Scene Listing || Scene Schedule || Scene Schedule RSS
Owner Pose
Remilia Scarlet     Invites to this are scattered and inconsistent enough to be seemingly random. Very, very occasionally, someone gets one directly by hand, via a two foot tall fairy or another in a maid's dress, all of whom appear to be degrees of confused and exhausted. The rest of the time, invites just sort of end up in the vicinity of people, or foisted on them without actually confirming who they are, or lazily distributed en mass, or just left around, presumably by the less diligent of the fairies that got too confused and/or tired and and/or hungry and wandered back home. Of course, since none of the invites have a specific name on them, despite being clearly hand written with perfect penmanship, there's no real way to verify they actually did their job anyways.

    In all cases though, it's the same thing. An ostentatious, formal call (probably dictated) for specifically worthy and interesting individuals to attend some sort of . . . it's not very specific actually; a party or dinner, probably, hosted by the 'Scarlet Devil', as far as grand and ominous pen names go. Given that the indicated time is shortly after sundown, it sounds like the kind of thing somebody should turn up to in masquerade style, and probably get stuck on a stormy mountain for the night as part of a murder mystery, but it goes on to detail that it will feature 'the finest of modern entertainments', of nondescript in-vogue status.

    The place itself certainly looks the part though. After dark, close to the shores of a huge, glassy still, misty lake, under a heavy degree of night fog, the destination is an overly large mansion of western gothic style, old enough to *actually* be a historical building, involving the whole run from wrought iron gates up to having its very own clock tower as its highest point. A winding walk through massive flower gardens takes one past handfuls of odd statues and topiary works, and to the huge doors between the curved east and west wings of the building, where it becomes apparent that there aren't all that many windows for such a big building, and they're all very small, with some of the red curtains still drawn as the lights come on inside, though more like the lights one sees in a supposedly haunted building across the river, rather than looking to be bustling with activity.
Remilia Scarlet     It is also, somehow, seemingly way bigger on the inside. Unnecessarily so. Just the front hall is so tall that one would have trouble throwing a rock hard enough to hit the ceiling. Footsteps on the marble floor have the ambience of an empty museum, and going up any of the half-spiral flights of stairs, to the endless rows of closed doors down dark hallways with no natural light, all the wood creaks just a little too much to be cozy. It can be wondered who keeps such a ridiculous number of candles lit, all over the walls, desks, and stands, as well as the whole place ridiculously, spotlessly dust free, given its sheer size and age. At least there's no creepy mounted moose heads or anything. Or weird paintings where the eyes follow you. There *is* art but the decorations are mostly lots and lots of crosses. Like, a *lot* of crosses. Different kinds too.

    The fairy maids are here, obviously, but mostly just seem to be buzzing around in various states of hurriedly looking busy, flying around the massive space on multiple levels, carrying implements of doing housework, without seeming to have much of a plan. It's one, particular, actually human maid, who manages to organize them into taking hats, wet coats, and personal effects, and guiding you through the maze of halls to the first room that manages to be more than a few degrees above freezing, owing to the towering baroque fireplace now merrily roaring away, under one of the many chimneys.

    The grand host of the event doesn't seem to be here. In fact, it looks more like a sort of lounge than having any kind of party atmosphere. It has multiple tables and huge stuffed sofas, study desks pushed to the side covered in odd maps and trinkets and ornaments, bookshelves stuffed to the brim with hand bound tomes, strange, sort of biblical paintings on the walls, yet more crucifixes of various makes and ages on the walls, a great big horribly inaccurate globe on a brass stand, a similarly aged telescope, a barely less ancient grandfather clock tick-tocking away, some crest of arms and crossed swords over the fireplace, and little bat-like grotesques chiseled into the top of the frames to two additional doors on either side of it.

    At the least though, the biggest table with the most cushioned sofas around it is already stuffed with teas, ciders, wines, sweets, and a variety of expertly prepared starter dishes of twenty different kinds, using lavish amounts of fresh ingredients that would have been impossible to cook and prepare to all be ready and hot at the same time, though they are anyways.

    Once the door closes behind you, though, nobody else shows up. For quite a while, actually. A long time. A *suspiciously* long time. Enough time to go through all the food by yourselves, easily, just listening to the clock, and the fire, by which is enough wood stocked to keep it burning for 24 hours at least.
Arthur Lowell     How'd Arthur get the invite? It was in his Quest Log, obviously. He's here, arms crossed, at the front gate, with a kind of disapproving face. Already, he doesn't like where this is going. He's reminded of the time he wound up at a vampire's big-ass castle-house, instead of this, which is /clearly/ a devil's. He's striding on in by the time others start arriving. No need to take his coat, he's got fancy self-cleaning god robes! What a convenient excuse to go to this formal event without formal clothes.

    He squints at the maid, like she's probably familiar. Or if he recognizes her, he doesn't make a fuss. Maybe he's just admiring the stylish outfit. Well, whatever! He heads to the room where they're intended to wait, and then he waits there, looking around for some Mountain Dew Gamer Fuel among the mess of drinks that human beings should actually be drinking. He snacks as well. And waits, and waits. And plays games on his phone. And waits.

    Eventually, sometime after everyone arrives but much sooner than it'll take everyone to lose their patience, he just says, "FUCK IT, I got that CRAVING. Gonna go check that KITCHEN for some GAMER FUEL." He's gonna see what's gone on outside while they were waiting in the room, and maybe stalk to the kitchen.
Raziel With the sound of the changing from immaterial to the material, Raziel would appear before the large iron gates of this place.  The Ghoul was dressed differently somehow.  He isn't exactly aware of how the magic worked, but it would be the first step towards not looking like he was just dead.  

A cloak is the biggest part of the feature, covering his tattered wings, with the colors of crimson red and with a black symbol on it, it reaches up, connecting to a cowl that still covers the lower half of his face.  His hair is the same as before, though it was perhaps the least messy thing about his appearance.  

An armored chest plate hangs over his skeletal upper chest, while a pair of leather pants seem to do well covering the skeletal lower legs.  One arm is covered in a buckler, while the other arm is simply covered by a long sleeve.  Of course, it is the arm with the reaver that has the long sleeve, though it does little to hide the ravenous feeling of the blade.  The plates are a combination of dark gold and silver.  His cloven hands and feet are still on display, though more of signaling of his vampiric origin, than a ghostly one.

'And so I appeared at the appointed hour where the invitation had invited me to.  The castle would not feel out of place in Nosgoth, looking over its various architecture from the outside.  However, the party waited on the inside, and not the out.  As I approached the manor itself, I felt a sense of foreboding creep over me, wondering what the Scarlet Devil would do for her entertainment this night.'

Raziel moves to open the door, easily managing it and moving into the entryway, making sure to show his invitation.  He does not have a coat to take, waving the fairies off that try and do so.  His eyes looking towards the inside with no small amount of examination and wonder.

'Inside the mansion was...definitely larger than the outside would suggest.  I know not the designer capable of this, but it was clearly not human.  The absence of the host did not go unnoticed, increasing the sense of foreboding.  Of course, she could just attempt to be 'fashionably' late.  However, I suspected that it was part of the 'entertainment' we were to receive tonight.'

Raziel's eye was drawn to the maps at first, standing as he pours over them.  It was of land he had really not seen much, if any, of.  It was curious, though he refrained from touching it.  The glowing eyes of the ghoul examined each part of it, eating up the details and committing what he could to memory.  Even if, of course, it was simply an inaccurate one, it was something that could help understand the world's foundations a bit better.

Of course, with the lack of the host after some time, the Ghoul looked over his shoulder towards the other guests as they arrived.  
Abigail Barton When Abigail first saw the invitation, she paid it no mind. Why would she? It had to be a random invite left for some snob, and it couldn't have been something she'd have any interest in.

When Abigail next saw the invitation, it was in the belongings of her target. Not one to doubt coincidences that obvious, she took the invitation, and it would take her a good bit of time to sort out just what to do about it.

She shows up, of course. Without knowing who the sender is or who's even expected here with the lack of names, though, she can only assume it's one of those masquerade-type things. As such, she arrives in a flattering, yet not too expensive-looking blue dress that leaves her arms bare except for the elbow-length gloves. It works fairly well, considering that she doesn't want any of it getting caught in the wheels of her chair as she rolls herself around to get inside.

