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		<updated>2026-05-09T18:04:25Z</updated>
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	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Combat&amp;diff=452</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Combat&amp;diff=452"/>
				<updated>2014-03-01T04:46:54Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
At '''Multiverse Crisis MUSH''', it is inevitable that many characters will engage in duels, or even enter full-scale battlefields during the course of the Union-Confederate War or other large-scale conflicts. This file covers our policies on combat and combat resolution. Resolution of combat situations can be handled in a few ways, but the primary two means of doing so are: &lt;br /&gt;
&lt;br /&gt;
* '''Freeform Combat''', in which two players simply work out conflict resolution in the course of roleplay without the need of a mediator.&lt;br /&gt;
* '''Coded Combat''', in which the MUSH's combat system acts as a neutral arbitrator and dictates the outcome of combat.&lt;br /&gt;
&lt;br /&gt;
Whether you prefer Freeform Combat or Coded Combat, the easiest way to determine the probable outcome of a fight is to compare the [[Power Levels]] of the two characters that are fighting. If there is a 2-point discrepancy (34 vs 36), then the outcome is '''highly''' favorable to the person with the higher number. A gap of 4 or more basically guarantees victory to the higher PL, at least in a fight.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Coded Combat==&lt;br /&gt;
&lt;br /&gt;
This section covers the rules of coded combat on the MUSH.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===AID &amp;amp; When To Use It===&lt;br /&gt;
&lt;br /&gt;
Simply put, '''AID''', which represents healing, buffs, and debuffs, is a trait that has two major repercussions when used extensively in a coded combat scene&lt;br /&gt;
&lt;br /&gt;
# The fight is inevitably prolonged by a significant amount of time.&lt;br /&gt;
# The fight is typically heavily lopsided in favor of the side with an AID-using character.&lt;br /&gt;
&lt;br /&gt;
It is therefore appropriate, before a fight begins, to ascertain whether or not everybody wants AID to be used in the scene at all. If the usage of AID is not preferred, AID-based characters should convert ('''UNDECIDED''') points of their AID into regular combat stats and fight normally.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===First +Attack &amp;amp; Escalation===&lt;br /&gt;
&lt;br /&gt;
If you are the first person to attack in a coded fight, your opponent should be the one to escalate attack levels from there.&lt;br /&gt;
&lt;br /&gt;
So, for example, if Megaman starts a fight by shooting at Dr. Wily (usually with a 1 - Weak or 2 - Moderate), Dr. Wily gets to raise the fight's attack level to 3 - Strong later on in the fight.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+Restat &amp;amp; +Armor===&lt;br /&gt;
&lt;br /&gt;
Because players are allowed to stat their own PCs on the fly, it may seem reasonable to assume that you can change your stats mid-battle. This is correct, but has some caveats.&lt;br /&gt;
&lt;br /&gt;
# Each +armor swap or +restat is your action for the round. Previously, some [[Advantages]] were allowed to bypass this limit, but that policy is being rescinded.&lt;br /&gt;
# Mid-Combat +Armor/+Restats should not suddenly introduce '''AID''' into a fight that previously did not involve it.&lt;br /&gt;
# At the discretion of scene runners or with explicit consent from opponents, instant armor swaps may be allowed.&lt;br /&gt;
# (Possible exception for certain kinds of Aura Flare?)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stuns===&lt;br /&gt;
&lt;br /&gt;
Stuns should not be followed up by a level 4+ attack or sigmove. Stuns should plausibly be able to briefly incapacitate their target. Be aware that characters are allowed to be immune to stuns, though it is incredibly rare for them to be comprehensively immune to the point that nobody can find a way to temporarily incapacitate them.&lt;br /&gt;
&lt;br /&gt;
Joke stuns are not okay unless OK'd by the target beforehand. Otherwise, If Tifa Lockhart lifts her shirt as a stun attack, the target is well within their rights to ignore it and sock her in the teeth.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ubers &amp;amp; Epics &amp;amp; Sigmoves Oh My===&lt;br /&gt;
&lt;br /&gt;
Under ordinary combat rules, escalating to the usage of Level 4 (Uber) or 5 (Epic) attacks, or our special signature move attacks, requires the consent of the targeted party. Reciprocity is assumed -- if you want to nail somebody with an uber, epic, or sigmove, you're automatically giving the other party consent to return fire in kind.&lt;br /&gt;
&lt;br /&gt;
It is poor form to request to Uber/Epic/Sigmove first if you are already significantly ahead of your opponent. Whoever is losing should usually be the first to escalate to higher attack levels, especially at the end of a fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Freeform Combat==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power Levels in Uncoded Combat===&lt;br /&gt;
&lt;br /&gt;
Just because you aren't using the combat code, doesn't mean that guy with 2+ PL on you isn't vastly stronger than you. While a character with a power level advantage can choose to be off their &amp;quot;A-Game&amp;quot;, that power level should be respected even in Freeform/Uncoded Combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Science of Sell===&lt;br /&gt;
&lt;br /&gt;
It can be tricky to understand how to sell an opponent without a roughly objective gauge of exactly what you're doing to them, and exactly what they're doing to you. The solution to this is simple and easy: Get hurt, and show your opponent that you're getting hurt. This is easiest with characters like Wolverine or Alucard, who soak massive amounts of damage and bounce back from it to keep fighting. Nobody thinks they're a wuss when they make their opponent explode into a pile of bloody debris!&lt;br /&gt;
&lt;br /&gt;
This does mean that certain character types need to bend the way they fight to be more accommodating. Characters that use force fields, or who dodge a lot, need to have breaches or glancing hits that bloody them up and injure them, rather than having their forcefield wear down gradually over a battle until they're finally getting hit directly. Start OFF getting hit directly, even if it's not as hard-hitting as it will be when your shields are completely down.&lt;br /&gt;
&lt;br /&gt;
Make sure your opponent knows that they're taxing you! Unless there's a huge difference in power level, they probably will be pushing you pretty hard anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==After the Battle: Healing &amp;amp; Recovery==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Use common sense, don't nitpick the language of these rules, and don't game the system.&lt;br /&gt;
* If you fight, don't fight again on the same day or the day immediately after.&lt;br /&gt;
* If you get wrecked, spend more than the bare minimum of time in recovery and/or at less than your best.&lt;br /&gt;
* If you receive medical attention from a PC, or can self-heal, you can recover faster than other people unless something unusual prevents you from doing so.&lt;br /&gt;
* Want to fight while injured? If you're willing to RP being critically disadvantaged (basically guaranteed to lose to anything but the most absurdly outclassed opponents) due to your injuries, it is allowable.&lt;br /&gt;
* Waivers may be issued for unusual circumstances, TPs, etc. Ask on Staff-Help! about these.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:News File]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Combat&amp;diff=451</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Combat&amp;diff=451"/>
				<updated>2014-03-01T02:36:22Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: /* After the Battle: Healing &amp;amp; Recovery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
At '''Multiverse Crisis MUSH''', it is inevitable that many characters will engage in duels, or even enter full-scale battlefields during the course of the Union-Confederate War or other large-scale conflicts. This file covers our policies on combat and combat resolution. Resolution of combat situations can be handled in a few ways, but the primary two means of doing so are: &lt;br /&gt;
&lt;br /&gt;
* '''Freeform Combat''', in which two players simply work out conflict resolution in the course of roleplay without the need of a mediator.&lt;br /&gt;
* '''Coded Combat''', in which the MUSH's combat system acts as a neutral arbitrator and dictates the outcome of combat.&lt;br /&gt;
&lt;br /&gt;
Whether you prefer Freeform Combat or Coded Combat, the easiest way to determine the probable outcome of a fight is to compare the [[Power Levels]] of the two characters that are fighting. If there is a 2-point discrepancy (34 vs 36), then the outcome is '''highly''' favorable to the person with the higher number. A gap of 4 or more basically guarantees victory to the higher PL, at least in a fight.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Coded Combat==&lt;br /&gt;
&lt;br /&gt;
This section covers the rules of coded combat on the MUSH.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===AID &amp;amp; When To Use It===&lt;br /&gt;
&lt;br /&gt;
Simply put, '''AID''', which represents healing, buffs, and debuffs, is a trait that has two major repercussions when used extensively in a coded combat scene&lt;br /&gt;
&lt;br /&gt;
# The fight is inevitably prolonged by a significant amount of time.&lt;br /&gt;
# The fight is typically heavily lopsided in favor of the side with an AID-using character.&lt;br /&gt;
&lt;br /&gt;
It is therefore appropriate, before a fight begins, to ascertain whether or not everybody wants AID to be used in the scene at all. If the usage of AID is not preferred, AID-based characters should convert ('''UNDECIDED''') points of their AID into regular combat stats and fight normally.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===First +Attack &amp;amp; Escalation===&lt;br /&gt;
&lt;br /&gt;
If you are the first person to attack in a coded fight, your opponent should be the one to escalate attack levels from there.&lt;br /&gt;
&lt;br /&gt;
So, for example, if Megaman starts a fight by shooting at Dr. Wily (usually with a 1 - Weak or 2 - Moderate), Dr. Wily gets to raise the fight's attack level to 3 - Strong later on in the fight.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+Restat &amp;amp; +Armor===&lt;br /&gt;
&lt;br /&gt;
Because players are allowed to stat their own PCs on the fly, it may seem reasonable to assume that you can change your stats mid-battle. This is correct, but has a couple of caveats:&lt;br /&gt;
&lt;br /&gt;
# Each +armor swap or +restat is your action for the round. Previously, some [[Advantages]] were allowed to bypass this limit, but that policy is being rescinded.&lt;br /&gt;
# Mid-Combat +Armor/+Restats should not suddenly introduce '''AID''' into a fight that previously did not involve it.&lt;br /&gt;
# At the discretion of scene runners or with explicit consent from opponents, instant armor swaps may be allowed.&lt;br /&gt;
# (Possible caveat for certain kinds of Aura Flare?)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stuns===&lt;br /&gt;
&lt;br /&gt;
Stuns should not be followed up by a level 4+ attack or sigmove. Stuns should plausibly be able to briefly incapacitate their target. Be aware that characters are allowed to be immune to stuns, though it is incredibly rare for them to be comprehensively immune to the point that nobody can find a way to temporarily incapacitate them.&lt;br /&gt;
&lt;br /&gt;
Joke stuns are not okay unless OK'd by the target beforehand. Otherwise, If Tifa Lockhart lifts her shirt as a stun attack, the target is well within their rights to ignore it and sock her in the teeth.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ubers &amp;amp; Epics &amp;amp; Sigmoves Oh My===&lt;br /&gt;
&lt;br /&gt;
Under ordinary combat rules, escalating to the usage of Level 4 (Uber) or 5 (Epic) attacks, or our special signature move attacks, requires the consent of the targeted party. Reciprocity is assumed -- if you want to nail somebody with an uber, epic, or sigmove, you're automatically giving the other party consent to return fire in kind.&lt;br /&gt;
&lt;br /&gt;
It is poor form to request to Uber/Epic/Sigmove first if you are already significantly ahead of your opponent. Whoever is losing should usually be the first to escalate to higher attack levels, especially at the end of a fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Freeform Combat==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power Levels in Uncoded Combat===&lt;br /&gt;
&lt;br /&gt;
Just because you aren't using the combat code, doesn't mean that guy with 2+ PL on you isn't vastly stronger than you. While a character with a power level advantage can choose to be off their &amp;quot;A-Game&amp;quot;, that power level should be respected even in Freeform/Uncoded Combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Science of Sell===&lt;br /&gt;
&lt;br /&gt;
It can be tricky to understand how to sell an opponent without a roughly objective gauge of exactly what you're doing to them, and exactly what they're doing to you. The solution to this is simple and easy: Get hurt, and show your opponent that you're getting hurt. This is easiest with characters like Wolverine or Alucard, who soak massive amounts of damage and bounce back from it to keep fighting. Nobody thinks they're a wuss when they make their opponent explode into a pile of bloody debris!&lt;br /&gt;
&lt;br /&gt;
This does mean that certain character types need to bend the way they fight to be more accommodating. Characters that use force fields, or who dodge a lot, need to have breaches or glancing hits that bloody them up and injure them, rather than having their forcefield wear down gradually over a battle until they're finally getting hit directly. Start OFF getting hit directly, even if it's not as hard-hitting as it will be when your shields are completely down.&lt;br /&gt;
&lt;br /&gt;
Make sure your opponent knows that they're taxing you! Unless there's a huge difference in power level, they probably will be pushing you pretty hard anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==After the Battle: Healing &amp;amp; Recovery==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Use common sense, don't nitpick the language of these rules, and don't game the system.&lt;br /&gt;
* If you fight, don't fight again on the same day or the day immediately after.&lt;br /&gt;
* If you get wrecked, spend more than the bare minimum of time in recovery and/or at less than your best.&lt;br /&gt;
* If you receive medical attention from a PC, or can self-heal, you can recover faster than other people unless something unusual prevents you from doing so.&lt;br /&gt;
* Want to fight while injured? If you're willing to RP being critically disadvantaged (basically guaranteed to lose to anything but the most absurdly outclassed opponents) due to your injuries, it is allowable.&lt;br /&gt;
* Waivers may be issued for unusual circumstances, TPs, etc. Ask on Staff-Help! about these.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:News File]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Combat&amp;diff=450</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Combat&amp;diff=450"/>
				<updated>2014-03-01T02:35:15Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: /* Freeform Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
At '''Multiverse Crisis MUSH''', it is inevitable that many characters will engage in duels, or even enter full-scale battlefields during the course of the Union-Confederate War or other large-scale conflicts. This file covers our policies on combat and combat resolution. Resolution of combat situations can be handled in a few ways, but the primary two means of doing so are: &lt;br /&gt;
&lt;br /&gt;
* '''Freeform Combat''', in which two players simply work out conflict resolution in the course of roleplay without the need of a mediator.&lt;br /&gt;
* '''Coded Combat''', in which the MUSH's combat system acts as a neutral arbitrator and dictates the outcome of combat.&lt;br /&gt;
&lt;br /&gt;
Whether you prefer Freeform Combat or Coded Combat, the easiest way to determine the probable outcome of a fight is to compare the [[Power Levels]] of the two characters that are fighting. If there is a 2-point discrepancy (34 vs 36), then the outcome is '''highly''' favorable to the person with the higher number. A gap of 4 or more basically guarantees victory to the higher PL, at least in a fight.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Coded Combat==&lt;br /&gt;
&lt;br /&gt;
This section covers the rules of coded combat on the MUSH.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===AID &amp;amp; When To Use It===&lt;br /&gt;
&lt;br /&gt;
Simply put, '''AID''', which represents healing, buffs, and debuffs, is a trait that has two major repercussions when used extensively in a coded combat scene&lt;br /&gt;
&lt;br /&gt;
# The fight is inevitably prolonged by a significant amount of time.&lt;br /&gt;
# The fight is typically heavily lopsided in favor of the side with an AID-using character.&lt;br /&gt;
&lt;br /&gt;
It is therefore appropriate, before a fight begins, to ascertain whether or not everybody wants AID to be used in the scene at all. If the usage of AID is not preferred, AID-based characters should convert ('''UNDECIDED''') points of their AID into regular combat stats and fight normally.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===First +Attack &amp;amp; Escalation===&lt;br /&gt;
&lt;br /&gt;
If you are the first person to attack in a coded fight, your opponent should be the one to escalate attack levels from there.&lt;br /&gt;
&lt;br /&gt;
So, for example, if Megaman starts a fight by shooting at Dr. Wily (usually with a 1 - Weak or 2 - Moderate), Dr. Wily gets to raise the fight's attack level to 3 - Strong later on in the fight.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+Restat &amp;amp; +Armor===&lt;br /&gt;
&lt;br /&gt;
Because players are allowed to stat their own PCs on the fly, it may seem reasonable to assume that you can change your stats mid-battle. This is correct, but has a couple of caveats:&lt;br /&gt;
&lt;br /&gt;
# Each +armor swap or +restat is your action for the round. Previously, some [[Advantages]] were allowed to bypass this limit, but that policy is being rescinded.&lt;br /&gt;
# Mid-Combat +Armor/+Restats should not suddenly introduce '''AID''' into a fight that previously did not involve it.&lt;br /&gt;
# At the discretion of scene runners or with explicit consent from opponents, instant armor swaps may be allowed.&lt;br /&gt;
# (Possible caveat for certain kinds of Aura Flare?)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stuns===&lt;br /&gt;
&lt;br /&gt;
Stuns should not be followed up by a level 4+ attack or sigmove. Stuns should plausibly be able to briefly incapacitate their target. Be aware that characters are allowed to be immune to stuns, though it is incredibly rare for them to be comprehensively immune to the point that nobody can find a way to temporarily incapacitate them.&lt;br /&gt;
&lt;br /&gt;
Joke stuns are not okay unless OK'd by the target beforehand. Otherwise, If Tifa Lockhart lifts her shirt as a stun attack, the target is well within their rights to ignore it and sock her in the teeth.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ubers &amp;amp; Epics &amp;amp; Sigmoves Oh My===&lt;br /&gt;
&lt;br /&gt;
Under ordinary combat rules, escalating to the usage of Level 4 (Uber) or 5 (Epic) attacks, or our special signature move attacks, requires the consent of the targeted party. Reciprocity is assumed -- if you want to nail somebody with an uber, epic, or sigmove, you're automatically giving the other party consent to return fire in kind.&lt;br /&gt;
&lt;br /&gt;
It is poor form to request to Uber/Epic/Sigmove first if you are already significantly ahead of your opponent. Whoever is losing should usually be the first to escalate to higher attack levels, especially at the end of a fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Freeform Combat==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power Levels in Uncoded Combat===&lt;br /&gt;
&lt;br /&gt;
Just because you aren't using the combat code, doesn't mean that guy with 2+ PL on you isn't vastly stronger than you. While a character with a power level advantage can choose to be off their &amp;quot;A-Game&amp;quot;, that power level should be respected even in Freeform/Uncoded Combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Science of Sell===&lt;br /&gt;
&lt;br /&gt;
It can be tricky to understand how to sell an opponent without a roughly objective gauge of exactly what you're doing to them, and exactly what they're doing to you. The solution to this is simple and easy: Get hurt, and show your opponent that you're getting hurt. This is easiest with characters like Wolverine or Alucard, who soak massive amounts of damage and bounce back from it to keep fighting. Nobody thinks they're a wuss when they make their opponent explode into a pile of bloody debris!&lt;br /&gt;
&lt;br /&gt;
This does mean that certain character types need to bend the way they fight to be more accommodating. Characters that use force fields, or who dodge a lot, need to have breaches or glancing hits that bloody them up and injure them, rather than having their forcefield wear down gradually over a battle until they're finally getting hit directly. Start OFF getting hit directly, even if it's not as hard-hitting as it will be when your shields are completely down.&lt;br /&gt;
&lt;br /&gt;
Make sure your opponent knows that they're taxing you! Unless there's a huge difference in power level, they probably will be pushing you pretty hard anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==After the Battle: Healing &amp;amp; Recovery==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If you fight, don't fight again on the same day or the day immediately after.&lt;br /&gt;
* If you get wrecked, spend a while in recovery and/or at less than your best.&lt;br /&gt;
* If you receive medical attention from a PC, or can self-heal, you can recover faster than other people unless something unusual prevents you from doing so.&lt;br /&gt;
* Want to fight while injured? If you're willing to RP being critically disadvantaged (basically guaranteed to lose to anything but the most absurdly outclassed opponents) due to your injuries, it is allowable.&lt;br /&gt;
* Waivers may be issued for unusual circumstances, TPs, etc. Ask on Staff-Help! about these.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:News File]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Combat&amp;diff=449</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Combat&amp;diff=449"/>
				<updated>2014-03-01T02:35:04Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
At '''Multiverse Crisis MUSH''', it is inevitable that many characters will engage in duels, or even enter full-scale battlefields during the course of the Union-Confederate War or other large-scale conflicts. This file covers our policies on combat and combat resolution. Resolution of combat situations can be handled in a few ways, but the primary two means of doing so are: &lt;br /&gt;
&lt;br /&gt;
* '''Freeform Combat''', in which two players simply work out conflict resolution in the course of roleplay without the need of a mediator.&lt;br /&gt;
* '''Coded Combat''', in which the MUSH's combat system acts as a neutral arbitrator and dictates the outcome of combat.&lt;br /&gt;
&lt;br /&gt;
Whether you prefer Freeform Combat or Coded Combat, the easiest way to determine the probable outcome of a fight is to compare the [[Power Levels]] of the two characters that are fighting. If there is a 2-point discrepancy (34 vs 36), then the outcome is '''highly''' favorable to the person with the higher number. A gap of 4 or more basically guarantees victory to the higher PL, at least in a fight.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Coded Combat==&lt;br /&gt;
&lt;br /&gt;
This section covers the rules of coded combat on the MUSH.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===AID &amp;amp; When To Use It===&lt;br /&gt;
&lt;br /&gt;
Simply put, '''AID''', which represents healing, buffs, and debuffs, is a trait that has two major repercussions when used extensively in a coded combat scene&lt;br /&gt;
&lt;br /&gt;
# The fight is inevitably prolonged by a significant amount of time.&lt;br /&gt;
# The fight is typically heavily lopsided in favor of the side with an AID-using character.&lt;br /&gt;
&lt;br /&gt;
It is therefore appropriate, before a fight begins, to ascertain whether or not everybody wants AID to be used in the scene at all. If the usage of AID is not preferred, AID-based characters should convert ('''UNDECIDED''') points of their AID into regular combat stats and fight normally.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===First +Attack &amp;amp; Escalation===&lt;br /&gt;
&lt;br /&gt;
If you are the first person to attack in a coded fight, your opponent should be the one to escalate attack levels from there.&lt;br /&gt;
