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Arthur Lowell     Arthur has once again asked for help.

    The visitors today are, for the most part, people who visited GHOST STATION 4-12 before. He's invited them down to the under-repair UNDERCITY. A variety of NULLBODIES are hard at work repairing the breach performed by JACK NOIR and his MIDNIGHT KINGDOM some time ago. They are not harmful and the assorted wireframe men and their blank geometries seem to have no interest in doing antything but working in their massive office-spires and trying to rebuild the chunk of the large undercity that has been annihilated.

    Arthur isn't here about them. Arthur is here about something down past the maintenance hallways and access passageways below one of the buildings. 1X1 STANDARD CONCRETE goes underground inside its undergroundness, and eventually leads to a spot where it frames a massive vault door. The door is marked with harsh, vantablack wording: ">ENTER DERSE_KEY_CACHE_4-12"

    Arthur sits in front of it. Several chunks of blackened concrete can be found next to him. He has made no progress breaking down the door, and actually appears a bit exhausted from trying.
Lezard Valeth     Lezard arrives just as he said he would. He basically ignores the devastation, the process of rebuilding is as always basically the result of the cataclysmic results of Elite combat over any intensity of note.

    What is interesting is watching the results of someone with actual divine powers over space manipulation having problems getting through a door. "This seems to be a bit unusual." Lezard observes as he approaches, looking to the door, then back to Arthur himself. "So, this is the key cache in question?" He looks about for other arrivals. "One supposes you will explain the situation once everyone arrives. Very well." He stands to one side and simply waits patiently. It's no good to try to solve a puzzle when you don't know the rules.
Mauve Gauntlet MAuve shows up fairly uneventfully, her bright purple armor standing out in the underground space. She side eyes the Nullbodies as she walks by, giving them a wide berth.

Even if they're docile, they're still creepy.

eventually, she comes across Arthur and sits down next to him with a metallic clunk. "Um....You said it was a puzzle, but it looks like it's asking for a password. Unless I'm reading this wrong? I dunno..." Mauve rambles a bit, looking up at the door.
Sumiko Mikoto shows up, more or less ignoring the devastation from the previous invasion of the Derseites, because she's seen that and can see that people are already working on fixing it.  Well, 'people' is a loose term here, but she'll forgo trying to think about assigning meaning to things right at this moment on an incomplete world-thing.

Arriving, she crosses her arms and looks at the door baring the path.  "So hitting it really really hard seems to have failed?" she asks, before looking around the door itself, letting Arthur talk about what's going on.  Better to do something than nothing while exposition goes on.  

Maybe she could try hitting it really hard?
Big Boss Big Boss is here. He's armed with an assault rifle on his back, pistol at his side, and greatcoat over his bodysuit. His footsteps are even, calculated, as he steps through the undercity, past the maintenance hallways, into the massive vault door. Harsh colors cause him to squint, even with only one eye, as the mercenary lord turns to Arthur.

"Arthur Lowell. Where is the puzzle?"
Arthur Lowell     "THIS is the fuckin' PUZZLE. EVERY OTHER GODDAMN DOOR HERE," Arthur emphasizes with tremendous gesticulation towards the door. "Has got some PUZZLY SHIT. This one's just 'ENTER'. But I don't know how to JUST 'ENTER'. Shit, man, I've even tried PORTALS going THROUGH, it's like whatever's behind it straight-up DON'T EXIST where we are. I can tell it EXISTS, 'cause," He swaggers up to the door and gives it a hefty kick. The noise echoes, behind the bunker threshold. "Y'know. And even LOUDER when I SHOOT IT WITH AN ENTIRE SUN. But if it's REAL, it ain't REAL HERE. That's my PROBLEM." He gives it another good kick for good measure.

    "Anyone got any idea how you '>ENTER'?"
Sumiko Mikoto thinks about this for a moment.

She just...reaches over and...attempts to walk right through the door.
Arthur Lowell     It's solid. But it feels like... an unusual solidness. Mikoto can feel a 'give' along an axis she's never felt before. Something might flit back along that access, interpreted almost the way something like Kyubey might speak; communication without audio, along some mechanism heretofore unexplored.
Mauve Gauntlet "I-I was thinking you needed to enter a password or something, or... 'hit enter?' Like on a keyboard?" Mauve asks. She walks over to the door and places a hand on it, patting it in various places to see if something comes up in her augemented reality interface, like a password prompt.
Arthur Lowell     Nothing pops up on AR besides a few unusual errors. Unlike AR errors in the past, these seem to be kernel-level -- perhaps deeper? There's something more fundamental here. There's a keyboard, somewhere, Mauve's AR intuition can likely tell, but it's not /here/.
Sumiko "OK this is weird in a way I really don't like," Mikoto says, trying to...FEEL just how it gives. "There is a...give here, but I don't understand it. Or rather, I don't think I can properly percieve it.." she frowns, this was...weird. She tries to enter again, but this time thinking about >Enter really hard.
Lezard Valeth Lezard looks at the wording, then at what Mikoto did, then at Arthur.

