<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://multiversemush.com/mw/index.php?action=history&amp;feed=atom&amp;title=5354%2FMISSION%3A_Starwatch_%281%29</id>
		<title>5354/MISSION: Starwatch (1) - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://multiversemush.com/mw/index.php?action=history&amp;feed=atom&amp;title=5354%2FMISSION%3A_Starwatch_%281%29"/>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=5354/MISSION:_Starwatch_(1)&amp;action=history"/>
		<updated>2026-05-09T20:14:09Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.26.2</generator>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=5354/MISSION:_Starwatch_(1)&amp;diff=14469&amp;oldid=prev</id>
		<title>Varnani at 15:18, 8 July 2017</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=5354/MISSION:_Starwatch_(1)&amp;diff=14469&amp;oldid=prev"/>
				<updated>2017-07-08T15:18:45Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 15:18, 8 July 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot; &gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Poses=:'''{{#var:672|Starbound Flotilla (672)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Numbani. Wide savannah. Broad horizons marked by rising hills. And marked, at one critical point, by the high-rising structure of the Numbani Space Center. Integrated manufacturing, transmission, testing, and launching can be found here; it's every aspect of a space program, condensed into the hyper-advanced facility of a progressive robotic city-state. The wide hangars are full of crafts under assembly or in testing. The tall sensors and structures scan the skies and the stars. The central launch platform reaches high into the air, loading powerful Numbani craft onto a huge thruster.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;These are normal. This is science.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;What is not normal is the ship emerging from the staging hangar, stealthily built into one of the nearby hills. What is even farther from normal are its inhabitants: Six broken people in a broken ship. The craft is formed from scraps of hull cannibalized from many other crafts, held together by beams of durasteel, and sealed with heavy salvaged plates. Its weapons are a mishmash of multiple types, turrets and fixed beam weapons in asymmetrical variety. Its thrusters sputter awkwardly every so often, almost but not quite disrupting its clean approach vector.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Aboard, George clicks a mix tape into a tape deck: https://www.youtube.com/watch?v=RCJzIesrl5U&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The Flotilla hit hard and fast. Faster than any response could keep them out of the perimeter. The craft closes the distance from detection range to local airspace in less than half a minute, and the built-in teleporter dramatically drops several telespatial energy &amp;quot;drop pods&amp;quot; containing the crew at the perimeter. Their coordinated and ruthless tactics make short work of Numbani automated security forces. OR15s are swiftly annihilated by heavy explosive weaponry. Dangerous shock weapons render human opposition unconscious. The Flotilla isn't being stealthy, it's being swift, and brutal. Something is helping them, too; no blast door stays closed, and no defense emplacements seem to target them. It's as though they have every code and know every corner of the place. Their craft has settled in one of the central assembly chambers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;By the time that any response gets here, things will have settled into place. The Flotilla members are charging the assembly hangar, engaging the final holdouts of the security team brave enough or automated enough to get in their way. Five Flotilla members are handling this, while the sixth works to situate their ship in the assembly hangar. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Moonfin, the fishman, is in elaborate full-body durasteel armor that looks like a powered cross between a diving suit and a samurai's armor, with a flickering &amp;lt;span style=&amp;quot;color:xterm50&amp;quot;&amp;gt;cyan&amp;lt;/span&amp;gt; glow at the cracked and worn faceplate. Biteblade, the humanoid plant, is in durasteel plating with elaborately carved wood and bone ornaments over glowing powered components that glow an intense &amp;lt;span style=&amp;quot;color:xterm40&amp;quot;&amp;gt;green&amp;lt;/span&amp;gt;, but those ornaments are often shattered or conspicuously absent. Pavo the bird-girl wears a pirate-aesthetic set of mesoamerican-style armor, with &amp;lt;span style=&amp;quot;color:xterm184&amp;quot;&amp;gt;yellow&amp;lt;/span&amp;gt; bands of energized fabric linking the pieces and powering them, though there's awful tears in some. Albert the monkey-man is wearing elaborate dystopian commando armor reconstructed with a 'rebel spy' aesthetic: A sleeker faceplate, a slimmer form, and a more chaotic design that integrates thin, dented, resilient plates of durasteel, and lines of bright &amp;lt;span style=&amp;quot;color:xterm15&amp;quot;&amp;gt;white&amp;lt;/span&amp;gt;. George (just plain human) wears a set of futuristic EVA-combat and exploration armor in a suit that glows a gentle &amp;lt;span style=&amp;quot;color:xterm160&amp;quot;&amp;gt;red&amp;lt;/span&amp;gt; at the faceplate, but it's damaged and absent at the left shoulder. The sixth, Seft, is the one unseen, aboard the craft. Each has a heavy industrial-yellow two-pronged plasma-cutter-like tool strapped to their side, a Matter Manipulator, and each wield a worn and damaged but still-terrifying mix of ranged and melee weaponry.