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		<id>https://multiversemush.com/mw/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Taco</id>
		<title>Multiverse Crisis MUSH - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://multiversemush.com/mw/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Taco"/>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Special:Contributions/Taco"/>
		<updated>2026-05-15T08:59:29Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Banned&amp;diff=16801</id>
		<title>Banned</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Banned&amp;diff=16801"/>
				<updated>2022-07-02T22:01:20Z</updated>
		
		<summary type="html">&lt;p&gt;Taco: Restricted space numbering/lettering fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Banned Spaces=&lt;br /&gt;
&lt;br /&gt;
Some concepts and characters are unobtainable at Multiverse Crisis MUSH. This is an overview, not a comprehensive list, of what. The second half of this news file is dedicated to concepts and characters who are Restricted; difficult to acquire but not strictly banned. &lt;br /&gt;
&lt;br /&gt;
# '''Real People''': Completely straight portrayals of real people and religious figures. Exceptions apply with sufficient fictionalization.&lt;br /&gt;
# '''Self-Inserts'''.&lt;br /&gt;
# '''Comedy/Gag/Adult series''': Duke Nukem, Futurama, Space Balls, Family Guy, Simpsons, Leisure Suit Larry, etc.&lt;br /&gt;
# '''Litigious Copyrights''': A-List Disney; Mickey Mouse, Donald Duck, Simba, etc. Mercedes Lacky, Pern, Steve Jackson games, George R. R. Martin works, and other highly litigious copyrights.&lt;br /&gt;
# '''Compliance To Interactability''': If YOU as a player can't wrap your head around a character being defeatable, you don't get to play that character.&lt;br /&gt;
# '''Character+1 and by extension, Theme+1''': Takes on characters or themes which renders alternative takes effectively obsolete.&lt;br /&gt;
# '''&amp;quot;Correct&amp;quot; Worlds''': Source materials that present and validate an ideology, set of characters, or way of life as objectively correct and/or optimal way to be in a demonstrable fashion. Approving these themes endorses a state of all other characters and themes being objectively wrong for differing. Typically exemplified by children's shows and moral lesson properties.&lt;br /&gt;
&lt;br /&gt;
=Restricted Spaces= &lt;br /&gt;
 &lt;br /&gt;
A restricted theme is understood to have a higher bar of execution than normal. '''A character from a Restricted theme will always be required to answer section 5c. Why? on a character application, as well as provide section E, below.''' Hard Restricted spaces have a higher bar of required information than Soft Restricted for the content of sections 5c and E.&lt;br /&gt;
&lt;br /&gt;
We cannot give an exhaustive list of what specific themes or things are restricted on MCM. Therefore we align and distinguish only: that which we know has problems endemic to the theme and thus incur a critical eye (Hard Restricted), those themes which we know are portrayed having restricted elements but do not by always suffer from problems (Soft Restricted), and finally themes with elements we wish to have downplayed (Noticed Restrictions). Accepted themes/characters that swerve into these territories in an unacceptable or badly misplayed manner may be subject to audit.&lt;br /&gt;
&lt;br /&gt;
==Hard Restricted==&lt;br /&gt;
&lt;br /&gt;
# '''Cosmic Scale''': Themes, which require massive scale of influence or power to meaningfully engage with the setting. Exalted, The Culture, Nobilis, etc.&lt;br /&gt;
# '''(Cosmic) Horror''': Cthulhu or Lovecraftian themes, White Wolf properties, and similar source materials that rely on player helplessness and entities that can't be meaningfully challenged or defeated.&lt;br /&gt;
# '''Static Themes''': Themes that resist player attempts to make changes in them by a core conceit of their design. Exalted; Eclipse Phase, played straight, makes it nearly impossible for a PC to so much as kill a random NPC.&lt;br /&gt;
# '''Mash-Ups''': Original [[Mash-Up]] themelists, in the spirit of Kingdom Hearts, Project X Zone, or Super Robot Wars / Taisen.&lt;br /&gt;
# '''Tone Mismatch''': Any setting which is not sufficiently compliant with MCM's tone*, such as My Little Pony, Carebears, Undertale, etc. Unless considerably edited for tone, these can be considered banned.&lt;br /&gt;
# '''Forever Characters''': Characters who are hoarded, in part or in whole, from other media or MUSHes. These characters are, in effect, treated as restricted self-inserts.&lt;br /&gt;
# '''OC Relatives of FCs''': These are banned except when it's glaringly plausible in the relevant source (ex. Percy Jackson).&lt;br /&gt;
# '''Mental Health''': Realistically portrayed psychological or behavioral problems, such as mental illness or substance abuse.&lt;br /&gt;
# '''Unbending Jerks''': Characters whose primary method of interaction is overtly derogatory or hostile. Handsome Jack from Borderlands 2, Gregory House from House, Dr. Cox from Scrubs, etc.&lt;br /&gt;
&lt;br /&gt;
==Soft Restricted==&lt;br /&gt;
&lt;br /&gt;
# '''The Nasuverse''': Fate/(Stay Night, Grand Order, etc.), Tsukihime, etc.&lt;br /&gt;
# '''Deliberately Dense''': Extremely impenetrable tabletops (in Nomine, for example).&lt;br /&gt;
# '''The Mouse Again''': Disney that isn't filed under A-list.&lt;br /&gt;
# '''Time Travel''': Themelists that are centered on Time Travel.&lt;br /&gt;
# '''MMORPGs''': MMO Characters will be expected to adhere to reasonable standards for their universe. You can't apply for a Night Elf Hunter who is the Hero of Every Quest. Treat them more like characters from tabletop RPGs. In summary, you can apply for characters from an MMO, but you cannot apply for your MMO character exactly most of the time.&lt;br /&gt;
# '''Child Characters'''.&lt;br /&gt;
&lt;br /&gt;
==Noticed Restrictions==&lt;br /&gt;
&lt;br /&gt;
# '''Impenetrable''': Dense, Jargon-Heavy, or intentionally Obfuscatory settings.&lt;br /&gt;
# '''Gatekeeping''': Settings which require certain specific entities or very narrow specialist powers to interact with issues &amp;quot;Hard Stop&amp;quot;. This includes settings that are primarily progressed via “middleman” theme exclusive concepts which players may universally interact with, but typically have no choice in the matter, such as Homestuck's many game concepts.&lt;br /&gt;
# '''Wear This Mask And Don't Do Anything''': Settings where a &amp;quot;Masquerade&amp;quot;, or requirement of apparent total normalcy, are important to maintaining theme integrity that doesn't somehow self-enforce. This is '''specifically not''' related to settings where people &amp;quot;just sort of forget&amp;quot; weird stuff happening.&lt;br /&gt;
# '''Status Quo-Yo''': Source materials that self-enforce a 'back-to-normal' effect that make even large-scale battles or disasters perfectly collateral free.&lt;br /&gt;
&lt;br /&gt;
=Restricted Application Section=&lt;br /&gt;
&lt;br /&gt;
This is the section you append to your application if you are applying for a Restricted concept. For more information on Restricted concepts, see the [[Banned]] page's sub-headers for Restricted.&lt;br /&gt;
&lt;br /&gt;
'''E. RESTRICTED'''&lt;br /&gt;
&lt;br /&gt;
This is an extra application section for Restricted concepts. If you are applying for a RESTRICTED or BANNED concept, you must answer 1e and 2e. &lt;br /&gt;
&lt;br /&gt;
'''1e. Intention'''&lt;br /&gt;
&lt;br /&gt;
What do you intend to do with this character or theme? Be broad - we're looking for you to have a good handle on why the concept is Restricted (or complicated) in the first place, and what you're doing to avoid that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2e.  Tone'''&lt;br /&gt;
&lt;br /&gt;
What tone do you intend to use with the character or theme? Why is this tone &amp;quot;Good for MCM', and how does it broadly fit in with the themes and other characters of the Multiverse? If you have (or must) adjust the tone to work with MCM, what have you done to address these concerns?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:News File]]&lt;/div&gt;</summary>
		<author><name>Taco</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Identity&amp;diff=16462</id>
		<title>Identity</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Identity&amp;diff=16462"/>
				<updated>2020-05-30T17:43:59Z</updated>
		
		<summary type="html">&lt;p&gt;Taco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cutscene Header&lt;br /&gt;
|Date of Scene=2020/05/29&lt;br /&gt;
|Location=Great Ocean&lt;br /&gt;
|Synopsis=Haguro the Heavy Cruiser is dead. Gulf Princess Haguro has arisen in her place, and she comes to terms with what she used to be and what she is now.&lt;br /&gt;
|Cast of Characters=Scene 7206&lt;br /&gt;
}}&lt;br /&gt;
What strange people. Pushy ones, at that. &lt;br /&gt;
&lt;br /&gt;
Who were they to ask her so many incessant questions?&lt;br /&gt;
&lt;br /&gt;
Did it matter that they know her? Or... Not her.&lt;br /&gt;
&lt;br /&gt;
They know Haguro. Knew Haguro.&lt;br /&gt;
&lt;br /&gt;
She's pretty sure one of them made this bracelet for Haguro, too. It's cute.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She knows who Haguro was, too. She has all of Haguro's memories.&lt;br /&gt;
&lt;br /&gt;
Haguro felt strongly about those people. She doesn't.&lt;br /&gt;
&lt;br /&gt;
Well, a few. Maybe. Some? Some.&lt;br /&gt;
&lt;br /&gt;
Some of them were more annoying than others.&lt;br /&gt;
&lt;br /&gt;
Some of them were fine, probably.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some of them had that spark in their eyes, waiting to be drawn out.&lt;br /&gt;
&lt;br /&gt;
Some of them had that spark polished away, worn down from so much.&lt;br /&gt;
&lt;br /&gt;
Some of them had that spark all over, refined to a blinding radiance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some of them could be fun to watch. Some of them were interested in her.&lt;br /&gt;
&lt;br /&gt;
They would be the ones to keep an eye on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Maybe watching more of these humans would be fun, too.&lt;br /&gt;
&lt;br /&gt;
Not just in this region. There's so many humans to watch.&lt;br /&gt;
&lt;br /&gt;
All they need is that push to become interesting. &lt;br /&gt;
&lt;br /&gt;
Crushing them would be easy, but too boring. Not useful.&lt;br /&gt;
&lt;br /&gt;
Maybe her sister could see that, too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At least it's not a bad name. It could be useful.&lt;br /&gt;
&lt;br /&gt;
Gulf Princess Haguro. She likes the sound of that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
... Huh. Same hat.&lt;/div&gt;</summary>
		<author><name>Taco</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Identity&amp;diff=16461</id>
		<title>Identity</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Identity&amp;diff=16461"/>
				<updated>2020-05-30T17:43:25Z</updated>
		
		<summary type="html">&lt;p&gt;Taco: Created page with &amp;quot;{{Cutscene Header |Date of Scene=2020/05/29 |Location=Great Ocean |Synopsis=Haguro the Heavy Cruiser is dead. Gulf Princess Haguro has arisen in her place, and she comes to te...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cutscene Header&lt;br /&gt;
|Date of Scene=2020/05/29&lt;br /&gt;
|Location=Great Ocean&lt;br /&gt;
|Synopsis=Haguro the Heavy Cruiser is dead. Gulf Princess Haguro has arisen in her place, and she comes to terms with what she used to be and what she is now.&lt;br /&gt;
|Cast of Characters=Scene 7206&lt;br /&gt;
}}&lt;br /&gt;
What strange people. Pushy ones, at that. &lt;br /&gt;
Who were they to ask her so many incessant questions?&lt;br /&gt;
Did it matter that they know her? Or... Not her.&lt;br /&gt;
They know Haguro. Knew Haguro.&lt;br /&gt;
She's pretty sure one of them made this bracelet for Haguro, too. It's cute.&lt;br /&gt;
&lt;br /&gt;
She knows who Haguro was, too. She has all of Haguro's memories.&lt;br /&gt;
Haguro felt strongly about those people. She doesn't.&lt;br /&gt;
Well, a few. Maybe. Some? Some.&lt;br /&gt;
Some of them were more annoying than others.&lt;br /&gt;
Some of them were fine, probably.&lt;br /&gt;
&lt;br /&gt;
Some of them had that spark in their eyes, waiting to be drawn out.&lt;br /&gt;
Some of them had that spark polished away, worn down from so much.&lt;br /&gt;
Some of them had that spark all over, refined to a blinding radiance.&lt;br /&gt;
&lt;br /&gt;
Some of them could be fun to watch. Some of them were interested in her.&lt;br /&gt;
They would be the ones to keep an eye on.&lt;br /&gt;
&lt;br /&gt;
Maybe watching more of these humans would be fun, too.&lt;br /&gt;
Not just in this region. There's so many humans to watch.&lt;br /&gt;
All they need is that push to become interesting. &lt;br /&gt;
Crushing them would be easy, but too boring. Not useful.&lt;br /&gt;
Maybe her sister could see that, too.&lt;br /&gt;
&lt;br /&gt;
At least it's not a bad name. It could be useful.&lt;br /&gt;
Gulf Princess Haguro. She likes the sound of that.&lt;br /&gt;
&lt;br /&gt;
... Huh. Same hat.&lt;/div&gt;</summary>
		<author><name>Taco</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=6283/Hiding_in_Plain_Sight&amp;diff=15696</id>
		<title>6283/Hiding in Plain Sight</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=6283/Hiding_in_Plain_Sight&amp;diff=15696"/>
				<updated>2019-01-04T04:35:48Z</updated>
		
		<summary type="html">&lt;p&gt;Taco: Created page with &amp;quot;{{Log Header |Date of Scene=2019/01/03 |Location=Spring |Synopsis=Pirates hiding in a vacation resort town put out a distress call because they're under attack from a moderate...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Log Header&lt;br /&gt;
|Date of Scene=2019/01/03&lt;br /&gt;
|Location=Spring&lt;br /&gt;
|Synopsis=Pirates hiding in a vacation resort town put out a distress call because they're under attack from a moderately crazy boat ghost, there's an excessive number of guns, and a lot of people yelling at each other.&lt;br /&gt;
|Cast of Characters=863, 685, 894, 6810, 680, 457, 6866&lt;br /&gt;
|pretty=yes&lt;br /&gt;
}}&lt;br /&gt;
{{Poses&lt;br /&gt;
|Poses=:'''{{#var:863|Haguro (863)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Near the coasts of... Somewhere is an idyllic coastal town: Clear blue water, bountiful forests and farmland, a boardwalk with just enough stands for food and snacks along with all sorts of convenient modern amenities like nice hotels and resorts to make this an ideal vacation spot. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; When the responders arrive, they're greeted by said coastal town on fire, explosions, and a certain white-haired Abyssal making landfall as the two-headed tail coming out of her gut launches shells upon the town. The town's defenders are half-scrambling to get their weapons together and half-firing on the glowing-eyed Abyssal. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Left unchecked at the rate things are going, this town is probably going to be a crater within the night.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:685|Shigure (685)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Yuudachi to Shigure... gunfire at port town, location follows.&amp;quot; says the blonde destroyer as she skates along just outside of the combat zone. She's obvious to those present if they can see her, she isn't trying to hide. &amp;quot;I... think it's Haguro attacking...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:894|August Kohler (894)}} has posed:'''&amp;lt;br&amp;gt;Coming in on a crappy old speedboat is one August Kohler, dressed in a thick coat with a mirrored bracelet, a pistol, and a knife at his sides. He moves to pull up to the coastal town from the sea, docking a bit away from the action, before he summons his Persona. &amp;quot;Let's go, Tin Soldier!&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Leaping onto the Tin Soldier's shoulders, the two charge forward across the coast, in Haguro's direction. As they get close enough, August leaps backwards off the Tin Soldier, while the Persona moves to engage Haguro, getting close enough to punch her if necessary and force her back. &amp;quot;Hey! What do you think you're doing?!&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Though as August's eyes dart around the place...they've got a lot of guns. High-grade, even. This town's security must be really good, huh?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:6810|Raziel (6810)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Raziel, through sheer luck, had been nearby. His own goals of doing things like 'avoiding fate' and other such pleasant experiences gives him some adventures. As he walks towards the Beach, he notices that people who are apparently normal people being shelled by a member of the Concord. The hollow, glowing eyes of the Ghoul narrowed, obviously not happy with this situation. However, as a member of the Concord she deserved a certain measure of benifit of the doubt. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;'Arriving, as if called to this place by the siren song of violence, I decended into what might be best considered hell itself. People fighting frantically from their life, and at the center of it all was one of the Concord's elite known as Haguro. I know not what these people had done to bring her wrath upon them. The sight, at least to me, seemed beyond strange. Had the girl's rebirth into what was called 'an abyssal' started to effect her mind? Or was this simply a missunderstanding of grave porpotions.' &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Running through the town, and launching himself from it, Raziel reached out with his psychic might, aiming to try and stop the shells aimed at the town...and drop them right infront of both Haguro and August, attempting to break up any attempts at violence. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;I would appreciate if you avoided striking my comrade without her getting a proper explanation,&amp;quot; Raziel says, calmly, looking first towards Haguro. &amp;quot;I really do hope whatever it is you are doing is much better than what it seems,&amp;quot; He says, with a sigh, looking back to notice the weapons. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;He reaches out towards one of the defenders, aiming to grab them and drag them to him. &amp;quot;You will be the town's represenitive in this. For your sake, do not lie to me. Why do you have so many weapons? I suggest you start talking...truthfully now. My looks are just as deadly as they appear to be.&amp;quot; Raziel says, attempting some intimidation.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:680|Nagato (680)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Nagato's entire ship form is sailing towards the location, guns pointed in the direction of the coastal town's waters, she can't be too careful now a days... especially with an AWOL fleet /and/ fresh Abyssal ships. She's got at least one of her 'fighters' on board, her Neuroi... &amp;quot;Evangeline, prepare for combat with unknown assailants. Possibly Abyssal in nature if they're doing coastal bombardments...&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;She lets out an echoed sigh, picking up some noises on the broadbands. Familiar noises even.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Yuudachi? Haguro?&amp;quot; a pause, &amp;quot;... I knew it.&amp;quot; she mutters, sailing closer, &amp;quot;Explain yourself!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:457|Neuroi Girl (457)}} has posed:'''&amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; This is a bit tiresome. Once again they arrive to find Haguro involved in what could easily be an Abyssal-style attack. Evangeline launches from Nagato's deck as soon as they are within visual range and quickly moves to place herself between Haguro and the two, as well as the town and Haguro. She isn't a big target by any means, but her shield and her lack of attacks might stay the trigger fingers of all those involved. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Chatter comes from all sides. Explanations, threats, ambiguity all around. Evangeline wants to belive Haguro...but this looks even worse than the last situation. And Haguro saying that the civilians can simply be replaced doesn't help. &amp;quot;...I suggest everyone cease fire until we can make sense of all this...&amp;quot; she says in her quiet voice as she floats there, blocking as many shots as possible.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:863|Haguro (863)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; That bit of blonde catches Haguro's eye as she spots Yuudachi in the distance, but only for a moment as Haguro's attention is turned back towards much closer people. Or whatever the Tin Soldier is as it slams into her, colliding with the Abyssal as she grapples with it briefly before shoving herself back to face him and Nagato properly. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;You're here, too, Admiral? Ah... I'm eliminating the pirates. They're...&amp;quot; She gestures around briefly and winces as her tail whips around to block a volley of assault rifle rounds, some plinking off the armored appendage and others drawing small sprays of ichor and blood. A shell in the offenders' direction and a firey explosion later, and she turns back to August with a curious squint. &amp;quot;You're... Mister Kohler, right? It's been a while, hasn't it? And...&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; She pauses, staring at Nagato with an uncertain expression. Fear? Anger? Sadness? Mostly sadness. &amp;quot;Does it... Does it really matter why I'm here?&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; The defender grabbed by Raziel, meanwhile, start screaming bloody murder as he's being dragged towards a much less human-looking being. &amp;quot;Sh-sh-she's crazy! Are you with her, too?!&amp;quot; The man keeps freaking out, understandably so since he's within reach of quite a few of the scary and not-so-scary looking Elites present. Haguro's tail in particular is chomping at the bit, but it's also a little occupied with shielding Haguro from harm at the moment. &amp;quot;There's no pi...!&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; He's going to be freaking out for a while. The town's defenders, meanwhile, are armed quite well considering that it's a resort town. Most of them are armed with fully automatic rifles and still firing on Haguro's position, and some have even started firing on Raziel and Evangeline. It's going to take some deft maneuvering or shielding to keep that interrogation target alive!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:685|Shigure (685)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Commit time. Yuudachi, after signalling her intentions, moves in closer, kicking off the water to get within gun range. She's only got low caliber weapons, but as they clank in reload, she brings up the hand-cannon, and fires a pair of shells. They land heavily, but instead of exploding, they begin to emit a thick, white cloud of smoke, blocking the gunner positions view of those on the beach.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:6810|Raziel (6810)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Raziel, moves his body so the firearms strike him instead of his interrogation target. Frowning, he moves so that the man is pointed towards August, before using his telekinese to shoot him towards the man. He might get some bruises, but at the very least he would not die from gunshot inflicted wounds. He assumes August can catch the man, which causes Raziel to turn. A ghostly sword springing from his hand as he moves to start deflecting bullets fired at him. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Reaching out, he reaches out once more with his telekinesis, aiming to grab one of the shooters by the throat. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;You are not making a good case for yourself. Are. You. Pirates. Or. Not? Do not lie to me, because if you shoot at me again I can easily ask your spirit.&amp;quot; he says, as the ghost blade swings around again.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:894|August Kohler (894)}} has posed:'''&amp;lt;br&amp;gt;As the shells are stopped and the Tin Soldier is pushed back, August talks over radio and realizes this is a complicated situation. Pirates, maybe. He considers stopping Haguro anyways, because she's talking about just wiping out the town wholesale, and seems to be a monster, until she replies to him asking which side to take.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;She sounds like a person, still. He's not bigoted against Abyssals in general...but she actually sounds like the person he tazed once, instead of some corrupted horror.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As Raziel throws the man towards him, August moves to catch him with the Tin Soldier, clutching him tightly with his superhuman grasp. The Tin Soldier holds the man tight, as its gun-leg begins to spray a burst of fire forward as a show of what it can do, as August closes up to the man and whispers. He draws his gun, moving out of the way of the line of fire, keeping his head down.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;My name is August Kohler. I'm with the Watch.&amp;quot; If this man keeps up with Multiversal news at all, he might have heard of August as one of the /bosses/ of the Watch. &amp;quot;I have a gun and a robot with a flamethrower. I am not scared to use them if you don't speak up. If you do tell us everything you know, I'll safely deposit you with someone who'll simply arrest you. I might not.&amp;quot; August might be bluffing, but he sounds razor-sharp.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;Are you pirates? What is your mission? And how many civilians do you have? Speak quickly, my robot gets testy.&amp;quot; Another burst of fire. It's not actually getting testy, because August is 100% controlling it, but still.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:680|Nagato (680)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;With Evangeline off her now, Nagato takes on her normal form and starts sailing closer, guns aimed directly at 'Haguro'. There's a voice in her ear, a voice she really did /not/ want to hear. She makes a few muttering sounds in reply to the voice before she changes course, sailing towards August. This is already going to hell, but right now, all Nagato can do is just wait and ready herself. One of her guns starts to swivel towards Yuudachi, a just in case.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;I've tried warning the Concord about this Ne-Class, but they wish to commemerate this, to encourage this. This is not what the Fleet's about and I will not have a Ne-Class dragging one of my heavy cruisers name in the mud because of it.&amp;quot; The battleship leaves the interrogation towards Kohler... he might get more information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;For now, Nagato just steels herself for what may come... she might not like it but if it comes to it, she'll do it.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:457|Neuroi Girl (457)}} has posed:'''&amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Evangeline's spherical shield of translucent hexagonal blue panels flickers and flashes as shots impact it, and pieces of her body flake away from the damage before disintegrating into pinkish dust. Still, the little Neuroi doesn't fire yet. She does however move to help block any rounds that might be headed toward the person that Raziel and August have captured. Her shield continues to flare, and her arms and legs are starting to look like something has been chewwing on her. Still she doesn't fire. She doesn't know who is actually at fault here. Maybe no one, maybe everyone...maybe that strange creature who incited the people on the cruise ships. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;...I will keep you protected...&amp;quot; she says to August and the person being interrogated, even as her jet black form is constantly chipped away and rebuilt. &amp;quot;...stay behind me...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:6866|Robin McCormick (6866)}} has posed:'''&amp;lt;br&amp;gt;With the shelling ceased, if only for a short while, the soun of a nearby motorbike engine could be heard near the beginning of the beaches sand. Upon it sat a rider, helm now removed, and scoping out the situation. Things seemed tense; Barrels ready to fire on all fronts, and no one was looking to back down. She was no ones side yet, and parked her vehicle before disembarking to the beach. She approached cautiously, clutching a red bandanna in her left hand whilst the other was empty. She spoke aloud in order to try and gain sense of the situation. &amp;quot;Didn't miss no more fighting did I? Mind letting me know whose who in all of this real quick?&amp;quot; The woman appeared average at best, and roughly dressed for a street brawl.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:863|Haguro (863)}} has posed:'''&amp;lt;br&amp;gt;The smoke from Yuudachi's hand-cannons do their job in suppressing shots from the town's defenders/maybe pirates, blocking their vision and making it too risky to fire blindly. As much as they want to take down the Abyssal invader, they also don't want to draw more ire from the Elites present, especially with Raziel grabbing one and their bullet seemingly worthless against Evangeline's shields. Haguro notices this as well, and she opts not to fire on them as her attention is focused on those more immediately close to her.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The man Raziel's grabbed, meanwhile, is partially thankful for not being dead with that monstrous shield protecting him and partially terrified still being thrown about like a sack of bricks. With a new shooter grabbed, however, he too starts to freak out! &amp;quot;N-no! We have all our eyes! We just work in sales! We'll turn ourselves in, okay?!&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Haguro, meanwhile, watches the first man get tossed around and interrogated by August next. She backs up slightly at the spray of fire even though it's not necessarily aimed at her, freezing up for a moment before moving again to listen in. She stops for a moment, though, as her glowing eye turns an eerie red. It lingers like that for quite a while as she twitches lightly and mutters to herself, taking deep breaths and gritting her teeth tightly as she listens in. Her gaze shoots towards Nagato as she catches sight of the guns aimed at her, and her tail even raises towards the Battleship, but nothing is fired. Not yet.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It looks to be a defensive precaution, as if she's ready for a fight to start.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;Mission? W-w-we're just selling these things! This town doesn't make enough from tourism alone!&amp;quot; The first man pleads as his eyes dart from the Persona-user to the flaming robot and the Abyssal advancing on him. Haguro's eye has turned blue again as she looks from Nagato towards Robin when she arrives, peering at the new arrival with a slow shake of her head. &amp;quot;N... No, there's still plenty of pirates around.&amp;quot; She turns again towards the interrogation target as he answers August. &amp;quot;P... Please, we've got families here!&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;Um... O... Kay? So do most things that are born.&amp;quot; Haguro looks skeptical as her tail shifts towards the interrogatee, aiming to grab him with one set of big chompy teeth should she be able to proceed uninterrupted all while her turrets readjust their angles for distant targets. &amp;quot;Is that enough proof, then? Because if they're hiding with the civilians, then I can't stop and wait for them to get into orderly lines.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;They're just making excuses because it's okay when they do it. They have to die now.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:6810|Raziel (6810)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Raziel leaps from the place he was on, using his wings to glide towards one of the crates, and with a feat of strength kicks it over spilling guns onto the deck. Slowly, he turns towards one of the nearest people. Looking at them as he reaches out to grab at them and drag them to him, once more using that telekinesis to do so. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;So, care to explain why you are holding guns in crates? If not, then you have some time to think of something. Right out there are members of the Paladins and members of the Watch. So..&amp;quot; he says, bringing them closer to his face. &amp;quot;It seems like coming clean is going to be the best way to save your lives, and the lives of your familes. Because right now I don't think I can restrain my friend..&amp;quot; he motions towards Haguro, &amp;quot;You see...she really hates pirates and smugglers.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:680|Nagato (680)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Nagato shakes her head, &amp;quot;I'm inclined to believe him.&amp;quot; she states to Kohler, eyes watching the tail that's adjusting. &amp;quot;We cannot raze an entire town for what could be a small cell of pirates. It's unethical, inhuman, immoral.&amp;quot; she takes one look towards Raziel, then back towards Haguro. &amp;quot;To punish all for a small cell's problems is antithesis to order and I will not allow it.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Nagato gives a nod towards Evangeline, might as well protect this guy, and Kohler too. &amp;quot;I'm requesting you leave this area under Paladins investigation, we'll take care of the piracy cell within the city and then allow trade to continue.&amp;quot; a look towards August &amp;quot;I trust you don't have an issue with this? It will be better handled than razing the city for a few peoples misdeeds.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:457|Neuroi Girl (457)}} has posed:'''&amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Evangeline moves to intercept that tail as soon as it heads toward the interrogation subject. &amp;quot;...Haguro...I am not sure you are thinking clearly...the Admiral is right...even if there are actual pirates here...there is no way to know who is pirate...who is merely smuggler...and who is merely a person defending their home in an town that makes or distributes weapons...&amp;quot; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Those few moments Haguro had glowing red eyes worried the little Neuroi, but it is pretty hard to tell with her lack of features. &amp;quot;...Haguro...please withdraw...and...please do not take things upon yourself like this anymore...not verifying a target is bad enough...shelling an entire town without knowing who is actually guilty of the crime you have come to punish...will undermine peace...&amp;quot; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Ignoring most of the chatter, Evangeline then floats toward Haguro...and tries to give her a hug. &amp;quot;...Please Haguro...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:894|August Kohler (894)}} has posed:'''&amp;lt;br&amp;gt;As the guy reveals he's a pirate, but says he has a family, August is super conflicted. He remains conflicted, not just handing him over to Haguro...until Nagato moves upwards. ''I'm requesting you leave this area under Paladins investigation'.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;August despises being cut out of something, being pushed back.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Tin Soldier flings the guy to the side, in Haguro's direction, and then moves forward to gesture at the pirates. August actually shouts. &amp;quot;Attention, pirates! If you surrender now, drop your weapons, they might allow you to keep your lives. Anyone who still has a gun...can't confirm. If you're unarmed or with children, I recommend you start fleeing either way.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And then, August turns to Nagato, interposing the Tin Soldier. &amp;quot;Admiral. My name is August Kohler. I am the Cloak of the Watch. I'm not going to back off just because you haev a fancy medal or something that says you're in charge. I'm not getting cut out of this. The Watch has a say in all of this.&amp;quot; And then, with a certain tone. &amp;quot;I recommend /you/ leave this to /us/, in that case. We'll have this handled fast. Because I doubt you know how to work together with someone who doesn't fit your view of the situation.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:6866|Robin McCormick (6866)}} has posed:'''&amp;lt;br&amp;gt;Placing themselves behind August and Raziel, Robin summoned forth her stand, the 4 armed grey entity floating behind them. &amp;quot;I think I've had enough of this faffin about! Too much talkin' about a simple ass problem-Leave or get beat!&amp;quot; They took on a lower stance, ready to get down and dirty in a rumble. Turning to her two supposed allies, she nodded. &amp;quot;Call me Robin by the by-Lets all hope we get through this.&amp;quot; Her stand came forth then and struck an elaborate poze with all four of it's arms, ready to rumble.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:680|Nagato (680)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Nagato nods, &amp;quot;I know who you are.&amp;quot; it's a curt reply to August, &amp;quot;Recommendation is accepted.&amp;quot; she mentions as her guns move to turn upwards, &amp;quot;Guns are stowed.&amp;quot; she slowly sails backwards, hands behind her back, just to allow Kohler to do his work. &amp;quot;I will make note that I do not approve of any tactic that necessitates murder. Detain them and get them out of this town.&amp;quot; her eyes move towards watching Raziel. There's a small click behind her back and she just waits as an aircraft flies out from her back part of the rig, then encircles the area. A scout plane.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:863|Haguro (863)}} has posed:'''&amp;lt;br&amp;gt;These pirates really aren't catching a break today. Even from the smoke-cover, they're still being grabbed! This one, however, isn't so panicky. This one just looks tired, as if he's seen Elites quite a few times already. &amp;quot;&amp;quot;Yeah, we're selling these. And buying. It's trade, you understand? Buy low, sell high, use the profits to buy more and sell more.&amp;amp;nbsp;&amp;amp;nbsp;It's like these idiots never got cut in half before or beat up by a multi-armed ghost.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Indeed, this particular pirate in Raziel's telekinetic grasp has mechanical legs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nagato's talk of humane treatment of the pirates and the town, meanwhile, draws a confused look from the Abyssal ruiser. &amp;quot;But... What's the difference, then? You wanted to kill me for being like this. Because you said I was... Corrupted. They're the ones actually hurting other people.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Her tail shifts slightly, but it keeps still as its initial bite is stopped by Evangeline. &amp;quot;Isn't this the same thing?&amp;quot; Haguro's eye flickers briefly between glowing cyan and not glowing at all, and then she jerks her head sideways as Evangeline steps closer to.. Hug her? &amp;quot;Evangeline, don't. This isn't...&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Haguro's teeth clench as she wraps her arms around the faceless girl, looking conflicted as her hold tightens.&amp;amp;nbsp;&amp;amp;nbsp;Should she? Shouldn't she?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;August makes a proposal, Nagato moves, Robin makes an appeal that actually draws an amused giggle from Haguro, and Haguro makes her decision. She should. She tightens the hughold, dips down to lift Evangeline a little, then starts tipping backwards rapidly as she tries to fling her backwards before readying her turrets once more. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;I'm opening fire on two minutes. Get what you need.&amp;quot; She doesn't look at anyone in particular as she says that, although it's clear from her stance (when she's back up) that she has no intention of leaving quietly.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:6810|Raziel (6810)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;With a move of his arm, he launches the actual pirate towards the ground next to August. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Hey look what I found. An actual carrer pirate,&amp;quot; he says, walking towards Haguro and the woman hugging her. He is distrustful of her, but nothing has happened...yet. Haguro has not pulled away, but this is not the place to be doing this in. Slowly, he looks towards Nagato firmly, the blade still undrawn, but the ghoul speaks towards her directly, &amp;quot;What is the difference? Or is it because there is no difference. That you are making a distinction based on bias? Humans, as you see, are capable of no less evil than any monster.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Now speak truthfully, why is it different now?'&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:894|August Kohler (894)}} has posed:'''&amp;lt;br&amp;gt;As the pirates continue to be a hassle, and August makes a deal with the Concord, he steels himself. Haguro is hugged, which bewilders him, but in the end...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;She makes her declaration. Two minutes. That's all the time August needs, especially as Nagato gives him leeway. August mentally ignores her 'detain them', though. Because he's going to handle this a specific way.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If people heeded his order and start dropping their guns, they get spared as he and the Tin Soldier march upwards into the town, dashing, though he stops to allow Robin McCormick take his gray jacket if she needs to. &amp;quot;Drop your guns or get shot! If you want to survive, flee inland, /now/!&amp;quot; His voice is mostly confident, only slightly hesitant, but as he grabs a pirate by the arm and sends him flying with the Tin Soldier's mighty fists, hopefully he shows his might. But there's a catch. If any of the pirates shoot at him, though he hesitates...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;August shoots them with the Tin Soldier, bullets flying for their waists to take them down. It's not a surefire kill, but it's enough to stop them attacking, and probably would kill them. And it also shows August means what he's saying. As he heads inwards, though, it's not about fighting. He's looking for the pirates' guns. If he can find a solid crate, he's going to grab it with the Tin Soldier and try to get it out of there, scout plane be damned.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;Better not screw with me...&amp;quot; August mutters. Hopefully, this moves smoothly.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:6866|Robin McCormick (6866)}} has posed:'''&amp;lt;br&amp;gt;Taking hold of Augusts' jacket, Robin looked it over, nodding. &amp;quot;Oh thiss'l do nicely. You won't regret it.&amp;quot; She idly mentioned whilst eyeing up the entity that was Tin Soldier. Was this another stand user? From her universe? Or were stands transcendantal beyond universes? Questions to ask the man about later, but certainly good to know now. She came to expect great things from August at this point as he demonstrated capable leading ability, and so RObin would join in with him in shooing away the pirates with a gust of flame that would emit from her stand-Grey Street-'s hands as slowly color drained from the red bandana she had arrived with. &amp;quot;Go on and run to yer mums gob-shites! This battle ain't for you!&amp;quot; Turning their attention back to their soon to be opponents, Robin couldn't help but chuckle, arms outstretched. &amp;quot;What? All gentlemens agreement like? Two minutes? Didn't think I'd find cordial types to get brawling with, but have it your way.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:457|Neuroi Girl (457)}} has posed:'''&amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Evangeline tightens her hold as well, thinking for a few moments that it might have worked. But, when Haguro suddenly arches backward and throws Evangeline...well, Evangeline is basically hovering at all times and doesn't weigh that much to begin with. The little Neuroi is thrown quite easily even though she tries to hang on to Haguro. Her trajectory takes her low over the water...and finally actually into the water. There is a piercing metallic screech as Evangeline disappears beneath the water...and for some reason she doesn't fly out. She breaks the surface a moment later, flailing like someone who doesn't know how to swim. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Nagato may be the only one who knows of the Neuroi's Achilles heel, and that is water. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;...A-admiral...!&amp;quot; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Evangeline steadily sinks despite her flailing, much like a kanmusu who has taken too many hits. Those metallic screeches can be heard again every few seconds.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:680|Nagato (680)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Nagato hears the warning, shaking her head a bit at this, at least until Haguro speaks up... and all hell breaks loose. Nagato's axe pops out into the air, and she snags it, getting ready to make a bumrush towards Haguro... but the peircing metallic scream catches her ears ... the worried voice catches it next... and immediately, without thinking... &amp;quot;LINK START!&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;One minor transformation sequence later and Tana, who Haguro would most likely recognize, takes to the air and speeds off towards the water! &amp;quot;I'm coming, Evangeline!&amp;quot; she shouts, the cat-miral's wings flutter at a rapid pace to try and snag her.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;She dives down into the water... and doesn't come back up for a moment... and this time, with her aircraft in tow. She huffs... and huffs... &amp;quot;Evangeline, are you okay?&amp;quot; she tilts her head, pulling the Neuroi into a hug of her own, &amp;quot;Please... be ok.&amp;quot; Unfortunately, she can't do much other than make sure Evangeline's protected... you kinda need a free hand to use a weapon.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The scout plane dives down to get some clearer shots before shooting back up... it's there.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:863|Haguro (863)}} has posed:'''&amp;lt;br&amp;gt;The launched pirate grunts and tumbles, but he's not too shaken up over it. He gets up, dusts himself off, then books it like a bat out of hell. A lot of people in town do, even, as they're given that time limit and the warnings from August and Robin. Whether they're pirates or civilians, they at least have enough sense not to open fire in a last ditch effort to hold their ground.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Not all of them are, apparently. Some of them do, and they're rewarded with the Tin Soldier's bullets for their trouble. There's screaming and crying from children and adults alike, more gunshots, yet more retaliatory gunshots, even more screaming and bleeding and people are starting to flee once more. In the midst of all those people fleeing, however, there's still plenty of crates full of guns and explosives that haven't been destroyed yet, as well as people lingering to defend said crates! Some of the more gutsy types even take some shots at Haguro and Raziel, the former wincing at that screeching noise coming from Evangeline. Haguro even glances backwards as Nagato undergoes her transformation, watching her for a few moments before shrugging lightly and paying little heed to the scout plane as she readies her turrets once again.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It's time. With the many of the civilians and a good number of pirates fleeing the area, whether for evacuation by ship or further inland, those remaining are all but impossible to distinguish as pirates or defenders. Haguro's not going to try very hard to differentiate them from each other, though, as her shells start to fly once more.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;She did promise that pirates would die. How many of those remaining are those pirates, though? It's not clear, but it doesn't really matter to the Abyssal Cruiser at this point.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:6810|Raziel (6810)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Things start breaking apart real fast...not that he can blame Haguro anymore, his own views were shattered when he was betrayed and thrown into the Abyss. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;'And the engine of war was started again, it seemed like she was simply trying to stick to herself, but at the same time...the words said from her former leader were heavily influcing her actions. Things were going to get worst much faster if I did not do anything...' &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Raziel put a hand on Haguro's shoulder. It was firm, and careful to make sure it was not the arm with the reaver attatched. &amp;quot;Haguro. Stop. There is nothing more to be gained by shelling the city. You did what you set to do, let the Watch take it from here.&amp;quot; he says, looking towards Nagato and the android. Taking a breath, he knew this was not going to end peacefully. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;We already have one group of enemies at our back, lets not make things worse for ourselves.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:894|August Kohler (894)}} has posed:'''&amp;lt;br&amp;gt;Two minutes is up. August moves quickly. As he sees children and civilians, the Tin Soldier interposes itself in the way of a shell that'll hit the explosive crates and blow everyone sky high, taking heavy damage that knocks August off his feet and sends the robot flying, but saves people. As August climbs back up, slowly, he shouts. &amp;quot;Go! I'll cover you!&amp;quot; And as he shouts that...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If anyone is going to continue defending the guns, he'll raise the Tin Soldier's rifle at them. &amp;quot;Either move or get shot. Are these really worth your lives?!&amp;quot; Whether or not the pirates flee or get shot in the stomach (they're going to get blown up by the crates getting exploded shortly anyways, so), August moves to grab two large crates, one for each arm of the Tin Soldier, one full of explosives and one full of guns. Now that everyone seems to be clearing out and the pirates are down, the Watch can extract.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But first, August waits to see if the people who are clearly civilians can get out of the firing line, shooting down shells that might otherwise hit them. He's not highly accurate because he has to focus on the crates, but it might be able to stop direct murder on his watch. And then, once the shelling stops...August moves to book it for his speedboat with the crates. Hopefully the loot's good.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:6866|Robin McCormick (6866)}} has posed:'''&amp;lt;br&amp;gt;Robin made her mad dash for the civilians, jacket in tow as Grey Street followed along all floaty like. As they came upon the crowd of innocents, she struck a pose pointing one finger forth, and the other hand, holding the jacket, was raised high. &amp;quot;Grey Street! Concrete Shell!&amp;quot; The stand held it's palms out and fired forth then a spew of extremely quick drying cement, creating a long makeshift tunnel leading away from the firing area with various openings for persons to enter within. The tube like hall would be completely solid when faced with the firing line; And while it would never hold forever, it may just be the ticket they for as many innocents as possible to escape. Meanwhile, Kholers once grey jacket was now a pure white, stripped of all color. &amp;quot;Fuck-I'm out! That's all I got for cover unless you got more!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:680|Nagato (680)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Nagato holds Evangeline in one arm, freeing up a hand. &amp;quot;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Þeír slíta fimm groenn vindr.&amp;lt;/span&amp;gt;&amp;quot;, runes locking in in front of the Cait Sith as five green blades shoot out to deflect or destroy some shells, at least assisting in the protection of the civilians. Alas, she's just one Cait Sith.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;That concrete tunnel being made intrigues her... but she'll have to ask that later, for now... the shelling seems to have stopped... and she makes a motion with her hand, the scout plane starts moving in the direction towards the Seaport.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;I'm sure the Commander will want to know what happened...&amp;quot; she mutters, keeping Evangeline close... &amp;quot;This isn't... this isn't how it was supposed to go.&amp;quot; comes a light whisper, barely audible.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:457|Neuroi Girl (457)}} has posed:'''&amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Evangeline is picked up by Nagato, and other than how tightly the little Neuroi clings to her there is no response. And the catmiral might notice that she can actually feel Evangeline's weight for once. Evangeline just hangs on for several long moments. Finally she looks up at Nagato. &amp;quot;...Admiral...I failed...I am sorry...&amp;quot; she says. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Nagato feels Evangeline lighten somewhat, and Evangeline gives Nagato a firm hug. &amp;quot;...the mission seems complete...orders Admiral..?&amp;quot; It doesn't feel like she'd be able to fly well on her own yet.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:863|Haguro (863)}} has posed:'''&amp;lt;br&amp;gt;Haguro keeps up her shelling of the remaining shooters for a while until Raziel grips her shoulder, halting to look over at him. She looks from him towards the burning town and the lack of gunshots ringing out by this point. &amp;quot;Hm... Yes, that's fine. Any pirates and their sympathizers in this town are dead, so our work here is done.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;She sounds rather pleased with that, and she even smiles brightly at Raziel. August, Robin, and Nagato's attempts to keep the stragglers safe seem to be going well, too, with the shielding (concrete, magical wind, or bodily) keeping nearly all of the stragglers still focusing on escaping safe from harm collectively where a single person acting alone likely wouldn't have been enough. while some of those crates can be salvaged. There's plenty of guns in each crate, too, and even some explosives and assorted newspapers packed in to make better use of all that space while keeping things from breaking in transit!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;By the time all is said and done, the town is a bit of a wreck to say the least. Fires, corpses, wreckage, and a whole lot of destroyed contraband. On the plus side, the pirates probably won't be operating out of here again anytime soon, knowing that all three of the factions know this place exists now.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On the other hand, it's also going to be a while before this place will be back to normal.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:6866|Robin McCormick (6866)}} has posed:'''&amp;lt;br&amp;gt;Robin wrinkled her nose, shrugged her shoulders, and rolled her neck. &amp;quot;Seems that takes care of it just about.&amp;quot; Grey Street struck one final pose before fading away into the ether. Crossing her arms, Robin made her way back to Kholer and company. &amp;quot;What do you reckon? We finished here and all is well enough? Or do we got more to settle.&amp;quot; She turned to those whom stood opposed. &amp;quot;Need to rough up a ship or two maybe?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:894|August Kohler (894)}} has posed:'''&amp;lt;br&amp;gt;As they start getting out with the crates, August isn't against Nagato and them seeing him with them. They're already leaving, and they're probably not foolish enough to start a fight with him when already wounded. &amp;quot;No, let them go. We'll make too much of a mess for this if we keep roughing them up. Good work.&amp;quot; August nods to her. &amp;quot;If you weren't with a motorcycle, I'd offer you to come on the boat I borrowed, but for now, I need to get these crates somewhere safe. We should talk later, though.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;August then moves to reach the boat and sail off. Hopefully, these weapons will help out the Watch a slight bit.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:6866|Robin McCormick (6866)}} has posed:'''&amp;lt;br&amp;gt;Nodding, she made a simple heel turn for her bike, giving a wave to the wraith whom sided with them. &amp;quot;Much obliged. We'll meet up again I'm sure...&amp;quot; Robin exits the scene, leaving a small trail of motor smoke in her wake.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Taco</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=6275/Easy_Choices_at_Sea&amp;diff=15695</id>
		<title>6275/Easy Choices at Sea</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=6275/Easy_Choices_at_Sea&amp;diff=15695"/>
				<updated>2019-01-04T04:33:40Z</updated>
		
		<summary type="html">&lt;p&gt;Taco: Created page with &amp;quot;{{Log Header |Date of Scene=2018/12/28 |Location=Spring |Synopsis=Two cruise ships spring leaks, an Abyssal cruiser makes a choice about who to save, and things get worse very...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Log Header&lt;br /&gt;
|Date of Scene=2018/12/28&lt;br /&gt;
|Location=Spring&lt;br /&gt;
|Synopsis=Two cruise ships spring leaks, an Abyssal cruiser makes a choice about who to save, and things get worse very quickly.&lt;br /&gt;
|Cast of Characters=863, 1154, 6384, 765, 6856, 457, 42&lt;br /&gt;
|pretty=yes&lt;br /&gt;
}}&lt;br /&gt;
{{Poses&lt;br /&gt;
|Poses=:'''{{#var:863|Haguro (863)}} has posed:'''&amp;lt;br&amp;gt;-NOW-&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;A ship is sinking, engulfed in flames. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-EARLIER-&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Cruise ships are common in this part of the ocean. Which ocean? The ocean. It's a popular vacation spot, and ocean liners owned by various companies often make their way out here for the scenery, the generally light weather, and technically being in international waters not beholden to any one nation's laws on how much alcohol anyone is allowed to consume.&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;As luck would have it this night, however, a pair of cruise ships had wandered into a storm and sprung leaks that necessitated intervention to save those on board. Their intervention arrived in the form of one Abyssal, Haguro, who transformed into her larger warship form. Physics being what it is, however, she only had enough room to let one ship's passengers board while the others would be doomed to perishing beneath the waves.&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;An international incident could have started easily here as the crew of one ship drew weapons, threatening to sink the other liner themselves so as to give Haguro only one choice of ships to save.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-NOW-&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Haguro's turrets are still smoking as she lowers her arm, turning towards the remaining ship whose passengers look somewhat conflicted about boarding the Abyssal warship that had just sunk the ship of those who had threatened to kill them moments earlier.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:1154|Wandering Dog (1154)}} has posed:'''&amp;lt;br&amp;gt;A small boat, with only room for a few people, not the entire ocean liner, is sailing towards the scene. Captaining this vessel is the Wandering Dog, still wrapped up in bandages from his ordeal with Empty Tidings, and he wants answers. What the hell is going on here? He spots Haguro and her turrets firing, and frowns, but she's his ally - he's not going to treat her as an enemy just yet. But as a hero, he can try and help any survivors.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The martial artist steps onto the water, solid beneath his feet, and begins moving forward towards the crashing ship. When he sees remnants of weapons, Wandering Dog gets confused, but it doesn't change his goal. As a cruise ship, it must have life preservers, and a few must have survived. Wandering Dog's going to (slowly, because injuries) try and find any preservers and activate them so that he can get survivors onto them. And as he does so, he clicks on his radio.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;lt;&amp;quot;Haguro! Got an explanation for what happened here?&amp;quot;&amp;amp;gt; Wandering Dog coughs in the process, straining his muscles by putting in this much effort. He's functional...but it's not fun.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:6384|Orchid (6384)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; As it happens, one Orchid was hoping to talk to one Haguro. She has some ideas for how she could help the Cruiser, but mostly she wants to understand the abyssal viewpoint. But none of those reasons are why Orchid is out today. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; No, Orchid has deployed for one reason, to help save lives in sinking ships. And she has come prepared, flying in on her rocket surfboard, a number of boxes secured to her body. Three ships. Okay. One is sinking slowly, one is sinking more quickly, and one has smoking guns. Orchid knows where she needs to start; a bombing run of sorts over the flaming ship, pulling cords to activate the self-inflating life-rafts she is dropping.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:765|Gaonoir (765)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The ocean, any ocean is a lot of distance to cover. Fortunately distress calls are rather easy to follow when you can fly at supersonic speed. Though one has to wonder how Gaonoir keeps a human on his back without her being shredded by the speeds. Probably just an aspect of 'riding' a Digimon in the first place and not worth stressing over. Though as they near the storm the ships were lost in he does have to slow down a bit.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;As they close in on the position however, the sight is not that which would of been expected, what with the Abyssal-fied Harugo adrift near the one ship, and the other sinking in flames. And little context how it got that way before the arrived. &amp;quot;Uh, this makes it a little complicated.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Does it?&amp;quot; Gaonoir growls softly. He pulls up, jet-boosters thrumming as they cycle down to a hovering speed. &amp;quot;What the null is going on here?!&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;To his credit Gaonoir isn't just jumping right into fighting, but seeing the way he clenches his large metal gauntlets it's an obvious effort to hold back.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:6856|Kalia (6856)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The sudden surge of negativity had called upon Kalia.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;They appeared out of thin air, floating above the water between the vessels. One ablaze, sinking, the other still crewed. The specter took in what happened, breathing the air in like a hungry man might hover around freshly baked goods. Their form distorted and vanished immediatly after.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;On Haguro's deck, Kalia reappears, allowing their boots to touch the ground and placing their gloved hand on the railing, glowing white and black eyes gazing towards the remaining ship, but addressing, very clearly, Haguro and Haguro alone.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;We think that was the right choice. You look very different like this, by the way. Where are your tails?&amp;quot; Valid question, all things considered, because warships don't have tails, do they? &amp;quot;Are they your propellers now?&amp;quot; And a good guess! Maybe.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;But... is it alright to leave survivors? They'll seek revenge. They'll talk about this. Maybe we'll answer their call.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Telepathically, she adds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;span class=&amp;quot;bold_fg_r bg_n ++ hr&amp;quot;&amp;gt;We would make sure not to leave undesired survivors, personally.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:457|Neuroi Girl (457)}} has posed:'''&amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Seeing the ship in flames and sinking, Evangeline flies right past Haguro and the saved passengers without slowing down. She rockets right toward the sinking ship and moves to land on the deck. And unlike most other times she lands, this time she actually touches down. A sinister red light starts to radiate from her... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; ...and then the flaming, sinking ship starts to change. It becomes Neuroi, segments of it being converted suddenly and in a wave radiating outward from where the little Neuroi is touching. A loud sound like a hammer hitting an anvil can be heard each time the Neuroi corruption spreads. Within a few moments the entire ship is sleek black armor with several red segments where cannons might be on an old wooden ship. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; With Evangeline and the heavily damaged ship now one, the ship starts to regenerate. Slowly but steadily the holes in the hull close up, and bilge pumps get the water out of the interior. If there are any survivors, they should be safe now. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Finally, Evangeline's soft voice comes quite loudly from the cruise ship's PA system. &amp;quot;...what happened...?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:42|Staren (42)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;A burst of red light streaks down out of the sky to land on Haguro's deck -- it resolves into Staren, in his usual armor. Attached to his waist are a pair of hydrojets in case he ends up under water. He runs, then flies to the edge of Haguro's deck, looking out at the damaged ship, then down at the water, then back and forth a couple times before deciding that he can't rescue the people on the boat without having a place to PUT them. So he hops over Haguro's side, hanging from the railing by grapple line and lowering himself close to the water, then pulling his matter manipulator out, and... wait.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;He detaches the grapple and flies over to the other ship, trying to find Wandering Dog. Then he begins assembling a liferaft -- there's plenty of black-and-white-striped wood stored in the manipulator, and he just starts laying it out in a big flat raft! &amp;quot;Dog!&amp;quot; he shouts over the storm, &amp;quot;How do I make this stormworthy?!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:863|Haguro (863)}} has posed:'''&amp;lt;br&amp;gt;&amp;quot;That should do it. Okay! Um.. Y-you can board now.&amp;quot; Haguro's voice echoes lightly as the Abyssal ship drifts closer to the non-burning slower sinking ship, a long plank covered in black metal extending towards the cruise ship. It settles into place gently, and people are soon boarding while Haguro answers those who have arrived.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;Oh. Mister Dog! Hello. Ah... And Mister Staren and... Gaonoir? Eva, too... Okay!&amp;quot; She sighs lightly, apparently doing a thing she can just do despite being a literal warship at the moment. &amp;quot;I only had enough room to save the people on one of them. The crew on the burning ship said they'd shoot the other one if I didn't pick them up. I... Guess it's so I'd have to save them instead?&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;So I shot them.&amp;quot; If she could shrug, she probably would. She has that shrugging tone in her voice. There's a more startled noise when Kalia appears on her, though, and she lowers her voice to her... On deck voice so as to not be too loud in responding.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;It's... Um. Complicated? Fleet Daughters and Abyssals can turn into their.. Erm. Ship selves, so the tails are... Around.&amp;quot; Indeed, there's quite a few more black armor plates along all of Haguro that weren't there in her regular form, and there's even ominous-looking mouths serving as the bases for her turrets. &amp;quot;I.. Um. I guess? It's fine if they survive, but they were threatening the people over here.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Some of her turrets waggle at the people boarding. Some of the boarding people, understandably, freak out a little.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;As long as they're not, I... I could do that, couldn't I?&amp;quot; Haguro murmurs to herself, then there's a pause. If she was in her non-ship form, she'd be shaking her head right now as if fighting off a bad idea. &amp;quot;... N-no, I can't just... Do that. That'd be.. Wrong.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Evangeline's efforts manage to shore up the burning and sinking ship, but the corpses are still corpses. Still, the survivors on board now aren't in any danger of sinking due to being shelled minutes earlier! Staren's efforts to build a raft are also likely to be appreciated once it's finished, considering that there's only so much room on Haguro for passengers even if people pack themselves in like sardines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ocean liners are huge.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:6856|Kalia (6856)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;We understand. Killing is hard. Killing unprovoked is even harder,&amp;quot; Kalia says, turning to look at... well, Haguro, in the sense they're looking at the deck of the ship. &amp;quot;But we want to show you something.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;All of them have darkness in their heart. You think you're giving people a chance to be better. You think you're being fair. We understand. We were very confused early on too. We didn't know what to do about things. But evil men will always be evil men.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Kalia's gaze sinks back towards the sea, the flaming vessel and its desperate crew. Their hand comes off the railing, raising into the air. Strands of darkness trace themselves in the air, like power lines spread in a spider web, extended towards the flaming vessel.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;span class=&amp;quot;bold_fg_r bg_n ++ hr&amp;quot;&amp;gt;Look. Look how easily they accept to commit attrocities if told it can change their fate. Look how easily they discard morals out of desperation.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;A pulse. An offer.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;span class=&amp;quot;bold_fg_r bg_n ++ hr&amp;quot;&amp;gt;Life is within your grasp. Seize it from those who would rob you of it. Curse those who put you in this situation.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;And just like that, the flaming ship's crew and its passengers hear the call. It's their decision to answer it.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:6384|Orchid (6384)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Between Orchid's life rafts and Eva's help, it looks like the ones on the ship that made the threat are as safe as they can make them, at least for the moment. Orchid's next objective is seeing how well armed this cruise ship is. Because, unless this area is rife with pirates or sea monsters, there isn't much profit in a cruise ship having enough guns to sink another cruise ship. So when Orchid DOES find those guns, she wonders how 'innocent' the crew actually was.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:1154|Wandering Dog (1154)}} has posed:'''&amp;lt;br&amp;gt;As Wandering Dog does his work, he moves over to Staren when he calls for help. He's not an expert in boat design, but he knows the basics of 'what makes a good raft', so he explains that to Staren real quick before heading back towards the formerly-sinking ship. He's about to ask people if they need to be carried...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When darkness swirls through the air. &amp;quot;The heck...?&amp;quot; Wandering Dog takes a defensive stance, in case it's an attack. &amp;quot;Haguro, is that coming from you?!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:765|Gaonoir (765)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Erika sighed softly at the radio, and leaned up from Gaonoir's back a bit so she could speak quietly into his ear and only the Digimon would hear her. &amp;quot;Would this be a bad time to point out this is all kind of... hypocritical, considering you--&amp;quot;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;I never said I wasn't,&amp;quot; Gaonoir mumured back. &amp;quot;Knowing how it feels is all the more reason to end it for someone else... One way or another.&amp;quot; The wolf chuffed softly. &amp;quot;Doesn't matter, as long as she has civilians on her decks...&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Okay, people are trying to help the other sinking, burning ship. It's in more capable hands than his... But what else is going on? Gaonoir doesn't trust that there isn't some ulterior motive going on here.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:863|Haguro (863)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Haguro makes a curious noise as Kalia does something that the heavy cruiser can't quite understand, watching those tendrils move in the air illuminated by dying flames. Although she can't see what's happening, those in the general area can see it clearly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Some of the living crew and passengers on the once burning ship become engulfed in darkness, and some even scream to the heavens as they cling to their last remaining hopes for survival. Others are still sane enough that they hide among Evangeline's fortifications or wait for rescue from Staren, Wandering Dog, and Orchid, but those covered in the darkness have heeded Kalia's call. They begin fighting amongst themselves as well as launching themselves across the liner towards the other ships, letting their anger get the best of them as they begin attacking everyone almost indiscriminately. The once-doomed passengers are also attacking the once-doomed crew for putting them in that position in the first place. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It's quickly becoming a mess with the evacuating passengers unsure of which way to go, Haguro unsure of whether to move or stay, and a fair number of darkness-enhanced desperatation fueling those attacking just about everyone.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:42|Staren (42)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;And now fights are breaking out on the sinking ship. &amp;quot;Keep moving!&amp;quot; Staren urges the ones not surrounded by darkness to take advantage of the various escapes open to them, like Orchid's rafts and the one he's making. He transfers the matter manipulator to his other hand, freeing up the beam cannons to shoot any dark-posessed that come after the ones he's saving. (Saving THEM, too, would be idea, but this was far from an ideal situation to start with).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;If any of the ones on his raft look particularly clear-headed, he offers them weapons to help defend the raft from the dark-posessed too.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:765|Gaonoir (765)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;And that would be the other proverbial shoe falling. For the good Haguro is trying to do, her little special passanger is causing more trouble by the sound of it. Gaonoir's attention snaps around as the fighting is breaking out, but immeadiately swings around towards Haguro and his visor zooms in on the red figure that's been pointed out over the radio. Goddamn it, how did he miss her before? Stupid, letting himself get too conserned with watching the Abyssal Haguro he totally missed the other less obvious presence.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Engines flare up a bit as he shifts, lowering himself closer to the Abyssal and the red... whatever she is. &amp;quot;Hey red bitch! Things are crazy enough without whatever voodoo you're doing! So cut out the bullshit before I make you cut it out!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:457|Neuroi Girl (457)}} has posed:'''&amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; With one ocean liner salvaged and floating again, Evangeline the Cruiser makes her way alongside the other ship. And more of her red panels appear around the survivors already on board her. &amp;quot;...do not attempt to interfere...&amp;quot; she says to them over the PA, then gives the people on the still sinking ship another option for survival. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Which seems to quickly become a non-option as the survivors on deck start to cower, flee, or in some cases fight. More and more red panels appear all along the S.S. Evangeline, but all she can do is try to scare the berserking passengers into stopping. She can't open fire when they are attacking people, and can't really move like this. She fires small beams whenever there is a clear shot. Her intent is not to kill anyone, but even with tiny beams she can't exactly make them non-lethal. There are bound to be more casualties if someone else can't stop them. But, she does try to make things a bit easier to manage by pulling away from the other ships once again.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:6856|Kalia (6856)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Kalia's hand lowers. They aren't bluffing - and they repeat it, to be crystal clear. &amp;quot;We won't interfere.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;It's aimed at Gaonoir, of course. The specter makes no sudden movements, no strange anythings. They are still, and there isn't an ounce of magic or anything flowing from them anymore. Actually, it's really more like all the negativity in the area is flowing TO them. Like they're feasting on it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;We spared you the trouble of saving criminals and pirates. We showed you their true colors, what they're willing to do when they have nothing left to lose. Their fate is theirs. We suggest you work on controlling them. They're a lot stronger than they look right now. If you hold back, you might actually lose. Don't worry. That means they can take a beating, too.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Their gaze shoots straight into Gaonoir for the next reply, their scarf eerily still the entire time despite evidently talking.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;span class=&amp;quot;bold_fg_r bg_n ++ hr&amp;quot;&amp;gt;We're not going anywhere, though.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:1154|Wandering Dog (1154)}} has posed:'''&amp;lt;br&amp;gt;As everything goes to crap, Wandering Dog swears under his breath. He's slower and weaker than he'd like to be, what with his injuries still healing, but he can at least try to help. As he's attacked, he enhances essence through his body, reducing damage, but it still bludgeons him and makes him focus on reflexes instead. They're not as fast as he'd like...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But WAndering Dog moves towards those attacking those fleeing with Haguro, and moves to disarm them, somewhat slow martial arts strikes going for their arms and legs, throwing them overboard if a kick to the head doesn't knock them unconscious. They'll have to swim and get back to their old ship.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;Haguro! Start pulling away with the survivors! We'll have to leave the ones causing problems behind.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Wandering Dog needs to not get overwhelmed. He's still badly injured...so help from his allies might be appreciated, because he could actually easily lose to them if they swarm him.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:6384|Orchid (6384)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; So someone is inciting a riot. Fine. They'll be dealt with later. But for now, Orchid deploys her full compliment of spider drones. They'll fan out through the ship, spreading their webs to divide the interior into smaller section, webs thick enough to keep them from getting through, to keep the fights smaller and more contained. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Eva's ship form would get more attention from Orchid (mostly along the lines of 'ooo, nifty, how does that work?') were things not quite to hectic. Orchid trusts Eva to keep the ship from firing on other ships, so she's focusing on the people. Her spiders will wrap the violent ones in silk bonds, trying to get things to settle down.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:765|Gaonoir (765)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;While they're hovering nearby still Erika peeks up from Gaonoir's back, holding up her D-Port just enough to use the smartphone camera to get an image of Kalia standing on Haguro's deck as requested.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Gaonoir's eyes narrow behind his visor. &amp;quot;Don't play your games with me.&amp;quot; Pause as he leans closer for a moment. &amp;quot;I've already been there. Consider yourself lucky Haguro already has innocents on her decks.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;And with that the digimon pulls up and away, heading back towards the other ship. Priorities, as much as he'd rather punch that bitch until she couldn't do this again, priorities.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Okay people, that's enough. Break it up.&amp;quot; Blunt as ever Gaonoir just drops down admist the group of rowdy troublemakers so they can't get to the sane people, grabbing for two of the nearest in his large metal hands to hold them apart. &amp;quot;Turning into a pack of rabid dogs is just making your situation worse.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:863|Haguro (863)}} has posed:'''&amp;lt;br&amp;gt;Staren, why would you do this. Now there's untrained passengers with more guts than training adding lasers to the fray! Thankfully, said passengers are the ship's crew that are willing to take up arms to aid in the defense, so it's not like they're just foppish rich people or something. The relatively few passengers still aboard the sinking ship are confident enough that they'll more likely survive this ordeal to board Haguro, at least, and the sinking ship is now (finally) evacuated!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;That still leaves the problem of the berserk passengers from the second ship attacking each other, Elites, and those on the second ship, but one problem at a time. &amp;quot;Ah... U-understood!&amp;quot; Haguro replies to Wandering Dog as the long plank retracts, and the Abyssal ship starts to move again. If nothing else, it should help minimize how many of the people from Evangeline's that had taken Kalia's power can get on board, but there's still a fair number of them!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At least the turret-mouths aren't just for show. They take some bites out of those berserk passengers who get too close, shaking them around like ragdolls before flinging them into the sea. Passengers armed by Staren help shoot down some of them as well, and Wandering Dog's strikes disable several of the passengers and help thin the herd of those advancing to try and batter him or blast him with their own dark auras. Gaonoir's grabs draw their ire as wel, the captured passengers launching their own blasts of desperation-infused darkness at him. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Orchid's spider drones help to keep the fighting controlled by dividing people from being able to bash at anything besides the webs themselves if they're not being bound already. Evangeline's lasers also subude several of those on Evangeline herself, her own movements helping to keep the casualties to a... Not quite minimum, but slowing their climb.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Strangely enough, though, these berserk passengers are quite sturdy! Not so sturdy that they don't go down, but sturdy enough that they're not just dying from getting struck or shot immediately. Indeed, it does seem as though using high force is not going to be a problem here, especailly with the ships separating as they are.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;With any luck, they might even be able to reach port fairly soon.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:765|Gaonoir (765)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Erika is more focused on making sure her footage gets saved like a good conspiracy agent should. So when Gaonoir is attacked directly she yelps a little in surprise, shoving the device back in her satchel somewhat awkwardly as she scrambles up on the Digimon's shoulders to keep away from the rebel rowsing passangers. &amp;quot;I don't think they can be reasoned with at this point.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;I guess not.&amp;quot; Gaonoir turns his head back towards the other's rescue efforts. &amp;quot;Get the ones you can out of here.&amp;quot; He doesn't bother with asking how they're going to do it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not when he's got deluded, dark infused hooligans attacking him. He winces softly, it's minor physical harm at best. These men may be boosted but he's still made of sterner, darker stuff. He tosses the two he had grabbed aside, scowling. &amp;quot;I said KNOCK IT OFF!&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It's not just a shout. Much like that certain wolf of folklore his bellow produces a powerful blast of air, aimed to blowing the corrupted men farther away from the uncorrupted ones being evacuated. Blow them across the deck, possibly off of it if they're stupid. At least then they're off the ship, and maybe a dunk in the water will cool their heads.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:6856|Kalia (6856)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;No games. This is all yours,&amp;quot; Kalia reinforces to Gaonoir as the pair leaves.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Kalia looks back towards Haguro as the warship departs, now curious. &amp;quot;Do you understand now? They call you a monster, but they don't realize there are worse people clad in humanity's own flesh, waiting for the right opportunity to leap out. A righteous man would turn us down. A righteous man wouldn't take another's life to save their own. It's when they're desperate that you can really see what people are like.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The specter adjusts their scarf.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The small amount of chaos still present on Haguro doesn't seem to concern them in the slightest - probably because even in that state, the maddened crewmembers should recognize Kalia as their power, and so shouldn't be too likely to engage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;This would have happened sooner or later. If not now, then when they had time to regroup, rearm, and plan their vengeance. Putting them down is mercy.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:6384|Orchid (6384)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Below decks, it seems like Orchid's spiders are doing a good job of keeping the violence from getting out of hand. the more violent an individual is, the more they struggle against restraints, the more webbed they will wind up being.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; For her own part, Orchid is heading up to the main-deck... where she gets a face full of Gaonoir's shouting as she climbs the stairs. Thankfully she's only slammed into a rail, but that huff and puff will leave her ears ringing. @.@&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:42|Staren (42)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Unfortunately, Staren's attention is divided. He has to keep expanding the raft to let more people on. Fortunately, more and more survivors accept guns and help protect eachother.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;He's not really interested in /finishing/ the berserkers -- as long as they get the survivors away, the berserk can sink with the ship. He just needs to keep them back.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;If the flood of survivors becomes a trickle, he may be able to get ahead of them in expanding the raft and actually leave the raft to help the last few survivors; Once it looks like he's got everyone he can, though...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;He realizes he didn't bring any cables strong enough to help Haguro tow all these rafts. Hmm. He starts asking the others if they've got anything.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:457|Neuroi Girl (457)}} has posed:'''&amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Evangeline can do little but continue moving and try to subdue as many of the darkly influenced people as she can while Orchid and her spiders subdue or block the rest. Once they are all down Evangeline directs those that weren't attacking into another part of the ship, letting the spiders keep the berserkers locked up. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; If there are still rafts with survivors, they should have room on the integrated oceanliner once it is secure. &amp;quot;...we have room up here...&amp;quot; she says over the PA as she floats near the rafts. &amp;quot;...or I can tow the rafts if needed...&amp;quot; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Once everything is secure Evangeline actually moves into formation with Haguro, taking up position on Haguro's right flank. The last few holes in the hull close up, and...then the entire Neuroi oceanliner actually leaves the water, floating just above the waves. It is quite the spectacle!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:863|Haguro (863)}} has posed:'''&amp;lt;br&amp;gt;With the efforts of all the Elites involved in separating people, subduing them, knocking them overboard, arming thme to subdue others, or getting them to safety aboard the two ships and the gigantic raft, the immediate threat to the survivors has finally subsided. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;That leaves the Abyssal cruiser more time to mull over what she's seen and heard today. Although there's some doubts as to whether or not Kalia Had been involved in the berserk passengers' actions, the fact that they wen to such lengths draws a troubled noise from the cruiser regardless.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It also freaks out the passengers some to hear a person's sigh coming from around them. Not everyone is used to seeing a boat that's also a person! &amp;quot;It was more violent than I expected, but... Can you blame them? It's like getting angry at a snake for shedding. Or a dog for biting off its own bandages. They can't help do what their instincts tell them to. Mercy, though...&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Haguro hums. That's slightly less frightening to the passengers. &amp;quot;... Maybe it is.&amp;quot; That's just confusing to most of the passengers, and particularly frightening to a select few. Perhaps not as frightening as a ship flying overhead, but still frightening nonetheless.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-EVENTUALLY- &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;By air and by sea, the ships and rafts full of rescued passengers, unconscious passengers, and possibly quite a few corpses finally reach a dock at a scenic vacation spot. Everyone departs fairly the quickly, largely due to not wanting to be around the EVERYTHING that just happened, and Haguro is soon transformed back into her more human-sized and human-shaped Abyssal form.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;That'll do... Ah. G-good work, everyone!&amp;quot; She congratulates the Elites, actually looking rather happy despite her usual nervousness. The tail coming out of her gut, meanwhile, just lays its heads on the ground.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:1154|Wandering Dog (1154)}} has posed:'''&amp;lt;br&amp;gt;At the end of all of this, Wandering Dog is exhausted, in a lot of pain, and still injured. He's going to need to rest immediately, and is probably going to stop at whatever port they bring the passengers to. The small ship that Wandering Dog came in on docks as well nearby, as the martial artist moves to grab a big walking stick and lean on it. &amp;quot;Ugh, I might have made things worse.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And a pause and turn to Haguro. &amp;quot;You saved some people, even if that was chaos. Good work, Haguro. If you do what you believe is the right thing, and work with allies to figure out what that is, well, you can be a good hero in time, yeah?&amp;quot; He's hoping they can lead her towards that, at least, even if he's not too broken up over the other ship. They were assholes, in his opinion.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:6384|Orchid (6384)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; There's some time spent making sure the ones driven crazy are either calmed down, or at least put somewhere such that they won't be a danger to others before treatment. Orchid is a Paladin, and that means being a cop, in some sense.&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;I wish that could have gone better,&amp;quot; Orchid says, once she gets a chance to talk with Haguro. &amp;quot;But so do you, I'l bet. I don't understand how that... monster spoke into their minds, but I heard her voice, and I didn't like it.&amp;quot; She sighs herself, looking at Haguro. &amp;quot;My offer to listen is still open,&amp;quot; she says with a half smile. &amp;quot;I still want to find a way to bring peace between you and Nagato.&amp;quot; .o(I've even got some ideas to settle 'punishment' that they'll all be able to live with...)&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:765|Gaonoir (765)}} has posed:'''&amp;lt;br&amp;gt;Gaonoir tosses a couple of unconcious bodies that he'd carried out of the water onto the sand. Someone else can deal with them when they finally wake up. Should just be glad they're still alive.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Then just turns and, after giving Orchid a brief nod as she attempts to talk with Haguro, walks back to the edge of the beach without a word and takes off again.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Erika looks back for a moment, then back down at Gaonoir with a hint of concern. &amp;quot;I'm glad you were able to... restrain yourself. But now that she was unpopulated and back in her base form...&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;No,&amp;quot; Gaonoir grumbles as he jets off. &amp;quot;I'm not about to prove that bitch right. As much as I -want- to put Haguro out of her misery, attacking her after the fact would just reinforce the tripe that figure was spewing.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:6856|Kalia (6856)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;We wouldn't blame a wolf for eating a sheep, but we'd still put the wolf down to protect our herd. Isn't that how it goes?&amp;quot; Kalia asks Haguro, though as people begin boarding the warship, the specter starts backing away from the railing, and towards the countless survivors huddled in a crowd.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;We think you made the right choice. But we also think they're going to blame you. No matter what you do or how well you do it, they're always going to think you could have done better. It's okay though. The only one whose opinion matters is yours. Don't let the admiral get under your skin.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Kalia pauses.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;... plating?&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Hm. Close enough.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Kalia takes one more step back, and melds into the crowd to disappear from view.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:42|Staren (42)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Once the danger is over, Staren collects his weapons (everything's wirelessly connected and computers are counting it) and searches out survivors on the rafts and Haguro that are in critical condition or 'dead'. Anyone who looks like they probably still have an intact brain is worth using nanobandages to stabilize; He'll have Concord technicians come move the 'dead' to his... Hmm. He doesn't have a name for the room with all the tubes. Hospital? Sure. He'll have Concord technicians come move the 'dead' over to his tube room^H^H^Hhospital, where they'll be instanciated in VR to discuss treatment options.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;While they're en route to shore, though, he has reassuring words for Haguro:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;You made a decision. Sometimes, that's what sets the elite apart from bystanders. Was it perfect? No, but we rarely reach so high a bar. If you hadn't been there, they'd all be dead. Learn from this. If this /exact same situation/ happens again, I'd say call us earlier so we can use our collective resources to save both ships. If you have time, that is. But it probably won't happen again. Next time it'll be some _other_ situation. You just keep trying your best, and learning from what happens. That's all any of us can do. The people who say they could have done it better weren't there. The people who deride you for making decisions that get people killed have never had to make a meaningful decision in their lives.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:457|Neuroi Girl (457)}} has posed:'''&amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Evangeline floats her way to the dock before setting down in the water again. &amp;quot;...we will have to secure those that have been inflicted with madness before I can release the ship or let the passengers leave...&amp;quot; she says to everyone. &amp;quot;...please hurry...I do not like water...&amp;quot; she adds. Until such time as the hostiles are removed, Evangeline can do little but float there. Despite what happened though, she considers this mostly a success. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;...Good work...Haguro...&amp;quot; she says, flashing some lights at the Abyssal. &amp;quot;...you were presented with a hard choice...and I think you chose the best of the terrible choices...but I am a bit worried...Abyssals are mostly known for sinking ships...and even if you did so in order to preserve innocent lives...it could trigger some sort of hunger...or..something...&amp;quot; She is quiet a moment. &amp;quot;...please...talk to Orchid...if you can show that your judgement isn't clouded by Abyssal thoughts and you are still yourself...maybe the Admiral will reconsider...&amp;quot; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; It is a very long shot, but Evangeline has to at least hold out hope that the Hikari fleet didn't break up for nothing.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Taco</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=6005/Intro_to_spear-fishing&amp;diff=15694</id>
		<title>6005/Intro to spear-fishing</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=6005/Intro_to_spear-fishing&amp;diff=15694"/>
				<updated>2019-01-04T04:31:59Z</updated>
		
		<summary type="html">&lt;p&gt;Taco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Log Header&lt;br /&gt;
|Date of Scene=2018/08/18&lt;br /&gt;
|Location=The Great Ocean&lt;br /&gt;
|Synopsis=A boat, a bull, and a bknight go fishing with spears. Hijinks and team building ensue.&lt;br /&gt;
|Cast of Characters=863, 1137, 1086&lt;br /&gt;
|pretty=yes&lt;br /&gt;
}}&lt;br /&gt;
{{Poses&lt;br /&gt;
|Poses=:'''{{#var:863|Haguro (863)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Fishing wasn't a new concept to Haguro considering her nature, but spear-fishing? That was something she had only heard of and never quite attempted herself. Why would she? She had no shortage of bait, rods, and even explosives if she wanted to try a more rural method. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Spears were a completely different beast, though. Spears had a certain element to them that just didn't make much sense to her. Still, it was something to try, and she sent the coordinates to Asterios and Seifer once she found a good spot out at some beach looking out towards an ocean. Which ocean? &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; An ocean. She didn't have much prepared aside from a dozen spears, some harpoons, bait, and a couple of rods just in case. The shipgirl was already wading through the water in her usual uniform sans the stockings and jacket. Soggy socks suck, after all!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:1137|Asterios (1137)}} has posed:'''&amp;lt;br&amp;gt;When you spend your entire life in a dark, dingy dungeon, you don't really have many chances to go out and... fish.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Because, you know. If there ARE any fish in the actual mythological labyrinth, they're probably horrible monsters and/or massively toxic.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But! That just means that the wide-eyed, mythological minotaur is all too eager to give this bright new passtime a try! Plus, it's not just fishing. It's SPEAR fishing. And more importantly, Asterios already has a pair of polearms at the ready! They're... kind of huge.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And maybe a bit impractical, honestly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But hey, that's fine! It's time to have some fun and not worry about things like 'that gigantic thing will probably straight up disintegrate the fish.' Asterios, clad in his usual red-and-ironclad outfit, stands in the gentle waves, his feet sunk ankles-deep into the sand. The minotaur wiggles his toes, stares into the roiling whitecaps in the distance, and then...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Just straight up flops into the surf and begins rolling around in the water. Is... Is this the first time he's ever been to beach?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:1086|Seifer Almasy (1086)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Well it's not...ideal. But hey, it's something. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Seifer Almasy has never spearfished before. Actually, he's never used a *spear* before. He's been a gunblade specialist for ever and ever, a one-weapon pony dedicated to turning that weapon into as many different tricks as he can imagine. And, frankly, he's not about to change his tune now. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Seifer's here in white swim trunks, with an ammo bandolier wrapped around a bare chest and Hyperion leaning against his shoulder. His typical swagger is present as he makes his way into the water, ankle-first, behind Haguro, giving Asterios plenty of space to wriggle and writhe and whatever it is he wants to do in the water. Do cows usually do that? No, that's probably not a safe question to ask. Just...just let him do whatever he wants. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Hey,&amp;quot; he says to Haguro, tapping Hyperion on his shoulder, &amp;quot;So are we aiming to actually catch lunch, or are we doin' some catch-and-release, or what?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:863|Haguro (863)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Spotting Asterios, Haguro giggles softly at the scene as she shoulders one of the spears, pockets a little baggie of bait, and strolls on over. &amp;quot;Good evening, Mister Asterios! Thank you for coming... Ah. Are you okay there?&amp;quot; She still seems more amused than concerned, at least, and she holds off on attempting to fish for the time being. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Come to think of it, when was the last time she swam instead of skating over the water? Maybe it wouldn't be a bad idea to join him in his rolling... Thing he was doing. Hearing Seifer, she turns with a thoughtful look. &amp;quot;I suppose... Catching lunch would be better. That would give us some extra motivation to figure out how to do it right.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; That sounded smart! Maybe. After another moment, however, she giggles again while holding up the spear and tapping the tip lightly. &amp;quot;Plus, I don't know how well catch and release would work with these. Are you two ready to get started?&amp;quot; Another pause, and then she starts turning the spear around in her hand slowly. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;... Do either of you know how to throw this properly?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:1137|Asterios (1137)}} has posed:'''&amp;lt;br&amp;gt;There's something about laying in the rolling waves that just relaxes the soul. Apparently, minotaurs are not exempt. Asterios flops finally onto his back and rests in the sand as the seafoam sweeps up around him, only moving when Haguro approaches. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;Aa,&amp;quot; the minotaur grunts, pushing himself back up to sit in the surf. &amp;quot;I'm okay. Just, this place reminds me of... Something,&amp;quot; He shrugs, his massive shoulders likely somewhere near Haguro's head-height. &amp;quot;Familiar, I... think? Home was... Near the shore. I could hear this sound all the time, but never seen it before.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There's a beat as Haguro inspects her spear. The minotaur huffs and rises to his full height, summoning one of his massive poleaxes to hand. &amp;quot;Mmn. I remember, kind of. The army used to throw... Javelin. So, maybe something like that?&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Of course, if Asterios does chuck that massive monster of a weapon he's got, it's probably just going to pulp whatever poor fish he hits, so it may be wise to stop him before he finishes winding up that throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Or, you know, don't. And possibly risk the minotaur hitting something more dangerous than just a fish.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:1086|Seifer Almasy (1086)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Not a damn clue,&amp;quot; Seifer says cheerfully, &amp;quot;'swhy I'm usin' this.&amp;quot; He taps Hyperion on his bare shoulder again to draw attention to the sleek gunblade. &amp;quot;I mean, I guess I could use a spear, but I'm tryin' to impress you, an' I'm *real* not impressive with spears.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; There's a cavalier swagger to him as he moves a little bit deeper into the water. &amp;quot;And if we're goin' for lunch then, hey, I intend to eat, know what I mean?&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; He turns around and walks backwards for a second with a huge grin on his face, arms spread wide. &amp;quot;'sides, that guy's built like a mutant hockey player! All I got goin' for me is skill, y'know?&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; His walk backwards is interrupted as Asterios's massive javelin comes into view. &amp;quot;Holy shit, woah! Man, this is why I hate big guys, shit. Finesse! Finesse, dude! C'mon, ain't you heard of it?!&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;You throw that thing and you're just gonna turn your lunch into some nasty fish paste! Try something smaller!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:863|Haguro (863)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Asterios gets a questioning as he mentions the beach reminding him of his home, and Haguro starts to say something before pausing. Just how wise would it be to ask the minotaur-man about his home? &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Probably not very, if the legend of the Minotaur was anything to be believed. Instead, she focuses on the height difference! It'd probably be more frightening if she hadn't spoken to him already, but right now? She seems about as relaxed as she normally does. &amp;quot;I see... Well! Now you're seeing it for yourself, so that's good. If there's anything else you'd like to go see some time, feel free to ask. And in exchange...&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Smiling softly, she observes Asterios closely as he readies to hurl his poleaxe. &amp;quot;I've heard of javelin throwing before... I think that's one of the contests in the Olympics, right?&amp;quot; Another laugh comes out of the shipgirl as Seifer brandishes his gunblade, her gaze shifting to the revolver holstered at her hip for a brief moment. &amp;quot;That's true... Ah. But you don't need toimpress me. I've been impressed enough by the both of you already.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; She puts on a reassuring smile, but it soon dips into a more confused look. Did that come out wrong? Maybe they didn't notice. Haguro brings up her spear to mimic Asterios' stance, taking a moment to fish out one of the bait bags in her pocket and hurl it into the water. Soon, fish actually start to gather! &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Fish paste could be good, too... Oh! We could try and make fish cakes out of that.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:1086|Seifer Almasy (1086)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Seifer's grin widens a little bit. It's concealing a bit, though. /Both of you/ is not a great thing to hear in this context, but hey. Hey. He's not the kind of guy to let that sort of thing get him down. Seifer shrugs. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;I dunno, the hell are the Olympics?&amp;quot; He says, leading the conversation away from the whole impressing topic as he steps back a bit into the water. His gunblade flashes down once - he doesn't bother to look - and up it comes with a fish flopping on the top of it like it's a saucepan. Seifer's grin shifts into an uncertain 'wo-o-oah' face as he tries to keep the fish on top of the gunblade, stepping backwards as he does so. It's sort of like watching someone work a pan over a fire, shifting, tossing, shuffling the fish around, and for a minute, it looks like it'll work out. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; And then he trips over something in the water. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Seifer goes backwards, splashes down, and the fish goes flying. He sits up, wiping water out of his eyes and coughing. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Ahhhh, hell! Damn fish! Get back here and fight fair!&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Yeah, he's yelling at the fish. He looks up at the air a moment later, still rubbing his eyes. &amp;quot;Oh, shut up. Like you know how to spearfi-&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;....&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;The hell, how do you know how to spearfish!? Since when did you know how to do anything useful!? Fine, show me!&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Uh-huh. Uh-huh. Uh-huh.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;...'throw the spear at the water' isn't helpful you giant grey jackass!&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;'Don't miss the fish' isn't helpful either! Dammit! Why did I think you'd suddenly have somethin' useful for me, shit.&amp;quot; Seifer pushes himself back up and slings Hyperion around in his hand a moment later. &amp;quot;Dammit.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; He slings the blade back over his shoulder and looks over at Asterios again. &amp;quot;You were in the army, huh? Yeah, you look the type. Big as hell. Musta loved you. Nothin' armies love more than big, quiet guys, 'cept obedient quiet guys.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Yeah that's probably not personal or anything.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:1137|Asterios (1137)}} has posed:'''&amp;lt;br&amp;gt;What? Nasty fish paste!? Asterios seems briefly taken aback by this dire revelation. He might be getting used to French cuisine, but fish paste is just kind of weird! What kind of texture would that have, even? Probably nothing good! Grainy and slimy all at once, and--&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Well, it's none too appetizing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The minotaur stares at Seifer for an uncomfortably long moment. He tilts his head, scratches his cheek, and then nods. &amp;quot;Aa, finesse...? Hmmn.&amp;quot; Well, Haguro brought an extra spear, and it's not like Seifer's about to be using it, right? The minotaur replaces his massive poleaxe with Haguro's much more appropriately sized spare; it looks almost comically tiny in his massive hands, but it's better to be awkward than impractically huge, isn't it?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;Mmn, Olympics, huh...? Maybe,&amp;quot; Asterios shrugs again, &amp;quot;I think... That was after me?&amp;quot; By a few hundred years, at least. But it's alright; he understands Haguro's meaning well enough. &amp;quot;Was never in the army, but... Sometimes, would see soldiers outside my home.&amp;quot; That was always just for ritual demonstrations, but Asterios didn't exactly have much to do but to sit and watch what little he could see of the outside world during his time alive. But, then...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Seifer...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Starts talking to himself?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And scaring away all the fish...!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The minotaur tilts his head one way, then the other. He looks to Haguro, then back to Seifer, an expression that can only be called 'intense concern' finding its way to his face.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;Haguro,&amp;quot; Asterios leans down and whispers, &amp;quot;Is that... Normal?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:863|Haguro (863)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;The Olympics? They're a contest between multiple countries to see whose athletes are the best at multiple sporting events. Most of them aren't specifically combat-oriented, though, and there's all sorts of rules about who can compete, but they're...&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Haguro pauses, then strokes her chin in thought. &amp;quot;... I guess they're a way to get the countries' people to rally once in a while for something besides war?&amp;quot; She shrugs, then observes Seifer's technique next! It's impressive at first, complete with awed &amp;quot;ooh&amp;quot;s and &amp;quot;aah&amp;quot;s coming from Haguro, and then it's followed by a concerned chuckle when Seifer takes a fall and starts yelling at nobody. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Wait. Didn't this happen once before? Turning to Asterios and handing over the spear, she gives him a slight shrug. &amp;quot;I believe so. The last mission I was on with Mister Almasy, he spoke with something that let him do... Something with me.&amp;quot; She sounds fairly confused about it herself, and then she turns to the water again while readying another spear and squinting at the water. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;What /did/ you do that time, anyway? With the ghost and that orb...?&amp;quot; The topic of armies and obedience goes untouched by the shipgirl, meanwhile, as she focuses on flinging her spear into the water. It does a few flips, splashes up some water, and then sinks a few feet down. At least she threw it pretty hard!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:1086|Seifer Almasy (1086)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Huh?&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Seifer stares at Haguro for a moment, uncomprehending. &amp;quot;Ghost, what?&amp;quot; He looks between Haguro and Asterios for a minute before understanding dawns on his face. &amp;quot;Oh, you mean Gilgamesh. My Guardian Force. Hey, you! They wanna see you, get out here.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; A grey-skinned giant appears behind Seifer. It's dressed in a red cloak and a red mouth-covering, a tuft of white sticking up from a red hood for a bit of color. Four grey arms stick out of one side of the cloak; out of the other side are four cardboard cut-outs of arms, sticking off the side of the cloak pulled taut. The giant's probably about as tall as Asterios, but see-through, invisible, and just sort of floating there behind Seifer, his legs obscured by Seifer's body. Seifer jerks a thumb over his shoulder. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;That's Gilgamesh. He's a, I dunno, some dimensional wanderer thing. He showed up after I ruined Odin's day, took the big guy's sword, and then joined up with me. That thing he does is called Draw, it's like...I took one of your powers and I can use it myself.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; The giant grey ghost waves its four big arms. At Asterios it gives a bit, wide, sweeping HEYYYY wave. At Haguro it gives a coy multi-finger wave. Seifer rolls his eyes and makes an elbowing motion, which Gilgamesh does not respond to. A moment later, the ghost vanishes into nothing. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;He kinda lives in my head. I can't talk to him in my head, though. I've tried. He doesn't read my thoughts. It's inconvenient as hell, but I'd rather have him around than not, I guess. He also buffs me up like crazy. Like without him I'm just a normal human.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Seifer flicks his gunblade up under the water and brings another fish up. &amp;quot;'cept this. This is all me, baby. Killed Odin on skill alone. Don't need to be superhuman to pull this stuff off.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; He does the frying-pan-fish trick again for a few minutes and winks at Haguro, moving it over towards the shore. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;We ain't got anything like that Olympics thing. I guess we got a hockey match, but it ain't really friendly. That mutant hockey player thing wasn't an off-the-cuff metaphor, y'know?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:863|Haguro (863)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; For better or for worse, Haguro doesn't seem all that perturbed by Gilgamesh's sudden appearance! If anything, she seems more amused and even offers him a polite wave in return. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; It's probably the cardboard. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;I see... So that's what that feeling was. I don't know if I really have any powers of note that would be useful for you, though.&amp;quot; The shipgirl crosses her arms over her chest and hrms thoughtfully, eventually giving Seifer another intrigued look. &amp;quot;That explains why it seemed like you were talking to yourself, then... And having that much skill to back up physical strength does sound quite useful.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; The demonstration of skill via fish-flippery gets another amused giggle from the shipgirl, of course. It seems to be working! &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;I'm... I'm still trying to get stronger and more skilled as I go. I've been relying on everyone else for so long, but I think I've been making progress.&amp;quot; As she speaks, she picks up another spear and adjusts her stance, then tosses it forwards once more with focus in her eyes and resolve in her heart! &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; It does another frontflip and sinks. On the plus side, the haft did bounce off a fish this time!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:1086|Seifer Almasy (1086)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Ehn, I'm pretty creative with that kinda thing. Don't worry. I know what I got from you, and it'll be a hell of a lot of fun to Junction.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Oh,&amp;quot; Seifer points at his blade, &amp;quot;Junction's where I stick the ability to my gear. 'show I use stuff.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; The Gunblade Knight watches her for a minute as she speaks. He puts his hand on his hip. She reminds him of somebody, though he can't quite put his finger on it. He scratches his head with the handle of his gunblade, watching her fish as he tries to piece it together. After a bit, though, he walks over. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Maybe try holdin' onto the spear? I dunno, seems like it'd be easier if you just stab the fish rather than throw it.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Seifer motions to her. &amp;quot;I dunno how to hold a spear real well, but I do know that if you got somethin' you wanna do, the best way is to do it with all your heart, even if folk wanna tell you you're doin' it wrong. There ain't a wrong way to do stuff, y'know? Just your way.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:863|Haguro (863)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Draw... Junction... The terminology is going right over Haguro's head, but she doesn't seem to mind much and just takes it all in stride. Focusing on trying to actually throw a spear properly is probably helping in that regard, although she does look a little thrown off at Seifer's next suggestion. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Stabbing? L... Like this?&amp;quot; It sounds absurdly simple, but what does she have to lose? At least she won't lose another spear this way. Wading further into the water, Haguro steadies her aim, watches for her target, and... &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; A fish gets impaled! She looks a little too proud of herself as she holds it up overhead in victory, then goes stone-faced when it starts flailing about and splashing her face. Before continuing the conversation, the boatghost takes a moment to wade back to shore and stick the spear upright into the ground as proof of her victory. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;That's... That's a good way of thinking about it. I thought I was doing something wrong joining the Concord instead of the Paladins when...&amp;quot; She pauses, then gestures vaguely in the air. &amp;quot;... When everything exploded? Broke? But nobody ever said I was making the wrong choice except myself, and after working with everyone here?&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; A beat, and then she smiles more broadly. &amp;quot;I think I did the right thing.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:1086|Seifer Almasy (1086)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Seifer laughs as Haguro raises the fish only to get splashed by it. It's funny! He can't help it. He's not laughing /at/ her, per se...but he's also not laughing with her, either. &amp;quot;Yeah, you got it. Watch out for the spray!&amp;quot; He adds unhelpfully. It is definitely unhelpful on purpose. Sometimes Seifer Almasy is just an asshole. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Seifer wades over to her, slinging out another fish from the ocean in the process and letting it flop on shore next to her spear. He heads over, sits down, and stabs the first fish on the end of the gunblade. &amp;quot;Yeah, I dunno anything about the other factions. I kinda passed that shit by and came straight here. Definitely more cute girls here than over there. Besides, I ain't really the orders type. The givin' orders, sure, but not the takin' 'em, not a lot. An' I like the place alright. Haven't met anybody who makes me really wanna deck 'em, haven't met anybody who really gets on my nerves. An' I think you did the right thing, too.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;You got a fire set up? I, uh, these shorts make me look great but they ain't holdin' any flint and tinder, an' I ain't much of a shot with para-magic or nothin'. Probably better if we do that manually instead of shortcuts.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; He hesitates again, then grins at her, a bit salaciously. &amp;quot;Y'know this ain't quite what I had in mind when I invited ya out t' lunch, but the beach is pretty romantic anyway. Y'know, without the big bull guy around.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:863|Haguro (863)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;I-it's fine. The spray builds character.&amp;quot; Haguro says more for her own benefit than to answer Seifer, trying to ignore whatever else might have sprayed on her aside from just seawater. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Best not to think too hard about fish anatomy there or those little weird bits. Seifer's own motivations for joining the Concord draw another laugh from Haguro, more in amusement rather than any sort of mockery. &amp;quot;I don't know if I could ever get behind that sort of... Erm. Motivation, but if the results are good, then... That's probably fine, right?&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; It's certainly consistent with what she's heard from him so far. &amp;quot;I don't know if I could ever outright hit someone in authority even if I disagreed with them, but it's refreshing to work without so much restraint.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; The question about getting a fire set up actually gets a more confident nod from Haguro! &amp;quot;I do, actually! We'll need to gather some sticks, but flint is something I've made sure to carry ever since the last time I got lost at sea.&amp;quot; The grin from Seifer has her blushing more visibly, though, and she even stammers incoherently for a few moments while trying to sort her thoughts. &amp;quot;Eh? R-romantic? I thought this would just be a... A good bonding exercise!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:1086|Seifer Almasy (1086)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;I'm the kinda guy who likes to live at his own pace. Somethin' like the Paladins wouldn't work for me. Plus, Concord pays real well, y'know?&amp;quot; Seifer elaborates on his motivations a bit further. &amp;quot;So it was a no-brainer. Let me be independent, pay me for doin' things my way? The place to be, as far as I'm concerned.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Ehn, there's always some asshole up the ladder who wants t'lord it over ya and show off how much better he is than you. I jus' don't take that kinda crap. People who wanna use rank instead of skill to show off just make me tired.&amp;quot; Seifer lays on the beach, resting against his arm, &amp;quot;So I'd probably beat the crap out of a guy like that, and let the consequences come what may. But I ain't met nobody like that in Concord yet.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Ah, we need to get some more driftwood, huh?&amp;quot; Seifer's relaxed pose shifts as he swings his legs around and stands up, dead fish still pinned to his gunblade. The other fish he caught has tired itself out by now, and lies dead on the sand. &amp;quot;Aight, I'll take care of that. I'll be back in a few.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; He winks at her. &amp;quot;Romantic's a kinda bondin'.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Nah, don't worry. I knew what this was. I'm just messin' with you.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:1137|Asterios (1137)}} has posed:'''&amp;lt;br&amp;gt;'Without the big bull guy around' you say!? &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Well! That's only because Asterios decided that it might be a better idea to instead bypass the whole 'i might accidentally awaken cthulhu by throwing my javelin straight through the sandbar and into the sunken city of R'lyeh' thing and instead go straight into the sea! He can hold his breath for quite a long time, you see. It's part and parcel with the whole 'has gigantic lungs' thing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It's just, you know, it takes him a bit. To catch a fish in their own natural habitat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But soon, soon the water breaks around the bullman's horns. There's a bit of old netting stuck to one of them. His forehead emerges next, adorned with a very confused starfish. Then the rest of him follows, his great white mane soaked completely with briney saltwater. But...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There, under his arms...!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;DOUBLE TUNA.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;I,&amp;quot; Asterios declares, puffing his chest out triumphantly, &amp;quot;Caught fish!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:863|Haguro (863)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Haguro had to admit: Getting paid a lot certainly wasn't a bad thing. She didn't doubt that the Paladins would pay fairly well, but the other philosophical considerations just sealed the deal for her. &amp;quot;I can't disagree there. I can't fault anyone in the Fleet for joining the Paladins, and they don't fault me, but... Going my own way is part of my training, too.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; The rank versus ability thing also had its own merit to the cruiser. &amp;quot;The Concord does seem to be the sort of organization that would welcome advancement through skill and merit quite well, yes... Eh?&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; What's with all the flirting?! That throws Haguro's concentration off again before Seifer finally relents, and she eventually gives him an exasperated chuckle. &amp;quot;How bold... I-I think you would get along well with my sister. She would appreciate-&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; And then there's suddenly movement in the water! Haguro blinks slowly as she tries to make out just what's happened as Asterios seems to be emerging rather than swimming or wading, and then it all starts to make sense. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; She's looking rather proud, of course, even if it's not technically spearfishing any more. &amp;quot;Great! That's... Is your neck okay holding that much?&amp;quot; She hurries over to assist him should he need it, but considering the size difference... Well, she's trying anyway!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:1137|Asterios (1137)}} has posed:'''&amp;lt;br&amp;gt;Asterios probably doesn't understand that flirting is a thing that people do. He's literally lived in his parents' basement for all his life. 'Socialization' was never really at the top of his list of things to do.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But at least it seems all that time spent in the dark has made him one hell of a fish wrassler.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;Aa, it's fine!&amp;quot; Asterios says, setting his catch down on the sand bank and flopping over in front of the nascent firepit. There's only a small cloud of sand that kicks up when he sits. He's wet, and most of it ends up sticking to him. &amp;quot;I am strong enough, for twona.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Beat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;So. What were you... talking about?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:863|Haguro (863)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Letting out a relieved sigh once those giant tuna are off Asterios' head, Haguro finally takes a break from stabbing fish to retrieving those spears she had hurled into the water earlier. It takes her some doing and a bit longer than it should for any normal person in the water, though, since completely submerging herself is... &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Frankly, it's rather terrifying. She hadn't explained the whole Abyssal thing to anyone before, has she? She's come this far, though, and it wouldn't do to just panic over going less than a foot under the surface of the water! &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Haguro does indeed get the spears soon enough with another too-proud (and only mildly pants shattingly) smile on her face as she emerges from the water and finally takes a seat nearby. &amp;quot;Earlier? Ah... About the Concord. Why we joined, why we're doing what we're doing. There's some... Motivational differences, but the reasoning was similar.&amp;quot; Turning to Asterios, she gives him a curious look before reaching up to try and get that starfish out of the way. &amp;quot;What about you? What do you want to do here?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:1137|Asterios (1137)}} has posed:'''&amp;lt;br&amp;gt;Asterios' neck muscles are mighty. His thews are great. Do not worry so much, small water girl. He will be alright.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Mostly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The minotaur takes a few minutes to dry himself off while Haguro is busy retrieving her missing javelins. Asterios is only mildly concerned with how long it's taking her, but only just. He figures she's probably just enjoying the surf like he was, so there's little need to worry.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;He has no idea just how wrong he is.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But Haguro returns soon enough, right as Asterios begins the process of filleting his catch. He looks up and stops before making that first, terribly bloody incision, interrupted by the ship-girl stripping his head of its starfish hat. &amp;quot;Aa?&amp;quot; Asterios cants his head, then shrugs. &amp;quot;Here? Fish, eat, swim, listen to the sea.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There's a moment that passes before Asterios cottons on to her actual meaning, responding with a mild shrug. &amp;quot;Oh. You mean. In the Concord? Hmn.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;How much,&amp;quot; Asterios asks, &amp;quot;Do you know? Of my legend.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:863|Haguro (863)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Setting the starfish next to the other non-starry fish, Haguro takes a moment to process Asterios' first response. Once it clicks for her, she smiles reassuringly and nods once he too seems to get what she meant! &amp;quot;That's right. Here specifically is... Well, what we're doing now. Talking, trying something new, eating...&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; She glances towards the fish, then flops on her back to watch the sky idly. &amp;quot;Your legend? Um... Only the broadest strokes. There was a labyrinth with the Minotaur trapped inside, and people got thrown in as punishment for their crimes. I heard that the Minotaur ate them, but you don't seem to be the sort that would.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:1137|Asterios (1137)}} has posed:'''&amp;lt;br&amp;gt;Asterios is silent for a good long time. His eyes turn skyward, watching the stars begin to emerge as the sun slowly sinks beyond the horizon. &amp;quot;Mmn. No. That... is correct.&amp;quot; Asterios answers, a deep undercurrent of sorrow rumbling beneath his words. &amp;quot;I am. The son of Pasiphae and the White Bull. Was... Thrown into the Labyrinth. There I... Did bad things.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;That's putting it lightly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The minotaur sighs and clenches, then unclenches his fists. &amp;quot;Very. Very bad things. But what I want, is to change that. Yes? To... do better, now. Make a new legend. A better legend.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;And to help master,&amp;quot; Asterios adds at the end there. &amp;quot;She gave me a new home. New family. So I will protect her.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:863|Haguro (863)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Haguro listens to Asterios intently, the sadness not last on her as she offers him a sympathetic look. She hesitates at first, but steels herself and reaches over to pat the minotaur's hands. &amp;quot;Mm... Wanting to change that. That's what matters. Even if you did those things before, it's...&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; A pause. &amp;quot;... I guess it doesn't change what happened before or make what happened before okay, but people can change and get better. Your... Erm. Master saw that, too, I assume, and so did you. Knowing that is a lot better than most people can manage, so...&amp;quot; And then a regular smile! &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; One that still reeks of fish spray, but still. &amp;quot;Good work~&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:1086|Seifer Almasy (1086)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Seifer comes back with armfulls of firewood. He sets it down in the middle of the group. &amp;quot;Aight, sorry about that. I had to chase one of these things down into the surf, an' I pried some of 'em off a washed-up boat, an' you shoulda seen the crab that fought me on this one.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; He claps his hands together and sits down. &amp;quot;So! Let's eat, huh?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:1137|Asterios (1137)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;...Mmn,&amp;quot; Asterios nods and gently opens his hands around Haguro's. The difference in size there is... probably even more pronounced. &amp;quot;Thank... you. It's nice. To hear someone say that.&amp;quot; Sometimes, he finds it hard to believe he can really change. But hearing someone else tell him...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It makes him feel warm inside. It's a pleasant feeling.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But then, Seifer reappears! With firewood! Asterios looks up at him with a grin and a nod. &amp;quot;Aa. Food! Did you... bring back any crab?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:863|Haguro (863)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Anyone can change. So far, it seems like we're managing it for the better.&amp;quot; Haguro pats Asterios' hands once more, then gives Seifer a grateful wave as he returns. &amp;quot;Welcome back! Ah.. You didn't get hurt or anything, right?&amp;quot; She shakes some of the sand off the back of her shirt, only then realizing that laying down in the sand in a damp blouse probably wasn't the best idea. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Live and learn. At least she looks comfortable enough (or oblivious) about it. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;This should be enough to get a good fire started... Yes, let's get started!&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; If nothing else? Haguro's a pretty damn good cook over an open firepit.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Taco</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=6005/Intro_to_spear-fishing&amp;diff=15693</id>
		<title>6005/Intro to spear-fishing</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=6005/Intro_to_spear-fishing&amp;diff=15693"/>
				<updated>2019-01-04T04:31:35Z</updated>
		