&lt;br /&gt;
So, for example, if Megaman starts a fight by shooting at Dr. Wily (usually with a 1 - Weak or 2 - Moderate), Dr. Wily gets to raise the fight's attack level to 3 - Strong later on in the fight.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+Restat &amp;amp; +Armor===&lt;br /&gt;
&lt;br /&gt;
Because players are allowed to stat their own PCs on the fly, it may seem reasonable to assume that you can change your stats mid-battle. This is correct, but has a couple of caveats:&lt;br /&gt;
&lt;br /&gt;
# Each +armor swap or +restat is your action for the round. Previously, some [[Advantages]] were allowed to bypass this limit, but that policy is being rescinded.&lt;br /&gt;
# Mid-Combat +Armor/+Restats should not suddenly introduce '''AID''' into a fight that previously did not involve it.&lt;br /&gt;
# At the discretion of scene runners or with explicit consent from opponents, instant armor swaps may be allowed.&lt;br /&gt;
# (Possible caveat for certain kinds of Aura Flare?)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stuns===&lt;br /&gt;
&lt;br /&gt;
Stuns should not be followed up by a level 4+ attack or sigmove. Stuns should plausibly be able to briefly incapacitate their target. Be aware that characters are allowed to be immune to stuns, though it is incredibly rare for them to be comprehensively immune to the point that nobody can find a way to temporarily incapacitate them.&lt;br /&gt;
&lt;br /&gt;
Joke stuns are not okay unless OK'd by the target beforehand. Otherwise, If Tifa Lockhart lifts her shirt as a stun attack, the target is well within their rights to ignore it and sock her in the teeth.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ubers &amp;amp; Epics &amp;amp; Sigmoves Oh My===&lt;br /&gt;
&lt;br /&gt;
Under ordinary combat rules, escalating to the usage of Level 4 (Uber) or 5 (Epic) attacks, or our special signature move attacks, requires the consent of the targeted party. Reciprocity is assumed -- if you want to nail somebody with an uber, epic, or sigmove, you're automatically giving the other party consent to return fire in kind.&lt;br /&gt;
&lt;br /&gt;
It is poor form to request to Uber/Epic/Sigmove first if you are already significantly ahead of your opponent. Whoever is losing should usually be the first to escalate to higher attack levels, especially at the end of a fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Freeform Combat==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power Levels in Uncoded Combat===&lt;br /&gt;
&lt;br /&gt;
Just because you aren't using the combat code, doesn't mean that guy with 2+ PL on you isn't vastly stronger than you. While a character with a power level advantage can choose to be off their &amp;quot;A-Game&amp;quot;, that power level should be respected even in Freeform/Uncoded Combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Science of Sell===&lt;br /&gt;
&lt;br /&gt;
It can be tricky to understand how to sell an opponent without a roughly objective gauge of exactly what you're doing to them, and exactly what they're doing to you. The solution to this is simple and easy: Get hurt, and show your opponent that you're getting hurt. This is easiest with characters like Wolverine or Alucard, who soak massive amounts of damage and bounce back from it to keep fighting. Nobody thinks they're a wuss when they make their opponent explode into a pile of bloody debris!&lt;br /&gt;
&lt;br /&gt;
This does mean that certain character types need to bend the way they fight to be more accommodating. Characters that use force fields, or who dodge a lot, need to have breaches or glancing hits that bloody them up and injure them, rather than having their forcefield wear down gradually over a battle until they're finally getting hit directly. Start OFF getting hit directly, even if it's not as hard-hitting as it will be when your shields are completely down.&lt;br /&gt;
&lt;br /&gt;
Make sure your opponent knows that they're taxing you! Unless there's a huge difference in power level, they probably will be pushing you pretty hard anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==After the Battle: Healing &amp;amp; Recovery==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If you fight, don't fight again on the same day or the day immediately after.&lt;br /&gt;
* If you get wrecked, spend a while in recovery and/or at less than your best.&lt;br /&gt;
* If you receive medical attention from a PC, or can self-heal, you can recover faster than other people unless something unusual prevents you from doing so.&lt;br /&gt;
* Want to fight while injured? If you're willing to RP being critically disadvantaged (basically guaranteed to lose to anything but the most absurdly outclassed opponents) due to your injuries, it is allowable.&lt;br /&gt;
* Waivers may be issued for unusual circumstances, TPs, etc. Ask on Staff-Help! about these.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:News File]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Combat&amp;diff=448</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Combat&amp;diff=448"/>
				<updated>2014-03-01T02:23:11Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
At '''Multiverse Crisis MUSH''', it is inevitable that many characters will engage in duels, or even enter full-scale battlefields during the course of the Union-Confederate War or other large-scale conflicts. This file covers our policies on combat and combat resolution. Resolution of combat situations can be handled in a few ways, but the primary two means of doing so are: &lt;br /&gt;
&lt;br /&gt;
* '''Freeform Combat''', in which two players simply work out conflict resolution in the course of roleplay without the need of a mediator.&lt;br /&gt;
* '''Coded Combat''', in which the MUSH's combat system acts as a neutral arbitrator and dictates the outcome of combat.&lt;br /&gt;
&lt;br /&gt;
Whether you prefer Freeform Combat or Coded Combat, the easiest way to determine the probable outcome of a fight is to compare the [[Power Levels]] of the two characters that are fighting. If there is a 2-point discrepancy (34 vs 36), then the outcome is '''highly''' favorable to the person with the higher number. A gap of 4 or more basically guarantees victory to the higher PL, at least in a fight.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Coded Combat==&lt;br /&gt;
&lt;br /&gt;
This section covers the rules of coded combat on the MUSH.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===AID &amp;amp; When To Use It===&lt;br /&gt;
&lt;br /&gt;
Simply put, '''AID''', which represents healing, buffs, and debuffs, is a trait that has two major repercussions when used extensively in a coded combat scene&lt;br /&gt;
&lt;br /&gt;
# The fight is inevitably prolonged by a significant amount of time.&lt;br /&gt;
# The fight is typically heavily lopsided in favor of the side with an AID-using character.&lt;br /&gt;
&lt;br /&gt;
It is therefore appropriate, before a fight begins, to ascertain whether or not everybody wants AID to be used in the scene at all. If the usage of AID is not preferred, AID-based characters should convert ('''UNDECIDED''') points of their AID into regular combat stats and fight normally.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===First +Attack &amp;amp; Escalation===&lt;br /&gt;
&lt;br /&gt;
If you are the first person to attack in a coded fight, your opponent should be the one to escalate attack levels from there.&lt;br /&gt;
&lt;br /&gt;
So, for example, if Megaman starts a fight by shooting at Dr. Wily (usually with a 1 - Weak or 2 - Moderate), Dr. Wily gets to raise the fight's attack level to 3 - Strong later on in the fight.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+Restat &amp;amp; +Armor===&lt;br /&gt;
&lt;br /&gt;
Because players are allowed to stat their own PCs on the fly, it may seem reasonable to assume that you can change your stats mid-battle. This is correct, but has a couple of caveats:&lt;br /&gt;
&lt;br /&gt;
# Each +armor swap or +restat is your action for the round. Previously, some [[Advantages]] were allowed to bypass this limit, but that policy is being rescinded.&lt;br /&gt;
# Mid-Combat +Armor/+Restats should not suddenly introduce '''AID''' into a fight that previously did not involve it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stuns===&lt;br /&gt;
&lt;br /&gt;
Stuns should not be followed up by a level 4+ attack or sigmove. Stuns should plausibly be able to briefly incapacitate their target. Be aware that characters are allowed to be immune to stuns, though it is incredibly rare for them to be comprehensively immune to the point that nobody can find a way to temporarily incapacitate them.&lt;br /&gt;
&lt;br /&gt;
Joke stuns are not okay unless OK'd by the target beforehand. Otherwise, If Tifa Lockhart lifts her shirt as a stun attack, the target is well within their rights to ignore it and sock her in the teeth.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ubers &amp;amp; Epics &amp;amp; Sigmoves Oh My===&lt;br /&gt;
&lt;br /&gt;
Under ordinary combat rules, escalating to the usage of Level 4 (Uber) or 5 (Epic) attacks, or our special signature move attacks, requires the consent of the targeted party. Reciprocity is assumed -- if you want to nail somebody with an uber, epic, or sigmove, you're automatically giving the other party consent to return fire in kind.&lt;br /&gt;
&lt;br /&gt;
It is poor form to request to Uber/Epic/Sigmove first if you are already significantly ahead of your opponent. Whoever is losing should usually be the first to escalate to higher attack levels, especially at the end of a fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Freeform Combat==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power Levels in Uncoded Combat===&lt;br /&gt;
&lt;br /&gt;
Just because you aren't using the combat code, doesn't mean that guy with 2+ PL on you isn't vastly stronger than you. While a character with a power level advantage can choose to be off their &amp;quot;A-Game&amp;quot;, that power level should be respected even in Freeform/Uncoded Combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Science of Sell===&lt;br /&gt;
&lt;br /&gt;
It can be tricky to understand how to sell an opponent without a roughly objective gauge of exactly what you're doing to them, and exactly what they're doing to you. The solution to this is simple and easy: Get hurt, and show your opponent that you're getting hurt. This is easiest with characters like Wolverine or Alucard, who soak massive amounts of damage and bounce back from it to keep fighting. Nobody thinks they're a wuss when they make their opponent explode into a pile of bloody debris!&lt;br /&gt;
&lt;br /&gt;
This does mean that certain character types need to bend the way they fight to be more accommodating. Characters that use force fields, or who dodge a lot, need to have breaches or glancing hits that bloody them up and injure them, rather than having their forcefield wear down gradually over a battle until they're finally getting hit directly. Start OFF getting hit directly, even if it's not as hard-hitting as it will be when your shields are completely down.&lt;br /&gt;
&lt;br /&gt;
Make sure your opponent knows that they're taxing you! Unless there's a huge difference in power level, they probably will be pushing you pretty hard anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==After the Battle: Healing &amp;amp; Recovery==&lt;br /&gt;
&lt;br /&gt;
Coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:News File]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Combat&amp;diff=447</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Combat&amp;diff=447"/>
				<updated>2014-03-01T02:22:52Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
At '''Multiverse Crisis MUSH''', it is inevitable that many characters will engage in duels, or even enter full-scale battlefields during the course of the Union-Confederate War or other large-scale conflicts. This file covers our policies on combat and combat resolution. Resolution of combat situations can be handled in a few ways, but the primary two means of doing so are: &lt;br /&gt;
&lt;br /&gt;
* '''Freeform Combat''', in which two players simply work out conflict resolution in the course of roleplay without the need of a mediator.&lt;br /&gt;
* '''Coded Combat''', in which the MUSH's combat system acts as a neutral arbitrator and dictates the outcome of combat.&lt;br /&gt;
&lt;br /&gt;
Whether you prefer Freeform Combat or Coded Combat, the easiest way to determine the probable outcome of a fight is to compare the [[Power Levels]] of the two characters that are fighting. If there is a 2-point discrepancy (34 vs 36), then the outcome is '''highly''' favorable to the person with the higher number. A gap of 4 or more basically guarantees victory to the higher PL, at least in a fight.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Coded Combat==&lt;br /&gt;
&lt;br /&gt;
This section covers the rules of coded combat on the MUSH.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===AID &amp;amp; When To Use It===&lt;br /&gt;
&lt;br /&gt;
Simply put, '''AID''', which represents healing, buffs, and debuffs, is a trait that has two major repercussions when used extensively in a coded combat scene&lt;br /&gt;
&lt;br /&gt;
# The fight is inevitably prolonged by a significant amount of time.&lt;br /&gt;
# The fight is typically heavily lopsided in favor of the side with an AID-using character.&lt;br /&gt;
&lt;br /&gt;
It is therefore appropriate, before a fight begins, to ascertain whether or not everybody wants AID to be used in the scene at all. If the usage of AID is not preferred, AID-based characters should convert ('''UNDECIDED''') points of their AID into regular combat stats and fight normally.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===First +Attack &amp;amp; Escalation===&lt;br /&gt;
&lt;br /&gt;
If you are the first person to attack in a coded fight, your opponent should be the one to escalate attack levels from there.&lt;br /&gt;
&lt;br /&gt;
So, for example, if Megaman starts a fight by shooting at Dr. Wily (usually with a 1 - Weak or 2 - Moderate), Dr. Wily gets to raise the fight's attack level to 3 - Strong later on in the fight.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+Restat &amp;amp; +Armor===&lt;br /&gt;
&lt;br /&gt;
Because players are allowed to stat their own PCs on the fly, it may seem reasonable to assume that you can change your stats mid-battle. This is correct, but has a couple of caveats:&lt;br /&gt;
&lt;br /&gt;
# Each +armor swap or +restat is your action for the round. Previously, some [[Advantages]] were allowed to bypass this limit, but that policy is being rescinded.&lt;br /&gt;
# Mid-Combat +Armor/+Restats should not suddenly introduce '''AID''' into a fight that previously did not involve it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stuns===&lt;br /&gt;
&lt;br /&gt;
Stuns should not be followed up by a level 4+ attack or sigmove. Stuns should plausibly be able to briefly incapacitate their target. Be aware that characters are allowed to be immune to stuns, though it is incredibly rare for them to be comprehensively immune to the point that nobody can find a way to temporarily incapacitate them.&lt;br /&gt;
&lt;br /&gt;
Joke stuns are not okay unless OK'd by the target beforehand. Otherwise, If Tifa Lockhart lifts her shirt as a stun attack, the target is well within their rights to ignore it and sock her in the teeth.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ubers &amp;amp; Epics &amp;amp; Sigmoves Oh My===&lt;br /&gt;
&lt;br /&gt;
Under ordinary combat rules, escalating to the usage of Level 4 (Uber) or 5 (Epic) attacks, or our special signature move attacks, requires the consent of the targeted party. Reciprocity is assumed -- if you want to nail somebody with an uber, epic, or sigmove, you're automatically giving the other party consent to return fire in kind.&lt;br /&gt;
&lt;br /&gt;
It is poor form to request to Uber/Epic/Sigmove first if you are already significantly ahead of your opponent. Whoever is losing should usually be the first to escalate to higher attack levels, especially at the end of a fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Freeform Combat==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power Levels in Uncoded Combat===&lt;br /&gt;
&lt;br /&gt;
Just because you aren't using the combat code, doesn't mean that guy with 2+ PL on you isn't vastly stronger than you. While a character with a power level advantage can choose to be off their &amp;quot;A-Game&amp;quot;, that power level should be respected even in Freeform/Uncoded Combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Science of Sell===&lt;br /&gt;
&lt;br /&gt;
It can be tricky to understand how to sell an opponent without a roughly objective gauge of exactly what you're doing to them, and exactly what they're doing to you. The solution to this is simple and easy: Get hurt, and show your opponent that you're getting hurt. This is easiest with characters like Wolverine or Alucard, who soak massive amounts of damage and bounce back from it to keep fighting. Nobody thinks they're a wuss when they make their opponent explode into a pile of bloody debris!&lt;br /&gt;
&lt;br /&gt;
This does mean that certain character types need to bend the way they fight to be more accommodating. Characters that use force fields, or who dodge a lot, need to have breaches or glancing hits that bloody them up and injure them, rather than having their forcefield wear down gradually over a battle until they're finally getting hit directly. Start OFF getting hit directly, even if it's not as hard-hitting as it will be when your shields are completely down.&lt;br /&gt;
&lt;br /&gt;
Make sure your opponent knows that they're taxing you! Unless there's a huge difference in power level, they probably will be pushing you pretty hard anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==After the Battle: Healing &amp;amp; Recovery==&lt;br /&gt;
&lt;br /&gt;
Coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:News File]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Combat&amp;diff=446</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Combat&amp;diff=446"/>
				<updated>2014-03-01T02:22:33Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
At '''Multiverse Crisis MUSH''', it is inevitable that many characters will engage in duels, or even enter full-scale battlefields during the course of the Union-Confederate War or other large-scale conflicts. This file covers our policies on combat and combat resolution. Resolution of combat situations can be handled in a few ways, but the primary two means of doing so are: &lt;br /&gt;
&lt;br /&gt;
* '''Freeform Combat''', in which two players simply work out conflict resolution in the course of roleplay without the need of a mediator.&lt;br /&gt;
* '''Coded Combat''', in which the MUSH's combat system acts as a neutral arbitrator and dictates the outcome of combat.&lt;br /&gt;
&lt;br /&gt;
Whether you prefer Freeform Combat or Coded Combat, the easiest way to determine the probable outcome of a fight is to compare the [[Power Levels]] of the two characters that are fighting. If there is a 2-point discrepancy (34 vs 36), then the outcome is '''highly''' favorable to the person with the higher number. A gap of 4 or more basically guarantees victory to the higher PL, at least in a fight.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Coded Combat==&lt;br /&gt;
&lt;br /&gt;
This section covers the rules of coded combat on the MUSH.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===AID &amp;amp; When To Use It===&lt;br /&gt;
&lt;br /&gt;
Simply put, '''AID''', which represents healing, buffs, and debuffs, is a trait that has two major repercussions when used extensively in a coded combat scene&lt;br /&gt;
&lt;br /&gt;
# The fight is inevitably prolonged by a significant amount of time.&lt;br /&gt;
# The fight is typically heavily lopsided in favor of the side with an AID-using character.&lt;br /&gt;
&lt;br /&gt;
It is therefore appropriate, before a fight begins, to ascertain whether or not everybody wants AID to be used in the scene at all. If the usage of AID is not preferred, AID-based characters should convert ('''UNDECIDED''') points of their AID into regular combat stats and fight normally.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===First +Attack &amp;amp; Escalation===&lt;br /&gt;
&lt;br /&gt;
If you are the first person to attack in a coded fight, your opponent should be the one to escalate attack levels from there.&lt;br /&gt;
&lt;br /&gt;
So, for example, if Megaman starts a fight by shooting at Dr. Wily (usually with a 1 - Weak or 2 - Moderate), Dr. Wily gets to raise the fight's attack level to 3 - Strong later on in the fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+Restat &amp;amp; +Armor===&lt;br /&gt;
&lt;br /&gt;
Because players are allowed to stat their own PCs on the fly, it may seem reasonable to assume that you can change your stats mid-battle. This is correct, but has a couple of caveats:&lt;br /&gt;
&lt;br /&gt;
# Each +armor swap or +restat is your action for the round. Previously, some [[Advantages]] were allowed to bypass this limit, but that policy is being rescinded.&lt;br /&gt;
# Mid-Combat +Armor/+Restats should not suddenly introduce '''AID''' into a fight that previously did not involve it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stuns===&lt;br /&gt;
&lt;br /&gt;
Stuns should not be followed up by a level 4+ attack or sigmove. Stuns should plausibly be able to briefly incapacitate their target. Be aware that characters are allowed to be immune to stuns, though it is incredibly rare for them to be comprehensively immune to the point that nobody can find a way to temporarily incapacitate them.&lt;br /&gt;
&lt;br /&gt;
Joke stuns are not okay unless OK'd by the target beforehand. Otherwise, If Tifa Lockhart lifts her shirt as a stun attack, the target is well within their rights to ignore it and sock her in the teeth.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ubers &amp;amp; Epics &amp;amp; Sigmoves Oh My===&lt;br /&gt;
&lt;br /&gt;
Under ordinary combat rules, escalating to the usage of Level 4 (Uber) or 5 (Epic) attacks, or our special signature move attacks, requires the consent of the targeted party. Reciprocity is assumed -- if you want to nail somebody with an uber, epic, or sigmove, you're automatically giving the other party consent to return fire in kind.&lt;br /&gt;
&lt;br /&gt;
It is poor form to request to Uber/Epic/Sigmove first if you are already significantly ahead of your opponent. Whoever is losing should usually be the first to escalate to higher attack levels, especially at the end of a fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Freeform Combat==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power Levels in Uncoded Combat===&lt;br /&gt;
&lt;br /&gt;
Just because you aren't using the combat code, doesn't mean that guy with 2+ PL on you isn't vastly stronger than you. While a character with a power level advantage can choose to be off their &amp;quot;A-Game&amp;quot;, that power level should be respected even in Freeform/Uncoded Combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Science of Sell===&lt;br /&gt;
&lt;br /&gt;
It can be tricky to understand how to sell an opponent without a roughly objective gauge of exactly what you're doing to them, and exactly what they're doing to you. The solution to this is simple and easy: Get hurt, and show your opponent that you're getting hurt. This is easiest with characters like Wolverine or Alucard, who soak massive amounts of damage and bounce back from it to keep fighting. Nobody thinks they're a wuss when they make their opponent explode into a pile of bloody debris!&lt;br /&gt;
&lt;br /&gt;
This does mean that certain character types need to bend the way they fight to be more accommodating. Characters that use force fields, or who dodge a lot, need to have breaches or glancing hits that bloody them up and injure them, rather than having their forcefield wear down gradually over a battle until they're finally getting hit directly. Start OFF getting hit directly, even if it's not as hard-hitting as it will be when your shields are completely down.&lt;br /&gt;
&lt;br /&gt;
Make sure your opponent knows that they're taxing you! Unless there's a huge difference in power level, they probably will be pushing you pretty hard anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==After the Battle: Healing &amp;amp; Recovery==&lt;br /&gt;
&lt;br /&gt;
Coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:News File]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Combat&amp;diff=392</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Combat&amp;diff=392"/>
				<updated>2014-02-28T06:46:54Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: /* Science of Sell */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
At '''Multiverse Crisis MUSH''', it is inevitable that many characters will engage in duels, or even enter full-scale battlefields during the course of the Union-Confederate War or other large-scale conflicts. This file covers our policies on combat and combat resolution. Resolution of combat situations can be handled in a few ways, but the primary two means of doing so are: &lt;br /&gt;
