Scene Listing || Scene Schedule || Scene Schedule RSS
Owner Pose
Duet Fortuna     'Be prepared for a much more difficult resistance than the previous invasion, but I think you are all up for it.'

    Those are the words that Elliana had used to brief the Elites present in gathering and laying out the rough plan. There wasn't much of a plan, actually. Given the array of Elites that she had arrayed on her side, she mostly left tactics up to the personal preference of the person in question, as each one had their own strengths and forces to bring in. It might be more chaotic, but it was to Elliana's credit that she didn't try to micromanage.

    Senna Bliss, as everyone had been briefed, was an odd combination of a city. Set in the mountains, one side of the city was made up of a mining town and craftsworks, with a dizzying array of metals and gems. This made it strategically valuable, didn't it? Which makes it odd that the cottages and buildings of the city didn't even have a wall, though the rough and winding roads along the mountainside at least made an infantry assault annoying. Elliana had made clear that there were anti-air defenses in the mountain as well, but the main defense would come from the resort at the edge of the city. The terrain divided the waters into two distinct lakes, with one being used as a resevoir and the other as a resort for the upper nobility and their families. The disparity between the haves and have-nots was striking here, considering the elaborate villas and expensive boats at the lakeside next to the multi-family hovels at the other end of the city. Perhaps that was why Elliana was giving this city to Allan Bodily.

    Said resort was where the real power was, but unless someone managed to go over the lake somehow, the only way to it was through the town. An airship dock was nearby, but no doubt the defenses would be rough, though perhaps not impenetrable. It leaves a number of ways to enter the city, though, and the rough terrain meant that a careful force could approach without being seen.

    Elliana is hanging back at the moment, mounted upon Veryx, her dragon. She leaves the approach up to each individual for now.
Charity Whiteheart     Dressed in robes, Charity keeps her knives hidden and her face shadowed. She's not going to do anything super sneaky... she's a native after all, and can speak the native language without relying on translation effect. If anyone asks about HK, she'll simply say that he is her servitor golem, and request directions to the nearest main street. So she's come in ahead of those with armies and troops, to position herself as close to the resort as possible.

    She isn't going to actually try to go in though. The guards there might be canny enough to actually realize that HK-47 doesn't look like any golem they know, and bringing an offworld thing like that into the resort would raise a lot more eyebrows.
Project MORDRED For now, MORDRED is far away enough to avoid being detected, landed on the ground with sensors tracing both his allies and any potential targets of interest. His thrusters are inactive but on standby, and his weapons are in their locations. Undetected isn't going to happen, and a machine of war like his Armour isn't exactly designed to inspire nonviolent intent in foreign states, but he's ready to move if he needs to.
Mordred     Quiet and loud generally don't matter for a Servant.

    Mordred, the Saber, is thusly not physically present yet.

    Rather, her presence just roams, incorporeal, towards the airshop docks of the city. Wards and barriers, if any are even present, will be navigated through and around as able, though odds of them having warded their airship docks enough to stop a Servant like her must be pretty low.
Tamiel     For a while, Tamiel had thought that she would need to just fly in and shoot things. While incredibly powerful and intelligent, her grasp of tactics and strategy hovered somewhere between 'Nonexistent' and 'Truly Awful' most of the time. So when Adelyn actually provides some form of direction for her, Tamiel eagerly leaps to the job! Unfortunately, her 'covering fire' is not going to be good for her, even if it will be for Adelyn. This is because, while she is incredibly resilient, she is /not/ immune to such mundane weaponry as 'big guns' or 'ballista bolts' by any way shape or form.

    The angelic being swoops in at high speed, caring little for the alarms she raises. That's the point. As soon as anyone opens fire upon her, she'll start opening fire back, numerous lances of strange metal materializing around her body and launching themselves downward. One dozen bombarding pillars of summoned metal, followed by another dozen, then another. Cover fire rains down upon the air defenses as best she can manage before she's going to be shot down.
Allan Bodily     Rough mountain terrian? Well, that makes wheels a bit of a problem. fortunsatly, working in a multiversal scrapyard means not being restricted to wheels.

    A cloud of black smoke slowly winds it's way up towards the town, the source? A pair of massive, multilegged transports. Large things hammered and weilded together from god knows what, loudly trudging along on six legs each, they bare the logo of the Red union on their sides: a battered and scarred fist, holding up a broken tool of some sort.

    Inside? About a dozen or so Red Union troops in patchwork armor, armed with hammer and gun, along with They're leader, the always angry leader Allan. Finally, what appears to be some sort of mini mech with a Red Union banner on it's back and a... rather exciteable indivdual riding in it's open cockpit takes up the rear.

    "Right boys." Allan says. "We need this place as close to one piece as possible. So *($ up the blue bloods, not the buildings got it?" There's several affermatives from the troops. "Also, looks like they've got some have-nots along with the haves, so before you go smashing some random #$#@ers head open, make sure you've got the right one! Am I $^&#ing clear on this?" More affermatives.

    "Right then, inject if ya haven't already, it's almost fun time!"
Adelyn Lysen     The troops Adelyn supplied to their last outing are, sadly, not in infinite number. Further, she's honestly a bit of a miser when it comes to doling out military assets. The training and equipment are both expensive. Since taking this city /less/ seriously isn't an option, she's chosen an alternate plan: While she is still committing one of her high-speed, armored and shielded airships to the cause of dropping forces directly onto the nobles quarter, she's leading that charge personally, with only a handful of supporting staff in the form of a few of her more promising apprentices. This leaves plenty of room in the craft for any other elite who wants a quick ride over--assuming they're fine with jumping out, because the landing craft won't really be landing.

    The timing is chosen for after Tamiel has drawn fire, and the approach vector is low, rather than high, as well as from a different cardinal direction than MORDRED is standing by. Adelyn still expects to take hits during this, but the technology needs a trial by fire, so that should be within tolerance.

    Once the screaming magitech jetcraft comes to a slow-enough not-stop over the resort, Adelyn merely directs all to the outside of the opened disembarkment door, and steps through herself. Pure Guardian is in her hand in book-form, and the pages of the divine grimoire turn to the appropriate place as winds pick up and control her descent, along with her entourage, to just short of truly injurious as they make their way down. Adrenaline-pumping, for some, it likely still is.
Raine Arland      As Adelyn's craft makes about as much touchdown as it's going to get, Raine stepped forward, a black blade hefted onto his shoulder. Like the last op, he didn't bring anything other than himself. Fragarach was probably lurking about, incorporeal though. True, he could have brought his own ship, but he wasn't too keen on risking his home AND transportation on such a high stakes mission.