		<summary type="html">&lt;p&gt;Taco: Created page with &amp;quot;{{Log Header |Date of Scene=2018/08/18 |Location=The Great Ocean |Synopsis=A boat, a bull, and a bdog go fishing with spears. Hijinks and team building ensue. |Cast of Charact...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Log Header&lt;br /&gt;
|Date of Scene=2018/08/18&lt;br /&gt;
|Location=The Great Ocean&lt;br /&gt;
|Synopsis=A boat, a bull, and a bdog go fishing with spears. Hijinks and team building ensue.&lt;br /&gt;
|Cast of Characters=863, 1137, 1086&lt;br /&gt;
|pretty=yes&lt;br /&gt;
}}&lt;br /&gt;
{{Poses&lt;br /&gt;
|Poses=:'''{{#var:863|Haguro (863)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Fishing wasn't a new concept to Haguro considering her nature, but spear-fishing? That was something she had only heard of and never quite attempted herself. Why would she? She had no shortage of bait, rods, and even explosives if she wanted to try a more rural method. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Spears were a completely different beast, though. Spears had a certain element to them that just didn't make much sense to her. Still, it was something to try, and she sent the coordinates to Asterios and Seifer once she found a good spot out at some beach looking out towards an ocean. Which ocean? &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; An ocean. She didn't have much prepared aside from a dozen spears, some harpoons, bait, and a couple of rods just in case. The shipgirl was already wading through the water in her usual uniform sans the stockings and jacket. Soggy socks suck, after all!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:1137|Asterios (1137)}} has posed:'''&amp;lt;br&amp;gt;When you spend your entire life in a dark, dingy dungeon, you don't really have many chances to go out and... fish.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Because, you know. If there ARE any fish in the actual mythological labyrinth, they're probably horrible monsters and/or massively toxic.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But! That just means that the wide-eyed, mythological minotaur is all too eager to give this bright new passtime a try! Plus, it's not just fishing. It's SPEAR fishing. And more importantly, Asterios already has a pair of polearms at the ready! They're... kind of huge.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And maybe a bit impractical, honestly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But hey, that's fine! It's time to have some fun and not worry about things like 'that gigantic thing will probably straight up disintegrate the fish.' Asterios, clad in his usual red-and-ironclad outfit, stands in the gentle waves, his feet sunk ankles-deep into the sand. The minotaur wiggles his toes, stares into the roiling whitecaps in the distance, and then...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Just straight up flops into the surf and begins rolling around in the water. Is... Is this the first time he's ever been to beach?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:1086|Seifer Almasy (1086)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Well it's not...ideal. But hey, it's something. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Seifer Almasy has never spearfished before. Actually, he's never used a *spear* before. He's been a gunblade specialist for ever and ever, a one-weapon pony dedicated to turning that weapon into as many different tricks as he can imagine. And, frankly, he's not about to change his tune now. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Seifer's here in white swim trunks, with an ammo bandolier wrapped around a bare chest and Hyperion leaning against his shoulder. His typical swagger is present as he makes his way into the water, ankle-first, behind Haguro, giving Asterios plenty of space to wriggle and writhe and whatever it is he wants to do in the water. Do cows usually do that? No, that's probably not a safe question to ask. Just...just let him do whatever he wants. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Hey,&amp;quot; he says to Haguro, tapping Hyperion on his shoulder, &amp;quot;So are we aiming to actually catch lunch, or are we doin' some catch-and-release, or what?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:863|Haguro (863)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Spotting Asterios, Haguro giggles softly at the scene as she shoulders one of the spears, pockets a little baggie of bait, and strolls on over. &amp;quot;Good evening, Mister Asterios! Thank you for coming... Ah. Are you okay there?&amp;quot; She still seems more amused than concerned, at least, and she holds off on attempting to fish for the time being. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Come to think of it, when was the last time she swam instead of skating over the water? Maybe it wouldn't be a bad idea to join him in his rolling... Thing he was doing. Hearing Seifer, she turns with a thoughtful look. &amp;quot;I suppose... Catching lunch would be better. That would give us some extra motivation to figure out how to do it right.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; That sounded smart! Maybe. After another moment, however, she giggles again while holding up the spear and tapping the tip lightly. &amp;quot;Plus, I don't know how well catch and release would work with these. Are you two ready to get started?&amp;quot; Another pause, and then she starts turning the spear around in her hand slowly. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;... Do either of you know how to throw this properly?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:1137|Asterios (1137)}} has posed:'''&amp;lt;br&amp;gt;There's something about laying in the rolling waves that just relaxes the soul. Apparently, minotaurs are not exempt. Asterios flops finally onto his back and rests in the sand as the seafoam sweeps up around him, only moving when Haguro approaches. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;Aa,&amp;quot; the minotaur grunts, pushing himself back up to sit in the surf. &amp;quot;I'm okay. Just, this place reminds me of... Something,&amp;quot; He shrugs, his massive shoulders likely somewhere near Haguro's head-height. &amp;quot;Familiar, I... think? Home was... Near the shore. I could hear this sound all the time, but never seen it before.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There's a beat as Haguro inspects her spear. The minotaur huffs and rises to his full height, summoning one of his massive poleaxes to hand. &amp;quot;Mmn. I remember, kind of. The army used to throw... Javelin. So, maybe something like that?&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Of course, if Asterios does chuck that massive monster of a weapon he's got, it's probably just going to pulp whatever poor fish he hits, so it may be wise to stop him before he finishes winding up that throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Or, you know, don't. And possibly risk the minotaur hitting something more dangerous than just a fish.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:1086|Seifer Almasy (1086)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Not a damn clue,&amp;quot; Seifer says cheerfully, &amp;quot;'swhy I'm usin' this.&amp;quot; He taps Hyperion on his bare shoulder again to draw attention to the sleek gunblade. &amp;quot;I mean, I guess I could use a spear, but I'm tryin' to impress you, an' I'm *real* not impressive with spears.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; There's a cavalier swagger to him as he moves a little bit deeper into the water. &amp;quot;And if we're goin' for lunch then, hey, I intend to eat, know what I mean?&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; He turns around and walks backwards for a second with a huge grin on his face, arms spread wide. &amp;quot;'sides, that guy's built like a mutant hockey player! All I got goin' for me is skill, y'know?&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; His walk backwards is interrupted as Asterios's massive javelin comes into view. &amp;quot;Holy shit, woah! Man, this is why I hate big guys, shit. Finesse! Finesse, dude! C'mon, ain't you heard of it?!&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;You throw that thing and you're just gonna turn your lunch into some nasty fish paste! Try something smaller!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:863|Haguro (863)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Asterios gets a questioning as he mentions the beach reminding him of his home, and Haguro starts to say something before pausing. Just how wise would it be to ask the minotaur-man about his home? &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Probably not very, if the legend of the Minotaur was anything to be believed. Instead, she focuses on the height difference! It'd probably be more frightening if she hadn't spoken to him already, but right now? She seems about as relaxed as she normally does. &amp;quot;I see... Well! Now you're seeing it for yourself, so that's good. If there's anything else you'd like to go see some time, feel free to ask. And in exchange...&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Smiling softly, she observes Asterios closely as he readies to hurl his poleaxe. &amp;quot;I've heard of javelin throwing before... I think that's one of the contests in the Olympics, right?&amp;quot; Another laugh comes out of the shipgirl as Seifer brandishes his gunblade, her gaze shifting to the revolver holstered at her hip for a brief moment. &amp;quot;That's true... Ah. But you don't need toimpress me. I've been impressed enough by the both of you already.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; She puts on a reassuring smile, but it soon dips into a more confused look. Did that come out wrong? Maybe they didn't notice. Haguro brings up her spear to mimic Asterios' stance, taking a moment to fish out one of the bait bags in her pocket and hurl it into the water. Soon, fish actually start to gather! &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Fish paste could be good, too... Oh! We could try and make fish cakes out of that.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:1086|Seifer Almasy (1086)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Seifer's grin widens a little bit. It's concealing a bit, though. /Both of you/ is not a great thing to hear in this context, but hey. Hey. He's not the kind of guy to let that sort of thing get him down. Seifer shrugs. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;I dunno, the hell are the Olympics?&amp;quot; He says, leading the conversation away from the whole impressing topic as he steps back a bit into the water. His gunblade flashes down once - he doesn't bother to look - and up it comes with a fish flopping on the top of it like it's a saucepan. Seifer's grin shifts into an uncertain 'wo-o-oah' face as he tries to keep the fish on top of the gunblade, stepping backwards as he does so. It's sort of like watching someone work a pan over a fire, shifting, tossing, shuffling the fish around, and for a minute, it looks like it'll work out. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; And then he trips over something in the water. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Seifer goes backwards, splashes down, and the fish goes flying. He sits up, wiping water out of his eyes and coughing. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Ahhhh, hell! Damn fish! Get back here and fight fair!&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Yeah, he's yelling at the fish. He looks up at the air a moment later, still rubbing his eyes. &amp;quot;Oh, shut up. Like you know how to spearfi-&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;....&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;The hell, how do you know how to spearfish!? Since when did you know how to do anything useful!? Fine, show me!&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Uh-huh. Uh-huh. Uh-huh.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;...'throw the spear at the water' isn't helpful you giant grey jackass!&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;'Don't miss the fish' isn't helpful either! Dammit! Why did I think you'd suddenly have somethin' useful for me, shit.&amp;quot; Seifer pushes himself back up and slings Hyperion around in his hand a moment later. &amp;quot;Dammit.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; He slings the blade back over his shoulder and looks over at Asterios again. &amp;quot;You were in the army, huh? Yeah, you look the type. Big as hell. Musta loved you. Nothin' armies love more than big, quiet guys, 'cept obedient quiet guys.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Yeah that's probably not personal or anything.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:1137|Asterios (1137)}} has posed:'''&amp;lt;br&amp;gt;What? Nasty fish paste!? Asterios seems briefly taken aback by this dire revelation. He might be getting used to French cuisine, but fish paste is just kind of weird! What kind of texture would that have, even? Probably nothing good! Grainy and slimy all at once, and--&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Well, it's none too appetizing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The minotaur stares at Seifer for an uncomfortably long moment. He tilts his head, scratches his cheek, and then nods. &amp;quot;Aa, finesse...? Hmmn.&amp;quot; Well, Haguro brought an extra spear, and it's not like Seifer's about to be using it, right? The minotaur replaces his massive poleaxe with Haguro's much more appropriately sized spare; it looks almost comically tiny in his massive hands, but it's better to be awkward than impractically huge, isn't it?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;Mmn, Olympics, huh...? Maybe,&amp;quot; Asterios shrugs again, &amp;quot;I think... That was after me?&amp;quot; By a few hundred years, at least. But it's alright; he understands Haguro's meaning well enough. &amp;quot;Was never in the army, but... Sometimes, would see soldiers outside my home.&amp;quot; That was always just for ritual demonstrations, but Asterios didn't exactly have much to do but to sit and watch what little he could see of the outside world during his time alive. But, then...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Seifer...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Starts talking to himself?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And scaring away all the fish...!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The minotaur tilts his head one way, then the other. He looks to Haguro, then back to Seifer, an expression that can only be called 'intense concern' finding its way to his face.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;Haguro,&amp;quot; Asterios leans down and whispers, &amp;quot;Is that... Normal?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:863|Haguro (863)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;The Olympics? They're a contest between multiple countries to see whose athletes are the best at multiple sporting events. Most of them aren't specifically combat-oriented, though, and there's all sorts of rules about who can compete, but they're...&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Haguro pauses, then strokes her chin in thought. &amp;quot;... I guess they're a way to get the countries' people to rally once in a while for something besides war?&amp;quot; She shrugs, then observes Seifer's technique next! It's impressive at first, complete with awed &amp;quot;ooh&amp;quot;s and &amp;quot;aah&amp;quot;s coming from Haguro, and then it's followed by a concerned chuckle when Seifer takes a fall and starts yelling at nobody. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Wait. Didn't this happen once before? Turning to Asterios and handing over the spear, she gives him a slight shrug. &amp;quot;I believe so. The last mission I was on with Mister Almasy, he spoke with something that let him do... Something with me.&amp;quot; She sounds fairly confused about it herself, and then she turns to the water again while readying another spear and squinting at the water. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;What /did/ you do that time, anyway? With the ghost and that orb...?&amp;quot; The topic of armies and obedience goes untouched by the shipgirl, meanwhile, as she focuses on flinging her spear into the water. It does a few flips, splashes up some water, and then sinks a few feet down. At least she threw it pretty hard!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:1086|Seifer Almasy (1086)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Huh?&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Seifer stares at Haguro for a moment, uncomprehending. &amp;quot;Ghost, what?&amp;quot; He looks between Haguro and Asterios for a minute before understanding dawns on his face. &amp;quot;Oh, you mean Gilgamesh. My Guardian Force. Hey, you! They wanna see you, get out here.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; A grey-skinned giant appears behind Seifer. It's dressed in a red cloak and a red mouth-covering, a tuft of white sticking up from a red hood for a bit of color. Four grey arms stick out of one side of the cloak; out of the other side are four cardboard cut-outs of arms, sticking off the side of the cloak pulled taut. The giant's probably about as tall as Asterios, but see-through, invisible, and just sort of floating there behind Seifer, his legs obscured by Seifer's body. Seifer jerks a thumb over his shoulder. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;That's Gilgamesh. He's a, I dunno, some dimensional wanderer thing. He showed up after I ruined Odin's day, took the big guy's sword, and then joined up with me. That thing he does is called Draw, it's like...I took one of your powers and I can use it myself.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; The giant grey ghost waves its four big arms. At Asterios it gives a bit, wide, sweeping HEYYYY wave. At Haguro it gives a coy multi-finger wave. Seifer rolls his eyes and makes an elbowing motion, which Gilgamesh does not respond to. A moment later, the ghost vanishes into nothing. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;He kinda lives in my head. I can't talk to him in my head, though. I've tried. He doesn't read my thoughts. It's inconvenient as hell, but I'd rather have him around than not, I guess. He also buffs me up like crazy. Like without him I'm just a normal human.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Seifer flicks his gunblade up under the water and brings another fish up. &amp;quot;'cept this. This is all me, baby. Killed Odin on skill alone. Don't need to be superhuman to pull this stuff off.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; He does the frying-pan-fish trick again for a few minutes and winks at Haguro, moving it over towards the shore. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;We ain't got anything like that Olympics thing. I guess we got a hockey match, but it ain't really friendly. That mutant hockey player thing wasn't an off-the-cuff metaphor, y'know?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:863|Haguro (863)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; For better or for worse, Haguro doesn't seem all that perturbed by Gilgamesh's sudden appearance! If anything, she seems more amused and even offers him a polite wave in return. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; It's probably the cardboard. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;I see... So that's what that feeling was. I don't know if I really have any powers of note that would be useful for you, though.&amp;quot; The shipgirl crosses her arms over her chest and hrms thoughtfully, eventually giving Seifer another intrigued look. &amp;quot;That explains why it seemed like you were talking to yourself, then... And having that much skill to back up physical strength does sound quite useful.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; The demonstration of skill via fish-flippery gets another amused giggle from the shipgirl, of course. It seems to be working! &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;I'm... I'm still trying to get stronger and more skilled as I go. I've been relying on everyone else for so long, but I think I've been making progress.&amp;quot; As she speaks, she picks up another spear and adjusts her stance, then tosses it forwards once more with focus in her eyes and resolve in her heart! &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; It does another frontflip and sinks. On the plus side, the haft did bounce off a fish this time!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:1086|Seifer Almasy (1086)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Ehn, I'm pretty creative with that kinda thing. Don't worry. I know what I got from you, and it'll be a hell of a lot of fun to Junction.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Oh,&amp;quot; Seifer points at his blade, &amp;quot;Junction's where I stick the ability to my gear. 'show I use stuff.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; The Gunblade Knight watches her for a minute as she speaks. He puts his hand on his hip. She reminds him of somebody, though he can't quite put his finger on it. He scratches his head with the handle of his gunblade, watching her fish as he tries to piece it together. After a bit, though, he walks over. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Maybe try holdin' onto the spear? I dunno, seems like it'd be easier if you just stab the fish rather than throw it.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Seifer motions to her. &amp;quot;I dunno how to hold a spear real well, but I do know that if you got somethin' you wanna do, the best way is to do it with all your heart, even if folk wanna tell you you're doin' it wrong. There ain't a wrong way to do stuff, y'know? Just your way.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:863|Haguro (863)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Draw... Junction... The terminology is going right over Haguro's head, but she doesn't seem to mind much and just takes it all in stride. Focusing on trying to actually throw a spear properly is probably helping in that regard, although she does look a little thrown off at Seifer's next suggestion. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Stabbing? L... Like this?&amp;quot; It sounds absurdly simple, but what does she have to lose? At least she won't lose another spear this way. Wading further into the water, Haguro steadies her aim, watches for her target, and... &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; A fish gets impaled! She looks a little too proud of herself as she holds it up overhead in victory, then goes stone-faced when it starts flailing about and splashing her face. Before continuing the conversation, the boatghost takes a moment to wade back to shore and stick the spear upright into the ground as proof of her victory. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;That's... That's a good way of thinking about it. I thought I was doing something wrong joining the Concord instead of the Paladins when...&amp;quot; She pauses, then gestures vaguely in the air. &amp;quot;... When everything exploded? Broke? But nobody ever said I was making the wrong choice except myself, and after working with everyone here?&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; A beat, and then she smiles more broadly. &amp;quot;I think I did the right thing.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:1086|Seifer Almasy (1086)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Seifer laughs as Haguro raises the fish only to get splashed by it. It's funny! He can't help it. He's not laughing /at/ her, per se...but he's also not laughing with her, either. &amp;quot;Yeah, you got it. Watch out for the spray!&amp;quot; He adds unhelpfully. It is definitely unhelpful on purpose. Sometimes Seifer Almasy is just an asshole. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Seifer wades over to her, slinging out another fish from the ocean in the process and letting it flop on shore next to her spear. He heads over, sits down, and stabs the first fish on the end of the gunblade. &amp;quot;Yeah, I dunno anything about the other factions. I kinda passed that shit by and came straight here. Definitely more cute girls here than over there. Besides, I ain't really the orders type. The givin' orders, sure, but not the takin' 'em, not a lot. An' I like the place alright. Haven't met anybody who makes me really wanna deck 'em, haven't met anybody who really gets on my nerves. An' I think you did the right thing, too.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;You got a fire set up? I, uh, these shorts make me look great but they ain't holdin' any flint and tinder, an' I ain't much of a shot with para-magic or nothin'. Probably better if we do that manually instead of shortcuts.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; He hesitates again, then grins at her, a bit salaciously. &amp;quot;Y'know this ain't quite what I had in mind when I invited ya out t' lunch, but the beach is pretty romantic anyway. Y'know, without the big bull guy around.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:863|Haguro (863)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;I-it's fine. The spray builds character.&amp;quot; Haguro says more for her own benefit than to answer Seifer, trying to ignore whatever else might have sprayed on her aside from just seawater. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Best not to think too hard about fish anatomy there or those little weird bits. Seifer's own motivations for joining the Concord draw another laugh from Haguro, more in amusement rather than any sort of mockery. &amp;quot;I don't know if I could ever get behind that sort of... Erm. Motivation, but if the results are good, then... That's probably fine, right?&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; It's certainly consistent with what she's heard from him so far. &amp;quot;I don't know if I could ever outright hit someone in authority even if I disagreed with them, but it's refreshing to work without so much restraint.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; The question about getting a fire set up actually gets a more confident nod from Haguro! &amp;quot;I do, actually! We'll need to gather some sticks, but flint is something I've made sure to carry ever since the last time I got lost at sea.&amp;quot; The grin from Seifer has her blushing more visibly, though, and she even stammers incoherently for a few moments while trying to sort her thoughts. &amp;quot;Eh? R-romantic? I thought this would just be a... A good bonding exercise!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:1086|Seifer Almasy (1086)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;I'm the kinda guy who likes to live at his own pace. Somethin' like the Paladins wouldn't work for me. Plus, Concord pays real well, y'know?&amp;quot; Seifer elaborates on his motivations a bit further. &amp;quot;So it was a no-brainer. Let me be independent, pay me for doin' things my way? The place to be, as far as I'm concerned.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Ehn, there's always some asshole up the ladder who wants t'lord it over ya and show off how much better he is than you. I jus' don't take that kinda crap. People who wanna use rank instead of skill to show off just make me tired.&amp;quot; Seifer lays on the beach, resting against his arm, &amp;quot;So I'd probably beat the crap out of a guy like that, and let the consequences come what may. But I ain't met nobody like that in Concord yet.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Ah, we need to get some more driftwood, huh?&amp;quot; Seifer's relaxed pose shifts as he swings his legs around and stands up, dead fish still pinned to his gunblade. The other fish he caught has tired itself out by now, and lies dead on the sand. &amp;quot;Aight, I'll take care of that. I'll be back in a few.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; He winks at her. &amp;quot;Romantic's a kinda bondin'.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Nah, don't worry. I knew what this was. I'm just messin' with you.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:1137|Asterios (1137)}} has posed:'''&amp;lt;br&amp;gt;'Without the big bull guy around' you say!? &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Well! That's only because Asterios decided that it might be a better idea to instead bypass the whole 'i might accidentally awaken cthulhu by throwing my javelin straight through the sandbar and into the sunken city of R'lyeh' thing and instead go straight into the sea! He can hold his breath for quite a long time, you see. It's part and parcel with the whole 'has gigantic lungs' thing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It's just, you know, it takes him a bit. To catch a fish in their own natural habitat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But soon, soon the water breaks around the bullman's horns. There's a bit of old netting stuck to one of them. His forehead emerges next, adorned with a very confused starfish. Then the rest of him follows, his great white mane soaked completely with briney saltwater. But...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There, under his arms...!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;DOUBLE TUNA.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;I,&amp;quot; Asterios declares, puffing his chest out triumphantly, &amp;quot;Caught fish!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:863|Haguro (863)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Haguro had to admit: Getting paid a lot certainly wasn't a bad thing. She didn't doubt that the Paladins would pay fairly well, but the other philosophical considerations just sealed the deal for her. &amp;quot;I can't disagree there. I can't fault anyone in the Fleet for joining the Paladins, and they don't fault me, but... Going my own way is part of my training, too.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; The rank versus ability thing also had its own merit to the cruiser. &amp;quot;The Concord does seem to be the sort of organization that would welcome advancement through skill and merit quite well, yes... Eh?&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; What's with all the flirting?! That throws Haguro's concentration off again before Seifer finally relents, and she eventually gives him an exasperated chuckle. &amp;quot;How bold... I-I think you would get along well with my sister. She would appreciate-&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; And then there's suddenly movement in the water! Haguro blinks slowly as she tries to make out just what's happened as Asterios seems to be emerging rather than swimming or wading, and then it all starts to make sense. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; She's looking rather proud, of course, even if it's not technically spearfishing any more. &amp;quot;Great! That's... Is your neck okay holding that much?&amp;quot; She hurries over to assist him should he need it, but considering the size difference... Well, she's trying anyway!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:1137|Asterios (1137)}} has posed:'''&amp;lt;br&amp;gt;Asterios probably doesn't understand that flirting is a thing that people do. He's literally lived in his parents' basement for all his life. 'Socialization' was never really at the top of his list of things to do.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But at least it seems all that time spent in the dark has made him one hell of a fish wrassler.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;Aa, it's fine!&amp;quot; Asterios says, setting his catch down on the sand bank and flopping over in front of the nascent firepit. There's only a small cloud of sand that kicks up when he sits. He's wet, and most of it ends up sticking to him. &amp;quot;I am strong enough, for twona.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Beat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;So. What were you... talking about?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:863|Haguro (863)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Letting out a relieved sigh once those giant tuna are off Asterios' head, Haguro finally takes a break from stabbing fish to retrieving those spears she had hurled into the water earlier. It takes her some doing and a bit longer than it should for any normal person in the water, though, since completely submerging herself is... &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Frankly, it's rather terrifying. She hadn't explained the whole Abyssal thing to anyone before, has she? She's come this far, though, and it wouldn't do to just panic over going less than a foot under the surface of the water! &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Haguro does indeed get the spears soon enough with another too-proud (and only mildly pants shattingly) smile on her face as she emerges from the water and finally takes a seat nearby. &amp;quot;Earlier? Ah... About the Concord. Why we joined, why we're doing what we're doing. There's some... Motivational differences, but the reasoning was similar.&amp;quot; Turning to Asterios, she gives him a curious look before reaching up to try and get that starfish out of the way. &amp;quot;What about you? What do you want to do here?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:1137|Asterios (1137)}} has posed:'''&amp;lt;br&amp;gt;Asterios' neck muscles are mighty. His thews are great. Do not worry so much, small water girl. He will be alright.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Mostly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The minotaur takes a few minutes to dry himself off while Haguro is busy retrieving her missing javelins. Asterios is only mildly concerned with how long it's taking her, but only just. He figures she's probably just enjoying the surf like he was, so there's little need to worry.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;He has no idea just how wrong he is.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But Haguro returns soon enough, right as Asterios begins the process of filleting his catch. He looks up and stops before making that first, terribly bloody incision, interrupted by the ship-girl stripping his head of its starfish hat. &amp;quot;Aa?&amp;quot; Asterios cants his head, then shrugs. &amp;quot;Here? Fish, eat, swim, listen to the sea.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There's a moment that passes before Asterios cottons on to her actual meaning, responding with a mild shrug. &amp;quot;Oh. You mean. In the Concord? Hmn.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;How much,&amp;quot; Asterios asks, &amp;quot;Do you know? Of my legend.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:863|Haguro (863)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Setting the starfish next to the other non-starry fish, Haguro takes a moment to process Asterios' first response. Once it clicks for her, she smiles reassuringly and nods once he too seems to get what she meant! &amp;quot;That's right. Here specifically is... Well, what we're doing now. Talking, trying something new, eating...&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; She glances towards the fish, then flops on her back to watch the sky idly. &amp;quot;Your legend? Um... Only the broadest strokes. There was a labyrinth with the Minotaur trapped inside, and people got thrown in as punishment for their crimes. I heard that the Minotaur ate them, but you don't seem to be the sort that would.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:1137|Asterios (1137)}} has posed:'''&amp;lt;br&amp;gt;Asterios is silent for a good long time. His eyes turn skyward, watching the stars begin to emerge as the sun slowly sinks beyond the horizon. &amp;quot;Mmn. No. That... is correct.&amp;quot; Asterios answers, a deep undercurrent of sorrow rumbling beneath his words. &amp;quot;I am. The son of Pasiphae and the White Bull. Was... Thrown into the Labyrinth. There I... Did bad things.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;That's putting it lightly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The minotaur sighs and clenches, then unclenches his fists. &amp;quot;Very. Very bad things. But what I want, is to change that. Yes? To... do better, now. Make a new legend. A better legend.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;And to help master,&amp;quot; Asterios adds at the end there. &amp;quot;She gave me a new home. New family. So I will protect her.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:863|Haguro (863)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Haguro listens to Asterios intently, the sadness not last on her as she offers him a sympathetic look. She hesitates at first, but steels herself and reaches over to pat the minotaur's hands. &amp;quot;Mm... Wanting to change that. That's what matters. Even if you did those things before, it's...&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; A pause. &amp;quot;... I guess it doesn't change what happened before or make what happened before okay, but people can change and get better. Your... Erm. Master saw that, too, I assume, and so did you. Knowing that is a lot better than most people can manage, so...&amp;quot; And then a regular smile! &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; One that still reeks of fish spray, but still. &amp;quot;Good work~&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:1086|Seifer Almasy (1086)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Seifer comes back with armfulls of firewood. He sets it down in the middle of the group. &amp;quot;Aight, sorry about that. I had to chase one of these things down into the surf, an' I pried some of 'em off a washed-up boat, an' you shoulda seen the crab that fought me on this one.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; He claps his hands together and sits down. &amp;quot;So! Let's eat, huh?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:1137|Asterios (1137)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;...Mmn,&amp;quot; Asterios nods and gently opens his hands around Haguro's. The difference in size there is... probably even more pronounced. &amp;quot;Thank... you. It's nice. To hear someone say that.&amp;quot; Sometimes, he finds it hard to believe he can really change. But hearing someone else tell him...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It makes him feel warm inside. It's a pleasant feeling.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But then, Seifer reappears! With firewood! Asterios looks up at him with a grin and a nod. &amp;quot;Aa. Food! Did you... bring back any crab?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:863|Haguro (863)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Anyone can change. So far, it seems like we're managing it for the better.&amp;quot; Haguro pats Asterios' hands once more, then gives Seifer a grateful wave as he returns. &amp;quot;Welcome back! Ah.. You didn't get hurt or anything, right?&amp;quot; She shakes some of the sand off the back of her shirt, only then realizing that laying down in the sand in a damp blouse probably wasn't the best idea. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Live and learn. At least she looks comfortable enough (or oblivious) about it. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;This should be enough to get a good fire started... Yes, let's get started!&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; If nothing else? Haguro's a pretty damn good cook over an open firepit.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Taco</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Combat&amp;diff=15353</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Combat&amp;diff=15353"/>
				<updated>2018-07-14T13:21:59Z</updated>
		
		<summary type="html">&lt;p&gt;Taco: /* Combat Profiles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==AGE and Mantles==&lt;br /&gt;
MCM's combat system (csys) uses the AGE system as its basis, and so uses several functionalities core to the AGE modular framework. Ours is, in fact, the progenitor of the &amp;quot;core&amp;quot; version of AGE. The most important thing to immediately understand is the Mantle system.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Mantle&amp;quot; is a cohesive package of combat data that contains all the necessary parts to be thrown into the combat system and run, analogous to a &amp;quot;stat block&amp;quot; or &amp;quot;loadout&amp;quot;, and is what a player uses when interacting with the csys. They are named Mantles because the prime function of the Mantle system is the ability to exchange and put on different Mantles to allow for a player to represent entities other than their own character in combat, primarily in the case of scene and plot runners. &lt;br /&gt;
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All character bits have a private player character Mantle which represents the character itself, which applied for alongside the character. Mario wears the Mantle of Mario, Cloud Strife wears the Mantle of Cloud Strife, etc. This Mantle is effectively their core combat sheet, and is made to be customized, as well as to keep track of upgrades and injuries. All players also have access to a list of public, staff-created Mantles that can be picked up on the fly for use in scenes as needed. For instance, a scene runner with a character with low combat power may temporarily don the Mantle of a tremendous boss monster to present a challenging battle for a large number of combat-focused PCs.&lt;br /&gt;
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A character Mantle is automatically assigned to the character as the default. When you feel the need to try on another, use '''+mantle/claim''' to see a list of all available Mantles. From there, use '''+mantle/claim &amp;lt;ID or Name&amp;gt;''' to pick one from the list, and add it to your personal list. Your personal list can be viewed with the '''+mantle''' command, where your claimed Mantles can be managed. Finally, select a Mantle to load with '''+mantle #'''. The next time you ready for combat, you will don the selected Mantle. Using the '''+reset''' command will load the Mantle you currently have claimed.&lt;br /&gt;
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It goes without saying that in all scenes where you are participating as your character, that character's Mantle should be the one loaded and applied. Public Mantles exist to spoof other kinds of characters as needed, especially for GMing purposes. Mantles added to your list are effectively '''copies''' of the public template, and can be used non-exclusively. Unlike your personal character Mantle, they are non-customizable, and cannot be upgraded, but they also don't take any time to recover from damage. A player may have any number of Mantles claimed, and may use any number or combination of them in a scene, so long as they're clearly being used to the benefit of RP.&lt;br /&gt;
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==Combat Profiles==&lt;br /&gt;
The central aspects that comprise a Mantle, or any combat entity in general, are the '''Archetype''', their '''Quirks''', their '''Stats''', their '''Weight''' class, and any '''Enhancement''' bonuses. These five elements together build up most of a character's combat ability, and most heavily influence how they will play in combat. All of these elements can be viewed by using the '''+stats''' command, however not all of them will be visible unless the target is your own character (no target defaults to your character).&lt;br /&gt;
&lt;br /&gt;
A list of all Archetypes and Quirks can be found in this article: &amp;lt;big&amp;gt;[https://docs.google.com/document/d/1p5pofpHVw5L3ZEGzDYDkO2UFNe_ngVwUvmNYAFw944Y/edit?usp=sharing ARCHETYPES AND QUIRKS DOCUMENT]&amp;lt;/big&amp;gt;&lt;br /&gt;
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'''Archetype:''' A character's Archetype is roughly analogous to a &amp;quot;character class&amp;quot;. It is a large, static package of abilities and bonuses that is chosen or assigned at combat profile creation. For player character Mantles, these as chosen by the player in their application. For public Mantles, these are assigned by the Mantle creator (pretty much always staff). The Archetype typically defines the broad strokes basics of how a Mantle plays in combat, essentially forming the base of their fighting style and initial build options. Once chosen, an player character's Archetype may be changed once in the case that the original just doesn't isn't their style, but otherwise, an application is required to change an Archetype. Archetypes are visible to other players.&lt;br /&gt;
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'''Quirks:''' Any Mantle may have up to three different Quirks assigned to it at any given time. Quirks amount to smaller packages, or individual instances, of abilities and bonuses, which are added on top of the Archetype. Quirks may be changed at any time by the Mantle owner until a battle has begun, without an application or any special rules, meaning that players are free to use them to customize their character as they wish. Quirks comprise the core tool by which players are able to put their character's own unique stamp on their Archetype, or explore different playstyles and put original twists on existing ones. Quirks are invisible to other players.&lt;br /&gt;
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'''Stats:''' All Mantles have four base stats: '''Power''', which represents the character's ability to deal large amounts of damage, '''Precision''', which represents the character's ability to consistently apply and maximize their damage, '''Endurance''', which represents the character's ability to take damage without going down, and '''Mitigation''', which represents the character's ability to lessen the damage they take. Stats are visible as a collection of descriptive tiers: '''Poor''', '''Average''', '''Good''', '''Great''', and '''Excellent'''. These descriptive terms largely represent the balance of how and where a character invests their basic capabilities. They don't account for Archetypes, Quirks, buffs, debuffs, or similar modifiers, and they don't strictly correspond to a fixed value. One character's Average Power may commonly deal more damage than another character's Good Power. These terms exist to give an idea as to the character's raw stat pool and how they've chosen to distribute it with what weight. Stats are invisible to other players.&lt;br /&gt;
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'''Weight:''' All characters also exist within one of several Weight classes. Weight doesn't correspond to any one specific function or bonus, but influences the character's combat performance in a general sense. Higher Weight classes represent greater increases to a character's combat power, but Weight is assigned independently of all other combat traits, and thus does not summarize a character's total strength. In short: there are powerful Lightweights and weak Heavyweights. A character's Weight class may potentially change, as major events redefine their role as a character concept. Weight is visible to other players.&lt;br /&gt;
:'''Light:''' Lightweight characters are typically members of the underdog class of their theme. This can mean non-combat characters, but it just as often corresponds to highly competent characters who work harder than others for their wins, due to their theme's inherent cosmology, mechanics, scale, etc. Badass normals, shounen rookies, survival genre heroes, and fighters from low-combat series, are common examples of Lightweight characters.&lt;br /&gt;
:'''Medium:''' Mediumweight characters are typically the bulk of protagonists, and tends to be the most common Weight class occupied by players. Medium Weight represents the main combat cast of most themes, and is most often used for characters with relatively matured power, who are regularly challenged but still get by with their fighting ability. Medium Weight indicates a character who is well-suited to combat within their theme.&lt;br /&gt;
:'''Heavy:''' Heavyweight characters are typically the movers and shakers that are responsible for making events happen. Their stories tend to turn away from daily challenges and foes, and towards what they do to the theme as a whole and how the theme deals with them. Action defines Heavy Weight more than raw power, so it's very common to find main villains and boss characters in this class, and rare to find even the most overpowered ensemble heroes.&lt;br /&gt;
:'''Superheavy:''' Superheavy Weight is only achievable by Heavyweight characters using '''+keeps'''. No character sits at Super Heavyweight as a base state. It exists to maintain the consistency of the Keeps system, without allowing Heavyweight characters to become Bosses at the press of a button.&lt;br /&gt;
:'''Boss:''' A Weight assigned to specific Mantles by staff, mostly for the purpose of plots. Boss weight typically represent entities that are more theme fixture than character, and provides a space for beings that aren't meant to be casually challenged by individual characters, to an extent. Boss Weight is essentially &amp;quot;intentionally overpowered&amp;quot;, and it can be assumed that something weighted at Boss is a big deal. Boss Weight Mantles are not mechanically unbeatable, even by single characters. They largely exist to provide tough fights for large crowds at important moments in TPs and more authentic escalation.&lt;br /&gt;
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'''Enhancement:''' Player character Mantles can also benefit from Enhancement bonuses. Through creating roleplay and pursuing character growth, a player can accrue Enhancement Stars across their characters, usually representing that the character's power has grown in some incremental manner. These stars are assigned to a stat of the player's choice, where they provide a small, permanent boost. The total number of stars add up to the character's Enhancement level. All characters enter play with '''0''' stars, and the maximum Enhancement level currently attainable is '''3'''. Enhancement level has only a minor impact on combat, and serves to represent character growth and player effort put into developing them, rather than an inherent narrative trait. Enhancement level is visible to other players, while placement of stars is not.&lt;br /&gt;
&lt;br /&gt;
==On Balance, Power, and Matchups==&lt;br /&gt;
The AGE system is designed with a very high degree of modularity to allow it to be tailored to the audience of an individual MUSH. As far as MCM goes, we've started on the side closer to fair arbitration, as opposed to immediately pursuing a full tabletop/video game system. That means MCM's combat system is heavily tailored to prevent the existence of gimped or overpowered characters, and to prevent players from jobbing accidentally or cheesing out wins, by their OoC mastery of said system. This is intended to minimize the amount of mechanical learning necessary to engage with the community, to establish firm and consistent ballparks for various character concepts, and to allow combat to play out in a low-stress way, rather than be a  zero-sum fun mechanic. We've sunk a great deal of effort into cleaning the system of trap choices and secret options that can break a character, and are committed to maintaining the moving parts of the csys as items that don't require spreadsheets to use correctly.&lt;br /&gt;
&lt;br /&gt;
That said, in order to allow for our csys to retain breadth and depth of choice in building characters and in play, our csys is designed with a minimum expectation of common sense when it comes to choices. If a character has rock bottom accuracy, we expect our players are smart enough not to stock up on Quirks that require accurate hits to be useful. Likewise, if a player is sitting at 1 HP and has piles of attack resources, we assume they know better than to throw out their puniest attack for their last ditch effort. The general rule is that if something explicitly says exactly how it works, it is presented as &amp;quot;use at discretion&amp;quot;. If an expensive ability says it doubles damage, and you spend it to double your weakest attack, we can't help you.&lt;br /&gt;
&lt;br /&gt;
Overall, MCM does not subscribe to the idea that automatic win/loss should exist between players. All factors being normal, the majority of battles are expected to resolve roughly around a 40% to 60% win chance, and even fairly extreme gaps in power are intended not to reach 90%/10%. The choice not to display a total power level on characters is intentional, as we much prefer that people simply play with each other rather than compare odds, and our csys is designed to make ordinary fights fairly fast and casual.&lt;br /&gt;
&lt;br /&gt;
==Core Concepts of Combat==&lt;br /&gt;
'''Adjectives''': In lieu of filling space with reams of numbers and math equations, AGE uses a ladder of Adjectives to indicate bonuses, maluses, and most things that affect stats and mechanical resolution. Adjectives feature most prominently in Archetype and Quirk selection, but appear in core combat facets too. Though these terms don’t feature precise numbers, they are universally consistent with each other. A Minor bonus is always the same amount of bonus, it has the exact same relative impact as a Minor malus, and both have exactly the same less impact than a Moderate bonus or malus.&lt;br /&gt;
&lt;br /&gt;
The ladder of Adjectives, from least to greatest impact, goes:&lt;br /&gt;
&lt;br /&gt;
''Minor''&amp;lt;br&amp;gt;&lt;br /&gt;
''Moderate''&amp;lt;br&amp;gt;&lt;br /&gt;
''Solid''&amp;lt;br&amp;gt;&lt;br /&gt;
''Significant''&amp;lt;br&amp;gt;&lt;br /&gt;
''Major''&amp;lt;br&amp;gt;&lt;br /&gt;
''Superior''&amp;lt;br&amp;gt;&lt;br /&gt;
''Massive''&amp;lt;br&amp;gt;&lt;br /&gt;
''Extreme''&lt;br /&gt;
&lt;br /&gt;
Certain effects cannot be quantified in their impact by static and universal means. Instead, they use a second track of Adjectives that denote tight ranges of relative effect. This ladder goes:&lt;br /&gt;
&lt;br /&gt;
''Tiny''&amp;lt;br&amp;gt;&lt;br /&gt;
''Small''&amp;lt;br&amp;gt;&lt;br /&gt;
''Standard''&amp;lt;br&amp;gt;&lt;br /&gt;
''Considerable''&amp;lt;br&amp;gt;&lt;br /&gt;
''Substantial''&amp;lt;br&amp;gt;&lt;br /&gt;
''Overwhelming''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Resources:''' There are three resources that are tracked during a battle. '''HP''', '''Drive''', and '''Hype'''. These are universal across all characters and Mantles, and are the most important parts of combat.&lt;br /&gt;
:'''HP:''' Hit Points. Players of video and tabletop games should be familiar with these. If your HP are reduced to zero, you lose. If your opponent's HP is reduced to zero, you win. Characters have a default pool of 1000 HP under normal circumstances, though this may be raised or lowered by their choice of Archetype and Quirks. Unlike many games, HP on MCM does not correspond strictly to character injury. While we expect all characters to face a reasonable degree of harm in combat, hitting 0 HP does not equate to total incapacitation under normal circumstances, but rather the point at which the character ceases fighting due to being a sane actor who isn't eager to be severely wounded or killed over day to day skirmishes. The amount of HP you have left when you finish a fight factors into '''Consequences''', which are detailed later. HP is visible to other players as a percentage of your maximum.&lt;br /&gt;
:'''Drive:''' Drive represents a universal concept of attacking resources, whether it be a character's physical stamina, magical reserves, ammunition and gear, tactical positioning, or any combination of elements that suits them. Drive is spent to launch attacks. Retaining high levels of Drive provides passive bonuses, while scraping low levels of Drive begins to penalize the character. Bottoming out on Drive is a loss condition, as the character has spent all their resources and can no longer continue fighting. Characters have a default maximum of 100 Drive, and begin with 70, which is broken up into thresholds.&lt;br /&gt;
::100-81:    Primed        The character gains a Moderate bonus to Mitigation and Endurance.&lt;br /&gt;
::80-56:        Ready        The character gains no bonus and suffers no penalty.&lt;br /&gt;
::55-21:        Lagging    The character suffers a Minor penalty to all stats.&lt;br /&gt;
::20-0:        Overextended    The character suffers a Solid penalty to all stats.&lt;br /&gt;
::&amp;lt;0:        Wavering    As Overextended, and the character loses 20% of their max HP after each attack.&lt;br /&gt;
::-25:        Spent        The character loses all remaining HP. Their attack aborts, and the character is defeated.&amp;lt;br&amp;gt;&lt;br /&gt;
By default, characters recover 5 Drive each time they defend, meaning that Drive constantly refreshes throughout the fight. Managing Drive can be as technical or simple as the player pleases, however it should be understood that it is undesirable to drop to the Overextended tier or below unless you have a plan that justifies the very large penalties. Drive thresholds are visible to other players.&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Hype:''' Hype is the resource used to use Pushes --unique actions that modify attacks and defenses, and apply special effects. Pushes consume Hype when used, so Hype can be considered a sort of “special bar” or “super meter” in video game terms. By default, a character regains 2 Hype each time they defend, after the attack is resolved. By default, characters have a maximum Hype of 10. Hype is invisible to other players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Attacking:''' Players take turns attacking each other with the '''+attack''' command, formatted as '''+attack &amp;lt;target&amp;gt;=&amp;lt;#&amp;gt;/&amp;lt;Type&amp;gt;:&amp;lt;Description or Title&amp;gt;''' Attacks come in five levels, which cost different amounts of Drive, and deal correspondingly more damage.&lt;br /&gt;
:1/Light:    -5    The character regains 5 Drive.&lt;br /&gt;
:2/Standard:    10    The character loses 10 Drive.&lt;br /&gt;
:3/Heavy:    25    The character loses 25 Drive.&lt;br /&gt;
:4/Massive:    45    The character loses 45 Drive.&lt;br /&gt;
:5/Finishing:    65    The character loses 65 Drive.&lt;br /&gt;
Bonuses and penalties from Drive only change after the attack has resolved. In addition to the attack's level, each attack is given a type: '''Forceful''', '''Consistent''', '''Efficient''', or '''Dramatic'''.&lt;br /&gt;
:Forceful: The attack gains a Moderate bonus to Power.&lt;br /&gt;
:Consistent: The attack gains a Moderate bonus to Precision.&lt;br /&gt;
:Efficient: The attack costs X less Drive, where X is the level of the attack.&lt;br /&gt;
:Dramatic: The attack has a level-based chance to generate Hype.&lt;br /&gt;
::1: 0-1 Hype&lt;br /&gt;
::2: 1-2 Hype, leaning on 1&lt;br /&gt;
::3: 1-2 Hype, leaning on 2&lt;br /&gt;
::4: 2-3 Hype&lt;br /&gt;
::5: 3-4 Hype&lt;br /&gt;
The general rule is that level 1, 2, and 3 attacks can be used interchangeably, balancing dealing damage quickly with not falling into low Drive levels. Level 4 and 5 attacks however, represent very large investments of Drive, and have an element of risk/reward to them. Casually spamming them will result in having a bad day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Defending:''' When a player is attacked, they must choose a defensive action to use, whereupon the attack is resolved. This is accomplished with the '''+defend''' command, formatted as '''+defend target/type'''. The types of defense are: '''Guard''', '''Maneuver''', '''Focus''', '''Bolster''', and '''Rally'''.&lt;br /&gt;
:Guard: The defense gains a Moderate bonus to Endurance against the attack.&lt;br /&gt;
:Maneuver: The defense gains a Moderate bonus to Mitigation against the attack.&lt;br /&gt;
:Focus: Your next attack gains a Moderate bonus to Precision.&lt;br /&gt;
:Bolster: Your next attack gains a Moderate bonus to Power.&lt;br /&gt;
:Rally: The defense takes a Minor penalty to Endurance and Mitigation against the attack, but you gain 5 Drive.&lt;br /&gt;
After each defense, the defender regains Drive and Hype at their passive rate, up to their maximum. Attack/defense resolution is considered the start of a &amp;quot;new turn&amp;quot; overall. The first defender of a battle gains 25 bonus Drive to counterbalance being attacked first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Pushes:''' Pushes are various action modifiers and special moves that can be activated by spending Hype. They encompass effects such as buffs, debuffs, Hype gain and drain, healing, damage reduction, super attacks, etc. Any Push can be activated at any time, including right before an attack or defense. When you do so, the opponent is notified that you have used a Push, but not which one. The command '''+push/list''' displays the complete list of Pushes, their effects, and their associated Hype cost. To activate one, the command is '''+push &amp;lt;name&amp;gt;/&amp;lt;cost&amp;gt;''', sometimes followed with '''=&amp;lt;option&amp;gt;''' in the case of Buff and Debuff. &lt;br /&gt;
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It should be mentioned that Pushes are largely self-balancing; unless they clearly state otherwise, they result in proportionally higher gains when used with lower level attacks, and proportionally lower gains when used with higher level attacks. This is to allow people to spend Hype freely and use Pushes when dramatically appropriate,rather than being required to hoard it to spend optimally.&lt;br /&gt;
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&lt;br /&gt;
'''Support Actions:''' Some Archetypes have the ability to support and empower teammates in battle. These Archetypes have access to the +support command, which makes an ally the recipient of that Archetype's special support action benefits. If no target is selected, the benefits of '''+support''' are applied to your own character until one is. Once a target is set, it cannot be changed until the battle is finished. This is the mechanical compromise that allows support characters to exist without any special rules regarding who they're allowed to support and when.&lt;br /&gt;
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&lt;br /&gt;
'''Consequences:''' When finishing a battle below a certain threshold of HP, a character receives a lasting malus to their combat performance called a Consequence. Consequences represent that the character has taken a degree of damage that they won't immediately walk off, and are the only real way in which MCM track and enforces healing/repair time. Consequences come in three severities:&lt;br /&gt;
:'''Mild:''' When finishing a battle below 35% HP. Automatically applied when Playing for Keeps. Reduces maximum HP to 90%. &lt;br /&gt;
The character has one or more minor but non-superficial injuries, resulting in some degree of pain, exhaustion, weakness, or impaired mobility, which hamers him somewhat in combat. These will typically heal on their own even without medical attention.&lt;br /&gt;
:'''Moderate:''' When finishing a battle below 50% HP while Playing for Keeps. Reduces maximum HP to 75%. &lt;br /&gt;
The character has suffered serious but non-life threatening injuries, which necessitate some medical attention. Broken bones, severe blood loss, damaged muscles, or other heavily impairing injuries are to be expected. The character should try to avoid serious fighting.&lt;br /&gt;
:'''Severe:''' When finishing a battle below 25% HP while playing for Keeps. Reduces maximum HP to 60%. Prohibits the use of +keeps. &lt;br /&gt;
The character has sustained extensive or critical injuries that put them at serious risk and will require prolonged attention to see repaired. The character has likely suffered injuries that came close to killing them, and can expect to probably lose in any real fight until they get better.&lt;br /&gt;
&lt;br /&gt;
Consequences decrease in severity and disappear over time, either in real time, or decreased by number of scenes. Simply RPing is the fastest way to clear up a Consequence (especially RP that gets healing-type characters involved). When a character gets into a big fight and takes some heavy hits to show for it, going out into the MUSH and actually playing the result is preferable in every way to not playing them at all until they fully heal, so we reward the former. As a general note, scenes only count towards Consequence timers once they have been closed, so if you're chronically terrible at remembering to hit +scene/finish, improve that habit!&lt;br /&gt;
:'''Mild:''' Expires after 1 scene or 7 days.&lt;br /&gt;
:'''Moderate:''' Downgrades to Mild after 1 scene or 14 days.&lt;br /&gt;
:'''Severe:''' Downgrades to Moderate after 2 scenes or 28 days.&lt;br /&gt;
Taking further Consequences does not increase their severity, it only refreshes the timer of the existing one.&lt;br /&gt;
&lt;br /&gt;
==Playing for Keeps==&lt;br /&gt;
In most battles, the characters participating will inevitably have a mutually exclusive goal which they've come into conflict over, but not be so invested in that they're willing to die or be seriously wounded for it. No sensible actor, real or fictional, voluntarily fights to the death over anything of less than critical importance or value, and even in the combat-heavy lives of most player characters, these kinds of battles are likely to be in the minority. MCM assumes that as a general rule, player characters fight with self-preservation mind, and will concede the objective when they are persuasively injured. For those exceptional circumstances in which this isn't the case, the player has the option of Playing for Keeps.&lt;br /&gt;
&lt;br /&gt;
Playing for Keeps is activated by the '''+keeps''' command, which comes with a '''&amp;lt;Reason&amp;gt;''' field, because each time it is activated, the use of +keeps is logged alongside the pressing reason the character had for doing so. When this command is activated, it indicates that a serious tone shift has occurred, and that a player character is no longer fighting an ordinary conflict, but is so invested that they're willing to put everything on the line to win. Different characters will inevitably have different reasons for getting this serious. Some might only Play for Keeps when the lives of their friends or threatened, where others might do so simply out of sheer unthinking fury, and others might do so for a grave insult to their pride or honor. Whatever the case, staff keeps track of this fairly powerful tool to make sure it's being used appropriately, and not &amp;quot;because the other guy did&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When +keeps is activated, the character who is now Playing for Keeps receives an immediate boost to all their combat stats, and visibly increases one Weight class, for the entire length of the battle. If +keeps is activated partway into a battle, they gain a boost to their next attack and defense proportionate to how many turns the battle has already progressed, so as to enable dramatic triggers to happen in battle without wasting most of the command. Pressing +keeps is a considerable advantage, and will either significantly tilt a battle in a character's favour, or significantly even out one slanted against them. In exchange for this temporary surge in fighting ability, the character opens themselves up to much more grievous injury, by going past their ordinary limits and prioritizing victory over their safety, reflected in the Consequences system.&lt;br /&gt;
&lt;br /&gt;
It should be noted that this boost in power is not absolute, and users should be warned that it is still entirely possible to lose after hitting +keeps. The tool doesn't exist as a win button with drawbacks, but a way to have some control over the narrative of their character, to pick out and underscore pivotal moments, and to have some extra say in the outcome of a battle with important ramifications. So long as there is a solid reason for a character to Play for Keeps, any mechanism by which they do so is up to the player. Whether it's a dramatic transformation or simply trying their absolute hardest, all player characters can Play for Keeps. Public Mantles do not have access to this command.&lt;br /&gt;
&lt;br /&gt;
==Fighting Multiple Opponents==&lt;br /&gt;
COMING SOON™&amp;lt;br&amp;gt;&lt;br /&gt;
In the meantime, we have the '''+tank &amp;lt;#&amp;gt;''' command, which multiplies your maximum HP by the chosen number (up to five times), which should be the number of other players you're fighting. This is a stopgap tool until the full infrastructure is done, not a finely honed mechanic. Since it just multiplies HP, the player using this is still at somewhat of a disadvantage (though not a crippling one), and should basically be using it with some level of magnanimity. Two opponents might be plausible, but it's a command to fight groups without being atomized in one turn.&lt;br /&gt;
&lt;br /&gt;
==Scenarios==&lt;br /&gt;
ALSO COMING SOON™&lt;br /&gt;
&lt;br /&gt;
==Applying and Upgrades==&lt;br /&gt;
&amp;lt;big&amp;gt;'''''For characters existing before the implementation of the AGE combat system, please use [http://multiversemush.com/mw/index.php?title=Csys_Application this form] to update from your Unshaped Mantle to a personalized Character Mantle.'''''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When characters are initially approved for play, a large part of their combat toolset is set by staff, partly to the player's specifications, and partly as staff can best judge from the information the player gives us that informs us of the character and contextualizes their role in combat narrative. These aspects set at chargen are relatively set, and expected not to change unless the character as a concept is changed in a very significant way. Anakin Skywalker's fall to the Dark Side and becoming Darth Vader, Magus relinquishing his crusade and joining the side of the heroes, Krillin gaining power from the Dragon Balls, learning techniques like the Kaioken, and becoming part of the main crew; these are examples of character-defining changes that are hashed out with staff, universally as a result of substantial RP arcs, and altered on the back end.&lt;br /&gt;
&lt;br /&gt;
In most cases, a character increasing in power, experience, and ability, is an incremental process. They acquire legendary weapons, learn secret techniques, undergo intense special training, and similar things. All player characters have universal access to the Enhancement system, which exists to allow players to pursue and acquire this kind of power growth within the mechanical realm of the combat system. In some circumstances, staff or facheads may actually suggest player characters to be put up for Enhancement Stars (and notify the player), but in the majority of instances, these are applied for, so the player knows exactly what they're asking for, exactly what they're getting, and can have a clean yes or no.&lt;br /&gt;
&lt;br /&gt;
The application for Enhancement Stars or other upgrades is here: (coming soon™)&lt;br /&gt;
&lt;br /&gt;
MCM's standards for Enhancement Star approval can't help but be somewhat subjective, since there are countless kinds of RP that could merit or justify them. As a hard and fast statement however, Enhancements are not participation awards. They aren't given &amp;quot;for going to stuff and being around a while&amp;quot;, but are a progress track and grippable, attainable goal that exists for the enjoyment and satisfaction of players who want to go for them. There is an expectation of credible and sustained effort before Enhancements are approved, and it should not be taken personally if staff says &amp;quot;Put in a little more work first&amp;quot;. The typical (though not universal) case for an Enhancement Star is a character concretely and demonstrably increasing their combat ability in some way due to RP, but in all cases, this should be RP that the player has some ownership of; simply tagging along to a lot of scenes and scavenging toys isn't sufficient. The process that lead up to the upgrade should have involved either directly creating RP, or taking a lead role in fostering and/or expanding upon existing RP with the character. Because we're very much aware that the time dedicated to running scenes rarely allows the player's character to feature as prominently in them, staff will also try to acknowledge the contributions to the community of players consistently running scenes and plot and approve upgrades to their characters without them overtly pursuing a powerup on-screen.&lt;br /&gt;
&lt;br /&gt;
In general though, Enhancement Stars are a fairly small benefit, and considered a luxury rather than a necessity to make a character a credible combatant. We consider upgrades of this kind to be milestones that are there for the enjoyment of building towards and achieving them, not something that will skyrocket a character's combat ability well beyond their point at chargen.&lt;br /&gt;
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==Stance on Combat RP==&lt;br /&gt;
&lt;br /&gt;
'''Lethality and Sell:''' As far as MUSHes go, MCM's csys presumes that damage and injury to player characters is handled with a certain degree of cinematic frequency and logic, and that all PCs are able to access Multiversal healing and repair some way or another. We also presume that any sane and rational character isn't eager to have their guts spilled over the pavement to get a granny's purse back from an alley robber, and have some basic concept of self-preservation. Because of this, we don't assign a strict or particular value or correlation to HP, nor do we strictly demand that players portray damage to their characters in a highly regulated way. Our default tone for combat can roughly be considered &amp;quot;pulp action&amp;quot;, so players have some liberty deciding how gritty or how Star Wars they want their fights to be. &lt;br /&gt;
&lt;br /&gt;
In typical, day to day skirmishes, the ground assumption is that characters will fight until they have a convincing enough reason not to. This most commonly takes the form of hitting 0 HP and picking up a Mild Consequence, which is where real people usually look to get out of a fight they're not highly invested in, but can also be due to the circumstances they're fighting over having changed, one or both characters withdrawing before any decisive blow happens, or players simply running out of time. Whatever the reason, the presumed state of affairs is that combat ends with one side conceding the goal and breaking off to fight another day, as most properties go when they have a limited cast of core characters expected to fight many times, and indeed as most real life battles go. Playing for Keeps is the exception to this, as hitting +keeps indicates a tone shift from an episodic skirmish to a serious moment where the character is putting their life on the line. Hitting 0 HP while Playing for Keeps indicates being physically unable to fight any longer, and in real (albeit hypothetical) danger of being killed.&lt;br /&gt;
&lt;br /&gt;
The one big demand we have in how players treat the combat system, is that when they take Consequences, they own them and play to them. If your character takes a Consequence, they were meaningfully injured in some way, and not only is that not up for argument, it is mechanically incarnated. Rather than demanding our players be ultra serious and measure their combat sell turn by turn, have their characters mangled half to death by every attack to properly respect how big a deal other characters are, or enforce a codified set of healing downtime in which a character can't be played, we can afford to allow people to have ownership of how they want to portray their characters in combat, and we can incorporate the idea of a &amp;quot;casual fight&amp;quot;, by boiling the hurt that matters down to Consequences. Be good with them. Engage with them in good faith, and treat them with some respect. Consequences are the evidence that a fight happened between two characters (at least more than a quick exchange of blows), and playing one out is a great way to legitimize the RP that happened. If players can do that, then we need ask nothing further of them, and combat shouldn't be a stressful exercise.&lt;br /&gt;
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'''Team Fights:''' It is far from uncommon for fights to break out between numerous player characters in the same scene, arranged in two or more groups. The much preferred way to handle this is by pairing off into one on one battles that can happen simultaneously; at the moment, the tools for handling multiple vs one are still in the works. When team battles arise, people should prioritize choosing matchups they think would be interesting and fun. Where fairness is a strong concern, matchups can be judged &amp;quot;close enough&amp;quot; by letting characters of a lower Weight class, Enhancement level, and significantly base lesser stat adjectives (shared at player discretion) take first picks.&lt;br /&gt;
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'''Dummy Testing:''' Because MCM's csys is effectively the foundational installation of the AGE system, and its tech is intended to be partly reusable by other combat systems, we simply can't have players sitting around with spreadsheets and whiteboards trying to reverse engineer its nuts and bolts. The combat system is already pulling off fifteen layers of black magic behind the scenes to ensure that it is tightly balanced regardless of advanced game knowledge, so not only is attempting reverse engineering incredibly unlikely to go very far, it also yields no significant benefit for doing so. We prohibit intensive testing of the system not so we can protect a pot of secret gold at the end of a mathematical rainbow, but because it infringes on the freedom of future installations of AGE on sister MUSHes to construct their combat systems in a sterile environment and in a way they like, and is generally a huge waste of people's time besides. &lt;br /&gt;
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That means we do not allow players conducting coded battles between their own alts, sitting in rooms bashing on public Mantles as dummy targets, pairing up with a friend to fiddle with stats and weights, or other applications of the csys that have nothing to do with RP. There's no reason for it to be used outside of an actual scene where a fight is happening, period. This is really easy for us to notice with our back end tools and will be considered extreme ill-faith interaction with system, and concerning not just MCM. This is something we will punish.&lt;br /&gt;
&lt;br /&gt;
'''Alchemists:''' The mechanical minutiae of the combat system are boiled down to a simplified user end experience for a few reasons. One primary amongst them is to lower the barrier to entry for players who aren't big into tactical systems as hobbyists, and to generally provide an intuitive &amp;quot;what you see is what you get&amp;quot; handle on its interactions. That means that trying to sell claims of secret insight into the system or special patented mastery over its mechanics, is behaviour antithetical to the environment we want to foster. Peddling a mythical guru status with all the associated tips and exploits and pro strats accomplishes nothing but making other players doubt their grasp of a fundamentally simple system and encouraging/spreading a perception of hierarchical system mastery. Helping people out and giving advice is perfectly fine, especially when asked for, but we want to pre-empt the eventuality of combat system being misrepresented as rocket science to the detriment of the enjoyment of other players.&lt;br /&gt;
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'''Long Memory:''' The way that MCM incorporates power divide between characters in combat is intentionally in the realm of fighting games and ensemble comics, wherein characters of ostensibly vastly different capabilities come together in some roughly balanced whole where everyone is relevant to some degree. This absolutely means that it is possible for Krillin to defeat Cell/for Peter Quill to take down Thanos/etc. with only some pretty good luck, and this further means that fights between more evenly matched characters are going to be even less predictable. Nobody should win all their fights all the time. Nobody should lose fights to the same person over and over forever.&amp;lt;br&amp;gt;&lt;br /&gt;
This is something that should be understood and internalized by players in regards to combat RP as a culture, because it indicates how MCM is intentionally set up to avoid a calcified pecking order of combat power. No matter the character, who won or lost a fight is a fact that is ultimately transient. It is meaningful in the short term, but soon enough it confronts the reality that the loser still has the same solid shot of being the winner the next time they meet. There is a known behaviour when it comes to combat RP in many places, for players to hold these things in long memory and milk a victory or rub a loss in someone's face for months or years, often because one win or loss can be indicative of a character's overall chances on some roleplays. This is absolutely not the case on MCM, and so we discourage this kind of thing not only on the grounds of it annoying people and making ordinary fights carry enormous social pressure, but also because it will quite frankly bite you in the ass when they take another swing at you and get a couple of good rolls. Once a fight is a little ways in the past, it should stay in the past. Defining a reputation by a couple of cherry picked wins or losses is poor interaction that discourages people from trying their hand, makes people feel like they're gambling their career on every casual clash, and also just doesn't really work very well with our narrowly banded power scale.&lt;br /&gt;
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==Commands Glossary==&lt;br /&gt;
&lt;br /&gt;
'''+mantle/claim'''&amp;lt;br&amp;gt;&lt;br /&gt;
Lists all available Mantles.&amp;lt;br&amp;gt;&lt;br /&gt;
'''+mantle/claim &amp;lt;Name or ID&amp;gt;'''&amp;lt;br&amp;gt;&lt;br /&gt;
Copies a Mantle to your personal list.&amp;lt;br&amp;gt;&lt;br /&gt;
'''+mantle/release &amp;lt;Name or ID&amp;gt;'''&amp;lt;br&amp;gt;&lt;br /&gt;
Removes a Mantle from your personal list.&amp;lt;br&amp;gt;&lt;br /&gt;
'''+mantle'''&amp;lt;br&amp;gt;&lt;br /&gt;
Shows all Mantles on your personal list.&amp;lt;br&amp;gt;&lt;br /&gt;
'''+mantle &amp;lt;#&amp;gt;'''&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;#&amp;gt; is the number shown next to the Mantles on your list.&amp;lt;br&amp;gt;&lt;br /&gt;
Loads the targeted Mantle. Will be initialized and loaded when you use +reset.&amp;lt;br&amp;gt;&lt;br /&gt;
'''+reset'''&amp;lt;br&amp;gt;&lt;br /&gt;
Resets your HP, Drive, and Hype to their starting values. Clears all status effects. Applies any Consequences you may have incurred.&amp;lt;br&amp;gt;&lt;br /&gt;
'''+scan'''&amp;lt;br&amp;gt;&lt;br /&gt;
Gives a quick summary of combatants in the room. Shows Archetype, Weight class, and Enhancement level, as well as Drive Threshold and current HP as a percentage of max. It also shows Consequences, if any are currently applied.&amp;lt;br&amp;gt;&lt;br /&gt;
'''+stats''' OR '''+sheet'''&amp;lt;br&amp;gt;&lt;br /&gt;
Gives a detailed view of your currently initialized Mantle. Shows HP and its current percent, Drive and its threshold, Hype, Quirks, Stats, Archetype, Weight Class, Enhancement level, and Enhancement Stars, as well as any Consequences you may be under.&amp;lt;br&amp;gt;&lt;br /&gt;
'''+health &amp;lt;Target&amp;gt;'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Target&amp;gt; is the name of the opponent. Defaults to user if left blank.&amp;lt;br&amp;gt;&lt;br /&gt;
Shows all status effects applied to the target and their number of remaining turns. When used on yourself, it also shows HP, Drive and its threshold, and Hype.&amp;lt;br&amp;gt;&lt;br /&gt;
'''+quirk &amp;lt;#&amp;gt;=&amp;lt;Quirk&amp;gt;'''&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;#&amp;gt; designates which Quirk slot you are targeting, usually 1, 2, or 3.&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;Quirk&amp;gt; references the name of the selected Quirk. If left blank, the Quirk currently in the targeted slot is removed, and the slot is left empty.&amp;lt;br&amp;gt;&lt;br /&gt;
Used for setting Quirks. Only works for player character Mantles. Does not work during a battle.&amp;lt;br&amp;gt;&lt;br /&gt;
'''+attack &amp;lt;Target&amp;gt;=&amp;lt;#&amp;gt;/&amp;lt;Type&amp;gt;:&amp;lt;Description or Title&amp;gt;'''&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;Target&amp;gt; is the name of the opponent you are attacking.&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;#&amp;gt; is the attack level, either 1, 2, 3, 4, or 5.&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;Type&amp;gt; must be either Forceful, Consistent, Efficient, or Dramatic. F, C, E, and D work.&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;Description or Title&amp;gt; is free text space to add whatever name or description to the attack you wish. Optional field. Accepts ANSI.&amp;lt;br&amp;gt;&lt;br /&gt;
Attacks an opponent. Costs are deducted. Your turn &amp;quot;ends&amp;quot; when the attack is resolved.&amp;lt;br&amp;gt;&lt;br /&gt;
'''+defend &amp;lt;Target&amp;gt;=&amp;lt;Type&amp;gt;'''&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;Target&amp;gt; is the name of the opponent who is attacking you.&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;Type&amp;gt; must be either Guard, Maneuver, Bolster, Focus, or Rally. G, M, B, F, and R work.&amp;lt;br&amp;gt;&lt;br /&gt;
Defends against an incoming attack. The attack resolves at this step. Your turn &amp;quot;begins&amp;quot; when the attack is resolved.&amp;lt;br&amp;gt;&lt;br /&gt;
'''+support &amp;lt;Target&amp;gt;'''&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;Target&amp;gt; is the name of the ally you wish to support.&amp;lt;br&amp;gt;&lt;br /&gt;
Applies your Support action to a targeted ally. Once you choose a target, it cannot be switched until the battle concludes.&amp;lt;br&amp;gt;&lt;br /&gt;
'''+cancel'''&amp;lt;br&amp;gt;&lt;br /&gt;
Undoes your currently pending action and resets your status to the beginning of your turn. Cannot be used after an attack has already resolved. Otherwise, all of your resources and switches will return to how they were when your turn started. Does not undo +keeps.&amp;lt;br&amp;gt;&lt;br /&gt;
'''+push/list'''&amp;lt;br&amp;gt;&lt;br /&gt;
Lists all available Pushes.&amp;lt;br&amp;gt;&lt;br /&gt;
'''+push &amp;lt;Name&amp;gt;/&amp;lt;Cost&amp;gt;'''&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;Name&amp;gt; is the name of the Push from the list.&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;Cost&amp;gt; is the Hype cost on the list. This specifies which level of the Push you're using.&amp;lt;br&amp;gt;&lt;br /&gt;
Activates a Push. This can be done at any time, including right before an attack or defense.&amp;lt;br&amp;gt;&lt;br /&gt;
'''+push &amp;lt;Name&amp;gt;/&amp;lt;Cost&amp;gt;=&amp;lt;Option&amp;gt;'''&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;Option&amp;gt; must be Power, Precision, Endurance, or Mitigation.&amp;lt;br&amp;gt;&lt;br /&gt;
Applies to Buff and Debuff.&amp;lt;br&amp;gt;&lt;br /&gt;
'''+keeps &amp;lt;Reason&amp;gt;'''&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;Reason&amp;gt; must be filled in with the circumstances surrounding the use of the +keeps command. Use of +keeps is logged with its attached reason.&amp;lt;br&amp;gt;&lt;br /&gt;
Activates &amp;quot;Playing for Keeps&amp;quot;. Your Weight class increases by one step, and it becomes possible to suffer Moderate and Severe Consequences. If +keeps is used partway through a battle, you gain a bonus to your next attack and defense to make up for lost turns.&amp;lt;br&amp;gt;&lt;br /&gt;
'''+takehit &amp;lt;Severity&amp;gt;'''&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;Severity&amp;gt; must be Mild, Moderate, or Severe.&amp;lt;br&amp;gt;&lt;br /&gt;
Automatically applies the chosen level of Consequence to yourself when the current scene closes. Has no other mechanical interaction. This is just a tool to use to underscore a dramatic moment or intense fight in non-coded RP for the fun of it, or possibly to show a scenerunner that you mean business with your pose.&amp;lt;br&amp;gt;&lt;br /&gt;
'''+restrain'''&amp;lt;br&amp;gt;&lt;br /&gt;
Applies a slight penalty to your combat stats overall. Stacks with +pull.&amp;lt;br&amp;gt; &lt;br /&gt;
'''+pull'''&amp;lt;br&amp;gt;&lt;br /&gt;
Lowers your Weight class by one step. Has no effect for Lightweights.&amp;lt;br&amp;gt;&lt;br /&gt;
'''+sell'''&amp;lt;br&amp;gt;&lt;br /&gt;
Lowers your defense against the next attack used on you, or lowers your attack on the next attack you use, whichever comes first.&amp;lt;br&amp;gt;&lt;br /&gt;
'''+hardsell'''&amp;lt;br&amp;gt;&lt;br /&gt;
As +sell, but with a much stronger penalty. Does not stack.&amp;lt;br&amp;gt;&lt;br /&gt;
'''+tank &amp;lt;#&amp;gt;'''&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;#&amp;gt; must be from 1-5.&amp;lt;br&amp;gt;&lt;br /&gt;
Currently, multiplies maximum HP by the chosen number. Placeholder command.&amp;lt;br&amp;gt;&lt;br /&gt;
'''+boss'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''+scale'''&amp;lt;br&amp;gt;&lt;br /&gt;
To be implemented.&lt;/div&gt;</summary>
		<author><name>Taco</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Sample_Applications&amp;diff=15152</id>
		<title>Sample Applications</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Sample_Applications&amp;diff=15152"/>
				<updated>2018-03-27T21:57:43Z</updated>
		
		<summary type="html">&lt;p&gt;Taco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following repository of sample applications has been provided by MCM staff. These apps have all been approved for play (with the exception of the default sample TP app), and may help guide you in the writing of your own application(s).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=Character Applications=&lt;br /&gt;
* [[Sample_App_Mei_Hatsume|Mei Hatsume]] - ONLY RELEVANT FOR 5.0. Crafting, power copy, overlapping bullets, and notes to explain lots of stuff, but not relevant for 5.5/the new advantage formatting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=TP Applications=&lt;br /&gt;
Please see the following:&lt;br /&gt;
* [[TP_Application_Guide|TP Application Guide]]&lt;br /&gt;
* [[Sample_TP_Application|Sample TP Application]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Old samples==&lt;br /&gt;
''' THESE HAVE NOT BEEN UPDATED FOR THE NEW SYSTEM '''&lt;br /&gt;
* [[Sample_App_Arcee|Arcee]] - Basic character application for PL 33; no info files.&lt;br /&gt;
* [[Sample_App_The_Copper|The Copper]] - Basic character application for PL 32; no info files.&lt;br /&gt;
* [[Sample_App_Serori|Serori]] - Standard upgrade app; contains responses to all questions and detailed patch notes.&lt;br /&gt;
* [[Sample_App_Sir_Bedivere|Sir Bedivere]] - Thorough upgrade app with modifications to advantages and disadvantages; detailed patch notes included.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>Taco</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Advantages&amp;diff=14924</id>
		<title>Advantages</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Advantages&amp;diff=14924"/>
				<updated>2017-12-28T16:07:43Z</updated>
		