Someone has to play the part of the masked wheelchair lady. Her mask of choice is a simpler affair: A white mask that barely does anything to conceal her features, but covers up just enough of the top half of her face that a change of clothes might be enough to escape notice later.

Alas, the ride over sucked, and she's not so proud that she won't snatch up some food and drinks for herself. Teas, sweets, and plenty of food to keep her energy levels up. Abigail eats her food quietly, glancing about every now and then to not make it too obvious that she's watching the other guests. Something about Raziel's appearance is mildly off-putting, but she can't put her finger on what.

She also can't focus too long when Arthur just goes off on a search for a diabetic coma. Is she really in the right place?
Jack Flash Among the guests who arrives and enters the room is a tall man with brown hair and green eyes, dressed in a gray blazer and suit, wearing a cheap black superhero mask to cover his identity. He waits a few minutes for the host, starting with wine or beer or whatever and a snack, and then, after their host proves he(?) hasn't shown, moves to talk to the others. "This is a drag."

Speaking of a drag, Jack Flash pulls out a cigarette pack (Camels) and a lighter, and immediately lights up a cigarette and moves to smoke. The host isn't here, so it's not impolite!

And then, Arthur moves to laeve. "Gamer fuel? Really? I guess I'll head to the john, then, if people are splitting up."

Another drag of the cigarette. The smoke might be irritating. Jack moves to head over to Arthur and leave with him, waiting for him to open the door.
Rhongomyniad     It is not often that King Arthur discovers a tiny spirit wandering the halls of Camelot. Least of all a spirit not native to Londinium who, upon discovery, shoved an envelope into her hands and flittered away.

    Some hours later, that same King of Knights has arrived...not in the armor of the King, but in an elaborate blue suit reminiscent of old world military dress uniforms, complete with epaulettes and a large arrangement of gold trim and decoration. Instead of a cavalry saber, the Divine Lance hangs off her hip, its size reduced and its metallic braided sheath tightened into a sword-like size.

    She is silent throughout her encounters on the grounds. The human maid is nodded to merely once. Empty, glowing green eyes take in the architecture and staff of the place.

    And now, in this lounge-like atmosphere, the goddess Rhongomyniad simply stands. A hand raises, cradling her chin thoughtfully while the other supports it at the elbow. A soft 'Hmm' escapes her, a noise all too commonly heard from the ponderous King of Camelot.

    "Then I shall await the arrival of our host."
Rean Schwarzer If it wasn't for the fact that he *literally had this invitation shoved into his hands by a fairy in a maid outfit,* he'd think it was given to the wrong person. In fact, that particular detail didn't really give him confidence that it was addressed to him either. Not like there was a name on it or anything.

...Still, here he was,  dressed in a dark blue vest, a white dress shirt, black pants, and a cheap purple feathery masquerade mask.

He's quietly eating some bread near the fireplace, not quite hungry enough to actually get to work on the actual food. That, and it'd be pretty rude to start without their host...

But then they never show up.

"So...Anyone here know who this 'Scarlet Devil' person is?" Rean finally asks, looking around.
Haseo      An invitation to some sort of party? Normally, Haseo would have simply scoffed at such a thing and tear the letter up, but the 'Scarlet Devil' bit seemed to have caught his attention. Who in the hell calls themselves that? Either a person who's completely full of themselves or someone who's probably actually important, that's who.

     Hoping for the latter, Haseo embarks on an (not so epic) journey to the Scarlet Devil Mansion, feeling slightly justified in coming rather than mindlessly grinding dungeons as he takes in the rather... Ominous? Beautiful? He's not quite sure what to think of the atmosphere, but it definitely feels 'important'.

     Once inside, he simply gives the maid and various maid-like faeries a rather annoyed look as they ask for his personal belongings such as coats and what not, given the fact he really did not dress for the occasion. People are suppose to dress up for these sorts of things, that's right. Well, no skin off his bones, the staff here don't seem to be in a hurry to kick him out just because he's dressed like some sort of edgelord adventurer.

     Silently being lead through the hallways of the the mansion, Haseo continues to just be a /pleasant/ individual but constantly mumbling about how ridiculously huge the place is. Why is the place so big? It's probably only housing like one person at most. Well it's whatever, because as soon as he's brought into the main room, he takes no time in taking a seat in one of the many cushioned seats and kicking back, especially since this so called 'Scarlet Devil' doesn't seem to be anywhere in sight.
Remilia Scarlet     Raziel, in hovering over the maps, might not really have the context to know what's wrong with them, but the feel of them is very much that of the age in which map makers made the countries they knew more about bigger so that they could fit all the names in them, and less important ones smaller. Most of them seem to be completely different areas and continents, but the overlaps have obvious discrepancies, and a general 'here be dragons' air to them. Only one, still done in ink pen, but clearly much newer, actually contains the mansion itself, going by the basic shake of the lake adjacent to it. As far as he can tell, that map doesn't fit into any of the other maps at all, no matter how he might leaf through them.

    Arthur and Jack split up and go to different doors. They find that both of them are locked. The second they start applying any real force in that moment before it becomes apparent it's actually the lock and not just being stiff doors, the grandfather clock in the corner goes off with a series of distressing loud and sudden clangs, ten in total. It's kind of odd, given that it'd been 9:45 when they got up.

    Just like that, the fire goes out too. Without so much as a whoosh of cold air, it disappears as if it had never been, leaving the room in cold, deep shadow, with only the candles on the walls preventing it from being pitch black.

    Following the last echoes of the clock's tolling and the disappearance of the fire sound, there are but a few moments of silence, before the 'partygoers' are joined by the sound of a voice coming in through one of the weird desk ornaments; specifically, a silver paper weight shaped like a snake coiled around a dagger. At just the right time for deep, malevolent laughter, or booming demonic tones announcing their demise however, instead the voice the group is treated to would be dramatic in a mysterious mistress way if it didn't sound like it belonged to a schoolgirl.

    "So you're finally ready to play? Good. I was getting bored. I thought I asked for only the most interesting people, so I'm surprised at how content you were to sit around for so long. I'm not giving you that hour back, so listen carefully!"

    "As a gracious hostess, I've arranged the best in modern entertainment for modern guests, and I've been told that the most popular way to entertain a bunch of random strangers in the outside world these days is to lock them together inside a room and make them figure out how to escape. They're called Escape Rooms! Sounds exciting, doesn't it? I loved the idea right away! I don't have to explain it either. It's obvious, right? You have to work together to escape this room, that I had Patchouli spend two weeks preparing! Once you do, you'll have gotten to know each other and be best friends! It's an ice breaker!"

    "So get to work! You have two hours left to escape the room. I've been told that normally someone comes and unlocks the door at the time limit, but that sounded boring, so instead, if you don't get out by midnight, you'll all be plunged into the depths of Hell as this room becomes a portal to the other side! That's much more exciting. You'll make precious memories working together to escape like this. I'll see you in two hours!"
Arthur Lowell     "YOU!" Arthur shouts, grabbing up his broom, ready to fucking /dance/. But, nobody physically present, yet. He listens carefully, ears attentive, eyes narrows, teeth gritted, and what eventually comes to him is perhaps the worst thing he could have possibly heard. He puts his broom away, and immediately falls to his knees, raises both fists, and then slams them into the ground. His voice sounds distraught, like Remilia's voice just let him know his dad died a second time.

    "WEIRD PUZZLE SHIIIIIIIIIIIIIIIIIIIIIIIIIIIIT!!!"

    Okay, give him a second to get over his history, then he'll help.
Jack Flash Well. They're locked in, it seems, Jack's about to realize when the lights go out and the announcement drones over. Instead of panicking, he casually continues to smoke his cigarette, and then exhales sharply through his nose. "Great. I'm not paid enough for this."

But the shadows grant him some power. As the room is so dark, he calls out to Arthur over the radio, instructing him to try kicking his door down, and then gets to work on his. For those paying close attention, a weird purplish-black shadow with a wide-brimmed hat and a jagged smile manifests near Jack's door, and immediately moves to try and force it open, appearing on top of the door and pushing against it. With superhuman strength, even, sheer strength enough to throw a truck.

