&gt;
--- Rise of Old Legends ---&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of Primals, we got some reports from the Black Shroud. It would seem due to some Outsiders, the Black Shroud is starting to at last recover. The ash has gone away and the forest is starting to get a touch less hostile.&lt;br /&gt;
&lt;br /&gt;
However, what is alarming is that it would seem an Elder Primal has been awoken known by the locals as the &amp;quot;Dark Divinity&amp;quot;. The locals there would tell there children stories and there children had told there children's children of this dark armored figure who rides on a horse made of nightmares. With a sword that can cleave the very heavens and is the very entity of the darkness of war.&lt;br /&gt;
&lt;br /&gt;
And as the legend says, if he looks upon you, locks his gaze with you, you must battle him for your soul-- as if you lose, your soul will be his and you will forever be lost in the darkness he commands! So be good and never let darkness of war in your hearts-- man.. no wondering the Gridanians are such a war-hate people. I'd be that way myself with such a legend!&lt;br /&gt;
&lt;br /&gt;
But the real concern is the fact that this Legend is real AND is wondering the Black Shroud. There has also been a report that this Elder Primal has gone after a small group of Wood Wailers. Though they did get away, one of them swears he heard the Elder Primal roar out: 'Fight me'-- but it also could have been his imagination, because no sooner then they got away to loop around--- The Elder Primal was gone!&lt;br /&gt;
&lt;br /&gt;
So if you readers dare to go out in the woods to track down this Legend, be warned, you are dealing with an Elder Primal and one never knows when he may appear! If ever! Probably have better luck chasing down a Moogle honestly.&lt;br /&gt;
&lt;br /&gt;
--- The Word On Outsiders ---&amp;lt;br&amp;gt;&lt;br /&gt;
Now as some of you been reading this, as we been keeping up with events after Dalamud. Just WHO are these Outsiders? Well, they are possible allies of the Unions, who our Alliance of the Three City-States have joined up with. Yet some also could belong to the Confederacy, the enemy to both us and the Union. So though you should give your warm hospitality to them, but if you see any suspicious behavior-- Report it right away! Beyond that, don't be alarmed and give them a good welcome.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #3 - 10/10/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Pirate &amp;amp; Ghost Problems ---&amp;lt;br&amp;gt;&lt;br /&gt;
Not like Limsa Lominsa doesn't have enough problems with the Garlean Empire hunkering down in the north, but apparently some groups of Pirates have decided that 'peace' with Limsa Lominsa isn't enough and are now starting to cause trouble within La Noscea waters.&lt;br /&gt;
&lt;br /&gt;
Then if you want to add more insult to injury for the mighty navy of Eorzea, they have some type of ghost fleet that has been reported being pretty close to Lominsa waters and are not very friendly. Apparently this ghost fleet took down several of Lominsa's scout ships and the head of this small group has not been seen from and the worse has been gathered since the last anyone saw he went down with the ship. This leaving the wife without her dear husband and a child without a father.&lt;br /&gt;
&lt;br /&gt;
Send your best wishes to them, as no one is safe on the seas in these troubled times.&lt;br /&gt;
&lt;br /&gt;
--- Ul'dah Tower Project ---&amp;lt;br&amp;gt;&lt;br /&gt;
In works with some engineer types of the Multiverse, Ul'dah has offered to be the first city-state in Eorzea to start work on building a radio communications tower that will not depend on aetheric waves for conversations, but that of electromagnetic frequencies used by the Multiverse itself. Yet though the Garlond Iron Works in Lominsa is working on a hybrid technology between the two worlds, its seems Ul'dah wants to go even a step further!&lt;br /&gt;
&lt;br /&gt;
Though personally I am more rooting for the Garlond Ironworks, even with Cid missing, because though I do love great progress and should be supporting my own home city-state, let us never forget a very important fact! That the heavier we push technological limits here in our lands, this could ever bring us closer to becoming like those Garleans... and that is a line I hope none of us ever cross.&lt;br /&gt;
&lt;br /&gt;
--- Adventure Guilds Need Workers! ---&amp;lt;br&amp;gt;&lt;br /&gt;
With the communications down and Moogles now becoming our way of message service, the Adventure Guilds have gotten together with the city-states and other local areas to create Mission Boards. These boards are handled not only by the Adventure Guild, but also along side the Moogle kind!&lt;br /&gt;
&lt;br /&gt;
People need work down and so the Adventure Guild asks for those within Eorzea and outside of our world to always feel free to check what is up on the Mission Board and choose an assignment of your liking! Who knows what you may find up there.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #4 - 11/06/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Leviathan Defeated! ---&amp;lt;br&amp;gt;&lt;br /&gt;
By the efforts of the Company of Heroes, the Maelstrom, and some extra Adventures, Leviathan was defeated at the Levee cove in the ocean waters near Limsa Lominsa's land! It reported the battle was a difficult one and sadly many lives were lost during the battle, but far as the leader of the Company of Heroes is concerned-- It was worth it to keep Eorzea safe from the Primal threat.&lt;br /&gt;
&lt;br /&gt;
The leader of the Company of Heroes also told us that they could never take all the glory, because if not for some of the Outsiders who came, the battle could have quickly turned out with everyone gone.&lt;br /&gt;
&lt;br /&gt;
Though when asked if the Company of Heroes would stand up against the lingering Garlean Threat, the leader informed that as far as he was concerned, the Primals were a far greater threat than the Garleans and that is evidence by what Bahamut had done alone. Though maybe once the Primal threat is over, he and his men may look into it.&lt;br /&gt;
&lt;br /&gt;
--- Shifting Sands Of Thanalan ---&amp;lt;br&amp;gt;&lt;br /&gt;
With the aetheric flow still in flux by the explanations of the Thaumaturge guild, it will be hard to say when the Earthquakes were are experiencing all over will come to a stop. While we are fortunate here in Ul'dah itself it has settled down, other parts of Thanalan are not so lucky.&lt;br /&gt;
&lt;br /&gt;
For one, the massive craves that has formed cutting off trade routes too Gridania has been causing slow issue for the past moon and every time construction is planned out, the Earthquake comes again and halts any progress. Though Ul'dah is getting some assistance in from the Union, the Syndicate knows at this rate-- That we of Ul'dah-- could be in big trouble.&lt;br /&gt;
&lt;br /&gt;
The Syndicate is also debating on maybe see if the airships could be used for transporting, but given with Garlond Ironworks man still missing and even the crew he had trained down in Limsa Lominsa had not learned all his secrets. The Syndicate knows we have to protect what we have for more political matters. in truth folks-- I'm not sure how I feel on this.. how about you?&lt;br /&gt;
&lt;br /&gt;
--- Two Arcanists Arrested ---&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of trouble and the main trade issues with Gridania.. &lt;br /&gt;
&lt;br /&gt;
Two Arcanists were located here in Ul'dah trying to use their illegal arts upon a few of the locals outside the main city gates taking the guise as Conjurers. Stating they were only trying to help given that the Black Shroud had been cut off from Ul'dah and that by-- some crazy number value-- there was no way the Alchemists could create enough elixers for the people or even proper medical attention. Even with the aid of the Union, lives would be lost if something isn't done.&lt;br /&gt;
&lt;br /&gt;
Though I myself can't argue with the thought of it, but we all know that Arcanists magic is nasty stuff. They twist aether like the Primals do and even use aether to summon their own little mini primal to do their bidding. Who is to say that those mini primals may not become some ravaging giant monster!&lt;br /&gt;
&lt;br /&gt;
Honestly, they should keep their dark arts to themselves and maybe do us all a favor by returning what they have taken from the aether, back into it. For all we know, they may have helped the Garleans summon forth Bahamut! Cause we all remember the legends right? Those with the great single horn, able to call out great beasts to protect their lands, but in the end they all returned to aether -- to give back what they had taken to restore balance to the Mothercrystal and drive away the darkness so a new Era could be born.&lt;br /&gt;
&lt;br /&gt;
So maybe if we gather up all those arcanists and force them to return the aether back to the land. Maybe we can get back to our normal lives and the gods can return proper order back to how it should be.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #5 (SE) - 12/02/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
Greetings readers! We bring you a special two page edition of the Herald News as we are coming soon to a closure of the 1572 of the Seventh Umbra Era. We will soon come to the time to reflect upon this past year and including remember all those who we have lost in the Calamity, to raise our glasses to the Warriors of Light who remain in our memory as Silhouettes upon the Twelves' holy light.&lt;br /&gt;
&lt;br /&gt;
For if not for them, we would not all be standing here and would have fallen under under the Garlean rule. Slaves to their mad emperor and martial rule. Stripping us of our liberties, our freedoms, and capital mights.&lt;br /&gt;
&lt;br /&gt;
But let us get these headlines on the way, shall we!&lt;br /&gt;
&lt;br /&gt;
--- Chocobo Breeding Program Success! ---&amp;lt;br&amp;gt;&lt;br /&gt;
Probably one of the greatest news we have a chance to bring all of you, is that some of our female chocobos we were able to protect from the Calamity out in La Noscea have actually laid some eggs! That is right folks, we may have some baby chocobos on the way and these little guys are special.&lt;br /&gt;
&lt;br /&gt;
How so you may ask?&lt;br /&gt;
&lt;br /&gt;
As you know, we got our chocobos from Ishgard, when they had their doors open to us. However when the Garleans came, they closed up their doors and what chocobos we had, is all we had. When the Elder Primal Bahamut took the skies, we lost majority of the flock across Thanalan, Gridania, and La Noscea. A request was the sent out to the Multiverse in hopes that maybe, just maybe there would be a world out there like Hydaelyn that could help us repopulated our chocobo population.&lt;br /&gt;
&lt;br /&gt;
Who answered? That of Spira! A young man named Clasko came from the faraway land, along with Ren to make a deal with one of our new ranches in La Noscea. There was concern at first that the Spira Chocobos would not be compatible with the former Ishgardian birds. Yet with these eggs laid, there may now be a bright future for our friendly, avian mounts!&lt;br /&gt;
&lt;br /&gt;
We sit back patiently and in anticipation for what could be what we may call indeed our own breed of Chocobo!&lt;br /&gt;
&lt;br /&gt;
( See: http://multiversemush.com/mw/index.php?title=519/Chocobo_Ordeal )&lt;br /&gt;
&lt;br /&gt;
--- Garlean Advance Push? ---&amp;lt;br&amp;gt;&lt;br /&gt;
Now for something a bit grim and concerning with that news above. As you know the Garleans have invaded northern territory of La Noscea, home territory of the city-state Limsa Lominsa. There is notice by some folks that they are setting up for another push for where Wineport is located!&lt;br /&gt;
&lt;br /&gt;
Wineport is sadly right in the marching path of the Garleans, as they can come down from the north and out from their Castrum near the location as well. Eorzeans are setting up a defense line in hopes that if they do push, they may stand a chance.&lt;br /&gt;
&lt;br /&gt;
Because of this possibility, Wineport has been evacuated and we can only cross our fingers that the small settlement won't be heavily impacted, because as some of you readers and for those who don't know-- Wineport is known for some of the best Eorzean wines. The flavors they can produce and the smoothness is unlike anything else.&lt;br /&gt;
&lt;br /&gt;
So for you wine collectors out there, get ready to collect, because this could lead to the last year-- for who knows how long-- we Eorzeans get wine out of Wineport.&lt;br /&gt;
&lt;br /&gt;
--- Ixal Troubles ---&amp;lt;br&amp;gt;&lt;br /&gt;
Out in Gridania it would seem the Ixal are attempting to evade, by sightings of one of our reporters out there. They have made camp somewhere out in the woods and are actually cutting down the trees!&lt;br /&gt;
&lt;br /&gt;
Now, we here in Ul'dah don't believe in some of the Gridania superstition, given that to us, our coin is all we need to praise, but if you know anything about Gridania lately-- it is going under some equally troubling hardships like we are here in Thanalan. Though where ours is earth changing quakes.. Theres is that their entire old forest has been nearly burnt down to the ground.&lt;br /&gt;
&lt;br /&gt;
So the Ixal tearing down the new growth and even the remain old growth, will not help the Shroud's recovery, nor the people's as well!&lt;br /&gt;
&lt;br /&gt;
If you readers have a spear, sword, or a weapon at hand, maybe you all should get out there into Gridania and see what can be done to help them with their flightless bird issue. Though just remember if you're an Outsider-- keep your tech at home. Something about wood sin and elements attacking-- but whatever. I don't get it either folks!&lt;br /&gt;
&lt;br /&gt;
But we here in Ul'dah are respectful of our nature loving allies and we support them-- even if don't understand them at times.&lt;br /&gt;
&lt;br /&gt;
Speaking of nature loving, there was also a sighting of a Kolbold out that area. He apparently was being chased by the Ixal and having to run for his little life. No idea why a Kolbold was out there, but hey. Maybe the Kolbolds are getting desperate with the Garleans breathing down their necks.&lt;br /&gt;
&lt;br /&gt;
--- Rumors of Ishgard ---&amp;lt;br&amp;gt;&lt;br /&gt;
Now as you read this, understand that these are rumors that this information was leaked from one of the members within the Syndicate and possibly also from one of the Immortal Flames. But it looks like Ishgard may be looking for a fight against us as well.&lt;br /&gt;
&lt;br /&gt;
Apparently for some reason, by what these little birdies told us, Ishgard is worried about that we three city-states down here may be harboring dragons, more correctly-- those of the Dravanian Horde and possibly their heretics as well.&lt;br /&gt;
&lt;br /&gt;
Now while we tend to stay out of the religious war against the dragonkind up there, we do have to worry if Ishgard really would come after us as well. If they would understand that some Outsider species are dragons and they have no relations to their holy war-- or if they would see that as only an extension. We have no idea and that in itself is rather frightening.&lt;br /&gt;
&lt;br /&gt;
Given when you understand that Ishgard and us have been long term allies until the Garlean Invasion came and it feels like sense then, that our friendship of alliance has been slipping away. They claim they could not join because of the Holy War, but then why now? Is it really cause they believe we have become part of this holy war and that we have become allies of the dragons of Hydaelyn?&lt;br /&gt;
&lt;br /&gt;
Absolute madness I say if that is the case!&lt;br /&gt;
&lt;br /&gt;
We already have enough issues with the Garleans, the last thing we need is a rain of Dragoons coming down from the sky, spearing us like Miq'abobs! I don't know about you folks out there, but if Ishgard wants to pick a fight with us. I say we have them meet our good friends the Amal'jaa and see how they like to play with their craze Primal Ifrit. At least we can sell some tickets to that!&lt;br /&gt;
&lt;br /&gt;
--- Final Words ---&amp;lt;br&amp;gt;&lt;br /&gt;
With these final words of this special edition Herald news, I like to extend out my thanks to the Outsiders of the Union. The humanitarian aid sent to us here in Ul'dah has been extremely grateful, but as I'm sure you folks have heard and already read even here, these Earthquakes are putting a major toll on us.&lt;br /&gt;
&lt;br /&gt;
Any continue aid you give us, be it food-- helping build further shelters for those fleeing to our walls, anything-- we are ever the more grateful.&lt;br /&gt;
&lt;br /&gt;
Even the aid you can provide to the Black Shroud with their own recovery and even helping Limsa Lominsa protect her land. All of us from Eorzea send out a large thank you and we hope all of you members of the Union who may be reading this will join us for this years Starlight Celebration.&lt;br /&gt;
&lt;br /&gt;
For I have heard this years Starlight Celebration will be held in La Noscea near the Limsa Lominsa gates and there will be many games to be had, dancing, and so much more.&lt;br /&gt;
&lt;br /&gt;
Again we thank you and may the Twelve watch over all of you and all of your worlds as well.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #6 - 1/1/2015&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Starlight Celebration Washup ---&amp;lt;br&amp;gt;&lt;br /&gt;
So as many of you all know, the Starlight Celebration, for the first time in Eorzean history, had to be cancelled. It was suppose to be held in Limsa Lominsa this year, but the Navigator seemed to disagree with its location, casting the area under heavy rains.&lt;br /&gt;
&lt;br /&gt;
Given the time for the Celebration is almost up, I do hope some people have at least had fun with their families and loved ones this year and prayed to the Twelve for a ever brightening future! I know we here in Thanalan sure are.&lt;br /&gt;
&lt;br /&gt;
--- Mystery Massacre &amp;amp; Orphaned Children ---&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of my homeland here in Thanalan, one of the small mining villages has been wiped off the map. Not by earthquakes folks, but by something far worse. Leaving only the children behind, leaving them with no families for this new year.&lt;br /&gt;
&lt;br /&gt;
Though preparations are being made to find these kids homes, from what has been determined their families and village were attacked by an unknown figure that carried an Obsidian blade that glowed with haunting light.&lt;br /&gt;
&lt;br /&gt;
Who does that sound like folks? You got it. That damnable Elder Primal Odin. It seems he has moved out of his hiding hole in the Twelveswood and decided to come pay US a visit. Who knows who may be next on this crazy Primal's hit list and the Company Of Heroes are moving their groups further around Eorzea in order to get better coverage. In hopes that the next time Odin shows up, they'll be ready to move out.&lt;br /&gt;
&lt;br /&gt;
Sure the Company Of Heroes are normal men and women and they are no Warriors Of Light, but they got the Thal's balls to do it what needs to be done, just like those outsiders from beyond our own shores. Twelve bless them all.&lt;br /&gt;
&lt;br /&gt;
--- Mor Dhona Report --- &amp;lt;br&amp;gt;&lt;br /&gt;
Though Mor Dhona remains out of the Alliances hands and mostly in the Garleans, we still have some eyes over there who are friends with the adventure camp. The news from them, though it shows a very obscure picture, it still smells of trouble.&lt;br /&gt;
&lt;br /&gt;
It seems some eyes on the prize spotted some activity on a mountainside not far from one of the Garlean's castrums. They saw some outsiders, which can only believed to be part of the Confederacy (or we got traitors in the Union, which I doubt readers), talking with the Black Wolf, Gaius Van Baelsar. Though most of it was impossible to see, they did see some crazy events unfold, including a massive machine which seem to have come kind of clock face on it.&lt;br /&gt;
&lt;br /&gt;
Then they witnessed it-- doing something with the corrupted aether crystals. Sadly any details beyond that falls short, as they got chased off by the Garleans.&lt;br /&gt;
&lt;br /&gt;
What could the Garlean Empire and the Confederacy be up to in Mor Dhona? Who knows, but I can tell you folks, if it deals with corrupted aether-- it can't be anything good for any of us. As soon as we find out more. We will try to keep you, the public, informed.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #7 - 2/14/2015&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Mor Dhona Recap --- &amp;lt;br&amp;gt;&lt;br /&gt;
Activity in Mor Dhona has been pretty quiet after the events of what many locals call a massive aetheric storm. No one is really sure what happened up on the mountain the Garleans were messing around with along side their allies of the Confederacy, but nothing was good of it!&lt;br /&gt;
&lt;br /&gt;
The locals have actually reported that the wildlife has been actually been hiding, while other far more dangerous creatures have become extremely more active. This has been making hunting hard in this area and it seems like whatever has been unleashed has everything, well, spooked or overly cranky. A seedseer from Gridania came to visit this place along with a Hearer and they have even said the elements in Mor Dhona have gone quiet-- silent-- fearful.&lt;br /&gt;
&lt;br /&gt;
Whatever has happened here, I'm sure it is nothing good.&lt;br /&gt;
&lt;br /&gt;
---- Primal Silence --- &amp;lt;br&amp;gt;&lt;br /&gt;
To even add to oddness of Mor Dhona's past events, the Beast Men tribes have actually gone into hiding as well! While we all know the Kobolds are being kept in submission from the brutality of the Garlean Empire, other more friendly tribes-- such as the Sylphs, refuse to come out from their side of the forest.&lt;br /&gt;
&lt;br /&gt;
From what we been able to gather from Gridanias locals is that the Sylphs are going on about a force on the horizon that will burn away all the sins of man-- and they apparently want nothing to do with it!&lt;br /&gt;
&lt;br /&gt;
Now, I'm not sure what sins we have to worry about that they don't, but my reporter nose is pretty sure by the timing of events-- this is all being linked BACK to Mor Dhona and what the Garleans have done with the Confederacy. Wouldn't be the first time the Garleans have tried some evil scheme under our noses after all-- look back at Dalamud and that tells you everything we need to know.&lt;br /&gt;
&lt;br /&gt;
--- Dravanians &amp;amp; Ishgard --- &amp;lt;br&amp;gt;&lt;br /&gt;
To continue to add even more raised eyebrows and deep rooted concerns. Though while Ishgard has been in a strange place with us lately, the Houses willing to talk to us have reported that after the events of Mor Dhona, the Dravanians have become extremely active. To the point where the dragons are heading into outsider lands.&lt;br /&gt;
&lt;br /&gt;
The House we spoke too, which name I will be keeping confidential, stated that while they can no longer track the Dravanians like they once did by the stars, they do have some of their best scouts attempting to get an idea of what the Dragons are doing. There has also been reports of Garleans working possibly alongside the Dravanians, which has brought some questions to the table. What those questions are-- we do not know-- but the House assures us that if the Garleans are working with the Dravanians, they may try to put pressure on the other houses and possible vote to the High See in order for Ishgard to put away its harder religious stance and work along side Eorzea-- which means folks! We may be gaining an ally in Ishgard, instead of being concerned about a two front war with them.&lt;br /&gt;
&lt;br /&gt;
Mind you for those who are reading and don't understand a lick about Ishgard. Ishgard is a religious nation and have a holy war against Dragon Kind. A war that is said to been raging for thousands of years. It is this reason they also have kept themselves locked up even from the new world, as being they tend to hate all dragons or anything remotely dragon like.&lt;br /&gt;
&lt;br /&gt;
Yet if this house can convince the others to back off slightly on such heavy beliefs, focus it solely on the dragons of Hydaelyn-- The Eorzean may be gaining a powerful ally in the future to come! Imagine that, the Union and Ishgard. That be a blessing in disguise from the Mother Crystal herself!&lt;br /&gt;
&lt;br /&gt;
--- Rumor Mill: Admiral's New Flagship --- &amp;lt;br&amp;gt;&lt;br /&gt;
On more hopeful news as well, a new rumor is floating around down in Limsa Lominsa. Because of the heavy influx of Outsiders in the port of the sea side city. It is said that the Admiral herself may be looking into changing up her plans for her Flagship to take one more of an Outsider look.&lt;br /&gt;
&lt;br /&gt;
Rumor has it that she may be taking on a metal vessel that is seaworthy with greater technology in it that has never been seen by Limsa Lominsa or anyone of the Eorzean Alliance. This could place the Limsa Lominsa fleet, if this rumor is true, on par-- if not greater-- than the Garleans, making them down the road the technological power.&lt;br /&gt;
&lt;br /&gt;
And as we know Readers, with the Ironworks being located in Limsa Lominsa, as much as I may love my city of Ul'dah-- if anyone has a chance to go toe to toe here in Hydaelyn with Garlean Empire's technological might-- its Limsa Lominsa!&lt;br /&gt;
&lt;br /&gt;
Lets hope this rumor may strike true and gold, because I'll be saving my coins to check out that beaut when she is done!&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #8 - 5/5/2015&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Earthquakes On The Rise --- &amp;lt;br&amp;gt;&lt;br /&gt;
Earthquakes have been continuing to be a problem out in the northern and southern part of Thanalan, though while staying away from the main city of Ul'dah, several outlying towns have felt the trembles of the ground and many have started to flee to Ul'dah proper.&lt;br /&gt;
&lt;br /&gt;
Several other towns have also been brought completely down or engulfed by what has been called the worst earth-slide ever as a massive cavern has given way creating an even larger fissure then before. While work was being done on a bridge originally, the bridge construction has come to a halt until both the Conjurers and Thaumaturges can have a meeting to see about anyway of stabilizing the land.&lt;br /&gt;
&lt;br /&gt;
Thanks to also these Earthquakes, many towns even near the main city are falling into poverty, people are losing their homes, and even here in the main city life is starting to become hard for any sort of profit. We can only hope the Syndicate and the Empress will have a solution soon for this continued crisis.&lt;br /&gt;
&lt;br /&gt;
--- Beast Men Aetheric Trade? --- &amp;lt;br&amp;gt;&lt;br /&gt;
Beast Men tribes have actually been seen gathering, minus the Kobolds, at location out in Coerthas. Our hidden eyes out in the Ishgardian lands have seen them not only conversing, but conversing with what looks like the Garlean Empire.&lt;br /&gt;
&lt;br /&gt;
In these conversations, they have been handing off crates upon crates of aetheric crystals and what conversations could be overheard, it seems this is some agreement from their 'gods' to not bring upon the wraith of them from 'Bahamut'.&lt;br /&gt;
&lt;br /&gt;
It is unknown what the Garlean Empire has going on here, but it can't be anything good given they already unleashed Bahamut on us once before. Perhaps this is a new method of them trying to bring in more Primals under their control?&lt;br /&gt;
&lt;br /&gt;
--- New Broadcasting Equipment &amp;amp; Aether Warp Gates --- &amp;lt;br&amp;gt;&lt;br /&gt;
Garlond Ironworks have perfected their prototype Link Pearl devices and have expanded upon it, in turn they have won the communication war quoting that: &lt;br /&gt;
&amp;quot;Cid Garlond would be proud of us if he were here. He believed in innovation for the good of all and that technology should be used for the need of the people. These will not only connect the billions over Eorzea, but allow us to communicate with this brave new world out there in the Multiverse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While these Link Pearls have not gone out on the market yet and are still under testing with the military, they have a far better broadcasting range and are able to fully make use of Multiverse radio waves by doing some type of conversion process.&lt;br /&gt;
&lt;br /&gt;
It will be interesting to see where the Garlond Ironworks plans to take these.&lt;br /&gt;
&lt;br /&gt;
Garlond Ironworks also informed us they are looking into how the nearest warp gate to Hydaelyn operates and might be seeing about hooking up the Aetherytes into that same system. Granting access to everyone, but on the same token, looking into the dangers of doing this as everyone is aware that the Garlean Empire may try to take advantage of this method, given the Aetherytes running on straight aether has been what keeps the Garlean Empire out.&lt;br /&gt;
&lt;br /&gt;
--- Ishgard Asking For Aid --- &amp;lt;br&amp;gt;&lt;br /&gt;
After Ishgard may have wanted to declare war on Eorzea, it is now asking its once neighbors for aid. It seems the Dravanian Horde threat is on an increasing rise and Ishgard is slowly being pushed into the corner, even with their Holy Dragoons attempting to hold back the dragons from the main city itself.&lt;br /&gt;
&lt;br /&gt;
While we were not able to be part of any talks or even get a man on the inside, there is belief that the Eorzean Alliance may in fact aid the Ishgardians, forgiving their harsh criticisms given the threat the Dravanian Horde may entail for all.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The War For Eorzea ==&lt;br /&gt;
Just because the world of Hydaelyn has fallen into dismay, does not mean the war comes to a screeching halt. With the Alliance getting aid from the Union and the Garleans having assistance from the Confederacy. Both sides see the chance to end the war once and for all as to who will rule over the land, and change the face of history forever.&lt;br /&gt;
&lt;br /&gt;
This war is waged by capturing points and once enough of an area is ruled by one or the other, a true end game battle can begin-- though it may take time to do so-- but in the end, only one can be truly victorious.&lt;br /&gt;
&lt;br /&gt;
::'''For Information On Capture Points - [[Eorzean Capture Point War|Go Here]]'''&lt;br /&gt;
''Note: This page is still under heavy construction and content will be added in time at closer release to the capture point battle. Things are subject to change in this section.''&lt;br /&gt;
&lt;br /&gt;
'''Last Update''': 6/20/2015&lt;br /&gt;
&lt;br /&gt;
== The Lexicon ==&lt;br /&gt;
This is a compiled list of all the terms, locations, and just random stuff that may be used in the Final Fantasy XIV theme. This is not a complete list however, but it is compiled to the best of my memory and what I can find. As a note, I will probably add more things to it as I come across things that may need explanations.&lt;br /&gt;
&lt;br /&gt;
::'''For the Lexicon - [[Hydaelyn Lexicon|Go here]]'''&lt;br /&gt;
&lt;br /&gt;
== Mission Board ==&lt;br /&gt;
Looking for some jobs to do around Eorzea? Then come and take a look at what is available! For the Mission Board is open to all!&lt;br /&gt;
&lt;br /&gt;
::'''For the Mission Board - [[Mission Board|Go here]]'''&lt;br /&gt;
&lt;br /&gt;
'''Last Updated:''' 11/23/14&lt;br /&gt;
&lt;br /&gt;
== Racial Overview ==&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20110124032519/finalfantasy/images/1/1c/AkihikoYoshida-FinalFantasyXIV.jpg&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the known list races with the Final Fantasy XIV theme. There could be more added later as the game progresses, but for now, this is what we got. This is a very quick overview as well and some noted differences among the races between Eorzea and Garlemald. As many races of Eorzea can be found being locals of the mighty empire.&lt;br /&gt;
=== The Citizens Of Hydaelyn ===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Elezen&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|&amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20101026234241/finalfantasy/images/0/09/Elezen_2.jpg&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Elezen are noted by their long ears, slightly lanky bodies, and mildly elongated limbs. The Elezen people were originally a nomadic race that go long back in Eorzean history, making them perhaps the original natives of the land and possibly in old strife with the once, long forgotten, Allagan Empire. Though when the Hyur moved into Eorzean, the Elezen saw them as intruders and brutal wars waged between the two, but in modern time, the two races are now at peace with one another-- for the most part.&lt;br /&gt;
&lt;br /&gt;
Like many races of Hydalean, the Elezen have two distinct tribes. That of the Wildwood Elezen who have golden brown skin and tend to be more attune with nature and the wilds, making up most of the population in Gridania. While the Duskwight keep to their old nomadic lifestyles and tend to be mostly in cavern tribes. Many Duskwights also have made homes in the cities of the Hyur, though most are seen as unsavory types that get involved in pirating and thieving. A duskwight can also be spotted easily from there Wildwood cousins by the virtue of pale white skin to very dark bluish hue in color.&lt;br /&gt;
&lt;br /&gt;
Elezen are not so common in Garlemald, but the few that are there are not as tall has there Elezen cousins in Eorzea and tend to be closer to Hyur height of Garlemald, and these Elezen tend to share the traits of there wildwood cousins more often than not. This may be due to the racial mingling with the main populace of Garlemald.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Hyur&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20121111224146/finalfantasy/images/6/66/Hero_End_of_an_Era.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Hyur are a race that look like normal, average people. There are two distinct tribes of Hyur, The Midlanders and the Highlanders. The Midlanders are moderate in size and range around you're average height of a normal man. The Highlanders are slightly darker skinned and are far larger in muscular stature and in height as well, get up to near seven feet tall.&lt;br /&gt;
&lt;br /&gt;
The Midlanders are the main population of Eorzea, expanding from many reaches of the nation, while the Highlanders are found more in the mountainous region and many called Ala Mhigo home before many of the refugees had to move to Ul’Dah for safety to not be caught by the Garlean Empire.&lt;br /&gt;
&lt;br /&gt;
Many of Garlemald look like Midlanders and share many similar appearances with them, beyond the fact of the small third eye on the center of their foreheads, though some of the Hyur from Garlemald are also slightly taller than the average Midlander but do not reach to the heights of the Highlanders.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Lalafell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130612204443/finalfantasy/images/a/ad/CGArtwork_RealmReborn.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Lalafell are a very small race that are half the height of a Hyur. They originally come from small islands around Hydalean, but eventually made their way into Eorzea by virtue of trade. Where now many call Eorzea home. These small people have slightly pointed ears, short features, and are slightly round. Yet due to their small stature, they are not very strong, but they make up for this in intellect and wit. Making many mages of Eorzea that of the Lalafell species. Like many races, there is two tribes of Lalafells that have formed. The Plainsfolk and Dunesfolk.&lt;br /&gt;
&lt;br /&gt;
Though there is little differences between the two that the common eye can see, it is more common in there sets of lifestyles. The Plainfolk have adapted to the wide valleys and open meadows, and as such they have become very custom to running long distances. They tend to also stick to their ocean side roots, remaining near ports of calls and lakes.&lt;br /&gt;
&lt;br /&gt;
While the Dunesfolk have adapted to the life of the desert and to wear on their foreheads a small gem representing their birth sign believing it to bring them closer to the god corresponding to that sign. The Dunesfolk were also the ones responsible for the building of Ul’dah and tend to be the main populace of the mighty commerce city, including still overseeing it to those day. Dunesfolk are also the ones, when in other cities, tend to be making the most fuss over trying to sell goods and trying to bargain over items, even chocobos.&lt;br /&gt;
&lt;br /&gt;
The Lalafell as a native people are not found in Garlemald. Though in recent times as the Garlean Empire has moved further down south and bordering Eorzea, a few have shown up in their military. But these are still seen slightly still as outsiders and are kept around only for the use of being heavily magically inclined and for there great deal of intellect.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Miqo'te&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://ffxivrealm.com/attachments/157-jpg.2694/&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Miqo’te originally came to Eorzea in the Age known as Endless Frost. Their great ancestors crosses the sea while it was frozen and found the land of Eorzea to be a great hunting ground. From here these cat-like people rose into the Miqo’te people that are known as of today.&lt;br /&gt;
&lt;br /&gt;
The Miqo’te as a race, thanks to their feline physique are agile people whom are highly quick, flexible, and have a great sense of balance. Both sets of tribes share this, but they differ by their very short fur color and by how they handle the light. The Seekers of the Sun have golden fur, have trouble seeing in the dark, and have very cat-like eyes. While the Keepers of the Moon have very dark fur, to almost black, fanged teeth, and eyes designed for seeking in the dark-- where they can not handle extreme light.&lt;br /&gt;
&lt;br /&gt;
The other notable differences is that the Seekers of the Sun tend to call Ul’dah home, acting as stage dancers and attendants for many of the local shops. They tend to be very at home in the desert and including even the sea life of Limsa Lominsa. Most of those who are Seekers of the Sun also tend to worship Azyema The Warden and celebrating the light of the sun.&lt;br /&gt;
&lt;br /&gt;
While the Keepers of the Moon tend to find themselves at home in the Shroud around Gridania and are used for night-shift guards and hunters of the forests. They tend to worship Menphina The Lover and the pure light of the moon. Unlike the Seekers of the Sun, the Keepers of the Moon also keep to themselves, making their family culture hard to determine.&lt;br /&gt;
&lt;br /&gt;
Like Lalafell, Miqo’te are not found in Garlemald, but as the Empire moved down, they started to gain some in numbers, but mostly that of the Keepers of the Moon, more so than that of the Seekers of the Sun. Seen as being resourceful as scouts and light troops.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Roegadyn&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130612204449/finalfantasy/images/c/cd/CGArtwork_RealmReborn4.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Roegadyn are seafaring folk and have made the area around Limsa Limsia there home. They are known for their muscular builds, near gigantic height and intimidating presence. Like many people of Eorzea they are broken into two tribes. The Sea Wolves and the Hellsguard. Where the Sea Wolves populate the ground near the ocean and most of Limsa Limsia, the Hellsguard remain near the volcanic mountain, whom believe that this very mountain is the gate to hell itself.&lt;br /&gt;
&lt;br /&gt;
The Sea Wolf people are blue in skin color and are a hearty people. They are the most populous and tend to be heavily focused on hard labor, construction, and sailing the seas. They laugh hard, they play hard, and they hit hard. While the Hellsguard tend to be more conservative, tougher skinned, and more magically inclined.&lt;br /&gt;
&lt;br /&gt;
Like Lalafell and Miqo’te, the Roegadyn are not seen as natives to the Garlemald people, but were introduced to the culture before the other two were. It is in this that they tend to be slightly more accepted by the people, but are still shunned by others; Yet for them, it is a work in positive progress.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Padjal&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20130407183025/finalfantasy/images/e/e3/Kan-E-Senna.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Padjal are a mysterious people of the Black Shroud. They look like ageless Hyur children and teens. They are said to be this way because they are the chosen by the elementals to help guide the people in the Black Shroud to understand the words and wisdom of the forest.&lt;br /&gt;
&lt;br /&gt;
The Padjal are noted not only by their very youthful features, but by the horns that grow on their head. They also do not seem to have any parents, given they only call one another brother and sister, and thus seeing the forest as their parent. Also one will never see these people out of the Black Shroud, unless they must, and none have ever been seen in Garlemald, as the Garleans have never seen these people until coming to attack Eorzea-- and who they have seen are very, very few.&lt;br /&gt;
&lt;br /&gt;
For these are a people who are rare and as speakers of the wood, are very good at concealing themselves even in plain sight. They are also very sensitive to what happens in the Black Shroud and are affected by the elements of the forest itself.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Au Ra&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20141220151156/finalfantasy/images/a/a8/FFXIV_Au_Ra.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Located on the Eastern Continent of Ilsabard within Othard, are the people whom live there and one such people are the Au Ra. Like all of Ilsabard they are subject to Garlean Rule and serve inder the Empire's might. While much of their culture has been stripped they still hold onto some of their legends in secrecy. Clinging to what way they knew of life before the Garleans came and tried to remove all religion from them.&lt;br /&gt;
&lt;br /&gt;
They are a tall people with the females around five to six foot and males almost at seven to eight. They rival the heights of the Elezen and Roegadyns of Eorzea. They have scales along their smooth skin and horns that protrude from the sides of their head. While they have the humanoid shape and could fool one for being a Highlander, it is these features that set them apart. Along with their slim tails and clawed hands and feet. There are two known species of Au Ra: The Raen and Xaela -- both mistaken for Dragonkin because of their physical features by those who are unknowing.&lt;br /&gt;
&lt;br /&gt;
While both share the same creation story, they they came from the Dawn Mother and Dusk father, with few believing still in hidden sects that they are divine blooded, what sets the apart is one which god or goddess they come from. The Raen believe they come from the Dawn Mother which is white their scale glisten in the sun and their skin like ivory. Where the Xaela believe they come from the Dusk because of their dark blue skin they share with the Duskwights and onyx scales that ignore all light.&lt;br /&gt;
&lt;br /&gt;
There is also the growing problem within the culture because of Garlean Rule, which is also the training of Ninjetsu. It is their native artform and one that runs strong on Doma. Only those who still retain the religious order still teach of it, clinging hard to their way of life, but at some point the secret was shared with the Garleans allowing the Legion out there to begin to use such methods as well in their most specialized of soldiers. A great distaste in the mouths of those Au Ra who still cling to old ways.&lt;br /&gt;
&lt;br /&gt;
This also leads the separation of the people, those of the Au Ra who cling and those who have accepted their new way in life. An Au Ra normally must go through a great length to prove themselves to any Garlean. Given their typical stubbornness to release their past and prove they have no ties to their false faiths. Only then will they ever be accepted among the ranks of the Garlean People.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Beast Men Tribes ===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Amalj'aa&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.finalfantasy.net/wp-content/uploads/2013/04/amaljaa1.jpg&amp;quot; width=&amp;quot;240&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Amalj'aa are a lizardfolk race that are slightly taller than a man and are heavily muscular in structure. They have powerful tails, strong jaws, and a grasp that can easily pick a full grown man up in one hand. There scales are normally very dark brown in color to black and they tend to wear tribal like armor. They are known for using martial type weapons such as lances and their own fists, and some use different types of fire magic due to their worship of the Primal, Ifrit.&lt;br /&gt;
&lt;br /&gt;
The Amalj'aa are located in the great desert of Thanalan around the mighty city of Ul’Dah. Because of their ties to the Primal Ifrit, they tend to be a constant problem for the large city and are known to go after caravans of trade goods, mostly targeting the crystals that have aether within them.&lt;br /&gt;
&lt;br /&gt;
There is however a splinter group of Amalj'aa, though small it may be, called the Brotherhood of Ash. The Brotherhood is what remains of what the Amalj'aa were like before they were corrupted by the taint of Ifrit and tend to be friendly to the people of Eorzea, and sworn enemies to there once brothers and sisters.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Sylphs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20101219015150/finalfantasy/images/f/fd/Sylphs.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Sylphs are a gentle race that roam in the Black Shroud just slightly outside of Gridania’s borders. These gentle soul of beast men tend to have no problems with the people, so long as they mean no danger to their homes, livelihood, or their forests. These beast men have the appearance of a mix between flowers and fairies and are very magically inclined.&lt;br /&gt;
&lt;br /&gt;
Though the Sylphs do have a Primal of their own named Ramuh, they dare not summon him in fear of what danger it could cause to their alliance with Gridania, which they greatly cherish. However with the fall of the world and the treat even being greater, there has be a few Sylphs who are starting to think otherwise, but for now, there number is too few to be a problem-- at least of yet.&lt;br /&gt;
&lt;br /&gt;
It also should be noted that though there genders look alike and they nearly all sound alike, there is a male and a female Sylph and this can be determined by their names. As male names tend to have a “xio” at the end, while females tend to have a “xia” at the end.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Ixal&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130824181911/finalfantasy/images/6/64/Ixal_XIV_CG.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The crafty Ixal are natives to the land of Coerthas and tend to roam from there into the neighboring lands of the Black Shroud. The Ixal are just shy of being the same height as the Elezen. There physical features would remind one of a featherless humanoid bird, with a lack of wings or even tail. They have sharp horns on the top of there heads and their beaks are razor sharp with teeth edges.&lt;br /&gt;
&lt;br /&gt;
Due to there lanky structure, they tend to be extremely quick and crafty. Easily creating ambushes and playing mind games with their prey. They are known for using weapons such as Bows and lances, but there are some who have learned the art of using wind due to their worship of the Primal, Garuda.&lt;br /&gt;
&lt;br /&gt;
They are known as a problem to both Gridania and the city-state of Ishgard, as both have to deal with these Primal Worshiping beast men and neither have been successful at stopping them from the continual summoning of the wind being.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Kobolds&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20130824182047/finalfantasy/images/9/93/Kobold_XIV_CG.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Kobolds are a mole like race and have similar attributes to their Goblin like cousins. The Kobold are heavy into digging and tend to make use of the minerals they find to forge their homes, weapons, and metal armor. They also show an understanding of explosives and using them for mining operations as well.&lt;br /&gt;
&lt;br /&gt;
There is not much known about the Kobold race, but what is known is that they have a high aggression with Limsa Lominsa and due to the city taking a large control over many of the mines that the Kobolds’ call home, they have undergone the ritual to resummon the Primal they worshipped name Titan. With the summoning of this Primal, they have now become a threat to all in Hydalean.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Sahagin&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20130824182012/finalfantasy/images/7/71/Sahagin_XIV_CG.jpg&amp;quot; width=&amp;quot;210&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Sahagin are an aquarian fish-like race that live near Limsa Lominsa and tend to be a real problem for the city for some time, as they are known for attacking their fleets at sea and also the fishermen. The Sahagin are able to breath both underwater and on land, and tend to be quick on land, but are even faster while underwater. They are known to use Tridents as weapons and rarely use magic.&lt;br /&gt;
&lt;br /&gt;
As of more recent years, the Sahagin have even gone as far to start summoning the Primal they worship named Leviathan to aid in their battles at sea and made allies with a group of pirates who have been tempered (drowned) by Leviathan. These pirates are known as the Serpent Reavers and are just as dangerous as the beast men themselves.&lt;br /&gt;
&lt;br /&gt;
However not all Sahagin agree with this battle of the seas and coastal land and some do desire peace. These individuals tend to be shunned by their own kind and forced to live hermit like lives. There are even some who try, even at nearly their own lives, to convince their own that there must be peace for the survival of the Sahagin race, seeing the dimensional upheaval as a warning. Though so far, they have not prevailed.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Moogles&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20131211202525/finalfantasy/images/8/88/FFXIV_Delivery_Moogle.png&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Moogles are a small race, no much different in size to the Sylphs in that both tend to be just about the same size if not just shy of a Lalafells height. They tend to have round bodies, very short limbs, and little bat wings. Including a pom-pom at the top of there heads, that is normally yellow in color, but some moogles have other colors as well.&lt;br /&gt;
&lt;br /&gt;
Moogles are very friendly to the races and typically will never do any harm, as it is not really there way, but they will cast magical spells in order to protect themselves or someone else. As a race they are also very uncommon to see, as they have the ability to hide themselves from view of many people and they tend to most stick around the Black Shroud, helping with the understanding of the elements there.&lt;br /&gt;
&lt;br /&gt;
The moogles currently don’t seem to have a Primal they worship and after the dimensional falling of Hydalean have taken up actually delivering mail for many of the cities and towns within Eorzea. Also Moogles have a weakness for children, as much has children see them as big stuff animals to be cuddled.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Goblins&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.tentonhammer.com/image/view/93005/preview&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Goblins are a race that stand around the same height as the Lalafell and tend to cover their entire body in leather armor to heavy armor as well. No one has ever seen when a Goblin actually looks like, beyond the long floppy elf-like ears that protrude out from their helms.&lt;br /&gt;
&lt;br /&gt;
The Goblins as a society are extremely adaptable. They tend to be able to fit themselves in with all types of cultures ranging from the normal races of Eorzea to even the Beast Men. They are seen as a neutral in the war and try to keep themselves out of it. Though they do like to offer trade, and will market their wares to any-- even work out bargain deals.&lt;br /&gt;
&lt;br /&gt;
Goblins are also the ones who have taught the Eorzean people have to do synthese items using aether energy within equipment to mold materia and from materia, make stronger weapons and armor. They tend to be extremely good at crafting and smithing as a race goes, though such services come with a price. Be it by money or by a trade.&lt;br /&gt;
&lt;br /&gt;
Though Goblins do not hold very good language skills, they are still a very intelligent race and tend to also understand many conversations across the realms, willing to also trade information for even a profit at the right price. Though many Goblins choose not to do such a thing, as they know it could mean there life.&lt;br /&gt;
&lt;br /&gt;
It is a very common place to see a few Goblins in many of the city states working along side the people and many are always willing to talk it up, even if their speech is a bit odd. Just remember to be careful what you say to a goblin and with some, watch your pouches around too!&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Gigas&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://eorzeareborn.com/wp-content/uploads/2013/06/Copperbell-Boss.jpg&amp;quot; width=&amp;quot;240&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Gigas are a race of Giant Humanoids that tower easily over many of the current races. They are heavily muscular and tend to range in the skin color of dark brown to green. They are known to fight with bludgeon weapons and have naturally tough hides, giving them the ability to wear very little armor. They show also a great resistance to many magical elements.&lt;br /&gt;
&lt;br /&gt;
Not much is known about the Gigas, beyond the fact that they are very rare and few between. Many tribes long ago were hunted down, killed, or sealed away in the depths of mines. Those that do still roam, tend to roam in Ala Mhigo and Coeraths. They do so though in small numbers and tend to never stay in one place long.&lt;br /&gt;
&lt;br /&gt;
From current knowledge the Gigas serve no Primal, though this may change one day.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Qiqirn&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.zam.com/Im/Image/194622.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Qiqirn are a short rat-folk race, they stand around the same height as a Lalafell and tend to have, like the goblins, a strange way of speaking. The Qiqirn for the most part are a neutral race, though a great deal of them tend to be scavengers and thieves. They are extremely crafty and highly intelligent. They will also seeming do anything for a Dodo egg, as they have a ravenous appetite and are known to eat anything; Even some very disgusting things.&lt;br /&gt;
&lt;br /&gt;
Though many Qiqirn who tend to hang out in cities act as traders, competing with the goblins for the market space. Many items that the Qiqirn sell can be seen by some as black market items and random junk that has been scavenged up. Sometimes these items they do scavenge can be very valuable, but unlike the Goblins, they do not work for money, instead they only work for trade… which once again, those dodo eggs come in handy for such a thing.&lt;br /&gt;
&lt;br /&gt;
It is not known if Qiqirn have a Primal they worship, though if they do, they so far have had no reason to even think of summoning one and for the most part, live in peace with the rest of the races, beyond well, the thieves at least.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Mamool Ja&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img2.finalfantasyxiv.com/accimg/6a/f5/6af534ea35c8d76f8829f44f3eb82acca09acc2e.jpg&amp;quot; width=&amp;quot;240&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Mamool Ja are a race that have made themselves known after the attack carried out by the Primal Bahamut. Not much is known about this Lizard-man like race, but they are starting to call the lands around Limsa Lominsa home and seem to mean the people no harm. Instead this Beast Men race is offering their services as mercenaries against the Empire. However they also show to have a great dislike for the scholars within the races whom are looking into ways of touching the hearts of the Primals to control some of that energy for themselves.&lt;br /&gt;
&lt;br /&gt;
The Mamool Ja are a curious species as they have a republic overruled by four overlords that work on making choices for the race as a whole. They tend to be a very social race, who speak in a “yoda-isk” way, but seem to always willing to talk before making choices. In many ways, though these lizardfolk look very tribal and the way they live is as such, they have proven to be anything but when spoken too and observed.&lt;br /&gt;
&lt;br /&gt;
The Mamool Ja are also vastly different from the lizardfolk in the Ul’Dah area, as they have tan to light brown scaled skin. Slightly more agile frame, and a single horn that protrudes from the top of there heads. It also seems that the Mamool Ja who can handle magic are actually blue scaled in color and have much shorter muzzles, which the Mamool Ja call those who can cast magic, Sages.&lt;br /&gt;
&lt;br /&gt;
It is unknown what the stance of the Mamool Ja is on the Primals, why they are willing to assist, or even what they are after, however Eorzea will not turn away any aid when it comes with dealing with the Empire.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Racial Naming ===&lt;br /&gt;
Like our own culture of the world, many races of Eorzea and even that of the Garlean Empire have their own naming convictions. It is how there people differentiate from one another and also continue to keep to their own racial standards. Though some information is easier to come by then others, I will list here websites that can further inform of the type of names used and possible explanations to the middle names of Garleans that we are aware of.&lt;br /&gt;
&lt;br /&gt;
* [[http://fandango.exp.jp/name-generator.php Name Generator]] - This is very useful if you need to find a name for one of the Eorzean people and is lore friendly.&lt;br /&gt;
* [[http://finalfantasy.wikia.com/wiki/Category:Final_Fantasy_XIV_Races Final Fantasy Wikia Entries]] - They have further details on the races here and also sections that are just for the naming lore process, if you rather do a bit more homework and like to come up with your own without the use of the generate.&lt;br /&gt;
* Garlean names from all accounts seem to be connected to latin. The first name being their true name, while the last is their &amp;quot;house&amp;quot; they are associated with. The middle representing their position within the Garlean Empire itself. This will be covered more in the Garlean section.&lt;br /&gt;
&lt;br /&gt;
=== The People Of Garlemald ===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20110108153242/finalfantasy/images/d/d3/Garlemald_Flag.jpg&amp;quot; width=&amp;quot;120&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Those of the Garlean Empire tend to be about 80% Hyur-like, while 10% is that of Elezen-like, and the rest is mixed culture brought in from other conquered nations. All of those originally from the land of Garlemald have a 'third eye' located in the center of their forehead that lacks a pupil or iris. They are a Meritocracy society and gain their prestige through the acts they commit. It also through these acts are they also punished when they failed a duty and the harshness of punishment is based on the activities leading to that failure.&lt;br /&gt;
&lt;br /&gt;
Most of the population serves in the Garlean military in some capacity and all walks of life who are the citizens of Garlemald have a job they are given at which they can raise their position in. All positions are rewarded by the head of, just as becoming a Legatus, highest rank in the military, is only given by the Emperor. By the highest favor of the Emperor, a Legatus then could become the next heir to the throne.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Military Structure&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The Garlean military structure comprises of four groups, which with the final ranging up to around 6,000 soldiers in the service of a Legatus. The numbers that will be represent here are estimates and they may be higher or slightly lower depending on the power and the campaign the Legatus is running.&lt;br /&gt;
&lt;br /&gt;
* '''Legion''': An Army of ten cohorts comprising of a total around 6,000 troopers.&lt;br /&gt;
* '''Cohort''': A battalion of three manipuli comprising of a total around 600 troopers.&lt;br /&gt;
* '''Manipulus''': A company of two centuries comprising of a total around 200 troopers.&lt;br /&gt;
* '''Century''': A Single platoon comprised of 100 troopers.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Military Ranks&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The order given is from most powerful position to that of the lowest position within the military. Through acts of positive progression and good favors, one can easily raise from the lowest of the ranks to that of mid tier. When one gets to that of the Tribunes, those are only elected by the Legatus of that Legion. Then to obtain the status of Legatus, one must be given such a title by the Emperor himself.&lt;br /&gt;
&lt;br /&gt;
* '''Emperor''': The Emperor is the leader of Garlemald and all territory that belongs to the Garlean Empire. He is the one whom can also override any Legatus of military action and is the only one who can promote any to that of a Legatus status.&lt;br /&gt;
* '''Legatus''': The Legatus are the generals of the Garlean Empire and the command of their respected Legions they command.&lt;br /&gt;
* '''Tribunus Laticlavius''': These are the second-in-command to their respected Legatus and the Legion they serve in. They also act as the head of the Tribuni.&lt;br /&gt;
* '''Praefectus Castrorum''': These are third-in-command of the Legion and it is their jobs to oversee all training, equipment, and the Castrums within their Legion's control.&lt;br /&gt;
* '''Tribunus Angusticlavius''': These are the assistance to the Legatus, normally in groups of six at most, and tend to be under the direct command of the Tribunus Laticlavius.&lt;br /&gt;
* '''Primus Ordinarius''': These are the commanders of the Cohort; Could be seen as Captain or Colonel.&lt;br /&gt;
* '''Pilus Prior''': These are the Centurions in charge of the first Century of of each Cohort.&lt;br /&gt;
* '''Centurion''': These are the commanders of the Century; Could be seen as a Lieutenant.&lt;br /&gt;
* '''Optio''': These are Troopers chosen by the Centurion for a purpose within a Century. Normally this would be to act as the second-in-command to the Century.&lt;br /&gt;
* '''Duplicarius''': These are Troopers whom receive double the pay due to prestige and reward for excellent service.&lt;br /&gt;
* '''Triarus''': These are veteran troopers who have seen a great deal of time on the field, but have yet to be promoted.&lt;br /&gt;
* '''Trooper''': These are the basic soldiers of the Garlean Military. This is where everyone starts out as and has to work their way up from in some way.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Middle Name Titles&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| All of those within the positions of the Garlean Empire hold their title in the middle name. Though this is perhaps not a complete list, but it is a list of middle names that has been located within lore from the game and what has been figured out by the association given. For the only thing we as the players been told and thus stands here, is that the middle names represent the titles. So here is what we know thus far...&lt;br /&gt;
&lt;br /&gt;
* '''Zos:''' Emperor&lt;br /&gt;
* '''Van:''' Legatus&lt;br /&gt;
* '''Tol:''' Tribunus Laticlavius&lt;br /&gt;
* '''Sas:''' Tribuni Angusticlavii; Praefectus Castrorum&lt;br /&gt;
* '''Rem:''' Pilus Prior&lt;br /&gt;
* '''Nan:''' Imperial Minister&lt;br /&gt;
&lt;br /&gt;
It also should be reminded that when addressing a Garlean, within their own culture area of influence or out of sheer respect, one should address them by their middle first and then their last name. So 'Van Baelsar' as an informal, but a formal would be 'Lord Van Baelsar'. Though if you are in private and given permission, using the first name is acceptable.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Military Jobs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Like those of Eorzea that have classes, so does that of the Garlean Empire. Many of these classes have similar associations with that of Eorzean classes, though nearly all those within the military have access to either a gun-weapon or an actual type of rifle (though rarer these tend to be). More times then not, when facing a Garlean within the realm of Eorzea, they will hold a gun-weapon or a weapon that lacks a gun attachment but have an actual firearm at their side. Also all Garleans in the military are trained to handle Magitek of all kinds, as such a thing is heavy in their way of life.&lt;br /&gt;
&lt;br /&gt;
Also such roles in these classes have become more predominate with the increased members being added in from locations such as Ala Mhigo, as some roles are not native to that of the normal Garlemald individual. So here is the list of the currently known...&lt;br /&gt;
&lt;br /&gt;
* '''Eques / Bestarius''':&lt;br /&gt;
* '''Hoplomachus''':&lt;br /&gt;
* '''Laquearius''':&lt;br /&gt;
* '''Medicus''':&lt;br /&gt;
* '''Sagittarius''': &lt;br /&gt;
* '''Secutor''':&lt;br /&gt;
* '''Signifer''':&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Classes Of Eorzea ==&lt;br /&gt;
Classes within Eorzea are broken into two known groups. Discipline of Magic and the Discipline of War. Depending on the training, one may remain only in one group, while others may mix the two together for a powerful combination.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' This section might come under rework soon, based on many crafting questions, resources, and some confusion. Thank you.&lt;br /&gt;
=== Discipline Of War ===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Gladiator&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20130901025343/finalfantasy/images/f/f6/Gladiator_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Gladiators are mighty warriors who take defense over brute force. They are masters of all the blades and throwing knives alike. From long swords to daggers, to flat edge to the curved shape. Any sword, of any type, they have trained to handle. Gladiators though differ when it comes to the style of combat however. Some prefer to use that of the sword and shield, to better defend themselves against many attacks that may come, while others like to stay with a free off hand for the added speed, instead of defense.&lt;br /&gt;
&lt;br /&gt;
Many Gladiators are also trained at tactics and strategy, lending such tools in groups to aid in defensive tactics and group attacks.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Marauder&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20130901025517/finalfantasy/images/8/83/Marauder_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Marauder is a fierce warrior and a combat specialist that uses the mighty greataxe -- a fearsome arm emblematic to that of the Eorzean pirates. They tend to approach battles with great ferocity and brute force. Many people also of Eorzea tend to see the Marauder as an intimidating force and one to not be taken lightly. As such, Marauders are often hired to hunt down powerful monsters and extremely deadly foes.&lt;br /&gt;
&lt;br /&gt;
It is also often to see Marauders willing for a ranged attack that of a Tomahawk type throwing axe with equal power to their own swings; Sometimes even with precision deadliness.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Pugilist&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20130901025607/finalfantasy/images/b/b3/Pugilist_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Pugilist are the martial artists of Eorzea. Focusing solely on hand-to-hand combat, they strike with rapid punches and sometimes brutal different forms such as the Courel form or the Raptor form, to only list a few.&lt;br /&gt;
&lt;br /&gt;
The Pugilists are known for precision with their fists, using knuckle type weapons to give there fists more deadly punishment being made from leather, metal, or bone. They can easily knock a man off their feet with their rapid strikes and go toe-to-toe with some of the fierce creatures that roam the lands.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Lancer&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130901025437/finalfantasy/images/5/50/Lancer_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Lancers are masters of the polearm and the techniques within. They tend to keep their opponents at an arm’s length distance, using their longer reach to attack with devastating leg swipes and powerful thrusting strikes. The lancers tend to even train themselves in the art of the throwing spear, or also known as the Javelin, in order to pin down enemies or strike them down as they attempt to flee.&lt;br /&gt;
&lt;br /&gt;
The Lancer gained its popularity however from the refugees of Ala Mhigo, as it was that nations choice of weapon during their own war time. Such is also seen of places like Ishgard as well for their own special group of lancers.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Archer&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130901025224/finalfantasy/images/8/8c/Archer_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Archer’s are the masters of the bows, from short bow to longbow, they have trained on precision and long distance aiming. The weapon itself also has become very popular in some of the regions of Eorzea where hunting is very popular or places that require long ranged defense to protect their borders from heavy assaults of beast men. Many archers carry a different arrange of bows in order to handle different enemy types and many even now how to properly prime their own bow encase a string was to break or it needed quick repair.&lt;br /&gt;
&lt;br /&gt;
It has been noted by the Eorzean people that the two most effective races of handling the bow is that of the tall Elezen and the agile Miqo’te. As the Elezen’s long arms allow them to handle the longbow with dead accuracy and power, making them prime for the jobs as Sentries. While the Miqo’te are skilled with the short bow, allowing them to be keen hunters with their already natural gifts given to them by the divines.&lt;br /&gt;
|}&lt;br /&gt;
=== Discipline Of Magic ===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Conjurer&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20130901025250/finalfantasy/images/d/d9/Conjurer_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Conjurer are masters of weaving the aether energy of the elements. from earth, wind, and water, they can construct some potent magical attacks, while also using these same magical properties to also aid in healing and protection. The Conjure weaves this very aether by using an unworked cane or wand to pull upon the threads of the aether to create the desired spell.&lt;br /&gt;
&lt;br /&gt;
In order though to master the aetheric flow and summon such elemental spells, Conjures must meditate often and commune with the elements of the land, for they are what give the Conjurer their strength. It is seen as not right for any conjurer to not get the blessing of the land before setting forth and using its life force.&lt;br /&gt;
&lt;br /&gt;
Conjurers are also known as great healers and purifiers within Eorzea, as not only can the pull upon the elements to protect and sometimes heal small things, but the most trained can even pull upon that of the life energy of the aether to repair damage done; Even perhaps bring one back from the brink of death if powerful enough.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Thaumaturge&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20130901025650/finalfantasy/images/8/81/Thaumaturge_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; While the Conjurer works with the aether naturally to use the forces of nature to aid in defensive and potent magics, the Thaumaturge is close to the opposite of just this as they use the aether to create destruction and tricks that can plague the mind.&lt;br /&gt;
&lt;br /&gt;
The Thaumaturge do this by creating a staff or a scepter that houses a medium -- That of a natural stone imbued with the desired property. From this they can cast destructive fire that rains from the sky, freezing blizzards that rage from gusting winds, and thunder strikes that roll over the land. They can also bring about temporary blindness to a person and even cause their bodies to weaken for a moment.&lt;br /&gt;
&lt;br /&gt;
Though such magis do have their usefulness, the Thaumaturge is respected, but also feared by many. As they are seen as Sorcerers on the land and though many use their skills for the betterment of Eorzea, some fear that they could also bring about catastrophic destruction on an already injured world. In this, it is normally a good idea to keep a Conjurer and a Thaumaturge not in the same room, as arguments will typically will break out between the two casters.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Arcanist&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20130901025144/finalfantasy/images/b/b5/Arcanist_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Arcanist is a school shrouded in mystery and what many of Eorzeans see as an art of blasphemy upon the twelve. For the original teachings of the Arcanist come from a foreign land and work on the principles of using the Aetheric flow much the same way that the Primals themselves do. Believing that in coming to understand how the Primals use the aetheric flow, one may be able to even defeat the Primals-- if not bind them to their will.&lt;br /&gt;
&lt;br /&gt;
The Arcanists in this use books known as Grimoires that are imbued with aetheric properties, from these pages of runes and mathematics, they are able to cast alternating spells to their surroundings and change the flow of the aether, including how it moves through any living thing.&lt;br /&gt;
&lt;br /&gt;
These book-casting mages can also use an aetheric imbued gems to conjure forth an aetheric being, much like that of the primals, calls a Carbuncle to do their bidding and assist in the battle-- or other tasks. Depending on the gems themselves, will affect the color of the Carbuncle summoned and also their level of power. Though for most Arcanists they do not get beyond either the ruby or topaz, as the higher tiers are known to become unstable and could cost the Arcanist that summons it -- their own life.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cross-Classing ===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20111126091136/finalfantasy/images/7/74/FFXIVJobArtwork.jpg&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: right&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Cross-Classing is where one has several classes. They are masters of synchronize these classes that work well together. Not all classes though can work together, so it is not common to see someone willing to cross-class and branch over to other skills, because the more one branches, the less they become exceptional at a class and more of a jack-of-all-trades. Which may have its places, but means they also may be weaker than someone who is more focused on the specific class.&lt;br /&gt;
&lt;br /&gt;
=== Advance Jobs ===&lt;br /&gt;
The Advance jobs are rarer than the standard classes. As many of these jobs require a great deal of work to obtain and understanding the secrets of the class. A good deal of these also require that of a soul stone that represent the symbol of that very Job.&lt;br /&gt;
&lt;br /&gt;
Soul stones are hard to come by as their are special stones that have aether tied to them. Yet some who have already mastered the art may be able to not only train another, but also teach them how to hone their own soul stone as well. Yet there are few who know of these skills and fewer yet that know where to find them.&lt;br /&gt;
&lt;br /&gt;
Some also believe the need of a soul stone is only myth and it is just like gaining a badge. It serves no purpose beyond as a marker, but these are different schools of thought and either could be right-- or wrong.&lt;br /&gt;
&lt;br /&gt;
== The Primals ==&lt;br /&gt;
This is a list of the known Primals (or Eikons for those Garleans) at this current time, as the events of A Realm Reborn have to yet to happen. We are not that far ahead yet. As such, not all the beast men have summoned there Primals, but the ones that have and continue to do so, are listed here. This list will probably expand in time.&lt;br /&gt;
&lt;br /&gt;
It also should be understood that all Primals have the ability to temper (bring someone under their control) those of their world and like worlds. They also may be able to extend this out toward others whom are just weak of will. Yet as NPCs have little say against this, the player characters can resist this tempering, or only fall under it temporarily. If you do decide to become fully tempered by the Primal-- you will be in servitude forever (or until someone can figure out how to break it). This is a consent ordeal as a player and the effects will never be forced upon. Its your choice what happens and your choice alone; Cause really-- its all an RP gimmick in the end and everyone is different.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20130626080236/finalfantasy/images/e/e2/FFXIV_Primals_Artwork.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; &lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Ifrit&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://images.gameskinny.com/gameskinny/0678ad6f7314d63973983f816c07278b.jpg&amp;quot; width=&amp;quot;160&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Ifrit is worshiped by those of the Amalj’aa with the great deserts of Thanalan. He is the Primal of Fire and seen connected also to the sun. This primal is quick to temper, which leads to a great causality of life. His claws can emit enough heat to melt the strongest of steels, his very presence heats the air to where no plant life can possibly survive around him, and his horns can scorch the very heavens.&lt;br /&gt;
&lt;br /&gt;
Ifrit tempers those under him as loyal servants which call out to him like a god. He does this by washing them in a blue flame at which he emits from his maw. The blue flame itself is not dangerous, but those who dared be touched by it, may find themselves permittely under his servitude.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Garuda&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://ffxiv.consolegameswiki.com/images/thumb/2/21/Garuda1.jpg/400px-Garuda1.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Garuda is worshiped by the bird-like Ixal and they see her as a beauty upon the very skies. She is the mistress of the wind, sometimes called the Empress of Birds. A story long ago was once said that she was a beautiful hunter of the skies, but in her anger for how man was treating the creatures of her kind, she one day swooped down upon the land and feast upon those who hunted. Yet by doing this, she gained a taste for the flesh of man, and it rendered her mad.&lt;br /&gt;
&lt;br /&gt;
Though this story is that of a legend, perhaps created by her own slightly crazed personality and her desire to feast upon the aether itself. Some wonder if there is any truth that she may have once been something more than just a cruel Primal whom is quick to take upon wraith on the land and unlike the other Primal’s she is one of the few who can be-- humored.. though it may not change her mind, but only hasten her choices.&lt;br /&gt;
&lt;br /&gt;
When she brings those under her control, she sends out a gale of powerful wind of blue aetheric magic that soars across the are in great speeds. Once it makes impact, it cyclones around them like a tornado, stripping them for a moment of their very breath, until they are rested back down on the ground. Now ready to serve their new mistress of the wind.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Titan&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://images.gameskinny.com/gameskinny/d3631d21e9048f4d909fc0f5c452cff4.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Titan is one of the few Primals whom does not treat his servants as ‘slaves’ or ‘minions’, but as his children under his protection. He is a massive Primal who is seen as a god amongst the Kobolds and is known to be like a father to them; At which they also call him “Father Of The Crag”. Sharing his wisdom onto them and giving them bounty upon the very land they call home. Yet Titan is quick to anger when a force dare threatens his children and any who dare shows a hint of being a threat to those under his rule will find him merciless and cruel.&lt;br /&gt;
&lt;br /&gt;
For Titan controls every stone and every mountain. The ground is his domain and he can create a massive earthquake which can shatter the very ground for perhaps miles. His very hands can crush a man alive without little thought and his foot steps can shake the very ground which one stands on.&lt;br /&gt;
&lt;br /&gt;
Unlike other Primals, Titan seems to show little interest in bringing random races under his fold for servitude. Staying to his Kobold children and desiring only their safety from the surface-dwellers.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Leviathan&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.justpushstart.com/wp-content/uploads/2013/12/Final-Fantasy-XIV-Leviathan.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Worshipped by the Sahagin, feared by those at sea, and monster of the deep-- Little is truly known about this Primal and where he stands in the ranks amongst the other Primals. What is known is that he is crafty and intelligent. Confident of his abilities while in the ocean and protective of his Sahagin children.&lt;br /&gt;
&lt;br /&gt;
Yet Leviathan does not just depend on the Sahagin to worship him, for he has also tempered lost men at sea, giving them a second chance at life as one of the Serpent Reavers.&lt;br /&gt;
&lt;br /&gt;
But in this Multiverse, Leviathan sees all oceans as his domain, even when the oceans yet can not support his very being. For in time, he knows one day they will and he will rule all.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Bahamut&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://2.bp.blogspot.com/-or8yW4_DQlw/Ui-_O2B81rI/AAAAAAAANqU/ODspwoghWMY/s1600/ffxiv-bahamut.jpg&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Bahamut-- feared by all across Hydaelyn. For it is he who brought forth not only the destruction across Eorzea and some of the northern lands, but also by his power caused the very world to merge with that of the Multiverse.&lt;br /&gt;
&lt;br /&gt;
Bahamut is herald of the Seventh Umbra Era and his very name coincides with that of Dalamud-- the moon he was entrapped within as his prison and released from by the Garlean Empire’s own hand in hopes to ‘cleanse’ the world of all who oppose them.&lt;br /&gt;
&lt;br /&gt;
Yet after the fall of Hydaelyn, none have seen the mighty dragon sense and many believing that in that flash of light, that perhaps he was coiled by the chains of the divine twelve. While others wonder if he still roams, waiting for the right time to strike again...&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Odin&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://i1.2pcdn.com/node14/image/article/201407/23/20140723234732a0dug39dl3c2t73p.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; After the assault carried out by Bahamut, It had weakened the crystal prison that had Odin sealed away since the time of the Allagan Empire. Though after the events of the outsiders aiding Gridanian in making the land cleanse of great darkness, they have inadvertently freed Odin from his prison. Now he roams across the forgotten paths of the Black Shroud. His figure concealed in the remaining shadows of the woods and the hooves of the animal he rides upon barely making a sound in the brush.&lt;br /&gt;
&lt;br /&gt;
It is apparent that Odin is seeking battle with all those whom he deems worthy of his time.. and with every failure of his own battle-- he only grows stronger. For his desire of vengeance is strong and his need of conflict ever greater.&lt;br /&gt;
&lt;br /&gt;
Unlike other primals however, Odin has no servants nor does he temper any. It seems he only lives for battle and war-- and there are some that believe in battle and war is how the Primal survives and returns from the aether time again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Odin's Favors ====&lt;br /&gt;
With the mighty Elder Primal Odin walking around in the Black Shroud. There is slight distress about such a powerful force who is openly out looking for conflict, including desire to get vengeance on the one named 'Urth'. On the MUSH, anyone can challenge Odin for a fight and if you can defeat the Elder Primal, then you gain his favor.&lt;br /&gt;
&lt;br /&gt;
This favor can be used at least once for anything and Odin will ride forth to carry out the task requested of him. If you wish to challenge Odin on a one-on-one send an @mail to Odin stating such and a schedule time can be worked out. Odin scenes will also take place randomly, so keep your eyes peeled for those!&lt;br /&gt;
&lt;br /&gt;
'''Current Favors'''&lt;br /&gt;
* Marrik&lt;br /&gt;
* Maya&lt;br /&gt;
* Ayako Hasekawa x2&lt;br /&gt;
* Tshallandria&lt;br /&gt;
* Auron&lt;br /&gt;
* Anivia&lt;br /&gt;
* Mantigora&lt;br /&gt;
* Beelzebumon&lt;br /&gt;
* Dastan&lt;br /&gt;
* Karian Icefang&lt;br /&gt;
* Deelel&lt;br /&gt;
* Souji Murasame&lt;br /&gt;
* Kamon Lionward&lt;br /&gt;
* Soan Sagittarius&lt;br /&gt;
&lt;br /&gt;
'''Used Favors'''&lt;br /&gt;
* Emiya Shirou - [http://multiversemush.com/mw/index.php?title=1081/Questions_for_a_Warrior Questions For A Warrior]&lt;br /&gt;
&lt;br /&gt;
== The FAQ ==&lt;br /&gt;
This section has Frequently Asked Questions or things that have come up at times that may need a bit of explanation that is beyond the Lexicon or even some sections of this page. It is here that some things will be covered and things may be added as the theme on the MUSH continues. If you yourself ever have any questions, always feel free to contact Gaius Van Baelsar (GVB) on MCM. They will be more then glad to assist and answer questions.&lt;br /&gt;
&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #1: Are Arcanist playable?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| You can indeed play an Arcanist, as the teachings are indeed in Limsa Lominsa, but given the current time frame of the guild in this setting, it is a very underground type of teaching and may be extremely frowned upon by some given how they are able to conjure aetheric beings of their own. So they may be labeled no better then the Beast Men with their Primals at this time.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #2: Do I have to stick to the classes/jobs?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Not really. For example, someone can be ''based'' on an Archer, but wield two swords and a bow. The classes and jobs listed here are simple guidelines, but you have some flexibility, as long has it isn't to far fetched. If your unsure on the concept, always feel free to ask!&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #3: How does Aether work in Hydaelyn? How would it impact me?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Aether is a funny thing. It is like the Lifestream in Final Fantasy 7, The Mist in Final Fantasy 9/12, and is used in almost everything. Those who hang around the Aether, wont really feel its effects, those who are not use to it may find themselves feeling dizzy, a bit sick, and maybe drowsy. For those who are use to playing with magic/mana/aether, they probably wont even notice its there -- much like the air itself.&lt;br /&gt;
&lt;br /&gt;
Yet in large doses, so an area that is thick of fog in it, it can become very dangerous to someone no matter how use to it you are. Think of radiation really. We have radiation all around us, but in large doses, no matter how built up we have become, it will eventually get to us. This is the same way with Aether in large quantities.&lt;br /&gt;
&lt;br /&gt;
So even if your character is someone who can command the very aetheric energy, you will, and you can, become sick from it. Aether also in a mist form has been known, in /canon/ to cause monsters to go berserk. So this too, could be another side-effect if you hang around in it to long.&lt;br /&gt;
&lt;br /&gt;
YET! Aether can be redirected, which is what Black Mages do by using a foci, so by doing this it can become less deadly because instead of going into you, its going into a foci which can handle the Aether levels. So A foci, is like having a gas mask on, thus allowing you to breath around it, without any concern.&lt;br /&gt;
&lt;br /&gt;
As I said, Aether is funny stuff. Its hard to explain and its hard to peg, so I hope that helps explain some and leaves less questions.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #4: I would love to be a part of the theme, but I don't know anything about it. Can I still have a character in the theme?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Yes, You can. It is actually this reason I designed this page, the Lexicon, and everything I can think of to help players who like to be a part of this theme, but no nothing, still feel welcomed to it. I made sure that the theme was extremely Original Character friendly and open to all types of avenues of play.&lt;br /&gt;
&lt;br /&gt;
I, as the theme runner, want everyone who partakes in the Theme to feel like they have a place and they make an impact in it. I have no problems ever in helping explain things or go into details about some of the little details of the world, if anything I ''Highly'' encourage this, because to me-- communication is very important.&lt;br /&gt;
&lt;br /&gt;
So yes, please, even if you are a total stranger to the genre of Final Fantasy XIV, read the content I have in here, page me (Gaius Van Baelsar/GVB), or even @mail me and I'll be more then glad to talk to you about your character concept, including even answer any questions regarding the theme itself to help you know the world better.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #5: Can I play someone who has been tempered by &amp;lt;Insert Primal Name&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| If you want to play a servant to a Primal, go right ahead! Though I do ask that you read over the Primal section we have here on the wiki and make sure that it is in the natural of the Primal to temper someone, along with if they have even been listed yet. &lt;br /&gt;
&lt;br /&gt;
Though don't worry! Just cause the Primal isn't listed right now, doesn't mean it wont be later-- and if you really want to be tempered by a Primal that has yet to show up, but you know ''Is'' in game, come and talk to me. Who knows, maybe you can help be the herald of the coming storm!&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #6: How close is this Theme to the Realm Reborn content?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Given that this theme takes place after the events of 1.0 and before A Realm Reborn, it is close enough that people who have played the game will pick up on some things, but not close enough that it follows the game directly. Many of the events that will be unfolding will be due to how players handle different scenes, the interactions with the multiverse, and the even the NPCs that come into play.&lt;br /&gt;
&lt;br /&gt;
This is after all a living, breathing world, and all choices matter-- even the small ones. So yes, this means those of you who know the story line in ARR, could maybe prevent the Ultima Weapon from showing up or aid in speeding up the process. You may be able to aid keeping the Primal threat in check-- or make it far worse. You may even get a few Primals to actually ''aid'' you, who tend to be rather neutral in some matters.&lt;br /&gt;
&lt;br /&gt;
So will the content eventually show up? Yes; But how it shows up is entirely on the player base.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #7: Can I play a Half-breed?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| This is a yes and no question really. In most cases the answer will be yes, but within reason. I don't think all races are compatible with one another and I am pretty sure the normal player races can not have children with a beast men. So if you do decide to go this direction with your character, please do so reasonably.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #8: Did you really play Final Fantasy XIV 1.0?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| I did yes. I played it from closed beta for those of us who pre-ordered the game all the way to the very end when Dalamud came crashing down. My main was a level 50 Dragoon (look for Vaelyn Nykah - A duskwight), which is ''all'' I focused on and the only quest line I didn't get to do (cause I am a very slow leveler, and back then it was a massive grind), was killing Nael Van Darnus. It is actually my one regret that I didn't get to do that, but oh well. At least there is youtube!&lt;br /&gt;
&lt;br /&gt;
The funny thing is, I almost didn't stick around, but thanks to some awesome roleplayers from Hydaelyn Role-Players (Formerly known as the Roleplay Coalition aka RPC), we pretty much all supported one another and kept one another entertained. Even when the grind caused us all to run around screaming, haha. They still operate even today and actually because of them and everything we did, is the reason I tend to be extremely versed in the lore of Hydaelyn. They are amazing people and yes, as a shameless plug to them, even though I'm not really part of the RP circuit on the game itself, here is there site if you want to check them out: http://ffxiv-roleplayers.com/&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #9: What is with the Aether and Death?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| During 1.0, those who died would return to the aether, which is the energy the flows around and in everything. Placed like Mor Dhona were void of this cause of how was messed with when the Agris broke the seal in its crash. Garleans themselves lack a high connection with the Aether, also would not fade away.&lt;br /&gt;
&lt;br /&gt;
Yet after the events of 1.0 and where we are now in the story. The Aether has been changed, in this, not all return to the aether like they did before; at least-- not in body as well. If someone is highly connection to the aether, they may fully return to the aether-- they may be able to even 'cheat' death. Those who are not, though perhaps there essence will, there body will not. This could even be impacted by the area itself. It may even be delayed.&lt;br /&gt;
&lt;br /&gt;
Death, corpses, or lack there of, is all up to the scene and for narrative play. There are some areas however that will control the narrative in a sense, but for the most part, it is in the air to the person whom runs the scene.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #10: Potions &amp;amp; Ether: How do they work?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Throwing aside game mechanics, we need to look at what Potions and Ether actually do. Potions are used for healing HP, while Ethers are for restoring MP. So lets take a look at these from more of a roleplaying prospective.&lt;br /&gt;
&lt;br /&gt;
HP, is your health. In this Potions are like a salve. Something to be used in order to keep a wound from getting worse till a Conjurer can weave the aether to properly heal it. Its an Alchemy creation and though good in a pinch, it isn't as good as Conjurer magic. As Garlemald naturally had no conjurers they use more methods that we are use to seeing in our own medical science. Yet they too use a type of healing salve, much like the one you may see in Hunger Games-- where it does a really decent job of patching up an area, but with far more pain mixed in. So Eorzean potions are effective, with little discomfort, but compared to Garlean science, Garlean potions have more bang to the buck, but are far more painful because of it.&lt;br /&gt;
&lt;br /&gt;
However, no potion or Conjurer magic can mend a broken bone. That takes good ol rest and recovery, but a conjurer can help it along its way so it mends correctly.&lt;br /&gt;
&lt;br /&gt;
Ether for MP, is more of an Eorzean thing. Garleans lack this, because they use magitek to do there magical stuff; Beyond those few from other lands who can. Ether is more of a drink. It goes in, replenishes the lost aetheric energy more quickly then the body would naturally. See it like magic users Gatorade. The effects are not instantaneous, but its better then having nothing at all in your system. Then the higher version of the ether, the faster it tends to work in the system.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #11: Conjurer Healing Magic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| I touch on this a bit above. Conjurer magic is a great form of healing. It can repair a great many of wounds. From nasty cuts to deep gashes. This all done by the weaving of the aetheric energy to act like a stitch, but unlike stitches, its more soothing and gentle. Conjurer magic can even bring someone back from the brink of death, but it can not-- nor should not-- be used to bring someone back to life once they have gone on. As this can cost the Conjurer there very life and possibly bring back something far worse.&lt;br /&gt;
&lt;br /&gt;
Conjurer's magic also can not fix broken bones or allow someone to grow new limbs. Conjurer magic can though help a broken bone slowly mend correctly and deaden the pain of someone's limb that has been cut off.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #12: What is up with Linkshells and Linkpearls?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| As you may (or may not) know, the aether in Hydaelyn is in massive flux. It isn't very stable and it has really messed with a ton of stuff in the world. A great deal of how things use to be no longer work. Aetheric gates shattered, almost all Aetherytes broke down and became tainted, and many of the beasts of Eorzea started to roam in places they were not meant to be, or, well, become extremely hostile.&lt;br /&gt;
&lt;br /&gt;
The world changed greatly with the Calamity and with it, so did the Linkshells and Linkpearls.&lt;br /&gt;
&lt;br /&gt;
When Bahamut shook the very aetheric flow of Eorzea, linkpearls shattered and linkshells ceased to connect onto the atheric waves. Communication broken down and in the early weeks, people had to depend on merchants to get messages through, but that wasn't very expedient and most of the time-- didn't even work. The Moogles however knew of the distress and responded quickly in kind by becoming the messengers for Eorzea, thanks to the fact they knew how to move about the world, even in its chaotic form.&lt;br /&gt;
&lt;br /&gt;
As of very recent (9/12/14 -- at least around there), the Alliance is just now starting to get Linkshells working again and giving out linkpearls to their military. Though this works in some areas, there is still a great deal of disturbance in some locations and other locations (like Mor Dhona), where they don't work at all. It will still be some time until Linkshells are working fully again and it is very possible that some city-states (Ul'dah) may start to look into using Miltiverse radios as a mean of communications instead of the older method.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #13: Can I play someone with the Echo?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| I fear that is not an option I'm going to really allow. The Echo was a very neat game mechanic, but considering the rules of MCM and the fact of how powerful the Echo is. It isn't something characters of right now would have. They can have something akin to the Echo however (please talk to me on those details), which I as the GM will give you things of note to play off of, but the Echo itself is not available.&lt;br /&gt;
&lt;br /&gt;
The only person allowed to have the Echo is that of, Minfilia, who is under GM control for right now. She is also one of the members with the Archons. See the FAQ section on the Archons for further details.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #14: Where are the Archons at right now?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The Archons themselves right now are in hiding. After the fall of Dalamud, they split up and the Circle of Knowing fell apart. Some members went back to their home land, some have remained, but they for the most part are not characters that can be found easily or can be located with ease. These members are highly important characters; including Minfilia who has the true Echo; So if you are interested in playing one of them, please contact me (Gaius Van Baelsar) about it.&lt;br /&gt;
&lt;br /&gt;
It also should be noted as well, that the original group was known as the Circle of Knowing located in Ul'dah proper. They were tolerated at best and not overly loved. The group they become in A Realm Reborn, the Scions of the Seventh Dawn, does not exist yet.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #15: Can I play an OC Garlean &amp;lt;rank here&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Most ranks are open to be played until you get up into the Tribunes. I do suggest though if your looking to app into the Garlean Empire, that you speak with me (Gaius Van Baelsar) first, as I am also the 'fac-head' of the main Legion. That said though, you can not app normally other Legions and you can not apply for another Legatus, as I am not even sure what plans Yoshi-P has for other type of Legatus characters in the game. Which means I am keeping the Legatus rank for now, FC only.&lt;br /&gt;
&lt;br /&gt;
Speaking of Legions though, if you do wish to apply a character of the VII Legion which once served Nael Van Darnus, this is open for OC concepts, but be aware-- Nero went through recently and was hunting down members and you are, probably, an enemy of the Empire given that nearly all of the VII Legion saw Nael Van Darnus as a god. Again though here, I ask for you to speak to me, as applying for someone from the VII Legion requires some footnotes and information that needs far more heavier research done then the XIV Legion types.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #16: What type of scenes can I run for Final Fantasy XIV-1?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| As the story progresses, more things will open up for the cast themselves to do. Some ideas on what can be done without really needing to check with the GM, may be found over in the Mission Board area. Having social scenes at the local pubs, out in an area somewhere enjoying the shade of a tree, those types of things are fine. Fighting local monsters that have become aggressive cause of aetheric changes, those are fine and don't require permission from the GM.&lt;br /&gt;
&lt;br /&gt;
Things dealing with like a beast men raid, bandits, or pirates, falls more into GM control (or the control of the Eorzean Alliance leader) to handle. This can also be given to a player to do as well, but needs to be spoken with the GM (and controller of the area) first.&lt;br /&gt;
&lt;br /&gt;
Things that deal with heavy effects on the world of Hydaelyn like Primals, guilds, and things of such nature, will only be handled by the GM or a person given permission to do so for a scene.&lt;br /&gt;
&lt;br /&gt;
Things that require adding in new things to the world or further education about something, can be handled on your own, but should be spoken to the GM about first to make sure the concept will work and so that those things can be marked down that have been done. Keeping everyone, after all, on the same page is very important.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #17: What are you looking for in Eorzean Alliance (Guild) Leaders?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The Eorzean Alliance leaders and Guild Leaders are like mini fac-heads. They have a great deal of presence in the theme and can easily effect the way the world operates. In this, those that look to apply for one of these hefty FCs, I request they are willing to work with me, the GM/Theme runner, closely. As it is important we all remain on the same page.&lt;br /&gt;
&lt;br /&gt;
I want to trust these individuals to be able to operate things in their area of control and be able to ever as equally help players out if they have any questions about the theme at large. It is this very reason as well that it is important that they know and understand the prior lore of Final Fantasy XIV going back into 1.0. This information can be easily obtained on the web, so research isn't that hard.&lt;br /&gt;
&lt;br /&gt;
Guild Leaders have a bit less of GM control, but are still important as they represent that guild of learning and knowledge, as such, they too should be very informative on what they know of the past and present, including oocly understand where we, as a group, are planning on going with things.&lt;br /&gt;
&lt;br /&gt;
It is for this reason it is important, again, that we are all on the same page and I (Gaius Van Baelsar), always available for questions, suggestions, and a good ol' conversation on things.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #18: What Advance Classes Are Available?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| As stated in the section, Advance classes are not easy to obtain. They are years of brutal training under the instruction of the leader of those orders and some advance classes are not available at all or have yet to be introduced in away they have become available at this given time. I will however list what Advance Classes are available and how hard one can get an idea of how hard some of these are to obtain. If I do not have it listed here, you can figure it is not available as of yet for story reasons.&lt;br /&gt;
&lt;br /&gt;
Though do feel free to check back here to see if this has updated or/and contact me (Gaius Van Baelsar) by @mail if you have any questions.&lt;br /&gt;
&lt;br /&gt;
* '''Dragoon''' - ''Ishgard Alligned, proper training'': Dragoons are trained dragon knights of Ishgard. They are Ishgards main line of defense against the Dravanian Horde and have trained most of their life for this very honor to be of the Dragoon order. Dragoons are only taught within the wall of Ishgard and those of their bloodlines. They do not teach those of the outside of the walls of Ishgard and to do so, is to remove yourself from the Dragoon order. Be stripped of your title and all that makes you a Dragoon. It is said that long ago, a Dragoon once turned his back on the Order to instruct those of Gridania the way of the Lance, though many of the secrets, out of respect were not shown to the Gridanians.&lt;br /&gt;
* '''Paladin''' - ''Ul'Dah Aligned, Picked from mostly military and trained'': These brave men and women have been hand picked to be trained and serve under the Ul'Dah Royal family as their bodyguards and defenders. It is rare to see a Paladin away from his station as a body guard and even rarer to see one away from Thanalan entirely, as they have sworn their swords and shields to forever be the shields and swords of Ul'Dah in the darkest of times. Though in these dark times, desperate measures must be taken and some Paladins have been called upon to aid in relations with the Multiverse and aid in the military of the Eorzean Alliance.&lt;br /&gt;
* '''Monk''' - ''Must be chosen, has to be worked for through RP'': A hand-to-hand martial arts that deals with drawing on the chi of ones own body for devastating attacks. The fine art has nearly been lost with the ever changing tides over Ala Mhigo. However there is a single man who still studies the ways of old and though he wonders Eorzea. He will train any who proves themselves to have a strong of enough chi within them and shows the proper discipline to be a student, but he does not pick just anyone and being trained by him is not an easy task. For it is not one that can be bought over, proven, or tested. For he sees into the soul and knows what he seeks.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #19: Are there Chocobos in Garlean Territory? Where do most Chocobos come from?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| It is a bit of yes and a bit of no. Chocobos are most common in Ishgard who are known for breeding the finest in the lands. When you go more Northeast to Garlemald, Chocobos become far more rare and probably raised for eating, because it is a know fact by the time you get to Doma, who is in Garlean Empire territory, that they have never seen a Chocobo. &lt;br /&gt;
&lt;br /&gt;
This means for most Garleans, unless they have operated in the South, they have probably never seen a Chocobo and if they have, never used as a mount. To them someone riding a chocobo is probably about as silly has seeing someone ride a pig. You just don't do that with your food.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #20: Do Garleans even have mounts then beyond Magitek?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Yes. They do. They actually have horses. Hoof stomping, neighing, horses. These are not to be confused with Ishgards nearly extinct Unicorn population however, but true to goodness horses. Garleans love their horses and while the use of horses to get around has gone down greatly due to Magitek, much like it did for us, there is still people who raise them for show and there is even a Legion that specializes in still using them.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #21: Magitek Magic vs Aetheric Magic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| In Hydaelyn aether is part of the life-force of the world, it runs through almost every living being and creature. Much like the Force in Star Wars. Almost everyone with proper training can use aetheric magic, as magic is part of ones self and also part the elements there in. It is actually this reason why such arts is why Black Mages and White Mages are banned from any normal teaching, because of their devastating power and drain on the individual person. The only race known thus far in Hydaelyn that can not use the aether, or the life-force of the world are of the Pureblood Garleans.&lt;br /&gt;
&lt;br /&gt;
The Pureblood Garleans however got around this denial of not being able to aetheric energy, by creating machines to do it for them. Their advancements in technological boom that occurred 60 or so years, including their sudden dominance over almost all of Hydaelyn. Magitek Magic differs because of the fact it is technologically made. There is nothing natural about Magitek Magic and it forces elements to do their will in a very non-consensual way, far as some races would be concerned. Some of it not even right at all.&lt;br /&gt;
&lt;br /&gt;
There is however no difference in power behind either magic form, just the means to achieve it. Though both may have their own personal opinions of what is actually better, but that is all in speculation.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #22: Does Golden Saucer exist?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| No. It does not, at least not at this current time. While there may be another Golden Saucer in another world, there is none within this theme and some of the games don't really exist. Things like Chocobo Racing though may become a reality given the new breading going on in Limsa Lominsa, but for now-- none of this exists.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== What is to come soon? ==&lt;br /&gt;
* More Entries For The Lexicon&lt;br /&gt;
* Capture Points&lt;br /&gt;
&lt;br /&gt;
== Credits &amp;amp; Such ==&lt;br /&gt;
Final Fantasy XIV is (c) to Square Enix and all rights are reserved to them. All images used on this wiki belong to their rightful owners and should not be altered in anyway to take them away from their original owners vision.&lt;br /&gt;
&lt;br /&gt;
All information that can be found here is used for research purposes and for OOC knowledge.&lt;br /&gt;
&lt;br /&gt;
If any images are missing, something is not working here on this page, or you notice any grammar/spelling errors, feel free to contact Gaius on MCM by via page or @mail regarding the problem. Thank You.&lt;/div&gt;</summary>
		<author><name>Foxfirestorm</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Archived:_Final_Fantasy_XIV:_Shattered_Dawn-1&amp;diff=10299</id>
		<title>Archived: Final Fantasy XIV: Shattered Dawn-1</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Archived:_Final_Fantasy_XIV:_Shattered_Dawn-1&amp;diff=10299"/>
				<updated>2015-08-18T19:08:12Z</updated>
		
		<summary type="html">&lt;p&gt;Foxfirestorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CastPage&lt;br /&gt;
|Desc=&amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20140101014341/finalfantasy/images/6/60/Gaius_and_Tribunes_FFXIV_Art.jpg&amp;quot; width=&amp;quot;190&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt;The nation of Garlemald is one of the most feared nations in the world of Hydaelyn, despite once being one of the smallest. Its technology and military power is beyond all other nations and can hardly be challenged within their world. As Garlemald grew in power, they started to conquer the neighboring lands and from sea to sea. This was until it reached Eorzea, where the Garlean Empire's conquest under Imperial Legatus Gaius Van Baelsar stalled when they were defeated by the massive dragon known as Midgardsormr over Silvertear Lake. Though the dragon sacrificed its life to save Eorzea from invasion, this led the Garlean Empire to take desperate measures: The Meteor Project.&lt;br /&gt;
&lt;br /&gt;
The Garlean Emperor, Solus zos Galvus, entrusted the second conquest of Eorzea to Imperial Legatus Nael Van Darnus, a man corrupted by power and madness. Nael would use ancient Allegan knowledge to pull down Dalamud, one of the moons of Hydaelyn, upon Eorzea. Yet none knew that bound within the red moon was none other the greatest of Primals, Bahamut, who had Tempered Nael years ago. Though Gaius went behind the Emperor's back in an attempt to stop the Meteor Project, his hands were tied and he could do little but watch. Nael Van Darnus' death at the hands of Eorzean forces was not enough to stop the moon's descent.&lt;br /&gt;
&lt;br /&gt;
Over Carteneau Flats, as Eorzean and Garlean forces clashed, the moon cracked open and released Bahamut upon Eorzea, bombarding the nation with the Primal's great fire. Louisoix Leveilleur attempted to bind the Primal once more, but failed. Instead, he managed to teleport the Warriors Of Light into the unknown, before the Primal unleashed a final massive attack and shattered Hydaelyn. At the time this occurred, the world also unified with the Multiverse at large.&lt;br /&gt;
&lt;br /&gt;
With the Weaver's great tapestry forever lost to the changing winds, this is the new chapter of struggles, dreams, and adventure. The Eorzean Alliance sides with the Union, Ishgard remains neutral awaiting the Dravanians' next move, and the Garlean Empire stands with the Confederates. For where the Crystal's light shines on the unknown future, so does the darkness wait in this shattered dawn of a new age.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Theme Note:&amp;lt;/b&amp;gt; This is an Alternate Universe of Final Fantasy XIV based on the 1.0 story. The events that led to the fall of Dalamud have taken place, but the story that has happened after Dalamud have been changed greatly by arriving in the Multiverse. For all thematic elements, please visit the wiki or feel free to contact Gaius Van Baelsar (GVB) for any questions.&lt;br /&gt;
|Cat=Themes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History Scenes ==&lt;br /&gt;
These are a list of scenes that one can read to see how some of the events of Final Fantasy XIV are shaping up, also maybe use some of these events to help tie your character into such events. These scenes do not so much deal with a 'character' who is in play, but more of just events on the world itself. If you are curious containing to the 'characters', please visit there wiki pages (if they have one).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1 solid&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|''Seventh Umbra Era: 1572 - New World''&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|''Seventh Umbra Era: 1573 - Dragon's Bane''&lt;br /&gt;
|-&lt;br /&gt;
| [[435/Trouble On The Rise|Trouble On The Rise]]&lt;br /&gt;
| [[529/No_Sylphing_Around|No Sylphing Around]]&lt;br /&gt;
| [[906/Ishgardian_Resolve|Ishgardian Resolve]] &lt;br /&gt;
| [[1295/Prelude:_Upon_The_Flames_Of_Rebirth|Prelude: Upon The Flames Of Rebirth]]&lt;br /&gt;
| [[1611/Welcome_To_Coerthas|Welcome to Coerthas]]&lt;br /&gt;
|-&lt;br /&gt;
| [[467/The_Needs_Of_Many|The Needs Of Many]]&lt;br /&gt;
| [[595/Lord_Of_The_Inferno|Lord Of The Inferno]]&lt;br /&gt;
| [[908/It_Comes_From_Below|It Comes From Below]]&lt;br /&gt;
| [[1306/The_Dragon's_Den|Dragon's Den]]&lt;br /&gt;
| [[1765/Elements &amp;amp; Arcanists: Part I|Elements &amp;amp; Arcanists: Part I]]&lt;br /&gt;
|-&lt;br /&gt;
| [[472/Elemental_Judgement|Elemental Judgement]]&lt;br /&gt;
| [[673/Dark_Divinity|Dark Divinity]]&lt;br /&gt;
| [[1198/Answering_The_Dream|Answering The Dream]]&lt;br /&gt;
| [[1339/Wings_In_The_Big_City|Wings In The Big City]]&lt;br /&gt;
| [[1884/All Hail|All Hail]]&lt;br /&gt;
|-&lt;br /&gt;
| [[493/Crystal_Blues|Crystal Blues]]&lt;br /&gt;
| [[694/Pirates_Be_Problems|Pirates Be Problems]]&lt;br /&gt;
| [[1215/What_Is_Mine_Is_Yours|What Is Mine Is Yours]]&lt;br /&gt;
| [[1455/So_Far_Away_From_Home|So Far Away From Home]]&lt;br /&gt;
| [[1911/Elements &amp;amp; Arcanists: Part II|Elements &amp;amp; Arcanists: Part II]]&lt;br /&gt;
|-&lt;br /&gt;
| [[519/Chocobo_Ordeal|Chocobo Ordeal]]&lt;br /&gt;
| [[796/Ship_Wrecked|Ship Wrecked]]&lt;br /&gt;
|&lt;br /&gt;
| [[1544/Street_Dragons_Are_On_The_Loose|Street Dragons Are On The Loose]]&lt;br /&gt;
| [[1676/Lost_In_Coerthas|Lost In Coerthas]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|''Seventh Umbra Era: 1573 - Dragon's Bane''&lt;br /&gt;
|-&lt;br /&gt;
| [[1942/Into_The_Lair|Into The Lair]]&lt;br /&gt;
| [[2491/Land So Far From Home|Land So Far From Home]]&lt;br /&gt;
|-&lt;br /&gt;
| [[2004/When You Seek|When You Seek]]&lt;br /&gt;
|-&lt;br /&gt;
| [[2182/Down With The Vigil|Down With The Vigil]]&lt;br /&gt;
|-&lt;br /&gt;
| [[2194/No Castrum Standing|No Castrum Standing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[2388/Mining Agreement|Mining Agreement]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Eorzean Herald Newspaper ==&lt;br /&gt;
News from the Eorzean Region and an idea on the views of how Eorzea sees things going on around them. These news posts are copies of the ones that also go up on the IC News board and are readable by anyone in the Multiverse as well.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #1 - 8/26/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Amalj'aa Unrest ---&amp;lt;br&amp;gt;&lt;br /&gt;
The Amalj'aa Beast Men tribe are starting to cause a bit of a problem for some of the residence in Thanalan. With sections of the desert still falling into deep fissures of water and some areas still shifting, no one is sure when the next Amalj'aa strike will be and the Immortal Flames, the defense force of Ul'dah have not commented if there are any plans to rescue the people who now may be cut off from the large city-state.&lt;br /&gt;
&lt;br /&gt;
There also has been reported rumors that the Amalj'aa may be also attempting to resummon their Primal, Ifrit-- though some reports have come in that a group of 'adventurers' were able to snuff out one of the Amalj'aa camps, including returning a shipment of some of the stolen shards which can now be not only sent off to the Golden Bazaar to aid in repairs, but also continue on to Gridania.&lt;br /&gt;
&lt;br /&gt;
--- Gridania Recovery ---&amp;lt;br&amp;gt;&lt;br /&gt;
The city-state of Gridania is starting to slowly make a recovery, thanks to the aid of some willing outsiders. The Central Shroud has been restored and it reported that some new growth is already starting to move in. Yet there is also the reminder that the Black Shroud still has many areas that are required to be cleansed and though the Seedseer is grateful for the help that was given-- she wanted us to remind all who reads this that the Black Shroud is still a dangerous place.&lt;br /&gt;
&lt;br /&gt;
She stated the elements are still enraged and until proper succor can be given to them, they will remain so. They are doing everything in there power to handle the matters and are grateful for the aid given to them by their new allies of the Union -- an Outsider Organization of great power and perhaps even greater of new allies to the Grand Company Alliance.&lt;br /&gt;
&lt;br /&gt;
--- Chocobo Crisis ---&amp;lt;br&amp;gt;&lt;br /&gt;
While many traders and the Grand Companies still have their chocobos, the rental service of these fine birds have gone out of service for the time. It seems with the Calamity and Ishgard refusing to give aid, many of the Ishgardian who remained behind are now without home and worse, many of their folks of Chocobos were killed by the Primal Bahamut.&lt;br /&gt;
&lt;br /&gt;
To those within Eorzea, the rental agency is requesting aid from all who have male or female chocobos that are prime for breeding in order to replenish the stock once more and try to get ground transportation fully operational once more.&lt;br /&gt;
&lt;br /&gt;
--- Garlean Sightings ---&amp;lt;br&amp;gt;&lt;br /&gt;
As we all know that we Eorzeans took a heavy toll during the day that the Garlean Empire unleashed Bahamut upon both their own forces and our own, and we have yet to truly recover, it would seem there is no rest for the wicked. A few eye witnesses in the area have reported Garlean activities in several locations across Eorzea.&lt;br /&gt;
&lt;br /&gt;
Many of these reports are not only mining machines being put into place and repairs to their heavy fortified facilities, but the construction of new facilities that are starting to show up, such in Limsa Lominsa and down in a part of Thanalan.&lt;br /&gt;
&lt;br /&gt;
There also has been some eye witness reports that show some of the Garlean troops working along side the Amalj'aa and perhaps other beast men, giving them aid so they to may unleash their Primals upon us, because apparently Bahamut just wasn't enough.&lt;br /&gt;
&lt;br /&gt;
Let this reporter remind you, that though we can not clearly remember all the faces who fought for us that day, we do remember who brought down Dalamud and we do remember it is THEY who cast the first stone at us. Remember it well readers. The Garlean Empire is not to be trusted. If they are willing to bring all to ash, including even willing to sacrifice their own men to lay waste to Eorzea-- just how far will they really go to feed their need of conquest?&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #2 - 9/16/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Garlean Movement ---&amp;lt;br&amp;gt;&lt;br /&gt;
It looks like the Garlean Empire has taken advantage of the fact of there new alliance with the outsider group known as the Confederacy. Without even giving time for us the breath, the Empire is starting to extend its hand out slowly over La Noscea.&lt;br /&gt;
&lt;br /&gt;
With the Twin Adler and the Immortal Flames at a low, due to situations here at home, the only hope Limsa Lominsa has is that of the outsiders joining the Maelstrom to increase the ranks, and maybe trying to convince the Pirates to turn there cannons on the land as well.&lt;br /&gt;
&lt;br /&gt;
These are shaky times, my friends. Cause with everything in such a mess after what the Garleans have done, can we truly hope to continue to stand against them? Let us hope the Twelve are still in our favor!&lt;br /&gt;
&lt;br /&gt;
--- Ifrit's Defeat! ---&amp;lt;br&amp;gt;&lt;br /&gt;
On some good news though! The Amalj'aa's Primal, Ifrit, has been defeated! That is right everyone! That damnable Primal has been defeated by a group of adventures from the outside and was put right back into his Aetheric seven hell's hole. We here at the Office of Inquires wish to give out a HUGE thank you to those heroes. Including all the people of Ul'dah as well!&lt;br /&gt;
&lt;br /&gt;
With the Amalj'aa for now scattered and the Primal defeated, we may be able to get ourselves together before the Garleans start to even LOOK in this direction. That would be nice, wouldn't it?&lt;br /&gt;
&lt;br /&gt;
--- Rise of Old Legends ---&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of Primals, we got some reports from the Black Shroud. It would seem due to some Outsiders, the Black Shroud is starting to at last recover. The ash has gone away and the forest is starting to get a touch less hostile.&lt;br /&gt;
&lt;br /&gt;
However, what is alarming is that it would seem an Elder Primal has been awoken known by the locals as the &amp;quot;Dark Divinity&amp;quot;. The locals there would tell there children stories and there children had told there children's children of this dark armored figure who rides on a horse made of nightmares. With a sword that can cleave the very heavens and is the very entity of the darkness of war.&lt;br /&gt;
&lt;br /&gt;
And as the legend says, if he looks upon you, locks his gaze with you, you must battle him for your soul-- as if you lose, your soul will be his and you will forever be lost in the darkness he commands! So be good and never let darkness of war in your hearts-- man.. no wondering the Gridanians are such a war-hate people. I'd be that way myself with such a legend!&lt;br /&gt;
&lt;br /&gt;
But the real concern is the fact that this Legend is real AND is wondering the Black Shroud. There has also been a report that this Elder Primal has gone after a small group of Wood Wailers. Though they did get away, one of them swears he heard the Elder Primal roar out: 'Fight me'-- but it also could have been his imagination, because no sooner then they got away to loop around--- The Elder Primal was gone!&lt;br /&gt;
&lt;br /&gt;
So if you readers dare to go out in the woods to track down this Legend, be warned, you are dealing with an Elder Primal and one never knows when he may appear! If ever! Probably have better luck chasing down a Moogle honestly.&lt;br /&gt;
&lt;br /&gt;
--- The Word On Outsiders ---&amp;lt;br&amp;gt;&lt;br /&gt;
Now as some of you been reading this, as we been keeping up with events after Dalamud. Just WHO are these Outsiders? Well, they are possible allies of the Unions, who our Alliance of the Three City-States have joined up with. Yet some also could belong to the Confederacy, the enemy to both us and the Union. So though you should give your warm hospitality to them, but if you see any suspicious behavior-- Report it right away! Beyond that, don't be alarmed and give them a good welcome.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #3 - 10/10/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Pirate &amp;amp; Ghost Problems ---&amp;lt;br&amp;gt;&lt;br /&gt;
Not like Limsa Lominsa doesn't have enough problems with the Garlean Empire hunkering down in the north, but apparently some groups of Pirates have decided that 'peace' with Limsa Lominsa isn't enough and are now starting to cause trouble within La Noscea waters.&lt;br /&gt;
&lt;br /&gt;
Then if you want to add more insult to injury for the mighty navy of Eorzea, they have some type of ghost fleet that has been reported being pretty close to Lominsa waters and are not very friendly. Apparently this ghost fleet took down several of Lominsa's scout ships and the head of this small group has not been seen from and the worse has been gathered since the last anyone saw he went down with the ship. This leaving the wife without her dear husband and a child without a father.&lt;br /&gt;
&lt;br /&gt;
Send your best wishes to them, as no one is safe on the seas in these troubled times.&lt;br /&gt;
&lt;br /&gt;
--- Ul'dah Tower Project ---&amp;lt;br&amp;gt;&lt;br /&gt;
In works with some engineer types of the Multiverse, Ul'dah has offered to be the first city-state in Eorzea to start work on building a radio communications tower that will not depend on aetheric waves for conversations, but that of electromagnetic frequencies used by the Multiverse itself. Yet though the Garlond Iron Works in Lominsa is working on a hybrid technology between the two worlds, its seems Ul'dah wants to go even a step further!&lt;br /&gt;
&lt;br /&gt;
Though personally I am more rooting for the Garlond Ironworks, even with Cid missing, because though I do love great progress and should be supporting my own home city-state, let us never forget a very important fact! That the heavier we push technological limits here in our lands, this could ever bring us closer to becoming like those Garleans... and that is a line I hope none of us ever cross.&lt;br /&gt;
&lt;br /&gt;
--- Adventure Guilds Need Workers! ---&amp;lt;br&amp;gt;&lt;br /&gt;
With the communications down and Moogles now becoming our way of message service, the Adventure Guilds have gotten together with the city-states and other local areas to create Mission Boards. These boards are handled not only by the Adventure Guild, but also along side the Moogle kind!&lt;br /&gt;
&lt;br /&gt;
People need work down and so the Adventure Guild asks for those within Eorzea and outside of our world to always feel free to check what is up on the Mission Board and choose an assignment of your liking! Who knows what you may find up there.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #4 - 11/06/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Leviathan Defeated! ---&amp;lt;br&amp;gt;&lt;br /&gt;
By the efforts of the Company of Heroes, the Maelstrom, and some extra Adventures, Leviathan was defeated at the Levee cove in the ocean waters near Limsa Lominsa's land! It reported the battle was a difficult one and sadly many lives were lost during the battle, but far as the leader of the Company of Heroes is concerned-- It was worth it to keep Eorzea safe from the Primal threat.&lt;br /&gt;
&lt;br /&gt;
The leader of the Company of Heroes also told us that they could never take all the glory, because if not for some of the Outsiders who came, the battle could have quickly turned out with everyone gone.&lt;br /&gt;
&lt;br /&gt;
Though when asked if the Company of Heroes would stand up against the lingering Garlean Threat, the leader informed that as far as he was concerned, the Primals were a far greater threat than the Garleans and that is evidence by what Bahamut had done alone. Though maybe once the Primal threat is over, he and his men may look into it.&lt;br /&gt;
&lt;br /&gt;
--- Shifting Sands Of Thanalan ---&amp;lt;br&amp;gt;&lt;br /&gt;
With the aetheric flow still in flux by the explanations of the Thaumaturge guild, it will be hard to say when the Earthquakes were are experiencing all over will come to a stop. While we are fortunate here in Ul'dah itself it has settled down, other parts of Thanalan are not so lucky.&lt;br /&gt;
&lt;br /&gt;
For one, the massive craves that has formed cutting off trade routes too Gridania has been causing slow issue for the past moon and every time construction is planned out, the Earthquake comes again and halts any progress. Though Ul'dah is getting some assistance in from the Union, the Syndicate knows at this rate-- That we of Ul'dah-- could be in big trouble.&lt;br /&gt;
&lt;br /&gt;
The Syndicate is also debating on maybe see if the airships could be used for transporting, but given with Garlond Ironworks man still missing and even the crew he had trained down in Limsa Lominsa had not learned all his secrets. The Syndicate knows we have to protect what we have for more political matters. in truth folks-- I'm not sure how I feel on this.. how about you?&lt;br /&gt;
&lt;br /&gt;
--- Two Arcanists Arrested ---&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of trouble and the main trade issues with Gridania.. &lt;br /&gt;
&lt;br /&gt;
Two Arcanists were located here in Ul'dah trying to use their illegal arts upon a few of the locals outside the main city gates taking the guise as Conjurers. Stating they were only trying to help given that the Black Shroud had been cut off from Ul'dah and that by-- some crazy number value-- there was no way the Alchemists could create enough elixers for the people or even proper medical attention. Even with the aid of the Union, lives would be lost if something isn't done.&lt;br /&gt;
&lt;br /&gt;
Though I myself can't argue with the thought of it, but we all know that Arcanists magic is nasty stuff. They twist aether like the Primals do and even use aether to summon their own little mini primal to do their bidding. Who is to say that those mini primals may not become some ravaging giant monster!&lt;br /&gt;
&lt;br /&gt;
Honestly, they should keep their dark arts to themselves and maybe do us all a favor by returning what they have taken from the aether, back into it. For all we know, they may have helped the Garleans summon forth Bahamut! Cause we all remember the legends right? Those with the great single horn, able to call out great beasts to protect their lands, but in the end they all returned to aether -- to give back what they had taken to restore balance to the Mothercrystal and drive away the darkness so a new Era could be born.&lt;br /&gt;
&lt;br /&gt;
So maybe if we gather up all those arcanists and force them to return the aether back to the land. Maybe we can get back to our normal lives and the gods can return proper order back to how it should be.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #5 (SE) - 12/02/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
Greetings readers! We bring you a special two page edition of the Herald News as we are coming soon to a closure of the 1572 of the Seventh Umbra Era. We will soon come to the time to reflect upon this past year and including remember all those who we have lost in the Calamity, to raise our glasses to the Warriors of Light who remain in our memory as Silhouettes upon the Twelves' holy light.&lt;br /&gt;
&lt;br /&gt;
For if not for them, we would not all be standing here and would have fallen under under the Garlean rule. Slaves to their mad emperor and martial rule. Stripping us of our liberties, our freedoms, and capital mights.&lt;br /&gt;
&lt;br /&gt;
But let us get these headlines on the way, shall we!&lt;br /&gt;
&lt;br /&gt;
--- Chocobo Breeding Program Success! ---&amp;lt;br&amp;gt;&lt;br /&gt;
Probably one of the greatest news we have a chance to bring all of you, is that some of our female chocobos we were able to protect from the Calamity out in La Noscea have actually laid some eggs! That is right folks, we may have some baby chocobos on the way and these little guys are special.&lt;br /&gt;
&lt;br /&gt;
How so you may ask?&lt;br /&gt;
&lt;br /&gt;
As you know, we got our chocobos from Ishgard, when they had their doors open to us. However when the Garleans came, they closed up their doors and what chocobos we had, is all we had. When the Elder Primal Bahamut took the skies, we lost majority of the flock across Thanalan, Gridania, and La Noscea. A request was the sent out to the Multiverse in hopes that maybe, just maybe there would be a world out there like Hydaelyn that could help us repopulated our chocobo population.&lt;br /&gt;
&lt;br /&gt;
Who answered? That of Spira! A young man named Clasko came from the faraway land, along with Ren to make a deal with one of our new ranches in La Noscea. There was concern at first that the Spira Chocobos would not be compatible with the former Ishgardian birds. Yet with these eggs laid, there may now be a bright future for our friendly, avian mounts!&lt;br /&gt;
&lt;br /&gt;
We sit back patiently and in anticipation for what could be what we may call indeed our own breed of Chocobo!&lt;br /&gt;
&lt;br /&gt;
( See: http://multiversemush.com/mw/index.php?title=519/Chocobo_Ordeal )&lt;br /&gt;
&lt;br /&gt;
--- Garlean Advance Push? ---&amp;lt;br&amp;gt;&lt;br /&gt;
Now for something a bit grim and concerning with that news above. As you know the Garleans have invaded northern territory of La Noscea, home territory of the city-state Limsa Lominsa. There is notice by some folks that they are setting up for another push for where Wineport is located!&lt;br /&gt;
&lt;br /&gt;
Wineport is sadly right in the marching path of the Garleans, as they can come down from the north and out from their Castrum near the location as well. Eorzeans are setting up a defense line in hopes that if they do push, they may stand a chance.&lt;br /&gt;
&lt;br /&gt;
Because of this possibility, Wineport has been evacuated and we can only cross our fingers that the small settlement won't be heavily impacted, because as some of you readers and for those who don't know-- Wineport is known for some of the best Eorzean wines. The flavors they can produce and the smoothness is unlike anything else.&lt;br /&gt;
&lt;br /&gt;
So for you wine collectors out there, get ready to collect, because this could lead to the last year-- for who knows how long-- we Eorzeans get wine out of Wineport.&lt;br /&gt;
&lt;br /&gt;
--- Ixal Troubles ---&amp;lt;br&amp;gt;&lt;br /&gt;
Out in Gridania it would seem the Ixal are attempting to evade, by sightings of one of our reporters out there. They have made camp somewhere out in the woods and are actually cutting down the trees!&lt;br /&gt;
&lt;br /&gt;
Now, we here in Ul'dah don't believe in some of the Gridania superstition, given that to us, our coin is all we need to praise, but if you know anything about Gridania lately-- it is going under some equally troubling hardships like we are here in Thanalan. Though where ours is earth changing quakes.. Theres is that their entire old forest has been nearly burnt down to the ground.&lt;br /&gt;
&lt;br /&gt;
So the Ixal tearing down the new growth and even the remain old growth, will not help the Shroud's recovery, nor the people's as well!&lt;br /&gt;
&lt;br /&gt;
If you readers have a spear, sword, or a weapon at hand, maybe you all should get out there into Gridania and see what can be done to help them with their flightless bird issue. Though just remember if you're an Outsider-- keep your tech at home. Something about wood sin and elements attacking-- but whatever. I don't get it either folks!&lt;br /&gt;
&lt;br /&gt;
But we here in Ul'dah are respectful of our nature loving allies and we support them-- even if don't understand them at times.&lt;br /&gt;
&lt;br /&gt;
Speaking of nature loving, there was also a sighting of a Kolbold out that area. He apparently was being chased by the Ixal and having to run for his little life. No idea why a Kolbold was out there, but hey. Maybe the Kolbolds are getting desperate with the Garleans breathing down their necks.&lt;br /&gt;
&lt;br /&gt;
--- Rumors of Ishgard ---&amp;lt;br&amp;gt;&lt;br /&gt;
Now as you read this, understand that these are rumors that this information was leaked from one of the members within the Syndicate and possibly also from one of the Immortal Flames. But it looks like Ishgard may be looking for a fight against us as well.&lt;br /&gt;
&lt;br /&gt;
Apparently for some reason, by what these little birdies told us, Ishgard is worried about that we three city-states down here may be harboring dragons, more correctly-- those of the Dravanian Horde and possibly their heretics as well.&lt;br /&gt;
&lt;br /&gt;
Now while we tend to stay out of the religious war against the dragonkind up there, we do have to worry if Ishgard really would come after us as well. If they would understand that some Outsider species are dragons and they have no relations to their holy war-- or if they would see that as only an extension. We have no idea and that in itself is rather frightening.&lt;br /&gt;
&lt;br /&gt;
Given when you understand that Ishgard and us have been long term allies until the Garlean Invasion came and it feels like sense then, that our friendship of alliance has been slipping away. They claim they could not join because of the Holy War, but then why now? Is it really cause they believe we have become part of this holy war and that we have become allies of the dragons of Hydaelyn?&lt;br /&gt;
&lt;br /&gt;
Absolute madness I say if that is the case!&lt;br /&gt;
&lt;br /&gt;
We already have enough issues with the Garleans, the last thing we need is a rain of Dragoons coming down from the sky, spearing us like Miq'abobs! I don't know about you folks out there, but if Ishgard wants to pick a fight with us. I say we have them meet our good friends the Amal'jaa and see how they like to play with their craze Primal Ifrit. At least we can sell some tickets to that!&lt;br /&gt;
&lt;br /&gt;
--- Final Words ---&amp;lt;br&amp;gt;&lt;br /&gt;
With these final words of this special edition Herald news, I like to extend out my thanks to the Outsiders of the Union. The humanitarian aid sent to us here in Ul'dah has been extremely grateful, but as I'm sure you folks have heard and already read even here, these Earthquakes are putting a major toll on us.&lt;br /&gt;
&lt;br /&gt;
Any continue aid you give us, be it food-- helping build further shelters for those fleeing to our walls, anything-- we are ever the more grateful.&lt;br /&gt;
&lt;br /&gt;
Even the aid you can provide to the Black Shroud with their own recovery and even helping Limsa Lominsa protect her land. All of us from Eorzea send out a large thank you and we hope all of you members of the Union who may be reading this will join us for this years Starlight Celebration.&lt;br /&gt;
&lt;br /&gt;
For I have heard this years Starlight Celebration will be held in La Noscea near the Limsa Lominsa gates and there will be many games to be had, dancing, and so much more.&lt;br /&gt;
&lt;br /&gt;
Again we thank you and may the Twelve watch over all of you and all of your worlds as well.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #6 - 1/1/2015&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Starlight Celebration Washup ---&amp;lt;br&amp;gt;&lt;br /&gt;
So as many of you all know, the Starlight Celebration, for the first time in Eorzean history, had to be cancelled. It was suppose to be held in Limsa Lominsa this year, but the Navigator seemed to disagree with its location, casting the area under heavy rains.&lt;br /&gt;
&lt;br /&gt;
Given the time for the Celebration is almost up, I do hope some people have at least had fun with their families and loved ones this year and prayed to the Twelve for a ever brightening future! I know we here in Thanalan sure are.&lt;br /&gt;
&lt;br /&gt;
--- Mystery Massacre &amp;amp; Orphaned Children ---&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of my homeland here in Thanalan, one of the small mining villages has been wiped off the map. Not by earthquakes folks, but by something far worse. Leaving only the children behind, leaving them with no families for this new year.&lt;br /&gt;
&lt;br /&gt;
Though preparations are being made to find these kids homes, from what has been determined their families and village were attacked by an unknown figure that carried an Obsidian blade that glowed with haunting light.&lt;br /&gt;
&lt;br /&gt;
Who does that sound like folks? You got it. That damnable Elder Primal Odin. It seems he has moved out of his hiding hole in the Twelveswood and decided to come pay US a visit. Who knows who may be next on this crazy Primal's hit list and the Company Of Heroes are moving their groups further around Eorzea in order to get better coverage. In hopes that the next time Odin shows up, they'll be ready to move out.&lt;br /&gt;
&lt;br /&gt;
Sure the Company Of Heroes are normal men and women and they are no Warriors Of Light, but they got the Thal's balls to do it what needs to be done, just like those outsiders from beyond our own shores. Twelve bless them all.&lt;br /&gt;
&lt;br /&gt;
--- Mor Dhona Report --- &amp;lt;br&amp;gt;&lt;br /&gt;
Though Mor Dhona remains out of the Alliances hands and mostly in the Garleans, we still have some eyes over there who are friends with the adventure camp. The news from them, though it shows a very obscure picture, it still smells of trouble.&lt;br /&gt;
&lt;br /&gt;
It seems some eyes on the prize spotted some activity on a mountainside not far from one of the Garlean's castrums. They saw some outsiders, which can only believed to be part of the Confederacy (or we got traitors in the Union, which I doubt readers), talking with the Black Wolf, Gaius Van Baelsar. Though most of it was impossible to see, they did see some crazy events unfold, including a massive machine which seem to have come kind of clock face on it.&lt;br /&gt;
&lt;br /&gt;
Then they witnessed it-- doing something with the corrupted aether crystals. Sadly any details beyond that falls short, as they got chased off by the Garleans.&lt;br /&gt;
&lt;br /&gt;
What could the Garlean Empire and the Confederacy be up to in Mor Dhona? Who knows, but I can tell you folks, if it deals with corrupted aether-- it can't be anything good for any of us. As soon as we find out more. We will try to keep you, the public, informed.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #7 - 2/14/2015&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Mor Dhona Recap --- &amp;lt;br&amp;gt;&lt;br /&gt;
Activity in Mor Dhona has been pretty quiet after the events of what many locals call a massive aetheric storm. No one is really sure what happened up on the mountain the Garleans were messing around with along side their allies of the Confederacy, but nothing was good of it!&lt;br /&gt;
&lt;br /&gt;
The locals have actually reported that the wildlife has been actually been hiding, while other far more dangerous creatures have become extremely more active. This has been making hunting hard in this area and it seems like whatever has been unleashed has everything, well, spooked or overly cranky. A seedseer from Gridania came to visit this place along with a Hearer and they have even said the elements in Mor Dhona have gone quiet-- silent-- fearful.&lt;br /&gt;
&lt;br /&gt;
Whatever has happened here, I'm sure it is nothing good.&lt;br /&gt;
&lt;br /&gt;
---- Primal Silence --- &amp;lt;br&amp;gt;&lt;br /&gt;
To even add to oddness of Mor Dhona's past events, the Beast Men tribes have actually gone into hiding as well! While we all know the Kobolds are being kept in submission from the brutality of the Garlean Empire, other more friendly tribes-- such as the Sylphs, refuse to come out from their side of the forest.&lt;br /&gt;
&lt;br /&gt;
From what we been able to gather from Gridanias locals is that the Sylphs are going on about a force on the horizon that will burn away all the sins of man-- and they apparently want nothing to do with it!&lt;br /&gt;
&lt;br /&gt;
Now, I'm not sure what sins we have to worry about that they don't, but my reporter nose is pretty sure by the timing of events-- this is all being linked BACK to Mor Dhona and what the Garleans have done with the Confederacy. Wouldn't be the first time the Garleans have tried some evil scheme under our noses after all-- look back at Dalamud and that tells you everything we need to know.&lt;br /&gt;
&lt;br /&gt;
--- Dravanians &amp;amp; Ishgard --- &amp;lt;br&amp;gt;&lt;br /&gt;
To continue to add even more raised eyebrows and deep rooted concerns. Though while Ishgard has been in a strange place with us lately, the Houses willing to talk to us have reported that after the events of Mor Dhona, the Dravanians have become extremely active. To the point where the dragons are heading into outsider lands.&lt;br /&gt;
&lt;br /&gt;
The House we spoke too, which name I will be keeping confidential, stated that while they can no longer track the Dravanians like they once did by the stars, they do have some of their best scouts attempting to get an idea of what the Dragons are doing. There has also been reports of Garleans working possibly alongside the Dravanians, which has brought some questions to the table. What those questions are-- we do not know-- but the House assures us that if the Garleans are working with the Dravanians, they may try to put pressure on the other houses and possible vote to the High See in order for Ishgard to put away its harder religious stance and work along side Eorzea-- which means folks! We may be gaining an ally in Ishgard, instead of being concerned about a two front war with them.&lt;br /&gt;
&lt;br /&gt;
Mind you for those who are reading and don't understand a lick about Ishgard. Ishgard is a religious nation and have a holy war against Dragon Kind. A war that is said to been raging for thousands of years. It is this reason they also have kept themselves locked up even from the new world, as being they tend to hate all dragons or anything remotely dragon like.&lt;br /&gt;
&lt;br /&gt;
Yet if this house can convince the others to back off slightly on such heavy beliefs, focus it solely on the dragons of Hydaelyn-- The Eorzean may be gaining a powerful ally in the future to come! Imagine that, the Union and Ishgard. That be a blessing in disguise from the Mother Crystal herself!&lt;br /&gt;
&lt;br /&gt;
--- Rumor Mill: Admiral's New Flagship --- &amp;lt;br&amp;gt;&lt;br /&gt;
On more hopeful news as well, a new rumor is floating around down in Limsa Lominsa. Because of the heavy influx of Outsiders in the port of the sea side city. It is said that the Admiral herself may be looking into changing up her plans for her Flagship to take one more of an Outsider look.&lt;br /&gt;
&lt;br /&gt;
Rumor has it that she may be taking on a metal vessel that is seaworthy with greater technology in it that has never been seen by Limsa Lominsa or anyone of the Eorzean Alliance. This could place the Limsa Lominsa fleet, if this rumor is true, on par-- if not greater-- than the Garleans, making them down the road the technological power.&lt;br /&gt;
&lt;br /&gt;
And as we know Readers, with the Ironworks being located in Limsa Lominsa, as much as I may love my city of Ul'dah-- if anyone has a chance to go toe to toe here in Hydaelyn with Garlean Empire's technological might-- its Limsa Lominsa!&lt;br /&gt;
&lt;br /&gt;
Lets hope this rumor may strike true and gold, because I'll be saving my coins to check out that beaut when she is done!&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #8 - 5/5/2015&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Earthquakes On The Rise --- &amp;lt;br&amp;gt;&lt;br /&gt;
Earthquakes have been continuing to be a problem out in the northern and southern part of Thanalan, though while staying away from the main city of Ul'dah, several outlying towns have felt the trembles of the ground and many have started to flee to Ul'dah proper.&lt;br /&gt;
&lt;br /&gt;
Several other towns have also been brought completely down or engulfed by what has been called the worst earth-slide ever as a massive cavern has given way creating an even larger fissure then before. While work was being done on a bridge originally, the bridge construction has come to a halt until both the Conjurers and Thaumaturges can have a meeting to see about anyway of stabilizing the land.&lt;br /&gt;
&lt;br /&gt;
Thanks to also these Earthquakes, many towns even near the main city are falling into poverty, people are losing their homes, and even here in the main city life is starting to become hard for any sort of profit. We can only hope the Syndicate and the Empress will have a solution soon for this continued crisis.&lt;br /&gt;
&lt;br /&gt;
--- Beast Men Aetheric Trade? --- &amp;lt;br&amp;gt;&lt;br /&gt;
Beast Men tribes have actually been seen gathering, minus the Kobolds, at location out in Coerthas. Our hidden eyes out in the Ishgardian lands have seen them not only conversing, but conversing with what looks like the Garlean Empire.&lt;br /&gt;
&lt;br /&gt;
In these conversations, they have been handing off crates upon crates of aetheric crystals and what conversations could be overheard, it seems this is some agreement from their 'gods' to not bring upon the wraith of them from 'Bahamut'.&lt;br /&gt;
&lt;br /&gt;
It is unknown what the Garlean Empire has going on here, but it can't be anything good given they already unleashed Bahamut on us once before. Perhaps this is a new method of them trying to bring in more Primals under their control?&lt;br /&gt;
&lt;br /&gt;
--- New Broadcasting Equipment &amp;amp; Aether Warp Gates --- &amp;lt;br&amp;gt;&lt;br /&gt;
Garlond Ironworks have perfected their prototype Link Pearl devices and have expanded upon it, in turn they have won the communication war quoting that: &lt;br /&gt;
&amp;quot;Cid Garlond would be proud of us if he were here. He believed in innovation for the good of all and that technology should be used for the need of the people. These will not only connect the billions over Eorzea, but allow us to communicate with this brave new world out there in the Multiverse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While these Link Pearls have not gone out on the market yet and are still under testing with the military, they have a far better broadcasting range and are able to fully make use of Multiverse radio waves by doing some type of conversion process.&lt;br /&gt;
&lt;br /&gt;
It will be interesting to see where the Garlond Ironworks plans to take these.&lt;br /&gt;
&lt;br /&gt;
Garlond Ironworks also informed us they are looking into how the nearest warp gate to Hydaelyn operates and might be seeing about hooking up the Aetherytes into that same system. Granting access to everyone, but on the same token, looking into the dangers of doing this as everyone is aware that the Garlean Empire may try to take advantage of this method, given the Aetherytes running on straight aether has been what keeps the Garlean Empire out.&lt;br /&gt;
&lt;br /&gt;
--- Ishgard Asking For Aid --- &amp;lt;br&amp;gt;&lt;br /&gt;
After Ishgard may have wanted to declare war on Eorzea, it is now asking its once neighbors for aid. It seems the Dravanian Horde threat is on an increasing rise and Ishgard is slowly being pushed into the corner, even with their Holy Dragoons attempting to hold back the dragons from the main city itself.&lt;br /&gt;
&lt;br /&gt;
While we were not able to be part of any talks or even get a man on the inside, there is belief that the Eorzean Alliance may in fact aid the Ishgardians, forgiving their harsh criticisms given the threat the Dravanian Horde may entail for all.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The War For Eorzea ==&lt;br /&gt;
Just because the world of Hydaelyn has fallen into dismay, does not mean the war comes to a screeching halt. With the Alliance getting aid from the Union and the Garleans having assistance from the Confederacy. Both sides see the chance to end the war once and for all as to who will rule over the land, and change the face of history forever.&lt;br /&gt;
&lt;br /&gt;
This war is waged by capturing points and once enough of an area is ruled by one or the other, a true end game battle can begin-- though it may take time to do so-- but in the end, only one can be truly victorious.&lt;br /&gt;
&lt;br /&gt;
::'''For Information On Capture Points - [[Eorzean Capture Point War|Go Here]]'''&lt;br /&gt;
''Note: This page is still under heavy construction and content will be added in time at closer release to the capture point battle. Things are subject to change in this section.''&lt;br /&gt;
&lt;br /&gt;
'''Last Update''': 6/20/2015&lt;br /&gt;
&lt;br /&gt;
== The Lexicon ==&lt;br /&gt;
This is a compiled list of all the terms, locations, and just random stuff that may be used in the Final Fantasy XIV theme. This is not a complete list however, but it is compiled to the best of my memory and what I can find. As a note, I will probably add more things to it as I come across things that may need explanations.&lt;br /&gt;
&lt;br /&gt;
::'''For the Lexicon - [[Hydaelyn Lexicon|Go here]]'''&lt;br /&gt;
&lt;br /&gt;
== Mission Board ==&lt;br /&gt;
Looking for some jobs to do around Eorzea? Then come and take a look at what is available! For the Mission Board is open to all!&lt;br /&gt;
&lt;br /&gt;
::'''For the Mission Board - [[Mission Board|Go here]]'''&lt;br /&gt;
&lt;br /&gt;
'''Last Updated:''' 11/23/14&lt;br /&gt;
&lt;br /&gt;
== Racial Overview ==&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20110124032519/finalfantasy/images/1/1c/AkihikoYoshida-FinalFantasyXIV.jpg&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the known list races with the Final Fantasy XIV theme. There could be more added later as the game progresses, but for now, this is what we got. This is a very quick overview as well and some noted differences among the races between Eorzea and Garlemald. As many races of Eorzea can be found being locals of the mighty empire.&lt;br /&gt;
=== The Citizens Of Hydaelyn ===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Elezen&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|&amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20101026234241/finalfantasy/images/0/09/Elezen_2.jpg&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Elezen are noted by their long ears, slightly lanky bodies, and mildly elongated limbs. The Elezen people were originally a nomadic race that go long back in Eorzean history, making them perhaps the original natives of the land and possibly in old strife with the once, long forgotten, Allagan Empire. Though when the Hyur moved into Eorzean, the Elezen saw them as intruders and brutal wars waged between the two, but in modern time, the two races are now at peace with one another-- for the most part.&lt;br /&gt;
&lt;br /&gt;
Like many races of Hydalean, the Elezen have two distinct tribes. That of the Wildwood Elezen who have golden brown skin and tend to be more attune with nature and the wilds, making up most of the population in Gridania. While the Duskwight keep to their old nomadic lifestyles and tend to be mostly in cavern tribes. Many Duskwights also have made homes in the cities of the Hyur, though most are seen as unsavory types that get involved in pirating and thieving. A duskwight can also be spotted easily from there Wildwood cousins by the virtue of pale white skin to very dark bluish hue in color.&lt;br /&gt;
&lt;br /&gt;
Elezen are not so common in Garlemald, but the few that are there are not as tall has there Elezen cousins in Eorzea and tend to be closer to Hyur height of Garlemald, and these Elezen tend to share the traits of there wildwood cousins more often than not. This may be due to the racial mingling with the main populace of Garlemald.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Hyur&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20121111224146/finalfantasy/images/6/66/Hero_End_of_an_Era.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Hyur are a race that look like normal, average people. There are two distinct tribes of Hyur, The Midlanders and the Highlanders. The Midlanders are moderate in size and range around you're average height of a normal man. The Highlanders are slightly darker skinned and are far larger in muscular stature and in height as well, get up to near seven feet tall.&lt;br /&gt;
&lt;br /&gt;
The Midlanders are the main population of Eorzea, expanding from many reaches of the nation, while the Highlanders are found more in the mountainous region and many called Ala Mhigo home before many of the refugees had to move to Ul’Dah for safety to not be caught by the Garlean Empire.&lt;br /&gt;
&lt;br /&gt;
Many of Garlemald look like Midlanders and share many similar appearances with them, beyond the fact of the small third eye on the center of their foreheads, though some of the Hyur from Garlemald are also slightly taller than the average Midlander but do not reach to the heights of the Highlanders.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Lalafell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130612204443/finalfantasy/images/a/ad/CGArtwork_RealmReborn.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Lalafell are a very small race that are half the height of a Hyur. They originally come from small islands around Hydalean, but eventually made their way into Eorzea by virtue of trade. Where now many call Eorzea home. These small people have slightly pointed ears, short features, and are slightly round. Yet due to their small stature, they are not very strong, but they make up for this in intellect and wit. Making many mages of Eorzea that of the Lalafell species. Like many races, there is two tribes of Lalafells that have formed. The Plainsfolk and Dunesfolk.&lt;br /&gt;
&lt;br /&gt;
Though there is little differences between the two that the common eye can see, it is more common in there sets of lifestyles. The Plainfolk have adapted to the wide valleys and open meadows, and as such they have become very custom to running long distances. They tend to also stick to their ocean side roots, remaining near ports of calls and lakes.&lt;br /&gt;
&lt;br /&gt;
While the Dunesfolk have adapted to the life of the desert and to wear on their foreheads a small gem representing their birth sign believing it to bring them closer to the god corresponding to that sign. The Dunesfolk were also the ones responsible for the building of Ul’dah and tend to be the main populace of the mighty commerce city, including still overseeing it to those day. Dunesfolk are also the ones, when in other cities, tend to be making the most fuss over trying to sell goods and trying to bargain over items, even chocobos.&lt;br /&gt;
&lt;br /&gt;
The Lalafell as a native people are not found in Garlemald. Though in recent times as the Garlean Empire has moved further down south and bordering Eorzea, a few have shown up in their military. But these are still seen slightly still as outsiders and are kept around only for the use of being heavily magically inclined and for there great deal of intellect.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Miqo'te&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://ffxivrealm.com/attachments/157-jpg.2694/&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Miqo’te originally came to Eorzea in the Age known as Endless Frost. Their great ancestors crosses the sea while it was frozen and found the land of Eorzea to be a great hunting ground. From here these cat-like people rose into the Miqo’te people that are known as of today.&lt;br /&gt;
&lt;br /&gt;
The Miqo’te as a race, thanks to their feline physique are agile people whom are highly quick, flexible, and have a great sense of balance. Both sets of tribes share this, but they differ by their very short fur color and by how they handle the light. The Seekers of the Sun have golden fur, have trouble seeing in the dark, and have very cat-like eyes. While the Keepers of the Moon have very dark fur, to almost black, fanged teeth, and eyes designed for seeking in the dark-- where they can not handle extreme light.&lt;br /&gt;
&lt;br /&gt;
The other notable differences is that the Seekers of the Sun tend to call Ul’dah home, acting as stage dancers and attendants for many of the local shops. They tend to be very at home in the desert and including even the sea life of Limsa Lominsa. Most of those who are Seekers of the Sun also tend to worship Azyema The Warden and celebrating the light of the sun.&lt;br /&gt;
&lt;br /&gt;
While the Keepers of the Moon tend to find themselves at home in the Shroud around Gridania and are used for night-shift guards and hunters of the forests. They tend to worship Menphina The Lover and the pure light of the moon. Unlike the Seekers of the Sun, the Keepers of the Moon also keep to themselves, making their family culture hard to determine.&lt;br /&gt;
&lt;br /&gt;
Like Lalafell, Miqo’te are not found in Garlemald, but as the Empire moved down, they started to gain some in numbers, but mostly that of the Keepers of the Moon, more so than that of the Seekers of the Sun. Seen as being resourceful as scouts and light troops.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Roegadyn&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130612204449/finalfantasy/images/c/cd/CGArtwork_RealmReborn4.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Roegadyn are seafaring folk and have made the area around Limsa Limsia there home. They are known for their muscular builds, near gigantic height and intimidating presence. Like many people of Eorzea they are broken into two tribes. The Sea Wolves and the Hellsguard. Where the Sea Wolves populate the ground near the ocean and most of Limsa Limsia, the Hellsguard remain near the volcanic mountain, whom believe that this very mountain is the gate to hell itself.&lt;br /&gt;
&lt;br /&gt;
The Sea Wolf people are blue in skin color and are a hearty people. They are the most populous and tend to be heavily focused on hard labor, construction, and sailing the seas. They laugh hard, they play hard, and they hit hard. While the Hellsguard tend to be more conservative, tougher skinned, and more magically inclined.&lt;br /&gt;
&lt;br /&gt;
Like Lalafell and Miqo’te, the Roegadyn are not seen as natives to the Garlemald people, but were introduced to the culture before the other two were. It is in this that they tend to be slightly more accepted by the people, but are still shunned by others; Yet for them, it is a work in positive progress.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Padjal&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20130407183025/finalfantasy/images/e/e3/Kan-E-Senna.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Padjal are a mysterious people of the Black Shroud. They look like ageless Hyur children and teens. They are said to be this way because they are the chosen by the elementals to help guide the people in the Black Shroud to understand the words and wisdom of the forest.&lt;br /&gt;
&lt;br /&gt;
The Padjal are noted not only by their very youthful features, but by the horns that grow on their head. They also do not seem to have any parents, given they only call one another brother and sister, and thus seeing the forest as their parent. Also one will never see these people out of the Black Shroud, unless they must, and none have ever been seen in Garlemald, as the Garleans have never seen these people until coming to attack Eorzea-- and who they have seen are very, very few.&lt;br /&gt;
&lt;br /&gt;
For these are a people who are rare and as speakers of the wood, are very good at concealing themselves even in plain sight. They are also very sensitive to what happens in the Black Shroud and are affected by the elements of the forest itself.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Au Ra&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20141220151156/finalfantasy/images/a/a8/FFXIV_Au_Ra.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Located on the Eastern Continent of Ilsabard within Othard, are the people whom live there and one such people are the Au Ra. Like all of Ilsabard they are subject to Garlean Rule and serve inder the Empire's might. While much of their culture has been stripped they still hold onto some of their legends in secrecy. Clinging to what way they knew of life before the Garleans came and tried to remove all religion from them.&lt;br /&gt;
&lt;br /&gt;
They are a tall people with the females around five to six foot and males almost at seven to eight. They rival the heights of the Elezen and Roegadyns of Eorzea. They have scales along their smooth skin and horns that protrude from the sides of their head. While they have the humanoid shape and could fool one for being a Highlander, it is these features that set them apart. Along with their slim tails and clawed hands and feet. There are two known species of Au Ra: The Raen and Xaela -- both mistaken for Dragonkin because of their physical features by those who are unknowing.&lt;br /&gt;
&lt;br /&gt;
While both share the same creation story, they they came from the Dawn Mother and Dusk father, with few believing still in hidden sects that they are divine blooded, what sets the apart is one which god or goddess they come from. The Raen believe they come from the Dawn Mother which is white their scale glisten in the sun and their skin like ivory. Where the Xaela believe they come from the Dusk because of their dark blue skin they share with the Duskwights and onyx scales that ignore all light.&lt;br /&gt;
&lt;br /&gt;
There is also the growing problem within the culture because of Garlean Rule, which is also the training of Ninjetsu. It is their native artform and one that runs strong on Doma. Only those who still retain the religious order still teach of it, clinging hard to their way of life, but at some point the secret was shared with the Garleans allowing the Legion out there to begin to use such methods as well in their most specialized of soldiers. A great distaste in the mouths of those Au Ra who still cling to old ways.&lt;br /&gt;
&lt;br /&gt;
This also leads the separation of the people, those of the Au Ra who cling and those who have accepted their new way in life. An Au Ra normally must go through a great length to prove themselves to any Garlean. Given their typical stubbornness to release their past and prove they have no ties to their false faiths. Only then will they ever be accepted among the ranks of the Garlean People.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Beast Men Tribes ===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Amalj'aa&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.finalfantasy.net/wp-content/uploads/2013/04/amaljaa1.jpg&amp;quot; width=&amp;quot;240&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Amalj'aa are a lizardfolk race that are slightly taller than a man and are heavily muscular in structure. They have powerful tails, strong jaws, and a grasp that can easily pick a full grown man up in one hand. There scales are normally very dark brown in color to black and they tend to wear tribal like armor. They are known for using martial type weapons such as lances and their own fists, and some use different types of fire magic due to their worship of the Primal, Ifrit.&lt;br /&gt;
&lt;br /&gt;
The Amalj'aa are located in the great desert of Thanalan around the mighty city of Ul’Dah. Because of their ties to the Primal Ifrit, they tend to be a constant problem for the large city and are known to go after caravans of trade goods, mostly targeting the crystals that have aether within them.&lt;br /&gt;
&lt;br /&gt;
There is however a splinter group of Amalj'aa, though small it may be, called the Brotherhood of Ash. The Brotherhood is what remains of what the Amalj'aa were like before they were corrupted by the taint of Ifrit and tend to be friendly to the people of Eorzea, and sworn enemies to there once brothers and sisters.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Sylphs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20101219015150/finalfantasy/images/f/fd/Sylphs.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Sylphs are a gentle race that roam in the Black Shroud just slightly outside of Gridania’s borders. These gentle soul of beast men tend to have no problems with the people, so long as they mean no danger to their homes, livelihood, or their forests. These beast men have the appearance of a mix between flowers and fairies and are very magically inclined.&lt;br /&gt;
&lt;br /&gt;
Though the Sylphs do have a Primal of their own named Ramuh, they dare not summon him in fear of what danger it could cause to their alliance with Gridania, which they greatly cherish. However with the fall of the world and the treat even being greater, there has be a few Sylphs who are starting to think otherwise, but for now, there number is too few to be a problem-- at least of yet.&lt;br /&gt;
&lt;br /&gt;
It also should be noted that though there genders look alike and they nearly all sound alike, there is a male and a female Sylph and this can be determined by their names. As male names tend to have a “xio” at the end, while females tend to have a “xia” at the end.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Ixal&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130824181911/finalfantasy/images/6/64/Ixal_XIV_CG.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The crafty Ixal are natives to the land of Coerthas and tend to roam from there into the neighboring lands of the Black Shroud. The Ixal are just shy of being the same height as the Elezen. There physical features would remind one of a featherless humanoid bird, with a lack of wings or even tail. They have sharp horns on the top of there heads and their beaks are razor sharp with teeth edges.&lt;br /&gt;
&lt;br /&gt;
Due to there lanky structure, they tend to be extremely quick and crafty. Easily creating ambushes and playing mind games with their prey. They are known for using weapons such as Bows and lances, but there are some who have learned the art of using wind due to their worship of the Primal, Garuda.&lt;br /&gt;
&lt;br /&gt;
They are known as a problem to both Gridania and the city-state of Ishgard, as both have to deal with these Primal Worshiping beast men and neither have been successful at stopping them from the continual summoning of the wind being.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Kobolds&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20130824182047/finalfantasy/images/9/93/Kobold_XIV_CG.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Kobolds are a mole like race and have similar attributes to their Goblin like cousins. The Kobold are heavy into digging and tend to make use of the minerals they find to forge their homes, weapons, and metal armor. They also show an understanding of explosives and using them for mining operations as well.&lt;br /&gt;
&lt;br /&gt;
There is not much known about the Kobold race, but what is known is that they have a high aggression with Limsa Lominsa and due to the city taking a large control over many of the mines that the Kobolds’ call home, they have undergone the ritual to resummon the Primal they worshipped name Titan. With the summoning of this Primal, they have now become a threat to all in Hydalean.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Sahagin&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20130824182012/finalfantasy/images/7/71/Sahagin_XIV_CG.jpg&amp;quot; width=&amp;quot;210&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Sahagin are an aquarian fish-like race that live near Limsa Lominsa and tend to be a real problem for the city for some time, as they are known for attacking their fleets at sea and also the fishermen. The Sahagin are able to breath both underwater and on land, and tend to be quick on land, but are even faster while underwater. They are known to use Tridents as weapons and rarely use magic.&lt;br /&gt;
&lt;br /&gt;
As of more recent years, the Sahagin have even gone as far to start summoning the Primal they worship named Leviathan to aid in their battles at sea and made allies with a group of pirates who have been tempered (drowned) by Leviathan. These pirates are known as the Serpent Reavers and are just as dangerous as the beast men themselves.&lt;br /&gt;
&lt;br /&gt;
However not all Sahagin agree with this battle of the seas and coastal land and some do desire peace. These individuals tend to be shunned by their own kind and forced to live hermit like lives. There are even some who try, even at nearly their own lives, to convince their own that there must be peace for the survival of the Sahagin race, seeing the dimensional upheaval as a warning. Though so far, they have not prevailed.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Moogles&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20131211202525/finalfantasy/images/8/88/FFXIV_Delivery_Moogle.png&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Moogles are a small race, no much different in size to the Sylphs in that both tend to be just about the same size if not just shy of a Lalafells height. They tend to have round bodies, very short limbs, and little bat wings. Including a pom-pom at the top of there heads, that is normally yellow in color, but some moogles have other colors as well.&lt;br /&gt;
&lt;br /&gt;
Moogles are very friendly to the races and typically will never do any harm, as it is not really there way, but they will cast magical spells in order to protect themselves or someone else. As a race they are also very uncommon to see, as they have the ability to hide themselves from view of many people and they tend to most stick around the Black Shroud, helping with the understanding of the elements there.&lt;br /&gt;
&lt;br /&gt;
The moogles currently don’t seem to have a Primal they worship and after the dimensional falling of Hydalean have taken up actually delivering mail for many of the cities and towns within Eorzea. Also Moogles have a weakness for children, as much has children see them as big stuff animals to be cuddled.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Goblins&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.tentonhammer.com/image/view/93005/preview&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Goblins are a race that stand around the same height as the Lalafell and tend to cover their entire body in leather armor to heavy armor as well. No one has ever seen when a Goblin actually looks like, beyond the long floppy elf-like ears that protrude out from their helms.&lt;br /&gt;
&lt;br /&gt;
The Goblins as a society are extremely adaptable. They tend to be able to fit themselves in with all types of cultures ranging from the normal races of Eorzea to even the Beast Men. They are seen as a neutral in the war and try to keep themselves out of it. Though they do like to offer trade, and will market their wares to any-- even work out bargain deals.&lt;br /&gt;
&lt;br /&gt;
Goblins are also the ones who have taught the Eorzean people have to do synthese items using aether energy within equipment to mold materia and from materia, make stronger weapons and armor. They tend to be extremely good at crafting and smithing as a race goes, though such services come with a price. Be it by money or by a trade.&lt;br /&gt;
&lt;br /&gt;
Though Goblins do not hold very good language skills, they are still a very intelligent race and tend to also understand many conversations across the realms, willing to also trade information for even a profit at the right price. Though many Goblins choose not to do such a thing, as they know it could mean there life.&lt;br /&gt;
&lt;br /&gt;
It is a very common place to see a few Goblins in many of the city states working along side the people and many are always willing to talk it up, even if their speech is a bit odd. Just remember to be careful what you say to a goblin and with some, watch your pouches around too!&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Gigas&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://eorzeareborn.com/wp-content/uploads/2013/06/Copperbell-Boss.jpg&amp;quot; width=&amp;quot;240&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Gigas are a race of Giant Humanoids that tower easily over many of the current races. They are heavily muscular and tend to range in the skin color of dark brown to green. They are known to fight with bludgeon weapons and have naturally tough hides, giving them the ability to wear very little armor. They show also a great resistance to many magical elements.&lt;br /&gt;
&lt;br /&gt;
Not much is known about the Gigas, beyond the fact that they are very rare and few between. Many tribes long ago were hunted down, killed, or sealed away in the depths of mines. Those that do still roam, tend to roam in Ala Mhigo and Coeraths. They do so though in small numbers and tend to never stay in one place long.&lt;br /&gt;
&lt;br /&gt;
From current knowledge the Gigas serve no Primal, though this may change one day.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Qiqirn&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.zam.com/Im/Image/194622.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Qiqirn are a short rat-folk race, they stand around the same height as a Lalafell and tend to have, like the goblins, a strange way of speaking. The Qiqirn for the most part are a neutral race, though a great deal of them tend to be scavengers and thieves. They are extremely crafty and highly intelligent. They will also seeming do anything for a Dodo egg, as they have a ravenous appetite and are known to eat anything; Even some very disgusting things.&lt;br /&gt;
&lt;br /&gt;
Though many Qiqirn who tend to hang out in cities act as traders, competing with the goblins for the market space. Many items that the Qiqirn sell can be seen by some as black market items and random junk that has been scavenged up. Sometimes these items they do scavenge can be very valuable, but unlike the Goblins, they do not work for money, instead they only work for trade… which once again, those dodo eggs come in handy for such a thing.&lt;br /&gt;
&lt;br /&gt;
It is not known if Qiqirn have a Primal they worship, though if they do, they so far have had no reason to even think of summoning one and for the most part, live in peace with the rest of the races, beyond well, the thieves at least.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Mamool Ja&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img2.finalfantasyxiv.com/accimg/6a/f5/6af534ea35c8d76f8829f44f3eb82acca09acc2e.jpg&amp;quot; width=&amp;quot;240&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Mamool Ja are a race that have made themselves known after the attack carried out by the Primal Bahamut. Not much is known about this Lizard-man like race, but they are starting to call the lands around Limsa Lominsa home and seem to mean the people no harm. Instead this Beast Men race is offering their services as mercenaries against the Empire. However they also show to have a great dislike for the scholars within the races whom are looking into ways of touching the hearts of the Primals to control some of that energy for themselves.&lt;br /&gt;
&lt;br /&gt;
The Mamool Ja are a curious species as they have a republic overruled by four overlords that work on making choices for the race as a whole. They tend to be a very social race, who speak in a “yoda-isk” way, but seem to always willing to talk before making choices. In many ways, though these lizardfolk look very tribal and the way they live is as such, they have proven to be anything but when spoken too and observed.&lt;br /&gt;
&lt;br /&gt;
The Mamool Ja are also vastly different from the lizardfolk in the Ul’Dah area, as they have tan to light brown scaled skin. Slightly more agile frame, and a single horn that protrudes from the top of there heads. It also seems that the Mamool Ja who can handle magic are actually blue scaled in color and have much shorter muzzles, which the Mamool Ja call those who can cast magic, Sages.&lt;br /&gt;
&lt;br /&gt;
It is unknown what the stance of the Mamool Ja is on the Primals, why they are willing to assist, or even what they are after, however Eorzea will not turn away any aid when it comes with dealing with the Empire.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Racial Naming ===&lt;br /&gt;
Like our own culture of the world, many races of Eorzea and even that of the Garlean Empire have their own naming convictions. It is how there people differentiate from one another and also continue to keep to their own racial standards. Though some information is easier to come by then others, I will list here websites that can further inform of the type of names used and possible explanations to the middle names of Garleans that we are aware of.&lt;br /&gt;
&lt;br /&gt;
* [[http://fandango.exp.jp/name-generator.php Name Generator]] - This is very useful if you need to find a name for one of the Eorzean people and is lore friendly.&lt;br /&gt;
* [[http://finalfantasy.wikia.com/wiki/Category:Final_Fantasy_XIV_Races Final Fantasy Wikia Entries]] - They have further details on the races here and also sections that are just for the naming lore process, if you rather do a bit more homework and like to come up with your own without the use of the generate.&lt;br /&gt;
* Garlean names from all accounts seem to be connected to latin. The first name being their true name, while the last is their &amp;quot;house&amp;quot; they are associated with. The middle representing their position within the Garlean Empire itself. This will be covered more in the Garlean section.&lt;br /&gt;
&lt;br /&gt;
=== The People Of Garlemald ===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20110108153242/finalfantasy/images/d/d3/Garlemald_Flag.jpg&amp;quot; width=&amp;quot;120&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Those of the Garlean Empire tend to be about 80% Hyur-like, while 10% is that of Elezen-like, and the rest is mixed culture brought in from other conquered nations. All of those originally from the land of Garlemald have a 'third eye' located in the center of their forehead that lacks a pupil or iris. They are a Meritocracy society and gain their prestige through the acts they commit. It also through these acts are they also punished when they failed a duty and the harshness of punishment is based on the activities leading to that failure.&lt;br /&gt;
&lt;br /&gt;
Most of the population serves in the Garlean military in some capacity and all walks of life who are the citizens of Garlemald have a job they are given at which they can raise their position in. All positions are rewarded by the head of, just as becoming a Legatus, highest rank in the military, is only given by the Emperor. By the highest favor of the Emperor, a Legatus then could become the next heir to the throne.&lt;br /&gt;
&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Military Structure&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The Garlean military structure comprises of four groups, which with the final ranging up to around 6,000 soldiers in the service of a Legatus. The numbers that will be represent here are estimates and they may be higher or slightly lower depending on the power and the campaign the Legatus is running.&lt;br /&gt;
&lt;br /&gt;
* '''Legion''': An Army of ten cohorts comprising of a total around 6,000 troopers.&lt;br /&gt;
* '''Cohort''': A battalion of three manipuli comprising of a total around 600 troopers.&lt;br /&gt;
* '''Manipulus''': A company of two centuries comprising of a total around 200 troopers.&lt;br /&gt;
* '''Century''': A Single platoon comprised of 100 troopers.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Military Ranks&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The order given is from most powerful position to that of the lowest position within the military. Through acts of positive progression and good favors, one can easily raise from the lowest of the ranks to that of mid tier. When one gets to that of the Tribunes, those are only elected by the Legatus of that Legion. Then to obtain the status of Legatus, one must be given such a title by the Emperor himself.&lt;br /&gt;
&lt;br /&gt;
* '''Emperor''': The Emperor is the leader of Garlemald and all territory that belongs to the Garlean Empire. He is the one whom can also override any Legatus of military action and is the only one who can promote any to that of a Legatus status.&lt;br /&gt;
* '''Legatus''': The Legatus are the generals of the Garlean Empire and the command of their respected Legions they command.&lt;br /&gt;
* '''Tribunus Laticlavius''': These are the second-in-command to their respected Legatus and the Legion they serve in. They also act as the head of the Tribuni.&lt;br /&gt;
* '''Praefectus Castrorum''': These are third-in-command of the Legion and it is their jobs to oversee all training, equipment, and the Castrums within their Legion's control.&lt;br /&gt;
* '''Tribunus Angusticlavius''': These are the assistance to the Legatus, normally in groups of six at most, and tend to be under the direct command of the Tribunus Laticlavius.&lt;br /&gt;
* '''Primus Ordinarius''': These are the commanders of the Cohort; Could be seen as Captain or Colonel.&lt;br /&gt;
* '''Pilus Prior''': These are the Centurions in charge of the first Century of of each Cohort.&lt;br /&gt;
* '''Centurion''': These are the commanders of the Century; Could be seen as a Lieutenant.&lt;br /&gt;
* '''Optio''': These are Troopers chosen by the Centurion for a purpose within a Century. Normally this would be to act as the second-in-command to the Century.&lt;br /&gt;
* '''Duplicarius''': These are Troopers whom receive double the pay due to prestige and reward for excellent service.&lt;br /&gt;
* '''Triarus''': These are veteran troopers who have seen a great deal of time on the field, but have yet to be promoted.&lt;br /&gt;
* '''Trooper''': These are the basic soldiers of the Garlean Military. This is where everyone starts out as and has to work their way up from in some way.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Middle Name Titles&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| All of those within the positions of the Garlean Empire hold their title in the middle name. Though this is perhaps not a complete list, but it is a list of middle names that has been located within lore from the game and what has been figured out by the association given. For the only thing we as the players been told and thus stands here, is that the middle names represent the titles. So here is what we know thus far...&lt;br /&gt;
&lt;br /&gt;
* '''Zos:''' Emperor&lt;br /&gt;
* '''Van:''' Legatus&lt;br /&gt;
* '''Tol:''' Tribunus Laticlavius&lt;br /&gt;
* '''Sas:''' Tribuni Angusticlavii; Praefectus Castrorum&lt;br /&gt;
* '''Rem:''' Pilus Prior&lt;br /&gt;
* '''Nan:''' Imperial Minister&lt;br /&gt;
&lt;br /&gt;
It also should be reminded that when addressing a Garlean, within their own culture area of influence or out of sheer respect, one should address them by their middle first and then their last name. So 'Van Baelsar' as an informal, but a formal would be 'Lord Van Baelsar'. Though if you are in private and given permission, using the first name is acceptable.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Military Jobs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Like those of Eorzea that have classes, so does that of the Garlean Empire. Many of these classes have similar associations with that of Eorzean classes, though nearly all those within the military have access to either a gun-weapon or an actual type of rifle (though rarer these tend to be). More times then not, when facing a Garlean within the realm of Eorzea, they will hold a gun-weapon or a weapon that lacks a gun attachment but have an actual firearm at their side. Also all Garleans in the military are trained to handle Magitek of all kinds, as such a thing is heavy in their way of life.&lt;br /&gt;
&lt;br /&gt;
Also such roles in these classes have become more predominate with the increased members being added in from locations such as Ala Mhigo, as some roles are not native to that of the normal Garlemald individual. So here is the list of the currently known...&lt;br /&gt;
&lt;br /&gt;
* '''Eques / Bestarius''':&lt;br /&gt;
* '''Hoplomachus''':&lt;br /&gt;
* '''Laquearius''':&lt;br /&gt;
* '''Medicus''':&lt;br /&gt;
* '''Sagittarius''': &lt;br /&gt;
* '''Secutor''':&lt;br /&gt;
* '''Signifer''':&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Classes Of Eorzea ==&lt;br /&gt;
Classes within Eorzea are broken into two known groups. Discipline of Magic and the Discipline of War. Depending on the training, one may remain only in one group, while others may mix the two together for a powerful combination.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' This section might come under rework soon, based on many crafting questions, resources, and some confusion. Thank you.&lt;br /&gt;
=== Discipline Of War ===&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Gladiator&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20130901025343/finalfantasy/images/f/f6/Gladiator_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Gladiators are mighty warriors who take defense over brute force. They are masters of all the blades and throwing knives alike. From long swords to daggers, to flat edge to the curved shape. Any sword, of any type, they have trained to handle. Gladiators though differ when it comes to the style of combat however. Some prefer to use that of the sword and shield, to better defend themselves against many attacks that may come, while others like to stay with a free off hand for the added speed, instead of defense.&lt;br /&gt;
&lt;br /&gt;
Many Gladiators are also trained at tactics and strategy, lending such tools in groups to aid in defensive tactics and group attacks.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Marauder&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20130901025517/finalfantasy/images/8/83/Marauder_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Marauder is a fierce warrior and a combat specialist that uses the mighty greataxe -- a fearsome arm emblematic to that of the Eorzean pirates. They tend to approach battles with great ferocity and brute force. Many people also of Eorzea tend to see the Marauder as an intimidating force and one to not be taken lightly. As such, Marauders are often hired to hunt down powerful monsters and extremely deadly foes.&lt;br /&gt;
&lt;br /&gt;
It is also often to see Marauders willing for a ranged attack that of a Tomahawk type throwing axe with equal power to their own swings; Sometimes even with precision deadliness.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Pugilist&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20130901025607/finalfantasy/images/b/b3/Pugilist_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Pugilist are the martial artists of Eorzea. Focusing solely on hand-to-hand combat, they strike with rapid punches and sometimes brutal different forms such as the Courel form or the Raptor form, to only list a few.&lt;br /&gt;
&lt;br /&gt;
The Pugilists are known for precision with their fists, using knuckle type weapons to give there fists more deadly punishment being made from leather, metal, or bone. They can easily knock a man off their feet with their rapid strikes and go toe-to-toe with some of the fierce creatures that roam the lands.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Lancer&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130901025437/finalfantasy/images/5/50/Lancer_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Lancers are masters of the polearm and the techniques within. They tend to keep their opponents at an arm’s length distance, using their longer reach to attack with devastating leg swipes and powerful thrusting strikes. The lancers tend to even train themselves in the art of the throwing spear, or also known as the Javelin, in order to pin down enemies or strike them down as they attempt to flee.&lt;br /&gt;
&lt;br /&gt;
The Lancer gained its popularity however from the refugees of Ala Mhigo, as it was that nations choice of weapon during their own war time. Such is also seen of places like Ishgard as well for their own special group of lancers.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Archer&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130901025224/finalfantasy/images/8/8c/Archer_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Archer’s are the masters of the bows, from short bow to longbow, they have trained on precision and long distance aiming. The weapon itself also has become very popular in some of the regions of Eorzea where hunting is very popular or places that require long ranged defense to protect their borders from heavy assaults of beast men. Many archers carry a different arrange of bows in order to handle different enemy types and many even now how to properly prime their own bow encase a string was to break or it needed quick repair.&lt;br /&gt;
&lt;br /&gt;
It has been noted by the Eorzean people that the two most effective races of handling the bow is that of the tall Elezen and the agile Miqo’te. As the Elezen’s long arms allow them to handle the longbow with dead accuracy and power, making them prime for the jobs as Sentries. While the Miqo’te are skilled with the short bow, allowing them to be keen hunters with their already natural gifts given to them by the divines.&lt;br /&gt;
|}&lt;br /&gt;
=== Discipline Of Magic ===&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Conjurer&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20130901025250/finalfantasy/images/d/d9/Conjurer_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Conjurer are masters of weaving the aether energy of the elements. from earth, wind, and water, they can construct some potent magical attacks, while also using these same magical properties to also aid in healing and protection. The Conjure weaves this very aether by using an unworked cane or wand to pull upon the threads of the aether to create the desired spell.&lt;br /&gt;
&lt;br /&gt;
In order though to master the aetheric flow and summon such elemental spells, Conjures must meditate often and commune with the elements of the land, for they are what give the Conjurer their strength. It is seen as not right for any conjurer to not get the blessing of the land before setting forth and using its life force.&lt;br /&gt;
&lt;br /&gt;
Conjurers are also known as great healers and purifiers within Eorzea, as not only can the pull upon the elements to protect and sometimes heal small things, but the most trained can even pull upon that of the life energy of the aether to repair damage done; Even perhaps bring one back from the brink of death if powerful enough.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Thaumaturge&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20130901025650/finalfantasy/images/8/81/Thaumaturge_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; While the Conjurer works with the aether naturally to use the forces of nature to aid in defensive and potent magics, the Thaumaturge is close to the opposite of just this as they use the aether to create destruction and tricks that can plague the mind.&lt;br /&gt;
&lt;br /&gt;
The Thaumaturge do this by creating a staff or a scepter that houses a medium -- That of a natural stone imbued with the desired property. From this they can cast destructive fire that rains from the sky, freezing blizzards that rage from gusting winds, and thunder strikes that roll over the land. They can also bring about temporary blindness to a person and even cause their bodies to weaken for a moment.&lt;br /&gt;
&lt;br /&gt;
Though such magis do have their usefulness, the Thaumaturge is respected, but also feared by many. As they are seen as Sorcerers on the land and though many use their skills for the betterment of Eorzea, some fear that they could also bring about catastrophic destruction on an already injured world. In this, it is normally a good idea to keep a Conjurer and a Thaumaturge not in the same room, as arguments will typically will break out between the two casters.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Arcanist&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20130901025144/finalfantasy/images/b/b5/Arcanist_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Arcanist is a school shrouded in mystery and what many of Eorzeans see as an art of blasphemy upon the twelve. For the original teachings of the Arcanist come from a foreign land and work on the principles of using the Aetheric flow much the same way that the Primals themselves do. Believing that in coming to understand how the Primals use the aetheric flow, one may be able to even defeat the Primals-- if not bind them to their will.&lt;br /&gt;
&lt;br /&gt;
The Arcanists in this use books known as Grimoires that are imbued with aetheric properties, from these pages of runes and mathematics, they are able to cast alternating spells to their surroundings and change the flow of the aether, including how it moves through any living thing.&lt;br /&gt;
&lt;br /&gt;
These book-casting mages can also use an aetheric imbued gems to conjure forth an aetheric being, much like that of the primals, calls a Carbuncle to do their bidding and assist in the battle-- or other tasks. Depending on the gems themselves, will affect the color of the Carbuncle summoned and also their level of power. Though for most Arcanists they do not get beyond either the ruby or topaz, as the higher tiers are known to become unstable and could cost the Arcanist that summons it -- their own life.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cross-Classing ===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20111126091136/finalfantasy/images/7/74/FFXIVJobArtwork.jpg&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: right&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Cross-Classing is where one has several classes. They are masters of synchronize these classes that work well together. Not all classes though can work together, so it is not common to see someone willing to cross-class and branch over to other skills, because the more one branches, the less they become exceptional at a class and more of a jack-of-all-trades. Which may have its places, but means they also may be weaker than someone who is more focused on the specific class.&lt;br /&gt;
&lt;br /&gt;
=== Advance Jobs ===&lt;br /&gt;
The Advance jobs are rarer than the standard classes. As many of these jobs require a great deal of work to obtain and understanding the secrets of the class. A good deal of these also require that of a soul stone that represent the symbol of that very Job.&lt;br /&gt;
&lt;br /&gt;
Soul stones are hard to come by as their are special stones that have aether tied to them. Yet some who have already mastered the art may be able to not only train another, but also teach them how to hone their own soul stone as well. Yet there are few who know of these skills and fewer yet that know where to find them.&lt;br /&gt;
&lt;br /&gt;
Some also believe the need of a soul stone is only myth and it is just like gaining a badge. It serves no purpose beyond as a marker, but these are different schools of thought and either could be right-- or wrong.&lt;br /&gt;
&lt;br /&gt;
== The Primals ==&lt;br /&gt;
This is a list of the known Primals (or Eikons for those Garleans) at this current time, as the events of A Realm Reborn have to yet to happen. We are not that far ahead yet. As such, not all the beast men have summoned there Primals, but the ones that have and continue to do so, are listed here. This list will probably expand in time.&lt;br /&gt;
&lt;br /&gt;
It also should be understood that all Primals have the ability to temper (bring someone under their control) those of their world and like worlds. They also may be able to extend this out toward others whom are just weak of will. Yet as NPCs have little say against this, the player characters can resist this tempering, or only fall under it temporarily. If you do decide to become fully tempered by the Primal-- you will be in servitude forever (or until someone can figure out how to break it). This is a consent ordeal as a player and the effects will never be forced upon. Its your choice what happens and your choice alone; Cause really-- its all an RP gimmick in the end and everyone is different.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20130626080236/finalfantasy/images/e/e2/FFXIV_Primals_Artwork.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; &lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Ifrit&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://images.gameskinny.com/gameskinny/0678ad6f7314d63973983f816c07278b.jpg&amp;quot; width=&amp;quot;160&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Ifrit is worshiped by those of the Amalj’aa with the great deserts of Thanalan. He is the Primal of Fire and seen connected also to the sun. This primal is quick to temper, which leads to a great causality of life. His claws can emit enough heat to melt the strongest of steels, his very presence heats the air to where no plant life can possibly survive around him, and his horns can scorch the very heavens.&lt;br /&gt;
&lt;br /&gt;
Ifrit tempers those under him as loyal servants which call out to him like a god. He does this by washing them in a blue flame at which he emits from his maw. The blue flame itself is not dangerous, but those who dared be touched by it, may find themselves permittely under his servitude.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Garuda&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://ffxiv.consolegameswiki.com/images/thumb/2/21/Garuda1.jpg/400px-Garuda1.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Garuda is worshiped by the bird-like Ixal and they see her as a beauty upon the very skies. She is the mistress of the wind, sometimes called the Empress of Birds. A story long ago was once said that she was a beautiful hunter of the skies, but in her anger for how man was treating the creatures of her kind, she one day swooped down upon the land and feast upon those who hunted. Yet by doing this, she gained a taste for the flesh of man, and it rendered her mad.&lt;br /&gt;
&lt;br /&gt;
Though this story is that of a legend, perhaps created by her own slightly crazed personality and her desire to feast upon the aether itself. Some wonder if there is any truth that she may have once been something more than just a cruel Primal whom is quick to take upon wraith on the land and unlike the other Primal’s she is one of the few who can be-- humored.. though it may not change her mind, but only hasten her choices.&lt;br /&gt;
&lt;br /&gt;
When she brings those under her control, she sends out a gale of powerful wind of blue aetheric magic that soars across the are in great speeds. Once it makes impact, it cyclones around them like a tornado, stripping them for a moment of their very breath, until they are rested back down on the ground. Now ready to serve their new mistress of the wind.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Titan&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://images.gameskinny.com/gameskinny/d3631d21e9048f4d909fc0f5c452cff4.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Titan is one of the few Primals whom does not treat his servants as ‘slaves’ or ‘minions’, but as his children under his protection. He is a massive Primal who is seen as a god amongst the Kobolds and is known to be like a father to them; At which they also call him “Father Of The Crag”. Sharing his wisdom onto them and giving them bounty upon the very land they call home. Yet Titan is quick to anger when a force dare threatens his children and any who dare shows a hint of being a threat to those under his rule will find him merciless and cruel.&lt;br /&gt;
&lt;br /&gt;
For Titan controls every stone and every mountain. The ground is his domain and he can create a massive earthquake which can shatter the very ground for perhaps miles. His very hands can crush a man alive without little thought and his foot steps can shake the very ground which one stands on.&lt;br /&gt;
&lt;br /&gt;
Unlike other Primals, Titan seems to show little interest in bringing random races under his fold for servitude. Staying to his Kobold children and desiring only their safety from the surface-dwellers.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Leviathan&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.justpushstart.com/wp-content/uploads/2013/12/Final-Fantasy-XIV-Leviathan.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Worshipped by the Sahagin, feared by those at sea, and monster of the deep-- Little is truly known about this Primal and where he stands in the ranks amongst the other Primals. What is known is that he is crafty and intelligent. Confident of his abilities while in the ocean and protective of his Sahagin children.&lt;br /&gt;
&lt;br /&gt;
Yet Leviathan does not just depend on the Sahagin to worship him, for he has also tempered lost men at sea, giving them a second chance at life as one of the Serpent Reavers.&lt;br /&gt;
&lt;br /&gt;
But in this Multiverse, Leviathan sees all oceans as his domain, even when the oceans yet can not support his very being. For in time, he knows one day they will and he will rule all.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Bahamut&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://2.bp.blogspot.com/-or8yW4_DQlw/Ui-_O2B81rI/AAAAAAAANqU/ODspwoghWMY/s1600/ffxiv-bahamut.jpg&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Bahamut-- feared by all across Hydaelyn. For it is he who brought forth not only the destruction across Eorzea and some of the northern lands, but also by his power caused the very world to merge with that of the Multiverse.&lt;br /&gt;
&lt;br /&gt;
Bahamut is herald of the Seventh Umbra Era and his very name coincides with that of Dalamud-- the moon he was entrapped within as his prison and released from by the Garlean Empire’s own hand in hopes to ‘cleanse’ the world of all who oppose them.&lt;br /&gt;
&lt;br /&gt;
Yet after the fall of Hydaelyn, none have seen the mighty dragon sense and many believing that in that flash of light, that perhaps he was coiled by the chains of the divine twelve. While others wonder if he still roams, waiting for the right time to strike again...&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Odin&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://i1.2pcdn.com/node14/image/article/201407/23/20140723234732a0dug39dl3c2t73p.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; After the assault carried out by Bahamut, It had weakened the crystal prison that had Odin sealed away since the time of the Allagan Empire. Though after the events of the outsiders aiding Gridanian in making the land cleanse of great darkness, they have inadvertently freed Odin from his prison. Now he roams across the forgotten paths of the Black Shroud. His figure concealed in the remaining shadows of the woods and the hooves of the animal he rides upon barely making a sound in the brush.&lt;br /&gt;
&lt;br /&gt;
It is apparent that Odin is seeking battle with all those whom he deems worthy of his time.. and with every failure of his own battle-- he only grows stronger. For his desire of vengeance is strong and his need of conflict ever greater.&lt;br /&gt;
&lt;br /&gt;
Unlike other primals however, Odin has no servants nor does he temper any. It seems he only lives for battle and war-- and there are some that believe in battle and war is how the Primal survives and returns from the aether time again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Odin's Favors ====&lt;br /&gt;
With the mighty Elder Primal Odin walking around in the Black Shroud. There is slight distress about such a powerful force who is openly out looking for conflict, including desire to get vengeance on the one named 'Urth'. On the MUSH, anyone can challenge Odin for a fight and if you can defeat the Elder Primal, then you gain his favor.&lt;br /&gt;
&lt;br /&gt;
This favor can be used at least once for anything and Odin will ride forth to carry out the task requested of him. If you wish to challenge Odin on a one-on-one send an @mail to Odin stating such and a schedule time can be worked out. Odin scenes will also take place randomly, so keep your eyes peeled for those!&lt;br /&gt;
&lt;br /&gt;
'''Current Favors'''&lt;br /&gt;
* Marrik&lt;br /&gt;
* Maya&lt;br /&gt;
* Ayako Hasekawa x2&lt;br /&gt;
* Tshallandria&lt;br /&gt;
* Auron&lt;br /&gt;
* Anivia&lt;br /&gt;
* Mantigora&lt;br /&gt;
* Beelzebumon&lt;br /&gt;
* Dastan&lt;br /&gt;
* Karian Icefang&lt;br /&gt;
* Deelel&lt;br /&gt;
* Souji Murasame&lt;br /&gt;
* Kamon Lionward&lt;br /&gt;
* Soan Sagittarius&lt;br /&gt;
&lt;br /&gt;
'''Used Favors'''&lt;br /&gt;
* Emiya Shirou - [http://multiversemush.com/mw/index.php?title=1081/Questions_for_a_Warrior Questions For A Warrior]&lt;br /&gt;
&lt;br /&gt;
== The FAQ ==&lt;br /&gt;
This section has Frequently Asked Questions or things that have come up at times that may need a bit of explanation that is beyond the Lexicon or even some sections of this page. It is here that some things will be covered and things may be added as the theme on the MUSH continues. If you yourself ever have any questions, always feel free to contact Gaius Van Baelsar (GVB) on MCM. They will be more then glad to assist and answer questions.&lt;br /&gt;
&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #1: Are Arcanist playable?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| You can indeed play an Arcanist, as the teachings are indeed in Limsa Lominsa, but given the current time frame of the guild in this setting, it is a very underground type of teaching and may be extremely frowned upon by some given how they are able to conjure aetheric beings of their own. So they may be labeled no better then the Beast Men with their Primals at this time.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #2: Do I have to stick to the classes/jobs?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Not really. For example, someone can be ''based'' on an Archer, but wield two swords and a bow. The classes and jobs listed here are simple guidelines, but you have some flexibility, as long has it isn't to far fetched. If your unsure on the concept, always feel free to ask!&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #3: How does Aether work in Hydaelyn? How would it impact me?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Aether is a funny thing. It is like the Lifestream in Final Fantasy 7, The Mist in Final Fantasy 9/12, and is used in almost everything. Those who hang around the Aether, wont really feel its effects, those who are not use to it may find themselves feeling dizzy, a bit sick, and maybe drowsy. For those who are use to playing with magic/mana/aether, they probably wont even notice its there -- much like the air itself.&lt;br /&gt;
&lt;br /&gt;
Yet in large doses, so an area that is thick of fog in it, it can become very dangerous to someone no matter how use to it you are. Think of radiation really. We have radiation all around us, but in large doses, no matter how built up we have become, it will eventually get to us. This is the same way with Aether in large quantities.&lt;br /&gt;
&lt;br /&gt;
So even if your character is someone who can command the very aetheric energy, you will, and you can, become sick from it. Aether also in a mist form has been known, in /canon/ to cause monsters to go berserk. So this too, could be another side-effect if you hang around in it to long.&lt;br /&gt;
&lt;br /&gt;
YET! Aether can be redirected, which is what Black Mages do by using a foci, so by doing this it can become less deadly because instead of going into you, its going into a foci which can handle the Aether levels. So A foci, is like having a gas mask on, thus allowing you to breath around it, without any concern.&lt;br /&gt;
&lt;br /&gt;
As I said, Aether is funny stuff. Its hard to explain and its hard to peg, so I hope that helps explain some and leaves less questions.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #4: I would love to be a part of the theme, but I don't know anything about it. Can I still have a character in the theme?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Yes, You can. It is actually this reason I designed this page, the Lexicon, and everything I can think of to help players who like to be a part of this theme, but no nothing, still feel welcomed to it. I made sure that the theme was extremely Original Character friendly and open to all types of avenues of play.&lt;br /&gt;
&lt;br /&gt;
I, as the theme runner, want everyone who partakes in the Theme to feel like they have a place and they make an impact in it. I have no problems ever in helping explain things or go into details about some of the little details of the world, if anything I ''Highly'' encourage this, because to me-- communication is very important.&lt;br /&gt;
&lt;br /&gt;
So yes, please, even if you are a total stranger to the genre of Final Fantasy XIV, read the content I have in here, page me (Gaius Van Baelsar/GVB), or even @mail me and I'll be more then glad to talk to you about your character concept, including even answer any questions regarding the theme itself to help you know the world better.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #5: Can I play someone who has been tempered by &amp;lt;Insert Primal Name&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| If you want to play a servant to a Primal, go right ahead! Though I do ask that you read over the Primal section we have here on the wiki and make sure that it is in the natural of the Primal to temper someone, along with if they have even been listed yet. &lt;br /&gt;
&lt;br /&gt;
Though don't worry! Just cause the Primal isn't listed right now, doesn't mean it wont be later-- and if you really want to be tempered by a Primal that has yet to show up, but you know ''Is'' in game, come and talk to me. Who knows, maybe you can help be the herald of the coming storm!&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #6: How close is this Theme to the Realm Reborn content?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Given that this theme takes place after the events of 1.0 and before A Realm Reborn, it is close enough that people who have played the game will pick up on some things, but not close enough that it follows the game directly. Many of the events that will be unfolding will be due to how players handle different scenes, the interactions with the multiverse, and the even the NPCs that come into play.&lt;br /&gt;
&lt;br /&gt;
This is after all a living, breathing world, and all choices matter-- even the small ones. So yes, this means those of you who know the story line in ARR, could maybe prevent the Ultima Weapon from showing up or aid in speeding up the process. You may be able to aid keeping the Primal threat in check-- or make it far worse. You may even get a few Primals to actually ''aid'' you, who tend to be rather neutral in some matters.&lt;br /&gt;
&lt;br /&gt;
So will the content eventually show up? Yes; But how it shows up is entirely on the player base.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #7: Can I play a Half-breed?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| This is a yes and no question really. In most cases the answer will be yes, but within reason. I don't think all races are compatible with one another and I am pretty sure the normal player races can not have children with a beast men. So if you do decide to go this direction with your character, please do so reasonably.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #8: Did you really play Final Fantasy XIV 1.0?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| I did yes. I played it from closed beta for those of us who pre-ordered the game all the way to the very end when Dalamud came crashing down. My main was a level 50 Dragoon (look for Vaelyn Nykah - A duskwight), which is ''all'' I focused on and the only quest line I didn't get to do (cause I am a very slow leveler, and back then it was a massive grind), was killing Nael Van Darnus. It is actually my one regret that I didn't get to do that, but oh well. At least there is youtube!&lt;br /&gt;
&lt;br /&gt;
The funny thing is, I almost didn't stick around, but thanks to some awesome roleplayers from Hydaelyn Role-Players (Formerly known as the Roleplay Coalition aka RPC), we pretty much all supported one another and kept one another entertained. Even when the grind caused us all to run around screaming, haha. They still operate even today and actually because of them and everything we did, is the reason I tend to be extremely versed in the lore of Hydaelyn. They are amazing people and yes, as a shameless plug to them, even though I'm not really part of the RP circuit on the game itself, here is there site if you want to check them out: http://ffxiv-roleplayers.com/&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #9: What is with the Aether and Death?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| During 1.0, those who died would return to the aether, which is the energy the flows around and in everything. Placed like Mor Dhona were void of this cause of how was messed with when the Agris broke the seal in its crash. Garleans themselves lack a high connection with the Aether, also would not fade away.&lt;br /&gt;
&lt;br /&gt;
Yet after the events of 1.0 and where we are now in the story. The Aether has been changed, in this, not all return to the aether like they did before; at least-- not in body as well. If someone is highly connection to the aether, they may fully return to the aether-- they may be able to even 'cheat' death. Those who are not, though perhaps there essence will, there body will not. This could even be impacted by the area itself. It may even be delayed.&lt;br /&gt;
&lt;br /&gt;
Death, corpses, or lack there of, is all up to the scene and for narrative play. There are some areas however that will control the narrative in a sense, but for the most part, it is in the air to the person whom runs the scene.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #10: Potions &amp;amp; Ether: How do they work?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Throwing aside game mechanics, we need to look at what Potions and Ether actually do. Potions are used for healing HP, while Ethers are for restoring MP. So lets take a look at these from more of a roleplaying prospective.&lt;br /&gt;
&lt;br /&gt;
HP, is your health. In this Potions are like a salve. Something to be used in order to keep a wound from getting worse till a Conjurer can weave the aether to properly heal it. Its an Alchemy creation and though good in a pinch, it isn't as good as Conjurer magic. As Garlemald naturally had no conjurers they use more methods that we are use to seeing in our own medical science. Yet they too use a type of healing salve, much like the one you may see in Hunger Games-- where it does a really decent job of patching up an area, but with far more pain mixed in. So Eorzean potions are effective, with little discomfort, but compared to Garlean science, Garlean potions have more bang to the buck, but are far more painful because of it.&lt;br /&gt;
&lt;br /&gt;
However, no potion or Conjurer magic can mend a broken bone. That takes good ol rest and recovery, but a conjurer can help it along its way so it mends correctly.&lt;br /&gt;
&lt;br /&gt;
Ether for MP, is more of an Eorzean thing. Garleans lack this, because they use magitek to do there magical stuff; Beyond those few from other lands who can. Ether is more of a drink. It goes in, replenishes the lost aetheric energy more quickly then the body would naturally. See it like magic users Gatorade. The effects are not instantaneous, but its better then having nothing at all in your system. Then the higher version of the ether, the faster it tends to work in the system.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #11: Conjurer Healing Magic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| I touch on this a bit above. Conjurer magic is a great form of healing. It can repair a great many of wounds. From nasty cuts to deep gashes. This all done by the weaving of the aetheric energy to act like a stitch, but unlike stitches, its more soothing and gentle. Conjurer magic can even bring someone back from the brink of death, but it can not-- nor should not-- be used to bring someone back to life once they have gone on. As this can cost the Conjurer there very life and possibly bring back something far worse.&lt;br /&gt;
&lt;br /&gt;
Conjurer's magic also can not fix broken bones or allow someone to grow new limbs. Conjurer magic can though help a broken bone slowly mend correctly and deaden the pain of someone's limb that has been cut off.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #12: What is up with Linkshells and Linkpearls?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| As you may (or may not) know, the aether in Hydaelyn is in massive flux. It isn't very stable and it has really messed with a ton of stuff in the world. A great deal of how things use to be no longer work. Aetheric gates shattered, almost all Aetherytes broke down and became tainted, and many of the beasts of Eorzea started to roam in places they were not meant to be, or, well, become extremely hostile.&lt;br /&gt;
&lt;br /&gt;
The world changed greatly with the Calamity and with it, so did the Linkshells and Linkpearls.&lt;br /&gt;
&lt;br /&gt;
When Bahamut shook the very aetheric flow of Eorzea, linkpearls shattered and linkshells ceased to connect onto the atheric waves. Communication broken down and in the early weeks, people had to depend on merchants to get messages through, but that wasn't very expedient and most of the time-- didn't even work. The Moogles however knew of the distress and responded quickly in kind by becoming the messengers for Eorzea, thanks to the fact they knew how to move about the world, even in its chaotic form.&lt;br /&gt;
&lt;br /&gt;
As of very recent (9/12/14 -- at least around there), the Alliance is just now starting to get Linkshells working again and giving out linkpearls to their military. Though this works in some areas, there is still a great deal of disturbance in some locations and other locations (like Mor Dhona), where they don't work at all. It will still be some time until Linkshells are working fully again and it is very possible that some city-states (Ul'dah) may start to look into using Miltiverse radios as a mean of communications instead of the older method.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #13: Can I play someone with the Echo?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| I fear that is not an option I'm going to really allow. The Echo was a very neat game mechanic, but considering the rules of MCM and the fact of how powerful the Echo is. It isn't something characters of right now would have. They can have something akin to the Echo however (please talk to me on those details), which I as the GM will give you things of note to play off of, but the Echo itself is not available.&lt;br /&gt;
&lt;br /&gt;
The only person allowed to have the Echo is that of, Minfilia, who is under GM control for right now. She is also one of the members with the Archons. See the FAQ section on the Archons for further details.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #14: Where are the Archons at right now?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The Archons themselves right now are in hiding. After the fall of Dalamud, they split up and the Circle of Knowing fell apart. Some members went back to their home land, some have remained, but they for the most part are not characters that can be found easily or can be located with ease. These members are highly important characters; including Minfilia who has the true Echo; So if you are interested in playing one of them, please contact me (Gaius Van Baelsar) about it.&lt;br /&gt;
&lt;br /&gt;
It also should be noted as well, that the original group was known as the Circle of Knowing located in Ul'dah proper. They were tolerated at best and not overly loved. The group they become in A Realm Reborn, the Scions of the Seventh Dawn, does not exist yet.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #15: Can I play an OC Garlean &amp;lt;rank here&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Most ranks are open to be played until you get up into the Tribunes. I do suggest though if your looking to app into the Garlean Empire, that you speak with me (Gaius Van Baelsar) first, as I am also the 'fac-head' of the main Legion. That said though, you can not app normally other Legions and you can not apply for another Legatus, as I am not even sure what plans Yoshi-P has for other type of Legatus characters in the game. Which means I am keeping the Legatus rank for now, FC only.&lt;br /&gt;
&lt;br /&gt;
Speaking of Legions though, if you do wish to apply a character of the VII Legion which once served Nael Van Darnus, this is open for OC concepts, but be aware-- Nero went through recently and was hunting down members and you are, probably, an enemy of the Empire given that nearly all of the VII Legion saw Nael Van Darnus as a god. Again though here, I ask for you to speak to me, as applying for someone from the VII Legion requires some footnotes and information that needs far more heavier research done then the XIV Legion types.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #16: What type of scenes can I run for Final Fantasy XIV-1?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| As the story progresses, more things will open up for the cast themselves to do. Some ideas on what can be done without really needing to check with the GM, may be found over in the Mission Board area. Having social scenes at the local pubs, out in an area somewhere enjoying the shade of a tree, those types of things are fine. Fighting local monsters that have become aggressive cause of aetheric changes, those are fine and don't require permission from the GM.&lt;br /&gt;
&lt;br /&gt;
Things dealing with like a beast men raid, bandits, or pirates, falls more into GM control (or the control of the Eorzean Alliance leader) to handle. This can also be given to a player to do as well, but needs to be spoken with the GM (and controller of the area) first.&lt;br /&gt;
&lt;br /&gt;
Things that deal with heavy effects on the world of Hydaelyn like Primals, guilds, and things of such nature, will only be handled by the GM or a person given permission to do so for a scene.&lt;br /&gt;
&lt;br /&gt;
Things that require adding in new things to the world or further education about something, can be handled on your own, but should be spoken to the GM about first to make sure the concept will work and so that those things can be marked down that have been done. Keeping everyone, after all, on the same page is very important.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #17: What are you looking for in Eorzean Alliance (Guild) Leaders?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The Eorzean Alliance leaders and Guild Leaders are like mini fac-heads. They have a great deal of presence in the theme and can easily effect the way the world operates. In this, those that look to apply for one of these hefty FCs, I request they are willing to work with me, the GM/Theme runner, closely. As it is important we all remain on the same page.&lt;br /&gt;
&lt;br /&gt;
I want to trust these individuals to be able to operate things in their area of control and be able to ever as equally help players out if they have any questions about the theme at large. It is this very reason as well that it is important that they know and understand the prior lore of Final Fantasy XIV going back into 1.0. This information can be easily obtained on the web, so research isn't that hard.&lt;br /&gt;
&lt;br /&gt;
Guild Leaders have a bit less of GM control, but are still important as they represent that guild of learning and knowledge, as such, they too should be very informative on what they know of the past and present, including oocly understand where we, as a group, are planning on going with things.&lt;br /&gt;
&lt;br /&gt;
It is for this reason it is important, again, that we are all on the same page and I (Gaius Van Baelsar), always available for questions, suggestions, and a good ol' conversation on things.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #18: What Advance Classes Are Available?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| As stated in the section, Advance classes are not easy to obtain. They are years of brutal training under the instruction of the leader of those orders and some advance classes are not available at all or have yet to be introduced in away they have become available at this given time. I will however list what Advance Classes are available and how hard one can get an idea of how hard some of these are to obtain. If I do not have it listed here, you can figure it is not available as of yet for story reasons.&lt;br /&gt;
&lt;br /&gt;
Though do feel free to check back here to see if this has updated or/and contact me (Gaius Van Baelsar) by @mail if you have any questions.&lt;br /&gt;
&lt;br /&gt;
* '''Dragoon''' - ''Ishgard Alligned, proper training'': Dragoons are trained dragon knights of Ishgard. They are Ishgards main line of defense against the Dravanian Horde and have trained most of their life for this very honor to be of the Dragoon order. Dragoons are only taught within the wall of Ishgard and those of their bloodlines. They do not teach those of the outside of the walls of Ishgard and to do so, is to remove yourself from the Dragoon order. Be stripped of your title and all that makes you a Dragoon. It is said that long ago, a Dragoon once turned his back on the Order to instruct those of Gridania the way of the Lance, though many of the secrets, out of respect were not shown to the Gridanians.&lt;br /&gt;
* '''Paladin''' - ''Ul'Dah Aligned, Picked from mostly military and trained'': These brave men and women have been hand picked to be trained and serve under the Ul'Dah Royal family as their bodyguards and defenders. It is rare to see a Paladin away from his station as a body guard and even rarer to see one away from Thanalan entirely, as they have sworn their swords and shields to forever be the shields and swords of Ul'Dah in the darkest of times. Though in these dark times, desperate measures must be taken and some Paladins have been called upon to aid in relations with the Multiverse and aid in the military of the Eorzean Alliance.&lt;br /&gt;
* '''Monk''' - ''Must be chosen, has to be worked for through RP'': A hand-to-hand martial arts that deals with drawing on the chi of ones own body for devastating attacks. The fine art has nearly been lost with the ever changing tides over Ala Mhigo. However there is a single man who still studies the ways of old and though he wonders Eorzea. He will train any who proves themselves to have a strong of enough chi within them and shows the proper discipline to be a student, but he does not pick just anyone and being trained by him is not an easy task. For it is not one that can be bought over, proven, or tested. For he sees into the soul and knows what he seeks.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #19: Are there Chocobos in Garlean Territory? Where do most Chocobos come from?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| It is a bit of yes and a bit of no. Chocobos are most common in Ishgard who are known for breeding the finest in the lands. When you go more Northeast to Garlemald, Chocobos become far more rare and probably raised for eating, because it is a know fact by the time you get to Doma, who is in Garlean Empire territory, that they have never seen a Chocobo. &lt;br /&gt;
&lt;br /&gt;
This means for most Garleans, unless they have operated in the South, they have probably never seen a Chocobo and if they have, never used as a mount. To them someone riding a chocobo is probably about as silly has seeing someone ride a pig. You just don't do that with your food.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #20: Do Garleans even have mounts then beyond Magitek?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Yes. They do. They actually have horses. Hoof stomping, neighing, horses. These are not to be confused with Ishgards nearly extinct Unicorn population however, but true to goodness horses. Garleans love their horses and while the use of horses to get around has gone down greatly due to Magitek, much like it did for us, there is still people who raise them for show and there is even a Legion that specializes in still using them.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #21: Magitek Magic vs Aetheric Magic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| In Hydaelyn aether is part of the life-force of the world, it runs through almost every living being and creature. Much like the Force in Star Wars. Almost everyone with proper training can use aetheric magic, as magic is part of ones self and also part the elements there in. It is actually this reason why such arts is why Black Mages and White Mages are banned from any normal teaching, because of their devastating power and drain on the individual person. The only race known thus far in Hydaelyn that can not use the aether, or the life-force of the world are of the Pureblood Garleans.&lt;br /&gt;
&lt;br /&gt;
The Pureblood Garleans however got around this denial of not being able to aetheric energy, by creating machines to do it for them. Their advancements in technological boom that occurred 60 or so years, including their sudden dominance over almost all of Hydaelyn. Magitek Magic differs because of the fact it is technologically made. There is nothing natural about Magitek Magic and it forces elements to do their will in a very non-consensual way, far as some races would be concerned. Some of it not even right at all.&lt;br /&gt;
&lt;br /&gt;
There is however no difference in power behind either magic form, just the means to achieve it. Though both may have their own personal opinions of what is actually better, but that is all in speculation.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #22: Does Golden Saucer exist?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| No. It does not, at least not at this current time. While there may be another Golden Saucer in another world, there is none within this theme and some of the games don't really exist. Things like Chocobo Racing though may become a reality given the new breading going on in Limsa Lominsa, but for now-- none of this exists.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== What is to come soon? ==&lt;br /&gt;
* More Entries For The Lexicon&lt;br /&gt;
* Capture Points&lt;br /&gt;
&lt;br /&gt;
== Credits &amp;amp; Such ==&lt;br /&gt;
Final Fantasy XIV is (c) to Square Enix and all rights are reserved to them. All images used on this wiki belong to their rightful owners and should not be altered in anyway to take them away from their original owners vision.&lt;br /&gt;
&lt;br /&gt;
All information that can be found here is used for research purposes and for OOC knowledge.&lt;br /&gt;
&lt;br /&gt;
If any images are missing, something is not working here on this page, or you notice any grammar/spelling errors, feel free to contact Gaius on MCM by via page or @mail regarding the problem. Thank You.&lt;/div&gt;</summary>
		<author><name>Foxfirestorm</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Duke&amp;diff=10100</id>
		<title>Duke</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Duke&amp;diff=10100"/>
				<updated>2015-08-02T00:06:10Z</updated>
		
		<summary type="html">&lt;p&gt;Foxfirestorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Duke&lt;br /&gt;
|Color=#F7BE81&lt;br /&gt;
|Char_id=718&lt;br /&gt;
|Img=http://orig04.deviantart.net/def2/f/2015/111/7/4/duke_update_by_foxfirestorm-d8ql7qi.jpg&lt;br /&gt;
|FullName=Duke&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Species=Digimon&lt;br /&gt;
|Theme=Digimon: Great Demon War-1&lt;br /&gt;
|Chartype=OFC&lt;br /&gt;
|Function=Amnesiac Knight&lt;br /&gt;
|Faction=Unaffiliated&lt;br /&gt;
|Rank=-&lt;br /&gt;
|Ranktype=Unaffiliated&lt;br /&gt;
|Groups=&lt;br /&gt;
|Quote=&amp;quot;While my mind may have forgotten, my heart has not.&amp;quot;&lt;br /&gt;
|PAge=-&lt;br /&gt;
|AAge=-&lt;br /&gt;
|Aging=-&lt;br /&gt;
|Height=Variable&lt;br /&gt;
|Weight=Variable&lt;br /&gt;
|Hair=-&lt;br /&gt;
|Eyes=Gold&lt;br /&gt;
|Voice=Travis Willingham&lt;br /&gt;
|Song=Linkin Park &amp;quot;Somewhere I Belong&amp;quot; - http://youtu.be/_iCtpuQvydk&lt;br /&gt;
|Profile=Once a Royal Knight of Yggdrasil, Dukemon opposed Omegamon when he could no longer stand by the orders to kill off innocent Digimon. The price for his mutiny was death by his old friend's hand. Though left to die, fate had other plans for him. Dukemon, given a second chance at life, is now known as &amp;quot;Duke&amp;quot; -- one of the Exiled Digimon with the X-Antibody. The second chance at life has left him in a lesser &amp;quot;child&amp;quot; form known as Guilmon X, with his memories scattered of who and what he once was. Duke now strives to not only remember his past, but to become strong enough to defend his friends and allies. As a Digimon, he has the ability to Digivolve, or transform, into far stronger forms -- Growlmon X, and Wargrowlmon X -- each with their own strengths, sizes, and capabilities. When faced though with unbeatable odds and the life of those in danger, Duke is also able to Digivolve to Medieval Dukemon, his most powerful known form, yet one he can't keep for long. A problem he plans to amend one day when he has enough strength to permanently stay in any of his forms. For now, he'll keep training, keep getting stronger, and keep looking to the future.&lt;br /&gt;
|Powers=DIGIMON X: Duke is a living computer entity made of code and data collected into physical form known as a Digimon; a Digital Monster. When he is injured, he loses bits of his data that he can restore over time. As a former Royal Knight with the X-Antibody, he has a high resistance to many viral infections, lethal data corruption, and any other long-term effects on his code, though minor infections (like a cold) can still be his enemy.&lt;br /&gt;
&lt;br /&gt;
DIGIVOLUTION: Digivolution is an evolutionary transformation all Digimon can undergo. Each stage of transformation is normally followed by another. With the right circumstances, a Digimon like Duke can Warp Digivolve into higher forms. The largest challenge is learning how to stay in these forms, as a lapse in focus or sustaining too much damage will lead to Degeneration (see flaws).&lt;br /&gt;
&lt;br /&gt;
* GUILMON X: This Child form (Stage 1) is Duke's current default form. When he has undergone too much damage or can no longer maintain the other forms, he Degenerates to this form. He has the mentality of a child and a rather bestial personality. He has the appearance of draconic dinosaur with three large claws on his hands. He is able to breathe fire and set his claws ablaze for stronger attacks. (PL 26)&lt;br /&gt;
&lt;br /&gt;
* GROWLMON X: This Adult form (Stage 2) is a bit stronger than his prior Child form. By appearances, he is far taller, and a touch more humanoid, with a long white mane. Like his Child form, he is bestial in personality but his nature is far more wild and more prone to moments of blind rage when provoked (see flaws). His fire breath is far more intense, and he is able to ignite his claws with plasma. His roar is capable of shaking the ground, and his keen predator senses are able to pick up the faintest of smells easily. (PL 28)&lt;br /&gt;
&lt;br /&gt;
* WARGROWLMON X: This Perfect form (Stage 3) is arguably his tallest form and far more mechanical, like a cyborg. Duke is also far better at reasoning, and though he's still a very aggressive fighter, he's less prone to go berserk. His armored body is extremely dense and highly resistant to damage. It possesses flight capability up to near mach speeds due to the thrusters along his backside. He has plasma laser weapon systems, both in the center of his chest and in his arms, for anti-ground and anti-air combat. The large blades along his arms can be engulfed in plasma for even greater cutting force. (PL 30)&lt;br /&gt;
&lt;br /&gt;
* MEDIEVAL DUKEMON: This Ultimate form (Stage 4) is one of Duke's final forms that he can Digivolve into. In appearances, the Ultimate form looks like a sleek humanoid medieval knight. His armor is made of dense metal, like his prior form, and he has full control over his emotions and thought. He can summon a halberd lance that can command fiery winds and summon forth a fiery dragon's head that chases down its intended target. Duke can gain access to this form as Guilmon X or Growlmon X by Warp Digivolving or he can also straight up Digivolve to this form as Wargrowlmon X, but he will Degenerate back to Guilmon X if he is badly injured or exhausts himself. When faced with intense circumstances he may perform a Slide Evolution to Dukemon X. (PL 32)&lt;br /&gt;
&lt;br /&gt;
* DUKEMON X: Achieved by Slide Evolution, this Ultimate form (Stage 4) can only be obtained under intense circumstances that stir up his forgotten self or an extreme emotional response to an overwhelming threat. Dukemon X is the X-Antibody version of Duke's original body and holds far greater power than he had while he was Dukemon. It has extremely dense armor and is able convert his own energy into powerful, devastating attacks with the Aegis Shield and Gram Plasma Lance. Dukemon X is capable of flying up to mach speeds and can hold these speeds even in aerial combat. Duke will Degenerate back to Guilmon X once all threats have been dealt with, unless he is badly injured or has exceeded his limits before then. (Aura Flare: PL 32 -&amp;gt; 33)&lt;br /&gt;
|Skills=INSTINCTIVE COMBAT: Though Duke may not remember who he once was, his body has not forgotten how to fight, leading him on what to do with little thought behind the action. Though maybe hidden in his other forms, it is while he is Medieval Dukemon that he can be seen as an individual who has seen many years of combat and has long experience in the battlefield.&lt;br /&gt;
&lt;br /&gt;
EVALUATION: More of an instinct call then a skill, Duke is able to look at someone and get an idea for how much of a challenge they may be to him -- if they are someone he may be able to take on, or if they are an individual he should just stay away from. He can also advise others in the same manner. This instinctive skill is not always accurate, and sometimes it can mislead him about an individual (consent required).&lt;br /&gt;
|Assets=&lt;br /&gt;
|NPCs=&lt;br /&gt;
|Disadvantages=AMNESIA: Duke is tormented by fragments of his memory that may explain who he once was, and how he came to be where he is now. Though many of his actions are instinctive, there is no end to the interior turmoil of maybe never having the answers he seeks, and never knowing what truths are locked away in his own memory.&lt;br /&gt;
&lt;br /&gt;
DEGENERATION: As a Digimon, Duke is comprised of data that makes up his entire physical form. When he sustains too much damage or loses proper focus, he can Degenerate back down to his Child form, and he'll have to work his way back up. Even when he can hold a form with ease, he can still be knocked back down to his Child form if he is knocked out hard enough.&lt;br /&gt;
&lt;br /&gt;
BLIND RAGE: Though most noticeable while as Growlmon X, Duke is susceptible to falling into a state of blind wild rage, attacking anyone and anything that gets in his way. This blind rage is triggered by negative emotions and complete frustration while in battle, or by the harming of one of his own friends or loved ones. Once he becomes this way, the only way to end his rampaging is to knock him out.&lt;br /&gt;
&lt;br /&gt;
X-ANTIBODY: Though formerly a Royal Knight, due to circumstances and betrayal, Duke was given the X-Antibody, making him immune to the X Program. Many may see this as a good thing, but by being marked by the X-Antibody in his code, he has become a widescale target by his former brethren and those others who hunt X Digimon. This could endanger those around him if the Royal Knights or those allied to them ever decide to seek him out.&lt;br /&gt;
&lt;br /&gt;
AGGRESSIVE FIGHTER: Duke doesn't back down from a fight, not easily, and when he does leap into a fight he tends to be very aggressive and passionate fighter, even in more level-headed forms. The more he gets into a battle, the harder it is for him to back down, and eventually he'll push himself near exhaustion, if not Degeneration.&lt;br /&gt;
&lt;br /&gt;
VIRUS ATTRIBUTE: Digimon that follow under the Virus Attribute tend to be seen as greedy, wild, selfish, evil, and many other negative beliefs. Even when a Digimon doesn't fit under this stereotype, they are still lumped in with the others. This is a stigma that Duke has to deal with; he has to work hard to prove he is not like the others. Sometimes it's a harder battle than it's worth.&lt;br /&gt;
}}&lt;br /&gt;
== Personality ==&lt;br /&gt;
Duke may not remember who he once was, but the virtues and values still remain there in the choices he makes and where he stands on his own ground. In his heart of hearts, he is still a Royal Knight and will still do whatever it takes to protect others; So long he is right of mind. Because while he believes in doing what is right, being knocked back to his prior forms and having to deal with the &amp;quot;growth pains&amp;quot; again, represents a conflict in his own personality.&lt;br /&gt;
&lt;br /&gt;
While he will fight for others, stand his ground, and never surrender until he can't move-- he has a predatory nature that lingers as Guilmon X and Growmon X. This predatory nature can cause him to fall into moments of rage, losing all sense of self during that time and causing him to lash out as a berserker, with only his friends and those he trusts maybe being the guiding force to bring him back. Though prone to this state of mind, he is less to fall into it as Wargrowlmon X and can completely avoid it as an Ultimate. Yet unless he can reach those two higher forms, this state can be triggered by heavy aggression and tense moments during combat.&lt;br /&gt;
&lt;br /&gt;
When he becomes enraged by the acts of others, one of his friends becomes heavily injured, or when he is pushed into a corner is other forms of triggers into this berserker state. Though when he comes out of it. He tends to come out of it, he normally doesn't remember what he has done and when he does start to remember the events, he tends to become very disconnected for a few days. Hiding away in fear that he could do it again, until someone can bring him back out with some comfort.&lt;br /&gt;
&lt;br /&gt;
As Duke doesn't want to hurt others and he doesn't believe in truly harming anyone. Yes, he'll fight and yes, he'll pick fights to get stronger, but to kill-- to cause needless destruction? That is something he can not do or stand by. Though if he is forced into battle and the other is willing to kill, willing to harm innocents on the field of battle--- He will take proper action. That is when he will throw away the avoidance of harm and give it everything he has; Even if it means killing them.&lt;br /&gt;
&lt;br /&gt;
He will also kill knowingly if someone has injured one of his friends or harmed an innocent. Though in his higher up forms, to becoming a Ultimate, he is more prone to show mercy. Hold back from the killing blow and just make sure to scare them enough so they think twice about doing it again. Perhaps this because as he &amp;quot;grows up&amp;quot;, he becomes able to think more clearly and isn't blinded by primal actions and virus attribute traits. Becoming more and more like the Royal Knight he once was.&lt;br /&gt;
&lt;br /&gt;
It can even be easily seen really, if someone observes him as he moves between the forms. How as a &amp;quot;Child&amp;quot; he starts out so, well, childish and very confused where some lines are crossed. Then as an &amp;quot;Adult&amp;quot;, he shows more aggressive side, the more Virus Attribute traits and far more willing to fight for the sake of fighting. Yet then as a &amp;quot;Perfect&amp;quot;, he is more refined, better at talking and a bit more reasonable to deal with. Then it is when he is in his &amp;quot;Ultimate&amp;quot; form, is he truly the Royal Knight. Able to shove away all the aggressive thoughts, primal notions, and focus everything into true cohesion, logic, and not let his emotions fully get the better of him.&lt;br /&gt;
&lt;br /&gt;
Though like any grown man, he can still become angry in his Ultimate form, yes. He still has a great deal of emotions-- as he is a passionate Digimon-- but he isn't going to lose control nor will he be so easily tricked by gestures of others. Able to see clearly and reason just as clearly about things.&lt;br /&gt;
&lt;br /&gt;
Duke is also very protective of those close to him. He will stand by there side-- no matter what and no matter the cost. He will do whatever it takes to be there for them and help them in matters. Even if he doesn't always fully understand it. This means that poor Duke can be taken advantage of by the right people while he is in his &amp;quot;Child&amp;quot; state, even as an &amp;quot;Adult&amp;quot;, because of his inability to reason things out and see clearly what they may be trying to do.&lt;br /&gt;
&lt;br /&gt;
Though when he is betrayed, he also doesn't forget it either-- nor does he forgive easily those who trick him. Easily upset by such behavior of betrayal, and yet-- he can forgive others. Perhaps if he can see where they too were mislead or lost. Such as with Omegamon-- if he could remember the events fully and when he does, he'll forgive him. In some ways, he already did even when Omegamon laid in the final blow that day; He forgave him. Why? Because he knew Omegamon was carrying out orders of another.&lt;br /&gt;
&lt;br /&gt;
Now as Yggdrasil goes-- Duke has not forgiven the govern force. Deep inside he is internally angry at the 'god'. Knowing fully well, inside, that this is all Yggdrasil's fault. Everything. The fall of the Digital World, the tearing up of families, friends-- everything. Though Duke in his current state may not understand why Yggdrasil's name angers him. One day though, one day he will remember and he may even plot out a way to make Yggdrasil pay.&lt;br /&gt;
&lt;br /&gt;
For while Duke may be a Royal Knight and while he can have trouble forgiving, but eventually can forgive-- he will not stand by idly when something like Yggdrasil, or any force-- just lays waste to things for what seems to be illogical reasoning. When others are hurt in this manner, even those he may not know well-- he will avenge them and avenge them to the very death if he has too.&lt;br /&gt;
&lt;br /&gt;
it is also all these hidden feelings that surface that can cause Duke also some frustration as well. These unawares to why he feels the way he does and why some of the things make him angry. His amnesia frustrates him and is perhaps one of the driving forces to why he does what he does. He wants badly to remember, to put together the puzzle pieces so he can be 'whole' again. Be truly /himself/.&lt;br /&gt;
&lt;br /&gt;
Yet sometimes to him, it feels like no matter how much he digs, the more things seem to be confusing and don't make sense. Leading him to moments of internal turmoil and inner frustrations that he may take out on someone, then swiftly apologize once he does. It is also this very reason he does fight. Not only to get stronger, but because in fighting-- he finds himself with a sense of purpose. A sense that maybe in battle he can figure things out better-- as it is battle that feels right.&lt;br /&gt;
&lt;br /&gt;
That and a good fight, even if a spar, allows him to let out some of those frustrations and anxieties out, so he doesn't blow up on someone and he doesn't accidentally injure someone in a moment of anger. As talking does little good, because talking only leads to more frustration. After all, what is the point of talking about something when you can't even remember the details.&lt;br /&gt;
&lt;br /&gt;
He knows that this is something he'll have to solve on his own and he knows one day-- one day he will solve it. It will just, well, take time.&lt;br /&gt;
&lt;br /&gt;
Yet sometimes patience is hard for him as a &amp;quot;Child&amp;quot; and easier to come by as an &amp;quot;Ultimate&amp;quot;. He has trouble just sitting around as a &amp;quot;Child&amp;quot; and twiddling his 'thumbs' as it were. He also has trouble as a &amp;quot;Child&amp;quot;, keeping his nose out of things and tends to find trouble-- or trouble finds him. Much like his best friend Duran, whom he is extremely protective of.&lt;br /&gt;
&lt;br /&gt;
Though as he does follow Duran's steps-- sometimes even getting himself lost while trying to figure where Duran ran off too. He has come to have a great curiosity for the Multiverse. He likes to see if he can learn more about the people, spar fight the people, and even manage to find ways to get himself into trouble.&lt;br /&gt;
&lt;br /&gt;
He doesn't really understand the way between the Union and the Confederacy. Though he does equate it to something like the war between the Royal Knights and the Demon Lords-- or even with the Exiles. As a &amp;quot;Perfect&amp;quot; he does fully understand the concept of the war and yet, he finds no real reason to take part.&lt;br /&gt;
&lt;br /&gt;
Though if he does make friends with one side or the other; Perhaps both; he may find himself being swept up into the war and taking part /only/ to support his 'friends'. Though as for the Confederacy side. They will need to hide their objectives well, if they desire to keep him-- as Duke would not agree with some of the Confederates standards of operations. Where he probably lean more toward the Union side of the fence.&lt;br /&gt;
&lt;br /&gt;
Yet, friends are friends-- and that is something Duke doesn't have much of these days. Something he does want to amend, as much has his memory, and he wants to try to find the Exiles a new home-- a safe home. A home while they can all live in peace, instead of always feeling like they are on the run. To achieve this, perhaps, he is even to take some drastic measures-- if he is ever pushed that far. Though hopefully that day, will never come any time soon.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Dukemon was once one of the members of the Royal Knights. Guardians of the Digital World who oversaw the protection of the Digital World from any threat that may present itself. Protecting the people of the digital world from corruption and carrying out the will of Yggdrasil.&lt;br /&gt;
&lt;br /&gt;
When the Demon Lords threatened this way of life, it was the Royal Knights who answered the call and war broke out over the Digital World. All to protect Yggdrasil from the corruption of the Demon Lords and for the future generations of Digimon. The wars that followed were long and brutal. Dukemon was there for everyone one of them and for everyone one of them he ended up facing down the Demon Lord Beelzebumon. The two quickly becoming equal revivals on the very battlefield and sometimes Dukemon forgetting himself in those conflicts. Just the sheer desire to be rid of the Demon Lord who continued to taunt him, to push him.&lt;br /&gt;
&lt;br /&gt;
In a strange way though, Dukemon also knew that the Demon Lord was making him a better warrior and as the coming wars marched closer to what may be Dukemon's last stand in the eyes of his fellow brethren, he came to respect the Demon Lord. The matches were no longer just about the victory, but the constant pushing of one another to be stronger than the other.&lt;br /&gt;
&lt;br /&gt;
Yet it would have to come to an end and Yggdrasil had such a method to end all conflict. To release a virus into the Digital World that would kill 98% of the Digital Population and leaving the 2% left for the new world. This plan flyed in the face of everything the Royal Knights stood for in the eyes of Dukemon. They were suppose to be protectors, guardians, the watchmen over all the citizens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://orig15.deviantart.net/f25c/f/2015/118/5/9/done_by_ryono__conversation_amongst_friends_by_foxfirestorm-d8redcp.jpg&amp;quot; width=&amp;quot;250&amp;quot; style=&amp;quot;float: left&amp;quot;/&amp;gt;[[http://orig15.deviantart.net/f25c/f/2015/118/5/9/done_by_ryono__conversation_amongst_friends_by_foxfirestorm-d8redcp.jpg Done by: Ryono - Click here for larger image]][[http://www.furaffinity.net/user/ryono/ Click here See Ryono's work!]]&lt;br /&gt;
&lt;br /&gt;
If this virus was to activate, it would destroy what the Royal Knights were and perhaps make them no better than the very digimon they have been battling for so long. Dukemon tried to reason with Omegamon even with the others, that this was not the way to do this! That perhaps Yggdrasil was wrong. Perhaps there was a better way.&lt;br /&gt;
&lt;br /&gt;
Yet such talk was ignored and Dukemon was warned that his actions, his words, were noted as possible treason of Yggdrasil's orders. That if he was to stand in the way again, proper action would be taken and so-- Dukemon could only watch as the virus was released; the X Program. He watched it be release and seemingly at the time, could do nothing. All he could was keep his displeasure for these actions to himself.&lt;br /&gt;
&lt;br /&gt;
Though the unthinkable soon came. Digimon started to become immune to the virus with the X-Antibody. With this new immunity, they tried to make their way to the new world, to a new life. The next orders then came for the Royal Knights was to terminate any and all Digimon marked with the X-Antibody. This was followed by Yggdrasil started to terminate the old world. For what the Royal Knights did not remove, the 'god' of the Digital World would.&lt;br /&gt;
&lt;br /&gt;
Dukemon could no longer take this anymore, he could not disobey his heart any further. For when the next targets for them were that of the young. Dukemon quickly got in the way of Omegamon's blade and parried it away to protect the children. To stand between the innocents that never asked for this and his leaders; His old friend.&lt;br /&gt;
&lt;br /&gt;
Dukemon tried once more to reason with Omegamon. That these X-digimon were no harm to the new world and they can do what is right not only in their hearts, but as Royal Knights. For they did not have to become machines of murder, they could turn this all around. Make it all right again. Sadly such pleas from Dukemon fell on deaf ears as Omegamon reminded Dukemon what his fate would be if he got in the way.&lt;br /&gt;
&lt;br /&gt;
Omegamon then carried out what he warned and the two entered into a heavy confrontation. Though Dukemon tried to not harm his old friend. Trying to snap Omegamon out of it, while still trying to protect the children digimon that were going to get caught in the crossfire between the two.&lt;br /&gt;
&lt;br /&gt;
In the end Dukemon sacrificed himself to protect one of the children that Omegamon laid his crosshairs on... Dorumon. The blast ripped into Dukemon, sending the Digimon to the ground before the child's feet, barely alive. Omegamon then declared to the fallen Dukemon that he was no longer part of the Royal Knights and he would die a traitor.&lt;br /&gt;
&lt;br /&gt;
With his title and rank gone, Yggdrasil stripped Dukemon of his protection from the X program that still was in the Digital World. Now Infected by the program, Dukemon was fighting off the program and his own injury. All he could do was watch as Omegamon left as final operations went in to end the old world once and for all. In a way, Dukemon found himself humored that this would be how he would go out. Not on the battlefield against evil, but struck down by his oldest of friends and by Yggdrasil. To watch the light fade and to see his own end here.&lt;br /&gt;
&lt;br /&gt;
But in those last moments he heard only faintest words from those around him. That other portals were opening and something had changed. There was hope in the darkness for those who thought they have no place to go. As many started to flee for the portals, Dukemon could only smile to himself. Knowing that they would all have a chance to live.&lt;br /&gt;
&lt;br /&gt;
As the darkness though of his ending life started to claim him, he then saw a silhouette of someone he never thought he would see again. The silhouette of the original leader of the Royal Knights; Alphamon. Dukemon reached out to him and spoke his name on what he thought be his dying breath. He could feel his body being lifted up as others came to his side, but he soon found everything going dark and all senses fading away...&lt;br /&gt;
&lt;br /&gt;
Yet this was not the end for Dukemon, only a new beginning as he was brought into the Multiverse by those he tried to protect and was given the Antibody. Dukemon's data was in extremely poor condition from what it should be. It was heavily corrupted, damaged, and unable to properly repair itself. Forcing him to revert back to a Child state and with the Antibody in his system it converted all his data over to an X Digimon, marked like so many others who have gained the antibody.&lt;br /&gt;
&lt;br /&gt;
Though the damage claimed more than just his strength, but also his memories. His memories were scrambled and locked up tight with the pathways unable to bridge back to the sectors that held the events of his life. Only snippets of events he could recall, fuzzy at best, or nothing at all at worst. When he had the strength, he displayed that much of his reactions, his combat instincts, were still as sharp as they were when he was a Royal Knight. Like his body knew what it was doing, even if he himself did not.&lt;br /&gt;
&lt;br /&gt;
Though the times awake and asleep were long. He was mostly cared by the digimon named &amp;quot;Doran&amp;quot;-- the very Digimon child he had protected as Dukemon. The former royal knight started to see Doran like family, his best friend, and when Doran gave him a nickname of &amp;quot;Duke&amp;quot;, he cherished it. Referring to himself as Duke, instead of Guilmon or Guilmon X. He even slowly started to see the other exiles as family, unaware that this family circle had taken on and his forgotten past would bring him into a world of greater danger.&lt;br /&gt;
&lt;br /&gt;
As Duke was now one of 'them', one of the exiles still slated for termination. He would be now hunted by those he once, so long ago, called brothers in arms. By the Royal Knights who believed him to be dead and so many unaware of the actions that went down that final day between him and Omegamon.&lt;br /&gt;
&lt;br /&gt;
But with his memories locked away, he did not realize the bigger part he played and could play even now. That in him was still a Royal Knight and the very knowledge of where the new Digital World may lay. What he does know though, is that if he is going to solve the puzzle of who he was and solve the memory fragments, he will have to get stronger.&lt;br /&gt;
&lt;br /&gt;
For as soon as he made a full recovery and the strength no longer faded from him, Duke made his way out into the Multiverse, leaving behind the safe haven of the others. To seek out the answers, find out who he once was, and end the suffering of his new family-- of the Exiles-- so they too may one day live in true peace or find a place to honestly call home.&lt;br /&gt;
&lt;br /&gt;
He would make it right. Somehow, for that was his calling. The calling of his heart.&lt;br /&gt;
&lt;br /&gt;
=== Recent Events ===&lt;br /&gt;
* 2/17 - 3/15/15:&lt;br /&gt;
Duke had a rough start out in the new world, stealing food, getting caught, and not making the best choices with his naive child-like brain when it came to friends. Such a poor choice though did unlocked something within Duke that woke up some of his fragmented data setting things in some clarity in the amnesic mind.&lt;br /&gt;
&lt;br /&gt;
Now a bit wiser to the world and not as naive, Duke has chosen to take the advice from [[Doran]] on learning how to hunt in order to hone his own skills, but also to stay at [[Alexis]]' ranch for a place to rest along with train so that he may not only solve who he is one day, but get a better grip over his own abilities, along with Evolutions.&lt;br /&gt;
&lt;br /&gt;
Though the road isn't easy, because while Doran shared with Alexis the hidden truth behind who Duke really is and they both agreed to not tell him in concern it could do more harm harm then good, Duke was determined to beat [[Beelzebumon]] to learn the truth. In such purist, not only does he almost harm Alexis but he also meets a few more people, including one who shows an odd interest in him named [[Ferham]]. A female AI who expresses that not all Confederates were like the one who tricked him and that she wants to know more about him.&lt;br /&gt;
&lt;br /&gt;
When he had at last got the chance to face the Demon Lord, he found himself unable to beat him and blaming only the fact that he still doesn't have enough control over his forms, as he knows deep inside that he should have digivolved sooner to his Ultimate form, if not been able to start out in it. Yet the mystery remains to Duke to why he can't just evolve to his Ultimate, why he can't stay in the forms, and more importantly-- why did Beelzebumon see it like old times?&lt;br /&gt;
&lt;br /&gt;
* 3/16/15 - 5/18/15:&lt;br /&gt;
With Alexis training and constant desire to find the truth, Duke continued to push himself to get stronger and tougher. That way when the day came he could beat Beelzebumon and find out the what the Demon Lord knew. This lead him to the ability to at last control his Medieval Dukemon; His Ultimate Form. Making sure though he could contain the form and not lose focus out of it, Duke started to push himself further, but had a frightening dream around this time period that he may be Dukemon-- the Royal Knight.&lt;br /&gt;
&lt;br /&gt;
The fear of this being true and a nasty run in with [[Gaonoir]], along with an odd experience of blacking out during a fight pushed him even hard to take down Beelzebumon, until he at last actually did so. The problem was, that when he was victorious in doing so, several harsh fact hit him.&lt;br /&gt;
&lt;br /&gt;
That his nightmare was true, perhaps all of them-- he was a Royal Knight, he was--/is/ Dukemon and worse in order to defeat Beelzebumon for this information his body shifted to Dukemon X, to see not only the truth but to hear it from the Demon Lord himself. While a mystery still remains as to why, beyond perhaps hints within his own Nightmares now to why he is being hunted. Duke now has to find away to live with the fact he was one of the ones that allowed the Digital World to fall and that his hands are stained with countless lives.&lt;br /&gt;
&lt;br /&gt;
Even though Beelzebumon did try to reassure him that such acts would not be in his nature, he knew that eventually someone would have to pain for all the Exiles sufferings and worse, there was no more hiding from what he was. It is only the simple question now of what to do and how to go about it...&lt;br /&gt;
&lt;br /&gt;
* 5/16/15 - 7/24/15:&lt;br /&gt;
&lt;br /&gt;
Duke goes to the one person he can trust in such a state, [[Sanae Kochiya]]. With her help and trust in him, she is able to get Duke back to some semblance of himself again. This allows him to hunt down Yggdrasil's agent, Gaonoir, in order to get some information out of the wretched mutt. The answers he gets are both cryptic and yet very informing.&lt;br /&gt;
&lt;br /&gt;
Duke also runs into someone on his way back home that is an ancient Digimon of their Digital World's past: Alphamon. Alphamon gives Duke some starting information, including further about himself and also what has caused the Digimon's state, yet so much of it left up in the air for speculation. Against Alphamon's words of wisdom however, the eager former Royal Knight goes to explain to those at Alexis' ranch on what is happening. This leaving Ryuu in a rather upset state over Duke's choice to tell others what he may have learned, even though Duke hasn't come to fully understand why.&lt;br /&gt;
&lt;br /&gt;
With the awareness that things could go south very soon, Duke held a meeting at the Grill &amp;amp; Bar within the Multiverse in order to see what type of help he could get, including trying to inform others of the appending trouble ahead. Little does Duke realize that while his attempts were a good shot, it may be a little to late.&lt;br /&gt;
&lt;br /&gt;
== Friendship Meter ==&lt;br /&gt;
Here is a listing of those Duke has met and where everyone stands with him. Everyone gets 5 •'s at first, but you can either gain 5 more or lose the 5 you have. Depending on where you are on this scale, also effects on how much Duke trusts you and other factors as well. So as RP progresses, feel free to check in!&lt;br /&gt;
&lt;br /&gt;
* [[Kari Wolf]]: •• •• •• (1)&lt;br /&gt;
* [[Doran]]: •• •• •• •• •• (5)&lt;br /&gt;
* [[Lute]]: •• •• (-1)&lt;br /&gt;
* [[Sanae Kochiya]]: •• •• •• •• •• (5)&lt;br /&gt;
* [[Artyom W. Valodjn]]: •• •• •• (1)&lt;br /&gt;
* [[Alexis]]: •• •• •• •• • (4)&lt;br /&gt;
* [[Toph Beifong]]: •• •• • (0)&lt;br /&gt;
* [[Caster]]: •• •• • (0)&lt;br /&gt;
* [[Sanary Rondel]]: •• •• •• •• (3)&lt;br /&gt;
* [[Beelzebumon]]: •• •• •• • (2)&lt;br /&gt;
* [[Karian Icefang]]: •• •• •• (1)&lt;br /&gt;
* [[Mortimer Balman]]: •• •• •• • (2)&lt;br /&gt;
* [[Zwei]]: •• •• • (0)&lt;br /&gt;
* [[Ysabel Thibault]]: •• •• • (0)&lt;br /&gt;
* [[Ferham]]: •• •• •• •• (3)&lt;br /&gt;
* [[No. 9]]: •• •• • (0)&lt;br /&gt;
* [[Kyra Hyral]]: •• •• • (0)&lt;br /&gt;
* [[Mandy Rose]]: •• •• • (0)&lt;br /&gt;
* [[Annie Sandberg]]: •• •• •• (1)&lt;br /&gt;
* [[Souji Murasame]]: •• (-3)&lt;br /&gt;
* [[Rock Lee]]: •• •• •• (1)&lt;br /&gt;
* [[Regina of Borg]]: •• •• • (0)&lt;br /&gt;
* [[Yari Takane]]: •• •• •• (1)&lt;br /&gt;
* [[GoGo Tomago]]: •• •• •• • (2)&lt;br /&gt;
* [[Xiaomu]]: •• •• •• (1)&lt;br /&gt;
* [[Hana]]: •• •• •• • (2)&lt;br /&gt;
* [[Finna]]: •• •• •• (1)&lt;br /&gt;
* [[Cell]]: •• (-3)&lt;br /&gt;
* [[Rainbow Dash]]: •• •• • (0)&lt;br /&gt;
* [[Rarity]]: •• •• •• (1)&lt;br /&gt;
* [[Gaonoir]]: • (-4)&lt;br /&gt;
* [[Golden]]: •• •• • (0)&lt;br /&gt;
* [[Vega]]: •• •• • (0)&lt;br /&gt;
* [[Glitter]]: •• •• • (0)&lt;br /&gt;
* [[Rebound]]: •• •• •• (1)&lt;br /&gt;
* [[Sarah Rogers]]: •• •• • (0)&lt;br /&gt;
* [[Banjo]]: •• •• • (0)&lt;br /&gt;
* [[Victory]]: •• •• • (0)&lt;br /&gt;
* [[Wesley Wilson]]: •• •• • (0)&lt;br /&gt;
* [[Ainsley]]: •• •• • (0)&lt;br /&gt;
* [[Testament]]: •• •• • (0)&lt;br /&gt;
&lt;br /&gt;
== Soundtrack ==&lt;br /&gt;
: Linkin Park &amp;quot;Somewhere I Belong&amp;quot;&lt;br /&gt;
: Nickelback &amp;quot;Savin Me&amp;quot;&lt;br /&gt;
: Digimon Tamers &amp;quot;One Vision (Dukemon's)&amp;quot;&lt;br /&gt;
: Groove Coverage &amp;quot;The End&amp;quot;&lt;br /&gt;
: DragonForce &amp;quot;Soldiers Of The Wasteland&amp;quot;&lt;br /&gt;
: Idina Menzel &amp;quot;A Hero Comes Home&amp;quot;&lt;br /&gt;
: Cruxshadows &amp;quot;Winter Born&amp;quot;&lt;br /&gt;
: Imagine Dragons &amp;quot;Warriors&amp;quot;&lt;br /&gt;
: Linkin Park &amp;quot;Catalyst&amp;quot;&lt;br /&gt;
: Simon Curtis &amp;quot;Superhero&amp;quot;&lt;br /&gt;
: Linkin Park &amp;quot;Easier To Run&amp;quot;&lt;/div&gt;</summary>
		<author><name>Foxfirestorm</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=2710/WMAT_BQ1_Duke_vs_Mortimer_Balman&amp;diff=10099</id>
		<title>2710/WMAT BQ1 Duke vs Mortimer Balman</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=2710/WMAT_BQ1_Duke_vs_Mortimer_Balman&amp;diff=10099"/>
				<updated>2015-08-01T23:10:10Z</updated>
		