     Nah. Instead he'd just come alone and hitch a ride! Win win! ...Well, except for the part where they had to jump out, potentially amid anti air fire. But hey, who said it was going to be a walk in the park? "Here goes nothing!" Raine leapt off the craft, freefalling through the air down towards the resort, seemingly without any magical assistance whatsoever. The grin on his face seemed to suggest he was totally okay with this.

     Surely he wasn't that stupid though.

     Probably.
HK-47     Once again, the droid's missions were becoming more and more reminiscent of his own universe. This time he was infiltrating what was apparently a major city in this world, their goal effectively being the as what his creator had been attempting to bring to her own home - revolution through insurrection.

    And of course, such things could never be done without at least a few controlled applications of raw chaos or quiet subterfuge. Both of which were things HK-47 excelled in.

    Covered in a simple cloth hood and cloak, though not going too far out of the way to hide his artificial nature, HK keeps close to his assigned guide - the flesh-sac designated as 'Charity', who for the duration of this mission would be his temporary 'Master' - in order to pass himself off as one of the local automatons. 'Golems,' they were called.

    Soon enough, the expected sounds of alarm were detected by HK's audio-receptors as the less-subtle members of their assault group began their own methods of attack - with all the subtlety of rampaging banthas on high-grade adrenals. Several groups of local officers moved down the street, likely heading for the sources of the disturbances.

    In turn, attention was directed on the obvious external threats, and away from the masterfuly-lethal internal ones.

     Turning to Charity, HK lowers the output on his vocoder enough so that his voice is audiable to her alone - the droid's analogue to a whisper. "Assessment - Direct entry seems inadvisable. Recommendation - An alternate path will be needed. Unless you wish to have the unsuspecting meatbags lured to a more convent location in order to permanently remove them from the equation."
Duet Fortuna     The resort and the airship docks are both warded, but the latter is, perhaps surprisingly for a military target, less so. Mordred the Servant can, after exercising a bit of effort and magic resistance, penetrate them and slip into the docks in time to see the troops there scrambling. There are a number of civilians, who are quite intelligently hunkering down, but thus far nothing but normal soldiers and one particularly brave and resourceful officer, who was directing the battle and arrangement of troops. He's doing a decent job of it, too, because the batteries are firing already in response to Tamiel's approach. They don't use simple ballista, but a mixture of rifled firearms and cannon, including one magically-powered cannon that launches a high-speed projectile like some mystical railgun.

    This withering array of fire is directed at Tamiel. Fortunately, not all of it is very well-aimed at the angel, but the sheer mass of projectiles is deadly nonetheless. It serves a purpose though... that initial volley gives precious breathing room, and the lances she fires spear through many of the troops and batteries already. It also means that the fire for the incoming ships and troops from Adelyn is somewhat halfhearted in comparison, as she can easily jet in during the reloading sequence of the slower, more powerful batteries. All that's left are the ones that are light and quick-loading, and a few heavier cannon that were reserved just in case Tamiel wasn't the only threat. If Project MORDRED is going to slip in, now is the time. Adelyn and Raine will have a relatively easy time picking their landing points here, so that part seems to have gone smoothly.

    The approach of the walkers is another matter. At first, the town doesn't know what to make of them. After all, such monstrosities are a little alien to them! Yet in another few moments, someone is calling for the militia, a woman with long red hair in a ponytail and carrying some kind of warhammer. Sadly for her, the militia is none too loyal and is only reluctantly assembling.

    In all of this, HK and Charity are already in the town. Very soon the streets are bustling and the alarms are indeed sounding, with the gates to the resort - not that they're super thick - slowly closing while several of the nobles pour... out? Yes, they're going out into the street to see what's going on. These nobles appear to be actual fighters, though, and the five of them have some serious looks on their faces. The only oddity is that a more well-dressed girl is already out and about, watching the nobles pour out. Wearing a hooded cloak, the fact that she wears a mask is still pretty obvious. Charity will likely recognize Duet.

    Elliana is still on Veryx, probably sipping a drink.
Project MORDRED As the jet comes screaming in, MORDRED initiates a ballistic trajectory that will have come in fast and high, using gravity and thrusters at the last bit to both increase velocity and decrease predictability. His trajectory is carefully calculated to put him on the ground near Adelyn. In case he gets shot at, and he can't dodge it, his XTE lancepack is charged and ready to destroy any incoming projectiles, assuming he can hit them.
Mordred     The further into the wards the Saber proceeds, the more difficult it becomes to stay intangible. But she pushes; this has two effects: she can proceed, and she's not invisible anymore. Though still intangible, anyone with even a half-assed talent for seeing the supernatural, especially spirits, will be able to track the armored knight's movements around the docks, through the installations.

    Visually, Mordred attempts to identify the largest airship still docked, with weapons attached to it. She floats that way, bypassing defenses (if able) in order to get onto the deck of, and behind the controls of, said best-armed airship.

    If it's currently being prepared for launch, all the better, but she'd settle for it just being idle too. She won't be materializing yet, although there's the non-zero chance the ships are very well protected and will force her to once onboard.
Charity Whiteheart     "Easy, HK. Not quite time yet," Charity reassures. Then she amends, "But if you can snag one of those five alone, go ahead and take them out if you can. They're probably tougher than they look, though, and I think the others would be better for them." She waits until the five have rushed out, then peers toward Duet before dashing toward the closing doors. She's aiming to phase through the nearby wall or whatever guards the resort and drop off a little 'package' in the door mechanism. That being a small grenade that blasts with a quiet little 'pop' noise, rather than a boom.

    She's also going to draw out her knives, as she doubts that this place is undefended, and get ready to block any incoming attack. To HK, "Come on in, I think this is where you want to be."
Duet Fortuna     Within the gates are more nobles, but these seem less combat-ready. Three are around the gate... and while they aren't going to be simple pushovers, they are not armed either. The droid will also have the option of engaging the one of the five who hesitates, lingering back from the others and accosting Duet, "Hey, who are you?" Unfortunately he'll also notice HK if the droid steps forward, but HK has the option of rushing inside to start the slaughter, engaging the one that's separated, or just watching if he really wants.
Raine Arland      Raine landed right out in the open, a faint bit of wind magic apparently aiding his landing. There he was, an intruder to the city standing right there in the open, brandishing a weapon with that could only be ill intent. At least towards a certain class of peoples. "Alright. Time to get paid."

     He straightened up and proceeded to saunter on forward, carelessly making an obvious spectacle of himself. "Heeeeeeey! Nobles! Militaaaaaary! We're here to oust you! That's okay right? Of course it's okaaaay! That's just the way these things work!" And as he walked, he called out obnoxiously to draw attention to himself still.