Based on everything and Jack being just told she was a 'vampire', he's expecting the door to be invincible. This will be good. It means the rest of the room is invincible, too, and he can get to work.
Rhongomyniad     The lights and fireplace turn off, and Rhongomyniad raises her gaze-- easily seen in the shadows when those glowing green eyes lift. Unbidden, the 'sword' at her side begins to glow, divine light leaking through the seams of the metal braiding that contains it, but she does not reach for it. Instead, she hears out the Scarlet Devil's words with an impassive expression upon her face.

    After the speech concludes with its ominous threat, she pauses once more-- for Arthur to have his nervous breakdown. Only after the godling's pitieable wailing has faded does Rhongomyniad speak: "Teambuilding, is it?" One of those thoughtful noises escapes her once more, and she lifts her gaze to examine the room itself more closely.

    One must fight the urge to over-think the solution, she is reminded of past adventures in a previous life. Hand remaining upon her chin, she also considers the abilities of those around her as well as herself-- and a solution springs to mind.

    No, that would be cheating the challenge, wouldn't it? Rhongomyniad puts a pin in the idea of enforcing the Lance's presence over the mansion. Even if it's not cheating-- that would still be quite rude.

    So instead, for the moment, the King of Knights lifts her eyes to the ceiling.
Arthur Lowell     Arthur stands back up after his weird, like, tantrum moment, and starts working. First, he kicks one of the doors with the heel of one of his shoes, but only demonstratively; he has the assumption that it's going to be tremendously solid, even against a gravity burst. As he does, he sighs the sigh of meeting an old "friend" and having to have a reunion. "Ugh. Alright, you still there?"

    >Arthur: _

    "Great. Fuck you, by the way. If I have to be in here, you have to help me out again." Arthur says, to something that's not nothing in particular, but is very hard to describe. "What next?"

    >Arthur: Take paperweight
    >Arthur: Examine paperweight

    >Arthur: Examine paintings
    >Arthur: Examine tiny bats
    >Arthur: Check ash pile in fireplace.

    And so on, and so forth. Arthur's abstracted prompt for these situations has finally returned, after years and years. It's... a terrible reunion. Just the worst. Arthur clearly is in a sour mood about it.
Raziel 'The announcement by the Scarlet Devil reveals why the sense of foreboding only increased upon stepping into this place.  Out of boredom, and whatever child-like understanding of what she heard from her retainers likely has to lead to this fit of 'entertainment' for us.  Already, the tension in the room was elevated, and I feared that it would be very soon before someone attempted to force their way out.'

Raziel's hand comes over the drawing of the Scarlet Devil Mansion map.  This was definitely out of place in these other maps.  Far newer, recently drawn, and seemingly local.  If this was a game to 'escape the room', then it means that likely this was like any other door puzzle in the ruins of Nosgoth he had crossed up to this point.  Still, the time limit of two hours or being sent to hell.  

Unlike the others, it seemed to phase him very little.  He has already been to hell once.  Hell is listening to a giant squid preach at you about being the engine of life and death.  

Moving to a table with the map, he lays it flat and looks over it with a bit more of a scrutinous eye, even flipping it over on it's back just to see if there was anything written on it as well.  A thoughtful noise escapes Raziel's mouth as he looks over, making sure to try and thoughtfully examine the map.    
Abigail Barton Maybe Abigail should have left that invitation alone. Sighing softly to herself, the lady in the wheelchair leans back as she peers at the ceiling, trying to sort out just what kind of person would even come up with such a trap.

One with too much money or time on her hands, for one. Starting to roll herself around, Abigial pauses to watch Jack's strange shadow working on the door. "So he's... Hm. I see." She smiles for a brief moment, then starts pulling her own weight!

Figuratively. The method: Scanning their surroundings to see what kinds of potential deathtraps are in store for them. She doesn't discount the possibility of simpler things like a falling chandelier, but she's not too interested in obvious traps like that. No, she's looking deeper. She's looking for convoluted Rube Goldberg machine traps that would probably take ages to pull off, but still be just enticing enough that curious onlookers would still watch until it's too late.

Abigail doesn't know this Patchouli person. Maybe she's not as willing to wait the two hours to have people start losing their heads.
Haseo      Apparently the hostess wants everyone in here to work together to work their way out of this room. Like hell that's going to happen though, the only thing blocking his way out of here so he can leave this waste of time place is a stupid door.

     Storming towards the door in obvious anger, Haseo reaches behind him as if to draw a weapon. And draw a weapon he does, as he apparently pulls out a serrated broadsword just as large as he is. Somehow. It's not very clear where he pulled it out from, but it's in his hands now.

     "Get out of my way, I'll show you all how to get out of here!"

     Haseo calls for everyone to get the hell out of dodge as he tightens his grip on the broadsword's handle, the serrated teeth spinning at high speeds in a chainsaw-like fashion as he brings the blade down on the mansion door with the might of a thousand angsty teenagers.
Rean Schwarzer And then the room becomes dark. Apparently, their 'host' was bored and thought that 'escape rooms' were  all the rage with mortals! Rean groans. "THat's not funny!" After some suggestions on what to do, Rean  decided to join the vaguely familiar guy in the cloak in looking over tomes.
Remilia Scarlet     Jack tries hitting the door with force. A solid boot to the thick, heavy oak doesn't elicit much more than a loud thump and mild foot numbness. Hitting it with enough force to do real damage immediately ends up crashing against elaborate spell circles of glowing violet light, patterned with alchemical and celestial symbols, which both serve as hardened magical barriers over the doors, and then *horrendously* burn someone who tries to force the issue. Not little scolding taser zaps. Trying to rip off a door knob is asking for 'hand turned to charcoal'. Haseo going at it with more or less a chainsaw finds his weapon glowing red hot in moments, and the sparks coming off the barrier hitting his skin like bits of molten iron. The circles disappear a few seconds after being revealed, though.

    "Nice try. I made sure Patchouli used the real thing for the doors. What do you think? Isn't it authentic?" They're being watched, too. Unsurprising.

    Taking the paperweight is just like taking a microphone. It is the source of their audio communication, and the voice moves with it. Other than that mild enchantment, and the symbology of the serpent and athame, nothing seems to be terribly special about it. It's old, slightly tarnished, and looks like something someone interested in alchemy and witchcraft would collect.

    The little bats on the doorframes have tiny gems set into their eyes, probably serving as visual monitoring (ironic, given bats, eyes, etc.). They're behind the purple barriers, and so not casually blow-up-able.

    The paintings are Renaissance and onwards in general style, though none of them would check out with google, despite seeming to be quite old and expertly done. None of them are portraits; they often depict scenes of generally Biblical themes, involving snakes, apples, singular female figures frequently, with depictions including a human sacrifice of a young man, a great sea monster, and a falling star, but a couple seem more pagan in influence, with great bloody battles featuring ravens and flaming swords. None of them have names attached, and are all professional quality.

    The fireplace is already stone cold by the time Arthur searches it. There's no real indication that the wood was actually burning, rather than just having been loaded with burnt wood already. Rummaging around in the ash, he obtains a small ivory key shaped like the alchemical symbol for quicksilver.

    The ceiling doesn't seem to be *that* interesting for Rhongomyniad, but there is, in fact, a great big silver and crystal chandelier up there, just pulled all the way to the base of its chain, and with none of its candles lit, leaving a tangle of ornate glittering nonsense almost flush against the ceiling, rather than properly hanging in the room.
Remilia Scarlet     The map of the mansion that Raziel and Rean go through turns out to not be much of a floor plan, but pretty much just one of 'the grounds' in general. The lake and the garden are obviously in the right places, and deep forest goes on behind it, each tagged with their own box of details. The clock tower is oddly marked off separately from the mansion, as is a basement level, put in separate relief windows, depicting a basic overview of its gearworks, and what is probably a hearth or leyline nexus in each. There's also a day and night calendar and schedule as well, such that the mansion is the focal point of the whole thing, encircled by the seven points of interest. There appears to be nothing important in the margins or on the back.