&lt;br /&gt;
* '''Freeform Combat''', in which two players simply work out conflict resolution in the course of roleplay without the need of a mediator.&lt;br /&gt;
* '''Coded Combat''', in which the MUSH's combat system acts as a neutral arbitrator and dictates the outcome of combat.&lt;br /&gt;
&lt;br /&gt;
Whether you prefer Freeform Combat or Coded Combat, the easiest way to determine the probable outcome of a fight is to compare the [[Power Levels]] of the two characters that are fighting. If there is a 2-point discrepancy (34 vs 36), then the outcome is '''highly''' favorable to the person with the higher number. A gap of 4 or more basically guarantees victory to the higher PL, at least in a fight.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Coded Combat==&lt;br /&gt;
&lt;br /&gt;
This section covers the rules of coded combat on the MUSH.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===AID &amp;amp; When To Use It===&lt;br /&gt;
&lt;br /&gt;
Simply put, '''AID''', which represents healing, buffs, and debuffs, is a trait that has two major repercussions when used extensively in a coded combat scene&lt;br /&gt;
&lt;br /&gt;
# The fight is inevitably prolonged by a significant amount of time.&lt;br /&gt;
# The fight is typically heavily lopsided in favor of the side with an AID-using character.&lt;br /&gt;
&lt;br /&gt;
It is therefore appropriate, before a fight begins, to ascertain whether or not everybody wants AID to be used in the scene at all. If the usage of AID is not preferred, AID-based characters should convert ('''UNDECIDED''') points of their AID into regular combat stats and fight normally.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+Restat &amp;amp; +Armor===&lt;br /&gt;
&lt;br /&gt;
Because players are allowed to stat their own PCs on the fly, it may seem reasonable to assume that you can change your stats mid-battle. This is correct, but has a couple of caveats:&lt;br /&gt;
&lt;br /&gt;
# Each +armor swap or +restat is your action for the round. Previously, some [[Advantages]] were allowed to bypass this limit, but that policy is being rescinded.&lt;br /&gt;
# Mid-Combat +Armor/+Restats should not suddenly introduce '''AID''' into a fight that previously did not involve it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stuns===&lt;br /&gt;
&lt;br /&gt;
Stuns should not be followed up by a level 4+ attack or sigmove. Stuns should plausibly be able to briefly incapacitate their target. Be aware that characters are allowed to be immune to stuns, though it is incredibly rare for them to be comprehensively immune to the point that nobody can find a way to temporarily incapacitate them.&lt;br /&gt;
&lt;br /&gt;
Joke stuns are not okay unless OK'd by the target beforehand. Otherwise, If Tifa Lockhart lifts her shirt as a stun attack, the target is well within their rights to ignore it and sock her in the teeth.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ubers &amp;amp; Epics &amp;amp; Sigmoves Oh My===&lt;br /&gt;
&lt;br /&gt;
Under ordinary combat rules, escalating to the usage of Level 4 (Uber) or 5 (Epic) attacks, or our special signature move attacks, requires the consent of the targeted party. Reciprocity is assumed -- if you want to nail somebody with an uber, epic, or sigmove, you're automatically giving the other party consent to return fire in kind.&lt;br /&gt;
&lt;br /&gt;
It is poor form to request to Uber/Epic/Sigmove first if you are already significantly ahead of your opponent. Whoever is losing should usually be the first to escalate to higher attack levels, especially at the end of a fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Freeform Combat==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power Levels in Uncoded Combat===&lt;br /&gt;
&lt;br /&gt;
Just because you aren't using the combat code, doesn't mean that guy with 2+ PL on you isn't vastly stronger than you. While a character with a power level advantage can choose to be off their &amp;quot;A-Game&amp;quot;, that power level should be respected even in Freeform/Uncoded Combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Science of Sell===&lt;br /&gt;
&lt;br /&gt;
It can be tricky to understand how to sell an opponent without a roughly objective gauge of exactly what you're doing to them, and exactly what they're doing to you. The solution to this is simple and easy: Get hurt, and show your opponent that you're getting hurt. This is easiest with characters like Wolverine or Alucard, who soak massive amounts of damage and bounce back from it to keep fighting. Nobody thinks they're a wuss when they make their opponent explode into a pile of bloody debris!&lt;br /&gt;
&lt;br /&gt;
This does mean that certain character types need to bend the way they fight to be more accommodating. Characters that use force fields, or who dodge a lot, need to have breaches or glancing hits that bloody them up and injure them, rather than having their forcefield wear down gradually over a battle until they're finally getting hit directly. Start OFF getting hit directly, even if it's not as hard-hitting as it will be when your shields are completely down.&lt;br /&gt;
&lt;br /&gt;
Make sure your opponent knows that they're taxing you! Unless there's a huge difference in power level, they probably will be pushing you pretty hard anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==After the Battle: Healing &amp;amp; Recovery==&lt;br /&gt;
&lt;br /&gt;
Coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:News File]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Combat&amp;diff=391</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Combat&amp;diff=391"/>
				<updated>2014-02-28T06:45:45Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
At '''Multiverse Crisis MUSH''', it is inevitable that many characters will engage in duels, or even enter full-scale battlefields during the course of the Union-Confederate War or other large-scale conflicts. This file covers our policies on combat and combat resolution. Resolution of combat situations can be handled in a few ways, but the primary two means of doing so are: &lt;br /&gt;
&lt;br /&gt;
* '''Freeform Combat''', in which two players simply work out conflict resolution in the course of roleplay without the need of a mediator.&lt;br /&gt;
* '''Coded Combat''', in which the MUSH's combat system acts as a neutral arbitrator and dictates the outcome of combat.&lt;br /&gt;
&lt;br /&gt;
Whether you prefer Freeform Combat or Coded Combat, the easiest way to determine the probable outcome of a fight is to compare the [[Power Levels]] of the two characters that are fighting. If there is a 2-point discrepancy (34 vs 36), then the outcome is '''highly''' favorable to the person with the higher number. A gap of 4 or more basically guarantees victory to the higher PL, at least in a fight.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Coded Combat==&lt;br /&gt;
&lt;br /&gt;
This section covers the rules of coded combat on the MUSH.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===AID &amp;amp; When To Use It===&lt;br /&gt;
&lt;br /&gt;
Simply put, '''AID''', which represents healing, buffs, and debuffs, is a trait that has two major repercussions when used extensively in a coded combat scene&lt;br /&gt;
&lt;br /&gt;
# The fight is inevitably prolonged by a significant amount of time.&lt;br /&gt;
# The fight is typically heavily lopsided in favor of the side with an AID-using character.&lt;br /&gt;
&lt;br /&gt;
It is therefore appropriate, before a fight begins, to ascertain whether or not everybody wants AID to be used in the scene at all. If the usage of AID is not preferred, AID-based characters should convert ('''UNDECIDED''') points of their AID into regular combat stats and fight normally.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+Restat &amp;amp; +Armor===&lt;br /&gt;
&lt;br /&gt;
Because players are allowed to stat their own PCs on the fly, it may seem reasonable to assume that you can change your stats mid-battle. This is correct, but has a couple of caveats:&lt;br /&gt;
&lt;br /&gt;
# Each +armor swap or +restat is your action for the round. Previously, some [[Advantages]] were allowed to bypass this limit, but that policy is being rescinded.&lt;br /&gt;
# Mid-Combat +Armor/+Restats should not suddenly introduce '''AID''' into a fight that previously did not involve it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stuns===&lt;br /&gt;
&lt;br /&gt;
Stuns should not be followed up by a level 4+ attack or sigmove. Stuns should plausibly be able to briefly incapacitate their target. Be aware that characters are allowed to be immune to stuns, though it is incredibly rare for them to be comprehensively immune to the point that nobody can find a way to temporarily incapacitate them.&lt;br /&gt;
&lt;br /&gt;
Joke stuns are not okay unless OK'd by the target beforehand. Otherwise, If Tifa Lockhart lifts her shirt as a stun attack, the target is well within their rights to ignore it and sock her in the teeth.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ubers &amp;amp; Epics &amp;amp; Sigmoves Oh My===&lt;br /&gt;
&lt;br /&gt;
Under ordinary combat rules, escalating to the usage of Level 4 (Uber) or 5 (Epic) attacks, or our special signature move attacks, requires the consent of the targeted party. Reciprocity is assumed -- if you want to nail somebody with an uber, epic, or sigmove, you're automatically giving the other party consent to return fire in kind.&lt;br /&gt;
&lt;br /&gt;
It is poor form to request to Uber/Epic/Sigmove first if you are already significantly ahead of your opponent. Whoever is losing should usually be the first to escalate to higher attack levels, especially at the end of a fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Freeform Combat==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power Levels in Uncoded Combat===&lt;br /&gt;
&lt;br /&gt;
Just because you aren't using the combat code, doesn't mean that guy with 2+ PL on you isn't vastly stronger than you. While a character with a power level advantage can choose to be off their &amp;quot;A-Game&amp;quot;, that power level should be respected even in Freeform/Uncoded Combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Science of Sell===&lt;br /&gt;
&lt;br /&gt;
It can be tricky to understand how to sell an opponent without a roughly objective gauge of exactly what you're doing to them, and exactly what they're doing to you. The solution to this is simple and easy: Get hurt, and show your opponent that you're getting hurt. This is easiest with characters like Wolverine or Alucard, who soak massive amounts of damage and bounce back from it to keep fighting. Nobody thinks they're a wuss when they make their opponent explode into a pile of bloody debris!&lt;br /&gt;
&lt;br /&gt;
This does mean that certain character types need to bend the way they fight to be more accommodating. Characters that use force fields, or who dodge a lot, need to have breaches or glancing hits that bloody them up and injure them, rather than having their forcefield wear down gradually over a battle until they're finally getting hit directly. Start OFF getting hit directly, even if it's not as hard-hitting as it will be when your shields are completely down.&lt;br /&gt;
&lt;br /&gt;
Make sure your opponent knows that they're taxing you! They will be unless there's a huge difference in your power levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==After the Battle: Healing &amp;amp; Recovery==&lt;br /&gt;
&lt;br /&gt;
Coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:News File]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Combat&amp;diff=390</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Combat&amp;diff=390"/>
				<updated>2014-02-28T06:45:18Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
At '''Multiverse Crisis MUSH''', it is inevitable that many characters will engage in duels, or even enter full-scale battlefields during the course of the Union-Confederate War or other large-scale conflicts. This file covers our policies on combat and combat resolution. Resolution of combat situations can be handled in a few ways, but the primary two means of doing so are: &lt;br /&gt;
&lt;br /&gt;
* '''Freeform Combat''', in which two players simply work out conflict resolution in the course of roleplay without the need of a mediator.&lt;br /&gt;
* '''Coded Combat''', in which the MUSH's combat system acts as a neutral arbitrator and dictates the outcome of combat.&lt;br /&gt;
&lt;br /&gt;
Whether you prefer Freeform Combat or Coded Combat, the easiest way to determine the probable outcome of a fight is to compare the [[Power Levels]] of the two characters that are fighting. If there is a 2-point discrepancy (34 vs 36), then the outcome is '''highly''' favorable to the person with the higher number. A gap of 4 or more basically guarantees victory to the higher PL, at least in a fight.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Coded Combat==&lt;br /&gt;
&lt;br /&gt;
This section covers the rules of coded combat on the MUSH.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===AID &amp;amp; When To Use It===&lt;br /&gt;
&lt;br /&gt;
Simply put, '''AID''', which represents healing, buffs, and debuffs, is a trait that has two major repercussions when used extensively in a coded combat scene&lt;br /&gt;
&lt;br /&gt;
# The fight is inevitably prolonged by a significant amount of time.&lt;br /&gt;
# The fight is typically heavily lopsided in favor of the side with an AID-using character.&lt;br /&gt;
&lt;br /&gt;
It is therefore appropriate, before a fight begins, to ascertain whether or not everybody wants AID to be used in the scene at all. If the usage of AID is not preferred, AID-based characters should convert ('''UNDECIDED''') points of their AID into regular combat stats and fight normally.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+Restat &amp;amp; +Armor===&lt;br /&gt;
&lt;br /&gt;
Because players are allowed to stat their own PCs on the fly, it may seem reasonable to assume that you can change your stats mid-battle. This is correct, but has a couple of caveats:&lt;br /&gt;
&lt;br /&gt;
# Each +armor swap or +restat is your action for the round. Previously, some [[Advantages]] were allowed to bypass this limit, but that policy is being rescinded.&lt;br /&gt;
# Mid-Combat +Armor/+Restats should not suddenly introduce '''AID''' into a fight that previously did not involve it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stuns===&lt;br /&gt;
&lt;br /&gt;
Stuns should not be followed up by a level 4+ attack or sigmove. Stuns should plausibly be able to briefly incapacitate their target. Be aware that characters are allowed to be immune to stuns, though it is incredibly rare for them to be comprehensively immune to the point that nobody can find a way to temporarily incapacitate them.&lt;br /&gt;
&lt;br /&gt;
Joke stuns are not okay unless OK'd by the target beforehand. Otherwise, If Tifa Lockhart lifts her shirt as a stun attack, the target is well within their rights to ignore it and sock her in the teeth.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ubers &amp;amp; Epics &amp;amp; Sigmoves Oh My===&lt;br /&gt;
&lt;br /&gt;
Under ordinary combat rules, escalating to the usage of Level 4 (Uber) or 5 (Epic) attacks, or our special signature move attacks, requires the consent of the targeted party. Reciprocity is assumed -- if you want to nail somebody with an uber, epic, or sigmove, you're automatically giving the other party consent to return fire in kind.&lt;br /&gt;
&lt;br /&gt;
It is poor form to request to Uber/Epic/Sigmove first if you are already significantly ahead of your opponent. Whoever is losing should usually be the first to escalate to higher attack levels, especially at the end of a fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Freeform Combat==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power Levels in Uncoded Combat===&lt;br /&gt;
&lt;br /&gt;
Just because you aren't using the combat code, doesn't mean that guy with 2+ PL on you isn't vastly stronger than you. While a character with a power level advantage can choose to be off their &amp;quot;A-Game&amp;quot;, that power level should be respected even in Freeform/Uncoded Combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Science of Sell===&lt;br /&gt;
&lt;br /&gt;
It can be tricky to understand how to sell an opponent without a roughly objective gauge of exactly what you're doing to them, and exactly what they're doing to you. The solution to this is simple and easy: Get hurt, and show your opponent that you're getting hurt. This is easiest with characters like Wolverine or Alucard, who soak massive amounts of damage and bounce back from it to keep fighting. Nobody thinks they're a wuss when they make their opponent explode into a pile of bloody debris!&lt;br /&gt;
&lt;br /&gt;
This does mean that certain character types need to bend the way they fight to be more accommodating. Characters that use force fields, or who dodge a lot, need to have breaches or glancing hits that bloody them up and injure them, rather than having their forcefield wear down gradually over a battle until they're finally getting hit directly. Start OFF getting hit directly, even if it's not as hard-hitting as it will be when your shields are completely down.&lt;br /&gt;
&lt;br /&gt;
Make sure your opponent knows that they're taxing you! They will be unless there's a huge difference in your power levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==After the Battle: Healing &amp;amp; Recovery==&lt;br /&gt;
&lt;br /&gt;
Coming soon!&lt;br /&gt;
&lt;br /&gt;
[[Category:News File]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Combat&amp;diff=389</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Combat&amp;diff=389"/>
				<updated>2014-02-28T05:37:14Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
At '''Multiverse Crisis MUSH''', it is inevitable that many characters will engage in duels, or even enter full-scale battlefields during the course of the Union-Confederate War or other large-scale conflicts. This file covers our policies on combat and combat resolution. Resolution of combat situations can be handled in a few ways, but the primary two means of doing so are: &lt;br /&gt;
&lt;br /&gt;
* '''Freeform Combat''', in which two players simply work out conflict resolution in the course of roleplay without the need of a mediator.&lt;br /&gt;
* '''Coded Combat''', in which the MUSH's combat system acts as a neutral arbitrator and dictates the outcome of combat.&lt;br /&gt;
&lt;br /&gt;
Whether you prefer Freeform Combat or Coded Combat, the easiest way to determine the probable outcome of a fight is to compare the [[Power Levels]] of the two characters that are fighting. If there is a 2-point discrepancy (34 vs 36), then the outcome is '''highly''' favorable to the person with the higher number. A gap of 4 or more basically guarantees victory to the higher PL, at least in a fight.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Coded Combat==&lt;br /&gt;
&lt;br /&gt;
This section covers the rules of coded combat on the MUSH.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===AID &amp;amp; When To Use It===&lt;br /&gt;
&lt;br /&gt;
Simply put, '''AID''', which represents healing, buffs, and debuffs, is a trait that has two major repercussions when used extensively in a coded combat scene&lt;br /&gt;
&lt;br /&gt;
# The fight is inevitably prolonged by a significant amount of time.&lt;br /&gt;
# The fight is typically heavily lopsided in favor of the side with an AID-using character.&lt;br /&gt;
&lt;br /&gt;
It is therefore appropriate, before a fight begins, to ascertain whether or not everybody wants AID to be used in the scene at all. If the usage of AID is not preferred, AID-based characters should convert ('''UNDECIDED''') points of their AID into regular combat stats and fight normally.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+Restat &amp;amp; +Armor===&lt;br /&gt;
&lt;br /&gt;
Because players are allowed to stat their own PCs on the fly, it may seem reasonable to assume that you can change your stats mid-battle. This is correct, but has a couple of caveats:&lt;br /&gt;
&lt;br /&gt;
# Each +armor swap or +restat is your action for the round. Previously, some [[Advantages]] were allowed to bypass this limit, but that policy is being rescinded.&lt;br /&gt;
# Mid-Combat +Armor/+Restats should not suddenly introduce '''AID''' into a fight that previously did not involve it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stuns===&lt;br /&gt;
&lt;br /&gt;
Stuns should not be followed up by a level 4+ attack or sigmove. Stuns should plausibly be able to briefly incapacitate their target. Be aware that characters are allowed to be immune to stuns, though it is incredibly rare for them to be comprehensively immune to the point that nobody can find a way to temporarily incapacitate them.&lt;br /&gt;
&lt;br /&gt;
Joke stuns are not okay unless OK'd by the target beforehand. Otherwise, If Tifa Lockhart lifts her shirt as a stun attack, the target is well within their rights to ignore it and sock her in the teeth.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ubers &amp;amp; Epics &amp;amp; Sigmoves Oh My===&lt;br /&gt;
&lt;br /&gt;
Under ordinary combat rules, escalating to the usage of Level 4 (Uber) or 5 (Epic) attacks, or our special signature move attacks, requires the consent of the targeted party. Reciprocity is assumed -- if you want to nail somebody with an uber, epic, or sigmove, you're automatically giving the other party consent to return fire in kind.&lt;br /&gt;
&lt;br /&gt;
It is poor form to request to Uber/Epic/Sigmove first if you are already significantly ahead of your opponent. Whoever is losing should usually be the first to escalate to higher attack levels, especially at the end of a fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Freeform Combat==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power Levels in Uncoded Combat===&lt;br /&gt;
&lt;br /&gt;
Just because you aren't using the combat code, doesn't mean that guy with 2+ PL on you isn't vastly stronger than you. While a character with a power level advantage can choose to be off their &amp;quot;A-Game&amp;quot;, that power level should be respected even in Freeform/Uncoded Combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:News File]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Combat&amp;diff=388</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Combat&amp;diff=388"/>
				<updated>2014-02-28T05:35:37Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
At '''Multiverse Crisis MUSH''', it is inevitable that many characters will engage in duels, or even enter full-scale battlefields during the course of the Union-Confederate War or other large-scale conflicts. This file covers our policies on combat and combat resolution. Resolution of combat situations can be handled in a few ways, but the primary two means of doing so are: &lt;br /&gt;
&lt;br /&gt;
* '''Freeform Combat''', in which two players simply work out conflict resolution in the course of roleplay without the need of a mediator.&lt;br /&gt;
* '''Coded Combat''', in which the MUSH's combat system acts as a neutral arbitrator and dictates the outcome of combat.&lt;br /&gt;
&lt;br /&gt;
Whether you prefer Freeform Combat or Coded Combat, the easiest way to determine the probable outcome of a fight is to compare the [[Power Levels]] of the two characters that are fighting. If there is a 2-point discrepancy (34 vs 36), then the outcome is '''highly''' favorable to the person with the higher number. A gap of 4 or more basically guarantees victory to the higher PL, at least in a fight.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Coded Combat==&lt;br /&gt;
&lt;br /&gt;
This section covers the rules of coded combat on the MUSH.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===AID &amp;amp; When To Use It===&lt;br /&gt;
&lt;br /&gt;
Simply put, '''AID''', which represents healing, buffs, and debuffs, is a trait that has two major repercussions when used extensively in a coded combat scene&lt;br /&gt;
&lt;br /&gt;
# The fight is inevitably prolonged by a significant amount of time.&lt;br /&gt;
# The fight is typically heavily lopsided in favor of the side with an AID-using character.&lt;br /&gt;
&lt;br /&gt;
It is therefore appropriate, before a fight begins, to ascertain whether or not everybody wants AID to be used in the scene at all. If the usage of AID is not preferred, AID-based characters should convert ('''UNDECIDED''') points of their AID into regular combat stats and fight normally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+Restat &amp;amp; +Armor===&lt;br /&gt;
&lt;br /&gt;
Because players are allowed to stat their own PCs on the fly, it may seem reasonable to assume that you can change your stats mid-battle. This is correct, but has a couple of caveats:&lt;br /&gt;
&lt;br /&gt;
# Each +armor swap or +restat is your action for the round. Previously, some [[Advantages]] were allowed to bypass this limit, but that policy is being rescinded.&lt;br /&gt;
# Mid-Combat +Armor/+Restats should not suddenly introduce '''AID''' into a fight that previously did not involve it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stuns===&lt;br /&gt;
&lt;br /&gt;