     If any personnel were on the ground, they'd know he was there.
Allan Bodily     "HOLD YER ASSES! HOLD YER #$*^ING ASSES!" There's a LOUD hissing sound as the walkers come to a halt. The mech in the back, starts to frantically glance around at the crowd, grining form ear to ear. Slowly, calmly, Neal climbs out of the first walker. "Alright, keep it in check people, that's double for you Neal, you get to make legends later." There's a sad little "Aww." from the mech pilot.

    Allan gives the leader of the militia a quick nod. "You lead the people in here? My apologies, Name's Allan, This boys with me are part of the Red Union." He continues, sounding suprisingly calm for once. "You see, I have a little problem I need to take up with the people in that resort. Sadly, it seems they built this place so that the only way to them, is through your homes. A design descision I'm not exactly fond of." Allan looks just a tad annoied as he notes this, though he settles down again. "Anyway I'm not interested in hurting this town or it's people. My goal is the resort. So if you could please move aside we'll all be on our way."

    Allan waits a moment for them to consider his words, before adding. "Or perhaps, you'd be interested in an offer?"
Adelyn Lysen     The landing craft strikes a balance between speed and armor, as it must, and its shielding is most effective against purely magical attacks. The cannon fire, therefore, is varyingly dangerous. Lighter fire can be blocked near-entirely by the wards placed upon it, but a massive-enough shot will resist the wards, and the armor, as well. Those heavy cannon deal some damage. Not enough to heavily impact performance, but with its bay empty, the crew are quick enough to accelerate out. Their immediate job is done.

    Adelyn and her magi are less susceptible to fire, making smaller targets, yet having more powerful warding. As she wishes, they land. Having a choice of where, she chooses--going by first impressions--the wealthiest villa, actually touching down on the roof of the central structure along with her four apprentices. They already know Plan A and, eager to impress their commander, go about it at once. A youngish man in gold-trimmed robes strikes the roof with both his fists and what's essentially a telekinetic blast, magically commanding its material violently part and allow entry.

    Once within, so long as Plan A lasts, Adelyn will seek out the figures of greatest local prominence and acquire their surrender. A second apprentice, a severe-looking girl in blue, mentally rehearses her sleeping spells for the umpteenth time. There's likely to be servants, and letting as many live as possible would be politically convenient, even if they're foolish enough to struggle.

    Raine's separate touchdown and attention-calling tactics can only benefit Adelyn's entry, though it could hardly be called subtle.
HK-47     As Charity uses what appear to be micro-grenades - how unusually innovative - to compromise the door, HK-47's photoreceptors pick up the sights inside. As promised, the area is indeed filled with convenient targets, all of which are almost practically lined up for him

    However... as much as it pains him not to take advantage of it, he doesn't attack. Not yet.

    When someone begins speaking to one of the more obscure meatbags in the area - one wearing a hood and mask - the droid ignores it as it is not someone he recognizes as 'necessary' to the mission. As for moving in... he cannot. If he approaches, he will be detected - and it is best not to be uncovered until the droid is in a more advantageous position.

    As such, for the moment, the droid hangs back in reserve on the outside of the gate. If Charity requires immediate assistance, he will enter... but for now, he intends to keep quiet.

    He's already learned what happened when you rushed to engage a target he'd believed would go down easily. For a mission like this, caution was needed more then rampant weapons discharges, wanted as they were.

    But those would assuredly come later. Once he was somewhat more certain of what his opponents were capable of.
Tamiel     Taking fire! Okay, Tamiel can deal with that. A shimmering barrier appears before her, tanking the lighter attacks with ease while the angel flits through the sky, dodging the larger projectiles. Well, mostly. So much cannonfire was a bit more than she expected, and she's fast, but not that fast. One of the larger cannons connects with her wing, blowing the left wing clean off in a mess of blood and feathers.

    Surprisingly, this doesn't send Tamiel into a spiral toward the ground /directly/, but it does mean she suddenly veers off at a sharp angle, zigzagging at high speed before crashing into the side of the airship docks.

    The masked angel survived that, of course. Battered and bruised and now missing one wing, she slides out of the rubble with a wobble and a shake of her head. "Unpleasant." For the moment she's incapacitated, if only because she hasn't decided what to do next.
Duet Fortuna     Project MORDRED's landing gets some attention all right, with only a smattering of air fire since Tamiel basically tanked it and took the hit hard for everyone else. Oops. The mecha slams into the ground and certainly gets attention... as does Raine's proclamation. They also get /reactions/ from the others.

    Raine is immediately confronted by a young man, about fifteen or so, with a short spearlike weapon. "No, I don't think so." He seems a bit cocky... and with reason, as he blurs a moment later, explaining why he was so quick to speak up. Many of the Blooded are faster than a human, but this speed is far beyond. He's a literal streak, darting in and out toward Raine with an immediate attack, a lunge and then backing off to test how Raine deals with the speed he has. These troops are not the weaklings that the other place had, and they know it. In fact, the troops largely assemble and... don't interfere.

    Project Mordred's landing will find him confronted by a small squad of soldiers, and two women. The women look at one another, then at Mordred, with one of them walking forward slowly while the other raises a hand and sends a crackling bolt of lightning toward the mech. They don't even bother with banter.
Duet Fortuna     Pushing through and becoming visible is an issue, because now Mordred does have to deal with... an annoyance. A peppering of crossbow bolts that do literally nothing to her streak through the air, and through the knight's body. They do nothing at first, but then the officer's voice calls out, "Hold fire! Who are you?"

    He's asking Mordred, and he looks a little more confident. His sword leaps into his hand... and that is a literal statement. Mordred's eyes and perception will be enough that she can see that the man didn't draw the blade, it drew itself and flew into his hand.
Duet Fortuna     When Charity blows the gate mechanism, she does indeed have to deal with two guards. One is a normal guard who can be dispatched easily as she wishes, while the other is a man in chainmail whose hands blaze into flames. Only the hands are on fire, but he leaps toward her with a rapid series of punches, trying to break through her guard and to keep the blades from hitting his arms or body. The hands seem better-protected.
Duet Fortuna     Allan's speech is certainly not ignored! The problem is that the 'leader' gathering the militia is a noble, herself, and is none too happy. The militia murmur amongst themselves, but the woman calls out, "FORM UP! You're here to protect your masters, and they'll brook none of this nonsense!"

    That was probably a bad idea, because the militia mutter more. The actual 'leader' of the militia, rather than the noblewoman, glances toward the incoming force... and then with a motion, he calls the militia to him and has them... part to either side. It's just the woman and all of Allan's forces, now.