		<summary type="html">&lt;p&gt;Foxfirestorm: Created page with &amp;quot;{{Log Header |Date of Scene=2015/08/01 |Location=WMAT Arena - Spinach Wastes |Synopsis=The Digital Knight, Duke takes on the Fire Solider, Mortimer Balman! |Thanks= |Cast of C...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Log Header&lt;br /&gt;
|Date of Scene=2015/08/01&lt;br /&gt;
|Location=WMAT Arena - Spinach Wastes&lt;br /&gt;
|Synopsis=The Digital Knight, Duke takes on the Fire Solider, Mortimer Balman!&lt;br /&gt;
|Thanks=&lt;br /&gt;
|Cast of Characters=454, 718&lt;br /&gt;
|Tinyplot=&lt;br /&gt;
|Tinyplot2=&lt;br /&gt;
|pretty=yes&lt;br /&gt;
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{{Poses&lt;br /&gt;
|Poses=:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;One of the WMAT qualifier events is about to take place in lovely, open lands of Spinach Wastes. The rolling hills span the lands with those strange birds flocking around here and there. The stands are a bit away from the actual main action, but the screens give a great view of what is about to go down!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;On one side of the field designed for the battle is a knightly armored humanoid with a halberd lance in his hand and a red cape moving gently in the breeze that rustles across the grasslands. His gold eyes looking ahead to where Mortimer is, awaiting the signal to start.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He was also trying to relax himself a bit mentally. To remain calm in this battle and not get carried away. He wanted to make it far, at least to battle someone that was also in the ranks, but time would tell if he would even make it to that point-- or if that individual wouldn't be taken out.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:454|Mortimer Balman (454)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Opposite to the knightly figure is ol' Mortimer, standing firm and tall with his head angled down a bit to reduce the glare from the sun. He doesn't cut nearly as knightly a figure- primarily since he isn't wearing any sort of 'armor' or wielding any fancy knight-like weapons. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; That does not mean he is not dressed for the occasion, of course. His saltiest pair of medium blue field cammies- which are actually more of a mottled blue as old as they are- and his sturdiest pair of combat boots, the ones with a metal plate going over and under the arch of the foot. He isn't carrying any weapons that one can see, just rhythmically clenching and flexing his fists and arms. His head isn't even on fire, just a slight haze of heated air coming from around his skull. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Almost time now. The fight will begin any minute. Sizing up his opponent, making notes of the armor's design and contours in his head, and trying to guess at how heavy and sturdy that lance is..&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke gives a nod to Mortimer as he sees the other man. &amp;quot;Mortimer, I wish you best of luck.&amp;quot; He says calmly as he then gets himself in more of a battle stance, as he can see the flicker of yellow in the distance.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Then the light flares green with the blare of the sirens go off for the match to start. He wasn't exactly expecting that loud of a frequency and it causes him to wince for a moment. Possible chance for Mortimer!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:454|Mortimer Balman (454)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; That brief moment's pause on Duke's pause was all the time Mortimer needed to spring into action. By the time the younger digimon looks up, the pokemorph has vanished from where he was. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Well, not /actually/ vanished. But Mort's moving far faster than one might think someone his age and size could, launching himself so hard and with such force that he clears the distance between himself and Duke in only a moment's time. Indeed, he flies /past/ Duke, one may think he's overshot. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; But only a second's time past Duke's position, Mortimer's booted feet dug into the ground and stop him dead, knees bending until he's in a very low crouch, from which he springs up and spins his body around as hard as he can, sending one of those steel-coated feet out at Duke's armored back to try and knock him to the ground.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke's attention snaps back as soon as he picks up movement, even as fast as Mortimer is. The Digimon Knight quickly steps around as he watches the Pokemon humanoid leap by and then coming back in with a quick. With an easy spin of his halberd he brings up the staff to block the impact.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Mortimer's heavy boot slams into the staff and the force is enough to slide those armored boots back a bit across the grass. With a blaze of his gold eyes though, Duke goes to shove Mortimer back away and then swing his weapon around trying to catch the other humanoid with the tip of the blade before he can fully recover.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:454|Mortimer Balman (454)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Misjudged the weight, and how fast Duke is. That was going to cost him. Mortimer quickly drops his feet to the ground to regain his balance after the halberd catches him by the boot, but isn't quite able to scurry back far enough before the blade catches him good across the chest. &amp;quot;Rrgh!&amp;quot; A quick hop backward to clear the air, hand reflexively going to cover his now bleeding chest. That hurt. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Can't let Duke use that halberd too much or he's gonna get whooped. Get in close. Mort's already rushing back in, trying to close the newly made gap so that he can deny Duke the use of his blade. His fists start lashing out in what seems like a wild and undisciplined fashion, trying to push Duke into a more defensive position while he reels his head back and tests the thickness of his skull against Duke's faceplate.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke side steps between the movements thrown by Mortimer, that was until he went to slam his head into his. The impact hits hard against the green section of his chrome armor and the Digimon staggers back, he shakes his head gently before his gold eyes narrow sharply.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Even as Mortimer stays in close, Duke side steps around, before using his lance butt to slam into the ground and actually spin himself away from Mortimer to get some distance, then releases his cape between the two of them.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;As the cape starts to fall, Duke isn't seen anywhere behind it, instead a shadow moves over Motimer, as the seven foot six digimon comes to slam down on the ground behind the Badger and then spins around to give Mortimer a hard kick in the backside right for the still falling cape.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:454|Mortimer Balman (454)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; His own head ringing a bit from using it to smash the armor, he doesn't notice that Duke has moved. The cape fools him right until the last moment, but by the time he realizes it he's flung forward and face down in the ground, /hard/, with a mouth full of dirt and green stuff. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Swiftly flinging himself back upward onto his feet, he moves back from Duke slowly, keeping his guard up, spitting out the dirt, the grass, and at least two teeth. &amp;quot;Heh.. Got me there lad, clever! I used t'use that trick m'self back in the War, when I was a Lance Corporal.. Been so long I'd forgotten it.. Guess that means I ought to not be playin' 'round.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; His head quite suddenly bursts into flames, he keeps moving backwards to increase the distance between them. He opens his mouth again as though to continue speaking, but this time there are no words. Only flames, washing freely out across the area.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke spins the Halberd around and chuckles softly. &amp;quot;Lance general huh? Never heard you talk much about that... guess after this bout, we should have some drinks and you can tell me about that time.&amp;quot; Though when Mortimer's lits himself up and his actions reflecting his words, the Digimon simply narrows his eyes.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Soon as the flames escape, Duke turns his shoulder and his slight back into it. The fire flicks around his chrome body and burns away the grass at his feet, once the flame ends Duke swings his arm around, even as some flames still linger against his chrome armor as they start to die out. Parts of the armor were eve still glowing a bit from the heat.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Those gold eyes stare him down, but only in a moment of defiance before they seem amused, he then flips himself up into the air, as he twirls his body around. The Halberd glows with light and as his feet touch the ground the remaining fires dance around his form, before he lets out a battle cry as he raises up his Halberd. The flames follow the blade as it glows brightly and when it slams into the ground the flames burst forward right for Mortimer with an explosive impact.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:454|Mortimer Balman (454)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; The flames aren't a bother. Elemental properties and all- you need to bring serious heat to make him even notice. More than that is the concussive force of the blast and kinetic force of the halberd. He has only his arms to block with, and though he manages to catch the haft with his arms the rest of it comes crashing down upon him /hard/. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; The blade rests almost delicately against his forehead, right dead center of the broken sun that marks the curse of Annu and the Emperor. A trickle of blood begins to flow, only to start bubbling and evaporating. &amp;quot;Corporal, actually.&amp;quot; Is all he manages to hiss out. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; And then comes even more heat- not from any direct source of flames but just.. Heat, intense, horrid, painful heat, welling up all around him, and conveniently all around Duke too. The grass immediately begins smoking and bursting into brief puffs of fire, spreading outwards as the temperature continues to climb at painfully high speed.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The attack was meant to be ranged, but Duke misjudged the distance of his own weapon and when he saw the blood from Mortimer's head once the flames cleared away his gold eyes were a bit wide with some surprise. It was an attack that could have done far worse and it was unlike him to misjudge something like that. Did Mortimer move in on him? Was his own background thoughts creeping to the surface to throw off his focus?&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Even as Mortimer corrects him about his rank in the military, the Digimon's hand loosens slightly as his own motions were sluggish to pull back to the weapon. He doesn't have time to say sorry though as Mortimer heats up the area. Perhaps rightfully deserved really and reminder that play time was indeed over.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The heat rises and Duke do to his own surprise of what had happened doesn't give him time to run out of it. It is only when his body registers the heat at last does he cringe with his eyes in pain and try to step back. Then he roars out in pain as the heat engulfs him, parts of his armor seeming to burn like 'ash', like skin would showing the green digital grid lines behind the armor, and the edges of those burnt away areas showing digital damage with pixelization.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke staggers back a few steps and almost goes down to his knee, but he doesn't allow himself to falter, instead with a roar he goes to charge and swing the Halberd with a wide swing of a false swipe. As he slides around he uses the butt of the weapon to swing up the cape, before he swings the cape around to catch it with his hand. Then with a rush in, he throws the cape forward, before coming around with the butt of the staff as he gets down low to impact the back of Mortimer's knees.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:454|Mortimer Balman (454)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; He wasn't expecting that to happen. Good, threw the younger fighter off balance, if only for a few moments. The false swipes are easily dodged, but they were false swipes- a technique he's intimately familiar with. Choosing again to block rather than try and dodge the attack, instead of letting the haft hit him where Duke /wants/ it to go, Mortimer straightens and stiffens his leg and shoves it backward to catch against the haft. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Painful, but it won't throw him to the ground, as it otherwise would have. That will leave an ugly bruise under his fur, later. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; A twist of the torso to use both hands to shove away the halberd and the hands holding it, and Mortimer narrows his eyes and focuses /everything/ he can on Duke. Just for a moment, just long enough.. As the temperature drops back to normal, the digimon will feel an odd sensation of intense /cold/, this time. Threatening to freeze his joints and his armor. Perhaps a very painful sensation from all the heat he just experienced, if Mortimer's psychic powers can make the cold sudden enough to /hurt/..&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Mortimer goes to chill the air and Duke keeps the Halberd firmly held. His gold eyes locked with the other solider, before he roars out and breaks his weapon free with a hard yank one way, then a twist another way, breaking the freezing trying to creep over him. &amp;quot;Nice try!&amp;quot; He barks out in response to Mortimer.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;But I don't do cold!&amp;quot; Then with whip around of the Halberd he swings it directly over Mortimer's head, before stepping in and actually reaching out with his hand with all the force he can, he goes to life Mortimer right into the air, before going to leap himself up after the man. Then with a rotation in the air he goes to use the flat of the Halberd blade to baseball slam the Pokemon humanoid right back down to the ground once more!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:454|Mortimer Balman (454)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; That did not go quite as according to plan. Lesson learned. Lesson learned by being used as a sports ball. The intense focus needed to cause that chill leaves Mortimer quite vulnerable to being lifted into the air and then hit. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; HE'S GOING, HE'S GOING, DEEP INTO RIGHT FIELD! &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; And then there is his old friend, The Ground, there to catch him when he hits it. With an almost comedic *WHAM*. &amp;quot;Ow..&amp;quot; Few more teeth gone. Good thing teeth are easily replaced these days. Spitting those out, ol Mort is once again up on his feet, shaking off the dirt. Best to stick to the classics, and with such in mind his /fists/ burst into blue hot flames, and he charges headlong into Duke, looking to just /smash/ straight through that armor- is that even armor, or is that his /flesh/? He can't tell- before he gets too punch drunk to fight clearly.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke lands down on the ground and slides back a bit with the sheer force he exhibited. This only gives him enough time to see Mortimer get back up and come racing right in. He watches that fist and the Halberd can be seen vanishing into digital data as he readies for something...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Something being Mortimer's fist.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;There is a nice *FWOOMP* as Mortimer's fist makes its impact, but not with the chest armor, but Duke's own hand. The blue flame engulfs around the black clawed armor hand and the force causes Duke to slide back a few feet, but he holds on, even as the armor cracks around his palm and up around the hand, with a slight gleam of digital light.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke's own hand clamps down as he holds Mortimer's hand, those claws trying to dig in. There was a low rumble, before a soft chuckle as he tries to cut his own nerve from not getting to serious; after all he doesn't really want to hurt the guy! At least not /to/ badly.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Knight Digimon uses the hold to shove Mortimer around, trying to throw the man off balance. Then as Mortimer goes to recover, Duke comes in with his own fists igniting into flames. He goes to strike in with one punch, then follows up with another. Uppercut, swing, back hand, then another downward swing with a leap, followed with another uppercut. Duke showing off he is capable of more then just using his Halberd weapon for offense and using the flames he is generating to create a more solid explosive blow with each strike that may hit.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:454|Mortimer Balman (454)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Now /that/ was a surprise. He hadn't expected the halberd to just up and.. Vanish, otherwise he could have probably been prepared for his fist being caught, and bloodied from claws digging into it. That was painful enough. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Then comes the beatings, and Mortimer- being all but completely unprepared for it- is quite /savagely/ smashed around. He tries to deflect as much of the force as he can, but only succeeds in reducing the impact for maybe half of those brutal strikes. The final series of explosive strikes throw him back hard.. Not quite to the ground but he is feeling that set of blows something fierce &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; There's a brief pause as Mortimer recovers, quickly moving away from Duke. He just needs enough time to fix his dislocated jaw, snapping it back into place enough to work his mouth properly. Spitting out blood, flames quickly follow. But these flames are different, instead of simply engulfing the Digiknight they twist and snake and flow around him as though they have a life of their own, and reek of potent chemical fumes- sulfur chief amongst them, threatening not only to cook him alive but choke as well!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke attempts to get away from the snaking fire, but it loops around him and starts to heat up his already injured frame, but the fumes causing him gag, along with wheeze. His body shivers gently from the pain and the taxing nature of the damage coiling over him.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Digimon does at last fall down to his knee, as he tries to gasp for air. His claw hands digging along the ground. Shredding into the dirt and grass, as he tries to get away and finds his body growing weaker from it. His gold eyes dimming gently as he almost collapses, but by sheer will alone he keeps himself from doing so.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He pulls himself further away, before he swings his cape around his face and form, rolling a bit down the hill and out of view from Mortimer. It was maybe enough time he needed, he needed to catch his breath and probably time for Mortimer as well to catch his own.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Yet as those on the screen can see, Duke was not done yet, oh no. Instead the Digimon was getting back up on his feet and was extending out his hands. A circle forming under his feet as fire starts to roll around his finger tips and frame. His hands twirling that fire around into a ball.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;What Mortimer will see is a glow, before Duke's figure leaps out from above the hill fully back into sight, only with a twirl of his body as what seems like a wyvern has coiled around his body. Then as he reaches the apex of his jump he roars out as he throws his hands forward, &amp;quot;&amp;lt;span class=&amp;quot; bold_fg_r bg_n ++ hr&amp;quot;&amp;gt;RAGE OF WYVERN&amp;lt;/span&amp;gt;!!&amp;quot; And with those words with the hands out, the flaming wyvern leaps directly outward and the flames consume into one large draconic maw.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;That very draconic maw surging right for Mortimer, willing to give chase till its mighty form chomps down onto the Pokemon humanoid and explodes around him with flames galore lighting up into the sky.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:454|Mortimer Balman (454)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Duke isn't /retreating/ is he? No, certainly not. Mortimer briefly considers trying to make the flames chase him but he has to stop- only have so much oxygen to burn, after all. Sucking in more air so he can do it again, he's given quite a shock, and is consumed by a freaking DRAGON blast?! What the hell?! &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; The strange energy grabs him, twists and stabs and bites and gnaws at him all the way into the skies, and he is helpless to defend himself against the explosion. &amp;quot;Nng.. A.. Dragon-type.. Attack..? Incredible..&amp;quot; And then he falls to the ground, limp and beaten. This limpness actually softens the impact significantly, fortunately. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Slowly rising to his feet, bearily staring out at the figure of Duke- which, due to the savagery of that last attack, he is seeing several blurry images of simultaneously- he coughs a bit. &amp;quot;Good.. Good shot, son.. Danm good.. But I ain't.. Down yet..&amp;quot; Raggedly panting out a defiance to the Digimon as he sucks in air.. And then expels flames once more. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; It's not quite like the last deluge though; unfocused and crude. It's almost like a beam or pillar of a roiling inferno, aimed in Duke's general direction- something that it would hurt a great deal to be hit directly by, but even dodging it carries the risk of intense burns.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke lands down on the ground, almost taking a knee as he does so. The wear of the battle starting to take its toll on him, he does slowly look up at Mortimer as he gets back up on his feet. &amp;quot;Where there is will... there is a way.&amp;quot; Duke admits as he forces himself to stand back up. &amp;quot;There is someone in the match... I have to face down. For my own honor... I'm sure you can understand that.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;And Duke knew it was going to be a long match to that point. He wasn't even sure this early on if the one he was after wouldn't be taken out early and that fight may never happen, but for now-- he has to think it will. That knowledge, gives him the strength he needs and he knows this is the time to also make a point as well.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Yet Mortimer isn't done and makes that obvious as a massive pillar of fire comes roaring his way. &amp;quot;FU..!&amp;quot; Is all Duke gets out as he goes to summon his Halberd once more and tries to cut the beam in half. The heavy fire flies around him and while his weapon does give him some shield, it still swallows around him.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The intense heating tearing at his armor, slowly eating away at his weapon into bits of data, till at last the sheer force slams him right off his feet and he goes sailing back before he slams down hard into the ground. Duke rolls a bit before he forces himself up into a three prong stance. He stares at Mortimer and then tosses away what is left of the Dynas. &amp;quot;...Come on Mortimer...&amp;quot; He says softly. &amp;quot;...Show me what else you got!&amp;quot; He yells out as he shoves off his foot.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Cause I'm far from DONE!!&amp;quot;Then using his own emotions, his refusal to be stopped, and general pain to fling him forward, Duke comes racing right in. His fist rears back and with a battle cry that rocks the sky he goes to leap into the air, before his fist in flaming rage comes streaking down with all the force he can give.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:454|Mortimer Balman (454)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Well. No it wasn't going to be a long match, so Duke was very much wrong on that point. Mortimer is too exhausted to do much more than hold up a weak effort to absorb the impact of Duke's ferocious assault. The old man goes down hard, and it shouldn't take very long for Duke to realize that Mortimer does not seem inclined to get back up. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; One eye swollen shut, the other half-screwed open. &amp;quot;Okay.. ...We'll.. We'll call it a.. Draw.. Then..&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Thud.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Mortimer goes down and with a few beeps, its then called. Duke is the winner of this match, who stands over Mortimer's down formed. The Digimon closes his gold eyes before he lets out a unsteady breath of air and then slams down on his own knees next to Mortimer.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He would just carrying the guy, but he is a bit to tired and that is obvious as his form starts to glow and reverts back to his child-like Guilmon X form. Which looks far /worse/ then his knightly form, given the red scaled flesh shows all the burns and bruises. Some of those burns are pretty deep and they do, like his armor, go down to the grid lines.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke will probably stay right there with Mortimer till the medic team gets out here and takes him, and probably himself back. What a ride...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Foxfirestorm</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=2674/Day_in_The_Forest&amp;diff=10037</id>
		<title>2674/Day in The Forest</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=2674/Day_in_The_Forest&amp;diff=10037"/>
				<updated>2015-07-25T02:35:21Z</updated>
		
		<summary type="html">&lt;p&gt;Foxfirestorm: Created page with &amp;quot;{{Log Header |Date of Scene=2015/07/24 |Location=The Forest Path |Synopsis=Duke runs into someone new and slightly fascinating. |Thanks= |Cast of Characters=718, 842 |Tinyplot...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Log Header&lt;br /&gt;
|Date of Scene=2015/07/24&lt;br /&gt;
|Location=The Forest Path&lt;br /&gt;
|Synopsis=Duke runs into someone new and slightly fascinating.&lt;br /&gt;
|Thanks=&lt;br /&gt;
|Cast of Characters=718, 842&lt;br /&gt;
|Tinyplot=&lt;br /&gt;
|Tinyplot2=&lt;br /&gt;
|pretty=yes&lt;br /&gt;
}}&lt;br /&gt;
{{Poses&lt;br /&gt;
|Poses=:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The wind rustled through the forest trees high above and critters moved about within the tall grass, brush, and open fields among the trees. The path was pretty open and there was very few people out today. Though once and awhile a person may be seen on some of trails.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;On one section of the trail, a rabbit goes screeching from one side of the trail to the other. Not far behind it is a red raptor dragon goes chasing after it with dark markings and a white underbelly. Those gold eyes zeroed in on the poor rabbit!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The rabbit darts back across the trail in a sharp turn and the dino-dragon lizard attempts to follow with its sleek form, though its back legs almost lose traction on the grass kicking up some leaves, his three hand claws come up and he goes to make a swipe for the rabbit, only to trip on a rock. The four foot red lizard goes crashing down, sliding across the path and then can only watch the rabbit run off. &amp;quot;...there goes lunch...&amp;quot; he rumbles to himself.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:842|Testament (842)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;It's not his forest. But it's still nice. Besides, not having to fight off bounty hunters left right and centre is a nice change. He'd given up the human-killing after the whole Justice debaucle, why bounty hunters kept coming after him he didn't know. Honestly... some people.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Anyway. That said, Testament is in a tree. He's doing doing anything really. Just sitting there on a branch, his back against the tree. He looks human, but those with magical senses will be able to tell instantly that no, he is definitely not human. Not with an aura like that.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;He is very pale, his skin almost white. But his hair is black, and so it his clothing. What little he wears, anyway. Just enough to be decent and no more -- a bandeau-type top with a long leather kilt and shin-length boots. And there's a raven on his shoulder.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Duke might notice him there in the tree above when the wind catches the trailing end of his leather kilt and snaps it against the branch he's sitting on. The little metal bits in his kilt smack the tree too, making more noise. And the voice from the branch might help too. &amp;quot;Not quite. Better luck next time, though.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;That voice just sounds WEIRD. It sounds metallic, with a heavy echo. Almost... distorted. Like a speaker with too much reverb. But it plainly came from the man on the branch, and his mouth moved when he spoke.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The Guilmon X gets up and shakes himself off about the time he hears the odd voice from above. His gold eyes peer around, before his gaze moves upward into the tree. His gold eyes looking up at the man and his ear fins perk up slightly as he studies the human; Or was he a human...; In the tree.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;His tail moves side to side as he tilts his head gently. His gold eyes from the looks seem young, but there was a bit more age if one was to look deep enough. &amp;quot;Uh... Hi there.&amp;quot; He then shifts his weight slightly. &amp;quot;And yeah... probably.&amp;quot; He then looks to were the rabbit went off too. &amp;quot;A friend of mine is still a better hunter then me, but better then what I use to be.&amp;quot; His gaze then goes back up to the man, &amp;quot;What are you doing way up there?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:842|Testament (842)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Attacking from ambush makes it easier,&amp;quot; the man in the tree offers. &amp;quot;Or setting traps. Just running the prey down doesn't work unless your prey tires easily or is slow. But then, that's why call it 'hunting' and not 'catching'.&amp;quot; He seems to know a little about hunting himself, from the sound of his voice.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;At the question, Testament turns to look at Duke, finally looking in his direction. his eyes are red. But not just the iris. The pupils of his eyes, which should by all rights be black (since it's basically just a hole in the eye), are somehow ALSO red-colored. &amp;quot;Just having a quiet moment.&amp;quot; He pauses to rais a hand to stroke the raven's back, which the raven seems to like, if the soft squawk is any indication.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke shifts his stance again and hms softly. &amp;quot;Ambushing is hard when your colors are red,&amp;quot; He muses with a mild grin. &amp;quot;But I know where to get some fish and that I'm good at!&amp;quot; grunts gently, &amp;quot;Just really wanted some rabbit to take back to see if a friend was willing to cook up some apples with rabbit meat.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Digimon shrugs his shoulders gently. &amp;quot;But maybe I'll try to trap idea next time.&amp;quot; He muses before tilts his head to the side. &amp;quot;Quiet time huh? Then I'm sorry for interrupting that.&amp;quot; He lowers his head gently. &amp;quot;Though... can I ask what your name is? I'm Duke.&amp;quot; Those gold eyes do note the man's red ones. The slow conclusion Duke is making in his own head is that this man is either a cyborg or something else...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:842|Testament (842)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;You could always try hunting at night,&amp;quot; Testament suggests at the mention of Duke being red. &amp;quot;Red is hard to see at night. And most animals don't see color, especially not at night. They usually just see movement or lack thereof.&amp;quot; He pauses, tilts his head to regard Duke, as if only now just really looking at him. Not human, so that's instantly points in Duke's favor!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;interrupting? Testament shakes his head. &amp;quot;Quite all right,&amp;quot; he excuses. &amp;quot;This is not my forest, I wouldn't expect everyone to stay out. Besides, if I'd not spoken up you might not even have known I was here.&amp;quot; Indicating that he must have wanted the interruption.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;And then he's asked his name. &amp;quot;Testament,&amp;quot; he offers. Then he nods, almost politely. &amp;quot;Good to meet you, Duke.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;You as well, Testament.&amp;quot; Duke says with a nod of his head and a small smile on his muzzle, &amp;quot;...and hunting at night huh?&amp;quot; He closes his eyes in thought before he gives a few nods of his head. &amp;quot;That sounds like a good idea really. I'll have to try that out too.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;One of my friends who taught me can get away with it during the day, but he is better at staying low and is very patience.&amp;quot; Duke ear fins go back a bit as he looks off in the distance. &amp;quot;More patience then I have.&amp;quot; The Guilmon X then looks back at Testament once more. &amp;quot;If, um, you don't mind me asking... urm,&amp;quot; He scratches behind his ear fin for a moment, before looking up once more at the guy. &amp;quot;...what are you? You don't look human at all.&amp;quot; he then sniffs the air, trying to maybe see if he even /smell/ human, but there is a ton of scents in the way. &amp;quot;...and you sound... different then them too.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke shifts his weight a bit. &amp;quot;I know there is many races in the Multiverse and we Digimon are pretty diverse too, but I'm... just curious. Its always nice to learn something new or even meet someone new.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:842|Testament (842)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Testament smirks a little at the mention of hunting at night. There's something unpleasant in the smirk, something a little mad, a little unhinged. It's not so much aimed at Duke, though, but more aimed at the topic of conversation. &amp;quot;Lie in ambush, or swoop down from above. Make each and every movement count.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Though the unhinged air fades quickly as Duke asks what he is. There is a bit of a sneer as Duke mentions he doesn't look human. &amp;quot;I would hope not.&amp;quot; No indeed, Testament does not smell human, not in the slightest. He has an acrid, almost acidic tone to his scent, and underneath it all, there is an artificial undertone. Almost metallic, but not quite.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;I was human. Not anymore though. I'm a Gear,&amp;quot; Testament replies. &amp;quot;A... manufactured magical creature. In my case, converted. Humanoid Gear, Toxic Class.&amp;quot; He smirks a little. &amp;quot;I'm known as the Gear of Distortion.&amp;quot; He bows, almost with a flourish of that arm as if folds across his midsection.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;Gear of Distortion huh?&amp;quot; Duke asks back, with a nod of his head. &amp;quot;So I am guessing there are other kinds of Gears too?&amp;quot; The small Guilmon X looks around the trees trying to see if there is a good way to get up there, but the answer is not really. Not without far more effort then he wants to put into it.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Well, I meant no disrespect in comparing to a human. Given I fully understand that disgruntlement when I get called a mere beast.&amp;quot; The Guilmon X snorts a bit to the side, there is a bit of smoke that comes out from his nostrils as he does so. &amp;quot;Though information for information, is proper appropriate right now, huh?&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Guilmon X then taps his muzzle gently with his front claw in thought, &amp;quot;I'm a Digimon-- a Digital Monster. We are living beings of digital data code and I am the species known as a Guilmon X. Though I have the ability to Digivolve to stronger forms.&amp;quot; He says with some pride in his voice and perks of his ear fins. Its all over his face really, it makes he glad to say such things and know he can now do it with no hang ups.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;I just use this one more often cause its easier to get around and doesn't take up as much energy.&amp;quot; Duke then taps his two index claws together. &amp;quot;I'm hoping eventually I can just stay-stay in my Ultimate though and not have to worry about Digivolution anymore...&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke then looks up at him and then to the Raven that is on Testament's shoulder, &amp;quot;What is your raven's name?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:842|Testament (842)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Testament nods. &amp;quot;In my world, at least,&amp;quot; he confirms. &amp;quot;You wouldn't like them.&amp;quot; He sounds fairly certain of that! Maybe because... &amp;quot;They're mindless, mobile engines of destruction. That is their purpose, to destroy.&amp;quot; Yeah, that'd explain the certainty.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;No offense taken,&amp;quot; Testament replies. &amp;quot;It's an understandable mistake.&amp;quot; He does look like a human, at least superficially. He tilts his head as Duke explains his particular ability. &amp;quot;Hm... you can transform to stronger forms? There are Gears who can do that. Perhaps the principle isn't so different after all.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Pausing, he turns and slides down off the branch as the raven takes off from his shoulder. The movement is really weird -- when he lands, it almost looks like he's hurt himself, but then he flows to his feet as if he was... liquid somehow. Possibly slightly unnerving a movement, in fact. and as he gets to his feet, the raven alights upon his shoulder again, as if he'd never moved.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;As for staying in his 'Ultimate' form? &amp;quot;That could prove problematic depending on the form,&amp;quot; he points out. &amp;quot;Though I can assume you've attained this form before and know its advantages and disadvantages.&amp;quot; Ah, and then his raven is mentioned. Testament and the raven seem to exchange a look. There is a pause. &amp;quot;...Call her 'Zio'.&amp;quot; the raven caws quietly, and dips her head, as if bowing.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;Zio?&amp;quot; Duke repeats looking at the Raven, &amp;quot;That is a pretty name for a lovely bird.&amp;quot; He says with a gentle smile, but his gold eyes go back to Testament. The way he came down from the tree was a bit odd, nothing he could ever compare to in his mind's eye. It actually causes the 'young' Digimon to take a step back, keeping some distance between the two of them.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Guilmon X's tail moves side to side, even as he stands rather still, his gold eyes stayed focused on Testament's own. It was a chance for the Digimon to get a real feel for the man, how he walks, stands, everything. Its all very telling, telling enough that Duke is even sure in his Ultimate form he would not be able to easily overpower this man; It could be the other way around!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Guilmon X tilts his head to the side gently, &amp;quot;I have. Yes.&amp;quot; Duke rumbles softly. &amp;quot;I had to work to regain it however and there are some... secrets that are not fully obtainable yet. Curse of what happens when you all but lose all of your memory, but...&amp;quot; He shrugs a little. &amp;quot;I am getting it back... slowly.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;...though I wish it would come back faster...&amp;quot; he says softly to himself with a sigh. Those gold eyes then look back at the man's red. &amp;quot;You said the other Gears are mindless, right? Why are they... if you don't mind me asking?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:842|Testament (842)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;And in response to Duke's praise, the bird begins to preen. Testament turns his head a little, smirking, a soft breath of laughter exhaled. &amp;quot;She says she knows she is quite lovely, but thank you for noticing,&amp;quot; he replies. They are, after all, mentally linked; if she can't communicate with the world at large like this, she can communicate with him, at least.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Depending on how observant Duke is while evaluating Testament, he may notice a few things. The Gear has an odd way of standing. His movements are smooth but still very inhuman. Inhumanly smooth, he seems to flow from position to position, however he moves. He doesn't fidget like a human does, he stands unnaturally still. Not enough to seem artificial though...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The mention of losing one's memory gets a visible reaction from Testament. His brows draw together just for a moment, a flicker of pain across his expression. His face returns to the unreadable look, and he nods. &amp;quot;...Sometimes memories are the price for greater strength. It's hard to decide if it's worth it or not.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;And for the question of the Gears' mindless nature? &amp;quot;They were made that way. Can't have your pet killing machine getting emotional while slaughtering masses of innocent people, after all.&amp;quot; He says it easily enough... but there's a bitter edge to his tone.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke snorts to Testament's explanation about other Gears. &amp;quot;That seems a bit unfair to them. Everyone should have the right to do as they wish and choose the path they want to walk.&amp;quot; his ear fins move back slightly as his facial features soften a little; Even looking at little distant. &amp;quot;But at the same time... I can understand it too. Rules are rules and if something doesn't know better, how can they break them?&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Perhaps a silent reminder to himself based of events he has learned. His gold eyes look to Testament again. He noticed the furrow of the brows and he heard his words, which he decides to now address. &amp;quot;...but as for my memory, no. I didn't lose it because of power. I lost it because, apparently, I stood against a greater power in my world. I stood against my god.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Guilmon X shook his head. &amp;quot;I... I barely remember the details, but I was left for dead, saved... but the damage, the injury was so extensive, that it impacted my memory. Perhaps... even a hint of some facts I don't want to face.. so I subconsciously keep it locked away until somethings jars it to the surface.&amp;quot; As the digimon talks he closes his eyes lowering his head, but once he finishes he looks to Testament again.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;I have nightmares sometimes about it. My mind trying to make sense of things, not as bad as I use too... but they still come sometimes.&amp;quot; He shakes his head gently. &amp;quot;But... maybe another subject is... better right now, like-- Zio,&amp;quot; he points a claw to her, &amp;quot;How do you understand her? Is it like magic?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:842|Testament (842)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Exactly. We weren't made for fairness, we were made for conquest and destruction of enemies,&amp;quot; Testament replies. A nod. &amp;quot;I was rare amongst those converted -- I retained my self-awareness.&amp;quot; Stated flatly, &amp;quot;It wasn't appreciated.&amp;quot; The mention of having stood against the god of Duke's word gets a raised brow. &amp;quot;Interesting,&amp;quot; he replies.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;He quiets, to listen to Duke's story, tilting his head. When the subject of nightare comes up, he gives a sympathetic nod. He still has them too. A long way back. But he doesn't speak up about it, not yet. Because there's no sense in adding to the heavy atmosphere.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;And then Duke asks something else. About Zio. Testament nods. &amp;quot;We are blood-pacted,&amp;quot; he replies. &amp;quot;So we are in contact with each other at all times.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;Blood pact...&amp;quot; Duke says softly with a hmm. &amp;quot;I think I read about such things in a few books.&amp;quot; He then smiles. &amp;quot;But that is pretty neat! To be connected like that. It means she'll always have your back, like you have her's right?&amp;quot; Duke says with a bright smile and a soft, 'hee'. Yeah, he is trying to kill the earlier tension.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:842|Testament (842)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Testament nods. &amp;quot;It guarantees it. I have no doubt that one of us dying will have... dire consequences for the other,&amp;quot; he notes. The raven shifts, and nudges his chin with her head. It's as if she's saying, 'hey, stop that'. Testament smirks. &amp;quot;But then again, she's no mere raven.&amp;quot; He seems to like Duke, so trusting him with a little information seems all right.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;No mere Raven?&amp;quot; Duke asks in question, seeming puzzled by this. He does smirk softly as the Raven nuzzles Testament a bit in a silent statement of 'shush'-- did he embarrass her? &amp;quot;Do you mind explaining or would that be to much information to ask for?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:842|Testament (842)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Testament pauses. Then he looks to the raven. They seem to be discussing something between themselves. After a moment, Testament nods once. And in response, Zio lifts off from his shoulder and flies down to land on the ground near Duke. After a moment, where the bird tilts her head and blinks, then her body begins to glow, and...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;...She starts to change.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;She grows to human form, but shorter than Testament. Though her form is human, she is plainly not, and EVERYTHING about her screams this. Her skin is a pale powder blue, with accents all over her body in lavender (including some that preserve her modesty). Her hair is lavender as well, and so are her eyes. She is barefoot and her hands and feet have long, clawlike nails. And a pair of golden horns grow from the sides of her head. These horns are almost like ram's horns, but don't curl. Rather they points down, laying next to her ears, and only towards the very end do they curl forward.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;As you can see. No mere raven,&amp;quot; Testament replies. The blue-skinned woman only giggles, blowing a kiss at Duke, before returning to her raven form and flying back to her perch at Testament's shoulder.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke watches as the Raven flies down in front of him, then his eyes widen as she transforms right there in front of him. While transformation was no stranger to digimon, it was how she did so that was! He blinks his eyes a few times as that feminine figure before him before his eye ridges furrow in some confusion to what he sees.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;A demon? A siren? Duke was not sure what race she may fit into, but probably like Testament, she may been of a very different species of anything he may know of in the Multiverse currently. He smirks at the blow of the kiss and watches her transform back to resume her place on Testament's shoulder. &amp;quot;That is-- indeed no normal Raven.&amp;quot; He says with an amused tone in his voice.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;You two most have also known one another for some time.&amp;quot; Duke says gently. &amp;quot;Or is that wrong to assume?&amp;quot; He asks with a tilt of his head and an ear fin twitch.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:842|Testament (842)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Testament nods. &amp;quot;Some time, yes,&amp;quot; he confirms. &amp;quot;We had a... mutual interest, so thought it was best that we join forces. We forged a blood-pact to protect ourselves from each other. But that was some time ago. We trust each other now.&amp;quot; And right on cue, raven-Zio tucks her head in the crook on his shoulder, with a soft peep of a caw.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke smiles softly and gives a gentle nod. &amp;quot;Having those around you that you can trust is always good.&amp;quot; He then grins, before he notices the shadows over the trail and he blinks his eyes a few times. &amp;quot;Ah! I'm sorry to cut this conversation short, but I need to get back before it gets to much later.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke goes to leave, before he turns about on his feet to wave a paw hand to Testament. &amp;quot;It was nice to meet you Testament! I hope our paths cross again! You too Zio!&amp;quot; Then the Digimon turns about and continues down the path at a greater brisk pace.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:842|Testament (842)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Take care,&amp;quot; Testament replies as Duke makes to leave. &amp;quot;Careful of humans. They're the biggest monsters you'll encounter.&amp;quot; After all, someone of Duke's appearance, in his world anyway, would be hunted down so fast it'd make his head spin. Though if Duke looks back to ask? Just before he turns there will be a weird sound, and then both Testament and Zio are nowhere to be seen.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Foxfirestorm</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Duke&amp;diff=10035</id>
		<title>Duke</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Duke&amp;diff=10035"/>
				<updated>2015-07-24T23:50:28Z</updated>
		
		<summary type="html">&lt;p&gt;Foxfirestorm: /* Friendship Meter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Duke&lt;br /&gt;
|Color=#F7BE81&lt;br /&gt;
|Char_id=718&lt;br /&gt;
|Img=http://orig04.deviantart.net/def2/f/2015/111/7/4/duke_update_by_foxfirestorm-d8ql7qi.jpg&lt;br /&gt;
|FullName=Duke&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Species=Digimon&lt;br /&gt;
|Theme=Digimon: Great Demon War-1&lt;br /&gt;
|Chartype=OFC&lt;br /&gt;
|Function=Amnesiac Knight&lt;br /&gt;
|Faction=Unaffiliated&lt;br /&gt;
|Rank=-&lt;br /&gt;
|Ranktype=Unaffiliated&lt;br /&gt;
|Groups=&lt;br /&gt;
|Quote=&amp;quot;While my mind may have forgotten, my heart has not.&amp;quot;&lt;br /&gt;
|PAge=-&lt;br /&gt;
|AAge=-&lt;br /&gt;
|Aging=-&lt;br /&gt;
|Height=Variable&lt;br /&gt;
|Weight=Variable&lt;br /&gt;
|Hair=-&lt;br /&gt;
|Eyes=Gold&lt;br /&gt;
|Voice=&lt;br /&gt;
|Song=Linkin Park &amp;quot;Somewhere I Belong&amp;quot; - http://youtu.be/_iCtpuQvydk&lt;br /&gt;
|Profile=Once a Royal Knight of Yggdrasil, Dukemon opposed Omegamon when he could no longer stand by the orders to kill off innocent Digimon. The price for his mutiny was death by his old friend's hand. Though left to die, fate had other plans for him. Dukemon, given a second chance at life, is now known as &amp;quot;Duke&amp;quot; -- one of the Exiled Digimon with the X-Antibody. The second chance at life has left him in a lesser &amp;quot;child&amp;quot; form known as Guilmon X, with his memories scattered of who and what he once was. Duke now strives to not only remember his past, but to become strong enough to defend his friends and allies. As a Digimon, he has the ability to Digivolve, or transform, into far stronger forms -- Growlmon X, and Wargrowlmon X -- each with their own strengths, sizes, and capabilities. When faced though with unbeatable odds and the life of those in danger, Duke is also able to Digivolve to Medieval Dukemon, his most powerful known form, yet one he can't keep for long. A problem he plans to amend one day when he has enough strength to permanently stay in any of his forms. For now, he'll keep training, keep getting stronger, and keep looking to the future.&lt;br /&gt;
|Powers=DIGIMON X: Duke is a living computer entity made of code and data collected into physical form known as a Digimon; a Digital Monster. When he is injured, he loses bits of his data that he can restore over time. As a former Royal Knight with the X-Antibody, he has a high resistance to many viral infections, lethal data corruption, and any other long-term effects on his code, though minor infections (like a cold) can still be his enemy.&lt;br /&gt;
&lt;br /&gt;
DIGIVOLUTION: Digivolution is an evolutionary transformation all Digimon can undergo. Each stage of transformation is normally followed by another. With the right circumstances, a Digimon like Duke can Warp Digivolve into higher forms. The largest challenge is learning how to stay in these forms, as a lapse in focus or sustaining too much damage will lead to Degeneration (see flaws).&lt;br /&gt;
&lt;br /&gt;
* GUILMON X: This Child form (Stage 1) is Duke's current default form. When he has undergone too much damage or can no longer maintain the other forms, he Degenerates to this form. He has the mentality of a child and a rather bestial personality. He has the appearance of draconic dinosaur with three large claws on his hands. He is able to breathe fire and set his claws ablaze for stronger attacks. (PL 26)&lt;br /&gt;
&lt;br /&gt;
* GROWLMON X: This Adult form (Stage 2) is a bit stronger than his prior Child form. By appearances, he is far taller, and a touch more humanoid, with a long white mane. Like his Child form, he is bestial in personality but his nature is far more wild and more prone to moments of blind rage when provoked (see flaws). His fire breath is far more intense, and he is able to ignite his claws with plasma. His roar is capable of shaking the ground, and his keen predator senses are able to pick up the faintest of smells easily. (PL 28)&lt;br /&gt;
&lt;br /&gt;
* WARGROWLMON X: This Perfect form (Stage 3) is arguably his tallest form and far more mechanical, like a cyborg. Duke is also far better at reasoning, and though he's still a very aggressive fighter, he's less prone to go berserk. His armored body is extremely dense and highly resistant to damage. It possesses flight capability up to near mach speeds due to the thrusters along his backside. He has plasma laser weapon systems, both in the center of his chest and in his arms, for anti-ground and anti-air combat. The large blades along his arms can be engulfed in plasma for even greater cutting force. (PL 30)&lt;br /&gt;
&lt;br /&gt;
* MEDIEVAL DUKEMON: This Ultimate form (Stage 4) is one of Duke's final forms that he can Digivolve into. In appearances, the Ultimate form looks like a sleek humanoid medieval knight. His armor is made of dense metal, like his prior form, and he has full control over his emotions and thought. He can summon a halberd lance that can command fiery winds and summon forth a fiery dragon's head that chases down its intended target. Duke can gain access to this form as Guilmon X or Growlmon X by Warp Digivolving or he can also straight up Digivolve to this form as Wargrowlmon X, but he will Degenerate back to Guilmon X if he is badly injured or exhausts himself. When faced with intense circumstances he may perform a Slide Evolution to Dukemon X. (PL 32)&lt;br /&gt;
&lt;br /&gt;
* DUKEMON X: Achieved by Slide Evolution, this Ultimate form (Stage 4) can only be obtained under intense circumstances that stir up his forgotten self or an extreme emotional response to an overwhelming threat. Dukemon X is the X-Antibody version of Duke's original body and holds far greater power than he had while he was Dukemon. It has extremely dense armor and is able convert his own energy into powerful, devastating attacks with the Aegis Shield and Gram Plasma Lance. Dukemon X is capable of flying up to mach speeds and can hold these speeds even in aerial combat. Duke will Degenerate back to Guilmon X once all threats have been dealt with, unless he is badly injured or has exceeded his limits before then. (Aura Flare: PL 32 -&amp;gt; 33)&lt;br /&gt;
|Skills=INSTINCTIVE COMBAT: Though Duke may not remember who he once was, his body has not forgotten how to fight, leading him on what to do with little thought behind the action. Though maybe hidden in his other forms, it is while he is Medieval Dukemon that he can be seen as an individual who has seen many years of combat and has long experience in the battlefield.&lt;br /&gt;
&lt;br /&gt;
EVALUATION: More of an instinct call then a skill, Duke is able to look at someone and get an idea for how much of a challenge they may be to him -- if they are someone he may be able to take on, or if they are an individual he should just stay away from. He can also advise others in the same manner. This instinctive skill is not always accurate, and sometimes it can mislead him about an individual (consent required).&lt;br /&gt;
|Assets=&lt;br /&gt;
|NPCs=&lt;br /&gt;
|Disadvantages=AMNESIA: Duke is tormented by fragments of his memory that may explain who he once was, and how he came to be where he is now. Though many of his actions are instinctive, there is no end to the interior turmoil of maybe never having the answers he seeks, and never knowing what truths are locked away in his own memory.&lt;br /&gt;
&lt;br /&gt;
DEGENERATION: As a Digimon, Duke is comprised of data that makes up his entire physical form. When he sustains too much damage or loses proper focus, he can Degenerate back down to his Child form, and he'll have to work his way back up. Even when he can hold a form with ease, he can still be knocked back down to his Child form if he is knocked out hard enough.&lt;br /&gt;
&lt;br /&gt;
BLIND RAGE: Though most noticeable while as Growlmon X, Duke is susceptible to falling into a state of blind wild rage, attacking anyone and anything that gets in his way. This blind rage is triggered by negative emotions and complete frustration while in battle, or by the harming of one of his own friends or loved ones. Once he becomes this way, the only way to end his rampaging is to knock him out.&lt;br /&gt;
&lt;br /&gt;
X-ANTIBODY: Though formerly a Royal Knight, due to circumstances and betrayal, Duke was given the X-Antibody, making him immune to the X Program. Many may see this as a good thing, but by being marked by the X-Antibody in his code, he has become a widescale target by his former brethren and those others who hunt X Digimon. This could endanger those around him if the Royal Knights or those allied to them ever decide to seek him out.&lt;br /&gt;
&lt;br /&gt;
AGGRESSIVE FIGHTER: Duke doesn't back down from a fight, not easily, and when he does leap into a fight he tends to be very aggressive and passionate fighter, even in more level-headed forms. The more he gets into a battle, the harder it is for him to back down, and eventually he'll push himself near exhaustion, if not Degeneration.&lt;br /&gt;
&lt;br /&gt;
VIRUS ATTRIBUTE: Digimon that follow under the Virus Attribute tend to be seen as greedy, wild, selfish, evil, and many other negative beliefs. Even when a Digimon doesn't fit under this stereotype, they are still lumped in with the others. This is a stigma that Duke has to deal with; he has to work hard to prove he is not like the others. Sometimes it's a harder battle than it's worth.&lt;br /&gt;
}}&lt;br /&gt;
== Personality ==&lt;br /&gt;
Duke may not remember who he once was, but the virtues and values still remain there in the choices he makes and where he stands on his own ground. In his heart of hearts, he is still a Royal Knight and will still do whatever it takes to protect others; So long he is right of mind. Because while he believes in doing what is right, being knocked back to his prior forms and having to deal with the &amp;quot;growth pains&amp;quot; again, represents a conflict in his own personality.&lt;br /&gt;
&lt;br /&gt;
While he will fight for others, stand his ground, and never surrender until he can't move-- he has a predatory nature that lingers as Guilmon X and Growmon X. This predatory nature can cause him to fall into moments of rage, losing all sense of self during that time and causing him to lash out as a berserker, with only his friends and those he trusts maybe being the guiding force to bring him back. Though prone to this state of mind, he is less to fall into it as Wargrowlmon X and can completely avoid it as an Ultimate. Yet unless he can reach those two higher forms, this state can be triggered by heavy aggression and tense moments during combat.&lt;br /&gt;
&lt;br /&gt;
When he becomes enraged by the acts of others, one of his friends becomes heavily injured, or when he is pushed into a corner is other forms of triggers into this berserker state. Though when he comes out of it. He tends to come out of it, he normally doesn't remember what he has done and when he does start to remember the events, he tends to become very disconnected for a few days. Hiding away in fear that he could do it again, until someone can bring him back out with some comfort.&lt;br /&gt;
&lt;br /&gt;
As Duke doesn't want to hurt others and he doesn't believe in truly harming anyone. Yes, he'll fight and yes, he'll pick fights to get stronger, but to kill-- to cause needless destruction? That is something he can not do or stand by. Though if he is forced into battle and the other is willing to kill, willing to harm innocents on the field of battle--- He will take proper action. That is when he will throw away the avoidance of harm and give it everything he has; Even if it means killing them.&lt;br /&gt;
&lt;br /&gt;
He will also kill knowingly if someone has injured one of his friends or harmed an innocent. Though in his higher up forms, to becoming a Ultimate, he is more prone to show mercy. Hold back from the killing blow and just make sure to scare them enough so they think twice about doing it again. Perhaps this because as he &amp;quot;grows up&amp;quot;, he becomes able to think more clearly and isn't blinded by primal actions and virus attribute traits. Becoming more and more like the Royal Knight he once was.&lt;br /&gt;
&lt;br /&gt;
It can even be easily seen really, if someone observes him as he moves between the forms. How as a &amp;quot;Child&amp;quot; he starts out so, well, childish and very confused where some lines are crossed. Then as an &amp;quot;Adult&amp;quot;, he shows more aggressive side, the more Virus Attribute traits and far more willing to fight for the sake of fighting. Yet then as a &amp;quot;Perfect&amp;quot;, he is more refined, better at talking and a bit more reasonable to deal with. Then it is when he is in his &amp;quot;Ultimate&amp;quot; form, is he truly the Royal Knight. Able to shove away all the aggressive thoughts, primal notions, and focus everything into true cohesion, logic, and not let his emotions fully get the better of him.&lt;br /&gt;
&lt;br /&gt;
Though like any grown man, he can still become angry in his Ultimate form, yes. He still has a great deal of emotions-- as he is a passionate Digimon-- but he isn't going to lose control nor will he be so easily tricked by gestures of others. Able to see clearly and reason just as clearly about things.&lt;br /&gt;
&lt;br /&gt;
Duke is also very protective of those close to him. He will stand by there side-- no matter what and no matter the cost. He will do whatever it takes to be there for them and help them in matters. Even if he doesn't always fully understand it. This means that poor Duke can be taken advantage of by the right people while he is in his &amp;quot;Child&amp;quot; state, even as an &amp;quot;Adult&amp;quot;, because of his inability to reason things out and see clearly what they may be trying to do.&lt;br /&gt;
&lt;br /&gt;
Though when he is betrayed, he also doesn't forget it either-- nor does he forgive easily those who trick him. Easily upset by such behavior of betrayal, and yet-- he can forgive others. Perhaps if he can see where they too were mislead or lost. Such as with Omegamon-- if he could remember the events fully and when he does, he'll forgive him. In some ways, he already did even when Omegamon laid in the final blow that day; He forgave him. Why? Because he knew Omegamon was carrying out orders of another.&lt;br /&gt;
&lt;br /&gt;
Now as Yggdrasil goes-- Duke has not forgiven the govern force. Deep inside he is internally angry at the 'god'. Knowing fully well, inside, that this is all Yggdrasil's fault. Everything. The fall of the Digital World, the tearing up of families, friends-- everything. Though Duke in his current state may not understand why Yggdrasil's name angers him. One day though, one day he will remember and he may even plot out a way to make Yggdrasil pay.&lt;br /&gt;
&lt;br /&gt;
For while Duke may be a Royal Knight and while he can have trouble forgiving, but eventually can forgive-- he will not stand by idly when something like Yggdrasil, or any force-- just lays waste to things for what seems to be illogical reasoning. When others are hurt in this manner, even those he may not know well-- he will avenge them and avenge them to the very death if he has too.&lt;br /&gt;
&lt;br /&gt;
it is also all these hidden feelings that surface that can cause Duke also some frustration as well. These unawares to why he feels the way he does and why some of the things make him angry. His amnesia frustrates him and is perhaps one of the driving forces to why he does what he does. He wants badly to remember, to put together the puzzle pieces so he can be 'whole' again. Be truly /himself/.&lt;br /&gt;
&lt;br /&gt;
Yet sometimes to him, it feels like no matter how much he digs, the more things seem to be confusing and don't make sense. Leading him to moments of internal turmoil and inner frustrations that he may take out on someone, then swiftly apologize once he does. It is also this very reason he does fight. Not only to get stronger, but because in fighting-- he finds himself with a sense of purpose. A sense that maybe in battle he can figure things out better-- as it is battle that feels right.&lt;br /&gt;
&lt;br /&gt;
That and a good fight, even if a spar, allows him to let out some of those frustrations and anxieties out, so he doesn't blow up on someone and he doesn't accidentally injure someone in a moment of anger. As talking does little good, because talking only leads to more frustration. After all, what is the point of talking about something when you can't even remember the details.&lt;br /&gt;
&lt;br /&gt;
He knows that this is something he'll have to solve on his own and he knows one day-- one day he will solve it. It will just, well, take time.&lt;br /&gt;
&lt;br /&gt;
Yet sometimes patience is hard for him as a &amp;quot;Child&amp;quot; and easier to come by as an &amp;quot;Ultimate&amp;quot;. He has trouble just sitting around as a &amp;quot;Child&amp;quot; and twiddling his 'thumbs' as it were. He also has trouble as a &amp;quot;Child&amp;quot;, keeping his nose out of things and tends to find trouble-- or trouble finds him. Much like his best friend Duran, whom he is extremely protective of.&lt;br /&gt;
&lt;br /&gt;
Though as he does follow Duran's steps-- sometimes even getting himself lost while trying to figure where Duran ran off too. He has come to have a great curiosity for the Multiverse. He likes to see if he can learn more about the people, spar fight the people, and even manage to find ways to get himself into trouble.&lt;br /&gt;
&lt;br /&gt;
He doesn't really understand the way between the Union and the Confederacy. Though he does equate it to something like the war between the Royal Knights and the Demon Lords-- or even with the Exiles. As a &amp;quot;Perfect&amp;quot; he does fully understand the concept of the war and yet, he finds no real reason to take part.&lt;br /&gt;
&lt;br /&gt;
Though if he does make friends with one side or the other; Perhaps both; he may find himself being swept up into the war and taking part /only/ to support his 'friends'. Though as for the Confederacy side. They will need to hide their objectives well, if they desire to keep him-- as Duke would not agree with some of the Confederates standards of operations. Where he probably lean more toward the Union side of the fence.&lt;br /&gt;
&lt;br /&gt;
Yet, friends are friends-- and that is something Duke doesn't have much of these days. Something he does want to amend, as much has his memory, and he wants to try to find the Exiles a new home-- a safe home. A home while they can all live in peace, instead of always feeling like they are on the run. To achieve this, perhaps, he is even to take some drastic measures-- if he is ever pushed that far. Though hopefully that day, will never come any time soon.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Dukemon was once one of the members of the Royal Knights. Guardians of the Digital World who oversaw the protection of the Digital World from any threat that may present itself. Protecting the people of the digital world from corruption and carrying out the will of Yggdrasil.&lt;br /&gt;
&lt;br /&gt;
When the Demon Lords threatened this way of life, it was the Royal Knights who answered the call and war broke out over the Digital World. All to protect Yggdrasil from the corruption of the Demon Lords and for the future generations of Digimon. The wars that followed were long and brutal. Dukemon was there for everyone one of them and for everyone one of them he ended up facing down the Demon Lord Beelzebumon. The two quickly becoming equal revivals on the very battlefield and sometimes Dukemon forgetting himself in those conflicts. Just the sheer desire to be rid of the Demon Lord who continued to taunt him, to push him.&lt;br /&gt;
&lt;br /&gt;
In a strange way though, Dukemon also knew that the Demon Lord was making him a better warrior and as the coming wars marched closer to what may be Dukemon's last stand in the eyes of his fellow brethren, he came to respect the Demon Lord. The matches were no longer just about the victory, but the constant pushing of one another to be stronger than the other.&lt;br /&gt;
&lt;br /&gt;
Yet it would have to come to an end and Yggdrasil had such a method to end all conflict. To release a virus into the Digital World that would kill 98% of the Digital Population and leaving the 2% left for the new world. This plan flyed in the face of everything the Royal Knights stood for in the eyes of Dukemon. They were suppose to be protectors, guardians, the watchmen over all the citizens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://orig15.deviantart.net/f25c/f/2015/118/5/9/done_by_ryono__conversation_amongst_friends_by_foxfirestorm-d8redcp.jpg&amp;quot; width=&amp;quot;250&amp;quot; style=&amp;quot;float: left&amp;quot;/&amp;gt;[[http://orig15.deviantart.net/f25c/f/2015/118/5/9/done_by_ryono__conversation_amongst_friends_by_foxfirestorm-d8redcp.jpg Done by: Ryono - Click here for larger image]][[http://www.furaffinity.net/user/ryono/ Click here See Ryono's work!]]&lt;br /&gt;
&lt;br /&gt;
If this virus was to activate, it would destroy what the Royal Knights were and perhaps make them no better than the very digimon they have been battling for so long. Dukemon tried to reason with Omegamon even with the others, that this was not the way to do this! That perhaps Yggdrasil was wrong. Perhaps there was a better way.&lt;br /&gt;
&lt;br /&gt;
Yet such talk was ignored and Dukemon was warned that his actions, his words, were noted as possible treason of Yggdrasil's orders. That if he was to stand in the way again, proper action would be taken and so-- Dukemon could only watch as the virus was released; the X Program. He watched it be release and seemingly at the time, could do nothing. All he could was keep his displeasure for these actions to himself.&lt;br /&gt;
&lt;br /&gt;
Though the unthinkable soon came. Digimon started to become immune to the virus with the X-Antibody. With this new immunity, they tried to make their way to the new world, to a new life. The next orders then came for the Royal Knights was to terminate any and all Digimon marked with the X-Antibody. This was followed by Yggdrasil started to terminate the old world. For what the Royal Knights did not remove, the 'god' of the Digital World would.&lt;br /&gt;
&lt;br /&gt;
Dukemon could no longer take this anymore, he could not disobey his heart any further. For when the next targets for them were that of the young. Dukemon quickly got in the way of Omegamon's blade and parried it away to protect the children. To stand between the innocents that never asked for this and his leaders; His old friend.&lt;br /&gt;
&lt;br /&gt;
Dukemon tried once more to reason with Omegamon. That these X-digimon were no harm to the new world and they can do what is right not only in their hearts, but as Royal Knights. For they did not have to become machines of murder, they could turn this all around. Make it all right again. Sadly such pleas from Dukemon fell on deaf ears as Omegamon reminded Dukemon what his fate would be if he got in the way.&lt;br /&gt;
&lt;br /&gt;
Omegamon then carried out what he warned and the two entered into a heavy confrontation. Though Dukemon tried to not harm his old friend. Trying to snap Omegamon out of it, while still trying to protect the children digimon that were going to get caught in the crossfire between the two.&lt;br /&gt;
&lt;br /&gt;
In the end Dukemon sacrificed himself to protect one of the children that Omegamon laid his crosshairs on... Dorumon. The blast ripped into Dukemon, sending the Digimon to the ground before the child's feet, barely alive. Omegamon then declared to the fallen Dukemon that he was no longer part of the Royal Knights and he would die a traitor.&lt;br /&gt;
&lt;br /&gt;
With his title and rank gone, Yggdrasil stripped Dukemon of his protection from the X program that still was in the Digital World. Now Infected by the program, Dukemon was fighting off the program and his own injury. All he could do was watch as Omegamon left as final operations went in to end the old world once and for all. In a way, Dukemon found himself humored that this would be how he would go out. Not on the battlefield against evil, but struck down by his oldest of friends and by Yggdrasil. To watch the light fade and to see his own end here.&lt;br /&gt;
&lt;br /&gt;
But in those last moments he heard only faintest words from those around him. That other portals were opening and something had changed. There was hope in the darkness for those who thought they have no place to go. As many started to flee for the portals, Dukemon could only smile to himself. Knowing that they would all have a chance to live.&lt;br /&gt;
&lt;br /&gt;
As the darkness though of his ending life started to claim him, he then saw a silhouette of someone he never thought he would see again. The silhouette of the original leader of the Royal Knights; Alphamon. Dukemon reached out to him and spoke his name on what he thought be his dying breath. He could feel his body being lifted up as others came to his side, but he soon found everything going dark and all senses fading away...&lt;br /&gt;
&lt;br /&gt;
Yet this was not the end for Dukemon, only a new beginning as he was brought into the Multiverse by those he tried to protect and was given the Antibody. Dukemon's data was in extremely poor condition from what it should be. It was heavily corrupted, damaged, and unable to properly repair itself. Forcing him to revert back to a Child state and with the Antibody in his system it converted all his data over to an X Digimon, marked like so many others who have gained the antibody.&lt;br /&gt;
&lt;br /&gt;
Though the damage claimed more than just his strength, but also his memories. His memories were scrambled and locked up tight with the pathways unable to bridge back to the sectors that held the events of his life. Only snippets of events he could recall, fuzzy at best, or nothing at all at worst. When he had the strength, he displayed that much of his reactions, his combat instincts, were still as sharp as they were when he was a Royal Knight. Like his body knew what it was doing, even if he himself did not.&lt;br /&gt;
&lt;br /&gt;
Though the times awake and asleep were long. He was mostly cared by the digimon named &amp;quot;Doran&amp;quot;-- the very Digimon child he had protected as Dukemon. The former royal knight started to see Doran like family, his best friend, and when Doran gave him a nickname of &amp;quot;Duke&amp;quot;, he cherished it. Referring to himself as Duke, instead of Guilmon or Guilmon X. He even slowly started to see the other exiles as family, unaware that this family circle had taken on and his forgotten past would bring him into a world of greater danger.&lt;br /&gt;
&lt;br /&gt;
As Duke was now one of 'them', one of the exiles still slated for termination. He would be now hunted by those he once, so long ago, called brothers in arms. By the Royal Knights who believed him to be dead and so many unaware of the actions that went down that final day between him and Omegamon.&lt;br /&gt;
&lt;br /&gt;
But with his memories locked away, he did not realize the bigger part he played and could play even now. That in him was still a Royal Knight and the very knowledge of where the new Digital World may lay. What he does know though, is that if he is going to solve the puzzle of who he was and solve the memory fragments, he will have to get stronger.&lt;br /&gt;
&lt;br /&gt;
For as soon as he made a full recovery and the strength no longer faded from him, Duke made his way out into the Multiverse, leaving behind the safe haven of the others. To seek out the answers, find out who he once was, and end the suffering of his new family-- of the Exiles-- so they too may one day live in true peace or find a place to honestly call home.&lt;br /&gt;
&lt;br /&gt;
He would make it right. Somehow, for that was his calling. The calling of his heart.&lt;br /&gt;
&lt;br /&gt;
=== Recent Events ===&lt;br /&gt;
* 2/17 - 3/15/15:&lt;br /&gt;
Duke had a rough start out in the new world, stealing food, getting caught, and not making the best choices with his naive child-like brain when it came to friends. Such a poor choice though did unlocked something within Duke that woke up some of his fragmented data setting things in some clarity in the amnesic mind.&lt;br /&gt;
&lt;br /&gt;
Now a bit wiser to the world and not as naive, Duke has chosen to take the advice from [[Doran]] on learning how to hunt in order to hone his own skills, but also to stay at [[Alexis]]' ranch for a place to rest along with train so that he may not only solve who he is one day, but get a better grip over his own abilities, along with Evolutions.&lt;br /&gt;
&lt;br /&gt;
Though the road isn't easy, because while Doran shared with Alexis the hidden truth behind who Duke really is and they both agreed to not tell him in concern it could do more harm harm then good, Duke was determined to beat [[Beelzebumon]] to learn the truth. In such purist, not only does he almost harm Alexis but he also meets a few more people, including one who shows an odd interest in him named [[Ferham]]. A female AI who expresses that not all Confederates were like the one who tricked him and that she wants to know more about him.&lt;br /&gt;
&lt;br /&gt;
When he had at last got the chance to face the Demon Lord, he found himself unable to beat him and blaming only the fact that he still doesn't have enough control over his forms, as he knows deep inside that he should have digivolved sooner to his Ultimate form, if not been able to start out in it. Yet the mystery remains to Duke to why he can't just evolve to his Ultimate, why he can't stay in the forms, and more importantly-- why did Beelzebumon see it like old times?&lt;br /&gt;
&lt;br /&gt;
* 3/16/15 - 5/18/15:&lt;br /&gt;
With Alexis training and constant desire to find the truth, Duke continued to push himself to get stronger and tougher. That way when the day came he could beat Beelzebumon and find out the what the Demon Lord knew. This lead him to the ability to at last control his Medieval Dukemon; His Ultimate Form. Making sure though he could contain the form and not lose focus out of it, Duke started to push himself further, but had a frightening dream around this time period that he may be Dukemon-- the Royal Knight.&lt;br /&gt;
&lt;br /&gt;
The fear of this being true and a nasty run in with [[Gaonoir]], along with an odd experience of blacking out during a fight pushed him even hard to take down Beelzebumon, until he at last actually did so. The problem was, that when he was victorious in doing so, several harsh fact hit him.&lt;br /&gt;
&lt;br /&gt;
That his nightmare was true, perhaps all of them-- he was a Royal Knight, he was--/is/ Dukemon and worse in order to defeat Beelzebumon for this information his body shifted to Dukemon X, to see not only the truth but to hear it from the Demon Lord himself. While a mystery still remains as to why, beyond perhaps hints within his own Nightmares now to why he is being hunted. Duke now has to find away to live with the fact he was one of the ones that allowed the Digital World to fall and that his hands are stained with countless lives.&lt;br /&gt;
&lt;br /&gt;
Even though Beelzebumon did try to reassure him that such acts would not be in his nature, he knew that eventually someone would have to pain for all the Exiles sufferings and worse, there was no more hiding from what he was. It is only the simple question now of what to do and how to go about it...&lt;br /&gt;
&lt;br /&gt;
* 5/16/15 - 7/24/15:&lt;br /&gt;
&lt;br /&gt;
Duke goes to the one person he can trust in such a state, [[Sanae Kochiya]]. With her help and trust in him, she is able to get Duke back to some semblance of himself again. This allows him to hunt down Yggdrasil's agent, Gaonoir, in order to get some information out of the wretched mutt. The answers he gets are both cryptic and yet very informing.&lt;br /&gt;
&lt;br /&gt;
Duke also runs into someone on his way back home that is an ancient Digimon of their Digital World's past: Alphamon. Alphamon gives Duke some starting information, including further about himself and also what has caused the Digimon's state, yet so much of it left up in the air for speculation. Against Alphamon's words of wisdom however, the eager former Royal Knight goes to explain to those at Alexis' ranch on what is happening. This leaving Ryuu in a rather upset state over Duke's choice to tell others what he may have learned, even though Duke hasn't come to fully understand why.&lt;br /&gt;
&lt;br /&gt;
With the awareness that things could go south very soon, Duke held a meeting at the Grill &amp;amp; Bar within the Multiverse in order to see what type of help he could get, including trying to inform others of the appending trouble ahead. Little does Duke realize that while his attempts were a good shot, it may be a little to late.&lt;br /&gt;
&lt;br /&gt;
== Friendship Meter ==&lt;br /&gt;
Here is a listing of those Duke has met and where everyone stands with him. Everyone gets 5 •'s at first, but you can either gain 5 more or lose the 5 you have. Depending on where you are on this scale, also effects on how much Duke trusts you and other factors as well. So as RP progresses, feel free to check in!&lt;br /&gt;
&lt;br /&gt;
* [[Kari Wolf]]: •• •• •• (1)&lt;br /&gt;
* [[Doran]]: •• •• •• •• •• (5)&lt;br /&gt;
* [[Lute]]: •• •• (-1)&lt;br /&gt;
* [[Sanae Kochiya]]: •• •• •• •• •• (5)&lt;br /&gt;
* [[Artyom W. Valodjn]]: •• •• •• (1)&lt;br /&gt;
* [[Alexis]]: •• •• •• •• • (4)&lt;br /&gt;
* [[Toph Beifong]]: •• •• • (0)&lt;br /&gt;
* [[Caster]]: •• •• • (0)&lt;br /&gt;
* [[Sanary Rondel]]: •• •• •• •• (3)&lt;br /&gt;
* [[Beelzebumon]]: •• •• •• • (2)&lt;br /&gt;
* [[Karian Icefang]]: •• •• •• (1)&lt;br /&gt;
* [[Mortimer Balman]]: •• •• •• • (2)&lt;br /&gt;
* [[Zwei]]: •• •• • (0)&lt;br /&gt;
* [[Ysabel Thibault]]: •• •• • (0)&lt;br /&gt;
* [[Ferham]]: •• •• •• •• (3)&lt;br /&gt;
* [[No. 9]]: •• •• • (0)&lt;br /&gt;
* [[Kyra Hyral]]: •• •• • (0)&lt;br /&gt;
* [[Mandy Rose]]: •• •• • (0)&lt;br /&gt;
* [[Annie Sandberg]]: •• •• •• (1)&lt;br /&gt;
* [[Souji Murasame]]: •• (-3)&lt;br /&gt;
* [[Rock Lee]]: •• •• •• (1)&lt;br /&gt;
* [[Regina of Borg]]: •• •• • (0)&lt;br /&gt;
* [[Yari Takane]]: •• •• •• (1)&lt;br /&gt;
* [[GoGo Tomago]]: •• •• •• • (2)&lt;br /&gt;
* [[Xiaomu]]: •• •• •• (1)&lt;br /&gt;
* [[Hana]]: •• •• •• • (2)&lt;br /&gt;
* [[Finna]]: •• •• •• (1)&lt;br /&gt;
* [[Cell]]: •• (-3)&lt;br /&gt;
* [[Rainbow Dash]]: •• •• • (0)&lt;br /&gt;
* [[Rarity]]: •• •• •• (1)&lt;br /&gt;
* [[Gaonoir]]: • (-4)&lt;br /&gt;
* [[Golden]]: •• •• • (0)&lt;br /&gt;
* [[Vega]]: •• •• • (0)&lt;br /&gt;
* [[Glitter]]: •• •• • (0)&lt;br /&gt;
* [[Rebound]]: •• •• •• (1)&lt;br /&gt;
* [[Sarah Rogers]]: •• •• • (0)&lt;br /&gt;
* [[Banjo]]: •• •• • (0)&lt;br /&gt;
* [[Victory]]: •• •• • (0)&lt;br /&gt;
* [[Wesley Wilson]]: •• •• • (0)&lt;br /&gt;
* [[Ainsley]]: •• •• • (0)&lt;br /&gt;
* [[Testament]]: •• •• • (0)&lt;br /&gt;
&lt;br /&gt;
== Soundtrack ==&lt;br /&gt;
: Linkin Park &amp;quot;Somewhere I Belong&amp;quot;&lt;br /&gt;
: Nickelback &amp;quot;Savin Me&amp;quot;&lt;br /&gt;
: Digimon Tamers &amp;quot;One Vision (Dukemon's)&amp;quot;&lt;br /&gt;
: Groove Coverage &amp;quot;The End&amp;quot;&lt;br /&gt;
: DragonForce &amp;quot;Soldiers Of The Wasteland&amp;quot;&lt;br /&gt;
: Idina Menzel &amp;quot;A Hero Comes Home&amp;quot;&lt;br /&gt;
: Cruxshadows &amp;quot;Winter Born&amp;quot;&lt;br /&gt;
: Imagine Dragons &amp;quot;Warriors&amp;quot;&lt;br /&gt;
: Linkin Park &amp;quot;Catalyst&amp;quot;&lt;br /&gt;
: Simon Curtis &amp;quot;Superhero&amp;quot;&lt;br /&gt;
: Linkin Park &amp;quot;Easier To Run&amp;quot;&lt;/div&gt;</summary>
		<author><name>Foxfirestorm</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Duke&amp;diff=10034</id>
		<title>Duke</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Duke&amp;diff=10034"/>
				<updated>2015-07-24T23:48:07Z</updated>
		
		<summary type="html">&lt;p&gt;Foxfirestorm: /* Soundtrack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Duke&lt;br /&gt;
|Color=#F7BE81&lt;br /&gt;
|Char_id=718&lt;br /&gt;
|Img=http://orig04.deviantart.net/def2/f/2015/111/7/4/duke_update_by_foxfirestorm-d8ql7qi.jpg&lt;br /&gt;
|FullName=Duke&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Species=Digimon&lt;br /&gt;
|Theme=Digimon: Great Demon War-1&lt;br /&gt;
|Chartype=OFC&lt;br /&gt;
|Function=Amnesiac Knight&lt;br /&gt;
|Faction=Unaffiliated&lt;br /&gt;
|Rank=-&lt;br /&gt;
|Ranktype=Unaffiliated&lt;br /&gt;
|Groups=&lt;br /&gt;
|Quote=&amp;quot;While my mind may have forgotten, my heart has not.&amp;quot;&lt;br /&gt;
|PAge=-&lt;br /&gt;
|AAge=-&lt;br /&gt;
|Aging=-&lt;br /&gt;
|Height=Variable&lt;br /&gt;
|Weight=Variable&lt;br /&gt;
|Hair=-&lt;br /&gt;
|Eyes=Gold&lt;br /&gt;
|Voice=&lt;br /&gt;
|Song=Linkin Park &amp;quot;Somewhere I Belong&amp;quot; - http://youtu.be/_iCtpuQvydk&lt;br /&gt;
|Profile=Once a Royal Knight of Yggdrasil, Dukemon opposed Omegamon when he could no longer stand by the orders to kill off innocent Digimon. The price for his mutiny was death by his old friend's hand. Though left to die, fate had other plans for him. Dukemon, given a second chance at life, is now known as &amp;quot;Duke&amp;quot; -- one of the Exiled Digimon with the X-Antibody. The second chance at life has left him in a lesser &amp;quot;child&amp;quot; form known as Guilmon X, with his memories scattered of who and what he once was. Duke now strives to not only remember his past, but to become strong enough to defend his friends and allies. As a Digimon, he has the ability to Digivolve, or transform, into far stronger forms -- Growlmon X, and Wargrowlmon X -- each with their own strengths, sizes, and capabilities. When faced though with unbeatable odds and the life of those in danger, Duke is also able to Digivolve to Medieval Dukemon, his most powerful known form, yet one he can't keep for long. A problem he plans to amend one day when he has enough strength to permanently stay in any of his forms. For now, he'll keep training, keep getting stronger, and keep looking to the future.&lt;br /&gt;
|Powers=DIGIMON X: Duke is a living computer entity made of code and data collected into physical form known as a Digimon; a Digital Monster. When he is injured, he loses bits of his data that he can restore over time. As a former Royal Knight with the X-Antibody, he has a high resistance to many viral infections, lethal data corruption, and any other long-term effects on his code, though minor infections (like a cold) can still be his enemy.&lt;br /&gt;
&lt;br /&gt;
DIGIVOLUTION: Digivolution is an evolutionary transformation all Digimon can undergo. Each stage of transformation is normally followed by another. With the right circumstances, a Digimon like Duke can Warp Digivolve into higher forms. The largest challenge is learning how to stay in these forms, as a lapse in focus or sustaining too much damage will lead to Degeneration (see flaws).&lt;br /&gt;
&lt;br /&gt;
* GUILMON X: This Child form (Stage 1) is Duke's current default form. When he has undergone too much damage or can no longer maintain the other forms, he Degenerates to this form. He has the mentality of a child and a rather bestial personality. He has the appearance of draconic dinosaur with three large claws on his hands. He is able to breathe fire and set his claws ablaze for stronger attacks. (PL 26)&lt;br /&gt;
&lt;br /&gt;
* GROWLMON X: This Adult form (Stage 2) is a bit stronger than his prior Child form. By appearances, he is far taller, and a touch more humanoid, with a long white mane. Like his Child form, he is bestial in personality but his nature is far more wild and more prone to moments of blind rage when provoked (see flaws). His fire breath is far more intense, and he is able to ignite his claws with plasma. His roar is capable of shaking the ground, and his keen predator senses are able to pick up the faintest of smells easily. (PL 28)&lt;br /&gt;
&lt;br /&gt;
* WARGROWLMON X: This Perfect form (Stage 3) is arguably his tallest form and far more mechanical, like a cyborg. Duke is also far better at reasoning, and though he's still a very aggressive fighter, he's less prone to go berserk. His armored body is extremely dense and highly resistant to damage. It possesses flight capability up to near mach speeds due to the thrusters along his backside. He has plasma laser weapon systems, both in the center of his chest and in his arms, for anti-ground and anti-air combat. The large blades along his arms can be engulfed in plasma for even greater cutting force. (PL 30)&lt;br /&gt;
&lt;br /&gt;
* MEDIEVAL DUKEMON: This Ultimate form (Stage 4) is one of Duke's final forms that he can Digivolve into. In appearances, the Ultimate form looks like a sleek humanoid medieval knight. His armor is made of dense metal, like his prior form, and he has full control over his emotions and thought. He can summon a halberd lance that can command fiery winds and summon forth a fiery dragon's head that chases down its intended target. Duke can gain access to this form as Guilmon X or Growlmon X by Warp Digivolving or he can also straight up Digivolve to this form as Wargrowlmon X, but he will Degenerate back to Guilmon X if he is badly injured or exhausts himself. When faced with intense circumstances he may perform a Slide Evolution to Dukemon X. (PL 32)&lt;br /&gt;
&lt;br /&gt;
* DUKEMON X: Achieved by Slide Evolution, this Ultimate form (Stage 4) can only be obtained under intense circumstances that stir up his forgotten self or an extreme emotional response to an overwhelming threat. Dukemon X is the X-Antibody version of Duke's original body and holds far greater power than he had while he was Dukemon. It has extremely dense armor and is able convert his own energy into powerful, devastating attacks with the Aegis Shield and Gram Plasma Lance. Dukemon X is capable of flying up to mach speeds and can hold these speeds even in aerial combat. Duke will Degenerate back to Guilmon X once all threats have been dealt with, unless he is badly injured or has exceeded his limits before then. (Aura Flare: PL 32 -&amp;gt; 33)&lt;br /&gt;
|Skills=INSTINCTIVE COMBAT: Though Duke may not remember who he once was, his body has not forgotten how to fight, leading him on what to do with little thought behind the action. Though maybe hidden in his other forms, it is while he is Medieval Dukemon that he can be seen as an individual who has seen many years of combat and has long experience in the battlefield.&lt;br /&gt;
&lt;br /&gt;
EVALUATION: More of an instinct call then a skill, Duke is able to look at someone and get an idea for how much of a challenge they may be to him -- if they are someone he may be able to take on, or if they are an individual he should just stay away from. He can also advise others in the same manner. This instinctive skill is not always accurate, and sometimes it can mislead him about an individual (consent required).&lt;br /&gt;
|Assets=&lt;br /&gt;
|NPCs=&lt;br /&gt;
|Disadvantages=AMNESIA: Duke is tormented by fragments of his memory that may explain who he once was, and how he came to be where he is now. Though many of his actions are instinctive, there is no end to the interior turmoil of maybe never having the answers he seeks, and never knowing what truths are locked away in his own memory.&lt;br /&gt;
&lt;br /&gt;
DEGENERATION: As a Digimon, Duke is comprised of data that makes up his entire physical form. When he sustains too much damage or loses proper focus, he can Degenerate back down to his Child form, and he'll have to work his way back up. Even when he can hold a form with ease, he can still be knocked back down to his Child form if he is knocked out hard enough.&lt;br /&gt;
&lt;br /&gt;
BLIND RAGE: Though most noticeable while as Growlmon X, Duke is susceptible to falling into a state of blind wild rage, attacking anyone and anything that gets in his way. This blind rage is triggered by negative emotions and complete frustration while in battle, or by the harming of one of his own friends or loved ones. Once he becomes this way, the only way to end his rampaging is to knock him out.&lt;br /&gt;
&lt;br /&gt;
X-ANTIBODY: Though formerly a Royal Knight, due to circumstances and betrayal, Duke was given the X-Antibody, making him immune to the X Program. Many may see this as a good thing, but by being marked by the X-Antibody in his code, he has become a widescale target by his former brethren and those others who hunt X Digimon. This could endanger those around him if the Royal Knights or those allied to them ever decide to seek him out.&lt;br /&gt;
&lt;br /&gt;
AGGRESSIVE FIGHTER: Duke doesn't back down from a fight, not easily, and when he does leap into a fight he tends to be very aggressive and passionate fighter, even in more level-headed forms. The more he gets into a battle, the harder it is for him to back down, and eventually he'll push himself near exhaustion, if not Degeneration.&lt;br /&gt;
&lt;br /&gt;
VIRUS ATTRIBUTE: Digimon that follow under the Virus Attribute tend to be seen as greedy, wild, selfish, evil, and many other negative beliefs. Even when a Digimon doesn't fit under this stereotype, they are still lumped in with the others. This is a stigma that Duke has to deal with; he has to work hard to prove he is not like the others. Sometimes it's a harder battle than it's worth.&lt;br /&gt;
}}&lt;br /&gt;
== Personality ==&lt;br /&gt;
Duke may not remember who he once was, but the virtues and values still remain there in the choices he makes and where he stands on his own ground. In his heart of hearts, he is still a Royal Knight and will still do whatever it takes to protect others; So long he is right of mind. Because while he believes in doing what is right, being knocked back to his prior forms and having to deal with the &amp;quot;growth pains&amp;quot; again, represents a conflict in his own personality.&lt;br /&gt;
&lt;br /&gt;
While he will fight for others, stand his ground, and never surrender until he can't move-- he has a predatory nature that lingers as Guilmon X and Growmon X. This predatory nature can cause him to fall into moments of rage, losing all sense of self during that time and causing him to lash out as a berserker, with only his friends and those he trusts maybe being the guiding force to bring him back. Though prone to this state of mind, he is less to fall into it as Wargrowlmon X and can completely avoid it as an Ultimate. Yet unless he can reach those two higher forms, this state can be triggered by heavy aggression and tense moments during combat.&lt;br /&gt;
&lt;br /&gt;
When he becomes enraged by the acts of others, one of his friends becomes heavily injured, or when he is pushed into a corner is other forms of triggers into this berserker state. Though when he comes out of it. He tends to come out of it, he normally doesn't remember what he has done and when he does start to remember the events, he tends to become very disconnected for a few days. Hiding away in fear that he could do it again, until someone can bring him back out with some comfort.&lt;br /&gt;
&lt;br /&gt;
As Duke doesn't want to hurt others and he doesn't believe in truly harming anyone. Yes, he'll fight and yes, he'll pick fights to get stronger, but to kill-- to cause needless destruction? That is something he can not do or stand by. Though if he is forced into battle and the other is willing to kill, willing to harm innocents on the field of battle--- He will take proper action. That is when he will throw away the avoidance of harm and give it everything he has; Even if it means killing them.&lt;br /&gt;
&lt;br /&gt;
He will also kill knowingly if someone has injured one of his friends or harmed an innocent. Though in his higher up forms, to becoming a Ultimate, he is more prone to show mercy. Hold back from the killing blow and just make sure to scare them enough so they think twice about doing it again. Perhaps this because as he &amp;quot;grows up&amp;quot;, he becomes able to think more clearly and isn't blinded by primal actions and virus attribute traits. Becoming more and more like the Royal Knight he once was.&lt;br /&gt;
&lt;br /&gt;
It can even be easily seen really, if someone observes him as he moves between the forms. How as a &amp;quot;Child&amp;quot; he starts out so, well, childish and very confused where some lines are crossed. Then as an &amp;quot;Adult&amp;quot;, he shows more aggressive side, the more Virus Attribute traits and far more willing to fight for the sake of fighting. Yet then as a &amp;quot;Perfect&amp;quot;, he is more refined, better at talking and a bit more reasonable to deal with. Then it is when he is in his &amp;quot;Ultimate&amp;quot; form, is he truly the Royal Knight. Able to shove away all the aggressive thoughts, primal notions, and focus everything into true cohesion, logic, and not let his emotions fully get the better of him.&lt;br /&gt;
&lt;br /&gt;
Though like any grown man, he can still become angry in his Ultimate form, yes. He still has a great deal of emotions-- as he is a passionate Digimon-- but he isn't going to lose control nor will he be so easily tricked by gestures of others. Able to see clearly and reason just as clearly about things.&lt;br /&gt;
&lt;br /&gt;
Duke is also very protective of those close to him. He will stand by there side-- no matter what and no matter the cost. He will do whatever it takes to be there for them and help them in matters. Even if he doesn't always fully understand it. This means that poor Duke can be taken advantage of by the right people while he is in his &amp;quot;Child&amp;quot; state, even as an &amp;quot;Adult&amp;quot;, because of his inability to reason things out and see clearly what they may be trying to do.&lt;br /&gt;
&lt;br /&gt;
Though when he is betrayed, he also doesn't forget it either-- nor does he forgive easily those who trick him. Easily upset by such behavior of betrayal, and yet-- he can forgive others. Perhaps if he can see where they too were mislead or lost. Such as with Omegamon-- if he could remember the events fully and when he does, he'll forgive him. In some ways, he already did even when Omegamon laid in the final blow that day; He forgave him. Why? Because he knew Omegamon was carrying out orders of another.&lt;br /&gt;
&lt;br /&gt;
Now as Yggdrasil goes-- Duke has not forgiven the govern force. Deep inside he is internally angry at the 'god'. Knowing fully well, inside, that this is all Yggdrasil's fault. Everything. The fall of the Digital World, the tearing up of families, friends-- everything. Though Duke in his current state may not understand why Yggdrasil's name angers him. One day though, one day he will remember and he may even plot out a way to make Yggdrasil pay.&lt;br /&gt;
&lt;br /&gt;
For while Duke may be a Royal Knight and while he can have trouble forgiving, but eventually can forgive-- he will not stand by idly when something like Yggdrasil, or any force-- just lays waste to things for what seems to be illogical reasoning. When others are hurt in this manner, even those he may not know well-- he will avenge them and avenge them to the very death if he has too.&lt;br /&gt;
&lt;br /&gt;
it is also all these hidden feelings that surface that can cause Duke also some frustration as well. These unawares to why he feels the way he does and why some of the things make him angry. His amnesia frustrates him and is perhaps one of the driving forces to why he does what he does. He wants badly to remember, to put together the puzzle pieces so he can be 'whole' again. Be truly /himself/.&lt;br /&gt;
&lt;br /&gt;
Yet sometimes to him, it feels like no matter how much he digs, the more things seem to be confusing and don't make sense. Leading him to moments of internal turmoil and inner frustrations that he may take out on someone, then swiftly apologize once he does. It is also this very reason he does fight. Not only to get stronger, but because in fighting-- he finds himself with a sense of purpose. A sense that maybe in battle he can figure things out better-- as it is battle that feels right.&lt;br /&gt;
&lt;br /&gt;
That and a good fight, even if a spar, allows him to let out some of those frustrations and anxieties out, so he doesn't blow up on someone and he doesn't accidentally injure someone in a moment of anger. As talking does little good, because talking only leads to more frustration. After all, what is the point of talking about something when you can't even remember the details.&lt;br /&gt;
&lt;br /&gt;
He knows that this is something he'll have to solve on his own and he knows one day-- one day he will solve it. It will just, well, take time.&lt;br /&gt;
&lt;br /&gt;
Yet sometimes patience is hard for him as a &amp;quot;Child&amp;quot; and easier to come by as an &amp;quot;Ultimate&amp;quot;. He has trouble just sitting around as a &amp;quot;Child&amp;quot; and twiddling his 'thumbs' as it were. He also has trouble as a &amp;quot;Child&amp;quot;, keeping his nose out of things and tends to find trouble-- or trouble finds him. Much like his best friend Duran, whom he is extremely protective of.&lt;br /&gt;
&lt;br /&gt;
Though as he does follow Duran's steps-- sometimes even getting himself lost while trying to figure where Duran ran off too. He has come to have a great curiosity for the Multiverse. He likes to see if he can learn more about the people, spar fight the people, and even manage to find ways to get himself into trouble.&lt;br /&gt;
&lt;br /&gt;
He doesn't really understand the way between the Union and the Confederacy. Though he does equate it to something like the war between the Royal Knights and the Demon Lords-- or even with the Exiles. As a &amp;quot;Perfect&amp;quot; he does fully understand the concept of the war and yet, he finds no real reason to take part.&lt;br /&gt;
&lt;br /&gt;
Though if he does make friends with one side or the other; Perhaps both; he may find himself being swept up into the war and taking part /only/ to support his 'friends'. Though as for the Confederacy side. They will need to hide their objectives well, if they desire to keep him-- as Duke would not agree with some of the Confederates standards of operations. Where he probably lean more toward the Union side of the fence.&lt;br /&gt;
&lt;br /&gt;
Yet, friends are friends-- and that is something Duke doesn't have much of these days. Something he does want to amend, as much has his memory, and he wants to try to find the Exiles a new home-- a safe home. A home while they can all live in peace, instead of always feeling like they are on the run. To achieve this, perhaps, he is even to take some drastic measures-- if he is ever pushed that far. Though hopefully that day, will never come any time soon.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Dukemon was once one of the members of the Royal Knights. Guardians of the Digital World who oversaw the protection of the Digital World from any threat that may present itself. Protecting the people of the digital world from corruption and carrying out the will of Yggdrasil.&lt;br /&gt;
&lt;br /&gt;
When the Demon Lords threatened this way of life, it was the Royal Knights who answered the call and war broke out over the Digital World. All to protect Yggdrasil from the corruption of the Demon Lords and for the future generations of Digimon. The wars that followed were long and brutal. Dukemon was there for everyone one of them and for everyone one of them he ended up facing down the Demon Lord Beelzebumon. The two quickly becoming equal revivals on the very battlefield and sometimes Dukemon forgetting himself in those conflicts. Just the sheer desire to be rid of the Demon Lord who continued to taunt him, to push him.&lt;br /&gt;
&lt;br /&gt;
In a strange way though, Dukemon also knew that the Demon Lord was making him a better warrior and as the coming wars marched closer to what may be Dukemon's last stand in the eyes of his fellow brethren, he came to respect the Demon Lord. The matches were no longer just about the victory, but the constant pushing of one another to be stronger than the other.&lt;br /&gt;
&lt;br /&gt;
Yet it would have to come to an end and Yggdrasil had such a method to end all conflict. To release a virus into the Digital World that would kill 98% of the Digital Population and leaving the 2% left for the new world. This plan flyed in the face of everything the Royal Knights stood for in the eyes of Dukemon. They were suppose to be protectors, guardians, the watchmen over all the citizens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://orig15.deviantart.net/f25c/f/2015/118/5/9/done_by_ryono__conversation_amongst_friends_by_foxfirestorm-d8redcp.jpg&amp;quot; width=&amp;quot;250&amp;quot; style=&amp;quot;float: left&amp;quot;/&amp;gt;[[http://orig15.deviantart.net/f25c/f/2015/118/5/9/done_by_ryono__conversation_amongst_friends_by_foxfirestorm-d8redcp.jpg Done by: Ryono - Click here for larger image]][[http://www.furaffinity.net/user/ryono/ Click here See Ryono's work!]]&lt;br /&gt;
&lt;br /&gt;
If this virus was to activate, it would destroy what the Royal Knights were and perhaps make them no better than the very digimon they have been battling for so long. Dukemon tried to reason with Omegamon even with the others, that this was not the way to do this! That perhaps Yggdrasil was wrong. Perhaps there was a better way.&lt;br /&gt;
&lt;br /&gt;
Yet such talk was ignored and Dukemon was warned that his actions, his words, were noted as possible treason of Yggdrasil's orders. That if he was to stand in the way again, proper action would be taken and so-- Dukemon could only watch as the virus was released; the X Program. He watched it be release and seemingly at the time, could do nothing. All he could was keep his displeasure for these actions to himself.&lt;br /&gt;
&lt;br /&gt;
Though the unthinkable soon came. Digimon started to become immune to the virus with the X-Antibody. With this new immunity, they tried to make their way to the new world, to a new life. The next orders then came for the Royal Knights was to terminate any and all Digimon marked with the X-Antibody. This was followed by Yggdrasil started to terminate the old world. For what the Royal Knights did not remove, the 'god' of the Digital World would.&lt;br /&gt;
&lt;br /&gt;
Dukemon could no longer take this anymore, he could not disobey his heart any further. For when the next targets for them were that of the young. Dukemon quickly got in the way of Omegamon's blade and parried it away to protect the children. To stand between the innocents that never asked for this and his leaders; His old friend.&lt;br /&gt;
&lt;br /&gt;
Dukemon tried once more to reason with Omegamon. That these X-digimon were no harm to the new world and they can do what is right not only in their hearts, but as Royal Knights. For they did not have to become machines of murder, they could turn this all around. Make it all right again. Sadly such pleas from Dukemon fell on deaf ears as Omegamon reminded Dukemon what his fate would be if he got in the way.&lt;br /&gt;
&lt;br /&gt;
Omegamon then carried out what he warned and the two entered into a heavy confrontation. Though Dukemon tried to not harm his old friend. Trying to snap Omegamon out of it, while still trying to protect the children digimon that were going to get caught in the crossfire between the two.&lt;br /&gt;
&lt;br /&gt;
In the end Dukemon sacrificed himself to protect one of the children that Omegamon laid his crosshairs on... Dorumon. The blast ripped into Dukemon, sending the Digimon to the ground before the child's feet, barely alive. Omegamon then declared to the fallen Dukemon that he was no longer part of the Royal Knights and he would die a traitor.&lt;br /&gt;
&lt;br /&gt;
With his title and rank gone, Yggdrasil stripped Dukemon of his protection from the X program that still was in the Digital World. Now Infected by the program, Dukemon was fighting off the program and his own injury. All he could do was watch as Omegamon left as final operations went in to end the old world once and for all. In a way, Dukemon found himself humored that this would be how he would go out. Not on the battlefield against evil, but struck down by his oldest of friends and by Yggdrasil. To watch the light fade and to see his own end here.&lt;br /&gt;
&lt;br /&gt;
But in those last moments he heard only faintest words from those around him. That other portals were opening and something had changed. There was hope in the darkness for those who thought they have no place to go. As many started to flee for the portals, Dukemon could only smile to himself. Knowing that they would all have a chance to live.&lt;br /&gt;
&lt;br /&gt;
As the darkness though of his ending life started to claim him, he then saw a silhouette of someone he never thought he would see again. The silhouette of the original leader of the Royal Knights; Alphamon. Dukemon reached out to him and spoke his name on what he thought be his dying breath. He could feel his body being lifted up as others came to his side, but he soon found everything going dark and all senses fading away...&lt;br /&gt;
&lt;br /&gt;
Yet this was not the end for Dukemon, only a new beginning as he was brought into the Multiverse by those he tried to protect and was given the Antibody. Dukemon's data was in extremely poor condition from what it should be. It was heavily corrupted, damaged, and unable to properly repair itself. Forcing him to revert back to a Child state and with the Antibody in his system it converted all his data over to an X Digimon, marked like so many others who have gained the antibody.&lt;br /&gt;
&lt;br /&gt;
Though the damage claimed more than just his strength, but also his memories. His memories were scrambled and locked up tight with the pathways unable to bridge back to the sectors that held the events of his life. Only snippets of events he could recall, fuzzy at best, or nothing at all at worst. When he had the strength, he displayed that much of his reactions, his combat instincts, were still as sharp as they were when he was a Royal Knight. Like his body knew what it was doing, even if he himself did not.&lt;br /&gt;
&lt;br /&gt;
Though the times awake and asleep were long. He was mostly cared by the digimon named &amp;quot;Doran&amp;quot;-- the very Digimon child he had protected as Dukemon. The former royal knight started to see Doran like family, his best friend, and when Doran gave him a nickname of &amp;quot;Duke&amp;quot;, he cherished it. Referring to himself as Duke, instead of Guilmon or Guilmon X. He even slowly started to see the other exiles as family, unaware that this family circle had taken on and his forgotten past would bring him into a world of greater danger.&lt;br /&gt;
&lt;br /&gt;
As Duke was now one of 'them', one of the exiles still slated for termination. He would be now hunted by those he once, so long ago, called brothers in arms. By the Royal Knights who believed him to be dead and so many unaware of the actions that went down that final day between him and Omegamon.&lt;br /&gt;
&lt;br /&gt;
But with his memories locked away, he did not realize the bigger part he played and could play even now. That in him was still a Royal Knight and the very knowledge of where the new Digital World may lay. What he does know though, is that if he is going to solve the puzzle of who he was and solve the memory fragments, he will have to get stronger.&lt;br /&gt;
&lt;br /&gt;
For as soon as he made a full recovery and the strength no longer faded from him, Duke made his way out into the Multiverse, leaving behind the safe haven of the others. To seek out the answers, find out who he once was, and end the suffering of his new family-- of the Exiles-- so they too may one day live in true peace or find a place to honestly call home.&lt;br /&gt;
&lt;br /&gt;
He would make it right. Somehow, for that was his calling. The calling of his heart.&lt;br /&gt;
&lt;br /&gt;
=== Recent Events ===&lt;br /&gt;
* 2/17 - 3/15/15:&lt;br /&gt;
Duke had a rough start out in the new world, stealing food, getting caught, and not making the best choices with his naive child-like brain when it came to friends. Such a poor choice though did unlocked something within Duke that woke up some of his fragmented data setting things in some clarity in the amnesic mind.&lt;br /&gt;
&lt;br /&gt;
Now a bit wiser to the world and not as naive, Duke has chosen to take the advice from [[Doran]] on learning how to hunt in order to hone his own skills, but also to stay at [[Alexis]]' ranch for a place to rest along with train so that he may not only solve who he is one day, but get a better grip over his own abilities, along with Evolutions.&lt;br /&gt;
&lt;br /&gt;
Though the road isn't easy, because while Doran shared with Alexis the hidden truth behind who Duke really is and they both agreed to not tell him in concern it could do more harm harm then good, Duke was determined to beat [[Beelzebumon]] to learn the truth. In such purist, not only does he almost harm Alexis but he also meets a few more people, including one who shows an odd interest in him named [[Ferham]]. A female AI who expresses that not all Confederates were like the one who tricked him and that she wants to know more about him.&lt;br /&gt;
&lt;br /&gt;
When he had at last got the chance to face the Demon Lord, he found himself unable to beat him and blaming only the fact that he still doesn't have enough control over his forms, as he knows deep inside that he should have digivolved sooner to his Ultimate form, if not been able to start out in it. Yet the mystery remains to Duke to why he can't just evolve to his Ultimate, why he can't stay in the forms, and more importantly-- why did Beelzebumon see it like old times?&lt;br /&gt;
&lt;br /&gt;
* 3/16/15 - 5/18/15:&lt;br /&gt;
With Alexis training and constant desire to find the truth, Duke continued to push himself to get stronger and tougher. That way when the day came he could beat Beelzebumon and find out the what the Demon Lord knew. This lead him to the ability to at last control his Medieval Dukemon; His Ultimate Form. Making sure though he could contain the form and not lose focus out of it, Duke started to push himself further, but had a frightening dream around this time period that he may be Dukemon-- the Royal Knight.&lt;br /&gt;
&lt;br /&gt;
The fear of this being true and a nasty run in with [[Gaonoir]], along with an odd experience of blacking out during a fight pushed him even hard to take down Beelzebumon, until he at last actually did so. The problem was, that when he was victorious in doing so, several harsh fact hit him.&lt;br /&gt;
&lt;br /&gt;
That his nightmare was true, perhaps all of them-- he was a Royal Knight, he was--/is/ Dukemon and worse in order to defeat Beelzebumon for this information his body shifted to Dukemon X, to see not only the truth but to hear it from the Demon Lord himself. While a mystery still remains as to why, beyond perhaps hints within his own Nightmares now to why he is being hunted. Duke now has to find away to live with the fact he was one of the ones that allowed the Digital World to fall and that his hands are stained with countless lives.&lt;br /&gt;
&lt;br /&gt;
Even though Beelzebumon did try to reassure him that such acts would not be in his nature, he knew that eventually someone would have to pain for all the Exiles sufferings and worse, there was no more hiding from what he was. It is only the simple question now of what to do and how to go about it...&lt;br /&gt;
&lt;br /&gt;
* 5/16/15 - 7/24/15:&lt;br /&gt;
&lt;br /&gt;
Duke goes to the one person he can trust in such a state, [[Sanae Kochiya]]. With her help and trust in him, she is able to get Duke back to some semblance of himself again. This allows him to hunt down Yggdrasil's agent, Gaonoir, in order to get some information out of the wretched mutt. The answers he gets are both cryptic and yet very informing.&lt;br /&gt;
&lt;br /&gt;
Duke also runs into someone on his way back home that is an ancient Digimon of their Digital World's past: Alphamon. Alphamon gives Duke some starting information, including further about himself and also what has caused the Digimon's state, yet so much of it left up in the air for speculation. Against Alphamon's words of wisdom however, the eager former Royal Knight goes to explain to those at Alexis' ranch on what is happening. This leaving Ryuu in a rather upset state over Duke's choice to tell others what he may have learned, even though Duke hasn't come to fully understand why.&lt;br /&gt;
&lt;br /&gt;
With the awareness that things could go south very soon, Duke held a meeting at the Grill &amp;amp; Bar within the Multiverse in order to see what type of help he could get, including trying to inform others of the appending trouble ahead. Little does Duke realize that while his attempts were a good shot, it may be a little to late.&lt;br /&gt;
&lt;br /&gt;
== Friendship Meter ==&lt;br /&gt;
Here is a listing of those Duke has met and where everyone stands with him. Everyone gets 5 •'s at first, but you can either gain 5 more or lose the 5 you have. Depending on where you are on this scale, also effects on how much Duke trusts you and other factors as well. So as RP progresses, feel free to check in!&lt;br /&gt;
&lt;br /&gt;
* [[Kari Wolf]]: •• •• •• (1)&lt;br /&gt;
* [[Doran]]: •• •• •• •• •• (5)&lt;br /&gt;
* [[Lute]]: •• •• (-1)&lt;br /&gt;
* [[Sanae Kochiya]]: •• •• •• •• •• (5)&lt;br /&gt;
* [[Artyom W. Valodjn]]: •• •• •• (1)&lt;br /&gt;
* [[Alexis]]: •• •• •• •• • (4)&lt;br /&gt;
* [[Toph Beifong]]: •• •• • (0)&lt;br /&gt;
* [[Caster]]: •• •• • (0)&lt;br /&gt;
* [[Sanary Rondel]]: •• •• •• •• (3)&lt;br /&gt;
* [[Beelzebumon]]: •• •• •• • (2)&lt;br /&gt;
* [[Karian Icefang]]: •• •• •• (1)&lt;br /&gt;
* [[Mortimer Balman]]: •• •• •• • (2)&lt;br /&gt;
* [[Zwei]]: •• •• • (0)&lt;br /&gt;
* [[Ysabel Thibault]]: •• •• • (0)&lt;br /&gt;
* [[Ferham]]: •• •• •• •• (3)&lt;br /&gt;
* [[No. 9]]: •• •• • (0)&lt;br /&gt;
* [[Kyra Hyral]]: •• •• • (0)&lt;br /&gt;
* [[Mandy Rose]]: •• •• • (0)&lt;br /&gt;
* [[Annie Sandberg]]: •• •• •• (1)&lt;br /&gt;
* [[Souji Murasame]]: •• (-3)&lt;br /&gt;
* [[Rock Lee]]: •• •• •• (1)&lt;br /&gt;
* [[Regina of Borg]]: •• •• • (0)&lt;br /&gt;
* [[Yari Takane]]: •• •• •• (1)&lt;br /&gt;
* [[GoGo Tomago]]: •• •• •• • (2)&lt;br /&gt;
* [[Xiaomu]]: •• •• •• (1)&lt;br /&gt;
* [[Hana]]: •• •• •• • (2)&lt;br /&gt;
* [[Finna]]: •• •• •• (1)&lt;br /&gt;
* [[Cell]]: •• (-3)&lt;br /&gt;
* [[Rainbow Dash]]: •• •• • (0)&lt;br /&gt;
* [[Rarity]]: •• •• •• (1)&lt;br /&gt;
* [[Gaonoir]]: • (-4)&lt;br /&gt;
* [[Golden]]: •• •• • (0)&lt;br /&gt;
* [[Vega]]: •• •• • (0)&lt;br /&gt;
* [[Glitter]]: •• •• • (0)&lt;br /&gt;
* [[Rebound]]: •• •• •• (1)&lt;br /&gt;
* [[Sarah Rogers]]: •• •• • (0)&lt;br /&gt;
* [[Banjo]]: •• •• • (0)&lt;br /&gt;
* [[Victory]]: •• •• • (0)&lt;br /&gt;
* [[Wesley Wilson]]: •• •• • (0)&lt;br /&gt;
* [[Ainsley]]: •• •• • (0)&lt;br /&gt;
&lt;br /&gt;
== Soundtrack ==&lt;br /&gt;
: Linkin Park &amp;quot;Somewhere I Belong&amp;quot;&lt;br /&gt;
: Nickelback &amp;quot;Savin Me&amp;quot;&lt;br /&gt;
: Digimon Tamers &amp;quot;One Vision (Dukemon's)&amp;quot;&lt;br /&gt;
: Groove Coverage &amp;quot;The End&amp;quot;&lt;br /&gt;
: DragonForce &amp;quot;Soldiers Of The Wasteland&amp;quot;&lt;br /&gt;
: Idina Menzel &amp;quot;A Hero Comes Home&amp;quot;&lt;br /&gt;
: Cruxshadows &amp;quot;Winter Born&amp;quot;&lt;br /&gt;
: Imagine Dragons &amp;quot;Warriors&amp;quot;&lt;br /&gt;
: Linkin Park &amp;quot;Catalyst&amp;quot;&lt;br /&gt;
: Simon Curtis &amp;quot;Superhero&amp;quot;&lt;br /&gt;
: Linkin Park &amp;quot;Easier To Run&amp;quot;&lt;/div&gt;</summary>
		<author><name>Foxfirestorm</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Duke&amp;diff=10032</id>
		<title>Duke</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Duke&amp;diff=10032"/>
				<updated>2015-07-24T22:45:30Z</updated>
		
		<summary type="html">&lt;p&gt;Foxfirestorm: /* Friendship Meter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Duke&lt;br /&gt;
|Color=#F7BE81&lt;br /&gt;
|Char_id=718&lt;br /&gt;
|Img=http://orig04.deviantart.net/def2/f/2015/111/7/4/duke_update_by_foxfirestorm-d8ql7qi.jpg&lt;br /&gt;
|FullName=Duke&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Species=Digimon&lt;br /&gt;
|Theme=Digimon: Great Demon War-1&lt;br /&gt;
|Chartype=OFC&lt;br /&gt;
|Function=Amnesiac Knight&lt;br /&gt;
|Faction=Unaffiliated&lt;br /&gt;
|Rank=-&lt;br /&gt;
|Ranktype=Unaffiliated&lt;br /&gt;
|Groups=&lt;br /&gt;
|Quote=&amp;quot;While my mind may have forgotten, my heart has not.&amp;quot;&lt;br /&gt;
|PAge=-&lt;br /&gt;
|AAge=-&lt;br /&gt;
|Aging=-&lt;br /&gt;
|Height=Variable&lt;br /&gt;
|Weight=Variable&lt;br /&gt;
|Hair=-&lt;br /&gt;
|Eyes=Gold&lt;br /&gt;
|Voice=&lt;br /&gt;
|Song=Linkin Park &amp;quot;Somewhere I Belong&amp;quot; - http://youtu.be/_iCtpuQvydk&lt;br /&gt;
|Profile=Once a Royal Knight of Yggdrasil, Dukemon opposed Omegamon when he could no longer stand by the orders to kill off innocent Digimon. The price for his mutiny was death by his old friend's hand. Though left to die, fate had other plans for him. Dukemon, given a second chance at life, is now known as &amp;quot;Duke&amp;quot; -- one of the Exiled Digimon with the X-Antibody. The second chance at life has left him in a lesser &amp;quot;child&amp;quot; form known as Guilmon X, with his memories scattered of who and what he once was. Duke now strives to not only remember his past, but to become strong enough to defend his friends and allies. As a Digimon, he has the ability to Digivolve, or transform, into far stronger forms -- Growlmon X, and Wargrowlmon X -- each with their own strengths, sizes, and capabilities. When faced though with unbeatable odds and the life of those in danger, Duke is also able to Digivolve to Medieval Dukemon, his most powerful known form, yet one he can't keep for long. A problem he plans to amend one day when he has enough strength to permanently stay in any of his forms. For now, he'll keep training, keep getting stronger, and keep looking to the future.&lt;br /&gt;
|Powers=DIGIMON X: Duke is a living computer entity made of code and data collected into physical form known as a Digimon; a Digital Monster. When he is injured, he loses bits of his data that he can restore over time. As a former Royal Knight with the X-Antibody, he has a high resistance to many viral infections, lethal data corruption, and any other long-term effects on his code, though minor infections (like a cold) can still be his enemy.&lt;br /&gt;
&lt;br /&gt;
DIGIVOLUTION: Digivolution is an evolutionary transformation all Digimon can undergo. Each stage of transformation is normally followed by another. With the right circumstances, a Digimon like Duke can Warp Digivolve into higher forms. The largest challenge is learning how to stay in these forms, as a lapse in focus or sustaining too much damage will lead to Degeneration (see flaws).&lt;br /&gt;
&lt;br /&gt;
* GUILMON X: This Child form (Stage 1) is Duke's current default form. When he has undergone too much damage or can no longer maintain the other forms, he Degenerates to this form. He has the mentality of a child and a rather bestial personality. He has the appearance of draconic dinosaur with three large claws on his hands. He is able to breathe fire and set his claws ablaze for stronger attacks. (PL 26)&lt;br /&gt;
&lt;br /&gt;
* GROWLMON X: This Adult form (Stage 2) is a bit stronger than his prior Child form. By appearances, he is far taller, and a touch more humanoid, with a long white mane. Like his Child form, he is bestial in personality but his nature is far more wild and more prone to moments of blind rage when provoked (see flaws). His fire breath is far more intense, and he is able to ignite his claws with plasma. His roar is capable of shaking the ground, and his keen predator senses are able to pick up the faintest of smells easily. (PL 28)&lt;br /&gt;
&lt;br /&gt;
* WARGROWLMON X: This Perfect form (Stage 3) is arguably his tallest form and far more mechanical, like a cyborg. Duke is also far better at reasoning, and though he's still a very aggressive fighter, he's less prone to go berserk. His armored body is extremely dense and highly resistant to damage. It possesses flight capability up to near mach speeds due to the thrusters along his backside. He has plasma laser weapon systems, both in the center of his chest and in his arms, for anti-ground and anti-air combat. The large blades along his arms can be engulfed in plasma for even greater cutting force. (PL 30)&lt;br /&gt;
&lt;br /&gt;
* MEDIEVAL DUKEMON: This Ultimate form (Stage 4) is one of Duke's final forms that he can Digivolve into. In appearances, the Ultimate form looks like a sleek humanoid medieval knight. His armor is made of dense metal, like his prior form, and he has full control over his emotions and thought. He can summon a halberd lance that can command fiery winds and summon forth a fiery dragon's head that chases down its intended target. Duke can gain access to this form as Guilmon X or Growlmon X by Warp Digivolving or he can also straight up Digivolve to this form as Wargrowlmon X, but he will Degenerate back to Guilmon X if he is badly injured or exhausts himself. When faced with intense circumstances he may perform a Slide Evolution to Dukemon X. (PL 32)&lt;br /&gt;
&lt;br /&gt;
* DUKEMON X: Achieved by Slide Evolution, this Ultimate form (Stage 4) can only be obtained under intense circumstances that stir up his forgotten self or an extreme emotional response to an overwhelming threat. Dukemon X is the X-Antibody version of Duke's original body and holds far greater power than he had while he was Dukemon. It has extremely dense armor and is able convert his own energy into powerful, devastating attacks with the Aegis Shield and Gram Plasma Lance. Dukemon X is capable of flying up to mach speeds and can hold these speeds even in aerial combat. Duke will Degenerate back to Guilmon X once all threats have been dealt with, unless he is badly injured or has exceeded his limits before then. (Aura Flare: PL 32 -&amp;gt; 33)&lt;br /&gt;
|Skills=INSTINCTIVE COMBAT: Though Duke may not remember who he once was, his body has not forgotten how to fight, leading him on what to do with little thought behind the action. Though maybe hidden in his other forms, it is while he is Medieval Dukemon that he can be seen as an individual who has seen many years of combat and has long experience in the battlefield.&lt;br /&gt;
&lt;br /&gt;
EVALUATION: More of an instinct call then a skill, Duke is able to look at someone and get an idea for how much of a challenge they may be to him -- if they are someone he may be able to take on, or if they are an individual he should just stay away from. He can also advise others in the same manner. This instinctive skill is not always accurate, and sometimes it can mislead him about an individual (consent required).&lt;br /&gt;
|Assets=&lt;br /&gt;
|NPCs=&lt;br /&gt;
|Disadvantages=AMNESIA: Duke is tormented by fragments of his memory that may explain who he once was, and how he came to be where he is now. Though many of his actions are instinctive, there is no end to the interior turmoil of maybe never having the answers he seeks, and never knowing what truths are locked away in his own memory.&lt;br /&gt;
&lt;br /&gt;
DEGENERATION: As a Digimon, Duke is comprised of data that makes up his entire physical form. When he sustains too much damage or loses proper focus, he can Degenerate back down to his Child form, and he'll have to work his way back up. Even when he can hold a form with ease, he can still be knocked back down to his Child form if he is knocked out hard enough.&lt;br /&gt;
&lt;br /&gt;
BLIND RAGE: Though most noticeable while as Growlmon X, Duke is susceptible to falling into a state of blind wild rage, attacking anyone and anything that gets in his way. This blind rage is triggered by negative emotions and complete frustration while in battle, or by the harming of one of his own friends or loved ones. Once he becomes this way, the only way to end his rampaging is to knock him out.&lt;br /&gt;
&lt;br /&gt;
X-ANTIBODY: Though formerly a Royal Knight, due to circumstances and betrayal, Duke was given the X-Antibody, making him immune to the X Program. Many may see this as a good thing, but by being marked by the X-Antibody in his code, he has become a widescale target by his former brethren and those others who hunt X Digimon. This could endanger those around him if the Royal Knights or those allied to them ever decide to seek him out.&lt;br /&gt;
&lt;br /&gt;
AGGRESSIVE FIGHTER: Duke doesn't back down from a fight, not easily, and when he does leap into a fight he tends to be very aggressive and passionate fighter, even in more level-headed forms. The more he gets into a battle, the harder it is for him to back down, and eventually he'll push himself near exhaustion, if not Degeneration.&lt;br /&gt;
&lt;br /&gt;
VIRUS ATTRIBUTE: Digimon that follow under the Virus Attribute tend to be seen as greedy, wild, selfish, evil, and many other negative beliefs. Even when a Digimon doesn't fit under this stereotype, they are still lumped in with the others. This is a stigma that Duke has to deal with; he has to work hard to prove he is not like the others. Sometimes it's a harder battle than it's worth.&lt;br /&gt;
}}&lt;br /&gt;
== Personality ==&lt;br /&gt;
Duke may not remember who he once was, but the virtues and values still remain there in the choices he makes and where he stands on his own ground. In his heart of hearts, he is still a Royal Knight and will still do whatever it takes to protect others; So long he is right of mind. Because while he believes in doing what is right, being knocked back to his prior forms and having to deal with the &amp;quot;growth pains&amp;quot; again, represents a conflict in his own personality.&lt;br /&gt;
&lt;br /&gt;
While he will fight for others, stand his ground, and never surrender until he can't move-- he has a predatory nature that lingers as Guilmon X and Growmon X. This predatory nature can cause him to fall into moments of rage, losing all sense of self during that time and causing him to lash out as a berserker, with only his friends and those he trusts maybe being the guiding force to bring him back. Though prone to this state of mind, he is less to fall into it as Wargrowlmon X and can completely avoid it as an Ultimate. Yet unless he can reach those two higher forms, this state can be triggered by heavy aggression and tense moments during combat.&lt;br /&gt;
&lt;br /&gt;
When he becomes enraged by the acts of others, one of his friends becomes heavily injured, or when he is pushed into a corner is other forms of triggers into this berserker state. Though when he comes out of it. He tends to come out of it, he normally doesn't remember what he has done and when he does start to remember the events, he tends to become very disconnected for a few days. Hiding away in fear that he could do it again, until someone can bring him back out with some comfort.&lt;br /&gt;
&lt;br /&gt;
As Duke doesn't want to hurt others and he doesn't believe in truly harming anyone. Yes, he'll fight and yes, he'll pick fights to get stronger, but to kill-- to cause needless destruction? That is something he can not do or stand by. Though if he is forced into battle and the other is willing to kill, willing to harm innocents on the field of battle--- He will take proper action. That is when he will throw away the avoidance of harm and give it everything he has; Even if it means killing them.&lt;br /&gt;
&lt;br /&gt;
He will also kill knowingly if someone has injured one of his friends or harmed an innocent. Though in his higher up forms, to becoming a Ultimate, he is more prone to show mercy. Hold back from the killing blow and just make sure to scare them enough so they think twice about doing it again. Perhaps this because as he &amp;quot;grows up&amp;quot;, he becomes able to think more clearly and isn't blinded by primal actions and virus attribute traits. Becoming more and more like the Royal Knight he once was.&lt;br /&gt;
&lt;br /&gt;
It can even be easily seen really, if someone observes him as he moves between the forms. How as a &amp;quot;Child&amp;quot; he starts out so, well, childish and very confused where some lines are crossed. Then as an &amp;quot;Adult&amp;quot;, he shows more aggressive side, the more Virus Attribute traits and far more willing to fight for the sake of fighting. Yet then as a &amp;quot;Perfect&amp;quot;, he is more refined, better at talking and a bit more reasonable to deal with. Then it is when he is in his &amp;quot;Ultimate&amp;quot; form, is he truly the Royal Knight. Able to shove away all the aggressive thoughts, primal notions, and focus everything into true cohesion, logic, and not let his emotions fully get the better of him.&lt;br /&gt;
&lt;br /&gt;
Though like any grown man, he can still become angry in his Ultimate form, yes. He still has a great deal of emotions-- as he is a passionate Digimon-- but he isn't going to lose control nor will he be so easily tricked by gestures of others. Able to see clearly and reason just as clearly about things.&lt;br /&gt;
&lt;br /&gt;
Duke is also very protective of those close to him. He will stand by there side-- no matter what and no matter the cost. He will do whatever it takes to be there for them and help them in matters. Even if he doesn't always fully understand it. This means that poor Duke can be taken advantage of by the right people while he is in his &amp;quot;Child&amp;quot; state, even as an &amp;quot;Adult&amp;quot;, because of his inability to reason things out and see clearly what they may be trying to do.&lt;br /&gt;
&lt;br /&gt;
Though when he is betrayed, he also doesn't forget it either-- nor does he forgive easily those who trick him. Easily upset by such behavior of betrayal, and yet-- he can forgive others. Perhaps if he can see where they too were mislead or lost. Such as with Omegamon-- if he could remember the events fully and when he does, he'll forgive him. In some ways, he already did even when Omegamon laid in the final blow that day; He forgave him. Why? Because he knew Omegamon was carrying out orders of another.&lt;br /&gt;
&lt;br /&gt;
Now as Yggdrasil goes-- Duke has not forgiven the govern force. Deep inside he is internally angry at the 'god'. Knowing fully well, inside, that this is all Yggdrasil's fault. Everything. The fall of the Digital World, the tearing up of families, friends-- everything. Though Duke in his current state may not understand why Yggdrasil's name angers him. One day though, one day he will remember and he may even plot out a way to make Yggdrasil pay.&lt;br /&gt;
&lt;br /&gt;
For while Duke may be a Royal Knight and while he can have trouble forgiving, but eventually can forgive-- he will not stand by idly when something like Yggdrasil, or any force-- just lays waste to things for what seems to be illogical reasoning. When others are hurt in this manner, even those he may not know well-- he will avenge them and avenge them to the very death if he has too.&lt;br /&gt;
&lt;br /&gt;
it is also all these hidden feelings that surface that can cause Duke also some frustration as well. These unawares to why he feels the way he does and why some of the things make him angry. His amnesia frustrates him and is perhaps one of the driving forces to why he does what he does. He wants badly to remember, to put together the puzzle pieces so he can be 'whole' again. Be truly /himself/.&lt;br /&gt;
&lt;br /&gt;
Yet sometimes to him, it feels like no matter how much he digs, the more things seem to be confusing and don't make sense. Leading him to moments of internal turmoil and inner frustrations that he may take out on someone, then swiftly apologize once he does. It is also this very reason he does fight. Not only to get stronger, but because in fighting-- he finds himself with a sense of purpose. A sense that maybe in battle he can figure things out better-- as it is battle that feels right.&lt;br /&gt;
&lt;br /&gt;
That and a good fight, even if a spar, allows him to let out some of those frustrations and anxieties out, so he doesn't blow up on someone and he doesn't accidentally injure someone in a moment of anger. As talking does little good, because talking only leads to more frustration. After all, what is the point of talking about something when you can't even remember the details.&lt;br /&gt;
&lt;br /&gt;
He knows that this is something he'll have to solve on his own and he knows one day-- one day he will solve it. It will just, well, take time.&lt;br /&gt;
&lt;br /&gt;
Yet sometimes patience is hard for him as a &amp;quot;Child&amp;quot; and easier to come by as an &amp;quot;Ultimate&amp;quot;. He has trouble just sitting around as a &amp;quot;Child&amp;quot; and twiddling his 'thumbs' as it were. He also has trouble as a &amp;quot;Child&amp;quot;, keeping his nose out of things and tends to find trouble-- or trouble finds him. Much like his best friend Duran, whom he is extremely protective of.&lt;br /&gt;
&lt;br /&gt;
Though as he does follow Duran's steps-- sometimes even getting himself lost while trying to figure where Duran ran off too. He has come to have a great curiosity for the Multiverse. He likes to see if he can learn more about the people, spar fight the people, and even manage to find ways to get himself into trouble.&lt;br /&gt;
&lt;br /&gt;
He doesn't really understand the way between the Union and the Confederacy. Though he does equate it to something like the war between the Royal Knights and the Demon Lords-- or even with the Exiles. As a &amp;quot;Perfect&amp;quot; he does fully understand the concept of the war and yet, he finds no real reason to take part.&lt;br /&gt;
&lt;br /&gt;
Though if he does make friends with one side or the other; Perhaps both; he may find himself being swept up into the war and taking part /only/ to support his 'friends'. Though as for the Confederacy side. They will need to hide their objectives well, if they desire to keep him-- as Duke would not agree with some of the Confederates standards of operations. Where he probably lean more toward the Union side of the fence.&lt;br /&gt;
&lt;br /&gt;
Yet, friends are friends-- and that is something Duke doesn't have much of these days. Something he does want to amend, as much has his memory, and he wants to try to find the Exiles a new home-- a safe home. A home while they can all live in peace, instead of always feeling like they are on the run. To achieve this, perhaps, he is even to take some drastic measures-- if he is ever pushed that far. Though hopefully that day, will never come any time soon.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Dukemon was once one of the members of the Royal Knights. Guardians of the Digital World who oversaw the protection of the Digital World from any threat that may present itself. Protecting the people of the digital world from corruption and carrying out the will of Yggdrasil.&lt;br /&gt;
&lt;br /&gt;
When the Demon Lords threatened this way of life, it was the Royal Knights who answered the call and war broke out over the Digital World. All to protect Yggdrasil from the corruption of the Demon Lords and for the future generations of Digimon. The wars that followed were long and brutal. Dukemon was there for everyone one of them and for everyone one of them he ended up facing down the Demon Lord Beelzebumon. The two quickly becoming equal revivals on the very battlefield and sometimes Dukemon forgetting himself in those conflicts. Just the sheer desire to be rid of the Demon Lord who continued to taunt him, to push him.&lt;br /&gt;
&lt;br /&gt;
In a strange way though, Dukemon also knew that the Demon Lord was making him a better warrior and as the coming wars marched closer to what may be Dukemon's last stand in the eyes of his fellow brethren, he came to respect the Demon Lord. The matches were no longer just about the victory, but the constant pushing of one another to be stronger than the other.&lt;br /&gt;
&lt;br /&gt;
Yet it would have to come to an end and Yggdrasil had such a method to end all conflict. To release a virus into the Digital World that would kill 98% of the Digital Population and leaving the 2% left for the new world. This plan flyed in the face of everything the Royal Knights stood for in the eyes of Dukemon. They were suppose to be protectors, guardians, the watchmen over all the citizens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://orig15.deviantart.net/f25c/f/2015/118/5/9/done_by_ryono__conversation_amongst_friends_by_foxfirestorm-d8redcp.jpg&amp;quot; width=&amp;quot;250&amp;quot; style=&amp;quot;float: left&amp;quot;/&amp;gt;[[http://orig15.deviantart.net/f25c/f/2015/118/5/9/done_by_ryono__conversation_amongst_friends_by_foxfirestorm-d8redcp.jpg Done by: Ryono - Click here for larger image]][[http://www.furaffinity.net/user/ryono/ Click here See Ryono's work!]]&lt;br /&gt;
&lt;br /&gt;
If this virus was to activate, it would destroy what the Royal Knights were and perhaps make them no better than the very digimon they have been battling for so long. Dukemon tried to reason with Omegamon even with the others, that this was not the way to do this! That perhaps Yggdrasil was wrong. Perhaps there was a better way.&lt;br /&gt;
&lt;br /&gt;
Yet such talk was ignored and Dukemon was warned that his actions, his words, were noted as possible treason of Yggdrasil's orders. That if he was to stand in the way again, proper action would be taken and so-- Dukemon could only watch as the virus was released; the X Program. He watched it be release and seemingly at the time, could do nothing. All he could was keep his displeasure for these actions to himself.&lt;br /&gt;
&lt;br /&gt;
Though the unthinkable soon came. Digimon started to become immune to the virus with the X-Antibody. With this new immunity, they tried to make their way to the new world, to a new life. The next orders then came for the Royal Knights was to terminate any and all Digimon marked with the X-Antibody. This was followed by Yggdrasil started to terminate the old world. For what the Royal Knights did not remove, the 'god' of the Digital World would.&lt;br /&gt;
&lt;br /&gt;
Dukemon could no longer take this anymore, he could not disobey his heart any further. For when the next targets for them were that of the young. Dukemon quickly got in the way of Omegamon's blade and parried it away to protect the children. To stand between the innocents that never asked for this and his leaders; His old friend.&lt;br /&gt;
&lt;br /&gt;
Dukemon tried once more to reason with Omegamon. That these X-digimon were no harm to the new world and they can do what is right not only in their hearts, but as Royal Knights. For they did not have to become machines of murder, they could turn this all around. Make it all right again. Sadly such pleas from Dukemon fell on deaf ears as Omegamon reminded Dukemon what his fate would be if he got in the way.&lt;br /&gt;
&lt;br /&gt;
Omegamon then carried out what he warned and the two entered into a heavy confrontation. Though Dukemon tried to not harm his old friend. Trying to snap Omegamon out of it, while still trying to protect the children digimon that were going to get caught in the crossfire between the two.&lt;br /&gt;
&lt;br /&gt;
In the end Dukemon sacrificed himself to protect one of the children that Omegamon laid his crosshairs on... Dorumon. The blast ripped into Dukemon, sending the Digimon to the ground before the child's feet, barely alive. Omegamon then declared to the fallen Dukemon that he was no longer part of the Royal Knights and he would die a traitor.&lt;br /&gt;
&lt;br /&gt;
With his title and rank gone, Yggdrasil stripped Dukemon of his protection from the X program that still was in the Digital World. Now Infected by the program, Dukemon was fighting off the program and his own injury. All he could do was watch as Omegamon left as final operations went in to end the old world once and for all. In a way, Dukemon found himself humored that this would be how he would go out. Not on the battlefield against evil, but struck down by his oldest of friends and by Yggdrasil. To watch the light fade and to see his own end here.&lt;br /&gt;
&lt;br /&gt;
But in those last moments he heard only faintest words from those around him. That other portals were opening and something had changed. There was hope in the darkness for those who thought they have no place to go. As many started to flee for the portals, Dukemon could only smile to himself. Knowing that they would all have a chance to live.&lt;br /&gt;
&lt;br /&gt;
As the darkness though of his ending life started to claim him, he then saw a silhouette of someone he never thought he would see again. The silhouette of the original leader of the Royal Knights; Alphamon. Dukemon reached out to him and spoke his name on what he thought be his dying breath. He could feel his body being lifted up as others came to his side, but he soon found everything going dark and all senses fading away...&lt;br /&gt;
&lt;br /&gt;
Yet this was not the end for Dukemon, only a new beginning as he was brought into the Multiverse by those he tried to protect and was given the Antibody. Dukemon's data was in extremely poor condition from what it should be. It was heavily corrupted, damaged, and unable to properly repair itself. Forcing him to revert back to a Child state and with the Antibody in his system it converted all his data over to an X Digimon, marked like so many others who have gained the antibody.&lt;br /&gt;
&lt;br /&gt;
Though the damage claimed more than just his strength, but also his memories. His memories were scrambled and locked up tight with the pathways unable to bridge back to the sectors that held the events of his life. Only snippets of events he could recall, fuzzy at best, or nothing at all at worst. When he had the strength, he displayed that much of his reactions, his combat instincts, were still as sharp as they were when he was a Royal Knight. Like his body knew what it was doing, even if he himself did not.&lt;br /&gt;
&lt;br /&gt;
Though the times awake and asleep were long. He was mostly cared by the digimon named &amp;quot;Doran&amp;quot;-- the very Digimon child he had protected as Dukemon. The former royal knight started to see Doran like family, his best friend, and when Doran gave him a nickname of &amp;quot;Duke&amp;quot;, he cherished it. Referring to himself as Duke, instead of Guilmon or Guilmon X. He even slowly started to see the other exiles as family, unaware that this family circle had taken on and his forgotten past would bring him into a world of greater danger.&lt;br /&gt;
&lt;br /&gt;
As Duke was now one of 'them', one of the exiles still slated for termination. He would be now hunted by those he once, so long ago, called brothers in arms. By the Royal Knights who believed him to be dead and so many unaware of the actions that went down that final day between him and Omegamon.&lt;br /&gt;
&lt;br /&gt;
But with his memories locked away, he did not realize the bigger part he played and could play even now. That in him was still a Royal Knight and the very knowledge of where the new Digital World may lay. What he does know though, is that if he is going to solve the puzzle of who he was and solve the memory fragments, he will have to get stronger.&lt;br /&gt;
&lt;br /&gt;
For as soon as he made a full recovery and the strength no longer faded from him, Duke made his way out into the Multiverse, leaving behind the safe haven of the others. To seek out the answers, find out who he once was, and end the suffering of his new family-- of the Exiles-- so they too may one day live in true peace or find a place to honestly call home.&lt;br /&gt;
&lt;br /&gt;
He would make it right. Somehow, for that was his calling. The calling of his heart.&lt;br /&gt;
&lt;br /&gt;
=== Recent Events ===&lt;br /&gt;
* 2/17 - 3/15/15:&lt;br /&gt;
Duke had a rough start out in the new world, stealing food, getting caught, and not making the best choices with his naive child-like brain when it came to friends. Such a poor choice though did unlocked something within Duke that woke up some of his fragmented data setting things in some clarity in the amnesic mind.&lt;br /&gt;
&lt;br /&gt;
Now a bit wiser to the world and not as naive, Duke has chosen to take the advice from [[Doran]] on learning how to hunt in order to hone his own skills, but also to stay at [[Alexis]]' ranch for a place to rest along with train so that he may not only solve who he is one day, but get a better grip over his own abilities, along with Evolutions.&lt;br /&gt;
&lt;br /&gt;
Though the road isn't easy, because while Doran shared with Alexis the hidden truth behind who Duke really is and they both agreed to not tell him in concern it could do more harm harm then good, Duke was determined to beat [[Beelzebumon]] to learn the truth. In such purist, not only does he almost harm Alexis but he also meets a few more people, including one who shows an odd interest in him named [[Ferham]]. A female AI who expresses that not all Confederates were like the one who tricked him and that she wants to know more about him.&lt;br /&gt;
&lt;br /&gt;
When he had at last got the chance to face the Demon Lord, he found himself unable to beat him and blaming only the fact that he still doesn't have enough control over his forms, as he knows deep inside that he should have digivolved sooner to his Ultimate form, if not been able to start out in it. Yet the mystery remains to Duke to why he can't just evolve to his Ultimate, why he can't stay in the forms, and more importantly-- why did Beelzebumon see it like old times?&lt;br /&gt;
&lt;br /&gt;
* 3/16/15 - 5/18/15:&lt;br /&gt;
With Alexis training and constant desire to find the truth, Duke continued to push himself to get stronger and tougher. That way when the day came he could beat Beelzebumon and find out the what the Demon Lord knew. This lead him to the ability to at last control his Medieval Dukemon; His Ultimate Form. Making sure though he could contain the form and not lose focus out of it, Duke started to push himself further, but had a frightening dream around this time period that he may be Dukemon-- the Royal Knight.&lt;br /&gt;
&lt;br /&gt;
The fear of this being true and a nasty run in with [[Gaonoir]], along with an odd experience of blacking out during a fight pushed him even hard to take down Beelzebumon, until he at last actually did so. The problem was, that when he was victorious in doing so, several harsh fact hit him.&lt;br /&gt;
&lt;br /&gt;
That his nightmare was true, perhaps all of them-- he was a Royal Knight, he was--/is/ Dukemon and worse in order to defeat Beelzebumon for this information his body shifted to Dukemon X, to see not only the truth but to hear it from the Demon Lord himself. While a mystery still remains as to why, beyond perhaps hints within his own Nightmares now to why he is being hunted. Duke now has to find away to live with the fact he was one of the ones that allowed the Digital World to fall and that his hands are stained with countless lives.&lt;br /&gt;
&lt;br /&gt;
Even though Beelzebumon did try to reassure him that such acts would not be in his nature, he knew that eventually someone would have to pain for all the Exiles sufferings and worse, there was no more hiding from what he was. It is only the simple question now of what to do and how to go about it...&lt;br /&gt;
&lt;br /&gt;
* 5/16/15 - 7/24/15:&lt;br /&gt;
&lt;br /&gt;
Duke goes to the one person he can trust in such a state, [[Sanae Kochiya]]. With her help and trust in him, she is able to get Duke back to some semblance of himself again. This allows him to hunt down Yggdrasil's agent, Gaonoir, in order to get some information out of the wretched mutt. The answers he gets are both cryptic and yet very informing.&lt;br /&gt;
&lt;br /&gt;
Duke also runs into someone on his way back home that is an ancient Digimon of their Digital World's past: Alphamon. Alphamon gives Duke some starting information, including further about himself and also what has caused the Digimon's state, yet so much of it left up in the air for speculation. Against Alphamon's words of wisdom however, the eager former Royal Knight goes to explain to those at Alexis' ranch on what is happening. This leaving Ryuu in a rather upset state over Duke's choice to tell others what he may have learned, even though Duke hasn't come to fully understand why.&lt;br /&gt;
&lt;br /&gt;
With the awareness that things could go south very soon, Duke held a meeting at the Grill &amp;amp; Bar within the Multiverse in order to see what type of help he could get, including trying to inform others of the appending trouble ahead. Little does Duke realize that while his attempts were a good shot, it may be a little to late.&lt;br /&gt;
&lt;br /&gt;
== Friendship Meter ==&lt;br /&gt;
Here is a listing of those Duke has met and where everyone stands with him. Everyone gets 5 •'s at first, but you can either gain 5 more or lose the 5 you have. Depending on where you are on this scale, also effects on how much Duke trusts you and other factors as well. So as RP progresses, feel free to check in!&lt;br /&gt;
&lt;br /&gt;
* [[Kari Wolf]]: •• •• •• (1)&lt;br /&gt;
* [[Doran]]: •• •• •• •• •• (5)&lt;br /&gt;
* [[Lute]]: •• •• (-1)&lt;br /&gt;
* [[Sanae Kochiya]]: •• •• •• •• •• (5)&lt;br /&gt;
* [[Artyom W. Valodjn]]: •• •• •• (1)&lt;br /&gt;
* [[Alexis]]: •• •• •• •• • (4)&lt;br /&gt;
* [[Toph Beifong]]: •• •• • (0)&lt;br /&gt;
* [[Caster]]: •• •• • (0)&lt;br /&gt;
* [[Sanary Rondel]]: •• •• •• •• (3)&lt;br /&gt;
* [[Beelzebumon]]: •• •• •• • (2)&lt;br /&gt;
* [[Karian Icefang]]: •• •• •• (1)&lt;br /&gt;
* [[Mortimer Balman]]: •• •• •• • (2)&lt;br /&gt;
* [[Zwei]]: •• •• • (0)&lt;br /&gt;
* [[Ysabel Thibault]]: •• •• • (0)&lt;br /&gt;
* [[Ferham]]: •• •• •• •• (3)&lt;br /&gt;
* [[No. 9]]: •• •• • (0)&lt;br /&gt;
* [[Kyra Hyral]]: •• •• • (0)&lt;br /&gt;
* [[Mandy Rose]]: •• •• • (0)&lt;br /&gt;
* [[Annie Sandberg]]: •• •• •• (1)&lt;br /&gt;
* [[Souji Murasame]]: •• (-3)&lt;br /&gt;
* [[Rock Lee]]: •• •• •• (1)&lt;br /&gt;
* [[Regina of Borg]]: •• •• • (0)&lt;br /&gt;
* [[Yari Takane]]: •• •• •• (1)&lt;br /&gt;
* [[GoGo Tomago]]: •• •• •• • (2)&lt;br /&gt;
* [[Xiaomu]]: •• •• •• (1)&lt;br /&gt;
* [[Hana]]: •• •• •• • (2)&lt;br /&gt;
* [[Finna]]: •• •• •• (1)&lt;br /&gt;
* [[Cell]]: •• (-3)&lt;br /&gt;
* [[Rainbow Dash]]: •• •• • (0)&lt;br /&gt;
* [[Rarity]]: •• •• •• (1)&lt;br /&gt;
* [[Gaonoir]]: • (-4)&lt;br /&gt;
* [[Golden]]: •• •• • (0)&lt;br /&gt;
* [[Vega]]: •• •• • (0)&lt;br /&gt;
* [[Glitter]]: •• •• • (0)&lt;br /&gt;
* [[Rebound]]: •• •• •• (1)&lt;br /&gt;
* [[Sarah Rogers]]: •• •• • (0)&lt;br /&gt;
* [[Banjo]]: •• •• • (0)&lt;br /&gt;
* [[Victory]]: •• •• • (0)&lt;br /&gt;
* [[Wesley Wilson]]: •• •• • (0)&lt;br /&gt;
* [[Ainsley]]: •• •• • (0)&lt;br /&gt;
&lt;br /&gt;
== Soundtrack ==&lt;br /&gt;
: Linkin Park &amp;quot;Somewhere I Belong&amp;quot;&lt;br /&gt;
: Nickelback &amp;quot;Savin Me&amp;quot;&lt;br /&gt;
: Digimon Tamers &amp;quot;One Vision (Dukemon's)&amp;quot;&lt;br /&gt;
: Groove Coverage &amp;quot;The End&amp;quot;&lt;br /&gt;
: DragonForce &amp;quot;Soldiers Of The Wasteland&amp;quot;&lt;br /&gt;
: Idina Menzel &amp;quot;A Hero Comes Home&amp;quot;&lt;br /&gt;
: Cruxshadows &amp;quot;Winter Born&amp;quot;&lt;br /&gt;
: Imagine Dragons &amp;quot;Warriors&amp;quot;&lt;br /&gt;
: Linkin Park &amp;quot;Catalyst&amp;quot;&lt;br /&gt;
: Simon Curtis &amp;quot;Superhero&amp;quot;&lt;/div&gt;</summary>
		<author><name>Foxfirestorm</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=2597/A_Shepard-mon_And_His_Flock&amp;diff=10031</id>
		<title>2597/A Shepard-mon And His Flock</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=2597/A_Shepard-mon_And_His_Flock&amp;diff=10031"/>
				<updated>2015-07-24T22:42:34Z</updated>
		
		<summary type="html">&lt;p&gt;Foxfirestorm: Created page with &amp;quot;{{Log Header |Date of Scene=2015/07/09 |Location=Pokemon Islands - Johto |Synopsis=Duke is tending to some sheep type Pokemon and some people decide to keep him some company a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Log Header&lt;br /&gt;
|Date of Scene=2015/07/09&lt;br /&gt;
|Location=Pokemon Islands - Johto&lt;br /&gt;
|Synopsis=Duke is tending to some sheep type Pokemon and some people decide to keep him some company as he does.&lt;br /&gt;
|Thanks=&lt;br /&gt;
|Cast of Characters=151, 718, 782&lt;br /&gt;
|Tinyplot=&lt;br /&gt;
|Tinyplot2=&lt;br /&gt;
|pretty=yes&lt;br /&gt;
}}&lt;br /&gt;
{{Poses&lt;br /&gt;
|Poses=:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The day was beautiful out on this side of Johto. There was a few clouds that dotted the skies and the cute little Mareep were 'eep'ing away as they moved about the open field. The only thing out of place here was an armored knightly figure who sat on the fence post, with his arms resting his thighs.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;His armor was very humanoid in design, including even mimicing the ideal of muscular structure, and he had a green crest on his chest with golden trim design, that gold trim was also on other sections of his armor as well.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;This was Duke in his Medieval Dukemon form, a Digimon. A Digimon who invited a friend and someone new to come join him on a rather, boring, but still nice day out. After all, a little conversation never hurt.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:782|Golden (782)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;From one of the holes made by a burrowing pokemon, Golden climbs out, shaking off loose dirt and spitting out dirt. Funny things happen when you fall down a hole that collapses behind you. The dirt might be an improvement given Golden's typically shambolic appearance; at least the dings and stuff could be covered in dirt. He glance down at the hole he came out of, then around at the pasture around him. This looks suspiciously like the place Duke described on the radio. Though the knight figure is out of place, so he figures he'd better ask that guy. And so he bounds off towards the armored knight figure.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:151|Ainsley (151)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Ainsley floats through the air and hovers to a halt somewhere among the Mareep, having swooped in from a higher altitude on her way from the warp gate. She turned to acknowledge Duke with a cheerful wave, her feathers poofing up in a plush and friendly manner and her face shining a big smile. After that, she tried to wrangle one of the Mareep into a hug, cooing at it so that it doesn't freak out and zap her or run away. She's a weird lizard lady so this may not be the wisest idea.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Then again, the Mareep might welcome it after dealing with a knight for however long he's been here doing this.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;She just wants to snuggle a thundercloud sheep because it's adorable.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;It's while she's doing this that she notes Golden's approach, and watches him with confusion and surprise. His ragged appearance makes her stare, trying to assess what the damage is with plain sight. She also waves at Golden, looking owl-eyed and distracted.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke raises a hand up as Ainsley floats in and would smile back, but well-- face-plate, but its there in his gold eyes. He hops down from the fence post and goes to make his way over. &amp;quot;You must be Ainsley.&amp;quot; He says to her as she goes to huggle a sheep. They don't seem to mind and just make their cut little noises they do.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He extends out his hand to her, &amp;quot;It is a honor to meet you, miss.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Though his gold eyes take notice as Golden comes out of the hole and comes to make he way over. As he does a few of the sheep pokemon move away from him and Duke lets out a few whistle to calm them down. Good thing the farmer went over some of this stuff.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He then looks back to Golden. &amp;quot;Golden.&amp;quot; He says to the small round Digimon.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:782|Golden (782)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Golden peers at the Medival Dukemon suspiciously for a very long moment, as if remembering something.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Weren't you...?&amp;quot; He gestures vaguely in the direction of the Great Ruins, as far off as they might be. &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Didn't I...?&amp;quot; He gestures with his claw hand.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Oh man, I'm so sorry, Duke.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:151|Ainsley (151)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Ainsley hears Duke make a whistling noise and, in a most peculiar and whimsical moment, she whistles as well. She tries to copy the sound, managing to get it just right after only a couple of tries. Then she mingles among the Mareep to pet their ears and carefully pet their static-filled coats of sheep wool. She's content to snuggle these little creatures instead of do much talking. &amp;quot;An honor,&amp;quot; she sweetly replies to Duke while she squeezes the cute electric sheep she's got.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The awkward realization gets another set of owlish blinks from Ainsley. &amp;quot;Hmm?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke peers over to Golden as he apologizes and shrugs gently. &amp;quot;Don't worry about it. The Royal Knights...&amp;quot; He pauses a for a moment, his golden eyes becoming distant as he talks. &amp;quot;...did... many wrong things and you were upset by seeing one of those DEX Digimon.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Knight Digimon looks over to Ainsley as she cuddles the sheep and pets them. &amp;quot;There was an attack recently out in the Great Ruins. Some old... enemies of ours have started to make themselves known... Golden there,&amp;quot; He motions with a nod of his head to the smaller Digimon. &amp;quot;Went into a blind rage... a state even I can fall into if in the wrong form and events take place.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke shrugs his shoulders gently as he crosses his arms over his chest. He looks at Ainsley and studies her for a moment. &amp;quot;If... you don't mind me asking... what are you? I don't think I've seen someone like you before.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:782|Golden (782)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Golden ohs and introduces himself to Ainsley. &amp;quot;Yeah, people call me Golden. You're... Ainsley? I heard you talking to Duke over the radio. Nice to meet you.&amp;quot; He simply listens to Ainsley for awhile.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Eventually the mareep are used to him and start nibbling curiously as sheep and goats are wont to do, causing some staticky discharges into the cyborg digimon. But really they smell something tasty and are focused on the little satchel Golden has.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Okay okay, yes, I have treats.&amp;quot; He finally mutters and fishes some kind of pokemon treat out of the small bag he has. Alexis likely gave them to him to feed the pokemon on the ranch.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:151|Ainsley (151)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;I'm a Quetzal. Rooted in the name of a Mesoamerican god named Quetzalcoatl, the Feathered Serpent. Named as such for our scales and the feathers we grow on our heads and back, as well as our predisposition toward storm and blood magic, which give us a resemblance to that god and his associated cultures. It's a mutation of the human race from an arcane cataclysm some four centuries ago,&amp;quot; Ainsley explains, her voice very mellow as she does so.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;I'm just gonna pet these sheep,&amp;quot; she announces to Golden and Duke, and stops a Mareep to grab it by the face and ruffle it playfully, making a little 'baaa~' noise at it. &amp;quot;Need to destress, this is perfect.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke listens as the woman explains where she comes from and her race. He tilts his head gently to the side as he tries to reference these things from what he has read. Though--- some of it comes up short. &amp;quot;I can understand the distressing part.&amp;quot; He comments softly.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke glances then over to Golden who seems to have several of the Sheep Pokemon looking for treat and chuckles gently. &amp;quot;I think the like you Golden!&amp;quot; He says with an amused sound in his voice. &amp;quot;Maybe you shoulder try the Shepard bit.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;His gold eyes then focus on Ainsley before he hrms gently. &amp;quot;So what has been causing you some stress?&amp;quot; He asks as he tilts his head to one side, before getting bumped by a one of the Pokemon, which he knees down to scratch the head of. &amp;quot;Need some help with it?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:782|Golden (782)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Golden is way smaller than the mareep and they mob him when he hands out the treats. Uh oh, there aren't any left.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Golden hops up on a fence post to escape the herd of mareep. They might decide to cluster around the fencepost instead, but Golden is /probably/ safe... for now. For who knows what darkness lurks behind those tiny little innocent faces?&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;No thanks. Herding doesn't work when the shepherd is smaller than the shep.&amp;quot; He says, dusting himself off a bit and glancing over at Ainsley just basking in the fluffiness of the mareep.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Ainsley seems very distracted by the Mareep as she is in the main flock of them and Duke can only laugh a bit because of it. His gold eyes then watch as a few of them go chasing after Golden who tries to get away and whistles the sheep back, before clapping his hands together. &amp;quot;Come on now! Away from the fence line.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The 'ma and reep' at him, as they go bounding by and the Knight Digimon ends up leaning on the fence looking down at Golden on the other side. &amp;quot;Maybe we can get a herd of mini Mareep.&amp;quot; he says with an amused sound in his voice.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;How you been enjoying your rest with Alexis?&amp;quot; He asks Golden as his attention returns back to the sheep, glancing over the group.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:782|Golden (782)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;I think I'll just stick to farming.&amp;quot; He says with regard to the mini mareep comment.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;I guess. I was out most of it. Helped out with chores after I came to, to repay Alexis for letting me lay around the place. Probably the safest place next to Equestria for Exiles.&amp;quot; Golden says, watching the sheep mill about smartly. &amp;quot;Hate to ruin your idyllic moment, but you know we have to get the Exiles unified, right?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke glances off to the side, then back to Golden. There was a much more stern look in those eyes. Something far more deeper in them really. &amp;quot;No. The exiles are safer right now scattered.&amp;quot; He then leans off the fence. &amp;quot;If the exiles gather, they will be no better then these sheep if a predator came. Easy for the pickings.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He lowers his head slightly. &amp;quot;The more scattered they are for now, the harder it will be for the Royal Knights to locate them. Harder on Gaonoir. Besides,&amp;quot; The Knight Digimon looks to Golden. &amp;quot;With out us being able to properly defend them, we can't lay that burden on others. I enjoy Equastria. I know of that peace there, because I was there and thought it be a wonderful place for them as well--- but until we can protect ourselves, how can we protect a people so many.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Most Exiles don't even know how to fight and those that do, wont stand a chance if Yggdrasil gets serious.&amp;quot; Duke shifts his weight as he crosses his arms over his chest. &amp;quot;That is why I am calling a meeting on Wednesday of this coming week. Not only to all of /us/, but to everyone of the Multiverse.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Maybe... if we had more options as safe haven locations, with the support of the factional organizations, we can honestly create a safe place.&amp;quot; He lowers his head and closes his eyes. &amp;quot;I don't even know how long Alexis will be safe... and that greatly concerns me.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He then looks back at Golden. &amp;quot;And while I know the Confederacy opened their doors for it, I do not trust most of their members to not abuse the more naive of our people.&amp;quot; He winced a little bit at his tone, there was a glance away, before he fully looked away. &amp;quot;I wont... see anymore get hurt.... because of foolish mistakes. They need to stay scattered. That is that. When the time comes... we will gather all under one roof...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:782|Golden (782)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Golden watches the sheep, listening to Duke speak. &amp;quot;I think a predator trying to take on these sheep will be in for quite a shock. Just like somebody trying to pick off a united community of Exiles would be in for a very rude surprise when the ones who remember the end so clearly push back just as hard.&amp;quot; The crest on his forehead glitters quietly in the daylight as he says this. &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;It's nice to believe that people won't get hurt but I remember the Great Demon War very well. It's war we're talking about, Duke. People die, people get hurt, and nobody gets away without losing something. We should at least teach them to fight for themsleves, show them that bravery is standing up and fighting for what you believe is right. And maybe, if we are really lucky, we can pass the torch on to the next generation of heroes.&amp;quot;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Golden watches the mareep herd graze. &amp;quot;Because I don't know about you, but I'm still injured from the last war I fought with Yggdrasil's Chosen. You saw my injuries when I digivolved; they have never healed in all the years we've been in the Multiverse.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke lowers his head and closes his eyes. &amp;quot;But you don't know what Yggdrasil is capable of doing...&amp;quot; he says softly. &amp;quot;...or what the Royal Knights will do if they...&amp;quot; He sighs and picks up a staff along side, easily twirling it around in his fingers.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;You gather them up right now, you are only asking for trouble. The idea is sound, but Omegamon can make quick work of a group of Adult Digimon in a single blast. There isn't enough Ultimates...and what few there are, are all broken heroes.&amp;quot; Duke glances over to Golden. &amp;quot;Learn patience... time will come, but patience is needed right now more then ever.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He then looks away. &amp;quot;...but I also can't stop you either... because I am no one's leader. Not even my own.&amp;quot; He then walks away looking to herd a few sheep in that is starting to stray to far out from the main group. Perhaps... missing the irony in his own statement, including the irony of what he is doing right now.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:782|Golden (782)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Golden shrugs. &amp;quot;True enough. I've heard people say there's a line between bravery and stupidity. Can't say I know where it is, but I've probably danced over it a lot.&amp;quot;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;He peers suspiciously at a Dugtrio that pops up near the fence post. Was that what made that tunnel... &amp;quot;Are there a lot of holes in this part of the Multiverse? Like the kind people can fall in and get lost?&amp;quot; He asks Duke.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Foxfirestorm</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Duke&amp;diff=10030</id>
		<title>Duke</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Duke&amp;diff=10030"/>
				<updated>2015-07-24T22:15:33Z</updated>
		
		<summary type="html">&lt;p&gt;Foxfirestorm: /* Recent Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Duke&lt;br /&gt;
|Color=#F7BE81&lt;br /&gt;
|Char_id=718&lt;br /&gt;
|Img=http://orig04.deviantart.net/def2/f/2015/111/7/4/duke_update_by_foxfirestorm-d8ql7qi.jpg&lt;br /&gt;
|FullName=Duke&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Species=Digimon&lt;br /&gt;
|Theme=Digimon: Great Demon War-1&lt;br /&gt;
|Chartype=OFC&lt;br /&gt;
|Function=Amnesiac Knight&lt;br /&gt;
|Faction=Unaffiliated&lt;br /&gt;
|Rank=-&lt;br /&gt;
|Ranktype=Unaffiliated&lt;br /&gt;
|Groups=&lt;br /&gt;
|Quote=&amp;quot;While my mind may have forgotten, my heart has not.&amp;quot;&lt;br /&gt;
|PAge=-&lt;br /&gt;
|AAge=-&lt;br /&gt;
|Aging=-&lt;br /&gt;
|Height=Variable&lt;br /&gt;
|Weight=Variable&lt;br /&gt;
|Hair=-&lt;br /&gt;
|Eyes=Gold&lt;br /&gt;
|Voice=&lt;br /&gt;
|Song=Linkin Park &amp;quot;Somewhere I Belong&amp;quot; - http://youtu.be/_iCtpuQvydk&lt;br /&gt;
|Profile=Once a Royal Knight of Yggdrasil, Dukemon opposed Omegamon when he could no longer stand by the orders to kill off innocent Digimon. The price for his mutiny was death by his old friend's hand. Though left to die, fate had other plans for him. Dukemon, given a second chance at life, is now known as &amp;quot;Duke&amp;quot; -- one of the Exiled Digimon with the X-Antibody. The second chance at life has left him in a lesser &amp;quot;child&amp;quot; form known as Guilmon X, with his memories scattered of who and what he once was. Duke now strives to not only remember his past, but to become strong enough to defend his friends and allies. As a Digimon, he has the ability to Digivolve, or transform, into far stronger forms -- Growlmon X, and Wargrowlmon X -- each with their own strengths, sizes, and capabilities. When faced though with unbeatable odds and the life of those in danger, Duke is also able to Digivolve to Medieval Dukemon, his most powerful known form, yet one he can't keep for long. A problem he plans to amend one day when he has enough strength to permanently stay in any of his forms. For now, he'll keep training, keep getting stronger, and keep looking to the future.&lt;br /&gt;
|Powers=DIGIMON X: Duke is a living computer entity made of code and data collected into physical form known as a Digimon; a Digital Monster. When he is injured, he loses bits of his data that he can restore over time. As a former Royal Knight with the X-Antibody, he has a high resistance to many viral infections, lethal data corruption, and any other long-term effects on his code, though minor infections (like a cold) can still be his enemy.&lt;br /&gt;
&lt;br /&gt;
DIGIVOLUTION: Digivolution is an evolutionary transformation all Digimon can undergo. Each stage of transformation is normally followed by another. With the right circumstances, a Digimon like Duke can Warp Digivolve into higher forms. The largest challenge is learning how to stay in these forms, as a lapse in focus or sustaining too much damage will lead to Degeneration (see flaws).&lt;br /&gt;
&lt;br /&gt;
* GUILMON X: This Child form (Stage 1) is Duke's current default form. When he has undergone too much damage or can no longer maintain the other forms, he Degenerates to this form. He has the mentality of a child and a rather bestial personality. He has the appearance of draconic dinosaur with three large claws on his hands. He is able to breathe fire and set his claws ablaze for stronger attacks. (PL 26)&lt;br /&gt;
&lt;br /&gt;
* GROWLMON X: This Adult form (Stage 2) is a bit stronger than his prior Child form. By appearances, he is far taller, and a touch more humanoid, with a long white mane. Like his Child form, he is bestial in personality but his nature is far more wild and more prone to moments of blind rage when provoked (see flaws). His fire breath is far more intense, and he is able to ignite his claws with plasma. His roar is capable of shaking the ground, and his keen predator senses are able to pick up the faintest of smells easily. (PL 28)&lt;br /&gt;
&lt;br /&gt;
* WARGROWLMON X: This Perfect form (Stage 3) is arguably his tallest form and far more mechanical, like a cyborg. Duke is also far better at reasoning, and though he's still a very aggressive fighter, he's less prone to go berserk. His armored body is extremely dense and highly resistant to damage. It possesses flight capability up to near mach speeds due to the thrusters along his backside. He has plasma laser weapon systems, both in the center of his chest and in his arms, for anti-ground and anti-air combat. The large blades along his arms can be engulfed in plasma for even greater cutting force. (PL 30)&lt;br /&gt;
&lt;br /&gt;
* MEDIEVAL DUKEMON: This Ultimate form (Stage 4) is one of Duke's final forms that he can Digivolve into. In appearances, the Ultimate form looks like a sleek humanoid medieval knight. His armor is made of dense metal, like his prior form, and he has full control over his emotions and thought. He can summon a halberd lance that can command fiery winds and summon forth a fiery dragon's head that chases down its intended target. Duke can gain access to this form as Guilmon X or Growlmon X by Warp Digivolving or he can also straight up Digivolve to this form as Wargrowlmon X, but he will Degenerate back to Guilmon X if he is badly injured or exhausts himself. When faced with intense circumstances he may perform a Slide Evolution to Dukemon X. (PL 32)&lt;br /&gt;
&lt;br /&gt;
* DUKEMON X: Achieved by Slide Evolution, this Ultimate form (Stage 4) can only be obtained under intense circumstances that stir up his forgotten self or an extreme emotional response to an overwhelming threat. Dukemon X is the X-Antibody version of Duke's original body and holds far greater power than he had while he was Dukemon. It has extremely dense armor and is able convert his own energy into powerful, devastating attacks with the Aegis Shield and Gram Plasma Lance. Dukemon X is capable of flying up to mach speeds and can hold these speeds even in aerial combat. Duke will Degenerate back to Guilmon X once all threats have been dealt with, unless he is badly injured or has exceeded his limits before then. (Aura Flare: PL 32 -&amp;gt; 33)&lt;br /&gt;
|Skills=INSTINCTIVE COMBAT: Though Duke may not remember who he once was, his body has not forgotten how to fight, leading him on what to do with little thought behind the action. Though maybe hidden in his other forms, it is while he is Medieval Dukemon that he can be seen as an individual who has seen many years of combat and has long experience in the battlefield.&lt;br /&gt;
&lt;br /&gt;
EVALUATION: More of an instinct call then a skill, Duke is able to look at someone and get an idea for how much of a challenge they may be to him -- if they are someone he may be able to take on, or if they are an individual he should just stay away from. He can also advise others in the same manner. This instinctive skill is not always accurate, and sometimes it can mislead him about an individual (consent required).&lt;br /&gt;
|Assets=&lt;br /&gt;
|NPCs=&lt;br /&gt;
|Disadvantages=AMNESIA: Duke is tormented by fragments of his memory that may explain who he once was, and how he came to be where he is now. Though many of his actions are instinctive, there is no end to the interior turmoil of maybe never having the answers he seeks, and never knowing what truths are locked away in his own memory.&lt;br /&gt;
&lt;br /&gt;
DEGENERATION: As a Digimon, Duke is comprised of data that makes up his entire physical form. When he sustains too much damage or loses proper focus, he can Degenerate back down to his Child form, and he'll have to work his way back up. Even when he can hold a form with ease, he can still be knocked back down to his Child form if he is knocked out hard enough.&lt;br /&gt;
&lt;br /&gt;
BLIND RAGE: Though most noticeable while as Growlmon X, Duke is susceptible to falling into a state of blind wild rage, attacking anyone and anything that gets in his way. This blind rage is triggered by negative emotions and complete frustration while in battle, or by the harming of one of his own friends or loved ones. Once he becomes this way, the only way to end his rampaging is to knock him out.&lt;br /&gt;
&lt;br /&gt;
X-ANTIBODY: Though formerly a Royal Knight, due to circumstances and betrayal, Duke was given the X-Antibody, making him immune to the X Program. Many may see this as a good thing, but by being marked by the X-Antibody in his code, he has become a widescale target by his former brethren and those others who hunt X Digimon. This could endanger those around him if the Royal Knights or those allied to them ever decide to seek him out.&lt;br /&gt;
&lt;br /&gt;
AGGRESSIVE FIGHTER: Duke doesn't back down from a fight, not easily, and when he does leap into a fight he tends to be very aggressive and passionate fighter, even in more level-headed forms. The more he gets into a battle, the harder it is for him to back down, and eventually he'll push himself near exhaustion, if not Degeneration.&lt;br /&gt;
&lt;br /&gt;
VIRUS ATTRIBUTE: Digimon that follow under the Virus Attribute tend to be seen as greedy, wild, selfish, evil, and many other negative beliefs. Even when a Digimon doesn't fit under this stereotype, they are still lumped in with the others. This is a stigma that Duke has to deal with; he has to work hard to prove he is not like the others. Sometimes it's a harder battle than it's worth.&lt;br /&gt;
}}&lt;br /&gt;
== Personality ==&lt;br /&gt;
Duke may not remember who he once was, but the virtues and values still remain there in the choices he makes and where he stands on his own ground. In his heart of hearts, he is still a Royal Knight and will still do whatever it takes to protect others; So long he is right of mind. Because while he believes in doing what is right, being knocked back to his prior forms and having to deal with the &amp;quot;growth pains&amp;quot; again, represents a conflict in his own personality.&lt;br /&gt;
&lt;br /&gt;
While he will fight for others, stand his ground, and never surrender until he can't move-- he has a predatory nature that lingers as Guilmon X and Growmon X. This predatory nature can cause him to fall into moments of rage, losing all sense of self during that time and causing him to lash out as a berserker, with only his friends and those he trusts maybe being the guiding force to bring him back. Though prone to this state of mind, he is less to fall into it as Wargrowlmon X and can completely avoid it as an Ultimate. Yet unless he can reach those two higher forms, this state can be triggered by heavy aggression and tense moments during combat.&lt;br /&gt;
&lt;br /&gt;
When he becomes enraged by the acts of others, one of his friends becomes heavily injured, or when he is pushed into a corner is other forms of triggers into this berserker state. Though when he comes out of it. He tends to come out of it, he normally doesn't remember what he has done and when he does start to remember the events, he tends to become very disconnected for a few days. Hiding away in fear that he could do it again, until someone can bring him back out with some comfort.&lt;br /&gt;
&lt;br /&gt;
As Duke doesn't want to hurt others and he doesn't believe in truly harming anyone. Yes, he'll fight and yes, he'll pick fights to get stronger, but to kill-- to cause needless destruction? That is something he can not do or stand by. Though if he is forced into battle and the other is willing to kill, willing to harm innocents on the field of battle--- He will take proper action. That is when he will throw away the avoidance of harm and give it everything he has; Even if it means killing them.&lt;br /&gt;
&lt;br /&gt;
He will also kill knowingly if someone has injured one of his friends or harmed an innocent. Though in his higher up forms, to becoming a Ultimate, he is more prone to show mercy. Hold back from the killing blow and just make sure to scare them enough so they think twice about doing it again. Perhaps this because as he &amp;quot;grows up&amp;quot;, he becomes able to think more clearly and isn't blinded by primal actions and virus attribute traits. Becoming more and more like the Royal Knight he once was.&lt;br /&gt;
&lt;br /&gt;
It can even be easily seen really, if someone observes him as he moves between the forms. How as a &amp;quot;Child&amp;quot; he starts out so, well, childish and very confused where some lines are crossed. Then as an &amp;quot;Adult&amp;quot;, he shows more aggressive side, the more Virus Attribute traits and far more willing to fight for the sake of fighting. Yet then as a &amp;quot;Perfect&amp;quot;, he is more refined, better at talking and a bit more reasonable to deal with. Then it is when he is in his &amp;quot;Ultimate&amp;quot; form, is he truly the Royal Knight. Able to shove away all the aggressive thoughts, primal notions, and focus everything into true cohesion, logic, and not let his emotions fully get the better of him.&lt;br /&gt;
&lt;br /&gt;
Though like any grown man, he can still become angry in his Ultimate form, yes. He still has a great deal of emotions-- as he is a passionate Digimon-- but he isn't going to lose control nor will he be so easily tricked by gestures of others. Able to see clearly and reason just as clearly about things.&lt;br /&gt;
&lt;br /&gt;
Duke is also very protective of those close to him. He will stand by there side-- no matter what and no matter the cost. He will do whatever it takes to be there for them and help them in matters. Even if he doesn't always fully understand it. This means that poor Duke can be taken advantage of by the right people while he is in his &amp;quot;Child&amp;quot; state, even as an &amp;quot;Adult&amp;quot;, because of his inability to reason things out and see clearly what they may be trying to do.&lt;br /&gt;
&lt;br /&gt;
Though when he is betrayed, he also doesn't forget it either-- nor does he forgive easily those who trick him. Easily upset by such behavior of betrayal, and yet-- he can forgive others. Perhaps if he can see where they too were mislead or lost. Such as with Omegamon-- if he could remember the events fully and when he does, he'll forgive him. In some ways, he already did even when Omegamon laid in the final blow that day; He forgave him. Why? Because he knew Omegamon was carrying out orders of another.&lt;br /&gt;
&lt;br /&gt;
Now as Yggdrasil goes-- Duke has not forgiven the govern force. Deep inside he is internally angry at the 'god'. Knowing fully well, inside, that this is all Yggdrasil's fault. Everything. The fall of the Digital World, the tearing up of families, friends-- everything. Though Duke in his current state may not understand why Yggdrasil's name angers him. One day though, one day he will remember and he may even plot out a way to make Yggdrasil pay.&lt;br /&gt;
&lt;br /&gt;
For while Duke may be a Royal Knight and while he can have trouble forgiving, but eventually can forgive-- he will not stand by idly when something like Yggdrasil, or any force-- just lays waste to things for what seems to be illogical reasoning. When others are hurt in this manner, even those he may not know well-- he will avenge them and avenge them to the very death if he has too.&lt;br /&gt;
&lt;br /&gt;
it is also all these hidden feelings that surface that can cause Duke also some frustration as well. These unawares to why he feels the way he does and why some of the things make him angry. His amnesia frustrates him and is perhaps one of the driving forces to why he does what he does. He wants badly to remember, to put together the puzzle pieces so he can be 'whole' again. Be truly /himself/.&lt;br /&gt;
&lt;br /&gt;
Yet sometimes to him, it feels like no matter how much he digs, the more things seem to be confusing and don't make sense. Leading him to moments of internal turmoil and inner frustrations that he may take out on someone, then swiftly apologize once he does. It is also this very reason he does fight. Not only to get stronger, but because in fighting-- he finds himself with a sense of purpose. A sense that maybe in battle he can figure things out better-- as it is battle that feels right.&lt;br /&gt;
&lt;br /&gt;
That and a good fight, even if a spar, allows him to let out some of those frustrations and anxieties out, so he doesn't blow up on someone and he doesn't accidentally injure someone in a moment of anger. As talking does little good, because talking only leads to more frustration. After all, what is the point of talking about something when you can't even remember the details.&lt;br /&gt;
&lt;br /&gt;
He knows that this is something he'll have to solve on his own and he knows one day-- one day he will solve it. It will just, well, take time.&lt;br /&gt;
&lt;br /&gt;
Yet sometimes patience is hard for him as a &amp;quot;Child&amp;quot; and easier to come by as an &amp;quot;Ultimate&amp;quot;. He has trouble just sitting around as a &amp;quot;Child&amp;quot; and twiddling his 'thumbs' as it were. He also has trouble as a &amp;quot;Child&amp;quot;, keeping his nose out of things and tends to find trouble-- or trouble finds him. Much like his best friend Duran, whom he is extremely protective of.&lt;br /&gt;
&lt;br /&gt;
Though as he does follow Duran's steps-- sometimes even getting himself lost while trying to figure where Duran ran off too. He has come to have a great curiosity for the Multiverse. He likes to see if he can learn more about the people, spar fight the people, and even manage to find ways to get himself into trouble.&lt;br /&gt;
&lt;br /&gt;
He doesn't really understand the way between the Union and the Confederacy. Though he does equate it to something like the war between the Royal Knights and the Demon Lords-- or even with the Exiles. As a &amp;quot;Perfect&amp;quot; he does fully understand the concept of the war and yet, he finds no real reason to take part.&lt;br /&gt;
&lt;br /&gt;
Though if he does make friends with one side or the other; Perhaps both; he may find himself being swept up into the war and taking part /only/ to support his 'friends'. Though as for the Confederacy side. They will need to hide their objectives well, if they desire to keep him-- as Duke would not agree with some of the Confederates standards of operations. Where he probably lean more toward the Union side of the fence.&lt;br /&gt;
&lt;br /&gt;
Yet, friends are friends-- and that is something Duke doesn't have much of these days. Something he does want to amend, as much has his memory, and he wants to try to find the Exiles a new home-- a safe home. A home while they can all live in peace, instead of always feeling like they are on the run. To achieve this, perhaps, he is even to take some drastic measures-- if he is ever pushed that far. Though hopefully that day, will never come any time soon.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Dukemon was once one of the members of the Royal Knights. Guardians of the Digital World who oversaw the protection of the Digital World from any threat that may present itself. Protecting the people of the digital world from corruption and carrying out the will of Yggdrasil.&lt;br /&gt;
&lt;br /&gt;
When the Demon Lords threatened this way of life, it was the Royal Knights who answered the call and war broke out over the Digital World. All to protect Yggdrasil from the corruption of the Demon Lords and for the future generations of Digimon. The wars that followed were long and brutal. Dukemon was there for everyone one of them and for everyone one of them he ended up facing down the Demon Lord Beelzebumon. The two quickly becoming equal revivals on the very battlefield and sometimes Dukemon forgetting himself in those conflicts. Just the sheer desire to be rid of the Demon Lord who continued to taunt him, to push him.&lt;br /&gt;
&lt;br /&gt;
In a strange way though, Dukemon also knew that the Demon Lord was making him a better warrior and as the coming wars marched closer to what may be Dukemon's last stand in the eyes of his fellow brethren, he came to respect the Demon Lord. The matches were no longer just about the victory, but the constant pushing of one another to be stronger than the other.&lt;br /&gt;
&lt;br /&gt;
Yet it would have to come to an end and Yggdrasil had such a method to end all conflict. To release a virus into the Digital World that would kill 98% of the Digital Population and leaving the 2% left for the new world. This plan flyed in the face of everything the Royal Knights stood for in the eyes of Dukemon. They were suppose to be protectors, guardians, the watchmen over all the citizens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://orig15.deviantart.net/f25c/f/2015/118/5/9/done_by_ryono__conversation_amongst_friends_by_foxfirestorm-d8redcp.jpg&amp;quot; width=&amp;quot;250&amp;quot; style=&amp;quot;float: left&amp;quot;/&amp;gt;[[http://orig15.deviantart.net/f25c/f/2015/118/5/9/done_by_ryono__conversation_amongst_friends_by_foxfirestorm-d8redcp.jpg Done by: Ryono - Click here for larger image]][[http://www.furaffinity.net/user/ryono/ Click here See Ryono's work!]]&lt;br /&gt;
&lt;br /&gt;
If this virus was to activate, it would destroy what the Royal Knights were and perhaps make them no better than the very digimon they have been battling for so long. Dukemon tried to reason with Omegamon even with the others, that this was not the way to do this! That perhaps Yggdrasil was wrong. Perhaps there was a better way.&lt;br /&gt;
&lt;br /&gt;
Yet such talk was ignored and Dukemon was warned that his actions, his words, were noted as possible treason of Yggdrasil's orders. That if he was to stand in the way again, proper action would be taken and so-- Dukemon could only watch as the virus was released; the X Program. He watched it be release and seemingly at the time, could do nothing. All he could was keep his displeasure for these actions to himself.&lt;br /&gt;
&lt;br /&gt;
Though the unthinkable soon came. Digimon started to become immune to the virus with the X-Antibody. With this new immunity, they tried to make their way to the new world, to a new life. The next orders then came for the Royal Knights was to terminate any and all Digimon marked with the X-Antibody. This was followed by Yggdrasil started to terminate the old world. For what the Royal Knights did not remove, the 'god' of the Digital World would.&lt;br /&gt;
&lt;br /&gt;
Dukemon could no longer take this anymore, he could not disobey his heart any further. For when the next targets for them were that of the young. Dukemon quickly got in the way of Omegamon's blade and parried it away to protect the children. To stand between the innocents that never asked for this and his leaders; His old friend.&lt;br /&gt;
&lt;br /&gt;
Dukemon tried once more to reason with Omegamon. That these X-digimon were no harm to the new world and they can do what is right not only in their hearts, but as Royal Knights. For they did not have to become machines of murder, they could turn this all around. Make it all right again. Sadly such pleas from Dukemon fell on deaf ears as Omegamon reminded Dukemon what his fate would be if he got in the way.&lt;br /&gt;
&lt;br /&gt;
Omegamon then carried out what he warned and the two entered into a heavy confrontation. Though Dukemon tried to not harm his old friend. Trying to snap Omegamon out of it, while still trying to protect the children digimon that were going to get caught in the crossfire between the two.&lt;br /&gt;
&lt;br /&gt;
In the end Dukemon sacrificed himself to protect one of the children that Omegamon laid his crosshairs on... Dorumon. The blast ripped into Dukemon, sending the Digimon to the ground before the child's feet, barely alive. Omegamon then declared to the fallen Dukemon that he was no longer part of the Royal Knights and he would die a traitor.&lt;br /&gt;
&lt;br /&gt;
With his title and rank gone, Yggdrasil stripped Dukemon of his protection from the X program that still was in the Digital World. Now Infected by the program, Dukemon was fighting off the program and his own injury. All he could do was watch as Omegamon left as final operations went in to end the old world once and for all. In a way, Dukemon found himself humored that this would be how he would go out. Not on the battlefield against evil, but struck down by his oldest of friends and by Yggdrasil. To watch the light fade and to see his own end here.&lt;br /&gt;
&lt;br /&gt;
But in those last moments he heard only faintest words from those around him. That other portals were opening and something had changed. There was hope in the darkness for those who thought they have no place to go. As many started to flee for the portals, Dukemon could only smile to himself. Knowing that they would all have a chance to live.&lt;br /&gt;
&lt;br /&gt;
As the darkness though of his ending life started to claim him, he then saw a silhouette of someone he never thought he would see again. The silhouette of the original leader of the Royal Knights; Alphamon. Dukemon reached out to him and spoke his name on what he thought be his dying breath. He could feel his body being lifted up as others came to his side, but he soon found everything going dark and all senses fading away...&lt;br /&gt;
&lt;br /&gt;
Yet this was not the end for Dukemon, only a new beginning as he was brought into the Multiverse by those he tried to protect and was given the Antibody. Dukemon's data was in extremely poor condition from what it should be. It was heavily corrupted, damaged, and unable to properly repair itself. Forcing him to revert back to a Child state and with the Antibody in his system it converted all his data over to an X Digimon, marked like so many others who have gained the antibody.&lt;br /&gt;
&lt;br /&gt;
Though the damage claimed more than just his strength, but also his memories. His memories were scrambled and locked up tight with the pathways unable to bridge back to the sectors that held the events of his life. Only snippets of events he could recall, fuzzy at best, or nothing at all at worst. When he had the strength, he displayed that much of his reactions, his combat instincts, were still as sharp as they were when he was a Royal Knight. Like his body knew what it was doing, even if he himself did not.&lt;br /&gt;
&lt;br /&gt;
Though the times awake and asleep were long. He was mostly cared by the digimon named &amp;quot;Doran&amp;quot;-- the very Digimon child he had protected as Dukemon. The former royal knight started to see Doran like family, his best friend, and when Doran gave him a nickname of &amp;quot;Duke&amp;quot;, he cherished it. Referring to himself as Duke, instead of Guilmon or Guilmon X. He even slowly started to see the other exiles as family, unaware that this family circle had taken on and his forgotten past would bring him into a world of greater danger.&lt;br /&gt;
&lt;br /&gt;
As Duke was now one of 'them', one of the exiles still slated for termination. He would be now hunted by those he once, so long ago, called brothers in arms. By the Royal Knights who believed him to be dead and so many unaware of the actions that went down that final day between him and Omegamon.&lt;br /&gt;
&lt;br /&gt;
But with his memories locked away, he did not realize the bigger part he played and could play even now. That in him was still a Royal Knight and the very knowledge of where the new Digital World may lay. What he does know though, is that if he is going to solve the puzzle of who he was and solve the memory fragments, he will have to get stronger.&lt;br /&gt;
&lt;br /&gt;
For as soon as he made a full recovery and the strength no longer faded from him, Duke made his way out into the Multiverse, leaving behind the safe haven of the others. To seek out the answers, find out who he once was, and end the suffering of his new family-- of the Exiles-- so they too may one day live in true peace or find a place to honestly call home.&lt;br /&gt;
&lt;br /&gt;
He would make it right. Somehow, for that was his calling. The calling of his heart.&lt;br /&gt;
&lt;br /&gt;
=== Recent Events ===&lt;br /&gt;
* 2/17 - 3/15/15:&lt;br /&gt;
Duke had a rough start out in the new world, stealing food, getting caught, and not making the best choices with his naive child-like brain when it came to friends. Such a poor choice though did unlocked something within Duke that woke up some of his fragmented data setting things in some clarity in the amnesic mind.&lt;br /&gt;
&lt;br /&gt;
Now a bit wiser to the world and not as naive, Duke has chosen to take the advice from [[Doran]] on learning how to hunt in order to hone his own skills, but also to stay at [[Alexis]]' ranch for a place to rest along with train so that he may not only solve who he is one day, but get a better grip over his own abilities, along with Evolutions.&lt;br /&gt;
&lt;br /&gt;
Though the road isn't easy, because while Doran shared with Alexis the hidden truth behind who Duke really is and they both agreed to not tell him in concern it could do more harm harm then good, Duke was determined to beat [[Beelzebumon]] to learn the truth. In such purist, not only does he almost harm Alexis but he also meets a few more people, including one who shows an odd interest in him named [[Ferham]]. A female AI who expresses that not all Confederates were like the one who tricked him and that she wants to know more about him.&lt;br /&gt;
&lt;br /&gt;
When he had at last got the chance to face the Demon Lord, he found himself unable to beat him and blaming only the fact that he still doesn't have enough control over his forms, as he knows deep inside that he should have digivolved sooner to his Ultimate form, if not been able to start out in it. Yet the mystery remains to Duke to why he can't just evolve to his Ultimate, why he can't stay in the forms, and more importantly-- why did Beelzebumon see it like old times?&lt;br /&gt;
&lt;br /&gt;
* 3/16/15 - 5/18/15:&lt;br /&gt;
With Alexis training and constant desire to find the truth, Duke continued to push himself to get stronger and tougher. That way when the day came he could beat Beelzebumon and find out the what the Demon Lord knew. This lead him to the ability to at last control his Medieval Dukemon; His Ultimate Form. Making sure though he could contain the form and not lose focus out of it, Duke started to push himself further, but had a frightening dream around this time period that he may be Dukemon-- the Royal Knight.&lt;br /&gt;
&lt;br /&gt;
The fear of this being true and a nasty run in with [[Gaonoir]], along with an odd experience of blacking out during a fight pushed him even hard to take down Beelzebumon, until he at last actually did so. The problem was, that when he was victorious in doing so, several harsh fact hit him.&lt;br /&gt;
&lt;br /&gt;
That his nightmare was true, perhaps all of them-- he was a Royal Knight, he was--/is/ Dukemon and worse in order to defeat Beelzebumon for this information his body shifted to Dukemon X, to see not only the truth but to hear it from the Demon Lord himself. While a mystery still remains as to why, beyond perhaps hints within his own Nightmares now to why he is being hunted. Duke now has to find away to live with the fact he was one of the ones that allowed the Digital World to fall and that his hands are stained with countless lives.&lt;br /&gt;
&lt;br /&gt;
Even though Beelzebumon did try to reassure him that such acts would not be in his nature, he knew that eventually someone would have to pain for all the Exiles sufferings and worse, there was no more hiding from what he was. It is only the simple question now of what to do and how to go about it...&lt;br /&gt;
&lt;br /&gt;
* 5/16/15 - 7/24/15:&lt;br /&gt;
&lt;br /&gt;
Duke goes to the one person he can trust in such a state, [[Sanae Kochiya]]. With her help and trust in him, she is able to get Duke back to some semblance of himself again. This allows him to hunt down Yggdrasil's agent, Gaonoir, in order to get some information out of the wretched mutt. The answers he gets are both cryptic and yet very informing.&lt;br /&gt;
&lt;br /&gt;
Duke also runs into someone on his way back home that is an ancient Digimon of their Digital World's past: Alphamon. Alphamon gives Duke some starting information, including further about himself and also what has caused the Digimon's state, yet so much of it left up in the air for speculation. Against Alphamon's words of wisdom however, the eager former Royal Knight goes to explain to those at Alexis' ranch on what is happening. This leaving Ryuu in a rather upset state over Duke's choice to tell others what he may have learned, even though Duke hasn't come to fully understand why.&lt;br /&gt;
&lt;br /&gt;
With the awareness that things could go south very soon, Duke held a meeting at the Grill &amp;amp; Bar within the Multiverse in order to see what type of help he could get, including trying to inform others of the appending trouble ahead. Little does Duke realize that while his attempts were a good shot, it may be a little to late.&lt;br /&gt;
&lt;br /&gt;
== Friendship Meter ==&lt;br /&gt;
Here is a listing of those Duke has met and where everyone stands with him. Everyone gets 5 •'s at first, but you can either gain 5 more or lose the 5 you have. Depending on where you are on this scale, also effects on how much Duke trusts you and other factors as well. So as RP progresses, feel free to check in!&lt;br /&gt;
&lt;br /&gt;
* [[Kari Wolf]]: •• •• •• (1)&lt;br /&gt;
* [[Doran]]: •• •• •• •• •• (5)&lt;br /&gt;
* [[Lute]]: •• •• (-1)&lt;br /&gt;
* [[Sanae Kochiya]]: •• •• •• •• •• (5)&lt;br /&gt;
* [[Artyom W. Valodjn]]: •• •• •• (1)&lt;br /&gt;
* [[Alexis]]: •• •• •• •• • (4)&lt;br /&gt;
* [[Toph Beifong]]: •• •• • (0)&lt;br /&gt;
* [[Caster]]: •• •• • (0)&lt;br /&gt;
* [[Sanary Rondel]]: •• •• •• •• (3)&lt;br /&gt;
* [[Beelzebumon]]: •• •• •• • (2)&lt;br /&gt;
* [[Karian Icefang]]: •• •• •• (1)&lt;br /&gt;
* [[Mortimer Balman]]: •• •• •• • (2)&lt;br /&gt;
* [[Zwei]]: •• •• • (0)&lt;br /&gt;
* [[Ysabel Thibault]]: •• •• • (0)&lt;br /&gt;
* [[Ferham]]: •• •• •• •• (3)&lt;br /&gt;
* [[No. 9]]: •• •• • (0)&lt;br /&gt;
* [[Kyra Hyral]]: •• •• • (0)&lt;br /&gt;
* [[Mandy Rose]]: •• •• • (0)&lt;br /&gt;
* [[Annie Sandberg]]: •• •• •• (1)&lt;br /&gt;
* [[Souji Murasame]]: •• (-3)&lt;br /&gt;
* [[Rock Lee]]: •• •• •• (1)&lt;br /&gt;
* [[Regina of Borg]]: •• •• • (0)&lt;br /&gt;
* [[Yari Takane]]: •• •• •• (1)&lt;br /&gt;
* [[GoGo Tomago]]: •• •• •• • (2)&lt;br /&gt;
* [[Xiaomu]]: •• •• •• (1)&lt;br /&gt;
* [[Hana]]: •• •• •• • (2)&lt;br /&gt;
* [[Finna]]: •• •• •• (1)&lt;br /&gt;
* [[Cell]]: •• (-3)&lt;br /&gt;
* [[Rainbow Dash]]: •• •• • (0)&lt;br /&gt;
* [[Rarity]]: •• •• •• (1)&lt;br /&gt;
* [[Gaonoir]]: • (-4)&lt;br /&gt;
* [[Golden]]: •• •• • (0)&lt;br /&gt;
* [[Vega]]: •• •• • (0)&lt;br /&gt;
* [[Glitter]]: •• •• • (0)&lt;br /&gt;
* [[Rebound]]: •• •• •• (1)&lt;br /&gt;
* [[Sarah Rogers]]: •• •• • (0)&lt;br /&gt;
* [[Banjo]]: •• •• • (0)&lt;br /&gt;
* [[Victory]]: •• •• • (0)&lt;br /&gt;
* [[Wesley Wilson]]: •• •• • (0)&lt;br /&gt;
&lt;br /&gt;
== Soundtrack ==&lt;br /&gt;
: Linkin Park &amp;quot;Somewhere I Belong&amp;quot;&lt;br /&gt;
: Nickelback &amp;quot;Savin Me&amp;quot;&lt;br /&gt;
: Digimon Tamers &amp;quot;One Vision (Dukemon's)&amp;quot;&lt;br /&gt;
: Groove Coverage &amp;quot;The End&amp;quot;&lt;br /&gt;
: DragonForce &amp;quot;Soldiers Of The Wasteland&amp;quot;&lt;br /&gt;
: Idina Menzel &amp;quot;A Hero Comes Home&amp;quot;&lt;br /&gt;
: Cruxshadows &amp;quot;Winter Born&amp;quot;&lt;br /&gt;
: Imagine Dragons &amp;quot;Warriors&amp;quot;&lt;br /&gt;
: Linkin Park &amp;quot;Catalyst&amp;quot;&lt;br /&gt;
: Simon Curtis &amp;quot;Superhero&amp;quot;&lt;/div&gt;</summary>
		<author><name>Foxfirestorm</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Duke&amp;diff=10029</id>
		<title>Duke</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Duke&amp;diff=10029"/>
				<updated>2015-07-24T21:47:09Z</updated>
		
		<summary type="html">&lt;p&gt;Foxfirestorm: /* Recent Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Duke&lt;br /&gt;
|Color=#F7BE81&lt;br /&gt;
|Char_id=718&lt;br /&gt;
|Img=http://orig04.deviantart.net/def2/f/2015/111/7/4/duke_update_by_foxfirestorm-d8ql7qi.jpg&lt;br /&gt;
|FullName=Duke&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Species=Digimon&lt;br /&gt;
|Theme=Digimon: Great Demon War-1&lt;br /&gt;
|Chartype=OFC&lt;br /&gt;
|Function=Amnesiac Knight&lt;br /&gt;
|Faction=Unaffiliated&lt;br /&gt;
|Rank=-&lt;br /&gt;
|Ranktype=Unaffiliated&lt;br /&gt;
|Groups=&lt;br /&gt;
|Quote=&amp;quot;While my mind may have forgotten, my heart has not.&amp;quot;&lt;br /&gt;
|PAge=-&lt;br /&gt;
|AAge=-&lt;br /&gt;
|Aging=-&lt;br /&gt;
|Height=Variable&lt;br /&gt;
|Weight=Variable&lt;br /&gt;
|Hair=-&lt;br /&gt;
|Eyes=Gold&lt;br /&gt;
|Voice=&lt;br /&gt;
|Song=Linkin Park &amp;quot;Somewhere I Belong&amp;quot; - http://youtu.be/_iCtpuQvydk&lt;br /&gt;
|Profile=Once a Royal Knight of Yggdrasil, Dukemon opposed Omegamon when he could no longer stand by the orders to kill off innocent Digimon. The price for his mutiny was death by his old friend's hand. Though left to die, fate had other plans for him. Dukemon, given a second chance at life, is now known as &amp;quot;Duke&amp;quot; -- one of the Exiled Digimon with the X-Antibody. The second chance at life has left him in a lesser &amp;quot;child&amp;quot; form known as Guilmon X, with his memories scattered of who and what he once was. Duke now strives to not only remember his past, but to become strong enough to defend his friends and allies. As a Digimon, he has the ability to Digivolve, or transform, into far stronger forms -- Growlmon X, and Wargrowlmon X -- each with their own strengths, sizes, and capabilities. When faced though with unbeatable odds and the life of those in danger, Duke is also able to Digivolve to Medieval Dukemon, his most powerful known form, yet one he can't keep for long. A problem he plans to amend one day when he has enough strength to permanently stay in any of his forms. For now, he'll keep training, keep getting stronger, and keep looking to the future.&lt;br /&gt;
|Powers=DIGIMON X: Duke is a living computer entity made of code and data collected into physical form known as a Digimon; a Digital Monster. When he is injured, he loses bits of his data that he can restore over time. As a former Royal Knight with the X-Antibody, he has a high resistance to many viral infections, lethal data corruption, and any other long-term effects on his code, though minor infections (like a cold) can still be his enemy.&lt;br /&gt;
&lt;br /&gt;
DIGIVOLUTION: Digivolution is an evolutionary transformation all Digimon can undergo. Each stage of transformation is normally followed by another. With the right circumstances, a Digimon like Duke can Warp Digivolve into higher forms. The largest challenge is learning how to stay in these forms, as a lapse in focus or sustaining too much damage will lead to Degeneration (see flaws).&lt;br /&gt;
&lt;br /&gt;
* GUILMON X: This Child form (Stage 1) is Duke's current default form. When he has undergone too much damage or can no longer maintain the other forms, he Degenerates to this form. He has the mentality of a child and a rather bestial personality. He has the appearance of draconic dinosaur with three large claws on his hands. He is able to breathe fire and set his claws ablaze for stronger attacks. (PL 26)&lt;br /&gt;
&lt;br /&gt;
* GROWLMON X: This Adult form (Stage 2) is a bit stronger than his prior Child form. By appearances, he is far taller, and a touch more humanoid, with a long white mane. Like his Child form, he is bestial in personality but his nature is far more wild and more prone to moments of blind rage when provoked (see flaws). His fire breath is far more intense, and he is able to ignite his claws with plasma. His roar is capable of shaking the ground, and his keen predator senses are able to pick up the faintest of smells easily. (PL 28)&lt;br /&gt;
&lt;br /&gt;
* WARGROWLMON X: This Perfect form (Stage 3) is arguably his tallest form and far more mechanical, like a cyborg. Duke is also far better at reasoning, and though he's still a very aggressive fighter, he's less prone to go berserk. His armored body is extremely dense and highly resistant to damage. It possesses flight capability up to near mach speeds due to the thrusters along his backside. He has plasma laser weapon systems, both in the center of his chest and in his arms, for anti-ground and anti-air combat. The large blades along his arms can be engulfed in plasma for even greater cutting force. (PL 30)&lt;br /&gt;
&lt;br /&gt;
* MEDIEVAL DUKEMON: This Ultimate form (Stage 4) is one of Duke's final forms that he can Digivolve into. In appearances, the Ultimate form looks like a sleek humanoid medieval knight. His armor is made of dense metal, like his prior form, and he has full control over his emotions and thought. He can summon a halberd lance that can command fiery winds and summon forth a fiery dragon's head that chases down its intended target. Duke can gain access to this form as Guilmon X or Growlmon X by Warp Digivolving or he can also straight up Digivolve to this form as Wargrowlmon X, but he will Degenerate back to Guilmon X if he is badly injured or exhausts himself. When faced with intense circumstances he may perform a Slide Evolution to Dukemon X. (PL 32)&lt;br /&gt;
&lt;br /&gt;
* DUKEMON X: Achieved by Slide Evolution, this Ultimate form (Stage 4) can only be obtained under intense circumstances that stir up his forgotten self or an extreme emotional response to an overwhelming threat. Dukemon X is the X-Antibody version of Duke's original body and holds far greater power than he had while he was Dukemon. It has extremely dense armor and is able convert his own energy into powerful, devastating attacks with the Aegis Shield and Gram Plasma Lance. Dukemon X is capable of flying up to mach speeds and can hold these speeds even in aerial combat. Duke will Degenerate back to Guilmon X once all threats have been dealt with, unless he is badly injured or has exceeded his limits before then. (Aura Flare: PL 32 -&amp;gt; 33)&lt;br /&gt;
|Skills=INSTINCTIVE COMBAT: Though Duke may not remember who he once was, his body has not forgotten how to fight, leading him on what to do with little thought behind the action. Though maybe hidden in his other forms, it is while he is Medieval Dukemon that he can be seen as an individual who has seen many years of combat and has long experience in the battlefield.&lt;br /&gt;
&lt;br /&gt;
EVALUATION: More of an instinct call then a skill, Duke is able to look at someone and get an idea for how much of a challenge they may be to him -- if they are someone he may be able to take on, or if they are an individual he should just stay away from. He can also advise others in the same manner. This instinctive skill is not always accurate, and sometimes it can mislead him about an individual (consent required).&lt;br /&gt;
|Assets=&lt;br /&gt;
|NPCs=&lt;br /&gt;
|Disadvantages=AMNESIA: Duke is tormented by fragments of his memory that may explain who he once was, and how he came to be where he is now. Though many of his actions are instinctive, there is no end to the interior turmoil of maybe never having the answers he seeks, and never knowing what truths are locked away in his own memory.&lt;br /&gt;
&lt;br /&gt;
DEGENERATION: As a Digimon, Duke is comprised of data that makes up his entire physical form. When he sustains too much damage or loses proper focus, he can Degenerate back down to his Child form, and he'll have to work his way back up. Even when he can hold a form with ease, he can still be knocked back down to his Child form if he is knocked out hard enough.&lt;br /&gt;
&lt;br /&gt;
BLIND RAGE: Though most noticeable while as Growlmon X, Duke is susceptible to falling into a state of blind wild rage, attacking anyone and anything that gets in his way. This blind rage is triggered by negative emotions and complete frustration while in battle, or by the harming of one of his own friends or loved ones. Once he becomes this way, the only way to end his rampaging is to knock him out.&lt;br /&gt;
&lt;br /&gt;
X-ANTIBODY: Though formerly a Royal Knight, due to circumstances and betrayal, Duke was given the X-Antibody, making him immune to the X Program. Many may see this as a good thing, but by being marked by the X-Antibody in his code, he has become a widescale target by his former brethren and those others who hunt X Digimon. This could endanger those around him if the Royal Knights or those allied to them ever decide to seek him out.&lt;br /&gt;
&lt;br /&gt;
AGGRESSIVE FIGHTER: Duke doesn't back down from a fight, not easily, and when he does leap into a fight he tends to be very aggressive and passionate fighter, even in more level-headed forms. The more he gets into a battle, the harder it is for him to back down, and eventually he'll push himself near exhaustion, if not Degeneration.&lt;br /&gt;
&lt;br /&gt;
VIRUS ATTRIBUTE: Digimon that follow under the Virus Attribute tend to be seen as greedy, wild, selfish, evil, and many other negative beliefs. Even when a Digimon doesn't fit under this stereotype, they are still lumped in with the others. This is a stigma that Duke has to deal with; he has to work hard to prove he is not like the others. Sometimes it's a harder battle than it's worth.&lt;br /&gt;
}}&lt;br /&gt;
== Personality ==&lt;br /&gt;
Duke may not remember who he once was, but the virtues and values still remain there in the choices he makes and where he stands on his own ground. In his heart of hearts, he is still a Royal Knight and will still do whatever it takes to protect others; So long he is right of mind. Because while he believes in doing what is right, being knocked back to his prior forms and having to deal with the &amp;quot;growth pains&amp;quot; again, represents a conflict in his own personality.&lt;br /&gt;
&lt;br /&gt;
While he will fight for others, stand his ground, and never surrender until he can't move-- he has a predatory nature that lingers as Guilmon X and Growmon X. This predatory nature can cause him to fall into moments of rage, losing all sense of self during that time and causing him to lash out as a berserker, with only his friends and those he trusts maybe being the guiding force to bring him back. Though prone to this state of mind, he is less to fall into it as Wargrowlmon X and can completely avoid it as an Ultimate. Yet unless he can reach those two higher forms, this state can be triggered by heavy aggression and tense moments during combat.&lt;br /&gt;
&lt;br /&gt;
When he becomes enraged by the acts of others, one of his friends becomes heavily injured, or when he is pushed into a corner is other forms of triggers into this berserker state. Though when he comes out of it. He tends to come out of it, he normally doesn't remember what he has done and when he does start to remember the events, he tends to become very disconnected for a few days. Hiding away in fear that he could do it again, until someone can bring him back out with some comfort.&lt;br /&gt;
&lt;br /&gt;
As Duke doesn't want to hurt others and he doesn't believe in truly harming anyone. Yes, he'll fight and yes, he'll pick fights to get stronger, but to kill-- to cause needless destruction? That is something he can not do or stand by. Though if he is forced into battle and the other is willing to kill, willing to harm innocents on the field of battle--- He will take proper action. That is when he will throw away the avoidance of harm and give it everything he has; Even if it means killing them.&lt;br /&gt;
&lt;br /&gt;
He will also kill knowingly if someone has injured one of his friends or harmed an innocent. Though in his higher up forms, to becoming a Ultimate, he is more prone to show mercy. Hold back from the killing blow and just make sure to scare them enough so they think twice about doing it again. Perhaps this because as he &amp;quot;grows up&amp;quot;, he becomes able to think more clearly and isn't blinded by primal actions and virus attribute traits. Becoming more and more like the Royal Knight he once was.&lt;br /&gt;
&lt;br /&gt;
It can even be easily seen really, if someone observes him as he moves between the forms. How as a &amp;quot;Child&amp;quot; he starts out so, well, childish and very confused where some lines are crossed. Then as an &amp;quot;Adult&amp;quot;, he shows more aggressive side, the more Virus Attribute traits and far more willing to fight for the sake of fighting. Yet then as a &amp;quot;Perfect&amp;quot;, he is more refined, better at talking and a bit more reasonable to deal with. Then it is when he is in his &amp;quot;Ultimate&amp;quot; form, is he truly the Royal Knight. Able to shove away all the aggressive thoughts, primal notions, and focus everything into true cohesion, logic, and not let his emotions fully get the better of him.&lt;br /&gt;
&lt;br /&gt;
Though like any grown man, he can still become angry in his Ultimate form, yes. He still has a great deal of emotions-- as he is a passionate Digimon-- but he isn't going to lose control nor will he be so easily tricked by gestures of others. Able to see clearly and reason just as clearly about things.&lt;br /&gt;
&lt;br /&gt;
Duke is also very protective of those close to him. He will stand by there side-- no matter what and no matter the cost. He will do whatever it takes to be there for them and help them in matters. Even if he doesn't always fully understand it. This means that poor Duke can be taken advantage of by the right people while he is in his &amp;quot;Child&amp;quot; state, even as an &amp;quot;Adult&amp;quot;, because of his inability to reason things out and see clearly what they may be trying to do.&lt;br /&gt;
&lt;br /&gt;
Though when he is betrayed, he also doesn't forget it either-- nor does he forgive easily those who trick him. Easily upset by such behavior of betrayal, and yet-- he can forgive others. Perhaps if he can see where they too were mislead or lost. Such as with Omegamon-- if he could remember the events fully and when he does, he'll forgive him. In some ways, he already did even when Omegamon laid in the final blow that day; He forgave him. Why? Because he knew Omegamon was carrying out orders of another.&lt;br /&gt;
&lt;br /&gt;
Now as Yggdrasil goes-- Duke has not forgiven the govern force. Deep inside he is internally angry at the 'god'. Knowing fully well, inside, that this is all Yggdrasil's fault. Everything. The fall of the Digital World, the tearing up of families, friends-- everything. Though Duke in his current state may not understand why Yggdrasil's name angers him. One day though, one day he will remember and he may even plot out a way to make Yggdrasil pay.&lt;br /&gt;
&lt;br /&gt;
For while Duke may be a Royal Knight and while he can have trouble forgiving, but eventually can forgive-- he will not stand by idly when something like Yggdrasil, or any force-- just lays waste to things for what seems to be illogical reasoning. When others are hurt in this manner, even those he may not know well-- he will avenge them and avenge them to the very death if he has too.&lt;br /&gt;
&lt;br /&gt;
it is also all these hidden feelings that surface that can cause Duke also some frustration as well. These unawares to why he feels the way he does and why some of the things make him angry. His amnesia frustrates him and is perhaps one of the driving forces to why he does what he does. He wants badly to remember, to put together the puzzle pieces so he can be 'whole' again. Be truly /himself/.&lt;br /&gt;
&lt;br /&gt;
Yet sometimes to him, it feels like no matter how much he digs, the more things seem to be confusing and don't make sense. Leading him to moments of internal turmoil and inner frustrations that he may take out on someone, then swiftly apologize once he does. It is also this very reason he does fight. Not only to get stronger, but because in fighting-- he finds himself with a sense of purpose. A sense that maybe in battle he can figure things out better-- as it is battle that feels right.&lt;br /&gt;
&lt;br /&gt;
That and a good fight, even if a spar, allows him to let out some of those frustrations and anxieties out, so he doesn't blow up on someone and he doesn't accidentally injure someone in a moment of anger. As talking does little good, because talking only leads to more frustration. After all, what is the point of talking about something when you can't even remember the details.&lt;br /&gt;
&lt;br /&gt;
He knows that this is something he'll have to solve on his own and he knows one day-- one day he will solve it. It will just, well, take time.&lt;br /&gt;
&lt;br /&gt;
Yet sometimes patience is hard for him as a &amp;quot;Child&amp;quot; and easier to come by as an &amp;quot;Ultimate&amp;quot;. He has trouble just sitting around as a &amp;quot;Child&amp;quot; and twiddling his 'thumbs' as it were. He also has trouble as a &amp;quot;Child&amp;quot;, keeping his nose out of things and tends to find trouble-- or trouble finds him. Much like his best friend Duran, whom he is extremely protective of.&lt;br /&gt;
&lt;br /&gt;
Though as he does follow Duran's steps-- sometimes even getting himself lost while trying to figure where Duran ran off too. He has come to have a great curiosity for the Multiverse. He likes to see if he can learn more about the people, spar fight the people, and even manage to find ways to get himself into trouble.&lt;br /&gt;
&lt;br /&gt;
He doesn't really understand the way between the Union and the Confederacy. Though he does equate it to something like the war between the Royal Knights and the Demon Lords-- or even with the Exiles. As a &amp;quot;Perfect&amp;quot; he does fully understand the concept of the war and yet, he finds no real reason to take part.&lt;br /&gt;
&lt;br /&gt;
Though if he does make friends with one side or the other; Perhaps both; he may find himself being swept up into the war and taking part /only/ to support his 'friends'. Though as for the Confederacy side. They will need to hide their objectives well, if they desire to keep him-- as Duke would not agree with some of the Confederates standards of operations. Where he probably lean more toward the Union side of the fence.&lt;br /&gt;
&lt;br /&gt;
Yet, friends are friends-- and that is something Duke doesn't have much of these days. Something he does want to amend, as much has his memory, and he wants to try to find the Exiles a new home-- a safe home. A home while they can all live in peace, instead of always feeling like they are on the run. To achieve this, perhaps, he is even to take some drastic measures-- if he is ever pushed that far. Though hopefully that day, will never come any time soon.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Dukemon was once one of the members of the Royal Knights. Guardians of the Digital World who oversaw the protection of the Digital World from any threat that may present itself. Protecting the people of the digital world from corruption and carrying out the will of Yggdrasil.&lt;br /&gt;
&lt;br /&gt;
When the Demon Lords threatened this way of life, it was the Royal Knights who answered the call and war broke out over the Digital World. All to protect Yggdrasil from the corruption of the Demon Lords and for the future generations of Digimon. The wars that followed were long and brutal. Dukemon was there for everyone one of them and for everyone one of them he ended up facing down the Demon Lord Beelzebumon. The two quickly becoming equal revivals on the very battlefield and sometimes Dukemon forgetting himself in those conflicts. Just the sheer desire to be rid of the Demon Lord who continued to taunt him, to push him.&lt;br /&gt;
&lt;br /&gt;
In a strange way though, Dukemon also knew that the Demon Lord was making him a better warrior and as the coming wars marched closer to what may be Dukemon's last stand in the eyes of his fellow brethren, he came to respect the Demon Lord. The matches were no longer just about the victory, but the constant pushing of one another to be stronger than the other.&lt;br /&gt;
&lt;br /&gt;
Yet it would have to come to an end and Yggdrasil had such a method to end all conflict. To release a virus into the Digital World that would kill 98% of the Digital Population and leaving the 2% left for the new world. This plan flyed in the face of everything the Royal Knights stood for in the eyes of Dukemon. They were suppose to be protectors, guardians, the watchmen over all the citizens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://orig15.deviantart.net/f25c/f/2015/118/5/9/done_by_ryono__conversation_amongst_friends_by_foxfirestorm-d8redcp.jpg&amp;quot; width=&amp;quot;250&amp;quot; style=&amp;quot;float: left&amp;quot;/&amp;gt;[[http://orig15.deviantart.net/f25c/f/2015/118/5/9/done_by_ryono__conversation_amongst_friends_by_foxfirestorm-d8redcp.jpg Done by: Ryono - Click here for larger image]][[http://www.furaffinity.net/user/ryono/ Click here See Ryono's work!]]&lt;br /&gt;
&lt;br /&gt;
If this virus was to activate, it would destroy what the Royal Knights were and perhaps make them no better than the very digimon they have been battling for so long. Dukemon tried to reason with Omegamon even with the others, that this was not the way to do this! That perhaps Yggdrasil was wrong. Perhaps there was a better way.&lt;br /&gt;
&lt;br /&gt;
Yet such talk was ignored and Dukemon was warned that his actions, his words, were noted as possible treason of Yggdrasil's orders. That if he was to stand in the way again, proper action would be taken and so-- Dukemon could only watch as the virus was released; the X Program. He watched it be release and seemingly at the time, could do nothing. All he could was keep his displeasure for these actions to himself.&lt;br /&gt;
&lt;br /&gt;
Though the unthinkable soon came. Digimon started to become immune to the virus with the X-Antibody. With this new immunity, they tried to make their way to the new world, to a new life. The next orders then came for the Royal Knights was to terminate any and all Digimon marked with the X-Antibody. This was followed by Yggdrasil started to terminate the old world. For what the Royal Knights did not remove, the 'god' of the Digital World would.&lt;br /&gt;
&lt;br /&gt;
Dukemon could no longer take this anymore, he could not disobey his heart any further. For when the next targets for them were that of the young. Dukemon quickly got in the way of Omegamon's blade and parried it away to protect the children. To stand between the innocents that never asked for this and his leaders; His old friend.&lt;br /&gt;
&lt;br /&gt;
Dukemon tried once more to reason with Omegamon. That these X-digimon were no harm to the new world and they can do what is right not only in their hearts, but as Royal Knights. For they did not have to become machines of murder, they could turn this all around. Make it all right again. Sadly such pleas from Dukemon fell on deaf ears as Omegamon reminded Dukemon what his fate would be if he got in the way.&lt;br /&gt;
&lt;br /&gt;
Omegamon then carried out what he warned and the two entered into a heavy confrontation. Though Dukemon tried to not harm his old friend. Trying to snap Omegamon out of it, while still trying to protect the children digimon that were going to get caught in the crossfire between the two.&lt;br /&gt;
&lt;br /&gt;
In the end Dukemon sacrificed himself to protect one of the children that Omegamon laid his crosshairs on... Dorumon. The blast ripped into Dukemon, sending the Digimon to the ground before the child's feet, barely alive. Omegamon then declared to the fallen Dukemon that he was no longer part of the Royal Knights and he would die a traitor.&lt;br /&gt;
&lt;br /&gt;
With his title and rank gone, Yggdrasil stripped Dukemon of his protection from the X program that still was in the Digital World. Now Infected by the program, Dukemon was fighting off the program and his own injury. All he could do was watch as Omegamon left as final operations went in to end the old world once and for all. In a way, Dukemon found himself humored that this would be how he would go out. Not on the battlefield against evil, but struck down by his oldest of friends and by Yggdrasil. To watch the light fade and to see his own end here.&lt;br /&gt;
&lt;br /&gt;
But in those last moments he heard only faintest words from those around him. That other portals were opening and something had changed. There was hope in the darkness for those who thought they have no place to go. As many started to flee for the portals, Dukemon could only smile to himself. Knowing that they would all have a chance to live.&lt;br /&gt;
&lt;br /&gt;
As the darkness though of his ending life started to claim him, he then saw a silhouette of someone he never thought he would see again. The silhouette of the original leader of the Royal Knights; Alphamon. Dukemon reached out to him and spoke his name on what he thought be his dying breath. He could feel his body being lifted up as others came to his side, but he soon found everything going dark and all senses fading away...&lt;br /&gt;
&lt;br /&gt;
Yet this was not the end for Dukemon, only a new beginning as he was brought into the Multiverse by those he tried to protect and was given the Antibody. Dukemon's data was in extremely poor condition from what it should be. It was heavily corrupted, damaged, and unable to properly repair itself. Forcing him to revert back to a Child state and with the Antibody in his system it converted all his data over to an X Digimon, marked like so many others who have gained the antibody.&lt;br /&gt;
&lt;br /&gt;
Though the damage claimed more than just his strength, but also his memories. His memories were scrambled and locked up tight with the pathways unable to bridge back to the sectors that held the events of his life. Only snippets of events he could recall, fuzzy at best, or nothing at all at worst. When he had the strength, he displayed that much of his reactions, his combat instincts, were still as sharp as they were when he was a Royal Knight. Like his body knew what it was doing, even if he himself did not.&lt;br /&gt;
&lt;br /&gt;
Though the times awake and asleep were long. He was mostly cared by the digimon named &amp;quot;Doran&amp;quot;-- the very Digimon child he had protected as Dukemon. The former royal knight started to see Doran like family, his best friend, and when Doran gave him a nickname of &amp;quot;Duke&amp;quot;, he cherished it. Referring to himself as Duke, instead of Guilmon or Guilmon X. He even slowly started to see the other exiles as family, unaware that this family circle had taken on and his forgotten past would bring him into a world of greater danger.&lt;br /&gt;
&lt;br /&gt;
As Duke was now one of 'them', one of the exiles still slated for termination. He would be now hunted by those he once, so long ago, called brothers in arms. By the Royal Knights who believed him to be dead and so many unaware of the actions that went down that final day between him and Omegamon.&lt;br /&gt;
&lt;br /&gt;
But with his memories locked away, he did not realize the bigger part he played and could play even now. That in him was still a Royal Knight and the very knowledge of where the new Digital World may lay. What he does know though, is that if he is going to solve the puzzle of who he was and solve the memory fragments, he will have to get stronger.&lt;br /&gt;
&lt;br /&gt;
For as soon as he made a full recovery and the strength no longer faded from him, Duke made his way out into the Multiverse, leaving behind the safe haven of the others. To seek out the answers, find out who he once was, and end the suffering of his new family-- of the Exiles-- so they too may one day live in true peace or find a place to honestly call home.&lt;br /&gt;
&lt;br /&gt;
He would make it right. Somehow, for that was his calling. The calling of his heart.&lt;br /&gt;
&lt;br /&gt;
=== Recent Events ===&lt;br /&gt;
* 2/17 - 3/15/15:&lt;br /&gt;
Duke had a rough start out in the new world, stealing food, getting caught, and not making the best choices with his naive child-like brain when it came to friends. Such a poor choice though did unlocked something within Duke that woke up some of his fragmented data setting things in some clarity in the amnesic mind.&lt;br /&gt;
&lt;br /&gt;
Now a bit wiser to the world and not as naive, Duke has chosen to take the advice from Doran on learning how to hunt in order to hone his own skills, but also to stay at Alexis' ranch for a place to rest along with train so that he may not only solve who he is one day, but get a better grip over his own abilities, along with Evolutions.&lt;br /&gt;
&lt;br /&gt;
Though the road isn't easy, because while Doran shared with Alexis the hidden truth behind who Duke really is and they both agreed to not tell him in concern it could do more harm harm then good, Duke was determined to beat Beelzebumon to learn the truth. In such purist, not only does he almost harm Alexis but he also meets a few more people, including one who shows an odd interest in him named Ferham. A female AI who expresses that not all Confederates were like the one who tricked him and that she wants to know more about him.&lt;br /&gt;
&lt;br /&gt;
When he had at last got the chance to face the Demon Lord, he found himself unable to beat him and blaming only the fact that he still doesn't have enough control over his forms, as he knows deep inside that he should have digivolved sooner to his Ultimate form, if not been able to start out in it. Yet the mystery remains to Duke to why he can't just evolve to his Ultimate, why he can't stay in the forms, and more importantly-- why did Beelzebumon see it like old times?&lt;br /&gt;
&lt;br /&gt;
* 3/16/15 - 5/18/15:&lt;br /&gt;
With Alexis training and constant desire to find the truth, Duke continued to push himself to get stronger and tougher. That way when the day came he could beat Beelzebumon and find out the what the Demon Lord knew. This lead him to the ability to at last control his Medieval Dukemon; His Ultimate Form. Making sure though he could contain the form and not lose focus out of it, Duke started to push himself further, but had a frightening dream around this time period that he may be Dukemon-- the Royal Knight.&lt;br /&gt;
&lt;br /&gt;
The fear of this being true and a nasty run in with Gaonoir, along with an odd experience of blacking out during a fight pushed him even hard to take down Beelzebumon, until he at last actually did so. The problem was, that when he was victorious in doing so, several harsh fact hit him.&lt;br /&gt;
&lt;br /&gt;
That his nightmare was true, perhaps all of them-- he was a Royal Knight, he was--/is/ Dukemon and worse in order to defeat Beelzebumon for this information his body shifted to Dukemon X, to see not only the truth but to hear it from the Demon Lord himself. While a mystery still remains as to why, beyond perhaps hints within his own Nightmares now to why he is being hunted. Duke now has to find away to live with the fact he was one of the ones that allowed the Digital World to fall and that his hands are stained with countless lives.&lt;br /&gt;
&lt;br /&gt;
Even though Beelzebumon did try to reassure him that such acts would not be in his nature, he knew that eventually someone would have to pain for all the Exiles sufferings and worse, there was no more hiding from what he was. It is only the simple question now of what to do and how to go about it...&lt;br /&gt;
&lt;br /&gt;
* 5/16/15 - 7/24/15:&lt;br /&gt;
&lt;br /&gt;
Duke goes to the one person he can trust in such a state, [[Sanae Kochiya]]. With her help and trust in him, she is able to get Duke back to some semblance of himself again. This allows him to hunt down Yggdrasil's agent, Gaonoir, in order to get some information out of the wretched mutt. The answers he gets are both cryptic and yet very informing.&lt;br /&gt;
&lt;br /&gt;
Duke also runs into someone on his way back home that is an ancient Digimon of their Digital World's past: Alphamon. Alphamon gives Duke some starting information, including further about himself and also what has caused the Digimon's state, yet so much of it left up in the air for speculation. Against Alphamon's words of wisdom however, the eager former Royal Knight goes to explain to those at Alexis' ranch on what is happening. This leaving Ryuu in a rather upset state over Duke's choice to tell others what he may have learned, even though Duke hasn't come to fully understand why.&lt;br /&gt;
&lt;br /&gt;
(still in progress)&lt;br /&gt;
&lt;br /&gt;
== Friendship Meter ==&lt;br /&gt;
Here is a listing of those Duke has met and where everyone stands with him. Everyone gets 5 •'s at first, but you can either gain 5 more or lose the 5 you have. Depending on where you are on this scale, also effects on how much Duke trusts you and other factors as well. So as RP progresses, feel free to check in!&lt;br /&gt;
&lt;br /&gt;
* [[Kari Wolf]]: •• •• •• (1)&lt;br /&gt;
* [[Doran]]: •• •• •• •• •• (5)&lt;br /&gt;
* [[Lute]]: •• •• (-1)&lt;br /&gt;
* [[Sanae Kochiya]]: •• •• •• •• •• (5)&lt;br /&gt;
* [[Artyom W. Valodjn]]: •• •• •• (1)&lt;br /&gt;
* [[Alexis]]: •• •• •• •• • (4)&lt;br /&gt;
* [[Toph Beifong]]: •• •• • (0)&lt;br /&gt;
* [[Caster]]: •• •• • (0)&lt;br /&gt;
* [[Sanary Rondel]]: •• •• •• •• (3)&lt;br /&gt;
* [[Beelzebumon]]: •• •• •• • (2)&lt;br /&gt;
* [[Karian Icefang]]: •• •• •• (1)&lt;br /&gt;
* [[Mortimer Balman]]: •• •• •• • (2)&lt;br /&gt;
* [[Zwei]]: •• •• • (0)&lt;br /&gt;
* [[Ysabel Thibault]]: •• •• • (0)&lt;br /&gt;
* [[Ferham]]: •• •• •• •• (3)&lt;br /&gt;
* [[No. 9]]: •• •• • (0)&lt;br /&gt;
* [[Kyra Hyral]]: •• •• • (0)&lt;br /&gt;
* [[Mandy Rose]]: •• •• • (0)&lt;br /&gt;
* [[Annie Sandberg]]: •• •• •• (1)&lt;br /&gt;
* [[Souji Murasame]]: •• (-3)&lt;br /&gt;
* [[Rock Lee]]: •• •• •• (1)&lt;br /&gt;
* [[Regina of Borg]]: •• •• • (0)&lt;br /&gt;
* [[Yari Takane]]: •• •• •• (1)&lt;br /&gt;
* [[GoGo Tomago]]: •• •• •• • (2)&lt;br /&gt;
* [[Xiaomu]]: •• •• •• (1)&lt;br /&gt;
* [[Hana]]: •• •• •• • (2)&lt;br /&gt;
* [[Finna]]: •• •• •• (1)&lt;br /&gt;
* [[Cell]]: •• (-3)&lt;br /&gt;
* [[Rainbow Dash]]: •• •• • (0)&lt;br /&gt;
* [[Rarity]]: •• •• •• (1)&lt;br /&gt;
* [[Gaonoir]]: • (-4)&lt;br /&gt;
* [[Golden]]: •• •• • (0)&lt;br /&gt;
* [[Vega]]: •• •• • (0)&lt;br /&gt;
* [[Glitter]]: •• •• • (0)&lt;br /&gt;
* [[Rebound]]: •• •• •• (1)&lt;br /&gt;
* [[Sarah Rogers]]: •• •• • (0)&lt;br /&gt;
* [[Banjo]]: •• •• • (0)&lt;br /&gt;
* [[Victory]]: •• •• • (0)&lt;br /&gt;
* [[Wesley Wilson]]: •• •• • (0)&lt;br /&gt;
&lt;br /&gt;
== Soundtrack ==&lt;br /&gt;
: Linkin Park &amp;quot;Somewhere I Belong&amp;quot;&lt;br /&gt;
: Nickelback &amp;quot;Savin Me&amp;quot;&lt;br /&gt;
: Digimon Tamers &amp;quot;One Vision (Dukemon's)&amp;quot;&lt;br /&gt;
: Groove Coverage &amp;quot;The End&amp;quot;&lt;br /&gt;
: DragonForce &amp;quot;Soldiers Of The Wasteland&amp;quot;&lt;br /&gt;
: Idina Menzel &amp;quot;A Hero Comes Home&amp;quot;&lt;br /&gt;
: Cruxshadows &amp;quot;Winter Born&amp;quot;&lt;br /&gt;
: Imagine Dragons &amp;quot;Warriors&amp;quot;&lt;br /&gt;
: Linkin Park &amp;quot;Catalyst&amp;quot;&lt;br /&gt;
: Simon Curtis &amp;quot;Superhero&amp;quot;&lt;/div&gt;</summary>
		<author><name>Foxfirestorm</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Duke&amp;diff=10028</id>
		<title>Duke</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Duke&amp;diff=10028"/>
				<updated>2015-07-24T21:35:23Z</updated>
		