Stuns should not be followed up by a level 4+ attack or sigmove. Stuns should plausibly be able to briefly incapacitate their target. Be aware that characters are allowed to be immune to stuns, though it is incredibly rare for them to be comprehensively immune to the point that nobody can find a way to temporarily incapacitate them.&lt;br /&gt;
&lt;br /&gt;
Joke stuns are not okay unless OK'd by the target beforehand. Otherwise, If Tifa lifts her shirt as a stun attack, the target is well within their rights to ignore it and sock her in the teeth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ubers &amp;amp; Epics &amp;amp; Sigmoves Oh My===&lt;br /&gt;
&lt;br /&gt;
Under ordinary combat rules, escalating to the usage of Level 4 (Uber) or 5 (Epic) attacks, or our special signature move attacks, requires the consent of the targeted party. Reciprocity is assumed -- if you want to nail somebody with an uber, epic, or sigmove, you're automatically giving the other party consent to return fire in kind.&lt;br /&gt;
&lt;br /&gt;
It is poor form to request to Uber/Epic/Sigmove first if you are already significantly ahead of your opponent. Whoever is losing should usually be the first to escalate to higher attack levels, especially at the end of a fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Freeform Combat==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power Levels in Uncoded Combat===&lt;br /&gt;
&lt;br /&gt;
Just because you aren't using the combat code, doesn't mean that guy with 2+ PL on you isn't vastly stronger than you. While a character with a power level advantage can choose to be off their &amp;quot;A-Game&amp;quot;, that power level should be respected even in Freeform/Uncoded Combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:News File]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Combat&amp;diff=387</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Combat&amp;diff=387"/>
				<updated>2014-02-28T05:31:34Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
At '''Multiverse Crisis MUSH''', it is inevitable that many characters will engage in duels, or even enter full-scale battlefields during the course of the Union-Confederate War or other large-scale conflicts. This file covers our policies on combat and combat resolution. Resolution of combat situations can be handled in a few ways, but the primary two means of doing so are: &lt;br /&gt;
&lt;br /&gt;
* '''Freeform Combat''', in which two players simply work out conflict resolution in the course of roleplay without the need of a mediator.&lt;br /&gt;
* '''Coded Combat''', in which the MUSH's combat system acts as a neutral arbitrator and dictates the outcome of combat.&lt;br /&gt;
&lt;br /&gt;
Whether you prefer Freeform Combat or Coded Combat, the easiest way to determine the probable outcome of a fight is to compare the [[Power Levels]] of the two characters that are fighting. If there is a 2-point discrepancy (34 vs 36), then the outcome is '''highly''' favorable to the person with the higher number. A gap of 4 or more basically guarantees victory to the higher PL, at least in a fight.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Coded Combat==&lt;br /&gt;
&lt;br /&gt;
This section covers the rules of coded combat on the MUSH.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===AID &amp;amp; When To Use It===&lt;br /&gt;
&lt;br /&gt;
Simply put, '''AID''', which represents healing, buffs, and debuffs, is a trait that has two major repercussions when used extensively in a coded combat scene&lt;br /&gt;
&lt;br /&gt;
# The fight is inevitably prolonged by a significant amount of time.&lt;br /&gt;
# The fight is typically heavily lopsided in favor of the side with an AID-using character.&lt;br /&gt;
&lt;br /&gt;
It is therefore appropriate, before a fight begins, to ascertain whether or not everybody wants AID to be used in the scene at all. If the usage of AID is not preferred, AID-based characters should convert ('''UNDECIDED''') points of their AID into regular combat stats and fight normally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+Restat &amp;amp; +Armor===&lt;br /&gt;
&lt;br /&gt;
Because players are allowed to stat their own PCs on the fly, it may seem reasonable to assume that you can change your stats mid-battle. This is correct, but has a couple of caveats:&lt;br /&gt;
&lt;br /&gt;
# Each +armor swap or +restat is your action for the round. Previously, some [[Advantages]] were allowed to bypass this limit, but that policy is being rescinded.&lt;br /&gt;
# Mid-Combat +Armor/+Restats should not suddenly introduce '''AID''' into a fight that previously did not involve it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ubers &amp;amp; Epics &amp;amp; Sigmoves Oh My===&lt;br /&gt;
&lt;br /&gt;
Under ordinary combat rules, escalating to the usage of Level 4 (Uber) or 5 (Epic) attacks, or our special signature move attacks, requires the consent of the targeted party. Reciprocity is assumed -- if you want to nail somebody with an uber, epic, or sigmove, you're automatically giving the other party consent to return fire in kind.&lt;br /&gt;
&lt;br /&gt;
It is poor form to request to Uber/Epic/Sigmove first if you are already significantly ahead of your opponent. Whoever is losing should usually be the first to escalate to higher attack levels, especially at the end of a fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Freeform Combat==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power Levels in Uncoded Combat===&lt;br /&gt;
&lt;br /&gt;
Just because you aren't using the combat code, doesn't mean that guy with 2+ PL on you isn't vastly stronger than you. While a character with a power level advantage can choose to be off their &amp;quot;A-Game&amp;quot;, that power level should be respected even in Freeform/Uncoded Combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:News File]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Combat&amp;diff=386</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Combat&amp;diff=386"/>
				<updated>2014-02-28T05:25:38Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
At '''Multiverse Crisis MUSH''', it is inevitable that many characters will engage in duels, or even enter full-scale battlefields during the course of the Union-Confederate War or other large-scale conflicts. This file covers our policies on combat and combat resolution. Resolution of combat situations can be handled in a few ways, but the primary two means of doing so are: &lt;br /&gt;
&lt;br /&gt;
* '''Freeform Combat''', in which two players simply work out conflict resolution in the course of roleplay without the need of a mediator.&lt;br /&gt;
* '''Coded Combat''', in which the MUSH's combat system acts as a neutral arbitrator and dictates the outcome of combat.&lt;br /&gt;
&lt;br /&gt;
Whether you prefer Freeform Combat or Coded Combat, the easiest way to determine the probable outcome of a fight is to compare the [[Power Levels]] of the two characters that are fighting. If there is a 2-point discrepancy (34 vs 36), then the outcome is '''highly''' favorable to the person with the higher number. A gap of 4 or more basically guarantees victory to the higher PL, at least in a fight.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Coded Combat==&lt;br /&gt;
&lt;br /&gt;
This section covers the rules of coded combat on the MUSH.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===AID &amp;amp; When To Use It===&lt;br /&gt;
&lt;br /&gt;
Simply put, '''AID''', which represents healing, buffs, and debuffs, is a trait that has two major repercussions when used extensively in a coded combat scene&lt;br /&gt;
&lt;br /&gt;
# The fight is inevitably prolonged by a significant amount of time.&lt;br /&gt;
# The fight is typically heavily lopsided in favor of the side with an AID-using character.&lt;br /&gt;
&lt;br /&gt;
It is therefore appropriate, before a fight begins, to ascertain whether or not everybody wants AID to be used in the scene at all. If the usage of AID is not preferred, AID-based characters should convert ('''UNDECIDED''') points of their AID into regular combat stats and fight normally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+Restat &amp;amp; +Armor===&lt;br /&gt;
&lt;br /&gt;
Because players are allowed to stat their own PCs on the fly, it may seem reasonable to assume that you can change your stats mid-battle. This is correct, but has a couple of caveats:&lt;br /&gt;
&lt;br /&gt;
# Each +armor swap or +restat is your action for the round. Previously, some [[Advantages]] were allowed to bypass this limit, but that policy is being rescinded.&lt;br /&gt;
# Mid-Combat +Armor/+Restats should not suddenly introduce '''AID''' into a fight that previously did not involve it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Freeform Combat==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power Levels in Uncoded Combat===&lt;br /&gt;
&lt;br /&gt;
Just because you aren't using the combat code, doesn't mean that guy with 2+ PL on you isn't vastly stronger than you. While a character with a power level advantage can choose to be off their &amp;quot;A-Game&amp;quot;, that power level should be respected even in Freeform/Uncoded Combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:News File]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Combat&amp;diff=381</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Combat&amp;diff=381"/>
				<updated>2014-02-28T04:41:22Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
At '''Multiverse Crisis MUSH''', it is inevitable that many characters will engage in duels, or even enter full-scale battlefields during the course of the Union-Confederate War or other large-scale conflicts. This file covers our policies on combat and combat resolution. Resolution of combat situations can be handled in a few ways, but the primary two means of doing so are: &lt;br /&gt;
&lt;br /&gt;
* '''Freeform Combat''', in which two players simply work out conflict resolution in the course of roleplay without the need of a mediator.&lt;br /&gt;
* '''Coded Combat''', in which the MUSH's combat system acts as a neutral arbitrator and dictates the outcome of combat.&lt;br /&gt;
&lt;br /&gt;
Whether you prefer Freeform Combat or Coded Combat, the easiest way to determine the probable outcome of a fight is to compare the [[Power Levels]] of the two characters that are fighting. If there is a 2-point discrepancy (34 vs 36), then the outcome is '''highly''' favorable to the person with the higher number. A gap of 4 or more basically guarantees victory to the higher PL, at least in a fight.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Coded Combat==&lt;br /&gt;
&lt;br /&gt;
===AID &amp;amp; When To Use It===&lt;br /&gt;
&lt;br /&gt;
Entry pending.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+Restat &amp;amp; +Armor===&lt;br /&gt;
&lt;br /&gt;
Entry pending.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Freeform Combat==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power Level in Uncoded Combat===&lt;br /&gt;
&lt;br /&gt;
Just because you aren't using the combat code, doesn't mean that guy with 2+ PL on you isn't vastly stronger than you. While a character with a power level advantage can choose to be off their &amp;quot;A-Game&amp;quot;, it bears mentioning that power level should be respected even in Freeform/Uncoded Combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:News File]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Combat&amp;diff=380</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Combat&amp;diff=380"/>
				<updated>2014-02-28T04:36:21Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: Protected &amp;quot;Combat&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
At '''Multiverse Crisis MUSH''', it is inevitable that many characters will engage in duels, or even enter full-scale battlefields during the course of the Union-Confederate War or other large-scale conflicts. This file covers our policies on combat and combat resolution. Resolution of combat situations can be handled in a few ways, but the primary two means of doing so are: &lt;br /&gt;
&lt;br /&gt;
* '''Freeform Combat''', in which two players simply work out conflict resolution in the course of roleplay without the need of a mediator.&lt;br /&gt;
* '''Coded Combat''', in which the MUSH's combat system acts as a neutral arbitrator and dictates the outcome of combat.&lt;br /&gt;
&lt;br /&gt;
Whether you prefer Freeform Combat or Coded Combat, the easiest way to determine the probable outcome of a fight is to compare the [[Power Level]] of the two characters that are fighting. If there is a 2-point discrepancy (34 vs 36), then the outcome is '''highly''' favorable to the person with the higher number. A gap of 4 or more basically guarantees victory to the higher PL, at least in a fight.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Coded Combat==&lt;br /&gt;
&lt;br /&gt;
===AID &amp;amp; When To Use It===&lt;br /&gt;
&lt;br /&gt;
Entry pending.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+Restat &amp;amp; +Armor===&lt;br /&gt;
&lt;br /&gt;
Entry pending.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Freeform Combat==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power Level in Uncoded Combat===&lt;br /&gt;
&lt;br /&gt;
Just because you aren't using the combat code, doesn't mean that guy with 2+ PL on you isn't vastly stronger than you. While a character with a power level advantage can choose to be off their &amp;quot;A-Game&amp;quot;, it bears mentioning that power level should be respected even in Freeform/Uncoded Combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:News File]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Combat&amp;diff=378</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Combat&amp;diff=378"/>
				<updated>2014-02-28T04:34:23Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
At '''Multiverse Crisis MUSH''', it is inevitable that many characters will engage in duels, or even enter full-scale battlefields during the course of the Union-Confederate War or other large-scale conflicts. This file covers our policies on combat and combat resolution. Resolution of combat situations can be handled in a few ways, but the primary two means of doing so are: &lt;br /&gt;
&lt;br /&gt;
* '''Freeform Combat''', in which two players simply work out conflict resolution in the course of roleplay without the need of a mediator.&lt;br /&gt;
* '''Coded Combat''', in which the MUSH's combat system acts as a neutral arbitrator and dictates the outcome of combat.&lt;br /&gt;
&lt;br /&gt;
Whether you prefer Freeform Combat or Coded Combat, the easiest way to determine the probable outcome of a fight is to compare the [[Power Level]] of the two characters that are fighting. If there is a 2-point discrepancy (34 vs 36), then the outcome is '''highly''' favorable to the person with the higher number. A gap of 4 or more basically guarantees victory to the higher PL, at least in a fight.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Coded Combat==&lt;br /&gt;
&lt;br /&gt;
===AID &amp;amp; When To Use It===&lt;br /&gt;
&lt;br /&gt;
Entry pending.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+Restat &amp;amp; +Armor===&lt;br /&gt;
&lt;br /&gt;
Entry pending.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Freeform Combat==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power Level in Uncoded Combat===&lt;br /&gt;
&lt;br /&gt;
Just because you aren't using the combat code, doesn't mean that guy with 2+ PL on you isn't vastly stronger than you. While a character with a power level advantage can choose to be off their &amp;quot;A-Game&amp;quot;, it bears mentioning that power level should be respected even in Freeform/Uncoded Combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:News File]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Combat&amp;diff=377</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Combat&amp;diff=377"/>
				<updated>2014-02-28T04:34:04Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
At '''Multiverse Crisis MUSH''', it is inevitable that many characters will engage in duels, or even enter full-scale battlefields during the course of the Union-Confederate War or other large-scale conflicts. This file covers our policies on combat and combat resolution. Resolution of combat situations can be handled in a few ways, but the primary two means of doing so are: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Freeform Combat''', in which two players simply work out conflict resolution in the course of roleplay without the need of a mediator.&lt;br /&gt;
* '''Coded Combat''', in which the MUSH's combat system acts as a neutral arbitrator and dictates the outcome of combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Whether you prefer Freeform Combat or Coded Combat, the easiest way to determine the probable outcome of a fight is to compare the [[Power Level]] of the two characters that are fighting. If there is a 2-point discrepancy (34 vs 36), then the outcome is '''highly''' favorable to the person with the higher number. A gap of 4 or more basically guarantees victory to the higher PL, at least in a fight.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Coded Combat==&lt;br /&gt;
&lt;br /&gt;
===AID &amp;amp; When To Use It===&lt;br /&gt;
&lt;br /&gt;
Entry pending.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+Restat &amp;amp; +Armor===&lt;br /&gt;
&lt;br /&gt;
Entry pending.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Freeform Combat==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power Level in Uncoded Combat===&lt;br /&gt;
&lt;br /&gt;
Just because you aren't using the combat code, doesn't mean that guy with 2+ PL on you isn't vastly stronger than you. While a character with a power level advantage can choose to be off their &amp;quot;A-Game&amp;quot;, it bears mentioning that power level should be respected even in Freeform/Uncoded Combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:News File]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Combat&amp;diff=376</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Combat&amp;diff=376"/>
				<updated>2014-02-28T04:32:05Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: Created page with &amp;quot;==Overview==  At '''Multiverse Crisis MUSH''', it is inevitable that many characters will engage in duels, or even enter full-scale battlefields during the course of the Union...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
At '''Multiverse Crisis MUSH''', it is inevitable that many characters will engage in duels, or even enter full-scale battlefields during the course of the Union-Confederate War or other large-scale conflicts. Resolution of combat situations can be handled in a few ways, but the primary two means of doing so are: &lt;br /&gt;
&lt;br /&gt;
* '''Freeform Combat''', in which two players simply work out an agreeable solution in the course of roleplay without the need of a mediator.&lt;br /&gt;
&lt;br /&gt;
* '''Coded Combat''', in which the MUSH's combat system acts as a neutral arbitrator and dictates the outcome of combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Whether you prefer Freeform Combat or Coded Combat, the easiest way to determine the probable outcome of a fight is to compare the [[Power Level]] of the two characters that are fighting. If there is a 2-point discrepancy (34 vs 36), then the outcome is '''highly''' favorable to the person with the higher number. A gap of 4 or more basically guarantees victory to the higher PL, at least in a fight.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Coded Combat==&lt;br /&gt;
&lt;br /&gt;
===AID &amp;amp; When To Use It===&lt;br /&gt;
&lt;br /&gt;
Entry pending.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+Restat &amp;amp; +Armor===&lt;br /&gt;
&lt;br /&gt;
Entry pending.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Freeform Combat==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power Level in Uncoded Combat===&lt;br /&gt;
&lt;br /&gt;
Just because you aren't using the combat code, doesn't mean that guy with 2+ PL on you isn't vastly stronger than you. While a character with a power level advantage can choose to be off their &amp;quot;A-Game&amp;quot;, it bears mentioning that power level should be respected even in Freeform/Uncoded Combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:News File]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Rules_Index&amp;diff=372</id>
		<title>Rules Index</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Rules_Index&amp;diff=372"/>
				<updated>2014-02-28T01:40:30Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: Protected &amp;quot;News Index&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
This is an index of '''Multiverse Crisis MUSH's''' news files. Everything you need to know to get started on the game can be found here. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''THIS IS A BETA SET OF NEWS FILE, AND A BETA WIKI.'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''NOTHING HERE IS OFFICIAL YET.'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Applications==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|[[Character_Application|Character]]&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|[[Filch_Application|Filch]]&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|[[Upgrade_Application|Upgrade]]&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|[[Plot_Application|Plot]]&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|[[Sigmove_Application|Sigmove]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|[[Building_Application|Building]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==MUSH Policy==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|[[Channels]]&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|[[Consent]]&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|[[Disclaimer]]&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|[[FAQ]]&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|[[Rules]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rating]]&lt;br /&gt;
| [[Rulings]]&lt;br /&gt;
| [[Staff]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Setting &amp;amp; Character Rules==&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|[[Advantages]]&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|[[Aging]]&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|[[Banned]]&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|[[Characters]]&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|[[Disadvantages]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Factions]]&lt;br /&gt;
| [[Gods]]&lt;br /&gt;
| [[Language]]&lt;br /&gt;
| [[Power Levels]]&lt;br /&gt;
| [[Ranks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Restricted]]&lt;br /&gt;
| [[Sexuality]]&lt;br /&gt;
| [[Spiritual]]&lt;br /&gt;
| [[Theme]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==MUSH Code &amp;amp; Etiquette==&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|[[Building]]&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|[[Combat]]&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Category: News File]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Main_Page&amp;diff=342</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Main_Page&amp;diff=342"/>
				<updated>2014-02-27T23:25:42Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;Welcome to '''Multiverse Crisis MUSH'''!&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are an application-only role playing site with broad inclusion of characters and settings from anime, video games, movies, books, sci-fi, and more. We are receptive to Alternate Universe takes on existing series, and original characters. If there's something you're interested in role playing, there is a pretty good chance that you can find it here!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''Note that this wiki is using applications, news files, etc. that are currently in beta. Please use the on-MUSH stuff until instructed otherwise!&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Connection Information ==&lt;br /&gt;
&lt;br /&gt;
'''Address:''' mcmush.org&lt;br /&gt;
&lt;br /&gt;
'''Port:''' 5001&lt;br /&gt;
&lt;br /&gt;
== Information &amp;amp; Registration ==&lt;br /&gt;
&lt;br /&gt;
This wiki is a repository for MCM's in-game information, including news files, character profiles, logs, etc.&lt;br /&gt;
&lt;br /&gt;
To '''request an account''', please submit a +feedback telling us who you are on the MUSH (sorry, non-players need not apply), what account name you'd like (please avoid using character @names unless they are names that are unlikely to be re-used if you quit), and what e-mail address you want your password sent to.&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Main_Page&amp;diff=340</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Main_Page&amp;diff=340"/>
				<updated>2014-02-27T23:25:27Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: /* Information &amp;amp; Registration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;Welcome to '''Multiverse Crisis MUSH'''!&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are an application-only role playing site with broad inclusion of characters and settings from anime, video games, movies, books, sci-fi, and more. We are receptive to Alternate Universe takes on existing series, and original characters. If there's something you're interested in role playing, there is a pretty good chance that you can find it here!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''Note that this wiki is using applications, news files, etc. that are currently in beta. Please use the on-MUSH stuff until instructed otherwise!&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Connection Information ==&lt;br /&gt;