    Not that she cares, because with a scream of anger, she slams the hammer down and sends a shockwave toward the nearest walker of Bodily's forces.
Duet Fortuna     Adelyn's forces collapse the roof and gain entry! The man who confronts Adelyn's forces presumably owns the villa. He has an odd aura about him... an aura of majesty despite his obvious poor health and lack of exercise. "Who are you? Begone!" He is... not being very smart, and the various servants aren't actually fighting for him, though they hesitate due to his aura.

    "Father, I will handle them," says a young woman bearing a thin blade at her side. The lithe woman steps forward over the rubble, her sword drawn... and she vanishes, some kind of invisibility effect going into play. She's going after the one who smashed the floor, attempting to strike unobserved. Maybe not the best idea against a force of mages, but she probably doesn't know that.
Raine Arland      "Eh?"

     Raine tilted his head, sizing up the boy who could only have been a few years younger than him. "Wow. It's so bad they've got kids in service? Heh! Well-" And then the young man blurred. "---" Raine's eyes widened and he heard a sound of a barrier being struck.

     He blinked, and processed what just happened. A shimmering blue barrier was erected before him. He glanced aside to find the ghostly figure of Fragarach floating beside him. Her otherworldly eyes leveled an unimpressed gaze at him. "Pay attention, fool."

     "Hah...hehe..Whoops." Raine chuckled, rubbing the back of his head sheepishly. And then he grinned and stared the boy. "Well okay! I wasn't prepared for that one!" He hefted his blade off of his shoulder and leveled it at his opponent. "Let's try that again, huh?" He said that, but he didn't wait for another attack. Fragarach shimmered out of sight, going incorporeal. Raine dashed forward, not nearly as fast as the boy, and aimed a horizontal cut towards him. Similarly testing his reactions.
Project MORDRED Fortunately Glare-NT is not easily shorted out, the lightning burns away at the outer ablative heatshielding layers, which melt down and reduce the Armour's overall resistance to attacks composed of pure energy. One joint in his left arm fritzes out briefly, moving erratically before being disabled by the internal diagnostics and the redundant joint activating in its stead. "Tsk, no exchange of formalities? So be it." MORDRED laments.

The XTE Lancepack then finishes charging, and a blast of superheated hydrogen plasma is fired at the woman who sent electricity his way. "The others of you don't need to be harmed, simply drop your weapons and walk away and I will not lay a finger on you." It's both a threat and an offer of mercy at the same time.
Mordred     On one hand, getting on that ship's deck(?), amidst the commanding officers, is good. On the other, it looks like they have a Blooded in the captain's chair, so to speak. Maybe that's not so surprising, come to think of it.

    Mundane crossbow bolts flying through her spiritual body, the knight frowns under her helmet, and the Saber's body becomes fully physical, warped by the effect of Secret of Pedigree, her helmet. Features, color scheme and even voice obscured, Mordred holds to one side her large two-handed blade with one hand, lifting it slowly to point at the commanding officer, in response to his same gesture.

    "On a bad news scale, from one to ten, I'm your ten today. Speak your name and whether you are willing to wager the fate of this ship and its crew's lives on the sake of a single duel, or if you'll have all of their blood on your hands when I leave you for last."
Duet Fortuna     HK decides to exercise caution and observe! He'll see something very interesting. The man stays behind to confront Duet, who just stares at him for a long moment. "Don't you have better things to do?" she asks.

    "You're not from this city, you do not dress like one of the rabble, and the city is under attack," he reasons. "This is your last chance before I assume you are hostile."

    "Assume away," she answers. She draws a very modern-looking pistol, preparing to fire, but the man rushes forward with inhuman speed. A sword of light shimmers into existence in his left hand, sweeping forward in an arc as he ducks to the side around and avoiding the barrel of the pistol. That totally-not-a-lightsaber is aiming toward Duet with an unerring strike toward her heart.

    Blood flies, but it's from a shallow gash in Duet's arm. Apparently /she/ is much faster than a human should be as well. The pistol doesn't go off, and instead she just sidesteps and weaves to avoid being penned in... except that the man staggers, stumbling oddly and collapsing to one knee. His hair begins to turn white, and lines are forming in his face as he chokes and gasps.
Charity Whiteheart     Oh dear. Charity finds herself face to face with two men. One is rapidly taken out with a quick jab with her paralytic bone spur, but the other requires her blade to come up, parrying a flaming fist with that. The other fist tags her in the side, causing her to hiss in pain and stumble a little before she can bring her secondary blade up.

    "Huh. More of a challenge than last time," she admits. "I don't get to fight too many Blooded on my level." She dashes in at high speed, trying to slice inward in an apparent melee attack with both blades. The left one is in fact just that, but the right one actually sends a vacuum cut through the air, trying to slip under the man's guard.
Duet Fortuna     The boy is fast, but lightweight. He swiftly steps back and raises his spear to block, and does so correctly, but the impact is enough to jar him backward and stagger him. He's actually pretty good, and with that super speed he's a decent match for Raine. Shaking his head, "Why try the same trick twice? Why are you doing this?" Two different questions, but his earnest need to know may mean he's balking at a killing strike.

    Balking, but still dangerous. His next move is fast, just like the first, but at an angle. Rebounding off the wall of a nearby home, he's coming in from the side post-swing, with a swift but more purposeful jab toward the leg.
Adelyn Lysen     While selected for their talents and potential, real combat experience is something most of the Nation of Towers lacks, from their long period of isolation, and Adelyn's apprentices are no exception to that. The girl readying her sleep magic is too slow to quite react in time, and the man who opened the way makes a "Ghk!" sort of sound when the blade punches through his robe. Good for him, the robe is enchanted, and it releases a healing spell as soon as it's punctured, but that's a slow-acting effect that won't have him standing on his own for a few minutes, being also rather unused to this level of pain.

    Of the two other apprentices, one is a short-haired girl in glasses who did bother to cast a complex array of sense-enhancing spells before-hand. She's already moving when her fellow is stabbed, though her only act is to cast a short, simple spell that throws a mass of magical glitter at her target. It's bright and sticky and doesn't care if you're invisible. The wiry man in red-and-copper robes is last, and takes this opening, choosing the expedient route of summoning an intensely focused pillar of flame on the glitter-marked location.