    Rean going over the tomes specifically finds that there are way, way, way more books than the whole group could read in 2 hours. Almost all of them have to do with astrology, mythology, the occult, chemistry, and and demonology, like the biggest occult otaku's collection refined down to just the creepiest. Most are very very old, written in Middle English, antiquated French and German, or a great deal in Greek and Roman. Abigail does not spot any especially mechanical traps, but there are so many useless objects in this room that any one of them could possibly be a magical one. They can't all be clues and red herrings.
Raziel 'The map seemed to give detail about the grounds.  I found nothing odd about the placement of the lake, the woods or the garden.  However, the clocktower was seemingly held separate from the others, as well a picture of its gear works.  That and a day and a night cycle.  This bore investigation, what could the map be a clue towards?  Was there anything in the room that could be used to represent this on the map?'

Raziel taps his claws against the map, the Clocktower seemed oddly detailed, as well as a day and a night cycle.  It was also odd that the clock earlier rang at such an odd time, instead of at the appropriate time.  Standing up, Raziel moves towards the clock itself, looking it over a bit more in detail.

'The clock, of course.  It seemed most likely that this was a clue pointing towards the clock itself.  All I needed to do is discern where the puzzle was to be held.  Likely, I would need to refer to the map and give it a glance in more detail before blindingly continuing on.'

Raziel leans down, attempting to see if he could open the bottom of the grandfather clock, failing that, he tries moving the time manually, changing it from the day cycle to the night cycle and back again, trying to see if anything meaningfully changed should looking at the gearbox prove unsuccessful.
Abigail Barton With the status of potential deathtraps still up in the air, Abigail moves to start poking through the tomes that Rean's identified. She can't quite make heads of tails of it, but the talk of chemistry and alchemy has her thinking. "May I?" She gestures at the chemistry tome, then slides over to take it and start digging, all the while pushing her chair over towards Arthur next.

"I don't know a thing about chemistry or alchemy, but if the key's related to quicksilver..." She slows down for a moment, waving at Arthur and gesturing at the tome. "There may be something in here about quicksilver. Or... Shaped like the key itself."

She's pulling things out of her ass, but it's the best lead she can think of for the time being short of rappeling up to the ceiling.
Arthur Lowell     >Arthur: Take MERCURY KEY

    "NO SHIT, asshole, WHAT ELSE was I gonna do with it?" Arthur mutters, grabbing up the MERCURY KEY. "Ain't gonna be good for the DOOR, maybe if I try..." He stands up, pondering the room. Specifically, he looks at what Raziel is doing.

    >Arthur: Use MERCURY KEY on CLOCK

    "Found anything to WIND that FUCKER? GRAND-DADDY CHIMES was a little OFF-TIME." He says, thinking back to when the noise went off. If there's anything here that will let him wind the GRANDFATHER CLOCK with the MERCURY KEY, he's gonna try that. Seems fancy enough to fit, right? And has about that shape. Either way...

    >Arthur: Put MERCURY KEY in group inventory

    Arthur leaves it on the table for everyone else to use as they will. He's going to do additional tasks, of course, shortly.
Rhongomyniad     "Hmm..." there's an awful lot of that low, thoughtful noise escaping Rhongomyniad as she considers her surroundings. She inspected the ceiling first because it is often the least obvious location, where many a trick is hidden. Given the ostentation of the manor itself, its staff, and the presentation of the gala-- it strikes her as unusual that a chandelier would be tied up and out of the way in such a fashion.

    Her attention is drawn to Arthur when he announces his discovery of a key in the burned-out hearth. Quicksilver. And silver metal. While the elements are different, to the layman this may be enough of a connection to create a clue-- and so the ancient King strides forward.

    A portion of the floor outlines itself with golden light, then flips like a tile to reveal smooth white-gray stone. When Rhongomyniad steps onto this, she stops, and it rises-- a pillar of castle stone. A very narrow portion of castle wall, lifting her to the high ceiling and this unusually unlit chandelier.

    This, she determines, should still be within the spirit of the challenge and thus acceptable.

    Once she is within a meter or two of the fixture she has become fixated on, Rhongomyniad's ascent stops. The upper works of her pillar shift, forming a ring of stone upon which she travels along as she inspects the tethered chandelier for anything unusual. Perhaps a release. Perhaps a lock of sorts. She is entirely accepting that this may be a dead end, but anything that stands out as unusual warrants investigation.
Jack Flash Well, Jack's not going to punch a barrier. The Black Parade fades away, as he gets worked up over the fact that he was called a mere wageslave in what is /absolutely/ his field of expertise. He immediately begins casing the room. First, he heads over to Arthur and looks at the key. Once he's confirmed it's ivory and that the symbol is quicksilver, he glances over to the book titles, seeing if anything matches 'ivory', and alerting the group to those to do some reading. From there, Jack moves to look up at the chandelier, and then moves to investigate the globe and the telescope, seeing if there's anything Weird about them.

As he's doing all of this, Jack is actually, actively, not looking at these as disparate pieces, but actively trying to piece things together in his Investigator Brain and figure out where they should focus their attentions. Obviously there's a chemistry angle with the books and the quicksilver key, and a mythology angle with the paintings, which seem to be...Norse, possibly?

Hopefully, Jack will be able to find a coherent thread to tug on.
Rean Schwarzer The Tomes revealed that their host was really into pretty stereotypically dark stuff...including, for some reason, chemistry. Then Arthur said he found a key that looked like the alchemical symbol for quicksilver. The woman in the wheelchair had picked up the book again, Rean leans over her shoulder, until she comes across the right page. "There!" Rean says, pointing at the page for MERCURY. "Before you head off - Uh...Gamer Fuel, right? Can I see that key really quick?" he says.
Arthur Lowell     Arthur is kind of doing his own thing for a bit. It's not clear exactly what's going on with him while he wanders around, examining things, looking pensive at them, or being frustrated. He rambles as he does.

    >Arthur: Captchalogue MINIATURE BAT
    "I can't do that, homie."

    >Arthur: Captchalogue PAINTINGS
    "I don't want to HOLD THOSE, dawg, that shit's WACK."

    >Arthur: Examine CHANDELIER
    "It's too HIGH UP for me to reach."

    >Arthur: Reverse gravity.
    Arthur is now standing on the CEILING, with Rhongomyniad, upside-down.

    >Arthur: Examine CHANDELIER
    "It's NOT LIT, and it's NOT EXTENDED."

    >Arthur: Light CHANDELIER
    "Yo, it'll probably EXTINGUISH if it's this close to the CEILING." But Arthur tries it out anyway with tiny sun-flames, seeing if flames on the candles will sustain, or perhaps lower it. Or maybe--?

    >Arthur: Use MERCURY KEY on CHANDELIER
    "That's another option."
Remilia Scarlet     Rean finds that, when it comes to books this old, there's barely much of a difference between chemistry and alchemy. There's no such thing as 'atomic mass' in these books, but rather long tables written in spindly quill strokes about all of the elements' known reactions and safety reactions, with its notation in parts-per ratios and imperial temperatures, frequently referencing things like crucibles and mortars.

    Quicksilver. It's the old fashioned name for mercury. There's a little opening blurb on the most useful book she can find that makes that clear, since it's supposedly an alchemical element associated with the planet Mercury, from which it gets its modern name.

    Abigail finds that the actual chemistry books don't go into detail about those other associations. They plainly show her the symbol that Arthur's key resembles, saying something about the planet Mercury and the day Wednesday, and then going into precautions about it being poisonous and how to prevent it from entering your bloodstream while working with it.

    Raziel examines the clock and finds that it is a surprisingly solid old piece, without a glass front. The bottom doesn't seem designed to open, and the pendulum is internal rather than displayed. The hands are behind a dial cover, and don't entertain him poking at it, clearly meant to keep dust out of the gears. It's meant for only a dedicated clockmaker to take apart and do maintenance on, though he does find where it can be wound up and reset for daily use.

    Arthur tries the quicksilver key on it, and finds that the winding slot uses its own, specific, mainspring key. Given he's a nerd about space, he recognizes the symbol for Luna over it. Rhongomyniad does indeed find where the chain has been pulled fully through the winch and locked. Trying the quicksilver key causes it to drop dangerously from the ceiling, rattling deafeningly loud, before coming to a jarring stop at the bottom of its slack, bouncing unevenly, and flinging little reflective crystals everywhere. It doesn't seem to contain anything in particular, despite her best searching, being comprised of silver struts that criss-cross each other to support seven empty candle holders, making for a sort of septagonal star shape when viewed from above.