		<summary type="html">&lt;p&gt;Taco: Consistency edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__toc__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This news file covers how we handle Advantages; our means of universally encompassing all the powers, skills, assets, etc. that a fictional character might have. If there's something in this page or not in this page that you aren't sure about, please ask a staff member or fachead for clarification!&lt;br /&gt;
&lt;br /&gt;
==Advantage Creation and Classification==&lt;br /&gt;
All Advantages are first given a classification based on the Advantage's power, scope, and narrative relevance to the character. The core classifications fall into three tiers: Defining, Significant and Minor. A character breaks the totality their powers, skills, assets, etc. into sensible pieces, and then places them into these three tiers. The general idea behind these tiers follows.&lt;br /&gt;
 &lt;br /&gt;
===Defining===&lt;br /&gt;
Defining Advantages are the skills, powers, and assets so centrally iconic to the character, and so vital to their tackling obstacles or living their lives, that the character would no longer be the same character without them. They don't have to be really powerful or flashy, but they represent the core of the character's abilities, and where they would be sinking their metaphorical XP into. To a certain extent, Defining Advantages will get a little extra respect in play, and in some situations, the Defining classification will allow a greater ceiling of power for certain beefier Advantages, and so consideration should go to how much an Advantage is used and how important it is to the character, rather than what their strongest technique is.&lt;br /&gt;
&lt;br /&gt;
''Examples: Wolverine's Regeneration and Adamantium skeleton, Magneto's Electromagnetic control, Darth Vader's cybernetics and telekinesis / telepathy, Megaman's power copy, Himura Kenshin's swordsmanship, Willy Wonka's candy-making acumen, C3-P0's vast communications library, Link's Master Sword, Ganondorf's Triforce of Power, Batman's investigative skills.''&lt;br /&gt;
&lt;br /&gt;
===Significant===&lt;br /&gt;
A Significant Advantage is an important and effective part of a character's arsenal. The character may use them all the time, or only very rarely, but they are go-to tools for the situation that calls for them. These are areas where the character is highly skilled or specialized, and have much greater potency than the average person, but are not their core identity, and are generally greater in number and less vital than Defining Advantages. These are usually where the greatest volume of a character's abilities will be, or sometimes lesser used extensions of Defining ones.&lt;br /&gt;
&lt;br /&gt;
''Examples of Significant Advantages: Wolverine's special ops training and enhanced senses, Darth Vader's piloting and mechanical skills, Magneto's technical skills which allow him to construct an anti-telepathy helmet or machines that boost the magnitude of a mutant's powers. Link's inventory of gadgets like the hookshot and boomerang. Batman's Batmobile.''&lt;br /&gt;
 &lt;br /&gt;
===Minor===&lt;br /&gt;
A Minor Advantage is something useful, but often more of a passive perk or situational tool that the character doesn't really focus on, and rarely seeks to significantly improve. They typically provide thematic flavour, unique conveniences, or occasionally allow for a very niche application. They likewise don't have much narrative potency, and shouldn't be expected to tackle major obstacles. Minor Advantages may also be lesser versions of a character's Significant and Defining Advantages that simply aren't conceptually related.&lt;br /&gt;
&lt;br /&gt;
''Examples of Minor Advantages: Wolverine's physical traits are generally superhuman but only really on the order of you might expect of a larger animal. Darth Vader showing up with a team of Stormtroopers is certainly something he does, but they rarely accomplish much more than menial tasks and adding scenery to a fight where he does all the heavy lifting. Link accrues a number of items that are important to game progression, but rarely all that important otherwise, or else eclipsed by later acquisitions, such as the ability to hold his breath longer underwater, or fire a slingshot in addition to a bow.''&lt;br /&gt;
&lt;br /&gt;
==Advantage Structure==&lt;br /&gt;
As MCM is an environment where an enormous variety of characters are possible, and which supports those characters growing from exposure to other themes and plots, the primary thing we look out for in a character's Advantages is the point of “conceptual fullness” where the character has slipped from reasonable into ridiculous. Even in cases where a character picks up new tricks, talents and gear from other worlds over a long period of time, where each upgrade and acquisition was well earned and sensible, there eventually comes a time where a long-running character who was originally well-designed, has become the time-manipulating psychic dragon slayer and pokemon trainer who pilots a super robot and uses three different kinds of magic and a lightsaber, and everyone begins to roll their eyes.&lt;br /&gt;
&lt;br /&gt;
Where our basic policy is geared towards managing the wide vertical scope of Advantages that can be played on MCM, for managing their theoretically infinite breadth, we employ these Defining/Significant/Minor classifications in a “Slot” system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put simply, each player character is limited to a grand total of:&amp;lt;br&amp;gt;&lt;br /&gt;
'''''Two''''' Defining Advantages.&amp;lt;br&amp;gt;&lt;br /&gt;
'''''Four''''' Significant Advantages.&amp;lt;br&amp;gt;&lt;br /&gt;
A '''''reasonable''''' number of Minor Advantages, subject to request of being condensed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each of these Advantages is meant to be a concise chunk of a character’s overall abilities and toolset, containing a handful of conceptually related “tricks”, “stunts”, “applications”, “roles”, “talents”, or whatever you’d like to call them. These are almost never defined power by power, but are abstract representations of “as many of the character’s abilities as contribute to a single narrative niche”. For brevity’s sake, we call these areas of capability “Points”.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each Advantage contains a total of '''''one to three Points''''', making for a maximum grand total of:&amp;lt;br&amp;gt;&lt;br /&gt;
'''''Six''''' Defining Points.&amp;lt;br&amp;gt;&lt;br /&gt;
'''''Twelve''''' Significant Points.&amp;lt;br&amp;gt;&lt;br /&gt;
Again, a '''''reasonable''''' number of Minor Points.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We find that this balance allows the overwhelming majority of characters to begin play with little to no adjustment to their toolbox of powers, talents, and equipment, and creates a generally acceptable ballpark of how far certain characters can expand and accrue new major abilities before they have to slim down again. To be transparent, a conceptually very simple character will have an easy time accumulating new skills and toys on-grid than an already highly developed and powerful character. We’ll cover what constitutes an Advantage Point in just a minute.&lt;br /&gt;
&lt;br /&gt;
===Omnicompetent FCs===&lt;br /&gt;
It is rare, but technically possible, for an FC to be so broad in their capabilities that they do not completely fit within these parameters from the start. In this case, the player should app something like “the movie version” of that character, which focuses on what the character would actually use in play, rather than various powers that may have been stapled onto them through their published lifetime. It bears mentioning that these changes are RETROACTIVE to the character's source. That is, if Superman as apped on MCM cannot hurl planets out of orbit (likely because it would never come up), he COULD NOT in his own world before it unified. This is basically to prevent “I'd kick your ass if the Multiverse hadn't nerfed me!” attitudes.&lt;br /&gt;
&lt;br /&gt;
===On Specialism and Multiple Slots===&lt;br /&gt;
In many cases, a character will have an ability, or conceptually related set of skills or items, that is broad enough that it cannot be encompassed in a single Advantage slot of three Points. These tend to be things like a wizard's ability to cast magic, or a mad scientist's arsenal of inventions. This is perfectly fine, and intentionally accommodated for by the system, being easily worked with by simply filling up multiple Slots to encompass the full range of the Advantage's capabilities. e.g. a wizard might have a Defining Advantage for their blasting spells, buffing spells, and status infliction spells, and a Significant Advantage for summoning spells, defensive spells, and enchantments.&lt;br /&gt;
 &lt;br /&gt;
Conversely, characters who are extremely specialized in a particular area, or famous for a particular skill or power, may wish to intentionally not fill an Advantage slot up to capacity. This is also perfectly okay, and though we don’t offer any hard, mechanical benefits for doing so, it is to be understood that a character whose entire Defining Advantage comes down to “sword mastery” has a level of skill with swords that is more narratively effective than when another character with a Defining Advantage that encompasses a much wider variety of weapons uses a sword.&lt;br /&gt;
&lt;br /&gt;
==Advantage Slots and Points==&lt;br /&gt;
With the nearly infinite variety of characters and their capabilities that can be brought to MCM, it can be difficult and confusing to both break up their narrative toolkits into an easily readable and consistent format, and just as difficult to figure out where to draw the line on when various skills, powers, and items cease to really be related to one another. Rather than leaving this to a selective process where our staff are forced to debate over and approve each individual player character on an inconsistent, subjective, and potentially biased basis, we’ve boiled down the vast majority of Advantages that we see applied for on MCM into a number of categories that any and all players have full access to, within the objective standards of the rules. These categories are intentionally very broad in what can go inside them, and very concise in what their actual function amounts to in roleplay. This is both to make it easier for a player to figure out how their character’s Advantage space works, and easier for a fellow player on the MUSH to read through a character’s Advantage and understand what it is they do, without staff being forced to heavily dictate the writing style of each individual player.&lt;br /&gt;
&lt;br /&gt;
Essentially, each Advantage Slot is comprised of one to three Points, gathered together by a common conceptual thread, and put under a single thematic header. Each of its Points is made up of two parts: a designation selected from the following list, and an associated “trapping” written by the player. The designated Points found on the list are quite literally “the point of having the Advantage”, and are universally accepted. The trappings of an Advantage are the general details of how the Advantage uniquely achieves that point, and contain the descriptive and mechanical details of the Advantage, as well as whatever fluff and minutiae the player would like to include with a certain level of brevity. Trappings should use '''concise language''' and be '''free of theme-specific jargon''', or else '''briefly''' explain the terms where that isn’t possible. Under '''240''' characters per Point is ideal. Unless the Point itself is very complicated, frequently or egregiously exceeding this guide might result in an application being sent back to be streamlined. For each Point on the list, we’ve included examples of what kinds of tools and abilities might find themselves within each category, and any details of what a player should or must include in its trapping in addition to its general description, if there are any. &lt;br /&gt;
&lt;br /&gt;
You’ll see that some Advantages have a category descriptor in (parentheses), in which case the Advantage is broad enough that it is limited to a single categorical descriptor per-Advantage (for instance, the Advantage Point “'''Resistance'''” has to choose a thing to be resistant to each time that it is taken, otherwise the character could technically be resistant to everything). You’ll also see that some Advantages possess a '''Standalone''' or '''Consent''' notation. These are explained afterwards. The '''Required Text''' field outlines the bare minimum of things staff needs to see explained before an Advantage can be approved. An entry of “None” doesn’t mean the Advantage doesn’t need to be explained at all, but that it is relatively self-explanatory or its particulars don’t matter as much, so please still include a trapping. A '''Minor''', '''Significant''' or '''Defining''' note indicate that the Point should always occupy that tier of Advantage Slot. ''Italicised'' designations indicate an Advantage stub: something that exists on the table solely for convenience or explanation.&lt;br /&gt;
&lt;br /&gt;
'''IMPORTANT:''' If you don’t see anything that adequately describes something your character has on the list, don’t fret! We’ve included a Wildcard option for especially strange or finicky abilities. These do require much more clear and mechanical explanation in the trapping, but we try to accept these as often as humanly possible.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
'''Accepted Advantage Designations and Trappings'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{#css:&lt;br /&gt;
  .LogTable {text-align:left; width:100%; table-layout:fixed;}&lt;br /&gt;
  .HeaderCell {padding: 0px 0px 0px 5px;}&lt;br /&gt;
  .HeaderCell:nth-child(1) {border-radius:5px 0px 0px 0px; width: 25%;}&lt;br /&gt;
  .LogRow { max-height:1em;}&lt;br /&gt;
  .LogRow:nth-child(1) {background-color: #808080}&lt;br /&gt;
  .LogRow:nth-child(2n+2) {background-color: #ffffff}&lt;br /&gt;
  .LogRow:nth-child(2n+3) {background-color: #fdf9f3}&lt;br /&gt;
  .LogCell { vertical-align:top; padding: 0px 0px 0px 5px; max-height:1em;}&lt;br /&gt;
  .LogRow:last-of-type td:nth-last-child(3) {border-radius:0px 0px 0px 5px;}&lt;br /&gt;
  .LogRow:last-of-type td:nth-last-child(1) {border-radius:0px 0px 5px 0px;}&lt;br /&gt;
  .LogCell:nth-child(odd) { word-wrap:break-word; text-overflow: ellipsis; white-space: nowrap; overflow: hidden; max-height:1.5em; height:1.5em; display:block;}&lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;LogTable&amp;quot;&lt;br /&gt;
|- class=&amp;quot;LogRow&amp;quot;&lt;br /&gt;
! class=HeaderCell | Designation&lt;br /&gt;
! class=HeaderCell | Trappings&lt;br /&gt;
{{!}}- class=&amp;quot;LogRow&amp;quot;&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Agelessness'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character does not age in the conventional sense, or ages at an arbitrarily extremely slow rate, such as with robots, Tolkien elves, and various immortals.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minor'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' None.&lt;br /&gt;
{{!}}- class=&amp;quot;LogRow&amp;quot;&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Analysis'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character has the ability to intentionally examine a target and gain useful information and details about its nature and capabilities. High-tech scanners, classical psychometry, and magic detection spells are frequent examples, but determining someone’s recent activities by smell or instantly analyzing a machine’s function with raw intellect are equally valid ones.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Consent''' when studying PCs and/or their stuff.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' What kinds of targets the character is able to analyze (people, machines, landmarks, etc.) and what kinds of information are typically filled in by doing so.&amp;lt;br&amp;gt;&lt;br /&gt;
''Note: This Point is for intentional and targeted examination. For abilities that passively pick up on cues or simply look for things in a wide area, see '''Extraordinary Senses'''.''&lt;br /&gt;
{{!}}- class=&amp;quot;LogRow&amp;quot;&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Anti-(Power Genre)'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character can dampen, counter, or nullify the use of a certain kind of other power by their interference. By far the most common example of this in fiction is the concept of an anti-magic field, as well as counterspells and disenchantment, but other incarnations might include suppression of psionic powers, or use in wards or technology that block teleportation.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Consent''' except against other Consent Advantages.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' A well-defined “genre” of power that this Advantage applies to, no more broad than the archetypical D&amp;amp;D Anti-Magic Field. Should also include what means the character takes to counter these powers, and must at least implicitly include how another character could avoid or get around it (for instance, getting out of the field).&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Attack List - (Melee/Ranged)'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character has a variety of damage-dealing abilities or weapons that are generally too numerous and relatively similar to deserve separate entries. This is a very common Point, seen everywhere from elemental JRPG spells, to Pokemon moves, to the high-tech arsenals of shooter or mecha protagonists, to the ki techniques of anime martial artists.&amp;lt;br&amp;gt;&lt;br /&gt;
For the purposes of Advantage notation, Ranged indicates attacks that happen, deal damage, and stop, even if they can or are used at point blank range. Melee is reserved for forms of attack that allow for complex close combat, usually being actual weapons, not not always. Basically, if you can stop a sword with the attacks on your list without an extraordinary feat  skill, it’s probably Melee. Otherwise, it’s probably Ranged. Some bleed between the two is fine when a character has both, such as enchanting their weapons with attack magic.&amp;lt;br&amp;gt;&lt;br /&gt;
''Note: This Point is a heavily subsidized space that compresses large and unwieldy lists of weapons and spells down to a single Point. By doing that, this Advantage only covers the attacks’ ability to deal damage, and not any special effects and applications that might come with them. An ice spell will deplete the target’s HP bar, but not freeze an enemy solid without any other Points, and a laser cannon will slag enemy mecha, but it won’t snipe missiles out of the air on its own. If you want to add status effects, see '''Debilitation'''. For crazy weapon stunts, see '''Weapon Mastery'''.''&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Attack Redirection'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character can redirect one or more kinds of incoming attack attack in some fashion, commonly including things like reflective barriers, absorbing and re-firing energy. Well known examples include Zuko from Avatar redirecting lightning, and the deflective properties of lightsabers from Star Wars. Extremely simple examples of this idea, like using judo moves to use an attack’s weight to throw someone, are likely just part and parcel of their relevant Advantage.&amp;lt;br&amp;gt;&lt;br /&gt;
''Note: This Point alone doesn’t reduce the damage the character takes! If the character prevents the attack from harming him as well as sending it back, see '''Damage Reduction''' or possibly '''Improbable Defense'''.''&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Bane - (Target)'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character has immediate access to the typical weaknesses of an archetype of enemy, in as far they help in killing them, or a particular weapon or ability that is especially lethal against a specific class of foe. Typically, this Point is meant to indicate that the character probably has the necessary knowhow and gear on hand to exploit a weakness or Disadvantage that harms or weakens an applicable target (such as a werewolf and silver, a vampire and garlic, a fairy and cold iron, etc.). A World of Darkness Hunter carrying silver bullets and possessing True Faith to hunt modern-mythos supernatural evil is an example, as is Geralt of Riviera from the Witcher and his encyclopedia of tactics and poisons to use against monsters of classical folklore, both of which should be taken as an indicator of the maximum breadth of this Point.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' A clearly defined and coherent archetype of applicable enemy. The criteria that define a valid target should be narrative and descriptive where possible; a vampire in one setting may be unholy and undead, but someone infected by nanomachines in the other, and merely share the name.&amp;lt;br&amp;gt;&lt;br /&gt;
''Note: There are some examples of acceptable archetypes later in this section.''&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Binding'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character employs a means of restricting, imprisoning, depowering, or otherwise rendering another entity a reduced or non-threat for a prolonged period of time. This is a flexible Point, broadly incorporating things like a Shinto priest binding/sealing spirits, a witch turning people into newts or a basilisk turning someone to stone (in a reversible fashion), an evil anime organization injecting the hero with phlebtonium power suppression serum, or rare cases where characters can disrupt, damage, or steal powers within their theme.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Consent''', always.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' A precise and fairly detailed account of what restrictions the character places and how they can be lifted (or else how long until they wear off naturally if they can’t). &amp;lt;br&amp;gt;&lt;br /&gt;
''Note: Permanent use of this Point on PCs is not something MCM generally allows. Particularly severe examples may fall into the same restrictions as plots that involve capturing PCs.''&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Buffs'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} &lt;br /&gt;
The character can, through means magical, scientific, or otherwise, improve the effectiveness of others applied to a task in a general sense. The character does not grant new abilities wholesale to other characters, but rather enhances their existing abilities and basic performance within a given area, typically being combat, though not always. This always expires at or before the end of a Scene. Most videogame buffs fall under this banner, but other incarnations could be things like a technopath increasing the performance of their allies’ gear, or the trope wherein a character with unusually high magical energy serves as a battery for a proper spellcaster.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' The arena of interaction in which the character improves others. Combat buffs are the most common, but this can be reasonably bounded areas like general physical tasks, magic casting, building things, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
''Note: For more involved empowerment of other characters, see '''Share Powers'''. Worth noting is that generic buffs to parameters like strength do not result in an increase commensurate to '''Superhumanity'''.''&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Conveniences'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character has access to one or more convenient gadgets or powers, defined as being not significantly greater than “what a middle-class citizen of New York would be able to do with what they have on the street”. For the most part, it is absolutely unnecessary to note that a character has a phone or a laptop, but using telepathic messaging to communicate, or having a memory equivalent to a quick Google search of information, are flavorful alternatives with occasional niche benefits.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minor'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' None, though the general thematic of the conveniences should be clearly established.&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''''Crafting'''''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} This Point is a pseudo-stub, mostly for reference to the '''Share Powers''' Point, since PC crafting typically works in the exact same way. Overall, the ability to (re)build the character’s own equipment is a non-Advantage, so crafting only becomes relevant when they produce it for use by others. Just as how its parent Point can be used on the character themself by the inclusion of a second Point, doing the same assumes that the character Just Has any of the stuff they usually build and give to others, and can make use of it themselves.&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Cure'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character can heal or dispel abnormalities and afflictions that negatively impact another character, which fall outside the purview of the natural result of having taken a bunch of damage. Final Fantasy’s Esuna spell and Pokemon’s status clearing items are familiar examples, but this can be more realistically grounded in things like extensive surgical or toxicology skill. The affliction being cured need not be physical, so breaking curses and dispelling debuffs are far game too. This Point is effectively the direct opposite of '''Debilitation'''.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' The scope of abnormalities and afflictions that the character can cure.&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Damage Reduction'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character can survive significantly greater amounts of damage than a normal person, due to anything from armor to energy shields to protective wards to supernatural toughness. This is an extremely broad Point, and intentionally encompasses as many sources of “surviving damage” as possible, with the assumption they are relatively effective against almost all types of damage to some degree.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' None. &lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Debilitation'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character can inflict temporary or expediently correctable maladies and afflictions on other characters that significantly hinder or harm them. The video game versions of poison, paralysis, freeze, etc. as well as most kinds of debuffs are the usual suspects, but this Point is intentionally extremely inclusive. Naruto martial arts pressure point tomfoolery and powers such as Prof. Xavier’s psychic seizure field from X-Men qualify, as do very realistic ideas of targeted crippling and riot control tools, and weird/exotic ideas such as found in various tabletops, like magically sticky floors.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' The overall thematic of the debilitations the character inflicts. Not necessarily exhaustive, but should have clear bounding.&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Destruction'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character has an ability, tool, or talent for accomplishing targeted and extremely thorough destruction of selective targets. This is assumed to be very different from the usual destructive effects of hitting people with missiles and fireballs, which exist to Deal Damage and Defeat the Target (though this Point will typically wind up being harmful to people anyways). This Point exists to represent the ability to do things like destroy equipment like a D&amp;amp;D Rust Monster, annihilate set pieces with controlled black holes, or turn someone to a pillar of salt like Drakengard’s Legion as an extremely binary way of eliminating all remains or useful salvage.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Consent''' when used on possessions of consequence belonging to other PCs. Being used on PCs themselves is just subject to normal combat exchange.&amp;lt;br&amp;gt;&lt;br /&gt;
''Note: For extremely destructive abilities that reshape the battlefield at large with their power, rather than being highly targeted, see '''Field Shaping'''.''&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Disguise'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character can effectively assume the form of something or someone else, whether via expert makeup and impersonation, magical shape changing, optical camouflage, etc. This Point does not cover gaining any Advantages associated with the new persona or form, but solely passing as them to avoid suspicion, gain access to their things, or what have you. Sometimes this Point comes down to simply adopting an alter ego or identity on a day to day basis, like Batman with Bruce Wayne, sometimes with minor cosmetic changes, in which case this Point qualifies for a '''Minor''' slot.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Consent''' to impersonate another PC.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' Who or what the character can disguise themselves as.&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''''Elemental Bullets'''''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} This is deprecated terminology. This stub exists to direct seekers to '''Attack List'''.&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Entry Methods'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character is exceptionally talented in gaining physical access to places that are difficult or restricted in entry. This is differentiated from various forms of stealth, in that the character is not necessarily sneaky about it, but through skills in break and enter or typical “dungeoneering”, or perhaps shrinking to a tiny size, turning into mobile mist, or some other trick, they are very good at reaching where they’re going without having to force down the front door, as well as potentially opening the way for others.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' What entry methods are available to the character.&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Environmental Protection'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character can act with some significant degree of safety in hostile environments that would otherwise pose a significant or severely dangerous obstacle to a normal person. Hard vacuum, crushing pressure, high radiation, lethal heat or cold, extreme gravity, and other associated background hazards can be cited as things the character is prepared to deal with, as well as highly theme-specific threats, like Toukiden’s Miasma, the Abyss of Dark Souls, or the Wyld from Exalted.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' What environments the character can mitigate. This list should actually be more comprehensive than implicit where possible.&amp;lt;br&amp;gt;&lt;br /&gt;
''Note: This Point does not confer broad capability in unusual environments, only safety. If the character wants to rocket around in space, see '''Flight'''. If they want to maneuver around under the sea, see '''Water Functionality'''. So on, so forth.''&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Exotic Damage'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character possesses a means of dealing damage that, due to how it works, interacts with unusual or niche defensive Advantages more than it does relatively universal ones. While MCM expects that a suit of armour is typically a fine way to help survive the overwhelming majority of threats, there is a point at which anyone understands that a shield is the wrong Advantage to employ against psychic brain damage, a soul-draining ghost, or objects being teleported into a character’s body. Worth repeating: Exotic damage does not equate to unavoidable damage, and attacks using this Point resolve with the same logic and rules any other attack does.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' What kind of damage it is, and the delivery mechanism, which must at least implicitly convey what kinds of defenses help, or else what “Save” applies.&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Extraordinary Senses'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character’s senses are so finely tuned that they can pick up cues that no normal person would be able to, or the character possesses senses beyond the customary five that allow them to pick up cues that similarly would be otherwise undetectable. Feeling vibrations through the earth like Toph Beifong from Avatar, picking out someone’s appearance from listening to rain like Daredevil, the D&amp;amp;D “Detect” spells, or sensors that search an area for specific criteria like sonar or infravision, fit this bill.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' What additional sensory acuity the character has, and some examples of what they might pick up. Common, real life technology may not require examples. It’s expected that everyone knows what night vision goggles do.&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Field Shaping'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character has the ability to alter large portions of the scene itself in the physical sense. An Earthbender from Avatar raising structures out of the terrain, a D&amp;amp;D Wizard laying down grease spells and walls of fire all over the battlefield, a giant monster or super robot leveling buildings or creating massive craters, and a skilled demolitionist collapsing caves or creating new passages around an area are all equally valid examples. This can also cover leaving the effects of other Points as traps or remote fixtures.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' The general extent to which the character can manipulate the field and a clear idea of the maximum range and spread of its effects.&amp;lt;br&amp;gt;&lt;br /&gt;
''Note: For highly targeted and specific removal of major scene obstacles, such as melting a way through a bulkhead to reach a command dead, potentially see '''Destruction'''.''&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Flash Movement'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} &lt;br /&gt;
The character has the ability to move from one point to another virtually instantaneously. Though in many cases, the character does not actually traverse the space in between, the character can only use this Point to move to somewhere they could already physically move without it. This Point is always the basis for a teleportation ability, though by itself the character can only instantly move to a place that rapid movement could carry them normally (think &amp;quot;flash steps&amp;quot;). &lt;br /&gt;
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Combinations of various other Points can naturally enhance this. '''Intangibility''' allows this Point to target through walls and obstacles. '''Mobility''' allows it to navigate through dense and complicated terrain to a desired point without line of sight. '''Flight''' allows it to travel high into the air, and sustainably through the air, like characters do in Dragon Ball and Bleach as examples. '''Share Power''' allows the character to teleport others along with them. '''Field Shaping''' allows them to leave accessible teleportation around the area which may undermine certain obstacles, usually being “gates”, like Chell from Portal or Yugo from Wakfu. '''Exotic Damage''' could allow the character to “telefrag” into people. '''Remote Viewing''' could allow the character to teleport to faraway places they have previously never seen. This allows players to scale the space their teleportation takes up and down on a gradient of flexibility and power.&lt;br /&gt;
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Grades of this Point based on the tier of slot they use are relatively concrete. Most examples use combinations of Points to achieve their canon powers, and are placed as useful narrative benchmarks.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Defining''' Flash Movement has few to no limits on its distance and what places the character can end up in. They might instantly travel between entire worlds and almost always penetrate preventative measures, meaning that they can often Just Show Up. Examples of users of Defining Flash Movement are Protoman from Megaman, Kibito from Dragon Ball, and Nightcrawler from X-Men.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Significant''' Flash Movement is generally limited to moving around the area of a scene, though its speed and distance are usually sufficient to provide a convenient escape or entry, and an advantage in combat. It usually does not allow a character to appear in an area protected against teleportation and similar, but it may if it happens under highly specific circumstances, such as the character’s name being called. Examples of Significant users of Flash Movement include Star Trek Transporters, Nox from Wakfu, Beetlejuice or Hastur.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minor''' Flash Movement is mostly cosmetic or convenient in nature. It rarely covers enough distance fast enough to allow it to be much more effective than a standard dodge or to establish surprise in combat, or in the cases it does cover long distances, it requires enough preparation that it can’t be used as an escape or entry in danger, or anywhere particularly secure, resembling a Stage Select, video game “fast travel”. Either way, it has no significant narrative strength.. It won't get the character out of a jail cell, intense combat, or anyone you'd assume somebody should use it but never does. Examples include every Megaman robot, common RPG town recall items, and nearly every single shounen character who gains teleportation in-story.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' Descriptive terms that encompass the Flash Movement’s range, expedience, and possible destinations, which should be very clear and understandable.&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Flight'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character, put simply, can fly. We really don’t care to differentiate between different arenas of flight (mostly air and space), and so they can be applied for under one Point, but it still should observe canon/implicit limits. Hovering or slow non-combat flight typically occupies the '''Minor''' tier.&lt;br /&gt;
'''Required Text:''' Where the character can fly.&amp;lt;br&amp;gt;&lt;br /&gt;
''Note: While this Point covers getting around through the air, skipping over ground obstructions and hazards, and general combat flight, it and '''Mobility''' are separate narrative spaces that do stack. Extremely agile Flight fit to zip through an obstacle course or dogfight inside of an office building will likely require the second Point.''&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Hacking'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character can take over digitally controlled machines. It is generally understood that characters with this Point may use it to substitute for a variety of other Advantages where hackable items appears appear in a scene, and so this breadth should be counterbalanced by respecting the bounds of the genre that the hacking applies to. Hacking cyborg/android/AI PCs plays out as combat does, and is not a binary win-lose state. Characters like the Major from Ghost in the Shell, Sombra from Overwatch, and Cortana from Halo, are examples.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Consent''' where it concerns dictatorial effects, outlined later in this section.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' None.&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Hammerspace'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character has a pocket dimension, Bag of Holding, a videogame inventory, impossibly roomy clothing, or something else that allows them to carry an unrealistically large amount of stuff very conveniently.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minor'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
''Note: This Point is allowed to be '''Minor''' only on the presumption that the character can’t use it to solve obstacles of significant scale. Dropping an incoming meteor into a Bag of Holding goes way beyond the these bounds, and thus require '''Significant''' or higher.''&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Healing (Self/Other)'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character has the capacity to heal others or themselves of damage at a speed that is useful within the timeframe of a single scene. “Damage” in this case is more or less defined as “lost HP”, so this Point is all that is technically sufficient to prevent a character from becoming incapacitated through combat and dying, but it doesn’t extend into purging other harmful or inconvenient effects. Healing used on other characters is most straightforwardly exemplified by video game mechanics such as Final Fantasy’s White Magic or the healing technology of Overwatch’s support characters. Self-healing often takes more niche forms, like Wolverine’s regeneration from X-Men, or a vampire’s ability to restore itself by drinking blood, and self-healing is almost always something they can do on their turn alongside other actions.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
''Note: Just about any Advantage can be made to target the character’s self or another character, but healing is such a common one on both sides of the fence that we want to make it obvious up front in the designation. This distinction is effectively using the same rules as '''Share Power''', so if the character has that Point as well, pick a default form of Healing and simply write its opposite into Share Power, instead of taking Healing twice. For non-HP purging of secondary effects, see '''Cure'''.''&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Hint'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character has some sense or ability that they can invoke to gain useful insight regarding a situation or course of action, such as future sight, divine inspiration, or some spark of unusual genius. This Point is essentially requesting that the runner of a scene or plot give your character some form of information that will help move events forward to a desired conclusion, or present an actionable opportunity to gain something. Though this Point is not technically tagged with Consent, in practice it’s pretty much impossible to do it without.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Defining''' where the Hint provides useful and actionable information one or more scenes in advance.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' Under what circumstances the character gains hints, and the nature of information that they reveal, or nature of task they are applicable to.&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''''Home Base'''''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} This Point is a stub. “Having a place to live” in of itself is a non-Advantage. In the vast majority of instances, a character’s home village or apartment or the like doesn’t merit a Point at all. In instances where the people who live there or the facilities it incorporates might be significantly useful, see '''NPCs''', '''Field Shaping''', '''Share Powers''', '''Environmental Protection''', etc. Essentially, pick Points that represent what the location can actually do.&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Illusions'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character can create convincing facsimiles of people, objects, scenes, et. which can pass for the real thing, usually for purposes of deception and misdirection. Holograms, magically conjured phantoms, or direct psychic impressions are common ones, but regardless of the means, the illusions are insubstantial and harmless.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Consent''' along the same guidelines as Disguise.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' The scope of how much can be faked at once, and what could give them away.&amp;lt;br&amp;gt;&lt;br /&gt;
''Note: This Point does not cover using an illusion to render oneself invisible or make oneself look like someone else. See '''Invisibility''' and '''Disguise''' respectively for those.''&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Immortality'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character does not die, or does not stay dead, when injured it ways that should be instantly or irreversibly fatal. Voldermort from Harry Potter, Alucard from Hellsing, Cell from Dragon Ball Z, and the Chosen Undead from Dark Souls are various examples. This Point, regardless of its tier, absolutely requires a “Catch”; a set of criteria in which the character faces the very real risk of permanent death, or a permanent state wherein the character is no longer playable. Depending on this Point’s tier of Advantage slot, this could be relatively easy to fulfill, or much more specific and difficult, but the Catch must always be something that the overwhelming majority of PCs could feasibly do if they put in the extra time and effort, and preferably something that could feasibly happen more often than very rarely in high-danger GMed scenarios.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' The Catch, as well as when and where the character comes back to life, if it is somewhere else.&amp;lt;br&amp;gt;&lt;br /&gt;
''Note: There are some examples of acceptable Catches later in this section. Certain other Points may shift the definition of “fatal” for the purposes of this Point. A Defining regenerator may feasibly survive being stabbed in the heart just fine, since loss of heart function actually takes several minutes to cause total death, but regenerating from having their head blown off or being totally incinerated requires this Point.''&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Improbable Defense'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character is able to apply their defensive options on an extremely implausible scale or basis, or the character possesses exotic defensive options that apply to esoteric or niche threats. Examples include Raiden parrying Metal Gear RAY and hellfire missiles with his sword in Metal Gear Rising, Avalon’s active defense from Fate/Stay Night, or Exalted perfect defense Charms. This Point is for evading active, rather than passive, threats to the character. Punching apart a tornado with their fists, parrying a volcanic explosion, or blocking a magical curse with a shield is a valid use of this Point, but “I dodge the background radiation” is not a valid way to get around the scary bits of the Fallout ‘verse (which would instead work off of '''Environmental Protection'''). This Point will generally not be necessary for characters who perform implausible feats that are justified by other Advantages. Vergil from Devil May Cry is justified in deflecting bullets with his katana by having superhuman swordsmanship and speed in his Advantages.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' What kind of situations the character’s defenses apply in, and what drawbacks or holes they may include in the case that they are overwhelmingly broad.&amp;lt;br&amp;gt;&lt;br /&gt;
''Note: Exalted is used as an example here, but MCM does not ever permit defenses that automatically succeed and negate all consequences of another PC’s non-consent-based attacks. An improbable defense is not a guaranteed defense. Effectively, you are buying the ability to use your defense in a situation where it normally wouldn’t apply, like the defensive counterpart to '''Exotic Damage''', not invincibility.''&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Incapacitation'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character is highly capable of incapacitating opponents without seriously injuring or killing them. This is assumed to be something most characters can attempt if they have to, using rubber bullets or the blunt side of the sword for instance, but their chances of success are entirely left to the whims of the plot. This Point represents a greater and more effective way or talent in doing so, such as the Sleep card from Card Captor Sakura, knockout weapons and takedowns used by Snake and Corvo from Metal Gear Solid and Dishonored respectively, or phasers set to stun from Star Trek.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' None.&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Intangibility'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character has the ability to pass through solid objects. This could be a typical ghost phasing through walls, a Fate/ series Servant or Exalted spirit dematerializing, Kitty Pryde from X-Men, or as part of a teleportation ability in tandem with '''Flash Movement''', as examples. An extremely important point is that '''MCM does not allow invincibility to be an Advantage''', and so any long-lasting or permanent form of this Point automatically comes with the caveat that any other PC possesses whatever criteria is necessary to physically harm the character while they are intangible. Brief Intangibility may be a reason for an attack to have missed, but only within the confines of what the character could already avoid, otherwise the character needs '''Improbable Defense'''. Because this Point often allows the user to basically go wherever they please, it may be subject to the same preventative measures that keep out '''Flash Movement''' and similar.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' None.&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Invisibility'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character has powers of concealment that are potent enough for the default assumption to be that the character simply will not be found unless he does something obvious. This could be actual invisibility, chameleonic camouflage, a psychic compulsion to ignore the character, etc.; all are considered Invisibility. Grades of this Point based on the tier of slot they use are relatively concrete.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Defining''' Invisibility is at near enough to flawless that the character flat out won't be found out until they do something overtly noticeable, or are contested by a great deal of effort put towards finding them. It may conceal them in multiple ways beyond purely vision, or naturally resist methods that would normally be expected to reveal the character, and it likely continues to function in combat. Examples are Harry Potter's invisibility cloak, Kusanagi Motoko's opticamo, the Invisible Stalker from D&amp;amp;D, or Toru Hagakure from My Hero Academia.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Significant''' Invisibility has notable limitations that are sufficient to cap the character's ability to go where they please. It may fail against reasonably important equipment or spells, have a strict time limit, dispel when the character attacks, or give off subtle clues a wary PC can watch for. Examples are most incarnations of the Predator, the Spy's cloaking watch from Team Fortress, the Dummy Check esper ability from A Certain Scientific Railgun, and your typical tabletop RPG invisibility spells.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minor''' Invisibility is only useful for discretion's sake, and likely only effective against unimportant NPCs. Anyone relevant to the plot will likely see through it unless they have some sort of deficiency, or aren't paying attention at all. If the invisibility can be obviated by a special trait that is common in the cast of the original source, it's assumed that all PCs count as having that trait. Examples are dematerialized Heroic Spirits, a Stand from JoJo's Bizarre Adventures, various ghosts and spirits with true forms, and basically every single ninja in shounen anime.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Standalone'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' What traits of the character the Invisibility conceals, and at least implicitly how they could be detected in spite of it.&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Knowledge - (Field)'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character is exceptionally knowledgeable about a particular field of something, whether that be science, social interaction, tactics, etc. The Knowledge is broadly useful in enough circumstances that it still deserves to be called an Advantage, but it cannot grant the character the use of another Point implicitly (for instance, choosing “computers” as a category of this Point does not suddenly make the character capable of '''Hacking'''). This Point is effectively a differently flavored mirror of '''Miscellaneous Skill'''.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' The character’s Advantage-worthy area of knowledge, with at least two example applications.&amp;lt;br&amp;gt;&lt;br /&gt;
''Note: There are some examples of acceptable categories later in this section. A character being knowledgeable about their own theme, including the minutiae of its cosmology, local events, or unique mechanics, is not considered an Advantage. Incredibly theme-specific info is better used to run plots or scenes with.''&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Low Intake'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character has little to no need of one or more typical biological necessities, such as food, water, sleep, and similar. Regular maintenance of their person is not a notable consideration.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minor'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' Which things the character doesn’t need.&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Mind Manipulation'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character can somehow forcibly influence the thoughts, memories, and/or feelings of others to the point that they can heavily dictate their actions. This Point goes beyond the bounds of persuasive speaking or evocative performance, and assumes that the subject will act on the given compulsion as a default outcome, whether that be a command, an urge, an altered memory, a set of emotions, etc. Examples include Lelouch vi Britannia from Code Geass, Xavier from X-Men, the Imperius Curse from Harry Potter, various supernatural entities from the Harry Dresden books, or even very benign or positive users, such as Nilin from Remember Me or Raz from Psychonauts.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Consent''' always.&amp;lt;br&amp;gt;&lt;br /&gt;
''Note: There are certain compulsions that are either so low-grade or incredibly simple and positive that they qualify for either '''Debilitation''' or '''Buffs''', or else similar. Inflicting supernatural terror that causes targets to flee for their lives is certainly this Point. Projecting an aura that induces stress and anxiety, or speaking an abhorrent eldritch word that makes the mind flinch to hear, probably aren’t, since the specifics are in the other character’s court, and they are still wholly in control of their actions (though these might get less respect in play than usual). A Bard’s Inspiring Tune certainly isn’t either.''&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Mind Reading'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character has the ability to perceive the thoughts, feelings, intentions, or immediate future actions of a subject. Usually this is some form of Telepathy or “Aura” reading such as present in X-Men or Vampire: the Masquerade, but it can encompass things like astrological prediction or computer analysis and simulation that effectively reads into the target’s inner intentions indirectly.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Consent''' always.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' What information the character can gather on their subject.&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Miscellaneous Skill - (Skill)'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character is exceptionally skilled or capable in an area of expertise that is not encompassed by another Point, but is broadly useful in enough circumstances that it still deserves to be called an Advantage. The skill in question cannot grant the character the use of another Point implicitly (for instance, defining “programming” as a category of this Point does not suddenly make the character capable of '''Hacking'''). This Point is effectively a differently flavored mirror of '''Knowledge'''.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' The character’s Advantage-worthy area of expertise, with at least two example applications.&amp;lt;br&amp;gt;&lt;br /&gt;
''Note: There are some examples of acceptable categories later in this section, as well as a word of “skill minimums” required to make use of Advantages.''&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Mobility'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character can adroitly get around complex, dense, and/or hazardous environments by means of superior mobility, such as parkour, jump packs, wall climbing, grapnel hooks, hand gliders, video game double jumps and air dashes, etc. They may also perform such feats as briefly running across water, balancing on clotheslines, or clinging to ceilings. Examples are Spider Man, Batman and Catwoman, Mario and Luigi, Faith from Mirror’s Edge, Genji from Overwatch, and almost any Wuxia theatre fighter.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' None, but examples are encouraged.&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Multiple Discrete Actions'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character is able to split their attention, physically as well as mentally, to the ends of pursuing several different major courses of action at the same time, allowing them to accomplish more in the same amount of time and possibly in different physical locations. This often, though not nearly always, applies to character bits that are made up of multiple entities, though it can also apply to characters that create doubles or projections. For the most part, the typical JRPG party sticks together and tackles the same obstacle as a unit, and is frequently not an example of this Point. Conversely, the typical super AI forking its personality off to be in multiple places and manipulate multiple system almost always is. This more likely to be something possessed by a bit that is The Payday Gang or Master Chief and Cortana rather than a hypothetical team of Power Rangers or the appable cast of a Fire Emblem game.&lt;br /&gt;
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MCM ascribes to the principle that each player in a scene should get to focus on getting One Big Thing done on each of their pose rounds. Gunning down a horde of zombies, breaking the magical seal on the tower, hacking into the mainframe to track a target with security cameras, fighting another PC; these are things which the character should obviously be devoting their time and attention to, and other actions they perform at the same time will inevitably be relatively minor. This Point is an explicit exception to this general rule, allowing the character to pursue a second major course of action in each pose round, essentially “doubling up” on their attendance at the scene. The character might fight off the terrorists while also defusing a bomb, distract the guards with a fake report while looting the gold, hijack and remote control the mad science fortress and its traps while also chasing down the boss, etc. This stops at, and is hard limited, to two major actions.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Defining'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
''Note: There are two natural exceptions to the general One Big Thing rule. They are: when three or more PCs are engaged in combat in unbalanced sides (in which case, the outnumbered PCs gain exactly as many extra actions as necessary to even it out, solely for the use of fighting those PCs outnumbering them), and when circumstances necessary to progress a scene require criteria that too few PCs at the scene possess (in which case the relevant PC can take the extra action to move things along for everyone’s benefit, e.x. Gandalf decodes the map, translates the Elvish text, finds the secret entrance and casts the correct magic because the rest of the party is combat Dwarves and a Hobbit and can’t do any of those things). This Point can confer one additional action in excess of these if the character is benefiting from them.''&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''NPCs'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character can command one or more other entities who will usually try to comply to the best of their ability. The NPCs may be fully realized characters, or simply generic monsters or drones, but overall their relationship to the Player Character is a subordinate one, and were they to leave or die, the character concept would not be overwhelmingly changed. The Advantages that an NPC can possess are limited to those the PC already possesses (for instance, a knight skilled in swordsmanship and riding might command a unit of cavalry skilled in the same), unless more Points are given over to the NPCs’ use, though it’s very rare that an NPC possesses all the Advantages of the PC and vice versa. Grades of this Point based on the tier of slot they use are relatively concrete.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Defining-Grade:''' The NPCs are essentially at the same tier as PCs. They are serious combat entities, may be stronger or more capable than the character themselves in some areas, and can generally expect to viably compete with PCs in relevant situations. Usually, some Advantage space is dedicated to fleshing out their personal abilities. An example is Paine and Rikku being taken as Yuna's Defining NPCs in Final Fantasy X-2.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Significant-Grade:''' The NPCs are essentially at the tier of a miniboss. They are meaningful obstacles in a conflict situation, and may have specialist skills or unique abilities, though they generally cannot expect to outdo a PC within their arena of expertise. Examples include R2-D2 or generic SOLDIERS from FF7.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minor-Grade:''' The NPCs are essentially window dressing or props. Their skills have niche uses at most, and cannot contribute more than a similar Minor Advantage would. Minor NPCs cannot have a PL, and are presumed to lose in any combat engagement against anything more important than them. Examples include C3-P0 or generic Stormtroopers from Star Wars, or generic “redshirts” from Star Trek.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' What Advantages the NPCs possess.&amp;lt;br&amp;gt;&lt;br /&gt;
''Note: Where it actually matters, a Minor NPC specialized in combat will beat a Minor NPC that has no combat role. C3-P0 still loses to a squad of Stormtroopers, even though they're both Minor-grade.''&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Oration'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character has exceptional social skills, has extraordinary charisma, is trained in diplomacy, persuasion, and deception, uses some kind of magical glamour, or otherwise has some means to make them an unusually effective speaker.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Significant''' or lower. This Point cannot be a Defining Advantage solely for the difficulty of portraying and respecting it in play.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' None, so long as it is obviously distinct from '''Mind Manipulation'''.&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Power Copy - (1/2/3)'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} Because Power Copying is an Advantage that can be almost any other Advantage, and often several at once, the way that Power Copying works is not covered here, but [[Power Copy|in its own article]].&amp;lt;br&amp;gt;&lt;br /&gt;
'''Defining'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Standalone'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' See article.&amp;lt;br&amp;gt;&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Proxies'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character has the option of working through an expendable and sometimes remote actor, minimizing risk to themselves while still allowing them to employ the bulk of their Advantages. Examples include Warframes, remote bodies from Ghost in the Shell, as well as swappable/expendable bodies from it and similar Transhuman themes, and the typical depiction of avatars such as in Accel World and other video game-inspired series. Possession, in the sense of ghosts, demons, body snatching, etc. is also considered a Proxy, but will usually require a Point to allow forcible acquisition and control of Proxies, such as '''Mind Manipulation'''. &lt;br /&gt;
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Proxies are a somewhat complicated territory, as '''MCM absolutely requires that the use of proxies not be able to obviate all danger to the user'''. As such, this Point follows almost identical rules to '''Immortality''', where the Catch is assumed to be some form of feedback to the user such that they are harmed when their Proxy is. Examples include psychic nosebleeds, cyber shock, magical soul rending, etc.This means that the user can die if their Proxy presence in a scene is rendered “dead enough”, or they were previously low on metaphorical HP and damage to Proxies “made up the difference”. &lt;br /&gt;
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The user of this Point has the option of how to scale their investment in their Proxy. A player can decide to use a lower tier of Proxy than this Point occupies, but cannot freely switch mid-scene.&lt;br /&gt;
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A '''Defining''' Proxy effectively can have all the tools and the full combat power of the character at their disposal, but translates “loss of HP” almost 1:1. If the Proxy jumps on a bomb and is blown to smithereens for their heroic sacrifice, the user is either dead, crippled, or in critical condition.&amp;lt;br&amp;gt;&lt;br /&gt;
A '''Significant''' Proxy has limited use of the character’s Defining Advantages and likely possesses only a partial chunk of their Advantages overall, as well as having reduced combat power. Being damaged can seriously harm the user, but life-threatening injury rarely, though not never, occurs. The user is safer, but has less ability to influence events for it.&amp;lt;br&amp;gt;&lt;br /&gt;
A '''Minor''' Proxy is of extremely limited help, with no realistic chance of winning meaningful combat, and any Advantages they keep are effectively “Minor-tier”. Their destruction is painful but usually only causes minor injuries to the user.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' What the character sends ahead instead of themselves, and which of their Advantages the Proxies possess.&amp;lt;br&amp;gt;&lt;br /&gt;
''Note: This Point rarely applies to summoners, drone operators, and the like, who wield their minions while already in the scene. If another participant can simply shoot the controller without additional difficulty, it’s not a Proxy. Likewise, sending an important NPC in a character’s place is not a Proxy, for the fact that the NPC is perfectly capable of dying, thus the character can be threatened by meaningful losses.''&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Quantum Solution'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character has a knack for occasionally producing unique, irreplicable, and incredibly situational solutions to various problems they encounter, through MacGyver-esque ingenuity, arbitrary access to mad science gizmos, absurdly flexible but situational magic, miraculous luck, or some other similar bag of tricks. Once per scene, this Point allows the character to produce a solution to a single, discrete obstacle or challenge. As per this Point’s name, said solution essentially doesn’t exist until it suddenly does. The form this solution takes and how effectively it solves the problem are up to the discretion of the scene or plot runner, but in a situation where no agreeable compromise can be reached, this Point is not “used up”.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Defining'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Consent'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' A strong idea of what thematics the Point follows.&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Remote Manipulation'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character can physically manipulate objects at long distance, whether through telekinesis, magical puppet strings, manipulation of an element, sticking their hands through tiny portals, etc. Universally, this Point is a utility, covering practical tasks that can be done with physical manipulation, and typically not effectually imitating other Powers. Telekinetic flight and barriers and powerful attacks require other relevant Points. The default assumption is that the character manipulates objects as they could with their hands, or appropriate mundane tools in the case of things like water or sand.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' What the character can manipulate and how.&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Remote Viewing'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character can surveil a place extremely far away, or which they are otherwise unable to view normally, even with enhanced senses. Extremely mundane examples are the classical hidden camera and microphone, with fantasy equivalents being the crystal ball or Scrying spell, though this Point can also represent familiars or drones the character can see through, to name a few. This Point presumes that characters being watched are reasonably capable of realizing they are with mundane attention, unless appropriate concealment Points are taken alongside it.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Consent''' when spying on PCs.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' The mechanism by which the character views remotely, and the criteria that determines a valid place for them to see into.&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Repair'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character is able to repair various equipment, devices, or structures, to working condition. This is very often a mundane skill assisted by tools, in which case there is typically a more narrow field, but it can also use sci-fi reprocessing or powerful supernatural means, such as in Starbound and Eclipse Phase, or Josuke’s Stand, Crazy Diamond, from Jojo’s Bizarre Adventures. How well the object functions when finished typically corresponds to the Point’s slot tier.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' What sorts of targets the character is able to repair, and broadly in what general timeframe.&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Resistance - (Source)'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character has a natural resilience to, or a powerful preventative measure against, a specific category of harmful or unwanted influence. This can be almost anything, from a red dragon having a Resistance to fire, to a psion having a Resistance to mind control, but this Point has variable usefulness when it comes to PCs. As a general rule, a Resistance to a type of damage or harm can scale all the way up to an immunity to a natural or mundane source (such as a forest fire or black plague), provides a degree of utility based on its tier of Advantage slot against major plot obstacles (a melting down reactor or a super virus bioweapon), and only as much effect vs another PC as they are willing. How well this Point is respected by another PC is largely a matter of strongly encouraged etiquette. &lt;br /&gt;
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A Black Mage repeatedly slamming the canonically fire-immune Rubicante with fire spells, which he knows he should be strong against, while a whole list of other elements are at his disposal, is being a dick. An Avatar universe Firebender however, is free to light Rubicante up and assume it will be effective, perhaps with some extra effort, because it would be unreasonable to insist a Firebender couldn’t use their primary ability, and they don’t have much else to use anyways. The sole exception to this point is when a Point has an applicable '''Consent''' caveat, such as Mind '''Manipulation''', in which case it is generally acceptable for a Resistance to provide immunity of a certain level, understanding that the '''Significant''' and '''Defining''' Advantages of other PCs are still entitled to due sell when the target declines. The category of a Resistance that encompasses solely these effects can be fairly broad.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' Informative examples of what sources of harm the character has a Resistance against.&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Resurrection'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character has the ability to bring back the dead with the functionality they had in life. For the purposes of this Point, “dead” is when a target is going to stay dead unless someone brings them back to life full stop, not clinically dead or a state a scene runner would be explicitly allowing to “come back to life” anyways, such as with defibrillation or Phoenix Down.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Defining'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Standalone'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' The criteria needed for a target to be eligible for Resurrection.&amp;lt;br&amp;gt;&lt;br /&gt;
''Note: This Point does not extend to bringing your own character back to life. If your character self-resurrects, see '''Immortality'''. Obviously, resurrected targets are probably in perfect or near-perfect health, and so further healing Points are not strictly necessary. Not taking them does, however, mean that your character can’t heal someone who isn’t dead yet. When used with '''Share Power''', other characters acquire a version of this Point with criteria no more forgiving than if the dead character had Minor '''Immortality'''. This separate set of criteria must be disclosed in the trapping as well.''&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''''Riding'''''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} This Point is a stub. See '''Vehicle Mastery'''.&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}}'''Skeleton Catch'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character kills people dead, period. They automatically fulfil the Catch associated with another character’s '''Immortality''' without having to go to extra lengths, users of '''Proxies''' always receive full deadly harm from their attacks equivalent to that suffered by their Proxy, and killing someone may very well prevent their return through '''Resurrection'''. This Point is an explicit exception to the general notion that no Advantage automatically trumps another Advantage when contesting an Advantage of equal or lower tier. This may, in certain cases, extend to fulfilling conditions regarding a plot NPC who cannot be harmed normally, if a plot incorporates such a contrivance.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
''Note: Obviously, concepts such as condeath still apply. This Point is an allowance for certain characters who are willing to spend the Point to always be able to meaningfully threaten any entity with actual and permanent death. Unless chosen to explicitly note otherwise, for the purposes of this Point, dead is dead is dead, and no form of “technically dead” obviates it.''&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Share Powers'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character can grant the use of one or more of his Advantage Points to other characters, such as by handing out equipment, bestowing magical enhancements or blessings, synchronizing minds or abilities in some fashion, etc. Having this Point means that the character is able to provide others in the same scene with the benefits of their other Advantage Points of '''an equal tier or lower'''. In cases where the Point affects the self, such as '''Healing''', the character can now affect other characters, such as by casting healing spells. In cases where the Point is targeted at others, such as '''Attacks List''', the recipient gains the use of a similar ability for the scene, such as by handing them a raygun. In cases where the Point already affects others, such as '''Buffs''', the character is now able to use it on themselves, such as typical RPG moves. In cases where the Advantage is '''Standalone''' or incorporates '''Flash Movement''', others can only benefit from it by coordinating together with the character, such as huddling together under Harry Potter’s invisibility cloak, or setting up fixed teleportation pads. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Recipients who wish to obtain these effects permanently must file an Upgrade Application as normal. Characters cannot Share Powers with recipients if they are not actually in the same scene.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' What selection of the character’s Advantage Points can be used on, or loaned out to, others. If this is a very large list, it can be shortened by describing directly in Advantage terms.&amp;lt;br&amp;gt;&lt;br /&gt;
''Note: This Point is actually not strictly necessary to use Advantages on, or give them out to, other people. Just about any Advantage can be defined to do so, but in that case, it only works on '''others''' (or on oneself if it normally only works on others). This Point is '''always''' more efficient, and always preferred, when a character has more than one of these Points at a time, and should always be used in these cases.''&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''''Shapeshifting'''''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} Shape shifting is not actually considered an Advantage Point. The power to change forms is a trapping. It is the fluffy dressing on the actual point of taking a new form. This stub exists to guide people looking for shape shifting into checking out '''Disguise''', '''Superior (Attribute)''', '''Environmental Protection''', '''Entry Methods''', '''Flight''', '''Water Functionality''', and other such things that different bodies might do.&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Stealth'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character is skilled in getting around unseen and undetected. This may be a enhanced by, or a result of, things like camouflage technology, magical silence, extremely small size, and the like, but this Point is sharply differentiated from '''Invisibility''' in that the character can always be detected by sufficient mundane effort or attention, no matter the circumstance, and must actively avoid notice, instead of being presumed unnoticed until they engage in a competitive task, or something does something special. Users of this Point include Solid Snake from Metal Gear Solid, Altair from Assassin’s Creed, Garrett from the Thief series, and James Bond, though they rarely use only this Point.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
''Note: For approaches where the character is obviously present but undercover or unremarkable, see '''Disguises''', and possibly '''Oration''' if they infiltrate through social subterfuge, such as bluffing, acting, and imitating.''&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Superhumanity'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character has a “generic” kind of overall above-human physical aptitude, typically encompassing some combination of superhuman strength, speed, resilience, reflexes, stamina, etc. This is an unbelievably common package in anime, comic books, and martial arts films, and incredibly common among non-human races in fantasy and sci-fi books, games, and movies. This can all be represented as a single Point simply because it would be prohibitively unwieldy to do otherwise, however, some small amount of emphasis can go to particular traits if the character is only superhuman in a few areas.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
''Note: For characters with individually outstanding physical traits which cannot be called generic, such as the Flash’s speed or the Hulk’s strength, see '''Superior - Attribute'''.''&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Superior - (Attribute)'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character has a single physical trait, such as those outlined in '''Superhumanity''', which vastly exceeds the norm to the point of becoming one of the character’s primary tools.The Hulk would take this Point in “strength” instead of Superhumanity, which Superman might take instead, representing that all of his metaphorical “XP” is loaded into being really really strong, and that his strength is more relevant than a generic superhuman’s in solving problems.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' Which of the character’s attributes is exceptional, and at least one example of a feat they can perform with some, but not exceptional, effort.&amp;lt;br&amp;gt;&lt;br /&gt;
''Note: Anything like “Superior Durability” should be represented with '''Damage Reduction'''. Note that this Point can be taken multiple times to represent multiple areas in which a character is categorically exceptional. If being physically absurd is their main gimmick, they may wind up using an entire slot like this.''&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Survival Skills'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character is well-versed in what it takes to provide for themselves and possibly others in situations far away from civilization and dependable infrastructure. This Point typically represents an abstract collection of abilities such as navigation and foraging suited to particular environments, but which rarely have central relevance, given that MCM’s structure makes it difficult to really be stranded anywhere for long.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minor'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' What kinds of places the character is skilled at surviving in.&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''''Teleportation'''''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} This is a stub. Teleportation is almost always going to be represented with '''Flash Movement''', which elaborates fully on how teleportation can be represented on MCM.&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Temporal Acceleration'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character can accelerate the passage of time for other things. This could cause plants to grow, weapons to rust, food to rot, creatures to mature, machines to work faster, stone to wear away, etc. so long as it is naturally affected by the progression of time. How much what target can be accelerated almost wholly depends on how useful it is to actually do it. In any tier of Advantage slot, rusting away the blast doors of a sealed starship bridge would be more difficult than ageing a bottle of wine by the same amount of time. It is understood that many problems may simply be beyond the scope of being solvable by any practical amount of time passing.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Consent''' when applied to PCs, or possessions/NPCs of consequence.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' None.  &lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Time Loops'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character can create closed time loops with themselves, wherein an iteration of them from the future briefly returns to present to assist them in some task, and then at the same point in the future, the character undertakes the same action of returning to the same point in the past in order to keep causality happy. This is the only form of personal time travel that MCM accommodates. Future selves are primarily useful for already knowing of dangers ahead of time, having partial or full solutions to puzzles, or items that make a problem easier which lie beyond the problem, and so frequent consultation with a scene runner is usually necessary to be playable.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' None.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Note: This Point does not cover having future selves travel back in time to multiply the number of things you can do at one time. See '''Multiple Discrete Actions''' to do so.''&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Time Stop'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character has the ability to stop time, or else somehow act outside of time, such that they are able to act literally instantly. This is differentiated from slowing down time, in that their actions take place without significant opportunity for other characters to follow them until they’ve already happened. Grades of this Point based on the tier of slot they use are relatively concrete.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Defining''' Time Stop is extremely reliable and easily used, allowing the character to enhance nearly everything they do, often to the point their actions become difficult to follow. Similar to Defining teleportation and invisibility, the character often Just Shows Up out of frozen time. Examples are Sakuya Izayoi from Touhou, Dio Brando from JoJo's Bizarre Adventures, Shadow the Hedgehog's Chaos Control, and Homura Akemi from Puella Magi Madoka Magica.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Significant''' Time Stop is incomplete, limited in use, very short lived, or else plausible to “resist” without any special powers, but still lends the character considerable utility in situations to which it is well suited. Other characters often don't have a hard time figuring out what they've done when time resumes, or else may be be able to anticipate or counter it with mundane effort and skill. Examples are Nox from Wakfu, Esdeath from Akame ga Kill, the Time Clow Card, and most usable incarnations in videogames, such as Castlevania or Bayonetta.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minor''' Time Stop is more or less a flashier version of super speed or super reflexes. The character might only be able to see and not move while time is stopped, or else be unable to interact significantly with the environment while time is stopped, or the pause in time has such a short duration that little more than single motions can be accomplished. Examples include Accel World's Brain Burst program, and Hit from Dragon Ball Z Super in his first appearance.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Standalone'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Consent''' where actions taken in stopped time would directly affect another PC or undercut them to a goal without allowing for a competing effort.&amp;lt;br&amp;gt;&lt;br /&gt;
''Note: For simply slowing down time, see '''Superior - Speed''', or for slowing down the time of a specific entity, see '''Debilitation'''. '''Superior - Speed''' and '''Instant Movement''' can be considered optional ways of representing time stopping characters, especially those who use it largely cosmetically or to simple effect in their source. Using one or both instead of this Point is less taxing on a character’s Advantage space, and adheres to general logic rather than the Consent tag, but the tradeoff is that actions the character takes using their time stopping powers are then eminently obvious and preventable, as well as lacking the same degree of flexibility and narrative punch. The choice is up to the player most of the time.''&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''''Transfiguration'''''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} Just like '''Shape Shifting''', turning people into things is not an Advantage Point in of itself, but the trappings on one. This stub serves a similar purpose, except also to note that any power which transfigures someone into something else, whether transforming them into a squirrel, ageing them 50 years, or turning them to stone, is automatically '''Consent''' noted.&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''''Transportation'''''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character has some means of getting from point A to point B in a highly day-to-day fashion, with no applicability in combat or with significant obstacles in play. This is effectively a non-Advantage, because we always assume that players should have access to what they need to Get To The RP, which is why Warpgates exist in the first place. This stub exists to affirm this. If the transport method has some basic utility, it may instead qualify for a '''Minor''' level of a Point like '''Flight'''.&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Vehicle Mastery - (Vehicle)'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character has a high degree of personal skill with operating a certain class of vehicle or in control of a certain kind of mount. When at the wheel/saddle/etc. they are capable of performing a variety of uncommonly skilled and/or unusual stunts. Due to the way Advantage Redundancy works, as highlighted later in this section, this Point can valid grounds for associated instances of “free” Points, such as '''Flight''' for mastery of personal aircraft, solely containing mundane/typical examples of the vehicle. Vehicles that perform outside of highly ordinary parameters, including most military vehicles, still require Advantages paid in full for the character to possess.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' The category of vehicle or mount the character is extraordinarily skilled with.&amp;lt;br&amp;gt;&lt;br /&gt;
''Note: There are some examples of acceptable categories later in this section.''&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Water Functionality'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character has some combination of traits, equipment, or abilities that grant them comprehensive functionality on and under water. This Point effectively always includes the ability to breathe underwater in some fashion, as almost always incorporates a high degree of water mobility and lack of impediment in fighting or performing tasks.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' None.&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Weapon Mastery - (Style)'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character has a high degree of personal skill with a certain category of weaponry or in a certain style of combat. When using those weapons or within their arena of combat expertise, they are capable of performing a variety of uncommonly skilled and/or unusual stunts. Due to the way Advantage Redundancy works, as highlighted later in this section, this Point is valid grounds for an associated instance of '''Attack List''' as a “free” Point, solely containing typical weaponry fitting to the combat style. Weapons with special traits well outside the norm for their type still require Advantages to be paid in full, though some synergy with other Advantages is acceptable as usual (for instance, this Point dedicated to swords, and an Attack List - Ranged that shoots fire, could be grounds for “a sword that is a sword but it can also shoot fire”).&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' The field of weaponry or style of combat the character is extraordinarily skilled in.&amp;lt;br&amp;gt;&lt;br /&gt;
''Note: There are some examples of acceptable categories later in this section. This Point is for above typical skill. MCM does not require players to spend Advantage space to put the pointy end of a sword towards the enemy, and does not run on “weapon proficiencies” like in tabletops. A character with Advantage space dedicated to a weapon or fighting is presumed to have a minimum amount of capability to use it effectively.''&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Wealth'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character is fabulously wealthy or has access to incredibly abundant resources of a generally valuable rather than immediately practical nature. This Point doesn’t represent things that the character happens to own because they are wealthy, which would simply be a trapping. It represents an amount of liquid assets or useable resources they can throw at a problem by itself, such as bribing guards for entry, paying off politicians for info, hiring local help for a task, or local mercenaries to fight, investing capital in an ongoing project, taking ownership of set pieces to use immediately within the scene(s), reserving public spaces for Elite use, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' None.&lt;br /&gt;
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{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} '''Wild Card - (#)'''&lt;br /&gt;
{{!}} class=&amp;quot;LogCell&amp;quot; {{!}} The character has an Advantage that isn’t sufficiently covered by anything else on this list! Human decisions made by staff on what may be required of this Point are unavoidable, and so the Point may wind up being considered '''Consent''' applicable, or may be asked to be tweaked in some other fashion to remain consistent with MCM’s universal rules. Wildcards are given a number instead of a category in their designation.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required Text:''' A very clear and detailed explanation of what the Point is supposed to do and how, as well as any information required for others to known how to interact with, around, and against it.&amp;lt;br&amp;gt;&lt;br /&gt;
''Note: The category for Wildcard is simply a number, referencing how many the character has, since possible categories are about as broad as the Advantage’s name.''&lt;br /&gt;
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&lt;br /&gt;
=== Standalone Advantages ===&lt;br /&gt;
Some abilities that characters have access to have such broad power, extreme volumes of possible applications, or narrative-bending weight, that their Point fills up the entire Advantage slot it is assigned to by itself; that is to say, they effectively count as three Points each. Unless the Point also indicates a specific tier, they may still be taken at Defining, Significant, or Minor levels.&lt;br /&gt;
&lt;br /&gt;
=== Consent-Based Advantages ===&lt;br /&gt;
Overall, MCM is a consent-based MUSH, and there is exceedingly little that can be done to another player character without that player’s consent, but MCM does have a general stance that when players interact, “something happens” is better than “nothing happens”. When an Advantage features one or more applications tagged with '''Consent''' above, it means that particular use of the Advantage does not benefit from this guideline. The other player is completely free to have their character avoid the effect altogether, and attempting to pressure them into accepting it can be considered abuse.&lt;br /&gt;
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The Consent tag is applied to Advantages that can be considered “dictatorial”, in that they strip control of the situation away from a player, are highly invasive of their character, and/or heavily dictate the outcome of events, which is why no player is obligated to humor them. Things like mind control, instant incapacitation, removing PCs from the scene, taking away powers, heavy transformation, etc. are some examples of this. To be transparently straightforward this does mean Professor Xavier will have a harder time using his abilities than Magneto, and Magneto should expect that controlling the iron in another PC’s blood to puppet their body will only go as far as other players find it fun.&lt;br /&gt;
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=== Advantage Category Examples ===&lt;br /&gt;
Several Advantage Points allow the player to define their own categories wherein they take effect. These are left wholly up to the applicant to decide on, but there are still limits to the acceptable breadth they can encompass ('''Weapon Mastery - Everything''' is not a real Advantage, sadly), which are judged by how clearly and sensibly they define a limited set of narratively related examples, either explicitly or by way of obvious extrapolation. For the sake of applicants being able to judge their own categories at a glance, we have listed a number of examples below. These are '''not''' complete entries we want to see exactly copied and pasted, but a typical example of a category name, in cases where they have one, and then the kinds of examples that might show up in its trapping, in order to give the reader an idea where the bounds are.&lt;br /&gt;
&lt;br /&gt;
==== Bane ====&lt;br /&gt;
'''Modern Mythos Supernaturals''' -- Werewolves, vampires, zombies, famous regional monsters such as yeti or chupacabra, most ghosts, some instances of demonic possession, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Classical Folklore Monsters''' -- Gorgons, basilisks, sea serpents, banshees, hydra, faerie, most dragons, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Eastern Tradition Creatures''' -- Youkai, Ayakashi, spirits and gods of individual objects or locations, evil ghosts borne of improper burial, archetypes of Kitsune, Yuki Onna, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Undead''' -- Ghosts, vampires, liches, skeletons, zombies, various necro-horrors, etc. up to and including “technically dead” targets, such as zombies by lethal infection rather than necromancy.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mechanical Beings''' -- Cyborgs, androids, most robots, various forms of AI with relevant physical access, etc. Does not cover robots too simple to be called beings or that are clearly accessories, like a manufacturing arm or a tank.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Divine Power Users''' -- Gods, demigods, avatars of such, typically all kinds of angel and equivalent divine servant, priests/clerics/shamans/monks, etc. that directly invoke a divinity’s power.&lt;br /&gt;
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This Point may contain categories that are extremely variable on a theme to theme basis, or categories that are so narrow they apply with a great degree of cross-theme lenience, such as:&amp;lt;br&amp;gt;&lt;br /&gt;
'''Profane''' -- Creatures declared anathema by a primary divine power and which are subjugated, harmed, or repelled, by divine power. Depending on theme, this could be almost anything. Though very common subjects are demons, vampires, evil spirits, corrupt gods, the undead, various eldritch monsters, and some kinds of dark magic users, the fact that it has such an incredibly broad reach into so many themes means that it is entirely at the mercy of any particular theme’s conceits. A vampire might be cursed and unholy in one world, but what is blatantly a vampire in another may be some kind of disease or mutation and have no such stigma, and the Bane is required to respect that.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Dragons''' -- If it’s a big, scaly, winged and tailed, flesh and blood creature, likely with some sort a damage dealing breath, it probably counts. It doesn’t matter whether it’s called a Drake or a Wyvern or a Lung or a Fell Beast; a dragon is a dragon is a dragon. Conversely, this sometimes might not apply to some entities that use the name “dragon” only in metaphor or homage, as clearly some kind of elemental or space god, or something like a dragon-shaped rock golem.&lt;br /&gt;
==== Immortality ====&lt;br /&gt;
Immortality is concerned with acceptable Catches rather than a category itself. Some unofficially named examples are:&amp;lt;br&amp;gt;&lt;br /&gt;
'''Extreme Overkill:''' The character is killed for good when hit with unreasonable amounts of firepower in a short period of time, making killing them an exercise in “killing them really really dead”. A Defining example might require them to be completely obliterated to an extremely fine level. A Significant example might only require “enough” firepower that someone would have to intentionally go the extra mile in most cases. A Minor example would be a level of overkill that could frequently happen by accident, and so only helps in surviving casual threats or battles with enemies not serious about killing them. Cell from Dragon Ball Z, the Thing, and many iterations of Godzilla, are examples.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Immortality Juice:''' The character keeps coming back to life until they can’t anymore. The character could have extra lives, a lottery on whether it works, resurrecting could be draining to their soul or magic reserves, or maybe dying enough times in a short enough period of time just leaves them so exhausted and beaten that they can be finished off with a mundane action anyone could pull off. A Defining example would probably take a concerted effort to trap/track and kill the character over a long period of time. A Significant example has a plausible chance of wearing out in an especially prolonged fight, or has enough of a failure chance that the character thinks twice about dying in general. A Minor example will typically only work to stabilize a character they go a few metaphorical HP negative, and they could still be easily finished off by someone paying attention. Alucard from Hellsing and Fujiwara no Mokou are examples of this Catch.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Bar:''' The character only returns from death if specific circumstances are met. They may have had to die while acting a certain way, in a possession of a certain object, in defense of a certain cause, or only if they can pass some sort of bar of entry that a character could reasonably interfere with, such as retrieving their corpse as a spirit, or needing to hold on with sheer will that could have been broken by dying. A Defining example would rarely ever happen on its own, and likely require deliberate and intentional effort and setup on the part of another to enforce a scenario where it would fail. A Significant example could provide broadly useful arenas where the Immortality is basically guaranteed to work, but leave its reliability sorely lacking in other, very important situations which the character will inevitably end up in. A Minor example would only save the character from an especially pointless, trivial, or ignonimous death, and certainly not of their own devising. The God Tier mechanics of Homestuck characters fall here, as well as the Undead from Dark Souls, or any number of characters that carries some kind of self-resurrection mcguffin.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Achilles Heel:''' The character is killed for good when exposed to or killed by a certain class of attack, object, stimuli, etc. They might only die when burned to death, by a silver blade, under the light of the sun, specifically when decapitated, or something similar. This one is very straightforward, and is graded entirely by how obscure or difficult to obtain the killing mechanism is. A Defining example presumes that it could almost never happen unintentionally; someone would have to know the Catch, and go the extra mile to carry or plan for something few people normally do. A Significant example presumes that the fatal threat won’t usually be present on its own, but may still turn up from time to time in regular scenes, and that even though few characters may actively carry the countermeasure, it wouldn’t be hard to acquire it if necessary. A Minor examples presumes that the character’s final death is a matter of “when” and not “if”; chances for it to happen are abundant in everyday adventuring, and any character who doesn’t have access to the Catch could gain it trivially easily. A massive list of classical monsters could go as examples, such as vampires and stakes to the heart, as well as the Highlander series, and every other boss from the Resident Evil series.&amp;lt;br&amp;gt;&lt;br /&gt;
''Note: Past a certain level, a mechanism can be considered too obscure or difficult, and thus not acceptable (for instance, Ganon only dying if killed by the Master Sword).''&amp;lt;br&amp;gt; &lt;br /&gt;
'''Backup Box:''' The character dies, but reconstitutes at a remote object or place, usually heavily defended for obvious reasons. The success of the mechanism is rarely ever a question. Disabling or destroying it is the obvious method to fulfil the Catch. A Defining example means that the character is almost never in danger unless an enemy actively plans for his demise, and even then they will have difficulty, though there should still be some pertinent reason they hesitate to throw their life away whenever convenient (no suicide to fast travel). A Significant example includes that the process could be damaged or compromised in some way other than an enemy intentionally going to its physical location and sabotaging it, through a means most characters could acquire with some effort, or else it is solely secured by its obscure location. A Minor example has some intensely limiting factor that makes it easy to locate and destroy, such as having to be kept within 100 meters, or opening a portal directly to itself the character’s soul slips through. Character examples include Voldermort from Harry Potter, 2B and 9S from Nier: Automata, and every single Lich ever.&amp;lt;br&amp;gt;&lt;br /&gt;
''Note: A Catch like this must be wholly and entirely secured by the character’s own means. It cannot ever be defended or secured by a conceit or fixture of the theme at large. Requiring an enemy to turn a landmark upside down or inflict mass casualties to threaten a PC is not something MCM permits, since it effectively “hides behind” extra layers of consent and dissuasion.''&lt;br /&gt;
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====Knowledge====&lt;br /&gt;
'''Computers''' -- Finding evidence of forced entry, learning how to operate unfamiliar systems, analyzing the capabilities of robots by their programming, tracking by someone’s internet activity, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Occult''' -- Knowing favored items to negotiate with spirits or things that repel them, resolving the unfinished business of a ghost, decoding ciphers in arcane texts, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Psychology''' -- Attempting to ascertain someone’s honesty, psychological profiling, finding the right approach in interrogation or negotiation, dealing with victims of traumatic events, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tactics''' -- Anticipating an ambush, predicting an enemy’s movements ahead of time, reading into a goal or strategy through a group’s actions, picking naturally defensible places to build, etc.&lt;br /&gt;
====Miscellaneous Skill====&lt;br /&gt;
'''Architecture''' -- Building useful structures, reinforcing existing ones to combat readiness, renovating a ruin into a home base, finding structural weak points for demolition, discovering secret rooms, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mechanical Engineering''' -- Assessing the purpose of an unknown device, manually operating things like bridges, hangars, and generators, performing standard manual repairs, salvaging for useful parts, performing tuning, upgrades or restorations, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Scouting''' -- Tracking quarries, finding secret passages, discovering or making shortcuts, erasing tracks, picking up on environmental signs, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Spelunking''' -- Navigating, map making and reading, climbing and rappelling, squeezing through small spaces, reading air currents and natural signs, finding things in the dark, etc.&lt;br /&gt;
====Resistance====&lt;br /&gt;
Each example includes examples of things a Resistance could reasonably claim immunity to, and which could reasonably provide useful protection from. Obviously, any and all of these examples are subject to the tier of slot incorporating this Point, and any special factors that make the source important. They are automatically trumped by PCs according to the rules expressed in the table, and which examples  apply to the character should be made clear in their trappings. No Resistance may be so broad that its environmental examples functionally eclipse '''Environmental Protection''' (such as Resistance - Space Hazards).&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fire and Heat''' -- Immune: Natural heat such as the air of a desert or volcano. Forest fires, burning clothes, or a naturally occurring magma pool.&amp;lt;br&amp;gt; &lt;br /&gt;
Resistant: Flamethrowers, plasma guns, critical reactor heat, fire spells, stellar exposure, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Toxins and Disease''' -- Immune: Ordinary diseases and infections, and toxins that are “bad for you” but don’t have consequences that would manifest within a scene, asides maybe throwing up.&amp;lt;br&amp;gt;&lt;br /&gt;
Resistant: Supernatural or magical diseases or illnesses, curses of poor health, chemical weapons, weaponized viruses, animal venoms, lethal poisons, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Magic''' -- Immune: Extremely mild or benign local effects, or '''Consent''' effects such as transformation. Magic resistance is such a broadly reaching genre of Resistance that it is very rarely going to provide immunity.&amp;lt;br&amp;gt;&lt;br /&gt;
Resistant: Curses, passive local hazards, “magical radiation”, and highly subjective and variable grades of non-PC attack magic, depending on the tier of Resistance and potency of attack. This example is so broad and capable of shutting down an entire genre of threats that a dedicated caster attempting to hurt the character through magic is always going to succeed to a decent degree, unless they are effectively a mook.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mind Control''' -- Immune: Any of it the same tier and below.&amp;lt;br&amp;gt;&lt;br /&gt;
Resistant: Any of it of a higher tier. This is always a '''Consent''' Point to use on anyone to begin with, and so the threats it protects against are not something a player is nearly as obligated to respect. In the extremely niche and unlikely occurrence a non-'''Consent''' effect could be considered Mind Control, see the previous example.&lt;br /&gt;
====Vehicle Mastery====&lt;br /&gt;
'''Aerospace Superiority''' -- Jets, combat planes, bombers, starfighters, VTOLs, etc. Works for equivalent flying riding animals such as pegasus knights, griffons, and dragon riders, etc. so long as air combat is happening. Would need an additional Point for exceptionally skilled ground riding.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Air-Ground Support''' -- Helicopters, gunships, landing craft, space troop transports, etc. Likewise large, low-flying riding animals can work here, like dragon strafing runs.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Watercraft''' -- PT boats, hovercraft, jet skis, speed boats, kayaks, amphibious vehicles, etc. Practically any marine creature significantly smaller than a whale.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fully Staffed Ships''' -- Destroyers, frigates, battleships, etc. of the water, space and air varieties. Riding equivalents are usually colossal war beasts or flying whales or the like.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Multi-Wheeled''' -- Cars, trucks, ATVs, jeeps, tractors, APCs, armored vans, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Heavy Military Ground''' -- Tanks, APCs, self-propelled guns, drawn siege-engines, war elephants and similar big stompy monsters, etc.&amp;lt;br&amp;gt; &lt;br /&gt;
'''Single Riding''' -- Motorbikes, jet skis, snowmobiles, horses, etc. Most mounted ground combat could be covered.&lt;br /&gt;
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This Particular Point allows for extremely limited selections with broad roles, such as:&amp;lt;br&amp;gt;&lt;br /&gt;
'''Flying Cavalry Beasts''' -- Would allow solely for things such as pegasi, griffons, etc. but would cover all aspects of riding them, air, ground, support, dogfighting, mounted combat, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Humanoid Mecha''' -- Similarly, this allows for mecha combat in space, in the air, on the ground, etc. so long as it’s a giant metal person and acts like one.&amp;lt;br&amp;gt;&lt;br /&gt;
====Weapon Mastery====&lt;br /&gt;
'''Hilted Slashing''' -- Most swords and daggers, glaives and naginatas, axes, sickles, most vibroblades, some energy swords or psychic/magic blades, etc.&amp;lt;br&amp;gt; &lt;br /&gt;
'''Polearms''' -- Spears, pikes, halberds, glaives, naginatas, polehammers, scythes, shock staves, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Heavy Striking''' -- Maces, hammers, war picks, polehammers, clubs, batons, realistic flails, suitably sized improvised cudgels, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Hand-To-Hand''' -- Claws, powerfists, knuckle weapons, pile bunkers, etc. May include unarmed combat itself, or things such as knives used as CQC enhancers.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Modern Infantry Firearms''' -- Typical rifles, shotguns, handguns, submachine guns, etc. May include somewhat more specialist weapons used in a generic role, up to and including basic grenades.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Flexible Wire''' -- Whips, weighted chains, mono-wires, lassos, tentacle spells, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Martial Arts Sticks''' -- Various staves, escrima sticks, tonfas, nunchaku, three-section staff, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mounted Heavy Weapons''' -- Missile launchers, miniguns, autocannons, ballistae, mangonels, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Archaic Hand-Powered Projectile''' -- Bows, crossbows, javelins, throwing knives, shuriken, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
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This Particular Point allows for extremely limited selections with broad roles, or extremely broad selections with limited roles, such as:&amp;lt;br&amp;gt;&lt;br /&gt;
'''Knives''' -- Just knives and that’s it, but the character would within their rights to use them as a melee weapon, CQC enhancer, and thrown weapon, as per their roles in Hilted Slashing, Hand-To-Hand, Archaic Hand-Powered Projectile. The extreme focus affords versatile capabilities with that weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Personal Sniping''' -- Just about any weapon that could be used by an individual to believably engage in sniping, from marksman and anti-materiel rifles to longbows or lasers, but no matter what they use, any of these weapons will fill the role of “sniper”, with their other qualities mostly being perks and window dressing. The extreme focus affords a versatile selection of weapons in that role.&lt;br /&gt;
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===Redundancy and Prerequisites===&lt;br /&gt;
One of the core concepts of the Point system is to avoid judging a character’s conceptual fullness by how many toys they have, but by the scope of what they can accomplish in a scene. Most Advantage Points encompass and compress what might otherwise be extensive lists of individual powers or items, because they do roughly the same thing. Sometimes a character ends up with multiple different Advantages that happen to share some of the same Points. In these cases, the same Point recurring at the '''same tier or lower''' effectively becomes a “free” Point. It is still noted in the Advantage slot, but it no longer costs any space.&amp;lt;br&amp;gt;&lt;br /&gt;
''e.x. A character has an Advantage slot that gives him sturdy, environmentally pressurized power armor, represented by the '''Damage Reduction''', '''Environmental Protection''', and '''Superhumanity''' Points. He also has a giant mecha, which occupies a different Advantage slot. His mecha may then have any or all of those same Points, listed alongside the 1-3 unique things it does, for free.''&lt;br /&gt;
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As a niche but universal rule, characters with special skills, equipment, and talents, are always assumed to have access to the basic items required to exercise that skill, or the basic skills required to properly utilize that item. Many Points already explicitly note this (such as ''''Weapon Mastery - Sword''' giving a free '''Attack List - Melee''' with the trapping of “ordinary mundane swords), but it should be assumed that any that don’t still have this rule applied. A powerful weapon comes with a passable level of skill in wielding it, a knack for medicine comes with a kit of medical and surgical items, the ability to cast magic comes with the mana bar and wand as required, etc.&lt;br /&gt;
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==Advantage Standards==&lt;br /&gt;
While MCM leaves the standards of writing trappings and designing Advantage space relatively freeform, there are certain stylistic guides that should be adhered to as a matter of policy. These rules are few, and not mere suggestions. These decisions exist in order for Advantages to do exactly what they say, and maintain a minimum level of sanity in play. Applications have been turned around for wildly diverging from these precepts.&lt;br /&gt;
===&amp;quot;Conceptual&amp;quot; and &amp;quot;Molecular&amp;quot; Terms===&lt;br /&gt;
When an Advantage is asserted to work on a “conceptual” level, it is all too often used as shorthand for the Advantage having massively reaching control over a thematic space that can be stretched and extrapolated with no clear limits. “Molecular level control” is understood to be effectively the comic book equivalent. While we allow for Advantages that incorporate these mechanics, such as in Fate/ and DC series, we don’t want to see this terminology appear in their writeups. Advantages are predicated on clear and understandable language, without cleverly hidden gotchas or secret extra utility obfuscated to the reader, and these terms run counter to this goal.&lt;br /&gt;
===The Et Cetera Rule===&lt;br /&gt;
For the same sake of Advantage clarity, using “etc.”, “and so forth”, and other thought extenders, should only be done in the context of a tight grouping of examples that relate in an obvious fashion.&amp;lt;br&amp;gt;&lt;br /&gt;
'''-Acceptable:''' “Black Mage has the magical power to fire blasts of elemental energy (fire, ice, lighting, etc.)” The “etc.” clearly indicates extra elements, but the magic itself has a clear and sufficiently narrow scope. Black Mage could shoot dark or water or earth element attack spells, but it doesn't expand on the utility of the Advantage, merely the VFX.&amp;lt;br&amp;gt;&lt;br /&gt;
'''''-Unacceptable:''''' “Doppelganger has the ability to completely transform his body into that of a different creature, such as a bear, spider, dragon, werewolf, android, etc.” The “etc.” has no clear bounding or obvious continuation. None of the listed examples are intuitively related, and the entry could spiral into turning into planet-sized space whales for all the reader knows. This forces other players, not to mention staff, to consult a wiki to understand what the character does in the case of an FC, and leaves them completely in the dark in the case of an OC.&lt;br /&gt;
===Implicit Limitations===&lt;br /&gt;
For simplicity and accessibility, MCM allows a lot of functional breadth in most Advantage Points, and prefers them to be explained in useful narrative terms rather than hard and comparative numbers. However, there are certain expectations that Advantages be played to what they say, especially in the case of FCs with a defined canon. Essentially, “my Advantage doesn’t explicitly say I can’t do it” doesn’t mean you can. &lt;br /&gt;
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As an example, Cloud Strife, an Adeptus Astartes, and Superman might all take the Superhumanity Point, but if said Adeptus Astartes suddenly begins bench pressing locomotives just because Superman can, he is reaching far beyond the implicit scope of his Advantage, constituting abuse. Likewise, a Black Mage, Link, and the Doom Slayer might all take Attack List - (Ranged), but there is a serious problem when Black Mage pulls a BFG out from under his hat because it would technically be permissible under the same Point. '''This does not enforce a hierarchy of usefulness within the same Advantage outside of its tier of slot'''. Even if Superman can objectively lift more weight than Cloud Strife, if both of them have their Superhumanity at the Defining level, for instance, them applying their Superhumanity to a task that requires it should yield results that are similarly helpful. Superman might casually deadlift what takes Cloud involving leverage with his giant sword, but the description is immaterial to the fact they both got the job done.&lt;br /&gt;
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On a related note, '''there are no such thing as Advantages that implicitly exist'''. A character seldom or never using an ability means that the player has a choice of cutting it from the character entirely until a time that they want to start using it, or applying for it and waiting for a dramatic moment to use it. They do not have the choice of writing it in as a footnote for when it becomes convenient.&lt;br /&gt;
===Advantage +1===&lt;br /&gt;
Lastly, design space to be aware of is that MCM does not consider Advantages recurring multiple times equal to “Advantage but better”. A natural superhuman might put on a suit of powered armor that further enhances his superhuman physical abilities, but Superhumanity is Superhumanity, and its is as useful as its slot. They are both contributing sources of Superhumanity, not Superhumanity+1, double Superhumanity, or Superhumanity squared. The most MCM allows for an Advantage to be emphasized is for its slot to contain fewer other Points to heighten the relevance of what it does have. This is frankly in place to prevent silly arms races of stacking Advantages more than everyone else to achieve dominance in a field, and thus everyone else having to stack a minimum amount to stay relevant. This extends to not considering Advantages that hard  trump other Advantages until a trump is devised in return, which gets us the Unblockable Attack -&amp;gt; Unblockable Attack-Blocking Shield -&amp;gt; Unblockable Attack-Blocking Shield-Piercing Attack -&amp;gt; Unblockable Attack-Blocking Shield-Piercing Attack-Blocking Shield, etc. escalation.&lt;br /&gt;
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==Advantage Policy and Limitations==&lt;br /&gt;
As MCM allows an extremely wide variety of characters and character abilities, for the sake of keeping things sane, there are a few universal rules that Advantages must abide by, in order to keep things fun and relatively straightforward.&lt;br /&gt;
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'''Player Character Glass Ceiling:''' In general, we don't allow for entities that flat overpower or supersede PC action, and so MCM is not a game where Cthulhu or Cain will simply defeat you automatically for challenging them. That said, we can play looser with this regarding things that aren't meant to be a permanent fixture on the MUSH. If a plot demands that ghosts need to be dealt with by resolving their issues instead of re-killing them, we may decide that you won't be able to re-kill them in a fight like you would a ghost PC. It's both impolite, and incorrect, to speculate how beyond a PC your Plot Boss is, and it discourages staff from greenlighting those concepts for you if you do.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Threat to Player Characters:''' MCM requires that all player characters are capable of being threatened by physical danger under reasonable circumstances, though reasonable degrees may vary somewhat from character to character. This is to maintain a consistent tone of enemies and hazards being able to present as credible risks to PCs regardless of theme, or else conflicts quickly lose their integrity in a story. This is already present in several types of Advantages outlined in our Advantage Points section, such as '''''Immortality''''' and '''''Proxies''''', but should be understood to be a general consideration regardless.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Intensity of Effect:''' Almost no Advantages are absolute. Defensive Advantages acting against highly dictatorial effects can be, but when someone “attempts to do a thing to you”, it's preferable for “something to happen” rather than “nothing to happen”, although the specifics are in your court. For example, in Harry Potter, the Avada Kedavra spell kills anyone it hits instantly. On MCM, Avada Kedavra would be a powerful attack, but nobody would expect you to automatically die from it.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range of Effect:''' Any Advantage that targets another PC is assumed a delivery mechanism that is avoidable, even if it doesn't in the source material. To put it another way, Everyone Gets A Save Against Everything. All combat powers are assumed to function with range and methodology which permits meaningful interaction between all players. That means if you are attacking another PC, that PC can fight back somehow; otherwise a scene just becomes tedious and one-sided.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Scope of Effect:''' In day-to-day use, Advantages shouldn't exceed a Scope of Effect of one city block, the upper end of which we identify as Kowloon Walled City. When mass destruction happens, we want it to be a plot-significant event, such as when Alderaan is destroyed by the Death Star; not Nappa blowing up a city for giggles. If an environment has little narrative weight or doesn't map to realspace, we don't mind if destruction is abnormally upscaled there. Blowing up a mountain in the boonies or a pocket dimension just doesn't matter that much. This is to keep the stakes of conflicts roughly within a ballpark that most PCs can interact with.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Interaction with MUSH Meta-Elements:''' Advantages that interact with natural Warpgates, Unification, or any other element of the MUSH's back-end, are not possible to have. You can't &amp;quot;de-unify&amp;quot; or leave the Multiverse or MUSH setting.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Conservation of Ninjutsu:''' It's possible to create PC-class power. It isn't possible to mass-produce PC-Class power. Cloning Superman once might get you another Superman, cloning him a hundred times gets you Superman-flavored mooks.&lt;br /&gt;
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==Advantage Format on Applications==&lt;br /&gt;
This is the section to reference when filling out Advantages on a Character or Upgrade application. A walkthrough of the format follows:&lt;br /&gt;
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Which Advantages are Defining, Significant, or Minor is determined solely by which section they are placed under. i.e. an entry written under '''3b-1. Advantages: Defining''' on a character application is automatically a Defining Advantage. A name should be given to each Advantage by the player, which can be just about anything, though it should be related to what the Advantage represents. A very brief description of the Advantage may be added as well, as a form of broader trapping to the whole package. This follows the same guides for trappings on Points: less than '''240''' characters is the ideal. No more than this should really be needed when the Advantage Points will cover the bulk of explaining what it does.&lt;br /&gt;
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''e.x.''&amp;lt;br&amp;gt;&lt;br /&gt;
''Black Magic:''&amp;lt;br&amp;gt;&lt;br /&gt;
''Black Mage is a career expert in wielding destructive and debilitating magic, using elemental attacks and status to destroy his foes.''&lt;br /&gt;
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After that, the Advantage can be populated with up to '''3''' Advantage Points. Write the proper designation of the Advantage Point, end it with a colon for neatness’ sake, and then fill in the Point’s individual trappings as desired. For the most part, keep one Point to one line. If two Points are extremely obviously intertwined and could be attributed the same trapping (such as with the components of a teleportation power), they can be put on the same line.&lt;br /&gt;
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''e.x.''&amp;lt;br&amp;gt;&lt;br /&gt;
''Black Magic:''&amp;lt;br&amp;gt;&lt;br /&gt;
''Black Mage is a career expert in wielding destructive and debilitating magic, using elemental attacks and status to destroy his foes.''&amp;lt;br&amp;gt;&lt;br /&gt;
''Attack List - Ranged: Black Mage can fire blasts of fire, ice, and lightning to defeat his enemies, as well as damaging toxic and non-elemental energies, usually being projectiles and explosions.''&amp;lt;br&amp;gt;&lt;br /&gt;
''Debilitation: In addition to damage, Black Mage can use the elements to weaken and hinder foes, such as lingering burns with fire, slowing cold auras with ice, brief stuns with lightning, etc.''&amp;lt;br&amp;gt;&lt;br /&gt;
''Field Shaping: Lastly, Black Mage can manipulate the field of battle by creating spires of ice, walls of fire, toxic miasmas, and other such elemental hazards and terrain.''&lt;br /&gt;
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Finally, add any “free” Advantage Points (as explained in the main body of the Advantages article) to the end. All free Points should go together on a single line, and use the same trapping to encompass all of them, since by their very nature they should need a quick recap at the very most. If there are free Points that are clearly intertwined, they can go on the same line as an existing Point, as explained before. Put all free Points in (parenthesis).&lt;br /&gt;
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''e.x.''&amp;lt;br&amp;gt; &lt;br /&gt;
''Black Magic:''&amp;lt;br&amp;gt;&lt;br /&gt;
''Black Mage is a career expert in wielding destructive and debilitating magic, using elemental attacks and status to destroy his foes.&amp;lt;br&amp;gt;&lt;br /&gt;
''Attack List - Ranged: Black Mage can fire blasts of fire, ice, and lightning to defeat his enemies, as well as damaging toxic and non-elemental energies, usually being projectiles and explosions.''&amp;lt;br&amp;gt;&lt;br /&gt;
''Debilitation: In addition to damage, Black Mage can use the elements to weaken and hinder foes, such as lingering burns with fire, slowing cold auras with ice, brief stuns with lightning, etc.''&amp;lt;br&amp;gt;&lt;br /&gt;
''Field Shaping: (Attack List - Ranged): Lastly, Black Mage can manipulate the field of battle by creating spires of ice, walls of fire, toxic miasmas, and other such elemental hazards and terrain.''&lt;br /&gt;
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In this example, the free Point added to Field Shaping is not strictly necessary, since how it relates to his elemental attack powers is blatantly obvious from its organization and trapping. It’s only an example of how it could be done. As a general rule, players should assume that explicitly compounding Points like this is unnecessary when their relation is very clear, or it’s very easy to figure out what comes out of the combination. i.e. Superhumanity + Weapon Mastery - Swords = superhuman feats of swordsmanship.&lt;br /&gt;
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The character’s +advantages entry on the MUSH will parse in ANSI to make things easier to read: Advantage titles are white, Points are green, free Points are blue, and any Point that has a Consent application is marked with a red asterisk (this*). Since Share Power can encompass Advantages up to and including “all of them”, there is no special format; the trapping should give a good idea of what Advantage Points it shares. Please format applications correctly to make things easier on staff generating your character, and to prevent errors.&lt;br /&gt;
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'''Patch Notes 12/24/2017''': Format updated to 5.5 Application standards. &lt;br /&gt;
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'''Patch Notes 6/14/2017''': Edited to flow better for learning the new system.&lt;br /&gt;
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'''Patch Notes 2/22/17 7:15 P.M.''': Edited the Conceptual file to encompass another form of broad shorthand: Molecular-level control.&lt;br /&gt;
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'''Patch Notes 1/16/2017 6:18 P.M.''': Edited Minor NPCs to clarify that they cannot have a PL, and how two minor NPCs of different specialties might interact.&lt;br /&gt;
&lt;br /&gt;
'''Patch Notes 1/12/2017 8:31 P.M.''': Edited out Monsters of the Week as a standalone advantage. A MotW would be a &amp;quot;blank&amp;quot; Defining NPC entry with possible advantages fleshed out as a mix'n'match package defined as a part of the character's other advantages.&lt;br /&gt;
[[Category:News File]]&lt;/div&gt;</summary>
		<author><name>Taco</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Sample_App_Mei_Hatsume&amp;diff=14694</id>
		<title>Sample App Mei Hatsume</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Sample_App_Mei_Hatsume&amp;diff=14694"/>
				<updated>2017-10-27T20:17:44Z</updated>
		
		<summary type="html">&lt;p&gt;Taco: Some edits to the trouble section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=COMMENTARY IN BOLDED ITALICS=&lt;br /&gt;
&lt;br /&gt;
It is highly recommended you instead view the Google doc [https://docs.google.com/document/d/1vGXmJzb2rUCblsyod2ZaYKXZj7rUrKf0HwOtb9UhrhM/edit?usp=sharing here] instead since it's much easier to actually see things, and there's less of a chance of the formatting being screwed up there. &lt;br /&gt;
&lt;br /&gt;
''I didn't think I'd hate typing in something more than raw html''&lt;br /&gt;
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&lt;br /&gt;
=B. CHARACTER SUMMARY=&lt;br /&gt;
Your Profile, Advantages, and Disadvantages (Flaws) are your face on the MUSH. They tell people who you are, what you can do, and what you stumble at. Please remove all examples before submitting the application form. (For example --&amp;gt; Name: Your character's name. 18 character limit, no special letters. &amp;lt;-- should simply read --&amp;gt; Name: Link)&lt;br /&gt;
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==1b. Profile==&lt;br /&gt;
&lt;br /&gt;
Name: Mei Hatsume&lt;br /&gt;
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Faction: Paladins&lt;br /&gt;
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Function: Genius Inventor&lt;br /&gt;
&lt;br /&gt;
Series: My Hero Academia-1&lt;br /&gt;
&lt;br /&gt;
'''''The -1 is because there's no other My Hero Academia theme, so I can just use stick -1 to the end of it. If someone else wants to app their own version of the theme, then they could use -2 and so on.'''''&lt;br /&gt;
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Quote: Come, take a look, all you companies! Especially the big ones! Look at my super cute babies~!&lt;br /&gt;
&lt;br /&gt;
Profile: A hero-in-training at U.A. High School (which doesn’t stand for anything), Mei Hatsume is an assertive and self-centered inventor with the innate power to see things from incredibly long distances. She stops at nothing to get her name out there when it comes to advertising her creations, even if it means coming off as extremely selfish and blatantly using other people for her own gain while pursuing any shiny new toys with a single-minded fervor. Although she doesn’t have much direct combat ability to speak of, she makes up for it with creative usage of her mobility-boosting inventions like jumping boots and hydraulic bars to avoid her opponents while wearing them down with gadgets like net guns and glue traps that restrain rather than harm outright. Her specialty, however, is coming up with new inventions to support herself and her allies, amplifying their strengths and mitigating their weaknesses while analyzing opponents from afar with her amplified sight range. &lt;br /&gt;
&lt;br /&gt;
'''''The U.A. would be theme jargon that should be explained even if it's a name, but it literally doesn't stand for anything except maybe a Japanese language pun.'''''&lt;br /&gt;
'''''Otherwise, this covers her personality, her flaws, her advantages, and what little backstory she actually has.'''''&lt;br /&gt;
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2b. Character Type: What kind of character are you applying for? Categories are FCs (Canon Characters), OFCs (AU takes on canon characters), and OCs (Original Characters).&lt;br /&gt;
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FC&lt;br /&gt;
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=3b. Advantages=&lt;br /&gt;
This section is divided into three categories: DEFINING, SIGNIFICANT and MINOR. Some advantages have a minimum advantage classification. For more information, please refer to http://multiversemush.com/mw/index.php?title=Advantages&lt;br /&gt;
For examples of already approved advantages, use +comply in-game and +advantages with the characters' names to look at their advantages. You can also view this spreadsheet for a more detailed breakdown of many common and (some uncommon) advantages.&lt;br /&gt;
 &lt;br /&gt;
'''3b-1. Advantages: Defining''' advantages are those that make your character unique; i.e., if they didn't have them, they wouldn't be who they are. They are the most often used and obvious part of your character's abilities. Your character has two of these.&lt;br /&gt;
&lt;br /&gt;
'''Genius Inventor''': As a student in the Department of Support, Mei specializes in building tools and gadgets used to support Heroes on the field. Her specialty is making gadgets that augment the user’s mobility: jet packs and jump boots to get airborne quickly without actually flying, wire arrows and hover boots to scale scale steep surfaces, and balancing wings to prevent unintentional falls. Mei also has multiple tools to augment the wearer's speed: rocket boots for raw speed, and hydraulic bars with movement sensors for quick bursts of speed to aid evasion even against attacks from behind.&lt;br /&gt;
&lt;br /&gt;
'''''Crafting with a tool/gadget flavoring that gives an idea of where the boundaries of this advantage are. She’s not going to be casting Final Fantasy spells to create these effects, but actually making stuff or pulling something out that mimics whatever function. Note that crafting is the physical gear variant of powershare, or allowing the character to use their advantages to benefit other characters for the scene. For other characters to KEEP those benefits from crafting/powershare, however, they still need to submit upgrade applications to do so.'''''&lt;br /&gt;
&lt;br /&gt;
'''''Mentioning that her stuff doesn’t grant flight limits this to mobility-boosting gear.'''''&lt;br /&gt;
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'''Inspired Creator &amp;lt;Copy2&amp;gt;''': Inspiration can come from anywhere, and Mei can see the potential for new inventions almost anywhere. By watching other people and analyzing their abilities and gear, she can eventually develop gadgets to imitate that function. She doesn’t always update and refine what she comes up with, though, frequently going back to the drawing board when inspiration strikes from somewhere else.&lt;br /&gt;
&lt;br /&gt;
'''''Copy2 with yet more tool/gadget flavoring! She could theoretically make something that heals people with nanites or whatever, for example, but that would require interacting with a healer and going through the necessary steps to get it via Copy2’s rules.'''''&lt;br /&gt;
&lt;br /&gt;
'''''All together, this and Genius Inventor  are the character’s BIGGEST MOST IMPORTANT tools in her bag of tricks. She pulls stuff out to zip around fast and get around places, and she can make more GADGETY stuff to give to people.'''''&lt;br /&gt;
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'''3b-2. Advantages: Significant''' advantages are tricks, powers and skills your character uses often, but may not be a part of the character's core identity. Your character has four of these.&lt;br /&gt;
&lt;br /&gt;
'''Zoom''': Mei’s Quirk (special ability) is powerful eyesight that allows her to see distant objects and people clearly as if her eyes were telescopes. This can be used to scout out potential threats from far ahead of her as long as her line of sight is not blocked.&lt;br /&gt;
&lt;br /&gt;
'''''Although this is the character’s Quirk (in-setting, their in-born special power), it’s really not a big deal for her. Other characters in the same theme would certainly get a lot more mileage out of their own Quirks, so they’d have those as Definings. For this character, though, it’s a secondary ability because her real focus and what she’s known for is making stuff.'''''&lt;br /&gt;
&lt;br /&gt;
'''Combat Tools''': Although direct combat is not Mei’s strong point, she can still hold her own in a fight through her numerous gadgets meant for hindering enemies. She can impede movement by using net guns, glue spillers, and wire arrows fired strategically around a target or in their path. She can also halt someone more directly by electrifying her wire arrow (and cable) or shooting them with a taser '''to temporarily stun them, although this does not produce enough of a shock to be comparable to an actual lightning/electricity-based attack'''. Practicing with her net guns and taser has also given Mei some moderate skill with handguns/pistols, although she doesn’t actually own any real guns.&lt;br /&gt;
&lt;br /&gt;
'''''First things first: This is not something the canon character does as far as I am aware. HOWEVER, this fits with the character’s general combat style as shown in the series and makes it easier to actually get involved in scenes. It’s permitted to do this with characters if it means making the actual play of the character smoother, or even the opposite can be done where you excise parts of a character’s moveset to make things easier to actually play. You could even do that to keep some room open for future upgrades and character growth!'''''&lt;br /&gt;
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'''''The bolded section was added in a revision because without that addition, it was not clear whether this was merely a non-lethal attack or if it could be a way of taking an electric/elemental attack, going over the 3 point limit per advantage. Thus, that part was added to make it clear that this is not intended as an elemental bullet. The breakdown was correct, but the writeup is what everyone ultimately sees and is actually approved. What the breakdown did was make it clear that non-lethal attacks were the intent, so the fix needed was to make this writeup clear about it not being an elemental attack as could be implied.'''''&lt;br /&gt;
&lt;br /&gt;
'''Support Tools''': Mei has developed a whole host of support tools that assist her allies simply by being worn on their bodies. Arm and leg gear predict the wearer’s movements to help them move more efficiently and with less effort. This not only allows them to keep fighting and working for longer, but these parts also bolster the wearer's physical strength dramatically and help them to resist injuries.&lt;br /&gt;
&lt;br /&gt;
'''''Crafting in the above Defining advantage means that stuff in lower advantages, such as this one, can be used on people other than herself. Thus, she could wear these things to bolster her physical stats, or she could even let other people wear them (only for the one scene she’s in, not permanently without an upgrade application) to get a boost to their stats as well.'''''&lt;br /&gt;
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'''3b-3. Advantages: Minor''' advantages are things that are useful to the character, but are generally only useful occasionally and lack potency. There is no limit on these, but please keep them to a reasonable level.&lt;br /&gt;
&lt;br /&gt;
'''Support Department Resources''': One perk of being a Support Department student at U.A. High School is access to raw materials for developing support tools and gadgets.&lt;br /&gt;
&lt;br /&gt;
'''''Flavor! It’s never going to be used to say that Mei has lots of money and throw resources at a problem to solve it, but it does give a concise image of how she’s able to keep making stuff.'''''&lt;br /&gt;
&lt;br /&gt;
'''U.A. Training''': The hero academy's rigorous entry and training standards means that every student must be capable of handling themselves in a fight and in urban environments even without the aid of their Quirks. Mei knows how to throw a punch or five, she's fairly competent at getting around on foot, and she's in better physical condition than the average civilian if she doesn't have the right gadgets on hand.&lt;br /&gt;
&lt;br /&gt;
'''''Another example of creative license being taken with the character, much like Combat Tools in the Significant section. Since this is in a Minor spot rather than a Significant or Defining slot, it’s not going to get the same amount of sell as her using her gadgets against and Elite. What this can do, however, is provide another flavor of defending herself against mooks, or even provide a moment of dramatic tension when her other advantages are not available for whatever reason. '''''&lt;br /&gt;
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'''3b-4. Advantage Breakdown:''' Explain the  breakdown of your Advantages. As previously mentioned, each Advantage is allowed to have, at most, three well-defined tricks in it. This section is here to clearly define what you're asking for with each advantage entry, in simple bullet-pointed terms.&lt;br /&gt;
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'''Defining'''&lt;br /&gt;
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Genius Inventor&lt;br /&gt;
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-Crafting (gadgets and mechanical stuff)&lt;br /&gt;
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-Mobility items (no flight)&lt;br /&gt;
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--Auto-balancer to not faceplant unintentionally&lt;br /&gt;
&lt;br /&gt;
--Jump boots + jet pack for high jumps&lt;br /&gt;
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--Wire arrow + hover soles for scaling steep surfaces&lt;br /&gt;
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-Enhanced speed/reflexes&lt;br /&gt;
&lt;br /&gt;
--Rocket boots for speed&lt;br /&gt;
&lt;br /&gt;
--Hydraulic bars + movement sensors for reflexes&lt;br /&gt;
&lt;br /&gt;
'''''Clearly defines what everything does without getting into full writeups themselves. You don’t need to have the sub-bullets, but it might help in case one advantage encompasses a bunch of spells or different gadgets or something that all contribute to one general idea like mobility here.'''''&lt;br /&gt;
&lt;br /&gt;
Inspired Creator&lt;br /&gt;
&lt;br /&gt;
-Copy2&lt;br /&gt;
 &lt;br /&gt;
'''Significant'''&lt;br /&gt;
&lt;br /&gt;
Zoom&lt;br /&gt;
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-See far&lt;br /&gt;
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-Scouting&lt;br /&gt;
 &lt;br /&gt;
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Combat Tools&lt;br /&gt;
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-Debuff&lt;br /&gt;
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--Slowing/restraining: Net gun, glue spiller, wire arrow&lt;br /&gt;
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-Non-lethal&lt;br /&gt;
&lt;br /&gt;
--Taser&lt;br /&gt;
&lt;br /&gt;
--Electrified wire arrow&lt;br /&gt;
&lt;br /&gt;
-Weapon skill (handgun/pistol style gunshooting)&lt;br /&gt;
&lt;br /&gt;
--Does not actually have regular guns&lt;br /&gt;
&lt;br /&gt;
'''''Weapon skills generally come with the appropriate bare minimum required gear to let the skill function, so I’m mentioning that she does NOT have guns here specifically.'''''&lt;br /&gt;
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Support Tools&lt;br /&gt;
&lt;br /&gt;
-Super strength&lt;br /&gt;
&lt;br /&gt;
-Super endurance/toughness/stamina&lt;br /&gt;
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--Predict user movement for more efficient movement with less effort&lt;br /&gt;
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--Boost damage resistance&lt;br /&gt;
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'''''Superhumanity is one thing, but emphasizing specific things like strength or endurance gives it more narrative sell overall. Speed is not mentioned specifically here since that’s already covered in her Defining advantage, but it could be without actually “costing” another point since it’s a redundant and overlapping thing.'''''&lt;br /&gt;
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'''Minor'''&lt;br /&gt;
&lt;br /&gt;
Support Department resources&lt;br /&gt;
&lt;br /&gt;
-Resources to make stuff&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
U.A. Training&lt;br /&gt;
&lt;br /&gt;
-Knows how to run around kinda/minor parkour&lt;br /&gt;
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-Decent physical conditioning/minor superhuman&lt;br /&gt;
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-Can punch okay&lt;br /&gt;
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=4b. Disadvantages=&lt;br /&gt;
This is split into three sections: TROUBLE, SIGNIFICANT and MINOR. You must have at least one disadvantage in every category. Keep in mind, the idea is for flaws to be used and to generate RP, rather than simply a thing that justifies your characters powers; flaws that if exploited prevent your character from roleplaying are generally not good flaws. For more information, please consult http://multiversemush.com/mw/index.php?title=Disadvantages&lt;br /&gt;
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'''4b-1. Disadvantages: A Trouble''' is a deficiency in your character's personality that can be exploited against them in almost any circumstance; rather than hindering your character in a crippling way, it should be something that other players can use to generate conflict in a scene.&lt;br /&gt;
&lt;br /&gt;
'''Obsessed &amp;lt;Trouble&amp;gt;''': Above all else, Mei is motivated by self-improvement. Her dedication to perfecting her craft and gaining renown, however, frequently supersedes things like common sense and prioritizing important objectives in favor of pursuing those goals. She'll dawdle around dangerous opponents for more time to show off her creations to onlookers instead of actively subduing them, and she’s much more likely to investigate shiny new toys, curious artifacts, and even impressive traps for invention ideas instead of pursuing actual mission objectives.&lt;br /&gt;
&lt;br /&gt;
'''''VERY IMPORTANT TO HAVE A GOOD TROUBLE no really this is like one of the most important parts of the app. What you want for a trouble is to have a clear general trigger for when the Trouble works. It also needs examples of how this can affect the character, alternative triggers if they exist (generally a good idea to have more), and the reason why this all happens. Troubles don’t need to make a character wrong all the time, but it certainly helps! The general goal with flaws is to provide interesting ways for the character to get involved in things or create conflict, not just screw them over. This is doubly important for troubles since they’re based on the character’s personality and foibles which help flesh out the character as a real character. It gives you an opportunity to put all that work you used on the Personality section to good use! Having clear examples of how flaws (again, ESPECIALLY for Troubles) can be invoked also helps scene runners a great deal so they know how your character’s key character weakness can be brought into play to make the scene that much more interesting!'''''&lt;br /&gt;
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'''''ALSO note the tags after the flaw name. This makes it easier for appstaff to process your app quickly once it’s ready for approval!'''''&lt;br /&gt;
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'''4b-2. Disadvantages: Significant''' disadvantages can be anything nontrivial that can be used against your character, be it physical, mental or something else.&lt;br /&gt;
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'''Self-centered &amp;lt;Significant&amp;gt;''': Almost nothing is off limits when it comes to coming up with new inventions and schemes to bolster her reputation at large. Mei has no qualms about taking advantage of individuals and making enemies to pursue her personal goals. Although she'll apologize and attempt to make amends later, she believes her actions are entirely justified and is incredibly unlikely to even consider that she did anything wrong.This makes it even easier for her to get on people's bad sides again and again, eventually finding herself in bad situations without backup or facing people that would have been her backup if not for her past transgressions.&lt;br /&gt;
&lt;br /&gt;
'''''Bolded section was a minor wording fix to make it clear that she’s going to try, but not that she’ll necessarily succeed. It’s not an issue that’s necessarily going to be fixed ever, so this is also a source of more RP to do things like generating rivals, antagonizing people, and so on. Remember: the goal is to generate RP with these flaws, not to just slap something in that technically works and isn’t actually interesting for other people to play with.'''''&lt;br /&gt;
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'''4b-3. Disadvantages: Minor''' are disadvantages that can be a little obscure, or that don't come up often, but are still an issue for your character; they can also be something that comes up often but is more inconvenient than an outright impediment.&lt;br /&gt;
&lt;br /&gt;
'''Careless &amp;lt;Minor&amp;gt;''': As meticulous as Mei can be when it comes to coming up with inventions and perfecting them, she can be rather hasty when it comes to little things like taking proper safety precautions. It’s not unheard of for her newer creations to malfunction at random, causing herself or her test subjects to get injured. She also tends to look at the broader picture than focusing on smaller details when it comes to following or making plans, meaning potentially important but seemingly small details can be overlooked in favor of doing something with as much flash and pizzazz as possible.&lt;br /&gt;
&lt;br /&gt;
'''''Bolded section was to help strengthen the Minor from being merely a quirk in her mannerisms to something that can generate more interactions between characters when something goes wrong, BUT HEY LOOK HOW COOL THAT WAS. It’s not something that’s going to cause as many problems as the other two flaws, but it is something that could come up.'''''&lt;br /&gt;
&lt;br /&gt;
=5b. Themelisting=&lt;br /&gt;
&lt;br /&gt;
If a +themelisting does not already exist for your character, you will have to write one yourself. This should be a concise description of the setting from which the character comes, and if it is a modified/non-canon theme it should usually explain how it diverges from the original. Additionally, we'd be interested in knowing if there are any series -- preferably but not necessarily existing in our standing +themelists -- that you'd be interested in seeing your theme mixing with as neighbors in the Multiverse.&lt;br /&gt;
 &lt;br /&gt;
A Quirk is an abnormality in a human that manifests as a special ability. Although they had once been rare, they have now become common enough that those without Quirks have become the minority. In a world where superpowers both fantastic and strange have become the new normal, Heroes and Villains too have become an accepted fact of everyday life. Heroes, although heavily regulated, are rewarded handsomely for their efforts in neutralizing and preventing Villains from taking advantage of their Quirks to commit crimes against the less genetically lucky. Becoming a Hero is even a valid and lucrative career path in this new world! &lt;br /&gt;
&lt;br /&gt;
'''''Explains some terminology/jargon about the setting, the setting itself.'''''&lt;br /&gt;
&lt;br /&gt;
Numerous Hero Academies sprung up to account for the growing population of people with fantastical powers that would need proper guidance and training. U.A. High School, the top Hero Academy in the world, is renowned for its all-star faculty. All Might, the world’s greatest Hero, is among the school’s newer teachers dedicated to cultivating the next generation of Heroes. As more aspiring Heroes and Heroes-in-Training appear, however, so too have Villains seeking to make their own mark on society, whether for their own gain or for more nefarious purposes.&lt;br /&gt;
&lt;br /&gt;
'''''Gets more in-depth with where potential characters could come in from and some potential hooks whether someone wants to get involved with the theme or app into it themselves.'''''&lt;br /&gt;
&lt;br /&gt;
=C. CHARACTER INFORMATION=&lt;br /&gt;
&lt;br /&gt;
==1c. Personality==&lt;br /&gt;
&lt;br /&gt;
Describe your character's personality, in 500 words or more. We want an overview of their motivations, hopes, fears, and failings. For OCs, this is meant to establish their general character but isn't set in stone. For FCs, this is to demonstrate to us that you know the character you're asking to play. If you need help, take a look at Nathan Hall's personality guide. Note that 2c and 3c count towards your word count.&lt;br /&gt;
 &lt;br /&gt;
Mei Hatsume may appear to be selfish and overly obsessed with gadgets and finding investors with a lot of money at first glance, but that would only be half true. At her core, Mei is an inventor motivated by self-improvement rather than outright greed. Having investors means access to better materials and resources to perfect her craft, and perfecting her craft means developing better tools to help Heroes and police fight back against Villains and crime. To that end, she's more than willing to do whatever it takes to push forward with her craft and building her reputation among potential business partners even if it means taking advantage of other people she should be getting along with. &lt;br /&gt;
&lt;br /&gt;
She really is obsessed with gadgets and technology, though.&lt;br /&gt;
&lt;br /&gt;
Outside of the context of gadgets and investor, Mei is fairly straightforward and honest. She knows enough about proper etiquette not to make a fool of herself, but she won't mince words just to avoid hurting someone's feelings. She’d much rather have someone learn from something she says outright even if they get angry at her initially instead of dancing around the issue and letting it snowball later. Besides, if they get angry, she can always apologize later and then let them work it out later after they’ve calmed down.&lt;br /&gt;
 &lt;br /&gt;
==2c. Factional Relations==&lt;br /&gt;
&lt;br /&gt;
Why is your character in the faction that they're in, or failing that, why aren't they in a faction at all? If you're in a faction, what sort of conflict might your character have with that faction's ideology, and how might it be resolved in play?&lt;br /&gt;
&lt;br /&gt;
With the Paladins having the best public relations department of the three major players, there’s little question as to who Mei would naturally veer towards. Even without that, however, her home’s government is largely focused on regulating people with Quirks to make sure they don’t go overboard using them. She doesn’t actually have any sway over anyone back home, of course, but being raised in a RESPECT THE LAW environment means it’d be pretty hard for her to buck that inclination to make sure she colors inside the lines most of the time.&lt;br /&gt;
&lt;br /&gt;
The Concord might be a source of potential on-off working relationships, though, since Mei can’t ignore that the Concord also has a shitload of resources she could take advantage of. She’d be pretty selective about potential clients from the Concord, though.&lt;br /&gt;
&lt;br /&gt;
The Watch would be a very rare source of collaboration for her since being a vigilante is practically the opposite of what she’d want to do if she wants to maintain a good rep. Having her creations connected to a Watch operation gone bad could also tank said rep, too, so she’d be incredibly skeptical of working with the Watch without advance prep work (mostly filing off any identifying serial numbers).&lt;br /&gt;
&lt;br /&gt;
'''''Goes into all three factions so the choice of faction is clear. If you’re apping an unaffiliated character, this section is still very helpful so you and appstaff can have an idea of where the character’s going. It might even help you realize that a character might fit with a certain faction more than you realized!'''''&lt;br /&gt;
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==3c. In the Multiverse==&lt;br /&gt;
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How does being in the Multiverse change things for, or about your character? What would motivate them to go out and interact beyond the borders of their own world?&lt;br /&gt;
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So much PR. So many potential investors. Mei’s world is already full of people with Quirks, but the Multiverse has even more people with weird abilities to draw inspiration from. With any luck, there might even be something she starts working on that would be worth refining and perfecting over time. There’s also the draw of having an even broader audience to appeal to, especially if there hasn’t been much interaction between her home and the Multiverse yet. &lt;br /&gt;
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==4c. Background==&lt;br /&gt;
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Give us a brief, concise overview of your character's background. More thorough backgrounds are expected of alternate universe takes on canon characters, high-powered original characters, and some other special cases. Otherwise, keep this shorter than your personality section.&lt;br /&gt;
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Mei makes stuff.&lt;br /&gt;
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She’s in the Support Department of her school because her Quirk is kinda shitty but she’s good at making stuff.&lt;br /&gt;
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That’s it that’s her entire backstory. She shows off a lot during the sports festival and uses a guy to show off her stuff for ten minutes instead of fighting, I guess.&lt;br /&gt;
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'''''Brief and concise is the name of the game here! We really don’t need a lot of stuff here, just the bare bones to know where the character is coming from. Granted, this section could be longer for more main character types, but it really doesn’t need to be all that long. This character just so happens to be more of a side character, so she literally doesn’t get much backstory in her own canon. Since I wasn’t doing an alternate take of this character, she’s also not going to have much embellishment there, either.'''''&lt;br /&gt;
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==5c. Combat==&lt;br /&gt;
Give us an idea of how good your character is in a fight, with emphasis on relative effectiveness and importance in their source material. Specific questions to answer: Do they have room to grow, and if so how much? Where do they sit in their setting-- are they the final boss, a recurring midboss, a one-off, or something else? If this is an OC, why is your character where they are in their hierarchy? Optionally suggest a PL or range you think is appropriate, but understand it's non-binding and by default not discussed with applicants.&lt;br /&gt;
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She’s not really shown fighting in the series, but she does at least make SPEEDMAN look like a chump in the one fight she is in. She technically loses it because she steps out of bounds, but that’s after using him to show off how effective her gear is and making sure the investors can see it. &lt;br /&gt;
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My take on her here would be more competent/actually fighty, but largely focused on the support role and going for secondary objectives instead of getting into slugfests with anyone. I’d probably peg her anywhere at a 28 or 30 at most.&lt;br /&gt;
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'''''She’s not a main character, and she’s barely even a combatant. Still, she does hold up well enough against someone who IS a combatant, so she’s definitely not useless. Otherwise, though, this section is subject to the general PL rules. Since I’m apping this character from early in the series AND she’s  a non-combatant, 28 would have been fine. She was eventually approved with a PL of 30.'''''&lt;/div&gt;</summary>
		<author><name>Taco</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Advantages&amp;diff=14595</id>
		<title>Advantages</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Advantages&amp;diff=14595"/>
				<updated>2017-09-04T02:04:20Z</updated>
		