    Adelyn, herself, takes no action throughout this, at least in regard to the presumed-leader's daughter. This is a matter of delegation, and her immediate estimation is that her apprentice's lives are at insufficient risk to deny them this learning experience. She instead addresses said leader. "I am Adelyn Lysen, archmge of the Nation of Towers, and I offer you your life in exchange for your cooperation." She looks almost bored. "Accept, and you will be treated as a prisoner. Resist, and you will be treated as an obstacle. My time is more valuable than you can likely imagine and I will reduce what mind you possess to that of a gibbering idiot if you do not show immediate wisdom in this matter. Your full cooperation is respectfully requested."
Allan Bodily     "Well now," Allan looks over at the parting crowd, giving them a frown and a knowing glance. "Nice to know how well you're valued, ain't it? Don't worry, we'll fix this."

    The walker meanwhile, while slow is not completly defenseless, it hunkers down on the spot, digging in it's 6 legs to try and hold itself steady despite all the shaking. it probably helps thath the occupants have armor. Speaking of them the There's a lot fo yelling coming from within that walker, it sounds, ANGRY. "Right then! Neal! you lead! Take walker two and get them up to the gates, Tell 'em Allan says 'hi'"

    Neal suddenly lights up, a wild grin crossing his face as he charges ahead in his mini-mech. "You heard the boss! ONWARDS! Glory awaits! YEAAAAAAHAHAHAHA!!" The second walker starts to stir, moving to follow him."

    As they move, Allan calls out. "Walker 1! Come on out and help protect these people, cover their exit, make sure their 'masters' don't do anything stupid. I don't want people getting cought in this. I'll deal with Warhammer Fantasy Battle here." The Walker that was attacked suddenly pops open several hatches, as a dozen some odd men armed with slapped together rifles and what look like odd sledgehammers that several of them reach to power on, huh. They fan out, ready ot help people safetly clear the area.

    Allan finally brings up Diplomacy... the shotgun this time, and aims at the noble, firing off a shot. "So, ya got a name? Or we gonna do that 'not to unworthy rabble like you!' Bull#$&@? I can deal either way."
HK-47     And so the results of patience bear their results. Holding back from immediate action, the droid sees something... intriguing. The attacking organic had the advantage... and yet now, he was not only debilitated, but decaying at a rapid-rate. By contrast, the other organic had moved very much like a Jedi - though not fast enough it seemed as she was now damaged, the epidermal layer of her body's fleshy covering being torn, crimson internal fluids spilling out down her arm.

    Had those fluids been the cause of the other meatbag's state?

    The droid isn't given the chance to ponder for long, a radio alert from his on-site Master directing him to assist her. And HK, among many things, was always loyal to his Master's beck and call... inconvenient as it sometimes was. But then again, meatbags rarely understood the intricacies of proper timing.

    Casting a final inquisitive glance at the hooded figure - and saving a visual image in his databanks for future reference - HK turns back toward the gates, once again observing the benefits of having been patient. Holding back for a millisecond, he analyzes the abilities of the guards engaged with his 'Master' Charity, noting the apparent pyrokinetic abilities of one guard. He also obtains information on Charity herself, noting her apparent use of air-pressure attacks.

    When he sees the three guards approaching, HK immediately switches for immobilization and area-of-effect, activating his carbonate launcher. Raising his right arm up, a metal plate slides open on the droid's wrist, exposing a small nozzle that soon begins spewing a jet of supercooled carbonate-fluid at the guards. The fluid is like a mix of liquid-nitrogen and fast-acting cement - get caught in it and the fluid would immolate and deep-freeze, effectively becoming a statue... for a short time at least, depending on how good their armor and biology was.

    HK aims for the middle of the group, intending to either stop or stall the group before they can close the distance.
Duet Fortuna     It's a good thing the woman has electrical powers, as those are well-suited to blocking plasma. The crackling barrier comes up so she isn't vaporized, but it's still enough to blast her and send out a screech of pain, the Glare-NT's systems proving more than a match for her barrier.

    The other woman approaching says a simple, "No." Leaping forward, she answers with a punch. Her Blooded ability is pretty basic, it seems: she hits like a truck. Girl versus mecha doesn't seem to matter, as it would appear this one got the very boring yet effective powerset of 'brick' from her Blood.
Duet Fortuna     While the chaos is happening in the compound, the four remaining nobles are rushing toward where Allan Bodily and his troops are. The civilians are clearing out of their way, so they're easy to find the location of.
Raine Arland      "Same trick twice?" Raine asked, arching a brow while there were in deadlock. ".....Oh." The cogs in his head turned. "Waaaaaait, were you there last time we attacked that other city?" That's the only inference he could make, given that was /fairly/ certain he'd never seen this boy before in his life.

     The deadlock was broken and Raine doubled back, still talking. "Weeeeeell--" The next strike came fast. And at an angle he wasn't quite expecting! "Whoa-hoa!" And barely, just barely, Raine managed to move aside. But it wasn't cleanly. That jab grazed past his leg, tearing cloth and cutting through skin as it went past. "Tch!"

     Well this wasn't an ideal opponent. Super fast, uses the environment to his advantage, AND he didn't seem to use any magic, which meant he had nothing to take and then throw back. Fun. "Damn, how'd you get so fast? Did you train and train and train and train all while wearing two ton boxers!?" Still cracking stupid jokes, the young man doubled back, testing his leg momentarily before turning and leaping for the nearest building wall.

     Looks like he was going to have to do this the old fashioned way. Raine's legs found purchase against the side of a nearby house, and in that moment, his blade burst to life, becoming cloaked in a crimson shroud of energy. "Two can play that game, you know!" Was his shout as he leapt off the wall, sailing into the air with sword reared back.

     And then he swung forward, releasing a surge of power that split off into multiple rays, curving and vaguely homing for his opponent. It didn't seem perfectly precise and could likely be tricked into hitting obstacles instead.
Project MORDRED "Your loss." MORDRED moves aside, the Glare-NT moving faster than it looks capable off, and what could have been a crippling blow is reduced to merely being a serious blow. One of the hip thrusters get punched right off, forcing the internal balancing systems to disable the matching thruster on the other side to maintain balance, drastically reducing overall maneuverability. Regardless, the evasive maneuver was combined with an offensive action, and MORDRED's Monofilament broadsword, a massive, razor-thin sword swings for the brick-like woman's back.
Duet Fortuna     "Christof Hearthfire," the officer says, with more confidence than should be warranted against a Servant. "And if that's how you want it, then I would be glad to take up this offer." Is it concern for his men or pride? Hard to say. His manner of fighting is very unusual though.

    At once, the entire deck of the ship /lurches/ and bucks. Beneath Mordred's feet, the once-solid and flat deck is warping and shifting, becoming unstable and dangerous. The same lurch /flings/ the man at Mordred, coming in fast while he aims a swift, vicious strike at the Servant. The blade fairly leaps forward, twisting in mid-swing and aiming unerringly at joints and weak points.

