Difference between revisions of "Eorzean Capture Point War"

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[[Category: Theme Supplemental]][[Category: Final Fantasy XIV-1]]
 
[[Category: Theme Supplemental]][[Category: Final Fantasy XIV-1]]
'''NOTE:''' This page will be going under heavy construction soon. So please stand by. Thank You.
 
 
 
Capture Points work a great deal like Target Zones do in MCM. These are locations that can be fought over by different factions within Eorzea. Those of the Confederacy will be representing the Garlean Empire, those of the Union will be representing the Alliance, and those of the unaffiliated/syndicate can either choose to represent the Garlean Empire, the Alliance, or themselves.  
 
Capture Points work a great deal like Target Zones do in MCM. These are locations that can be fought over by different factions within Eorzea. Those of the Confederacy will be representing the Garlean Empire, those of the Union will be representing the Alliance, and those of the unaffiliated/syndicate can either choose to represent the Garlean Empire, the Alliance, or themselves.  
  
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== Battling Over A Location ==
 
== Battling Over A Location ==
The locations will be marked that they are a Capture Point -- This done with a <CP>. If It has a <CP>, then it is up to be captured by a factional group.
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Battling over a location in Eorzea works the same as it does in the Target Zones, along with the same rules which apply as well. There is little difference between the two, beyond the fact you are now aiding the Eorzean Alliance to keep their land free from tyranny or your helping the Garlean Empire take control of the lands.
  
The first most important rule of Capturing a Point is much like a risk game. All factions have starter areas, the areas next to them will be Capture Points and they spread out from these points. You must take an area that is connected to an area that your faction already controls, you can not simply jump into the middle of a capture point that is between two Eorzean Capture Points, if there is no Garlean Capture point next to it.
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The one request that we have for a Capture Point is that the scene title starts with '''CP:''' and the only areas that can be fought over are marked as Capture Point with CP as well.
  
This however is not true /if/ the area shows that it is uncontested. If it is uncontested, a group can jump to it to create a new starting point in that area. Though other parts of the rules still apply even here. Continue reading to see below.
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Combat can also be handled by using the Combat System or can be handled free form. That is the choice of people who are battling over the area and however the people want to handle the scene.
 
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The number battling for these capture points must be even. So there must be an equal amount of union to confederate members (or those representing as, so if union is short one, someone in Unaffiliated can fill in that spot for the union). This rule also in effect for Unaffiliated as well, if they desire to go out and capture points for themselves.
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Bossing is not allowed for a Capture Point, in order to enforce the concept of numbers being even. Once the numbers are even, everyone needs to figure out who they are taking on. As the person you are fighting with is like winning a point for your team. Say if there is three on three (3v3), Union starts out with 0 points and so does the Confederacy. When a union member wins, they get a point, and this means there is only two points left for one side or the other to get.
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At this point, if Union wins again, there is only one point left, which means the remaining Confederate can decide to either finish out his fight for the sake of it, or run, being at that point Confederacy can't win the area because Union has 2 points out of the 3.
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This represents a Union win and a Confederate loss.
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If you have a 4v4 scenario and both sides get 2 points, then this becomes a draw and the area goes uncontested.
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It is also important to remember to use the scene-csys for these battles and they should be marked in the title "CP:", so as an example: CP: Lets Bring It On. Finally for everyone to keep up with who is going where (also so that I am too aware), please make Capture Points a +scenes/add event, so that it will show up in +scenes and there will not be accidental overlaps.
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== After The Battle ==
 
== After The Battle ==
Once the battle has been concluded, the person who either started the scene or someone in the scene needs to then make a pose (or in their final pose), declaring who won the battle. This needs to be obvious and very clear, be it like -- END RESULT - <Capture Point Name>: Union Victory! -- or -- Union Wins The Battle Over <Capture Point Name>! -- it needs to be easy to find at the end of the scene.
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Once the battle is over please send an @mail to me (Gaius Van Baelsar aka GVB) marked as '''CP: <location name>''', with a link to the log (either raw or put on the wiki), along with the results of the battle. This way I can update the locate with the proper marker.
 