&lt;br /&gt;
'''Address:''' mcmush.org&lt;br /&gt;
&lt;br /&gt;
'''Port:''' 5001&lt;br /&gt;
&lt;br /&gt;
== Information &amp;amp; Registration ==&lt;br /&gt;
&lt;br /&gt;
This wiki is a repository for MCM's in-game information, including news files, character profiles, logs, etc.&lt;br /&gt;
&lt;br /&gt;
To '''request an account''', please submit a +feedback telling us who you are on the MUSH (sorry, non-players need not apply), what account name you'd like (please avoid using character @names unless they are ''OC'' names that are unlikely to be re-used if you quit), and what e-mail address you want your password sent to.&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Maya&amp;diff=322</id>
		<title>Maya</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Maya&amp;diff=322"/>
				<updated>2014-02-27T23:05:50Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Color=#0099FF&lt;br /&gt;
&amp;lt;!-- You can input a HEXADECIMAL color code here (such as #0099FF) which will be used in the page created. Please ensure whatever color you use does not hide a black font from being readable. Do not modify if you're not sure what you're doing. --&amp;gt;&lt;br /&gt;
|NameOnMUSH=&lt;br /&gt;
&amp;lt;!-- This is your character's @name on the MUSH. --&amp;gt;&lt;br /&gt;
|Img=http://i174.photobucket.com/albums/w81/jetfire99/Mayapicture_zps6d73b6be.jpg&lt;br /&gt;
&amp;lt;!-- Put in the URL of an image for your character. Otherwise, blank. --&amp;gt;&lt;br /&gt;
|FullName= Maya of House Marduk&lt;br /&gt;
|Gender= Female&lt;br /&gt;
|Species= Human?&lt;br /&gt;
|Theme=Septerra Core-1&lt;br /&gt;
&amp;lt;!-- Transcribe your themelisting name as-is, with the number. --&amp;gt;&lt;br /&gt;
|Chartype=FC&lt;br /&gt;
|Function=Junker&lt;br /&gt;
|Faction=Union&lt;br /&gt;
&amp;lt;!-- Union, Confederacy, Syndicate or Unaffiliated. --&amp;gt;&lt;br /&gt;
|Rank=Ally&lt;br /&gt;
|Groups=Thousand Dreams&lt;br /&gt;
&amp;lt;!-- Transcribe +group names as-is. Otherwise, write none. Add brackets like [[such]] around the group names to link to their pages. --&amp;gt;&lt;br /&gt;
|PAge=&lt;br /&gt;
&amp;lt;!-- PAge is the visible age of your character. --&amp;gt;&lt;br /&gt;
|AAge=21&lt;br /&gt;
&amp;lt;!-- AAge is the actual age of your character. --&amp;gt;&lt;br /&gt;
|Aging=29&lt;br /&gt;
&amp;lt;!-- Yes/No. Whether or not your character is still aging. --&amp;gt;&lt;br /&gt;
|Height=5&amp;quot;10&lt;br /&gt;
|Weight=*SLAP*&lt;br /&gt;
|Hair=Blue&lt;br /&gt;
|Eyes=Green&lt;br /&gt;
&amp;lt;!-- Feel free to write Unknown or Variable if you don't have hard data. --&amp;gt;&lt;br /&gt;
|Quote=&amp;quot;Fate? Destiny? They are all something people use to make themselves feel better when they fail.&amp;quot;&lt;br /&gt;
&amp;lt;!-- Your character's quote, including quotation marks. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
&lt;br /&gt;
Maya was born in the city of Oasis on shell two of the planet known as Septerra. The city has seen its share of hardships, most notably being used as a battleground between two chosen lords about 10 years ago. Maya herself is normally a calm and fairly down-to-earth person who normally has the best interests of her people at heart, and she does what she can to help protect them. She often helps the man known as Uncle with the younger orphans. Maya's a fairly decent Junker and is able to salvage various bits of tossed away machinery. She is equipped with magical Fate Cards and her custom made assault rifle (complete with more features than a Stealth Bomber), Maya journeys to set the wrong things right. She started out as a scout. Served for several years as an officer then retired to better focus on her own world's problems while still aiding the union.&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
===Powers===&lt;br /&gt;
Technowizardy: Maya's world has technowizardy as the main way of doing things, almost all technology on her world operates off magical energy either drawn from the environment or be channeled from the user into the device to power it. Often the latter is used for special options. She knows how to construct such devices but it would take fair bit of time and effort to collect everything she needs to do so.&lt;br /&gt;
&lt;br /&gt;
Fate Magic: Once Maya had a wide mix of fate cards to use to cast various sorts of spells. There are currently 22 cards in her deck. On Maya's world there was a form of magic using Taro like cards known as fate card. They could be combined to work as a framework for different spells. She's able to access healing, attack magic, various spells. She can preform combation summons and higher level magic but the high level spells take three casters however the basic combos can be cast with her mechanized compantion Runner.&lt;br /&gt;
&lt;br /&gt;
Gift of the Creator: During the final days before Maya's world unified at the end of the war with the Heretic Doskais who like her was of the same divine blood line. Maya was forced to claimed the Gift of the creator and unlock its power to save the world from the rotation of the shells going out of control. Maya is able to access the core of the planet and tap the greater core energy fields if the planet was ever facing a true outside threat. Maya is not aware of the fact she can do the latter she only knows she can access the core it self. Any other abilities are as of yet unknown. (Check with Maya if you want to see if you might know any of this.)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Piloting: Maya is quite good with piloting of small one to three person craft such as motorcycles, jet bikes and the like. If it's of alien design it will take her time to figure it out but given enough time she can pilot most things along this line competently.&lt;br /&gt;
&lt;br /&gt;
Technical: Maya's from a culture that has been into the salvaging business for about a thousand years or so, she's quite good at ferreting out relics, and other devices that might be repairable. She's got a decent knack given enough materials and time, she'll be able to figure various things recovers to the point to repair them to working order. She's not an inventor mind you she's just good with getting things running again and building things she already knows how to make.&lt;br /&gt;
&lt;br /&gt;
Wildness Survival: Maya's good at surviving in hostile environments from jungle, mountains and epically desert. She knows how to keep out of the elements and a good idea of how to get food and water as well in such places. Albeit it with alien plants and animals in the dream she may find herself having a harder time of it.&lt;br /&gt;
&lt;br /&gt;
===Assets===&lt;br /&gt;
Cyclone: Given Runner's unstableness for use in military operations Maya's been assinged a light Cyclone mecha/motorcycle for her reson duties in service of the Union.&lt;br /&gt;
&lt;br /&gt;
Alpha fighter: The standard model convertible fighter craft, with three modes, Battloid and humanoid mecha armed with mini missiles and an hand held auto cannon. Guardian mode, half way between mecha and fighter craft mode, with an mix of missiles and the auto cannon. With some added mobility and the ability to perform VOTL operations. In fighter mode it's got use of an laser on the belly of the craft, the Gunpods and the missile pods. The Model that Maya uses is an unalted standard production model of this class of fighter.&lt;br /&gt;
&lt;br /&gt;
Wings of Freedom: An amulet that Delilah created for Maya which she can channel some of her magical reserves into and gain a pair of magic wings for up to two hours at a time. She's able to fly at about the speed she's able to run it, and the spell is vulnerable to dispelling magic.&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
&lt;br /&gt;
Runner: A mechanized guardian and semi transport made by her adoptive brother. Semi aware and technowizard powered Runner's a pretty capable fighter but sometime he's hard for Maya to control so she dosn't always bring him with her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Paste in your +powers, divided among the sections. Do not modify them! Include them as currently approved on the MUSH. If you wish to detail them out, you can do so in an additional section of your making. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Disadvantages==&lt;br /&gt;
&amp;lt;!-- Paste in your +flaws, as-is. --&amp;gt;&lt;br /&gt;
Helping Those in Need: While this can be a very good thing it also means, Maya can be taken advantage of if someone can trick her into thinking they are surely need her help in some matter. She's got a thing for protecting the helpless and weak and will often throw herself into the line of fire without a second thought. This can also distract her from her personal objectives as well, from time to time. A foe who knows this about Maya could more than make use of it.&lt;br /&gt;
&lt;br /&gt;
Enemies: Maya made a lot of enemies during her quest to save Septerra and unlock the Gift of the Creator. Now many of them are dead and gone but not all of them are. Draxx the first lich and creator of necromancy still exists while his power has wained and doubtless harbours thoughts of vengeance. One of the Chief Minions of Arch Heretic Doskais also survives a merc by the name of Hawk, a powerful fighter,, he walked away from the whole thing but still harbors a lot of hate for Maya and would likely love a shot at payback. Finally there are Chosen nobles who hate Maya and the possible claims she has on ruler ship over her nation. Possibly because of that and they have acted against her and likely will continue to try to strike at Maya from the shadows. If anyone has want to deal with Maya getting in contact with any of them would be useful they have more experience with her than most in the multiverse at large. (If you want to make use of them contact me.)&lt;br /&gt;
&lt;br /&gt;
Anti Holy: Anti holy magic, weapons and abilities have a noticeable effect on Maya - namely, she suffers noticeably from things that normally should not affect a mortal human being, but only at creatures of holy/light will effect Maya. However this is a weakness that Maya isnt aware of her blood line has left her with. So things that can bind, harm or otherwise do things to holy beings are very likely to have some sort of effect on Maya.&lt;br /&gt;
&amp;lt;!-- Past this point, you are free to create your own sections and expand on this page by using the same format as above (two equal signs before and after the section title, three or four for sub-sections. Suggested additional sections: History, Personality, Relationships, additional sub-entries for important NPCs, etc. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ALSO, FOR THE AUTO-SORTING LIST TO WORK, please include your character in the appropriate category in the list of: Fachead, Enlisted, Ally, and LastChancer, if any of these apply to you. To do so, simply type, after this comment section: [[Category:____]] where the blank is the appropriate choice. Unaffiliated characters may skip this step. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ally]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Vruasa_Telash&amp;diff=306</id>
		<title>Vruasa Telash</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Vruasa_Telash&amp;diff=306"/>
				<updated>2014-02-27T22:34:46Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: Created page with &amp;quot;{{Character |Color=#005682 &amp;lt;!-- You can input a HEXADECIMAL color code here (such as #0099FF) which will be used in the page created. Please ensure whatever color you use does...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Color=#005682&lt;br /&gt;
&amp;lt;!-- You can input a HEXADECIMAL color code here (such as #0099FF) which will be used in the page created. Please ensure whatever color you use does not hide a black font from being readable. Do not modify if you're not sure what you're doing. --&amp;gt;&lt;br /&gt;
|NameOnMUSH=Vruasa Telash&lt;br /&gt;
&amp;lt;!-- This is your character's @name on the MUSH. --&amp;gt;&lt;br /&gt;
|Img=http://i.imgur.com/arkVpnR.jpg&lt;br /&gt;
&amp;lt;!-- Put in the URL of an image for your character. Otherwise, blank. --&amp;gt;&lt;br /&gt;
|FullName=Vruasa Telash&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Species=Troll&lt;br /&gt;
|Theme=Hivebent-1&lt;br /&gt;
&amp;lt;!-- Transcribe your themelisting name as-is, with the number. --&amp;gt;&lt;br /&gt;
|Chartype=OC&lt;br /&gt;
|Function=God of Time&lt;br /&gt;
|Faction=Syndicate&lt;br /&gt;
&amp;lt;!-- Union, Confederacy, Syndicate or Unaffiliated. --&amp;gt;&lt;br /&gt;
|Rank=N/A&lt;br /&gt;
|Groups=Users.Net, Session 613, Syndicate Network, Heaven or Hell&lt;br /&gt;
&amp;lt;!-- Transcribe +group names as-is. Otherwise, write none. Add brackets like [[such]] around the group names to link to their pages. --&amp;gt;&lt;br /&gt;
|PAge=Young Adult&lt;br /&gt;
&amp;lt;!-- PAge is the visible age of your character. --&amp;gt;&lt;br /&gt;
|AAge=Several Billion Years&lt;br /&gt;
&amp;lt;!-- AAge is the actual age of your character. --&amp;gt;&lt;br /&gt;
|Aging=N/A&lt;br /&gt;
&amp;lt;!-- Yes/No. Whether or not your character is still aging. --&amp;gt;&lt;br /&gt;
|Height=5'8&amp;quot;&lt;br /&gt;
|Weight=N/A&lt;br /&gt;
|Hair=Black&lt;br /&gt;
|Eyes=Blue&lt;br /&gt;
&amp;lt;!-- Feel free to write Unknown or Variable if you don't have hard data. --&amp;gt;&lt;br /&gt;
|Quote=&amp;quot;My left arm and my right eye are the gravestones of those that I have killed. They were my enemies and I hated them, but that doesn't mean they don't deserve to be remembered.&amp;quot;&lt;br /&gt;
&amp;lt;!-- Your character's quote, including quotation marks. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
&lt;br /&gt;
VRUASA TELASH is a noble-blooded Troll from the planet Alternia, raised by a guardian beast that resembles a great horned serpent. Highly aggressive and proud, Vruasa spent his time engaging in Alternia's bloodsports to vent his excess aggression in what he considered a productive direction. As a result of events that took place in Session 412 of Sburb, facilitated by the Union and Confederacy, Alternia was subject to the apocalypse game and destroyed, leaving Vruasa and an unknown number of other survivors to play to its finish. As a fully realized Knight of Time, Vruasa possesses broad, sweeping temporal manipulation abilities. He is adept with a spear, and boasts superhuman physical abilities, as well as a mechanical left arm and right eye. Prone to wild mood swings and emotional extremes, he is protective of his fellow players to the extreme, wielding highly destructive cosmic forces in defense of them with no regard to the consequences for those to whom he is not attached. Once strictly socially lazy and disinclined to take on responsibility, Vruasa has grown into a pragmatic leader and commands a sizeable crew aboard the MYRMIDON.&lt;br /&gt;
&amp;lt;!-- Paste in your +finger profile. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
===Powers===&lt;br /&gt;
===Skills===&lt;br /&gt;
===Assets===&lt;br /&gt;
===NPCs===&lt;br /&gt;
&amp;lt;!-- Paste in your +powers, divided among the sections. Do not modify them! Include them as currently approved on the MUSH. If you wish to detail them out, you can do so in an additional section of your making. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Disadvantages==&lt;br /&gt;
&lt;br /&gt;
* Culture Gap: Vruasa comes from an extremely darwinist species. His standards of morality and ethical behavior are far more violent and aggressive than is acceptable for most species. Although he no longer harbors such feelings over humans, Vruasa still considers Trolls superior to most life forms.&lt;br /&gt;
&lt;br /&gt;
* Absent-Minded: Vruasa has a hard time sitting still and concentrating on one task at a time, unless it is a very active, physically involved task. He also has a habit of accelerating through time so quickly that he doesn't remember portions of his life, making him miss details or forget conversations. This does not apply to fast-paced situations like combat.&lt;br /&gt;
&lt;br /&gt;
* Emotionally Intense: As a highborn troll, Vruasa is predisposed towards mental instability. His particular mental quirk is violently passionate emotions and mood swings, which may or may not involve actual violence depending on circumstances.&lt;br /&gt;
&lt;br /&gt;
* Protection of the Styx: Vruasa has a gap in his invulnerability in his left armpit, through which even Non-Elites can injure him normally. Additionally, the extreme invulnerability of this trait has rendered it nearly impossible for Vruasa to benefit from many forms of technological medical assistance and healing.&lt;br /&gt;
&lt;br /&gt;
* Psychic Aegis: Vruasa's Psychic Aegis applies indiscriminately to friend and enemy alike, and cannot be turned off. This makes it quite a nuisance to use psionic abilities in his vicinity. (OOC: While PCs decide how this affects THEIR psionic abilities, it should have SOME effect. If you're taking advantage of the mental shielding provided by the corresponding +power, this effect should be severe.)&lt;br /&gt;
&lt;br /&gt;
* Nocturnal: Although not a universal problem, Trolls are nocturnal and most (Vruasa included) are light-sensitive. While most worlds do not have a sun so harsh that looking at it will literally burn your eyes out, it is still a concern, and worlds of that type do still exist out in the Multiverse.&lt;br /&gt;
&lt;br /&gt;
* Deus Ex Longcoat: Vruasa cannot maintain illusions without this coat. If it is removed, all his illusions are dispelled until he can retrieve it. If he is severely weakened, his illusions weaken proportionately.&lt;br /&gt;
&amp;lt;!-- Paste in your +flaws, as-is. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Past this point, you are free to create your own sections and expand on this page by using the same format as above (two equal signs before and after the section title, three or four for sub-sections. Suggested additional sections: History, Personality, Relationships, additional sub-entries for important NPCs, etc. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ALSO, FOR THE AUTO-SORTING LIST TO WORK, please include your character in the appropriate category in the list of: Fachead, Enlisted, Ally, and LastChancer, if any of these apply to you. To do so, simply type, after this comment section: [[Category:____]] where the blank is the appropriate choice. Unaffiliated characters may skip this step. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]][[category:Syndicate]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=TestCharacter&amp;diff=304</id>
		<title>TestCharacter</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=TestCharacter&amp;diff=304"/>
				<updated>2014-02-27T22:27:59Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Color=#0099FF&lt;br /&gt;
&amp;lt;!-- You can input a HEXADECIMAL color code here (such as #0099FF) which will be used in the page created. Please ensure whatever color you use does not hide a black font from being readable. Do not modify if you're not sure what you're doing. --&amp;gt;&lt;br /&gt;
|NameOnMUSH=Nathan Hall&lt;br /&gt;
&amp;lt;!-- This is your character's @name on the MUSH. --&amp;gt;&lt;br /&gt;
|Img=http://i.imgur.com/ERpZCMI.jpg&lt;br /&gt;
&amp;lt;!-- Put in the URL of an image for your character. Otherwise, blank. --&amp;gt;&lt;br /&gt;
|FullName=Nathan Hall&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Species=Human&lt;br /&gt;
|Theme=Original&lt;br /&gt;
|Chartype=OC&lt;br /&gt;
&amp;lt;!-- Transcribe your themelisting name as-is, with the number. --&amp;gt;&lt;br /&gt;
|Function=Librarian&lt;br /&gt;
|Faction=Union&lt;br /&gt;
&amp;lt;!-- Union, Confederate or Unaffiliated. --&amp;gt;&lt;br /&gt;
|Rank=6-General&lt;br /&gt;
|Groups=Gatecrashers Union, Thousand Dreams, Last Chancers, Heaven or Hell&lt;br /&gt;
&amp;lt;!-- Transcribe +group names as-is. Otherwise, write none. --&amp;gt;&lt;br /&gt;
|PAge=9000&lt;br /&gt;
&amp;lt;!-- PAge is the visible age of your character. --&amp;gt;&lt;br /&gt;
|AAge=9000&lt;br /&gt;
&amp;lt;!-- AAge is the actual age of your character. --&amp;gt;&lt;br /&gt;
|Aging=Yes&lt;br /&gt;
&amp;lt;!-- Yes/No. Whether or not your character is still aging. --&amp;gt;&lt;br /&gt;
|Height=5'8&amp;quot;&lt;br /&gt;
|Weight=9000&lt;br /&gt;
|Hair=Black&lt;br /&gt;
|Eyes=Grey&lt;br /&gt;
&amp;lt;!-- Feel free to write Unknown or Variable if you don't have hard data. --&amp;gt;&lt;br /&gt;
|Quote=&amp;quot;This is incredibly worrying.&amp;quot;&lt;br /&gt;
&amp;lt;!-- Your character's quote, including quotation marks. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
Nathan Hall is rather unusual for such a normal guy. Unification brought him into the multiverse as a mere mundane librarian from a modern, unremarkable world, but a parade of poor luck and strange friends has rocketed him to multiversal relevance. Since then, he's gotten tangled up in the destruction of the grand conspiracy of the Shadow Government, the resolution of the sororal strife between two knights of Panaan, the recovery of the powerful Draupnir seal shards, the grand plot by Elliana Fairchild to ascend to godhood, and the warmongering of the Kingdom of Baron, along the way picking up everything from mechanical wings, to a gunblade, to shielding technology, to a sonic device, He's also gained the power to enhance his actions and manifest sorcery with Essence, channel the power of the Elder God Hastur, affect the world through the heavenly power of Faina, and wield both white and black magic. But some things never change, and Nathan still solves problems as best he can with investigation, negotiation, and level-headed thinking. Despite the vast array of changes and accumulations, the core of his personality remains the same. Nathan is still a passive, uncertain, easily worried stick in the mud, with an unbreakable habit of refusing to act on emotion.&lt;br /&gt;
&amp;lt;!-- Paste in your +finger profile. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
===Powers===&lt;br /&gt;
===Skills===&lt;br /&gt;
===Assets===&lt;br /&gt;
===NPCs===&lt;br /&gt;
&amp;lt;!-- Paste in your +powers, divided among the sections. Do not modify them! Include them as currently approved on the MUSH. If you wish to detail them out, you can do so in an additional section of your making. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Disadvantages==&lt;br /&gt;
&amp;lt;!-- Paste in your +flaws, as-is. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Past this point, you are free to create your own sections and expand on this page by using the same format as above (two equal signs before and after the section title, three or four for sub-sections. Suggested additional sections: History, Personality, Relationships, additional sub-entries for important NPCs, etc. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Union]][[Category:Enlisted]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Ranks&amp;diff=284</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Ranks&amp;diff=284"/>
				<updated>2014-02-27T17:34:52Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: Protected &amp;quot;Ranks&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a listing of ranks used by all the major factions at Multiverse Crisis MUSH. Alternate titles may be used at Staff or Fachead discretion.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
8. President/Emperor (ADMIN/PLOT ONLY)&lt;br /&gt;
&lt;br /&gt;
7. Field Marshal (FacHead, x1)&lt;br /&gt;
&lt;br /&gt;
6. General (FacHead)&lt;br /&gt;
&lt;br /&gt;
5. Colonel&lt;br /&gt;
&lt;br /&gt;
4. Major&lt;br /&gt;
&lt;br /&gt;
3. Captain&lt;br /&gt;
&lt;br /&gt;
2. Lieutenant&lt;br /&gt;
&lt;br /&gt;
1. Ensign&lt;br /&gt;
&lt;br /&gt;
0. Probation&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;# - Reserve (# = Equiv. Rank, caps at 4.)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A - Ally&lt;br /&gt;
&lt;br /&gt;
LC - Last Chancer (Union Only)&lt;br /&gt;
&lt;br /&gt;
PA - Provisional Ally&lt;br /&gt;
&lt;br /&gt;
M - Mercenary&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The highest that may be applied for without special permission from facheads and staff is 2 - Lieutenant. Higher ranks have tools to help manage their faction, like kicking trouble players off of channels and will not be given to new players or those we aren't sure can handle this responsibly. Abuse is grounds for severe disciplinary action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Last Chancer is a special designation for a variety of possible character concepts, with an emphasis on characters too evil for the Union to be directly associated with, or simply those who have gotten into trouble in-play.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