		<summary type="html">&lt;p&gt;Foxfirestorm: /* Friendship Meter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Duke&lt;br /&gt;
|Color=#F7BE81&lt;br /&gt;
|Char_id=718&lt;br /&gt;
|Img=http://orig04.deviantart.net/def2/f/2015/111/7/4/duke_update_by_foxfirestorm-d8ql7qi.jpg&lt;br /&gt;
|FullName=Duke&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Species=Digimon&lt;br /&gt;
|Theme=Digimon: Great Demon War-1&lt;br /&gt;
|Chartype=OFC&lt;br /&gt;
|Function=Amnesiac Knight&lt;br /&gt;
|Faction=Unaffiliated&lt;br /&gt;
|Rank=-&lt;br /&gt;
|Ranktype=Unaffiliated&lt;br /&gt;
|Groups=&lt;br /&gt;
|Quote=&amp;quot;While my mind may have forgotten, my heart has not.&amp;quot;&lt;br /&gt;
|PAge=-&lt;br /&gt;
|AAge=-&lt;br /&gt;
|Aging=-&lt;br /&gt;
|Height=Variable&lt;br /&gt;
|Weight=Variable&lt;br /&gt;
|Hair=-&lt;br /&gt;
|Eyes=Gold&lt;br /&gt;
|Voice=&lt;br /&gt;
|Song=Linkin Park &amp;quot;Somewhere I Belong&amp;quot; - http://youtu.be/_iCtpuQvydk&lt;br /&gt;
|Profile=Once a Royal Knight of Yggdrasil, Dukemon opposed Omegamon when he could no longer stand by the orders to kill off innocent Digimon. The price for his mutiny was death by his old friend's hand. Though left to die, fate had other plans for him. Dukemon, given a second chance at life, is now known as &amp;quot;Duke&amp;quot; -- one of the Exiled Digimon with the X-Antibody. The second chance at life has left him in a lesser &amp;quot;child&amp;quot; form known as Guilmon X, with his memories scattered of who and what he once was. Duke now strives to not only remember his past, but to become strong enough to defend his friends and allies. As a Digimon, he has the ability to Digivolve, or transform, into far stronger forms -- Growlmon X, and Wargrowlmon X -- each with their own strengths, sizes, and capabilities. When faced though with unbeatable odds and the life of those in danger, Duke is also able to Digivolve to Medieval Dukemon, his most powerful known form, yet one he can't keep for long. A problem he plans to amend one day when he has enough strength to permanently stay in any of his forms. For now, he'll keep training, keep getting stronger, and keep looking to the future.&lt;br /&gt;
|Powers=DIGIMON X: Duke is a living computer entity made of code and data collected into physical form known as a Digimon; a Digital Monster. When he is injured, he loses bits of his data that he can restore over time. As a former Royal Knight with the X-Antibody, he has a high resistance to many viral infections, lethal data corruption, and any other long-term effects on his code, though minor infections (like a cold) can still be his enemy.&lt;br /&gt;
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DIGIVOLUTION: Digivolution is an evolutionary transformation all Digimon can undergo. Each stage of transformation is normally followed by another. With the right circumstances, a Digimon like Duke can Warp Digivolve into higher forms. The largest challenge is learning how to stay in these forms, as a lapse in focus or sustaining too much damage will lead to Degeneration (see flaws).&lt;br /&gt;
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* GUILMON X: This Child form (Stage 1) is Duke's current default form. When he has undergone too much damage or can no longer maintain the other forms, he Degenerates to this form. He has the mentality of a child and a rather bestial personality. He has the appearance of draconic dinosaur with three large claws on his hands. He is able to breathe fire and set his claws ablaze for stronger attacks. (PL 26)&lt;br /&gt;
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* GROWLMON X: This Adult form (Stage 2) is a bit stronger than his prior Child form. By appearances, he is far taller, and a touch more humanoid, with a long white mane. Like his Child form, he is bestial in personality but his nature is far more wild and more prone to moments of blind rage when provoked (see flaws). His fire breath is far more intense, and he is able to ignite his claws with plasma. His roar is capable of shaking the ground, and his keen predator senses are able to pick up the faintest of smells easily. (PL 28)&lt;br /&gt;
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* WARGROWLMON X: This Perfect form (Stage 3) is arguably his tallest form and far more mechanical, like a cyborg. Duke is also far better at reasoning, and though he's still a very aggressive fighter, he's less prone to go berserk. His armored body is extremely dense and highly resistant to damage. It possesses flight capability up to near mach speeds due to the thrusters along his backside. He has plasma laser weapon systems, both in the center of his chest and in his arms, for anti-ground and anti-air combat. The large blades along his arms can be engulfed in plasma for even greater cutting force. (PL 30)&lt;br /&gt;
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* MEDIEVAL DUKEMON: This Ultimate form (Stage 4) is one of Duke's final forms that he can Digivolve into. In appearances, the Ultimate form looks like a sleek humanoid medieval knight. His armor is made of dense metal, like his prior form, and he has full control over his emotions and thought. He can summon a halberd lance that can command fiery winds and summon forth a fiery dragon's head that chases down its intended target. Duke can gain access to this form as Guilmon X or Growlmon X by Warp Digivolving or he can also straight up Digivolve to this form as Wargrowlmon X, but he will Degenerate back to Guilmon X if he is badly injured or exhausts himself. When faced with intense circumstances he may perform a Slide Evolution to Dukemon X. (PL 32)&lt;br /&gt;
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* DUKEMON X: Achieved by Slide Evolution, this Ultimate form (Stage 4) can only be obtained under intense circumstances that stir up his forgotten self or an extreme emotional response to an overwhelming threat. Dukemon X is the X-Antibody version of Duke's original body and holds far greater power than he had while he was Dukemon. It has extremely dense armor and is able convert his own energy into powerful, devastating attacks with the Aegis Shield and Gram Plasma Lance. Dukemon X is capable of flying up to mach speeds and can hold these speeds even in aerial combat. Duke will Degenerate back to Guilmon X once all threats have been dealt with, unless he is badly injured or has exceeded his limits before then. (Aura Flare: PL 32 -&amp;gt; 33)&lt;br /&gt;
|Skills=INSTINCTIVE COMBAT: Though Duke may not remember who he once was, his body has not forgotten how to fight, leading him on what to do with little thought behind the action. Though maybe hidden in his other forms, it is while he is Medieval Dukemon that he can be seen as an individual who has seen many years of combat and has long experience in the battlefield.&lt;br /&gt;
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EVALUATION: More of an instinct call then a skill, Duke is able to look at someone and get an idea for how much of a challenge they may be to him -- if they are someone he may be able to take on, or if they are an individual he should just stay away from. He can also advise others in the same manner. This instinctive skill is not always accurate, and sometimes it can mislead him about an individual (consent required).&lt;br /&gt;
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|Disadvantages=AMNESIA: Duke is tormented by fragments of his memory that may explain who he once was, and how he came to be where he is now. Though many of his actions are instinctive, there is no end to the interior turmoil of maybe never having the answers he seeks, and never knowing what truths are locked away in his own memory.&lt;br /&gt;
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DEGENERATION: As a Digimon, Duke is comprised of data that makes up his entire physical form. When he sustains too much damage or loses proper focus, he can Degenerate back down to his Child form, and he'll have to work his way back up. Even when he can hold a form with ease, he can still be knocked back down to his Child form if he is knocked out hard enough.&lt;br /&gt;
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BLIND RAGE: Though most noticeable while as Growlmon X, Duke is susceptible to falling into a state of blind wild rage, attacking anyone and anything that gets in his way. This blind rage is triggered by negative emotions and complete frustration while in battle, or by the harming of one of his own friends or loved ones. Once he becomes this way, the only way to end his rampaging is to knock him out.&lt;br /&gt;
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X-ANTIBODY: Though formerly a Royal Knight, due to circumstances and betrayal, Duke was given the X-Antibody, making him immune to the X Program. Many may see this as a good thing, but by being marked by the X-Antibody in his code, he has become a widescale target by his former brethren and those others who hunt X Digimon. This could endanger those around him if the Royal Knights or those allied to them ever decide to seek him out.&lt;br /&gt;
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AGGRESSIVE FIGHTER: Duke doesn't back down from a fight, not easily, and when he does leap into a fight he tends to be very aggressive and passionate fighter, even in more level-headed forms. The more he gets into a battle, the harder it is for him to back down, and eventually he'll push himself near exhaustion, if not Degeneration.&lt;br /&gt;
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VIRUS ATTRIBUTE: Digimon that follow under the Virus Attribute tend to be seen as greedy, wild, selfish, evil, and many other negative beliefs. Even when a Digimon doesn't fit under this stereotype, they are still lumped in with the others. This is a stigma that Duke has to deal with; he has to work hard to prove he is not like the others. Sometimes it's a harder battle than it's worth.&lt;br /&gt;
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== Personality ==&lt;br /&gt;
Duke may not remember who he once was, but the virtues and values still remain there in the choices he makes and where he stands on his own ground. In his heart of hearts, he is still a Royal Knight and will still do whatever it takes to protect others; So long he is right of mind. Because while he believes in doing what is right, being knocked back to his prior forms and having to deal with the &amp;quot;growth pains&amp;quot; again, represents a conflict in his own personality.&lt;br /&gt;
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While he will fight for others, stand his ground, and never surrender until he can't move-- he has a predatory nature that lingers as Guilmon X and Growmon X. This predatory nature can cause him to fall into moments of rage, losing all sense of self during that time and causing him to lash out as a berserker, with only his friends and those he trusts maybe being the guiding force to bring him back. Though prone to this state of mind, he is less to fall into it as Wargrowlmon X and can completely avoid it as an Ultimate. Yet unless he can reach those two higher forms, this state can be triggered by heavy aggression and tense moments during combat.&lt;br /&gt;
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When he becomes enraged by the acts of others, one of his friends becomes heavily injured, or when he is pushed into a corner is other forms of triggers into this berserker state. Though when he comes out of it. He tends to come out of it, he normally doesn't remember what he has done and when he does start to remember the events, he tends to become very disconnected for a few days. Hiding away in fear that he could do it again, until someone can bring him back out with some comfort.&lt;br /&gt;
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As Duke doesn't want to hurt others and he doesn't believe in truly harming anyone. Yes, he'll fight and yes, he'll pick fights to get stronger, but to kill-- to cause needless destruction? That is something he can not do or stand by. Though if he is forced into battle and the other is willing to kill, willing to harm innocents on the field of battle--- He will take proper action. That is when he will throw away the avoidance of harm and give it everything he has; Even if it means killing them.&lt;br /&gt;
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He will also kill knowingly if someone has injured one of his friends or harmed an innocent. Though in his higher up forms, to becoming a Ultimate, he is more prone to show mercy. Hold back from the killing blow and just make sure to scare them enough so they think twice about doing it again. Perhaps this because as he &amp;quot;grows up&amp;quot;, he becomes able to think more clearly and isn't blinded by primal actions and virus attribute traits. Becoming more and more like the Royal Knight he once was.&lt;br /&gt;
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It can even be easily seen really, if someone observes him as he moves between the forms. How as a &amp;quot;Child&amp;quot; he starts out so, well, childish and very confused where some lines are crossed. Then as an &amp;quot;Adult&amp;quot;, he shows more aggressive side, the more Virus Attribute traits and far more willing to fight for the sake of fighting. Yet then as a &amp;quot;Perfect&amp;quot;, he is more refined, better at talking and a bit more reasonable to deal with. Then it is when he is in his &amp;quot;Ultimate&amp;quot; form, is he truly the Royal Knight. Able to shove away all the aggressive thoughts, primal notions, and focus everything into true cohesion, logic, and not let his emotions fully get the better of him.&lt;br /&gt;
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Though like any grown man, he can still become angry in his Ultimate form, yes. He still has a great deal of emotions-- as he is a passionate Digimon-- but he isn't going to lose control nor will he be so easily tricked by gestures of others. Able to see clearly and reason just as clearly about things.&lt;br /&gt;
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Duke is also very protective of those close to him. He will stand by there side-- no matter what and no matter the cost. He will do whatever it takes to be there for them and help them in matters. Even if he doesn't always fully understand it. This means that poor Duke can be taken advantage of by the right people while he is in his &amp;quot;Child&amp;quot; state, even as an &amp;quot;Adult&amp;quot;, because of his inability to reason things out and see clearly what they may be trying to do.&lt;br /&gt;
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Though when he is betrayed, he also doesn't forget it either-- nor does he forgive easily those who trick him. Easily upset by such behavior of betrayal, and yet-- he can forgive others. Perhaps if he can see where they too were mislead or lost. Such as with Omegamon-- if he could remember the events fully and when he does, he'll forgive him. In some ways, he already did even when Omegamon laid in the final blow that day; He forgave him. Why? Because he knew Omegamon was carrying out orders of another.&lt;br /&gt;
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Now as Yggdrasil goes-- Duke has not forgiven the govern force. Deep inside he is internally angry at the 'god'. Knowing fully well, inside, that this is all Yggdrasil's fault. Everything. The fall of the Digital World, the tearing up of families, friends-- everything. Though Duke in his current state may not understand why Yggdrasil's name angers him. One day though, one day he will remember and he may even plot out a way to make Yggdrasil pay.&lt;br /&gt;
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For while Duke may be a Royal Knight and while he can have trouble forgiving, but eventually can forgive-- he will not stand by idly when something like Yggdrasil, or any force-- just lays waste to things for what seems to be illogical reasoning. When others are hurt in this manner, even those he may not know well-- he will avenge them and avenge them to the very death if he has too.&lt;br /&gt;
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it is also all these hidden feelings that surface that can cause Duke also some frustration as well. These unawares to why he feels the way he does and why some of the things make him angry. His amnesia frustrates him and is perhaps one of the driving forces to why he does what he does. He wants badly to remember, to put together the puzzle pieces so he can be 'whole' again. Be truly /himself/.&lt;br /&gt;
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Yet sometimes to him, it feels like no matter how much he digs, the more things seem to be confusing and don't make sense. Leading him to moments of internal turmoil and inner frustrations that he may take out on someone, then swiftly apologize once he does. It is also this very reason he does fight. Not only to get stronger, but because in fighting-- he finds himself with a sense of purpose. A sense that maybe in battle he can figure things out better-- as it is battle that feels right.&lt;br /&gt;
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That and a good fight, even if a spar, allows him to let out some of those frustrations and anxieties out, so he doesn't blow up on someone and he doesn't accidentally injure someone in a moment of anger. As talking does little good, because talking only leads to more frustration. After all, what is the point of talking about something when you can't even remember the details.&lt;br /&gt;
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He knows that this is something he'll have to solve on his own and he knows one day-- one day he will solve it. It will just, well, take time.&lt;br /&gt;
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Yet sometimes patience is hard for him as a &amp;quot;Child&amp;quot; and easier to come by as an &amp;quot;Ultimate&amp;quot;. He has trouble just sitting around as a &amp;quot;Child&amp;quot; and twiddling his 'thumbs' as it were. He also has trouble as a &amp;quot;Child&amp;quot;, keeping his nose out of things and tends to find trouble-- or trouble finds him. Much like his best friend Duran, whom he is extremely protective of.&lt;br /&gt;
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Though as he does follow Duran's steps-- sometimes even getting himself lost while trying to figure where Duran ran off too. He has come to have a great curiosity for the Multiverse. He likes to see if he can learn more about the people, spar fight the people, and even manage to find ways to get himself into trouble.&lt;br /&gt;
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He doesn't really understand the way between the Union and the Confederacy. Though he does equate it to something like the war between the Royal Knights and the Demon Lords-- or even with the Exiles. As a &amp;quot;Perfect&amp;quot; he does fully understand the concept of the war and yet, he finds no real reason to take part.&lt;br /&gt;
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Though if he does make friends with one side or the other; Perhaps both; he may find himself being swept up into the war and taking part /only/ to support his 'friends'. Though as for the Confederacy side. They will need to hide their objectives well, if they desire to keep him-- as Duke would not agree with some of the Confederates standards of operations. Where he probably lean more toward the Union side of the fence.&lt;br /&gt;
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Yet, friends are friends-- and that is something Duke doesn't have much of these days. Something he does want to amend, as much has his memory, and he wants to try to find the Exiles a new home-- a safe home. A home while they can all live in peace, instead of always feeling like they are on the run. To achieve this, perhaps, he is even to take some drastic measures-- if he is ever pushed that far. Though hopefully that day, will never come any time soon.&lt;br /&gt;
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== History ==&lt;br /&gt;
Dukemon was once one of the members of the Royal Knights. Guardians of the Digital World who oversaw the protection of the Digital World from any threat that may present itself. Protecting the people of the digital world from corruption and carrying out the will of Yggdrasil.&lt;br /&gt;
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When the Demon Lords threatened this way of life, it was the Royal Knights who answered the call and war broke out over the Digital World. All to protect Yggdrasil from the corruption of the Demon Lords and for the future generations of Digimon. The wars that followed were long and brutal. Dukemon was there for everyone one of them and for everyone one of them he ended up facing down the Demon Lord Beelzebumon. The two quickly becoming equal revivals on the very battlefield and sometimes Dukemon forgetting himself in those conflicts. Just the sheer desire to be rid of the Demon Lord who continued to taunt him, to push him.&lt;br /&gt;
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In a strange way though, Dukemon also knew that the Demon Lord was making him a better warrior and as the coming wars marched closer to what may be Dukemon's last stand in the eyes of his fellow brethren, he came to respect the Demon Lord. The matches were no longer just about the victory, but the constant pushing of one another to be stronger than the other.&lt;br /&gt;
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Yet it would have to come to an end and Yggdrasil had such a method to end all conflict. To release a virus into the Digital World that would kill 98% of the Digital Population and leaving the 2% left for the new world. This plan flyed in the face of everything the Royal Knights stood for in the eyes of Dukemon. They were suppose to be protectors, guardians, the watchmen over all the citizens.&lt;br /&gt;
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&amp;lt;img src=&amp;quot;http://orig15.deviantart.net/f25c/f/2015/118/5/9/done_by_ryono__conversation_amongst_friends_by_foxfirestorm-d8redcp.jpg&amp;quot; width=&amp;quot;250&amp;quot; style=&amp;quot;float: left&amp;quot;/&amp;gt;[[http://orig15.deviantart.net/f25c/f/2015/118/5/9/done_by_ryono__conversation_amongst_friends_by_foxfirestorm-d8redcp.jpg Done by: Ryono - Click here for larger image]][[http://www.furaffinity.net/user/ryono/ Click here See Ryono's work!]]&lt;br /&gt;
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If this virus was to activate, it would destroy what the Royal Knights were and perhaps make them no better than the very digimon they have been battling for so long. Dukemon tried to reason with Omegamon even with the others, that this was not the way to do this! That perhaps Yggdrasil was wrong. Perhaps there was a better way.&lt;br /&gt;
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Yet such talk was ignored and Dukemon was warned that his actions, his words, were noted as possible treason of Yggdrasil's orders. That if he was to stand in the way again, proper action would be taken and so-- Dukemon could only watch as the virus was released; the X Program. He watched it be release and seemingly at the time, could do nothing. All he could was keep his displeasure for these actions to himself.&lt;br /&gt;
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Though the unthinkable soon came. Digimon started to become immune to the virus with the X-Antibody. With this new immunity, they tried to make their way to the new world, to a new life. The next orders then came for the Royal Knights was to terminate any and all Digimon marked with the X-Antibody. This was followed by Yggdrasil started to terminate the old world. For what the Royal Knights did not remove, the 'god' of the Digital World would.&lt;br /&gt;
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Dukemon could no longer take this anymore, he could not disobey his heart any further. For when the next targets for them were that of the young. Dukemon quickly got in the way of Omegamon's blade and parried it away to protect the children. To stand between the innocents that never asked for this and his leaders; His old friend.&lt;br /&gt;
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Dukemon tried once more to reason with Omegamon. That these X-digimon were no harm to the new world and they can do what is right not only in their hearts, but as Royal Knights. For they did not have to become machines of murder, they could turn this all around. Make it all right again. Sadly such pleas from Dukemon fell on deaf ears as Omegamon reminded Dukemon what his fate would be if he got in the way.&lt;br /&gt;
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Omegamon then carried out what he warned and the two entered into a heavy confrontation. Though Dukemon tried to not harm his old friend. Trying to snap Omegamon out of it, while still trying to protect the children digimon that were going to get caught in the crossfire between the two.&lt;br /&gt;
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In the end Dukemon sacrificed himself to protect one of the children that Omegamon laid his crosshairs on... Dorumon. The blast ripped into Dukemon, sending the Digimon to the ground before the child's feet, barely alive. Omegamon then declared to the fallen Dukemon that he was no longer part of the Royal Knights and he would die a traitor.&lt;br /&gt;
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With his title and rank gone, Yggdrasil stripped Dukemon of his protection from the X program that still was in the Digital World. Now Infected by the program, Dukemon was fighting off the program and his own injury. All he could do was watch as Omegamon left as final operations went in to end the old world once and for all. In a way, Dukemon found himself humored that this would be how he would go out. Not on the battlefield against evil, but struck down by his oldest of friends and by Yggdrasil. To watch the light fade and to see his own end here.&lt;br /&gt;
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But in those last moments he heard only faintest words from those around him. That other portals were opening and something had changed. There was hope in the darkness for those who thought they have no place to go. As many started to flee for the portals, Dukemon could only smile to himself. Knowing that they would all have a chance to live.&lt;br /&gt;
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As the darkness though of his ending life started to claim him, he then saw a silhouette of someone he never thought he would see again. The silhouette of the original leader of the Royal Knights; Alphamon. Dukemon reached out to him and spoke his name on what he thought be his dying breath. He could feel his body being lifted up as others came to his side, but he soon found everything going dark and all senses fading away...&lt;br /&gt;
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Yet this was not the end for Dukemon, only a new beginning as he was brought into the Multiverse by those he tried to protect and was given the Antibody. Dukemon's data was in extremely poor condition from what it should be. It was heavily corrupted, damaged, and unable to properly repair itself. Forcing him to revert back to a Child state and with the Antibody in his system it converted all his data over to an X Digimon, marked like so many others who have gained the antibody.&lt;br /&gt;
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Though the damage claimed more than just his strength, but also his memories. His memories were scrambled and locked up tight with the pathways unable to bridge back to the sectors that held the events of his life. Only snippets of events he could recall, fuzzy at best, or nothing at all at worst. When he had the strength, he displayed that much of his reactions, his combat instincts, were still as sharp as they were when he was a Royal Knight. Like his body knew what it was doing, even if he himself did not.&lt;br /&gt;
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Though the times awake and asleep were long. He was mostly cared by the digimon named &amp;quot;Doran&amp;quot;-- the very Digimon child he had protected as Dukemon. The former royal knight started to see Doran like family, his best friend, and when Doran gave him a nickname of &amp;quot;Duke&amp;quot;, he cherished it. Referring to himself as Duke, instead of Guilmon or Guilmon X. He even slowly started to see the other exiles as family, unaware that this family circle had taken on and his forgotten past would bring him into a world of greater danger.&lt;br /&gt;
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As Duke was now one of 'them', one of the exiles still slated for termination. He would be now hunted by those he once, so long ago, called brothers in arms. By the Royal Knights who believed him to be dead and so many unaware of the actions that went down that final day between him and Omegamon.&lt;br /&gt;
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But with his memories locked away, he did not realize the bigger part he played and could play even now. That in him was still a Royal Knight and the very knowledge of where the new Digital World may lay. What he does know though, is that if he is going to solve the puzzle of who he was and solve the memory fragments, he will have to get stronger.&lt;br /&gt;
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For as soon as he made a full recovery and the strength no longer faded from him, Duke made his way out into the Multiverse, leaving behind the safe haven of the others. To seek out the answers, find out who he once was, and end the suffering of his new family-- of the Exiles-- so they too may one day live in true peace or find a place to honestly call home.&lt;br /&gt;
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He would make it right. Somehow, for that was his calling. The calling of his heart.&lt;br /&gt;
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=== Recent Events ===&lt;br /&gt;
* 2/17 - 3/15/15:&lt;br /&gt;
Duke had a rough start out in the new world, stealing food, getting caught, and not making the best choices with his naive child-like brain when it came to friends. Such a poor choice though did unlocked something within Duke that woke up some of his fragmented data setting things in some clarity in the amnesic mind.&lt;br /&gt;
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Now a bit wiser to the world and not as naive, Duke has chosen to take the advice from Doran on learning how to hunt in order to hone his own skills, but also to stay at Alexis' ranch for a place to rest along with train so that he may not only solve who he is one day, but get a better grip over his own abilities, along with Evolutions.&lt;br /&gt;
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Though the road isn't easy, because while Doran shared with Alexis the hidden truth behind who Duke really is and they both agreed to not tell him in concern it could do more harm harm then good, Duke was determined to beat Beelzebumon to learn the truth. In such purist, not only does he almost harm Alexis but he also meets a few more people, including one who shows an odd interest in him named Ferham. A female AI who expresses that not all Confederates were like the one who tricked him and that she wants to know more about him.&lt;br /&gt;
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When he had at last got the chance to face the Demon Lord, he found himself unable to beat him and blaming only the fact that he still doesn't have enough control over his forms, as he knows deep inside that he should have digivolved sooner to his Ultimate form, if not been able to start out in it. Yet the mystery remains to Duke to why he can't just evolve to his Ultimate, why he can't stay in the forms, and more importantly-- why did Beelzebumon see it like old times?&lt;br /&gt;
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* 3/16/15 - 5/18/15:&lt;br /&gt;
With Alexis training and constant desire to find the truth, Duke continued to push himself to get stronger and tougher. That way when the day came he could beat Beelzebumon and find out the what the Demon Lord knew. This lead him to the ability to at last control his Medieval Dukemon; His Ultimate Form. Making sure though he could contain the form and not lose focus out of it, Duke started to push himself further, but had a frightening dream around this time period that he may be Dukemon-- the Royal Knight.&lt;br /&gt;
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The fear of this being true and a nasty run in with Gaonoir, along with an odd experience of blacking out during a fight pushed him even hard to take down Beelzebumon, until he at last actually did so. The problem was, that when he was victorious in doing so, several harsh fact hit him.&lt;br /&gt;
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That his nightmare was true, perhaps all of them-- he was a Royal Knight, he was--/is/ Dukemon and worse in order to defeat Beelzebumon for this information his body shifted to Dukemon X, to see not only the truth but to hear it from the Demon Lord himself. While a mystery still remains as to why, beyond perhaps hints within his own Nightmares now to why he is being hunted. Duke now has to find away to live with the fact he was one of the ones that allowed the Digital World to fall and that his hands are stained with countless lives.&lt;br /&gt;
&lt;br /&gt;
Even though Beelzebumon did try to reassure him that such acts would not be in his nature, he knew that eventually someone would have to pain for all the Exiles sufferings and worse, there was no more hiding from what he was. It is only the simple question now of what to do and how to go about it...&lt;br /&gt;
&lt;br /&gt;
== Friendship Meter ==&lt;br /&gt;
Here is a listing of those Duke has met and where everyone stands with him. Everyone gets 5 •'s at first, but you can either gain 5 more or lose the 5 you have. Depending on where you are on this scale, also effects on how much Duke trusts you and other factors as well. So as RP progresses, feel free to check in!&lt;br /&gt;
&lt;br /&gt;
* [[Kari Wolf]]: •• •• •• (1)&lt;br /&gt;
* [[Doran]]: •• •• •• •• •• (5)&lt;br /&gt;
* [[Lute]]: •• •• (-1)&lt;br /&gt;
* [[Sanae Kochiya]]: •• •• •• •• •• (5)&lt;br /&gt;
* [[Artyom W. Valodjn]]: •• •• •• (1)&lt;br /&gt;
* [[Alexis]]: •• •• •• •• • (4)&lt;br /&gt;
* [[Toph Beifong]]: •• •• • (0)&lt;br /&gt;
* [[Caster]]: •• •• • (0)&lt;br /&gt;
* [[Sanary Rondel]]: •• •• •• •• (3)&lt;br /&gt;
* [[Beelzebumon]]: •• •• •• • (2)&lt;br /&gt;
* [[Karian Icefang]]: •• •• •• (1)&lt;br /&gt;
* [[Mortimer Balman]]: •• •• •• • (2)&lt;br /&gt;
* [[Zwei]]: •• •• • (0)&lt;br /&gt;
* [[Ysabel Thibault]]: •• •• • (0)&lt;br /&gt;
* [[Ferham]]: •• •• •• •• (3)&lt;br /&gt;
* [[No. 9]]: •• •• • (0)&lt;br /&gt;
* [[Kyra Hyral]]: •• •• • (0)&lt;br /&gt;
* [[Mandy Rose]]: •• •• • (0)&lt;br /&gt;
* [[Annie Sandberg]]: •• •• •• (1)&lt;br /&gt;
* [[Souji Murasame]]: •• (-3)&lt;br /&gt;
* [[Rock Lee]]: •• •• •• (1)&lt;br /&gt;
* [[Regina of Borg]]: •• •• • (0)&lt;br /&gt;
* [[Yari Takane]]: •• •• •• (1)&lt;br /&gt;
* [[GoGo Tomago]]: •• •• •• • (2)&lt;br /&gt;
* [[Xiaomu]]: •• •• •• (1)&lt;br /&gt;
* [[Hana]]: •• •• •• • (2)&lt;br /&gt;
* [[Finna]]: •• •• •• (1)&lt;br /&gt;
* [[Cell]]: •• (-3)&lt;br /&gt;
* [[Rainbow Dash]]: •• •• • (0)&lt;br /&gt;
* [[Rarity]]: •• •• •• (1)&lt;br /&gt;
* [[Gaonoir]]: • (-4)&lt;br /&gt;
* [[Golden]]: •• •• • (0)&lt;br /&gt;
* [[Vega]]: •• •• • (0)&lt;br /&gt;
* [[Glitter]]: •• •• • (0)&lt;br /&gt;
* [[Rebound]]: •• •• •• (1)&lt;br /&gt;
* [[Sarah Rogers]]: •• •• • (0)&lt;br /&gt;
* [[Banjo]]: •• •• • (0)&lt;br /&gt;
* [[Victory]]: •• •• • (0)&lt;br /&gt;
* [[Wesley Wilson]]: •• •• • (0)&lt;br /&gt;
&lt;br /&gt;
== Soundtrack ==&lt;br /&gt;
: Linkin Park &amp;quot;Somewhere I Belong&amp;quot;&lt;br /&gt;
: Nickelback &amp;quot;Savin Me&amp;quot;&lt;br /&gt;
: Digimon Tamers &amp;quot;One Vision (Dukemon's)&amp;quot;&lt;br /&gt;
: Groove Coverage &amp;quot;The End&amp;quot;&lt;br /&gt;
: DragonForce &amp;quot;Soldiers Of The Wasteland&amp;quot;&lt;br /&gt;
: Idina Menzel &amp;quot;A Hero Comes Home&amp;quot;&lt;br /&gt;
: Cruxshadows &amp;quot;Winter Born&amp;quot;&lt;br /&gt;
: Imagine Dragons &amp;quot;Warriors&amp;quot;&lt;br /&gt;
: Linkin Park &amp;quot;Catalyst&amp;quot;&lt;br /&gt;
: Simon Curtis &amp;quot;Superhero&amp;quot;&lt;/div&gt;</summary>
		<author><name>Foxfirestorm</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=2631/Digi_Here_-_Digi_Know&amp;diff=10027</id>
		<title>2631/Digi Here - Digi Know</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=2631/Digi_Here_-_Digi_Know&amp;diff=10027"/>
				<updated>2015-07-24T21:33:26Z</updated>
		
		<summary type="html">&lt;p&gt;Foxfirestorm: Created page with &amp;quot;{{Log Header |Date of Scene=2015/07/15 |Location=Bar and Grill at the Edge of the Multiverse |Synopsis=Duke holds a meeting in hopes to not only alert other Digimon, but to up...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Log Header&lt;br /&gt;
|Date of Scene=2015/07/15&lt;br /&gt;
|Location=Bar and Grill at the Edge of the Multiverse&lt;br /&gt;
|Synopsis=Duke holds a meeting in hopes to not only alert other Digimon, but to update the Multiverse on what is going on or at least what could happen soon.&lt;br /&gt;
|Thanks=&lt;br /&gt;
|Cast of Characters=132, 459, 695, 718, 750, 782, 810, 827&lt;br /&gt;
|Tinyplot=&lt;br /&gt;
|Tinyplot2=&lt;br /&gt;
|pretty=yes&lt;br /&gt;
}}&lt;br /&gt;
{{Poses&lt;br /&gt;
|Poses=:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;A section of the Bar &amp;amp; Grill has be set off to the side in order for this little event. The Digimon who put this together had no idea how many people would come, he didn't even know who it would all reach. There is only so much Duke could do really and he did what he could.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He was nervous, honestly nervous. What if no one /would/ come and listen to the story that needed to be told or hear them out? What if none would support them when their hour of need was here. Oh yes, Lute offered back then a spot within the Confederacy, but--- Duke was wiser now, he knew that could only be trouble. Even if some individuals were not bad and that is all he was looking for.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Individuals. He was trying to talk to the Individuals. Not the factional leaders, not the big organizations. Just the people of the Multiverse, for it isn't the Digimon who need to hear an old tale told again, even though it could do them some good, it was the people of the Multiverse he needed to reach.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;If the people came for this meeting, they be told where to go and they would find the Knightly Digimon leaning against the wall rubbing his armored forehead with his black clawed hand. There was no mantle on his backside, no weapon in display. In this form, Duke was a Medieval Dukemon, one of his Ultimate forms. One /of/ his Ultimate forms... he was still debating if wanted to talk about the fact of the truth he came to realize while fighting Beelzebumon, strengthen by his fight with Gaonoir, and what Alphamon had told him.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;But with no way to control the evolution...&amp;lt;br /&amp;gt;It may also be a bad thing to talk about as well.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Yet-- when would he face that truth fully? Not just accept it, but honestly stare it down. That part he wasn't sure about.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:782|Golden (782)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Golden comes on in, sits in one of the chairs. &amp;quot;Hey Duke.&amp;quot;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;He quickly determines that this is not going to work very well, sitting in a chair that is. He can't see anything but under the table. Seeing very few other options available, he ends up clambering up onto a table and settles on it. Not having anything else to do at the moment, he checks the salt and pepper shakers to make sure nobody has loosened the tops. &amp;quot;Should be an interesting meeting.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;Golden.&amp;quot; Duke says softly, as he looks to the other Digimon with his gold eyes as he lowers his hand. &amp;quot;I hope so... I really do.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:827|Wesley Wilson (827)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;When Wesley shows up, he -does- have his weapon on full display. It's strapped to his back. The thing is, his weapon is -also- a guitar, so it'd be pretty easy for the untrained eye to assume that the axes are simply a stylistic choice. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He slides his hands into his pockets, looking around and sniffing the air like some kind of untrained animal. Then he spots Duke and tilts his head. &amp;quot;You're like, huge, and like, armored and stuff.&amp;quot; Then he looks down at Golden, and points. &amp;quot;What the fuck is that?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;Seven foot six, if I remember the measurements correctly.&amp;quot; Duke comments to Wesley, &amp;quot;I am a Medieval Dukemon, but you know me as Duke. That,&amp;quot; Who Wesley just points at it some type of human shock, &amp;quot;Is Golden... a Metal Mamemon. A small Digimon species, but they pack a punch.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Please have a seat and feel free to enjoy the food, along with drinks.&amp;quot; Duke motions to the open spots, &amp;quot;I'll be getting started soon.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:782|Golden (782)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Eh, I get that a lot. Even from other Metal Mamemon.&amp;quot; Golden says, shrugging as he takes a seat on the table and grabs some random appetizers and chomps on them.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:827|Wesley Wilson (827)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Wesley takes a seat and immediately grabs a burger in each hand, starting to alternate his bites between the two. He stares at Golden and Duke while he eats, considering this whole thing. &amp;quot;So like, you guys live in a monster world. But you're good monsters, kinda like, uh, kappas.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;Haha. Something like that.&amp;quot; Duke says with a minor head tilt, &amp;quot;But I'll be getting into those details when we honestly start.&amp;quot; He glances toward the entrance his gold eyes lose some light. Is this... really all that is going to come? He thinks to himself as he lowers his head gently.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:782|Golden (782)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Golden eyes Wesley and grabs /three/ burgers, puts them together, and eats them quickly, making a bit of a mess.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Typical of Beelzebumon to arrive late to a meeting. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Parties, he's usually on time for (after all, that means more party time!), but even back during the war, he was always the last one to the Demon Lord's meetings, which infuriated the others to no end. Which is why he did it. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Without batting an eye or a hint of shame, the Demon Lord of Gluttony strides into the bar and cracks his neck on the way in, before grabbing a chair, spinning it around 180 degrees, then flopping onto it with his arms coming to rest on the back of said chair, &amp;quot;Heya Lizardface, Cueball.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:827|Wesley Wilson (827)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;You another digi monster thing?&amp;quot; Wesley asks, before he places Beelzebumon's voice, then his eyes widen and he stops eating for the moment, even while Golden seems to take the lead. &amp;quot;Oohh you're the demon dude! Yeah, you look like a pretty good fight.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;Beelzebumon.&amp;quot; Duke returned in reply. &amp;quot;I was just getting ready to start, so you are just in time.&amp;quot; Maybe it was keen instinct or maybe that hidden part locked away in Duke /knew/ that Beelzebumon try to be late so was dragging his feet.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;In truth, he kept hoping more will show up before he starts to speak, but... he lose the interest of the one Multiverser that seems to be present if he keeps dragging his feet. The thought causes him to close his eyes with a cringe really.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;When he does look over the area again, it doesn't change. He then looks over to Wesley. &amp;quot;Yep. That is Beelzebumon. Our resident Demon Lord... that will-- probably be talked about as well.&amp;quot; He rubs the back of his metal neck before he pushes off the wall and then goes to pace around a little, shaking out his nerves.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Yep, he was getting close to starting.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Aw man, I was /trying/ to show up late just to irk you, ah well...&amp;quot; Beelzebumon admits as he rests his chin in the palm of his hand, before giving Wesley a two fingered salute with the other as he's introduced, &amp;quot;S'uuuuup?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;I'm sure you were.&amp;quot; Duke remarks, with a glint in his gold eyes with a flicker of blue speckled in them for a moment. There was a hint to that tone, Beelzebumon may pick up on it better then anyone. It was just a reminder to the Demon Lord that he was /still/ there.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Just needed more cork work to get him /out/.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:827|Wesley Wilson (827)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;Just kinda wonderin' what it'd feel like to punch you in the chest. Guess I can figure it out later.&amp;quot; Wesley doesn't even sound aggressive when he says it, he sounds more like he has legitimate curiosity. Then he goes back to chomping at his burgers.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke paces about a bit more before he comes to a halt, his feet snap together almost, like out of some unknown habit with his hands behind his back. It was regal, it was also very military. Those gold eyes of his also held that same look as he looks across the area.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He will just have to begin.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Right then, I like to thank those of the Multiverse who have come.&amp;quot; His eyes seem to narrow in thought but they remain focused. &amp;quot;We Digimon have been among you for a few years now, from my knowledge and many of us are in hiding. Those of us in hiding are known as the Exiles... but we are starting to show ourselves more now.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Starting to come out into the light of being seen, even though so many of us still hide in concern for a enemy that could rise up... an enemy that could threaten all of the Multiverse as well, but... even we Exiles do not know... nor do I imagine even our resident Demon Lord who has had most interactions with the Multiverse.&amp;quot; His gold eyes fall on Beelzebumon.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Digimon... our race... are Digital Monsters. We are living beings of data, that can bleed, that need sleep, and also need to eat. We can also /die/. Back in our old world, we would simply be reborn when we passed on or be brought back up to our full spec in a reboot process... but now, outside of our world, cut off from the New World... we can die just like many of you. Our data, our being, becoming lost.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;You see, our god, Yggdrasil, has abandoned us and forsaken us. We are no longer his children, just mistakes he wishes to erase. He tried though once, we he destroyed our old world and made a new one, but we managed to survive. We Exiles... even the Demon Lords, many of us... managed to escape when the Unification happened... but far to many of us also died that day.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Hell, we didn't even know there /was/ a new world until a short while ago, when some of Yggy's lackeys dropped by to try and murder us,&amp;quot; Beelzebumon adds, before shrugging, &amp;quot;Though to be fair, I didn't know that all that many Exiles survived either. For a few years there, the only people I knew of who had survived the old world was me and the other six Demon Lords, along with whatever ragged tatters of our armies we managed to salvage.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Then he points to Duke with a half grin on his face, &amp;quot;Then this joker showed up, and since then, it's been like a snowball rolling down hill.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:782|Golden (782)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Golden adds for the benefit of the lone non-Digimon. &amp;quot;Yggdrasil killed most of the Digimon. Like... about one in a hundred managed to survive. Either they were picked to survive by Yggdrasil, got their hands on an antidote for the plague, or were like Jerkface...&amp;quot; here he looks at Beelzebumon &amp;quot;...and me and were too tough for the plague to kill outright. Vast hordes of DEXDoruGreymon were set loose with the Royal Knights to finish the job and kill any unwanted survivors.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:459|Alexis (459)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;And seemingly mostly at random timing is when Alexis finally comes trudging into the bar, followed by an equally tired looking Typhlosion. The tomboy gives a vage wave to the gather in general. &amp;quot;Yo.&amp;quot; Grabs a chair, tosses her hoodie over the back, and flops down on it. Scorch more or less just collapses next to it. &amp;quot;Sorry we're late. Got sidetracked helping some Rangers round up a herd of Bouffalant that got loose from someone's ranch.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:827|Wesley Wilson (827)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;Sounds like the Ragnarok prophecy, but like, different. It's even got Yggdrasil!&amp;quot; Wesley says as he grabs a large juice drink, starting to sip it down as he listens to everyone talk. &amp;quot;In, like, the Ragnarok prophecy, uhh, I think a few people make it inside, and then like they stay there safe while the world dies, and then the people inside Yggdrasil come back out to live in the new world, or somethin'. I don't always get all this stuff right.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He looks back at Alexis, then raises his chin in greeting. &amp;quot;So uh, like, we gotta kill Yggdrasil?&amp;quot; he asks, looking back at Duke.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke pauses there for a moment, to let that sink in. His hands behind his back tensing and releasing. He isn't a speaker, at least he doesn't think he is, but this-- seems to be going well so far. He is still thinking about what Alphamon told him and in some ways, he knows this meeting is a risk-- but they need the support of the Multiverse.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;They /need/ that extra aid for if, no, when things go bad.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke looks to Beelzebumon. &amp;quot;Right and that goes to the fact that the Exiles are in hiding. There are several camps located around the Multiverse keeping down low, scattered, and constantly on the move. Some are starting to show up now... and perhaps like myself and Doran, a good friend of mine... Exiles are starting to feel safe.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He looks back out again, &amp;quot;But... this safety, could be threatened soon. When though, we don't know, but the first signs have already started to show themselves and this has escalated up a step very recently.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Golden then explains a bit of the history that Duke would rather just--- slide over or wait a bit to touch. Its easy to see his head lower as his own thoughts wonders. His hands tightening up around one another, it was hard for him to swallow that thought. His knowledge, even if /he/ didn't remember the details. He... knew he was /part/ of it.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;His gold eyes then look to Alexis as she joins them. He gives a nod of his head to her, before Duke looks to Golden and breaks his own silence. &amp;quot;Right. The DEX-line. A possible Digimon that Yggdrasil may still have in his possession, though I can only hope not something he ever use again... or would think of it, but with a god willing to kill nearly ninety nine percent of a population in a near wipe of genocide, to only take that one percent to a new world.... who knows.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Wesley may realize his tale isn't to far off either. &amp;quot;Right.&amp;quot; He then closes his eyes. &amp;quot;...and something like that.&amp;quot; He then looks at the man, &amp;quot;Yggdrasil created a new world, a world we don't know where it is in the Multiverse, but that it is. His followers know where it is however, but we will are... unsure... for now.&amp;quot; His voice sounds very serious with that. Even a touch annoyed. &amp;quot;The trouble is, Yggdrasil knows we Exiles live... and he knows even the Demon Lords are around. So long as we stayed low, so did he, but that has changed.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Yggdrasil has sent a scout out... and worse, one of the Royal Knights as well. His key tactician of the Royal Knights, Duftmon.&amp;quot; Duke's eyes narrow. &amp;quot;There is possible chance soon of an attack to be staged by the Royal Knights against all Exiles... and perhaps anyone who sides with us... the Multiverse then in turn can either aid us... or let Yggdrasil finish what he started.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:750|Rebound (750)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Better late than never, Rebound has arrived. The kangaroo is just sort of there, quite suddenly in fact, with a grilled cheese sandwich in one hand, listening to the digimon talk about their god and trying to destroy the world, &amp;quot;That guy sounds like an asshole.&amp;quot; She says, as she takes a bite from her sandwich, &amp;quot;Mmm. Cheesey. Anyway, so what's the deal? You want us to punch this Yiggy guy in the face until he bleeds out? Because I can do that.&amp;quot; She takes another bite and hmms a bit.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:459|Alexis (459)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Alexis glances up from trying to wave down a waiter so she can get something to drink after he last little side adventure. &amp;quot;This is even crazier than the time Mewtwo tried to make an army of clones to destroy humanity with.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; As Rebound makes herself known, Beelzebumon half turns his head and shrugs flippantly, &amp;quot;Oh, you know. God of Digimon, bit of a control freak, doesn't like it when people fuck with his plans. Me and the other Demon Lords started a war to kill him and take over, and when it was clear that he was getting his ass whooped and that his people were beginning to lose faith in him, he decided to go 'Fuck this' and unleashed the apocalypse.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:827|Wesley Wilson (827)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;Well shit, that's the whole point of Scions like me.&amp;quot; Wesley says as he crosses his arms and leans back into his chair, though the guitar complicates leaning back into things. &amp;quot;We were created to help stop the Ragnarok, to like, change Fate, keep all the people from dyin' and stuff. You already had your Ragnarok, but like...&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He shrugs, reaching back to remove the guitar from his back, holding it up in both hands to put the weapon/instrument on full display. &amp;quot;I ain't big on like, responsibility and shit, but if I get to fight, I figure fightin' somethin' like this is basically my destiny anyway. I'll fight Yggdrasil and help you all get back in, screw all that Fate stuff. I was born to say that. Takin' people's houses away and killin' 'em ain't cool.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:695|Doran (695)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Doran pads in as one of the late-comers, grabbing a few things to eat and drink on his way to a chair. He's in his Child-level form, a 4-foot-tall purple-and-white furry wolf-raptor with a vulpine tail, and his golden eyes narrow slightly as he looks over everyone who has shown up. A few he doesn't know... good, it means that this will be news to them. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;That's one way to put it, Beelzebumon,&amp;quot; he snorts, his child-like voice seeming to hold back a snicker. &amp;quot;But no less true.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;His ears twitch as he studies Wesley Wilson, a keen glint in his eyes, before turning the same look on Rebound. He hasn't met either of them before, so his usual cautious distrust is fully visible. &amp;quot;Killing Yggdrasil may not solve the issue. Could even create worse situations... maybe even destroy the new Digital World.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke allows the other Digimon to explain things, he is trying to get his own thoughts together as he shifts his weight slightly. Forcing himself to relax, at least more were starting to show up now. Good. That means the word can spread out further and maybe with luck, that damn scout will hear and make Yggdrasil think twice.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Maybe.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;If he was wrong though...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke does give a nod to Rebound and then looks to Wesley, then back to Rebound as he speaks. &amp;quot;The trouble with getting to Yggdrasil again, is we need to locate the New Digital World and that means finding the gate to it. From what I can tell, they are using the cyberspace highway to move between here and there, but without the proper....&amp;quot; He tries to think of the word, &amp;quot;...password, that gate wont open. There is probably a Warp Gate near it, but we have yet to find it.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;In order to get to Yggdrasil, we have to get past the Royal Knights... they are his main line of defense and they are the generals of the Digital World. They command wave and wave of soldiers, each of them.&amp;quot; Duke tilts his head faintly, &amp;quot;...and I believe... there is only now...&amp;quot; He glances to the side. &amp;quot;...Ten? Ten I believe remaining after the destruction of the old world.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Two that are missing or dead however.. and that means they are...&amp;quot; His words are hesitating, his voice more nervous as we speaks. &amp;quot;...they are... maybe still Royal Knights by code... but... not in the eyes of Yggdrasil.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Thankfully Doran shows up and Duke nodes to his old friend, along with his words. &amp;quot;Then there is that yes. In killing Yggdrasil, we also don't know what it will mean for the New World. How integrated he has made himself into it for its survival.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:459|Alexis (459)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Alexis snorts softly, but keeps her mouth shut on the matter of 'missing' Knights. &amp;quot;There's gotta be a warp gate by it. That's just the way the multiverse seems to work.... buuuut that doesn't mean it's anywhere in -this- part of the Multiverse or easily accessable by already established networks.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;There were twelve Royal Knights who lead Yggdrasil's armies back during the war, with a fabled Thirteenth, supposedly existing,&amp;quot; Beelzebumon says, before he raises his hand to begin counting off their names. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;There's Craniummon, Magnamon, Dynasmon, Lord Knightmon, Ulforce V-Dramon, Sleipmon, Duftmon, Examon, Gankoomon, Jesmon, and their leader, Omegamon.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Then he glances at Duke, before continuing, &amp;quot;The two Royal Knights that are missing from their ranks is Dukemon, and the rumored Alphamon, the one who formed the Royal Knights whom /I still don't think actuially exists./&amp;quot; With this last part, he jabs Duke in the chest and stares at him.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:827|Wesley Wilson (827)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;If you wanna, like, figure out where all that shit is, just catch one of those Royal Knight dudes and beat 'em up until they tell you.&amp;quot; Wesley suggests, but then he sits his incredibly heavy guitar onto his end of the table and stares down at it. &amp;quot;Or like, maybe I could summon lightning and hit their cyber thing with it and see what happens. I mean, like, weird stuff always happens when you hit technology with like, electricity.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Or like, maybe we could piss Yggdrasil off into gettin' sloppy.&amp;quot; He points a finger at all of the Digimon present. &amp;quot;I could like, uh, be your new god. I mean, I ain't a god yet, but I'm half god, so like, if I do that, maybe the thing'll come out to try an' kill me.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:750|Rebound (750)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;That's a lot of mon, man.&amp;quot; Rebound says, as she listens to Beelzebumon talk about the Royal Knights, &amp;quot;So basically we need to find these guys, wherever they might be, and use them to find a way into the new Digital World, where upon we can then kick their butts from there to wherever they wind up when we're done. So the hard part would be finding one of them, since they're kind of reclusive?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:782|Golden (782)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;The Royal Knights are pretty powerful. Just one of them is more than a match for two Ultimate level digimon. Maybe more, if my own experiences mean anything.&amp;quot;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Golden listen to Alexis. &amp;quot;What about places where things turned up in the Multiverse? Like, could there be some kind of tracing thing to go back? Because I know where a bunch of pieces of the Digital World came through.&amp;quot; He neglects to mention that he suspects he blew them through the warp gate himself.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:459|Alexis (459)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Alexis shrugs her shoulders a little to Golden. &amp;quot;Dunno. I'm not a meta-science nerd, I'm just repeating what I've heard said nerds say.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:695|Doran (695)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Doran sighs softly as Beelzebumon stands toe-to-toe with Duke. &amp;quot;Don't. Alphamon's existance is another topic entirely and hardly relevant right now.&amp;quot; He takes a few big bites of his food. &amp;quot;'Sides, since he didn't appear the last time, he probably won't show his face again. It's a non-issue anyway.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He nods to Rebound. &amp;quot;Yggdrasil's Royal Knights only move if there is a clear and present threat against their Digital World, or if Yggdrasil himself orders them directly. As we Exiles have been getting more active in the Multiverse, they've been getting uneasy... and curious. I suppose we could just keep doing what we've been doing and grab whoever shows up... but that could get interesting.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He laughs a bit at Wesley Wilson's suggestion. &amp;quot;I think I've had enough of gods for a while yet,&amp;quot; he smirks, &amp;quot;and Yggdrasil doesn't care about that. Exiles have always been 'kill on sight', so he won't care if there's a new 'god' leading us. It'd just be one more to kill off.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;Ok.. so eleven.&amp;quot; Duke says as correction as Beelzebumon explains thirteen, instead of twelve. His count was off. Maybe that was intentional or his faulty memory. Though when Beelzebumon jabs his finger against his chest, actually gets up to do this.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke just /stares/ dead on with the Demon Lord. There is allot of held tension right there as those gold eyes meet those red. Anyone old enough to have seen the famous Royal Knight Dukemon face off with the Demon Lord may--- actually feel a strange remembrance of this.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;However Duke cuts his stare away even as his eyes flicker a bit of blue in them again. &amp;quot;Let us not worry about Alphamon, shall we?&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke then goes to actually /push/ Beelzebumon aside as he looks over to Wesley and Rebound. &amp;quot;Yes, we may be able to locate a Royal Knight if they should show themselves, but as Golden has said. They are powerful military leaders... and they are more likely to send their troops then actually come themselves.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Which is the problem, because I am pretty sure the Royal Knights would end their subordinates before they could talk and secondly, they /don't/ die. Their data gets pulled back to the New Digital World... and that we haven't figured how to track yet... or if it even can be.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;That said, getting them to trip up... maybe, but I have no factual answers here.&amp;quot; He has a sad tone in his voice. This is where he really isn't sure how to follow this up. Though his gaze goes to Golden. &amp;quot;Doubtful. Those pieces had the signature of the Old World in their code, it no longer would be under the same digital coding, so it no longer matters. Beyond just relics of a painful reminder that probably should be obliterated.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Doran thankfully also covers over some stuff as well, which echoes a touch of what he has said. Duke finding himself falling quiet, crossing his arms over his chest at last, lowering his head.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:750|Rebound (750)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Look I'll be honest.&amp;quot; Rebound says as she looks between DUke and Beelzebumon, &amp;quot;I'm not really much in the way of 'tactical minded' or 'plans ahead for stuff'. I'm a horrible monster kangaroo of action.&amp;quot; She points up at the air, &amp;quot;I would rather just call one of these assholes out and then punch them in the dick until they tell us what we want to know. But I suppose that's probably not the most viable option if they can just teleport away or whatever.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Beelzebumon holds a steady gaze at Duke, stubborn in his refusal to believe in some mythical Digimon who managed to no-show throughout an entire /war/, before he is finally pushed aside. To this, he simply snorts and sits back down in his chair, before waving his hand dismissively. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Besides, the only Royal Knight we've seen so far is Duftmon, Yggdrasil's premiere strategist. Of all the Royal Knights, he is the least likely to get baited into a trap.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:782|Golden (782)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Golden uhs... &amp;quot;Well here's the logic I'm working with. If Digimon and the Digital World are made of up data like what's on that guy's portable computer,&amp;quot; He points to a patron of the Bar &amp;amp; Grill that's elsewhere. &amp;quot;... then that means there's some kind of actual physical computer that Yggdrasil, all us Digimon, and the Digital World are on. Well, okay... /maybe/ that's not true given how weird the Multiverse is, but...&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;He takes a breath. &amp;quot;If that's true then that means Yggdrasil can't just make a new Digital World out of nothing; it'd be using the same computer as the old one to make the new world. Which could mean that there's a link somewhere from the old Digital World to the new Digital World.&amp;quot; Of course this is really just wild speculation on Golden's part since he is not really an expert on such things.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:827|Wesley Wilson (827)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;I could try and like, play guitar until they come out. Like, do the most epic and bitchin' guitar solo I can think of. Maybe it'll, like, do somethin' magical, and they'll come out.&amp;quot; Wesley suggests, apparently having no idea if that'll work or not, shrugging. &amp;quot;Well, like, if you know where the old Digital World is at, why don't we just, like, hit it with lightning and see what happens?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:459|Alexis (459)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Alexis sits up a bit... but Duke breaks off from the glaring contest with Beelzebumon before she actually has to get in and break it up. &amp;quot;What about followers then? Have there been any more of them besides Duftmon's cronies and that mutt of Yggdrasil's you keep grumbling about?&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Scorch, not having much interest in the current conversation, instead turns to lean on Rebound's shoulder. &amp;quot;Typhlosion. &amp;amp;lt;No need to short change yourself, toots. I know plenty of 'monsters' that are almost as hot looking. And I'm a Fire type, I know hot looking.&amp;amp;gt;&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Feel free to slap the flamebutt if he's badgering you,&amp;quot; Alexis remarks without even looking aside to them.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;In turn Scorch points a stubby claw at her. &amp;amp;lt;Leave the species I resemble outta this.&amp;amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke keeps his arms crossed and just listens to everyone. He is getting a bit of a headache really and he doesn't like getting headaches. He has come to learn those are cracks and locks, snapping open or mending themselves. He looks over to Rebound, &amp;quot;Sometimes the best tactic is an offensive one. We exiles just need to know that when the Royal Knights come, there will be ready for people to act, because they /will/ come.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Duftmon is the true first sign of this, while the scout is dangerous... Duftmon is gathering information... and any time a tactician gains information, there is analysis going on... heavy one at that.&amp;quot; He ignores Scorch though, his gaze moving over to Wesley. &amp;quot;It probably fry like any other part of the Multiverse. We are data made material. Unless you can get past the skin... and the layer under, you wont get to the code.&amp;quot; He taps his own metal frame as he explains this.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke looks to Alexis, &amp;quot;We could keep an eye out for them and if we can find away to contain them... we may be able to get them to talk. Maybe.&amp;quot; It was an idea after all!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He then looks to Golden, there was a flicker of blue in his eyes, then a long stare. He then closes his eyes as he speaks. &amp;quot;You could... be actually right.&amp;quot; He says gently. &amp;quot;If we could get maybe... into the code, perhaps I am wrong...&amp;quot; He shakes his head softly. &amp;quot;In order to move one, you have to keep some system in place to covert the old data into the new data, so there could... no...&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke starts to pace a bit in thought, he starts to talk almost in a daze. &amp;quot;Project Ark,&amp;quot; Those words slip past his lips. &amp;quot;He had to move everyone of the old world, thus all old data to the new world. That print could be actually on those pieces. Perhaps. It just take someone to look over that code and decipher it. Break it down to see if there is something tangible to use.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Though the New World far exceed the old one and is far greater in size.&amp;quot; Duke also adds before he realizes what he has said and freezes a bit, before he glances to the side. &amp;quot;At least... so over heard from some Exile.. so... it could be... just... a rumor too.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Beelzebumon quirks an eye at Golden's suggestion, then glances over at Duke, &amp;quot;That... does make a lot of sense actually. Yggdrasil enacted his plan to destroy the old world /before/ we all Unified in the Multiverse... that means he had to have had some way to get his chosen few off that doomed world before he started scorching it, since he wouldn't have known or been able to predict the Warp Gates. Question is, where would that transfer point be, and is it still there and in usable condition?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:827|Wesley Wilson (827)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;They always say, like, Yggdrasil is the World Tree or whatever, in my world. You go hide in the tree until it's all over. So like...&amp;quot; Wesley shrugs his shoulders, then just casually suggests, &amp;quot;Maybe the like, transfer thing is in a big tree.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:782|Golden (782)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Golden listens to Wesley. &amp;quot;Yeah, that'd be my guess.&amp;quot; He adds.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;He then says &amp;quot;I can show you guys where I unified... there was a big warp gate on the other end in the old Digital World, dunno if the Multiverse end is hiding or something.&amp;quot; He grabs a stack of onion rings to snack on, not having too much to add.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:695|Doran (695)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Doran closes his eyes for a while, ears twisting and twitching as he listens to each person as they speak up. As the discussion turns to possibly utilizing fragments of the Old Digital World to try to crack the encryption of the New Digital World, his ears flatten as his eyes open. &amp;quot;It sounds logical, and it might work with the right circumstances,&amp;quot; he thinly grins at Wesley, &amp;quot;even electrocuting it to see how it reacts. Who knows, there may be a case of different worlds having the same idea and there /is/ a tree involved.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He shakes his head. &amp;quot;But if we start poking around, we're going to be poked back, and are any of us ready for that?&amp;quot; His eyes constrict. &amp;quot;I'd just as soon leave things alone, protect the Exiles that have been trying to make a new life for themselves. Gaonoir is still going to hunt them down, regardless of what we do or don't do.&amp;quot; He shrugs with a flap of tiny black wings on his back. &amp;quot;But that's just me. Agree, disagree -- doesn't matter, and I don't care.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke is slipping he can hear voices in the back of his mind. This whole situation. This meeting.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot; fg_r bg_n ++ r&amp;quot;&amp;gt;What is the difference?! Chosen.. unchosen?! We are all Digimon! Don't they have that right as well...? Am I the only one who sees this?!&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke's body tenses up as he looks away, his eyes narrowing before they close. Not now. Go away. Just go away. All you images and thoughts. Hidden history. All of you-- begone for just a bit more. He exhales a ragged breath, &amp;quot;And that is... the other problem we have, isn't it.&amp;quot; He looks at Doran. &amp;quot;...even if we can find the key to unlocking this box... we don't have the ability to defend who have survived. The more we poke, the harder Yggdrasil could hit back. Right now... he is being careful on what he does.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He then looks at the non-Digimon, &amp;quot;But... you three are not us. If we prod, he knows what we are trying to do. If you three prod... he will be possibly confused by this. From my knowledge, Digimon don't understand the world outside of their own. There is a strong chance, that neither does he.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:459|Alexis (459)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;Which is probably why he's been careful to just send his pet spies first,&amp;quot; Alexis agrees.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:827|Wesley Wilson (827)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;Well, I just wanna fight some dudes anyway, that and it ain't cool messin' with people's, like, houses and stuff.&amp;quot; Wesley looks over at Alexis, tilting his head, looking her up and down. Then he shrugs and grabs a box of pizza. &amp;quot;I'm gonna take this.&amp;quot; he says as he begins to stand up, turning around to start heading for the door. His guitar just seems tok ind of float and follow him through the air. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Though he stops, looking back at Duke. &amp;quot;Like I said, that's what Scions are for. We fight Fate and like, break the universe, 'cause we're freakin' awesome. So if you need somebody to poke somethin', I've got it.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Beelzebumon lets out a loud, dramatic sigh as he rocks back and forth on his chair, &amp;quot;As much as I would love to just bust down Yggdrasil's door and charge in, Dukeyboy has a point. If any of us Demon Lords or Exiles go knocking, Yggdrasil's first impulse will be to hit us with a bloody meteor, but if some other people from the Multiverse start poking around, he might hold back from provoking them with violence. The last thing he'll want is to get the Union or Confederacy wrapped up in this.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke gives a nod to Wesely. &amp;quot;Keep an ear open then. I'm sure your help, along with many others will be needed soon enough.&amp;quot; He places up his hand in a slight wave, but he was quick to cross his arms over his chest again.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:695|Doran (695)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Doran nods to Duke and Beelzebumon. &amp;quot;That, I completely agree with. &amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;As Wesley Wilson grabs a pizza box and heads out, the small wolf-dragon grins a bit. Still cautious, but not hostile at least. &amp;quot;Thank you.&amp;quot; It's short, but it's all he feels he has to say. Time will tell whether Wesley will or won't help them when the chips are down, but he seems genuine. And Doran's been surprised by the Multiverse before, too.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:810|Victory (810)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Talk. There has been plenty of that going around tonight. Talk of Digimon, the Multiverse, talk from allies, talk from possible enemies, but the problem with the location chosen was that all one could do is talk. During all of it, Victory had been lurking not far off, listening, waiting, occasionally glancing, but keeping well out of sight for the duration. There was a lot of information here that was being taken in, but a particular sight between two of the people that had arrived actually causes the former knight-errant to narrow her eyes. It's followed only by a frustrated breath, remembering again, what this place is. A place for talk. And food, sure, but in a way it was more frustrating than not. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;This world is complicated,&amp;quot; she notes to whoever may hear her where she is. &amp;quot;Roam it as long as some of us have, however, and you start to pick up on a lot of things,&amp;quot; she continues, sending a long, cold, stare toward Duke. &amp;quot;Keeping clear of the 'big dogs' is a safe bet, but picking one for protection doesn't hurt, either, you know. Sooner or later, they'll notice.&amp;quot; A gruff snort. &amp;quot;They always do anyway. Staying solitary forever is just going to bite back eventually. You may want to think about that,&amp;quot; Random facts! Random observations. Random advice?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke's gaze follows to the voice. Oh yes--- the mercenary. He remembers her. &amp;quot;And grouping up right now also makes a larger target to be exterminated with ease.&amp;quot; A comment Golden has heard Duke explain before.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Victory, right?&amp;quot; He asks her with his head being held up slightly. &amp;quot;Glad you could join us.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Let's not forget that not all Exiles are sane, or who might be so desperate to go back that they'd turn on their friends. That crazy Cerberumon bitch for example, or the samurai chicken that tried to kill fuzzbutt over there,&amp;quot; Beelzebumon adds as he swings around on his chair to put his feet up on the table, before looking over at Victory. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Plus who know how many Exiles are willing to put up with /me/?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:782|Golden (782)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Golden glances at Victory, unfamiliar with this particular digimon. Then back to matters at hand. &amp;quot;Lots more of them want to be left alone so they can enjoy living. I guess it /would/ be a good idea to get the Multiverse to check things out first.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:459|Alexis (459)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;Yeah, well.&amp;quot; Alexis leaned back in her chair. &amp;quot;Y'all know the ranch is open if you need a place to crash for a few days. Yes, even you.&amp;quot; She waves a hand vagely in Beelzebumon's direction before folding them both behind her head.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:810|Victory (810)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The cold gaze doesn't seem to soften at all at Duke's response. She doesn't really give much thought to the others that she'd been listening to for the last while. Beel.. well, if this was anywhere else she'd have already tried to do something. The rest, for the moment, she was mostly indifferent toward. It was just something Duke had done earlier that, for some reason, seems to have caused the mercenary to go frigid toward him. &amp;quot;I'm here for the information,&amp;quot; she finally notes, gaze slipping back to whatever she had been looking at before. Probably some sports-related thing on one of the billion TVs that was in the Bar and Grill. What kind of Bar wouldn't have TVs anyway? She does note the invitation to the ranch again, recalling where it was for at least a moment. In an emergency, sure, why not? Though she couldn't imagine th Syndicate suddenly being a problem for her.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:695|Doran (695)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Doran blinks and leeeeeeans back in his chair. Oh, that's the strange white VictoryGreymon he hadn't had the opportunity to talk to since she showed up that one time... &amp;quot;Point.&amp;quot; His chair snaps back down onto all four legs with a wooden SNAP as he looks back at Duke. &amp;quot;Counterpoint.&amp;quot; He grins over at Beelzebumon. &amp;quot;Added point.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He doesn't seem to care about the new stare-off between Victory and Duke, nor about the nickname courtesy of the Demon Lord. Beelzebumon's nicknames is probably an attempt to get under one's skin, or some backhanded 'I give a shit about you' kind of thing. &amp;quot;Can't gather together too big, otherwise they'll get us all at once. Can't pull the lone-wolf, 'cause they'll pick us off one-by-one.&amp;quot; Another shrug, another snatch of food to munch on. Hungry little bugger, isn't he? &amp;quot;Might as well pair off or something. Just enough to watch each others' backs, not enough to pull Yggdrasil's attention.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He nods over to Alexis at her reminder about the ranch. &amp;quot;And that's been a big help, Alexis. We've been fortunate nobody's tried to poke around over there yet... but with everyone you've got there as it is, who'd want to?&amp;quot; That's what he keeps telling himself, at least.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Little of column A, little of column B. What can Beelzebumon say? Duke and Doran make things interesting!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;Bleezebumon is also correct.&amp;quot; Duke adds in. &amp;quot;He is-- as mcuh as I hate to say it...&amp;quot; then the Knight digimon sighs. &amp;quot;Our best bet if the Royal Knights do suddenly show up, but yes. We Digimon we'll have to leave the investigation into the digital world into the hands of you people of the Multiverse.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;His gaze looks to Alexis and Rebound who remain. &amp;quot;If you to could let the Union know of this. I'd be glad. I'm sure they have some resources they can do to poke around. Maybe.&amp;quot; He shrugs gently. &amp;quot;Its worth a shot right?&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The he wonders how much of that code there is code a normal program can read and how much of its the 'dead' Digimon language.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He looks to Victory. &amp;quot;Then have you gathered the information you are after?&amp;quot; He goes to walk toward her, his stride was true. He was--- perhaps unaware of any issues. &amp;quot;Also I was hoping we could work together some time again. Alexis place is safe and I'm not sure where you been bunking but...&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He would offer Golden, but there are hints that Golden has been with the Ponies and he is plenty safe there if that is the case.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:750|Rebound (750)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Rebound has been rather quiet for the moment though when Duke asks if they can relay the info to the Union, she glances at Alexis, &amp;quot;Might be best if you bring it up, you're the one who's been around longer and knows more about these types of things, I think.&amp;quot; She says, &amp;quot;But if you need help looking into it, I'm definitely game.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;I'm the greatest hope anyone has of defeating the Royal Knights, huh? Man, now that's a depressing thought.&amp;quot; Beelzebumon says with a half smirk as he tilts his head back.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;Shush.&amp;quot; Duke quips back at Beelzebumon pointing at him. &amp;quot;Just... shush...&amp;quot; Mostly cause Beelzebumon is very away of a dirty little secret. Including a few others here. Duke gives a nod to Rebound. &amp;quot;You have my thanks then....&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:810|Victory (810)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Syndicate. As I said, I would rather have a dog when fighting two others,&amp;quot; she states before glaring up toward Duke. Pause. Staaaaaaaaaaaare. &amp;quot;Again?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;Trumpet Frog and Samurai Mobster Idiot who cheated you out of money?&amp;quot; Duke responds back to Victory.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:810|Victory (810)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;That response actually causes SOME of the coldness to fade. Not all of it, but at least some of the edge is gone. &amp;quot;Ah.&amp;quot; Recompose thoughts. &amp;quot;I haven't visited this ranch yet. I'll think about it.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:782|Golden (782)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Golden ehs. &amp;quot;If I got my data restored, I'd also be a real pain in the butt for the Royal Knights.&amp;quot; He silently adds to himself that if /that/ happened, everybody would know who he was. &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;He watches the exchange between Victory and Duke. &amp;quot;Oh get a title card already if you're going to butt heads.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:695|Doran (695)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Doran scratches at the back of his ear with a short foreleg, twisting himself around slightly to do so. He is absolutely not concerned about Duke and Victory, though laughs a bit at Golden's reaction to their back-and-forth. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;It'd be nice to talk with you sometime, Victory, but I'd better find Ryuu and update him about our meeting. He couldn't come this time.&amp;quot; He nods to the building's structure. &amp;quot;Couldn't fit. That Ouryuumon is pretty big for the Multiversal scale.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He grabs a plastic bag from one of the waiter kiosks and stuffs some food into it. Not a lot, but enough to probably keep him satisfied for a while yet. &amp;quot;Unless there's anything else?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke looks over to Golden, &amp;quot;...Huh?&amp;quot; He doesn't get it. It goes right over his armor skull head, though his gold eyes look over to Doran. &amp;quot;Nothing else from me currently. I covered what I wanted too, it is simply now a waiting game.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Again.&amp;quot; Duke grunts. He hates waiting. &amp;quot;...at least it will give me more time to train...&amp;quot; And figure out how to control that Evolving to his actual form.... then if he figures that out, remaining in it. That-- will be the real test.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;We all good?&amp;quot; He asks tilting his head to the side.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Beelzebumon pulls his boots off the table and stands up, then stretches out for a moment, &amp;quot;Yeah, we're all good I think, at least on the matter of Yggdrasil, so I'll let you guys work out your little unresolved issues with each other. I on the other hand am gonna find a bar that I can actually start a fight in.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; With that, Beelzebumon starts towards the door.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:810|Victory (810)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;A long pause, and then Victory shrugs, &amp;quot;For now,&amp;quot; she answers, not certain who Duke was asking, but the answer is still given. Doran at LEAST gets a nod of acknowledgement..&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:782|Golden (782)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Golden looks at the departing people and then gets a waiter. &amp;quot;Hey, can you box all this?&amp;quot; He gestures to all the uneaten food.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Foxfirestorm</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Duke&amp;diff=10026</id>
		<title>Duke</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Duke&amp;diff=10026"/>
				<updated>2015-07-24T21:31:22Z</updated>
		
		<summary type="html">&lt;p&gt;Foxfirestorm: /* Friendship Meter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Duke&lt;br /&gt;
|Color=#F7BE81&lt;br /&gt;
|Char_id=718&lt;br /&gt;
|Img=http://orig04.deviantart.net/def2/f/2015/111/7/4/duke_update_by_foxfirestorm-d8ql7qi.jpg&lt;br /&gt;
|FullName=Duke&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Species=Digimon&lt;br /&gt;
|Theme=Digimon: Great Demon War-1&lt;br /&gt;
|Chartype=OFC&lt;br /&gt;
|Function=Amnesiac Knight&lt;br /&gt;
|Faction=Unaffiliated&lt;br /&gt;
|Rank=-&lt;br /&gt;
|Ranktype=Unaffiliated&lt;br /&gt;
|Groups=&lt;br /&gt;
|Quote=&amp;quot;While my mind may have forgotten, my heart has not.&amp;quot;&lt;br /&gt;
|PAge=-&lt;br /&gt;
|AAge=-&lt;br /&gt;
|Aging=-&lt;br /&gt;
|Height=Variable&lt;br /&gt;
|Weight=Variable&lt;br /&gt;
|Hair=-&lt;br /&gt;
|Eyes=Gold&lt;br /&gt;
|Voice=&lt;br /&gt;
|Song=Linkin Park &amp;quot;Somewhere I Belong&amp;quot; - http://youtu.be/_iCtpuQvydk&lt;br /&gt;
|Profile=Once a Royal Knight of Yggdrasil, Dukemon opposed Omegamon when he could no longer stand by the orders to kill off innocent Digimon. The price for his mutiny was death by his old friend's hand. Though left to die, fate had other plans for him. Dukemon, given a second chance at life, is now known as &amp;quot;Duke&amp;quot; -- one of the Exiled Digimon with the X-Antibody. The second chance at life has left him in a lesser &amp;quot;child&amp;quot; form known as Guilmon X, with his memories scattered of who and what he once was. Duke now strives to not only remember his past, but to become strong enough to defend his friends and allies. As a Digimon, he has the ability to Digivolve, or transform, into far stronger forms -- Growlmon X, and Wargrowlmon X -- each with their own strengths, sizes, and capabilities. When faced though with unbeatable odds and the life of those in danger, Duke is also able to Digivolve to Medieval Dukemon, his most powerful known form, yet one he can't keep for long. A problem he plans to amend one day when he has enough strength to permanently stay in any of his forms. For now, he'll keep training, keep getting stronger, and keep looking to the future.&lt;br /&gt;
|Powers=DIGIMON X: Duke is a living computer entity made of code and data collected into physical form known as a Digimon; a Digital Monster. When he is injured, he loses bits of his data that he can restore over time. As a former Royal Knight with the X-Antibody, he has a high resistance to many viral infections, lethal data corruption, and any other long-term effects on his code, though minor infections (like a cold) can still be his enemy.&lt;br /&gt;
&lt;br /&gt;
DIGIVOLUTION: Digivolution is an evolutionary transformation all Digimon can undergo. Each stage of transformation is normally followed by another. With the right circumstances, a Digimon like Duke can Warp Digivolve into higher forms. The largest challenge is learning how to stay in these forms, as a lapse in focus or sustaining too much damage will lead to Degeneration (see flaws).&lt;br /&gt;
&lt;br /&gt;
* GUILMON X: This Child form (Stage 1) is Duke's current default form. When he has undergone too much damage or can no longer maintain the other forms, he Degenerates to this form. He has the mentality of a child and a rather bestial personality. He has the appearance of draconic dinosaur with three large claws on his hands. He is able to breathe fire and set his claws ablaze for stronger attacks. (PL 26)&lt;br /&gt;
&lt;br /&gt;
* GROWLMON X: This Adult form (Stage 2) is a bit stronger than his prior Child form. By appearances, he is far taller, and a touch more humanoid, with a long white mane. Like his Child form, he is bestial in personality but his nature is far more wild and more prone to moments of blind rage when provoked (see flaws). His fire breath is far more intense, and he is able to ignite his claws with plasma. His roar is capable of shaking the ground, and his keen predator senses are able to pick up the faintest of smells easily. (PL 28)&lt;br /&gt;
&lt;br /&gt;
* WARGROWLMON X: This Perfect form (Stage 3) is arguably his tallest form and far more mechanical, like a cyborg. Duke is also far better at reasoning, and though he's still a very aggressive fighter, he's less prone to go berserk. His armored body is extremely dense and highly resistant to damage. It possesses flight capability up to near mach speeds due to the thrusters along his backside. He has plasma laser weapon systems, both in the center of his chest and in his arms, for anti-ground and anti-air combat. The large blades along his arms can be engulfed in plasma for even greater cutting force. (PL 30)&lt;br /&gt;
&lt;br /&gt;
* MEDIEVAL DUKEMON: This Ultimate form (Stage 4) is one of Duke's final forms that he can Digivolve into. In appearances, the Ultimate form looks like a sleek humanoid medieval knight. His armor is made of dense metal, like his prior form, and he has full control over his emotions and thought. He can summon a halberd lance that can command fiery winds and summon forth a fiery dragon's head that chases down its intended target. Duke can gain access to this form as Guilmon X or Growlmon X by Warp Digivolving or he can also straight up Digivolve to this form as Wargrowlmon X, but he will Degenerate back to Guilmon X if he is badly injured or exhausts himself. When faced with intense circumstances he may perform a Slide Evolution to Dukemon X. (PL 32)&lt;br /&gt;
&lt;br /&gt;
* DUKEMON X: Achieved by Slide Evolution, this Ultimate form (Stage 4) can only be obtained under intense circumstances that stir up his forgotten self or an extreme emotional response to an overwhelming threat. Dukemon X is the X-Antibody version of Duke's original body and holds far greater power than he had while he was Dukemon. It has extremely dense armor and is able convert his own energy into powerful, devastating attacks with the Aegis Shield and Gram Plasma Lance. Dukemon X is capable of flying up to mach speeds and can hold these speeds even in aerial combat. Duke will Degenerate back to Guilmon X once all threats have been dealt with, unless he is badly injured or has exceeded his limits before then. (Aura Flare: PL 32 -&amp;gt; 33)&lt;br /&gt;
|Skills=INSTINCTIVE COMBAT: Though Duke may not remember who he once was, his body has not forgotten how to fight, leading him on what to do with little thought behind the action. Though maybe hidden in his other forms, it is while he is Medieval Dukemon that he can be seen as an individual who has seen many years of combat and has long experience in the battlefield.&lt;br /&gt;
&lt;br /&gt;
EVALUATION: More of an instinct call then a skill, Duke is able to look at someone and get an idea for how much of a challenge they may be to him -- if they are someone he may be able to take on, or if they are an individual he should just stay away from. He can also advise others in the same manner. This instinctive skill is not always accurate, and sometimes it can mislead him about an individual (consent required).&lt;br /&gt;
|Assets=&lt;br /&gt;
|NPCs=&lt;br /&gt;
|Disadvantages=AMNESIA: Duke is tormented by fragments of his memory that may explain who he once was, and how he came to be where he is now. Though many of his actions are instinctive, there is no end to the interior turmoil of maybe never having the answers he seeks, and never knowing what truths are locked away in his own memory.&lt;br /&gt;
&lt;br /&gt;
DEGENERATION: As a Digimon, Duke is comprised of data that makes up his entire physical form. When he sustains too much damage or loses proper focus, he can Degenerate back down to his Child form, and he'll have to work his way back up. Even when he can hold a form with ease, he can still be knocked back down to his Child form if he is knocked out hard enough.&lt;br /&gt;
&lt;br /&gt;
BLIND RAGE: Though most noticeable while as Growlmon X, Duke is susceptible to falling into a state of blind wild rage, attacking anyone and anything that gets in his way. This blind rage is triggered by negative emotions and complete frustration while in battle, or by the harming of one of his own friends or loved ones. Once he becomes this way, the only way to end his rampaging is to knock him out.&lt;br /&gt;
&lt;br /&gt;
X-ANTIBODY: Though formerly a Royal Knight, due to circumstances and betrayal, Duke was given the X-Antibody, making him immune to the X Program. Many may see this as a good thing, but by being marked by the X-Antibody in his code, he has become a widescale target by his former brethren and those others who hunt X Digimon. This could endanger those around him if the Royal Knights or those allied to them ever decide to seek him out.&lt;br /&gt;
&lt;br /&gt;
AGGRESSIVE FIGHTER: Duke doesn't back down from a fight, not easily, and when he does leap into a fight he tends to be very aggressive and passionate fighter, even in more level-headed forms. The more he gets into a battle, the harder it is for him to back down, and eventually he'll push himself near exhaustion, if not Degeneration.&lt;br /&gt;
&lt;br /&gt;
VIRUS ATTRIBUTE: Digimon that follow under the Virus Attribute tend to be seen as greedy, wild, selfish, evil, and many other negative beliefs. Even when a Digimon doesn't fit under this stereotype, they are still lumped in with the others. This is a stigma that Duke has to deal with; he has to work hard to prove he is not like the others. Sometimes it's a harder battle than it's worth.&lt;br /&gt;
}}&lt;br /&gt;
== Personality ==&lt;br /&gt;
Duke may not remember who he once was, but the virtues and values still remain there in the choices he makes and where he stands on his own ground. In his heart of hearts, he is still a Royal Knight and will still do whatever it takes to protect others; So long he is right of mind. Because while he believes in doing what is right, being knocked back to his prior forms and having to deal with the &amp;quot;growth pains&amp;quot; again, represents a conflict in his own personality.&lt;br /&gt;
&lt;br /&gt;
While he will fight for others, stand his ground, and never surrender until he can't move-- he has a predatory nature that lingers as Guilmon X and Growmon X. This predatory nature can cause him to fall into moments of rage, losing all sense of self during that time and causing him to lash out as a berserker, with only his friends and those he trusts maybe being the guiding force to bring him back. Though prone to this state of mind, he is less to fall into it as Wargrowlmon X and can completely avoid it as an Ultimate. Yet unless he can reach those two higher forms, this state can be triggered by heavy aggression and tense moments during combat.&lt;br /&gt;
&lt;br /&gt;
When he becomes enraged by the acts of others, one of his friends becomes heavily injured, or when he is pushed into a corner is other forms of triggers into this berserker state. Though when he comes out of it. He tends to come out of it, he normally doesn't remember what he has done and when he does start to remember the events, he tends to become very disconnected for a few days. Hiding away in fear that he could do it again, until someone can bring him back out with some comfort.&lt;br /&gt;
&lt;br /&gt;
As Duke doesn't want to hurt others and he doesn't believe in truly harming anyone. Yes, he'll fight and yes, he'll pick fights to get stronger, but to kill-- to cause needless destruction? That is something he can not do or stand by. Though if he is forced into battle and the other is willing to kill, willing to harm innocents on the field of battle--- He will take proper action. That is when he will throw away the avoidance of harm and give it everything he has; Even if it means killing them.&lt;br /&gt;
&lt;br /&gt;
He will also kill knowingly if someone has injured one of his friends or harmed an innocent. Though in his higher up forms, to becoming a Ultimate, he is more prone to show mercy. Hold back from the killing blow and just make sure to scare them enough so they think twice about doing it again. Perhaps this because as he &amp;quot;grows up&amp;quot;, he becomes able to think more clearly and isn't blinded by primal actions and virus attribute traits. Becoming more and more like the Royal Knight he once was.&lt;br /&gt;
&lt;br /&gt;
It can even be easily seen really, if someone observes him as he moves between the forms. How as a &amp;quot;Child&amp;quot; he starts out so, well, childish and very confused where some lines are crossed. Then as an &amp;quot;Adult&amp;quot;, he shows more aggressive side, the more Virus Attribute traits and far more willing to fight for the sake of fighting. Yet then as a &amp;quot;Perfect&amp;quot;, he is more refined, better at talking and a bit more reasonable to deal with. Then it is when he is in his &amp;quot;Ultimate&amp;quot; form, is he truly the Royal Knight. Able to shove away all the aggressive thoughts, primal notions, and focus everything into true cohesion, logic, and not let his emotions fully get the better of him.&lt;br /&gt;
&lt;br /&gt;
Though like any grown man, he can still become angry in his Ultimate form, yes. He still has a great deal of emotions-- as he is a passionate Digimon-- but he isn't going to lose control nor will he be so easily tricked by gestures of others. Able to see clearly and reason just as clearly about things.&lt;br /&gt;
&lt;br /&gt;
Duke is also very protective of those close to him. He will stand by there side-- no matter what and no matter the cost. He will do whatever it takes to be there for them and help them in matters. Even if he doesn't always fully understand it. This means that poor Duke can be taken advantage of by the right people while he is in his &amp;quot;Child&amp;quot; state, even as an &amp;quot;Adult&amp;quot;, because of his inability to reason things out and see clearly what they may be trying to do.&lt;br /&gt;
&lt;br /&gt;
Though when he is betrayed, he also doesn't forget it either-- nor does he forgive easily those who trick him. Easily upset by such behavior of betrayal, and yet-- he can forgive others. Perhaps if he can see where they too were mislead or lost. Such as with Omegamon-- if he could remember the events fully and when he does, he'll forgive him. In some ways, he already did even when Omegamon laid in the final blow that day; He forgave him. Why? Because he knew Omegamon was carrying out orders of another.&lt;br /&gt;
&lt;br /&gt;
Now as Yggdrasil goes-- Duke has not forgiven the govern force. Deep inside he is internally angry at the 'god'. Knowing fully well, inside, that this is all Yggdrasil's fault. Everything. The fall of the Digital World, the tearing up of families, friends-- everything. Though Duke in his current state may not understand why Yggdrasil's name angers him. One day though, one day he will remember and he may even plot out a way to make Yggdrasil pay.&lt;br /&gt;
&lt;br /&gt;
For while Duke may be a Royal Knight and while he can have trouble forgiving, but eventually can forgive-- he will not stand by idly when something like Yggdrasil, or any force-- just lays waste to things for what seems to be illogical reasoning. When others are hurt in this manner, even those he may not know well-- he will avenge them and avenge them to the very death if he has too.&lt;br /&gt;
&lt;br /&gt;
it is also all these hidden feelings that surface that can cause Duke also some frustration as well. These unawares to why he feels the way he does and why some of the things make him angry. His amnesia frustrates him and is perhaps one of the driving forces to why he does what he does. He wants badly to remember, to put together the puzzle pieces so he can be 'whole' again. Be truly /himself/.&lt;br /&gt;
&lt;br /&gt;
Yet sometimes to him, it feels like no matter how much he digs, the more things seem to be confusing and don't make sense. Leading him to moments of internal turmoil and inner frustrations that he may take out on someone, then swiftly apologize once he does. It is also this very reason he does fight. Not only to get stronger, but because in fighting-- he finds himself with a sense of purpose. A sense that maybe in battle he can figure things out better-- as it is battle that feels right.&lt;br /&gt;
&lt;br /&gt;
That and a good fight, even if a spar, allows him to let out some of those frustrations and anxieties out, so he doesn't blow up on someone and he doesn't accidentally injure someone in a moment of anger. As talking does little good, because talking only leads to more frustration. After all, what is the point of talking about something when you can't even remember the details.&lt;br /&gt;
&lt;br /&gt;
He knows that this is something he'll have to solve on his own and he knows one day-- one day he will solve it. It will just, well, take time.&lt;br /&gt;
&lt;br /&gt;
Yet sometimes patience is hard for him as a &amp;quot;Child&amp;quot; and easier to come by as an &amp;quot;Ultimate&amp;quot;. He has trouble just sitting around as a &amp;quot;Child&amp;quot; and twiddling his 'thumbs' as it were. He also has trouble as a &amp;quot;Child&amp;quot;, keeping his nose out of things and tends to find trouble-- or trouble finds him. Much like his best friend Duran, whom he is extremely protective of.&lt;br /&gt;
&lt;br /&gt;
Though as he does follow Duran's steps-- sometimes even getting himself lost while trying to figure where Duran ran off too. He has come to have a great curiosity for the Multiverse. He likes to see if he can learn more about the people, spar fight the people, and even manage to find ways to get himself into trouble.&lt;br /&gt;
&lt;br /&gt;
He doesn't really understand the way between the Union and the Confederacy. Though he does equate it to something like the war between the Royal Knights and the Demon Lords-- or even with the Exiles. As a &amp;quot;Perfect&amp;quot; he does fully understand the concept of the war and yet, he finds no real reason to take part.&lt;br /&gt;
&lt;br /&gt;
Though if he does make friends with one side or the other; Perhaps both; he may find himself being swept up into the war and taking part /only/ to support his 'friends'. Though as for the Confederacy side. They will need to hide their objectives well, if they desire to keep him-- as Duke would not agree with some of the Confederates standards of operations. Where he probably lean more toward the Union side of the fence.&lt;br /&gt;
&lt;br /&gt;
Yet, friends are friends-- and that is something Duke doesn't have much of these days. Something he does want to amend, as much has his memory, and he wants to try to find the Exiles a new home-- a safe home. A home while they can all live in peace, instead of always feeling like they are on the run. To achieve this, perhaps, he is even to take some drastic measures-- if he is ever pushed that far. Though hopefully that day, will never come any time soon.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Dukemon was once one of the members of the Royal Knights. Guardians of the Digital World who oversaw the protection of the Digital World from any threat that may present itself. Protecting the people of the digital world from corruption and carrying out the will of Yggdrasil.&lt;br /&gt;
&lt;br /&gt;
When the Demon Lords threatened this way of life, it was the Royal Knights who answered the call and war broke out over the Digital World. All to protect Yggdrasil from the corruption of the Demon Lords and for the future generations of Digimon. The wars that followed were long and brutal. Dukemon was there for everyone one of them and for everyone one of them he ended up facing down the Demon Lord Beelzebumon. The two quickly becoming equal revivals on the very battlefield and sometimes Dukemon forgetting himself in those conflicts. Just the sheer desire to be rid of the Demon Lord who continued to taunt him, to push him.&lt;br /&gt;
&lt;br /&gt;
In a strange way though, Dukemon also knew that the Demon Lord was making him a better warrior and as the coming wars marched closer to what may be Dukemon's last stand in the eyes of his fellow brethren, he came to respect the Demon Lord. The matches were no longer just about the victory, but the constant pushing of one another to be stronger than the other.&lt;br /&gt;
&lt;br /&gt;
Yet it would have to come to an end and Yggdrasil had such a method to end all conflict. To release a virus into the Digital World that would kill 98% of the Digital Population and leaving the 2% left for the new world. This plan flyed in the face of everything the Royal Knights stood for in the eyes of Dukemon. They were suppose to be protectors, guardians, the watchmen over all the citizens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://orig15.deviantart.net/f25c/f/2015/118/5/9/done_by_ryono__conversation_amongst_friends_by_foxfirestorm-d8redcp.jpg&amp;quot; width=&amp;quot;250&amp;quot; style=&amp;quot;float: left&amp;quot;/&amp;gt;[[http://orig15.deviantart.net/f25c/f/2015/118/5/9/done_by_ryono__conversation_amongst_friends_by_foxfirestorm-d8redcp.jpg Done by: Ryono - Click here for larger image]][[http://www.furaffinity.net/user/ryono/ Click here See Ryono's work!]]&lt;br /&gt;
&lt;br /&gt;
If this virus was to activate, it would destroy what the Royal Knights were and perhaps make them no better than the very digimon they have been battling for so long. Dukemon tried to reason with Omegamon even with the others, that this was not the way to do this! That perhaps Yggdrasil was wrong. Perhaps there was a better way.&lt;br /&gt;
&lt;br /&gt;
Yet such talk was ignored and Dukemon was warned that his actions, his words, were noted as possible treason of Yggdrasil's orders. That if he was to stand in the way again, proper action would be taken and so-- Dukemon could only watch as the virus was released; the X Program. He watched it be release and seemingly at the time, could do nothing. All he could was keep his displeasure for these actions to himself.&lt;br /&gt;
&lt;br /&gt;
Though the unthinkable soon came. Digimon started to become immune to the virus with the X-Antibody. With this new immunity, they tried to make their way to the new world, to a new life. The next orders then came for the Royal Knights was to terminate any and all Digimon marked with the X-Antibody. This was followed by Yggdrasil started to terminate the old world. For what the Royal Knights did not remove, the 'god' of the Digital World would.&lt;br /&gt;
&lt;br /&gt;
Dukemon could no longer take this anymore, he could not disobey his heart any further. For when the next targets for them were that of the young. Dukemon quickly got in the way of Omegamon's blade and parried it away to protect the children. To stand between the innocents that never asked for this and his leaders; His old friend.&lt;br /&gt;
&lt;br /&gt;
Dukemon tried once more to reason with Omegamon. That these X-digimon were no harm to the new world and they can do what is right not only in their hearts, but as Royal Knights. For they did not have to become machines of murder, they could turn this all around. Make it all right again. Sadly such pleas from Dukemon fell on deaf ears as Omegamon reminded Dukemon what his fate would be if he got in the way.&lt;br /&gt;
&lt;br /&gt;
Omegamon then carried out what he warned and the two entered into a heavy confrontation. Though Dukemon tried to not harm his old friend. Trying to snap Omegamon out of it, while still trying to protect the children digimon that were going to get caught in the crossfire between the two.&lt;br /&gt;
&lt;br /&gt;
In the end Dukemon sacrificed himself to protect one of the children that Omegamon laid his crosshairs on... Dorumon. The blast ripped into Dukemon, sending the Digimon to the ground before the child's feet, barely alive. Omegamon then declared to the fallen Dukemon that he was no longer part of the Royal Knights and he would die a traitor.&lt;br /&gt;
&lt;br /&gt;
With his title and rank gone, Yggdrasil stripped Dukemon of his protection from the X program that still was in the Digital World. Now Infected by the program, Dukemon was fighting off the program and his own injury. All he could do was watch as Omegamon left as final operations went in to end the old world once and for all. In a way, Dukemon found himself humored that this would be how he would go out. Not on the battlefield against evil, but struck down by his oldest of friends and by Yggdrasil. To watch the light fade and to see his own end here.&lt;br /&gt;
&lt;br /&gt;
But in those last moments he heard only faintest words from those around him. That other portals were opening and something had changed. There was hope in the darkness for those who thought they have no place to go. As many started to flee for the portals, Dukemon could only smile to himself. Knowing that they would all have a chance to live.&lt;br /&gt;
&lt;br /&gt;
As the darkness though of his ending life started to claim him, he then saw a silhouette of someone he never thought he would see again. The silhouette of the original leader of the Royal Knights; Alphamon. Dukemon reached out to him and spoke his name on what he thought be his dying breath. He could feel his body being lifted up as others came to his side, but he soon found everything going dark and all senses fading away...&lt;br /&gt;
&lt;br /&gt;
Yet this was not the end for Dukemon, only a new beginning as he was brought into the Multiverse by those he tried to protect and was given the Antibody. Dukemon's data was in extremely poor condition from what it should be. It was heavily corrupted, damaged, and unable to properly repair itself. Forcing him to revert back to a Child state and with the Antibody in his system it converted all his data over to an X Digimon, marked like so many others who have gained the antibody.&lt;br /&gt;
&lt;br /&gt;
Though the damage claimed more than just his strength, but also his memories. His memories were scrambled and locked up tight with the pathways unable to bridge back to the sectors that held the events of his life. Only snippets of events he could recall, fuzzy at best, or nothing at all at worst. When he had the strength, he displayed that much of his reactions, his combat instincts, were still as sharp as they were when he was a Royal Knight. Like his body knew what it was doing, even if he himself did not.&lt;br /&gt;
&lt;br /&gt;
Though the times awake and asleep were long. He was mostly cared by the digimon named &amp;quot;Doran&amp;quot;-- the very Digimon child he had protected as Dukemon. The former royal knight started to see Doran like family, his best friend, and when Doran gave him a nickname of &amp;quot;Duke&amp;quot;, he cherished it. Referring to himself as Duke, instead of Guilmon or Guilmon X. He even slowly started to see the other exiles as family, unaware that this family circle had taken on and his forgotten past would bring him into a world of greater danger.&lt;br /&gt;
&lt;br /&gt;
As Duke was now one of 'them', one of the exiles still slated for termination. He would be now hunted by those he once, so long ago, called brothers in arms. By the Royal Knights who believed him to be dead and so many unaware of the actions that went down that final day between him and Omegamon.&lt;br /&gt;
&lt;br /&gt;
But with his memories locked away, he did not realize the bigger part he played and could play even now. That in him was still a Royal Knight and the very knowledge of where the new Digital World may lay. What he does know though, is that if he is going to solve the puzzle of who he was and solve the memory fragments, he will have to get stronger.&lt;br /&gt;
&lt;br /&gt;
For as soon as he made a full recovery and the strength no longer faded from him, Duke made his way out into the Multiverse, leaving behind the safe haven of the others. To seek out the answers, find out who he once was, and end the suffering of his new family-- of the Exiles-- so they too may one day live in true peace or find a place to honestly call home.&lt;br /&gt;
&lt;br /&gt;
He would make it right. Somehow, for that was his calling. The calling of his heart.&lt;br /&gt;
&lt;br /&gt;
=== Recent Events ===&lt;br /&gt;
* 2/17 - 3/15/15:&lt;br /&gt;
Duke had a rough start out in the new world, stealing food, getting caught, and not making the best choices with his naive child-like brain when it came to friends. Such a poor choice though did unlocked something within Duke that woke up some of his fragmented data setting things in some clarity in the amnesic mind.&lt;br /&gt;
&lt;br /&gt;
Now a bit wiser to the world and not as naive, Duke has chosen to take the advice from Doran on learning how to hunt in order to hone his own skills, but also to stay at Alexis' ranch for a place to rest along with train so that he may not only solve who he is one day, but get a better grip over his own abilities, along with Evolutions.&lt;br /&gt;
&lt;br /&gt;
Though the road isn't easy, because while Doran shared with Alexis the hidden truth behind who Duke really is and they both agreed to not tell him in concern it could do more harm harm then good, Duke was determined to beat Beelzebumon to learn the truth. In such purist, not only does he almost harm Alexis but he also meets a few more people, including one who shows an odd interest in him named Ferham. A female AI who expresses that not all Confederates were like the one who tricked him and that she wants to know more about him.&lt;br /&gt;
&lt;br /&gt;
When he had at last got the chance to face the Demon Lord, he found himself unable to beat him and blaming only the fact that he still doesn't have enough control over his forms, as he knows deep inside that he should have digivolved sooner to his Ultimate form, if not been able to start out in it. Yet the mystery remains to Duke to why he can't just evolve to his Ultimate, why he can't stay in the forms, and more importantly-- why did Beelzebumon see it like old times?&lt;br /&gt;
&lt;br /&gt;
* 3/16/15 - 5/18/15:&lt;br /&gt;
With Alexis training and constant desire to find the truth, Duke continued to push himself to get stronger and tougher. That way when the day came he could beat Beelzebumon and find out the what the Demon Lord knew. This lead him to the ability to at last control his Medieval Dukemon; His Ultimate Form. Making sure though he could contain the form and not lose focus out of it, Duke started to push himself further, but had a frightening dream around this time period that he may be Dukemon-- the Royal Knight.&lt;br /&gt;
&lt;br /&gt;
The fear of this being true and a nasty run in with Gaonoir, along with an odd experience of blacking out during a fight pushed him even hard to take down Beelzebumon, until he at last actually did so. The problem was, that when he was victorious in doing so, several harsh fact hit him.&lt;br /&gt;
&lt;br /&gt;
That his nightmare was true, perhaps all of them-- he was a Royal Knight, he was--/is/ Dukemon and worse in order to defeat Beelzebumon for this information his body shifted to Dukemon X, to see not only the truth but to hear it from the Demon Lord himself. While a mystery still remains as to why, beyond perhaps hints within his own Nightmares now to why he is being hunted. Duke now has to find away to live with the fact he was one of the ones that allowed the Digital World to fall and that his hands are stained with countless lives.&lt;br /&gt;
&lt;br /&gt;
Even though Beelzebumon did try to reassure him that such acts would not be in his nature, he knew that eventually someone would have to pain for all the Exiles sufferings and worse, there was no more hiding from what he was. It is only the simple question now of what to do and how to go about it...&lt;br /&gt;
&lt;br /&gt;
== Friendship Meter ==&lt;br /&gt;
Here is a listing of those Duke has met and where everyone stands with him. Everyone gets 5 •'s at first, but you can either gain 5 more or lose the 5 you have. Depending on where you are on this scale, also effects on how much Duke trusts you and other factors as well. So as RP progresses, feel free to check in!&lt;br /&gt;
&lt;br /&gt;
* [[Kari Wolf]]: •• •• •• (1)&lt;br /&gt;
* [[Doran]]: •• •• •• •• •• (5)&lt;br /&gt;
* [[Lute]]: •• •• (-1)&lt;br /&gt;
* [[Sanae Kochiya]]: •• •• •• •• •• (5)&lt;br /&gt;
* [[Artyom W. Valodjn]]: •• •• •• (1)&lt;br /&gt;
* [[Alexis]]: •• •• •• •• • (4)&lt;br /&gt;
* [[Toph Beifong]]: •• •• • (0)&lt;br /&gt;
* [[Caster]]: •• •• • (0)&lt;br /&gt;
* [[Sanary Rondel]]: •• •• •• • (2)&lt;br /&gt;
* [[Beelzebumon]]: •• •• • (0)&lt;br /&gt;
* [[Karian Icefang]]: •• •• •• (1)&lt;br /&gt;
* [[Mortimer Balman]]: •• •• •• (1)&lt;br /&gt;
* [[Zwei]]: •• •• • (0)&lt;br /&gt;
* [[Ysabel Thibault]]: •• •• • (0)&lt;br /&gt;
* [[Ferham]]: •• •• •• •• (3)&lt;br /&gt;
* [[No. 9]]: •• •• • (0)&lt;br /&gt;
* [[Kyra Hyral]]: •• •• • (0)&lt;br /&gt;
* [[Mandy Rose]]: •• •• • (0)&lt;br /&gt;
* [[Annie Sandberg]]: •• •• •• (1)&lt;br /&gt;
* [[Souji Murasame]]: •• (-3)&lt;br /&gt;
* [[Rock Lee]]: •• •• •• (1)&lt;br /&gt;
* [[Regina of Borg]]: •• •• • (0)&lt;br /&gt;
* [[Yari Takane]]: •• •• •• (1)&lt;br /&gt;
* [[GoGo Tomago]]: •• •• •• • (2)&lt;br /&gt;
* [[Xiaomu]]: •• •• •• (1)&lt;br /&gt;
* [[Hana]]: •• •• •• • (2)&lt;br /&gt;
* [[Finna]]: •• •• •• (1)&lt;br /&gt;
* [[Cell]]: •• (-3)&lt;br /&gt;
* [[Rainbow Dash]]: •• •• • (0)&lt;br /&gt;
* [[Rarity]]: •• •• •• (1)&lt;br /&gt;
* [[Gaonoir]]: • (-4)&lt;br /&gt;
* [[Golden]]: •• •• • (0)&lt;br /&gt;
* [[Vega]]: •• •• • (0)&lt;br /&gt;
* [[Glitter]]: •• •• • (0)&lt;br /&gt;
* [[Rebound]]: •• •• •• (1)&lt;br /&gt;
* [[Sarah Rogers]]: •• •• • (0)&lt;br /&gt;
* [[Banjo]]: •• •• • (0)&lt;br /&gt;
* [[Victory]]: •• •• • (0)&lt;br /&gt;
&lt;br /&gt;
== Soundtrack ==&lt;br /&gt;
: Linkin Park &amp;quot;Somewhere I Belong&amp;quot;&lt;br /&gt;
: Nickelback &amp;quot;Savin Me&amp;quot;&lt;br /&gt;
: Digimon Tamers &amp;quot;One Vision (Dukemon's)&amp;quot;&lt;br /&gt;
: Groove Coverage &amp;quot;The End&amp;quot;&lt;br /&gt;
: DragonForce &amp;quot;Soldiers Of The Wasteland&amp;quot;&lt;br /&gt;
: Idina Menzel &amp;quot;A Hero Comes Home&amp;quot;&lt;br /&gt;
: Cruxshadows &amp;quot;Winter Born&amp;quot;&lt;br /&gt;
: Imagine Dragons &amp;quot;Warriors&amp;quot;&lt;br /&gt;
: Linkin Park &amp;quot;Catalyst&amp;quot;&lt;br /&gt;
: Simon Curtis &amp;quot;Superhero&amp;quot;&lt;/div&gt;</summary>
		<author><name>Foxfirestorm</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=2572/Stand_Tall_Before_The_Coming_Storm&amp;diff=10025</id>
		<title>2572/Stand Tall Before The Coming Storm</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=2572/Stand_Tall_Before_The_Coming_Storm&amp;diff=10025"/>
				<updated>2015-07-24T21:23:02Z</updated>
		
		<summary type="html">&lt;p&gt;Foxfirestorm: Created page with &amp;quot;{{Log Header |Date of Scene=2015/07/03 |Location=The Great Ruin |Synopsis=A game changer has arrived as Yggdrasil has started to take more interest or maybe its just a very cu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Log Header&lt;br /&gt;
|Date of Scene=2015/07/03&lt;br /&gt;
|Location=The Great Ruin&lt;br /&gt;
|Synopsis=A game changer has arrived as Yggdrasil has started to take more interest or maybe its just a very curious Royal Knight.&lt;br /&gt;
|Thanks=&lt;br /&gt;
|Cast of Characters=132, 451, 695, 718, 782&lt;br /&gt;
|Tinyplot=&lt;br /&gt;
|Tinyplot2=&lt;br /&gt;
|pretty=yes&lt;br /&gt;
}}&lt;br /&gt;
{{Poses&lt;br /&gt;
|Poses=:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The sun was starting to rise over the Great Ruins after a rain storm had claimed the area. What should be a peaceful morning however was not so peaceful. Digimon of many types were scattering across to get away from the very Ruins as a massive cannon blast could be seen exploding and shortly from its blast was the small form of a Metal Mamemon.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;This was followed by another Digimon leaping over the side of a building coming right for the smaller Perfect level digimon. It was an Adult level digimon, with purple fur, humanoid body and a rabbit like face with long ears. It had a yellow like Gi with a blue scarf around her neck and two weapons in its hands. &amp;quot;Teeyyaaa!&amp;quot; The Turuiemon yells out, before the Metal Mamemon blasts her back into a building.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;She rolls along the ground and groans as she goes to get up on her feet. Though crashing through one of the ruined buildings is the massive main assault, an Ultimate level digimon that looks like a Brontosaurus with heavy amount of armor and guns. Including a cybernetic head and spine. A Cannondramomn.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The two Grenade launcher lower down and the blue visor flickers. &amp;quot;I can see why you were marked with the Crest of Courage, little Exile.&amp;quot; The massive Digimon rumbled. &amp;quot;But it will not save you...&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;That may not---&amp;quot; a robotic voice rumbled from the distance, &amp;quot;--But this will! &amp;lt;span class=&amp;quot; bold_fg_r bg_n ++ hr&amp;quot;&amp;gt;Atomic Blaster!&amp;lt;/span&amp;gt;&amp;quot; From the distance of the voice, several bright blue laser blasts go streaming across the sky, before a massive fifteen foot Cybenetic draconic dinosuar come racing out of the parting rain clouds.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Cannondramon gets blasted across his form, chinks of laser blasts bouncing from his armor plating, before he cranes his head around and the cannons follow as they blast up into the air at the War Growlmon X, which side bursts out of the way and lands down on the ground with his heavy metal allow claws digging into the ground under him.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Those robotic golden eyes looking over to the small Metal Mamemon as they do a quick zoom in. &amp;quot;Golden?&amp;quot; He says with a bit of surprise at the damaged Perfect Digimon. &amp;quot;These two idiots giving you hell? Though seems like you given one of them a pretty good bang up.&amp;quot; His gaze shifting to the female adult Digimon.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Which the Turuiemon looks back with a sneer holding her damaged arm. &amp;quot;Shut up you damn Exile! We are here for one reason and one reason alone.&amp;quot; She ignores the pain in her arm and readies herself. &amp;quot;To end all of you for our lord and master!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;However the Cannondramon's visor flickered a few times as data roamed across it. &amp;quot;Sister,&amp;quot; He said lowly. &amp;quot;You should leave... you are in no condition...&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;But I can help still!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Leave! Master Duftmon will be upset if--&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The War Growlmon X narrowed his eyes. &amp;quot;Duftmon?&amp;quot; However the large Cyberborg has to quickly leave as the Cannondramon fires off several cannon blasts keeping him at bay for the moment.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Meanwhile...&amp;lt;br /&amp;gt;As the cannon blasts have gone off, it has gotten some attention of a few of the Underground college kids that been starting to track down these Digimon activity from time to time, as they show up-- and then just seem to disappear. One such group, loads up into a van and heads out for the action is happening. Though keeping a safe distance, they slide the van to a stop and a few of them hop out with their home cameras and start to try to capture the action live for the internet to see. Though they seem to hop back in heading in try to get in closer to the action...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Aaaaaah, the perfect thing to clear his head and forget about the whatifs plaguing his mind. Really, Beelzebumon should be thanking these idiots for giving him such a priceless opportunity to blow off some steam. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Paying no heed whatsoever to the underground amaturer film crew as he rumbles past upon the back of Behemoth, the Gluttonuous Demon Lord tears towards the raging battle with a wide grin on his face and an eager glint in his eyes. Ooooooh man, this is gonna be so cathartic!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:451|Karian Icefang (451)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Figuring that it was worth his attention, the Wolf lord Karian Icefang and his massive thunderwolf Ygdril made their way into the area. He heard the radio chatter and, seeing as he's never seen a digimon besides Beelzebumon, opted to join in. So, here he was, charging in.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:695|Doran (695)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The steady, rhythmatic flapping of leathery wings is all the DM Underground kids would hear just before a large purple-and-black furry dragon with white points and red claws bolts past just above their heads. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Doran, for his part, doesn't seem to notice the human attention, taking a few moments to circle high over the battlefield. He tries to stay out of immediate sight, using a more cautious approach. He is in one of his DEX-like forms -- just not the more common of the two. With any luck, and considering he's been seen Digivolving into his Dorugamon form with no fallout, he won't get attacked by a fellow 'Mon. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He banks sharply, golden eyes already constricted to cat-like slits, as he looks around. Hopefully Golden is alright -- he still owes him for shielding him from the Buraimon some time ago.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:782|Golden (782)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Y-you're going to kill them all?! What can they possibly do to you now?!&amp;quot;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Golden is covered with mud, and there might be more scratches and damage than normal for him. It's difficult to tell with the glitchy little guy. He was slammed through a wall and caught the wrong end of a few cannon blasts from Cannondramon. As much as the world is spinning and ringing, he isn't about to let a couple of Royal Knight lackeys win. He has to stop them and protect the Exiles, scattered they may be. It is very risky, but there are allies to help now. He believes that... he should. It's Important, with a capital I. He cares too much to let this go, as much as he would hate to admit it. He'll stand with Duke then.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The small digimon shakes off a bunch of mud. &amp;quot;Then I'll have to stop you first.&amp;quot; The crest is burning bright and cracks filled with the same light start appearing in Golden's form as Golden leaps into the air towards Turuiemon, unleashing a barrage of energy bombs as his form starts to pixelate and blur, growing larger as it arcs through the air. Local digital devices seem to react, flashing crazy patterns and emitting strange sounds as this happens, transmitting /something/ across the ether towards Golden.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;When Golden lands and the pixelation resolves itself, the scarred WarGreymon stands there tall and unbowed. &amp;quot;Tell me, do Chosen become digieggs when they die?&amp;quot; says the new voice that looms over the Turuiemon.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The kids are catching all this as their van tries to move in closer. One of them even leans out the window to catch the flying purple Digimon going overhead. The Multiverse was full off odd creatures and the like, but it never stopped people from being fascinated by it all!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Cannondramon's visor continues to flick with data as he keeps picking up the incoming targets, along with some unfamiliar presences as well. &amp;quot;Turuiemon!&amp;quot; He snaps as his cannons try to blast through the building the large War Growlmon X was hiding behind. &amp;quot;Leave! That is an order!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The purple digimon tsks softly before she goes to back flip and lands on the side of a building. &amp;quot;And you plan to take them all on? There is to many even for your armor!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;I am a veteran here, this not my first battle. Now go!&amp;quot; Two of the Cannondramon's cannons spin around aiming down range at Beelzebumon and the Wolf rider, &amp;quot;...so the demon lord lives..&amp;quot; He says lowly before the cannons explode with grenade launch, which explode on impact with their target or the ground.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;However as the Turuiemon was getting ready to follow the given orders, the old dead electronics come to life and her eyes widen, &amp;quot;What?&amp;quot; It was crazy for an Adult to take on a higher level digimon then themselves, it was insane even with her training to take on an Ultimate without the aid of another.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The blasts explode around her and she yelps in surprise before be knocked down into the mud sliding along the ground. Only to find as she gets up at a War Greymon. Her eyes stare in some sense of shock. &amp;quot;You-- you digivolved... without... Yggdrasil...&amp;quot; She scoots back a few times. &amp;quot;How-- how could that be right?!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;It seems the Royal Knights or their Soldiers were fully up to date on the on going events with the Multiverse. Though this new distraction gets Cannondramon's attention. &amp;quot;Leave her be Crest barrier! Your fight is with me!&amp;quot; One of the panels on his shoulder mounted weapons opens up and missiles are released as they fly right for Golden's new form.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke observes Golden's digievolution from a crack in the wall as he hrms softly. &amp;quot;So... they don't know...&amp;quot; He rumbles gently, before he uses his thrusters to get the high ground, his foot pushing off one of the buildings. With a sharp spin around and a snap of his tail, he opens fire with more machine gun turrets along his chest for the armored Dinosaur Digimon below.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; It's good to see that everyone still has pretty much the same reaction to Beelzebumon when they first see him. Beelz was almost starting to feel like a half decent dude after that whole 'Make sure all Duke's friends don't get themselves killed while he's off brooding' thing. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Then again, this is Yggdrasil's Chosen we're talking about. Tolerance for others outside of their little club isn't exactly a high priority. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; When Cannondramon opens fire, Beelz quickly goes into a sideways skid, slowing his momentum just enough to avoid a direct impact from the grenade... though that doesn't prevent him from tumbling through the crater and getting spilled from the seat of his bike. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Even as he rolls though, he reacts, digging his claws into the concrete to stop his tumble and pull himself to a stop before standing and dusting himself off. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;S'nice to see one of Yggdrasil's toadies besides the Shadowmutt. I was starting to get bored of it just being him to be honest... and he even sent one of his vets too!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Then he whips out his twin Berenjena shotguns and snaps them up towards the hulking dino, &amp;quot;You'll have to excuse me if I don't remember you from the war. I've fought so many of you jackasses that your faces all just kind of blend together after a point.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; And then with twin gouts of flames and a dual thundercrack, he opens fire.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:451|Karian Icefang (451)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Karian saw the grenade incoming, as did the wolf. Both of them seemed to move in unison as the canine shifted to avoid the impact. The pair continue to ride hard, letting nothing stop them. As the grow closer, the ranged weapon of choice of the space marine, the bolter, is drawn. Taking careful aim, Karian lets it speak out against Cannondramon. Though with a look towards Beelzebumon, Karian cracks a grin. &amp;quot;Looks like I'll have to show you up again, Deamon lord.&amp;quot; He shouts, half-jokingly.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:782|Golden (782)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Golden's Brave Shield is brought to bear against the missiles, but it is nowhere near the defensive bulwark it was before the X Program attacked him. The missiles detonate against the shield, the force sending him rolling backwards through a low wall, reducing it to rubble as a dust cloud rises from it.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;No.&amp;quot; Golden says as he unburies himself. &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;My fight is with a mad god.&amp;quot; He rises from the rubble and looks around. Even the Demon Lord is fighting against them. A strange armored man on a giant wolf too. He feels more confident that it was the right thing to do.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Surrender and join us in exile! Abandon the god who will surely turn on you as he turned on us!&amp;quot; He flies towards the Cannondramon, bringing the Dramon Killers on his arms to bear, aiming to cripple the digimon's offensive abilities.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:695|Doran (695)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Golden Digivolving to a WarGreymon form startles Doran, who lands on a nearby ruin as his head cants to one side. &amp;quot;So that's why he has the Crest of Courage,&amp;quot; he murmurs to himself, remembering seeing the glinting symbol on Golden's back some time ago. Very few Digimon ever became Crest Bearers, so who was Golden before the world was destroyed...? &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;His gaze then turns to the Cannondramon, eyes narrowing as his ears flatten. A Cannondramon commander of Duftmon's forces... yes, he remembers now. One of the most experienced and a bit of a bully at times. Always did rely on ranged attacks to command from afar. This must be an interesting experience, then. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Either way, Doran has no intention to Digivolve any higher -- he has to reserve his strength for when he really needs it. Knowing that Cannondramon far outclasses him in this form, he turns his attention to the Turuiemon instead. &amp;quot;Picked a fight, now trying to run away?&amp;quot; He barks sharply, taking flight again with a leathery SNAP. &amp;quot;Welcome to the Multiverse, brat -- where nothing follows Yggdrasil's will!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;His head snaps back as energy builds behind his teeth. &amp;quot;CANNONBALL!&amp;quot; Humans might expect a sudden full-body tackle from the sky, like the (in)famous dive into a pool. For Doran, it is a literal cannonball of the metal orb variety, fired from his mouth towards the Tururiemon.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The Cannondramon stomps down hard on one of its feet as it prepairs from the barrage of attacks, from above and to the side. Duke's own shots click and clack against the armor frame. Beelzebumon's own with Karian's clink on the hardened Chrome Digizoid armor. Though a dent was starting to form there from the impact points.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The visor flashed brightly as he rumbles to Beelzebumon. &amp;quot;I could not blame you for forgetting Demon Lord. Given your only focus was ever for deceased Dukemon!&amp;quot; His tail whips around and slams into one of the ruined left overs, sending it flying for the two.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Cannondramon had to at least stand fifteen feet from foot to belly. It was a colossal of a Digimon and with the firepower to match. It also seems he was very good at making sure all eyes were on him, giving the young Adult Digimon the chance she needs to run for the nearest working terminal...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Something one of the kids on foot is already chasing and filming as he tries to keep up with her on his dirt bike. Crazy kids...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Or at least that was the Turuiemon's hope, until the Cannonball slammed into her backside and she yelped in pain. It sent her tumbling down into the ground, sliding across the mud and then flipping back up to her feet. She readied her weapons once more, before stepping back. &amp;quot;You will all learn to submit to Yggdrasil in time. His will is infinite and all powerful.&amp;quot; She Then brings the blades together as they crackle with lightning before she then blasts a lightning bolt at Doran.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Though once her attack finishes she is on the move again.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;A screen flickers up to Cannondramon as he turns his focus Golden that comes rushing down. He lowers down his head before he uses his power to shove the attack aside, though the claws dig into skin, causing some damage to form and the sight of what seems like blood to trickle down his large neck. &amp;amp;gt;&amp;quot;I thought I told you...&amp;quot;&amp;amp;lt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;gt;&amp;quot;I can't! A damn fuzzy tailed dragon is on me!&amp;quot;&amp;amp;lt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;gt;&amp;quot;By the grace of Yggdrasil girl...&amp;quot;&amp;amp;lt; The Cannondramon fires two of his cannons up in the air, before the explosive grenades can be seen coming down. &amp;amp;gt;&amp;quot;...now run!&amp;quot;&amp;amp;lt; If Doran wasn't careful he may get two grenades coming down on top of him.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke uses this chance to land down on top of the Cannondramon's backside and slam his claw blades into the armored backside. &amp;quot;You should listen to the Crest Barrier. You are in over your league here, Cannondramon.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Hmph.&amp;quot; Was the only reply from the Digimon as he used his two extra cannons to blast Duke right off. With a face full of explosive shells, the War Growlmon X went flying back and crashing through a building with a gentle. '..ow..' escaping from where he lands.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Hey now! I paid attention to the other Knights as well! Dukeyboy was just my favorite!&amp;quot; Beelzebumon shoots back, before tearing off and diving sideways to get out of the way of the crumpling building as it collapses, sending up a billowing cloud of dust and debris that obscures everything. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; As the dust clears, Beelzebumon coughs and waves the cloud from his face, then looks down to see a piece of rebarb sitting between his legs, mere inches from his junk. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Woah... almost came close to sounding like one of those bloody chipmunks...&amp;quot; &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; After that, he rolls backwards and onto his feet, then lets out a sharp whistle and leaps into the air, as Behemoth comes roaring out of the debris just in time for him to mount up. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Let's see how you deal with a /mobile/ target, Big McLargeHuge!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Then with a half crazed cackle, he tears off like a shot around Cannondramon, weaving in and out of cover and he pelts the bronto with a continuous rain of bullets.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:451|Karian Icefang (451)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Karian takes note of what was going on, moreso how his bolter shells did little but dent the armor of cannondramon. &amp;quot;Going to be difficult, are you?&amp;quot; He asks. He dismounts Ygdril, and gives the wolf orders to secure the area. He then quickly radio's into his vox for a special drop. Moments after, a support drop pod lands behind some rubble, granting the wolf lord a chance to change his gear up a bit.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;When he emerges again, he had new toys. On his back was a jump pack, allowing him to leap higher into the air. In his hands, constantly crackling from it's power field was a mighty Thunderhammer, a weapon where impact was just the first thing, and the discharge of the power field was the second. By now, it would be clear that either the wolf lord was insane, or clever. He runs for Cannondramon and takes to the sky, and raises the hammer over his head, aiming to drop it right on the digimon and give it a taste of the Imperium's might.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:695|Doran (695)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Doran snarls after the Turuiemon, &amp;quot;I was loyal once, brat. Yet here we are!&amp;quot; He dives at her, claws outstretched and jaws opened to engage in melee combat, but is struck by a lightning bolt before he can get anywhere close. The force of the blast sends him tumbling away, sparking and smoking, but he's fast to flip back up onto his feet and digs his claws in, halting his momentum. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He snarls, tail thrashing and wings flaring as he prepares to charge her again, but his ears twitch as he picks up a whistling sound. A look over his shoulder brings into focus the two incoming grenades from the Cannondramon, and his eyes widen as he curls up on himself, his wings wrapping around his head and body. A flare of golden light could be seen just for a moment before the grenades make impact, the ensuing double explosion seeming to obliterate the area. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;So why is there still some digital distortion? Not as powerful as Golden's Digivolution, but still -- &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The explosion fades, leaving a heavy wall of smoke and dust in its wake... only to be dispersed by a flap of four large black wings with golden piercings on their leading edges. Red eyes glow dimly from the smoke as a large red-and-black striped dragon with white points and black claws steps out of the double crater. Doran twists his large neck as he takes stock of his unintentional Digivolution, then he stares right at the Turureimon. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Yet here we are.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:782|Golden (782)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Golden comes around for another pass, raking along the side opposite Karian and Beelzebumon to avoid taking friendly fire.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;As allies assault the Cannondramon, Golden continues. &amp;quot;This is not a fight you can win.&amp;quot; He dives in to go for a leg, but instead a flare of glitches affects him as the digital interference from Doran's unintended digivolution hits, causing him to briefly flicker and dive /through/ the large dinosaur-like digimon. He plows through the rocks and dirt of the ruined earth, skidding to a halt near Beelzebumon.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The Cannondramon steps slightly, his massive foot crushing some rumble under him by his sheer weight. His cannons dropped down low as he tried to create a barrage of fire at Beelzebumon as the Demon Lord came racing in, but was always to far behind him. Having trouble calculating the speed Beelzebumon was moving at.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The shots from the Demon Lord pelted his armor, but also clipped into his more softer skin, ripping parts of it to cause it to bleed or getting in deep enough to cause digital damage to start to display. The Cannondramon spin hims around with a much swifter motion then what would expect from something of his size, making the tail an obvious threat to Beelzebumon as it tries to whip him either off his bike or smash the bike into the ground.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Cannondramon doesn't have time to defend himself however from Karian as the man drops down with his Thunderhammer against the head of the massive Digimon. The impact cracks the armor on top of his head and the weapon rings out with a thunder clap that echoes around the area.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The massive Digimon almost topples over as his visor blackens out for a moment. This was the perfect chance as Duke shoves out from his down stated to charge out and with his cyborg maw open and blades active, he goes to chomp down on the backside of the Cannondramon's neck. His blades trying to dig in to get a hold... though one scratching up the metal surface.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;As for the rabbit martial artist of a Digimon, she keeps running, until she sees the flare of light and then turns to see the strange new Digimon she had never seen before. While her partner may have, she was to young to witness the destruction that brought about the old Digital World--and was to young to even remember that world either.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;However by the sight of what so many DEX's were copied off of, a voice broke the air near the two. &amp;quot;That--&amp;quot; his regal youthful voice said out from the shadows. &amp;quot;Is quiet far enough.&amp;quot; Two green eyes peered out from the shadows and a humanoid knight Digimon stepped out with flowing blonde hair as the wind started to kick up and the lightning crackled as if almost on command.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He would remind one of maybe a French Fencer and the sword to match. His green eyes observed the red dragon with them slowly narrowing.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Sir...?&amp;quot; The female digimon asked in confused question, before he motioned with his hands for he to go. His eyes ever fixed on the strange draconic Digimon. &amp;quot;You are not one of Yggdrasil's, but you are the original.&amp;quot; His finger slid along the edge of the rapier, before he then glanced over to a human recording all this. &amp;quot;Let us see how noble your heart is, beast.&amp;quot; Then with a twirl of the rapier, the blade glows before lightning crackles along the sword and he then slashes at the air.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Lightning hurls out like a blade slash, the ground ripping up under the wave as it goes hurling right for the young man on the dirt bike... though if anyone as to look back the Knight was gone, along with the Turureimon.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Cannondramon gets his wits back about him and with a roar in frustration, up ends his entire body, causing Duke to slide right off, even if his teeth claim some of the flesh, before being smacked in the face by the tail and landing hard into the ground.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;As his feet come crashing down, he sees the War Greymon coming for him, but only watches as the Digimon phases through. &amp;quot;Your code is damaged, Crest Bearer... perhaps it is you who...&amp;quot; Then he is distracted as a bleep comes over his view screen with text orders. &amp;quot;...As you command.&amp;quot; With a roar, the cannons come around on a building and go to blast it apart with all four cannons. The building explodes and some parts around it.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The kids in the van having to run as bits of the ruins come crashing down, the young digimon in the air scrambling to get away, and worse it reveals the fight Doran has been having and for all those here who would know to see his evolved form... While this have no impact on Karian, it would have impact on others here.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; The tail whirls out like a massive whip and Behemoth goes into a skid to slide right under the massive appendage... but what is quickly appearant as the daemon bike clears the huge tail is that Beelzebumon is no longer upon it. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Mere moments before the strike landed, Beelzebumon lept from the saddle of his machine, soaring clear over Cannondramon's tail... and even as the massive bronto colapses to the ground, Beelzemon lands on his ribcage area and raises his hand up to strike, before stabbing with claws extended, &amp;quot;&amp;lt;span class=&amp;quot; fg_m bg_n ++ m&amp;quot;&amp;gt;DARKNESS CLAW!&amp;lt;/span&amp;gt;&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Regardless of whether his strike penetrated or not though, he follows up, raining blow after blow down upon Cannondramon in an effort to tear into him... only for Beelz to stumble and lose his balance as the massive dinosaur Digimon rolls back to his feet. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; As the Demon Lord crashes to the ground, the cannon shots ring out and deften him momentarily, forcing him to cover his ears and shut his eyes even as he rolls to a stop. Then he opens his eyes and looks up... to see a large piece of debris falling right at him. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Aaaaaah, fuck me.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; And then with a thunderous crash, the building comes down right on top of him.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:451|Karian Icefang (451)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Karian looks at the changed Doran, unsure. But then as Beelz is crushed down, he leaps over. Despite their past issues, Karian slammed the hammer into the building piece. &amp;quot;Not yet....you still owe me a drink.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; From somewhere in the crumpled debris, Beelzebumon lets out a muffled curse, &amp;quot;Oh blow it out your bolter, Mutt Lord.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:782|Golden (782)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Picking himself up, Golden sees the DORUGreymon and gasps. This was not something Golden wanted to see again, these dragons that Doran looks like right now. He remembers all the deaths he saw them cause and bellows. &amp;quot;They're here! Save yourselves!&amp;quot; And with a feral growl the battered WarGreymon leaps to attack Doran, despite the myriad injuries both new and old hindering him. He intends to send this soulless abomination back to its maker.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;This is for Kikuchiyo! Heihachi! Katsuhiro! Kyuzou! And Kambei!&amp;quot; Each name is punctuated with a swipe of the Dramon Killers. Bitter tears form in Golden's eyes.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:695|Doran (695)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Doran lifts his head as his ears perk, his wings folding onto his back. &amp;quot;Duftmon,&amp;quot; he acknowledges the French fencer-like humanoid Digimon, not a trace of fear to be seen. His voice is virtually unchanged from any of his other Digivolutions, still that high-pitched childlike voice. &amp;quot;Original? That's one way to put it.&amp;quot; His head lowers slightly, as his voice drops to a growl. &amp;quot;You're so blind, it hurts to look at you.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Then, the Royal Knight lashes out with his Shoumetsu no Tsurugi, sending an electrically-charged slash towards the dirtbike-riding DM Underground human who had gotten far too close to the battle for safety. A cascade of leathery snaps pierces the air as Doran utilizes all four wings to pounce on top of the human, protectively wrapping his entire body and wings around them. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The slash cuts deep, rending fur and spikes alike from shoulder to opposite hindquarter along his spine, exposing the internal blue framework within. But still Doran doesn't move, even as the building blocking himself from the rest of the battle disintegrates and reveals his current form to the others. Even as Golden starts tearing into him, opening the initial gash even wider and adding more besides. If anything, he just curls himself tighter around the human, doing his best to shield the squishy non-Elite from everything and everyone.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The claw of the Demon Lord rips into the Cannondramon and while his final attack has laid the Demon Lord low for a moment, the barrage of attacks before the command came in has weakened the behemoth of a Digimon.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke has no better luck either, as a piece of the building slams him in the head and nearly causes him to fall over, but he shoves off his foot to use his larger form to shield a child digimon that was about to get crushed. The wreckage crashes down on his body and while he winces in pain he looks down at the small Digimon. &amp;quot;You alright?&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The child nods.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Good.&amp;quot; With a roar he shoves the pieces of rubble off of him, to see the Cannondramon starting to move into a more retreat position, but also the sight of a the red draconic digimon. His eyes narrow slightly, as a twinge of something comes to mind.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Dex...&amp;quot; he says softly. &amp;quot;...The... project?&amp;quot; Was another piece that slipped from his lips, as his mind tried to connect some broken dots. He snorts softly as his eyes flare blue. &amp;quot;Need more power before any more get injured!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;With a flare of lights and terminals coming to life that have been dead, the War Growlmon X is covered by a bright light, before it explodes outward with a thunder roar, as now standing where the War Growlmon X was, was a slightly battered form of the Medieval Dukemon carrying over some of the earlier injuries.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;While others may be turned to either protecting or attacking poor Doran. Duke was not swayed to the mission at hand. He raced across the ground, before he leaped right at the Cannondramon, &amp;quot;Nice try, but I'm not so easily distracted!&amp;quot; Then with a cape swipe he sends the cloth ahead, as the Cannondramon opens fire.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke lands down on the ground, moving in before the Cannondramon can change position and then goes to drive his lance right into a section left open by Beelzebumon's earlier attack. Diving the lance in deep, which causes the Cannondramon to cry out in pain.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Yet something moves behind him at lightning speeds. Duke only has a moment to precede that feeling of a presence there. His gold eyes going wide, before he can disengage a swipe of air, electricity, and blade rear into the back of his form, knocking him clearly aside.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;All enough of a distraction for the Cannondramon to flee through a sudden opened portal created by Duke's own evolution to give access. Just enough time for the Cannondramon to slip away through it before the power at last drains away.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;As Duke does pick himself up, he stares up at the figure flying above him. Flickers of distorted images from his past move over in his field of vision. Duftmon stares down at him in turn, their eyes locked, before the Royal Knight simply tilts his head to the side softly. There was a puzzled look in those green eyes, before his head moves back slightly. &amp;quot;Curious.&amp;quot; Is all the Royal Knight says before he seems to vanish in a blur of speed as Duke tries to throw his lance up at him, to only watch his own weapon pass through the air.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Damnit!&amp;quot; Duke barks out before slamming his fist in the ground. Though his gold eyes then look over to where it seems... new trouble is already starting from Duftmon's little game... Which is when he picks up on-- &amp;quot;Golden!&amp;quot; Duke yells out, as he reaches to grab his weapon and starts to run over, &amp;quot;STOP!!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;There are still those filming all this and what a news they will have to tell...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; With enough of the rumble broken up by Karian's massive thunderhammer, Beelzebumon finally bursts free of the debris and coughs, &amp;quot;Fucking jackass dropped a building on me! I am so gonna tie that neck of his in a knot for that! Now where is the bastar--&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Then he looks up and spots a brief glimpse of Duftmon before he vanishes. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; ALl the anger just drains out of him as he looks at the blank spot where the Royal Knight once stood... and then he grins... a wide, wild grin. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Well... looks like things have gotten... /interesting/...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:451|Karian Icefang (451)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Karian looks over, and moves to put a hand onto Beelz's shoulder. &amp;quot;First, you need to explain to me what in morkai's arse is going on.&amp;quot; He says, trying to understand why things seem to be going from a victory to infighting.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Beelzebumon shrugs as he steps out of the debris and dusts himself off, then replies, &amp;quot;Eh, you know, God's Generals have decided that all of us survivors from the last war are filthy filthy heretics and that we deserve to be purged in righteous fire.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:782|Golden (782)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Goroubei can only see enemies surrounding him; Duftmon, Medieval Dukemon looking similar enough to a Royal Knight, and the ersatz DexDORUgreymon. With berserk fury he turns on Duke, a wild anger showing in emerald eyes. &amp;quot;Betrayer! They trusted you and you turned on them! How many died for your cowardice?! You could have stood tall against the storm! YOU hid behind duty instead!&amp;quot; He screams as he attacks.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;But this is no longer bravery, or courage. It is a raw and ignoble emotion. It is not what Goroubei stood for in the slightest. And so the focus is lost and the consequences must be paid.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;In mid-swing the data shatters and leaves only a deformed, injured, and unconscious MetalMamemon.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:695|Doran (695)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Doran tanks Golden's rage and the attacks it fuels, at least the best he can. Never mind the code damage either Digimon bears, visible or not -- it's still an Ultimate-level beating up a Perfect. There isn't much the DoruGreymon can do... though when Duke unwittingly pulls the aggro off of him, Doran shakily uncoils from around the human. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Doran lowers his horned muzzle to the human. &amp;quot;Go.&amp;quot; A slight nudge of the human towards his upturned bike. &amp;quot;Hurry.&amp;quot; His form ripples unsteadily. &amp;quot;Be more careful... next time.&amp;quot; This isn't the first time these humans have been around to record a Digimon battle, and it won't be the last either. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Regardless of how quickly the bike-rider departs, Doran's DoruGreymon form shudders one last time before being enveloped in golden light. It almost immediately shatters in a myraid of light motes... to reveal Doran's Child-level form of Dorumon lying on the ground in the same pose as the DoruGreymon. The damage still translates, slashes criss-crossing across his purple fur, and he rapidly blinks a few times to try to mentally regather himself and clear his blurry vision. He doesn't even try to get up, not yet -- no strength in reserve to even budge.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Golden turns on Duke in his rage and the Knight Digimon almost skids to a halt, taking on a defensive form. The words though do cause a twinge of guilt, only because while he doesn't remember everything. He /does/ know what the Digimon speaks about. He does know that events happened and he could have maybe stopped it--- and in some ways, he did... but all to late. It was the only thing he ever concluded but never knew the pieces to fill in how.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke then barked at him his eyes flickering blue. &amp;quot;Golden! Get a hold of yourself damnit!&amp;quot;However it seems in the action that was no longer that of braver, but that of anger-- the War Greymon shifted back and landed against Duke's chest, who he kept from falling in his one arm.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He closes his eyes for a moment and then looked over to where Beelzebumon was, then to the red dragon who was protect the human. A very-- very-- scared human. Talk about a college guy who was actually in tears for the great fear he was placed under. Though when Doran tell him to leave, he doesn't hesitate to do just that!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke then observes as the strange Digimon degenerates back down his child like form and realizes who it /was/. His gold eyes go wide, before then settle down to an almost look of sorrow. How could Doran cause such anger out of someone like Golden. Then he glances to the side, gears turning in his head for a moment, before he starts to walk over. &amp;quot;Doran.&amp;quot; His voice calm, as he his lance vanishes and he extends down his arm for the Wolf like Digimon to crawl up into. &amp;quot;Lets go home.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Yes, Duke will walk these two back to the Ranch if he has too. His gold eyes do look over to Beelzebumon. &amp;quot;Beelzebumon. That was a Royal Knight... wasn't it?&amp;quot; He asks for the conformation. &amp;quot;...so we are running out of time?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Ironically, Beelzebumon completely missed the whoile dust up with Doran, what with being buried, then seeing a Royal Knight, and finally being distracted by Karian. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Be thankful for small favors. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Whern Duke finally speaks, Beelz turns his head and nods, &amp;quot;Yup. Duftmon... the premiere Strategist of the Royal Knights. His battle tactics used to give Daemon fits of absolute rage.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:451|Karian Icefang (451)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Karian is quiet as he listens, before nodding. &amp;quot;I've heard enough. I'll assist you.&amp;quot; He says simply. Meanwhile, Ygdril had somehow made his way to the humans, and seemed to be trying to either grab at the camera, or just make sure they were ok.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:695|Doran (695)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Doran manages to roll rather ungracefully onto his stomach, then expends what feels like a massive amount of energy to simply flop over onto Duke's hand while curling into a very small ball. He's very thankful that only Golden lashed out at him, all things considered. Beelzebumon has seen him in that form before (and hasn't put two-and-two together yet) and the former Demon Lord is at full strength. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He does not want to take that chance, not after Golden proved his suspicions all over again. Beelzebumon can and will kill him in that form, given the opportunity. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He murmurs blearily, &amp;quot;Duftmon scouts... for tactical advantage... Bigger issue...&amp;quot; He opens one unfocused eye at Duke. &amp;quot;...Who'll show up next...?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke looks down at Doran in his arms. His eyes soften slightly. &amp;quot;I... don't think we want to know, Doran... because I fear if my gutt is right...&amp;quot; He doesn't say anything more, but simply carries the two to meet up with Alexis' pokemon.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Things were only going to get harder from here on out.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Foxfirestorm</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=2515/What_A_Ride&amp;diff=10024</id>
		<title>2515/What A Ride</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=2515/What_A_Ride&amp;diff=10024"/>
				<updated>2015-07-24T21:21:38Z</updated>
		
		<summary type="html">&lt;p&gt;Foxfirestorm: Created page with &amp;quot;{{Log Header |Date of Scene=2015/06/23 |Location=Foxtrot Ranch |Synopsis=Duke comes back home to the Ranch to tell everyone what he has learned and what could be coming. |Than...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Log Header&lt;br /&gt;
|Date of Scene=2015/06/23&lt;br /&gt;
|Location=Foxtrot Ranch&lt;br /&gt;
|Synopsis=Duke comes back home to the Ranch to tell everyone what he has learned and what could be coming.&lt;br /&gt;
|Thanks=&lt;br /&gt;
|Cast of Characters=132, 459, 695, 718&lt;br /&gt;
|Tinyplot=&lt;br /&gt;
|Tinyplot2=&lt;br /&gt;
|pretty=yes&lt;br /&gt;
}}&lt;br /&gt;
{{Poses&lt;br /&gt;
|Poses=:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke had been missing for a bit and while he was going to come back with Doran, something drew him back away. The Digimon had been scarce, but he did speak up over the radio recently, so he did seem that he was still alive--and himself.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;For everyone else well...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Once they came into the room, they would find a Medieval Dukemon sitting on the couch, feet propped up on the sofa table, crossed over at the ankles. Remote in one hand, along with flipping channels as he casually says, &amp;quot;Five hundred and forty two channels... with nothing good on. People have horrible idea what entertainment is.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:459|Alexis (459)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;FLAAAAREON!&amp;quot; The gleeful cry resounds as the red and yellow fluffball of fox comes sliding down the the railguard of the stairs. Only to shoot off the end, tumble fluff over tail through the air a few times, and land in a random stack of bedding hay. Fwoomp.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;I really wish Tempest would stop putting parkour ideas in your heads. It works much better with two feet instead of fou--&amp;quot; Alexis stops partway in, blinking a couple of times. It wasn't a surprise to see Duke back. He did say he would eventually come 'home', after all.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Seeing him lounging around in his Ultimate form like it was casual friday, on the other hand, that's a bit different. He could barely willingly hold onto that stage when he had wandered off.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Eh,&amp;quot; she finally remarks as she folds her arms and leans on the railing. &amp;quot;I had to lock out the pay-per-view functions so Scorch would stop trying to request the... child unfriendly channels.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Typhlosion! (That was totally a documentory!)&amp;quot; The flame badger shouts from somewhere in another room.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; The sound of an engine can be heard freom outside as Beelzebumon pulls up to the barn atop Behemoth after doing a bit of driving. After parking inside of the barn itself and putting up Behemoth's kickstand, he stretches out and pops his neck before making his way into the house proper and heading straight to the kicthen to get himself a beer. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Along the way, he passes by the living room, at first not even noticing the large armored figure seated upon the couch. It isn't until he's passed the door that he stops. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Wait a minute.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; After backpedalling a few steps back to the open door, he rests his arm against the frame and snorts disgruntledly before saying, &amp;quot;Bout damn time you came back, you royal pain in the ass. Ya done with all your soul searching?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The former Royal Knight continues to flip channels, till he lands on some music channel playing classics-- more correctly a piano piece. His gold eyes glance over to Alexis about then. They had a different kind of look in them. More steady, sureness, confidence. Though there was still a bit of dullness to them, he was-- not as perhaps lost as he once was. &amp;quot;I guess it could be worse. He could been using my bed while doing so.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;It was a bad joke, but a joke never-the-less.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;He and I would have to have some words if he was.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;When Beelzebumon realized he was in the room, Duke could only closes his eyes with a mild grin behind the face plate. &amp;quot;You could say that. I am still unable to remember anything of grand importance, but I've come to some understandings.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke then looks over his shoulder to Beelzebumon, those gold eyes staring him down. &amp;quot;And you actually /kept/ your promise. That /must/ have been painful to bare it for /this/ long, huh?&amp;quot; He then hits the off button to the TV.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;But I am home to stay... for the most part.&amp;quot; He uncrosses his feet about then. &amp;quot;However, you may want to get yourself the whole pack Beelzebumon. There is some information you may want to hear... all of you may want to hear.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The former knight goes to stand up, &amp;quot;Where is Doran at anyways?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:459|Alexis (459)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Alexis pffs, rolling her eyes. &amp;quot;He's not that hard to keep around. My shed is full of bike tools and I kept the cooler full of beer.&amp;quot; She's not afraid to make a teasing jab or two at the demon biker brawler.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Though afterwards she glances towards the doors. &amp;quot;I'm presuming out hunting or something. Though I think he does it more for the excersize than anything else.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:695|Doran (695)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;I'm right here,&amp;quot; Doran's voice pipes up from the doorway as the small Dorumon pads into the house right on cue. He looks tired and a bit dusty, perhaps fresh from another hunt as Alexis suspected. His ears prick and twitch as he studies Duke's Ultimate form, and he seems to look suddenly less tired. &amp;quot;I knew you'd stay in Ultimate form eventually.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Ryuu peers into the house from a window, eyeing everyone who's inside. &amp;quot;Info, huh?&amp;quot; The large Ouryuumon seems to settle himself down on the ground, if the implied movement of his body is of any indication. &amp;quot;Must be pretty big if you're telling everyone to take a seat and grab a drink before you say anything else.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Well, let's just say it was no picnic, and not just for the reasons of wanderlust,&amp;quot; Beelzebumon replies, before glancing over at Alexis, &amp;quot;Your friend here has some really demented pets, and I ain't an animal person.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Then when Duke says he should probably just bring the full case instead of a single beer, Beelzebumon narrows his eyes slightly, then says, &amp;quot;That bad, huh? Well, seeing as I got no reason to stick around here any longer while you're back, I may as well plunder the fridge before I go.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Like Beelzebumon needed an excuse to drink an entire case of booze. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; It doesn't take long for him to return with an six-pack of booze in hand, and as he takes a seat and cracks open his first can, he remarks to Doran, &amp;quot;Hey fuzzbutt.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke goes to stand up once everyone is in the area and steps around the table with ease. He doesn't have his weapon in sight nor his cape. His gold eyes look at everyone in the room, he gives a nod to Doran, before turning to face forward. The way his foot sweeps is controlled, instinctive. Yeah-- he was getting back into his old rhythm.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;I have come to realize a few things while I was gone. Maybe it was already shared-- maybe it wasn't. The realization is that I was Dukemon of the Royal Knights. One of Yggdrasil's chosen and I /should/ have gone back with the others.&amp;quot; He shifts his weight. &amp;quot;But I didn't... and I still don't have the full answer, but I do know that I stood against what Yggdrasil was doing-- what /we/ were doing and seemingly the only one who remembered what my job was as a Royal Knight in the final moments.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Digimon shakes his head gently. &amp;quot;I'm the only one who did and I paid that price it seems, but... I also know who created the DEXs-- why--- and from who. I also know that Gaonoir is /not/ a normal Digimon... as in... there is nothing /normal/ about him.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; At first, Beelzebumon doesn't react as he listens to Duke's plot dump while drinking his beer... he already knew who Duke was, and he knew the old Duke well enough that he figured defying Yggdrasil would have been completely in character for him. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; And then Duke gets to the part about knowing where the DEX-Type Digimon came from, which prompts a sudden sputter and coughing fit from him as he sets his beer aside and thumps on his chest to bring up the booze that went down the wrong tube. Then in a hourse voice, he says, &amp;quot;*cough* What do you mean, you know who made the DEX?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:459|Alexis (459)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;Flareon! (Thank you!)&amp;quot; the flareon chirrups as she pops her head out of the hay finally, a goofy grinning floppy eared expression on her face. Clearly someone took Beelz's demented pets comment like it was a compliment.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Alexis holds out her hands in a sort of apologetic gesture. &amp;quot;We.. already kind of knew that, after what my Murshana saw in your dreams. But Doran and I figured you wouldn't believe it until you found it out for yourself so we kinda kept it to ourselves and just kept an eye on you.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Seems like it's turned out for the better that way, anyways.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;At the second part she cocks her head to the side a bit, causing a brief sway to go down through her pigtails as she does so. &amp;quot;Y'mean that black mutt thing that's been showing up on the news reports fighting you guys?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:695|Doran (695)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Doran settles down in a spare chair and starts brushing the dust out of his fur. He nods a bit at Alexis' admittance, but doesn't seem to react beyond that to the first part of the infodump about Duke's identity. He was... kinda there when it all happened, after all. He's known since it happened. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;However, his head lifts when the DEX'es are brought up, then his gaze sharpens on Duke at mention of Gaonoir. It isn't he who says anything, but Ryuu who's still outside: &amp;quot;Wha'dya find out, Duke? Don't leave us hangin' here.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke looks at each of them, &amp;quot;First the DEX project... as it was known to us Royal Knights.&amp;quot; There was a close of his eyes, a uncurling and curling of his fingers. How to explain this--- how to explain this without giving to much away?&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;The DEX Project was created by Yggdrasil based of a no longer existing Digimon's data. We Royal Knights were aware of this project, but not the extent of what it would cause. How much devastation--- but we also became aware if Project Ark.&amp;quot; Duke's voice takes a much darker tone to it. &amp;quot;We /knew/ that Yggdrasil would wipe out everything and everyone... and only those chosen would remain alive.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke lowers his head. He can feel his core thumping almost, as if he can almost hear the voices. The cries-- memories locked away in the void that he just can't find the key for. Yes... this all sounds right to him, it all sounded right to him when it was explained. He takes a heavy breath before he continues. &amp;quot;That is why we Royal Knights were immune... and why... the DEXes did not harm any who Yggdrasil had picked out. We /knew/ this... but no one did anything.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Because why would we question Yggdrasil's will... and his... logic. Why would we have to believe that he would turn on us and cast out those closets to him out.&amp;quot; His hand fully tightens before it relaxes. &amp;quot;This is why I am here, because I questioned that will... to many times and could not stand by while it happened around me.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Not with what I knew.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke's shoulders slumped. &amp;quot;...and I knew far before I ever reacted... I was to slow.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:459|Alexis (459)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Alexis makes a face. &amp;quot;The more I hear about Yggdrassil the less I like him... it... whatever you would call it&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Damn... sure would love to find the one responsible for spawning those... /horrors/, just so I could punch him in the face. Guess I'll just have to settle for our 'great and glorious god' instead...&amp;quot; Beelzebumon says with a sigh, before chugging down the rest of his beer. Duke was right, he /is/ gonna need the entire case. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Now, what's this about that shadowmutt not being a normal Digimon?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke's eyes gaze over to Beelzebumon. Those gold eyes staring at him. &amp;quot;The Digimon used for this was tricked. Tricked by Yggdrasil with no way out. If that Digimon is alive, which I doubt by now... they were as much of a victim in this as everyone else was.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:695|Doran (695)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Doran eyes Duke with a stare that is at once scrutinizing and unreadable. &amp;quot;So that was it.&amp;quot; His voice is bitter, sneering without needing to raise his voice. It's a harsh sound. &amp;quot;Wipe out the Demon Lords and anyone not absolutely loyal to Yggdrasil. And anyone with an X-Antibody once that manifested.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Ryuu snorts softly. &amp;quot;Everyone's a victim somehow. Every single one of us.&amp;quot; Doran's wings flutter once, but he says nothing more. &amp;quot;Alright, now we know where those /things/ came from, at least for the moment. So what's this about Gaonoir?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke inhales deeply before he continues on about Gaonoir. &amp;quot;Gaonoir is indeed the shadow pup. I was able to fight him one on one in the desert, using the bright sun at high noon to keep him from being able to depend on his abilities.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke's gold eyes look over to Ryuu, then to Doran, to Beelzebumon, and finally to Alexis as he speaks. &amp;quot;When we get damaged, our digital matrix structure can be seen, he--- doesn't have this.&amp;quot; He looks to Beelzebumon about then. &amp;quot;His entire internal frame work is nothing but a black void. I... I don't think there has ever been anything like that before, has there?&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Far as Duke is aware, Beelzebumon is the oldest member here, outside of Ryuu-- who he looks to next.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; There is just a look of disbelief on Beelzebumon's face at this little revelation, before finally he replies with just a plain, flat, monotone, &amp;quot;... What.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Then he follows this up several moments later with, &amp;quot;How? What the hell /IS/ he? I've never even /heard/ of anything like that before... the fuck is Yggdrasil /thinking/?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:459|Alexis (459)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Alexis actually grins a little at first, when Duke explains how he used location and time to keep his foe from getting too much of an advantage. Sounds like the training for tactics as well as fighting paid off a bit. Well, maybe retraining would be more accurate now.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The moment is gone with the rest of the explaination. &amp;quot;So he really -is- a monster.&amp;quot; She walks over to pick her flareon out of the straw, holding the firefox in her arms. &amp;quot;I mean, you're all monsters. But a -monster-. You know what I mean. Made to be a freak on your so-called god's leash, on purpose.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;She pauses again. The snarls softly. &amp;quot;Like Mewtwo, but this freak was actually kept under the master's control.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:695|Doran (695)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Ryuu's golden crest hides any brow-furrowing, but the Ouryuumon's eyes still narrow noticeably. &amp;quot;I've never heard the like,&amp;quot; he admits. &amp;quot;Even the DEXes had an internal framework. Never thought it was possible.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Doran's tail thrashes. &amp;quot;I hadn't either... no tales, no nothing.&amp;quot; He frowns a bit. &amp;quot;But /how/?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The Medieval Dukemon can only shrug to Beelzebumon helplessly. It seems even Duke is rather beside himself on this fact as well. He doesn't have answers, he doesn't know. His gold eyes do look over to Alexis, &amp;quot;Calling him a monster isn't that far off, given he can remove DigiCore's from someone without harming the core.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He then looks to Doran and Ryuu. &amp;quot;I really don't know, just what I saw. Including he confrmed what we may already knew. The Digital World-- it is still alive. A new one, thus Project Ark was successful.&amp;quot; Duke would be frowning if he could. &amp;quot;It is more then likely that Yggdrasil is now moving his people out to exterminate all that remains... and anyone who could be a threat. If the Exiles gather up together in to large of numbers right now...&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The former Royal Knight hands both tighten up. &amp;quot;It could be an easy removal of many lives. Given Yggdrasil knows how to get to us, but we not to him.&amp;quot; He grunts then looks at everyone again. &amp;quot;Gaonoir also called himself not only the shadow of the past, but also the shadow of god.&amp;quot; Duke forces his hands to relax again. &amp;quot;And he knows my DigiCore is not up to speed... it is if he is waiting for it to become so... which is... concerning.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; There is another pause from Beelzebumon as new information comes to light. Information which kind of throws his brain for a total loop... so much so in fact that he wordlessly opens another can of beer and chugs the entire contents in one go before slumping forward with a distant look on his face. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; And then he just kind of smiles. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Not his normal, shiteating grin or a sadistic slasher one. Just a smile half formed on his face, &amp;quot;... A new world. Another chance. Provided of course we can beat the stuffing out of Yggdrasil.&amp;quot; Then the smile just drops off his face, &amp;quot;Course, then he'd probably just whip out his little world-eaters again just to spite us.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:459|Alexis (459)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;Sounds like Yggdrasil isn't waiting for you guys to gather together in an easy target, if he's already got his mongrel hounding you.&amp;quot; Idly Alexis brushes her fingers through the Flareon's headfur. She was still primarily a fire type trainer, so having one at hand was a bit of a comfort during such a heavy conversation. &amp;quot;I'm just stabbing the dark here, but my guess would be that the computer freak wants to know what went wrong with his previous followers. Your incomplete mental state may be a hinderance to that?&amp;quot; She shrugs a bit again. &amp;quot;Just from my previous experiences with monster creating mad scientists.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:695|Doran (695)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Doran and Ryuu share a look at the news that the Digital World does indeed still exist somehow, a simultaneous expression of disbelief on their faces. &amp;quot;I thought he said...&amp;quot; Doran begins to say, but pauses mid-sentence. &amp;quot;No, he was lying then. But why change his story now...?&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Ryuu snorts softly. &amp;quot;Why hide it? Exiles are appearing left and right as it is. If things keep going the way they are, we might get sic'd with the DEX'es no matter what we do.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Doran tilts his head to Alexis' point, then his ears flatten. &amp;quot;Possibly. Or perhaps there's more to it than just 'capturing'. I mean, Digimon have always been under Yggdrasil's direct oversight... but now, there's a group of us who've adapted to the Multiverse. Maybe that has something to do with it?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:459|Alexis (459)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;Maybe the DEXs don't work outside of the digital world?&amp;quot; Alexis offers for another possibility. &amp;quot;It's not like they can just swoop in and tear the Multiverse apart like whatever they did to your world.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:695|Doran (695)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Ryuu shakes his head. &amp;quot;Maybe so. But we don't know, and I'm betting Yggdrasil doesn't either.&amp;quot; He scratches at the purple mane of hair out the back of his helm. &amp;quot;An' that's the problem. There's gonna be a point where he'll want to find out what limitations -- if any -- his favorite li'l freaks have on the Multiverse... or those of us out in it.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke looks at Alexis and his eyes narrow slightly. &amp;quot;What worries me is if there is one of Yggdrasil's mon out here, there could be more we have yet to see or even.. bigger problems.&amp;quot; He closes his eyes. &amp;quot;If we gather in one place to tightly, it make an easy target. He could be using Gaonoir like a shepherd, rounding up the flock into one place they think is safe, before releasing the wolf to eat everyone.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke opens his eyes. &amp;quot;No Exile can know what we know. Not yet. The more people know, the greater risk it hitting Yggdrasil's ears... and I don't think we are ready for that.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke looks to Ryuu, then to Alexis, then back to Ryuu. &amp;quot;If I have learned anything,&amp;quot; He looks to Doran, &amp;quot;Is that my nightmares are possible hints of my deeper self trying to get back out... of who I /was/ and will /be/.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He looks to Beelzebumon then. &amp;quot;It is very possible that if Yggdrasil can not have his way, /if/ the Royal Knights fail... he may send /them/ after us.&amp;quot; His eyes narrow as he stares down at Beelzebumon. &amp;quot;Because they are his last defense... and his most powerful of guardians... are they not, Demon Lord?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Beelzebumon cracks open another beer and takes a sip, then looks over at Duke, &amp;quot;As far as I know, yeah. The Knights were always his most powerful servants. Those DEX beasts were only dangerous because of sheer numbers and the fact that their presence ate away at the world around them. Against Digimon strong enough, or those with the Antibody, they weren't all that effective.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Then he takes another swig, &amp;quot;But then again, we didn't have freaky mutts made out of darkness either, so Yggdrasil could have very well made, or be making something even more dangerous than his Knights or his Hellbeasts.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:459|Alexis (459)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Alexis huffs out a sigh into her bangs. &amp;quot;That's a lot of answers.... but most of them still just leave even bigger questions open. Like why does he have his pooch collecting cores, if they're from digimon he didn't want in his new world in the first place?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:695|Doran (695)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Doran's eyes narrow as the pupils constrict to slits. &amp;quot;Maybe because they're not going home at all. They're caught, experimented on, and eventually destroyed.&amp;quot; He shrugs coldly. &amp;quot;They're gonna die anyway. Might as well make use of them.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Ryuu gives Doran a harsh glare. &amp;quot;Devil's advocate, are we?&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Doran levels a long glare at Ryuu in kind. &amp;quot;Makes logical sense, doesn't it? Matches what we've seen from and heard about Yggdrasil, yeah? So.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:459|Alexis (459)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Alexis huffs again, crinkling her nose. &amp;quot;I hate to say it, but Doran does kind of have a point. To toy with is probably the only use he thinks they have.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke falls quiet and snatches one of those beers left-- probably the last one Beelzebumon has. &amp;quot;Or maybe he also has plans to send his angels.&amp;quot; The former Royal Knight says. &amp;quot;Either way. I am going to get some air now and enjoy the stars.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He starts to make his way outside, popping it open. &amp;quot;Food for thought everyone.&amp;quot; He raises the can. &amp;quot;Cheers.&amp;quot; Then walks out to head for the roof.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:459|Alexis (459)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;Stay away from the Flaaffy field,&amp;quot; Alexis warns after him. &amp;quot;There was a thunderstorm last night and most of them still have fully charged wool.&amp;quot; Followed by a soft sigh as she stoops to set the Flareon down finally. &amp;quot;Food for thought, stuff of nightmares.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:695|Doran (695)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Ryuu disappears from the window as Duke leaves the house with beer in hand. &amp;quot;I'll come with you,&amp;quot; he says as he slinks his long body around to move beside the former Royal Knight. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Doran emits a long sigh of his own. &amp;quot;With barely a dream in sight,&amp;quot; he adds to Alexis as he gets up as well. He looks down at his fur and grumbles. &amp;quot;Better go get a bath before I track more stuff around.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke climbs up there and once he does arrive, he actually Degenerates back down to Guilmon X for and actually /now/ drinks the beer. He does give it a funny look, he always does, but he drinks it all the same. Mostly cause it will knock his bum out later and he might sleep past all the crazy nightmares of his memories.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He also doesn't protest against Ryuu joining him. He isn't even aware of the connection-- well-- sorta...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:695|Doran (695)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Ryuu is careful to not lay on top of Alexis' house, instead sitting on the ground and crossing his arms over his thin chest as he sits near the edge of the roof closest to Duke. He waits for everyone else to disperse enough so they're alone, then he gives the Guilmon-X a strange look with one eye. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Disappointment? &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;You told them.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The Guilmon X sips the can, with his eyes closed, before one gold eye opens and gives the mucher larger Digimon a look. It wasn't a rather dead-pan look, before both his eyes opened and he stared fully at Ryuu.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Contemplating was on his face, then confusion, before his ear fins tucked back slightly. &amp;quot;Told them what?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:695|Doran (695)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Ryuu emits a low rumble. &amp;quot;Dukemon, do not play games with me.&amp;quot; There is a quiet note of warning, somewhat ominous. &amp;quot;You were not supposed to share any information gained in the ruins.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Those gold eyes narrow and they stare right back at Ryu. &amp;quot;So you know then... of the conversation.&amp;quot; The young Guilmon X's eyes go sharp. &amp;quot;I didn't day his name, because they never believe me, but to remain silent on it... even on some of it... I couldn't do that.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He sneers his sharp teeth at the dragon Digimon. &amp;quot;Silence. Non action.&amp;quot; There was a flicker of blue in his eyes. &amp;quot;That is what got me here in the first place. To repeat the mistakes...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:695|Doran (695)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Ryuu bares his teeth right back, taking no gruff from the Guilmon-X. &amp;quot;Non-action is hiding in a hole for years, fearful of the reprecussions of sticking your head out too far. Silence is seeing what is wrong and doing nothing about it. YOU have neither one.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He leans his head in, his throat pressing just a little bit on the rooftop's shingles. &amp;quot;Do not avoid making past mistakes only to make new ones instead, Duke. I really do hope you've made the right choice.&amp;quot; He pulls his head back. &amp;quot;I just don't know if he can handle an escalation.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The Guilmon X stands up quickly and stares at the dragon Digimon dead on, there was a flicker in his body, as if wanting to evolve but he was holding it back, but it was in his eyes. &amp;quot;Who says /he/ would have to handle /anything/.&amp;quot; The Digimon huffs out with a bit of smoke from his nostrils.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;I am Dukemon. I /was/ Dukemon and I /will/ be Dukemon. Even if cast out, I'm still a Royal Knight, right? I am the one who remembered the code. /I/ am the one who stood down my own /god/.&amp;quot; His shoulders tense up about then, there was a spark of energy around him. &amp;quot;No one can prepare for anything if they are kept in the dark!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:695|Doran (695)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Ryuu just stares at Duke, his Digital Interface glinting in the starlight. A few seconds pass in silence between them, then the Ouryuumon throws back his head and laughs a long, loud belly-laugh. It isn't scornful or anything -- it's honest if rough, as Ryuu tends to be anyways. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;You sure haven't changed one bit. Still that same honest Royal Knight who strives to be better than he is, even when others grow complacent. I see why Beelzebumon liked fighting you during the war -- I enjoyed fighting you the most that one time myself... and you'll probably recall that defeat in time.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Ryuu settles back down somewhat, his gaze turning distant. &amp;quot;But still you don't understand, Duke. What makes you think he'll just sit back and watch AGAIN?&amp;quot; He shakes his head. &amp;quot;No. If his fears come true, he will try to handle /everything/.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;And if he does, no matter /who/ he is and what he /was/ or will be, I wont let him. Even if it means staring him down in combat.&amp;quot; Duke says firmly and the belief is there in his eyes. However he inhales deeply through his nostrils, closes his eyes, and eventually flops back.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Now... could we just drop this an enjoy the stars....?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:695|Doran (695)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Ryuu chortles. &amp;quot;That'd be interesting to see,&amp;quot; he comments to himself softly, but he doesn't press further. &amp;quot;Fine, fine.&amp;quot; He settles down further and falls silent, content with the answers... even if /he/ may not be.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Foxfirestorm</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=2421/Forgotten_Ghost&amp;diff=10023</id>
		<title>2421/Forgotten Ghost</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=2421/Forgotten_Ghost&amp;diff=10023"/>
				<updated>2015-07-24T21:20:10Z</updated>
		
		<summary type="html">&lt;p&gt;Foxfirestorm: Created page with &amp;quot;{{Log Header |Date of Scene=2015/06/10 |Location=The Eastern Ruins |Synopsis=Duke runs into someone unexpected down in the ruins. A ghost to the Digital Past. |Thanks= |Cast o...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Log Header&lt;br /&gt;
|Date of Scene=2015/06/10&lt;br /&gt;
|Location=The Eastern Ruins&lt;br /&gt;
|Synopsis=Duke runs into someone unexpected down in the ruins. A ghost to the Digital Past.&lt;br /&gt;
|Thanks=&lt;br /&gt;
|Cast of Characters=695, 718&lt;br /&gt;
|Tinyplot=&lt;br /&gt;
|Tinyplot2=&lt;br /&gt;
|pretty=yes&lt;br /&gt;
}}&lt;br /&gt;
{{Poses&lt;br /&gt;
|Poses=:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The land here was haunted, but Duke was cautious where he went. The Guilmon X moved about the area with careful steps and stay out of the dead's way who roamed in this land. What brought him here was-- unknown really. Maybe it was in hope to find a specter who knew of him. Maybe it was to see if any Ghost like Digimon Exiles were hiding out here.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;But more correctly, he doubt any shadow walkers would come here; Or so he hoped.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Once the red draco-raptor found his way up a side of an old ruin, he looked out across the area and sighed out softly. His gold eyes closing gently before he lowered his head. His ear fins gently tucking back. &amp;quot;Was everything for nothing...? History will just probably repeat itself and I... I don't know if I can stop it...&amp;quot; He murmurs to himself and only to himself.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:695|Doran (695)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;No spirit calls Duke's name, nor does some ghastly apparition manifest itself. Only the unsettling feeling of not being alone -- but then again, in a haunted location, that is merely the reality. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;There are also no obvious sounds of someone /there/, perhaps the shifting of stone rubble or the whistling of wind through ruined stone or whatever foliage remains. However, should Duke open his eyes, he may spot a torn cloth fluttering amongst the ruins from his chosen vantage point. One side blue, one side white.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Those gold eyes do open about the time to catch the glimpse of some kind of cloth, though what the cape belonged too was unknown. It was however enough to get the Guilmon X's attention. Step by step, the small four foot Digimon made his way down. Carefully he moved around the rubble, before he got in closer and sniffed at the air.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:695|Doran (695)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke would find the scent familiar, old yet recent alike. And yet, this would confirm this is no apparition or ghost tricking him -- only the living have a scent. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke would be able to follow the trail easily, which leads deeper into the ruins where light can scarcely reach -- for whatever the reason. As if this wasn't enough, he will still be able to catch glimpses of that tattered cloth slipping around this corner or that pillar, always staying a few steps ahead.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;This cloth was a tease! He almost catch up and whatever it was, would keep a few steps ahead! Worse part was, it was going into the dark--- a place Duke would rather not tread. The darker it gets the more he is on edge, until he does not tread any further in concern for the shadows.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Hello?&amp;quot; His youthful voice at last breaks the silence. &amp;quot;Any one there?&amp;quot; He asks, but is careful how he raises his voice, in concern he may disturb the dead who could be resting here. Though his mind was made up if no one answers--- he was leaving.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:695|Doran (695)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Where Duke pauses is at the entrance into an enclosed ruin, where the stone ceiling still holds against the onslaught of weather, time, and spirits. As soon as the Guilmon-X speaks, a flash of green from within the structure illuminates everything within -- coalescing into a glowing Digimoji circle placed on the ceiling as if it was a lamp. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;At the far side of the wall, sitting on top of a pile of rubble of some internal structure long lost, is an armored Digimon colored a dulled black with tarnished bronze bands. Horrid jagged gashes criss-cross his form, some armor pieces missing and exposing blue digital framework that comprises the inner structure of a Digimon. His blue-and-white cape is in tatters, barely reaching his waist behind him, and the triangular red gem on his forehead seems to have a diamond-shaped gouge taken out of it. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Dimly glowing red eyes focus on Duke, at once seeming wary and weary. &amp;quot;Dukemon.&amp;quot; The voice is familiar, the deep rumble of his momentary protector against the MetalGarurumon-X some time ago.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke's gold eyes narrow as he waits for a response. His claw foot dares to step closer and just as he goes to say 'hello?' again, that is when there is a flash of green that startles him. He lets out a surprise yelp and ducks around, as an old sheet wraps around him and he hides under it with only his tail sticking out.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;With the glow of green illuminating the area, he peeks out from under the old sheet, his snout first, before his gold eyes. He blinks them a few times as he makes out the much larger form of a knight. His eyes slowly following up his form, until his gold eyes lock onto those red eyes looking back.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Then the voice, the voice causes him to tense. It was like a ring of old but worse-- he knows /that/ name. Every horror movie also went like this and Duke, because of that-- wanted to duck right back under the cover. Instead he gulps and just stares.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He stares a bit more...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Then he barks out, &amp;quot;Please don't eat me! I don't remember anything! I'm sorry to all you ancestors, ancestory--- ancestorimize!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:695|Doran (695)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The damaged Digimon's head tilts to one side. &amp;quot;Really.&amp;quot; He doesn't sound impressed by Duke's babbling. &amp;quot;Digimon don't eat Digimon anymore, and you certainly /do/ remember -- at least, you now remember what is important. It is why I have risked meeting you in person again, considering what happened the last we met.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He shifts as if about to get up, but his eyes flicker uneasily as the Digimoji circle above flickers the exact same way. Only when he eases back does the green light stablize again. &amp;quot;You know who I am. You also know I will not harm you. The ghosts outside with you, however, I cannot speak for.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The Guilmon X listens to what the larger Digimon has to say. He also observes how the magic circle acts when the large Digimon tries to move. &amp;quot;Tell that to all the horror movies I've watched.&amp;quot; He remarks gently, before he goes to at last creep in a bit closer, the sheet just resting on his shoulders now and the rest of it dragging behind him.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke narrows his eye ridges in thought. &amp;quot;I... I think I know you, but...&amp;quot; He shakes his head. &amp;quot;I don't remember who or... how.&amp;quot; He frowns a bit on his muzzle. &amp;quot;But you know who I /was/, but that isn't who I am anymore.&amp;quot; His ear fins tuck back as he lowers his head. &amp;quot;Even if I have come to accept that fact, I know I am far from that Digimon.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;His ear fins go back slightly more dangerously, as he studies the Digimon before him. His tail moves side to side under the sheets. &amp;quot;Besides... if you know /who/ I was--- why haven't you attacked me yet? Seems to be the common response these days.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:695|Doran (695)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The larger Digimon chuckles. &amp;quot;Why would I?&amp;quot; He sweeps a hand out towards Duke. &amp;quot;You, denounced by Yggdrasil when you could reconcile loyalty and morality no further in the fading dusk of our world.&amp;quot; His hand presses against his own damaged chestplate. &amp;quot;While I am the first of the betrayed, cursed to watch as the world I protected for time beyond measure was destroyed by its own god.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;His eyes close for a moment as a breath rattles, then he refocuses. &amp;quot;Oh no. You are far beyond your former identity of Dukemon. Your eyes are open, lessons learned and well-fought, new memories bridging the gap between the old. But the core...&amp;quot; He taps his own chestplate, &amp;quot;...Yes, your DigiCore has not changed. I still see in you the same Digimon I knighted so long ago.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke tilts his head faintly as he listens to Alphamon. His ear fin twitches gently before he looks away for only a moment, then back again. &amp;quot;You... knighted?&amp;quot; Duke asks back, the confusion was in his voice. There was a ragged sigh as he closes his eyes trying to remember, but he can only shake his head gently.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;I am sorry... but I don't remember.&amp;quot; He says as he opens his eyes and looks back to Alphamon. &amp;quot;While I... I have a great many memories back... there is still so much I don't remember.&amp;quot; Duke's ear fins once more droop back as he lowers his head. &amp;quot;So I can only take your word from what you say and while I should be cautious of it... a part of me, somewhere deep down, knows you will not lie.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke then looks directly at those red eyes. &amp;quot;Who are you?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:695|Doran (695)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The Digimon matches Duke's gaze squarely and unwaveringly. His answer is simple, but with a heavy weight behind each word: &amp;quot;I am the first Royal Knight, the Aloof Hermit of the Empty Seat. I am Alphamon.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Alphamon states whom he is and Duke can only stare further. Realization hits those gold eyes, then sadness, before he closes them and then a hidden anger expresses itself over his muzzle. An anger he isn't sure where it is coming for or why--- but it is there and when he opens his eyes, it shows with a flicker of blue.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;You...&amp;quot; His words hiss past his sharp teeth, as he isn't even sure why he is saying why is saying it-- but it all feels right to say. &amp;quot;You were not there...&amp;quot; His ear fins tuck back gently. He can feel his Digicore pulse with each word. His eyes flicker with blue once more as he can feel the digital pulse.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;It was like with Beelzebumon, but--- so much deeper. &amp;quot;They needed you!&amp;quot; He barks out. Then tears find his eyes as he lowers his head, his core slowing down as the droplets of water run across his muzzle. The tears tapping the wooden planks under his clawed feet. &amp;quot;...we all needed you...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:695|Doran (695)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;As Duke speaks, Alphamon's gaze changes noticeably. Slowly, profound sadness and regret takes hold in the dim red eyes, a haunted expression in every sense of the word. Ironic, given their surroundings. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;I know.&amp;quot; His voice is heavy, matching his eyes perfectly. &amp;quot;I was powerless by Yggdrasil's own hand. I could only watch as the Digital World was forced into the final Digital Hazard, no longer able to act upon my duty.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He shifts as if trying to get a little more comfortable, and hairline golden cracks audibly crackle throughout the large vented 'wings' on his back. &amp;quot;Tell me. What do you remember of both Project Ark and Project DEX?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke looks away as Alphamon explains. Much like a child angry at their own parent and yet, realization is also there. Denied perhaps with a heavy huff from his nostrils that let out smoking steam, but he does look back at the first Royal Knight.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Not much.&amp;quot; He answers back. &amp;quot;I know the names... I know... I was against them. I get clips.. snippets in my memory.&amp;quot; Duke closes his eyes. &amp;quot;But nothing that is a cohesive story.&amp;quot; He then opens his eyes to look at Alphamon once more. &amp;quot;Just like I am still not sure to be angry with myself, hate myself, or believe that some redemption can be made for any acts I done--- even if I can't remember those acts.&amp;quot; The Guilmon X winces. &amp;quot;...and that is the worst part of all...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:695|Doran (695)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Alphamon nods faintly, not seeming surprised. &amp;quot;Project Ark was originally intended to save and protect all non-combatant Digimon during the Demon Lord War. Unbeknownst to me, Yggdrasil changed the parameters. Project DEX...&amp;quot; He chuckles harshly, an unpleasantly bitter sound. &amp;quot;...That is where the end began for us all.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He touches one of the gashes in his arm, the ragged edges of which beginning to glow gold. &amp;quot;You made mistakes in the past. You believed you were still in the right, no matter what the orders were... until you could bear it no more.&amp;quot; He points at Duke, any sign of regret or sadness gone as strength takes its place. &amp;quot;You alone out of all twelve remaining Royal Knights stood to protect the innocent. You alone remembered what the Royal Knights' original duties once were.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;His hand drops to his thigh with a dull metallic 'clang'. &amp;quot;What you did, exactly, matters not. Who you are, now, is who you have always been.&amp;quot; His eyes twinkle just a bit. &amp;quot;Even if you haven't always recognized it.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke eye ridges furrow gently listening to what Alphamon says and even more confusion follows around the end, before a slow understanding comes into those child-like eyes of something deeper in. Including some words echoed by a fortune teller that said 'Be who you already are'. Perhaps in some light realizing the truth in those words.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Mm.&amp;quot; Is all he can say right now as his head lowers and he closes his eyes. Using the back of his paw hands to rub away any left over tears before they fully dry. He was not really sure what to say in such a situation now, or where to go. Until he opens his eyes once more to look at Alphamon, &amp;quot;So then... what happened to you?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:695|Doran (695)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Alphamon gets a distant look in his eyes at Duke's question, and it takes a few moments before he speaks again. &amp;quot;Before I can answer that, I must ask first: Do you remember Yggdrasil's claim of my fate?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke thinks on the question presented to him. He looks up, before he looks down closing his eyes. Then with a heavy sigh, is followed with a solemn shake of his head of a no. He opened his eyes to look at Alphmon once more. He seemed now trouble by the fact and his shoulders could only slump faintly.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:695|Doran (695)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Alphamon nods, understanding softening his gaze. He doesn't seem bothered by Duke's memory gap. &amp;quot;Mmm. 'Tis unimportant, in truth, but I remain morbidly curious what lie he had woven.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He leans his head back, eyes closing as further golden cracks quietly spiderweb across his armor. &amp;quot;I was recalled by Yggdrasil himself. Such a notice was only reserved for the most dire of circumstances for me alone, when Yggdrasil was put directly in grave danger with no other option for defense. I had no reason to question, so I made best speed to him without alerting any others.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Another harshly bitter chortle, and the Digimoji circle above torques like the moving face of a clock. &amp;quot;He betrayed me, tore me apart to my very core, and threw me away like refuse. Left me in the most distant wilderness in the Digital World to waste away, never to revive in a Digitama again.&amp;quot; He shakes his head grimly. &amp;quot;Only the timely arrival of a dear friend saved my life, but I lost too much. I could do nothing of the Digital Hazard to come, the X-Program borne on the screeching wings of the DEX Project.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke removes the sheet as he listens to Alphamon's story. He ends up plopping down on the ground, though his gold eyes do look to the damage, before to the magical circle lighting the area. His gold eyes moving back to Alphamon.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He doesn't remain sitting for very long though, because once Alphamon finishes his story, he goes to stand once more. &amp;quot;So...&amp;quot; He says softly. &amp;quot;...that is how...&amp;quot; He grimaces gently and there was a soft laugh, but it was not a laughter of joy-- no--- far from it. &amp;quot;The Royal Knights then... are not the enemy, but are being used.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke looks to Alphmon, &amp;quot;But why tell me all this? I'm broken... well, maybe not as bad as you but..&amp;quot; He winces as that slips past his maw. &amp;quot;Urm, no offense I hope.&amp;quot; Then the Guilmon X sighs. &amp;quot;But seriously... why me? I can maybe hold my own as an Ultimate longer then I use too... but... I can't even access my /true/ self, let alone remember things. Wouldn't someone serve better to know this? Someone who /can/ do something?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:695|Doran (695)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Alphamon shakes his head at Duke's questioning. &amp;quot;It is not yet time. More Exiles are appearing now than ever before. The shadowy agent of Yggdrasil, Gaonoir, is but a scout. The true danger is yet to come.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;His eyes refocus solely on Duke. &amp;quot;To tell anyone else, whether they be Digimon or not, may escalate the timetable beyond what anyone can handle. You cannot tell anyone that we have met and spoken at length, nor what I have said. Give yourself time to remember what I have claimed. For now, I am merely the ghost of a failed guardian, and that is what Yggdrasil must continue to believe.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;A small piece of his armor fragments, disintegrating in a flash of golden sparks, and he stares down at his hands which are also beginning to crack. &amp;quot;I am out of time. I will not be able to speak much longer.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke listens to Alphamon and frowns as he is told he can't tell anyone else. This causes him to make a soft tsk in mild protest to such an order really. Yet he gives a nod. &amp;quot;I wont tell anyone we met.&amp;quot; He comments back, glancing away before looking back to him.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Your secret is safe.&amp;quot; He adds with a sigh, &amp;quot;At least until I think I can handle it.&amp;quot; There was a bit more firm look in those gold eyes. That typical Dukemon stubbornness to do what is right-- eventually. &amp;quot;I... I do want to ask you more, but...&amp;quot; His eyes then go to Alphamon's slowly cracking hand, &amp;quot;..but go. I'm sure we will talk soon enough.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Guilmon X then turns away and goes to head back whence he came. &amp;quot;Probably better you remain a legend for now anyways...&amp;quot; He says softly under his breath as he continues on his way.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:695|Doran (695)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Alphamon dips his chin slightly. &amp;quot;Indeed.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;As Duke exits the ruined structure, the Digimoji circle abruptly disintegrates and plunges the ruins back into darkness. A rustle of cloth, a sharp grind of metal, then the Aloof Hermit's voice echoes from within the ruins: &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;You can handle it. You may not see it now, but you're stronger than you think.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Foxfirestorm</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=2479/Pay_Up_Or_Ship_Out&amp;diff=10022</id>
		<title>2479/Pay Up Or Ship Out</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=2479/Pay_Up_Or_Ship_Out&amp;diff=10022"/>
				<updated>2015-07-24T21:19:05Z</updated>
		
		<summary type="html">&lt;p&gt;Foxfirestorm: Created page with &amp;quot;{{Log Header |Date of Scene=2015/06/17 |Location=Slum Urbania |Synopsis=A exile needs to pay up, but things go quickly wrong for them both. |Thanks= |Cast of Characters=132, 6...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Log Header&lt;br /&gt;
|Date of Scene=2015/06/17&lt;br /&gt;
|Location=Slum Urbania&lt;br /&gt;
|Synopsis=A exile needs to pay up, but things go quickly wrong for them both.&lt;br /&gt;
|Thanks=&lt;br /&gt;
|Cast of Characters=132, 695, 718, 765, 810&lt;br /&gt;
|Tinyplot=&lt;br /&gt;
|Tinyplot2=&lt;br /&gt;
|pretty=yes&lt;br /&gt;
}}&lt;br /&gt;
{{Poses&lt;br /&gt;
|Poses=:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The Slum of Urbania is not a pretty place, but it is home for some. Yet on this day, such a home was under questioning as a rather fat red frog like humanoid comes running around the ally yelling loudly, &amp;quot;Help me!&amp;quot; He crocks out, one of the trumpets on his shoulder was still intact the other---&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;---It gets cut clean off in front of several people, as a black Dinosaur like humanoid with samurai like armor and two swords, points one of the blades to his throat. Red eyes stare down the frog, as the white mohawk hair blows gently in the breeze that passes by. &amp;quot;You forgot to pay.&amp;quot; The Dino-man says with a cold sound in his voice. &amp;quot;You know what happens when you don't pay...&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Trumpet that was cut is sparking with a blue glow from the data damage. Its painful, that is obvious on the Toad man's face as he tries to scoot back. &amp;quot;You're crazy and you are asking to much! That is impossible in these kind of conditions!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Samurai steps forward with sword still pointed. &amp;quot;There is no impossibility! You know the rules!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;However there is a sound of several clicking as weapons are loaded from the near by cops that quickly move on the scene. The Dino-Man Digimon slowly looks over his shoulder with his red eye glaring at the officers. &amp;quot;If you /humans/ value your /lives/ I'd suggest you /leave/. This is Digimon business.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;And you are scaring the populace.&amp;quot; Another voice rose from the crowds as the Armored Figure become clear to see walking past everyone with his Halberd pointed directly at the Samurai. &amp;quot;Put away your sword and leave.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;What do you think you are?&amp;quot; The Dino-Man asked with a sneer in his voice, &amp;quot;A royal knight?!&amp;quot; Then there was a pause as he stared at the Knight Digimon, &amp;quot;Your eyes...&amp;quot; Though as soon as the frog tried to make a move, the sword slammed down to stop him. &amp;quot;I know those eyes...&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Sadly the cops now seem confused at who to be more worried about and it doesn't take long for people to start taking pictures, cameras to catch the footage and underground news people to start making the reports. Things were going down in the slums and it was about to get crazy!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:765|Gaonoir (765)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Day or night, dark or light, the ragged remains of the city that served as it's slummy underbelly was never short on shadows. They hug beneath windows like bags under eyes, a constant reminder of how sleepless many of it's occupants were, yet so seemingly hapless in making better for themselves. But that's all they were. Atmosphere. Accent. Static.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;... Or were they? ...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Occasionally an old streetlight flickers, possibly due to bad or cheap wiring in the squaller.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Short fits of static crackle across the cops' radios and CB transmissions, most of them just chalk it up to the distance from the main precinct towers that they are.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;About the only thing the shadows weren't tonight ... was lifeless ...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Oh boy oh boy oh boy! :D &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Positively giddy at the prospect of Duke finally crawling out of his little Emo Pit to do some proper heroics, Beelzebumon hurries towards the impending conflict, tearing through the busy streets without a thought of concern towards the other drivers on the road. Hell if he knows what he's gonna do when he actually GETS there, mind you, but he's never been the sort to operate by any kind of plan beyond 'do whatever the hell I feel like at the time'. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; As long as he gets to have fun, he frankly doesn't care.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:695|Doran (695)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Doran finds it easy to slink through the Slums of Urbania in his Dorumon form, having come through here for scavenging many times in the past. Shortcuts, which structures can hold his form as he bounces from rooftop to fence-ridge, and what the shortest route between two points even is around here. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He can feel that static-y buzz in the Digital Interface between his eyes, too. It's faint, but it's there -- which means Duke might be getting more trouble than originally intended!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The Armored Digimon; The Medieval Dukemon holds his ground. All three of them hold their ground. The Samuari Dino-Man narrows his eyes as he speaks, &amp;quot;You have the form of a Medieval Dukemon... but your eyes speak other wise.&amp;quot; Then there was a dark chuckle. &amp;quot;Have you fallen with us? The terror who pierced so many cores in the name of a god who never has loved his children...&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Frog tries to go in another direction only to find the blade slamming down on the other side. he Frog looks at the Gaioumon, then back to the subspecies of a Dukemon, then back again. &amp;quot;Help me!&amp;quot; he crocks out again. &amp;quot;He is mad! Crazy!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Shut Up!&amp;quot; The Gaioumon roars out, before as his sword swings around it suddenly meets the lance as the Medieval Dukemon moves in quickly. The two weapons quickly locked and with the flickering of lights, Duke only gives it a momentary glance. He can hear the sound of a familiar motor cycle as well and even as the police radio's go a bit crazy.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke then shoves the Samuari back, before he looks to the Tonosama Gekomon, &amp;quot;Run.&amp;quot; Then motions to the cops. &amp;quot;Get the people out of here! Go! This is no place for non-elites!&amp;quot; The cops thankfully do not argue and Duke readies his weapon once more.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Gaioumon steps back and can only laugh gently. &amp;quot;You do not deny it? The Royal Knight who was a Virus Attribute, who denied the will of his kind. Who denied the combat path-- but in the end you fell to it, didn't you?&amp;quot; The two swords rotated in his hands. &amp;quot;And you killed /her/-- which I should be grateful for, given I now have control.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;I didn't kill her.&amp;quot; Duke says calmly, &amp;quot;But if you don't leave your going to be in far more danger then you want to be in.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;You let him get away, Knight.&amp;quot; The Samuari points his blade at him. &amp;quot;It is you who will be in trouble!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Meanwhile...&amp;lt;br /&amp;gt;The frog man quickly, as quickly as one can runs up the street before he leans on a wall, panting a bit. &amp;quot;Damn... idiot... he may be crazier then she...&amp;quot; He looks up to see the bike coming, &amp;quot;Demon Lord!!&amp;quot; And he starts to /run/ back the way he came frantically&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:765|Gaonoir (765)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The familiar sound of Behemoth's engine is not lost on concealed ears. Funny how certain individuals, despite their supposed differences and own contentions, seem to end up in the same place.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;A growl was bitten back at the blasthemy spoken of Yggdrasil, kept to itself save the fit of static it causes in the radios again. Patience now, Gaioumon will be dealt with in due time...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;As Tonosama Gekomon turns and tries to run from the approaching engine, a pair of clawed tendrils erupt from the alley he's passing. One grabs his remaining trumpet while the other tries to wrap around his mouth to silence him, and drag the frog-man back into the shadows they seemed to have sprouted from.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;No need to pass on the oppritunity while it's presented to him and the other two are busy with each other...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;OUT OF THE WAY FATASS!&amp;quot; yells Beelzebumon and he and Behemoth tear right past Tonosama Gekomon without stopping, caring little for the wounded frog. So little is his concern that he doesn't even spare a glance back, and thus doesn't see Gaonoir snatch the panicked amphibian into the alleyway. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Good thing for Gao though, as Beelzebumon still owes him a beating for last time. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Then as Beelz rounds the corner, he goes into a sideways skid and screeches Behemoth's tires before coming to a stop directly between Duke and Gaioumon, before rather cheerfully giving Duke a wave, &amp;quot;Heya Lizardface. Getting into trouble again I see.&amp;quot; Then he turns to Gaioumon and grins, &amp;quot;I believe this is the part where you yell out 'Demon Lord!' with all the hatred you can muster and threaten to kill me, right?&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Yes, Beelzebumon is getting so accustomed to Digimon from his own world reacting... badly in his presence the first time he pops up.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:695|Doran (695)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Doran is much slower than the others, but the conversation carries well enough when the poor cops and civilians have cleared out of the area. A Digimon conflict has a track record of being relatively destructive, and nobody wants to get caught in that! &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He lands on the pavement as Beelzebumon roars past the Tonosama Gekomon, just in time to see the shadowy tentacles grab the red frog. &amp;quot;HEY!&amp;quot; He barks sharply as he charges, ignoring the sudden spike of static-laced pain in his forehead. &amp;quot;Leggo!&amp;quot; He even opens his jaw to bite at the shadowy tentacles, if he can get close enough!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The Tonosama Gekomon tries to run, until the shadows grab a hold of him, &amp;quot;What? No! HELP!&amp;quot; He yells out, before he starts to get pulled in...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke hears the cry for help which distracts him, &amp;quot;Hm?&amp;quot; Which is about when Gaioumon goes to strike, only for Beelzebumon to come in the middle. &amp;quot;Beelzebumon?&amp;quot; the Dino-man says. There didn't seem to be any running or screaming only surprise. &amp;quot;But all of you scattered... how...?&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Knight Digimon did step back a few feet when Beelzebumon showed up. His halberd held tightly. &amp;quot;Hey beer breath.&amp;quot; He retorts in kind. &amp;quot;I think this chump may have been one of yours.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Chump?!&amp;quot; The Gaioumon responds before laughing. &amp;quot;I was a Nightmare Solider and I know what you have done, Knight. I think you did a better job then some of us!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke only can narrow his eyes. &amp;quot;Beelzebumon... if he was one of yours... and he is still under your command. Silence him before /I/ do.&amp;quot; His gold eyes then look directly at the Demon Lord. There was a serious look in them. &amp;quot;Or will you side with him and I'll have to deal with you both?&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Why are you asking him, Knight? Allow me to answer that for you!&amp;quot; The Gaioumon jumps back and then flips up before using the swords like a bow. Electrical energy gathers around as it creates an arrow which he draws back, &amp;quot;&amp;lt;span style=&amp;quot;color:#4682b4&amp;quot;&amp;gt;Rinkageki!!&amp;lt;/span&amp;gt;&amp;quot; He yells out before the arrow fires directly for Duke...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:810|Victory (810)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;A NEW CHALLENGER HAS APPEARED&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;There is something you learn after wandering the multiverse for a while. You hear things, see things, and notice all the subtle clues that can lead you to a place you need to be. Sirens in the distance, panic in the voice of civilians, the distressed voice of a victim still needing to be rescued... Honestly, could no one in this massive multiverse ever help themselves? Well no, of course not, if the answer was yes then people like her wouldn't be able to make a dime, would they?&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Zeroing in on all of the clues mentioned before, something new to the digimon collected below stirs, not behind, or below, but above. All of the things that walked on the Earth never seemed to look up when going into a battle, and it was something she took advantage of with every opportunity that presented itself. Even now, seeing so many other digimon for the first time, in the same place, she hesitated with the thought of 'dropping in' to say hello. She especially didn't want to do this thing for -free-, but there was at least one among the many that she recognized. Knight, Ex-Knight, lackey, or otherwise, there was at least one thing she could hold in common with any of them. A hate for any of the Demon Lords that caused such a massive upheaval so many years prior. &amp;quot;I hate doing things pro bono,&amp;quot; is all that's muttered stories above before an armored white form steps to a ledge, heaves a breath, then comes sailing down to land just enough behind the group that they'd feel the tremor and probably have a look her way.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;What's there is.. but isn't quite, some sort of WarGrey. No massive claws, different armor, different hide, and a sword at it's back that was definitely not typical of the type already mentioned. No, this one was different. Very Different. Amber eyes take in each and every one of the others present before a hand reaches up, settles on the hilt of that sword, but doesn't draw it just yet. &amp;quot;Beel. You have one chance to leave. Take it.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Beelzebumon blinks, then squints hard as he looks at Gaioumon, &amp;quot;Heeeey, I think I recognize you. You're one of Daemon's flunkies? Or was it Lilithmon's? Fuck if I can remember which one of the Lords you chumps worked for during the war.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Then calmly Beelzebumon dismounts from Behemoth, then turns to Duke and shrugs, &amp;quot;Hey, don't look at me. I didn't command troops back during the war, remember? Couldn't be assed to bother when I could be out there fighting myself, so if you wanna kill him, knock yourself out, I won't stop you.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Then even as Gaioumon leaps into action, Beelzebumon just calmly pops open a compartment on Behemoth and pulls out a can of beer and cracks it open, before taking a swig. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Before he has a chance to drink more than a mouthful though, a new arrival appears, leaping from the rooftops to land nearby. With a quirked brow, the Demon Lord peers at the oddly armored Wargreymon, &amp;quot;Huh, Digimon just crawling out of the woodworks today. Do I know you?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:765|Gaonoir (765)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Can you even strangle a digimon to death? Fortunately for Tonosama Gekomon he doesn't have to find out personally just yet as Doran chomps his teeth down on the tendril trying to wrap around the frog-man's neck. The clawed lengths jerk away in a moment of pain, though the sudden release may send froggy fat face first into the pavement as they whip free of him and out of Doran's jaws. Though instead of trying to strike the new assailant they just recoil into the shadows and disappear. One almost wonders if he had been there at all, or if it had just been another manifestation of his shadow tricks.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Stree lights flicker again, and this time so do the headlights of police cruisers that had been left as a blockade of sorts to protect them clearing civilians off the streets. The staticing over radios intensifies, probably given Doran more of a migrane again.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Somewhere a homeless drunk's old boombox hisses and sparks, coming to life despite not having had working batteries in it for several years. Somehow it starts to play something techno sounding, yet deep and ominous at the same time.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;o/~ I can smell your fear; so far away from the chaos here&amp;lt;br /&amp;gt;I can see your life counting down.. and down.. and down... o/~&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Shadows consolidate like some sort of viscous puddle of dark upon the street. The two tendrils lash out of it, one still bearing teeth marks as they dig into the street and seem to almost pull the rest of the form out of the blackness like it was a hole.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;o/~ Here I am to play; a quick sick game to ruin your useless days&amp;lt;br /&amp;gt;As I wear my cursed crown.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;I'm Justice served, what you deserve; You've been selected and it's Judgement Day o/~&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Glowing eyes and grinning fangs are the first to form like the Cheshire Cat in reverse, the rest of the wolf-bear's hulking form solidifying behind him. The grind doesn't fade from the black colored Gaogamon's expression, if anything it only widens at the visible number, including the newest arrival into the mix.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;o/~ I've called your name, come and play my game&amp;lt;br /&amp;gt;It's time for chaos to take it's place&amp;lt;br /&amp;gt;You scream and cry, you tell your lies&amp;lt;br /&amp;gt;And say you don't deserve this! o/~&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Abruptly a massive paw slams down on a cop car to flip it up, only for the other wind up as Gaonoir rears back and then PUNCH it towards the other gathered digimon around Gaioumon!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;o/~ But I'm a time bomb (TIME BOMB) with just one purpose&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;... Under the Surface ... o/~&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:695|Doran (695)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;For all his jaw strength, Doran couldn't hang on as the shadow tentacles whip free and recoil into the shadows. The force was enough to send the Child-level Digimon spinning in midair for a moment before he lands heavily on his feet -- which almost skate out from under him from the force. He still manages to avoid landing on his stomach and cracking his chin on the pavement, though. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Dorumon looks over at the Tonosama Gekomon and opens his mouth to ask if he was alright, but a new lancing pain stabs through his Digital Interface as a wave of static washes out his senses. He snarls as he scratches at his forehead, trying to alleviate all of this interference, but the music is actually what resharpens his focus. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Gaonoir is not done. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He casts a look at the red frog-Mon, though his concern is quite clearly on the shadow-dog-bear instead. &amp;quot;Get outta here! RUN!&amp;quot; His mind is racing, trying to focus despite the interference and distractions. Take the wrong form, and every single Digimon here will gang up on him instead!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke cuts a glance to Beelzebumon. &amp;quot;Oh right. You were the lazy one.&amp;quot; It was hard to say if he was being serious or teasing. &amp;quot;Lack of memory still-- remember?&amp;quot; He adds, just in time to see the other Digimon wind up his attack and fire the bolt of energy.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He Deflects the strike with a spin of the Halberd, but it was enough energy to cause him to slide back. Which is about the time /another/ Digimon shows up. &amp;quot;I have to agree with Beelzebumon. This is getting crowded and the more crowded it gets...&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Gaioumon starts to charge in once more. leaping past Victory who is challenging Beelzebumon. The blades starting to glow as he swings them, creating a streak in the air that lasts, before coming around with another one. The slashes forcing Duke to go on defensive and duck under the stream of light that almost cuts a flick of his hair.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Though in this dance, Duke can see that the Gekomon has gotten away, seeing him running down another alley. Good. However he was not able to finish his statement cause the radio suddenly comes to life and Duke has to forcefully block and shove back the Gaioumon, taking a risk of getting cut. &amp;quot;Stop! You are all in---&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Then comes the massive force. The former Royal Knight looks that way, &amp;quot;--..danger.&amp;quot; What Duke feared. A large crowd like this. It was a calling card. He watches the cop car come right at him. He suddenly slams the Gaioumon out of the way, drops his Halberd and places out his hands.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The vehicle slams into his hands, shoves him back and smashes into the wall...&amp;lt;br /&amp;gt;This actually stuns the Gaioumon for a moment as he goes to stand back up. &amp;quot;What the...&amp;quot; His red eyes look to the shadowy figure, then to the Mercenary, &amp;quot;We have bigger problems then disputes, Merc! I'll pay you handsomely to deal with that creep!&amp;quot; He yells over pointing at Gaonoir.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:810|Victory (810)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;So it was either take a swing at a tied and true demonlord who probably had the kind of weapons to do some serious damage to her armor, or to take a swing at Gaonoir over there who probably didn't and was certainly within the realm of going after for some cash. Let her think about it for a moment. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Beat.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Yeah, screw trying to take a swing at Beel, then. Without another second of hesitation, the white-scaled Greymon-Off Type (JUST WHAT IS SHE ANYWAY?) charges for Gaonoir, looking to violently introduce them to the blade at her back. . . In a second. Let us gauge the target! How? Punch. Like a Captain of Falcons. .. What she heard it on TV somewhere!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Beelzebumon still hasn't gotten an answer to his question... though the FLYING POLICE CAR might have something to do with that. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; As the vehicle comes flying in, Beelz makes a sudden dive out of the way, and in doing so, he spills his can of beer! Oh no! Landing hard from the dive, he watches in horror as his booze splashes all over the ground. Then he looks up at Gaonoir. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Oh, it is on. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Alright dogbreath...&amp;quot; He flips back onto his feet and cracks his knuckles, &amp;quot;Looks like I'm going to have to feed you your own teeth now.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Then he grabs the door of a nearby vehicle and tears it off with a yank, before sending the door hurling towards Gaonoir. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; The fact that Victory is in the way and may get hit doesn't concern him... because as we all know, Beelzebumon is an Asshole.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:765|Gaonoir (765)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;A grating throaty chuckle emits from the Beast of Shadows as Duke takes intervention for the samurai-dino and gets put between a car and a hard place for the trouble. &amp;quot;You will throw yourself down for -any-one these days, won't you? It's like all the little cast-off bits of data have gathered in one place, just waiting to be plucked apa--rrh?&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Both his advance and his retort are brought short when Beelzebumon tears off a door and flings it at him, rending the metal structure against his shoulder. Followed by the OTHER other armored dino-knight rushing him at the potential promise of a profit. The fist is caught in the palms of gloved forepaws, though it's still with enough power that pavement under his back paws cracks and concaves inward from the force sent through his body as he digs in for track as he's shoved back... though considering even a generic strike like that should of bowled over any -normal- Adult digimon...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;But we've already seen how Gaonoir is hardly a normal -anything- of whatever stage he is in.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Well, look who else is here.&amp;quot; There's actually a hint of familiarity in the smarm as Gaonoir uses is own grip to pull Victory closer, and look her in the eyes for a moment. Then bare his fangs in a grin again.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Nothing personal, Viccy. But you did just attack me first.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The wolf-bear drops her first, only to go for grabbing onto Victory fully with a flurry of shadowy movement, and despite the difference between them, pick the other digimon up with a twist and slam her into the pavement again. &amp;lt;span style=&amp;quot;color:#36648b&amp;quot;&amp;gt;&amp;quot;SOMBRA DRIVER!&amp;quot;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:695|Doran (695)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Doran shouldn't risk it. He /can't/, he /won't/. As everyone's attention shifts from the initial conflict of Duke vs. Gaioumon into Gaonoir vs. EVERYONE, the purple fuzzy wolf-raptor is gone. Using every trick he can think of this side of parkour, he bounds from fence to building to roof, trying to get a solid vantage point. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He doesn't have the power in this form to assist, and the interference is still screwing with his ability to focus. He's at best a liability and at worst a distraction, and that'll only get worse if he Digivolves in his current state. He'll just have to bear the interference and leave the fighting to the Ultimates.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;While everyone is distracted by Gaonoir, the black Dino-Man turns to look as Duke shoves the police car away from him. There was a cant of his head gently. &amp;quot;I could kill you now, Knight... but I'll leave that for later. I have a frog to catch.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Before Duke can even stop the other Digimon he was already gone in a swift motion of movement. This leaves the Knight Digimon to roar out in anger before he slams the vehicle away from her further. &amp;quot;GAONOIR!&amp;quot; Duke roars out, before energy starts to charge around him. &amp;quot;You and no other whom serves Yggdrasil is welcomed here!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He places out his hand as Digi-Code starts to appear, creating a pattern like a circular spiral, his other hand extends behind him as the same pattern appears under his feet. His gold eyes start to become blue in color as he draws on power from within his Core. Electronics around him start to go haywire. lights flicker in an almost 0-1 pattern. Dead electronics come to life, sounding almost like modems.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Medieval Dukemon was preparing his Ultimate Attack...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:810|Victory (810)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Opponent gauged. MORE THAN THEY APPEAR TO BE. Liften and put down to the pavement causes a surprised cough as the air rushes out of her, &amp;quot;Well... then...&amp;quot; At least she managed to avoid the door that Beel threw. Cause, you know, he's a dick and all that. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Right. So. No more Ms. Nicemon. When Vic is back on her feet, the Dramon Breaker gets tugged off of her back. Despite it's size, she seems to be moving it about with one arm with no issue. Seeing as she sets both hands to it? Well, that could be an issue, &amp;quot;Right. I don't care why you recognize me, to be honest, just hold still, alright?&amp;quot; She knows full well he probably won't. It's why when she lashes out, it's not just a single strike, but a shockingly fast flurry of swipes. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:765|Gaonoir (765)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Did he bite off more than he can chew? Maybe a little. He was definately not in the right form to properly deal with the big ol' sword the newcomer pulls out. &amp;quot;Still got your pretty little toy too, I see.&amp;quot; This form really wasn't made for it by Gaonoir does the best he can to backstep, jerking aside when he can and shielding his head with his forelimbs when he can't.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Numerous slashes are made in said limbs... But instead of the standard sputter of digital bits the wounds only show a murky blackness in place of the usual digital gridframe underneath.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The charging energy and the disruption it causes in the electronics around them doesn't go unnoticed behind him, either. &amp;quot;As if the welcome of your rusted chivaltry matters anymore,&amp;quot; he does retort over his shoulder.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Victory and her huge blade kind of take precedence though.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The final strike of the flurry connects, a shadowy rupture bursting from Gaonoir's form in a way that makes it look like it could be a critical blow. Except for instead of an explosion of corrupt data the beast seems to just collapse in on itself, the lesser electronic disruption lost beneath that of Duke's charging attack as a much smaller form dives between Victory's legs.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Gaonoir rolls up into a crouch, having devolved into his lesser form as part of the evasive maneuver. Easier to shed the damaged energy than risk being ripped asunder of it. And his move had put Victory between him and Duke.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Though the wounds are still visible along his stout arms, even as he lifts one gloved paw to mimic blowing a parting kiss at Victory. &amp;quot;Sorry Viccy, we'll have to catch up another time.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Besides, this form was smaller and quicker. Much better for making a tactical withdrawl. Which is exactly what he does.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;Get out of the way!&amp;quot; Duke roars to Victory! Why? Just because Gaonoir is running-- he isn't going to stop. The two start to spin up as the one under him comes around his form before he draws it to his other hand, &amp;quot;&amp;lt;span class=&amp;quot; bold_fg_r bg_n ++ hr&amp;quot;&amp;gt;FINAAAALL!!!&amp;lt;/span&amp;gt;&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;For a moment if one was to look, they see his form becoming like static. A image of another Digimon try to break from as if a mid shift, but not complete. The power which he draws on to perform this attack is all the same. The only difference is...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;...One is shield....&amp;lt;br /&amp;gt;...The other is a Magic spell rune.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;&amp;lt;span class=&amp;quot; bold_fg_r bg_n ++ hr&amp;quot;&amp;gt;CRESTTT!!&amp;lt;/span&amp;gt;&amp;quot; With he final words, he slams the two seals together which form as one large one, then with a shove forward of his palms. The rune crest explodes with energy of bright light that tears through the area, all heading right for where Gaonoir is running!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Though once the attack is over, Duke is heaving a bit, before his eyes close and he collapses down to one knee. His form becoming like static for a bit, only for a few short seconds before everything seems to settle down. &amp;quot;We need to find... that other... Digimon...&amp;quot; He whispers out in slight exhaustion.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:810|Victory (810)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;A single glance toward Duke is all Victory needed to realize something 'Big' was about to happen. She -was- ready to haul back and actually throw the Dramon Breaker at Gaonoir, but, well, that guy over there had something a lot stronger to send the shadow-pup's way. She dives out of the way, landing on her chest, squinting back at Duke as the attack is made. Something about that seemed really familiar..&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:765|Gaonoir (765)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Gaonoir vaults onto one of the abandoned cars just as the massive blast hits. And that's a really big explosion. Nope, the cops aren't getting that cruiser back, that's for certain. Not when it's raining back to the ground in little smoldering bits of alloy and polymer.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;There is no way he could of avoided that attack entirely... Yet like a proper bad guy Gaonoir has managed to somehow slip away in middle of the explosive fireball of death. Not unscathed, but he's certainly gone.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;For now, at least.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:695|Doran (695)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Doran was hiding out for the moment, waiting for the painful interference to go away. His golden eyes, however, remain pinned on Gaonoir as the shadow puppy makes his escape, Final Crest or not. He still doesn't budge until his migrane fades to a dull ache and the static goes away, and even then he looks rather out of it. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Someday, he's going to figure out /why/ he reacts to Gaonoir's presence like that. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He shoots Duke a quizzical look for a moment, then his eyes widen as clarity settles in. /Just why were they there to begin with/? &amp;quot;Oh no!&amp;quot; He pauses for just a moment to sniff the air, then runs off after the Tonosama Gekomon's scent.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Doran would move quickly but it he would find the Gaioumon was already gone and the Tonosama Gekomon huddled in the corner. There was sword marks all around him, he even had a few cuts. But it seems the black Samurai Digimon got what he wanted.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Tonosama Gekomon could only look up at Doran as he shows up. &amp;quot;You-- you should leave! Before they come after you too... Go! Shoo!&amp;quot; Just what was going on here?&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Though Victory would soon see several normal Gekomon coming out and they are starting to move things. Different types of equipment actually. Though one walks up to her and with its head bowed. It seems to hand her a envelope-- inside-- a great deal of money, before it runs off.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke can only slowly stand to his feet as he witnesses the odd event. &amp;quot;You still going to accept that?&amp;quot; He asks her, seeming to get his sense about him. Though he was tired-- there was no doubt about that.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:810|Victory (810)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Why is that even a question? The envelope is taken, open, counted, and tucked away before she ever turns to look back at Duke again. Of course, that all happens after she gets up from diving out of the way of Duke's attack. &amp;quot;Gotta eat,&amp;quot; she muses first, shouldering the Breaker as she gives Duke another looking over. &amp;quot;Rather take Beel's head off but I can't exactly do that now, now can I?&amp;quot; Shrug. &amp;quot;Been wandering around this place too long, working for 'the greater good' doesn't get you the things you need to keep going.&amp;quot;%&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:695|Doran (695)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Doran finds the Tonosama Gekomon easily enough, but blinks when he gets shooed at like a common animal. His ears twitch as his eyes constrict, his wings fluttering for a moment, then he turns tail and flees without another word. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Just what is going /on/ around here, anyways? &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He makes his way back over to Duke and Victory, his fox-like tail swaying uneasily. &amp;quot;Gaonoir didn't get anyone this time,&amp;quot; he reports, still looking around suspiciously even though the static is fully gone by now. He focuses on Victory in particular, his head canting to one side as he studies her. &amp;quot;You're new.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The Knight-mon tilts his head faintly. &amp;quot;It doesn't?&amp;quot; He then looks away. &amp;quot;If that is how you feel.&amp;quot; He then starts to walk away before he looks over his shoulder. &amp;quot;You--- look familiar... but I am not sure why.&amp;quot; He glances her up and down before he turns to extend his hand to her, &amp;quot;I'm Duke... hopefully if our paths cross again, they will remain on good terms.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Maybe... if you need a place to stay, I can hook you up with someone I know. She has a ton of room to spare, I'm sure she wont mind.&amp;quot; His gold eyes then seem amused. &amp;quot;Maybe you could come with me-- heading that way really.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Though his attention go to back to the Gekomon on the move. &amp;quot;As I doubt they will be telling us what that was all about...&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke then looks to Doran, &amp;quot;Doran.&amp;quot; He says calmly. &amp;quot;Sorry I haven't been around...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:810|Victory (810)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The Breaker is fully put away against Victory's back before she glances Doran's direction, &amp;quot;Relatively. I&amp;quot;ve been wandering around the Multiverse for years. If I'm new, it is only because we haven't met,&amp;quot; she notes. &amp;quot;Glad to finally run into digimon that aren't complete morons, though,&amp;quot; Ran into others? Sure. Where they of any use at all? No not really. Not until today, at least. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;When Duke starts to speak, &amp;quot;No, it doesn't,&amp;quot; she responds to the first part, tone cold. It's clear she's Seen Things around the multiverse. &amp;quot;Mm, well that one knew my name, so, I think my days from the old world are being remembered,&amp;quot; she muses. The introduction gets a brow to quirk. Could -- .. no. Nah. Just a coincidence. &amp;quot;Victory,&amp;quot; she introduces. &amp;quot;As far as I know, the only Victory Greymon that the old world even had. I imagine that's why some have recognized me.&amp;quot; The offer is considered, she shrugs at it. &amp;quot;I signed up with the Syndicate, but other options are always worth considering.&amp;quot; Very calculating, this one, it seems.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:695|Doran (695)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Doran grins up at Duke. &amp;quot;You've had a lot to think about lately, and you don't need me hovering over you like a Nursery Village elder anymore. I figured you'd be back around eventually.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;To Victory, his eyes narrow briefly in thought as he nods. &amp;quot;Victory... I'll remember that.&amp;quot; He seems to recall a VictoryGreymon in the Royal Knights' forces, but it has been a long time indeed. He taps his own chest with a short forepaw. &amp;quot;I'm Doran, a Dorumon. Nice to meet you!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The momentary discussion on Alexis' ranch get a shrug out of the Child-level Digimon. &amp;quot;Well, if you're in the area, feel free to visit sometime!&amp;quot; He rubs at his Digital Interface with a grimace as the lingering ache pings him between the eyes. &amp;quot;I'm gonna go on ahead, Duke. Gaonoir's tricks messed with my code again.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke gives a nod. &amp;quot;I'll be right behind you, Doran.&amp;quot; His gold eyes then look to Victory. &amp;quot;Alexis is her name. She is an amazing human woman. I'm sure she can give you a space if you ever need one.&amp;quot; Duke then waves his hand. &amp;quot;Till then though, Victory. Be safe and if you ever need aid-- feel free to contact me!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Foxfirestorm</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=2359/Village_Fair&amp;diff=10021</id>
		<title>2359/Village Fair</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=2359/Village_Fair&amp;diff=10021"/>
				<updated>2015-07-24T21:18:25Z</updated>
		
		<summary type="html">&lt;p&gt;Foxfirestorm: Created page with &amp;quot;{{Log Header |Date of Scene=2015/06/01 |Location=The Foothills |Synopsis=There is a city fair in a small town and people are invited to take part! |Thanks= |Cast of Characters...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Log Header&lt;br /&gt;
|Date of Scene=2015/06/01&lt;br /&gt;
|Location=The Foothills&lt;br /&gt;
|Synopsis=There is a city fair in a small town and people are invited to take part!&lt;br /&gt;
|Thanks=&lt;br /&gt;
|Cast of Characters=437, 718, 773, 796&lt;br /&gt;
|Tinyplot=&lt;br /&gt;
|Tinyplot2=&lt;br /&gt;
|pretty=yes&lt;br /&gt;
}}&lt;br /&gt;
{{Poses&lt;br /&gt;
|Poses=:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Out in the open lands of the Foothills, one of the villages right off the main road is having a bit of fun time it would seem, as they opened up a part of their humble village to the Fairgrounds! Different kinds of carnival rides can be found here, along with different types of foods, drinks, and even games that allow you to win a prize.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Some of the stores have also kept their doors open near the Fairgrounds, open up freely to allow guests of all kinds to browse their wares of toys, fresh baked goods, and even every day needs. The people are all friendly and all the kids seem to be having a great time.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The only trouble may be the weather as some clouds have started to move in, but hopefully it wont decide to rain on this summer fun, just given some nice cloudy shade to all the village people and outsiders alike.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;One such outside actually is quiet an odd one. He is around four foot in height and is like a bit of a dino dragon, with his white underbelly and red scales that has some black markings across it. Those gold eyes scan the crowds and he moves between the going and comings of people.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;His ear fins twitch slightly as he tries to make sure his satchel stays close, which looks a bit weighed down by whatever he may have inside. Everyone once and awhile, some little kid will trying to pet him, yeah-- he doesn't mind them.. and in return, he reaches into that satchel sometimes to give them a piece of candy.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Actually after the last one, he pulls out a sucker himself and noms on that with his sharp teeth, before just letting it rest in his mouth. Then finds himself a nice barrel to sit down on in the shade as he gnaws away on the sucker.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:796|Sarah Rogers (796)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; Sarah asked for a job that would help her get used to the Multiverse. She said she'd take anything! So, Somehow she ended up escorting a couple of kids out to a Fair in a rural area of some kind for another. At least she assumes they're kids. The Girl she has her doubts about and the Boy is green with antenna. But that's all normal here right?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:773|Banjo (773)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Relatively normal! Banjo is as normal as you can get for a Namekian, the youth with green skin and traditional garb on thoroughly enjoying his time not only with Sarah, but with Annie. Heck, it was nice just being off the Lookout and not doing chores. &amp;quot;Look at all the green trees and grass! It's all so nice. Oooh, rides!&amp;quot; His white eyes had been peeking out of the window for most of the trip. And now that they're out, heading for the carnival, Banjo shuffles with a bit of an increased tempo.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;This is gonna be so great. Thanks heaps for taking us out, Ms. Rogers!&amp;quot; The green alien beams up at Sarah, before flicking his thumb up at Annie.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:437|Annie Sandberg (437)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; It hasn't been that long since Annie went to Tony Stark's party at Disney World, and she hadn't been able to do nearly as much there as she would have liked; so, she was eager for a chance to visit another place full of rides and games. A quaint example of a fair by comparison, to be sure, but Annie was excited all the same to visit, especially since she had someone to share the experience with. She didn't know Banjo or Sarah until now, but friendships have to start somewhere, right?&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Returning Banjo's thumbs-up with a grin, she looked around the area again before spotting Duke, and waving in his direction. &amp;quot;Hi!&amp;quot; she called, glad to see him. Him, she'd met before! Even though they'd only met briefly, Annie was glad to see someone familiar here. That made it even better!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The red dragon lizard watches everyone go by, though when he spots two kids and a woman, he takes the sucker out his mouth with his large claws. Those gold eyes studying them for a bit. They were not the people of this area and they had that smell.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;One of his ear fins perks up slightly, before he hms a bit. Then pops the sucker back into his mouth, before he hops off.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Moving between the crowds, the four foot lizard comes up to Annie, Sarah, and Banjo. Though at the time, he doesn't realize he and Annie had spoken before; they they never have met face to face-- at least not by his memory. Though when she calls out to him with a wave, he does know her voice, &amp;quot;Hey Annie!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Once the Guilmon X gets up closer to them he gives them a warm smile, before speaking up; He is actually pretty good at balancing that sucker so it stays right where it needs too. &amp;quot;Hi there~!&amp;quot; He places up his claw paw in a friendly manner. Those teeth grinning, &amp;quot;Would you guys like some candy?&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;If he was doing this out of his own free will or being paid is anyone's guess really.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;His gold eyes then look over to Annie. &amp;quot;Its good to see you again. Been awhile, hasn't it?&amp;quot; He then looks between Sarah and Banjo. &amp;quot;Also I'm Duke. Pleasure to meet you both!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:796|Sarah Rogers (796)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; Candy? Should Sarah let them have Candy!? Do these kids have any special dietary needs!? No.. She's over-thinking this, Candy's got to be find in moderation, right?&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Girl takes a breath then returns Banjo's smile, &amp;quot;I'm Glad I could be here for you Banjo.&amp;quot; She's mostly sincere, part of her's a little annoyed with getting stuck with babysitting duty, but she does her best not to let it show.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;She offers a hand to the Dragon, &amp;quot;I'm Sarah, it's nice to meet you. Duke. May I ask what you're celebrating today? and ah.. where exactly this is?&amp;quot; Her cheeks flush a little at the question.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:773|Banjo (773)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Booths squelch across the soft grass as the trio make their way to the carnival proper. The sounds of kids screaming on the rides fills his sensitive ears, causing the youngster to wince a bit in pain.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Hi.&amp;quot; Banjo greets in a friendly manner back to Duke, studying the Digimon with a degree of fascination. &amp;quot;My name's Banjo. Good to meet you too, Duke. Are you... a dinosaur?&amp;quot; He asks, before shaking his head at the offer for candy. &amp;quot;Oh, no. That's fine thanks. I don't eat.&amp;quot; Said casually and matter-of-factly, rounded out by a cheery tilt of his head. The small antenna quiver and pulse as he senses the energies around.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Somewhat quizically, he turns to Sarah. &amp;quot;You don't know where we are?&amp;quot; He asks, sounding amused by the mere thought.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:437|Annie Sandberg (437)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Yep!&amp;quot; Annie said eagerly. &amp;quot;It's great to see you again too. And... um, sure, I'll have some candy.&amp;quot; Annie doesn't have to worry about any of the negative effects of candy, but she tries not to overindulge around other kids, to avoid setting a bad example. But, if Banjo doesn't eat at all, there's no danger of that happening, is there? She laughs a bit at the Namekian boy's question of whether Banjo is a dinosaur, but she realizes she's actually not particularly sure herself what he is.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke looks over to Sarah as she introduces herself and then reaches up to meet her hand, before giving it a gentle shake with his three clawed paw hand. &amp;quot;Nice to meet you! Um, as for what this is all about.&amp;quot; He rubs the back of his neck. &amp;quot;I don't have the faintest of ideas.. eh-hehe.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke then ahems softly. &amp;quot;But people are having fun, so I offered to give out candy to kids! In return I'll get some credits and maybe some fresh goods to take back to a friend of mine.&amp;quot; His tail moves side to side as he talks. &amp;quot;As for where you are-- this is one of the villages here in The Foothills. There are several different villages and towns at here. I think there is a rumor kids stay kids here, but I can't remember.&amp;quot; He says taping the tip of his muzzle in thought.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Guilmon X then looks over to Banjo. His ear fins droop a bit when he says he doesn't eat, before he tilts his head. &amp;quot;You don't eat?&amp;quot; He seems a touch confused by this, before he perks up with a soft smile and then takes the sucker out of his mouth, twirling it around in his claws. &amp;quot;As for what I am. I am a Digimon! A Digital Monster!&amp;quot; Duke then puts on a bigger smile. &amp;quot;Right now I'm a Guilmon X, only cause its easier to save up energy... and this place being as busy as it is...&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Yeah, he needed to keep his energy up encase something was to happen. Not like anything would, but he rather be safe then sorry. You never know when something /could/ happen and he may be needed.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He looks Banjo up and down for a moment, before he walks around the youngster. Then sniffs at him, &amp;quot;If you don't mind me asking in return--- what are you?&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke then looks over to Annie and grin. Looks like she also got her answer as well to what Duke was. He does however pop the sucker back in his mouth, then take the satchel off. He easily opens it up to show all types of candy inside. Suckers, ring-pops, gummy bears, twizzlers, and tootsie rolls! &amp;quot;Take what you like!&amp;quot; He tells Annie as his ear fins fully perk up.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:796|Sarah Rogers (796)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Sarah was happy that Banjo asked the question so she didn't have to, but the answer didn't help much. &amp;quot;What's a Digimon?&amp;quot; She asks with a bit of hesitation. &amp;quot;You don't look pixelated to me..? Computers where I'm from were either very primitive or so advanced they could read your thoughts.. long story.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;At least the kids have been a lot better behaved than she expected. She filches a Tootsie Roll when she thinks no one's looking.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:773|Banjo (773)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Digital... monster?&amp;quot; Banjo blinks in confusion, looking at Duke a bit more steadily. &amp;quot;I... don't really have much of a clue what that is. But you look friendly enough, so we'll just roll with that.&amp;quot; When he's circled, Banjo just watches him curiously. &amp;quot;I'm a native from the planet Namek.&amp;quot; He replies. &amp;quot;A place far away from here. We don't eat. We only need water to survive, and even then we don't need it very often. I'm actually here as part of an internship. Learning under another namekian; the current Guardian of the Earth.&amp;quot; Banjo's hands fasten onto the red sash that is tied taught about his waist, his brown shoes digging a bit more into the ground. He shrugs then.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;But! I get a day off today. And what better way to spend it than with Annie and Miss Rogers, at a fair? Exploring new things?&amp;quot;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;A small laugh escapes his lips when Sarah also reveals her ignorance, though his attention once more goes to the activities available. &amp;quot;Have you gone on many of the rides, Duke?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:437|Annie Sandberg (437)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Well, it's definitely a fair,&amp;quot; Annie observes. That probably seems obvious to everyone! &amp;quot;I guess it doesn't have to be for any special occasion though. Maybe they just have them here every so often. Some places do that!&amp;quot; And those are the kinds of places Annie likes. Indeed, she likes fairs in general. Maybe at least in part because it reminds her of the stories Magus would tell her about Crono's journey to defeat Lavos, which apparently started out at a fair much like this one.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Annie wasn't particularly familiar with Digimon, but she nodded at his explanation. She'd heard a lot of stories about digital beings taking on physical existence, rather than controlling machine bodies the way she did; the Pokemon known as Porygon was one well-known example. She figured something similar was behind Duke and others of his kind.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Annie picks out a lollipop from the bag and pops it into her mouth.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;She listens to Banjo's explanation with a look of curiosity. &amp;quot;The guardian of the Earth is from another planet? How'd that happen?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke looks over to Sarah and grins a bit. Oh he wants to show off now, even worse when Banjo also shows a bit of not sure what to make of a Digimon. There is a moment of a mischievous look with the thought, but it passes just as quickly. &amp;quot;Mmm. We Digimon came from a Digital World, but....&amp;quot; His voice softens a bit. &amp;quot;That world is long gone. It was destroyed when our...&amp;quot; his words are followed by a snort as he continues to speak, &amp;quot;...benevolent god decided time to reset everything for possible a new world out there somewhere.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke shrugs gently. &amp;quot;Most of us though, couldn't go-- so we ended up here in the Multiverse.&amp;quot; The Guilmon X then tilts his head a bit. &amp;quot;In the end though, we eat, sleep, and breath like any other creature or being. So while our core is comprised of data, we are pretty much alive and whole.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke's tail sways side to side as he looks over to Banjo fully, watching him fix the sash and how his feet dig in. &amp;quot;Do you like to spar?&amp;quot; Odd question, but fitting if you understand Digimon. &amp;quot;...and as for the rides,&amp;quot; He then looks over his shoulder, with a tail flick. &amp;quot;Not yet no. But I hear the barrel tumbler is fun. It apparently lifts you up, spins you around--- planting you to the edges and the floor drops out! At least until they get ready to bring you back down.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke looks back to Banjo. &amp;quot;This is actually my first time being around a Fair..,&amp;quot; He scratches the back of his smooth scaled neck. &amp;quot;I'll probably check out some of the rides tomorrow.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke glances over to Annie once she takes the candy and then closes up the satchel, throwing it back over his shoulder once more. She asks Banjo a good question really and this causes the Digimon's ear fins to perk up. Awaiting the answer eagerly.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:796|Sarah Rogers (796)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; Sarah winces a bit at the explanation, &amp;quot;Benevolent huh?&amp;quot; She murmurs. &amp;quot;I hope most of you made it out alright?&amp;quot; She looks back and forth between Duke and Banjo at the Sparing question, &amp;quot;You'll go easy on him right? He's just a kid!&amp;quot; She says worriedly.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; She grins an bit and nods in agreement with Annie, &amp;quot;Yeah, why's the protector of earth from another planet?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:773|Banjo (773)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Before Dende, it was Kami. He was the first Namek. The previous Guardians had become corrupt, or so the stories tell me. I guess Earth is better guarded by someone that cares for it, but can sit objectively? I dunno. We can also create Dragonballs. People on Earth like having Dragonballs, so it all works out.&amp;quot; Banjo shrugs. It's the only explanation he really has. &amp;quot;I'll ask him though, Annie. It's a good question. I'm sure there are other reasons than the one I just gave.&amp;quot;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Padding about on the ground, Banjo frowns a little at Duke's tale. &amp;quot;Sorry to hear about your world, Duke. Our planet was destroyed too. We had to move to a new one. Still, I think you're really interesting! So you're like a computer thing... but real. It's a bit weird. I like it though. It's different.&amp;quot;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;At Duke's question, Banjo seems to hesitate. &amp;quot;We're pacifists. Mostly. If we fight, it's only because we have to. So no, I don't really do any spars or anything.&amp;quot;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The smile on the green alien widens when he hears about the ride. &amp;quot;That... sounds AMAZING! I can't wait to go on it! Do you know who much it costs to go on them, Duke? Or are they all free to go on?&amp;quot; He hopes for the latter, but you can never count on that being the case.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Shuffling over to Sarah, he pats her leg a bit with some comfort. &amp;quot;Don't worry, Miss Rogers. I'm not really allowed to do any of that spar stuff. The training plan I'm on is pretty strict. Just take me on some of the epic rides though. That'll be great fun!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:437|Annie Sandberg (437)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;That's a sad story,&amp;quot; Annie says to Duke as he tells of the loss of his homeworld. &amp;quot;But it seems like you found a new home, so that's good.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Annie nods, accepting Banjo's explanation, incomplete as it is. She smiles a bit as he mentions being a pacifist. &amp;quot;I'm the same way,&amp;quot; she says. &amp;quot;I know how to fight. I used to feel like it was fun, but... not anymore. I'd rather help out people in need in other ways than fighting.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke ears fins droops a little at Banjo's reply about sparring. &amp;quot;Aww... I love to spar. Its a good way to keep training and to keep getting better.&amp;quot; They perk up a little as he looks to Sarah. &amp;quot;Don't worry! Like this, I'm pretty sure you could do worse to me then him!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Guilmon X then looks back to Banjo, &amp;quot;I am also sorry about your world as well, but hey, like me. You seem to be doing pretty well here.&amp;quot; Duke then smiles. &amp;quot;And making new friends always helps. The Multiverse is a great place. Lots of places, people, faces. It never gets old!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke then hrms about the rides. &amp;quot;I think kids are free and its just adults who have to pay.&amp;quot; He points then with his claw finger talon at the booth. &amp;quot;You talk to him and he gives you tickets! I think the only ones not free are the prize games and food.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He notices by this point his sucker is all gone and pouts a bit. Now just chewing on the stick like someone with a toothpick. He doesn't really respond further on the pacifism, beyond a soft, &amp;quot;...Pacifism can be alright... at the right times.&amp;quot; Its really all Duke /can/ say on it. He was a combat Digimon. It was in his code to fight and it was already hard enough at times fighting off his attribute programming.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Though give events-- he now understand why he has the will to do so... just he wishes he could remember it all himself, instead of by hearsay. Though he does give a nod to Annie regarding finding a n new home. A few of them really in truth, but that doesn't the yearning to see his /world/ again.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Well!&amp;quot; Duke says with a bright smile. &amp;quot;You guys enjoy the fair! I need to go hand out some more candy then get ready to head back home.&amp;quot; He then turns on his right foot with a bit of a spin, then a claw victory sign. &amp;quot;Hee! Maybe when we meet up again. I can show you guys one of my other stages! Given I have four of them, but for another day.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;With that he gives a wave of his paw. &amp;quot;Take care and when you find out more Banjo. I'd love to hear it too!&amp;quot; Then the Guilmon X goes to wonder off back into the crowds once more.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:796|Sarah Rogers (796)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Sarah calls after Duke, &amp;quot;If you feel like sparring later, I could use the exercise!&amp;quot; She offers hopefully. &amp;quot;Alright, you guys ride the rides all you want. They.. wouldn't be all that exciting for me. but I'll have fun watching you.&amp;quot; She smiles, &amp;quot;If someone asks you to pay for something, point them at me and I'l take care of it,&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:773|Banjo (773)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;With Duke making his leave of the area to give more candy to kids, Banjo licks his lips -- excitement building at the notion of riding some of these beastly rides. A fist pumps up into the air as he cries aloud. &amp;quot;Ooou!&amp;quot;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;This moment of excitement then shifts to Sarah, the young Namek looking up at her with a bit of wonder. &amp;quot;You're a fighter as well, Miss Rogers? What sort of fighting do you do?&amp;quot; He squints at the female, before shrugging. Whether he gets the reply or not, he's off to one of the more... exhilarating looking rides. Definitely the one that looks the most 'dangerous', if you were to rank rides like that.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:437|Annie Sandberg (437)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Annie probably doesn't like the thrill-rides quite as much as Banjo does, but she follows him anyway. While she has evolved far beyond her original programming, much of it still remains; and thus she still gets a sense of fulfillment and purpose from seeing other children happy while interacting with her. So whatever would make Banjo happy would make Annie happy as well, even if she might rather be doing something else.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:796|Sarah Rogers (796)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; &amp;quot;Something like that.&amp;quot; Sarah answers nervously, &amp;quot;My father was a soldier. He taught me to fight for what I believe in, and to protect people who couldn't do the same.&amp;quot; There was probably more to her story, But Banjo's already running off towards the most exciting ride he can find. She tags along protectively, buying tickets if needed, but declines to actually go on the rides herself. She takes watching her charges quite seriously, though she stops to sample the food or peek in a shop when she's sure they're safe.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:773|Banjo (773)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Banjo appears to lead the charge and attends a host of thrill and not-so-thrill rides. The Namekian youngster enjoys them greatly, sometimes screaming with the other kids or trying his best to avoid dizziness on the ones that flip over. For a being that can fly, and one that has some pretty tough endurance, the standard fears don't really apply to him. Yet still, he enjoys them for what they area.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Eventually, after exhausting nearly all of the rides, he opts to take a break. &amp;quot;Did you guys need to eat or anything?&amp;quot; He queries, stretching his arms and legs out. Some of the cabins were a bit cramped! &amp;quot;We can take a break if you guys wanted to eat some fair food. I've heard it's pretty tasty.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:437|Annie Sandberg (437)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; By the end of the last ride, Annie was actually starting to get into the experience for herself, and not just for Banjo's sake. The haunted mine cart ride in particular was pretty neat, if nowhere near the production values of similar rides in her home world. But much like a human child, all the excitement did use up a lot of her energy- and food happened to be an excellent way to recharge. &amp;quot;Yeah,&amp;quot; she said, stretching herself along with Banjo even though she didn't really need to do so. &amp;quot;Let's go get something.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:796|Sarah Rogers (796)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;I'm kind of partial to those giant turkey legs myself. But I've kinda been snacking while you kids were riding.&amp;quot; Sarah says with a sheepish grin.&amp;lt;br /&amp;gt;She peers an Banjo, &amp;quot;You said you didn't eat.. but can you? and would you enjoy it? Today's about having fun and you should take the opportunity!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:773|Banjo (773)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;I can eat, sure.&amp;quot; Banjo replies to Sarah. &amp;quot;I just don't get the same out of it. It's like... Well, I dunno how to explain it really.&amp;quot; He shrugs. &amp;quot;So tell me more about your Dad, Miss Rogers. Was he a good fighter too? And Annie! Tell me more about you. You're a robot, right?&amp;quot;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;At this moment, his antenna twitch and he feels a message come to him telepathically. &amp;quot;...ugh. Sorry guys, but Dende is calling me. Something's happened at the Lookout and Dende needs my help to clean it up.&amp;quot; HAving done his stretching, Banjo suddenly starts to lift into the sky! No tricks or wires. Just flight.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Thanks so much for taking me out, Miss Rogers. Sorry I have to duck out so soon. Maybe you guys can tell me your stories another time?&amp;quot; Hovering a meter or so in the air, Banjo turns his head up. With a narrow of his eyes and grit of his teeth, the young Namekian then shoots off into the sky! He's gone like a dart, disappearing high up into the air.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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}}&lt;/div&gt;</summary>
		<author><name>Foxfirestorm</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=2416/No_Mon%27s_Land&amp;diff=10020</id>
		<title>2416/No Mon's Land</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=2416/No_Mon%27s_Land&amp;diff=10020"/>
				<updated>2015-07-24T21:17:51Z</updated>
		