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It is also very important you list the capture point's location as the scene csys (I don't think), will pick up on the virtual room's full title.
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The other thing that needs to be done is to send me, Gaius, an @mail informing me that a CP has been concluded and either you can give me the link to the wiki page (if you put it up) or give me the title of the scene, so I can look it up on the scene-csys. At which case if you can't get it on the wiki due to lack of account, then I will be fine with doing that for you, as I will, as soon as I get the notification, change the area to represent the faction who won it.
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== Territory Claims Timer ==
 
== Territory Claims Timer ==
People will want to fight over territory rather often and Eorzea has a great deal to offer. When their world came crashing down into the Multiverse, the entire world merged with the Northern Sea of the multiverse. So because there is a great deal of land to challenge over and cause it takes time to get ones area setup. The next reclaim for that location is on a weekly timer.
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Capture Point locations are also on a forty eight (48) hour cool down. You can find the date of the last battle there in that room location and also here on this wiki page.
 
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Once that timer is up, that area can be fought over again to see if either someone can take it back or someone can keep the location under their belt.
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It is also important to note here for those of the Unaffiliated/syndicate, do have locations that can branch from, but they as group, though separate, are working together to do so. This is done by represent the factional group that owns that Unaffiliated segment of land.
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== Capture Point Rule Summary ==
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Here is the TL;DR version - Last Updated on: 10/09/14
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* All Factions must have even numbers (1v1, 2v2, 3v3 -- 1v1v1, 2v2v2, etc)
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You do not need to as my permission to battle in an area. You may feel free to do so however you like, just like with the Target Zones.
* Unaffiliated can, if they want, fill in a role for a Confederate spot or Union spot to even out the numbers.
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* Like Risk, you must move out from your factions capture point location to the adjacent tile.
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** You CAN NOT move from your factions capture point to the middle of enemy territory.
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** You CAN move into an uncontested zone that is not adjacent to your faction to create a new branching point.
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* No Bossing allowed (Though this rule may change)
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* You must defeat your opponent in order for it to count toward your sides victory.
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** Ex: 2v2 - Battle starts with both sides having 0, you are a Garlean and you defeat an Eorzean, you get 1 victory. Your team-mate must now win.
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*** DO NOT jump into someone elses' battle.
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*** If there is a even number of points after the fighting is done. The area goes Uncontested
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* If a fight goes to long between two individuals, they may use tag to decide who is victor.
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** Or they may agree to draw.
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*** If they agree to draw, the one running the scene must look at the point tally and decide who is the victor, unless it comes out even, then the area goes uncontested.
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* Scene Csys is required to be used.
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** Scenes need to be marked with CP: at the start of the title.
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** Use the +scenes/add to make a date for a CP battle, so everyone is aware that one will be happening, including myself (Gaius Van Baelsar).
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* Once the battle is over, someone, probably the starter of the scene, needs to clearly mark who was victorious and the area it took place in.
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** Then they need to contact Gaius by @mail with the notice that a Capture point happened, the scene title and/or ID#, so the grid can be updated and along with the wiki page.
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*** And uploaded if it has not been done.
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* An area that has been captured has a week cool down timer.
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** An area that has not been captured can be battled over whenever.
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== Capture Point Map ==
 
== Capture Point Map ==

Revision as of 16:23, 20 June 2015

Capture Points work a great deal like Target Zones do in MCM. These are locations that can be fought over by different factions within Eorzea. Those of the Confederacy will be representing the Garlean Empire, those of the Union will be representing the Alliance, and those of the unaffiliated/syndicate can either choose to represent the Garlean Empire, the Alliance, or themselves.

For unlike Target Zones, those who are without the major powers, could control it for their group. Giving them power over an area, after all, Pirates sometimes do this even with Limsa Lominsa staring right at them-- including even the Beast Men.

Radio Frequencies

Garleans(Confederates):+radio/init GCP=348.20
Alliance(Union):+radio/init ECP=340.17

Battling Over A Location

Battling over a location in Eorzea works the same as it does in the Target Zones, along with the same rules which apply as well. There is little difference between the two, beyond the fact you are now aiding the Eorzean Alliance to keep their land free from tyranny or your helping the Garlean Empire take control of the lands.