    The telescope is obviously in here as storage, because there are no windows to use it on. It's the old kind with many little dials and knobs, with grooves cut into them to make for preset positions to ratchet them into. Jack can easily tell that this thing has been used by someone a lot before, and they have their specific favourites keyed to different positions in the sky that they reference a lot. Given that the clock tower is the only high up place that's open to the air around here, it's not a stretch for his detective skills to assume that these should correspond to specific celestial bodies if referenced from the coordinates of the tower, if he were an astronomer anyways.

    The globe is old and shitty and has all the proportions of the major continents wrong. Africa is tiny, west Europe is gigantic, the Americas are all weird and out of shape, Australia is giant and mostly blank. It appears to be the easiest clue in the room, and probably meant to be started on, as it's one of those old, hollow, two part affairs, meant to be light and easily screwed apart into halves so it can be fit through doorframes. Opening the giant thing up is about the only action to perform with it besides useless spinning it, and yields another key in the shape of the alchemical symbol for tin.
Haseo      "Wage slave. Pffft. I'm the Terror of Death! The /TERROR OF DEATH/, you shitty brat! I don't have time for your stupid childish games!"

     Haseo, probably surprising no one who's conversed with him for any length of time, is pretty god damn angry over what is essentially nothing. Realizing his current attempts aren't doing much and that all he's achieving is potentially giving himself third degree burns or worse, he relents with his attack, tossing the broadsword aside rather than holstering it as he just takes a deep breath and stands there.

     "Come on.../COME ON/..."

     As the Adept Rogue beckons for something, he places a hand over his left eye. Various red holographic runes spread across his body, and the atmosphere around him seems to get a bit more tense.

     "I'm right here! SKEITH!"

     The armored kid is engulfed in a flash of light, and where he once stood is now an extremely massive figure. Although humanoid in appearance, whatever Haseo is now clearly isn't human. Its limbs are long and lanky, and a beam-like skirt seems to wrap around its waist. Its most distinctive feature however are its massive horns and three glowing eyes.

     With a bestial roar, the monster raises both its arms into the air, its hands closing as if to grasp something, and a massive scythe appearing in its hand in a stream of data as if to answer its need for a weapon.

     There is no grace or elegance in what comes next. With a massive overhead swing, Skeith puts every bit of strength it has in an attempt to eliminate the door in front of it. Truthfully, there's a nagging feeling in the back of Haseo's mind that this probably isn't going to achieve anything, but he's never been one for rational thought or worrying about excessive displays of force.
Arthur Lowell     Arthur winces and cringes a bit as the chandellier just fucking slams down. "FUCK!" He shouts. "GOD, FUCKIN' HELL. Thought it'd have less CHAIN, Jegus." He calls out.

    >Arthur: Take MERCURY KEY
    "I probably won't need that now."

    >Arthur: Examine TELESCOPE
    "It's too high up for me to see it."

    >Arthur: Reverse gravity.
    Arthur is now standing on the FLOOR with Jack Flash.

    >Arthur: Examine telescope
    "It looks well-used. There's some MARKINGS on it, for different settings and configurations that the owner liked. STAR FANDOM bullshit, probably."

    >Arthur: Calculate CELESTIAL BODIES
    "Ugh, do I HAVE to? This is NERD SHIT."
    >Arthur: Calculate CELESTIAL BODIES, smartass
    "Can't figure out the STARS unless I get a STAR MAP of the local world."

    >Arthur: Examine STARFALL PAINTING
    "The sky is pretty clear on this one. It's professionally-made too. I can get a good idea of what the night sky looks like in this world from that."

    >Arthur: Calculate CELESTIAL BODIES
    Arthur sits down with the telescope and makes shitty pouting noises and grinds his teeth while he tries to calculate how many celestial bodies they need to work with, and any fancy extra information he can find pull out of it like specific stars and such. Any particular seven he can work with? Any clues?
Raziel 'The clock seemed to have little that could be physically moved without violent force.  Likely that was not in the spirit of the game...and thus would gain the ire of our hostess.  There was a key with a symbol of a moon on the back.  This was likely a clue to what key to use here...but I had not yet discovered the puzzle that unlocked this place.'

Raziel grabs the map and hands it to Arthur, it might aid him in doing whatever it is he was doing, as it was likely connected somehow.  Raziel came to look at the chandelier itself.  Were there candles still about?  Failing that, he looked towards the point where each empty candle holder lay.  

Failing /that/ he looked to where the center of the chandelier itself pointed, seeing if there was anything of interest there.  
Rhongomyniad     Arthur joins her, and Rhongomyniad greets her fellow divine being with a light nod. When he uses the KEY and the chandelier drops, she leans back amidst the noise, and likewise remains still when it clatters to a stop at the end of its chain. Leaning foward, she peers down through the circular opening formed by her ring of castle stone, "...Mmm. Perhaps it was meant to be lowered more gently. However, fine work all the same."

    And then the God of Space is off into his element once more. Peering downward, Rhongomyniad lifts a hand to her chin once more. She relays the seven empty candle holders and the pattern they form via the radio communication-- and then lowers her platform to once more be level with the descended light fixture.

    Turning in place, Rhongomyniad scans the room once more using only her eyes. Others pursue obscure clues in astrology and alchemy, and so the King of Knights opts for a more straightforward investigation. Just looking for candles that might be innocuously left out in the open. Although she recognizes this may yet be a dead end-- or else the needed objects might be hidden behind some other piece of this puzzle.
Abigail Barton Mercury, Wednesday, and mercury poisoning. What's the connection here? Abigail keeps mulling over those things while more details keep being revealed without any questions really being answered. That SEPTAGONAL star draws her attention, and she tries to make some sort of connection between the star and her own clues, but...

What's she supposed to do with any of that? It doesn't sound like the days of the week have a huge connection to the star compared to the more obvious connection being drawn with the chandelier and planets. "Mercury, Wednesday, poisoning... Mmhgh." Rubbing her forehead, Abigail sets that particular chemistry tome on a table with the QUICKSILVER PAGE open before joining Rhongomyniad in her search for candles.
Jack Flash Jack found a clue! And a key! Once he removes the key from the globe, he relays the information about the telescope, and then heads over to the paintings. He has a few goals with these.

First, can the paintings be removed, and is there anything on their back or behind them? Either way, he also checks the painting frames for keyholes, to see if any of them might actually be a weird safe. He's looking for somewhere to put his Jupiter key, or alternatively, a clue, while he doesn't have anything better to do.
Rean Schwarzer The books give a description  of the element and a whole bunch of not very science-y the way he's used to stuff. It does, however relate the symbol to the god Mercury and the day Wednesday. Jack finds a key, noting that it's the symbol for tin. Rean begins flipping through the books again, this time both the Alchemy and the Astrology books until he finds the matching page. "That's the symbol for Jupiter." He says, laying the book out on the table.

And then the guy in the red and black armor completely loses his shit. He turns into what could only be described as a demon, roaring and trying to beat the shit out of the door. It's honestly pretty terrifying and hits /way/ too close to home for him, even if whatever the hell this guy just turned into is pretty different than what happens to him when he loses HIS shit.

Rean gets up, and joins Abigail and Rhon in their search for candles.  Better to do SOMETHING than get too wrapped up in his own thoughts over this.
Remilia Scarlet     Arthur grumpily going through the work of referencing the telescope's settings, by the assumption of using the top of the clock tower, being able to judge its orientation with the day and night schedules, finds out that this approach works out pretty okay. The notched pre-selects the user cut in for easy zeroing correspond to where, at this time of year, one would be able to spot Mercury, Venus, Mars, Jupiter, Saturn, one setup for witnessing an eclipse of the Sun, and one that would be ideal for Moongazing, were it not several degrees off and poorly zeroed, putting a hypothetical moon way out of focus.