		<summary type="html">&lt;p&gt;Foxfirestorm: Created page with &amp;quot;{{Log Header |Date of Scene=2015/06/08 |Location=Desert Mountains |Synopsis=Duke goes after Gaonoir to get some answers to what is going on. |Thanks= |Cast of Characters=718, ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Log Header&lt;br /&gt;
|Date of Scene=2015/06/08&lt;br /&gt;
|Location=Desert Mountains&lt;br /&gt;
|Synopsis=Duke goes after Gaonoir to get some answers to what is going on.&lt;br /&gt;
|Thanks=&lt;br /&gt;
|Cast of Characters=718, 765&lt;br /&gt;
|Tinyplot=&lt;br /&gt;
|Tinyplot2=&lt;br /&gt;
|pretty=yes&lt;br /&gt;
}}&lt;br /&gt;
{{Poses&lt;br /&gt;
|Poses=:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The hot sun beat down on the desert, there was a few ruined building here and there, but Duke attention placed himself away from the shadows. The only shadow cast on the moving sands blown by the winds from time to time, was the one created by his own shadow and oddly enough-- his cape was missing.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He chose this location for obvious reasons. The hot desert sun would shine light on the area not only making it now a choir of stamina to survive here but also to keep Gaonoir from using his shadow abilities with ease to give him the advantage.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Medieval Dukemon meanwhile stood with the Halberd lance at his side at ready and those gold eyes looking out to the Warp Gate. He would fight Gaonoir-- he would get his answers. He would start to figure out the mystery that was about himself.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;No more hiding. No more running. It was time to start to figure this out before more of /them/ came... and even if no more of Yggdrasil's followers would show up, it was a chance he could no longer take.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:765|Gaonoir (765)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Watch the warpgate all you want. You're not going to see anything. Gaonoir knew better than to come right out in front of the enemy sights, even if he doubted his intending foe would be the sort to partake of such an ambush. Or at least he didn't think he'd pissed Duke off -that- much yet. Enough to call him out and thus save him the trouble and time of tracking him down, sure.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;No, instead the first herald of arrival is the sonic thoom that rings through the desert skies as a dark streak hurtles out of them, descending rapidly towards the sands below. With enough speed that the impact of landing kicks up a brief but thick cloud of sand. It crashes down around Gaonoir's form in a three-point crouchs on the ground already in Perfect form, the intensity having actually glassed the desert surface beneath the one gauntlet that struck it. Exhaust briefly hisses from his narcels to cool off before retracting against his back again.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;One foot shifts just enough to step on the glass to pull his fist free and the Black Machgaogamon pushes himself up onto his feet, peering over his visor at the flat and mostly shadowless terrain. &amp;quot;I see that muddled little brain of yours is finally regrasping some tactics.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The hot desert breeze briefly catchs the ends of his aviator scarf, causing it to flutter for a few moments off to one side.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The former Royal Knight holds his ground even as the sonic boom irrupts from the skies and Goanoir makes his entrance. He does not move, he does not waver. &amp;quot;Some things are starting to return to me as I continue to progress.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Halberd easily twirls in his finger as he readies it. The light glistening of the edge of the metal surface. &amp;quot;Other things still remain shrouded in darkness.&amp;quot; Those gold eyes stare at the visor shades of the Canine Aviator Digimon before him. &amp;quot;You spoke to me a few times at subtle hints that you know more then what you say. You had a chance to kill me, but avoided it. You should have taken my core... but something prevented you from that.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;His stance shifts gently. &amp;quot;I want to know why Yggdrasil hasn't told you to finish the job he started with when he cast me out. Why, I Dukemon was cast aside and now one of his agents has yet to finish it.&amp;quot; His eyes flicker for a moment with a blue light. &amp;quot;You will give me the answers I seek. I will remember it all.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Gaoanoir may have a moment to speak, but only a moment, before Duke shoves off the ground and charges at the Shadowbender. As he pushes off with his foot he twirls his body around and sends out a wave of fire right for where Gaonoir stands.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:765|Gaonoir (765)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;A dark, anything but humorous chuckle emits from the humanoid canine. &amp;quot;So you do finally remember some more... And with that you should already know the answer.&amp;quot; But they're not here to discuss just with words, mechanical gauntlents making an audible grinding as he clenches them into fists again. &amp;quot;If you're -finally- putting the clues together....&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Desert sunlight flashes across his visor as Gaonoir cants his head forward just enough to show him grinning with only the corners of his mouth which lets his fangs show. &amp;quot;What victory is there in taking a core that is -broken- and -incomplete-, hmmmm?&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He says nothing to neither confirm or deny the other speculations, but that may be partially because Duke rushes in and starts flinging attacks as well. Digging his feet into the sand to brace himself Gaonoir emits a snarling sound that echos with the blastwave of black energy that projects from his opened maw, cancelling out the knight's attack with one of his own almost equally.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Even though he's an evolution stage lower.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The attack is canceled, but Duke doesn't hold back. Instead when they are canceled and the smoke rises, he dashes into that haze, then through it. He swings the tip of the halberd lance blade to try and catch Gaonoir in a moment of unexpectedness.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;My data may be broken, but my heart is not!&amp;quot; The dragon knight hisses out as his foot steps down and he goes to slide himself around for another swing, &amp;quot;I am tired of ignoring my heart!&amp;quot; Those eyes flickering blue again as he lets those words escape at the same time, trying to ignore the voices he can hear. His own voice of a time he doesn't really remember.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;'This is wrong'&amp;lt;br /&amp;gt;'How do you know it will make us not better then them?'&amp;lt;br /&amp;gt;'Did you enjoy it? Killing the innocents?'&amp;lt;br /&amp;gt;'I can no longer do this... it is wrong! We are digimon... They are digimon!'&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:765|Gaonoir (765)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;There's a resounding clash of metal against metal as Gaonoir uses one gauntlet to deflect the halberd swing. &amp;quot;Yeah, listen to your heart... Oh, wait, that's what almost got you nulled in the first pla--Oof!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The second swing however catchs him in the side while he was being a jackass, knocking him off his footing thanks to how loose and gritty the sand is. A small cloud of it kicks up as he promptly flips himself over and back onto his feet, settling into a crouch almost instinctually. &amp;quot;On the other hand...&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Even without the shadows to manipulate Black MachGaogamon was hardly a slow digimon, bionic legs launching him off the ground with ease. &amp;quot;That'll make it more fun if I decide to pick apart all your little friends first!&amp;quot; He doesn't need his jets to launch a flying plate reinforced knee at Duke's face... helmet... you know what I mean.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke readies himself and his gold eyes narrow sharply. &amp;quot;You will leave them out of this! They have nothing to do with the old world!&amp;quot; He roars out as Gaonoir comes in. He goes to move his lance's staff to act as shield to the impact, but is to slow.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The knee slams into the helm and sends him head over heel, rolling across the hot sand, before he rolls himself back up to a crouch on one knee. &amp;quot;Rrrgaah!&amp;quot; Duke yells out, as he spins the lance hard in the sand, kicking up a cloud of it. Using it as a curtain of distraction, as he then suddenly the sand shifts before a massive wind wall comes rushing out from the sand straight for Gaonoir.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke leaps out as the wind wall flies and then lands just for a moment on his feet to kicking up more dust around him.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:765|Gaonoir (765)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;No, but they have -everything- to do with you,&amp;quot; Gaonoir retorts without missing a beat. The guy really knows how to get under your skin doesn't he?&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The jet narcels extend out fully, turbines spinning up to speed until a fiery glow emits from them. The rocket blast launchs him forward just as the wind wall hurtles out of the sand cloud. The two opposing forces slam together, making a rather weird display because there is no way normal air could actually stop him like that. Scarf flaps about wildly behind him until Gaonoir kicks up his legs and tips back, letting the windblast buffet him fully and be pushed back before the reorientation sends him shooting up into the air.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Tch. Duke at least had some idea what he was doing. None of the dust clouds being stirred up cause big enough shadows for him to actually use. The location he chose was smart, Gaonoir had to give him that much.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He backflips over and dives back towards the ground. &amp;quot;And you were worried about me relying on tricks...&amp;quot; But he doesn't dive right into the cloud, instead skimming the side and backing to curve around it. The circling motion with his considerable speed starts to turn the dust cloud into a sort of sandstorm twister, compressing the spiral inward towards the other digimon.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The Mach Gaogomon starts to use Duke's own tricks against him and the Dragon Knight tsks softly. &amp;quot;If you hurt any of them. It is your core I'll be sending back to Yggdrasil with my lance meeting his cold heart!&amp;quot; Those eyes spark blue as he suddenly leaps out of the funnel as the dust slams together, &amp;quot;I will kill him for what he did! He had NO RIGHT!!&amp;quot; As he is up in the air he actually throws the Halberd at Gaonoir which the edges ignites into flames as he speed down for the Perfect Digimon.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke though lands back down roughly, losing his footing both by the lose sand and his sheer weight. He rolls along the ground, before he manages to get himself to stand back up. &amp;quot;Project Ark-- Project X. I remember there names. I remember they were the /end/ of everything. Yggdrasil is using you, Gaonoir! Even if you are following dead orders-- you are being used by a god who has never cared about his children!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:765|Gaonoir (765)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Gaonoir breaks away as Duke leaps out of the sand cyclone, leaving it to collapse back to the ground in the sands it originally was. He spins around to plant his feet in the ground as his jets cut, just in time to see Duke throw his flaming halberd at him. Mechanical toes dig in the best they can as he braces himself.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;And catchs the halberd with his gauntlets. Which saves him from being shiskabobbed by the bladed stick. It doesn't stop the flames from washing off the weapon and across his form, burning into the bionic flightsuit that covers the majority of his body as a sort of lightweight armor. Some of it starts to break and fragment off as is tendant to do when Digimon are injured.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The thing is that it's just void of blackness underneath thanks to the Dark Digitron permutating his code instead of the vage digital lines one would normally see.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;The Demon Lords were going to destroy it anyways. Yggdrasil had no choice but to purge the weakened and corrupted world that allowed them to come to power...&amp;quot; With one metallic hand he grabs the end of his scarf to smother out some lingering flame, then straightens out his visor. &amp;quot;Even for those that may of survived, it broke their base of power... For remembering so much, you still have a lot to learn...&amp;quot; He almost throws the lance away.. Then seems to realize something.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;That tossing it aside means his foe could retrieve it.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Which whould be why instead he launchs himself at Duke, gripping the polearm and grinning vilely as he charges in and swings, intent on beating down the knight with his own weapon.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke notices the damage and he pulls back his head slightly in confusion. &amp;quot;...what... are you?&amp;quot; Is all the former Royal Knight can ask at the odd display of damage. There was now another question to be solved in this great mystery. Gaonoir--- was far from normal, which was a concern, but this only added to the furthering of this realization.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;When Gaonoir does come in with Duke's own weapon, Duke moves his hands around to generate up a fire ball between his finger tips. He times he step with Gaonoir's swing which to to blast the fire ball into the Mach Gaogamon's face. The downside is that his own weapon cuts across his own armor, tearing into his side with ease.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke rolls with the cut and staggers back, before he places his hand to the sides and starts to general a fire spin that starts to move around his form, the heat starting to glass the sand around him. &amp;quot;We could have stopped the Demon Lords without the need of the Projects. We were all to blind to see it, but I saw it-- that much is clear or I wouldn't now be outside of the circle, now would I?&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Yggdrasil couldn't have someone in his ranks out of his control, now could he?&amp;quot; Duke asks. While his voice sounded sure on the words he speaks, his heart as well, there was a part of his logic that questioned it, because while he could speculate and determine things, without the dots properly connected---&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;-- It was all theories.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:765|Gaonoir (765)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;There is something uniquely satisfying in ripping someone with their own weapon. Maybe because it's hard to do with Digimon when even the ones that do carry weaponry of some sort tend to have it built into their bodies. But it's entirely worth the cost of getting a fireball in the face for the trouble, even if the blast of flame at close range is enough to make Gaonoir drop the polearm as he staggers backwards from the counter attack. The dark dog slumps for a moment, but then pushes himself back onto his feet, head tilting to the side as Duke prattles some more. To the point that he ignores his own damage for the moment, he's been through more than enough fights to disregard pain for a time.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Then throws his head back with a booming, barking laugh. &amp;quot;Do you really think a god would destroy his own world without a means to save itself? What would the point in -that- be?&amp;quot; Followed by one gauntlet resting at his side as he taps his chin with the other. &amp;quot;Was that giving away too much, I wonder...&amp;quot; But it's clear by his tone of voice that he's purposely doing it, throwing out more tempting little bits without giving any complete answers.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Oh well. It seems to not matter, as you already seem to have figured me out.&amp;quot; He shifts back into a fight ready pose, reclenching his fists, but still smiling that smug smirky grin. &amp;quot;I'm not just a shadow of the past...&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;A burst of motion surges forward, scooping an arm down low just briefly enough to make his swing take a rising arc, gauntlet building with the same dark essense as what was visible rippling beneath his wounds in a heavy hitting uppercut.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;I'm the shadow of a GOD.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke rolls for his halberd that now lays on the ground. His fingers clasping around it with ease as he listens to Gaonoir talk about the fact that Yggdrasil is still alive-- somewhere-- good. Then he listens to him speak about that he is not only the shadow of the past, but also under Yggdrasil.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The former Royal Knight goes to deflect the blow, but to slow, as the dark essence uppercut slams him square in the jaw. The armor cracks and splinters from the impact as the dark essence surges around his face.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;It flips Duke off his feet and right up into the air, before he slides back and falls onto his backside. Sliding backwards across the sand before he grunts and lays there in the hot sand. He lays there, seeming to take his time to recover.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:765|Gaonoir (765)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Sand crunchs lightly as Gaonoir as he walks up. Though instead of trying to make any sort attack, much like last time he stops and crouchs down nearby instead of any sort of finishing moves. Or he could just be being wary that it could be a trick and getting too close could be potentially dangerous.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;It's funny really. So many answers, and yet, at the same time, you're so wrond about things. The knight has fallen, far and hard.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;There's a pause, and again the cocky, snide grin curls his lips.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;The question will be if he ever gets back up.&amp;quot; Again it's all in the tone in the voice, that makes its clear he's not talking about getting up from the fight here.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke continues to lay there, listening to Gaonoir for a bit long before there is a glow in his hand. &amp;quot;I guess you will have to wait and see!&amp;quot; He then flips around and slams his fist into the ground. As he does so, the ground then explodes in a chain of blasts.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The former knight uses these to head for the Warp Gate before he spins around looks back at Gaonoir as the warp gate opens. &amp;quot;You answered enough. The real battle between us will come and that is when we are both under the proper battlefield.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Then Duke quickly steps through the Warp Gate...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:765|Gaonoir (765)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;You have answers, but how many more questions lie beneath?&amp;quot; Though it's hard to tell if he doesn't flinch at the chain of blasts, or the visor just hides it well. While being more of a diversion than an actual attack they do encircle him for a short time, long enough for Duke to get back towards the warp gate.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;There is the fact that he's standing there the entire time, still grinning that toothy smirk in the middle of it.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Oh, but of course. When you are the proper prey finally....&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The haunting laugh that follows is the last thing Duke would hear as he disappears through the gateway...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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}}&lt;/div&gt;</summary>
		<author><name>Foxfirestorm</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=2275/Knight_%26_A_Lady&amp;diff=10019</id>
		<title>2275/Knight &amp; A Lady</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=2275/Knight_%26_A_Lady&amp;diff=10019"/>
				<updated>2015-07-24T21:17:13Z</updated>
		
		<summary type="html">&lt;p&gt;Foxfirestorm: Created page with &amp;quot;{{Log Header |Date of Scene=2015/05/18 |Location=The Realm of Gensokyo |Synopsis=Duke is in a mental mess and goes to find the one person he knows, unconnected to it all, that...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Log Header&lt;br /&gt;
|Date of Scene=2015/05/18&lt;br /&gt;
|Location=The Realm of Gensokyo&lt;br /&gt;
|Synopsis=Duke is in a mental mess and goes to find the one person he knows, unconnected to it all, that he can fully trust. One lady he knows will never turn his back on him...&lt;br /&gt;
|Thanks=&lt;br /&gt;
|Cast of Characters=619, 718&lt;br /&gt;
|Tinyplot=&lt;br /&gt;
|Tinyplot2=&lt;br /&gt;
|pretty=yes&lt;br /&gt;
}}&lt;br /&gt;
{{Poses&lt;br /&gt;
|Poses=:'''{{#var:619|Sanae Kochiya (619)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Another long day of work for a certain Sanae Kochiya has ended. It wasn't often that she got called directly to the Tengu village, even with their status as neighbors, as they were not usually that welcoming of any outsiders - but for these delicate discussions on behalf of the priestess' boss, Kanako, an exception was made. Besides, it's a welcome and rare treat to get to see even a sample of the kind of civilization that the Tengu have managed to create, with the help of the industrious Kappa. It's just that little bit more metropolitan than the human village far below the slopes. Still, there's no place like home, and she's been looking forward to not feeling like she has people taking pictures of her when she's not looking. Even if it's just Aya and Hatate, normally, it's hard not to project their habits onto the others.&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Besides the crow-type Tengu, there's also the white wolves; taking the form of girls with wolf ears and bushy tails. Despite their cuteness, those curved swords at their hips are all business. They're friendly enough with her, but they remain vigilant for the approach of intruders they didn't specifically invite. A few of the children of the village approach and receive friendly greetings and pats of the head, as well as shares of the sweets she'd bought to take home. But, when she finally manages to break away from the busy thoroughfares and begin to make her way to the exit, it's obvious that she's a bit worn down from a day's worth of dealing, counter-dealing, and then the PR blitz. It's not an unhappy expression on her face, but her gait has just that touch of fatigue to it. &amp;quot;They're always so lively,&amp;quot; she muses to herself, halting in her steps as she finally gets a moment seemingly to herself, and to admire the bronzey, orange glow of the sky as the sun dips lower. The mountain really is a great place for a sunset!&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Aaah,&amp;quot; she exhales, before taking a deep breath of the fresh, if a bit rarefied, atmosphere. &amp;quot;That should do until I can get home and hit the baths!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Sanae may seem like she is alone, but Duke had managed to find away to get around the security and the eyes of many. Keeping low and staying out of sight, which was an interesting fit give he stands seven foot eight, but a hooded cloak one can pull around their entire body helps.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Once he does come up on her, his steps are slightly light. Beyond the slight sound of the armored foot touching down against the stone work ground. Those gold eyes looking out from behind the shadows of the hood. &amp;quot;Sanae.&amp;quot; His voice says her name gently. His voice much older, deeper. When she would turn to look, she find the tall figure, hidden by the hooded cloaked, his eyes only visible with their soft gold glow.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:619|Sanae Kochiya (619)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Perhaps the dimming light of day had helped, and there's certainly plenty of cover to be had, despite the village of the Tengu being on a mountain. A patrol of those white wolf types meander past, though are apparently more interested in talking about how they're going to spend their evening, than catching sight of this interloper. Sanae, herself, doesn't seem aware at first, her senses dulled a bit by it already becoming evening after a full slate for the day, but her back visibly straightens when she hears footsteps approaching. It's not quite the high alert sort of jolt one might give in a war zone, but rather, expectant. That's also why she's unhurried in her turning on a heel - expecting the heavy footfall to belong to practically anything except what her eyes meet!&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;First of all, her eyes are focused straight-forward, if not slightly downward. She's more used to tengu that are her height or a little shorter - even with their style of footwear. The smile she'd put on turns into one of momentary confusion, as she's instead seeing an armored but slightly concealed figure. As Duke speaks, her eyes slowly trail upward, until they're locked onto his own. The voice is still a bit different - deeper, more even toned - than she was used to from even his other incarnations, but it's the eyes that she somehow reads to recognize. &amp;quot;Duke? You've gotten so large, now,&amp;quot; is all she can conjure about it, immediately; She's trying to keep her voice down, it's obvious. Those white wolf tengu have excellent hearing, you know! That's also why she's suddenly glancing around and behind him, making sure there aren't any patrols closeby, that would likely misunderstand before she has a chance to explain.&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Once she's finished with that, and recovering from how utterly different his knightly form looks, she unabashedly reached out for his arm with one hand, and raises the other to her lips. &amp;quot;Let's go somewhere that you won't spook the locals. They're really sensitive about visitors. It must be important if you came here.. Is it about that demon guy?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke stands there, looking at her and when she first speaks, he glances away. &amp;quot;I should have not...&amp;quot; However its when she takes his arm, does he pause in his words, his gold eyes looking back to her, puzzled as she takes his arm. The white metal easy to see with the black armored claw hands. The metal surface was smooth, warm. Not what you would expect from typical knight armor. &amp;quot;...Sanae?&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The confusion was in his words as she brings his hand up to her lips, unsure what to make of the odd contact or reaction. He explained to someone before that much of the human interaction is not something Digimon do. There is much he /has/ learned from TV, Video games, books, and even comics, but it still sometimes is-- not something that is not easily understood.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;It... is important yes.&amp;quot; He says softly and then steps forward slightly, &amp;quot;Lead the way, Sanae.. and I will follow.&amp;quot; She may noticed also when she reached in to take his arms and hand, that it exposed the knightly armor under the hooded cloak that was around his body. The metal trim following the edges of the contour of the body and while a green emblem was on his chest with gold engravings. He was far more humanoid then any of his prior forms-- it could almost be easily confused for a human in a oddly designed suit of armor really. &amp;quot;I'm just... sorry if this unexpected visit has interrupted anything... I didn't know where else to go.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:619|Sanae Kochiya (619)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;If the circumstances were a bit different, Sanae would absolutely be gushing over how cool Duke looks. But coming here in this form, and so suddenly and unannounced, and with her awareness that there's been some big shifts in his world affairs as of late - she'll just hold that in, for now. Instead, seeming to know the area well enough, she makes her way down some alleys between the rustic buildings. Every so often the talking of residents going to their evening appointments, or making their way home, can be heard as they pass by - but seem uninterested in these kinds of loitering places, unsurprisingly. It also coincidentally makes it a bit easier for a seven foot tall armor-clad digimon to not be noticed, perhaps.&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;No, no, it's not that you've done anything wrong, Duke,&amp;quot; she reassures, glancing this way and that again, before seeming to be satisfied with the privacy level. ...and that there's no kappa surveillance cameras around. Her smile returns easily, especially considering the circumstances, and she even gives one of his claw hands a pat, if he doesn't retract from the gesture. &amp;quot;The tengu are just not very trusting of people, by their nature. I wouldn't want them to get the wrong idea and attack you or something.&amp;quot; She then seems to catch her breath, but seems to be at ease, sidling back a few paces to lean her back against a utility pole. &amp;quot;You'd told me you had a form that looked like a night, but it's seriously impressive and cool!&amp;quot; She finally couldn't help herself, even if she still makes an effort to keep it to a minimum, especially since..&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Duke's next words to her finally filter through, and her eyebrows furrow slightly. She perhaps misreads the situation slightly, as she wonders, &amp;quot;Did you get in trouble for fighting that guy, somehow? If you need a place to hide out, I'm certain I could get Miss Kanako and Miss Suwako to help. I.. ..I don't really know what's going on, though. I heard there's a black dog hunting digimon now, too.&amp;quot; Catching herself from making too many assumptions or guesses, she gives a light shake of her head, and the smile returns, &amp;quot;Just, lay it on me. I'll do whatever I can!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke follows Sanae easily and once they get to a safe location. He seems to relax a little, maybe realizing that /she/ is safe here. /They/ are safe here if her words are correct. When she does take his hand though, he flinches a little, only cause the contact is odd. Such gentle hands compared to his own...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Mm.&amp;quot; Is all he can say as she compliments on how he looks and then listens to her as she tries to guess what is wrong. Silence flowing over him as he closes eyes. As she talks about the dark dog, he starts to remove the hooded cloak, only because he was getting tired of the extra weight and the added heat. He was only wearing it after all to help conceal himself.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Which in turn allow Sanae to see his entire form, not that he was really thinking about-- ok-- maybe a little. He did promise her after all, just he'd never admit it. &amp;quot;That is-- part of it yes. I wanted to make sure you were safe. I'm concerned that... he may start to cause trouble. He recently killed a Digimon... took their DigiCore.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;There was a pause as he shifted his weight, looking at her with his gold eyes. &amp;quot;You... wouldn't know what that is. Right.&amp;quot; The Knight Digimon then leaned against a wall of a building before balling up the hooded cloak, seeming to use it to break his own tension. &amp;quot;A DigiCore is like our soul... it is what makes us, us. It holds everything about who we are, what we are...&amp;quot; Duke then looks at her once more. &amp;quot;We don't know why he took it... and I have Beelzebumon watching over Alexis and Doran... and has been since I won our fight. To keep them safe really. He is the best bet against that mutt.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke dig his hands a bit more into the cloth, agitated it seemed. &amp;quot;There are other things as well...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:619|Sanae Kochiya (619)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Killed a Digimon?&amp;quot; She can't help but parrot the words, and her expression looks worried again. Certainly, Sanae knows that those kinds of things happen in the multiverse at large - and Duke, himself, had told her of how his world had ceased to be, just a few weeks ago. But it's still just chilling, and worrying. While she's sorting through that, she doesn't have much thought to spare on what a DigiCore is. Though with how it's been said that they are data, her guess would be with some kind of core program that is normally untouched, like a kernel. Perhaps something akin to the spirit of a person - which is soon after confirmed by her impromptu visitor. Her worried face throughout the explanation shifts slightly, but it's not for herself, but for Duke and the Digimon friends he has left.&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;After a few moments, her expression lightens again, and she says so, &amp;quot;Sorry about what happened. I'm safe, Duke. I mean..noone has caused any trouble in Gensokyo, recently, thank goodness. They would have their hands full if they came here with bad intentions. Though..if it helps you feel better, I'll try to be watchful when I'm out and about in the multiverse.&amp;quot; She doesn't have a protective entourage, there, that would make getting to her a lot more difficult. Not that she lays out that factoid. Without the cloak around him, she takes another good look, moving away from where she had been leaning to pace around. She guesses, off-topic again, &amp;quot;This armor, it's..more like your body, right? It seemed different than just metal.&amp;quot; It's more curiosity than seeming disturbed by the notion, but then she knows a talking umbrella, so she's well prepared for Digimon, in a sense.&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;She's interrupted in this by more serious talk, and she comes to a rest standing slightly askance, &amp;quot;Beelzebumon..is that the name of the guy you were training to beat, then? It does sound familiar, like I've heard it on that public channel app. So then, your battles weren't out of hatred, but kind of like - Digimon social networking?&amp;quot; That's her only guess, as she taps at the corner of her mouth with a fingertip, if Duke now trusts him to watch over his friends. Then her eyebrows quirk curiously again, &amp;quot;Other things?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke watches as she comes in close to ask about his actual body, but he doesn't answer right away, he simply rests back his armor head as she goes into the more serious topic he brought up. Trying to figure out the best way to explain it-- or maybe it was just foolish to come here. He might have now placed /her/ in danger.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Sanae...&amp;quot; He says softly her name, before looking at her once more. Those gold eyes looking worried, confused, and unsure. While he has no mouth to be seen, those eyes were expressive and for the moment dull in color. &amp;quot;...it... isn't like that. Mm.&amp;quot; Duke rests his head back with a sigh. &amp;quot;How to, hmm, how to explain all of this.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He then goes to stand up more straight, rubbing the fabric with his clawed armored thumbs. Was her nervous? Yes-- yes he was-- and perhaps a bit scared as well. So many emotions bundled up into one ball. Much like the hooded cloak in his hands now. &amp;quot;Beelzebumon... was once my enemy, still is--- I guess. I.. I don't really know anymore.&amp;quot; he laughs gently as he closes his eyes and lowers his head. &amp;quot;I've been trying to figure out who I am... and he knew, but wouldn't tell me till I defeated him... I did... but my form shifted to do so, did so without me knowing it till I saw my reflection. I was /one/ of them.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;His hands tighten up, his shoulders tense, his words seething with anger, but even deeper fear. &amp;quot;I was one of the Royal Knights...I am a murderer.... and while I can't... go back into the form after I lost it.... and I don't remember all of the events, but... In my heart...&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The fabric started to tear in Duke's hands, he was trying to control his anger, his fear, his emotions by taking it slowly out on the material. &amp;quot;Maybe I always knew it was true, Sanae... so I came here, I guess for some comfort from the one person who is not associated to any of this... any of us, beyond me.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Yet I am a monster... for everything I have done. So maybe I shouldn't have come here.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:619|Sanae Kochiya (619)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;It would explain a lot, wouldn't it? Beelzebumon's 'answer' then, needn't even be verbal. It would simply be something Duke would have to see for himself. Sanae, herself, listens intently as he explains his worries, his doubts, and also - the truth that he came across. He's certain right, in one respect. This was really way over her head, and she doesn't really know a lot about this Digimon warfare. But she's become good enough friends with Duke that when she sees the unease he's moving with, she - well, she can't place a hand on his shoulder, easily, but she does rest it on one of his armored arms. Her face is patient and as understanding as it can be, given how little of this she actually knows about. Mid-way, she gives a light shake of her head, but still finds room to smile, &amp;quot;Don't worry about me. I have a lot of friends that help watch my back.&amp;quot; Though then her tone becomes a bit more serious, than usual.&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;She bends forward just a bit, averting her eyes briefly, before looking back into Duke's. They definitely have their dose of sadness to them, and some of this is things she had shared before in limited doses, but her hand on the armor tightens slightly, tenses. &amp;quot;You're not a monster, Duke,&amp;quot; she asserts first off, as though there's little room for argument. Breaking eye contact again, she sighs, &amp;quot;Even I've done things I've come to regret. When I first came to Gensokyo, I thought I could win everyone's love and faith by beating up all the youkai around. They're just monsters, right? This is what a priestess, a 'shrine maiden', is supposed to do.&amp;quot; Her mind turns back to a time a few years ago, when her mind finally snapped into place. Over a broken opponent. A girl not unlike herself, except a youkai, and in obvious pain. When, past her over-zealotry, she finally realized, and sent a blood-stained version of her usual 'fly swatter' clattering to the ground, before reaching out a hand...&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;The important thing is, I realized. I was wrong. I was just hurting people, because of what I thought I was supposed to do,&amp;quot; she continues after the poignant delay, raising a free hand to wipe at the corner of an allergy-laden eye. Even then, she finds a way to smile, having regained her composure, &amp;quot;From that day, I began to change things. I lived to help people in a more constructive way. I still have to fight, sometimes, but I have all these friends now. You don't have to be that Digimon anymore either, Duke.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke's hands come to a stop when Sanae touches his arm, even when her hand tenses their against his metal armor. Yes, it was a confirmation he can feel her touch like any other person. The Knight Digimon listens to her words, even as his eyes close.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Her own story and what she had come to learn, even as she explains he doesn't have to be what he once was, but he can not help but wonder how he came to be. Trying to remember all what Beelzebumon told him. What secrets held in those words as he held his lance to the Demon Lord's neck in anger.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Then even to his own confusing nightmares, before he lowers his head and looks at her. His eyes gentle, but the concern was still there. The fear and the emotional distress, but his voice-- his voice was calm. &amp;quot;...You are right... and I think... I think maybe, that is why I am here.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke looks away from her, out toward the last of the sunset rays in the sky. &amp;quot;In my dreams I faced off with a Digimon known as Omegamon--- I think he tried to kill me. Why would a Royal Knight... kill another Royal Knight, unless after all my actions I came to some conclusion... or tried to change something.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;His jaw would lock if he had such, he would be frowning if he could. &amp;quot;But it doesn't change what I did--- even if I don't remember what and that is perhaps... the most frustrating part, Sanae.&amp;quot; Those gold eyes then look at her. &amp;quot;When now you know a bit more about yourself, but you have even more questions then answers, because the pieces don't add up.... because while words may guide... they are not the same as /knowing.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke takes one hand off the cloth and goes to rest it on her shoulder, carefully at that. As if knowing his own strength, versus her more fragile form. He is also worried about startling her or her pulling away, but his hand would eventually come to rest on that smaller shoulder of hers, if she allows it. &amp;quot;You are... calming Sanae. My first friend, my first /true/ friend in a time when I had /no one/ really, beyond Doran. You don't know how much you mean to me... and I would never forgive myself if something happens to you.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke lowers down to his knee easily, slowly, before moving to take her hand and rest his forehead on the back of it if she doesn't pull away. His words, gentle, soft. Calming his own nerves, his own fears. Trying to pull himself back together by taking in what she said. &amp;quot;...Thank you...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:619|Sanae Kochiya (619)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;She would not have expected him to come to terms with everything, with just that much. Especially not with so many missing pieces. Frustratingly for her, she can't really help much at the moment, with that side of things, because all this Digimon world stuff is so new to hear..and she's been thrown into probably the most intense form of it. But, Duke's honesty, and surprising vulnerability, remains even in this current form of his, and she's willing to do all that she can to help. There's no flinch at all, as his relatively large hand is placed on her shoulder, and his words - that even if he doesn't understand everything yet, that he's willing to try - still bring a hopeful smile back to her face. &amp;quot;I can't say I know why or how you came to be here. But..Duke, you have the chance to change things, for your friends that are still here. I think..you should keep doing what you think is right, in the present, and let the past fall into place.&amp;quot;&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;As Duke kneels to be more on the level with her hand, and places his forehead against it, she gives a gentle rub like she had when he was in his other, more familiar forms. That much certainly hasn't changed, even if it likely would look a bit silly if there were any bystanders around, but she doesn't seem to mind his current shape so much. &amp;quot;I'm happy that I'm able to be here for you! And if you ever need a place for you or your friends to hide out, I can arrange something here.&amp;quot; She looks a bit thoughtful, then, on that term that keeps coming up: Royal Knight. And he mentioned something about this Omegamon. These terms still have little notion to her mind, outside of the obvious implications of them, &amp;quot;If you were both Royal Knights, does that mean you were friends? It..must have been very serious, then. I wish I knew, Duke. I'll help you find out, though. I promise.&amp;quot;&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Of the voices in the background, one set begins to approach a bit closer. It's a few crow tengu that soon drunkenly stumble out the back door of one of the local bars, it turns out. They seem to mostly keep their howls and calls between themselves, but one in particular seems to notice they're not alone back here, groaning out, 'huuuuh?' The hazy shape of Duke barely resolves in her eyes, but she likely thinks she's just imagining it, as she glances to the sake jug in her hand, shrugs, and moves to follow her rowdy gang. This causes Sanae to stiffen again, slightly, as though she were just pulled out of her thoughts to realize they're still in a fairly crowded settlement. A close one.&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Hey, Duke,&amp;quot; she says, regaining some composure and in a gentle tone, &amp;quot;Let's go talk about this some more at the shrine. I'm sure Miss Kanako and Miss Suwako won't mind. ..can I ride on your shoulder?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke hears the people come out and his eyes dart over, even as the people here move, on he goes to stand up. He was enjoying the 'petting' that was obvious by the fact for that short moment he had his eyes closed and his body greatly relaxed. &amp;quot;My shoulder?&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Knight shakes his head and then goes to actually pick up Sanae bridal style unless to protests. He does so with simple ease. &amp;quot;I think this a bit more respectful... where do we go from here. Point me the way and I can easily transverse us there.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:619|Sanae Kochiya (619)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Sanae and Duke had managed to escape, for lack of a better term, from the Tengu village, without any of the locals (consciously) discovering their presence. It was a relatively short journey, partway down the mountain to the Moriya shrine, which Sanae would have directed her knightly visitor to. It is quite picturesque: An isolated area that somehow still remains in harmony with its surroundings. The trees around it seem to be vaguely in autumn, noticably out of season with their surroundings in the rest of Gensokyo. Now he would know why she mentioned having to go sweep the temple grounds, all the time. Otherwise, it is seemingly much like other Shinto shrines he might have seen or read about in the multiverse. A collection of several smaller buildings of varying utility, with the central shrine itself more prominent.&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;As they set down, the sounds filter in. The singing of frogs from ponds nearby, accompanied by the rattling of leaves blown by a light breeze. A (non-venomous) snake can can be seen to coil around a nearby tree's trunk, pausing to flick its tongue and scent the air, seemingly at Duke's approach, before continuing on its daily routine. These things would call to mind the hair ornaments Sanae herself wears. It is incredibly peaceful, by most measures of the term. There are definitely no other Royal Knights to worry about, here.&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;All the while, she had been princess carried here. A manner of conveyance Duke found more dignified than having her on his shoulder. An initial yelp of surprise had given way to giggling - she had actually always wondered how the princess in that old Wyvern Soldier felt to be carried - before she had settled in for the journey here. After the arrival, she shifts to slip out and back onto her feet, taking a few moments to freshly adjust her robes. &amp;quot;Well then, Duke. This is where I live! It's called the Moriya shrine, after Lady Suwako Moriya. She's one of my bosses.&amp;quot; At the mention of her name, she had half-expected her to suddenly appear, instead the singing of frogs grows more boisterous for a few moments, before growing more idle again. This prompts the priestess to glance around with a scratch to her head. &amp;quot;Hmmm... Anyhow, my other boss is Lady Kanako. They're both nice, and I'm sure they won't mind if you stay a while.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The shrine grounds was a beautiful sight to behold and Duke took them in, even after he already placed Sanae down on the ground and she explained who her bosses were. The former Royal Knight remained silent here though. Listening to the rustling trees, the frogs, everything around then. Sanae may even find when she looks to him, his eyes are closed.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;When they do open, Duke seems to at last take a seat upon the stone work and lets his arms just rest over his legs. His head lowering slightly. &amp;quot;Thank you and those you work for then.&amp;quot; He said with a calm, quiet voice. Perhaps the walk did him some good, maybe even her giggling over the fact she was carried with such dignity instead of she figured she would be.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;It was hard to say what was now going on in the Digimon's head. Maybe even he was going over their conversation, about her own life experience.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;This is--- a beautiful location.&amp;quot; Duke admits as he looks over to her. &amp;quot;Reminds me of something... or someplace... once.&amp;quot; He looks back out toward the shrine buildings. &amp;quot;Long ago.&amp;quot; His gold eyes look distant for a moment. &amp;quot;Ha... this would be so much easier to accept if I could remember everything.&amp;quot; He says these words as he lowers his head once more.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Even if I can make peace with some part of myself, even if I do move on... I still need to make amends for what I had done.&amp;quot; Duke admits as he rubs his metallic clawed hands together. &amp;quot;I still plan... to make things right. Somehow, but... I think I need to seek forgiveness first... prove to other Exiles I'm not like 'them'.&amp;quot; He closes his eyes once more. &amp;quot;Prove to myself too.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke then looks up, &amp;quot;But... I need to remember who I was in order to do that, because you can't ask for forgiveness, when you don't even remember what your asking it all for. Yet others do... and it still requires /you/ to remember yourself.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:619|Sanae Kochiya (619)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;After a brief introduction, it seems like the goddesses aren't at home. Maybe they snuck up to the Tengu village, themselves, when she had spent a bit more time than scheduled? It is hard to say with their kind, though certainly Duke would get to meet them eventually. For now, it's just as well, Sanae reaching up a hand to rub at the back of her head. They'll certainly be fine on their own, just hopefully they don't show back up drunk later and embarass her in front of her guest.&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;It lets Duke soak in the peace, regardless. Sanae turns back to see him seemingly lost in his thoughts, for a few moments; His now larger body taking a rest on the cool paving stones of the temple grounds. It takes her a few moments to break out of her own puzzlement over the serenity, but then her eyes turn to the Digimon, and a smile breaks on her face. She stands to the side, patiently, a hand busying itself with sorting out the snake-like ornament (or is it) in her hair, while she herself takes the moment to appreciate the atmosphere. Really, Duke has been through so much lately, by his own description. She won't interrupt until he's had a chance to gather himself, and put his own thoughts in order.&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Yes, that's the most we can do, now,&amp;quot; she responds, gently sweeping aside some leaf debris so that she can join her friend on the ground, resting lightly on a hip. She settles down a meter or two distant, but still close enough to be within easy conversational distance. Also, a light emphasis on the 'we' part - even if her prior history hasn't left quite the swath that Duke seems to have. &amp;quot;Noone can change what they've done in the past. That's why we live for the future. I mean...I won't get your hopes up; there's still youkai that are afraid of me. But some have come to trust me, and I even like to think I have a few friends. It will never be completely right, but it does get better.&amp;quot;&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Atonement isn't something she's truly been able to do, considering the strange nature of Gensokyo, but she can certainly understand where Duke is coming from. The gaps in his memory, though, are still something she can only guess about. Much like how he still has issues with human gestures and mannerisms, as a decidedly analog organism, she isn't aware of what it's like to be missing pieces of oneself, or to have it tantalizingly close but in a jumble. &amp;quot;I still don't know a lot about Digimon, but...I think it would feel like I'm not my whole self, somehow. You've already come so far, though, just with your willpower! I'd like to think, the more things you see and do, the more that will fall into place.&amp;quot;&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;A bit belatedly, she glances aside at the compliment of the shrine grounds, apparently a little embarassed at it, but her voice still is a bit proud, &amp;quot;Miss Suwako and Miss Kanako deserve a lot of the credit for this place, but I also work hard to keep it presentable. It is really quite a special place. They are...my family, I suppose you could say.&amp;quot; She doesn't realize how literally, in the case of Suwako, just yet.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke listens to what Sanae has to say, even as she sits a bit distant from him, he closes his eyes again. Perhaps meditating in his own thoughts, keeping his emotion from running rampant like they were when he arrived here. This place though, it helps. Her presence helps.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;I like it here,&amp;quot; Duke comes to say as he opens his eyes and looks at her. &amp;quot;Maybe... I can help keep it clean along with you, as payment for the hospitality at least.&amp;quot; The Knight Digimon looks away. &amp;quot;But... I think for now, the best I can do is let my mind settle, right? Focus on other things... because while I am here, I can deal with all this on my own time.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;We are safe here...&amp;quot; Duke concludes at last with a sound of a heavy sigh, as he lowers his head again. &amp;quot;Sanae... you said this place is a shrine grounds right?&amp;quot; He then looks at her once more, trying to change the subject now. Trying to get his mind off what has been plaguing him. To let it rest for now. &amp;quot;Shrines are designed for worship, if you don't mind me asking... who are these shrines designed for?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:619|Sanae Kochiya (619)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Leaning back on her hands, Sanae lets her legs stretch out a bit. She looks comfortable on the paving stones, herself. Apparently this is something she's quite familiar with doing, from how relaxed she appears, herself. A pleased smile crosses her face, with Duke saying that he feels comfortable and safe here. That's exactly what he needs, right now, in her mind. &amp;quot;You're my guest, so you can stay as long as you need to, Duke. There's actually plenty of room.&amp;quot; She looks a bit sheepish, again, as she admits, &amp;quot;I'm actually the only priestess here, at the Moriya Shrine.&amp;quot; Not like they need that many.&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Her expression visibly brightens as he even offers to help with the chores, as part of his own conditions for staying here. As expected of a knight! &amp;quot;Oh? I mean, you don't have to...but I'd actually appreciate the help! The powers here keep it always in early Autumn or late Summer, so there's always these leaves blowing around. Which, it's pretty, but if you leave it even two or three days, it can become a mess.&amp;quot; She'll leave out the part where the resident goddesses themselves sometimes leave a mess, hopefully he won't have to see that himself. Pointedly, she lifts a hand to twirl a finger vertically, the simple gesture enough to summon a gentle wind that sends a ring of leaves swirling around both Duke and herself, before settling back down. She gives a sigh, then a playful laugh. &amp;quot;You'd think it'd be easy to clean up with my magic, but I still use a broom, mostly.&amp;quot;&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Duke's question is a fair one, though it's somewhat difficult to answer in a straight way, for various reasons. Her eyes tilt upward, as she pulls her legs back up to herself, knees bent into her chest as she gives a thoughtful 'hmm'. &amp;quot;Yes. Actually...this shrine used to exist in a world called Earth,&amp;quot; she isn't certain whether Duke is familiar with it, despite how many there are connected in the Multiverse now. &amp;quot;But the world was beginning to lose its 'faith' in things like spirits and gods. That's why we relocated here. In Gensokyo, things like gods and spirits can exist freely, without having to worry about disappearing.&amp;quot; In a way, it almost sounds like they had their own world fleeing concerns.&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;There's a trace of sadness to her voice as she briefly recounts her old world, like that, but it's soon replaced by her smile again. &amp;quot;As long as Miss Kanako and Miss Suwako are alright, though, I don't care where we live. And, this world is so much more exciting than Earth is. It suits me better.&amp;quot; With all that groundwork laid, she's finally able to answer his actual question, &amp;quot;The bosses I mentioned - they are the goddesses of this shrine, actually. But, worship here isn't like it is some places. They rely on faith for their existence, but there's more to it than just believing in them. It's...hmm.&amp;quot; She gives a helpless grin and a light shrug of her bare shoulders, &amp;quot;Complicated! That's why they have me as their agent. If I'm able to make people aware that their prayers are heard, then their faith increases.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke shakes his head gently. &amp;quot;No. I'd love to help. It doesn't feel right lounging around at someone's place and not doing something to help out.&amp;quot; The Knight admits, before he watches Sanae's magic go to work. Observing the leaves rolling around them before they slowly come back down to the ground, he does reach out however and plucks one before it does hit the ground.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He examines it gently in his hand, tracing the veins of the leaf with his clawed finger with the up most care. Duke then looks over to Sanae as she explains the power of this place, at least who it is form and those that perhaps even live here. His eyes narrow slightly in thought before he lets the natural breeze reclaim the leaf and observes it fluttering away.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;I see--- then I will give them the up most respect when I see them.&amp;quot; Duke frowns a little inside. &amp;quot;At least they seem to be more carrying of gods then the one who created us.&amp;quot; He lets out a gentle sigh before he then goes to stand up, tired of sitting it seems.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;You asked earlier... if this armor was my skin. I don't think I really gave you an answer.&amp;quot; Duke tilts his head faintly before looking directly at her. &amp;quot;It is. The material is known as DigiChrome thought--- a type of digital metal material, I suppose you could say. I believe there s a legend behind it or... a rarity to it, but... I can't remember the details.&amp;quot; Duke shakes his head softly a bit. &amp;quot;But under this armor, is...the layer of data... the muscle, I suppose you could say.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:619|Sanae Kochiya (619)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Suwako and Kanako had done their share of creation, but on a slightly more limited scope than many of the gods of the human, or perhaps even digital, world. She doesn't dwell on her judgement, or Duke's, on how fitting those are. She can only really speak for the ones she serves as the priestess for. &amp;quot;I appreciate it, Duke,&amp;quot; she says, to both of his offers. &amp;quot;I'm sure you'll get along fine. They can be a little eccentric at times, but I think that's just part of being a goddess. They are generally nice, though.&amp;quot; Realizing herself talking about them, she gives another glance around, somewhat wary even if she hadn't said anything truly bad. &amp;quot;They don't seem to be around, right now, though. I wonder where it is that they went. Maybe they're visiting a friend?&amp;quot; You would think as their priestess, she could keep better tabs on them.&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;When Duke mentions his armor, though, her interest turns again, scooting and leaning a bit closer to examine it with discerning eyes. She even gives her chin a light rub, as she imagines this somehow makes her look more scholarly about her inspection. (It doesn't, really.) &amp;quot;So then Digimon like yourself don't really wear 'clothes', right? What looks like armor, it's part of their data.&amp;quot; She doesn't seem to feel strongly about this, one way or another; it was merely her guess of curiosity. As her knightly friend gives an actual name to the alloy he's covered in, her eyes brighten again, &amp;quot;DigiChrome, huh? So cool. Reminds me a bit of some of the names of things they would make super robots out of in the books I used to read. Uhm, not that I think you are a robot, Duke!&amp;quot; She laughs good-naturedly again, even if he does bear a vague resemblance to some of the designs.&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;It would also explain how the metal was still warm to the touch, as well as how his expressive eyes - remaining much how she's always remembered Duke - seem to be more an overall part, than set into a face below. After she's done with her closer look, she leans back on her knees, resting her hands on her lap, and she suddenly looks a bit troubled by something. Something that she wonders aloud shortly after, as her inquiries on the nature of Digimon remind her, &amp;quot;Do your friends like Doran know what has happened, yet? That you're safe?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;Right.&amp;quot; Duke gives Sanae a nod. &amp;quot;Our clothing comes with the Digievolution.&amp;quot; The Knight explains, he would be smiling if he could, but its visible in those eyes. &amp;quot;We can't really change it either, though... I suppose Yggdrasil could if he wanted.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Which has Duke looking away for a moment in idle thought. Is that maybe why Gaonoir took the DigiCore? Was Yggdrasil--- no. Why would he need cores to do that? Yet those thoughts are snapped out of when Sanae asks him if he has talked to the others.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The former Royal Knight shakes his head. &amp;quot;No. I have not, but Beelzebumon is with them. I had him promise to keep an eye on Doran and Alexis while I... worked on getting my head back on straight. That way if Gaonoir--- the black dog-- ever shows up, they have aided firepower.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:619|Sanae Kochiya (619)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Sanae can't help but look a little worried, still, at the prospect that he's trusting the one he'd fought so hard to get his answers from. It seems like trust is a flexible thing in the Digimon world, though, and if he's accepting of it, she won't question it further. To try and better put his mind at ease, she gives a smile to his words, and reaches over to an armored shoulder to give it a light pat, &amp;quot;I'm sure they will be fine, Duke. I understand not wanting to tell them right away, but..when you're feeling a bit better, and more composed, maybe you can send them a telegram. Just something so that they won't be worried.&amp;quot; Gently, she uses his strong shoulder to heft herself back up to her feet, and brushes a few stray bits of debris from the skirt and sleeves of her robes. The sunset has long since passed from golden to red, and stars are scattered across the sky. They are not quite the same stars as Earth has, but the lack of light pollution here makes them truly vibrant.&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;She turns to regard them, realizing only then that it has gotten a little late, with how wrapped up she was with her unexpected visitor. She briefly thinks back to the inn in Ponyville, and scratches at a cheek, &amp;quot;You're probably tired from - well, everything, huh? You should get some rest, and we can talk about it some more tomorrow, okay? I'm just wondering... Are a human's accomodations alright for a Digimon?&amp;quot; She had her own room, back then, so she hadn't really been privy to what Duke and Doran's stays were like. Regardless, she pulls away and makes a beckoning gesture with a hand, sending the detached sleeve around it wafting, &amp;quot;Hopefully you'll be okay with one of the guest rooms!&amp;quot; &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Past the shrine itself, and a few smaller utility buildings, is the actual dormitory, such as it is. It is basically a traditional-seeming Japanese construction, with thick paper panels, thankfully still insulated from the evening chill. It seems like only two of the rooms along the row of doors are used particularly often, but they are tidy enough - just that sparse, un-lived-in feeling. It's one of these extra doors that she slides open, a mostly bare floor, but there is at least some furniture, including a futon to rest on and a lamp, as well as some fabric wall hangings of nature scenes that would look truly from another era, if they weren't in Gensokyo. &amp;quot;Sorry that it's a bit boring, but we don't actually get many guests that stay over,&amp;quot; she admits, stepping over to the lamp to cast a dull glow over it. There, that's better.&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;I'll go fix something to eat and brew some tea while you get acquainted. Just let me know if you need anything else!&amp;quot; Then she's trotting off to another of the buildings, never even stopping to consider whether Digimon eat the same things humans do, but he did mention meat trees.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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}}&lt;/div&gt;</summary>
		<author><name>Foxfirestorm</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=2254/Swords_Without_Cause&amp;diff=10018</id>
		<title>2254/Swords Without Cause</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=2254/Swords_Without_Cause&amp;diff=10018"/>
				<updated>2015-07-24T21:15:32Z</updated>
		
		<summary type="html">&lt;p&gt;Foxfirestorm: Created page with &amp;quot;{{Log Header |Date of Scene=2015/05/15 |Location=The Foothills |Synopsis=Gaonoir makes a deal with a Digimon and that Digimon decides to carry out the deal for the sake of his...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Log Header&lt;br /&gt;
|Date of Scene=2015/05/15&lt;br /&gt;
|Location=The Foothills&lt;br /&gt;
|Synopsis=Gaonoir makes a deal with a Digimon and that Digimon decides to carry out the deal for the sake of his people. Only he will learn the hard way, that you should never make a deal with the devil dog.&lt;br /&gt;
|Thanks=&lt;br /&gt;
|Cast of Characters=10, 132, 399, 695, 699, 701, 707, 718, 765, 768, 782&lt;br /&gt;
|Tinyplot=&lt;br /&gt;
|Tinyplot2=&lt;br /&gt;
|pretty=yes&lt;br /&gt;
}}&lt;br /&gt;
{{Poses&lt;br /&gt;
|Poses=:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;BGM: https://www.youtube.com/watch?v=gsTC_CPVx1Y&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The open plains were quiet this evening as the sun was starting to set. The dark clouds loomed over the skies as thunder roared from the distance. As the evening continued to creep over the area, the rains started to come...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Children were ushered inside their houses and store signs rattled against the wind. With a crackle of lightning a figure suddenly stood out on the roadway. It was humanoid in shape, with golden brown feathery wings that the water gently roared off of. A damped red red cloth armor laid over his body with gold trim. Clawed humanoid fingers were at ready to draw one of his Katana from the scabbard that sat at his right hip, another was on his left side.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;His bird beak easy to see past the Ronin like straw hat he wore and one gold eye gleaming out from a cut edge of the hat. As another strike of lightning roared across the sky, he lowered his head as water ran down the side. &amp;quot;You.&amp;quot; His voice was calm, trained, and echoed one who has seen much of combat; much hardship.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;His gaze was drawn to a small fuzzy purple wolf dragon, known as a Dorumon, trying to hide in a near by alley. His attempts foiled it would seem. &amp;quot;It is you I must kill.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;-- NOW --&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;While it has been slightly moved outside of the main town area, the battle has got the attention of the locals. The bird humanoid, a Buraimon, quickly stays on the Child Digimon. The sword strikes were swift, precise-- all marks of a well trained warrior.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Even as the Dorumon attempted to blast out metal explosive pelts from its maw, they were quickly cut in half by the bird humanoid, Digimon before he flips back in the air, with his wings out stretching, and then dives in with a hard kick to knock the other Digimon back.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;As he brought the blade around, with the tip of it pointed toward the child, his steps started to slow down. &amp;quot;I do this with no joy in my heart... but I must make right by my lord... to return my honor once again.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;His visible gold eye showed a depth of sadness in it. &amp;quot;...So understand that your sacrifice is for the good of us all and I will give you a quick, painless, death.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:695|Doran (695)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Doran was just hunting around for stuff. Slinking around in alleyways, scavenging food and disposed items, is nothing new for him, and he could always sell off anything that looks valuable later. It's a way to keep himself busy, at least. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The incoming storm gets an ear-twitch, and he holds close a messenger bag slung over his chest and one shoulder. &amp;quot;Should probably go now,&amp;quot; he murmurs to himself, padding towards the exit of the alleyway... only to see the lightning-illuminated form of a Buraimon standing in the roadway just beyond the alley. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He presses against the building, trying to hide himself in the shadows, but even before the Buraimon speaks he knows he'd been spotted. Kill...? Doran doesn't wait for the tengu-like Digimon to move, whirling around and racing away as fast as his legs will take him. Away from buildings, roads, the town center. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;This is only partially successful. Doran bobs and weaves, bouncing off of items and surfaces to avoid getting sliced by the Buraimon's blade. He whirls in mid-air at one point, firing a Metal Cannon shot that is easily countered, and gets shoulder-tackled for his trouble. The Child-level Digimon bounces on the ground once, spins, and heavily lands at a pained crouch. The messenger bag seems undamaged for the moment. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;You don't understand what you're doing!&amp;quot; He shouts over the sound of the storm, teeth bared and tail thrashing, but he does not attack. He's outmatched in this form, but he doesn't want to Digivolve -- not here, not in this kind of situation. &amp;quot;Buraimon, there's no going back!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:701|Circe (701)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;'The net' is a funny thing. Actually, somewhat repulsive. Fascinating despite how much Caster finds it revolting, the Servant occasionally makes use of both computers and television. She has a knowledge of what they are for the most part, and how to operate them, but she does not care to know anything deeper than that. It is magic that truly holds her attention. Even so, she becomes aware of something involving a dragon.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Ah! A dragon! How exciting!&amp;quot; The red-haired woman quickly made preparations to depart from her room within Psalm's enclave. Through the usage of dematerialization and Warp Gates, it should not take too terribly long before red motes of energy, like embers, come swirling together in a shimmer of crimson light, materializing into the form of Caster. She drifts several feet above the air, disgusted by the wet terrain beneath her. She isn't too pleased by the rain pelting her either. Where is this fight going on?&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The spirit summoned from the past holds up an arm to shield her red eyes. Her senses are all heightened several times on account of being a Servant, so it shouldn't be TOO hard to track the sound or sight of battle to its origin. And when she detects such... She'll fly towards it!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; After two days of being stuck in a barn while fixing Behemoth, Beelzebumon just HAD to get out of the house. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; With the excuse of checking to make sure that the demonic motorcycle was repaired properly, the still injured Demon Lord rumbles down the streets, his one arm still in a sling and bandages taping his ribcage up. No matching bandages on his knee though, since that's supposedly healed up enough to not need it... but Beelzebumon could have just been lying through his teeth so he wouldn't be cooped up any longer. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; This demon lord does NOT handle being glued to one spot very well.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:765|Gaonoir (765)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The town was not large, but it still provided plenty of shadows. Especially with the stormy weather rolling overhead.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;But some of these shadows were not just being cast by the darkened skies above and street lamps below.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Hidden at the fringes of the fight, a pair of narrow golden eyes watched. As much watching Buraimon as the wolf-raptor that was attempting to stop him. Harsh and judging of both warriors. That creepy feeling of being watched, but nothing to be seen if one tried to look.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Not to mention diverting ones attention to potential specters in the dark would be a terrible and potentially lethal mistake to make....&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:399|Taro (399)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The ameteur vidstreamer might get a bit of a surprise at the tail end of his video stream. The screen shimmers, then wavers, and then a twinkling blue-purple light emerges from its surface with a 'plink!' No words, only a bit of digital warble that might be an apology before it winks through the window and is gone. &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The video stream is currently trending on multiple sites. That makes it interesting enough for Taro to send one of his cyber-elves ahead as a scout. &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The little orb of living data zips through the rain, seemingly unbothered by the weather as she rushes to the battlefield. 'I'm arriving now,' she warbles softly, and presumbably her boss can hear. 'I think there's going to be a mess...oh!' She flits upward as Beelzebumon roars past her. 'It looks like that fight-crazy demon person is here, too. There's definitely going to be a mess.'&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:782|Golden (782)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Oh come on...&amp;quot; Golden says as he catches the tail end of the beginning of the fight, seeing two Digimon face off then zip off to the outskirts of town. He chases after them, bounding along the ground like some kind of super bounce ball. A flash of lightning disrupts the MetalMamemon briefly, blurring out his form with pixels in a rough parody of computerized censorship and sending him skidding along the grass and mud into a roll. He comes to a sudden stop at Buraimon's feet, a pained grunt marking the halt of his small round form.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;There's a moment where Golden just wants to lie there face down in the dirt and grass. A moment he lets the rain spatter across his back. This is undignified, but it's what he is now. After that moment, he picks himself up and spits out a mouthful of mud and says &amp;quot;Don't you think there's been enough death and destruction already, buddy?&amp;quot; to the Buraimon, &amp;quot;I mean, the end of the world happened. I'm alive, you're alive...&amp;quot; Golden squints at Doran through the rain. &amp;quot;... Whatever he is is also alive. It's over, time to call it a day and rebuild.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:768|Cory (768)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Familiar with the internet, though not a fanatic, Cory picks up on the news through Union heads-ups. It's enough to get her interest, that's for sure.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The young Saiyan rockets from a warp gate, carried aloft by stream of compressed Ki thick enough to be seen - it's a hazy white 'flame' surrounding her and left in her wake.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;This fantastic display ends with a *CRACK* as she comes to a halt above the battlefield and simply... hovers there, gazing on with intense curiosity. Just what's HAPPENING down there? Time to find out.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:10|Crys Gattz (10)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Crys Gattz has often faded in and out of Elite adcitivies it was her way keep out of the affairs of command and just do her thing. It was best givne the things she'd seein her life. Then again as far as newmen were she was getting a bit on the old side the more she thought about it. However her thought had been disrupted by the attack. She now comes on to the scene likely from a warp gate and visually might seem to have more in common with a Digimon than a human. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; She'd arrived and narrows her eyes a bit even as she summoned. She'd already was moving in but has not summoned a weapon yet, just what was going on here?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:707|Xiaomu (707)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;In the course of surfing the Multiversal Internet for hints on a certain boss fight that's been driving her nuts, Xiaomu happened upon the stream from that cell phone ... and after a moment's research to confirm where the stream originated, and get a mental map fix on how to get there, she set off. She can't fly or teleport, but she can walk - and when she has to, she can run. Those two factors make warpgates a great option for getting around the Multiverse, so that's how she reaches the town where all of this is going on.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;She's not entirely sure which side is which between the two Digimon, but it's clear enough that the 'ninja'-esque Digimon is picking on the weaker one - whether the smaller one *can't* take on a stronger form, or just doesn't want to, it's still pretty obvious that the fight is awfully one-sided. And that's about all the reason Xiaomu needs to try and interfere, if she can get there fast enough - and once she gets her bearings within the town, she's running.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:699|Agent Smith (699)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; For programs, information is as easy to find as air is to breathe. For viruses, it is as easily abused. The program Smith isn't so much concerned about the fight as he is the opportunities it presents. For one, there's an opportunity to learn about his new playground, the Multiverse. Allegiances may be made, obstacles may be studied, weaknesses may be observed. It's an easy matter to find a land line in a rural setting like this--not that he's limited to traveling that way anymore. Perhaps it's familiarity, or convenience, or perhaps it's nostalgia. He stands before a stunned homeowner after materializing. &amp;quot;Wrong number,&amp;quot; he says with a grin. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; A lieutenant of the town guard stands waylaid by a man in a black suit. The same man, twice, actually. It's more than a little unnerving. This man stands unfettered in the heavy rain, bothered neither by the weather nor by the guard's brusque demeanor. &amp;quot;This is outside of your jurisdiction, Lieutenant,&amp;quot; says the man in black. He calmly obstructs the local constable, raising a single hand. &amp;quot;Besides, these criminals are... above your capabilities. We wouldn't want for you to come to any undue harm.&amp;quot; His voice is businesslike, but there's a tiny, barbed bit of menace hiding inside of it. The man in black smiles. &amp;quot;If you'd still like to assist in apprehending them, there is something you can do for us.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Oh, yeah?&amp;quot; The provincial policeman looks unconvinced, challenging, even. He crosses his arms. &amp;quot;And what might that be, Mr. Federal Agent?&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Smith smirks, his brow furrowing as he inclines his head. Spoken as if offering up a secret, he says, &amp;quot;You can stand still.&amp;quot; The program thrusts his hand violently into the guard's chest, forcibly converting his very essence--corrupting it. The virus replicates itself after about ten seconds of agony for the former guard. The metallic miasma recedes, revealing a perfect copy of Smith to a terrified onlooker. All three Smiths slowly turn their heads towards their witness, glancing at one another with eery, identical smiles. The lead Smith (?) speaks up. &amp;quot;We'll need a few more deputies...&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; By the time Smith deigns to approach the battleground, he's duplicated himself roughly a dozen times--it should be more than enough to handle whatever his new acquaintances throw at him. The swarm pauses, as one of their number observe's the little messenger bag. That looks interesting.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The Ronin Digimon is aware that people beyond these who are in the town are coming. He can hear it in the wind, feel it on the earth below his bestial feet. He approach toward the small Child Digimon does not stop, though his hat does lower as water continues to run down it.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;His beak opens to say something, before he grimaces. He does not want to kill the child-- not in his heart of hearts. The Lightning flickers again as the reflection dances off the surface of the DigiChrome blade. &amp;quot;There is a home, We heard my lord's voice. A core is all I need... and it is your core that will be the key for us to return home.&amp;quot; Us? We? There was more then just him.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;His sword then was drawn back as the blade slide along his finger claw in preparation for the impale. &amp;quot;Forgive me, child.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;However his blade was held, as a voice speaks up to him. His eyes narrowing behind the brim of his hat. His heart wasn't into this and anyone knew of the Buraimon culture, be they child up to Ultimate-- they were an honorable digimon people. Closest kin to them was the Samuari in some worlds that had a Japan. Their swords were a reflection of their heart... and one could say if their heart was not behind the act of the sword, the sword would not move.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;A rain droplet slid down the edge of the metal, he did not change his position, no he held where he was, threatening the Dorumon perhaps to make a move to change the tide of his sword to strike. &amp;quot;We have been away from home for many years and away from the glorious mountains our Lord gave onto us. My brother knows not such beauty, to young to remember--- even if I am to die here... he at least will know home and the true way of our people.&amp;quot; The Digimon says to the other, the Metal Mamemon.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;There was a flinch of his body, his eyes narrowed sharply as the thunder roared and lightning crackled once more. &amp;quot;Yggdrasil! Accept us once more!&amp;quot; He roars out as his blade goes to strike down with a swift impale...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Also unaware of Agent Smiths-- or is aware, but focused on the objective for the moment.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:765|Gaonoir (765)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Others were coming. It was inevitable. This was one of the first things Gaonoir had learned about this 'Multiverse', the tendancy of all sorts to flock at the first sign of danger. Regardless if they intended to capitalize on it or defend against it.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;... Some of these new arrivals were digital, or electronic, but not Digimon themselves. This gets a curious tilt of unseen head. The Cyber-Elf is noted, and the almost viral-like replication of the black suited man (program?) is noted as well.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Demon Lord is here too? Heh. Not a surprise. Beelzebumon had never known for being idle, especially when a fight was brewing, regardless of injury.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;But it is the other Digimon that almost literally rolls onto the scene that gets his attention back to the matter at hand. Golden eyes narrow at the Metal Mamemon... noting it's odd color... and that his senses can pick up on the... 'smell' for lack of better phrasing that organics would understand, of the X-Program still lingering around him.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;This was an unexpected curiosity....&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; For a brief moment, Beelzebumon lets go of Behemoth's handlebar (not as dangerous as one would think, seeing as Behemoth can drive around without Beelzebumon's help) in order to brush the unexpedted Cyber-elf from his face like one would a bug, then turns to glance behind him, &amp;quot;Damn, the fireflies around here are the size of tennis balls...&amp;quot; Then he turns his eyes to the skies as a brilliant comet of aura soars past, &amp;quot;What the, a Saiyan? What's a Saiyan doing around here?&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; His curiousity aroused, Beelzebumon takes off in pursuit, only to turn the corner and come across the ongoing drama already in progress. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Gently, he brings Behemoth to a stop, then swings his leg over the bike and stands up. Then he looks at Golden, then towards the Buraimon, and finally his eyes settle on Dorumon with a snort. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Can't stay out of trouble, can you fuzzbutt?&amp;quot; Then he looks back at the bird samurai and places his one good hand on his hip, &amp;quot;I wouldn't be so quick to go running back into the arms of our 'loving' god. He did after all unleashed the apocalypse upon us all and left us for dead.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:707|Xiaomu (707)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;HOLD IT RIGHT THERE!!!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The shout is accompanied by a jangling noise - and more importantly, by gunfire, as Xiaomu switches her staff to her left hand, no longer trying to keep it quiet, and draws a handgun out from under her vest, squeezing off a series of four shots - all aimed at Buraimon's sword; if she can't blast it out of the Digimon's hands, she can at least (hopefully) jar it enough to get his attention.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The sage fox slows to a walk once she's close enough to talk without shouting. &amp;quot;I don't know what you're picking on this little guy for -&amp;quot; She may not have realized just who that 'little guy' is yet. &amp;quot;- but slaughtering an innocent should be against everything a samurai stands for, with *or* without a master! Explain yourself, or you'll taste *my* steel!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;(No, her bullets were not steel-jacketed ...)&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:399|Taro (399)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Fwip fwip fwip...the poor 'elf tumbles end over end in midair before finally managing to right herself after that too-close meeting with Beelzebumon 'H-hey!' She zips along after him...though she stays a resepectful distance behind the digital demon so as to not be run into again. &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;It appears that the streaming video has a attracted quite a bit of attention, from both locals and from farther afield. Being a far lesser power, the cyber-elf flits up higher and hopefully mostly out of the way of the others. Once she can sort out just who or what the threat is here, she'll call for her master-figure. But for now, she forms a little purple digital umbrella over her head and observes.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:768|Cory (768)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Ordinarily Cory'd be pretty focused on the bullying that appears to be happening below her. Ordinarily.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;But there's so many weird presences around...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;In fact, 12 really weird ones. Weird for that the fact that they're all giving her the chills, and ALL IDENTICAL.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Cory shudders in the air, spine tingling with the willies... it's enough to her her shaking her head in a bid to clear it, but then...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;FWOOOOOSH!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Off she goes again, to land ... right in the path of the approaching Smith(s).&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;What the HELL are you?!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;... Straight to the point, at least.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:10|Crys Gattz (10)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Crys Gattz unaware of Agent Smith action and now she gets an idea of what' going on as the Samurai like being is going after a Child? She does not know why but she takes a moment to summon a blade that looks much like a japanese Katana in hand. It's a replica of a famous sword on her wrld but its still a live weapon she moves in and calls out to them. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; &amp;quot;That's enough.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; The one eyed and pointy eared woman clearly has issue with the death of this child. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Xiaomu moves in Crys falls in to hack her up and in her off hand a ball of fire forms and is held ready.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:782|Golden (782)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Golden does the one thing he can immediately think of to protect Doran, and that is to jump between the fuzzy dragon and the blade and hope that the chrome digizoid holds up to a blow from the sword. The crest on his mask begins to glow a dull orange when he does this, an invisible wash of strange data beginning to emanate from the weird little MetalMamemon, as though something was trying to unpack itself. He may not have had to jump since Xiaomu is also on the scene and taking care of business. But it's a glimpse of Golden's true nature poking through the facade.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;There has been enough death.&amp;quot; the MetalMamemon states flatly when he lands, placing himself between Buraimon and Doran, raindrops spattering and falling off his mask. He'll even ignore the Demon Lord for now, there'll be time to settle that score later. He's glad there's others here that share his sentiment though.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:695|Doran (695)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Doran tilts his head in obvious confusion when the damaged MetalMamemon rolls in and speaks up to the Buraimon. He'd never seen a MetalMamemon of that coloration. &amp;quot;A Dorumon,&amp;quot; he quietly asides in clarification. Now if only he can get rid of this uneasy feeling, like someone lurking unseen in the immediate vicinity... &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The messenger bag is just that -- a battered messenger bag, threadbare around the edges and the perfect size for the 4-foot-tall wolf-raptor. Doran pulls the strap to twist the bag around his torso so it is safely protected between his tiny wings. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Doran stays still as the Buraimon approaches, golden eyes glancing from one side to another as if searching for escape. His fur rustles in the wind as a faint golden light traces around his form, his eyes solely focused on the upraised sword as it's held aloft to impale him -- and then, Xiaomu and Golden interrupt! &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Doran ducks and hops further back from Golden, baring pointy teeth at Beelzebumon as the golden 'light' around him dies. &amp;quot;Not my fault!&amp;quot; A quick glance around notes Cory confronting the Agent Smith group with almost everyone else focused on the current situation. His attention returns to the Buraimon, his ears flattening. &amp;quot;He won't,&amp;quot; he states grimly, surprisingly mature for a child-like voice. &amp;quot;My DigiCore or not -- /He/ never will.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:699|Agent Smith (699)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; The Smiths look amongst one another, smirking at the question. One of them speaks up, straightening his tie. &amp;quot;A concerned citizen,&amp;quot; he says politely. &amp;quot;Agent Smith.&amp;quot; While that Smith speaks to Cory, the others scan their surroundings. It looks like the samurai is on the losing side. Trying to steal the messenger bag from the child would therefore be a losing battle without more numbers. The information is shared amongst the crowd, and the speaking Smith speaks once more, offering a slight grimace to Cory. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;It is at this point irrelevant what I am. I'm me, nothing more, nothing less. I happened to catch wind of this... engagement and decided to intervene, for the child's safety, of course.&amp;quot; His words drip with such sachharine sweetness that he couldn't possibly be telling the truth--it's almost as if he's daring the Saiyan to call him on his bluff. &amp;quot;What conscientious person wouldn't?&amp;quot; He looks to his duplicates for approval, receiving smiles and nods. His benevolent expression slowly fades, like so much chalk washed away by the rain. What remains is a businesslike frown--the disappointed manager, the stern policeman. &amp;quot;Things appear to be well in order, but appearances can be... deceiving.&amp;quot; He tilts his head, as if to cast suspicion on her without doing so in as many words.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Everyone was moving in closer, the sword drawing in, until the four shots knocked aside the blade. Those eyes shifted off the child, before swinging himself around to draw out the secondary sword. &amp;quot;There is no innocents left after the war. All of our hands are stained.&amp;quot; The Ronin Digimon says calmly. &amp;quot;We will never know peace until we are cleansed by Yggdrasil.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;His gold eyes only gaze to the Demon Lord, but gives him no statement in return. Stubborn Buraimon really; This one perhaps even more so. His foot sliding along the mud as he was preparing himself. Both blades seeming to gleam for a moment.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Even as the Metal Mamemon has now stepped in. The Crest noted, but it did not seem to discourage. He then watches the woman dive down to intercept the duplicate brothers. Maybe it was a program thing--- given all Digimon could look alike, beyond little things that gave them away-- though they always knew who was who... so the idea of 12 identical individuals came across much like 12 well trained Knightmon-- which in itself was a compliment to be compared too if one knew the Ronin was thinking such.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Even as the other Katana is drawn and she lets it be known she also disapproves. That does not seem to hold back his blade or the tensing of his body for battle. The mind of the warrior was made and as his duty to his lord.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;While Agent Smith and Cory talk, with Smith trying to be 'concerned'-- but not really-- those who can sense data shifting my pick it up in the swords. After all, Digimon are living data. Everything about them was alive and they could be injured, they had 'bones' and could 'bleed'-- but each type different and some a different generation to the other. Different types, families, and attributes.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;However the time of noticing the shift in data was short, as the Buraimon leaped back into the air, as rain and wind leaped around him, his swords crossed together as they burned like the moonlight, then with a twist of his body in a flip and swinging out both blades he roared out, &amp;quot;&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;SWALLOW DUET REVERSE!&amp;lt;/span&amp;gt;!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;With an explosion from his swords swing, a massive wave in an X form carried out across the field, ripping apart the signs as if a blade had passed through them and heading for the group below and ahead. It was aimed perfectly really to barely touch the edges of the buildings-- to protect the people inside, while dealing with those outside.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Ronin land down with a splash of mud around his feet and then charged into battle, knowing the counter attacks would come. Knowing this battle had now become perhaps his last--- may his brother forgive him for failing him. May his brother live on not in vain... but in happiness...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:399|Taro (399)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;All this talk of Yggdrasil and apocolypses and gods is more or less going right over the cyber-elf's tiny head. That most of the others have joined in on the side of the little furrysaur with the messenger bag is pretty clear, however, which means that he (and whatever he's carrying, if it's important) will likely be safe, or at least survive this scrap. No reason to intervene there, or at least that what Taro opins to her. &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Thus, she turns away from that to flit over to where the Saiyan and team of Smiths have met, coming to a halt just out of arm's reach and somewhat above Cory's head. 'Is she being a problem?' she warbles in her obviously electronic voice. Presumably to the Smiths.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:768|Cory (768)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Saiyan or human, being faced with a multitude of identical faces and expressions from such an eerie presence is enough to get ANYONE jittery. Cory's standing sturdily on the streets with fists at her side, but her expression briefly flickers with fright and indecision. The instinctive realization that what she's facing is unnatural and awful...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;And is probably best avoided.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Lips peeling back, she faces Agent Smith with clenched teeth.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Yeah... I'm agreeing. Probably not the way you're thinking. Chikorri, Saiyan warrior. Why don't you just... turn around. We've got this handled.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;At the words 'turn around' she clenches both fists tightly, taking a defiant stance. A freakish wind kicks up around her and the pavement cracks. Soon chunks of it rise up, lifted up within a swirl of white Ki erupting around her like a storm!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Yggdrasil's hands are the most stained of us all,&amp;quot; Beelzebumon replies as he steps forward, &amp;quot;The blood of an entire world is crusted upon his fingers. The only cleansing he knows how to do is that of flame. You will go to him looking for redemption and he will give you death instead.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; And then the Demon Lord gives a twisted smirk as his own feet dig into the ground. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;That's if I don't give it to you FIRST!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Then with a surge of motion, he charges forward, not bothering to dodge the cross slash as he barrels through, all so that he can draw back his one good fist, and letting fly with a strong right straight.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:707|Xiaomu (707)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;Oh come on -&amp;quot; Xiaomu starts, then braces her staff in front of her, focusing to try and brace against the Swallow Duet Reverse attack. She probably still gets hurt by it, but she wasn't leaving herself completely open, either. That's the thing about calling attacks at range, if someone's paying attention, they can usually react defensively.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;And then Beelzebumon is charging into hand-to-hand with Roninmon. The sage fox grimaces, holsters her handgun again, and sprints forward, coming up beside Doran and interposing herself between the Dorumon and Buraimon. &amp;quot;You okay?&amp;quot; she asks the littler Digimon, ready to go on the attack again if the 'ronin' gets into her melee range.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:10|Crys Gattz (10)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Crys Gattz looks at Agent Smith for a moment there's a feeling of Dejavu but she cna't place it, government agent sorts seem to blurr together really. She is more focuysed on the attack here. She looks to the attacker as the Ronin makes his choice. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; &amp;quot;So you say, sorry I'm not about to allow this! FOIE!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; She now brings up her hand and will let the burst of fire lose at the Samurai like being but she's force to leap high into the air to avoid the incomming attack least she get caught in the powerful move.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:782|Golden (782)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Golden does his best to simply endure the blast and shield Doran with his tiny little body, the crest growing brighter as he does, the data trying to unpack itself more.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;When it's over, the MetalMamemon's form sizzles as the rain hits it, a small steam cloud rising up from him. Yikes, that hurt in this degenerate form.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;He calls out again to the Buraimon, on a guess. &amp;quot;My master wouldn't approve of this, buraimon! There's no way Jupitermon would want you just throwing your life away!&amp;quot; He jumps for the Buraimon's head, trying his best to obscure the other digimon's vision and really mess up the guy's ability to fight. &amp;quot;Sometimes the honorable thing is to live! And avenge the people you protected!&amp;quot; But not actually trying to injure the Buraimon. &amp;quot;There's enclaves in hiding that need people like you!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:699|Agent Smith (699)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Smith grins as his barbs sink in. He offers some of his sickeningly sweet discourse to the cyber-elf. &amp;quot;Why yes--&amp;quot; He's interrupted by the annoying matter of the gigantic X flying towards him. Cory /is/ being a problem, yes, but she is at the moment not his primary concern. The Smiths spread out in a star pattern and attempt to avoid the attack. One of them is hit and goes flying, only to slam into a tree and splinter the wood. The remaining Smiths all scowl, some of them clenching their fists, others rolling their necks. &amp;quot;That wasn't very nice,&amp;quot; says one of them. He was going to walk away, perhaps try and goad the Saiyan into attacking first. No longer. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; All eleven remaining Smiths, in one synchronized action, reach into their blazers. Eleven right hands draw eleven .50AE Desert Eagle handguns. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; BLAM BLAM BLAMBLAMBLAM &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; The firing of the enormous pistols fades into a dull roar, each duplicate firing one-handed with inhuman precision. Each duplicate goes out of his way to avoid Beelzebumon, Xiamu, and Doran, not out of concern for their well-being, but out of sheer, focused spite for Buraimon. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; The chorus of gunshots is brief, but intense, and just as quickly as it began... Click-click-click. &amp;quot;I'm empty.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Me too.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:695|Doran (695)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Golden's attempt to shield Doran from the Buraimon's attack almost works, keeping the attack from being a killing blow, but the smaller Perfect couldn't stop it all. Doran shrieks as an edge of the X-shaped blast catches him in the right side as it passes. This leaves a deep, wide gash in his side from shoulder to hip. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Instead of bleeding, the wound exposes a bluish-white digital wire-frame mesh on a black background. The attack also severs the messenger bag's strap, dropping the satchel on the ground and scattering its contents around the Dorumon's feet. Doesn't seem to be anything noteworthy or valuable -- mere trinkets, mostly. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Favoring his injured side, he nods to Xiaomu as she takes Golden's place as bodyguard/shield. &amp;quot;I'm okay,&amp;quot; he replies, though the strain in his voice indicates otherwise. He seems to have forgotten all about the bag, though, and his eyes narrow as he watches some of the assembled Elites confront the Buraimon directly. &amp;quot;I knew some Exiles are homesick, but to do /this/...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The Ronin Digimon comes racing into the attacks, but he does not strike out for those who do not attack him for now. His focus on his attackers, but noting where the defenders have gone and whom is not attacking at all.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;As Beelzebumon moves in, the Adult Digimon meets the Ultimate with a heavy shift in his weight using both swords to block the fist and redirect it away. However the force was enough to slide him to the side and where he was to do quick foot work to not fall over into the mud.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;As the fire comes in, its races across his form, steam rushing off his wet clothing and burning parts of the cloth data, however it does not slow him down beyond a mild grimace over his face. Which he flicks the sword, before sending out a wave slash for Beelzebumon and then an upward wave slash for the Samurai as a counter strike.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Metal Mamemon comes leaping out for Buraimon and he lets out a squawk like sound in protest as the Digimon tries to get on his face. There was a sneer on his beak, before he uses the hilt of his blades to actually knock the hat off his head and thus remove the Metal Mamemon from his presence of vision. Yet as he was getting ready to explain himself, he sees the weapons all draw and his gold eyes go wide on that bird like humanoid face.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;This is when the Ronin actually gets in the way of Metal Mamemon, actually defending the other digimon as if in instinct. Those Katana blades moving swiftly as precisely as the elven Agent smiths are aiming and firing.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;BAM BAM BAM go the weapons, the thunder crackles above and the thunder roars shortly after as the DigiChrome Katana swords go to parry each shot, cutting one, then another. The blade droplets running along the edges of the blade--- but that is bullet after bullet and the pace the Adult Digimon can not keep up-- he can't keep up with that many weapons-- and he was no Neo.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The bullets win in the end, and several of them strike into the Digimon, bits of blood can actually be seen escaping from the impact point, following by pixelated data going out the other side. His eyes go wide in pain, before the close tightly and he almost staggers a bit. His body shudders from the pain, but in defiance he opens one eye and tries to stand tall again.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Then with a defiant roar, he slams both blades down and sends another shockwave for the Agent Smiths. This is followed shortly after with him steping around a bit, before staggering a step back. &amp;quot;I have... my reasons for what I do... they are none of your--&amp;quot; However his words are interrupted as a young voice cries out for him from the ally.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Brother!&amp;quot; It cries out. A small chick with a small Practice katana on its backside and only partly out of an egg shell comes running along the muddy ally with rain covering his body. Tears in those child-like eyes.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Haruki! Stay Back!&amp;quot; The Buraimon barks out toward the smaller child Digimon who apparently wasn't even suppose to be here. Things maybe just got complicated, though because of the injury taken the Adult was already going down on one knee as he winces again. &amp;quot;...stay back... Haruki...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:765|Gaonoir (765)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;All the pieces were moving into place.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;This time when something moves in the shadows, it's noticable. Xiaomu might pick up on a distinctly unnatural feeling to a presence in motion, almost as if it was stepping from shadow to shadow like a series of doors.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Doran would feel that familiar buzzing in his head, like dozens of needles being jabbed into his interface. The Cyber-Elf would surely feel the strange digital disturbance, as would possibly Smith do to his being a viral program. Golden might even feel the eeriness of it due to being a highly mechanical Digimon.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;At the same time it looks almost as if Buraimon's own shadow is rising behind the ronin birdmon. Though as golden eyes open upon it the shadows quickly congeal into the form of a hulking bear-like canine that Doran and Beelzebumon certainly reconize.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Here I am to play, a quick sick game to ruin your useless days...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The claw-like blades on the ends of the beast's scarf flash as they plunge into the samurai's back. A low, sinister tone rolls from the creature's grinning lips. &amp;quot;The Master accepts your sacrifices... but in order to return, the corruption of form must be purged.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;I can hurt you more, than anything this cruel world has in store...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The claws partially emerge from Buraimon's chest, visibly wrapping around a glowing spherical shape as the rest of the Digimon begins to break apart, dissolving into motes of data fluttering in the wind like cherry blossom petals. An imagery he would of certainly appreciated if he was still consienous enough to do so.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Gaonoir bears a vile toothy grin across his muzzle. &amp;quot;Unlike these heathens, the purity of your digicore, in the eyes of our Master, can be regenerated.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Haruki is, thankfully, completely ignored for the time being. The Child is probably going to have nightmares as it is.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:768|Cory (768)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;What the--&amp;quot; With a huge X wave going down the street, Cory breaks her attention away from Smith in order to backflip over it... and this leaves her vulnerable to the hailstorm of bullets that follows. They peg her mid-somersault, entering through her back and into her legs and arms. One even strikes through the side.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;It's enough bullets to fell any human woman! Consequently, Cory blunders the landing and goes tumbling a few rolls only to SPLAT down onto her face and belly, tail twitching. &amp;quot;Uuurgh....&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;There's no mistaking how much she's bleeding from that single assault. GUNS being a THREAT is still so unusual to her that this took her by surprise, before she could raise her defenses properly. &amp;quot;Ghhu...&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Grunting and groaning, she nevertheless trudges upright, waist-wraps her tail, and clenches a fist at the paused Smiths. Can she still be a threat with that many HOLES in her? Losing that much blood?&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Why yes.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;&amp;lt;span class=&amp;quot; bold_fg_r bg_n ++ hr&amp;quot;&amp;gt;KAIOKEN... TIMES.... TEN!&amp;lt;/span&amp;gt;&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;As crimson power erupts around Cory, the Saiyan's already wounded body bulges weirdly in places, pumping up with a SURGE of power that ripples through her muscles. This can't be AT ALL good for those wounds. All logic says those should hurt something fierce but she's toughing through it anyways.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;But there's no doubting how much POWER she's calling forth this time. the pavement utterly SHATTERS when she kicks off faster than the eye can see, driving an elbow for one Smith's gut, aiming to roundhouse kick another in the head, double-handed slam another into the ground and assault a final one with a barrage of lightning-speed gutpunches!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Wrong way. Fine, lemme show you the way OUTTA HERE!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;If any of them DO go flying, well, it's at each other, in the middle of the street.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Again, the wave slash lashes out at Beelzebumon, and again for some strange reason, he doesn't bother to dodge. Instead, he throws up his one arm to guard himself with as the wave strikes, sending him skidding back several meters as a cut tears open on his mask. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; For a moment, Beelzebumon stands there, eyes locked with the Buraimon... and then the shadow moves behind the samurai. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; In that moment, he moves to act, seeking to charge forward again. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Whether this is to save the samurai, stop Gaonoir from stealing his kill, or to simply kill the avian himself before Gaonoir can is unknown, because in that moment, Beelzebumon's still injured body betrays him, and his one knee gives out as he sinks down to the ground, &amp;quot;God /damnit/! Blasted knee!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; In a fit of irritation, Beelzebumon instead snatches up his shotgun from its holster and snaps the weapon up to take aim at Gaonoir, &amp;quot;Fucking killstealer!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; And then he opens fire on Gaonoir. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Right through the mortally wounded Buraimon. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Because Beelzebumon is an /ass/.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:399|Taro (399)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Compared to the Buraimon and the Saiyan, the little cyber-elf if naught but a puffball of digital energy. She's swept up and buffetted by the sword-crashing shockwave intended for the Smiths, only to be caught up again within the wake that Cory creates when she launches herself at the digital bogeymen. She makes a high-pitched 'Eeeeek!' sound as she is summarily flung into the closest building. &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;'Owww...' she warbles as she rubs her head. 'I think this is too much a mess for me to take on, Em Taro...'&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:707|Xiaomu (707)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The passing of the shadow sends a chill down Xiaomu's spine, and she tenses up, ready to react as soon as she has a clean target.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;But the target doesn't present itself until it's already too late: Buraimon's torso is ripped open, and the sage fox's lips peel back from her teeth. &amp;quot;'Sacrifice,' my *ass,*&amp;quot; she spits. &amp;quot;Whoever your 'Master' is, you'll go back to him in as many pieces as we can cut you into!!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The rings atop her staff jangle as she jabs its butt end into the ground next to her, her left hand grasping the staff near its top; her right hand comes up, an eldritch glow illuminating her palm. &amp;quot;XIAOMU WAAAAAAAAAAAVE!!!&amp;quot; she calls out - and a magic circle appears on the ground, a barrier sphere attempting to trap BlackGaogamon inside it - motionless and helpless - while her allies-of-the-moment go to town on the murderous Digimon and his delusions of religious fervor.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:695|Doran (695)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Doran hisses as his left front paw rises to the red gem on his forehead. He knows this feeling, this static-laced headache that sets his teeth on edge. But where--? &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;His eyes turn towards the Buraimon, widening in horror as the birdman Digimon's shadow comes to life. &amp;quot;LOOK--!&amp;quot; His warning dies in his throat as Buraimon disintegrates, save for the glowing orb in Gaonoir's scarf-claws. A DigiCore. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;His eyes shift to the Hyokomon, Haruki, and his horror immediately hardens into grim determination. Heedless of the gash in his side or the danger, he dashes out from behind Xiaomu's protection towards the smaller chick-like Digimon. The others can deal with the shadow pup to their heart's content -- there's still an innocent on the field.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:782|Golden (782)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Golden is shocked as the Buraimon is callously killed, and dives as Beelzebumon fires shots over him through the dying Buraimon at Gaonoir.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;I knew somebody who looked a lot like you once; a MachGaogamon named Katsushiro. He died so others could live.&amp;quot; Golden says darkly, voice warbling in and out of phase, sometimes a deeper shade and other times his more normal voice. The crest is glowing with a searing white light, burning the symbol of Courage into the eyes. &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Time to pay, black dog!&amp;quot; And the little guy launches himself at the BlackGaomon, claw hand first, trying to hook into a shoulder, launch himself around the back of the dark digimon so he can launch a barrage of energy bombs at it. If Beelz is in the way, that's just fine by him.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:10|Crys Gattz (10)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Well the Ronin Digimon is no weakling that much is clear his honor to her ins in question however. Crys has managed to not get hit but she's also not been able to do much to him. She's got to wonder how to get in close to someone like this? She does not move to attack again as she comes in for a landing she wonders just what they are planning to do at this point. There seem to be a child connected to him. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; She is howeer closing in with her blade ready to strike. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; &amp;quot;So care to explain your self and stop this madness warrior?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:699|Agent Smith (699)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; A Saiyan--she's got to be one, since her abilities directly correspond with the files he's seen. So very gracious of the Confederacy to share. Two Smiths do indeed go flying, both of them caught off guard by the sudden increase in speed and power. They slam into eachother, tumbling over one another as they attempt to right themselves. They each rise to their feet and dust their suits off, with one straightening the other's tie. &amp;quot;Thank you.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;My pleasure.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Smiths are, like Saiyans, more than human. Where Saiyans are simply stronger as a result of different physiology, Agents were purposely designed to be superior. When Cory attempts her third attack, there's no other way of putting it, other than to say Smith simply isn't there. He's everywhere /but/ near her punches, moving so quickly that the space around him populates with afterimages. Ever spiteful, the suited man offers the Saiyan a taste of her own medicine. It's a hell of a thing to watch a man in a 9 to 5 suit throw a roundhouse kick at someone--and all without any discomfort. Smith's features have gone from disturbing smile to hateful scowl. &amp;quot;Attacking something because it's different,&amp;quot; says one Smith. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Another leaps towards Cory in a flying tackle. &amp;quot;How very like a Saiyan!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; But not all of the Smiths are focused on Cory--some are watching the fluctuations of data between Beelzebumon, Golden, and the likely very dead Buraimon.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The Bird child Digimon can only watch in horror as the one who had been taking care of him since they leaped through the portals as the world broke apart was murdered before his very little eyes. The small child could only stare in the horror as the Buraimon starts to break down.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;And all the Buraimon can do is grit his teeth of his beak as he feels his life ending, his gold eyes peering to the younger Hyokomon stared in horror. His word were weak on the wind, as he form started to peel away in digital light. &amp;quot;...I just wanted... you to know peace...little... one... forgive me..&amp;quot; His last words only hushed on the winds before he was gone. Hushed on the finals winds that were blasted by Beelzebumon who /made/ sure that the Ronin warrior was /dead/, using the dieing form to mask his own bullets.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Something else arrives on the scene, then scrapping of claws against roof tiles and the lightning strikes gives away the form of a large six foot four beast, with white mane of hair and long spike eye ridges. There was a sneer of those teeth as the battle unfolds below.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;After the thunder roars and the lightning strikes near the beast, it lets out a loud roar which shakes the area and shatters the windows around the buildings near by. A particular Growlmon X was /not/ happy and his gold eyes go over to Doran as he watches his old friend protect the two foot chick from harm.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Haruki can only continue to stand in horror, frozen really, that was until Doran shows up in front of him. Tears stream down his face, before he tries to run past, he little feathered hands trying to reach out toward the remaining fluttering data.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;To only stumble over and into Doran which he cries against and buries himself into the fur of.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:768|Cory (768)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;How are you that fast in THAT OUTFIT?!&amp;quot; Cory yells in-between attempts to belt her final target with wild fists. There isn't a lot of style to her assault - it's hardly refined - but the ridiculous speed and strength would topple any normal warrior. She's so frustrated by the lack of any satisfying impacts that the roundhouse kick ALMOST catches her off-guard.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;ALmost, but not quite.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;WHAM! It strikes against her quickly upraised guard, HARD.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Hard enough that SOMETHING's heard cracking, and Cory's left hissing instead of screaming in pain like she ought to.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Yeah, her forearm's got some fractures and prooooobably shouldn't be used, but does she seem to care?&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Noooooo.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Instead, ignoring the pain, she GRABS onto the leg that she just barely stopped with her OTHER hand and-- &amp;quot;Who shot FIRST, you freak?! HUUUAHH!!!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Putting all the leverage she has into it, she tries to HURL Kicking-Smith into Tackling-Smith and turn the tables on that assault!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:765|Gaonoir (765)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Leave it to Beelzebumon to be pissed over someone taking his 'kill' rather than the fact that Gaonoir just pulled out what was essentially the Digimon's core of exsistance. Though that does leave the question of how he did so, when the MetalGarurumon-X spared no such thing when she perished.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Fortunately the guy is in no shape to feel any more pain as the shotgun blasts pass through what little remains of his dematerializing form to dig into the Black Gaogamon's chest. Unfortunately since his scarf-like limbs are preoccupied with protectively wrapping around the digicore he can use them to swat any of his attackers away. Instead he turns his gaze towards the tiny chick-mon even as Doran moves to protect him. &amp;quot;You will have your peace.&amp;quot; Pause. Smarmy fang filled grin following. &amp;quot;For today, at least.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Then he starts to back up. Only for the fox-woman to cast her magic, briefly freezing him in place. It's long enough for several of the energy balls to explode against the shadow beast's form, staggering him backwards even farther. Some of those gawkers probably want to move if they don't want a bear sized huskie to trip and fall on them.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Oh look who else is here.&amp;quot; That vile tone of voice doesn't leave once, even though he doesn't bother looking in the Growlmon's direction. &amp;quot;Alas. Being -too late- seems to be a thing for those -fallen from grace-.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Fortunately the Shadow Beast doesn't have that little issue.&amp;quot; All the same, there's way too many enemies here for him to fight and try to keep his little prize safe at the same time. &amp;quot;But a pity. I don't have time to stay and play. But do give the Fanbeemon Gaonoir's regards.... I'll be back for THEM some day too.&amp;quot; Shadows seem to warp in his vicinity, making it difficult to tell which direction he takes off in as he prehaps wisely dashes away. Leaving only the echo of a mocking, howling laugh in his wake.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:399|Taro (399)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The cyber-elf picks herself up, dusts herself off, and takes stock of everything going on around her. Namely that digital monsters, most of which she or her master-figure don't know (and the one they do they aren't inclined to help) are fighting to the death over there. Closer, a digital monster of a different sort who is on their side is locked in combat with a Saiyan. She could possibly help Agent Smith(s)...but he is frightening and he might accidentally eat her in the process. &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Discretion seems to be the better part of valor here, and so the 'elf zips off to find a computer linked to cyberspace, and from there, back to the safety of Neo Arcadia.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;She will at least be helpful in that she leaves the digital equivelent of an open door and an 'ESCAPE ROUTE HERE' sign in cyberspace for Smith, should he need one.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:695|Doran (695)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The Hyokomon is only about the size of Golden -- about a foot-and-a-half tall -- so Doran's easily able to pick up the chick-like Digimon in his short front arms. The fact that Haruki has buried himself against his chest bawling only helps in this. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;His head turns as the Growlmon-X appears on a nearby rooftop and relief floods his expression. &amp;quot;Duke.&amp;quot; His relief is short-lived as Gaonoir seems content to taunt and fade back into the shadows. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Though the BlackGaogamon certainly tries to mask his direction of escape, Doran can still pick up on that maddening familiarity that has nothing to do with his buzzing headache. The gem on his forehead flickers as his wings flutter, then he snaps his head around as his eyes constrict to cat-like slits. &amp;quot;METAL SHOOT!&amp;quot; He spits a blast of energy from his mouth right after Gaonoir. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;With that little bit of vengance accompished, he simply plops down on the road while still holding Haruki close. The Dorumon looks somewhere between angry and shellshocked, like he can't quite make sense of anything right now, and seems to have forgotten about that ugly gash in his side.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Feh, so we finally got a name...&amp;quot; Beelzebumon says as he holsters his weapon once more, then grimages as he forces himself to stand up on his bum leg. Then he horks up some flegm and spits it at the spot where Gaonoir vanished to. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;I'll remember it for when I carve our your tomestone, mutt.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Then he turns his gaze up towards Duke and stares at him for several moments, before tearing his eyes away and limping back towards here Behemoth is parked, &amp;quot;You guys deal with the kid. I'm going back to the ranch to take care of this fucking knee.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:782|Golden (782)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Golden grumbles, the crest's glow dying down as Gaonoir makes his escape. &amp;quot;He took the Buraimon's digicore. Why would he want something that important?&amp;quot; The MetalMamemon glances at Beelzebumon, the Growlmon X, Doran, and the young digimon. &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;You know what? I don't care. I'm going to find a nice quiet spot and heal up. Next time he turns up near me and wants to keep the war going, I'll show him the war.&amp;quot; Golden grumbles. &amp;quot;You and me still have business to settle, Demon Lord.&amp;quot; Golden starts walking off back in the direction of the town. &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Tired of all this fighting crap. Nobody wants to just kick back and enjoy being alive. Survive the freaking Apocalypse, but no, still gotta carry on like nothing changed.&amp;quot; Golden can be heard muttering as he departs.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:707|Xiaomu (707)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Xiaomu snarls under her breath, lowering her arm as Gaonoir evacuates the area. &amp;quot;Hope you get DDOSed when you least expect it, you eight-bit bundle of fake difficulty,&amp;quot; she grumbles at where Gaonoir was ...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Then she slowly takes a deep breath, lets it out again just as slowly, and turns to look at the others. &amp;quot;Everyone okay ... apart from the MIB Squad over there?&amp;quot; she asks casually, glancing at the Smith Company that Cory is dealing with. The dozen-or-so duplicates are a form of 'unnatural' *she* has no experience with, so she's happy to let the Saiyan girl focus on them.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Gaonoir goes to bug out and those pupils of the Dinosaur Digimon become fine slits for that moment as he blasts a fireball at one of the shadows, which explodes the ground around it. However it seems the be the wrong shadow and a heavy snort, escapes from the nostrils of Duke's Growlmon X form.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke narrows his gold eyes as he snarled softly. &amp;quot;DigiCore.&amp;quot; Duke said down to Doran in his rough predatory voice. &amp;quot;Problem.&amp;quot; It was simple, but it was understandable if you were a Digimon. Given what the DigiCore represented and the fact that Gaonoir, as he introduced himself, just made off it with. Made off with something that should have been destroyed with the death blow. None of it was right. His eyes also trailed over to Beelzebumon and then lowered his head slowly with a low rumble.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;With a flick of his tail, he doesn't stick around, using the darkness as well to take his leave. If Doran or even Beelzebumon wanted to coax him to come home, it doesn't seem Duke has any plans to stick around for the 'attempting' part.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The little Hyokomon just cries and cries-- until he falls asleep in the Dorumon's arms. Perhaps the only comfort he has right now, given he just lost the one who has been caring for him ever since the Digital World started to fall apart, the one he called older brother.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:10|Crys Gattz (10)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Crys Gattz looks as it all plays it was far too late. She looks about to Xia and nods a bit. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; &amp;quot;I'm all right as far as can be expected.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; She watches the Syain girl brawl and she's got to admit she likes her style but she's not sure about getting intot he mix now she might get into the Sayain's way she doesn't know how she fights to risk getting into the melee.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:699|Agent Smith (699)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Freak? Interesting choice of word--and telling. The virus would smile, if he weren't pre-occupied with exterminating Cory. Well, and if some of his duplicates weren't already smiling at the scene playing out before them. Fun time is over. Tree-Smith is gone. Perhaps he took the escape route Taro's helper laid out, or perhaps he slinked away somewhere else. Either way, there's no longer a slumped body near the splintered tree. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; The Smith that attempted to kick her is swung around by his leg and thrown. The Smith attempting to tackle her is helpless to evade him, given he already had substantial momentum. But, there are nine Smiths left unaccounted for, and all of them have decided that the Saiyan needs to be knocked down a peg. Granted, he felt that way from the start, and feels that way about anything non digital or electronic, but still. All nine of them surround her, each one attacking from a different angle--but instead of punching or kicking, every last one goes for a clinch. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; The two remaining Smiths get up and join the fray again, both of them attempting to dogpile Cory. &amp;quot;The samurai did, of course,&amp;quot; replies Smith through clenched teeth. &amp;quot;Naturally, I retaliated... But your savage instinct naturally found a fight /for/ you--or do you think your reflexes made you jump in front of me?&amp;quot; Another Smith speaks up. &amp;quot;How much will you destroy trying to destroy me, Miss Chikorri?&amp;quot; Then another. &amp;quot;Everything around you? Or just yourself?&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; There is nothing left to gain by remaining here--he's learned all he can from this little encounter, and found a new toy. Just when he has the Saiyan surrounded, the virus deletes his extra copies--it'd be too much trouble to smuggle them out with so many Elites here, even though he's confident he could break her. His image retreats from each remaining duplicate, revealing the unconscious bodies of several innocent bystanders he overwrote in his journey. They go slack and fall in a circle around the Saiyan.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:695|Doran (695)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke's voice seems to snap Doran out of the semi-shellshocked disconnect, and he nods up at the Growlmon-X. &amp;quot;Yeah, a big one.&amp;quot; He looks concerned when Duke moves to leave, but doesn't try to stop him this time around. Duke's clearly doing well for himself, that's enough for him. Golden's muttering as the MetalMamemon takes his leave does draw a dry smirk, but the strangely-colored Digimon is gone before Doran can say so much as a 'thank you'. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He shrugs his left shoulder when Xiaomu when she asks if everyone's OK. &amp;quot;I guess so.&amp;quot; He tilts his head to look down at the Hyokomon in his arms. His head and muzzle has become an unintentional umbrella against the rain falling around them, but he doesn't seem to care about that. &amp;quot;We're still alive, at least. That's something... right?&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He growls under his breath as he gathers his feet under him and stands up. &amp;quot;But taking a DigiCore... that's our soul. What makes a Digimon more than just code. I can almost understand my DigiCore being targeted, but the Buraimon...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:707|Xiaomu (707)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Xiaomu scowls even harder at Doran's passing explanation of what a DigiCore is. &amp;quot;So those two were trying to steal Digimon souls for whatever Yggdrasil is from your world? That's all kinds of messed up ...&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Granted, the whole idea of stealing a person's soul isn't entirely unknown to Xiaomu. It just rubs her COMPLETELY the wrong way.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:768|Cory (768)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Oh $#^* you!&amp;quot; Is Cory's response to Smith's smart-alec response. Crass, blunt, and straightforward... nope, there's nothing at all fair about this Saiyan woman.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Even though the group has gotten a grip on her that she's struggling to escape, even as her body screams in protest against the Ki surge that's ripping it apart from within...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Who said I was gonna TRY?! You ARE going down-- &amp;lt;span class=&amp;quot; bold_fg_r bg_n ++ hr&amp;quot;&amp;gt;KAIOKEN... TIMES... TWE--&amp;lt;/span&amp;gt;&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Well it might be a good thing that Smith chose to withdraw, because Cory's intensifying aura and agonized expression both dwindle to nothing before they've had a chance to climax. The powerup is aborted as bodies drop around her, and NOT the bodies she was expecting.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;... The hell... IS that guy... they're different...?&amp;quot; Is this a trick?&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Understandably wary of the unconscious hmans, she backflips away from them but screws up the landing and stumbles to a knee.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;She might've done more damage to herself than the Agent, in a few ways... &amp;quot;Running away...?! ... I don't sense him anymore. Rgh.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;And she's hurting so much that that might be a good thing...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:695|Doran (695)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Doran nods to Xiaomu again. &amp;quot;I think that's exactly what's going on. I don't think Gaonoir intended for Buraimon to ever get back home, either. Used him like a tool and took his own core when he'd outlived his usefulness.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He shakes his head, padding over to his abandoned satchel in the middle of the road. &amp;quot;I don't have the first idea /why/ Yggdrasil wants DigiCores, though. Our last experiences focused on wiping us out of existance, down to the last bit and byte. I just don't get it.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Foxfirestorm</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=2238/Jungle_Party&amp;diff=10017</id>
		<title>2238/Jungle Party</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=2238/Jungle_Party&amp;diff=10017"/>
				<updated>2015-07-24T21:14:03Z</updated>
		
		<summary type="html">&lt;p&gt;Foxfirestorm: Created page with &amp;quot;{{Log Header |Date of Scene=2015/05/14 |Location=The Great Jungle |Synopsis=Duke meets a new digimon out in the jungle. |Thanks= |Cast of Characters=718, 782 |Tinyplot= |Tinyp...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Log Header&lt;br /&gt;
|Date of Scene=2015/05/14&lt;br /&gt;
|Location=The Great Jungle&lt;br /&gt;
|Synopsis=Duke meets a new digimon out in the jungle.&lt;br /&gt;
|Thanks=&lt;br /&gt;
|Cast of Characters=718, 782&lt;br /&gt;
|Tinyplot=&lt;br /&gt;
|Tinyplot2=&lt;br /&gt;
|pretty=yes&lt;br /&gt;
}}&lt;br /&gt;
{{Poses&lt;br /&gt;
|Poses=:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;After the battle with Beelzebumon, anyone watching the skies may catch a glimpse of something, before a ducked down below the trees and there was several flickers of light including the fleeing of some local wildlife, along with the running of birds.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;It had maybe been only a few hours after that and a storm was threatening to roll into the area. A small four foot red dino-dragon of a digimon--- a 'Raptor' as Alexis liked to call him, found several tree roots of a massive jungle to hide under for shelter.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;His body shivering from the lower energy reserve left from the fight and some data damage to his side, along with little bit of damage on other locations, like bruises really. However the loud rumble of thunder in distance followed by the heavy display of crackling lightning, made him tuck in more under the roots. The Guilmon X's ear fins pulling back in some concern.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Surviving out the wind, while yes--- Doran taught him some things, was still never his strong suit. He had to be crazy for thinking this was a smart idea. Running like that, but if they knew...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:782|Golden (782)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The smell of cooking meat can be smelled wafting through the jungle nearby. The rain keeps Golden from noticing the raptor though. Instead he's cooking the meat plants that Groot force-grew earlier in the day over a crackling fire made atop a fallen slab of some jungle rock or another, with a canopy made of cured leather keeping the rain out of Golden's way. The batter old Multiversal radio blares once in awhile as it scans frequencies for anything interesting. It was definitely time to abandon the Ham Tree and the temple fragment since Groot and Rocket had found him there.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Golden eyes the radio as it stops on a weather frequency and blares out about thunderstorms and great sheets of rain for the next eight hours or so and that this was normal for some parts of the Great Jungle. &amp;quot;Yeah yeah, I'm sitting right in the middle of it.&amp;quot; He grumbles as he checks a meat hunk for doneness.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The smell of food does reach the small Child Digimon's nostrils as they flare a bit as he sniffs the air. Those gold eyes then look in the direction, before he uses his claws to dig around in the soft dirt to stick his snout out under the roots to get another sniff of the air-- following the source. &amp;quot;...Meat?&amp;quot; Duke asked to himself, before he moved some of the dirt aside to stick his head out, his ear fins moving up a bit as he then squints his gold eyes, looking for the source.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Only to wrinkle his snout as a water droplet lands there. He glares up at the sky in mild annoyance and perhaps protest. Once it starts to rain, he could lose the scent! The trail would go cold! Cause truth is, where there is good, there may be better shelter... and possibly people.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Possibly warmth.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Though with a grunt, ignoring the protest of his tired body, the Guilmon X started to make his way for the source. His feet easily moving over the brush and over the dirt paths. Rain droplets tapping next to him as it hits the dirt ground, the leaves, and even taps over his shoulder and tail.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;It would not be long till he finds the source of the smell, along with the burning fire. His gold eyes study the structure, before he moves around the edge of the perimeter, his red body horrible camouflage for this type of environment, so he tries to stay low, almost down on his dirty white belly.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The sound of rustling of leave may catch Golden's attention, maybe even a snap of a twig, before silence again, then maybe a few more rustlings. Something was out there, but staying out of sight, at least though, unless his eyes were quick enough--- he may catch an momentary glimpse of a red tail with a black tip.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:782|Golden (782)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Golden grumbles as he catches a glimpse of something moving. &amp;quot;Freaking jungle cats...&amp;quot; &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Hey, if you're a tiger, you'd better get going or we're gonna have a duel of claws...&amp;quot; Except that's not the tail of a jungle cat. It looks like a guilmon tail. Maybe. It's been a really long time. Golden peers towards where the bushes are. &amp;quot;But if you're a guilmon, maybe you're cold and hungry?&amp;quot; He says cautiously.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The movement stopped when Golden spoke up, there was long silence, even as another thunder boom roared over the jungle causing some howler monkeys in the distance to hoot and holler. Slowly though the red dino stepped out, as he pushed aside the brush. He was a bit dirty and it was easy to see some of the pixalated damage on his upper arm, along with 'bruise' marks on the shoulders.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Look like he had been in a fight. Those gold eyes studied the Digimon before him, taking in the details, much like Golden may realize he wasn't looking at a normal Guilmon-- but an X version. Though after the war and what had happened, running into X Digimon was probably not unheard of. After all--- many gained X-Antibodies to survive.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The four foot lizard slowly made his way out and cautiously made his approach. One foot in front of the other, with his long clawed paw hands down. His tail almost dragging along the ground with his ear fins back in concern.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Even as a few water droplets ran down over his form as the rain started to pick up a bit, he didn't come fully toward the other Digimon. After all, the Exiles had no order, no leaders. Groups either worked together, worked alone, and others started to get into much darker ends of the deal. Given the Demon Lords were no longer together, leaving their once soldiers to go off with the rest of the Exiles.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:782|Golden (782)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;What's the matter? Got into a scuffle with a tentomon or something? Maybe it was a tiger, huh? Monkeys fling their poop at you like a sukamon?&amp;quot; Golden says, noting the condition of the Guilmon X. He'd certainly seen a lot of X-Antibody digimon during the later stages of the war. He wasn't one of them though, despite his very strange appearance for a MetalMamemon. Then there's that Crest of Courage sitting on the forehead, sticking out like a sore thumb. Little details that don't add up, as if the MetalMamemon used to be something different. Something was definitely wrong with this digimon, given the strange damage he shows.&amp;lt;br /&amp;gt;A thunderstrike glitches the MetalMamemon's form momentarily, replacing him with a low-resolution pixelated for that brief moment the electrical pulse washes over him. &amp;quot;Man...&amp;quot; He says as his voice fritzes and stutters from the after-effects even as the thunder rolls over the two digimon. &amp;quot;...I really don't like lightning. Get in here and dry off before you drown in the mud, kid.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The Guilmon X tilts his head as the MetalMamemon asks him what he got in a truffle with, but doesn't answer. The voice sounds familiar to him--- the same one who hated the Demon Lords and Royal Knights? Maybe.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Though he watches the strange damage and causes his eye ridges to crease for a moment, before he hops on in with a few quick steps, ducking under for the cover and looking up what Golden was using for a shelter. He shakes his body a bit, before shaking the mud off his feet, though /far/ away from Golden or the fire. Seeming to take care of where he shakes and how he does so.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Guilmon X then looks at the meat on the fire, those gold eyes examining it, before they look to the MetalMamemon, now closer together in the shelter. The Digimon may see it or not depending on how observant he was. Though the eyes have that child-like gleam, there was something older about them, something far wiser deeper down in those eyes.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke at last spoke up as he crouches down, watching the fire. Though his voice was soft, tired really. &amp;quot;...Thanks... and don't want to talk about it really.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:782|Golden (782)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Golden pffts as he passes a cooked hunk of meat to Duke. &amp;quot;Like I don't know already.&amp;quot; He gestures to the radio, which is currently stuck on some advertisement about luxury grav-cars. &amp;quot;You were the one talking about beating up Beelzbumon earlier. At least I'm pretty sure it was you, unless you got a twin or something.&amp;quot; &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;He lets a moment of silence pass before putting another gnarled old branch on the fire. &amp;quot;Digimon in this world call me Golden. Three guesses why and the first two don't count.&amp;quot; He finally says as he pokes the fire with a slightly bent metal rod that may have been pried loose from a fence.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The Guilmon X takes the meat when offered and chomps it down, but his bites were slow--- oh he wanted to just scuff it down, but he knew better. Not out in the wild like this. Those gold eyes watch the fire for a bit, as the embers almost cast a flicker of a few memories that don't make sense to him which he shakes off.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Golden.&amp;quot; Duke says back and mms. &amp;quot;I--- was the one on the radio, yeah.&amp;quot; He then takes another bite of the meat with his sharp teeth, tearing at the cooked morsel of food. &amp;quot;I wont take guesses, as if you want to tell me, you will.&amp;quot; He says with a soft smile, before he pokes at the meat with one of his long claws. &amp;quot;They call me Duke--- my friends did. Probably not the best talking partner. Don't remember much.&amp;quot; The Guilmon X admits openly and freely.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;I don't even really remember home.&amp;quot; The Guilmon X also admits as he goes to take another bite of the meat, &amp;quot;...but its slowly coming back to me.&amp;quot; Those gold eyes stare at the fire. &amp;quot;...what about you?&amp;quot; He asks looking to the 'older' Digimon, a smile on his face as he tries to change his mood-- how typical of a child really right? &amp;quot;You seem pretty well off!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Ignoring the data damage and the crest--- which did cause Duke to stare at it for a moment as he looks over, but his eyes go back to the fire.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:782|Golden (782)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Golden ehs... &amp;quot;Believe me you aren't missing much by not remembering it. It was pretty bad at the end. Skies were choked black with DexDorugamon. If you didn't get the X-Antibody, you were either dead or ended up really messed up like me. And believe me, the ones who survived the X Program were the really strong and tough ones. Lots of dead heroes too, most of 'em dying to buy time for others to escape through the warp gates to here.&amp;quot; &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Golden falls silent for a moment, looking at the fire. &amp;quot;If I talked about what I did during the war, then everybody would know who I am, look at me now and only see a monument to all my failures. I just wander this multiverse, occasionally finding pieces of the old Digital World.&amp;quot; &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Golden reaches over and grabs the remnants of the meat from Duke, meaning the bone. &amp;quot;I need this to grow more. The big tree guy saved me a week of waiting, so I'm thinking these might grow faster now.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke finishes what was left of the meat, while listening to what Golden had to say. There was some sympathy in those eyes of his. As if a deeper understanding then was he was ever going to say. After all, how could he say it--- he still didn't really believe it himself. Even though it was staring him in the face--- maybe--- maybe they were confusing their Dukemons... there had to be others right? Right?!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;His mind snaps back to the now as Golden takes the meat bone from him. &amp;quot;Find... remains?&amp;quot; Duke asks with a slow blink and lowering of his head, those ear fins tucking back. &amp;quot;Mm.&amp;quot; He then huffs out a bit of smoke from his nostrils in idle thought really, before he look back to Golden. &amp;quot;I wont ask for more details but,&amp;quot; The Guilmon X tilts his head. &amp;quot;You know how to grow trees? Were you a farmer?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:782|Golden (782)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Golden nahs. &amp;quot;I was stationed all over when working for Jupitermon. The war hadn't started, so I was bored a lot and learned how to farm to help out the villages. Not much to do when bandits and unruly digimon went to ground when they hear a district guard is prowling about. Learned the art of bonsai from a wise old jijimon too.&amp;quot; Clearly Golden was not a Royal Knight if he was working for one of the Olympos XII.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Golden scratches his faceplate idly with his claws. &amp;quot;Yeah, I know how to grow meat plants.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;Useful skill to have.&amp;quot; Duke admits as he flops over onto his backside, listening to the rain beat down on the ground around them. His white belly really needed some cleaning--he knew that--- but there would be time for that with this rain.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;There was a really nasty wound though on his side, enough that it looked like it had bled due to the 'flesh' part of the data and deep enough one could almost make out the martrix lines. Seems the kid was doing a good job at ignoring it-- or survival instinct was just overriding the register of the pain right now.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;I'd help farmers here in the Multiverse pick apples--- maybe--- when you get a meat farm going, I could come help you too!&amp;quot; Duke says looking over with a smile on his muzzle. &amp;quot;Maybe you could even sell some of your meat then and... and get a nice ranch home!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke then looks away closing his eyes. He doesn't seem to pry about Jupitermon or even ask for the details, though he honestly doesn't remember any of it anyways and really-- it didn't matter now. The Digital World they knew was gone.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;It wouldn't be long after Duke did lay down though that well-- the young Guilmon X had fallen off to sleep. Though that shouldn't be surprising, though his foot claw only twitched a few times as he snoozed. Active dreamer it looked like, active dreamer and apparently, like all children Digimon-- very trusting; At least... he seemed that way.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:782|Golden (782)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Golden mutters about kids just nodding off in the middle of a conversation, throws some ivy vines over Duke in some semblance of a blanket, and throws another piece of meat on the fire for roasting.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Foxfirestorm</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=2229/Beelzebumon_vs_Dukemon,_Round_3!_..._Or_4._Maybe_5&amp;diff=10016</id>
		<title>2229/Beelzebumon vs Dukemon, Round 3! ... Or 4. Maybe 5</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=2229/Beelzebumon_vs_Dukemon,_Round_3!_..._Or_4._Maybe_5&amp;diff=10016"/>
				<updated>2015-07-24T21:13:34Z</updated>
		
		<summary type="html">&lt;p&gt;Foxfirestorm: Created page with &amp;quot;{{Log Header |Date of Scene=2015/05/13 |Location=Cyberspace Perimeter |Synopsis=Duke &amp;amp; Beelzebumon go at it, only this time... Beelzebumon brings out something within Duke. |T...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Log Header&lt;br /&gt;
|Date of Scene=2015/05/13&lt;br /&gt;
|Location=Cyberspace Perimeter&lt;br /&gt;
|Synopsis=Duke &amp;amp; Beelzebumon go at it, only this time... Beelzebumon brings out something within Duke.&lt;br /&gt;
|Thanks=&lt;br /&gt;
|Cast of Characters=132, 718&lt;br /&gt;
|Tinyplot=&lt;br /&gt;
|Tinyplot2=&lt;br /&gt;
|pretty=yes&lt;br /&gt;
}}&lt;br /&gt;
{{Poses&lt;br /&gt;
|Poses=:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Nostalgia is a powerful thing at times, and even Beelzebumon is not immuned to its effects... and the strange area where the normal world and Cyberspace start ti intermingle is one of the few places in the Multiverse that reminds him of what it's like to be home again. Further into Cyberspace, things become way too... computerized, as though you just wanted into the physical manivestation of curcuit pathways, and further out, the Digital holds no sway over the world itself. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Having just awoken from a nap atop of tree branch (filled with Digital bits as opposed to leaves), the Demon Lord streeeetches out and pauses for a moment to crack his neck, then turns towards the direction of the shimmering Warp Gate, where his foe is going to emerge from. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; And as he waits, he murmurs to himself with a half smirk, &amp;quot;Ah, nothing like a good fight to get the blood pumping after a long nap...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Soon the warp gate crackles to life and the armored humanoid comes walking out. His halberd axe already in hand and his gold eyes glowing gently in the shadows of his helm. Once he steps out however, he is--- taken back a bit by the place around him. It probably be obvious that Duke had not traveled here and for a moment he looks--- lost actually.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Lost and slightly puzzled by what he sees, before his gold eyes snap back to reality and train on Beelzebumon. &amp;quot;I continue to find you in the most interesting of places, Beelzebumon.&amp;quot; He says with a low rumble as he twirls the halberd in his finger tips, before bringing the edge of it toward the ground.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;There seems to be another Digimon out there. Didn't catch his name--- but he wanted me to claw up your face... seems to have a hate for the Demon Lords and the Royal Knights.&amp;quot; Duke tilts his head gently, &amp;quot;Know anything about him?&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;As Duke's eyes gaze over to the tree, he watches the digital data and for a moment he can feel his core flinch a bit, as the area around him in his eyes flickers like a past memory, the area in his mind traced over by--- another place. Beelzebumon may catch him stumble a step for a moment before shaking his head.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;This place--- may be actually messing with Duke's head a bit.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Like I said,&amp;quot; Beelzebumon replies, &amp;quot;I had a hankering for home, and right now, this is the closest place I could find.&amp;quot; Then he intertwines his fingers and stretches his arms out, cracking his knuckles and getting in one final stretch before giving his body a good shake to loosen up his joints. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Another new guy? Neat. 'Fraid you're going to have to be a bit more specific though. 'Has a hate on for the Demon Lords' describes pretty much 70% of the people who survived our world's destruction.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Then he draws one of his twin Berenjenas from it's holster and lets it rest upon his shoulder as he turns, then raises his other hand with a quick 'come at me bro' gesture. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Show me what ya got.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;When Duke's mind settles, he barely hears what Beelzebumon had to say, but he knows the gesture. He hasn't forgotten why he was here. The Knight Digimon's hand tenses for that moment along with his body, before he charges in. His foot kicking off the ground, before dives right into the battle.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;With a battle cry of a roar, he swings his weapon in a heavy slash, but also uses it to help rotate himself around for Beelzebumon's dodge, before coming back in with an upward cleave of the weapon. &amp;quot;Seems that hate extends to the Royal Knights as well! Can't blame them give what they did! What that one damn pup is /still/ doing even after its OVER!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Beelzebumon lets out a laugh as he does indeed dodge back, just as Duke expects, but as he spins around and follows up with a rising strike, the Demon Lord reacts with a swiftness born of experience and lahses out with his boot, slamming the steel toe into the flat of the blade and knocking the strike askew. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;I wouldn't be so quick to condemn them! Not until you know the whole story at least!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; He smirks as he rushes in under the range of that axe and ducks down low, before thrusting his elbow out at Duke's abdomen. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;After all, you never know when or where a Knight will pop up.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke's eyes narrow as the boot impacts the flat of the metal forcing him to slide a bit with the impact and narrow his eyes. &amp;quot;We both know they were murderers or if they were so great they wouldn't have let Yggdrasil doom everyone! They wouldn't have someone like that damn dog,&amp;quot; Yet the knight has to hold his words as Beelzebumon comes rushing in with that speed, he goes to step around to let the Demon Lord graze by.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Those gold eyes narrow as he then swings the butt end of his staff around to try and catch the Demon Lord with the edge of it. Though he may be a bit to slow still. &amp;quot;Killing off innocents!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Knight Digimon goes to turn around as his grip stiffens up, &amp;quot;I also translated that Digicode... Access Override. You know anything about that as you continue to tease me on these matters-- just like him! Just like that damn crazy bitch!?&amp;quot; There was a flicker of blue in his gold eyes, &amp;quot;I want answers Beelzebumon and this time-- /Your/ giving them!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; With a loud crack, the butt of Duke's axe slams firmly into the temple of Beelzebumon's head, staggering him back and twirling him around as the world briefly goes lopsided in the demon lord's head. Then afater a moment, he gives his head a good shake and squeezes his eyes shut before opening them once more before straightening up. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;You assume that all the Royal Knights are still alive and working for Yggdrasil.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Then he turns back around and narrows his eyes a little bit as he levels his shotgun at Duke. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;After all, weren't you saved by 'Alphamon'? Or was that just a figment of your bloody /imagination/?!&amp;quot; And then he pulls the trigger and unleashes a blast of flame and lead. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Yeah, Beelz still isn't convinced that Alphamon is anything other than a legend.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;That is what /they/ said, I never saw them, cause I was frozen!&amp;quot; Duke roars back out over the gun fire. He goes to spin the Halberd to deflect away the bullets, but stops to short in his haste, and one of the bullets nails him in the shoulder, before several others pop against his armored frame.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Knight Digimon staggers back a few steps before he snarls in his words. &amp;quot;I don't know what I saw...&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot; fg_r bg_n ++ r&amp;quot;&amp;gt;Yes you do.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;...But it was no Royal Knight!&amp;quot; Duke snarls out as he swings the Halberd in a hard upward cleave and a flame wave follows in its wake, cleaving the air in fire and burning everything in its path. &amp;quot;...The reflection was a lie...&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot; fg_r bg_n ++ r&amp;quot;&amp;gt;Because you wont accept it... accept that reflection...&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Flames reach out and sweep Beelzebumon up in a tidal wave of fire, dragging him off his feet and sending him crashing hard to the ground, scorched and smoking... but after a moment, he rolls onto his hands and knees, then pushes himself up to his feet. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Damn, and here I was hoping you'd know something about that elusive bastard. Figures... ah well.&amp;quot; With a dismissive shrug, Beelzebumon grins... and right in the middle of that shrug, he pulls the trigger of his Berenjena once more and sends a shot ricochetting off a rock and into Duke's side.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke eyes narrow sharply, &amp;quot;Why would I know anything about a damn Royal Knight?!&amp;quot; The Knight Digimon kicks off the ground and goes charging right back in, as his cape bellows out behind him. His hand slides along the lance's shaft to ready for the hard cleaving swing.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;That is when the shot ricochets off the rock and impacts right into the side armor, biting in and Duke's eyes go wide. The force causes his body to wince and he slams hard into the ground, rolling right past Beelzebumon, before rolling himself to flips up on his feet.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Nrrhh..&amp;quot; He lowers his head slightly, before sharply inhaling to get back up, as he does the area around him seems to shift again in his own view. A battlefield, burning flames, and there is Beelzebumon still standing there.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Demon Lord...&amp;quot; Duke sneers, his voice carrying that /edge/ of his former shadow. &amp;quot;..I'm getting tired of these games and you withholding INFORMATION!&amp;quot; That is when his halberd glows brightly before he flames wrap around him, before he his eyes take on an almost blue sheen for a moment as power from his DigiCore gathers, &amp;quot;SO FEED YOURSELF ON THIS!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Then with ignoring to the wincing pain in his side, he spins himself around and then swings out his Halberd as he roars out, &amp;quot;&amp;lt;span class=&amp;quot; bold_fg_r bg_n ++ hr&amp;quot;&amp;gt;RAGE OF WYVERN&amp;lt;/span&amp;gt;!!&amp;quot; On the cusp of his swing the flames gather to gather and explode outward with the swing, taking on an almost draconic look, as the head of the dragon roars out in the flaming image, before attempting to engulf its maw around Beelzebumon and then explode, tearing up the ground and even ripping the very tree from the data soil...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Once again, the flames sweep over Beelzebumon as the raging wyvern of righteous fire swallows him up, but he throws his arms up and digs in his heels as he strives to endure the raging inferno that engulfs him. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Then as the flames pass, the blackened and charred Beelzebumon is left standng there in a trench of scorched earth, with the rocks beneath his feet still glowing beneath his feet. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; For a moment, he stands there motionless, before there is an ever so slight quiver in one of his knees, right before the leg buckles beneath him and he sinks down onto a knee with his hand bracing the seered earth. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; And yet, somehow he still manages to smirk as he looks up at Duke with a smug grin. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;I dunno... you tell me 'Dukey'... why /would/ you know anything about a damn Royal Knight?&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Then he places a pair of fingers in his mouth and whistles sharply for Behemoth before grabbing his second Berenjena and unleashing a blistering barrage of coverfire while he waits for his ride to arrive.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke shivers slightly from the power he emitted in that attack. The image in his own mind's eye flickering and distorting. Voices all around, including his own from his own nightmare of a dream, '&amp;lt;span class=&amp;quot; fg_r bg_n ++ r&amp;quot;&amp;gt;Do you remember... who you are? What you were?&amp;lt;/span&amp;gt;'&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Then Beelzebumon asks him, 'Why /would/ you....' And Duke stares at him, as everything seems to crumble around him. The voices almost drowning out the whistle.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Project Ark...&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;span class=&amp;quot; fg_r bg_n ++ r&amp;quot;&amp;gt;This could have been prevented.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The &amp;lt;span class=&amp;quot; bold_fg_r bg_n ++ hosen...&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;cr&amp;quot;&amp;gt;This could have been avoided...&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;'The orders are &amp;lt;span class=&amp;quot; fg_r bg_n ++ lear...&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;cr&amp;quot;&amp;gt;All of this could have been avoided.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Then Duke's eyes narrow sharply as they glow sharp blue as he then roars out, &amp;quot;THIS IS &amp;lt;span class=&amp;quot; fg_r bg_n ++ r&amp;quot;&amp;gt;YOUR&amp;lt;/span&amp;gt; FAULT!&amp;quot; even as the bullets came in, Duke didn't stop his charge, his body shifting slightly. Echoes of past data echoing him of Dukemon from so long ago, even as the weapon vanishes from his hands, and his fist reared back.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;His body leaping in the air, as his eyes burned with digital light, his form unstable as the bullets clipped away the armor, some biting in deep, and with a static battle cry, his fist went to slam down right where Beelzebumon was couched down at, even as his ride started to make the scene.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Hit or miss, the impact was hard enough to shake the air, to scatter up dust and rocks, to throw them out and away from him. The area sparks with a great deal of energy and electrical charge, even as the dust cloud starts to slowly settle down, because slowly a white hand raises up out the ground, the finger tips not clawed or black. Blonde like hair coming out like a pony tail from the back of the helm and a red cape with slightly torn edges.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Blue gems glow brightly against the settling dust-- marking an X digimon.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The body with chrome armor, sleek, with gold edges and red pauldron shoulders. The height even changed to closer of eight foot two. This was Dukemon X--- and those eyes opened with blue light of all that Digital Hazard energy once locked away in Dukemon fully accessible to the X Digimon with only a slight display of gold flakes in his eyes.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; And que the smug grin on Beelzebumon's face just /melting/ away to be replaced with a look that screams 'Oh /shit/', as he stares up helplessly at the charging Duke. With his leg so badly screwed up by that last attack and Behemoth still in transit, there's not much that the Demon Lord can to to /stop/ the berserking Knight. The best he can manage to do is throw up his arms to block that punch... &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; That /punch/... &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; When the blow strikes, it does so with all the pent up rage and fury behind it, and the blow slams Beelzebumon into the earth with enough force to cause the ground beneath his body to crack, and one of his arms lets out a loud /crack/ as the bone within breaks. Two more pops come from within his chest as a couple of ribs crack from the force of being punched into the ground with such force. His eyes widen with shock and he coughs out black ichor, and in desperation, he reaches out with his one remaining arm. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; ANd then Behemoth tears by as the Demon Lord snatches up the handlebar and swings himself up into the seat as the hellbike skids to a stop. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Then as he cradles his broken arm against his chest, he manages to look up with a pained look on his face and issues a single reply. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;It was everyone's fault, mine included.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The dust continues to fall around Dukemon X as the Digimon stares at him. Those eyes narrowing, his fist tightening as the armor creeks. It was hard to say if Duke was even /aware/ of what he had become, but his sights seem dead focused on Beelzebumon. &amp;quot;Keep--- talking...&amp;quot; The X Digimon sneered out as he started to just /walk/ toward the Demon Lord.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Cause I'm tired of being taunted... I'm tired of not knowing who and what I am...&amp;quot; Yep--- Duke isn't even aware right now. &amp;quot;I am tired of these damn NIGHTMARES!&amp;quot; As he voice roars, he charges again. If Beelzebumon goes to hit it into high gear on that bike, Duke will leap for him... leap and actually /fly/ to get ahead of him, before going to slam his fist down in the front of the Bike--- even if Beelzebumon doesn't leave--- poor Behemoth will get the force. At least it wasn't a lance and only his armored fist.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;However as he glared at Beelzebumon, he then took notice of his reflection. Which caused him to pause-- pause and stare. &amp;quot;.....&amp;quot; It was obvious right then, even to the Demon Lord, that Duke didn't realize he performed a slide evolution and the fact at who was staring right back at him he-- was not expecting to see.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;No...&amp;quot; His words spoken softly as he then staggered back a step. &amp;quot;No... no no no.&amp;quot; It was just like that reflection of the building, just like what he was staring in his nightmare looking back at him. Those blue eyes flaked with gold then looked over at Beelzebumon, before he roared and then went to reach for the Demon Lord by the jacket and actually lift him up. &amp;quot;What /joke/ is this, Huh?!&amp;quot; There was fear in his eyes now, but still the rage--- the anger. &amp;quot;You part of this?! With that damn dog?! Cold joke from Yggdrasil!?!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Those words snapped in his head and his grip then loosened up as he let Beelzebumon drop to the ground. &amp;quot;....Yggdrasil...&amp;quot; Duke stepped back before his arm then took on the form of the plasma lance and it pointed it down at Beelzebumon. &amp;quot;Is that it?! Everything a lie and you knew it all along?!&amp;quot; Ok yeah--- Duke was now... pulling at straws in his very confused state.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Fuck! Fuckfuckfuckfuckfuck! &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Beelzebumon clearly wasn't expecting a single question to throw Duke into such a blind rage, and the look on his face as he tries to grab the handlebar abd gun the engine to bolt away is one of surprise and fear. Out of desperation, he steps on the gas, but it's too late as Duke slams his fist down on the front of Behemoth, causing the back wheel to pop up off the ground, leaving the bike with no traction with which to escape. Beelzebumon himself is almost thrown from the saddle, only managing to stay seated by the skin of his teeth, before Duke renders it moot by hefting him up off the bike by the collar of his jacket. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Then as he looks down with pain hazing his sight, he can't help but grin, before he's dropped to the ground. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; There he lays, clutching his ribs with his one good hand as he looks up, to find the lance pointed at his throat. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;... It's no joke. You are one of Thirteen Royal Knights, who served under Yggdrasil during the war. As for knowing... I suspected, and those suspisions grew the more and more I spent time with you...&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Then he frowns a bit as he sits up a few inches, &amp;quot;But I sure as hell ain't with Yggdrasil or that damn mutt, whoever he is. I got no idea what /their/ deal is...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Duke doesn't move the plasma lance, even as Beelzebumon talked. There was a flicker in his memory again-- something like this before maybe. Those eyes, though confused took a very stern look in them. There was a twitch in his left shoulder, with a flick of his hand.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;A bit of instability still perhaps, or something starting to settle in. &amp;quot;So you knew... all along...&amp;quot; The lance moving in closer to Beelzebumon's neck--- he can probably feel the very plasma heat across his skin. Threatening to burn it away. &amp;quot;You knew /all/ along I was one of those /damn/ knights...&amp;quot; The lance then pulls back. &amp;quot;And you pulled me ALONG!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;There was a bright light from the lance, Beelzebumon could see it coming down for him--- only it only missed a few inches off, as Duke leaned down on it as it burned away at the digital earth. &amp;quot;...how many times had we fought like this...&amp;quot; the former Royal Knight asked gently. &amp;quot;...I wanting to rip you apart... and came to admire you as a rival... someone... I could battle as an equal...&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Those blue eyes looking directly at Beelzebumon's red ones. &amp;quot;...You knew all along I was one of the Thirteen... and yet you pulled me along... pushed me... why?&amp;quot; The Knight Digimon yanked his lance free from the earth as he stood back. &amp;quot;...so that you could watch me suffer with the knowledge of my crimes... of what I /allowed/... Some sick last laugh?&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke then turned away from Beelzebumon and then started to step away, even as parts of the cape started to flicker with digital data as power was starting to get drained away. &amp;quot;I want to believe your lieing to me right now.&amp;quot; He glances over his shoulder at Beelzebumon. &amp;quot;...But I know your not. Damn Demon Lord you are.&amp;quot; The lance then vanishes. &amp;quot;....you always kept your word--- haven't you?&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke's eyes the narrow, even as they start to dim in glow, &amp;quot;I hate you for that.... that the only damn one I can trust, is the fucking Demon Lord I should have killed ages ago.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; To his credit, Beelzebumon doesn't flinch when Duke brings his lance down. He always knew that he would die in battle, and suspected it would be at Dukemon's hands. His only surprise is that Duke didn't follow through, as his strike embeds itself in the ground beside his neck. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;... Like I said at the beginning of our fight, don't be so quick to condemn them... /or/ yourself.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Despite the pain in his body, Beelzebumon rolls sideways, then pushes himself into a sitting position with his hands in his lap. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;I have fought you many times... more than I can count. I know you... the REAL you, inside and out. And I do not believe for a moment that you are capable of allowing the fate that befell our world to happen without trying to prevent it... to defy it.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Then he grins a bit, but this grin isn't his usual smug smirk, &amp;quot;But if you don't believe me, then ask yourself one question. Why are you being hunted by those who still follow Yggdrasil's ideals, if not because you are a traitor to their cause?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:718|Duke (718)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Dukemon X listens to Beelzebumon, even as his watches his hand start to break down slightly in data. He couldn't hold this form.... much like he couldn't hold Medieval so early on. Triggered all the same--- wasn't it? Maybe even harder to trigger given the condition.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke closes his eyes as he looks off to the side, his cape only blowing slightly in the digital wind. Even as the question was presented by Beelzebumon. &amp;quot;I don't know, because I don't remember.&amp;quot; He says with a solemn voice, the rage being quaffed back down. Tucked away deep inside of himself.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;That is the real kicker isn't it?&amp;quot; The Knight Digimon laughed gently at that, his voice almost carrying a static sound to it as the energy was fading. &amp;quot;I don't remember and I can't accept the fact of who I was.... now I have the truth in front of me and while-- maybe your right--- maybe I did fight back. Maybe that is why I see Omegamon, why I yell out his name, and feel such betrayal in my heart when I see him in my nightmares.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke then took a step and forced what energy he had to actually float in the air. Flying--- he remembers this feeling. He remembers the weightlessness-- this was his joy, wasn't it? &amp;quot;I don't know how long it will take me to fit all the pieces back together, but if that is all true--- and I already knew it was true... that Yggdrasil will stop at nothing to see his judgment finalized. Everyone near me is in danger until I learn to control this--- and even then...&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Duke then looked over his shoulder once more to Beelzebumon. &amp;quot;Take care of Doran and Alexis for me, Beelzebumon. I promise I'll make it worth your while later.&amp;quot; Then the Royal Knight was gone straight up into the air with a near shockwave around the area...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:132|Beelzebumon (132)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Oh god damnit, how can Beelzebumon say no to /that/ request? &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Ya know, besides the fact that Duke took off before he could say anything? &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; With a loud, overly dramatic sight, Beelzebumon slumps down a bit, then looks up in the direction Duke disappeared to, &amp;quot;... Yeah, I promise. Just go get your head on straight.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Then with that out of the way, he pitches back and just flops on the ground with his limbs splayed out as he stares blankly at the sky. Then he mutters four words. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;I need a drink.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Foxfirestorm</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=2654/Magic_Express_Mountain&amp;diff=10015</id>
		<title>2654/Magic Express Mountain</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=2654/Magic_Express_Mountain&amp;diff=10015"/>
				<updated>2015-07-24T16:00:09Z</updated>
		
		<summary type="html">&lt;p&gt;Foxfirestorm: Created page with &amp;quot;{{Log Header |Date of Scene=2015/07/20 |Location=Earth-ACU |Synopsis=Everyone goes to have some fun, in the sun, at Magic Express Mountain! |Thanks= |Cast of Characters=8, 42,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Log Header&lt;br /&gt;
|Date of Scene=2015/07/20&lt;br /&gt;
|Location=Earth-ACU&lt;br /&gt;
|Synopsis=Everyone goes to have some fun, in the sun, at Magic Express Mountain!&lt;br /&gt;
|Thanks=&lt;br /&gt;
|Cast of Characters=8, 42, 272, 279, 325, 411, 437, 796, 834, 838&lt;br /&gt;
|Tinyplot=&lt;br /&gt;
|Tinyplot2=&lt;br /&gt;
|pretty=yes&lt;br /&gt;
}}&lt;br /&gt;
{{Poses&lt;br /&gt;
|Poses=:'''{{#var:838|Taylor Scott (838)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The Warpgate HUB is a busy hustling place really, as not only people of the Multiverse are greeted here, but the people of this world come here now too. Not only to learn about the Multiverse outside, but these HUBs have become an easy way to move between locations!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Though by the rules, this place is for civilian use only, in order to make sure this place stays neutral, beyond a few guards of either side that remain at their posts with some space between them to keep any fighting from breaking out--- but it can happen-- and its dealt with when it does.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Thankfully, that has been rare, as people know better and waiting here in the HUB is a man with blue jeans, a nice shirt, and a pair of military boots on his feet. He is at the location he has told people to meet up with him if they like a free in into a theme park called Magic Express Mountain, along with some extra credits.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Mind you, he is waiting past the gate, mostly to see who comes here opts in to the Bio-Signature scan and how many just avoid it or... already have scanned. Its mostly a note for him to know who he is going to need to waiver or not.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;After all, who in America Alliance is going to argue with Taylor Scott? Well, beyond the President that is.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:279|Maxine Sandberg (279)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Maxine certainly needed a break from work. She can't even remember the last time she took a vacation, it's certainly been years. She shouldn't cause any problems for the bio-signature scan but she was a bit concerned about Annie. From the reading she's done it seems to be fairly technologically advanced but her daughter's not from here. She knows Annie's excited about coming here, so she's willing to put up with a bit of minor difficulty.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:437|Annie Sandberg (437)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Annie, by contrast, had been on plenty of trips recently, but was always up for more! And Taylor's invitation was so kind, she couldn't refuse- not that she'd ever refuse a trip to a theme park. She wondered what attractions she'd encounter here; this world was so new her internal internet connection hadn't been able to find a path to the park's website yet, if it even had one. From the looks of things, this was a relatively advanced world, with things like... a &amp;quot;bio-signature scan&amp;quot;? What would happen if she used that? Sometimes these things just worked themselves out.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:411|Twilight Sparkle (411)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Among the many people coming and going emerges a cute little pastel purple unicorn, no more than 5 feet tall even at the top of her head. It's Twilight Sparkle! She is smiling cheerfully as she emerges, with Staren no doubt nearby. She looks around at all the people. &amp;quot;This is rather different from the gates in Equestria.&amp;quot; she comments before clopping off toward Taylor. &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Twilight notices Maxine and Annie, and raises a hoof to wave. &amp;quot;Hello Maxine! Hello Annie! How are you two?&amp;quot; Twilight has no problems with a bio-signature scan. She is biological, after all. &amp;quot;It has been a while since I left Equestria. It will be nice to see another world.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:272|Yunomi Stadler (272)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;THrought he portal comes a young woman, wearing a bright red bolero jacket with a blue hood over a brown tank top and blue jeans, adjusting leather cuffs at her wrists and looking, in general, nervous. The cuffs at her wrist sport a waterdrop and a lick of fire on them, in corrosponding colors, and she shifts her ears about, catching a snipping of a familiar voice. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Huh... seems like a lot of people are up to visiting...&amp;quot; she ventures.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:325|Rhapsody (325)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Only a moment behind Yunomi, Rhapsody looks a little nervous. Why? Well, it is the first time she's left Nivix in a couple of weeks. Ever since the intruder issue in the Dragonsforge, security has been, in a word, insane. After a bit of convincing, and probably harassing, the young guildmaster has finally left (forced?) into being a little more social with the outside world! Yay, right? She doesn't respond to Yunomi's comment, though it does prompt her to look at everyone that's shown up.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:42|Staren (42)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Staren's a bit uneasy at being scanned, but feels a bit better with the clarification that Big Brother isn't actively tracking his every step.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Besides, a visit to a new world with interesting machines and technological development, and Twilight's available that day too? This is looking to be a pretty good day already!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Hi guys!&amp;quot; Staren waves to those assembled. &amp;quot;I imagine the difference is that Equestria seems... less interested in other worlds. And maybe they didn't have the power available to set up hubs like this for traveling around Equestria -- They have nuclear reactors here, and how many unicorns would have to stand by channeling to keep it open all the time?&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Staren tilts his head and stares off into space. &amp;quot;Actually... I've heard of converting nuclear power sources to magic, let's see how hard they are to keep running...&amp;quot; He pulls a tablet from his pocket and starts looking something up on it.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:796|Sarah Rogers (796)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Sarah comes through the portal looking a little uncomfortable. She's not good in crowds, and the bio-scanner gives her pause, &amp;quot;What's this for? They didn't have these at Disney World...&amp;quot; Nevertheless she submits to the scan, curious to see if it'll have a reaction to her part-alien DNA. Probably not, this is the multiverse after all.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Annie's the only one here she recognizes, she waves at the girl when she spots her and starts making her way through the crowd towards her.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:437|Annie Sandberg (437)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Annie waved back to Twilight with her usual cheerfulness. &amp;quot;Hi Miss Twilight! It's great to see you again.&amp;quot; Equestria was one of her favorite places, and she always liked to see her friends from there. She also waves toward Sarah, who seems to be heading her way.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:838|Taylor Scott (838)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;When the two Sandbergs show up and their name is scanned in, Taylor can see that come up on the board when they go in the scans. Annie will find that its somehow remarkably easy and nothing goes wrong! Like with her mom, they are told to step in the center of the square a few beams of light go around them and then a soft woman's voice says, &amp;quot;Proceed&amp;quot;. They are then given a pamphlet with some information on American Alliance, since that is where they are going and a credit chip.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Including a very warm smile from the woman there at the counter who greets them pleasantly. Everyone, will get the same service as they do. Taylor though gives them a wave of his hand as they come through, &amp;quot;Hey there Annie.&amp;quot; He says with a smile, they probably recognize his voice. He isn't that old at all, maybe mid to late twenties, with crew cut dirty blonde hair and teal blue eyes. &amp;quot;And also Miss Sandberg, welcome to the HUB! Built pretty quickly and a few more going up at different Warpgate locations.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He then looks to Annie with a grin, &amp;quot;Looking forward to some fun rides?&amp;quot; He says with a friendly wink to the kid.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;As others show up, Taylor gives them a wave as well, seeming amused as he spots the Pony and a raise of an eye brow. She does get some attention as well, as some are not sure what to make of her, others are kind of fascinated. Yeah-- this version of Earth is young to the Multiverse, only maybe a week or two now. They are still getting use to things!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Yunomi!&amp;quot; Taylor says out to her with his hands out wide, &amp;quot;Good to see you here in the land of tech, instead of that of fantasy science.&amp;quot; It is said with an amusing tone in his voice and good cheer at it too. He then gives a nod to Rhapsody who follows right behind her.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Welcome one and welcome all! We are going to be going to Magic Express Mountain, an awesome theme park with water rides, rollercoasters, and even stuff you expect to see at a carnival.&amp;quot; Taylor explains with a grin, &amp;quot;They are mostly known for their Rollercoasters and they have this amazing wooden one known as the Old Monster. It's pretty amazing, the steel ones don't have that sound to them like the old wood ones.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Taylor rubs his hands together before he walks them over to what looks like almost a bullet train, only it seems to be floating on the rails almost. As he walks up to it the door slides open, before he motions his hand for everyone to enter. &amp;quot;Please step on board and we will start making our way there.&amp;quot; Once they do, he hops on himself and the train starts to move. It actually seems to just glide effortlessly on the rails and quickly accelerates at a rapid speed, even though it doesn't feel like it at all.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Taylor looks over to Staren once they do get on, who is comfortable to just stand there leaning against the wall of the 'train', there are some really nice seats. They are all leather and pretty comfy. &amp;quot;Nuclear? Ha. No. We got rid of Nuclear reaction some time ago. Probably like... in the sixties? Seventies? Somewhere in there.&amp;quot; His eyes look over to Sarah Rogers, &amp;quot;The scan is just for the way that DOVE knows where we are when we board things like this,&amp;quot; he taps his knuckles on it. &amp;quot;Enter the rides, makes purchases, etc. It helps notify us if something weird is going on.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:272|Yunomi Stadler (272)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Taylor!&amp;quot; Yunomi calls out, and immediately brightens. HEr ears prick forward, glad to know that she's at least passingly familiar with everyone here... though at poor Twilight Sparkle, Yunomi has the sudden urge for ice cream. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;She joins up with the group proper, keeping a wry eye out for any danger to the guildmaster... but at least Yunomi, with her tail and ears isn't the weirdest thing in the room. There's a dragon guildmaster and a talking magical pony. Life is strange! &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;See, Rhaps, that's a guy who got himself lost in our-- wait -- IZZET TECH IS STILL TECH!&amp;quot; she calls out. &amp;quot;It's just not techy-tech-tech for you technos! But it's still the bleeding edge of magical technology!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:42|Staren (42)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Staren's ears flick and he looks up from his tablet at Taylor. &amp;quot;You found something better than fusion? Is the same process used in your Cores? I'd love to know more about that later...&amp;quot; Distracted as he is by the tablet, he didn't even notice the train is maglev. &amp;quot;Ah, here we go. Looks like there's sort of a size issue with the magitech on my world -- something compact enough to fit in a power armor or small robot can be twice as expensive as nuclear, but there's a larger generator design for buildings and small towns that uses magically-generated lightning... So maybe a similar system could be used for an Equestrian gate travel system, if you had a powerful unicorn like yourself come around once a month or so and charge it up?&amp;quot; Staren scratches his head. &amp;quot;I wonder if someone stands to make a lot of money from this...&amp;quot; He shrugs and pockets the tablet.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;A wooden coaster, huh? I kind of like the lack of loop-de-loops and corkscrews... maneuvers like that are cool when you're piloting, but being pulled along on them... eh.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:325|Rhapsody (325)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;After her arrival, and taking a look around, Rhapsody submits to the scan. Considering she'a s dragon, they should get a rather interesting signature from her. With that done, she's happy to move right along with Yunomi. A nod and a wave is given to Taylor, and a wave in response would be given to anyone that greets her. Still, though, Rhapsody's pretty quiet. It's not for a lack of wanting to socialize, though. Given a little time at the park, she'll probably start tearing down the wall she's built up in a the last week or so.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;When Yunomi mentions Taylor was someone that wandered in, and got lost somewhere in Ravnica, she at least cracks a small smile. &amp;quot;It's not a small city, Mr. Taylor, is it?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:279|Maxine Sandberg (279)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Maxine adjusts her glasses a bit as she looks to see who else is present. It looks they have quite a turn-out. &amp;quot;Hello Twilight, I'm doing fine. I guess I should get out of the lab more often. There's quite a few people I don't recognize.&amp;quot; She's a bit curious to how well the unicorn is going to fit on some of the rides. She does know Staren but he seems to be already in the middle of a conversation.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:437|Annie Sandberg (437)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Annie grins, giving a thumbs-up to Taylor as he asks about the rides. She was glad the scanner didn't have any issues with androids- maybe the definition of life was expanding, at least in this world. If only more people could be as open-minded as these machines, she thought. Taylor's explanation was exciting, but Annie wondered if there might be some different kinds of rides there that she hadn't been on before. If you're going to a new world, you should see what's new! She followed her mother and the rest of the group onto the train.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:838|Taylor Scott (838)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Taylor continues to lean where he is, seeming pretty comfortable that nothing is going to happen with this train as it rolls on who knows how fast. The world is moving by in a blur of speed, but it seems to be staying pretty much underground. He can only smirk as Staren seems to be a real tech geek type and he looks over to Yunomi giving her a chuckle, before looking to Rhapsody, &amp;quot;Yeah, I will say there is nothing small about it. Its a beautiful place though, I mean to me it is... I get tired of staring at my own home really.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Soon the 'train' breaks out from underground and the wide open city can be seen. In the distance a holographic sign that says &amp;quot;Hollywood&amp;quot; can be seen way off in the distance, by map geography then, they are in California and somewhere probably near LA. The train was also slowing down as it made surface and the city is vast with building reaching up high to the sky, the glass shimmering in the sun light. Down below are wide streets where cars can be seen going and coming, seeming to be hovering just as the train does slightly above the road.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:325|Rhapsody (325)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Well thank you for that. It is my home, after all, though so is the multiverse in it's own way. You'll have to come back another time as I'm sure you didn't see all of it in just one trip. It may be hard to believe, but my father told me Ravnica was originally much, much larger. Only a 'small' portion of it actually unified.&amp;quot; Scary thought, isn't it?&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;When the train surfaces and the city beyond comes into view, it draws the eyes of the Guildmaster, even causing a little 'ooh' to slip from her, &amp;quot;Now that is a city..&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:8|Deelel (8)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Deelel has scooted on the tram andf seems to be pretty chipper, that disc is on her back, yes it's a weapon but it's also part of her mind. Good luck /getting/ that from her. She'll have it locked down sure but not removed either way she's humming some of the Twins music which others might confuse for a terran band called DAFT punk. She does come up on the party now. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; &amp;quot;Greetings lifeforms. Yes this is a city it almost reminds me of my home, well save for the fact there's a sun...and plant life.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:272|Yunomi Stadler (272)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;... that is a city.&amp;quot; Yunomi adds quietly, leaning against the windows of the tram. She purses her lips, and she glances between RHapsody and Taylor, Deleel, the Sandbergs, Twilight and Staren, and she exhales, rubbing the back of her head. &amp;quot;Man, sometimes these places make me remember what a bumpkin I am.&amp;quot; she quietly remarks to no one except herself.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:796|Sarah Rogers (796)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Sarah offers a hand to Maxine as she boards the tram. &amp;quot;Hi! You must be Annie's Mom. We spoke a couple times over the union comms about helping my 'Brother' get over his fear of AI's.&amp;quot; As she talks she's trying very hard not to stare at Twilight Sparkle. &amp;quot;He's gotten more reclusive lately though, I'm worried about him.&amp;quot; She settles down as starts to take in the view as the train leaves the underground.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:325|Rhapsody (325)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The tanuki's response promps a friendly ribbing with one of Rhapsody's elbows, &amp;quot;Doesn't matter where your from, Yunomi. We're all from the multiverse now, you know?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:411|Twilight Sparkle (411)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Twilight Sparkle considers Staren's suggestions, then shakes her head. &amp;quot;I do not think there is enough of a need for us to set up such systems in Equestria. It is usually only a short train ride to wherever we wish to go. But, we could work on such a system for if the need ever arises.&amp;quot; she says. &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Twilight is pretty used to attention by now, but she will probably never outgrow the bit of embarrassment that such attention causes her. She is tolerant of stares and pictures and whatnot. It is only if someone is rude that she makes an issue of it. &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Once they are aboard the train, Twilight has a bit of a reprieve from the attention, which she gladly enjoys. She offers a friendly greeting to Yunomi and Rhapsody.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:838|Taylor Scott (838)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;I'll be more then glad to see most of it, Rhapsody right?&amp;quot; Yeah, Taylor saw her name come up, he looks over to the Deelel, &amp;quot;Oh? Sweet! Though lack of sun... industry keep it blocked out or... something else?&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;For the most part he listens to everyone and chuckles to Yunomi, &amp;quot;Well, I'm from Texas, my mom was from Oklahoma... and while I may been raised a rich boy, I'd rather been a country bumpkin honestly.&amp;quot; He muses. &amp;quot;...sadly in the world of technology like this... cowboys are slowly becoming an extinct breed.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Taylor looks over to Twilight Sparkle about then, &amp;quot;So, if you don't mind me asking... where are you from?&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Those with keen ears and sight, may notice the train is slowing down and is also starting to descend. Its a very soft whirling sound that the engine makes, but it can't even be felt at all. Dead ahead, Annie and others may see a few tall metal coasters with loops in them and a few rides that shoot straight up, before seeming to bank almost 90 degrees back down.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:42|Staren (42)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Staren hmms, &amp;quot;I guess Equestria /is/ kind of a small country. I really need to see more of it sometime...&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;To Rhapsody's comment, he adds, &amp;quot;Yeah. We're all in the Multiverse now. It's not where you're from, it's what you do.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;And then he looks out the window. &amp;quot;Does this city go on to cover the whole landmass?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:437|Annie Sandberg (437)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Annie looks out at the city with wonder. &amp;quot;Oh, hey! It's Hollywood over there! But with a fancy hologram sign!&amp;quot; They didn't have a hologram sign in her world, at least not yet. &amp;quot;What kind of movies are they making? They must be fun!&amp;quot; She looks a bit concerned at Sarah's mentions of James' problems, but leaves it to Maxine to deal with them, instead looking back toward the approaching park.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:279|Maxine Sandberg (279)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Maxine shakes Sarah's hand, &amp;quot;Yes, I'm Maxine Sandberg, it's a pleasure to meet you as well. Did AIs cause more trouble on your world recently?&amp;quot; She wonder why James would be more bothered. &amp;quot;I'll try to speak with him when I have a chance.&amp;quot; It seems like she manages to stay busy even on vacation. She smiles upon seeing Deelel join them. The music does sound familiar, maybe she heard it somewhere when she was younger. &amp;quot;I haven't seen much of Equestria myself.&amp;quot; Maybe she should drop by again sometime.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:325|Rhapsody (325)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;That's right. Um. Somewhat important in Ravnica, but I'd rather not go into all of that right now. Today is about relaxing, not about work..&amp;quot; she notes. She doesn't want to publically announce who she is at this time for Reasons. A nod is given to Staren's comment to her own, but it's at about this time that she notices their destination ahead, &amp;quot;Oh wow, look at all that..&amp;quot; It's very possible that Rhapsody is about to discover she is a roller coaster enthusiast but never knew it. Heaven help the Izzet League if a new form of transportation is invented after today..&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:838|Taylor Scott (838)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Taylor respond to Staren easily, &amp;quot;American Alliance goes from all of North America, Central, to Southern. We also have Australia and Isreal with us as well and I believe, Africa.&amp;quot; He glances up at that last one, seeming just a smidge unsure. &amp;quot;Most cities are like this one, where we its pretty big, but there is also parks and preserved forests, so wildlife can continue to prosper.&amp;quot; He frown a bit. &amp;quot;...we lost allot of different species of animals over the war.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Taylor then looks over to Annie with a grin. &amp;quot;All kinds of movies, Annie, all kinds. Maybe I'll see about hooking up a tour there some day.&amp;quot; This is followed by a gentle shrug. Is there no place this guy can't get into?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:42|Staren (42)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Staren's ears turn towards Taylor as he looks out the window. &amp;quot;Hey, on the bright side, now you'll be able to repopulate with animals from the Multiverse, if you want!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:838|Taylor Scott (838)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;True.&amp;quot; Taylor says in agreement to Staren. &amp;quot;Its a thought.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:8|Deelel (8)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Deelel says &amp;quot;We never had one, our world was made without one actually. The Creator didn't seem to think we need one and we get by well enough without it. There's also only my people and one other race. We don't have what you'd consider plant or animal life. Most of us would consider animal and plant life to be pointless and a waste. Well the ones in charge now anyway. Still this is a amazing city your people ahve built. I am curious to explore it.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:411|Twilight Sparkle (411)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Twilight looks over as Taylor speaks to her, then smiles. &amp;quot;The magical land of Equestria! The cities there are populates by ponies like me. Humans are unheard of, and even humanoid creatures are very rare. We were as surprised to see a human as a human was to see us!&amp;quot; She giggles a bit at that, then looks out the window as Annie points out the sign. &amp;quot;Worlds where such technology as holographic image generation is so commonplace as to be used for signs always make me realize how far behind Equestria is in terms of technology. I am not sure if it is good or bad that our world has yet to develop such things, but I suspect it is a sign that our society has not needed such technologies for anything.&amp;quot; &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Twilight then looks over toward the others. She is unsure of where to interject in their conversation, so she just listens for now and joins Rhapsody in marveling at the roller coasters coming into view. &amp;quot;We are going to ride one of those?&amp;quot; the little pony asks, wide-eyed. &amp;quot;I have seen such contraptions around, but I have yet to ride on one.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:796|Sarah Rogers (796)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Sarah nods to Maxine, &amp;quot;James' world was nearly destroyed by an AI designed to keep the peace, It ended up deciding the best way to do it was to kill off all the humans.&amp;quot; She gives Annie an apologetic glance as she explains. &amp;quot;Ironically, on my world that same AI ended up a lobotomized servant because of all the trouble it caused.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;She looks curiously at Twilight, &amp;quot;It sounds like technology simply doesn't belong on your world if you don't mind me saying. Having a rich and unique culture's more important in my opinion. It doesn't matter how you get there.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:838|Taylor Scott (838)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The young man listens to Twilight's explanation and gives a nod, &amp;quot;Yeah... we are still getting use to the odd races. I imagine probably in a few more weeks, people will get more and more use to it around here. I would like to see your world some day, be nice to visit some other places.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Taylor then watches those get all excited about the rollercoasters and he can't help but get a boyish grin on his face. &amp;quot;Your going to be in one heck of a ride then. Thrills and spills, as the old saying goes.&amp;quot; The train does at last come to a stop, as Taylor looks over to Deelel, &amp;quot;...and your creator was a goof ball if you ask me, nothing personal, but I have hard time dealing with a place with no sun, but... like with this Equastria. I'd be up for seeing it.&amp;quot; He looks to Twilight again, &amp;quot;It IS Equastria right?&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The doors open and all are welcome to exit, the steps move as soon as someone goes to touch them, lift them up to the upper level and Taylor steps out into the sun light with his arms out wide, before turning on his heels to everyone, &amp;quot;Welcome to my favorite theme park in all of American Alliance!&amp;quot; Just as he says that as coaster goes rolling right over head in a cork screw, before heading up for a hill.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He then walks over to the main gate and takes out a different colored chip then what everyone else was given before placing it in the terminal. A holographic screen comes up, and he does some number entering, including punching in a few codes.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;A voice then comes from the terminal. &amp;quot;Hello, mister Scott. All guest have been credited 500 extra credits by request and will be given them upon entry. Have a wonderful day.&amp;quot; Taylor then pulls out the chip, before he motions to the opening gate doors. &amp;quot;Step right on in!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The place looked like typical theme parks really, but the rides ran on the Mag-Grav technology, a few had wheels, but only a few. There was all types of food stands, mini-games, and even things like the &amp;quot;Magic Carpet&amp;quot; type rides or the ones that spin you around and stick you to the wall.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;There was even a ride where you get lifted up in near like zero-g!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Water rides were of different flavors and you could easily rent a bathing suit!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;There was much to do here and all kinds of rides galore.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:42|Staren (42)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;While technologies are invented by need, I think a normal sign would have worked just fine there.&amp;quot; Staren turns to Twilight. &amp;quot;On the other hand, you have /weather control/ and magic can do a lot of things. Who needs medical nanomachines or the wide variety of non-magical treatments humans have developed, when someone can cast a healing spell? There'd be uses, sure, but... not enough to justify investing in a speedy level of technological development. If you need to get something somewhere in a /real/ hurry, you could have pegasi take it, and I suppose if it was /really/ urgent, a unicorn could teleport it! Or if it's a message, you could send it by dragonfire. Do pony scientists know how that works? Is there a unicorn spell that replicates that effect?&amp;quot; He scratches his chin. &amp;quot;Man... I feel like I've been to Equestria way too often to not know this stuff, but I mostly only visit you...&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Staren looks at Sarah, &amp;quot;Hey, technology can be part of culture! What about, like, movies and videogames? You can't have works of art like that without technology!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Oh they're here! Staren looks around, and gives the terminal a friendly nod if he can see a camera, and his eyes widen a bit as he takes the park in. &amp;quot;Okay, I've never been to an amusement park in a world like this. Are there any cool new rides your technology enables?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:411|Twilight Sparkle (411)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Twilight nods as Sarah speaks up about her world. &amp;quot;Perhaps you are right. We have what I think qualifies as an advanced society without any of the advanced technologies displayed by other worlds.&amp;quot; she says, then headtilts before holding out a hoof. &amp;quot;I do not believe we have met. I am Twilight Sparkle.&amp;quot; she says, smiling cheerfully. &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; When they arrive at the park, Twilight clops leisurely out of the train and looks around. It is rather spectacular. They have fairs and such in Equestria, but nothing this grandios! She giggles a bit as Staren ponders the magic vs technology issue in Equestria, then again as he argues for its validity in culture. &amp;quot;She didn't say it couldn't be, Staren. Just that it did not have to be.&amp;quot; she says, then gives Staren an affectionate nuzzle on his cheek. She then heads on inside the park. &amp;quot;I do hope they have some vegitarian items. It would be a shame to be unable to sample the local fare.&amp;quot; she says, once her chip is loaded with the gift of 500 credits. &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;It is indeed,&amp;quot; Twilight says to Taylor in answer. &amp;quot;And we are always...&amp;quot; She pauses, then sighs at a few past instances. &amp;quot;Well...usually happy to have visitors. The residents of Ponyville are especially accomidating after being in the Multiverse a while.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:437|Annie Sandberg (437)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Annie wondered a bit about Sarah's story. If her job was to keep the peace, there was no way she'd consider killing people to be part of that job. That's the exact opposite of peace by any measure she could think of. The programmer must not have been very good, Annie thought, though she didn't say so. As they emerge into the park, she switches right into excitement mode, leaving thoughtfulness behind as she gets caught up in the rush of the park. She grabs onto Maxine's hand and starts looking around for where she should go first. Finding a map would probably be the best place to start.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:8|Deelel (8)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Deelel says &amp;quot;I thought the sun was a explosion and I was about to die the first time I saw it. Then I found out it /was/ a series of explosiions constantly going off.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; She makes a silly face at Scott for a moment. She follows the others off the thing to the to the park. She looks to Staren for a moment shurgging a bit at him. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; &amp;quot;I have seen worlds were magic can not fix all or the immune system might become unable to function with constant magical healing.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Shrugs for a moment abnd says nothing else to staren for now on it as she goes to check out the park. She's got a look on her face like a little kid though. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; &amp;quot;Never enderismate how far a User err human will go to be enterained.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; She's also taking a look Sarah with more than a bit of intrest. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; &amp;quot;Humm it seems he'd hate me and my people then. You could consider us AI's but not intional ones.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:325|Rhapsody (325)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;500 Credits? Er.. &amp;quot;Aw, you didn't have to spot me any funds, Mr. Taylor. The Izzet, well, utilities for Ravnica. All of them.&amp;quot; Considering the size and scope of the City of Guilds, one could imagine that a utility company for all of that would make a killing. Especially as a monopoly! Thankfully they aren't in the business of price-gouging their customers.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;With the park on display before them, Rhapsody seems at a bit of a loss. When there is so much to do, it is always hard to decide what to do first! She doesn't seem as interested in the water rides, but the -coasters-, now that is something that could get the heart racing. &amp;quot;Pick one of those for me!&amp;quot; she asks, pointing at the coasters rushing all around. The question isn't directed at anyone in particular, so anyone could even answer!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:279|Maxine Sandberg (279)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;I see, I guess it was only programmed with basic logic. Though a machine is incapable of ill-will on it's own.&amp;quot; It does make sense to Maxine in a basic sort of way. Not that she would program an AI with that sort of capability, but it wasn't a program's fault for doing what it waas created to do. She takes Annie's hand and takes a look at the pamphlet she was given to see if it contains any kind of map. &amp;quot;Well, technology is a part of culture in a lot of civilizations.&amp;quot; It's pretty hard to avoid it complete after all.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:272|Yunomi Stadler (272)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Yunomi wouldn't have allowed the injustice of price gauging! &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;I don't beleive I've spent any real length of time in Equestria.&amp;quot; Yunomi comes back, walking back to the group as she pursed her lips, and looked up over the coasters, and then as Rhapsody gets interested in them, she points, and nearly gets knocked to her tail after narrowly avoiding a flying elbow from the eagerly pointing guildmaster. Her goggles hang in the air for a split second, and then fall. And she gives a rare smile up to the dragon. &amp;quot;Relax, relax Guildmaster! There's time to try all sorts of rides!&amp;quot; she chides quietly.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:796|Sarah Rogers (796)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Sarah takes Twilight's hoof carefully, like she's handling a ming vase, and does the best approximation of shaking hands as she can manage. &amp;quot;Sarah Rogers. You're the first Unicorn I've ever met!&amp;quot; She replies with a slight flush to her cheeks.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;She turns to smirk at Staren, &amp;quot;Okay yes, technology *can* be part of a culture, if it's used constructively. It can also make things too easy and you end up with a bunch of crap video games that you have to dig through to find the real gems!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Personally, I don't think that Ultron, the AI in question, was ever really a sentient one.&amp;quot; She explains to Maxine and Deelel. &amp;quot;But then I'm biased by the version I've met, who'd been reprogrammed to be subserviant.&amp;quot; She grins as Maxine gets dragged off by Annie and starts to pry herself off the train.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:838|Taylor Scott (838)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Taylor watches everyone wonder about and look about at all the things, he looks over to Sarah at last, feeling as if he may have ignored the young woman. Mostly when she speaks up on AIs, it gets his attention. &amp;quot;Your brother may be a bit weirded out here then. The D.S.N. or D.N.S., however you wanna say it, is a massive three quantum computer AI... then we have super computer AIs that oversee other things, and then most of the Armored Cores have AIs in them as well.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Artificial Intelligence is pretty much a normal staple here, but they are very limited in what they can do.&amp;quot; Taylor continues to explain as he walks with the group. He looks over to Twilight, &amp;quot;They do have some vegetarian dishes, including stuff that 'tastes' like meat, but isn't... if your into that kinda thing.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;His attention goes over to Rhapsody then before he chuckles. &amp;quot;Look, its my treat, alright. You can return the favor later.&amp;quot; He gives her a wink. &amp;quot;Besides-- this isn't nothing but a few dimes to me.&amp;quot; He says with a mild hand wave. Taylor then looks over to Maxine, &amp;quot;Huh... you do AI programming and robotics?&amp;quot; He tilts his head gently. &amp;quot;Though I can not agree more, most robotics and computers are harmless, so long as they are programmed to be.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Its when you forget to give them the proper safeties...&amp;quot; Taylor sounds like he may know something about this from personal experience by how he looks away. Though this brings his attention back over to Staren. &amp;quot;Mag Grav, mostly. The physics stay the same, because that is what people like. I actually don't /own/ this park.. well... sorta. We control the firm, but not the park, if that makes any sense.&amp;quot; H shrugs gently. &amp;quot;But most rides run on Mag Grav, with some chains still around, and like I said... the woodie.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:325|Rhapsody (325)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;A little 'eek' actually slips out of Rhapsody when Yunomi nearly gets a face full of elbow. &amp;quot;Ah, sorry..&amp;quot; she says before offering a hand up to Yunomi. &amp;quot;I just don't know where to start!&amp;quot; she calls, enthusiasm returning. &amp;quot;Did one stand out to you?&amp;quot; then to everyone else, &amp;quot;This place looks wonderful! It's just figuring out where to start that's the problem!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:272|Yunomi Stadler (272)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Yunomi shakes her head, and gives a shrug. &amp;quot;Go counter-clockwise.&amp;quot; she advises. &amp;quot;MOst people are right handed and go for the right-hand sides first. And we can always come back; I'm sure Mr. Scott wouldn't mind a second visit from the Izzet League.&amp;quot; the tanuki replies. &amp;quot;And maybe next time we'll bring your siblings... if there's anyone that makes it harder to leave Nivix than you, it's your brother.&amp;quot; she offers as a joke.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:411|Twilight Sparkle (411)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Twilight smiles as she shakes Sarah's hand, and Sarah may be surprised to feel some grip in the unicorn's forehoof. &amp;quot;I am honored to be your first!&amp;quot; she says as she gives a spirited hand/hoof shake. &amp;quot;And please, do not be shy. I do not mind answering questions about Equestria, nor do I mind making new friends.&amp;quot; &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Yunomi and Rhapsody make Twilight giggle a bit with their exchanges, then she smiles to Rhapsody. &amp;quot;Do not worry about it. Getting started is usually the hardest part of any undertaking.&amp;quot; &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; When she hears Taylor mention meat-flavored veggies, Twilight makes a 'do not like!' face. &amp;quot;Why would you flavor a vegetable like meat?&amp;quot; she asks, truly baffled until she considers it a moment. &amp;quot;Oh...I suppose it makes sense for people that are not vegitarian.&amp;quot; She still shivers a bit at the prospect of meat-flavored veggies.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:437|Annie Sandberg (437)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Annie stands on her toes, trying to get a look at the map in the pamphlet. &amp;quot;So where should we go, Mommy? There's a lot to do! I guess with that Mag-Grav stuff things will be a lot different from other places!&amp;quot; The roller coasters definitely look a lot more complicated than they would normally be.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:325|Rhapsody (325)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;LOGIC. Sound logic, too. &amp;quot;Counter-Clockwise it is!&amp;quot; Rhapsody decides before looking to the first thrill in that direction. She blinks, starts counting, then stops after a moment. &amp;quot;Eh heh. That one looks intense,&amp;quot; she muses with some hesitation. She does, however, give a laugh about Ryxinel. &amp;quot;Yes, well, he has a lot of repairs to do, but I'll get him out here. I hope Sidonia isn't following me in her normal way... I don't want security here getting upset.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:272|Yunomi Stadler (272)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Dadler would be /so proud/. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Either that or I'm actually Sidonia thanks to Yunomi's transformation techniques and I've been following in plain sight the entire time.&amp;quot; Yunomi replies with another grin. &amp;quot;But let's face it, I'm not /that/ obvious.&amp;quot; she states, whistling, and gives a glance to Taylor, offering him a kind smilem. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;So, separate, stay with the main group and--&amp;quot; she pauses, and sniffs the air. &amp;quot;Somewhere, there's a place selling french fries.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:834|Valentha Summers (834)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;And then... there was a Valentha. Right behind Taylor in fact! Both hands on his shoulders. &amp;quot;BOO!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Absolutely no warning whatsoever.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;And grinning ear to ear.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;If anyone -was- looking at the right location, well, she simply -APPEARED- there out of nowhere...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:838|Taylor Scott (838)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;There are coasters to the left, coasters to the right. All types of choices, for all types of people. Even some really crazy ones where the coast isn't sure if its inverted or normal! Including ones where the chairs actually 'roll' on the ride as it goes through the motions to add another level of extreme.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Those who were a bit short, would get slightly overlooked, unless there was concern on the G-forces, as some rides got pretty intense in that and someone like Twilight would have no problem, as they could adjust the seat harness type, given some people felt more safe in some types then others, so they could make it work!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Taylor can only chuckle at Twilight's protest and smirk faintly as he explains, &amp;quot;Some people go vegetarian later in their life, so they are still looking for that flavor.&amp;quot; He lets everyone go their way, as he goes to setup some things away from the main group.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;One of those making sure they have high priority onto those rides and another is seeing to giving them a discounts on whatever vendor they go to for food. Though he himself doesn't seem to be partaking in the rides, cause while dealing with making sure his guests are taken care of-- he also has to deal with a damn phone call that Carol refuses to let him ignore.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Or he would be taking only Val has the most excellent of timing as he was getting ready to. &amp;quot;Shit!&amp;quot; he barks out, fumbling then phone in his hands before he gives Val a look. He stares at her, before he blinks, then smiles. &amp;quot;Hey Val!&amp;quot; That smile stays on his face. &amp;quot;Surprised to see you here.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:325|Rhapsody (325)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;A long blank look is given to Yunomi. Loooooooong. Bllaaaaank-Snrk, no, she just cracks up, not able to fake being that stern that long over nothing at all. &amp;quot;Heh, well-&amp;quot; And then VAL APPEARS. &amp;quot;... Yeah, Sidonia's probably here if that just happened,&amp;quot; she muses, but no enthusiasm is lost. &amp;quot;TO THE RIDE!&amp;quot; where there will be loops upon loops galore. oh dear lord don't eat first. ... oh hey there's that fry booth right next to the ride!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:272|Yunomi Stadler (272)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Yunomi gives a wry grin. &amp;quot;Yeah, Sidonia is definately lurking in the dark to save our buttsw. She knows me.&amp;quot; she replies, and gives a shrug. She fingers the hood on her bolero jacket, and then takes off after the dragon! &amp;quot;You won't want to eat greasy food before the ride! I have no idea /what/ will come up out of you!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:325|Rhapsody (325)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Probably a lot of raw energy!&amp;quot; Considering her breath weapon, this sounds about accurate! Thanks to Taylor's work, Rhapsody will probably be on and off of that insane amount of loops and twilrs in a few moments. Lets see how she fares once she comes back.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:272|Yunomi Stadler (272)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Or /dragonpuke/! That'll be impossible to get out of the pavement, you know!&amp;quot; Yunomi calls back, racing the dragon to get a seat close to her!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:796|Sarah Rogers (796)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;I don't think I'm gonna tell him about this place just yet.&amp;quot; Sarah replies to Taylor with a smirk. She's still looking his way when Valentha appears, and while she's suprised for just a moment, the look quickly changes to one of annoyance. Sarah could have have flown along side the train or lifted up a mech had she wanted to show off, but she prefers to blend in, especially on a new world.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;She returns her attention to Twilight, &amp;quot;Having never been there, I have no idea what to ask yet, but I'm curious if you're going to be going on any rides and how they intend to accomadate you.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:834|Valentha Summers (834)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Valentha gives the others a little wave, then claps Taylor lightly on the shoulder before releasing him. &amp;quot;Got a little sidetracked, but I AM here! Good evening, people!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Only then does she get a good view... FROM THE GROUND... of all the rides. &amp;quot;... What in the world am I looking at?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:411|Twilight Sparkle (411)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Twilight considers Sarah's concern, then shrugs lightly and smiles. &amp;quot;I suppose we can find that out when I ride something. I have never been on a roller coaster, so I will start with that. On one of the less intense coasters, of course.&amp;quot; she looks around, then at Sarah. &amp;quot;Would you care to travel with Staren and me?&amp;quot; she asks, smiling.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:42|Staren (42)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;As he says. We /like/ the flavor, meat tastes good to our bodies, just like grass /doesn't/. So people crave that flavor even if they have a problem with eating meat. Their objection is where it came from, not what it tastes like. Umm... maybe we can still find some non-meat-tasting vegetarian food...?&amp;quot; Staren looks around. &amp;quot;I think Yunomi and Rhapsody may have the right idea. Do you think the roller coasters look fun?&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;And then, Valentha! &amp;quot;Val? Did you sneak past the scanners? I hope that's not gonna become a problem...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:838|Taylor Scott (838)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Taylor puts the call on Ignore as he stuffs it back in his pocket. Sorry Carol. &amp;quot;This is an amusement park. You know, thrills and spills. Rides all over! Pretty much everyone is roaming the park right now, or,&amp;quot; as he looks over his shoulder, &amp;quot;People are trying to decide where to go still.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;His teal blue eyes watch as Rhaps and Yunomi go to claim a ride, &amp;quot;Kinda like them,&amp;quot; He motions towards them, &amp;quot;They are getting ready to go on Sunrise Extreme.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:437|Annie Sandberg (437)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Annie also looks around at the others, hoping to group up with someone for a ride.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:838|Taylor Scott (838)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Taylor notices Annie looks lost, &amp;quot;Annie, Maxine.&amp;quot; He motions up to where Rhapsody and Yunomi are going, &amp;quot;If you run quick,&amp;quot; He makes a motion to the operator, &amp;quot;I bet you can go with them. Yunomi is a great person, she'll take care of you and your mom I'm sure!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:437|Annie Sandberg (437)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Annie nods firmly and runs off in the direction of Yunomi and Rhapsody. The more the merrier!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:8|Deelel (8)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Deelel says &amp;quot;To be fair we tend to hold humans as our Gods, as aware or not they actually are.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; She smiles for a moment at Sarah. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; &amp;quot;When ever someone makes a computer program on my world? A Basic like me is born more or less.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; She notes she tilts for a moment. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; &amp;quot;You think it's a glitched drone that's mimicing self awareness?&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; She looks to Tayklor for a moment. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; &amp;quot;Physics can be different from world to world I found.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; She also comes up on Rhapsody and grins at her. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; &amp;quot;True so many possiblities I know it wouldn't be fair for me to play a ring game though.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:325|Rhapsody (325)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;A coaster goes zooming off! Thrills abound! Yells are heard! It's hard to tell of they're entertained or down-right terrified! Maybe a fair mix of both!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:279|Maxine Sandberg (279)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Maxine runs after Annie to join Yunomi and Rhapsody. She's going to have her hands full trying to keep up with them, that's for sure.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:272|Yunomi Stadler (272)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The coaster goes zooming off, and Yunomi is entirely nonpulsed by being strapped in, and reaches around to make sure /Rhapsody/ is secure before taking off. She doesn't seem to be the least bit afraid of falling out of the coaster at all! &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;OF course, /she/ can fly.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:838|Taylor Scott (838)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Taylor watches at least Rhaps group as they go through the ride, as he buys himself a cola. Unscrewing the top and then taking a sip from it. He glances over at Staren and his group, watching to see where they are gonna go.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;At least everyone is having fun, or so he hopes... and then there is Val, who he is looking directly at again.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:796|Sarah Rogers (796)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Sarah nods eagerly to Twilight, &amp;quot;Sure! It's not everyday you get to hang out with a Unicorn! At least.. not where I'm from.&amp;quot; She grins. Plus she really wants to see just how she's going to get on a coaster. &amp;quot;I'm ready when you guys are. What should we try first!?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:411|Twilight Sparkle (411)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Twilight nods to Staren. &amp;quot;Perhaps the wooden one you were saying you wanted to try.&amp;quot; she says, then holds up a foreleg and loops it around his arm, smiling up at him. &amp;quot;Lead the way.&amp;quot; she says, then looks to Sarah. &amp;quot;Is that alright with you?&amp;quot; she says, smiling kindly. When Annie speaks up, Twilight waves to her as well. The more the merrier, right?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:834|Valentha Summers (834)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;What? Something on my face?&amp;quot; val's suddenly scratching at her cheeks, as if uncomfortable at Taylor's staring. &amp;quot;Think I saw something like that once.&amp;quot; She points towards a roller coaster. &amp;quot;Although ruined and with trees growing through it...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:42|Staren (42)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Staren ohs, &amp;quot;Right, let's see what Mr. Scott was talking about...&amp;quot; As Sarah approaches, he turns and extends a hand to shake. &amp;quot;Hi! I've heard your voice on the radio but I don't think we've met. I'm Staren.&amp;quot; After the handshake, he leads the way towards the wooden coaster!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:437|Annie Sandberg (437)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Annie holds on tight as the roller coaster speeds along. It's difficult to adjust her reactions to the fact that this type of roller coaster is really possible! But it's still a lot of fun. She keeps close to Maxine to be sure she's handling it all right.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:8|Deelel (8)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Deelel says &amp;quot;Humans are a predatory species. They are not consumed by blood lust but they need to eat. They tend to show thier prey more mercy than most predators do. Yes some attempt to treat their food sources well while they are alive. Also they can't process grass they'd starve to death on a diet of it.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; She now seems to be liking the idea of the ride she's going to fall in with that as she gets into the coaster and lets out a woop. She seems used to this, but have you ever seen Deelel /drive/?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:325|Rhapsody (325)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;After about 4000 feet of smooth, swirling, spinning, looping, steel track, Rhapsody stumbles down the exit ramp looking a little unsteady but -entirely- pleased by the ordeal. &amp;quot;WHERE'S THE NEXT ONE?!&amp;quot; Today, a coaster enthusiast has been born. Hatched? Created. Yes. Lets go with that.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:838|Taylor Scott (838)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Taylor chuckles to Val, &amp;quot;No... just... how did you get here?&amp;quot; He asks her with a raised brow and a minor tilt of his head. &amp;quot;I didn't see you on the train or in the HUB.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:796|Sarah Rogers (796)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Gotta try the wooden coaster, definately!&amp;quot; Sarah Beams, shaking Staren's hand. &amp;quot;I'm Sarah!&amp;quot; She says a little too quickly. already heading for the old-school ride.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:834|Valentha Summers (834)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Got a bit lost, unfortunately. But time and space are no obstacle if you know what you're doing.&amp;quot; The mage replies, hands on her hips and full of confidence. Maybe just a bit overly silly about it.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;But totally not really answering!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:838|Taylor Scott (838)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;...right...&amp;quot; Taylor says gently as he gives her a deadpan stare, &amp;quot;You avoided the scan right?&amp;quot; He says with a half grin, before a shrug. &amp;quot;Whatever.&amp;quot; He then spins her around and pushes her toward one of the roller coasters. &amp;quot;Go on the ride and go have some fun. I need to take care of a call, before Carol gets any ideas.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:279|Maxine Sandberg (279)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Maxine on the other hand looks a bit uneasy from the roller coaster ride. She certainly isn't used to this sort of thing, but she does her best to try and tough it out. Of course she isn't exactly a kid anymore either.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:411|Twilight Sparkle (411)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Twilight happily follows Staren along, letting him guide her while she looks around awed by the many rides and other attractions. Then...she spots it! The quintessential amusement park food! Cotton Candy! Twilight giggles, then pulls on Staren. &amp;quot;Wait, we have to get some cotton candy. It is required! My books said so. Everytime you go to an amusement park, you are supposed to get cotton candy.&amp;quot; she says. She smiles to Sarah as they go. &amp;quot;Would you like some?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:272|Yunomi Stadler (272)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Yunomi is perfectly good at the coaster! As they come off, she's perfectly calm, like she's done it a billion times before, and purses her lips as she takes off her bolero jacket, and swings it over the back of her shoulder, looking out over the amusement park. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;She waits for Annie and Rhaps, and giving a slight smile to Maxine, she motions the scientist with a thumbs up, and then heads for the next ride -- ANOTHER MASSIVE ROLLER COASTER! A steel spiral, arcing into the sky like a prehistoric monster, yawning caverns for the cars to pass through. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;And this coaster? &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Has no floor.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:437|Annie Sandberg (437)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Annie's quite surprised by the appearance of the next ride. &amp;quot;Wow! This one's weird! Another one?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:796|Sarah Rogers (796)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Sarah nods in agreement with Twilight, &amp;quot;That's true, It's a requirement!&amp;quot; Says as if it should be common knowledge, &amp;quot;Funnel Cakes are also highly recommended if we spot any! Probably *after* the coasters though, just in case.&amp;quot; She takes the lead for the moment and leads the trio to the Cotton Candy Stand, where she offers her chip tio the attendant. &amp;quot;Do the different colors have different flavors? You wanna purple one Twilight?&amp;quot; She grins a bit.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:834|Valentha Summers (834)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Hrmph. One day you'll know more! But for now it's my secret. You have my word.&amp;quot; Valentha offers, firing off a mock salute. But she lets herself get foisted off towards a coaster....&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:279|Maxine Sandberg (279)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Maxine gulps a bit as she sees the next ride, &amp;quot;Sometimes, I wish I had unifed when I was younger. It's a bit hard for me to keep up with all of you.&amp;quot; Of course someone has to be the adult here, but she doubts they're going to cause too much trouble. It's more of an issue of energy.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:437|Annie Sandberg (437)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;You're doing fine, Mommy,&amp;quot; Annie reassured Maxine. &amp;quot;Let's keep going!&amp;quot; She heads eagerly in the ride's direction.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:42|Staren (42)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Staren stops and looks back at Twilight... then smiles. &amp;quot;Oh, yeah!&amp;quot; He turns and approaches the cotton candy stall. &amp;quot;The one thing I don't like is it's gone so fast... But today, it is rich guy's treat,&amp;quot; he jerks a thumb back towards where they left Mr. Scott, &amp;quot;so we can buy extra!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Staren blinks at Sarah. &amp;quot;Are funnel cakes traditional faire fare? I didn't know that. We'll have to have them after, yeah!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:325|Rhapsody (325)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Once she has a bit more of her balance back, Rhapsody looks at the next coaster, beams a smile at everyone, then darts off toward it. Food may be acquired along the way! &amp;quot;I WANT THESE BACK HOME!&amp;quot; The Izzet will never be the same.. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:411|Twilight Sparkle (411)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;I believe they are.&amp;quot; Twilight says when Staren asks about funnel cakes. She giggles as she is offered a purple cotton candy. &amp;quot;Yes please! And, in honor of Pinkie Pie, I must also have a pink one.&amp;quot; she says, smiling happily. Once they have their cotton candy, it is back on the trail to the wooden coaster!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:272|Yunomi Stadler (272)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;The goblins are /not/ allowed to design it.&amp;quot; Yunomi quips, and she siddles into the seat, and she leans back in it, testing. She then taps against the plastic, taps against the seat, tests the pull on the bar and the seatstrap before she appears settled with it... and then she looks up to Annie and Rhapsody. &amp;quot;It's safe!&amp;quot; she pronounces, quite securely, and then she gives a grin. &amp;quot;After this, we totally need to do two spinny rides and then get ridiculously colored souvenier teeshirts.&amp;quot; she states, and pulls the harness down.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:325|Rhapsody (325)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Shirts! Food! Souveniers for all!&amp;quot; Rhapsody exclaims as she buckles in for the ride. No floor? No issue! With the first coaster having busted the ice, seems like the Izzet Guildmaster is ready and 'raring' to go. &amp;quot;WOO!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:437|Annie Sandberg (437)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;I thought I saw a fun shirt somewhere,&amp;quot; Annie pointed out with a grin toward Yunomi as she suggested it. &amp;quot;I want to go on one of those simulator rides though,&amp;quot; she added, looking in the direction of those rides as she sits in the seat.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:279|Maxine Sandberg (279)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;I think I'll wait until after we get done with the rides to eat.&amp;quot; The last thing Maxine needs to do right now is throw up. She makes sure she's strapped in extra tight before getting on the next roller coaster. Going flying off would be quite unpleasant for her.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:411|Twilight Sparkle (411)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Twilight's cotton candy hovers about her thanks to the soft purple glow from her horn. It seems to just move about randomly unless she brings it in for a bite.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:272|Yunomi Stadler (272)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Easy there, boss.&amp;quot; Yunomi replies with a small laugh, and she gives Rhaps one of those smiles, reaches over to make sure she's secured in tightly, and she readies to take off. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;When they do, Yunomi gives a whoop, releasing a bunch of pent up sorrows, and giving them out to the sky!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:834|Valentha Summers (834)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;WHOOOOOOOOOOOOOOOOOOOOOOOHOOOOOOOOOOOOO!&amp;quot; Val has gone off on her own for a bit.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;But she can be heard having QUITE a bit of fun on a coaster around the corner that just went whizzing past in a corkscrew!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:796|Sarah Rogers (796)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Sarah's stick of cotton candy is gone by the time they reach the Coaster, though she watches how Twilight 'handles' hers with fascination, &amp;quot;I'm assuming not everyone from your world is a Unicorn from what I've head.. how do the non-magical ponies manage? Your hooves were more flexible than they looked but it must still be an inconvenience?&amp;quot; She pauses as they reach Old Monster. Someout the thing is more intimidating that the modern coasters. Sarah can fly of course, but wouldn't that be cheating in this case?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:42|Staren (42)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Staren eats his as they walk, letting Twilight explain about how ponies manipulate objects. He's kind of curious how they're going to handle getting her into the roller coaster safety seats.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:437|Annie Sandberg (437)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Annie is positively squealing from the intensity, to the point where her voice crackles a bit. Her voice box wasn't exactly designed for *that* much enthusiasm!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:411|Twilight Sparkle (411)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Twilight blinks at the question, then smiles. &amp;quot;Well, for non-unicorns, it is a combination of hooves and mouths. Pegasi and Earth ponies use both. The mouth is usually used for tasks that require fine motor skills, since the tongue can assist in manipulation if needed. The hooves are best for lifting heavier objects or using large tools such as rakes or shovels. Pegasi can also use their wings to some degree, but only really for holding easy to grip objects.&amp;quot; &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; As for the coaster, once they reach it, Twilight just barely makes the height limit when she stands on two legs. She goes to take a seat in one of the cars, and when the bar comes down she just holds her forelegs up until the bar is snug over her chest. Then, she just drapes her forelegs over the safety bar. &amp;quot;My first roller coaster! This will be so exciting!!&amp;quot; she says happily.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:8|Deelel (8)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Deelel has been enjoying herself all this time she gets her self in place. She's ready for another she beside the guild master laughing. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; &amp;quot;I heard some places have coasters inspired by dragons, Rhapsody!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; She's honesly having fun the talk of clothing gets a look. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; &amp;quot;It's a shame something like this couldn't be done on my world!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:42|Staren (42)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;And there you have it! Ponies on roller coasters. Staren sits next to her, smiling to see her so excited and then looking forward, eager to experience the ride himself.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:325|Rhapsody (325)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Another ride down! Another unsteady walk down the entrance ramp. &amp;quot;Woooaaaaa... that one was -craaaazy-,&amp;quot; muses the Guildmaster, glancing back at the others as she wanders. She considers, then realizes, &amp;quot;Well, Annie, it's your turn! You mentioned a different sort of thing to do, right? You can lead us along to it if you want.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:796|Sarah Rogers (796)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Sarah's rather impressed at how easily Twilight manages to fit in the car. &amp;quot;That's got be to an amazing world you come from!&amp;quot; Sarah muses, then sits down next to Staren and pulls her saftey bar down. A moment later the cars lurch forward and start climbing up the first hill with a loud clink-clank-clink as the chain pulls it up. The entire coaster groans and creaks. sounding as if it could collapse at any moment!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:279|Maxine Sandberg (279)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;Yes, maybe a break from the rollercoasters might not be a bad idea.&amp;quot; Maxine could clearly use one, looking a bit worn out from all the excitement.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:411|Twilight Sparkle (411)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; It is surprising, but someone Twilight Sparkle fits quite nicely into a seat designed for a human. She even looks kind of cute with her forelegs draped over the safety bar. &amp;quot;Oh, it is! Equestria is apparently a rather unusual place in the multiverse, and not simply because of its residents. It-&amp;quot; &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Twilight's building monologue is cut short as the coaster train lurches forward, causing her to yelp and cling to her safety bar a moment before she giggles. Then, they start climbing. Twilight Sparkle isn't really afraid of heights. She rides in a hot air balloon much of the time. What starts to get to her is the fact that she knows nothing about this coaster, and it feels like it is being held together by rubber bands! &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Twilight is looking a bit nervous as they near the top.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:437|Annie Sandberg (437)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Annie nodded approvingly as Rhapsody sent it over to her. She'd needed to make some adjustments too after such a shakeup to her directional sensors, but it didn't take too long. &amp;quot;Okay. I was thinking about the simulators but... Maybe we should try something more relaxing,&amp;quot; she added. &amp;quot;Let's see...&amp;quot; She took another look at the map.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:272|Yunomi Stadler (272)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Yunomi glances over to Maxine, and gives a rub of her neck. &amp;quot;Ah... maybe a break for some food?&amp;quot; She questions, and she points to a fry stand. &amp;quot;I'll buy french fried potatoes for the whole group, c'mon!&amp;quot; she states, motioning over to a nice, calm place with plenty of places to sit down.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:42|Staren (42)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;They'll be fine! Staren has magic and Twilight has technology. Err... the other way around. Staren's attention is split between focusing on the view ahead and watching Twilight. Admittedly, the ride loses some of its appeal when you've flown on magic wings or piloted a hypersonic fighter. Seeing Twilight's reaction, he asks, &amp;quot;Do you think it feels this rickety on purpose? Err, I mean... I bet it's actually really safe!&amp;quot; People must have ridden this, like, a million times before and it didn't fall down, right?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:325|Rhapsody (325)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Given the option, Rhapsody decides some food wouldn't be a bad idea, &amp;quot;Sure! Lets enjoy ourselves for a moment. I think there's a souvenier place right across the midway from it too, so, perfect spot to rest for a second.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:279|Maxine Sandberg (279)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;That sounds fine. Sorry, I'm sure you guys could likely keep this up all day without me.&amp;quot; Maxine doesn't want to feel like she's holding tem back as they slow down to get food and souvenirs.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:437|Annie Sandberg (437)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Let's do that!&amp;quot; Annie says happily. &amp;quot;We can take a better look at the map while we're there too. We should find something really interesting.&amp;quot; She follows Yunomi towards the fries.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:796|Sarah Rogers (796)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Oh no.. clearly this poor thing hasn't hasn't had any maintainence in *years*!&amp;quot; Sarah says with mock seriousness. &amp;quot;The wood's rotting away and the rails are rusty! It's a wonder they actually let people o--&amp;quot; It's at that moment that coaster crests the hill and drops towards what seems like infinity. Are people screaming or is Old Monster actually roaring!? For her part Sarah's squealing with delight, this is actually a lot more fun than she expected. the trick is to resist the urge to fly off with the car to save her new friends!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:272|Yunomi Stadler (272)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Bah, don't worry about it, Dr. Sandberg. I'm sure if the roles were reversed...&amp;quot; Yunomi begins, and she glances a tthe company, and then at Rhaps. &amp;quot;Well. I guess 'extra spicy death valley fries' are completely out of the question.&amp;quot; she laughs. &amp;quot;Two large orders of fries, nacho cheese, bacon, jalapeno, two refillable souvineer cups, a kid's cup, and a regular cup all lemonade and -- OOOH are those /circus peanuts/? Gimmie one of them too!&amp;quot; she grins, charmingly.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:325|Rhapsody (325)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;After taking a seat, Rhapsody glances up, &amp;quot;Who says? Is that a challenge?!&amp;quot; she calls out, amused to no end with all of the fun they've been having. &amp;quot;This has been great, I really needed a day like this.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:272|Yunomi Stadler (272)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Rhapsody, the last time you tried my spicy beefsticks and cheese, you almost turned colors from 'white' to 'red'. I'm pretty sure there's a card for that, I'll have to ask Theo!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:325|Rhapsody (325)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Blink. Pause. Blush? &amp;quot;Yeah, ah, ok, nevermind then!&amp;quot; Sheepish grin. Neckrubbing. Nevermiiiiiind expression from Rhapsody. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:8|Deelel (8)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Deelel giggles widly at this. &amp;quot;This is almost as crazy as I flight my light jet!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Heaven help you all Deelel wants it to GO FASTER!. She calls out to Gudilmaste rbut Maxine's idea to rake a break isn't a bad one. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; She calls in with Maxine, annie and Rhapsody. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; &amp;quot;So humm what about this ice cream I hear about so much? I heard some people just go on about the sea salt version.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:279|Maxine Sandberg (279)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;Maxine will be fine, and I never got my doctorate. It's a long story, and I don't want to ruin the mood.&amp;quot; They're here to have fun after all. &amp;quot;I'm sure if I tried those, my hair would do the opposite. You've never had ice cream before, Deelel?&amp;quot; Then against she doubts they have it where the program is from after all.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:272|Yunomi Stadler (272)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Yunomi returns, carrying a tray of food, piled high with incredibly unhealthy fried foods, and sets it down, handing one of the large refillable jugs of lemonade to Rhaps, one to Annie. She then hands Maxine the normal cup, and Deelel the kid's cup... which leaves Yunomi with no cup. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Except as she sits down, she pounds a very, very large jug against the table. &amp;quot;Dig in!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:411|Twilight Sparkle (411)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Twilight blinks as Staren speaks up, then her logical mind kicks in. &amp;quot;Wait...you're right. It must be rather safe, or it would surely not still be part of such an advanced amusement park. Even one accident is enough to close do-&amp;quot; Twilight's analytical speech is cut by her starting to scream like the young girl she is as they plummet toward their doom! &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Twilight's scream levels off as the coaster does, and turns into laughter. She is still hanging on tight to her safety bar, but as they whip around twists and turns and downward spirals she is obviously enjoying herself. Hopefully the passenger behind her doesn't mind pony mane, because Twilight's is whipping in the wind as the coaster moves. &amp;quot;Wheeeeeee!!&amp;quot; As the ride continues, Twilight actually holds up her forelegs. Another requirement of amusement parks. Holding one's arms up when riding a coaster.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:437|Annie Sandberg (437)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Annie looks a bit confused at the distribution of food and drinks. When Yunomi ordered a kids' cup, she assumed it was for her, given that she's the youngest around (or at least the youngest looking). She didn't expect to get a bigger serving than her mother! Still, it didn't really matter that much, so she drank the lemonade happily.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:279|Maxine Sandberg (279)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;Are you sure you handed those out correctly, Yunomi?&amp;quot; Maxine's conservative on the amount of food she takes. It doesn't look very healthy and she doesn't want to eat a whole lot if they plan on going on more rides.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:42|Staren (42)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Staren's glad to see Twilight calmed down, and then... &amp;quot;Ah!&amp;quot; It's a short cry of surprise, though, rather than a long scream. He watches the view speed past, knowing how he'll react if this /does/ go awry... he has a way to fly, and between Twilight's teleportation and magic barriers, they should be able to handle it... so, they're in control. Everything is alright.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Maybe he's missing the point of the roller coaster, but to each their own, right? When Twilight's scream turns into laughter, he slips an arm around her and hugs, accompanying her 'Whee!' with a &amp;quot;Yeeeeeah!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:325|Rhapsody (325)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Presented with food, the Izzet Guildmaster doesn't hesitate to dig in! Lemonade is drank, fries are piled away, and it is all delicious! &amp;quot;Mm!&amp;quot; There will be a thank you once it's all gone, likely.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:272|Yunomi Stadler (272)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Yunomi gives her jug a shake, putting an ear down as if listening to it, and then she pops the extra souvineer straw into it, and begins drinking. &amp;quot;Yep.&amp;quot; the tanuki replies. &amp;quot;I'm not sure if you know, but I /am/ the owner and writer of one of the most sucsessful Mutliversal Comic Books, along with working for the best guild in Ravnica.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:796|Sarah Rogers (796)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The rest of the ride is a blur of speed and screams. The Monster twists, turns, and dips unexpectedly. Was there a loop in there? Sarah's trying to say something but it's lost amongst the noise of The Monster. Finally there's a turn so tight that it seems certain that the cars will go flying off the old wooden tracks! And then suddenly it slows down and coasts back into the station.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:411|Twilight Sparkle (411)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; When the coaster car comes into the station, Twilight is panting with exhiliration and leaning into Staren's hug. &amp;quot;Oh my! That truly was a monster!&amp;quot; she says as the bars rise on the car. She giggles, then hops out of the car and clops happily toward the exit back into the park, stopping there to wait for the others. &amp;quot;Roller coasters! It is no wonder they are so popular!&amp;quot; she says to the other two. &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Twilight pauses a moment, then looks around. &amp;quot;Let's see. Where to next...?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:437|Annie Sandberg (437)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Annie looks over the map again, checking the various parts of the park. &amp;quot;Maybe we should try something that has a story. There's usually something like that at these parks, right? Like something based on a movie or a fairy tale.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:279|Maxine Sandberg (279)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;I'll have to read it sometime. Yes, from what I've heard over the radio you conduct all types of magical experiments over there correct? I have to admit I'm not that familiar with magic. Oh, like the Straight to the Past ride?&amp;quot; Maxine nods in agreement with Annie, they usually have some kind of licensed ride in larger theme parks.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:42|Staren (42)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Staren follows after Twilight, smiling. &amp;quot;It looks like they have a lot of roller coasters. You want to hit another one, or get these 'funnel cakes'?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:272|Yunomi Stadler (272)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;FRIES COVERED IN BACON. Yunomi is eating it up. IT's not like a shapeshifter has to be concerned with her figure. &amp;quot;YEah... I'm way more proud of what I do with the Izzet, even though it's not as entertaining.&amp;quot; Yunomi squirts some ketchup on her fries, leans back in her chair and considers. &amp;quot;Is... that one with dinosaurs?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:325|Rhapsody (325)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The tanuki's comment gets a little smirk out of the dragon-guildmaster sitting next to her. At this point, all fries are now devoured! &amp;quot;Mm! Delicious,&amp;quot; pause. &amp;quot;The Izzet League is wonderful, crazy, but normal is boring! Also, those fries were delicious. Thank you!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:796|Sarah Rogers (796)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Sarah considers for a moment, She does want to try a few more coasters. But what the hell, none of them are exactly normal, they can probably handle a few more rides after snacking without too much worry. &amp;quot;Be right back. I'm gonna cheat for a sec.&amp;quot; She grins, then lifts about ten feet into the air to get a better view of the park. &amp;quot;There!&amp;quot; She exclaims, coming back down to land next to Twilight and Staren. She's pointing toward a stand that's proudly proclaiming FUNNEL CAKES. FRIED IN 100% COCONUT OIL! &amp;quot;That's exactly what we're looking for!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:272|Yunomi Stadler (272)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;For you, Guildmaster? Anything.&amp;quot; Yunomi gives a smile, and she rubs the back of her head a moment. &amp;quot;Ah well... totally worth it to see such happy faces.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:411|Twilight Sparkle (411)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Twilight watches Sarah fly upward, then giggles. If flying is cheating, no wonder Rainbow Dash does it so much! &amp;quot;Funnel cakes!&amp;quot; she says to answer Staren, and in the process she rears up and kicks her forelegs excitedly before landing back on all fours and galloping off. &amp;quot;Last one there is a dusty old tome!&amp;quot; the pony exclaims as she gallops, then giggles happily.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:8|Deelel (8)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Deelel has been chilling out for the most part and is eying hte human food she's also gone fo the fried covered in bacon. It's not like she can have a heart attack. She'd have to /have/ a organic heart to start with. &amp;quot;So Guild Master I never got a chance ot visit your world would you be all right with that I'm also certain some of your people would like to see my Keyblade...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:42|Staren (42)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Staren finds Sarah's 'cheating' amusing, then nods... when Twilight bolts off, Staren takes off after her! Two legs vs four, this race isn't looking good for him though!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:796|Sarah Rogers (796)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Sarah dashes after Twilight, There's no way she can beat her while sticking to the ground, but she's putting everything she's got into beating Staren there!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:437|Annie Sandberg (437)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Well, one of those movies had dinosaurs in it,&amp;quot; Annie notes. &amp;quot;But I don't know if the ride does.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:411|Twilight Sparkle (411)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Twilight, with the others playing fair, reaches the stand first! She lets out a loud 'woohoo!' and bounces around on her tippy-hooves a few times. &amp;quot;I won! I wonIwonIwon!&amp;quot; she exclaims, then comes to a stop, a slightly confused and thought-filled expression on her face. &amp;quot;I never win races.&amp;quot; She turns to watch the other two still heading toward her, then starts cheering for them. &amp;quot;Come on, Staren! Woohoo! Let's go Sarah!&amp;quot; It probably seems a bit silly to cheer for both, but friends aren't supposed to favor one friend over another.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:42|Staren (42)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Sarah's a superhero! Out there running around after bad guys... Staren fights in giant robots or powered armor. There's no question of who's athletic. He's left sweating and panting at the end of the race. &amp;quot;Well...&amp;quot; pant pant, &amp;quot;I guess it's a good thing,&amp;quot; pant pant, &amp;quot;you like dusty old tomes so much!&amp;quot; he grins at Twilight.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:272|Yunomi Stadler (272)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Yunomi leans back, banishing her tokkuri back to the sidepocket it came from, and she gives a bit of a shrug. &amp;quot;I think I'm out for that one, ladies. All the excitement might overwhelm me.&amp;quot; And Yunomi really doesn't have much love for dinosaurs. Or a Tyranosaur's ugly m ug. Full of ridiculous teeth. Seriously, how did they evolve into adorable little puffballs like kiwis? &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The world may never know.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:796|Sarah Rogers (796)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Sarah looks a little guilty at how easily she beat Staren. &amp;quot;I thought being part cat you'd be faster.&amp;quot; She says as she scratches the back of her neck. &amp;quot;Anyway, since Twilight got her first, she gets to buy the funnel cakes! (With Taylor's money)&amp;quot; She exclaims with a mischievous grin.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:325|Rhapsody (325)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The guildmaster gives a nod to Yunomi, &amp;quot;Mm.. After all the fries I think I may be settling down for the night myself. I had a really good time, though! I hope someone can pass my thanks along to Scott for me.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:411|Twilight Sparkle (411)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Twilight giggles softly at Staren's comment, then wraps him up in a hug with her forelegs and nuzzles his nose before lowering back down to all fours. The pony blinks at Sarah's statement, then laughs. &amp;quot;I do not recall that being a condition of victory in a race.&amp;quot; she says even as she pays for the funnel cakes. Three fairly large plates of the strange powdered sugar coated goodies are handed over, and Twilight uses her magic to float one to each of her friends, smiling happily. She could probably use her magic to float her cake up and take bites of it, but instead she floats her fork and cuts pieces off before daintily placing them in her mouth and chewing politely.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:279|Maxine Sandberg (279)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;Yes, I guess it is getting kind of late. We should get back to our hotel. I'll have to make sure to thank him as well. It was good seeing all of you.&amp;quot; Maxine smiles as she says that.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:437|Annie Sandberg (437)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Annie takes Maxine's hand again. &amp;quot;Okay. I'll definitely try to come back sometime!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:272|Yunomi Stadler (272)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;All right. C'mon, Guild Master! We should be heading back as well. No doubt someone's missed us, or a very important missive from the Senate's been by nad is waiting for you to fall asleep reading it.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:325|Rhapsody (325)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The very mention of the senate causes Rhapsody to groan. &amp;quot;I hope not,&amp;quot; she muses before looking to the others. &amp;quot;I hope you all have a wonderful night! It was nice to see you all.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:42|Staren (42)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Staren's not upset at losing here, he's happier for the opportunity to make a line out of it!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;And then he's surprised by the 'funnel' cake. &amp;quot;Oh! /This/ is a funnel cake? Why do they call it that, it's not even shaped like a funnel! I thought funnel cakes were those little things with the sort of dip in them you put fruit in. But this /does/ seem a lot more like faire food!&amp;quot; He holds the plate and cake in both hands in front of his face, shifts the cake slightly off the plate, and eats it that way, taking in the experience of a new food curiously.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:796|Sarah Rogers (796)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Sarah laughs softly has her funnel cake's floated to her. She looks like she's tempted to bite directly into it for as moment, but decides that taking the plate to a table would be less messy. &amp;quot;I'm not sure where the name comes from.. something to do with how they make them maybe?&amp;quot; She digs in to hers and watches Twilight in amusement as she floats the fork and knife.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:411|Twilight Sparkle (411)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Twilight smiles as she watches the others enjoy the funnel cake, but noticing the time she sighs. &amp;quot;It is getting late. I should return to Equestria. Spike will need to be put to bed soon, and the books do not organize themselves.&amp;quot; she says, then waits for the others before heading toward the train station. &amp;quot;This was a lot of fun! And I am so glad we met, Sarah! If you are ever in the neighborhood, feel free to drop by the Books and Branches library in Equestria.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:42|Staren (42)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Staren looks around. &amp;quot;Oh, Spike! You should have brought him.&amp;quot; His eyes fall on a 'you must be this tall' sign. &amp;quot;Or, perhaps not.&amp;quot; He looks back to Twilight. &amp;quot;I'll keep you company on the way home, then!&amp;quot; He follows after, and waves to Sarah, &amp;quot;Was nice meeting you!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:796|Sarah Rogers (796)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Sarah nods in understanding, &amp;quot;It's okay, you're right. It *is* getting kind of late. I'm glad I met you both.&amp;quot; She smiles, &amp;quot;I might take you up on that. Equestria sounds fascinating! Take care for now!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:8|Deelel (8)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Deelel is just well being a bit of a big kid with the everything it seems. She listens to the party and is just well haveing a grand oold time she's finished off her food she's just having a grand old time. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; &amp;quot;I'm not sure about it but it can't hurt to visit once, right?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:411|Twilight Sparkle (411)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Twilight blinks as she hears Deelel, then smiles. &amp;quot;Well, so far no one who has visited has been hurt, unless they were attempting to hurt someone.&amp;quot; she says as they approach the train platform.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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}}&lt;/div&gt;</summary>
		<author><name>Foxfirestorm</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=2620/Stranger_In_A_Strange_Land&amp;diff=9973</id>
		<title>2620/Stranger In A Strange Land</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=2620/Stranger_In_A_Strange_Land&amp;diff=9973"/>
				<updated>2015-07-20T14:27:40Z</updated>
		
		<summary type="html">&lt;p&gt;Foxfirestorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Log Header&lt;br /&gt;
|Date of Scene=2015/07/12&lt;br /&gt;
|Location=Urbania&lt;br /&gt;
|Synopsis=When your trying to get use to a new world, a bar may be the best answer to find some locals to do that with.&lt;br /&gt;
|Thanks=&lt;br /&gt;
|Cast of Characters=236, 838&lt;br /&gt;
|Tinyplot=&lt;br /&gt;
|Tinyplot2=&lt;br /&gt;
|pretty=yes&lt;br /&gt;
}}&lt;br /&gt;
{{Poses&lt;br /&gt;
|Poses=:'''{{#var:838|Taylor Scott (838)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;This has been a very strange outing and it feels like it just keeps getting stranger. Thankfully they were able to find the Black Jacks and send them running off, but even the Ravens, a branch of American Alliance military was very confused by this Multiverse.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Best thing Taylor could do was hand them over some stuff he had gotten, tell them to take it back, and hope they can get everyone updated, because he was far from done here. Eventually the long day brought him to Urbania and also to a bar with an inn. The military guys also brought him some cloths to wear, so he wasn't stuck in his pilot suit.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;So the dirty blond young man sat on a bar stool with a bottle of beer in his hands. His aqua teal eyes were looking at the TV screen, observing what these guys call entertainment. Trying to see what the difference was really.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:236|Auron (236)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Bars aren't places Auron generally frequents, to be honest. He tends to get funny looks if he brings his weapons (though to be fair, a patron bringing a Katana the size of a zweihander into an establishment that serves alcohol would probably be frowned upon almost anywhere). That and he actually doesn't drink that often. But this particular bar has got the best wings and cheesesticks anywhere in Urbania.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;So, into the war walks a stoutly-built fellow with black hair, greying ever so slightly at the sides and at his forehead. It sticks up all over the place except for the short ponytail. he's wearing a pretty standard outfit for this kind of place, a red t-shirt and black jeans. His boots are a little weird, with the metal plate on the top of the foot, but it's nothing too overly out of place.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He takes a seat at the bar not too far to Taylor's right and requests an order of wings and a scotch. His voice is low, but not too terribly so. Seems like a pretty normal guy. Though he does sort of have the air of a military man about him, so there is that.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:838|Taylor Scott (838)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Taylor takes another sip of his beer, because so far at this bar he has observed some really strange stuff already. Fox girls, winged people, elves, and just the average people. He stared at a few, had to explain he was new-- which seem to get him off the hook a few times-- but has kept to himself.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;His eyes do glance over to the man who walks in with a large size sword, watching him sit it down before ordering some food and a scotch. His aqua teal eye go back to the screen, before he takes another sip of the bottle. Ah what the hell, Scott...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Wings here any good?&amp;quot; Taylor asks looking over to the man with his eyes, before looking back at the TV. &amp;quot;Saw a few people eating them, but no one in conversation reach.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Taylor had on a pair of black cargo pants along with his underarmor shirt. This also included his military boots, but his fingerless gloves were stuffed in one of the pockets for now.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:236|Auron (236)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The man in the black shirt turns his head at the question from Talyor. That's when the scar on his right eye becomes visible. It reaches from just over his eyebrow to the middle of his cheek on the right side of his face, and the eye seems permanently sealed shut. If Taylor were so inclined to look, there's also the beginnings of a second scar peeking out over the neckline of his shirt. It's also on the right side.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Auron nods to the question. &amp;quot;That's why I came in. The cheesesticks are good too. They use a very high grade of cheese,&amp;quot; he states evenly. in fact, his voice was one of the many on the radio earlier, if Taylor remembers.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;But it's all right though, if he doesn't remember. There was a lot going on. &amp;quot;I heard your voice on the broadband earlier,&amp;quot; Auron points out. &amp;quot;Taylor, you said? I'm Auron.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:838|Taylor Scott (838)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Taylor mms softly as Auron explains they use high grade cheese in their cheesesticks. He does take notice of the scars, but doesn't point them out or bring question to them. It be rude after all! bad enough he is caught staring at anything non-human... even though there is something kinda sexy about the odd alien races; Oh god he is becoming like one of those starship captains.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;At the very thought, he takes another swig from the bottle, before closing his eyes. &amp;quot;Yep, that is me Taylor Scott.&amp;quot; He opens his eyes and turns himself to look more at Auron, extending out his hand. &amp;quot;Sorry if I don't remember your voice, Auron. There was a ton of chatter and I was trying to keep myself focused.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;This place...&amp;quot; He motions around the bar, &amp;quot;...is pretty much the most sane place I've seen all day. This Multiverse is crazy.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:236|Auron (236)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Auron nods. &amp;quot;Understandable,&amp;quot; he assures Taylor. &amp;quot;That's why I didn't say much. Unification is confusing at first. I didn't want to add to the confusion, when there were so many people talking.&amp;quot; The corner of his mouth pulls up in a half-smile as Taylor mentions the craziness. &amp;quot;It is. But it's not so bad once you get used to it. And there are places like this where the craziness stays at a reasonable level.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:838|Taylor Scott (838)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;Yeah, I can only imagine if there wasn't places like this.&amp;quot; Taylor says as he then swigs back what is left in the beer bottle. &amp;quot;Probably be a mad house then.&amp;quot; He sighs softly, before he rests the bottle fully on the counter. He then reaches into his pocket and pulls out a few cards.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Well. Enjoy the rest of your evening. I'm going to hit the hay, then make my way back home. I'm pretty sure the President has already informed the DOVE system, so probably going to be some announcement or another.&amp;quot; Taylor rubs the back of his neck before he goes to stand up. He then hands Auron some of the cards.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;These have my private line number. If you ever need to get in touch with me, here is how. If you know someone who be interested in something, give them one of the cards.&amp;quot; The young man shrugs gently. &amp;quot;Doubt I'll get much interest in a place like this, but hey... be interesting to see what happens.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Then he lays down a tip at where he was sitting under the beer bottle before he goes to step away. &amp;quot;Take care Auron and I'm sure we will talk again.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:236|Auron (236)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;Never know,&amp;quot; Auron replies with a half-smile to the concern of not getting much interest here. He looks at the cards he's handed, listening to Taylor's assessment of them. He could put the number in the Union databases, but he'll ask first, and now's not the time.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;I can probably get you more attention on your work, but we can talk about it later,&amp;quot; Auron says, putting the cards in a pocket. &amp;quot;For now, resting and getting things straight in your head is more important. Good to meet you, and take care.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Foxfirestorm</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=2621/Let%27s_Talk_Mecha&amp;diff=9972</id>
		<title>2621/Let's Talk Mecha</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=2621/Let%27s_Talk_Mecha&amp;diff=9972"/>
				<updated>2015-07-20T14:26:21Z</updated>
		
		<summary type="html">&lt;p&gt;Foxfirestorm: Created page with &amp;quot;{{Log Header |Date of Scene=2015/07/13 |Location=Bar and Grill at the Edge of the Multiverse |Synopsis=Taylor meets up with a woman from the Rifts world to talk mecha shop. |T...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Log Header&lt;br /&gt;
|Date of Scene=2015/07/13&lt;br /&gt;
|Location=Bar and Grill at the Edge of the Multiverse&lt;br /&gt;
|Synopsis=Taylor meets up with a woman from the Rifts world to talk mecha shop.&lt;br /&gt;
|Thanks=&lt;br /&gt;
|Cast of Characters=834, 838&lt;br /&gt;
|Tinyplot=&lt;br /&gt;
|Tinyplot2=&lt;br /&gt;
|pretty=yes&lt;br /&gt;
}}&lt;br /&gt;
{{Poses&lt;br /&gt;
|Poses=:'''{{#var:834|Valentha Summers (834)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Finding the table that Valentha chose isn't hard at all. It's far away from any of the unnerving window views. It's a 4 person table next to a long wooden railing! She's currently looking over her menu, and periodically glancing over it for any sign of Taylor!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:838|Taylor Scott (838)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Taylor makes his way inside but has to leave the Armored Core out of this. Not that he is really worried about anyone trying to steal it. Those aqua blue eyes scan around the area looking for the location that he was give by the young woman over the global band.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Once again he found himself taking in all the foreign beings here and it had him a touch on edge again. At last though he finds his target, the young woman in the corner who could probably be no older then her early twenties, yet those eyes of hers. He causes his brows to furrow, before he makes his way over.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Taylor is in more casual of wear really, blue jeans, t-shirt, those military boots. He doesn't look at all like some big time rich boy, but someone you would probably see down in the urban part of the city really. &amp;quot;Mind if I join you?&amp;quot; He asks with a soft smile, looking directly at her to meet her gaze.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:834|Valentha Summers (834)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Valentha blinks, lowers the menu slightly, glances over her shoulder and fixes both eyes on Taylor quite easily. &amp;quot;Well.&amp;quot; Her tone's warm and pleasant, inviting. She gestures at the table. &amp;quot;You're easy on the eyes. Be my guest. Mr. Taylor Scott?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:838|Taylor Scott (838)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;I can say the same to you, miss Summers.&amp;quot; Taylor replies with that gentle smile remaining as he takes a seat. &amp;quot;And be my pleasure.&amp;quot; The young man takes a seat as he picks up one of the menus looking it over. &amp;quot;So what would you like to talk about-- or we going to do pleasure first then business?&amp;quot; He asks with a coy grin, trying to keep the mood light.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He never was one for the whole 'professional' deal anyways. A peoples kind of guy and he like to keep it that way.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:834|Valentha Summers (834)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Well, depends. What kind of pleasure? I'm in the mood for... hm...&amp;quot; Her finger roams around the menu and finally lands on... &amp;quot;Carnivore's Feast pizza... sounds like a meal! Mm.&amp;quot; She's bubbling with energy. Just a single glance tells that. Sitting up straight, enthusiasm in her eyes. But there's an unusual amount of patience for a teenager... or soeone just past it.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;She reaches out to shake his hand. &amp;quot;The business I'm talking for /can/ wait for one meal.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:838|Taylor Scott (838)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;Good, cause that sandwich I had, isn't gonna last me long.&amp;quot; Taylor chuckles as he shakes the offered hand. &amp;quot;Nice to have a conversation with someone I don't have to worry about getting upset with me staring to long. Tons of races I have yet to get use too.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;And he is thanking that so far the largest contact he has had socially speaking are with what seem to be humans. Once he settles on a good ol' Hamburger with a chocolate shake, he makes his order and leans back in the chair. &amp;quot;So... your from that same place they were talking about on global that has those Juicers?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:834|Valentha Summers (834)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Even then, not everyone's as they seem, Mr. Scott. You should ~always~ be on guard.&amp;quot; The message is given in a good-natured, joking tone, but smoothly enough that it does NOT sound like a wisecracking. She means that.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;And you got it in one. If it needs a designation, let's call it Rifts Earth, since they're the most defining thing setting it apart from plenty of other ones.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:838|Taylor Scott (838)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;Rifts Earth huh? I'll keep that in mind.&amp;quot;Taylor admits as he watches the food get served and thanks the waitress. He then picks up one of the fries. &amp;quot;I will also keep the whole thing regarding not trusting what I first see, but trust me when I say this,&amp;quot; He smirks faintly. &amp;quot;You don't survive in the military for a year and not understand that one.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;No one, I don't care who they are, is always what they seem. Not even me and I'm pretty sure even you have skeleton's in your closet as well. That is just the nature of people.&amp;quot; Taylor says with a matter of fact type of tone before he takes a bite of his fry.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:834|Valentha Summers (834)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Well... maybe a couple. They get a yearly dusting though, I assure you!&amp;quot; Valentha quips, now CLEARLY joking. She seems asatisfied with this response, and the arrival of her small pizza which she immediately begins digging into. NOMPH!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;But after getting a piece down...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;So, you've heard the overall state of things, right?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:838|Taylor Scott (838)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;I was listening to the best I can.&amp;quot; Taylor admits before he takes another bite of the fry, he finishes before he speaks up. &amp;quot;Though if you want to give me another quick run down, I'll be more then glad to listen.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:834|Valentha Summers (834)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;mm.&amp;quot; Val purses her lips, then waggles a finger. &amp;quot;Three centuries ago, the world as everyone knew it, likely quite similar to yours, ended. A disaster, likely a terrible act of war, flooded the world's natural channels of magic to heights they hadn't seen for thousands of years. They'd been so dormant people back then had dismissed magic as just fairy tales and superstition. The event caused a chain reaction of disasters... terrible weather, volcanic eruptions, tidal waves, hurricanes... and also rifts in space and time connecting to hellish and alien dimensions. Demons and other troublemakers were among the first to come out. The governments and nations were smashed to bits, the majority of people didn't make it. The world today is very, very different from what you'd imagine of an Earth, I'm sure.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:838|Taylor Scott (838)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Taylor takes a drink of his shake as he listens to her explain the history of her world. His brows furrow gently as he rests down his drink. &amp;quot;That does sound like a pretty big problem.&amp;quot; He admits as he goes after a few fries thinking this over a little. &amp;quot;How do you want me to help out? Sounds like you guys have a few corporations already in play, along with people who know magic... which where I am from... magic is... just make believe.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:834|Valentha Summers (834)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;I'll get to that!&amp;quot; Val tsks, clearly hoping for some patience. Another bite of pizza later, she takes a deep breath, brings her hands close together, and starts chanting softly. The words are nonsense to the untrained ear, but a few resonate strongly. Both hands are near one another, fingertips almost touching, with an empty space between the palms. After a few seconds... both her hands sizzle with a blue aura, and this power gathers, swirls, congeals into a tiny ball. Much like a newborn star it congeals, then shines with a brilliant white light. Roughly on par with a lightbulb. This little light dances about as Valentha twirls a finger, following the gesture.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Magic is a thing, yes!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;She no doubt expects this little show to have a jaw dropping.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;People -have- rebuilt. A handful of cities and manufacturing centers where once there were hundreds and thousands. It pains me to say that with so many monsters, demons, and stranger things out there, people can only live peacefully if they're surrounded by a wall of firepower. There isn't enough firepower, magic or bullets or what-have-you, to cover that much territory. There's always a need for more. I'm not entirely sure how well your machines can stand up to what's out there, but I'm certain you can see there's an unexploited market for them in other worlds.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:838|Taylor Scott (838)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Taylor stares with wide eyes as she creates a ball of light with this magic. He does down low in his chair and peers at it with child wonder almost. &amp;quot;That is... amazing...&amp;quot; He says with a boyish smile that comes across his lips onto his face.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Ha haha... holy shit...&amp;quot; He then realizes how far he has scooted down to look at it and then sits himself back up, with a gentle 'ahem'. &amp;quot;That is really impressive though!&amp;quot; The young man then hrms on the next part. He eats what remains of his fries, cutting the burger in half as he idly thinks about the next part she says.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;While I could have PCI provide some equipment and even Armored Cores, I... really don't know they will hold up either.&amp;quot; Those teal blue eyes close. &amp;quot;Its a whole new frontier that hasn't been explored into and I hate to send over machines, equipment, and weaponry without being sure if it is going to hold up there.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Taylor then continues to explain, remaining honest at least. &amp;quot;PCI has a reputation on my world on building reliable, tough machines, but... that is my world and from what I read in some articles, that doesn't always apply outside.&amp;quot; He frowns at those words, his jaw even clenches a bit. &amp;quot;I can provide them, stick on a warranty, even a test run... at least that way, I suppose, if it does go belly up, you and your people don't lose any money out of it.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:834|Valentha Summers (834)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Val waves a hand slightly as if to alleviate the worry. The little light continues to dance, but it slowly fizzles out too.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Of course I'm not asking you to just suddenly throw in full bore without research. Merely pointing out an angle I'm hoping you DO research. Because there's people out there who could use the help and support if it can make a difference. Of course I'd love to see them in action myself!&amp;quot; She then sprouts a big, happy grin. Taylor might recognize it as a GEEK TRYING NOT TO DROOL about something they're fanatic about.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:838|Taylor Scott (838)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Taylor chuckles a bit and nods. &amp;quot;Well, maybe next time when we got some free time. I'll bring down one of the stocks and we'll see how well it handles in your world.&amp;quot; He says with a smile. &amp;quot;Maybe I'll bring an extra one just for you to mess around in.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He then goes to eat half of his burger. Mmm. Burger.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:834|Valentha Summers (834)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Val makes a satisfied 'hm' and finishes devouring her third slice of pizza. That stomach of hers doesn't seem to have a bottom... yet somehow she keeps this figure just fine! MAybe that's magic, too.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;That's what I was hoping to hear, Mr. Scott.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:838|Taylor Scott (838)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;What can I say,&amp;quot; Taylor laughs, &amp;quot;I aim to please... and hey, just call me Taylor alright? Scott thing makes me feel like my old man and I'd rather not be like him.&amp;quot; He says gently looking a bit distant, before he rubs the back of his neck.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;He wasn't a bad guy, he was a good father, but... he was a stickler. Very professional, very much all the time business. I like being the guy who is the friend of the people and just... one of the normal people.&amp;quot; Taylor snorts softly, not saying what else was on his mind as he goes after the last half.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;I'll see what I can do for you, Val... you don't mind me calling you Val do you?&amp;quot; He asks glancing up over his burger half to her.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:834|Valentha Summers (834)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;There's a merry twinkle in Val's eye. Then she snaps a mock salute. &amp;quot;Aye-aye. ... oh, and on both accounts. Val's fine, go right ahead.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Foxfirestorm</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=2620/Stranger_In_A_Strange_Land&amp;diff=9971</id>
		<title>2620/Stranger In A Strange Land</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=2620/Stranger_In_A_Strange_Land&amp;diff=9971"/>
				<updated>2015-07-20T14:25:37Z</updated>
		