''Patch Notes by Reliant: In this iteration of this news file, I removed all mention of Wraiths because they've hardly been used in the last two years. However, I have also been asked to preserve the Wraith rank, because it is a cool-sounding rank. This is mostly a reminder to add it back in.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''I also removed the High Constable rank. It caused some behind-the-scenes friction that I'd prefer to avoid in the future, and it largely serves an outmoded purpose. Existing High Constables will probably end up at 5 - Reserve Colonel permanently.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[category:News File]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Factions&amp;diff=280</id>
		<title>Factions</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Factions&amp;diff=280"/>
				<updated>2014-02-27T17:34:22Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: Protected &amp;quot;Factions&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
At '''Multiverse Crisis MUSH''', most characters are part of a large organization. This file summarizes those organizations, while the following news files talk about them more in depth. Unaffiliated characters also exist, but are not recommended for first-time applicants. Note that the default assumption is that, if your character is a part of a faction, their world is too. The reverse is not true: Just because your character leaves a faction, doesn't mean your world does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Union is based out of Njorun Station, a biomechanical ship that resembles a large flying plant. They are nominally our &amp;quot;Good Guys&amp;quot;, and where the protagonists of most series would find themselves. As the name implies, they are heavily centered around ensuring that the Warpgate Network is not monopolized by malign interests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Confederacy is based out of The Citadel, a vast fortress-plane created by its last Emperor with the conceptual energy of Union members being heroic blowhards at the Confederacy. They are our &amp;quot;Bad Guys&amp;quot;, and where most antagonists would find themselves. Their goal is to control as much of the Multiverse as they can, primarily by seizing control of the Warpgate network.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Syndicate is based out of Bilious Slick, a universe created inside the Multiverse in October of A.U. 21. They are not a true faction, and their alignment is best described as, &amp;quot;Enlightened Self-Interest.&amp;quot; Because their universe exists due to Confederate and Union help, they don't involve themselves in the war directly. At least, not on purpose. Most characters can work in the Syndicate, but characters focused on the &amp;quot;Good vs. Evil&amp;quot; conflict shouldn't go here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Union==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alignments: Primarily Good and Neutral. Lawful Evil characters are acceptable in the Union, but more extreme forms of evil are antithetical to the Union's ideals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Goals: Secure the Warpgate network against malign influence, protect member states, make sure the Multiverse doesn't blow up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Uniform/Colors: '''Colors pending'''. Their symbol is an open, wrought iron archway with a path winding up to a vast tree.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Recommended Concepts: Good-Oriented characters from any form of media.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Union is an alliance of worlds dedicated to keeping the Multiverse safe, with a strong emphasis on keeping the Warpgate Network secure and free for use. Members are required to defer to the authority of the overall government body of the Union, to have a benevolent and non-harmful form of government, and to allow free travel between their world and member worlds. In return for this, a small portion of contributions of each member world is distributed throughout the Union.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The organization to which every Union PC belongs is the Specialist Response Division, or SRD for short. Members are made up of people with the ability to change worlds with their actions: Chosen Ones, State Alchemists, Wizards, Vampire Hunters, Starfleet Captains, etc. They exist to combat threats that normal soldiers can't hope to face, and they have saved the Multiverse many times. When the worlds of the Union are in dire need, it is the SRD they turn to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Confederacy==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Headquarters: The Citadel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alignments: Primarily Lawful Evil and Neutral Evil. Other shades are evil are permissible if they can keep in line, or if not as off-the-books members. The full spectrum of Good is acceptable as long as they don't interfere in the Confederacy's conquests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Goals: Seize control of the Warpgate Network. Conquer the Multiverse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Uniform/Colors: '''Colors Pending. Symbol Pending.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Recommended Concepts: Evil Overlords and those who serve them. The Galactic Empire is just as at home here as the World Trade Organization or the Decepticons. Antagonists of all kinds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Confederacy is composed of conquerors, and its allure is simple: If you're strong enough, they allow you to take anything you want. It does have a simple code of conduct: Respect other members of the Confederacy at all times, do not (directly) target children with violence, do not sexually assault anyone, and do not try to destroy the universe everyone lives in. Because their rules are so relaxed, the Confederacy is exponentially more harsh at enforcing them than the Union, and members who do violate them rarely survive to tell the tale.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Member states must contribute resources and yield authority to the greater Confederacy, but they're less prone to interference than the Union, provided a member state pays its dues and listens when it counts. The benefits are massive amounts of shared resources and manpower. The Confederacy's greatest resource is the Multiverse Reclamation Division, or MRD for short. Like the Union's SRD, the MRD is composed of individuals who can change worlds with their actions. They are more offensively-oriented than the SRD, but the idea is similar: Shake the foundations of worlds with your might.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Syndicate==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Headquarters: Afterus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alignments: All, except extreme evil. Most alignments can and do find a place here, but the Syndicate is not tolerant of extremely evil characters, and won't accept them even as unofficial partners.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Goals: Survive, protect Syndicate interests, establish positive working environment with other powers, avert apocalypse situations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Uniform/Color: '''Colors Pending. Symbol is a frog within a spirograph.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Recommended Concepts: Characters who are mercenary and self-involved, rather than good or evil. True neutrals, and those for whom the Warpgate War just isn't a motivating factor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Syndicate is the least of the powers. Formally it is not a super nation or a &amp;quot;proper&amp;quot; faction, more of a loose association of worlds that are still establishing contacts. But, they still require sharing of wealth and manpower between member states and organizations. Unlike the Union and Confederacy, they're not interested in conquering anybody or enforcing their will on Multiversal resources. Their mission is to spread awareness of ongoing events in the Multiverse, with a careful eye towards apocalyptic scenarios.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Syndicate came about as a result of Confederate and Union assistance in a game called &amp;quot;Sburb&amp;quot;, and it is in essence the &amp;quot;Little Brother&amp;quot; of the greater organizations. It helps both factions however it can, but avoids getting involved in the War directly. Their conduct of conduct is simple: Don't cause SERIOUS shit with other members.&lt;br /&gt;
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----&lt;br /&gt;
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[[Category:News File]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Disadvantages&amp;diff=279</id>
		<title>Disadvantages</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Disadvantages&amp;diff=279"/>
				<updated>2014-02-27T17:33:23Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: Protected &amp;quot;Disadvantages&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Disadvantages are traits similar to Advantages, which all characters possess. Where Advantages represent those traits which give a character the upper hand in situations, Disadvantages represent those traits which get them in trouble, or paint a less-than-pretty picture about who they are as people. Disadvantages are divided into two categories, and all players are required to have a minimum of three satisfactory flaws, with an emphasis on the first category.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Personality Flaws. These are pretty self-explanatory. People aren't perfect, and they have traits that are negative because that's just how they are. An extreme example would be Severus Snape from Harry Potter, who although heroic, was an unquestionably a nasty, toxic human being. While Staff understands that some real-life psychological illnesses may seem like an easy go-to answer for personality flaws, these will often be scrutinized closely because of a tendency for poor/offensive portrayal of real psychological problems. At least one of your flaws must be in this category.&lt;br /&gt;
# Weaknesses. These are also pretty self-explanatory, but vary a lot more. Maybe your character is missing a limb. Maybe they have an elemental weakness to electricity. Maybe they're terminally ill. If you have to emphasize one section of your Disadvantages over the others, #1 is preferable, but you shouldn't neglect this either.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Joke Disadvantages do not count towards your minimum disadvantages. Some traits may be valid disadvantages, but not strong enough to count towards your minimum. If your character fights strictly non-lethally but that never proves to be the wrong thing to do, it's not really a disadvantage.&lt;br /&gt;
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[[Category:News File]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Characters&amp;diff=278</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Characters&amp;diff=278"/>
				<updated>2014-02-27T17:33:15Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: Protected &amp;quot;Characters&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters are the &amp;quot;Roles&amp;quot; in &amp;quot;Role Play&amp;quot;. This news file covers '''Multiverse Crisis MUSH's''' character policies, including alts, alt interaction, idle policy, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# All players may have up to 6 characters at a time. A 7th and 8th slot may be requested, but approval is on a per-application basis (that is, you must ask every time you drop your 7th or 8th character and want a new one) and does not persist between 7th/8th alts.&lt;br /&gt;
# Characters from MU*'s we've absorbed don't count towards character limits.&lt;br /&gt;
# Players may keep secret alts. This is a privilege that may be revoked based on how it is used, staff will ALWAYS know who secret alts are, and special circumstances may require they be revealed.&lt;br /&gt;
# A player's alts may interact in limited doses only. This should never give either alt an undue or unfair advantage, and should not result in players who AREN'T using multiple characters in a scene losing RP to the person who is. Most importantly, DON'T RP WITH YOURSELF.&lt;br /&gt;
# One player may not play two, closely-related characters. For example, you cannot play both Dr. Wily and Megaman, or Harry Potter and Ron Weasley.&lt;br /&gt;
# Our idle policy is simple. Depending on your character type (FC, OFC, OC, etc.) your character will appear on our idle list if you don't log on for 30-60 days. We'll make a post showing who is on this list, and you can log them on to not get @nuked. If you appear on this list more than once every so often, you will be flagged and considered for removal from that character. Complaints that you have been logged on to duck the idle nuke can also result in flagging and character removal.&lt;br /&gt;
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----&lt;br /&gt;
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[[Category:News File]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Banned&amp;diff=277</id>
		<title>Banned</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Banned&amp;diff=277"/>
				<updated>2014-02-27T17:33:08Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: Protected &amp;quot;Banned&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some concepts and characters are unobtainable at '''Multiverse Crisis MUSH'''. This is an overview, not a comprehensive list, of what and why.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Completely straight portrayals of real people and religious figures. Exceptions may apply to fictionalized versions of such characters, like Dracula, but straight-up applying for Abraham Lincoln or Jesus won't fly.&lt;br /&gt;
# Comedy/Gag/Adult Series. Duke Nukem, Futurama, Space Balls, Family Guy, Simpsons, ATHF, Leisure Suit Larry, etc. These just don't fit the tone. They're either too sex oriented, too crude, or too cartoony.&lt;br /&gt;
# Disney, MMOs, Mercedes Lackey, Pern, Steve Jackson Games, George R. R. Martin works, and possibly others are unavailable due to copyright issues.&lt;br /&gt;
# Concepts that require absolute primacy over setting to function are banned. The Sandman's Endless being the only existing example. Most Gods do NOT fall under this category.&lt;br /&gt;
# If YOU as a player cannot wrap your head around a character being defeatable by other PCs, you don't get to play that character.&lt;br /&gt;
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[[Category:News File]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Advantages&amp;diff=275</id>
		<title>Advantages</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Advantages&amp;diff=275"/>
				<updated>2014-02-27T17:32:56Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: Protected &amp;quot;Advantages&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The kinds of characters that can be played at '''Multiverse Crisis MUSH''' are legion. This news file covers the advantages that these characters can have, encompassing powers such as telepathy, assets such as money, or ruling an evil empire, or skills such as martial arts or crafting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# MUSH Rules supersede the approved text of your +Advantages, as well as your setting's canon. Advantages will be reviewed and modified or removed as Staff deems necessary.&lt;br /&gt;
# Powers from your setting aren't better than anybody else's, and everyone can be defeated using any fighting abilities, even if they're literally an Immortal God. This is CRUCIAL for everyone to have fun with this many different settings interacting. If Darth Vader, Voldemort, Wing Zero, Alucard, and Ranma Saotome fight, it's going to work like a round of Super Smash Brothers. How one character compares to another is defined by their Power Level, and even Cthulhu isn't going to be much stronger than Ryu. As a practical concern, this means that things like One Hit Kills/KOs, Invincibility, Elemental Immunity, etc. don't work against other PCs as much more than having high attack power or durability.&lt;br /&gt;
# Big Versus Small is a problem with a history here. In short, whatever is appropriate in your setting for taking down a tank, or a giant will work on anything like that. For characters like Goku or Superman, this is as simple as punching. But for Wander or Link, that might mean stabbing weak points or chucking bombs at joints. Meanwhile, if you're Solid Snake or Chris Redfield, you're really going to want to grab a missile launcher or grenades. The point here is, don't abuse rule #1 to use a 9mm pistol to take down a main battle tank unless that's something your character is actually capable of.&lt;br /&gt;
# The biggest KABOOM! we want to see on a casual basis is one or two city blocks. Characters MAY have advantages that permit them to destroy more than this. But Angel Arms and Death Stars are cheapened by frequent use, and should be the subject of a plot arc when they come into play. Use of such advantages will be subject to Staff scrutiny. Characters reliant on heavy military hardware get a bit of leeway here, since what allows them to engage other PCs is often incompatible with some other forms of RP due to size constraints.&lt;br /&gt;
# PCs cannot be &amp;quot;Depowered&amp;quot; unless the setting they come from permits this. Superman can be exposed to Kryptonite, and Power Rangers can have morphers stolen, but there's not much you can do to Goku or Link. PCs may consent to be depowered even if they lack a vulnerability, but may not be compelled to surrender their powers or power level as a condition of entering an area or participating in a plot.&lt;br /&gt;
# Persistent effects (such as being turned into stone), are similar to OHKOs in that they don't work as well as might be expected. Consent and/or special circumstances (TPs) are required for long-term/permanent persistent effects. Otherwise, all PCs are assumed to have sufficient resistance to break out sooner or later.&lt;br /&gt;
# Mind Control, Telepathy, or anything like that requires permission from the target PC for it to work. Additionally, due to high drama potential, Staff permission must be given for mind control to persist beyond one scene.&lt;br /&gt;
# Immunities and Invulnerability usually translate to high resistance and durability when it comes to PC interaction. Fire Man can ignore a forest fire, but not a Firebender. Superman can shrug off a goon's bullets, but not Revolver Ocelot's. Flat-immunity is allowed for mind control/telepathy, persistent effects, goons, environmental hazards, and stuns.&lt;br /&gt;
# Characters who have a lot of advantages, like a Wizard with a spellbook, don't have to list them all. This is called an implicit advantage. Some things are NEVER allowed to be implicit advantages: Mind control, teleportation, time travel, immunities, anything to do with souls, etc. In other words, anything that is iffy or restricted needs to be explicitly listed and approved. We're more flexible on less strange or advanced advantages.&lt;br /&gt;
# Time Travel is a restricted power. It may never be an implicit power, and will only be issued to players that Staff trusts. In summary though, Time Travel may not be used to change the past, and may not be used to define the future. Closed Time Loops only.&lt;br /&gt;
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[[Category:News File]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Roleplay&amp;diff=273</id>
		<title>Roleplay</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Roleplay&amp;diff=273"/>
				<updated>2014-02-27T17:32:29Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: Protected &amp;quot;Rulings&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This news file is a compilation of '''Rulings''' that were previously posted on our bulletin board system on the MUSH. Going forward, these spot rulings will be located here, or on the MUSH's corresponding news file.&lt;br /&gt;
&lt;br /&gt;
==Characters w/o +Flaws/+Disadvantages==&lt;br /&gt;
&lt;br /&gt;
Some characters are old enough that they do not have +flaws/+disadvantages. At the time that these became required fields for characters, such characters were permitted to go on like this with the caveat that if they ever submitted an upgrade application, they would also be required to fill out their +flaws.&lt;br /&gt;
&lt;br /&gt;
Going forward, when +Advantages/+Disadvantages are put into place, all players will have '''TIME PERIOD PENDING''' to change over to the new system. Applications for this purpose will not count towards cooldown times.&lt;br /&gt;
&lt;br /&gt;
[[Filch]] characters are not required to fill out their flaws until they are applied for properly.&lt;br /&gt;
&lt;br /&gt;
==FacHead Permission==&lt;br /&gt;
&lt;br /&gt;
FacHead permission is required for factional betrayal/defection, and long-term infiltration. Strictly speaking, Staff has overriding authority on whether or not these go forward, but if a FacHead is uncomfortable with the idea, it's strong grounds for denial. It is possible to petition Staff for permission without consulting the FacHeads, but we will require a fair explanation as to why we should allow this, and it is likely that we will say no and tell you to go speak with the relevant FacHead(s) anyway.&lt;br /&gt;
&lt;br /&gt;
==Probation==&lt;br /&gt;
&lt;br /&gt;
Occasionally, Staff or the FacHeads will put a player on a probationary period for some purpose or another. This is usually to see if they're improved enough to have certain things that were taken away, or denied to them. For example, re-introducing them into a faction that they were kicked out of.&lt;br /&gt;
&lt;br /&gt;
Just to be clear: Disappearing or going inactive for the stated or perceived probationary period won't end your probationary period. We want to see improvement, not a non-presence. If we have reason to believe that you're deliberately laying low so that your probationary period will end without incident, bare minimum response is to lengthen the period, and automatic failure isn't out of the question.&lt;br /&gt;
&lt;br /&gt;
==Running Gags==&lt;br /&gt;
&lt;br /&gt;
Sometimes characters have recurring jokes attached to them, like Edward Elric being short, Roy Mustang's obsession with miniskirts, GLaDOS's association with cake, etc. While it can be amusing to play with these gags, it can become incredibly obnoxious for the player(s) involved and some people have had their running gags driven into the ground so hard they've quit.&lt;br /&gt;
&lt;br /&gt;
In summary: If somebody asks you, individually or as a group, to stop it with the memes/running gags as pertains to them, DO IT, and don't make them ask you to stop again.&lt;br /&gt;
&lt;br /&gt;
==Scale==&lt;br /&gt;
&lt;br /&gt;
This Ruling is to clarify exactly what IS acceptable damage scale for casual use, and what isn't.&lt;br /&gt;
&lt;br /&gt;
* Destroying Cities: In general, anything the size of a city or larger should not be completely and totally demolished across the course of one scene without some sort of TP-based provisions or Admin permission. The simple fact of the matter is that we don't want to see cities and their entire populations wiped out every other day, and it would be all too easy for this to happen if left unchecked. Smaller areas (city blocks, villages, etc.) can be destroyed with relatively little fuss. Note that a city block is a pretty large space of land - look up Kowloon Walled City on wikipedia for reference of just how big and populous a city block can be.&lt;br /&gt;
* Personal Property &amp;amp; Assets: You can't go and burn down somebody's home town or blow up their Death Star without their consent, even if you win a battle there. Exceptions may apply dependent on circumstances, but don't count on it.&lt;br /&gt;
* Space Battle: It is usually more acceptable to exceed the normal &amp;quot;range&amp;quot; parameters in space battles, but bear in mind that we still don't want you wiping out cities with orbital bombardment or destroying colonies in a single one-off scene. Planetary-scale destruction is likewise off-limits under normal circumstances.&lt;br /&gt;
* Destruction of Scenery: On the other hand, it is acceptable to wreak mass devastation on unpopulated regions of the landscape. Cleaving a pass into a mountain range or nuking the desert into a glassy crater is perfectly OK in most circumstances, though if you are in cast space (See Personal Assets &amp;amp; Attachments.) you should ask the locals if they're OK with their world being permanently changed in this manner.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Scale rules are undergoing modification in the Beta news file. This may need to be altered or eliminated later.&lt;br /&gt;
&lt;br /&gt;
==Stuns==&lt;br /&gt;
&lt;br /&gt;
This particular ruling is a legacy of the old Important Information boards, and was judged sufficiently relevant to current times to be reposted here.&lt;br /&gt;
&lt;br /&gt;
In short, while &amp;quot;silly&amp;quot; Stun attacks are acceptable, if somebody doesn't want to be subject to them you will be required to have a serious factor behind them that makes the stun work. A lot of characters aren't going to care if your character flashed them- they're just going to keep shooting.&lt;br /&gt;
&lt;br /&gt;