		<summary type="html">&lt;p&gt;Taco: &lt;/p&gt;
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This news file covers how we handle Advantages; our means of encompassing the powers, skills, assets, etc. that a character may have. If there's something in this page or not in this page that you aren't sure about, please ask a staff member or fachead for clarification!&lt;br /&gt;
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==Advantage Policy and Philosophy==&lt;br /&gt;
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As MCM allows an extremely wide variety of characters and character abilities, for the sake of keeping things sane, there are a few universal rules that Advantages must abide by, in order to keep things fun and relatively straightforward.&lt;br /&gt;
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'''A Foreword on the Player Character Glass Ceiling:''' In general, we don't allow for entities that flat overpower or supersede PC action, and so MCM is not a game where Cthulhu or Cain will simply defeat you automatically for challenging them. That said, we can play looser with this regarding things that aren't meant to be a permanent fixture on the MUSH. If a plot demands that ghosts need to be dealt with by resolving their issues instead of re-killing them, we may decide that you won't be able to re-kill them in a fight like you would a ghost PC. It's both impolite, and incorrect, to speculate how beyond a PC your Plot Boss is, and it discourages staff from greenlighting those concepts for you if you do.&lt;br /&gt;
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'''Threat to Player Characters:''' MCM requires that all player characters are capable of being threatened by physical danger under reasonable circumstances. This is to maintain a consistent tone of enemies and hazards being able to present a credible risk to PCs regardless of theme, or else conflicts quickly lose their integrity in a story. This usually relates to two Advantage types:&lt;br /&gt;
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'''Interaction by Proxy:''' Characters who act through proxies in lieu of their own physical presence, such as remotely piloted or exchangeable bodies, possession, astral projection, etc. must receive feedback when damaged, that is no less dangerous to them than the proportional damage suffered by their proxy. Characters aren't meant to be de facto immortal by using an “avatar” at scenes. Primary examples include .Hack, Sword Art Online, Warframe, and strongly transhuman characters such as Eclipse Phase.&lt;br /&gt;
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- '''Minions and Monsters of the Week''': Characters who engage through minions (who can be lost and inflict a meaningful failure on the character) do not fall under this rule. Queen Beryl may not fight directly that often, but she can be meaningfully physically threatened and her minions can botch their mission and die.&lt;br /&gt;
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- '''Drones and Summons:''' Characters who engage with support from remote controlled robots or creatures, but are physically present and an accessible target at the scene, likewise do not fall under this 	rule. These tools do not constitute a meaningful threat buffer as long as someone can simply attack your character right there.&lt;br /&gt;
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'''Immortality, Invincibility, Intangibility:''' We don't allow PCs to have abilities that prevent them from physically threatened at a scene, as our core policy is that engagement between PCs must occur by means and methodology that all parties can fairly interact with. Characters who soak up damage like Superman and Dracula are still considered to be very tough, but people are assumed to be able to inflict meaningful damage to their life bar all the same. For ghosts and spirits, it is assumed by default that all PCs have the requisite properties to both perceive and damage them in a conflict.&lt;br /&gt;
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PCs likewise can't have unconditional immortality. Immortality must exist with a clearly defined and reasonably accessible Catch; a way for another character to kill them for good. It's important that a Catch be accessible enough that the character's life can be credibly threatened by someone willing to put some effort into it. Being killable with a single, specific weapon doesn't qualify as a Catch, but being killable with a special class of weapon, or “with enough overkill” is fine. As-is, though, condeath is rarely ever lost by players. We do this to maintain aforementioned tone.&lt;br /&gt;
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- '''Damage Immunities:''' Damage immunities generally don't apply to other PCs. You can be invulnerable to to natural fire, naturally occurring illnesses, etc. But as noted above, even something that shouldn't be physically interactable, like a spirit, is assumed to be vulnerable to PC action here. Niche immunities such as elemental immunity get a little more respect, but only a little. For example, if somebody is fire-immune and you have ways to attack them that aren't fire, it's pretty rude to consciously choose to keep slamming them with fire where they should be strong against it. On the other hand, Fire Man from Megaman or a Firebender from Avatar would be within their rights to light you up and have it work just fine, as fire is their main means of fighting you.&lt;br /&gt;
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'''Scope of Effect:''' In day-to-day use, Advantages shouldn't exceed a Scope of Effect of one city block, the upper end of which we identify as Kowloon Walled City. When mass destruction happens, we want it to be a plot-significant event, such as when Alderaan is destroyed by the Death Star; not Nappa blowing up a city for giggles. If an environment has little narrative weight or doesn't map to realspace, we don't mind if destruction is abnormally upscaled there. Blowing up a mountain in the boonies or a pocket dimension just doesn't matter that much. This is to keep the stakes of conflicts roughly within a ball park that most PCs can interact with.&lt;br /&gt;
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'''Range of Effect:''' Any Advantage that targets another PC is assumed a delivery mechanism that is avoidable, even if it doesn't in the source material. To put it another way, Everyone Gets A Save Against Everything. All combat powers are assumed to function with range and methodology which permits meaningful interaction between all players. That means if you are attacking another PC, that PC can fight back somehow; otherwise a scene just becomes tedious and one-sided.&lt;br /&gt;
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'''Intensity of Effect:''' Almost no Advantages are absolute. Defensive Advantages acting against highly dictatorial effects can be, but when someone “attempts to do a thing to you”, it's preferable for “something to happen” rather than “nothing to happen”, although the specifics are in your court. For example, in Harry Potter, the Avada Kedavra spell kills anyone it hits instantly. On MCM, Avada Kedavra would be a powerful attack, but nobody would expect you to automatically die from it.&lt;br /&gt;
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'''Dictatorial Advantages:''' These are advantages that strip control of a PC from their player, or which are highly invasive, or which substantially dictate the outcome of events. Mind control, investigative powers that examine the minutiae of a target's being, transformatives, depowering, instant incapacitation, significant alteration, or abilities that remove from a PC in play in any way, all qualify as Dictatorial Advantages. Abilities like these can always be non-consented to even without a counteracting Advantage. To be transparently straightforward this does mean Professor Xavier will have a harder time using his abilities than Magneto. This also includes characters like Magneto, or Blood Benders from Avatar the Last Airbender, trying to control materials in another character's body. Simply put, you can't use an Advantage and decide for yourself what happens to someone else's character.&lt;br /&gt;
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'''Interaction with MUSH Meta-Elements:''' Advantages that interact with natural Warpgates, Unification, or any other element of the MUSH's back-end, are not possible to have. You can't &amp;quot;de-unify&amp;quot; or leave the Multiverse or MUSH setting.&lt;br /&gt;
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'''Conservation of Ninjutsu:''' It's possible to create PC-class power. It isn't possible to mass-produce PC-Class power. Cloning Superman once might get you another Superman, cloning him a hundred times gets you Superman-flavored mooks.&lt;br /&gt;
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==Advantage Classification and Tags==&lt;br /&gt;
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Advantages are given a classification and tag based on the Advantage's power, scope, and narrative relevance to the character. The core classifications fall into three tiers: Defining, Significant and Minor. Tags, written like &amp;lt;this&amp;gt;, denote specific properties of some Advantages to present important information up front.&lt;br /&gt;
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An entry might read → Buster System &amp;lt;Copy1&amp;gt;: Megaman can copy one attack from an enemy's arsenal. This is easier to do on a defeated foe, and the target's player determines the attack received.&lt;br /&gt;
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===Defining===&lt;br /&gt;
Defining Advantages are the skills, powers and assets so centrally iconic to the character, and so vital to their tackling obstacles or living their lives, that the character would no longer be the same character without them. They don't have to be really powerful or flashy, but they represent the core of the character's abilities, and where they would be sinking their metaphorical XP into. To a certain extent, Defining Advantages will get a little extra respect in play, and in some situations, the Defining classification will allow a greater ceiling of power for certain beefier Advantages, and so consideration should go to how much an Advantage is used and how important it is to the character, rather than what their strongest technique is. A player character is limited to two Defining Advantages.&lt;br /&gt;
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Examples: Wolverine's Regeneration and Adamantium skeleton, Magneto's Electromagnetic control, Darth Vader's cybernetics and telekinesis / telepathy, Megaman's power copy, Himura Kenshin's swordsmanship, Willy Wonka's candy-making acumen, C3-P0's vast communications library, Link's Master Sword, Ganondorf's Triforce of Power, Batman's investigative skills.&lt;br /&gt;
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===Significant===&lt;br /&gt;
A Significant Advantage is an important and effective part of a character's arsenal. The character may use them all the time, or only very rarely, but they are go-to tools for the situation that calls for them. These are areas where the character is highly skilled or specialized, and have much greater potency than the average person, but are not their core identity, and are generally greater in number and less vital than Defining Advantages. These are usually where the greatest volume of a character's abilities will be, or sometimes lesser used extensions of Defining ones. A player character is limited to four Significant Advantages.&lt;br /&gt;
Examples of Significant Advantages: Wolverine's special ops training and enhanced senses, Darth Vader's piloting and mechanical skills, Magneto's technical skills which allow him to construct an anti-telepathy helmet or machines that boost the magnitude of a mutant's powers. Link's inventory of gadgets like the hookshot and boomerang. Batman's Batmobile.&lt;br /&gt;
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===Minor===&lt;br /&gt;
A Minor Advantage is something useful, but often more of a passive perk or situational tool that the character doesn't really focus on, and rarely seeks to significantly improve. They typically provide thematic flavour, unique conveniences, or occasionally allow for a very niche application. They likewise don't have much narrative potency, and shouldn't be expected to tackle major obstacles. Minor Advantages may also be lesser versions of a character's Significant and Defining Advantages that simply aren't conceptually related. A player character is not strictly limited to a specific number of Minor Advantages, but players are asked to keep them within reason, and may be asked to cut or condense large numbers of Minor Advantages.&lt;br /&gt;
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Examples of Minor Advantages: Wolverine's physical traits are generally superhuman but only really on the order of you might expect of a larger animal. Darth Vader showing up with a team of Stormtroopers is certainly something he does, but they rarely accomplish much more than menial tasks and adding scenery to a fight where he does all the heavy lifting. Link accrues a number of items that are important to game progression, but rarely all that important otherwise, or else eclipsed by later acquisitions, such as the ability to hold his breath longer underwater, or fire a slingshot in addition to a bow.&lt;br /&gt;
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===Supplemental Tags===&lt;br /&gt;
Supplemental tags are attached to Advantages to identify specific qualities that are best communicated up front and without ambiguity.&lt;br /&gt;
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'''Consent'''&lt;br /&gt;
Consent is a tag that is attached to dictatorial advantages, as described in policy and philosophy (mind control, invasive scanning, transforming people, etc.) Consent tags may wind up being attached to an Advantage where only a specific application requires consent. This is fine, and doesn't make all other applications require consent as well. Where it is obvious which part requires consent, it need not be noted, but sometimes a short explanation may be included when it's unclear, usually in parentheses. Overall, MCM is a consent-based MUSH, however this tag denotes an Advantage to which the player or scene runner it is being used towards should feel no need for an IC justification for saying no. If a character tries to mind control another character, the other player is pointedly free to veto being mind controlled even without a relevant Advantage.&lt;br /&gt;
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'''Copy#'''&lt;br /&gt;
Copy is a tag that is attached to Advantages that copy other Advantages. The # indicates the type of power copying, with Copy1 being standard, Copy2 being Assimilation, and Copy3 being Mimicry, described in the Power Copy file. Copy2 and Copy3 double as Consent tags.&lt;br /&gt;
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'''MDA'''&lt;br /&gt;
MDA stands for Multiple Discrete Actions. These are Advantages that allow a character to take multiple major actions simultaneously in a scene, accomplishing several important tasks or pursuing several threads of progress. Normally, it is assumed that a PC is in one place and focusing on one thing at a time (a fight, an examination, a repair, a computer hack, etc.) and their other actions are supplemental or extraneous to the task (having a conversation, checking reference, setting up tools, watching for something, etc.), as this is the default of the overwhelming majority of RP. With Multiple Discrete Actions, a PC is handling a second major “thing” in the same pose round (fighting while disarming a bomb, investigating a crime scene while breaking into a computer network, etc.). This caps out at one extra action.&lt;br /&gt;
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- '''Multiple Opponents:''' Note that by default, the side of a fight between PCs with fewer members than the other automatically gets enough “bonus actions” to engage the full number of opponents. For instance, four members of the Concord are fighting six members of the Watch. The Concord gets two “extra actions” split among its PCs for the purposes of engaging those two extra Watch PCs. If a member of the Concord had MDA, they would get an additional action to do whatever they want. If a member of the Watch had MDA, the Concord would not get another extra action to counter it.&lt;br /&gt;
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- '''NPCs and Parties:''' Characters with access to NPCs, or bits that are made up of multiple characters, are not obligated to take an MDA Advantage just because they theoretically could split up. JRPG parties, military squad leaders, Pokemon trainers, and the like, traditionally stick together and direct their group through a single objective at a time anyways, so this is our default assumption as to how these characters are played. MDA represents a desire of the player to use greater numbers as a primary problem solving tool, rather than only their collective skills and abilities.&lt;br /&gt;
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==Advantage Style==&lt;br /&gt;
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Overall, the only thing that an Advantage entry should be concerned with is telling others what the character does. They should be written concisely, clearly, and with a minimum of theme-specific jargon, and “fluffy” explanation of how they work or where the character got them. It cannot be stressed enough that an Advantage should quickly tell the reader what it actually DOES in play, and character applications will be bounced back for revisions if there are Advantages that are sufficiently unclear in this aspect.&lt;br /&gt;
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- '''Conceptual and Molecular Keywords:''' The term “conceptual” applied to a power is often used as shorthand for “massive, reaching control over a thematic space”, that ends up interpreted with no implicit limitations, and becomes a catchall power. Don't use this terminology. Explain in detail what your Advantage is and what it does. “Molecular-level control” is often the comic book equivalent, and should likewise be avoided.&lt;br /&gt;
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===Advantage Structure===&lt;br /&gt;
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As MCM is an environment where an enormous variety of characters are possible, and which supports those characters growing from exposure to other themes and plots, the primary thing we look out for in a character's Advantages is the point of “conceptual fullness” where the character has slipped from reasonable into ridiculous. Even in cases where a character picks up new tricks, talents and gear from other worlds over a long period of time, where each upgrade and acquisition was well earned and sensible, there eventually comes a time where a long-running character who was originally well-designed, has become the time-manipulating psychic dragon slayer and pokemon trainer who pilots a super robot and uses three different kinds of magic and a lightsaber, and everyone begins to roll their eyes.&lt;br /&gt;
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While our basic Advantage policy is geared towards managing the wide vertical scope of Advantages that can be played on MCM, we use the Defining/Significant/Minor system for the purposes of managing an their breadth. It is rare, but technically possible, for an FC to be so broad in their capabilities that they do not completely fit within these parameters from the start, in which case a player is should app something like “the movie version” of that character, which focuses on what the character would actually use in play, rather than powers stapled on to them through their published lifetime. It bears mentioning that these changes are RETROACTIVE to the character's source. That is, if Superman as apped on MCM cannot hurl planets out of orbit (likely because it would never come up), he COULD NOT in his own world before it unified. This is to prevent “I'd kick your ass if the Multiverse hadn't nerfed me!” attitudes.&lt;br /&gt;
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===Advantage Slots===&lt;br /&gt;
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As a refresher, a character gets: 2 Defining Advantages, 4 Significant Advantages, and a flexible number of Minor Advantages that is rarely more than 5-6. These are often referred to as “slots”, because they're the maximum allotment a character gets for their Advantages before they risk becoming conceptually bloated. &lt;br /&gt;
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A single Advantage entry constitutes 1-3 conceptually related “tricks” or “feats” that the character is capable of using to tackle challenges (frequently called “bullet points” “bullets” or “dots” by players), making for a maximum of up to 18 total. Some individual abilities are so flexible and powerful that they can easily constitute several of these on their own, and so are restricted to being standalone entries, that occupy their entire slot. &lt;br /&gt;
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What constitutes a “trick” is almost wholly narrative, with little to no concern for the exact mechanics, justification, or different flavors behind it. It is entirely defined by its end impact. The ability to fly, read minds, pilot giant robots, hack computers, telekinetically manipulate objects, regenerate from injuries, heal people with spells, shoot fire, ice and lightning, wield mastery of martial arts, repair machinery, defuse bombs, crack security devices, juggle trains, absorb magic, copy people’s appearances, and so on and so forth, are all equally valid “tricks”, despite their very different uses and genres of origin. They describe obvious and self-contained ways the character can apply their Advantages to the narrative of a scene, and can be used as building blocks to describe a broad, compound ability. A comic book telekinetic who can cube trucks with his mind and use his telekinesis to fly, should list his telekinesis as an Advantage entry, and in that slot, list remote object manipulation, flight, and super strength, as the “tricks” he can use his telekinesis for.&lt;br /&gt;
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===On Specialism and Multiple Slots===&lt;br /&gt;
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In many cases, a character will have an ability, or conceptually related set of skills or items, that is broad enough that it cannot be encompassed in a single slot of 3 narrative applications, often being things like a wizard's ability to cast magic, or a mad scientist's arsenal of inventions. This is perfectly fine, and easily worked with by simply using up multiple slots to encompass the full range of the Advantage's capabilities. e.g. a wizard may have a Defining Advantage for their blasting spells, buffing spells, and status infliction spells, and a Significant Advantage for summoning spells, defensive spells, and enchantments.&lt;br /&gt;
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e.x. A space marine has super strength granted by his genetic modifications and his power armor. He cannot buy super strength twice to make it super strength+1 and be stronger than everyone else. They're simply two parts of the justification for “my character has super strength”, though he may certainly mention both in his entry.&lt;br /&gt;
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The only case in which an extra dot would be added to existing Advantages is when the character can apply its benefits to other people, or vice versa, take the benefits for himself. e.g. a space engineer can expand his personal energy shield to defend everyone else around him, or a white mage can target himself with all his healing magic.&lt;br /&gt;
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===Standalone Advantages===&lt;br /&gt;
Some abilities that characters have access to have such broad power or narrative-bending weight that they can only be taken as an Advantage that fills up its entire slot by itself. These abilities are:&lt;br /&gt;
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'''Power Copying:''' Copy1, Copy2 and Copy3 are all obligate standalone, and also obligate Defining. Power copying should be a central part of a character's gig, and power copying itself allows for a large number of additional abilities.&lt;br /&gt;
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'''Resurrection:''' This is where a character that has been declared dead, and would naturally stay dead, comes back to life full stop. Regardless of the limitations of the power, resurrection has enormous potential to radically warp stories, as well as obviate other healing abilities, and is obligate Defining as well as standalone. This does not extend to forms of resuscitation that would only work on a character a scene runner would be explicitly allowing to come back to life anyways, such as defibrillation or Phoenix Downs. Your own character coming back to life is not considered resurrection for these purposes, and cannot implicitly be part of a standalone resurrection Advantage (though this kind of immortality does not require a full slot).&lt;br /&gt;
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'''Stable Time Loops:''' MCM typically does not allow casual time travel. The most acceptable form is the stable time loop, where a character's future self returns to the present to perform some task, and then the present character must then do the same when he catches up to his future self. This is obligate Defining, as it pretty much always functions very similarly to MDA.&lt;br /&gt;
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'''Multiple Discrete Actions:''' MDA is likewise obligate Defining for the massive amount of extra agency it gives a PC in a scene.&lt;br /&gt;
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'''Long-Term Future Sight:''' As opposed to short-term battle precognition, or “spidey sense” Advantages. This must be Significant at minimum, though Defining future sight is generally rare, due to the realities of playing it in a MUSH environment.&lt;br /&gt;
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'''Teleportation:''' Teleportation Advantages must include as much necessary information as possible, such as its maximum distance, what places it can access, whether the teleporter can bring passengers, if it works in anti-teleport areas, any indirect applications (telefragging for example), usability while imprisoned, etc.&lt;br /&gt;
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'''Defining-Grade:''' The teleportation has little to no limits. They always penetrate preventative measures, usually accommodate passengers, and at most might have a range limit. In other words, they can just Go Places and there's almost nothing anyone can do to stop them. Examples are Protoman from Megaman, Kibito from Dragon Ball, and Nightcrawler from X-Men.&lt;br /&gt;
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'''Significant-Grade:''' The teleportation has flexible limits. It might need to know a target location, have range or arrival limitations, and might be stoppable with dedicated effort. Highly powerful but extremely conditional teleportation, like being summoned when your name is called, also goes here. Examples include Star Trek Transporters, D&amp;amp;D's Teleport spell, Beetlejuice or Hastur.&lt;br /&gt;
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'''Minor-Grade:''' The teleportation resembles a Stage Select, video game “fast travel”, or “false” teleports such as flash steps. It might get you a scene at “the start of the level”, or take you back to someplace you've already been, but it has no narrative strength, and exists only as a convenience. It won't get you out of a jail cell, intense combat, or anyone you'd assume somebody should use it but never does. Examples include every Megaman robot, common RPG town recall items, and nearly every single shounen character who gains teleportation in-story.&lt;br /&gt;
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'''Invisibility:''' Concealment powers that are potent enough for the default assumption to be that the character simply will not be found unless he does something obvious, are all considered standalone invisibility, including chameleonic and psychic compulsion effects. The difference between this, and a single dot stealth ability, largely comes down to or not a character could credibly spot your character if they were putting some effort into looking for them, without dedicated Advantages. That said, even characters with standalone invisibility are expected to play it in such a way that other characters have a reasonable chance of being able to stop them, even if they can't find them outright.&lt;br /&gt;
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'''Defining-Grade:''' The invisibility is at near enough to flawless that the character flat out won't be found out until they do something overtly noticeable, or are contested by a great deal of effort put towards finding them. It may conceal them in multiple ways beyond purely vision, or naturally resist methods that would normally be expected to reveal the character, and it likely continues to function in combat. Similar to Defining teleportation, the character can reliably enter and exit even highly secure areas without trouble. Examples are Harry Potter's invisibility cloak, Kusanagi Motoko's opticamo, the Invisible Stalker from D&amp;amp;D, or Toru Hagakure from My Hero Academia.&lt;br /&gt;
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'''Significant-Grade:''' The invisibility has notable limitations that are sufficient to cap the character's ability to go where they please. It may fail against reasonably important equipment or spells, have a strict time limit, dispel when the character attacks, or give off subtle clues a wary PC can watch for. Examples are most incarnations of the Predator, the Spy's cloaking watch from Team Fortress, the Dummy Check esper ability from A Certain Scientific Railgun, and your typical tabletop RPG invisibility spells.&lt;br /&gt;
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'''Minor-Grade:''' The invisibility is only useful for discretion's sake, and likely only effective against unimportant NPCs. Anyone relevant to the plot will likely see through it immediately unless they have some sort of deficiency, or aren't paying attention at all. If the invisibility can be obviated by a special trait that is common in the cast of the original source, it's assumed that all PCs count as having that trait. Examples are dematerialized Heroic Spirits, a Stand from JoJo's Bizarre Adventures, various ghosts and spirits with true forms, and basically every single ninja in shounen anime.&lt;br /&gt;
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===NPC Advantages===&lt;br /&gt;
Similar to some standalone Advantages, the effectiveness of any NPCs is graded in three levels. NPCs may also not have Advantages that differ from the character's without allocating slots or bullets to them, and must be bought the same as any other Advantage.&lt;br /&gt;
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'''Defining-Grade:''' The NPCs are essentially at the same tier as PCs. They are serious combat entities, may be stronger or more capable than the character themselves in some areas, and can generally expect to viably compete with PCs in relevant situations. Usually, some Advantage space is dedicated to fleshing out their personal abilities. An example is Paine and Rikku being taken as Yuna's Defining NPCs in Final Fantasy X-2.&lt;br /&gt;
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'''Significant-Grade:''' The NPCs are essentially at the tier of a miniboss. They are meaningful obstacles in a conflict situation, and may have specialist skills or unique abilities, though they generally cannot expect to outdo a PC within their arena of expertise. Examples include R2-D2 or generic SOLDIERS from FF7.&lt;br /&gt;
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'''Minor-Grade:''' The NPCs are essentially window dressing or props. Their skills have niche uses at most, and cannot contribute more than a similar Minor Advantage would. Minor NPCs cannot have a PL, and are presumed to lose in any combat engagement against anything more important than them. Examples include C3-P0 or generic Stormtroopers from Star Wars, or generic “redshirts” from Star Trek.&lt;br /&gt;
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'''- Noncombatants:''' Where it actually matters, a Minor NPC specialized in combat will beat a Minor NPC that has no combat role. C3-P0 still loses to a squad of Stormtroopers, even though they're both Minor-grade.&lt;br /&gt;
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===Sharing Advantages===&lt;br /&gt;
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The ability to give some of a PC’s Advantages to other characters, such as through passing out gear or casting magical spells, is typically permissible as only a single bullet so long as it is thematically coherent. A Character who has the ability to share their Advantages may only do so with Advantages of the same or lower tier as the sharing ability. e.g. Minor power sharing can only share Minors, Significant power sharing can share Minor and Significants, and Defining power sharing can share all three.&lt;br /&gt;
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However, when sharing Standalone Advantages, the method of power sharing must require a significant level of cohesion between affected parties to be valid. In other words, they must be, more or less, taking the same “action”. Harry Potter hiding others under his Invisibility Cloak is a valid bullet, but obviously the characters must all be in the same place and moving with it. Nightcrawler teleporting people is likewise valid, but he does so with the limitation that he has to be physically grabbing them, and take them to the same destination. Casting mass invisibility and leaving eight PCs to run around invisible all scene on their own is not acceptable. &lt;br /&gt;
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Resurrection, MDA/Time Loops, and Copy3 may not be shared at all. Obviously, the individual powers copied by Copy1 and Copy2 are what is being shared by an Advantage like this, since impermanent power copying itself is near-useless in the first place. Other people using a shared Copy1 still counts as a use of the stored power that was shared.&lt;br /&gt;
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===The Et Cetera Rule===&lt;br /&gt;
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Using “etc.”, “and so forth”, and other thought extenders, should only be done in the context of a tight grouping of examples that relate in an obvious fashion.&lt;br /&gt;
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'''-Acceptable:''' “Black Mage has the magical power to fire blasts of elemental energy (fire, ice, lighting, etc.)” The “etc.” clearly indicates extra elements, but the magic itself has a clear and sufficiently narrow scope. Black Mage could shoot dark or water or earth element attack spells, but it doesn't expand on the utility of the Advantage, merely the VFX.&lt;br /&gt;
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''-Unacceptable:'' “Superman has Kryptonian abilities, including flight, laser eyes, ice breath, a powerful superhuman physique, etc.”&lt;br /&gt;
The “etc.” has no clear bounding or obvious continuation. None of the listed examples are intuitively related, and the entry could spiral into x-ray vision, super hearing, flying so fast he goes backwards in time, or super knitting for all the reader knows. This forces other players, not to mention staff, to consult a wiki to understand what the character does.&lt;br /&gt;
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===Implicit Limitations===&lt;br /&gt;
Though we prefer Advantages to be explained in narrative terms rather than hard numbers, just because an Advantage doesn't explicitly bar you from doing something, doesn't mean you can do that thing. It can considered abuse to reach into things that your character has no business doing, just because they have a vaguely relevant Advantage that doesn't explicitly bar them from it. Superman, Cloud Strife and a vampire will probably have similar-looking superhumanity Advantages, but it's understood that they do not have the exact same superhuman qualities or limits to their scope.&lt;br /&gt;
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Likewise, if an Advantage is not on your character's application, they do not have it, full stop. Advantages cannot be gotten for free by stating that the character refuses to use them, or by implicit association with something else. If a player wants their character to go around hacking computers, they must have a computer hacking Advantage, not an AI programming Advantage they stretch incredulously into the realm of hacking. Similarly, if the character can technically bring someone back from the dead, but simply refuses to do so on ethical grounds, they either have the Advantage and can if they ever changed their minds, or they don't have the Advantage and they cannot, even if they had a great reason to.&lt;br /&gt;
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==Conceptualizing Advantages ==&lt;br /&gt;
For players who are more used to mechanically quantified characters rather than narrative quantification, what is constitutes a bullet point in an Advantage slot may be unclear or difficult to define. The below is a section dedicated to some common questions, to help draw lines and divide up the functionality of their Advantages.&lt;br /&gt;
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===“How Much Space Does X Take?”===&lt;br /&gt;
Overall, one “trick” is A Thing Your Character Contributes To A Scene. It matters very little how or why or in how many ways they can pull it off, only that they can fill a specific role or function in the story. As a general milestone, a single bullet point is typically easy to judge by its associated trope in fiction. When certain roles always appear together, they are likely to occupy only one bullet point, but when it is relatively common that characters exist with proficiency in only one or the other, they are likely separate bullets.&lt;br /&gt;
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As a detailed example, rapid healing of wounds is a common ability in fiction, through magic, science, superpowers, etc. Those same abilities may also perform other medical functions, like neutralizing poison, curing paralysis, and restoring crippled limbs. While oftentimes a character is capable of all these things, it is equally common to see a holy healer or super regenerator who can can mend wounds, but not do anything about debilitating effects, which serve as a lingering problem. Likewise, it's common to see doctors and spirit healers who can purge all sorts of nasty effects, but not miraculously heal battle injuries in seconds. It is, however, very rare to find a doctor who can cure only one type of poison, or restore a paralyzed limb but not a crippled one, and so forth. You can thus infer that “healing injuries” fills a separate bullet point to “curing debilitating effects”, being narratively separate, but curing the vast majority of debilitating effects probably only occupies a single bullet point itself, as they're usually narratively related. If a character wants to be a consummate healer, they list both, taking up a little extra conceptual space.&lt;br /&gt;
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===Elemental Bullets vs Elemental Control===&lt;br /&gt;
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A common example of this is RPGs where mages have huge lists of flashy attack spells that ultimately serve the purpose of “shoot magic to damage the enemy's HP”. Said mage need not actually buy all these spells separately. Fireball, lightning bolt, ice spear, and the like, will all only occupy a single “dot” on their sheet, because they're merely elementally flavored projectiles to shoot at people. This is what we like to refer to as “Elemental Bullets”, but it applies to all genres. e.g. a mecha that can shoot lasers, missiles, bullets and particle beams, can list them all as one dot, as they're simply “sci-fi flavored shooting”.&lt;br /&gt;
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What this does not cover are the secondary effects that might be associated with these. Within reason, shooting a fireball at an oil drum is probably going to light it on fire, but if a character expects to freeze an enemy solid with their ice attack, it's no longer within the scope of “shooting a damaging ice bolt”. The character would need to list “debilitating enemies with status effects” separately (which, in turn, may additionally cover things like paralyzing lightning attacks, or poisoning attacks, as different flavors of status). Furthermore, attacks don't extend to manipulating the environment, like creating ice pillars or freezing a lake to walk across it. Thus, a character whose main power super ice control will probably use an entire slot to encompass ice attacks, ice debilities, and ice utility, compared to a Black Mage who merely casts Blizzard and Blizzaga as part of his attack spells.&lt;br /&gt;
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===Weapon “Classes”===&lt;br /&gt;
For the most part, we don't care to minutely split how many weapon types should be allowed in an Advantage. Only the broadest divisors really matter, commonly being melee, and ranged. A swordsman can parry attacks, maneuver foes, execute silent takedowns, and carve a hole through a fence, while a gunman can snipe targets, lay down suppressing fire, shoot out engines or detonate explosives, and in neither case is their specific blade or gun really all that relevant. Either can be easily boiled down to “weapon elemental bullets” within their category.&lt;br /&gt;
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Attacks that cause destruction on a scale that makes them casually suited to altering the scene itself, such as leveling buildings or collapsing an underground cavern, are equivalent to “elemental control” in this sense, and so an RPG and a backpack full of C-4 inhabit different conceptual spaces. Likewise, though technically hitting someone with a rifle butt or the flat of a sword can knock them out, attacks that are supposed to reliably and effectively take out a target non-lethally fill an entirely different narrative niche: aiding capture rather than elimination. It is still possible to do this without weapons/attacks that are specifically intended for this purpose, though this type of advantage makes it easier to do so without accidentally killing anyone. This does not mean that sparring is prohibited without a non-lethal advantage, either!&lt;br /&gt;
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- '''Weapon Mastery''': Being exceptionally skilled in a specific form of combat is treated somewhat differently. Being a consummate master of every melee weapon in the Multiverse, for instance, is both silly and not acceptable as a single dot, as it can very easily result in the character constantly gaining freebie Advantages whenever a remotely exotic melee weapon is present in a scene. Sufficiently advanced fighting styles will usually be asked to be a little narrower, similar in scope to “unarmed combat”, “infantry firearms”, “polearms”, “hand-powered projectiles”, etc.&lt;br /&gt;
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===Generic Superhumanity===&lt;br /&gt;
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Being broadly superhuman in terms of strength, speed, endurance, and other universal physical qualities, is so extremely common in fiction that it can always be taken as only a single bullet point. Doing so indicates that the character is not an iconic specialist in a single trait, such as the Hulk's super strength or the Flash's super speed, but generally enjoys greater-than-human physical ability overall.&lt;br /&gt;
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==Advantage Redundancy and Prerequisites==&lt;br /&gt;
Continuing in line, if an Advantage serves the same purpose as another Advantage the character has on their sheet, the character does not spend any space on it. It would be ridiculous to force a character who can already fly to pay for being able to hover. At most, he would note the fact in a Minor Advantage, in the case he can hover without his primary flight equipment. As a general rule, if an Advantage appears once on a character's list, further forms of it are freebies.&lt;br /&gt;
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e.x. A character has spent on an Advantage slot that gives him sturdy power armor, which provides him superhuman strength and environmental filters. When he uses another Advantage for a mecha suit, his mecha suit may have sturdy armor, superhuman strength, and environmental filters, without using up any of the Advantage slot.&lt;br /&gt;
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===Equipment Without Skills &amp;amp; Skills Without Equipment===&lt;br /&gt;
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Furthermore, Advantages are assumed to “come with” the basic skills, knowledge, traits, or equipment required for them to function. This extends only to the bare minimum required to accomplish what the Advantage says it does. A character cannot gain implied extra Advantages, but a doctor is not obligated to purchase dots of chemistry expertise any more than a mage is obligated to purchase having an MP pool as an Advantage. Likewise, a master fencer is not required to purchase a dot for having a sword to make use of his fencing with, though said free swords would be about as basic as they get.&lt;br /&gt;
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e.x. A character who fills a slot with a legendary sword need not also fill the slot with swordsmanship skills just to be able to use it. It's assumed he is fit enough, and knows enough basic swordplay, to be able to wield it competently, and that most of his effectiveness while using it comes from how awesome the sword is, rather than how good he is at using it. If he were also to fill the slot with swordsmanship skill, his technique is noteworthy enough to be narratively powerful, and he could then expect to perform significant feats with all kinds of swords.&lt;br /&gt;
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===Crafting, NPCs and Buffs===&lt;br /&gt;
When it comes to characters who craft equipment or command NPCs with Advantages of their own, or lend their abilities to others, they need only list them as single bullets on their sheet for the equipment, NPCs, or buffs, to possess or imbue some of the same Advantages the character already has, so long as their scope is well-defined. Essentially, they are purchasing the singular “trick” of being able to apply their abilities in the form of an item that can be given out, through a minion or ally, or as a loan to another character. This works in reverse as well, for characters who are heavily specialized in crafting, NPCs, or using support abilities. An inventor who has already purchased the ability to build robots and laser guns can Just Have robots and laser guns with a single bullet. Expanding the versatility of crafting, NPCs or buffs beyond these freebies still takes up space as normal. Note that these three categories are separate bullet points from each other.&lt;br /&gt;
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-Generic Buffs: In the case of generalized, RPG-style buffs, such as spells that just make the recipient do more damage or move faster or resist attacks or status, these can all be considered a single bullet on an Advantage. Their narrative role is simply to make the recipient a more effective fighter (or something else the buffs revolve around), without providing significant utility. The same goes for generic debuffs.&lt;br /&gt;
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e.x. A mage has magic Advantages that allow him to fly, resist elements, create illusions, grant him generic buffs, and make him intangible. He then buys an Advantage to represent his enchanted tailoring, which he uses to make magic clothing. For a single bullet out of the three, he can create boots of flight, belts of resistance, cloaks of intangibility, etc. If he then wants to create clothes that generate a magic shield around the wearer, he must use another bullet.&lt;br /&gt;
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e.x. A knight lord who is skilled at riding and swordplay buys an Advantage to command an army. Once he has bought “having soldiers” as a single bullet, those soldiers can be skilled riders and swordsmen without re-purchasing the skills. He must then fill out Advantage bullets as normal to give them new skills.&lt;br /&gt;
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e.x. A cleric has a variety of powers in his Advantages that let him buff others by granting immunity to mental compulsions, blessing weapons with a holy aspect, bestowing battle regeneration on them, increasing their strength to superhuman levels, etc. He then only needs to spend one bullet to indicate that he can apply all of these same effects to himself. If he has further blessings he can only use on himself, they take up space as normal.&lt;br /&gt;
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===Non-Advantages===&lt;br /&gt;
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Some capabilities of a character can be considered so mundane, easily imitable, or else irrelevant in the Multiverse, that there is no need to actually note them. Generally, if it could be easily acquired or accomplished by a totally average, middle-class member of a first world country, it's not worth writing down. Having a magic crystal that lets you talk to people over long distances just isn't relevant when it's assumed anyone in the Multiverse could get a hold of a radio or phone, and having an ordinary place to live or mundane friend or relative doesn't provide any substantial benefit. &lt;br /&gt;
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Note that this never extends to professional-grade weapons or equipment that a character doesn’t have an Advantage related to. If a character has a combat surgeon Advantage, they don’t require any further justification to show up with a medical kit full of morphine and blood bags, but a character with no conceptual space dedicated to medicine shouldn’t be doing so, even if it’s feasibly possible for an average person to afford one with some paperwork. Showing up to a scene with a generic first-aid kit full of bandages, gauze and rubbing alcohol, however, falls under having no Advantage requirement.&lt;br /&gt;
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- '''Being Multilingual''': Because of the Translation Effect, knowing a second or third or fourth language is rarely ever important. Even for written languages, we assume that there is commonly available translation software or magic for the sake of the scene. Linguistic fluency is only necessary to note when it extends to things like code languages, languages with inherent supernatural power, or extremely rare or niche ones.&lt;br /&gt;
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==Advantage and Flaws Reference==&lt;br /&gt;
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See [https://docs.google.com/spreadsheets/d/1Sw8LwejLTLeHmxS_Zk6FKDWaklNFTizLHVKuzlMGVlc/edit#gid=0 here for Devola's Advantage &amp;amp; Flaws spreadsheet]&lt;br /&gt;
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'''Patch Notes 2/22/17 7:15 P.M.''': Edited the Conceptual file to encompass another form of broad shorthand: Molecular-level control.&lt;br /&gt;
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'''Patch Notes 1/16/2017 6:18 P.M.''': Edited Minor NPCs to clarify that they cannot have a PL, and how two minor NPCs of different specialties might interact.&lt;br /&gt;
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'''Patch Notes 1/12/2017 8:31 P.M.''': Edited out Monsters of the Week as a standalone advantage. A MotW would be a &amp;quot;blank&amp;quot; Defining NPC entry with possible advantages fleshed out as a mix'n'match package defined as a part of the character's other advantages.&lt;br /&gt;
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'''Patch Notes 6/14/2017''': Edited to flow better for learning the new system.&lt;br /&gt;
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[[Category:News File]]&lt;/div&gt;</summary>
		<author><name>Taco</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Advantages&amp;diff=14594</id>
		<title>Advantages</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Advantages&amp;diff=14594"/>
				<updated>2017-09-04T01:56:13Z</updated>
		
		<summary type="html">&lt;p&gt;Taco: /* Weapon “Classes” */&lt;/p&gt;
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This news file covers how we handle Advantages; our means of encompassing the powers, skills, assets, etc. that a character may have.&lt;br /&gt;
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==Advantage Policy and Philosophy==&lt;br /&gt;
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As MCM allows an extremely wide variety of characters and character abilities, for the sake of keeping things sane, there are a few universal rules that Advantages must abide by, in order to keep things fun and relatively straightforward.&lt;br /&gt;
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'''A Foreword on the Player Character Glass Ceiling:''' In general, we don't allow for entities that flat overpower or supersede PC action, and so MCM is not a game where Cthulhu or Cain will simply defeat you automatically for challenging them. That said, we can play looser with this regarding things that aren't meant to be a permanent fixture on the MUSH. If a plot demands that ghosts need to be dealt with by resolving their issues instead of re-killing them, we may decide that you won't be able to re-kill them in a fight like you would a ghost PC. It's both impolite, and incorrect, to speculate how beyond a PC your Plot Boss is, and it discourages staff from greenlighting those concepts for you if you do.&lt;br /&gt;
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'''Threat to Player Characters:''' MCM requires that all player characters are capable of being threatened by physical danger under reasonable circumstances. This is to maintain a consistent tone of enemies and hazards being able to present a credible risk to PCs regardless of theme, or else conflicts quickly lose their integrity in a story. This usually relates to two Advantage types:&lt;br /&gt;
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'''Interaction by Proxy:''' Characters who act through proxies in lieu of their own physical presence, such as remotely piloted or exchangeable bodies, possession, astral projection, etc. must receive feedback when damaged, that is no less dangerous to them than the proportional damage suffered by their proxy. Characters aren't meant to be de facto immortal by using an “avatar” at scenes. Primary examples include .Hack, Sword Art Online, Warframe, and strongly transhuman characters such as Eclipse Phase.&lt;br /&gt;
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- '''Minions and Monsters of the Week''': Characters who engage through minions (who can be lost and inflict a meaningful failure on the character) do not fall under this rule. Queen Beryl may not fight directly that often, but she can be meaningfully physically threatened and her minions can botch their mission and die.&lt;br /&gt;
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- '''Drones and Summons:''' Characters who engage with support from remote controlled robots or creatures, but are physically present and an accessible target at the scene, likewise do not fall under this 	rule. These tools do not constitute a meaningful threat buffer as long as someone can simply attack your character right there.&lt;br /&gt;
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'''Immortality, Invincibility, Intangibility:''' We don't allow PCs to have abilities that prevent them from physically threatened at a scene, as our core policy is that engagement between PCs must occur by means and methodology that all parties can fairly interact with. Characters who soak up damage like Superman and Dracula are still considered to be very tough, but people are assumed to be able to inflict meaningful damage to their life bar all the same. For ghosts and spirits, it is assumed by default that all PCs have the requisite properties to both perceive and damage them in a conflict.&lt;br /&gt;
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PCs likewise can't have unconditional immortality. Immortality must exist with a clearly defined and reasonably accessible Catch; a way for another character to kill them for good. It's important that a Catch be accessible enough that the character's life can be credibly threatened by someone willing to put some effort into it. Being killable with a single, specific weapon doesn't qualify as a Catch, but being killable with a special class of weapon, or “with enough overkill” is fine. As-is, though, condeath is rarely ever lost by players. We do this to maintain aforementioned tone.&lt;br /&gt;
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- '''Damage Immunities:''' Damage immunities generally don't apply to other PCs. You can be invulnerable to to natural fire, naturally occurring illnesses, etc. But as noted above, even something that shouldn't be physically interactable, like a spirit, is assumed to be vulnerable to PC action here. Niche immunities such as elemental immunity get a little more respect, but only a little. For example, if somebody is fire-immune and you have ways to attack them that aren't fire, it's pretty rude to consciously choose to keep slamming them with fire where they should be strong against it. On the other hand, Fire Man from Megaman or a Firebender from Avatar would be within their rights to light you up and have it work just fine, as fire is their main means of fighting you.&lt;br /&gt;
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'''Scope of Effect:''' In day-to-day use, Advantages shouldn't exceed a Scope of Effect of one city block, the upper end of which we identify as Kowloon Walled City. When mass destruction happens, we want it to be a plot-significant event, such as when Alderaan is destroyed by the Death Star; not Nappa blowing up a city for giggles. If an environment has little narrative weight or doesn't map to realspace, we don't mind if destruction is abnormally upscaled there. Blowing up a mountain in the boonies or a pocket dimension just doesn't matter that much. This is to keep the stakes of conflicts roughly within a ball park that most PCs can interact with.&lt;br /&gt;
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'''Range of Effect:''' Any Advantage that targets another PC is assumed a delivery mechanism that is avoidable, even if it doesn't in the source material. To put it another way, Everyone Gets A Save Against Everything. All combat powers are assumed to function with range and methodology which permits meaningful interaction between all players. That means if you are attacking another PC, that PC can fight back somehow; otherwise a scene just becomes tedious and one-sided.&lt;br /&gt;
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'''Intensity of Effect:''' Almost no Advantages are absolute. Defensive Advantages acting against highly dictatorial effects can be, but when someone “attempts to do a thing to you”, it's preferable for “something to happen” rather than “nothing to happen”, although the specifics are in your court. For example, in Harry Potter, the Avada Kedavra spell kills anyone it hits instantly. On MCM, Avada Kedavra would be a powerful attack, but nobody would expect you to automatically die from it.&lt;br /&gt;
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'''Dictatorial Advantages:''' These are advantages that strip control of a PC from their player, or which are highly invasive, or which substantially dictate the outcome of events. Mind control, investigative powers that examine the minutiae of a target's being, transformatives, depowering, instant incapacitation, significant alteration, or abilities that remove from a PC in play in any way, all qualify as Dictatorial Advantages. Abilities like these can always be non-consented to even without a counteracting Advantage. To be transparently straightforward this does mean Professor Xavier will have a harder time using his abilities than Magneto. This also includes characters like Magneto, or Blood Benders from Avatar the Last Airbender, trying to control materials in another character's body. Simply put, you can't use an Advantage and decide for yourself what happens to someone else's character.&lt;br /&gt;
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'''Interaction with MUSH Meta-Elements:''' Advantages that interact with natural Warpgates, Unification, or any other element of the MUSH's back-end, are not possible to have. You can't &amp;quot;de-unify&amp;quot; or leave the Multiverse or MUSH setting.&lt;br /&gt;
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'''Conservation of Ninjutsu:''' It's possible to create PC-class power. It isn't possible to mass-produce PC-Class power. Cloning Superman once might get you another Superman, cloning him a hundred times gets you Superman-flavored mooks.&lt;br /&gt;
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==Advantage Classification and Tags==&lt;br /&gt;
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Advantages are given a classification and tag based on the Advantage's power, scope, and narrative relevance to the character. The core classifications fall into three tiers: Defining, Significant and Minor. Tags, written like &amp;lt;this&amp;gt;, denote specific properties of some Advantages to present important information up front.&lt;br /&gt;
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An entry might read → Buster System &amp;lt;Copy1&amp;gt;: Megaman can copy one attack from an enemy's arsenal. This is easier to do on a defeated foe, and the target's player determines the attack received.&lt;br /&gt;
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===Defining===&lt;br /&gt;
Defining Advantages are the skills, powers and assets so centrally iconic to the character, and so vital to their tackling obstacles or living their lives, that the character would no longer be the same character without them. They don't have to be really powerful or flashy, but they represent the core of the character's abilities, and where they would be sinking their metaphorical XP into. To a certain extent, Defining Advantages will get a little extra respect in play, and in some situations, the Defining classification will allow a greater ceiling of power for certain beefier Advantages, and so consideration should go to how much an Advantage is used and how important it is to the character, rather than what their strongest technique is. A player character is limited to two Defining Advantages.&lt;br /&gt;
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Examples: Wolverine's Regeneration and Adamantium skeleton, Magneto's Electromagnetic control, Darth Vader's cybernetics and telekinesis / telepathy, Megaman's power copy, Himura Kenshin's swordsmanship, Willy Wonka's candy-making acumen, C3-P0's vast communications library, Link's Master Sword, Ganondorf's Triforce of Power, Batman's investigative skills.&lt;br /&gt;
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===Significant===&lt;br /&gt;
A Significant Advantage is an important and effective part of a character's arsenal. The character may use them all the time, or only very rarely, but they are go-to tools for the situation that calls for them. These are areas where the character is highly skilled or specialized, and have much greater potency than the average person, but are not their core identity, and are generally greater in number and less vital than Defining Advantages. These are usually where the greatest volume of a character's abilities will be, or sometimes lesser used extensions of Defining ones. A player character is limited to four Significant Advantages.&lt;br /&gt;
Examples of Significant Advantages: Wolverine's special ops training and enhanced senses, Darth Vader's piloting and mechanical skills, Magneto's technical skills which allow him to construct an anti-telepathy helmet or machines that boost the magnitude of a mutant's powers. Link's inventory of gadgets like the hookshot and boomerang. Batman's Batmobile.&lt;br /&gt;
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===Minor===&lt;br /&gt;
A Minor Advantage is something useful, but often more of a passive perk or situational tool that the character doesn't really focus on, and rarely seeks to significantly improve. They typically provide thematic flavour, unique conveniences, or occasionally allow for a very niche application. They likewise don't have much narrative potency, and shouldn't be expected to tackle major obstacles. Minor Advantages may also be lesser versions of a character's Significant and Defining Advantages that simply aren't conceptually related. A player character is not strictly limited to a specific number of Minor Advantages, but players are asked to keep them within reason, and may be asked to cut or condense large numbers of Minor Advantages.&lt;br /&gt;
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Examples of Minor Advantages: Wolverine's physical traits are generally superhuman but only really on the order of you might expect of a larger animal. Darth Vader showing up with a team of Stormtroopers is certainly something he does, but they rarely accomplish much more than menial tasks and adding scenery to a fight where he does all the heavy lifting. Link accrues a number of items that are important to game progression, but rarely all that important otherwise, or else eclipsed by later acquisitions, such as the ability to hold his breath longer underwater, or fire a slingshot in addition to a bow.&lt;br /&gt;
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===Supplemental Tags===&lt;br /&gt;
Supplemental tags are attached to Advantages to identify specific qualities that are best communicated up front and without ambiguity.&lt;br /&gt;
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'''Consent'''&lt;br /&gt;
Consent is a tag that is attached to dictatorial advantages, as described in policy and philosophy (mind control, invasive scanning, transforming people, etc.) Consent tags may wind up being attached to an Advantage where only a specific application requires consent. This is fine, and doesn't make all other applications require consent as well. Where it is obvious which part requires consent, it need not be noted, but sometimes a short explanation may be included when it's unclear, usually in parentheses. Overall, MCM is a consent-based MUSH, however this tag denotes an Advantage to which the player or scene runner it is being used towards should feel no need for an IC justification for saying no. If a character tries to mind control another character, the other player is pointedly free to veto being mind controlled even without a relevant Advantage.&lt;br /&gt;
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'''Copy#'''&lt;br /&gt;
Copy is a tag that is attached to Advantages that copy other Advantages. The # indicates the type of power copying, with Copy1 being standard, Copy2 being Assimilation, and Copy3 being Mimicry, described in the Power Copy file. Copy2 and Copy3 double as Consent tags.&lt;br /&gt;
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'''MDA'''&lt;br /&gt;
MDA stands for Multiple Discrete Actions. These are Advantages that allow a character to take multiple major actions simultaneously in a scene, accomplishing several important tasks or pursuing several threads of progress. Normally, it is assumed that a PC is in one place and focusing on one thing at a time (a fight, an examination, a repair, a computer hack, etc.) and their other actions are supplemental or extraneous to the task (having a conversation, checking reference, setting up tools, watching for something, etc.), as this is the default of the overwhelming majority of RP. With Multiple Discrete Actions, a PC is handling a second major “thing” in the same pose round (fighting while disarming a bomb, investigating a crime scene while breaking into a computer network, etc.). This caps out at one extra action.&lt;br /&gt;
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- '''Multiple Opponents:''' Note that by default, the side of a fight between PCs with fewer members than the other automatically gets enough “bonus actions” to engage the full number of opponents. For instance, four members of the Concord are fighting six members of the Watch. The Concord gets two “extra actions” split among its PCs for the purposes of engaging those two extra Watch PCs. If a member of the Concord had MDA, they would get an additional action to do whatever they want. If a member of the Watch had MDA, the Concord would not get another extra action to counter it.&lt;br /&gt;
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- '''NPCs and Parties:''' Characters with access to NPCs, or bits that are made up of multiple characters, are not obligated to take an MDA Advantage just because they theoretically could split up. JRPG parties, military squad leaders, Pokemon trainers, and the like, traditionally stick together and direct their group through a single objective at a time anyways, so this is our default assumption as to how these characters are played. MDA represents a desire of the player to use greater numbers as a primary problem solving tool, rather than only their collective skills and abilities.&lt;br /&gt;
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==Advantage Style==&lt;br /&gt;
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Overall, the only thing that an Advantage entry should be concerned with is telling others what the character does. They should be written concisely, clearly, and with a minimum of theme-specific jargon, and “fluffy” explanation of how they work or where the character got them. It cannot be stressed enough that an Advantage should quickly tell the reader what it actually DOES in play, and character applications will be bounced back for revisions if there are Advantages that are sufficiently unclear in this aspect.&lt;br /&gt;
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- '''Conceptual and Molecular Keywords:''' The term “conceptual” applied to a power is often used as shorthand for “massive, reaching control over a thematic space”, that ends up interpreted with no implicit limitations, and becomes a catchall power. Don't use this terminology. Explain in detail what your Advantage is and what it does. “Molecular-level control” is often the comic book equivalent, and should likewise be avoided.&lt;br /&gt;
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===Advantage Structure===&lt;br /&gt;
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As MCM is an environment where an enormous variety of characters are possible, and which supports those characters growing from exposure to other themes and plots, the primary thing we look out for in a character's Advantages is the point of “conceptual fullness” where the character has slipped from reasonable into ridiculous. Even in cases where a character picks up new tricks, talents and gear from other worlds over a long period of time, where each upgrade and acquisition was well earned and sensible, there eventually comes a time where a long-running character who was originally well-designed, has become the time-manipulating psychic dragon slayer and pokemon trainer who pilots a super robot and uses three different kinds of magic and a lightsaber, and everyone begins to roll their eyes.&lt;br /&gt;
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While our basic Advantage policy is geared towards managing the wide vertical scope of Advantages that can be played on MCM, we use the Defining/Significant/Minor system for the purposes of managing an their breadth. It is rare, but technically possible, for an FC to be so broad in their capabilities that they do not completely fit within these parameters from the start, in which case a player is should app something like “the movie version” of that character, which focuses on what the character would actually use in play, rather than powers stapled on to them through their published lifetime. It bears mentioning that these changes are RETROACTIVE to the character's source. That is, if Superman as apped on MCM cannot hurl planets out of orbit (likely because it would never come up), he COULD NOT in his own world before it unified. This is to prevent “I'd kick your ass if the Multiverse hadn't nerfed me!” attitudes.&lt;br /&gt;
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===Advantage Slots===&lt;br /&gt;
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As a refresher, a character gets: 2 Defining Advantages, 4 Significant Advantages, and a flexible number of Minor Advantages that is rarely more than 5-6. These are often referred to as “slots”, because they're the maximum allotment a character gets for their Advantages before they risk becoming conceptually bloated. &lt;br /&gt;
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A single Advantage entry constitutes 1-3 conceptually related “tricks” or “feats” that the character is capable of using to tackle challenges (frequently called “bullet points” “bullets” or “dots” by players), making for a maximum of up to 18 total. Some individual abilities are so flexible and powerful that they can easily constitute several of these on their own, and so are restricted to being standalone entries, that occupy their entire slot. &lt;br /&gt;
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What constitutes a “trick” is almost wholly narrative, with little to no concern for the exact mechanics, justification, or different flavors behind it. It is entirely defined by its end impact. The ability to fly, read minds, pilot giant robots, hack computers, telekinetically manipulate objects, regenerate from injuries, heal people with spells, shoot fire, ice and lightning, wield mastery of martial arts, repair machinery, defuse bombs, crack security devices, juggle trains, absorb magic, copy people’s appearances, and so on and so forth, are all equally valid “tricks”, despite their very different uses and genres of origin. They describe obvious and self-contained ways the character can apply their Advantages to the narrative of a scene, and can be used as building blocks to describe a broad, compound ability. A comic book telekinetic who can cube trucks with his mind and use his telekinesis to fly, should list his telekinesis as an Advantage entry, and in that slot, list remote object manipulation, flight, and super strength, as the “tricks” he can use his telekinesis for.&lt;br /&gt;
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===On Specialism and Multiple Slots===&lt;br /&gt;
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In many cases, a character will have an ability, or conceptually related set of skills or items, that is broad enough that it cannot be encompassed in a single slot of 3 narrative applications, often being things like a wizard's ability to cast magic, or a mad scientist's arsenal of inventions. This is perfectly fine, and easily worked with by simply using up multiple slots to encompass the full range of the Advantage's capabilities. e.g. a wizard may have a Defining Advantage for their blasting spells, buffing spells, and status infliction spells, and a Significant Advantage for summoning spells, defensive spells, and enchantments.&lt;br /&gt;
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e.x. A space marine has super strength granted by his genetic modifications and his power armor. He cannot buy super strength twice to make it super strength+1 and be stronger than everyone else. They're simply two parts of the justification for “my character has super strength”, though he may certainly mention both in his entry.&lt;br /&gt;
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The only case in which an extra dot would be added to existing Advantages is when the character can apply its benefits to other people, or vice versa, take the benefits for himself. e.g. a space engineer can expand his personal energy shield to defend everyone else around him, or a white mage can target himself with all his healing magic.&lt;br /&gt;
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===Standalone Advantages===&lt;br /&gt;
Some abilities that characters have access to have such broad power or narrative-bending weight that they can only be taken as an Advantage that fills up its entire slot by itself. These abilities are:&lt;br /&gt;
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'''Power Copying:''' Copy1, Copy2 and Copy3 are all obligate standalone, and also obligate Defining. Power copying should be a central part of a character's gig, and power copying itself allows for a large number of additional abilities.&lt;br /&gt;
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'''Resurrection:''' This is where a character that has been declared dead, and would naturally stay dead, comes back to life full stop. Regardless of the limitations of the power, resurrection has enormous potential to radically warp stories, as well as obviate other healing abilities, and is obligate Defining as well as standalone. This does not extend to forms of resuscitation that would only work on a character a scene runner would be explicitly allowing to come back to life anyways, such as defibrillation or Phoenix Downs. Your own character coming back to life is not considered resurrection for these purposes, and cannot implicitly be part of a standalone resurrection Advantage (though this kind of immortality does not require a full slot).&lt;br /&gt;
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'''Stable Time Loops:''' MCM typically does not allow casual time travel. The most acceptable form is the stable time loop, where a character's future self returns to the present to perform some task, and then the present character must then do the same when he catches up to his future self. This is obligate Defining, as it pretty much always functions very similarly to MDA.&lt;br /&gt;
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'''Multiple Discrete Actions:''' MDA is likewise obligate Defining for the massive amount of extra agency it gives a PC in a scene.&lt;br /&gt;
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'''Long-Term Future Sight:''' As opposed to short-term battle precognition, or “spidey sense” Advantages. This must be Significant at minimum, though Defining future sight is generally rare, due to the realities of playing it in a MUSH environment.&lt;br /&gt;
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'''Teleportation:''' Teleportation Advantages must include as much necessary information as possible, such as its maximum distance, what places it can access, whether the teleporter can bring passengers, if it works in anti-teleport areas, any indirect applications (telefragging for example), usability while imprisoned, etc.&lt;br /&gt;
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'''Defining-Grade:''' The teleportation has little to no limits. They always penetrate preventative measures, usually accommodate passengers, and at most might have a range limit. In other words, they can just Go Places and there's almost nothing anyone can do to stop them. Examples are Protoman from Megaman, Kibito from Dragon Ball, and Nightcrawler from X-Men.&lt;br /&gt;
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'''Significant-Grade:''' The teleportation has flexible limits. It might need to know a target location, have range or arrival limitations, and might be stoppable with dedicated effort. Highly powerful but extremely conditional teleportation, like being summoned when your name is called, also goes here. Examples include Star Trek Transporters, D&amp;amp;D's Teleport spell, Beetlejuice or Hastur.&lt;br /&gt;
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'''Minor-Grade:''' The teleportation resembles a Stage Select, video game “fast travel”, or “false” teleports such as flash steps. It might get you a scene at “the start of the level”, or take you back to someplace you've already been, but it has no narrative strength, and exists only as a convenience. It won't get you out of a jail cell, intense combat, or anyone you'd assume somebody should use it but never does. Examples include every Megaman robot, common RPG town recall items, and nearly every single shounen character who gains teleportation in-story.&lt;br /&gt;
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'''Invisibility:''' Concealment powers that are potent enough for the default assumption to be that the character simply will not be found unless he does something obvious, are all considered standalone invisibility, including chameleonic and psychic compulsion effects. The difference between this, and a single dot stealth ability, largely comes down to or not a character could credibly spot your character if they were putting some effort into looking for them, without dedicated Advantages. That said, even characters with standalone invisibility are expected to play it in such a way that other characters have a reasonable chance of being able to stop them, even if they can't find them outright.&lt;br /&gt;
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'''Defining-Grade:''' The invisibility is at near enough to flawless that the character flat out won't be found out until they do something overtly noticeable, or are contested by a great deal of effort put towards finding them. It may conceal them in multiple ways beyond purely vision, or naturally resist methods that would normally be expected to reveal the character, and it likely continues to function in combat. Similar to Defining teleportation, the character can reliably enter and exit even highly secure areas without trouble. Examples are Harry Potter's invisibility cloak, Kusanagi Motoko's opticamo, the Invisible Stalker from D&amp;amp;D, or Toru Hagakure from My Hero Academia.&lt;br /&gt;
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'''Significant-Grade:''' The invisibility has notable limitations that are sufficient to cap the character's ability to go where they please. It may fail against reasonably important equipment or spells, have a strict time limit, dispel when the character attacks, or give off subtle clues a wary PC can watch for. Examples are most incarnations of the Predator, the Spy's cloaking watch from Team Fortress, the Dummy Check esper ability from A Certain Scientific Railgun, and your typical tabletop RPG invisibility spells.&lt;br /&gt;
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'''Minor-Grade:''' The invisibility is only useful for discretion's sake, and likely only effective against unimportant NPCs. Anyone relevant to the plot will likely see through it immediately unless they have some sort of deficiency, or aren't paying attention at all. If the invisibility can be obviated by a special trait that is common in the cast of the original source, it's assumed that all PCs count as having that trait. Examples are dematerialized Heroic Spirits, a Stand from JoJo's Bizarre Adventures, various ghosts and spirits with true forms, and basically every single ninja in shounen anime.&lt;br /&gt;
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===NPC Advantages===&lt;br /&gt;
Similar to some standalone Advantages, the effectiveness of any NPCs is graded in three levels. NPCs may also not have Advantages that differ from the character's without allocating slots or bullets to them, and must be bought the same as any other Advantage.&lt;br /&gt;
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'''Defining-Grade:''' The NPCs are essentially at the same tier as PCs. They are serious combat entities, may be stronger or more capable than the character themselves in some areas, and can generally expect to viably compete with PCs in relevant situations. Usually, some Advantage space is dedicated to fleshing out their personal abilities. An example is Paine and Rikku being taken as Yuna's Defining NPCs in Final Fantasy X-2.&lt;br /&gt;
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'''Significant-Grade:''' The NPCs are essentially at the tier of a miniboss. They are meaningful obstacles in a conflict situation, and may have specialist skills or unique abilities, though they generally cannot expect to outdo a PC within their arena of expertise. Examples include R2-D2 or generic SOLDIERS from FF7.&lt;br /&gt;
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'''Minor-Grade:''' The NPCs are essentially window dressing or props. Their skills have niche uses at most, and cannot contribute more than a similar Minor Advantage would. Minor NPCs cannot have a PL, and are presumed to lose in any combat engagement against anything more important than them. Examples include C3-P0 or generic Stormtroopers from Star Wars, or generic “redshirts” from Star Trek.&lt;br /&gt;
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'''- Noncombatants:''' Where it actually matters, a Minor NPC specialized in combat will beat a Minor NPC that has no combat role. C3-P0 still loses to a squad of Stormtroopers, even though they're both Minor-grade.&lt;br /&gt;
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===Sharing Advantages===&lt;br /&gt;
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The ability to give some of a PC’s Advantages to other characters, such as through passing out gear or casting magical spells, is typically permissible as only a single bullet so long as it is thematically coherent. A Character who has the ability to share their Advantages may only do so with Advantages of the same or lower tier as the sharing ability. e.g. Minor power sharing can only share Minors, Significant power sharing can share Minor and Significants, and Defining power sharing can share all three.&lt;br /&gt;
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However, when sharing Standalone Advantages, the method of power sharing must require a significant level of cohesion between affected parties to be valid. In other words, they must be, more or less, taking the same “action”. Harry Potter hiding others under his Invisibility Cloak is a valid bullet, but obviously the characters must all be in the same place and moving with it. Nightcrawler teleporting people is likewise valid, but he does so with the limitation that he has to be physically grabbing them, and take them to the same destination. Casting mass invisibility and leaving eight PCs to run around invisible all scene on their own is not acceptable. &lt;br /&gt;
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Resurrection, MDA/Time Loops, and Copy3 may not be shared at all. Obviously, the individual powers copied by Copy1 and Copy2 are what is being shared by an Advantage like this, since impermanent power copying itself is near-useless in the first place. Other people using a shared Copy1 still counts as a use of the stored power that was shared.&lt;br /&gt;
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===The Et Cetera Rule===&lt;br /&gt;
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Using “etc.”, “and so forth”, and other thought extenders, should only be done in the context of a tight grouping of examples that relate in an obvious fashion.&lt;br /&gt;
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'''-Acceptable:''' “Black Mage has the magical power to fire blasts of elemental energy (fire, ice, lighting, etc.)” The “etc.” clearly indicates extra elements, but the magic itself has a clear and sufficiently narrow scope. Black Mage could shoot dark or water or earth element attack spells, but it doesn't expand on the utility of the Advantage, merely the VFX.&lt;br /&gt;
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''-Unacceptable:'' “Superman has Kryptonian abilities, including flight, laser eyes, ice breath, a powerful superhuman physique, etc.”&lt;br /&gt;
The “etc.” has no clear bounding or obvious continuation. None of the listed examples are intuitively related, and the entry could spiral into x-ray vision, super hearing, flying so fast he goes backwards in time, or super knitting for all the reader knows. This forces other players, not to mention staff, to consult a wiki to understand what the character does.&lt;br /&gt;
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===Implicit Limitations===&lt;br /&gt;
Though we prefer Advantages to be explained in narrative terms rather than hard numbers, just because an Advantage doesn't explicitly bar you from doing something, doesn't mean you can do that thing. It can considered abuse to reach into things that your character has no business doing, just because they have a vaguely relevant Advantage that doesn't explicitly bar them from it. Superman, Cloud Strife and a vampire will probably have similar-looking superhumanity Advantages, but it's understood that they do not have the exact same superhuman qualities or limits to their scope.&lt;br /&gt;
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Likewise, if an Advantage is not on your character's application, they do not have it, full stop. Advantages cannot be gotten for free by stating that the character refuses to use them, or by implicit association with something else. If a player wants their character to go around hacking computers, they must have a computer hacking Advantage, not an AI programming Advantage they stretch incredulously into the realm of hacking. Similarly, if the character can technically bring someone back from the dead, but simply refuses to do so on ethical grounds, they either have the Advantage and can if they ever changed their minds, or they don't have the Advantage and they cannot, even if they had a great reason to.&lt;br /&gt;
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==Conceptualizing Advantages ==&lt;br /&gt;
For players who are more used to mechanically quantified characters rather than narrative quantification, what is constitutes a bullet point in an Advantage slot may be unclear or difficult to define. The below is a section dedicated to some common questions, to help draw lines and divide up the functionality of their Advantages.&lt;br /&gt;
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===“How Much Space Does X Take?”===&lt;br /&gt;
Overall, one “trick” is A Thing Your Character Contributes To A Scene. It matters very little how or why or in how many ways they can pull it off, only that they can fill a specific role or function in the story. As a general milestone, a single bullet point is typically easy to judge by its associated trope in fiction. When certain roles always appear together, they are likely to occupy only one bullet point, but when it is relatively common that characters exist with proficiency in only one or the other, they are likely separate bullets.&lt;br /&gt;
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As a detailed example, rapid healing of wounds is a common ability in fiction, through magic, science, superpowers, etc. Those same abilities may also perform other medical functions, like neutralizing poison, curing paralysis, and restoring crippled limbs. While oftentimes a character is capable of all these things, it is equally common to see a holy healer or super regenerator who can can mend wounds, but not do anything about debilitating effects, which serve as a lingering problem. Likewise, it's common to see doctors and spirit healers who can purge all sorts of nasty effects, but not miraculously heal battle injuries in seconds. It is, however, very rare to find a doctor who can cure only one type of poison, or restore a paralyzed limb but not a crippled one, and so forth. You can thus infer that “healing injuries” fills a separate bullet point to “curing debilitating effects”, being narratively separate, but curing the vast majority of debilitating effects probably only occupies a single bullet point itself, as they're usually narratively related. If a character wants to be a consummate healer, they list both, taking up a little extra conceptual space.&lt;br /&gt;
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===Elemental Bullets vs Elemental Control===&lt;br /&gt;
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A common example of this is RPGs where mages have huge lists of flashy attack spells that ultimately serve the purpose of “shoot magic to damage the enemy's HP”. Said mage need not actually buy all these spells separately. Fireball, lightning bolt, ice spear, and the like, will all only occupy a single “dot” on their sheet, because they're merely elementally flavored projectiles to shoot at people. This is what we like to refer to as “Elemental Bullets”, but it applies to all genres. e.g. a mecha that can shoot lasers, missiles, bullets and particle beams, can list them all as one dot, as they're simply “sci-fi flavored shooting”.&lt;br /&gt;
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What this does not cover are the secondary effects that might be associated with these. Within reason, shooting a fireball at an oil drum is probably going to light it on fire, but if a character expects to freeze an enemy solid with their ice attack, it's no longer within the scope of “shooting a damaging ice bolt”. The character would need to list “debilitating enemies with status effects” separately (which, in turn, may additionally cover things like paralyzing lightning attacks, or poisoning attacks, as different flavors of status). Furthermore, attacks don't extend to manipulating the environment, like creating ice pillars or freezing a lake to walk across it. Thus, a character whose main power super ice control will probably use an entire slot to encompass ice attacks, ice debilities, and ice utility, compared to a Black Mage who merely casts Blizzard and Blizzaga as part of his attack spells.&lt;br /&gt;
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===Weapon “Classes”===&lt;br /&gt;
For the most part, we don't care to minutely split how many weapon types should be allowed in an Advantage. Only the broadest divisors really matter, commonly being melee, and ranged. A swordsman can parry attacks, maneuver foes, execute silent takedowns, and carve a hole through a fence, while a gunman can snipe targets, lay down suppressing fire, shoot out engines or detonate explosives, and in neither case is their specific blade or gun really all that relevant. Either can be easily boiled down to “weapon elemental bullets” within their category.&lt;br /&gt;
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Attacks that cause destruction on a scale that makes them casually suited to altering the scene itself, such as leveling buildings or collapsing an underground cavern, are equivalent to “elemental control” in this sense, and so an RPG and a backpack full of C-4 inhabit different conceptual spaces. Likewise, though technically hitting someone with a rifle butt or the flat of a sword can knock them out, attacks that are supposed to reliably and effectively take out a target non-lethally fill an entirely different narrative niche: aiding capture rather than elimination. It is still possible to do this without weapons/attacks that are specifically intended for this purpose, though this type of advantage makes it easier to do so without accidentally killing anyone. This does not mean that sparring is prohibited without a non-lethal advantage, either!&lt;br /&gt;
&lt;br /&gt;
- '''Weapon Mastery''': Being exceptionally skilled in a specific form of combat is treated somewhat differently. Being a consummate master of every melee weapon in the Multiverse, for instance, is both silly and not acceptable as a single dot, as it can very easily result in the character constantly gaining freebie Advantages whenever a remotely exotic melee weapon is present in a scene. Sufficiently advanced fighting styles will usually be asked to be a little narrower, similar in scope to “unarmed combat”, “infantry firearms”, “polearms”, “hand-powered projectiles”, etc.&lt;br /&gt;
&lt;br /&gt;
===Generic Superhumanity===&lt;br /&gt;
&lt;br /&gt;
Being broadly superhuman in terms of strength, speed, endurance, and other universal physical qualities, is so extremely common in fiction that it can always be taken as only a single bullet point. Doing so indicates that the character is not an iconic specialist in a single trait, such as the Hulk's super strength or the Flash's super speed, but generally enjoys greater-than-human physical ability overall.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
==Advantage Redundancy and Prerequisites==&lt;br /&gt;
Continuing in line, if an Advantage serves the same purpose as another Advantage the character has on their sheet, the character does not spend any space on it. It would be ridiculous to force a character who can already fly to pay for being able to hover. At most, he would note the fact in a Minor Advantage, in the case he can hover without his primary flight equipment. As a general rule, if an Advantage appears once on a character's list, further forms of it are freebies.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
e.x. A character has spent on an Advantage slot that gives him sturdy power armor, which provides him superhuman strength and environmental filters. When he uses another Advantage for a mecha suit, his mecha suit may have sturdy armor, superhuman strength, and environmental filters, without using up any of the Advantage slot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment Without Skills &amp;amp; Skills Without Equipment===&lt;br /&gt;
 &lt;br /&gt;
Furthermore, Advantages are assumed to “come with” the basic skills, knowledge, traits, or equipment required for them to function. This extends only to the bare minimum required to accomplish what the Advantage says it does. A character cannot gain implied extra Advantages, but a doctor is not obligated to purchase dots of chemistry expertise any more than a mage is obligated to purchase having an MP pool as an Advantage. Likewise, a master fencer is not required to purchase a dot for having a sword to make use of his fencing with, though said free swords would be about as basic as they get.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
e.x. A character who fills a slot with a legendary sword need not also fill the slot with swordsmanship skills just to be able to use it. It's assumed he is fit enough, and knows enough basic swordplay, to be able to wield it competently, and that most of his effectiveness while using it comes from how awesome the sword is, rather than how good he is at using it. If he were also to fill the slot with swordsmanship skill, his technique is noteworthy enough to be narratively powerful, and he could then expect to perform significant feats with all kinds of swords.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
===Crafting, NPCs and Buffs===&lt;br /&gt;
When it comes to characters who craft equipment or command NPCs with Advantages of their own, or lend their abilities to others, they need only list them as single bullets on their sheet for the equipment, NPCs, or buffs, to possess or imbue some of the same Advantages the character already has, so long as their scope is well-defined. Essentially, they are purchasing the singular “trick” of being able to apply their abilities in the form of an item that can be given out, through a minion or ally, or as a loan to another character. This works in reverse as well, for characters who are heavily specialized in crafting, NPCs, or using support abilities. An inventor who has already purchased the ability to build robots and laser guns can Just Have robots and laser guns with a single bullet. Expanding the versatility of crafting, NPCs or buffs beyond these freebies still takes up space as normal. Note that these three categories are separate bullet points from each other.&lt;br /&gt;
&lt;br /&gt;
-Generic Buffs: In the case of generalized, RPG-style buffs, such as spells that just make the recipient do more damage or move faster or resist attacks or status, these can all be considered a single bullet on an Advantage. Their narrative role is simply to make the recipient a more effective fighter (or something else the buffs revolve around), without providing significant utility. The same goes for generic debuffs.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
e.x. A mage has magic Advantages that allow him to fly, resist elements, create illusions, grant him generic buffs, and make him intangible. He then buys an Advantage to represent his enchanted tailoring, which he uses to make magic clothing. For a single bullet out of the three, he can create boots of flight, belts of resistance, cloaks of intangibility, etc. If he then wants to create clothes that generate a magic shield around the wearer, he must use another bullet.&lt;br /&gt;
&lt;br /&gt;
e.x. A knight lord who is skilled at riding and swordplay buys an Advantage to command an army. Once he has bought “having soldiers” as a single bullet, those soldiers can be skilled riders and swordsmen without re-purchasing the skills. He must then fill out Advantage bullets as normal to give them new skills.&lt;br /&gt;
&lt;br /&gt;
e.x. A cleric has a variety of powers in his Advantages that let him buff others by granting immunity to mental compulsions, blessing weapons with a holy aspect, bestowing battle regeneration on them, increasing their strength to superhuman levels, etc. He then only needs to spend one bullet to indicate that he can apply all of these same effects to himself. If he has further blessings he can only use on himself, they take up space as normal.&lt;br /&gt;
&lt;br /&gt;
===Non-Advantages===&lt;br /&gt;
&lt;br /&gt;
Some capabilities of a character can be considered so mundane, easily imitable, or else irrelevant in the Multiverse, that there is no need to actually note them. Generally, if it could be easily acquired or accomplished by a totally average, middle-class member of a first world country, it's not worth writing down. Having a magic crystal that lets you talk to people over long distances just isn't relevant when it's assumed anyone in the Multiverse could get a hold of a radio or phone, and having an ordinary place to live or mundane friend or relative doesn't provide any substantial benefit. &lt;br /&gt;
 &lt;br /&gt;
Note that this never extends to professional-grade weapons or equipment that a character doesn’t have an Advantage related to. If a character has a combat surgeon Advantage, they don’t require any further justification to show up with a medical kit full of morphine and blood bags, but a character with no conceptual space dedicated to medicine shouldn’t be doing so, even if it’s feasibly possible for an average person to afford one with some paperwork. Showing up to a scene with a generic first-aid kit full of bandages, gauze and rubbing alcohol, however, falls under having no Advantage requirement.&lt;br /&gt;
&lt;br /&gt;
- '''Being Multilingual''': Because of the Translation Effect, knowing a second or third or fourth language is rarely ever important. Even for written languages, we assume that there is commonly available translation software or magic for the sake of the scene. Linguistic fluency is only necessary to note when it extends to things like code languages, languages with inherent supernatural power, or extremely rare or niche ones.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Advantage and Flaws Reference==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See [https://docs.google.com/spreadsheets/d/1Sw8LwejLTLeHmxS_Zk6FKDWaklNFTizLHVKuzlMGVlc/edit#gid=0 here for Devola's Advantage &amp;amp; Flaws spreadsheet]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Patch Notes 2/22/17 7:15 P.M.''': Edited the Conceptual file to encompass another form of broad shorthand: Molecular-level control.&lt;br /&gt;
&lt;br /&gt;
'''Patch Notes 1/16/2017 6:18 P.M.''': Edited Minor NPCs to clarify that they cannot have a PL, and how two minor NPCs of different specialties might interact.&lt;br /&gt;
&lt;br /&gt;
'''Patch Notes 1/12/2017 8:31 P.M.''': Edited out Monsters of the Week as a standalone advantage. A MotW would be a &amp;quot;blank&amp;quot; Defining NPC entry with possible advantages fleshed out as a mix'n'match package defined as a part of the character's other advantages.&lt;br /&gt;
&lt;br /&gt;
'''Patch Notes 6/14/2017''': Edited to flow better for learning the new system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:News File]]&lt;/div&gt;</summary>
		<author><name>Taco</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Sample_Applications&amp;diff=14589</id>
		<title>Sample Applications</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Sample_Applications&amp;diff=14589"/>
				<updated>2017-09-02T05:02:29Z</updated>
		
		<summary type="html">&lt;p&gt;Taco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following repository of sample applications has been provided by MCM staff. These apps have all been approved for play (with the exception of the default sample TP app), and may help guide you in the writing of your own application(s).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=Character Applications=&lt;br /&gt;
* [[Sample_App_Mei_Hatsume|Mei Hatsume]] - ACTUALLY UPDATED FOR THE NEW SYSTEM. Crafting, power copy, overlapping bullets, and notes to explain lots of stuff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=TP Applications=&lt;br /&gt;
Please see the following:&lt;br /&gt;
* [[TP_Application_Guide|TP Application Guide]]&lt;br /&gt;
* [[Sample_TP_Application|Sample TP Application]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Old samples==&lt;br /&gt;
''' THESE HAVE NOT BEEN UPDATED FOR THE NEW SYSTEM '''&lt;br /&gt;
* [[Sample_App_Arcee|Arcee]] - Basic character application for PL 33; no info files.&lt;br /&gt;
* [[Sample_App_The_Copper|The Copper]] - Basic character application for PL 32; no info files.&lt;br /&gt;
* [[Sample_App_Serori|Serori]] - Standard upgrade app; contains responses to all questions and detailed patch notes.&lt;br /&gt;
* [[Sample_App_Sir_Bedivere|Sir Bedivere]] - Thorough upgrade app with modifications to advantages and disadvantages; detailed patch notes included.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>Taco</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Sample_Applications&amp;diff=14588</id>
		<title>Sample Applications</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Sample_Applications&amp;diff=14588"/>
				<updated>2017-09-02T04:55:16Z</updated>
		
		<summary type="html">&lt;p&gt;Taco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following repository of sample applications has been provided by MCM staff. These apps have all been approved for play (with the exception of the default sample TP app), and may help guide you in the writing of your own application(s).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=Character Applications=&lt;br /&gt;
* [[Sample_App_Mei_Hatsume|Mei Hatsume]] - ACTUALLY UPDATED FOR THE NEW SYSTEM. Crafting, power copy, overlapping bullets, and notes to explain lots of stuff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Old samples==&lt;br /&gt;
''' THESE HAVE NOT BEEN UPDATED FOR THE NEW SYSTEM '''&lt;br /&gt;
* [[Sample_App_Arcee|Arcee]] - Basic character application for PL 33; no info files.&lt;br /&gt;
* [[Sample_App_The_Copper|The Copper]] - Basic character application for PL 32; no info files.&lt;br /&gt;
* [[Sample_App_Serori|Serori]] - Standard upgrade app; contains responses to all questions and detailed patch notes.&lt;br /&gt;
* [[Sample_App_Sir_Bedivere|Sir Bedivere]] - Thorough upgrade app with modifications to advantages and disadvantages; detailed patch notes included.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=TP Applications=&lt;br /&gt;
Please see the following:&lt;br /&gt;
* [[TP_Application_Guide|TP Application Guide]]&lt;br /&gt;
* [[Sample_TP_Application|Sample TP Application]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>Taco</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Sample_App_Mei_Hatsume&amp;diff=14582</id>
		<title>Sample App Mei Hatsume</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Sample_App_Mei_Hatsume&amp;diff=14582"/>
				<updated>2017-09-01T03:26:40Z</updated>
		
		<summary type="html">&lt;p&gt;Taco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=COMMENTARY IN BOLDED ITALICS=&lt;br /&gt;
&lt;br /&gt;
It is highly recommended you instead view the Google doc [https://docs.google.com/document/d/1vGXmJzb2rUCblsyod2ZaYKXZj7rUrKf0HwOtb9UhrhM/edit?usp=sharing here] instead since it's much easier to actually see things, and there's less of a chance of the formatting being screwed up there. &lt;br /&gt;
&lt;br /&gt;
''I didn't think I'd hate typing in something more than raw html''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=B. CHARACTER SUMMARY=&lt;br /&gt;
Your Profile, Advantages, and Disadvantages (Flaws) are your face on the MUSH. They tell people who you are, what you can do, and what you stumble at. Please remove all examples before submitting the application form. (For example --&amp;gt; Name: Your character's name. 18 character limit, no special letters. &amp;lt;-- should simply read --&amp;gt; Name: Link)&lt;br /&gt;
 &lt;br /&gt;
==1b. Profile==&lt;br /&gt;
&lt;br /&gt;
Name: Mei Hatsume&lt;br /&gt;
&lt;br /&gt;
Faction: Paladins&lt;br /&gt;
&lt;br /&gt;
Function: Genius Inventor&lt;br /&gt;
&lt;br /&gt;
Series: My Hero Academia-1&lt;br /&gt;
&lt;br /&gt;
'''''The -1 is because there's no other My Hero Academia theme, so I can just use stick -1 to the end of it. If someone else wants to app their own version of the theme, then they could use -2 and so on.'''''&lt;br /&gt;
&lt;br /&gt;
Quote: Come, take a look, all you companies! Especially the big ones! Look at my super cute babies~!&lt;br /&gt;
&lt;br /&gt;
Profile: A hero-in-training at U.A. High School (which doesn’t stand for anything), Mei Hatsume is an assertive and self-centered inventor with the innate power to see things from incredibly long distances. She stops at nothing to get her name out there when it comes to advertising her creations, even if it means coming off as extremely selfish and blatantly using other people for her own gain while pursuing any shiny new toys with a single-minded fervor. Although she doesn’t have much direct combat ability to speak of, she makes up for it with creative usage of her mobility-boosting inventions like jumping boots and hydraulic bars to avoid her opponents while wearing them down with gadgets like net guns and glue traps that restrain rather than harm outright. Her specialty, however, is coming up with new inventions to support herself and her allies, amplifying their strengths and mitigating their weaknesses while analyzing opponents from afar with her amplified sight range. &lt;br /&gt;
&lt;br /&gt;
'''''The U.A. would be theme jargon that should be explained even if it's a name, but it literally doesn't stand for anything except maybe a Japanese language pun.'''''&lt;br /&gt;
'''''Otherwise, this covers her personality, her flaws, her advantages, and what little backstory she actually has.'''''&lt;br /&gt;
 &lt;br /&gt;
2b. Character Type: What kind of character are you applying for? Categories are FCs (Canon Characters), OFCs (AU takes on canon characters), and OCs (Original Characters).&lt;br /&gt;
 &lt;br /&gt;
FC&lt;br /&gt;
 &lt;br /&gt;
=3b. Advantages=&lt;br /&gt;
This section is divided into three categories: DEFINING, SIGNIFICANT and MINOR. Some advantages have a minimum advantage classification. For more information, please refer to http://multiversemush.com/mw/index.php?title=Advantages&lt;br /&gt;
For examples of already approved advantages, use +comply in-game and +advantages with the characters' names to look at their advantages. You can also view this spreadsheet for a more detailed breakdown of many common and (some uncommon) advantages.&lt;br /&gt;
 &lt;br /&gt;
'''3b-1. Advantages: Defining''' advantages are those that make your character unique; i.e., if they didn't have them, they wouldn't be who they are. They are the most often used and obvious part of your character's abilities. Your character has two of these.&lt;br /&gt;
&lt;br /&gt;
'''Genius Inventor''': As a student in the Department of Support, Mei specializes in building tools and gadgets used to support Heroes on the field. Her specialty is making gadgets that augment the user’s mobility: jet packs and jump boots to get airborne quickly without actually flying, wire arrows and hover boots to scale scale steep surfaces, and balancing wings to prevent unintentional falls. Mei also has multiple tools to augment the wearer's speed: rocket boots for raw speed, and hydraulic bars with movement sensors for quick bursts of speed to aid evasion even against attacks from behind.&lt;br /&gt;
&lt;br /&gt;
'''''Crafting with a tool/gadget flavoring that gives an idea of where the boundaries of this advantage are. She’s not going to be casting Final Fantasy spells to create these effects, but actually making stuff or pulling something out that mimics whatever function. Note that crafting is the physical gear variant of powershare, or allowing the character to use their advantages to benefit other characters for the scene. For other characters to KEEP those benefits from crafting/powershare, however, they still need to submit upgrade applications to do so.'''''&lt;br /&gt;
&lt;br /&gt;
'''''Mentioning that her stuff doesn’t grant flight limits this to mobility-boosting gear.'''''&lt;br /&gt;
&lt;br /&gt;
'''Inspired Creator &amp;lt;Copy2&amp;gt;''': Inspiration can come from anywhere, and Mei can see the potential for new inventions almost anywhere. By watching other people and analyzing their abilities and gear, she can eventually develop gadgets to imitate that function. She doesn’t always update and refine what she comes up with, though, frequently going back to the drawing board when inspiration strikes from somewhere else.&lt;br /&gt;
&lt;br /&gt;
'''''Copy2 with yet more tool/gadget flavoring! She could theoretically make something that heals people with nanites or whatever, for example, but that would require interacting with a healer and going through the necessary steps to get it via Copy2’s rules.'''''&lt;br /&gt;
&lt;br /&gt;
'''''All together, this and Genius Inventor  are the character’s BIGGEST MOST IMPORTANT tools in her bag of tricks. She pulls stuff out to zip around fast and get around places, and she can make more GADGETY stuff to give to people.'''''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
 &lt;br /&gt;
'''3b-2. Advantages: Significant''' advantages are tricks, powers and skills your character uses often, but may not be a part of the character's core identity. Your character has four of these.&lt;br /&gt;
&lt;br /&gt;
'''Zoom''': Mei’s Quirk (special ability) is powerful eyesight that allows her to see distant objects and people clearly as if her eyes were telescopes. This can be used to scout out potential threats from far ahead of her as long as her line of sight is not blocked.&lt;br /&gt;
&lt;br /&gt;
'''''Although this is the character’s Quirk (in-setting, their in-born special power), it’s really not a big deal for her. Other characters in the same theme would certainly get a lot more mileage out of their own Quirks, so they’d have those as Definings. For this character, though, it’s a secondary ability because her real focus and what she’s known for is making stuff.'''''&lt;br /&gt;
&lt;br /&gt;
'''Combat Tools''': Although direct combat is not Mei’s strong point, she can still hold her own in a fight through her numerous gadgets meant for hindering enemies. She can impede movement by using net guns, glue spillers, and wire arrows fired strategically around a target or in their path. She can also halt someone more directly by electrifying her wire arrow (and cable) or shooting them with a taser '''to temporarily stun them, although this does not produce enough of a shock to be comparable to an actual lightning/electricity-based attack'''. Practicing with her net guns and taser has also given Mei some moderate skill with handguns/pistols, although she doesn’t actually own any real guns.&lt;br /&gt;
&lt;br /&gt;
'''''First things first: This is not something the canon character does as far as I am aware. HOWEVER, this fits with the character’s general combat style as shown in the series and makes it easier to actually get involved in scenes. It’s permitted to do this with characters if it means making the actual play of the character smoother, or even the opposite can be done where you excise parts of a character’s moveset to make things easier to actually play. You could even do that to keep some room open for future upgrades and character growth!'''''&lt;br /&gt;
&lt;br /&gt;
'''''The bolded section was added in a revision because without that addition, it was not clear whether this was merely a non-lethal attack or if it could be a way of taking an electric/elemental attack, going over the 3 point limit per advantage. Thus, that part was added to make it clear that this is not intended as an elemental bullet. The breakdown was correct, but the writeup is what everyone ultimately sees and is actually approved. What the breakdown did was make it clear that non-lethal attacks were the intent, so the fix needed was to make this writeup clear about it not being an elemental attack as could be implied.'''''&lt;br /&gt;
&lt;br /&gt;
'''Support Tools''': Mei has developed a whole host of support tools that assist her allies simply by being worn on their bodies. Arm and leg gear predict the wearer’s movements to help them move more efficiently and with less effort. This not only allows them to keep fighting and working for longer, but these parts also bolster the wearer's physical strength dramatically and help them to resist injuries.&lt;br /&gt;
&lt;br /&gt;
'''''Crafting in the above Defining advantage means that stuff in lower advantages, such as this one, can be used on people other than herself. Thus, she could wear these things to bolster her physical stats, or she could even let other people wear them (only for the one scene she’s in, not permanently without an upgrade application) to get a boost to their stats as well.'''''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''3b-3. Advantages: Minor''' advantages are things that are useful to the character, but are generally only useful occasionally and lack potency. There is no limit on these, but please keep them to a reasonable level.&lt;br /&gt;
&lt;br /&gt;
'''Support Department Resources''': One perk of being a Support Department student at U.A. High School is access to raw materials for developing support tools and gadgets.&lt;br /&gt;
&lt;br /&gt;
'''''Flavor! It’s never going to be used to say that Mei has lots of money and throw resources at a problem to solve it, but it does give a concise image of how she’s able to keep making stuff.'''''&lt;br /&gt;
&lt;br /&gt;
'''U.A. Training''': The hero academy's rigorous entry and training standards means that every student must be capable of handling themselves in a fight and in urban environments even without the aid of their Quirks. Mei knows how to throw a punch or five, she's fairly competent at getting around on foot, and she's in better physical condition than the average civilian if she doesn't have the right gadgets on hand.&lt;br /&gt;
&lt;br /&gt;
'''''Another example of creative license being taken with the character, much like Combat Tools in the Significant section. Since this is in a Minor spot rather than a Significant or Defining slot, it’s not going to get the same amount of sell as her using her gadgets against and Elite. What this can do, however, is provide another flavor of defending herself against mooks, or even provide a moment of dramatic tension when her other advantages are not available for whatever reason. '''''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''3b-4. Advantage Breakdown:''' Explain the  breakdown of your Advantages. As previously mentioned, each Advantage is allowed to have, at most, three well-defined tricks in it. This section is here to clearly define what you're asking for with each advantage entry, in simple bullet-pointed terms.&lt;br /&gt;
&lt;br /&gt;
'''Defining'''&lt;br /&gt;
&lt;br /&gt;
Genius Inventor&lt;br /&gt;
&lt;br /&gt;
-Crafting (gadgets and mechanical stuff)&lt;br /&gt;
&lt;br /&gt;
-Mobility items (no flight)&lt;br /&gt;
&lt;br /&gt;
--Auto-balancer to not faceplant unintentionally&lt;br /&gt;
&lt;br /&gt;
--Jump boots + jet pack for high jumps&lt;br /&gt;
&lt;br /&gt;
--Wire arrow + hover soles for scaling steep surfaces&lt;br /&gt;
&lt;br /&gt;
-Enhanced speed/reflexes&lt;br /&gt;
&lt;br /&gt;
--Rocket boots for speed&lt;br /&gt;
&lt;br /&gt;
--Hydraulic bars + movement sensors for reflexes&lt;br /&gt;
&lt;br /&gt;
'''''Clearly defines what everything does without getting into full writeups themselves. You don’t need to have the sub-bullets, but it might help in case one advantage encompasses a bunch of spells or different gadgets or something that all contribute to one general idea like mobility here.'''''&lt;br /&gt;
&lt;br /&gt;
Inspired Creator&lt;br /&gt;
&lt;br /&gt;
-Copy2&lt;br /&gt;
 &lt;br /&gt;
'''Significant'''&lt;br /&gt;
&lt;br /&gt;
Zoom&lt;br /&gt;
&lt;br /&gt;
-See far&lt;br /&gt;
&lt;br /&gt;
-Scouting&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Combat Tools&lt;br /&gt;
&lt;br /&gt;
-Debuff&lt;br /&gt;
&lt;br /&gt;
--Slowing/restraining: Net gun, glue spiller, wire arrow&lt;br /&gt;
&lt;br /&gt;
-Non-lethal&lt;br /&gt;
&lt;br /&gt;
--Taser&lt;br /&gt;
&lt;br /&gt;
--Electrified wire arrow&lt;br /&gt;
&lt;br /&gt;
-Weapon skill (handgun/pistol style gunshooting)&lt;br /&gt;
&lt;br /&gt;
--Does not actually have regular guns&lt;br /&gt;
&lt;br /&gt;
'''''Weapon skills generally come with the appropriate bare minimum required gear to let the skill function, so I’m mentioning that she does NOT have guns here specifically.'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Support Tools&lt;br /&gt;
&lt;br /&gt;
-Super strength&lt;br /&gt;
&lt;br /&gt;
-Super endurance/toughness/stamina&lt;br /&gt;
&lt;br /&gt;
--Predict user movement for more efficient movement with less effort&lt;br /&gt;
&lt;br /&gt;
--Boost damage resistance&lt;br /&gt;
&lt;br /&gt;
'''''Superhumanity is one thing, but emphasizing specific things like strength or endurance gives it more narrative sell overall. Speed is not mentioned specifically here since that’s already covered in her Defining advantage, but it could be without actually “costing” another point since it’s a redundant and overlapping thing.'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Minor'''&lt;br /&gt;
&lt;br /&gt;
Support Department resources&lt;br /&gt;
&lt;br /&gt;
-Resources to make stuff&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
U.A. Training&lt;br /&gt;
&lt;br /&gt;
-Knows how to run around kinda/minor parkour&lt;br /&gt;
&lt;br /&gt;
-Decent physical conditioning/minor superhuman&lt;br /&gt;
&lt;br /&gt;
-Can punch okay&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
=4b. Disadvantages=&lt;br /&gt;
This is split into three sections: TROUBLE, SIGNIFICANT and MINOR. You must have at least one disadvantage in every category. Keep in mind, the idea is for flaws to be used and to generate RP, rather than simply a thing that justifies your characters powers; flaws that if exploited prevent your character from roleplaying are generally not good flaws. For more information, please consult http://multiversemush.com/mw/index.php?title=Disadvantages&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4b-1. Disadvantages: A Trouble''' is a deficiency in your character's personality that can be exploited against them in almost any circumstance; rather than hindering your character in a crippling way, it should be something that other players can use to generate conflict in a scene.&lt;br /&gt;
&lt;br /&gt;
'''Obsessed &amp;lt;Trouble&amp;gt;''': Above all else, Mei is motivated by self-improvement. Her dedication to perfecting her craft and gaining renown, however, frequently supersedes things like common sense and prioritizing important objectives in favor of pursuing those goals. She'll dawdle around dangerous opponents for more time to show off her creations to onlookers instead of actively subduing them, and she’s much more likely to investigate shiny new toys, curious artifacts, and even impressive traps for invention ideas instead of pursuing actual mission objectives.&lt;br /&gt;
&lt;br /&gt;
'''''Has a clear trigger, a clear way this can affect her, alternative triggers, and the reason why this all happens. Troubles don’t need to make a character wrong all the time, but it helps! What the general goal with flaws is to provide interesting ways for the character to get involved in things or create conflict, not just screw them over. Troubles, since they’re based on the character’s personality and foibles, help flesh out the character as a real character and even give you an opportunity to put all that work you used on the Personality section to good use.'''''&lt;br /&gt;
&lt;br /&gt;
'''''ALSO note the tags after the flaw name. This makes it easier for appstaff to process your app quickly once it’s ready for approval!'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4b-2. Disadvantages: Significant''' disadvantages can be anything nontrivial that can be used against your character, be it physical, mental or something else.&lt;br /&gt;
&lt;br /&gt;
'''Self-centered &amp;lt;Significant&amp;gt;''': Almost nothing is off limits when it comes to coming up with new inventions and schemes to bolster her reputation at large. Mei has no qualms about taking advantage of individuals and making enemies to pursue her personal goals. Although she'll apologize and attempt to make amends later, she believes her actions are entirely justified and is incredibly unlikely to even consider that she did anything wrong.This makes it even easier for her to get on people's bad sides again and again, eventually finding herself in bad situations without backup or facing people that would have been her backup if not for her past transgressions.&lt;br /&gt;
&lt;br /&gt;
'''''Bolded section was a minor wording fix to make it clear that she’s going to try, but not that she’ll necessarily succeed. It’s not an issue that’s necessarily going to be fixed ever, so this is also a source of more RP to do things like generating rivals, antagonizing people, and so on. Remember: the goal is to generate RP with these flaws, not to just slap something in that technically works and isn’t actually interesting for other people to play with.'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4b-3. Disadvantages: Minor''' are disadvantages that can be a little obscure, or that don't come up often, but are still an issue for your character; they can also be something that comes up often but is more inconvenient than an outright impediment.&lt;br /&gt;
&lt;br /&gt;
'''Careless &amp;lt;Minor&amp;gt;''': As meticulous as Mei can be when it comes to coming up with inventions and perfecting them, she can be rather hasty when it comes to little things like taking proper safety precautions. It’s not unheard of for her newer creations to malfunction at random, causing herself or her test subjects to get injured. She also tends to look at the broader picture than focusing on smaller details when it comes to following or making plans, meaning potentially important but seemingly small details can be overlooked in favor of doing something with as much flash and pizzazz as possible.&lt;br /&gt;
&lt;br /&gt;
'''''Bolded section was to help strengthen the Minor from being merely a quirk in her mannerisms to something that can generate more interactions between characters when something goes wrong, BUT HEY LOOK HOW COOL THAT WAS. It’s not something that’s going to cause as many problems as the other two flaws, but it is something that could come up.'''''&lt;br /&gt;
&lt;br /&gt;
=5b. Themelisting=&lt;br /&gt;
&lt;br /&gt;
If a +themelisting does not already exist for your character, you will have to write one yourself. This should be a concise description of the setting from which the character comes, and if it is a modified/non-canon theme it should usually explain how it diverges from the original. Additionally, we'd be interested in knowing if there are any series -- preferably but not necessarily existing in our standing +themelists -- that you'd be interested in seeing your theme mixing with as neighbors in the Multiverse.&lt;br /&gt;
 &lt;br /&gt;
A Quirk is an abnormality in a human that manifests as a special ability. Although they had once been rare, they have now become common enough that those without Quirks have become the minority. In a world where superpowers both fantastic and strange have become the new normal, Heroes and Villains too have become an accepted fact of everyday life. Heroes, although heavily regulated, are rewarded handsomely for their efforts in neutralizing and preventing Villains from taking advantage of their Quirks to commit crimes against the less genetically lucky. Becoming a Hero is even a valid and lucrative career path in this new world! &lt;br /&gt;
&lt;br /&gt;
'''''Explains some terminology/jargon about the setting, the setting itself.'''''&lt;br /&gt;
&lt;br /&gt;
Numerous Hero Academies sprung up to account for the growing population of people with fantastical powers that would need proper guidance and training. U.A. High School, the top Hero Academy in the world, is renowned for its all-star faculty. All Might, the world’s greatest Hero, is among the school’s newer teachers dedicated to cultivating the next generation of Heroes. As more aspiring Heroes and Heroes-in-Training appear, however, so too have Villains seeking to make their own mark on society, whether for their own gain or for more nefarious purposes.&lt;br /&gt;
&lt;br /&gt;
'''''Gets more in-depth with where potential characters could come in from and some potential hooks whether someone wants to get involved with the theme or app into it themselves.'''''&lt;br /&gt;
&lt;br /&gt;
=C. CHARACTER INFORMATION=&lt;br /&gt;
&lt;br /&gt;
==1c. Personality==&lt;br /&gt;
&lt;br /&gt;
Describe your character's personality, in 500 words or more. We want an overview of their motivations, hopes, fears, and failings. For OCs, this is meant to establish their general character but isn't set in stone. For FCs, this is to demonstrate to us that you know the character you're asking to play. If you need help, take a look at Nathan Hall's personality guide. Note that 2c and 3c count towards your word count.&lt;br /&gt;
 &lt;br /&gt;
Mei Hatsume may appear to be selfish and overly obsessed with gadgets and finding investors with a lot of money at first glance, but that would only be half true. At her core, Mei is an inventor motivated by self-improvement rather than outright greed. Having investors means access to better materials and resources to perfect her craft, and perfecting her craft means developing better tools to help Heroes and police fight back against Villains and crime. To that end, she's more than willing to do whatever it takes to push forward with her craft and building her reputation among potential business partners even if it means taking advantage of other people she should be getting along with. &lt;br /&gt;
&lt;br /&gt;
She really is obsessed with gadgets and technology, though.&lt;br /&gt;
&lt;br /&gt;
Outside of the context of gadgets and investor, Mei is fairly straightforward and honest. She knows enough about proper etiquette not to make a fool of herself, but she won't mince words just to avoid hurting someone's feelings. She’d much rather have someone learn from something she says outright even if they get angry at her initially instead of dancing around the issue and letting it snowball later. Besides, if they get angry, she can always apologize later and then let them work it out later after they’ve calmed down.&lt;br /&gt;
 &lt;br /&gt;
==2c. Factional Relations==&lt;br /&gt;
&lt;br /&gt;
Why is your character in the faction that they're in, or failing that, why aren't they in a faction at all? If you're in a faction, what sort of conflict might your character have with that faction's ideology, and how might it be resolved in play?&lt;br /&gt;
&lt;br /&gt;
With the Paladins having the best public relations department of the three major players, there’s little question as to who Mei would naturally veer towards. Even without that, however, her home’s government is largely focused on regulating people with Quirks to make sure they don’t go overboard using them. She doesn’t actually have any sway over anyone back home, of course, but being raised in a RESPECT THE LAW environment means it’d be pretty hard for her to buck that inclination to make sure she colors inside the lines most of the time.&lt;br /&gt;
&lt;br /&gt;
The Concord might be a source of potential on-off working relationships, though, since Mei can’t ignore that the Concord also has a shitload of resources she could take advantage of. She’d be pretty selective about potential clients from the Concord, though.&lt;br /&gt;
&lt;br /&gt;
The Watch would be a very rare source of collaboration for her since being a vigilante is practically the opposite of what she’d want to do if she wants to maintain a good rep. Having her creations connected to a Watch operation gone bad could also tank said rep, too, so she’d be incredibly skeptical of working with the Watch without advance prep work (mostly filing off any identifying serial numbers).&lt;br /&gt;
&lt;br /&gt;
'''''Goes into all three factions so the choice of faction is clear. If you’re apping an unaffiliated character, this section is still very helpful so you and appstaff can have an idea of where the character’s going. It might even help you realize that a character might fit with a certain faction more than you realized!'''''&lt;br /&gt;
&lt;br /&gt;
==3c. In the Multiverse==&lt;br /&gt;
&lt;br /&gt;
How does being in the Multiverse change things for, or about your character? What would motivate them to go out and interact beyond the borders of their own world?&lt;br /&gt;
&lt;br /&gt;
So much PR. So many potential investors. Mei’s world is already full of people with Quirks, but the Multiverse has even more people with weird abilities to draw inspiration from. With any luck, there might even be something she starts working on that would be worth refining and perfecting over time. There’s also the draw of having an even broader audience to appeal to, especially if there hasn’t been much interaction between her home and the Multiverse yet. &lt;br /&gt;
&lt;br /&gt;
==4c. Background==&lt;br /&gt;
&lt;br /&gt;
Give us a brief, concise overview of your character's background. More thorough backgrounds are expected of alternate universe takes on canon characters, high-powered original characters, and some other special cases. Otherwise, keep this shorter than your personality section.&lt;br /&gt;
&lt;br /&gt;
Mei makes stuff.&lt;br /&gt;
&lt;br /&gt;
She’s in the Support Department of her school because her Quirk is kinda shitty but she’s good at making stuff.&lt;br /&gt;
&lt;br /&gt;
That’s it that’s her entire backstory. She shows off a lot during the sports festival and uses a guy to show off her stuff for ten minutes instead of fighting, I guess.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Brief and concise is the name of the game here! We really don’t need a lot of stuff here, just the bare bones to know where the character is coming from. Granted, this section could be longer for more main character types, but it really doesn’t need to be all that long. This character just so happens to be more of a side character, so she literally doesn’t get much backstory in her own canon. Since I wasn’t doing an alternate take of this character, she’s also not going to have much embellishment there, either.'''''&lt;br /&gt;
 &lt;br /&gt;
==5c. Combat==&lt;br /&gt;
Give us an idea of how good your character is in a fight, with emphasis on relative effectiveness and importance in their source material. Specific questions to answer: Do they have room to grow, and if so how much? Where do they sit in their setting-- are they the final boss, a recurring midboss, a one-off, or something else? If this is an OC, why is your character where they are in their hierarchy? Optionally suggest a PL or range you think is appropriate, but understand it's non-binding and by default not discussed with applicants.&lt;br /&gt;
&lt;br /&gt;
She’s not really shown fighting in the series, but she does at least make SPEEDMAN look like a chump in the one fight she is in. She technically loses it because she steps out of bounds, but that’s after using him to show off how effective her gear is and making sure the investors can see it. &lt;br /&gt;
&lt;br /&gt;
My take on her here would be more competent/actually fighty, but largely focused on the support role and going for secondary objectives instead of getting into slugfests with anyone. I’d probably peg her anywhere at a 28 or 30 at most.&lt;br /&gt;
&lt;br /&gt;
'''''She’s not a main character, and she’s barely even a combatant. Still, she does hold up well enough against someone who IS a combatant, so she’s definitely not useless. Otherwise, though, this section is subject to the general PL rules. Since I’m apping this character from early in the series AND she’s  a non-combatant, 28 would have been fine. She was eventually approved with a PL of 30.'''''&lt;/div&gt;</summary>
		<author><name>Taco</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Sample_Applications&amp;diff=14581</id>
		<title>Sample Applications</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Sample_Applications&amp;diff=14581"/>
				<updated>2017-09-01T03:25:16Z</updated>
		
		<summary type="html">&lt;p&gt;Taco: /* Character Applications */  Adding a new sample app&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following repository of sample applications has been provided by MCM staff. These apps have all been approved for play (with the exception of the default sample TP app), and may help guide you in the writing of your own application(s).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''Sample applications have not been updated with current format applications.'''&lt;br /&gt;
&lt;br /&gt;
=Character Applications=&lt;br /&gt;
* [[Sample_App_Mei_Hatsume|Mei Hatsume]] - ACTUALLY UPDATED FOR THE NEW SYSTEM. Crafting, power copy, overlapping bullets, and notes to explain lots of stuff.&lt;br /&gt;
* [[Sample_App_Arcee|Arcee]] - Basic character application for PL 33; no info files.&lt;br /&gt;
* [[Sample_App_The_Copper|The Copper]] - Basic character application for PL 32; no info files.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Upgrade Applications=&lt;br /&gt;
* [[Sample_App_Serori|Serori]] - Standard upgrade app; contains responses to all questions and detailed patch notes.&lt;br /&gt;
* [[Sample_App_Sir_Bedivere|Sir Bedivere]] - Thorough upgrade app with modifications to advantages and disadvantages; detailed patch notes included.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=TP Applications=&lt;br /&gt;
Please see the following:&lt;br /&gt;
* [[TP_Application_Guide|TP Application Guide]]&lt;br /&gt;
* [[Sample_TP_Application|Sample TP Application]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>Taco</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Sample_App_Mei_Hatsume&amp;diff=14580</id>
		<title>Sample App Mei Hatsume</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Sample_App_Mei_Hatsume&amp;diff=14580"/>
				<updated>2017-09-01T03:23:53Z</updated>
		