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Poses=:'''{{#var:672|Starbound Flotilla (672)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Numbani. Wide savannah. Broad horizons marked by rising hills. And marked, at one critical point, by the high-rising structure of the Numbani Space Center. Integrated manufacturing, transmission, testing, and launching can be found here; it's every aspect of a space program, condensed into the hyper-advanced facility of a progressive robotic city-state. The wide hangars are full of crafts under assembly or in testing. The tall sensors and structures scan the skies and the stars. The central launch platform reaches high into the air, loading powerful Numbani craft onto a huge thruster.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;These are normal. This is science.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;What is not normal is the ship emerging from the staging hangar, stealthily built into one of the nearby hills. What is even farther from normal are its inhabitants: Six broken people in a broken ship. The craft is formed from scraps of hull cannibalized from many other crafts, held together by beams of durasteel, and sealed with heavy salvaged plates. Its weapons are a mishmash of multiple types, turrets and fixed beam weapons in asymmetrical variety. Its thrusters sputter awkwardly every so often, almost but not quite disrupting its clean approach vector.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Aboard, George clicks a mix tape into a tape deck: https://www.youtube.com/watch?v=RCJzIesrl5U&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The Flotilla hit hard and fast. Faster than any response could keep them out of the perimeter. The craft closes the distance from detection range to local airspace in less than half a minute, and the built-in teleporter dramatically drops several telespatial energy &amp;quot;drop pods&amp;quot; containing the crew at the perimeter. Their coordinated and ruthless tactics make short work of Numbani automated security forces. OR15s are swiftly annihilated by heavy explosive weaponry. Dangerous shock weapons render human opposition unconscious. The Flotilla isn't being stealthy, it's being swift, and brutal. Something is helping them, too; no blast door stays closed, and no defense emplacements seem to target them. It's as though they have every code and know every corner of the place. Their craft has settled in one of the central assembly chambers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;By the time that any response gets here, things will have settled into place. The Flotilla members are charging the assembly hangar, engaging the final holdouts of the security team brave enough or automated enough to get in their way. Five Flotilla members are handling this, while the sixth works to situate their ship in the assembly hangar. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Moonfin, the fishman, is in elaborate full-body durasteel armor that looks like a powered cross between a diving suit and a samurai's armor, with a flickering &amp;lt;span style=&amp;quot;color:xterm50&amp;quot;&amp;gt;cyan&amp;lt;/span&amp;gt; glow at the cracked and worn faceplate. Biteblade, the humanoid plant, is in durasteel plating with elaborately carved wood and bone ornaments over glowing powered components that glow an intense &amp;lt;span style=&amp;quot;color:xterm40&amp;quot;&amp;gt;green&amp;lt;/span&amp;gt;, but those ornaments are often shattered or conspicuously absent. Pavo the bird-girl wears a pirate-aesthetic set of mesoamerican-style armor, with &amp;lt;span style=&amp;quot;color:xterm184&amp;quot;&amp;gt;yellow&amp;lt;/span&amp;gt; bands of energized fabric linking the pieces and powering them, though there's awful tears in some. Albert the monkey-man is wearing elaborate dystopian commando armor reconstructed with a 'rebel spy' aesthetic: A sleeker faceplate, a slimmer form, and a more chaotic design that integrates thin, dented, resilient plates of durasteel, and lines of bright &amp;lt;span style=&amp;quot;color:xterm15&amp;quot;&amp;gt;white&amp;lt;/span&amp;gt;. George (just plain human) wears a set of futuristic EVA-combat and exploration armor in a suit that glows a gentle &amp;lt;span style=&amp;quot;color:xterm160&amp;quot;&amp;gt;red&amp;lt;/span&amp;gt; at the faceplate, but it's damaged and absent at the left shoulder. The sixth, Seft, is the one unseen, aboard the craft. Each has a heavy industrial-yellow two-pronged plasma-cutter-like tool strapped to their side, a Matter Manipulator, and each wield a worn and damaged but still-terrifying mix of ranged and melee weaponry.