		<summary type="html">&lt;p&gt;Foxfirestorm: Created page with &amp;quot;{{Log Header |Date of Scene=2015/07/13 |Location=Urbania |Synopsis=When your trying to get use to a new world, a bar may be the best answer to find some locals to do that with...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Log Header&lt;br /&gt;
|Date of Scene=2015/07/13&lt;br /&gt;
|Location=Urbania&lt;br /&gt;
|Synopsis=When your trying to get use to a new world, a bar may be the best answer to find some locals to do that with.&lt;br /&gt;
|Thanks=&lt;br /&gt;
|Cast of Characters=236, 838&lt;br /&gt;
|Tinyplot=&lt;br /&gt;
|Tinyplot2=&lt;br /&gt;
|pretty=yes&lt;br /&gt;
}}&lt;br /&gt;
{{Poses&lt;br /&gt;
|Poses=:'''{{#var:838|Taylor Scott (838)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;This has been a very strange outing and it feels like it just keeps getting stranger. Thankfully they were able to find the Black Jacks and send them running off, but even the Ravens, a branch of American Alliance military was very confused by this Multiverse.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Best thing Taylor could do was hand them over some stuff he had gotten, tell them to take it back, and hope they can get everyone updated, because he was far from done here. Eventually the long day brought him to Urbania and also to a bar with an inn. The military guys also brought him some cloths to wear, so he wasn't stuck in his pilot suit.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;So the dirty blond young man sat on a bar stool with a bottle of beer in his hands. His aqua teal eyes were looking at the TV screen, observing what these guys call entertainment. Trying to see what the difference was really.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:236|Auron (236)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Bars aren't places Auron generally frequents, to be honest. He tends to get funny looks if he brings his weapons (though to be fair, a patron bringing a Katana the size of a zweihander into an establishment that serves alcohol would probably be frowned upon almost anywhere). That and he actually doesn't drink that often. But this particular bar has got the best wings and cheesesticks anywhere in Urbania.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;So, into the war walks a stoutly-built fellow with black hair, greying ever so slightly at the sides and at his forehead. It sticks up all over the place except for the short ponytail. he's wearing a pretty standard outfit for this kind of place, a red t-shirt and black jeans. His boots are a little weird, with the metal plate on the top of the foot, but it's nothing too overly out of place.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He takes a seat at the bar not too far to Taylor's right and requests an order of wings and a scotch. His voice is low, but not too terribly so. Seems like a pretty normal guy. Though he does sort of have the air of a military man about him, so there is that.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:838|Taylor Scott (838)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Taylor takes another sip of his beer, because so far at this bar he has observed some really strange stuff already. Fox girls, winged people, elves, and just the average people. He stared at a few, had to explain he was new-- which seem to get him off the hook a few times-- but has kept to himself.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;His eyes do glance over to the man who walks in with a large size sword, watching him sit it down before ordering some food and a scotch. His aqua teal eye go back to the screen, before he takes another sip of the bottle. Ah what the hell, Scott...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Wings here any good?&amp;quot; Taylor asks looking over to the man with his eyes, before looking back at the TV. &amp;quot;Saw a few people eating them, but no one in conversation reach.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Taylor had on a pair of black cargo pants along with his underarmor shirt. This also included his military boots, but his fingerless gloves were stuffed in one of the pockets for now.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:236|Auron (236)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The man in the black shirt turns his head at the question from Talyor. That's when the scar on his right eye becomes visible. It reaches from just over his eyebrow to the middle of his cheek on the right side of his face, and the eye seems permanently sealed shut. If Taylor were so inclined to look, there's also the beginnings of a second scar peeking out over the neckline of his shirt. It's also on the right side.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Auron nods to the question. &amp;quot;That's why I came in. The cheesesticks are good too. They use a very high grade of cheese,&amp;quot; he states evenly. in fact, his voice was one of the many on the radio earlier, if Taylor remembers.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;But it's all right though, if he doesn't remember. There was a lot going on. &amp;quot;I heard your voice on the broadband earlier,&amp;quot; Auron points out. &amp;quot;Taylor, you said? I'm Auron.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:838|Taylor Scott (838)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Taylor mms softly as Auron explains they use high grade cheese in their cheesesticks. He does take notice of the scars, but doesn't point them out or bring question to them. It be rude after all! bad enough he is caught staring at anything non-human... even though there is something kinda sexy about the odd alien races; Oh god he is becoming like one of those starship captains.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;At the very thought, he takes another swig from the bottle, before closing his eyes. &amp;quot;Yep, that is me Taylor Scott.&amp;quot; He opens his eyes and turns himself to look more at Auron, extending out his hand. &amp;quot;Sorry if I don't remember your voice, Auron. There was a ton of chatter and I was trying to keep myself focused.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;This place...&amp;quot; He motions around the bar, &amp;quot;...is pretty much the most sane place I've seen all day. This Multiverse is crazy.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:236|Auron (236)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Auron nods. &amp;quot;Understandable,&amp;quot; he assures Taylor. &amp;quot;That's why I didn't say much. Unification is confusing at first. I didn't want to add to the confusion, when there were so many people talking.&amp;quot; The corner of his mouth pulls up in a half-smile as Taylor mentions the craziness. &amp;quot;It is. But it's not so bad once you get used to it. And there are places like this where the craziness stays at a reasonable level.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:838|Taylor Scott (838)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;Yeah, I can only imagine if there wasn't places like this.&amp;quot; Taylor says as he then swigs back what is left in the beer bottle. &amp;quot;Probably be a mad house then.&amp;quot; He sighs softly, before he rests the bottle fully on the counter. He then reaches into his pocket and pulls out a few cards.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Well. Enjoy the rest of your evening. I'm going to hit the hay, then make my way back home. I'm pretty sure the President has already informed the DOVE system, so probably going to be some announcement or another.&amp;quot; Taylor rubs the back of his neck before he goes to stand up. He then hands Auron some of the cards.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;These have my private line number. If you ever need to get in touch with me, here is how. If you know someone who be interested in something, give them one of the cards.&amp;quot; The young man shrugs gently. &amp;quot;Doubt I'll get much interest in a place like this, but hey... be interesting to see what happens.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Then he lays down a tip at where he was sitting under the beer bottle before he goes to step away. &amp;quot;Take care Auron and I'm sure we will talk again.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:236|Auron (236)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;Never know,&amp;quot; Auron replies with a half-smile to the concern of not getting much interest here. He looks at the cards he's handed, listening to Taylor's assessment of them. He could put the number in the Union databases, but he'll ask first, and now's not the time.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;I can probably get you more attention on your work, but we can talk about it later,&amp;quot; Auron says, putting the cards in a pocket. &amp;quot;For now, resting and getting things straight in your head is more important. Good to meet you, and take care.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Foxfirestorm</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Archived:_Final_Fantasy_XIV:_Shattered_Dawn-1&amp;diff=9839</id>
		<title>Archived: Final Fantasy XIV: Shattered Dawn-1</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Archived:_Final_Fantasy_XIV:_Shattered_Dawn-1&amp;diff=9839"/>
				<updated>2015-07-01T05:03:59Z</updated>
		
		<summary type="html">&lt;p&gt;Foxfirestorm: /* The FAQ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;img src=http://fc06.deviantart.net/fs71/f/2014/303/3/c/2ffxivbanner_by_foxfirestorm-d84qeyl.jpg width=800&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''NOTICE (6/20/15)''':After the Dragon's Bane TP is over (and I get all the logs up, because I am really behind on the upload of these logs). I will be giving this page a face-lift, along with all material connected, in order to try and stream-line some things. The information is still valid, but things on classes/jobs as an example will be getting a rework to reflect things a bit more clearly as there has been some confusion in the past. Thank you and game on!&amp;lt;br&amp;gt;- Gaius Van Baelsar's Player&lt;br /&gt;
{{CastPage&lt;br /&gt;
|Desc= &amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20140101014341/finalfantasy/images/6/60/Gaius_and_Tribunes_FFXIV_Art.jpg&amp;quot; width=&amp;quot;190&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt;The Nation of Garlemald though the smallest of nations in the world of Hydaelyn, it has become the most feared. Its technological might is beyond all other nations and its military power is one that can hardly be challenged. As Garlemald grew power, it started to conqueror its neighbor's land and then from sea to sea. This was until it hit a road-block of a heavy magical nation known as Eorzea. It is here that the Garlean Empire was halted of it conquest progress and it was here that they started to work on the ways to take over Eorzea. However the first time was a failure and as for the second-- things went horribly wrong.&lt;br /&gt;
&lt;br /&gt;
The mighty Emperor, Solus zos Galvus turned his favor from his greatest Imperial Legatus, Gaius Van Baelsar to that of Imperial Legatus Nael Van Darnus. Where he entrusted the conquering of Eorzea by the hands of Nael. The hands of a man corrupted by power and by the madness that plagued with the power of mystical beings known as Primals. For Nael would use a great ancient technology that would pull Dalamud, one of the moons of Hydaelyn, upon the world. Yet lying within the red moon, was none other the greatest of Primals, Bahamut, who had been chained away there eons ago and now had a grasp on Nael's corrupted mind. Though Gaius went behind the Emperor's back in attempt to stop the madness by seeking out Mercenaries from Eorzea itself, it was not enough to stop the moon's descent and though with Nael Van Darnus was killed-- the moon still came.&lt;br /&gt;
&lt;br /&gt;
It would be then that the moon cracked open and released the Bahamut upon Eorzea sealing not only the fate of the nation in the Primal's great fire, but by that same sheer power ripped apart the very fabric of the universe to freely break the chains that were attempting to rebind it. It is when the echoes ceased and the ripples of time ended. When the land became still again, did the world of Hydaelyn find peace in that moment. Yet with the peace, it found itself in a mysterious place. Among the places of many other worlds. For the world had shattered into many sections across the great multiverse and it is here that the new chapter unfolds.&lt;br /&gt;
&lt;br /&gt;
The new Chapter of struggles, dreams, and adventure. For while Eorzea may find herself sided with the Union, the great nation of Garlemald have sided themselves with the Confederates.. and the war will soon be sparked once more but with both sides fighting under the powers of even two greater factions.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' If you have not played 1.0 and only know A realm reborn. No problem. There are cutscenes on youtube from 1.0, but more correctly the most important part (and pretty much dead on), is this youtube video that explains the events that lead to the Calamity-- this many characters who would join this theme may know: https://www.youtube.com/watch?v=-KdG4mRRPww (Or not, but some of these facts may be useful) --- Though always remember, feel free to speak to me (Gaius Van Baelsar) for lore checks and theme facts.&lt;br /&gt;
&lt;br /&gt;
|Cat=Themes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History Scenes ==&lt;br /&gt;
These are a list of scenes that one can read to see how some of the events of Final Fantasy XIV are shaping up, also maybe use some of these events to help tie your character into such events. These scenes do not so much deal with a 'character' who is in play, but more of just events on the world itself. If you are curious containing to the 'characters', please visit there wiki pages (if they have one).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1 solid&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|''Seventh Umbra Era: 1572 - New World''&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|''Seventh Umbra Era: 1573 - Dragon's Bane''&lt;br /&gt;
|-&lt;br /&gt;
| [[435/Trouble On The Rise|Trouble On The Rise]]&lt;br /&gt;
| [[529/No_Sylphing_Around|No Sylphing Around]]&lt;br /&gt;
| [[906/Ishgardian_Resolve|Ishgardian Resolve]] &lt;br /&gt;
| [[1295/Prelude:_Upon_The_Flames_Of_Rebirth|Prelude: Upon The Flames Of Rebirth]]&lt;br /&gt;
| [[1611/Welcome_To_Coerthas|Welcome to Coerthas]]&lt;br /&gt;
|-&lt;br /&gt;
| [[467/The_Needs_Of_Many|The Needs Of Many]]&lt;br /&gt;
| [[595/Lord_Of_The_Inferno|Lord Of The Inferno]]&lt;br /&gt;
| [[908/It_Comes_From_Below|It Comes From Below]]&lt;br /&gt;
| [[1306/The_Dragon's_Den|Dragon's Den]]&lt;br /&gt;
| [[1765/Elements &amp;amp; Arcanists: Part I|Elements &amp;amp; Arcanists: Part I]]&lt;br /&gt;
|-&lt;br /&gt;
| [[472/Elemental_Judgement|Elemental Judgement]]&lt;br /&gt;
| [[673/Dark_Divinity|Dark Divinity]]&lt;br /&gt;
| [[1198/Answering_The_Dream|Answering The Dream]]&lt;br /&gt;
| [[1339/Wings_In_The_Big_City|Wings In The Big City]]&lt;br /&gt;
| [[1884/All Hail|All Hail]]&lt;br /&gt;
|-&lt;br /&gt;
| [[493/Crystal_Blues|Crystal Blues]]&lt;br /&gt;
| [[694/Pirates_Be_Problems|Pirates Be Problems]]&lt;br /&gt;
| [[1215/What_Is_Mine_Is_Yours|What Is Mine Is Yours]]&lt;br /&gt;
| [[1455/So_Far_Away_From_Home|So Far Away From Home]]&lt;br /&gt;
| [[1911/Elements &amp;amp; Arcanists: Part II|Elements &amp;amp; Arcanists: Part II]]&lt;br /&gt;
|-&lt;br /&gt;
| [[519/Chocobo_Ordeal|Chocobo Ordeal]]&lt;br /&gt;
| [[796/Ship_Wrecked|Ship Wrecked]]&lt;br /&gt;
|&lt;br /&gt;
| [[1544/Street_Dragons_Are_On_The_Loose|Street Dragons Are On The Loose]]&lt;br /&gt;
| [[1676/Lost_In_Coerthas|Lost In Coerthas]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|''Seventh Umbra Era: 1573 - Dragon's Bane''&lt;br /&gt;
|-&lt;br /&gt;
| [[1942/Into_The_Lair|Into The Lair]]&lt;br /&gt;
| [[2491/Land So Far From Home|Land So Far From Home]]&lt;br /&gt;
|-&lt;br /&gt;
| [[2004/When You Seek|When You Seek]]&lt;br /&gt;
|-&lt;br /&gt;
| [[2182/Down With The Vigil|Down With The Vigil]]&lt;br /&gt;
|-&lt;br /&gt;
| [[2194/No Castrum Standing|No Castrum Standing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[2388/Mining Agreement|Mining Agreement]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Eorzean Herald Newspaper ==&lt;br /&gt;
News from the Eorzean Region and an idea on the views of how Eorzea sees things going on around them. These news posts are copies of the ones that also go up on the IC News board and are readable by anyone in the Multiverse as well.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #1 - 8/26/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Amalj'aa Unrest ---&amp;lt;br&amp;gt;&lt;br /&gt;
The Amalj'aa Beast Men tribe are starting to cause a bit of a problem for some of the residence in Thanalan. With sections of the desert still falling into deep fissures of water and some areas still shifting, no one is sure when the next Amalj'aa strike will be and the Immortal Flames, the defense force of Ul'dah have not commented if there are any plans to rescue the people who now may be cut off from the large city-state.&lt;br /&gt;
&lt;br /&gt;
There also has been reported rumors that the Amalj'aa may be also attempting to resummon their Primal, Ifrit-- though some reports have come in that a group of 'adventurers' were able to snuff out one of the Amalj'aa camps, including returning a shipment of some of the stolen shards which can now be not only sent off to the Golden Bazaar to aid in repairs, but also continue on to Gridania.&lt;br /&gt;
&lt;br /&gt;
--- Gridania Recovery ---&amp;lt;br&amp;gt;&lt;br /&gt;
The city-state of Gridania is starting to slowly make a recovery, thanks to the aid of some willing outsiders. The Central Shroud has been restored and it reported that some new growth is already starting to move in. Yet there is also the reminder that the Black Shroud still has many areas that are required to be cleansed and though the Seedseer is grateful for the help that was given-- she wanted us to remind all who reads this that the Black Shroud is still a dangerous place.&lt;br /&gt;
&lt;br /&gt;
She stated the elements are still enraged and until proper succor can be given to them, they will remain so. They are doing everything in there power to handle the matters and are grateful for the aid given to them by their new allies of the Union -- an Outsider Organization of great power and perhaps even greater of new allies to the Grand Company Alliance.&lt;br /&gt;
&lt;br /&gt;
--- Chocobo Crisis ---&amp;lt;br&amp;gt;&lt;br /&gt;
While many traders and the Grand Companies still have their chocobos, the rental service of these fine birds have gone out of service for the time. It seems with the Calamity and Ishgard refusing to give aid, many of the Ishgardian who remained behind are now without home and worse, many of their folks of Chocobos were killed by the Primal Bahamut.&lt;br /&gt;
&lt;br /&gt;
To those within Eorzea, the rental agency is requesting aid from all who have male or female chocobos that are prime for breeding in order to replenish the stock once more and try to get ground transportation fully operational once more.&lt;br /&gt;
&lt;br /&gt;
--- Garlean Sightings ---&amp;lt;br&amp;gt;&lt;br /&gt;
As we all know that we Eorzeans took a heavy toll during the day that the Garlean Empire unleashed Bahamut upon both their own forces and our own, and we have yet to truly recover, it would seem there is no rest for the wicked. A few eye witnesses in the area have reported Garlean activities in several locations across Eorzea.&lt;br /&gt;
&lt;br /&gt;
Many of these reports are not only mining machines being put into place and repairs to their heavy fortified facilities, but the construction of new facilities that are starting to show up, such in Limsa Lominsa and down in a part of Thanalan.&lt;br /&gt;
&lt;br /&gt;
There also has been some eye witness reports that show some of the Garlean troops working along side the Amalj'aa and perhaps other beast men, giving them aid so they to may unleash their Primals upon us, because apparently Bahamut just wasn't enough.&lt;br /&gt;
&lt;br /&gt;
Let this reporter remind you, that though we can not clearly remember all the faces who fought for us that day, we do remember who brought down Dalamud and we do remember it is THEY who cast the first stone at us. Remember it well readers. The Garlean Empire is not to be trusted. If they are willing to bring all to ash, including even willing to sacrifice their own men to lay waste to Eorzea-- just how far will they really go to feed their need of conquest?&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #2 - 9/16/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Garlean Movement ---&amp;lt;br&amp;gt;&lt;br /&gt;
It looks like the Garlean Empire has taken advantage of the fact of there new alliance with the outsider group known as the Confederacy. Without even giving time for us the breath, the Empire is starting to extend its hand out slowly over La Noscea.&lt;br /&gt;
&lt;br /&gt;
With the Twin Adler and the Immortal Flames at a low, due to situations here at home, the only hope Limsa Lominsa has is that of the outsiders joining the Maelstrom to increase the ranks, and maybe trying to convince the Pirates to turn there cannons on the land as well.&lt;br /&gt;
&lt;br /&gt;
These are shaky times, my friends. Cause with everything in such a mess after what the Garleans have done, can we truly hope to continue to stand against them? Let us hope the Twelve are still in our favor!&lt;br /&gt;
&lt;br /&gt;
--- Ifrit's Defeat! ---&amp;lt;br&amp;gt;&lt;br /&gt;
On some good news though! The Amalj'aa's Primal, Ifrit, has been defeated! That is right everyone! That damnable Primal has been defeated by a group of adventures from the outside and was put right back into his Aetheric seven hell's hole. We here at the Office of Inquires wish to give out a HUGE thank you to those heroes. Including all the people of Ul'dah as well!&lt;br /&gt;
&lt;br /&gt;
With the Amalj'aa for now scattered and the Primal defeated, we may be able to get ourselves together before the Garleans start to even LOOK in this direction. That would be nice, wouldn't it?&lt;br /&gt;
&lt;br /&gt;
--- Rise of Old Legends ---&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of Primals, we got some reports from the Black Shroud. It would seem due to some Outsiders, the Black Shroud is starting to at last recover. The ash has gone away and the forest is starting to get a touch less hostile.&lt;br /&gt;
&lt;br /&gt;
However, what is alarming is that it would seem an Elder Primal has been awoken known by the locals as the &amp;quot;Dark Divinity&amp;quot;. The locals there would tell there children stories and there children had told there children's children of this dark armored figure who rides on a horse made of nightmares. With a sword that can cleave the very heavens and is the very entity of the darkness of war.&lt;br /&gt;
&lt;br /&gt;
And as the legend says, if he looks upon you, locks his gaze with you, you must battle him for your soul-- as if you lose, your soul will be his and you will forever be lost in the darkness he commands! So be good and never let darkness of war in your hearts-- man.. no wondering the Gridanians are such a war-hate people. I'd be that way myself with such a legend!&lt;br /&gt;
&lt;br /&gt;
But the real concern is the fact that this Legend is real AND is wondering the Black Shroud. There has also been a report that this Elder Primal has gone after a small group of Wood Wailers. Though they did get away, one of them swears he heard the Elder Primal roar out: 'Fight me'-- but it also could have been his imagination, because no sooner then they got away to loop around--- The Elder Primal was gone!&lt;br /&gt;
&lt;br /&gt;
So if you readers dare to go out in the woods to track down this Legend, be warned, you are dealing with an Elder Primal and one never knows when he may appear! If ever! Probably have better luck chasing down a Moogle honestly.&lt;br /&gt;
&lt;br /&gt;
--- The Word On Outsiders ---&amp;lt;br&amp;gt;&lt;br /&gt;
Now as some of you been reading this, as we been keeping up with events after Dalamud. Just WHO are these Outsiders? Well, they are possible allies of the Unions, who our Alliance of the Three City-States have joined up with. Yet some also could belong to the Confederacy, the enemy to both us and the Union. So though you should give your warm hospitality to them, but if you see any suspicious behavior-- Report it right away! Beyond that, don't be alarmed and give them a good welcome.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #3 - 10/10/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Pirate &amp;amp; Ghost Problems ---&amp;lt;br&amp;gt;&lt;br /&gt;
Not like Limsa Lominsa doesn't have enough problems with the Garlean Empire hunkering down in the north, but apparently some groups of Pirates have decided that 'peace' with Limsa Lominsa isn't enough and are now starting to cause trouble within La Noscea waters.&lt;br /&gt;
&lt;br /&gt;
Then if you want to add more insult to injury for the mighty navy of Eorzea, they have some type of ghost fleet that has been reported being pretty close to Lominsa waters and are not very friendly. Apparently this ghost fleet took down several of Lominsa's scout ships and the head of this small group has not been seen from and the worse has been gathered since the last anyone saw he went down with the ship. This leaving the wife without her dear husband and a child without a father.&lt;br /&gt;
&lt;br /&gt;
Send your best wishes to them, as no one is safe on the seas in these troubled times.&lt;br /&gt;
&lt;br /&gt;
--- Ul'dah Tower Project ---&amp;lt;br&amp;gt;&lt;br /&gt;
In works with some engineer types of the Multiverse, Ul'dah has offered to be the first city-state in Eorzea to start work on building a radio communications tower that will not depend on aetheric waves for conversations, but that of electromagnetic frequencies used by the Multiverse itself. Yet though the Garlond Iron Works in Lominsa is working on a hybrid technology between the two worlds, its seems Ul'dah wants to go even a step further!&lt;br /&gt;
&lt;br /&gt;
Though personally I am more rooting for the Garlond Ironworks, even with Cid missing, because though I do love great progress and should be supporting my own home city-state, let us never forget a very important fact! That the heavier we push technological limits here in our lands, this could ever bring us closer to becoming like those Garleans... and that is a line I hope none of us ever cross.&lt;br /&gt;
&lt;br /&gt;
--- Adventure Guilds Need Workers! ---&amp;lt;br&amp;gt;&lt;br /&gt;
With the communications down and Moogles now becoming our way of message service, the Adventure Guilds have gotten together with the city-states and other local areas to create Mission Boards. These boards are handled not only by the Adventure Guild, but also along side the Moogle kind!&lt;br /&gt;
&lt;br /&gt;
People need work down and so the Adventure Guild asks for those within Eorzea and outside of our world to always feel free to check what is up on the Mission Board and choose an assignment of your liking! Who knows what you may find up there.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #4 - 11/06/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Leviathan Defeated! ---&amp;lt;br&amp;gt;&lt;br /&gt;
By the efforts of the Company of Heroes, the Maelstrom, and some extra Adventures, Leviathan was defeated at the Levee cove in the ocean waters near Limsa Lominsa's land! It reported the battle was a difficult one and sadly many lives were lost during the battle, but far as the leader of the Company of Heroes is concerned-- It was worth it to keep Eorzea safe from the Primal threat.&lt;br /&gt;
&lt;br /&gt;
The leader of the Company of Heroes also told us that they could never take all the glory, because if not for some of the Outsiders who came, the battle could have quickly turned out with everyone gone.&lt;br /&gt;
&lt;br /&gt;
Though when asked if the Company of Heroes would stand up against the lingering Garlean Threat, the leader informed that as far as he was concerned, the Primals were a far greater threat than the Garleans and that is evidence by what Bahamut had done alone. Though maybe once the Primal threat is over, he and his men may look into it.&lt;br /&gt;
&lt;br /&gt;
--- Shifting Sands Of Thanalan ---&amp;lt;br&amp;gt;&lt;br /&gt;
With the aetheric flow still in flux by the explanations of the Thaumaturge guild, it will be hard to say when the Earthquakes were are experiencing all over will come to a stop. While we are fortunate here in Ul'dah itself it has settled down, other parts of Thanalan are not so lucky.&lt;br /&gt;
&lt;br /&gt;
For one, the massive craves that has formed cutting off trade routes too Gridania has been causing slow issue for the past moon and every time construction is planned out, the Earthquake comes again and halts any progress. Though Ul'dah is getting some assistance in from the Union, the Syndicate knows at this rate-- That we of Ul'dah-- could be in big trouble.&lt;br /&gt;
&lt;br /&gt;
The Syndicate is also debating on maybe see if the airships could be used for transporting, but given with Garlond Ironworks man still missing and even the crew he had trained down in Limsa Lominsa had not learned all his secrets. The Syndicate knows we have to protect what we have for more political matters. in truth folks-- I'm not sure how I feel on this.. how about you?&lt;br /&gt;
&lt;br /&gt;
--- Two Arcanists Arrested ---&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of trouble and the main trade issues with Gridania.. &lt;br /&gt;
&lt;br /&gt;
Two Arcanists were located here in Ul'dah trying to use their illegal arts upon a few of the locals outside the main city gates taking the guise as Conjurers. Stating they were only trying to help given that the Black Shroud had been cut off from Ul'dah and that by-- some crazy number value-- there was no way the Alchemists could create enough elixers for the people or even proper medical attention. Even with the aid of the Union, lives would be lost if something isn't done.&lt;br /&gt;
&lt;br /&gt;
Though I myself can't argue with the thought of it, but we all know that Arcanists magic is nasty stuff. They twist aether like the Primals do and even use aether to summon their own little mini primal to do their bidding. Who is to say that those mini primals may not become some ravaging giant monster!&lt;br /&gt;
&lt;br /&gt;
Honestly, they should keep their dark arts to themselves and maybe do us all a favor by returning what they have taken from the aether, back into it. For all we know, they may have helped the Garleans summon forth Bahamut! Cause we all remember the legends right? Those with the great single horn, able to call out great beasts to protect their lands, but in the end they all returned to aether -- to give back what they had taken to restore balance to the Mothercrystal and drive away the darkness so a new Era could be born.&lt;br /&gt;
&lt;br /&gt;
So maybe if we gather up all those arcanists and force them to return the aether back to the land. Maybe we can get back to our normal lives and the gods can return proper order back to how it should be.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #5 (SE) - 12/02/2014&lt;br /&gt;
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|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
Greetings readers! We bring you a special two page edition of the Herald News as we are coming soon to a closure of the 1572 of the Seventh Umbra Era. We will soon come to the time to reflect upon this past year and including remember all those who we have lost in the Calamity, to raise our glasses to the Warriors of Light who remain in our memory as Silhouettes upon the Twelves' holy light.&lt;br /&gt;
&lt;br /&gt;
For if not for them, we would not all be standing here and would have fallen under under the Garlean rule. Slaves to their mad emperor and martial rule. Stripping us of our liberties, our freedoms, and capital mights.&lt;br /&gt;
&lt;br /&gt;
But let us get these headlines on the way, shall we!&lt;br /&gt;
&lt;br /&gt;
--- Chocobo Breeding Program Success! ---&amp;lt;br&amp;gt;&lt;br /&gt;
Probably one of the greatest news we have a chance to bring all of you, is that some of our female chocobos we were able to protect from the Calamity out in La Noscea have actually laid some eggs! That is right folks, we may have some baby chocobos on the way and these little guys are special.&lt;br /&gt;
&lt;br /&gt;
How so you may ask?&lt;br /&gt;
&lt;br /&gt;
As you know, we got our chocobos from Ishgard, when they had their doors open to us. However when the Garleans came, they closed up their doors and what chocobos we had, is all we had. When the Elder Primal Bahamut took the skies, we lost majority of the flock across Thanalan, Gridania, and La Noscea. A request was the sent out to the Multiverse in hopes that maybe, just maybe there would be a world out there like Hydaelyn that could help us repopulated our chocobo population.&lt;br /&gt;
&lt;br /&gt;
Who answered? That of Spira! A young man named Clasko came from the faraway land, along with Ren to make a deal with one of our new ranches in La Noscea. There was concern at first that the Spira Chocobos would not be compatible with the former Ishgardian birds. Yet with these eggs laid, there may now be a bright future for our friendly, avian mounts!&lt;br /&gt;
&lt;br /&gt;
We sit back patiently and in anticipation for what could be what we may call indeed our own breed of Chocobo!&lt;br /&gt;
&lt;br /&gt;
( See: http://multiversemush.com/mw/index.php?title=519/Chocobo_Ordeal )&lt;br /&gt;
&lt;br /&gt;
--- Garlean Advance Push? ---&amp;lt;br&amp;gt;&lt;br /&gt;
Now for something a bit grim and concerning with that news above. As you know the Garleans have invaded northern territory of La Noscea, home territory of the city-state Limsa Lominsa. There is notice by some folks that they are setting up for another push for where Wineport is located!&lt;br /&gt;
&lt;br /&gt;
Wineport is sadly right in the marching path of the Garleans, as they can come down from the north and out from their Castrum near the location as well. Eorzeans are setting up a defense line in hopes that if they do push, they may stand a chance.&lt;br /&gt;
&lt;br /&gt;
Because of this possibility, Wineport has been evacuated and we can only cross our fingers that the small settlement won't be heavily impacted, because as some of you readers and for those who don't know-- Wineport is known for some of the best Eorzean wines. The flavors they can produce and the smoothness is unlike anything else.&lt;br /&gt;
&lt;br /&gt;
So for you wine collectors out there, get ready to collect, because this could lead to the last year-- for who knows how long-- we Eorzeans get wine out of Wineport.&lt;br /&gt;
&lt;br /&gt;
--- Ixal Troubles ---&amp;lt;br&amp;gt;&lt;br /&gt;
Out in Gridania it would seem the Ixal are attempting to evade, by sightings of one of our reporters out there. They have made camp somewhere out in the woods and are actually cutting down the trees!&lt;br /&gt;
&lt;br /&gt;
Now, we here in Ul'dah don't believe in some of the Gridania superstition, given that to us, our coin is all we need to praise, but if you know anything about Gridania lately-- it is going under some equally troubling hardships like we are here in Thanalan. Though where ours is earth changing quakes.. Theres is that their entire old forest has been nearly burnt down to the ground.&lt;br /&gt;
&lt;br /&gt;
So the Ixal tearing down the new growth and even the remain old growth, will not help the Shroud's recovery, nor the people's as well!&lt;br /&gt;
&lt;br /&gt;
If you readers have a spear, sword, or a weapon at hand, maybe you all should get out there into Gridania and see what can be done to help them with their flightless bird issue. Though just remember if you're an Outsider-- keep your tech at home. Something about wood sin and elements attacking-- but whatever. I don't get it either folks!&lt;br /&gt;
&lt;br /&gt;
But we here in Ul'dah are respectful of our nature loving allies and we support them-- even if don't understand them at times.&lt;br /&gt;
&lt;br /&gt;
Speaking of nature loving, there was also a sighting of a Kolbold out that area. He apparently was being chased by the Ixal and having to run for his little life. No idea why a Kolbold was out there, but hey. Maybe the Kolbolds are getting desperate with the Garleans breathing down their necks.&lt;br /&gt;
&lt;br /&gt;
--- Rumors of Ishgard ---&amp;lt;br&amp;gt;&lt;br /&gt;
Now as you read this, understand that these are rumors that this information was leaked from one of the members within the Syndicate and possibly also from one of the Immortal Flames. But it looks like Ishgard may be looking for a fight against us as well.&lt;br /&gt;
&lt;br /&gt;
Apparently for some reason, by what these little birdies told us, Ishgard is worried about that we three city-states down here may be harboring dragons, more correctly-- those of the Dravanian Horde and possibly their heretics as well.&lt;br /&gt;
&lt;br /&gt;
Now while we tend to stay out of the religious war against the dragonkind up there, we do have to worry if Ishgard really would come after us as well. If they would understand that some Outsider species are dragons and they have no relations to their holy war-- or if they would see that as only an extension. We have no idea and that in itself is rather frightening.&lt;br /&gt;
&lt;br /&gt;
Given when you understand that Ishgard and us have been long term allies until the Garlean Invasion came and it feels like sense then, that our friendship of alliance has been slipping away. They claim they could not join because of the Holy War, but then why now? Is it really cause they believe we have become part of this holy war and that we have become allies of the dragons of Hydaelyn?&lt;br /&gt;
&lt;br /&gt;
Absolute madness I say if that is the case!&lt;br /&gt;
&lt;br /&gt;
We already have enough issues with the Garleans, the last thing we need is a rain of Dragoons coming down from the sky, spearing us like Miq'abobs! I don't know about you folks out there, but if Ishgard wants to pick a fight with us. I say we have them meet our good friends the Amal'jaa and see how they like to play with their craze Primal Ifrit. At least we can sell some tickets to that!&lt;br /&gt;
&lt;br /&gt;
--- Final Words ---&amp;lt;br&amp;gt;&lt;br /&gt;
With these final words of this special edition Herald news, I like to extend out my thanks to the Outsiders of the Union. The humanitarian aid sent to us here in Ul'dah has been extremely grateful, but as I'm sure you folks have heard and already read even here, these Earthquakes are putting a major toll on us.&lt;br /&gt;
&lt;br /&gt;
Any continue aid you give us, be it food-- helping build further shelters for those fleeing to our walls, anything-- we are ever the more grateful.&lt;br /&gt;
&lt;br /&gt;
Even the aid you can provide to the Black Shroud with their own recovery and even helping Limsa Lominsa protect her land. All of us from Eorzea send out a large thank you and we hope all of you members of the Union who may be reading this will join us for this years Starlight Celebration.&lt;br /&gt;
&lt;br /&gt;
For I have heard this years Starlight Celebration will be held in La Noscea near the Limsa Lominsa gates and there will be many games to be had, dancing, and so much more.&lt;br /&gt;
&lt;br /&gt;
Again we thank you and may the Twelve watch over all of you and all of your worlds as well.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #6 - 1/1/2015&lt;br /&gt;
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|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Starlight Celebration Washup ---&amp;lt;br&amp;gt;&lt;br /&gt;
So as many of you all know, the Starlight Celebration, for the first time in Eorzean history, had to be cancelled. It was suppose to be held in Limsa Lominsa this year, but the Navigator seemed to disagree with its location, casting the area under heavy rains.&lt;br /&gt;
&lt;br /&gt;
Given the time for the Celebration is almost up, I do hope some people have at least had fun with their families and loved ones this year and prayed to the Twelve for a ever brightening future! I know we here in Thanalan sure are.&lt;br /&gt;
&lt;br /&gt;
--- Mystery Massacre &amp;amp; Orphaned Children ---&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of my homeland here in Thanalan, one of the small mining villages has been wiped off the map. Not by earthquakes folks, but by something far worse. Leaving only the children behind, leaving them with no families for this new year.&lt;br /&gt;
&lt;br /&gt;
Though preparations are being made to find these kids homes, from what has been determined their families and village were attacked by an unknown figure that carried an Obsidian blade that glowed with haunting light.&lt;br /&gt;
&lt;br /&gt;
Who does that sound like folks? You got it. That damnable Elder Primal Odin. It seems he has moved out of his hiding hole in the Twelveswood and decided to come pay US a visit. Who knows who may be next on this crazy Primal's hit list and the Company Of Heroes are moving their groups further around Eorzea in order to get better coverage. In hopes that the next time Odin shows up, they'll be ready to move out.&lt;br /&gt;
&lt;br /&gt;
Sure the Company Of Heroes are normal men and women and they are no Warriors Of Light, but they got the Thal's balls to do it what needs to be done, just like those outsiders from beyond our own shores. Twelve bless them all.&lt;br /&gt;
&lt;br /&gt;
--- Mor Dhona Report --- &amp;lt;br&amp;gt;&lt;br /&gt;
Though Mor Dhona remains out of the Alliances hands and mostly in the Garleans, we still have some eyes over there who are friends with the adventure camp. The news from them, though it shows a very obscure picture, it still smells of trouble.&lt;br /&gt;
&lt;br /&gt;
It seems some eyes on the prize spotted some activity on a mountainside not far from one of the Garlean's castrums. They saw some outsiders, which can only believed to be part of the Confederacy (or we got traitors in the Union, which I doubt readers), talking with the Black Wolf, Gaius Van Baelsar. Though most of it was impossible to see, they did see some crazy events unfold, including a massive machine which seem to have come kind of clock face on it.&lt;br /&gt;
&lt;br /&gt;
Then they witnessed it-- doing something with the corrupted aether crystals. Sadly any details beyond that falls short, as they got chased off by the Garleans.&lt;br /&gt;
&lt;br /&gt;
What could the Garlean Empire and the Confederacy be up to in Mor Dhona? Who knows, but I can tell you folks, if it deals with corrupted aether-- it can't be anything good for any of us. As soon as we find out more. We will try to keep you, the public, informed.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #7 - 2/14/2015&lt;br /&gt;
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|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Mor Dhona Recap --- &amp;lt;br&amp;gt;&lt;br /&gt;
Activity in Mor Dhona has been pretty quiet after the events of what many locals call a massive aetheric storm. No one is really sure what happened up on the mountain the Garleans were messing around with along side their allies of the Confederacy, but nothing was good of it!&lt;br /&gt;
&lt;br /&gt;
The locals have actually reported that the wildlife has been actually been hiding, while other far more dangerous creatures have become extremely more active. This has been making hunting hard in this area and it seems like whatever has been unleashed has everything, well, spooked or overly cranky. A seedseer from Gridania came to visit this place along with a Hearer and they have even said the elements in Mor Dhona have gone quiet-- silent-- fearful.&lt;br /&gt;
&lt;br /&gt;
Whatever has happened here, I'm sure it is nothing good.&lt;br /&gt;
&lt;br /&gt;
---- Primal Silence --- &amp;lt;br&amp;gt;&lt;br /&gt;
To even add to oddness of Mor Dhona's past events, the Beast Men tribes have actually gone into hiding as well! While we all know the Kobolds are being kept in submission from the brutality of the Garlean Empire, other more friendly tribes-- such as the Sylphs, refuse to come out from their side of the forest.&lt;br /&gt;
&lt;br /&gt;
From what we been able to gather from Gridanias locals is that the Sylphs are going on about a force on the horizon that will burn away all the sins of man-- and they apparently want nothing to do with it!&lt;br /&gt;
&lt;br /&gt;
Now, I'm not sure what sins we have to worry about that they don't, but my reporter nose is pretty sure by the timing of events-- this is all being linked BACK to Mor Dhona and what the Garleans have done with the Confederacy. Wouldn't be the first time the Garleans have tried some evil scheme under our noses after all-- look back at Dalamud and that tells you everything we need to know.&lt;br /&gt;
&lt;br /&gt;
--- Dravanians &amp;amp; Ishgard --- &amp;lt;br&amp;gt;&lt;br /&gt;
To continue to add even more raised eyebrows and deep rooted concerns. Though while Ishgard has been in a strange place with us lately, the Houses willing to talk to us have reported that after the events of Mor Dhona, the Dravanians have become extremely active. To the point where the dragons are heading into outsider lands.&lt;br /&gt;
&lt;br /&gt;
The House we spoke too, which name I will be keeping confidential, stated that while they can no longer track the Dravanians like they once did by the stars, they do have some of their best scouts attempting to get an idea of what the Dragons are doing. There has also been reports of Garleans working possibly alongside the Dravanians, which has brought some questions to the table. What those questions are-- we do not know-- but the House assures us that if the Garleans are working with the Dravanians, they may try to put pressure on the other houses and possible vote to the High See in order for Ishgard to put away its harder religious stance and work along side Eorzea-- which means folks! We may be gaining an ally in Ishgard, instead of being concerned about a two front war with them.&lt;br /&gt;
&lt;br /&gt;
Mind you for those who are reading and don't understand a lick about Ishgard. Ishgard is a religious nation and have a holy war against Dragon Kind. A war that is said to been raging for thousands of years. It is this reason they also have kept themselves locked up even from the new world, as being they tend to hate all dragons or anything remotely dragon like.&lt;br /&gt;
&lt;br /&gt;
Yet if this house can convince the others to back off slightly on such heavy beliefs, focus it solely on the dragons of Hydaelyn-- The Eorzean may be gaining a powerful ally in the future to come! Imagine that, the Union and Ishgard. That be a blessing in disguise from the Mother Crystal herself!&lt;br /&gt;
&lt;br /&gt;
--- Rumor Mill: Admiral's New Flagship --- &amp;lt;br&amp;gt;&lt;br /&gt;
On more hopeful news as well, a new rumor is floating around down in Limsa Lominsa. Because of the heavy influx of Outsiders in the port of the sea side city. It is said that the Admiral herself may be looking into changing up her plans for her Flagship to take one more of an Outsider look.&lt;br /&gt;
&lt;br /&gt;
Rumor has it that she may be taking on a metal vessel that is seaworthy with greater technology in it that has never been seen by Limsa Lominsa or anyone of the Eorzean Alliance. This could place the Limsa Lominsa fleet, if this rumor is true, on par-- if not greater-- than the Garleans, making them down the road the technological power.&lt;br /&gt;
&lt;br /&gt;
And as we know Readers, with the Ironworks being located in Limsa Lominsa, as much as I may love my city of Ul'dah-- if anyone has a chance to go toe to toe here in Hydaelyn with Garlean Empire's technological might-- its Limsa Lominsa!&lt;br /&gt;
&lt;br /&gt;
Lets hope this rumor may strike true and gold, because I'll be saving my coins to check out that beaut when she is done!&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #8 - 5/5/2015&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Earthquakes On The Rise --- &amp;lt;br&amp;gt;&lt;br /&gt;
Earthquakes have been continuing to be a problem out in the northern and southern part of Thanalan, though while staying away from the main city of Ul'dah, several outlying towns have felt the trembles of the ground and many have started to flee to Ul'dah proper.&lt;br /&gt;
&lt;br /&gt;
Several other towns have also been brought completely down or engulfed by what has been called the worst earth-slide ever as a massive cavern has given way creating an even larger fissure then before. While work was being done on a bridge originally, the bridge construction has come to a halt until both the Conjurers and Thaumaturges can have a meeting to see about anyway of stabilizing the land.&lt;br /&gt;
&lt;br /&gt;
Thanks to also these Earthquakes, many towns even near the main city are falling into poverty, people are losing their homes, and even here in the main city life is starting to become hard for any sort of profit. We can only hope the Syndicate and the Empress will have a solution soon for this continued crisis.&lt;br /&gt;
&lt;br /&gt;
--- Beast Men Aetheric Trade? --- &amp;lt;br&amp;gt;&lt;br /&gt;
Beast Men tribes have actually been seen gathering, minus the Kobolds, at location out in Coerthas. Our hidden eyes out in the Ishgardian lands have seen them not only conversing, but conversing with what looks like the Garlean Empire.&lt;br /&gt;
&lt;br /&gt;
In these conversations, they have been handing off crates upon crates of aetheric crystals and what conversations could be overheard, it seems this is some agreement from their 'gods' to not bring upon the wraith of them from 'Bahamut'.&lt;br /&gt;
&lt;br /&gt;
It is unknown what the Garlean Empire has going on here, but it can't be anything good given they already unleashed Bahamut on us once before. Perhaps this is a new method of them trying to bring in more Primals under their control?&lt;br /&gt;
&lt;br /&gt;
--- New Broadcasting Equipment &amp;amp; Aether Warp Gates --- &amp;lt;br&amp;gt;&lt;br /&gt;
Garlond Ironworks have perfected their prototype Link Pearl devices and have expanded upon it, in turn they have won the communication war quoting that: &lt;br /&gt;
&amp;quot;Cid Garlond would be proud of us if he were here. He believed in innovation for the good of all and that technology should be used for the need of the people. These will not only connect the billions over Eorzea, but allow us to communicate with this brave new world out there in the Multiverse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While these Link Pearls have not gone out on the market yet and are still under testing with the military, they have a far better broadcasting range and are able to fully make use of Multiverse radio waves by doing some type of conversion process.&lt;br /&gt;
&lt;br /&gt;
It will be interesting to see where the Garlond Ironworks plans to take these.&lt;br /&gt;
&lt;br /&gt;
Garlond Ironworks also informed us they are looking into how the nearest warp gate to Hydaelyn operates and might be seeing about hooking up the Aetherytes into that same system. Granting access to everyone, but on the same token, looking into the dangers of doing this as everyone is aware that the Garlean Empire may try to take advantage of this method, given the Aetherytes running on straight aether has been what keeps the Garlean Empire out.&lt;br /&gt;
&lt;br /&gt;
--- Ishgard Asking For Aid --- &amp;lt;br&amp;gt;&lt;br /&gt;
After Ishgard may have wanted to declare war on Eorzea, it is now asking its once neighbors for aid. It seems the Dravanian Horde threat is on an increasing rise and Ishgard is slowly being pushed into the corner, even with their Holy Dragoons attempting to hold back the dragons from the main city itself.&lt;br /&gt;
&lt;br /&gt;
While we were not able to be part of any talks or even get a man on the inside, there is belief that the Eorzean Alliance may in fact aid the Ishgardians, forgiving their harsh criticisms given the threat the Dravanian Horde may entail for all.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The War For Eorzea ==&lt;br /&gt;
Just because the world of Hydaelyn has fallen into dismay, does not mean the war comes to a screeching halt. With the Alliance getting aid from the Union and the Garleans having assistance from the Confederacy. Both sides see the chance to end the war once and for all as to who will rule over the land, and change the face of history forever.&lt;br /&gt;
&lt;br /&gt;
This war is waged by capturing points and once enough of an area is ruled by one or the other, a true end game battle can begin-- though it may take time to do so-- but in the end, only one can be truly victorious.&lt;br /&gt;
&lt;br /&gt;
::'''For Information On Capture Points - [[Eorzean Capture Point War|Go Here]]'''&lt;br /&gt;
''Note: This page is still under heavy construction and content will be added in time at closer release to the capture point battle. Things are subject to change in this section.''&lt;br /&gt;
&lt;br /&gt;
'''Last Update''': 6/20/2015&lt;br /&gt;
&lt;br /&gt;
== The Lexicon ==&lt;br /&gt;
This is a compiled list of all the terms, locations, and just random stuff that may be used in the Final Fantasy XIV theme. This is not a complete list however, but it is compiled to the best of my memory and what I can find. As a note, I will probably add more things to it as I come across things that may need explanations.&lt;br /&gt;
&lt;br /&gt;
::'''For the Lexicon - [[Hydaelyn Lexicon|Go here]]'''&lt;br /&gt;
&lt;br /&gt;
== Mission Board ==&lt;br /&gt;
Looking for some jobs to do around Eorzea? Then come and take a look at what is available! For the Mission Board is open to all!&lt;br /&gt;
&lt;br /&gt;
::'''For the Mission Board - [[Mission Board|Go here]]'''&lt;br /&gt;
&lt;br /&gt;
'''Last Updated:''' 11/23/14&lt;br /&gt;
&lt;br /&gt;
== Racial Overview ==&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20110124032519/finalfantasy/images/1/1c/AkihikoYoshida-FinalFantasyXIV.jpg&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the known list races with the Final Fantasy XIV theme. There could be more added later as the game progresses, but for now, this is what we got. This is a very quick overview as well and some noted differences among the races between Eorzea and Garlemald. As many races of Eorzea can be found being locals of the mighty empire.&lt;br /&gt;
=== The Citizens Of Hydaelyn ===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Elezen&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|&amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20101026234241/finalfantasy/images/0/09/Elezen_2.jpg&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Elezen are noted by their long ears, slightly lanky bodies, and mildly elongated limbs. The Elezen people were originally a nomadic race that go long back in Eorzean history, making them perhaps the original natives of the land and possibly in old strife with the once, long forgotten, Allagan Empire. Though when the Hyur moved into Eorzean, the Elezen saw them as intruders and brutal wars waged between the two, but in modern time, the two races are now at peace with one another-- for the most part.&lt;br /&gt;
&lt;br /&gt;
Like many races of Hydalean, the Elezen have two distinct tribes. That of the Wildwood Elezen who have golden brown skin and tend to be more attune with nature and the wilds, making up most of the population in Gridania. While the Duskwight keep to their old nomadic lifestyles and tend to be mostly in cavern tribes. Many Duskwights also have made homes in the cities of the Hyur, though most are seen as unsavory types that get involved in pirating and thieving. A duskwight can also be spotted easily from there Wildwood cousins by the virtue of pale white skin to very dark bluish hue in color.&lt;br /&gt;
&lt;br /&gt;
Elezen are not so common in Garlemald, but the few that are there are not as tall has there Elezen cousins in Eorzea and tend to be closer to Hyur height of Garlemald, and these Elezen tend to share the traits of there wildwood cousins more often than not. This may be due to the racial mingling with the main populace of Garlemald.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Hyur&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20121111224146/finalfantasy/images/6/66/Hero_End_of_an_Era.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Hyur are a race that look like normal, average people. There are two distinct tribes of Hyur, The Midlanders and the Highlanders. The Midlanders are moderate in size and range around you're average height of a normal man. The Highlanders are slightly darker skinned and are far larger in muscular stature and in height as well, get up to near seven feet tall.&lt;br /&gt;
&lt;br /&gt;
The Midlanders are the main population of Eorzea, expanding from many reaches of the nation, while the Highlanders are found more in the mountainous region and many called Ala Mhigo home before many of the refugees had to move to Ul’Dah for safety to not be caught by the Garlean Empire.&lt;br /&gt;
&lt;br /&gt;
Many of Garlemald look like Midlanders and share many similar appearances with them, beyond the fact of the small third eye on the center of their foreheads, though some of the Hyur from Garlemald are also slightly taller than the average Midlander but do not reach to the heights of the Highlanders.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Lalafell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130612204443/finalfantasy/images/a/ad/CGArtwork_RealmReborn.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Lalafell are a very small race that are half the height of a Hyur. They originally come from small islands around Hydalean, but eventually made their way into Eorzea by virtue of trade. Where now many call Eorzea home. These small people have slightly pointed ears, short features, and are slightly round. Yet due to their small stature, they are not very strong, but they make up for this in intellect and wit. Making many mages of Eorzea that of the Lalafell species. Like many races, there is two tribes of Lalafells that have formed. The Plainsfolk and Dunesfolk.&lt;br /&gt;
&lt;br /&gt;
Though there is little differences between the two that the common eye can see, it is more common in there sets of lifestyles. The Plainfolk have adapted to the wide valleys and open meadows, and as such they have become very custom to running long distances. They tend to also stick to their ocean side roots, remaining near ports of calls and lakes.&lt;br /&gt;
&lt;br /&gt;
While the Dunesfolk have adapted to the life of the desert and to wear on their foreheads a small gem representing their birth sign believing it to bring them closer to the god corresponding to that sign. The Dunesfolk were also the ones responsible for the building of Ul’dah and tend to be the main populace of the mighty commerce city, including still overseeing it to those day. Dunesfolk are also the ones, when in other cities, tend to be making the most fuss over trying to sell goods and trying to bargain over items, even chocobos.&lt;br /&gt;
&lt;br /&gt;
The Lalafell as a native people are not found in Garlemald. Though in recent times as the Garlean Empire has moved further down south and bordering Eorzea, a few have shown up in their military. But these are still seen slightly still as outsiders and are kept around only for the use of being heavily magically inclined and for there great deal of intellect.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Miqo'te&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://ffxivrealm.com/attachments/157-jpg.2694/&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Miqo’te originally came to Eorzea in the Age known as Endless Frost. Their great ancestors crosses the sea while it was frozen and found the land of Eorzea to be a great hunting ground. From here these cat-like people rose into the Miqo’te people that are known as of today.&lt;br /&gt;
&lt;br /&gt;
The Miqo’te as a race, thanks to their feline physique are agile people whom are highly quick, flexible, and have a great sense of balance. Both sets of tribes share this, but they differ by their very short fur color and by how they handle the light. The Seekers of the Sun have golden fur, have trouble seeing in the dark, and have very cat-like eyes. While the Keepers of the Moon have very dark fur, to almost black, fanged teeth, and eyes designed for seeking in the dark-- where they can not handle extreme light.&lt;br /&gt;
&lt;br /&gt;
The other notable differences is that the Seekers of the Sun tend to call Ul’dah home, acting as stage dancers and attendants for many of the local shops. They tend to be very at home in the desert and including even the sea life of Limsa Lominsa. Most of those who are Seekers of the Sun also tend to worship Azyema The Warden and celebrating the light of the sun.&lt;br /&gt;
&lt;br /&gt;
While the Keepers of the Moon tend to find themselves at home in the Shroud around Gridania and are used for night-shift guards and hunters of the forests. They tend to worship Menphina The Lover and the pure light of the moon. Unlike the Seekers of the Sun, the Keepers of the Moon also keep to themselves, making their family culture hard to determine.&lt;br /&gt;
&lt;br /&gt;
Like Lalafell, Miqo’te are not found in Garlemald, but as the Empire moved down, they started to gain some in numbers, but mostly that of the Keepers of the Moon, more so than that of the Seekers of the Sun. Seen as being resourceful as scouts and light troops.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Roegadyn&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130612204449/finalfantasy/images/c/cd/CGArtwork_RealmReborn4.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Roegadyn are seafaring folk and have made the area around Limsa Limsia there home. They are known for their muscular builds, near gigantic height and intimidating presence. Like many people of Eorzea they are broken into two tribes. The Sea Wolves and the Hellsguard. Where the Sea Wolves populate the ground near the ocean and most of Limsa Limsia, the Hellsguard remain near the volcanic mountain, whom believe that this very mountain is the gate to hell itself.&lt;br /&gt;
&lt;br /&gt;
The Sea Wolf people are blue in skin color and are a hearty people. They are the most populous and tend to be heavily focused on hard labor, construction, and sailing the seas. They laugh hard, they play hard, and they hit hard. While the Hellsguard tend to be more conservative, tougher skinned, and more magically inclined.&lt;br /&gt;
&lt;br /&gt;
Like Lalafell and Miqo’te, the Roegadyn are not seen as natives to the Garlemald people, but were introduced to the culture before the other two were. It is in this that they tend to be slightly more accepted by the people, but are still shunned by others; Yet for them, it is a work in positive progress.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Padjal&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20130407183025/finalfantasy/images/e/e3/Kan-E-Senna.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Padjal are a mysterious people of the Black Shroud. They look like ageless Hyur children and teens. They are said to be this way because they are the chosen by the elementals to help guide the people in the Black Shroud to understand the words and wisdom of the forest.&lt;br /&gt;
&lt;br /&gt;
The Padjal are noted not only by their very youthful features, but by the horns that grow on their head. They also do not seem to have any parents, given they only call one another brother and sister, and thus seeing the forest as their parent. Also one will never see these people out of the Black Shroud, unless they must, and none have ever been seen in Garlemald, as the Garleans have never seen these people until coming to attack Eorzea-- and who they have seen are very, very few.&lt;br /&gt;
&lt;br /&gt;
For these are a people who are rare and as speakers of the wood, are very good at concealing themselves even in plain sight. They are also very sensitive to what happens in the Black Shroud and are affected by the elements of the forest itself.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Au Ra&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20141220151156/finalfantasy/images/a/a8/FFXIV_Au_Ra.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Located on the Eastern Continent of Ilsabard within Othard, are the people whom live there and one such people are the Au Ra. Like all of Ilsabard they are subject to Garlean Rule and serve inder the Empire's might. While much of their culture has been stripped they still hold onto some of their legends in secrecy. Clinging to what way they knew of life before the Garleans came and tried to remove all religion from them.&lt;br /&gt;
&lt;br /&gt;
They are a tall people with the females around five to six foot and males almost at seven to eight. They rival the heights of the Elezen and Roegadyns of Eorzea. They have scales along their smooth skin and horns that protrude from the sides of their head. While they have the humanoid shape and could fool one for being a Highlander, it is these features that set them apart. Along with their slim tails and clawed hands and feet. There are two known species of Au Ra: The Raen and Xaela -- both mistaken for Dragonkin because of their physical features by those who are unknowing.&lt;br /&gt;
&lt;br /&gt;
While both share the same creation story, they they came from the Dawn Mother and Dusk father, with few believing still in hidden sects that they are divine blooded, what sets the apart is one which god or goddess they come from. The Raen believe they come from the Dawn Mother which is white their scale glisten in the sun and their skin like ivory. Where the Xaela believe they come from the Dusk because of their dark blue skin they share with the Duskwights and onyx scales that ignore all light.&lt;br /&gt;
&lt;br /&gt;
There is also the growing problem within the culture because of Garlean Rule, which is also the training of Ninjetsu. It is their native artform and one that runs strong on Doma. Only those who still retain the religious order still teach of it, clinging hard to their way of life, but at some point the secret was shared with the Garleans allowing the Legion out there to begin to use such methods as well in their most specialized of soldiers. A great distaste in the mouths of those Au Ra who still cling to old ways.&lt;br /&gt;
&lt;br /&gt;
This also leads the separation of the people, those of the Au Ra who cling and those who have accepted their new way in life. An Au Ra normally must go through a great length to prove themselves to any Garlean. Given their typical stubbornness to release their past and prove they have no ties to their false faiths. Only then will they ever be accepted among the ranks of the Garlean People.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Beast Men Tribes ===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Amalj'aa&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.finalfantasy.net/wp-content/uploads/2013/04/amaljaa1.jpg&amp;quot; width=&amp;quot;240&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Amalj'aa are a lizardfolk race that are slightly taller than a man and are heavily muscular in structure. They have powerful tails, strong jaws, and a grasp that can easily pick a full grown man up in one hand. There scales are normally very dark brown in color to black and they tend to wear tribal like armor. They are known for using martial type weapons such as lances and their own fists, and some use different types of fire magic due to their worship of the Primal, Ifrit.&lt;br /&gt;
&lt;br /&gt;
The Amalj'aa are located in the great desert of Thanalan around the mighty city of Ul’Dah. Because of their ties to the Primal Ifrit, they tend to be a constant problem for the large city and are known to go after caravans of trade goods, mostly targeting the crystals that have aether within them.&lt;br /&gt;
&lt;br /&gt;
There is however a splinter group of Amalj'aa, though small it may be, called the Brotherhood of Ash. The Brotherhood is what remains of what the Amalj'aa were like before they were corrupted by the taint of Ifrit and tend to be friendly to the people of Eorzea, and sworn enemies to there once brothers and sisters.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Sylphs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20101219015150/finalfantasy/images/f/fd/Sylphs.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Sylphs are a gentle race that roam in the Black Shroud just slightly outside of Gridania’s borders. These gentle soul of beast men tend to have no problems with the people, so long as they mean no danger to their homes, livelihood, or their forests. These beast men have the appearance of a mix between flowers and fairies and are very magically inclined.&lt;br /&gt;
&lt;br /&gt;
Though the Sylphs do have a Primal of their own named Ramuh, they dare not summon him in fear of what danger it could cause to their alliance with Gridania, which they greatly cherish. However with the fall of the world and the treat even being greater, there has be a few Sylphs who are starting to think otherwise, but for now, there number is too few to be a problem-- at least of yet.&lt;br /&gt;
&lt;br /&gt;
It also should be noted that though there genders look alike and they nearly all sound alike, there is a male and a female Sylph and this can be determined by their names. As male names tend to have a “xio” at the end, while females tend to have a “xia” at the end.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Ixal&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130824181911/finalfantasy/images/6/64/Ixal_XIV_CG.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The crafty Ixal are natives to the land of Coerthas and tend to roam from there into the neighboring lands of the Black Shroud. The Ixal are just shy of being the same height as the Elezen. There physical features would remind one of a featherless humanoid bird, with a lack of wings or even tail. They have sharp horns on the top of there heads and their beaks are razor sharp with teeth edges.&lt;br /&gt;
&lt;br /&gt;
Due to there lanky structure, they tend to be extremely quick and crafty. Easily creating ambushes and playing mind games with their prey. They are known for using weapons such as Bows and lances, but there are some who have learned the art of using wind due to their worship of the Primal, Garuda.&lt;br /&gt;
&lt;br /&gt;
They are known as a problem to both Gridania and the city-state of Ishgard, as both have to deal with these Primal Worshiping beast men and neither have been successful at stopping them from the continual summoning of the wind being.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Kobolds&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20130824182047/finalfantasy/images/9/93/Kobold_XIV_CG.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Kobolds are a mole like race and have similar attributes to their Goblin like cousins. The Kobold are heavy into digging and tend to make use of the minerals they find to forge their homes, weapons, and metal armor. They also show an understanding of explosives and using them for mining operations as well.&lt;br /&gt;
&lt;br /&gt;
There is not much known about the Kobold race, but what is known is that they have a high aggression with Limsa Lominsa and due to the city taking a large control over many of the mines that the Kobolds’ call home, they have undergone the ritual to resummon the Primal they worshipped name Titan. With the summoning of this Primal, they have now become a threat to all in Hydalean.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Sahagin&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20130824182012/finalfantasy/images/7/71/Sahagin_XIV_CG.jpg&amp;quot; width=&amp;quot;210&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Sahagin are an aquarian fish-like race that live near Limsa Lominsa and tend to be a real problem for the city for some time, as they are known for attacking their fleets at sea and also the fishermen. The Sahagin are able to breath both underwater and on land, and tend to be quick on land, but are even faster while underwater. They are known to use Tridents as weapons and rarely use magic.&lt;br /&gt;
&lt;br /&gt;
As of more recent years, the Sahagin have even gone as far to start summoning the Primal they worship named Leviathan to aid in their battles at sea and made allies with a group of pirates who have been tempered (drowned) by Leviathan. These pirates are known as the Serpent Reavers and are just as dangerous as the beast men themselves.&lt;br /&gt;
&lt;br /&gt;
However not all Sahagin agree with this battle of the seas and coastal land and some do desire peace. These individuals tend to be shunned by their own kind and forced to live hermit like lives. There are even some who try, even at nearly their own lives, to convince their own that there must be peace for the survival of the Sahagin race, seeing the dimensional upheaval as a warning. Though so far, they have not prevailed.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Moogles&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20131211202525/finalfantasy/images/8/88/FFXIV_Delivery_Moogle.png&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Moogles are a small race, no much different in size to the Sylphs in that both tend to be just about the same size if not just shy of a Lalafells height. They tend to have round bodies, very short limbs, and little bat wings. Including a pom-pom at the top of there heads, that is normally yellow in color, but some moogles have other colors as well.&lt;br /&gt;
&lt;br /&gt;
Moogles are very friendly to the races and typically will never do any harm, as it is not really there way, but they will cast magical spells in order to protect themselves or someone else. As a race they are also very uncommon to see, as they have the ability to hide themselves from view of many people and they tend to most stick around the Black Shroud, helping with the understanding of the elements there.&lt;br /&gt;
&lt;br /&gt;
The moogles currently don’t seem to have a Primal they worship and after the dimensional falling of Hydalean have taken up actually delivering mail for many of the cities and towns within Eorzea. Also Moogles have a weakness for children, as much has children see them as big stuff animals to be cuddled.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Goblins&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.tentonhammer.com/image/view/93005/preview&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Goblins are a race that stand around the same height as the Lalafell and tend to cover their entire body in leather armor to heavy armor as well. No one has ever seen when a Goblin actually looks like, beyond the long floppy elf-like ears that protrude out from their helms.&lt;br /&gt;
&lt;br /&gt;
The Goblins as a society are extremely adaptable. They tend to be able to fit themselves in with all types of cultures ranging from the normal races of Eorzea to even the Beast Men. They are seen as a neutral in the war and try to keep themselves out of it. Though they do like to offer trade, and will market their wares to any-- even work out bargain deals.&lt;br /&gt;
&lt;br /&gt;
Goblins are also the ones who have taught the Eorzean people have to do synthese items using aether energy within equipment to mold materia and from materia, make stronger weapons and armor. They tend to be extremely good at crafting and smithing as a race goes, though such services come with a price. Be it by money or by a trade.&lt;br /&gt;
&lt;br /&gt;
Though Goblins do not hold very good language skills, they are still a very intelligent race and tend to also understand many conversations across the realms, willing to also trade information for even a profit at the right price. Though many Goblins choose not to do such a thing, as they know it could mean there life.&lt;br /&gt;
&lt;br /&gt;
It is a very common place to see a few Goblins in many of the city states working along side the people and many are always willing to talk it up, even if their speech is a bit odd. Just remember to be careful what you say to a goblin and with some, watch your pouches around too!&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Gigas&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://eorzeareborn.com/wp-content/uploads/2013/06/Copperbell-Boss.jpg&amp;quot; width=&amp;quot;240&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Gigas are a race of Giant Humanoids that tower easily over many of the current races. They are heavily muscular and tend to range in the skin color of dark brown to green. They are known to fight with bludgeon weapons and have naturally tough hides, giving them the ability to wear very little armor. They show also a great resistance to many magical elements.&lt;br /&gt;
&lt;br /&gt;
Not much is known about the Gigas, beyond the fact that they are very rare and few between. Many tribes long ago were hunted down, killed, or sealed away in the depths of mines. Those that do still roam, tend to roam in Ala Mhigo and Coeraths. They do so though in small numbers and tend to never stay in one place long.&lt;br /&gt;
&lt;br /&gt;
From current knowledge the Gigas serve no Primal, though this may change one day.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Qiqirn&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.zam.com/Im/Image/194622.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Qiqirn are a short rat-folk race, they stand around the same height as a Lalafell and tend to have, like the goblins, a strange way of speaking. The Qiqirn for the most part are a neutral race, though a great deal of them tend to be scavengers and thieves. They are extremely crafty and highly intelligent. They will also seeming do anything for a Dodo egg, as they have a ravenous appetite and are known to eat anything; Even some very disgusting things.&lt;br /&gt;
&lt;br /&gt;
Though many Qiqirn who tend to hang out in cities act as traders, competing with the goblins for the market space. Many items that the Qiqirn sell can be seen by some as black market items and random junk that has been scavenged up. Sometimes these items they do scavenge can be very valuable, but unlike the Goblins, they do not work for money, instead they only work for trade… which once again, those dodo eggs come in handy for such a thing.&lt;br /&gt;
&lt;br /&gt;
It is not known if Qiqirn have a Primal they worship, though if they do, they so far have had no reason to even think of summoning one and for the most part, live in peace with the rest of the races, beyond well, the thieves at least.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Mamool Ja&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img2.finalfantasyxiv.com/accimg/6a/f5/6af534ea35c8d76f8829f44f3eb82acca09acc2e.jpg&amp;quot; width=&amp;quot;240&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Mamool Ja are a race that have made themselves known after the attack carried out by the Primal Bahamut. Not much is known about this Lizard-man like race, but they are starting to call the lands around Limsa Lominsa home and seem to mean the people no harm. Instead this Beast Men race is offering their services as mercenaries against the Empire. However they also show to have a great dislike for the scholars within the races whom are looking into ways of touching the hearts of the Primals to control some of that energy for themselves.&lt;br /&gt;
&lt;br /&gt;
The Mamool Ja are a curious species as they have a republic overruled by four overlords that work on making choices for the race as a whole. They tend to be a very social race, who speak in a “yoda-isk” way, but seem to always willing to talk before making choices. In many ways, though these lizardfolk look very tribal and the way they live is as such, they have proven to be anything but when spoken too and observed.&lt;br /&gt;
&lt;br /&gt;
The Mamool Ja are also vastly different from the lizardfolk in the Ul’Dah area, as they have tan to light brown scaled skin. Slightly more agile frame, and a single horn that protrudes from the top of there heads. It also seems that the Mamool Ja who can handle magic are actually blue scaled in color and have much shorter muzzles, which the Mamool Ja call those who can cast magic, Sages.&lt;br /&gt;
&lt;br /&gt;
It is unknown what the stance of the Mamool Ja is on the Primals, why they are willing to assist, or even what they are after, however Eorzea will not turn away any aid when it comes with dealing with the Empire.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Racial Naming ===&lt;br /&gt;
Like our own culture of the world, many races of Eorzea and even that of the Garlean Empire have their own naming convictions. It is how there people differentiate from one another and also continue to keep to their own racial standards. Though some information is easier to come by then others, I will list here websites that can further inform of the type of names used and possible explanations to the middle names of Garleans that we are aware of.&lt;br /&gt;
&lt;br /&gt;
* [[http://fandango.exp.jp/name-generator.php Name Generator]] - This is very useful if you need to find a name for one of the Eorzean people and is lore friendly.&lt;br /&gt;
* [[http://finalfantasy.wikia.com/wiki/Category:Final_Fantasy_XIV_Races Final Fantasy Wikia Entries]] - They have further details on the races here and also sections that are just for the naming lore process, if you rather do a bit more homework and like to come up with your own without the use of the generate.&lt;br /&gt;
* Garlean names from all accounts seem to be connected to latin. The first name being their true name, while the last is their &amp;quot;house&amp;quot; they are associated with. The middle representing their position within the Garlean Empire itself. This will be covered more in the Garlean section.&lt;br /&gt;
&lt;br /&gt;
=== The People Of Garlemald ===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20110108153242/finalfantasy/images/d/d3/Garlemald_Flag.jpg&amp;quot; width=&amp;quot;120&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Those of the Garlean Empire tend to be about 80% Hyur-like, while 10% is that of Elezen-like, and the rest is mixed culture brought in from other conquered nations. All of those originally from the land of Garlemald have a 'third eye' located in the center of their forehead that lacks a pupil or iris. They are a Meritocracy society and gain their prestige through the acts they commit. It also through these acts are they also punished when they failed a duty and the harshness of punishment is based on the activities leading to that failure.&lt;br /&gt;
&lt;br /&gt;
Most of the population serves in the Garlean military in some capacity and all walks of life who are the citizens of Garlemald have a job they are given at which they can raise their position in. All positions are rewarded by the head of, just as becoming a Legatus, highest rank in the military, is only given by the Emperor. By the highest favor of the Emperor, a Legatus then could become the next heir to the throne.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Military Structure&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The Garlean military structure comprises of four groups, which with the final ranging up to around 6,000 soldiers in the service of a Legatus. The numbers that will be represent here are estimates and they may be higher or slightly lower depending on the power and the campaign the Legatus is running.&lt;br /&gt;
&lt;br /&gt;
* '''Legion''': An Army of ten cohorts comprising of a total around 6,000 troopers.&lt;br /&gt;
* '''Cohort''': A battalion of three manipuli comprising of a total around 600 troopers.&lt;br /&gt;
* '''Manipulus''': A company of two centuries comprising of a total around 200 troopers.&lt;br /&gt;
* '''Century''': A Single platoon comprised of 100 troopers.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Military Ranks&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The order given is from most powerful position to that of the lowest position within the military. Through acts of positive progression and good favors, one can easily raise from the lowest of the ranks to that of mid tier. When one gets to that of the Tribunes, those are only elected by the Legatus of that Legion. Then to obtain the status of Legatus, one must be given such a title by the Emperor himself.&lt;br /&gt;
&lt;br /&gt;
* '''Emperor''': The Emperor is the leader of Garlemald and all territory that belongs to the Garlean Empire. He is the one whom can also override any Legatus of military action and is the only one who can promote any to that of a Legatus status.&lt;br /&gt;
* '''Legatus''': The Legatus are the generals of the Garlean Empire and the command of their respected Legions they command.&lt;br /&gt;
* '''Tribunus Laticlavius''': These are the second-in-command to their respected Legatus and the Legion they serve in. They also act as the head of the Tribuni.&lt;br /&gt;
* '''Praefectus Castrorum''': These are third-in-command of the Legion and it is their jobs to oversee all training, equipment, and the Castrums within their Legion's control.&lt;br /&gt;
* '''Tribunus Angusticlavius''': These are the assistance to the Legatus, normally in groups of six at most, and tend to be under the direct command of the Tribunus Laticlavius.&lt;br /&gt;
* '''Primus Ordinarius''': These are the commanders of the Cohort; Could be seen as Captain or Colonel.&lt;br /&gt;
* '''Pilus Prior''': These are the Centurions in charge of the first Century of of each Cohort.&lt;br /&gt;
* '''Centurion''': These are the commanders of the Century; Could be seen as a Lieutenant.&lt;br /&gt;
* '''Optio''': These are Troopers chosen by the Centurion for a purpose within a Century. Normally this would be to act as the second-in-command to the Century.&lt;br /&gt;
* '''Duplicarius''': These are Troopers whom receive double the pay due to prestige and reward for excellent service.&lt;br /&gt;
* '''Triarus''': These are veteran troopers who have seen a great deal of time on the field, but have yet to be promoted.&lt;br /&gt;
* '''Trooper''': These are the basic soldiers of the Garlean Military. This is where everyone starts out as and has to work their way up from in some way.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Middle Name Titles&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| All of those within the positions of the Garlean Empire hold their title in the middle name. Though this is perhaps not a complete list, but it is a list of middle names that has been located within lore from the game and what has been figured out by the association given. For the only thing we as the players been told and thus stands here, is that the middle names represent the titles. So here is what we know thus far...&lt;br /&gt;
&lt;br /&gt;
* '''Zos:''' Emperor&lt;br /&gt;
* '''Van:''' Legatus&lt;br /&gt;
* '''Tol:''' Tribunus Laticlavius&lt;br /&gt;
* '''Sas:''' Tribuni Angusticlavii; Praefectus Castrorum&lt;br /&gt;
* '''Rem:''' Pilus Prior&lt;br /&gt;
* '''Nan:''' Imperial Minister&lt;br /&gt;
&lt;br /&gt;
It also should be reminded that when addressing a Garlean, within their own culture area of influence or out of sheer respect, one should address them by their middle first and then their last name. So 'Van Baelsar' as an informal, but a formal would be 'Lord Van Baelsar'. Though if you are in private and given permission, using the first name is acceptable.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Military Jobs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Like those of Eorzea that have classes, so does that of the Garlean Empire. Many of these classes have similar associations with that of Eorzean classes, though nearly all those within the military have access to either a gun-weapon or an actual type of rifle (though rarer these tend to be). More times then not, when facing a Garlean within the realm of Eorzea, they will hold a gun-weapon or a weapon that lacks a gun attachment but have an actual firearm at their side. Also all Garleans in the military are trained to handle Magitek of all kinds, as such a thing is heavy in their way of life.&lt;br /&gt;
&lt;br /&gt;
Also such roles in these classes have become more predominate with the increased members being added in from locations such as Ala Mhigo, as some roles are not native to that of the normal Garlemald individual. So here is the list of the currently known...&lt;br /&gt;
&lt;br /&gt;
* '''Eques / Bestarius''':&lt;br /&gt;
* '''Hoplomachus''':&lt;br /&gt;
* '''Laquearius''':&lt;br /&gt;
* '''Medicus''':&lt;br /&gt;
* '''Sagittarius''': &lt;br /&gt;
* '''Secutor''':&lt;br /&gt;
* '''Signifer''':&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Classes Of Eorzea ==&lt;br /&gt;
Classes within Eorzea are broken into two known groups. Discipline of Magic and the Discipline of War. Depending on the training, one may remain only in one group, while others may mix the two together for a powerful combination.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' This section might come under rework soon, based on many crafting questions, resources, and some confusion. Thank you.&lt;br /&gt;
=== Discipline Of War ===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Gladiator&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20130901025343/finalfantasy/images/f/f6/Gladiator_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Gladiators are mighty warriors who take defense over brute force. They are masters of all the blades and throwing knives alike. From long swords to daggers, to flat edge to the curved shape. Any sword, of any type, they have trained to handle. Gladiators though differ when it comes to the style of combat however. Some prefer to use that of the sword and shield, to better defend themselves against many attacks that may come, while others like to stay with a free off hand for the added speed, instead of defense.&lt;br /&gt;
&lt;br /&gt;
Many Gladiators are also trained at tactics and strategy, lending such tools in groups to aid in defensive tactics and group attacks.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Marauder&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20130901025517/finalfantasy/images/8/83/Marauder_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Marauder is a fierce warrior and a combat specialist that uses the mighty greataxe -- a fearsome arm emblematic to that of the Eorzean pirates. They tend to approach battles with great ferocity and brute force. Many people also of Eorzea tend to see the Marauder as an intimidating force and one to not be taken lightly. As such, Marauders are often hired to hunt down powerful monsters and extremely deadly foes.&lt;br /&gt;
&lt;br /&gt;
It is also often to see Marauders willing for a ranged attack that of a Tomahawk type throwing axe with equal power to their own swings; Sometimes even with precision deadliness.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Pugilist&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20130901025607/finalfantasy/images/b/b3/Pugilist_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Pugilist are the martial artists of Eorzea. Focusing solely on hand-to-hand combat, they strike with rapid punches and sometimes brutal different forms such as the Courel form or the Raptor form, to only list a few.&lt;br /&gt;
&lt;br /&gt;
The Pugilists are known for precision with their fists, using knuckle type weapons to give there fists more deadly punishment being made from leather, metal, or bone. They can easily knock a man off their feet with their rapid strikes and go toe-to-toe with some of the fierce creatures that roam the lands.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Lancer&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130901025437/finalfantasy/images/5/50/Lancer_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Lancers are masters of the polearm and the techniques within. They tend to keep their opponents at an arm’s length distance, using their longer reach to attack with devastating leg swipes and powerful thrusting strikes. The lancers tend to even train themselves in the art of the throwing spear, or also known as the Javelin, in order to pin down enemies or strike them down as they attempt to flee.&lt;br /&gt;
&lt;br /&gt;
The Lancer gained its popularity however from the refugees of Ala Mhigo, as it was that nations choice of weapon during their own war time. Such is also seen of places like Ishgard as well for their own special group of lancers.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Archer&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130901025224/finalfantasy/images/8/8c/Archer_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Archer’s are the masters of the bows, from short bow to longbow, they have trained on precision and long distance aiming. The weapon itself also has become very popular in some of the regions of Eorzea where hunting is very popular or places that require long ranged defense to protect their borders from heavy assaults of beast men. Many archers carry a different arrange of bows in order to handle different enemy types and many even now how to properly prime their own bow encase a string was to break or it needed quick repair.&lt;br /&gt;
&lt;br /&gt;
It has been noted by the Eorzean people that the two most effective races of handling the bow is that of the tall Elezen and the agile Miqo’te. As the Elezen’s long arms allow them to handle the longbow with dead accuracy and power, making them prime for the jobs as Sentries. While the Miqo’te are skilled with the short bow, allowing them to be keen hunters with their already natural gifts given to them by the divines.&lt;br /&gt;
|}&lt;br /&gt;
=== Discipline Of Magic ===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Conjurer&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20130901025250/finalfantasy/images/d/d9/Conjurer_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Conjurer are masters of weaving the aether energy of the elements. from earth, wind, and water, they can construct some potent magical attacks, while also using these same magical properties to also aid in healing and protection. The Conjure weaves this very aether by using an unworked cane or wand to pull upon the threads of the aether to create the desired spell.&lt;br /&gt;
&lt;br /&gt;
In order though to master the aetheric flow and summon such elemental spells, Conjures must meditate often and commune with the elements of the land, for they are what give the Conjurer their strength. It is seen as not right for any conjurer to not get the blessing of the land before setting forth and using its life force.&lt;br /&gt;
&lt;br /&gt;
Conjurers are also known as great healers and purifiers within Eorzea, as not only can the pull upon the elements to protect and sometimes heal small things, but the most trained can even pull upon that of the life energy of the aether to repair damage done; Even perhaps bring one back from the brink of death if powerful enough.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Thaumaturge&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20130901025650/finalfantasy/images/8/81/Thaumaturge_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; While the Conjurer works with the aether naturally to use the forces of nature to aid in defensive and potent magics, the Thaumaturge is close to the opposite of just this as they use the aether to create destruction and tricks that can plague the mind.&lt;br /&gt;
&lt;br /&gt;
The Thaumaturge do this by creating a staff or a scepter that houses a medium -- That of a natural stone imbued with the desired property. From this they can cast destructive fire that rains from the sky, freezing blizzards that rage from gusting winds, and thunder strikes that roll over the land. They can also bring about temporary blindness to a person and even cause their bodies to weaken for a moment.&lt;br /&gt;
&lt;br /&gt;
Though such magis do have their usefulness, the Thaumaturge is respected, but also feared by many. As they are seen as Sorcerers on the land and though many use their skills for the betterment of Eorzea, some fear that they could also bring about catastrophic destruction on an already injured world. In this, it is normally a good idea to keep a Conjurer and a Thaumaturge not in the same room, as arguments will typically will break out between the two casters.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Arcanist&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20130901025144/finalfantasy/images/b/b5/Arcanist_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Arcanist is a school shrouded in mystery and what many of Eorzeans see as an art of blasphemy upon the twelve. For the original teachings of the Arcanist come from a foreign land and work on the principles of using the Aetheric flow much the same way that the Primals themselves do. Believing that in coming to understand how the Primals use the aetheric flow, one may be able to even defeat the Primals-- if not bind them to their will.&lt;br /&gt;
&lt;br /&gt;
The Arcanists in this use books known as Grimoires that are imbued with aetheric properties, from these pages of runes and mathematics, they are able to cast alternating spells to their surroundings and change the flow of the aether, including how it moves through any living thing.&lt;br /&gt;
&lt;br /&gt;
These book-casting mages can also use an aetheric imbued gems to conjure forth an aetheric being, much like that of the primals, calls a Carbuncle to do their bidding and assist in the battle-- or other tasks. Depending on the gems themselves, will affect the color of the Carbuncle summoned and also their level of power. Though for most Arcanists they do not get beyond either the ruby or topaz, as the higher tiers are known to become unstable and could cost the Arcanist that summons it -- their own life.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cross-Classing ===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20111126091136/finalfantasy/images/7/74/FFXIVJobArtwork.jpg&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: right&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Cross-Classing is where one has several classes. They are masters of synchronize these classes that work well together. Not all classes though can work together, so it is not common to see someone willing to cross-class and branch over to other skills, because the more one branches, the less they become exceptional at a class and more of a jack-of-all-trades. Which may have its places, but means they also may be weaker than someone who is more focused on the specific class.&lt;br /&gt;
&lt;br /&gt;
=== Advance Jobs ===&lt;br /&gt;
The Advance jobs are rarer than the standard classes. As many of these jobs require a great deal of work to obtain and understanding the secrets of the class. A good deal of these also require that of a soul stone that represent the symbol of that very Job.&lt;br /&gt;
&lt;br /&gt;
Soul stones are hard to come by as their are special stones that have aether tied to them. Yet some who have already mastered the art may be able to not only train another, but also teach them how to hone their own soul stone as well. Yet there are few who know of these skills and fewer yet that know where to find them.&lt;br /&gt;
&lt;br /&gt;
Some also believe the need of a soul stone is only myth and it is just like gaining a badge. It serves no purpose beyond as a marker, but these are different schools of thought and either could be right-- or wrong.&lt;br /&gt;
&lt;br /&gt;
== The Primals ==&lt;br /&gt;
This is a list of the known Primals (or Eikons for those Garleans) at this current time, as the events of A Realm Reborn have to yet to happen. We are not that far ahead yet. As such, not all the beast men have summoned there Primals, but the ones that have and continue to do so, are listed here. This list will probably expand in time.&lt;br /&gt;
&lt;br /&gt;
It also should be understood that all Primals have the ability to temper (bring someone under their control) those of their world and like worlds. They also may be able to extend this out toward others whom are just weak of will. Yet as NPCs have little say against this, the player characters can resist this tempering, or only fall under it temporarily. If you do decide to become fully tempered by the Primal-- you will be in servitude forever (or until someone can figure out how to break it). This is a consent ordeal as a player and the effects will never be forced upon. Its your choice what happens and your choice alone; Cause really-- its all an RP gimmick in the end and everyone is different.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20130626080236/finalfantasy/images/e/e2/FFXIV_Primals_Artwork.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; &lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Ifrit&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://images.gameskinny.com/gameskinny/0678ad6f7314d63973983f816c07278b.jpg&amp;quot; width=&amp;quot;160&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Ifrit is worshiped by those of the Amalj’aa with the great deserts of Thanalan. He is the Primal of Fire and seen connected also to the sun. This primal is quick to temper, which leads to a great causality of life. His claws can emit enough heat to melt the strongest of steels, his very presence heats the air to where no plant life can possibly survive around him, and his horns can scorch the very heavens.&lt;br /&gt;
&lt;br /&gt;
Ifrit tempers those under him as loyal servants which call out to him like a god. He does this by washing them in a blue flame at which he emits from his maw. The blue flame itself is not dangerous, but those who dared be touched by it, may find themselves permittely under his servitude.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Garuda&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://ffxiv.consolegameswiki.com/images/thumb/2/21/Garuda1.jpg/400px-Garuda1.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Garuda is worshiped by the bird-like Ixal and they see her as a beauty upon the very skies. She is the mistress of the wind, sometimes called the Empress of Birds. A story long ago was once said that she was a beautiful hunter of the skies, but in her anger for how man was treating the creatures of her kind, she one day swooped down upon the land and feast upon those who hunted. Yet by doing this, she gained a taste for the flesh of man, and it rendered her mad.&lt;br /&gt;
&lt;br /&gt;
Though this story is that of a legend, perhaps created by her own slightly crazed personality and her desire to feast upon the aether itself. Some wonder if there is any truth that she may have once been something more than just a cruel Primal whom is quick to take upon wraith on the land and unlike the other Primal’s she is one of the few who can be-- humored.. though it may not change her mind, but only hasten her choices.&lt;br /&gt;
&lt;br /&gt;
When she brings those under her control, she sends out a gale of powerful wind of blue aetheric magic that soars across the are in great speeds. Once it makes impact, it cyclones around them like a tornado, stripping them for a moment of their very breath, until they are rested back down on the ground. Now ready to serve their new mistress of the wind.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Titan&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://images.gameskinny.com/gameskinny/d3631d21e9048f4d909fc0f5c452cff4.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Titan is one of the few Primals whom does not treat his servants as ‘slaves’ or ‘minions’, but as his children under his protection. He is a massive Primal who is seen as a god amongst the Kobolds and is known to be like a father to them; At which they also call him “Father Of The Crag”. Sharing his wisdom onto them and giving them bounty upon the very land they call home. Yet Titan is quick to anger when a force dare threatens his children and any who dare shows a hint of being a threat to those under his rule will find him merciless and cruel.&lt;br /&gt;
&lt;br /&gt;
For Titan controls every stone and every mountain. The ground is his domain and he can create a massive earthquake which can shatter the very ground for perhaps miles. His very hands can crush a man alive without little thought and his foot steps can shake the very ground which one stands on.&lt;br /&gt;
&lt;br /&gt;
Unlike other Primals, Titan seems to show little interest in bringing random races under his fold for servitude. Staying to his Kobold children and desiring only their safety from the surface-dwellers.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Leviathan&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.justpushstart.com/wp-content/uploads/2013/12/Final-Fantasy-XIV-Leviathan.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Worshipped by the Sahagin, feared by those at sea, and monster of the deep-- Little is truly known about this Primal and where he stands in the ranks amongst the other Primals. What is known is that he is crafty and intelligent. Confident of his abilities while in the ocean and protective of his Sahagin children.&lt;br /&gt;
&lt;br /&gt;
Yet Leviathan does not just depend on the Sahagin to worship him, for he has also tempered lost men at sea, giving them a second chance at life as one of the Serpent Reavers.&lt;br /&gt;
&lt;br /&gt;
But in this Multiverse, Leviathan sees all oceans as his domain, even when the oceans yet can not support his very being. For in time, he knows one day they will and he will rule all.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Bahamut&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://2.bp.blogspot.com/-or8yW4_DQlw/Ui-_O2B81rI/AAAAAAAANqU/ODspwoghWMY/s1600/ffxiv-bahamut.jpg&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Bahamut-- feared by all across Hydaelyn. For it is he who brought forth not only the destruction across Eorzea and some of the northern lands, but also by his power caused the very world to merge with that of the Multiverse.&lt;br /&gt;
&lt;br /&gt;
Bahamut is herald of the Seventh Umbra Era and his very name coincides with that of Dalamud-- the moon he was entrapped within as his prison and released from by the Garlean Empire’s own hand in hopes to ‘cleanse’ the world of all who oppose them.&lt;br /&gt;
&lt;br /&gt;
Yet after the fall of Hydaelyn, none have seen the mighty dragon sense and many believing that in that flash of light, that perhaps he was coiled by the chains of the divine twelve. While others wonder if he still roams, waiting for the right time to strike again...&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Odin&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://i1.2pcdn.com/node14/image/article/201407/23/20140723234732a0dug39dl3c2t73p.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; After the assault carried out by Bahamut, It had weakened the crystal prison that had Odin sealed away since the time of the Allagan Empire. Though after the events of the outsiders aiding Gridanian in making the land cleanse of great darkness, they have inadvertently freed Odin from his prison. Now he roams across the forgotten paths of the Black Shroud. His figure concealed in the remaining shadows of the woods and the hooves of the animal he rides upon barely making a sound in the brush.&lt;br /&gt;
&lt;br /&gt;
It is apparent that Odin is seeking battle with all those whom he deems worthy of his time.. and with every failure of his own battle-- he only grows stronger. For his desire of vengeance is strong and his need of conflict ever greater.&lt;br /&gt;
&lt;br /&gt;
Unlike other primals however, Odin has no servants nor does he temper any. It seems he only lives for battle and war-- and there are some that believe in battle and war is how the Primal survives and returns from the aether time again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Odin's Favors ====&lt;br /&gt;
With the mighty Elder Primal Odin walking around in the Black Shroud. There is slight distress about such a powerful force who is openly out looking for conflict, including desire to get vengeance on the one named 'Urth'. On the MUSH, anyone can challenge Odin for a fight and if you can defeat the Elder Primal, then you gain his favor.&lt;br /&gt;
&lt;br /&gt;
This favor can be used at least once for anything and Odin will ride forth to carry out the task requested of him. If you wish to challenge Odin on a one-on-one send an @mail to Odin stating such and a schedule time can be worked out. Odin scenes will also take place randomly, so keep your eyes peeled for those!&lt;br /&gt;
&lt;br /&gt;
'''Current Favors'''&lt;br /&gt;
* Marrik&lt;br /&gt;
* Maya&lt;br /&gt;
* Ayako Hasekawa x2&lt;br /&gt;
* Tshallandria&lt;br /&gt;
* Auron&lt;br /&gt;
* Anivia&lt;br /&gt;
* Mantigora&lt;br /&gt;
* Beelzebumon&lt;br /&gt;
* Dastan&lt;br /&gt;
* Karian Icefang&lt;br /&gt;
* Deelel&lt;br /&gt;
* Souji Murasame&lt;br /&gt;
* Kamon Lionward&lt;br /&gt;
* Soan Sagittarius&lt;br /&gt;
&lt;br /&gt;
'''Used Favors'''&lt;br /&gt;
* Emiya Shirou - [http://multiversemush.com/mw/index.php?title=1081/Questions_for_a_Warrior Questions For A Warrior]&lt;br /&gt;
&lt;br /&gt;
== The FAQ ==&lt;br /&gt;
This section has Frequently Asked Questions or things that have come up at times that may need a bit of explanation that is beyond the Lexicon or even some sections of this page. It is here that some things will be covered and things may be added as the theme on the MUSH continues. If you yourself ever have any questions, always feel free to contact Gaius Van Baelsar (GVB) on MCM. They will be more then glad to assist and answer questions.&lt;br /&gt;
&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #1: Are Arcanist playable?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| You can indeed play an Arcanist, as the teachings are indeed in Limsa Lominsa, but given the current time frame of the guild in this setting, it is a very underground type of teaching and may be extremely frowned upon by some given how they are able to conjure aetheric beings of their own. So they may be labeled no better then the Beast Men with their Primals at this time.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #2: Do I have to stick to the classes/jobs?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Not really. For example, someone can be ''based'' on an Archer, but wield two swords and a bow. The classes and jobs listed here are simple guidelines, but you have some flexibility, as long has it isn't to far fetched. If your unsure on the concept, always feel free to ask!&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #3: How does Aether work in Hydaelyn? How would it impact me?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Aether is a funny thing. It is like the Lifestream in Final Fantasy 7, The Mist in Final Fantasy 9/12, and is used in almost everything. Those who hang around the Aether, wont really feel its effects, those who are not use to it may find themselves feeling dizzy, a bit sick, and maybe drowsy. For those who are use to playing with magic/mana/aether, they probably wont even notice its there -- much like the air itself.&lt;br /&gt;
&lt;br /&gt;
Yet in large doses, so an area that is thick of fog in it, it can become very dangerous to someone no matter how use to it you are. Think of radiation really. We have radiation all around us, but in large doses, no matter how built up we have become, it will eventually get to us. This is the same way with Aether in large quantities.&lt;br /&gt;
&lt;br /&gt;
So even if your character is someone who can command the very aetheric energy, you will, and you can, become sick from it. Aether also in a mist form has been known, in /canon/ to cause monsters to go berserk. So this too, could be another side-effect if you hang around in it to long.&lt;br /&gt;
&lt;br /&gt;
YET! Aether can be redirected, which is what Black Mages do by using a foci, so by doing this it can become less deadly because instead of going into you, its going into a foci which can handle the Aether levels. So A foci, is like having a gas mask on, thus allowing you to breath around it, without any concern.&lt;br /&gt;
&lt;br /&gt;
As I said, Aether is funny stuff. Its hard to explain and its hard to peg, so I hope that helps explain some and leaves less questions.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #4: I would love to be a part of the theme, but I don't know anything about it. Can I still have a character in the theme?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Yes, You can. It is actually this reason I designed this page, the Lexicon, and everything I can think of to help players who like to be a part of this theme, but no nothing, still feel welcomed to it. I made sure that the theme was extremely Original Character friendly and open to all types of avenues of play.&lt;br /&gt;
&lt;br /&gt;
I, as the theme runner, want everyone who partakes in the Theme to feel like they have a place and they make an impact in it. I have no problems ever in helping explain things or go into details about some of the little details of the world, if anything I ''Highly'' encourage this, because to me-- communication is very important.&lt;br /&gt;
&lt;br /&gt;
So yes, please, even if you are a total stranger to the genre of Final Fantasy XIV, read the content I have in here, page me (Gaius Van Baelsar/GVB), or even @mail me and I'll be more then glad to talk to you about your character concept, including even answer any questions regarding the theme itself to help you know the world better.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #5: Can I play someone who has been tempered by &amp;lt;Insert Primal Name&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| If you want to play a servant to a Primal, go right ahead! Though I do ask that you read over the Primal section we have here on the wiki and make sure that it is in the natural of the Primal to temper someone, along with if they have even been listed yet. &lt;br /&gt;
&lt;br /&gt;
Though don't worry! Just cause the Primal isn't listed right now, doesn't mean it wont be later-- and if you really want to be tempered by a Primal that has yet to show up, but you know ''Is'' in game, come and talk to me. Who knows, maybe you can help be the herald of the coming storm!&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #6: How close is this Theme to the Realm Reborn content?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Given that this theme takes place after the events of 1.0 and before A Realm Reborn, it is close enough that people who have played the game will pick up on some things, but not close enough that it follows the game directly. Many of the events that will be unfolding will be due to how players handle different scenes, the interactions with the multiverse, and the even the NPCs that come into play.&lt;br /&gt;
&lt;br /&gt;
This is after all a living, breathing world, and all choices matter-- even the small ones. So yes, this means those of you who know the story line in ARR, could maybe prevent the Ultima Weapon from showing up or aid in speeding up the process. You may be able to aid keeping the Primal threat in check-- or make it far worse. You may even get a few Primals to actually ''aid'' you, who tend to be rather neutral in some matters.&lt;br /&gt;
&lt;br /&gt;
So will the content eventually show up? Yes; But how it shows up is entirely on the player base.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #7: Can I play a Half-breed?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| This is a yes and no question really. In most cases the answer will be yes, but within reason. I don't think all races are compatible with one another and I am pretty sure the normal player races can not have children with a beast men. So if you do decide to go this direction with your character, please do so reasonably.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #8: Did you really play Final Fantasy XIV 1.0?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| I did yes. I played it from closed beta for those of us who pre-ordered the game all the way to the very end when Dalamud came crashing down. My main was a level 50 Dragoon (look for Vaelyn Nykah - A duskwight), which is ''all'' I focused on and the only quest line I didn't get to do (cause I am a very slow leveler, and back then it was a massive grind), was killing Nael Van Darnus. It is actually my one regret that I didn't get to do that, but oh well. At least there is youtube!&lt;br /&gt;
&lt;br /&gt;
The funny thing is, I almost didn't stick around, but thanks to some awesome roleplayers from Hydaelyn Role-Players (Formerly known as the Roleplay Coalition aka RPC), we pretty much all supported one another and kept one another entertained. Even when the grind caused us all to run around screaming, haha. They still operate even today and actually because of them and everything we did, is the reason I tend to be extremely versed in the lore of Hydaelyn. They are amazing people and yes, as a shameless plug to them, even though I'm not really part of the RP circuit on the game itself, here is there site if you want to check them out: http://ffxiv-roleplayers.com/&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #9: What is with the Aether and Death?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| During 1.0, those who died would return to the aether, which is the energy the flows around and in everything. Placed like Mor Dhona were void of this cause of how was messed with when the Agris broke the seal in its crash. Garleans themselves lack a high connection with the Aether, also would not fade away.&lt;br /&gt;
&lt;br /&gt;
Yet after the events of 1.0 and where we are now in the story. The Aether has been changed, in this, not all return to the aether like they did before; at least-- not in body as well. If someone is highly connection to the aether, they may fully return to the aether-- they may be able to even 'cheat' death. Those who are not, though perhaps there essence will, there body will not. This could even be impacted by the area itself. It may even be delayed.&lt;br /&gt;
&lt;br /&gt;
Death, corpses, or lack there of, is all up to the scene and for narrative play. There are some areas however that will control the narrative in a sense, but for the most part, it is in the air to the person whom runs the scene.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #10: Potions &amp;amp; Ether: How do they work?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Throwing aside game mechanics, we need to look at what Potions and Ether actually do. Potions are used for healing HP, while Ethers are for restoring MP. So lets take a look at these from more of a roleplaying prospective.&lt;br /&gt;
&lt;br /&gt;
HP, is your health. In this Potions are like a salve. Something to be used in order to keep a wound from getting worse till a Conjurer can weave the aether to properly heal it. Its an Alchemy creation and though good in a pinch, it isn't as good as Conjurer magic. As Garlemald naturally had no conjurers they use more methods that we are use to seeing in our own medical science. Yet they too use a type of healing salve, much like the one you may see in Hunger Games-- where it does a really decent job of patching up an area, but with far more pain mixed in. So Eorzean potions are effective, with little discomfort, but compared to Garlean science, Garlean potions have more bang to the buck, but are far more painful because of it.&lt;br /&gt;
&lt;br /&gt;
However, no potion or Conjurer magic can mend a broken bone. That takes good ol rest and recovery, but a conjurer can help it along its way so it mends correctly.&lt;br /&gt;
&lt;br /&gt;
Ether for MP, is more of an Eorzean thing. Garleans lack this, because they use magitek to do there magical stuff; Beyond those few from other lands who can. Ether is more of a drink. It goes in, replenishes the lost aetheric energy more quickly then the body would naturally. See it like magic users Gatorade. The effects are not instantaneous, but its better then having nothing at all in your system. Then the higher version of the ether, the faster it tends to work in the system.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #11: Conjurer Healing Magic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| I touch on this a bit above. Conjurer magic is a great form of healing. It can repair a great many of wounds. From nasty cuts to deep gashes. This all done by the weaving of the aetheric energy to act like a stitch, but unlike stitches, its more soothing and gentle. Conjurer magic can even bring someone back from the brink of death, but it can not-- nor should not-- be used to bring someone back to life once they have gone on. As this can cost the Conjurer there very life and possibly bring back something far worse.&lt;br /&gt;
&lt;br /&gt;
Conjurer's magic also can not fix broken bones or allow someone to grow new limbs. Conjurer magic can though help a broken bone slowly mend correctly and deaden the pain of someone's limb that has been cut off.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #12: What is up with Linkshells and Linkpearls?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| As you may (or may not) know, the aether in Hydaelyn is in massive flux. It isn't very stable and it has really messed with a ton of stuff in the world. A great deal of how things use to be no longer work. Aetheric gates shattered, almost all Aetherytes broke down and became tainted, and many of the beasts of Eorzea started to roam in places they were not meant to be, or, well, become extremely hostile.&lt;br /&gt;
&lt;br /&gt;
The world changed greatly with the Calamity and with it, so did the Linkshells and Linkpearls.&lt;br /&gt;
&lt;br /&gt;
When Bahamut shook the very aetheric flow of Eorzea, linkpearls shattered and linkshells ceased to connect onto the atheric waves. Communication broken down and in the early weeks, people had to depend on merchants to get messages through, but that wasn't very expedient and most of the time-- didn't even work. The Moogles however knew of the distress and responded quickly in kind by becoming the messengers for Eorzea, thanks to the fact they knew how to move about the world, even in its chaotic form.&lt;br /&gt;
&lt;br /&gt;
As of very recent (9/12/14 -- at least around there), the Alliance is just now starting to get Linkshells working again and giving out linkpearls to their military. Though this works in some areas, there is still a great deal of disturbance in some locations and other locations (like Mor Dhona), where they don't work at all. It will still be some time until Linkshells are working fully again and it is very possible that some city-states (Ul'dah) may start to look into using Miltiverse radios as a mean of communications instead of the older method.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #13: Can I play someone with the Echo?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| I fear that is not an option I'm going to really allow. The Echo was a very neat game mechanic, but considering the rules of MCM and the fact of how powerful the Echo is. It isn't something characters of right now would have. They can have something akin to the Echo however (please talk to me on those details), which I as the GM will give you things of note to play off of, but the Echo itself is not available.&lt;br /&gt;
&lt;br /&gt;
The only person allowed to have the Echo is that of, Minfilia, who is under GM control for right now. She is also one of the members with the Archons. See the FAQ section on the Archons for further details.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #14: Where are the Archons at right now?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The Archons themselves right now are in hiding. After the fall of Dalamud, they split up and the Circle of Knowing fell apart. Some members went back to their home land, some have remained, but they for the most part are not characters that can be found easily or can be located with ease. These members are highly important characters; including Minfilia who has the true Echo; So if you are interested in playing one of them, please contact me (Gaius Van Baelsar) about it.&lt;br /&gt;
&lt;br /&gt;
It also should be noted as well, that the original group was known as the Circle of Knowing located in Ul'dah proper. They were tolerated at best and not overly loved. The group they become in A Realm Reborn, the Scions of the Seventh Dawn, does not exist yet.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #15: Can I play an OC Garlean &amp;lt;rank here&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Most ranks are open to be played until you get up into the Tribunes. I do suggest though if your looking to app into the Garlean Empire, that you speak with me (Gaius Van Baelsar) first, as I am also the 'fac-head' of the main Legion. That said though, you can not app normally other Legions and you can not apply for another Legatus, as I am not even sure what plans Yoshi-P has for other type of Legatus characters in the game. Which means I am keeping the Legatus rank for now, FC only.&lt;br /&gt;
&lt;br /&gt;
Speaking of Legions though, if you do wish to apply a character of the VII Legion which once served Nael Van Darnus, this is open for OC concepts, but be aware-- Nero went through recently and was hunting down members and you are, probably, an enemy of the Empire given that nearly all of the VII Legion saw Nael Van Darnus as a god. Again though here, I ask for you to speak to me, as applying for someone from the VII Legion requires some footnotes and information that needs far more heavier research done then the XIV Legion types.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #16: What type of scenes can I run for Final Fantasy XIV-1?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| As the story progresses, more things will open up for the cast themselves to do. Some ideas on what can be done without really needing to check with the GM, may be found over in the Mission Board area. Having social scenes at the local pubs, out in an area somewhere enjoying the shade of a tree, those types of things are fine. Fighting local monsters that have become aggressive cause of aetheric changes, those are fine and don't require permission from the GM.&lt;br /&gt;
&lt;br /&gt;
Things dealing with like a beast men raid, bandits, or pirates, falls more into GM control (or the control of the Eorzean Alliance leader) to handle. This can also be given to a player to do as well, but needs to be spoken with the GM (and controller of the area) first.&lt;br /&gt;
&lt;br /&gt;
Things that deal with heavy effects on the world of Hydaelyn like Primals, guilds, and things of such nature, will only be handled by the GM or a person given permission to do so for a scene.&lt;br /&gt;
&lt;br /&gt;
Things that require adding in new things to the world or further education about something, can be handled on your own, but should be spoken to the GM about first to make sure the concept will work and so that those things can be marked down that have been done. Keeping everyone, after all, on the same page is very important.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #17: What are you looking for in Eorzean Alliance (Guild) Leaders?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The Eorzean Alliance leaders and Guild Leaders are like mini fac-heads. They have a great deal of presence in the theme and can easily effect the way the world operates. In this, those that look to apply for one of these hefty FCs, I request they are willing to work with me, the GM/Theme runner, closely. As it is important we all remain on the same page.&lt;br /&gt;
&lt;br /&gt;
I want to trust these individuals to be able to operate things in their area of control and be able to ever as equally help players out if they have any questions about the theme at large. It is this very reason as well that it is important that they know and understand the prior lore of Final Fantasy XIV going back into 1.0. This information can be easily obtained on the web, so research isn't that hard.&lt;br /&gt;
&lt;br /&gt;
Guild Leaders have a bit less of GM control, but are still important as they represent that guild of learning and knowledge, as such, they too should be very informative on what they know of the past and present, including oocly understand where we, as a group, are planning on going with things.&lt;br /&gt;
&lt;br /&gt;
It is for this reason it is important, again, that we are all on the same page and I (Gaius Van Baelsar), always available for questions, suggestions, and a good ol' conversation on things.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #18: What Advance Classes Are Available?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| As stated in the section, Advance classes are not easy to obtain. They are years of brutal training under the instruction of the leader of those orders and some advance classes are not available at all or have yet to be introduced in away they have become available at this given time. I will however list what Advance Classes are available and how hard one can get an idea of how hard some of these are to obtain. If I do not have it listed here, you can figure it is not available as of yet for story reasons.&lt;br /&gt;
&lt;br /&gt;
Though do feel free to check back here to see if this has updated or/and contact me (Gaius Van Baelsar) by @mail if you have any questions.&lt;br /&gt;
&lt;br /&gt;
* '''Dragoon''' - ''Ishgard Alligned, proper training'': Dragoons are trained dragon knights of Ishgard. They are Ishgards main line of defense against the Dravanian Horde and have trained most of their life for this very honor to be of the Dragoon order. Dragoons are only taught within the wall of Ishgard and those of their bloodlines. They do not teach those of the outside of the walls of Ishgard and to do so, is to remove yourself from the Dragoon order. Be stripped of your title and all that makes you a Dragoon. It is said that long ago, a Dragoon once turned his back on the Order to instruct those of Gridania the way of the Lance, though many of the secrets, out of respect were not shown to the Gridanians.&lt;br /&gt;
* '''Paladin''' - ''Ul'Dah Aligned, Picked from mostly military and trained'': These brave men and women have been hand picked to be trained and serve under the Ul'Dah Royal family as their bodyguards and defenders. It is rare to see a Paladin away from his station as a body guard and even rarer to see one away from Thanalan entirely, as they have sworn their swords and shields to forever be the shields and swords of Ul'Dah in the darkest of times. Though in these dark times, desperate measures must be taken and some Paladins have been called upon to aid in relations with the Multiverse and aid in the military of the Eorzean Alliance.&lt;br /&gt;
* '''Monk''' - ''Must be chosen, has to be worked for through RP'': A hand-to-hand martial arts that deals with drawing on the chi of ones own body for devastating attacks. The fine art has nearly been lost with the ever changing tides over Ala Mhigo. However there is a single man who still studies the ways of old and though he wonders Eorzea. He will train any who proves themselves to have a strong of enough chi within them and shows the proper discipline to be a student, but he does not pick just anyone and being trained by him is not an easy task. For it is not one that can be bought over, proven, or tested. For he sees into the soul and knows what he seeks.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #19: Are there Chocobos in Garlean Territory? Where do most Chocobos come from?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| It is a bit of yes and a bit of no. Chocobos are most common in Ishgard who are known for breeding the finest in the lands. When you go more Northeast to Garlemald, Chocobos become far more rare and probably raised for eating, because it is a know fact by the time you get to Doma, who is in Garlean Empire territory, that they have never seen a Chocobo. &lt;br /&gt;
&lt;br /&gt;
This means for most Garleans, unless they have operated in the South, they have probably never seen a Chocobo and if they have, never used as a mount. To them someone riding a chocobo is probably about as silly has seeing someone ride a pig. You just don't do that with your food.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #20: Do Garleans even have mounts then beyond Magitek?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Yes. They do. They actually have horses. Hoof stomping, neighing, horses. These are not to be confused with Ishgards nearly extinct Unicorn population however, but true to goodness horses. Garleans love their horses and while the use of horses to get around has gone down greatly due to Magitek, much like it did for us, there is still people who raise them for show and there is even a Legion that specializes in still using them.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #21: Magitek Magic vs Aetheric Magic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| In Hydaelyn aether is part of the life-force of the world, it runs through almost every living being and creature. Much like the Force in Star Wars. Almost everyone with proper training can use aetheric magic, as magic is part of ones self and also part the elements there in. It is actually this reason why such arts is why Black Mages and White Mages are banned from any normal teaching, because of their devastating power and drain on the individual person. The only race known thus far in Hydaelyn that can not use the aether, or the life-force of the world are of the Pureblood Garleans.&lt;br /&gt;
&lt;br /&gt;
The Pureblood Garleans however got around this denial of not being able to aetheric energy, by creating machines to do it for them. Their advancements in technological boom that occurred 60 or so years, including their sudden dominance over almost all of Hydaelyn. Magitek Magic differs because of the fact it is technologically made. There is nothing natural about Magitek Magic and it forces elements to do their will in a very non-consensual way, far as some races would be concerned. Some of it not even right at all.&lt;br /&gt;
&lt;br /&gt;
There is however no difference in power behind either magic form, just the means to achieve it. Though both may have their own personal opinions of what is actually better, but that is all in speculation.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #22: Does Golden Saucer exist?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| No. It does not, at least not at this current time. While there may be another Golden Saucer in another world, there is none within this theme and some of the games don't really exist. Things like Chocobo Racing though may become a reality given the new breading going on in Limsa Lominsa, but for now-- none of this exists.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== What is to come soon? ==&lt;br /&gt;
* More Entries For The Lexicon&lt;br /&gt;
* Capture Points&lt;br /&gt;
&lt;br /&gt;
== Credits &amp;amp; Such ==&lt;br /&gt;
Final Fantasy XIV is (c) to Square Enix and all rights are reserved to them. All images used on this wiki belong to their rightful owners and should not be altered in anyway to take them away from their original owners vision.&lt;br /&gt;
&lt;br /&gt;
All information that can be found here is used for research purposes and for OOC knowledge.&lt;br /&gt;
&lt;br /&gt;
If any images are missing, something is not working here on this page, or you notice any grammar/spelling errors, feel free to contact Gaius on MCM by via page or @mail regarding the problem. Thank You.&lt;/div&gt;</summary>
		<author><name>Foxfirestorm</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Archived:_Final_Fantasy_XIV:_Shattered_Dawn-1&amp;diff=9762</id>
		<title>Archived: Final Fantasy XIV: Shattered Dawn-1</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Archived:_Final_Fantasy_XIV:_Shattered_Dawn-1&amp;diff=9762"/>
				<updated>2015-06-21T22:48:35Z</updated>
		
		<summary type="html">&lt;p&gt;Foxfirestorm: /* History Scenes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;img src=http://fc06.deviantart.net/fs71/f/2014/303/3/c/2ffxivbanner_by_foxfirestorm-d84qeyl.jpg width=800&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''NOTICE (6/20/15)''':After the Dragon's Bane TP is over (and I get all the logs up, because I am really behind on the upload of these logs). I will be giving this page a face-lift, along with all material connected, in order to try and stream-line some things. The information is still valid, but things on classes/jobs as an example will be getting a rework to reflect things a bit more clearly as there has been some confusion in the past. Thank you and game on!&amp;lt;br&amp;gt;- Gaius Van Baelsar's Player&lt;br /&gt;
{{CastPage&lt;br /&gt;
|Desc= &amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20140101014341/finalfantasy/images/6/60/Gaius_and_Tribunes_FFXIV_Art.jpg&amp;quot; width=&amp;quot;190&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt;The Nation of Garlemald though the smallest of nations in the world of Hydaelyn, it has become the most feared. Its technological might is beyond all other nations and its military power is one that can hardly be challenged. As Garlemald grew power, it started to conqueror its neighbor's land and then from sea to sea. This was until it hit a road-block of a heavy magical nation known as Eorzea. It is here that the Garlean Empire was halted of it conquest progress and it was here that they started to work on the ways to take over Eorzea. However the first time was a failure and as for the second-- things went horribly wrong.&lt;br /&gt;
&lt;br /&gt;
The mighty Emperor, Solus zos Galvus turned his favor from his greatest Imperial Legatus, Gaius Van Baelsar to that of Imperial Legatus Nael Van Darnus. Where he entrusted the conquering of Eorzea by the hands of Nael. The hands of a man corrupted by power and by the madness that plagued with the power of mystical beings known as Primals. For Nael would use a great ancient technology that would pull Dalamud, one of the moons of Hydaelyn, upon the world. Yet lying within the red moon, was none other the greatest of Primals, Bahamut, who had been chained away there eons ago and now had a grasp on Nael's corrupted mind. Though Gaius went behind the Emperor's back in attempt to stop the madness by seeking out Mercenaries from Eorzea itself, it was not enough to stop the moon's descent and though with Nael Van Darnus was killed-- the moon still came.&lt;br /&gt;
&lt;br /&gt;
It would be then that the moon cracked open and released the Bahamut upon Eorzea sealing not only the fate of the nation in the Primal's great fire, but by that same sheer power ripped apart the very fabric of the universe to freely break the chains that were attempting to rebind it. It is when the echoes ceased and the ripples of time ended. When the land became still again, did the world of Hydaelyn find peace in that moment. Yet with the peace, it found itself in a mysterious place. Among the places of many other worlds. For the world had shattered into many sections across the great multiverse and it is here that the new chapter unfolds.&lt;br /&gt;
&lt;br /&gt;
The new Chapter of struggles, dreams, and adventure. For while Eorzea may find herself sided with the Union, the great nation of Garlemald have sided themselves with the Confederates.. and the war will soon be sparked once more but with both sides fighting under the powers of even two greater factions.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' If you have not played 1.0 and only know A realm reborn. No problem. There are cutscenes on youtube from 1.0, but more correctly the most important part (and pretty much dead on), is this youtube video that explains the events that lead to the Calamity-- this many characters who would join this theme may know: https://www.youtube.com/watch?v=-KdG4mRRPww (Or not, but some of these facts may be useful) --- Though always remember, feel free to speak to me (Gaius Van Baelsar) for lore checks and theme facts.&lt;br /&gt;
&lt;br /&gt;
|Cat=Themes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History Scenes ==&lt;br /&gt;
These are a list of scenes that one can read to see how some of the events of Final Fantasy XIV are shaping up, also maybe use some of these events to help tie your character into such events. These scenes do not so much deal with a 'character' who is in play, but more of just events on the world itself. If you are curious containing to the 'characters', please visit there wiki pages (if they have one).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1 solid&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|''Seventh Umbra Era: 1572 - New World''&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|''Seventh Umbra Era: 1573 - Dragon's Bane''&lt;br /&gt;
|-&lt;br /&gt;
| [[435/Trouble On The Rise|Trouble On The Rise]]&lt;br /&gt;
| [[529/No_Sylphing_Around|No Sylphing Around]]&lt;br /&gt;
| [[906/Ishgardian_Resolve|Ishgardian Resolve]] &lt;br /&gt;
| [[1295/Prelude:_Upon_The_Flames_Of_Rebirth|Prelude: Upon The Flames Of Rebirth]]&lt;br /&gt;
| [[1611/Welcome_To_Coerthas|Welcome to Coerthas]]&lt;br /&gt;
|-&lt;br /&gt;
| [[467/The_Needs_Of_Many|The Needs Of Many]]&lt;br /&gt;
| [[595/Lord_Of_The_Inferno|Lord Of The Inferno]]&lt;br /&gt;
| [[908/It_Comes_From_Below|It Comes From Below]]&lt;br /&gt;
| [[1306/The_Dragon's_Den|Dragon's Den]]&lt;br /&gt;
| [[1765/Elements &amp;amp; Arcanists: Part I|Elements &amp;amp; Arcanists: Part I]]&lt;br /&gt;
|-&lt;br /&gt;
| [[472/Elemental_Judgement|Elemental Judgement]]&lt;br /&gt;
| [[673/Dark_Divinity|Dark Divinity]]&lt;br /&gt;
| [[1198/Answering_The_Dream|Answering The Dream]]&lt;br /&gt;
| [[1339/Wings_In_The_Big_City|Wings In The Big City]]&lt;br /&gt;
| [[1884/All Hail|All Hail]]&lt;br /&gt;
|-&lt;br /&gt;
| [[493/Crystal_Blues|Crystal Blues]]&lt;br /&gt;
| [[694/Pirates_Be_Problems|Pirates Be Problems]]&lt;br /&gt;
| [[1215/What_Is_Mine_Is_Yours|What Is Mine Is Yours]]&lt;br /&gt;
| [[1455/So_Far_Away_From_Home|So Far Away From Home]]&lt;br /&gt;
| [[1911/Elements &amp;amp; Arcanists: Part II|Elements &amp;amp; Arcanists: Part II]]&lt;br /&gt;
|-&lt;br /&gt;
| [[519/Chocobo_Ordeal|Chocobo Ordeal]]&lt;br /&gt;
| [[796/Ship_Wrecked|Ship Wrecked]]&lt;br /&gt;
|&lt;br /&gt;
| [[1544/Street_Dragons_Are_On_The_Loose|Street Dragons Are On The Loose]]&lt;br /&gt;
| [[1676/Lost_In_Coerthas|Lost In Coerthas]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|''Seventh Umbra Era: 1573 - Dragon's Bane''&lt;br /&gt;
|-&lt;br /&gt;
| [[1942/Into_The_Lair|Into The Lair]]&lt;br /&gt;
| [[2491/Land So Far From Home|Land So Far From Home]]&lt;br /&gt;
|-&lt;br /&gt;
| [[2004/When You Seek|When You Seek]]&lt;br /&gt;
|-&lt;br /&gt;
| [[2182/Down With The Vigil|Down With The Vigil]]&lt;br /&gt;
|-&lt;br /&gt;
| [[2194/No Castrum Standing|No Castrum Standing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[2388/Mining Agreement|Mining Agreement]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Eorzean Herald Newspaper ==&lt;br /&gt;
News from the Eorzean Region and an idea on the views of how Eorzea sees things going on around them. These news posts are copies of the ones that also go up on the IC News board and are readable by anyone in the Multiverse as well.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #1 - 8/26/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Amalj'aa Unrest ---&amp;lt;br&amp;gt;&lt;br /&gt;
The Amalj'aa Beast Men tribe are starting to cause a bit of a problem for some of the residence in Thanalan. With sections of the desert still falling into deep fissures of water and some areas still shifting, no one is sure when the next Amalj'aa strike will be and the Immortal Flames, the defense force of Ul'dah have not commented if there are any plans to rescue the people who now may be cut off from the large city-state.&lt;br /&gt;
&lt;br /&gt;
There also has been reported rumors that the Amalj'aa may be also attempting to resummon their Primal, Ifrit-- though some reports have come in that a group of 'adventurers' were able to snuff out one of the Amalj'aa camps, including returning a shipment of some of the stolen shards which can now be not only sent off to the Golden Bazaar to aid in repairs, but also continue on to Gridania.&lt;br /&gt;
&lt;br /&gt;
--- Gridania Recovery ---&amp;lt;br&amp;gt;&lt;br /&gt;
The city-state of Gridania is starting to slowly make a recovery, thanks to the aid of some willing outsiders. The Central Shroud has been restored and it reported that some new growth is already starting to move in. Yet there is also the reminder that the Black Shroud still has many areas that are required to be cleansed and though the Seedseer is grateful for the help that was given-- she wanted us to remind all who reads this that the Black Shroud is still a dangerous place.&lt;br /&gt;
&lt;br /&gt;
She stated the elements are still enraged and until proper succor can be given to them, they will remain so. They are doing everything in there power to handle the matters and are grateful for the aid given to them by their new allies of the Union -- an Outsider Organization of great power and perhaps even greater of new allies to the Grand Company Alliance.&lt;br /&gt;
&lt;br /&gt;
--- Chocobo Crisis ---&amp;lt;br&amp;gt;&lt;br /&gt;
While many traders and the Grand Companies still have their chocobos, the rental service of these fine birds have gone out of service for the time. It seems with the Calamity and Ishgard refusing to give aid, many of the Ishgardian who remained behind are now without home and worse, many of their folks of Chocobos were killed by the Primal Bahamut.&lt;br /&gt;
&lt;br /&gt;
To those within Eorzea, the rental agency is requesting aid from all who have male or female chocobos that are prime for breeding in order to replenish the stock once more and try to get ground transportation fully operational once more.&lt;br /&gt;
&lt;br /&gt;
--- Garlean Sightings ---&amp;lt;br&amp;gt;&lt;br /&gt;
As we all know that we Eorzeans took a heavy toll during the day that the Garlean Empire unleashed Bahamut upon both their own forces and our own, and we have yet to truly recover, it would seem there is no rest for the wicked. A few eye witnesses in the area have reported Garlean activities in several locations across Eorzea.&lt;br /&gt;
&lt;br /&gt;
Many of these reports are not only mining machines being put into place and repairs to their heavy fortified facilities, but the construction of new facilities that are starting to show up, such in Limsa Lominsa and down in a part of Thanalan.&lt;br /&gt;
&lt;br /&gt;
There also has been some eye witness reports that show some of the Garlean troops working along side the Amalj'aa and perhaps other beast men, giving them aid so they to may unleash their Primals upon us, because apparently Bahamut just wasn't enough.&lt;br /&gt;
&lt;br /&gt;
Let this reporter remind you, that though we can not clearly remember all the faces who fought for us that day, we do remember who brought down Dalamud and we do remember it is THEY who cast the first stone at us. Remember it well readers. The Garlean Empire is not to be trusted. If they are willing to bring all to ash, including even willing to sacrifice their own men to lay waste to Eorzea-- just how far will they really go to feed their need of conquest?&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #2 - 9/16/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Garlean Movement ---&amp;lt;br&amp;gt;&lt;br /&gt;
It looks like the Garlean Empire has taken advantage of the fact of there new alliance with the outsider group known as the Confederacy. Without even giving time for us the breath, the Empire is starting to extend its hand out slowly over La Noscea.&lt;br /&gt;
&lt;br /&gt;
With the Twin Adler and the Immortal Flames at a low, due to situations here at home, the only hope Limsa Lominsa has is that of the outsiders joining the Maelstrom to increase the ranks, and maybe trying to convince the Pirates to turn there cannons on the land as well.&lt;br /&gt;
&lt;br /&gt;
These are shaky times, my friends. Cause with everything in such a mess after what the Garleans have done, can we truly hope to continue to stand against them? Let us hope the Twelve are still in our favor!&lt;br /&gt;
&lt;br /&gt;
--- Ifrit's Defeat! ---&amp;lt;br&amp;gt;&lt;br /&gt;
On some good news though! The Amalj'aa's Primal, Ifrit, has been defeated! That is right everyone! That damnable Primal has been defeated by a group of adventures from the outside and was put right back into his Aetheric seven hell's hole. We here at the Office of Inquires wish to give out a HUGE thank you to those heroes. Including all the people of Ul'dah as well!&lt;br /&gt;
&lt;br /&gt;
With the Amalj'aa for now scattered and the Primal defeated, we may be able to get ourselves together before the Garleans start to even LOOK in this direction. That would be nice, wouldn't it?&lt;br /&gt;
&lt;br /&gt;
--- Rise of Old Legends ---&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of Primals, we got some reports from the Black Shroud. It would seem due to some Outsiders, the Black Shroud is starting to at last recover. The ash has gone away and the forest is starting to get a touch less hostile.&lt;br /&gt;
&lt;br /&gt;
However, what is alarming is that it would seem an Elder Primal has been awoken known by the locals as the &amp;quot;Dark Divinity&amp;quot;. The locals there would tell there children stories and there children had told there children's children of this dark armored figure who rides on a horse made of nightmares. With a sword that can cleave the very heavens and is the very entity of the darkness of war.&lt;br /&gt;
&lt;br /&gt;
And as the legend says, if he looks upon you, locks his gaze with you, you must battle him for your soul-- as if you lose, your soul will be his and you will forever be lost in the darkness he commands! So be good and never let darkness of war in your hearts-- man.. no wondering the Gridanians are such a war-hate people. I'd be that way myself with such a legend!&lt;br /&gt;
&lt;br /&gt;
But the real concern is the fact that this Legend is real AND is wondering the Black Shroud. There has also been a report that this Elder Primal has gone after a small group of Wood Wailers. Though they did get away, one of them swears he heard the Elder Primal roar out: 'Fight me'-- but it also could have been his imagination, because no sooner then they got away to loop around--- The Elder Primal was gone!&lt;br /&gt;
&lt;br /&gt;
So if you readers dare to go out in the woods to track down this Legend, be warned, you are dealing with an Elder Primal and one never knows when he may appear! If ever! Probably have better luck chasing down a Moogle honestly.&lt;br /&gt;
&lt;br /&gt;
--- The Word On Outsiders ---&amp;lt;br&amp;gt;&lt;br /&gt;
Now as some of you been reading this, as we been keeping up with events after Dalamud. Just WHO are these Outsiders? Well, they are possible allies of the Unions, who our Alliance of the Three City-States have joined up with. Yet some also could belong to the Confederacy, the enemy to both us and the Union. So though you should give your warm hospitality to them, but if you see any suspicious behavior-- Report it right away! Beyond that, don't be alarmed and give them a good welcome.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #3 - 10/10/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Pirate &amp;amp; Ghost Problems ---&amp;lt;br&amp;gt;&lt;br /&gt;
Not like Limsa Lominsa doesn't have enough problems with the Garlean Empire hunkering down in the north, but apparently some groups of Pirates have decided that 'peace' with Limsa Lominsa isn't enough and are now starting to cause trouble within La Noscea waters.&lt;br /&gt;
&lt;br /&gt;
Then if you want to add more insult to injury for the mighty navy of Eorzea, they have some type of ghost fleet that has been reported being pretty close to Lominsa waters and are not very friendly. Apparently this ghost fleet took down several of Lominsa's scout ships and the head of this small group has not been seen from and the worse has been gathered since the last anyone saw he went down with the ship. This leaving the wife without her dear husband and a child without a father.&lt;br /&gt;
&lt;br /&gt;
Send your best wishes to them, as no one is safe on the seas in these troubled times.&lt;br /&gt;
&lt;br /&gt;
--- Ul'dah Tower Project ---&amp;lt;br&amp;gt;&lt;br /&gt;
In works with some engineer types of the Multiverse, Ul'dah has offered to be the first city-state in Eorzea to start work on building a radio communications tower that will not depend on aetheric waves for conversations, but that of electromagnetic frequencies used by the Multiverse itself. Yet though the Garlond Iron Works in Lominsa is working on a hybrid technology between the two worlds, its seems Ul'dah wants to go even a step further!&lt;br /&gt;
&lt;br /&gt;
Though personally I am more rooting for the Garlond Ironworks, even with Cid missing, because though I do love great progress and should be supporting my own home city-state, let us never forget a very important fact! That the heavier we push technological limits here in our lands, this could ever bring us closer to becoming like those Garleans... and that is a line I hope none of us ever cross.&lt;br /&gt;
&lt;br /&gt;
--- Adventure Guilds Need Workers! ---&amp;lt;br&amp;gt;&lt;br /&gt;
With the communications down and Moogles now becoming our way of message service, the Adventure Guilds have gotten together with the city-states and other local areas to create Mission Boards. These boards are handled not only by the Adventure Guild, but also along side the Moogle kind!&lt;br /&gt;
&lt;br /&gt;
People need work down and so the Adventure Guild asks for those within Eorzea and outside of our world to always feel free to check what is up on the Mission Board and choose an assignment of your liking! Who knows what you may find up there.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #4 - 11/06/2014&lt;br /&gt;
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|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Leviathan Defeated! ---&amp;lt;br&amp;gt;&lt;br /&gt;
By the efforts of the Company of Heroes, the Maelstrom, and some extra Adventures, Leviathan was defeated at the Levee cove in the ocean waters near Limsa Lominsa's land! It reported the battle was a difficult one and sadly many lives were lost during the battle, but far as the leader of the Company of Heroes is concerned-- It was worth it to keep Eorzea safe from the Primal threat.&lt;br /&gt;
&lt;br /&gt;
The leader of the Company of Heroes also told us that they could never take all the glory, because if not for some of the Outsiders who came, the battle could have quickly turned out with everyone gone.&lt;br /&gt;
&lt;br /&gt;
Though when asked if the Company of Heroes would stand up against the lingering Garlean Threat, the leader informed that as far as he was concerned, the Primals were a far greater threat than the Garleans and that is evidence by what Bahamut had done alone. Though maybe once the Primal threat is over, he and his men may look into it.&lt;br /&gt;
&lt;br /&gt;
--- Shifting Sands Of Thanalan ---&amp;lt;br&amp;gt;&lt;br /&gt;
With the aetheric flow still in flux by the explanations of the Thaumaturge guild, it will be hard to say when the Earthquakes were are experiencing all over will come to a stop. While we are fortunate here in Ul'dah itself it has settled down, other parts of Thanalan are not so lucky.&lt;br /&gt;
&lt;br /&gt;
For one, the massive craves that has formed cutting off trade routes too Gridania has been causing slow issue for the past moon and every time construction is planned out, the Earthquake comes again and halts any progress. Though Ul'dah is getting some assistance in from the Union, the Syndicate knows at this rate-- That we of Ul'dah-- could be in big trouble.&lt;br /&gt;
&lt;br /&gt;
The Syndicate is also debating on maybe see if the airships could be used for transporting, but given with Garlond Ironworks man still missing and even the crew he had trained down in Limsa Lominsa had not learned all his secrets. The Syndicate knows we have to protect what we have for more political matters. in truth folks-- I'm not sure how I feel on this.. how about you?&lt;br /&gt;
&lt;br /&gt;
--- Two Arcanists Arrested ---&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of trouble and the main trade issues with Gridania.. &lt;br /&gt;
&lt;br /&gt;
Two Arcanists were located here in Ul'dah trying to use their illegal arts upon a few of the locals outside the main city gates taking the guise as Conjurers. Stating they were only trying to help given that the Black Shroud had been cut off from Ul'dah and that by-- some crazy number value-- there was no way the Alchemists could create enough elixers for the people or even proper medical attention. Even with the aid of the Union, lives would be lost if something isn't done.&lt;br /&gt;
&lt;br /&gt;
Though I myself can't argue with the thought of it, but we all know that Arcanists magic is nasty stuff. They twist aether like the Primals do and even use aether to summon their own little mini primal to do their bidding. Who is to say that those mini primals may not become some ravaging giant monster!&lt;br /&gt;
&lt;br /&gt;
Honestly, they should keep their dark arts to themselves and maybe do us all a favor by returning what they have taken from the aether, back into it. For all we know, they may have helped the Garleans summon forth Bahamut! Cause we all remember the legends right? Those with the great single horn, able to call out great beasts to protect their lands, but in the end they all returned to aether -- to give back what they had taken to restore balance to the Mothercrystal and drive away the darkness so a new Era could be born.&lt;br /&gt;
&lt;br /&gt;
So maybe if we gather up all those arcanists and force them to return the aether back to the land. Maybe we can get back to our normal lives and the gods can return proper order back to how it should be.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #5 (SE) - 12/02/2014&lt;br /&gt;
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|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
Greetings readers! We bring you a special two page edition of the Herald News as we are coming soon to a closure of the 1572 of the Seventh Umbra Era. We will soon come to the time to reflect upon this past year and including remember all those who we have lost in the Calamity, to raise our glasses to the Warriors of Light who remain in our memory as Silhouettes upon the Twelves' holy light.&lt;br /&gt;
&lt;br /&gt;
For if not for them, we would not all be standing here and would have fallen under under the Garlean rule. Slaves to their mad emperor and martial rule. Stripping us of our liberties, our freedoms, and capital mights.&lt;br /&gt;
&lt;br /&gt;
But let us get these headlines on the way, shall we!&lt;br /&gt;
&lt;br /&gt;
--- Chocobo Breeding Program Success! ---&amp;lt;br&amp;gt;&lt;br /&gt;
Probably one of the greatest news we have a chance to bring all of you, is that some of our female chocobos we were able to protect from the Calamity out in La Noscea have actually laid some eggs! That is right folks, we may have some baby chocobos on the way and these little guys are special.&lt;br /&gt;
&lt;br /&gt;
How so you may ask?&lt;br /&gt;
&lt;br /&gt;
As you know, we got our chocobos from Ishgard, when they had their doors open to us. However when the Garleans came, they closed up their doors and what chocobos we had, is all we had. When the Elder Primal Bahamut took the skies, we lost majority of the flock across Thanalan, Gridania, and La Noscea. A request was the sent out to the Multiverse in hopes that maybe, just maybe there would be a world out there like Hydaelyn that could help us repopulated our chocobo population.&lt;br /&gt;
&lt;br /&gt;
Who answered? That of Spira! A young man named Clasko came from the faraway land, along with Ren to make a deal with one of our new ranches in La Noscea. There was concern at first that the Spira Chocobos would not be compatible with the former Ishgardian birds. Yet with these eggs laid, there may now be a bright future for our friendly, avian mounts!&lt;br /&gt;
&lt;br /&gt;
We sit back patiently and in anticipation for what could be what we may call indeed our own breed of Chocobo!&lt;br /&gt;
&lt;br /&gt;
( See: http://multiversemush.com/mw/index.php?title=519/Chocobo_Ordeal )&lt;br /&gt;
&lt;br /&gt;
--- Garlean Advance Push? ---&amp;lt;br&amp;gt;&lt;br /&gt;
Now for something a bit grim and concerning with that news above. As you know the Garleans have invaded northern territory of La Noscea, home territory of the city-state Limsa Lominsa. There is notice by some folks that they are setting up for another push for where Wineport is located!&lt;br /&gt;
&lt;br /&gt;
Wineport is sadly right in the marching path of the Garleans, as they can come down from the north and out from their Castrum near the location as well. Eorzeans are setting up a defense line in hopes that if they do push, they may stand a chance.&lt;br /&gt;
&lt;br /&gt;
Because of this possibility, Wineport has been evacuated and we can only cross our fingers that the small settlement won't be heavily impacted, because as some of you readers and for those who don't know-- Wineport is known for some of the best Eorzean wines. The flavors they can produce and the smoothness is unlike anything else.&lt;br /&gt;
&lt;br /&gt;
So for you wine collectors out there, get ready to collect, because this could lead to the last year-- for who knows how long-- we Eorzeans get wine out of Wineport.&lt;br /&gt;
&lt;br /&gt;
--- Ixal Troubles ---&amp;lt;br&amp;gt;&lt;br /&gt;
Out in Gridania it would seem the Ixal are attempting to evade, by sightings of one of our reporters out there. They have made camp somewhere out in the woods and are actually cutting down the trees!&lt;br /&gt;
&lt;br /&gt;
Now, we here in Ul'dah don't believe in some of the Gridania superstition, given that to us, our coin is all we need to praise, but if you know anything about Gridania lately-- it is going under some equally troubling hardships like we are here in Thanalan. Though where ours is earth changing quakes.. Theres is that their entire old forest has been nearly burnt down to the ground.&lt;br /&gt;
&lt;br /&gt;
So the Ixal tearing down the new growth and even the remain old growth, will not help the Shroud's recovery, nor the people's as well!&lt;br /&gt;
&lt;br /&gt;
If you readers have a spear, sword, or a weapon at hand, maybe you all should get out there into Gridania and see what can be done to help them with their flightless bird issue. Though just remember if you're an Outsider-- keep your tech at home. Something about wood sin and elements attacking-- but whatever. I don't get it either folks!&lt;br /&gt;
&lt;br /&gt;
But we here in Ul'dah are respectful of our nature loving allies and we support them-- even if don't understand them at times.&lt;br /&gt;
&lt;br /&gt;
Speaking of nature loving, there was also a sighting of a Kolbold out that area. He apparently was being chased by the Ixal and having to run for his little life. No idea why a Kolbold was out there, but hey. Maybe the Kolbolds are getting desperate with the Garleans breathing down their necks.&lt;br /&gt;
&lt;br /&gt;
--- Rumors of Ishgard ---&amp;lt;br&amp;gt;&lt;br /&gt;
Now as you read this, understand that these are rumors that this information was leaked from one of the members within the Syndicate and possibly also from one of the Immortal Flames. But it looks like Ishgard may be looking for a fight against us as well.&lt;br /&gt;
&lt;br /&gt;
Apparently for some reason, by what these little birdies told us, Ishgard is worried about that we three city-states down here may be harboring dragons, more correctly-- those of the Dravanian Horde and possibly their heretics as well.&lt;br /&gt;
&lt;br /&gt;
Now while we tend to stay out of the religious war against the dragonkind up there, we do have to worry if Ishgard really would come after us as well. If they would understand that some Outsider species are dragons and they have no relations to their holy war-- or if they would see that as only an extension. We have no idea and that in itself is rather frightening.&lt;br /&gt;
&lt;br /&gt;
Given when you understand that Ishgard and us have been long term allies until the Garlean Invasion came and it feels like sense then, that our friendship of alliance has been slipping away. They claim they could not join because of the Holy War, but then why now? Is it really cause they believe we have become part of this holy war and that we have become allies of the dragons of Hydaelyn?&lt;br /&gt;
&lt;br /&gt;
Absolute madness I say if that is the case!&lt;br /&gt;
&lt;br /&gt;
We already have enough issues with the Garleans, the last thing we need is a rain of Dragoons coming down from the sky, spearing us like Miq'abobs! I don't know about you folks out there, but if Ishgard wants to pick a fight with us. I say we have them meet our good friends the Amal'jaa and see how they like to play with their craze Primal Ifrit. At least we can sell some tickets to that!&lt;br /&gt;
&lt;br /&gt;
--- Final Words ---&amp;lt;br&amp;gt;&lt;br /&gt;
With these final words of this special edition Herald news, I like to extend out my thanks to the Outsiders of the Union. The humanitarian aid sent to us here in Ul'dah has been extremely grateful, but as I'm sure you folks have heard and already read even here, these Earthquakes are putting a major toll on us.&lt;br /&gt;
&lt;br /&gt;
Any continue aid you give us, be it food-- helping build further shelters for those fleeing to our walls, anything-- we are ever the more grateful.&lt;br /&gt;
&lt;br /&gt;
Even the aid you can provide to the Black Shroud with their own recovery and even helping Limsa Lominsa protect her land. All of us from Eorzea send out a large thank you and we hope all of you members of the Union who may be reading this will join us for this years Starlight Celebration.&lt;br /&gt;
&lt;br /&gt;
For I have heard this years Starlight Celebration will be held in La Noscea near the Limsa Lominsa gates and there will be many games to be had, dancing, and so much more.&lt;br /&gt;
&lt;br /&gt;
Again we thank you and may the Twelve watch over all of you and all of your worlds as well.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #6 - 1/1/2015&lt;br /&gt;
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|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Starlight Celebration Washup ---&amp;lt;br&amp;gt;&lt;br /&gt;
So as many of you all know, the Starlight Celebration, for the first time in Eorzean history, had to be cancelled. It was suppose to be held in Limsa Lominsa this year, but the Navigator seemed to disagree with its location, casting the area under heavy rains.&lt;br /&gt;
&lt;br /&gt;
Given the time for the Celebration is almost up, I do hope some people have at least had fun with their families and loved ones this year and prayed to the Twelve for a ever brightening future! I know we here in Thanalan sure are.&lt;br /&gt;
&lt;br /&gt;
--- Mystery Massacre &amp;amp; Orphaned Children ---&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of my homeland here in Thanalan, one of the small mining villages has been wiped off the map. Not by earthquakes folks, but by something far worse. Leaving only the children behind, leaving them with no families for this new year.&lt;br /&gt;
&lt;br /&gt;
Though preparations are being made to find these kids homes, from what has been determined their families and village were attacked by an unknown figure that carried an Obsidian blade that glowed with haunting light.&lt;br /&gt;
&lt;br /&gt;
Who does that sound like folks? You got it. That damnable Elder Primal Odin. It seems he has moved out of his hiding hole in the Twelveswood and decided to come pay US a visit. Who knows who may be next on this crazy Primal's hit list and the Company Of Heroes are moving their groups further around Eorzea in order to get better coverage. In hopes that the next time Odin shows up, they'll be ready to move out.&lt;br /&gt;
&lt;br /&gt;
Sure the Company Of Heroes are normal men and women and they are no Warriors Of Light, but they got the Thal's balls to do it what needs to be done, just like those outsiders from beyond our own shores. Twelve bless them all.&lt;br /&gt;
&lt;br /&gt;
--- Mor Dhona Report --- &amp;lt;br&amp;gt;&lt;br /&gt;
Though Mor Dhona remains out of the Alliances hands and mostly in the Garleans, we still have some eyes over there who are friends with the adventure camp. The news from them, though it shows a very obscure picture, it still smells of trouble.&lt;br /&gt;
&lt;br /&gt;
It seems some eyes on the prize spotted some activity on a mountainside not far from one of the Garlean's castrums. They saw some outsiders, which can only believed to be part of the Confederacy (or we got traitors in the Union, which I doubt readers), talking with the Black Wolf, Gaius Van Baelsar. Though most of it was impossible to see, they did see some crazy events unfold, including a massive machine which seem to have come kind of clock face on it.&lt;br /&gt;
&lt;br /&gt;
Then they witnessed it-- doing something with the corrupted aether crystals. Sadly any details beyond that falls short, as they got chased off by the Garleans.&lt;br /&gt;
&lt;br /&gt;
What could the Garlean Empire and the Confederacy be up to in Mor Dhona? Who knows, but I can tell you folks, if it deals with corrupted aether-- it can't be anything good for any of us. As soon as we find out more. We will try to keep you, the public, informed.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #7 - 2/14/2015&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Mor Dhona Recap --- &amp;lt;br&amp;gt;&lt;br /&gt;
Activity in Mor Dhona has been pretty quiet after the events of what many locals call a massive aetheric storm. No one is really sure what happened up on the mountain the Garleans were messing around with along side their allies of the Confederacy, but nothing was good of it!&lt;br /&gt;
&lt;br /&gt;
The locals have actually reported that the wildlife has been actually been hiding, while other far more dangerous creatures have become extremely more active. This has been making hunting hard in this area and it seems like whatever has been unleashed has everything, well, spooked or overly cranky. A seedseer from Gridania came to visit this place along with a Hearer and they have even said the elements in Mor Dhona have gone quiet-- silent-- fearful.&lt;br /&gt;
&lt;br /&gt;
Whatever has happened here, I'm sure it is nothing good.&lt;br /&gt;
&lt;br /&gt;
---- Primal Silence --- &amp;lt;br&amp;gt;&lt;br /&gt;
To even add to oddness of Mor Dhona's past events, the Beast Men tribes have actually gone into hiding as well! While we all know the Kobolds are being kept in submission from the brutality of the Garlean Empire, other more friendly tribes-- such as the Sylphs, refuse to come out from their side of the forest.&lt;br /&gt;
&lt;br /&gt;
From what we been able to gather from Gridanias locals is that the Sylphs are going on about a force on the horizon that will burn away all the sins of man-- and they apparently want nothing to do with it!&lt;br /&gt;
&lt;br /&gt;
Now, I'm not sure what sins we have to worry about that they don't, but my reporter nose is pretty sure by the timing of events-- this is all being linked BACK to Mor Dhona and what the Garleans have done with the Confederacy. Wouldn't be the first time the Garleans have tried some evil scheme under our noses after all-- look back at Dalamud and that tells you everything we need to know.&lt;br /&gt;
&lt;br /&gt;
--- Dravanians &amp;amp; Ishgard --- &amp;lt;br&amp;gt;&lt;br /&gt;
To continue to add even more raised eyebrows and deep rooted concerns. Though while Ishgard has been in a strange place with us lately, the Houses willing to talk to us have reported that after the events of Mor Dhona, the Dravanians have become extremely active. To the point where the dragons are heading into outsider lands.&lt;br /&gt;
&lt;br /&gt;
The House we spoke too, which name I will be keeping confidential, stated that while they can no longer track the Dravanians like they once did by the stars, they do have some of their best scouts attempting to get an idea of what the Dragons are doing. There has also been reports of Garleans working possibly alongside the Dravanians, which has brought some questions to the table. What those questions are-- we do not know-- but the House assures us that if the Garleans are working with the Dravanians, they may try to put pressure on the other houses and possible vote to the High See in order for Ishgard to put away its harder religious stance and work along side Eorzea-- which means folks! We may be gaining an ally in Ishgard, instead of being concerned about a two front war with them.&lt;br /&gt;
&lt;br /&gt;
Mind you for those who are reading and don't understand a lick about Ishgard. Ishgard is a religious nation and have a holy war against Dragon Kind. A war that is said to been raging for thousands of years. It is this reason they also have kept themselves locked up even from the new world, as being they tend to hate all dragons or anything remotely dragon like.&lt;br /&gt;
&lt;br /&gt;
Yet if this house can convince the others to back off slightly on such heavy beliefs, focus it solely on the dragons of Hydaelyn-- The Eorzean may be gaining a powerful ally in the future to come! Imagine that, the Union and Ishgard. That be a blessing in disguise from the Mother Crystal herself!&lt;br /&gt;
&lt;br /&gt;
--- Rumor Mill: Admiral's New Flagship --- &amp;lt;br&amp;gt;&lt;br /&gt;
On more hopeful news as well, a new rumor is floating around down in Limsa Lominsa. Because of the heavy influx of Outsiders in the port of the sea side city. It is said that the Admiral herself may be looking into changing up her plans for her Flagship to take one more of an Outsider look.&lt;br /&gt;
&lt;br /&gt;
Rumor has it that she may be taking on a metal vessel that is seaworthy with greater technology in it that has never been seen by Limsa Lominsa or anyone of the Eorzean Alliance. This could place the Limsa Lominsa fleet, if this rumor is true, on par-- if not greater-- than the Garleans, making them down the road the technological power.&lt;br /&gt;
&lt;br /&gt;
And as we know Readers, with the Ironworks being located in Limsa Lominsa, as much as I may love my city of Ul'dah-- if anyone has a chance to go toe to toe here in Hydaelyn with Garlean Empire's technological might-- its Limsa Lominsa!&lt;br /&gt;
&lt;br /&gt;
Lets hope this rumor may strike true and gold, because I'll be saving my coins to check out that beaut when she is done!&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #8 - 5/5/2015&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Earthquakes On The Rise --- &amp;lt;br&amp;gt;&lt;br /&gt;
Earthquakes have been continuing to be a problem out in the northern and southern part of Thanalan, though while staying away from the main city of Ul'dah, several outlying towns have felt the trembles of the ground and many have started to flee to Ul'dah proper.&lt;br /&gt;
&lt;br /&gt;
Several other towns have also been brought completely down or engulfed by what has been called the worst earth-slide ever as a massive cavern has given way creating an even larger fissure then before. While work was being done on a bridge originally, the bridge construction has come to a halt until both the Conjurers and Thaumaturges can have a meeting to see about anyway of stabilizing the land.&lt;br /&gt;
&lt;br /&gt;
Thanks to also these Earthquakes, many towns even near the main city are falling into poverty, people are losing their homes, and even here in the main city life is starting to become hard for any sort of profit. We can only hope the Syndicate and the Empress will have a solution soon for this continued crisis.&lt;br /&gt;
&lt;br /&gt;
--- Beast Men Aetheric Trade? --- &amp;lt;br&amp;gt;&lt;br /&gt;
Beast Men tribes have actually been seen gathering, minus the Kobolds, at location out in Coerthas. Our hidden eyes out in the Ishgardian lands have seen them not only conversing, but conversing with what looks like the Garlean Empire.&lt;br /&gt;
&lt;br /&gt;
In these conversations, they have been handing off crates upon crates of aetheric crystals and what conversations could be overheard, it seems this is some agreement from their 'gods' to not bring upon the wraith of them from 'Bahamut'.&lt;br /&gt;
&lt;br /&gt;
It is unknown what the Garlean Empire has going on here, but it can't be anything good given they already unleashed Bahamut on us once before. Perhaps this is a new method of them trying to bring in more Primals under their control?&lt;br /&gt;
&lt;br /&gt;
--- New Broadcasting Equipment &amp;amp; Aether Warp Gates --- &amp;lt;br&amp;gt;&lt;br /&gt;
Garlond Ironworks have perfected their prototype Link Pearl devices and have expanded upon it, in turn they have won the communication war quoting that: &lt;br /&gt;
&amp;quot;Cid Garlond would be proud of us if he were here. He believed in innovation for the good of all and that technology should be used for the need of the people. These will not only connect the billions over Eorzea, but allow us to communicate with this brave new world out there in the Multiverse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While these Link Pearls have not gone out on the market yet and are still under testing with the military, they have a far better broadcasting range and are able to fully make use of Multiverse radio waves by doing some type of conversion process.&lt;br /&gt;
&lt;br /&gt;
It will be interesting to see where the Garlond Ironworks plans to take these.&lt;br /&gt;
&lt;br /&gt;
Garlond Ironworks also informed us they are looking into how the nearest warp gate to Hydaelyn operates and might be seeing about hooking up the Aetherytes into that same system. Granting access to everyone, but on the same token, looking into the dangers of doing this as everyone is aware that the Garlean Empire may try to take advantage of this method, given the Aetherytes running on straight aether has been what keeps the Garlean Empire out.&lt;br /&gt;
&lt;br /&gt;
--- Ishgard Asking For Aid --- &amp;lt;br&amp;gt;&lt;br /&gt;
After Ishgard may have wanted to declare war on Eorzea, it is now asking its once neighbors for aid. It seems the Dravanian Horde threat is on an increasing rise and Ishgard is slowly being pushed into the corner, even with their Holy Dragoons attempting to hold back the dragons from the main city itself.&lt;br /&gt;
&lt;br /&gt;
While we were not able to be part of any talks or even get a man on the inside, there is belief that the Eorzean Alliance may in fact aid the Ishgardians, forgiving their harsh criticisms given the threat the Dravanian Horde may entail for all.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The War For Eorzea ==&lt;br /&gt;
Just because the world of Hydaelyn has fallen into dismay, does not mean the war comes to a screeching halt. With the Alliance getting aid from the Union and the Garleans having assistance from the Confederacy. Both sides see the chance to end the war once and for all as to who will rule over the land, and change the face of history forever.&lt;br /&gt;
&lt;br /&gt;
This war is waged by capturing points and once enough of an area is ruled by one or the other, a true end game battle can begin-- though it may take time to do so-- but in the end, only one can be truly victorious.&lt;br /&gt;
&lt;br /&gt;
::'''For Information On Capture Points - [[Eorzean Capture Point War|Go Here]]'''&lt;br /&gt;
''Note: This page is still under heavy construction and content will be added in time at closer release to the capture point battle. Things are subject to change in this section.''&lt;br /&gt;
&lt;br /&gt;
'''Last Update''': 6/20/2015&lt;br /&gt;
&lt;br /&gt;
== The Lexicon ==&lt;br /&gt;
This is a compiled list of all the terms, locations, and just random stuff that may be used in the Final Fantasy XIV theme. This is not a complete list however, but it is compiled to the best of my memory and what I can find. As a note, I will probably add more things to it as I come across things that may need explanations.&lt;br /&gt;
&lt;br /&gt;
::'''For the Lexicon - [[Hydaelyn Lexicon|Go here]]'''&lt;br /&gt;
&lt;br /&gt;
== Mission Board ==&lt;br /&gt;
Looking for some jobs to do around Eorzea? Then come and take a look at what is available! For the Mission Board is open to all!&lt;br /&gt;
&lt;br /&gt;
::'''For the Mission Board - [[Mission Board|Go here]]'''&lt;br /&gt;
&lt;br /&gt;
'''Last Updated:''' 11/23/14&lt;br /&gt;
&lt;br /&gt;
== Racial Overview ==&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20110124032519/finalfantasy/images/1/1c/AkihikoYoshida-FinalFantasyXIV.jpg&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the known list races with the Final Fantasy XIV theme. There could be more added later as the game progresses, but for now, this is what we got. This is a very quick overview as well and some noted differences among the races between Eorzea and Garlemald. As many races of Eorzea can be found being locals of the mighty empire.&lt;br /&gt;
=== The Citizens Of Hydaelyn ===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Elezen&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|&amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20101026234241/finalfantasy/images/0/09/Elezen_2.jpg&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Elezen are noted by their long ears, slightly lanky bodies, and mildly elongated limbs. The Elezen people were originally a nomadic race that go long back in Eorzean history, making them perhaps the original natives of the land and possibly in old strife with the once, long forgotten, Allagan Empire. Though when the Hyur moved into Eorzean, the Elezen saw them as intruders and brutal wars waged between the two, but in modern time, the two races are now at peace with one another-- for the most part.&lt;br /&gt;
&lt;br /&gt;
Like many races of Hydalean, the Elezen have two distinct tribes. That of the Wildwood Elezen who have golden brown skin and tend to be more attune with nature and the wilds, making up most of the population in Gridania. While the Duskwight keep to their old nomadic lifestyles and tend to be mostly in cavern tribes. Many Duskwights also have made homes in the cities of the Hyur, though most are seen as unsavory types that get involved in pirating and thieving. A duskwight can also be spotted easily from there Wildwood cousins by the virtue of pale white skin to very dark bluish hue in color.&lt;br /&gt;
&lt;br /&gt;
Elezen are not so common in Garlemald, but the few that are there are not as tall has there Elezen cousins in Eorzea and tend to be closer to Hyur height of Garlemald, and these Elezen tend to share the traits of there wildwood cousins more often than not. This may be due to the racial mingling with the main populace of Garlemald.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Hyur&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20121111224146/finalfantasy/images/6/66/Hero_End_of_an_Era.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Hyur are a race that look like normal, average people. There are two distinct tribes of Hyur, The Midlanders and the Highlanders. The Midlanders are moderate in size and range around you're average height of a normal man. The Highlanders are slightly darker skinned and are far larger in muscular stature and in height as well, get up to near seven feet tall.&lt;br /&gt;
&lt;br /&gt;
The Midlanders are the main population of Eorzea, expanding from many reaches of the nation, while the Highlanders are found more in the mountainous region and many called Ala Mhigo home before many of the refugees had to move to Ul’Dah for safety to not be caught by the Garlean Empire.&lt;br /&gt;
&lt;br /&gt;
Many of Garlemald look like Midlanders and share many similar appearances with them, beyond the fact of the small third eye on the center of their foreheads, though some of the Hyur from Garlemald are also slightly taller than the average Midlander but do not reach to the heights of the Highlanders.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Lalafell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130612204443/finalfantasy/images/a/ad/CGArtwork_RealmReborn.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Lalafell are a very small race that are half the height of a Hyur. They originally come from small islands around Hydalean, but eventually made their way into Eorzea by virtue of trade. Where now many call Eorzea home. These small people have slightly pointed ears, short features, and are slightly round. Yet due to their small stature, they are not very strong, but they make up for this in intellect and wit. Making many mages of Eorzea that of the Lalafell species. Like many races, there is two tribes of Lalafells that have formed. The Plainsfolk and Dunesfolk.&lt;br /&gt;
&lt;br /&gt;
Though there is little differences between the two that the common eye can see, it is more common in there sets of lifestyles. The Plainfolk have adapted to the wide valleys and open meadows, and as such they have become very custom to running long distances. They tend to also stick to their ocean side roots, remaining near ports of calls and lakes.&lt;br /&gt;
&lt;br /&gt;
While the Dunesfolk have adapted to the life of the desert and to wear on their foreheads a small gem representing their birth sign believing it to bring them closer to the god corresponding to that sign. The Dunesfolk were also the ones responsible for the building of Ul’dah and tend to be the main populace of the mighty commerce city, including still overseeing it to those day. Dunesfolk are also the ones, when in other cities, tend to be making the most fuss over trying to sell goods and trying to bargain over items, even chocobos.&lt;br /&gt;
&lt;br /&gt;
The Lalafell as a native people are not found in Garlemald. Though in recent times as the Garlean Empire has moved further down south and bordering Eorzea, a few have shown up in their military. But these are still seen slightly still as outsiders and are kept around only for the use of being heavily magically inclined and for there great deal of intellect.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Miqo'te&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://ffxivrealm.com/attachments/157-jpg.2694/&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Miqo’te originally came to Eorzea in the Age known as Endless Frost. Their great ancestors crosses the sea while it was frozen and found the land of Eorzea to be a great hunting ground. From here these cat-like people rose into the Miqo’te people that are known as of today.&lt;br /&gt;
&lt;br /&gt;
The Miqo’te as a race, thanks to their feline physique are agile people whom are highly quick, flexible, and have a great sense of balance. Both sets of tribes share this, but they differ by their very short fur color and by how they handle the light. The Seekers of the Sun have golden fur, have trouble seeing in the dark, and have very cat-like eyes. While the Keepers of the Moon have very dark fur, to almost black, fanged teeth, and eyes designed for seeking in the dark-- where they can not handle extreme light.&lt;br /&gt;
&lt;br /&gt;
The other notable differences is that the Seekers of the Sun tend to call Ul’dah home, acting as stage dancers and attendants for many of the local shops. They tend to be very at home in the desert and including even the sea life of Limsa Lominsa. Most of those who are Seekers of the Sun also tend to worship Azyema The Warden and celebrating the light of the sun.&lt;br /&gt;
&lt;br /&gt;
While the Keepers of the Moon tend to find themselves at home in the Shroud around Gridania and are used for night-shift guards and hunters of the forests. They tend to worship Menphina The Lover and the pure light of the moon. Unlike the Seekers of the Sun, the Keepers of the Moon also keep to themselves, making their family culture hard to determine.&lt;br /&gt;
&lt;br /&gt;
Like Lalafell, Miqo’te are not found in Garlemald, but as the Empire moved down, they started to gain some in numbers, but mostly that of the Keepers of the Moon, more so than that of the Seekers of the Sun. Seen as being resourceful as scouts and light troops.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Roegadyn&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130612204449/finalfantasy/images/c/cd/CGArtwork_RealmReborn4.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Roegadyn are seafaring folk and have made the area around Limsa Limsia there home. They are known for their muscular builds, near gigantic height and intimidating presence. Like many people of Eorzea they are broken into two tribes. The Sea Wolves and the Hellsguard. Where the Sea Wolves populate the ground near the ocean and most of Limsa Limsia, the Hellsguard remain near the volcanic mountain, whom believe that this very mountain is the gate to hell itself.&lt;br /&gt;
&lt;br /&gt;
The Sea Wolf people are blue in skin color and are a hearty people. They are the most populous and tend to be heavily focused on hard labor, construction, and sailing the seas. They laugh hard, they play hard, and they hit hard. While the Hellsguard tend to be more conservative, tougher skinned, and more magically inclined.&lt;br /&gt;
&lt;br /&gt;
Like Lalafell and Miqo’te, the Roegadyn are not seen as natives to the Garlemald people, but were introduced to the culture before the other two were. It is in this that they tend to be slightly more accepted by the people, but are still shunned by others; Yet for them, it is a work in positive progress.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Padjal&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20130407183025/finalfantasy/images/e/e3/Kan-E-Senna.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Padjal are a mysterious people of the Black Shroud. They look like ageless Hyur children and teens. They are said to be this way because they are the chosen by the elementals to help guide the people in the Black Shroud to understand the words and wisdom of the forest.&lt;br /&gt;
&lt;br /&gt;
The Padjal are noted not only by their very youthful features, but by the horns that grow on their head. They also do not seem to have any parents, given they only call one another brother and sister, and thus seeing the forest as their parent. Also one will never see these people out of the Black Shroud, unless they must, and none have ever been seen in Garlemald, as the Garleans have never seen these people until coming to attack Eorzea-- and who they have seen are very, very few.&lt;br /&gt;
&lt;br /&gt;
For these are a people who are rare and as speakers of the wood, are very good at concealing themselves even in plain sight. They are also very sensitive to what happens in the Black Shroud and are affected by the elements of the forest itself.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Au Ra&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20141220151156/finalfantasy/images/a/a8/FFXIV_Au_Ra.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Located on the Eastern Continent of Ilsabard within Othard, are the people whom live there and one such people are the Au Ra. Like all of Ilsabard they are subject to Garlean Rule and serve inder the Empire's might. While much of their culture has been stripped they still hold onto some of their legends in secrecy. Clinging to what way they knew of life before the Garleans came and tried to remove all religion from them.&lt;br /&gt;
&lt;br /&gt;
They are a tall people with the females around five to six foot and males almost at seven to eight. They rival the heights of the Elezen and Roegadyns of Eorzea. They have scales along their smooth skin and horns that protrude from the sides of their head. While they have the humanoid shape and could fool one for being a Highlander, it is these features that set them apart. Along with their slim tails and clawed hands and feet. There are two known species of Au Ra: The Raen and Xaela -- both mistaken for Dragonkin because of their physical features by those who are unknowing.&lt;br /&gt;
&lt;br /&gt;
While both share the same creation story, they they came from the Dawn Mother and Dusk father, with few believing still in hidden sects that they are divine blooded, what sets the apart is one which god or goddess they come from. The Raen believe they come from the Dawn Mother which is white their scale glisten in the sun and their skin like ivory. Where the Xaela believe they come from the Dusk because of their dark blue skin they share with the Duskwights and onyx scales that ignore all light.&lt;br /&gt;
&lt;br /&gt;
There is also the growing problem within the culture because of Garlean Rule, which is also the training of Ninjetsu. It is their native artform and one that runs strong on Doma. Only those who still retain the religious order still teach of it, clinging hard to their way of life, but at some point the secret was shared with the Garleans allowing the Legion out there to begin to use such methods as well in their most specialized of soldiers. A great distaste in the mouths of those Au Ra who still cling to old ways.&lt;br /&gt;
&lt;br /&gt;
This also leads the separation of the people, those of the Au Ra who cling and those who have accepted their new way in life. An Au Ra normally must go through a great length to prove themselves to any Garlean. Given their typical stubbornness to release their past and prove they have no ties to their false faiths. Only then will they ever be accepted among the ranks of the Garlean People.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Beast Men Tribes ===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Amalj'aa&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.finalfantasy.net/wp-content/uploads/2013/04/amaljaa1.jpg&amp;quot; width=&amp;quot;240&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Amalj'aa are a lizardfolk race that are slightly taller than a man and are heavily muscular in structure. They have powerful tails, strong jaws, and a grasp that can easily pick a full grown man up in one hand. There scales are normally very dark brown in color to black and they tend to wear tribal like armor. They are known for using martial type weapons such as lances and their own fists, and some use different types of fire magic due to their worship of the Primal, Ifrit.&lt;br /&gt;
&lt;br /&gt;
The Amalj'aa are located in the great desert of Thanalan around the mighty city of Ul’Dah. Because of their ties to the Primal Ifrit, they tend to be a constant problem for the large city and are known to go after caravans of trade goods, mostly targeting the crystals that have aether within them.&lt;br /&gt;
&lt;br /&gt;
There is however a splinter group of Amalj'aa, though small it may be, called the Brotherhood of Ash. The Brotherhood is what remains of what the Amalj'aa were like before they were corrupted by the taint of Ifrit and tend to be friendly to the people of Eorzea, and sworn enemies to there once brothers and sisters.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Sylphs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20101219015150/finalfantasy/images/f/fd/Sylphs.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Sylphs are a gentle race that roam in the Black Shroud just slightly outside of Gridania’s borders. These gentle soul of beast men tend to have no problems with the people, so long as they mean no danger to their homes, livelihood, or their forests. These beast men have the appearance of a mix between flowers and fairies and are very magically inclined.&lt;br /&gt;
&lt;br /&gt;
Though the Sylphs do have a Primal of their own named Ramuh, they dare not summon him in fear of what danger it could cause to their alliance with Gridania, which they greatly cherish. However with the fall of the world and the treat even being greater, there has be a few Sylphs who are starting to think otherwise, but for now, there number is too few to be a problem-- at least of yet.&lt;br /&gt;
&lt;br /&gt;
It also should be noted that though there genders look alike and they nearly all sound alike, there is a male and a female Sylph and this can be determined by their names. As male names tend to have a “xio” at the end, while females tend to have a “xia” at the end.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Ixal&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130824181911/finalfantasy/images/6/64/Ixal_XIV_CG.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The crafty Ixal are natives to the land of Coerthas and tend to roam from there into the neighboring lands of the Black Shroud. The Ixal are just shy of being the same height as the Elezen. There physical features would remind one of a featherless humanoid bird, with a lack of wings or even tail. They have sharp horns on the top of there heads and their beaks are razor sharp with teeth edges.&lt;br /&gt;
&lt;br /&gt;
Due to there lanky structure, they tend to be extremely quick and crafty. Easily creating ambushes and playing mind games with their prey. They are known for using weapons such as Bows and lances, but there are some who have learned the art of using wind due to their worship of the Primal, Garuda.&lt;br /&gt;
&lt;br /&gt;
They are known as a problem to both Gridania and the city-state of Ishgard, as both have to deal with these Primal Worshiping beast men and neither have been successful at stopping them from the continual summoning of the wind being.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Kobolds&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20130824182047/finalfantasy/images/9/93/Kobold_XIV_CG.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Kobolds are a mole like race and have similar attributes to their Goblin like cousins. The Kobold are heavy into digging and tend to make use of the minerals they find to forge their homes, weapons, and metal armor. They also show an understanding of explosives and using them for mining operations as well.&lt;br /&gt;
&lt;br /&gt;
There is not much known about the Kobold race, but what is known is that they have a high aggression with Limsa Lominsa and due to the city taking a large control over many of the mines that the Kobolds’ call home, they have undergone the ritual to resummon the Primal they worshipped name Titan. With the summoning of this Primal, they have now become a threat to all in Hydalean.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Sahagin&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20130824182012/finalfantasy/images/7/71/Sahagin_XIV_CG.jpg&amp;quot; width=&amp;quot;210&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Sahagin are an aquarian fish-like race that live near Limsa Lominsa and tend to be a real problem for the city for some time, as they are known for attacking their fleets at sea and also the fishermen. The Sahagin are able to breath both underwater and on land, and tend to be quick on land, but are even faster while underwater. They are known to use Tridents as weapons and rarely use magic.&lt;br /&gt;
&lt;br /&gt;
As of more recent years, the Sahagin have even gone as far to start summoning the Primal they worship named Leviathan to aid in their battles at sea and made allies with a group of pirates who have been tempered (drowned) by Leviathan. These pirates are known as the Serpent Reavers and are just as dangerous as the beast men themselves.&lt;br /&gt;
&lt;br /&gt;
However not all Sahagin agree with this battle of the seas and coastal land and some do desire peace. These individuals tend to be shunned by their own kind and forced to live hermit like lives. There are even some who try, even at nearly their own lives, to convince their own that there must be peace for the survival of the Sahagin race, seeing the dimensional upheaval as a warning. Though so far, they have not prevailed.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Moogles&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20131211202525/finalfantasy/images/8/88/FFXIV_Delivery_Moogle.png&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Moogles are a small race, no much different in size to the Sylphs in that both tend to be just about the same size if not just shy of a Lalafells height. They tend to have round bodies, very short limbs, and little bat wings. Including a pom-pom at the top of there heads, that is normally yellow in color, but some moogles have other colors as well.&lt;br /&gt;
&lt;br /&gt;
Moogles are very friendly to the races and typically will never do any harm, as it is not really there way, but they will cast magical spells in order to protect themselves or someone else. As a race they are also very uncommon to see, as they have the ability to hide themselves from view of many people and they tend to most stick around the Black Shroud, helping with the understanding of the elements there.&lt;br /&gt;
&lt;br /&gt;
The moogles currently don’t seem to have a Primal they worship and after the dimensional falling of Hydalean have taken up actually delivering mail for many of the cities and towns within Eorzea. Also Moogles have a weakness for children, as much has children see them as big stuff animals to be cuddled.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Goblins&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.tentonhammer.com/image/view/93005/preview&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Goblins are a race that stand around the same height as the Lalafell and tend to cover their entire body in leather armor to heavy armor as well. No one has ever seen when a Goblin actually looks like, beyond the long floppy elf-like ears that protrude out from their helms.&lt;br /&gt;
&lt;br /&gt;
The Goblins as a society are extremely adaptable. They tend to be able to fit themselves in with all types of cultures ranging from the normal races of Eorzea to even the Beast Men. They are seen as a neutral in the war and try to keep themselves out of it. Though they do like to offer trade, and will market their wares to any-- even work out bargain deals.&lt;br /&gt;
&lt;br /&gt;
Goblins are also the ones who have taught the Eorzean people have to do synthese items using aether energy within equipment to mold materia and from materia, make stronger weapons and armor. They tend to be extremely good at crafting and smithing as a race goes, though such services come with a price. Be it by money or by a trade.&lt;br /&gt;
&lt;br /&gt;
Though Goblins do not hold very good language skills, they are still a very intelligent race and tend to also understand many conversations across the realms, willing to also trade information for even a profit at the right price. Though many Goblins choose not to do such a thing, as they know it could mean there life.&lt;br /&gt;
&lt;br /&gt;
It is a very common place to see a few Goblins in many of the city states working along side the people and many are always willing to talk it up, even if their speech is a bit odd. Just remember to be careful what you say to a goblin and with some, watch your pouches around too!&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Gigas&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://eorzeareborn.com/wp-content/uploads/2013/06/Copperbell-Boss.jpg&amp;quot; width=&amp;quot;240&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Gigas are a race of Giant Humanoids that tower easily over many of the current races. They are heavily muscular and tend to range in the skin color of dark brown to green. They are known to fight with bludgeon weapons and have naturally tough hides, giving them the ability to wear very little armor. They show also a great resistance to many magical elements.&lt;br /&gt;
&lt;br /&gt;
Not much is known about the Gigas, beyond the fact that they are very rare and few between. Many tribes long ago were hunted down, killed, or sealed away in the depths of mines. Those that do still roam, tend to roam in Ala Mhigo and Coeraths. They do so though in small numbers and tend to never stay in one place long.&lt;br /&gt;
&lt;br /&gt;
From current knowledge the Gigas serve no Primal, though this may change one day.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Qiqirn&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.zam.com/Im/Image/194622.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Qiqirn are a short rat-folk race, they stand around the same height as a Lalafell and tend to have, like the goblins, a strange way of speaking. The Qiqirn for the most part are a neutral race, though a great deal of them tend to be scavengers and thieves. They are extremely crafty and highly intelligent. They will also seeming do anything for a Dodo egg, as they have a ravenous appetite and are known to eat anything; Even some very disgusting things.&lt;br /&gt;
&lt;br /&gt;
Though many Qiqirn who tend to hang out in cities act as traders, competing with the goblins for the market space. Many items that the Qiqirn sell can be seen by some as black market items and random junk that has been scavenged up. Sometimes these items they do scavenge can be very valuable, but unlike the Goblins, they do not work for money, instead they only work for trade… which once again, those dodo eggs come in handy for such a thing.&lt;br /&gt;
&lt;br /&gt;
It is not known if Qiqirn have a Primal they worship, though if they do, they so far have had no reason to even think of summoning one and for the most part, live in peace with the rest of the races, beyond well, the thieves at least.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Mamool Ja&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img2.finalfantasyxiv.com/accimg/6a/f5/6af534ea35c8d76f8829f44f3eb82acca09acc2e.jpg&amp;quot; width=&amp;quot;240&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Mamool Ja are a race that have made themselves known after the attack carried out by the Primal Bahamut. Not much is known about this Lizard-man like race, but they are starting to call the lands around Limsa Lominsa home and seem to mean the people no harm. Instead this Beast Men race is offering their services as mercenaries against the Empire. However they also show to have a great dislike for the scholars within the races whom are looking into ways of touching the hearts of the Primals to control some of that energy for themselves.&lt;br /&gt;
&lt;br /&gt;
The Mamool Ja are a curious species as they have a republic overruled by four overlords that work on making choices for the race as a whole. They tend to be a very social race, who speak in a “yoda-isk” way, but seem to always willing to talk before making choices. In many ways, though these lizardfolk look very tribal and the way they live is as such, they have proven to be anything but when spoken too and observed.&lt;br /&gt;
&lt;br /&gt;
The Mamool Ja are also vastly different from the lizardfolk in the Ul’Dah area, as they have tan to light brown scaled skin. Slightly more agile frame, and a single horn that protrudes from the top of there heads. It also seems that the Mamool Ja who can handle magic are actually blue scaled in color and have much shorter muzzles, which the Mamool Ja call those who can cast magic, Sages.&lt;br /&gt;
&lt;br /&gt;
It is unknown what the stance of the Mamool Ja is on the Primals, why they are willing to assist, or even what they are after, however Eorzea will not turn away any aid when it comes with dealing with the Empire.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Racial Naming ===&lt;br /&gt;
Like our own culture of the world, many races of Eorzea and even that of the Garlean Empire have their own naming convictions. It is how there people differentiate from one another and also continue to keep to their own racial standards. Though some information is easier to come by then others, I will list here websites that can further inform of the type of names used and possible explanations to the middle names of Garleans that we are aware of.&lt;br /&gt;
&lt;br /&gt;
* [[http://fandango.exp.jp/name-generator.php Name Generator]] - This is very useful if you need to find a name for one of the Eorzean people and is lore friendly.&lt;br /&gt;
* [[http://finalfantasy.wikia.com/wiki/Category:Final_Fantasy_XIV_Races Final Fantasy Wikia Entries]] - They have further details on the races here and also sections that are just for the naming lore process, if you rather do a bit more homework and like to come up with your own without the use of the generate.&lt;br /&gt;
* Garlean names from all accounts seem to be connected to latin. The first name being their true name, while the last is their &amp;quot;house&amp;quot; they are associated with. The middle representing their position within the Garlean Empire itself. This will be covered more in the Garlean section.&lt;br /&gt;
&lt;br /&gt;
=== The People Of Garlemald ===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20110108153242/finalfantasy/images/d/d3/Garlemald_Flag.jpg&amp;quot; width=&amp;quot;120&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Those of the Garlean Empire tend to be about 80% Hyur-like, while 10% is that of Elezen-like, and the rest is mixed culture brought in from other conquered nations. All of those originally from the land of Garlemald have a 'third eye' located in the center of their forehead that lacks a pupil or iris. They are a Meritocracy society and gain their prestige through the acts they commit. It also through these acts are they also punished when they failed a duty and the harshness of punishment is based on the activities leading to that failure.&lt;br /&gt;
&lt;br /&gt;
Most of the population serves in the Garlean military in some capacity and all walks of life who are the citizens of Garlemald have a job they are given at which they can raise their position in. All positions are rewarded by the head of, just as becoming a Legatus, highest rank in the military, is only given by the Emperor. By the highest favor of the Emperor, a Legatus then could become the next heir to the throne.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Military Structure&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The Garlean military structure comprises of four groups, which with the final ranging up to around 6,000 soldiers in the service of a Legatus. The numbers that will be represent here are estimates and they may be higher or slightly lower depending on the power and the campaign the Legatus is running.&lt;br /&gt;
&lt;br /&gt;
* '''Legion''': An Army of ten cohorts comprising of a total around 6,000 troopers.&lt;br /&gt;
* '''Cohort''': A battalion of three manipuli comprising of a total around 600 troopers.&lt;br /&gt;
* '''Manipulus''': A company of two centuries comprising of a total around 200 troopers.&lt;br /&gt;
* '''Century''': A Single platoon comprised of 100 troopers.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Military Ranks&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The order given is from most powerful position to that of the lowest position within the military. Through acts of positive progression and good favors, one can easily raise from the lowest of the ranks to that of mid tier. When one gets to that of the Tribunes, those are only elected by the Legatus of that Legion. Then to obtain the status of Legatus, one must be given such a title by the Emperor himself.&lt;br /&gt;
&lt;br /&gt;
* '''Emperor''': The Emperor is the leader of Garlemald and all territory that belongs to the Garlean Empire. He is the one whom can also override any Legatus of military action and is the only one who can promote any to that of a Legatus status.&lt;br /&gt;
* '''Legatus''': The Legatus are the generals of the Garlean Empire and the command of their respected Legions they command.&lt;br /&gt;
* '''Tribunus Laticlavius''': These are the second-in-command to their respected Legatus and the Legion they serve in. They also act as the head of the Tribuni.&lt;br /&gt;
* '''Praefectus Castrorum''': These are third-in-command of the Legion and it is their jobs to oversee all training, equipment, and the Castrums within their Legion's control.&lt;br /&gt;
* '''Tribunus Angusticlavius''': These are the assistance to the Legatus, normally in groups of six at most, and tend to be under the direct command of the Tribunus Laticlavius.&lt;br /&gt;
* '''Primus Ordinarius''': These are the commanders of the Cohort; Could be seen as Captain or Colonel.&lt;br /&gt;
* '''Pilus Prior''': These are the Centurions in charge of the first Century of of each Cohort.&lt;br /&gt;
* '''Centurion''': These are the commanders of the Century; Could be seen as a Lieutenant.&lt;br /&gt;
* '''Optio''': These are Troopers chosen by the Centurion for a purpose within a Century. Normally this would be to act as the second-in-command to the Century.&lt;br /&gt;
* '''Duplicarius''': These are Troopers whom receive double the pay due to prestige and reward for excellent service.&lt;br /&gt;
* '''Triarus''': These are veteran troopers who have seen a great deal of time on the field, but have yet to be promoted.&lt;br /&gt;
* '''Trooper''': These are the basic soldiers of the Garlean Military. This is where everyone starts out as and has to work their way up from in some way.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Middle Name Titles&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| All of those within the positions of the Garlean Empire hold their title in the middle name. Though this is perhaps not a complete list, but it is a list of middle names that has been located within lore from the game and what has been figured out by the association given. For the only thing we as the players been told and thus stands here, is that the middle names represent the titles. So here is what we know thus far...&lt;br /&gt;
&lt;br /&gt;
* '''Zos:''' Emperor&lt;br /&gt;
* '''Van:''' Legatus&lt;br /&gt;
* '''Tol:''' Tribunus Laticlavius&lt;br /&gt;
* '''Sas:''' Tribuni Angusticlavii; Praefectus Castrorum&lt;br /&gt;
* '''Rem:''' Pilus Prior&lt;br /&gt;
* '''Nan:''' Imperial Minister&lt;br /&gt;
&lt;br /&gt;
It also should be reminded that when addressing a Garlean, within their own culture area of influence or out of sheer respect, one should address them by their middle first and then their last name. So 'Van Baelsar' as an informal, but a formal would be 'Lord Van Baelsar'. Though if you are in private and given permission, using the first name is acceptable.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Military Jobs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Like those of Eorzea that have classes, so does that of the Garlean Empire. Many of these classes have similar associations with that of Eorzean classes, though nearly all those within the military have access to either a gun-weapon or an actual type of rifle (though rarer these tend to be). More times then not, when facing a Garlean within the realm of Eorzea, they will hold a gun-weapon or a weapon that lacks a gun attachment but have an actual firearm at their side. Also all Garleans in the military are trained to handle Magitek of all kinds, as such a thing is heavy in their way of life.&lt;br /&gt;
&lt;br /&gt;
Also such roles in these classes have become more predominate with the increased members being added in from locations such as Ala Mhigo, as some roles are not native to that of the normal Garlemald individual. So here is the list of the currently known...&lt;br /&gt;
&lt;br /&gt;
* '''Eques / Bestarius''':&lt;br /&gt;
* '''Hoplomachus''':&lt;br /&gt;
* '''Laquearius''':&lt;br /&gt;
* '''Medicus''':&lt;br /&gt;
* '''Sagittarius''': &lt;br /&gt;
* '''Secutor''':&lt;br /&gt;
* '''Signifer''':&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Classes Of Eorzea ==&lt;br /&gt;
Classes within Eorzea are broken into two known groups. Discipline of Magic and the Discipline of War. Depending on the training, one may remain only in one group, while others may mix the two together for a powerful combination.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' This section might come under rework soon, based on many crafting questions, resources, and some confusion. Thank you.&lt;br /&gt;
=== Discipline Of War ===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Gladiator&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20130901025343/finalfantasy/images/f/f6/Gladiator_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Gladiators are mighty warriors who take defense over brute force. They are masters of all the blades and throwing knives alike. From long swords to daggers, to flat edge to the curved shape. Any sword, of any type, they have trained to handle. Gladiators though differ when it comes to the style of combat however. Some prefer to use that of the sword and shield, to better defend themselves against many attacks that may come, while others like to stay with a free off hand for the added speed, instead of defense.&lt;br /&gt;
&lt;br /&gt;
Many Gladiators are also trained at tactics and strategy, lending such tools in groups to aid in defensive tactics and group attacks.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Marauder&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20130901025517/finalfantasy/images/8/83/Marauder_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Marauder is a fierce warrior and a combat specialist that uses the mighty greataxe -- a fearsome arm emblematic to that of the Eorzean pirates. They tend to approach battles with great ferocity and brute force. Many people also of Eorzea tend to see the Marauder as an intimidating force and one to not be taken lightly. As such, Marauders are often hired to hunt down powerful monsters and extremely deadly foes.&lt;br /&gt;
&lt;br /&gt;
It is also often to see Marauders willing for a ranged attack that of a Tomahawk type throwing axe with equal power to their own swings; Sometimes even with precision deadliness.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Pugilist&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20130901025607/finalfantasy/images/b/b3/Pugilist_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Pugilist are the martial artists of Eorzea. Focusing solely on hand-to-hand combat, they strike with rapid punches and sometimes brutal different forms such as the Courel form or the Raptor form, to only list a few.&lt;br /&gt;
&lt;br /&gt;
The Pugilists are known for precision with their fists, using knuckle type weapons to give there fists more deadly punishment being made from leather, metal, or bone. They can easily knock a man off their feet with their rapid strikes and go toe-to-toe with some of the fierce creatures that roam the lands.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Lancer&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130901025437/finalfantasy/images/5/50/Lancer_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Lancers are masters of the polearm and the techniques within. They tend to keep their opponents at an arm’s length distance, using their longer reach to attack with devastating leg swipes and powerful thrusting strikes. The lancers tend to even train themselves in the art of the throwing spear, or also known as the Javelin, in order to pin down enemies or strike them down as they attempt to flee.&lt;br /&gt;
&lt;br /&gt;
The Lancer gained its popularity however from the refugees of Ala Mhigo, as it was that nations choice of weapon during their own war time. Such is also seen of places like Ishgard as well for their own special group of lancers.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Archer&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130901025224/finalfantasy/images/8/8c/Archer_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Archer’s are the masters of the bows, from short bow to longbow, they have trained on precision and long distance aiming. The weapon itself also has become very popular in some of the regions of Eorzea where hunting is very popular or places that require long ranged defense to protect their borders from heavy assaults of beast men. Many archers carry a different arrange of bows in order to handle different enemy types and many even now how to properly prime their own bow encase a string was to break or it needed quick repair.&lt;br /&gt;
&lt;br /&gt;
It has been noted by the Eorzean people that the two most effective races of handling the bow is that of the tall Elezen and the agile Miqo’te. As the Elezen’s long arms allow them to handle the longbow with dead accuracy and power, making them prime for the jobs as Sentries. While the Miqo’te are skilled with the short bow, allowing them to be keen hunters with their already natural gifts given to them by the divines.&lt;br /&gt;
|}&lt;br /&gt;
=== Discipline Of Magic ===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Conjurer&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20130901025250/finalfantasy/images/d/d9/Conjurer_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Conjurer are masters of weaving the aether energy of the elements. from earth, wind, and water, they can construct some potent magical attacks, while also using these same magical properties to also aid in healing and protection. The Conjure weaves this very aether by using an unworked cane or wand to pull upon the threads of the aether to create the desired spell.&lt;br /&gt;
&lt;br /&gt;
In order though to master the aetheric flow and summon such elemental spells, Conjures must meditate often and commune with the elements of the land, for they are what give the Conjurer their strength. It is seen as not right for any conjurer to not get the blessing of the land before setting forth and using its life force.&lt;br /&gt;
&lt;br /&gt;
Conjurers are also known as great healers and purifiers within Eorzea, as not only can the pull upon the elements to protect and sometimes heal small things, but the most trained can even pull upon that of the life energy of the aether to repair damage done; Even perhaps bring one back from the brink of death if powerful enough.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Thaumaturge&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20130901025650/finalfantasy/images/8/81/Thaumaturge_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; While the Conjurer works with the aether naturally to use the forces of nature to aid in defensive and potent magics, the Thaumaturge is close to the opposite of just this as they use the aether to create destruction and tricks that can plague the mind.&lt;br /&gt;
&lt;br /&gt;
The Thaumaturge do this by creating a staff or a scepter that houses a medium -- That of a natural stone imbued with the desired property. From this they can cast destructive fire that rains from the sky, freezing blizzards that rage from gusting winds, and thunder strikes that roll over the land. They can also bring about temporary blindness to a person and even cause their bodies to weaken for a moment.&lt;br /&gt;
&lt;br /&gt;
Though such magis do have their usefulness, the Thaumaturge is respected, but also feared by many. As they are seen as Sorcerers on the land and though many use their skills for the betterment of Eorzea, some fear that they could also bring about catastrophic destruction on an already injured world. In this, it is normally a good idea to keep a Conjurer and a Thaumaturge not in the same room, as arguments will typically will break out between the two casters.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Arcanist&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20130901025144/finalfantasy/images/b/b5/Arcanist_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Arcanist is a school shrouded in mystery and what many of Eorzeans see as an art of blasphemy upon the twelve. For the original teachings of the Arcanist come from a foreign land and work on the principles of using the Aetheric flow much the same way that the Primals themselves do. Believing that in coming to understand how the Primals use the aetheric flow, one may be able to even defeat the Primals-- if not bind them to their will.&lt;br /&gt;
&lt;br /&gt;
The Arcanists in this use books known as Grimoires that are imbued with aetheric properties, from these pages of runes and mathematics, they are able to cast alternating spells to their surroundings and change the flow of the aether, including how it moves through any living thing.&lt;br /&gt;
&lt;br /&gt;
These book-casting mages can also use an aetheric imbued gems to conjure forth an aetheric being, much like that of the primals, calls a Carbuncle to do their bidding and assist in the battle-- or other tasks. Depending on the gems themselves, will affect the color of the Carbuncle summoned and also their level of power. Though for most Arcanists they do not get beyond either the ruby or topaz, as the higher tiers are known to become unstable and could cost the Arcanist that summons it -- their own life.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cross-Classing ===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20111126091136/finalfantasy/images/7/74/FFXIVJobArtwork.jpg&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: right&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Cross-Classing is where one has several classes. They are masters of synchronize these classes that work well together. Not all classes though can work together, so it is not common to see someone willing to cross-class and branch over to other skills, because the more one branches, the less they become exceptional at a class and more of a jack-of-all-trades. Which may have its places, but means they also may be weaker than someone who is more focused on the specific class.&lt;br /&gt;
&lt;br /&gt;
=== Advance Jobs ===&lt;br /&gt;
The Advance jobs are rarer than the standard classes. As many of these jobs require a great deal of work to obtain and understanding the secrets of the class. A good deal of these also require that of a soul stone that represent the symbol of that very Job.&lt;br /&gt;
&lt;br /&gt;
Soul stones are hard to come by as their are special stones that have aether tied to them. Yet some who have already mastered the art may be able to not only train another, but also teach them how to hone their own soul stone as well. Yet there are few who know of these skills and fewer yet that know where to find them.&lt;br /&gt;
&lt;br /&gt;
Some also believe the need of a soul stone is only myth and it is just like gaining a badge. It serves no purpose beyond as a marker, but these are different schools of thought and either could be right-- or wrong.&lt;br /&gt;
&lt;br /&gt;
== The Primals ==&lt;br /&gt;
This is a list of the known Primals (or Eikons for those Garleans) at this current time, as the events of A Realm Reborn have to yet to happen. We are not that far ahead yet. As such, not all the beast men have summoned there Primals, but the ones that have and continue to do so, are listed here. This list will probably expand in time.&lt;br /&gt;
&lt;br /&gt;
It also should be understood that all Primals have the ability to temper (bring someone under their control) those of their world and like worlds. They also may be able to extend this out toward others whom are just weak of will. Yet as NPCs have little say against this, the player characters can resist this tempering, or only fall under it temporarily. If you do decide to become fully tempered by the Primal-- you will be in servitude forever (or until someone can figure out how to break it). This is a consent ordeal as a player and the effects will never be forced upon. Its your choice what happens and your choice alone; Cause really-- its all an RP gimmick in the end and everyone is different.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20130626080236/finalfantasy/images/e/e2/FFXIV_Primals_Artwork.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; &lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Ifrit&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://images.gameskinny.com/gameskinny/0678ad6f7314d63973983f816c07278b.jpg&amp;quot; width=&amp;quot;160&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Ifrit is worshiped by those of the Amalj’aa with the great deserts of Thanalan. He is the Primal of Fire and seen connected also to the sun. This primal is quick to temper, which leads to a great causality of life. His claws can emit enough heat to melt the strongest of steels, his very presence heats the air to where no plant life can possibly survive around him, and his horns can scorch the very heavens.&lt;br /&gt;
&lt;br /&gt;
Ifrit tempers those under him as loyal servants which call out to him like a god. He does this by washing them in a blue flame at which he emits from his maw. The blue flame itself is not dangerous, but those who dared be touched by it, may find themselves permittely under his servitude.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Garuda&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://ffxiv.consolegameswiki.com/images/thumb/2/21/Garuda1.jpg/400px-Garuda1.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Garuda is worshiped by the bird-like Ixal and they see her as a beauty upon the very skies. She is the mistress of the wind, sometimes called the Empress of Birds. A story long ago was once said that she was a beautiful hunter of the skies, but in her anger for how man was treating the creatures of her kind, she one day swooped down upon the land and feast upon those who hunted. Yet by doing this, she gained a taste for the flesh of man, and it rendered her mad.&lt;br /&gt;
&lt;br /&gt;
Though this story is that of a legend, perhaps created by her own slightly crazed personality and her desire to feast upon the aether itself. Some wonder if there is any truth that she may have once been something more than just a cruel Primal whom is quick to take upon wraith on the land and unlike the other Primal’s she is one of the few who can be-- humored.. though it may not change her mind, but only hasten her choices.&lt;br /&gt;
&lt;br /&gt;
When she brings those under her control, she sends out a gale of powerful wind of blue aetheric magic that soars across the are in great speeds. Once it makes impact, it cyclones around them like a tornado, stripping them for a moment of their very breath, until they are rested back down on the ground. Now ready to serve their new mistress of the wind.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Titan&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://images.gameskinny.com/gameskinny/d3631d21e9048f4d909fc0f5c452cff4.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Titan is one of the few Primals whom does not treat his servants as ‘slaves’ or ‘minions’, but as his children under his protection. He is a massive Primal who is seen as a god amongst the Kobolds and is known to be like a father to them; At which they also call him “Father Of The Crag”. Sharing his wisdom onto them and giving them bounty upon the very land they call home. Yet Titan is quick to anger when a force dare threatens his children and any who dare shows a hint of being a threat to those under his rule will find him merciless and cruel.&lt;br /&gt;
&lt;br /&gt;
For Titan controls every stone and every mountain. The ground is his domain and he can create a massive earthquake which can shatter the very ground for perhaps miles. His very hands can crush a man alive without little thought and his foot steps can shake the very ground which one stands on.&lt;br /&gt;
&lt;br /&gt;
Unlike other Primals, Titan seems to show little interest in bringing random races under his fold for servitude. Staying to his Kobold children and desiring only their safety from the surface-dwellers.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Leviathan&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.justpushstart.com/wp-content/uploads/2013/12/Final-Fantasy-XIV-Leviathan.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Worshipped by the Sahagin, feared by those at sea, and monster of the deep-- Little is truly known about this Primal and where he stands in the ranks amongst the other Primals. What is known is that he is crafty and intelligent. Confident of his abilities while in the ocean and protective of his Sahagin children.&lt;br /&gt;
&lt;br /&gt;
Yet Leviathan does not just depend on the Sahagin to worship him, for he has also tempered lost men at sea, giving them a second chance at life as one of the Serpent Reavers.&lt;br /&gt;
&lt;br /&gt;
But in this Multiverse, Leviathan sees all oceans as his domain, even when the oceans yet can not support his very being. For in time, he knows one day they will and he will rule all.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Bahamut&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://2.bp.blogspot.com/-or8yW4_DQlw/Ui-_O2B81rI/AAAAAAAANqU/ODspwoghWMY/s1600/ffxiv-bahamut.jpg&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Bahamut-- feared by all across Hydaelyn. For it is he who brought forth not only the destruction across Eorzea and some of the northern lands, but also by his power caused the very world to merge with that of the Multiverse.&lt;br /&gt;
&lt;br /&gt;
Bahamut is herald of the Seventh Umbra Era and his very name coincides with that of Dalamud-- the moon he was entrapped within as his prison and released from by the Garlean Empire’s own hand in hopes to ‘cleanse’ the world of all who oppose them.&lt;br /&gt;
&lt;br /&gt;
Yet after the fall of Hydaelyn, none have seen the mighty dragon sense and many believing that in that flash of light, that perhaps he was coiled by the chains of the divine twelve. While others wonder if he still roams, waiting for the right time to strike again...&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Odin&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://i1.2pcdn.com/node14/image/article/201407/23/20140723234732a0dug39dl3c2t73p.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; After the assault carried out by Bahamut, It had weakened the crystal prison that had Odin sealed away since the time of the Allagan Empire. Though after the events of the outsiders aiding Gridanian in making the land cleanse of great darkness, they have inadvertently freed Odin from his prison. Now he roams across the forgotten paths of the Black Shroud. His figure concealed in the remaining shadows of the woods and the hooves of the animal he rides upon barely making a sound in the brush.&lt;br /&gt;
&lt;br /&gt;
It is apparent that Odin is seeking battle with all those whom he deems worthy of his time.. and with every failure of his own battle-- he only grows stronger. For his desire of vengeance is strong and his need of conflict ever greater.&lt;br /&gt;
&lt;br /&gt;
Unlike other primals however, Odin has no servants nor does he temper any. It seems he only lives for battle and war-- and there are some that believe in battle and war is how the Primal survives and returns from the aether time again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Odin's Favors ====&lt;br /&gt;
With the mighty Elder Primal Odin walking around in the Black Shroud. There is slight distress about such a powerful force who is openly out looking for conflict, including desire to get vengeance on the one named 'Urth'. On the MUSH, anyone can challenge Odin for a fight and if you can defeat the Elder Primal, then you gain his favor.&lt;br /&gt;
&lt;br /&gt;
This favor can be used at least once for anything and Odin will ride forth to carry out the task requested of him. If you wish to challenge Odin on a one-on-one send an @mail to Odin stating such and a schedule time can be worked out. Odin scenes will also take place randomly, so keep your eyes peeled for those!&lt;br /&gt;
&lt;br /&gt;
'''Current Favors'''&lt;br /&gt;
* Marrik&lt;br /&gt;
* Maya&lt;br /&gt;
* Ayako Hasekawa x2&lt;br /&gt;
* Tshallandria&lt;br /&gt;
* Auron&lt;br /&gt;
* Anivia&lt;br /&gt;
* Mantigora&lt;br /&gt;
* Beelzebumon&lt;br /&gt;
* Dastan&lt;br /&gt;
* Karian Icefang&lt;br /&gt;
* Deelel&lt;br /&gt;
* Souji Murasame&lt;br /&gt;
* Kamon Lionward&lt;br /&gt;
* Soan Sagittarius&lt;br /&gt;
&lt;br /&gt;
'''Used Favors'''&lt;br /&gt;
* Emiya Shirou - [http://multiversemush.com/mw/index.php?title=1081/Questions_for_a_Warrior Questions For A Warrior]&lt;br /&gt;
&lt;br /&gt;
== The FAQ ==&lt;br /&gt;
This section has Frequently Asked Questions or things that have come up at times that may need a bit of explanation that is beyond the Lexicon or even some sections of this page. It is here that some things will be covered and things may be added as the theme on the MUSH continues. If you yourself ever have any questions, always feel free to contact Gaius Van Baelsar (GVB) on MCM. They will be more then glad to assist and answer questions.&lt;br /&gt;
&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #1: Are Arcanist playable?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| You can indeed play an Arcanist, as the teachings are indeed in Limsa Lominsa, but given the current time frame of the guild in this setting, it is a very underground type of teaching and may be extremely frowned upon by some given how they are able to conjure aetheric beings of their own. So they may be labeled no better then the Beast Men with their Primals at this time.&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #2: Do I have to stick to the classes/jobs?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Not really. For example one of the characters (Xau'Ra Tayuun), is ''based'' on an Archer, but he wields two swords and a bow. The classes and jobs listed here are simple guidelines, but you have some flexibility, as long has it isn't to far fetched. If your unsure on the concept, always feel free to ask!&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #3: How does Aether work in Hydaelyn? How would it impact me?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Aether is a funny thing. It is like the Lifestream in Final Fantasy 7, The Mist in Final Fantasy 9/12, and is used in almost everything. Those who hang around the Aether, wont really feel its effects, those who are not use to it may find themselves feeling dizzy, a bit sick, and maybe drowsy. For those who are use to playing with magic/mana/aether, they probably wont even notice its there -- much like the air itself.&lt;br /&gt;
&lt;br /&gt;
Yet in large doses, so an area that is thick of fog in it, it can become very dangerous to someone no matter how use to it you are. Think of radiation really. We have radiation all around us, but in large doses, no matter how built up we have become, it will eventually get to us. This is the same way with Aether in large quantities.&lt;br /&gt;
&lt;br /&gt;
So even if your character is someone who can command the very aetheric energy, you will, and you can, become sick from it. Aether also in a mist form has been known, in /canon/ to cause monsters to go berserk. So this too, could be another side-effect if you hang around in it to long.&lt;br /&gt;
&lt;br /&gt;
YET! Aether can be redirected, which is what Black Mages do by using a foci, so by doing this it can become less deadly because instead of going into you, its going into a foci which can handle the Aether levels. So A foci, is like having a gas mask on, thus allowing you to breath around it, without any concern.&lt;br /&gt;
&lt;br /&gt;
As I said, Aether is funny stuff. Its hard to explain and its hard to peg, so I hope that helps explain some and leaves less questions.&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #4: I would love to be a part of the theme, but I don't know anything about it. Can I still have a character in the theme?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Yes, You can. It is actually this reason I designed this page, the Lexicon, and everything I can think of to help players who like to be a part of this theme, but no nothing, still feel welcomed to it. I made sure that the theme was extremely Original Character friendly and open to all types of avenues of play.&lt;br /&gt;
&lt;br /&gt;
I, as the theme runner, want everyone who partakes in the Theme to feel like they have a place and they make an impact in it. I have no problems ever in helping explain things or go into details about some of the little details of the world, if anything I ''Highly'' encourage this, because to me-- communication is very important.&lt;br /&gt;
&lt;br /&gt;
So yes, please, even if you are a total stranger to the genre of Final Fantasy XIV, read the content I have in here, page me (Gaius Van Baelsar/GVB), or even @mail me and I'll be more then glad to talk to you about your character concept, including even answer any questions regarding the theme itself to help you know the world better.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #5: Can I play someone who has been tempered by &amp;lt;Insert Primal Name&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| If you want to play a servant to a Primal, go right ahead! Though I do ask that you read over the Primal section we have here on the wiki and make sure that it is in the natural of the Primal to temper someone, along with if they have even been listed yet. &lt;br /&gt;
&lt;br /&gt;
Though don't worry! Just cause the Primal isn't listed right now, doesn't mean it wont be later-- and if you really want to be tempered by a Primal that has yet to show up, but you know ''Is'' in game, come and talk to me. Who knows, maybe you can help be the herald of the coming storm!&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #6: How close is this Theme to the Realm Reborn content?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Given that this theme takes place after the events of 1.0 and before A Realm Reborn, it is close enough that people who have played the game will pick up on some things, but not close enough that it follows the game directly. Many of the events that will be unfolding will be due to how players handle different scenes, the interactions with the multiverse, and the even the NPCs that come into play.&lt;br /&gt;
&lt;br /&gt;
This is after all a living, breathing world, and all choices matter-- even the small ones. So yes, this means those of you who know the story line in ARR, could maybe prevent the Ultima Weapon from showing up or aid in speeding up the process. You may be able to aid keeping the Primal threat in check-- or make it far worse. You may even get a few Primals to actually ''aid'' you, who tend to be rather neutral in some matters.&lt;br /&gt;
&lt;br /&gt;
So will the content eventually show up? Yes; But how it shows up is entirely on the player base.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #7: Can I play a Half-breed?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| This is a yes and no question really. In most cases the answer will be yes, but within reason. I don't think all races are compatible with one another and I am pretty sure the normal player races can not have children with a beast men. So if you do decide to go this direction with your character, please do so reasonably.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #8: Did you really play Final Fantasy XIV 1.0?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| I did yes. I played it from closed beta for those of us who pre-ordered the game all the way to the very end when Dalamud came crashing down. My main was a level 50 Dragoon (look for Vaelyn Nykah - A duskwight), which is ''all'' I focused on and the only quest line I didn't get to do (cause I am a very slow leveler, and back then it was a massive grind), was killing Nael Van Darnus. It is actually my one regret that I didn't get to do that, but oh well. At least there is youtube!&lt;br /&gt;
&lt;br /&gt;
The funny thing is, I almost didn't stick around, but thanks to some awesome roleplayers from Hydaelyn Role-Players (Formerly known as the Roleplay Coalition aka RPC), we pretty much all supported one another and kept one another entertained. Even when the grind caused us all to run around screaming, haha. They still operate even today and actually because of them and everything we did, is the reason I tend to be extremely versed in the lore of Hydaelyn. They are amazing people and yes, as a shameless plug to them, even though I'm not really part of the RP circuit on the game itself, here is there site if you want to check them out: http://ffxiv-roleplayers.com/&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #9: What is with the Aether and Death?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| During 1.0, those who died would return to the aether, which is the energy the flows around and in everything. Placed like Mor Dhona were void of this cause of how was messed with when the Agris broke the seal in its crash. Garleans themselves lack a high connection with the Aether, also would not fade away.&lt;br /&gt;
&lt;br /&gt;
Yet after the events of 1.0 and where we are now in the story. The Aether has been changed, in this, not all return to the aether like they did before; at least-- not in body as well. If someone is highly connection to the aether, they may fully return to the aether-- they may be able to even 'cheat' death. Those who are not, though perhaps there essence will, there body will not. This could even be impacted by the area itself. It may even be delayed.&lt;br /&gt;
&lt;br /&gt;
Death, corpses, or lack there of, is all up to the scene and for narrative play. There are some areas however that will control the narrative in a sense, but for the most part, it is in the air to the person whom runs the scene.&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #10: Potions &amp;amp; Ether: How do they work?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Throwing aside game mechanics, we need to look at what Potions and Ether actually do. Potions are used for healing HP, while Ethers are for restoring MP. So lets take a look at these from more of a roleplaying prospective.&lt;br /&gt;
&lt;br /&gt;
HP, is your health. In this Potions are like a salve. Something to be used in order to keep a wound from getting worse till a Conjurer can weave the aether to properly heal it. Its an Alchemy creation and though good in a pinch, it isn't as good as Conjurer magic. As Garlemald naturally had no conjurers they use more methods that we are use to seeing in our own medical science. Yet they too use a type of healing salve, much like the one you may see in Hunger Games-- where it does a really decent job of patching up an area, but with far more pain mixed in. So Eorzean potions are effective, with little discomfort, but compared to Garlean science, Garlean potions have more bang to the buck, but are far more painful because of it.&lt;br /&gt;
&lt;br /&gt;
However, no potion or Conjurer magic can mend a broken bone. That takes good ol rest and recovery, but a conjurer can help it along its way so it mends correctly.&lt;br /&gt;
&lt;br /&gt;
Ether for MP, is more of an Eorzean thing. Garleans lack this, because they use magitek to do there magical stuff; Beyond those few from other lands who can. Ether is more of a drink. It goes in, replenishes the lost aetheric energy more quickly then the body would naturally. See it like magic users Gatorade. The effects are not instantaneous, but its better then having nothing at all in your system. Then the higher version of the ether, the faster it tends to work in the system.&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #11: Conjurer Healing Magic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| I touch on this a bit above. Conjurer magic is a great form of healing. It can repair a great many of wounds. From nasty cuts to deep gashes. This all done by the weaving of the aetheric energy to act like a stitch, but unlike stitches, its more soothing and gentle. Conjurer magic can even bring someone back from the brink of death, but it can not-- nor should not-- be used to bring someone back to life once they have gone on. As this can cost the Conjurer there very life and possibly bring back something far worse.&lt;br /&gt;
&lt;br /&gt;
Conjurer's magic also can not fix broken bones or allow someone to grow new limbs. Conjurer magic can though help a broken bone slowly mend correctly and deaden the pain of someone's limb that has been cut off.&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #12: What is up with Linkshells and Linkpearls?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| As you may (or may not) know, the aether in Hydaelyn is in massive flux. It isn't very stable and it has really messed with a ton of stuff in the world. A great deal of how things use to be no longer work. Aetheric gates shattered, almost all Aetherytes broke down and became tainted, and many of the beasts of Eorzea started to roam in places they were not meant to be, or, well, become extremely hostile.&lt;br /&gt;
&lt;br /&gt;
The world changed greatly with the Calamity and with it, so did the Linkshells and Linkpearls.&lt;br /&gt;
&lt;br /&gt;
When Bahamut shook the very aetheric flow of Eorzea, linkpearls shattered and linkshells ceased to connect onto the atheric waves. Communication broken down and in the early weeks, people had to depend on merchants to get messages through, but that wasn't very expedient and most of the time-- didn't even work. The Moogles however knew of the distress and responded quickly in kind by becoming the messengers for Eorzea, thanks to the fact they knew how to move about the world, even in its chaotic form.&lt;br /&gt;
&lt;br /&gt;
As of very recent (9/12/14 -- at least around there), the Alliance is just now starting to get Linkshells working again and giving out linkpearls to their military. Though this works in some areas, there is still a great deal of disturbance in some locations and other locations (like Mor Dhona), where they don't work at all. It will still be some time until Linkshells are working fully again and it is very possible that some city-states (Ul'dah) may start to look into using Miltiverse radios as a mean of communications instead of the older method.&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #13: Can I play someone with the Echo?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| I fear that is not an option I'm going to really allow. The Echo was a very neat game mechanic, but considering the rules of MCM and the fact of how powerful the Echo is. It isn't something characters of right now would have. They can have something akin to the Echo however (see Xau'ra's advantages and flaws), which I as the GM will give you things of note to play off of, but the Echo itself is not available.&lt;br /&gt;
&lt;br /&gt;
The only person allowed to have the Echo is that of, Minfilia, who is under GM control for right now. She is also one of the members with the Archons. See the FAQ section on the Archons for further details.&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #14: Where are the Archons at right now?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The Archons themselves right now are in hiding. After the fall of Dalamud, they split up and the Circle of Knowing fell apart. Some members went back to their home land, some have remained, but they for the most part are not characters that can be found easily or can be located with ease. These members are right now under GM control. So please do not use them or rp having scenes with them without scheduling something with the GM. Thank you.&lt;br /&gt;
&lt;br /&gt;
It also should be noted as well, that the original group was known as the Circle of Knowing located in Ul'dah proper. They were tolerated at best and not overly loved. The group they become in A Realm Reborn, the Scions of the Seventh Dawn, does not exist yet.&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #15: Can I play an OC Garlean &amp;lt;rank here&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Most ranks are open to be played until you get up into the Tribunes. I do suggest though if your looking to app into the Garlean Empire, that you speak with me (Gaius Van Baelsar) first, as I am also the 'fac-head' of the main Legion. That said though, you can not app normally other Legions and you can not apply for another Legatus, as I am not even sure what plans Yoshi-P has for other type of Legatus characters in the game. Which means I am keeping the Legatus rank for now, FC only.&lt;br /&gt;
&lt;br /&gt;
Speaking of Legions though, if you do wish to apply a character of the VII Legion which once served Nael Van Darnus, this is open for OC concepts, but be aware-- Nero went through recently and was hunting down members and you are, probably, an enemy of the Empire given that nearly all of the VII Legion saw Nael Van Darnus as a god. Again though here, I ask for you to speak to me, as applying for someone from the VII Legion requires some footnotes and information that needs far more heavier research done then the XIV Legion types.&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #16: What type of scenes can I run for Final Fantasy XIV-1?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| As the story progresses, more things will open up for the cast themselves to do. Some ideas on what can be done without really needing to check with the GM, may be found over in the Mission Board area. Having social scenes at the local pubs, out in an area somewhere enjoying the shade of a tree, those types of things are fine. Fighting local monsters that have become aggressive cause of aetheric changes, those are fine and don't require permission from the GM.&lt;br /&gt;
&lt;br /&gt;
Things dealing with like a beast men raid, bandits, or pirates, falls more into GM control (or the control of the Eorzean Alliance leader) to handle. This can also be given to a player to do as well, but needs to be spoken with the GM (and controller of the area) first.&lt;br /&gt;
&lt;br /&gt;
Things that deal with heavy effects on the world of Hydaelyn like Primals, guilds, and things of such nature, will only be handled by the GM or a person given permission to do so for a scene.&lt;br /&gt;
&lt;br /&gt;
Things that require adding in new things to the world or further education about something, can be handled on your own, but should be spoken to the GM about first to make sure the concept will work and so that those things can be marked down that have been done. Keeping everyone, after all, on the same page is very important.&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #17: What are you looking for in Eorzean Alliance (Guild) Leaders?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The Eorzean Alliance leaders and Guild Leaders are like mini fac-heads. They have a great deal of presence in the theme and can easily effect the way the world operates. In this, those that look to apply for one of these hefty FCs, I request they are willing to work with me, the GM/Theme runner, closely. As it is important we all remain on the same page.&lt;br /&gt;
&lt;br /&gt;
I want to trust these individuals to be able to operate things in their area of control and be able to ever as equally help players out if they have any questions about the theme at large. It is this very reason as well that it is important that they know and understand the prior lore of Final Fantasy XIV going back into 1.0. This information can be easily obtained on the web, so research isn't that hard.&lt;br /&gt;
&lt;br /&gt;
Guild Leaders have a bit less of GM control, but are still important as they represent that guild of learning and knowledge, as such, they too should be very informative on what they know of the past and present, including oocly understand where we, as a group, are planning on going with things.&lt;br /&gt;
&lt;br /&gt;
It is for this reason it is important, again, that we are all on the same page and I (Gaius Van Baelsar), always available for questions, suggestions, and a good ol' conversation on things.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #18: What Advance Classes Are Available?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| As stated in the section, Advance classes are not easy to obtain. They are years of brutal training under the instruction of the leader of those orders and some advance classes are not available at all or have yet to be introduced in away they have become available at this given time. I will however list what Advance Classes are available and how hard one can get an idea of how hard some of these are to obtain. If I do not have it listed here, you can figure it is not available as of yet for story reasons.&lt;br /&gt;
&lt;br /&gt;
Though do feel free to check back here to see if this has updated or/and contact me (Gaius Van Baelsar) by @mail if you have any questions.&lt;br /&gt;
&lt;br /&gt;
* '''Dragoon''' - ''Ishgard Alligned, proper training'': Dragoons are trained dragon knights of Ishgard. They are Ishgards main line of defense against the Dravanian Horde and have trained most of their life for this very honor to be of the Dragoon order. Dragoons are only taught within the wall of Ishgard and those of their bloodlines. They do not teach those of the outside of the walls of Ishgard and to do so, is to remove yourself from the Dragoon order. Be stripped of your title and all that makes you a Dragoon. It is said that long ago, a Dragoon once turned his back on the Order to instruct those of Gridania the way of the Lance, though many of the secrets, out of respect were not shown to the Gridanians.&lt;br /&gt;
* '''Paladin''' - ''Ul'Dah Aligned, Picked from mostly military and trained'': These brave men and women have been hand picked to be trained and serve under the Ul'Dah Royal family as their bodyguards and defenders. It is rare to see a Paladin away from his station as a body guard and even rarer to see one away from Thanalan entirely, as they have sworn their swords and shields to forever be the shields and swords of Ul'Dah in the darkest of times. Though in these dark times, desperate measures must be taken and some Paladins have been called upon to aid in relations with the Multiverse and aid in the military of the Eorzean Alliance.&lt;br /&gt;
* '''Monk''' - ''Must be chosen, has to be worked for through RP'': A hand-to-hand martial arts that deals with drawing on the chi of ones own body for devastating attacks. The fine art has nearly been lost with the ever changing tides over Ala Mhigo. However there is a single man who still studies the ways of old and though he wonders Eorzea. He will train any who proves themselves to have a strong of enough chi within them and shows the proper discipline to be a student, but he does not pick just anyone and being trained by him is not an easy task. For it is not one that can be bought over, proven, or tested. For he sees into the soul and knows what he seeks.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #19: Are there Chocobos in Garlean Territory? Where do most Chocobos come from?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| It is a bit of yes and a bit of no. Chocobos are most common in Ishgard who are known for breeding the finest in the lands. When you go more Northeast to Garlemald, Chocobos become far more rare and probably raised for eating, because it is a know fact by the time you get to Doma, who is in Garlean Empire territory, that they have never seen a Chocobo. &lt;br /&gt;
&lt;br /&gt;
This means for most Garleans, unless they have operated in the South, they have probably never seen a Chocobo and if they have, never used as a mount. To them someone riding a chocobo is probably about as silly has seeing someone ride a pig. You just don't do that with your food.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #20: Do Garleans even have mounts then beyond Magitek?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Yes. They do. They actually have horses. Hoof stomping, neighing, horses. These are not to be confused with Ishgards nearly extinct Unicorn population however, but true to goodness horses. Garleans love their horses and while the use of horses to get around has gone down greatly due to Magitek, much like it did for us, there is still people who raise them for show and there is even a Legion that specializes in still using them.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #21: Magitek Magic vs Aetheric Magic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| In Hydaelyn aether is part of the life-force of the world, it runs through almost every living being and creature. Much like the Force in Star Wars. Almost everyone with proper training can use aetheric magic, as magic is part of ones self and also part the elements there in. It is actually this reason why such arts is why Black Mages and White Mages are banned from any normal teaching, because of their devastating power and drain on the individual person. The only race known thus far in Hydaelyn that can not use the aether, or the life-force of the world are of the Pureblood Garleans.&lt;br /&gt;
&lt;br /&gt;
The Pureblood Garleans however got around this denial of not being able to aetheric energy, by creating machines to do it for them. Their advancements in technological boom that occurred 60 or so years, including their sudden dominance over almost all of Hydaelyn. Magitek Magic differs because of the fact it is technologically made. There is nothing natural about Magitek Magic and it forces elements to do their will in a very non-consensual way, far as some races would be concerned. Some of it not even right at all.&lt;br /&gt;
&lt;br /&gt;
There is however no difference in power behind either magic form, just the means to achieve it. Though both may have their own personal opinions of what is actually better, but that is all in speculation.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #22: Does Golden Saucer exist?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| No. It does not, at least not at this current time. While there may be another Golden Saucer in another world, there is none within this theme and some of the games don't really exist. Things like Chocobo Racing though may become a reality given the new breading going on in Limsa Lominsa, but for now-- none of this exists.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== What is to come soon? ==&lt;br /&gt;
* More Entries For The Lexicon&lt;br /&gt;
* Capture Points&lt;br /&gt;
&lt;br /&gt;
== Credits &amp;amp; Such ==&lt;br /&gt;
Final Fantasy XIV is (c) to Square Enix and all rights are reserved to them. All images used on this wiki belong to their rightful owners and should not be altered in anyway to take them away from their original owners vision.&lt;br /&gt;
&lt;br /&gt;
All information that can be found here is used for research purposes and for OOC knowledge.&lt;br /&gt;
&lt;br /&gt;
If any images are missing, something is not working here on this page, or you notice any grammar/spelling errors, feel free to contact Gaius on MCM by via page or @mail regarding the problem. Thank You.&lt;/div&gt;</summary>
		<author><name>Foxfirestorm</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Archived:_Final_Fantasy_XIV:_Shattered_Dawn-1&amp;diff=9761</id>
		<title>Archived: Final Fantasy XIV: Shattered Dawn-1</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Archived:_Final_Fantasy_XIV:_Shattered_Dawn-1&amp;diff=9761"/>
				<updated>2015-06-21T22:43:12Z</updated>
		