		<summary type="html">&lt;p&gt;Taco: Created page with &amp;quot;=COMMENTARY IN BOLDED ITALICS=  It is highly recommended you instead view the Google doc [https://docs.google.com/document/d/1vGXmJzb2rUCblsyod2ZaYKXZj7rUrKf0HwOtb9UhrhM/edit?...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=COMMENTARY IN BOLDED ITALICS=&lt;br /&gt;
&lt;br /&gt;
It is highly recommended you instead view the Google doc [https://docs.google.com/document/d/1vGXmJzb2rUCblsyod2ZaYKXZj7rUrKf0HwOtb9UhrhM/edit?usp=sharing here] instead since it's much easier to actually see things, and there's less of a chance of the formatting being screwed up there. &lt;br /&gt;
&lt;br /&gt;
''I didn't think I'd hate typing in something more than raw html''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=B. CHARACTER SUMMARY=&lt;br /&gt;
Your Profile, Advantages, and Disadvantages (Flaws) are your face on the MUSH. They tell people who you are, what you can do, and what you stumble at. Please remove all examples before submitting the application form. (For example --&amp;gt; Name: Your character's name. 18 character limit, no special letters. &amp;lt;-- should simply read --&amp;gt; Name: Link)&lt;br /&gt;
 &lt;br /&gt;
==1b. Profile==&lt;br /&gt;
&lt;br /&gt;
Name: Mei Hatsume&lt;br /&gt;
&lt;br /&gt;
Faction: Paladins&lt;br /&gt;
&lt;br /&gt;
Function: Genius Inventor&lt;br /&gt;
&lt;br /&gt;
Series: My Hero Academia-1&lt;br /&gt;
&lt;br /&gt;
'''''The -1 is because there's no other My Hero Academia theme, so I can just use stick -1 to the end of it. If someone else wants to app their own version of the theme, then they could use -2 and so on.'''''&lt;br /&gt;
&lt;br /&gt;
Quote: Come, take a look, all you companies! Especially the big ones! Look at my super cute babies~!&lt;br /&gt;
&lt;br /&gt;
Profile: A hero-in-training at U.A. High School (which doesn’t stand for anything), Mei Hatsume is an assertive and self-centered inventor with the innate power to see things from incredibly long distances. She stops at nothing to get her name out there when it comes to advertising her creations, even if it means coming off as extremely selfish and blatantly using other people for her own gain while pursuing any shiny new toys with a single-minded fervor. Although she doesn’t have much direct combat ability to speak of, she makes up for it with creative usage of her mobility-boosting inventions like jumping boots and hydraulic bars to avoid her opponents while wearing them down with gadgets like net guns and glue traps that restrain rather than harm outright. Her specialty, however, is coming up with new inventions to support herself and her allies, amplifying their strengths and mitigating their weaknesses while analyzing opponents from afar with her amplified sight range. &lt;br /&gt;
&lt;br /&gt;
'''''The U.A. would be theme jargon that should be explained even if it's a name, but it literally doesn't stand for anything except maybe a Japanese language pun.'''''&lt;br /&gt;
'''''Otherwise, this covers her personality, her flaws, her advantages, and what little backstory she actually has.'''''&lt;br /&gt;
 &lt;br /&gt;
2b. Character Type: What kind of character are you applying for? Categories are FCs (Canon Characters), OFCs (AU takes on canon characters), and OCs (Original Characters).&lt;br /&gt;
 &lt;br /&gt;
FC&lt;br /&gt;
 &lt;br /&gt;
=3b. Advantages=&lt;br /&gt;
This section is divided into three categories: DEFINING, SIGNIFICANT and MINOR. Some advantages have a minimum advantage classification. For more information, please refer to http://multiversemush.com/mw/index.php?title=Advantages&lt;br /&gt;
For examples of already approved advantages, use +comply in-game and +advantages with the characters' names to look at their advantages. You can also view this spreadsheet for a more detailed breakdown of many common and (some uncommon) advantages.&lt;br /&gt;
 &lt;br /&gt;
'''3b-1. Advantages: Defining''' advantages are those that make your character unique; i.e., if they didn't have them, they wouldn't be who they are. They are the most often used and obvious part of your character's abilities. Your character has two of these.&lt;br /&gt;
&lt;br /&gt;
'''Genius Inventor''': As a student in the Department of Support, Mei specializes in building tools and gadgets used to support Heroes on the field. Her specialty is making gadgets that augment the user’s mobility: jet packs and jump boots to get airborne quickly without actually flying, wire arrows and hover boots to scale scale steep surfaces, and balancing wings to prevent unintentional falls. Mei also has multiple tools to augment the wearer's speed: rocket boots for raw speed, and hydraulic bars with movement sensors for quick bursts of speed to aid evasion even against attacks from behind.&lt;br /&gt;
&lt;br /&gt;
'''''Crafting with a tool/gadget flavoring that gives an idea of where the boundaries of this advantage are. She’s not going to be casting Final Fantasy spells to create these effects, but actually making stuff or pulling something out that mimics whatever function. Note that crafting is the physical gear variant of powershare, or allowing the character to use their advantages to benefit other characters for the scene. For other characters to KEEP those benefits from crafting/powershare, however, they still need to submit upgrade applications to do so.'''''&lt;br /&gt;
&lt;br /&gt;
'''''Mentioning that her stuff doesn’t grant flight limits this to mobility-boosting gear.'''''&lt;br /&gt;
&lt;br /&gt;
'''Inspired Creator &amp;lt;Copy2&amp;gt;''': Inspiration can come from anywhere, and Mei can see the potential for new inventions almost anywhere. By watching other people and analyzing their abilities and gear, she can eventually develop gadgets to imitate that function. She doesn’t always update and refine what she comes up with, though, frequently going back to the drawing board when inspiration strikes from somewhere else.&lt;br /&gt;
&lt;br /&gt;
'''''Copy2 with yet more tool/gadget flavoring! She could theoretically make something that heals people with nanites or whatever, for example, but that would require interacting with a healer and going through the necessary steps to get it via Copy2’s rules.'''''&lt;br /&gt;
&lt;br /&gt;
'''''All together, this and Genius Inventor  are the character’s BIGGEST MOST IMPORTANT tools in her bag of tricks. She pulls stuff out to zip around fast and get around places, and she can make more GADGETY stuff to give to people.'''''&lt;br /&gt;
 &lt;br /&gt;
'''3b-2. Advantages: Significant''' advantages are tricks, powers and skills your character uses often, but may not be a part of the character's core identity. Your character has four of these.&lt;br /&gt;
&lt;br /&gt;
'''Zoom''': Mei’s Quirk (special ability) is powerful eyesight that allows her to see distant objects and people clearly as if her eyes were telescopes. This can be used to scout out potential threats from far ahead of her as long as her line of sight is not blocked.&lt;br /&gt;
&lt;br /&gt;
'''''Although this is the character’s Quirk (in-setting, their in-born special power), it’s really not a big deal for her. Other characters in the same theme would certainly get a lot more mileage out of their own Quirks, so they’d have those as Definings. For this character, though, it’s a secondary ability because her real focus and what she’s known for is making stuff.'''''&lt;br /&gt;
&lt;br /&gt;
'''Combat Tools''': Although direct combat is not Mei’s strong point, she can still hold her own in a fight through her numerous gadgets meant for hindering enemies. She can impede movement by using net guns, glue spillers, and wire arrows fired strategically around a target or in their path. She can also halt someone more directly by electrifying her wire arrow (and cable) or shooting them with a taser '''to temporarily stun them, although this does not produce enough of a shock to be comparable to an actual lightning/electricity-based attack'''. Practicing with her net guns and taser has also given Mei some moderate skill with handguns/pistols, although she doesn’t actually own any real guns.&lt;br /&gt;
&lt;br /&gt;
'''''First things first: This is not something the canon character does as far as I am aware. HOWEVER, this fits with the character’s general combat style as shown in the series and makes it easier to actually get involved in scenes. It’s permitted to do this with characters if it means making the actual play of the character smoother, or even the opposite can be done where you excise parts of a character’s moveset to make things easier to actually play. You could even do that to keep some room open for future upgrades and character growth!'''''&lt;br /&gt;
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'''''The bolded section was added in a revision because without that addition, it was not clear whether this was merely a non-lethal attack or if it could be a way of taking an electric/elemental attack, going over the 3 point limit per advantage. Thus, that part was added to make it clear that this is not intended as an elemental bullet. The breakdown was correct, but the writeup is what everyone ultimately sees and is actually approved. What the breakdown did was make it clear that non-lethal attacks were the intent, so the fix needed was to make this writeup clear about it not being an elemental attack as could be implied.'''''&lt;br /&gt;
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'''Support Tools''': Mei has developed a whole host of support tools that assist her allies simply by being worn on their bodies. Arm and leg gear predict the wearer’s movements to help them move more efficiently and with less effort. This not only allows them to keep fighting and working for longer, but these parts also bolster the wearer's physical strength dramatically and help them to resist injuries.&lt;br /&gt;
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'''''Crafting in the above Defining advantage means that stuff in lower advantages, such as this one, can be used on people other than herself. Thus, she could wear these things to bolster her physical stats, or she could even let other people wear them (only for the one scene she’s in, not permanently without an upgrade application) to get a boost to their stats as well.'''''&lt;br /&gt;
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'''3b-3. Advantages: Minor''' advantages are things that are useful to the character, but are generally only useful occasionally and lack potency. There is no limit on these, but please keep them to a reasonable level.&lt;br /&gt;
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'''Support Department Resources''': One perk of being a Support Department student at U.A. High School is access to raw materials for developing support tools and gadgets.&lt;br /&gt;
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'''''Flavor! It’s never going to be used to say that Mei has lots of money and throw resources at a problem to solve it, but it does give a concise image of how she’s able to keep making stuff.'''''&lt;br /&gt;
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'''U.A. Training''': The hero academy's rigorous entry and training standards means that every student must be capable of handling themselves in a fight and in urban environments even without the aid of their Quirks. Mei knows how to throw a punch or five, she's fairly competent at getting around on foot, and she's in better physical condition than the average civilian if she doesn't have the right gadgets on hand.&lt;br /&gt;
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'''''Another example of creative license being taken with the character, much like Combat Tools in the Significant section. Since this is in a Minor spot rather than a Significant or Defining slot, it’s not going to get the same amount of sell as her using her gadgets against and Elite. What this can do, however, is provide another flavor of defending herself against mooks, or even provide a moment of dramatic tension when her other advantages are not available for whatever reason. '''''&lt;br /&gt;
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'''3b-4. Advantage Breakdown:''' Explain the  breakdown of your Advantages. As previously mentioned, each Advantage is allowed to have, at most, three well-defined tricks in it. This section is here to clearly define what you're asking for with each advantage entry, in simple bullet-pointed terms.&lt;br /&gt;
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'''Defining'''&lt;br /&gt;
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Genius Inventor&lt;br /&gt;
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-Crafting (gadgets and mechanical stuff)&lt;br /&gt;
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-Mobility items (no flight)&lt;br /&gt;
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--Auto-balancer to not faceplant unintentionally&lt;br /&gt;
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--Jump boots + jet pack for high jumps&lt;br /&gt;
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--Wire arrow + hover soles for scaling steep surfaces&lt;br /&gt;
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-Enhanced speed/reflexes&lt;br /&gt;
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--Rocket boots for speed&lt;br /&gt;
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--Hydraulic bars + movement sensors for reflexes&lt;br /&gt;
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'''''Clearly defines what everything does without getting into full writeups themselves. You don’t need to have the sub-bullets, but it might help in case one advantage encompasses a bunch of spells or different gadgets or something that all contribute to one general idea like mobility here.'''''&lt;br /&gt;
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Inspired Creator&lt;br /&gt;
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-Copy2&lt;br /&gt;
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'''Significant'''&lt;br /&gt;
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Zoom&lt;br /&gt;
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-See far&lt;br /&gt;
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-Scouting&lt;br /&gt;
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Combat Tools&lt;br /&gt;
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-Debuff&lt;br /&gt;
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--Slowing/restraining: Net gun, glue spiller, wire arrow&lt;br /&gt;
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-Non-lethal&lt;br /&gt;
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--Taser&lt;br /&gt;
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--Electrified wire arrow&lt;br /&gt;
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-Weapon skill (handgun/pistol style gunshooting)&lt;br /&gt;
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--Does not actually have regular guns&lt;br /&gt;
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'''''Weapon skills generally come with the appropriate bare minimum required gear to let the skill function, so I’m mentioning that she does NOT have guns here specifically.'''''&lt;br /&gt;
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Support Tools&lt;br /&gt;
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-Super strength&lt;br /&gt;
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-Super endurance/toughness/stamina&lt;br /&gt;
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--Predict user movement for more efficient movement with less effort&lt;br /&gt;
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--Boost damage resistance&lt;br /&gt;
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'''''Superhumanity is one thing, but emphasizing specific things like strength or endurance gives it more narrative sell overall. Speed is not mentioned specifically here since that’s already covered in her Defining advantage, but it could be without actually “costing” another point since it’s a redundant and overlapping thing.'''''&lt;br /&gt;
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'''Minor'''&lt;br /&gt;
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Support Department resources&lt;br /&gt;
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-Resources to make stuff&lt;br /&gt;
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U.A. Training&lt;br /&gt;
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-Knows how to run around kinda/minor parkour&lt;br /&gt;
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-Decent physical conditioning/minor superhuman&lt;br /&gt;
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-Can punch okay&lt;br /&gt;
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=4b. Disadvantages=&lt;br /&gt;
This is split into three sections: TROUBLE, SIGNIFICANT and MINOR. You must have at least one disadvantage in every category. Keep in mind, the idea is for flaws to be used and to generate RP, rather than simply a thing that justifies your characters powers; flaws that if exploited prevent your character from roleplaying are generally not good flaws. For more information, please consult http://multiversemush.com/mw/index.php?title=Disadvantages&lt;br /&gt;
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'''4b-1. Disadvantages: A Trouble''' is a deficiency in your character's personality that can be exploited against them in almost any circumstance; rather than hindering your character in a crippling way, it should be something that other players can use to generate conflict in a scene.&lt;br /&gt;
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'''Obsessed &amp;lt;Trouble&amp;gt;''': Above all else, Mei is motivated by self-improvement. Her dedication to perfecting her craft and gaining renown, however, frequently supersedes things like common sense and prioritizing important objectives in favor of pursuing those goals. She'll dawdle around dangerous opponents for more time to show off her creations to onlookers instead of actively subduing them, and she’s much more likely to investigate shiny new toys, curious artifacts, and even impressive traps for invention ideas instead of pursuing actual mission objectives.&lt;br /&gt;
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'''''Has a clear trigger, a clear way this can affect her, alternative triggers, and the reason why this all happens. Troubles don’t need to make a character wrong all the time, but it helps! What the general goal with flaws is to provide interesting ways for the character to get involved in things or create conflict, not just screw them over. Troubles, since they’re based on the character’s personality and foibles, help flesh out the character as a real character and even give you an opportunity to put all that work you used on the Personality section to good use.'''''&lt;br /&gt;
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'''''ALSO note the tags after the flaw name. This makes it easier for appstaff to process your app quickly once it’s ready for approval!'''''&lt;br /&gt;
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'''4b-2. Disadvantages: Significant''' disadvantages can be anything nontrivial that can be used against your character, be it physical, mental or something else.&lt;br /&gt;
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'''Self-centered &amp;lt;Significant&amp;gt;''': Almost nothing is off limits when it comes to coming up with new inventions and schemes to bolster her reputation at large. Mei has no qualms about taking advantage of individuals and making enemies to pursue her personal goals. Although she'll apologize and attempt to make amends later, she believes her actions are entirely justified and is incredibly unlikely to even consider that she did anything wrong.This makes it even easier for her to get on people's bad sides again and again, eventually finding herself in bad situations without backup or facing people that would have been her backup if not for her past transgressions.&lt;br /&gt;
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'''''Bolded section was a minor wording fix to make it clear that she’s going to try, but not that she’ll necessarily succeed. It’s not an issue that’s necessarily going to be fixed ever, so this is also a source of more RP to do things like generating rivals, antagonizing people, and so on. Remember: the goal is to generate RP with these flaws, not to just slap something in that technically works and isn’t actually interesting for other people to play with.'''''&lt;br /&gt;
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'''4b-3. Disadvantages: Minor''' are disadvantages that can be a little obscure, or that don't come up often, but are still an issue for your character; they can also be something that comes up often but is more inconvenient than an outright impediment.&lt;br /&gt;
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'''Careless &amp;lt;Minor&amp;gt;''': As meticulous as Mei can be when it comes to coming up with inventions and perfecting them, she can be rather hasty when it comes to little things like taking proper safety precautions. It’s not unheard of for her newer creations to malfunction at random, causing herself or her test subjects to get injured. She also tends to look at the broader picture than focusing on smaller details when it comes to following or making plans, meaning potentially important but seemingly small details can be overlooked in favor of doing something with as much flash and pizzazz as possible.&lt;br /&gt;
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'''''Bolded section was to help strengthen the Minor from being merely a quirk in her mannerisms to something that can generate more interactions between characters when something goes wrong, BUT HEY LOOK HOW COOL THAT WAS. It’s not something that’s going to cause as many problems as the other two flaws, but it is something that could come up.'''''&lt;br /&gt;
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=5b. Themelisting=&lt;br /&gt;
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If a +themelisting does not already exist for your character, you will have to write one yourself. This should be a concise description of the setting from which the character comes, and if it is a modified/non-canon theme it should usually explain how it diverges from the original. Additionally, we'd be interested in knowing if there are any series -- preferably but not necessarily existing in our standing +themelists -- that you'd be interested in seeing your theme mixing with as neighbors in the Multiverse.&lt;br /&gt;
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A Quirk is an abnormality in a human that manifests as a special ability. Although they had once been rare, they have now become common enough that those without Quirks have become the minority. In a world where superpowers both fantastic and strange have become the new normal, Heroes and Villains too have become an accepted fact of everyday life. Heroes, although heavily regulated, are rewarded handsomely for their efforts in neutralizing and preventing Villains from taking advantage of their Quirks to commit crimes against the less genetically lucky. Becoming a Hero is even a valid and lucrative career path in this new world! &lt;br /&gt;
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'''''Explains some terminology/jargon about the setting, the setting itself.'''''&lt;br /&gt;
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Numerous Hero Academies sprung up to account for the growing population of people with fantastical powers that would need proper guidance and training. U.A. High School, the top Hero Academy in the world, is renowned for its all-star faculty. All Might, the world’s greatest Hero, is among the school’s newer teachers dedicated to cultivating the next generation of Heroes. As more aspiring Heroes and Heroes-in-Training appear, however, so too have Villains seeking to make their own mark on society, whether for their own gain or for more nefarious purposes.&lt;br /&gt;
&lt;br /&gt;
'''''Gets more in-depth with where potential characters could come in from and some potential hooks whether someone wants to get involved with the theme or app into it themselves.'''''&lt;br /&gt;
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=C. CHARACTER INFORMATION=&lt;br /&gt;
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==1c. Personality==&lt;br /&gt;
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Describe your character's personality, in 500 words or more. We want an overview of their motivations, hopes, fears, and failings. For OCs, this is meant to establish their general character but isn't set in stone. For FCs, this is to demonstrate to us that you know the character you're asking to play. If you need help, take a look at Nathan Hall's personality guide. Note that 2c and 3c count towards your word count.&lt;br /&gt;
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Mei Hatsume may appear to be selfish and overly obsessed with gadgets and finding investors with a lot of money at first glance, but that would only be half true. At her core, Mei is an inventor motivated by self-improvement rather than outright greed. Having investors means access to better materials and resources to perfect her craft, and perfecting her craft means developing better tools to help Heroes and police fight back against Villains and crime. To that end, she's more than willing to do whatever it takes to push forward with her craft and building her reputation among potential business partners even if it means taking advantage of other people she should be getting along with. &lt;br /&gt;
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She really is obsessed with gadgets and technology, though.&lt;br /&gt;
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Outside of the context of gadgets and investor, Mei is fairly straightforward and honest. She knows enough about proper etiquette not to make a fool of herself, but she won't mince words just to avoid hurting someone's feelings. She’d much rather have someone learn from something she says outright even if they get angry at her initially instead of dancing around the issue and letting it snowball later. Besides, if they get angry, she can always apologize later and then let them work it out later after they’ve calmed down.&lt;br /&gt;
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==2c. Factional Relations==&lt;br /&gt;
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Why is your character in the faction that they're in, or failing that, why aren't they in a faction at all? If you're in a faction, what sort of conflict might your character have with that faction's ideology, and how might it be resolved in play?&lt;br /&gt;
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With the Paladins having the best public relations department of the three major players, there’s little question as to who Mei would naturally veer towards. Even without that, however, her home’s government is largely focused on regulating people with Quirks to make sure they don’t go overboard using them. She doesn’t actually have any sway over anyone back home, of course, but being raised in a RESPECT THE LAW environment means it’d be pretty hard for her to buck that inclination to make sure she colors inside the lines most of the time.&lt;br /&gt;
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The Concord might be a source of potential on-off working relationships, though, since Mei can’t ignore that the Concord also has a shitload of resources she could take advantage of. She’d be pretty selective about potential clients from the Concord, though.&lt;br /&gt;
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The Watch would be a very rare source of collaboration for her since being a vigilante is practically the opposite of what she’d want to do if she wants to maintain a good rep. Having her creations connected to a Watch operation gone bad could also tank said rep, too, so she’d be incredibly skeptical of working with the Watch without advance prep work (mostly filing off any identifying serial numbers).&lt;br /&gt;
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'''''Goes into all three factions so the choice of faction is clear. If you’re apping an unaffiliated character, this section is still very helpful so you and appstaff can have an idea of where the character’s going. It might even help you realize that a character might fit with a certain faction more than you realized!'''''&lt;br /&gt;
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==3c. In the Multiverse==&lt;br /&gt;
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How does being in the Multiverse change things for, or about your character? What would motivate them to go out and interact beyond the borders of their own world?&lt;br /&gt;
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So much PR. So many potential investors. Mei’s world is already full of people with Quirks, but the Multiverse has even more people with weird abilities to draw inspiration from. With any luck, there might even be something she starts working on that would be worth refining and perfecting over time. There’s also the draw of having an even broader audience to appeal to, especially if there hasn’t been much interaction between her home and the Multiverse yet. &lt;br /&gt;
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==4c. Background==&lt;br /&gt;
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Give us a brief, concise overview of your character's background. More thorough backgrounds are expected of alternate universe takes on canon characters, high-powered original characters, and some other special cases. Otherwise, keep this shorter than your personality section.&lt;br /&gt;
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Mei makes stuff.&lt;br /&gt;
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She’s in the Support Department of her school because her Quirk is kinda shitty but she’s good at making stuff.&lt;br /&gt;
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That’s it that’s her entire backstory. She shows off a lot during the sports festival and uses a guy to show off her stuff for ten minutes instead of fighting, I guess.&lt;br /&gt;
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'''''Brief and concise is the name of the game here! We really don’t need a lot of stuff here, just the bare bones to know where the character is coming from. Granted, this section could be longer for more main character types, but it really doesn’t need to be all that long. This character just so happens to be more of a side character, so she literally doesn’t get much backstory in her own canon. Since I wasn’t doing an alternate take of this character, she’s also not going to have much embellishment there, either.'''''&lt;br /&gt;
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==5c. Combat==&lt;br /&gt;
Give us an idea of how good your character is in a fight, with emphasis on relative effectiveness and importance in their source material. Specific questions to answer: Do they have room to grow, and if so how much? Where do they sit in their setting-- are they the final boss, a recurring midboss, a one-off, or something else? If this is an OC, why is your character where they are in their hierarchy? Optionally suggest a PL or range you think is appropriate, but understand it's non-binding and by default not discussed with applicants.&lt;br /&gt;
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She’s not really shown fighting in the series, but she does at least make SPEEDMAN look like a chump in the one fight she is in. She technically loses it because she steps out of bounds, but that’s after using him to show off how effective her gear is and making sure the investors can see it. &lt;br /&gt;
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My take on her here would be more competent/actually fighty, but largely focused on the support role and going for secondary objectives instead of getting into slugfests with anyone. I’d probably peg her anywhere at a 28 or 30 at most.&lt;br /&gt;
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'''''She’s not a main character, and she’s barely even a combatant. Still, she does hold up well enough against someone who IS a combatant, so she’s definitely not useless. Otherwise, though, this section is subject to the general PL rules. Since I’m apping this character from early in the series AND she’s  a non-combatant, 28 would have been fine. She was eventually approved with a PL of 30.'''''&lt;/div&gt;</summary>
		<author><name>Taco</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Advantages&amp;diff=14565</id>
		<title>Advantages</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Advantages&amp;diff=14565"/>
				<updated>2017-08-26T22:18:08Z</updated>
		
		<summary type="html">&lt;p&gt;Taco: Swapped out bladed melee weapons since that's too broad and could include a knife-gun&lt;/p&gt;
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This news file covers how we handle Advantages; our means of encompassing the powers, skills, assets, etc. that a character may have.&lt;br /&gt;
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==Advantage Policy and Philosophy==&lt;br /&gt;
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As MCM allows an extremely wide variety of characters and character abilities, for the sake of keeping things sane, there are a few universal rules that Advantages must abide by, in order to keep things fun and relatively straightforward.&lt;br /&gt;
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'''A Foreword on the Player Character Glass Ceiling:''' In general, we don't allow for entities that flat overpower or supersede PC action, and so MCM is not a game where Cthulhu or Cain will simply defeat you automatically for challenging them. That said, we can play looser with this regarding things that aren't meant to be a permanent fixture on the MUSH. If a plot demands that ghosts need to be dealt with by resolving their issues instead of re-killing them, we may decide that you won't be able to re-kill them in a fight like you would a ghost PC. It's both impolite, and incorrect, to speculate how beyond a PC your Plot Boss is, and it discourages staff from greenlighting those concepts for you if you do.&lt;br /&gt;
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'''Threat to Player Characters:''' MCM requires that all player characters are capable of being threatened by physical danger under reasonable circumstances. This is to maintain a consistent tone of enemies and hazards being able to present a credible risk to PCs regardless of theme, or else conflicts quickly lose their integrity in a story. This usually relates to two Advantage types:&lt;br /&gt;
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'''Interaction by Proxy:''' Characters who act through proxies in lieu of their own physical presence, such as remotely piloted or exchangeable bodies, possession, astral projection, etc. must receive feedback when damaged, that is no less dangerous to them than the proportional damage suffered by their proxy. Characters aren't meant to be de facto immortal by using an “avatar” at scenes. Primary examples include .Hack, Sword Art Online, Warframe, and strongly transhuman characters such as Eclipse Phase.&lt;br /&gt;
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- '''Minions and Monsters of the Week''': Characters who engage through minions (who can be lost and inflict a meaningful failure on the character) do not fall under this rule. Queen Beryl may not fight directly that often, but she can be meaningfully physically threatened and her minions can botch their mission and die.&lt;br /&gt;
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- '''Drones and Summons:''' Characters who engage with support from remote controlled robots or creatures, but are physically present and an accessible target at the scene, likewise do not fall under this 	rule. These tools do not constitute a meaningful threat buffer as long as someone can simply attack your character right there.&lt;br /&gt;
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'''Immortality, Invincibility, Intangibility:''' We don't allow PCs to have abilities that prevent them from physically threatened at a scene, as our core policy is that engagement between PCs must occur by means and methodology that all parties can fairly interact with. Characters who soak up damage like Superman and Dracula are still considered to be very tough, but people are assumed to be able to inflict meaningful damage to their life bar all the same. For ghosts and spirits, it is assumed by default that all PCs have the requisite properties to both perceive and damage them in a conflict.&lt;br /&gt;
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PCs likewise can't have unconditional immortality. Immortality must exist with a clearly defined and reasonably accessible Catch; a way for another character to kill them for good. It's important that a Catch be accessible enough that the character's life can be credibly threatened by someone willing to put some effort into it. Being killable with a single, specific weapon doesn't qualify as a Catch, but being killable with a special class of weapon, or “with enough overkill” is fine. As-is, though, condeath is rarely ever lost by players. We do this to maintain aforementioned tone.&lt;br /&gt;
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- '''Damage Immunities:''' Damage immunities generally don't apply to other PCs. You can be invulnerable to to natural fire, naturally occurring illnesses, etc. But as noted above, even something that shouldn't be physically interactable, like a spirit, is assumed to be vulnerable to PC action here. Niche immunities such as elemental immunity get a little more respect, but only a little. For example, if somebody is fire-immune and you have ways to attack them that aren't fire, it's pretty rude to consciously choose to keep slamming them with fire where they should be strong against it. On the other hand, Fire Man from Megaman or a Firebender from Avatar would be within their rights to light you up and have it work just fine, as fire is their main means of fighting you.&lt;br /&gt;
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'''Scope of Effect:''' In day-to-day use, Advantages shouldn't exceed a Scope of Effect of one city block, the upper end of which we identify as Kowloon Walled City. When mass destruction happens, we want it to be a plot-significant event, such as when Alderaan is destroyed by the Death Star; not Nappa blowing up a city for giggles. If an environment has little narrative weight or doesn't map to realspace, we don't mind if destruction is abnormally upscaled there. Blowing up a mountain in the boonies or a pocket dimension just doesn't matter that much. This is to keep the stakes of conflicts roughly within a ball park that most PCs can interact with.&lt;br /&gt;
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'''Range of Effect:''' Any Advantage that targets another PC is assumed a delivery mechanism that is avoidable, even if it doesn't in the source material. To put it another way, Everyone Gets A Save Against Everything. All combat powers are assumed to function with range and methodology which permits meaningful interaction between all players. That means if you are attacking another PC, that PC can fight back somehow; otherwise a scene just becomes tedious and one-sided.&lt;br /&gt;
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'''Intensity of Effect:''' Almost no Advantages are absolute. Defensive Advantages acting against highly dictatorial effects can be, but when someone “attempts to do a thing to you”, it's preferable for “something to happen” rather than “nothing to happen”, although the specifics are in your court. For example, in Harry Potter, the Avada Kedavra spell kills anyone it hits instantly. On MCM, Avada Kedavra would be a powerful attack, but nobody would expect you to automatically die from it.&lt;br /&gt;
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'''Dictatorial Advantages:''' These are advantages that strip control of a PC from their player, or which are highly invasive, or which substantially dictate the outcome of events. Mind control, investigative powers that examine the minutiae of a target's being, transformatives, depowering, instant incapacitation, significant alteration, or abilities that remove from a PC in play in any way, all qualify as Dictatorial Advantages. Abilities like these can always be non-consented to even without a counteracting Advantage. To be transparently straightforward this does mean Professor Xavier will have a harder time using his abilities than Magneto. This also includes characters like Magneto, or Blood Benders from Avatar the Last Airbender, trying to control materials in another character's body. Simply put, you can't use an Advantage and decide for yourself what happens to someone else's character.&lt;br /&gt;
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'''Interaction with MUSH Meta-Elements:''' Advantages that interact with natural Warpgates, Unification, or any other element of the MUSH's back-end, are not possible to have. You can't &amp;quot;de-unify&amp;quot; or leave the Multiverse or MUSH setting.&lt;br /&gt;
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'''Conservation of Ninjutsu:''' It's possible to create PC-class power. It isn't possible to mass-produce PC-Class power. Cloning Superman once might get you another Superman, cloning him a hundred times gets you Superman-flavored mooks.&lt;br /&gt;
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==Advantage Classification and Tags==&lt;br /&gt;
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Advantages are given a classification and tag based on the Advantage's power, scope, and narrative relevance to the character. The core classifications fall into three tiers: Defining, Significant and Minor. Tags, written like &amp;lt;this&amp;gt;, denote specific properties of some Advantages to present important information up front.&lt;br /&gt;
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An entry might read → Buster System &amp;lt;Copy1&amp;gt;: Megaman can copy one attack from an enemy's arsenal. This is easier to do on a defeated foe, and the target's player determines the attack received.&lt;br /&gt;
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===Defining===&lt;br /&gt;
Defining Advantages are the skills, powers and assets so centrally iconic to the character, and so vital to their tackling obstacles or living their lives, that the character would no longer be the same character without them. They don't have to be really powerful or flashy, but they represent the core of the character's abilities, and where they would be sinking their metaphorical XP into. To a certain extent, Defining Advantages will get a little extra respect in play, and in some situations, the Defining classification will allow a greater ceiling of power for certain beefier Advantages, and so consideration should go to how much an Advantage is used and how important it is to the character, rather than what their strongest technique is. A player character is limited to two Defining Advantages.&lt;br /&gt;
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Examples: Wolverine's Regeneration and Adamantium skeleton, Magneto's Electromagnetic control, Darth Vader's cybernetics and telekinesis / telepathy, Megaman's power copy, Himura Kenshin's swordsmanship, Willy Wonka's candy-making acumen, C3-P0's vast communications library, Link's Master Sword, Ganondorf's Triforce of Power, Batman's investigative skills.&lt;br /&gt;
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===Significant===&lt;br /&gt;
A Significant Advantage is an important and effective part of a character's arsenal. The character may use them all the time, or only very rarely, but they are go-to tools for the situation that calls for them. These are areas where the character is highly skilled or specialized, and have much greater potency than the average person, but are not their core identity, and are generally greater in number and less vital than Defining Advantages. These are usually where the greatest volume of a character's abilities will be, or sometimes lesser used extensions of Defining ones. A player character is limited to four Significant Advantages.&lt;br /&gt;
Examples of Significant Advantages: Wolverine's special ops training and enhanced senses, Darth Vader's piloting and mechanical skills, Magneto's technical skills which allow him to construct an anti-telepathy helmet or machines that boost the magnitude of a mutant's powers. Link's inventory of gadgets like the hookshot and boomerang. Batman's Batmobile.&lt;br /&gt;
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===Minor===&lt;br /&gt;
A Minor Advantage is something useful, but often more of a passive perk or situational tool that the character doesn't really focus on, and rarely seeks to significantly improve. They typically provide thematic flavour, unique conveniences, or occasionally allow for a very niche application. They likewise don't have much narrative potency, and shouldn't be expected to tackle major obstacles. Minor Advantages may also be lesser versions of a character's Significant and Defining Advantages that simply aren't conceptually related. A player character is not strictly limited to a specific number of Minor Advantages, but players are asked to keep them within reason, and may be asked to cut or condense large numbers of Minor Advantages.&lt;br /&gt;
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Examples of Minor Advantages: Wolverine's physical traits are generally superhuman but only really on the order of you might expect of a larger animal. Darth Vader showing up with a team of Stormtroopers is certainly something he does, but they rarely accomplish much more than menial tasks and adding scenery to a fight where he does all the heavy lifting. Link accrues a number of items that are important to game progression, but rarely all that important otherwise, or else eclipsed by later acquisitions, such as the ability to hold his breath longer underwater, or fire a slingshot in addition to a bow.&lt;br /&gt;
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===Supplemental Tags===&lt;br /&gt;
Supplemental tags are attached to Advantages to identify specific qualities that are best communicated up front and without ambiguity.&lt;br /&gt;
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'''Consent'''&lt;br /&gt;
Consent is a tag that is attached to dictatorial advantages, as described in policy and philosophy (mind control, invasive scanning, transforming people, etc.) Consent tags may wind up being attached to an Advantage where only a specific application requires consent. This is fine, and doesn't make all other applications require consent as well. Where it is obvious which part requires consent, it need not be noted, but sometimes a short explanation may be included when it's unclear, usually in parentheses. Overall, MCM is a consent-based MUSH, however this tag denotes an Advantage to which the player or scene runner it is being used towards should feel no need for an IC justification for saying no. If a character tries to mind control another character, the other player is pointedly free to veto being mind controlled even without a relevant Advantage.&lt;br /&gt;
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'''Copy#'''&lt;br /&gt;
Copy is a tag that is attached to Advantages that copy other Advantages. The # indicates the type of power copying, with Copy1 being standard, Copy2 being Assimilation, and Copy3 being Mimicry, described in the Power Copy file. Copy2 and Copy3 double as Consent tags.&lt;br /&gt;
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'''MDA'''&lt;br /&gt;
MDA stands for Multiple Discrete Actions. These are Advantages that allow a character to take multiple major actions simultaneously in a scene, accomplishing several important tasks or pursuing several threads of progress. Normally, it is assumed that a PC is in one place and focusing on one thing at a time (a fight, an examination, a repair, a computer hack, etc.) and their other actions are supplemental or extraneous to the task (having a conversation, checking reference, setting up tools, watching for something, etc.), as this is the default of the overwhelming majority of RP. With Multiple Discrete Actions, a PC is handling a second major “thing” in the same pose round (fighting while disarming a bomb, investigating a crime scene while breaking into a computer network, etc.). This caps out at one extra action.&lt;br /&gt;
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- '''Multiple Opponents:''' Note that by default, the side of a fight between PCs with fewer members than the other automatically gets enough “bonus actions” to engage the full number of opponents. For instance, four members of the Concord are fighting six members of the Watch. The Concord gets two “extra actions” split among its PCs for the purposes of engaging those two extra Watch PCs. If a member of the Concord had MDA, they would get an additional action to do whatever they want. If a member of the Watch had MDA, the Concord would not get another extra action to counter it.&lt;br /&gt;
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- '''NPCs and Parties:''' Characters with access to NPCs, or bits that are made up of multiple characters, are not obligated to take an MDA Advantage just because they theoretically could split up. JRPG parties, military squad leaders, Pokemon trainers, and the like, traditionally stick together and direct their group through a single objective at a time anyways, so this is our default assumption as to how these characters are played. MDA represents a desire of the player to use greater numbers as a primary problem solving tool, rather than only their collective skills and abilities.&lt;br /&gt;
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==Advantage Style==&lt;br /&gt;
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Overall, the only thing that an Advantage entry should be concerned with is telling others what the character does. They should be written concisely, clearly, and with a minimum of theme-specific jargon, and “fluffy” explanation of how they work or where the character got them. It cannot be stressed enough that an Advantage should quickly tell the reader what it actually DOES in play, and character applications will be bounced back for revisions if there are Advantages that are sufficiently unclear in this aspect.&lt;br /&gt;
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- '''Conceptual and Molecular Keywords:''' The term “conceptual” applied to a power is often used as shorthand for “massive, reaching control over a thematic space”, that ends up interpreted with no implicit limitations, and becomes a catchall power. Don't use this terminology. Explain in detail what your Advantage is and what it does. “Molecular-level control” is often the comic book equivalent, and should likewise be avoided.&lt;br /&gt;
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===Advantage Structure===&lt;br /&gt;
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As MCM is an environment where an enormous variety of characters are possible, and which supports those characters growing from exposure to other themes and plots, the primary thing we look out for in a character's Advantages is the point of “conceptual fullness” where the character has slipped from reasonable into ridiculous. Even in cases where a character picks up new tricks, talents and gear from other worlds over a long period of time, where each upgrade and acquisition was well earned and sensible, there eventually comes a time where a long-running character who was originally well-designed, has become the time-manipulating psychic dragon slayer and pokemon trainer who pilots a super robot and uses three different kinds of magic and a lightsaber, and everyone begins to roll their eyes.&lt;br /&gt;
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While our basic Advantage policy is geared towards managing the wide vertical scope of Advantages that can be played on MCM, we use the Defining/Significant/Minor system for the purposes of managing an their breadth. It is rare, but technically possible, for an FC to be so broad in their capabilities that they do not completely fit within these parameters from the start, in which case a player is should app something like “the movie version” of that character, which focuses on what the character would actually use in play, rather than powers stapled on to them through their published lifetime. It bears mentioning that these changes are RETROACTIVE to the character's source. That is, if Superman as apped on MCM cannot hurl planets out of orbit (likely because it would never come up), he COULD NOT in his own world before it unified. This is to prevent “I'd kick your ass if the Multiverse hadn't nerfed me!” attitudes.&lt;br /&gt;
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===Advantage Slots===&lt;br /&gt;
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As a refresher, a character gets: 2 Defining Advantages, 4 Significant Advantages, and a flexible number of Minor Advantages that is rarely more than 5-6. These are often referred to as “slots”, because they're the maximum allotment a character gets for their Advantages before they risk becoming conceptually bloated. &lt;br /&gt;
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A single Advantage entry constitutes 1-3 conceptually related “tricks” or “feats” that the character is capable of using to tackle challenges (frequently called “bullet points” “bullets” or “dots” by players), making for a maximum of up to 18 total. Some individual abilities are so flexible and powerful that they can easily constitute several of these on their own, and so are restricted to being standalone entries, that occupy their entire slot. &lt;br /&gt;
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What constitutes a “trick” is almost wholly narrative, with little to no concern for the exact mechanics, justification, or different flavors behind it. It is entirely defined by its end impact. The ability to fly, read minds, pilot giant robots, hack computers, telekinetically manipulate objects, regenerate from injuries, heal people with spells, shoot fire, ice and lightning, wield mastery of martial arts, repair machinery, defuse bombs, crack security devices, juggle trains, absorb magic, copy people’s appearances, and so on and so forth, are all equally valid “tricks”, despite their very different uses and genres of origin. They describe obvious and self-contained ways the character can apply their Advantages to the narrative of a scene, and can be used as building blocks to describe a broad, compound ability. A comic book telekinetic who can cube trucks with his mind and use his telekinesis to fly, should list his telekinesis as an Advantage entry, and in that slot, list remote object manipulation, flight, and super strength, as the “tricks” he can use his telekinesis for.&lt;br /&gt;
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===On Specialism and Multiple Slots===&lt;br /&gt;
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In many cases, a character will have an ability, or conceptually related set of skills or items, that is broad enough that it cannot be encompassed in a single slot of 3 narrative applications, often being things like a wizard's ability to cast magic, or a mad scientist's arsenal of inventions. This is perfectly fine, and easily worked with by simply using up multiple slots to encompass the full range of the Advantage's capabilities. e.g. a wizard may have a Defining Advantage for their blasting spells, buffing spells, and status infliction spells, and a Significant Advantage for summoning spells, defensive spells, and enchantments.&lt;br /&gt;
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e.x. A space marine has super strength granted by his genetic modifications and his power armor. He cannot buy super strength twice to make it super strength+1 and be stronger than everyone else. They're simply two parts of the justification for “my character has super strength”, though he may certainly mention both in his entry.&lt;br /&gt;
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The only case in which an extra dot would be added to existing Advantages is when the character can apply its benefits to other people, or vice versa, take the benefits for himself. e.g. a space engineer can expand his personal energy shield to defend everyone else around him, or a white mage can target himself with all his healing magic.&lt;br /&gt;
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===Standalone Advantages===&lt;br /&gt;
Some abilities that characters have access to have such broad power or narrative-bending weight that they can only be taken as an Advantage that fills up its entire slot by itself. These abilities are:&lt;br /&gt;
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'''Power Copying:''' Copy1, Copy2 and Copy3 are all obligate standalone, and also obligate Defining. Power copying should be a central part of a character's gig, and power copying itself allows for a large number of additional abilities.&lt;br /&gt;
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'''Resurrection:''' This is where a character that has been declared dead, and would naturally stay dead, comes back to life full stop. Regardless of the limitations of the power, resurrection has enormous potential to radically warp stories, as well as obviate other healing abilities, and is obligate Defining as well as standalone. This does not extend to forms of resuscitation that would only work on a character a scene runner would be explicitly allowing to come back to life anyways, such as defibrillation or Phoenix Downs. Your own character coming back to life is not considered resurrection for these purposes, and cannot implicitly be part of a standalone resurrection Advantage (though this kind of immortality does not require a full slot).&lt;br /&gt;
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'''Stable Time Loops:''' MCM typically does not allow casual time travel. The most acceptable form is the stable time loop, where a character's future self returns to the present to perform some task, and then the present character must then do the same when he catches up to his future self. This is obligate Defining, as it pretty much always functions very similarly to MDA.&lt;br /&gt;
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'''Multiple Discrete Actions:''' MDA is likewise obligate Defining for the massive amount of extra agency it gives a PC in a scene.&lt;br /&gt;
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'''Long-Term Future Sight:''' As opposed to short-term battle precognition, or “spidey sense” Advantages. This must be Significant at minimum, though Defining future sight is generally rare, due to the realities of playing it in a MUSH environment.&lt;br /&gt;
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'''Teleportation:''' Teleportation Advantages must include as much necessary information as possible, such as its maximum distance, what places it can access, whether the teleporter can bring passengers, if it works in anti-teleport areas, any indirect applications (telefragging for example), usability while imprisoned, etc.&lt;br /&gt;
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'''Defining-Grade:''' The teleportation has little to no limits. They always penetrate preventative measures, usually accommodate passengers, and at most might have a range limit. In other words, they can just Go Places and there's almost nothing anyone can do to stop them. Examples are Protoman from Megaman, Kibito from Dragon Ball, and Nightcrawler from X-Men.&lt;br /&gt;
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'''Significant-Grade:''' The teleportation has flexible limits. It might need to know a target location, have range or arrival limitations, and might be stoppable with dedicated effort. Highly powerful but extremely conditional teleportation, like being summoned when your name is called, also goes here. Examples include Star Trek Transporters, D&amp;amp;D's Teleport spell, Beetlejuice or Hastur.&lt;br /&gt;
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'''Minor-Grade:''' The teleportation resembles a Stage Select, video game “fast travel”, or “false” teleports such as flash steps. It might get you a scene at “the start of the level”, or take you back to someplace you've already been, but it has no narrative strength, and exists only as a convenience. It won't get you out of a jail cell, intense combat, or anyone you'd assume somebody should use it but never does. Examples include every Megaman robot, common RPG town recall items, and nearly every single shounen character who gains teleportation in-story.&lt;br /&gt;
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'''Invisibility:''' Concealment powers that are potent enough for the default assumption to be that the character simply will not be found unless he does something obvious, are all considered standalone invisibility, including chameleonic and psychic compulsion effects. The difference between this, and a single dot stealth ability, largely comes down to or not a character could credibly spot your character if they were putting some effort into looking for them, without dedicated Advantages. That said, even characters with standalone invisibility are expected to play it in such a way that other characters have a reasonable chance of being able to stop them, even if they can't find them outright.&lt;br /&gt;
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'''Defining-Grade:''' The invisibility is at near enough to flawless that the character flat out won't be found out until they do something overtly noticeable, or are contested by a great deal of effort put towards finding them. It may conceal them in multiple ways beyond purely vision, or naturally resist methods that would normally be expected to reveal the character, and it likely continues to function in combat. Similar to Defining teleportation, the character can reliably enter and exit even highly secure areas without trouble. Examples are Harry Potter's invisibility cloak, Kusanagi Motoko's opticamo, the Invisible Stalker from D&amp;amp;D, or Toru Hagakure from My Hero Academia.&lt;br /&gt;
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'''Significant-Grade:''' The invisibility has notable limitations that are sufficient to cap the character's ability to go where they please. It may fail against reasonably important equipment or spells, have a strict time limit, dispel when the character attacks, or give off subtle clues a wary PC can watch for. Examples are most incarnations of the Predator, the Spy's cloaking watch from Team Fortress, the Dummy Check esper ability from A Certain Scientific Railgun, and your typical tabletop RPG invisibility spells.&lt;br /&gt;
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'''Minor-Grade:''' The invisibility is only useful for discretion's sake, and likely only effective against unimportant NPCs. Anyone relevant to the plot will likely see through it immediately unless they have some sort of deficiency, or aren't paying attention at all. If the invisibility can be obviated by a special trait that is common in the cast of the original source, it's assumed that all PCs count as having that trait. Examples are dematerialized Heroic Spirits, a Stand from JoJo's Bizarre Adventures, various ghosts and spirits with true forms, and basically every single ninja in shounen anime.&lt;br /&gt;
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===NPC Advantages===&lt;br /&gt;
Similar to some standalone Advantages, the effectiveness of any NPCs is graded in three levels. NPCs may also not have Advantages that differ from the character's without allocating slots or bullets to them, and must be bought the same as any other Advantage.&lt;br /&gt;
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'''Defining-Grade:''' The NPCs are essentially at the same tier as PCs. They are serious combat entities, may be stronger or more capable than the character themselves in some areas, and can generally expect to viably compete with PCs in relevant situations. Usually, some Advantage space is dedicated to fleshing out their personal abilities. An example is Paine and Rikku being taken as Yuna's Defining NPCs in Final Fantasy X-2.&lt;br /&gt;
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'''Significant-Grade:''' The NPCs are essentially at the tier of a miniboss. They are meaningful obstacles in a conflict situation, and may have specialist skills or unique abilities, though they generally cannot expect to outdo a PC within their arena of expertise. Examples include R2-D2 or generic SOLDIERS from FF7.&lt;br /&gt;
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'''Minor-Grade:''' The NPCs are essentially window dressing or props. Their skills have niche uses at most, and cannot contribute more than a similar Minor Advantage would. Minor NPCs cannot have a PL, and are presumed to lose in any combat engagement against anything more important than them. Examples include C3-P0 or generic Stormtroopers from Star Wars, or generic “redshirts” from Star Trek.&lt;br /&gt;
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'''- Noncombatants:''' Where it actually matters, a Minor NPC specialized in combat will beat a Minor NPC that has no combat role. C3-P0 still loses to a squad of Stormtroopers, even though they're both Minor-grade.&lt;br /&gt;
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===Sharing Advantages===&lt;br /&gt;
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The ability to give some of a PC’s Advantages to other characters, such as through passing out gear or casting magical spells, is typically permissible as only a single bullet so long as it is thematically coherent. A Character who has the ability to share their Advantages may only do so with Advantages of the same or lower tier as the sharing ability. e.g. Minor power sharing can only share Minors, Significant power sharing can share Minor and Significants, and Defining power sharing can share all three.&lt;br /&gt;
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However, when sharing Standalone Advantages, the method of power sharing must require a significant level of cohesion between affected parties to be valid. In other words, they must be, more or less, taking the same “action”. Harry Potter hiding others under his Invisibility Cloak is a valid bullet, but obviously the characters must all be in the same place and moving with it. Nightcrawler teleporting people is likewise valid, but he does so with the limitation that he has to be physically grabbing them, and take them to the same destination. Casting mass invisibility and leaving eight PCs to run around invisible all scene on their own is not acceptable. &lt;br /&gt;
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Resurrection, MDA/Time Loops, and Copy3 may not be shared at all. Obviously, the individual powers copied by Copy1 and Copy2 are what is being shared by an Advantage like this, since impermanent power copying itself is near-useless in the first place. Other people using a shared Copy1 still counts as a use of the stored power that was shared.&lt;br /&gt;
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===The Et Cetera Rule===&lt;br /&gt;
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Using “etc.”, “and so forth”, and other thought extenders, should only be done in the context of a tight grouping of examples that relate in an obvious fashion.&lt;br /&gt;
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'''-Acceptable:''' “Black Mage has the magical power to fire blasts of elemental energy (fire, ice, lighting, etc.)” The “etc.” clearly indicates extra elements, but the magic itself has a clear and sufficiently narrow scope. Black Mage could shoot dark or water or earth element attack spells, but it doesn't expand on the utility of the Advantage, merely the VFX.&lt;br /&gt;
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''-Unacceptable:'' “Superman has Kryptonian abilities, including flight, laser eyes, ice breath, a powerful superhuman physique, etc.”&lt;br /&gt;
The “etc.” has no clear bounding or obvious continuation. None of the listed examples are intuitively related, and the entry could spiral into x-ray vision, super hearing, flying so fast he goes backwards in time, or super knitting for all the reader knows. This forces other players, not to mention staff, to consult a wiki to understand what the character does.&lt;br /&gt;
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===Implicit Limitations===&lt;br /&gt;
Though we prefer Advantages to be explained in narrative terms rather than hard numbers, just because an Advantage doesn't explicitly bar you from doing something, doesn't mean you can do that thing. It can considered abuse to reach into things that your character has no business doing, just because they have a vaguely relevant Advantage that doesn't explicitly bar them from it. Superman, Cloud Strife and a vampire will probably have similar-looking superhumanity Advantages, but it's understood that they do not have the exact same superhuman qualities or limits to their scope.&lt;br /&gt;
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Likewise, if an Advantage is not on your character's application, they do not have it, full stop. Advantages cannot be gotten for free by stating that the character refuses to use them, or by implicit association with something else. If a player wants their character to go around hacking computers, they must have a computer hacking Advantage, not an AI programming Advantage they stretch incredulously into the realm of hacking. Similarly, if the character can technically bring someone back from the dead, but simply refuses to do so on ethical grounds, they either have the Advantage and can if they ever changed their minds, or they don't have the Advantage and they cannot, even if they had a great reason to.&lt;br /&gt;
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==Conceptualizing Advantages ==&lt;br /&gt;
For players who are more used to mechanically quantified characters rather than narrative quantification, what is constitutes a bullet point in an Advantage slot may be unclear or difficult to define. The below is a section dedicated to some common questions, to help draw lines and divide up the functionality of their Advantages.&lt;br /&gt;
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===“How Much Space Does X Take?”===&lt;br /&gt;
Overall, one “trick” is A Thing Your Character Contributes To A Scene. It matters very little how or why or in how many ways they can pull it off, only that they can fill a specific role or function in the story. As a general milestone, a single bullet point is typically easy to judge by its associated trope in fiction. When certain roles always appear together, they are likely to occupy only one bullet point, but when it is relatively common that characters exist with proficiency in only one or the other, they are likely separate bullets.&lt;br /&gt;
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As a detailed example, rapid healing of wounds is a common ability in fiction, through magic, science, superpowers, etc. Those same abilities may also perform other medical functions, like neutralizing poison, curing paralysis, and restoring crippled limbs. While oftentimes a character is capable of all these things, it is equally common to see a holy healer or super regenerator who can can mend wounds, but not do anything about debilitating effects, which serve as a lingering problem. Likewise, it's common to see doctors and spirit healers who can purge all sorts of nasty effects, but not miraculously heal battle injuries in seconds. It is, however, very rare to find a doctor who can cure only one type of poison, or restore a paralyzed limb but not a crippled one, and so forth. You can thus infer that “healing injuries” fills a separate bullet point to “curing debilitating effects”, being narratively separate, but curing the vast majority of debilitating effects probably only occupies a single bullet point itself, as they're usually narratively related. If a character wants to be a consummate healer, they list both, taking up a little extra conceptual space.&lt;br /&gt;
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===Elemental Bullets vs Elemental Control===&lt;br /&gt;
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A common example of this is RPGs where mages have huge lists of flashy attack spells that ultimately serve the purpose of “shoot magic to damage the enemy's HP”. Said mage need not actually buy all these spells separately. Fireball, lightning bolt, ice spear, and the like, will all only occupy a single “dot” on their sheet, because they're merely elementally flavored projectiles to shoot at people. This is what we like to refer to as “Elemental Bullets”, but it applies to all genres. e.g. a mecha that can shoot lasers, missiles, bullets and particle beams, can list them all as one dot, as they're simply “sci-fi flavored shooting”.&lt;br /&gt;
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What this does not cover are the secondary effects that might be associated with these. Within reason, shooting a fireball at an oil drum is probably going to light it on fire, but if a character expects to freeze an enemy solid with their ice attack, it's no longer within the scope of “shooting a damaging ice bolt”. The character would need to list “debilitating enemies with status effects” separately (which, in turn, may additionally cover things like paralyzing lightning attacks, or poisoning attacks, as different flavors of status). Furthermore, attacks don't extend to manipulating the environment, like creating ice pillars or freezing a lake to walk across it. Thus, a character whose main power super ice control will probably use an entire slot to encompass ice attacks, ice debilities, and ice utility, compared to a Black Mage who merely casts Blizzard and Blizzaga as part of his attack spells.&lt;br /&gt;
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 &lt;br /&gt;
===Weapon “Classes”===&lt;br /&gt;
For the most part, we don't care to minutely split how many weapon types should be allowed in an Advantage. Only the broadest divisors really matter, commonly being melee, and ranged. A swordsman can parry attacks, maneuver foes, execute silent takedowns, and carve a hole through a fence, while a gunman can snipe targets, lay down suppressing fire, shoot out engines or detonate explosives, and in neither case is their specific blade or gun really all that relevant. Either can be easily boiled down to “weapon elemental bullets” within their category.&lt;br /&gt;
 &lt;br /&gt;
Attacks that cause destruction on a scale that makes them casually suited to altering the scene itself, such as leveling buildings or collapsing an underground cavern, are equivalent to “elemental control” in this sense, and so an RPG and a backpack full of C-4 inhabit different conceptual spaces. Likewise, though technically hitting someone with a rifle butt or the flat of a sword can knock them out, attacks that are supposed to reliably and effectively take out a target non-lethally fill an entirely different narrative niche: aiding capture rather than elimination.&lt;br /&gt;
&lt;br /&gt;
- '''Weapon Mastery''': Being exceptionally skilled in a specific form of combat is treated somewhat differently. Being a consummate master of every melee weapon in the Multiverse, for instance, is both silly and not acceptable as a single dot, as it can very easily result in the character constantly gaining freebie Advantages whenever a remotely exotic melee weapon is present in a scene. Sufficiently advanced fighting styles will usually be asked to be a little narrower, similar in scope to “unarmed combat”, “infantry firearms”, “polearms”, “hand-powered projectiles”, etc.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
===Generic Superhumanity===&lt;br /&gt;
&lt;br /&gt;
Being broadly superhuman in terms of strength, speed, endurance, and other universal physical qualities, is so extremely common in fiction that it can always be taken as only a single bullet point. Doing so indicates that the character is not an iconic specialist in a single trait, such as the Hulk's super strength or the Flash's super speed, but generally enjoys greater-than-human physical ability overall.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
==Advantage Redundancy and Prerequisites==&lt;br /&gt;
Continuing in line, if an Advantage serves the same purpose as another Advantage the character has on their sheet, the character does not spend any space on it. It would be ridiculous to force a character who can already fly to pay for being able to hover. At most, he would note the fact in a Minor Advantage, in the case he can hover without his primary flight equipment. As a general rule, if an Advantage appears once on a character's list, further forms of it are freebies.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
e.x. A character has spent on an Advantage slot that gives him sturdy power armor, which provides him superhuman strength and environmental filters. When he uses another Advantage for a mecha suit, his mecha suit may have sturdy armor, superhuman strength, and environmental filters, without using up any of the Advantage slot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment Without Skills &amp;amp; Skills Without Equipment===&lt;br /&gt;
 &lt;br /&gt;
Furthermore, Advantages are assumed to “come with” the basic skills, knowledge, traits, or equipment required for them to function. This extends only to the bare minimum required to accomplish what the Advantage says it does. A character cannot gain implied extra Advantages, but a doctor is not obligated to purchase dots of chemistry expertise any more than a mage is obligated to purchase having an MP pool as an Advantage. Likewise, a master fencer is not required to purchase a dot for having a sword to make use of his fencing with, though said free swords would be about as basic as they get.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
e.x. A character who fills a slot with a legendary sword need not also fill the slot with swordsmanship skills just to be able to use it. It's assumed he is fit enough, and knows enough basic swordplay, to be able to wield it competently, and that most of his effectiveness while using it comes from how awesome the sword is, rather than how good he is at using it. If he were also to fill the slot with swordsmanship skill, his technique is noteworthy enough to be narratively powerful, and he could then expect to perform significant feats with all kinds of swords.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
===Crafting, NPCs and Buffs===&lt;br /&gt;
When it comes to characters who craft equipment or command NPCs with Advantages of their own, or lend their abilities to others, they need only list them as single bullets on their sheet for the equipment, NPCs, or buffs, to possess or imbue some of the same Advantages the character already has, so long as their scope is well-defined. Essentially, they are purchasing the singular “trick” of being able to apply their abilities in the form of an item that can be given out, through a minion or ally, or as a loan to another character. This works in reverse as well, for characters who are heavily specialized in crafting, NPCs, or using support abilities. An inventor who has already purchased the ability to build robots and laser guns can Just Have robots and laser guns with a single bullet. Expanding the versatility of crafting, NPCs or buffs beyond these freebies still takes up space as normal. Note that these three categories are separate bullet points from each other.&lt;br /&gt;
&lt;br /&gt;
-Generic Buffs: In the case of generalized, RPG-style buffs, such as spells that just make the recipient do more damage or move faster or resist attacks or status, these can all be considered a single bullet on an Advantage. Their narrative role is simply to make the recipient a more effective fighter (or something else the buffs revolve around), without providing significant utility. The same goes for generic debuffs.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
e.x. A mage has magic Advantages that allow him to fly, resist elements, create illusions, grant him generic buffs, and make him intangible. He then buys an Advantage to represent his enchanted tailoring, which he uses to make magic clothing. For a single bullet out of the three, he can create boots of flight, belts of resistance, cloaks of intangibility, etc. If he then wants to create clothes that generate a magic shield around the wearer, he must use another bullet.&lt;br /&gt;
&lt;br /&gt;
e.x. A knight lord who is skilled at riding and swordplay buys an Advantage to command an army. Once he has bought “having soldiers” as a single bullet, those soldiers can be skilled riders and swordsmen without re-purchasing the skills. He must then fill out Advantage bullets as normal to give them new skills.&lt;br /&gt;
&lt;br /&gt;
e.x. A cleric has a variety of powers in his Advantages that let him buff others by granting immunity to mental compulsions, blessing weapons with a holy aspect, bestowing battle regeneration on them, increasing their strength to superhuman levels, etc. He then only needs to spend one bullet to indicate that he can apply all of these same effects to himself. If he has further blessings he can only use on himself, they take up space as normal.&lt;br /&gt;
&lt;br /&gt;
===Non-Advantages===&lt;br /&gt;
&lt;br /&gt;
Some capabilities of a character can be considered so mundane, easily imitable, or else irrelevant in the Multiverse, that there is no need to actually note them. Generally, if it could be easily acquired or accomplished by a totally average, middle-class member of a first world country, it's not worth writing down. Having a magic crystal that lets you talk to people over long distances just isn't relevant when it's assumed anyone in the Multiverse could get a hold of a radio or phone, and having an ordinary place to live or mundane friend or relative doesn't provide any substantial benefit. &lt;br /&gt;
 &lt;br /&gt;
Note that this never extends to professional-grade weapons or equipment that a character doesn’t have an Advantage related to. If a character has a combat surgeon Advantage, they don’t require any further justification to show up with a medical kit full of morphine and blood bags, but a character with no conceptual space dedicated to medicine shouldn’t be doing so, even if it’s feasibly possible for an average person to afford one with some paperwork. Showing up to a scene with a generic first-aid kit full of bandages, gauze and rubbing alcohol, however, falls under having no Advantage requirement.&lt;br /&gt;
&lt;br /&gt;
- '''Being Multilingual''': Because of the Translation Effect, knowing a second or third or fourth language is rarely ever important. Even for written languages, we assume that there is commonly available translation software or magic for the sake of the scene. Linguistic fluency is only necessary to note when it extends to things like code languages, languages with inherent supernatural power, or extremely rare or niche ones.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Advantage and Flaws Reference==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See [https://docs.google.com/spreadsheets/d/1Sw8LwejLTLeHmxS_Zk6FKDWaklNFTizLHVKuzlMGVlc/edit#gid=0 here for Devola's Advantage &amp;amp; Flaws spreadsheet]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Patch Notes 2/22/17 7:15 P.M.''': Edited the Conceptual file to encompass another form of broad shorthand: Molecular-level control.&lt;br /&gt;
&lt;br /&gt;
'''Patch Notes 1/16/2017 6:18 P.M.''': Edited Minor NPCs to clarify that they cannot have a PL, and how two minor NPCs of different specialties might interact.&lt;br /&gt;
&lt;br /&gt;
'''Patch Notes 1/12/2017 8:31 P.M.''': Edited out Monsters of the Week as a standalone advantage. A MotW would be a &amp;quot;blank&amp;quot; Defining NPC entry with possible advantages fleshed out as a mix'n'match package defined as a part of the character's other advantages.&lt;br /&gt;
&lt;br /&gt;
'''Patch Notes 6/14/2017''': Edited to flow better for learning the new system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:News File]]&lt;/div&gt;</summary>
		<author><name>Taco</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Multiverse_Crisis:Update_Application&amp;diff=14544</id>
		<title>Multiverse Crisis:Update Application</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Multiverse_Crisis:Update_Application&amp;diff=14544"/>
				<updated>2017-08-23T03:54:20Z</updated>
		
		<summary type="html">&lt;p&gt;Taco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
&amp;lt;center&amp;gt; Multiverse Crisis MUSH - Upgrade Application 5.0&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Who are you upgrading?'''&lt;br /&gt;
&lt;br /&gt;
What is the name of the character you want to upgrade? If you're changing their @name, please say so here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Advantages'''&lt;br /&gt;
&lt;br /&gt;
If you are updating your Advantages, fill out the appropriate categories below with your '''COMPLETE UPDATED ENTRY''' with all the other advantages for that section included. You do not need to include entries you're not updating. So, for example, if the only thing you're updating is Defining advantages, that's all you should fill out below. For more information, please refer to http://multiversemush.com/mw/index.php?title=Advantages  &lt;br /&gt;
&lt;br /&gt;
For examples of already approved advantages, use +comply in-game and +advantages with the characters' names to look at their advantages. You can also view [https://docs.google.com/spreadsheets/d/1Sw8LwejLTLeHmxS_Zk6FKDWaklNFTizLHVKuzlMGVlc/edit?usp=sharing this spreadsheet] for a more detailed breakdown of many common and (some uncommon) advantages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2-1. Defining'''&lt;br /&gt;
&lt;br /&gt;
Defining advantages central to your character go here. You may have two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2-2. Significant'''&lt;br /&gt;
&lt;br /&gt;
Significant advantages important to your character go here. You may have four.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2-3. Minor'''&lt;br /&gt;
&lt;br /&gt;
Minor advantages ancillary to your character go here. You have no limit, subject to common sense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2b. Advantages: Patch Notes'''&lt;br /&gt;
&lt;br /&gt;
If you are updating your Advantages, tell us what you are adding, modifying, or removing here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2c. Advantage Breakdown''' &lt;br /&gt;
&lt;br /&gt;
Explain the breakdown of your Advantages. As a reminder, each Advantage is allowed to have, at most, three well-defined tricks in it. This section is here to clearly define what you're asking for with each advantage entry, in simple bullet-pointed terms.&lt;br /&gt;
&lt;br /&gt;
(APP EXAMPLE, REMOVE WHEN FILLING OUT:&lt;br /&gt;
Observer Models: As older observer models, they specialize in medical treatment and maintenance. They are capable of both rapidly healing allies during combat as well as maintaining and repairing damaged gear outside of combat. The two also possess the Near-Field Control System, granting them a pseudo-telekinetic control over their weapons at short range. This allows them to fight with multiple close-ranged weapons simultaneously.&lt;br /&gt;
In this example, the applicant might put down that -&amp;gt; OBSERVER MODELS: This advantage provides:&lt;br /&gt;
* Healing&lt;br /&gt;
* Repair&lt;br /&gt;
* Weapon Telekinesis &amp;lt;- with similar entries for each advantage.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3. Disadvantages'''&lt;br /&gt;
&lt;br /&gt;
If you are updating your Disadvantages, put the '''COMPLETE UPDATED +DISADVANTAGES''' here. Note that we require a minimum of '''three''' Disadvantages on every character, one Trouble, one Significant and one Minor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3b. Disadvantages: Patch Notes'''&lt;br /&gt;
&lt;br /&gt;
If you are updating your Disadvantages, tell us what you are adding, modifying, or removing here. Remember to tag them as &amp;lt;Trouble&amp;gt;, &amp;lt;Significant&amp;gt;, or &amp;lt;Minor&amp;gt;. Remember to tag them, too! (so &amp;quot;Flaw Name &amp;lt;Trouble&amp;gt;&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4. Profile Changes'''&lt;br /&gt;
&lt;br /&gt;
If you are changing your +finger information ('''Function, Quote, or Profile'''), put the new fields here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''5. Power Level'''&lt;br /&gt;
&lt;br /&gt;
If you want to request a power level increase, tell us your current power level, what power level you are requesting, and give us justification for the increase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''6. Justification'''&lt;br /&gt;
&lt;br /&gt;
What are the reasons for this upgrade? What happened (or what will happen) to justify it? If this is an update application, feel free to leave this blank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Send your completed application to '''mcmush@gmail.com''' with a subject of '''Upgrade Application - Character Name''' as PLAIN ASCII TEXT in the message's body.&lt;br /&gt;
[[Category:News File]]&lt;/div&gt;</summary>
		<author><name>Taco</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Multiverse_Crisis:Update_Application&amp;diff=14543</id>
		<title>Multiverse Crisis:Update Application</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Multiverse_Crisis:Update_Application&amp;diff=14543"/>
				<updated>2017-08-23T03:52:27Z</updated>
		
		<summary type="html">&lt;p&gt;Taco: Reverted edits by Taco (talk) to last revision by Reliant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
&amp;lt;center&amp;gt; Multiverse Crisis MUSH - Upgrade Application 5.0&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Who are you upgrading?'''&lt;br /&gt;
&lt;br /&gt;
What is the name of the character you want to upgrade? If you're changing their @name, please say so here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Advantages'''&lt;br /&gt;
&lt;br /&gt;
If you are updating your Advantages, fill out the appropriate categories below with your '''COMPLETE UPDATED ENTRY'''. You do not need to include entries you're not updating. So, for example, if the only thing you're updating is NPCs, that's all you should fill out below. For more information, please refer to http://multiversemush.com/mw/index.php?title=Advantages &lt;br /&gt;
&lt;br /&gt;
For examples of already approved advantages, use +comply in-game and +advantages with the characters' names to look at their advantages. You can also view [https://docs.google.com/spreadsheets/d/1Sw8LwejLTLeHmxS_Zk6FKDWaklNFTizLHVKuzlMGVlc/edit?usp=sharing this spreadsheet] for a more detailed breakdown of many common and (some uncommon) advantages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2-1. Defining'''&lt;br /&gt;
&lt;br /&gt;
Defining advantages central to your character go here. You may have two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2-2. Significant'''&lt;br /&gt;
&lt;br /&gt;
Significant advantages important to your character go here. You may have four.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2-3. Minor'''&lt;br /&gt;
&lt;br /&gt;
Minor advantages ancillary to your character go here. You have no limit, subject to common sense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2b. Advantages: Patch Notes'''&lt;br /&gt;
&lt;br /&gt;
If you are updating your Advantages, tell us what you are adding, modifying, or removing here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2c. Advantage Breakdown''' &lt;br /&gt;
&lt;br /&gt;
Explain the breakdown of your Advantages. As a reminder, each Advantage is allowed to have, at most, three well-defined tricks in it. This section is here to clearly define what you're asking for with each advantage entry, in simple bullet-pointed terms.&lt;br /&gt;
&lt;br /&gt;
(APP EXAMPLE, REMOVE WHEN FILLING OUT:&lt;br /&gt;
Observer Models: As older observer models, they specialize in medical treatment and maintenance. They are capable of both rapidly healing allies during combat as well as maintaining and repairing damaged gear outside of combat. The two also possess the Near-Field Control System, granting them a pseudo-telekinetic control over their weapons at short range. This allows them to fight with multiple close-ranged weapons simultaneously.&lt;br /&gt;
In this example, the applicant might put down that -&amp;gt; OBSERVER MODELS: This advantage provides:&lt;br /&gt;
* Healing&lt;br /&gt;
* Repair&lt;br /&gt;
* Weapon Telekinesis &amp;lt;- with similar entries for each advantage.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3. Disadvantages'''&lt;br /&gt;
&lt;br /&gt;
If you are updating your Disadvantages, put the '''COMPLETE UPDATED +DISADVANTAGES''' here. Note that we require a minimum of '''three''' Disadvantages on every character, one Trouble, one Significant and one Minor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3b. Disadvantages: Patch Notes'''&lt;br /&gt;
&lt;br /&gt;
If you are updating your Disadvantages, tell us what you are adding, modifying, or removing here. Remember to tag them as &amp;lt;Trouble&amp;gt;, &amp;lt;Significant&amp;gt;, or &amp;lt;Minor&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4. Profile Changes'''&lt;br /&gt;
&lt;br /&gt;
If you are changing your +finger information ('''Function, Quote, or Profile'''), put the new fields here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''5. Power Level'''&lt;br /&gt;
&lt;br /&gt;
If you want to request a power level increase, tell us your current power level, what power level you are requesting, and give us justification for the increase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''6. Justification'''&lt;br /&gt;
&lt;br /&gt;
What are the reasons for this upgrade? What happened (or what will happen) to justify it? If this is an update application, feel free to leave this blank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Send your completed application to '''mcmush@gmail.com''' with a subject of '''Upgrade Application - Character Name''' as PLAIN ASCII TEXT in the message's body.&lt;br /&gt;
[[Category:News File]]&lt;/div&gt;</summary>
		<author><name>Taco</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Multiverse_Crisis:Update_Application&amp;diff=14542</id>
		<title>Multiverse Crisis:Update Application</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Multiverse_Crisis:Update_Application&amp;diff=14542"/>
				<updated>2017-08-22T01:56:41Z</updated>
		
		<summary type="html">&lt;p&gt;Taco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
&amp;lt;center&amp;gt; Multiverse Crisis MUSH - Upgrade Application 5.0&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Who are you upgrading?'''&lt;br /&gt;
&lt;br /&gt;
What is the name of the character you want to upgrade? If you're changing their @name, please say so here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Advantages'''&lt;br /&gt;
&lt;br /&gt;
If you are updating your Advantages, fill out the appropriate categories below with your '''COMPLETE UPDATED ENTRY''' with all the other advantages for that section included. You do not need to include entries you're not updating. So, for example, if the only thing you're updating is Defining advantages, that's all you should fill out below. For more information, please refer to http://multiversemush.com/mw/index.php?title=Advantages &lt;br /&gt;
&lt;br /&gt;
For examples of already approved advantages, use +comply in-game and +advantages with the characters' names to look at their advantages. You can also view [https://docs.google.com/spreadsheets/d/1Sw8LwejLTLeHmxS_Zk6FKDWaklNFTizLHVKuzlMGVlc/edit?usp=sharing this spreadsheet] for a more detailed breakdown of many common and (some uncommon) advantages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2-1. Defining'''&lt;br /&gt;
&lt;br /&gt;
Defining advantages central to your character go here. You may have two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2-2. Significant'''&lt;br /&gt;
&lt;br /&gt;
Significant advantages important to your character go here. You may have four.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2-3. Minor'''&lt;br /&gt;
&lt;br /&gt;
Minor advantages ancillary to your character go here. You have no limit, subject to common sense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2b. Advantages: Patch Notes'''&lt;br /&gt;
&lt;br /&gt;
If you are updating your Advantages, tell us what you are adding, modifying, or removing here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2c. Advantage Breakdown''' &lt;br /&gt;
&lt;br /&gt;
Explain the breakdown of your Advantages. As a reminder, each Advantage is allowed to have, at most, three well-defined tricks in it. This section is here to clearly define what you're asking for with each advantage entry, in simple bullet-pointed terms.&lt;br /&gt;
&lt;br /&gt;
(APP EXAMPLE, REMOVE WHEN FILLING OUT:&lt;br /&gt;
Observer Models: As older observer models, they specialize in medical treatment and maintenance. They are capable of both rapidly healing allies during combat as well as maintaining and repairing damaged gear outside of combat. The two also possess the Near-Field Control System, granting them a pseudo-telekinetic control over their weapons at short range. This allows them to fight with multiple close-ranged weapons simultaneously.&lt;br /&gt;
In this example, the applicant might put down that -&amp;gt; OBSERVER MODELS: This advantage provides:&lt;br /&gt;
* Healing&lt;br /&gt;
* Repair&lt;br /&gt;
* Weapon Telekinesis &amp;lt;- with similar entries for each advantage.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3. Disadvantages'''&lt;br /&gt;
&lt;br /&gt;
If you are updating your Disadvantages, put the '''COMPLETE UPDATED +DISADVANTAGES''' here. Note that we require a minimum of '''three''' Disadvantages on every character: one Trouble, one Significant (or higher), and one Minor (or higher). Remember to tag them, too! (Flaw Name &amp;lt;Trouble&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3b. Disadvantages: Patch Notes'''&lt;br /&gt;
&lt;br /&gt;
If you are updating your Disadvantages, tell us what you are adding, modifying, or removing here. Remember to tag them as &amp;lt;Trouble&amp;gt;, &amp;lt;Significant&amp;gt;, or &amp;lt;Minor&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4. Profile Changes'''&lt;br /&gt;
&lt;br /&gt;
If you are changing your +finger information ('''Function, Quote, or Profile'''), put the new fields here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''5. Power Level'''&lt;br /&gt;
&lt;br /&gt;
If you want to request a power level increase, tell us your current power level, what power level you are requesting, and give us justification for the increase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''6. Justification'''&lt;br /&gt;
&lt;br /&gt;
What are the reasons for this upgrade? What happened (or what will happen) to justify it? If this is an update application, feel free to leave this blank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Send your completed application to '''mcmush@gmail.com''' with a subject of '''Upgrade Application - Character Name''' as PLAIN ASCII TEXT in the message's body.&lt;br /&gt;
[[Category:News File]]&lt;/div&gt;</summary>
		<author><name>Taco</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Multiverse_Crisis:Update_Application&amp;diff=14541</id>
		<title>Multiverse Crisis:Update Application</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Multiverse_Crisis:Update_Application&amp;diff=14541"/>
				<updated>2017-08-22T01:51:29Z</updated>
		
		<summary type="html">&lt;p&gt;Taco: Clarifying disadvantage minimums&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
&amp;lt;center&amp;gt; Multiverse Crisis MUSH - Upgrade Application 5.0&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Who are you upgrading?'''&lt;br /&gt;
&lt;br /&gt;
What is the name of the character you want to upgrade? If you're changing their @name, please say so here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Advantages'''&lt;br /&gt;
&lt;br /&gt;
If you are updating your Advantages, fill out the appropriate categories below with your '''COMPLETE UPDATED ENTRY''' with all the other advantages for that section included. You do not need to include entries you're not updating. So, for example, if the only thing you're updating is Defining advantages, that's all you should fill out below. For more information, please refer to http://multiversemush.com/mw/index.php?title=Advantages &lt;br /&gt;
&lt;br /&gt;
For examples of already approved advantages, use +comply in-game and +advantages with the characters' names to look at their advantages. You can also view [https://docs.google.com/spreadsheets/d/1Sw8LwejLTLeHmxS_Zk6FKDWaklNFTizLHVKuzlMGVlc/edit?usp=sharing this spreadsheet] for a more detailed breakdown of many common and (some uncommon) advantages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2-1. Defining'''&lt;br /&gt;
&lt;br /&gt;
Defining advantages central to your character go here. You may have two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2-2. Significant'''&lt;br /&gt;
&lt;br /&gt;
Significant advantages important to your character go here. You may have four.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2-3. Minor'''&lt;br /&gt;
&lt;br /&gt;
Minor advantages ancillary to your character go here. You have no limit, subject to common sense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2b. Advantages: Patch Notes'''&lt;br /&gt;
&lt;br /&gt;
If you are updating your Advantages, tell us what you are adding, modifying, or removing here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2c. Advantage Breakdown''' &lt;br /&gt;
&lt;br /&gt;
Explain the breakdown of your Advantages. As a reminder, each Advantage is allowed to have, at most, three well-defined tricks in it. This section is here to clearly define what you're asking for with each advantage entry, in simple bullet-pointed terms.&lt;br /&gt;
&lt;br /&gt;
(APP EXAMPLE, REMOVE WHEN FILLING OUT:&lt;br /&gt;
Observer Models: As older observer models, they specialize in medical treatment and maintenance. They are capable of both rapidly healing allies during combat as well as maintaining and repairing damaged gear outside of combat. The two also possess the Near-Field Control System, granting them a pseudo-telekinetic control over their weapons at short range. This allows them to fight with multiple close-ranged weapons simultaneously.&lt;br /&gt;
In this example, the applicant might put down that -&amp;gt; OBSERVER MODELS: This advantage provides:&lt;br /&gt;
* Healing&lt;br /&gt;
* Repair&lt;br /&gt;
* Weapon Telekinesis &amp;lt;- with similar entries for each advantage.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3. Disadvantages'''&lt;br /&gt;
&lt;br /&gt;
If you are updating your Disadvantages, put the '''COMPLETE UPDATED +DISADVANTAGES''' here. Note that we require a minimum of '''three''' Disadvantages on every character: one Trouble, one Significant (or higher), and one Minor (or higher).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3b. Disadvantages: Patch Notes'''&lt;br /&gt;
&lt;br /&gt;
If you are updating your Disadvantages, tell us what you are adding, modifying, or removing here. Remember to tag them as &amp;lt;Trouble&amp;gt;, &amp;lt;Significant&amp;gt;, or &amp;lt;Minor&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4. Profile Changes'''&lt;br /&gt;
&lt;br /&gt;
If you are changing your +finger information ('''Function, Quote, or Profile'''), put the new fields here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''5. Power Level'''&lt;br /&gt;
&lt;br /&gt;
If you want to request a power level increase, tell us your current power level, what power level you are requesting, and give us justification for the increase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''6. Justification'''&lt;br /&gt;
&lt;br /&gt;
What are the reasons for this upgrade? What happened (or what will happen) to justify it? If this is an update application, feel free to leave this blank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Send your completed application to '''mcmush@gmail.com''' with a subject of '''Upgrade Application - Character Name''' as PLAIN ASCII TEXT in the message's body.&lt;br /&gt;
[[Category:News File]]&lt;/div&gt;</summary>
		<author><name>Taco</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Character_Application&amp;diff=14513</id>
		<title>Character Application</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Character_Application&amp;diff=14513"/>
				<updated>2017-07-29T23:08:03Z</updated>
		
		<summary type="html">&lt;p&gt;Taco: Added tag to example disadvantage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
&lt;br /&gt;
Multiverse Crisis MUSH - Application Form 5.2&lt;br /&gt;
&lt;br /&gt;
'''A. OOC INFORMATION'''&lt;br /&gt;
&lt;br /&gt;
1a. '''Who are you?''' What is your name or online alias, and what is your age?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2a. '''Have you roleplayed before''', and if so, who and where? If you're new, how'd you find us? If you play here or previously played here, please list all of your current or most recent characters. If you're requesting a 7th or 8th character slot, say so here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3a. '''Do you need a wiki account?''' If so, give us a login name (that is not itself a character name) and an e-mail address to associate with it. If you already have one and want one to preserve a secret alt, specify as much.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''B. CHARACTER SUMMARY'''&lt;br /&gt;
&lt;br /&gt;
Your Profile, Advantages, and Disadvantages (Flaws) are your face on the MUSH. They tell people who you are, what you can do, and what you stumble at. Please remove all examples before submitting the application form. (For example --&amp;gt; Name: Your character's name. 18 character limit, no special letters. &amp;lt;-- should simply read --&amp;gt; Name: Link)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1b. Profile'''&lt;br /&gt;
&lt;br /&gt;
'''Name:''' Your character's name. 18 character limit.&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' See News Factions for details. Concord, Paladins, Watch, Unaffiliated.&lt;br /&gt;
&lt;br /&gt;
'''Function:''' What your character does, or a title. Like 'Demon Hunter' or 'Gundam Pilot'. Can be silly or serious.&lt;br /&gt;
&lt;br /&gt;
'''Series:''' Your character's series and themelisting number. For example, Pokemon-6, Star Wars-1, etc.&lt;br /&gt;
&lt;br /&gt;
'''Quote:''' Something your character HAS said, or which they might say.&lt;br /&gt;
&lt;br /&gt;
'''Profile:''' A general summary of your character, incorporating elements of personality, history, advantages, and disadvantages. Should be brief.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2b. Character Type''': What kind of character are you applying for? Categories are FCs (Canon Characters), OFCs (AU takes on canon characters), and OCs (Original Characters).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3b. Advantages''' &lt;br /&gt;
&lt;br /&gt;
This section is divided into three categories: DEFINING, SIGNIFICANT and MINOR. Some advantages have a minimum advantage classification. For more information, please refer to http://multiversemush.com/mw/index.php?title=Advantages&lt;br /&gt;
&lt;br /&gt;
For examples of already approved advantages, use +comply in-game and +advantages with the characters' names to look at their advantages. You can also view [https://docs.google.com/spreadsheets/d/1Sw8LwejLTLeHmxS_Zk6FKDWaklNFTizLHVKuzlMGVlc/edit#gid=0 this spreadsheet] for a more detailed breakdown of many common and (some uncommon) advantages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3b-1. Advantages: Defining''' advantages are those that make your character unique; i.e., if they didn't have them, they wouldn't be who they are. They are the most often used and obvious part of your character's abilities. Your character has two of these.&lt;br /&gt;
&lt;br /&gt;
(APP EXAMPLE, REMOVE WHEN FILLING OUT: Buster System &amp;lt;Copy1&amp;gt;: Megaman can copy one attack from an enemy's arsenal. This is easier to do on a defeated foe, and the target's player determines the attack received.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3b-2. Advantages: Significant''' advantages are tricks, powers and skills your character uses often, but may not be a part of the character's core identity. Your character has four of these.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3b-3. Advantages: Minor''' advantages are things that are useful to the character, but are generally only useful occasionally and lack potency. There is no limit on these, but please keep them to a reasonable level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3b-4. Advantage Breakdown:''' Explain the breakdown of your Advantages. As previously mentioned, each Advantage is allowed to have, at most, three well-defined tricks in it. This section is here to clearly define what you're asking for with each advantage entry, in simple bullet-pointed terms.&lt;br /&gt;
&lt;br /&gt;
(APP EXAMPLE, REMOVE WHEN FILLING OUT:&lt;br /&gt;
Observer Models: As older observer models, they specialize in medical treatment and maintenance. They are capable of both rapidly healing allies during combat as well as maintaining and repairing damaged gear outside of combat. The two also possess the Near-Field Control System, granting them a pseudo-telekinetic control over their weapons at short range. This allows them to fight with multiple close-ranged weapons simultaneously.&lt;br /&gt;
In this example, the applicant might put down that -&amp;gt; OBSERVER MODELS: This advantage provides:&lt;br /&gt;
* Healing&lt;br /&gt;
* Repair&lt;br /&gt;
* Weapon Telekinesis &amp;lt;- with similar entries for each advantage.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4b. Disadvantages''' &lt;br /&gt;
&lt;br /&gt;
This is split into three sections: TROUBLE, SIGNIFICANT and MINOR. You must have at least one disadvantage in every category. Keep in mind, the idea is for flaws to be used and to generate RP, rather than simply a thing that justifies your characters powers; flaws that if exploited prevent your character from roleplaying are generally not good flaws. For more information, please consult http://multiversemush.com/mw/index.php?title=Disadvantages&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4b-1. Disadvantages: A Trouble''' is a deficiency in your character's personality that can be exploited against them in almost any circumstance; rather than hindering your character in a crippling way, it should be something that other players can use to generate conflict in a scene.&lt;br /&gt;
&lt;br /&gt;
(APP EXAMPLE, REMOVE WHEN FILLING OUT: Nobody Calls Me Chicken &amp;lt;Trouble&amp;gt;: Marty McFly has an issue with being accused of cowardice. Using this, he can be goaded into doing something risky or just plain stupid so long as it's framed around, 'What are ya... chicken?!' Even if he doesn't do EXACTLY what he's expected to, he can be counted on to pull some crazy stunt parallel to the accusation.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4b-2. Disadvantages: Significant''' disadvantages can be anything nontrivial that can be used against your character, be it physical, mental or something else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4b-3. Disadvantages: Minor''' are disadvantages that can be a little obscure, or that don't come up often, but are still an issue for your character; they can also be something that comes up often but is more inconvenient than an outright impediment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''5b. Themelisting'''&lt;br /&gt;
&lt;br /&gt;
If a +themelisting does not already exist for your character, you will have to write one yourself. This should be a concise description of the setting from which the character comes, and if it is a modified/non-canon theme it should usually explain how it diverges from the original. Additionally, we'd be interested in knowing if there are any series -- preferably but not necessarily existing in our standing +themelists -- that you'd be interested in seeing your theme mixing with as neighbors in the Multiverse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''C. CHARACTER INFORMATION'''&lt;br /&gt;
&lt;br /&gt;
'''1c. Personality'''&lt;br /&gt;
&lt;br /&gt;
Describe your character's personality, in 500 words or more. We want an overview of their motivations, hopes, fears, and failings. For OCs, this is meant to establish their general character but isn't set in stone. For FCs, this is to demonstrate to us that you know the character you're asking to play. If you need help, take a look at [https://docs.google.com/document/d/1xahEGYIvL5eK-f2IL48jMPeKyNrQxkjvinfvI8a8xU0/edit Nathan Hall's personality guide]. Note that 2c and 3c count towards your word count.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2c. Factional Relations'''&lt;br /&gt;
&lt;br /&gt;
Why is your character in the faction that they're in, or failing that, why aren't they in a faction at all? If you're in a faction, what sort of conflict might your character have with that faction's ideology, and how might it be resolved in play?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3c. In the Multiverse'''&lt;br /&gt;
&lt;br /&gt;
How does being in the Multiverse change things for, or about your character? What would motivate them to go out and interact beyond the borders of their own world?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4c. Background'''&lt;br /&gt;
&lt;br /&gt;
Give us a brief, concise overview of your character's background. More thorough backgrounds are expected of alternate universe takes on canon characters, high-powered original characters, and some other special cases. Otherwise, keep this shorter than your personality section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''5c. Combat'''&lt;br /&gt;
&lt;br /&gt;
Give us an idea of how good your character is in a fight, with emphasis on relative effectiveness and importance in their source material. Specific questions to answer: Do they have room to grow, and if so how much? Where do they sit in their setting-- are they the final boss, a recurring midboss, a one-off, or something else? If this is an OC, why is your character where they are in their hierarchy? Optionally suggest a PL or range you think is appropriate, but understand it's non-binding and by default not discussed with applicants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''6c. Why? (OPTIONAL)''': This question must only be answered if you're applying for a Restricted concept, or if Staff prompts you to answer it. Why do you want to play this character? What do you want to do with them that you can't get out of something else, or something more simple? Can you handle it if it doesn't work out? What do you want to get out of it RP-wise, and what do you expect other people to get out of it in turn?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7c. Miscellaneous''': This is just a miscellaneous field. If you have any notes or special requests (potential defection notices, for example), this is the place to put them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once you're done filling the application form out, submit it in the body of an e-mail to mcmush@gmail.com with a subject line of: Character Application - NAME - FACTION&lt;br /&gt;
&lt;br /&gt;
[[Category: News File]]&lt;/div&gt;</summary>
		<author><name>Taco</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Multiverse_Crisis:Update_Application&amp;diff=14512</id>
		<title>Multiverse Crisis:Update Application</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Multiverse_Crisis:Update_Application&amp;diff=14512"/>
				<updated>2017-07-29T22:08:57Z</updated>
		
		<summary type="html">&lt;p&gt;Taco: Removed mention of NPCs, clarified need to put in full entry/section for advantages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
&amp;lt;center&amp;gt; Multiverse Crisis MUSH - Upgrade Application 5.0&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Who are you upgrading?'''&lt;br /&gt;
&lt;br /&gt;
What is the name of the character you want to upgrade? If you're changing their @name, please say so here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Advantages'''&lt;br /&gt;
&lt;br /&gt;
If you are updating your Advantages, fill out the appropriate categories below with your '''COMPLETE UPDATED ENTRY''' with all the other advantages for that section included. You do not need to include entries you're not updating. So, for example, if the only thing you're updating is Defining advantages, that's all you should fill out below. For more information, please refer to http://multiversemush.com/mw/index.php?title=Advantages &lt;br /&gt;
&lt;br /&gt;
For examples of already approved advantages, use +comply in-game and +advantages with the characters' names to look at their advantages. You can also view [https://docs.google.com/spreadsheets/d/1Sw8LwejLTLeHmxS_Zk6FKDWaklNFTizLHVKuzlMGVlc/edit?usp=sharing this spreadsheet] for a more detailed breakdown of many common and (some uncommon) advantages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2-1. Defining'''&lt;br /&gt;
&lt;br /&gt;
Defining advantages central to your character go here. You may have two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2-2. Significant'''&lt;br /&gt;
&lt;br /&gt;
Significant advantages important to your character go here. You may have four.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2-3. Minor'''&lt;br /&gt;
&lt;br /&gt;
Minor advantages ancillary to your character go here. You have no limit, subject to common sense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2b. Advantages: Patch Notes'''&lt;br /&gt;
&lt;br /&gt;
If you are updating your Advantages, tell us what you are adding, modifying, or removing here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2c. Advantage Breakdown''' &lt;br /&gt;
&lt;br /&gt;
Explain the breakdown of your Advantages. As a reminder, each Advantage is allowed to have, at most, three well-defined tricks in it. This section is here to clearly define what you're asking for with each advantage entry, in simple bullet-pointed terms.&lt;br /&gt;
&lt;br /&gt;
(APP EXAMPLE, REMOVE WHEN FILLING OUT:&lt;br /&gt;
Observer Models: As older observer models, they specialize in medical treatment and maintenance. They are capable of both rapidly healing allies during combat as well as maintaining and repairing damaged gear outside of combat. The two also possess the Near-Field Control System, granting them a pseudo-telekinetic control over their weapons at short range. This allows them to fight with multiple close-ranged weapons simultaneously.&lt;br /&gt;
In this example, the applicant might put down that -&amp;gt; OBSERVER MODELS: This advantage provides:&lt;br /&gt;
* Healing&lt;br /&gt;
* Repair&lt;br /&gt;
* Weapon Telekinesis &amp;lt;- with similar entries for each advantage.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3. Disadvantages'''&lt;br /&gt;
&lt;br /&gt;
If you are updating your Disadvantages, put the '''COMPLETE UPDATED +DISADVANTAGES''' here. Note that we require a minimum of '''three''' Disadvantages on every character, one Trouble, one Significant and one Minor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3b. Disadvantages: Patch Notes'''&lt;br /&gt;
&lt;br /&gt;
If you are updating your Disadvantages, tell us what you are adding, modifying, or removing here. Remember to tag them as &amp;lt;Trouble&amp;gt;, &amp;lt;Significant&amp;gt;, or &amp;lt;Minor&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4. Profile Changes'''&lt;br /&gt;
&lt;br /&gt;
If you are changing your +finger information ('''Function, Quote, or Profile'''), put the new fields here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''5. Power Level'''&lt;br /&gt;
&lt;br /&gt;
If you want to request a power level increase, tell us your current power level, what power level you are requesting, and give us justification for the increase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''6. Justification'''&lt;br /&gt;
&lt;br /&gt;
What are the reasons for this upgrade? What happened (or what will happen) to justify it? If this is an update application, feel free to leave this blank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Send your completed application to '''mcmush@gmail.com''' with a subject of '''Upgrade Application - Character Name''' as PLAIN ASCII TEXT in the message's body.&lt;br /&gt;
[[Category:News File]]&lt;/div&gt;</summary>
		<author><name>Taco</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Character_Application&amp;diff=14496</id>
		<title>Character Application</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Character_Application&amp;diff=14496"/>
				<updated>2017-07-16T15:04:51Z</updated>
		
		<summary type="html">&lt;p&gt;Taco: Removing reference to the League&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
&lt;br /&gt;
Multiverse Crisis MUSH - Application Form 5.2&lt;br /&gt;
&lt;br /&gt;
'''A. OOC INFORMATION'''&lt;br /&gt;
&lt;br /&gt;
1a. '''Who are you?''' What is your name or online alias, and what is your age?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2a. '''Have you roleplayed before''', and if so, who and where? If you're new, how'd you find us? If you play here or previously played here, please list all of your current or most recent characters. If you're requesting a 7th or 8th character slot, say so here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3a. '''Do you need a wiki account?''' If so, give us a login name (that is not itself a character name) and an e-mail address to associate with it. If you already have one and want one to preserve a secret alt, specify as much.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''B. CHARACTER SUMMARY'''&lt;br /&gt;
&lt;br /&gt;
Your Profile, Advantages, and Disadvantages (Flaws) are your face on the MUSH. They tell people who you are, what you can do, and what you stumble at. Please remove all examples before submitting the application form. (For example --&amp;gt; Name: Your character's name. 18 character limit, no special letters. &amp;lt;-- should simply read --&amp;gt; Name: Link)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1b. Profile'''&lt;br /&gt;
&lt;br /&gt;
'''Name:''' Your character's name. 18 character limit.&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' See News Factions for details. Concord, Paladins, Watch, Unaffiliated.&lt;br /&gt;
&lt;br /&gt;
'''Function:''' What your character does, or a title. Like 'Demon Hunter' or 'Gundam Pilot'. Can be silly or serious.&lt;br /&gt;
&lt;br /&gt;
'''Series:''' Your character's series and themelisting number. For example, Pokemon-6, Star Wars-1, etc.&lt;br /&gt;
&lt;br /&gt;
'''Quote:''' Something your character HAS said, or which they might say.&lt;br /&gt;
&lt;br /&gt;
'''Profile:''' A general summary of your character, incorporating elements of personality, history, advantages, and disadvantages. Should be brief.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2b. Character Type''': What kind of character are you applying for? Categories are FCs (Canon Characters), OFCs (AU takes on canon characters), and OCs (Original Characters).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3b. Advantages''' &lt;br /&gt;
&lt;br /&gt;
This section is divided into three categories: DEFINING, SIGNIFICANT and MINOR. Some advantages have a minimum advantage classification. For more information, please refer to http://multiversemush.com/mw/index.php?title=Advantages&lt;br /&gt;
&lt;br /&gt;
For examples of already approved advantages, use +comply in-game and +advantages with the characters' names to look at their advantages. You can also view [https://docs.google.com/spreadsheets/d/1Sw8LwejLTLeHmxS_Zk6FKDWaklNFTizLHVKuzlMGVlc/edit#gid=0 this spreadsheet] for a more detailed breakdown of many common and (some uncommon) advantages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3b-1. Advantages: Defining''' advantages are those that make your character unique; i.e., if they didn't have them, they wouldn't be who they are. They are the most often used and obvious part of your character's abilities. Your character has two of these.&lt;br /&gt;
&lt;br /&gt;
(APP EXAMPLE, REMOVE WHEN FILLING OUT: Buster System &amp;lt;Copy1&amp;gt;: Megaman can copy one attack from an enemy's arsenal. This is easier to do on a defeated foe, and the target's player determines the attack received.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3b-2. Advantages: Significant''' advantages are tricks, powers and skills your character uses often, but may not be a part of the character's core identity. Your character has four of these.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3b-3. Advantages: Minor''' advantages are things that are useful to the character, but are generally only useful occasionally and lack potency. There is no limit on these, but please keep them to a reasonable level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3b-4. Advantage Breakdown:''' Explain the breakdown of your Advantages. As previously mentioned, each Advantage is allowed to have, at most, three well-defined tricks in it. This section is here to clearly define what you're asking for with each advantage entry, in simple bullet-pointed terms.&lt;br /&gt;
&lt;br /&gt;
(APP EXAMPLE, REMOVE WHEN FILLING OUT:&lt;br /&gt;
Observer Models: As older observer models, they specialize in medical treatment and maintenance. They are capable of both rapidly healing allies during combat as well as maintaining and repairing damaged gear outside of combat. The two also possess the Near-Field Control System, granting them a pseudo-telekinetic control over their weapons at short range. This allows them to fight with multiple close-ranged weapons simultaneously.&lt;br /&gt;
In this example, the applicant might put down that -&amp;gt; OBSERVER MODELS: This advantage provides:&lt;br /&gt;
* Healing&lt;br /&gt;
* Repair&lt;br /&gt;
* Weapon Telekinesis &amp;lt;- with similar entries for each advantage.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4b. Disadvantages''' &lt;br /&gt;
&lt;br /&gt;
This is split into three sections: TROUBLE, SIGNIFICANT and MINOR. You must have at least one disadvantage in every category. Keep in mind, the idea is for flaws to be used and to generate RP, rather than simply a thing that justifies your characters powers; flaws that if exploited prevent your character from roleplaying are generally not good flaws. For more information, please consult http://multiversemush.com/mw/index.php?title=Disadvantages&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4b-1. Disadvantages: A Trouble''' is a deficiency in your character's personality that can be exploited against them in almost any circumstance; rather than hindering your character in a crippling way, it should be something that other players can use to generate conflict in a scene.&lt;br /&gt;
&lt;br /&gt;
(APP EXAMPLE, REMOVE WHEN FILLING OUT: Nobody Calls Me Chicken: Marty McFly has an issue with being accused of cowardice. Using this, he can be goaded into doing something risky or just plain stupid so long as it's framed around, 'What are ya... chicken?!' Even if he doesn't do EXACTLY what he's expected to, he can be counted on to pull some crazy stunt parallel to the accusation.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4b-2. Disadvantages: Significant''' disadvantages can be anything nontrivial that can be used against your character, be it physical, mental or something else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4b-3. Disadvantages: Minor''' are disadvantages that can be a little obscure, or that don't come up often, but are still an issue for your character; they can also be something that comes up often but is more inconvenient than an outright impediment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''5b. Themelisting'''&lt;br /&gt;
&lt;br /&gt;
If a +themelisting does not already exist for your character, you will have to write one yourself. This should be a concise description of the setting from which the character comes, and if it is a modified/non-canon theme it should usually explain how it diverges from the original. Additionally, we'd be interested in knowing if there are any series -- preferably but not necessarily existing in our standing +themelists -- that you'd be interested in seeing your theme mixing with as neighbors in the Multiverse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''C. CHARACTER INFORMATION'''&lt;br /&gt;
&lt;br /&gt;
'''1c. Personality'''&lt;br /&gt;
&lt;br /&gt;
Describe your character's personality, in 500 words or more. We want an overview of their motivations, hopes, fears, and failings. For OCs, this is meant to establish their general character but isn't set in stone. For FCs, this is to demonstrate to us that you know the character you're asking to play. If you need help, take a look at [https://docs.google.com/document/d/1xahEGYIvL5eK-f2IL48jMPeKyNrQxkjvinfvI8a8xU0/edit Nathan Hall's personality guide]. Note that 2c and 3c count towards your word count.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2c. Factional Relations'''&lt;br /&gt;
&lt;br /&gt;
Why is your character in the faction that they're in, or failing that, why aren't they in a faction at all? If you're in a faction, what sort of conflict might your character have with that faction's ideology, and how might it be resolved in play?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3c. In the Multiverse'''&lt;br /&gt;
&lt;br /&gt;
How does being in the Multiverse change things for, or about your character? What would motivate them to go out and interact beyond the borders of their own world?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4c. Background'''&lt;br /&gt;
&lt;br /&gt;
Give us a brief, concise overview of your character's background. More thorough backgrounds are expected of alternate universe takes on canon characters, high-powered original characters, and some other special cases. Otherwise, keep this shorter than your personality section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''5c. Combat'''&lt;br /&gt;
&lt;br /&gt;
Give us an idea of how good your character is in a fight, with emphasis on relative effectiveness and importance in their source material. Specific questions to answer: Do they have room to grow, and if so how much? Where do they sit in their setting-- are they the final boss, a recurring midboss, a one-off, or something else? If this is an OC, why is your character where they are in their hierarchy? Optionally suggest a PL or range you think is appropriate, but understand it's non-binding and by default not discussed with applicants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''6c. Why? (OPTIONAL)''': This question must only be answered if you're applying for a Restricted concept, or if Staff prompts you to answer it. Why do you want to play this character? What do you want to do with them that you can't get out of something else, or something more simple? Can you handle it if it doesn't work out? What do you want to get out of it RP-wise, and what do you expect other people to get out of it in turn?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7c. Miscellaneous''': This is just a miscellaneous field. If you have any notes or special requests (potential defection notices, for example), this is the place to put them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once you're done filling the application form out, submit it in the body of an e-mail to mcmush@gmail.com with a subject line of: Character Application - NAME - FACTION&lt;br /&gt;
&lt;br /&gt;
[[Category: News File]]&lt;/div&gt;</summary>
		<author><name>Taco</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Factions&amp;diff=14472</id>
		<title>Factions</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Factions&amp;diff=14472"/>
				<updated>2017-07-10T00:39:38Z</updated>
		
		<summary type="html">&lt;p&gt;Taco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
At '''Multiverse Crisis MUSH''', most characters are part of a large organization, or faction. This file summarizes those organizations. Unaffiliated characters also exist, but are not recommended for first-time applicants.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The '''incoming''' factions are:&lt;br /&gt;
&lt;br /&gt;
The '''[[Concord]]''': &amp;quot;The Multiverse belongs to the truly exceptional.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The '''[[Paladins]]''': &amp;quot;The Multiverse needs to be fair and balanced.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The '''[[Watch]]''': &amp;quot;The liberty of the Multiverse is in our hands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Syndicate''' will still exist as a default feature rather than a distinct +group, and it is still possible to be Unaffiliated.&lt;br /&gt;
&lt;br /&gt;
The rank system is also being overhauled, and all factions will have the following rank structure:&lt;br /&gt;
&lt;br /&gt;
1. '''Commanding Officer'''&lt;br /&gt;
&lt;br /&gt;
2. '''Executive Officer'''&lt;br /&gt;
&lt;br /&gt;
3. '''Officer'''&lt;br /&gt;
&lt;br /&gt;
4. '''Member'''&lt;br /&gt;
&lt;br /&gt;
To be clear: There is no longer such a thing as Ally or derivative ranks. You're either a member and buying into your faction to the minimum required extent, or you're not. More distinct rank names will be used by each faction as well, this is simply the default template.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Category:News File]]&lt;/div&gt;</summary>
		<author><name>Taco</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Character_Application&amp;diff=14471</id>
		<title>Character Application</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Character_Application&amp;diff=14471"/>
				<updated>2017-07-09T18:51:20Z</updated>
		
		<summary type="html">&lt;p&gt;Taco: Fixing the personality guide link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
&lt;br /&gt;
Multiverse Crisis MUSH - Application Form 5.2&lt;br /&gt;
&lt;br /&gt;
'''A. OOC INFORMATION'''&lt;br /&gt;
&lt;br /&gt;
1a. '''Who are you?''' What is your name or online alias, and what is your age?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2a. '''Have you roleplayed before''', and if so, who and where? If you're new, how'd you find us? If you play here or previously played here, please list all of your current or most recent characters. If you're requesting a 7th or 8th character slot, say so here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3a. '''Do you need a wiki account?''' If so, give us a login name (that is not itself a character name) and an e-mail address to associate with it. If you already have one and want one to preserve a secret alt, specify as much.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''B. CHARACTER SUMMARY'''&lt;br /&gt;
&lt;br /&gt;
Your Profile, Advantages, and Disadvantages (Flaws) are your face on the MUSH. They tell people who you are, what you can do, and what you stumble at. Please remove all examples before submitting the application form. (For example --&amp;gt; Name: Your character's name. 18 character limit, no special letters. &amp;lt;-- should simply read --&amp;gt; Name: Link)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1b. Profile'''&lt;br /&gt;
&lt;br /&gt;
'''Name:''' Your character's name. 18 character limit.&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' See News Factions for details. Concord, League, Paladins, Watch, Unaffiliated.&lt;br /&gt;
&lt;br /&gt;
'''Function:''' What your character does, or a title. Like 'Demon Hunter' or 'Gundam Pilot'. Can be silly or serious.&lt;br /&gt;
&lt;br /&gt;
'''Series:''' Your character's series and themelisting number. For example, Pokemon-6, Star Wars-1, etc.&lt;br /&gt;
&lt;br /&gt;
'''Quote:''' Something your character HAS said, or which they might say.&lt;br /&gt;
&lt;br /&gt;
'''Profile:''' A general summary of your character, incorporating elements of personality, history, advantages, and disadvantages. Should be brief.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2b. Character Type''': What kind of character are you applying for? Categories are FCs (Canon Characters), OFCs (AU takes on canon characters), and OCs (Original Characters).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3b. Advantages''' &lt;br /&gt;
&lt;br /&gt;
This section is divided into three categories: DEFINING, SIGNIFICANT and MINOR. Some advantages have a minimum advantage classification. For more information, please refer to http://multiversemush.com/mw/index.php?title=Advantages&lt;br /&gt;
&lt;br /&gt;
For examples of already approved advantages, use +comply in-game and +advantages with the characters' names to look at their advantages. You can also view [https://docs.google.com/spreadsheets/d/1Sw8LwejLTLeHmxS_Zk6FKDWaklNFTizLHVKuzlMGVlc/edit#gid=0 this spreadsheet] for a more detailed breakdown of many common and (some uncommon) advantages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3b-1. Advantages: Defining''' advantages are those that make your character unique; i.e., if they didn't have them, they wouldn't be who they are. They are the most often used and obvious part of your character's abilities. Your character has two of these.&lt;br /&gt;
&lt;br /&gt;
(APP EXAMPLE, REMOVE WHEN FILLING OUT: Buster System &amp;lt;Copy1&amp;gt;: Megaman can copy one attack from an enemy's arsenal. This is easier to do on a defeated foe, and the target's player determines the attack received.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3b-2. Advantages: Significant''' advantages are tricks, powers and skills your character uses often, but may not be a part of the character's core identity. Your character has four of these.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3b-3. Advantages: Minor''' advantages are things that are useful to the character, but are generally only useful occasionally and lack potency. There is no limit on these, but please keep them to a reasonable level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3b-4. Advantage Breakdown:''' Explain the breakdown of your Advantages. As previously mentioned, each Advantage is allowed to have, at most, three well-defined tricks in it. This section is here to clearly define what you're asking for with each advantage entry, in simple bullet-pointed terms.&lt;br /&gt;
&lt;br /&gt;
(APP EXAMPLE, REMOVE WHEN FILLING OUT:&lt;br /&gt;
Observer Models: As older observer models, they specialize in medical treatment and maintenance. They are capable of both rapidly healing allies during combat as well as maintaining and repairing damaged gear outside of combat. The two also possess the Near-Field Control System, granting them a pseudo-telekinetic control over their weapons at short range. This allows them to fight with multiple close-ranged weapons simultaneously.&lt;br /&gt;
In this example, the applicant might put down that -&amp;gt; OBSERVER MODELS: This advantage provides:&lt;br /&gt;
* Healing&lt;br /&gt;
* Repair&lt;br /&gt;
* Weapon Telekinesis &amp;lt;- with similar entries for each advantage.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4b. Disadvantages''' &lt;br /&gt;
&lt;br /&gt;
This is split into three sections: TROUBLE, SIGNIFICANT and MINOR. You must have at least one disadvantage in every category. Keep in mind, the idea is for flaws to be used and to generate RP, rather than simply a thing that justifies your characters powers; flaws that if exploited prevent your character from roleplaying are generally not good flaws. For more information, please consult http://multiversemush.com/mw/index.php?title=Disadvantages&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4b-1. Disadvantages: A Trouble''' is a deficiency in your character's personality that can be exploited against them in almost any circumstance; rather than hindering your character in a crippling way, it should be something that other players can use to generate conflict in a scene.&lt;br /&gt;
&lt;br /&gt;
(APP EXAMPLE, REMOVE WHEN FILLING OUT: Nobody Calls Me Chicken: Marty McFly has an issue with being accused of cowardice. Using this, he can be goaded into doing something risky or just plain stupid so long as it's framed around, 'What are ya... chicken?!' Even if he doesn't do EXACTLY what he's expected to, he can be counted on to pull some crazy stunt parallel to the accusation.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4b-2. Disadvantages: Significant''' disadvantages can be anything nontrivial that can be used against your character, be it physical, mental or something else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4b-3. Disadvantages: Minor''' are disadvantages that can be a little obscure, or that don't come up often, but are still an issue for your character; they can also be something that comes up often but is more inconvenient than an outright impediment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''5b. Themelisting'''&lt;br /&gt;
&lt;br /&gt;
If a +themelisting does not already exist for your character, you will have to write one yourself. This should be a concise description of the setting from which the character comes, and if it is a modified/non-canon theme it should usually explain how it diverges from the original. Additionally, we'd be interested in knowing if there are any series -- preferably but not necessarily existing in our standing +themelists -- that you'd be interested in seeing your theme mixing with as neighbors in the Multiverse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''C. CHARACTER INFORMATION'''&lt;br /&gt;
&lt;br /&gt;
'''1c. Personality'''&lt;br /&gt;
&lt;br /&gt;
Describe your character's personality, in 500 words or more. We want an overview of their motivations, hopes, fears, and failings. For OCs, this is meant to establish their general character but isn't set in stone. For FCs, this is to demonstrate to us that you know the character you're asking to play. If you need help, take a look at [https://docs.google.com/document/d/1xahEGYIvL5eK-f2IL48jMPeKyNrQxkjvinfvI8a8xU0/edit Nathan Hall's personality guide]. Note that 2c and 3c count towards your word count.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2c. Factional Relations'''&lt;br /&gt;
&lt;br /&gt;
Why is your character in the faction that they're in, or failing that, why aren't they in a faction at all? If you're in a faction, what sort of conflict might your character have with that faction's ideology, and how might it be resolved in play?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3c. In the Multiverse'''&lt;br /&gt;
&lt;br /&gt;
How does being in the Multiverse change things for, or about your character? What would motivate them to go out and interact beyond the borders of their own world?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4c. Background'''&lt;br /&gt;
&lt;br /&gt;
Give us a brief, concise overview of your character's background. More thorough backgrounds are expected of alternate universe takes on canon characters, high-powered original characters, and some other special cases. Otherwise, keep this shorter than your personality section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''5c. Combat'''&lt;br /&gt;
&lt;br /&gt;
Give us an idea of how good your character is in a fight, with emphasis on relative effectiveness and importance in their source material. Specific questions to answer: Do they have room to grow, and if so how much? Where do they sit in their setting-- are they the final boss, a recurring midboss, a one-off, or something else? If this is an OC, why is your character where they are in their hierarchy? Optionally suggest a PL or range you think is appropriate, but understand it's non-binding and by default not discussed with applicants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''6c. Why? (OPTIONAL)''': This question must only be answered if you're applying for a Restricted concept, or if Staff prompts you to answer it. Why do you want to play this character? What do you want to do with them that you can't get out of something else, or something more simple? Can you handle it if it doesn't work out? What do you want to get out of it RP-wise, and what do you expect other people to get out of it in turn?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7c. Miscellaneous''': This is just a miscellaneous field. If you have any notes or special requests (potential defection notices, for example), this is the place to put them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once you're done filling the application form out, submit it in the body of an e-mail to mcmush@gmail.com with a subject line of: Character Application - NAME - FACTION&lt;br /&gt;
&lt;br /&gt;
[[Category: News File]]&lt;/div&gt;</summary>
		<author><name>Taco</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Character_Application&amp;diff=14470</id>
		<title>Character Application</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Character_Application&amp;diff=14470"/>
				<updated>2017-07-09T18:42:53Z</updated>
		