    He shrugs and asks, "What happens if one simply presses 'enter'?"
Arthur Lowell     Closer. Something about what Mikoto has done has worked. It is as though >enter were simply... in the wrong place, and lacking something. More odd impressions of reality flit back along the axis.
Mauve Gauntlet Mauve tilts her head, backing away from the door. It's throwing her a bunch of errors, but they're nothing like she'd ever seen before. She can just barely feel like a keyboard prompt shou;d be coming up but it's not. Also...

"What's a 'Secundus Geometry?'" Mauve asks.
Sumiko Mikoto frowns...it feels like she is ENTERING, but not doing it right?  "I can enter, but it's like something...or rather I'm not doing it in the right part."

Lezard points out that why not try exactly where the 'Enter' is on the door.  Well, ok...worth a shot.  She lines up with where it says Enter, and attempts to do what she did before.  Attempting to enter with all of her mental might.
Arthur Lowell     Arthur looks to Lezard. "PRESS ENTER? Oh, you mean, like..." He squints, and ponders for a moment.
Arthur Lowell     "Don't think that did it. Not getting anything, uh, back." Arthur mutters, scratching his head.
Big Boss This is ridiculous. But, so is reality. Big Boss approaches the door, looks over it, and then starts thinking about >ENTER really hard. He calls up on his iDroid at the same time, instructing Outer Heaven's intel team to start digging through more SkaiaNet files and search for this specific door. Even the smallest clue would be helpful on what to do next. After all, getting through facilities is something they have expertise in.
Lezard Valeth Lezard arches an eyebrow at the exchange with Arthur. "That was a very interesting metatextual reference you had just performed. I seem to continue to be not completely used to how you and your world tends to work."

    However, as most people seem to be thinking at the door, Lezard starts with actually walking up to the door and physically reaching out to touch and PRESS the >ENTER on the door, as if it was some kind of activation rune or somesuch perhaps.

May as well try what seemed to be the first thing that came to mind for him.
Arthur Lowell     Scouring the databases here is quite possible, especially now that Jack Noir isn't draining them. However, the only useful information about doors like this seems to be, according to one instructional file, that you must 'type >enter, followed by the ID of the relevant Secundus Geometry to be accessed, on the keyboard, then press enter'. Too bad there's no damn keyboard here.
Mauve Gauntlet Mauve pulls up a notepad application and writes the marking on the door. Worth a shot!
Sumiko Ok it's like using magic...? Ok lets run through the steps of using magic, Mikoto things to herself. She attempts to tap into her soul gem again, and attempt to activate the command given to her.

>ENTER DERSE_KEY_CACHE_4-12
Arthur Lowell     Everyone manages to get in, though how, exactly, is not clear. They approach the CLOSED BUNKER DOOR, and instead enter the OPEN BUNKER DOOR.
Arthur Lowell     Arthur plants a hand on the RESET BUTTON, and heads to another area...
Arthur Lowell     Arthur kneels down near the second RED AND GREEN display. He looks to it, and then back to the other one. He wishes he had a beard to stroke. He'll settle for a chin. Even with his MAGELY BIG BRAIN, he's looking like he's having trouble planning out which room to change. Every so often he taps sequences on it, but since it's unresponsive, he can't experiment and keep a brainflow.
Arthur Lowell     Arthur wanders back from the north to the main chamber. He squats next to the big red and green array and ponders it.
Arthur Lowell     Arthur contemplates something extensively. He seems to be trying to check rules against other rules in his brain, figure inputs according to rules. And then, with a soft snap... His space powers seem to work /within/ rooms at least, because he rotates the red-green array geometrically through space, suddenly.
Arthur Lowell     Arthur wanders to the black and white version of the three-by-three puzzle input. Checking the input of one of them -- though not operating it -- reveals something relevant...
Arthur Lowell     The entire bunker rumbles. Each locked door unlocks. In the southern central room, "0-1", the now all-green section emits a series of heavy clicks. The tiles unfold, blossoming like a great flower, petals shifting and undulating. A shining light inside it reveals something slowly: A regal-looking onyx ROYAL DERSE KEY. The massive artifact is no simple skeleton key; it's nearly as long as one's arm, and filled with a tremendous mass of complex mechanical materials that are likely manipulated by the vast lock that matches it. It is delicately engraved, and utterly regal, bearing a design venerating a great onyx tower.

    The tremendous key floats as the tiles settle back below into steady ground -- more 1X1 BLOCKS, of course -- ready to be taken. Now it's a matter of locating the lock, and making full use of it.