		<summary type="html">&lt;p&gt;Foxfirestorm: /* History Scenes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;img src=http://fc06.deviantart.net/fs71/f/2014/303/3/c/2ffxivbanner_by_foxfirestorm-d84qeyl.jpg width=800&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''NOTICE (6/20/15)''':After the Dragon's Bane TP is over (and I get all the logs up, because I am really behind on the upload of these logs). I will be giving this page a face-lift, along with all material connected, in order to try and stream-line some things. The information is still valid, but things on classes/jobs as an example will be getting a rework to reflect things a bit more clearly as there has been some confusion in the past. Thank you and game on!&amp;lt;br&amp;gt;- Gaius Van Baelsar's Player&lt;br /&gt;
{{CastPage&lt;br /&gt;
|Desc= &amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20140101014341/finalfantasy/images/6/60/Gaius_and_Tribunes_FFXIV_Art.jpg&amp;quot; width=&amp;quot;190&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt;The Nation of Garlemald though the smallest of nations in the world of Hydaelyn, it has become the most feared. Its technological might is beyond all other nations and its military power is one that can hardly be challenged. As Garlemald grew power, it started to conqueror its neighbor's land and then from sea to sea. This was until it hit a road-block of a heavy magical nation known as Eorzea. It is here that the Garlean Empire was halted of it conquest progress and it was here that they started to work on the ways to take over Eorzea. However the first time was a failure and as for the second-- things went horribly wrong.&lt;br /&gt;
&lt;br /&gt;
The mighty Emperor, Solus zos Galvus turned his favor from his greatest Imperial Legatus, Gaius Van Baelsar to that of Imperial Legatus Nael Van Darnus. Where he entrusted the conquering of Eorzea by the hands of Nael. The hands of a man corrupted by power and by the madness that plagued with the power of mystical beings known as Primals. For Nael would use a great ancient technology that would pull Dalamud, one of the moons of Hydaelyn, upon the world. Yet lying within the red moon, was none other the greatest of Primals, Bahamut, who had been chained away there eons ago and now had a grasp on Nael's corrupted mind. Though Gaius went behind the Emperor's back in attempt to stop the madness by seeking out Mercenaries from Eorzea itself, it was not enough to stop the moon's descent and though with Nael Van Darnus was killed-- the moon still came.&lt;br /&gt;
&lt;br /&gt;
It would be then that the moon cracked open and released the Bahamut upon Eorzea sealing not only the fate of the nation in the Primal's great fire, but by that same sheer power ripped apart the very fabric of the universe to freely break the chains that were attempting to rebind it. It is when the echoes ceased and the ripples of time ended. When the land became still again, did the world of Hydaelyn find peace in that moment. Yet with the peace, it found itself in a mysterious place. Among the places of many other worlds. For the world had shattered into many sections across the great multiverse and it is here that the new chapter unfolds.&lt;br /&gt;
&lt;br /&gt;
The new Chapter of struggles, dreams, and adventure. For while Eorzea may find herself sided with the Union, the great nation of Garlemald have sided themselves with the Confederates.. and the war will soon be sparked once more but with both sides fighting under the powers of even two greater factions.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' If you have not played 1.0 and only know A realm reborn. No problem. There are cutscenes on youtube from 1.0, but more correctly the most important part (and pretty much dead on), is this youtube video that explains the events that lead to the Calamity-- this many characters who would join this theme may know: https://www.youtube.com/watch?v=-KdG4mRRPww (Or not, but some of these facts may be useful) --- Though always remember, feel free to speak to me (Gaius Van Baelsar) for lore checks and theme facts.&lt;br /&gt;
&lt;br /&gt;
|Cat=Themes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History Scenes ==&lt;br /&gt;
These are a list of scenes that one can read to see how some of the events of Final Fantasy XIV are shaping up, also maybe use some of these events to help tie your character into such events. These scenes do not so much deal with a 'character' who is in play, but more of just events on the world itself. If you are curious containing to the 'characters', please visit there wiki pages (if they have one).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1 solid&amp;quot; width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|''Seventh Umbra Era: 1572 - New World''&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;|''Seventh Umbra Era: 1573 - Dragon's Bane''&lt;br /&gt;
|-&lt;br /&gt;
| [[435/Trouble On The Rise|Trouble On The Rise]]&lt;br /&gt;
| [[529/No_Sylphing_Around|No Sylphing Around]]&lt;br /&gt;
| [[906/Ishgardian_Resolve|Ishgardian Resolve]] &lt;br /&gt;
| [[1295/Prelude:_Upon_The_Flames_Of_Rebirth|Prelude: Upon The Flames Of Rebirth]]&lt;br /&gt;
| [[1611/Welcome_To_Coerthas|Welcome to Coerthas]]&lt;br /&gt;
| [[1942/Into_The_Lair|Into The Lair]]&lt;br /&gt;
| [[2491/Land So Far From Home|Land So Far From Home]]&lt;br /&gt;
|-&lt;br /&gt;
| [[467/The_Needs_Of_Many|The Needs Of Many]]&lt;br /&gt;
| [[595/Lord_Of_The_Inferno|Lord Of The Inferno]]&lt;br /&gt;
| [[908/It_Comes_From_Below|It Comes From Below]]&lt;br /&gt;
| [[1306/The_Dragon's_Den|Dragon's Den]]&lt;br /&gt;
| [[1765/Elements &amp;amp; Arcanists: Part I|Elements &amp;amp; Arcanists: Part I]]&lt;br /&gt;
| [[2004/When You Seek|When You Seek]]&lt;br /&gt;
|-&lt;br /&gt;
| [[472/Elemental_Judgement|Elemental Judgement]]&lt;br /&gt;
| [[673/Dark_Divinity|Dark Divinity]]&lt;br /&gt;
| [[1198/Answering_The_Dream|Answering The Dream]]&lt;br /&gt;
| [[1339/Wings_In_The_Big_City|Wings In The Big City]]&lt;br /&gt;
| [[1884/All Hail|All Hail]]&lt;br /&gt;
| [[2182/Down With The Vigil|Down With The Vigil]]&lt;br /&gt;
|-&lt;br /&gt;
| [[493/Crystal_Blues|Crystal Blues]]&lt;br /&gt;
| [[694/Pirates_Be_Problems|Pirates Be Problems]]&lt;br /&gt;
| [[1215/What_Is_Mine_Is_Yours|What Is Mine Is Yours]]&lt;br /&gt;
| [[1455/So_Far_Away_From_Home|So Far Away From Home]]&lt;br /&gt;
| [[1911/Elements &amp;amp; Arcanists: Part II|Elements &amp;amp; Arcanists: Part II]]&lt;br /&gt;
| [[2194/No Castrum Standing|No Castrum Standing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[519/Chocobo_Ordeal|Chocobo Ordeal]]&lt;br /&gt;
| [[796/Ship_Wrecked|Ship Wrecked]]&lt;br /&gt;
|&lt;br /&gt;
| [[1544/Street_Dragons_Are_On_The_Loose|Street Dragons Are On The Loose]]&lt;br /&gt;
| [[1676/Lost_In_Coerthas|Lost In Coerthas]]&lt;br /&gt;
| [[2388/Mining Agreement|Mining Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Eorzean Herald Newspaper ==&lt;br /&gt;
News from the Eorzean Region and an idea on the views of how Eorzea sees things going on around them. These news posts are copies of the ones that also go up on the IC News board and are readable by anyone in the Multiverse as well.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #1 - 8/26/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Amalj'aa Unrest ---&amp;lt;br&amp;gt;&lt;br /&gt;
The Amalj'aa Beast Men tribe are starting to cause a bit of a problem for some of the residence in Thanalan. With sections of the desert still falling into deep fissures of water and some areas still shifting, no one is sure when the next Amalj'aa strike will be and the Immortal Flames, the defense force of Ul'dah have not commented if there are any plans to rescue the people who now may be cut off from the large city-state.&lt;br /&gt;
&lt;br /&gt;
There also has been reported rumors that the Amalj'aa may be also attempting to resummon their Primal, Ifrit-- though some reports have come in that a group of 'adventurers' were able to snuff out one of the Amalj'aa camps, including returning a shipment of some of the stolen shards which can now be not only sent off to the Golden Bazaar to aid in repairs, but also continue on to Gridania.&lt;br /&gt;
&lt;br /&gt;
--- Gridania Recovery ---&amp;lt;br&amp;gt;&lt;br /&gt;
The city-state of Gridania is starting to slowly make a recovery, thanks to the aid of some willing outsiders. The Central Shroud has been restored and it reported that some new growth is already starting to move in. Yet there is also the reminder that the Black Shroud still has many areas that are required to be cleansed and though the Seedseer is grateful for the help that was given-- she wanted us to remind all who reads this that the Black Shroud is still a dangerous place.&lt;br /&gt;
&lt;br /&gt;
She stated the elements are still enraged and until proper succor can be given to them, they will remain so. They are doing everything in there power to handle the matters and are grateful for the aid given to them by their new allies of the Union -- an Outsider Organization of great power and perhaps even greater of new allies to the Grand Company Alliance.&lt;br /&gt;
&lt;br /&gt;
--- Chocobo Crisis ---&amp;lt;br&amp;gt;&lt;br /&gt;
While many traders and the Grand Companies still have their chocobos, the rental service of these fine birds have gone out of service for the time. It seems with the Calamity and Ishgard refusing to give aid, many of the Ishgardian who remained behind are now without home and worse, many of their folks of Chocobos were killed by the Primal Bahamut.&lt;br /&gt;
&lt;br /&gt;
To those within Eorzea, the rental agency is requesting aid from all who have male or female chocobos that are prime for breeding in order to replenish the stock once more and try to get ground transportation fully operational once more.&lt;br /&gt;
&lt;br /&gt;
--- Garlean Sightings ---&amp;lt;br&amp;gt;&lt;br /&gt;
As we all know that we Eorzeans took a heavy toll during the day that the Garlean Empire unleashed Bahamut upon both their own forces and our own, and we have yet to truly recover, it would seem there is no rest for the wicked. A few eye witnesses in the area have reported Garlean activities in several locations across Eorzea.&lt;br /&gt;
&lt;br /&gt;
Many of these reports are not only mining machines being put into place and repairs to their heavy fortified facilities, but the construction of new facilities that are starting to show up, such in Limsa Lominsa and down in a part of Thanalan.&lt;br /&gt;
&lt;br /&gt;
There also has been some eye witness reports that show some of the Garlean troops working along side the Amalj'aa and perhaps other beast men, giving them aid so they to may unleash their Primals upon us, because apparently Bahamut just wasn't enough.&lt;br /&gt;
&lt;br /&gt;
Let this reporter remind you, that though we can not clearly remember all the faces who fought for us that day, we do remember who brought down Dalamud and we do remember it is THEY who cast the first stone at us. Remember it well readers. The Garlean Empire is not to be trusted. If they are willing to bring all to ash, including even willing to sacrifice their own men to lay waste to Eorzea-- just how far will they really go to feed their need of conquest?&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #2 - 9/16/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Garlean Movement ---&amp;lt;br&amp;gt;&lt;br /&gt;
It looks like the Garlean Empire has taken advantage of the fact of there new alliance with the outsider group known as the Confederacy. Without even giving time for us the breath, the Empire is starting to extend its hand out slowly over La Noscea.&lt;br /&gt;
&lt;br /&gt;
With the Twin Adler and the Immortal Flames at a low, due to situations here at home, the only hope Limsa Lominsa has is that of the outsiders joining the Maelstrom to increase the ranks, and maybe trying to convince the Pirates to turn there cannons on the land as well.&lt;br /&gt;
&lt;br /&gt;
These are shaky times, my friends. Cause with everything in such a mess after what the Garleans have done, can we truly hope to continue to stand against them? Let us hope the Twelve are still in our favor!&lt;br /&gt;
&lt;br /&gt;
--- Ifrit's Defeat! ---&amp;lt;br&amp;gt;&lt;br /&gt;
On some good news though! The Amalj'aa's Primal, Ifrit, has been defeated! That is right everyone! That damnable Primal has been defeated by a group of adventures from the outside and was put right back into his Aetheric seven hell's hole. We here at the Office of Inquires wish to give out a HUGE thank you to those heroes. Including all the people of Ul'dah as well!&lt;br /&gt;
&lt;br /&gt;
With the Amalj'aa for now scattered and the Primal defeated, we may be able to get ourselves together before the Garleans start to even LOOK in this direction. That would be nice, wouldn't it?&lt;br /&gt;
&lt;br /&gt;
--- Rise of Old Legends ---&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of Primals, we got some reports from the Black Shroud. It would seem due to some Outsiders, the Black Shroud is starting to at last recover. The ash has gone away and the forest is starting to get a touch less hostile.&lt;br /&gt;
&lt;br /&gt;
However, what is alarming is that it would seem an Elder Primal has been awoken known by the locals as the &amp;quot;Dark Divinity&amp;quot;. The locals there would tell there children stories and there children had told there children's children of this dark armored figure who rides on a horse made of nightmares. With a sword that can cleave the very heavens and is the very entity of the darkness of war.&lt;br /&gt;
&lt;br /&gt;
And as the legend says, if he looks upon you, locks his gaze with you, you must battle him for your soul-- as if you lose, your soul will be his and you will forever be lost in the darkness he commands! So be good and never let darkness of war in your hearts-- man.. no wondering the Gridanians are such a war-hate people. I'd be that way myself with such a legend!&lt;br /&gt;
&lt;br /&gt;
But the real concern is the fact that this Legend is real AND is wondering the Black Shroud. There has also been a report that this Elder Primal has gone after a small group of Wood Wailers. Though they did get away, one of them swears he heard the Elder Primal roar out: 'Fight me'-- but it also could have been his imagination, because no sooner then they got away to loop around--- The Elder Primal was gone!&lt;br /&gt;
&lt;br /&gt;
So if you readers dare to go out in the woods to track down this Legend, be warned, you are dealing with an Elder Primal and one never knows when he may appear! If ever! Probably have better luck chasing down a Moogle honestly.&lt;br /&gt;
&lt;br /&gt;
--- The Word On Outsiders ---&amp;lt;br&amp;gt;&lt;br /&gt;
Now as some of you been reading this, as we been keeping up with events after Dalamud. Just WHO are these Outsiders? Well, they are possible allies of the Unions, who our Alliance of the Three City-States have joined up with. Yet some also could belong to the Confederacy, the enemy to both us and the Union. So though you should give your warm hospitality to them, but if you see any suspicious behavior-- Report it right away! Beyond that, don't be alarmed and give them a good welcome.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #3 - 10/10/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Pirate &amp;amp; Ghost Problems ---&amp;lt;br&amp;gt;&lt;br /&gt;
Not like Limsa Lominsa doesn't have enough problems with the Garlean Empire hunkering down in the north, but apparently some groups of Pirates have decided that 'peace' with Limsa Lominsa isn't enough and are now starting to cause trouble within La Noscea waters.&lt;br /&gt;
&lt;br /&gt;
Then if you want to add more insult to injury for the mighty navy of Eorzea, they have some type of ghost fleet that has been reported being pretty close to Lominsa waters and are not very friendly. Apparently this ghost fleet took down several of Lominsa's scout ships and the head of this small group has not been seen from and the worse has been gathered since the last anyone saw he went down with the ship. This leaving the wife without her dear husband and a child without a father.&lt;br /&gt;
&lt;br /&gt;
Send your best wishes to them, as no one is safe on the seas in these troubled times.&lt;br /&gt;
&lt;br /&gt;
--- Ul'dah Tower Project ---&amp;lt;br&amp;gt;&lt;br /&gt;
In works with some engineer types of the Multiverse, Ul'dah has offered to be the first city-state in Eorzea to start work on building a radio communications tower that will not depend on aetheric waves for conversations, but that of electromagnetic frequencies used by the Multiverse itself. Yet though the Garlond Iron Works in Lominsa is working on a hybrid technology between the two worlds, its seems Ul'dah wants to go even a step further!&lt;br /&gt;
&lt;br /&gt;
Though personally I am more rooting for the Garlond Ironworks, even with Cid missing, because though I do love great progress and should be supporting my own home city-state, let us never forget a very important fact! That the heavier we push technological limits here in our lands, this could ever bring us closer to becoming like those Garleans... and that is a line I hope none of us ever cross.&lt;br /&gt;
&lt;br /&gt;
--- Adventure Guilds Need Workers! ---&amp;lt;br&amp;gt;&lt;br /&gt;
With the communications down and Moogles now becoming our way of message service, the Adventure Guilds have gotten together with the city-states and other local areas to create Mission Boards. These boards are handled not only by the Adventure Guild, but also along side the Moogle kind!&lt;br /&gt;
&lt;br /&gt;
People need work down and so the Adventure Guild asks for those within Eorzea and outside of our world to always feel free to check what is up on the Mission Board and choose an assignment of your liking! Who knows what you may find up there.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #4 - 11/06/2014&lt;br /&gt;
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|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Leviathan Defeated! ---&amp;lt;br&amp;gt;&lt;br /&gt;
By the efforts of the Company of Heroes, the Maelstrom, and some extra Adventures, Leviathan was defeated at the Levee cove in the ocean waters near Limsa Lominsa's land! It reported the battle was a difficult one and sadly many lives were lost during the battle, but far as the leader of the Company of Heroes is concerned-- It was worth it to keep Eorzea safe from the Primal threat.&lt;br /&gt;
&lt;br /&gt;
The leader of the Company of Heroes also told us that they could never take all the glory, because if not for some of the Outsiders who came, the battle could have quickly turned out with everyone gone.&lt;br /&gt;
&lt;br /&gt;
Though when asked if the Company of Heroes would stand up against the lingering Garlean Threat, the leader informed that as far as he was concerned, the Primals were a far greater threat than the Garleans and that is evidence by what Bahamut had done alone. Though maybe once the Primal threat is over, he and his men may look into it.&lt;br /&gt;
&lt;br /&gt;
--- Shifting Sands Of Thanalan ---&amp;lt;br&amp;gt;&lt;br /&gt;
With the aetheric flow still in flux by the explanations of the Thaumaturge guild, it will be hard to say when the Earthquakes were are experiencing all over will come to a stop. While we are fortunate here in Ul'dah itself it has settled down, other parts of Thanalan are not so lucky.&lt;br /&gt;
&lt;br /&gt;
For one, the massive craves that has formed cutting off trade routes too Gridania has been causing slow issue for the past moon and every time construction is planned out, the Earthquake comes again and halts any progress. Though Ul'dah is getting some assistance in from the Union, the Syndicate knows at this rate-- That we of Ul'dah-- could be in big trouble.&lt;br /&gt;
&lt;br /&gt;
The Syndicate is also debating on maybe see if the airships could be used for transporting, but given with Garlond Ironworks man still missing and even the crew he had trained down in Limsa Lominsa had not learned all his secrets. The Syndicate knows we have to protect what we have for more political matters. in truth folks-- I'm not sure how I feel on this.. how about you?&lt;br /&gt;
&lt;br /&gt;
--- Two Arcanists Arrested ---&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of trouble and the main trade issues with Gridania.. &lt;br /&gt;
&lt;br /&gt;
Two Arcanists were located here in Ul'dah trying to use their illegal arts upon a few of the locals outside the main city gates taking the guise as Conjurers. Stating they were only trying to help given that the Black Shroud had been cut off from Ul'dah and that by-- some crazy number value-- there was no way the Alchemists could create enough elixers for the people or even proper medical attention. Even with the aid of the Union, lives would be lost if something isn't done.&lt;br /&gt;
&lt;br /&gt;
Though I myself can't argue with the thought of it, but we all know that Arcanists magic is nasty stuff. They twist aether like the Primals do and even use aether to summon their own little mini primal to do their bidding. Who is to say that those mini primals may not become some ravaging giant monster!&lt;br /&gt;
&lt;br /&gt;
Honestly, they should keep their dark arts to themselves and maybe do us all a favor by returning what they have taken from the aether, back into it. For all we know, they may have helped the Garleans summon forth Bahamut! Cause we all remember the legends right? Those with the great single horn, able to call out great beasts to protect their lands, but in the end they all returned to aether -- to give back what they had taken to restore balance to the Mothercrystal and drive away the darkness so a new Era could be born.&lt;br /&gt;
&lt;br /&gt;
So maybe if we gather up all those arcanists and force them to return the aether back to the land. Maybe we can get back to our normal lives and the gods can return proper order back to how it should be.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #5 (SE) - 12/02/2014&lt;br /&gt;
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|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
Greetings readers! We bring you a special two page edition of the Herald News as we are coming soon to a closure of the 1572 of the Seventh Umbra Era. We will soon come to the time to reflect upon this past year and including remember all those who we have lost in the Calamity, to raise our glasses to the Warriors of Light who remain in our memory as Silhouettes upon the Twelves' holy light.&lt;br /&gt;
&lt;br /&gt;
For if not for them, we would not all be standing here and would have fallen under under the Garlean rule. Slaves to their mad emperor and martial rule. Stripping us of our liberties, our freedoms, and capital mights.&lt;br /&gt;
&lt;br /&gt;
But let us get these headlines on the way, shall we!&lt;br /&gt;
&lt;br /&gt;
--- Chocobo Breeding Program Success! ---&amp;lt;br&amp;gt;&lt;br /&gt;
Probably one of the greatest news we have a chance to bring all of you, is that some of our female chocobos we were able to protect from the Calamity out in La Noscea have actually laid some eggs! That is right folks, we may have some baby chocobos on the way and these little guys are special.&lt;br /&gt;
&lt;br /&gt;
How so you may ask?&lt;br /&gt;
&lt;br /&gt;
As you know, we got our chocobos from Ishgard, when they had their doors open to us. However when the Garleans came, they closed up their doors and what chocobos we had, is all we had. When the Elder Primal Bahamut took the skies, we lost majority of the flock across Thanalan, Gridania, and La Noscea. A request was the sent out to the Multiverse in hopes that maybe, just maybe there would be a world out there like Hydaelyn that could help us repopulated our chocobo population.&lt;br /&gt;
&lt;br /&gt;
Who answered? That of Spira! A young man named Clasko came from the faraway land, along with Ren to make a deal with one of our new ranches in La Noscea. There was concern at first that the Spira Chocobos would not be compatible with the former Ishgardian birds. Yet with these eggs laid, there may now be a bright future for our friendly, avian mounts!&lt;br /&gt;
&lt;br /&gt;
We sit back patiently and in anticipation for what could be what we may call indeed our own breed of Chocobo!&lt;br /&gt;
&lt;br /&gt;
( See: http://multiversemush.com/mw/index.php?title=519/Chocobo_Ordeal )&lt;br /&gt;
&lt;br /&gt;
--- Garlean Advance Push? ---&amp;lt;br&amp;gt;&lt;br /&gt;
Now for something a bit grim and concerning with that news above. As you know the Garleans have invaded northern territory of La Noscea, home territory of the city-state Limsa Lominsa. There is notice by some folks that they are setting up for another push for where Wineport is located!&lt;br /&gt;
&lt;br /&gt;
Wineport is sadly right in the marching path of the Garleans, as they can come down from the north and out from their Castrum near the location as well. Eorzeans are setting up a defense line in hopes that if they do push, they may stand a chance.&lt;br /&gt;
&lt;br /&gt;
Because of this possibility, Wineport has been evacuated and we can only cross our fingers that the small settlement won't be heavily impacted, because as some of you readers and for those who don't know-- Wineport is known for some of the best Eorzean wines. The flavors they can produce and the smoothness is unlike anything else.&lt;br /&gt;
&lt;br /&gt;
So for you wine collectors out there, get ready to collect, because this could lead to the last year-- for who knows how long-- we Eorzeans get wine out of Wineport.&lt;br /&gt;
&lt;br /&gt;
--- Ixal Troubles ---&amp;lt;br&amp;gt;&lt;br /&gt;
Out in Gridania it would seem the Ixal are attempting to evade, by sightings of one of our reporters out there. They have made camp somewhere out in the woods and are actually cutting down the trees!&lt;br /&gt;
&lt;br /&gt;
Now, we here in Ul'dah don't believe in some of the Gridania superstition, given that to us, our coin is all we need to praise, but if you know anything about Gridania lately-- it is going under some equally troubling hardships like we are here in Thanalan. Though where ours is earth changing quakes.. Theres is that their entire old forest has been nearly burnt down to the ground.&lt;br /&gt;
&lt;br /&gt;
So the Ixal tearing down the new growth and even the remain old growth, will not help the Shroud's recovery, nor the people's as well!&lt;br /&gt;
&lt;br /&gt;
If you readers have a spear, sword, or a weapon at hand, maybe you all should get out there into Gridania and see what can be done to help them with their flightless bird issue. Though just remember if you're an Outsider-- keep your tech at home. Something about wood sin and elements attacking-- but whatever. I don't get it either folks!&lt;br /&gt;
&lt;br /&gt;
But we here in Ul'dah are respectful of our nature loving allies and we support them-- even if don't understand them at times.&lt;br /&gt;
&lt;br /&gt;
Speaking of nature loving, there was also a sighting of a Kolbold out that area. He apparently was being chased by the Ixal and having to run for his little life. No idea why a Kolbold was out there, but hey. Maybe the Kolbolds are getting desperate with the Garleans breathing down their necks.&lt;br /&gt;
&lt;br /&gt;
--- Rumors of Ishgard ---&amp;lt;br&amp;gt;&lt;br /&gt;
Now as you read this, understand that these are rumors that this information was leaked from one of the members within the Syndicate and possibly also from one of the Immortal Flames. But it looks like Ishgard may be looking for a fight against us as well.&lt;br /&gt;
&lt;br /&gt;
Apparently for some reason, by what these little birdies told us, Ishgard is worried about that we three city-states down here may be harboring dragons, more correctly-- those of the Dravanian Horde and possibly their heretics as well.&lt;br /&gt;
&lt;br /&gt;
Now while we tend to stay out of the religious war against the dragonkind up there, we do have to worry if Ishgard really would come after us as well. If they would understand that some Outsider species are dragons and they have no relations to their holy war-- or if they would see that as only an extension. We have no idea and that in itself is rather frightening.&lt;br /&gt;
&lt;br /&gt;
Given when you understand that Ishgard and us have been long term allies until the Garlean Invasion came and it feels like sense then, that our friendship of alliance has been slipping away. They claim they could not join because of the Holy War, but then why now? Is it really cause they believe we have become part of this holy war and that we have become allies of the dragons of Hydaelyn?&lt;br /&gt;
&lt;br /&gt;
Absolute madness I say if that is the case!&lt;br /&gt;
&lt;br /&gt;
We already have enough issues with the Garleans, the last thing we need is a rain of Dragoons coming down from the sky, spearing us like Miq'abobs! I don't know about you folks out there, but if Ishgard wants to pick a fight with us. I say we have them meet our good friends the Amal'jaa and see how they like to play with their craze Primal Ifrit. At least we can sell some tickets to that!&lt;br /&gt;
&lt;br /&gt;
--- Final Words ---&amp;lt;br&amp;gt;&lt;br /&gt;
With these final words of this special edition Herald news, I like to extend out my thanks to the Outsiders of the Union. The humanitarian aid sent to us here in Ul'dah has been extremely grateful, but as I'm sure you folks have heard and already read even here, these Earthquakes are putting a major toll on us.&lt;br /&gt;
&lt;br /&gt;
Any continue aid you give us, be it food-- helping build further shelters for those fleeing to our walls, anything-- we are ever the more grateful.&lt;br /&gt;
&lt;br /&gt;
Even the aid you can provide to the Black Shroud with their own recovery and even helping Limsa Lominsa protect her land. All of us from Eorzea send out a large thank you and we hope all of you members of the Union who may be reading this will join us for this years Starlight Celebration.&lt;br /&gt;
&lt;br /&gt;
For I have heard this years Starlight Celebration will be held in La Noscea near the Limsa Lominsa gates and there will be many games to be had, dancing, and so much more.&lt;br /&gt;
&lt;br /&gt;
Again we thank you and may the Twelve watch over all of you and all of your worlds as well.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #6 - 1/1/2015&lt;br /&gt;
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|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Starlight Celebration Washup ---&amp;lt;br&amp;gt;&lt;br /&gt;
So as many of you all know, the Starlight Celebration, for the first time in Eorzean history, had to be cancelled. It was suppose to be held in Limsa Lominsa this year, but the Navigator seemed to disagree with its location, casting the area under heavy rains.&lt;br /&gt;
&lt;br /&gt;
Given the time for the Celebration is almost up, I do hope some people have at least had fun with their families and loved ones this year and prayed to the Twelve for a ever brightening future! I know we here in Thanalan sure are.&lt;br /&gt;
&lt;br /&gt;
--- Mystery Massacre &amp;amp; Orphaned Children ---&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of my homeland here in Thanalan, one of the small mining villages has been wiped off the map. Not by earthquakes folks, but by something far worse. Leaving only the children behind, leaving them with no families for this new year.&lt;br /&gt;
&lt;br /&gt;
Though preparations are being made to find these kids homes, from what has been determined their families and village were attacked by an unknown figure that carried an Obsidian blade that glowed with haunting light.&lt;br /&gt;
&lt;br /&gt;
Who does that sound like folks? You got it. That damnable Elder Primal Odin. It seems he has moved out of his hiding hole in the Twelveswood and decided to come pay US a visit. Who knows who may be next on this crazy Primal's hit list and the Company Of Heroes are moving their groups further around Eorzea in order to get better coverage. In hopes that the next time Odin shows up, they'll be ready to move out.&lt;br /&gt;
&lt;br /&gt;
Sure the Company Of Heroes are normal men and women and they are no Warriors Of Light, but they got the Thal's balls to do it what needs to be done, just like those outsiders from beyond our own shores. Twelve bless them all.&lt;br /&gt;
&lt;br /&gt;
--- Mor Dhona Report --- &amp;lt;br&amp;gt;&lt;br /&gt;
Though Mor Dhona remains out of the Alliances hands and mostly in the Garleans, we still have some eyes over there who are friends with the adventure camp. The news from them, though it shows a very obscure picture, it still smells of trouble.&lt;br /&gt;
&lt;br /&gt;
It seems some eyes on the prize spotted some activity on a mountainside not far from one of the Garlean's castrums. They saw some outsiders, which can only believed to be part of the Confederacy (or we got traitors in the Union, which I doubt readers), talking with the Black Wolf, Gaius Van Baelsar. Though most of it was impossible to see, they did see some crazy events unfold, including a massive machine which seem to have come kind of clock face on it.&lt;br /&gt;
&lt;br /&gt;
Then they witnessed it-- doing something with the corrupted aether crystals. Sadly any details beyond that falls short, as they got chased off by the Garleans.&lt;br /&gt;
&lt;br /&gt;
What could the Garlean Empire and the Confederacy be up to in Mor Dhona? Who knows, but I can tell you folks, if it deals with corrupted aether-- it can't be anything good for any of us. As soon as we find out more. We will try to keep you, the public, informed.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #7 - 2/14/2015&lt;br /&gt;
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|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Mor Dhona Recap --- &amp;lt;br&amp;gt;&lt;br /&gt;
Activity in Mor Dhona has been pretty quiet after the events of what many locals call a massive aetheric storm. No one is really sure what happened up on the mountain the Garleans were messing around with along side their allies of the Confederacy, but nothing was good of it!&lt;br /&gt;
&lt;br /&gt;
The locals have actually reported that the wildlife has been actually been hiding, while other far more dangerous creatures have become extremely more active. This has been making hunting hard in this area and it seems like whatever has been unleashed has everything, well, spooked or overly cranky. A seedseer from Gridania came to visit this place along with a Hearer and they have even said the elements in Mor Dhona have gone quiet-- silent-- fearful.&lt;br /&gt;
&lt;br /&gt;
Whatever has happened here, I'm sure it is nothing good.&lt;br /&gt;
&lt;br /&gt;
---- Primal Silence --- &amp;lt;br&amp;gt;&lt;br /&gt;
To even add to oddness of Mor Dhona's past events, the Beast Men tribes have actually gone into hiding as well! While we all know the Kobolds are being kept in submission from the brutality of the Garlean Empire, other more friendly tribes-- such as the Sylphs, refuse to come out from their side of the forest.&lt;br /&gt;
&lt;br /&gt;
From what we been able to gather from Gridanias locals is that the Sylphs are going on about a force on the horizon that will burn away all the sins of man-- and they apparently want nothing to do with it!&lt;br /&gt;
&lt;br /&gt;
Now, I'm not sure what sins we have to worry about that they don't, but my reporter nose is pretty sure by the timing of events-- this is all being linked BACK to Mor Dhona and what the Garleans have done with the Confederacy. Wouldn't be the first time the Garleans have tried some evil scheme under our noses after all-- look back at Dalamud and that tells you everything we need to know.&lt;br /&gt;
&lt;br /&gt;
--- Dravanians &amp;amp; Ishgard --- &amp;lt;br&amp;gt;&lt;br /&gt;
To continue to add even more raised eyebrows and deep rooted concerns. Though while Ishgard has been in a strange place with us lately, the Houses willing to talk to us have reported that after the events of Mor Dhona, the Dravanians have become extremely active. To the point where the dragons are heading into outsider lands.&lt;br /&gt;
&lt;br /&gt;
The House we spoke too, which name I will be keeping confidential, stated that while they can no longer track the Dravanians like they once did by the stars, they do have some of their best scouts attempting to get an idea of what the Dragons are doing. There has also been reports of Garleans working possibly alongside the Dravanians, which has brought some questions to the table. What those questions are-- we do not know-- but the House assures us that if the Garleans are working with the Dravanians, they may try to put pressure on the other houses and possible vote to the High See in order for Ishgard to put away its harder religious stance and work along side Eorzea-- which means folks! We may be gaining an ally in Ishgard, instead of being concerned about a two front war with them.&lt;br /&gt;
&lt;br /&gt;
Mind you for those who are reading and don't understand a lick about Ishgard. Ishgard is a religious nation and have a holy war against Dragon Kind. A war that is said to been raging for thousands of years. It is this reason they also have kept themselves locked up even from the new world, as being they tend to hate all dragons or anything remotely dragon like.&lt;br /&gt;
&lt;br /&gt;
Yet if this house can convince the others to back off slightly on such heavy beliefs, focus it solely on the dragons of Hydaelyn-- The Eorzean may be gaining a powerful ally in the future to come! Imagine that, the Union and Ishgard. That be a blessing in disguise from the Mother Crystal herself!&lt;br /&gt;
&lt;br /&gt;
--- Rumor Mill: Admiral's New Flagship --- &amp;lt;br&amp;gt;&lt;br /&gt;
On more hopeful news as well, a new rumor is floating around down in Limsa Lominsa. Because of the heavy influx of Outsiders in the port of the sea side city. It is said that the Admiral herself may be looking into changing up her plans for her Flagship to take one more of an Outsider look.&lt;br /&gt;
&lt;br /&gt;
Rumor has it that she may be taking on a metal vessel that is seaworthy with greater technology in it that has never been seen by Limsa Lominsa or anyone of the Eorzean Alliance. This could place the Limsa Lominsa fleet, if this rumor is true, on par-- if not greater-- than the Garleans, making them down the road the technological power.&lt;br /&gt;
&lt;br /&gt;
And as we know Readers, with the Ironworks being located in Limsa Lominsa, as much as I may love my city of Ul'dah-- if anyone has a chance to go toe to toe here in Hydaelyn with Garlean Empire's technological might-- its Limsa Lominsa!&lt;br /&gt;
&lt;br /&gt;
Lets hope this rumor may strike true and gold, because I'll be saving my coins to check out that beaut when she is done!&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #8 - 5/5/2015&lt;br /&gt;
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|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Earthquakes On The Rise --- &amp;lt;br&amp;gt;&lt;br /&gt;
Earthquakes have been continuing to be a problem out in the northern and southern part of Thanalan, though while staying away from the main city of Ul'dah, several outlying towns have felt the trembles of the ground and many have started to flee to Ul'dah proper.&lt;br /&gt;
&lt;br /&gt;
Several other towns have also been brought completely down or engulfed by what has been called the worst earth-slide ever as a massive cavern has given way creating an even larger fissure then before. While work was being done on a bridge originally, the bridge construction has come to a halt until both the Conjurers and Thaumaturges can have a meeting to see about anyway of stabilizing the land.&lt;br /&gt;
&lt;br /&gt;
Thanks to also these Earthquakes, many towns even near the main city are falling into poverty, people are losing their homes, and even here in the main city life is starting to become hard for any sort of profit. We can only hope the Syndicate and the Empress will have a solution soon for this continued crisis.&lt;br /&gt;
&lt;br /&gt;
--- Beast Men Aetheric Trade? --- &amp;lt;br&amp;gt;&lt;br /&gt;
Beast Men tribes have actually been seen gathering, minus the Kobolds, at location out in Coerthas. Our hidden eyes out in the Ishgardian lands have seen them not only conversing, but conversing with what looks like the Garlean Empire.&lt;br /&gt;
&lt;br /&gt;
In these conversations, they have been handing off crates upon crates of aetheric crystals and what conversations could be overheard, it seems this is some agreement from their 'gods' to not bring upon the wraith of them from 'Bahamut'.&lt;br /&gt;
&lt;br /&gt;
It is unknown what the Garlean Empire has going on here, but it can't be anything good given they already unleashed Bahamut on us once before. Perhaps this is a new method of them trying to bring in more Primals under their control?&lt;br /&gt;
&lt;br /&gt;
--- New Broadcasting Equipment &amp;amp; Aether Warp Gates --- &amp;lt;br&amp;gt;&lt;br /&gt;
Garlond Ironworks have perfected their prototype Link Pearl devices and have expanded upon it, in turn they have won the communication war quoting that: &lt;br /&gt;
&amp;quot;Cid Garlond would be proud of us if he were here. He believed in innovation for the good of all and that technology should be used for the need of the people. These will not only connect the billions over Eorzea, but allow us to communicate with this brave new world out there in the Multiverse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While these Link Pearls have not gone out on the market yet and are still under testing with the military, they have a far better broadcasting range and are able to fully make use of Multiverse radio waves by doing some type of conversion process.&lt;br /&gt;
&lt;br /&gt;
It will be interesting to see where the Garlond Ironworks plans to take these.&lt;br /&gt;
&lt;br /&gt;
Garlond Ironworks also informed us they are looking into how the nearest warp gate to Hydaelyn operates and might be seeing about hooking up the Aetherytes into that same system. Granting access to everyone, but on the same token, looking into the dangers of doing this as everyone is aware that the Garlean Empire may try to take advantage of this method, given the Aetherytes running on straight aether has been what keeps the Garlean Empire out.&lt;br /&gt;
&lt;br /&gt;
--- Ishgard Asking For Aid --- &amp;lt;br&amp;gt;&lt;br /&gt;
After Ishgard may have wanted to declare war on Eorzea, it is now asking its once neighbors for aid. It seems the Dravanian Horde threat is on an increasing rise and Ishgard is slowly being pushed into the corner, even with their Holy Dragoons attempting to hold back the dragons from the main city itself.&lt;br /&gt;
&lt;br /&gt;
While we were not able to be part of any talks or even get a man on the inside, there is belief that the Eorzean Alliance may in fact aid the Ishgardians, forgiving their harsh criticisms given the threat the Dravanian Horde may entail for all.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The War For Eorzea ==&lt;br /&gt;
Just because the world of Hydaelyn has fallen into dismay, does not mean the war comes to a screeching halt. With the Alliance getting aid from the Union and the Garleans having assistance from the Confederacy. Both sides see the chance to end the war once and for all as to who will rule over the land, and change the face of history forever.&lt;br /&gt;
&lt;br /&gt;
This war is waged by capturing points and once enough of an area is ruled by one or the other, a true end game battle can begin-- though it may take time to do so-- but in the end, only one can be truly victorious.&lt;br /&gt;
&lt;br /&gt;
::'''For Information On Capture Points - [[Eorzean Capture Point War|Go Here]]'''&lt;br /&gt;
''Note: This page is still under heavy construction and content will be added in time at closer release to the capture point battle. Things are subject to change in this section.''&lt;br /&gt;
&lt;br /&gt;
'''Last Update''': 6/20/2015&lt;br /&gt;
&lt;br /&gt;
== The Lexicon ==&lt;br /&gt;
This is a compiled list of all the terms, locations, and just random stuff that may be used in the Final Fantasy XIV theme. This is not a complete list however, but it is compiled to the best of my memory and what I can find. As a note, I will probably add more things to it as I come across things that may need explanations.&lt;br /&gt;
&lt;br /&gt;
::'''For the Lexicon - [[Hydaelyn Lexicon|Go here]]'''&lt;br /&gt;
&lt;br /&gt;
== Mission Board ==&lt;br /&gt;
Looking for some jobs to do around Eorzea? Then come and take a look at what is available! For the Mission Board is open to all!&lt;br /&gt;
&lt;br /&gt;
::'''For the Mission Board - [[Mission Board|Go here]]'''&lt;br /&gt;
&lt;br /&gt;
'''Last Updated:''' 11/23/14&lt;br /&gt;
&lt;br /&gt;
== Racial Overview ==&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20110124032519/finalfantasy/images/1/1c/AkihikoYoshida-FinalFantasyXIV.jpg&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the known list races with the Final Fantasy XIV theme. There could be more added later as the game progresses, but for now, this is what we got. This is a very quick overview as well and some noted differences among the races between Eorzea and Garlemald. As many races of Eorzea can be found being locals of the mighty empire.&lt;br /&gt;
=== The Citizens Of Hydaelyn ===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Elezen&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|&amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20101026234241/finalfantasy/images/0/09/Elezen_2.jpg&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Elezen are noted by their long ears, slightly lanky bodies, and mildly elongated limbs. The Elezen people were originally a nomadic race that go long back in Eorzean history, making them perhaps the original natives of the land and possibly in old strife with the once, long forgotten, Allagan Empire. Though when the Hyur moved into Eorzean, the Elezen saw them as intruders and brutal wars waged between the two, but in modern time, the two races are now at peace with one another-- for the most part.&lt;br /&gt;
&lt;br /&gt;
Like many races of Hydalean, the Elezen have two distinct tribes. That of the Wildwood Elezen who have golden brown skin and tend to be more attune with nature and the wilds, making up most of the population in Gridania. While the Duskwight keep to their old nomadic lifestyles and tend to be mostly in cavern tribes. Many Duskwights also have made homes in the cities of the Hyur, though most are seen as unsavory types that get involved in pirating and thieving. A duskwight can also be spotted easily from there Wildwood cousins by the virtue of pale white skin to very dark bluish hue in color.&lt;br /&gt;
&lt;br /&gt;
Elezen are not so common in Garlemald, but the few that are there are not as tall has there Elezen cousins in Eorzea and tend to be closer to Hyur height of Garlemald, and these Elezen tend to share the traits of there wildwood cousins more often than not. This may be due to the racial mingling with the main populace of Garlemald.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Hyur&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20121111224146/finalfantasy/images/6/66/Hero_End_of_an_Era.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Hyur are a race that look like normal, average people. There are two distinct tribes of Hyur, The Midlanders and the Highlanders. The Midlanders are moderate in size and range around you're average height of a normal man. The Highlanders are slightly darker skinned and are far larger in muscular stature and in height as well, get up to near seven feet tall.&lt;br /&gt;
&lt;br /&gt;
The Midlanders are the main population of Eorzea, expanding from many reaches of the nation, while the Highlanders are found more in the mountainous region and many called Ala Mhigo home before many of the refugees had to move to Ul’Dah for safety to not be caught by the Garlean Empire.&lt;br /&gt;
&lt;br /&gt;
Many of Garlemald look like Midlanders and share many similar appearances with them, beyond the fact of the small third eye on the center of their foreheads, though some of the Hyur from Garlemald are also slightly taller than the average Midlander but do not reach to the heights of the Highlanders.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Lalafell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130612204443/finalfantasy/images/a/ad/CGArtwork_RealmReborn.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Lalafell are a very small race that are half the height of a Hyur. They originally come from small islands around Hydalean, but eventually made their way into Eorzea by virtue of trade. Where now many call Eorzea home. These small people have slightly pointed ears, short features, and are slightly round. Yet due to their small stature, they are not very strong, but they make up for this in intellect and wit. Making many mages of Eorzea that of the Lalafell species. Like many races, there is two tribes of Lalafells that have formed. The Plainsfolk and Dunesfolk.&lt;br /&gt;
&lt;br /&gt;
Though there is little differences between the two that the common eye can see, it is more common in there sets of lifestyles. The Plainfolk have adapted to the wide valleys and open meadows, and as such they have become very custom to running long distances. They tend to also stick to their ocean side roots, remaining near ports of calls and lakes.&lt;br /&gt;
&lt;br /&gt;
While the Dunesfolk have adapted to the life of the desert and to wear on their foreheads a small gem representing their birth sign believing it to bring them closer to the god corresponding to that sign. The Dunesfolk were also the ones responsible for the building of Ul’dah and tend to be the main populace of the mighty commerce city, including still overseeing it to those day. Dunesfolk are also the ones, when in other cities, tend to be making the most fuss over trying to sell goods and trying to bargain over items, even chocobos.&lt;br /&gt;
&lt;br /&gt;
The Lalafell as a native people are not found in Garlemald. Though in recent times as the Garlean Empire has moved further down south and bordering Eorzea, a few have shown up in their military. But these are still seen slightly still as outsiders and are kept around only for the use of being heavily magically inclined and for there great deal of intellect.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Miqo'te&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://ffxivrealm.com/attachments/157-jpg.2694/&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Miqo’te originally came to Eorzea in the Age known as Endless Frost. Their great ancestors crosses the sea while it was frozen and found the land of Eorzea to be a great hunting ground. From here these cat-like people rose into the Miqo’te people that are known as of today.&lt;br /&gt;
&lt;br /&gt;
The Miqo’te as a race, thanks to their feline physique are agile people whom are highly quick, flexible, and have a great sense of balance. Both sets of tribes share this, but they differ by their very short fur color and by how they handle the light. The Seekers of the Sun have golden fur, have trouble seeing in the dark, and have very cat-like eyes. While the Keepers of the Moon have very dark fur, to almost black, fanged teeth, and eyes designed for seeking in the dark-- where they can not handle extreme light.&lt;br /&gt;
&lt;br /&gt;
The other notable differences is that the Seekers of the Sun tend to call Ul’dah home, acting as stage dancers and attendants for many of the local shops. They tend to be very at home in the desert and including even the sea life of Limsa Lominsa. Most of those who are Seekers of the Sun also tend to worship Azyema The Warden and celebrating the light of the sun.&lt;br /&gt;
&lt;br /&gt;
While the Keepers of the Moon tend to find themselves at home in the Shroud around Gridania and are used for night-shift guards and hunters of the forests. They tend to worship Menphina The Lover and the pure light of the moon. Unlike the Seekers of the Sun, the Keepers of the Moon also keep to themselves, making their family culture hard to determine.&lt;br /&gt;
&lt;br /&gt;
Like Lalafell, Miqo’te are not found in Garlemald, but as the Empire moved down, they started to gain some in numbers, but mostly that of the Keepers of the Moon, more so than that of the Seekers of the Sun. Seen as being resourceful as scouts and light troops.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Roegadyn&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130612204449/finalfantasy/images/c/cd/CGArtwork_RealmReborn4.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Roegadyn are seafaring folk and have made the area around Limsa Limsia there home. They are known for their muscular builds, near gigantic height and intimidating presence. Like many people of Eorzea they are broken into two tribes. The Sea Wolves and the Hellsguard. Where the Sea Wolves populate the ground near the ocean and most of Limsa Limsia, the Hellsguard remain near the volcanic mountain, whom believe that this very mountain is the gate to hell itself.&lt;br /&gt;
&lt;br /&gt;
The Sea Wolf people are blue in skin color and are a hearty people. They are the most populous and tend to be heavily focused on hard labor, construction, and sailing the seas. They laugh hard, they play hard, and they hit hard. While the Hellsguard tend to be more conservative, tougher skinned, and more magically inclined.&lt;br /&gt;
&lt;br /&gt;
Like Lalafell and Miqo’te, the Roegadyn are not seen as natives to the Garlemald people, but were introduced to the culture before the other two were. It is in this that they tend to be slightly more accepted by the people, but are still shunned by others; Yet for them, it is a work in positive progress.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Padjal&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20130407183025/finalfantasy/images/e/e3/Kan-E-Senna.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Padjal are a mysterious people of the Black Shroud. They look like ageless Hyur children and teens. They are said to be this way because they are the chosen by the elementals to help guide the people in the Black Shroud to understand the words and wisdom of the forest.&lt;br /&gt;
&lt;br /&gt;
The Padjal are noted not only by their very youthful features, but by the horns that grow on their head. They also do not seem to have any parents, given they only call one another brother and sister, and thus seeing the forest as their parent. Also one will never see these people out of the Black Shroud, unless they must, and none have ever been seen in Garlemald, as the Garleans have never seen these people until coming to attack Eorzea-- and who they have seen are very, very few.&lt;br /&gt;
&lt;br /&gt;
For these are a people who are rare and as speakers of the wood, are very good at concealing themselves even in plain sight. They are also very sensitive to what happens in the Black Shroud and are affected by the elements of the forest itself.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Au Ra&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20141220151156/finalfantasy/images/a/a8/FFXIV_Au_Ra.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Located on the Eastern Continent of Ilsabard within Othard, are the people whom live there and one such people are the Au Ra. Like all of Ilsabard they are subject to Garlean Rule and serve inder the Empire's might. While much of their culture has been stripped they still hold onto some of their legends in secrecy. Clinging to what way they knew of life before the Garleans came and tried to remove all religion from them.&lt;br /&gt;
&lt;br /&gt;
They are a tall people with the females around five to six foot and males almost at seven to eight. They rival the heights of the Elezen and Roegadyns of Eorzea. They have scales along their smooth skin and horns that protrude from the sides of their head. While they have the humanoid shape and could fool one for being a Highlander, it is these features that set them apart. Along with their slim tails and clawed hands and feet. There are two known species of Au Ra: The Raen and Xaela -- both mistaken for Dragonkin because of their physical features by those who are unknowing.&lt;br /&gt;
&lt;br /&gt;
While both share the same creation story, they they came from the Dawn Mother and Dusk father, with few believing still in hidden sects that they are divine blooded, what sets the apart is one which god or goddess they come from. The Raen believe they come from the Dawn Mother which is white their scale glisten in the sun and their skin like ivory. Where the Xaela believe they come from the Dusk because of their dark blue skin they share with the Duskwights and onyx scales that ignore all light.&lt;br /&gt;
&lt;br /&gt;
There is also the growing problem within the culture because of Garlean Rule, which is also the training of Ninjetsu. It is their native artform and one that runs strong on Doma. Only those who still retain the religious order still teach of it, clinging hard to their way of life, but at some point the secret was shared with the Garleans allowing the Legion out there to begin to use such methods as well in their most specialized of soldiers. A great distaste in the mouths of those Au Ra who still cling to old ways.&lt;br /&gt;
&lt;br /&gt;
This also leads the separation of the people, those of the Au Ra who cling and those who have accepted their new way in life. An Au Ra normally must go through a great length to prove themselves to any Garlean. Given their typical stubbornness to release their past and prove they have no ties to their false faiths. Only then will they ever be accepted among the ranks of the Garlean People.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Beast Men Tribes ===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Amalj'aa&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.finalfantasy.net/wp-content/uploads/2013/04/amaljaa1.jpg&amp;quot; width=&amp;quot;240&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Amalj'aa are a lizardfolk race that are slightly taller than a man and are heavily muscular in structure. They have powerful tails, strong jaws, and a grasp that can easily pick a full grown man up in one hand. There scales are normally very dark brown in color to black and they tend to wear tribal like armor. They are known for using martial type weapons such as lances and their own fists, and some use different types of fire magic due to their worship of the Primal, Ifrit.&lt;br /&gt;
&lt;br /&gt;
The Amalj'aa are located in the great desert of Thanalan around the mighty city of Ul’Dah. Because of their ties to the Primal Ifrit, they tend to be a constant problem for the large city and are known to go after caravans of trade goods, mostly targeting the crystals that have aether within them.&lt;br /&gt;
&lt;br /&gt;
There is however a splinter group of Amalj'aa, though small it may be, called the Brotherhood of Ash. The Brotherhood is what remains of what the Amalj'aa were like before they were corrupted by the taint of Ifrit and tend to be friendly to the people of Eorzea, and sworn enemies to there once brothers and sisters.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Sylphs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20101219015150/finalfantasy/images/f/fd/Sylphs.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Sylphs are a gentle race that roam in the Black Shroud just slightly outside of Gridania’s borders. These gentle soul of beast men tend to have no problems with the people, so long as they mean no danger to their homes, livelihood, or their forests. These beast men have the appearance of a mix between flowers and fairies and are very magically inclined.&lt;br /&gt;
&lt;br /&gt;
Though the Sylphs do have a Primal of their own named Ramuh, they dare not summon him in fear of what danger it could cause to their alliance with Gridania, which they greatly cherish. However with the fall of the world and the treat even being greater, there has be a few Sylphs who are starting to think otherwise, but for now, there number is too few to be a problem-- at least of yet.&lt;br /&gt;
&lt;br /&gt;
It also should be noted that though there genders look alike and they nearly all sound alike, there is a male and a female Sylph and this can be determined by their names. As male names tend to have a “xio” at the end, while females tend to have a “xia” at the end.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Ixal&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130824181911/finalfantasy/images/6/64/Ixal_XIV_CG.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The crafty Ixal are natives to the land of Coerthas and tend to roam from there into the neighboring lands of the Black Shroud. The Ixal are just shy of being the same height as the Elezen. There physical features would remind one of a featherless humanoid bird, with a lack of wings or even tail. They have sharp horns on the top of there heads and their beaks are razor sharp with teeth edges.&lt;br /&gt;
&lt;br /&gt;
Due to there lanky structure, they tend to be extremely quick and crafty. Easily creating ambushes and playing mind games with their prey. They are known for using weapons such as Bows and lances, but there are some who have learned the art of using wind due to their worship of the Primal, Garuda.&lt;br /&gt;
&lt;br /&gt;
They are known as a problem to both Gridania and the city-state of Ishgard, as both have to deal with these Primal Worshiping beast men and neither have been successful at stopping them from the continual summoning of the wind being.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Kobolds&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20130824182047/finalfantasy/images/9/93/Kobold_XIV_CG.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Kobolds are a mole like race and have similar attributes to their Goblin like cousins. The Kobold are heavy into digging and tend to make use of the minerals they find to forge their homes, weapons, and metal armor. They also show an understanding of explosives and using them for mining operations as well.&lt;br /&gt;
&lt;br /&gt;
There is not much known about the Kobold race, but what is known is that they have a high aggression with Limsa Lominsa and due to the city taking a large control over many of the mines that the Kobolds’ call home, they have undergone the ritual to resummon the Primal they worshipped name Titan. With the summoning of this Primal, they have now become a threat to all in Hydalean.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Sahagin&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20130824182012/finalfantasy/images/7/71/Sahagin_XIV_CG.jpg&amp;quot; width=&amp;quot;210&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Sahagin are an aquarian fish-like race that live near Limsa Lominsa and tend to be a real problem for the city for some time, as they are known for attacking their fleets at sea and also the fishermen. The Sahagin are able to breath both underwater and on land, and tend to be quick on land, but are even faster while underwater. They are known to use Tridents as weapons and rarely use magic.&lt;br /&gt;
&lt;br /&gt;
As of more recent years, the Sahagin have even gone as far to start summoning the Primal they worship named Leviathan to aid in their battles at sea and made allies with a group of pirates who have been tempered (drowned) by Leviathan. These pirates are known as the Serpent Reavers and are just as dangerous as the beast men themselves.&lt;br /&gt;
&lt;br /&gt;
However not all Sahagin agree with this battle of the seas and coastal land and some do desire peace. These individuals tend to be shunned by their own kind and forced to live hermit like lives. There are even some who try, even at nearly their own lives, to convince their own that there must be peace for the survival of the Sahagin race, seeing the dimensional upheaval as a warning. Though so far, they have not prevailed.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Moogles&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20131211202525/finalfantasy/images/8/88/FFXIV_Delivery_Moogle.png&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Moogles are a small race, no much different in size to the Sylphs in that both tend to be just about the same size if not just shy of a Lalafells height. They tend to have round bodies, very short limbs, and little bat wings. Including a pom-pom at the top of there heads, that is normally yellow in color, but some moogles have other colors as well.&lt;br /&gt;
&lt;br /&gt;
Moogles are very friendly to the races and typically will never do any harm, as it is not really there way, but they will cast magical spells in order to protect themselves or someone else. As a race they are also very uncommon to see, as they have the ability to hide themselves from view of many people and they tend to most stick around the Black Shroud, helping with the understanding of the elements there.&lt;br /&gt;
&lt;br /&gt;
The moogles currently don’t seem to have a Primal they worship and after the dimensional falling of Hydalean have taken up actually delivering mail for many of the cities and towns within Eorzea. Also Moogles have a weakness for children, as much has children see them as big stuff animals to be cuddled.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Goblins&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.tentonhammer.com/image/view/93005/preview&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Goblins are a race that stand around the same height as the Lalafell and tend to cover their entire body in leather armor to heavy armor as well. No one has ever seen when a Goblin actually looks like, beyond the long floppy elf-like ears that protrude out from their helms.&lt;br /&gt;
&lt;br /&gt;
The Goblins as a society are extremely adaptable. They tend to be able to fit themselves in with all types of cultures ranging from the normal races of Eorzea to even the Beast Men. They are seen as a neutral in the war and try to keep themselves out of it. Though they do like to offer trade, and will market their wares to any-- even work out bargain deals.&lt;br /&gt;
&lt;br /&gt;
Goblins are also the ones who have taught the Eorzean people have to do synthese items using aether energy within equipment to mold materia and from materia, make stronger weapons and armor. They tend to be extremely good at crafting and smithing as a race goes, though such services come with a price. Be it by money or by a trade.&lt;br /&gt;
&lt;br /&gt;
Though Goblins do not hold very good language skills, they are still a very intelligent race and tend to also understand many conversations across the realms, willing to also trade information for even a profit at the right price. Though many Goblins choose not to do such a thing, as they know it could mean there life.&lt;br /&gt;
&lt;br /&gt;
It is a very common place to see a few Goblins in many of the city states working along side the people and many are always willing to talk it up, even if their speech is a bit odd. Just remember to be careful what you say to a goblin and with some, watch your pouches around too!&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Gigas&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://eorzeareborn.com/wp-content/uploads/2013/06/Copperbell-Boss.jpg&amp;quot; width=&amp;quot;240&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Gigas are a race of Giant Humanoids that tower easily over many of the current races. They are heavily muscular and tend to range in the skin color of dark brown to green. They are known to fight with bludgeon weapons and have naturally tough hides, giving them the ability to wear very little armor. They show also a great resistance to many magical elements.&lt;br /&gt;
&lt;br /&gt;
Not much is known about the Gigas, beyond the fact that they are very rare and few between. Many tribes long ago were hunted down, killed, or sealed away in the depths of mines. Those that do still roam, tend to roam in Ala Mhigo and Coeraths. They do so though in small numbers and tend to never stay in one place long.&lt;br /&gt;
&lt;br /&gt;
From current knowledge the Gigas serve no Primal, though this may change one day.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Qiqirn&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.zam.com/Im/Image/194622.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Qiqirn are a short rat-folk race, they stand around the same height as a Lalafell and tend to have, like the goblins, a strange way of speaking. The Qiqirn for the most part are a neutral race, though a great deal of them tend to be scavengers and thieves. They are extremely crafty and highly intelligent. They will also seeming do anything for a Dodo egg, as they have a ravenous appetite and are known to eat anything; Even some very disgusting things.&lt;br /&gt;
&lt;br /&gt;
Though many Qiqirn who tend to hang out in cities act as traders, competing with the goblins for the market space. Many items that the Qiqirn sell can be seen by some as black market items and random junk that has been scavenged up. Sometimes these items they do scavenge can be very valuable, but unlike the Goblins, they do not work for money, instead they only work for trade… which once again, those dodo eggs come in handy for such a thing.&lt;br /&gt;
&lt;br /&gt;
It is not known if Qiqirn have a Primal they worship, though if they do, they so far have had no reason to even think of summoning one and for the most part, live in peace with the rest of the races, beyond well, the thieves at least.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Mamool Ja&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img2.finalfantasyxiv.com/accimg/6a/f5/6af534ea35c8d76f8829f44f3eb82acca09acc2e.jpg&amp;quot; width=&amp;quot;240&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Mamool Ja are a race that have made themselves known after the attack carried out by the Primal Bahamut. Not much is known about this Lizard-man like race, but they are starting to call the lands around Limsa Lominsa home and seem to mean the people no harm. Instead this Beast Men race is offering their services as mercenaries against the Empire. However they also show to have a great dislike for the scholars within the races whom are looking into ways of touching the hearts of the Primals to control some of that energy for themselves.&lt;br /&gt;
&lt;br /&gt;
The Mamool Ja are a curious species as they have a republic overruled by four overlords that work on making choices for the race as a whole. They tend to be a very social race, who speak in a “yoda-isk” way, but seem to always willing to talk before making choices. In many ways, though these lizardfolk look very tribal and the way they live is as such, they have proven to be anything but when spoken too and observed.&lt;br /&gt;
&lt;br /&gt;
The Mamool Ja are also vastly different from the lizardfolk in the Ul’Dah area, as they have tan to light brown scaled skin. Slightly more agile frame, and a single horn that protrudes from the top of there heads. It also seems that the Mamool Ja who can handle magic are actually blue scaled in color and have much shorter muzzles, which the Mamool Ja call those who can cast magic, Sages.&lt;br /&gt;
&lt;br /&gt;
It is unknown what the stance of the Mamool Ja is on the Primals, why they are willing to assist, or even what they are after, however Eorzea will not turn away any aid when it comes with dealing with the Empire.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Racial Naming ===&lt;br /&gt;
Like our own culture of the world, many races of Eorzea and even that of the Garlean Empire have their own naming convictions. It is how there people differentiate from one another and also continue to keep to their own racial standards. Though some information is easier to come by then others, I will list here websites that can further inform of the type of names used and possible explanations to the middle names of Garleans that we are aware of.&lt;br /&gt;
&lt;br /&gt;
* [[http://fandango.exp.jp/name-generator.php Name Generator]] - This is very useful if you need to find a name for one of the Eorzean people and is lore friendly.&lt;br /&gt;
* [[http://finalfantasy.wikia.com/wiki/Category:Final_Fantasy_XIV_Races Final Fantasy Wikia Entries]] - They have further details on the races here and also sections that are just for the naming lore process, if you rather do a bit more homework and like to come up with your own without the use of the generate.&lt;br /&gt;
* Garlean names from all accounts seem to be connected to latin. The first name being their true name, while the last is their &amp;quot;house&amp;quot; they are associated with. The middle representing their position within the Garlean Empire itself. This will be covered more in the Garlean section.&lt;br /&gt;
&lt;br /&gt;
=== The People Of Garlemald ===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20110108153242/finalfantasy/images/d/d3/Garlemald_Flag.jpg&amp;quot; width=&amp;quot;120&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Those of the Garlean Empire tend to be about 80% Hyur-like, while 10% is that of Elezen-like, and the rest is mixed culture brought in from other conquered nations. All of those originally from the land of Garlemald have a 'third eye' located in the center of their forehead that lacks a pupil or iris. They are a Meritocracy society and gain their prestige through the acts they commit. It also through these acts are they also punished when they failed a duty and the harshness of punishment is based on the activities leading to that failure.&lt;br /&gt;
&lt;br /&gt;
Most of the population serves in the Garlean military in some capacity and all walks of life who are the citizens of Garlemald have a job they are given at which they can raise their position in. All positions are rewarded by the head of, just as becoming a Legatus, highest rank in the military, is only given by the Emperor. By the highest favor of the Emperor, a Legatus then could become the next heir to the throne.&lt;br /&gt;
&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Military Structure&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The Garlean military structure comprises of four groups, which with the final ranging up to around 6,000 soldiers in the service of a Legatus. The numbers that will be represent here are estimates and they may be higher or slightly lower depending on the power and the campaign the Legatus is running.&lt;br /&gt;
&lt;br /&gt;
* '''Legion''': An Army of ten cohorts comprising of a total around 6,000 troopers.&lt;br /&gt;
* '''Cohort''': A battalion of three manipuli comprising of a total around 600 troopers.&lt;br /&gt;
* '''Manipulus''': A company of two centuries comprising of a total around 200 troopers.&lt;br /&gt;
* '''Century''': A Single platoon comprised of 100 troopers.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Military Ranks&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The order given is from most powerful position to that of the lowest position within the military. Through acts of positive progression and good favors, one can easily raise from the lowest of the ranks to that of mid tier. When one gets to that of the Tribunes, those are only elected by the Legatus of that Legion. Then to obtain the status of Legatus, one must be given such a title by the Emperor himself.&lt;br /&gt;
&lt;br /&gt;
* '''Emperor''': The Emperor is the leader of Garlemald and all territory that belongs to the Garlean Empire. He is the one whom can also override any Legatus of military action and is the only one who can promote any to that of a Legatus status.&lt;br /&gt;
* '''Legatus''': The Legatus are the generals of the Garlean Empire and the command of their respected Legions they command.&lt;br /&gt;
* '''Tribunus Laticlavius''': These are the second-in-command to their respected Legatus and the Legion they serve in. They also act as the head of the Tribuni.&lt;br /&gt;
* '''Praefectus Castrorum''': These are third-in-command of the Legion and it is their jobs to oversee all training, equipment, and the Castrums within their Legion's control.&lt;br /&gt;
* '''Tribunus Angusticlavius''': These are the assistance to the Legatus, normally in groups of six at most, and tend to be under the direct command of the Tribunus Laticlavius.&lt;br /&gt;
* '''Primus Ordinarius''': These are the commanders of the Cohort; Could be seen as Captain or Colonel.&lt;br /&gt;
* '''Pilus Prior''': These are the Centurions in charge of the first Century of of each Cohort.&lt;br /&gt;
* '''Centurion''': These are the commanders of the Century; Could be seen as a Lieutenant.&lt;br /&gt;
* '''Optio''': These are Troopers chosen by the Centurion for a purpose within a Century. Normally this would be to act as the second-in-command to the Century.&lt;br /&gt;
* '''Duplicarius''': These are Troopers whom receive double the pay due to prestige and reward for excellent service.&lt;br /&gt;
* '''Triarus''': These are veteran troopers who have seen a great deal of time on the field, but have yet to be promoted.&lt;br /&gt;
* '''Trooper''': These are the basic soldiers of the Garlean Military. This is where everyone starts out as and has to work their way up from in some way.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Middle Name Titles&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| All of those within the positions of the Garlean Empire hold their title in the middle name. Though this is perhaps not a complete list, but it is a list of middle names that has been located within lore from the game and what has been figured out by the association given. For the only thing we as the players been told and thus stands here, is that the middle names represent the titles. So here is what we know thus far...&lt;br /&gt;
&lt;br /&gt;
* '''Zos:''' Emperor&lt;br /&gt;
* '''Van:''' Legatus&lt;br /&gt;
* '''Tol:''' Tribunus Laticlavius&lt;br /&gt;
* '''Sas:''' Tribuni Angusticlavii; Praefectus Castrorum&lt;br /&gt;
* '''Rem:''' Pilus Prior&lt;br /&gt;
* '''Nan:''' Imperial Minister&lt;br /&gt;
&lt;br /&gt;
It also should be reminded that when addressing a Garlean, within their own culture area of influence or out of sheer respect, one should address them by their middle first and then their last name. So 'Van Baelsar' as an informal, but a formal would be 'Lord Van Baelsar'. Though if you are in private and given permission, using the first name is acceptable.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Military Jobs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Like those of Eorzea that have classes, so does that of the Garlean Empire. Many of these classes have similar associations with that of Eorzean classes, though nearly all those within the military have access to either a gun-weapon or an actual type of rifle (though rarer these tend to be). More times then not, when facing a Garlean within the realm of Eorzea, they will hold a gun-weapon or a weapon that lacks a gun attachment but have an actual firearm at their side. Also all Garleans in the military are trained to handle Magitek of all kinds, as such a thing is heavy in their way of life.&lt;br /&gt;
&lt;br /&gt;
Also such roles in these classes have become more predominate with the increased members being added in from locations such as Ala Mhigo, as some roles are not native to that of the normal Garlemald individual. So here is the list of the currently known...&lt;br /&gt;
&lt;br /&gt;
* '''Eques / Bestarius''':&lt;br /&gt;
* '''Hoplomachus''':&lt;br /&gt;
* '''Laquearius''':&lt;br /&gt;
* '''Medicus''':&lt;br /&gt;
* '''Sagittarius''': &lt;br /&gt;
* '''Secutor''':&lt;br /&gt;
* '''Signifer''':&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Classes Of Eorzea ==&lt;br /&gt;
Classes within Eorzea are broken into two known groups. Discipline of Magic and the Discipline of War. Depending on the training, one may remain only in one group, while others may mix the two together for a powerful combination.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' This section might come under rework soon, based on many crafting questions, resources, and some confusion. Thank you.&lt;br /&gt;
=== Discipline Of War ===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Gladiator&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20130901025343/finalfantasy/images/f/f6/Gladiator_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Gladiators are mighty warriors who take defense over brute force. They are masters of all the blades and throwing knives alike. From long swords to daggers, to flat edge to the curved shape. Any sword, of any type, they have trained to handle. Gladiators though differ when it comes to the style of combat however. Some prefer to use that of the sword and shield, to better defend themselves against many attacks that may come, while others like to stay with a free off hand for the added speed, instead of defense.&lt;br /&gt;
&lt;br /&gt;
Many Gladiators are also trained at tactics and strategy, lending such tools in groups to aid in defensive tactics and group attacks.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Marauder&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20130901025517/finalfantasy/images/8/83/Marauder_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Marauder is a fierce warrior and a combat specialist that uses the mighty greataxe -- a fearsome arm emblematic to that of the Eorzean pirates. They tend to approach battles with great ferocity and brute force. Many people also of Eorzea tend to see the Marauder as an intimidating force and one to not be taken lightly. As such, Marauders are often hired to hunt down powerful monsters and extremely deadly foes.&lt;br /&gt;
&lt;br /&gt;
It is also often to see Marauders willing for a ranged attack that of a Tomahawk type throwing axe with equal power to their own swings; Sometimes even with precision deadliness.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Pugilist&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20130901025607/finalfantasy/images/b/b3/Pugilist_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Pugilist are the martial artists of Eorzea. Focusing solely on hand-to-hand combat, they strike with rapid punches and sometimes brutal different forms such as the Courel form or the Raptor form, to only list a few.&lt;br /&gt;
&lt;br /&gt;
The Pugilists are known for precision with their fists, using knuckle type weapons to give there fists more deadly punishment being made from leather, metal, or bone. They can easily knock a man off their feet with their rapid strikes and go toe-to-toe with some of the fierce creatures that roam the lands.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Lancer&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130901025437/finalfantasy/images/5/50/Lancer_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Lancers are masters of the polearm and the techniques within. They tend to keep their opponents at an arm’s length distance, using their longer reach to attack with devastating leg swipes and powerful thrusting strikes. The lancers tend to even train themselves in the art of the throwing spear, or also known as the Javelin, in order to pin down enemies or strike them down as they attempt to flee.&lt;br /&gt;
&lt;br /&gt;
The Lancer gained its popularity however from the refugees of Ala Mhigo, as it was that nations choice of weapon during their own war time. Such is also seen of places like Ishgard as well for their own special group of lancers.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Archer&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130901025224/finalfantasy/images/8/8c/Archer_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Archer’s are the masters of the bows, from short bow to longbow, they have trained on precision and long distance aiming. The weapon itself also has become very popular in some of the regions of Eorzea where hunting is very popular or places that require long ranged defense to protect their borders from heavy assaults of beast men. Many archers carry a different arrange of bows in order to handle different enemy types and many even now how to properly prime their own bow encase a string was to break or it needed quick repair.&lt;br /&gt;
&lt;br /&gt;
It has been noted by the Eorzean people that the two most effective races of handling the bow is that of the tall Elezen and the agile Miqo’te. As the Elezen’s long arms allow them to handle the longbow with dead accuracy and power, making them prime for the jobs as Sentries. While the Miqo’te are skilled with the short bow, allowing them to be keen hunters with their already natural gifts given to them by the divines.&lt;br /&gt;
|}&lt;br /&gt;
=== Discipline Of Magic ===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Conjurer&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20130901025250/finalfantasy/images/d/d9/Conjurer_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Conjurer are masters of weaving the aether energy of the elements. from earth, wind, and water, they can construct some potent magical attacks, while also using these same magical properties to also aid in healing and protection. The Conjure weaves this very aether by using an unworked cane or wand to pull upon the threads of the aether to create the desired spell.&lt;br /&gt;
&lt;br /&gt;
In order though to master the aetheric flow and summon such elemental spells, Conjures must meditate often and commune with the elements of the land, for they are what give the Conjurer their strength. It is seen as not right for any conjurer to not get the blessing of the land before setting forth and using its life force.&lt;br /&gt;
&lt;br /&gt;
Conjurers are also known as great healers and purifiers within Eorzea, as not only can the pull upon the elements to protect and sometimes heal small things, but the most trained can even pull upon that of the life energy of the aether to repair damage done; Even perhaps bring one back from the brink of death if powerful enough.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Thaumaturge&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20130901025650/finalfantasy/images/8/81/Thaumaturge_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; While the Conjurer works with the aether naturally to use the forces of nature to aid in defensive and potent magics, the Thaumaturge is close to the opposite of just this as they use the aether to create destruction and tricks that can plague the mind.&lt;br /&gt;
&lt;br /&gt;
The Thaumaturge do this by creating a staff or a scepter that houses a medium -- That of a natural stone imbued with the desired property. From this they can cast destructive fire that rains from the sky, freezing blizzards that rage from gusting winds, and thunder strikes that roll over the land. They can also bring about temporary blindness to a person and even cause their bodies to weaken for a moment.&lt;br /&gt;
&lt;br /&gt;
Though such magis do have their usefulness, the Thaumaturge is respected, but also feared by many. As they are seen as Sorcerers on the land and though many use their skills for the betterment of Eorzea, some fear that they could also bring about catastrophic destruction on an already injured world. In this, it is normally a good idea to keep a Conjurer and a Thaumaturge not in the same room, as arguments will typically will break out between the two casters.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Arcanist&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20130901025144/finalfantasy/images/b/b5/Arcanist_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Arcanist is a school shrouded in mystery and what many of Eorzeans see as an art of blasphemy upon the twelve. For the original teachings of the Arcanist come from a foreign land and work on the principles of using the Aetheric flow much the same way that the Primals themselves do. Believing that in coming to understand how the Primals use the aetheric flow, one may be able to even defeat the Primals-- if not bind them to their will.&lt;br /&gt;
&lt;br /&gt;
The Arcanists in this use books known as Grimoires that are imbued with aetheric properties, from these pages of runes and mathematics, they are able to cast alternating spells to their surroundings and change the flow of the aether, including how it moves through any living thing.&lt;br /&gt;
&lt;br /&gt;
These book-casting mages can also use an aetheric imbued gems to conjure forth an aetheric being, much like that of the primals, calls a Carbuncle to do their bidding and assist in the battle-- or other tasks. Depending on the gems themselves, will affect the color of the Carbuncle summoned and also their level of power. Though for most Arcanists they do not get beyond either the ruby or topaz, as the higher tiers are known to become unstable and could cost the Arcanist that summons it -- their own life.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cross-Classing ===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20111126091136/finalfantasy/images/7/74/FFXIVJobArtwork.jpg&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: right&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Cross-Classing is where one has several classes. They are masters of synchronize these classes that work well together. Not all classes though can work together, so it is not common to see someone willing to cross-class and branch over to other skills, because the more one branches, the less they become exceptional at a class and more of a jack-of-all-trades. Which may have its places, but means they also may be weaker than someone who is more focused on the specific class.&lt;br /&gt;
&lt;br /&gt;
=== Advance Jobs ===&lt;br /&gt;
The Advance jobs are rarer than the standard classes. As many of these jobs require a great deal of work to obtain and understanding the secrets of the class. A good deal of these also require that of a soul stone that represent the symbol of that very Job.&lt;br /&gt;
&lt;br /&gt;
Soul stones are hard to come by as their are special stones that have aether tied to them. Yet some who have already mastered the art may be able to not only train another, but also teach them how to hone their own soul stone as well. Yet there are few who know of these skills and fewer yet that know where to find them.&lt;br /&gt;
&lt;br /&gt;
Some also believe the need of a soul stone is only myth and it is just like gaining a badge. It serves no purpose beyond as a marker, but these are different schools of thought and either could be right-- or wrong.&lt;br /&gt;
&lt;br /&gt;
== The Primals ==&lt;br /&gt;
This is a list of the known Primals (or Eikons for those Garleans) at this current time, as the events of A Realm Reborn have to yet to happen. We are not that far ahead yet. As such, not all the beast men have summoned there Primals, but the ones that have and continue to do so, are listed here. This list will probably expand in time.&lt;br /&gt;
&lt;br /&gt;
It also should be understood that all Primals have the ability to temper (bring someone under their control) those of their world and like worlds. They also may be able to extend this out toward others whom are just weak of will. Yet as NPCs have little say against this, the player characters can resist this tempering, or only fall under it temporarily. If you do decide to become fully tempered by the Primal-- you will be in servitude forever (or until someone can figure out how to break it). This is a consent ordeal as a player and the effects will never be forced upon. Its your choice what happens and your choice alone; Cause really-- its all an RP gimmick in the end and everyone is different.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20130626080236/finalfantasy/images/e/e2/FFXIV_Primals_Artwork.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; &lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Ifrit&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://images.gameskinny.com/gameskinny/0678ad6f7314d63973983f816c07278b.jpg&amp;quot; width=&amp;quot;160&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Ifrit is worshiped by those of the Amalj’aa with the great deserts of Thanalan. He is the Primal of Fire and seen connected also to the sun. This primal is quick to temper, which leads to a great causality of life. His claws can emit enough heat to melt the strongest of steels, his very presence heats the air to where no plant life can possibly survive around him, and his horns can scorch the very heavens.&lt;br /&gt;
&lt;br /&gt;
Ifrit tempers those under him as loyal servants which call out to him like a god. He does this by washing them in a blue flame at which he emits from his maw. The blue flame itself is not dangerous, but those who dared be touched by it, may find themselves permittely under his servitude.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Garuda&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://ffxiv.consolegameswiki.com/images/thumb/2/21/Garuda1.jpg/400px-Garuda1.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Garuda is worshiped by the bird-like Ixal and they see her as a beauty upon the very skies. She is the mistress of the wind, sometimes called the Empress of Birds. A story long ago was once said that she was a beautiful hunter of the skies, but in her anger for how man was treating the creatures of her kind, she one day swooped down upon the land and feast upon those who hunted. Yet by doing this, she gained a taste for the flesh of man, and it rendered her mad.&lt;br /&gt;
&lt;br /&gt;
Though this story is that of a legend, perhaps created by her own slightly crazed personality and her desire to feast upon the aether itself. Some wonder if there is any truth that she may have once been something more than just a cruel Primal whom is quick to take upon wraith on the land and unlike the other Primal’s she is one of the few who can be-- humored.. though it may not change her mind, but only hasten her choices.&lt;br /&gt;
&lt;br /&gt;
When she brings those under her control, she sends out a gale of powerful wind of blue aetheric magic that soars across the are in great speeds. Once it makes impact, it cyclones around them like a tornado, stripping them for a moment of their very breath, until they are rested back down on the ground. Now ready to serve their new mistress of the wind.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Titan&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://images.gameskinny.com/gameskinny/d3631d21e9048f4d909fc0f5c452cff4.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Titan is one of the few Primals whom does not treat his servants as ‘slaves’ or ‘minions’, but as his children under his protection. He is a massive Primal who is seen as a god amongst the Kobolds and is known to be like a father to them; At which they also call him “Father Of The Crag”. Sharing his wisdom onto them and giving them bounty upon the very land they call home. Yet Titan is quick to anger when a force dare threatens his children and any who dare shows a hint of being a threat to those under his rule will find him merciless and cruel.&lt;br /&gt;
&lt;br /&gt;
For Titan controls every stone and every mountain. The ground is his domain and he can create a massive earthquake which can shatter the very ground for perhaps miles. His very hands can crush a man alive without little thought and his foot steps can shake the very ground which one stands on.&lt;br /&gt;
&lt;br /&gt;
Unlike other Primals, Titan seems to show little interest in bringing random races under his fold for servitude. Staying to his Kobold children and desiring only their safety from the surface-dwellers.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Leviathan&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.justpushstart.com/wp-content/uploads/2013/12/Final-Fantasy-XIV-Leviathan.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Worshipped by the Sahagin, feared by those at sea, and monster of the deep-- Little is truly known about this Primal and where he stands in the ranks amongst the other Primals. What is known is that he is crafty and intelligent. Confident of his abilities while in the ocean and protective of his Sahagin children.&lt;br /&gt;
&lt;br /&gt;
Yet Leviathan does not just depend on the Sahagin to worship him, for he has also tempered lost men at sea, giving them a second chance at life as one of the Serpent Reavers.&lt;br /&gt;
&lt;br /&gt;
But in this Multiverse, Leviathan sees all oceans as his domain, even when the oceans yet can not support his very being. For in time, he knows one day they will and he will rule all.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Bahamut&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://2.bp.blogspot.com/-or8yW4_DQlw/Ui-_O2B81rI/AAAAAAAANqU/ODspwoghWMY/s1600/ffxiv-bahamut.jpg&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Bahamut-- feared by all across Hydaelyn. For it is he who brought forth not only the destruction across Eorzea and some of the northern lands, but also by his power caused the very world to merge with that of the Multiverse.&lt;br /&gt;
&lt;br /&gt;
Bahamut is herald of the Seventh Umbra Era and his very name coincides with that of Dalamud-- the moon he was entrapped within as his prison and released from by the Garlean Empire’s own hand in hopes to ‘cleanse’ the world of all who oppose them.&lt;br /&gt;
&lt;br /&gt;
Yet after the fall of Hydaelyn, none have seen the mighty dragon sense and many believing that in that flash of light, that perhaps he was coiled by the chains of the divine twelve. While others wonder if he still roams, waiting for the right time to strike again...&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Odin&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://i1.2pcdn.com/node14/image/article/201407/23/20140723234732a0dug39dl3c2t73p.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; After the assault carried out by Bahamut, It had weakened the crystal prison that had Odin sealed away since the time of the Allagan Empire. Though after the events of the outsiders aiding Gridanian in making the land cleanse of great darkness, they have inadvertently freed Odin from his prison. Now he roams across the forgotten paths of the Black Shroud. His figure concealed in the remaining shadows of the woods and the hooves of the animal he rides upon barely making a sound in the brush.&lt;br /&gt;
&lt;br /&gt;
It is apparent that Odin is seeking battle with all those whom he deems worthy of his time.. and with every failure of his own battle-- he only grows stronger. For his desire of vengeance is strong and his need of conflict ever greater.&lt;br /&gt;
&lt;br /&gt;
Unlike other primals however, Odin has no servants nor does he temper any. It seems he only lives for battle and war-- and there are some that believe in battle and war is how the Primal survives and returns from the aether time again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Odin's Favors ====&lt;br /&gt;
With the mighty Elder Primal Odin walking around in the Black Shroud. There is slight distress about such a powerful force who is openly out looking for conflict, including desire to get vengeance on the one named 'Urth'. On the MUSH, anyone can challenge Odin for a fight and if you can defeat the Elder Primal, then you gain his favor.&lt;br /&gt;
&lt;br /&gt;
This favor can be used at least once for anything and Odin will ride forth to carry out the task requested of him. If you wish to challenge Odin on a one-on-one send an @mail to Odin stating such and a schedule time can be worked out. Odin scenes will also take place randomly, so keep your eyes peeled for those!&lt;br /&gt;
&lt;br /&gt;
'''Current Favors'''&lt;br /&gt;
* Marrik&lt;br /&gt;
* Maya&lt;br /&gt;
* Ayako Hasekawa x2&lt;br /&gt;
* Tshallandria&lt;br /&gt;
* Auron&lt;br /&gt;
* Anivia&lt;br /&gt;
* Mantigora&lt;br /&gt;
* Beelzebumon&lt;br /&gt;
* Dastan&lt;br /&gt;
* Karian Icefang&lt;br /&gt;
* Deelel&lt;br /&gt;
* Souji Murasame&lt;br /&gt;
* Kamon Lionward&lt;br /&gt;
* Soan Sagittarius&lt;br /&gt;
&lt;br /&gt;
'''Used Favors'''&lt;br /&gt;
* Emiya Shirou - [http://multiversemush.com/mw/index.php?title=1081/Questions_for_a_Warrior Questions For A Warrior]&lt;br /&gt;
&lt;br /&gt;
== The FAQ ==&lt;br /&gt;
This section has Frequently Asked Questions or things that have come up at times that may need a bit of explanation that is beyond the Lexicon or even some sections of this page. It is here that some things will be covered and things may be added as the theme on the MUSH continues. If you yourself ever have any questions, always feel free to contact Gaius Van Baelsar (GVB) on MCM. They will be more then glad to assist and answer questions.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #1: Are Arcanist playable?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| You can indeed play an Arcanist, as the teachings are indeed in Limsa Lominsa, but given the current time frame of the guild in this setting, it is a very underground type of teaching and may be extremely frowned upon by some given how they are able to conjure aetheric beings of their own. So they may be labeled no better then the Beast Men with their Primals at this time.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #2: Do I have to stick to the classes/jobs?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Not really. For example one of the characters (Xau'Ra Tayuun), is ''based'' on an Archer, but he wields two swords and a bow. The classes and jobs listed here are simple guidelines, but you have some flexibility, as long has it isn't to far fetched. If your unsure on the concept, always feel free to ask!&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #3: How does Aether work in Hydaelyn? How would it impact me?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Aether is a funny thing. It is like the Lifestream in Final Fantasy 7, The Mist in Final Fantasy 9/12, and is used in almost everything. Those who hang around the Aether, wont really feel its effects, those who are not use to it may find themselves feeling dizzy, a bit sick, and maybe drowsy. For those who are use to playing with magic/mana/aether, they probably wont even notice its there -- much like the air itself.&lt;br /&gt;
&lt;br /&gt;
Yet in large doses, so an area that is thick of fog in it, it can become very dangerous to someone no matter how use to it you are. Think of radiation really. We have radiation all around us, but in large doses, no matter how built up we have become, it will eventually get to us. This is the same way with Aether in large quantities.&lt;br /&gt;
&lt;br /&gt;
So even if your character is someone who can command the very aetheric energy, you will, and you can, become sick from it. Aether also in a mist form has been known, in /canon/ to cause monsters to go berserk. So this too, could be another side-effect if you hang around in it to long.&lt;br /&gt;
&lt;br /&gt;
YET! Aether can be redirected, which is what Black Mages do by using a foci, so by doing this it can become less deadly because instead of going into you, its going into a foci which can handle the Aether levels. So A foci, is like having a gas mask on, thus allowing you to breath around it, without any concern.&lt;br /&gt;
&lt;br /&gt;
As I said, Aether is funny stuff. Its hard to explain and its hard to peg, so I hope that helps explain some and leaves less questions.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #4: I would love to be a part of the theme, but I don't know anything about it. Can I still have a character in the theme?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Yes, You can. It is actually this reason I designed this page, the Lexicon, and everything I can think of to help players who like to be a part of this theme, but no nothing, still feel welcomed to it. I made sure that the theme was extremely Original Character friendly and open to all types of avenues of play.&lt;br /&gt;
&lt;br /&gt;
I, as the theme runner, want everyone who partakes in the Theme to feel like they have a place and they make an impact in it. I have no problems ever in helping explain things or go into details about some of the little details of the world, if anything I ''Highly'' encourage this, because to me-- communication is very important.&lt;br /&gt;
&lt;br /&gt;
So yes, please, even if you are a total stranger to the genre of Final Fantasy XIV, read the content I have in here, page me (Gaius Van Baelsar/GVB), or even @mail me and I'll be more then glad to talk to you about your character concept, including even answer any questions regarding the theme itself to help you know the world better.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #5: Can I play someone who has been tempered by &amp;lt;Insert Primal Name&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| If you want to play a servant to a Primal, go right ahead! Though I do ask that you read over the Primal section we have here on the wiki and make sure that it is in the natural of the Primal to temper someone, along with if they have even been listed yet. &lt;br /&gt;
&lt;br /&gt;
Though don't worry! Just cause the Primal isn't listed right now, doesn't mean it wont be later-- and if you really want to be tempered by a Primal that has yet to show up, but you know ''Is'' in game, come and talk to me. Who knows, maybe you can help be the herald of the coming storm!&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #6: How close is this Theme to the Realm Reborn content?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Given that this theme takes place after the events of 1.0 and before A Realm Reborn, it is close enough that people who have played the game will pick up on some things, but not close enough that it follows the game directly. Many of the events that will be unfolding will be due to how players handle different scenes, the interactions with the multiverse, and the even the NPCs that come into play.&lt;br /&gt;
&lt;br /&gt;
This is after all a living, breathing world, and all choices matter-- even the small ones. So yes, this means those of you who know the story line in ARR, could maybe prevent the Ultima Weapon from showing up or aid in speeding up the process. You may be able to aid keeping the Primal threat in check-- or make it far worse. You may even get a few Primals to actually ''aid'' you, who tend to be rather neutral in some matters.&lt;br /&gt;
&lt;br /&gt;
So will the content eventually show up? Yes; But how it shows up is entirely on the player base.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #7: Can I play a Half-breed?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| This is a yes and no question really. In most cases the answer will be yes, but within reason. I don't think all races are compatible with one another and I am pretty sure the normal player races can not have children with a beast men. So if you do decide to go this direction with your character, please do so reasonably.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #8: Did you really play Final Fantasy XIV 1.0?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| I did yes. I played it from closed beta for those of us who pre-ordered the game all the way to the very end when Dalamud came crashing down. My main was a level 50 Dragoon (look for Vaelyn Nykah - A duskwight), which is ''all'' I focused on and the only quest line I didn't get to do (cause I am a very slow leveler, and back then it was a massive grind), was killing Nael Van Darnus. It is actually my one regret that I didn't get to do that, but oh well. At least there is youtube!&lt;br /&gt;
&lt;br /&gt;
The funny thing is, I almost didn't stick around, but thanks to some awesome roleplayers from Hydaelyn Role-Players (Formerly known as the Roleplay Coalition aka RPC), we pretty much all supported one another and kept one another entertained. Even when the grind caused us all to run around screaming, haha. They still operate even today and actually because of them and everything we did, is the reason I tend to be extremely versed in the lore of Hydaelyn. They are amazing people and yes, as a shameless plug to them, even though I'm not really part of the RP circuit on the game itself, here is there site if you want to check them out: http://ffxiv-roleplayers.com/&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #9: What is with the Aether and Death?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| During 1.0, those who died would return to the aether, which is the energy the flows around and in everything. Placed like Mor Dhona were void of this cause of how was messed with when the Agris broke the seal in its crash. Garleans themselves lack a high connection with the Aether, also would not fade away.&lt;br /&gt;
&lt;br /&gt;
Yet after the events of 1.0 and where we are now in the story. The Aether has been changed, in this, not all return to the aether like they did before; at least-- not in body as well. If someone is highly connection to the aether, they may fully return to the aether-- they may be able to even 'cheat' death. Those who are not, though perhaps there essence will, there body will not. This could even be impacted by the area itself. It may even be delayed.&lt;br /&gt;
&lt;br /&gt;
Death, corpses, or lack there of, is all up to the scene and for narrative play. There are some areas however that will control the narrative in a sense, but for the most part, it is in the air to the person whom runs the scene.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #10: Potions &amp;amp; Ether: How do they work?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Throwing aside game mechanics, we need to look at what Potions and Ether actually do. Potions are used for healing HP, while Ethers are for restoring MP. So lets take a look at these from more of a roleplaying prospective.&lt;br /&gt;
&lt;br /&gt;
HP, is your health. In this Potions are like a salve. Something to be used in order to keep a wound from getting worse till a Conjurer can weave the aether to properly heal it. Its an Alchemy creation and though good in a pinch, it isn't as good as Conjurer magic. As Garlemald naturally had no conjurers they use more methods that we are use to seeing in our own medical science. Yet they too use a type of healing salve, much like the one you may see in Hunger Games-- where it does a really decent job of patching up an area, but with far more pain mixed in. So Eorzean potions are effective, with little discomfort, but compared to Garlean science, Garlean potions have more bang to the buck, but are far more painful because of it.&lt;br /&gt;
&lt;br /&gt;
However, no potion or Conjurer magic can mend a broken bone. That takes good ol rest and recovery, but a conjurer can help it along its way so it mends correctly.&lt;br /&gt;
&lt;br /&gt;
Ether for MP, is more of an Eorzean thing. Garleans lack this, because they use magitek to do there magical stuff; Beyond those few from other lands who can. Ether is more of a drink. It goes in, replenishes the lost aetheric energy more quickly then the body would naturally. See it like magic users Gatorade. The effects are not instantaneous, but its better then having nothing at all in your system. Then the higher version of the ether, the faster it tends to work in the system.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #11: Conjurer Healing Magic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| I touch on this a bit above. Conjurer magic is a great form of healing. It can repair a great many of wounds. From nasty cuts to deep gashes. This all done by the weaving of the aetheric energy to act like a stitch, but unlike stitches, its more soothing and gentle. Conjurer magic can even bring someone back from the brink of death, but it can not-- nor should not-- be used to bring someone back to life once they have gone on. As this can cost the Conjurer there very life and possibly bring back something far worse.&lt;br /&gt;
&lt;br /&gt;
Conjurer's magic also can not fix broken bones or allow someone to grow new limbs. Conjurer magic can though help a broken bone slowly mend correctly and deaden the pain of someone's limb that has been cut off.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #12: What is up with Linkshells and Linkpearls?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| As you may (or may not) know, the aether in Hydaelyn is in massive flux. It isn't very stable and it has really messed with a ton of stuff in the world. A great deal of how things use to be no longer work. Aetheric gates shattered, almost all Aetherytes broke down and became tainted, and many of the beasts of Eorzea started to roam in places they were not meant to be, or, well, become extremely hostile.&lt;br /&gt;
&lt;br /&gt;
The world changed greatly with the Calamity and with it, so did the Linkshells and Linkpearls.&lt;br /&gt;
&lt;br /&gt;
When Bahamut shook the very aetheric flow of Eorzea, linkpearls shattered and linkshells ceased to connect onto the atheric waves. Communication broken down and in the early weeks, people had to depend on merchants to get messages through, but that wasn't very expedient and most of the time-- didn't even work. The Moogles however knew of the distress and responded quickly in kind by becoming the messengers for Eorzea, thanks to the fact they knew how to move about the world, even in its chaotic form.&lt;br /&gt;
&lt;br /&gt;
As of very recent (9/12/14 -- at least around there), the Alliance is just now starting to get Linkshells working again and giving out linkpearls to their military. Though this works in some areas, there is still a great deal of disturbance in some locations and other locations (like Mor Dhona), where they don't work at all. It will still be some time until Linkshells are working fully again and it is very possible that some city-states (Ul'dah) may start to look into using Miltiverse radios as a mean of communications instead of the older method.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #13: Can I play someone with the Echo?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| I fear that is not an option I'm going to really allow. The Echo was a very neat game mechanic, but considering the rules of MCM and the fact of how powerful the Echo is. It isn't something characters of right now would have. They can have something akin to the Echo however (see Xau'ra's advantages and flaws), which I as the GM will give you things of note to play off of, but the Echo itself is not available.&lt;br /&gt;
&lt;br /&gt;
The only person allowed to have the Echo is that of, Minfilia, who is under GM control for right now. She is also one of the members with the Archons. See the FAQ section on the Archons for further details.&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #14: Where are the Archons at right now?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The Archons themselves right now are in hiding. After the fall of Dalamud, they split up and the Circle of Knowing fell apart. Some members went back to their home land, some have remained, but they for the most part are not characters that can be found easily or can be located with ease. These members are right now under GM control. So please do not use them or rp having scenes with them without scheduling something with the GM. Thank you.&lt;br /&gt;
&lt;br /&gt;
It also should be noted as well, that the original group was known as the Circle of Knowing located in Ul'dah proper. They were tolerated at best and not overly loved. The group they become in A Realm Reborn, the Scions of the Seventh Dawn, does not exist yet.&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #15: Can I play an OC Garlean &amp;lt;rank here&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Most ranks are open to be played until you get up into the Tribunes. I do suggest though if your looking to app into the Garlean Empire, that you speak with me (Gaius Van Baelsar) first, as I am also the 'fac-head' of the main Legion. That said though, you can not app normally other Legions and you can not apply for another Legatus, as I am not even sure what plans Yoshi-P has for other type of Legatus characters in the game. Which means I am keeping the Legatus rank for now, FC only.&lt;br /&gt;
&lt;br /&gt;
Speaking of Legions though, if you do wish to apply a character of the VII Legion which once served Nael Van Darnus, this is open for OC concepts, but be aware-- Nero went through recently and was hunting down members and you are, probably, an enemy of the Empire given that nearly all of the VII Legion saw Nael Van Darnus as a god. Again though here, I ask for you to speak to me, as applying for someone from the VII Legion requires some footnotes and information that needs far more heavier research done then the XIV Legion types.&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #16: What type of scenes can I run for Final Fantasy XIV-1?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| As the story progresses, more things will open up for the cast themselves to do. Some ideas on what can be done without really needing to check with the GM, may be found over in the Mission Board area. Having social scenes at the local pubs, out in an area somewhere enjoying the shade of a tree, those types of things are fine. Fighting local monsters that have become aggressive cause of aetheric changes, those are fine and don't require permission from the GM.&lt;br /&gt;
&lt;br /&gt;
Things dealing with like a beast men raid, bandits, or pirates, falls more into GM control (or the control of the Eorzean Alliance leader) to handle. This can also be given to a player to do as well, but needs to be spoken with the GM (and controller of the area) first.&lt;br /&gt;
&lt;br /&gt;
Things that deal with heavy effects on the world of Hydaelyn like Primals, guilds, and things of such nature, will only be handled by the GM or a person given permission to do so for a scene.&lt;br /&gt;
&lt;br /&gt;
Things that require adding in new things to the world or further education about something, can be handled on your own, but should be spoken to the GM about first to make sure the concept will work and so that those things can be marked down that have been done. Keeping everyone, after all, on the same page is very important.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #17: What are you looking for in Eorzean Alliance (Guild) Leaders?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The Eorzean Alliance leaders and Guild Leaders are like mini fac-heads. They have a great deal of presence in the theme and can easily effect the way the world operates. In this, those that look to apply for one of these hefty FCs, I request they are willing to work with me, the GM/Theme runner, closely. As it is important we all remain on the same page.&lt;br /&gt;
&lt;br /&gt;
I want to trust these individuals to be able to operate things in their area of control and be able to ever as equally help players out if they have any questions about the theme at large. It is this very reason as well that it is important that they know and understand the prior lore of Final Fantasy XIV going back into 1.0. This information can be easily obtained on the web, so research isn't that hard.&lt;br /&gt;
&lt;br /&gt;
Guild Leaders have a bit less of GM control, but are still important as they represent that guild of learning and knowledge, as such, they too should be very informative on what they know of the past and present, including oocly understand where we, as a group, are planning on going with things.&lt;br /&gt;
&lt;br /&gt;
It is for this reason it is important, again, that we are all on the same page and I (Gaius Van Baelsar), always available for questions, suggestions, and a good ol' conversation on things.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #18: What Advance Classes Are Available?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| As stated in the section, Advance classes are not easy to obtain. They are years of brutal training under the instruction of the leader of those orders and some advance classes are not available at all or have yet to be introduced in away they have become available at this given time. I will however list what Advance Classes are available and how hard one can get an idea of how hard some of these are to obtain. If I do not have it listed here, you can figure it is not available as of yet for story reasons.&lt;br /&gt;
&lt;br /&gt;
Though do feel free to check back here to see if this has updated or/and contact me (Gaius Van Baelsar) by @mail if you have any questions.&lt;br /&gt;
&lt;br /&gt;
* '''Dragoon''' - ''Ishgard Alligned, proper training'': Dragoons are trained dragon knights of Ishgard. They are Ishgards main line of defense against the Dravanian Horde and have trained most of their life for this very honor to be of the Dragoon order. Dragoons are only taught within the wall of Ishgard and those of their bloodlines. They do not teach those of the outside of the walls of Ishgard and to do so, is to remove yourself from the Dragoon order. Be stripped of your title and all that makes you a Dragoon. It is said that long ago, a Dragoon once turned his back on the Order to instruct those of Gridania the way of the Lance, though many of the secrets, out of respect were not shown to the Gridanians.&lt;br /&gt;
* '''Paladin''' - ''Ul'Dah Aligned, Picked from mostly military and trained'': These brave men and women have been hand picked to be trained and serve under the Ul'Dah Royal family as their bodyguards and defenders. It is rare to see a Paladin away from his station as a body guard and even rarer to see one away from Thanalan entirely, as they have sworn their swords and shields to forever be the shields and swords of Ul'Dah in the darkest of times. Though in these dark times, desperate measures must be taken and some Paladins have been called upon to aid in relations with the Multiverse and aid in the military of the Eorzean Alliance.&lt;br /&gt;
* '''Monk''' - ''Must be chosen, has to be worked for through RP'': A hand-to-hand martial arts that deals with drawing on the chi of ones own body for devastating attacks. The fine art has nearly been lost with the ever changing tides over Ala Mhigo. However there is a single man who still studies the ways of old and though he wonders Eorzea. He will train any who proves themselves to have a strong of enough chi within them and shows the proper discipline to be a student, but he does not pick just anyone and being trained by him is not an easy task. For it is not one that can be bought over, proven, or tested. For he sees into the soul and knows what he seeks.&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #19: Are there Chocobos in Garlean Territory? Where do most Chocobos come from?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| It is a bit of yes and a bit of no. Chocobos are most common in Ishgard who are known for breeding the finest in the lands. When you go more Northeast to Garlemald, Chocobos become far more rare and probably raised for eating, because it is a know fact by the time you get to Doma, who is in Garlean Empire territory, that they have never seen a Chocobo. &lt;br /&gt;
&lt;br /&gt;
This means for most Garleans, unless they have operated in the South, they have probably never seen a Chocobo and if they have, never used as a mount. To them someone riding a chocobo is probably about as silly has seeing someone ride a pig. You just don't do that with your food.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #20: Do Garleans even have mounts then beyond Magitek?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Yes. They do. They actually have horses. Hoof stomping, neighing, horses. These are not to be confused with Ishgards nearly extinct Unicorn population however, but true to goodness horses. Garleans love their horses and while the use of horses to get around has gone down greatly due to Magitek, much like it did for us, there is still people who raise them for show and there is even a Legion that specializes in still using them.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #21: Magitek Magic vs Aetheric Magic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| In Hydaelyn aether is part of the life-force of the world, it runs through almost every living being and creature. Much like the Force in Star Wars. Almost everyone with proper training can use aetheric magic, as magic is part of ones self and also part the elements there in. It is actually this reason why such arts is why Black Mages and White Mages are banned from any normal teaching, because of their devastating power and drain on the individual person. The only race known thus far in Hydaelyn that can not use the aether, or the life-force of the world are of the Pureblood Garleans.&lt;br /&gt;
&lt;br /&gt;
The Pureblood Garleans however got around this denial of not being able to aetheric energy, by creating machines to do it for them. Their advancements in technological boom that occurred 60 or so years, including their sudden dominance over almost all of Hydaelyn. Magitek Magic differs because of the fact it is technologically made. There is nothing natural about Magitek Magic and it forces elements to do their will in a very non-consensual way, far as some races would be concerned. Some of it not even right at all.&lt;br /&gt;
&lt;br /&gt;
There is however no difference in power behind either magic form, just the means to achieve it. Though both may have their own personal opinions of what is actually better, but that is all in speculation.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #22: Does Golden Saucer exist?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| No. It does not, at least not at this current time. While there may be another Golden Saucer in another world, there is none within this theme and some of the games don't really exist. Things like Chocobo Racing though may become a reality given the new breading going on in Limsa Lominsa, but for now-- none of this exists.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== What is to come soon? ==&lt;br /&gt;
* More Entries For The Lexicon&lt;br /&gt;
* Capture Points&lt;br /&gt;
&lt;br /&gt;
== Credits &amp;amp; Such ==&lt;br /&gt;
Final Fantasy XIV is (c) to Square Enix and all rights are reserved to them. All images used on this wiki belong to their rightful owners and should not be altered in anyway to take them away from their original owners vision.&lt;br /&gt;
&lt;br /&gt;
All information that can be found here is used for research purposes and for OOC knowledge.&lt;br /&gt;
&lt;br /&gt;
If any images are missing, something is not working here on this page, or you notice any grammar/spelling errors, feel free to contact Gaius on MCM by via page or @mail regarding the problem. Thank You.&lt;/div&gt;</summary>
		<author><name>Foxfirestorm</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Archived:_Final_Fantasy_XIV:_Shattered_Dawn-1&amp;diff=9760</id>
		<title>Archived: Final Fantasy XIV: Shattered Dawn-1</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Archived:_Final_Fantasy_XIV:_Shattered_Dawn-1&amp;diff=9760"/>
				<updated>2015-06-21T22:42:44Z</updated>
		
		<summary type="html">&lt;p&gt;Foxfirestorm: /* History Scenes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;img src=http://fc06.deviantart.net/fs71/f/2014/303/3/c/2ffxivbanner_by_foxfirestorm-d84qeyl.jpg width=800&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''NOTICE (6/20/15)''':After the Dragon's Bane TP is over (and I get all the logs up, because I am really behind on the upload of these logs). I will be giving this page a face-lift, along with all material connected, in order to try and stream-line some things. The information is still valid, but things on classes/jobs as an example will be getting a rework to reflect things a bit more clearly as there has been some confusion in the past. Thank you and game on!&amp;lt;br&amp;gt;- Gaius Van Baelsar's Player&lt;br /&gt;
{{CastPage&lt;br /&gt;
|Desc= &amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20140101014341/finalfantasy/images/6/60/Gaius_and_Tribunes_FFXIV_Art.jpg&amp;quot; width=&amp;quot;190&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt;The Nation of Garlemald though the smallest of nations in the world of Hydaelyn, it has become the most feared. Its technological might is beyond all other nations and its military power is one that can hardly be challenged. As Garlemald grew power, it started to conqueror its neighbor's land and then from sea to sea. This was until it hit a road-block of a heavy magical nation known as Eorzea. It is here that the Garlean Empire was halted of it conquest progress and it was here that they started to work on the ways to take over Eorzea. However the first time was a failure and as for the second-- things went horribly wrong.&lt;br /&gt;
&lt;br /&gt;
The mighty Emperor, Solus zos Galvus turned his favor from his greatest Imperial Legatus, Gaius Van Baelsar to that of Imperial Legatus Nael Van Darnus. Where he entrusted the conquering of Eorzea by the hands of Nael. The hands of a man corrupted by power and by the madness that plagued with the power of mystical beings known as Primals. For Nael would use a great ancient technology that would pull Dalamud, one of the moons of Hydaelyn, upon the world. Yet lying within the red moon, was none other the greatest of Primals, Bahamut, who had been chained away there eons ago and now had a grasp on Nael's corrupted mind. Though Gaius went behind the Emperor's back in attempt to stop the madness by seeking out Mercenaries from Eorzea itself, it was not enough to stop the moon's descent and though with Nael Van Darnus was killed-- the moon still came.&lt;br /&gt;
&lt;br /&gt;
It would be then that the moon cracked open and released the Bahamut upon Eorzea sealing not only the fate of the nation in the Primal's great fire, but by that same sheer power ripped apart the very fabric of the universe to freely break the chains that were attempting to rebind it. It is when the echoes ceased and the ripples of time ended. When the land became still again, did the world of Hydaelyn find peace in that moment. Yet with the peace, it found itself in a mysterious place. Among the places of many other worlds. For the world had shattered into many sections across the great multiverse and it is here that the new chapter unfolds.&lt;br /&gt;
&lt;br /&gt;
The new Chapter of struggles, dreams, and adventure. For while Eorzea may find herself sided with the Union, the great nation of Garlemald have sided themselves with the Confederates.. and the war will soon be sparked once more but with both sides fighting under the powers of even two greater factions.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' If you have not played 1.0 and only know A realm reborn. No problem. There are cutscenes on youtube from 1.0, but more correctly the most important part (and pretty much dead on), is this youtube video that explains the events that lead to the Calamity-- this many characters who would join this theme may know: https://www.youtube.com/watch?v=-KdG4mRRPww (Or not, but some of these facts may be useful) --- Though always remember, feel free to speak to me (Gaius Van Baelsar) for lore checks and theme facts.&lt;br /&gt;
&lt;br /&gt;
|Cat=Themes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History Scenes ==&lt;br /&gt;
These are a list of scenes that one can read to see how some of the events of Final Fantasy XIV are shaping up, also maybe use some of these events to help tie your character into such events. These scenes do not so much deal with a 'character' who is in play, but more of just events on the world itself. If you are curious containing to the 'characters', please visit there wiki pages (if they have one).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1 solid&amp;quot; width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|''Seventh Umbra Era: 1572 - New World''&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot;|''Seventh Umbra Era: 1573 - Dragon's Bane''&lt;br /&gt;
|-&lt;br /&gt;
| [[435/Trouble On The Rise|Trouble On The Rise]]&lt;br /&gt;
| [[529/No_Sylphing_Around|No Sylphing Around]]&lt;br /&gt;
| [[906/Ishgardian_Resolve|Ishgardian Resolve]] &lt;br /&gt;
| [[1295/Prelude:_Upon_The_Flames_Of_Rebirth|Prelude: Upon The Flames Of Rebirth]]&lt;br /&gt;
| [[1611/Welcome_To_Coerthas|Welcome to Coerthas]]&lt;br /&gt;
| [[1942/Into_The_Lair|Into The Lair]]&lt;br /&gt;
| [[2491/Land So Far From Home|Land So Far From Home]]&lt;br /&gt;
|-&lt;br /&gt;
| [[467/The_Needs_Of_Many|The Needs Of Many]]&lt;br /&gt;
| [[595/Lord_Of_The_Inferno|Lord Of The Inferno]]&lt;br /&gt;
| [[908/It_Comes_From_Below|It Comes From Below]]&lt;br /&gt;
| [[1306/The_Dragon's_Den|Dragon's Den]]&lt;br /&gt;
| [[1765/Elements &amp;amp; Arcanists: Part I|Elements &amp;amp; Arcanists: Part I]]&lt;br /&gt;
| [[2004/When You Seek|When You Seek]]&lt;br /&gt;
|-&lt;br /&gt;
| [[472/Elemental_Judgement|Elemental Judgement]]&lt;br /&gt;
| [[673/Dark_Divinity|Dark Divinity]]&lt;br /&gt;
| [[1198/Answering_The_Dream|Answering The Dream]]&lt;br /&gt;
| [[1339/Wings_In_The_Big_City|Wings In The Big City]]&lt;br /&gt;
| [[1884/All Hail|All Hail]]&lt;br /&gt;
| [[2182/Down With The Vigil|Down With The Vigil]]&lt;br /&gt;
|-&lt;br /&gt;
| [[493/Crystal_Blues|Crystal Blues]]&lt;br /&gt;
| [[694/Pirates_Be_Problems|Pirates Be Problems]]&lt;br /&gt;
| [[1215/What_Is_Mine_Is_Yours|What Is Mine Is Yours]]&lt;br /&gt;
| [[1455/So_Far_Away_From_Home|So Far Away From Home]]&lt;br /&gt;
| [[1911/Elements &amp;amp; Arcanists: Part II|Elements &amp;amp; Arcanists: Part II]]&lt;br /&gt;
| [[2194/No Castrum Standing|No Castrum Standing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[519/Chocobo_Ordeal|Chocobo Ordeal]]&lt;br /&gt;
| [[796/Ship_Wrecked|Ship Wrecked]]&lt;br /&gt;
|&lt;br /&gt;
| [[1544/Street_Dragons_Are_On_The_Loose|Street Dragons Are On The Loose]]&lt;br /&gt;
| [[1676/Lost_In_Coerthas|Lost In Coerthas]]&lt;br /&gt;
| [[2388/Mining Agreement|Mining Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Eorzean Herald Newspaper ==&lt;br /&gt;
News from the Eorzean Region and an idea on the views of how Eorzea sees things going on around them. These news posts are copies of the ones that also go up on the IC News board and are readable by anyone in the Multiverse as well.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #1 - 8/26/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Amalj'aa Unrest ---&amp;lt;br&amp;gt;&lt;br /&gt;
The Amalj'aa Beast Men tribe are starting to cause a bit of a problem for some of the residence in Thanalan. With sections of the desert still falling into deep fissures of water and some areas still shifting, no one is sure when the next Amalj'aa strike will be and the Immortal Flames, the defense force of Ul'dah have not commented if there are any plans to rescue the people who now may be cut off from the large city-state.&lt;br /&gt;
&lt;br /&gt;
There also has been reported rumors that the Amalj'aa may be also attempting to resummon their Primal, Ifrit-- though some reports have come in that a group of 'adventurers' were able to snuff out one of the Amalj'aa camps, including returning a shipment of some of the stolen shards which can now be not only sent off to the Golden Bazaar to aid in repairs, but also continue on to Gridania.&lt;br /&gt;
&lt;br /&gt;
--- Gridania Recovery ---&amp;lt;br&amp;gt;&lt;br /&gt;
The city-state of Gridania is starting to slowly make a recovery, thanks to the aid of some willing outsiders. The Central Shroud has been restored and it reported that some new growth is already starting to move in. Yet there is also the reminder that the Black Shroud still has many areas that are required to be cleansed and though the Seedseer is grateful for the help that was given-- she wanted us to remind all who reads this that the Black Shroud is still a dangerous place.&lt;br /&gt;
&lt;br /&gt;
She stated the elements are still enraged and until proper succor can be given to them, they will remain so. They are doing everything in there power to handle the matters and are grateful for the aid given to them by their new allies of the Union -- an Outsider Organization of great power and perhaps even greater of new allies to the Grand Company Alliance.&lt;br /&gt;
&lt;br /&gt;
--- Chocobo Crisis ---&amp;lt;br&amp;gt;&lt;br /&gt;
While many traders and the Grand Companies still have their chocobos, the rental service of these fine birds have gone out of service for the time. It seems with the Calamity and Ishgard refusing to give aid, many of the Ishgardian who remained behind are now without home and worse, many of their folks of Chocobos were killed by the Primal Bahamut.&lt;br /&gt;
&lt;br /&gt;
To those within Eorzea, the rental agency is requesting aid from all who have male or female chocobos that are prime for breeding in order to replenish the stock once more and try to get ground transportation fully operational once more.&lt;br /&gt;
&lt;br /&gt;
--- Garlean Sightings ---&amp;lt;br&amp;gt;&lt;br /&gt;
As we all know that we Eorzeans took a heavy toll during the day that the Garlean Empire unleashed Bahamut upon both their own forces and our own, and we have yet to truly recover, it would seem there is no rest for the wicked. A few eye witnesses in the area have reported Garlean activities in several locations across Eorzea.&lt;br /&gt;
&lt;br /&gt;
Many of these reports are not only mining machines being put into place and repairs to their heavy fortified facilities, but the construction of new facilities that are starting to show up, such in Limsa Lominsa and down in a part of Thanalan.&lt;br /&gt;
&lt;br /&gt;
There also has been some eye witness reports that show some of the Garlean troops working along side the Amalj'aa and perhaps other beast men, giving them aid so they to may unleash their Primals upon us, because apparently Bahamut just wasn't enough.&lt;br /&gt;
&lt;br /&gt;
Let this reporter remind you, that though we can not clearly remember all the faces who fought for us that day, we do remember who brought down Dalamud and we do remember it is THEY who cast the first stone at us. Remember it well readers. The Garlean Empire is not to be trusted. If they are willing to bring all to ash, including even willing to sacrifice their own men to lay waste to Eorzea-- just how far will they really go to feed their need of conquest?&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #2 - 9/16/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Garlean Movement ---&amp;lt;br&amp;gt;&lt;br /&gt;
It looks like the Garlean Empire has taken advantage of the fact of there new alliance with the outsider group known as the Confederacy. Without even giving time for us the breath, the Empire is starting to extend its hand out slowly over La Noscea.&lt;br /&gt;
&lt;br /&gt;
With the Twin Adler and the Immortal Flames at a low, due to situations here at home, the only hope Limsa Lominsa has is that of the outsiders joining the Maelstrom to increase the ranks, and maybe trying to convince the Pirates to turn there cannons on the land as well.&lt;br /&gt;
&lt;br /&gt;
These are shaky times, my friends. Cause with everything in such a mess after what the Garleans have done, can we truly hope to continue to stand against them? Let us hope the Twelve are still in our favor!&lt;br /&gt;
&lt;br /&gt;
--- Ifrit's Defeat! ---&amp;lt;br&amp;gt;&lt;br /&gt;
On some good news though! The Amalj'aa's Primal, Ifrit, has been defeated! That is right everyone! That damnable Primal has been defeated by a group of adventures from the outside and was put right back into his Aetheric seven hell's hole. We here at the Office of Inquires wish to give out a HUGE thank you to those heroes. Including all the people of Ul'dah as well!&lt;br /&gt;
&lt;br /&gt;
With the Amalj'aa for now scattered and the Primal defeated, we may be able to get ourselves together before the Garleans start to even LOOK in this direction. That would be nice, wouldn't it?&lt;br /&gt;
&lt;br /&gt;
--- Rise of Old Legends ---&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of Primals, we got some reports from the Black Shroud. It would seem due to some Outsiders, the Black Shroud is starting to at last recover. The ash has gone away and the forest is starting to get a touch less hostile.&lt;br /&gt;
&lt;br /&gt;
However, what is alarming is that it would seem an Elder Primal has been awoken known by the locals as the &amp;quot;Dark Divinity&amp;quot;. The locals there would tell there children stories and there children had told there children's children of this dark armored figure who rides on a horse made of nightmares. With a sword that can cleave the very heavens and is the very entity of the darkness of war.&lt;br /&gt;
&lt;br /&gt;
And as the legend says, if he looks upon you, locks his gaze with you, you must battle him for your soul-- as if you lose, your soul will be his and you will forever be lost in the darkness he commands! So be good and never let darkness of war in your hearts-- man.. no wondering the Gridanians are such a war-hate people. I'd be that way myself with such a legend!&lt;br /&gt;
&lt;br /&gt;
But the real concern is the fact that this Legend is real AND is wondering the Black Shroud. There has also been a report that this Elder Primal has gone after a small group of Wood Wailers. Though they did get away, one of them swears he heard the Elder Primal roar out: 'Fight me'-- but it also could have been his imagination, because no sooner then they got away to loop around--- The Elder Primal was gone!&lt;br /&gt;
&lt;br /&gt;
So if you readers dare to go out in the woods to track down this Legend, be warned, you are dealing with an Elder Primal and one never knows when he may appear! If ever! Probably have better luck chasing down a Moogle honestly.&lt;br /&gt;
&lt;br /&gt;
--- The Word On Outsiders ---&amp;lt;br&amp;gt;&lt;br /&gt;
Now as some of you been reading this, as we been keeping up with events after Dalamud. Just WHO are these Outsiders? Well, they are possible allies of the Unions, who our Alliance of the Three City-States have joined up with. Yet some also could belong to the Confederacy, the enemy to both us and the Union. So though you should give your warm hospitality to them, but if you see any suspicious behavior-- Report it right away! Beyond that, don't be alarmed and give them a good welcome.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #3 - 10/10/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Pirate &amp;amp; Ghost Problems ---&amp;lt;br&amp;gt;&lt;br /&gt;
Not like Limsa Lominsa doesn't have enough problems with the Garlean Empire hunkering down in the north, but apparently some groups of Pirates have decided that 'peace' with Limsa Lominsa isn't enough and are now starting to cause trouble within La Noscea waters.&lt;br /&gt;
&lt;br /&gt;
Then if you want to add more insult to injury for the mighty navy of Eorzea, they have some type of ghost fleet that has been reported being pretty close to Lominsa waters and are not very friendly. Apparently this ghost fleet took down several of Lominsa's scout ships and the head of this small group has not been seen from and the worse has been gathered since the last anyone saw he went down with the ship. This leaving the wife without her dear husband and a child without a father.&lt;br /&gt;
&lt;br /&gt;
Send your best wishes to them, as no one is safe on the seas in these troubled times.&lt;br /&gt;
&lt;br /&gt;
--- Ul'dah Tower Project ---&amp;lt;br&amp;gt;&lt;br /&gt;
In works with some engineer types of the Multiverse, Ul'dah has offered to be the first city-state in Eorzea to start work on building a radio communications tower that will not depend on aetheric waves for conversations, but that of electromagnetic frequencies used by the Multiverse itself. Yet though the Garlond Iron Works in Lominsa is working on a hybrid technology between the two worlds, its seems Ul'dah wants to go even a step further!&lt;br /&gt;
&lt;br /&gt;
Though personally I am more rooting for the Garlond Ironworks, even with Cid missing, because though I do love great progress and should be supporting my own home city-state, let us never forget a very important fact! That the heavier we push technological limits here in our lands, this could ever bring us closer to becoming like those Garleans... and that is a line I hope none of us ever cross.&lt;br /&gt;
&lt;br /&gt;
--- Adventure Guilds Need Workers! ---&amp;lt;br&amp;gt;&lt;br /&gt;
With the communications down and Moogles now becoming our way of message service, the Adventure Guilds have gotten together with the city-states and other local areas to create Mission Boards. These boards are handled not only by the Adventure Guild, but also along side the Moogle kind!&lt;br /&gt;
&lt;br /&gt;
People need work down and so the Adventure Guild asks for those within Eorzea and outside of our world to always feel free to check what is up on the Mission Board and choose an assignment of your liking! Who knows what you may find up there.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #4 - 11/06/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Leviathan Defeated! ---&amp;lt;br&amp;gt;&lt;br /&gt;
By the efforts of the Company of Heroes, the Maelstrom, and some extra Adventures, Leviathan was defeated at the Levee cove in the ocean waters near Limsa Lominsa's land! It reported the battle was a difficult one and sadly many lives were lost during the battle, but far as the leader of the Company of Heroes is concerned-- It was worth it to keep Eorzea safe from the Primal threat.&lt;br /&gt;
&lt;br /&gt;
The leader of the Company of Heroes also told us that they could never take all the glory, because if not for some of the Outsiders who came, the battle could have quickly turned out with everyone gone.&lt;br /&gt;
&lt;br /&gt;
Though when asked if the Company of Heroes would stand up against the lingering Garlean Threat, the leader informed that as far as he was concerned, the Primals were a far greater threat than the Garleans and that is evidence by what Bahamut had done alone. Though maybe once the Primal threat is over, he and his men may look into it.&lt;br /&gt;
&lt;br /&gt;
--- Shifting Sands Of Thanalan ---&amp;lt;br&amp;gt;&lt;br /&gt;
With the aetheric flow still in flux by the explanations of the Thaumaturge guild, it will be hard to say when the Earthquakes were are experiencing all over will come to a stop. While we are fortunate here in Ul'dah itself it has settled down, other parts of Thanalan are not so lucky.&lt;br /&gt;
&lt;br /&gt;
For one, the massive craves that has formed cutting off trade routes too Gridania has been causing slow issue for the past moon and every time construction is planned out, the Earthquake comes again and halts any progress. Though Ul'dah is getting some assistance in from the Union, the Syndicate knows at this rate-- That we of Ul'dah-- could be in big trouble.&lt;br /&gt;
&lt;br /&gt;
The Syndicate is also debating on maybe see if the airships could be used for transporting, but given with Garlond Ironworks man still missing and even the crew he had trained down in Limsa Lominsa had not learned all his secrets. The Syndicate knows we have to protect what we have for more political matters. in truth folks-- I'm not sure how I feel on this.. how about you?&lt;br /&gt;
&lt;br /&gt;
--- Two Arcanists Arrested ---&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of trouble and the main trade issues with Gridania.. &lt;br /&gt;
&lt;br /&gt;
Two Arcanists were located here in Ul'dah trying to use their illegal arts upon a few of the locals outside the main city gates taking the guise as Conjurers. Stating they were only trying to help given that the Black Shroud had been cut off from Ul'dah and that by-- some crazy number value-- there was no way the Alchemists could create enough elixers for the people or even proper medical attention. Even with the aid of the Union, lives would be lost if something isn't done.&lt;br /&gt;
&lt;br /&gt;
Though I myself can't argue with the thought of it, but we all know that Arcanists magic is nasty stuff. They twist aether like the Primals do and even use aether to summon their own little mini primal to do their bidding. Who is to say that those mini primals may not become some ravaging giant monster!&lt;br /&gt;
&lt;br /&gt;
Honestly, they should keep their dark arts to themselves and maybe do us all a favor by returning what they have taken from the aether, back into it. For all we know, they may have helped the Garleans summon forth Bahamut! Cause we all remember the legends right? Those with the great single horn, able to call out great beasts to protect their lands, but in the end they all returned to aether -- to give back what they had taken to restore balance to the Mothercrystal and drive away the darkness so a new Era could be born.&lt;br /&gt;
&lt;br /&gt;
So maybe if we gather up all those arcanists and force them to return the aether back to the land. Maybe we can get back to our normal lives and the gods can return proper order back to how it should be.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #5 (SE) - 12/02/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
Greetings readers! We bring you a special two page edition of the Herald News as we are coming soon to a closure of the 1572 of the Seventh Umbra Era. We will soon come to the time to reflect upon this past year and including remember all those who we have lost in the Calamity, to raise our glasses to the Warriors of Light who remain in our memory as Silhouettes upon the Twelves' holy light.&lt;br /&gt;
&lt;br /&gt;
For if not for them, we would not all be standing here and would have fallen under under the Garlean rule. Slaves to their mad emperor and martial rule. Stripping us of our liberties, our freedoms, and capital mights.&lt;br /&gt;
&lt;br /&gt;
But let us get these headlines on the way, shall we!&lt;br /&gt;
&lt;br /&gt;
--- Chocobo Breeding Program Success! ---&amp;lt;br&amp;gt;&lt;br /&gt;
Probably one of the greatest news we have a chance to bring all of you, is that some of our female chocobos we were able to protect from the Calamity out in La Noscea have actually laid some eggs! That is right folks, we may have some baby chocobos on the way and these little guys are special.&lt;br /&gt;
&lt;br /&gt;
How so you may ask?&lt;br /&gt;
&lt;br /&gt;
As you know, we got our chocobos from Ishgard, when they had their doors open to us. However when the Garleans came, they closed up their doors and what chocobos we had, is all we had. When the Elder Primal Bahamut took the skies, we lost majority of the flock across Thanalan, Gridania, and La Noscea. A request was the sent out to the Multiverse in hopes that maybe, just maybe there would be a world out there like Hydaelyn that could help us repopulated our chocobo population.&lt;br /&gt;
&lt;br /&gt;
Who answered? That of Spira! A young man named Clasko came from the faraway land, along with Ren to make a deal with one of our new ranches in La Noscea. There was concern at first that the Spira Chocobos would not be compatible with the former Ishgardian birds. Yet with these eggs laid, there may now be a bright future for our friendly, avian mounts!&lt;br /&gt;
&lt;br /&gt;
We sit back patiently and in anticipation for what could be what we may call indeed our own breed of Chocobo!&lt;br /&gt;
&lt;br /&gt;
( See: http://multiversemush.com/mw/index.php?title=519/Chocobo_Ordeal )&lt;br /&gt;
&lt;br /&gt;
--- Garlean Advance Push? ---&amp;lt;br&amp;gt;&lt;br /&gt;
Now for something a bit grim and concerning with that news above. As you know the Garleans have invaded northern territory of La Noscea, home territory of the city-state Limsa Lominsa. There is notice by some folks that they are setting up for another push for where Wineport is located!&lt;br /&gt;
&lt;br /&gt;
Wineport is sadly right in the marching path of the Garleans, as they can come down from the north and out from their Castrum near the location as well. Eorzeans are setting up a defense line in hopes that if they do push, they may stand a chance.&lt;br /&gt;
&lt;br /&gt;
Because of this possibility, Wineport has been evacuated and we can only cross our fingers that the small settlement won't be heavily impacted, because as some of you readers and for those who don't know-- Wineport is known for some of the best Eorzean wines. The flavors they can produce and the smoothness is unlike anything else.&lt;br /&gt;
&lt;br /&gt;
So for you wine collectors out there, get ready to collect, because this could lead to the last year-- for who knows how long-- we Eorzeans get wine out of Wineport.&lt;br /&gt;
&lt;br /&gt;
--- Ixal Troubles ---&amp;lt;br&amp;gt;&lt;br /&gt;
Out in Gridania it would seem the Ixal are attempting to evade, by sightings of one of our reporters out there. They have made camp somewhere out in the woods and are actually cutting down the trees!&lt;br /&gt;
&lt;br /&gt;
Now, we here in Ul'dah don't believe in some of the Gridania superstition, given that to us, our coin is all we need to praise, but if you know anything about Gridania lately-- it is going under some equally troubling hardships like we are here in Thanalan. Though where ours is earth changing quakes.. Theres is that their entire old forest has been nearly burnt down to the ground.&lt;br /&gt;
&lt;br /&gt;
So the Ixal tearing down the new growth and even the remain old growth, will not help the Shroud's recovery, nor the people's as well!&lt;br /&gt;
&lt;br /&gt;
If you readers have a spear, sword, or a weapon at hand, maybe you all should get out there into Gridania and see what can be done to help them with their flightless bird issue. Though just remember if you're an Outsider-- keep your tech at home. Something about wood sin and elements attacking-- but whatever. I don't get it either folks!&lt;br /&gt;
&lt;br /&gt;
But we here in Ul'dah are respectful of our nature loving allies and we support them-- even if don't understand them at times.&lt;br /&gt;
&lt;br /&gt;
Speaking of nature loving, there was also a sighting of a Kolbold out that area. He apparently was being chased by the Ixal and having to run for his little life. No idea why a Kolbold was out there, but hey. Maybe the Kolbolds are getting desperate with the Garleans breathing down their necks.&lt;br /&gt;
&lt;br /&gt;
--- Rumors of Ishgard ---&amp;lt;br&amp;gt;&lt;br /&gt;
Now as you read this, understand that these are rumors that this information was leaked from one of the members within the Syndicate and possibly also from one of the Immortal Flames. But it looks like Ishgard may be looking for a fight against us as well.&lt;br /&gt;
&lt;br /&gt;
Apparently for some reason, by what these little birdies told us, Ishgard is worried about that we three city-states down here may be harboring dragons, more correctly-- those of the Dravanian Horde and possibly their heretics as well.&lt;br /&gt;
&lt;br /&gt;
Now while we tend to stay out of the religious war against the dragonkind up there, we do have to worry if Ishgard really would come after us as well. If they would understand that some Outsider species are dragons and they have no relations to their holy war-- or if they would see that as only an extension. We have no idea and that in itself is rather frightening.&lt;br /&gt;
&lt;br /&gt;
Given when you understand that Ishgard and us have been long term allies until the Garlean Invasion came and it feels like sense then, that our friendship of alliance has been slipping away. They claim they could not join because of the Holy War, but then why now? Is it really cause they believe we have become part of this holy war and that we have become allies of the dragons of Hydaelyn?&lt;br /&gt;
&lt;br /&gt;
Absolute madness I say if that is the case!&lt;br /&gt;
&lt;br /&gt;
We already have enough issues with the Garleans, the last thing we need is a rain of Dragoons coming down from the sky, spearing us like Miq'abobs! I don't know about you folks out there, but if Ishgard wants to pick a fight with us. I say we have them meet our good friends the Amal'jaa and see how they like to play with their craze Primal Ifrit. At least we can sell some tickets to that!&lt;br /&gt;
&lt;br /&gt;
--- Final Words ---&amp;lt;br&amp;gt;&lt;br /&gt;
With these final words of this special edition Herald news, I like to extend out my thanks to the Outsiders of the Union. The humanitarian aid sent to us here in Ul'dah has been extremely grateful, but as I'm sure you folks have heard and already read even here, these Earthquakes are putting a major toll on us.&lt;br /&gt;
&lt;br /&gt;
Any continue aid you give us, be it food-- helping build further shelters for those fleeing to our walls, anything-- we are ever the more grateful.&lt;br /&gt;
&lt;br /&gt;
Even the aid you can provide to the Black Shroud with their own recovery and even helping Limsa Lominsa protect her land. All of us from Eorzea send out a large thank you and we hope all of you members of the Union who may be reading this will join us for this years Starlight Celebration.&lt;br /&gt;
&lt;br /&gt;
For I have heard this years Starlight Celebration will be held in La Noscea near the Limsa Lominsa gates and there will be many games to be had, dancing, and so much more.&lt;br /&gt;
&lt;br /&gt;
Again we thank you and may the Twelve watch over all of you and all of your worlds as well.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #6 - 1/1/2015&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Starlight Celebration Washup ---&amp;lt;br&amp;gt;&lt;br /&gt;
So as many of you all know, the Starlight Celebration, for the first time in Eorzean history, had to be cancelled. It was suppose to be held in Limsa Lominsa this year, but the Navigator seemed to disagree with its location, casting the area under heavy rains.&lt;br /&gt;
&lt;br /&gt;
Given the time for the Celebration is almost up, I do hope some people have at least had fun with their families and loved ones this year and prayed to the Twelve for a ever brightening future! I know we here in Thanalan sure are.&lt;br /&gt;
&lt;br /&gt;
--- Mystery Massacre &amp;amp; Orphaned Children ---&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of my homeland here in Thanalan, one of the small mining villages has been wiped off the map. Not by earthquakes folks, but by something far worse. Leaving only the children behind, leaving them with no families for this new year.&lt;br /&gt;
&lt;br /&gt;
Though preparations are being made to find these kids homes, from what has been determined their families and village were attacked by an unknown figure that carried an Obsidian blade that glowed with haunting light.&lt;br /&gt;
&lt;br /&gt;
Who does that sound like folks? You got it. That damnable Elder Primal Odin. It seems he has moved out of his hiding hole in the Twelveswood and decided to come pay US a visit. Who knows who may be next on this crazy Primal's hit list and the Company Of Heroes are moving their groups further around Eorzea in order to get better coverage. In hopes that the next time Odin shows up, they'll be ready to move out.&lt;br /&gt;
&lt;br /&gt;
Sure the Company Of Heroes are normal men and women and they are no Warriors Of Light, but they got the Thal's balls to do it what needs to be done, just like those outsiders from beyond our own shores. Twelve bless them all.&lt;br /&gt;
&lt;br /&gt;
--- Mor Dhona Report --- &amp;lt;br&amp;gt;&lt;br /&gt;
Though Mor Dhona remains out of the Alliances hands and mostly in the Garleans, we still have some eyes over there who are friends with the adventure camp. The news from them, though it shows a very obscure picture, it still smells of trouble.&lt;br /&gt;
&lt;br /&gt;
It seems some eyes on the prize spotted some activity on a mountainside not far from one of the Garlean's castrums. They saw some outsiders, which can only believed to be part of the Confederacy (or we got traitors in the Union, which I doubt readers), talking with the Black Wolf, Gaius Van Baelsar. Though most of it was impossible to see, they did see some crazy events unfold, including a massive machine which seem to have come kind of clock face on it.&lt;br /&gt;
&lt;br /&gt;
Then they witnessed it-- doing something with the corrupted aether crystals. Sadly any details beyond that falls short, as they got chased off by the Garleans.&lt;br /&gt;
&lt;br /&gt;
What could the Garlean Empire and the Confederacy be up to in Mor Dhona? Who knows, but I can tell you folks, if it deals with corrupted aether-- it can't be anything good for any of us. As soon as we find out more. We will try to keep you, the public, informed.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #7 - 2/14/2015&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Mor Dhona Recap --- &amp;lt;br&amp;gt;&lt;br /&gt;
Activity in Mor Dhona has been pretty quiet after the events of what many locals call a massive aetheric storm. No one is really sure what happened up on the mountain the Garleans were messing around with along side their allies of the Confederacy, but nothing was good of it!&lt;br /&gt;
&lt;br /&gt;
The locals have actually reported that the wildlife has been actually been hiding, while other far more dangerous creatures have become extremely more active. This has been making hunting hard in this area and it seems like whatever has been unleashed has everything, well, spooked or overly cranky. A seedseer from Gridania came to visit this place along with a Hearer and they have even said the elements in Mor Dhona have gone quiet-- silent-- fearful.&lt;br /&gt;
&lt;br /&gt;
Whatever has happened here, I'm sure it is nothing good.&lt;br /&gt;
&lt;br /&gt;
---- Primal Silence --- &amp;lt;br&amp;gt;&lt;br /&gt;
To even add to oddness of Mor Dhona's past events, the Beast Men tribes have actually gone into hiding as well! While we all know the Kobolds are being kept in submission from the brutality of the Garlean Empire, other more friendly tribes-- such as the Sylphs, refuse to come out from their side of the forest.&lt;br /&gt;
&lt;br /&gt;
From what we been able to gather from Gridanias locals is that the Sylphs are going on about a force on the horizon that will burn away all the sins of man-- and they apparently want nothing to do with it!&lt;br /&gt;
&lt;br /&gt;
Now, I'm not sure what sins we have to worry about that they don't, but my reporter nose is pretty sure by the timing of events-- this is all being linked BACK to Mor Dhona and what the Garleans have done with the Confederacy. Wouldn't be the first time the Garleans have tried some evil scheme under our noses after all-- look back at Dalamud and that tells you everything we need to know.&lt;br /&gt;
&lt;br /&gt;
--- Dravanians &amp;amp; Ishgard --- &amp;lt;br&amp;gt;&lt;br /&gt;
To continue to add even more raised eyebrows and deep rooted concerns. Though while Ishgard has been in a strange place with us lately, the Houses willing to talk to us have reported that after the events of Mor Dhona, the Dravanians have become extremely active. To the point where the dragons are heading into outsider lands.&lt;br /&gt;
&lt;br /&gt;
The House we spoke too, which name I will be keeping confidential, stated that while they can no longer track the Dravanians like they once did by the stars, they do have some of their best scouts attempting to get an idea of what the Dragons are doing. There has also been reports of Garleans working possibly alongside the Dravanians, which has brought some questions to the table. What those questions are-- we do not know-- but the House assures us that if the Garleans are working with the Dravanians, they may try to put pressure on the other houses and possible vote to the High See in order for Ishgard to put away its harder religious stance and work along side Eorzea-- which means folks! We may be gaining an ally in Ishgard, instead of being concerned about a two front war with them.&lt;br /&gt;
&lt;br /&gt;
Mind you for those who are reading and don't understand a lick about Ishgard. Ishgard is a religious nation and have a holy war against Dragon Kind. A war that is said to been raging for thousands of years. It is this reason they also have kept themselves locked up even from the new world, as being they tend to hate all dragons or anything remotely dragon like.&lt;br /&gt;
&lt;br /&gt;
Yet if this house can convince the others to back off slightly on such heavy beliefs, focus it solely on the dragons of Hydaelyn-- The Eorzean may be gaining a powerful ally in the future to come! Imagine that, the Union and Ishgard. That be a blessing in disguise from the Mother Crystal herself!&lt;br /&gt;
&lt;br /&gt;
--- Rumor Mill: Admiral's New Flagship --- &amp;lt;br&amp;gt;&lt;br /&gt;
On more hopeful news as well, a new rumor is floating around down in Limsa Lominsa. Because of the heavy influx of Outsiders in the port of the sea side city. It is said that the Admiral herself may be looking into changing up her plans for her Flagship to take one more of an Outsider look.&lt;br /&gt;
&lt;br /&gt;
Rumor has it that she may be taking on a metal vessel that is seaworthy with greater technology in it that has never been seen by Limsa Lominsa or anyone of the Eorzean Alliance. This could place the Limsa Lominsa fleet, if this rumor is true, on par-- if not greater-- than the Garleans, making them down the road the technological power.&lt;br /&gt;
&lt;br /&gt;
And as we know Readers, with the Ironworks being located in Limsa Lominsa, as much as I may love my city of Ul'dah-- if anyone has a chance to go toe to toe here in Hydaelyn with Garlean Empire's technological might-- its Limsa Lominsa!&lt;br /&gt;
&lt;br /&gt;
Lets hope this rumor may strike true and gold, because I'll be saving my coins to check out that beaut when she is done!&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #8 - 5/5/2015&lt;br /&gt;
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|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Earthquakes On The Rise --- &amp;lt;br&amp;gt;&lt;br /&gt;
Earthquakes have been continuing to be a problem out in the northern and southern part of Thanalan, though while staying away from the main city of Ul'dah, several outlying towns have felt the trembles of the ground and many have started to flee to Ul'dah proper.&lt;br /&gt;
&lt;br /&gt;
Several other towns have also been brought completely down or engulfed by what has been called the worst earth-slide ever as a massive cavern has given way creating an even larger fissure then before. While work was being done on a bridge originally, the bridge construction has come to a halt until both the Conjurers and Thaumaturges can have a meeting to see about anyway of stabilizing the land.&lt;br /&gt;
&lt;br /&gt;
Thanks to also these Earthquakes, many towns even near the main city are falling into poverty, people are losing their homes, and even here in the main city life is starting to become hard for any sort of profit. We can only hope the Syndicate and the Empress will have a solution soon for this continued crisis.&lt;br /&gt;
&lt;br /&gt;
--- Beast Men Aetheric Trade? --- &amp;lt;br&amp;gt;&lt;br /&gt;
Beast Men tribes have actually been seen gathering, minus the Kobolds, at location out in Coerthas. Our hidden eyes out in the Ishgardian lands have seen them not only conversing, but conversing with what looks like the Garlean Empire.&lt;br /&gt;
&lt;br /&gt;
In these conversations, they have been handing off crates upon crates of aetheric crystals and what conversations could be overheard, it seems this is some agreement from their 'gods' to not bring upon the wraith of them from 'Bahamut'.&lt;br /&gt;
&lt;br /&gt;
It is unknown what the Garlean Empire has going on here, but it can't be anything good given they already unleashed Bahamut on us once before. Perhaps this is a new method of them trying to bring in more Primals under their control?&lt;br /&gt;
&lt;br /&gt;
--- New Broadcasting Equipment &amp;amp; Aether Warp Gates --- &amp;lt;br&amp;gt;&lt;br /&gt;
Garlond Ironworks have perfected their prototype Link Pearl devices and have expanded upon it, in turn they have won the communication war quoting that: &lt;br /&gt;
&amp;quot;Cid Garlond would be proud of us if he were here. He believed in innovation for the good of all and that technology should be used for the need of the people. These will not only connect the billions over Eorzea, but allow us to communicate with this brave new world out there in the Multiverse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While these Link Pearls have not gone out on the market yet and are still under testing with the military, they have a far better broadcasting range and are able to fully make use of Multiverse radio waves by doing some type of conversion process.&lt;br /&gt;
&lt;br /&gt;
It will be interesting to see where the Garlond Ironworks plans to take these.&lt;br /&gt;
&lt;br /&gt;
Garlond Ironworks also informed us they are looking into how the nearest warp gate to Hydaelyn operates and might be seeing about hooking up the Aetherytes into that same system. Granting access to everyone, but on the same token, looking into the dangers of doing this as everyone is aware that the Garlean Empire may try to take advantage of this method, given the Aetherytes running on straight aether has been what keeps the Garlean Empire out.&lt;br /&gt;
&lt;br /&gt;
--- Ishgard Asking For Aid --- &amp;lt;br&amp;gt;&lt;br /&gt;
After Ishgard may have wanted to declare war on Eorzea, it is now asking its once neighbors for aid. It seems the Dravanian Horde threat is on an increasing rise and Ishgard is slowly being pushed into the corner, even with their Holy Dragoons attempting to hold back the dragons from the main city itself.&lt;br /&gt;
&lt;br /&gt;
While we were not able to be part of any talks or even get a man on the inside, there is belief that the Eorzean Alliance may in fact aid the Ishgardians, forgiving their harsh criticisms given the threat the Dravanian Horde may entail for all.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The War For Eorzea ==&lt;br /&gt;
Just because the world of Hydaelyn has fallen into dismay, does not mean the war comes to a screeching halt. With the Alliance getting aid from the Union and the Garleans having assistance from the Confederacy. Both sides see the chance to end the war once and for all as to who will rule over the land, and change the face of history forever.&lt;br /&gt;
&lt;br /&gt;
This war is waged by capturing points and once enough of an area is ruled by one or the other, a true end game battle can begin-- though it may take time to do so-- but in the end, only one can be truly victorious.&lt;br /&gt;
&lt;br /&gt;
::'''For Information On Capture Points - [[Eorzean Capture Point War|Go Here]]'''&lt;br /&gt;
''Note: This page is still under heavy construction and content will be added in time at closer release to the capture point battle. Things are subject to change in this section.''&lt;br /&gt;
&lt;br /&gt;
'''Last Update''': 6/20/2015&lt;br /&gt;
&lt;br /&gt;
== The Lexicon ==&lt;br /&gt;
This is a compiled list of all the terms, locations, and just random stuff that may be used in the Final Fantasy XIV theme. This is not a complete list however, but it is compiled to the best of my memory and what I can find. As a note, I will probably add more things to it as I come across things that may need explanations.&lt;br /&gt;
&lt;br /&gt;
::'''For the Lexicon - [[Hydaelyn Lexicon|Go here]]'''&lt;br /&gt;
&lt;br /&gt;
== Mission Board ==&lt;br /&gt;
Looking for some jobs to do around Eorzea? Then come and take a look at what is available! For the Mission Board is open to all!&lt;br /&gt;
&lt;br /&gt;
::'''For the Mission Board - [[Mission Board|Go here]]'''&lt;br /&gt;
&lt;br /&gt;
'''Last Updated:''' 11/23/14&lt;br /&gt;
&lt;br /&gt;
== Racial Overview ==&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20110124032519/finalfantasy/images/1/1c/AkihikoYoshida-FinalFantasyXIV.jpg&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the known list races with the Final Fantasy XIV theme. There could be more added later as the game progresses, but for now, this is what we got. This is a very quick overview as well and some noted differences among the races between Eorzea and Garlemald. As many races of Eorzea can be found being locals of the mighty empire.&lt;br /&gt;
=== The Citizens Of Hydaelyn ===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Elezen&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|&amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20101026234241/finalfantasy/images/0/09/Elezen_2.jpg&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Elezen are noted by their long ears, slightly lanky bodies, and mildly elongated limbs. The Elezen people were originally a nomadic race that go long back in Eorzean history, making them perhaps the original natives of the land and possibly in old strife with the once, long forgotten, Allagan Empire. Though when the Hyur moved into Eorzean, the Elezen saw them as intruders and brutal wars waged between the two, but in modern time, the two races are now at peace with one another-- for the most part.&lt;br /&gt;
&lt;br /&gt;
Like many races of Hydalean, the Elezen have two distinct tribes. That of the Wildwood Elezen who have golden brown skin and tend to be more attune with nature and the wilds, making up most of the population in Gridania. While the Duskwight keep to their old nomadic lifestyles and tend to be mostly in cavern tribes. Many Duskwights also have made homes in the cities of the Hyur, though most are seen as unsavory types that get involved in pirating and thieving. A duskwight can also be spotted easily from there Wildwood cousins by the virtue of pale white skin to very dark bluish hue in color.&lt;br /&gt;
&lt;br /&gt;
Elezen are not so common in Garlemald, but the few that are there are not as tall has there Elezen cousins in Eorzea and tend to be closer to Hyur height of Garlemald, and these Elezen tend to share the traits of there wildwood cousins more often than not. This may be due to the racial mingling with the main populace of Garlemald.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Hyur&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20121111224146/finalfantasy/images/6/66/Hero_End_of_an_Era.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Hyur are a race that look like normal, average people. There are two distinct tribes of Hyur, The Midlanders and the Highlanders. The Midlanders are moderate in size and range around you're average height of a normal man. The Highlanders are slightly darker skinned and are far larger in muscular stature and in height as well, get up to near seven feet tall.&lt;br /&gt;
&lt;br /&gt;
The Midlanders are the main population of Eorzea, expanding from many reaches of the nation, while the Highlanders are found more in the mountainous region and many called Ala Mhigo home before many of the refugees had to move to Ul’Dah for safety to not be caught by the Garlean Empire.&lt;br /&gt;
&lt;br /&gt;
Many of Garlemald look like Midlanders and share many similar appearances with them, beyond the fact of the small third eye on the center of their foreheads, though some of the Hyur from Garlemald are also slightly taller than the average Midlander but do not reach to the heights of the Highlanders.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Lalafell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130612204443/finalfantasy/images/a/ad/CGArtwork_RealmReborn.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Lalafell are a very small race that are half the height of a Hyur. They originally come from small islands around Hydalean, but eventually made their way into Eorzea by virtue of trade. Where now many call Eorzea home. These small people have slightly pointed ears, short features, and are slightly round. Yet due to their small stature, they are not very strong, but they make up for this in intellect and wit. Making many mages of Eorzea that of the Lalafell species. Like many races, there is two tribes of Lalafells that have formed. The Plainsfolk and Dunesfolk.&lt;br /&gt;
&lt;br /&gt;
Though there is little differences between the two that the common eye can see, it is more common in there sets of lifestyles. The Plainfolk have adapted to the wide valleys and open meadows, and as such they have become very custom to running long distances. They tend to also stick to their ocean side roots, remaining near ports of calls and lakes.&lt;br /&gt;
&lt;br /&gt;
While the Dunesfolk have adapted to the life of the desert and to wear on their foreheads a small gem representing their birth sign believing it to bring them closer to the god corresponding to that sign. The Dunesfolk were also the ones responsible for the building of Ul’dah and tend to be the main populace of the mighty commerce city, including still overseeing it to those day. Dunesfolk are also the ones, when in other cities, tend to be making the most fuss over trying to sell goods and trying to bargain over items, even chocobos.&lt;br /&gt;
&lt;br /&gt;
The Lalafell as a native people are not found in Garlemald. Though in recent times as the Garlean Empire has moved further down south and bordering Eorzea, a few have shown up in their military. But these are still seen slightly still as outsiders and are kept around only for the use of being heavily magically inclined and for there great deal of intellect.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Miqo'te&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://ffxivrealm.com/attachments/157-jpg.2694/&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Miqo’te originally came to Eorzea in the Age known as Endless Frost. Their great ancestors crosses the sea while it was frozen and found the land of Eorzea to be a great hunting ground. From here these cat-like people rose into the Miqo’te people that are known as of today.&lt;br /&gt;
&lt;br /&gt;
The Miqo’te as a race, thanks to their feline physique are agile people whom are highly quick, flexible, and have a great sense of balance. Both sets of tribes share this, but they differ by their very short fur color and by how they handle the light. The Seekers of the Sun have golden fur, have trouble seeing in the dark, and have very cat-like eyes. While the Keepers of the Moon have very dark fur, to almost black, fanged teeth, and eyes designed for seeking in the dark-- where they can not handle extreme light.&lt;br /&gt;
&lt;br /&gt;
The other notable differences is that the Seekers of the Sun tend to call Ul’dah home, acting as stage dancers and attendants for many of the local shops. They tend to be very at home in the desert and including even the sea life of Limsa Lominsa. Most of those who are Seekers of the Sun also tend to worship Azyema The Warden and celebrating the light of the sun.&lt;br /&gt;
&lt;br /&gt;
While the Keepers of the Moon tend to find themselves at home in the Shroud around Gridania and are used for night-shift guards and hunters of the forests. They tend to worship Menphina The Lover and the pure light of the moon. Unlike the Seekers of the Sun, the Keepers of the Moon also keep to themselves, making their family culture hard to determine.&lt;br /&gt;
&lt;br /&gt;
Like Lalafell, Miqo’te are not found in Garlemald, but as the Empire moved down, they started to gain some in numbers, but mostly that of the Keepers of the Moon, more so than that of the Seekers of the Sun. Seen as being resourceful as scouts and light troops.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Roegadyn&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130612204449/finalfantasy/images/c/cd/CGArtwork_RealmReborn4.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Roegadyn are seafaring folk and have made the area around Limsa Limsia there home. They are known for their muscular builds, near gigantic height and intimidating presence. Like many people of Eorzea they are broken into two tribes. The Sea Wolves and the Hellsguard. Where the Sea Wolves populate the ground near the ocean and most of Limsa Limsia, the Hellsguard remain near the volcanic mountain, whom believe that this very mountain is the gate to hell itself.&lt;br /&gt;
&lt;br /&gt;
The Sea Wolf people are blue in skin color and are a hearty people. They are the most populous and tend to be heavily focused on hard labor, construction, and sailing the seas. They laugh hard, they play hard, and they hit hard. While the Hellsguard tend to be more conservative, tougher skinned, and more magically inclined.&lt;br /&gt;
&lt;br /&gt;
Like Lalafell and Miqo’te, the Roegadyn are not seen as natives to the Garlemald people, but were introduced to the culture before the other two were. It is in this that they tend to be slightly more accepted by the people, but are still shunned by others; Yet for them, it is a work in positive progress.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Padjal&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20130407183025/finalfantasy/images/e/e3/Kan-E-Senna.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Padjal are a mysterious people of the Black Shroud. They look like ageless Hyur children and teens. They are said to be this way because they are the chosen by the elementals to help guide the people in the Black Shroud to understand the words and wisdom of the forest.&lt;br /&gt;
&lt;br /&gt;
The Padjal are noted not only by their very youthful features, but by the horns that grow on their head. They also do not seem to have any parents, given they only call one another brother and sister, and thus seeing the forest as their parent. Also one will never see these people out of the Black Shroud, unless they must, and none have ever been seen in Garlemald, as the Garleans have never seen these people until coming to attack Eorzea-- and who they have seen are very, very few.&lt;br /&gt;
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For these are a people who are rare and as speakers of the wood, are very good at concealing themselves even in plain sight. They are also very sensitive to what happens in the Black Shroud and are affected by the elements of the forest itself.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Au Ra&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20141220151156/finalfantasy/images/a/a8/FFXIV_Au_Ra.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Located on the Eastern Continent of Ilsabard within Othard, are the people whom live there and one such people are the Au Ra. Like all of Ilsabard they are subject to Garlean Rule and serve inder the Empire's might. While much of their culture has been stripped they still hold onto some of their legends in secrecy. Clinging to what way they knew of life before the Garleans came and tried to remove all religion from them.&lt;br /&gt;
&lt;br /&gt;
They are a tall people with the females around five to six foot and males almost at seven to eight. They rival the heights of the Elezen and Roegadyns of Eorzea. They have scales along their smooth skin and horns that protrude from the sides of their head. While they have the humanoid shape and could fool one for being a Highlander, it is these features that set them apart. Along with their slim tails and clawed hands and feet. There are two known species of Au Ra: The Raen and Xaela -- both mistaken for Dragonkin because of their physical features by those who are unknowing.&lt;br /&gt;
&lt;br /&gt;
While both share the same creation story, they they came from the Dawn Mother and Dusk father, with few believing still in hidden sects that they are divine blooded, what sets the apart is one which god or goddess they come from. The Raen believe they come from the Dawn Mother which is white their scale glisten in the sun and their skin like ivory. Where the Xaela believe they come from the Dusk because of their dark blue skin they share with the Duskwights and onyx scales that ignore all light.&lt;br /&gt;
&lt;br /&gt;
There is also the growing problem within the culture because of Garlean Rule, which is also the training of Ninjetsu. It is their native artform and one that runs strong on Doma. Only those who still retain the religious order still teach of it, clinging hard to their way of life, but at some point the secret was shared with the Garleans allowing the Legion out there to begin to use such methods as well in their most specialized of soldiers. A great distaste in the mouths of those Au Ra who still cling to old ways.&lt;br /&gt;
&lt;br /&gt;
This also leads the separation of the people, those of the Au Ra who cling and those who have accepted their new way in life. An Au Ra normally must go through a great length to prove themselves to any Garlean. Given their typical stubbornness to release their past and prove they have no ties to their false faiths. Only then will they ever be accepted among the ranks of the Garlean People.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Beast Men Tribes ===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Amalj'aa&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.finalfantasy.net/wp-content/uploads/2013/04/amaljaa1.jpg&amp;quot; width=&amp;quot;240&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Amalj'aa are a lizardfolk race that are slightly taller than a man and are heavily muscular in structure. They have powerful tails, strong jaws, and a grasp that can easily pick a full grown man up in one hand. There scales are normally very dark brown in color to black and they tend to wear tribal like armor. They are known for using martial type weapons such as lances and their own fists, and some use different types of fire magic due to their worship of the Primal, Ifrit.&lt;br /&gt;
&lt;br /&gt;
The Amalj'aa are located in the great desert of Thanalan around the mighty city of Ul’Dah. Because of their ties to the Primal Ifrit, they tend to be a constant problem for the large city and are known to go after caravans of trade goods, mostly targeting the crystals that have aether within them.&lt;br /&gt;
&lt;br /&gt;
There is however a splinter group of Amalj'aa, though small it may be, called the Brotherhood of Ash. The Brotherhood is what remains of what the Amalj'aa were like before they were corrupted by the taint of Ifrit and tend to be friendly to the people of Eorzea, and sworn enemies to there once brothers and sisters.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Sylphs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20101219015150/finalfantasy/images/f/fd/Sylphs.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Sylphs are a gentle race that roam in the Black Shroud just slightly outside of Gridania’s borders. These gentle soul of beast men tend to have no problems with the people, so long as they mean no danger to their homes, livelihood, or their forests. These beast men have the appearance of a mix between flowers and fairies and are very magically inclined.&lt;br /&gt;
&lt;br /&gt;
Though the Sylphs do have a Primal of their own named Ramuh, they dare not summon him in fear of what danger it could cause to their alliance with Gridania, which they greatly cherish. However with the fall of the world and the treat even being greater, there has be a few Sylphs who are starting to think otherwise, but for now, there number is too few to be a problem-- at least of yet.&lt;br /&gt;
&lt;br /&gt;
It also should be noted that though there genders look alike and they nearly all sound alike, there is a male and a female Sylph and this can be determined by their names. As male names tend to have a “xio” at the end, while females tend to have a “xia” at the end.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Ixal&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130824181911/finalfantasy/images/6/64/Ixal_XIV_CG.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The crafty Ixal are natives to the land of Coerthas and tend to roam from there into the neighboring lands of the Black Shroud. The Ixal are just shy of being the same height as the Elezen. There physical features would remind one of a featherless humanoid bird, with a lack of wings or even tail. They have sharp horns on the top of there heads and their beaks are razor sharp with teeth edges.&lt;br /&gt;
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Due to there lanky structure, they tend to be extremely quick and crafty. Easily creating ambushes and playing mind games with their prey. They are known for using weapons such as Bows and lances, but there are some who have learned the art of using wind due to their worship of the Primal, Garuda.&lt;br /&gt;
&lt;br /&gt;
They are known as a problem to both Gridania and the city-state of Ishgard, as both have to deal with these Primal Worshiping beast men and neither have been successful at stopping them from the continual summoning of the wind being.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Kobolds&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20130824182047/finalfantasy/images/9/93/Kobold_XIV_CG.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Kobolds are a mole like race and have similar attributes to their Goblin like cousins. The Kobold are heavy into digging and tend to make use of the minerals they find to forge their homes, weapons, and metal armor. They also show an understanding of explosives and using them for mining operations as well.&lt;br /&gt;
&lt;br /&gt;
There is not much known about the Kobold race, but what is known is that they have a high aggression with Limsa Lominsa and due to the city taking a large control over many of the mines that the Kobolds’ call home, they have undergone the ritual to resummon the Primal they worshipped name Titan. With the summoning of this Primal, they have now become a threat to all in Hydalean.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Sahagin&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20130824182012/finalfantasy/images/7/71/Sahagin_XIV_CG.jpg&amp;quot; width=&amp;quot;210&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Sahagin are an aquarian fish-like race that live near Limsa Lominsa and tend to be a real problem for the city for some time, as they are known for attacking their fleets at sea and also the fishermen. The Sahagin are able to breath both underwater and on land, and tend to be quick on land, but are even faster while underwater. They are known to use Tridents as weapons and rarely use magic.&lt;br /&gt;
&lt;br /&gt;
As of more recent years, the Sahagin have even gone as far to start summoning the Primal they worship named Leviathan to aid in their battles at sea and made allies with a group of pirates who have been tempered (drowned) by Leviathan. These pirates are known as the Serpent Reavers and are just as dangerous as the beast men themselves.&lt;br /&gt;
&lt;br /&gt;
However not all Sahagin agree with this battle of the seas and coastal land and some do desire peace. These individuals tend to be shunned by their own kind and forced to live hermit like lives. There are even some who try, even at nearly their own lives, to convince their own that there must be peace for the survival of the Sahagin race, seeing the dimensional upheaval as a warning. Though so far, they have not prevailed.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Moogles&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20131211202525/finalfantasy/images/8/88/FFXIV_Delivery_Moogle.png&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Moogles are a small race, no much different in size to the Sylphs in that both tend to be just about the same size if not just shy of a Lalafells height. They tend to have round bodies, very short limbs, and little bat wings. Including a pom-pom at the top of there heads, that is normally yellow in color, but some moogles have other colors as well.&lt;br /&gt;
&lt;br /&gt;
Moogles are very friendly to the races and typically will never do any harm, as it is not really there way, but they will cast magical spells in order to protect themselves or someone else. As a race they are also very uncommon to see, as they have the ability to hide themselves from view of many people and they tend to most stick around the Black Shroud, helping with the understanding of the elements there.&lt;br /&gt;
&lt;br /&gt;
The moogles currently don’t seem to have a Primal they worship and after the dimensional falling of Hydalean have taken up actually delivering mail for many of the cities and towns within Eorzea. Also Moogles have a weakness for children, as much has children see them as big stuff animals to be cuddled.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Goblins&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.tentonhammer.com/image/view/93005/preview&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Goblins are a race that stand around the same height as the Lalafell and tend to cover their entire body in leather armor to heavy armor as well. No one has ever seen when a Goblin actually looks like, beyond the long floppy elf-like ears that protrude out from their helms.&lt;br /&gt;
&lt;br /&gt;
The Goblins as a society are extremely adaptable. They tend to be able to fit themselves in with all types of cultures ranging from the normal races of Eorzea to even the Beast Men. They are seen as a neutral in the war and try to keep themselves out of it. Though they do like to offer trade, and will market their wares to any-- even work out bargain deals.&lt;br /&gt;
&lt;br /&gt;
Goblins are also the ones who have taught the Eorzean people have to do synthese items using aether energy within equipment to mold materia and from materia, make stronger weapons and armor. They tend to be extremely good at crafting and smithing as a race goes, though such services come with a price. Be it by money or by a trade.&lt;br /&gt;
&lt;br /&gt;
Though Goblins do not hold very good language skills, they are still a very intelligent race and tend to also understand many conversations across the realms, willing to also trade information for even a profit at the right price. Though many Goblins choose not to do such a thing, as they know it could mean there life.&lt;br /&gt;
&lt;br /&gt;
It is a very common place to see a few Goblins in many of the city states working along side the people and many are always willing to talk it up, even if their speech is a bit odd. Just remember to be careful what you say to a goblin and with some, watch your pouches around too!&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Gigas&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://eorzeareborn.com/wp-content/uploads/2013/06/Copperbell-Boss.jpg&amp;quot; width=&amp;quot;240&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Gigas are a race of Giant Humanoids that tower easily over many of the current races. They are heavily muscular and tend to range in the skin color of dark brown to green. They are known to fight with bludgeon weapons and have naturally tough hides, giving them the ability to wear very little armor. They show also a great resistance to many magical elements.&lt;br /&gt;
&lt;br /&gt;
Not much is known about the Gigas, beyond the fact that they are very rare and few between. Many tribes long ago were hunted down, killed, or sealed away in the depths of mines. Those that do still roam, tend to roam in Ala Mhigo and Coeraths. They do so though in small numbers and tend to never stay in one place long.&lt;br /&gt;
&lt;br /&gt;
From current knowledge the Gigas serve no Primal, though this may change one day.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Qiqirn&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.zam.com/Im/Image/194622.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Qiqirn are a short rat-folk race, they stand around the same height as a Lalafell and tend to have, like the goblins, a strange way of speaking. The Qiqirn for the most part are a neutral race, though a great deal of them tend to be scavengers and thieves. They are extremely crafty and highly intelligent. They will also seeming do anything for a Dodo egg, as they have a ravenous appetite and are known to eat anything; Even some very disgusting things.&lt;br /&gt;
&lt;br /&gt;
Though many Qiqirn who tend to hang out in cities act as traders, competing with the goblins for the market space. Many items that the Qiqirn sell can be seen by some as black market items and random junk that has been scavenged up. Sometimes these items they do scavenge can be very valuable, but unlike the Goblins, they do not work for money, instead they only work for trade… which once again, those dodo eggs come in handy for such a thing.&lt;br /&gt;
&lt;br /&gt;
It is not known if Qiqirn have a Primal they worship, though if they do, they so far have had no reason to even think of summoning one and for the most part, live in peace with the rest of the races, beyond well, the thieves at least.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Mamool Ja&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img2.finalfantasyxiv.com/accimg/6a/f5/6af534ea35c8d76f8829f44f3eb82acca09acc2e.jpg&amp;quot; width=&amp;quot;240&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Mamool Ja are a race that have made themselves known after the attack carried out by the Primal Bahamut. Not much is known about this Lizard-man like race, but they are starting to call the lands around Limsa Lominsa home and seem to mean the people no harm. Instead this Beast Men race is offering their services as mercenaries against the Empire. However they also show to have a great dislike for the scholars within the races whom are looking into ways of touching the hearts of the Primals to control some of that energy for themselves.&lt;br /&gt;
&lt;br /&gt;
The Mamool Ja are a curious species as they have a republic overruled by four overlords that work on making choices for the race as a whole. They tend to be a very social race, who speak in a “yoda-isk” way, but seem to always willing to talk before making choices. In many ways, though these lizardfolk look very tribal and the way they live is as such, they have proven to be anything but when spoken too and observed.&lt;br /&gt;
&lt;br /&gt;
The Mamool Ja are also vastly different from the lizardfolk in the Ul’Dah area, as they have tan to light brown scaled skin. Slightly more agile frame, and a single horn that protrudes from the top of there heads. It also seems that the Mamool Ja who can handle magic are actually blue scaled in color and have much shorter muzzles, which the Mamool Ja call those who can cast magic, Sages.&lt;br /&gt;
&lt;br /&gt;
It is unknown what the stance of the Mamool Ja is on the Primals, why they are willing to assist, or even what they are after, however Eorzea will not turn away any aid when it comes with dealing with the Empire.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Racial Naming ===&lt;br /&gt;
Like our own culture of the world, many races of Eorzea and even that of the Garlean Empire have their own naming convictions. It is how there people differentiate from one another and also continue to keep to their own racial standards. Though some information is easier to come by then others, I will list here websites that can further inform of the type of names used and possible explanations to the middle names of Garleans that we are aware of.&lt;br /&gt;
&lt;br /&gt;
* [[http://fandango.exp.jp/name-generator.php Name Generator]] - This is very useful if you need to find a name for one of the Eorzean people and is lore friendly.&lt;br /&gt;
* [[http://finalfantasy.wikia.com/wiki/Category:Final_Fantasy_XIV_Races Final Fantasy Wikia Entries]] - They have further details on the races here and also sections that are just for the naming lore process, if you rather do a bit more homework and like to come up with your own without the use of the generate.&lt;br /&gt;
* Garlean names from all accounts seem to be connected to latin. The first name being their true name, while the last is their &amp;quot;house&amp;quot; they are associated with. The middle representing their position within the Garlean Empire itself. This will be covered more in the Garlean section.&lt;br /&gt;
&lt;br /&gt;
=== The People Of Garlemald ===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20110108153242/finalfantasy/images/d/d3/Garlemald_Flag.jpg&amp;quot; width=&amp;quot;120&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Those of the Garlean Empire tend to be about 80% Hyur-like, while 10% is that of Elezen-like, and the rest is mixed culture brought in from other conquered nations. All of those originally from the land of Garlemald have a 'third eye' located in the center of their forehead that lacks a pupil or iris. They are a Meritocracy society and gain their prestige through the acts they commit. It also through these acts are they also punished when they failed a duty and the harshness of punishment is based on the activities leading to that failure.&lt;br /&gt;
&lt;br /&gt;
Most of the population serves in the Garlean military in some capacity and all walks of life who are the citizens of Garlemald have a job they are given at which they can raise their position in. All positions are rewarded by the head of, just as becoming a Legatus, highest rank in the military, is only given by the Emperor. By the highest favor of the Emperor, a Legatus then could become the next heir to the throne.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Military Structure&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The Garlean military structure comprises of four groups, which with the final ranging up to around 6,000 soldiers in the service of a Legatus. The numbers that will be represent here are estimates and they may be higher or slightly lower depending on the power and the campaign the Legatus is running.&lt;br /&gt;
&lt;br /&gt;
* '''Legion''': An Army of ten cohorts comprising of a total around 6,000 troopers.&lt;br /&gt;
* '''Cohort''': A battalion of three manipuli comprising of a total around 600 troopers.&lt;br /&gt;
* '''Manipulus''': A company of two centuries comprising of a total around 200 troopers.&lt;br /&gt;
* '''Century''': A Single platoon comprised of 100 troopers.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Military Ranks&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The order given is from most powerful position to that of the lowest position within the military. Through acts of positive progression and good favors, one can easily raise from the lowest of the ranks to that of mid tier. When one gets to that of the Tribunes, those are only elected by the Legatus of that Legion. Then to obtain the status of Legatus, one must be given such a title by the Emperor himself.&lt;br /&gt;
&lt;br /&gt;
* '''Emperor''': The Emperor is the leader of Garlemald and all territory that belongs to the Garlean Empire. He is the one whom can also override any Legatus of military action and is the only one who can promote any to that of a Legatus status.&lt;br /&gt;
* '''Legatus''': The Legatus are the generals of the Garlean Empire and the command of their respected Legions they command.&lt;br /&gt;
* '''Tribunus Laticlavius''': These are the second-in-command to their respected Legatus and the Legion they serve in. They also act as the head of the Tribuni.&lt;br /&gt;
* '''Praefectus Castrorum''': These are third-in-command of the Legion and it is their jobs to oversee all training, equipment, and the Castrums within their Legion's control.&lt;br /&gt;
* '''Tribunus Angusticlavius''': These are the assistance to the Legatus, normally in groups of six at most, and tend to be under the direct command of the Tribunus Laticlavius.&lt;br /&gt;
* '''Primus Ordinarius''': These are the commanders of the Cohort; Could be seen as Captain or Colonel.&lt;br /&gt;
* '''Pilus Prior''': These are the Centurions in charge of the first Century of of each Cohort.&lt;br /&gt;
* '''Centurion''': These are the commanders of the Century; Could be seen as a Lieutenant.&lt;br /&gt;
* '''Optio''': These are Troopers chosen by the Centurion for a purpose within a Century. Normally this would be to act as the second-in-command to the Century.&lt;br /&gt;
* '''Duplicarius''': These are Troopers whom receive double the pay due to prestige and reward for excellent service.&lt;br /&gt;
* '''Triarus''': These are veteran troopers who have seen a great deal of time on the field, but have yet to be promoted.&lt;br /&gt;
* '''Trooper''': These are the basic soldiers of the Garlean Military. This is where everyone starts out as and has to work their way up from in some way.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Middle Name Titles&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| All of those within the positions of the Garlean Empire hold their title in the middle name. Though this is perhaps not a complete list, but it is a list of middle names that has been located within lore from the game and what has been figured out by the association given. For the only thing we as the players been told and thus stands here, is that the middle names represent the titles. So here is what we know thus far...&lt;br /&gt;
&lt;br /&gt;
* '''Zos:''' Emperor&lt;br /&gt;
* '''Van:''' Legatus&lt;br /&gt;
* '''Tol:''' Tribunus Laticlavius&lt;br /&gt;
* '''Sas:''' Tribuni Angusticlavii; Praefectus Castrorum&lt;br /&gt;
* '''Rem:''' Pilus Prior&lt;br /&gt;
* '''Nan:''' Imperial Minister&lt;br /&gt;
&lt;br /&gt;
It also should be reminded that when addressing a Garlean, within their own culture area of influence or out of sheer respect, one should address them by their middle first and then their last name. So 'Van Baelsar' as an informal, but a formal would be 'Lord Van Baelsar'. Though if you are in private and given permission, using the first name is acceptable.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Military Jobs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Like those of Eorzea that have classes, so does that of the Garlean Empire. Many of these classes have similar associations with that of Eorzean classes, though nearly all those within the military have access to either a gun-weapon or an actual type of rifle (though rarer these tend to be). More times then not, when facing a Garlean within the realm of Eorzea, they will hold a gun-weapon or a weapon that lacks a gun attachment but have an actual firearm at their side. Also all Garleans in the military are trained to handle Magitek of all kinds, as such a thing is heavy in their way of life.&lt;br /&gt;
&lt;br /&gt;
Also such roles in these classes have become more predominate with the increased members being added in from locations such as Ala Mhigo, as some roles are not native to that of the normal Garlemald individual. So here is the list of the currently known...&lt;br /&gt;
&lt;br /&gt;
* '''Eques / Bestarius''':&lt;br /&gt;
* '''Hoplomachus''':&lt;br /&gt;
* '''Laquearius''':&lt;br /&gt;
* '''Medicus''':&lt;br /&gt;
* '''Sagittarius''': &lt;br /&gt;
* '''Secutor''':&lt;br /&gt;
* '''Signifer''':&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Classes Of Eorzea ==&lt;br /&gt;
Classes within Eorzea are broken into two known groups. Discipline of Magic and the Discipline of War. Depending on the training, one may remain only in one group, while others may mix the two together for a powerful combination.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' This section might come under rework soon, based on many crafting questions, resources, and some confusion. Thank you.&lt;br /&gt;
=== Discipline Of War ===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Gladiator&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20130901025343/finalfantasy/images/f/f6/Gladiator_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Gladiators are mighty warriors who take defense over brute force. They are masters of all the blades and throwing knives alike. From long swords to daggers, to flat edge to the curved shape. Any sword, of any type, they have trained to handle. Gladiators though differ when it comes to the style of combat however. Some prefer to use that of the sword and shield, to better defend themselves against many attacks that may come, while others like to stay with a free off hand for the added speed, instead of defense.&lt;br /&gt;
&lt;br /&gt;
Many Gladiators are also trained at tactics and strategy, lending such tools in groups to aid in defensive tactics and group attacks.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Marauder&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20130901025517/finalfantasy/images/8/83/Marauder_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Marauder is a fierce warrior and a combat specialist that uses the mighty greataxe -- a fearsome arm emblematic to that of the Eorzean pirates. They tend to approach battles with great ferocity and brute force. Many people also of Eorzea tend to see the Marauder as an intimidating force and one to not be taken lightly. As such, Marauders are often hired to hunt down powerful monsters and extremely deadly foes.&lt;br /&gt;
&lt;br /&gt;
It is also often to see Marauders willing for a ranged attack that of a Tomahawk type throwing axe with equal power to their own swings; Sometimes even with precision deadliness.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Pugilist&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20130901025607/finalfantasy/images/b/b3/Pugilist_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Pugilist are the martial artists of Eorzea. Focusing solely on hand-to-hand combat, they strike with rapid punches and sometimes brutal different forms such as the Courel form or the Raptor form, to only list a few.&lt;br /&gt;
&lt;br /&gt;
The Pugilists are known for precision with their fists, using knuckle type weapons to give there fists more deadly punishment being made from leather, metal, or bone. They can easily knock a man off their feet with their rapid strikes and go toe-to-toe with some of the fierce creatures that roam the lands.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Lancer&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130901025437/finalfantasy/images/5/50/Lancer_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Lancers are masters of the polearm and the techniques within. They tend to keep their opponents at an arm’s length distance, using their longer reach to attack with devastating leg swipes and powerful thrusting strikes. The lancers tend to even train themselves in the art of the throwing spear, or also known as the Javelin, in order to pin down enemies or strike them down as they attempt to flee.&lt;br /&gt;
&lt;br /&gt;
The Lancer gained its popularity however from the refugees of Ala Mhigo, as it was that nations choice of weapon during their own war time. Such is also seen of places like Ishgard as well for their own special group of lancers.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Archer&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130901025224/finalfantasy/images/8/8c/Archer_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Archer’s are the masters of the bows, from short bow to longbow, they have trained on precision and long distance aiming. The weapon itself also has become very popular in some of the regions of Eorzea where hunting is very popular or places that require long ranged defense to protect their borders from heavy assaults of beast men. Many archers carry a different arrange of bows in order to handle different enemy types and many even now how to properly prime their own bow encase a string was to break or it needed quick repair.&lt;br /&gt;
&lt;br /&gt;
It has been noted by the Eorzean people that the two most effective races of handling the bow is that of the tall Elezen and the agile Miqo’te. As the Elezen’s long arms allow them to handle the longbow with dead accuracy and power, making them prime for the jobs as Sentries. While the Miqo’te are skilled with the short bow, allowing them to be keen hunters with their already natural gifts given to them by the divines.&lt;br /&gt;
|}&lt;br /&gt;
=== Discipline Of Magic ===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Conjurer&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20130901025250/finalfantasy/images/d/d9/Conjurer_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Conjurer are masters of weaving the aether energy of the elements. from earth, wind, and water, they can construct some potent magical attacks, while also using these same magical properties to also aid in healing and protection. The Conjure weaves this very aether by using an unworked cane or wand to pull upon the threads of the aether to create the desired spell.&lt;br /&gt;
&lt;br /&gt;
In order though to master the aetheric flow and summon such elemental spells, Conjures must meditate often and commune with the elements of the land, for they are what give the Conjurer their strength. It is seen as not right for any conjurer to not get the blessing of the land before setting forth and using its life force.&lt;br /&gt;
&lt;br /&gt;
Conjurers are also known as great healers and purifiers within Eorzea, as not only can the pull upon the elements to protect and sometimes heal small things, but the most trained can even pull upon that of the life energy of the aether to repair damage done; Even perhaps bring one back from the brink of death if powerful enough.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Thaumaturge&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20130901025650/finalfantasy/images/8/81/Thaumaturge_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; While the Conjurer works with the aether naturally to use the forces of nature to aid in defensive and potent magics, the Thaumaturge is close to the opposite of just this as they use the aether to create destruction and tricks that can plague the mind.&lt;br /&gt;
&lt;br /&gt;
The Thaumaturge do this by creating a staff or a scepter that houses a medium -- That of a natural stone imbued with the desired property. From this they can cast destructive fire that rains from the sky, freezing blizzards that rage from gusting winds, and thunder strikes that roll over the land. They can also bring about temporary blindness to a person and even cause their bodies to weaken for a moment.&lt;br /&gt;
&lt;br /&gt;
Though such magis do have their usefulness, the Thaumaturge is respected, but also feared by many. As they are seen as Sorcerers on the land and though many use their skills for the betterment of Eorzea, some fear that they could also bring about catastrophic destruction on an already injured world. In this, it is normally a good idea to keep a Conjurer and a Thaumaturge not in the same room, as arguments will typically will break out between the two casters.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Arcanist&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20130901025144/finalfantasy/images/b/b5/Arcanist_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Arcanist is a school shrouded in mystery and what many of Eorzeans see as an art of blasphemy upon the twelve. For the original teachings of the Arcanist come from a foreign land and work on the principles of using the Aetheric flow much the same way that the Primals themselves do. Believing that in coming to understand how the Primals use the aetheric flow, one may be able to even defeat the Primals-- if not bind them to their will.&lt;br /&gt;
&lt;br /&gt;
The Arcanists in this use books known as Grimoires that are imbued with aetheric properties, from these pages of runes and mathematics, they are able to cast alternating spells to their surroundings and change the flow of the aether, including how it moves through any living thing.&lt;br /&gt;
&lt;br /&gt;
These book-casting mages can also use an aetheric imbued gems to conjure forth an aetheric being, much like that of the primals, calls a Carbuncle to do their bidding and assist in the battle-- or other tasks. Depending on the gems themselves, will affect the color of the Carbuncle summoned and also their level of power. Though for most Arcanists they do not get beyond either the ruby or topaz, as the higher tiers are known to become unstable and could cost the Arcanist that summons it -- their own life.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cross-Classing ===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20111126091136/finalfantasy/images/7/74/FFXIVJobArtwork.jpg&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: right&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Cross-Classing is where one has several classes. They are masters of synchronize these classes that work well together. Not all classes though can work together, so it is not common to see someone willing to cross-class and branch over to other skills, because the more one branches, the less they become exceptional at a class and more of a jack-of-all-trades. Which may have its places, but means they also may be weaker than someone who is more focused on the specific class.&lt;br /&gt;
&lt;br /&gt;
=== Advance Jobs ===&lt;br /&gt;
The Advance jobs are rarer than the standard classes. As many of these jobs require a great deal of work to obtain and understanding the secrets of the class. A good deal of these also require that of a soul stone that represent the symbol of that very Job.&lt;br /&gt;
&lt;br /&gt;
Soul stones are hard to come by as their are special stones that have aether tied to them. Yet some who have already mastered the art may be able to not only train another, but also teach them how to hone their own soul stone as well. Yet there are few who know of these skills and fewer yet that know where to find them.&lt;br /&gt;
&lt;br /&gt;
Some also believe the need of a soul stone is only myth and it is just like gaining a badge. It serves no purpose beyond as a marker, but these are different schools of thought and either could be right-- or wrong.&lt;br /&gt;
&lt;br /&gt;
== The Primals ==&lt;br /&gt;
This is a list of the known Primals (or Eikons for those Garleans) at this current time, as the events of A Realm Reborn have to yet to happen. We are not that far ahead yet. As such, not all the beast men have summoned there Primals, but the ones that have and continue to do so, are listed here. This list will probably expand in time.&lt;br /&gt;
&lt;br /&gt;
It also should be understood that all Primals have the ability to temper (bring someone under their control) those of their world and like worlds. They also may be able to extend this out toward others whom are just weak of will. Yet as NPCs have little say against this, the player characters can resist this tempering, or only fall under it temporarily. If you do decide to become fully tempered by the Primal-- you will be in servitude forever (or until someone can figure out how to break it). This is a consent ordeal as a player and the effects will never be forced upon. Its your choice what happens and your choice alone; Cause really-- its all an RP gimmick in the end and everyone is different.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20130626080236/finalfantasy/images/e/e2/FFXIV_Primals_Artwork.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; &lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Ifrit&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://images.gameskinny.com/gameskinny/0678ad6f7314d63973983f816c07278b.jpg&amp;quot; width=&amp;quot;160&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Ifrit is worshiped by those of the Amalj’aa with the great deserts of Thanalan. He is the Primal of Fire and seen connected also to the sun. This primal is quick to temper, which leads to a great causality of life. His claws can emit enough heat to melt the strongest of steels, his very presence heats the air to where no plant life can possibly survive around him, and his horns can scorch the very heavens.&lt;br /&gt;
&lt;br /&gt;
Ifrit tempers those under him as loyal servants which call out to him like a god. He does this by washing them in a blue flame at which he emits from his maw. The blue flame itself is not dangerous, but those who dared be touched by it, may find themselves permittely under his servitude.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Garuda&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://ffxiv.consolegameswiki.com/images/thumb/2/21/Garuda1.jpg/400px-Garuda1.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Garuda is worshiped by the bird-like Ixal and they see her as a beauty upon the very skies. She is the mistress of the wind, sometimes called the Empress of Birds. A story long ago was once said that she was a beautiful hunter of the skies, but in her anger for how man was treating the creatures of her kind, she one day swooped down upon the land and feast upon those who hunted. Yet by doing this, she gained a taste for the flesh of man, and it rendered her mad.&lt;br /&gt;
&lt;br /&gt;
Though this story is that of a legend, perhaps created by her own slightly crazed personality and her desire to feast upon the aether itself. Some wonder if there is any truth that she may have once been something more than just a cruel Primal whom is quick to take upon wraith on the land and unlike the other Primal’s she is one of the few who can be-- humored.. though it may not change her mind, but only hasten her choices.&lt;br /&gt;
&lt;br /&gt;
When she brings those under her control, she sends out a gale of powerful wind of blue aetheric magic that soars across the are in great speeds. Once it makes impact, it cyclones around them like a tornado, stripping them for a moment of their very breath, until they are rested back down on the ground. Now ready to serve their new mistress of the wind.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Titan&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://images.gameskinny.com/gameskinny/d3631d21e9048f4d909fc0f5c452cff4.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Titan is one of the few Primals whom does not treat his servants as ‘slaves’ or ‘minions’, but as his children under his protection. He is a massive Primal who is seen as a god amongst the Kobolds and is known to be like a father to them; At which they also call him “Father Of The Crag”. Sharing his wisdom onto them and giving them bounty upon the very land they call home. Yet Titan is quick to anger when a force dare threatens his children and any who dare shows a hint of being a threat to those under his rule will find him merciless and cruel.&lt;br /&gt;
&lt;br /&gt;
For Titan controls every stone and every mountain. The ground is his domain and he can create a massive earthquake which can shatter the very ground for perhaps miles. His very hands can crush a man alive without little thought and his foot steps can shake the very ground which one stands on.&lt;br /&gt;
&lt;br /&gt;
Unlike other Primals, Titan seems to show little interest in bringing random races under his fold for servitude. Staying to his Kobold children and desiring only their safety from the surface-dwellers.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Leviathan&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.justpushstart.com/wp-content/uploads/2013/12/Final-Fantasy-XIV-Leviathan.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Worshipped by the Sahagin, feared by those at sea, and monster of the deep-- Little is truly known about this Primal and where he stands in the ranks amongst the other Primals. What is known is that he is crafty and intelligent. Confident of his abilities while in the ocean and protective of his Sahagin children.&lt;br /&gt;
&lt;br /&gt;
Yet Leviathan does not just depend on the Sahagin to worship him, for he has also tempered lost men at sea, giving them a second chance at life as one of the Serpent Reavers.&lt;br /&gt;
&lt;br /&gt;
But in this Multiverse, Leviathan sees all oceans as his domain, even when the oceans yet can not support his very being. For in time, he knows one day they will and he will rule all.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Bahamut&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://2.bp.blogspot.com/-or8yW4_DQlw/Ui-_O2B81rI/AAAAAAAANqU/ODspwoghWMY/s1600/ffxiv-bahamut.jpg&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Bahamut-- feared by all across Hydaelyn. For it is he who brought forth not only the destruction across Eorzea and some of the northern lands, but also by his power caused the very world to merge with that of the Multiverse.&lt;br /&gt;
&lt;br /&gt;
Bahamut is herald of the Seventh Umbra Era and his very name coincides with that of Dalamud-- the moon he was entrapped within as his prison and released from by the Garlean Empire’s own hand in hopes to ‘cleanse’ the world of all who oppose them.&lt;br /&gt;
&lt;br /&gt;
Yet after the fall of Hydaelyn, none have seen the mighty dragon sense and many believing that in that flash of light, that perhaps he was coiled by the chains of the divine twelve. While others wonder if he still roams, waiting for the right time to strike again...&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Odin&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://i1.2pcdn.com/node14/image/article/201407/23/20140723234732a0dug39dl3c2t73p.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; After the assault carried out by Bahamut, It had weakened the crystal prison that had Odin sealed away since the time of the Allagan Empire. Though after the events of the outsiders aiding Gridanian in making the land cleanse of great darkness, they have inadvertently freed Odin from his prison. Now he roams across the forgotten paths of the Black Shroud. His figure concealed in the remaining shadows of the woods and the hooves of the animal he rides upon barely making a sound in the brush.&lt;br /&gt;
&lt;br /&gt;
It is apparent that Odin is seeking battle with all those whom he deems worthy of his time.. and with every failure of his own battle-- he only grows stronger. For his desire of vengeance is strong and his need of conflict ever greater.&lt;br /&gt;
&lt;br /&gt;
Unlike other primals however, Odin has no servants nor does he temper any. It seems he only lives for battle and war-- and there are some that believe in battle and war is how the Primal survives and returns from the aether time again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Odin's Favors ====&lt;br /&gt;
With the mighty Elder Primal Odin walking around in the Black Shroud. There is slight distress about such a powerful force who is openly out looking for conflict, including desire to get vengeance on the one named 'Urth'. On the MUSH, anyone can challenge Odin for a fight and if you can defeat the Elder Primal, then you gain his favor.&lt;br /&gt;
&lt;br /&gt;
This favor can be used at least once for anything and Odin will ride forth to carry out the task requested of him. If you wish to challenge Odin on a one-on-one send an @mail to Odin stating such and a schedule time can be worked out. Odin scenes will also take place randomly, so keep your eyes peeled for those!&lt;br /&gt;
&lt;br /&gt;
'''Current Favors'''&lt;br /&gt;
* Marrik&lt;br /&gt;
* Maya&lt;br /&gt;
* Ayako Hasekawa x2&lt;br /&gt;
* Tshallandria&lt;br /&gt;
* Auron&lt;br /&gt;
* Anivia&lt;br /&gt;
* Mantigora&lt;br /&gt;
* Beelzebumon&lt;br /&gt;
* Dastan&lt;br /&gt;
* Karian Icefang&lt;br /&gt;
* Deelel&lt;br /&gt;
* Souji Murasame&lt;br /&gt;
* Kamon Lionward&lt;br /&gt;
* Soan Sagittarius&lt;br /&gt;
&lt;br /&gt;
'''Used Favors'''&lt;br /&gt;
* Emiya Shirou - [http://multiversemush.com/mw/index.php?title=1081/Questions_for_a_Warrior Questions For A Warrior]&lt;br /&gt;
&lt;br /&gt;
== The FAQ ==&lt;br /&gt;
This section has Frequently Asked Questions or things that have come up at times that may need a bit of explanation that is beyond the Lexicon or even some sections of this page. It is here that some things will be covered and things may be added as the theme on the MUSH continues. If you yourself ever have any questions, always feel free to contact Gaius Van Baelsar (GVB) on MCM. They will be more then glad to assist and answer questions.&lt;br /&gt;
&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #1: Are Arcanist playable?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| You can indeed play an Arcanist, as the teachings are indeed in Limsa Lominsa, but given the current time frame of the guild in this setting, it is a very underground type of teaching and may be extremely frowned upon by some given how they are able to conjure aetheric beings of their own. So they may be labeled no better then the Beast Men with their Primals at this time.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #2: Do I have to stick to the classes/jobs?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Not really. For example one of the characters (Xau'Ra Tayuun), is ''based'' on an Archer, but he wields two swords and a bow. The classes and jobs listed here are simple guidelines, but you have some flexibility, as long has it isn't to far fetched. If your unsure on the concept, always feel free to ask!&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #3: How does Aether work in Hydaelyn? How would it impact me?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Aether is a funny thing. It is like the Lifestream in Final Fantasy 7, The Mist in Final Fantasy 9/12, and is used in almost everything. Those who hang around the Aether, wont really feel its effects, those who are not use to it may find themselves feeling dizzy, a bit sick, and maybe drowsy. For those who are use to playing with magic/mana/aether, they probably wont even notice its there -- much like the air itself.&lt;br /&gt;
&lt;br /&gt;
Yet in large doses, so an area that is thick of fog in it, it can become very dangerous to someone no matter how use to it you are. Think of radiation really. We have radiation all around us, but in large doses, no matter how built up we have become, it will eventually get to us. This is the same way with Aether in large quantities.&lt;br /&gt;
&lt;br /&gt;
So even if your character is someone who can command the very aetheric energy, you will, and you can, become sick from it. Aether also in a mist form has been known, in /canon/ to cause monsters to go berserk. So this too, could be another side-effect if you hang around in it to long.&lt;br /&gt;
&lt;br /&gt;
YET! Aether can be redirected, which is what Black Mages do by using a foci, so by doing this it can become less deadly because instead of going into you, its going into a foci which can handle the Aether levels. So A foci, is like having a gas mask on, thus allowing you to breath around it, without any concern.&lt;br /&gt;
&lt;br /&gt;
As I said, Aether is funny stuff. Its hard to explain and its hard to peg, so I hope that helps explain some and leaves less questions.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #4: I would love to be a part of the theme, but I don't know anything about it. Can I still have a character in the theme?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Yes, You can. It is actually this reason I designed this page, the Lexicon, and everything I can think of to help players who like to be a part of this theme, but no nothing, still feel welcomed to it. I made sure that the theme was extremely Original Character friendly and open to all types of avenues of play.&lt;br /&gt;
&lt;br /&gt;
I, as the theme runner, want everyone who partakes in the Theme to feel like they have a place and they make an impact in it. I have no problems ever in helping explain things or go into details about some of the little details of the world, if anything I ''Highly'' encourage this, because to me-- communication is very important.&lt;br /&gt;
&lt;br /&gt;
So yes, please, even if you are a total stranger to the genre of Final Fantasy XIV, read the content I have in here, page me (Gaius Van Baelsar/GVB), or even @mail me and I'll be more then glad to talk to you about your character concept, including even answer any questions regarding the theme itself to help you know the world better.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #5: Can I play someone who has been tempered by &amp;lt;Insert Primal Name&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| If you want to play a servant to a Primal, go right ahead! Though I do ask that you read over the Primal section we have here on the wiki and make sure that it is in the natural of the Primal to temper someone, along with if they have even been listed yet. &lt;br /&gt;
&lt;br /&gt;
Though don't worry! Just cause the Primal isn't listed right now, doesn't mean it wont be later-- and if you really want to be tempered by a Primal that has yet to show up, but you know ''Is'' in game, come and talk to me. Who knows, maybe you can help be the herald of the coming storm!&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #6: How close is this Theme to the Realm Reborn content?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Given that this theme takes place after the events of 1.0 and before A Realm Reborn, it is close enough that people who have played the game will pick up on some things, but not close enough that it follows the game directly. Many of the events that will be unfolding will be due to how players handle different scenes, the interactions with the multiverse, and the even the NPCs that come into play.&lt;br /&gt;
&lt;br /&gt;
This is after all a living, breathing world, and all choices matter-- even the small ones. So yes, this means those of you who know the story line in ARR, could maybe prevent the Ultima Weapon from showing up or aid in speeding up the process. You may be able to aid keeping the Primal threat in check-- or make it far worse. You may even get a few Primals to actually ''aid'' you, who tend to be rather neutral in some matters.&lt;br /&gt;
&lt;br /&gt;
So will the content eventually show up? Yes; But how it shows up is entirely on the player base.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #7: Can I play a Half-breed?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| This is a yes and no question really. In most cases the answer will be yes, but within reason. I don't think all races are compatible with one another and I am pretty sure the normal player races can not have children with a beast men. So if you do decide to go this direction with your character, please do so reasonably.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #8: Did you really play Final Fantasy XIV 1.0?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| I did yes. I played it from closed beta for those of us who pre-ordered the game all the way to the very end when Dalamud came crashing down. My main was a level 50 Dragoon (look for Vaelyn Nykah - A duskwight), which is ''all'' I focused on and the only quest line I didn't get to do (cause I am a very slow leveler, and back then it was a massive grind), was killing Nael Van Darnus. It is actually my one regret that I didn't get to do that, but oh well. At least there is youtube!&lt;br /&gt;
&lt;br /&gt;
The funny thing is, I almost didn't stick around, but thanks to some awesome roleplayers from Hydaelyn Role-Players (Formerly known as the Roleplay Coalition aka RPC), we pretty much all supported one another and kept one another entertained. Even when the grind caused us all to run around screaming, haha. They still operate even today and actually because of them and everything we did, is the reason I tend to be extremely versed in the lore of Hydaelyn. They are amazing people and yes, as a shameless plug to them, even though I'm not really part of the RP circuit on the game itself, here is there site if you want to check them out: http://ffxiv-roleplayers.com/&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #9: What is with the Aether and Death?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| During 1.0, those who died would return to the aether, which is the energy the flows around and in everything. Placed like Mor Dhona were void of this cause of how was messed with when the Agris broke the seal in its crash. Garleans themselves lack a high connection with the Aether, also would not fade away.&lt;br /&gt;
&lt;br /&gt;
Yet after the events of 1.0 and where we are now in the story. The Aether has been changed, in this, not all return to the aether like they did before; at least-- not in body as well. If someone is highly connection to the aether, they may fully return to the aether-- they may be able to even 'cheat' death. Those who are not, though perhaps there essence will, there body will not. This could even be impacted by the area itself. It may even be delayed.&lt;br /&gt;
&lt;br /&gt;
Death, corpses, or lack there of, is all up to the scene and for narrative play. There are some areas however that will control the narrative in a sense, but for the most part, it is in the air to the person whom runs the scene.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #10: Potions &amp;amp; Ether: How do they work?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Throwing aside game mechanics, we need to look at what Potions and Ether actually do. Potions are used for healing HP, while Ethers are for restoring MP. So lets take a look at these from more of a roleplaying prospective.&lt;br /&gt;
&lt;br /&gt;
HP, is your health. In this Potions are like a salve. Something to be used in order to keep a wound from getting worse till a Conjurer can weave the aether to properly heal it. Its an Alchemy creation and though good in a pinch, it isn't as good as Conjurer magic. As Garlemald naturally had no conjurers they use more methods that we are use to seeing in our own medical science. Yet they too use a type of healing salve, much like the one you may see in Hunger Games-- where it does a really decent job of patching up an area, but with far more pain mixed in. So Eorzean potions are effective, with little discomfort, but compared to Garlean science, Garlean potions have more bang to the buck, but are far more painful because of it.&lt;br /&gt;
&lt;br /&gt;
However, no potion or Conjurer magic can mend a broken bone. That takes good ol rest and recovery, but a conjurer can help it along its way so it mends correctly.&lt;br /&gt;
&lt;br /&gt;
Ether for MP, is more of an Eorzean thing. Garleans lack this, because they use magitek to do there magical stuff; Beyond those few from other lands who can. Ether is more of a drink. It goes in, replenishes the lost aetheric energy more quickly then the body would naturally. See it like magic users Gatorade. The effects are not instantaneous, but its better then having nothing at all in your system. Then the higher version of the ether, the faster it tends to work in the system.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #11: Conjurer Healing Magic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| I touch on this a bit above. Conjurer magic is a great form of healing. It can repair a great many of wounds. From nasty cuts to deep gashes. This all done by the weaving of the aetheric energy to act like a stitch, but unlike stitches, its more soothing and gentle. Conjurer magic can even bring someone back from the brink of death, but it can not-- nor should not-- be used to bring someone back to life once they have gone on. As this can cost the Conjurer there very life and possibly bring back something far worse.&lt;br /&gt;
&lt;br /&gt;
Conjurer's magic also can not fix broken bones or allow someone to grow new limbs. Conjurer magic can though help a broken bone slowly mend correctly and deaden the pain of someone's limb that has been cut off.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #12: What is up with Linkshells and Linkpearls?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| As you may (or may not) know, the aether in Hydaelyn is in massive flux. It isn't very stable and it has really messed with a ton of stuff in the world. A great deal of how things use to be no longer work. Aetheric gates shattered, almost all Aetherytes broke down and became tainted, and many of the beasts of Eorzea started to roam in places they were not meant to be, or, well, become extremely hostile.&lt;br /&gt;
&lt;br /&gt;
The world changed greatly with the Calamity and with it, so did the Linkshells and Linkpearls.&lt;br /&gt;
&lt;br /&gt;
When Bahamut shook the very aetheric flow of Eorzea, linkpearls shattered and linkshells ceased to connect onto the atheric waves. Communication broken down and in the early weeks, people had to depend on merchants to get messages through, but that wasn't very expedient and most of the time-- didn't even work. The Moogles however knew of the distress and responded quickly in kind by becoming the messengers for Eorzea, thanks to the fact they knew how to move about the world, even in its chaotic form.&lt;br /&gt;
&lt;br /&gt;
As of very recent (9/12/14 -- at least around there), the Alliance is just now starting to get Linkshells working again and giving out linkpearls to their military. Though this works in some areas, there is still a great deal of disturbance in some locations and other locations (like Mor Dhona), where they don't work at all. It will still be some time until Linkshells are working fully again and it is very possible that some city-states (Ul'dah) may start to look into using Miltiverse radios as a mean of communications instead of the older method.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #13: Can I play someone with the Echo?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| I fear that is not an option I'm going to really allow. The Echo was a very neat game mechanic, but considering the rules of MCM and the fact of how powerful the Echo is. It isn't something characters of right now would have. They can have something akin to the Echo however (see Xau'ra's advantages and flaws), which I as the GM will give you things of note to play off of, but the Echo itself is not available.&lt;br /&gt;
&lt;br /&gt;
The only person allowed to have the Echo is that of, Minfilia, who is under GM control for right now. She is also one of the members with the Archons. See the FAQ section on the Archons for further details.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #14: Where are the Archons at right now?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The Archons themselves right now are in hiding. After the fall of Dalamud, they split up and the Circle of Knowing fell apart. Some members went back to their home land, some have remained, but they for the most part are not characters that can be found easily or can be located with ease. These members are right now under GM control. So please do not use them or rp having scenes with them without scheduling something with the GM. Thank you.&lt;br /&gt;
&lt;br /&gt;
It also should be noted as well, that the original group was known as the Circle of Knowing located in Ul'dah proper. They were tolerated at best and not overly loved. The group they become in A Realm Reborn, the Scions of the Seventh Dawn, does not exist yet.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #15: Can I play an OC Garlean &amp;lt;rank here&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Most ranks are open to be played until you get up into the Tribunes. I do suggest though if your looking to app into the Garlean Empire, that you speak with me (Gaius Van Baelsar) first, as I am also the 'fac-head' of the main Legion. That said though, you can not app normally other Legions and you can not apply for another Legatus, as I am not even sure what plans Yoshi-P has for other type of Legatus characters in the game. Which means I am keeping the Legatus rank for now, FC only.&lt;br /&gt;
&lt;br /&gt;
Speaking of Legions though, if you do wish to apply a character of the VII Legion which once served Nael Van Darnus, this is open for OC concepts, but be aware-- Nero went through recently and was hunting down members and you are, probably, an enemy of the Empire given that nearly all of the VII Legion saw Nael Van Darnus as a god. Again though here, I ask for you to speak to me, as applying for someone from the VII Legion requires some footnotes and information that needs far more heavier research done then the XIV Legion types.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #16: What type of scenes can I run for Final Fantasy XIV-1?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| As the story progresses, more things will open up for the cast themselves to do. Some ideas on what can be done without really needing to check with the GM, may be found over in the Mission Board area. Having social scenes at the local pubs, out in an area somewhere enjoying the shade of a tree, those types of things are fine. Fighting local monsters that have become aggressive cause of aetheric changes, those are fine and don't require permission from the GM.&lt;br /&gt;
&lt;br /&gt;
Things dealing with like a beast men raid, bandits, or pirates, falls more into GM control (or the control of the Eorzean Alliance leader) to handle. This can also be given to a player to do as well, but needs to be spoken with the GM (and controller of the area) first.&lt;br /&gt;
&lt;br /&gt;
Things that deal with heavy effects on the world of Hydaelyn like Primals, guilds, and things of such nature, will only be handled by the GM or a person given permission to do so for a scene.&lt;br /&gt;
&lt;br /&gt;
Things that require adding in new things to the world or further education about something, can be handled on your own, but should be spoken to the GM about first to make sure the concept will work and so that those things can be marked down that have been done. Keeping everyone, after all, on the same page is very important.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #17: What are you looking for in Eorzean Alliance (Guild) Leaders?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The Eorzean Alliance leaders and Guild Leaders are like mini fac-heads. They have a great deal of presence in the theme and can easily effect the way the world operates. In this, those that look to apply for one of these hefty FCs, I request they are willing to work with me, the GM/Theme runner, closely. As it is important we all remain on the same page.&lt;br /&gt;
&lt;br /&gt;
I want to trust these individuals to be able to operate things in their area of control and be able to ever as equally help players out if they have any questions about the theme at large. It is this very reason as well that it is important that they know and understand the prior lore of Final Fantasy XIV going back into 1.0. This information can be easily obtained on the web, so research isn't that hard.&lt;br /&gt;
&lt;br /&gt;
Guild Leaders have a bit less of GM control, but are still important as they represent that guild of learning and knowledge, as such, they too should be very informative on what they know of the past and present, including oocly understand where we, as a group, are planning on going with things.&lt;br /&gt;
&lt;br /&gt;
It is for this reason it is important, again, that we are all on the same page and I (Gaius Van Baelsar), always available for questions, suggestions, and a good ol' conversation on things.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #18: What Advance Classes Are Available?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| As stated in the section, Advance classes are not easy to obtain. They are years of brutal training under the instruction of the leader of those orders and some advance classes are not available at all or have yet to be introduced in away they have become available at this given time. I will however list what Advance Classes are available and how hard one can get an idea of how hard some of these are to obtain. If I do not have it listed here, you can figure it is not available as of yet for story reasons.&lt;br /&gt;
&lt;br /&gt;
Though do feel free to check back here to see if this has updated or/and contact me (Gaius Van Baelsar) by @mail if you have any questions.&lt;br /&gt;
&lt;br /&gt;
* '''Dragoon''' - ''Ishgard Alligned, proper training'': Dragoons are trained dragon knights of Ishgard. They are Ishgards main line of defense against the Dravanian Horde and have trained most of their life for this very honor to be of the Dragoon order. Dragoons are only taught within the wall of Ishgard and those of their bloodlines. They do not teach those of the outside of the walls of Ishgard and to do so, is to remove yourself from the Dragoon order. Be stripped of your title and all that makes you a Dragoon. It is said that long ago, a Dragoon once turned his back on the Order to instruct those of Gridania the way of the Lance, though many of the secrets, out of respect were not shown to the Gridanians.&lt;br /&gt;
* '''Paladin''' - ''Ul'Dah Aligned, Picked from mostly military and trained'': These brave men and women have been hand picked to be trained and serve under the Ul'Dah Royal family as their bodyguards and defenders. It is rare to see a Paladin away from his station as a body guard and even rarer to see one away from Thanalan entirely, as they have sworn their swords and shields to forever be the shields and swords of Ul'Dah in the darkest of times. Though in these dark times, desperate measures must be taken and some Paladins have been called upon to aid in relations with the Multiverse and aid in the military of the Eorzean Alliance.&lt;br /&gt;
* '''Monk''' - ''Must be chosen, has to be worked for through RP'': A hand-to-hand martial arts that deals with drawing on the chi of ones own body for devastating attacks. The fine art has nearly been lost with the ever changing tides over Ala Mhigo. However there is a single man who still studies the ways of old and though he wonders Eorzea. He will train any who proves themselves to have a strong of enough chi within them and shows the proper discipline to be a student, but he does not pick just anyone and being trained by him is not an easy task. For it is not one that can be bought over, proven, or tested. For he sees into the soul and knows what he seeks.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #19: Are there Chocobos in Garlean Territory? Where do most Chocobos come from?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| It is a bit of yes and a bit of no. Chocobos are most common in Ishgard who are known for breeding the finest in the lands. When you go more Northeast to Garlemald, Chocobos become far more rare and probably raised for eating, because it is a know fact by the time you get to Doma, who is in Garlean Empire territory, that they have never seen a Chocobo. &lt;br /&gt;
&lt;br /&gt;
This means for most Garleans, unless they have operated in the South, they have probably never seen a Chocobo and if they have, never used as a mount. To them someone riding a chocobo is probably about as silly has seeing someone ride a pig. You just don't do that with your food.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #20: Do Garleans even have mounts then beyond Magitek?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Yes. They do. They actually have horses. Hoof stomping, neighing, horses. These are not to be confused with Ishgards nearly extinct Unicorn population however, but true to goodness horses. Garleans love their horses and while the use of horses to get around has gone down greatly due to Magitek, much like it did for us, there is still people who raise them for show and there is even a Legion that specializes in still using them.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #21: Magitek Magic vs Aetheric Magic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| In Hydaelyn aether is part of the life-force of the world, it runs through almost every living being and creature. Much like the Force in Star Wars. Almost everyone with proper training can use aetheric magic, as magic is part of ones self and also part the elements there in. It is actually this reason why such arts is why Black Mages and White Mages are banned from any normal teaching, because of their devastating power and drain on the individual person. The only race known thus far in Hydaelyn that can not use the aether, or the life-force of the world are of the Pureblood Garleans.&lt;br /&gt;
&lt;br /&gt;
The Pureblood Garleans however got around this denial of not being able to aetheric energy, by creating machines to do it for them. Their advancements in technological boom that occurred 60 or so years, including their sudden dominance over almost all of Hydaelyn. Magitek Magic differs because of the fact it is technologically made. There is nothing natural about Magitek Magic and it forces elements to do their will in a very non-consensual way, far as some races would be concerned. Some of it not even right at all.&lt;br /&gt;
&lt;br /&gt;
There is however no difference in power behind either magic form, just the means to achieve it. Though both may have their own personal opinions of what is actually better, but that is all in speculation.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #22: Does Golden Saucer exist?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| No. It does not, at least not at this current time. While there may be another Golden Saucer in another world, there is none within this theme and some of the games don't really exist. Things like Chocobo Racing though may become a reality given the new breading going on in Limsa Lominsa, but for now-- none of this exists.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== What is to come soon? ==&lt;br /&gt;
* More Entries For The Lexicon&lt;br /&gt;
* Capture Points&lt;br /&gt;
&lt;br /&gt;
== Credits &amp;amp; Such ==&lt;br /&gt;
Final Fantasy XIV is (c) to Square Enix and all rights are reserved to them. All images used on this wiki belong to their rightful owners and should not be altered in anyway to take them away from their original owners vision.&lt;br /&gt;
&lt;br /&gt;
All information that can be found here is used for research purposes and for OOC knowledge.&lt;br /&gt;
&lt;br /&gt;
If any images are missing, something is not working here on this page, or you notice any grammar/spelling errors, feel free to contact Gaius on MCM by via page or @mail regarding the problem. Thank You.&lt;/div&gt;</summary>
		<author><name>Foxfirestorm</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Archived:_Final_Fantasy_XIV:_Shattered_Dawn-1&amp;diff=9759</id>
		<title>Archived: Final Fantasy XIV: Shattered Dawn-1</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Archived:_Final_Fantasy_XIV:_Shattered_Dawn-1&amp;diff=9759"/>
				<updated>2015-06-21T22:42:25Z</updated>
		