A good example of this is the &amp;quot;Attract&amp;quot; move from Pokemon. Not a lot of Pokemon are actually going to be susceptible to that sort of thing in the middle of a fight. Likewise, use common sense- regular biological poisons won't work on a robot (try an EMP grenade instead), and a flash-grenade won't work on a blind person.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you've consented to a stun don't make it difficult. Work with your attackers.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' This can probably be eliminated and incorporated into [[Advantages]] in the complete version.&lt;br /&gt;
&lt;br /&gt;
==Targets==&lt;br /&gt;
&lt;br /&gt;
* Unaffiliated Characters can take targets, but are not entitled to hold them beyond the initial capture. Targets are mostly a quick-and-dirty RP tool for people involved in the war. If you want to use one for something special, contact Staff ahead of time.&lt;br /&gt;
* After changing hands, a Target Zone cannot be captured until one (1) day has passed.&lt;br /&gt;
* In the event that a majority of the Target Zones are held by one faction, further battles by the majority holder make a target Contested instead of causing it to change hands.&lt;br /&gt;
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&lt;br /&gt;
==Triggers==&lt;br /&gt;
&lt;br /&gt;
The term 'Trigger' refers to circumstances or events that cause an individual with an extreme psychological condition (PTSD, OCD) to have a panic attack, flashback, or otherwise extreme reaction. This term has recently been co-opted by the internet to mean, 'Thing that I don't like.'&lt;br /&gt;
&lt;br /&gt;
If you actually have this kind of condition, please understand that while we are sympathetic, it is your responsibility to manage your own conditions, and MCM is not going to be implementing or enforcing trigger warnings on the MUSH. If there is simply material that you are averse to, let the people around you know about it, and avoid it. This won't always be possible, but the MUSH isn't going to divert rivers on your behalf most of the time, if at all.&lt;br /&gt;
&lt;br /&gt;
If you don't, the above idea still pretty much applies. It's your responsibility to avoid things you don't like.&lt;br /&gt;
&lt;br /&gt;
'''Note: Scheduled for removal as of 2-23-14.'''&lt;br /&gt;
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----&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=FAQ&amp;diff=270</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=FAQ&amp;diff=270"/>
				<updated>2014-02-27T17:32:01Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: Protected &amp;quot;FAQ&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Q: What is Unification?==&lt;br /&gt;
&lt;br /&gt;
A: Unification is the event that brings a universe (or world) into the Multiverse. Mass-unifications are usually significant events, but every world that becomes integrated into the Multiverse experiences Unification. At one moment they're alone in their universe, and the next they're quite suddenly not so alone.&lt;br /&gt;
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&lt;br /&gt;
==Q: How does a world unify? Can a universe leave the Multiverse once it has unified?==&lt;br /&gt;
A: Unification is achieved when a temporal tweak introduces an alternate timeline in which the target universe unifies into the Multiverse. It's not possible to leave the Multiverse, because there's nothing to go back to -- your timeline is here now.&lt;br /&gt;
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==Q: How much of my setting comes with me to the Multiverse?==&lt;br /&gt;
&lt;br /&gt;
A: Only the important parts. But, depending on setting that might be quite a lot. Star Wars is likely to bring the whole galaxy, while Fullmetal Alchemist will probably only bring along a single planet, or at bare minimum maybe just a few nations.&lt;br /&gt;
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==Q: The news files say souls are retroactively indestructible across all settings. But my series relies a lot on souls being destroyed! What do I do?==&lt;br /&gt;
A: Souls CAN be maimed to the point that they cannot be resurrected or reincarnated, and this can be hard to distinguish between actual destruction. This is easily mistaken for the destruction of the soul.&lt;br /&gt;
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==Q: If all of these settings are sharing with each other, does that mean I can get a lightsaber or a phaser as easily as a sword or a gun?==&lt;br /&gt;
&lt;br /&gt;
A: Yes! Keep in mind, rare or unique items from other settings shouldn't be obtained without significant RP and an upgrade application, and getting actual powers from other settings is its own can of worms. But, if something is common in any given world you can get it pretty easily. So yes, you could buy a phaser or a blaster pretty easily. Maybe not a lightsaber, but definitely a beam sword, or commercially available materia.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Q: What about heavy military stuff, like Star Destroyers?==&lt;br /&gt;
&lt;br /&gt;
A: Even very rich people usually can't purchase an aircraft carrier. Most people can't purchase a Star Destroyer. On the other hand, purchasing a YT-1300 Freighter (like the Millennium Falcon) or a Runabout from Star Trek, or a Firefly-class starship, is rather like purchasing an automobile or 18 wheeler.&lt;br /&gt;
&lt;br /&gt;
==Q: If I (as an off-worlder) buy a YT-1300 or Firefly-class starship, could they be better than the Millennium Falcon or Serenity?==&lt;br /&gt;
&lt;br /&gt;
A: This is a complex question. As a general rule, no, and definitely not right out of the gate. It's poor form to take something from another setting and try to pass it off as better than the big guns of that setting, and you probably wouldn't want that done to you. In the long haul, with a lot of RP and a character (or group of characters) competent in the relevant fields, this isn't completely impossible but it is still iffy. It's also a lot easier for those big guns to upgrade past you with much less effort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Q: What stops General Zod from opening a Star Destroyer like a can opener and venting the crew into space, or Nightcrawler from teleporting into the cockpit of a mecha and taking out the helpless pilot?==&lt;br /&gt;
&lt;br /&gt;
A: This is a form of powergaming. It is a veiled attempt at an instant death/knockout effect, and even if the combat code dictates that a direct hit is achieved, the target player can pose receiving significantly less severe damage. This sort of thing isn't fun for anybody but the person who thinks they should be able to do it, so it isn't allowed.&lt;br /&gt;
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&lt;br /&gt;
==Q: Why are settings assumed to be equal? My setting has better stuff in it than everybody else's!==&lt;br /&gt;
&lt;br /&gt;
A: The MUSH is not about any one setting, least of all your pet series. This wouldn't be fun for the people NOT in &amp;quot;your&amp;quot; setting, so the MUSH is set up specifically so settings do not have primacy over one another. Some settings have advantages over others, but mostly the playing field is level so everybody gets to have a good time. And yeah, that means settings like Warhammer 40k lose a lot of their oomph in the translation.&lt;br /&gt;
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&lt;br /&gt;
==Q: Does that mean that I got nerfed when I came to the Multiverse?==&lt;br /&gt;
&lt;br /&gt;
A: No. This sort of thinking promotes all kinds of wankery. Our setting just works that way. This is, by the way, to your benefit. No matter what your pet series is and how great you think it is, we can find something that could stomp it and anything in it flat.&lt;br /&gt;
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&lt;br /&gt;
==Q: Which is better, Magic or Technology/Science?==&lt;br /&gt;
&lt;br /&gt;
A: Neither. Magic and Technology (or Science, as the case may be) are equal. Whether they are compatible or comparable depends on the source material. Science-based PCs should be aware that magic doesn't always adhere to the laws of physics, and attempting to de-mystify it has historically caused a lot of OOC strife. Please don't do that.&lt;br /&gt;
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&lt;br /&gt;
[[Category:News File]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=MediaWiki:Sidebar&amp;diff=266</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=MediaWiki:Sidebar&amp;diff=266"/>
				<updated>2014-02-27T05:19:42Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
* MUSH Rules &amp;amp; Information&lt;br /&gt;
** News Index|News Index&lt;br /&gt;
** Idle Log|Idle Log&lt;br /&gt;
* Applications&lt;br /&gt;
** Character Application|Character Application&lt;br /&gt;
** Filch Application|Filch Application&lt;br /&gt;
** Plot_Application|Plot Application&lt;br /&gt;
* Character Pages&lt;br /&gt;
** Character_Index|Character Index&lt;br /&gt;
** Making_A_Character_Page|How To Make A Character Page&lt;br /&gt;
* TOOLBOX&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Rules_Index&amp;diff=265</id>
		<title>Rules Index</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Rules_Index&amp;diff=265"/>
				<updated>2014-02-27T05:19:27Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
This is an index of '''Multiverse Crisis MUSH's''' news files. Everything you need to know to get started on the game can be found here. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''THIS IS A BETA SET OF NEWS FILE, AND A BETA WIKI.'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''NOTHING HERE IS OFFICIAL YET.'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Applications==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|[[Character_Application|Character]]&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|[[Filch_Application|Filch]]&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|[[Upgrade_Application|Upgrade]]&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|[[Plot_Application|Plot]]&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|[[Sigmove_Application|Sigmove]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|[[Building_Application|Building]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==MUSH Policy==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|[[Channels]]&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|[[Consent]]&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|[[Disclaimer]]&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|[[FAQ]]&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|[[Rules]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rating]]&lt;br /&gt;
| [[Rulings]]&lt;br /&gt;
| [[Staff]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Setting &amp;amp; Character Rules==&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|[[Advantages]]&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|[[Aging]]&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|[[Banned]]&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|[[Characters]]&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|[[Disadvantages]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Factions]]&lt;br /&gt;
| [[Gods]]&lt;br /&gt;
| [[Language]]&lt;br /&gt;
| [[Power Levels]]&lt;br /&gt;
| [[Ranks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Restricted]]&lt;br /&gt;
| [[Sexuality]]&lt;br /&gt;
| [[Spiritual]]&lt;br /&gt;
| [[Theme]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==MUSH Code &amp;amp; Etiquette==&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|[[Building]]&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|[[Combat]]&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Category: News File]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Character_Index&amp;diff=264</id>
		<title>Character Index</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Character_Index&amp;diff=264"/>
				<updated>2014-02-27T05:14:55Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Union==&lt;br /&gt;
{| class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:100%;&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left; background-color:#0099FF; font-size:115%;&amp;quot; | '''Facheads'''&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left; background-color:#0099FF; font-size:115%;&amp;quot; | '''Enlisted'''&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left; background-color:#0099FF; font-size:115%;&amp;quot; | '''Allies'''&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left; background-color:#0099FF; font-size:115%;&amp;quot; | '''Last Chancers'''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Union&lt;br /&gt;
category=Fachead&lt;br /&gt;
mode=none&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Union&lt;br /&gt;
category=Enlisted&lt;br /&gt;
mode=none&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Union&lt;br /&gt;
category=Ally&lt;br /&gt;
mode=none&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Union&lt;br /&gt;
category=LastChancer&lt;br /&gt;
mode=none&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Confederacy==&lt;br /&gt;
{| class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:100%;&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 33%; border-style: solid; border-width: 1px; text-align:left; background-color:#FF3333; font-size:115%;&amp;quot; | '''Facheads'''&lt;br /&gt;
! style=&amp;quot;width: 33%; border-style: solid; border-width: 1px; text-align:left; background-color:#FF3333; font-size:115%;&amp;quot; | '''Enlisted'''&lt;br /&gt;
! style=&amp;quot;width: 34%; border-style: solid; border-width: 1px; text-align:left; background-color:#FF3333; font-size:115%;&amp;quot; | '''Allies'''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 33%; border-style: solid; border-width: 1px; text-align:left;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Confederacy&lt;br /&gt;
category=Fachead&lt;br /&gt;
mode=none&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 33%; border-style: solid; border-width: 1px; text-align:left;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Confederacy&lt;br /&gt;
category=Enlisted&lt;br /&gt;
mode=none&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 34%; border-style: solid; border-width: 1px; text-align:left;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Confederacy&lt;br /&gt;
category=Ally&lt;br /&gt;
mode=none&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unaffiliated &amp;amp; Syndicate==&lt;br /&gt;
{| class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:100%;&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%; border-style: solid; border-width: 1px; text-align:left; background-color:#FFFF33; font-size:115%;&amp;quot; | '''Unaffiliated'''&lt;br /&gt;
! style=&amp;quot;width: 50%; border-style: solid; border-width: 1px; text-align:left; background-color:#FFFF33; font-size:115%;&amp;quot; | '''Syndicate'''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%; border-style: solid; border-width: 1px; text-align:left;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Unaffiliated&lt;br /&gt;
mode=none&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 50%; border-style: solid; border-width: 1px; text-align:left;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Syndicate&lt;br /&gt;
mode=none&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dropped &amp;amp; Fired==&lt;br /&gt;
{| class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:100%;&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%; border-style: solid; border-width: 1px; text-align:left; background-color:#999999; font-size:115%;&amp;quot; | '''Dropped'''&lt;br /&gt;
! style=&amp;quot;width: 50%; border-style: solid; border-width: 1px; text-align:left; background-color:#666666; font-size:115%;&amp;quot; | '''Fired'''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%; border-style: solid; border-width: 1px; text-align:left;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Dropped&lt;br /&gt;
mode=none&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 50%; border-style: solid; border-width: 1px; text-align:left;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Fired&lt;br /&gt;
mode=none&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* The 'Fired' category will not be used regularly, and primarily exists to document people who were fired and whose RP needed to be, partially or completely, retconned.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Character_Index&amp;diff=263</id>
		<title>Character Index</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Character_Index&amp;diff=263"/>
				<updated>2014-02-27T05:07:23Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Union==&lt;br /&gt;
{| class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:100%;&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left; background-color:#0099FF; font-size:115%;&amp;quot; | '''Facheads'''&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left; background-color:#0099FF; font-size:115%;&amp;quot; | '''Enlisted'''&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left; background-color:#0099FF; font-size:115%;&amp;quot; | '''Allies'''&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left; background-color:#0099FF; font-size:115%;&amp;quot; | '''Last Chancers'''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Union&lt;br /&gt;
category=Fachead&lt;br /&gt;
mode=none&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Union&lt;br /&gt;
category=Enlisted&lt;br /&gt;
mode=none&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Union&lt;br /&gt;
category=Ally&lt;br /&gt;
mode=none&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Union&lt;br /&gt;
category=LastChancer&lt;br /&gt;
mode=none&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Confederacy==&lt;br /&gt;
{| class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:100%;&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 33%; border-style: solid; border-width: 1px; text-align:left; background-color:#FF3333; font-size:115%;&amp;quot; | '''Facheads'''&lt;br /&gt;
! style=&amp;quot;width: 33%; border-style: solid; border-width: 1px; text-align:left; background-color:#FF3333; font-size:115%;&amp;quot; | '''Enlisted'''&lt;br /&gt;
! style=&amp;quot;width: 34%; border-style: solid; border-width: 1px; text-align:left; background-color:#FF3333; font-size:115%;&amp;quot; | '''Allies'''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 33%; border-style: solid; border-width: 1px; text-align:left;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Confederacy&lt;br /&gt;
category=Fachead&lt;br /&gt;
mode=none&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 33%; border-style: solid; border-width: 1px; text-align:left;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Confederacy&lt;br /&gt;
category=Enlisted&lt;br /&gt;
mode=none&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 34%; border-style: solid; border-width: 1px; text-align:left;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Confederacy&lt;br /&gt;
category=Ally&lt;br /&gt;
mode=none&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unaffiliated &amp;amp; Syndicate==&lt;br /&gt;
{| class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:100%;&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%; border-style: solid; border-width: 1px; text-align:left; background-color:#FFFF33; font-size:115%;&amp;quot; | '''Unaffiliated'''&lt;br /&gt;
! style=&amp;quot;width: 50%; border-style: solid; border-width: 1px; text-align:left; background-color:#FFFF33; font-size:115%;&amp;quot; | '''Syndicate'''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%; border-style: solid; border-width: 1px; text-align:left;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Unaffiliated&lt;br /&gt;
mode=none&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 50%; border-style: solid; border-width: 1px; text-align:left;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Syndicate&lt;br /&gt;
mode=none&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dropped &amp;amp; Fired==&lt;br /&gt;
{| class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:100%;&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%; border-style: solid; border-width: 1px; text-align:left; background-color:#999999; font-size:115%;&amp;quot; | '''Dropped'''&lt;br /&gt;
! style=&amp;quot;width: 50%; border-style: solid; border-width: 1px; text-align:left; background-color:#666666; font-size:115%;&amp;quot; | '''Fired'''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%; border-style: solid; border-width: 1px; text-align:left;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Dropped&lt;br /&gt;
mode=none&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 50%; border-style: solid; border-width: 1px; text-align:left;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Fired&lt;br /&gt;
mode=none&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Making_A_Character_Page&amp;diff=262</id>
		<title>Making A Character Page</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Making_A_Character_Page&amp;diff=262"/>
				<updated>2014-02-27T04:49:09Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In order to make a character page, all you have to do is enter your character's name in the box below to generate a page with an appropriate template. The template covers most of your character's on-MUSH information and provides room to include a picture. You can expand the character page from there, adding a logs section, relationships, or whatever you happen to feel like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;createbox&amp;gt;&lt;br /&gt;
parameter1=&lt;br /&gt;
preload=Template:Character/Preload&lt;br /&gt;
parameter2=&lt;br /&gt;
align=&amp;quot;left&amp;quot;&lt;br /&gt;
&amp;lt;/createbox&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can find an example of a filled-out character page '''[[TestCharacter|here]]'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Character_Index&amp;diff=261</id>
		<title>Character Index</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Character_Index&amp;diff=261"/>
				<updated>2014-02-27T04:47:43Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Union==&lt;br /&gt;
{| class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:100%;&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left; background-color:#0099FF; font-size:115%;&amp;quot; | '''Facheads'''&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left; background-color:#0099FF; font-size:115%;&amp;quot; | '''Enlisted'''&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left; background-color:#0099FF; font-size:115%;&amp;quot; | '''Allies'''&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left; background-color:#0099FF; font-size:115%;&amp;quot; | '''Last Chancers'''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Union&lt;br /&gt;
category=Fachead&lt;br /&gt;
mode=none&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Union&lt;br /&gt;
category=Enlisted&lt;br /&gt;
mode=none&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Union&lt;br /&gt;
category=Ally&lt;br /&gt;
mode=none&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Union&lt;br /&gt;
category=LastChancer&lt;br /&gt;
mode=none&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Confederacy==&lt;br /&gt;
{| class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:100%;&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left; background-color:#FF3333; font-size:115%;&amp;quot; | '''Facheads'''&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left; background-color:#FF3333; font-size:115%;&amp;quot; | '''Enlisted'''&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left; background-color:#FF3333; font-size:115%;&amp;quot; | '''Allies'''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Confederacy&lt;br /&gt;
category=Fachead&lt;br /&gt;
mode=none&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Confederacy&lt;br /&gt;
category=Enlisted&lt;br /&gt;
mode=none&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Confederacy&lt;br /&gt;
category=Ally&lt;br /&gt;
mode=none&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unaffiliated &amp;amp; Syndicate==&lt;br /&gt;
{| class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:100%;&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left; background-color:#FFFF33; font-size:115%;&amp;quot; | '''Unaffiliated'''&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left; background-color:#FFFF33; font-size:115%;&amp;quot; | '''Syndicate'''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Unaffiliated&lt;br /&gt;
mode=none&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Syndicate&lt;br /&gt;
mode=none&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Character_Index&amp;diff=260</id>
		<title>Character Index</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Character_Index&amp;diff=260"/>
				<updated>2014-02-27T04:46:01Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Union==&lt;br /&gt;
{| class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:100%;&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left; background-color:#0099FF; font-size=115%;&amp;quot; | '''Facheads'''&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left; background-color:#0099FF; font-size=115%;&amp;quot; | '''Enlisted'''&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left; background-color:#0099FF; font-size=115%;&amp;quot; | '''Allies'''&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left; background-color:#0099FF; font-size=115%;&amp;quot; | '''Last Chancers'''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Union&lt;br /&gt;