    The puzzle logic train kicks in there, as fixing it to view the moon properly results in a tiny metallic *clink* as the telescope's gears shift just such that they release a third key wedged within them, dropping the Luna key on the floor. Using that to open up the clock though, results in mostly showing that instead of a proper pendulum in the case, one of the fire pokers appears to have been fixed in its place, and now a piece of iron like a curled spear on one end and a sword grip on the other is swinging back and forth in its place (until opened up, at which point it stops).

    The map Raziel hands over does neatly line up with the chandelier, each empty candle holder corresponding to each of the themed points of interest, and the central chain to the mansion itself. Looking at how the chandelier is oriented to the room though, they don't neatly line up with each source of each key; the clocktower isn't in the same direction as the grandfather clock, and so on. They must correspond to a set of seven.

    There are no loose candles around the room, as far as Rhongomyniad can find. There aren't even any of the right size to fit into the slender chandelier slots, if she were to take them from the sets on the walls and desks. All she really finds is that all the light sources in the room are arranged in a perfect circle with a single point in the center, if the chandelier were to hypothetically be lit, which seems somehow significant, given candelabras have been set up on end tables to achieve the effect.

    Jack Flash goes examining the paintings. All of them seem pretty normal and shift easily, except one in particular that is stuck against the wall, and also burns him a little to the touch. The pale, classically nude woman in this one is stood atop a clamshell on--

    Isn't that one kind of familiar? Pretty naked lady standing up from a shell on the beach? An actually pretty well known classic, even without its name. The others are obviously referencing Lilith, Lucifer, Eden, and original pieces. There's no lock on the painting somehow.
Remilia Scarlet     Haseo is determined to smash a door down by force. He hulks out in the middle of the room and goes ham on the barrier with his edgy Avatar scythe and data draining abilities. This time the white hot burn of flesh-carbonizing magic isn't quite as severe to his new form, and so he sees the circle start to fade, crack, and burn away, before it flickers out entirely and breaks. It seems like he's succeeded!

    Opening that door leads him down a long, plain, boring, nondescript hall, with no windows on either side of it, and the door at the end so far away that it's just a dingy shadow ahead of him.
Arthur Lowell     "The moon setting is off."

    >Arthur: Set TELESCOPE to LUNA
    "A key fell out. It's marked with the LUNA symbol."

    >Arthur: Captchalogue LUNA KEY
    Arthur captchalogued the LUNA KEY.

    >Arthur: Use LUNA KEY on CLOCK
    "There's... what IS this? The PENDULUM is a fuckin' FIRE POKER."

    >Arthur: Captchalogue FIRE POKER
    Arthur captchalogued the FIRE POKER.

    >Arthur: Examine FIREPLACE FIRE POKER
    Arthur checks to make sure the FIREPLACE FIRE POKER isn't just an unrecognized pendulum! If it is, he needs to swap the FIRE POKER with the FIREPLACE FIRE POKER and restore the clock to working order.

    >Arthur: Use FIRE POKER on FIREPLACE
    "The fire's out. I'll try anyway, I guess. Maybe there's something I didn't see the first time I looked through the ash pile."
Remilia Scarlet     The regular fireplace poker is just a regular poker. The thing Arthur is holding is like someone mashed two specific kinds together to make some kind of shitty, twisted up, wavy, spiky, sword poker thing that is super uncomfortable to hold. He could swear he has it backwards, but he doesn't, and in fact just grabs it straight like that and shoves it in the fireplace, incidentally skipping a clue.

    The moment he stabs the old, stone cold, burnt wood, it reignites in a brief, scorching fireball, where a rolling pyre of flame ascends the chimney as if he'd released all the remaining chemical energy possible to burn out of the wood at once. After risking losing his eyebrows for a moment, he finds the wood is now pitch black, and has cracked open to reveal a key that, to his astrological sensibilities, corresponds with Mars.

    The fire poker cracks in half and crumbles to ash in his hands. The clock continues ticking, somehow, without a pendulum to operate it.
Raziel Raziel and Rhongomyniad manage to find that the points correspond with the preset up lights on each table, but not with the keyholes themselves.  However, a picture of Venus is found, and is 'hot'.  Raziel has an idea and walks over to Arthur to acquire the po-

'The poker seemed to hit something before it could be given to me, as the fireplace burst into flame again, the poke seemingly falling apart as it did so.  Well, consider this idea quashed.  Still, while one avenue was closed off, another opened up with another key to Mars.'

Walking over towards the picture with Jack, he places his hand upon the painting, trying to move it at first.  Failing that, or if it was too hot, he attempted to try and get a feeling of the painting with his telekinetic ability, aiming to try and move it...or at least, feel out the puzzle directly if he could.  
Haseo      Skeith lets out one last grunt before disappearing in a burst of red particles and other data like effects. In its place is Haseo, who is less interesting to look at. He huffs, clearly satisfied with his work.

     He was more than willing to walk on out and leave the rest of the people here to solve this dumb puzzle by themselves, but some of them brought up a pretty valid point. It could be a trap. Which, given from the brief interaction he's had with this so called Scarlet Devil, she might be petty enough to set one up if her game isn't played her way. Or maybe he hasn't interacted with her enough to deduce that, and he's just stereotyping vampires and really hates shitty kids, who knows?

     Whatever the case, he opens up his GAME MENU to bring up a mini map, attempting to go over the layout of where he's been to make sure that this is the actual exist and some sort of bait and switch false exist.
Rhongomyniad     The King of Knights lets out that characteristic 'hmm' once more, as a lookover of the room doesn't yield any appropriate candles for the task she's determined to complete. The arranged nature of the light fixtures, however, has her lifting her hand to her chin once more. The stone she stands upon retreats to the main pillar and, at last, recedes back into the floor. When she steps off of it, the panel flips back over to the regular flooring as if it was never there in the first place.

    The wall fixtures and ceiling fixtures may be forgiven, but... "These have been placed deliberately," she states out loud as she approaches one of those tables hosting a loose candlabra. She turns, once more examining the circular shape produced by the lights. After a moment's thought, she simply reaches out and collects the candle holder, lifting it from its carefully considered position.

    "There are but two possibilities. Either this circle is a clue. Or it is linked to the imprisonment magics in effect."

    Obviously disrupting it is the most direct way to test which it may be. If there's no clear response from the room, the puzzles within it, or the Scarlet Devil running the event, all she'd need to do is place it back where she found it after all.
Rean Schwarzer The Mars key was found in a FIRE...and the painting of the woman is HOT to the touch....

"Hey, can I borrow that key?" Rean says to Arthur. Once he has it, he tries to use the pointy end to poke a hole in the painting.
Jack Flash As Raziel investigates the painting, Jack steps aside. He doesn't have the Venus key, so he's not of use here. What he wants to look at is two things. One, he wants to search the various bits and bobs for a celendar, so they can figure out how it matches up. Two...

Jack checks his radio's clock. How much time do they have left?
Arthur Lowell     "AAAAAAUGH FUCK!!" Arthur gets a neat eyebrow trim as the weird sword poker comes into contact with the fireplace and everything comes to light.

    >Arthur: Examine KEY
    "Hey! Fucking FINALLY! A MANLY KEY! I've been looking for one of these! Aw, fuck, wait, no. It's just a MARS KEY isn't it? GOD DAMMIT."

    >Arthur: Captchalogue MARS KEY
    "I don't know where a MARS KEYHOLE is."

    >Arthur: Give MARS KEY to REAN SCHWARTZ
    "I don't see that here."
    >Arthur: Give MARS KEY to BEAN SCHWARZER
    "I don't see that here."

    >Arthur: Give MARS KEY to REAN SCHWARZER
    "Oh, hey, yeah, FOR SURE. See what you can get that UNLOCK ON with."
Remilia Scarlet     The candles don't appear to be integral to any kind of magic. Rhongomyniad can do whatever she likes to them, but they seem to have been arranged sheerly for aesthetic purposes, wherein their shape is a hint.