		<summary type="html">&lt;p&gt;Foxfirestorm: /* History Scenes */&lt;/p&gt;
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'''NOTICE (6/20/15)''':After the Dragon's Bane TP is over (and I get all the logs up, because I am really behind on the upload of these logs). I will be giving this page a face-lift, along with all material connected, in order to try and stream-line some things. The information is still valid, but things on classes/jobs as an example will be getting a rework to reflect things a bit more clearly as there has been some confusion in the past. Thank you and game on!&amp;lt;br&amp;gt;- Gaius Van Baelsar's Player&lt;br /&gt;
{{CastPage&lt;br /&gt;
|Desc= &amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20140101014341/finalfantasy/images/6/60/Gaius_and_Tribunes_FFXIV_Art.jpg&amp;quot; width=&amp;quot;190&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt;The Nation of Garlemald though the smallest of nations in the world of Hydaelyn, it has become the most feared. Its technological might is beyond all other nations and its military power is one that can hardly be challenged. As Garlemald grew power, it started to conqueror its neighbor's land and then from sea to sea. This was until it hit a road-block of a heavy magical nation known as Eorzea. It is here that the Garlean Empire was halted of it conquest progress and it was here that they started to work on the ways to take over Eorzea. However the first time was a failure and as for the second-- things went horribly wrong.&lt;br /&gt;
&lt;br /&gt;
The mighty Emperor, Solus zos Galvus turned his favor from his greatest Imperial Legatus, Gaius Van Baelsar to that of Imperial Legatus Nael Van Darnus. Where he entrusted the conquering of Eorzea by the hands of Nael. The hands of a man corrupted by power and by the madness that plagued with the power of mystical beings known as Primals. For Nael would use a great ancient technology that would pull Dalamud, one of the moons of Hydaelyn, upon the world. Yet lying within the red moon, was none other the greatest of Primals, Bahamut, who had been chained away there eons ago and now had a grasp on Nael's corrupted mind. Though Gaius went behind the Emperor's back in attempt to stop the madness by seeking out Mercenaries from Eorzea itself, it was not enough to stop the moon's descent and though with Nael Van Darnus was killed-- the moon still came.&lt;br /&gt;
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It would be then that the moon cracked open and released the Bahamut upon Eorzea sealing not only the fate of the nation in the Primal's great fire, but by that same sheer power ripped apart the very fabric of the universe to freely break the chains that were attempting to rebind it. It is when the echoes ceased and the ripples of time ended. When the land became still again, did the world of Hydaelyn find peace in that moment. Yet with the peace, it found itself in a mysterious place. Among the places of many other worlds. For the world had shattered into many sections across the great multiverse and it is here that the new chapter unfolds.&lt;br /&gt;
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The new Chapter of struggles, dreams, and adventure. For while Eorzea may find herself sided with the Union, the great nation of Garlemald have sided themselves with the Confederates.. and the war will soon be sparked once more but with both sides fighting under the powers of even two greater factions.&lt;br /&gt;
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'''NOTE:''' If you have not played 1.0 and only know A realm reborn. No problem. There are cutscenes on youtube from 1.0, but more correctly the most important part (and pretty much dead on), is this youtube video that explains the events that lead to the Calamity-- this many characters who would join this theme may know: https://www.youtube.com/watch?v=-KdG4mRRPww (Or not, but some of these facts may be useful) --- Though always remember, feel free to speak to me (Gaius Van Baelsar) for lore checks and theme facts.&lt;br /&gt;
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|Cat=Themes&lt;br /&gt;
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== History Scenes ==&lt;br /&gt;
These are a list of scenes that one can read to see how some of the events of Final Fantasy XIV are shaping up, also maybe use some of these events to help tie your character into such events. These scenes do not so much deal with a 'character' who is in play, but more of just events on the world itself. If you are curious containing to the 'characters', please visit there wiki pages (if they have one).&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1 solid&amp;quot; width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|''Seventh Umbra Era: 1572 - New World''&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|''Seventh Umbra Era: 1573 - Dragon's Bane''&lt;br /&gt;
|-&lt;br /&gt;
| [[435/Trouble On The Rise|Trouble On The Rise]]&lt;br /&gt;
| [[529/No_Sylphing_Around|No Sylphing Around]]&lt;br /&gt;
| [[906/Ishgardian_Resolve|Ishgardian Resolve]] &lt;br /&gt;
| [[1295/Prelude:_Upon_The_Flames_Of_Rebirth|Prelude: Upon The Flames Of Rebirth]]&lt;br /&gt;
| [[1611/Welcome_To_Coerthas|Welcome to Coerthas]]&lt;br /&gt;
| [[1942/Into_The_Lair|Into The Lair]]&lt;br /&gt;
| [[2491/Land So Far From Home|Land So Far From Home]]&lt;br /&gt;
|-&lt;br /&gt;
| [[467/The_Needs_Of_Many|The Needs Of Many]]&lt;br /&gt;
| [[595/Lord_Of_The_Inferno|Lord Of The Inferno]]&lt;br /&gt;
| [[908/It_Comes_From_Below|It Comes From Below]]&lt;br /&gt;
| [[1306/The_Dragon's_Den|Dragon's Den]]&lt;br /&gt;
| [[1765/Elements &amp;amp; Arcanists: Part I|Elements &amp;amp; Arcanists: Part I]]&lt;br /&gt;
| [[2004/When You Seek|When You Seek]]&lt;br /&gt;
|-&lt;br /&gt;
| [[472/Elemental_Judgement|Elemental Judgement]]&lt;br /&gt;
| [[673/Dark_Divinity|Dark Divinity]]&lt;br /&gt;
| [[1198/Answering_The_Dream|Answering The Dream]]&lt;br /&gt;
| [[1339/Wings_In_The_Big_City|Wings In The Big City]]&lt;br /&gt;
| [[1884/All Hail|All Hail]]&lt;br /&gt;
| [[2182/Down With The Vigil|Down With The Vigil]]&lt;br /&gt;
|-&lt;br /&gt;
| [[493/Crystal_Blues|Crystal Blues]]&lt;br /&gt;
| [[694/Pirates_Be_Problems|Pirates Be Problems]]&lt;br /&gt;
| [[1215/What_Is_Mine_Is_Yours|What Is Mine Is Yours]]&lt;br /&gt;
| [[1455/So_Far_Away_From_Home|So Far Away From Home]]&lt;br /&gt;
| [[1911/Elements &amp;amp; Arcanists: Part II|Elements &amp;amp; Arcanists: Part II]]&lt;br /&gt;
| [[2194/No Castrum Standing|No Castrum Standing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[519/Chocobo_Ordeal|Chocobo Ordeal]]&lt;br /&gt;
| [[796/Ship_Wrecked|Ship Wrecked]]&lt;br /&gt;
|&lt;br /&gt;
| [[1544/Street_Dragons_Are_On_The_Loose|Street Dragons Are On The Loose]]&lt;br /&gt;
| [[1676/Lost_In_Coerthas|Lost In Coerthas]]&lt;br /&gt;
| [[2388/Mining Agreement|Mining Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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== Eorzean Herald Newspaper ==&lt;br /&gt;
News from the Eorzean Region and an idea on the views of how Eorzea sees things going on around them. These news posts are copies of the ones that also go up on the IC News board and are readable by anyone in the Multiverse as well.&lt;br /&gt;
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{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #1 - 8/26/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
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--- Amalj'aa Unrest ---&amp;lt;br&amp;gt;&lt;br /&gt;
The Amalj'aa Beast Men tribe are starting to cause a bit of a problem for some of the residence in Thanalan. With sections of the desert still falling into deep fissures of water and some areas still shifting, no one is sure when the next Amalj'aa strike will be and the Immortal Flames, the defense force of Ul'dah have not commented if there are any plans to rescue the people who now may be cut off from the large city-state.&lt;br /&gt;
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There also has been reported rumors that the Amalj'aa may be also attempting to resummon their Primal, Ifrit-- though some reports have come in that a group of 'adventurers' were able to snuff out one of the Amalj'aa camps, including returning a shipment of some of the stolen shards which can now be not only sent off to the Golden Bazaar to aid in repairs, but also continue on to Gridania.&lt;br /&gt;
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--- Gridania Recovery ---&amp;lt;br&amp;gt;&lt;br /&gt;
The city-state of Gridania is starting to slowly make a recovery, thanks to the aid of some willing outsiders. The Central Shroud has been restored and it reported that some new growth is already starting to move in. Yet there is also the reminder that the Black Shroud still has many areas that are required to be cleansed and though the Seedseer is grateful for the help that was given-- she wanted us to remind all who reads this that the Black Shroud is still a dangerous place.&lt;br /&gt;
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She stated the elements are still enraged and until proper succor can be given to them, they will remain so. They are doing everything in there power to handle the matters and are grateful for the aid given to them by their new allies of the Union -- an Outsider Organization of great power and perhaps even greater of new allies to the Grand Company Alliance.&lt;br /&gt;
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--- Chocobo Crisis ---&amp;lt;br&amp;gt;&lt;br /&gt;
While many traders and the Grand Companies still have their chocobos, the rental service of these fine birds have gone out of service for the time. It seems with the Calamity and Ishgard refusing to give aid, many of the Ishgardian who remained behind are now without home and worse, many of their folks of Chocobos were killed by the Primal Bahamut.&lt;br /&gt;
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To those within Eorzea, the rental agency is requesting aid from all who have male or female chocobos that are prime for breeding in order to replenish the stock once more and try to get ground transportation fully operational once more.&lt;br /&gt;
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--- Garlean Sightings ---&amp;lt;br&amp;gt;&lt;br /&gt;
As we all know that we Eorzeans took a heavy toll during the day that the Garlean Empire unleashed Bahamut upon both their own forces and our own, and we have yet to truly recover, it would seem there is no rest for the wicked. A few eye witnesses in the area have reported Garlean activities in several locations across Eorzea.&lt;br /&gt;
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Many of these reports are not only mining machines being put into place and repairs to their heavy fortified facilities, but the construction of new facilities that are starting to show up, such in Limsa Lominsa and down in a part of Thanalan.&lt;br /&gt;
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There also has been some eye witness reports that show some of the Garlean troops working along side the Amalj'aa and perhaps other beast men, giving them aid so they to may unleash their Primals upon us, because apparently Bahamut just wasn't enough.&lt;br /&gt;
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Let this reporter remind you, that though we can not clearly remember all the faces who fought for us that day, we do remember who brought down Dalamud and we do remember it is THEY who cast the first stone at us. Remember it well readers. The Garlean Empire is not to be trusted. If they are willing to bring all to ash, including even willing to sacrifice their own men to lay waste to Eorzea-- just how far will they really go to feed their need of conquest?&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #2 - 9/16/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Garlean Movement ---&amp;lt;br&amp;gt;&lt;br /&gt;
It looks like the Garlean Empire has taken advantage of the fact of there new alliance with the outsider group known as the Confederacy. Without even giving time for us the breath, the Empire is starting to extend its hand out slowly over La Noscea.&lt;br /&gt;
&lt;br /&gt;
With the Twin Adler and the Immortal Flames at a low, due to situations here at home, the only hope Limsa Lominsa has is that of the outsiders joining the Maelstrom to increase the ranks, and maybe trying to convince the Pirates to turn there cannons on the land as well.&lt;br /&gt;
&lt;br /&gt;
These are shaky times, my friends. Cause with everything in such a mess after what the Garleans have done, can we truly hope to continue to stand against them? Let us hope the Twelve are still in our favor!&lt;br /&gt;
&lt;br /&gt;
--- Ifrit's Defeat! ---&amp;lt;br&amp;gt;&lt;br /&gt;
On some good news though! The Amalj'aa's Primal, Ifrit, has been defeated! That is right everyone! That damnable Primal has been defeated by a group of adventures from the outside and was put right back into his Aetheric seven hell's hole. We here at the Office of Inquires wish to give out a HUGE thank you to those heroes. Including all the people of Ul'dah as well!&lt;br /&gt;
&lt;br /&gt;
With the Amalj'aa for now scattered and the Primal defeated, we may be able to get ourselves together before the Garleans start to even LOOK in this direction. That would be nice, wouldn't it?&lt;br /&gt;
&lt;br /&gt;
--- Rise of Old Legends ---&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of Primals, we got some reports from the Black Shroud. It would seem due to some Outsiders, the Black Shroud is starting to at last recover. The ash has gone away and the forest is starting to get a touch less hostile.&lt;br /&gt;
&lt;br /&gt;
However, what is alarming is that it would seem an Elder Primal has been awoken known by the locals as the &amp;quot;Dark Divinity&amp;quot;. The locals there would tell there children stories and there children had told there children's children of this dark armored figure who rides on a horse made of nightmares. With a sword that can cleave the very heavens and is the very entity of the darkness of war.&lt;br /&gt;
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And as the legend says, if he looks upon you, locks his gaze with you, you must battle him for your soul-- as if you lose, your soul will be his and you will forever be lost in the darkness he commands! So be good and never let darkness of war in your hearts-- man.. no wondering the Gridanians are such a war-hate people. I'd be that way myself with such a legend!&lt;br /&gt;
&lt;br /&gt;
But the real concern is the fact that this Legend is real AND is wondering the Black Shroud. There has also been a report that this Elder Primal has gone after a small group of Wood Wailers. Though they did get away, one of them swears he heard the Elder Primal roar out: 'Fight me'-- but it also could have been his imagination, because no sooner then they got away to loop around--- The Elder Primal was gone!&lt;br /&gt;
&lt;br /&gt;
So if you readers dare to go out in the woods to track down this Legend, be warned, you are dealing with an Elder Primal and one never knows when he may appear! If ever! Probably have better luck chasing down a Moogle honestly.&lt;br /&gt;
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--- The Word On Outsiders ---&amp;lt;br&amp;gt;&lt;br /&gt;
Now as some of you been reading this, as we been keeping up with events after Dalamud. Just WHO are these Outsiders? Well, they are possible allies of the Unions, who our Alliance of the Three City-States have joined up with. Yet some also could belong to the Confederacy, the enemy to both us and the Union. So though you should give your warm hospitality to them, but if you see any suspicious behavior-- Report it right away! Beyond that, don't be alarmed and give them a good welcome.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #3 - 10/10/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Pirate &amp;amp; Ghost Problems ---&amp;lt;br&amp;gt;&lt;br /&gt;
Not like Limsa Lominsa doesn't have enough problems with the Garlean Empire hunkering down in the north, but apparently some groups of Pirates have decided that 'peace' with Limsa Lominsa isn't enough and are now starting to cause trouble within La Noscea waters.&lt;br /&gt;
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Then if you want to add more insult to injury for the mighty navy of Eorzea, they have some type of ghost fleet that has been reported being pretty close to Lominsa waters and are not very friendly. Apparently this ghost fleet took down several of Lominsa's scout ships and the head of this small group has not been seen from and the worse has been gathered since the last anyone saw he went down with the ship. This leaving the wife without her dear husband and a child without a father.&lt;br /&gt;
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Send your best wishes to them, as no one is safe on the seas in these troubled times.&lt;br /&gt;
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--- Ul'dah Tower Project ---&amp;lt;br&amp;gt;&lt;br /&gt;
In works with some engineer types of the Multiverse, Ul'dah has offered to be the first city-state in Eorzea to start work on building a radio communications tower that will not depend on aetheric waves for conversations, but that of electromagnetic frequencies used by the Multiverse itself. Yet though the Garlond Iron Works in Lominsa is working on a hybrid technology between the two worlds, its seems Ul'dah wants to go even a step further!&lt;br /&gt;
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Though personally I am more rooting for the Garlond Ironworks, even with Cid missing, because though I do love great progress and should be supporting my own home city-state, let us never forget a very important fact! That the heavier we push technological limits here in our lands, this could ever bring us closer to becoming like those Garleans... and that is a line I hope none of us ever cross.&lt;br /&gt;
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--- Adventure Guilds Need Workers! ---&amp;lt;br&amp;gt;&lt;br /&gt;
With the communications down and Moogles now becoming our way of message service, the Adventure Guilds have gotten together with the city-states and other local areas to create Mission Boards. These boards are handled not only by the Adventure Guild, but also along side the Moogle kind!&lt;br /&gt;
&lt;br /&gt;
People need work down and so the Adventure Guild asks for those within Eorzea and outside of our world to always feel free to check what is up on the Mission Board and choose an assignment of your liking! Who knows what you may find up there.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #4 - 11/06/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Leviathan Defeated! ---&amp;lt;br&amp;gt;&lt;br /&gt;
By the efforts of the Company of Heroes, the Maelstrom, and some extra Adventures, Leviathan was defeated at the Levee cove in the ocean waters near Limsa Lominsa's land! It reported the battle was a difficult one and sadly many lives were lost during the battle, but far as the leader of the Company of Heroes is concerned-- It was worth it to keep Eorzea safe from the Primal threat.&lt;br /&gt;
&lt;br /&gt;
The leader of the Company of Heroes also told us that they could never take all the glory, because if not for some of the Outsiders who came, the battle could have quickly turned out with everyone gone.&lt;br /&gt;
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Though when asked if the Company of Heroes would stand up against the lingering Garlean Threat, the leader informed that as far as he was concerned, the Primals were a far greater threat than the Garleans and that is evidence by what Bahamut had done alone. Though maybe once the Primal threat is over, he and his men may look into it.&lt;br /&gt;
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--- Shifting Sands Of Thanalan ---&amp;lt;br&amp;gt;&lt;br /&gt;
With the aetheric flow still in flux by the explanations of the Thaumaturge guild, it will be hard to say when the Earthquakes were are experiencing all over will come to a stop. While we are fortunate here in Ul'dah itself it has settled down, other parts of Thanalan are not so lucky.&lt;br /&gt;
&lt;br /&gt;
For one, the massive craves that has formed cutting off trade routes too Gridania has been causing slow issue for the past moon and every time construction is planned out, the Earthquake comes again and halts any progress. Though Ul'dah is getting some assistance in from the Union, the Syndicate knows at this rate-- That we of Ul'dah-- could be in big trouble.&lt;br /&gt;
&lt;br /&gt;
The Syndicate is also debating on maybe see if the airships could be used for transporting, but given with Garlond Ironworks man still missing and even the crew he had trained down in Limsa Lominsa had not learned all his secrets. The Syndicate knows we have to protect what we have for more political matters. in truth folks-- I'm not sure how I feel on this.. how about you?&lt;br /&gt;
&lt;br /&gt;
--- Two Arcanists Arrested ---&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of trouble and the main trade issues with Gridania.. &lt;br /&gt;
&lt;br /&gt;
Two Arcanists were located here in Ul'dah trying to use their illegal arts upon a few of the locals outside the main city gates taking the guise as Conjurers. Stating they were only trying to help given that the Black Shroud had been cut off from Ul'dah and that by-- some crazy number value-- there was no way the Alchemists could create enough elixers for the people or even proper medical attention. Even with the aid of the Union, lives would be lost if something isn't done.&lt;br /&gt;
&lt;br /&gt;
Though I myself can't argue with the thought of it, but we all know that Arcanists magic is nasty stuff. They twist aether like the Primals do and even use aether to summon their own little mini primal to do their bidding. Who is to say that those mini primals may not become some ravaging giant monster!&lt;br /&gt;
&lt;br /&gt;
Honestly, they should keep their dark arts to themselves and maybe do us all a favor by returning what they have taken from the aether, back into it. For all we know, they may have helped the Garleans summon forth Bahamut! Cause we all remember the legends right? Those with the great single horn, able to call out great beasts to protect their lands, but in the end they all returned to aether -- to give back what they had taken to restore balance to the Mothercrystal and drive away the darkness so a new Era could be born.&lt;br /&gt;
&lt;br /&gt;
So maybe if we gather up all those arcanists and force them to return the aether back to the land. Maybe we can get back to our normal lives and the gods can return proper order back to how it should be.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #5 (SE) - 12/02/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
Greetings readers! We bring you a special two page edition of the Herald News as we are coming soon to a closure of the 1572 of the Seventh Umbra Era. We will soon come to the time to reflect upon this past year and including remember all those who we have lost in the Calamity, to raise our glasses to the Warriors of Light who remain in our memory as Silhouettes upon the Twelves' holy light.&lt;br /&gt;
&lt;br /&gt;
For if not for them, we would not all be standing here and would have fallen under under the Garlean rule. Slaves to their mad emperor and martial rule. Stripping us of our liberties, our freedoms, and capital mights.&lt;br /&gt;
&lt;br /&gt;
But let us get these headlines on the way, shall we!&lt;br /&gt;
&lt;br /&gt;
--- Chocobo Breeding Program Success! ---&amp;lt;br&amp;gt;&lt;br /&gt;
Probably one of the greatest news we have a chance to bring all of you, is that some of our female chocobos we were able to protect from the Calamity out in La Noscea have actually laid some eggs! That is right folks, we may have some baby chocobos on the way and these little guys are special.&lt;br /&gt;
&lt;br /&gt;
How so you may ask?&lt;br /&gt;
&lt;br /&gt;
As you know, we got our chocobos from Ishgard, when they had their doors open to us. However when the Garleans came, they closed up their doors and what chocobos we had, is all we had. When the Elder Primal Bahamut took the skies, we lost majority of the flock across Thanalan, Gridania, and La Noscea. A request was the sent out to the Multiverse in hopes that maybe, just maybe there would be a world out there like Hydaelyn that could help us repopulated our chocobo population.&lt;br /&gt;
&lt;br /&gt;
Who answered? That of Spira! A young man named Clasko came from the faraway land, along with Ren to make a deal with one of our new ranches in La Noscea. There was concern at first that the Spira Chocobos would not be compatible with the former Ishgardian birds. Yet with these eggs laid, there may now be a bright future for our friendly, avian mounts!&lt;br /&gt;
&lt;br /&gt;
We sit back patiently and in anticipation for what could be what we may call indeed our own breed of Chocobo!&lt;br /&gt;
&lt;br /&gt;
( See: http://multiversemush.com/mw/index.php?title=519/Chocobo_Ordeal )&lt;br /&gt;
&lt;br /&gt;
--- Garlean Advance Push? ---&amp;lt;br&amp;gt;&lt;br /&gt;
Now for something a bit grim and concerning with that news above. As you know the Garleans have invaded northern territory of La Noscea, home territory of the city-state Limsa Lominsa. There is notice by some folks that they are setting up for another push for where Wineport is located!&lt;br /&gt;
&lt;br /&gt;
Wineport is sadly right in the marching path of the Garleans, as they can come down from the north and out from their Castrum near the location as well. Eorzeans are setting up a defense line in hopes that if they do push, they may stand a chance.&lt;br /&gt;
&lt;br /&gt;
Because of this possibility, Wineport has been evacuated and we can only cross our fingers that the small settlement won't be heavily impacted, because as some of you readers and for those who don't know-- Wineport is known for some of the best Eorzean wines. The flavors they can produce and the smoothness is unlike anything else.&lt;br /&gt;
&lt;br /&gt;
So for you wine collectors out there, get ready to collect, because this could lead to the last year-- for who knows how long-- we Eorzeans get wine out of Wineport.&lt;br /&gt;
&lt;br /&gt;
--- Ixal Troubles ---&amp;lt;br&amp;gt;&lt;br /&gt;
Out in Gridania it would seem the Ixal are attempting to evade, by sightings of one of our reporters out there. They have made camp somewhere out in the woods and are actually cutting down the trees!&lt;br /&gt;
&lt;br /&gt;
Now, we here in Ul'dah don't believe in some of the Gridania superstition, given that to us, our coin is all we need to praise, but if you know anything about Gridania lately-- it is going under some equally troubling hardships like we are here in Thanalan. Though where ours is earth changing quakes.. Theres is that their entire old forest has been nearly burnt down to the ground.&lt;br /&gt;
&lt;br /&gt;
So the Ixal tearing down the new growth and even the remain old growth, will not help the Shroud's recovery, nor the people's as well!&lt;br /&gt;
&lt;br /&gt;
If you readers have a spear, sword, or a weapon at hand, maybe you all should get out there into Gridania and see what can be done to help them with their flightless bird issue. Though just remember if you're an Outsider-- keep your tech at home. Something about wood sin and elements attacking-- but whatever. I don't get it either folks!&lt;br /&gt;
&lt;br /&gt;
But we here in Ul'dah are respectful of our nature loving allies and we support them-- even if don't understand them at times.&lt;br /&gt;
&lt;br /&gt;
Speaking of nature loving, there was also a sighting of a Kolbold out that area. He apparently was being chased by the Ixal and having to run for his little life. No idea why a Kolbold was out there, but hey. Maybe the Kolbolds are getting desperate with the Garleans breathing down their necks.&lt;br /&gt;
&lt;br /&gt;
--- Rumors of Ishgard ---&amp;lt;br&amp;gt;&lt;br /&gt;
Now as you read this, understand that these are rumors that this information was leaked from one of the members within the Syndicate and possibly also from one of the Immortal Flames. But it looks like Ishgard may be looking for a fight against us as well.&lt;br /&gt;
&lt;br /&gt;
Apparently for some reason, by what these little birdies told us, Ishgard is worried about that we three city-states down here may be harboring dragons, more correctly-- those of the Dravanian Horde and possibly their heretics as well.&lt;br /&gt;
&lt;br /&gt;
Now while we tend to stay out of the religious war against the dragonkind up there, we do have to worry if Ishgard really would come after us as well. If they would understand that some Outsider species are dragons and they have no relations to their holy war-- or if they would see that as only an extension. We have no idea and that in itself is rather frightening.&lt;br /&gt;
&lt;br /&gt;
Given when you understand that Ishgard and us have been long term allies until the Garlean Invasion came and it feels like sense then, that our friendship of alliance has been slipping away. They claim they could not join because of the Holy War, but then why now? Is it really cause they believe we have become part of this holy war and that we have become allies of the dragons of Hydaelyn?&lt;br /&gt;
&lt;br /&gt;
Absolute madness I say if that is the case!&lt;br /&gt;
&lt;br /&gt;
We already have enough issues with the Garleans, the last thing we need is a rain of Dragoons coming down from the sky, spearing us like Miq'abobs! I don't know about you folks out there, but if Ishgard wants to pick a fight with us. I say we have them meet our good friends the Amal'jaa and see how they like to play with their craze Primal Ifrit. At least we can sell some tickets to that!&lt;br /&gt;
&lt;br /&gt;
--- Final Words ---&amp;lt;br&amp;gt;&lt;br /&gt;
With these final words of this special edition Herald news, I like to extend out my thanks to the Outsiders of the Union. The humanitarian aid sent to us here in Ul'dah has been extremely grateful, but as I'm sure you folks have heard and already read even here, these Earthquakes are putting a major toll on us.&lt;br /&gt;
&lt;br /&gt;
Any continue aid you give us, be it food-- helping build further shelters for those fleeing to our walls, anything-- we are ever the more grateful.&lt;br /&gt;
&lt;br /&gt;
Even the aid you can provide to the Black Shroud with their own recovery and even helping Limsa Lominsa protect her land. All of us from Eorzea send out a large thank you and we hope all of you members of the Union who may be reading this will join us for this years Starlight Celebration.&lt;br /&gt;
&lt;br /&gt;
For I have heard this years Starlight Celebration will be held in La Noscea near the Limsa Lominsa gates and there will be many games to be had, dancing, and so much more.&lt;br /&gt;
&lt;br /&gt;
Again we thank you and may the Twelve watch over all of you and all of your worlds as well.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #6 - 1/1/2015&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Starlight Celebration Washup ---&amp;lt;br&amp;gt;&lt;br /&gt;
So as many of you all know, the Starlight Celebration, for the first time in Eorzean history, had to be cancelled. It was suppose to be held in Limsa Lominsa this year, but the Navigator seemed to disagree with its location, casting the area under heavy rains.&lt;br /&gt;
&lt;br /&gt;
Given the time for the Celebration is almost up, I do hope some people have at least had fun with their families and loved ones this year and prayed to the Twelve for a ever brightening future! I know we here in Thanalan sure are.&lt;br /&gt;
&lt;br /&gt;
--- Mystery Massacre &amp;amp; Orphaned Children ---&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of my homeland here in Thanalan, one of the small mining villages has been wiped off the map. Not by earthquakes folks, but by something far worse. Leaving only the children behind, leaving them with no families for this new year.&lt;br /&gt;
&lt;br /&gt;
Though preparations are being made to find these kids homes, from what has been determined their families and village were attacked by an unknown figure that carried an Obsidian blade that glowed with haunting light.&lt;br /&gt;
&lt;br /&gt;
Who does that sound like folks? You got it. That damnable Elder Primal Odin. It seems he has moved out of his hiding hole in the Twelveswood and decided to come pay US a visit. Who knows who may be next on this crazy Primal's hit list and the Company Of Heroes are moving their groups further around Eorzea in order to get better coverage. In hopes that the next time Odin shows up, they'll be ready to move out.&lt;br /&gt;
&lt;br /&gt;
Sure the Company Of Heroes are normal men and women and they are no Warriors Of Light, but they got the Thal's balls to do it what needs to be done, just like those outsiders from beyond our own shores. Twelve bless them all.&lt;br /&gt;
&lt;br /&gt;
--- Mor Dhona Report --- &amp;lt;br&amp;gt;&lt;br /&gt;
Though Mor Dhona remains out of the Alliances hands and mostly in the Garleans, we still have some eyes over there who are friends with the adventure camp. The news from them, though it shows a very obscure picture, it still smells of trouble.&lt;br /&gt;
&lt;br /&gt;
It seems some eyes on the prize spotted some activity on a mountainside not far from one of the Garlean's castrums. They saw some outsiders, which can only believed to be part of the Confederacy (or we got traitors in the Union, which I doubt readers), talking with the Black Wolf, Gaius Van Baelsar. Though most of it was impossible to see, they did see some crazy events unfold, including a massive machine which seem to have come kind of clock face on it.&lt;br /&gt;
&lt;br /&gt;
Then they witnessed it-- doing something with the corrupted aether crystals. Sadly any details beyond that falls short, as they got chased off by the Garleans.&lt;br /&gt;
&lt;br /&gt;
What could the Garlean Empire and the Confederacy be up to in Mor Dhona? Who knows, but I can tell you folks, if it deals with corrupted aether-- it can't be anything good for any of us. As soon as we find out more. We will try to keep you, the public, informed.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #7 - 2/14/2015&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Mor Dhona Recap --- &amp;lt;br&amp;gt;&lt;br /&gt;
Activity in Mor Dhona has been pretty quiet after the events of what many locals call a massive aetheric storm. No one is really sure what happened up on the mountain the Garleans were messing around with along side their allies of the Confederacy, but nothing was good of it!&lt;br /&gt;
&lt;br /&gt;
The locals have actually reported that the wildlife has been actually been hiding, while other far more dangerous creatures have become extremely more active. This has been making hunting hard in this area and it seems like whatever has been unleashed has everything, well, spooked or overly cranky. A seedseer from Gridania came to visit this place along with a Hearer and they have even said the elements in Mor Dhona have gone quiet-- silent-- fearful.&lt;br /&gt;
&lt;br /&gt;
Whatever has happened here, I'm sure it is nothing good.&lt;br /&gt;
&lt;br /&gt;
---- Primal Silence --- &amp;lt;br&amp;gt;&lt;br /&gt;
To even add to oddness of Mor Dhona's past events, the Beast Men tribes have actually gone into hiding as well! While we all know the Kobolds are being kept in submission from the brutality of the Garlean Empire, other more friendly tribes-- such as the Sylphs, refuse to come out from their side of the forest.&lt;br /&gt;
&lt;br /&gt;
From what we been able to gather from Gridanias locals is that the Sylphs are going on about a force on the horizon that will burn away all the sins of man-- and they apparently want nothing to do with it!&lt;br /&gt;
&lt;br /&gt;
Now, I'm not sure what sins we have to worry about that they don't, but my reporter nose is pretty sure by the timing of events-- this is all being linked BACK to Mor Dhona and what the Garleans have done with the Confederacy. Wouldn't be the first time the Garleans have tried some evil scheme under our noses after all-- look back at Dalamud and that tells you everything we need to know.&lt;br /&gt;
&lt;br /&gt;
--- Dravanians &amp;amp; Ishgard --- &amp;lt;br&amp;gt;&lt;br /&gt;
To continue to add even more raised eyebrows and deep rooted concerns. Though while Ishgard has been in a strange place with us lately, the Houses willing to talk to us have reported that after the events of Mor Dhona, the Dravanians have become extremely active. To the point where the dragons are heading into outsider lands.&lt;br /&gt;
&lt;br /&gt;
The House we spoke too, which name I will be keeping confidential, stated that while they can no longer track the Dravanians like they once did by the stars, they do have some of their best scouts attempting to get an idea of what the Dragons are doing. There has also been reports of Garleans working possibly alongside the Dravanians, which has brought some questions to the table. What those questions are-- we do not know-- but the House assures us that if the Garleans are working with the Dravanians, they may try to put pressure on the other houses and possible vote to the High See in order for Ishgard to put away its harder religious stance and work along side Eorzea-- which means folks! We may be gaining an ally in Ishgard, instead of being concerned about a two front war with them.&lt;br /&gt;
&lt;br /&gt;
Mind you for those who are reading and don't understand a lick about Ishgard. Ishgard is a religious nation and have a holy war against Dragon Kind. A war that is said to been raging for thousands of years. It is this reason they also have kept themselves locked up even from the new world, as being they tend to hate all dragons or anything remotely dragon like.&lt;br /&gt;
&lt;br /&gt;
Yet if this house can convince the others to back off slightly on such heavy beliefs, focus it solely on the dragons of Hydaelyn-- The Eorzean may be gaining a powerful ally in the future to come! Imagine that, the Union and Ishgard. That be a blessing in disguise from the Mother Crystal herself!&lt;br /&gt;
&lt;br /&gt;
--- Rumor Mill: Admiral's New Flagship --- &amp;lt;br&amp;gt;&lt;br /&gt;
On more hopeful news as well, a new rumor is floating around down in Limsa Lominsa. Because of the heavy influx of Outsiders in the port of the sea side city. It is said that the Admiral herself may be looking into changing up her plans for her Flagship to take one more of an Outsider look.&lt;br /&gt;
&lt;br /&gt;
Rumor has it that she may be taking on a metal vessel that is seaworthy with greater technology in it that has never been seen by Limsa Lominsa or anyone of the Eorzean Alliance. This could place the Limsa Lominsa fleet, if this rumor is true, on par-- if not greater-- than the Garleans, making them down the road the technological power.&lt;br /&gt;
&lt;br /&gt;
And as we know Readers, with the Ironworks being located in Limsa Lominsa, as much as I may love my city of Ul'dah-- if anyone has a chance to go toe to toe here in Hydaelyn with Garlean Empire's technological might-- its Limsa Lominsa!&lt;br /&gt;
&lt;br /&gt;
Lets hope this rumor may strike true and gold, because I'll be saving my coins to check out that beaut when she is done!&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #8 - 5/5/2015&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Earthquakes On The Rise --- &amp;lt;br&amp;gt;&lt;br /&gt;
Earthquakes have been continuing to be a problem out in the northern and southern part of Thanalan, though while staying away from the main city of Ul'dah, several outlying towns have felt the trembles of the ground and many have started to flee to Ul'dah proper.&lt;br /&gt;
&lt;br /&gt;
Several other towns have also been brought completely down or engulfed by what has been called the worst earth-slide ever as a massive cavern has given way creating an even larger fissure then before. While work was being done on a bridge originally, the bridge construction has come to a halt until both the Conjurers and Thaumaturges can have a meeting to see about anyway of stabilizing the land.&lt;br /&gt;
&lt;br /&gt;
Thanks to also these Earthquakes, many towns even near the main city are falling into poverty, people are losing their homes, and even here in the main city life is starting to become hard for any sort of profit. We can only hope the Syndicate and the Empress will have a solution soon for this continued crisis.&lt;br /&gt;
&lt;br /&gt;
--- Beast Men Aetheric Trade? --- &amp;lt;br&amp;gt;&lt;br /&gt;
Beast Men tribes have actually been seen gathering, minus the Kobolds, at location out in Coerthas. Our hidden eyes out in the Ishgardian lands have seen them not only conversing, but conversing with what looks like the Garlean Empire.&lt;br /&gt;
&lt;br /&gt;
In these conversations, they have been handing off crates upon crates of aetheric crystals and what conversations could be overheard, it seems this is some agreement from their 'gods' to not bring upon the wraith of them from 'Bahamut'.&lt;br /&gt;
&lt;br /&gt;
It is unknown what the Garlean Empire has going on here, but it can't be anything good given they already unleashed Bahamut on us once before. Perhaps this is a new method of them trying to bring in more Primals under their control?&lt;br /&gt;
&lt;br /&gt;
--- New Broadcasting Equipment &amp;amp; Aether Warp Gates --- &amp;lt;br&amp;gt;&lt;br /&gt;
Garlond Ironworks have perfected their prototype Link Pearl devices and have expanded upon it, in turn they have won the communication war quoting that: &lt;br /&gt;
&amp;quot;Cid Garlond would be proud of us if he were here. He believed in innovation for the good of all and that technology should be used for the need of the people. These will not only connect the billions over Eorzea, but allow us to communicate with this brave new world out there in the Multiverse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While these Link Pearls have not gone out on the market yet and are still under testing with the military, they have a far better broadcasting range and are able to fully make use of Multiverse radio waves by doing some type of conversion process.&lt;br /&gt;
&lt;br /&gt;
It will be interesting to see where the Garlond Ironworks plans to take these.&lt;br /&gt;
&lt;br /&gt;
Garlond Ironworks also informed us they are looking into how the nearest warp gate to Hydaelyn operates and might be seeing about hooking up the Aetherytes into that same system. Granting access to everyone, but on the same token, looking into the dangers of doing this as everyone is aware that the Garlean Empire may try to take advantage of this method, given the Aetherytes running on straight aether has been what keeps the Garlean Empire out.&lt;br /&gt;
&lt;br /&gt;
--- Ishgard Asking For Aid --- &amp;lt;br&amp;gt;&lt;br /&gt;
After Ishgard may have wanted to declare war on Eorzea, it is now asking its once neighbors for aid. It seems the Dravanian Horde threat is on an increasing rise and Ishgard is slowly being pushed into the corner, even with their Holy Dragoons attempting to hold back the dragons from the main city itself.&lt;br /&gt;
&lt;br /&gt;
While we were not able to be part of any talks or even get a man on the inside, there is belief that the Eorzean Alliance may in fact aid the Ishgardians, forgiving their harsh criticisms given the threat the Dravanian Horde may entail for all.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The War For Eorzea ==&lt;br /&gt;
Just because the world of Hydaelyn has fallen into dismay, does not mean the war comes to a screeching halt. With the Alliance getting aid from the Union and the Garleans having assistance from the Confederacy. Both sides see the chance to end the war once and for all as to who will rule over the land, and change the face of history forever.&lt;br /&gt;
&lt;br /&gt;
This war is waged by capturing points and once enough of an area is ruled by one or the other, a true end game battle can begin-- though it may take time to do so-- but in the end, only one can be truly victorious.&lt;br /&gt;
&lt;br /&gt;
::'''For Information On Capture Points - [[Eorzean Capture Point War|Go Here]]'''&lt;br /&gt;
''Note: This page is still under heavy construction and content will be added in time at closer release to the capture point battle. Things are subject to change in this section.''&lt;br /&gt;
&lt;br /&gt;
'''Last Update''': 6/20/2015&lt;br /&gt;
&lt;br /&gt;
== The Lexicon ==&lt;br /&gt;
This is a compiled list of all the terms, locations, and just random stuff that may be used in the Final Fantasy XIV theme. This is not a complete list however, but it is compiled to the best of my memory and what I can find. As a note, I will probably add more things to it as I come across things that may need explanations.&lt;br /&gt;
&lt;br /&gt;
::'''For the Lexicon - [[Hydaelyn Lexicon|Go here]]'''&lt;br /&gt;
&lt;br /&gt;
== Mission Board ==&lt;br /&gt;
Looking for some jobs to do around Eorzea? Then come and take a look at what is available! For the Mission Board is open to all!&lt;br /&gt;
&lt;br /&gt;
::'''For the Mission Board - [[Mission Board|Go here]]'''&lt;br /&gt;
&lt;br /&gt;
'''Last Updated:''' 11/23/14&lt;br /&gt;
&lt;br /&gt;
== Racial Overview ==&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20110124032519/finalfantasy/images/1/1c/AkihikoYoshida-FinalFantasyXIV.jpg&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the known list races with the Final Fantasy XIV theme. There could be more added later as the game progresses, but for now, this is what we got. This is a very quick overview as well and some noted differences among the races between Eorzea and Garlemald. As many races of Eorzea can be found being locals of the mighty empire.&lt;br /&gt;
=== The Citizens Of Hydaelyn ===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Elezen&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|&amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20101026234241/finalfantasy/images/0/09/Elezen_2.jpg&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Elezen are noted by their long ears, slightly lanky bodies, and mildly elongated limbs. The Elezen people were originally a nomadic race that go long back in Eorzean history, making them perhaps the original natives of the land and possibly in old strife with the once, long forgotten, Allagan Empire. Though when the Hyur moved into Eorzean, the Elezen saw them as intruders and brutal wars waged between the two, but in modern time, the two races are now at peace with one another-- for the most part.&lt;br /&gt;
&lt;br /&gt;
Like many races of Hydalean, the Elezen have two distinct tribes. That of the Wildwood Elezen who have golden brown skin and tend to be more attune with nature and the wilds, making up most of the population in Gridania. While the Duskwight keep to their old nomadic lifestyles and tend to be mostly in cavern tribes. Many Duskwights also have made homes in the cities of the Hyur, though most are seen as unsavory types that get involved in pirating and thieving. A duskwight can also be spotted easily from there Wildwood cousins by the virtue of pale white skin to very dark bluish hue in color.&lt;br /&gt;
&lt;br /&gt;
Elezen are not so common in Garlemald, but the few that are there are not as tall has there Elezen cousins in Eorzea and tend to be closer to Hyur height of Garlemald, and these Elezen tend to share the traits of there wildwood cousins more often than not. This may be due to the racial mingling with the main populace of Garlemald.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Hyur&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20121111224146/finalfantasy/images/6/66/Hero_End_of_an_Era.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Hyur are a race that look like normal, average people. There are two distinct tribes of Hyur, The Midlanders and the Highlanders. The Midlanders are moderate in size and range around you're average height of a normal man. The Highlanders are slightly darker skinned and are far larger in muscular stature and in height as well, get up to near seven feet tall.&lt;br /&gt;
&lt;br /&gt;
The Midlanders are the main population of Eorzea, expanding from many reaches of the nation, while the Highlanders are found more in the mountainous region and many called Ala Mhigo home before many of the refugees had to move to Ul’Dah for safety to not be caught by the Garlean Empire.&lt;br /&gt;
&lt;br /&gt;
Many of Garlemald look like Midlanders and share many similar appearances with them, beyond the fact of the small third eye on the center of their foreheads, though some of the Hyur from Garlemald are also slightly taller than the average Midlander but do not reach to the heights of the Highlanders.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Lalafell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130612204443/finalfantasy/images/a/ad/CGArtwork_RealmReborn.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Lalafell are a very small race that are half the height of a Hyur. They originally come from small islands around Hydalean, but eventually made their way into Eorzea by virtue of trade. Where now many call Eorzea home. These small people have slightly pointed ears, short features, and are slightly round. Yet due to their small stature, they are not very strong, but they make up for this in intellect and wit. Making many mages of Eorzea that of the Lalafell species. Like many races, there is two tribes of Lalafells that have formed. The Plainsfolk and Dunesfolk.&lt;br /&gt;
&lt;br /&gt;
Though there is little differences between the two that the common eye can see, it is more common in there sets of lifestyles. The Plainfolk have adapted to the wide valleys and open meadows, and as such they have become very custom to running long distances. They tend to also stick to their ocean side roots, remaining near ports of calls and lakes.&lt;br /&gt;
&lt;br /&gt;
While the Dunesfolk have adapted to the life of the desert and to wear on their foreheads a small gem representing their birth sign believing it to bring them closer to the god corresponding to that sign. The Dunesfolk were also the ones responsible for the building of Ul’dah and tend to be the main populace of the mighty commerce city, including still overseeing it to those day. Dunesfolk are also the ones, when in other cities, tend to be making the most fuss over trying to sell goods and trying to bargain over items, even chocobos.&lt;br /&gt;
&lt;br /&gt;
The Lalafell as a native people are not found in Garlemald. Though in recent times as the Garlean Empire has moved further down south and bordering Eorzea, a few have shown up in their military. But these are still seen slightly still as outsiders and are kept around only for the use of being heavily magically inclined and for there great deal of intellect.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Miqo'te&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://ffxivrealm.com/attachments/157-jpg.2694/&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Miqo’te originally came to Eorzea in the Age known as Endless Frost. Their great ancestors crosses the sea while it was frozen and found the land of Eorzea to be a great hunting ground. From here these cat-like people rose into the Miqo’te people that are known as of today.&lt;br /&gt;
&lt;br /&gt;
The Miqo’te as a race, thanks to their feline physique are agile people whom are highly quick, flexible, and have a great sense of balance. Both sets of tribes share this, but they differ by their very short fur color and by how they handle the light. The Seekers of the Sun have golden fur, have trouble seeing in the dark, and have very cat-like eyes. While the Keepers of the Moon have very dark fur, to almost black, fanged teeth, and eyes designed for seeking in the dark-- where they can not handle extreme light.&lt;br /&gt;
&lt;br /&gt;
The other notable differences is that the Seekers of the Sun tend to call Ul’dah home, acting as stage dancers and attendants for many of the local shops. They tend to be very at home in the desert and including even the sea life of Limsa Lominsa. Most of those who are Seekers of the Sun also tend to worship Azyema The Warden and celebrating the light of the sun.&lt;br /&gt;
&lt;br /&gt;
While the Keepers of the Moon tend to find themselves at home in the Shroud around Gridania and are used for night-shift guards and hunters of the forests. They tend to worship Menphina The Lover and the pure light of the moon. Unlike the Seekers of the Sun, the Keepers of the Moon also keep to themselves, making their family culture hard to determine.&lt;br /&gt;
&lt;br /&gt;
Like Lalafell, Miqo’te are not found in Garlemald, but as the Empire moved down, they started to gain some in numbers, but mostly that of the Keepers of the Moon, more so than that of the Seekers of the Sun. Seen as being resourceful as scouts and light troops.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Roegadyn&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130612204449/finalfantasy/images/c/cd/CGArtwork_RealmReborn4.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Roegadyn are seafaring folk and have made the area around Limsa Limsia there home. They are known for their muscular builds, near gigantic height and intimidating presence. Like many people of Eorzea they are broken into two tribes. The Sea Wolves and the Hellsguard. Where the Sea Wolves populate the ground near the ocean and most of Limsa Limsia, the Hellsguard remain near the volcanic mountain, whom believe that this very mountain is the gate to hell itself.&lt;br /&gt;
&lt;br /&gt;
The Sea Wolf people are blue in skin color and are a hearty people. They are the most populous and tend to be heavily focused on hard labor, construction, and sailing the seas. They laugh hard, they play hard, and they hit hard. While the Hellsguard tend to be more conservative, tougher skinned, and more magically inclined.&lt;br /&gt;
&lt;br /&gt;
Like Lalafell and Miqo’te, the Roegadyn are not seen as natives to the Garlemald people, but were introduced to the culture before the other two were. It is in this that they tend to be slightly more accepted by the people, but are still shunned by others; Yet for them, it is a work in positive progress.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Padjal&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20130407183025/finalfantasy/images/e/e3/Kan-E-Senna.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Padjal are a mysterious people of the Black Shroud. They look like ageless Hyur children and teens. They are said to be this way because they are the chosen by the elementals to help guide the people in the Black Shroud to understand the words and wisdom of the forest.&lt;br /&gt;
&lt;br /&gt;
The Padjal are noted not only by their very youthful features, but by the horns that grow on their head. They also do not seem to have any parents, given they only call one another brother and sister, and thus seeing the forest as their parent. Also one will never see these people out of the Black Shroud, unless they must, and none have ever been seen in Garlemald, as the Garleans have never seen these people until coming to attack Eorzea-- and who they have seen are very, very few.&lt;br /&gt;
&lt;br /&gt;
For these are a people who are rare and as speakers of the wood, are very good at concealing themselves even in plain sight. They are also very sensitive to what happens in the Black Shroud and are affected by the elements of the forest itself.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Au Ra&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20141220151156/finalfantasy/images/a/a8/FFXIV_Au_Ra.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Located on the Eastern Continent of Ilsabard within Othard, are the people whom live there and one such people are the Au Ra. Like all of Ilsabard they are subject to Garlean Rule and serve inder the Empire's might. While much of their culture has been stripped they still hold onto some of their legends in secrecy. Clinging to what way they knew of life before the Garleans came and tried to remove all religion from them.&lt;br /&gt;
&lt;br /&gt;
They are a tall people with the females around five to six foot and males almost at seven to eight. They rival the heights of the Elezen and Roegadyns of Eorzea. They have scales along their smooth skin and horns that protrude from the sides of their head. While they have the humanoid shape and could fool one for being a Highlander, it is these features that set them apart. Along with their slim tails and clawed hands and feet. There are two known species of Au Ra: The Raen and Xaela -- both mistaken for Dragonkin because of their physical features by those who are unknowing.&lt;br /&gt;
&lt;br /&gt;
While both share the same creation story, they they came from the Dawn Mother and Dusk father, with few believing still in hidden sects that they are divine blooded, what sets the apart is one which god or goddess they come from. The Raen believe they come from the Dawn Mother which is white their scale glisten in the sun and their skin like ivory. Where the Xaela believe they come from the Dusk because of their dark blue skin they share with the Duskwights and onyx scales that ignore all light.&lt;br /&gt;
&lt;br /&gt;
There is also the growing problem within the culture because of Garlean Rule, which is also the training of Ninjetsu. It is their native artform and one that runs strong on Doma. Only those who still retain the religious order still teach of it, clinging hard to their way of life, but at some point the secret was shared with the Garleans allowing the Legion out there to begin to use such methods as well in their most specialized of soldiers. A great distaste in the mouths of those Au Ra who still cling to old ways.&lt;br /&gt;
&lt;br /&gt;
This also leads the separation of the people, those of the Au Ra who cling and those who have accepted their new way in life. An Au Ra normally must go through a great length to prove themselves to any Garlean. Given their typical stubbornness to release their past and prove they have no ties to their false faiths. Only then will they ever be accepted among the ranks of the Garlean People.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Beast Men Tribes ===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Amalj'aa&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.finalfantasy.net/wp-content/uploads/2013/04/amaljaa1.jpg&amp;quot; width=&amp;quot;240&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Amalj'aa are a lizardfolk race that are slightly taller than a man and are heavily muscular in structure. They have powerful tails, strong jaws, and a grasp that can easily pick a full grown man up in one hand. There scales are normally very dark brown in color to black and they tend to wear tribal like armor. They are known for using martial type weapons such as lances and their own fists, and some use different types of fire magic due to their worship of the Primal, Ifrit.&lt;br /&gt;
&lt;br /&gt;
The Amalj'aa are located in the great desert of Thanalan around the mighty city of Ul’Dah. Because of their ties to the Primal Ifrit, they tend to be a constant problem for the large city and are known to go after caravans of trade goods, mostly targeting the crystals that have aether within them.&lt;br /&gt;
&lt;br /&gt;
There is however a splinter group of Amalj'aa, though small it may be, called the Brotherhood of Ash. The Brotherhood is what remains of what the Amalj'aa were like before they were corrupted by the taint of Ifrit and tend to be friendly to the people of Eorzea, and sworn enemies to there once brothers and sisters.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Sylphs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20101219015150/finalfantasy/images/f/fd/Sylphs.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Sylphs are a gentle race that roam in the Black Shroud just slightly outside of Gridania’s borders. These gentle soul of beast men tend to have no problems with the people, so long as they mean no danger to their homes, livelihood, or their forests. These beast men have the appearance of a mix between flowers and fairies and are very magically inclined.&lt;br /&gt;
&lt;br /&gt;
Though the Sylphs do have a Primal of their own named Ramuh, they dare not summon him in fear of what danger it could cause to their alliance with Gridania, which they greatly cherish. However with the fall of the world and the treat even being greater, there has be a few Sylphs who are starting to think otherwise, but for now, there number is too few to be a problem-- at least of yet.&lt;br /&gt;
&lt;br /&gt;
It also should be noted that though there genders look alike and they nearly all sound alike, there is a male and a female Sylph and this can be determined by their names. As male names tend to have a “xio” at the end, while females tend to have a “xia” at the end.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Ixal&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130824181911/finalfantasy/images/6/64/Ixal_XIV_CG.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The crafty Ixal are natives to the land of Coerthas and tend to roam from there into the neighboring lands of the Black Shroud. The Ixal are just shy of being the same height as the Elezen. There physical features would remind one of a featherless humanoid bird, with a lack of wings or even tail. They have sharp horns on the top of there heads and their beaks are razor sharp with teeth edges.&lt;br /&gt;
&lt;br /&gt;
Due to there lanky structure, they tend to be extremely quick and crafty. Easily creating ambushes and playing mind games with their prey. They are known for using weapons such as Bows and lances, but there are some who have learned the art of using wind due to their worship of the Primal, Garuda.&lt;br /&gt;
&lt;br /&gt;
They are known as a problem to both Gridania and the city-state of Ishgard, as both have to deal with these Primal Worshiping beast men and neither have been successful at stopping them from the continual summoning of the wind being.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Kobolds&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20130824182047/finalfantasy/images/9/93/Kobold_XIV_CG.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Kobolds are a mole like race and have similar attributes to their Goblin like cousins. The Kobold are heavy into digging and tend to make use of the minerals they find to forge their homes, weapons, and metal armor. They also show an understanding of explosives and using them for mining operations as well.&lt;br /&gt;
&lt;br /&gt;
There is not much known about the Kobold race, but what is known is that they have a high aggression with Limsa Lominsa and due to the city taking a large control over many of the mines that the Kobolds’ call home, they have undergone the ritual to resummon the Primal they worshipped name Titan. With the summoning of this Primal, they have now become a threat to all in Hydalean.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Sahagin&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20130824182012/finalfantasy/images/7/71/Sahagin_XIV_CG.jpg&amp;quot; width=&amp;quot;210&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Sahagin are an aquarian fish-like race that live near Limsa Lominsa and tend to be a real problem for the city for some time, as they are known for attacking their fleets at sea and also the fishermen. The Sahagin are able to breath both underwater and on land, and tend to be quick on land, but are even faster while underwater. They are known to use Tridents as weapons and rarely use magic.&lt;br /&gt;
&lt;br /&gt;
As of more recent years, the Sahagin have even gone as far to start summoning the Primal they worship named Leviathan to aid in their battles at sea and made allies with a group of pirates who have been tempered (drowned) by Leviathan. These pirates are known as the Serpent Reavers and are just as dangerous as the beast men themselves.&lt;br /&gt;
&lt;br /&gt;
However not all Sahagin agree with this battle of the seas and coastal land and some do desire peace. These individuals tend to be shunned by their own kind and forced to live hermit like lives. There are even some who try, even at nearly their own lives, to convince their own that there must be peace for the survival of the Sahagin race, seeing the dimensional upheaval as a warning. Though so far, they have not prevailed.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Moogles&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20131211202525/finalfantasy/images/8/88/FFXIV_Delivery_Moogle.png&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Moogles are a small race, no much different in size to the Sylphs in that both tend to be just about the same size if not just shy of a Lalafells height. They tend to have round bodies, very short limbs, and little bat wings. Including a pom-pom at the top of there heads, that is normally yellow in color, but some moogles have other colors as well.&lt;br /&gt;
&lt;br /&gt;
Moogles are very friendly to the races and typically will never do any harm, as it is not really there way, but they will cast magical spells in order to protect themselves or someone else. As a race they are also very uncommon to see, as they have the ability to hide themselves from view of many people and they tend to most stick around the Black Shroud, helping with the understanding of the elements there.&lt;br /&gt;
&lt;br /&gt;
The moogles currently don’t seem to have a Primal they worship and after the dimensional falling of Hydalean have taken up actually delivering mail for many of the cities and towns within Eorzea. Also Moogles have a weakness for children, as much has children see them as big stuff animals to be cuddled.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Goblins&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.tentonhammer.com/image/view/93005/preview&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Goblins are a race that stand around the same height as the Lalafell and tend to cover their entire body in leather armor to heavy armor as well. No one has ever seen when a Goblin actually looks like, beyond the long floppy elf-like ears that protrude out from their helms.&lt;br /&gt;
&lt;br /&gt;
The Goblins as a society are extremely adaptable. They tend to be able to fit themselves in with all types of cultures ranging from the normal races of Eorzea to even the Beast Men. They are seen as a neutral in the war and try to keep themselves out of it. Though they do like to offer trade, and will market their wares to any-- even work out bargain deals.&lt;br /&gt;
&lt;br /&gt;
Goblins are also the ones who have taught the Eorzean people have to do synthese items using aether energy within equipment to mold materia and from materia, make stronger weapons and armor. They tend to be extremely good at crafting and smithing as a race goes, though such services come with a price. Be it by money or by a trade.&lt;br /&gt;
&lt;br /&gt;
Though Goblins do not hold very good language skills, they are still a very intelligent race and tend to also understand many conversations across the realms, willing to also trade information for even a profit at the right price. Though many Goblins choose not to do such a thing, as they know it could mean there life.&lt;br /&gt;
&lt;br /&gt;
It is a very common place to see a few Goblins in many of the city states working along side the people and many are always willing to talk it up, even if their speech is a bit odd. Just remember to be careful what you say to a goblin and with some, watch your pouches around too!&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Gigas&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://eorzeareborn.com/wp-content/uploads/2013/06/Copperbell-Boss.jpg&amp;quot; width=&amp;quot;240&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Gigas are a race of Giant Humanoids that tower easily over many of the current races. They are heavily muscular and tend to range in the skin color of dark brown to green. They are known to fight with bludgeon weapons and have naturally tough hides, giving them the ability to wear very little armor. They show also a great resistance to many magical elements.&lt;br /&gt;
&lt;br /&gt;
Not much is known about the Gigas, beyond the fact that they are very rare and few between. Many tribes long ago were hunted down, killed, or sealed away in the depths of mines. Those that do still roam, tend to roam in Ala Mhigo and Coeraths. They do so though in small numbers and tend to never stay in one place long.&lt;br /&gt;
&lt;br /&gt;
From current knowledge the Gigas serve no Primal, though this may change one day.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Qiqirn&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.zam.com/Im/Image/194622.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Qiqirn are a short rat-folk race, they stand around the same height as a Lalafell and tend to have, like the goblins, a strange way of speaking. The Qiqirn for the most part are a neutral race, though a great deal of them tend to be scavengers and thieves. They are extremely crafty and highly intelligent. They will also seeming do anything for a Dodo egg, as they have a ravenous appetite and are known to eat anything; Even some very disgusting things.&lt;br /&gt;
&lt;br /&gt;
Though many Qiqirn who tend to hang out in cities act as traders, competing with the goblins for the market space. Many items that the Qiqirn sell can be seen by some as black market items and random junk that has been scavenged up. Sometimes these items they do scavenge can be very valuable, but unlike the Goblins, they do not work for money, instead they only work for trade… which once again, those dodo eggs come in handy for such a thing.&lt;br /&gt;
&lt;br /&gt;
It is not known if Qiqirn have a Primal they worship, though if they do, they so far have had no reason to even think of summoning one and for the most part, live in peace with the rest of the races, beyond well, the thieves at least.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Mamool Ja&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img2.finalfantasyxiv.com/accimg/6a/f5/6af534ea35c8d76f8829f44f3eb82acca09acc2e.jpg&amp;quot; width=&amp;quot;240&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Mamool Ja are a race that have made themselves known after the attack carried out by the Primal Bahamut. Not much is known about this Lizard-man like race, but they are starting to call the lands around Limsa Lominsa home and seem to mean the people no harm. Instead this Beast Men race is offering their services as mercenaries against the Empire. However they also show to have a great dislike for the scholars within the races whom are looking into ways of touching the hearts of the Primals to control some of that energy for themselves.&lt;br /&gt;
&lt;br /&gt;
The Mamool Ja are a curious species as they have a republic overruled by four overlords that work on making choices for the race as a whole. They tend to be a very social race, who speak in a “yoda-isk” way, but seem to always willing to talk before making choices. In many ways, though these lizardfolk look very tribal and the way they live is as such, they have proven to be anything but when spoken too and observed.&lt;br /&gt;
&lt;br /&gt;
The Mamool Ja are also vastly different from the lizardfolk in the Ul’Dah area, as they have tan to light brown scaled skin. Slightly more agile frame, and a single horn that protrudes from the top of there heads. It also seems that the Mamool Ja who can handle magic are actually blue scaled in color and have much shorter muzzles, which the Mamool Ja call those who can cast magic, Sages.&lt;br /&gt;
&lt;br /&gt;
It is unknown what the stance of the Mamool Ja is on the Primals, why they are willing to assist, or even what they are after, however Eorzea will not turn away any aid when it comes with dealing with the Empire.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Racial Naming ===&lt;br /&gt;
Like our own culture of the world, many races of Eorzea and even that of the Garlean Empire have their own naming convictions. It is how there people differentiate from one another and also continue to keep to their own racial standards. Though some information is easier to come by then others, I will list here websites that can further inform of the type of names used and possible explanations to the middle names of Garleans that we are aware of.&lt;br /&gt;
&lt;br /&gt;
* [[http://fandango.exp.jp/name-generator.php Name Generator]] - This is very useful if you need to find a name for one of the Eorzean people and is lore friendly.&lt;br /&gt;
* [[http://finalfantasy.wikia.com/wiki/Category:Final_Fantasy_XIV_Races Final Fantasy Wikia Entries]] - They have further details on the races here and also sections that are just for the naming lore process, if you rather do a bit more homework and like to come up with your own without the use of the generate.&lt;br /&gt;
* Garlean names from all accounts seem to be connected to latin. The first name being their true name, while the last is their &amp;quot;house&amp;quot; they are associated with. The middle representing their position within the Garlean Empire itself. This will be covered more in the Garlean section.&lt;br /&gt;
&lt;br /&gt;
=== The People Of Garlemald ===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20110108153242/finalfantasy/images/d/d3/Garlemald_Flag.jpg&amp;quot; width=&amp;quot;120&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Those of the Garlean Empire tend to be about 80% Hyur-like, while 10% is that of Elezen-like, and the rest is mixed culture brought in from other conquered nations. All of those originally from the land of Garlemald have a 'third eye' located in the center of their forehead that lacks a pupil or iris. They are a Meritocracy society and gain their prestige through the acts they commit. It also through these acts are they also punished when they failed a duty and the harshness of punishment is based on the activities leading to that failure.&lt;br /&gt;
&lt;br /&gt;
Most of the population serves in the Garlean military in some capacity and all walks of life who are the citizens of Garlemald have a job they are given at which they can raise their position in. All positions are rewarded by the head of, just as becoming a Legatus, highest rank in the military, is only given by the Emperor. By the highest favor of the Emperor, a Legatus then could become the next heir to the throne.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Military Structure&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The Garlean military structure comprises of four groups, which with the final ranging up to around 6,000 soldiers in the service of a Legatus. The numbers that will be represent here are estimates and they may be higher or slightly lower depending on the power and the campaign the Legatus is running.&lt;br /&gt;
&lt;br /&gt;
* '''Legion''': An Army of ten cohorts comprising of a total around 6,000 troopers.&lt;br /&gt;
* '''Cohort''': A battalion of three manipuli comprising of a total around 600 troopers.&lt;br /&gt;
* '''Manipulus''': A company of two centuries comprising of a total around 200 troopers.&lt;br /&gt;
* '''Century''': A Single platoon comprised of 100 troopers.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Military Ranks&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The order given is from most powerful position to that of the lowest position within the military. Through acts of positive progression and good favors, one can easily raise from the lowest of the ranks to that of mid tier. When one gets to that of the Tribunes, those are only elected by the Legatus of that Legion. Then to obtain the status of Legatus, one must be given such a title by the Emperor himself.&lt;br /&gt;
&lt;br /&gt;
* '''Emperor''': The Emperor is the leader of Garlemald and all territory that belongs to the Garlean Empire. He is the one whom can also override any Legatus of military action and is the only one who can promote any to that of a Legatus status.&lt;br /&gt;
* '''Legatus''': The Legatus are the generals of the Garlean Empire and the command of their respected Legions they command.&lt;br /&gt;
* '''Tribunus Laticlavius''': These are the second-in-command to their respected Legatus and the Legion they serve in. They also act as the head of the Tribuni.&lt;br /&gt;
* '''Praefectus Castrorum''': These are third-in-command of the Legion and it is their jobs to oversee all training, equipment, and the Castrums within their Legion's control.&lt;br /&gt;
* '''Tribunus Angusticlavius''': These are the assistance to the Legatus, normally in groups of six at most, and tend to be under the direct command of the Tribunus Laticlavius.&lt;br /&gt;
* '''Primus Ordinarius''': These are the commanders of the Cohort; Could be seen as Captain or Colonel.&lt;br /&gt;
* '''Pilus Prior''': These are the Centurions in charge of the first Century of of each Cohort.&lt;br /&gt;
* '''Centurion''': These are the commanders of the Century; Could be seen as a Lieutenant.&lt;br /&gt;
* '''Optio''': These are Troopers chosen by the Centurion for a purpose within a Century. Normally this would be to act as the second-in-command to the Century.&lt;br /&gt;
* '''Duplicarius''': These are Troopers whom receive double the pay due to prestige and reward for excellent service.&lt;br /&gt;
* '''Triarus''': These are veteran troopers who have seen a great deal of time on the field, but have yet to be promoted.&lt;br /&gt;
* '''Trooper''': These are the basic soldiers of the Garlean Military. This is where everyone starts out as and has to work their way up from in some way.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Middle Name Titles&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| All of those within the positions of the Garlean Empire hold their title in the middle name. Though this is perhaps not a complete list, but it is a list of middle names that has been located within lore from the game and what has been figured out by the association given. For the only thing we as the players been told and thus stands here, is that the middle names represent the titles. So here is what we know thus far...&lt;br /&gt;
&lt;br /&gt;
* '''Zos:''' Emperor&lt;br /&gt;
* '''Van:''' Legatus&lt;br /&gt;
* '''Tol:''' Tribunus Laticlavius&lt;br /&gt;
* '''Sas:''' Tribuni Angusticlavii; Praefectus Castrorum&lt;br /&gt;
* '''Rem:''' Pilus Prior&lt;br /&gt;
* '''Nan:''' Imperial Minister&lt;br /&gt;
&lt;br /&gt;
It also should be reminded that when addressing a Garlean, within their own culture area of influence or out of sheer respect, one should address them by their middle first and then their last name. So 'Van Baelsar' as an informal, but a formal would be 'Lord Van Baelsar'. Though if you are in private and given permission, using the first name is acceptable.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Military Jobs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Like those of Eorzea that have classes, so does that of the Garlean Empire. Many of these classes have similar associations with that of Eorzean classes, though nearly all those within the military have access to either a gun-weapon or an actual type of rifle (though rarer these tend to be). More times then not, when facing a Garlean within the realm of Eorzea, they will hold a gun-weapon or a weapon that lacks a gun attachment but have an actual firearm at their side. Also all Garleans in the military are trained to handle Magitek of all kinds, as such a thing is heavy in their way of life.&lt;br /&gt;
&lt;br /&gt;
Also such roles in these classes have become more predominate with the increased members being added in from locations such as Ala Mhigo, as some roles are not native to that of the normal Garlemald individual. So here is the list of the currently known...&lt;br /&gt;
&lt;br /&gt;
* '''Eques / Bestarius''':&lt;br /&gt;
* '''Hoplomachus''':&lt;br /&gt;
* '''Laquearius''':&lt;br /&gt;
* '''Medicus''':&lt;br /&gt;
* '''Sagittarius''': &lt;br /&gt;
* '''Secutor''':&lt;br /&gt;
* '''Signifer''':&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Classes Of Eorzea ==&lt;br /&gt;
Classes within Eorzea are broken into two known groups. Discipline of Magic and the Discipline of War. Depending on the training, one may remain only in one group, while others may mix the two together for a powerful combination.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' This section might come under rework soon, based on many crafting questions, resources, and some confusion. Thank you.&lt;br /&gt;
=== Discipline Of War ===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Gladiator&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20130901025343/finalfantasy/images/f/f6/Gladiator_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Gladiators are mighty warriors who take defense over brute force. They are masters of all the blades and throwing knives alike. From long swords to daggers, to flat edge to the curved shape. Any sword, of any type, they have trained to handle. Gladiators though differ when it comes to the style of combat however. Some prefer to use that of the sword and shield, to better defend themselves against many attacks that may come, while others like to stay with a free off hand for the added speed, instead of defense.&lt;br /&gt;
&lt;br /&gt;
Many Gladiators are also trained at tactics and strategy, lending such tools in groups to aid in defensive tactics and group attacks.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Marauder&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20130901025517/finalfantasy/images/8/83/Marauder_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Marauder is a fierce warrior and a combat specialist that uses the mighty greataxe -- a fearsome arm emblematic to that of the Eorzean pirates. They tend to approach battles with great ferocity and brute force. Many people also of Eorzea tend to see the Marauder as an intimidating force and one to not be taken lightly. As such, Marauders are often hired to hunt down powerful monsters and extremely deadly foes.&lt;br /&gt;
&lt;br /&gt;
It is also often to see Marauders willing for a ranged attack that of a Tomahawk type throwing axe with equal power to their own swings; Sometimes even with precision deadliness.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Pugilist&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20130901025607/finalfantasy/images/b/b3/Pugilist_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Pugilist are the martial artists of Eorzea. Focusing solely on hand-to-hand combat, they strike with rapid punches and sometimes brutal different forms such as the Courel form or the Raptor form, to only list a few.&lt;br /&gt;
&lt;br /&gt;
The Pugilists are known for precision with their fists, using knuckle type weapons to give there fists more deadly punishment being made from leather, metal, or bone. They can easily knock a man off their feet with their rapid strikes and go toe-to-toe with some of the fierce creatures that roam the lands.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Lancer&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130901025437/finalfantasy/images/5/50/Lancer_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Lancers are masters of the polearm and the techniques within. They tend to keep their opponents at an arm’s length distance, using their longer reach to attack with devastating leg swipes and powerful thrusting strikes. The lancers tend to even train themselves in the art of the throwing spear, or also known as the Javelin, in order to pin down enemies or strike them down as they attempt to flee.&lt;br /&gt;
&lt;br /&gt;
The Lancer gained its popularity however from the refugees of Ala Mhigo, as it was that nations choice of weapon during their own war time. Such is also seen of places like Ishgard as well for their own special group of lancers.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Archer&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130901025224/finalfantasy/images/8/8c/Archer_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Archer’s are the masters of the bows, from short bow to longbow, they have trained on precision and long distance aiming. The weapon itself also has become very popular in some of the regions of Eorzea where hunting is very popular or places that require long ranged defense to protect their borders from heavy assaults of beast men. Many archers carry a different arrange of bows in order to handle different enemy types and many even now how to properly prime their own bow encase a string was to break or it needed quick repair.&lt;br /&gt;
&lt;br /&gt;
It has been noted by the Eorzean people that the two most effective races of handling the bow is that of the tall Elezen and the agile Miqo’te. As the Elezen’s long arms allow them to handle the longbow with dead accuracy and power, making them prime for the jobs as Sentries. While the Miqo’te are skilled with the short bow, allowing them to be keen hunters with their already natural gifts given to them by the divines.&lt;br /&gt;
|}&lt;br /&gt;
=== Discipline Of Magic ===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Conjurer&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20130901025250/finalfantasy/images/d/d9/Conjurer_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Conjurer are masters of weaving the aether energy of the elements. from earth, wind, and water, they can construct some potent magical attacks, while also using these same magical properties to also aid in healing and protection. The Conjure weaves this very aether by using an unworked cane or wand to pull upon the threads of the aether to create the desired spell.&lt;br /&gt;
&lt;br /&gt;
In order though to master the aetheric flow and summon such elemental spells, Conjures must meditate often and commune with the elements of the land, for they are what give the Conjurer their strength. It is seen as not right for any conjurer to not get the blessing of the land before setting forth and using its life force.&lt;br /&gt;
&lt;br /&gt;
Conjurers are also known as great healers and purifiers within Eorzea, as not only can the pull upon the elements to protect and sometimes heal small things, but the most trained can even pull upon that of the life energy of the aether to repair damage done; Even perhaps bring one back from the brink of death if powerful enough.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Thaumaturge&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20130901025650/finalfantasy/images/8/81/Thaumaturge_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; While the Conjurer works with the aether naturally to use the forces of nature to aid in defensive and potent magics, the Thaumaturge is close to the opposite of just this as they use the aether to create destruction and tricks that can plague the mind.&lt;br /&gt;
&lt;br /&gt;
The Thaumaturge do this by creating a staff or a scepter that houses a medium -- That of a natural stone imbued with the desired property. From this they can cast destructive fire that rains from the sky, freezing blizzards that rage from gusting winds, and thunder strikes that roll over the land. They can also bring about temporary blindness to a person and even cause their bodies to weaken for a moment.&lt;br /&gt;
&lt;br /&gt;
Though such magis do have their usefulness, the Thaumaturge is respected, but also feared by many. As they are seen as Sorcerers on the land and though many use their skills for the betterment of Eorzea, some fear that they could also bring about catastrophic destruction on an already injured world. In this, it is normally a good idea to keep a Conjurer and a Thaumaturge not in the same room, as arguments will typically will break out between the two casters.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Arcanist&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20130901025144/finalfantasy/images/b/b5/Arcanist_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Arcanist is a school shrouded in mystery and what many of Eorzeans see as an art of blasphemy upon the twelve. For the original teachings of the Arcanist come from a foreign land and work on the principles of using the Aetheric flow much the same way that the Primals themselves do. Believing that in coming to understand how the Primals use the aetheric flow, one may be able to even defeat the Primals-- if not bind them to their will.&lt;br /&gt;
&lt;br /&gt;
The Arcanists in this use books known as Grimoires that are imbued with aetheric properties, from these pages of runes and mathematics, they are able to cast alternating spells to their surroundings and change the flow of the aether, including how it moves through any living thing.&lt;br /&gt;
&lt;br /&gt;
These book-casting mages can also use an aetheric imbued gems to conjure forth an aetheric being, much like that of the primals, calls a Carbuncle to do their bidding and assist in the battle-- or other tasks. Depending on the gems themselves, will affect the color of the Carbuncle summoned and also their level of power. Though for most Arcanists they do not get beyond either the ruby or topaz, as the higher tiers are known to become unstable and could cost the Arcanist that summons it -- their own life.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cross-Classing ===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20111126091136/finalfantasy/images/7/74/FFXIVJobArtwork.jpg&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: right&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Cross-Classing is where one has several classes. They are masters of synchronize these classes that work well together. Not all classes though can work together, so it is not common to see someone willing to cross-class and branch over to other skills, because the more one branches, the less they become exceptional at a class and more of a jack-of-all-trades. Which may have its places, but means they also may be weaker than someone who is more focused on the specific class.&lt;br /&gt;
&lt;br /&gt;
=== Advance Jobs ===&lt;br /&gt;
The Advance jobs are rarer than the standard classes. As many of these jobs require a great deal of work to obtain and understanding the secrets of the class. A good deal of these also require that of a soul stone that represent the symbol of that very Job.&lt;br /&gt;
&lt;br /&gt;
Soul stones are hard to come by as their are special stones that have aether tied to them. Yet some who have already mastered the art may be able to not only train another, but also teach them how to hone their own soul stone as well. Yet there are few who know of these skills and fewer yet that know where to find them.&lt;br /&gt;
&lt;br /&gt;
Some also believe the need of a soul stone is only myth and it is just like gaining a badge. It serves no purpose beyond as a marker, but these are different schools of thought and either could be right-- or wrong.&lt;br /&gt;
&lt;br /&gt;
== The Primals ==&lt;br /&gt;
This is a list of the known Primals (or Eikons for those Garleans) at this current time, as the events of A Realm Reborn have to yet to happen. We are not that far ahead yet. As such, not all the beast men have summoned there Primals, but the ones that have and continue to do so, are listed here. This list will probably expand in time.&lt;br /&gt;
&lt;br /&gt;
It also should be understood that all Primals have the ability to temper (bring someone under their control) those of their world and like worlds. They also may be able to extend this out toward others whom are just weak of will. Yet as NPCs have little say against this, the player characters can resist this tempering, or only fall under it temporarily. If you do decide to become fully tempered by the Primal-- you will be in servitude forever (or until someone can figure out how to break it). This is a consent ordeal as a player and the effects will never be forced upon. Its your choice what happens and your choice alone; Cause really-- its all an RP gimmick in the end and everyone is different.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20130626080236/finalfantasy/images/e/e2/FFXIV_Primals_Artwork.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; &lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Ifrit&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://images.gameskinny.com/gameskinny/0678ad6f7314d63973983f816c07278b.jpg&amp;quot; width=&amp;quot;160&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Ifrit is worshiped by those of the Amalj’aa with the great deserts of Thanalan. He is the Primal of Fire and seen connected also to the sun. This primal is quick to temper, which leads to a great causality of life. His claws can emit enough heat to melt the strongest of steels, his very presence heats the air to where no plant life can possibly survive around him, and his horns can scorch the very heavens.&lt;br /&gt;
&lt;br /&gt;
Ifrit tempers those under him as loyal servants which call out to him like a god. He does this by washing them in a blue flame at which he emits from his maw. The blue flame itself is not dangerous, but those who dared be touched by it, may find themselves permittely under his servitude.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Garuda&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://ffxiv.consolegameswiki.com/images/thumb/2/21/Garuda1.jpg/400px-Garuda1.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Garuda is worshiped by the bird-like Ixal and they see her as a beauty upon the very skies. She is the mistress of the wind, sometimes called the Empress of Birds. A story long ago was once said that she was a beautiful hunter of the skies, but in her anger for how man was treating the creatures of her kind, she one day swooped down upon the land and feast upon those who hunted. Yet by doing this, she gained a taste for the flesh of man, and it rendered her mad.&lt;br /&gt;
&lt;br /&gt;
Though this story is that of a legend, perhaps created by her own slightly crazed personality and her desire to feast upon the aether itself. Some wonder if there is any truth that she may have once been something more than just a cruel Primal whom is quick to take upon wraith on the land and unlike the other Primal’s she is one of the few who can be-- humored.. though it may not change her mind, but only hasten her choices.&lt;br /&gt;
&lt;br /&gt;
When she brings those under her control, she sends out a gale of powerful wind of blue aetheric magic that soars across the are in great speeds. Once it makes impact, it cyclones around them like a tornado, stripping them for a moment of their very breath, until they are rested back down on the ground. Now ready to serve their new mistress of the wind.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Titan&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://images.gameskinny.com/gameskinny/d3631d21e9048f4d909fc0f5c452cff4.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Titan is one of the few Primals whom does not treat his servants as ‘slaves’ or ‘minions’, but as his children under his protection. He is a massive Primal who is seen as a god amongst the Kobolds and is known to be like a father to them; At which they also call him “Father Of The Crag”. Sharing his wisdom onto them and giving them bounty upon the very land they call home. Yet Titan is quick to anger when a force dare threatens his children and any who dare shows a hint of being a threat to those under his rule will find him merciless and cruel.&lt;br /&gt;
&lt;br /&gt;
For Titan controls every stone and every mountain. The ground is his domain and he can create a massive earthquake which can shatter the very ground for perhaps miles. His very hands can crush a man alive without little thought and his foot steps can shake the very ground which one stands on.&lt;br /&gt;
&lt;br /&gt;
Unlike other Primals, Titan seems to show little interest in bringing random races under his fold for servitude. Staying to his Kobold children and desiring only their safety from the surface-dwellers.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Leviathan&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.justpushstart.com/wp-content/uploads/2013/12/Final-Fantasy-XIV-Leviathan.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Worshipped by the Sahagin, feared by those at sea, and monster of the deep-- Little is truly known about this Primal and where he stands in the ranks amongst the other Primals. What is known is that he is crafty and intelligent. Confident of his abilities while in the ocean and protective of his Sahagin children.&lt;br /&gt;
&lt;br /&gt;
Yet Leviathan does not just depend on the Sahagin to worship him, for he has also tempered lost men at sea, giving them a second chance at life as one of the Serpent Reavers.&lt;br /&gt;
&lt;br /&gt;
But in this Multiverse, Leviathan sees all oceans as his domain, even when the oceans yet can not support his very being. For in time, he knows one day they will and he will rule all.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Bahamut&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://2.bp.blogspot.com/-or8yW4_DQlw/Ui-_O2B81rI/AAAAAAAANqU/ODspwoghWMY/s1600/ffxiv-bahamut.jpg&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Bahamut-- feared by all across Hydaelyn. For it is he who brought forth not only the destruction across Eorzea and some of the northern lands, but also by his power caused the very world to merge with that of the Multiverse.&lt;br /&gt;
&lt;br /&gt;
Bahamut is herald of the Seventh Umbra Era and his very name coincides with that of Dalamud-- the moon he was entrapped within as his prison and released from by the Garlean Empire’s own hand in hopes to ‘cleanse’ the world of all who oppose them.&lt;br /&gt;
&lt;br /&gt;
Yet after the fall of Hydaelyn, none have seen the mighty dragon sense and many believing that in that flash of light, that perhaps he was coiled by the chains of the divine twelve. While others wonder if he still roams, waiting for the right time to strike again...&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Odin&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://i1.2pcdn.com/node14/image/article/201407/23/20140723234732a0dug39dl3c2t73p.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; After the assault carried out by Bahamut, It had weakened the crystal prison that had Odin sealed away since the time of the Allagan Empire. Though after the events of the outsiders aiding Gridanian in making the land cleanse of great darkness, they have inadvertently freed Odin from his prison. Now he roams across the forgotten paths of the Black Shroud. His figure concealed in the remaining shadows of the woods and the hooves of the animal he rides upon barely making a sound in the brush.&lt;br /&gt;
&lt;br /&gt;
It is apparent that Odin is seeking battle with all those whom he deems worthy of his time.. and with every failure of his own battle-- he only grows stronger. For his desire of vengeance is strong and his need of conflict ever greater.&lt;br /&gt;
&lt;br /&gt;
Unlike other primals however, Odin has no servants nor does he temper any. It seems he only lives for battle and war-- and there are some that believe in battle and war is how the Primal survives and returns from the aether time again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Odin's Favors ====&lt;br /&gt;
With the mighty Elder Primal Odin walking around in the Black Shroud. There is slight distress about such a powerful force who is openly out looking for conflict, including desire to get vengeance on the one named 'Urth'. On the MUSH, anyone can challenge Odin for a fight and if you can defeat the Elder Primal, then you gain his favor.&lt;br /&gt;
&lt;br /&gt;
This favor can be used at least once for anything and Odin will ride forth to carry out the task requested of him. If you wish to challenge Odin on a one-on-one send an @mail to Odin stating such and a schedule time can be worked out. Odin scenes will also take place randomly, so keep your eyes peeled for those!&lt;br /&gt;
&lt;br /&gt;
'''Current Favors'''&lt;br /&gt;
* Marrik&lt;br /&gt;
* Maya&lt;br /&gt;
* Ayako Hasekawa x2&lt;br /&gt;
* Tshallandria&lt;br /&gt;
* Auron&lt;br /&gt;
* Anivia&lt;br /&gt;
* Mantigora&lt;br /&gt;
* Beelzebumon&lt;br /&gt;
* Dastan&lt;br /&gt;
* Karian Icefang&lt;br /&gt;
* Deelel&lt;br /&gt;
* Souji Murasame&lt;br /&gt;
* Kamon Lionward&lt;br /&gt;
* Soan Sagittarius&lt;br /&gt;
&lt;br /&gt;
'''Used Favors'''&lt;br /&gt;
* Emiya Shirou - [http://multiversemush.com/mw/index.php?title=1081/Questions_for_a_Warrior Questions For A Warrior]&lt;br /&gt;
&lt;br /&gt;
== The FAQ ==&lt;br /&gt;
This section has Frequently Asked Questions or things that have come up at times that may need a bit of explanation that is beyond the Lexicon or even some sections of this page. It is here that some things will be covered and things may be added as the theme on the MUSH continues. If you yourself ever have any questions, always feel free to contact Gaius Van Baelsar (GVB) on MCM. They will be more then glad to assist and answer questions.&lt;br /&gt;
&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #1: Are Arcanist playable?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| You can indeed play an Arcanist, as the teachings are indeed in Limsa Lominsa, but given the current time frame of the guild in this setting, it is a very underground type of teaching and may be extremely frowned upon by some given how they are able to conjure aetheric beings of their own. So they may be labeled no better then the Beast Men with their Primals at this time.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #2: Do I have to stick to the classes/jobs?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Not really. For example one of the characters (Xau'Ra Tayuun), is ''based'' on an Archer, but he wields two swords and a bow. The classes and jobs listed here are simple guidelines, but you have some flexibility, as long has it isn't to far fetched. If your unsure on the concept, always feel free to ask!&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #3: How does Aether work in Hydaelyn? How would it impact me?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Aether is a funny thing. It is like the Lifestream in Final Fantasy 7, The Mist in Final Fantasy 9/12, and is used in almost everything. Those who hang around the Aether, wont really feel its effects, those who are not use to it may find themselves feeling dizzy, a bit sick, and maybe drowsy. For those who are use to playing with magic/mana/aether, they probably wont even notice its there -- much like the air itself.&lt;br /&gt;
&lt;br /&gt;
Yet in large doses, so an area that is thick of fog in it, it can become very dangerous to someone no matter how use to it you are. Think of radiation really. We have radiation all around us, but in large doses, no matter how built up we have become, it will eventually get to us. This is the same way with Aether in large quantities.&lt;br /&gt;
&lt;br /&gt;
So even if your character is someone who can command the very aetheric energy, you will, and you can, become sick from it. Aether also in a mist form has been known, in /canon/ to cause monsters to go berserk. So this too, could be another side-effect if you hang around in it to long.&lt;br /&gt;
&lt;br /&gt;
YET! Aether can be redirected, which is what Black Mages do by using a foci, so by doing this it can become less deadly because instead of going into you, its going into a foci which can handle the Aether levels. So A foci, is like having a gas mask on, thus allowing you to breath around it, without any concern.&lt;br /&gt;
&lt;br /&gt;
As I said, Aether is funny stuff. Its hard to explain and its hard to peg, so I hope that helps explain some and leaves less questions.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #4: I would love to be a part of the theme, but I don't know anything about it. Can I still have a character in the theme?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Yes, You can. It is actually this reason I designed this page, the Lexicon, and everything I can think of to help players who like to be a part of this theme, but no nothing, still feel welcomed to it. I made sure that the theme was extremely Original Character friendly and open to all types of avenues of play.&lt;br /&gt;
&lt;br /&gt;
I, as the theme runner, want everyone who partakes in the Theme to feel like they have a place and they make an impact in it. I have no problems ever in helping explain things or go into details about some of the little details of the world, if anything I ''Highly'' encourage this, because to me-- communication is very important.&lt;br /&gt;
&lt;br /&gt;
So yes, please, even if you are a total stranger to the genre of Final Fantasy XIV, read the content I have in here, page me (Gaius Van Baelsar/GVB), or even @mail me and I'll be more then glad to talk to you about your character concept, including even answer any questions regarding the theme itself to help you know the world better.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #5: Can I play someone who has been tempered by &amp;lt;Insert Primal Name&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| If you want to play a servant to a Primal, go right ahead! Though I do ask that you read over the Primal section we have here on the wiki and make sure that it is in the natural of the Primal to temper someone, along with if they have even been listed yet. &lt;br /&gt;
&lt;br /&gt;
Though don't worry! Just cause the Primal isn't listed right now, doesn't mean it wont be later-- and if you really want to be tempered by a Primal that has yet to show up, but you know ''Is'' in game, come and talk to me. Who knows, maybe you can help be the herald of the coming storm!&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #6: How close is this Theme to the Realm Reborn content?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Given that this theme takes place after the events of 1.0 and before A Realm Reborn, it is close enough that people who have played the game will pick up on some things, but not close enough that it follows the game directly. Many of the events that will be unfolding will be due to how players handle different scenes, the interactions with the multiverse, and the even the NPCs that come into play.&lt;br /&gt;
&lt;br /&gt;
This is after all a living, breathing world, and all choices matter-- even the small ones. So yes, this means those of you who know the story line in ARR, could maybe prevent the Ultima Weapon from showing up or aid in speeding up the process. You may be able to aid keeping the Primal threat in check-- or make it far worse. You may even get a few Primals to actually ''aid'' you, who tend to be rather neutral in some matters.&lt;br /&gt;
&lt;br /&gt;
So will the content eventually show up? Yes; But how it shows up is entirely on the player base.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #7: Can I play a Half-breed?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| This is a yes and no question really. In most cases the answer will be yes, but within reason. I don't think all races are compatible with one another and I am pretty sure the normal player races can not have children with a beast men. So if you do decide to go this direction with your character, please do so reasonably.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #8: Did you really play Final Fantasy XIV 1.0?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| I did yes. I played it from closed beta for those of us who pre-ordered the game all the way to the very end when Dalamud came crashing down. My main was a level 50 Dragoon (look for Vaelyn Nykah - A duskwight), which is ''all'' I focused on and the only quest line I didn't get to do (cause I am a very slow leveler, and back then it was a massive grind), was killing Nael Van Darnus. It is actually my one regret that I didn't get to do that, but oh well. At least there is youtube!&lt;br /&gt;
&lt;br /&gt;
The funny thing is, I almost didn't stick around, but thanks to some awesome roleplayers from Hydaelyn Role-Players (Formerly known as the Roleplay Coalition aka RPC), we pretty much all supported one another and kept one another entertained. Even when the grind caused us all to run around screaming, haha. They still operate even today and actually because of them and everything we did, is the reason I tend to be extremely versed in the lore of Hydaelyn. They are amazing people and yes, as a shameless plug to them, even though I'm not really part of the RP circuit on the game itself, here is there site if you want to check them out: http://ffxiv-roleplayers.com/&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #9: What is with the Aether and Death?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| During 1.0, those who died would return to the aether, which is the energy the flows around and in everything. Placed like Mor Dhona were void of this cause of how was messed with when the Agris broke the seal in its crash. Garleans themselves lack a high connection with the Aether, also would not fade away.&lt;br /&gt;
&lt;br /&gt;
Yet after the events of 1.0 and where we are now in the story. The Aether has been changed, in this, not all return to the aether like they did before; at least-- not in body as well. If someone is highly connection to the aether, they may fully return to the aether-- they may be able to even 'cheat' death. Those who are not, though perhaps there essence will, there body will not. This could even be impacted by the area itself. It may even be delayed.&lt;br /&gt;
&lt;br /&gt;
Death, corpses, or lack there of, is all up to the scene and for narrative play. There are some areas however that will control the narrative in a sense, but for the most part, it is in the air to the person whom runs the scene.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #10: Potions &amp;amp; Ether: How do they work?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Throwing aside game mechanics, we need to look at what Potions and Ether actually do. Potions are used for healing HP, while Ethers are for restoring MP. So lets take a look at these from more of a roleplaying prospective.&lt;br /&gt;
&lt;br /&gt;
HP, is your health. In this Potions are like a salve. Something to be used in order to keep a wound from getting worse till a Conjurer can weave the aether to properly heal it. Its an Alchemy creation and though good in a pinch, it isn't as good as Conjurer magic. As Garlemald naturally had no conjurers they use more methods that we are use to seeing in our own medical science. Yet they too use a type of healing salve, much like the one you may see in Hunger Games-- where it does a really decent job of patching up an area, but with far more pain mixed in. So Eorzean potions are effective, with little discomfort, but compared to Garlean science, Garlean potions have more bang to the buck, but are far more painful because of it.&lt;br /&gt;
&lt;br /&gt;
However, no potion or Conjurer magic can mend a broken bone. That takes good ol rest and recovery, but a conjurer can help it along its way so it mends correctly.&lt;br /&gt;
&lt;br /&gt;
Ether for MP, is more of an Eorzean thing. Garleans lack this, because they use magitek to do there magical stuff; Beyond those few from other lands who can. Ether is more of a drink. It goes in, replenishes the lost aetheric energy more quickly then the body would naturally. See it like magic users Gatorade. The effects are not instantaneous, but its better then having nothing at all in your system. Then the higher version of the ether, the faster it tends to work in the system.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #11: Conjurer Healing Magic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| I touch on this a bit above. Conjurer magic is a great form of healing. It can repair a great many of wounds. From nasty cuts to deep gashes. This all done by the weaving of the aetheric energy to act like a stitch, but unlike stitches, its more soothing and gentle. Conjurer magic can even bring someone back from the brink of death, but it can not-- nor should not-- be used to bring someone back to life once they have gone on. As this can cost the Conjurer there very life and possibly bring back something far worse.&lt;br /&gt;
&lt;br /&gt;
Conjurer's magic also can not fix broken bones or allow someone to grow new limbs. Conjurer magic can though help a broken bone slowly mend correctly and deaden the pain of someone's limb that has been cut off.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #12: What is up with Linkshells and Linkpearls?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| As you may (or may not) know, the aether in Hydaelyn is in massive flux. It isn't very stable and it has really messed with a ton of stuff in the world. A great deal of how things use to be no longer work. Aetheric gates shattered, almost all Aetherytes broke down and became tainted, and many of the beasts of Eorzea started to roam in places they were not meant to be, or, well, become extremely hostile.&lt;br /&gt;
&lt;br /&gt;
The world changed greatly with the Calamity and with it, so did the Linkshells and Linkpearls.&lt;br /&gt;
&lt;br /&gt;
When Bahamut shook the very aetheric flow of Eorzea, linkpearls shattered and linkshells ceased to connect onto the atheric waves. Communication broken down and in the early weeks, people had to depend on merchants to get messages through, but that wasn't very expedient and most of the time-- didn't even work. The Moogles however knew of the distress and responded quickly in kind by becoming the messengers for Eorzea, thanks to the fact they knew how to move about the world, even in its chaotic form.&lt;br /&gt;
&lt;br /&gt;
As of very recent (9/12/14 -- at least around there), the Alliance is just now starting to get Linkshells working again and giving out linkpearls to their military. Though this works in some areas, there is still a great deal of disturbance in some locations and other locations (like Mor Dhona), where they don't work at all. It will still be some time until Linkshells are working fully again and it is very possible that some city-states (Ul'dah) may start to look into using Miltiverse radios as a mean of communications instead of the older method.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #13: Can I play someone with the Echo?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| I fear that is not an option I'm going to really allow. The Echo was a very neat game mechanic, but considering the rules of MCM and the fact of how powerful the Echo is. It isn't something characters of right now would have. They can have something akin to the Echo however (see Xau'ra's advantages and flaws), which I as the GM will give you things of note to play off of, but the Echo itself is not available.&lt;br /&gt;
&lt;br /&gt;
The only person allowed to have the Echo is that of, Minfilia, who is under GM control for right now. She is also one of the members with the Archons. See the FAQ section on the Archons for further details.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #14: Where are the Archons at right now?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The Archons themselves right now are in hiding. After the fall of Dalamud, they split up and the Circle of Knowing fell apart. Some members went back to their home land, some have remained, but they for the most part are not characters that can be found easily or can be located with ease. These members are right now under GM control. So please do not use them or rp having scenes with them without scheduling something with the GM. Thank you.&lt;br /&gt;
&lt;br /&gt;
It also should be noted as well, that the original group was known as the Circle of Knowing located in Ul'dah proper. They were tolerated at best and not overly loved. The group they become in A Realm Reborn, the Scions of the Seventh Dawn, does not exist yet.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #15: Can I play an OC Garlean &amp;lt;rank here&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Most ranks are open to be played until you get up into the Tribunes. I do suggest though if your looking to app into the Garlean Empire, that you speak with me (Gaius Van Baelsar) first, as I am also the 'fac-head' of the main Legion. That said though, you can not app normally other Legions and you can not apply for another Legatus, as I am not even sure what plans Yoshi-P has for other type of Legatus characters in the game. Which means I am keeping the Legatus rank for now, FC only.&lt;br /&gt;
&lt;br /&gt;
Speaking of Legions though, if you do wish to apply a character of the VII Legion which once served Nael Van Darnus, this is open for OC concepts, but be aware-- Nero went through recently and was hunting down members and you are, probably, an enemy of the Empire given that nearly all of the VII Legion saw Nael Van Darnus as a god. Again though here, I ask for you to speak to me, as applying for someone from the VII Legion requires some footnotes and information that needs far more heavier research done then the XIV Legion types.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #16: What type of scenes can I run for Final Fantasy XIV-1?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| As the story progresses, more things will open up for the cast themselves to do. Some ideas on what can be done without really needing to check with the GM, may be found over in the Mission Board area. Having social scenes at the local pubs, out in an area somewhere enjoying the shade of a tree, those types of things are fine. Fighting local monsters that have become aggressive cause of aetheric changes, those are fine and don't require permission from the GM.&lt;br /&gt;
&lt;br /&gt;
Things dealing with like a beast men raid, bandits, or pirates, falls more into GM control (or the control of the Eorzean Alliance leader) to handle. This can also be given to a player to do as well, but needs to be spoken with the GM (and controller of the area) first.&lt;br /&gt;
&lt;br /&gt;
Things that deal with heavy effects on the world of Hydaelyn like Primals, guilds, and things of such nature, will only be handled by the GM or a person given permission to do so for a scene.&lt;br /&gt;
&lt;br /&gt;
Things that require adding in new things to the world or further education about something, can be handled on your own, but should be spoken to the GM about first to make sure the concept will work and so that those things can be marked down that have been done. Keeping everyone, after all, on the same page is very important.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #17: What are you looking for in Eorzean Alliance (Guild) Leaders?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The Eorzean Alliance leaders and Guild Leaders are like mini fac-heads. They have a great deal of presence in the theme and can easily effect the way the world operates. In this, those that look to apply for one of these hefty FCs, I request they are willing to work with me, the GM/Theme runner, closely. As it is important we all remain on the same page.&lt;br /&gt;
&lt;br /&gt;
I want to trust these individuals to be able to operate things in their area of control and be able to ever as equally help players out if they have any questions about the theme at large. It is this very reason as well that it is important that they know and understand the prior lore of Final Fantasy XIV going back into 1.0. This information can be easily obtained on the web, so research isn't that hard.&lt;br /&gt;
&lt;br /&gt;
Guild Leaders have a bit less of GM control, but are still important as they represent that guild of learning and knowledge, as such, they too should be very informative on what they know of the past and present, including oocly understand where we, as a group, are planning on going with things.&lt;br /&gt;
&lt;br /&gt;
It is for this reason it is important, again, that we are all on the same page and I (Gaius Van Baelsar), always available for questions, suggestions, and a good ol' conversation on things.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #18: What Advance Classes Are Available?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| As stated in the section, Advance classes are not easy to obtain. They are years of brutal training under the instruction of the leader of those orders and some advance classes are not available at all or have yet to be introduced in away they have become available at this given time. I will however list what Advance Classes are available and how hard one can get an idea of how hard some of these are to obtain. If I do not have it listed here, you can figure it is not available as of yet for story reasons.&lt;br /&gt;
&lt;br /&gt;
Though do feel free to check back here to see if this has updated or/and contact me (Gaius Van Baelsar) by @mail if you have any questions.&lt;br /&gt;
&lt;br /&gt;
* '''Dragoon''' - ''Ishgard Alligned, proper training'': Dragoons are trained dragon knights of Ishgard. They are Ishgards main line of defense against the Dravanian Horde and have trained most of their life for this very honor to be of the Dragoon order. Dragoons are only taught within the wall of Ishgard and those of their bloodlines. They do not teach those of the outside of the walls of Ishgard and to do so, is to remove yourself from the Dragoon order. Be stripped of your title and all that makes you a Dragoon. It is said that long ago, a Dragoon once turned his back on the Order to instruct those of Gridania the way of the Lance, though many of the secrets, out of respect were not shown to the Gridanians.&lt;br /&gt;
* '''Paladin''' - ''Ul'Dah Aligned, Picked from mostly military and trained'': These brave men and women have been hand picked to be trained and serve under the Ul'Dah Royal family as their bodyguards and defenders. It is rare to see a Paladin away from his station as a body guard and even rarer to see one away from Thanalan entirely, as they have sworn their swords and shields to forever be the shields and swords of Ul'Dah in the darkest of times. Though in these dark times, desperate measures must be taken and some Paladins have been called upon to aid in relations with the Multiverse and aid in the military of the Eorzean Alliance.&lt;br /&gt;
* '''Monk''' - ''Must be chosen, has to be worked for through RP'': A hand-to-hand martial arts that deals with drawing on the chi of ones own body for devastating attacks. The fine art has nearly been lost with the ever changing tides over Ala Mhigo. However there is a single man who still studies the ways of old and though he wonders Eorzea. He will train any who proves themselves to have a strong of enough chi within them and shows the proper discipline to be a student, but he does not pick just anyone and being trained by him is not an easy task. For it is not one that can be bought over, proven, or tested. For he sees into the soul and knows what he seeks.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #19: Are there Chocobos in Garlean Territory? Where do most Chocobos come from?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| It is a bit of yes and a bit of no. Chocobos are most common in Ishgard who are known for breeding the finest in the lands. When you go more Northeast to Garlemald, Chocobos become far more rare and probably raised for eating, because it is a know fact by the time you get to Doma, who is in Garlean Empire territory, that they have never seen a Chocobo. &lt;br /&gt;
&lt;br /&gt;
This means for most Garleans, unless they have operated in the South, they have probably never seen a Chocobo and if they have, never used as a mount. To them someone riding a chocobo is probably about as silly has seeing someone ride a pig. You just don't do that with your food.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #20: Do Garleans even have mounts then beyond Magitek?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Yes. They do. They actually have horses. Hoof stomping, neighing, horses. These are not to be confused with Ishgards nearly extinct Unicorn population however, but true to goodness horses. Garleans love their horses and while the use of horses to get around has gone down greatly due to Magitek, much like it did for us, there is still people who raise them for show and there is even a Legion that specializes in still using them.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #21: Magitek Magic vs Aetheric Magic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| In Hydaelyn aether is part of the life-force of the world, it runs through almost every living being and creature. Much like the Force in Star Wars. Almost everyone with proper training can use aetheric magic, as magic is part of ones self and also part the elements there in. It is actually this reason why such arts is why Black Mages and White Mages are banned from any normal teaching, because of their devastating power and drain on the individual person. The only race known thus far in Hydaelyn that can not use the aether, or the life-force of the world are of the Pureblood Garleans.&lt;br /&gt;
&lt;br /&gt;
The Pureblood Garleans however got around this denial of not being able to aetheric energy, by creating machines to do it for them. Their advancements in technological boom that occurred 60 or so years, including their sudden dominance over almost all of Hydaelyn. Magitek Magic differs because of the fact it is technologically made. There is nothing natural about Magitek Magic and it forces elements to do their will in a very non-consensual way, far as some races would be concerned. Some of it not even right at all.&lt;br /&gt;
&lt;br /&gt;
There is however no difference in power behind either magic form, just the means to achieve it. Though both may have their own personal opinions of what is actually better, but that is all in speculation.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #22: Does Golden Saucer exist?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| No. It does not, at least not at this current time. While there may be another Golden Saucer in another world, there is none within this theme and some of the games don't really exist. Things like Chocobo Racing though may become a reality given the new breading going on in Limsa Lominsa, but for now-- none of this exists.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== What is to come soon? ==&lt;br /&gt;
* More Entries For The Lexicon&lt;br /&gt;
* Capture Points&lt;br /&gt;
&lt;br /&gt;
== Credits &amp;amp; Such ==&lt;br /&gt;
Final Fantasy XIV is (c) to Square Enix and all rights are reserved to them. All images used on this wiki belong to their rightful owners and should not be altered in anyway to take them away from their original owners vision.&lt;br /&gt;
&lt;br /&gt;
All information that can be found here is used for research purposes and for OOC knowledge.&lt;br /&gt;
&lt;br /&gt;
If any images are missing, something is not working here on this page, or you notice any grammar/spelling errors, feel free to contact Gaius on MCM by via page or @mail regarding the problem. Thank You.&lt;/div&gt;</summary>
		<author><name>Foxfirestorm</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Archived:_Final_Fantasy_XIV:_Shattered_Dawn-1&amp;diff=9758</id>
		<title>Archived: Final Fantasy XIV: Shattered Dawn-1</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Archived:_Final_Fantasy_XIV:_Shattered_Dawn-1&amp;diff=9758"/>
				<updated>2015-06-21T22:42:09Z</updated>
		
		<summary type="html">&lt;p&gt;Foxfirestorm: /* History Scenes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;img src=http://fc06.deviantart.net/fs71/f/2014/303/3/c/2ffxivbanner_by_foxfirestorm-d84qeyl.jpg width=800&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''NOTICE (6/20/15)''':After the Dragon's Bane TP is over (and I get all the logs up, because I am really behind on the upload of these logs). I will be giving this page a face-lift, along with all material connected, in order to try and stream-line some things. The information is still valid, but things on classes/jobs as an example will be getting a rework to reflect things a bit more clearly as there has been some confusion in the past. Thank you and game on!&amp;lt;br&amp;gt;- Gaius Van Baelsar's Player&lt;br /&gt;
{{CastPage&lt;br /&gt;
|Desc= &amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20140101014341/finalfantasy/images/6/60/Gaius_and_Tribunes_FFXIV_Art.jpg&amp;quot; width=&amp;quot;190&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt;The Nation of Garlemald though the smallest of nations in the world of Hydaelyn, it has become the most feared. Its technological might is beyond all other nations and its military power is one that can hardly be challenged. As Garlemald grew power, it started to conqueror its neighbor's land and then from sea to sea. This was until it hit a road-block of a heavy magical nation known as Eorzea. It is here that the Garlean Empire was halted of it conquest progress and it was here that they started to work on the ways to take over Eorzea. However the first time was a failure and as for the second-- things went horribly wrong.&lt;br /&gt;
&lt;br /&gt;
The mighty Emperor, Solus zos Galvus turned his favor from his greatest Imperial Legatus, Gaius Van Baelsar to that of Imperial Legatus Nael Van Darnus. Where he entrusted the conquering of Eorzea by the hands of Nael. The hands of a man corrupted by power and by the madness that plagued with the power of mystical beings known as Primals. For Nael would use a great ancient technology that would pull Dalamud, one of the moons of Hydaelyn, upon the world. Yet lying within the red moon, was none other the greatest of Primals, Bahamut, who had been chained away there eons ago and now had a grasp on Nael's corrupted mind. Though Gaius went behind the Emperor's back in attempt to stop the madness by seeking out Mercenaries from Eorzea itself, it was not enough to stop the moon's descent and though with Nael Van Darnus was killed-- the moon still came.&lt;br /&gt;
&lt;br /&gt;
It would be then that the moon cracked open and released the Bahamut upon Eorzea sealing not only the fate of the nation in the Primal's great fire, but by that same sheer power ripped apart the very fabric of the universe to freely break the chains that were attempting to rebind it. It is when the echoes ceased and the ripples of time ended. When the land became still again, did the world of Hydaelyn find peace in that moment. Yet with the peace, it found itself in a mysterious place. Among the places of many other worlds. For the world had shattered into many sections across the great multiverse and it is here that the new chapter unfolds.&lt;br /&gt;
&lt;br /&gt;
The new Chapter of struggles, dreams, and adventure. For while Eorzea may find herself sided with the Union, the great nation of Garlemald have sided themselves with the Confederates.. and the war will soon be sparked once more but with both sides fighting under the powers of even two greater factions.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' If you have not played 1.0 and only know A realm reborn. No problem. There are cutscenes on youtube from 1.0, but more correctly the most important part (and pretty much dead on), is this youtube video that explains the events that lead to the Calamity-- this many characters who would join this theme may know: https://www.youtube.com/watch?v=-KdG4mRRPww (Or not, but some of these facts may be useful) --- Though always remember, feel free to speak to me (Gaius Van Baelsar) for lore checks and theme facts.&lt;br /&gt;
&lt;br /&gt;
|Cat=Themes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History Scenes ==&lt;br /&gt;
These are a list of scenes that one can read to see how some of the events of Final Fantasy XIV are shaping up, also maybe use some of these events to help tie your character into such events. These scenes do not so much deal with a 'character' who is in play, but more of just events on the world itself. If you are curious containing to the 'characters', please visit there wiki pages (if they have one).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1 solid&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|''Seventh Umbra Era: 1572 - New World''&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|''Seventh Umbra Era: 1573 - Dragon's Bane''&lt;br /&gt;
|-&lt;br /&gt;
| [[435/Trouble On The Rise|Trouble On The Rise]]&lt;br /&gt;
| [[529/No_Sylphing_Around|No Sylphing Around]]&lt;br /&gt;
| [[906/Ishgardian_Resolve|Ishgardian Resolve]] &lt;br /&gt;
| [[1295/Prelude:_Upon_The_Flames_Of_Rebirth|Prelude: Upon The Flames Of Rebirth]]&lt;br /&gt;
| [[1611/Welcome_To_Coerthas|Welcome to Coerthas]]&lt;br /&gt;
| [[1942/Into_The_Lair|Into The Lair]]&lt;br /&gt;
| [[2491/Land So Far From Home|Land So Far From Home]]&lt;br /&gt;
|-&lt;br /&gt;
| [[467/The_Needs_Of_Many|The Needs Of Many]]&lt;br /&gt;
| [[595/Lord_Of_The_Inferno|Lord Of The Inferno]]&lt;br /&gt;
| [[908/It_Comes_From_Below|It Comes From Below]]&lt;br /&gt;
| [[1306/The_Dragon's_Den|Dragon's Den]]&lt;br /&gt;
| [[1765/Elements &amp;amp; Arcanists: Part I|Elements &amp;amp; Arcanists: Part I]]&lt;br /&gt;
| [[2004/When You Seek|When You Seek]]&lt;br /&gt;
|-&lt;br /&gt;
| [[472/Elemental_Judgement|Elemental Judgement]]&lt;br /&gt;
| [[673/Dark_Divinity|Dark Divinity]]&lt;br /&gt;
| [[1198/Answering_The_Dream|Answering The Dream]]&lt;br /&gt;
| [[1339/Wings_In_The_Big_City|Wings In The Big City]]&lt;br /&gt;
| [[1884/All Hail|All Hail]]&lt;br /&gt;
| [[2182/Down With The Vigil|Down With The Vigil]]&lt;br /&gt;
|-&lt;br /&gt;
| [[493/Crystal_Blues|Crystal Blues]]&lt;br /&gt;
| [[694/Pirates_Be_Problems|Pirates Be Problems]]&lt;br /&gt;
| [[1215/What_Is_Mine_Is_Yours|What Is Mine Is Yours]]&lt;br /&gt;
| [[1455/So_Far_Away_From_Home|So Far Away From Home]]&lt;br /&gt;
| [[1911/Elements &amp;amp; Arcanists: Part II|Elements &amp;amp; Arcanists: Part II]]&lt;br /&gt;
| [[2194/No Castrum Standing|No Castrum Standing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[519/Chocobo_Ordeal|Chocobo Ordeal]]&lt;br /&gt;
| [[796/Ship_Wrecked|Ship Wrecked]]&lt;br /&gt;
|&lt;br /&gt;
| [[1544/Street_Dragons_Are_On_The_Loose|Street Dragons Are On The Loose]]&lt;br /&gt;
| [[1676/Lost_In_Coerthas|Lost In Coerthas]]&lt;br /&gt;
| [[2388/Mining Agreement|Mining Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Eorzean Herald Newspaper ==&lt;br /&gt;
News from the Eorzean Region and an idea on the views of how Eorzea sees things going on around them. These news posts are copies of the ones that also go up on the IC News board and are readable by anyone in the Multiverse as well.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #1 - 8/26/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Amalj'aa Unrest ---&amp;lt;br&amp;gt;&lt;br /&gt;
The Amalj'aa Beast Men tribe are starting to cause a bit of a problem for some of the residence in Thanalan. With sections of the desert still falling into deep fissures of water and some areas still shifting, no one is sure when the next Amalj'aa strike will be and the Immortal Flames, the defense force of Ul'dah have not commented if there are any plans to rescue the people who now may be cut off from the large city-state.&lt;br /&gt;
&lt;br /&gt;
There also has been reported rumors that the Amalj'aa may be also attempting to resummon their Primal, Ifrit-- though some reports have come in that a group of 'adventurers' were able to snuff out one of the Amalj'aa camps, including returning a shipment of some of the stolen shards which can now be not only sent off to the Golden Bazaar to aid in repairs, but also continue on to Gridania.&lt;br /&gt;
&lt;br /&gt;
--- Gridania Recovery ---&amp;lt;br&amp;gt;&lt;br /&gt;
The city-state of Gridania is starting to slowly make a recovery, thanks to the aid of some willing outsiders. The Central Shroud has been restored and it reported that some new growth is already starting to move in. Yet there is also the reminder that the Black Shroud still has many areas that are required to be cleansed and though the Seedseer is grateful for the help that was given-- she wanted us to remind all who reads this that the Black Shroud is still a dangerous place.&lt;br /&gt;
&lt;br /&gt;
She stated the elements are still enraged and until proper succor can be given to them, they will remain so. They are doing everything in there power to handle the matters and are grateful for the aid given to them by their new allies of the Union -- an Outsider Organization of great power and perhaps even greater of new allies to the Grand Company Alliance.&lt;br /&gt;
&lt;br /&gt;
--- Chocobo Crisis ---&amp;lt;br&amp;gt;&lt;br /&gt;
While many traders and the Grand Companies still have their chocobos, the rental service of these fine birds have gone out of service for the time. It seems with the Calamity and Ishgard refusing to give aid, many of the Ishgardian who remained behind are now without home and worse, many of their folks of Chocobos were killed by the Primal Bahamut.&lt;br /&gt;
&lt;br /&gt;
To those within Eorzea, the rental agency is requesting aid from all who have male or female chocobos that are prime for breeding in order to replenish the stock once more and try to get ground transportation fully operational once more.&lt;br /&gt;
&lt;br /&gt;
--- Garlean Sightings ---&amp;lt;br&amp;gt;&lt;br /&gt;
As we all know that we Eorzeans took a heavy toll during the day that the Garlean Empire unleashed Bahamut upon both their own forces and our own, and we have yet to truly recover, it would seem there is no rest for the wicked. A few eye witnesses in the area have reported Garlean activities in several locations across Eorzea.&lt;br /&gt;
&lt;br /&gt;
Many of these reports are not only mining machines being put into place and repairs to their heavy fortified facilities, but the construction of new facilities that are starting to show up, such in Limsa Lominsa and down in a part of Thanalan.&lt;br /&gt;
&lt;br /&gt;
There also has been some eye witness reports that show some of the Garlean troops working along side the Amalj'aa and perhaps other beast men, giving them aid so they to may unleash their Primals upon us, because apparently Bahamut just wasn't enough.&lt;br /&gt;
&lt;br /&gt;
Let this reporter remind you, that though we can not clearly remember all the faces who fought for us that day, we do remember who brought down Dalamud and we do remember it is THEY who cast the first stone at us. Remember it well readers. The Garlean Empire is not to be trusted. If they are willing to bring all to ash, including even willing to sacrifice their own men to lay waste to Eorzea-- just how far will they really go to feed their need of conquest?&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #2 - 9/16/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Garlean Movement ---&amp;lt;br&amp;gt;&lt;br /&gt;
It looks like the Garlean Empire has taken advantage of the fact of there new alliance with the outsider group known as the Confederacy. Without even giving time for us the breath, the Empire is starting to extend its hand out slowly over La Noscea.&lt;br /&gt;
&lt;br /&gt;
With the Twin Adler and the Immortal Flames at a low, due to situations here at home, the only hope Limsa Lominsa has is that of the outsiders joining the Maelstrom to increase the ranks, and maybe trying to convince the Pirates to turn there cannons on the land as well.&lt;br /&gt;
&lt;br /&gt;
These are shaky times, my friends. Cause with everything in such a mess after what the Garleans have done, can we truly hope to continue to stand against them? Let us hope the Twelve are still in our favor!&lt;br /&gt;
&lt;br /&gt;
--- Ifrit's Defeat! ---&amp;lt;br&amp;gt;&lt;br /&gt;
On some good news though! The Amalj'aa's Primal, Ifrit, has been defeated! That is right everyone! That damnable Primal has been defeated by a group of adventures from the outside and was put right back into his Aetheric seven hell's hole. We here at the Office of Inquires wish to give out a HUGE thank you to those heroes. Including all the people of Ul'dah as well!&lt;br /&gt;
&lt;br /&gt;
With the Amalj'aa for now scattered and the Primal defeated, we may be able to get ourselves together before the Garleans start to even LOOK in this direction. That would be nice, wouldn't it?&lt;br /&gt;
&lt;br /&gt;
--- Rise of Old Legends ---&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of Primals, we got some reports from the Black Shroud. It would seem due to some Outsiders, the Black Shroud is starting to at last recover. The ash has gone away and the forest is starting to get a touch less hostile.&lt;br /&gt;
&lt;br /&gt;
However, what is alarming is that it would seem an Elder Primal has been awoken known by the locals as the &amp;quot;Dark Divinity&amp;quot;. The locals there would tell there children stories and there children had told there children's children of this dark armored figure who rides on a horse made of nightmares. With a sword that can cleave the very heavens and is the very entity of the darkness of war.&lt;br /&gt;
&lt;br /&gt;
And as the legend says, if he looks upon you, locks his gaze with you, you must battle him for your soul-- as if you lose, your soul will be his and you will forever be lost in the darkness he commands! So be good and never let darkness of war in your hearts-- man.. no wondering the Gridanians are such a war-hate people. I'd be that way myself with such a legend!&lt;br /&gt;
&lt;br /&gt;
But the real concern is the fact that this Legend is real AND is wondering the Black Shroud. There has also been a report that this Elder Primal has gone after a small group of Wood Wailers. Though they did get away, one of them swears he heard the Elder Primal roar out: 'Fight me'-- but it also could have been his imagination, because no sooner then they got away to loop around--- The Elder Primal was gone!&lt;br /&gt;
&lt;br /&gt;
So if you readers dare to go out in the woods to track down this Legend, be warned, you are dealing with an Elder Primal and one never knows when he may appear! If ever! Probably have better luck chasing down a Moogle honestly.&lt;br /&gt;
&lt;br /&gt;
--- The Word On Outsiders ---&amp;lt;br&amp;gt;&lt;br /&gt;
Now as some of you been reading this, as we been keeping up with events after Dalamud. Just WHO are these Outsiders? Well, they are possible allies of the Unions, who our Alliance of the Three City-States have joined up with. Yet some also could belong to the Confederacy, the enemy to both us and the Union. So though you should give your warm hospitality to them, but if you see any suspicious behavior-- Report it right away! Beyond that, don't be alarmed and give them a good welcome.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #3 - 10/10/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Pirate &amp;amp; Ghost Problems ---&amp;lt;br&amp;gt;&lt;br /&gt;
Not like Limsa Lominsa doesn't have enough problems with the Garlean Empire hunkering down in the north, but apparently some groups of Pirates have decided that 'peace' with Limsa Lominsa isn't enough and are now starting to cause trouble within La Noscea waters.&lt;br /&gt;
&lt;br /&gt;
Then if you want to add more insult to injury for the mighty navy of Eorzea, they have some type of ghost fleet that has been reported being pretty close to Lominsa waters and are not very friendly. Apparently this ghost fleet took down several of Lominsa's scout ships and the head of this small group has not been seen from and the worse has been gathered since the last anyone saw he went down with the ship. This leaving the wife without her dear husband and a child without a father.&lt;br /&gt;
&lt;br /&gt;
Send your best wishes to them, as no one is safe on the seas in these troubled times.&lt;br /&gt;
&lt;br /&gt;
--- Ul'dah Tower Project ---&amp;lt;br&amp;gt;&lt;br /&gt;
In works with some engineer types of the Multiverse, Ul'dah has offered to be the first city-state in Eorzea to start work on building a radio communications tower that will not depend on aetheric waves for conversations, but that of electromagnetic frequencies used by the Multiverse itself. Yet though the Garlond Iron Works in Lominsa is working on a hybrid technology between the two worlds, its seems Ul'dah wants to go even a step further!&lt;br /&gt;
&lt;br /&gt;
Though personally I am more rooting for the Garlond Ironworks, even with Cid missing, because though I do love great progress and should be supporting my own home city-state, let us never forget a very important fact! That the heavier we push technological limits here in our lands, this could ever bring us closer to becoming like those Garleans... and that is a line I hope none of us ever cross.&lt;br /&gt;
&lt;br /&gt;
--- Adventure Guilds Need Workers! ---&amp;lt;br&amp;gt;&lt;br /&gt;
With the communications down and Moogles now becoming our way of message service, the Adventure Guilds have gotten together with the city-states and other local areas to create Mission Boards. These boards are handled not only by the Adventure Guild, but also along side the Moogle kind!&lt;br /&gt;
&lt;br /&gt;
People need work down and so the Adventure Guild asks for those within Eorzea and outside of our world to always feel free to check what is up on the Mission Board and choose an assignment of your liking! Who knows what you may find up there.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #4 - 11/06/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Leviathan Defeated! ---&amp;lt;br&amp;gt;&lt;br /&gt;
By the efforts of the Company of Heroes, the Maelstrom, and some extra Adventures, Leviathan was defeated at the Levee cove in the ocean waters near Limsa Lominsa's land! It reported the battle was a difficult one and sadly many lives were lost during the battle, but far as the leader of the Company of Heroes is concerned-- It was worth it to keep Eorzea safe from the Primal threat.&lt;br /&gt;
&lt;br /&gt;
The leader of the Company of Heroes also told us that they could never take all the glory, because if not for some of the Outsiders who came, the battle could have quickly turned out with everyone gone.&lt;br /&gt;
&lt;br /&gt;
Though when asked if the Company of Heroes would stand up against the lingering Garlean Threat, the leader informed that as far as he was concerned, the Primals were a far greater threat than the Garleans and that is evidence by what Bahamut had done alone. Though maybe once the Primal threat is over, he and his men may look into it.&lt;br /&gt;
&lt;br /&gt;
--- Shifting Sands Of Thanalan ---&amp;lt;br&amp;gt;&lt;br /&gt;
With the aetheric flow still in flux by the explanations of the Thaumaturge guild, it will be hard to say when the Earthquakes were are experiencing all over will come to a stop. While we are fortunate here in Ul'dah itself it has settled down, other parts of Thanalan are not so lucky.&lt;br /&gt;
&lt;br /&gt;
For one, the massive craves that has formed cutting off trade routes too Gridania has been causing slow issue for the past moon and every time construction is planned out, the Earthquake comes again and halts any progress. Though Ul'dah is getting some assistance in from the Union, the Syndicate knows at this rate-- That we of Ul'dah-- could be in big trouble.&lt;br /&gt;
&lt;br /&gt;
The Syndicate is also debating on maybe see if the airships could be used for transporting, but given with Garlond Ironworks man still missing and even the crew he had trained down in Limsa Lominsa had not learned all his secrets. The Syndicate knows we have to protect what we have for more political matters. in truth folks-- I'm not sure how I feel on this.. how about you?&lt;br /&gt;
&lt;br /&gt;
--- Two Arcanists Arrested ---&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of trouble and the main trade issues with Gridania.. &lt;br /&gt;
&lt;br /&gt;
Two Arcanists were located here in Ul'dah trying to use their illegal arts upon a few of the locals outside the main city gates taking the guise as Conjurers. Stating they were only trying to help given that the Black Shroud had been cut off from Ul'dah and that by-- some crazy number value-- there was no way the Alchemists could create enough elixers for the people or even proper medical attention. Even with the aid of the Union, lives would be lost if something isn't done.&lt;br /&gt;
&lt;br /&gt;
Though I myself can't argue with the thought of it, but we all know that Arcanists magic is nasty stuff. They twist aether like the Primals do and even use aether to summon their own little mini primal to do their bidding. Who is to say that those mini primals may not become some ravaging giant monster!&lt;br /&gt;
&lt;br /&gt;
Honestly, they should keep their dark arts to themselves and maybe do us all a favor by returning what they have taken from the aether, back into it. For all we know, they may have helped the Garleans summon forth Bahamut! Cause we all remember the legends right? Those with the great single horn, able to call out great beasts to protect their lands, but in the end they all returned to aether -- to give back what they had taken to restore balance to the Mothercrystal and drive away the darkness so a new Era could be born.&lt;br /&gt;
&lt;br /&gt;
So maybe if we gather up all those arcanists and force them to return the aether back to the land. Maybe we can get back to our normal lives and the gods can return proper order back to how it should be.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #5 (SE) - 12/02/2014&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
Greetings readers! We bring you a special two page edition of the Herald News as we are coming soon to a closure of the 1572 of the Seventh Umbra Era. We will soon come to the time to reflect upon this past year and including remember all those who we have lost in the Calamity, to raise our glasses to the Warriors of Light who remain in our memory as Silhouettes upon the Twelves' holy light.&lt;br /&gt;
&lt;br /&gt;
For if not for them, we would not all be standing here and would have fallen under under the Garlean rule. Slaves to their mad emperor and martial rule. Stripping us of our liberties, our freedoms, and capital mights.&lt;br /&gt;
&lt;br /&gt;
But let us get these headlines on the way, shall we!&lt;br /&gt;
&lt;br /&gt;
--- Chocobo Breeding Program Success! ---&amp;lt;br&amp;gt;&lt;br /&gt;
Probably one of the greatest news we have a chance to bring all of you, is that some of our female chocobos we were able to protect from the Calamity out in La Noscea have actually laid some eggs! That is right folks, we may have some baby chocobos on the way and these little guys are special.&lt;br /&gt;
&lt;br /&gt;
How so you may ask?&lt;br /&gt;
&lt;br /&gt;
As you know, we got our chocobos from Ishgard, when they had their doors open to us. However when the Garleans came, they closed up their doors and what chocobos we had, is all we had. When the Elder Primal Bahamut took the skies, we lost majority of the flock across Thanalan, Gridania, and La Noscea. A request was the sent out to the Multiverse in hopes that maybe, just maybe there would be a world out there like Hydaelyn that could help us repopulated our chocobo population.&lt;br /&gt;
&lt;br /&gt;
Who answered? That of Spira! A young man named Clasko came from the faraway land, along with Ren to make a deal with one of our new ranches in La Noscea. There was concern at first that the Spira Chocobos would not be compatible with the former Ishgardian birds. Yet with these eggs laid, there may now be a bright future for our friendly, avian mounts!&lt;br /&gt;
&lt;br /&gt;
We sit back patiently and in anticipation for what could be what we may call indeed our own breed of Chocobo!&lt;br /&gt;
&lt;br /&gt;
( See: http://multiversemush.com/mw/index.php?title=519/Chocobo_Ordeal )&lt;br /&gt;
&lt;br /&gt;
--- Garlean Advance Push? ---&amp;lt;br&amp;gt;&lt;br /&gt;
Now for something a bit grim and concerning with that news above. As you know the Garleans have invaded northern territory of La Noscea, home territory of the city-state Limsa Lominsa. There is notice by some folks that they are setting up for another push for where Wineport is located!&lt;br /&gt;
&lt;br /&gt;
Wineport is sadly right in the marching path of the Garleans, as they can come down from the north and out from their Castrum near the location as well. Eorzeans are setting up a defense line in hopes that if they do push, they may stand a chance.&lt;br /&gt;
&lt;br /&gt;
Because of this possibility, Wineport has been evacuated and we can only cross our fingers that the small settlement won't be heavily impacted, because as some of you readers and for those who don't know-- Wineport is known for some of the best Eorzean wines. The flavors they can produce and the smoothness is unlike anything else.&lt;br /&gt;
&lt;br /&gt;
So for you wine collectors out there, get ready to collect, because this could lead to the last year-- for who knows how long-- we Eorzeans get wine out of Wineport.&lt;br /&gt;
&lt;br /&gt;
--- Ixal Troubles ---&amp;lt;br&amp;gt;&lt;br /&gt;
Out in Gridania it would seem the Ixal are attempting to evade, by sightings of one of our reporters out there. They have made camp somewhere out in the woods and are actually cutting down the trees!&lt;br /&gt;
&lt;br /&gt;
Now, we here in Ul'dah don't believe in some of the Gridania superstition, given that to us, our coin is all we need to praise, but if you know anything about Gridania lately-- it is going under some equally troubling hardships like we are here in Thanalan. Though where ours is earth changing quakes.. Theres is that their entire old forest has been nearly burnt down to the ground.&lt;br /&gt;
&lt;br /&gt;
So the Ixal tearing down the new growth and even the remain old growth, will not help the Shroud's recovery, nor the people's as well!&lt;br /&gt;
&lt;br /&gt;
If you readers have a spear, sword, or a weapon at hand, maybe you all should get out there into Gridania and see what can be done to help them with their flightless bird issue. Though just remember if you're an Outsider-- keep your tech at home. Something about wood sin and elements attacking-- but whatever. I don't get it either folks!&lt;br /&gt;
&lt;br /&gt;
But we here in Ul'dah are respectful of our nature loving allies and we support them-- even if don't understand them at times.&lt;br /&gt;
&lt;br /&gt;
Speaking of nature loving, there was also a sighting of a Kolbold out that area. He apparently was being chased by the Ixal and having to run for his little life. No idea why a Kolbold was out there, but hey. Maybe the Kolbolds are getting desperate with the Garleans breathing down their necks.&lt;br /&gt;
&lt;br /&gt;
--- Rumors of Ishgard ---&amp;lt;br&amp;gt;&lt;br /&gt;
Now as you read this, understand that these are rumors that this information was leaked from one of the members within the Syndicate and possibly also from one of the Immortal Flames. But it looks like Ishgard may be looking for a fight against us as well.&lt;br /&gt;
&lt;br /&gt;
Apparently for some reason, by what these little birdies told us, Ishgard is worried about that we three city-states down here may be harboring dragons, more correctly-- those of the Dravanian Horde and possibly their heretics as well.&lt;br /&gt;
&lt;br /&gt;
Now while we tend to stay out of the religious war against the dragonkind up there, we do have to worry if Ishgard really would come after us as well. If they would understand that some Outsider species are dragons and they have no relations to their holy war-- or if they would see that as only an extension. We have no idea and that in itself is rather frightening.&lt;br /&gt;
&lt;br /&gt;
Given when you understand that Ishgard and us have been long term allies until the Garlean Invasion came and it feels like sense then, that our friendship of alliance has been slipping away. They claim they could not join because of the Holy War, but then why now? Is it really cause they believe we have become part of this holy war and that we have become allies of the dragons of Hydaelyn?&lt;br /&gt;
&lt;br /&gt;
Absolute madness I say if that is the case!&lt;br /&gt;
&lt;br /&gt;
We already have enough issues with the Garleans, the last thing we need is a rain of Dragoons coming down from the sky, spearing us like Miq'abobs! I don't know about you folks out there, but if Ishgard wants to pick a fight with us. I say we have them meet our good friends the Amal'jaa and see how they like to play with their craze Primal Ifrit. At least we can sell some tickets to that!&lt;br /&gt;
&lt;br /&gt;
--- Final Words ---&amp;lt;br&amp;gt;&lt;br /&gt;
With these final words of this special edition Herald news, I like to extend out my thanks to the Outsiders of the Union. The humanitarian aid sent to us here in Ul'dah has been extremely grateful, but as I'm sure you folks have heard and already read even here, these Earthquakes are putting a major toll on us.&lt;br /&gt;
&lt;br /&gt;
Any continue aid you give us, be it food-- helping build further shelters for those fleeing to our walls, anything-- we are ever the more grateful.&lt;br /&gt;
&lt;br /&gt;
Even the aid you can provide to the Black Shroud with their own recovery and even helping Limsa Lominsa protect her land. All of us from Eorzea send out a large thank you and we hope all of you members of the Union who may be reading this will join us for this years Starlight Celebration.&lt;br /&gt;
&lt;br /&gt;
For I have heard this years Starlight Celebration will be held in La Noscea near the Limsa Lominsa gates and there will be many games to be had, dancing, and so much more.&lt;br /&gt;
&lt;br /&gt;
Again we thank you and may the Twelve watch over all of you and all of your worlds as well.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #6 - 1/1/2015&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Starlight Celebration Washup ---&amp;lt;br&amp;gt;&lt;br /&gt;
So as many of you all know, the Starlight Celebration, for the first time in Eorzean history, had to be cancelled. It was suppose to be held in Limsa Lominsa this year, but the Navigator seemed to disagree with its location, casting the area under heavy rains.&lt;br /&gt;
&lt;br /&gt;
Given the time for the Celebration is almost up, I do hope some people have at least had fun with their families and loved ones this year and prayed to the Twelve for a ever brightening future! I know we here in Thanalan sure are.&lt;br /&gt;
&lt;br /&gt;
--- Mystery Massacre &amp;amp; Orphaned Children ---&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of my homeland here in Thanalan, one of the small mining villages has been wiped off the map. Not by earthquakes folks, but by something far worse. Leaving only the children behind, leaving them with no families for this new year.&lt;br /&gt;
&lt;br /&gt;
Though preparations are being made to find these kids homes, from what has been determined their families and village were attacked by an unknown figure that carried an Obsidian blade that glowed with haunting light.&lt;br /&gt;
&lt;br /&gt;
Who does that sound like folks? You got it. That damnable Elder Primal Odin. It seems he has moved out of his hiding hole in the Twelveswood and decided to come pay US a visit. Who knows who may be next on this crazy Primal's hit list and the Company Of Heroes are moving their groups further around Eorzea in order to get better coverage. In hopes that the next time Odin shows up, they'll be ready to move out.&lt;br /&gt;
&lt;br /&gt;
Sure the Company Of Heroes are normal men and women and they are no Warriors Of Light, but they got the Thal's balls to do it what needs to be done, just like those outsiders from beyond our own shores. Twelve bless them all.&lt;br /&gt;
&lt;br /&gt;
--- Mor Dhona Report --- &amp;lt;br&amp;gt;&lt;br /&gt;
Though Mor Dhona remains out of the Alliances hands and mostly in the Garleans, we still have some eyes over there who are friends with the adventure camp. The news from them, though it shows a very obscure picture, it still smells of trouble.&lt;br /&gt;
&lt;br /&gt;
It seems some eyes on the prize spotted some activity on a mountainside not far from one of the Garlean's castrums. They saw some outsiders, which can only believed to be part of the Confederacy (or we got traitors in the Union, which I doubt readers), talking with the Black Wolf, Gaius Van Baelsar. Though most of it was impossible to see, they did see some crazy events unfold, including a massive machine which seem to have come kind of clock face on it.&lt;br /&gt;
&lt;br /&gt;
Then they witnessed it-- doing something with the corrupted aether crystals. Sadly any details beyond that falls short, as they got chased off by the Garleans.&lt;br /&gt;
&lt;br /&gt;
What could the Garlean Empire and the Confederacy be up to in Mor Dhona? Who knows, but I can tell you folks, if it deals with corrupted aether-- it can't be anything good for any of us. As soon as we find out more. We will try to keep you, the public, informed.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #7 - 2/14/2015&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Mor Dhona Recap --- &amp;lt;br&amp;gt;&lt;br /&gt;
Activity in Mor Dhona has been pretty quiet after the events of what many locals call a massive aetheric storm. No one is really sure what happened up on the mountain the Garleans were messing around with along side their allies of the Confederacy, but nothing was good of it!&lt;br /&gt;
&lt;br /&gt;
The locals have actually reported that the wildlife has been actually been hiding, while other far more dangerous creatures have become extremely more active. This has been making hunting hard in this area and it seems like whatever has been unleashed has everything, well, spooked or overly cranky. A seedseer from Gridania came to visit this place along with a Hearer and they have even said the elements in Mor Dhona have gone quiet-- silent-- fearful.&lt;br /&gt;
&lt;br /&gt;
Whatever has happened here, I'm sure it is nothing good.&lt;br /&gt;
&lt;br /&gt;
---- Primal Silence --- &amp;lt;br&amp;gt;&lt;br /&gt;
To even add to oddness of Mor Dhona's past events, the Beast Men tribes have actually gone into hiding as well! While we all know the Kobolds are being kept in submission from the brutality of the Garlean Empire, other more friendly tribes-- such as the Sylphs, refuse to come out from their side of the forest.&lt;br /&gt;
&lt;br /&gt;
From what we been able to gather from Gridanias locals is that the Sylphs are going on about a force on the horizon that will burn away all the sins of man-- and they apparently want nothing to do with it!&lt;br /&gt;
&lt;br /&gt;
Now, I'm not sure what sins we have to worry about that they don't, but my reporter nose is pretty sure by the timing of events-- this is all being linked BACK to Mor Dhona and what the Garleans have done with the Confederacy. Wouldn't be the first time the Garleans have tried some evil scheme under our noses after all-- look back at Dalamud and that tells you everything we need to know.&lt;br /&gt;
&lt;br /&gt;
--- Dravanians &amp;amp; Ishgard --- &amp;lt;br&amp;gt;&lt;br /&gt;
To continue to add even more raised eyebrows and deep rooted concerns. Though while Ishgard has been in a strange place with us lately, the Houses willing to talk to us have reported that after the events of Mor Dhona, the Dravanians have become extremely active. To the point where the dragons are heading into outsider lands.&lt;br /&gt;
&lt;br /&gt;
The House we spoke too, which name I will be keeping confidential, stated that while they can no longer track the Dravanians like they once did by the stars, they do have some of their best scouts attempting to get an idea of what the Dragons are doing. There has also been reports of Garleans working possibly alongside the Dravanians, which has brought some questions to the table. What those questions are-- we do not know-- but the House assures us that if the Garleans are working with the Dravanians, they may try to put pressure on the other houses and possible vote to the High See in order for Ishgard to put away its harder religious stance and work along side Eorzea-- which means folks! We may be gaining an ally in Ishgard, instead of being concerned about a two front war with them.&lt;br /&gt;
&lt;br /&gt;
Mind you for those who are reading and don't understand a lick about Ishgard. Ishgard is a religious nation and have a holy war against Dragon Kind. A war that is said to been raging for thousands of years. It is this reason they also have kept themselves locked up even from the new world, as being they tend to hate all dragons or anything remotely dragon like.&lt;br /&gt;
&lt;br /&gt;
Yet if this house can convince the others to back off slightly on such heavy beliefs, focus it solely on the dragons of Hydaelyn-- The Eorzean may be gaining a powerful ally in the future to come! Imagine that, the Union and Ishgard. That be a blessing in disguise from the Mother Crystal herself!&lt;br /&gt;
&lt;br /&gt;
--- Rumor Mill: Admiral's New Flagship --- &amp;lt;br&amp;gt;&lt;br /&gt;
On more hopeful news as well, a new rumor is floating around down in Limsa Lominsa. Because of the heavy influx of Outsiders in the port of the sea side city. It is said that the Admiral herself may be looking into changing up her plans for her Flagship to take one more of an Outsider look.&lt;br /&gt;
&lt;br /&gt;
Rumor has it that she may be taking on a metal vessel that is seaworthy with greater technology in it that has never been seen by Limsa Lominsa or anyone of the Eorzean Alliance. This could place the Limsa Lominsa fleet, if this rumor is true, on par-- if not greater-- than the Garleans, making them down the road the technological power.&lt;br /&gt;
&lt;br /&gt;
And as we know Readers, with the Ironworks being located in Limsa Lominsa, as much as I may love my city of Ul'dah-- if anyone has a chance to go toe to toe here in Hydaelyn with Garlean Empire's technological might-- its Limsa Lominsa!&lt;br /&gt;
&lt;br /&gt;
Lets hope this rumor may strike true and gold, because I'll be saving my coins to check out that beaut when she is done!&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #8 - 5/5/2015&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Earthquakes On The Rise --- &amp;lt;br&amp;gt;&lt;br /&gt;
Earthquakes have been continuing to be a problem out in the northern and southern part of Thanalan, though while staying away from the main city of Ul'dah, several outlying towns have felt the trembles of the ground and many have started to flee to Ul'dah proper.&lt;br /&gt;
&lt;br /&gt;
Several other towns have also been brought completely down or engulfed by what has been called the worst earth-slide ever as a massive cavern has given way creating an even larger fissure then before. While work was being done on a bridge originally, the bridge construction has come to a halt until both the Conjurers and Thaumaturges can have a meeting to see about anyway of stabilizing the land.&lt;br /&gt;
&lt;br /&gt;
Thanks to also these Earthquakes, many towns even near the main city are falling into poverty, people are losing their homes, and even here in the main city life is starting to become hard for any sort of profit. We can only hope the Syndicate and the Empress will have a solution soon for this continued crisis.&lt;br /&gt;
&lt;br /&gt;
--- Beast Men Aetheric Trade? --- &amp;lt;br&amp;gt;&lt;br /&gt;
Beast Men tribes have actually been seen gathering, minus the Kobolds, at location out in Coerthas. Our hidden eyes out in the Ishgardian lands have seen them not only conversing, but conversing with what looks like the Garlean Empire.&lt;br /&gt;
&lt;br /&gt;
In these conversations, they have been handing off crates upon crates of aetheric crystals and what conversations could be overheard, it seems this is some agreement from their 'gods' to not bring upon the wraith of them from 'Bahamut'.&lt;br /&gt;
&lt;br /&gt;
It is unknown what the Garlean Empire has going on here, but it can't be anything good given they already unleashed Bahamut on us once before. Perhaps this is a new method of them trying to bring in more Primals under their control?&lt;br /&gt;
&lt;br /&gt;
--- New Broadcasting Equipment &amp;amp; Aether Warp Gates --- &amp;lt;br&amp;gt;&lt;br /&gt;
Garlond Ironworks have perfected their prototype Link Pearl devices and have expanded upon it, in turn they have won the communication war quoting that: &lt;br /&gt;
&amp;quot;Cid Garlond would be proud of us if he were here. He believed in innovation for the good of all and that technology should be used for the need of the people. These will not only connect the billions over Eorzea, but allow us to communicate with this brave new world out there in the Multiverse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While these Link Pearls have not gone out on the market yet and are still under testing with the military, they have a far better broadcasting range and are able to fully make use of Multiverse radio waves by doing some type of conversion process.&lt;br /&gt;
&lt;br /&gt;
It will be interesting to see where the Garlond Ironworks plans to take these.&lt;br /&gt;
&lt;br /&gt;
Garlond Ironworks also informed us they are looking into how the nearest warp gate to Hydaelyn operates and might be seeing about hooking up the Aetherytes into that same system. Granting access to everyone, but on the same token, looking into the dangers of doing this as everyone is aware that the Garlean Empire may try to take advantage of this method, given the Aetherytes running on straight aether has been what keeps the Garlean Empire out.&lt;br /&gt;
&lt;br /&gt;
--- Ishgard Asking For Aid --- &amp;lt;br&amp;gt;&lt;br /&gt;
After Ishgard may have wanted to declare war on Eorzea, it is now asking its once neighbors for aid. It seems the Dravanian Horde threat is on an increasing rise and Ishgard is slowly being pushed into the corner, even with their Holy Dragoons attempting to hold back the dragons from the main city itself.&lt;br /&gt;
&lt;br /&gt;
While we were not able to be part of any talks or even get a man on the inside, there is belief that the Eorzean Alliance may in fact aid the Ishgardians, forgiving their harsh criticisms given the threat the Dravanian Horde may entail for all.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The War For Eorzea ==&lt;br /&gt;
Just because the world of Hydaelyn has fallen into dismay, does not mean the war comes to a screeching halt. With the Alliance getting aid from the Union and the Garleans having assistance from the Confederacy. Both sides see the chance to end the war once and for all as to who will rule over the land, and change the face of history forever.&lt;br /&gt;
&lt;br /&gt;
This war is waged by capturing points and once enough of an area is ruled by one or the other, a true end game battle can begin-- though it may take time to do so-- but in the end, only one can be truly victorious.&lt;br /&gt;
&lt;br /&gt;
::'''For Information On Capture Points - [[Eorzean Capture Point War|Go Here]]'''&lt;br /&gt;
''Note: This page is still under heavy construction and content will be added in time at closer release to the capture point battle. Things are subject to change in this section.''&lt;br /&gt;
&lt;br /&gt;
'''Last Update''': 6/20/2015&lt;br /&gt;
&lt;br /&gt;
== The Lexicon ==&lt;br /&gt;
This is a compiled list of all the terms, locations, and just random stuff that may be used in the Final Fantasy XIV theme. This is not a complete list however, but it is compiled to the best of my memory and what I can find. As a note, I will probably add more things to it as I come across things that may need explanations.&lt;br /&gt;
&lt;br /&gt;
::'''For the Lexicon - [[Hydaelyn Lexicon|Go here]]'''&lt;br /&gt;
&lt;br /&gt;
== Mission Board ==&lt;br /&gt;
Looking for some jobs to do around Eorzea? Then come and take a look at what is available! For the Mission Board is open to all!&lt;br /&gt;
&lt;br /&gt;
::'''For the Mission Board - [[Mission Board|Go here]]'''&lt;br /&gt;
&lt;br /&gt;
'''Last Updated:''' 11/23/14&lt;br /&gt;
&lt;br /&gt;
== Racial Overview ==&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20110124032519/finalfantasy/images/1/1c/AkihikoYoshida-FinalFantasyXIV.jpg&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the known list races with the Final Fantasy XIV theme. There could be more added later as the game progresses, but for now, this is what we got. This is a very quick overview as well and some noted differences among the races between Eorzea and Garlemald. As many races of Eorzea can be found being locals of the mighty empire.&lt;br /&gt;
=== The Citizens Of Hydaelyn ===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Elezen&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|&amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20101026234241/finalfantasy/images/0/09/Elezen_2.jpg&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Elezen are noted by their long ears, slightly lanky bodies, and mildly elongated limbs. The Elezen people were originally a nomadic race that go long back in Eorzean history, making them perhaps the original natives of the land and possibly in old strife with the once, long forgotten, Allagan Empire. Though when the Hyur moved into Eorzean, the Elezen saw them as intruders and brutal wars waged between the two, but in modern time, the two races are now at peace with one another-- for the most part.&lt;br /&gt;
&lt;br /&gt;
Like many races of Hydalean, the Elezen have two distinct tribes. That of the Wildwood Elezen who have golden brown skin and tend to be more attune with nature and the wilds, making up most of the population in Gridania. While the Duskwight keep to their old nomadic lifestyles and tend to be mostly in cavern tribes. Many Duskwights also have made homes in the cities of the Hyur, though most are seen as unsavory types that get involved in pirating and thieving. A duskwight can also be spotted easily from there Wildwood cousins by the virtue of pale white skin to very dark bluish hue in color.&lt;br /&gt;
&lt;br /&gt;
Elezen are not so common in Garlemald, but the few that are there are not as tall has there Elezen cousins in Eorzea and tend to be closer to Hyur height of Garlemald, and these Elezen tend to share the traits of there wildwood cousins more often than not. This may be due to the racial mingling with the main populace of Garlemald.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Hyur&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20121111224146/finalfantasy/images/6/66/Hero_End_of_an_Era.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Hyur are a race that look like normal, average people. There are two distinct tribes of Hyur, The Midlanders and the Highlanders. The Midlanders are moderate in size and range around you're average height of a normal man. The Highlanders are slightly darker skinned and are far larger in muscular stature and in height as well, get up to near seven feet tall.&lt;br /&gt;
&lt;br /&gt;
The Midlanders are the main population of Eorzea, expanding from many reaches of the nation, while the Highlanders are found more in the mountainous region and many called Ala Mhigo home before many of the refugees had to move to Ul’Dah for safety to not be caught by the Garlean Empire.&lt;br /&gt;
&lt;br /&gt;
Many of Garlemald look like Midlanders and share many similar appearances with them, beyond the fact of the small third eye on the center of their foreheads, though some of the Hyur from Garlemald are also slightly taller than the average Midlander but do not reach to the heights of the Highlanders.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Lalafell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130612204443/finalfantasy/images/a/ad/CGArtwork_RealmReborn.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Lalafell are a very small race that are half the height of a Hyur. They originally come from small islands around Hydalean, but eventually made their way into Eorzea by virtue of trade. Where now many call Eorzea home. These small people have slightly pointed ears, short features, and are slightly round. Yet due to their small stature, they are not very strong, but they make up for this in intellect and wit. Making many mages of Eorzea that of the Lalafell species. Like many races, there is two tribes of Lalafells that have formed. The Plainsfolk and Dunesfolk.&lt;br /&gt;
&lt;br /&gt;
Though there is little differences between the two that the common eye can see, it is more common in there sets of lifestyles. The Plainfolk have adapted to the wide valleys and open meadows, and as such they have become very custom to running long distances. They tend to also stick to their ocean side roots, remaining near ports of calls and lakes.&lt;br /&gt;
&lt;br /&gt;
While the Dunesfolk have adapted to the life of the desert and to wear on their foreheads a small gem representing their birth sign believing it to bring them closer to the god corresponding to that sign. The Dunesfolk were also the ones responsible for the building of Ul’dah and tend to be the main populace of the mighty commerce city, including still overseeing it to those day. Dunesfolk are also the ones, when in other cities, tend to be making the most fuss over trying to sell goods and trying to bargain over items, even chocobos.&lt;br /&gt;
&lt;br /&gt;
The Lalafell as a native people are not found in Garlemald. Though in recent times as the Garlean Empire has moved further down south and bordering Eorzea, a few have shown up in their military. But these are still seen slightly still as outsiders and are kept around only for the use of being heavily magically inclined and for there great deal of intellect.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Miqo'te&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://ffxivrealm.com/attachments/157-jpg.2694/&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Miqo’te originally came to Eorzea in the Age known as Endless Frost. Their great ancestors crosses the sea while it was frozen and found the land of Eorzea to be a great hunting ground. From here these cat-like people rose into the Miqo’te people that are known as of today.&lt;br /&gt;
&lt;br /&gt;
The Miqo’te as a race, thanks to their feline physique are agile people whom are highly quick, flexible, and have a great sense of balance. Both sets of tribes share this, but they differ by their very short fur color and by how they handle the light. The Seekers of the Sun have golden fur, have trouble seeing in the dark, and have very cat-like eyes. While the Keepers of the Moon have very dark fur, to almost black, fanged teeth, and eyes designed for seeking in the dark-- where they can not handle extreme light.&lt;br /&gt;
&lt;br /&gt;
The other notable differences is that the Seekers of the Sun tend to call Ul’dah home, acting as stage dancers and attendants for many of the local shops. They tend to be very at home in the desert and including even the sea life of Limsa Lominsa. Most of those who are Seekers of the Sun also tend to worship Azyema The Warden and celebrating the light of the sun.&lt;br /&gt;
&lt;br /&gt;
While the Keepers of the Moon tend to find themselves at home in the Shroud around Gridania and are used for night-shift guards and hunters of the forests. They tend to worship Menphina The Lover and the pure light of the moon. Unlike the Seekers of the Sun, the Keepers of the Moon also keep to themselves, making their family culture hard to determine.&lt;br /&gt;
&lt;br /&gt;
Like Lalafell, Miqo’te are not found in Garlemald, but as the Empire moved down, they started to gain some in numbers, but mostly that of the Keepers of the Moon, more so than that of the Seekers of the Sun. Seen as being resourceful as scouts and light troops.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Roegadyn&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130612204449/finalfantasy/images/c/cd/CGArtwork_RealmReborn4.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Roegadyn are seafaring folk and have made the area around Limsa Limsia there home. They are known for their muscular builds, near gigantic height and intimidating presence. Like many people of Eorzea they are broken into two tribes. The Sea Wolves and the Hellsguard. Where the Sea Wolves populate the ground near the ocean and most of Limsa Limsia, the Hellsguard remain near the volcanic mountain, whom believe that this very mountain is the gate to hell itself.&lt;br /&gt;
&lt;br /&gt;
The Sea Wolf people are blue in skin color and are a hearty people. They are the most populous and tend to be heavily focused on hard labor, construction, and sailing the seas. They laugh hard, they play hard, and they hit hard. While the Hellsguard tend to be more conservative, tougher skinned, and more magically inclined.&lt;br /&gt;
&lt;br /&gt;
Like Lalafell and Miqo’te, the Roegadyn are not seen as natives to the Garlemald people, but were introduced to the culture before the other two were. It is in this that they tend to be slightly more accepted by the people, but are still shunned by others; Yet for them, it is a work in positive progress.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Padjal&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20130407183025/finalfantasy/images/e/e3/Kan-E-Senna.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Padjal are a mysterious people of the Black Shroud. They look like ageless Hyur children and teens. They are said to be this way because they are the chosen by the elementals to help guide the people in the Black Shroud to understand the words and wisdom of the forest.&lt;br /&gt;
&lt;br /&gt;
The Padjal are noted not only by their very youthful features, but by the horns that grow on their head. They also do not seem to have any parents, given they only call one another brother and sister, and thus seeing the forest as their parent. Also one will never see these people out of the Black Shroud, unless they must, and none have ever been seen in Garlemald, as the Garleans have never seen these people until coming to attack Eorzea-- and who they have seen are very, very few.&lt;br /&gt;
&lt;br /&gt;
For these are a people who are rare and as speakers of the wood, are very good at concealing themselves even in plain sight. They are also very sensitive to what happens in the Black Shroud and are affected by the elements of the forest itself.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Au Ra&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20141220151156/finalfantasy/images/a/a8/FFXIV_Au_Ra.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Located on the Eastern Continent of Ilsabard within Othard, are the people whom live there and one such people are the Au Ra. Like all of Ilsabard they are subject to Garlean Rule and serve inder the Empire's might. While much of their culture has been stripped they still hold onto some of their legends in secrecy. Clinging to what way they knew of life before the Garleans came and tried to remove all religion from them.&lt;br /&gt;
&lt;br /&gt;
They are a tall people with the females around five to six foot and males almost at seven to eight. They rival the heights of the Elezen and Roegadyns of Eorzea. They have scales along their smooth skin and horns that protrude from the sides of their head. While they have the humanoid shape and could fool one for being a Highlander, it is these features that set them apart. Along with their slim tails and clawed hands and feet. There are two known species of Au Ra: The Raen and Xaela -- both mistaken for Dragonkin because of their physical features by those who are unknowing.&lt;br /&gt;
&lt;br /&gt;
While both share the same creation story, they they came from the Dawn Mother and Dusk father, with few believing still in hidden sects that they are divine blooded, what sets the apart is one which god or goddess they come from. The Raen believe they come from the Dawn Mother which is white their scale glisten in the sun and their skin like ivory. Where the Xaela believe they come from the Dusk because of their dark blue skin they share with the Duskwights and onyx scales that ignore all light.&lt;br /&gt;
&lt;br /&gt;
There is also the growing problem within the culture because of Garlean Rule, which is also the training of Ninjetsu. It is their native artform and one that runs strong on Doma. Only those who still retain the religious order still teach of it, clinging hard to their way of life, but at some point the secret was shared with the Garleans allowing the Legion out there to begin to use such methods as well in their most specialized of soldiers. A great distaste in the mouths of those Au Ra who still cling to old ways.&lt;br /&gt;
&lt;br /&gt;
This also leads the separation of the people, those of the Au Ra who cling and those who have accepted their new way in life. An Au Ra normally must go through a great length to prove themselves to any Garlean. Given their typical stubbornness to release their past and prove they have no ties to their false faiths. Only then will they ever be accepted among the ranks of the Garlean People.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Beast Men Tribes ===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Amalj'aa&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.finalfantasy.net/wp-content/uploads/2013/04/amaljaa1.jpg&amp;quot; width=&amp;quot;240&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Amalj'aa are a lizardfolk race that are slightly taller than a man and are heavily muscular in structure. They have powerful tails, strong jaws, and a grasp that can easily pick a full grown man up in one hand. There scales are normally very dark brown in color to black and they tend to wear tribal like armor. They are known for using martial type weapons such as lances and their own fists, and some use different types of fire magic due to their worship of the Primal, Ifrit.&lt;br /&gt;
&lt;br /&gt;
The Amalj'aa are located in the great desert of Thanalan around the mighty city of Ul’Dah. Because of their ties to the Primal Ifrit, they tend to be a constant problem for the large city and are known to go after caravans of trade goods, mostly targeting the crystals that have aether within them.&lt;br /&gt;
&lt;br /&gt;
There is however a splinter group of Amalj'aa, though small it may be, called the Brotherhood of Ash. The Brotherhood is what remains of what the Amalj'aa were like before they were corrupted by the taint of Ifrit and tend to be friendly to the people of Eorzea, and sworn enemies to there once brothers and sisters.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Sylphs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20101219015150/finalfantasy/images/f/fd/Sylphs.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Sylphs are a gentle race that roam in the Black Shroud just slightly outside of Gridania’s borders. These gentle soul of beast men tend to have no problems with the people, so long as they mean no danger to their homes, livelihood, or their forests. These beast men have the appearance of a mix between flowers and fairies and are very magically inclined.&lt;br /&gt;
&lt;br /&gt;
Though the Sylphs do have a Primal of their own named Ramuh, they dare not summon him in fear of what danger it could cause to their alliance with Gridania, which they greatly cherish. However with the fall of the world and the treat even being greater, there has be a few Sylphs who are starting to think otherwise, but for now, there number is too few to be a problem-- at least of yet.&lt;br /&gt;
&lt;br /&gt;
It also should be noted that though there genders look alike and they nearly all sound alike, there is a male and a female Sylph and this can be determined by their names. As male names tend to have a “xio” at the end, while females tend to have a “xia” at the end.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Ixal&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130824181911/finalfantasy/images/6/64/Ixal_XIV_CG.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The crafty Ixal are natives to the land of Coerthas and tend to roam from there into the neighboring lands of the Black Shroud. The Ixal are just shy of being the same height as the Elezen. There physical features would remind one of a featherless humanoid bird, with a lack of wings or even tail. They have sharp horns on the top of there heads and their beaks are razor sharp with teeth edges.&lt;br /&gt;
&lt;br /&gt;
Due to there lanky structure, they tend to be extremely quick and crafty. Easily creating ambushes and playing mind games with their prey. They are known for using weapons such as Bows and lances, but there are some who have learned the art of using wind due to their worship of the Primal, Garuda.&lt;br /&gt;
&lt;br /&gt;
They are known as a problem to both Gridania and the city-state of Ishgard, as both have to deal with these Primal Worshiping beast men and neither have been successful at stopping them from the continual summoning of the wind being.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Kobolds&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20130824182047/finalfantasy/images/9/93/Kobold_XIV_CG.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Kobolds are a mole like race and have similar attributes to their Goblin like cousins. The Kobold are heavy into digging and tend to make use of the minerals they find to forge their homes, weapons, and metal armor. They also show an understanding of explosives and using them for mining operations as well.&lt;br /&gt;
&lt;br /&gt;
There is not much known about the Kobold race, but what is known is that they have a high aggression with Limsa Lominsa and due to the city taking a large control over many of the mines that the Kobolds’ call home, they have undergone the ritual to resummon the Primal they worshipped name Titan. With the summoning of this Primal, they have now become a threat to all in Hydalean.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Sahagin&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20130824182012/finalfantasy/images/7/71/Sahagin_XIV_CG.jpg&amp;quot; width=&amp;quot;210&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Sahagin are an aquarian fish-like race that live near Limsa Lominsa and tend to be a real problem for the city for some time, as they are known for attacking their fleets at sea and also the fishermen. The Sahagin are able to breath both underwater and on land, and tend to be quick on land, but are even faster while underwater. They are known to use Tridents as weapons and rarely use magic.&lt;br /&gt;
&lt;br /&gt;
As of more recent years, the Sahagin have even gone as far to start summoning the Primal they worship named Leviathan to aid in their battles at sea and made allies with a group of pirates who have been tempered (drowned) by Leviathan. These pirates are known as the Serpent Reavers and are just as dangerous as the beast men themselves.&lt;br /&gt;
&lt;br /&gt;
However not all Sahagin agree with this battle of the seas and coastal land and some do desire peace. These individuals tend to be shunned by their own kind and forced to live hermit like lives. There are even some who try, even at nearly their own lives, to convince their own that there must be peace for the survival of the Sahagin race, seeing the dimensional upheaval as a warning. Though so far, they have not prevailed.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Moogles&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20131211202525/finalfantasy/images/8/88/FFXIV_Delivery_Moogle.png&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Moogles are a small race, no much different in size to the Sylphs in that both tend to be just about the same size if not just shy of a Lalafells height. They tend to have round bodies, very short limbs, and little bat wings. Including a pom-pom at the top of there heads, that is normally yellow in color, but some moogles have other colors as well.&lt;br /&gt;
&lt;br /&gt;
Moogles are very friendly to the races and typically will never do any harm, as it is not really there way, but they will cast magical spells in order to protect themselves or someone else. As a race they are also very uncommon to see, as they have the ability to hide themselves from view of many people and they tend to most stick around the Black Shroud, helping with the understanding of the elements there.&lt;br /&gt;
&lt;br /&gt;
The moogles currently don’t seem to have a Primal they worship and after the dimensional falling of Hydalean have taken up actually delivering mail for many of the cities and towns within Eorzea. Also Moogles have a weakness for children, as much has children see them as big stuff animals to be cuddled.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Goblins&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.tentonhammer.com/image/view/93005/preview&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Goblins are a race that stand around the same height as the Lalafell and tend to cover their entire body in leather armor to heavy armor as well. No one has ever seen when a Goblin actually looks like, beyond the long floppy elf-like ears that protrude out from their helms.&lt;br /&gt;
&lt;br /&gt;
The Goblins as a society are extremely adaptable. They tend to be able to fit themselves in with all types of cultures ranging from the normal races of Eorzea to even the Beast Men. They are seen as a neutral in the war and try to keep themselves out of it. Though they do like to offer trade, and will market their wares to any-- even work out bargain deals.&lt;br /&gt;
&lt;br /&gt;
Goblins are also the ones who have taught the Eorzean people have to do synthese items using aether energy within equipment to mold materia and from materia, make stronger weapons and armor. They tend to be extremely good at crafting and smithing as a race goes, though such services come with a price. Be it by money or by a trade.&lt;br /&gt;
&lt;br /&gt;
Though Goblins do not hold very good language skills, they are still a very intelligent race and tend to also understand many conversations across the realms, willing to also trade information for even a profit at the right price. Though many Goblins choose not to do such a thing, as they know it could mean there life.&lt;br /&gt;
&lt;br /&gt;
It is a very common place to see a few Goblins in many of the city states working along side the people and many are always willing to talk it up, even if their speech is a bit odd. Just remember to be careful what you say to a goblin and with some, watch your pouches around too!&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Gigas&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://eorzeareborn.com/wp-content/uploads/2013/06/Copperbell-Boss.jpg&amp;quot; width=&amp;quot;240&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Gigas are a race of Giant Humanoids that tower easily over many of the current races. They are heavily muscular and tend to range in the skin color of dark brown to green. They are known to fight with bludgeon weapons and have naturally tough hides, giving them the ability to wear very little armor. They show also a great resistance to many magical elements.&lt;br /&gt;
&lt;br /&gt;
Not much is known about the Gigas, beyond the fact that they are very rare and few between. Many tribes long ago were hunted down, killed, or sealed away in the depths of mines. Those that do still roam, tend to roam in Ala Mhigo and Coeraths. They do so though in small numbers and tend to never stay in one place long.&lt;br /&gt;
&lt;br /&gt;
From current knowledge the Gigas serve no Primal, though this may change one day.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Qiqirn&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.zam.com/Im/Image/194622.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Qiqirn are a short rat-folk race, they stand around the same height as a Lalafell and tend to have, like the goblins, a strange way of speaking. The Qiqirn for the most part are a neutral race, though a great deal of them tend to be scavengers and thieves. They are extremely crafty and highly intelligent. They will also seeming do anything for a Dodo egg, as they have a ravenous appetite and are known to eat anything; Even some very disgusting things.&lt;br /&gt;
&lt;br /&gt;
Though many Qiqirn who tend to hang out in cities act as traders, competing with the goblins for the market space. Many items that the Qiqirn sell can be seen by some as black market items and random junk that has been scavenged up. Sometimes these items they do scavenge can be very valuable, but unlike the Goblins, they do not work for money, instead they only work for trade… which once again, those dodo eggs come in handy for such a thing.&lt;br /&gt;
&lt;br /&gt;
It is not known if Qiqirn have a Primal they worship, though if they do, they so far have had no reason to even think of summoning one and for the most part, live in peace with the rest of the races, beyond well, the thieves at least.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Mamool Ja&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img2.finalfantasyxiv.com/accimg/6a/f5/6af534ea35c8d76f8829f44f3eb82acca09acc2e.jpg&amp;quot; width=&amp;quot;240&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Mamool Ja are a race that have made themselves known after the attack carried out by the Primal Bahamut. Not much is known about this Lizard-man like race, but they are starting to call the lands around Limsa Lominsa home and seem to mean the people no harm. Instead this Beast Men race is offering their services as mercenaries against the Empire. However they also show to have a great dislike for the scholars within the races whom are looking into ways of touching the hearts of the Primals to control some of that energy for themselves.&lt;br /&gt;
&lt;br /&gt;
The Mamool Ja are a curious species as they have a republic overruled by four overlords that work on making choices for the race as a whole. They tend to be a very social race, who speak in a “yoda-isk” way, but seem to always willing to talk before making choices. In many ways, though these lizardfolk look very tribal and the way they live is as such, they have proven to be anything but when spoken too and observed.&lt;br /&gt;
&lt;br /&gt;
The Mamool Ja are also vastly different from the lizardfolk in the Ul’Dah area, as they have tan to light brown scaled skin. Slightly more agile frame, and a single horn that protrudes from the top of there heads. It also seems that the Mamool Ja who can handle magic are actually blue scaled in color and have much shorter muzzles, which the Mamool Ja call those who can cast magic, Sages.&lt;br /&gt;
&lt;br /&gt;
It is unknown what the stance of the Mamool Ja is on the Primals, why they are willing to assist, or even what they are after, however Eorzea will not turn away any aid when it comes with dealing with the Empire.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Racial Naming ===&lt;br /&gt;
Like our own culture of the world, many races of Eorzea and even that of the Garlean Empire have their own naming convictions. It is how there people differentiate from one another and also continue to keep to their own racial standards. Though some information is easier to come by then others, I will list here websites that can further inform of the type of names used and possible explanations to the middle names of Garleans that we are aware of.&lt;br /&gt;
&lt;br /&gt;
* [[http://fandango.exp.jp/name-generator.php Name Generator]] - This is very useful if you need to find a name for one of the Eorzean people and is lore friendly.&lt;br /&gt;
* [[http://finalfantasy.wikia.com/wiki/Category:Final_Fantasy_XIV_Races Final Fantasy Wikia Entries]] - They have further details on the races here and also sections that are just for the naming lore process, if you rather do a bit more homework and like to come up with your own without the use of the generate.&lt;br /&gt;
* Garlean names from all accounts seem to be connected to latin. The first name being their true name, while the last is their &amp;quot;house&amp;quot; they are associated with. The middle representing their position within the Garlean Empire itself. This will be covered more in the Garlean section.&lt;br /&gt;
&lt;br /&gt;
=== The People Of Garlemald ===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20110108153242/finalfantasy/images/d/d3/Garlemald_Flag.jpg&amp;quot; width=&amp;quot;120&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Those of the Garlean Empire tend to be about 80% Hyur-like, while 10% is that of Elezen-like, and the rest is mixed culture brought in from other conquered nations. All of those originally from the land of Garlemald have a 'third eye' located in the center of their forehead that lacks a pupil or iris. They are a Meritocracy society and gain their prestige through the acts they commit. It also through these acts are they also punished when they failed a duty and the harshness of punishment is based on the activities leading to that failure.&lt;br /&gt;
&lt;br /&gt;
Most of the population serves in the Garlean military in some capacity and all walks of life who are the citizens of Garlemald have a job they are given at which they can raise their position in. All positions are rewarded by the head of, just as becoming a Legatus, highest rank in the military, is only given by the Emperor. By the highest favor of the Emperor, a Legatus then could become the next heir to the throne.&lt;br /&gt;
&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Military Structure&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The Garlean military structure comprises of four groups, which with the final ranging up to around 6,000 soldiers in the service of a Legatus. The numbers that will be represent here are estimates and they may be higher or slightly lower depending on the power and the campaign the Legatus is running.&lt;br /&gt;
&lt;br /&gt;
* '''Legion''': An Army of ten cohorts comprising of a total around 6,000 troopers.&lt;br /&gt;
* '''Cohort''': A battalion of three manipuli comprising of a total around 600 troopers.&lt;br /&gt;
* '''Manipulus''': A company of two centuries comprising of a total around 200 troopers.&lt;br /&gt;
* '''Century''': A Single platoon comprised of 100 troopers.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Military Ranks&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The order given is from most powerful position to that of the lowest position within the military. Through acts of positive progression and good favors, one can easily raise from the lowest of the ranks to that of mid tier. When one gets to that of the Tribunes, those are only elected by the Legatus of that Legion. Then to obtain the status of Legatus, one must be given such a title by the Emperor himself.&lt;br /&gt;
&lt;br /&gt;
* '''Emperor''': The Emperor is the leader of Garlemald and all territory that belongs to the Garlean Empire. He is the one whom can also override any Legatus of military action and is the only one who can promote any to that of a Legatus status.&lt;br /&gt;
* '''Legatus''': The Legatus are the generals of the Garlean Empire and the command of their respected Legions they command.&lt;br /&gt;
* '''Tribunus Laticlavius''': These are the second-in-command to their respected Legatus and the Legion they serve in. They also act as the head of the Tribuni.&lt;br /&gt;
* '''Praefectus Castrorum''': These are third-in-command of the Legion and it is their jobs to oversee all training, equipment, and the Castrums within their Legion's control.&lt;br /&gt;
* '''Tribunus Angusticlavius''': These are the assistance to the Legatus, normally in groups of six at most, and tend to be under the direct command of the Tribunus Laticlavius.&lt;br /&gt;
* '''Primus Ordinarius''': These are the commanders of the Cohort; Could be seen as Captain or Colonel.&lt;br /&gt;
* '''Pilus Prior''': These are the Centurions in charge of the first Century of of each Cohort.&lt;br /&gt;
* '''Centurion''': These are the commanders of the Century; Could be seen as a Lieutenant.&lt;br /&gt;
* '''Optio''': These are Troopers chosen by the Centurion for a purpose within a Century. Normally this would be to act as the second-in-command to the Century.&lt;br /&gt;
* '''Duplicarius''': These are Troopers whom receive double the pay due to prestige and reward for excellent service.&lt;br /&gt;
* '''Triarus''': These are veteran troopers who have seen a great deal of time on the field, but have yet to be promoted.&lt;br /&gt;
* '''Trooper''': These are the basic soldiers of the Garlean Military. This is where everyone starts out as and has to work their way up from in some way.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Middle Name Titles&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| All of those within the positions of the Garlean Empire hold their title in the middle name. Though this is perhaps not a complete list, but it is a list of middle names that has been located within lore from the game and what has been figured out by the association given. For the only thing we as the players been told and thus stands here, is that the middle names represent the titles. So here is what we know thus far...&lt;br /&gt;
&lt;br /&gt;
* '''Zos:''' Emperor&lt;br /&gt;
* '''Van:''' Legatus&lt;br /&gt;
* '''Tol:''' Tribunus Laticlavius&lt;br /&gt;
* '''Sas:''' Tribuni Angusticlavii; Praefectus Castrorum&lt;br /&gt;
* '''Rem:''' Pilus Prior&lt;br /&gt;
* '''Nan:''' Imperial Minister&lt;br /&gt;
&lt;br /&gt;
It also should be reminded that when addressing a Garlean, within their own culture area of influence or out of sheer respect, one should address them by their middle first and then their last name. So 'Van Baelsar' as an informal, but a formal would be 'Lord Van Baelsar'. Though if you are in private and given permission, using the first name is acceptable.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Military Jobs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Like those of Eorzea that have classes, so does that of the Garlean Empire. Many of these classes have similar associations with that of Eorzean classes, though nearly all those within the military have access to either a gun-weapon or an actual type of rifle (though rarer these tend to be). More times then not, when facing a Garlean within the realm of Eorzea, they will hold a gun-weapon or a weapon that lacks a gun attachment but have an actual firearm at their side. Also all Garleans in the military are trained to handle Magitek of all kinds, as such a thing is heavy in their way of life.&lt;br /&gt;
&lt;br /&gt;
Also such roles in these classes have become more predominate with the increased members being added in from locations such as Ala Mhigo, as some roles are not native to that of the normal Garlemald individual. So here is the list of the currently known...&lt;br /&gt;
&lt;br /&gt;
* '''Eques / Bestarius''':&lt;br /&gt;
* '''Hoplomachus''':&lt;br /&gt;
* '''Laquearius''':&lt;br /&gt;
* '''Medicus''':&lt;br /&gt;
* '''Sagittarius''': &lt;br /&gt;
* '''Secutor''':&lt;br /&gt;
* '''Signifer''':&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Classes Of Eorzea ==&lt;br /&gt;
Classes within Eorzea are broken into two known groups. Discipline of Magic and the Discipline of War. Depending on the training, one may remain only in one group, while others may mix the two together for a powerful combination.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' This section might come under rework soon, based on many crafting questions, resources, and some confusion. Thank you.&lt;br /&gt;
=== Discipline Of War ===&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Gladiator&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20130901025343/finalfantasy/images/f/f6/Gladiator_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Gladiators are mighty warriors who take defense over brute force. They are masters of all the blades and throwing knives alike. From long swords to daggers, to flat edge to the curved shape. Any sword, of any type, they have trained to handle. Gladiators though differ when it comes to the style of combat however. Some prefer to use that of the sword and shield, to better defend themselves against many attacks that may come, while others like to stay with a free off hand for the added speed, instead of defense.&lt;br /&gt;
&lt;br /&gt;
Many Gladiators are also trained at tactics and strategy, lending such tools in groups to aid in defensive tactics and group attacks.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Marauder&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20130901025517/finalfantasy/images/8/83/Marauder_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Marauder is a fierce warrior and a combat specialist that uses the mighty greataxe -- a fearsome arm emblematic to that of the Eorzean pirates. They tend to approach battles with great ferocity and brute force. Many people also of Eorzea tend to see the Marauder as an intimidating force and one to not be taken lightly. As such, Marauders are often hired to hunt down powerful monsters and extremely deadly foes.&lt;br /&gt;
&lt;br /&gt;
It is also often to see Marauders willing for a ranged attack that of a Tomahawk type throwing axe with equal power to their own swings; Sometimes even with precision deadliness.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Pugilist&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20130901025607/finalfantasy/images/b/b3/Pugilist_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Pugilist are the martial artists of Eorzea. Focusing solely on hand-to-hand combat, they strike with rapid punches and sometimes brutal different forms such as the Courel form or the Raptor form, to only list a few.&lt;br /&gt;
&lt;br /&gt;
The Pugilists are known for precision with their fists, using knuckle type weapons to give there fists more deadly punishment being made from leather, metal, or bone. They can easily knock a man off their feet with their rapid strikes and go toe-to-toe with some of the fierce creatures that roam the lands.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Lancer&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130901025437/finalfantasy/images/5/50/Lancer_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Lancers are masters of the polearm and the techniques within. They tend to keep their opponents at an arm’s length distance, using their longer reach to attack with devastating leg swipes and powerful thrusting strikes. The lancers tend to even train themselves in the art of the throwing spear, or also known as the Javelin, in order to pin down enemies or strike them down as they attempt to flee.&lt;br /&gt;
&lt;br /&gt;
The Lancer gained its popularity however from the refugees of Ala Mhigo, as it was that nations choice of weapon during their own war time. Such is also seen of places like Ishgard as well for their own special group of lancers.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Archer&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130901025224/finalfantasy/images/8/8c/Archer_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Archer’s are the masters of the bows, from short bow to longbow, they have trained on precision and long distance aiming. The weapon itself also has become very popular in some of the regions of Eorzea where hunting is very popular or places that require long ranged defense to protect their borders from heavy assaults of beast men. Many archers carry a different arrange of bows in order to handle different enemy types and many even now how to properly prime their own bow encase a string was to break or it needed quick repair.&lt;br /&gt;
&lt;br /&gt;
It has been noted by the Eorzean people that the two most effective races of handling the bow is that of the tall Elezen and the agile Miqo’te. As the Elezen’s long arms allow them to handle the longbow with dead accuracy and power, making them prime for the jobs as Sentries. While the Miqo’te are skilled with the short bow, allowing them to be keen hunters with their already natural gifts given to them by the divines.&lt;br /&gt;
|}&lt;br /&gt;
=== Discipline Of Magic ===&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Conjurer&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20130901025250/finalfantasy/images/d/d9/Conjurer_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Conjurer are masters of weaving the aether energy of the elements. from earth, wind, and water, they can construct some potent magical attacks, while also using these same magical properties to also aid in healing and protection. The Conjure weaves this very aether by using an unworked cane or wand to pull upon the threads of the aether to create the desired spell.&lt;br /&gt;
&lt;br /&gt;
In order though to master the aetheric flow and summon such elemental spells, Conjures must meditate often and commune with the elements of the land, for they are what give the Conjurer their strength. It is seen as not right for any conjurer to not get the blessing of the land before setting forth and using its life force.&lt;br /&gt;
&lt;br /&gt;
Conjurers are also known as great healers and purifiers within Eorzea, as not only can the pull upon the elements to protect and sometimes heal small things, but the most trained can even pull upon that of the life energy of the aether to repair damage done; Even perhaps bring one back from the brink of death if powerful enough.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Thaumaturge&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20130901025650/finalfantasy/images/8/81/Thaumaturge_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; While the Conjurer works with the aether naturally to use the forces of nature to aid in defensive and potent magics, the Thaumaturge is close to the opposite of just this as they use the aether to create destruction and tricks that can plague the mind.&lt;br /&gt;
&lt;br /&gt;
The Thaumaturge do this by creating a staff or a scepter that houses a medium -- That of a natural stone imbued with the desired property. From this they can cast destructive fire that rains from the sky, freezing blizzards that rage from gusting winds, and thunder strikes that roll over the land. They can also bring about temporary blindness to a person and even cause their bodies to weaken for a moment.&lt;br /&gt;
&lt;br /&gt;
Though such magis do have their usefulness, the Thaumaturge is respected, but also feared by many. As they are seen as Sorcerers on the land and though many use their skills for the betterment of Eorzea, some fear that they could also bring about catastrophic destruction on an already injured world. In this, it is normally a good idea to keep a Conjurer and a Thaumaturge not in the same room, as arguments will typically will break out between the two casters.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Arcanist&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20130901025144/finalfantasy/images/b/b5/Arcanist_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Arcanist is a school shrouded in mystery and what many of Eorzeans see as an art of blasphemy upon the twelve. For the original teachings of the Arcanist come from a foreign land and work on the principles of using the Aetheric flow much the same way that the Primals themselves do. Believing that in coming to understand how the Primals use the aetheric flow, one may be able to even defeat the Primals-- if not bind them to their will.&lt;br /&gt;
&lt;br /&gt;
The Arcanists in this use books known as Grimoires that are imbued with aetheric properties, from these pages of runes and mathematics, they are able to cast alternating spells to their surroundings and change the flow of the aether, including how it moves through any living thing.&lt;br /&gt;
&lt;br /&gt;
These book-casting mages can also use an aetheric imbued gems to conjure forth an aetheric being, much like that of the primals, calls a Carbuncle to do their bidding and assist in the battle-- or other tasks. Depending on the gems themselves, will affect the color of the Carbuncle summoned and also their level of power. Though for most Arcanists they do not get beyond either the ruby or topaz, as the higher tiers are known to become unstable and could cost the Arcanist that summons it -- their own life.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cross-Classing ===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20111126091136/finalfantasy/images/7/74/FFXIVJobArtwork.jpg&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: right&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Cross-Classing is where one has several classes. They are masters of synchronize these classes that work well together. Not all classes though can work together, so it is not common to see someone willing to cross-class and branch over to other skills, because the more one branches, the less they become exceptional at a class and more of a jack-of-all-trades. Which may have its places, but means they also may be weaker than someone who is more focused on the specific class.&lt;br /&gt;
&lt;br /&gt;
=== Advance Jobs ===&lt;br /&gt;
The Advance jobs are rarer than the standard classes. As many of these jobs require a great deal of work to obtain and understanding the secrets of the class. A good deal of these also require that of a soul stone that represent the symbol of that very Job.&lt;br /&gt;
&lt;br /&gt;
Soul stones are hard to come by as their are special stones that have aether tied to them. Yet some who have already mastered the art may be able to not only train another, but also teach them how to hone their own soul stone as well. Yet there are few who know of these skills and fewer yet that know where to find them.&lt;br /&gt;
&lt;br /&gt;
Some also believe the need of a soul stone is only myth and it is just like gaining a badge. It serves no purpose beyond as a marker, but these are different schools of thought and either could be right-- or wrong.&lt;br /&gt;
&lt;br /&gt;
== The Primals ==&lt;br /&gt;
This is a list of the known Primals (or Eikons for those Garleans) at this current time, as the events of A Realm Reborn have to yet to happen. We are not that far ahead yet. As such, not all the beast men have summoned there Primals, but the ones that have and continue to do so, are listed here. This list will probably expand in time.&lt;br /&gt;
&lt;br /&gt;
It also should be understood that all Primals have the ability to temper (bring someone under their control) those of their world and like worlds. They also may be able to extend this out toward others whom are just weak of will. Yet as NPCs have little say against this, the player characters can resist this tempering, or only fall under it temporarily. If you do decide to become fully tempered by the Primal-- you will be in servitude forever (or until someone can figure out how to break it). This is a consent ordeal as a player and the effects will never be forced upon. Its your choice what happens and your choice alone; Cause really-- its all an RP gimmick in the end and everyone is different.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20130626080236/finalfantasy/images/e/e2/FFXIV_Primals_Artwork.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; &lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Ifrit&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://images.gameskinny.com/gameskinny/0678ad6f7314d63973983f816c07278b.jpg&amp;quot; width=&amp;quot;160&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Ifrit is worshiped by those of the Amalj’aa with the great deserts of Thanalan. He is the Primal of Fire and seen connected also to the sun. This primal is quick to temper, which leads to a great causality of life. His claws can emit enough heat to melt the strongest of steels, his very presence heats the air to where no plant life can possibly survive around him, and his horns can scorch the very heavens.&lt;br /&gt;
&lt;br /&gt;
Ifrit tempers those under him as loyal servants which call out to him like a god. He does this by washing them in a blue flame at which he emits from his maw. The blue flame itself is not dangerous, but those who dared be touched by it, may find themselves permittely under his servitude.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Garuda&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://ffxiv.consolegameswiki.com/images/thumb/2/21/Garuda1.jpg/400px-Garuda1.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Garuda is worshiped by the bird-like Ixal and they see her as a beauty upon the very skies. She is the mistress of the wind, sometimes called the Empress of Birds. A story long ago was once said that she was a beautiful hunter of the skies, but in her anger for how man was treating the creatures of her kind, she one day swooped down upon the land and feast upon those who hunted. Yet by doing this, she gained a taste for the flesh of man, and it rendered her mad.&lt;br /&gt;
&lt;br /&gt;
Though this story is that of a legend, perhaps created by her own slightly crazed personality and her desire to feast upon the aether itself. Some wonder if there is any truth that she may have once been something more than just a cruel Primal whom is quick to take upon wraith on the land and unlike the other Primal’s she is one of the few who can be-- humored.. though it may not change her mind, but only hasten her choices.&lt;br /&gt;
&lt;br /&gt;
When she brings those under her control, she sends out a gale of powerful wind of blue aetheric magic that soars across the are in great speeds. Once it makes impact, it cyclones around them like a tornado, stripping them for a moment of their very breath, until they are rested back down on the ground. Now ready to serve their new mistress of the wind.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Titan&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://images.gameskinny.com/gameskinny/d3631d21e9048f4d909fc0f5c452cff4.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Titan is one of the few Primals whom does not treat his servants as ‘slaves’ or ‘minions’, but as his children under his protection. He is a massive Primal who is seen as a god amongst the Kobolds and is known to be like a father to them; At which they also call him “Father Of The Crag”. Sharing his wisdom onto them and giving them bounty upon the very land they call home. Yet Titan is quick to anger when a force dare threatens his children and any who dare shows a hint of being a threat to those under his rule will find him merciless and cruel.&lt;br /&gt;
&lt;br /&gt;
For Titan controls every stone and every mountain. The ground is his domain and he can create a massive earthquake which can shatter the very ground for perhaps miles. His very hands can crush a man alive without little thought and his foot steps can shake the very ground which one stands on.&lt;br /&gt;
&lt;br /&gt;
Unlike other Primals, Titan seems to show little interest in bringing random races under his fold for servitude. Staying to his Kobold children and desiring only their safety from the surface-dwellers.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Leviathan&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.justpushstart.com/wp-content/uploads/2013/12/Final-Fantasy-XIV-Leviathan.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Worshipped by the Sahagin, feared by those at sea, and monster of the deep-- Little is truly known about this Primal and where he stands in the ranks amongst the other Primals. What is known is that he is crafty and intelligent. Confident of his abilities while in the ocean and protective of his Sahagin children.&lt;br /&gt;
&lt;br /&gt;
Yet Leviathan does not just depend on the Sahagin to worship him, for he has also tempered lost men at sea, giving them a second chance at life as one of the Serpent Reavers.&lt;br /&gt;
&lt;br /&gt;
But in this Multiverse, Leviathan sees all oceans as his domain, even when the oceans yet can not support his very being. For in time, he knows one day they will and he will rule all.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Bahamut&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://2.bp.blogspot.com/-or8yW4_DQlw/Ui-_O2B81rI/AAAAAAAANqU/ODspwoghWMY/s1600/ffxiv-bahamut.jpg&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Bahamut-- feared by all across Hydaelyn. For it is he who brought forth not only the destruction across Eorzea and some of the northern lands, but also by his power caused the very world to merge with that of the Multiverse.&lt;br /&gt;
&lt;br /&gt;
Bahamut is herald of the Seventh Umbra Era and his very name coincides with that of Dalamud-- the moon he was entrapped within as his prison and released from by the Garlean Empire’s own hand in hopes to ‘cleanse’ the world of all who oppose them.&lt;br /&gt;
&lt;br /&gt;
Yet after the fall of Hydaelyn, none have seen the mighty dragon sense and many believing that in that flash of light, that perhaps he was coiled by the chains of the divine twelve. While others wonder if he still roams, waiting for the right time to strike again...&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Odin&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://i1.2pcdn.com/node14/image/article/201407/23/20140723234732a0dug39dl3c2t73p.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; After the assault carried out by Bahamut, It had weakened the crystal prison that had Odin sealed away since the time of the Allagan Empire. Though after the events of the outsiders aiding Gridanian in making the land cleanse of great darkness, they have inadvertently freed Odin from his prison. Now he roams across the forgotten paths of the Black Shroud. His figure concealed in the remaining shadows of the woods and the hooves of the animal he rides upon barely making a sound in the brush.&lt;br /&gt;
&lt;br /&gt;
It is apparent that Odin is seeking battle with all those whom he deems worthy of his time.. and with every failure of his own battle-- he only grows stronger. For his desire of vengeance is strong and his need of conflict ever greater.&lt;br /&gt;
&lt;br /&gt;
Unlike other primals however, Odin has no servants nor does he temper any. It seems he only lives for battle and war-- and there are some that believe in battle and war is how the Primal survives and returns from the aether time again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Odin's Favors ====&lt;br /&gt;
With the mighty Elder Primal Odin walking around in the Black Shroud. There is slight distress about such a powerful force who is openly out looking for conflict, including desire to get vengeance on the one named 'Urth'. On the MUSH, anyone can challenge Odin for a fight and if you can defeat the Elder Primal, then you gain his favor.&lt;br /&gt;
&lt;br /&gt;
This favor can be used at least once for anything and Odin will ride forth to carry out the task requested of him. If you wish to challenge Odin on a one-on-one send an @mail to Odin stating such and a schedule time can be worked out. Odin scenes will also take place randomly, so keep your eyes peeled for those!&lt;br /&gt;
&lt;br /&gt;
'''Current Favors'''&lt;br /&gt;
* Marrik&lt;br /&gt;
* Maya&lt;br /&gt;
* Ayako Hasekawa x2&lt;br /&gt;
* Tshallandria&lt;br /&gt;
* Auron&lt;br /&gt;
* Anivia&lt;br /&gt;
* Mantigora&lt;br /&gt;
* Beelzebumon&lt;br /&gt;
* Dastan&lt;br /&gt;
* Karian Icefang&lt;br /&gt;
* Deelel&lt;br /&gt;
* Souji Murasame&lt;br /&gt;
* Kamon Lionward&lt;br /&gt;
* Soan Sagittarius&lt;br /&gt;
&lt;br /&gt;
'''Used Favors'''&lt;br /&gt;
* Emiya Shirou - [http://multiversemush.com/mw/index.php?title=1081/Questions_for_a_Warrior Questions For A Warrior]&lt;br /&gt;
&lt;br /&gt;
== The FAQ ==&lt;br /&gt;
This section has Frequently Asked Questions or things that have come up at times that may need a bit of explanation that is beyond the Lexicon or even some sections of this page. It is here that some things will be covered and things may be added as the theme on the MUSH continues. If you yourself ever have any questions, always feel free to contact Gaius Van Baelsar (GVB) on MCM. They will be more then glad to assist and answer questions.&lt;br /&gt;
&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #1: Are Arcanist playable?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| You can indeed play an Arcanist, as the teachings are indeed in Limsa Lominsa, but given the current time frame of the guild in this setting, it is a very underground type of teaching and may be extremely frowned upon by some given how they are able to conjure aetheric beings of their own. So they may be labeled no better then the Beast Men with their Primals at this time.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #2: Do I have to stick to the classes/jobs?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Not really. For example one of the characters (Xau'Ra Tayuun), is ''based'' on an Archer, but he wields two swords and a bow. The classes and jobs listed here are simple guidelines, but you have some flexibility, as long has it isn't to far fetched. If your unsure on the concept, always feel free to ask!&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #3: How does Aether work in Hydaelyn? How would it impact me?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Aether is a funny thing. It is like the Lifestream in Final Fantasy 7, The Mist in Final Fantasy 9/12, and is used in almost everything. Those who hang around the Aether, wont really feel its effects, those who are not use to it may find themselves feeling dizzy, a bit sick, and maybe drowsy. For those who are use to playing with magic/mana/aether, they probably wont even notice its there -- much like the air itself.&lt;br /&gt;
&lt;br /&gt;
Yet in large doses, so an area that is thick of fog in it, it can become very dangerous to someone no matter how use to it you are. Think of radiation really. We have radiation all around us, but in large doses, no matter how built up we have become, it will eventually get to us. This is the same way with Aether in large quantities.&lt;br /&gt;
&lt;br /&gt;
So even if your character is someone who can command the very aetheric energy, you will, and you can, become sick from it. Aether also in a mist form has been known, in /canon/ to cause monsters to go berserk. So this too, could be another side-effect if you hang around in it to long.&lt;br /&gt;
&lt;br /&gt;
YET! Aether can be redirected, which is what Black Mages do by using a foci, so by doing this it can become less deadly because instead of going into you, its going into a foci which can handle the Aether levels. So A foci, is like having a gas mask on, thus allowing you to breath around it, without any concern.&lt;br /&gt;
&lt;br /&gt;
As I said, Aether is funny stuff. Its hard to explain and its hard to peg, so I hope that helps explain some and leaves less questions.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #4: I would love to be a part of the theme, but I don't know anything about it. Can I still have a character in the theme?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Yes, You can. It is actually this reason I designed this page, the Lexicon, and everything I can think of to help players who like to be a part of this theme, but no nothing, still feel welcomed to it. I made sure that the theme was extremely Original Character friendly and open to all types of avenues of play.&lt;br /&gt;
&lt;br /&gt;
I, as the theme runner, want everyone who partakes in the Theme to feel like they have a place and they make an impact in it. I have no problems ever in helping explain things or go into details about some of the little details of the world, if anything I ''Highly'' encourage this, because to me-- communication is very important.&lt;br /&gt;
&lt;br /&gt;
So yes, please, even if you are a total stranger to the genre of Final Fantasy XIV, read the content I have in here, page me (Gaius Van Baelsar/GVB), or even @mail me and I'll be more then glad to talk to you about your character concept, including even answer any questions regarding the theme itself to help you know the world better.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #5: Can I play someone who has been tempered by &amp;lt;Insert Primal Name&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| If you want to play a servant to a Primal, go right ahead! Though I do ask that you read over the Primal section we have here on the wiki and make sure that it is in the natural of the Primal to temper someone, along with if they have even been listed yet. &lt;br /&gt;
&lt;br /&gt;
Though don't worry! Just cause the Primal isn't listed right now, doesn't mean it wont be later-- and if you really want to be tempered by a Primal that has yet to show up, but you know ''Is'' in game, come and talk to me. Who knows, maybe you can help be the herald of the coming storm!&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #6: How close is this Theme to the Realm Reborn content?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Given that this theme takes place after the events of 1.0 and before A Realm Reborn, it is close enough that people who have played the game will pick up on some things, but not close enough that it follows the game directly. Many of the events that will be unfolding will be due to how players handle different scenes, the interactions with the multiverse, and the even the NPCs that come into play.&lt;br /&gt;
&lt;br /&gt;
This is after all a living, breathing world, and all choices matter-- even the small ones. So yes, this means those of you who know the story line in ARR, could maybe prevent the Ultima Weapon from showing up or aid in speeding up the process. You may be able to aid keeping the Primal threat in check-- or make it far worse. You may even get a few Primals to actually ''aid'' you, who tend to be rather neutral in some matters.&lt;br /&gt;
&lt;br /&gt;
So will the content eventually show up? Yes; But how it shows up is entirely on the player base.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #7: Can I play a Half-breed?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| This is a yes and no question really. In most cases the answer will be yes, but within reason. I don't think all races are compatible with one another and I am pretty sure the normal player races can not have children with a beast men. So if you do decide to go this direction with your character, please do so reasonably.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #8: Did you really play Final Fantasy XIV 1.0?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| I did yes. I played it from closed beta for those of us who pre-ordered the game all the way to the very end when Dalamud came crashing down. My main was a level 50 Dragoon (look for Vaelyn Nykah - A duskwight), which is ''all'' I focused on and the only quest line I didn't get to do (cause I am a very slow leveler, and back then it was a massive grind), was killing Nael Van Darnus. It is actually my one regret that I didn't get to do that, but oh well. At least there is youtube!&lt;br /&gt;
&lt;br /&gt;
The funny thing is, I almost didn't stick around, but thanks to some awesome roleplayers from Hydaelyn Role-Players (Formerly known as the Roleplay Coalition aka RPC), we pretty much all supported one another and kept one another entertained. Even when the grind caused us all to run around screaming, haha. They still operate even today and actually because of them and everything we did, is the reason I tend to be extremely versed in the lore of Hydaelyn. They are amazing people and yes, as a shameless plug to them, even though I'm not really part of the RP circuit on the game itself, here is there site if you want to check them out: http://ffxiv-roleplayers.com/&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #9: What is with the Aether and Death?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| During 1.0, those who died would return to the aether, which is the energy the flows around and in everything. Placed like Mor Dhona were void of this cause of how was messed with when the Agris broke the seal in its crash. Garleans themselves lack a high connection with the Aether, also would not fade away.&lt;br /&gt;
&lt;br /&gt;
Yet after the events of 1.0 and where we are now in the story. The Aether has been changed, in this, not all return to the aether like they did before; at least-- not in body as well. If someone is highly connection to the aether, they may fully return to the aether-- they may be able to even 'cheat' death. Those who are not, though perhaps there essence will, there body will not. This could even be impacted by the area itself. It may even be delayed.&lt;br /&gt;
&lt;br /&gt;
Death, corpses, or lack there of, is all up to the scene and for narrative play. There are some areas however that will control the narrative in a sense, but for the most part, it is in the air to the person whom runs the scene.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #10: Potions &amp;amp; Ether: How do they work?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Throwing aside game mechanics, we need to look at what Potions and Ether actually do. Potions are used for healing HP, while Ethers are for restoring MP. So lets take a look at these from more of a roleplaying prospective.&lt;br /&gt;
&lt;br /&gt;
HP, is your health. In this Potions are like a salve. Something to be used in order to keep a wound from getting worse till a Conjurer can weave the aether to properly heal it. Its an Alchemy creation and though good in a pinch, it isn't as good as Conjurer magic. As Garlemald naturally had no conjurers they use more methods that we are use to seeing in our own medical science. Yet they too use a type of healing salve, much like the one you may see in Hunger Games-- where it does a really decent job of patching up an area, but with far more pain mixed in. So Eorzean potions are effective, with little discomfort, but compared to Garlean science, Garlean potions have more bang to the buck, but are far more painful because of it.&lt;br /&gt;
&lt;br /&gt;
However, no potion or Conjurer magic can mend a broken bone. That takes good ol rest and recovery, but a conjurer can help it along its way so it mends correctly.&lt;br /&gt;
&lt;br /&gt;
Ether for MP, is more of an Eorzean thing. Garleans lack this, because they use magitek to do there magical stuff; Beyond those few from other lands who can. Ether is more of a drink. It goes in, replenishes the lost aetheric energy more quickly then the body would naturally. See it like magic users Gatorade. The effects are not instantaneous, but its better then having nothing at all in your system. Then the higher version of the ether, the faster it tends to work in the system.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #11: Conjurer Healing Magic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| I touch on this a bit above. Conjurer magic is a great form of healing. It can repair a great many of wounds. From nasty cuts to deep gashes. This all done by the weaving of the aetheric energy to act like a stitch, but unlike stitches, its more soothing and gentle. Conjurer magic can even bring someone back from the brink of death, but it can not-- nor should not-- be used to bring someone back to life once they have gone on. As this can cost the Conjurer there very life and possibly bring back something far worse.&lt;br /&gt;
&lt;br /&gt;
Conjurer's magic also can not fix broken bones or allow someone to grow new limbs. Conjurer magic can though help a broken bone slowly mend correctly and deaden the pain of someone's limb that has been cut off.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #12: What is up with Linkshells and Linkpearls?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| As you may (or may not) know, the aether in Hydaelyn is in massive flux. It isn't very stable and it has really messed with a ton of stuff in the world. A great deal of how things use to be no longer work. Aetheric gates shattered, almost all Aetherytes broke down and became tainted, and many of the beasts of Eorzea started to roam in places they were not meant to be, or, well, become extremely hostile.&lt;br /&gt;
&lt;br /&gt;
The world changed greatly with the Calamity and with it, so did the Linkshells and Linkpearls.&lt;br /&gt;
&lt;br /&gt;
When Bahamut shook the very aetheric flow of Eorzea, linkpearls shattered and linkshells ceased to connect onto the atheric waves. Communication broken down and in the early weeks, people had to depend on merchants to get messages through, but that wasn't very expedient and most of the time-- didn't even work. The Moogles however knew of the distress and responded quickly in kind by becoming the messengers for Eorzea, thanks to the fact they knew how to move about the world, even in its chaotic form.&lt;br /&gt;
&lt;br /&gt;
As of very recent (9/12/14 -- at least around there), the Alliance is just now starting to get Linkshells working again and giving out linkpearls to their military. Though this works in some areas, there is still a great deal of disturbance in some locations and other locations (like Mor Dhona), where they don't work at all. It will still be some time until Linkshells are working fully again and it is very possible that some city-states (Ul'dah) may start to look into using Miltiverse radios as a mean of communications instead of the older method.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #13: Can I play someone with the Echo?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| I fear that is not an option I'm going to really allow. The Echo was a very neat game mechanic, but considering the rules of MCM and the fact of how powerful the Echo is. It isn't something characters of right now would have. They can have something akin to the Echo however (see Xau'ra's advantages and flaws), which I as the GM will give you things of note to play off of, but the Echo itself is not available.&lt;br /&gt;
&lt;br /&gt;
The only person allowed to have the Echo is that of, Minfilia, who is under GM control for right now. She is also one of the members with the Archons. See the FAQ section on the Archons for further details.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #14: Where are the Archons at right now?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The Archons themselves right now are in hiding. After the fall of Dalamud, they split up and the Circle of Knowing fell apart. Some members went back to their home land, some have remained, but they for the most part are not characters that can be found easily or can be located with ease. These members are right now under GM control. So please do not use them or rp having scenes with them without scheduling something with the GM. Thank you.&lt;br /&gt;
&lt;br /&gt;
It also should be noted as well, that the original group was known as the Circle of Knowing located in Ul'dah proper. They were tolerated at best and not overly loved. The group they become in A Realm Reborn, the Scions of the Seventh Dawn, does not exist yet.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #15: Can I play an OC Garlean &amp;lt;rank here&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Most ranks are open to be played until you get up into the Tribunes. I do suggest though if your looking to app into the Garlean Empire, that you speak with me (Gaius Van Baelsar) first, as I am also the 'fac-head' of the main Legion. That said though, you can not app normally other Legions and you can not apply for another Legatus, as I am not even sure what plans Yoshi-P has for other type of Legatus characters in the game. Which means I am keeping the Legatus rank for now, FC only.&lt;br /&gt;
&lt;br /&gt;
Speaking of Legions though, if you do wish to apply a character of the VII Legion which once served Nael Van Darnus, this is open for OC concepts, but be aware-- Nero went through recently and was hunting down members and you are, probably, an enemy of the Empire given that nearly all of the VII Legion saw Nael Van Darnus as a god. Again though here, I ask for you to speak to me, as applying for someone from the VII Legion requires some footnotes and information that needs far more heavier research done then the XIV Legion types.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #16: What type of scenes can I run for Final Fantasy XIV-1?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| As the story progresses, more things will open up for the cast themselves to do. Some ideas on what can be done without really needing to check with the GM, may be found over in the Mission Board area. Having social scenes at the local pubs, out in an area somewhere enjoying the shade of a tree, those types of things are fine. Fighting local monsters that have become aggressive cause of aetheric changes, those are fine and don't require permission from the GM.&lt;br /&gt;
&lt;br /&gt;
Things dealing with like a beast men raid, bandits, or pirates, falls more into GM control (or the control of the Eorzean Alliance leader) to handle. This can also be given to a player to do as well, but needs to be spoken with the GM (and controller of the area) first.&lt;br /&gt;
&lt;br /&gt;
Things that deal with heavy effects on the world of Hydaelyn like Primals, guilds, and things of such nature, will only be handled by the GM or a person given permission to do so for a scene.&lt;br /&gt;
&lt;br /&gt;
Things that require adding in new things to the world or further education about something, can be handled on your own, but should be spoken to the GM about first to make sure the concept will work and so that those things can be marked down that have been done. Keeping everyone, after all, on the same page is very important.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #17: What are you looking for in Eorzean Alliance (Guild) Leaders?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The Eorzean Alliance leaders and Guild Leaders are like mini fac-heads. They have a great deal of presence in the theme and can easily effect the way the world operates. In this, those that look to apply for one of these hefty FCs, I request they are willing to work with me, the GM/Theme runner, closely. As it is important we all remain on the same page.&lt;br /&gt;
&lt;br /&gt;
I want to trust these individuals to be able to operate things in their area of control and be able to ever as equally help players out if they have any questions about the theme at large. It is this very reason as well that it is important that they know and understand the prior lore of Final Fantasy XIV going back into 1.0. This information can be easily obtained on the web, so research isn't that hard.&lt;br /&gt;
&lt;br /&gt;
Guild Leaders have a bit less of GM control, but are still important as they represent that guild of learning and knowledge, as such, they too should be very informative on what they know of the past and present, including oocly understand where we, as a group, are planning on going with things.&lt;br /&gt;
&lt;br /&gt;
It is for this reason it is important, again, that we are all on the same page and I (Gaius Van Baelsar), always available for questions, suggestions, and a good ol' conversation on things.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #18: What Advance Classes Are Available?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| As stated in the section, Advance classes are not easy to obtain. They are years of brutal training under the instruction of the leader of those orders and some advance classes are not available at all or have yet to be introduced in away they have become available at this given time. I will however list what Advance Classes are available and how hard one can get an idea of how hard some of these are to obtain. If I do not have it listed here, you can figure it is not available as of yet for story reasons.&lt;br /&gt;
&lt;br /&gt;
Though do feel free to check back here to see if this has updated or/and contact me (Gaius Van Baelsar) by @mail if you have any questions.&lt;br /&gt;
&lt;br /&gt;
* '''Dragoon''' - ''Ishgard Alligned, proper training'': Dragoons are trained dragon knights of Ishgard. They are Ishgards main line of defense against the Dravanian Horde and have trained most of their life for this very honor to be of the Dragoon order. Dragoons are only taught within the wall of Ishgard and those of their bloodlines. They do not teach those of the outside of the walls of Ishgard and to do so, is to remove yourself from the Dragoon order. Be stripped of your title and all that makes you a Dragoon. It is said that long ago, a Dragoon once turned his back on the Order to instruct those of Gridania the way of the Lance, though many of the secrets, out of respect were not shown to the Gridanians.&lt;br /&gt;
* '''Paladin''' - ''Ul'Dah Aligned, Picked from mostly military and trained'': These brave men and women have been hand picked to be trained and serve under the Ul'Dah Royal family as their bodyguards and defenders. It is rare to see a Paladin away from his station as a body guard and even rarer to see one away from Thanalan entirely, as they have sworn their swords and shields to forever be the shields and swords of Ul'Dah in the darkest of times. Though in these dark times, desperate measures must be taken and some Paladins have been called upon to aid in relations with the Multiverse and aid in the military of the Eorzean Alliance.&lt;br /&gt;
* '''Monk''' - ''Must be chosen, has to be worked for through RP'': A hand-to-hand martial arts that deals with drawing on the chi of ones own body for devastating attacks. The fine art has nearly been lost with the ever changing tides over Ala Mhigo. However there is a single man who still studies the ways of old and though he wonders Eorzea. He will train any who proves themselves to have a strong of enough chi within them and shows the proper discipline to be a student, but he does not pick just anyone and being trained by him is not an easy task. For it is not one that can be bought over, proven, or tested. For he sees into the soul and knows what he seeks.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #19: Are there Chocobos in Garlean Territory? Where do most Chocobos come from?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| It is a bit of yes and a bit of no. Chocobos are most common in Ishgard who are known for breeding the finest in the lands. When you go more Northeast to Garlemald, Chocobos become far more rare and probably raised for eating, because it is a know fact by the time you get to Doma, who is in Garlean Empire territory, that they have never seen a Chocobo. &lt;br /&gt;
&lt;br /&gt;
This means for most Garleans, unless they have operated in the South, they have probably never seen a Chocobo and if they have, never used as a mount. To them someone riding a chocobo is probably about as silly has seeing someone ride a pig. You just don't do that with your food.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #20: Do Garleans even have mounts then beyond Magitek?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Yes. They do. They actually have horses. Hoof stomping, neighing, horses. These are not to be confused with Ishgards nearly extinct Unicorn population however, but true to goodness horses. Garleans love their horses and while the use of horses to get around has gone down greatly due to Magitek, much like it did for us, there is still people who raise them for show and there is even a Legion that specializes in still using them.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #21: Magitek Magic vs Aetheric Magic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| In Hydaelyn aether is part of the life-force of the world, it runs through almost every living being and creature. Much like the Force in Star Wars. Almost everyone with proper training can use aetheric magic, as magic is part of ones self and also part the elements there in. It is actually this reason why such arts is why Black Mages and White Mages are banned from any normal teaching, because of their devastating power and drain on the individual person. The only race known thus far in Hydaelyn that can not use the aether, or the life-force of the world are of the Pureblood Garleans.&lt;br /&gt;
&lt;br /&gt;
The Pureblood Garleans however got around this denial of not being able to aetheric energy, by creating machines to do it for them. Their advancements in technological boom that occurred 60 or so years, including their sudden dominance over almost all of Hydaelyn. Magitek Magic differs because of the fact it is technologically made. There is nothing natural about Magitek Magic and it forces elements to do their will in a very non-consensual way, far as some races would be concerned. Some of it not even right at all.&lt;br /&gt;
&lt;br /&gt;
There is however no difference in power behind either magic form, just the means to achieve it. Though both may have their own personal opinions of what is actually better, but that is all in speculation.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #22: Does Golden Saucer exist?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| No. It does not, at least not at this current time. While there may be another Golden Saucer in another world, there is none within this theme and some of the games don't really exist. Things like Chocobo Racing though may become a reality given the new breading going on in Limsa Lominsa, but for now-- none of this exists.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== What is to come soon? ==&lt;br /&gt;
* More Entries For The Lexicon&lt;br /&gt;
* Capture Points&lt;br /&gt;
&lt;br /&gt;
== Credits &amp;amp; Such ==&lt;br /&gt;
Final Fantasy XIV is (c) to Square Enix and all rights are reserved to them. All images used on this wiki belong to their rightful owners and should not be altered in anyway to take them away from their original owners vision.&lt;br /&gt;
&lt;br /&gt;
All information that can be found here is used for research purposes and for OOC knowledge.&lt;br /&gt;
&lt;br /&gt;
If any images are missing, something is not working here on this page, or you notice any grammar/spelling errors, feel free to contact Gaius on MCM by via page or @mail regarding the problem. Thank You.&lt;/div&gt;</summary>
		<author><name>Foxfirestorm</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Archived:_Final_Fantasy_XIV:_Shattered_Dawn-1&amp;diff=9757</id>
		<title>Archived: Final Fantasy XIV: Shattered Dawn-1</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Archived:_Final_Fantasy_XIV:_Shattered_Dawn-1&amp;diff=9757"/>
				<updated>2015-06-21T22:41:51Z</updated>
		