category=Fachead&lt;br /&gt;
mode=none&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Union&lt;br /&gt;
category=Enlisted&lt;br /&gt;
mode=none&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Union&lt;br /&gt;
category=Ally&lt;br /&gt;
mode=none&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Union&lt;br /&gt;
category=LastChancer&lt;br /&gt;
mode=none&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Confederacy==&lt;br /&gt;
{| class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:100%;&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left; background-color:#FF3333; font-size=115%;&amp;quot; | '''Facheads'''&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left; background-color:#FF3333; font-size=115%;&amp;quot; | '''Enlisted'''&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left; background-color:#FF3333; font-size=115%;&amp;quot; | '''Allies'''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Confederacy&lt;br /&gt;
category=Fachead&lt;br /&gt;
mode=none&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Confederacy&lt;br /&gt;
category=Enlisted&lt;br /&gt;
mode=none&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Confederacy&lt;br /&gt;
category=Ally&lt;br /&gt;
mode=none&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unaffiliated &amp;amp; Syndicate==&lt;br /&gt;
{| class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:100%;&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left; background-color:#FFFF33; font-size=115%;&amp;quot; | '''Unaffiliated'''&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left; background-color:#FFFF33; font-size=115%;&amp;quot; | '''Syndicate'''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Unaffiliated&lt;br /&gt;
mode=none&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Syndicate&lt;br /&gt;
mode=none&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Character_Index&amp;diff=259</id>
		<title>Character Index</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Character_Index&amp;diff=259"/>
				<updated>2014-02-27T04:41:58Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Union==&lt;br /&gt;
{| class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:100%;&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left; background-color:#0099FF&amp;quot; | '''Facheads'''&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left; background-color:#0099FF&amp;quot; | '''Enlisted'''&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left; background-color:#0099FF&amp;quot; | '''Allies'''&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left; background-color:#0099FF&amp;quot; | '''Last Chancers'''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Union&lt;br /&gt;
category=Fachead&lt;br /&gt;
mode=none&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Union&lt;br /&gt;
category=Enlisted&lt;br /&gt;
mode=none&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Union&lt;br /&gt;
category=Ally&lt;br /&gt;
mode=none&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Union&lt;br /&gt;
category=LastChancer&lt;br /&gt;
mode=none&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Confederacy==&lt;br /&gt;
{| class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:100%;&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left; background-color:#FF3333&amp;quot; | '''Facheads'''&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left; background-color:#FF3333&amp;quot; | '''Enlisted'''&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left; background-color:#FF3333&amp;quot; | '''Allies'''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Confederacy&lt;br /&gt;
category=Fachead&lt;br /&gt;
mode=none&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Confederacy&lt;br /&gt;
category=Enlisted&lt;br /&gt;
mode=none&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Confederacy&lt;br /&gt;
category=Ally&lt;br /&gt;
mode=none&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unaffiliated &amp;amp; Syndicate==&lt;br /&gt;
{| class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:100%;&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left; background-color:#FFFF33&amp;quot; | '''Unaffiliated'''&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left; background-color:#FFFF33&amp;quot; | '''Syndicate'''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Unaffiliated&lt;br /&gt;
mode=none&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px; text-align:left;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Syndicate&lt;br /&gt;
mode=none&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Character_Index&amp;diff=258</id>
		<title>Character Index</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Character_Index&amp;diff=258"/>
				<updated>2014-02-27T04:34:42Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Union==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:100%;&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px;&amp;quot; | Facheads&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px;&amp;quot; | Enlisted&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px;&amp;quot; | Allies&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px;&amp;quot; | Last Chancers&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Union&lt;br /&gt;
category=Fachead&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Union&lt;br /&gt;
category=Enlisted&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Union&lt;br /&gt;
category=Ally&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Union&lt;br /&gt;
category=LastChancer&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Confederacy==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Facheads===&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Confederacy&lt;br /&gt;
category=Fachead&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Enlisted===&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Confederacy&lt;br /&gt;
category=Enlisted&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Confederacy&lt;br /&gt;
category=Ally&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Syndicate==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Syndicate&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unaffiliated==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Unaffiliated&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dropped==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Characters&lt;br /&gt;
category=Dropped&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=TestCharacter&amp;diff=257</id>
		<title>TestCharacter</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=TestCharacter&amp;diff=257"/>
				<updated>2014-02-27T04:33:50Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Color=#0099FF&lt;br /&gt;
&amp;lt;!-- You can input a HEXADECIMAL color code here (such as #0099FF) which will be used in the page created. Please ensure whatever color you use does not hide a black font from being readable. Do not modify if you're not sure what you're doing. --&amp;gt;&lt;br /&gt;
|NameOnMUSH=Nathan Hall&lt;br /&gt;
&amp;lt;!-- This is your character's @name on the MUSH. --&amp;gt;&lt;br /&gt;
|Img=http://i.imgur.com/ERpZCMI.jpg&lt;br /&gt;
&amp;lt;!-- Put in the URL of an image for your character. Otherwise, blank. --&amp;gt;&lt;br /&gt;
|FullName=Nathan Hall&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Species=Human&lt;br /&gt;
|Theme=Original&lt;br /&gt;
|Chartype=OC&lt;br /&gt;
&amp;lt;!-- Transcribe your themelisting name as-is, with the number. --&amp;gt;&lt;br /&gt;
|Function=Librarian&lt;br /&gt;
|Faction=Union&lt;br /&gt;
&amp;lt;!-- Union, Confederate or Unaffiliated. --&amp;gt;&lt;br /&gt;
|Rank=6-General&lt;br /&gt;
|Groups=Gatecrashers Union, Thousand Dreams, Last Chancers, Heaven or Hell&lt;br /&gt;
&amp;lt;!-- Transcribe +group names as-is. Otherwise, write none. --&amp;gt;&lt;br /&gt;
|PAge=9000&lt;br /&gt;
&amp;lt;!-- PAge is the visible age of your character. --&amp;gt;&lt;br /&gt;
|AAge=9000&lt;br /&gt;
&amp;lt;!-- AAge is the actual age of your character. --&amp;gt;&lt;br /&gt;
|Aging=Yes&lt;br /&gt;
&amp;lt;!-- Yes/No. Whether or not your character is still aging. --&amp;gt;&lt;br /&gt;
|Height=5'8&amp;quot;&lt;br /&gt;
|Weight=9000&lt;br /&gt;
|Hair=Black&lt;br /&gt;
|Eyes=Grey&lt;br /&gt;
&amp;lt;!-- Feel free to write Unknown or Variable if you don't have hard data. --&amp;gt;&lt;br /&gt;
|Quote=&amp;quot;This is incredibly worrying.&amp;quot;&lt;br /&gt;
&amp;lt;!-- Your character's quote, including quotation marks. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
Nathan Hall is rather unusual for such a normal guy. Unification brought him into the multiverse as a mere mundane librarian from a modern, unremarkable world, but a parade of poor luck and strange friends has rocketed him to multiversal relevance. Since then, he's gotten tangled up in the destruction of the grand conspiracy of the Shadow Government, the resolution of the sororal strife between two knights of Panaan, the recovery of the powerful Draupnir seal shards, the grand plot by Elliana Fairchild to ascend to godhood, and the warmongering of the Kingdom of Baron, along the way picking up everything from mechanical wings, to a gunblade, to shielding technology, to a sonic device, He's also gained the power to enhance his actions and manifest sorcery with Essence, channel the power of the Elder God Hastur, affect the world through the heavenly power of Faina, and wield both white and black magic. But some things never change, and Nathan still solves problems as best he can with investigation, negotiation, and level-headed thinking. Despite the vast array of changes and accumulations, the core of his personality remains the same. Nathan is still a passive, uncertain, easily worried stick in the mud, with an unbreakable habit of refusing to act on emotion.&lt;br /&gt;
&amp;lt;!-- Paste in your +finger profile. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
===Powers===&lt;br /&gt;
===Skills===&lt;br /&gt;
===Assets===&lt;br /&gt;
===NPCs===&lt;br /&gt;
&amp;lt;!-- Paste in your +powers, divided among the sections. Do not modify them! Include them as currently approved on the MUSH. If you wish to detail them out, you can do so in an additional section of your making. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Disadvantages==&lt;br /&gt;
&amp;lt;!-- Paste in your +flaws, as-is. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Past this point, you are free to create your own sections and expand on this page by using the same format as above (two equal signs before and after the section title, three or four for sub-sections. Suggested additional sections: History, Personality, Relationships, additional sub-entries for important NPCs, etc. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Union]][[Category:Fachead]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Character_Index&amp;diff=256</id>
		<title>Character Index</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Character_Index&amp;diff=256"/>
				<updated>2014-02-27T04:32:57Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Union==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:100%;&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px;&amp;quot; | Facheads&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px;&amp;quot; | Enlisted&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px;&amp;quot; | Allies&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px;&amp;quot; | Last Chancers&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Union&lt;br /&gt;
category=Fachead&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Union&lt;br /&gt;
category=Enlisted&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Union&lt;br /&gt;
category=Ally&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px;&amp;quot; | &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Union&lt;br /&gt;
category=LastChancer&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Confederacy==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Facheads===&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Confederacy&lt;br /&gt;
category=Fachead&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Enlisted===&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Confederacy&lt;br /&gt;
category=Enlisted&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Confederacy&lt;br /&gt;
category=Ally&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Syndicate==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Syndicate&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unaffiliated==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Unaffiliated&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dropped==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Dropped&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Character_Index&amp;diff=255</id>
		<title>Character Index</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Character_Index&amp;diff=255"/>
				<updated>2014-02-27T04:10:32Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Union==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Facheads===&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Union&lt;br /&gt;
category=Fachead&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Enlisted===&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Union&lt;br /&gt;
category=Enlisted&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Union&lt;br /&gt;
category=Ally&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Last Chancers===&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Union&lt;br /&gt;
category=LastChancer&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Confederacy==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Facheads===&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Confederacy&lt;br /&gt;
category=Fachead&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Enlisted===&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Confederacy&lt;br /&gt;
category=Enlisted&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Confederacy&lt;br /&gt;
category=Ally&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Syndicate==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Syndicate&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unaffiliated==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Unaffiliated&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dropped==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Dropped&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Character_Index&amp;diff=254</id>
		<title>Character Index</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Character_Index&amp;diff=254"/>
				<updated>2014-02-27T04:08:37Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Union==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Facheads===&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Union&lt;br /&gt;
category=Fachead&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Enlisted===&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Union&lt;br /&gt;
category=Enlisted&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Union&lt;br /&gt;
category=Ally&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Last Chancers===&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Union&lt;br /&gt;
category=LastChancer&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Confederacy==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Facheads===&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Confederacy&lt;br /&gt;
category=Fachead&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Enlisted===&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Confederacy&lt;br /&gt;
category=Enlisted&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Confederacy&lt;br /&gt;
category=Ally&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Syndicate==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Syndicate&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unaffiliated==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Unaffiliated&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dropped==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Dropped&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;toccolours&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px&amp;quot;&lt;br /&gt;
| Facheads&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px&amp;quot;&lt;br /&gt;
| Enlisted&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px&amp;quot;&lt;br /&gt;
| Allies&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px&amp;quot;&lt;br /&gt;
| Last Chancers&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px&amp;quot;&lt;br /&gt;
| &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Union&lt;br /&gt;
category=Fachead&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px&amp;quot;&lt;br /&gt;
| &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Union&lt;br /&gt;
category=Enlisted&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px&amp;quot;&lt;br /&gt;
| &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Union&lt;br /&gt;
category=Ally&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 25%; border-style: solid; border-width: 1px&amp;quot;&lt;br /&gt;
| &amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Union&lt;br /&gt;
category=LastChancer&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Character_Index&amp;diff=253</id>
		<title>Character Index</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Character_Index&amp;diff=253"/>
				<updated>2014-02-27T04:06:10Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Union==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Facheads===&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Union&lt;br /&gt;
category=Fachead&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Enlisted===&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Union&lt;br /&gt;
category=Enlisted&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Union&lt;br /&gt;
category=Ally&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Last Chancers===&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Union&lt;br /&gt;
category=LastChancer&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Confederacy==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Facheads===&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Confederacy&lt;br /&gt;
category=Fachead&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Enlisted===&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Confederacy&lt;br /&gt;
category=Enlisted&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Confederacy&lt;br /&gt;
category=Ally&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Syndicate==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Syndicate&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unaffiliated==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Unaffiliated&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dropped==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Dropped&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Character_Index&amp;diff=252</id>
		<title>Character Index</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Character_Index&amp;diff=252"/>
				<updated>2014-02-27T04:05:32Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Union==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Facheads===&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Union&lt;br /&gt;
category=Fachead&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Enlisted===&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Union&lt;br /&gt;
category=Enlisted&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Union&lt;br /&gt;
category=Ally&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Last Chancers===&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Union&lt;br /&gt;
category=LastChancer&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Confederacy==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Facheads===&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Confederacy&lt;br /&gt;
category=Fachead&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Enlisted===&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Confederacy&lt;br /&gt;
category=Enlisted&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Confederacy&lt;br /&gt;
category=Ally&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Syndicate==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Syndicate&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unaffiliated==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Unaffiliated&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dropped==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Dropped&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;toccolours&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 25%; border-style: solid; border-width: 1px&amp;quot; Facheads&lt;br /&gt;
|style=&amp;quot;width: 25%; border-style: solid; border-width: 1px&amp;quot; Enlisted&lt;br /&gt;
|style=&amp;quot;width: 25%; border-style: solid; border-width: 1px&amp;quot; Allies&lt;br /&gt;
|style=&amp;quot;width: 25%; border-style: solid; border-width: 1px&amp;quot; Last Chancers&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 25%; border-style: solid; border-width: 1px&amp;quot;&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Union&lt;br /&gt;
category=Fachead&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
|style=&amp;quot;width: 25%; border-style: solid; border-width: 1px&amp;quot;&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Union&lt;br /&gt;
category=Enlisted&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
|style=&amp;quot;width: 25%; border-style: solid; border-width: 1px&amp;quot;&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Union&lt;br /&gt;
category=Ally&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
|style=&amp;quot;width: 25%; border-style: solid; border-width: 1px&amp;quot;&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Union&lt;br /&gt;
category=LastChancer&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Character_Index&amp;diff=251</id>
		<title>Character Index</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Character_Index&amp;diff=251"/>
				<updated>2014-02-27T03:58:53Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Union==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Facheads===&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Union&lt;br /&gt;
category=Fachead&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Enlisted===&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Union&lt;br /&gt;
category=Enlisted&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Union&lt;br /&gt;
category=Ally&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Last Chancers===&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Union&lt;br /&gt;
category=LastChancer&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Confederacy==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Facheads===&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Confederacy&lt;br /&gt;
category=Fachead&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Enlisted===&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Confederacy&lt;br /&gt;
category=Enlisted&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Confederacy&lt;br /&gt;
category=Ally&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Syndicate==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Syndicate&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unaffiliated==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Unaffiliated&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dropped==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Dropped&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;toccolours&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Union&lt;br /&gt;
category=Fachead&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
|&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Union&lt;br /&gt;
category=Enlisted&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
|&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Union&lt;br /&gt;
category=Ally&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
|&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category=Character&lt;br /&gt;
category=Union&lt;br /&gt;
category=LastChancer&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=MediaWiki:Sidebar&amp;diff=248</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=MediaWiki:Sidebar&amp;diff=248"/>
				<updated>2014-02-27T03:44:03Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** FAQ|FAQ&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
* MUSH Rules &amp;amp; Information&lt;br /&gt;
** News Index|News Index&lt;br /&gt;
** Idle Log|Idle Log&lt;br /&gt;
* Applications&lt;br /&gt;
** Character Application|Character Application&lt;br /&gt;
** Filch Application|Filch Application&lt;br /&gt;
** Plot_Application|Plot Application&lt;br /&gt;
* Character Pages&lt;br /&gt;
** Character_Index|Character Index&lt;br /&gt;
** Making_A_Character_Page|How To Make A Character Page&lt;br /&gt;
* TOOLBOX&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	</feed>