    Raziel finds that the Birth of Venus doesn't move with telekinesis either, because it seems the frame is either bolted to the wall, or a sculpted *part* of the wall. When Rean just goes and takes the Mars key and jabs it though, he finds that's because there's no painting backing; the canvas is just stretched over a protruding frame to cover up the gap between it and the wall, in which Rean finds the Venus key. Of course, the painting *itself* is fine to wreck. It's a copy. Something lame and not even edgy too. Raziel's instincts are definitely right.
Remilia Scarlet     Jack checks his watch and finds that they have only a bit over a half hour remaining. Searching for a calendar itself isn't terribly fruitful, though at least one of the astrology books, so far untouched, he locates is about at least telling time via the phases of the moon and orientation of the planets and stars, and how multiple different cultures have done it. The only section that seems meaningful is when he can see the key symbols in it. Specifically, the same symbol for Quicksilver is used for the planet Mercury, and the symbol for Tin that he founds corresponds to Jupiter. Obviously, the astrology book doesn't say anything about what Venus/Mars/Luna correspond to alchemically.

    As far as he can find regarding dates, outside of the emergent pattern again of joint Norse and Romanized roots, the seven planets are assigned to the seven days of the week here.

    Monday corresponds to Luna, Tuesday to Mars, Wednesday to Mercury, Thursday to Jupiter, Friday to Venus, Saturday to Saturn, and Sunday to Sol.

    There is a chart that organizes the planets by their apparent speed against the fixed stars for this old fashioned age's sake of calendar coordination. They form a septagonal shape, laid out like this, of course. The keys that seem to be missing are Saturn, which looks like some sort of T with a tail, and Sol, which looks like a ring with a dot in it.
Remilia Scarlet     Meanwhile, Haseo, refusing to do the escape room the dignity of helping solve it, consults his minimap before going into the bland hallway ahead of him.

    This turns out to be wise.

    On his minimap, the hallway just goes on and on and on and on, until it scrolls beyond the maximum bounds of his map, and off the screen.
Raziel 'I had a feeling about the painting, and it appears that my suspicions were correct.  When Rean pressed the key against the middle of the painting, the sham was revealed for what it was and revealed another key.  I was starting to think that the books were clues and not a matter of trying to pick out which one was the odd one out.'

Raziel moves to pick up the demonology book, taking it into his hands, and somehow is able to flip through the pages despite the fact his hands are quite cloven.  It must be something of getting used to, after all, having thousands of years to do this simple action.

'The arrangement seems signifigant..but how?  Perhaps there is something we were yet missing.  Unfortunately, there is so precious little time left.'
Jack Flash They're running out of clues. Taking the book with the charts, Jack heads over to the chandelier as the others keep investigating, and takes his Mars key. Does it seem like it'll do anything when put in the proper part of the candelabras?

And while doing so, Jack stretches that deductive muscle again. They've gone almost every element of the room, except the bits and bobs. Were they important? Is that what they're missing? Otherwise, where could the two remaining keys be? What's left to poke at?
Arthur Lowell     >Arthur: Check inventory.
    "We have the MARS KEY and the VENUS KEY that we haven't used yet."

    >Arthur: Use SEVEN-POINT PATERN on ROOM
    "Alright. I'll try lining this up so that one point is at the FIREPLACE, one point is at the CLOCK, one point is at the PAINTING, and the middle is around the CHANDELIER HANGING-POINT." Arthur says, trying to trace lines in the air with his GEOMETRIC MAGICS. He's gonna see if he can find anything at one of the points indicated by the pattern, something he can use the MARS KEY or the VENUS KEY on!
Remilia Scarlet     Raziel poring through demonology books finds that most of it is unreadable. That is, actually unreadable. Ciphers, codes, allusions, and grimoires. Basically none of it is understandable to a layman, and only a couple of what amount to 'field guides' or hobbyist tomes are in a readable language.

    The relevant material he finds has to do with spirits of the elements classifically associated with western alchemy, involving the four elements of fire, earth, air, and water, and their association with salamanders, gnomes, sylphs, and undine, but also bridging into the five elements array of, what the book is old enough to call, 'the orient', ascribing spirits to the elements of fire, water, wood, metal, and earth by the theology of Wu-Xing. It diverges into commonalities between the western and eastern associations with the same planets, and how Sun and Moon are considered 'elements' in the arrangement of the cosmic week calendar in some circles, making for a set of seven elements.
Rhongomyniad     When nothing happens, Rhongomyniad places the candlabra back where she had collected it from. Her hand returns to her chin and she regards it with an even, unflinching stare. She turns, walking slowly from that candle to the next, and on to the next, lost in thought. After a few light fixtures, and some point after Arthur's moved his star map to the center of the room, she stops and turns her head towards him-- Specifically, towards the chandelier.

    "...Hmm. Was the Sun one of these elements? And the planets revolve around the sun, do they not?" Modern astronomy is still somewhat alien to her, "Mayhaps this ring of lights revolve about the chandelier as the planets do." She turns inward, approaching Arthur and his map, looking up at the chandelier from the bottom this time, then to what lies beneath it.
Haseo      Completely out of ideas and with no direction, Haseo decides to make good on his promise in helping. And by helping, that means simply flipping over tables and chairs in an attempt to find anything 'hidden'.

     There is a distinct lack of care in how he flips stuff over, almost like he doesn't care if he breaks something, but he really isn't actively trying to smash up Remilia's house either.

     It's a bonus if he does, though.
Rean Schwarzer "Elements, right? Is there anything watery here?" Rean asks. He walks around the room, trying to see if there was anything related to that element.
Remilia Scarlet     Jack flexing his detective brains can easily follow the train of logic that their keys correspond to planets, which correspond to days of the week and alchemical metals, which correspond to spirits representing classical elements, each in sets of seven. Referencing the first book again, he can easily check that Mars corresponds to Iron, Venus corresponds to Copper, and Luna corresponds to Silver. They're missing Sol and Saturn with little time to spare, which correspond to Gold and Lead respectively.

    Glancing at the symbols several times, the ring with a dot for Sol and the ring of candles around the chandelier point seem like a fairly conspicuous connection. Rhongomyniad is right on the money with that, and though the chandelier from the bottom is unremarkable, hanging centrally over the big flat table still filled with vegetables and meats and wines and earthy herbal teas, beneath that table is the hint of a tiny trapdoor with a lock with the Venus symbol. Using the Venus key gets them the Sol key from that compartment, corresponding to the only lights.

    There's nothing really like a T with a tail in the room though. Lining up the complete set they have results in:

    Monday/Luna/Moon/Silver
Tuesday/Mars/Fire/Iron
Wednesday/Mercury/Water/Quicksilver
Thursday/Jupiter/Wood/Tin
Friday/Venus/Metal/Copper
Saturday/Saturn/Earth/Lead
Sunday/Sol/Sun/Gold

    Which means Saturn is probably going to be somewhere representative of the element of earth, if there's no T symbol or lead stuff lying around.

    Oh and Rean was right on the money with his guess too. When Raziel tries poking keys into candleholders, he feels and hears a little click, and they press into a hidden keyhole at the bottom. That makes it just an order of arranging them correctly, probably.
Raziel 'The keys fell into the candelabras with little effort and a definite click.  It appears this was on the right track, but we were still missing one key.  However, for this part of the puzzle, I am sure I knew the pattern in which the order is.'

Raziel arranges the keys starting with Monday, skipping Saturday for now, and placing Sunday in.  However, he reexamines the room.  Where could the key for earth or lead be?  
Rean Schwarzer Lead...and earth...Lead...and earth. What in this room could be made of these things? "Hey, can I see that paperweight?" Rean asked. Once he got it, he looked it over again, just in case they missed something. Maybe it was made of Lead?
Arthur Lowell     >Arthur: Give VENUS KEY to RHONGOMYNIAD
    "As long as she doesn't take my MARS KEY." Arthur says, to someone. "Yo, HERE YA GO." He hands off the key to RHONGOMYNIAD to handle the next of that.

    >Arthur: Give PAPERWEIGHT to REAN
    "Yeah, learned your LESSON with that NAME huh? Here ya go, REAN." Arthur says, handing off the PAPERWEIGHT. It's silver, though! When it comes to EARTH, he can't think of much. Besides maybe...?