		<summary type="html">&lt;p&gt;Taco: Fixing the spreadsheet link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
&lt;br /&gt;
Multiverse Crisis MUSH - Application Form 5.2&lt;br /&gt;
&lt;br /&gt;
'''A. OOC INFORMATION'''&lt;br /&gt;
&lt;br /&gt;
1a. '''Who are you?''' What is your name or online alias, and what is your age?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2a. '''Have you roleplayed before''', and if so, who and where? If you're new, how'd you find us? If you play here or previously played here, please list all of your current or most recent characters. If you're requesting a 7th or 8th character slot, say so here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3a. '''Do you need a wiki account?''' If so, give us a login name (that is not itself a character name) and an e-mail address to associate with it. If you already have one and want one to preserve a secret alt, specify as much.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''B. CHARACTER SUMMARY'''&lt;br /&gt;
&lt;br /&gt;
Your Profile, Advantages, and Disadvantages (Flaws) are your face on the MUSH. They tell people who you are, what you can do, and what you stumble at. Please remove all examples before submitting the application form. (For example --&amp;gt; Name: Your character's name. 18 character limit, no special letters. &amp;lt;-- should simply read --&amp;gt; Name: Link)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1b. Profile'''&lt;br /&gt;
&lt;br /&gt;
'''Name:''' Your character's name. 18 character limit.&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' See News Factions for details. Concord, League, Paladins, Watch, Unaffiliated.&lt;br /&gt;
&lt;br /&gt;
'''Function:''' What your character does, or a title. Like 'Demon Hunter' or 'Gundam Pilot'. Can be silly or serious.&lt;br /&gt;
&lt;br /&gt;
'''Series:''' Your character's series and themelisting number. For example, Pokemon-6, Star Wars-1, etc.&lt;br /&gt;
&lt;br /&gt;
'''Quote:''' Something your character HAS said, or which they might say.&lt;br /&gt;
&lt;br /&gt;
'''Profile:''' A general summary of your character, incorporating elements of personality, history, advantages, and disadvantages. Should be brief.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2b. Character Type''': What kind of character are you applying for? Categories are FCs (Canon Characters), OFCs (AU takes on canon characters), and OCs (Original Characters).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3b. Advantages''' &lt;br /&gt;
&lt;br /&gt;
This section is divided into three categories: DEFINING, SIGNIFICANT and MINOR. Some advantages have a minimum advantage classification. For more information, please refer to http://multiversemush.com/mw/index.php?title=Advantages&lt;br /&gt;
&lt;br /&gt;
For examples of already approved advantages, use +comply in-game and +advantages with the characters' names to look at their advantages. You can also view [https://docs.google.com/spreadsheets/d/1Sw8LwejLTLeHmxS_Zk6FKDWaklNFTizLHVKuzlMGVlc/edit#gid=0 this spreadsheet] for a more detailed breakdown of many common and (some uncommon) advantages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3b-1. Advantages: Defining''' advantages are those that make your character unique; i.e., if they didn't have them, they wouldn't be who they are. They are the most often used and obvious part of your character's abilities. Your character has two of these.&lt;br /&gt;
&lt;br /&gt;
(APP EXAMPLE, REMOVE WHEN FILLING OUT: Buster System &amp;lt;Copy1&amp;gt;: Megaman can copy one attack from an enemy's arsenal. This is easier to do on a defeated foe, and the target's player determines the attack received.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3b-2. Advantages: Significant''' advantages are tricks, powers and skills your character uses often, but may not be a part of the character's core identity. Your character has four of these.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3b-3. Advantages: Minor''' advantages are things that are useful to the character, but are generally only useful occasionally and lack potency. There is no limit on these, but please keep them to a reasonable level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3b-4. Advantage Breakdown:''' Explain the breakdown of your Advantages. As previously mentioned, each Advantage is allowed to have, at most, three well-defined tricks in it. This section is here to clearly define what you're asking for with each advantage entry, in simple bullet-pointed terms.&lt;br /&gt;
&lt;br /&gt;
(APP EXAMPLE, REMOVE WHEN FILLING OUT:&lt;br /&gt;
Observer Models: As older observer models, they specialize in medical treatment and maintenance. They are capable of both rapidly healing allies during combat as well as maintaining and repairing damaged gear outside of combat. The two also possess the Near-Field Control System, granting them a pseudo-telekinetic control over their weapons at short range. This allows them to fight with multiple close-ranged weapons simultaneously.&lt;br /&gt;
In this example, the applicant might put down that -&amp;gt; OBSERVER MODELS: This advantage provides:&lt;br /&gt;
* Healing&lt;br /&gt;
* Repair&lt;br /&gt;
* Weapon Telekinesis &amp;lt;- with similar entries for each advantage.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4b. Disadvantages''' &lt;br /&gt;
&lt;br /&gt;
This is split into three sections: TROUBLE, SIGNIFICANT and MINOR. You must have at least one disadvantage in every category. Keep in mind, the idea is for flaws to be used and to generate RP, rather than simply a thing that justifies your characters powers; flaws that if exploited prevent your character from roleplaying are generally not good flaws. For more information, please consult http://multiversemush.com/mw/index.php?title=Disadvantages&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4b-1. Disadvantages: A Trouble''' is a deficiency in your character's personality that can be exploited against them in almost any circumstance; rather than hindering your character in a crippling way, it should be something that other players can use to generate conflict in a scene.&lt;br /&gt;
&lt;br /&gt;
(APP EXAMPLE, REMOVE WHEN FILLING OUT: Nobody Calls Me Chicken: Marty McFly has an issue with being accused of cowardice. Using this, he can be goaded into doing something risky or just plain stupid so long as it's framed around, 'What are ya... chicken?!' Even if he doesn't do EXACTLY what he's expected to, he can be counted on to pull some crazy stunt parallel to the accusation.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4b-2. Disadvantages: Significant''' disadvantages can be anything nontrivial that can be used against your character, be it physical, mental or something else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4b-3. Disadvantages: Minor''' are disadvantages that can be a little obscure, or that don't come up often, but are still an issue for your character; they can also be something that comes up often but is more inconvenient than an outright impediment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''5b. Themelisting'''&lt;br /&gt;
&lt;br /&gt;
If a +themelisting does not already exist for your character, you will have to write one yourself. This should be a concise description of the setting from which the character comes, and if it is a modified/non-canon theme it should usually explain how it diverges from the original. Additionally, we'd be interested in knowing if there are any series -- preferably but not necessarily existing in our standing +themelists -- that you'd be interested in seeing your theme mixing with as neighbors in the Multiverse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''C. CHARACTER INFORMATION'''&lt;br /&gt;
&lt;br /&gt;
'''1c. Personality'''&lt;br /&gt;
&lt;br /&gt;
Describe your character's personality, in 500 words or more. We want an overview of their motivations, hopes, fears, and failings. For OCs, this is meant to establish their general character but isn't set in stone. For FCs, this is to demonstrate to us that you know the character you're asking to play. If you need help, take a look at Nathan Hall's personality guide. Note that 2c and 3c count towards your word count.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2c. Factional Relations'''&lt;br /&gt;
&lt;br /&gt;
Why is your character in the faction that they're in, or failing that, why aren't they in a faction at all? If you're in a faction, what sort of conflict might your character have with that faction's ideology, and how might it be resolved in play?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3c. In the Multiverse'''&lt;br /&gt;
&lt;br /&gt;
How does being in the Multiverse change things for, or about your character? What would motivate them to go out and interact beyond the borders of their own world?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4c. Background'''&lt;br /&gt;
&lt;br /&gt;
Give us a brief, concise overview of your character's background. More thorough backgrounds are expected of alternate universe takes on canon characters, high-powered original characters, and some other special cases. Otherwise, keep this shorter than your personality section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''5c. Combat'''&lt;br /&gt;
&lt;br /&gt;
Give us an idea of how good your character is in a fight, with emphasis on relative effectiveness and importance in their source material. Specific questions to answer: Do they have room to grow, and if so how much? Where do they sit in their setting-- are they the final boss, a recurring midboss, a one-off, or something else? If this is an OC, why is your character where they are in their hierarchy? Optionally suggest a PL or range you think is appropriate, but understand it's non-binding and by default not discussed with applicants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''6c. Why? (OPTIONAL)''': This question must only be answered if you're applying for a Restricted concept, or if Staff prompts you to answer it. Why do you want to play this character? What do you want to do with them that you can't get out of something else, or something more simple? Can you handle it if it doesn't work out? What do you want to get out of it RP-wise, and what do you expect other people to get out of it in turn?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7c. Miscellaneous''': This is just a miscellaneous field. If you have any notes or special requests (potential defection notices, for example), this is the place to put them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once you're done filling the application form out, submit it in the body of an e-mail to mcmush@gmail.com with a subject line of: Character Application - NAME - FACTION&lt;br /&gt;
&lt;br /&gt;
[[Category: News File]]&lt;/div&gt;</summary>
		<author><name>Taco</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Character_Application&amp;diff=14357</id>
		<title>Character Application</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Character_Application&amp;diff=14357"/>
				<updated>2017-05-27T23:55:24Z</updated>
		
		<summary type="html">&lt;p&gt;Taco: Rerereversion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
&lt;br /&gt;
Multiverse Crisis MUSH - Application Form 5.1 Beta&lt;br /&gt;
&lt;br /&gt;
'''A. OOC INFORMATION'''&lt;br /&gt;
&lt;br /&gt;
1a. Who are you? What is your name or online alias, and what is your age?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2a. Have you roleplayed before, and if so, who and where? If you're new, how'd you find us? If you play here or previously played here, please list all of your current or most recent characters. If you're requesting a 7th or 8th character slot, say so here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3a. Do you need a wiki account? If so, give us a login name (that is not itself a character name) and an e-mail address to associate with it. If you already have one and want one to preserve a secret alt, specify as much.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''B. CHARACTER SUMMARY'''&lt;br /&gt;
&lt;br /&gt;
Your Profile, Advantages, and Disadvantages (Flaws) are your face on the MUSH. They tell people who you are, what you can do, and what you stumble at. Please remove all examples before submitting the application form. (For example --&amp;gt; Name: Your character's name. 18 character limit, no special letters. &amp;lt;-- should simply read --&amp;gt; Name: Link)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1b. Profile'''&lt;br /&gt;
&lt;br /&gt;
'''Name:''' Your character's name. 18 character limit.&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' See News Factions for details. Concord, League, Paladins, Watch, Unaffiliated.&lt;br /&gt;
&lt;br /&gt;
'''Function:''' What your character does, or a title. Like 'Demon Hunter' or 'Gundam Pilot'. Can be silly or serious.&lt;br /&gt;
&lt;br /&gt;
'''Series:''' Your character's series and themelisting number. For example, Pokemon-6, Star Wars-1, etc.&lt;br /&gt;
&lt;br /&gt;
'''Quote:''' Something your character HAS said, or which they might say.&lt;br /&gt;
&lt;br /&gt;
'''Profile:''' A general summary of your character, incorporating elements of personality, history, advantages, and disadvantages. Should be brief.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2b. Character Type'''&lt;br /&gt;
What kind of character are you applying for? Categories are FCs (Canon Characters), OFCs (AU takes on canon characters), and OCs (Original Characters).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3b. Advantages'''&lt;br /&gt;
This section is divided into three categories: DEFINING, SIGNIFICANT and MINOR. Some advantages have a minimum advantage classification. For more information, please refer to http://multiversemush.com/mw/index.php?title=Advantages &lt;br /&gt;
&lt;br /&gt;
For examples of already approved advantages, use +comply in-game and +advantages with the characters' names to look at their advantages. You can also view [https://docs.google.com/spreadsheets/d/1Sw8LwejLTLeHmxS_Zk6FKDWaklNFTizLHVKuzlMGVlc/edit?usp=sharing this spreadsheet] for a more detailed breakdown of many common and (some uncommon) advantages.&lt;br /&gt;
&lt;br /&gt;
'''3b-1. Advantages: Defining'''&lt;br /&gt;
Defining advantages are those that make your character unique; i.e., if they didn't have them, they wouldn't be who they are. They are the most often used and obvious part of your character's abilities. Your character has two of these.&lt;br /&gt;
&lt;br /&gt;
(APP EXAMPLE, REMOVE WHEN FILLING OUT: Buster System &amp;lt;Copy1&amp;gt;: Megaman can copy one attack from an enemy's arsenal. This is easier to do on a defeated foe, and the target's player determines the attack received.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3b-2. Advantages: Significant'''&lt;br /&gt;
Significant advantages are tricks, powers and skills your character uses often, but may not be a part of the character's core identity. Your character has four of these.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3b-3. Advantages: Minor'''&lt;br /&gt;
Minor advantages are things that are useful to the character, but are generally only useful occasionally and lack potency. There is no limit on these, but please keep them to a reasonable level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4b. Disadvantages''' &lt;br /&gt;
This section is split into two sections: TROUBLE, SIGNIFICANT and MINOR. You must have at least one disadvantage in every category. Keep in mind, the idea is for flaws to be used and to generate RP, rather than simply a thing that justifies your characters powers; flaws that if exploited prevent your character from roleplaying are generally not good flaws. For more information, please consult http://multiversemush.com/mw/index.php?title=Disadvantages&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4b-1. Disadvantages: Trouble'''&lt;br /&gt;
A trouble is a deficiency in your character's personality that can be exploited against them in almost any circumstance; rather than hindering your character in a crippling way, it should be something that other players can use to generate conflict in a scene.&lt;br /&gt;
&lt;br /&gt;
(APP EXAMPLE, REMOVE WHEN FILLING OUT: Nobody Calls Me Chicken &amp;lt;Trouble&amp;gt;: Marty McFly has an issue with being accused of cowardice. Using this, he can be goaded into doing something risky or just plain stupid so long as it's framed around, 'What are ya... chicken?!' Even if he doesn't do EXACTLY what he's expected to, he can be counted on to pull some crazy stunt parallel to the accusation.) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4b-2. Disadvantages: Significant'''&lt;br /&gt;
A Significant disadvantage can be anything nontrivial that can be used against your character, be it physical, mental or something else. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4b-3. Disadvantages: Minor'''&lt;br /&gt;
A minor disadvantage is something that can be a little obscure, or that doesn't come up very often but is still an issue for your character; it can also be something that comes up often but is more of an inconvenience than an outright impediment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''5b. Themelisting'''&lt;br /&gt;
&lt;br /&gt;
If a +themelisting does not already exist for your character, you will have to write one yourself. This should be a concise description of the setting from which the character comes, and if it is a modified/non-canon theme it should usually explain how it diverges from the original. Additionally, we'd be interested in knowing if there are any series -- preferably but not necessarily existing in our standing +themelists -- that you'd be interested in seeing your theme mixing with as neighbors in the Multiverse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''C. CHARACTER INFORMATION'''&lt;br /&gt;
&lt;br /&gt;
'''1c. Personality'''&lt;br /&gt;
Describe your character's personality, in 500 words or more. We want an overview of their motivations, hopes, fears, and failings. For OCs, this is meant to establish their general character but isn't set in stone. For FCs, this is to demonstrate to us that you know the character you're asking to play. If you need help, take a look at [http://tinyurl.com/poyrw4r%7C| Nathan Hall's personality guide].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2c. Factional Relations'''&lt;br /&gt;
Why is your character in the faction that they're in, or failing that, why aren't they in a faction at all? If you're in a faction, what sort of conflict might your character have with that faction's ideology, and how might it be resolved in play?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3c. In the Multiverse'''&lt;br /&gt;
How does being in the Multiverse change things for, or about your character? What would motivate them to go out and interact beyond the borders of their own world?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4c. Background'''&lt;br /&gt;
Give us a brief, concise overview of your character's background. More thorough backgrounds are expected of alternate universe takes on canon characters, high-powered original characters, and some other special cases. Otherwise, keep this shorter than your personality section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''5c. Combat'''&lt;br /&gt;
Give us an idea of how good your character is in a fight, with emphasis on relative effectiveness and importance in their source material. Specific questions to answer: Do they have room to grow, and if so how much? Where do they sit in their setting-- are they the final boss, a recurring midboss, a one-off, or something else? If this is an OC, why is your character where they are in their hierarchy? Optionally suggest a PL or range you think is appropriate, but understand it's non-binding and by default not discussed with applicants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''6c. Why? (OPTIONAL)'''&lt;br /&gt;
This question must only be answered if you're applying for a Restricted concept, or if Staff prompts you to answer it. Why do you want to play this character? What do you want to do with them that you can't get out of something else, or something more simple? Can you handle it if it doesn't work out? What do you want to get out of it RP-wise, and what do you expect other people to get out of it in turn?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7c. +Info Files (OPTIONAL)'''&lt;br /&gt;
If you want to use our +info system to have Staff-approved extensions of your Advantages, Disadvantages, or misc. Staff-approved notes, this is where it should go. Bear in mind that extensions to exceed core +adv limits policy are invalid on their face. In terms of formatting, you should give us an +info file name and the body of the info, clearly separated if you want more than one. In general, we'd prefer if this is used sparingly so that everybody's &amp;quot;stuff&amp;quot; is easily digestible. For an example of formatting:&lt;br /&gt;
---&lt;br /&gt;
FILE NAME 1&lt;br /&gt;
&lt;br /&gt;
CONTENT: THIS IS AN INFO FILE EXAMPLE.&lt;br /&gt;
---&lt;br /&gt;
FILE NAME 2&lt;br /&gt;
&lt;br /&gt;
CONTENT: THIS IS AN INFO FILE EXAMPLE.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''8c. Miscellaneous'''&lt;br /&gt;
This is just a miscellaneous field. If you have any notes or special requests (potential defection notices, for example), this is the place to put them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once you're done filling the application form out, submit it in the body of an e-mail to mcmush@gmail.com with a subject line of: Character Application - NAME - FACTION&lt;br /&gt;
&lt;br /&gt;
[[Category: News File]]&lt;/div&gt;</summary>
		<author><name>Taco</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Character_Application&amp;diff=14356</id>
		<title>Character Application</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Character_Application&amp;diff=14356"/>
				<updated>2017-05-27T23:53:55Z</updated>
		
		<summary type="html">&lt;p&gt;Taco: Reverted edits by Taco (talk) to last revision by Benediction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
&lt;br /&gt;
Multiverse Crisis MUSH - Application Form 5.1 Beta&lt;br /&gt;
&lt;br /&gt;
'''A. OOC INFORMATION'''&lt;br /&gt;
&lt;br /&gt;
1a. Who are you? What is your name or online alias, and what is your age?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2a. Have you roleplayed before, and if so, who and where? If you're new, how'd you find us? If you play here or previously played here, please list all of your current or most recent characters. If you're requesting a 7th or 8th character slot, say so here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3a. Do you need a wiki account? If so, give us a login name (that is not itself a character name) and an e-mail address to associate with it. If you already have one and want one to preserve a secret alt, specify as much.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''B. CHARACTER SUMMARY'''&lt;br /&gt;
&lt;br /&gt;
Your Profile, Advantages, and Disadvantages (Flaws) are your face on the MUSH. They tell people who you are, what you can do, and what you stumble at. Please remove all examples before submitting the application form. (For example --&amp;gt; Name: Your character's name. 18 character limit, no special letters. &amp;lt;-- should simply read --&amp;gt; Name: Link)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1b. Profile'''&lt;br /&gt;
&lt;br /&gt;
'''Name:''' Your character's name. 18 character limit.&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' See News Factions for details. Concord, League, Paladins, Watch, Unaffiliated.&lt;br /&gt;
&lt;br /&gt;
'''Function:''' What your character does, or a title. Like 'Demon Hunter' or 'Gundam Pilot'. Can be silly or serious.&lt;br /&gt;
&lt;br /&gt;
'''Series:''' Your character's series and themelisting number. For example, Pokemon-6, Star Wars-1, etc.&lt;br /&gt;
&lt;br /&gt;
'''Quote:''' Something your character HAS said, or which they might say.&lt;br /&gt;
&lt;br /&gt;
'''Profile:''' A general summary of your character, incorporating elements of personality, history, advantages, and disadvantages. Should be brief.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2b. Character Type'''&lt;br /&gt;
What kind of character are you applying for? Categories are FCs (Canon Characters), OFCs (AU takes on canon characters), and OCs (Original Characters).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3b. Advantages'''&lt;br /&gt;
This section is divided into three categories: DEFINING, SIGNIFICANT and MINOR. Some advantages have a minimum advantage classification, for more information, please refer to http://multiversemush.com/mw/index.php?title=Advantages&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3b-1. Advantages: Defining'''&lt;br /&gt;
Defining advantages are those that make your character unique; i.e., if they didn't have them, they wouldn't be who they are. They are the most often used and obvious part of your character's abilities. Your character has two of these.&lt;br /&gt;
&lt;br /&gt;
(APP EXAMPLE, REMOVE WHEN FILLING OUT: Buster System &amp;lt;Defining-Copy1&amp;gt;: Megaman can copy one attack from an enemy's arsenal. This is easier to do on a defeated foe, and the target's player determines the attack received.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3b-2. Advantages: Significant'''&lt;br /&gt;
Significant advantages are tricks, powers and skills your character uses often, but may not be a part of the character's core identity. Your character has four of these.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3b-3. Advantages: Minor'''&lt;br /&gt;
Minor advantages are things that are useful to the character, but are generally only useful occasionally and lack potency. There is no limit on these, but please keep them to a reasonable level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4b. Disadvantages''' &lt;br /&gt;
This section is split into two sections: TROUBLE, SIGNIFICANT and MINOR. You must have at least one disadvantage in every category. Keep in mind, the idea is for flaws to be used and to generate RP, rather than simply a thing that justifies your characters powers; flaws that if exploited prevent your character from roleplaying are generally not good flaws. For more information, please consult http://multiversemush.com/mw/index.php?title=Disadvantages&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4b-1. Disadvantages: Trouble'''&lt;br /&gt;
A trouble is a deficiency in your character's personality that can be exploited against them in almost any circumstance; rather than hindering your character in a crippling way, it should be something that other players can use to generate conflict in a scene.&lt;br /&gt;
&lt;br /&gt;
(APP EXAMPLE, REMOVE WHEN FILLING OUT: Nobody Calls Me Chicken &amp;lt;Trouble&amp;gt;: Marty McFly has an issue with being accused of cowardice. Using this, he can be goaded into doing something risky or just plain stupid so long as it's framed around, 'What are ya... chicken?!' Even if he doesn't do EXACTLY what he's expected to, he can be counted on to pull some crazy stunt parallel to the accusation.) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4b-2. Disadvantages: Significant'''&lt;br /&gt;
A Significant disadvantage can be anything nontrivial that can be used against your character, be it physical, mental or something else. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4b-3. Disadvantages: Minor'''&lt;br /&gt;
A minor disadvantage is something that can be a little obscure, or that doesn't come up very often but is still an issue for your character; it can also be something that comes up often but is more of an inconvenience than an outright impediment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''5b. Themelisting'''&lt;br /&gt;
&lt;br /&gt;
If a +themelisting does not already exist for your character, you will have to write one yourself. This should be a concise description of the setting from which the character comes, and if it is a modified/non-canon theme it should usually explain how it diverges from the original. Additionally, we'd be interested in knowing if there are any series -- preferably but not necessarily existing in our standing +themelists -- that you'd be interested in seeing your theme mixing with as neighbors in the Multiverse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''C. CHARACTER INFORMATION'''&lt;br /&gt;
&lt;br /&gt;
'''1c. Personality'''&lt;br /&gt;
Describe your character's personality, in 500 words or more. We want an overview of their motivations, hopes, fears, and failings. For OCs, this is meant to establish their general character but isn't set in stone. For FCs, this is to demonstrate to us that you know the character you're asking to play. If you need help, take a look at Nathan Hall's personality guide.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2c. Factional Relations'''&lt;br /&gt;
Why is your character in the faction that they're in, or failing that, why aren't they in a faction at all? If you're in a faction, what sort of conflict might your character have with that faction's ideology, and how might it be resolved in play?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3c. In the Multiverse'''&lt;br /&gt;
How does being in the Multiverse change things for, or about your character? What would motivate them to go out and interact beyond the borders of their own world?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4c. Background'''&lt;br /&gt;
Give us a brief, concise overview of your character's background. More thorough backgrounds are expected of alternate universe takes on canon characters, high-powered original characters, and some other special cases. Otherwise, keep this shorter than your personality section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''5c. Combat'''&lt;br /&gt;
Give us an idea of how good your character is in a fight, with emphasis on relative effectiveness and importance in their source material. Specific questions to answer: Do they have room to grow, and if so how much? Where do they sit in their setting-- are they the final boss, a recurring midboss, a one-off, or something else? If this is an OC, why is your character where they are in their hierarchy? Optionally suggest a PL or range you think is appropriate, but understand it's non-binding and by default not discussed with applicants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''6c. Why? (OPTIONAL)'''&lt;br /&gt;
This question must only be answered if you're applying for a Restricted concept, or if Staff prompts you to answer it. Why do you want to play this character? What do you want to do with them that you can't get out of something else, or something more simple? Can you handle it if it doesn't work out? What do you want to get out of it RP-wise, and what do you expect other people to get out of it in turn?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7c. +Info Files (OPTIONAL)'''&lt;br /&gt;
If you want to use our +info system to have Staff-approved extensions of your Advantages, Disadvantages, or misc. Staff-approved notes, this is where it should go. Bear in mind that extensions to exceed core +adv limits policy are invalid on their face. In terms of formatting, you should give us an +info file name and the body of the info, clearly separated if you want more than one. In general, we'd prefer if this is used sparingly so that everybody's &amp;quot;stuff&amp;quot; is easily digestible. For an example of formatting:&lt;br /&gt;
---&lt;br /&gt;
FILE NAME 1&lt;br /&gt;
&lt;br /&gt;
CONTENT: THIS IS AN INFO FILE EXAMPLE.&lt;br /&gt;
---&lt;br /&gt;
FILE NAME 2&lt;br /&gt;
&lt;br /&gt;
CONTENT: THIS IS AN INFO FILE EXAMPLE.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''8c. Miscellaneous'''&lt;br /&gt;
This is just a miscellaneous field. If you have any notes or special requests (potential defection notices, for example), this is the place to put them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once you're done filling the application form out, submit it in the body of an e-mail to mcmush@gmail.com with a subject line of: Character Application - NAME - FACTION&lt;br /&gt;
&lt;br /&gt;
[[Category: News File]]&lt;/div&gt;</summary>
		<author><name>Taco</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Character_Application&amp;diff=14355</id>
		<title>Character Application</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Character_Application&amp;diff=14355"/>
				<updated>2017-05-27T23:44:43Z</updated>
		
		<summary type="html">&lt;p&gt;Taco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
&lt;br /&gt;
Multiverse Crisis MUSH - Application Form 5.1 Beta&lt;br /&gt;
&lt;br /&gt;
'''A. OOC INFORMATION'''&lt;br /&gt;
&lt;br /&gt;
1a. Who are you? What is your name or online alias, and what is your age?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2a. Have you roleplayed before, and if so, who and where? If you're new, how'd you find us? If you play here or previously played here, please list all of your current or most recent characters. If you're requesting a 7th or 8th character slot, say so here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3a. Do you need a wiki account? If so, give us a login name (that is not itself a character name) and an e-mail address to associate with it. If you already have one and want one to preserve a secret alt, specify as much.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''B. CHARACTER SUMMARY'''&lt;br /&gt;
&lt;br /&gt;
Your Profile, Advantages, and Disadvantages (Flaws) are your face on the MUSH. They tell people who you are, what you can do, and what you stumble at. Please remove all examples before submitting the application form. (For example --&amp;gt; Name: Your character's name. 18 character limit, no special letters. &amp;lt;-- should simply read --&amp;gt; Name: Link)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1b. Profile'''&lt;br /&gt;
&lt;br /&gt;
'''Name:''' Your character's name. 18 character limit.&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' See News Factions for details. Concord, League, Paladins, Watch, Unaffiliated.&lt;br /&gt;
&lt;br /&gt;
'''Function:''' What your character does, or a title. Like 'Demon Hunter' or 'Gundam Pilot'. Can be silly or serious.&lt;br /&gt;
&lt;br /&gt;
'''Series:''' Your character's series and themelisting number. For example, Pokemon-6, Star Wars-1, etc.&lt;br /&gt;
&lt;br /&gt;
'''Quote:''' Something your character HAS said, or which they might say.&lt;br /&gt;
&lt;br /&gt;
'''Profile:''' A general summary of your character, incorporating elements of personality, history, advantages, and disadvantages. Should be brief.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2b. Character Type'''&lt;br /&gt;
What kind of character are you applying for? Categories are FCs (Canon Characters), OFCs (AU takes on canon characters), and OCs (Original Characters).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3b. Advantages'''&lt;br /&gt;
This section is divided into three categories: DEFINING, SIGNIFICANT and MINOR. Some advantages have a minimum advantage classification. For more information, please refer to http://multiversemush.com/mw/index.php?title=Advantages &lt;br /&gt;
&lt;br /&gt;
For examples of already approved advantages, use +comply in-game and +advantages with the characters' names to look at their advantages. You can also view [https://docs.google.com/spreadsheets/d/1Sw8LwejLTLeHmxS_Zk6FKDWaklNFTizLHVKuzlMGVlc/edit?usp=sharing this spreadsheet] for a more detailed breakdown of many common and (some uncommon) advantages.&lt;br /&gt;
&lt;br /&gt;
'''3b-1. Advantages: Defining'''&lt;br /&gt;
Defining advantages are those that make your character unique; i.e., if they didn't have them, they wouldn't be who they are. They are the most often used and obvious part of your character's abilities. Your character has two of these.&lt;br /&gt;
&lt;br /&gt;
(APP EXAMPLE, REMOVE WHEN FILLING OUT: Buster System &amp;lt;Copy1&amp;gt;: Megaman can copy one attack from an enemy's arsenal. This is easier to do on a defeated foe, and the target's player determines the attack received.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3b-2. Advantages: Significant'''&lt;br /&gt;
Significant advantages are tricks, powers and skills your character uses often, but may not be a part of the character's core identity. Your character has four of these.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3b-3. Advantages: Minor'''&lt;br /&gt;
Minor advantages are things that are useful to the character, but are generally only useful occasionally and lack potency. There is no limit on these, but please keep them to a reasonable level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4b. Disadvantages''' &lt;br /&gt;
This section is split into two sections: TROUBLE, SIGNIFICANT and MINOR. You must have at least one disadvantage in every category. Keep in mind, the idea is for flaws to be used and to generate RP, rather than simply a thing that justifies your characters powers; flaws that if exploited prevent your character from roleplaying are generally not good flaws. For more information, please consult http://multiversemush.com/mw/index.php?title=Disadvantages&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4b-1. Disadvantages: Trouble'''&lt;br /&gt;
A trouble is a deficiency in your character's personality that can be exploited against them in almost any circumstance; rather than hindering your character in a crippling way, it should be something that other players can use to generate conflict in a scene.&lt;br /&gt;
&lt;br /&gt;
(APP EXAMPLE, REMOVE WHEN FILLING OUT: Nobody Calls Me Chicken &amp;lt;Trouble&amp;gt;: Marty McFly has an issue with being accused of cowardice. Using this, he can be goaded into doing something risky or just plain stupid so long as it's framed around, 'What are ya... chicken?!' Even if he doesn't do EXACTLY what he's expected to, he can be counted on to pull some crazy stunt parallel to the accusation.) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4b-2. Disadvantages: Significant'''&lt;br /&gt;
A Significant disadvantage can be anything nontrivial that can be used against your character, be it physical, mental or something else. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4b-3. Disadvantages: Minor'''&lt;br /&gt;
A minor disadvantage is something that can be a little obscure, or that doesn't come up very often but is still an issue for your character; it can also be something that comes up often but is more of an inconvenience than an outright impediment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''5b. Themelisting'''&lt;br /&gt;
&lt;br /&gt;
If a +themelisting does not already exist for your character, you will have to write one yourself. This should be a concise description of the setting from which the character comes, and if it is a modified/non-canon theme it should usually explain how it diverges from the original. Additionally, we'd be interested in knowing if there are any series -- preferably but not necessarily existing in our standing +themelists -- that you'd be interested in seeing your theme mixing with as neighbors in the Multiverse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''C. CHARACTER INFORMATION'''&lt;br /&gt;
&lt;br /&gt;
'''1c. Personality'''&lt;br /&gt;
Describe your character's personality, in 500 words or more. We want an overview of their motivations, hopes, fears, and failings. For OCs, this is meant to establish their general character but isn't set in stone. For FCs, this is to demonstrate to us that you know the character you're asking to play. If you need help, take a look at [http://tinyurl.com/poyrw4r%7C| Nathan Hall's personality guide].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2c. Factional Relations'''&lt;br /&gt;
Why is your character in the faction that they're in, or failing that, why aren't they in a faction at all? If you're in a faction, what sort of conflict might your character have with that faction's ideology, and how might it be resolved in play?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3c. In the Multiverse'''&lt;br /&gt;
How does being in the Multiverse change things for, or about your character? What would motivate them to go out and interact beyond the borders of their own world?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4c. Background'''&lt;br /&gt;
Give us a brief, concise overview of your character's background. More thorough backgrounds are expected of alternate universe takes on canon characters, high-powered original characters, and some other special cases. Otherwise, keep this shorter than your personality section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''5c. Combat'''&lt;br /&gt;
Give us an idea of how good your character is in a fight, with emphasis on relative effectiveness and importance in their source material. Specific questions to answer: Do they have room to grow, and if so how much? Where do they sit in their setting-- are they the final boss, a recurring midboss, a one-off, or something else? If this is an OC, why is your character where they are in their hierarchy? Optionally suggest a PL or range you think is appropriate, but understand it's non-binding and by default not discussed with applicants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''6c. Why? (OPTIONAL)'''&lt;br /&gt;
This question must only be answered if you're applying for a Restricted concept, or if Staff prompts you to answer it. Why do you want to play this character? What do you want to do with them that you can't get out of something else, or something more simple? Can you handle it if it doesn't work out? What do you want to get out of it RP-wise, and what do you expect other people to get out of it in turn?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7c. +Info Files (OPTIONAL)'''&lt;br /&gt;
If you want to use our +info system to have Staff-approved extensions of your Advantages, Disadvantages, or misc. Staff-approved notes, this is where it should go. Bear in mind that extensions to exceed core +adv limits policy are invalid on their face. In terms of formatting, you should give us an +info file name and the body of the info, clearly separated if you want more than one. In general, we'd prefer if this is not used so that everybody's &amp;quot;stuff&amp;quot; is easily digestible. For an example of formatting:&lt;br /&gt;
---&lt;br /&gt;
FILE NAME 1&lt;br /&gt;
&lt;br /&gt;
CONTENT: THIS IS AN INFO FILE EXAMPLE.&lt;br /&gt;
---&lt;br /&gt;
FILE NAME 2&lt;br /&gt;
&lt;br /&gt;
CONTENT: THIS IS AN INFO FILE EXAMPLE.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''8c. Miscellaneous'''&lt;br /&gt;
This is just a miscellaneous field. If you have any notes or special requests (potential defection notices, for example), this is the place to put them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once you're done filling the application form out, submit it in the body of an e-mail to mcmush@gmail.com with a subject line of: Character Application - NAME - FACTION&lt;br /&gt;
&lt;br /&gt;
[[Category: News File]]&lt;/div&gt;</summary>
		<author><name>Taco</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Multiverse_Crisis:Update_Application&amp;diff=14298</id>
		<title>Multiverse Crisis:Update Application</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Multiverse_Crisis:Update_Application&amp;diff=14298"/>
				<updated>2017-04-30T02:14:00Z</updated>
		
		<summary type="html">&lt;p&gt;Taco: Adding references to the Advantages page, +comply, and the spreadsheet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
&amp;lt;center&amp;gt; Multiverse Crisis MUSH - Upgrade Application 4.1&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1. Who are you upgrading?===&lt;br /&gt;
&lt;br /&gt;
What is the name of the character you want to upgrade? If you're changing their @name, please say so here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===2. Advantages===&lt;br /&gt;
&lt;br /&gt;
If you are updating your Advantages, fill out the appropriate categories below with your '''COMPLETE UPDATED ENTRY'''. You do not need to include entries you're not updating. So, for example, if the only thing you're updating is NPCs, that's all you should fill out below. For more information, please refer to http://multiversemush.com/mw/index.php?title=Advantages &lt;br /&gt;
&lt;br /&gt;
For examples of already approved advantages, use +comply in-game and +advantages with the characters' names to look at their advantages. You can also view [https://docs.google.com/spreadsheets/d/1Sw8LwejLTLeHmxS_Zk6FKDWaklNFTizLHVKuzlMGVlc/edit?usp=sharing this spreadsheet] for a more detailed breakdown of many common and (some uncommon) advantages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====2-1. Defining====&lt;br /&gt;
&lt;br /&gt;
Defining advantages central to your character go here. You may have two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====2-2. Significant====&lt;br /&gt;
&lt;br /&gt;
Significant advantages important to your character go here. You may have four.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====2-3. Minor====&lt;br /&gt;
&lt;br /&gt;
Minor advantages ancillary to your character go here. You have no limit, subject to common sense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===2b. Advantages: Patch Notes===&lt;br /&gt;
&lt;br /&gt;
If you are updating your Advantages, tell us what you are adding, modifying, or removing here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===3. Disadvantages===&lt;br /&gt;
&lt;br /&gt;
If you are updating your Disadvantages, put the '''COMPLETE UPDATED +DISADVANTAGES''' here. Note that we require a minimum of '''three''' Disadvantages on every character, one Trouble, one Significant and one Minor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===3b. Disadvantages: Patch Notes===&lt;br /&gt;
&lt;br /&gt;
If you are updating your Disadvantages, tell us what you are adding, modifying, or removing here. Remember to tag them as &amp;lt;Trouble&amp;gt;, &amp;lt;Significant&amp;gt;, or &amp;lt;Minor&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===4. Profile Changes===&lt;br /&gt;
&lt;br /&gt;
If you are changing your +finger information ('''Function, Quote, or Profile'''), put the new fields here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===5. +Info Files===&lt;br /&gt;
&lt;br /&gt;
If you are changing your admin-locked +info files, put the '''COMPLETE UPDATED INFO FILE''' underneath the relevant names here. If you are changing more than one, please pre-format them for the MUSH, and include the formatted version '''below''' the readable version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===5b. +Info Files: Patch Notes===&lt;br /&gt;
&lt;br /&gt;
If you are updating your +info files, tell us what you are adding, modifying, or removing here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===6. Power Level===&lt;br /&gt;
&lt;br /&gt;
If you want to request a power level increase, tell us your current power level, what power level you are requesting, and give us justification for the increase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===7. Justification===&lt;br /&gt;
&lt;br /&gt;
What are the reasons for this upgrade? What happened (or what will happen) to justify it?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Send your completed application to '''mcmush@gmail.com''' with a subject of '''Upgrade Application - Character Name''' as PLAIN ASCII TEXT in the message's body.&lt;br /&gt;
[[Category:News File]]&lt;/div&gt;</summary>
		<author><name>Taco</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Character_Application&amp;diff=14297</id>
		<title>Character Application</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Character_Application&amp;diff=14297"/>
				<updated>2017-04-30T01:57:03Z</updated>
		
		<summary type="html">&lt;p&gt;Taco: Grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
&lt;br /&gt;
Multiverse Crisis MUSH - Application Form 5.1 Beta&lt;br /&gt;
&lt;br /&gt;
'''A. OOC INFORMATION'''&lt;br /&gt;
&lt;br /&gt;
1a. Who are you? What is your name or online alias, and what is your age?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2a. Have you roleplayed before, and if so, who and where? If you're new, how'd you find us? If you play here or previously played here, please list all of your current or most recent characters. If you're requesting a 7th or 8th character slot, say so here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3a. Do you need a wiki account? If so, give us a login name (that is not itself a character name) and an e-mail address to associate with it. If you already have one and want one to preserve a secret alt, specify as much.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''B. CHARACTER SUMMARY'''&lt;br /&gt;
&lt;br /&gt;
Your Profile, Advantages, and Disadvantages (Flaws) are your face on the MUSH. They tell people who you are, what you can do, and what you stumble at. Please remove all examples before submitting the application form. (For example --&amp;gt; Name: Your character's name. 18 character limit, no special letters. &amp;lt;-- should simply read --&amp;gt; Name: Link)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1b. Profile'''&lt;br /&gt;
&lt;br /&gt;
'''Name:''' Your character's name. 18 character limit.&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' See News Factions for details. Concord, League, Paladins, Watch, Unaffiliated.&lt;br /&gt;
&lt;br /&gt;
'''Function:''' What your character does, or a title. Like 'Demon Hunter' or 'Gundam Pilot'. Can be silly or serious.&lt;br /&gt;
&lt;br /&gt;
'''Series:''' Your character's series and themelisting number. For example, Pokemon-6, Star Wars-1, etc.&lt;br /&gt;
&lt;br /&gt;
'''Quote:''' Something your character HAS said, or which they might say.&lt;br /&gt;
&lt;br /&gt;
'''Profile:''' A general summary of your character, incorporating elements of personality, history, advantages, and disadvantages. Should be brief.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2b. Character Type'''&lt;br /&gt;
What kind of character are you applying for? Categories are FCs (Canon Characters), OFCs (AU takes on canon characters), and OCs (Original Characters).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3b. Advantages'''&lt;br /&gt;
This section is divided into three categories: DEFINING, SIGNIFICANT and MINOR. Some advantages have a minimum advantage classification. For more information, please refer to http://multiversemush.com/mw/index.php?title=Advantages &lt;br /&gt;
&lt;br /&gt;
For examples of already approved advantages, use +comply in-game and +advantages with the characters' names to look at their advantages. You can also view [https://docs.google.com/spreadsheets/d/1Sw8LwejLTLeHmxS_Zk6FKDWaklNFTizLHVKuzlMGVlc/edit?usp=sharing this spreadsheet] for a more detailed breakdown of many common and (some uncommon) advantages.&lt;br /&gt;
&lt;br /&gt;
'''3b-1. Advantages: Defining'''&lt;br /&gt;
Defining advantages are those that make your character unique; i.e., if they didn't have them, they wouldn't be who they are. They are the most often used and obvious part of your character's abilities. Your character has two of these.&lt;br /&gt;
&lt;br /&gt;
(APP EXAMPLE, REMOVE WHEN FILLING OUT: Buster System &amp;lt;Copy1&amp;gt;: Megaman can copy one attack from an enemy's arsenal. This is easier to do on a defeated foe, and the target's player determines the attack received.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3b-2. Advantages: Significant'''&lt;br /&gt;
Significant advantages are tricks, powers and skills your character uses often, but may not be a part of the character's core identity. Your character has four of these.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3b-3. Advantages: Minor'''&lt;br /&gt;
Minor advantages are things that are useful to the character, but are generally only useful occasionally and lack potency. There is no limit on these, but please keep them to a reasonable level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4b. Disadvantages''' &lt;br /&gt;
This section is split into two sections: TROUBLE, SIGNIFICANT and MINOR. You must have at least one disadvantage in every category. Keep in mind, the idea is for flaws to be used and to generate RP, rather than simply a thing that justifies your characters powers; flaws that if exploited prevent your character from roleplaying are generally not good flaws. For more information, please consult http://multiversemush.com/mw/index.php?title=Disadvantages&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4b-1. Disadvantages: Trouble'''&lt;br /&gt;
A trouble is a deficiency in your character's personality that can be exploited against them in almost any circumstance; rather than hindering your character in a crippling way, it should be something that other players can use to generate conflict in a scene.&lt;br /&gt;
&lt;br /&gt;
(APP EXAMPLE, REMOVE WHEN FILLING OUT: Nobody Calls Me Chicken &amp;lt;Trouble&amp;gt;: Marty McFly has an issue with being accused of cowardice. Using this, he can be goaded into doing something risky or just plain stupid so long as it's framed around, 'What are ya... chicken?!' Even if he doesn't do EXACTLY what he's expected to, he can be counted on to pull some crazy stunt parallel to the accusation.) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4b-2. Disadvantages: Significant'''&lt;br /&gt;
A Significant disadvantage can be anything nontrivial that can be used against your character, be it physical, mental or something else. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4b-3. Disadvantages: Minor'''&lt;br /&gt;
A minor disadvantage is something that can be a little obscure, or that doesn't come up very often but is still an issue for your character; it can also be something that comes up often but is more of an inconvenience than an outright impediment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''5b. Themelisting'''&lt;br /&gt;
&lt;br /&gt;
If a +themelisting does not already exist for your character, you will have to write one yourself. This should be a concise description of the setting from which the character comes, and if it is a modified/non-canon theme it should usually explain how it diverges from the original. Additionally, we'd be interested in knowing if there are any series -- preferably but not necessarily existing in our standing +themelists -- that you'd be interested in seeing your theme mixing with as neighbors in the Multiverse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''C. CHARACTER INFORMATION'''&lt;br /&gt;
&lt;br /&gt;
'''1c. Personality'''&lt;br /&gt;
Describe your character's personality, in 500 words or more. We want an overview of their motivations, hopes, fears, and failings. For OCs, this is meant to establish their general character but isn't set in stone. For FCs, this is to demonstrate to us that you know the character you're asking to play. If you need help, take a look at [http://tinyurl.com/poyrw4r%7C| Nathan Hall's personality guide].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2c. Factional Relations'''&lt;br /&gt;
Why is your character in the faction that they're in, or failing that, why aren't they in a faction at all? If you're in a faction, what sort of conflict might your character have with that faction's ideology, and how might it be resolved in play?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3c. In the Multiverse'''&lt;br /&gt;
How does being in the Multiverse change things for, or about your character? What would motivate them to go out and interact beyond the borders of their own world?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4c. Background'''&lt;br /&gt;
Give us a brief, concise overview of your character's background. More thorough backgrounds are expected of alternate universe takes on canon characters, high-powered original characters, and some other special cases. Otherwise, keep this shorter than your personality section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''5c. Combat'''&lt;br /&gt;
Give us an idea of how good your character is in a fight, with emphasis on relative effectiveness and importance in their source material. Specific questions to answer: Do they have room to grow, and if so how much? Where do they sit in their setting-- are they the final boss, a recurring midboss, a one-off, or something else? If this is an OC, why is your character where they are in their hierarchy? Optionally suggest a PL or range you think is appropriate, but understand it's non-binding and by default not discussed with applicants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''6c. Why? (OPTIONAL)'''&lt;br /&gt;
This question must only be answered if you're applying for a Restricted concept, or if Staff prompts you to answer it. Why do you want to play this character? What do you want to do with them that you can't get out of something else, or something more simple? Can you handle it if it doesn't work out? What do you want to get out of it RP-wise, and what do you expect other people to get out of it in turn?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7c. +Info Files (OPTIONAL)'''&lt;br /&gt;
If you want to use our +info system to have Staff-approved extensions of your Advantages, Disadvantages, or misc. Staff-approved notes, this is where it should go. Bear in mind that extensions to exceed core +adv limits policy are invalid on their face. In terms of formatting, you should give us an +info file name and the body of the info, clearly separated if you want more than one. In general, we'd prefer if this is used sparingly so that everybody's &amp;quot;stuff&amp;quot; is easily digestible. For an example of formatting:&lt;br /&gt;
---&lt;br /&gt;
FILE NAME 1&lt;br /&gt;
&lt;br /&gt;
CONTENT: THIS IS AN INFO FILE EXAMPLE.&lt;br /&gt;
---&lt;br /&gt;
FILE NAME 2&lt;br /&gt;
&lt;br /&gt;
CONTENT: THIS IS AN INFO FILE EXAMPLE.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''8c. Miscellaneous'''&lt;br /&gt;
This is just a miscellaneous field. If you have any notes or special requests (potential defection notices, for example), this is the place to put them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once you're done filling the application form out, submit it in the body of an e-mail to mcmush@gmail.com with a subject line of: Character Application - NAME - FACTION&lt;br /&gt;
&lt;br /&gt;
[[Category: News File]]&lt;/div&gt;</summary>
		<author><name>Taco</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Character_Application&amp;diff=14296</id>
		<title>Character Application</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Character_Application&amp;diff=14296"/>
				<updated>2017-04-30T01:09:20Z</updated>
		
		<summary type="html">&lt;p&gt;Taco: Added references to +comply and the spreadsheet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
&lt;br /&gt;
Multiverse Crisis MUSH - Application Form 5.1 Beta&lt;br /&gt;
&lt;br /&gt;
'''A. OOC INFORMATION'''&lt;br /&gt;
&lt;br /&gt;
1a. Who are you? What is your name or online alias, and what is your age?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2a. Have you roleplayed before, and if so, who and where? If you're new, how'd you find us? If you play here or previously played here, please list all of your current or most recent characters. If you're requesting a 7th or 8th character slot, say so here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3a. Do you need a wiki account? If so, give us a login name (that is not itself a character name) and an e-mail address to associate with it. If you already have one and want one to preserve a secret alt, specify as much.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''B. CHARACTER SUMMARY'''&lt;br /&gt;
&lt;br /&gt;
Your Profile, Advantages, and Disadvantages (Flaws) are your face on the MUSH. They tell people who you are, what you can do, and what you stumble at. Please remove all examples before submitting the application form. (For example --&amp;gt; Name: Your character's name. 18 character limit, no special letters. &amp;lt;-- should simply read --&amp;gt; Name: Link)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1b. Profile'''&lt;br /&gt;
&lt;br /&gt;
'''Name:''' Your character's name. 18 character limit.&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' See News Factions for details. Concord, League, Paladins, Watch, Unaffiliated.&lt;br /&gt;
&lt;br /&gt;
'''Function:''' What your character does, or a title. Like 'Demon Hunter' or 'Gundam Pilot'. Can be silly or serious.&lt;br /&gt;
&lt;br /&gt;
'''Series:''' Your character's series and themelisting number. For example, Pokemon-6, Star Wars-1, etc.&lt;br /&gt;
&lt;br /&gt;
'''Quote:''' Something your character HAS said, or which they might say.&lt;br /&gt;
&lt;br /&gt;
'''Profile:''' A general summary of your character, incorporating elements of personality, history, advantages, and disadvantages. Should be brief.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2b. Character Type'''&lt;br /&gt;
What kind of character are you applying for? Categories are FCs (Canon Characters), OFCs (AU takes on canon characters), and OCs (Original Characters).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3b. Advantages'''&lt;br /&gt;
This section is divided into three categories: DEFINING, SIGNIFICANT and MINOR. Some advantages have a minimum advantage classification, for more information, please refer to http://multiversemush.com/mw/index.php?title=Advantages &lt;br /&gt;
&lt;br /&gt;
For examples of already approved advantages, use +comply in-game and +advantages with the characters' names to look at their advantages. You can also view [https://docs.google.com/spreadsheets/d/1Sw8LwejLTLeHmxS_Zk6FKDWaklNFTizLHVKuzlMGVlc/edit?usp=sharing this spreadsheet] for a more detailed breakdown of many common and (some uncommon) advantages.&lt;br /&gt;
&lt;br /&gt;
'''3b-1. Advantages: Defining'''&lt;br /&gt;
Defining advantages are those that make your character unique; i.e., if they didn't have them, they wouldn't be who they are. They are the most often used and obvious part of your character's abilities. Your character has two of these.&lt;br /&gt;
&lt;br /&gt;
(APP EXAMPLE, REMOVE WHEN FILLING OUT: Buster System &amp;lt;Copy1&amp;gt;: Megaman can copy one attack from an enemy's arsenal. This is easier to do on a defeated foe, and the target's player determines the attack received.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3b-2. Advantages: Significant'''&lt;br /&gt;
Significant advantages are tricks, powers and skills your character uses often, but may not be a part of the character's core identity. Your character has four of these.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3b-3. Advantages: Minor'''&lt;br /&gt;
Minor advantages are things that are useful to the character, but are generally only useful occasionally and lack potency. There is no limit on these, but please keep them to a reasonable level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4b. Disadvantages''' &lt;br /&gt;
This section is split into two sections: TROUBLE, SIGNIFICANT and MINOR. You must have at least one disadvantage in every category. Keep in mind, the idea is for flaws to be used and to generate RP, rather than simply a thing that justifies your characters powers; flaws that if exploited prevent your character from roleplaying are generally not good flaws. For more information, please consult http://multiversemush.com/mw/index.php?title=Disadvantages&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4b-1. Disadvantages: Trouble'''&lt;br /&gt;
A trouble is a deficiency in your character's personality that can be exploited against them in almost any circumstance; rather than hindering your character in a crippling way, it should be something that other players can use to generate conflict in a scene.&lt;br /&gt;
&lt;br /&gt;
(APP EXAMPLE, REMOVE WHEN FILLING OUT: Nobody Calls Me Chicken &amp;lt;Trouble&amp;gt;: Marty McFly has an issue with being accused of cowardice. Using this, he can be goaded into doing something risky or just plain stupid so long as it's framed around, 'What are ya... chicken?!' Even if he doesn't do EXACTLY what he's expected to, he can be counted on to pull some crazy stunt parallel to the accusation.) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4b-2. Disadvantages: Significant'''&lt;br /&gt;
A Significant disadvantage can be anything nontrivial that can be used against your character, be it physical, mental or something else. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4b-3. Disadvantages: Minor'''&lt;br /&gt;
A minor disadvantage is something that can be a little obscure, or that doesn't come up very often but is still an issue for your character; it can also be something that comes up often but is more of an inconvenience than an outright impediment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''5b. Themelisting'''&lt;br /&gt;
&lt;br /&gt;
If a +themelisting does not already exist for your character, you will have to write one yourself. This should be a concise description of the setting from which the character comes, and if it is a modified/non-canon theme it should usually explain how it diverges from the original. Additionally, we'd be interested in knowing if there are any series -- preferably but not necessarily existing in our standing +themelists -- that you'd be interested in seeing your theme mixing with as neighbors in the Multiverse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''C. CHARACTER INFORMATION'''&lt;br /&gt;
&lt;br /&gt;
'''1c. Personality'''&lt;br /&gt;
Describe your character's personality, in 500 words or more. We want an overview of their motivations, hopes, fears, and failings. For OCs, this is meant to establish their general character but isn't set in stone. For FCs, this is to demonstrate to us that you know the character you're asking to play. If you need help, take a look at [http://tinyurl.com/poyrw4r%7C| Nathan Hall's personality guide].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2c. Factional Relations'''&lt;br /&gt;
Why is your character in the faction that they're in, or failing that, why aren't they in a faction at all? If you're in a faction, what sort of conflict might your character have with that faction's ideology, and how might it be resolved in play?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3c. In the Multiverse'''&lt;br /&gt;
How does being in the Multiverse change things for, or about your character? What would motivate them to go out and interact beyond the borders of their own world?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4c. Background'''&lt;br /&gt;
Give us a brief, concise overview of your character's background. More thorough backgrounds are expected of alternate universe takes on canon characters, high-powered original characters, and some other special cases. Otherwise, keep this shorter than your personality section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''5c. Combat'''&lt;br /&gt;
Give us an idea of how good your character is in a fight, with emphasis on relative effectiveness and importance in their source material. Specific questions to answer: Do they have room to grow, and if so how much? Where do they sit in their setting-- are they the final boss, a recurring midboss, a one-off, or something else? If this is an OC, why is your character where they are in their hierarchy? Optionally suggest a PL or range you think is appropriate, but understand it's non-binding and by default not discussed with applicants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''6c. Why? (OPTIONAL)'''&lt;br /&gt;
This question must only be answered if you're applying for a Restricted concept, or if Staff prompts you to answer it. Why do you want to play this character? What do you want to do with them that you can't get out of something else, or something more simple? Can you handle it if it doesn't work out? What do you want to get out of it RP-wise, and what do you expect other people to get out of it in turn?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''7c. +Info Files (OPTIONAL)'''&lt;br /&gt;
If you want to use our +info system to have Staff-approved extensions of your Advantages, Disadvantages, or misc. Staff-approved notes, this is where it should go. Bear in mind that extensions to exceed core +adv limits policy are invalid on their face. In terms of formatting, you should give us an +info file name and the body of the info, clearly separated if you want more than one. In general, we'd prefer if this is used sparingly so that everybody's &amp;quot;stuff&amp;quot; is easily digestible. For an example of formatting:&lt;br /&gt;
---&lt;br /&gt;
FILE NAME 1&lt;br /&gt;
&lt;br /&gt;
CONTENT: THIS IS AN INFO FILE EXAMPLE.&lt;br /&gt;
---&lt;br /&gt;
FILE NAME 2&lt;br /&gt;
&lt;br /&gt;
CONTENT: THIS IS AN INFO FILE EXAMPLE.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''8c. Miscellaneous'''&lt;br /&gt;
This is just a miscellaneous field. If you have any notes or special requests (potential defection notices, for example), this is the place to put them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once you're done filling the application form out, submit it in the body of an e-mail to mcmush@gmail.com with a subject line of: Character Application - NAME - FACTION&lt;br /&gt;
&lt;br /&gt;
[[Category: News File]]&lt;/div&gt;</summary>
		<author><name>Taco</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Advantages&amp;diff=14295</id>
		<title>Advantages</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Advantages&amp;diff=14295"/>
				<updated>2017-04-30T01:03:16Z</updated>
		
		<summary type="html">&lt;p&gt;Taco: Added references to +comply and the spreadsheet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__toc__&lt;br /&gt;
&lt;br /&gt;
This news file covers how we handle Advantages, encompassing the various skills, powers, assets, etc. that characters may have. Each Advantage is tagged with a classification based on the Advantage's power, scope, and narrative relevance to the character it's attached to. Classifications are '''Defining''', '''Significant''', and '''Minor'''.&lt;br /&gt;
&lt;br /&gt;
For examples of already approved advantages, use +comply in-game and +advantages with the characters' names to look at their advantages. You can also view [https://docs.google.com/spreadsheets/d/1Sw8LwejLTLeHmxS_Zk6FKDWaklNFTizLHVKuzlMGVlc/edit?usp=sharing this spreadsheet] for a more detailed breakdown of many common and (some uncommon) advantages.&lt;br /&gt;
&lt;br /&gt;
An entry might read --&amp;gt; Buster System &amp;lt;Copy1&amp;gt;: Megaman can copy one attack from an enemy's arsenal. This is easier to do on a defeated foe, and the target's player determines the attack received.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Some narratively powerful advantages -- like Power Copy, Teleportation, and Multiple Discrete Actions -- are required to occupy a minimum Advantage classification. This doesn't mean a Defining or Significant Advantage must be something powerful; they should be what your character is best at, which could be their investigative or cooking skills just as readily as any of these restricted things.&lt;br /&gt;
&lt;br /&gt;
'''Explicit, not Implicit:''' If your character can do something extraordinary, but it isn't in your advantages, your character simply does not have that extraordinary ability. There are allowances made below (the Etcetera rule) for ambiguity in the case of very simple things like arrays of minor elemental attacks. '''Ambiguity is not your friend when writing advantages. Be clear as you can be.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Advantage Style:''' When writing advantages, keep your word count to a minimum and your advantage titles short, simple, and tilde (~) free. Eliminate source material-specific jargon where possible, and minimize it where not possible. Advantages should be clear (if not dry) and homogenized, not personalized. They should not read as gushing or a love letter to the character's abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Power Copier rules, see [[Power Copy]]'''.&lt;br /&gt;
&lt;br /&gt;
==Advantage Classifications &amp;amp; Tags==&lt;br /&gt;
&lt;br /&gt;
'''Defining'''&lt;br /&gt;
&lt;br /&gt;
Defining Advantages are the core lens by which a character solves their problems or lives their life. They don't have to be powerful, but they're where a character has put all their metaphorical points and will tend to be strong. Characters may have up to two Defining Advantages. Note that highly subjective traits like &amp;quot;Charisma&amp;quot;, which can be botched in play, may not be Defining advantages.&lt;br /&gt;
&lt;br /&gt;
''Examples: Wolverine's Regeneration and Adamantium skeleton, Magneto's Electromagnetic control, Darth Vader's cybernetics and telekinesis / telepathy, Megaman's power copy, Himura Kenshin's swordsmanship, Willy Wonka's candy-making acumen, C3-P0's vast communications library, Link's Master Sword, Ganondorf's Triforce of Power, Batman's investigative skills.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Significant'''&lt;br /&gt;
&lt;br /&gt;
A Significant Advantage is a significant, potent part of the character's tool set. They're go-to tools, even if not the primary &amp;quot;problem-solving&amp;quot; tool. It's normal for a character to have a handful of these, but they shouldn't be very numerous within a character's Advantage set. Characters may have up to four Significant advantages.&lt;br /&gt;
&lt;br /&gt;
''Examples of Significant Advantages: Wolverine's special ops training and enhanced senses, Darth Vader's piloting and mechanical skills, Magneto's technical skills which allow him to construct an anti-telepathy helmet or machines that boost the magnitude of a mutant's powers.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Minor'''&lt;br /&gt;
&lt;br /&gt;
A Minor Advantage is useful, but it's not something the character focuses on doing and usually doesn't have much potency. The number of Minor Advantages isn't tracked, but there is still a line of too much.&lt;br /&gt;
&lt;br /&gt;
''Examples of Minor Advantages: Wolverine's physical traits are generally superhuman but only really on the order of you might expect of a larger animal.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Supplemental Tags===&lt;br /&gt;
&lt;br /&gt;
Supplemental tags are tags that can be attached to an advantage. They identify a specific quality that is attached to that advantage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Consent'''&lt;br /&gt;
&lt;br /&gt;
Consent is a tag that is attached to dictatorial advantages (see below). Mind control, invasive investigative, transformative, etc. Note that this may be attached to umbrellas that are not wholly hard consent; where this is obvious it need not be noted (for instance communicating remotely in the advantage below doesn't really require consent) but an explanation may be included in advantages where it's relatively unclear.&lt;br /&gt;
&lt;br /&gt;
''Example of a Consent tag: Telepathy &amp;lt;Consent&amp;gt;: Professor Xavier has telepathic abilities that let him communicate remotely, read minds, and if necessary control another person altogether as if they were a puppet.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Copy#'''&lt;br /&gt;
&lt;br /&gt;
Copy is a tag that is attached to Power Copy advantages. # indicates type, with Copy1 being standard power copy, Copy2 being Assimilation, and Copy3 being Mimicry. Copy2 and Copy3 double as consent tags.&lt;br /&gt;
&lt;br /&gt;
==Advantage Philosophy, Umbrellas, and Slot Requirements==&lt;br /&gt;
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There's only so much a character can have before people start rolling their eyes whenever that character enters a scene. Such a character has exceeded what we call a &amp;quot;Conceptual Fullness&amp;quot; point. Worse, new applicants might look at oldbie characters that wouldn't be approved today and wonder why they can't get similar anymore. This is why we limit the number of non-Minor Advantages. This leaves some powerful characters through fiction in the sticky spot of being unacceptably broad for the MUSH, but that's a necessary and deliberate casualty to keep things reasonable.&lt;br /&gt;
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A common trend when making films about comic books (or other ported media) is for characters to have a simplified version of their abilities. Magneto for instance is still very powerful, but couldn't reverse the polarity of the planet to cause untold devastation like he could in comics. What we want out of &amp;quot;Conceptually Over-Full&amp;quot; characters is a &amp;quot;film version&amp;quot; of those characters in terms of advantage spread. It bears mentioning this is a retroactive change to the character, to avoid the old, &amp;quot;If not for the Multiverse nerfing me, I could've killed you all!&amp;quot; attitude. Superman never COULD push planets out of orbit on our game, it's not that he was sapped of that ability when he unified. Furthermore, movie Superman never needed to do that.&lt;br /&gt;
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'''Umbrella Advantages:''' Some characters will have Umbrella advantages, encompassing a group of abilities or applications of the same ability. We expect these to be tightly defined and focus on the character's core abilities, not the most broad interpretation imaginable. An Umbrella advantage should have no more than three solid tricks in it.&lt;br /&gt;
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''An example: Darth Vader's Defining Advantage is The Force. Technically this could encompass every Force power, but that's not appropriate or allowed. Instead it would encompass his core kit: Telekinesis, Telepathy, Self-Enhancement. The stuff he uses less would be under a separate Significant Advantage. On the unacceptable end of things, &amp;quot;Being a Dungeon and Dragons Wizard&amp;quot; could encompass a near endless array of sub-advantages and that's not okay.''&lt;br /&gt;
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'''Three solid tricks?''': These are often shorthanded as &amp;quot;three bullet points&amp;quot; by staff.&lt;br /&gt;
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=== Slot Occupancy and Minimum Required Classification ===&lt;br /&gt;
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Some Advantages occupy an entire slot and cannot be placed in an Umbrella. These are listed below, and are called Standalone Advantages.&lt;br /&gt;
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'''Standalone Defining:''' Power Copy, Defining-Grade Teleportation, Multiple Discrete Actions, Stable Time Loops, Resurrection*.&lt;br /&gt;
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''* Real Resurrection is where a dead person comes back to life full stop.''&lt;br /&gt;
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'''Standalone Significant:''' Significant-Grade Teleportation, Long-Term Future Sight, Invisibility*&lt;br /&gt;
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''* Invisibility tentative pending discussion. Most likely it'll behave like Teleportation and come in a three-tier gradient.''&lt;br /&gt;
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Some Advantages may deemed to be standalone during processing that are not necessarily on this list. A probable example of this is broad element manipulation traits like Avatar the Last Airbender's Bending, or Iceman's hydro or cryokinesis.&lt;br /&gt;
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'''On Spending Multiple Slots &amp;amp; &amp;quot;Specialism&amp;quot;:''' Spending multiple slots is for advantage features, not advantage potency. Darth Vader might have two Force entries to accommodate doing X, Y, Z and then A, B, C. He would not have two Force entries for X, Y, Z to make him X,Y,Z^2.&lt;br /&gt;
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'''Teleportation Gradients'''&lt;br /&gt;
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'''Defining-Grade:''' Defining Teleporters have little to no limits. They always penetrate preventative measures, usually accommodate passengers, and at most might have a range limit. In other words, they can just Go Places and there's almost nothing anyone can do to stop them. Examples are Protoman from Megaman, Kibito from Dragon Ball, and Nightcrawler from X-Men.&lt;br /&gt;
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'''Significant-Grade:''' Significant-Grade teleportation has flexible limits. They might need to know a target location, have range or arrival limitations, and might be stoppable with dedicated effort. Highly powerful but extremely conditional teleportation, like being summoned when your name is called, also goes here. Examples include Star Trek Transporters, DnD's Teleport spell, Bloody Mary, Beetlejuice, or Hastur.&lt;br /&gt;
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'''Minor-Grade:''' Minor-Grade teleportation is Stage Select, Video Game Fast Travel, or &amp;quot;false&amp;quot; teleportation like flash steps. It'll get you to the start of a &amp;quot;level&amp;quot; or back to someplace you've already been speedily, but it has no narrative oomph; it won't get you out of a normal jail cell, a raging battle, or any situation you'd assume somebody should use it in but never does. Examples include every Megaman robot, many RPGs that give you little items to revisit all the cities you've visited, and nearly every shounen character on the face of the planet.&lt;br /&gt;
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==Advantage Policy==&lt;br /&gt;
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'''A Foreword On the Player Character Glass Ceiling''': This isn't the game for Cthulhu being a force that simply defeats you if you challenge it. That said, we can play looser with things that aren't a permanent fixture on the MUSH, so if we decide a plot demands ghosts need to be dealt with by resolving their issues instead of re-killing them, you won't be able to re-kill them like you would a ghost PC. As before, it's impolite and incorrect to speculate how beyond a PC your Plot Boss is, and it discourages staff from greenlighting those conceits for you if you do.&lt;br /&gt;
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'''Interaction by Proxy:''' Characters who act through proxies instead of their own are required to receive feedback no less dangerous to them than the proportional damage suffered by their proxy. This encompasses characters who remote control spare bodies, swap bodies at will but only occupy one at a time, etc. In summary, people aren't meant to be de facto immortal through &amp;quot;avatars.&amp;quot; Primary examples include .Hack, Sword Art Online, Warframe Operators, and strongly transhuman characters.&lt;br /&gt;
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''- Minions and Monsters of the Week: Characters who engage through minions (who can be lost and inflict a meaningful failure on the character) do not fall under this rule. Queen Beryl may not fight directly that often, but she can be meaningfully physically threatened and her minions can botch their mission and die.''&lt;br /&gt;
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'''Immortality, Invincibility, Intangibility''': We don't allow PCs to have abilities that stop them being physically threatened, and our core policy is that engagement between PCs must occur by range, means, and methodology that all parties can interact with. For characters who soak damage like Superman and Dracula, they're still tough but people are assumed to be able to inflict meaningful damage to their lifebar anyway. Ghosts and spirits have it rougher; all PCs are assumed to have the requisite properties to both perceive and slap them around.&lt;br /&gt;
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PCs aren't allowed unconditional immortality. Conditional immortality is allowed with a clearly defined and reasonably accessible Catch. It's important that Catches be accessible enough that the character's life can be meaningfully threatened by somebody willing to put a little effort into it. Being killable only with one weapon doesn't qualify. Being killable with a special class of weapon or &amp;quot;with enough effort&amp;quot; is fine. As-is, condeath is rarely lost by players. What we're trying to avert here is characters who can justifiably feel as if nothing is threatening to them. Catches should be marked at the end of a relevant advantage with a simple explanation of what the Catch is, like so: &amp;lt;CATCH: No extra lives = no regeneration, enough brute force will kill Alucard.&amp;gt;&lt;br /&gt;
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''- Damage Immunities: Damage immunities generally don't apply to other PCs. You can be invulnerable to to natural instances of an element and naturally occurring illnesses.  But as-is noted above, even something that shouldn't be physically interactable like a spirit is assumed to be vulnerable to PC action here. Niche immunities such as elemental immunity get a little more respect, but only a little. For example, if somebody is fire-immune and you have ways to attack them that aren't fire, it'd be rude to knowingly slam them where they should be strong. On the other hand, Fire Man from Megaman or a Firebender from Avatar would be within their rights to light you up and have it work just fine. Mook immunities are currently a point of contention, so do not include those in applications until a final statement is issued.''&lt;br /&gt;
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'''Teleportation''': Teleporters are required to define the range, requirements (or lack thereof) to deploy (line of sight, previously visited, etc.), cooldown time, usability if imprisoned or restrained, indirect applications (telefragging), possibility of taking passengers or other masses, etc. teleportation of the &amp;quot;I can just show up anywhere&amp;quot; variety is obligate Defining, as are other high-end versions of teleportation. Lower gradients of teleportation such as line-of-sight solo-only &amp;quot;flash steps&amp;quot;, or RPG &amp;quot;I can revisit these towns but it doesn't work if I'm in prison!&amp;quot; are a lesser tier of advantage.&lt;br /&gt;
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'''Multiple Discrete Actions''': The ability to take multiple major actions in a scene may only be taken as a Defining advantage. PCs are limited to one additional major action per round as a part of their Advantages. Note that this Advantage type is under consideration for banning.&lt;br /&gt;
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''For example: Multiple Man can make multiple versions of himself to engage multiple tasks simultaneously. This is an example of an appropriate Defining advantage that lets a character engage multiple discrete tasks, such as fighting while trying to disarm a bomb. On the other hand you have any RPG Protagonist who has a party to work with, but it usually doesn't split to engage separate tasks. This is an example of a character who &amp;quot;technically could,&amp;quot; but for whom it isn't a valid Defining advantage, and therefore shouldn't be branching out into multiple tasks in a given scene.''&lt;br /&gt;
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'''Exception:''' In situations where one side of a conflict is outnumbered, the disadvantaged party (whether group or individual bossing up) is assumed to have a number of bonus actions equal to their opposition.&lt;br /&gt;
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''For example: There are 5 members of the Concord fighting 8 members of the Watch. The Concord gets 3 bonus actions to distribute among its PCs to address the imbalance. However, this doesn't scale with MDA advantages. So if for example there were 8 members of the Concord fighting 5 members of the Watch and one of those Concord members had MDA as an Advantage, the Watch would only get 3 extra actions, not 4.''&lt;br /&gt;
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'''Scope of Effect:''' In day-to-day use, Advantages shouldn't exceed a Scope of Effect of one city block, the upper end of which we identify as Kowloon Walled City. When mass destruction happens, we want it to be a plot-significant event, such as when Alderaan is destroyed by the Death Star; not Nappa blowing up a city for giggles. If an environment has little narrative weight or doesn't map to realspace, we don't mind if destruction is abnormally upscaled there. Blowing up a mountain in the boonies or a pocket dimension just doesn't matter that much.&lt;br /&gt;
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'''Range of Effect:''' Any advantage that targets another PC is assumed to have a delivery mechanism that is avoidable, even if that's untrue in a source material. Or to put it another way, Everyone Gets A Save Against Everything. All combat powers are assumed to function at a range and methodology which would permit meaningful interaction between all players.&lt;br /&gt;
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'''Intensity of Effect:''' Almost no advantages are absolute. Defensive advantages acting against highly dictatorial advantages can be, but when somebody &amp;quot;attempts to do a thing to you,&amp;quot; it's preferable for &amp;quot;something to happen&amp;quot; rather than &amp;quot;nothing to happen,&amp;quot; although the specifics are in your court. Fiction often has things like Avada Kedavra which will kill you instantly, and these sorts of things are just powerful attacks here. Nobody is expected to die from them even if hit repeatedly.&lt;br /&gt;
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'''Dictatorial Advantages:''' These are advantages that strip control of a PC from their player, or which are highly invasive, or which dictate outcomes substantially. Mind control, investigative powers that examine the minutiae of a target's being, transformatives, depowering, instant incapacitation, significant alteration, or abilities that remove from a PC in play in any way all qualify as Dictatorial Advantages. Abilities like these can always be non-consented to even without a counteracting Advantage. To be transparently straightforward this does mean Professor Xavier will have a harder time using his abilities than Magneto. This also includes characters like Magneto, or Benders from Avatar the Last Airbender trying to control materials in another character's body.&lt;br /&gt;
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'''Element Bullets vs Elemental Control:''' Characters with element-themed abilities are common. In Final Fantasy, this is like having elemental bullets; you throw Fire, Ice, Lightning, etc. and that's that. You don't alter the terrain, control it, or produce a lasting effect. You can have several elemental bullets that only count as a single advantage entry. Having fine control over such powers, as in the case of *-kinetics (Example: pyrokinetics) requires a dedicated advantage per element to account for increased utility. &lt;br /&gt;
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'''Conservation of Ninjutsu:''' It's possible to create PC-class power. It isn't possible to mass-produce PC-Class power. Cloning Superman once might get you another Superman, cloning him a hundred times gets you Superman-flavored mooks.&lt;br /&gt;
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'''Interaction with MUSH Meta-Elements:''' You may not have advantages that interact with Warpgates, Unification, or any other element of the MUSH's back-end. You may not &amp;quot;de-unify&amp;quot; or leave the Multiverse or MUSH setting.&lt;br /&gt;
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'''NPCs:''' NPCs come in three flavors. NPCs do not get a full advantage kit. If you want them to do things you'll have to allocate slots to them, the same as any other advantage.&lt;br /&gt;
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'''Defining NPCs''' are at the &amp;quot;PC tier&amp;quot;. They are meaningful combat entities, and usually some of your Advantage slots would be dedicated to fleshing out their personal abilities. Example: in Final Fantasy X-2, Paine and Rikku could be Yuna's Defining NPCs.&lt;br /&gt;
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'''Significant NPCs''' are &amp;quot;Miniboss Tier&amp;quot;. They're serious combat obstacles or might have specialist skills. Examples include R2-D2 and ARC Troopers from Star Wars, or generic SOLDIERs from FF7.&lt;br /&gt;
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'''Minor NPCs''' are window dressing or niche specialists. They don't have serious combat skills, but some of them might have something small or unique to contribute. Examples include C3-P0 and Stormtroopers from Star Wars, and Redshirts from Star Trek. '''To be clear, Minor NPCs can't have a PL. They're presumed to lose in a combat engagement against anything bigger than them.''' This includes, for instance, C3-P0 (a noncombatant minor NPC) losing against Stormtroopers (a combatant minor NPC)&lt;br /&gt;
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'''The Etcetera Rule:''' If you use 'Etcetera', 'and so forth', or other thought extenders, it must be used only in the context of a tight grouping of examples to save space.&lt;br /&gt;
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'''+ Acceptable:''' Black Mage has the magical power to fire blasts of elemental energy - fire, ice, etcetera.&lt;br /&gt;
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In this example, 'etc' clearly includes extra elements, but the tight grouping of magic has a clear purpose. Black Mage could shoot Dark element spells, or lightning, or water, or earth but it doesn't add anything or expand on the ability's applicable uses, merely the colors of the blasts he shoots.&lt;br /&gt;
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''- Unacceptable:'' Superman has Kryptonian abilities, including flight, laser eyes, ice breath, powerful superhuman physique, etc.&lt;br /&gt;
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In this example, 'etc' has no clear bounding. This could be x-ray vision, elemental powers, super hearing, flying so fast he goes backward in time, super knitting, etc.&lt;br /&gt;
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'''Implicit Limitations:''' Just because an advantage doesn't say you can't do something doesn't mean you CAN do that thing. Cloud Strife, Superman, and a vampire will all have similar-looking superhumanity advantages, but they don't actually have the exact same toolkit or limits. In short, don't use broad categories to reach into things your character has no business doing just because you're not explicitly barred from them.&lt;br /&gt;
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''- Conceptual: The term &amp;quot;conceptual &amp;lt;blank&amp;gt;&amp;quot; is often used as shorthand for &amp;quot;reaching broad control over a specific space&amp;quot; that ends up interpreted with no implicit limitations. Don't use this terminology. Explain in detail what your advantage is and what it does. The superhero equivalent of this is &amp;quot;molecular-level control&amp;quot; of something, which is treated essentially the same.''&lt;br /&gt;
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'''Patch Notes 2/22/17 7:15 P.M.''': Edited the Conceptual file to encompass another form of broad shorthand: Molecular-level control.&lt;br /&gt;
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'''Patch Notes 1/16/2017 6:18 P.M.''': Edited Minor NPCs to clarify that they cannot have a PL, and how two minor NPCs of different specialties might interact.&lt;br /&gt;
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'''Patch Notes 1/12/2017 8:31 P.M.''': Edited out Monsters of the Week as a standalone advantage. A MotW would be a &amp;quot;blank&amp;quot; Defining NPC entry with possible advantages fleshed out as a mix'n'match package defined as a part of the character's other advantages.&lt;br /&gt;
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[[Category:News File]]&lt;/div&gt;</summary>
		<author><name>Taco</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Character_Application&amp;diff=14271</id>
		<title>Character Application</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Character_Application&amp;diff=14271"/>
				<updated>2017-04-16T04:09:31Z</updated>
		
		<summary type="html">&lt;p&gt;Taco: Fixing the Advantage example&lt;/p&gt;
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Multiverse Crisis MUSH - Application Form 5.1 Beta&lt;br /&gt;
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'''A. OOC INFORMATION'''&lt;br /&gt;
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1a. Who are you? What is your name or online alias, and what is your age?&lt;br /&gt;
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2a. Have you roleplayed before, and if so, who and where? If you're new, how'd you find us? If you play here or previously played here, please list all of your current or most recent characters. If you're requesting a 7th or 8th character slot, say so here.&lt;br /&gt;
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3a. Do you need a wiki account? If so, give us a login name (that is not itself a character name) and an e-mail address to associate with it. If you already have one and want one to preserve a secret alt, specify as much.&lt;br /&gt;
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'''B. CHARACTER SUMMARY'''&lt;br /&gt;
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Your Profile, Advantages, and Disadvantages (Flaws) are your face on the MUSH. They tell people who you are, what you can do, and what you stumble at. Please remove all examples before submitting the application form. (For example --&amp;gt; Name: Your character's name. 18 character limit, no special letters. &amp;lt;-- should simply read --&amp;gt; Name: Link)&lt;br /&gt;
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'''1b. Profile'''&lt;br /&gt;
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'''Name:''' Your character's name. 18 character limit.&lt;br /&gt;
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'''Faction:''' See News Factions for details. Concord, League, Paladins, Watch, Unaffiliated.&lt;br /&gt;
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'''Function:''' What your character does, or a title. Like 'Demon Hunter' or 'Gundam Pilot'. Can be silly or serious.&lt;br /&gt;
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'''Series:''' Your character's series and themelisting number. For example, Pokemon-6, Star Wars-1, etc.&lt;br /&gt;
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'''Quote:''' Something your character HAS said, or which they might say.&lt;br /&gt;
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'''Profile:''' A general summary of your character, incorporating elements of personality, history, advantages, and disadvantages. Should be brief.&lt;br /&gt;
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'''2b. Character Type'''&lt;br /&gt;
What kind of character are you applying for? Categories are FCs (Canon Characters), OFCs (AU takes on canon characters), and OCs (Original Characters).&lt;br /&gt;
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'''3b. Advantages'''&lt;br /&gt;
This section is divided into three categories: DEFINING, SIGNIFICANT and MINOR. Some advantages have a minimum advantage classification, for more information, please refer to http://multiversemush.com/mw/index.php?title=Advantages&lt;br /&gt;
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'''3b-1. Advantages: Defining'''&lt;br /&gt;
Defining advantages are those that make your character unique; i.e., if they didn't have them, they wouldn't be who they are. They are the most often used and obvious part of your character's abilities. Your character has two of these.&lt;br /&gt;
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(APP EXAMPLE, REMOVE WHEN FILLING OUT: Buster System &amp;lt;Copy1&amp;gt;: Megaman can copy one attack from an enemy's arsenal. This is easier to do on a defeated foe, and the target's player determines the attack received.)&lt;br /&gt;
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'''3b-2. Advantages: Significant'''&lt;br /&gt;
Significant advantages are tricks, powers and skills your character uses often, but may not be a part of the character's core identity. Your character has four of these.&lt;br /&gt;
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'''3b-3. Advantages: Minor'''&lt;br /&gt;
Minor advantages are things that are useful to the character, but are generally only useful occasionally and lack potency. There is no limit on these, but please keep them to a reasonable level.&lt;br /&gt;
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'''4b. Disadvantages''' &lt;br /&gt;
This section is split into two sections: TROUBLE, SIGNIFICANT and MINOR. You must have at least one disadvantage in every category. Keep in mind, the idea is for flaws to be used and to generate RP, rather than simply a thing that justifies your characters powers; flaws that if exploited prevent your character from roleplaying are generally not good flaws. For more information, please consult http://multiversemush.com/mw/index.php?title=Disadvantages&lt;br /&gt;
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'''4b-1. Disadvantages: Trouble'''&lt;br /&gt;
A trouble is a deficiency in your character's personality that can be exploited against them in almost any circumstance; rather than hindering your character in a crippling way, it should be something that other players can use to generate conflict in a scene.&lt;br /&gt;
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(APP EXAMPLE, REMOVE WHEN FILLING OUT: Nobody Calls Me Chicken &amp;lt;Trouble&amp;gt;: Marty McFly has an issue with being accused of cowardice. Using this, he can be goaded into doing something risky or just plain stupid so long as it's framed around, 'What are ya... chicken?!' Even if he doesn't do EXACTLY what he's expected to, he can be counted on to pull some crazy stunt parallel to the accusation.) &lt;br /&gt;
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'''4b-2. Disadvantages: Significant'''&lt;br /&gt;
A Significant disadvantage can be anything nontrivial that can be used against your character, be it physical, mental or something else. &lt;br /&gt;
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'''4b-3. Disadvantages: Minor'''&lt;br /&gt;
A minor disadvantage is something that can be a little obscure, or that doesn't come up very often but is still an issue for your character; it can also be something that comes up often but is more of an inconvenience than an outright impediment.&lt;br /&gt;
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'''5b. Themelisting'''&lt;br /&gt;
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If a +themelisting does not already exist for your character, you will have to write one yourself. This should be a concise description of the setting from which the character comes, and if it is a modified/non-canon theme it should usually explain how it diverges from the original. Additionally, we'd be interested in knowing if there are any series -- preferably but not necessarily existing in our standing +themelists -- that you'd be interested in seeing your theme mixing with as neighbors in the Multiverse.&lt;br /&gt;
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'''C. CHARACTER INFORMATION'''&lt;br /&gt;
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'''1c. Personality'''&lt;br /&gt;
Describe your character's personality, in 500 words or more. We want an overview of their motivations, hopes, fears, and failings. For OCs, this is meant to establish their general character but isn't set in stone. For FCs, this is to demonstrate to us that you know the character you're asking to play. If you need help, take a look at [http://tinyurl.com/poyrw4r%7C| Nathan Hall's personality guide].&lt;br /&gt;
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'''2c. Factional Relations'''&lt;br /&gt;
Why is your character in the faction that they're in, or failing that, why aren't they in a faction at all? If you're in a faction, what sort of conflict might your character have with that faction's ideology, and how might it be resolved in play?&lt;br /&gt;
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'''3c. In the Multiverse'''&lt;br /&gt;
How does being in the Multiverse change things for, or about your character? What would motivate them to go out and interact beyond the borders of their own world?&lt;br /&gt;
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'''4c. Background'''&lt;br /&gt;
Give us a brief, concise overview of your character's background. More thorough backgrounds are expected of alternate universe takes on canon characters, high-powered original characters, and some other special cases. Otherwise, keep this shorter than your personality section.&lt;br /&gt;
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'''5c. Combat'''&lt;br /&gt;
Give us an idea of how good your character is in a fight, with emphasis on relative effectiveness and importance in their source material. Specific questions to answer: Do they have room to grow, and if so how much? Where do they sit in their setting-- are they the final boss, a recurring midboss, a one-off, or something else? If this is an OC, why is your character where they are in their hierarchy? Optionally suggest a PL or range you think is appropriate, but understand it's non-binding and by default not discussed with applicants.&lt;br /&gt;
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'''6c. Why? (OPTIONAL)'''&lt;br /&gt;
This question must only be answered if you're applying for a Restricted concept, or if Staff prompts you to answer it. Why do you want to play this character? What do you want to do with them that you can't get out of something else, or something more simple? Can you handle it if it doesn't work out? What do you want to get out of it RP-wise, and what do you expect other people to get out of it in turn?&lt;br /&gt;
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'''7c. +Info Files (OPTIONAL)'''&lt;br /&gt;
If you want to use our +info system to have Staff-approved extensions of your Advantages, Disadvantages, or misc. Staff-approved notes, this is where it should go. Bear in mind that extensions to exceed core +adv limits policy are invalid on their face. In terms of formatting, you should give us an +info file name and the body of the info, clearly separated if you want more than one. In general, we'd prefer if this is used sparingly so that everybody's &amp;quot;stuff&amp;quot; is easily digestible. For an example of formatting:&lt;br /&gt;
---&lt;br /&gt;
FILE NAME 1&lt;br /&gt;
&lt;br /&gt;
CONTENT: THIS IS AN INFO FILE EXAMPLE.&lt;br /&gt;
---&lt;br /&gt;
FILE NAME 2&lt;br /&gt;
&lt;br /&gt;
CONTENT: THIS IS AN INFO FILE EXAMPLE.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''8c. Miscellaneous'''&lt;br /&gt;
This is just a miscellaneous field. If you have any notes or special requests (potential defection notices, for example), this is the place to put them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once you're done filling the application form out, submit it in the body of an e-mail to mcmush@gmail.com with a subject line of: Character Application - NAME - FACTION&lt;br /&gt;
&lt;br /&gt;
[[Category: News File]]&lt;/div&gt;</summary>
		<author><name>Taco</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Disadvantages&amp;diff=14190</id>
		<title>Disadvantages</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Disadvantages&amp;diff=14190"/>
				<updated>2017-03-31T02:12:10Z</updated>
		
		<summary type="html">&lt;p&gt;Taco: Refining trouble definition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Disadvantages represent a character's foibles and vulnerabilities, and often get shorthanded to flaws (or +flaws). All characters are expected to have a minimum of three flaws; you can have more but it's not necessary. Disadvantages are sorted into three characters, of which you must have at least one of each: '''Trouble''', '''Significant''', '''Minor'''. You can also have more than a Minor for the third if desired, but it's not required.&lt;br /&gt;
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A '''Trouble''' is the equivalent of a Defining disadvantage. '''''It should be rooted solely in your character's personality.''''' It's a way they act that gets them in trouble, or a significant way in which they are objectively wrong, and it should be something that can't really be fixed or totally mitigated. If your Trouble can be totally mitigated or ignored, it's not a Trouble. External, forced influences on your character's behaviour, such as curses, possession, hypnotic triggers, etc. are not valid Troubles. This is because they do not tell us about your character's shortcomings as a person, and make their flaws &amp;quot;not their fault&amp;quot;. A good example of a Trouble is Marty McFly being baited into doing anything and everything risky when he's called a coward in Back to the Future.&lt;br /&gt;
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A '''Significant''' disadvantage can be anything. It can be another personality deficiency, a physical weakness, etc. It should be, as the name implies, nontrivial.&lt;br /&gt;
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A '''Minor''' disadvantage likewise can be anything.&lt;br /&gt;
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==Non-Flaws==&lt;br /&gt;
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An example of a bad disadvantage, or non-flaw which does effectively nothing: &lt;br /&gt;
&lt;br /&gt;
''Hot-Headed Guy:'' Hero A is a very hot-headed guy. He gets angry easily and rushes his way into problems constantly. However, if he knows someone is trying to make him get angry, he's smart enough to stop himself from getting baited into making these mistakes. He also listens to his allies when they tell him to calm down or they need him to keep an even head for the mission.&lt;br /&gt;
&lt;br /&gt;
Because this flaw explicitly excludes the character getting played, it's not really a flaw. It'd be a great Trouble otherwise.&lt;br /&gt;
&lt;br /&gt;
'''Theme-Specific Flaws''': There are also flaws that only really apply within a specific setting or require their player to go far out of the way to trigger on themselves: Being hunted by some faction or another that nobody plays or will likely ever play, for instance.&lt;br /&gt;
&lt;br /&gt;
'''Extremely Crippling Flaws''': Lastly, there are flaws that are so crippling that people would be uncomfortable invoking them. Being a Matrix character whose body is vulnerable at some off-site location, or having a weak point that instantly defeats you for instance are things that technically read as valid flaws but which won't come up because vanishingly few people are willing to actually do anything with them. Accordingly, these may only be Minor flaws.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Category:News File]]&lt;/div&gt;</summary>
		<author><name>Taco</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Character_Application&amp;diff=14185</id>
		<title>Character Application</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Character_Application&amp;diff=14185"/>
				<updated>2017-03-18T14:43:33Z</updated>
		
		<summary type="html">&lt;p&gt;Taco: Fixed link to personality guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
&lt;br /&gt;
Multiverse Crisis MUSH - Application Form 5.1 Beta&lt;br /&gt;
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'''A. OOC INFORMATION'''&lt;br /&gt;
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1a. Who are you? What is your name or online alias, and what is your age?&lt;br /&gt;
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2a. Have you roleplayed before, and if so, who and where? If you're new, how'd you find us? If you play here or previously played here, please list all of your current or most recent characters. If you're requesting a 7th or 8th character slot, say so here.&lt;br /&gt;
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3a. Do you need a wiki account? If so, give us a login name (that is not itself a character name) and an e-mail address to associate with it. If you already have one and want one to preserve a secret alt, specify as much.&lt;br /&gt;
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'''B. CHARACTER SUMMARY'''&lt;br /&gt;
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Your Profile, Advantages, and Disadvantages (Flaws) are your face on the MUSH. They tell people who you are, what you can do, and what you stumble at. Please remove all examples before submitting the application form. (For example --&amp;gt; Name: Your character's name. 18 character limit, no special letters. &amp;lt;-- should simply read --&amp;gt; Name: Link)&lt;br /&gt;
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'''1b. Profile'''&lt;br /&gt;
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'''Name:''' Your character's name. 18 character limit.&lt;br /&gt;
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'''Faction:''' See News Factions for details. Concord, League, Paladins, Watch, Unaffiliated.&lt;br /&gt;
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'''Function:''' What your character does, or a title. Like 'Demon Hunter' or 'Gundam Pilot'. Can be silly or serious.&lt;br /&gt;
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'''Series:''' Your character's series and themelisting number. For example, Pokemon-6, Star Wars-1, etc.&lt;br /&gt;
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'''Quote:''' Something your character HAS said, or which they might say.&lt;br /&gt;
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'''Profile:''' A general summary of your character, incorporating elements of personality, history, advantages, and disadvantages. Should be brief.&lt;br /&gt;
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'''2b. Character Type'''&lt;br /&gt;
What kind of character are you applying for? Categories are FCs (Canon Characters), OFCs (AU takes on canon characters), and OCs (Original Characters).&lt;br /&gt;
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'''3b. Advantages'''&lt;br /&gt;
This section is divided into three categories: DEFINING, SIGNIFICANT and MINOR. Some advantages have a minimum advantage classification, for more information, please refer to http://multiversemush.com/mw/index.php?title=Advantages&lt;br /&gt;
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'''3b-1. Advantages: Defining'''&lt;br /&gt;
Defining advantages are those that make your character unique; i.e., if they didn't have them, they wouldn't be who they are. They are the most often used and obvious part of your character's abilities. Your character has two of these.&lt;br /&gt;
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(APP EXAMPLE, REMOVE WHEN FILLING OUT: Buster System &amp;lt;Defining-Copy1&amp;gt;: Megaman can copy one attack from an enemy's arsenal. This is easier to do on a defeated foe, and the target's player determines the attack received.)&lt;br /&gt;
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'''3b-2. Advantages: Significant'''&lt;br /&gt;
Significant advantages are tricks, powers and skills your character uses often, but may not be a part of the character's core identity. Your character has four of these.&lt;br /&gt;
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'''3b-3. Advantages: Minor'''&lt;br /&gt;
Minor advantages are things that are useful to the character, but are generally only useful occasionally and lack potency. There is no limit on these, but please keep them to a reasonable level.&lt;br /&gt;
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'''4b. Disadvantages''' &lt;br /&gt;
This section is split into two sections: TROUBLE, SIGNIFICANT and MINOR. You must have at least one disadvantage in every category. Keep in mind, the idea is for flaws to be used and to generate RP, rather than simply a thing that justifies your characters powers; flaws that if exploited prevent your character from roleplaying are generally not good flaws. For more information, please consult http://multiversemush.com/mw/index.php?title=Disadvantages&lt;br /&gt;
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'''4b-1. Disadvantages: Trouble'''&lt;br /&gt;
A trouble is a deficiency in your character's personality that can be exploited against them in almost any circumstance; rather than hindering your character in a crippling way, it should be something that other players can use to generate conflict in a scene.&lt;br /&gt;
&lt;br /&gt;
(APP EXAMPLE, REMOVE WHEN FILLING OUT: Nobody Calls Me Chicken &amp;lt;Trouble&amp;gt;: Marty McFly has an issue with being accused of cowardice. Using this, he can be goaded into doing something risky or just plain stupid so long as it's framed around, 'What are ya... chicken?!' Even if he doesn't do EXACTLY what he's expected to, he can be counted on to pull some crazy stunt parallel to the accusation.) &lt;br /&gt;
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'''4b-2. Disadvantages: Significant'''&lt;br /&gt;
A Significant disadvantage can be anything nontrivial that can be used against your character, be it physical, mental or something else. &lt;br /&gt;
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'''4b-3. Disadvantages: Minor'''&lt;br /&gt;
A minor disadvantage is something that can be a little obscure, or that doesn't come up very often but is still an issue for your character; it can also be something that comes up often but is more of an inconvenience than an outright impediment.&lt;br /&gt;
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'''5b. Themelisting'''&lt;br /&gt;
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If a +themelisting does not already exist for your character, you will have to write one yourself. This should be a concise description of the setting from which the character comes, and if it is a modified/non-canon theme it should usually explain how it diverges from the original. Additionally, we'd be interested in knowing if there are any series -- preferably but not necessarily existing in our standing +themelists -- that you'd be interested in seeing your theme mixing with as neighbors in the Multiverse.&lt;br /&gt;
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'''C. CHARACTER INFORMATION'''&lt;br /&gt;
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'''1c. Personality'''&lt;br /&gt;
Describe your character's personality, in 500 words or more. We want an overview of their motivations, hopes, fears, and failings. For OCs, this is meant to establish their general character but isn't set in stone. For FCs, this is to demonstrate to us that you know the character you're asking to play. If you need help, take a look at [http://tinyurl.com/poyrw4r%7C| Nathan Hall's personality guide].&lt;br /&gt;
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'''2c. Factional Relations'''&lt;br /&gt;
Why is your character in the faction that they're in, or failing that, why aren't they in a faction at all? If you're in a faction, what sort of conflict might your character have with that faction's ideology, and how might it be resolved in play?&lt;br /&gt;
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'''3c. In the Multiverse'''&lt;br /&gt;
How does being in the Multiverse change things for, or about your character? What would motivate them to go out and interact beyond the borders of their own world?&lt;br /&gt;
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'''4c. Background'''&lt;br /&gt;
Give us a brief, concise overview of your character's background. More thorough backgrounds are expected of alternate universe takes on canon characters, high-powered original characters, and some other special cases. Otherwise, keep this shorter than your personality section.&lt;br /&gt;
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'''5c. Combat'''&lt;br /&gt;
Give us an idea of how good your character is in a fight, with emphasis on relative effectiveness and importance in their source material. Specific questions to answer: Do they have room to grow, and if so how much? Where do they sit in their setting-- are they the final boss, a recurring midboss, a one-off, or something else? If this is an OC, why is your character where they are in their hierarchy? Optionally suggest a PL or range you think is appropriate, but understand it's non-binding and by default not discussed with applicants.&lt;br /&gt;
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'''6c. Why? (OPTIONAL)'''&lt;br /&gt;
This question must only be answered if you're applying for a Restricted concept, or if Staff prompts you to answer it. Why do you want to play this character? What do you want to do with them that you can't get out of something else, or something more simple? Can you handle it if it doesn't work out? What do you want to get out of it RP-wise, and what do you expect other people to get out of it in turn?&lt;br /&gt;
&lt;br /&gt;
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'''7c. +Info Files (OPTIONAL)'''&lt;br /&gt;
If you want to use our +info system to have Staff-approved extensions of your Advantages, Disadvantages, or misc. Staff-approved notes, this is where it should go. Bear in mind that extensions to exceed core +adv limits policy are invalid on their face. In terms of formatting, you should give us an +info file name and the body of the info, clearly separated if you want more than one. In general, we'd prefer if this is used sparingly so that everybody's &amp;quot;stuff&amp;quot; is easily digestible. For an example of formatting:&lt;br /&gt;
---&lt;br /&gt;
FILE NAME 1&lt;br /&gt;
&lt;br /&gt;
CONTENT: THIS IS AN INFO FILE EXAMPLE.&lt;br /&gt;
---&lt;br /&gt;
FILE NAME 2&lt;br /&gt;
&lt;br /&gt;
CONTENT: THIS IS AN INFO FILE EXAMPLE.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''8c. Miscellaneous'''&lt;br /&gt;
This is just a miscellaneous field. If you have any notes or special requests (potential defection notices, for example), this is the place to put them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once you're done filling the application form out, submit it in the body of an e-mail to mcmush@gmail.com with a subject line of: Character Application - NAME - FACTION&lt;br /&gt;
&lt;br /&gt;
[[Category: News File]]&lt;/div&gt;</summary>
		<author><name>Taco</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Advantages&amp;diff=14154</id>
		<title>Advantages</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Advantages&amp;diff=14154"/>
				<updated>2017-02-11T00:31:02Z</updated>
		