    Worse, there's a /pressure/ upon Mordred, like the armor is trying to move out of the way. Fortunately the armor is made from Mordred's mana, and will resist such attempts to manipulate it with ease.
Duet Fortuna     "Your level, eh?" The man grunts, the blade blocking his fist... and the other jab aiming toward Charity's shoulder. That one might actually get through, but at a cost, as the slice through the air opens up a bloody gash along his chest and side, staggering him backward. Charity outmatches him... but only just, really.
Tamiel     Hmm. Tamiel isn't all that great at tactics, but it does look like the resort and the airdocks are being handled. The only unattended enemy is heading for Allan. That's something to do, isn't it?

    With very slow, great care the angel lifts upward. She can, apparently, still fly with one wing... just very slowly and cautiously. After a few seconds of this she realizes that she's too slow this way, and sighs. A small but significant amount of her power is gathered up, and the wing glows bright yellow, reappearing whole and healthy. Renewing a wing is more energy than most limbs, but she should have plenty left... right?

    Flitting over toward where the crowd parts, she flings several lances down from materializing around her body, to block the path of the incoming nobles, then she lands before them. "Surrender and you will not be harmed. Resist, and I will not hesitate to dispose of you."
Duet Fortuna     Adelyn's opponent is more resourceful than one would think. The invisibility does indeed leave a glittering outline... but those shining points swiftly begin to vanish one by one, assimilated into the same invisibility. This does take time, though, and in the interim she screams as the flame engulfs her, forcing her to visibility and staggering away, clutching her burning arm before dropping to the ground to put it out.

    The servants cower, but the man just snorts. "No, I think not. You will Kneel And Apologize Before Leaving This Place Forever." The voice takes on a sudden commanding tone, and a swell of power erupts from the man. The crushing will overwhelms his servants, who freeze in place, while he tries to force it upon the mages and Adelyn as well. Yet most of his victims are the meek and helpless, not the sort of disciplined minds who become mages and could resist that compulsion.
Duet Fortuna     "I think I will take the latter!" The woman yells out to Allan! As the soldier-sorts pour out, she raises her hammer to cause a much stronger quake... except she's thrown off by the shotgun blast nailing her square in the chest and staggering her backward. The woman grunts, grabbing her shoulder before swinging the hammer down.

    Injured as she is, this second quake isn't much stronger than the first, but it sends a ridge of earth rolling directly toward the walkers. The fact that Allan's covering for them gets a ragtag cheer from the militia... and they're starting to form ranks again. Against the woman.
Charity Whiteheart     The fist connects to Charity, but she can take it. A gasp of pain starts out, while the young woman staggers back and thumps against the back of the gate. But that's all she needs, because a second later she's sinking into the ground, phasing through the earth and trying to come up behind her opponent.

    Her means of attack is her standard one: his ankles. The man's hands can block her knives, but can his legs block the hamstring attempt?
Mordred     Alright, points for originality. That's new. Is he manipulating the floor? The walls? No-- metal as a whole? Maybe it's just solid matter in general. Either way, his confidence isn't misplaced.

    The manipulation of her armor along with the terrain catches the Servant by surprise; it wasn't expected. Her suit of armor lurches, not quite coming off, but definitely rattling and requiring extra magic to upkeep. This doesn't seem to make the Saber panic though. On the contrary... it seems to make her rumble in anticipation.

    Christof' blade thus finds purchase, sinking into joints or gaps created by his ability, drawing blood twice in the chest, once at a shoulder, once at the hips. Saber backs away, clenching her sword. She gleams, a bright red, and her entire armor disappears, turning into raw magic, which sinks into her sword, coating Clarent in luminous white-red light-- a state that'll remain constant.

    This results in Mordred being fully exposed-- the red clothing under her armor is minimal, obviously not meant to be worn without the heavy steel around it. Detached sleeves, a thin tube top, a fancy collar, black and red pants-- or high-highs, more than likely, with heeled red boots and a reinforced skirt, all in shades of red, gold and black.

    To put it simply, she's moved all of the magic used to manifest her armor into her sword instead. This does unmask her, but she doesn't seem to care.

    "My turn then, Sir Hearthfire! Don't let me down!" the bleeding, five foot tall blonde knight demands-- not says, demands-- as she lunges back for the man, anticipating the movements of the floor as best as she can with her Instinct skill. Unlike him, there's no technique in her swordplay. It's raw brute force and superhuman speed rolled into one. Clarent'll even fire a shockwave once in melee, extending its range to about three times a regular melee swipe's.
Duet Fortuna     HK-47 immediately freezes solid two of the three opponents. Not every noble has a USEFUL ability, it seems, and these two were just curious. The third, however, is something else. The spray connects, and he just walks right through it. Not wholly unscathed... the supercooled element makes his movement stiff, steam whisping off his body and a shudder running through it. He's slow, at least until his body warmth forces the coolant to melt away.

    HK will find this meatbag is a little more disturbing than some, because the shivering man opens his mouth and /vomits/ out a stream of... carbonite fluid? No, it isn't that, but it is supercooled fluid of SOME kind.
Adelyn Lysen     Mental domination is a known and standard tactic in the land of the Arcane, uncommon though its practitioners are. All of the mages present have /some/ form of defense, but the actual effectiveness varies. The gold-trimmed man is already kneeling in pain, unable to resist any additional assault, though his wound is closing as his robe's enchantment is expended. The girl in blue twitches, but this touches on her specialties, and she puts the compulsion so effectively out of mind that she can finally release her sleeping magic, applied against the Blooded girl putting out her arm. It was first tuned for a wide-area effect, so some hasty retuning will still leave it quite possible to resist. The glasses-girl with her sensing array is hit hardest, and makes a strained and barely-human sound, while the copper-trimmed pyromancer is stunned into immobility.

    Adelyn appears entirely unaffected. That's not quite true, but she betrays no appearance to the contrary. Her robes, too, are warded, laid with such fine enchantments by her own hand that there is no room at all for further magic to be stuffed into them, and the great majority are defensive. Repeated attacks could have some effect, allowing her shields to be pierced one after another, but she doesn't plan to allow for such a thing.

