<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://multiversemush.com/mw/index.php?action=history&amp;feed=atom&amp;title=Septette_Arcubielle</id>
		<title>Septette Arcubielle - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://multiversemush.com/mw/index.php?action=history&amp;feed=atom&amp;title=Septette_Arcubielle"/>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Septette_Arcubielle&amp;action=history"/>
		<updated>2026-05-09T17:45:55Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.26.2</generator>

	<entry>
		<id>https://multiversemush.com/mw/index.php?title=Septette_Arcubielle&amp;diff=10049&amp;oldid=prev</id>
		<title>InvisiblePinkUnicorn: Created page with &quot;{{CharacterNew |NameOnMUSH=Septette Arcubielle |Color=#0099FF |Char_id=-1 |Img= |FullName=RQBL-7 |Gender=Female |Species=Yggdroid |Theme=Etrian Odyssey-1 |Chartype=OC |Functio...&quot;</title>
		<link rel="alternate" type="text/html" href="https://multiversemush.com/mw/index.php?title=Septette_Arcubielle&amp;diff=10049&amp;oldid=prev"/>
				<updated>2015-07-27T15:50:50Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{CharacterNew |NameOnMUSH=Septette Arcubielle |Color=#0099FF |Char_id=-1 |Img= |FullName=RQBL-7 |Gender=Female |Species=Yggdroid |Theme=Etrian Odyssey-1 |Chartype=OC |Functio...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Septette Arcubielle&lt;br /&gt;
|Color=#0099FF&lt;br /&gt;
|Char_id=-1&lt;br /&gt;
|Img=&lt;br /&gt;
|FullName=RQBL-7&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Yggdroid&lt;br /&gt;
|Theme=Etrian Odyssey-1&lt;br /&gt;
|Chartype=OC&lt;br /&gt;
|Function=Cheerful Spell-Casting Android&lt;br /&gt;
|Faction=Union&lt;br /&gt;
|Rank=Ally&lt;br /&gt;
|Ranktype=Ally&lt;br /&gt;
|Groups=Flotilla&lt;br /&gt;
|Quote=&amp;quot;Care for a tungsten wafer? ... No? More for me, then.&amp;quot; *munch*&lt;br /&gt;
|PAge=Indeterminate&lt;br /&gt;
|AAge=248&lt;br /&gt;
|Aging=Aging is for squishies!&lt;br /&gt;
|Height=1.55 cm&lt;br /&gt;
|Weight=700 kg&lt;br /&gt;
|Hair=Black&lt;br /&gt;
|Eyes=Lavender&lt;br /&gt;
|Voice=&lt;br /&gt;
|Song=The End of the Raging Waves&lt;br /&gt;
|Profile=.&lt;br /&gt;
|Powers=IRON FRAME: Septette enjoys exceptional durability due to her armor-plated mechanical body, as well as being significantly stronger than ordinary humans. She is immune to environmental hazards such as nuclear radiation and deadly neurotoxins. Additionally, her decentralized anatomy, lack of a pain response, and numerous backup systems allow her to continue fighting even if something does breach her defenses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FRACTAL MIND: As an artificial intelligence specifically designed to fight sanity-damaging horrors, Septette was built with immunity to mind control and resistance to mind- or emotion-manipulating magic (e.g. fear-inducing spells, magical confusion). She can also process information much more quickly than most sapient beings, allowing her to solve problems and react to situations with superhuman alacrity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ELEMENTAL MAGIC: Despite her inorganic nature, Septette learned direct-offense elemental magic during the war against the Abyssal God. This manifests most obviously in her ability to launch fireballs or bolts of lightning from her hands, or condense atmospheric moisture into dangerous shards of ice. More subtly, she can create short-lived &amp;quot;barriers&amp;quot; that can diffuse or reflect attacks of their corresponding element, though they dissolve after a single hit.&lt;br /&gt;
|Skills=OLD SOLDIER: Several lifetimes of combat experience have given Ms. Arcubielle an uncanny intuition for tactical situations; she can instinctively size up small-scale conflicts and extemporaneously devise stratagems to turn the tide in her favor. However, the nuances of command and logistics may escape her, and she's less adept at managing larger numbers of troops.&lt;br /&gt;
|Assets=THE MAYFLY: A rickety, pieced-together spaceship designed to get around the Multiverse in a timely fashion. It has no weaponry or shields, and it relies on Septette's reactor core as a power source- it simply shuts down when she leaves the vessel. When she's piloting it, the organic-looking craft sprouts butterfly-like, geometric wings of energy that propel it through the void (and only the void: it can't safely enter a planetary atmosphere). The unpressurized interior is roughly the size of a van, with few concessions to comfort. Despite all its flaws, the little ship is surprisingly sturdy and reliable, with good acceleration and maneuverability. (PL: 22.)&lt;br /&gt;
|NPCs=EXPLORERS' GUILD: Connections to the Guilds in several regions provide her with a ready source of hired help, from scholarly alchemists to crafty ninjas. Most of these adventurers are moderately skilled, and some are personal friends. However, they aren't blindly loyal, and won't fight to the death for Septette's sake. (PL: 22-26.)&lt;br /&gt;
|Disadvantages=HEAVY METAL: Septette has no aptitude for stealth whatsoever. Her footfalls are loud and resounding; her movements are accompanied by a distinctive mechanical whirr; some of her components glow in the dark. Even on instruments like radar or thermal cameras, she stands out like a fireworks display.&lt;br /&gt;
&lt;br /&gt;
THE FLESH IS WEAK: As a mechanical defender of mankind, she's grown used to perceiving organic beings- 'ordinary' humans in particular- as frail, precious things that need protecting, and tends not to view them as serious adversaries until she has evidence to the contrary. She's also reluctant to put too heavy of a burden on her human allies, taking hits for them wherever possible- even if they don't really need her aid. At her worst, this can turn from unnecessary chivalry into outright arrogance.&lt;br /&gt;
&lt;br /&gt;
ELECTROMAGNETIC SENSITIVITY: Despite her durability, electrical shocks or sufficiently strong magnetic forces are capable of stunning her, forcing her to recalibrate before being able to move again. Repeated shocks in a short period of time grow less and less effective at disabling her, but it can still provide an enemy with a critical opening.&lt;br /&gt;
&lt;br /&gt;
SCHEDULED MAINTENANCE: Septette doesn't heal naturally, and can't benefit from many types of healing magic. Instead, she needs to spend time repairing herself (or being repaired by someone with the relevant expertise) in order to recover from structural damage- the more severe the damage, the longer the repairs take, from a few minutes for superficial injuries to several hours for crippling wounds. Of course, if she doesn't have the required tools and materials, she can't repair herself at all!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MENTAL AIR-GAP: As an extra precaution against being subverted by the Deep Ones, Septette was specifically built to be incapable of mentally linking with electronic devices (and other synthetic intelligences). Now that they're no longer a threat, this &amp;quot;safeguard&amp;quot; is just a straitjacket on her abilities; it prevents her from transferring her consciousness to other bodies or storage devices, and restricts her to interacting with electronics through their normal user interface.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>InvisiblePinkUnicorn</name></author>	</entry>

	</feed>