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:'''{{#var:1117|Sombra (1117)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;- MEANWHILE IN DORADO -&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The small room is illuminated by several screens that rise above the desk. Data continues running down one of the screens, continuous updates about the situation in Numbani. Security cam feeds is the second best thing to actually being there in person, and with things well &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;preparedâ¦ itâs &lt;/del&gt;time to sit back and enjoy the show.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Sombra taps one fine nail against the keyboard, all while she gets the communication channels ready. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;âYou &lt;/del&gt;think they will do well, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;SeÃ±or &lt;/del&gt;Sleepy Bear?&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;â &lt;/del&gt;she asides to the teddy bear that sits next to a bag of doritos. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;âIs &lt;/del&gt;el Comandante right in her worries about those pesky little &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;niÃ±os &lt;/del&gt;interfering with our potential new allies?&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;â &lt;/del&gt;The hacker smirks for herself. One of the good things about this is with her being able to look at everything at once rather than having to watch her back. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Besidesâ¦ &lt;/del&gt;the crew ought to be able to handle themselves, especially with the items she made sure to send their wayâ¦&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;âÂ¡Que &lt;/del&gt;comience el show!&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;â&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:'''{{#var:1117|Sombra (1117)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;- MEANWHILE IN DORADO -&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The small room is illuminated by several screens that rise above the desk. Data continues running down one of the screens, continuous updates about the situation in Numbani. Security cam feeds is the second best thing to actually being there in person, and with things well &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;prepared; it's &lt;/ins&gt;time to sit back and enjoy the show.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Sombra taps one fine nail against the keyboard, all while she gets the communication channels ready. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;You &lt;/ins&gt;think they will do well, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Señor &lt;/ins&gt;Sleepy Bear?&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; &lt;/ins&gt;she asides to the teddy bear that sits next to a bag of doritos. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;Is &lt;/ins&gt;el Comandante right in her worries about those pesky little &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;niños &lt;/ins&gt;interfering with our potential new allies?&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; &lt;/ins&gt;The hacker smirks for herself. One of the good things about this is with her being able to look at everything at once rather than having to watch her back. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Besides; &lt;/ins&gt;the crew ought to be able to handle themselves, especially with the items she made sure to send their wayâ¦&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;¡Que &lt;/ins&gt;comience el show!&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:'''{{#var:632|Septette Arcubielle (632)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Sometimes, keeping people safe can leave a bad taste in one's mouth. Septette has been over her rationalizations and reasons a hundred times already- the Starbound Flotilla are long-standing and important allies in keeping Etria safe; they were going to pursue this mission regardless of her aid; she can steer the pragmatic Flotilla away from courses of action that would cause civilian casualties- but even if the utilitarian calculus of her moral framework comes out in favor of it, helping them here still feels... transgressive, somehow. For all her prideful disdain for mortal laws and customs, an outright smash-and-grab in a major city still leaves the little war-machine a tad apprehensive. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; She can't allow that queasy apprehension to bubble to the surface. Accompanying the Flotilla here is the right thing to do, and any emotions that get in the way of doing the right thing are an unnecessary burden. A moment's hesitation could get an ally killed- holding onto those doubts would be risky and immoral. So Septette shuts off her eyes, reaches deep down within, and suppresses those emotions with the discipline characteristic of the mind of a yggdroid. When her eyes flick on again, it is with a newfound, colder confidence. The time for doubts is behind her. The time for action is here. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; She yanks the Ariadne's Thread to warp in to the Captains' location, materializing in a glittering beam of light and surveying the dregs of the security detail with analytical disdain. The scarlet shawl around her shoulders loosens as she unfolds a long, wickedly curved tan blade from her arm and heats it to glowing, then strides through the broken lines of the opposition to the far end of the hanger, neatly bisecting OR15s and frying human opponents into submission with arcs of electricity that leap from her fingers as a manic smile spreads across her face. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; When she reaches the heavy door at the back of the hangar, Septette sinks her claw-like fingers into it and pries it apart; the door's internal motors protest for a moment, then crunch and give way. She glances back at her allies as the last of their opposition here dissolves. &amp;quot;Clear. Good work, Captains- everyone alright so far?&amp;quot; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:'''{{#var:632|Septette Arcubielle (632)}} has posed:'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Sometimes, keeping people safe can leave a bad taste in one's mouth. Septette has been over her rationalizations and reasons a hundred times already- the Starbound Flotilla are long-standing and important allies in keeping Etria safe; they were going to pursue this mission regardless of her aid; she can steer the pragmatic Flotilla away from courses of action that would cause civilian casualties- but even if the utilitarian calculus of her moral framework comes out in favor of it, helping them here still feels... transgressive, somehow. For all her prideful disdain for mortal laws and customs, an outright smash-and-grab in a major city still leaves the little war-machine a tad apprehensive. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; She can't allow that queasy apprehension to bubble to the surface. Accompanying the Flotilla here is the right thing to do, and any emotions that get in the way of doing the right thing are an unnecessary burden. A moment's hesitation could get an ally killed- holding onto those doubts would be risky and immoral. So Septette shuts off her eyes, reaches deep down within, and suppresses those emotions with the discipline characteristic of the mind of a yggdroid. When her eyes flick on again, it is with a newfound, colder confidence. The time for doubts is behind her. The time for action is here. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; She yanks the Ariadne's Thread to warp in to the Captains' location, materializing in a glittering beam of light and surveying the dregs of the security detail with analytical disdain. The scarlet shawl around her shoulders loosens as she unfolds a long, wickedly curved tan blade from her arm and heats it to glowing, then strides through the broken lines of the opposition to the far end of the hanger, neatly bisecting OR15s and frying human opponents into submission with arcs of electricity that leap from her fingers as a manic smile spreads across her face. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; When she reaches the heavy door at the back of the hangar, Septette sinks her claw-like fingers into it and pries it apart; the door's internal motors protest for a moment, then crunch and give way. She glances back at her allies as the last of their opposition here dissolves. &amp;quot;Clear. Good work, Captains- everyone alright so far?&amp;quot; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Varnani</name></author>	</entry>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=5354/MISSION:_Starwatch_(1)&amp;diff=14468&amp;oldid=prev</id>
		<title>Varnani: Created page with &quot;{{Log Header |Date of Scene=2017/07/05 |Location=Overwatch Earth &lt;OWE&gt; |Synopsis=The Starbound Flotilla is back, and their sights are set on Numbani with their new allies. |Ca...&quot;</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=5354/MISSION:_Starwatch_(1)&amp;diff=14468&amp;oldid=prev"/>
				<updated>2017-07-08T13:51:58Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Log Header |Date of Scene=2017/07/05 |Location=Overwatch Earth &amp;lt;OWE&amp;gt; |Synopsis=The Starbound Flotilla is back, and their sights are set on Numbani with their new allies. |Ca...&amp;quot;&lt;/p&gt;
&lt;a href=&quot;https://multiversemush.com/mw/index.php?title=5354/MISSION:_Starwatch_(1)&amp;amp;diff=14468&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Varnani</name></author>	</entry>

	</feed>