    >Arthur: Examine FLOOR
    "Maybe there's some more PUZZLE BULLSHIT under a carpet, or...?"
Raziel Raziel looks at each of the various sofas and seats. He moves towards each one, lifting them up if he can and checking below them, or in them.
Rhongomyniad     With the Venus Key in hand, Rhongomyniad crouches before the uncovered door beneath that table, and acquires the key from inside that tiny hidden vault. Standing up is no problem, with the table flipped about by Haseo during his own searching. And once risen to her feet, the two keys are provided to Jack Flash who is already puzzling out which key goes where in the chandelier's locks.

    "It would seem we are close to some form of solution."
Remilia Scarlet     The paperweight is, as previously indicated, silver. It probably has some lead in the bottom to keep it bottom weighted, but it sole purpose is to be the SAW intercom. Fiddling around the room for something based on earth according to Jack's hunch, not a lot can really get very far before Haseo starts angrily trash furniture and flipping over tables.

    This includes the main tanble, under the Sol chandelier and across from the Luna grandfather clock, that had all their food and tea on it. It creats a *gigantic* mess of both spilt herbal liquid and wasted dinner tossed every which way and that, and breaks all of the porcelain and the glass bottles, now soaking into the floor.

    It also causes a tiny lockbox to fall out of the bottom of a red wine bottle, which is opened with the tin/jupiter key to finally disgorge the lead/saturn key.

    Saved a lot of searching, actually.
Jack Flash Well, Haseo's rampage solves the day. Moving with the others, he uses his Jupiter key to grab the Saturn key, and then takes both and fits them in their locations. "Alright, now. Let's get out of here."

And he grins while he's doing so. "You know, you all aren't bad. It's been good working with you." Yeah, it seems the 'icebreaking' goal worked. Though Jack's boots are now stained with the giant mess, which is a shame.
Raziel "Assuming our discerning of where they go is correct," Raziel says, "But yes, thank you all for your assistance..." a pause as he looks at Haseo. He doesn't say anything rude, or detracting, but the gaze lingers long enough for the message to get across, before back towards the matter at hand. "How assuming she doesn't just send us to hell anyway.."
Remilia Scarlet     Raziel tries arranging the keys into the chandelier by ordering the days of the week. This turns out to be kind of useless because there isn't an obvious 'first' slot to put Monday or Sunday into. It's a circle. A seven-pointed polygon, technically, but circular in the sense of having no start and end, but only orientation. Even the seven pointed star in the books isn't helpful, as that could be rotated any which way. The only thing that he had found previously which strictly corresponded to the position of the chandelier is the map of the mansion grounds, and its orbit of info points on the garden, lake, forest, clockwork, hearth, day and night tables.
Haseo      Apparently Haseo's room trashing actually got him somewhere. Amazing.

     Deciding that he does not want to be thrown into hell, Haseo follows after Jack, arms crossed and as personable as ever. Which is to say, not very.

     "Save me the sappy bullcrap, I just want to get out of here. I was expecting to make a deal with a devil, not put up with some snobby rich kid who's completely dissociated with reality!"
Raziel Raziel collects the map again, working with Jack to arrange the keys in the right order. Either by holding the map for him or vise versa, which ever happens to help arrange the keys in.
Rhongomyniad     With the keys assembled, the final step lies in arranging them properly. Rhongomyniad once more touches her hand to her chin in thought. After a moment, she lifts it further to gesture, "Perhaps by directing the Mars point to the hearth, whence the Mars key was located, and proceeding from here for following elements in relation to their respective locks?"

    She internally recognizes she may be overthinking this... But fire, too, is a trait of Mars.
Arthur Lowell     Arthur focuses on figuring out the key arrangement too.

    >Arthur: Use TELESCOPE CALCULATIONS on MAP
    "Sure, I got the CELESTIAL ANGLES."

    >Arthur: Use the CELESTIAL ANGLES on the CHANDELIER
    "If I try to line up some of the things the TELESCOPE was lined up for with the KEYHOLES, maybe we can... Then fill in the rest with the days of the week associations..."

    >Arthur: Use SEVEN KEYS on SEVEN KEYHOLES
    "Alright, nothin' for it but to try. Here goes nothing."
Remilia Scarlet     Using the array Jack has compiled from the multiple patterns he's cross-referenced, and the map Raziel pinned to his set of seven chandelier locks, the associations feel fairly obvious, with the last set of the seven elements, in lieu of having any way to orient days of the week or alchemical elements to them. Rhongomyniad is exactly right. The Mars key corresponding to Fire, and thus the Hearth Diagram, fits fine. A day and night schedule are pretty obvious picks for Sun and Moon, a Lake for Water, a forest for Wood, etc. and when the whole set is locked in, one last especially loud click sounds from somewhere in the ceiling, and the chandelier ratchets all the way back up again with the clatter of hidden chain. Where it snaps back into its original position, the barriers over the doors flash to life, flicker, and then slowly fade, followed by the sounds of locks disengaging, and the door through which they'd come finally swings open.

    Beyond the door, and back outside, now that it's midnight, the mansion is fully lit and bustling with activity. Even though it's black outside, the indoors gleams with mundane and magical lighting, where tiny fairies, hobgoblins, familiars, and minor devils, traffic the halls en mass. There is, in fact, a whole procession of fairy maids outside the door, ready with streamers and party poppers and dumb little horns that they blow and burst and throw ribbons all over the people leaving, swinging around stupid noisemakers, wildly applauding, and squeaking 'congratulations!' They even have little bags with them, which they hand out, each containing an assortment of probably very rare and expensive teas, flower seeds, pocket books with much more straightforward occult information, no small amounts of valuable gold, silver, and jewels, and a number of unidentifiable magical crystals and ingredients, an elaborate, hand-tooled pocket watch and a bottle of ludicrously expensive vintage each.

    It smells like a feast is happening not that far away either. Not just appetizers like inside, but mouth watering steaks and rich chocolate, as well as a number of garden scents difficult to pin down. It's actually quite valuable and thoughtful, and all the staff who were instructed to wait here and congratulate people on the way out seem to be very into it. It's kind of cute.

    About two minutes out of the room, the group can hear the clock starting to chime twelve, and then it is abruptly drowned out by a thundering implosion and roaring whirlwind, as a howling storm of wailing, ghostly moans floods out from the hall behind them, complete with flashes of fire and whiffs of blood and sulfur. The floor rumbles beneath them for several seconds, and then glancing behind them, the escape room is now just a gigantic, empty scorch mark, with a handful of ghostly white puffball spirits still floating it around like debris.
Jack Flash As they exit the room, Jack finally snuffs out his cigarette between his fingers. As he's doing so, the room explodes right behind them as they're walking away. The masked man doesn't glance back, and may seem to be doing a badass 'walk' where he doesn't give a shit...

But internally, he's sweating. Holy shit, that was off by two minutes? Good thing they got out. Everyone there is good in his book, he says, as he decides to take his prizes and go to have something more to eat before leaving.

(Everyone except Haseo.)
Rhongomyniad     Rhongomyniad oversees the final setting of the keys. Once the exit is revealed, she steps through without hesitation, a confident stride that sets her halfcape billowing behind her. She's pleased, or as close to pleased as the Tower that Shines at the End of the World can be. Or at least content with this result.

    The unleashing of Hell in the room behind her does not distract her.

    The blaze of light behind her, however, casts her face in shadow. And Rhongomyniad wears her normal expression. The straight, slightly displeased look that is ever-present. The expression that always suggests she's going to kill someone. As she strides amidst the congratulating staff and the presented feast, her hand rests on the hilt of the Divine Lance at her hip.

    But really, she's quite content. She just has Resting Murder Face. Unfortunately, people who don't know her probably wouldn't know that.
Raziel Raziel steps outside with the group, as the game is won and they managed to succeed.  For all of that, it was at least fun, and as they are given their prizes, it wasn't a petty amount.  However, as the smell of food wafts in, Raziel looks at it.

'The feast assembled for us was a reminder, once more, of what I had lost over the years.  Losing the ability to eat when I became a vampire, and the ability to even consume blood when I became a spirit.  These things taste like ash in my mouth.'

Though he does hang around for the party at least, he did not want to seem to be a rude guest.  Though he looks back at the things collapse into hell behind them.  

'It appears that the Lady Scarlet was not bluffing when she said there would be a penalty for failure.  Glad that I am that we were able to succeed.'