The one request that we have for a Capture Point is that the scene title starts with CP: and the only areas that can be fought over are marked as Capture Point with CP as well.

Combat can also be handled by using the Combat System or can be handled free form. That is the choice of people who are battling over the area and however the people want to handle the scene.

After The Battle

Once the battle is over please send an @mail to me (Gaius Van Baelsar aka GVB) marked as CP: <location name>, with a link to the log (either raw or put on the wiki), along with the results of the battle. This way I can update the locate with the proper marker.

Territory Claims Timer

Capture Point locations are also on a forty eight (48) hour cool down. You can find the date of the last battle there in that room location and also here on this wiki page.

You do not need to as my permission to battle in an area. You may feel free to do so however you like, just like with the Target Zones.

Capture Point Map

This here lists the Capture Point locations within Eorzea and who currently owns what area. This, like the grid, will be updated, so if you don't want to log into the MUSH and check to see who has what, you can also find the information here to be viewed over.

UNDER CONSTRUCTION!

La Noscea

  • Limsa Lominsa - Owned By: Eorzea (Non-Capture)
  • Lower Noscea: A - Owned By: Eorzea (Non-Capture)
  • Lower Noscea: B - Owned By: Eorzea (Non-Capture)
  • Lower Noscea: C - Owned By: Eorzea (Capture Point: --/--/--)
  • Eastern Noscea: A - Owned By: Uncontested (Capture Point: --/--/--)
  • Eastern Noscea: B - Owned By: Uncontested (Capture Point: --/--/--)
  • Eastern Noscea: C - Owned By: ??? (Non-Capture)
  • Castrum Occidens - Owned By: Garleans (Non-Capture)
  • Upper Noscea: A - Owned By: Garleans (Capture Point: 09/22/14)
  • Upper Noscea: B - Owned By: Kobalds (Non-Capture)
  • Upper Noscea: C - Owned By: Garleans (Capture Point: 09/13/14)
  • Western Noscea: A - Owned By: Eorzea (Capture Point: --/--/--)
  • Western Noscea: B - Owned By: Eorzea (Capture Point: --/--/--)
  • Aleport - Owned By: Eorzea (Non-Capture)
  • Western Noscea: C - Owned By: Sahagin (Non-Capture)
  • Middle Noscea: A - Eorzea (Non-Capture)
  • Middle Noscea: B - Owned By: Eorzea (Capture Point: --/--/--)

Thanalan

To Come

Black Shroud (Twelveswood)

  • Gridania - Owned By: Eorzea (Non-Capture)
  • Central Shroud: A - Owned By: Uncontested (Capture Point: --/--/--)
  • Central Shroud: B - Owned By: Eorzea (Non-Capture)
  • Central Shroud: C - Owned By: Uncontested (Capture Point: --/--/--)
  • Haukke Manor - Owned By: ??? (Non-Capture)
  • South Shroud: A - Owned By: Eorzea (Capture Point: --/--/--)
  • South Shroud: B - Owned By: Uncontested (Capture Point: --/--/--)
  • South Shroud: C - Owned By: Eorzea (Capture Point: --/--/--)
  • Urth's Gift - Owned By: ??? (Non-Capture)
  • East Shroud: A - Owned By: Eorzea (Capture Point: --/--/--)
  • East Shroud: B - Owned By: Uncontested (Capture Point: --/--/--)
  • Sylphsland - Owned By: Sahagin (Non-Capture)
  • Sanctum Of The Twelve - Owned By: ??? (Non-Capture)
  • North Shroud: A - Owned By: Eorzea (Capture Point: --/--/--)
  • North Shroud: B - Owned By: Eorzea (Non-Capture)
  • North Shroud: C - Owned By: Eorzea (Capture Point: --/--/--)
  • Hyrstmill - Owned By: Eorzea (Capture Point: --/--/--)

Capture Point Scenes

Here is a list of Capture Point scenes that have taken place thus far. Enjoy the reading of these awesome combat scenes!