    "Your final chance." She had cast no magic since their entrance, up to now, but now releases something entirely different from promised. Pure Guardian's pages flutter once again, and the designs from past archmagi leap into present existence in glowin relief around her. The element is Fire, but in contrast to the apprentice's flame pillar of a moment earlier, this is so finely focused as to seem a beam of light, discharging from a mid-air spell-circle and carving a path through--should he take no evasive action, nor effectively shield himself--both the noble's arms near the wrists, carefully bypassing his head and abdomen in a quick sweep. Dismemberment and instant cauterization is the intended result, but repeated application and a switch to other spells of lethal force form plans B and C while Adelyn speaks, her mind working quickly enough to calculate, cast, formulate, and deliver her counter-offer nearly at once. "Demand the surrender of all this city's forces to the occupying forces. I have no more patience."
Duet Fortuna     Raine's opponent is super-fast and seems to play to Raine's weaknesses... but there's one thing missing. Experience. Though he's quick to dodge back and forth and dive away from those rays, one of them catches him on the leg, causing the boy to stumble a bit. The good news is that this means he's briefly slowed, and injured.

    The bad news is that somewhere along the way, he threw his spear at high speed toward Raine.
Allan Bodily     Allan grins. "Nicknames it is then!" The quake this time though, causes some trouble, while the first walker is properly hunked down and empty, the second is trying to move and starts to rock violently, leading ot a lot of angry yelling, and an alarmingly loud *CALNG* as it's bottom hits the floor. Neal actually stops in his tracks to glare back at the woman for a moment, moving his mini mech into place to try and help the walker as it struggles back onto hi feet.

    As the militia starts to form up again. allan calls out. "Your 'master' would shake this place apart if it suited her! If you want to help, fan out! Get your people out of her! find someplace safe!" He then glares at the noble. "You sure you're the hero here? Now knock that @$&^ out! Yer fight's with me M.C Hammer." He starts to move towards her, firing off another shot from diplomacy as he walks.
Duet Fortuna     "GYAHH!" The woman Glare-NT strikes stumbles, but incredibly the monofilament, which should slice cleanly through almost anything, doesn't sever her spine. She stumbles and is definitely hurt, though... in fact she drops to one knee.

    But the lightning-hurler is still around, and though injured and panting, she's not out of the fight. From some distance away, the crackle of a larger bolt blasts toward the machine threatening their home.
Project MORDRED MORDRED takes the blast straight on, it fries the targeting systems, drastically limiting Glare-NT's ability to effectively engage in long range combat, as well as shorting out both knee joints, forcing MORDRED to stay in the air, and thus limiting his mobility until the redundant joints come online. However, by taking it straight on he does not have to slow down or alter course as he rushes towards the lightning hurler, his Monofilament Broadsword sword swinging like he means to split her in two.
Raine Arland      That goes about as well as Raine has expected it to. The kid was only about fifteen if he had to guess. No way he had experience unless he was walking the earth from battlefield to battlefield since he was even younger. ...Which is unlikely. But he was still good. As one of Raine's energy rays found purchase, he grinned on his descent towards the boy.

     Oh wait. That spear was hurled at him.

     DECISION TIME.
A) Dodge and lose chance to detain the opponent.
B) Defend and lose chance to detain opponent.
C) HIDDEN OPTION NUMBER THREE.

     Let's go with hidden option number three.

     "This is gonna hurt." He mumbled to himself and...didn't bother to dodge. The spear pierced through his shoulder, lodging itself in place. "Argh! God damn it! Shit! Fuuuuuuu!" And a string of expletives escaped Raine's mouth as the pain exploded throughout his body. But he didn't stop. He continued his downward descent, aiming to knock the boy down with a falling kick.

     If successful, he's keep a foot on the fallen fighter, sword pointed at his neck.

     Regardless of whether he succeeded or not, he'd ask. "You're not bad, considering your age." A pained grin would follow. "What's your name, kid?"
Duet Fortuna     Lances from the sky dig into the ground, and the four nobles come to a screeching halt. They SAW Tamiel shot down, so the fact that she's here, apparently whole, is something of a worrying factor for them. It is pretty obvious that Tamiel outmatched any one of them.

    But there are four of them.

    One flings a short burst of light, trying to pierce Tamiel's defenses. That will fail. Two more are moving to outflank with their swords drawn, coming in at high speed and aiming slashes toward... well, Tamiel's feet, because they didn't wait for her to land. The fourth and final one streaks forward with some kind of field around him, aiming a powerful blow toward her midsection.
HK-47     The satisfaction HK-47 feels spreading through his processor core at seeing two enemies be deep-frozen is abruptly stilled as the third flesh-bag target pushes through the stream of carbonite relatively unscathed. Then the meatbag's actions move well into the range of 'abnormal', since the innards of most humanoid beings were incapable of holding any form of supercooled fluid inside them without suffering severe sub-zero damage, if not shutting down entirely from it.

    How intriguing... and how unexpectedly disgusting, as in turn was ironically expected of meatbags. It was bad enough their frames were grossly inefficient and incapable of expedient repair or replacement of damaged components, but seemingly expelling supercooled liquidious waste from their digestive tract was a new inefficiency all of it's own. It was almost as redundant as the oversized and balance-offsetting, frame-straining flesh-sacks some female meatbags took such confounding pride in.

    Perhaps a dissection could reveal the details of this particular meatbag's physiology in comparison to the others? At the very least, the droid was curious enough to wonder /how/ what he'd just seen was possible.

    Sadly though, HK knew it was not likely to be. He needed to place the mission first - that meant bringing out more effort in stopping power.

    Cycling through the internal weapons, HK shifts to his most powerful wrist-mounted weapon; the multi-spectral energy emitter. A weapon that effectively launched penetrating bolts comprised of the same energy as lightsabers, meant to punch through armored targets with ease.

    If his enemy's innards gave him some form of special ability... the quickest course of action was to simply remove the innards. And given the nature of their mission, the droid had come to believe expedience was now required.

    Taking aim, the droid utters a single sentence-

     "Prejudice - Set to maximum." -

     and fires the penetrating bolt of energy straight for his remaining opponent.
Duet Fortuna     Charity's attack is, as usual, pretty simple in the end... and effective. Her blade slices through the man's legs and causes a howl of pain before he collapses to the ground, the fires going out. "AUGH! What... what are you?!" That sort of trick was not what he expected, it would appear, but Charity obviously wasn't a Twisted or the like who could normally do that sort of thing.

    Either way, he holds up a hand and shakes his head. He's surrendering, though Charity could easily kill him if she wanted.
Duet Fortuna     Mordred's opponent, whatever his power, had a very specific one. While broad in some respects, in others it was pretty sharply-defined in limits, and Mordred happens to stumble upon one of those. "Heh, if that's how you want to fight, then I won't!" It's a while before the secret is given away, though.