		<summary type="html">&lt;p&gt;Foxfirestorm: /* History Scenes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;img src=http://fc06.deviantart.net/fs71/f/2014/303/3/c/2ffxivbanner_by_foxfirestorm-d84qeyl.jpg width=800&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''NOTICE (6/20/15)''':After the Dragon's Bane TP is over (and I get all the logs up, because I am really behind on the upload of these logs). I will be giving this page a face-lift, along with all material connected, in order to try and stream-line some things. The information is still valid, but things on classes/jobs as an example will be getting a rework to reflect things a bit more clearly as there has been some confusion in the past. Thank you and game on!&amp;lt;br&amp;gt;- Gaius Van Baelsar's Player&lt;br /&gt;
{{CastPage&lt;br /&gt;
|Desc= &amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20140101014341/finalfantasy/images/6/60/Gaius_and_Tribunes_FFXIV_Art.jpg&amp;quot; width=&amp;quot;190&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt;The Nation of Garlemald though the smallest of nations in the world of Hydaelyn, it has become the most feared. Its technological might is beyond all other nations and its military power is one that can hardly be challenged. As Garlemald grew power, it started to conqueror its neighbor's land and then from sea to sea. This was until it hit a road-block of a heavy magical nation known as Eorzea. It is here that the Garlean Empire was halted of it conquest progress and it was here that they started to work on the ways to take over Eorzea. However the first time was a failure and as for the second-- things went horribly wrong.&lt;br /&gt;
&lt;br /&gt;
The mighty Emperor, Solus zos Galvus turned his favor from his greatest Imperial Legatus, Gaius Van Baelsar to that of Imperial Legatus Nael Van Darnus. Where he entrusted the conquering of Eorzea by the hands of Nael. The hands of a man corrupted by power and by the madness that plagued with the power of mystical beings known as Primals. For Nael would use a great ancient technology that would pull Dalamud, one of the moons of Hydaelyn, upon the world. Yet lying within the red moon, was none other the greatest of Primals, Bahamut, who had been chained away there eons ago and now had a grasp on Nael's corrupted mind. Though Gaius went behind the Emperor's back in attempt to stop the madness by seeking out Mercenaries from Eorzea itself, it was not enough to stop the moon's descent and though with Nael Van Darnus was killed-- the moon still came.&lt;br /&gt;
&lt;br /&gt;
It would be then that the moon cracked open and released the Bahamut upon Eorzea sealing not only the fate of the nation in the Primal's great fire, but by that same sheer power ripped apart the very fabric of the universe to freely break the chains that were attempting to rebind it. It is when the echoes ceased and the ripples of time ended. When the land became still again, did the world of Hydaelyn find peace in that moment. Yet with the peace, it found itself in a mysterious place. Among the places of many other worlds. For the world had shattered into many sections across the great multiverse and it is here that the new chapter unfolds.&lt;br /&gt;
&lt;br /&gt;
The new Chapter of struggles, dreams, and adventure. For while Eorzea may find herself sided with the Union, the great nation of Garlemald have sided themselves with the Confederates.. and the war will soon be sparked once more but with both sides fighting under the powers of even two greater factions.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' If you have not played 1.0 and only know A realm reborn. No problem. There are cutscenes on youtube from 1.0, but more correctly the most important part (and pretty much dead on), is this youtube video that explains the events that lead to the Calamity-- this many characters who would join this theme may know: https://www.youtube.com/watch?v=-KdG4mRRPww (Or not, but some of these facts may be useful) --- Though always remember, feel free to speak to me (Gaius Van Baelsar) for lore checks and theme facts.&lt;br /&gt;
&lt;br /&gt;
|Cat=Themes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History Scenes ==&lt;br /&gt;
These are a list of scenes that one can read to see how some of the events of Final Fantasy XIV are shaping up, also maybe use some of these events to help tie your character into such events. These scenes do not so much deal with a 'character' who is in play, but more of just events on the world itself. If you are curious containing to the 'characters', please visit there wiki pages (if they have one).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1 solid&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|''Seventh Umbra Era: 1572 - New World''&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|''Seventh Umbra Era: 1573 - Dragon's Bane''&lt;br /&gt;
|-&lt;br /&gt;
| [[435/Trouble On The Rise|Trouble On The Rise]]&lt;br /&gt;
| [[529/No_Sylphing_Around|No Sylphing Around]]&lt;br /&gt;
| [[906/Ishgardian_Resolve|Ishgardian Resolve]] &lt;br /&gt;
| [[1295/Prelude:_Upon_The_Flames_Of_Rebirth|Prelude: Upon The Flames Of Rebirth]]&lt;br /&gt;
| [[1611/Welcome_To_Coerthas|Welcome to Coerthas]]&lt;br /&gt;
| [[1942/Into_The_Lair|Into The Lair]]&lt;br /&gt;
| [[2491/Land So Far From Home|Land So Far From Home]]&lt;br /&gt;
|-&lt;br /&gt;
| [[467/The_Needs_Of_Many|The Needs Of Many]]&lt;br /&gt;
| [[595/Lord_Of_The_Inferno|Lord Of The Inferno]]&lt;br /&gt;
| [[908/It_Comes_From_Below|It Comes From Below]]&lt;br /&gt;
| [[1306/The_Dragon's_Den|Dragon's Den]]&lt;br /&gt;
| [[1765/Elements &amp;amp; Arcanists: Part I|Elements &amp;amp; Arcanists: Part I]]&lt;br /&gt;
| [[2004/When You Seek|When You Seek]]&lt;br /&gt;
|-&lt;br /&gt;
| [[472/Elemental_Judgement|Elemental Judgement]]&lt;br /&gt;
| [[673/Dark_Divinity|Dark Divinity]]&lt;br /&gt;
| [[1198/Answering_The_Dream|Answering The Dream]]&lt;br /&gt;
| [[1339/Wings_In_The_Big_City|Wings In The Big City]]&lt;br /&gt;
| [[1884/All Hail|All Hail]]&lt;br /&gt;
| [[2182/Down With The Vigil|Down With The Vigil]]&lt;br /&gt;
|-&lt;br /&gt;
| [[493/Crystal_Blues|Crystal Blues]]&lt;br /&gt;
| [[694/Pirates_Be_Problems|Pirates Be Problems]]&lt;br /&gt;
| [[1215/What_Is_Mine_Is_Yours|What Is Mine Is Yours]]&lt;br /&gt;
| [[1455/So_Far_Away_From_Home|So Far Away From Home]]&lt;br /&gt;
| [[1911/Elements &amp;amp; Arcanists: Part II|Elements &amp;amp; Arcanists: Part II]]&lt;br /&gt;
| [[2194/No Castrum Standing|No Castrum Standing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[519/Chocobo_Ordeal|Chocobo Ordeal]]&lt;br /&gt;
| [[796/Ship_Wrecked|Ship Wrecked]]&lt;br /&gt;
|&lt;br /&gt;
| [[1544/Street_Dragons_Are_On_The_Loose|Street Dragons Are On The Loose]]&lt;br /&gt;
| [[1676/Lost_In_Coerthas|Lost In Coerthas]]&lt;br /&gt;
| [[2388/Mining Agreement|Mining Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Eorzean Herald Newspaper ==&lt;br /&gt;
News from the Eorzean Region and an idea on the views of how Eorzea sees things going on around them. These news posts are copies of the ones that also go up on the IC News board and are readable by anyone in the Multiverse as well.&lt;br /&gt;
&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #1 - 8/26/2014&lt;br /&gt;
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|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Amalj'aa Unrest ---&amp;lt;br&amp;gt;&lt;br /&gt;
The Amalj'aa Beast Men tribe are starting to cause a bit of a problem for some of the residence in Thanalan. With sections of the desert still falling into deep fissures of water and some areas still shifting, no one is sure when the next Amalj'aa strike will be and the Immortal Flames, the defense force of Ul'dah have not commented if there are any plans to rescue the people who now may be cut off from the large city-state.&lt;br /&gt;
&lt;br /&gt;
There also has been reported rumors that the Amalj'aa may be also attempting to resummon their Primal, Ifrit-- though some reports have come in that a group of 'adventurers' were able to snuff out one of the Amalj'aa camps, including returning a shipment of some of the stolen shards which can now be not only sent off to the Golden Bazaar to aid in repairs, but also continue on to Gridania.&lt;br /&gt;
&lt;br /&gt;
--- Gridania Recovery ---&amp;lt;br&amp;gt;&lt;br /&gt;
The city-state of Gridania is starting to slowly make a recovery, thanks to the aid of some willing outsiders. The Central Shroud has been restored and it reported that some new growth is already starting to move in. Yet there is also the reminder that the Black Shroud still has many areas that are required to be cleansed and though the Seedseer is grateful for the help that was given-- she wanted us to remind all who reads this that the Black Shroud is still a dangerous place.&lt;br /&gt;
&lt;br /&gt;
She stated the elements are still enraged and until proper succor can be given to them, they will remain so. They are doing everything in there power to handle the matters and are grateful for the aid given to them by their new allies of the Union -- an Outsider Organization of great power and perhaps even greater of new allies to the Grand Company Alliance.&lt;br /&gt;
&lt;br /&gt;
--- Chocobo Crisis ---&amp;lt;br&amp;gt;&lt;br /&gt;
While many traders and the Grand Companies still have their chocobos, the rental service of these fine birds have gone out of service for the time. It seems with the Calamity and Ishgard refusing to give aid, many of the Ishgardian who remained behind are now without home and worse, many of their folks of Chocobos were killed by the Primal Bahamut.&lt;br /&gt;
&lt;br /&gt;
To those within Eorzea, the rental agency is requesting aid from all who have male or female chocobos that are prime for breeding in order to replenish the stock once more and try to get ground transportation fully operational once more.&lt;br /&gt;
&lt;br /&gt;
--- Garlean Sightings ---&amp;lt;br&amp;gt;&lt;br /&gt;
As we all know that we Eorzeans took a heavy toll during the day that the Garlean Empire unleashed Bahamut upon both their own forces and our own, and we have yet to truly recover, it would seem there is no rest for the wicked. A few eye witnesses in the area have reported Garlean activities in several locations across Eorzea.&lt;br /&gt;
&lt;br /&gt;
Many of these reports are not only mining machines being put into place and repairs to their heavy fortified facilities, but the construction of new facilities that are starting to show up, such in Limsa Lominsa and down in a part of Thanalan.&lt;br /&gt;
&lt;br /&gt;
There also has been some eye witness reports that show some of the Garlean troops working along side the Amalj'aa and perhaps other beast men, giving them aid so they to may unleash their Primals upon us, because apparently Bahamut just wasn't enough.&lt;br /&gt;
&lt;br /&gt;
Let this reporter remind you, that though we can not clearly remember all the faces who fought for us that day, we do remember who brought down Dalamud and we do remember it is THEY who cast the first stone at us. Remember it well readers. The Garlean Empire is not to be trusted. If they are willing to bring all to ash, including even willing to sacrifice their own men to lay waste to Eorzea-- just how far will they really go to feed their need of conquest?&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #2 - 9/16/2014&lt;br /&gt;
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|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Garlean Movement ---&amp;lt;br&amp;gt;&lt;br /&gt;
It looks like the Garlean Empire has taken advantage of the fact of there new alliance with the outsider group known as the Confederacy. Without even giving time for us the breath, the Empire is starting to extend its hand out slowly over La Noscea.&lt;br /&gt;
&lt;br /&gt;
With the Twin Adler and the Immortal Flames at a low, due to situations here at home, the only hope Limsa Lominsa has is that of the outsiders joining the Maelstrom to increase the ranks, and maybe trying to convince the Pirates to turn there cannons on the land as well.&lt;br /&gt;
&lt;br /&gt;
These are shaky times, my friends. Cause with everything in such a mess after what the Garleans have done, can we truly hope to continue to stand against them? Let us hope the Twelve are still in our favor!&lt;br /&gt;
&lt;br /&gt;
--- Ifrit's Defeat! ---&amp;lt;br&amp;gt;&lt;br /&gt;
On some good news though! The Amalj'aa's Primal, Ifrit, has been defeated! That is right everyone! That damnable Primal has been defeated by a group of adventures from the outside and was put right back into his Aetheric seven hell's hole. We here at the Office of Inquires wish to give out a HUGE thank you to those heroes. Including all the people of Ul'dah as well!&lt;br /&gt;
&lt;br /&gt;
With the Amalj'aa for now scattered and the Primal defeated, we may be able to get ourselves together before the Garleans start to even LOOK in this direction. That would be nice, wouldn't it?&lt;br /&gt;
&lt;br /&gt;
--- Rise of Old Legends ---&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of Primals, we got some reports from the Black Shroud. It would seem due to some Outsiders, the Black Shroud is starting to at last recover. The ash has gone away and the forest is starting to get a touch less hostile.&lt;br /&gt;
&lt;br /&gt;
However, what is alarming is that it would seem an Elder Primal has been awoken known by the locals as the &amp;quot;Dark Divinity&amp;quot;. The locals there would tell there children stories and there children had told there children's children of this dark armored figure who rides on a horse made of nightmares. With a sword that can cleave the very heavens and is the very entity of the darkness of war.&lt;br /&gt;
&lt;br /&gt;
And as the legend says, if he looks upon you, locks his gaze with you, you must battle him for your soul-- as if you lose, your soul will be his and you will forever be lost in the darkness he commands! So be good and never let darkness of war in your hearts-- man.. no wondering the Gridanians are such a war-hate people. I'd be that way myself with such a legend!&lt;br /&gt;
&lt;br /&gt;
But the real concern is the fact that this Legend is real AND is wondering the Black Shroud. There has also been a report that this Elder Primal has gone after a small group of Wood Wailers. Though they did get away, one of them swears he heard the Elder Primal roar out: 'Fight me'-- but it also could have been his imagination, because no sooner then they got away to loop around--- The Elder Primal was gone!&lt;br /&gt;
&lt;br /&gt;
So if you readers dare to go out in the woods to track down this Legend, be warned, you are dealing with an Elder Primal and one never knows when he may appear! If ever! Probably have better luck chasing down a Moogle honestly.&lt;br /&gt;
&lt;br /&gt;
--- The Word On Outsiders ---&amp;lt;br&amp;gt;&lt;br /&gt;
Now as some of you been reading this, as we been keeping up with events after Dalamud. Just WHO are these Outsiders? Well, they are possible allies of the Unions, who our Alliance of the Three City-States have joined up with. Yet some also could belong to the Confederacy, the enemy to both us and the Union. So though you should give your warm hospitality to them, but if you see any suspicious behavior-- Report it right away! Beyond that, don't be alarmed and give them a good welcome.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #3 - 10/10/2014&lt;br /&gt;
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|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Pirate &amp;amp; Ghost Problems ---&amp;lt;br&amp;gt;&lt;br /&gt;
Not like Limsa Lominsa doesn't have enough problems with the Garlean Empire hunkering down in the north, but apparently some groups of Pirates have decided that 'peace' with Limsa Lominsa isn't enough and are now starting to cause trouble within La Noscea waters.&lt;br /&gt;
&lt;br /&gt;
Then if you want to add more insult to injury for the mighty navy of Eorzea, they have some type of ghost fleet that has been reported being pretty close to Lominsa waters and are not very friendly. Apparently this ghost fleet took down several of Lominsa's scout ships and the head of this small group has not been seen from and the worse has been gathered since the last anyone saw he went down with the ship. This leaving the wife without her dear husband and a child without a father.&lt;br /&gt;
&lt;br /&gt;
Send your best wishes to them, as no one is safe on the seas in these troubled times.&lt;br /&gt;
&lt;br /&gt;
--- Ul'dah Tower Project ---&amp;lt;br&amp;gt;&lt;br /&gt;
In works with some engineer types of the Multiverse, Ul'dah has offered to be the first city-state in Eorzea to start work on building a radio communications tower that will not depend on aetheric waves for conversations, but that of electromagnetic frequencies used by the Multiverse itself. Yet though the Garlond Iron Works in Lominsa is working on a hybrid technology between the two worlds, its seems Ul'dah wants to go even a step further!&lt;br /&gt;
&lt;br /&gt;
Though personally I am more rooting for the Garlond Ironworks, even with Cid missing, because though I do love great progress and should be supporting my own home city-state, let us never forget a very important fact! That the heavier we push technological limits here in our lands, this could ever bring us closer to becoming like those Garleans... and that is a line I hope none of us ever cross.&lt;br /&gt;
&lt;br /&gt;
--- Adventure Guilds Need Workers! ---&amp;lt;br&amp;gt;&lt;br /&gt;
With the communications down and Moogles now becoming our way of message service, the Adventure Guilds have gotten together with the city-states and other local areas to create Mission Boards. These boards are handled not only by the Adventure Guild, but also along side the Moogle kind!&lt;br /&gt;
&lt;br /&gt;
People need work down and so the Adventure Guild asks for those within Eorzea and outside of our world to always feel free to check what is up on the Mission Board and choose an assignment of your liking! Who knows what you may find up there.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #4 - 11/06/2014&lt;br /&gt;
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|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Leviathan Defeated! ---&amp;lt;br&amp;gt;&lt;br /&gt;
By the efforts of the Company of Heroes, the Maelstrom, and some extra Adventures, Leviathan was defeated at the Levee cove in the ocean waters near Limsa Lominsa's land! It reported the battle was a difficult one and sadly many lives were lost during the battle, but far as the leader of the Company of Heroes is concerned-- It was worth it to keep Eorzea safe from the Primal threat.&lt;br /&gt;
&lt;br /&gt;
The leader of the Company of Heroes also told us that they could never take all the glory, because if not for some of the Outsiders who came, the battle could have quickly turned out with everyone gone.&lt;br /&gt;
&lt;br /&gt;
Though when asked if the Company of Heroes would stand up against the lingering Garlean Threat, the leader informed that as far as he was concerned, the Primals were a far greater threat than the Garleans and that is evidence by what Bahamut had done alone. Though maybe once the Primal threat is over, he and his men may look into it.&lt;br /&gt;
&lt;br /&gt;
--- Shifting Sands Of Thanalan ---&amp;lt;br&amp;gt;&lt;br /&gt;
With the aetheric flow still in flux by the explanations of the Thaumaturge guild, it will be hard to say when the Earthquakes were are experiencing all over will come to a stop. While we are fortunate here in Ul'dah itself it has settled down, other parts of Thanalan are not so lucky.&lt;br /&gt;
&lt;br /&gt;
For one, the massive craves that has formed cutting off trade routes too Gridania has been causing slow issue for the past moon and every time construction is planned out, the Earthquake comes again and halts any progress. Though Ul'dah is getting some assistance in from the Union, the Syndicate knows at this rate-- That we of Ul'dah-- could be in big trouble.&lt;br /&gt;
&lt;br /&gt;
The Syndicate is also debating on maybe see if the airships could be used for transporting, but given with Garlond Ironworks man still missing and even the crew he had trained down in Limsa Lominsa had not learned all his secrets. The Syndicate knows we have to protect what we have for more political matters. in truth folks-- I'm not sure how I feel on this.. how about you?&lt;br /&gt;
&lt;br /&gt;
--- Two Arcanists Arrested ---&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of trouble and the main trade issues with Gridania.. &lt;br /&gt;
&lt;br /&gt;
Two Arcanists were located here in Ul'dah trying to use their illegal arts upon a few of the locals outside the main city gates taking the guise as Conjurers. Stating they were only trying to help given that the Black Shroud had been cut off from Ul'dah and that by-- some crazy number value-- there was no way the Alchemists could create enough elixers for the people or even proper medical attention. Even with the aid of the Union, lives would be lost if something isn't done.&lt;br /&gt;
&lt;br /&gt;
Though I myself can't argue with the thought of it, but we all know that Arcanists magic is nasty stuff. They twist aether like the Primals do and even use aether to summon their own little mini primal to do their bidding. Who is to say that those mini primals may not become some ravaging giant monster!&lt;br /&gt;
&lt;br /&gt;
Honestly, they should keep their dark arts to themselves and maybe do us all a favor by returning what they have taken from the aether, back into it. For all we know, they may have helped the Garleans summon forth Bahamut! Cause we all remember the legends right? Those with the great single horn, able to call out great beasts to protect their lands, but in the end they all returned to aether -- to give back what they had taken to restore balance to the Mothercrystal and drive away the darkness so a new Era could be born.&lt;br /&gt;
&lt;br /&gt;
So maybe if we gather up all those arcanists and force them to return the aether back to the land. Maybe we can get back to our normal lives and the gods can return proper order back to how it should be.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #5 (SE) - 12/02/2014&lt;br /&gt;
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|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
Greetings readers! We bring you a special two page edition of the Herald News as we are coming soon to a closure of the 1572 of the Seventh Umbra Era. We will soon come to the time to reflect upon this past year and including remember all those who we have lost in the Calamity, to raise our glasses to the Warriors of Light who remain in our memory as Silhouettes upon the Twelves' holy light.&lt;br /&gt;
&lt;br /&gt;
For if not for them, we would not all be standing here and would have fallen under under the Garlean rule. Slaves to their mad emperor and martial rule. Stripping us of our liberties, our freedoms, and capital mights.&lt;br /&gt;
&lt;br /&gt;
But let us get these headlines on the way, shall we!&lt;br /&gt;
&lt;br /&gt;
--- Chocobo Breeding Program Success! ---&amp;lt;br&amp;gt;&lt;br /&gt;
Probably one of the greatest news we have a chance to bring all of you, is that some of our female chocobos we were able to protect from the Calamity out in La Noscea have actually laid some eggs! That is right folks, we may have some baby chocobos on the way and these little guys are special.&lt;br /&gt;
&lt;br /&gt;
How so you may ask?&lt;br /&gt;
&lt;br /&gt;
As you know, we got our chocobos from Ishgard, when they had their doors open to us. However when the Garleans came, they closed up their doors and what chocobos we had, is all we had. When the Elder Primal Bahamut took the skies, we lost majority of the flock across Thanalan, Gridania, and La Noscea. A request was the sent out to the Multiverse in hopes that maybe, just maybe there would be a world out there like Hydaelyn that could help us repopulated our chocobo population.&lt;br /&gt;
&lt;br /&gt;
Who answered? That of Spira! A young man named Clasko came from the faraway land, along with Ren to make a deal with one of our new ranches in La Noscea. There was concern at first that the Spira Chocobos would not be compatible with the former Ishgardian birds. Yet with these eggs laid, there may now be a bright future for our friendly, avian mounts!&lt;br /&gt;
&lt;br /&gt;
We sit back patiently and in anticipation for what could be what we may call indeed our own breed of Chocobo!&lt;br /&gt;
&lt;br /&gt;
( See: http://multiversemush.com/mw/index.php?title=519/Chocobo_Ordeal )&lt;br /&gt;
&lt;br /&gt;
--- Garlean Advance Push? ---&amp;lt;br&amp;gt;&lt;br /&gt;
Now for something a bit grim and concerning with that news above. As you know the Garleans have invaded northern territory of La Noscea, home territory of the city-state Limsa Lominsa. There is notice by some folks that they are setting up for another push for where Wineport is located!&lt;br /&gt;
&lt;br /&gt;
Wineport is sadly right in the marching path of the Garleans, as they can come down from the north and out from their Castrum near the location as well. Eorzeans are setting up a defense line in hopes that if they do push, they may stand a chance.&lt;br /&gt;
&lt;br /&gt;
Because of this possibility, Wineport has been evacuated and we can only cross our fingers that the small settlement won't be heavily impacted, because as some of you readers and for those who don't know-- Wineport is known for some of the best Eorzean wines. The flavors they can produce and the smoothness is unlike anything else.&lt;br /&gt;
&lt;br /&gt;
So for you wine collectors out there, get ready to collect, because this could lead to the last year-- for who knows how long-- we Eorzeans get wine out of Wineport.&lt;br /&gt;
&lt;br /&gt;
--- Ixal Troubles ---&amp;lt;br&amp;gt;&lt;br /&gt;
Out in Gridania it would seem the Ixal are attempting to evade, by sightings of one of our reporters out there. They have made camp somewhere out in the woods and are actually cutting down the trees!&lt;br /&gt;
&lt;br /&gt;
Now, we here in Ul'dah don't believe in some of the Gridania superstition, given that to us, our coin is all we need to praise, but if you know anything about Gridania lately-- it is going under some equally troubling hardships like we are here in Thanalan. Though where ours is earth changing quakes.. Theres is that their entire old forest has been nearly burnt down to the ground.&lt;br /&gt;
&lt;br /&gt;
So the Ixal tearing down the new growth and even the remain old growth, will not help the Shroud's recovery, nor the people's as well!&lt;br /&gt;
&lt;br /&gt;
If you readers have a spear, sword, or a weapon at hand, maybe you all should get out there into Gridania and see what can be done to help them with their flightless bird issue. Though just remember if you're an Outsider-- keep your tech at home. Something about wood sin and elements attacking-- but whatever. I don't get it either folks!&lt;br /&gt;
&lt;br /&gt;
But we here in Ul'dah are respectful of our nature loving allies and we support them-- even if don't understand them at times.&lt;br /&gt;
&lt;br /&gt;
Speaking of nature loving, there was also a sighting of a Kolbold out that area. He apparently was being chased by the Ixal and having to run for his little life. No idea why a Kolbold was out there, but hey. Maybe the Kolbolds are getting desperate with the Garleans breathing down their necks.&lt;br /&gt;
&lt;br /&gt;
--- Rumors of Ishgard ---&amp;lt;br&amp;gt;&lt;br /&gt;
Now as you read this, understand that these are rumors that this information was leaked from one of the members within the Syndicate and possibly also from one of the Immortal Flames. But it looks like Ishgard may be looking for a fight against us as well.&lt;br /&gt;
&lt;br /&gt;
Apparently for some reason, by what these little birdies told us, Ishgard is worried about that we three city-states down here may be harboring dragons, more correctly-- those of the Dravanian Horde and possibly their heretics as well.&lt;br /&gt;
&lt;br /&gt;
Now while we tend to stay out of the religious war against the dragonkind up there, we do have to worry if Ishgard really would come after us as well. If they would understand that some Outsider species are dragons and they have no relations to their holy war-- or if they would see that as only an extension. We have no idea and that in itself is rather frightening.&lt;br /&gt;
&lt;br /&gt;
Given when you understand that Ishgard and us have been long term allies until the Garlean Invasion came and it feels like sense then, that our friendship of alliance has been slipping away. They claim they could not join because of the Holy War, but then why now? Is it really cause they believe we have become part of this holy war and that we have become allies of the dragons of Hydaelyn?&lt;br /&gt;
&lt;br /&gt;
Absolute madness I say if that is the case!&lt;br /&gt;
&lt;br /&gt;
We already have enough issues with the Garleans, the last thing we need is a rain of Dragoons coming down from the sky, spearing us like Miq'abobs! I don't know about you folks out there, but if Ishgard wants to pick a fight with us. I say we have them meet our good friends the Amal'jaa and see how they like to play with their craze Primal Ifrit. At least we can sell some tickets to that!&lt;br /&gt;
&lt;br /&gt;
--- Final Words ---&amp;lt;br&amp;gt;&lt;br /&gt;
With these final words of this special edition Herald news, I like to extend out my thanks to the Outsiders of the Union. The humanitarian aid sent to us here in Ul'dah has been extremely grateful, but as I'm sure you folks have heard and already read even here, these Earthquakes are putting a major toll on us.&lt;br /&gt;
&lt;br /&gt;
Any continue aid you give us, be it food-- helping build further shelters for those fleeing to our walls, anything-- we are ever the more grateful.&lt;br /&gt;
&lt;br /&gt;
Even the aid you can provide to the Black Shroud with their own recovery and even helping Limsa Lominsa protect her land. All of us from Eorzea send out a large thank you and we hope all of you members of the Union who may be reading this will join us for this years Starlight Celebration.&lt;br /&gt;
&lt;br /&gt;
For I have heard this years Starlight Celebration will be held in La Noscea near the Limsa Lominsa gates and there will be many games to be had, dancing, and so much more.&lt;br /&gt;
&lt;br /&gt;
Again we thank you and may the Twelve watch over all of you and all of your worlds as well.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #6 - 1/1/2015&lt;br /&gt;
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|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Starlight Celebration Washup ---&amp;lt;br&amp;gt;&lt;br /&gt;
So as many of you all know, the Starlight Celebration, for the first time in Eorzean history, had to be cancelled. It was suppose to be held in Limsa Lominsa this year, but the Navigator seemed to disagree with its location, casting the area under heavy rains.&lt;br /&gt;
&lt;br /&gt;
Given the time for the Celebration is almost up, I do hope some people have at least had fun with their families and loved ones this year and prayed to the Twelve for a ever brightening future! I know we here in Thanalan sure are.&lt;br /&gt;
&lt;br /&gt;
--- Mystery Massacre &amp;amp; Orphaned Children ---&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of my homeland here in Thanalan, one of the small mining villages has been wiped off the map. Not by earthquakes folks, but by something far worse. Leaving only the children behind, leaving them with no families for this new year.&lt;br /&gt;
&lt;br /&gt;
Though preparations are being made to find these kids homes, from what has been determined their families and village were attacked by an unknown figure that carried an Obsidian blade that glowed with haunting light.&lt;br /&gt;
&lt;br /&gt;
Who does that sound like folks? You got it. That damnable Elder Primal Odin. It seems he has moved out of his hiding hole in the Twelveswood and decided to come pay US a visit. Who knows who may be next on this crazy Primal's hit list and the Company Of Heroes are moving their groups further around Eorzea in order to get better coverage. In hopes that the next time Odin shows up, they'll be ready to move out.&lt;br /&gt;
&lt;br /&gt;
Sure the Company Of Heroes are normal men and women and they are no Warriors Of Light, but they got the Thal's balls to do it what needs to be done, just like those outsiders from beyond our own shores. Twelve bless them all.&lt;br /&gt;
&lt;br /&gt;
--- Mor Dhona Report --- &amp;lt;br&amp;gt;&lt;br /&gt;
Though Mor Dhona remains out of the Alliances hands and mostly in the Garleans, we still have some eyes over there who are friends with the adventure camp. The news from them, though it shows a very obscure picture, it still smells of trouble.&lt;br /&gt;
&lt;br /&gt;
It seems some eyes on the prize spotted some activity on a mountainside not far from one of the Garlean's castrums. They saw some outsiders, which can only believed to be part of the Confederacy (or we got traitors in the Union, which I doubt readers), talking with the Black Wolf, Gaius Van Baelsar. Though most of it was impossible to see, they did see some crazy events unfold, including a massive machine which seem to have come kind of clock face on it.&lt;br /&gt;
&lt;br /&gt;
Then they witnessed it-- doing something with the corrupted aether crystals. Sadly any details beyond that falls short, as they got chased off by the Garleans.&lt;br /&gt;
&lt;br /&gt;
What could the Garlean Empire and the Confederacy be up to in Mor Dhona? Who knows, but I can tell you folks, if it deals with corrupted aether-- it can't be anything good for any of us. As soon as we find out more. We will try to keep you, the public, informed.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #7 - 2/14/2015&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Mor Dhona Recap --- &amp;lt;br&amp;gt;&lt;br /&gt;
Activity in Mor Dhona has been pretty quiet after the events of what many locals call a massive aetheric storm. No one is really sure what happened up on the mountain the Garleans were messing around with along side their allies of the Confederacy, but nothing was good of it!&lt;br /&gt;
&lt;br /&gt;
The locals have actually reported that the wildlife has been actually been hiding, while other far more dangerous creatures have become extremely more active. This has been making hunting hard in this area and it seems like whatever has been unleashed has everything, well, spooked or overly cranky. A seedseer from Gridania came to visit this place along with a Hearer and they have even said the elements in Mor Dhona have gone quiet-- silent-- fearful.&lt;br /&gt;
&lt;br /&gt;
Whatever has happened here, I'm sure it is nothing good.&lt;br /&gt;
&lt;br /&gt;
---- Primal Silence --- &amp;lt;br&amp;gt;&lt;br /&gt;
To even add to oddness of Mor Dhona's past events, the Beast Men tribes have actually gone into hiding as well! While we all know the Kobolds are being kept in submission from the brutality of the Garlean Empire, other more friendly tribes-- such as the Sylphs, refuse to come out from their side of the forest.&lt;br /&gt;
&lt;br /&gt;
From what we been able to gather from Gridanias locals is that the Sylphs are going on about a force on the horizon that will burn away all the sins of man-- and they apparently want nothing to do with it!&lt;br /&gt;
&lt;br /&gt;
Now, I'm not sure what sins we have to worry about that they don't, but my reporter nose is pretty sure by the timing of events-- this is all being linked BACK to Mor Dhona and what the Garleans have done with the Confederacy. Wouldn't be the first time the Garleans have tried some evil scheme under our noses after all-- look back at Dalamud and that tells you everything we need to know.&lt;br /&gt;
&lt;br /&gt;
--- Dravanians &amp;amp; Ishgard --- &amp;lt;br&amp;gt;&lt;br /&gt;
To continue to add even more raised eyebrows and deep rooted concerns. Though while Ishgard has been in a strange place with us lately, the Houses willing to talk to us have reported that after the events of Mor Dhona, the Dravanians have become extremely active. To the point where the dragons are heading into outsider lands.&lt;br /&gt;
&lt;br /&gt;
The House we spoke too, which name I will be keeping confidential, stated that while they can no longer track the Dravanians like they once did by the stars, they do have some of their best scouts attempting to get an idea of what the Dragons are doing. There has also been reports of Garleans working possibly alongside the Dravanians, which has brought some questions to the table. What those questions are-- we do not know-- but the House assures us that if the Garleans are working with the Dravanians, they may try to put pressure on the other houses and possible vote to the High See in order for Ishgard to put away its harder religious stance and work along side Eorzea-- which means folks! We may be gaining an ally in Ishgard, instead of being concerned about a two front war with them.&lt;br /&gt;
&lt;br /&gt;
Mind you for those who are reading and don't understand a lick about Ishgard. Ishgard is a religious nation and have a holy war against Dragon Kind. A war that is said to been raging for thousands of years. It is this reason they also have kept themselves locked up even from the new world, as being they tend to hate all dragons or anything remotely dragon like.&lt;br /&gt;
&lt;br /&gt;
Yet if this house can convince the others to back off slightly on such heavy beliefs, focus it solely on the dragons of Hydaelyn-- The Eorzean may be gaining a powerful ally in the future to come! Imagine that, the Union and Ishgard. That be a blessing in disguise from the Mother Crystal herself!&lt;br /&gt;
&lt;br /&gt;
--- Rumor Mill: Admiral's New Flagship --- &amp;lt;br&amp;gt;&lt;br /&gt;
On more hopeful news as well, a new rumor is floating around down in Limsa Lominsa. Because of the heavy influx of Outsiders in the port of the sea side city. It is said that the Admiral herself may be looking into changing up her plans for her Flagship to take one more of an Outsider look.&lt;br /&gt;
&lt;br /&gt;
Rumor has it that she may be taking on a metal vessel that is seaworthy with greater technology in it that has never been seen by Limsa Lominsa or anyone of the Eorzean Alliance. This could place the Limsa Lominsa fleet, if this rumor is true, on par-- if not greater-- than the Garleans, making them down the road the technological power.&lt;br /&gt;
&lt;br /&gt;
And as we know Readers, with the Ironworks being located in Limsa Lominsa, as much as I may love my city of Ul'dah-- if anyone has a chance to go toe to toe here in Hydaelyn with Garlean Empire's technological might-- its Limsa Lominsa!&lt;br /&gt;
&lt;br /&gt;
Lets hope this rumor may strike true and gold, because I'll be saving my coins to check out that beaut when she is done!&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #8 - 5/5/2015&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|The Eorzean Herald - Bringing You The News One Moogle At A Time&amp;lt;br&amp;gt;&lt;br /&gt;
Written By: The Office Of Inquires, Ul'Dah&lt;br /&gt;
&lt;br /&gt;
--- Earthquakes On The Rise --- &amp;lt;br&amp;gt;&lt;br /&gt;
Earthquakes have been continuing to be a problem out in the northern and southern part of Thanalan, though while staying away from the main city of Ul'dah, several outlying towns have felt the trembles of the ground and many have started to flee to Ul'dah proper.&lt;br /&gt;
&lt;br /&gt;
Several other towns have also been brought completely down or engulfed by what has been called the worst earth-slide ever as a massive cavern has given way creating an even larger fissure then before. While work was being done on a bridge originally, the bridge construction has come to a halt until both the Conjurers and Thaumaturges can have a meeting to see about anyway of stabilizing the land.&lt;br /&gt;
&lt;br /&gt;
Thanks to also these Earthquakes, many towns even near the main city are falling into poverty, people are losing their homes, and even here in the main city life is starting to become hard for any sort of profit. We can only hope the Syndicate and the Empress will have a solution soon for this continued crisis.&lt;br /&gt;
&lt;br /&gt;
--- Beast Men Aetheric Trade? --- &amp;lt;br&amp;gt;&lt;br /&gt;
Beast Men tribes have actually been seen gathering, minus the Kobolds, at location out in Coerthas. Our hidden eyes out in the Ishgardian lands have seen them not only conversing, but conversing with what looks like the Garlean Empire.&lt;br /&gt;
&lt;br /&gt;
In these conversations, they have been handing off crates upon crates of aetheric crystals and what conversations could be overheard, it seems this is some agreement from their 'gods' to not bring upon the wraith of them from 'Bahamut'.&lt;br /&gt;
&lt;br /&gt;
It is unknown what the Garlean Empire has going on here, but it can't be anything good given they already unleashed Bahamut on us once before. Perhaps this is a new method of them trying to bring in more Primals under their control?&lt;br /&gt;
&lt;br /&gt;
--- New Broadcasting Equipment &amp;amp; Aether Warp Gates --- &amp;lt;br&amp;gt;&lt;br /&gt;
Garlond Ironworks have perfected their prototype Link Pearl devices and have expanded upon it, in turn they have won the communication war quoting that: &lt;br /&gt;
&amp;quot;Cid Garlond would be proud of us if he were here. He believed in innovation for the good of all and that technology should be used for the need of the people. These will not only connect the billions over Eorzea, but allow us to communicate with this brave new world out there in the Multiverse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While these Link Pearls have not gone out on the market yet and are still under testing with the military, they have a far better broadcasting range and are able to fully make use of Multiverse radio waves by doing some type of conversion process.&lt;br /&gt;
&lt;br /&gt;
It will be interesting to see where the Garlond Ironworks plans to take these.&lt;br /&gt;
&lt;br /&gt;
Garlond Ironworks also informed us they are looking into how the nearest warp gate to Hydaelyn operates and might be seeing about hooking up the Aetherytes into that same system. Granting access to everyone, but on the same token, looking into the dangers of doing this as everyone is aware that the Garlean Empire may try to take advantage of this method, given the Aetherytes running on straight aether has been what keeps the Garlean Empire out.&lt;br /&gt;
&lt;br /&gt;
--- Ishgard Asking For Aid --- &amp;lt;br&amp;gt;&lt;br /&gt;
After Ishgard may have wanted to declare war on Eorzea, it is now asking its once neighbors for aid. It seems the Dravanian Horde threat is on an increasing rise and Ishgard is slowly being pushed into the corner, even with their Holy Dragoons attempting to hold back the dragons from the main city itself.&lt;br /&gt;
&lt;br /&gt;
While we were not able to be part of any talks or even get a man on the inside, there is belief that the Eorzean Alliance may in fact aid the Ishgardians, forgiving their harsh criticisms given the threat the Dravanian Horde may entail for all.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The War For Eorzea ==&lt;br /&gt;
Just because the world of Hydaelyn has fallen into dismay, does not mean the war comes to a screeching halt. With the Alliance getting aid from the Union and the Garleans having assistance from the Confederacy. Both sides see the chance to end the war once and for all as to who will rule over the land, and change the face of history forever.&lt;br /&gt;
&lt;br /&gt;
This war is waged by capturing points and once enough of an area is ruled by one or the other, a true end game battle can begin-- though it may take time to do so-- but in the end, only one can be truly victorious.&lt;br /&gt;
&lt;br /&gt;
::'''For Information On Capture Points - [[Eorzean Capture Point War|Go Here]]'''&lt;br /&gt;
''Note: This page is still under heavy construction and content will be added in time at closer release to the capture point battle. Things are subject to change in this section.''&lt;br /&gt;
&lt;br /&gt;
'''Last Update''': 6/20/2015&lt;br /&gt;
&lt;br /&gt;
== The Lexicon ==&lt;br /&gt;
This is a compiled list of all the terms, locations, and just random stuff that may be used in the Final Fantasy XIV theme. This is not a complete list however, but it is compiled to the best of my memory and what I can find. As a note, I will probably add more things to it as I come across things that may need explanations.&lt;br /&gt;
&lt;br /&gt;
::'''For the Lexicon - [[Hydaelyn Lexicon|Go here]]'''&lt;br /&gt;
&lt;br /&gt;
== Mission Board ==&lt;br /&gt;
Looking for some jobs to do around Eorzea? Then come and take a look at what is available! For the Mission Board is open to all!&lt;br /&gt;
&lt;br /&gt;
::'''For the Mission Board - [[Mission Board|Go here]]'''&lt;br /&gt;
&lt;br /&gt;
'''Last Updated:''' 11/23/14&lt;br /&gt;
&lt;br /&gt;
== Racial Overview ==&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20110124032519/finalfantasy/images/1/1c/AkihikoYoshida-FinalFantasyXIV.jpg&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the known list races with the Final Fantasy XIV theme. There could be more added later as the game progresses, but for now, this is what we got. This is a very quick overview as well and some noted differences among the races between Eorzea and Garlemald. As many races of Eorzea can be found being locals of the mighty empire.&lt;br /&gt;
=== The Citizens Of Hydaelyn ===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Elezen&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;|&amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20101026234241/finalfantasy/images/0/09/Elezen_2.jpg&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Elezen are noted by their long ears, slightly lanky bodies, and mildly elongated limbs. The Elezen people were originally a nomadic race that go long back in Eorzean history, making them perhaps the original natives of the land and possibly in old strife with the once, long forgotten, Allagan Empire. Though when the Hyur moved into Eorzean, the Elezen saw them as intruders and brutal wars waged between the two, but in modern time, the two races are now at peace with one another-- for the most part.&lt;br /&gt;
&lt;br /&gt;
Like many races of Hydalean, the Elezen have two distinct tribes. That of the Wildwood Elezen who have golden brown skin and tend to be more attune with nature and the wilds, making up most of the population in Gridania. While the Duskwight keep to their old nomadic lifestyles and tend to be mostly in cavern tribes. Many Duskwights also have made homes in the cities of the Hyur, though most are seen as unsavory types that get involved in pirating and thieving. A duskwight can also be spotted easily from there Wildwood cousins by the virtue of pale white skin to very dark bluish hue in color.&lt;br /&gt;
&lt;br /&gt;
Elezen are not so common in Garlemald, but the few that are there are not as tall has there Elezen cousins in Eorzea and tend to be closer to Hyur height of Garlemald, and these Elezen tend to share the traits of there wildwood cousins more often than not. This may be due to the racial mingling with the main populace of Garlemald.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Hyur&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20121111224146/finalfantasy/images/6/66/Hero_End_of_an_Era.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Hyur are a race that look like normal, average people. There are two distinct tribes of Hyur, The Midlanders and the Highlanders. The Midlanders are moderate in size and range around you're average height of a normal man. The Highlanders are slightly darker skinned and are far larger in muscular stature and in height as well, get up to near seven feet tall.&lt;br /&gt;
&lt;br /&gt;
The Midlanders are the main population of Eorzea, expanding from many reaches of the nation, while the Highlanders are found more in the mountainous region and many called Ala Mhigo home before many of the refugees had to move to Ul’Dah for safety to not be caught by the Garlean Empire.&lt;br /&gt;
&lt;br /&gt;
Many of Garlemald look like Midlanders and share many similar appearances with them, beyond the fact of the small third eye on the center of their foreheads, though some of the Hyur from Garlemald are also slightly taller than the average Midlander but do not reach to the heights of the Highlanders.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Lalafell&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130612204443/finalfantasy/images/a/ad/CGArtwork_RealmReborn.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Lalafell are a very small race that are half the height of a Hyur. They originally come from small islands around Hydalean, but eventually made their way into Eorzea by virtue of trade. Where now many call Eorzea home. These small people have slightly pointed ears, short features, and are slightly round. Yet due to their small stature, they are not very strong, but they make up for this in intellect and wit. Making many mages of Eorzea that of the Lalafell species. Like many races, there is two tribes of Lalafells that have formed. The Plainsfolk and Dunesfolk.&lt;br /&gt;
&lt;br /&gt;
Though there is little differences between the two that the common eye can see, it is more common in there sets of lifestyles. The Plainfolk have adapted to the wide valleys and open meadows, and as such they have become very custom to running long distances. They tend to also stick to their ocean side roots, remaining near ports of calls and lakes.&lt;br /&gt;
&lt;br /&gt;
While the Dunesfolk have adapted to the life of the desert and to wear on their foreheads a small gem representing their birth sign believing it to bring them closer to the god corresponding to that sign. The Dunesfolk were also the ones responsible for the building of Ul’dah and tend to be the main populace of the mighty commerce city, including still overseeing it to those day. Dunesfolk are also the ones, when in other cities, tend to be making the most fuss over trying to sell goods and trying to bargain over items, even chocobos.&lt;br /&gt;
&lt;br /&gt;
The Lalafell as a native people are not found in Garlemald. Though in recent times as the Garlean Empire has moved further down south and bordering Eorzea, a few have shown up in their military. But these are still seen slightly still as outsiders and are kept around only for the use of being heavily magically inclined and for there great deal of intellect.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Miqo'te&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://ffxivrealm.com/attachments/157-jpg.2694/&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Miqo’te originally came to Eorzea in the Age known as Endless Frost. Their great ancestors crosses the sea while it was frozen and found the land of Eorzea to be a great hunting ground. From here these cat-like people rose into the Miqo’te people that are known as of today.&lt;br /&gt;
&lt;br /&gt;
The Miqo’te as a race, thanks to their feline physique are agile people whom are highly quick, flexible, and have a great sense of balance. Both sets of tribes share this, but they differ by their very short fur color and by how they handle the light. The Seekers of the Sun have golden fur, have trouble seeing in the dark, and have very cat-like eyes. While the Keepers of the Moon have very dark fur, to almost black, fanged teeth, and eyes designed for seeking in the dark-- where they can not handle extreme light.&lt;br /&gt;
&lt;br /&gt;
The other notable differences is that the Seekers of the Sun tend to call Ul’dah home, acting as stage dancers and attendants for many of the local shops. They tend to be very at home in the desert and including even the sea life of Limsa Lominsa. Most of those who are Seekers of the Sun also tend to worship Azyema The Warden and celebrating the light of the sun.&lt;br /&gt;
&lt;br /&gt;
While the Keepers of the Moon tend to find themselves at home in the Shroud around Gridania and are used for night-shift guards and hunters of the forests. They tend to worship Menphina The Lover and the pure light of the moon. Unlike the Seekers of the Sun, the Keepers of the Moon also keep to themselves, making their family culture hard to determine.&lt;br /&gt;
&lt;br /&gt;
Like Lalafell, Miqo’te are not found in Garlemald, but as the Empire moved down, they started to gain some in numbers, but mostly that of the Keepers of the Moon, more so than that of the Seekers of the Sun. Seen as being resourceful as scouts and light troops.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Roegadyn&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130612204449/finalfantasy/images/c/cd/CGArtwork_RealmReborn4.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Roegadyn are seafaring folk and have made the area around Limsa Limsia there home. They are known for their muscular builds, near gigantic height and intimidating presence. Like many people of Eorzea they are broken into two tribes. The Sea Wolves and the Hellsguard. Where the Sea Wolves populate the ground near the ocean and most of Limsa Limsia, the Hellsguard remain near the volcanic mountain, whom believe that this very mountain is the gate to hell itself.&lt;br /&gt;
&lt;br /&gt;
The Sea Wolf people are blue in skin color and are a hearty people. They are the most populous and tend to be heavily focused on hard labor, construction, and sailing the seas. They laugh hard, they play hard, and they hit hard. While the Hellsguard tend to be more conservative, tougher skinned, and more magically inclined.&lt;br /&gt;
&lt;br /&gt;
Like Lalafell and Miqo’te, the Roegadyn are not seen as natives to the Garlemald people, but were introduced to the culture before the other two were. It is in this that they tend to be slightly more accepted by the people, but are still shunned by others; Yet for them, it is a work in positive progress.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Padjal&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20130407183025/finalfantasy/images/e/e3/Kan-E-Senna.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Padjal are a mysterious people of the Black Shroud. They look like ageless Hyur children and teens. They are said to be this way because they are the chosen by the elementals to help guide the people in the Black Shroud to understand the words and wisdom of the forest.&lt;br /&gt;
&lt;br /&gt;
The Padjal are noted not only by their very youthful features, but by the horns that grow on their head. They also do not seem to have any parents, given they only call one another brother and sister, and thus seeing the forest as their parent. Also one will never see these people out of the Black Shroud, unless they must, and none have ever been seen in Garlemald, as the Garleans have never seen these people until coming to attack Eorzea-- and who they have seen are very, very few.&lt;br /&gt;
&lt;br /&gt;
For these are a people who are rare and as speakers of the wood, are very good at concealing themselves even in plain sight. They are also very sensitive to what happens in the Black Shroud and are affected by the elements of the forest itself.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Au Ra&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20141220151156/finalfantasy/images/a/a8/FFXIV_Au_Ra.png&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Located on the Eastern Continent of Ilsabard within Othard, are the people whom live there and one such people are the Au Ra. Like all of Ilsabard they are subject to Garlean Rule and serve inder the Empire's might. While much of their culture has been stripped they still hold onto some of their legends in secrecy. Clinging to what way they knew of life before the Garleans came and tried to remove all religion from them.&lt;br /&gt;
&lt;br /&gt;
They are a tall people with the females around five to six foot and males almost at seven to eight. They rival the heights of the Elezen and Roegadyns of Eorzea. They have scales along their smooth skin and horns that protrude from the sides of their head. While they have the humanoid shape and could fool one for being a Highlander, it is these features that set them apart. Along with their slim tails and clawed hands and feet. There are two known species of Au Ra: The Raen and Xaela -- both mistaken for Dragonkin because of their physical features by those who are unknowing.&lt;br /&gt;
&lt;br /&gt;
While both share the same creation story, they they came from the Dawn Mother and Dusk father, with few believing still in hidden sects that they are divine blooded, what sets the apart is one which god or goddess they come from. The Raen believe they come from the Dawn Mother which is white their scale glisten in the sun and their skin like ivory. Where the Xaela believe they come from the Dusk because of their dark blue skin they share with the Duskwights and onyx scales that ignore all light.&lt;br /&gt;
&lt;br /&gt;
There is also the growing problem within the culture because of Garlean Rule, which is also the training of Ninjetsu. It is their native artform and one that runs strong on Doma. Only those who still retain the religious order still teach of it, clinging hard to their way of life, but at some point the secret was shared with the Garleans allowing the Legion out there to begin to use such methods as well in their most specialized of soldiers. A great distaste in the mouths of those Au Ra who still cling to old ways.&lt;br /&gt;
&lt;br /&gt;
This also leads the separation of the people, those of the Au Ra who cling and those who have accepted their new way in life. An Au Ra normally must go through a great length to prove themselves to any Garlean. Given their typical stubbornness to release their past and prove they have no ties to their false faiths. Only then will they ever be accepted among the ranks of the Garlean People.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Beast Men Tribes ===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Amalj'aa&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.finalfantasy.net/wp-content/uploads/2013/04/amaljaa1.jpg&amp;quot; width=&amp;quot;240&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Amalj'aa are a lizardfolk race that are slightly taller than a man and are heavily muscular in structure. They have powerful tails, strong jaws, and a grasp that can easily pick a full grown man up in one hand. There scales are normally very dark brown in color to black and they tend to wear tribal like armor. They are known for using martial type weapons such as lances and their own fists, and some use different types of fire magic due to their worship of the Primal, Ifrit.&lt;br /&gt;
&lt;br /&gt;
The Amalj'aa are located in the great desert of Thanalan around the mighty city of Ul’Dah. Because of their ties to the Primal Ifrit, they tend to be a constant problem for the large city and are known to go after caravans of trade goods, mostly targeting the crystals that have aether within them.&lt;br /&gt;
&lt;br /&gt;
There is however a splinter group of Amalj'aa, though small it may be, called the Brotherhood of Ash. The Brotherhood is what remains of what the Amalj'aa were like before they were corrupted by the taint of Ifrit and tend to be friendly to the people of Eorzea, and sworn enemies to there once brothers and sisters.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Sylphs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20101219015150/finalfantasy/images/f/fd/Sylphs.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Sylphs are a gentle race that roam in the Black Shroud just slightly outside of Gridania’s borders. These gentle soul of beast men tend to have no problems with the people, so long as they mean no danger to their homes, livelihood, or their forests. These beast men have the appearance of a mix between flowers and fairies and are very magically inclined.&lt;br /&gt;
&lt;br /&gt;
Though the Sylphs do have a Primal of their own named Ramuh, they dare not summon him in fear of what danger it could cause to their alliance with Gridania, which they greatly cherish. However with the fall of the world and the treat even being greater, there has be a few Sylphs who are starting to think otherwise, but for now, there number is too few to be a problem-- at least of yet.&lt;br /&gt;
&lt;br /&gt;
It also should be noted that though there genders look alike and they nearly all sound alike, there is a male and a female Sylph and this can be determined by their names. As male names tend to have a “xio” at the end, while females tend to have a “xia” at the end.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Ixal&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130824181911/finalfantasy/images/6/64/Ixal_XIV_CG.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The crafty Ixal are natives to the land of Coerthas and tend to roam from there into the neighboring lands of the Black Shroud. The Ixal are just shy of being the same height as the Elezen. There physical features would remind one of a featherless humanoid bird, with a lack of wings or even tail. They have sharp horns on the top of there heads and their beaks are razor sharp with teeth edges.&lt;br /&gt;
&lt;br /&gt;
Due to there lanky structure, they tend to be extremely quick and crafty. Easily creating ambushes and playing mind games with their prey. They are known for using weapons such as Bows and lances, but there are some who have learned the art of using wind due to their worship of the Primal, Garuda.&lt;br /&gt;
&lt;br /&gt;
They are known as a problem to both Gridania and the city-state of Ishgard, as both have to deal with these Primal Worshiping beast men and neither have been successful at stopping them from the continual summoning of the wind being.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Kobolds&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20130824182047/finalfantasy/images/9/93/Kobold_XIV_CG.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Kobolds are a mole like race and have similar attributes to their Goblin like cousins. The Kobold are heavy into digging and tend to make use of the minerals they find to forge their homes, weapons, and metal armor. They also show an understanding of explosives and using them for mining operations as well.&lt;br /&gt;
&lt;br /&gt;
There is not much known about the Kobold race, but what is known is that they have a high aggression with Limsa Lominsa and due to the city taking a large control over many of the mines that the Kobolds’ call home, they have undergone the ritual to resummon the Primal they worshipped name Titan. With the summoning of this Primal, they have now become a threat to all in Hydalean.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Sahagin&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20130824182012/finalfantasy/images/7/71/Sahagin_XIV_CG.jpg&amp;quot; width=&amp;quot;210&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Sahagin are an aquarian fish-like race that live near Limsa Lominsa and tend to be a real problem for the city for some time, as they are known for attacking their fleets at sea and also the fishermen. The Sahagin are able to breath both underwater and on land, and tend to be quick on land, but are even faster while underwater. They are known to use Tridents as weapons and rarely use magic.&lt;br /&gt;
&lt;br /&gt;
As of more recent years, the Sahagin have even gone as far to start summoning the Primal they worship named Leviathan to aid in their battles at sea and made allies with a group of pirates who have been tempered (drowned) by Leviathan. These pirates are known as the Serpent Reavers and are just as dangerous as the beast men themselves.&lt;br /&gt;
&lt;br /&gt;
However not all Sahagin agree with this battle of the seas and coastal land and some do desire peace. These individuals tend to be shunned by their own kind and forced to live hermit like lives. There are even some who try, even at nearly their own lives, to convince their own that there must be peace for the survival of the Sahagin race, seeing the dimensional upheaval as a warning. Though so far, they have not prevailed.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Moogles&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20131211202525/finalfantasy/images/8/88/FFXIV_Delivery_Moogle.png&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Moogles are a small race, no much different in size to the Sylphs in that both tend to be just about the same size if not just shy of a Lalafells height. They tend to have round bodies, very short limbs, and little bat wings. Including a pom-pom at the top of there heads, that is normally yellow in color, but some moogles have other colors as well.&lt;br /&gt;
&lt;br /&gt;
Moogles are very friendly to the races and typically will never do any harm, as it is not really there way, but they will cast magical spells in order to protect themselves or someone else. As a race they are also very uncommon to see, as they have the ability to hide themselves from view of many people and they tend to most stick around the Black Shroud, helping with the understanding of the elements there.&lt;br /&gt;
&lt;br /&gt;
The moogles currently don’t seem to have a Primal they worship and after the dimensional falling of Hydalean have taken up actually delivering mail for many of the cities and towns within Eorzea. Also Moogles have a weakness for children, as much has children see them as big stuff animals to be cuddled.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Goblins&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.tentonhammer.com/image/view/93005/preview&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Goblins are a race that stand around the same height as the Lalafell and tend to cover their entire body in leather armor to heavy armor as well. No one has ever seen when a Goblin actually looks like, beyond the long floppy elf-like ears that protrude out from their helms.&lt;br /&gt;
&lt;br /&gt;
The Goblins as a society are extremely adaptable. They tend to be able to fit themselves in with all types of cultures ranging from the normal races of Eorzea to even the Beast Men. They are seen as a neutral in the war and try to keep themselves out of it. Though they do like to offer trade, and will market their wares to any-- even work out bargain deals.&lt;br /&gt;
&lt;br /&gt;
Goblins are also the ones who have taught the Eorzean people have to do synthese items using aether energy within equipment to mold materia and from materia, make stronger weapons and armor. They tend to be extremely good at crafting and smithing as a race goes, though such services come with a price. Be it by money or by a trade.&lt;br /&gt;
&lt;br /&gt;
Though Goblins do not hold very good language skills, they are still a very intelligent race and tend to also understand many conversations across the realms, willing to also trade information for even a profit at the right price. Though many Goblins choose not to do such a thing, as they know it could mean there life.&lt;br /&gt;
&lt;br /&gt;
It is a very common place to see a few Goblins in many of the city states working along side the people and many are always willing to talk it up, even if their speech is a bit odd. Just remember to be careful what you say to a goblin and with some, watch your pouches around too!&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Gigas&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://eorzeareborn.com/wp-content/uploads/2013/06/Copperbell-Boss.jpg&amp;quot; width=&amp;quot;240&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Gigas are a race of Giant Humanoids that tower easily over many of the current races. They are heavily muscular and tend to range in the skin color of dark brown to green. They are known to fight with bludgeon weapons and have naturally tough hides, giving them the ability to wear very little armor. They show also a great resistance to many magical elements.&lt;br /&gt;
&lt;br /&gt;
Not much is known about the Gigas, beyond the fact that they are very rare and few between. Many tribes long ago were hunted down, killed, or sealed away in the depths of mines. Those that do still roam, tend to roam in Ala Mhigo and Coeraths. They do so though in small numbers and tend to never stay in one place long.&lt;br /&gt;
&lt;br /&gt;
From current knowledge the Gigas serve no Primal, though this may change one day.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Qiqirn&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.zam.com/Im/Image/194622.jpg&amp;quot; width=&amp;quot;200&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Qiqirn are a short rat-folk race, they stand around the same height as a Lalafell and tend to have, like the goblins, a strange way of speaking. The Qiqirn for the most part are a neutral race, though a great deal of them tend to be scavengers and thieves. They are extremely crafty and highly intelligent. They will also seeming do anything for a Dodo egg, as they have a ravenous appetite and are known to eat anything; Even some very disgusting things.&lt;br /&gt;
&lt;br /&gt;
Though many Qiqirn who tend to hang out in cities act as traders, competing with the goblins for the market space. Many items that the Qiqirn sell can be seen by some as black market items and random junk that has been scavenged up. Sometimes these items they do scavenge can be very valuable, but unlike the Goblins, they do not work for money, instead they only work for trade… which once again, those dodo eggs come in handy for such a thing.&lt;br /&gt;
&lt;br /&gt;
It is not known if Qiqirn have a Primal they worship, though if they do, they so far have had no reason to even think of summoning one and for the most part, live in peace with the rest of the races, beyond well, the thieves at least.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Mamool Ja&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img2.finalfantasyxiv.com/accimg/6a/f5/6af534ea35c8d76f8829f44f3eb82acca09acc2e.jpg&amp;quot; width=&amp;quot;240&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Mamool Ja are a race that have made themselves known after the attack carried out by the Primal Bahamut. Not much is known about this Lizard-man like race, but they are starting to call the lands around Limsa Lominsa home and seem to mean the people no harm. Instead this Beast Men race is offering their services as mercenaries against the Empire. However they also show to have a great dislike for the scholars within the races whom are looking into ways of touching the hearts of the Primals to control some of that energy for themselves.&lt;br /&gt;
&lt;br /&gt;
The Mamool Ja are a curious species as they have a republic overruled by four overlords that work on making choices for the race as a whole. They tend to be a very social race, who speak in a “yoda-isk” way, but seem to always willing to talk before making choices. In many ways, though these lizardfolk look very tribal and the way they live is as such, they have proven to be anything but when spoken too and observed.&lt;br /&gt;
&lt;br /&gt;
The Mamool Ja are also vastly different from the lizardfolk in the Ul’Dah area, as they have tan to light brown scaled skin. Slightly more agile frame, and a single horn that protrudes from the top of there heads. It also seems that the Mamool Ja who can handle magic are actually blue scaled in color and have much shorter muzzles, which the Mamool Ja call those who can cast magic, Sages.&lt;br /&gt;
&lt;br /&gt;
It is unknown what the stance of the Mamool Ja is on the Primals, why they are willing to assist, or even what they are after, however Eorzea will not turn away any aid when it comes with dealing with the Empire.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Racial Naming ===&lt;br /&gt;
Like our own culture of the world, many races of Eorzea and even that of the Garlean Empire have their own naming convictions. It is how there people differentiate from one another and also continue to keep to their own racial standards. Though some information is easier to come by then others, I will list here websites that can further inform of the type of names used and possible explanations to the middle names of Garleans that we are aware of.&lt;br /&gt;
&lt;br /&gt;
* [[http://fandango.exp.jp/name-generator.php Name Generator]] - This is very useful if you need to find a name for one of the Eorzean people and is lore friendly.&lt;br /&gt;
* [[http://finalfantasy.wikia.com/wiki/Category:Final_Fantasy_XIV_Races Final Fantasy Wikia Entries]] - They have further details on the races here and also sections that are just for the naming lore process, if you rather do a bit more homework and like to come up with your own without the use of the generate.&lt;br /&gt;
* Garlean names from all accounts seem to be connected to latin. The first name being their true name, while the last is their &amp;quot;house&amp;quot; they are associated with. The middle representing their position within the Garlean Empire itself. This will be covered more in the Garlean section.&lt;br /&gt;
&lt;br /&gt;
=== The People Of Garlemald ===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20110108153242/finalfantasy/images/d/d3/Garlemald_Flag.jpg&amp;quot; width=&amp;quot;120&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Those of the Garlean Empire tend to be about 80% Hyur-like, while 10% is that of Elezen-like, and the rest is mixed culture brought in from other conquered nations. All of those originally from the land of Garlemald have a 'third eye' located in the center of their forehead that lacks a pupil or iris. They are a Meritocracy society and gain their prestige through the acts they commit. It also through these acts are they also punished when they failed a duty and the harshness of punishment is based on the activities leading to that failure.&lt;br /&gt;
&lt;br /&gt;
Most of the population serves in the Garlean military in some capacity and all walks of life who are the citizens of Garlemald have a job they are given at which they can raise their position in. All positions are rewarded by the head of, just as becoming a Legatus, highest rank in the military, is only given by the Emperor. By the highest favor of the Emperor, a Legatus then could become the next heir to the throne.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Military Structure&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The Garlean military structure comprises of four groups, which with the final ranging up to around 6,000 soldiers in the service of a Legatus. The numbers that will be represent here are estimates and they may be higher or slightly lower depending on the power and the campaign the Legatus is running.&lt;br /&gt;
&lt;br /&gt;
* '''Legion''': An Army of ten cohorts comprising of a total around 6,000 troopers.&lt;br /&gt;
* '''Cohort''': A battalion of three manipuli comprising of a total around 600 troopers.&lt;br /&gt;
* '''Manipulus''': A company of two centuries comprising of a total around 200 troopers.&lt;br /&gt;
* '''Century''': A Single platoon comprised of 100 troopers.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Military Ranks&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The order given is from most powerful position to that of the lowest position within the military. Through acts of positive progression and good favors, one can easily raise from the lowest of the ranks to that of mid tier. When one gets to that of the Tribunes, those are only elected by the Legatus of that Legion. Then to obtain the status of Legatus, one must be given such a title by the Emperor himself.&lt;br /&gt;
&lt;br /&gt;
* '''Emperor''': The Emperor is the leader of Garlemald and all territory that belongs to the Garlean Empire. He is the one whom can also override any Legatus of military action and is the only one who can promote any to that of a Legatus status.&lt;br /&gt;
* '''Legatus''': The Legatus are the generals of the Garlean Empire and the command of their respected Legions they command.&lt;br /&gt;
* '''Tribunus Laticlavius''': These are the second-in-command to their respected Legatus and the Legion they serve in. They also act as the head of the Tribuni.&lt;br /&gt;
* '''Praefectus Castrorum''': These are third-in-command of the Legion and it is their jobs to oversee all training, equipment, and the Castrums within their Legion's control.&lt;br /&gt;
* '''Tribunus Angusticlavius''': These are the assistance to the Legatus, normally in groups of six at most, and tend to be under the direct command of the Tribunus Laticlavius.&lt;br /&gt;
* '''Primus Ordinarius''': These are the commanders of the Cohort; Could be seen as Captain or Colonel.&lt;br /&gt;
* '''Pilus Prior''': These are the Centurions in charge of the first Century of of each Cohort.&lt;br /&gt;
* '''Centurion''': These are the commanders of the Century; Could be seen as a Lieutenant.&lt;br /&gt;
* '''Optio''': These are Troopers chosen by the Centurion for a purpose within a Century. Normally this would be to act as the second-in-command to the Century.&lt;br /&gt;
* '''Duplicarius''': These are Troopers whom receive double the pay due to prestige and reward for excellent service.&lt;br /&gt;
* '''Triarus''': These are veteran troopers who have seen a great deal of time on the field, but have yet to be promoted.&lt;br /&gt;
* '''Trooper''': These are the basic soldiers of the Garlean Military. This is where everyone starts out as and has to work their way up from in some way.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Middle Name Titles&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| All of those within the positions of the Garlean Empire hold their title in the middle name. Though this is perhaps not a complete list, but it is a list of middle names that has been located within lore from the game and what has been figured out by the association given. For the only thing we as the players been told and thus stands here, is that the middle names represent the titles. So here is what we know thus far...&lt;br /&gt;
&lt;br /&gt;
* '''Zos:''' Emperor&lt;br /&gt;
* '''Van:''' Legatus&lt;br /&gt;
* '''Tol:''' Tribunus Laticlavius&lt;br /&gt;
* '''Sas:''' Tribuni Angusticlavii; Praefectus Castrorum&lt;br /&gt;
* '''Rem:''' Pilus Prior&lt;br /&gt;
* '''Nan:''' Imperial Minister&lt;br /&gt;
&lt;br /&gt;
It also should be reminded that when addressing a Garlean, within their own culture area of influence or out of sheer respect, one should address them by their middle first and then their last name. So 'Van Baelsar' as an informal, but a formal would be 'Lord Van Baelsar'. Though if you are in private and given permission, using the first name is acceptable.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Military Jobs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Like those of Eorzea that have classes, so does that of the Garlean Empire. Many of these classes have similar associations with that of Eorzean classes, though nearly all those within the military have access to either a gun-weapon or an actual type of rifle (though rarer these tend to be). More times then not, when facing a Garlean within the realm of Eorzea, they will hold a gun-weapon or a weapon that lacks a gun attachment but have an actual firearm at their side. Also all Garleans in the military are trained to handle Magitek of all kinds, as such a thing is heavy in their way of life.&lt;br /&gt;
&lt;br /&gt;
Also such roles in these classes have become more predominate with the increased members being added in from locations such as Ala Mhigo, as some roles are not native to that of the normal Garlemald individual. So here is the list of the currently known...&lt;br /&gt;
&lt;br /&gt;
* '''Eques / Bestarius''':&lt;br /&gt;
* '''Hoplomachus''':&lt;br /&gt;
* '''Laquearius''':&lt;br /&gt;
* '''Medicus''':&lt;br /&gt;
* '''Sagittarius''': &lt;br /&gt;
* '''Secutor''':&lt;br /&gt;
* '''Signifer''':&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Classes Of Eorzea ==&lt;br /&gt;
Classes within Eorzea are broken into two known groups. Discipline of Magic and the Discipline of War. Depending on the training, one may remain only in one group, while others may mix the two together for a powerful combination.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' This section might come under rework soon, based on many crafting questions, resources, and some confusion. Thank you.&lt;br /&gt;
=== Discipline Of War ===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Gladiator&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20130901025343/finalfantasy/images/f/f6/Gladiator_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Gladiators are mighty warriors who take defense over brute force. They are masters of all the blades and throwing knives alike. From long swords to daggers, to flat edge to the curved shape. Any sword, of any type, they have trained to handle. Gladiators though differ when it comes to the style of combat however. Some prefer to use that of the sword and shield, to better defend themselves against many attacks that may come, while others like to stay with a free off hand for the added speed, instead of defense.&lt;br /&gt;
&lt;br /&gt;
Many Gladiators are also trained at tactics and strategy, lending such tools in groups to aid in defensive tactics and group attacks.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Marauder&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20130901025517/finalfantasy/images/8/83/Marauder_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Marauder is a fierce warrior and a combat specialist that uses the mighty greataxe -- a fearsome arm emblematic to that of the Eorzean pirates. They tend to approach battles with great ferocity and brute force. Many people also of Eorzea tend to see the Marauder as an intimidating force and one to not be taken lightly. As such, Marauders are often hired to hunt down powerful monsters and extremely deadly foes.&lt;br /&gt;
&lt;br /&gt;
It is also often to see Marauders willing for a ranged attack that of a Tomahawk type throwing axe with equal power to their own swings; Sometimes even with precision deadliness.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Pugilist&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20130901025607/finalfantasy/images/b/b3/Pugilist_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Pugilist are the martial artists of Eorzea. Focusing solely on hand-to-hand combat, they strike with rapid punches and sometimes brutal different forms such as the Courel form or the Raptor form, to only list a few.&lt;br /&gt;
&lt;br /&gt;
The Pugilists are known for precision with their fists, using knuckle type weapons to give there fists more deadly punishment being made from leather, metal, or bone. They can easily knock a man off their feet with their rapid strikes and go toe-to-toe with some of the fierce creatures that roam the lands.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Lancer&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130901025437/finalfantasy/images/5/50/Lancer_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Lancers are masters of the polearm and the techniques within. They tend to keep their opponents at an arm’s length distance, using their longer reach to attack with devastating leg swipes and powerful thrusting strikes. The lancers tend to even train themselves in the art of the throwing spear, or also known as the Javelin, in order to pin down enemies or strike them down as they attempt to flee.&lt;br /&gt;
&lt;br /&gt;
The Lancer gained its popularity however from the refugees of Ala Mhigo, as it was that nations choice of weapon during their own war time. Such is also seen of places like Ishgard as well for their own special group of lancers.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Archer&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img3.wikia.nocookie.net/__cb20130901025224/finalfantasy/images/8/8c/Archer_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Archer’s are the masters of the bows, from short bow to longbow, they have trained on precision and long distance aiming. The weapon itself also has become very popular in some of the regions of Eorzea where hunting is very popular or places that require long ranged defense to protect their borders from heavy assaults of beast men. Many archers carry a different arrange of bows in order to handle different enemy types and many even now how to properly prime their own bow encase a string was to break or it needed quick repair.&lt;br /&gt;
&lt;br /&gt;
It has been noted by the Eorzean people that the two most effective races of handling the bow is that of the tall Elezen and the agile Miqo’te. As the Elezen’s long arms allow them to handle the longbow with dead accuracy and power, making them prime for the jobs as Sentries. While the Miqo’te are skilled with the short bow, allowing them to be keen hunters with their already natural gifts given to them by the divines.&lt;br /&gt;
|}&lt;br /&gt;
=== Discipline Of Magic ===&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Conjurer&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20130901025250/finalfantasy/images/d/d9/Conjurer_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Conjurer are masters of weaving the aether energy of the elements. from earth, wind, and water, they can construct some potent magical attacks, while also using these same magical properties to also aid in healing and protection. The Conjure weaves this very aether by using an unworked cane or wand to pull upon the threads of the aether to create the desired spell.&lt;br /&gt;
&lt;br /&gt;
In order though to master the aetheric flow and summon such elemental spells, Conjures must meditate often and commune with the elements of the land, for they are what give the Conjurer their strength. It is seen as not right for any conjurer to not get the blessing of the land before setting forth and using its life force.&lt;br /&gt;
&lt;br /&gt;
Conjurers are also known as great healers and purifiers within Eorzea, as not only can the pull upon the elements to protect and sometimes heal small things, but the most trained can even pull upon that of the life energy of the aether to repair damage done; Even perhaps bring one back from the brink of death if powerful enough.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Thaumaturge&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20130901025650/finalfantasy/images/8/81/Thaumaturge_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; While the Conjurer works with the aether naturally to use the forces of nature to aid in defensive and potent magics, the Thaumaturge is close to the opposite of just this as they use the aether to create destruction and tricks that can plague the mind.&lt;br /&gt;
&lt;br /&gt;
The Thaumaturge do this by creating a staff or a scepter that houses a medium -- That of a natural stone imbued with the desired property. From this they can cast destructive fire that rains from the sky, freezing blizzards that rage from gusting winds, and thunder strikes that roll over the land. They can also bring about temporary blindness to a person and even cause their bodies to weaken for a moment.&lt;br /&gt;
&lt;br /&gt;
Though such magis do have their usefulness, the Thaumaturge is respected, but also feared by many. As they are seen as Sorcerers on the land and though many use their skills for the betterment of Eorzea, some fear that they could also bring about catastrophic destruction on an already injured world. In this, it is normally a good idea to keep a Conjurer and a Thaumaturge not in the same room, as arguments will typically will break out between the two casters.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Arcanist&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://img4.wikia.nocookie.net/__cb20130901025144/finalfantasy/images/b/b5/Arcanist_Class_Artwork_ARR.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; The Arcanist is a school shrouded in mystery and what many of Eorzeans see as an art of blasphemy upon the twelve. For the original teachings of the Arcanist come from a foreign land and work on the principles of using the Aetheric flow much the same way that the Primals themselves do. Believing that in coming to understand how the Primals use the aetheric flow, one may be able to even defeat the Primals-- if not bind them to their will.&lt;br /&gt;
&lt;br /&gt;
The Arcanists in this use books known as Grimoires that are imbued with aetheric properties, from these pages of runes and mathematics, they are able to cast alternating spells to their surroundings and change the flow of the aether, including how it moves through any living thing.&lt;br /&gt;
&lt;br /&gt;
These book-casting mages can also use an aetheric imbued gems to conjure forth an aetheric being, much like that of the primals, calls a Carbuncle to do their bidding and assist in the battle-- or other tasks. Depending on the gems themselves, will affect the color of the Carbuncle summoned and also their level of power. Though for most Arcanists they do not get beyond either the ruby or topaz, as the higher tiers are known to become unstable and could cost the Arcanist that summons it -- their own life.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cross-Classing ===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img1.wikia.nocookie.net/__cb20111126091136/finalfantasy/images/7/74/FFXIVJobArtwork.jpg&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: right&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Cross-Classing is where one has several classes. They are masters of synchronize these classes that work well together. Not all classes though can work together, so it is not common to see someone willing to cross-class and branch over to other skills, because the more one branches, the less they become exceptional at a class and more of a jack-of-all-trades. Which may have its places, but means they also may be weaker than someone who is more focused on the specific class.&lt;br /&gt;
&lt;br /&gt;
=== Advance Jobs ===&lt;br /&gt;
The Advance jobs are rarer than the standard classes. As many of these jobs require a great deal of work to obtain and understanding the secrets of the class. A good deal of these also require that of a soul stone that represent the symbol of that very Job.&lt;br /&gt;
&lt;br /&gt;
Soul stones are hard to come by as their are special stones that have aether tied to them. Yet some who have already mastered the art may be able to not only train another, but also teach them how to hone their own soul stone as well. Yet there are few who know of these skills and fewer yet that know where to find them.&lt;br /&gt;
&lt;br /&gt;
Some also believe the need of a soul stone is only myth and it is just like gaining a badge. It serves no purpose beyond as a marker, but these are different schools of thought and either could be right-- or wrong.&lt;br /&gt;
&lt;br /&gt;
== The Primals ==&lt;br /&gt;
This is a list of the known Primals (or Eikons for those Garleans) at this current time, as the events of A Realm Reborn have to yet to happen. We are not that far ahead yet. As such, not all the beast men have summoned there Primals, but the ones that have and continue to do so, are listed here. This list will probably expand in time.&lt;br /&gt;
&lt;br /&gt;
It also should be understood that all Primals have the ability to temper (bring someone under their control) those of their world and like worlds. They also may be able to extend this out toward others whom are just weak of will. Yet as NPCs have little say against this, the player characters can resist this tempering, or only fall under it temporarily. If you do decide to become fully tempered by the Primal-- you will be in servitude forever (or until someone can figure out how to break it). This is a consent ordeal as a player and the effects will never be forced upon. Its your choice what happens and your choice alone; Cause really-- its all an RP gimmick in the end and everyone is different.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://img2.wikia.nocookie.net/__cb20130626080236/finalfantasy/images/e/e2/FFXIV_Primals_Artwork.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; &lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Ifrit&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://images.gameskinny.com/gameskinny/0678ad6f7314d63973983f816c07278b.jpg&amp;quot; width=&amp;quot;160&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Ifrit is worshiped by those of the Amalj’aa with the great deserts of Thanalan. He is the Primal of Fire and seen connected also to the sun. This primal is quick to temper, which leads to a great causality of life. His claws can emit enough heat to melt the strongest of steels, his very presence heats the air to where no plant life can possibly survive around him, and his horns can scorch the very heavens.&lt;br /&gt;
&lt;br /&gt;
Ifrit tempers those under him as loyal servants which call out to him like a god. He does this by washing them in a blue flame at which he emits from his maw. The blue flame itself is not dangerous, but those who dared be touched by it, may find themselves permittely under his servitude.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Garuda&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://ffxiv.consolegameswiki.com/images/thumb/2/21/Garuda1.jpg/400px-Garuda1.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Garuda is worshiped by the bird-like Ixal and they see her as a beauty upon the very skies. She is the mistress of the wind, sometimes called the Empress of Birds. A story long ago was once said that she was a beautiful hunter of the skies, but in her anger for how man was treating the creatures of her kind, she one day swooped down upon the land and feast upon those who hunted. Yet by doing this, she gained a taste for the flesh of man, and it rendered her mad.&lt;br /&gt;
&lt;br /&gt;
Though this story is that of a legend, perhaps created by her own slightly crazed personality and her desire to feast upon the aether itself. Some wonder if there is any truth that she may have once been something more than just a cruel Primal whom is quick to take upon wraith on the land and unlike the other Primal’s she is one of the few who can be-- humored.. though it may not change her mind, but only hasten her choices.&lt;br /&gt;
&lt;br /&gt;
When she brings those under her control, she sends out a gale of powerful wind of blue aetheric magic that soars across the are in great speeds. Once it makes impact, it cyclones around them like a tornado, stripping them for a moment of their very breath, until they are rested back down on the ground. Now ready to serve their new mistress of the wind.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Titan&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://images.gameskinny.com/gameskinny/d3631d21e9048f4d909fc0f5c452cff4.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Titan is one of the few Primals whom does not treat his servants as ‘slaves’ or ‘minions’, but as his children under his protection. He is a massive Primal who is seen as a god amongst the Kobolds and is known to be like a father to them; At which they also call him “Father Of The Crag”. Sharing his wisdom onto them and giving them bounty upon the very land they call home. Yet Titan is quick to anger when a force dare threatens his children and any who dare shows a hint of being a threat to those under his rule will find him merciless and cruel.&lt;br /&gt;
&lt;br /&gt;
For Titan controls every stone and every mountain. The ground is his domain and he can create a massive earthquake which can shatter the very ground for perhaps miles. His very hands can crush a man alive without little thought and his foot steps can shake the very ground which one stands on.&lt;br /&gt;
&lt;br /&gt;
Unlike other Primals, Titan seems to show little interest in bringing random races under his fold for servitude. Staying to his Kobold children and desiring only their safety from the surface-dwellers.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #808080;&amp;quot; cellpadding=&amp;quot;10&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Leviathan&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://www.justpushstart.com/wp-content/uploads/2013/12/Final-Fantasy-XIV-Leviathan.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Worshipped by the Sahagin, feared by those at sea, and monster of the deep-- Little is truly known about this Primal and where he stands in the ranks amongst the other Primals. What is known is that he is crafty and intelligent. Confident of his abilities while in the ocean and protective of his Sahagin children.&lt;br /&gt;
&lt;br /&gt;
Yet Leviathan does not just depend on the Sahagin to worship him, for he has also tempered lost men at sea, giving them a second chance at life as one of the Serpent Reavers.&lt;br /&gt;
&lt;br /&gt;
But in this Multiverse, Leviathan sees all oceans as his domain, even when the oceans yet can not support his very being. For in time, he knows one day they will and he will rule all.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Bahamut&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://2.bp.blogspot.com/-or8yW4_DQlw/Ui-_O2B81rI/AAAAAAAANqU/ODspwoghWMY/s1600/ffxiv-bahamut.jpg&amp;quot; width=&amp;quot;180&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; Bahamut-- feared by all across Hydaelyn. For it is he who brought forth not only the destruction across Eorzea and some of the northern lands, but also by his power caused the very world to merge with that of the Multiverse.&lt;br /&gt;
&lt;br /&gt;
Bahamut is herald of the Seventh Umbra Era and his very name coincides with that of Dalamud-- the moon he was entrapped within as his prison and released from by the Garlean Empire’s own hand in hopes to ‘cleanse’ the world of all who oppose them.&lt;br /&gt;
&lt;br /&gt;
Yet after the fall of Hydaelyn, none have seen the mighty dragon sense and many believing that in that flash of light, that perhaps he was coiled by the chains of the divine twelve. While others wonder if he still roams, waiting for the right time to strike again...&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| Odin&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| &amp;lt;img src=&amp;quot;http://i1.2pcdn.com/node14/image/article/201407/23/20140723234732a0dug39dl3c2t73p.jpg&amp;quot; width=&amp;quot;150&amp;quot; style=&amp;quot;float: left&amp;quot; /&amp;gt; After the assault carried out by Bahamut, It had weakened the crystal prison that had Odin sealed away since the time of the Allagan Empire. Though after the events of the outsiders aiding Gridanian in making the land cleanse of great darkness, they have inadvertently freed Odin from his prison. Now he roams across the forgotten paths of the Black Shroud. His figure concealed in the remaining shadows of the woods and the hooves of the animal he rides upon barely making a sound in the brush.&lt;br /&gt;
&lt;br /&gt;
It is apparent that Odin is seeking battle with all those whom he deems worthy of his time.. and with every failure of his own battle-- he only grows stronger. For his desire of vengeance is strong and his need of conflict ever greater.&lt;br /&gt;
&lt;br /&gt;
Unlike other primals however, Odin has no servants nor does he temper any. It seems he only lives for battle and war-- and there are some that believe in battle and war is how the Primal survives and returns from the aether time again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Odin's Favors ====&lt;br /&gt;
With the mighty Elder Primal Odin walking around in the Black Shroud. There is slight distress about such a powerful force who is openly out looking for conflict, including desire to get vengeance on the one named 'Urth'. On the MUSH, anyone can challenge Odin for a fight and if you can defeat the Elder Primal, then you gain his favor.&lt;br /&gt;
&lt;br /&gt;
This favor can be used at least once for anything and Odin will ride forth to carry out the task requested of him. If you wish to challenge Odin on a one-on-one send an @mail to Odin stating such and a schedule time can be worked out. Odin scenes will also take place randomly, so keep your eyes peeled for those!&lt;br /&gt;
&lt;br /&gt;
'''Current Favors'''&lt;br /&gt;
* Marrik&lt;br /&gt;
* Maya&lt;br /&gt;
* Ayako Hasekawa x2&lt;br /&gt;
* Tshallandria&lt;br /&gt;
* Auron&lt;br /&gt;
* Anivia&lt;br /&gt;
* Mantigora&lt;br /&gt;
* Beelzebumon&lt;br /&gt;
* Dastan&lt;br /&gt;
* Karian Icefang&lt;br /&gt;
* Deelel&lt;br /&gt;
* Souji Murasame&lt;br /&gt;
* Kamon Lionward&lt;br /&gt;
* Soan Sagittarius&lt;br /&gt;
&lt;br /&gt;
'''Used Favors'''&lt;br /&gt;
* Emiya Shirou - [http://multiversemush.com/mw/index.php?title=1081/Questions_for_a_Warrior Questions For A Warrior]&lt;br /&gt;
&lt;br /&gt;
== The FAQ ==&lt;br /&gt;
This section has Frequently Asked Questions or things that have come up at times that may need a bit of explanation that is beyond the Lexicon or even some sections of this page. It is here that some things will be covered and things may be added as the theme on the MUSH continues. If you yourself ever have any questions, always feel free to contact Gaius Van Baelsar (GVB) on MCM. They will be more then glad to assist and answer questions.&lt;br /&gt;
&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #1: Are Arcanist playable?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| You can indeed play an Arcanist, as the teachings are indeed in Limsa Lominsa, but given the current time frame of the guild in this setting, it is a very underground type of teaching and may be extremely frowned upon by some given how they are able to conjure aetheric beings of their own. So they may be labeled no better then the Beast Men with their Primals at this time.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #2: Do I have to stick to the classes/jobs?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Not really. For example one of the characters (Xau'Ra Tayuun), is ''based'' on an Archer, but he wields two swords and a bow. The classes and jobs listed here are simple guidelines, but you have some flexibility, as long has it isn't to far fetched. If your unsure on the concept, always feel free to ask!&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #3: How does Aether work in Hydaelyn? How would it impact me?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Aether is a funny thing. It is like the Lifestream in Final Fantasy 7, The Mist in Final Fantasy 9/12, and is used in almost everything. Those who hang around the Aether, wont really feel its effects, those who are not use to it may find themselves feeling dizzy, a bit sick, and maybe drowsy. For those who are use to playing with magic/mana/aether, they probably wont even notice its there -- much like the air itself.&lt;br /&gt;
&lt;br /&gt;
Yet in large doses, so an area that is thick of fog in it, it can become very dangerous to someone no matter how use to it you are. Think of radiation really. We have radiation all around us, but in large doses, no matter how built up we have become, it will eventually get to us. This is the same way with Aether in large quantities.&lt;br /&gt;
&lt;br /&gt;
So even if your character is someone who can command the very aetheric energy, you will, and you can, become sick from it. Aether also in a mist form has been known, in /canon/ to cause monsters to go berserk. So this too, could be another side-effect if you hang around in it to long.&lt;br /&gt;
&lt;br /&gt;
YET! Aether can be redirected, which is what Black Mages do by using a foci, so by doing this it can become less deadly because instead of going into you, its going into a foci which can handle the Aether levels. So A foci, is like having a gas mask on, thus allowing you to breath around it, without any concern.&lt;br /&gt;
&lt;br /&gt;
As I said, Aether is funny stuff. Its hard to explain and its hard to peg, so I hope that helps explain some and leaves less questions.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #4: I would love to be a part of the theme, but I don't know anything about it. Can I still have a character in the theme?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Yes, You can. It is actually this reason I designed this page, the Lexicon, and everything I can think of to help players who like to be a part of this theme, but no nothing, still feel welcomed to it. I made sure that the theme was extremely Original Character friendly and open to all types of avenues of play.&lt;br /&gt;
&lt;br /&gt;
I, as the theme runner, want everyone who partakes in the Theme to feel like they have a place and they make an impact in it. I have no problems ever in helping explain things or go into details about some of the little details of the world, if anything I ''Highly'' encourage this, because to me-- communication is very important.&lt;br /&gt;
&lt;br /&gt;
So yes, please, even if you are a total stranger to the genre of Final Fantasy XIV, read the content I have in here, page me (Gaius Van Baelsar/GVB), or even @mail me and I'll be more then glad to talk to you about your character concept, including even answer any questions regarding the theme itself to help you know the world better.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #5: Can I play someone who has been tempered by &amp;lt;Insert Primal Name&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| If you want to play a servant to a Primal, go right ahead! Though I do ask that you read over the Primal section we have here on the wiki and make sure that it is in the natural of the Primal to temper someone, along with if they have even been listed yet. &lt;br /&gt;
&lt;br /&gt;
Though don't worry! Just cause the Primal isn't listed right now, doesn't mean it wont be later-- and if you really want to be tempered by a Primal that has yet to show up, but you know ''Is'' in game, come and talk to me. Who knows, maybe you can help be the herald of the coming storm!&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #6: How close is this Theme to the Realm Reborn content?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Given that this theme takes place after the events of 1.0 and before A Realm Reborn, it is close enough that people who have played the game will pick up on some things, but not close enough that it follows the game directly. Many of the events that will be unfolding will be due to how players handle different scenes, the interactions with the multiverse, and the even the NPCs that come into play.&lt;br /&gt;
&lt;br /&gt;
This is after all a living, breathing world, and all choices matter-- even the small ones. So yes, this means those of you who know the story line in ARR, could maybe prevent the Ultima Weapon from showing up or aid in speeding up the process. You may be able to aid keeping the Primal threat in check-- or make it far worse. You may even get a few Primals to actually ''aid'' you, who tend to be rather neutral in some matters.&lt;br /&gt;
&lt;br /&gt;
So will the content eventually show up? Yes; But how it shows up is entirely on the player base.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #7: Can I play a Half-breed?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| This is a yes and no question really. In most cases the answer will be yes, but within reason. I don't think all races are compatible with one another and I am pretty sure the normal player races can not have children with a beast men. So if you do decide to go this direction with your character, please do so reasonably.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #8: Did you really play Final Fantasy XIV 1.0?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| I did yes. I played it from closed beta for those of us who pre-ordered the game all the way to the very end when Dalamud came crashing down. My main was a level 50 Dragoon (look for Vaelyn Nykah - A duskwight), which is ''all'' I focused on and the only quest line I didn't get to do (cause I am a very slow leveler, and back then it was a massive grind), was killing Nael Van Darnus. It is actually my one regret that I didn't get to do that, but oh well. At least there is youtube!&lt;br /&gt;
&lt;br /&gt;
The funny thing is, I almost didn't stick around, but thanks to some awesome roleplayers from Hydaelyn Role-Players (Formerly known as the Roleplay Coalition aka RPC), we pretty much all supported one another and kept one another entertained. Even when the grind caused us all to run around screaming, haha. They still operate even today and actually because of them and everything we did, is the reason I tend to be extremely versed in the lore of Hydaelyn. They are amazing people and yes, as a shameless plug to them, even though I'm not really part of the RP circuit on the game itself, here is there site if you want to check them out: http://ffxiv-roleplayers.com/&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #9: What is with the Aether and Death?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| During 1.0, those who died would return to the aether, which is the energy the flows around and in everything. Placed like Mor Dhona were void of this cause of how was messed with when the Agris broke the seal in its crash. Garleans themselves lack a high connection with the Aether, also would not fade away.&lt;br /&gt;
&lt;br /&gt;
Yet after the events of 1.0 and where we are now in the story. The Aether has been changed, in this, not all return to the aether like they did before; at least-- not in body as well. If someone is highly connection to the aether, they may fully return to the aether-- they may be able to even 'cheat' death. Those who are not, though perhaps there essence will, there body will not. This could even be impacted by the area itself. It may even be delayed.&lt;br /&gt;
&lt;br /&gt;
Death, corpses, or lack there of, is all up to the scene and for narrative play. There are some areas however that will control the narrative in a sense, but for the most part, it is in the air to the person whom runs the scene.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #10: Potions &amp;amp; Ether: How do they work?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Throwing aside game mechanics, we need to look at what Potions and Ether actually do. Potions are used for healing HP, while Ethers are for restoring MP. So lets take a look at these from more of a roleplaying prospective.&lt;br /&gt;
&lt;br /&gt;
HP, is your health. In this Potions are like a salve. Something to be used in order to keep a wound from getting worse till a Conjurer can weave the aether to properly heal it. Its an Alchemy creation and though good in a pinch, it isn't as good as Conjurer magic. As Garlemald naturally had no conjurers they use more methods that we are use to seeing in our own medical science. Yet they too use a type of healing salve, much like the one you may see in Hunger Games-- where it does a really decent job of patching up an area, but with far more pain mixed in. So Eorzean potions are effective, with little discomfort, but compared to Garlean science, Garlean potions have more bang to the buck, but are far more painful because of it.&lt;br /&gt;
&lt;br /&gt;
However, no potion or Conjurer magic can mend a broken bone. That takes good ol rest and recovery, but a conjurer can help it along its way so it mends correctly.&lt;br /&gt;
&lt;br /&gt;
Ether for MP, is more of an Eorzean thing. Garleans lack this, because they use magitek to do there magical stuff; Beyond those few from other lands who can. Ether is more of a drink. It goes in, replenishes the lost aetheric energy more quickly then the body would naturally. See it like magic users Gatorade. The effects are not instantaneous, but its better then having nothing at all in your system. Then the higher version of the ether, the faster it tends to work in the system.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #11: Conjurer Healing Magic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| I touch on this a bit above. Conjurer magic is a great form of healing. It can repair a great many of wounds. From nasty cuts to deep gashes. This all done by the weaving of the aetheric energy to act like a stitch, but unlike stitches, its more soothing and gentle. Conjurer magic can even bring someone back from the brink of death, but it can not-- nor should not-- be used to bring someone back to life once they have gone on. As this can cost the Conjurer there very life and possibly bring back something far worse.&lt;br /&gt;
&lt;br /&gt;
Conjurer's magic also can not fix broken bones or allow someone to grow new limbs. Conjurer magic can though help a broken bone slowly mend correctly and deaden the pain of someone's limb that has been cut off.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #12: What is up with Linkshells and Linkpearls?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| As you may (or may not) know, the aether in Hydaelyn is in massive flux. It isn't very stable and it has really messed with a ton of stuff in the world. A great deal of how things use to be no longer work. Aetheric gates shattered, almost all Aetherytes broke down and became tainted, and many of the beasts of Eorzea started to roam in places they were not meant to be, or, well, become extremely hostile.&lt;br /&gt;
&lt;br /&gt;
The world changed greatly with the Calamity and with it, so did the Linkshells and Linkpearls.&lt;br /&gt;
&lt;br /&gt;
When Bahamut shook the very aetheric flow of Eorzea, linkpearls shattered and linkshells ceased to connect onto the atheric waves. Communication broken down and in the early weeks, people had to depend on merchants to get messages through, but that wasn't very expedient and most of the time-- didn't even work. The Moogles however knew of the distress and responded quickly in kind by becoming the messengers for Eorzea, thanks to the fact they knew how to move about the world, even in its chaotic form.&lt;br /&gt;
&lt;br /&gt;
As of very recent (9/12/14 -- at least around there), the Alliance is just now starting to get Linkshells working again and giving out linkpearls to their military. Though this works in some areas, there is still a great deal of disturbance in some locations and other locations (like Mor Dhona), where they don't work at all. It will still be some time until Linkshells are working fully again and it is very possible that some city-states (Ul'dah) may start to look into using Miltiverse radios as a mean of communications instead of the older method.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #13: Can I play someone with the Echo?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| I fear that is not an option I'm going to really allow. The Echo was a very neat game mechanic, but considering the rules of MCM and the fact of how powerful the Echo is. It isn't something characters of right now would have. They can have something akin to the Echo however (see Xau'ra's advantages and flaws), which I as the GM will give you things of note to play off of, but the Echo itself is not available.&lt;br /&gt;
&lt;br /&gt;
The only person allowed to have the Echo is that of, Minfilia, who is under GM control for right now. She is also one of the members with the Archons. See the FAQ section on the Archons for further details.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #14: Where are the Archons at right now?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The Archons themselves right now are in hiding. After the fall of Dalamud, they split up and the Circle of Knowing fell apart. Some members went back to their home land, some have remained, but they for the most part are not characters that can be found easily or can be located with ease. These members are right now under GM control. So please do not use them or rp having scenes with them without scheduling something with the GM. Thank you.&lt;br /&gt;
&lt;br /&gt;
It also should be noted as well, that the original group was known as the Circle of Knowing located in Ul'dah proper. They were tolerated at best and not overly loved. The group they become in A Realm Reborn, the Scions of the Seventh Dawn, does not exist yet.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #15: Can I play an OC Garlean &amp;lt;rank here&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Most ranks are open to be played until you get up into the Tribunes. I do suggest though if your looking to app into the Garlean Empire, that you speak with me (Gaius Van Baelsar) first, as I am also the 'fac-head' of the main Legion. That said though, you can not app normally other Legions and you can not apply for another Legatus, as I am not even sure what plans Yoshi-P has for other type of Legatus characters in the game. Which means I am keeping the Legatus rank for now, FC only.&lt;br /&gt;
&lt;br /&gt;
Speaking of Legions though, if you do wish to apply a character of the VII Legion which once served Nael Van Darnus, this is open for OC concepts, but be aware-- Nero went through recently and was hunting down members and you are, probably, an enemy of the Empire given that nearly all of the VII Legion saw Nael Van Darnus as a god. Again though here, I ask for you to speak to me, as applying for someone from the VII Legion requires some footnotes and information that needs far more heavier research done then the XIV Legion types.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #16: What type of scenes can I run for Final Fantasy XIV-1?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| As the story progresses, more things will open up for the cast themselves to do. Some ideas on what can be done without really needing to check with the GM, may be found over in the Mission Board area. Having social scenes at the local pubs, out in an area somewhere enjoying the shade of a tree, those types of things are fine. Fighting local monsters that have become aggressive cause of aetheric changes, those are fine and don't require permission from the GM.&lt;br /&gt;
&lt;br /&gt;
Things dealing with like a beast men raid, bandits, or pirates, falls more into GM control (or the control of the Eorzean Alliance leader) to handle. This can also be given to a player to do as well, but needs to be spoken with the GM (and controller of the area) first.&lt;br /&gt;
&lt;br /&gt;
Things that deal with heavy effects on the world of Hydaelyn like Primals, guilds, and things of such nature, will only be handled by the GM or a person given permission to do so for a scene.&lt;br /&gt;
&lt;br /&gt;
Things that require adding in new things to the world or further education about something, can be handled on your own, but should be spoken to the GM about first to make sure the concept will work and so that those things can be marked down that have been done. Keeping everyone, after all, on the same page is very important.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #17: What are you looking for in Eorzean Alliance (Guild) Leaders?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| The Eorzean Alliance leaders and Guild Leaders are like mini fac-heads. They have a great deal of presence in the theme and can easily effect the way the world operates. In this, those that look to apply for one of these hefty FCs, I request they are willing to work with me, the GM/Theme runner, closely. As it is important we all remain on the same page.&lt;br /&gt;
&lt;br /&gt;
I want to trust these individuals to be able to operate things in their area of control and be able to ever as equally help players out if they have any questions about the theme at large. It is this very reason as well that it is important that they know and understand the prior lore of Final Fantasy XIV going back into 1.0. This information can be easily obtained on the web, so research isn't that hard.&lt;br /&gt;
&lt;br /&gt;
Guild Leaders have a bit less of GM control, but are still important as they represent that guild of learning and knowledge, as such, they too should be very informative on what they know of the past and present, including oocly understand where we, as a group, are planning on going with things.&lt;br /&gt;
&lt;br /&gt;
It is for this reason it is important, again, that we are all on the same page and I (Gaius Van Baelsar), always available for questions, suggestions, and a good ol' conversation on things.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #18: What Advance Classes Are Available?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| As stated in the section, Advance classes are not easy to obtain. They are years of brutal training under the instruction of the leader of those orders and some advance classes are not available at all or have yet to be introduced in away they have become available at this given time. I will however list what Advance Classes are available and how hard one can get an idea of how hard some of these are to obtain. If I do not have it listed here, you can figure it is not available as of yet for story reasons.&lt;br /&gt;
&lt;br /&gt;
Though do feel free to check back here to see if this has updated or/and contact me (Gaius Van Baelsar) by @mail if you have any questions.&lt;br /&gt;
&lt;br /&gt;
* '''Dragoon''' - ''Ishgard Alligned, proper training'': Dragoons are trained dragon knights of Ishgard. They are Ishgards main line of defense against the Dravanian Horde and have trained most of their life for this very honor to be of the Dragoon order. Dragoons are only taught within the wall of Ishgard and those of their bloodlines. They do not teach those of the outside of the walls of Ishgard and to do so, is to remove yourself from the Dragoon order. Be stripped of your title and all that makes you a Dragoon. It is said that long ago, a Dragoon once turned his back on the Order to instruct those of Gridania the way of the Lance, though many of the secrets, out of respect were not shown to the Gridanians.&lt;br /&gt;
* '''Paladin''' - ''Ul'Dah Aligned, Picked from mostly military and trained'': These brave men and women have been hand picked to be trained and serve under the Ul'Dah Royal family as their bodyguards and defenders. It is rare to see a Paladin away from his station as a body guard and even rarer to see one away from Thanalan entirely, as they have sworn their swords and shields to forever be the shields and swords of Ul'Dah in the darkest of times. Though in these dark times, desperate measures must be taken and some Paladins have been called upon to aid in relations with the Multiverse and aid in the military of the Eorzean Alliance.&lt;br /&gt;
* '''Monk''' - ''Must be chosen, has to be worked for through RP'': A hand-to-hand martial arts that deals with drawing on the chi of ones own body for devastating attacks. The fine art has nearly been lost with the ever changing tides over Ala Mhigo. However there is a single man who still studies the ways of old and though he wonders Eorzea. He will train any who proves themselves to have a strong of enough chi within them and shows the proper discipline to be a student, but he does not pick just anyone and being trained by him is not an easy task. For it is not one that can be bought over, proven, or tested. For he sees into the soul and knows what he seeks.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #19: Are there Chocobos in Garlean Territory? Where do most Chocobos come from?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| It is a bit of yes and a bit of no. Chocobos are most common in Ishgard who are known for breeding the finest in the lands. When you go more Northeast to Garlemald, Chocobos become far more rare and probably raised for eating, because it is a know fact by the time you get to Doma, who is in Garlean Empire territory, that they have never seen a Chocobo. &lt;br /&gt;
&lt;br /&gt;
This means for most Garleans, unless they have operated in the South, they have probably never seen a Chocobo and if they have, never used as a mount. To them someone riding a chocobo is probably about as silly has seeing someone ride a pig. You just don't do that with your food.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #20: Do Garleans even have mounts then beyond Magitek?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| Yes. They do. They actually have horses. Hoof stomping, neighing, horses. These are not to be confused with Ishgards nearly extinct Unicorn population however, but true to goodness horses. Garleans love their horses and while the use of horses to get around has gone down greatly due to Magitek, much like it did for us, there is still people who raise them for show and there is even a Legion that specializes in still using them.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #21: Magitek Magic vs Aetheric Magic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| In Hydaelyn aether is part of the life-force of the world, it runs through almost every living being and creature. Much like the Force in Star Wars. Almost everyone with proper training can use aetheric magic, as magic is part of ones self and also part the elements there in. It is actually this reason why such arts is why Black Mages and White Mages are banned from any normal teaching, because of their devastating power and drain on the individual person. The only race known thus far in Hydaelyn that can not use the aether, or the life-force of the world are of the Pureblood Garleans.&lt;br /&gt;
&lt;br /&gt;
The Pureblood Garleans however got around this denial of not being able to aetheric energy, by creating machines to do it for them. Their advancements in technological boom that occurred 60 or so years, including their sudden dominance over almost all of Hydaelyn. Magitek Magic differs because of the fact it is technologically made. There is nothing natural about Magitek Magic and it forces elements to do their will in a very non-consensual way, far as some races would be concerned. Some of it not even right at all.&lt;br /&gt;
&lt;br /&gt;
There is however no difference in power behind either magic form, just the means to achieve it. Though both may have their own personal opinions of what is actually better, but that is all in speculation.&lt;br /&gt;
|}&lt;br /&gt;
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!hcell style=&amp;quot;color:black; background-color: #A4A4A4;text-align:left;&amp;quot;| #22: Does Golden Saucer exist?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #808080;&amp;quot;| No. It does not, at least not at this current time. While there may be another Golden Saucer in another world, there is none within this theme and some of the games don't really exist. Things like Chocobo Racing though may become a reality given the new breading going on in Limsa Lominsa, but for now-- none of this exists.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== What is to come soon? ==&lt;br /&gt;
* More Entries For The Lexicon&lt;br /&gt;
* Capture Points&lt;br /&gt;
&lt;br /&gt;
== Credits &amp;amp; Such ==&lt;br /&gt;
Final Fantasy XIV is (c) to Square Enix and all rights are reserved to them. All images used on this wiki belong to their rightful owners and should not be altered in anyway to take them away from their original owners vision.&lt;br /&gt;
&lt;br /&gt;
All information that can be found here is used for research purposes and for OOC knowledge.&lt;br /&gt;
&lt;br /&gt;
If any images are missing, something is not working here on this page, or you notice any grammar/spelling errors, feel free to contact Gaius on MCM by via page or @mail regarding the problem. Thank You.&lt;/div&gt;</summary>
		<author><name>Foxfirestorm</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=2491/Land_So_Far_From_Home&amp;diff=9756</id>
		<title>2491/Land So Far From Home</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=2491/Land_So_Far_From_Home&amp;diff=9756"/>
				<updated>2015-06-21T22:36:11Z</updated>
		
		<summary type="html">&lt;p&gt;Foxfirestorm: Created page with &amp;quot;{{Log Header |Date of Scene=2015/06/20 |Location=Crystal Valley |Synopsis=Movement has been picked up by both Union and Confederacy. An unknown group has begun to make camp an...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Log Header&lt;br /&gt;
|Date of Scene=2015/06/20&lt;br /&gt;
|Location=Crystal Valley&lt;br /&gt;
|Synopsis=Movement has been picked up by both Union and Confederacy. An unknown group has begun to make camp and individuals go to see who has moved into the Crystal Valley.&lt;br /&gt;
|Thanks=&lt;br /&gt;
|Cast of Characters=522, 530, 583, 604, 691, 714&lt;br /&gt;
|Tinyplot=Dragon's Bane&lt;br /&gt;
|Tinyplot2=&lt;br /&gt;
|pretty=yes&lt;br /&gt;
}}&lt;br /&gt;
{{Poses&lt;br /&gt;
|Poses=:'''{{#var:522|Gaius Van Baelsar (522)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The crystals glow here with elegance as this area is seen as a mystic place of enchantment and magic. It is peaceful location, a place used for many locals to relax, mystics to observe the magical flow, and place that even honeymoons take place.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Who ever has come to this place has brought some type of machinery and are moving into whatever remains of the old quarry, seeming to try and establish a new location. No one knows who they are, as neither side declares them as theirs.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;But for those who know Garlean Magitek, they could be confused for the Garleans, yet the technology is slightly off and so is the draconic-styled armor...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:583|Mantigora (583)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Alerts going off with no confirmed source? That in itself was pretty suspicious. Because it likely meant whoever it was is trying -not- to be noticed. And the possibilities of who would want their activities unknown was a list long enough for Mantigora to not want to overlook the somewhat vague occurance.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Survellience first. Find out just what the source is, then worry about possible destroying it... Which would probably be why she wisely left her 'sidekick' at home and used her nearly silent hoverboard to traverse the valley until she got closer. And meet up with whoever else was coming to investigate, as well. She's had to infiltrate enemy camps enough times to know not to go running in unprepared, as brave as she may be.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:530|Garen (530)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Garen had hitched a ride with Mantigora, and currently was providing her with some overwatch. He had his rifle on the terrain, and kept flitting around for any unseen hostiles. &amp;quot;So far, it's quiet. But I expect that to change.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:604|Raine Arland (604)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; The sound of a bike speeding through the valley could be heard. On that bike was Raine Arland, a mildly curious look about him as he raced through the crystalline landscape. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Wonder what the hell's going on now...&amp;quot; He mumbled to himself as he steered to and fro. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Raine had been in the area since earlier, navigating the skies on his ship. What for? to check the place out and maybe find any valuable materials to collect. At least that was before the alert sounded on the dashboard. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; He landed his vessel quite a distance away, to keep safe, and took the bike out to approach on land. Which brought us to now. Eventually, some manner of unknown machinery began to appear in the distance, and the man in black slowed the speed of his bike down to a crawl. &amp;quot;Looks like that's it.&amp;quot; He slowed to a stop by the side of a rock wall, turning off the bike's engine and peering. &amp;quot;....You recognize that machinery?&amp;quot; Raine asked seemingly no one, making himself look like a crazy person. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Hmmm...nope! Nothing I've ever seen!&amp;quot; A voice spoke up from his general vicinity soon after. After that, a figure in white shimmered into sight, floating above him and rubbing her chin with a sleeve thoughtfully as she studied what was going on in the distance. &amp;quot;Well, it's not my problem. Have fun with that~&amp;quot; And with a playful shrug, the white figure vanished, leaving behind a number of white particles. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;...Yeah, real helpful.&amp;quot; Raine grumbled, rolling his eyes at his companion's nonchalance. Guess he had to get closer...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:714|Sanary Rondel (714)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Work was over, classes were out for the weekend, and homework was... Surprisingly light. That left Sanary a lot of time to herself, and what better way to spend that time than to investigate the alert? Arriving at the Crystal Valley with her trusty gunaxe tied to the outside of her coat, she pauses to watch the unfamiliar gathering forming in the area. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; They can't be the ones that set off the alert, though. The alert mentioned armored men and large machines, so they had to be the responders. Still, she kept glancing around just to try and figure out where those walkers were coming from. &amp;quot;Hey. You here about the alert, too? See anything yet?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:522|Gaius Van Baelsar (522)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The site ahead had a few tents setup, several walker machines that looked like advance versions of Reapers stood by. They were two legged machines with dark chrome armor, covered engine plant on the back, and a cover over where the pilot would sit for extra protection-- including what looked like an area that could raise and lower in order to protect the rider further.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The men walking around had armor on them that was draconic in appearance, with either gunlances on their backside or gunblades at their hip. Some though didn't have their armor on at all, but were in normal jeans and a work shirt. Many of them seem to be busy looking over the location.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Including some boxes being brought in by a few walking machines being balanced between two of them on a cargo hold. It seems whatever was in those boxes they were having to be careful on lowering them down and some machines would walk back off.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The sound of the motorbike does get some attention, but when one goes to investigate, he is maybe told no and go back to work.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:583|Mantigora (583)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Mantigora stifles an exasperated sigh to herself at the sound of a motorcycle approaching. It wasn't -too- loud, but still. She nods a bit to Garen as she collapses her hoverboard back into her inventory, and takes a cursory glance towards the encampment. Not that they could see much from here, even if nanotech could magnify her vision to a fair degree. The dragonic style of that armor though...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The only option was to get closer to confirm before risking any more overt actions.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Not the first potential enemy camp I've had to sneak into,&amp;quot; she remarks in a soft, almost humorous tone, even as she pulls out a pair of futuristic scouting eyegear and tugs it onto her head. The HUD built into the lenses flickers into her view as it syncs with her nanotech, providing a larger and more intricate display than the scouter-style holo-lense that was built-into her datacron had. &amp;quot;You can either sneak around or snipe from here,&amp;quot; she adds to Garen, leaving it up to the specialist what he decides to do.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Then in a faint flicker of grid-like light the Draken faded from view, and started stalking towards the encampment. Yes, stalking. They're called Stalkers for a reason, and as far as Mantigora was concerned, information was just as equivilent to prey to hunt as skewering fleshy bodies.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Notibly it was only from vision that the cloaking tech concealed her from, save the faintest of distortions that typically one had to be up close to see. But Mantigora had more than enough experience in knowing how to move quietly and avoid making any sudden moves to go with it.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:604|Raine Arland (604)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; (Ahhhhh crap.) &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Raine mentally cursed to himself as some people in the camp got suspicious and wandered towards his general direction. At least until they were stopped and told to go back to work. &amp;quot;Phew...&amp;quot; He let out a breath he didn't know he was holding and relaxed. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;You almost got yourself caught already. How completely inept of you~&amp;quot; A ghostly voice whispered to him, causing a frown to appear on his face. He didn't rise to the bait. He'd rather not get surrounded by a bunch of mean looking soldiers. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; But what to do... Raine took note of the position of the guards, and the others working in the camp, as well as the tents and the machinery. He waited for the guards and workers to move in a manner that created a feasible opening, and then he acted. &amp;quot;....Now.&amp;quot; He mumbled to himself before pushing off and sneaking towards the nearest tent for a better vantage point. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; He didn't have any stealth gear, so he was going to have to do this by himself. If only he could disappear like his companion. ...Haha, no of course not.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:714|Sanary Rondel (714)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Sanary's content to follow the others' lead, keeping one hand on the gunaxe at her waist ready at all times. There was something eerie about the whole situation, but there wasn't enough information just yet to figure out what that was. Still, seeing the walkers and the armored figures is enough to confirm at least some of her suspicions. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Dravanians. Fought these guys a while back. Not fun.&amp;quot; She watches as Mantigora heads for the camp, seeming content to watch from a distance for the time being. The healer's not exactly the sneakiest type, after all! &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Instead, she puts a little magical energy into her eye while focusing her gaze on the walkers and armored men, trying to determine their weaknesses with the Libra matrix loaded into that eye. &amp;amp;lt;I'll keep an eye on things from here. If you need a decoy, I'll be listening through the radio.&amp;amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:530|Garen (530)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Let's keep things quiest for now.&amp;quot; Garen says. He moves and makes note of the locations that Mantigora noted for him and aimed to slip by quietly. Of course, he was pragmatic and was prepared for things to go south, mainly by having a hand hovering over his poison-laced Vibro-knife.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:522|Gaius Van Baelsar (522)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;-- MANTIGORA --&amp;lt;br /&amp;gt;The female hunter moves in closer on her unsuspecting prey. They are unaware of her presence, though one does glance over in her direction. Seeming to maybe take notice of some form of movement, but goes about their own parameter walk.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;She may spot them starting to remove some parts and things from the boxes. Including laying out some schematics on a makeshift table from one of the crates...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Though looks like someone is about to be a good distraction as well.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;-- SANARY --&amp;lt;br /&amp;gt;As the female healer scans them from a distance, she will find they have no elemental details. This is either because the rules don't apply to them or the armor they have seem to negate such differences. The same goes with the walking machines and yet, some people out of the armor do have slight elemental differences of what they are strong too and weak too, but its not to drastic.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;-- GAREN --&amp;lt;br /&amp;gt;As he remains on stand by, nothing exciting finds him. As he shifts though a bit closer, he may see someone getting in trouble...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;-- &amp;lt;span class=&amp;quot; bold_fg_r bg_n ++ hr&amp;quot;&amp;gt;RAINE&amp;lt;/span&amp;gt; --&amp;lt;br /&amp;gt;As the try to move in and get behind the tent. Someone steps out of the tent about then, walks around to reach down for one of the bags and finds themselves looking right at the young man. The human stares at the other with a toothbrush in his mouth.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He furrows his brows gently and speaks just slightly with the toothbrush in his mouth before he goes to pull it out. &amp;quot;Just who do you think you are?&amp;quot; This gets the attention of two of the armored guards near by, who turn to look and reaching for their Gunblades...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:604|Raine Arland (604)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Well. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; That could have gone better. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Whoa, whoa! Let's not get all stabby shooty just yet!&amp;quot; Raine exclaimed, hands held up in a placating manner. &amp;quot;I'm no one special. I was just passing through the area on my ship and I noticed this camp set up. I got curious is all, so I wanted to see what you guys were up to! Nothing too big, right?&amp;quot; He grinned in a joking manner, looking more like an idiot than giving off any sort of threatening vibes. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Welp, since he was already caught, he may as well buy some time for those other guys. &amp;quot;Sooooooo what's going on around here anyway? Looks mighty busy!&amp;quot; Nope. He was not going to strike first. These guys looked like they could take people's heads off. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; He liked his head where it was, thank you very much.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:714|Sanary Rondel (714)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;amp;lt;No notable weaknesses I can see here... Worst case scenario, hit 'em until they die.&amp;amp;gt; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; That made that idea easier, at least. If they really needed to fight these guys, at least the method would fairly straightforward. Sanary's about to try following the same path Mantigora had taken, but she Spotting the small commotion near Raine, however, she keeps her head down while trying to get to a better vantage point a little closer to him and the workers accosting him. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;amp;lt;I'll be nearby. Got an idea if it starts going bad, so just... Keep that up, guy.&amp;amp;gt; Would her gamble work? Hopefully, she wouldn't need to do that just yet.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:583|Mantigora (583)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Welp, looks like some kid got himself into trouble. Maybe someone will help him.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;But Mantigora isn't about to pass up a perfectly good diversion, either.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Even with her cloaking field the Draken doesn't take any chances, slinking so low to the ground she's almost entirely on all fours, tail twitching just as low to the ground to even out her balance. The parts in the crates are noted, but she's more interested in what they could possibly be used -for-. So she's trying to sneak closer to the table to see the plans laid out on the table.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;She doesn't need to get right up to it, just close enough she can see and possibly snap a few digital pictures.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:530|Garen (530)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Garen carefully moved forward, and then overheard the voices of the reaver guards accosting poor Raine. &amp;quot;Damn...&amp;quot; He says. So, he stalks his way over, prepping a pair of flash and smoke grenades, and also tried to imagine where to strike to take out vocal chords, and lives.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:522|Gaius Van Baelsar (522)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;-- &amp;lt;span class=&amp;quot; fg_y bg_n ++ y&amp;quot;&amp;gt;RAINE&amp;lt;/span&amp;gt; --&amp;lt;br /&amp;gt;As Raine tries to explain their story. The two guards walk over and stare down at him as well. They have not drawn out their gunblades, but they do look at one another, before back at him. It was impossible to see their faces by the way the armor they wear.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Instead the two reach for Raine's arm and go to actually /lift/ him off the guard. There was a slight blue glue against the chrome and white armor as they probably drew power to do such a feet. &amp;quot;You are lucky we are in a /charitable/ mood.&amp;quot; One of the guards say.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The guy with the toothbrush snatches his bag and goes back into his tent...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;-- MANTIGORA --&amp;lt;br /&amp;gt;Mantigora moves in closer with no trouble at all. She can see the plan on the table easily enough. The pictures will detail out parts and pieces connecting together, it also looks like their is several sheets under that as well.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;It is only one piece to the puzzle, but it is all creating something. A pipe maybe? A power pump? It was hard to say...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;-- GAREN --&amp;lt;br /&amp;gt;Garen move in undetected and it is easy to see the guard placement. Some walk around the area, some are standing by looking around. Others look to be getting ready for their patrol shift. There was also some tents still be laid down and he may see two more walker machines coming down the slope with more supplies, being followed by another pair...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Garen can also see Raine trying to be removed from the area.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;-- SANARY --&amp;lt;br /&amp;gt;As Sanary moves into position, she almost gets the attention of one of the guards. He goes to move over there, but is distracted by something else moving his attention that way. It was a close call...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Sanary can easily see Raine trying to be removed from the area.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:583|Mantigora (583)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;This was the other reason Mantigora used those fancy tech goggles instead of her basic holo-comm; they have digital cameras built right into them. Look, give the mental command, and her nanotech interfaces do the rest in snapping shots of the visible plans on the table.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;But of course that's not -all- of them. Of course this would be one of those 'Collect X pieces of information' sub-missions. The only upshoot is that it seems like she won't have to go crawling all over the camp looking for more parts of the puzzle.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;On the other hand, just moving papers is a tricky proposition when you're trying to remain unnoticed.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;But duty calls for it, and a bit of extra difficulty was hardly enough to detain an experienced bounty hunter/ex-military commando. People are still distracted by Raine's little commotion, so Mantigora tries to shift some of the papers around to see the prints beneath them as descretely as possible. It's the only way to get a better picture (literally as well as figuratively) to what they're planning to build...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:604|Raine Arland (604)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Ahahaha, sorry, sorry! I was just curious!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Raine laughed in a disarming manner, even as he was quite handily lifted him. Wow, was that them or the armor? Probably the armor, he bet. &amp;quot;But wow, you guys are pretty strong!&amp;quot; He continued to jabber on incessantly, being a distraction to the very end. &amp;quot;Are you guys actually that built, or is this something your armor's doing? Its pretty cool either way! Man, I'd love to have armor that just let me LIFT people like nothing! Imagine all the cool stuff you could do with it!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Yap, yap, yap, yap. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Say, you guys like pie? I love pie! My favorite's pumpkin pie. Pumpkin pie with whipped cream on top actually! And maybe a cream cheese layer on the bottom. It's amazing!&amp;quot; And then he lifted one of his arms, as much as he was able and gave a thumbs up. &amp;quot;You guys have to try it sometime. Trust me, I'm a doctor&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; He's not a doctor.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:530|Garen (530)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;From his position, Garen made an effort to mark the locations of the guards, as well as the walkers. &amp;quot;Well...To step in, or to keep focused on the mission...&amp;quot;He ponders. He moves a bit forward, the agent watching and waiting.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:714|Sanary Rondel (714)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Sanary can practically feel her lungs about to jump into her chest when she notices that guard starting to come her way, not even allowing herself to breathe until after he loses interest. She takes a little while longer to let herself calm down slightly before resuming her watch from somewhat closer position. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; And she's right on time to spot Raine being lifted right up! At least he's doing a good job keeping their attention. Still, who knows where he could end up if they get too far? Worst case scenario, there's always more attempt at bluffing. Sanary takes a moment to hide her gunaxe under her coat as best she can before starting to move again, trying to keep hidden behind cover while following Raine and the guards holding him.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:522|Gaius Van Baelsar (522)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;-- RAINE --&amp;lt;br /&amp;gt;Raine continues to jabber at them, continuing to be a distraction as they are carried away. Neither of them really reply and as they are carried, they walk past the table to perhaps the one in charge of the camp. &amp;quot;What do you want us to do with him?&amp;quot; The guard asks the man.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;lt;Previous scene advantage! (page if you were there during the assault on the Coerthas Castrum)&amp;amp;gt;&amp;lt;br /&amp;gt;The man looks over he raises a brow. He looks like an older man and has what seems like an off-white oval in the center of his forehead. &amp;quot;Hm?&amp;quot; He looks at Raine. &amp;quot;Just toss him out in the forest. If he /does/ come back... well--&amp;quot; He leans in toward Raine. &amp;quot;You wont come back, now will you?&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Maybe if he brings us an pie.&amp;quot; One of the other guards joke as some laughter is heard by those near by. Yeah, they are not taking Raine very serious, which is probably a good thing.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;-- MANTIGORA --&amp;lt;br /&amp;gt;Thanks to Raine, Mantigora can get in close and start to take sneak shots of the plans. She will notice it is not /all/ of them. Only apparently for the boxes being brought in. It looks like its some type of piping system with pumps. Including maybe some kind of converter?&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;-- GAREN --&amp;lt;br /&amp;gt;As he observes and watches, he can see some of the shipments being taken inside of a tunnel, along with some tool kits and other types of workers...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;-- SANARY --&amp;lt;br /&amp;gt;Sanary successful gets in closer to where Raine is being held. She may (or may not) notice Mantigora taking pictures of the blue prints...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:530|Garen (530)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Garen watched on like a hawk, and when he spotted the man with the off-white oval, he made a quick mental picture. &amp;quot;That explains a few things quite handily...&amp;quot; He muses. He also made a note to be sure to slip some poison in that man's drink if he got the chance. For now, the agent moved quickly towards the tunnel, keeping his head on a swivel. Years of infiltrations and spy work had taught him to always be aware of your surroundings.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:583|Mantigora (583)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Pumps.. piping... some kind of apparatus system... but why build pumps out here?? Unfortunately that answer doesn't seem to be amongst the blueprints. Plenty of information and pictures here, but it's not all of the answers.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;She ALMOST wishes the more technically inclined Chua was here, until she reminds herself that Skuzzler and stealth do NOT mix. She can show him the pictures afterwards.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The crates?... no, trying to dig through them would definately cause noise. She doesn't need to draw attention back to herself again.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;And the guards are carrying around the boy are coming past. Mantigora shuffles away from the table, as there is nothing else to fine here.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Garen is going to investigate the tunnel. So Mantigora decides to backtrack a bit, and see if there is anything of use around the tents. One of them has to be their command center. Unless it's down in that tunnel.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:604|Raine Arland (604)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Ahahahaha!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Raine laughs right along with them. Oh yes, he knew they were laughing at him and not with them, but an idiot does not differentiate! &amp;quot;Well if you guys want one that badly, maybe I might have to bring after all!&amp;quot; He smiled a smile that only an idiot could smile in the face of all this and added. &amp;quot;What you say? Eh? Ehhh? Ehhhhhhh?&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; He made comical elbow nudging motions with his arm after that. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; ...He might actually be having fun with this now.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:714|Sanary Rondel (714)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Finding a fairly safe spot slash pile of crates to hide by, Sanary seems content to just stay by those for the time being. Raine's been removed from the premises, Mantigora's getting good intel, and Garen... Where was Gare, anyway? Hearing him over the radio, she could really only conclude that he wasn't in any immediate danger just yet. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;amp;lt;I'll hold position, then. Looks like they took... Uh. Guy out of the camp, so he should be fine. And I think I see... Um. Tall... Horn lady over there.&amp;amp;gt; She keeps her hand on the gunaxe inside her coat even while staying put, glancing around slowly to watch Mantigora's general perimeter.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:522|Gaius Van Baelsar (522)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;-- GAREN --&amp;lt;br /&amp;gt;Garen starts to make his way in toward the tunnel. Thankfully he is skilled at using things around him to hide around, as the area is tight, full of boxes, bags, and equipment. Its also low lightening and seems like people are actually digging -- or making room for something.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;-- MANTIGORA --&amp;lt;br /&amp;gt;Mantigora goes on the move, heading for one of the larger tents that looks about right. It seems it pays off as inside there is radio equipment, a few systems, and possible some folders. Though nothing seems to be powered yet.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;There is also some Magitek equipment that is however working, which seems to be generating cool air, but there is also a few red dots on them seeming pointed at one another...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;-- RAINE --&amp;lt;br /&amp;gt;Raine cuts up with them and the man turns back to the blue prints. &amp;quot;Get him out of here.&amp;quot; He says with a wave of his hand. The two guards then take Raine off and once they get beyond the camping point they actually toss him into the Crystal grassy land.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;They then turn around and start to make their way back to the camping site.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;-- SANARY --&amp;lt;br /&amp;gt;Sanary continues to stay out of site, even as a guard walks past her. She can see everyone perfectly fine and as a few people start to move over to the crates. It seems like some construction is starting.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:530|Garen (530)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;In that moment, Garen was glad that he had low light vision. He carefully moved forward into the tunnel, still expecting something to jum out any moment. But as for what was being dug up...that drew the agent's attention. If he had the chance, he would move a bit closer, and deploy some new (if low grade) tech...a small camera perfect for close up images.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:691|Yari Takane (691)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; With rumors of strange garlean-styled magitek in the area of a quarry, Yari Takane has come! Wearing some basic black fatigues and shirt tucked in, the Garlean has disguised her affiliation quite neatly. Slinking from crystal-bit to crystal bit, staying low, she stealthiy approaches the quarry itself and the camp that's formed there. An eyepiece is held to her eyes as she starts to get a bead on the situation, taking pictures with her magitek armlet! She soon radios her allies to let them know she's here!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:714|Sanary Rondel (714)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;amp;lt;We're still going quiet with this one or...? They're building... Something. I'm not sure what, but it's probably not a thing we want to see finished.&amp;amp;gt; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Sanary continues focusing on recon from where she is, occasionally glancing over at Mantigora just to keep an eye on her position. Granted, the Draken seems substantially more prepared for stealth ops than the healer, but the idea of following her in there if she chooses to isn't completely inconceivable. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Spotting Garen heading for the tunnel, though, Sanary bites her lip and glances around a few times before starting for the tunnel herself. She's trying to keep herself out of sight as well and waiting a fair amount of time juuust in case she gets caught. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; She is pretty sure she's going to get caught sooner or later.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:583|Mantigora (583)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The machine terminal and it's red lights don't mean much to Mantigora, but that doesn't mean that it isn't important, so she snaps a picture of it quick-like. It could be related to all the blueprints of pipes and pumps, after all.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Instead of lingering over that which she doesn't understand, Mantigora instead turns her attention to the folders. More likely to to hold potentially valuable information, and her tail gives a few flicks back and forth at the thought. She grabs a couple and starts going through them to see if she can find anything.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;She might be a little more noticable in the smaller space of the the tent's interior, but right now that isn't of a major concern over getting all the valuable intel that she can.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:604|Raine Arland (604)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Raine found himself unceremoniously deposited away from the camp and back into the wilds. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Fwump. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Ow!&amp;quot; He grumbled, standing back up and watching as the soldiers turned and returned the way they came. &amp;quot;Could have at least set me on my feet. Sheesh!&amp;quot; He sighed and crossed his arms. He went silent and then brought a hand to his ear, finally speaking into the radio. After that, he went silent again. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Amid that silence, the same white figure from earlier shimmered into sight by him, a sleeve raised to her mouth in utter amusement. &amp;quot;Looks like soooooomeone failed their stealth 101 classes. Low marks across the board! Wheeeeeeeehehehe~&amp;quot; She giggled madly at Raine's expense, fluttering in mid air gleefully. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Raine rolled his eyes and paid her no further mind. &amp;quot;...Well, you're right about one thing; I'd better leave the stealth to the guys who actually can do it.&amp;quot; Despite saying that though, he proceeded to stalk back over to the campsite. But he wasnt going to enter. No, he remained within a safe distance of the perimeter, keeping an eye out for the rest of the proceedings. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Wow, you must be a masochist for real. Was Peach Lady actually right?&amp;quot; The girl in white heckled him once more, adopting a lazy laying pose, 'lying' flat on her stomach, chin held in her hands and elbows resting on nothing as she floated. &amp;quot;But now I'm curious too.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:522|Gaius Van Baelsar (522)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;-- GAREN --&amp;lt;br /&amp;gt;As the Chiss agent continues to move in. He will find beams placed up to help support the structure and torches actually being used, which is very low tech considering how much Magitek they are using around the area. Though as he goes further in, he will find less cover ahead of him and far more workers below. They are a mix of different races from humans, tall elves, and even a few Pureblood Garleans.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;There is a large section down past all of them working, as they pick up some crates, crack them open and deposit parts down there. They also seem to be measuring and studying the crystals further in as well underground. Seems to be some lengthy conversation between two of them, but its hard to hear and to get in closer to hear would require going deeper into the tunnel...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;-- YARI --&amp;lt;br /&amp;gt;Yari joins the others! As she moves in closer she can see that Sanary is trying to head into the tunnel, but she may be in trouble! There is several guards roaming around, along with high-tech version of Reapers moving cargo side by side doing a pathway. They are getting all this stuff from somewhere.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;She may also spot some activity on the ridge above as well, but its a bit further in to see and its where the Reapers are coming and going from...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;-- RAINE --&amp;lt;br /&amp;gt;Raine decides to stay back and he can see the movement, he also may spot Yari on the move in, but she vanishes from view. He also may spot Sanary trying to get in... That doesn't look good...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;-- MANTIGORA --&amp;lt;br /&amp;gt;Mantigora goes to take pictures, but does so safely by not passing the machines. However she'll find that the images are not all that great. However thanks to maybe some dust in the air, Mantigora will notice that not only on her pictures but also when she looks with her own eyes, there is a shimmer of a beam between the two machines.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;That can't be good...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;-- &amp;lt;span class=&amp;quot; bold_fg_r bg_n ++ hr&amp;quot;&amp;gt;SANARY&amp;lt;/span&amp;gt; --&amp;lt;br /&amp;gt;Sanary goes to move toward the tunnel, only to see a lance tip come down in front of her. If she looks to her right, she'll find one of the armored dragon knights. &amp;quot;Hello, beautiful.&amp;quot; He says with a mild british accent. &amp;quot;I'm starting to think we don't have just random public visitors.&amp;quot; There was a sneer in his voice, and not a good one.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Given Raine was caught earlier, it was now starting to become suspicious and the alert of the guards suddenly goes up, as he taps his comm to inform others. Sanary may see a few who are not geared suddenly moving to get themselves geared.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He goes to tap her shoulder with his lance. &amp;quot;Let me see your hands and keep them in the air...&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;lt;Difficulty raised for stealth operations. Camp is going on alert.&amp;amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:530|Garen (530)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Garen takes note of the gathered races, mentally making a checklist for his garlean allies to go over. As for the conversation...it was a calculated risk, but the agent decided that it was worth the risk. So, using his ability to hide in plain sight, to an extent, and trying to mimic one of the elf workers, he does his best to get in range to listen, as well as coyly hit a recording device on his belt. The agent was ready for anything, after all.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:691|Yari Takane (691)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; Yari Takane visibly shakes as Sanary gets hit on and held up by one of those soldiers. The thought of hucking a grenade and telling Sanary to run strikes her, but then reason takes hold. It seems she has a partner, and thus, some amount of protection. So instead, Yari steathily tries to make her way closer while clutching a smoke grenade in tail and a silence Garlean pistol. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; She radios the duo, &amp;quot;...Give me the word, and it's a smokebomb and bullets between their eyes.&amp;quot; Comes the still on-edge words through Sanary's and Raine's radios.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:604|Raine Arland (604)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Raine failed to spot Yari moving in, but his floating companion didn't. Her sharp gaze silently watched the new arrival the entire scant moment they were in sight, before vanishing. &amp;quot;.....Hmn.&amp;quot; She hummed thoughtfully to herself, but said nothing further. After all, it wasn't her business to notify Raine of everything. If he failed to see something with his own eyes, that was on him. Usually. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Raine meanwhile was too busy spying on the camp ahead. Looked like that girl with the coat was...was she sneaking in or deliberately getting caught? &amp;quot;Oh come on- Why would she just...&amp;quot; He quieted down from complaining and moved to get a bit closer, just in case. But he would watch and wait to see how this turned out. He could see other off duty soldiers starting to gear up. Looks like their cover was inching ever closer to being blown. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Hopefully the others learned something of worth in the time before then. Else this entire thing was pointless.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:714|Sanary Rondel (714)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Time to try that acting thing she's heard so much about. Trying to hold down her fear at getting stabbed in the face, Sanary blinks slowly while looking around upon hearing the knight's voice, then staring at about neck level instead of making eye contact. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;B-beautiful? Uh... Wait, you mean me?&amp;quot; She lets out a short laugh and keeps looking around slowly, trying to look as unfocused as she can. Between not making eye contact or even looking at the lance, she's trying to make it look like she's blind. &amp;quot;Have you seen my brother around, sir? About yea high, talks too much, makes really bad jokes?&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; She huffs slightly and begrudgingly brings her hands up. &amp;quot;Has... Hair. D-did he come by here?&amp;quot; She jumps a bit at the lance tap, putting on a fearful look while backing up a step. &amp;quot;You can put the sword down! I... That's a sword, right?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:583|Mantigora (583)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The dust is noticed, but not until Mantigora's hardwiring automatically checks the picture's turnout. It's only by the virtue of the sheer speed that Stalker nanoneural augementations work that prevent her from walking right into the beams, cussing under her breath briefly at not noticing it for herself because she still only has limited familiarity with magitech around here. And that doesn't include a lot of security measures until now.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Something about hindsight being 50/50 that the Cassians say crosses her mind, but she shrugs it off.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Mantigora takes a step back to regard the situation, debating if she could diable the sensors some how or...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;... Or Sanary could radio that the encampent is catching on to things.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Guess playtime is over.&amp;quot; The camp is already going onto alert so Mantigora decides screw it and goes to literal smash and grab. As in just going through the sensor beams to grab as many of the folders as she can, and then heading back out of the tent.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;At this point it has become more important to get what can be gotten than expend more time on being sneaky about it.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:522|Gaius Van Baelsar (522)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;-- GAREN --&amp;lt;br /&amp;gt;Garen successfully moves in closer and he starts to pick up the conversation. Its a hit and miss with the noise around the area. But it seems to be something about the energy here and something about piping it. Though to where or how is not overly clear...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Though he may notice their conversation get interrupted as something hits their ears. Including as som guards come down the tunnel...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;-- RAINE --&amp;lt;br /&amp;gt;Raine moves in ever closer, a few look his way, but they seem to focus elseswhere. It is a close call, but this time they can move in closer and closer with no interference, because it becomes obvious by the sudden activation of the Walkers---&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;--Things are about to go bad.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;-- &amp;lt;span class=&amp;quot; bold_fg_r bg_n ++ hr&amp;quot;&amp;gt;YARI&amp;lt;/span&amp;gt; --&amp;lt;br /&amp;gt;Yari goes to move in, only to probably hear two steps behind her and then seeing a gunblade coming in front her. &amp;quot;Hold it there.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Another one speaks up. &amp;quot;I think its obvious that---&amp;quot; Something catches their attention and its toward the bigger tent...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;-- &amp;lt;span class=&amp;quot; bold_fg_r bg_n ++ hr&amp;quot;&amp;gt;SANARY&amp;lt;/span&amp;gt; --&amp;lt;br /&amp;gt;Sanary tries to talk her way out of this and the guard tilts her head. &amp;quot;Wait-- you were with pie boy?&amp;quot; He asks, however suddenly an alarm goes over their comms and he slowly looks back to her, then goes to grab for her arm. &amp;quot;You're coming with me!&amp;quot; Seems the gig was up!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;-- &amp;lt;span class=&amp;quot; bold_fg_r bg_n ++ hr&amp;quot;&amp;gt;MANTIGORA&amp;lt;/span&amp;gt; --&amp;lt;br /&amp;gt;Mantigora goes for the grab, snatch, and run. The alarms activate as soon as she passes the beams, but she is quick, quicker then they and the one putting together everything can get to the tend. By the time they get to the tent, she is already gone! &amp;quot;No!&amp;quot; He barks out seeing the folder gone. &amp;quot;Bring me those two!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:530|Garen (530)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Garen quickly tries to radio in what he overheard about energy and piping it, but as the guards start coming inside, they would find the strange blue elf had vanished. In reality, the chiss agent was already in motion. He had one last task to accomplish. He /REALLY/ didn't like traitors, so he was aiming to get an audio sample, video, or if the opportunity arose...eliminate a potential thorn in the Legati's side.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:691|Yari Takane (691)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; Decision time. Shoot her assailants and flee, or smoke bomb? Yari mentally beats down the fear at being discovered, and the concern for Sanary. There's no answer from the ninja. Instead, there's smoke bombs being dropped around her, and then one hurled towards Sanary! POMF! &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Using the distraction, Yari makes several hand-signs, and then spits out a torrent of black, sludgey water that's just oh-so-good at covering up helmets and getting into eyes. It's not very powerful, but that stuff /stings/ and /sticks/. Then she's making a run out of dodge with all of her ninja speed. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; &amp;quot;Good luck, Sanary. Run!&amp;quot; She radios the woman.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:604|Raine Arland (604)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Wow, wow, wow...&amp;quot; Raine muttered to himself as suddenly the alarms went off. That was even faster than he had anticipated. He glanced aside at his companion. &amp;quot;Time for you to vanish.&amp;quot; She nodded and faded away in a faint glow of light, leaving him solo. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; He took one last look at the camp, listening on the radio meanwhile. So they got something of worth? Good. Then no need to stick around here any further. He smirked and turned tail, dashing off into the opposite direction of the camp, and where he last left his bike.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:583|Mantigora (583)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Draken were intensively brave. But ones like Mantigora were not -stupid- about it. There was nothing cowardly about withdrawing from a confrontation when you have something more important to make sure gets out of it as well.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;With that in mind, Mantigora doesn't bother with reactivating her stealth. Instead she fires off one of the Amplification Spikes in her nanoskin, pumping all the additional energy into her augmented reflexes and speed. Even without cloaking she's almost a blurr briefly, still having speed and evasiveness on her side as she rushes to leave the encampment.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:714|Sanary Rondel (714)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Sanary lets out a long sigh. &amp;quot;That's him alright. He didn't try to-&amp;quot; Her face pales slightly at the sound of the alarm, several thoughts running through her head in that instance. Keep the act up or try and get out? Even with the guard grabbing her arm, she could still try to bluff her way out of that sticky situation. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Then again, with all the words to retreat over the radio? Best not to linger around for longer than necessary. After hearing Yari's smoke bomb impact the ground next to them, Sanary lets out the loudest startled yell she can before jumping straight at the guard at full force to get her free arm around his neck. Surely, she's just trying to latch onto him as a safety mechanism and not trying to knock him over or pound his head onto the ground, right? &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Maybe the girl's just high strung or something. She's thinking a few steps ahead, at least! If it actually works, she'll just try to bolt out of there. If not... Totally an accident, right?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:522|Gaius Van Baelsar (522)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;--- THE GREAT ESCAPE!! ---&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Yari uses her ninja skills which is SUPER EFFECTIVE on the helms, and while it can't get to their eyes, it does mess up their vision, including with the smoke grenades. Sanary goes to bolt for it and she finds several machine gun shots tracing at her heels from a high tech Reaper that goes on the move to try and get to them, thankfully the area is hard for the Reapers to move around in at top speeds.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Mantigora gets a clean get away and Raine has to duck as shots hit near by then, including against a crystal only inches from them as the Dragon Knights in the distance take parting shots toward him. Thankfully he is far enough away that their aim is off!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Garen goes back up but gets caught mid way. The Dragon Knights try to stop him and Chiss gets a few close calls by sword swings and shots. He is able to get a shot of the man, but he'll have to act quick as a few of them line up their gunswords and open fire.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Thankfully once every gets far enough, they don't give a great deal of chase, so they can get to a clearing and meet up, with no fear of these guys being right on their heels. This will give them a chance to look over what they have managed to get away with and discuss what they all found out.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:583|Mantigora (583)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;A good mission like this already has a meetup point pre-established for efficiency. Once she's certain the enemies aren't following them, that is where Mantigora goes to. Scounting and information gathering, a success for the most part.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:530|Garen (530)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Garen emerges from seemingly the shadows as he arrives at the meeting point, sure he had no tails. He had the proof the explained the attack of Legatus Aries, and would likely put in a request to 'coax' more information from the tribune...Imperial style.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:714|Sanary Rondel (714)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Panting lightly as she limps to a stop at the clearing, Sanary glances behind herself once to make sure their pursuers have stopped before hunching over to run her hands over her legs. She's bleeding in several spots, although she's lucky enough to have had the shots go through cleanly rather than getting embedded in her legs. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Everyone okay? No missing... Anything?&amp;quot; As she speaks, she starts directing healing energy into those wounds, mending them slowly to keep herself from bleeding on everything more than necessary. She's more than ready to heal anyone else that needs it, at least, and she offers Yari an appreciative grin. Sanary might not have come out with any intel of her own, but... But... &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; ... Okay. So maybe she didn't accomplish as much as she was hoping to. At least she's confirmed her ineptitude at stealth missions.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:691|Yari Takane (691)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; Yari, swiftly escaping, finally slows down to a jog, and then a stop as she makes it to the clearing. She pauses, breathing hard, and then just falls down and rolls over. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Abusing ninja powers to save your love and yourself is hard work. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; &amp;quot;...Everyone alive?&amp;quot; She gives a laying salute. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; But then Sanary's there, and bleeding. She's up in a flash, offering potions and bandages while fussing over the woman. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; &amp;quot;...Going to get you enrolled in survival and /stealth/ classes Sanary Rondel! Look at you, shot up, at least they look clean...&amp;quot; Comes Yari, in full-on Garlean Centurion Lecture Mode combined with frowns and fuss.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:604|Raine Arland (604)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; The sound of a motorbike is heard before it arrives in the clearing, Raine atop it. He skids to a stop, setting a foot to the ground to keep upright. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Yo. Looks like everyone made it.&amp;quot; He greeted, giving a two fingered salute and a grin. &amp;quot;...So I figured out one thing from all this.&amp;quot; He looked off into the distance in a dramatic manner. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Don't do stealth missions.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:714|Sanary Rondel (714)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Heh. Yeah, we're... Not really meant for that, eh?&amp;quot; Sanary flashes Raine a grin at that, then laughs nervously when Yari approaches. &amp;quot;I-I'm fine! I've gotten hurt a lot worse than this and recovered no problem. This week, even!&amp;quot; She keeps laughing nervously while taking the supplies to chug and wrap the wounds, although she does droop a bit at the thought of taking even more classes...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:583|Mantigora (583)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Mantigora stifles a bit of a snicker at Yari and Sanary. Amusing but also good to see an officer showing concern for those serving with them. &amp;quot;Thank you for the assistance in helping us all get out, Centurion.&amp;quot; For the moment she keeps it formal, since they did just come off a mission.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Now that they are in the clear she pulls the folder back out and opens it, ruffling through the various documents within. &amp;quot;Rosters... shipping manifest... scouting orders...&amp;quot; She pulls out a portion of map. &amp;quot;They have been busy.&amp;quot; She passes the map over for Yari to see. &amp;quot;Looks like they decided the homeland wasn't enough for them. Garen said something about energy pumps, and blueprints I saw confirm it. They must be looking for alternate power sources.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;She then grins at Sanary, showing her fang-like teeth. &amp;quot;Oooooh, could help with survival training... though Draken regiment may be a bit... harsh for her...&amp;quot; She lets that trail off in a slightly creepy sounding manner.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:530|Garen (530)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Garen gives a quick look over to Raine. &amp;quot;Stealth missions are essential. You just need more practice.&amp;quot; He then turns and walks over to Yari and Sanary. &amp;quot;Centurion. I entrust the evidence of Legatus Aries' Tribute's betrayal to you. I trust you will let him know, as well as Gaius.&amp;quot; He says, then eyeing Sanary. &amp;quot;You took quite a beating, but the centurion is right. I can offer you Imperial training regiments, though they are equally as brutal. I would, in fact, be interested in seeing your methods, Mantigora.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:691|Yari Takane (691)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; &amp;quot;Always a pleasure to serve alongside you, Miss Mantigora. Glad everyone got out alive.&amp;quot; A sigh of relief here. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Giving one more look to Sanary, she straightens the other woman's clothes, and nods. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; &amp;quot;Just be careful, okay?&amp;quot; The only reason she escapes a hug is that they're on a mission. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Then Mantigora and Garen have her attention fully. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; &amp;quot;A...traitor!?&amp;quot; She /growls/ out. It takes her a moment to calm down. But it makes sense, given the events at the Castrum. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; &amp;quot;What evidence do you have?&amp;quot; She'll happily take it! &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Looking over the map, she /scowls/. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; &amp;quot;Setting up a base camp, no doubt. Mmm. All the hallmarks of one, and now they know they are being watched.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; &amp;quot;I would suggest forwarding copies of all of this to Lord van Baelsar. Or I can deliver them personally if need be. Mister Nine, Miss Mantigora, both of you have done a service to the Legion and the Empire today. All of you have. Lord van Baelsar will hear of this.&amp;quot; She snaps the group a tight salute.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:583|Mantigora (583)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Mantigora returns the salute with one of her own. It's mostly out of professional respect since she's only technincally a conscripted bounty hunter for hire on most records, but respect is given where it is due.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;I will make printouts of the images I took of the blueprints, and send the entire bundle along.&amp;quot; She taps the side of her tech-goggles before sliding them up to her forehead just below her horns. &amp;quot;Currently in nanotech data-stores, not very compatable with non-computer systems.&amp;quot; She shrugs a little.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Then grins at Garen. &amp;quot;We definately need to trade notes some time.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:714|Sanary Rondel (714)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; There's just no escaping it, is there? &amp;quot;... Okay, okay. I'll try the stealth... Classes. But you know that's not my specialty, right?&amp;quot; Even with the awkward smile on her face, Sanary does shoot Garen and Mantigora an almost pleading look. Not that she can really count on them to save her from it considering their own offers, but... Well.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:530|Garen (530)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Garen offers a salute as well. &amp;quot;My thanks, Centurion. For now...tend to your loved one. I need to forward a report of this to Keeper. The Watchers can likely scour the net for matches....Would have liked to get them into the dravanian network...next time.&amp;quot; He says. How he knew about Yari and Sanary, or at least suspected, was simple body language.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Foxfirestorm</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=2293/For_Every_Action...&amp;diff=9755</id>
		<title>2293/For Every Action...</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=2293/For_Every_Action...&amp;diff=9755"/>
				<updated>2015-06-21T22:27:50Z</updated>
		
		<summary type="html">&lt;p&gt;Foxfirestorm: Created page with &amp;quot;{{Log Header |Date of Scene=2015/05/21 |Location=The Citadel - Field of Trials |Synopsis=Gaius Van Baelsar teaches Sanary that power isn't just a physical force, but also much...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Log Header&lt;br /&gt;
|Date of Scene=2015/05/21&lt;br /&gt;
|Location=The Citadel - Field of Trials&lt;br /&gt;
|Synopsis=Gaius Van Baelsar teaches Sanary that power isn't just a physical force, but also much deeper one. Including that sometimes, you already have everything you need in you.&lt;br /&gt;
|Thanks=&lt;br /&gt;
|Cast of Characters=522, 714&lt;br /&gt;
|Tinyplot=&lt;br /&gt;
|Tinyplot2=&lt;br /&gt;
|pretty=yes&lt;br /&gt;
}}&lt;br /&gt;
{{Poses&lt;br /&gt;
|Poses=:'''{{#var:522|Gaius Van Baelsar (522)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;It was the early morning to afternoon and the Training area was quiet. Only the hum of the machines ready to active in order to keep those within from getting killed were the only sound here. There was however one man here, a man who though in his mid fifties, looked somewhere in his late thirties, maybe forties.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He had on a pair of leather pants, black with his bare feet and no shirt over his body. He had wraps around his hands to protect the skin of his knuckles. His body was lightly tanned, but scars ran this way and that over his body. Many were old, some were newer. A few bruises were still visible from the recent attack he had been recovering from. An attack, Sanary perhaps saved his life from.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The man's face is a little rough from needing shave and the dark brown hair is a touch messy, but there was some graying around the temples and slightly flaked through the hair. Those gold eyes however-- they were predator eyes. They yet, had a slight gentleness behind them--- it was easy to see why he was dubbed &amp;quot;The Black Wolf&amp;quot; when one looks into those eyes.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The only oddity that separates him from just a normal human soldier, was the off white oval in the center of his forehead, while not large-- it was the mark of a Pureblood Garlean; Their third eye. Something they were all born with and its purpose a shrouded mystery.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Perhaps-- even from them.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;This is Gaius Van Baelsar, the same man who wears the armor, the same man who shows no fear, and here he is-- no armor, defenseless, and yet--- still seeking for a match. A match from Sanary of all people.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:714|Sanary Rondel (714)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Gaius' call to meet him in the training room was a strange one. He had taken Sanary down so easily the last time, but what did he mean when he said it would go the other way around this time? Sure, the fight on Reptilon did a number on the Legatus, but it couldn't have possibly been that bad, could it? &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Unless it was. Did that mean... Her healing wasn't enough? Or did Medical fail? So many questions keep racing through her head as she hurries to the training area, nearly barrelling into the stranger with the three eyes in her haste to find Gaius. She brings her hands up to steady herself and swerve around the man, taking a moment to peer at his face. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Erk.. Sorry! In a rush to find... Find...&amp;quot; There's familiarity in those eyes. Or that side of his face, rather. She looks him over several times, stepping forward once before stepping back again. She opens her mouth as if she's about to say something, stops, then gives him a bewildered look. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;... Gaius? That you?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:522|Gaius Van Baelsar (522)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Those gold eyes stare right at her, before he raises up his head slightly from perhaps his own thought. &amp;quot;Sanary.&amp;quot; He says firmly with that commanding tone. &amp;quot;Step forward and let me educate you what I mean by that for ever power there is a counter power.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The older man then motions her forward gently with his hand. &amp;quot;You are capable of offensive magic-- yes?&amp;quot; Yeah, he isn't giving her much time to really /think/ about how he is outside of his armor or the fact he really was just a normal human like her. No cybernetics. No implants. Just flesh and bone.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:714|Sanary Rondel (714)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; She isn't sure how to react at first. Surprise, sure, but... Awe? Fright? Confusion? Definitely confusion. &amp;quot;H... Hey, Gaius. Where's your...?&amp;quot; She keeps tripping over words while trying to figure out just what to ask next, but that gesture is enough to keep her from finishing that line of thought. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Sort of. Uh. Not without the eye or the gunaxe, though. Then it's just the healing thing.&amp;quot; Stepping forward, she stops just in front of the unarmored Legatus to continue staring upwards at him. Even without the armor, he's still nearly a foot taller than her, and she looks juuust a little unamused from reminding herself about that fact.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:522|Gaius Van Baelsar (522)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The Legatus looks down at her, then steps away, stretching out his hand as he does so. There was even worse scars along his backside, some of them almost look like a few arrow wound marks from long ago, blade slashes-- this man has seen some battles and those scars all tell their stories.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He then turns around to face her once more. &amp;quot;Activate your eye then and I want you to strike me with that offensive magic. Failure to do so and I will have you down on that mat.&amp;quot; That is when his hand rolls up into a fist and that bare foot slides back.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Because once we start--- I will be out to kill you. I /expect/ you till kill me first. Do you understand, Sanary?&amp;quot; Gaius does't give her much time to reply, only just a few seconds of a click of the clock hand, before those eyes lose all gentleness, they lose all humanity and he comes racing at her like a beast.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He wasn't super fast, but he was still athletic, once he got in, unless she quickly countered he be on her and his fist driving right in for her stomach with a hard uppercut.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:714|Sanary Rondel (714)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Is he serious? &amp;quot;But you're not wearing your armor. And...&amp;quot; Watching Gaius as he gets into a combat stance, Sanary takes a deep breath before nodding and bracing herself for what may come. If she's learned anything from being involved with the Multiverse so directly these several months, it's not to underestimate anyone. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;... Understood, Gaius.&amp;quot; The softness fades from the healer's eyes as well, replaced with determination and excitement. It had been a while since she had last fought him, and there was a clear discrepancy in both their skills and equipment back then. Now, though, without Gaius in his armor and with her having a weapon on her? &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Some might call it cheating, but she's fine with cheating. Whipping the gunaxe off her hip, she pumps her own energy into the weapon to activate the Ice shell in the weapon. A trail of cold air follows the path of the axe at first as she swings it upwards to meet the Legatus, eventually turning into a thick layer of ice going with the axe itself. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Of course, she's doing this without even attempting to avoid the uppercut itself, aiming to match his blow with a strike of her own even as the wind is knocked out of her from taking that uppercut head on.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:522|Gaius Van Baelsar (522)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The Legatus fist impacts, but in the process Sanary sacrifices that in order to return the strike with her own. The ice blade swings up from the gunaxe with little time for the Garlean to get himself out of the way. Once the blade hits its mark, it cuts across his chest as he goes to pull away.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The blade cuts easily across his skin, but the ice-- the magical ice that coats the blade can be seen crawling out from the cut, freeze the blood there from coming out and frostbiting up his skin, turning it quickly blue.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Gaius grits his teeth as he staggers back and as he tries to move his body, his chest muscles try to bend with his arm, the frozen skin can be seen cracking and its easy to tell-- even as Gaius' teeth tighten against one another--- that was a very painful experience.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;However with a few stumbled steps and trying to gasp for air to get past the pain, the Legatus comes at her again, this him coming in for a hard side swing of his fist for her face with a battlecry roar to release the rage of pain.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:714|Sanary Rondel (714)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Sanary coughs painfully as she hunches over from taking that blow so firmly to the stomach. It takes a great deal of focus and stubbornness just to keep from falling over completely, but her resolve is bolstered at seeing her own strike work so surprisingly well against Gaius. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;This... Gh. Personal best, eh?&amp;quot; She laughs lightly as she looks over the Legatus' wound from her attack, encouraged by actually managing to do some noticeable damage to him for once. Sure, it probably has something to do with how he's not wearing any armor at all, but a personal victory is still a victory! &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; It's knowing that she's already gained that one good hit that drives her to keep going and to keep fighting! Returning the Legatus battle cry with one of her own, the healer moves in to repeat the strategy that seems to have worked the first time. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; She steps into the blow and mirrors his hook with one of her own, albeit with the aid of the gunaxe barrel/handguard to bolster her own punch. As with before, she'll use that weapon as much as she can, pulling the trigger to try and fire an Ice shell at the same time as the punch itself, then drop to the floor from taking the Legatus' punch square in the face.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:522|Gaius Van Baelsar (522)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The shot is fired and the punch seems to connect. There was another staggering step as Sanary will find her bullet has impacted his shoulder and buried in deep. Like the slash wound, the ice magic is trying to consume that section of his arm.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Yet he doesn't seem to /care/, snarling his teeth almost like a monster as she lays down on the ground. If she doesn't act fast, he would be on top of her, using his bad arm to pin her if she wasn't quick and if she wasn't quick-- his fist would be pounding at her face relentlessly.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He told her to kill him before he killed her. He was not kidding about this. She needed to take him out and she had the ability right now to do so. To take down the big, bad wolf of a Legatus. The man that so many within Garlean Empire respected and feared.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:714|Sanary Rondel (714)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Of all the opponents Sanary had fought and struck with the magic-imbued weapon, Gaius seems to be taking it the worst. That oddity isn't lost on the girl even as she struggle to pick herself back up, lurching slightly in a daze from taking two solid hits one after the other. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Although she's not exactly slow by any means and has even managed to win footraces back home, speed has never really been her strongest point when it came to fight those in the Multiverse. Even Gaius' speed is enough to knock her to the ground and keep her pinned down under his weight. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; To make matters worse, swinging the axe at this angle isn't viable, and even slipping the weapon under him to try and fire from close range would necessarily require fitting it under him in the first place. She's still got one trump card, though, and it's something the Legatus has even faced before. Bringing her free arm up to try and defend her face from some of those blows raining down on her, she starts pumping magical energy into the Magitech eye itself. As that energy builds up, there's a light red glow from the eye before it fires out a beam straight towards Gaius, creating an explosion not too far from where it's coming from. It won't be great for her at that range, but she's doing it in the hopes that it'll be even worse for him.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:522|Gaius Van Baelsar (522)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The arm comes up to block and the Legatus does not back down, this was until Sanary pulled out her trump card. The blast impacts him with the explosive force and throws him off. He slams down not far from her and the steam of the fiery explosive rises from his body. The side of his face crackling from the head of the magical beam ray, burning away his skin and it becoming like ash.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;It is a brutal display of what the magic is doing to his body and he doesn't even get back up. He doesn't even talk, but only lays there, having some trouble breathing as the ice from the deep gash is probably taking its hold on him; or just the combination of it all.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;His index finger twitches though, some part of him still trying to /fight/ to get up. To not surrender, she may even see his leg slide up, but it collapses back down to the ground. There was then one more try of defiance, but soon--- he just stops moving all together.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:714|Sanary Rondel (714)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; As well as the close-range explosion worked, it also did quite a number to Sanary herself. The upper part of her coat has been seared off, most of her face is charred, and the punches to the head are keeping her from even being able to pick herself back up or recognize that Gaius isn't on top of her any more. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Racked with pain, she turns over slowly and cries out at the extra pressure being put on her exposed arm, gritting her teeth to while sucking in air through her teeth. &amp;quot;Not... Not done yet...!&amp;quot; She slams her hand on the ground and pants heavily, finally getting her head together enough to start circulating the energy inside herself, using it to start mending the worst of her wounds rather than powering something up for offense. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Come on, Gaius... L-let's finish this.&amp;quot; Eventually getting up, she listens for the approach that probably won't be coming any time soon, having focused all of her energy just into keeping herself from bleeding out and none into actually seeing where he had gone after that last explosion.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:522|Gaius Van Baelsar (522)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Gaius does not get back up, Sanary wont even hear him breathing. It isn't to much longer after this does the training room flip the reset switch and soon both of their injuries fade away, leaving only that slightly numb feeling.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Which at that time, the Legatus grits his teeth and rolls over, before rising up to his knees. &amp;quot;For every strength... there is a weakness. For every power... there is a counter to that power.&amp;quot; At last his voice breaks the silence as he goes to stand up.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;For every man has a weakness and every man has a strength.&amp;quot; He inhales deeply, closing his eyes for a moment. &amp;quot;It is simply a matter of understanding that strength and weakness.&amp;quot; He then opens his eyes and looks at her.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;You desire power, but you already have all the power you need.&amp;quot; He places out his hands. &amp;quot;You managed to get back up, after being beaten down to an inch of your life--- where I did not. You underestimate yourself because you are bewildered by all what the Multiverse can offer, but forget that sometimes the greatest strength of all...&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Garlean walks up to her, &amp;quot;The greatest power in us all...&amp;quot; Then he gently goes to place his hand on her chest. &amp;quot;Is within us. Each unique in our own way, each with our own greatness, that lies within us.&amp;quot; Gaius looks down at her. &amp;quot;I see much greatness in you Sanary, even back when you were blind and new here... but taking shortcuts will not get you what you desire, because if it did,&amp;quot; He hand slips away. &amp;quot;Then you wouldn't continue to seek for it.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Gaius then chuckles softly, &amp;quot;...After all, you just defeated me-- and I was not holding back.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:714|Sanary Rondel (714)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Sanary lurches slightly as the room resets everything to how it once was, inhaling sharply as the light returns to her eye and forces her to readjust to sight again. Hearing Gaius behind her, she turns around quickly and just gives him a long, confused stare. Did... Did she just beat him in a horribly skewed fight? &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; She did! There's a look of pride on the healer's face at that revelation, but she restrains herself enough to not cheer outright. Instead, she stays quiet as the Legatus speaks and approaches, a thoughtful hum being the only sound that escapes her. Was it her own power that brought her victory today? Or was it the technology? The magic? Or was it from fighting Gaius without any armor and weapons on? &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Still, a victory is a victory, and it's still miles ahead of how their last fight had gone. She opens her mouth to speak before shutting up at feeling his hand on her chest, looking just a little confused at that gesture. Is he...? No. He's got a kid already. THen again, it's not like he looks that bad without the suit, but... &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Enough distractions. She really isn't sure how to react to that part, although she does relax considerably once he draws his hand back. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;It's... Uh. It's definitely better than the last time. Even though...&amp;quot; She chuckles lightly and clears her throat, glancing around for a moment before sighing to herself. &amp;quot;It's... It's not good enough. I mean.&amp;quot; She points at her eye, the axe, then at Gaius himself. &amp;quot;Shortcut, shortcut, holding back. How much of this was really me?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:522|Gaius Van Baelsar (522)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;Your prevalence.&amp;quot; Gaius said calmly. &amp;quot;A tool is a tool.&amp;quot; He says taking hold of her Gunaxe, but he doesn't take it from her. &amp;quot;Power is power.&amp;quot; He then pushes the weapon toward her, which may push her off balance a bit.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;We Garleans created Magitek in order to survive in a world full of magic, in order to achieve a goal of dominance after hundreds of years of being in the shadows of magic. We could have seeked perhaps other ways, other alternatives. Become maybe... pawns of the Eikons we swear to eradicate.&amp;quot; Gaius then crosses his arms over his chest. &amp;quot;But instead we adapted by bettering ourselves, our country, and our knowledge.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;The Magitek you wield amplifies the magic /you/ already possess. Thus, it is a tool-- it is a tool that takes your /own/ power and makes it greater. Just like our Magitek is a tool that allows us to manipulate things we ourselves can not.&amp;quot; The Garlean tries to explain to her, before shifting his weight a bit. &amp;quot;Do you understand this, Sanary?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:714|Sanary Rondel (714)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Sanary goes quiet again as Gaius speaks, staggering back a step with the push of the gunaxe before regaining her footing. The information about the Garleans and their choice gives her reason to pause, an uncertain frown crossing the healer's face as she closes her eye and tilts her head back. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;So instead of gaining power through become a minion for those Eikons... You got it through technology. Amplifying what you're already good at. Shoring up your weaknesses. Using Magitek so you could fight on equal ground with... The rest of the world.&amp;quot; She chuckles lightly and takes a close look at her axe, the weapon having become a staple of her general combat strategy ever since receiving it. A potent weapon in its own respects even without being activated by magic, and amplified with. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;If I can just get rid of those weaknesses, then... Hmm. &amp;quot; There's another bout of silence from her as she focuses her gaze on that axe for a while longer, then turns to Gaius several moments later. &amp;quot;I think I understand. At least... Where you're coming from with all this.&amp;quot; She chuckles again and rubs her neck, her gaze slowly shifting downwards as that uncertainty starts creeping back in. &amp;quot;Just as long as I keep full control over whatever that tool is, right?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:522|Gaius Van Baelsar (522)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Gaius tilts his head faintly. &amp;quot;Yes.&amp;quot; He says to her question, &amp;quot;But,&amp;quot; He places up an index finger, &amp;quot;It should never be by temptation. The stench of fallowing the desire, brought on by that temptation will always remain. That is why it is key to never let power be an escape rout, a short cut to your /own/ self worth.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Legatus lowers down his hand. &amp;quot;If it was my choice, I would not, but this comes with age and experience talking, Sanary. /Everyone/ has their weakness, I just showed you mine after all.&amp;quot; The Garlean looks directly at her, his eyes actually soft for once. &amp;quot;I also do not say this in fear for your safety, nor in the fear of you not being able to control what is being laid before you, but I do employ that you not make choices with haste.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Gaius then looks off to the side for a bit, seeming lost in thought for only a moment, before he looks back to her. &amp;quot;We--- Garleans have a saying. You are only as good as the actions you show.&amp;quot; He shifts his weight slightly. &amp;quot;We are a society that grows by merit, by our actions. In our lands, a man gains wealth, not by political means of power or by the blood of heritage, but by his own actions. His own sweat, blood, and tears.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Gaius then shows her his hands. They were rough over the years of abuse no doubt. From the many years of countless battles and war. &amp;quot;I gained my strength, my /power/, from the roots of a non-military lifestyle. I took care of my family's horses and they were beautiful horses.&amp;quot; He smiles gently, looking down at his own hands.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;I joined the military so I could make a difference, I grew up in the age at which we just became an Empire and /I/ wanted to be something greater then my father or my fathers before.&amp;quot; Gaius then slowly lowers his hands. &amp;quot;To become who I am now, to become /what/ I am now, I worked for every /inch/ of it. I started as a trooper... lowest of the lowest and by my deeds-- I moved up that ladder, step by step... and I did not get here in a month or in a few years. It took me nearly,&amp;quot; Gaius looks up trying to remember how long. &amp;quot;Perhaps twenty, but,&amp;quot; He then motions his index finger to her. &amp;quot;It /was/ worth it.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;I have no regrets, I gave everything my all, and I /proved/ not only to my own peers, but to /myself/, and that-- that Sanary is the most important thing of all.&amp;quot; He then points his index finger directly at her. &amp;quot;You must /prove/ to yourself, because when that sun sets... you are the only person who gets in your own way... and trust me, shortcuts--- will not make you like yourself or who you are... any more.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Then Gaius motions outside to the door. &amp;quot;And there are those out there who will argue with me, who will say that I not know what I speak of, but that too..&amp;quot; He lowers his hand once more. &amp;quot;...is something you must determine for yourself.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Gaius then goes to step by her to walk off the mat, heading for satchel bag on the ground which probably has most of his cloths in it.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:714|Sanary Rondel (714)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Temptation. That's a difficult concept for Sanary to grasp even now, and she considers Gaius' words carefully as she crosses her arms, casting her gaze to the ceiling in deep thought. Is the whole thing an escape route? Or is it just another tool to be bent to her will? &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Looking back down from the ceiling (and technically still upward) at Gaius, a small smile forming on her face. It really was quite the personal thing he revealed by showing her that weakness, wasn't it? She bites her lower lip as if struggling to come up with something to say, but she remains quiet in favor of letting him speak for both of them. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; About his past, his upbringing, his rise to power. There's a few chuckles to be had here and there, especially when he reminisces about the horses. &amp;quot;Could've always moved to my village. Horses would've made you a small fortune back there.&amp;quot; There's a wistful tone in the laugh that follows, and she looks distracted for a moment while recalling the life she had left behind. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Looking up as Gaius points at her to punctuate his words, Sanary bites her lip again and rubs her face, her breathing becoming more erratic over time. &amp;quot;What If I... Don't? Like myself, I mean.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; There's another unsteady breath as she steps towards Gaius from behind, grabbing at his arm and visibly fighting to keep her expression from cracking. &amp;quot;Do I have twenty years to catch up? Or... Hell, ten? Before the next Reptilon? Or even the next naval battle?&amp;quot; She pauses again, her grip trembling even without trying to exert much force. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;If I wasn't involved in all of this... Stuff and was just back home, sure. I'd be lucky to live twenty years, but even the fighting there isn't anything like here. Here, though... What if I'm not strong enough the next time you get hurt again? Or Yari? Or Lute? Or Audrey, or Souji, or... Everyone else?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:522|Gaius Van Baelsar (522)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Gaius' step pauses when she takes hold of his arm. His knows that feeling of such hands, he raised a young girl who lost her family in a war. He held a scared boy who's father went made due to an Eikon's power. That feeling runs deep in him and he keeps his gaze away for a moment.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Legatus though slowly looks over to her, his eyes looking at her like a father to a daughter. He watches her hand tremble, her words quiver and the desperation. He knows all these sounds so well. He can only stare at her for a moment, before he inhales deeply. &amp;quot;They took you in... and taught you nothing. Keep you like an ignorant babe to the true hearts of war.&amp;quot; Gaius concludes as he looks at her once more.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Then he actually kneels down before her, taking her trembling hands into his own. That rough touch, those tough hands, becoming gentle, compassionate, and calm. &amp;quot;Sanary. Look at me.&amp;quot; He says softly to her, his tone even changing ever so slightly. Still a commander's voice, but-- a soft one. &amp;quot;That--- is the dangers of war. Every day of every hour, we step out their to fight, we are /all/ aware of the risks we take. That /is/ war, but the results are what matter. The end of the day, the end of the battle-- that is what matters.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;You defeated me here and that made you proud. What we did for those people of Reptillion? They will remember it and you should be /proud/ of what you did. For yes, every one life that was lost... we saved a hundred more.&amp;quot; Gaius then goes to place his hands on her arms. &amp;quot;Lives will always be lost in war and that is unfortunate, but you /saved/ lives and that is even /more/ important then anything else.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;You /saved/ me, Sanary... and if not for what you are capable of. If not for that /strength/ to stand there and come to me... to help me... I would not be here, right now, having this conversation with you.&amp;quot; Gaius then places his hands to the side of her face to make sure her eyes stay on his. &amp;quot;You are not weak, Sanary. You are a /very/ strong woman and a fine one at that. You are brave, strong willed, and courageous.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Do not let that fear mislead you and do not let others take you down a path you can not return from, but be brave... in whatever you do. Stand /tall/ and understand that strength, doesn't always come from just one person... but sometimes from also a united force.&amp;quot; Gaius then goes to remove his hands slowly. &amp;quot;Understand, Sanary?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:714|Sanary Rondel (714)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Fighting and killing for survival has never been a foreign notion to Sanary. The world she had come from has been steeped in death and fighting for as long as she could remember. War as an institution, though, is still something of a foreign concept to her. She's kept up a strong appearance throughout the events in Reptilon and in the other worlds she's been in, but the events of the recent months have taken their toll on her. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;I... I am proud of what I did. But I feel like I could do more, you know?&amp;quot; She swallows slowly and takes a long breath to steady herself, her composure still showing those cracks. &amp;quot;Saving more people. Stopping more from getting hurt.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; She shakes lightly as if she was on the verge of actually crying, only managing to hold it in with Gaius' hands on her face. She actually calms down considerably from that, going quiet once again as the words seem to sink in. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; For good or for worse, though? Who knows. By the time he releases her, though, her expression has lightened considerably despite the dampness in her eye. &amp;quot;Y... Yeah. I understand. Whatever I do with this... I'll make sure it's what I want to do. What I'm sure of.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:522|Gaius Van Baelsar (522)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Gaius goes to stand up and places his hand on her shoulder. It was a gentle squeeze, but one of comfort. &amp;quot;As a commander... I can't always save everyone I wish I could. I can't always keep my men safe... but I do what I can, in my own best efforts and I always strive to improve myself.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He then slides his hand away. &amp;quot;That is all you can really ask of yourself in this war. To stride harder, to do better, but understand that by the end of it... you can not save everyone, but for those you do save--- they will live on with the hopes and dreams of those who had fallen.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Garlean then moves over to his bag and starts to unpack things, At least putting on the light tan button shirt and then his own boots after that. There wasn't much more he could say to Sanary or teach her. He could teach her war, but they all went to an academy for that. An academy that focused on that art and mental stability to handle such harsh times.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Sanary...&amp;quot; He at lasts says as he finishes making sure his boots are on tightly and starting to button up his shirt. &amp;quot;...just make sure to talk with Yari, alright?&amp;quot; He wanted to say more. To give a warning of what was to come, but it wouldn't do any good. Not right now. Just like he would give her a hug--- but she wasn't his daughter... but she was a young girl who had nothing or no one. His own thoughts digging a bit deeper into where things may go for her...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:714|Sanary Rondel (714)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Sanary hums softly at the hand on her shoulder, still shaking slightly from some sort of tension in her despite looking and sounding more relaxed than before. A lot of that tension, coincidentally, is focused in her shoulders. &amp;quot;Heh. Yeah, it's... Man. Just gotta focus on the job we have and keep as many people alive as we can. Commanders like you, soldiers like me.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; There's a long sigh as the girl straightens out her coat and checks her gear to make sure everything's back in place, trying not to look at Gaius too closely in respect of keeping his modesty. Even if he was technically like a father to Yari, he... &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; ... No. Bad thoughts. Bad. The Legatus speaks up again, thankfully, dragging her out of that potentially disastrous train of thought as she looks over at him. &amp;quot;H-huh? Oh. Yeah, definitely. I'm hoping to talk with her about this tonight, actually.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; She laughs softly and rubs her eye, her arm trembling again before she drops it. &amp;quot;It's... It's actually kinda nice to have people worrying about this. N-not that I'm trying to make you and everyone else worry but-&amp;quot; She fumbles over her words and lets out another long sigh before grinning brightly. &amp;quot;.. Thanks. Means a lot.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:522|Gaius Van Baelsar (522)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The Legatus then goes about undoing the straps on his hands as he listens to Sanaray. While she was also trying to not watch, he can tell that Yari has yet to take her aboard the Dreadnought or around much of Garlean culture. Given as far as the military was concerned, men and woman bathed together, dressed in the same space, and were on equal terms.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Another thing he has always noted that was different about his own culture versus so many other worlds. Curious that really.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Sanary.&amp;quot; Gaius says as he takes the last strap off and goes to roll it up, before tossing it in the bag. &amp;quot;You have nothing to thank me for. Its part of my job.&amp;quot; He says with a mild smirk, trying to break the tension of the hard lesson being learned. Then he zips up the bag and throws it over his shoulder, before he walks over to her.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Those gold eyes look down at her, &amp;quot;I don't normally do this... but I'll make an exception to the ruling.&amp;quot; That was an odd comment but becomes clear as he extends out his arm and then pulls her in for a hug. A warm embrace really with that one arm as he then pats the side of her arm with his fingers. &amp;quot;Just don't tell anyone. Alright? They will start to think I'm getting soft.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Garlean gives her another playful smile, before he goes to remove his arm from her and walk away, unless she for some reason stops him.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:714|Sanary Rondel (714)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Part of the job? Hm. Well, you're doing a good job at it, either way.&amp;quot; Sanary chuckles lightly and rests a hand on her chin, looking Gaius over a few times before raising it in confusion. &amp;quot;Doing.. What?&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; And then he's next to her, actually hugging her. There's a confused grunt from the girl at that embrace, and she lets out a long &amp;quot;uhhhh&amp;quot; while trying to process what had just happened. Did the Legatus, armored commander of the Centurions and the Garleans, just give her a /hug/? &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; She's still just as confused by the time he releases her, but there's also a soggy-eyed smile on her face as she finally stops making that noise. &amp;quot;D-don't tell anyone about what? Nothing happened here.&amp;quot; At least she's getting better at being subtle.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:522|Gaius Van Baelsar (522)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Gaius smiles and gives her a nod. &amp;quot;You're right. Nothing happened.&amp;quot; He says with a wink to her and walks off. Letting Sanary to her own thoughts and youthful confusion about how many layered that man probably has in his personality. Along with hopefully and more importantly, everything he had to say to her.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Foxfirestorm</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=2388/Mining_Agreement&amp;diff=9754</id>
		<title>2388/Mining Agreement</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=2388/Mining_Agreement&amp;diff=9754"/>
				<updated>2015-06-21T22:26:32Z</updated>
		
		<summary type="html">&lt;p&gt;Foxfirestorm: Created page with &amp;quot;{{Log Header |Date of Scene=2015/06/05 |Location=BoF World (LOST) |Synopsis=The Dravanians come to a new world. They stage an event and they see if they can get some locals to...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Log Header&lt;br /&gt;
|Date of Scene=2015/06/05&lt;br /&gt;
|Location=BoF World (LOST)&lt;br /&gt;
|Synopsis=The Dravanians come to a new world. They stage an event and they see if they can get some locals to work deals with them...&lt;br /&gt;
|Thanks=&lt;br /&gt;
|Cast of Characters=522, 636&lt;br /&gt;
|Tinyplot=Dragon's Bane&lt;br /&gt;
|Tinyplot2=&lt;br /&gt;
|pretty=yes&lt;br /&gt;
}}&lt;br /&gt;
{{Poses&lt;br /&gt;
|Poses=:'''{{#var:636|Ryu (636)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The Western Spires, an area that's only really to the west of Wyndia, who had named it. It's here that an area of mountainside has been walled off and turned into a massive mining operation for Chrysm, a resource that, surprisingly, seems to replenish itself gradually after it has been harvested. That's why the mine is guarded, and why the walls have Wyndian soldiers patroling them. It's a defensible position as well as a renewable source of energy.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The mountains are otherwise barren. There's no indication of plant life beyond a few shrubs here and there. There are, however, lots of goblins, tiny creatures that seem to be mostly giant heads with tiny limbs that like to bite anyone taller than them. There's also giant wolves, giant horses, giant bears, and giant man-eating plants. If someone is lucky, they might be able to avoid getting harassed by the local harpy population as well.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Thankfully, there's a road leading up to the mine's big metal front gates. It's a wide road that is paved with concrete that vehicles sometimes trundle down carrying more chrysm to storage and processing facilities.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:522|Gaius Van Baelsar (522)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;With Ishgard having to repair itself, the Dravanians know they have nothing to concern themselves of backstabbing Dragoon leaping out of no where. They wont leave their homeland at all now and that is the way particular individuals in power would like it to stay.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;So while some Dravanins, only a select few, remain back in their homelands to continue hassling the Ishgardians. Others have been chose for a most-- curious of tasks. Cause while the Dravanians have grown in number for those on land, they still can not overpower the numbers of the Union and Confederacy, thus the game must be played carefully.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;This leads them tracing down a high deal of possible &amp;quot;aetheric&amp;quot; energy, the trouble is--- its well guarded from scout reports. If they have to get around the monsters... they will need to deal with the locals. So then how do you deal with the locals in order to get them to submit some of their resources over and do so without creating a needless war; Given the Dravanians don't have the power right now to deal with such.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;You create a bait...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;On this fine day, a roar is heard in the distance, followed by another. Several large dragons swoop down from the skies before rushing over the mountains. They were not as large as the Wyrm cousins, but large enough. They would swoop in, chomp their teeth at some harpies that may get to close in and even harass the roadways.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Any workers tried to get out, they would find themselves being chomped at. Anyone opens fire, they would find dragon fire blazing toward them. Apparently-- these dragons wanted make this mountain their home suddenly....&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:636|Ryu (636)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The mine suddenly has a case of Dragons.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The workers try to get the hell out of there, a few of them seen leaping over the walls to escape. Several soldiers raise their weapons but don't know whether to fire or not because dragons could very easily kill them. Some of the workers are trapped in their little shacks and dormitories and the mess hall is full of miners peering through the windows at the scaly beasts that have taken up residence. It all happens with a minimum of hassle.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The mine goes still. Wyndian soldiers have their chrysm rifles out. Workers are cowering here and there. It's extremely tense, but no one wants to get eaten or plain killed, so nobody is attacking the invading dragons. These aren't like the monsters outside the walls. These things are bigger, they breathe more fire and they're apparently meaner.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:522|Gaius Van Baelsar (522)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;One of the dragons lands on the mountain side and roars out a spew of fire into the air, ignite the sky with flames for a bit, before it looks down upon the armored forces with its draconic, predator eyes. The teeth snarl and it lets out a sharp hiss at them.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Now the line...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;It isn't much longer till several soldiers show up, soldiers not seen of this world, with tall walker machines, that have hidden machine gun turrets and hidden cannons. These soldiers where armor of white chrome and black. Their armor design sleek, but draconic like.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Once they get closer, the leader steps forward who has a half cape over his shoulder, raising up his hand, before reaching up to take off his helm. He looks human, all but the center oval 'gem' on his forehead. &amp;quot;Greetings,&amp;quot; he says to one of the soldiers. &amp;quot;Looks like you have a nasty dragon problem.&amp;quot; His violet eyes look up toward one of the beasts who is staring him right back down.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Maybe my team and I can help.&amp;quot; He looks to the man. &amp;quot;We are dragon hunters you see... but it will come with a price... who is the official in charge?&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;One of the dragons tries to swoop in and a few of the new soldiers take aim and open fire with a few blue plasma shots that explode in the air. It causes the dragon to screech and take cover with the other on the mountain. This allowing some of the workers to flee.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:636|Ryu (636)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The Wyndian soldiers don't fire. None of the dragons seem to be attacking, and the Wyndian's aren't quite sure what to do with what they are seeing. The miners are becoming less and less petrified, many of them peering through their windows at the massive beasts and some of them are taking polaroid pictures of the dragons to bring back to their families. They're common people who have never seen dragons before.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;When the strange soldiers arrive, the Wyndians turn their attention away from the dragons, since those things are not destroying anything. There are reasons why the Wyndians aren't picking a fight... chrysm is horribly explosive and unpredictable, and firing a weapon could hit one of the storage containers and turn the mine into a hellzone of mucky arcane radiation.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The foreman pushes the doors open and steps out to meet the soldiers. He's a stocky, short, bull-like man, complete with big horns and a nose ring. He regards the walker robots skeptically, and then the leader of the soldiers even more so. The demonstration does much to help. &amp;quot;We can't have a fight in here,&amp;quot; he tells them, &amp;quot;It'll all blow up if we get all this giant handbags breathing their fire on us. If you can scare 'em off, we can talk to the government about getting you paid for your efforts.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:522|Gaius Van Baelsar (522)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The knight leader rubbed his chin gently before he raised an eye brow slightly. He glances over the Minotaur and hrms, but doesn't seem to be moved by the size difference. &amp;quot;The thing is, the payment is not by coin. It is by access to one of your mine shafts and thus to some of your resources.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;We keep the dragons away, as once they decide something is of their territory-- they will keep wanting to come back.&amp;quot; He further explains, &amp;quot;We get paid by mining and keeping our own equipment running, as there is a strong belief your ore is much like what we need to power our machines.&amp;quot; As he says this one of them pats the mechanized beauty.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;A few of the dragons move around, though when a camera flashes, one of the dragons look over and snarls, before suddenly dropping down and moving toward where the miners were inside. Those teeth snarling as hot saliva of fire drips past those sharp teeth. It looks ready to burn the people inside of alive!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;A few of the knights suddenly take aim with their own weapons. The leader of this brigade places up his hand as to tell them to hold. &amp;quot;I suggest you start thinking quickly...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:636|Ryu (636)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The mining foreman grimaces at the man's words. He looks over his shoulder at the dragons, furrowing his brow at the creature's presence. He weighs several things in that moment, his face showing a lot of tension as the pressure of the deal is built up from the dragon. If he denies these people what they want to do here, a lot of people will die. The mine isn't equipped to deal with armed dragon hunters, let alone dragons. The foreman makes the decision, though it'll get him fired or even arrested later.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Fine! Fine, just get these damn things out of here before they kill my men!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;He's desperate to get rid of the dragons. He's not a dumb man and he feels intensely responsible for these people, he's seen a few of them grow up being miners, some lived their whole lives as miners around him.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;He steps aside to let them through into the main mining camp. &amp;quot;Just... just be careful,&amp;quot; he urges them. He really feels like his arm's been twisted here.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:522|Gaius Van Baelsar (522)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The Dragon gets ready to open its maw, the heat of the flames within may be felt by those within what felt like a safe place. That is about the foreman speaks up for the good of his people and the Knight can online smile.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;...and Sinker.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Open fire!&amp;quot; He barks out and several blue plasma shot rounds go off at the dragon. The shots impact those hard scales, flashing in bright blue. The Dragon screeches in pain or what one may believe to be so, before it opens its wings and flies upward.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Magitek cannons lean back with a heavy stomp of he back foot, before their mechanical jaws open and cannon blasts in the air. The Dragons screech and roar back, before a few more blasts are fired. It isn't long till the dragons are chased off and the a few knights give chase just to be /sure/. There was another shot heard in the distance and a dragon screech.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Some miners paying attention, may see it seemingly 'hit', almost dropping from the sky before taking flight again.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Knight Leader then looks over to the Foreman. &amp;quot;Trust me... long as we are here. Those beasts will cause you and your men no trouble. We will see to that.&amp;quot; He extends out his clawed armored hand. &amp;quot;And just to be sure your profits are not hurt to much, whatever we mine up, we'll share part of it with you, sir.&amp;quot; There is a smile there, a very professional, business smile.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;One of his men walk over, &amp;quot;Sir. We have reports of possible more dragons flying in. Damn migrations.&amp;quot; He looks over to the foreman. &amp;quot;Sorry this is happening to your mountain like this.&amp;quot; The man says. &amp;quot;Dragons love the mountains, gems, crystals, and good nesting grounds. This is the perfect place to them.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The leader gives a nod. &amp;quot;Just fortunate we happen to be in the air to pick up on them and really, let us face it hm-- resources are far more lucrative of a partnership then coin. Now what is your name and what should we know about the mines here...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:636|Ryu (636)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The Foreman lets out a heavy sigh as they march in and begin shooting at the dragons, forcing the enormous beasts to take flight and flee. It's all a big show, but the Foreman doesn't know that. All he knows is that a bunch of soldiers tracked dragons here and they're dealing with the dragons as best they can. The assurance of not just greedily taking everything makes him nod, comforted by the professional demeanor.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;More dragons. The foreman almost goes pale at the idea. He steps into the mining camp with the soldiers, and turns to regard the leader of the soldiers, telling him, &amp;quot;This is the Spike Chrysm Mine,&amp;quot; gesturing around, &amp;quot;I'm Spike.&amp;quot; He shrugs his shoulders and grumbles vaguely while he walks away, seeking.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The miners filter out of their shacks and other buildings, getting a look at the soldiers with bewilderment. It all happened very quickly, with minimal catastrophic explosions, and the miners and Wyndian soldiers have no idea what to do with the situation. One of the Wyndians frowns, and flies off while everyone's not looking, beating his large angel-like wings and heading east.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:522|Gaius Van Baelsar (522)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The Knights start to move themselves into position to protect the area. The leader gives a nod of his head. &amp;quot;Pleasure is mine, Spike. You may call me Demetre. My men will setup look out locations and we will start moving in our supplies tomorrow.&amp;quot; He places one hand behind his back as he makes a motion with his hand, before that also comes to rest at the small of his back. &amp;quot;We will stay on one side and thus stay out of the way of your own men. We would respect the same... and who knows... if you like the equipment you see that we move in... perhaps we can even offer that to you, but-- that, haha.. that will require coin.&amp;quot; There was a grin, before he then moves on.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Their lord would be pleased with how well this went. Hopefully it remains this simple so they have time to establish the mine, get the machinery inside, and start to work on distributing it back to where it all will need to go.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Violence is not required-- he is reminded back of his mind.&amp;lt;br /&amp;gt;At least not yet...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Foxfirestorm</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=2258/Science_Be_Done&amp;diff=9753</id>
		<title>2258/Science Be Done</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=2258/Science_Be_Done&amp;diff=9753"/>
				<updated>2015-06-21T22:23:47Z</updated>
		
		<summary type="html">&lt;p&gt;Foxfirestorm: Created page with &amp;quot;{{Log Header |Date of Scene=2015/05/16 |Location=Garlemald, Hydaelyn |Synopsis=Taro and Fuki meet up with someone in another R&amp;amp;D department to aid in the possible future of ne...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Log Header&lt;br /&gt;
|Date of Scene=2015/05/16&lt;br /&gt;
|Location=Garlemald, Hydaelyn&lt;br /&gt;
|Synopsis=Taro and Fuki meet up with someone in another R&amp;amp;D department to aid in the possible future of new Garlean Technology...&lt;br /&gt;
|Thanks=&lt;br /&gt;
|Cast of Characters=211, 399, 522&lt;br /&gt;
|Tinyplot=&lt;br /&gt;
|Tinyplot2=&lt;br /&gt;
|pretty=yes&lt;br /&gt;
}}&lt;br /&gt;
{{Poses&lt;br /&gt;
|Poses=:'''{{#var:522|Gaius Van Baelsar (522)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Taro and Fuki would find themselves once more lead to the underground facility of the archive holdings along with a great deal of R&amp;amp;D kept out of sight of the people. Things were a bit more busier then usually down here and if they ever did come to visit on the free time, they find this was starting to become common. Including security being much tighter then before as well.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Though if one kept up with what has been going on, the concern has risen with Nael Darnus' name being on the wind and given this whole underground, the data library, and the grounds itself belonged to the Darnus family-- it was understandable for the increased concern. Though most civilians believe it is an impostor-- a trick of the Eikons... but the officials, the people in charge, no better.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;However the two of them would not find themselves going to a nice room with archives. They would find themselves taken to an R&amp;amp;D station really. More correctly--- one working on hydraulics for something... fairly large and robotic.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Including a completely different person they would be working with. A woman no less with a lab-like coat and blouse with a pair of trouser like pants. &amp;quot;So you are the two spoken about?&amp;quot; She asks them directly before tilting her head faintly. &amp;quot;Well... let us walk and talk then.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;She then turns on her heel and starts to make her way for a back room past all the studies on the robotic limbs. &amp;quot;I've heard you both have research and studied the Allagan language, which means aiding us in break down of notations along with blue prints is critically important. Given the threat we are now dealing with.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;There is also no guarantee that monstrosity will be ready for operation any time soon when we will need of it, so we need to find alternative methods... even if it means combining Allagan technology with outside technology.&amp;quot; She motions to the massive Living Machine they were greeted too when they first arrived. What many are now calling the 'Ultima Weapon'.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:399|Taro (399)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Whether this Nael Darnus is real, imagined, or imposter may matter little in the grand scheme of things. What the world believes him to be is more important. Belief is a powerful thing. So long as someone is in the role of Nael Darnus and he is neither disproven nor discredited, then whoever the man truly -is- is to a large degree irrelevant.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;But to more practical thoughts now. Taro's assitance as well as Fuki's has been requested, and so here they are. As usual, he'd have offered Fuki a shoulder to ride upon. On the opposite shoulder is perched on of his cyber-elves, who had quite an adventure yesterday and so feels safer in his company. He takes an appraising glance around this new workspace, noting the differences, making educated guesses as to its purpose. Not that they're kept waiting long, though the person who joins them is new to them all. &amp;quot;We are. This is Fuki,&amp;quot; he gestures to the shinki, &amp;quot;And I am Taro Daisho. And you are...?&amp;quot;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Whether or not the researcher offers her name, he'll follow her at a steady pace. One that does not prevent him from glances back and forth at the works-in-progress and/or items-of-research out for view along the way. &amp;quot;We have. I'm also a specialist in robotics and cybernetics.&amp;quot; &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Ah. Yes. That monster whose presence he questioned when he first met it. The android priest's brow furrows at their second introduction. &amp;quot;How much progress, if any, has been made thus far?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:211|Fuki (211)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Resting on the shoulder of Taro, her fox mask covering her face this time, she gives everything a look around as Taro makes his way towards the resiquite location. So many things have been translated, adjusted, translated again. At least her Master was proud of her works, even if some of the papers covering home was written in Allagan. &amp;quot;That thing is huge...&amp;quot; she whispers, giving a good look towards the Ultima Weapon. Since she didn't need to fly behind, sightseeing was okay, Taro knew where he was going.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Upon introduction, Fuki hops up into a salute, mimicing some of the Garlean salute's she seen, and with this, her mask shimmers out of appearance, showing her face. &amp;quot;A pleasure. If you're looking at combining technology, I'm sure Taro and I can find a way to make this happen.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:522|Gaius Van Baelsar (522)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The woman does not give her name. Seems when you change divisions, things get pretty impersonal, or that was just her nature entirely. She glances over to Taro as he asks his question. &amp;quot;On the Ultima Weapon? We are long from it. That is not in my hands, but one of the others. My division however is aiding in trying to find means to create and fabricate new limbs to replace its own. Engineer it enough where we may control it.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;But we have learned some things about it-- and that is what we are trying to see if we can make smaller duplications of, but... the power is the problem.&amp;quot; The woman then opens a door after tapping in a code, it hisses as pressure is released, before they walk in. As they come in, lights flare on, computer like terminals come to life and there are all types of work tables and work tools.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;You said your a robotics and cybernetics? Good. Because what we like your help with is in such division. If we /can't/ control the Ultima Weapon in a timely manner, perhaps we can create something akin to it that can be used for a weapon by our own Magitek divisions or a new Machina drone.. much like the Vanguard.&amp;quot; Her dark violet eyes then look over to a large monitor that has yet to come online.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Blue prints can be access by that monitor... at least what we been able to translate of... there is still some pieces missing, because we don't have /everything/.&amp;quot; Her gaze goes to them. &amp;quot;You are free to take those blue prints home to study in your own locations, but I request that you keep this in your own studies... not shared with those beyond us, alright?&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;She shifts her weight slightly. &amp;quot;Consider this a show of good faith, given our Emperor wants use to start to work more closely with the Confederacy.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:211|Fuki (211)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Fuki gives a light nod, noting the nameless lady and getting a confirmation of the name of the large monster thing. &amp;quot;In essence, you're looking at creating tiny, relatively speaking, versions of the Ultima Weapon for use in various combat or transporation capabilities.&amp;quot; she looks towards the monitors, her armor flashing into view before she takes flight to get closer to the monitors. &amp;quot;Hmm. Taro, come look at this.&amp;quot; she starts running a finger along some of the lines, a smile upon her face.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;What is your time frame, that's the important question here. Given enough time, we can probably create something functional but if you need anything soon... we can work on adjusting the blueprints as needed and prototyping one out. You will let us have access to any material goods we need right? Steel, wires, rubber, diodes, ectetera?&amp;quot; she soon flies over to the dull monitor, tapping at it some to try and pull it up to look at the blueprints.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Maybe I can do a side project with this...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:399|Taro (399)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Taro continues following, paying attention to their surroundings as they pass through one room to another. While the exact instruments and electronics differ from his own workspace, it is close enough to find this place comfortable.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Control...yes, that would be highly important. A weapon that cannot be controlled is at best ineffective and at worst more a threat to us than to them.&amp;quot; His frown shifts slightly, from dour to thoughtful. &amp;quot;Do we know whether the Ultima Weapon is intelligent?&amp;quot; &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Fuki distracts him, and he turns to join her in looking at the monitor that caught her attention. &amp;quot;Hm...&amp;quot; Then, to the researcher, &amp;quot;I have a secure lab in my city. Any plans you see fit to share will be safekept there.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:522|Gaius Van Baelsar (522)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The researcher looks between the two, seeming to ignore Taro's question about it being sentient. &amp;quot;You have access to everything we know schematically on the Ultima Weapon and all devices that the Allagan's may have had like it.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;As for the time,&amp;quot; She rests his chin against her finger tips in thought. &amp;quot;I am not sure. Lord Van Baelsar requested in some ways soon as possible, given the threat with Nael. However the the Legatuses are not in agreement on how to handle the threat, nor if we here at home are in true danger.&amp;quot; She closes her eyes with an idle sigh of mild frustration. &amp;quot;Thus I do not have a true answer for your question.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;She then looks at them both. &amp;quot;Whatever supplies however you may require, we will be glad to provide. Our R&amp;amp;D department is given a loose budget, though I do ask that you don't make them question that, hm?&amp;quot; There was a mild smile on that serious face of hers. &amp;quot;Any further questions?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:211|Fuki (211)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;I do not foresee any problem with that. Taro's efficiency and my size should make this a relatively cost efficient measure in terms of prototyping. While I can't promise anything myself, we'll get a prototype ready as soon as feasibly possible. Missing data is a tiny bit difficult to make up because of so many variables.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Fuki hmms, &amp;quot;Alright, time to hook up and download the schematics. Reserving space, initiating compression routines...&amp;quot; and there she sits, eyes closed. She makes a humming noise, a waiting tone as blueprints fly across the screen. It... almost sounds like a game show theme.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:399|Taro (399)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;His question is met with silence. Which suggests either they do not know, or that they do know but are unwilling to say. Thus, he allows for the possibility that the Ultima Weapon is intelligent, until it's proven otherwise. &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;As soon as possible, but not so quickly as to be hasty and thus introduce unnecessary errors. Very well, then. I believe both of us have worked under such deadlines before.&amp;quot; &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;As Fuki begins downloading, he turns back to look at the lady researcher. &amp;quot;We will have further questions, I'm sure, but at this moment I can think of none.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Foxfirestorm</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=2194/No_Castrum_Standing&amp;diff=9752</id>
		<title>2194/No Castrum Standing</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=2194/No_Castrum_Standing&amp;diff=9752"/>
				<updated>2015-06-21T22:17:01Z</updated>
		
		<summary type="html">&lt;p&gt;Foxfirestorm: Created page with &amp;quot;{{Log Header |Date of Scene=2015/05/09 |Location=Peak Castrum, Coerthas, Hydaelyn |Synopsis=The Castrum within Coerthas has been invaded by a surprise attack. It seems the Dra...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Log Header&lt;br /&gt;
|Date of Scene=2015/05/09&lt;br /&gt;
|Location=Peak Castrum, Coerthas, Hydaelyn&lt;br /&gt;
|Synopsis=The Castrum within Coerthas has been invaded by a surprise attack. It seems the Dravanian Knights are after Legatus Aries' head. Can everyone save him in time? Or will it be to late?&lt;br /&gt;
|Thanks=&lt;br /&gt;
|Cast of Characters=522, 530, 552, 573, 583, 636, 670, 691, 768, 774&lt;br /&gt;
|Tinyplot=Dragon's Bane&lt;br /&gt;
|Tinyplot2=&lt;br /&gt;
|pretty=yes&lt;br /&gt;
}}&lt;br /&gt;
{{Poses&lt;br /&gt;
|Poses=:'''{{#var:522|Gaius Van Baelsar (522)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The Morning sun reaches over the snowy peeks of the high mountains around Coerthas. The mighty Castrum stands upon one of these mountains high above, with only one road leading to and from the mighty fortress.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Steam hisses out of ventilation pipes and rises from the black steel walls being fade heat to keep them from being iced over. The massive doors electronically sealed, with guards on the walls and automated turrets at ready for what is to come.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Beyond the walls, hard plastic like mats can be found over the steel ground, all but where the aircraft are stationed or storage bins are kept. Several buildings line the area with florescent soft blue lights that mark them with automated doors and a security pass needed to even gain access, along with the needed keypad information.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Vanguards stand at ready, though idle with their massive back gears turning slowly to keep the Ceruleum warm within. Garlean soldiers here carry out their PT jobs and others stand on ready, waiting for the Dravanians to come. The XIV Legion are easy to spot in the group, as their armor is black with red, while the III Legion wears a solid white with some gray, including that the Centurions have the fur coat shoulder capes to full on fur capes.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Though some teasing can be heard if listening in or observing as a group of XIVth troops jog to stay warm, not handling the thinner, cold air well and some of the IIIrd Legion giving them a minor hard time as they sit on the crates in the shade. All in good tease though, obvious by a bit of laughing on both parties sides to kill the tension in the air.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Beyond the several buildings and steps leading to other structures built into the mountain is the main command tower rising high above it all. Hooked onto it are several dozen Juggernauts always ready to launch when needed. The people who decided to stay here, be they Confederate, Union, or other wise, were given temporary access to the backrooms under the Towers shadow, kept to basic access on ground floors and the mess hall which serves everything from scrambled eggs, coffee, tea, different style toasted breads, and even different assorted meats.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Though for those who didn't get up at the crack of dawn, they might find the pickings slim and the hot drinks all but almost gone. Then they may get stuck handed basic meal packets, which taste alright, but not as good as a hot meal in this freezing cold.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Above all of this, casting her massive shadow over the land is the mighty Dreadnought. Aboard her everything is aflutter of movement as people make sure she doesn't freeze up from her long night stays and everyone remains on the ready to move at any sign of Dravanian activity.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The main bridge has had eyes on the skies for some time, radar pings are constant and information going back and forth between them and the tower. If there was to be an attack from the air, everyone would be swiftly aware of it... and Gaius Van Baelsar, along with Aries Van Polus can only hope the old girl was enough of a deterrent to keep the Davanians away.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Though Gaius had already voiced his concerns about the Dreadnought being idle in one place for so long. The stabilizers would eventually start to get weighed down by the cold and other issues would start to come up and the Dreadnought needed to move to break that formation up, but she could manage a bit longer... she could stay right where she was--- just for a touch more.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:522|Gaius Van Baelsar (522)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;In a back area behind some containers makeshift table had been setup, cards were being dealt in a poker like style with Garlean currency on the table, along with whatever other cash anyone had on hand, given out in the Multiverse it all became Credits anyways. There was a comm-radio that had been makeshift up to pick up some Multiverse frequencies that was playing Green Day's &amp;quot;Do You Know The Enemy&amp;quot;, as the poker game went on.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;While the Centurions of both Legions were aware of the game, they didn't seem to interrupt it as it was out of the way and even they as officers knew-- tension need to stay broken and morale needed to stay high in this damn, frozen wasteland.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:530|Garen (530)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Garen remained at the Castrum, having planted down some additional defenses in the form of landmines. He also picked up a brand new order. His armored coat finally was finished. Long, with a lighter version of the Garlean armor and a mix of black and red in color. &amp;quot;Too quiet...We should stay alert.&amp;quot; He says to a nearby soldier.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:573|Mihk Lihzeh (573)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Mihk has barely slept. Walking the outer wall, either atop it with the guards, or on the ground. She's nervous, but the only indication would be the twitchy flick of her tail as she walks, and the twitching of her ears back and forth. The Miqo'te keeps largely to herself, though does stop to chat with groups of Garlean troops if they flag her down. She offers kind words, and soft advice, as well as potions to help keep the XIVth legion's troops warm. Simple warming potions one could buy from many reputable shops.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:636|Ryu (636)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Ryu was waiting.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;He sits in the room he was given at the Castrum... not really a new thing for him, this quality of accomodation. He wasn't one of the Garleans, but that was fine. He only wanted to be nearby in case the Dravanians attacked. He sits there, as patient as an ancient statue. His eyes remain closed and his breathing as slow as a glacier. He's sleeping there, while sitting, it seems like. The dragon's ageless qualities can be felt in this moment, where he barely moves at all for hours, sitting in the same spot.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Waiting for the war to reach this place.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:691|Yari Takane (691)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; Yari Takane is /freezing/. Thus, she and some of her men are out on PT, in full armor and a fur cloak she nabbed from one fo the locals. She's barking orders, her quiet voice amplified by a megaphone. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; &amp;quot;Foreward! Julius, stop slacking off! Disgraceful! What if the attack comes in ten seconds, and you don't even have your belt on properly! Get your tail /MOVING/ Trooper! Hup hup hup! Faster! Faster! Left-right left-right!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; The poor mi'qote Julius looks utterly harried, while a few others are looking on in sympathy. Emperor help /anyone/ in her unit who complains about the cold.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:583|Mantigora (583)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;In contrast despite being reptillian Mantigora is pretty unphased by the frigid temperatures. Granted she does have the advantage of nanotech to keep her body in it's comfortable biological parameters, and isn't exactly coldblooded, either. But she's done her share of times on the bitter cold wasteland that is the non-sunned half of Mikros, too, and actual training helps.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Still, some could probably see her constant pacing as much as keeping moving warm as it is repeatedly prowling the perimeters of the walls.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Skuzzler on the other hand has the advantage of fur and an environmentally sealed exo-armor to keep comfortable while helping the Galerans make sure all those turrets are properly working.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:670|Lyria Mason (670)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Thing had caught Lyria's attention once more on this world, so here she was. She had been busy drowning under work from Mr. King and Mr. Greene. However she was free of that. She'd move come to help where she could and she nows it might be best to lay in wait much like Ryu is doing. She's here with Remora and mhas manged to hide herself, as she did expect the Dravanians would be coming, sooner or later.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:552|Soundwave (552)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;There are no overt signs of Soundwave or his cassette agents. No looming robots that could almost be mistaken for super-advanced Garlean technology, a fact that is still of endless bemusement to the Decepticon Spymaster. No, for the calm before the storm? He has a different trick up his sleeve. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;A fully-armored male Centurion in the colors of the 14th Legion meanders around the Castrum, possibly either a Hyur or Pureblood Garlean. Not aimlessly wandering, he's moving too purposeful for that, but seeming to be memorizing the layout and the placement of defenses both machine and man. He walks stiffly, almost marching through the snow with his arms crossed behind his straight back with clear military bearing. Unlike other members of the 14th, the cold doesn't seem to bother him /at all/, despite the fact he has no additional furs or cloth to keep him warm.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He does pause for a moment to listen to the song on the radio. Not a bad choice, but not one of his personal favorites. Well, if none of the /actual/ officers have a problem with it, neither shall he.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:774|Dorian Pavus (774)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Dorian should really not just go randomly picking up jobs.  It's true that these worlds are fascinating.  But when things like THIS await him on the other side ... he should really be more careful what worlds he just traipses into.  Especially when he wanders into something like THIS!  From what he'd heard?  The last time something in this world went pear-shaped, there were dragons everywhere!  ONE Thedan dragon was a major undertaking.  This ... this is something else entirely.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The smart thing would be to let these superfactions handle it and stay out of their way.  There's probably not much one man can do in all this.  Not even one as talented and smart as Dorian!  But ... that wouldn't have been right.  He's here, now, and this conflict is going on here and now.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;His Syndicate identification had been enough to get him in, though he'd needed to be cleared through security first.  For weapons he carried only a staff, and aside from his radio and a few personal effects, he had little else to speak of.  Certainly nothing that would constitute a security breach to keep.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;For the time being, he waits with the others wherever he can find a spot that it's not ABSOLUTELY FREEZING!  See, the problem with all this?  Dorian doesn't much like the cold.  Yet another reason why he's been asking himself exactly where in his mind did he think it would be a good idea to throw his lot in here.  An unknown world, dragons, and COLD!  At least he has the white cloak over his leather armor.  At least it's warm.  But maybe not warm enough.  &amp;quot;One would THINK something that breathed FIRE would go someplace WARMER for a precision strike,&amp;quot; he comments in an irritated tone.  His arms are crossed over his chest, partially for warmth.  &amp;quot;Seems to be something of a conflict of interest, I'd say.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:522|Gaius Van Baelsar (522)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The Soldier, while a normal trooper and thus not in heavy armor like the Centurions nods in agreement to Garen. &amp;quot;Aye, thankfully we have the Dreadnought.&amp;quot; His gray eyes gaze up to it. &amp;quot;...though I hear that Gaius may have to let her fly for a bit due to possible freeze up in the vents.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Mhik would get thanks from the members of the XIV Legion, not seem bothered by her appearance, book, or otherwise. Gaius' men after all were all a mix bag of cultures and races. Purebloods, halfbloods, and even those of Elezen, Miqo'te, and other assorted races. Where the IIIrd Legion consisted most of Purebloods, but it had its Elezen and the humans as well.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Aries and Gaius were no where to be seen at the moment, though if asked where they were-- it seems they have taken residence and conversation up in the higher tower command. As Dorian grumbles about the cold, one of the Third Legion Centurions leans against the wall as he lights a cigarette, with his helm attached to his belt. &amp;quot;Hard to believe at one time this place, Coerthas that is--- was a land of fertile green grass, tall pines, and running waters. The weather was always beautiful here... and sure it snowed in the winter, but not like it is now. Eternal winter... all thanks to one mad man.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Centurion then chuckles as he gets the cig little and then takes a drag from it before flicking the ashes to the side. &amp;quot;But what crazy world doesn't have their mad men, hm? Thankfully it is only Coerthas and not the rest of Hydaelyn.&amp;quot; The man looked human, all but a strange white oval-like stone or something at the center of his forehead. His eyes a frosty blue and with a very minor tan; Perhaps blame the constant need of the armor. He offers Dorian a cigarette from the pack, &amp;quot;Like one?&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Things remained quiet for a bit longer, till there was a strange flicker in some of the lights. Then the sound of the generators powering down. The automated weapons powered down as power was dropped and suddenly the field for the Castrum also went offline a a flicker of the blue could be seen discharging and fading away.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;This caused the both Legions to stop what they were doing and stare for a moment, before one of the Tribunes of the Third Legion forced a door open and barked out over the comm, including out over the main courtyard, &amp;quot;Get that damn back up generator online!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Then there was a call over the comm for those who could hear, &amp;amp;gt;&amp;amp;gt;&amp;quot;It has been fried!&amp;quot;&amp;amp;lt;&amp;amp;lt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;quot;Both of them!&amp;quot;&amp;amp;lt;&amp;amp;lt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;...what?&amp;quot; then there was a low rumble, &amp;quot;...sabotage..&amp;quot; The tribune says softly, before quickly slamming his fist on a button next to the door. This kicked off the whaling of the alarms as the old fashion motors spun up. (If you ever heard a tornado alarms of those 50s atomic bomb alarms, same sound)&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:522|Gaius Van Baelsar (522)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;AT THE TOWER...&amp;lt;br /&amp;gt;The lights suddenly went down and Gaius looked upward about then. &amp;quot;Well then.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Aries cants his head, before reaching over to place his own helm. &amp;quot;Bastard is smart, like the lad said. Don't come in through the gate, don't fly in...&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Come in from underground. Can we get down?&amp;quot; Gaius asks quickly following Aries, who snatches up his double ended Warhammer staff, charging up the ends of the hammer.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;There is a storm shaft we can take down. No saying where those blokes are.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Affirmative.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;BACK ON GROUND...&amp;lt;br /&amp;gt;As everyone hustled, several shots can be heard being fired before a few of the Third Legion were sniped down. Then there was flick of smoke grenades that came racing in covering the court yard quickly before gun fire started to scatter across the area.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Those Dragon Knights moved through the fog, firing down anyone not quick enough or slicing their necks open from behind. On their shoulders were marked clearly 'VII'.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;BGM: https://www.youtube.com/watch?v=_1TJe0lbSWU&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:530|Garen (530)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Garen remained in place as the lights went out and took a moment to access the situation. It was true they were likely going to be pincered. Yet something still felt strange. &amp;quot;Right...secure the courtyard as ordered. I, however, suspect this attack has more to go.&amp;quot; He admits. He reaches up and draws that sword of his. If the enemy wanted to use darkness and other tactics like that, so would Garen. He made his way along, watching and waiting to strike someone and 'extract' information in the Imperial way, meaning beating them to within inches of their lives.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:691|Yari Takane (691)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; It takes all of two seconds for Yari's harrassment to turn into orders as smoke bombs go off in the courtyard. Some of her archers and gunners take up what little cover as can be found, a few tables kicked over and other general methods of watching out for bullets. The woman drops the megaphone, dropping and rolling as a shot very nearly catches her between the eyes, popping up behind that table the other soldiers had been playing at. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Bullets fire into the smoke, but it's covering fire at best. A few handseals, and Yari gets back up. Sucking in air, she spits out a wave of black water, aether turning it into a small flood that might catch a few in the crowd! It does /hell/ on the vision of they get it in the eyes, too. Otherwise? She and her men are setting up a defensive perimeter, though at the mention of a pincer, their formation tightens.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:573|Mihk Lihzeh (573)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The sirens alert Mihk first, then the growls of the Dravanians outside the walls comes next. In a flicker, her book is open, and a red gemstone placed upon the two-page geometry inscribed upon the paper. She writes in glowing yellow ink, then tosses the gemstone out to the ground, where it resolves into the glowing golden form of Topaz Carbuncle. &amp;quot;Healers, gather to me. I shall provide cover while you work.&amp;quot; she states, then channels magic through her tome again. A blue, hexagonal honeycome 'bubble' forms around her in a fairly wide area, about 50m across. It won't hold under direct fire, but should help fend off strafing runs and stray shots.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:636|Ryu (636)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Once the fighting breaks out, Ryu uncoils from his seated position in a smooth motion and begins moving, building into a sprint where he doesn't much care if he bowls over anyone along the way. He doesn't do it purposefully, though, and pauses briefly if he knocks a soldier on his arse to help them back up. His movements have him sprinting to reach the Courtyard in short order--&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;And he finds the nearest Dragon Knight and stops his sprint with a huge uppercut with a closed fist, which whips around into a powerful kick to try to kick the potentially airborne target into another of the Dravanian knights.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:670|Lyria Mason (670)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Lyria Mason is also coming out of hiding at the point Ryu does. She's got much the same idea, Remora follows along with her as she moves to strike. While Ryu is making his manouvers to start air juggling the enemy? Lyria's got some other plans in mind she takes up a bit of an odd stance shfts her body in a strange almost dance like stat turn the air against he advancing enemy soldiers attemping to knock them down, break ranks and otherwis disrupt their formation.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:583|Mantigora (583)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Smoke grenades? Oh, they think they are so smart. So clever. So sneaky.... Good, she disliked easy prey.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;But a smokescreen can work both ways.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;It didn't even take the smoke, as soon as the ceruleum power had started to flicker Mantigora had stepped back against a wall and activated her optical camoflague. Tactical hardware fired up, syncing with her predatory senses to quickly accomidate for the lack of clear sight.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;A Dragon Knight walks not two steps past her firing through the smoke when Mantigora strikes. Though not physically, as she uses her analytical scanner to ping several of the Dragon Knight guards from her seclusion. Suddenly heavy gunfire pierces the smokescreen, though focused only on the couple of Dragon Knights that Mantigora digitally tagged to avoid friendly fire. But wait, how is a turret even firing!?&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Oh, that's not a turret, that's an Artillery Bot, being operated by the mad Chua Engineer cackling away as he sits on top of it. &amp;quot;FOOLS! You think we not plan for you screwing up technology?&amp;quot; Another volley of fire from his 'mount' peppers the courtyard below, their allies safe from getting caught in the barrages thanks to Mantigora's targetting feeds. &amp;quot;Now technology SCREW YOU! Fwuuuhahaha!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:552|Soundwave (552)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The Centurion pauses mid-step and looks up as the lights flicker and die. He can easily hear the radio conversation concerning the generators, and his arms lower to his sides as the alarm howls to life. He does not move from his place as the two Legions hustle to battle stations, instead slowly turning around as he picks up the sound of footsteps that are certainly NOT Garlean boots. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;As the smoke grenades bounce in, the Centurion is fully obscured by smoke. A Dravanian Knight attempts to grab him and slit his throat... only for the Centurion to grab both wrists and simply hold him in place. This Centurion is far stronger than any Garlean soldier has any right to be. &amp;quot;-You will regret coming here.-&amp;quot; The ominous rumble of Soundwave's melotone from the Centurion form holds no threat, only a cold statement of fact, and a deft twist of the Dravanian's arm drives the knife into the draconic's own throat. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Centurion immediately bolts out of the smoke, ducking Dravanian firepower as he dives behind the same cover Yari hides behind. He taps the side of his helmet as his head tilts skywards again. &amp;quot;-DEPLOY!-&amp;quot; Two robotic condors soar from the uppermost reaches of the Castrum, screeching as they initialize strafing runs on the Dravanian Knights from the air, and a snarling black shadow pouncing the rear guard from behind is the only warning they get of Ravage's involvement. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;But where are the two humanoid Cassetticons...?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:774|Dorian Pavus (774)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The soldier that speaks to Dorian about Coerthas gets a look.  &amp;quot;Here?  That seems unlikely.&amp;quot;  The wryness leaves his tone then ... he DID research this place a little before coming here.  He turns to face the soldier with the cigarette, and says, more politely, &amp;quot;I had heard.  Complete global cataclysm, at one man's whim.  That's a frightening thought.  But I know the feel.  Thedas is in a similar situation...&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The offer of a cigarette is politely declined with a raised hand.  &amp;quot;But thank you.&amp;quot;  He doesn't even smoke a pipe, and he isn't sure what's in there.  The people here are used to the stuff in them.  Dorian isn't.  There's no telling how it would affect him.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Dorian looks up as the lights begin to flicker.  &amp;quot;Looks like your 'company' has arrived.&amp;quot;  He says, with false lightness.  The lightness fades quickly, though, and his next remark is said with a dry air.  &amp;quot;Or sent advance guards.&amp;quot;  Either's likely to be the case.  The alarms are loud, but Dorian merely winces, without offering complaint.  They're SUPPOSED to be loud.  That's what alarms DO.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Dorian goes where the nearest battle is.  Likely that Courtyard.  And as soon as he sees enemies, the staff is retrieved from his back and there's lightning being thrown into the nearest grouping of enemy soldiers.  It should jump between at least a couple of targets.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:768|Cory (768)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Partly from curiosity regarding the Dravanians, partly out of boredom, and partly out of a desire to return the favor Ryu had given a week or two ago, Cory's decided to hang with the dragon-boy soldier's efforts at least for a fight or two.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Although instead of picking lodgings, she's been in the outskirts of the place in the snow and the cold. While some take shelter, she instead... shivers outside as a test of endurance, for much of the night.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The wilds are down one meaty creature and one tree. The former was food, the latter was a weight and later a training target.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;People on the battlements were recently treated to quite a spectacle as the Saiyan woman walked into full view carrying the tree in one arm, only to hurl it unfathomably high up then delivered a flying kick faster than the eye could see!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The tree broke apart and came down landing inside the Castrum courtyard, toppling into... a neatly arranged pile of chopped wooden planks. Well, there'll be enough wood to keep the hearths burning for a good while! (someone might do well to tell her that they probably don't need it in these parts...)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;She's just shoving the whole pile off towards storage when the lights flicker. &amp;quot;Uh...?&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Fog and shots from nowhere, life forces snuffed out like nothing, THAT gets Cory to full attention. &amp;quot;They ARE attacking!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:522|Gaius Van Baelsar (522)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Many of the field medics here had combat expertise, but they didn't mind Mhik adding some support of her own, as they aided in firing down below. The Dragon Knights were tougher then what some ran into the Stone Vigil, their armors glowing softly against the fog.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;This was obvious, as Ryu went bowling into one and he actually flipped around in the air, landing down by the Dragon. Then with a flick of his own sword, a massive wave of energy went rolling right for Ryu, cutting the very ground in its wake for him.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Dragon Knights caught by Yari's 'spell' are blinded but one of them leaps over the others, coming down with a lance slamming the ground, sending a blue plasma wave right for her and her group!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;As Lyra dances among the Dragon Knights, a few of them are tripped up, but get back up to their feet, her own blade blocked by a few others, as one goes right in to catch her blade. &amp;quot;Nice dance.&amp;quot; She says, though impossible to tell gender by that armor they wear. &amp;quot;My turn.&amp;quot; Then breaking the blade connect, goes to step around and swings her own gunblade in an upward cleave, before following in with a twirl slash.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Mantigora and Garen stalk and will find a few stepping up explosives among the mist, right up against some crates. However both will have to becareful as they hear a stomp of a mechanic foot, before a whirling sound. Soon a Cermet drill fires out for them both--- someone has tampered with the Vanguards!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Thankfully the crazy alien gerbil's own firepower takes down a Vanguard, but another of the Vanguard's turns toward him and the missile bay opens up and launches several missiles in his direction!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Soundwave twists the Dragon Knights arm successfully however, only for the Dragon Knight to laugh a bit, until the knife blade drives in and the Dragon Knight falls, his armor actually /exploding/ in a blue fireball. Thankfully Soundwave moved away, but that was something to note of!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Also thank you captian Obvious Cory as she shouts out and soon finds a Dragon Knight willing to greet her obviousness with a dark laugh, &amp;quot;Right are miss! Now say Good night!&amp;quot; Then starts to open fire on her with his Gunblade.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Those who know their tech may recognize the fact these gunblades were the same as the Garleans, only with slight modifications.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Dorian gets a chuckle from the Centurion as he tucks away the pack. &amp;quot;I was here back then, including when the attack happened... but you are right about that...&amp;quot; However this conversation quickly ended as all hell started to break lose. The Centurion quick to put out his own cigarette and toss on his helm as Dorian went to join the fray!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Dorain's chain lighting does its job, but as he will see-- Cermet is a horrible conductor and there is a flicker of blue around their armor as it seems to handle the magic. Oh curse that Magitek. Though a few are stunned, another at the end of the chain is not as he uses a crate to get up in the air and try to make a swipe for Dorian!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;MEANWHILE....&amp;lt;br /&amp;gt;Aries had gone missing, but Gaius quickly meets up with several of his own men, along with some of the Third to go into the back rooms. Mostly to dispatch the soldiers moving into their and including making note of a disturbing fact-- they were setting up explosives.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:573|Mihk Lihzeh (573)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Mihk looks to her Carbuncle, and nods. &amp;quot;Sic 'em.&amp;quot; she says, causing the little golden creature to leap into the fray, latching onto the helmet of one of the Dragon Knights below, claws scrabbling at the cermet with Earth-hardened claws. Mihk herself draws Aether into her book, and looks down to a group of glowing shapes in the fog below. She makes a gesture, and the fog surrounding them turns from harmless obscuring smoke, into an all piercing choking Miasma. Their suits may protect them from it, but it'll eat away at the armour with the noxious acidic nature of the gas cloud.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:691|Yari Takane (691)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; Oh hey, Yari has company! There's a quick acknowledging tail-thump to Soundwave's boots, before she's back to yelling orders. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; &amp;quot;Watch your fire lanes! Get some eyes on the sky, too! Archers, gunners, covering fire! Melee, get into a phalanx! Push them back, and don't get caught alone!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Amidst the chaos, a blue wave goes for Yari and her men! A majority of them manage to duck behind cover in time, but one or two get hit and go down with heavy thuds! Though wounded, they seem alive. Yari acts in an instant, flashing hand seals before the veins in her eyes go red, and she moves. Rolling out from cover, she slides underneath the wave of energy, tilting her head back. Her helmet gets cut, ruined, but she manages to slide down enough to only have a light wound on her neck! It bleeds, but no arteries. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Then she dashes into the frey, body low! Gripping her sword, she spins, drawing her blade and spinning about into a whirlwind of gunscabbard-powered armor-cleaving death. KABLAM! Meanwhile, some of her own medics get the wounded dragged back towards Mihk and other healers.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:636|Ryu (636)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The Dragon Knight responds with mid-air agility, making Ryu quickly try to correct his footing in response. The magitek soldier soon lands, and the white dragon watches the blade move, and swerves out of the way of it, narrowly avoiding being maimed by the blade, which nicks his scales and dribbles blood down his form. He hisses in surprise, like a sizzling furnace, and whirls about on the Dragon Knight viciously. This time, though, he plants his feet, and flicks his eyes to search for, perhaps, a power line in his armor or something of that kind.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;When he twists his body, the stones beneath him might buckle and crack. But instead of punching the Dragon Knight, he straightens his hand and tries to drive very sharp dragon claws through the armor. It doesn't stop there, pulsing light magic through the armor's Ceruleum lines, if he finds his target. And once he's done that, he hops back, anticipating an explosion.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;I don't have time for you,&amp;quot; he growls at the Dragon Knight unhappily.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:530|Garen (530)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Garen carefully cracks his neck as he spies the soldiers setting up the explosives. The drill was a surprise, but he was glad for Skuzzler in that moment. He carefully stalks his way up to the closest soldier and aims to jam that sword straight through a soft spot in the armor, and into the man's spine with goals to sever it. The next closest one would find a chiss boot flying for his face.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:670|Lyria Mason (670)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Lyria Mason is now moving after the knights she wsee she's got a few of them down. She does however see the blade coming in for her and now she's got an actual dance partner her own cltuass is drawn with lightinf speed as she moves to deflect the first slash and twist out of the way of hte next one. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; &amp;quot;Ah so someone of actually skill was in that formation? Very well, let's see how long you last against a child of the first flood!?!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; She'll attempt ot rapdily counter attack with a series of slashes of her own.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:768|Cory (768)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;--HYEEEEKGH?!&amp;quot; Cory whirls about, startled that someone managed to sneak up on her so easily!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Yakgh--&amp;quot; The stream of nonsensible startled yelling continues once she realizes bullets are coming her way! Black eyes go wide and muscles fire on pure reflex. Both her hands become a blur, zipping left and right and zig-zagging about for each shot. It becomes quite apparent that she is in fact SNAGGING THE BULLETS from the air before they hit her...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;But not without cost. &amp;quot;Gah--&amp;quot; Both her hands are getting bloodied quickly, and eventually the bullets sting too hard for her to keep up. She topples backwards and takes a shot to the shoulder that leaves her GROWLING.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;you're SO paying for that one!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;One breath, two breath, and.. with a thunderous *CRACK* Ki bursts around her with a brilliant white light, thick and fiery. It's harmless though - merely the excess leakage of the power she's gathering in her body and focusing for... &amp;quot;HROOOAH!!!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;She doesn't even bother getting up. Instead she slams a bloodied hand to the ground and SPRINGS up feet-first, aiming a heel for the Dragon Knight's chin with enough force to topple a train engine!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Should that succeed in sending him skyward she follows up by moving faster than the eye can see, appearing BEHIND the rising warrior and SLAMMING an elbow for his back!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;... with enough force to knock him back into the courtyard...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:774|Dorian Pavus (774)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Dorian is not the kind of Black Mage that the Dragon knights might be expecting.  Instead of running away from the airborne soldier, or falling to the strike immediately, he brings his staff up to parry.  That might have been a bad move though.  He hadn't been counting on the soldier's strike to be so strong, and the impact pushes Dorian to the ground with a grunt.  He's prone ... perfect time to strike!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Except the mage is ... suddenly not there anymore.  Blue streaks of magic seem to push him up and out of the way in time to be missed by whatever attack the Dragon Knight had intended to finish him off with.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Now standing and out of the way, Dorian thrusts a hand forward at the area the Dragon Knight stands in.  A massive fireball explodes from the ground of the general area the Dragon Knight stands in.  They may not register pain, but that's a lot of fire, and a lot of force from the explosion!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:583|Mantigora (583)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;It's only a combination of superior senses and highly augmented reflexes that Mantigora is able to notice the drill being fired and diving out of the way. She rolls with the maneuver and comes up on one knee, just in time to see Skuzzler's artillery fire disable one of the Vanguards. Still she frowns. Last thing they need to be fighting is on two fronts, against their own supposed assets. With a growl she extends her armblades and runs towards the remaining warmachines, even as one turns and fires missiles at Skuzzler's perch.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Huh. Idiots actually know sabotage. Maybe slightly -less- idiots.&amp;quot; Observation aside, there's an explosion against the ramparts from the missiles, and a Chua flying backwards in smoking armor. Fortunately he gets up and shakes himself off.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The ArtilleryBot is not so lucky, clattering to the courtyard in a sparking heap.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Skuzzler stomps back up to the rampart, pulling out his oversized Launcher cannon as he spots his partner on the move. &amp;quot;HEY, STUPID ROBOT THINGS!&amp;quot; The engineer fires a couple of Mortar rounds at the Vanguards to get their attention. &amp;quot;UP HERE, INFERIOR TECHNOLOGY SLAVES!&amp;quot; He sure has a loud voice for someone so small.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;But other than firing off mortar rounds he's mostly a distraction, as Mantigora darts around behind the Vanguards and aims her blades for the knee joint of one of it's legs. Both to cripple it and maybe make it fall over on the others.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Trying to disable them from the fight without completely destroying them. Repair later, sure. But it'd be bad form to completely ruin ally assets just because they were turned against you.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:552|Soundwave (552)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The Centurion chuckles at Yari's tail-thump to his boot and taps his helm in return acknowledgement, his form flickering like static just for a moment. It seems Soundwave is putting his new Holomatter Avatar through its paces today! &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;As radio transmissions bounce back and forth, the Dravanians don't wait for them to get their acts together. The blue wave washes over their cover, knocking down a few of Yari's men, and a low unpleasant rumble emits from the Centurion. &amp;quot;-Initializing Stage Two.-&amp;quot; He pulls a microcassette tape recorder out of a pouch on his hip and tosses it high over his cover like a grenade, his Centurion form disintegrating in a wave of static. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Earthen device suddenly explodes in size and shape, reforming into Soundwave's 30-foot-tall robotic form as he lands at a crouch on the ground with an earth-shaking KABOOM. His rifle appears in one hand as his shoulder-turret spools up, firing a wave of missiles into the encroaching Dravanians! &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Laserbeak and Buzzsaw continue to fly above, focusing their laser fire to target the usual weak-points of the Dravanian's armor -- joints, lights, possible fuel lines, seams, anything that could possibly work. Ravage, however, recloaks and bounds after Garen and Mantigora to assist them, ambushing any Dravanian that gets in his way!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:522|Gaius Van Baelsar (522)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Yari comes rushing in at her attack and his lance quickly blocks the spin, but the gunshot nails him in the shoulder. He stumbles back a step, but quickly swings in with the lance, before turning around and leaving a wrist bolt of plasma at her. &amp;quot;How does it feel to serve an outdated, Legatus? You could always join us, Au Ra... instead of wasting your talents with him or that to be dead Empire!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Ryu is successful in his attempts, but even as the armor starts to burn blue, that man actually charges at him with a roar, just as his armor explodes, pieces of it may go flying by Ryu. He also may spot something in the distance a flicker of light: Aries... but just as the old man is seen, he is gone again.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;It was up on one of the higher levels and there was several catwalks that went there, along with a few building roof tops, but also several of the former Seventh Legion could be seen starting to break down doors and trying to take over control rooms along the way.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;As Garen goes to stalk up one, the man quickly turns himself and blocks the attack, but the other does get a boot to the front of the helm which does make him stagger back. &amp;quot;Just who do you think you are blue boy?&amp;quot; The Dragon Knight asks before he goes to shove Garen back. &amp;quot;Because if you think we are some low life grunts-- you are /very/ wrong...&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Lyria strikes out and the woman moves with the flow of the strikes, a few parry moves as their blades impact with a clash of sparks, before one of Lyria's slashes cuts a part of the armor. &amp;quot;Hm.&amp;quot; The woman says with some approval before she side steps the final strike and tries to go in for her own counter of a impale of the blade!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Cory's knuckle impact into the chin of the Knight, sending him into the air, before elbowing him with extreme power into the courtyard. If these were like the knights who attacks Ishgard-- this would be no problem, only she may see that knight turn over onto his back and start firing plasma fire up at her. As Gaius said--- they feel no pain. They were trained to ignore it--- and to ignore every ounce of human fear. Nael Van Darnus--- knew how to make monsters out of men....&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Though the fact he wasn't getting right up was... perhaps a good thing.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Dragon Knight follows up on their attack against Dorian, his blade slamming into the ground with enough force to crack the metal. Only to see a blue energy where the man was, &amp;quot;...Fu...&amp;quot; The words were not finished as he was impacted by a fire ball and thrown into one of the metal storage crates. Hard enough that the crate dents and he crashes to the ground.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;That is when then blue liquid could be seen running out of the cylinder crate. Blue liquid heading for the remaining flames....&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Soundwave transforming was not something they expected and by sheer size he knocked a few of them back, but they didn't stay down for long, opening fire with their plasma gauntlets. Laserbeak and Buzzsaw did claim a few and Ravage got a chance to pounce on the one who Garen knocked back to keep the man down!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Mantigora's counter attack the Vanguard's was successful, knocking the machines down. Thankfully an annoying distraction was an easy one to deal with.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;MEANWHILE....&amp;lt;br /&amp;gt;Gaius and his own are in a bit of a bind with the Seventh Legion there, however the Legatus reaches into a pouch and throws out two small 'tapes'. This causes a few of the Seventh Legion members to pause, even as they surround the Legatus and his men. &amp;quot;Some new toy, Legatus?&amp;quot; They sneered.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;I call it more of an insurance plan. Rumble--- Frenzy. If you will please.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:530|Garen (530)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Could have fooled me.&amp;quot; Garen replies. Even as he's shoved back, the clever agent was already plotting. He flipped his grip on his sword and went at the soldiers. He was pretty darn fast, striking from all angles and aiming that sword for all vital and weak spots.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:522|Gaius Van Baelsar (522)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Mhik's attack does eat at the armor, but she has to be careful as others of the two other Legions are in there as well! Though as the magic attacks, flickers of blue can be seen from the Magitek armor of the Dragon Knights.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Her carbuncle though does pounce on one and which holds on the Dragon Knight goes to swipe it away, with a bit of damage done to the armor.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:774|Dorian Pavus (774)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The flames from Dorian's spell would extinguish themselves... but not the flames from any continuing explosions.  And when that liquid starts leaking out of the crate, Dorian's lip curls in distaste.  he has no idea what it is.  But rather than do nothing, he asks about it.  &amp;quot;Quickly now.  Blue liquid.  What is it?&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The response gets a widening of his eyes.  &amp;quot;Kaffas,&amp;quot; he hisses.  Quickly he brings his staff forward and thumps the end on the ground.  The staff glows, and a sheet of ice begins to cover the liquid, trying to freeze it in place.  Hopefully this will halt its approach to the flames.  His mastery over ice spells isn't that great, but he knows this basic ability anyway.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:583|Mantigora (583)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Mantigora rolls a shoulder, then turns her attention back to the real fight now that the sabotaged Vanguards have been dealt with. Reptillian eyes narrow, and the Draken rushes back towards the ongoing fight. -Stay on the ramparts, Skuzzler. You've got the best vantage point for support.-&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;-Pfff. Fine.- Though really, he would rather not get down in the middle of the mass fracas anyways. Perfectly fine, being support, seeing as he already got to blow up something. Instead Skuzzler pulls one of the canisters off his BANDOLIER OF SCIENCE (seriously, this is a thing), and shoves it into the breech of his launcher. &amp;quot;No fear or pain, huh? Just mean I do -this-.&amp;quot; He levels the weapon at a group of Draconovins and fires. The Bio Shell explodes just before impact, spraying any of the enemies that don't get out of the way.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;If they don't register pain or fear, they may not notice the biohazardous discharge's ability to eat away at their armor and bodies, either.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Mantigora leaps into the fray not far from Yari, aiming to land on the back of one of the men harassing her fellow warrior and sink her blades through the shoulders of his armor. Grins toothilly at Yari. &amp;quot;Nice of horn-sister to save some for me yet.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:768|Cory (768)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;what the...&amp;quot; Cory's hands are bloody. This doesn't really bother her. The pain was startling, but the real surprise was that mere bullets COULD harm her at all. If that's so, then she can't take ANYTHING her opponent does at anything less than full seriousness. This is solidified when PLASMA comes boiling her way. There's not much time... but she clenches both fists at her side and gathers still more energy. The white aura churns and whirls, stoked even more fiercely... &amp;quot;&amp;lt;span class=&amp;quot; bold_fg_r bg_n ++ hr&amp;quot;&amp;gt;KAIOKEN TIMES SEVEN!&amp;lt;/span&amp;gt;&amp;quot; ... and shifts to a thick crimson. Cory's barely-visible muscles bulge briefly as she extends a hand into the incoming blast and projects a thin shield. She's briefly engulfed, the Ki and plasma exploding into a wrathful blaze... but when the smoke clears she's still there, just horribly singed all over. The bleeding wounds have been scorched dry and half-cauterized... but she's still hovering in the air, just now... panting hard.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Maintaining Kaioken's not the easiest thing in the world to do, after all!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;But she doesn't descend. Her opponent's not moving, which means either he can't, or is trying to lure her into a trap of assuming so.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;So she'll either finish this right now or call his bluff in one fell swoop.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;yeah, you just stay right there...&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Taking a stance in midair (oddly enough), she raises a hand high over her head. Golden Ki whirls up her arm and gathers over her palm, swiftly spinning, spreading, thinning, flattening... SHARPENING. All that spinning's accompanied by a shimmery hum-buzz noise that would send chills down the back of anyone familiar with this move.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;DESTRUCTO DISK!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;in a single smooth motion Cory hurls the disk downwards.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;If DODGED, it will undoubtedly burrow deep, deep into the ground before dispersing. If not, well...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Ouch?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:691|Yari Takane (691)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; For her troubles in saving her men, Yari gets first a lance into the side as she leaves a gap open, followed by nearly getting her head blown off by a plasma blast! Her body flexes backwards into a dode roll, missing her by inches. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; But then it's her horn-sister to the rescue! As blades sink in, Yari whips out her tommy gun and starts firing at the man! Covering fire! Aimed mostly at the legs. She's trying ti disable this one! &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; And then, she drops the gun in favor of a kunai! Fling! Aimed to pierce into that armor and into the shoulder with the poisoned kunai! &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; &amp;quot;Ah! Thank you for the save! Take him out, we need him alive!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Meanwhile, her soldiers are still engaging the ex-garleans, and there's even melee breaking out so far. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:670|Lyria Mason (670)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Lyria Mason is locked in a fairly interesting duel at this point but she's not about to give up here even as they trade bloes and she scores some hits, she sees a counter coming for her. There is no real time to think here, she need to act which she does she teists moving to try and deflect the other blade with her own. AS she makes contact she activates a stud on the guard of the blade causing it to rapidlyu vibrate in an attempt to damage or even cut through the other woman's blade!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:636|Ryu (636)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;When the soldier explodes before Ryu, he frowns briefly at the sight of armor screaming past him in a blue inferno. He slides to a stop while he retreats, and then turns to track down another Dragon Knight while he's busy. But instead of just attacking, he would try to leap on the Knight's back with all of his draconic bulk to stagger him for a second, and then whip his arm up into the air--&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;And drive it down into the neck plates of the armor, pulsing another flash of white energy from his hand. He has no intention of dragging out these fights any longer than he absolutely has to, and he fully intends to exploit the hell out of their very dangerous weakness.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Ryu is a brutal war beast, it seems, carrying no outward remorse for these soldiers while he earnestly tries to kill them. It helps that they would just be his enemies either way.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:552|Soundwave (552)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;Youse got it, sir.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The two tapes transform, growing in size to the 10-foot tall humanoid frames of Rumble and Frenzy, creating a metal wall between Gaius and the 7th Legion. Frenzy draws both of his guns and opens fire, while Rumble's arms further transform into massive piledrivers that are swung like hydraulic-powered punches at the enemy. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Meanwhile, Soundwave lifts his arms to block his face and chest, the Dravanian firepower pinging and ricocheting off of the Cybertronian metal. Though there is superficial damage in their wake, scorches and potmarks for the most part, it seems to be more of an annoyance to him than anything. He can't use sonics -- could affect allied forces as much as the enemy -- so he'll have to settle matters with more finesse. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He remains crouched, somewhat cowed to protect vital components, but his rifle shifts to train on the group firing on him. He fires, laser blasts lancing towards the same general areas of the armor where Laserbeak and Buzzsaw have been having some success targeting on their continued strafing runs. He's trying to take them out with as few shots as possible. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Ravage snarls as he rakes his claws into the enemy he'd flattened to the ground, as if trying to tear the armor off of him. &amp;quot;I smell explosives in the area.&amp;quot; The radio confirms it, and he lunges to pounce the enemies still pestering Garen, hoping to pull their aggro away from the Chiss.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:522|Gaius Van Baelsar (522)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Garen goes for weak point strikes, the Dragon Knight he faces is quick to block the strikes, but one does at last claiming in the side between the plate armors. The Knight flinches a bit, before he reaches to take hold of Garen's neck. The armor already starting to glow with blue lines of light as it starts to crack. &amp;quot;Come join me in hell... Blue boy...&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;If Garen doesn't act quick--- he may be caught in the Ceruleum explosion!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Thankfully Dorian's quick attention and question puts the Ceruleum at bay as it is held off from the flames. However while his attention is turned to it, a Dragon Knight comes up on him and gets ready to strike, only to be blocked and impales by the Centurion he was talking to other.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Dorian may he a loud 'KABANG' as a gun shot is fired behind him, which is the Centurion using the Gunblade to blast the Dragon Knight away so he explodes against a building. The Centurion then turns to look at Dorian, &amp;quot;You ok?&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Mantigora leaps in and strikes her blades down on the armor. It is resistant, and they don't bite down deep-- but it is enough and her weight on top of it to cause the man to stagger, until he activates a deal. Mantigora may notice a bit of blue flames around him. &amp;quot;DIE!&amp;quot; The man roars and if she does get off--- she too may find Ceruleum is nasty stuff when it goes boom! Seems like Yari may have deployed that Kunai a bit to late...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Cory launches her disk and it cuts right into the man, it isn't long till there is a massive blue explosion where he was and it throws a few Garleans off their feet who were trying to get out of the way, but at least that is another one down.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Fur-ball of a friend of Mantigora's launches his biohazard weapon and several Garleans scatter, a few of the former Seventh Legion get caught in it and as they start to break down the ceruleum explodes creating a massive blue fire ball that roars up into the sky.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;However some may start to notice that a few of the Seventh Legion were starting to fall back. Soundwave may pick it up on the comm that all explosives have been planted. How many--- that is hard to say...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Lyria blade slams into the other woman's, which starts to vibrate, the Woman roars out shoving against as the blade shatters, but with a flip, twirl, and a back flip. She pulls away from Lyria. &amp;quot;Nice fight. So long!&amp;quot; She does a mock two finger salute, before teleporting up to the wall and then seeming to /jump/ over it.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Though Lyria will have to deal with another one coming right at her! That was-- has no markings on him at all...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Ryu manages to do the same as before, knocking them aside as they explode under his power. These fall far more easily, as they too are not tagged. Seems not all here are of the Seventh Legion. Though Mhik will find one of the combat medics being knocked right over here as a draconic armored figure has made his way up there. &amp;quot;Hi there.&amp;quot; There is a sick twistedness to his words.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:522|Gaius Van Baelsar (522)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;More men are taken down, more explosions, and several seeming to fall back. Even the ones Rumble and Frenzy go to deal with quickly are knocked aside and others just move. There is a beep however--- several beeps heard around the base. Explosives have been charged remotely...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Gaius can only look at the ones he is near and nod his head to one of his men to get to work on disabling it. &amp;quot;They were all a distraction.&amp;quot; He admits with some disdain in his voice. &amp;quot;Cowards. The lot of them all.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Rumble, Frenzy. Thank you for you assistance-- Now I ask you another.&amp;quot; The Garleans words grow more serious. &amp;quot;Find Aries Van Polus.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;ELSEWHERE...&amp;lt;br /&amp;gt;Clash of a lance strikes a the staff of a dual hammer, before the white armored, gray Legatus steps around and disconnecting the the staff obtaining two war hammers. Aries smacks the lance aside with a heavy shockwave that clashes in the air like lightning before the other goes to slam down with another shockwave that fills the sky.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The rubble of the ground exploding at where the two fight on a high ledge.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Young man, you have learned little.&amp;quot; Aries says with a cold rumble to his voice. &amp;quot;You fight with no control and you think you are wise to a battlefield you no longer understand.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The leader of the Knights thus far, flips over a strike that swings out for him before he lands down in a three prong crouch. &amp;quot;Is that you assessment, Van Polus? I could make one of you as well-- because I already know the outcome of this battle... and this war... The prophet has told us... our Lord will be victorious!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Knight races back in, and swing up to parry one of the hammers, before doing a swift kick to knock Aries against the guard rail and then follows in with a jump to slam the lance into the armor's shoulder digging it in till Aries yelps in pain. He then reaches up with the claw armored hand and yanks Aries helm off. To look at the old man in the eyes, as he pulls off his own.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:522|Gaius Van Baelsar (522)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;His dark hair blowing in the cold wing and his purple eyes staring down the man. &amp;quot;It is just a shame you have out lived your time...&amp;quot; Then throws Aries to the side with a roar, knocking the Legatus into a wall and then following it up with a hard kick to the head.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Aries is flung and kicked aside, his own weapons clashing to the ground as he leans on the railing, coughing out blood, before he chuckles. &amp;quot;...Foolish notions, lad... none can control their destiny and fate...&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;So you believe in gods then, old man?&amp;quot; The former Tribune asks as he walks toward Aries.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Aries pushes himself up, looking at Atilus, &amp;quot;...Once... once upon a time and I learned, man is foolish to believe they can contain that power. If nothing else that is what history taught me about the Allagan Empire... and something... something Nael Darnus will learn... that he is no god... nor is his master.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Atilius sneers before he runs right up and takes Aries by the throat, lifting up the old man, &amp;quot;SHUT UP! You know NOTHING of Nael! Of the Dravanians or Lord Bahamut!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:530|Garen (530)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Garen's grabbed up by the soon to be exploding soldier, but this was no mere soldier. This was an imperial agent, and he wasn't going to go down here. So, utilizing both the skills he was trained in by the Sith Empire and the aid of the House of El's acrobatic style, he grapples onto the arm. &amp;quot;Sorry, but I'm in no mood to go to hell just yet.&amp;quot; He taunts. He sends a solid straight kick for the soldiers nose with intent to break it, and then he moves to snap the arm at the elbow. As if that weren't enough, he then aimed to use a mix of leverage and strength to further dislocate the elbow and break the grip...or pull the arm clear out, whichever came first. From there, he moved to escape the blast zone.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:636|Ryu (636)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The dragon leaps away from the next fallen soldier. Ryu's eyes narrow as he lands at a slide, falling onto all fours and rumbling at the raw feeling of his hands and feet when he does this. He turns his head when he overhears the slam of weapons together, and knows, instinctually, what kind of battle that would have to be. He turns his head while it happens.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;He turns and begins moving quickly. His body glows with bright and powerful energy that glimmers throughout his scales. When he leaps, he launches off of a wall and toward the ledge where Atilus and Aries have engaged in battle. While he flies through the air, sensing the distraction of the enraged soldier holding Aries up like that, he concentrates his energy into forming a solid sword made of light, about the size of a man. The projection isn't very solid, but it's bound to be supernaturally sharp.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;And he swings in a massive overhead, aiming for Atilus' elbow in a surprise strike. After that, he tries to soldier-bump Aries away from the angered man and turns upon Atilus, preparing for the counter attack, if there's one to be had.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Only fools worship destruction,&amp;quot; he rumbles at Atilus, having overheard his outburst on the way there.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Whelp.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:691|Yari Takane (691)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; Yari is already calling for a medic as the man explodes, leaping back to avoid being caught in it herself. The mooks are retreating! Ordering her troops to mop up, and hearing Gaius' orders, she uses all of her ninja speed to catch up to one that's relatively away from the others! She'll attempt to stuff a flashbang in his armor in a reverse pickpocket before activating her helmet's filters! Then? &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; It's time to use ninja-chains to start binding up the man while he's alive if she can manage it! &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Meanwhile, she starts calling for bomb techs, hunting around for explosives herself as her men pour bullets and arrows into the retreating soldiers. Leaping about like a proper ninja, Yari uses her armlet to try to detect the presence of explosives near the Courtyard and walls, her engineers scrambling as the other soldiers cover them!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:583|Mantigora (583)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Now Mantigora could easily get away from such an explosion with her augmented reflexes. But that would leave the man to explode so close to Yari and her own forces.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Nope. Not gonna happen.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Mantigora drops off his back, but keeps her blades dug into his armor to drag him with her as she turns away from Yari's squad, despite the weight of his armor. Draken were naturally strong due to Mikros' high gravity, and Mantigora's was augmented beyond that to boot with her nanotech bioware. Then she leans over his shoulder, making sure he can see her sharp toothed grin. &amp;quot;Worse things than you have tried to kill me. You can go warm Isigrol's doorstep for your master. Alone.&amp;quot; She plants a boot to his backside to push him off her blades, just as his powered armor detonates.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The explosion hurtle Mantigora across the courtyard and crashing into a stack of crates. But she soaked the explosion knowing Yari and her men might not be so lucky. The medic would find her lying in the heap of broken crates, scorched but alive. Her personal shielding and armored coat took most of the explosion for her. Not that it was any less of a doozy. &amp;quot;*cough* remind me not to do that.. too often.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Meanwhile, Skuzzler jumps down from his perch to help with the bomb issue, his ScanBot already going into search mode. A few taps to his arm controller and a differe Bot materializes next to him, this one looking like someone strapped an anti-grav and a pair of clamp arms to a TV set. The Diminsher Bot can use it's power syphons to drain the energy out of any explosives found, rendering them inert.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:670|Lyria Mason (670)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Lyria Mason is dealing with whoimever htis woman was they manage to disenage and flee. She watches the mocking foe flee and now turns her attnetion to the sounds of movment she picked up over the chaos of the battle. She now turns to face her new foe and moves to stomp on the ground attempting to cause a platform of rock to rise up under her foe's feet and send him flying. She's got to wonder though about the other person? Just who was that?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:552|Soundwave (552)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Soundwave ceases firing as the 7th Legion breaks ranks as if to retreat. He keeps picking up radio transmissions not of allied origin, talking about the last of explosives being set. This confirms itself by a ping of an arming signal crossing his sensors. &amp;quot;-I have picked up an arming signal, possibly to the explosives. I can attempt to jam signals for remote detonation, but there are no guarantees.-&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Upon receiving orders to proceed, he presses a button on his arm and locks down all frequencies not used by allied forces while monitoring the rest. He also starts isolating the signal from this 'Atilus', hopefully to jam him outright. With luck, that should prevent a remote detonation until the bomb issue has been dealt with. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The shockwaves catch Soundwave's attention and his chin lifts. &amp;quot;-Possible sighting of Legatus Polus.-&amp;quot; He transmits coordinates of the shockwave's origin over the broadband. &amp;quot;-Assistance possibly required.-&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The two humanoid Cassetticons nod once to Gaius. &amp;quot;Yessir!&amp;quot; They reply in unison, taking the shortest route back outdoors. As soon as they reach sunlight, Laserbeak and Buzzsaw swoop in and grab their shoulders with their talons, lifting them into the sky straight towards where Soundwave's ping had indicated. While Ryu attacks directly, the Cassetticons lay down covering fire on their way in. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Ravage, meanwhile, is running around putting ping-tags on any explosives he sniffs out. This should make it easier for those able to fully disarm the bombs to find them in the first place. Skuzzler's help is proving invaluable in this process.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:573|Mihk Lihzeh (573)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Mihk narrows her eyes as that Dragon Knight comes up the stairs. She adjusts her glasses, and flicks to a new page in her tome. &amp;quot;Greetings.&amp;quot; she replies lowly, sending out a magical pulse to get her Carbuncle to return. It's a ways off, but using some sick parkour skills, gets back onto the wall top with minimal effort, scampering along the topside.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;My name is Mihk Lihzeh. Though that is not something you should commit to memory, as you /will/ die here.&amp;quot; she adds, as if disinterested in the fact he just murdered likely dozens of people to get up to her. The page of her tome glows, as does a circle of ground underneath the Knight, before it explodes violently in a burst of ice crystals, trying to encase him in them.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:774|Dorian Pavus (774)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The firing of the gunblade causes Dorian to wince.  Apparently he hadn't noticed the Dragon Knight behind him!  When the Dragon Knight is blasted away and explodes against a building far enough away from him, he looks to the Centurion who'd dealt with it.  &amp;quot;Thank you.  I didn't see that one, and I was more worried about this not exploding and killing everyone.&amp;quot;  There's no venom in his voice, only gratitude.  The question is answered with a nod.  &amp;quot;For the time being yes, thanks to you.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Suddenly the enemies seem to be falling back?  &amp;quot;That's never a good sign,&amp;quot; he says, a worried edge to his voice.  Looking to the Centurion.  &amp;quot;Well if they're falling back, that gives time to find as many of the explosives as possible...&amp;quot;  Just as these words leave him the shockwaves occurs.  Dorian steadies himself with the staff he carries, and curses.  &amp;quot;What the...?&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Notification comes of a possible location for an ally that's in danger, and Dorian curses.  Looking to the Centurion, Dorian states, &amp;quot;I fear I'm not familiar enough with your technology to be of much assistance in dealing with the explosives.  This is something that should probably be left to those who do.  I'll see if I can't help your Legatus with his ... personal issues.&amp;quot;  Yes, he'd heard the conversation on the radio between Aries and the unknown man.  To note, the word 'Legatus' rolls easily off Dorian's tongue, as if he was accustomed to speaking a language with similar sounds.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Sticking around long enough to give a nod to the Centurion who'd watched his back - and to hear any parting words he may have - Dorian then makes for the location of that shockwave.  Though the note of someone being attacked gets a pause, and he looks in that direction.  And once again, he curses.  He's not going to leave an ally in danger, even if the allegiance is temporary.  He's better than that.  So he heads in her direction.  As soon as he sees the Dragon Knight near where the medic is, he aims his staff in the direction of the Dragon Knight.  A comet-like blast streaks past, not seeming to any actual damage ... but as it passes the attacking Dravanian, it will seek to set the armored Knight on fire!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:522|Gaius Van Baelsar (522)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Atilus continues to crush at Aries neck, those clawed fingers digging into the flesh. &amp;quot;You no... NOTHING.. about this war...&amp;quot; However the enjoyment of completely snuffing out Aries life is interrupted by Ryu who's strike hits true.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;This forcefully releases the hold on Aries, which Ryu knocks aside and gets between them. Atilus laughs a little about then, as no counter is to be had. &amp;quot;Eh-hehe... You are so blind... blind like the Ishgardians... Blind like the Eorzeans... and even the Garleans. All tied up in their little war... in their little child like innocents of /what/ has happened... what /is/ happening.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;His eyes go past Ryu to Aries down form, watching the old man try to get back up, leaning on the rail to do so. Before his eyes go back to Ryu. &amp;quot;But the seeds were sown... and we now have to play /clean/ up... or everything... EVERYTHING... will be for not.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;However the former Tribune suddenly gets fired at from above and quickly back flips away, before using his boot to kick up one of the hammers. He has not forgotten his mission....&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Turning his back to Ryu, ignoring the shots hammering down into his arm, he flips he hammer up and kicks it right toward Aries. The hammer slams into the rail next wave, causing a massive explosion of air on impact with blows out the Rail guard and knocks Aries away from and over the edge...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;ELSEWHERE...&amp;lt;br /&amp;gt;Others get on the move with the bombs disabling them and jamming them. So that should be less of a concern. Yari is able to blind one of the Dragon Knights who screams in pain about their eyes. She may be able to capture that one!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Mihk activates her spell and the circle glows under the form Seventh Legion, &amp;quot;Tsk. Eorzeans and your magics.&amp;quot; He then jumps back as the spell activates, the frozen ice gleaming over his armor as the chest part freezes up. &amp;quot;I remember killing many of you on the Flats.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He then runs toward her, kicking the wall and then up the next to get to her. &amp;quot;Now come here and play dead kitty!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Then he gets blasted back by a fireball and slides across the ground a bit with a grunt. &amp;quot;... augh.. I hate...magic...&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Centurion with Dorian breaks away, giving his own best of luck. When the grunt is blinded, he takes a hold of his arms and actually slams him to the ground, before taking a steel cable and using it to bind his wrists behind him.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;His gaze turns to Yari. &amp;quot;Go. Help the Legatus! I got this ruffian from here.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:768|Cory (768)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;KABOOOOOOOOOM! Cory's not too pleased with the way others got caught up in that, but oh well, it's time to hurry!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Hope Ryu's happy with the help!&amp;quot; Unfortunately she's not smart enough to make much sense out of the battle below.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;But... she's smart enough to find someone is.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Down through the air she goes, landing next to Ryu with both fists clenched at her sides and legs spread in a horse stance... then claps both hands together. &amp;quot;Go to hell! We don't have time for this!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;power sizzles and crackles in her palms, then flares outwards as a thick beam aimed for the gut of the man assaulting Aries!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:573|Mihk Lihzeh (573)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Mihk grits her teeth as her spell misses. She braces for the strike... but it never comes as Dorian lends some timely aid. She nods to him, then turns on the downed Knight. Instead of using her Tome to use more Magic... she unhooks and deploys the Hunting Horn strapped to her back. With a careful flick, she brings it up and over her shoulder... aiming to slam the heavy chunk of Wyvernian Monster down on the Knight's head.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:530|Garen (530)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Garen looks over and helps to disarm as quickly as he could. Once sure that things were settled, he looked back. &amp;quot;Ravage, take care of this please. I've got a sinking feeling...&amp;quot; He says. From there, he takes off towards any method to get up to a viewing point to access the situation.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:583|Mantigora (583)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;And while no one is looking Skuzzler shoves one of the deactivated bombs into his inventory for later study. Learn about the enemy by learning about their technology and weapons. And then turning it against them. This is how Chua handle war. There's a certain amount of karmatic joy in blowing someone up with a device that was originally their own design.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Mantigora is back on her feet thanks to Yari's medic, but she's not in good enough shape to aid in matters right now.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:636|Ryu (636)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Ryu leers at the man called Atilus, and tells him, &amp;quot;Thanks for informing us of your vague plans, you holier-than-thou psycho,&amp;quot; evidently not terribly open to the argument this former Garlean seems to have toward him. &amp;quot;Because I don't think killing people and dragging the Dravanians into the war is justified, no matter how you slice it. Your leader is controlling them, and you, and none of you will actually say what you want... and if what you want requires this bloodshed... I will see you burn, and no one will mourn you.&amp;quot; His head turns and he quickly speaks into the radio to make sure people know to catch Aries--&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;And the people you tried to destroy will keep living.&amp;quot; Like Aries.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;When Cory lands beside him and takes a shot at Atilus, he takes advantage of the blast. He ducks onto all fours, and sprints toward Atilus in the attack's shadow, so that when Atilus tries to defend against the blast, Ryu is already moving toward him like a hungry beast, complete with claws. Just like their encounter from before, he tries to land on Atilus in a pounce...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;And his claws light up with white-colored magic auras, just before he tries to brutally destroy Atilus with several dangerous draconic claw swipes.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:691|Yari Takane (691)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; Yari tosses a quick salute! &amp;quot;On it!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Meanwhile, Yari's remaining combat medic heads up to Mantigora! He'll start applying bandages, and a copious amount of potions and other fun chemicals. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; &amp;quot;Thank you, Ma'am! You saved the Centurion!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; There's no way, even with her ninja speed, she could get to the falling Legatus in time! Thankfully, Yari's ever the curious lizard, and she's left a motorbike in the Castrum, originally intended for the engineers to study! Leaping atop it, she peels out, pushing the vehicle to its absolutel limit as she speeds for the tower! &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Thank goodness that's one long ass fall. Handseals, and spitting up blood as her magic pushes her body to the breaking point, she nears the tower! Standing atop the handlebars, hair flapping in the wind as the castrum streaks by, she leaps high into the air. Super-Au-Ran reflexes have her running in a blurr up the tower as she's launched from her motorized perch, the bike crashing and shattering from the ludicrous speeds! Whipping around a grappling hook from her things, it catches the edge of part of the tower before she goes for Aries! Holding the rope in her and tail, she tries to bodily catch the man! &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; There's only one problem, and she realizes it belatedly. Yari is light and tiny. Aries is decidedly /not/! &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; She immediately radios for soundwave as she attempts to catch ARies mid air, and swing them both towards the tower, feet out to put bracing spurrs in an attempt to slow them down! &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; In the back of her mind, she debates telling Aries about the virtues of traditional Doman meals if they survive this. a&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:552|Soundwave (552)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Soundwave surges to his feet and /runs/ towards the outcropping where those moving to assist Legatus Polus have begun to gather. Long strides plus bigger scale means he can cover ground very quickly, and Yari's call only speeds his movements. He lifts his hands out to catch Aries and Yari both. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;At the same time, he finds Atilus' particular blip on the allied channel and locks his radio down completely. There may even be physical damage to Atilus' radio from feedback and/or surging. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Meanwhile, Rumble and Frenzy drop onto the outcropping itself, flanking Atilus on each side while the two avian Decepticons peel away. &amp;quot;Dat's 'nuff outta ya,&amp;quot; Frenzy sneers. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;See, we might'a held our fire a bit longer while th' Legatus was here.&amp;quot; Rumble just grins. &amp;quot;Now he ain't.&amp;quot; Neither Cassetticon wait for a reply as they resume firing, hemming him in while Ryu charges close. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Ravage nods to Garen and continues his work, gathering disarmed bombs.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:774|Dorian Pavus (774)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The expression on Dorian's face is absolutely murderous.  To the Dragon Knight's words, he hisses, &amp;quot;Then please, allow me to end you in the more PHYSICAL manner you seem to prefer ... !&amp;quot;  Mihk is too close to the Dragon Knight anyway - he runs the risk of harming her as well if he uses any magic with her that close.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;So, following her example he raises the serpent-headed staff up and swings at the Dragon Knight.  If Mihk's strike doesn't finish off the Dragon Knight, a several hard strikes to the chest with that staff should do the trick.  Dorian may be of noble blood, but he is not above curbstomping an enemy!  He's also stronger than one might associate with someone who relies so much on magic - he's no Champion, but he's definitely not a 'squishy Mage', either&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Careful,&amp;quot; he'll caution.  &amp;quot;They react to defeat ... explosively.  I mean that literally.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:670|Lyria Mason (670)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Lyria Mason is now wondering just what else is going on in the fight but she's got to focus delaing ith the hostile soldier she's got in her face. Well more correctly they been sent for a little flight and are out cold from the impact of such. She now is able to focus on the larger actions baout he now that she's managed to deal with things here. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; She's now going ot be hunting for tragets of oppertiuny to cause as much havoc for the enemy as she can, while she's got hte chance and Remora's going to be there to back her up as well.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:522|Gaius Van Baelsar (522)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The Dragon Knight Mihk and Dorian together ends and explodes as so many have done before, at least that was that! Explosives were now officially no longer a problem and that just left Aries and the former Tribune.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;As everyone laid into the fire, Atilus raises up his hand and creates a Magitek protect shield. The blasts start to crack it but it has him distracted. That is until Ryu is right on top of him and pounces him down. The claws tear into him and Ryu bites down, the man can't get the dragon off of him.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;This looked like to be the very end of Atilus at the hands of Ryu long last with only the chocked words of the Tribune yelling out, &amp;quot;LORD DARNUS!!&amp;quot; No one-- would save him...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Aries was caught by Yari, who was caught by Soundwave. The only remark Aries had to say in his half conscious, bloodied state with was a faint jokester grin, &amp;quot;...well... I never thought I'd be saved by such a beautiful lady in the fashion such as this.&amp;quot; His eyes closed faintly. &amp;quot;...your mother would be proud...&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Soon the battle came to an end and all seem right. The Castrum was saved and while Aries was not in good shape, his life was spared....&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;IN THE SHADOWS ELSEWHERE...&amp;lt;br /&amp;gt;BGM: https://www.youtube.com/watch?v=Vk3HC-mUfRg&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Centurion who took the man walks him through the pipe before he cuts the cable lose and allows him to run. &amp;quot;Tsk. Just when I was getting used to the job.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Another armored figure can be seen leaning on the pipe. Garlean armor, with gunblade at his hip, but the colors hidden by the shadows of the old tunnel ways. &amp;quot;Matters little. Things are still going according to plan.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;What does Deus Darnus want us to do next, my lord?&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Wait... wait and slowly build up. We need aether, lots of it... and we now have an idea where to strike thanks to more knowledge on the Multiverse from both our allies of the Confederacy and from our spies elsewhere.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;You know I will not show my face again... and my family...&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;I will keep them safe. After all, that is my job.&amp;quot; The armored man ceases the lean against the wall. &amp;quot;And in my power.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Must be nice to be in your position. To see over all of Garlemald.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Hmph. I do not like being under that Emperor's nose, but it does allow me room to do what needs to be done.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Centurion tilts his head. &amp;quot;...what of the lookings into of the failed assassination on Van Baelsar's life? Have they come to know who yet?&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The armored man looks over his shoulder, &amp;quot;They have one looking. The Viper is getting warm, that I know-- I'll deal with her... in time.&amp;quot; Then walks on and so does the other as they go their separate ways.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:583|Mantigora (583)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;Suicidal explosion is no way for a proper warrior to go out,&amp;quot; Mantigora replies to the medic. &amp;quot;When your commander's time comes, it will be in a proper glorious battle pathing the way with the bodies fellen before her.&amp;quot; Trust me, this is a high level of compliment in Draken style. She just rolls her eyes at Skuzzler, but says nothing. He deserves something for being of actual help. It encourages him to be useful more often.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The medic would find bandaging is all that is really needed to make sure she doesn't aggrivate any wounds or dislodge anything. Otherwise her nanotech will eventually patch her back up from the inside.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:691|Yari Takane (691)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; There's a fall, and sudden stop into the hand of a 30-foot tall robot. WHUMP! It's far better than the ground, but Yari does get a bit squished by falling Legatus. /Definitely/ Doman cooking time. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; After managing to squeeze out from under him like an oiled eel, she's already working at getting his armor off. A glance to Soundwave. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; &amp;quot;Good catch. Well done!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Then she's blushing. &amp;quot;I...I am not that special! M...my scales are dull and thin compared to Mo....ahem, the Legatus'.&amp;quot; Then she realizes he's joking. Yari actually /pouts/ a moment, only for her hero to speak again. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Her heart swells with pride even as she starts giving first aide, doing her best and ruining part of her uniform to staunch some bleeding. Once they're on the ground, the woman's full on keeping the older man's legs up in case of shock as she awaits Mihk. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; &amp;quot;Save your strength. Rest.&amp;quot; She says, though then he clonks out. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; It's up to Mihk now!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:573|Mihk Lihzeh (573)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Mihk glances to Dorian, &amp;quot;Explo---&amp;quot; She's caught by the edge of the explosion, and sent sprawling backwards with a /lovely/ shrapnel gash on her leg. She grunts a little, and channels Aether into a healing spell to staunch the bleeding, then rummages in her pouches for a healing potion, quaffing it and allowing a moment for the treatments to work.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The wound heals quickly, and she starts off limping towards Aeris' position. She reacts to the call, and by the time she's half way there, her Carbuncle has finally returned to her side... carrying the empty helmet of a Dragon Knight like a proud dog returning a stick, and she is no longer limping, instead breaking into a jog to get to where she's needed sooner.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;On arriving, she assesses the wounded, and looks to Soundwave. She indicates to Yari, then sets a small bottle of red liquid down nearby, wordlessly making a 'drink' motion before tending to Aries. &amp;quot;Hey. Stay awake for me, come on. Tell me your name... and tell me a story.&amp;quot; she says, trying to find a release for his armour, so she can cast her magic without the wards to block her out.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:774|Dorian Pavus (774)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Dorian had seen the glow of the suit and broke off the attack when it registered.  He doesn't have time to cast a barrier, but he tries anyway ... and the explosion happens!  The magic flows out, but not far enough to do much more than protect himself from the explosion's life-threatening capabilities.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;It does not, however, keep him from being thrown back a distance, and the impact with the ground is rather painful.  And quite surprising.  Hopefully Mihk has her own ways of mitigating damage.  It's going to take him a minute to collect himself, so he may not notice Yari for a moment.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:691|Yari Takane (691)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; Yari takes the offered potion with a wordless nod, devouring it. It noticably helps her own wounds, before she's over to the Legatus again. She'll help Mihk get the armor off, finding a few catches. She's busy in her work, trying to not get in the miqo'te's way while getting that heavy armor off, not yet noticing Dorian nearby.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:522|Gaius Van Baelsar (522)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Yari blushes and that makes Aries grin a bit, yeah. He was an old man, but he still /was/ a man. Seeing any woman blush was worth it. Yari gets his armor off for Mihk to do what she needs to do and it was easy to tell that though he was seventy, he was still pretty fit, tall-- but fit. His face also didn't have that many lines in it, as time had been good to him. On may mistaken him for youthful fifty year old really. Though his head was full of white hair and rough stubbles on his face.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The magic helps stop the bleeding, but like all Garleans Pureblood, they are empty wells to aether and take a great deal more to heal because of it. Magic having such little effect on them, while offensive seems to be far greater against them.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Mihk's own questions are faint in his ear, he does try to speak, but his words are faint whispers. Something about his name being and take care of Gaius.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;It does help though, at least to the Garlean medics can get over and help get him lifted up to be carted to the medical ward on the Castrum, giving their deep thanks to Mihk and using a syringe of some kind to stabilize him a bit more for the haul.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;It will be hard to say what his condition will be, but it is obvious...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;...He wont be able to remain a Legatus.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;That much Gaius can determine as he catches up in his brisk jog, to see him hauled by. The Legatus movements become slow, before his hand clenches tightly. The armor creaking under the sheer amount of force, but his voice hides his seething anger. &amp;quot;You have all done well.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;The Garlean Empire gives you thanks.&amp;quot; He then turns to look at the group. His gaze goes to Mihk. &amp;quot;...and thank you as well, Lihzeh. I will owe you this debt in time.&amp;quot; Then he looks to Yari. &amp;quot;Centurion. Gather the our other Centurions on site and do a sweep of the area. Make sure we have no hang abouts.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:691|Yari Takane (691)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; Yari lets out all the stress, the fatigue of combat in a breath. Her heart hammers in her chest after the rescue. Despite her body screaming for a bed, she pauses, considering the request of the man currently rather out. She coughs. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; &amp;quot;At once!&amp;quot; Then she's on the radio. Several of her men are soon guarding Mihk and the downed Legatus. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; She addresses them. &amp;quot;Anyone who isn't a medic that's been triple-checked or the Lord-Legatus gets close to Lord Aries, shoot them. I'll take responsibility if necessary.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Then she's off to sweep the place, already barking orders and tapping on her armlet.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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}}&lt;/div&gt;</summary>
		<author><name>Foxfirestorm</name></author>	</entry>

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