		<summary type="html">&lt;p&gt;Taco: Added immunity to natural illnesses, mook immunity being discussed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__toc__&lt;br /&gt;
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This news file covers how we handle Advantages, encompassing the various skills, powers, assets, etc. that characters may have. Each Advantage is tagged with a classification based on the Advantage's power, scope, and narrative relevance to the character it's attached to. Classifications are '''Defining''', '''Significant''', and '''Minor'''.&lt;br /&gt;
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An entry might read --&amp;gt; Buster System &amp;lt;Copy1&amp;gt;: Megaman can copy one attack from an enemy's arsenal. This is easier to do on a defeated foe, and the target's player determines the attack received.&lt;br /&gt;
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'''Note:''' Some narratively powerful advantages -- like Power Copy, Teleportation, and Multiple Discrete Actions -- are required to occupy a minimum Advantage classification. This doesn't mean a Defining or Significant Advantage must be something powerful; they should be what your character is best at, which could be their investigative or cooking skills just as readily as any of these restricted things.&lt;br /&gt;
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'''Explicit, not Implicit:''' If your character can do something extraordinary, but it isn't in your advantages, your character simply does not have that extraordinary ability. There are allowances made below (the Etcetera rule) for ambiguity in the case of very simple things like arrays of minor elemental attacks. '''Ambiguity is not your friend when writing advantages. Be clear as you can be.'''&lt;br /&gt;
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'''Advantage Style:''' When writing advantages, keep your word count to a minimum and your advantage titles short, simple, and tilde (~) free. Eliminate source material-specific jargon where possible, and minimize it where not possible. Advantages should be clear (if not dry) and homogenized, not personalized. They should not read as gushing or a love letter to the character's abilities.&lt;br /&gt;
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'''For Power Copier rules, see [[Power Copy]]'''.&lt;br /&gt;
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==Advantage Classifications &amp;amp; Tags==&lt;br /&gt;
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'''Defining'''&lt;br /&gt;
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Defining Advantages are the core lens by which a character solves their problems or lives their life. They don't have to be powerful, but they're where a character has put all their metaphorical points and will tend to be strong. Characters may have up to two Defining Advantages. Note that highly subjective traits like &amp;quot;Charisma&amp;quot;, which can be botched in play, may not be Defining advantages.&lt;br /&gt;
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''Examples: Wolverine's Regeneration and Adamantium skeleton, Magneto's Electromagnetic control, Darth Vader's cybernetics and telekinesis / telepathy, Megaman's power copy, Himura Kenshin's swordsmanship, Willy Wonka's candy-making acumen, C3-P0's vast communications library, Link's Master Sword, Ganondorf's Triforce of Power, Batman's investigative skills.''&lt;br /&gt;
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'''Significant'''&lt;br /&gt;
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A Significant Advantage is a significant, potent part of the character's tool set. They're go-to tools, even if not the primary &amp;quot;problem-solving&amp;quot; tool. It's normal for a character to have a handful of these, but they shouldn't be very numerous within a character's Advantage set. Characters may have up to four Significant advantages.&lt;br /&gt;
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''Examples of Significant Advantages: Wolverine's special ops training and enhanced senses, Darth Vader's piloting and mechanical skills, Magneto's technical skills which allow him to construct an anti-telepathy helmet or machines that boost the magnitude of a mutant's powers.''&lt;br /&gt;
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'''Minor'''&lt;br /&gt;
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A Minor Advantage is useful, but it's not something the character focuses on doing and usually doesn't have much potency. The number of Minor Advantages isn't tracked, but there is still a line of too much.&lt;br /&gt;
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''Examples of Minor Advantages: Wolverine's physical traits are generally superhuman but only really on the order of you might expect of a larger animal.''&lt;br /&gt;
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===Supplemental Tags===&lt;br /&gt;
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Supplemental tags are tags that can be attached to an advantage. They identify a specific quality that is attached to that advantage.&lt;br /&gt;
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'''Consent'''&lt;br /&gt;
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Consent is a tag that is attached to dictatorial advantages (see below). Mind control, invasive investigative, transformative, etc. Note that this may be attached to umbrellas that are not wholly hard consent; where this is obvious it need not be noted (for instance communicating remotely in the advantage below doesn't really require consent) but an explanation may be included in advantages where it's relatively unclear.&lt;br /&gt;
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''Example of a Consent tag: Telepathy &amp;lt;Consent&amp;gt;: Professor Xavier has telepathic abilities that let him communicate remotely, read minds, and if necessary control another person altogether as if they were a puppet.''&lt;br /&gt;
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'''Copy#'''&lt;br /&gt;
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Copy is a tag that is attached to Power Copy advantages. # indicates type, with Copy1 being standard power copy, Copy2 being Assimilation, and Copy3 being Mimicry. Copy2 and Copy3 double as consent tags.&lt;br /&gt;
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==Advantage Philosophy, Umbrellas, and Slot Requirements==&lt;br /&gt;
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There's only so much a character can have before people start rolling their eyes whenever that character enters a scene. Such a character has exceeded what we call a &amp;quot;Conceptual Fullness&amp;quot; point. Worse, new applicants might look at oldbie characters that wouldn't be approved today and wonder why they can't get similar anymore. This is why we limit the number of non-Minor Advantages. This leaves some powerful characters through fiction in the sticky spot of being unacceptably broad for the MUSH, but that's a necessary and deliberate casualty to keep things reasonable.&lt;br /&gt;
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A common trend when making films about comic books (or other ported media) is for characters to have a simplified version of their abilities. Magneto for instance is still very powerful, but couldn't reverse the polarity of the planet to cause untold devastation like he could in comics. What we want out of &amp;quot;Conceptually Over-Full&amp;quot; characters is a &amp;quot;film version&amp;quot; of those characters in terms of advantage spread. It bears mentioning this is a retroactive change to the character, to avoid the old, &amp;quot;If not for the Multiverse nerfing me, I could've killed you all!&amp;quot; attitude. Superman never COULD push planets out of orbit on our game, it's not that he was sapped of that ability when he unified. Furthermore, movie Superman never needed to do that.&lt;br /&gt;
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'''Umbrella Advantages:''' Some characters will have Umbrella advantages, encompassing a group of abilities or applications of the same ability. We expect these to be tightly defined and focus on the character's core abilities, not the most broad interpretation imaginable. An Umbrella advantage should have no more than three solid tricks in it.&lt;br /&gt;
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''An example: Darth Vader's Defining Advantage is The Force. Technically this could encompass every Force power, but that's not appropriate or allowed. Instead it would encompass his core kit: Telekinesis, Telepathy, Self-Enhancement. The stuff he uses less would be under a separate Significant Advantage. On the unacceptable end of things, &amp;quot;Being a Dungeon and Dragons Wizard&amp;quot; could encompass a near endless array of sub-advantages and that's not okay.''&lt;br /&gt;
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'''Three solid tricks?''': These are often shorthanded as &amp;quot;three bullet points&amp;quot; by staff.&lt;br /&gt;
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=== Slot Occupancy and Minimum Required Classification ===&lt;br /&gt;
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Some Advantages occupy an entire slot and cannot be placed in an Umbrella. These are listed below, and are called Standalone Advantages.&lt;br /&gt;
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'''Standalone Defining:''' Power Copy, Defining-Grade Teleportation, Multiple Discrete Actions, Stable Time Loops, Resurrection*.&lt;br /&gt;
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''* Real Resurrection is where a dead person comes back to life full stop.''&lt;br /&gt;
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'''Standalone Significant:''' Significant-Grade Teleportation, Long-Term Future Sight, Invisibility*&lt;br /&gt;
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''* Invisibility tentative pending discussion. Most likely it'll behave like Teleportation and come in a three-tier gradient.''&lt;br /&gt;
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Some Advantages may deemed to be standalone during processing that are not necessarily on this list. A probable example of this is broad element manipulation traits like Avatar the Last Airbender's Bending, or Iceman's hydro or cryokinesis.&lt;br /&gt;
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'''On Spending Multiple Slots &amp;amp; &amp;quot;Specialism&amp;quot;:''' Spending multiple slots is for advantage features, not advantage potency. Darth Vader might have two Force entries to accommodate doing X, Y, Z and then A, B, C. He would not have two Force entries for X, Y, Z to make him X,Y,Z^2.&lt;br /&gt;
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'''Teleportation Gradients'''&lt;br /&gt;
&lt;br /&gt;
'''Defining-Grade:''' Defining Teleporters have little to no limits. They always penetrate preventative measures, usually accommodate passengers, and at most might have a range limit. In other words, they can just Go Places and there's almost nothing anyone can do to stop them. Examples are Protoman from Megaman, Kibito from Dragon Ball, and Nightcrawler from X-Men.&lt;br /&gt;
&lt;br /&gt;
'''Significant-Grade:''' Significant-Grade teleportation has flexible limits. They might need to know a target location, have range or arrival limitations, and might be stoppable with dedicated effort. Highly powerful but extremely conditional teleportation, like being summoned when your name is called, also goes here. Examples include Star Trek Transporters, DnD's Teleport spell, Bloody Mary, Beetlejuice, or Hastur.&lt;br /&gt;
&lt;br /&gt;
'''Minor-Grade:''' Minor-Grade teleportation is Stage Select, Video Game Fast Travel, or &amp;quot;false&amp;quot; teleportation like flash steps. It'll get you to the start of a &amp;quot;level&amp;quot; or back to someplace you've already been speedily, but it has no narrative oomph; it won't get you out of a normal jail cell, a raging battle, or any situation you'd assume somebody should use it in but never does. Examples include every Megaman robot, many RPGs that give you little items to revisit all the cities you've visited, and nearly every shounen character on the face of the planet.&lt;br /&gt;
&lt;br /&gt;
==Advantage Policy==&lt;br /&gt;
&lt;br /&gt;
'''A Foreword On the Player Character Glass Ceiling''': This isn't the game for Cthulhu being a force that simply defeats you if you challenge it. That said, we can play looser with things that aren't a permanent fixture on the MUSH, so if we decide a plot demands ghosts need to be dealt with by resolving their issues instead of re-killing them, you won't be able to re-kill them like you would a ghost PC. As before, it's impolite and incorrect to speculate how beyond a PC your Plot Boss is, and it discourages staff from greenlighting those conceits for you if you do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Interaction by Proxy:''' Characters who act through proxies instead of their own are required to receive feedback no less dangerous to them than the proportional damage suffered by their proxy. This encompasses characters who remote control spare bodies, swap bodies at will but only occupy one at a time, etc. In summary, people aren't meant to be de facto immortal through &amp;quot;avatars.&amp;quot; Primary examples include .Hack, Sword Art Online, Warframe Operators, and strongly transhuman characters.&lt;br /&gt;
	&lt;br /&gt;
''- Minions and Monsters of the Week: Characters who engage through minions (who can be lost and inflict a meaningful failure on the character) do not fall under this rule. Queen Beryl may not fight directly that often, but she can be meaningfully physically threatened and her minions can botch their mission and die.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Immortality, Invincibility, Intangibility''': We don't allow PCs to have abilities that stop them being physically threatened, and our core policy is that engagement between PCs must occur by range, means, and methodology that all parties can interact with. For characters who soak damage like Superman and Dracula, they're still tough but people are assumed to be able to inflict meaningful damage to their lifebar anyway. Ghosts and spirits have it rougher; all PCs are assumed to have the requisite properties to both perceive and slap them around.&lt;br /&gt;
&lt;br /&gt;
PCs aren't allowed unconditional immortality. Conditional immortality is allowed with a clearly defined and reasonably accessible Catch. It's important that Catches be accessible enough that the character's life can be meaningfully threatened by somebody willing to put a little effort into it. Being killable only with one weapon doesn't qualify. Being killable with a special class of weapon or &amp;quot;with enough effort&amp;quot; is fine. As-is, condeath is rarely lost by players. What we're trying to avert here is characters who can justifiably feel as if nothing is threatening to them. Catches should be marked at the end of a relevant advantage with a simple explanation of what the Catch is, like so: &amp;lt;CATCH: No extra lives = no regeneration, enough brute force will kill Alucard.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''- Damage Immunities: Damage immunities generally don't apply to other PCs. You can be invulnerable to to natural instances of an element and naturally occurring illnesses.  But as-is noted above, even something that shouldn't be physically interactable like a spirit is assumed to be vulnerable to PC action here. Niche immunities such as elemental immunity get a little more respect, but only a little. For example, if somebody is fire-immune and you have ways to attack them that aren't fire, it'd be rude to knowingly slam them where they should be strong. On the other hand, Fire Man from Megaman or a Firebender from Avatar would be within their rights to light you up and have it work just fine. Mook immunities are currently a point of contention, so do not include those in applications until a final statement is issued.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Teleportation''': Teleporters are required to define the range, requirements (or lack thereof) to deploy (line of sight, previously visited, etc.), cooldown time, usability if imprisoned or restrained, indirect applications (telefragging), possibility of taking passengers or other masses, etc. teleportation of the &amp;quot;I can just show up anywhere&amp;quot; variety is obligate Defining, as are other high-end versions of teleportation. Lower gradients of teleportation such as line-of-sight solo-only &amp;quot;flash steps&amp;quot;, or RPG &amp;quot;I can revisit these towns but it doesn't work if I'm in prison!&amp;quot; are a lesser tier of advantage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Multiple Discrete Actions''': The ability to take multiple major actions in a scene may only be taken as a Defining advantage. PCs are limited to one additional major action per round as a part of their Advantages. Note that this Advantage type is under consideration for banning.&lt;br /&gt;
&lt;br /&gt;
''For example: Multiple Man can make multiple versions of himself to engage multiple tasks simultaneously. This is an example of an appropriate Defining advantage that lets a character engage multiple discrete tasks, such as fighting while trying to disarm a bomb. On the other hand you have any RPG Protagonist who has a party to work with, but it usually doesn't split to engage separate tasks. This is an example of a character who &amp;quot;technically could,&amp;quot; but for whom it isn't a valid Defining advantage, and therefore shouldn't be branching out into multiple tasks in a given scene.''&lt;br /&gt;
&lt;br /&gt;
'''Exception:''' In situations where one side of a conflict is outnumbered, the disadvantaged party (whether group or individual bossing up) is assumed to have a number of bonus actions equal to their opposition.&lt;br /&gt;
&lt;br /&gt;
''For example: There are 5 members of the Concord fighting 8 members of the Watch. The Concord gets 3 bonus actions to distribute among its PCs to address the imbalance. However, this doesn't scale with MDA advantages. So if for example there were 8 members of the Concord fighting 5 members of the Watch and one of those Concord members had MDA as an Advantage, the Watch would only get 3 extra actions, not 4.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Scope of Effect:''' In day-to-day use, Advantages shouldn't exceed a Scope of Effect of one city block, the upper end of which we identify as Kowloon Walled City. When mass destruction happens, we want it to be a plot-significant event, such as when Alderaan is destroyed by the Death Star; not Nappa blowing up a city for giggles. If an environment has little narrative weight or doesn't map to realspace, we don't mind if destruction is abnormally upscaled there. Blowing up a mountain in the boonies or a pocket dimension just doesn't matter that much.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Range of Effect:''' Any advantage that targets another PC is assumed to have a delivery mechanism that is avoidable, even if that's untrue in a source material. Or to put it another way, Everyone Gets A Save Against Everything. All combat powers are assumed to function at a range and methodology which would permit meaningful interaction between all players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Intensity of Effect:''' Almost no advantages are absolute. Defensive advantages acting against highly dictatorial advantages can be, but when somebody &amp;quot;attempts to do a thing to you,&amp;quot; it's preferable for &amp;quot;something to happen&amp;quot; rather than &amp;quot;nothing to happen,&amp;quot; although the specifics are in your court. Fiction often has things like Avada Kedavra which will kill you instantly, and these sorts of things are just powerful attacks here. Nobody is expected to die from them even if hit repeatedly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Dictatorial Advantages:''' These are advantages that strip control of a PC from their player, or which are highly invasive, or which dictate outcomes substantially. Mind control, investigative powers that examine the minutiae of a target's being, transformatives, depowering, instant incapacitation, significant alteration, or abilities that remove from a PC in play in any way all qualify as Dictatorial Advantages. Abilities like these can always be non-consented to even without a counteracting Advantage. To be transparently straightforward this does mean Professor Xavier will have a harder time using his abilities than Magneto. This also includes characters like Magneto, or Benders from Avatar the Last Airbender trying to control materials in another character's body.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Element Bullets vs Elemental Control:''' Characters with element-themed abilities are common. In Final Fantasy, this is like having elemental bullets; you throw Fire, Ice, Lightning, etc. and that's that. You don't alter the terrain, control it, or produce a lasting effect. You can have several elemental bullets that only count as a single advantage entry. Having fine control over such powers, as in the case of *-kinetics (Example: pyrokinetics) requires a dedicated advantage per element to account for increased utility. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Conservation of Ninjutsu:''' It's possible to create PC-class power. It isn't possible to mass-produce PC-Class power. Cloning Superman once might get you another Superman, cloning him a hundred times gets you Superman-flavored mooks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Interaction with MUSH Meta-Elements:''' You may not have advantages that interact with Warpgates, Unification, or any other element of the MUSH's back-end. You may not &amp;quot;de-unify&amp;quot; or leave the Multiverse or MUSH setting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''NPCs:''' NPCs come in three flavors. NPCs do not get a full advantage kit. If you want them to do things you'll have to allocate slots to them, the same as any other advantage.&lt;br /&gt;
&lt;br /&gt;
'''Defining NPCs''' are at the &amp;quot;PC tier&amp;quot;. They are meaningful combat entities, and usually some of your Advantage slots would be dedicated to fleshing out their personal abilities. Example: in Final Fantasy X-2, Paine and Rikku could be Yuna's Defining NPCs.&lt;br /&gt;
&lt;br /&gt;
'''Significant NPCs''' are &amp;quot;Miniboss Tier&amp;quot;. They're serious combat obstacles or might have specialist skills. Examples include R2-D2 and ARC Troopers from Star Wars, or generic SOLDIERs from FF7.&lt;br /&gt;
&lt;br /&gt;
'''Minor NPCs''' are window dressing or niche specialists. They don't have serious combat skills, but some of them might have something small or unique to contribute. Examples include C3-P0 and Stormtroopers from Star Wars, and Redshirts from Star Trek. '''To be clear, Minor NPCs can't have a PL. They're presumed to lose in a combat engagement against anything bigger than them.''' This includes, for instance, C3-P0 (a noncombatant minor NPC) losing against Stormtroopers (a combatant minor NPC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Etcetera Rule:''' If you use 'Etcetera', 'and so forth', or other thought extenders, it must be used only in the context of a tight grouping of examples to save space.&lt;br /&gt;
&lt;br /&gt;
'''+ Acceptable:''' Black Mage has the magical power to fire blasts of elemental energy - fire, ice, etcetera.&lt;br /&gt;
&lt;br /&gt;
In this example, 'etc' clearly includes extra elements, but the tight grouping of magic has a clear purpose. Black Mage could shoot Dark element spells, or lightning, or water, or earth but it doesn't add anything or expand on the ability's applicable uses, merely the colors of the blasts he shoots.&lt;br /&gt;
&lt;br /&gt;
''- Unacceptable:'' Superman has Kryptonian abilities, including flight, laser eyes, ice breath, powerful superhuman physique, etc.&lt;br /&gt;
&lt;br /&gt;
In this example, 'etc' has no clear bounding. This could be x-ray vision, elemental powers, super hearing, flying so fast he goes backward in time, super knitting, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Implicit Limitations:''' Just because an advantage doesn't say you can't do something doesn't mean you CAN do that thing. Cloud Strife, Superman, and a vampire will all have similar-looking superhumanity advantages, but they don't actually have the exact same toolkit or limits. In short, don't use broad categories to reach into things your character has no business doing just because you're not explicitly barred from them.&lt;br /&gt;
&lt;br /&gt;
''- Conceptual: The term &amp;quot;conceptual &amp;lt;blank&amp;gt;&amp;quot; is often used as shorthand for &amp;quot;reaching broad control over a specific space&amp;quot; that ends up interpreted with no implicit limitations. Don't use this terminology. Explain in detail what your advantage is and what it does.''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Patch Notes 1/16/2017 6:18 P.M.''': Edited Minor NPCs to clarify that they cannot have a PL, and how two minor NPCs of different specialties might interact.&lt;br /&gt;
&lt;br /&gt;
'''Patch Notes 1/12/2017 8:31 P.M.''': Edited out Monsters of the Week as a standalone advantage. A MotW would be a &amp;quot;blank&amp;quot; Defining NPC entry with possible advantages fleshed out as a mix'n'match package defined as a part of the character's other advantages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:News File]]&lt;/div&gt;</summary>
		<author><name>Taco</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Sanary_Rondel&amp;diff=13662</id>
		<title>Sanary Rondel</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Sanary_Rondel&amp;diff=13662"/>
				<updated>2016-10-26T23:16:11Z</updated>
		
		<summary type="html">&lt;p&gt;Taco: New image, added groups&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Sanary Rondel&lt;br /&gt;
|Color=#B0C4DE&lt;br /&gt;
|Char_id=714&lt;br /&gt;
|Img=http://i.imgur.com/QPNSeJq.png&lt;br /&gt;
|FullName=Sanary Rondel&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Human&lt;br /&gt;
|Theme=Fire Emblem: Awakening-1&lt;br /&gt;
|Chartype=OC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Function=War Cleric&lt;br /&gt;
|Faction=Confederacy&lt;br /&gt;
|Rank=5&lt;br /&gt;
|Ranktype=Enlisted&lt;br /&gt;
|Groups=[[Murasame Zaibatsu]], [[Alexander Academy]], [[Dun Realtai]], [[Fangs of Nidhogg]], [[Veritas Arcanum]], [[Die Reisende]], [[Inspiration Trust]], [[Gatecrashers Union]], [[Grimm Hunters]]&lt;br /&gt;
|Quote=&amp;quot;See? It's fine. Now don't get hurt again.&amp;quot;&lt;br /&gt;
|PAge=19&lt;br /&gt;
|AAge=19&lt;br /&gt;
|Aging=Yes&lt;br /&gt;
|Height=5'4&amp;quot;/162.5 cm&lt;br /&gt;
|Weight=140 lbs/63.5 kg&lt;br /&gt;
|Hair=Black&lt;br /&gt;
|Eyes=Red&lt;br /&gt;
|Song=https://www.youtube.com/watch?v=4zZ7n8MDcP0&lt;br /&gt;
|Profile=Born in a poor village near the border of Plegia and Ylisse, Sanary was known as the &amp;quot;One-Eyed Bear&amp;quot; among her village for her talent as an axe-fighter. Sanary turned to healing, however, after being rendered blind by an unlucky arrow to the face. Although she still retains most of that brashness and fiery personality that led to her gaining the nickname in the first place, she has also developed a more reliable side to her thanks to her newfound knack for magical healing. Plus, it meant actually being useful even without hacking away at her enemies, yet still being able to watch over her allies in a more figurative sense. Although she is still rather brash and hasn't gotten over her insecurities about her standing among her peers, she does take her work very seriously and has a tendency to dote on those she actually cares about. Being blind certainly isn't a cakewalk, but the addition of a Magitech eye has helped the unlucky warrior-turned-healer adapt to the ever-changing Multiverse.&lt;br /&gt;
|Powers=Healing: Sanary is capable of mending injuries through channelling magical energy into the wound, supercharging the healing process. Although clerics in her world normally require a staff to use that energy, Sanary's healing ability does not require such a focus. This healing ability is limited to fairly fresh wounds. It's more potent at short ranges, but can be used at long ranges with additional effort and energy cost. Lost limbs may also be reattached with a great deal of effort, but never restored from scratch. This magic is not holy in nature, instead relying on the target's natural regeneration. In addition to healing, this magic is also capable of restoring a target's stamina or magic reserves. (Support PL: 33/base. Personal PL: 32/base -1)&lt;br /&gt;
&lt;br /&gt;
Magitech Eye: A prototype cybernetic eye made from the Magitech technology of the Murasame Zaibatsu. As long as Sanary can supply it with a small, but steady supply of magical energy, it provides standard human vision. With the use of additional magic energy, she can also activate the eye's other functions: night vision, infrared vision similar to that provided by goggles of the same name, or activating spell matrixes. It has six &amp;quot;surfaces&amp;quot;, each with room for an additional spell matrix. The current matrixes are: Libra (scan a target and obtain information including elemental affinities and current injury level, CONSENT REQUIRED), Fire (fires an explosive heat beam), Break (temporarily slows or turns the target to stone for a few seconds up to five minutes, CONSENT REQUIRED), Esuna (cures temporary status effects).&lt;br /&gt;
&lt;br /&gt;
Magic: In addition to healing magic, Sanary has also developed the ability to use her vast magical reserves for other purposes. Around allies, she can act like a battery for them to draw power from for their own magical or spiritual abilities. Sanary can focus the energy to augment her physical capabilities for increased strength, speed, and endurance. She can also use her magic to create and remotely manipulate temporary objects that last for one hour each. These created objects are very simple and do not look nor feel natural at all, but they can be used as weapons, shields, tools, or for maneuvering other people or objects. The density and strength of a single object is inversely proportional to its size, with the largest objects being roughly sedan-sized with the structural integrity of shaving cream. A brick-sized object, meanwhile, would have the strength and density of steel.&lt;br /&gt;
|Skills=Axe Training: Fighting aggressively with an axe is Sanary's specialty. Doing so effectively requires use of the magitech eye, but she still knows the motions of how to swing an axe effectively even without it. As such, she can use that knowledge to teach the basic motions of fighting with an axe even without sight. &lt;br /&gt;
&lt;br /&gt;
Sensitive Hearing: Although her hearing hasn't necessarily been strengthened by becoming blind, living without eyesight and practicing how to get around without it has made it easier for her to notice minor differences in tones and people's voices. As such, attempts to disguise one's voice around her are more likely to fail.&lt;br /&gt;
&lt;br /&gt;
Combat and Magic Knowledge: Since joining Alexander Academy, Sanary has started learning about the different magical and fighting schools of Galianda, giving her a greater understanding of what Elites are capable of. This allows her to plan and adapt to her comrades and her enemies at least moderately, a noticeable step up from her older strategy of &amp;quot;hit harder than the enemy&amp;quot;.&lt;br /&gt;
|Assets=Gunaxe: Sanary owns a customized magitech axe with a trigger on the handle. When the chamber is loaded with special rounds and the axe is provided with magic, it can be imbued with minor elemental effects (fire, ice, lightning, etc.) or send shockwaves when aimed or swung. These effects aren't as good as having an actual mage firing a fireball or lightning bolt, but they provide some extra versatility.&lt;br /&gt;
&lt;br /&gt;
Monster hunting gear: Assorted weapons and armor from Wyveria designed to give humans an edge against the massive monsters of that world. The gear ranges from mass-produced starter equipment to weapons and armor made from the bones, hides, and fangs of the monsters themselves. (See +info Sanary/MH)&lt;br /&gt;
&lt;br /&gt;
A.A.N.S.: The Advanced Aerial Navigation System, worn on the ankles as a pair of anklets, is a Magitech device developed by Xiao Li Yu that allows its user to fly with the use of magic. The devices enable flight for only as long as the user can supply it with energy. The boost provided by the anklets will vary depending on the positioning of the user's feet, allowing the user to steer their flight more effectively and even use it for tricky evasive maneuvers. Higher speeds require the user to supply more energy to the anklets, and lower speeds (or hovering) require careful application of power so as to avoid propelling the user too quickly.&lt;br /&gt;
|Disadvantages=Bad Luck: Sanary's luck is awful. Between being born in a crappy village with only one working eye, getting shot in that working eye, having that village turned into a crate... Things could certainly go better for Sanary. Even a simple cup game with only two cups is almost guaranteed to result in a loss for her.&lt;br /&gt;
&lt;br /&gt;
Blindness: Being unable to see is a rather significant obstacle in Sanary's ability to do anything that would normally require eyesight. Without the Magitech Eye to aid her, basic tasks are substantially harder to complete without training and preparation. More complex tasks, such as navigating new places and defending herself from attacks, are practically impossible even with assistance and advance preparation. &lt;br /&gt;
&lt;br /&gt;
Insecure: Despite appearing confident to her friends and students, Sanary's self-esteem has never been all that great. She used to be the biggest fish in the small pond back home, but this isn't so in the Multiverse when compared to other Elites. Being reminded of this can result in Sanary either taking needless risks in an attempt to prove herself or withdrawing from people for days at a time.&lt;br /&gt;
&lt;br /&gt;
Hot-tempered: Although she doesn't blow up often, she tends to blow up hard when she finally does. Unfortunately, the combination of her blindness making such blow-ups hard to actually reach the parties responsible and the subsequent failure to vent her frustrations can sometimes lead to a loop of withdrawing and losing her cool repeatedly.&lt;br /&gt;
&lt;br /&gt;
Lust for power: There's no such thing as too much power! At best, there's enough for right now. Sanary's previously mentioned insecurities about her perceived weaknesses compared to other Elites have bolstered her drive to become more powerful as quickly as possible. The loss of her old home has only made this worse, and she's become much more willing to overlook safety concerns when it comes to gaining power. &lt;br /&gt;
&lt;br /&gt;
Magitech Eye: Although the cybernetic eye restores Sanary's vision, it requires a steady supply of magic to do so. The eye is susceptible to effects that drain or block magic too severely, which can blind her again. The contrary is also true, if someone knows to target the eye with an influx of magic, it could force an activation of its integrated spells, or otherwise blind her like a flashbang would. With all the additional functions loaded into the eye, she also needs to take care not to overuse different functions or swap between them too quickly lest she risk overloading the eye, harming and blinding herself temporarily.&lt;br /&gt;
&lt;br /&gt;
A.A.N.S.: Much like the Magitech Eye, the A.A.N.S. is not limited to being powered by only the user's magic. The anklets are susceptible to effects that drain or block magic as well as external sources of energy, potentially causing a sudden drop in altitude or an uncontrollable boost of speed into nearby objects. Since the anklets' boost is based on the user's leg positioning, meanwhile, erratic or careless movements can throw the user off balance very quickly. The anklets are physical objects, and can be damaged or destroyed to ground the user. Each anklet is powered independently, so a lack of proper energy control can also lead to unintended collisions.&lt;br /&gt;
}}&lt;br /&gt;
===Monster Hunting Gear===&lt;br /&gt;
&amp;lt;div class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#5C7A99;&amp;quot;&amp;gt;&lt;br /&gt;
'''CLICK TO EXPAND/COLLAPSE ======&amp;gt;'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#FFFFFF;&amp;quot;&amp;gt;&lt;br /&gt;
[http://img3.wikia.nocookie.net/__cb20150218052630/monsterhunter/images/thumb/d/dd/MH4U-Tetsucabra_Z_Armor_%28Blademaster%29_Render_001.png/482px-MH4U-Tetsucabra_Z_Armor_%28Blademaster%29_Render_001.png Tetsucabra Z Armor]: A full set of armor crafted from the carcass of the explosive amphibian Berserk Tetsucabra. The thick hide and massive tusks of the green beast grants significant protection against physical and fire-based attacks. The bearer of the armor is also granted extra resistance against sound-based attacks, increases their ability to guard against attacks, and strengthens any explosives used by them. The main downside of wearing armor made from the Berserk Tetsucabra is the armor's conductivity and sensitivity to cold,  increasing the wearer's susceptibility to ice and lightning-based attacks. Sharpening weapons also takes longer than usual. &lt;br /&gt;
&lt;br /&gt;
[https://40.media.tumblr.com/ff5faafa32ec79ff0d7847ba108f2ea3/tumblr_mkfpj4S5CA1s96gdmo1_500.jpg Lagombi Armor]: A full set of armor crafted from the furry pelt of the swift rabbit Lagombi. Although it isn't particularly strong against direct physical attacks, the Lagombi's hide is incredibly warm and well suited for colder environments. Despite its thickness, the armor is very easy to move and evade in, and provides adequate protection against water and ice-based attacks. The main downside of wearing made from the Lagombi is that it retains heat a little too well, making it ill-suited for hotter environments and susceptible to both fire-based and stronger lightning-based attacks.&lt;br /&gt;
&lt;br /&gt;
[http://img2.wikia.nocookie.net/__cb20150326221921/monsterhunter/images/0/01/Daora%27s_Casca.jpg Daora's Casca]: An ice-element charge blade made from the carcass of the elder dragon Kushala Daora. It can function as either a sword and larger shield combo or as a massive axe, and it comes equipped with impact-type phials that release explosive motes with each swing of the axe form, capable of breaking armor and stunning with concussive blasts.&lt;br /&gt;
&lt;br /&gt;
[http://img1.wikia.nocookie.net/__cb20140717230130/monsterhunter/images/5/5e/MH4-Switch_Axe_Render_004.png Amber Slash]: An ice-element switchaxe made from the tusks and pelt of the frozen wyvern Barioth. It can switch freely between functioning as either a giant axe or large sword, and it comes equipped with an element phial that boosts the weapon's icy slashes while used in its sword form.&lt;/div&gt;</summary>
		<author><name>Taco</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Sanary_Rondel&amp;diff=13566</id>
		<title>Sanary Rondel</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Sanary_Rondel&amp;diff=13566"/>
				<updated>2016-09-19T13:28:22Z</updated>
		
		<summary type="html">&lt;p&gt;Taco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Sanary Rondel&lt;br /&gt;
|Color=#B0C4DE&lt;br /&gt;
|Char_id=714&lt;br /&gt;
|Img=http://i.imgur.com/cFIMFAu.jpg&lt;br /&gt;
|FullName=Sanary Rondel&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Human&lt;br /&gt;
|Theme=Fire Emblem: Awakening-1&lt;br /&gt;
|Chartype=OC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Function=Cleric&lt;br /&gt;
|Faction=Confederacy&lt;br /&gt;
|Rank=5&lt;br /&gt;
|Ranktype=Enlisted&lt;br /&gt;
|Groups=[[Murasame Zaibatsu]], [[Alexander Academy]], [[Dun Realtai]], [[Fangs of Nidhogg]], [[Veritas Arcanum]]&lt;br /&gt;
|Quote=&amp;quot;See? It's fine. Now don't get hurt again.&amp;quot;&lt;br /&gt;
|PAge=19&lt;br /&gt;
|AAge=19&lt;br /&gt;
|Aging=Yes&lt;br /&gt;
|Height=5'4&amp;quot;/162.5 cm&lt;br /&gt;
|Weight=140 lbs/63.5 kg&lt;br /&gt;
|Hair=Black&lt;br /&gt;
|Eyes=Red&lt;br /&gt;
|Song=https://www.youtube.com/watch?v=4zZ7n8MDcP0&lt;br /&gt;
|Profile=Born in a poor village near the border of Plegia and Ylisse, Sanary was known as the &amp;quot;One-Eyed Bear&amp;quot; among her village for her talent as an axe-fighter. Sanary turned to healing, however, after being rendered blind by an unlucky arrow to the face. Although she still retains most of that brashness and fiery personality that led to her gaining the nickname in the first place, she has also developed a more reliable side to her thanks to her newfound knack for magical healing. Plus, it meant actually being useful even without hacking away at her enemies, yet still being able to watch over her allies in a more figurative sense. Although she is still rather brash and hasn't gotten over her insecurities about her standing among her peers, she does take her work very seriously and has a tendency to dote on those she actually cares about. Being blind certainly isn't a cakewalk, but the addition of a Magitech eye has helped the unlucky warrior-turned-healer adapt to the ever-changing Multiverse.&lt;br /&gt;
|Powers=Healing: Sanary is capable of mending injuries through channelling magical energy into the wound, supercharging the healing process. Although clerics in her world normally require a staff to use that energy, Sanary's healing ability does not require such a focus. This healing ability is limited to fairly fresh wounds. It's more potent at short ranges, but can be used at long ranges with additional effort and energy cost. Lost limbs may also be reattached with a great deal of effort, but never restored from scratch. This magic is not holy in nature, instead relying on the target's natural regeneration. In addition to healing, this magic is also capable of restoring a target's stamina or magic reserves. (Support PL: 33/base. Personal PL: 32/base -1)&lt;br /&gt;
&lt;br /&gt;
Magitech Eye: A prototype cybernetic eye made from the Magitech technology of the Murasame Zaibatsu. As long as Sanary can supply it with a small, but steady supply of magical energy, it provides standard human vision. With the use of additional magic energy, she can also activate the eye's other functions: night vision, infrared vision similar to that provided by goggles of the same name, or activating spell matrixes. It has six &amp;quot;surfaces&amp;quot;, each with room for an additional spell matrix. The current matrixes are: Libra (scan a target and obtain information including elemental affinities and current injury level, CONSENT REQUIRED), Fire (fires an explosive heat beam), Break (temporarily slows or turns the target to stone for a few seconds up to five minutes, CONSENT REQUIRED), Esuna (cures temporary status effects).&lt;br /&gt;
&lt;br /&gt;
Magic: In addition to healing magic, Sanary has also developed the ability to use her vast magical reserves for other purposes. Around allies, she can act like a battery for them to draw power from for their own magical or spiritual abilities. Sanary can focus the energy to augment her physical capabilities for increased strength, speed, and endurance. She can also use her magic to create and remotely manipulate temporary objects that last for one hour each. These created objects are very simple and do not look nor feel natural at all, but they can be used as weapons, shields, tools, or for maneuvering other people or objects. The density and strength of a single object is inversely proportional to its size, with the largest objects being roughly sedan-sized with the structural integrity of shaving cream. A brick-sized object, meanwhile, would have the strength and density of steel.&lt;br /&gt;
|Skills=Axe Training: Fighting aggressively with an axe is Sanary's specialty. Doing so effectively requires use of the magitech eye, but she still knows the motions of how to swing an axe effectively even without it. As such, she can use that knowledge to teach the basic motions of fighting with an axe even without sight. &lt;br /&gt;
&lt;br /&gt;
Sensitive Hearing: Although her hearing hasn't necessarily been strengthened by becoming blind, living without eyesight and practicing how to get around without it has made it easier for her to notice minor differences in tones and people's voices. As such, attempts to disguise one's voice around her are more likely to fail.&lt;br /&gt;
&lt;br /&gt;
Combat and Magic Knowledge: Since joining Alexander Academy, Sanary has started learning about the different magical and fighting schools of Galianda, giving her a greater understanding of what Elites are capable of. This allows her to plan and adapt to her comrades and her enemies at least moderately, a noticeable step up from her older strategy of &amp;quot;hit harder than the enemy&amp;quot;.&lt;br /&gt;
|Assets=Gunaxe: Sanary owns a customized magitech axe with a trigger on the handle. When the chamber is loaded with special rounds and the axe is provided with magic, it can be imbued with minor elemental effects (fire, ice, lightning, etc.) or send shockwaves when aimed or swung. These effects aren't as good as having an actual mage firing a fireball or lightning bolt, but they provide some extra versatility.&lt;br /&gt;
&lt;br /&gt;
Monster hunting gear: Assorted weapons and armor from Wyveria designed to give humans an edge against the massive monsters of that world. The gear ranges from mass-produced starter equipment to weapons and armor made from the bones, hides, and fangs of the monsters themselves. (See +info Sanary/MH)&lt;br /&gt;
&lt;br /&gt;
A.A.N.S.: The Advanced Aerial Navigation System, worn on the ankles as a pair of anklets, is a Magitech device developed by Xiao Li Yu that allows its user to fly with the use of magic. The devices enable flight for only as long as the user can supply it with energy. The boost provided by the anklets will vary depending on the positioning of the user's feet, allowing the user to steer their flight more effectively and even use it for tricky evasive maneuvers. Higher speeds require the user to supply more energy to the anklets, and lower speeds (or hovering) require careful application of power so as to avoid propelling the user too quickly.&lt;br /&gt;
|Disadvantages=Bad Luck: Sanary's luck is awful. Between being born in a crappy village with only one working eye, getting shot in that working eye, having that village turned into a crate... Things could certainly go better for Sanary. Even a simple cup game with only two cups is almost guaranteed to result in a loss for her.&lt;br /&gt;
&lt;br /&gt;
Blindness: Being unable to see is a rather significant obstacle in Sanary's ability to do anything that would normally require eyesight. Without the Magitech Eye to aid her, basic tasks are substantially harder to complete without training and preparation. More complex tasks, such as navigating new places and defending herself from attacks, are practically impossible even with assistance and advance preparation. &lt;br /&gt;
&lt;br /&gt;
Insecure: Despite appearing confident to her friends and students, Sanary's self-esteem has never been all that great. She used to be the biggest fish in the small pond back home, but this isn't so in the Multiverse when compared to other Elites. Being reminded of this can result in Sanary either taking needless risks in an attempt to prove herself or withdrawing from people for days at a time.&lt;br /&gt;
&lt;br /&gt;
Hot-tempered: Although she doesn't blow up often, she tends to blow up hard when she finally does. Unfortunately, the combination of her blindness making such blow-ups hard to actually reach the parties responsible and the subsequent failure to vent her frustrations can sometimes lead to a loop of withdrawing and losing her cool repeatedly.&lt;br /&gt;
&lt;br /&gt;
Lust for power: There's no such thing as too much power! At best, there's enough for right now. Sanary's previously mentioned insecurities about her perceived weaknesses compared to other Elites have bolstered her drive to become more powerful as quickly as possible. The loss of her old home has only made this worse, and she's become much more willing to overlook safety concerns when it comes to gaining power. &lt;br /&gt;
&lt;br /&gt;
Magitech Eye: Although the cybernetic eye restores Sanary's vision, it requires a steady supply of magic to do so. The eye is susceptible to effects that drain or block magic too severely, which can blind her again. The contrary is also true, if someone knows to target the eye with an influx of magic, it could force an activation of its integrated spells, or otherwise blind her like a flashbang would. With all the additional functions loaded into the eye, she also needs to take care not to overuse different functions or swap between them too quickly lest she risk overloading the eye, harming and blinding herself temporarily.&lt;br /&gt;
&lt;br /&gt;
A.A.N.S.: Much like the Magitech Eye, the A.A.N.S. is not limited to being powered by only the user's magic. The anklets are susceptible to effects that drain or block magic as well as external sources of energy, potentially causing a sudden drop in altitude or an uncontrollable boost of speed into nearby objects. Since the anklets' boost is based on the user's leg positioning, meanwhile, erratic or careless movements can throw the user off balance very quickly. The anklets are physical objects, and can be damaged or destroyed to ground the user. Each anklet is powered independently, so a lack of proper energy control can also lead to unintended collisions.&lt;br /&gt;
}}&lt;br /&gt;
===Monster Hunting Gear===&lt;br /&gt;
&amp;lt;div class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#5C7A99;&amp;quot;&amp;gt;&lt;br /&gt;
'''CLICK TO EXPAND/COLLAPSE ======&amp;gt;'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#FFFFFF;&amp;quot;&amp;gt;&lt;br /&gt;
[http://img3.wikia.nocookie.net/__cb20150218052630/monsterhunter/images/thumb/d/dd/MH4U-Tetsucabra_Z_Armor_%28Blademaster%29_Render_001.png/482px-MH4U-Tetsucabra_Z_Armor_%28Blademaster%29_Render_001.png Tetsucabra Z Armor]: A full set of armor crafted from the carcass of the explosive amphibian Berserk Tetsucabra. The thick hide and massive tusks of the green beast grants significant protection against physical and fire-based attacks. The bearer of the armor is also granted extra resistance against sound-based attacks, increases their ability to guard against attacks, and strengthens any explosives used by them. The main downside of wearing armor made from the Berserk Tetsucabra is the armor's conductivity and sensitivity to cold,  increasing the wearer's susceptibility to ice and lightning-based attacks. Sharpening weapons also takes longer than usual. &lt;br /&gt;
&lt;br /&gt;
[https://40.media.tumblr.com/ff5faafa32ec79ff0d7847ba108f2ea3/tumblr_mkfpj4S5CA1s96gdmo1_500.jpg Lagombi Armor]: A full set of armor crafted from the furry pelt of the swift rabbit Lagombi. Although it isn't particularly strong against direct physical attacks, the Lagombi's hide is incredibly warm and well suited for colder environments. Despite its thickness, the armor is very easy to move and evade in, and provides adequate protection against water and ice-based attacks. The main downside of wearing made from the Lagombi is that it retains heat a little too well, making it ill-suited for hotter environments and susceptible to both fire-based and stronger lightning-based attacks.&lt;br /&gt;
&lt;br /&gt;
[http://img2.wikia.nocookie.net/__cb20150326221921/monsterhunter/images/0/01/Daora%27s_Casca.jpg Daora's Casca]: An ice-element charge blade made from the carcass of the elder dragon Kushala Daora. It can function as either a sword and larger shield combo or as a massive axe, and it comes equipped with impact-type phials that release explosive motes with each swing of the axe form, capable of breaking armor and stunning with concussive blasts.&lt;br /&gt;
&lt;br /&gt;
[http://img1.wikia.nocookie.net/__cb20140717230130/monsterhunter/images/5/5e/MH4-Switch_Axe_Render_004.png Amber Slash]: An ice-element switchaxe made from the tusks and pelt of the frozen wyvern Barioth. It can switch freely between functioning as either a giant axe or large sword, and it comes equipped with an element phial that boosts the weapon's icy slashes while used in its sword form.&lt;/div&gt;</summary>
		<author><name>Taco</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Sanary_Rondel&amp;diff=13360</id>
		<title>Sanary Rondel</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Sanary_Rondel&amp;diff=13360"/>
				<updated>2016-06-28T21:42:12Z</updated>
		
		<summary type="html">&lt;p&gt;Taco: Reverting music&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Sanary Rondel&lt;br /&gt;
|Color=#B0C4DE&lt;br /&gt;
|Char_id=714&lt;br /&gt;
|Img=http://i.imgur.com/cFIMFAu.jpg&lt;br /&gt;
|FullName=Sanary Rondel&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Human&lt;br /&gt;
|Theme=Fire Emblem: Awakening-1&lt;br /&gt;
|Chartype=OC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Function=Cleric&lt;br /&gt;
|Faction=Confederacy&lt;br /&gt;
|Rank=5&lt;br /&gt;
|Ranktype=Enlisted&lt;br /&gt;
|Groups=[[Murasame Zaibatsu]], [[Alexander Academy]], [[Dun Realtai]], [[Fangs of Nidhogg]], [[Veritas Arcanum]]&lt;br /&gt;
|Quote=&amp;quot;See? It's fine. Now don't get hurt again.&amp;quot;&lt;br /&gt;
|PAge=18&lt;br /&gt;
|AAge=18&lt;br /&gt;
|Aging=Yes&lt;br /&gt;
|Height=5'4&amp;quot;/162.5 cm&lt;br /&gt;
|Weight=140 lbs/63.5 kg&lt;br /&gt;
|Hair=Black&lt;br /&gt;
|Eyes=Red&lt;br /&gt;
|Song=https://www.youtube.com/watch?v=4zZ7n8MDcP0&lt;br /&gt;
|Profile=Born in a poor village near the border of Plegia and Ylisse, Sanary was known as the &amp;quot;One-Eyed Bear&amp;quot; among her village for her talent as an axe-fighter. Sanary turned to healing, however, after being rendered blind by an unlucky arrow to the face. Although she still retains most of that brashness and fiery personality that led to her gaining the nickname in the first place, she has also developed a more reliable side to her thanks to her newfound knack for magical healing. Plus, it meant actually being useful even without hacking away at her enemies, yet still being able to watch over her allies in a more figurative sense. Although she is still rather brash and hasn't gotten over her insecurities about her standing among her peers, she does take her work very seriously and has a tendency to dote on those she actually cares about. Being blind certainly isn't a cakewalk, but the addition of a Magitech eye has helped the unlucky warrior-turned-healer adapt to the ever-changing Multiverse.&lt;br /&gt;
|Powers=Healing: Sanary is capable of mending injuries through channelling magical energy into the wound, supercharging the healing process. Although clerics in her world normally require a staff to use that energy, Sanary's healing ability does not require such a focus. This healing ability is limited to fairly fresh wounds. It's more potent at short ranges, but can be used at long ranges with additional effort and energy cost. Lost limbs may also be reattached with a great deal of effort, but never restored from scratch. This magic is not holy in nature, instead relying on the target's natural regeneration. In addition to healing, this magic is also capable of restoring a target's stamina or magic reserves. (Support PL: 33/base. Personal PL: 32/base -1)&lt;br /&gt;
&lt;br /&gt;
Magitech Eye: A prototype cybernetic eye made from the Magitech technology of the Murasame Zaibatsu. As long as Sanary can supply it with a small, but steady supply of magical energy, it provides standard human vision. With the use of additional magic energy, she can also activate the eye's other functions: night vision, infrared vision similar to that provided by goggles of the same name, or activating spell matrixes. It has six &amp;quot;surfaces&amp;quot;, each with room for an additional spell matrix. The current matrixes are: Libra (scan a target and obtain information including elemental affinities and current injury level, CONSENT REQUIRED), Fire (fires an explosive heat beam), Break (temporarily slows or turns the target to stone for a few seconds up to five minutes, CONSENT REQUIRED), Esuna (cures temporary status effects).&lt;br /&gt;
&lt;br /&gt;
Magic: In addition to healing magic, Sanary has also developed the ability to use her vast magical reserves for other purposes. Around allies, she can act like a battery for them to draw power from for their own magical or spiritual abilities. Sanary can focus the energy to augment her physical capabilities for increased strength, speed, and endurance. She can also use her magic to create and remotely manipulate temporary objects that last for one hour each. These created objects are very simple and do not look nor feel natural at all, but they can be used as weapons, shields, tools, or for maneuvering other people or objects. The density and strength of a single object is inversely proportional to its size, with the largest objects being roughly sedan-sized with the structural integrity of shaving cream. A brick-sized object, meanwhile, would have the strength and density of steel.&lt;br /&gt;
|Skills=Axe Training: Fighting aggressively with an axe is Sanary's specialty. Doing so effectively requires use of the magitech eye, but she still knows the motions of how to swing an axe effectively even without it. As such, she can use that knowledge to teach the basic motions of fighting with an axe even without sight. &lt;br /&gt;
&lt;br /&gt;
Sensitive Hearing: Although her hearing hasn't necessarily been strengthened by becoming blind, living without eyesight and practicing how to get around without it has made it easier for her to notice minor differences in tones and people's voices. As such, attempts to disguise one's voice around her are more likely to fail.&lt;br /&gt;
&lt;br /&gt;
Combat and Magic Knowledge: Since joining Alexander Academy, Sanary has started learning about the different magical and fighting schools of Galianda, giving her a greater understanding of what Elites are capable of. This allows her to plan and adapt to her comrades and her enemies at least moderately, a noticeable step up from her older strategy of &amp;quot;hit harder than the enemy&amp;quot;.&lt;br /&gt;
|Assets=Gunaxe: Sanary owns a customized magitech axe with a trigger on the handle. When the chamber is loaded with special rounds and the axe is provided with magic, it can be imbued with minor elemental effects (fire, ice, lightning, etc.) or send shockwaves when aimed or swung. These effects aren't as good as having an actual mage firing a fireball or lightning bolt, but they provide some extra versatility.&lt;br /&gt;
&lt;br /&gt;
Monster hunting gear: Assorted weapons and armor from Wyveria designed to give humans an edge against the massive monsters of that world. The gear ranges from mass-produced starter equipment to weapons and armor made from the bones, hides, and fangs of the monsters themselves. (See +info Sanary/MH)&lt;br /&gt;
&lt;br /&gt;
A.A.N.S.: The Advanced Aerial Navigation System, worn on the ankles as a pair of anklets, is a Magitech device developed by Xiao Li Yu that allows its user to fly with the use of magic. The devices enable flight for only as long as the user can supply it with energy. The boost provided by the anklets will vary depending on the positioning of the user's feet, allowing the user to steer their flight more effectively and even use it for tricky evasive maneuvers. Higher speeds require the user to supply more energy to the anklets, and lower speeds (or hovering) require careful application of power so as to avoid propelling the user too quickly.&lt;br /&gt;
|Disadvantages=Bad Luck: Sanary's luck is awful. Between being born in a crappy village with only one working eye, getting shot in that working eye, having that village turned into a crate... Things could certainly go better for Sanary. Even a simple cup game with only two cups is almost guaranteed to result in a loss for her.&lt;br /&gt;
&lt;br /&gt;
Blindness: Being unable to see is a rather significant obstacle in Sanary's ability to do anything that would normally require eyesight. Without the Magitech Eye to aid her, basic tasks are substantially harder to complete without training and preparation. More complex tasks, such as navigating new places and defending herself from attacks, are practically impossible even with assistance and advance preparation. &lt;br /&gt;
&lt;br /&gt;
Insecure: Despite appearing confident to her friends and students, Sanary's self-esteem has never been all that great. She used to be the biggest fish in the small pond back home, but this isn't so in the Multiverse when compared to other Elites. Being reminded of this can result in Sanary either taking needless risks in an attempt to prove herself or withdrawing from people for days at a time.&lt;br /&gt;
&lt;br /&gt;
Hot-tempered: Although she doesn't blow up often, she tends to blow up hard when she finally does. Unfortunately, the combination of her blindness making such blow-ups hard to actually reach the parties responsible and the subsequent failure to vent her frustrations can sometimes lead to a loop of withdrawing and losing her cool repeatedly.&lt;br /&gt;
&lt;br /&gt;
Lust for power: There's no such thing as too much power! At best, there's enough for right now. Sanary's previously mentioned insecurities about her perceived weaknesses compared to other Elites have bolstered her drive to become more powerful as quickly as possible. The loss of her old home has only made this worse, and she's become much more willing to overlook safety concerns when it comes to gaining power. &lt;br /&gt;
&lt;br /&gt;
Magitech Eye: Although the cybernetic eye restores Sanary's vision, it requires a steady supply of magic to do so. The eye is susceptible to effects that drain or block magic too severely, which can blind her again. The contrary is also true, if someone knows to target the eye with an influx of magic, it could force an activation of its integrated spells, or otherwise blind her like a flashbang would. With all the additional functions loaded into the eye, she also needs to take care not to overuse different functions or swap between them too quickly lest she risk overloading the eye, harming and blinding herself temporarily.&lt;br /&gt;
&lt;br /&gt;
A.A.N.S.: Much like the Magitech Eye, the A.A.N.S. is not limited to being powered by only the user's magic. The anklets are susceptible to effects that drain or block magic as well as external sources of energy, potentially causing a sudden drop in altitude or an uncontrollable boost of speed into nearby objects. Since the anklets' boost is based on the user's leg positioning, meanwhile, erratic or careless movements can throw the user off balance very quickly. The anklets are physical objects, and can be damaged or destroyed to ground the user. Each anklet is powered independently, so a lack of proper energy control can also lead to unintended collisions.&lt;br /&gt;
}}&lt;br /&gt;
===Monster Hunting Gear===&lt;br /&gt;
&amp;lt;div class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#5C7A99;&amp;quot;&amp;gt;&lt;br /&gt;
'''CLICK TO EXPAND/COLLAPSE ======&amp;gt;'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#FFFFFF;&amp;quot;&amp;gt;&lt;br /&gt;
[http://img3.wikia.nocookie.net/__cb20150218052630/monsterhunter/images/thumb/d/dd/MH4U-Tetsucabra_Z_Armor_%28Blademaster%29_Render_001.png/482px-MH4U-Tetsucabra_Z_Armor_%28Blademaster%29_Render_001.png Tetsucabra Z Armor]: A full set of armor crafted from the carcass of the explosive amphibian Berserk Tetsucabra. The thick hide and massive tusks of the green beast grants significant protection against physical and fire-based attacks. The bearer of the armor is also granted extra resistance against sound-based attacks, increases their ability to guard against attacks, and strengthens any explosives used by them. The main downside of wearing armor made from the Berserk Tetsucabra is the armor's conductivity and sensitivity to cold,  increasing the wearer's susceptibility to ice and lightning-based attacks. Sharpening weapons also takes longer than usual. &lt;br /&gt;
&lt;br /&gt;
[https://40.media.tumblr.com/ff5faafa32ec79ff0d7847ba108f2ea3/tumblr_mkfpj4S5CA1s96gdmo1_500.jpg Lagombi Armor]: A full set of armor crafted from the furry pelt of the swift rabbit Lagombi. Although it isn't particularly strong against direct physical attacks, the Lagombi's hide is incredibly warm and well suited for colder environments. Despite its thickness, the armor is very easy to move and evade in, and provides adequate protection against water and ice-based attacks. The main downside of wearing made from the Lagombi is that it retains heat a little too well, making it ill-suited for hotter environments and susceptible to both fire-based and stronger lightning-based attacks.&lt;br /&gt;
&lt;br /&gt;
[http://img2.wikia.nocookie.net/__cb20150326221921/monsterhunter/images/0/01/Daora%27s_Casca.jpg Daora's Casca]: An ice-element charge blade made from the carcass of the elder dragon Kushala Daora. It can function as either a sword and larger shield combo or as a massive axe, and it comes equipped with impact-type phials that release explosive motes with each swing of the axe form, capable of breaking armor and stunning with concussive blasts.&lt;br /&gt;
&lt;br /&gt;
[http://img1.wikia.nocookie.net/__cb20140717230130/monsterhunter/images/5/5e/MH4-Switch_Axe_Render_004.png Amber Slash]: An ice-element switchaxe made from the tusks and pelt of the frozen wyvern Barioth. It can switch freely between functioning as either a giant axe or large sword, and it comes equipped with an element phial that boosts the weapon's icy slashes while used in its sword form.&lt;/div&gt;</summary>
		<author><name>Taco</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Sanary_Rondel&amp;diff=13311</id>
		<title>Sanary Rondel</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Sanary_Rondel&amp;diff=13311"/>
				<updated>2016-06-08T22:04:33Z</updated>
		
		<summary type="html">&lt;p&gt;Taco: Forgot groups&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Sanary Rondel&lt;br /&gt;
|Color=#B0C4DE&lt;br /&gt;
|Char_id=714&lt;br /&gt;
|Img=http://i.imgur.com/cFIMFAu.jpg&lt;br /&gt;
|FullName=Sanary Rondel&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Human&lt;br /&gt;
|Theme=Fire Emblem: Awakening-1&lt;br /&gt;
|Chartype=OC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Function=Cleric&lt;br /&gt;
|Faction=Confederacy&lt;br /&gt;
|Rank=5&lt;br /&gt;
|Ranktype=Enlisted&lt;br /&gt;
|Groups=[[Murasame Zaibatsu]], [[Alexander Academy]], [[Dun Realtai]], [[Fangs of Nidhogg]], [[Veritas Arcanum]]&lt;br /&gt;
|Quote=&amp;quot;See? It's fine. Now don't get hurt again.&amp;quot;&lt;br /&gt;
|PAge=18&lt;br /&gt;
|AAge=18&lt;br /&gt;
|Aging=Yes&lt;br /&gt;
|Height=5'4&amp;quot;/162.5 cm&lt;br /&gt;
|Weight=140 lbs/63.5 kg&lt;br /&gt;
|Hair=Black&lt;br /&gt;
|Eyes=Red&lt;br /&gt;
|Song=https://www.youtube.com/watch?v=I_bMwES8U2M&lt;br /&gt;
|Profile=Born in a poor village near the border of Plegia and Ylisse, Sanary was known as the &amp;quot;One-Eyed Bear&amp;quot; among her village for her talent as an axe-fighter. Sanary turned to healing, however, after being rendered blind by an unlucky arrow to the face. Although she still retains most of that brashness and fiery personality that led to her gaining the nickname in the first place, she has also developed a more reliable side to her thanks to her newfound knack for magical healing. Plus, it meant actually being useful even without hacking away at her enemies, yet still being able to watch over her allies in a more figurative sense. Although she is still rather brash and hasn't gotten over her insecurities about her standing among her peers, she does take her work very seriously and has a tendency to dote on those she actually cares about. Being blind certainly isn't a cakewalk, but the addition of a Magitech eye has helped the unlucky warrior-turned-healer adapt to the ever-changing Multiverse.&lt;br /&gt;
|Powers=Healing: Sanary is capable of mending injuries through channelling magical energy into the wound, supercharging the healing process. Although clerics in her world normally require a staff to use that energy, Sanary's healing ability does not require such a focus. This healing ability is limited to fairly fresh wounds. It's more potent at short ranges, but can be used at long ranges with additional effort and energy cost. Lost limbs may also be reattached with a great deal of effort, but never restored from scratch. This magic is not holy in nature, instead relying on the target's natural regeneration. In addition to healing, this magic is also capable of restoring a target's stamina or magic reserves. (Support PL: 33/base. Personal PL: 32/base -1)&lt;br /&gt;
&lt;br /&gt;
Magitech Eye: A prototype cybernetic eye made from the Magitech technology of the Murasame Zaibatsu. As long as Sanary can supply it with a small, but steady supply of magical energy, it provides standard human vision. With the use of additional magic energy, she can also activate the eye's other functions: night vision, infrared vision similar to that provided by goggles of the same name, or activating spell matrixes. It has six &amp;quot;surfaces&amp;quot;, each with room for an additional spell matrix. The current matrixes are: Libra (scan a target and obtain information including elemental affinities and current injury level, CONSENT REQUIRED), Fire (fires an explosive heat beam), Break (temporarily slows or turns the target to stone for a few seconds up to five minutes, CONSENT REQUIRED), Esuna (cures temporary status effects).&lt;br /&gt;
&lt;br /&gt;
Magic: In addition to healing magic, Sanary has also developed the ability to use her vast magical reserves for other purposes. Around allies, she can act like a battery for them to draw power from for their own magical or spiritual abilities. Sanary can focus the energy to augment her physical capabilities for increased strength, speed, and endurance. She can also use her magic to create and remotely manipulate temporary objects that last for one hour each. These created objects are very simple and do not look nor feel natural at all, but they can be used as weapons, shields, tools, or for maneuvering other people or objects. The density and strength of a single object is inversely proportional to its size, with the largest objects being roughly sedan-sized with the structural integrity of shaving cream. A brick-sized object, meanwhile, would have the strength and density of steel.&lt;br /&gt;
|Skills=Axe Training: Fighting aggressively with an axe is Sanary's specialty. Doing so effectively requires use of the magitech eye, but she still knows the motions of how to swing an axe effectively even without it. As such, she can use that knowledge to teach the basic motions of fighting with an axe even without sight. &lt;br /&gt;
&lt;br /&gt;
Sensitive Hearing: Although her hearing hasn't necessarily been strengthened by becoming blind, living without eyesight and practicing how to get around without it has made it easier for her to notice minor differences in tones and people's voices. As such, attempts to disguise one's voice around her are more likely to fail.&lt;br /&gt;
&lt;br /&gt;
Combat and Magic Knowledge: Since joining Alexander Academy, Sanary has started learning about the different magical and fighting schools of Galianda, giving her a greater understanding of what Elites are capable of. This allows her to plan and adapt to her comrades and her enemies at least moderately, a noticeable step up from her older strategy of &amp;quot;hit harder than the enemy&amp;quot;.&lt;br /&gt;
|Assets=Gunaxe: Sanary owns a customized magitech axe with a trigger on the handle. When the chamber is loaded with special rounds and the axe is provided with magic, it can be imbued with minor elemental effects (fire, ice, lightning, etc.) or send shockwaves when aimed or swung. These effects aren't as good as having an actual mage firing a fireball or lightning bolt, but they provide some extra versatility.&lt;br /&gt;
&lt;br /&gt;
Monster hunting gear: Assorted weapons and armor from Wyveria designed to give humans an edge against the massive monsters of that world. The gear ranges from mass-produced starter equipment to weapons and armor made from the bones, hides, and fangs of the monsters themselves. (See +info Sanary/MH)&lt;br /&gt;
&lt;br /&gt;
A.A.N.S.: The Advanced Aerial Navigation System, worn on the ankles as a pair of anklets, is a Magitech device developed by Xiao Li Yu that allows its user to fly with the use of magic. The devices enable flight for only as long as the user can supply it with energy. The boost provided by the anklets will vary depending on the positioning of the user's feet, allowing the user to steer their flight more effectively and even use it for tricky evasive maneuvers. Higher speeds require the user to supply more energy to the anklets, and lower speeds (or hovering) require careful application of power so as to avoid propelling the user too quickly.&lt;br /&gt;
|Disadvantages=Bad Luck: Sanary's luck is awful. Between being born in a crappy village with only one working eye, getting shot in that working eye, having that village turned into a crate... Things could certainly go better for Sanary. Even a simple cup game with only two cups is almost guaranteed to result in a loss for her.&lt;br /&gt;
&lt;br /&gt;
Blindness: Being unable to see is a rather significant obstacle in Sanary's ability to do anything that would normally require eyesight. Without the Magitech Eye to aid her, basic tasks are substantially harder to complete without training and preparation. More complex tasks, such as navigating new places and defending herself from attacks, are practically impossible even with assistance and advance preparation. &lt;br /&gt;
&lt;br /&gt;
Insecure: Despite appearing confident to her friends and students, Sanary's self-esteem has never been all that great. She used to be the biggest fish in the small pond back home, but this isn't so in the Multiverse when compared to other Elites. Being reminded of this can result in Sanary either taking needless risks in an attempt to prove herself or withdrawing from people for days at a time.&lt;br /&gt;
&lt;br /&gt;
Hot-tempered: Although she doesn't blow up often, she tends to blow up hard when she finally does. Unfortunately, the combination of her blindness making such blow-ups hard to actually reach the parties responsible and the subsequent failure to vent her frustrations can sometimes lead to a loop of withdrawing and losing her cool repeatedly.&lt;br /&gt;
&lt;br /&gt;
Lust for power: There's no such thing as too much power! At best, there's enough for right now. Sanary's previously mentioned insecurities about her perceived weaknesses compared to other Elites have bolstered her drive to become more powerful as quickly as possible. The loss of her old home has only made this worse, and she's become much more willing to overlook safety concerns when it comes to gaining power. &lt;br /&gt;
&lt;br /&gt;
Magitech Eye: Although the cybernetic eye restores Sanary's vision, it requires a steady supply of magic to do so. The eye is susceptible to effects that drain or block magic too severely, which can blind her again. The contrary is also true, if someone knows to target the eye with an influx of magic, it could force an activation of its integrated spells, or otherwise blind her like a flashbang would. With all the additional functions loaded into the eye, she also needs to take care not to overuse different functions or swap between them too quickly lest she risk overloading the eye, harming and blinding herself temporarily.&lt;br /&gt;
&lt;br /&gt;
A.A.N.S.: Much like the Magitech Eye, the A.A.N.S. is not limited to being powered by only the user's magic. The anklets are susceptible to effects that drain or block magic as well as external sources of energy, potentially causing a sudden drop in altitude or an uncontrollable boost of speed into nearby objects. Since the anklets' boost is based on the user's leg positioning, meanwhile, erratic or careless movements can throw the user off balance very quickly. The anklets are physical objects, and can be damaged or destroyed to ground the user. Each anklet is powered independently, so a lack of proper energy control can also lead to unintended collisions.&lt;br /&gt;
}}&lt;br /&gt;
===Monster Hunting Gear===&lt;br /&gt;
&amp;lt;div class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#5C7A99;&amp;quot;&amp;gt;&lt;br /&gt;
'''CLICK TO EXPAND/COLLAPSE ======&amp;gt;'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#FFFFFF;&amp;quot;&amp;gt;&lt;br /&gt;
[http://img3.wikia.nocookie.net/__cb20150218052630/monsterhunter/images/thumb/d/dd/MH4U-Tetsucabra_Z_Armor_%28Blademaster%29_Render_001.png/482px-MH4U-Tetsucabra_Z_Armor_%28Blademaster%29_Render_001.png Tetsucabra Z Armor]: A full set of armor crafted from the carcass of the explosive amphibian Berserk Tetsucabra. The thick hide and massive tusks of the green beast grants significant protection against physical and fire-based attacks. The bearer of the armor is also granted extra resistance against sound-based attacks, increases their ability to guard against attacks, and strengthens any explosives used by them. The main downside of wearing armor made from the Berserk Tetsucabra is the armor's conductivity and sensitivity to cold,  increasing the wearer's susceptibility to ice and lightning-based attacks. Sharpening weapons also takes longer than usual. &lt;br /&gt;
&lt;br /&gt;
[https://40.media.tumblr.com/ff5faafa32ec79ff0d7847ba108f2ea3/tumblr_mkfpj4S5CA1s96gdmo1_500.jpg Lagombi Armor]: A full set of armor crafted from the furry pelt of the swift rabbit Lagombi. Although it isn't particularly strong against direct physical attacks, the Lagombi's hide is incredibly warm and well suited for colder environments. Despite its thickness, the armor is very easy to move and evade in, and provides adequate protection against water and ice-based attacks. The main downside of wearing made from the Lagombi is that it retains heat a little too well, making it ill-suited for hotter environments and susceptible to both fire-based and stronger lightning-based attacks.&lt;br /&gt;
&lt;br /&gt;
[http://img2.wikia.nocookie.net/__cb20150326221921/monsterhunter/images/0/01/Daora%27s_Casca.jpg Daora's Casca]: An ice-element charge blade made from the carcass of the elder dragon Kushala Daora. It can function as either a sword and larger shield combo or as a massive axe, and it comes equipped with impact-type phials that release explosive motes with each swing of the axe form, capable of breaking armor and stunning with concussive blasts.&lt;br /&gt;
&lt;br /&gt;
[http://img1.wikia.nocookie.net/__cb20140717230130/monsterhunter/images/5/5e/MH4-Switch_Axe_Render_004.png Amber Slash]: An ice-element switchaxe made from the tusks and pelt of the frozen wyvern Barioth. It can switch freely between functioning as either a giant axe or large sword, and it comes equipped with an element phial that boosts the weapon's icy slashes while used in its sword form.&lt;/div&gt;</summary>
		<author><name>Taco</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Sanary_Rondel&amp;diff=13310</id>
		<title>Sanary Rondel</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Sanary_Rondel&amp;diff=13310"/>
				<updated>2016-06-08T22:02:05Z</updated>
		
		<summary type="html">&lt;p&gt;Taco: Updates to goddamn everything&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Sanary Rondel&lt;br /&gt;
|Color=#B0C4DE&lt;br /&gt;
|Char_id=714&lt;br /&gt;
|Img=http://i.imgur.com/cFIMFAu.jpg&lt;br /&gt;
|FullName=Sanary Rondel&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Human&lt;br /&gt;
|Theme=Fire Emblem: Awakening-1&lt;br /&gt;
|Chartype=OC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Function=Cleric&lt;br /&gt;
|Faction=Confederacy&lt;br /&gt;
|Rank=5&lt;br /&gt;
|Ranktype=Enlisted&lt;br /&gt;
|Groups=[[Murasame Zaibatsu]], [[Alexander Academy]], [[Dun Realtai]]&lt;br /&gt;
|Quote=&amp;quot;See? It's fine. Now don't get hurt again.&amp;quot;&lt;br /&gt;
|PAge=18&lt;br /&gt;
|AAge=18&lt;br /&gt;
|Aging=Yes&lt;br /&gt;
|Height=5'4&amp;quot;/162.5 cm&lt;br /&gt;
|Weight=140 lbs/63.5 kg&lt;br /&gt;
|Hair=Black&lt;br /&gt;
|Eyes=Red&lt;br /&gt;
|Song=https://www.youtube.com/watch?v=I_bMwES8U2M&lt;br /&gt;
|Profile=Born in a poor village near the border of Plegia and Ylisse, Sanary was known as the &amp;quot;One-Eyed Bear&amp;quot; among her village for her talent as an axe-fighter. Sanary turned to healing, however, after being rendered blind by an unlucky arrow to the face. Although she still retains most of that brashness and fiery personality that led to her gaining the nickname in the first place, she has also developed a more reliable side to her thanks to her newfound knack for magical healing. Plus, it meant actually being useful even without hacking away at her enemies, yet still being able to watch over her allies in a more figurative sense. Although she is still rather brash and hasn't gotten over her insecurities about her standing among her peers, she does take her work very seriously and has a tendency to dote on those she actually cares about. Being blind certainly isn't a cakewalk, but the addition of a Magitech eye has helped the unlucky warrior-turned-healer adapt to the ever-changing Multiverse.&lt;br /&gt;
|Powers=Healing: Sanary is capable of mending injuries through channelling magical energy into the wound, supercharging the healing process. Although clerics in her world normally require a staff to use that energy, Sanary's healing ability does not require such a focus. This healing ability is limited to fairly fresh wounds. It's more potent at short ranges, but can be used at long ranges with additional effort and energy cost. Lost limbs may also be reattached with a great deal of effort, but never restored from scratch. This magic is not holy in nature, instead relying on the target's natural regeneration. In addition to healing, this magic is also capable of restoring a target's stamina or magic reserves. (Support PL: 33/base. Personal PL: 32/base -1)&lt;br /&gt;
&lt;br /&gt;
Magitech Eye: A prototype cybernetic eye made from the Magitech technology of the Murasame Zaibatsu. As long as Sanary can supply it with a small, but steady supply of magical energy, it provides standard human vision. With the use of additional magic energy, she can also activate the eye's other functions: night vision, infrared vision similar to that provided by goggles of the same name, or activating spell matrixes. It has six &amp;quot;surfaces&amp;quot;, each with room for an additional spell matrix. The current matrixes are: Libra (scan a target and obtain information including elemental affinities and current injury level, CONSENT REQUIRED), Fire (fires an explosive heat beam), Break (temporarily slows or turns the target to stone for a few seconds up to five minutes, CONSENT REQUIRED), Esuna (cures temporary status effects).&lt;br /&gt;
&lt;br /&gt;
Magic: In addition to healing magic, Sanary has also developed the ability to use her vast magical reserves for other purposes. Around allies, she can act like a battery for them to draw power from for their own magical or spiritual abilities. Sanary can focus the energy to augment her physical capabilities for increased strength, speed, and endurance. She can also use her magic to create and remotely manipulate temporary objects that last for one hour each. These created objects are very simple and do not look nor feel natural at all, but they can be used as weapons, shields, tools, or for maneuvering other people or objects. The density and strength of a single object is inversely proportional to its size, with the largest objects being roughly sedan-sized with the structural integrity of shaving cream. A brick-sized object, meanwhile, would have the strength and density of steel.&lt;br /&gt;
|Skills=Axe Training: Fighting aggressively with an axe is Sanary's specialty. Doing so effectively requires use of the magitech eye, but she still knows the motions of how to swing an axe effectively even without it. As such, she can use that knowledge to teach the basic motions of fighting with an axe even without sight. &lt;br /&gt;
&lt;br /&gt;
Sensitive Hearing: Although her hearing hasn't necessarily been strengthened by becoming blind, living without eyesight and practicing how to get around without it has made it easier for her to notice minor differences in tones and people's voices. As such, attempts to disguise one's voice around her are more likely to fail.&lt;br /&gt;
&lt;br /&gt;
Combat and Magic Knowledge: Since joining Alexander Academy, Sanary has started learning about the different magical and fighting schools of Galianda, giving her a greater understanding of what Elites are capable of. This allows her to plan and adapt to her comrades and her enemies at least moderately, a noticeable step up from her older strategy of &amp;quot;hit harder than the enemy&amp;quot;.&lt;br /&gt;
|Assets=Gunaxe: Sanary owns a customized magitech axe with a trigger on the handle. When the chamber is loaded with special rounds and the axe is provided with magic, it can be imbued with minor elemental effects (fire, ice, lightning, etc.) or send shockwaves when aimed or swung. These effects aren't as good as having an actual mage firing a fireball or lightning bolt, but they provide some extra versatility.&lt;br /&gt;
&lt;br /&gt;
Monster hunting gear: Assorted weapons and armor from Wyveria designed to give humans an edge against the massive monsters of that world. The gear ranges from mass-produced starter equipment to weapons and armor made from the bones, hides, and fangs of the monsters themselves. (See +info Sanary/MH)&lt;br /&gt;
&lt;br /&gt;
A.A.N.S.: The Advanced Aerial Navigation System, worn on the ankles as a pair of anklets, is a Magitech device developed by Xiao Li Yu that allows its user to fly with the use of magic. The devices enable flight for only as long as the user can supply it with energy. The boost provided by the anklets will vary depending on the positioning of the user's feet, allowing the user to steer their flight more effectively and even use it for tricky evasive maneuvers. Higher speeds require the user to supply more energy to the anklets, and lower speeds (or hovering) require careful application of power so as to avoid propelling the user too quickly.&lt;br /&gt;
|Disadvantages=Bad Luck: Sanary's luck is awful. Between being born in a crappy village with only one working eye, getting shot in that working eye, having that village turned into a crate... Things could certainly go better for Sanary. Even a simple cup game with only two cups is almost guaranteed to result in a loss for her.&lt;br /&gt;
&lt;br /&gt;
Blindness: Being unable to see is a rather significant obstacle in Sanary's ability to do anything that would normally require eyesight. Without the Magitech Eye to aid her, basic tasks are substantially harder to complete without training and preparation. More complex tasks, such as navigating new places and defending herself from attacks, are practically impossible even with assistance and advance preparation. &lt;br /&gt;
&lt;br /&gt;
Insecure: Despite appearing confident to her friends and students, Sanary's self-esteem has never been all that great. She used to be the biggest fish in the small pond back home, but this isn't so in the Multiverse when compared to other Elites. Being reminded of this can result in Sanary either taking needless risks in an attempt to prove herself or withdrawing from people for days at a time.&lt;br /&gt;
&lt;br /&gt;
Hot-tempered: Although she doesn't blow up often, she tends to blow up hard when she finally does. Unfortunately, the combination of her blindness making such blow-ups hard to actually reach the parties responsible and the subsequent failure to vent her frustrations can sometimes lead to a loop of withdrawing and losing her cool repeatedly.&lt;br /&gt;
&lt;br /&gt;
Lust for power: There's no such thing as too much power! At best, there's enough for right now. Sanary's previously mentioned insecurities about her perceived weaknesses compared to other Elites have bolstered her drive to become more powerful as quickly as possible. The loss of her old home has only made this worse, and she's become much more willing to overlook safety concerns when it comes to gaining power. &lt;br /&gt;
&lt;br /&gt;
Magitech Eye: Although the cybernetic eye restores Sanary's vision, it requires a steady supply of magic to do so. The eye is susceptible to effects that drain or block magic too severely, which can blind her again. The contrary is also true, if someone knows to target the eye with an influx of magic, it could force an activation of its integrated spells, or otherwise blind her like a flashbang would. With all the additional functions loaded into the eye, she also needs to take care not to overuse different functions or swap between them too quickly lest she risk overloading the eye, harming and blinding herself temporarily.&lt;br /&gt;
&lt;br /&gt;
A.A.N.S.: Much like the Magitech Eye, the A.A.N.S. is not limited to being powered by only the user's magic. The anklets are susceptible to effects that drain or block magic as well as external sources of energy, potentially causing a sudden drop in altitude or an uncontrollable boost of speed into nearby objects. Since the anklets' boost is based on the user's leg positioning, meanwhile, erratic or careless movements can throw the user off balance very quickly. The anklets are physical objects, and can be damaged or destroyed to ground the user. Each anklet is powered independently, so a lack of proper energy control can also lead to unintended collisions.&lt;br /&gt;
}}&lt;br /&gt;
===Monster Hunting Gear===&lt;br /&gt;
&amp;lt;div class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#5C7A99;&amp;quot;&amp;gt;&lt;br /&gt;
'''CLICK TO EXPAND/COLLAPSE ======&amp;gt;'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#FFFFFF;&amp;quot;&amp;gt;&lt;br /&gt;
[http://img3.wikia.nocookie.net/__cb20150218052630/monsterhunter/images/thumb/d/dd/MH4U-Tetsucabra_Z_Armor_%28Blademaster%29_Render_001.png/482px-MH4U-Tetsucabra_Z_Armor_%28Blademaster%29_Render_001.png Tetsucabra Z Armor]: A full set of armor crafted from the carcass of the explosive amphibian Berserk Tetsucabra. The thick hide and massive tusks of the green beast grants significant protection against physical and fire-based attacks. The bearer of the armor is also granted extra resistance against sound-based attacks, increases their ability to guard against attacks, and strengthens any explosives used by them. The main downside of wearing armor made from the Berserk Tetsucabra is the armor's conductivity and sensitivity to cold,  increasing the wearer's susceptibility to ice and lightning-based attacks. Sharpening weapons also takes longer than usual. &lt;br /&gt;
&lt;br /&gt;
[https://40.media.tumblr.com/ff5faafa32ec79ff0d7847ba108f2ea3/tumblr_mkfpj4S5CA1s96gdmo1_500.jpg Lagombi Armor]: A full set of armor crafted from the furry pelt of the swift rabbit Lagombi. Although it isn't particularly strong against direct physical attacks, the Lagombi's hide is incredibly warm and well suited for colder environments. Despite its thickness, the armor is very easy to move and evade in, and provides adequate protection against water and ice-based attacks. The main downside of wearing made from the Lagombi is that it retains heat a little too well, making it ill-suited for hotter environments and susceptible to both fire-based and stronger lightning-based attacks.&lt;br /&gt;
&lt;br /&gt;
[http://img2.wikia.nocookie.net/__cb20150326221921/monsterhunter/images/0/01/Daora%27s_Casca.jpg Daora's Casca]: An ice-element charge blade made from the carcass of the elder dragon Kushala Daora. It can function as either a sword and larger shield combo or as a massive axe, and it comes equipped with impact-type phials that release explosive motes with each swing of the axe form, capable of breaking armor and stunning with concussive blasts.&lt;br /&gt;
&lt;br /&gt;
[http://img1.wikia.nocookie.net/__cb20140717230130/monsterhunter/images/5/5e/MH4-Switch_Axe_Render_004.png Amber Slash]: An ice-element switchaxe made from the tusks and pelt of the frozen wyvern Barioth. It can switch freely between functioning as either a giant axe or large sword, and it comes equipped with an element phial that boosts the weapon's icy slashes while used in its sword form.&lt;/div&gt;</summary>
		<author><name>Taco</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=4137/First_Stratum:_Rescue_the_newbies!&amp;diff=13300</id>
		<title>4137/First Stratum: Rescue the newbies!</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=4137/First_Stratum:_Rescue_the_newbies!&amp;diff=13300"/>
				<updated>2016-06-05T23:00:04Z</updated>
		
		<summary type="html">&lt;p&gt;Taco: Created page with &amp;quot;{{Log Header |Date of Scene=2016/05/22 |Location=The Great Forest |Synopsis=A distress call comes from Etria for Multiversal assistance! A newbie promptly learns that people i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Log Header&lt;br /&gt;
|Date of Scene=2016/05/22&lt;br /&gt;
|Location=The Great Forest&lt;br /&gt;
|Synopsis=A distress call comes from Etria for Multiversal assistance! A newbie promptly learns that people in the Multiverse are way stronger than she is, and a lot of angry fauna explode.&lt;br /&gt;
|Cast of Characters=95, 525, 807, 934, 979, 989&lt;br /&gt;
|pretty=yes&lt;br /&gt;
}}&lt;br /&gt;
{{Poses&lt;br /&gt;
|Poses=:'''{{#var:989|Raquna Sheldon (989)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; Getting into Etria likely wouldn't have been too hard with the coordinates sent to the interested parties. The guards at the entrance to the town of Etria would have had advance notice to let Multiversal responders through fairly quickly. A little too fast, perhaps, but the situation leading up to this sort of call for help hasn't exactly been a normal one. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Waiting at the entrance to the Labyrinth is a red-haired woman clad in heavy armor and armed with a shield nearly as tall as herself, a sword strapped to her hip and a flintlock pistol strapped to her arm. She seems to be waiting for someone, pacing around at the stairs presumably leading into the Labyrinth proper. She looks somewhat calm, but it's clear from her frequent glances between the stairs and the town that she's running on a time limit.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:95|Sagat (95)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;It's most likely plain just from a glance that Sagat is not from around here; the light brown skin of the towering Muay Thai fighter is likely to stand out a LOT next to Etria's generally paler population. Then there's his height, which may or may not be that unusual, and the way he's dressed, which almost certainly *is*. Specifically, he's in his fighting outfit - already having wrapped his wrists and ankles in anticipation of having to fight things (or people).&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He strides up to Raquna, looking down at her from a few feet away (so she won't have to crane her neck too badly to look up at his face, or at least that's the idea). &amp;quot;Are you the one who sought help with a rescue party?&amp;quot; he asks, his voice a rather restrained rumble.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;At least he's paying enough attention to social graces to offer his hand. &amp;quot;I'm Sagat, one of those who replied,&amp;quot; he states - not actually *quite* waiting for the armored redhead to answer before he introduces himself.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:525|Inga (525)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; Next, arrives a petite woman with long white hair in a braid down her back, wearing a long blue dress belted at the waist and hung with various things; a leather pouch, a small knife, finger bones, a few glass beads...various charms of a likely magical nature. She leans on an oak staff carved all over with runes, likely also of a magical nature. Though, it is obviously also used to aid her walking, which she appears to have some trouble with. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; The wisewoman takes in the sight of Raquna and then Sagat, lips pursing momentarily. &amp;quot;Greetings, I am also here to help with the rescue party,&amp;quot; she replies. &amp;quot;I am Inga Freyjasdottir,&amp;quot; she says, extending her free hand toward them. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; She hopes she will be useful, and not in the way. She's already eyeing the stairs ruefully.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:989|Raquna Sheldon (989)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; Sagat's certainly a hard one to miss even at a distance, and Raquna's already looking him over by the time he approaches. Probably a close-ranged fighter, more speed than one would expect from someone his size... She looks back up once he speaks, grinning slightly and taking his hand in her own with a firm handshake. &amp;quot;That's right. I have to hand it to you, you people are /really/ fast.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; She may just be the sort of person that's easily impressed. Turning to Inga, Raquna looks her over as well and takes her hand next with a somewhat gentler grip to go with that handshake. A frailer looking sort, probably a long-ranged magic user if the staff is any indication. &amp;quot;Good thing, too. My own team's off doing their own thing, so... Sagat, Inga.&amp;quot; Releasing Inga's hand, brings her free hand to her waist in a light bow to the two. &amp;quot;Raquna Sheldon. It's good to meet you both.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; And with that, she turns and starts down the stairs leading into the Labyrinth proper! The first thing they might notice as they emerge from the too-long staircase is that there's a lot of foliage in the Labyrinth's First Stratum. Trees, even, along with birds, a skyline, moonlight... &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Is this place really underground? &amp;quot;Welcome to the Labyrinth. We can't stay here too long since the people we're looking for are... Should be on this floor.&amp;quot; Raquna takes the lead with her shield and sword ready, taking the group through winding grassy paths. &amp;quot;There's been reports of giant insects and wolves roaming the higher floors of the Labyrinth. Thing is, they normally don't come up this high, so they're a danger to the newer explorers. And to make things worse...&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; A dramatic pause for effect and to collect her own thoughts. &amp;quot;The team that got sent out to deal with them yesterday hasn't reported back yet.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:95|Sagat (95)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;By 'giant insects,'&amp;quot; Sagat inquires as he follows Raquna, &amp;quot;how big are we talking? As long as my height, larger, smaller?&amp;quot; He's past the seven-foot mark, so anything *that* big is, indeed, probably worth worrying about.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Of course, it doesn't need to get into arm's (or leg's) length for Sagat to hurt it. The Labyrinth's appearance distracts him from that question for a couple of moments, though; he's staying alert as he looks around, but he's also taking in the decor. &amp;quot;... Interesting. Depending on how vicious the monsters you mentioned are, it might be a good location for training.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:525|Inga (525)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; Inga is certainly the frail looking mage, but she has some surprises up her sleeve. Surprises that make her less of a liability she hopes. Inga shakes her hand, nodding. &amp;quot;A pleasure to meet you both,&amp;quot; she replies. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Without further adieu, Raquna leads them into the labyrinth. Inga takes her time on the stairs, gripping her staff. She'd rather not start this whole adventure off with a broken leg. Not a good start to anything, really. &amp;quot;What is this place?&amp;quot; Inga asks, looking around, her brown drawn together in confusion. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; &amp;quot;Have you any objects that belonged to any of the people in this group? I could use a tracking spell,&amp;quot; she asks Raquna. It would be nice to have the guidance of a spell. Especially if there are wolves and giant insects. Giant insects? That is difficult to imagine. Wolves she is fairly sure she can deal with. But bugs? &amp;quot;The spell would take but a moment,&amp;quot; she adds. Magic like that takes a bit of time, but Inga has gotten better at doing things quickly. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Sagat asks just how big these insects are in comparison to his own height, drawing her attention to him. She looks up. And UP. She blinks. She didn't know men could BE that tall!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:807|Alice Margatroid (807)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Alice is a bit behind, the dollmaker along with Shanghai and Hourai fly alongside one of the guards that leads her downstairs and towards the rest of the party. &amp;quot;Ah, sorry, sorry for being late. My two girls were being a bit stubborn.&amp;quot; she sighs a bit and moves to land behind Raquna, Sagat and Inga. &amp;quot;Dollmaker Alice Margatroid. Good to meet you.&amp;quot; Shanghai and Hourai bow in mid air. &amp;quot;I'm afraid I haven't gotten the full thing going on for being late, so.. a minor bit of catchup?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:934|William Pauwel (934)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;What belongs in a mysterious labyrinth if not BRAVE EXPLORERS? &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Probably not ones off on their own. Definitely not ones off on their own with nothing but what appears to be a... motorcycle. But there one is, right there, at the crossroads up ahead.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Will Pauwel mutters grumpily as his bike putters out from a nearby passageway. He rubs at his head through his hat, dislodging what appear to be soft, blue, powder-like scales from the little dip at its very tip-top. &amp;quot;Stupid moths,&amp;quot; he mutters, letting his bike idle on as he unfolds a... suprisingly well put-together map. The Mistral drives straight ahead even without his direction, giving him plenty of time to sketch in a few new lines. &amp;quot;...Stupid powder attacks. At least there hasn't been a deer yet--&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Will appears to be lost in his own little world. He keeps right on muttering as he goes by, not even noticing the rest of the group... unless somebody stops him, that is!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:979|Tyravean (979)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;As the others descend into the labyrinth, the sounds of battle can be heard ahead. Is someone in trouble? Are monsters fighting each other? Who knows! At least, until they go to investigate. However, by the time that anyone would arrive, it would be over. &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Elritch fog is dissipating from the small area where a battle had clearly occured. Several large, imposing beast-men, with heads of bulls and other creatures the size of Sagat, even, had been slain. Among them were several more normal humans that had wielded long-hafted halberds against their larger foes. The only one still standing was a blonde-haired elf that neatly dispatched the last of the beastmen with a flick of her wrist, sword biting through its body and finishing the downed creature off. &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The elf lets out a sigh once done and flicks her sword to clean it before returning it to its sheathe at her side. &amp;quot;Now... where am I?&amp;quot; She inquires of no one in particular.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:989|Raquna Sheldon (989)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; &amp;quot;Probably a little bigger than you? You are pretty tall, though...&amp;quot; Raquna glances back to look Sagat over again, eyeballing his height while trying to get it squared together with what she can recall from the reports. &amp;quot;Haven't ran into one of those bugs myself yet, but... Sounds about right. Let's hope we don't run into them ourselves, huh?&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; If only things could be that easy. &amp;quot;If you want to train against these... You could get registered with one of the guilds. Good way to find work.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; As she leads the group around, Raquna appears to be trying to check every turn and even dead ends to make sure they don't leave any paths unexplored. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;The Labyrinth? It's a big mystery, really. Nobody knows why it's here, who built it, how all this got here... That's why Radha Hall pays us so much to look around down here, actually.&amp;quot; She replies to Inga, halting for another moment as the group comes up to a splattering of blood in the grass. There's bits of cloth here and there, blood leading further into the thickets, and a broken sword embedded in the side of a tree. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;... We have that now. Er. Tracking spell...?&amp;quot; Raquna's expression has darkened somewhat, although it's tempered by her curiousity at the spell offered by the mage. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Hearing Alice approaching, the redhead draws the sword out of the three and offers it to Inga before nodding lightly towards Alice and the... Dolls. Raquna takes a deep breath before putting on a pleasant grin. &amp;quot;Ah, don't worry about it. I'm just glad you're here to help. There's been some big insects and wolves wandering around this floor that shouldn't be, the team that got sent to look into them went missing, and...&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; She gestures at the sword and blood. &amp;quot;... We might have some clues now. We just need to follow-&amp;quot; She trails off when William and his strange vehicle arrives, then hurries up to catch up with him. &amp;quot;... Them. Uh. Hey! Did you see any other people coming through here?&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Of course, trying to chase after William leads Raquna to spotting something even stranger: A battle that's dying down, a mysterious fog, and a mass of corpses surrounding a swordswoman wearing... Not much at all. Raquna stares at her blankly, seemingly at a complete loss of words at what she's even seeing now. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; This probably doesn't happen often.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:95|Sagat (95)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;I'll make my decision after we're done with this rescue,&amp;quot; Sagat states. &amp;quot;It may be there are more productive options open than this.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;... and given the quantity (and quality) of dead bodies surrounding Tyravean, plus the remaining carnage from what might have been the party Raquna wanted help locating, he seems to be re-evaluating his first assessment. If nothing else, there are certainly less *deadly* options for training.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Sagat turns his attention to the broken sword for now, attempting to pull the blade loose - partly to evaluate how hard the wood is and how tightly that sword is wedged into it, partly to see what he can ascertain about how the sword broke. He may not be able to tell much on the latter front, but how deep it went into the tree (and how hard the wood is) will at least tell him something about what kind of force was propelling it ...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:525|Inga (525)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; Inga turns, looking toward Alice. Alice and her...dolls. She blinks slowly. &amp;quot;Greetings,&amp;quot; she says, eyeing the dolls again. Curious. Very interesting. Slightly creepy, but interesting. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Ahead, there is someone on of those...one person open car things. What were they called? Motorcycles? Inga mostly though of them as &amp;quot;those bloody loud things&amp;quot; which was a very large catagory of things. He's grumbling over a map. Inga looks to Raquna, raising a brow. &amp;quot;Is he one of the lost ones?&amp;quot; she asks. That would be nice and simple. Which really ought to give Inga her answer to that question. It is never so simple. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Inga looks back to Raquna, kneeling down to take a bit of the bloodied grass and the torn fabric. &amp;quot;Very well, I will need a few moments,&amp;quot; she tells the group, letting Raquna greet the newcomers while she sets up the spell. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; A small cloth is brought out of her pouch, folded around several objects. Soon, a candle is burning and Inga is maxing some sort of mixture in a mini iron cauldron. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Inga does glance up toward Tyravean, blinking. &amp;quot;Surely this is a jest,&amp;quot; she says quietly. Who goes into battle wearing so little clothing!? Sighing, Inga goes back to her spell. &amp;quot;I will make something to lead us...but since I hav this, I will see what else I can discover,&amp;quot; she says, taking the sword in her hands, looking down. A few deep breaths and the pupils of her eyes widen to swallow the irises, her dark gaze distant as she tries to read the risidual strands of fate that could be attaching to the sword or bit of blood and torn clothing, searching for the vision that would tell her what had occured here. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Inga breathes out through her nose, her eyes returning to normal a few moments later. She can't help but shudder. &amp;quot;Very...large bug. Several of them, and wolves as well. There were five people...the one owns that sword lives still but the others...I am not sure. It is still in flux,&amp;quot; she informs them, grabbing her staff to pull herself back to her feet. Smoke now streams from the little cauldron, curling and questing forward to lead them. &amp;quot;If we follow the smoke it should lead us to at least the man I saw in my vision,&amp;quot; she explains.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:979|Tyravean (979)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Tyravean looks at the newcomers to her little battlefield with a raised eyebrow. They didn't seem hostile, and were mostly human as near as she could tell, so that was a plus. The elf had come into contact with non-humans that were not out to kill her recently, and had changed her view to giving a breadth of leniency to anyone coming near her that did not seem normal. She extended that to these folks. &amp;quot;So, who are you?&amp;quot; Tyravean inquires with a sweeping gesture of her hand. &amp;quot;And where are we?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:807|Alice Margatroid (807)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Alice looks between the group, a bit on guard. The dolls look between each other and give a slight nod before Shanghai speaks up, &amp;quot;Hello.&amp;quot; she cheerfully makes as the two dolls materialize their weapons... a shield and lance for one and a sword for the other. &amp;quot;We will be glad to help you here.&amp;quot; she states, &amp;quot;We've got experience in fighting things from here. We even fought a librarian here!&amp;quot; Shanghai looks a bit proud of herself from this fact as Alice and Hourai give a sigh.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Alice speaks up, looking at the group... then at Tyravean. &amp;quot;Seems someone beat us to the action here...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:934|William Pauwel (934)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;What is this!? People to break him from his reverie! Will's head seems to twitch up at the sound of somebody else's voice. He slams on the Mistral's brakes-- right before he goes running headlong into a thatch of trees. &amp;quot;Huh?&amp;quot; He says, looking up from his map. He blinks over towards Raquna once he figures out what direction she's talking at him from. &amp;quot;Oh! Howdy! Wasn't expectin' anyone else to come out this way. Y'all get roped into mappin' this floor, too?&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;That explains what he was doing, at least.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;There's a beat as he considers Raquna's question, and then he shrugs. &amp;quot;I've seen plenty come and go. Y'all'll need to be a bit more specific. What kinda people're y'all lookin' for?&amp;quot; Another pause. Will cranes his head and peers at Tyr through the mists-- but he abruptly looks away once he realizes HOW LITTLE SHE IS ACTUALLY WEARING OH GOSH. &amp;quot;Er. Uh. Ahem. N-no, I ain't lost! I was just... Makin' my map.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He holds up his map.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;It's actually almost complete, it looks like! He just hasn't found the stairs.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:989|Raquna Sheldon (989)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; &amp;quot;Y... Yeah, this.. Uh.&amp;quot; Raquna really isn't sure how to react to any of that. She just keeps staring at Tyravean for a short while longer before finally drawing her attention back to Inga and shaking her head. &amp;quot;No, he's... I've never seen any explorers on bicycles before. Well... Not in the Labyrinth, anyway. This is the Labyrinth, miss.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Today's just getting weirder and weirder. &amp;quot;I'm Raquna Sheldon. We're looking for a team of explorers that came by here, so...&amp;quot; She takes a moment to recompose herself, then offers Tyravean the same polite and confident grin she had given the others earlier. &amp;quot;You want to come with us? It'll be easier to explain once we finish our work here and leave. Maybe even get you and Sagat here to join up with one of the guilds if you're up for more work.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; With those offers given, Raquna watches Inga as she gets to work, looking just a mite worried as she begins working her magic on the spell. There's a curious lean here and there, but the Protector does her job as... A protector, standing guard and watching for aggressive local fauna while looking over the newcomers a little more. Raquna is still looking a little wary of Tyravean because of all those corpses, and William also appears to be throwing her off a bit because of the odd motorized bicycle thing he's got with him. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Must be an artifact...&amp;quot; She comments to herself, then jumps a bit when he speaks. &amp;quot;So.. You /are/ an explorer, too? We're looking for a team that came to investigate the appearance of dangerous monsters on this floor. They've gone missing.&amp;quot; She sounds just a little more exasperated saying it this time. Even Raquna has a limit to how often she can say that! &amp;quot;... I'll show you the stairs later.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Raquna looks over when one of Alice's dolls speaks taking another deep breath before smiling at Shanghai. &amp;quot;That so? Well, we should be good and ready if we run into... All those bugs and wolves. Just stay behind me if you need to.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;The smoke, huh? Alright... Let's move, people!&amp;quot; With little else to go on, Raquna starts moving again, following the smoke and keeping her eyes open for more clues. She'll even lead the group through a few shortcuts hidden in the bushes! It's not looking good for the lost explorers, however, as the path seems to be getting bloodier and bloodier. More torn scraps, a discarded shield, even a few broken vials scattered in the grass. And when they finally reach the place where the smoke is leading to... &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; They find themselves in a clearing by a pond. Also, there's blood EVERYWHERE. On the plus side, the team of explorers has been found. Alive, even, if laying in their own blood and barely conscious counts. It's not all well and good, however, since between the rescue team and the explorers are two giant mantis-like insects with steel-gray shells and purple shells, their claws dyed in blood and looking as if they've been taking steroid injections. To make matters worse, there's two wolves lurking near the edges of the clearing, looking like they're waiting for an opportunity to strike instead of making the first move themselves.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:95|Sagat (95)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Two giant bugs, standing vertically, with massive scythes for arms, and two similarly dangerous-looking wolves. Sagat looks at the Reaping Shades briefly, then the wolves. And comes to a swift de&amp;lt;span class=&amp;quot; bold_bg_y fg_n ++ ision.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;chy&amp;quot;&amp;gt;TIGER UPPERCUT!!&amp;lt;/span&amp;gt;&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;This decision is enacted in the form of trying to charge at one of the mantis-things and take its head off with a single, rocketing uppercut, hopefully before it can react to his rush and the attack which follows. Still, if its head DOESN'T get ripped off its neck, Sagat is going to be just a little vulnerable on the way down.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:934|William Pauwel (934)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;Sure am!&amp;quot; Will gives Raquna a smile. &amp;quot;Though I'm more used to explorin' things that're a little less... green, alive and above-ground, you know?&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;She explains why she's there. Will's expression falters appropriately. &amp;quot;Oh! Oh.&amp;quot; Will frowns. Someone's gone missing in this awful place? He hopes that they weren't TORN APART BY AWFUL DEER. That would just be the worst possible thing. &amp;quot;That's no good. I hope they didn't run afoul of any of the critters around here. I've managed to get by just gunnin' the Mistral's engine, but...&amp;quot; he mutters, rubbing the back of his neck. &amp;quot;Alright, y'all can show me where the stairs are later so I can fill in the rest of this here map, and I'll come along and give y'all some fire-support!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Also a convenient getaway via his trusty steel steed.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;With the deal set, Will sets off for further adventure! There's enough room for at least one more person to saddle up on the Mistral behind him, too, in case anyone needs a ride. The bike is surprisingly smooth and well-tuned; it's obvious that someone who loves machines very much has put a lot of hard work into making sure it runs well.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;But as they proceed on, Will seems gradually more and more uncertain. It's probably the blood. Soon enough, they come into the clearing... And the bodies on the ground.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;And the monsters surrounding them.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;You varmints--&amp;quot; Will growls, unholstering what appears to be an utterly unfairly sized handcannon from its place at his hip. He slams a long cable into the bottom of the grip, causing its barrel to slide open with the sudden crack of a discharging electrical arc. &amp;quot;Y'all stay away from them! Shoo!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He points his gun at the wolves.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;When he depresses the trigger, what emerges is a veritable torrent of white-hot plasma that fills the air with the acrid scent of fresh ozone. It kind of hurts the eyes to look at. Maybe that's why he's got tinted goggles on?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:979|Tyravean (979)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Tyravean looks over the bug-things after she had elected to follow the group in relative silence. &amp;quot;Hmm... no daemon I've ever seen...&amp;quot; She comments before slowly drawing her sword. &amp;quot;Looks like they made sho-&amp;quot; Then Sagat goes running off like a berserker. &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Tyravean knows that such things can lead to death, so she swiftly finishes drawing her weapon and charges in after him, intent on backing him up. &amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;While he engages the one and tries to knock its head off, Tyr parries a blow from a scything arm of the second, ensuring it stays off of him. As soon as the parry is finished she ducks underneath a return swing from the other arm and then fires a blast of light from her palm which smacks into the thing's chest, causing it to recoil a bit. Tyreavean lashes out towards the creature's legs, slicing through them with relative ease which causes it to topple forward in a more vulnerable state that it can be finished off in.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:525|Inga (525)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; As they have a ways to go and Inga is undoubtedly on the slow side, she would accept a ride from William and the motorcycle, if a bit hesitantly. Once on, she holds on as if her life depends on it, clinging like a barnicle to a hull. The smoke continues to lead the way until the people have been found, disapating as Inga stuffs the little cauldron back into her pouch. She'll need both hands now, as there appears to be some nasty monsters between them in the people....and they look rough. Very rough. &amp;quot;I can heal them if you keep me alive long enough to do so,&amp;quot; she informs Raquna and the others. She awkwardly dismounts the bike, flushing with embarrassment. &amp;quot;Ah, thank you for your assistance,&amp;quot; she says to William, then promptly gets out of his way. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; &amp;quot;I'll try to keep the wolves from us. I know a charm for that,&amp;quot; she said, reaching again into the pouch that holds far more than it should. After a few moments of digging around, Inga pulls out a bundle of herbs. With a word it lights, and Inga quickly blows out the dried bundle until it smokes. &amp;quot;Seems I have a theme today,&amp;quot; she notes with a shrug. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; &amp;quot;Wolfsbane,&amp;quot; she adds by way of explaination as she begins waving it slowly through the air in the general direction of the wolves, beginning to chant under her breath, meeting those golden predator eyes as she casts her spell to try to keep them back. The group has those nasty bugs to deal with. Being flanked by wolves certainly wouldn't help.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:989|Raquna Sheldon (989)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; &amp;quot;Don't worry, Inga. None of us are going to die today. I'll protect you!&amp;quot; Living up to her designation as a Protector, Raquna charges right into the fray, her shield raised and her sword's hilt banging against the shield to draw the monsters' attention. The Reaping Shades are the first to turn towards her, although the wolves seem to have their eye on her as well despite staying out of the fight for now. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; One of the giant mantises takes the bait, bringing up its massive claw to slam against the Protector's shield with the screech of metal against bone. She holds her ground, however, digging her heels in and barely giving an inch in return to keep it from getting near the mage. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Inga's magic certainly looks like it's working as the wolves start to glance around, almost as if they've lost interest in getting involved in the fight... Just long enough for William's plasma shots to to rip right through one of them and leave a smoking hole in the creature. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; If the other wolf had any intention of getting into the fight, it certainly doesn't have it any more! It yips and bounds off through the bushes, apparently being the smarter (or just luckier) of the pair. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; The second mantis, meanwhile, has its sights set on approaching Muay Thai fighter. It, too, raises its claw to strike, but Sagat's signature strike is faster and catches it right in its big purple face. Whatever the insect's carapace is made of, it apparently isn't quite strong enough to withstand a pinpoint blow of that nature. Although the head doesn't come off, it does explode rather messily from the impact. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; The first Reaping Shade, rearing back after that first failed attempt at cutting through Raquna, rears back for another below before getting distracted by Tyravean. It gets a blast of magic to the midsection and a sword through its legs for its trouble, dropping just in time to spot a giant shield, a smaller shield, and a tiny lance coming straight for it. Between Tyravean setting it up for Alice's dolls to pelt it with danmaku and Raquna to cram her sword straight into its face? It didn't stand much of a chance, either. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Battle Spoils: Scythe (x2), Wolf Fang&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:95|Sagat (95)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Sagat rubs his knuckles briefly after his single strike apparently killed the mantis-thing. It did sting his knuckles some - which is unusual, given how long he's been training and the phenomenal level of conditioning his fists (and most of the rest of his body) have gone through over the years. &amp;quot;Well, that at least did the trick ...&amp;quot; He looks around to make sure everyone else is all right. He also takes note of the fact that the other monsters are either dead or gone.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;The second wolf won't be bringing backup or anything to find us, will it?&amp;quot; Sagat inquires to Raquna. (She's the local, she would know better than anyone else.) &amp;quot;And whoever's got healing skills should probably tend to the party we came looking for ...&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Kind of a waste to come all this way, fight off some freakishly overpowered enemies, and still flub the most important part - actually RESCUING the people you came looking for.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:525|Inga (525)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; Inga blinks to Raquna, looking sheepish. &amp;quot;Well don't get yourself killed trying to protect me either! But I can heal those people and if I die well...I might be too late,&amp;quot; she explains. As if the explaination wasn't /more/ confusing. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Inga keeps her head down, focusing on staying out of the way while the others get to slaying the beasts quite handedly. There isn't even time for her to throw up some wards for them. They don't need it. Before they know it, it's over. &amp;quot;Well,&amp;quot; Inga smiles, &amp;quot;that was well done,&amp;quot; she says to the group, then moves as quickly as possible toward the men who are down and probably bleeding out. And what does Inga do? She pulls out a knife, slicing into her arm quick and deep. The blood however, rises as a fine mist, which she directs with her knife toward the injured explorers. She treats the worst of the injured first, blood magic lending excelerated healing as the mist forms a sort of barrier around them. She has to do this one by one, and by the time she is finished Inga is looking a shade or two paler and a little wobbly. The wound on her arm is already healing though, all the same, skin reknitting before their eyes. &amp;quot;They will survive,&amp;quot; she says faintly. Gods she needs a taco right now.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:934|William Pauwel (934)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The Solano's barrel smolders slightly, leaking a coruscating haze of lingering plasma. &amp;quot;That'll learn 'em,&amp;quot; Will mutters, letting his gun cool before he holsters it again. He's too savvy to fall for the old 'set your britches on fire' trick anymore! Mostly.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He looks around at the others, and once he's sure everyone's alright, turns to watch Inga do... Whatever weird thing she's doing. Maybe he shouldn't watch her do that. Maybe he should just stay on guard and make sure the wolf doesn't bring any of his friends along.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Yeah, that sounds like a good plan.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Time to stand guard!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:979|Tyravean (979)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Having dispatched the monsters, Tyravean decides its bet not the return her sword to its home quite yet. It appears the place is dangerous enough to warrant being ready. &amp;quot;So, what is our goal here?&amp;quot; Straight to the point, more or less. &amp;quot;I am unfamiliar with this place.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:989|Raquna Sheldon (989)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; Raquna's looking somewhat shocked by the time the dust settles, staring at the rescue team with awe (and confusion in Inga's case). &amp;quot;Yeesh... You really took them out fast, eh? Just one of those would've taken my own team a couple of minutes to take down.&amp;quot; She sounds quite impressed, but the Protector does keep her head in the game long enough to turn back to Sagat. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Nah, these wolves usually don't fight unless they can catch you in the middle of fighting something stronger. But they've seen you fight, so we should be safe here.&amp;quot; She laughs confidently at that, looking from Sagat to the injured explorers and all the bleeding they're doing. It's a little... Worrying. Mostly because of the quantity of blood, but on the plus side? They're still breathing! Better yet, Inga gets to work treating them. They're a little too out of it to notice what she's doing, focusing primarily on staying unconscious instead of dying outright. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Thanks to Inga's help, of course, it's going well! Raquna does stare at her method of healing, however, although it doesn't seem to keep her attention nearly as long as that odd display with the smoke and the talk of dying earlier. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Mental note: Ask Rosa if she knows anything about that. For now, however, she stands guard with William, although she doesn't quite catch the sight of two odd shapes drifting beneath the water's surface. She's busy moving over to offer Inga an arm to steady herself, after all! &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Her other arm still has the shield, of course. &amp;quot;Our goal? Ah. Our job was to find the lost explorers. Bring the five of 'em back to Etria alive if they were, report back if they weren't.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; There's only four people in there.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:934|William Pauwel (934)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Well, looks like the day is saved! Missing group is rescued, people are healing nicely, everything is just all kinds of hunky-dory! Now maybe they can get to the stairs and he can finish his map, and then--&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Wait.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Waaaaaait.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Uhhh,&amp;quot; William's finger waggles as he counts up each of the missing adventurers. One. Two. Three. Four... Four. Not five, but four. &amp;quot;Uhhhhh,&amp;quot; he blinks, looking over towards Raquna. He glances back at the injured adventurers, then again to Raquna. Will frowns.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; As usual, it falls to him to be the bearer of the worst possible news! &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Uh. Miss,&amp;quot; he says, clearing his throat slightly. &amp;quot;You said there were five people missin', but... But I'm only counting five.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;So uh. Where's the last one?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:95|Sagat (95)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;We're missing one,&amp;quot; Sagat observes.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He proceeds to look around for additional blood trails, and in the absence of possible clues like that, he checks the four found adventurers' equipment - making sure all of their weapons are accounted for, and if not, whether any of them have a scabbard which would fit the sword he saw embedded in that tree earlier.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;And if THAT doesn't answer the question of 'what might have happened to number five,' he comes out and asks: &amp;quot;Do any of you have a suitable blade and temperament to cut these monsters open and see if any of them ate the fifth?&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;.... yeah. He is apparently THAT pragmatic, much like his fighting style.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:525|Inga (525)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; Inga nods to Raquna, showing a brief smile in thanks for the steadying hand. It takes Inga a few moments, but her color is returning as her own rapid healing kicks in. As soon as she can, she can try to dose them all with another round of the healing spell. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; It is then brought to their attention that there are only four people. &amp;quot;Indeed...where is the fifth,&amp;quot; she muses, looking to Sagat. She raises her eyebrows, then offers her knife with a shrug. &amp;quot;I do not think I have the strength to cut through chitin or whatever it is but be my guest. Get me the heart while you're in there hmm?&amp;quot; she says.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:979|Tyravean (979)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Tyravean looks at Sagat for a moment. &amp;quot;I... I see... Well, my sword should do the trick.&amp;quot; She moves over towards one of them and shakes her head before she slices the thing open with a quick slash or two. &amp;quot;You can dig in there to see if anything is inside worth having.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:989|Raquna Sheldon (989)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; It's not until William mentions the discrepancy that Raquna turns around to count up their rescuees. &amp;quot;... Yah, tha's... That's four. Then where's the fifth?&amp;quot; Her relaxed expression has given way to a serious one again, and she starts checking the clearing with clues once more. Of course, with all those bloody (or plasma-crisp) corpses around, it seems as though the only clues are pointing towards where the group had come in from. Cutting open the corpses of the Reaping Shade and the wolf don't uncover any partially eaten nor fully eaten people, although there are organs in there. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Juicy. Of course, all that extra blood is just making Raquna want to wash off in that lake right then and there! The lake that's got a surprising amount of blood in it already, even. Raquna finally takes note of those two odd shapes poking at the surface, and she reaches over with her sword to nudge them up just enough and reveal... &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; ... Two corpses! Specifically, a wolf and another person. She grimaces slightly at the sight, but does drag them close enough to the shore to flip the latter over, revealing an emblem on the chest matching that of the surviving explorers. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;There's our last one. Ah...&amp;quot; She sighs and closes her eyes, muttering a silent prayer for the dead adventurer before turning back to the rest of the group. &amp;quot;Still, mission accomplished. Let's bring these four back, eh?&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; At least the survivors are healing up nicely with further assistance from Inga. Once they awaken, they're too shaken to get any useful answers out of, but they do follow orders easily enough, and it doesn't take too long to lead them back to the stairs leading out of the Labyrinth. Raquna's looking a little more somber than before, but she still manages a grateful smile as she turns back to the group. &amp;quot;Thanks for all your help. We can get your payment at the pub. Maybe get some drinks while we're there?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:95|Sagat (95)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;If the pub has decent food,&amp;quot; Sagat states while he's rinsing blood out of his wrist wraps and off his hands and arms, &amp;quot;I may stop by and eat there. I don't drink alcohol, though your invitation is appreciated.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He really doesn't drink. Bad things have been known to happen when Sagat lets his discipline lapse, so he doesn't let it lapse if he can possibly help it. Simple and understandable, right?&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He doesn't seem pleased that the fifth adventurer to be rescued wound up dead, although he's ... somewhat relieved that the fifth member didn't actually get eaten.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:525|Inga (525)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; Inga sighs, saddened to see the fifth man pulled from the water, drowned with a wolf. That seems an omen to her. She says a quick prayer over his form before return to caring for those that are still living. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; &amp;quot;I would not be opposed to drinks,&amp;quot; she answers, leaning over to rinse her hands in the water and dry them on her dress. Should have worn her apron.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:979|Tyravean (979)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Tyravean looks around a bit. &amp;quot;Hmm... drinks are always good, but I should probably try to find my way home.&amp;quot; As soon as she had said it, however, she disappears, sucked up in the same eldritch mist that apparently deposited her there in the first place! Oh my!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:934|William Pauwel (934)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Will goes dead silent as Raqune plicks the body from the lake. The color drains from his face; he looks... kind of like he might be about to throw up.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;So he instead looks at Tyr, and immediately the color comes RIGHT BACK, which leaves him nice and toasty and able to properly look Raquna in the eye again.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Drinks... Would be good,&amp;quot; Will says, holstering his gun again. &amp;quot;...Though uh. If they're too heavy, I could probably take a couple of 'em on the Solano. We can come back for those stairs later, right?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:989|Raquna Sheldon (989)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; &amp;quot;Not even a little, Sagat? Aw, too bad. Still, Valerie knows how to make some great food, so you'll have plenty to spend your earnings on.&amp;quot; Raquna chuckles softly at Sagat, apparently having enough sense not to try and push him to drink too hard. She grins a little bit more when Inga and William take her up on that offer more directly, though. &amp;quot;You'll love it there. So many different types, all at good prices... Even the cheap stuff is great!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; And then Tyravean just up and disappears after getting swallowed up by mist. She opens her mouth and closes it several times, then shakes her head and just heads right on into the pub. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; So many questions. So many freaking questions.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Taco</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=3904/Pig_Birthday!&amp;diff=12942</id>
		<title>3904/Pig Birthday!</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=3904/Pig_Birthday!&amp;diff=12942"/>
				<updated>2016-03-13T04:17:07Z</updated>
		
		<summary type="html">&lt;p&gt;Taco: Created page with &amp;quot;{{Log Header |Date of Scene=2016/03/13 |Location=Planetary Plains |Synopsis=A pig is sold, eaten, and someone might have crapped their pants! Also, recruiting attempts. |Cast...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Log Header&lt;br /&gt;
|Date of Scene=2016/03/13&lt;br /&gt;
|Location=Planetary Plains&lt;br /&gt;
|Synopsis=A pig is sold, eaten, and someone might have crapped their pants! Also, recruiting attempts.&lt;br /&gt;
|Cast of Characters=714, 930, 953&lt;br /&gt;
|pretty=yes&lt;br /&gt;
}}&lt;br /&gt;
{{Poses&lt;br /&gt;
|Poses=:'''{{#var:714|Sanary Rondel (714)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; The Planetary Plains! It's a peaceful night at the plains, with most farmers indoors eating dinner and their livestock doing... Livestock things. Probably a few foxes here and there hounding the less-defended henhouses, but still a fairly peaceful night! Sanary's coordinates would lead to a path not too far from one of the warpgates leading to this area, outside of any actual farms and just smack dab in the middle of a grassy hill overlooking those farms. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Sanary herself is standing at the top of the hill, her coat blowing dramatically in the wind for a fated nighttime showdown! Well, maybe not a showdown. More like a pig sale. No, it's exactly like a pig sale. She has one on a leash next to her, the big pink animal snorting and glancing around without a care in the world.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:930|Alden (930)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;The Gabumon is pleased to see the area is rather nice and calm, he is still recovering from his assistance against the monsters on that deserted city. He walks down the path, and grins as he spots the familiar face, enjoying the rather dramatic display. He is tempted to clap, but he thinks that might be silly!. Still, he approaches, waving a hand happily, &amp;quot;Hi!&amp;quot; he chirps when close enough, lizardy tail wagging slowly behind him. This was the first time he sees an actual pig, so he spends a few moments to look at the big pink creature.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:953|Kutsuuko Shiratori (953)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;She's still never going to get used to this. Kutsuuko used to head out around the multiverse from time to time before, but being surrounded by grass and trees from horizon to horizon is surreal to the point of being dreamlike, or perhaps even a little unnerving. It's odd, in a way, how she seems to feel a little less at ease here, on this idyllic farmland, than she had out on the eroding corpse of civilization a few days ago.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Shiro is loving it of course. For multiple reasons; one of them very esoteric and likely to mean absolutely nothing to either of the other people here, but it's one for which her owner will excuse her. The shinki lookalike flits around from place to place like an excited dragonfly, trailing strokes of lavender light from her halo everywhere she goes. It's almost like she's stolen all of Kutsuuko's energy, because the God Eater herself looks exhausted, trudging through the grass with her God Arc folded and strapped down to her back. There may have been some all-night pestering going on.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;That it?&amp;quot; she asks Sanary, as if there could possibly be any other answer, glancing at the snuffling animal with a strange sort of glass barrier of unfamiliarity.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:714|Sanary Rondel (714)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; Hearing a familiar voice coming from down the path, Sanary turns to offer Alden a light wave. &amp;quot;Ah! Hey, Alden. Good to see you here.&amp;quot; She raises an eyebrow curiously as he looks it over, an amused grin crossing her face after a moment. She bends over to pat the pig's head lightly, getting a little closer to eye level with Alden. &amp;quot;Never saw one of these before? It's a pig. Big, meaty, good for eating or raising as pets if you've got the right setup for 'em. Kutsuuko's buying, so...&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; She looks up upon hearing Kutsuuko, offering her and Shiro a light wave as well while straightening back up. &amp;quot;Kutsuuko! Shiro! Hey, good to see you two. Here's the pig as promised. Just washed her today, plenty of meat... Perfect age and size for butchering, really.&amp;quot; She squats in place as she starts pointing out various parts of the pig, looking and sounding much more excited than she has in recent days. &amp;quot;The belly's great for a lot of things, not just bacon. The feet have a lot of tough meat on 'em, so those are good for stews. And the shoulder...&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; As Sanary prattles on about suggestions on how to cook each part, the pig perks up when it spots the Gabumon, the Fenrir operative, and the sorta-shinki. It peers at them with those beady little eyes curiously, although it doesn't move much beyond that and snorting occasionally. It's clearly been fed quite a lot to get to the size it's at, yet looking rather healthy despite its weight. It also looks and smells like it's been cleaned recently, so it's probably not too hard to guess that the cleric picked this one out specifically for today.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:930|Alden (930)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Alden nods a few times, lizardish tail wagging, &amp;quot;Yeah, never saw one of those before.&amp;quot; he says, &amp;quot;It does look big.&amp;quot; he says softly. &amp;quot;It looks kind of cute.&amp;quot; he says with a grin, moving closer to Sanary, and letting the pig examine and sniff around if it wanted. The Gabumon reached to try to pet the creature, moving slowly, only to hae his attention stolen by the arrivals!. He recognizes Kutsuuko from the mission he joined not too long ago and waves happily!. He also spots the small shinki like critter, and Shiro, waving to them happily, friendly digimon. He perks one ear at the mention of ways to cook the pig, blinking at the mention of bacon. Huh, so that's where people not from the digital world get the bacon.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:953|Kutsuuko Shiratori (953)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;I've seen them, I guess . . .&amp;quot; Kutsuuko trails off a little uncertainly. &amp;quot;Mostly just on the monitor though. We don't go down to hydroponics or live storage. Pigs are endangered anyways, so the handlers don't like people being around them. Same with . . . every animal really.&amp;quot; She concludes, only to become briefly embroiled in the following exchange with Shiro:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Aragami love them though!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;Aragami love eating anything that moves and makes noise.&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;But they ate all the animals first!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;Only because animals can't go that fast.&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;Well how do you know they don't taste really good? Maybe that's why they wanted to eat them all.&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;I've had bacon before! I even shared some with you!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;But it's not the same!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;What, do all the bones and guts add extra flavour or something?&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;I don't know! That's why I'm curious!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The weariest of sighs follows. It seems like the two just completely talked over Sanary's explanation. Rude. &amp;quot;Alright alright, nine hundred wasn't it?&amp;quot; Kutsuuko grumbles something about the most expensive girl she's ever taken out to dinner while she fishes out an obviously brand new, standard credit chit. &amp;quot;I don't have to pay in gold coins or something, right?&amp;quot; She looks to Alden. &amp;quot;Don't get attached to livestock. It only ends up in heartbreak.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:930|Alden (930)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; Alden smiles as he hears the pair, his tail wagging slowly, &amp;quot;That's good advice.&amp;quot; he says softly, &amp;quot;I can see how that can be a good idea, unless you end up changing your mind about it being livestock instead of a pet.&amp;quot; he replies. He lets the poor pig alone, and approaches Kutsuuko and Shiro, &amp;quot;Nice to meet you.&amp;quot; he tells to Shiro, and the likely excitable shinki like thing around. &amp;quot;I'm Alden.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:714|Sanary Rondel (714)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; &amp;quot;Pigs can be cute, yeah. This one's about... A year and a half old now?&amp;quot; Sanary sounds confident of that as she checks that pig over, nodding after confirming that to herself. &amp;quot;A lot of places'll sell you meat from pigs younger than that, but the flavor's not all there that early. They actually make for decent pets if you raise 'em that way, but this one's definitely for eating.&amp;quot; She seems rather calm talking about the likely impending death of the pig. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; How morbid. &amp;quot;But if you want something that's better as a pet, I could bring one of those by next time and help you get some space set up for that.&amp;quot; Business is business! &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Hearing that sigh from Kutsuuko, the healer snickers lightly and either didn't notice or doesn't mind that most of that explanation went over their heads. Alden seems to have been listening, at least! &amp;quot;Nine hundred, yep. Nah, I'll take just about anything. I know this place back at... Uh. The Citadel that can do the conversions if you don't have credits on hand.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Right. The Citadel. &amp;quot;... Speaking of that. Uh. I actually got a little job offer for you two. How much do you two know about the Confederacy?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:953|Kutsuuko Shiratori (953)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Gotcha.&amp;quot; Kutsuuko replies to Sanary, tiredly handing over the pre-paid balance with enough reluctance to imply that it just came out of a brand new paycheque. &amp;quot;And thanks, but no thanks. The Den is a no-pet zone and Fenrir definitely won't be allowing random people to start coming in and doing renovations. That's something I can't do anything about with money. Besides, Shiro is enough work as is.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Hey!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Though she clearly isn't intending to fight, Kutsuuko unslings the compact configuration God Arc from over her shoulder, the motion resembling someone gladly ditching a heavy camping backpack rather than something that weighs in at five times a typical engine block. Shiro briefly alights on the pig's nose, staring into its beady eyes as if expecting to grasp some kind of deeper meaning behind its rudimentary intelligence, before swiftly figuring out that there isn't anything to learn from a dumb hog and taking off again, circling around like a tiny spy drone.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Kutsuuko continues on remarkably conversationally. &amp;quot;Used to work for them.&amp;quot; she replies. &amp;quot;Been to the Citadel plenty of times, including the Seat of Power. If you're looking for a new recruit, I'm sorry to say you're asking the wrong girl. Fenrir cut ties years ago.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:714|Sanary Rondel (714)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; &amp;quot;I getcha... I don't think there's a policy on pets where I live, but there's... Probably not enough room and too much crap in my space to have one, anyway.&amp;quot; Sanary laughs lightly as the offer to have a pet pig is turned down, taking the money and even offering Kutsuuko an apologetic grin before turning to Shiro and holding out the leash. It's a cheap one, but it's sturdy enough, and the pig itself looks trained enough (or just too lazy) to bolt, anyway. It just looks back at Shiro with those curious eyes, watching the tiny being as he flitters about. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Pocketing the money, Sanary blinks slowly as Kutsuuko mentions her previous employment with the Confederacy, although it's not quite enough to confirm if that was in a mercenary capacity or a more direct one. Either way, that last part does draw a disappointed sigh from the healer. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Ah, that's a shame. You're a strong fighter. I saw it in our last two missions. Would've been great having you sign up all official-like, but...&amp;quot; She gives an understanding nod (even if she doesn't really understand). &amp;quot;If that's Fenrir's thing, I can't ask you to bail on them. Still, if you're ever looking for less...&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Sanary pauses with a puzzled look. &amp;quot;What's the word... Unofficial? Undocumented...? Ah, you probably get what I mean.&amp;quot; She grins, although there's a serious look in her eye. &amp;quot;We're always looking for strong people that can really change things. So if you or any of yours are interested, give me a call.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:953|Kutsuuko Shiratori (953)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;I appreciate the recognition~&amp;quot; Kutsuuko voices in a tired attempt to sound smug. &amp;quot;Best of the best and all that~ Don't take it personally though. I literally can't go against Fenrir, loyalty or not. If you're outsourcing on a contract basis, then I might see you on that side, but as it stands, we're not getting tied up in the war.&amp;quot; It is at this point that Shiro hovers over to land on Kutsuuko's shoulder, her pale silver-pink hair still fluttering slowly even sat down. &amp;quot;Master.&amp;quot; she prompts simply. Oddly, it doesn't sound needy or excitable. It somehow seems like it has nothing to do with the pig at all.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Ahhhh, fine, fine! You're so impatient!&amp;quot; the God Eater laments instead, rolling her shoulders on purpose just to make the !shinki wobble, a few stiff pops sounding out regardless. &amp;quot;Just remember, no more snacks until your birthday! This cost half of this week's pay!&amp;quot; &amp;quot;That's because you only did guide missions.&amp;quot; &amp;quot;As if that was my choice!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Finally, Kutsuuko swings the God Arc vaguely in the direction of the pig, the machinery bursting open like a metallic flower, exposing the roiling, inky blackness that fills the gaps, rather than any semblance of wires and gears. The moment next, the dark heart of the machine explodes outwards, letting loose an audible, artificially bestial roar; a flash of impossible teeth and the shadow of an abyssal maw. The motion is too fast to follow, little more than a gut-dropping blur of black and red. One instant there is a pig, the next instant someone has just dropped a jumbo sized water balloon filled with red paint off a building. There isn't so much as a crunch of bone to be heard. It's the strike of a cobra and and an almost comically excessive splatter of red.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;A blink of an eye later and the blackness recedes back into the weapon, snapping back together around it, control cores glowing a soft, satisfied gold ahead of the hilt. Kutsuuko looks . . . surprisingly more awake. Like she'd just downed a couple of energy drinks and waited fifteen minutes in that heartbeat. Shiro is curled up against her neck, sighing softly. &amp;quot;Ahhhh~ That was /really/ good~ Not like bacon at all. It's so much sweeter when it's still alive~&amp;quot; &amp;quot;I'm not getting you another one.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:714|Sanary Rondel (714)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; &amp;quot;Ah, not at all. The war's... Yeah, that's understandable.&amp;quot; Sanary nods again and crosses her arms behind her head, stretching a bit and not looking too put off by that response. Why would she? Kutsuuko's world did look like it was in pretty shitty condition the last two times she's been there, after all. She raises an eyebrow at the not-shinki curiously, looking from her to her master with an amused snicker at their banter. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; It's when that God Arc is lifted once again that the healer steps back, watching it with morbid curiousity. &amp;quot;Whoa. Planning on cutting it up he... Re..?&amp;quot; Sanary's seen this before. Not with a farm animal, of course, but with the Aragami. There's a light twinge of pain as that darkened mouth appears in the God Eater's weapon, and then some flat out gawking at the mass of blood where the pig had been just moments earlier. Sanary opens her mouth slowly as she looks from the mess of blood to Kutsuuko and Shiro, taking several moments to try and figure out what just happened before finally... &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;... Huh. So that's why you didn't want it butchered.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:953|Kutsuuko Shiratori (953)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;It seems to take Kutsuuko a couple of seconds to register Sanary's surprise, upon which she laughs out loud briefly. &amp;quot;Oh yeah I forgot. A bit of a shock the first couple of times seeing it, right? The title 'God Eater' isn't for nothing y'know. We're technically military, but our job really is eating gods, not parade drills and role call.&amp;quot; Shiro picks up. &amp;quot;Butchering it isn't the same anyways. It's not the taste of the meat or anything, but the complexity of the organism. A slab of pork has a lot of neat little protein chains that are fun for a little while, but this is /so/ much better~ It's like ah . . .&amp;quot; &amp;quot;Reading a four panel gag comic and reading a novel.&amp;quot; &amp;quot;Yes! Like that!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Since there's no need to blow anyone up, Kutsuuko slings her weapon back over, a tendril of black biomass temporarily visible connecting the hilt of the God Arc to some sort of port in the red bracelet, retracting as she stows it. &amp;quot;Felt like it would have been a waste of your time. You're a Confederate officer, right? I'm sure you're pretty busy. We'll have plenty of time to talk about it later if things keep going the way they do, so, from a former Confederate, good luck, and keep your head on straight.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:714|Sanary Rondel (714)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt; &amp;quot;A bit.&amp;quot; That's quite the understatement. Still, Sanary does regain enough of her composure to laugh in response, albeit still somewhat nervously considering how easily the God Arc could've clamped around her instead of that pig just moments ago. &amp;quot;I getcha... After seeing how those Aragami fight, I'd be surprised if something like that just now /wasn't/ an easy thing for you to do.&amp;quot; The healer does seem to understand Shiro's and Kutsuuko's explanation of the differences in eating a full pig versus cuts. That, in itself, also seems to be getting some of the gears turning in her head again... &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Maybe something to discuss another time, though. &amp;quot;Heh... Yeah, officer. Actually just got promoted a few months back, so I'm... Still kinda learning this stuff as I go.&amp;quot; She chuckles somewhat bashfully at that, nodding at Kutsuuko while peering at that bracelet of hers for a moment. &amp;quot;Interesting.. Ah, yeah, definitely keep in touch with us. There's a lot of work to do fixing up your world and dealing with the Aragami, and... Well, can't really expect the Union to look at the long-term. Might as well sub-contract it to us or the Syndicate if you need help with that.&amp;quot; She brings up her hand in a firm salute afterwards. &amp;quot;Thanks, Kutsuuko. You be safe, too.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Taco</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=3811/Seriously,_Food_Poisoning!&amp;diff=12789</id>
		<title>3811/Seriously, Food Poisoning!</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=3811/Seriously,_Food_Poisoning!&amp;diff=12789"/>
				<updated>2016-02-15T06:55:04Z</updated>
		
		<summary type="html">&lt;p&gt;Taco: Created page with &amp;quot;{{Log Header |Date of Scene=2016/02/15 |Location=Kawakami City |Synopsis=Kazuko gets free food from HK-47, suspecting absolutely nothing from a freaky talking heart guy! Also,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Log Header&lt;br /&gt;
|Date of Scene=2016/02/15&lt;br /&gt;
|Location=Kawakami City&lt;br /&gt;
|Synopsis=Kazuko gets free food from HK-47, suspecting absolutely nothing from a freaky talking heart guy! Also, food poisoning and mucus mash.&lt;br /&gt;
|Thanks=&lt;br /&gt;
|Cast of Characters=754, 942&lt;br /&gt;
|Tinyplot=&lt;br /&gt;
|Tinyplot2=&lt;br /&gt;
|pretty=yes&lt;br /&gt;
}}&lt;br /&gt;
{{Poses&lt;br /&gt;
|Poses=:'''{{#var:942|Kazuko Kawakami (942)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; After a long day of buying up all sorts of chocolates for Valentine's Day obligation gifts and sending them out, Kazuko's still exploring Kawakami City for good snacks on sale! Sadly, her efforts haven't been all that fruitful. She's just been running into overpriced stand after overpriced stand, the marketing for Valentine's Day really only being good for jacking up prices without giving her much to really work with. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Still, she's not one to give up that easily, especially when there's still unexplored stands to eat from! She scurries about, letting her nose guide her towards something that might end up making today's ventures worth the effort.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:754|HK-47 (754)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Cities like this were regarded as the standing pinnacle of this reality's society. Between the purportedly-optimum teaching facilities and it's extensive history, few things besides 'nerve center of commerce and culture' could describe how the locals apparently perceived Kawakami City, Japan. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Something that HK-47 normally felt was overrated among meatbags... yet he could not deny they were somehow especially hardy here. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; As of today, many of the droid's attempts to try and integrate into the society were warded off or fell through due to the risk of premature exposure - an annoying result of an extensive company in this reality known as the 'Kuki Corporation', which seemed to have deep-rooted influence in not just this city but much of this reality... and they were advanced enough to be developing droids. So non-native droids like HK were strictly monitored, if not prohibited. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Meaning that HK's only recourse was to not infiltrate as a droid. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Fresh ramen! Quality ingredients - just off the boats!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; But must he really have been subjugated to such a demeaning form? &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; At the moment, his imposing form was hidden under a thick, sickeningly-fluffy suit that resembled a cartoonish rendition of a heart-shape with large 'cute' eyes, next to a temporary stall from which to cook dishes from. At the moment, he had served a dozen humans and been forced to endure compliments 'to the chef' - but he had to withhold the best of the stock for his primary target... &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; ... &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; And, if she happens to pass him by at that moment, he barely withholds the charge of glee in his behavioral core as he begins what he came here for. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;My word - aren't you the Eastern Diva?!&amp;quot; he speaks, mimicking the voice of some sappy mascot he had heard on the telecommunication devices. &amp;quot;Kazuko Kawakami?! I'll be darned - a living legend right here!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Time to bait the hook.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:942|Kazuko Kawakami (942)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Shrimp balls, takoyaki... Okay, maybe not /everything/ is overpriced tonight. Kazuko's certainly got some options to work with, at least, and the sound of someone calling out to her does help her narrow down her options. Spotting the talking heart costume, the martial artist's curiosity gets the better of her as she approaches HK's stall. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Hi! Ooh, what do you have here?&amp;quot; She puffs up a bit at that bit of ego-stroking, the gesture doing its job at keeping her from dismissing the freaky-looking heart as just... Well, a freaky-looking heart. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; The bait's been taken! &amp;quot;Hmhmhm... Do you have any prices for this stuff? I already spent a lot today, so I gotta be thrifty tonight!&amp;quot; She's very honest about it, at least.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:754|HK-47 (754)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Well, one specialty we have is Abura Soba - ramen noodles with a poached egg in slices of chaise pork and bamboo shoots and scallion whites, finished off lobster oil and a blackberry sauce. Ah, the last one's a bit of an experiment though since it's supposed to be soy sauce - not sure if it'll catch on, but I'm hoping!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Concicently, this would be the only dish he'd ever use... since it wasn't exactly Earth-grown blackberries he'd made the sauce from. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; But he believed she might take it any way - she seemed incredibly naive. What was the meatbag term for it - 'carefree'? Also, she was apparently very easily enticed - that would make things easier going forward. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Ever since the establishment of the ceasefire by way of Momoyo Kawakami's tournament-style control scheme in conjunction with her apparent ties to Union Admiral Nagato, HK-47 had been researching into the meatbag as best he could for information. Especially after the data gathered by Ensign Takane had been redacted by Xiao Li Yu - but so far, he'd had no luck... &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Then the report came that the younger Kawakami unit was part of an attack on Balmorra in a different Sith Empire from his own, and the evidence that there was hidden Union sympathies seemed to only get stronger. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Of course... that was only the justification for the droid's actions if he would have to explain the matter - this act had other beneficial actions. And if this interaction was any indication, it would be simple to do. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Or at least as simple as it was for the droid to feign shock when Kazuko asked about prices. &amp;quot;You're one of the top four fighters in Japan! Why would I ever charge you?! In fact... if you really like it and I actually get your seal of approval, you can eat here free for the rest of your life!! Of course that's only if you like any of it!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; He was sure to leave an 'out' so that she didn't get suspicions that he was simply fishing for an endorsement - monastic types like these seemed to reply well to 'honesty and fairness.'&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:942|Kazuko Kawakami (942)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Although Kazuko's mouth is already watering at the food that's being described to her, her wallet is already weeping. &amp;quot;Whoa... That sounds really good! But lobster oil? That sounds... Really pricey.&amp;quot; Perfect for couples with a lot of money to blow, but for Kazuko? Probably not the sort of thing she'd ever have a chance to eat. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; It's probably not much of a surprise that the martial artist is ready to leave up until the moment that HK makes his offer that she actually stops. It sounds almost too good to be true, even! But all those high quality ingredients... Kazuko approaches the stand to peer at what the giant talking heart man has for sale, her eyes potentially being bigger than her stomach. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Really? You're... Sure about that? 'cause I can eat a whole lot, you know!&amp;quot; She grins proudly at that, resting both of her hands on the table while weighing her options. It takes her all of three seconds to decide, though, before nodding firmly at HK. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Okay! I'll try your food, mister. Bring it on!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:754|HK-47 (754)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; If HK had to put a sentence to the current situation... the only way to describe it was 'all too easy.' &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; She was easily enticed by the list of ingredients - many of them being more typical of luxury or of group meals. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; If he were capable of it, the droid would have smiled and laughed when Kazuko claims to having a sizable appetite - he honestly couldn't have been more pleased to hear that. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; It made things even easier. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Turning to the stand, HK promptly pulls out a large ramen bowl and begins placing the ingredients in - proving rather dexterous in spite of the costume he is forced to wear. In a few moments, he has the Abura Soba prepared, adding in the final ingredient - the berry sauce. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; He could never forget that... considering it was the key element, made from fresh Darkkoninn berries; a plant from world of Gorsh in Wild Space that meatbags purportedly found to have a 'luscious' appearance in spite of it's very toxic nature. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Combined with all the other ingredients in the dish, the droid doubted she'd find anything suspicious about the taste - and that was even if she found the taste abnormal to start with. HK could not be certain, lacking taste buds of his own. In fact, he was actually hoping that the poison wouldn't kick in immediately so that, if her stomach capacity was as sizable as she claimed, she could ingest a second bowl prepped with a follow-up dose of the poison before she realized anything was wrong with her. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Well... one thing at a time, he figured, serving the dish up to her with as cheery an &amp;quot;I hope you enjoy it!&amp;quot; as he could give.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:942|Kazuko Kawakami (942)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Kazuko waits with bated breath as the droid in the suit puts together that lavish meal, setting her own bag of snacks aside. She needs to leave room to make sure she can enjoy what's coming, after all, and she can always munch on those back in the temple another day if it's really as filling as claimed. She doesn't have all that much to do besides wait, though, and the waiting only becomes harder as she smells the food being prepared. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Perhaps in another route, HK might even be able to make some real money with this. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Once that food does some, Kazuko takes a few moments to let the aroma come to her. The pork, the bamboo, the scallion, the lobster oil... All of it just blends together perfectly, and she lets out a contented sigh at the scent. The berry, of course, doesn't draw any suspicion from the girl since... Well, how could it? Even though it's one she hasn't smelled before, it quite literally is something she's never smelled before. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Ooh... This looks and smells really good! Now it's time... For the moment of truth!&amp;quot; Getting a well balanced spoonful of ramen and pork, she samples it! And then she samples some more. And then she drops all pretenses and just starts devouring that food. She's not inhaling it like some sort of barbarian, of course, but... &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; She might need a second bowl sooner rather than later.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:754|HK-47 (754)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; And so HK came across one of the fringe benefits of a wider Multiverse - not everyone was as liable to recognize a poison if it never came from their own reality. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; During her match with Lu-Mey, the Kawakami meatbag had shown not only a high degree of skill and agility, but also very keen combat instincts - like a hound, she seemed capable of not only doggedly pursuing her targets and persisting to the end but she seemed to have a propensity to know when the best moments to dodge and evade were. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Granted it was nowhere near what her sibling unit supposedly was capable of, but it made frontal combat inadvisable. And in a ring system where non-lethal means were monitored and battlefield suppression tactics like ambushes were banned, she was an adversary HK suspected he would need an entire team of droids to effectively subdue. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Thankfully, it seemed that the Kawakami units' knowledge of battle did not extend to the aspects beyond traditional, honorable practice. Something that would cost them in the long run. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; How did it go again - 'all is fair in love and war?' &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; As Kazuko begins eating in earnest, HK quickly begins preparing a sedan bowl, more then pleased that she was willing to take more of the toxin-laced food. In fact, by the time she actually finished the first bowl, the second would already be complete, the droid giving his false-cheer response of &amp;quot;I'm hoping this means you like it!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:942|Kazuko Kawakami (942)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Kazuko's looking quite satisfied by the time she finishes that first bowl, looking... Oddly fine despite having devoured all of that ramen and meat. Even though she's normally a stickler for balancing out what she eats, it's not every day she gets to eat stuff that's /this/ good. And for free, no less! When HK speaks up, however, she actually pauses to ponder for a moment. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Mm.. I did! The meat, the ramen, the flavors... They were all really good, and a lot of fit together! The oil helped cut through some of it, too, but...&amp;quot; She strokes her chin lightly and samples some of the broth while fanning the second bowl with her hand. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;The berry sauce... It was okay, but it tasted a little funny. It wasn't bad! But...&amp;quot; She sniffs the bowl, then hits a fist against her palm. &amp;quot;I got it! Maybe you could try making a fruit tart or something with it.&amp;quot; And with that suggestion given, she gets right back to eating.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:754|HK-47 (754)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; ... &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Was this what meatbags called 'serendipity in action?' Either way, the idea of refining the Darkoninn berries into a fruit tart wasn't actually that bad of a suggestion. Especially since some targets enjoyed procuring forbidden treats after or between meals when they were normally not allowed. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Something to have one of the HK-51's follow up on, then. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; The droid is in fact mildly surprised by Kazuko's state - not that she had ingested so much as opposed to the fact that she had done so rather comfortably. Her breakdown of the flavors, while alien to the droid as he lacked the sensory organs needed to comprehend it, told him that if nothing else her own sense of taste was very well developed, able to pause at the berry sauce even though she'd never tasted it before - in fact when she paused to sample it alone, he had felt a slight feedback loop in his processor that simulated concern. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Had he used a local or more identifiable poison, or had she even been more familiar with the one he used, she'd likely have picked up on it. Was this trait universal to Kawakami units, or just this one? &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; For the time being though, it seemed that this particular target was as good as dead - the berries might take some time to affect her, but with the sheer volume of it she was consuming the droid doubted she'd go more then an hour or so before she was terminated. Maybe even less then that. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; ... then again, if her constitution was as potent as a Jedi, she might go a bit longer then that. It was hard to say - though the key element was that she not realize she was facing imminent death until it was too late to matter.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:942|Kazuko Kawakami (942)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; By the time Kazuko's finished with her second bowl, she's actually looking... About as fine as she was before. Just how much intestinal fortitude does this girl have, anyway? If the poison's taking any effect on her, she's certainly not showing it with how satisfied she appears to be with that free meal. &amp;quot;Aah... That really hit the spot, mister. I haven't eaten that much in a while~&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; 'A while' being about a day. It's important to rest up and recover after a hard-fought match! &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;I think the rest of those flavors really worked together. Mm.. And the berry sauce wasn't so weird with the second bowl. Just had to get used to it, I guess!&amp;quot; She laughs lightly and rests her head on the table, starting to doze off. Only for a moment, however, before she jumps out of her seat suddenly. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Oh! Before I forget...&amp;quot; Kazuko takes a deep breath before turning around towards the couples, singles, and other configurations of numbers of people before pointing at the droid in the heart suit. &amp;quot;This guy's selling really good ramen! You should try it before it's gone!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; And then she turns back to HK with a broad grin, not realizing just what sort of fate she might have just doomed him to. &amp;quot;How's that?&amp;quot; She hasn't forgotten about that offer, it seems!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:754|HK-47 (754)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; It seemed the meatbag had not been lying about her stomach capacity - really, how such a small-looking fleshbag was able to store such a large volume of mass was beyond his ability to process. If he hadn't seen it himself, he would never have suspected it. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; When she first starts to lean over, the droid wonders if the toxin is beginning to take effect already - if it was and she ended up falling unconscious, he would need to move quickly to remove her from visible sight. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; ... &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; ...and then she gave him the very endorsement he'd asked about, belatedly realizing this was what meatbags would describe as the perfect time to say 'be careful what you wish for.' &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Or a least this is what the droid believes with all his processing power as groups of people now begin converging on him in curiosity, knowing that he will have to comply so as to not attract suspicion. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; ... &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Well... if nothing else, the conversation did help HK with another matter - his vocal-index log. And with her commentaries, he might just have had enough samples of her voice to be able to reproduce it and mimic Kazuko himself... provided he performed the necessary analysis to isolate all the vocal inflections. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Of course, he would first have to suffer through the /hours/ of sorting through these new customers... demanding he continue assembling organic concoctions for them to consume. Possibly even subjecting him to the horrific sight of them mashing their mucus-membranes together in the practice known as 'kissing', performing unneeded probes for physical maintenance on their bodies at locations where they were not even damaged and- &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Maker above, let nobody /ever/ say that he did not suffer for his profession. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; It takes a little bit longer for the droid to compose himself enough to deliver his response, but when he does he manages to keep any strain out of the false voice - &amp;quot;Wow - Thanks! I don't think I'd have ever gotten this many customers on my own! I don't even think I have enough to feed everyone - I'll probably be sold out before the day's done! Thank you very much - and don't forget to come again!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; He did mean that in a way - if by some improbability that she survived the poison, he would very much like for her to stop by again so that he could know to give her something far stronger. At the same time though, he was hoping the poison did it's job. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; /Someone/ needed to suffer for what he was about to endure, after all.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:942|Kazuko Kawakami (942)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Still looking quite pleased with herself, Kazuko beams the droid a wide grin while picking up her leftover snacks. Even if the food might be overpriced for others, she has no problem with stimulating the local economy if it means getting free food for herself later. &amp;quot;Hehe... Really? I haven't seen you around before, but I'll keep my eyes open. I'll be sure to come by another time, mister!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; And with that, she backs out of the growing crowd of customers seeking out HK's culinary skills. The Eastern Deva's work is never done, and it's time for her to seek out another place to stir up the hunger for more food! But first things first... &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; It's time to find a bathroom. Or maybe her bed back home. If the droid's paying attention to her as she leaves, he might even notice Kazuko's footsteps getting a little more unsteady and her stance a little more hunched. &amp;quot;Mm... Might've eaten a little too much. Oh well!&amp;quot; She still sounds pleased, at least, and none the wiser as to the potential source of wherever this pain is coming from.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:754|HK-47 (754)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; HK is at the very least sure to keep an eye on the Kawakami meatbag as she departs, giving as 'jovial' a wave in farewell as he can - which is a feat in and of itself given that he only feels such emotional stimuli when eviscerating targets. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Of course, a hint of genuine satisfaction does present itself as he notices her initially-immaculate posture begin to degrade. The signs that the poison is beginning to run it's course. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; If it were possible, he'd have tried to call for an HK-51 to come in and observe her, but that sadly might have tipped off the locals or the Union that the droid was in the city if his less-competent successor units entered and bungled it somehow. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; That and he could hardly activate his comms and signal anyone right now while swamped with customers. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; ... &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Still, he could try to use it to his advantage. The sooner he sold out, the sooner he could disassemble the stall, leave the area, tear his way out of that /horrific/ covering and burn all the evidence - leaving no traces when Kazuko Kawakami would fall ill and then, hopefully, suffer an abrupt and inexplicable death. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; However, her constitution might complicate things - normally those berries killed the average meatbag in an hour or two... but if her fortitude equaled a Jedi, she may very well suffer for anywhere between several hours to even a full day before the toxin finally ran it's course and exterminated her. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Though at the very least, as the droid began what would be a several hour process of humiliating himself in servicing a throng of other meatbags with Valentine's Day service, HK-47 was able to take some degree of satisfaction in debilitating at worst, and exterminating at best, one of the 'Four Devas'. And she was even given the meatbag custom of having a 'last meal'. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; That alone should have been considered an honor - he usually just skipped straight to blasting.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Taco</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=3798/Eastern_Deva_Match:_Kazuko_vs._Lu-Mey&amp;diff=12762</id>
		<title>3798/Eastern Deva Match: Kazuko vs. Lu-Mey</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=3798/Eastern_Deva_Match:_Kazuko_vs._Lu-Mey&amp;diff=12762"/>
				<updated>2016-02-13T01:50:19Z</updated>
		
		<summary type="html">&lt;p&gt;Taco: Created page with &amp;quot;{{Log Header |Date of Scene=2016/02/12 |Location=Kawakami City |Synopsis=Eastern Deva Kazuko versus challenger Lu-Mey! Bugs and crazybones versus polearms and regular bones! A...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Log Header&lt;br /&gt;
|Date of Scene=2016/02/12&lt;br /&gt;
|Location=Kawakami City&lt;br /&gt;
|Synopsis=Eastern Deva Kazuko versus challenger Lu-Mey! Bugs and crazybones versus polearms and regular bones! Also, politeness.&lt;br /&gt;
|Thanks=&lt;br /&gt;
|Cast of Characters=234, 336, 715, 756, 880, 928, 930, 940, 942&lt;br /&gt;
|Tinyplot=&lt;br /&gt;
|Tinyplot2=&lt;br /&gt;
|pretty=yes&lt;br /&gt;
}}&lt;br /&gt;
{{Poses&lt;br /&gt;
|Poses=:'''{{#var:942|Kazuko Kawakami (942)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; After a long week... 'ish of waiting, it's finally time for Kazuko's first title defense! There's a small audience already gathered inside the dojo, and multiple tables are set out with various types of food prepared. Kazuko's at one of those tables herself, although she isn't eating today. She can't let herself get bloated before the big match, after all, so she busies herself with a cup of water and taking the occasional sip. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Almost time...&amp;quot; She's looking pumped, and she's looking excited. Winning the title is one thing, but if she wants to prove she's worthy of the title? She needs to actually hold onto it! She keeps glancing between her cup and the entrance to the dojo, watching for people coming in in hopes of spotting... &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; ... She has no idea what her challenger even looks like. It'll probably be fine, right?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:928|Momoyo Kawakami (928)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Sitting at the impromptu commenter's table, Momoyo sits with a microphone turned off. Seemingly from a recent exhibition the area was set up, she sits with her legs crossed on the table, leaning back in her chair. &amp;quot;Make sure you've warmed up, Wanko.&amp;quot; she reminds gently, though she was here strictly as an observer. Tossing her hair back behind the seat, she sips on a bottle of peach soda, with a few more nearby.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;She should be here soon...&amp;quot; she quips, rubbing along her neck. Since title matches were largely an informal affair regardless of the spectators, she didn't need to referee... but she had a bad feeling about this match. Signs were posted outside for both the title for the challenge of the Eastern Deva, but also the match the next day for the title of the West as well. Naturally, the few observers filtering in were forced by the various monks to sign personal liability waivers for the temple, in the event that they decided to spectate a match with potential collateral damage. Kawakami-ryu monk barriers could only contain so much... even Momoyo tended to break out of them in minutes.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:234|Lu-Mey (234)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Oh it wasn't that long! It was just a few days! Then again, Lu-Mey had spend most of her time in preparation for this moment. ... Of course most of her preparations involved curling under Starless Night's desk and napping. Sprawling out on Starless Night's desk and lazing, hanging from the ceiling inside Starless Night's closet and tittering with excited glee...&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Lots of preparations.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;But then she's here. Momoyo would, of course remember the dusky woman in red from the original meeting that set the terms for this whole ordeal.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Helloooooooo~!&amp;quot;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Yes, well the fine skirt-suit is replaced by dancers silks, the dusky skinned oni padding in soundlessly on bare feet. She is armed.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The folding fan twirling on her finger flicks open and closed with a practiced and perfect flow of motion as shey plays with it. It would seem she hasn't bothered to hide the razor edge as usual.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Oh look. Lu-Mey is pretending to be honorable today.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Thank you for having me over today~. I'll make sure my performance is even more spectacular than usual, just~for~you.&amp;quot;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Hard to tell if that's to her opponent, or Momoyo because she hit on Lu over the broadband. It really doesn't matter, because she's fluttering her lashes. A lot.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:756|Shin Tokuyama (756)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Shin's here. After manufacturing a comical misunderstanding at Gudako's new secret base the other night, he decided to swing by and spectate another match. Momoyo wanted him to come hang out every so often anyway, so why not? &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;He's sort of sitting on the ground with his back against a pillar as he types something into his phone, which is playing an upbeat little tune and letting out a meow every so often. Once in a while, he updates his twitter account with a screencap from the phone and mostly seems to be focusing on that for the moment.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:336|Starless Night (336)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Someone else has arrived. Burly in appearance, but not huge or anything, the one-horned male oni has some resemblance to Lu-Mey. He also has a large tub of popcorn. &amp;quot;GOOO LUUUU! Papa's here watching!&amp;quot; Is.. is that a foam finger?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:942|Kazuko Kawakami (942)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Huh? Ehe... Yeah, you're right. I can't afford to cramp up now!&amp;quot; Beaming a wide grin at Momoyo, Kazuko steps away from the refreshments tables to start stretching and slowly making her way to the fighting area proper. It's fairly obvious that she's nervous, but it's not dampening her spirits in the slightest. That's for other things to do! &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Although the brunette hasn't actually seen Lu-Mey before, hearing and seeing her coming from the entrance is more than enough to let her identify today's challenger. The first order of business, of course, is to greet her with a controlled, simple... Excited waving and staring. &amp;quot;Hi-iii! Ooh, you're pretty...&amp;quot; She comments while approaching Lu-Mey to look her over and size her up, eyes widening slightly at her silks and her horn. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;You're Miss Lu-Mey, then? I'm Kazuko Kawakami. Thanks for coming.&amp;quot; Grinning broadly, she looks over as more observers start coming in, taking note of Shin and... Lu-Mey's father? &amp;quot;We're gonna have to really give them a good match, then...&amp;quot; She giggles lightly before hurrying towards the ring, picking up her naginata on the way.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:880|Nero (880)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Nero is here, dressed down as usual when not doing CRAZY THINGS OUT IN THE MULTIVERSE. Off to the side, with an equally large tub of popcorn, she cheered. &amp;quot;Yes! Go! Show us a magical performance! Let there be drama, blood, chaos, fear, determination, and beauty!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Nero please. Don't you have your own title to be defending?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:928|Momoyo Kawakami (928)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Monks direct people to the bleachers as appropriate, with the possible exception of Nero and Shin who are more than strong enough to make decisions for themselves. Very little attention is paid to Starless other than the gawking at the foam fingered silly spectator for Lu-Mey. Most of the bleachers were behind Momoyo, though since they were mainly empty anyone could move to whatever angle they liked. The outdoor arena was about the size of two football fields, longer than it was wide, but hard packed with dirt as the rest of the dojo's facilities were constructed around this inner courtyard... in vague terms it might even resemble architecture Lu-Mey was familiar with.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;The match doesn't start until the two of you take a proper bow, as you know. So take your time.&amp;quot; Momoyo quips, having turned on the microphone. &amp;quot;Today, ladies and gentlemen we're here to witness the first of several challenges across The Big Four. An excellent opportunity to let off steam and build up reputation, here we have the unlikely victor over Lute, daughter of the Kawakami Temple, Kazuko. Just arrived is the mysterious and lovely dancer Lu-Mey... how she made it through the rest of the city without causing a panic is a mystery! Most of Kawakami City hasn't seen an oni up close in their lives and only certain gaming friends of mine would be unsurprised at her aesthetic beauty...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:234|Lu-Mey (234)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Daddy sure is watching.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;A bead of sweat slowly rolls down the oni's brow at the boisterous, foam finger-wielding, Lu-Tirae in the bleachers, but clears her throat and turns to wiggle fingers with a big, fanged, smile. Nevertheless she's eyeing the others that have come to watch for a moment, sucking gently on her teeth with a small tsk.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Ah, Nero wants blood and drama.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Lu-Mey shall most likely not disappoint, as she makes her way to the arena, a second iron bladed war fan in her other hand now, the pair spinning in a smooth and lazy display. &amp;quot;Ara ara ara... Your sister really knows how to get on a girl's good side, doesn't she?&amp;quot; Mused idly to Kazuko. &amp;quot;Oh, I always make sure to leave people with a screamingly good time, everywhere I go. Just try and keep up~.&amp;quot;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;A bow then? How formal! Though Lu-Mey's isn't so much a proper martial arts bow, it is low and theatric. But perhaps what might be disconcerting is how she keeps that scarlet gaze up, or...&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Did her skin just crawl?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:942|Kazuko Kawakami (942)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;There shouldn't be too much blood, Miss Nero! I'm using the training one.&amp;quot; Kazuko raises the naginata and taps her finger on the blade a few times, showing that it is indeed blunted. She's not fighting for her life or in the Ring of Philosophy, so using her bladed weapon isn't an option for the martial artist. She can't defend her title by killing her opponent, after all! But with Lu-Mey brandishing those bladed fans... &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Well, it'll probably be okay, right? &amp;quot;Sis likes doing that a lot with pretty girls around. Maybe the three of us can get something to eat after this!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Upon reaching center stage/ring, the martial artist takes several deep breaths to focus herself before turning to Lu-Mey with a more controlled, yet still eager grin on her face. &amp;quot;My name is Kazuko Kawakami, student of the Kawakami Temple and Eastern Deva of the Big Four. Thank you for coming to fight me today!&amp;quot; She offers Lu-Mey a formal bow out the waist before gripping both hands on her naginata, taking up a neutral stance. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Kazuko is ready to fight! She does seem to notice something odd about the oni, however, but she can't quite put her finger on it... It's probably fine, right?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:756|Shin Tokuyama (756)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Even if Monks were to recommend a better seat, Shin would wave them off somewhat boredly, &amp;quot;Can't move. Neko Atsume. Need to tweet pictures of cats doing things in a cell phone game. This is very important to me,&amp;quot; Shin says to the monk, not looking up from his cell phone as he types in. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Look... at what... this guy... made... in my vase... hashtag... NekoAtsume.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Shin hits send, updating his twitter, and then looks up to watcha s the match starts to get underway. Or at least moves towards a beginning.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:930|Alden (930)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;Alden was once again spending some time just roaming, so many places to see!, and this particular place reminded him of the home city of his Tamer, which he only saw once. The dojo caught his attention, always interested in such martial arts, and he figured, walking inside to look around for a bit can't hurt!. He simply hopes his... well, looks don't surprise people too much, quietly following indications to a proper seat, seeming quite eager as he learns of the inminent fight.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:234|Lu-Mey (234)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Ah, introductions to the crowds, then? Of course Lu-Mey is perfectly fine laying on the ham on her own end as she rights herself and flicks her war fans closed once more.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;An idle pip from the bead in her ear tells her one of the myriad twitter accounts she keeps tabs on (follows) just updated. She pens a mental note to check it later. &amp;quot;Lu-Mey. Last-born princess of the Shiyi clan. And I'm here to take your title~.&amp;quot; She practically purrs, before the dancer is in motion.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Almost at the drop of a dime, she's flowing from her end of the arena, to Kazuko's, fan's twirling, scarlet silks floating as though on a breeze. It's like watching a dance-- perhaps because it is a dance- as she slides with a casual, swaying, grace into melee range. But what seems like an attack from the front turns into a feint, as she shifts smoothly with a twirl to try and curve clean around Kazuko and bring one of those bladed fans in a smooth singing arc at her side.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;It's a light stroke, the kind that screams she's making gauging defenses and looking to see just how well guarded Wanko is with her naginata.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;And even then, at the same time... Is she holding back? Or perhaps... Preparing?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:715|Kenji Kawasaki (715)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; There are a couple reasons Kenji Kawasaki bothered to come out to this thing. One of them - indeed, chiefest among them - is that Momoyo directly asked him to. If not for that, he probably wouldn't've bothered. Watching people fight's never been how he learns to fight better. Kenji's bare hands have always been at their best when he, personally, is directly in combat. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; But, well, again, Momoyo asked him to. Kenji's the kind of guy who doesn't really say no to people he gives a damn about. He doesn't really have enough people in that category that he can afford to. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Kenji, as far as anyone can tell, is here alone. He's dressed in pretty much the same thing he always is.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:942|Kazuko Kawakami (942)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Kazuko's fighting a princess? That would explain a lot, actually. Preparing herself for the first attack, Kazuko keeps her feet moving as she circles around Lu-Mey and takes the bait, dodging a little too soon at that feint. She tries to hop away from the bladed fan as well, but it's a little too late to avoid it, and she winces in pain as that first actual cut draws first blood. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Not bad... This'll be fun~&amp;quot; It doesn't bring down Kazuko's confidence, at least, as she gives her naginata a brief twirl, then rushes in before making a quick thrust straight at Lu-Mey's arm. Like the oni's first attack, it's a careful one to gauge her defenses without going all-in right at the start.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:928|Momoyo Kawakami (928)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;And the lovely dancer dances her way inside the polearm's range for the first cut. It seems both fighters are testing the waters. Folks, I hope you like watching pretty girls dance and hop around the arena, because this match is about to heat up!&amp;quot; In spite of her peppy commentary, she sips at her soda, still remaining relaxed with her feet up on the announcer's table, lazily tossing the power cord for the microphone around as the crowd unexpectedly increases in size. Not only did more Multiversal spectators come about, but some of the Kawakami Academy students as well. There were some pretty serious combat-capable spectators curious about the naginata versus bladed fan.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:940|Mairead Sandilands (940)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Mairead is here watchign her friend fight and after last nights training mission at Hikari, she is in a very, very good mood since the last fight she was in a week ago.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:234|Lu-Mey (234)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Truth be told. Lu-Mey hates one on one, face-to-face, confrontation. It's not her forte- it never was, and quite possibly never will be. The naginata, even though blunted, connects solidly with her wrist, earning a sharp hiss of breath. She near drops her war fan, grasp fumbling as the rest of her smoothly weaves away.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Heh~...&amp;quot; She catches it though, balancing the fan, now snapped shut, on the tip of her finger. Though the act shows the angry red welt over dusky skin, on her arm as a result of the blow, it's... Already fading. She slides sidewards again, really not too keen on facing that naginata head on, the Oni slinks low, another dazzling flutter of her dress, as the fan snaps open again, using the momentum of a brief, but quick twirl to bring both fans in a quick series of more light cuts. But...&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;She still seems to be tensing- the exact opposite of the loose and limber flow that a dancer should aspire to at all times.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:756|Shin Tokuyama (756)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Shin is watching the fight, mostly, and observing as Kazuko and Lu-Mey go at it, &amp;quot;Huh. They're both pretty good, but their styles are really conflicting. Interesting,&amp;quot; He muses before looking down at his phone again. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Ahaha! That cat's in a train! Trains are for people.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;And then it's right back to updating twitter, &amp;quot;Silly... cat. Trains are... for people... hashtag nekoatsume.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;And then he looks up to catch some more of the fight.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:942|Kazuko Kawakami (942)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Kazuko's footwork seems to be improving as she settles into the fight more, watching Lu-Mey's movements with a careful eye. She hops out of range of most of those swings for all but one of them, the bladed fan scraping against her arm a bit before the martial artists hops back once again. &amp;quot;That's a lot prettier than using swords... But isn't that harder to work aim?&amp;quot; As she calls out, Kazuko keeps her feet moving, trying to keep Lu-Mey within her own weapon's optimal range and herself out of Lu-Mey's. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;But Cri uses a rapier instead of a sword, so... You must really be good with that, then.&amp;quot; Stepping forward suddenly, Kazuko shifts her grip on the naginata before taking a few quick swings with the naginata. Even though she can't use it to cut, she can still use it to bludgeon!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:234|Lu-Mey (234)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;A keen observer would notice the slight... Twitch. The way how when the Oni's step comes to a halt. Of course not a true halt, still swaying in place. A little flick of blood off the fan, and Lu-Mey holds it just in front of her face, scarlet eyes still dancing even as she slows her body to better time any reaction she'd have to make in a heartbeat.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Ah, well, they're not quite the same.&amp;quot; She purrs. &amp;quot;It's all about practice, either way~.&amp;quot;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;But then Kazuko outpaces her. It was bound to happen, after all, a student of the Kawakami style would be more at home in a direct fight than a dancing princess. Even though the naginata is blunted, the blows are painfully solid, each earning a small cry as the strokes connect in perfect precision, leaving that dark skin to bruise quickly as Lu staggers, thrown out of her balance and groove, to reel a whine.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;This is when her body reacts FOR her.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Once again there's a visible crawl of her skin, something visibly -slithering- outward against the skin of her exposed belly-- before it erupts outwards with a sickening 'SKREEEEE!'&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;There is more blood on the arena floor than there should be, as something with far too many legs bursts from Lu-Mey's stomach and lashes out with the force and speed of a vicious and toothed whip. That's all the warning there is, before the giant centipede snaps forward, jaws flashing as it tries to sink its menacing teeth right into the younger Kawakami sister, before slithering to start reeling itself back into the now gaping wound from whence it came.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Mmmf... Oh yes...&amp;quot; The red clad dancer huffs once she has her balance again. &amp;quot;I suppose I should introduce you to Ranchiki. She likes schoolgirls and hugs. Though I suppose you wouldn't find her as pretty as my fans, would you?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:928|Momoyo Kawakami (928)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Ooooh, and it looks like our dancing Oni has... stepped right out of a B-rated alien movie! A careful observer can see the bugs crawling in her skin, before the wound that will not heal erupts. Kazuko looks a bit startled... but unharmed. Only for the moment, though! You can see where her concentration is wavering already. Wanko getting serious must have triggered a backlash. Is she even having fun at this point fighting a beautiful monster!?&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Momoyo could see the hints of the skin shifting way more elastic than it should otherwise have been, along with the other experienced combatants in the arena, but she still put her feet on the ground to sit up straight and lean forward. Pulling on her chair, she shifts it underneath the commentator table, gulping some of her beloved soda the rest of the way and opening the next bottle. Now, the tension in her voice and posture was a little harder to hide.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:942|Kazuko Kawakami (942)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; As Lu-Mey's combatant, it's probably not a huge surprise that Kazuko notices that odd shifting and twitching in Lu-Mey's dance. Although she can't hold back with her opponent too much, she can still wonder just what it is that's going on with the dancer. &amp;quot;Practice is important, yeah. Even someone without a lot of talent can succeed with enough training!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Inspirational, isn't it? If only she wasn't still suppressing something. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; As those strikes hit their mark, Kazuko notices the crawling becoming more visible. &amp;quot;Eh? What's...&amp;quot; Before she can even try to inquire about what's going on with that, however, she's caught off guard when that centipede explodes out of Lu-Mey's stomach with startling speed! It's definitely not what the martial artist was expecting, and she yelps when it gets its teeth right in her arm. Before she can process just what happened, though, it's already retreating with the... Introduction. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Wh-wha... Did that.. Your...!&amp;quot; She points at Lu-Mey's stomach before stumbling a bit, the poison in Ranchiki's fangs already starting to mess with Kazuko's head. &amp;quot;Can you still fight like... Th-that?!&amp;quot; Looking more than a little freaked out, she hesitates for a moment before advancing again, taking a single wide swing at Lu-Mey's legs. Is she purposely avoiding that hole in her gut?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:234|Lu-Mey (234)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Such a question... Whether or not Lu-Mey can continue to fight, with a gaping wound in her stomach larger than a fist... Most fighters would be pleading for the match to end and to go to a hospital, yet...&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Uhuhuhu...&amp;quot;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The oni titters. Flicking her fans shut and flashing that sharp-toothed smile. &amp;quot;I'm just fine, don't worry about me~.&amp;quot; Crooned sickeningly sweet as she shifts her posture. She's clearly ready to resume- which is all well and good, when Kazuko's naginata sweeps her legs out from under her. Had the blade been sharp and keen, no doubt she would have lost one or both limbs, but the dulled impact simply drops her to the dirt with a hiss of dismay from the massive insectoid beast in her gut as it peeks head out to snarl and snap the air.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Lu-Mey, herself, however rolls. Her fall turning into a smooth roll that halts her in a crouch, one fan spinning on her finger. &amp;quot;What? You're not afraid of bugs, are you?&amp;quot;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;From her, the question is more loaded than a shotgun.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Especially when she lashes out again-- or does she? A fluttering wave of her fan is the only visible action she takes... But keen eyes might see gossamer strands of silvery light forming, as she manipulates the Sha, turning the essence of the world to her very whims as she seeks to loop it around Kazuko's ankle. Because if it does...&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;She'll yank. A sudden and violet telekinetic pull into the gleam if a series of razor fan swipes.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:942|Kazuko Kawakami (942)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; If that's not a sign that Lu-Mey isn't human, then what is? Thankfully, Kazuko's not /that/ stupid with all the signs pointing that way, and it's actually a little easier to focus on the fight when she doesn't have to worry about things like human anatomy being unsafe to aim at. Sure, there's the other issue of just what would actually be a vital area, but... &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Kazuko can sort it out later. &amp;quot;If you're sure, then!&amp;quot; Giving the polearm another spin, she steps back almost on instinct as Ranchiki pops out again for that brief moment. &amp;quot;Not.. Not most bugs. B-but that one's just creepy!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Bracing the naginata as she readies herself to sidestep again, Kazuko's once again caught off guard when, instead of an attack from the fans, her ankle gets caught by those light strings. She yelps in surprise as she's yanked right towards Lu-Mey, taking a shallow cut on her other side from the fan before tumbling into an awkward roll to narrowly avoid the others. Between the poison working its way through her system and the bleeding, she definitely won't want to draw the fight out longer than necessary. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Nn..! If you really want me this close, then.. &amp;lt;span style=&amp;quot;color:xterm3&amp;quot;&amp;gt;Kawakami Style: Scorpion Strike!&amp;lt;/span&amp;gt;&amp;quot; From her grounded position, she springs upwards with ki-infused punch aimed at Lu-Mey's midsection.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:234|Lu-Mey (234)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Ah, but Lu-Mey was never human in the first place! The horn should have really given that hint plain as day. Though she oni does pout visibly. &amp;quot;Oh stop that- you're hurting her feelings.&amp;quot;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Huff.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;She should probably be more concerned with Kazuko hurting HER, though, the force of that strenghthened punch catching the dancer full on, dead center.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;B-buh...?!&amp;quot;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;She looks surprised. Maybe because she suddenly can't breathe? That might be why, as the blow solidly knocks the wind clean out of her, leading to a completely graceless backwards stagger, one hand holding her stomach, while her eyes bug out. The next motion is one of more desperation as she works on regaining her breath and composure, calling upon the Sha once again to try and hoist-- and then bodily SLAM the younger Kawakami into the ground.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Fwuh... Ah... Ow.&amp;quot; She's really not built for this, even as the massive hole in her stomach begins to... Seal itself up. The fleeting sight of too many things, white and crawling, wriggling at the edges of the wound and sealing it closed slowly without so much as even a scar, might give hint to why the bruises from Kazuko's prior attacks have already faded, and the newest and most fresh of them all is already beginning to smooth over. &amp;quot;Oh dear, you are beginning to be problematic...&amp;quot; She grunts, clearly not having as easy a time as she had anticipated.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:928|Momoyo Kawakami (928)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;And wow, did this match turn serious fast. Looks like the sorta alien looking woman is not too happy that she underestimated doggie's speed. Looks like doggie could even be a dancer herself! But Kazuko is clearly not focusing on the fight. She's a tough little bugger, but is our dancer gonna continue to be a sadist, or is she gonna suddenly realize what The Big Four is all about!?&amp;quot; Her fist pounds the table, partly to keep the crowd excited and engaged, but partly because watching Kazuko struggle was getting exciting for a variety of reasons. Once again her sister was doing everything she could to prove Momoyo wrong about her career path!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:940|Mairead Sandilands (940)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Mairead claps for Kazuko as she fights, &amp;quot;Go Kazuko...&amp;quot; she says as she also has a flag that has her name in kenji on it, but it says Wanko instead....&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:942|Kazuko Kawakami (942)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Eh? Sorry, Ranchi!&amp;quot; Oddly enough, Kazuko actually sounds like she's genuinely apologizing. Just because she's fighting Lu-Mey and the everything inside her doesn't mean she can't still be civil about it. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Some distance. Good. Pushing herself back up, Kazuko brings the naginata around to her front before noticing that she's getting pulled up again. Didn't she already get pulled over before? &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; .. Right! The strands. Lu-Mey never did actually remove them, did she? Kazuko gasps in pain as her back impacts into the ground, clenching her fists and gritting her teeth to avoid letting out too much noise at once. Even if it hurts, she still needs to stay strong! &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Nn... Hehe. Don't underestimate martial artists. When people like us fight, we put everything into it!&amp;quot; Staggering back up to her feet, the younger Kawakami actually grins widely (briefly at Momoyo and Mairead, even) as she starts spinning her naginata to channel her ki into it. As she does, she advances on the oni once again, just spinning it wildly in front of her while trying to use those spins to execute a deft... Bludgeoning. A lot of bludgeoning. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; It's not a very technical attack at all.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:234|Lu-Mey (234)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;It still takes Lu a few more beats to get her breath back to a ragged, but somewhat normal, state now. Though her eyebrow twitches at the pet name given to the centipede. The thing visibly crawls under her stomach for a second there before going still and fading from sight.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;It's when Kazuko charges, blade spinning, that Lu-Mey backs up, weaving and bobbing, relying on her reflexes to take each blow as a graze here, a light thump, there, welts on bare skin showing through as her defenses wear down, grunting as one blow catches her with a solid THUNK on the ribs.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;But then she lashes back. Something SNAPS out of her arm. With a wet, sliding, sound; the entirety of her left arm sprouts a pin-cushion of bony spurs, spikes, and quills. &amp;quot;I wouldn't know, it's not my style!&amp;quot; She chirrups quite honestly as each quil violently shoots forth, erupting from her arm with bullet force, while something visibly squirms in her shoulder.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:942|Kazuko Kawakami (942)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; All that crawling is really getting under Kazuko's skin, and even she's squirming a bit as Lu-Mey's movements become more grotesque. Or would that be her insects? The martial artist can't let herself get too distracted, though, as she keeps spinning her naginata more and more even as Lu-Mey backs up. It works just as well for Kazuko, at least, since she's definitely more of a mid-ranged fighter than a close-ranged one. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Well... Y-you've got potential! Maybe you-&amp;quot; And then Lu-Mey's arm gets chunky! The mere sight of it is enough to startle Kazuko into landing flat-footed, forcing her to try and use the spinning to deflect those projectiles coming her way. She staggers back as most of them get through and draw yet more blood from her arms, legs, and a few across her face, but it doesn't stop her from spinning. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Perhaps it's the sight of all the bugs and grotesque attacks, or maybe it's the poison that's still lingering in her system. Whatever it is, Kazuko's moving a little more hurriedly than before, and she lunges forward at Lu-Mey. The naginata spinning stops, and she swings it sideways at the oni with both hands, putting all of that pent up force into her swing. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;lt;span style=&amp;quot;color:xterm3&amp;quot;&amp;gt;&amp;quot;Kawakami Style: Daisharin!&amp;quot;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:234|Lu-Mey (234)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;All of that spinning would make anyone dizzy. In the end it just catches Lu-Mey off guard, when the blunded blade slams right into her from the side. And there's a crack. The sick sound of fracturing bone as the blow makes undoubted and perfect connection. She simply eats it. No cry this time, but a grunt as the force nearly launches her sideways, clutching her ribs as she drops to a knee.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Maybe I what?&amp;quot; She muses hoarsely. There's another POP that says something may have just popped into place -on its own-, inside her. &amp;quot;Maybe I'm just getting hungry...&amp;quot; She decides, scarlet gaze locking to Kazuko from the corner of her eyes for a moment, before her lips part into a thin smile, eyes narrowing. The oni draws a breath. She's up again now, though, fanning her face as casual as can be.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Careful. I might just eat you up if you keep giving me so much trouble. Uhuhuhuhu~.&amp;quot;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Oh dear she just struck a pose.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Theatrics, anyone? But...&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Her right shoulder twitches in such an odd way.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;That's not what Kazuko should be worrying of here, though. Not when it becomes rather apparent why the dancing princess is barefoot. Somthing living- and very sharp, extends from between her toes in a sharp lacerating kick aimed with intent to temporarily cripple a leg, before a much higher second swipe comes to follow.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:942|Kazuko Kawakami (942)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Even though Lu-Mey's not human, Kazuko still can't help but be a little worried when she hears that cracking. She's still got enough sense not to show too much mercy, though, as she readies her naginata again when the oni laughs that injury off. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Hungry..? W... We can get food after the match is over. Wait. Are you...?&amp;quot; Getting eaten up? Isn't that the sort of thing grandparents say to their children? Then... Lu-Mey's complimenting her? &amp;quot;We're not related, though. What are you trying to say?&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Thinking literally in the multiverse really goes a longer way than one would expect. Spotting that movement from the dancer's feet, Kazuko's eyes widen as she brings her leg up to almost avoid getting her leg cut open completely, although more blood is still drawn even from that grazing cut. She rushes forward past the follow up towards Lu-Mey, however, and she tries to slip behind the oni to grab her around the waist. If she succeeds... &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;lt;span style=&amp;quot;color:xterm3&amp;quot;&amp;gt;&amp;quot;Kawakami Style: Mozu-otoshi!&amp;quot;&amp;lt;/span&amp;gt; She'll hoist Lu-Mey up and fling herself into the air, then fall back with big back drop aimed at planting her head into the dirt!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:756|Shin Tokuyama (756)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Shin's still here, alternating between watching the fight and updating his twitter with his new craze of cartoon cat pictures, &amp;quot;Haha, Breezey, why do you have a plastic bag on your head?&amp;quot; He taps at his phone, &amp;quot;Can't see... the haters... hashtag Nekoatsume.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;He looks up to watch the fight again. Despite the incredibly gross and largely bizarre bodily attacks that Lu-Mey is doing he seems interested in watching the match and mostly unphased by it. Or at least outwardly so. He's watching her and Kazuko go at it.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:234|Lu-Mey (234)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;I mean exactly what I said.&amp;quot;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Really it was that simple, as she flashed that smile of razors and fangs. But then she's not smiling so much anymore.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Kazuko has her around the waist.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;... Ara ara...&amp;quot;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Now, Lu-Mey may not be the most capable direct combatant, but it takes a lot to truly get behind her, and into a blindspot. Especially with the EYE that opens up on the back of her neck to stare right at Kazuko as she grabs the oni. Unfortunately... Awareness does not mean defended.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;W-wah?!&amp;quot; In an instant, Lu's world is upside down as she's summarily hoisted, flipped, and brought down on her head. The landing is bad. All of the force behind the impact catches her skull wrong, and with a twist, and improper bend...&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The sound of the Oni's neck snapping resounds across the arena as she crumples to the dirt. Lu-Mey goes limp for a long moment.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Ow.&amp;quot;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Her voice is a croak, as her weight goes dead limp for the span of a few seconds before she rises on wobbly legs, head hanging at a very bad angle. She's not paying attention to the pip in her ear about updated postings now. &amp;quot;Okay. I guess all the playing around is done.&amp;quot; Sighed melodramatically as she reaches up and POPS her neck back into alignment with a shudder. And then her arm twitches again. With a sudden, rippling, motion it buldges. Something from within slithering along lean muscle, visibly crawling under tattoos, before her arm jerks on its own. Flesh tears. She grits her teeth, straining. Her arm explodes outwards all on its own, muscle shredding, bone pulverizing on itself as strips of bloody flesh tear away and hang limp from the sheer amoung of bone amd blade protrusions that lance outwards, swinging forward into an array of pain, as something inside her arm opens an eye and rattles hungrily.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Like an extending whip, she lashes this grotesque mockery of what used to be an arm, in a belting swing, aimed to club Kazuko. To club her with what amounts to 'too many bone-swords'.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:928|Momoyo Kawakami (928)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Ooooohhh! Kazuko's Daisharin is usually more threatening than that, but she JUST! KEEPS! GOING!!! The oni is /clearly/ in over her head! Doggie slips behind the dancer as her own weird movements just keep throwing her off and unable to recover, there's no horror here, only sheer tenacity! And then BAM, the characteristic Kawakami Style Suplex! Doggie's agility lets her put a bit of altitude into the gravity!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Momoyo hops up, throwing a soda bottle on the ground... where it just shatters everywhere. Even some of the shards brush up against Shin and Kenji behind her near their shoes and crossed legs near the pillar base.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;And now Oni's skeleton isn't what it seems, but Kazuko just won't have any of this! Her naginata says 'Not Today' to the terrible horror movie assault! Is the dancer cornered?! What other tricks can she have up her sleeve to claim this title from the Genius of Hard Work!? She's going to have to pull a fast one now, because it looks like she's a bit wobbly and Kazuko has only finished her daily jog!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:715|Kenji Kawasaki (715)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Kenji looks down at the bottle. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; He looks up at Momoyo. &amp;quot;Don't you have a damn trash can?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:942|Kazuko Kawakami (942)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Kazuko just needs to keep reminding herself that Lu-Mey's bones don't work like human bones. How else could she have survived having a bug burst out of her stomach? Or landing on her head with that sickening crack? Or moving her head back into place when it was at such an odd angle? &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Or turning into a sword-limbed hellbeast trying to turn her into paste? It's all rather disconcerting for the young martial artist as Lu-Mey's transformation begins, and she backs up rapidly in wide-eyed fear. &amp;quot;What did you... M-Miss Lu-M... Eh?!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Right. She's still in this match! No matter how horrifying or how frightening her opponent may be, the only thing she can do is continue pushing forward! She manages to avoid the brunt of the swing, although she still takes a nasty slash to the leg that sends her sprawling back, leaving quite a bit more blood on the dirt. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Th... This must be what sis warned me about, huh?&amp;quot; Pushing herself up to an unsteady defensive stance, Kazuko spits out a wad of congealed blood before stepping forward, her pace slowly increasing until she's breaking into an awkward run. &amp;quot;But I've still got some tricks of my own left, too!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; She doesn't want to get in striking distance of Lu-Mey after all that, of course, but it's not like she has any other choice. Besides, she's got Momoyo cheering her on! Taking aim at what was or still is Lu-Mey's arm, Kazuko lurches forward before taking a big upwards slash at it, trying to hit it right at the base. &amp;lt;span style=&amp;quot;color:xterm3&amp;quot;&amp;gt;&amp;quot;Kawakami Style: Tairin Hanabi!&amp;quot;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:756|Shin Tokuyama (756)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;HEY. Don't throw bottles at sporting events!&amp;quot; Shin says, bringing a hand up to half-shield his face when it gets thrown and breaks against the floor, &amp;quot;What're you, a Bengals fan? That's topical and inappropriate, yo!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:234|Lu-Mey (234)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Oh no, her bones work exactly as they should! All boney and supportive of muscle, and aiding her body in retaining form. Except for her arm, Lu-Mey's arm is just a slavering bang of angry tendons and murder jelly, now.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Hm? Oh this? Shikamaru just wants to say hello!&amp;quot; She chirrups, not sounding particularly quite all there. &amp;quot;Right Shikamaru?&amp;quot;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;'&amp;lt;span class=&amp;quot; bold_fg_r bg_n ++ hr&amp;quot;&amp;gt;CLICKCLICKCLICKCLICKCLICK!&amp;lt;/span&amp;gt;'&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;See?&amp;quot;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Razor limbed body horror aside, the oni doesn't seem to be of a mind to meet Kazuko's charge. Though she doesn't quite weave aside in time, the naginata striking the wobbling mess where all the boney protrusions meet the under side of the oni's arm, both she, and the thing taking residence in her shoulder squawk with pain-- moreso she does, as it retracts half of the razor edges into itself.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Oh you're just terrible! Shikamaru would never harm a fly!&amp;quot; She brays-- as that whip-like arm slithers on itself. A pair of antennae stick out from her shoulder, voltaic energy crackling in visible arks between them-- before they pulse outwards, electricity now running along the rubbery mass of tendons as she swings it like a bloody whip again.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:942|Kazuko Kawakami (942)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; That one has a name, too? &amp;quot;Uhh... H-hi, Shika... Shika.&amp;quot; How polite! Sure, Kazuko looks like she's about ready to crap herself, but a martial artist must always be in control of her body, outside and inside! &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; She even raises her hand briefly in a quick wave. Somehow, that arm... Thing could almost be cute if it wasn't so terrifying. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Backing up once more when those antennae appear, the adopted Kawakami draws her polearm back when the electricity starts to pulse, focusing mostly on that defensive stance again. Although the swing itself doesn't hit her, the electricity running through the arm mass still catches her, and she's yelps as the shock travels through her before drawing herself further back. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;So... Is that you, or is that Shika, then?&amp;quot; It's important to make that sort of distinction! Despite that fear, however, Kazuko's gaze is resolute. Strong opponents. New combat styles. It's all the sorts of things she needs to test herself if she ever wants to get to Momoyo's level one day. &amp;quot;Because if it's Shika... Then I'll just apologize to her later!&amp;quot; Spinning her naginata to channel her ki into it again, she starts hopping forward to try using that to pummel the arm and Lu-Mey alike.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:234|Lu-Mey (234)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;HUFF. The girl's politeness is almost sickening. Though it does earn a strange and confused chitter from the THING that used to be the dancer's arm. Up until it starts taking a beating.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Thump-thump-thump. The expression of bewilderment on the oni princess' face is almost comical, as every blow to her arm and shoulder send a new world of pain lancing through nerves as it's battered back into its hiding place, leaving nothing but limp and broken flesh, the eerie wriggle of little white worms creeping to the mangled sight and already putting her arm back together. It's difficult to tell which process is the more sickening of the two, breaking and turning to blades-- or twitching in a false semblance of life as it's put back together from, literal, shreds.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;But that's about when Lu-Mey falls on her ass, completely graceless as she clutches the wrecked mess.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;Ara ara... Sssss that's going to take a few days...&amp;quot; Hissed to herself, eyes glazed over in clear agony as she thumps herself backwards.&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;quot;I'm done. Someone carry me hooooome.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:928|Momoyo Kawakami (928)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;And that's it! The challenger is beaten back. Kazuko Kawakami remains the Heavenly Deva of the East! Good try you crazy whimsical alien-thing!&amp;quot; she calls out, her hand cutting across to give the signal to end the match. While the monks tend to Kazuko's wounds and try to test her joints to see the effects of the poison... sadly everyone is too spooked to really check Lu-Mey too closely.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;She did spend the entire match trying to eat Kazuko, in their view, after all.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:880|Nero (880)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; And the victor is decided! &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; And Nero, with an empty popcorn tub by her side, blinked at the announcement. She'd moved to the bleachers at some point into the battle. &amp;quot;........&amp;quot; And oddly enough, she had no ROUSING cheer to give. Instead, she had a hand to her chin, rubbing thoughtfully and quietly as she observed the aftermath. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Well...&amp;quot; Her eyes were settled on Kazuko in particular, ruminating upon something in her mind. Whatever those thoughts were, she didn't say what, and instead, she got up and headed off. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Perhaps she may be... Hrm.&amp;quot; No, she needed to think about it some more first.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:942|Kazuko Kawakami (942)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; As Kazuko's focusing all of her remaining ki into her spinning, the weapon glowing with a yellow aura as power continues to build, she prepares to defend herself when suddenly... Lu-Mey falls over? Is it over? &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; It definitely sounds like it's over. Kazuko looks somewhat dumbstruck by the abrupt end to the match, but incredibly pleased with herself when Momoyo's voice comes booming in to confirm it for her. Pleased, and relieved. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; She doesn't have to worry about getting eaten now, for starters. Having the monks come by to treat her wounds certainly helps, too, since she's lost quite a bit of blood in that match! Falling over and letting the monks take care of the movement from that point onwards, the martial artist does manage a tired grin at Lu-Mey. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;That was a g-wah! Owowow... Aah. That was a great fight, Miss Lu-Mey. Come back whenever you want to do that again.&amp;quot; Hopefully, without all the freaky bugs, but everyone knows that's never going to happen.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Taco</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=3780/Seriously,_Lute_vs._Kazuko!&amp;diff=12747</id>
		<title>3780/Seriously, Lute vs. Kazuko!</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=3780/Seriously,_Lute_vs._Kazuko!&amp;diff=12747"/>
				<updated>2016-02-08T03:15:39Z</updated>
		
		<summary type="html">&lt;p&gt;Taco: Created page with &amp;quot;{{Log Header |Date of Scene=2016/02/07 |Location=Pokemon World |Synopsis=Eastern Deva Lute versus challenger Kazuko! Pokemon versus dog! Ice cream versus fists! Also, wrong pl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Log Header&lt;br /&gt;
|Date of Scene=2016/02/07&lt;br /&gt;
|Location=Pokemon World&lt;br /&gt;
|Synopsis=Eastern Deva Lute versus challenger Kazuko! Pokemon versus dog! Ice cream versus fists! Also, wrong places and times.&lt;br /&gt;
|Thanks=&lt;br /&gt;
|Cast of Characters=188, 942&lt;br /&gt;
|Tinyplot=&lt;br /&gt;
|Tinyplot2=&lt;br /&gt;
|pretty=yes&lt;br /&gt;
}}&lt;br /&gt;
{{Poses&lt;br /&gt;
|Poses=:'''{{#var:188|Lute (188)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Orre is considered one of the least pleasant places within the Pokemon World. It is a mostly desert region, with only a few cities really fit for people. There is so little prosperity here, that crime is rampant. The Under is notable for being the home for most of this crime. Built in an old mine shaft under Pyrite Town, it is a massive series of caves housing an entire city. Almost everyone within the city is a criminal of some sort, or otherwise a participant in illegal activities. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; The centerpiece of the city is the Under Colosseum, a massive battle arena. It is incredibly large, so that even a full team of six wailord could sit within it comfortably. The ceiling is set high, a mess of wires and mining lights hanging from it. A large fan is upon the ceiling as well, for ventilation. Large metal frames from the previous mining operations are still present. There are a number of metallic bleachers set up throughout the sides of the arena, with no barricades to prevent stray blasts from hitting the spectators. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Lute is currently within the room already, standing tall. He had considered using Mr. Crabs against Kazuko. But, he will save him as a surprise for Momoyo. This arena is /barely/ big enough to hold the massive beast. But, Lute has a strategy for that. A strategy he'll save for Momoyo. None of his Pokemon are out at the moment, still hidden within his Pokeballs. To his right, his metallic I-Class Destroyer, Imima, floats. The purple bow is on her head, as always. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Lute crosses his arms, his labcoat blowing behind him. He stands still, waiting, watching the other side of the arena. The battle will begin soon enough. But, excitement is already filling him. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:942|Kazuko Kawakami (942)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Is Kazuko ready for this? Maybe not. She's still a little shaken from the past few days, but sitting around moping all the time isn't going to help her move past those troubling times! No, she just needs to keep going, training her body, and... And... &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; ... Well, maybe she'll figure it out as she goes. That's all she can really do, right? Besides, at least she's seeing plenty of new things. All sorts of weird creatures, shady people trading money for tiny balls, and an underground combat arena with some guy in a labcoat next to a big floating... Toenail clipper? &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Imima's definitely drawn the martial artist's attention more than anything else as she approaches her with a curious look in her eyes, a naginata held against the ground and braced against her shoulder while she looks the destroyer over with no regards for personal space. &amp;quot;Oooh... That's so cool! What is it, mister?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:188|Lute (188)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Lute looks over Kazuko. He's only barely familiar with Momoyo's world. Honestly, he wouldn't have gotten involved if not for Yari's own involvement in this world. He sighs a little, taking a moment to look over Kazuko. She seems a bit less confident than Momoyo, or at least, a bit more unsure of herself. Perhaps the Multiverse has been a cultureshock? Who knows. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; He speaks, calmly, in repsonse to the question. &amp;quot;It is Imima. An I-Class Destroyer. Your sister had declared that all combat styles are permitted. My style is one that focuses on the use of various Monsters. To triumph against me, you will need to overcome my forces.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; He reaches to his belt, pulling up a Pokeball. He clicks it open. From it, a brown T-rex like creature appears, standing tall in front of Lute. It tilts its head back, letting out a loud roar. A Tyrantrum. Lute flips back his hair, before sliding his hands into his pocket. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Go ahead. Take your best shot.&amp;quot; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:942|Kazuko Kawakami (942)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Cool... It's so cute~!&amp;quot; Kazuko hasn't forgotten about her fight with Lute, but how could she ignore something so ugly and cute at the same time? &amp;quot;Like one of those dogs with the old people faces... Eh? You know my...?&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Wait. This is Lute, isn't it? Straightening up, Kazuko takes a few steps back before bowing to him with the sort of dignity that would be expected from a martial artist. &amp;quot;My name is Kazuko Kawakami! Thank you for accepting my challenge, Mister Lute.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Monster fighting. It's not what she was expecting, but the Multiverse is full of all sorts of strange things. Why wouldn't there be a monster user among the Big Four? &amp;quot;I understand. Don't worry, this isn't sharp, so there shouldn't be any risk of...&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; And the she's face to face with a dinosaur towering over her. &amp;quot;... Dying.&amp;quot; Staring at the Tyrantrum for what may very well feel like a full minute, Mazuko takes another breath to steady herself before grasping her naginata firmly. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Alright... Let's begin, then!&amp;quot; Brandishing the naginata with a brief spin, Kazuko doesn't take a direct path towards the t-rex Pokemon. Instead, she darts around it to try and get around to it's side first, waiting until she's in close enough before swinging the (blunted) weapon at its leg! It's a fast strike rather than a powerful one, but it's the only way to gauge its capabilities before fully committing.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:188|Lute (188)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; The swinging of the naginata comes in against the leg of the T-rex like Pokemon. It's thick legs make a great target, and it roars out in anger in response. It launches its attack right back, immediately. Lute doesn't even have to give it any instructions. It's not always a desired trait in a Pokemon. Many trainers want their Pokemon only attacking on the Trainer's orders. But Lute's adventures have lead him to know most will try to attack him. His Pokemon need to be somewhat independent. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Though the naginata gives Kazuko some range, the Tyrantrum is still large enough that it can fight against that range. It leans forward, its tail sticking out behind it. With a few heavy footsteps, it swings its tail around to try and strike into Kazuko. A burst of energy surrounds its tail as it swings it, a fair amount of power within it. Like most of Lute's Pokemon, Tyrantrum is on Lute's team for one reason: It's intense strength. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Lute himself remains surprisingly quiet throughout. He's not going to banter. He is trying to keep up a strong face. After all, with the incident the other day, he wants to make sure he doesn't do anything to piss these people off more. He does give one non-verbal communication, though. He glances down towards his I-Class Destroyer, giving her a knowing look. Imima then locks her eyes upon Kazuko, preparing to fire. Waiting for the perfect moment to strike. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:942|Kazuko Kawakami (942)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Kazuko actually flinches a little when the Tyrantrum roars in response to her first attack, her sensitive hearing working against her somewhat. The absurdity of the whole situation isn't lost on her, of course, but she's a little too busy actually trying to fight against the Pokemon to pay attention to details like that. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; What catches her even more off guard, however, is how fast it's able to move despite its size. Its strength certainly isn't something to discount, either, and she grits her teeth as just getting hit by the tip of the tail is enough to send her staggering back away from the t-rex. &amp;quot;Wah... He's strong! And you've got others like this...?&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Kazuko smirks and adjusts her hold on polearm. &amp;quot;Good. This'll be a fun fight, then!&amp;quot; Charging forward again, the martial artist plants her weapon against the ground before flinging herself forward legs-first, aiming a quick flurry of kicks at the Tyrantrum with both legs in tandem! &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; She's wearing shorts under her uniform, of course.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:188|Lute (188)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; The rapid strikes push the Tyrantrum back, forcing it to stumble. It does its best to remain on the defensive, using its strength to hold back against the attacks. It growls a little bit, eyes focused on Kazuko. But, with its movements and motions? It's trying to reposition her, trying to line her up for the next attack. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; An attack that comes as Lute points a finger forward. He says nothing, hoping that Kazuko won't notice his signal. Imima spots the signal, of course. She was waiting for it. Her mouth opens, a cannon-barrel firing out. A shell blasts forward, flying straight towards the young girl. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Lute will, for the moment, hide his dissapointment in her choice of what to wear under the skirt. But he speaks, smirking a little, &amp;quot;Of course I have more than this. I carry six Pokemon with me at a time. Sometimes more Pokemon. Sometimes extra monsters. I am ready for /any/ situation. And, there is nothing you can do to stand against me.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; He reaches for his belt, pulling out another Pokeball. He opens it up, tossing it into the air as he does so. Another being appears. This one is... A bit unusual. It's not a standard member of Lute's team. He doesn't want to use his full standard team in a situation where Momoyo might be watching. He doesn't want her preparing for it. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Instead, his Vanilluxe sits next to him, both faces smiling, as it stands as an affront to everything about natural selection and Darwinian Evolution by being a living ice cream cone. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:942|Kazuko Kawakami (942)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Kazuko takes the bait easily, shifting from foot to foot as she keep kicking at the Tyrantrum and taking its movements as a sign that she's doing something right. As she's readying herself for big roundhouse, however, Imima's attack comes and strikes her square in the side, drawing a painful cry from the girl as she tumbles along the arena floor. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Guh...! S-six? Then...&amp;quot; She coughs out some blood and wipes her mouth off, her eyes darting from t-rex to destroyer several times. &amp;quot;Four more... Of course you'd need six of them, then. But I won't lose that easi..!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Her retort is cut off by the appearance of the Vanilluxe, the sentient ice cream cone getting a long and bewildered stare. How is she even supposed to fight that? Shaking her head, Kazuko starts breathing in steadily as she channels her ki, a faint yellow aura surrounding her limbs and where she's gripping her weapon. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;... Okay. Let's see if this'll do it, then!&amp;quot; Shifting targets from the more intimidating Tyrantrum to the cutie-cle clipper, she zips around again to try and throw both of them off before leaping towards Imima, bringing her naginata's blade down at her... Face? It sorta looks like a face.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:188|Lute (188)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; The ice cream cone Pokemon is struck into, the blade catching into it. Thankfully, being made of ice cream? The blade slows down. Even if it were sharp, it would have been able to take some of the damage. It just stares at Kazuko, that goofy look remaining locked on its face. It's not the most powerful of Lute's Pokemon, but it still has a number of useful moves to use in a situation like this. It does, however, require orders. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Avalanche.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; And it is at this point that the ice cream atop of Vanilluxe starts to pour down onto Kazuko, trying to impact her hard while partially burying her within it. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Don't think it's cheap that I have so many pets, either. Yes. Six or seven on one. But. Do you know how much effort it takes to train and raise all of these? More difficult than any martial art.&amp;quot; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:942|Kazuko Kawakami (942)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Kazuko isn't quite sure what's worse: The fact that she's fighting a living ice cream cone, or that she's getting /beaten/ by a living ice cream cone. Although it's not quite as painful as getting shot by the Destroyer, the sheer cold brought on by all the ice cream burying her does slow her down considerably, and she's coughing and shivering violently by the time she pulls herself out of that mess. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Kkh... It just caught me off guard, but... C-complaining about that sort of thing is Cri's job. But don't you...&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; She staggers slightly while bracing herself against the naginata, more ki pouring into her fists as her anger becomes more visible in her eyes and her voice. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;D.. Don't you /dare/ insult martial artists like that!&amp;quot; Stepping past that pile of ice cream she just dug herself out of, Kazuko breaks into a run and starts charging for.. Lute? Well, if she can't take down the Minions, she can try to take down the mastermind! She drops into a slide in her approach, then aims a powerful punch at Lute's gut from that grounded position. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;lt;span style=&amp;quot;color:xterm3&amp;quot;&amp;gt;&amp;quot;Kawakami Style: Sasori-uchi!&amp;quot;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:188|Lute (188)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; With the punch coming in, Lute goes into a defensive pose. He seems to know just enough of the basics of martial arts to prepare to block, an arm lifting and getting ready to swing at the incoming arm. But, as he strikes at the incoming punch, it does little. All it does is throw off the hit so it is a bit less direct. He slides along the ground before falling onto his rear. He looks up, smiling still. The abs on his stomach now have a bruise on them. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;...Hey, not insulting Martial Arts. I'm just saying. I do six times the work to teach six Pokemon their own combat styles. But. If you take offense? Welp.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Ice Beam. Ancient Power. Torpedo.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; The three monsters act in unison. First, the Ice Beam. It flies forward, trying to strike and freeze at Kazuko's feet. Then, several large stones appear from Tyrantrum's body, trying to fly through the air and smash into her. And, finally, a single torpedo. It shoots forward from Imima, flying through the air, trying to explode at Kazuko. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Lute just sits down, shifting a bit so that his legs are crossed. He's still on guard, some tricks up his sleeves should Kazuko try to attack him directly again. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;...Besides, I wouldn't wanna insult martial artists. Because, you know. You're a martial artist, and you're pretty damn cute.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Another attack on him is probably inevitable. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:942|Kazuko Kawakami (942)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;That's... Better, then. But that just means you're splitting the work six ways instead of focusing it on one. That.. That's what martial arts is about!&amp;quot; Somewhat satisfied that her blow landed more cleanly than the others, Kazuko springs to her feet before preparing for the next attacks. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Three of them this time. It's easier to know what's going to come her way when Lute calls those attacks ahead of time, and she's even able to guess where they're going to come from on appearances alone. She narrowly avoids the Ice Beam freezing her arm solid as she twists around to let it pass by her, and she avoids the worst of the rocks sent her way, forced to defend her head and stomach with her arms at the last moment. The torpedo still explodes too close for comfort, however, and Kazuko goes tumbling. Again. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;N... Not that I'm saying you didn't work hard, though. Hard work is... That's how I got where I am now!&amp;quot; Even if it's not good enough. Pushing that thought aside, she narrows her eyes at Lute for a moment before raising an eyebrow in confusion. &amp;quot;Eh? Are you... Hitting on me? This isn't the time or place for that!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Yep, it's inevitable. Still focusing on Lute, Kazuko leaps towards him this time, but doesn't attack on the way down. Instead, she waits until she's landed with the blunted blade behind her before lashing forward with a loud kiai and snapping motion.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:188|Lute (188)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Lute lifts his hands up, holding them out to take the hit. He isn't alone in the defense. From under his labcoat, a number of Unown start to appear. they move in front of his arms, before merging with him. They slowly engulf his body, covering him in the various symbols. He becomes engulfed in the blackness of the Unown, smiling. He obviously takes a fair amount of the hit, most of it striking hits arms and chest. But, he's got even more tricks up his sleeves still. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;I said 'cute', not 'hot'. You're like a little sister look. You sort of lack certain appeal.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; And then Lute moves in to try and outright uppercut Kazuko. At the same time, his Tyrantrum moves in. Its skull is aimed forward. As it moves ahead, it leads in to bash straight into Kazuko from behind. The goal, push Kazuko right into the powerful attack. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:942|Kazuko Kawakami (942)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Even more Pokemon? Kazuko pulls her naginata back as she watches the black symbols surrounding.. No, Lute absorbing them? Or... She's not sure how this works, and it's hurting her head to try and make sense of it. Besides, there's other nefarious things to focus on, like... &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Wha... H-hey! I'm still growing! I'll catch up with sis eventually... But how come you're paying attention to that /now/? Unless...&amp;quot; She grimaces. &amp;quot;... Gyah! Y-you're a pervert, then!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Now she /has/ to beat him, but she also needs to focus on avoiding getting touched, too! The martial artist backs up rapidly as Lute approaches, but she gets caught by the Tyrantrum from behind. Biting back another cry of pain, she shoves herself off the t-rex Pokemon's skull and rolls along the ground to avoid getting pinned between the two of them. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;That's... What're... Ah, I'll figure it out later!&amp;quot; Dashing towards the Tyrantrum of all things after flipping back onto her feet, she focuses her ki into her body before aiming a shoulder check at it, trying to knock the much larger beast off-balance and, hopefully, right at its own trainer!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:188|Lute (188)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; The Tyrantrum is shoulderchecked and knocked off balance. As per Kazuko's plan, she manages to send it flying straight into Lute. Even for someone as combat experienced as Lute, he's not used to his Pokemon being tossed against him as weapons. He goes flying, his Tyrantrum landing on top of him. He tries to get the massive dinosaur off of him... But the Pokemon is unconcious. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;OH COME ON GET OFF OF ME! DAMNIT! Uh.... IMIMA! LAUNCH THE REST OF YOUR WEAPONS!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Imima floats to a position to defend Lute, getting between Kazuko and her master. She opens her mouth again, a hideous sound of metal and steel making a horrible roar. The mouth opens again, pointed at Kazuko. Luckily, Lute has made sure that his I-class Destroyer was loaded with training rounds, so none of this is lethal. But, she is relentless. She keeps firing, blast after blast, shot after shot. Even a number of torpedoes are shot out as well. She is doing everything in her power to defend her Master. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Meanwhile the Vanilluxe just sort of sits there. One of its mouths open, and it licks the other half of it, before smiling. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; There is a reason Lute rarely uses Vanilluxe. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:942|Kazuko Kawakami (942)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Staggering a bit from the impact against Tyrantrum, Kazuko rotates her shoulder before grinning confidently at the sight of it on top of Lute. &amp;quot;That's why... You need to train your own body, too! That's the power of martial artists!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; She's actually rather surprised when she hears him shouting, first at the t-rex, then at the Destroyer. Without knowing which one is Imima, though, she glances between the I-class and the ice cream cone rapidly, her attention taken off the former for just a second too soon before those shells and torpedoes come in. There's too many of them for her to dodge properly, though, and she's forced to take the brunt of those shots head on before landing on her back with a pained yelp. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Wobbling unsteadily on her feet, Kazuko drops to one knee for a moment while keeping the naginata held overhead and off the ground. Spitting out yet more blood, the martial artist starts spinning her polearm while channeling even more ki into it, a yellow aura surrounding the weapon. &amp;quot;One more. One more hit, and...&amp;quot; As she rises, she starts spinning the weapon with both hands, almost looking like a solid disc between the ki surrounding it and how rapidly she's spinning the weapon. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;This'll... This'll finish you...!&amp;quot; Forty spins. Once she's charged attack to full capacity, she flings herself at Imima once more and whips the naginata around her once before swinging it outwards in a broad horizontal swing. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;lt;span style=&amp;quot;color:xterm3&amp;quot;&amp;gt;&amp;quot;Kawakami Style: Daisharin!&amp;quot;&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; She's trying to use the Poke-projectile strategy again, isn't she? At least Vanilluxe is safe.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:188|Lute (188)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Imima is a Destroyer. The most common of ships, and the lowest class of ships. But, she has one unique feature. She is, for some reason, surprisingly loyal. When Lute is down, she steps up to the plate unlike any other. She stares down the incoming Kazuko, prepared to defend against her himself. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; She presses in against the swing from the naginata, holding against it. Her eyes remain locked on Kazuko's own. She keeps pressing forward, trying to move against the damage. Her hull takes some damage, cracking slightly. Yet, she still stands strong. Her engines go into full power, pushing back. She is just nearly at the point of being able to get past the naginata, at a chance to slam forward again. She is out of ammo from the last barrage. But, she can still ram. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Sadly, before she can do her heroic ramming attack? The Vanilluxe moves in. It opens its mouths, shooting out a massive blast of Blizzard. A terrible cold force flies forward, slamming Kazuko. on the plus side, it smells and tastes like ice cream. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:942|Kazuko Kawakami (942)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Geh... St-still standing?!&amp;quot; Kazuko's looking mightily impressed by the brave little destroyer as it withstands one of her strongest attacks. Really, if they're weren't in the middle of a fight right now? She'd probably be fawning over the cute floating nail clipper. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; But as it stands? All she sees is another enemy among a field of enemies. No help, no allies, nobody else to rely on but her own her training! Kazuko roars out as the Vanilluxe's Blizzard comes flying right at her, trying to spot holes in the ice cream cone's offense even as she readies herself for another attack. It's almost like trying to dodge the rain if it was coming at her sideways rather than straight down, but... &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; ... It actually tastes pretty good. Huh. Her main target is still the Destroyer, of course, but if she can take out two targets at once? Might as well give it a try. She beelines for Imima, focusing her ki yet again as she tries to actually slip behind her, then hugging her around the... Center? &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Sure, center. &amp;lt;span style=&amp;quot;color:xterm3&amp;quot;&amp;gt;&amp;quot;Kawakami Style: Mozu-otoshi!&amp;quot;&amp;lt;/span&amp;gt; And if she makes contact, she'll leap upwards with Imima, then fall backwards to try and slam the Destroyer directly into Vanilluxe.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:188|Lute (188)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; The Destroyer is tossed through the air, caught off guard as she is pulled up into the air. She slams forward into the Vanilluxe. It's an accidental instance of Type Advantage. Steel is strong versus Ice. With the metal creature that is Imima tossed forward, the ice-type ice cream has little it can do. It is struck, hard, and falls. Imima, meanwhile, is stuck inside the ice cream. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; This leaves Lute in an embarrasing situation where two of his Pokemon are incapacitated and he is stuck under one of them. He sighs. There are still four other Pokeballs on his belt, two of which are black in color. But... Letting loose either of them now would be somewhat difficult. They take more commands, more direct control. And another is his Teleport Pokemon, an emergency escape route. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; So, he reaches for a Pokeball he wasn't planning to use, especially with all of the 'pervert' comments made at him. Sadly, it's his only remaining option. He sighs, closing his eyes. He'll never live this down. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;GO! KAELIN!&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; The Pokeball opens. His Tentacruel appears. Its mass of tentacles raise around it. They fling toawrds Kazuko, trying to grab ahold of her arms and legs. They squeeze down, trying to keep her bound. And then? It fires a massive burst of water towards Kazuko, aimed at her from its body. Hydro Pump. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Lute just knows this is going to lead to Momoyo getting pissed again. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:942|Kazuko Kawakami (942)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Panting as she gets back up from the completely-Japanese-and-not-German Suplex, Kazuko points her naginata at Lute while approaching him slowly. &amp;quot;You... You had enough yet? I don't know how to use one of those-&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; No, Lute's not done. He still has one more ace up his sleeve, apparently, and Kazuko actually recoils a bit when she sees it. It's a... Tentacle... Monster. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Gyah! Pervert!&amp;quot; That moment of flustered screaming throws her off just enough that the Tentacruel is able to get a hold of her, albeit not easily as she's still thrashing about trying to free herself. Another sharp cry of pain leaves her when that pressurized blast of water hits her square in the chest, although it does dislodge her from the hold and sends her sprawling to the ground. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;Kkh... You.. You're really.. Strong for a pervert, you know that?&amp;quot; Spitting out another wad of blood, the martial artist picks herself back up one more time. She chuckles painfully and clutches her chest, the naginata left on the floor while she rotates her shoulder slowly. &amp;quot;So that just means.. I'll need to beat you at your own game.&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; All of her ki is focused into her right arm. Her target is clear. All that's left is to push forward and hit it with the strongest clothesline she knows! &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;lt;span style=&amp;quot;color:xterm3&amp;quot;&amp;gt;&amp;quot;Gakuto Original: Handsome Lariat!&amp;quot;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:188|Lute (188)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; The clothesline moves in, striking Kaelin. It used a large amount of power to just try and finish off Kazuko. The hit takes it by surprise. It fles back, through the air, before crashing on top of Tyrantrum. And, by extension, Lute. He lays there, immobilized. The Tyrantrum above him was already weighing down on him. This, now? This? It's too much. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; The air is knocked out of Lute a bit. He is concious, but barely able to talk. He can't move at all. He lays down, tilting his head back. Even if he /could/ move, it's unlikely he'd be able to get a Pokemon out before she could attack again. He has lost. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; ...At least he is out of this stupid tournament now. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;...I give.&amp;quot; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
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:'''{{#var:942|Kazuko Kawakami (942)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Kazuko's shaking as she stands there, every bone in her body aching with pain as she looks around at what had just happened. A nail clipper and ice cream on one side. Perverted tentacles and the freaking dinosaur on another. The only person missing is... No, Lute's not missing! He's still under the Tyrantrum, and when she hears those words, there's a mix confusion and pride in her eyes. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;... R-really? You're..? Then I..?&amp;quot; There's a delay before the girl bursts out with a gleeful shout followed up by about five seconds of horrendous coughing and blood splattering on the ground. Moving over to where Lute is, the martial artist doesn't look like she's in great shape as she grabs the dinosaur, then groans heavily while trying to push it off Lute. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;G... Good match! Come on, I can't... H-hold this up forever!&amp;quot; Is she even making any headway with that? At least she's trying.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:188|Lute (188)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Lute stares at Kazuko. The person who just beat him can't even lift a T-rex? If Lute were in a better position, he could do it, with the help of his Unown. He pauses, closing his eyes. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;...Do you even lift, bro?&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; It is not often one can use that line. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; ...Yeah he's probably going to pay for that line, too. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:942|Kazuko Kawakami (942)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Lute gets a faceful of cough-blood on his chest for that along with a blunt stare from Kazuko. &amp;quot;I could leave you there, ya know.&amp;quot; She makes a show of letting go of Tyrantrum, but with the little strength she even has left in her arms... &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; It's probably not making a difference anyway. Instead, she just takes a seat next to Lute, then just falls over on her side with a pained whimper. &amp;quot;You can.. Put them back in the ball things or something, can't you? That'll be easier...&amp;quot; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Another whimper. &amp;quot;.... Can I get a ride home? Everything hurts.&amp;quot; All of that bluster from before is gone, replaced by a wounded puppy. Figuratively, but still.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''{{#var:188|Lute (188)}} has posed:'''&amp;lt;br&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Lute looks up at Wanko, blankly. He sighs, looking the other way. He doesn't like this whole situation, and he doesn't trust Momoyo. But, the part of him that is weak to woman wants to help. Plus, it would be a good way to get Momoyo more friendly... &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &amp;quot;...Give me five minutes and then I'll get you on the way home.&amp;quot; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Taco</name></author>	</entry>

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