    A flash of parries... and parries. And parries. And strikes. Again, the man's sword seemed to just leap into the way, while Mordred's own sword, the closer it got to stroking, resisted hitting Christof and would try to turn away. Mordred's strength could overcome this easily, but it made the swordplay far more difficult than it should be, and narrow slices are all that sneak through while Christof tries to riposte and seek out his own vulnerable targets on Mordred.

    It's a good, fast-paced match, even if Christof is slowly being forced back. That is, until the shockwave lashes out. For some reason, that attack lands directly on Christof, making him shout out in pain and flinging him backward against the mast. He's tough enough to survive, barely, and the mast 'bends' to catch him, then straightens again to deposit him on the deck, where he crumples down with a cough and dazed look. He's pretty out of it now.
Duet Fortuna     It looks like that domination was the man's main trick, because when it doesn't quite work... the noble's eyes widen in fear. He can't even attempt to stop the lancing pain that slices his hands off, resulting in a howl of agony and the sudden release of that oppressive will upon everyone. His daughter struggles to hold her eyes open, but even if she is staying awake, she can't really move and fight now. That leaves little choice.

    "I can't... order the city..." he wheezes. "Surrender!" That order is to his servants, not the opponents. Probably they need to be within hearing range for it to work, but either way it looks like his servants pretty much wanted to anyway, as they all drop to their knees.
Tamiel     A quick pass of her hand, and Tamiel blocks the incoming daggers. It's really only the one that she has to worry about, because the other two suddenly find themselves mired in a thick quagmire of bubbling mud when she transmutes the ground beneath them. Three of them are something she can handle, then.

    The fourth she tries to block with the same ease, but she's not used to this class of opponent. His fist batters through the hasty barrier, striking her square on the chest and sending Tamiel back, crashing to the ground. She can regenerate, but having her chest cracked and her insides jostled like that isn't something she can instantly heal like a limb, forcing her to react violently.

    A full dozen swords flicker into being around her, launching at the noble that threw himself at her. The angel will hopefully either kill him, or have enough time to get to her feet. "Your forces are defeated. Surrender."
Duet Fortuna     The militia now under Allan's control, the woman backs away and readies her hammer... but takes another shotgun blast to the shoulder. Staggering under the shot, she's now bleeding, and has the entire militia against her. "Damn right I would!" she shouts, and glances over her shoulder-

    Oh. It looks like her reinforcements are at best occupied. At worst, defeated.

    Her tune rapidly changes. "But I think not today!" She slams her /foot/ down, sending another small quake through the area before taking off in a sprint down a side alley, just to try to escape.
Duet Fortuna     Well, Glare-NT can fly, and the woman with the strength is bleeding on the ground. She might be able to fight, but can't do the acrobatics to meet the mecha.

    Meanwhile the other woman is now... a little exposed. "AUUUGH!" She is, in fact, sliced in two! Blooded or not, she isn't coming back from that, meaning Project MORDRED has defeated his enemies.
Adelyn Lysen     Adelyn would have been terribly annoyed if that hadn't worked. Trying /not/ to kill the man left the spell quite vulnerable to evasion. Just as well that such didn't occur, but the man's insistence on lack of power is not what she wanted to hear.

    "Oh no, no! You must make a return on the time I have invested here. I most emphatically insist." Pure Guardian claps shut, and floats at her side. "Exert such influence as you are able. Send messages via the most expedient--the absolute swiftest--routes to all relevant locations. You have servants, what else are they for? Assuming your primitivity excludes more convenient methods, that is." She pauses, considering another point of annoyance, then dismisses it as unproductive. "Thereafter, inform me as to the locations of any other figures whose cooperation must be obtained to complete this procedure."

    She's watching for any sign of him becoming too far gone from pain or shock, and has some single-use items that would provide a variety of healing effects, but isn't about to make an offer of them. Taking back her prior action immediately would be too undignified.
Duet Fortuna     Riane's gamble... pays off, actually. As the boy straightens up to recover, he suddenly finds that his opponent walked INTO the strike, and is heading right for him! If he'd had more experience, maybe he could have anticipated that... but he doesn't. Experience won the fight here.

    Or just being damn reckless, one of the two.

    Grunting, he slams to the ground and chokes, panting a little. "Buh? Eheh..." He grins weakly. "Art. Art Bloodgrace. I guess if you aren't gonna kill me, I might as well give my name."
Mordred     And in the exchange, Mordred is wounded numerous times too; no armor, and Christof's sword just seems to have a mind of its own. Cuts, grazes and deep red gashes into her skin accumulate-- shoulders, waist, one across her chest and nose. She's tough, far tougher than any human should be, so the sword might not dig as deep as it COULD, but she's still getting wounded faster than the Blooded.

    Apparently, though, Prana Burst continues being OP as hell.

    With the man falling to the ground, Mordred whips her sword to her side, shooting a glare at the crew. "WELL! What are you all waiting for? Get that man to the infirmary, you have one of those onboard, right? NUMBER TWO! Which one of you is number two? Prep this baby for takeoff. You guys can get off at our next stop if you want, I don't care. But, FYI: we ARE recruiting badasses for our army. Of badasses. So, you know. Lots of open positions. Especially for airship dudes."

    Technically she's inciting a rebellion and just knightly dueled the captain for the rights to the ship. Her Charisma should apply, if a bit, unless the crew is unusually strong willed for background extras.
Duet Fortuna     It's not just odd biology, not at all. That's made clear when the slowly recovering man straightens up - and takes a bolt of energy to the chest. It slams right into him, even THROUGH him, but somehow it doesn't leave quite as big a hole as it should, and it doesn't instantly kill him.

    The noble does drop to his knees with a groan of pain, though. He's largely defeated... largely. HK may appreciate it when he shows some SPITE though, and opens his mouth to 'vomit' again. This time, what he spews out is a crackling bolt of energy, blasting out toward HK directly. It's not quite the same energy that he just took, so apparently he can't mimic the attacks against him directly... but it's close enough, whatever he's doing.
Duet Fortuna     Tamiel lucked out and mainly got injured by fire support. While her opponent is pretty strong, a dozen swords is not something he can handle. He's impaled by about eight of them, letting out a loud gurgling noise. He's not going to survive that, but it did serve as a good demonstration to the others.

    The two swordsman are just climbing out of the mud, and opt to set their blades down. "Fine." "... yeah."
Allan Bodily     Allan just frowns at this point. "Nice to know ya value your subjects so much, Peter Gabriel. Whelp, soundsl ike you abount earned this then" He tbrings up diplomacy again, thogh is thrown off by the quake, letting out a surprised yelp as he rops ot his butt. Struggling to his feet, he pulls out a radio. "Alright, guys? My dance partner ran, you seer her? Kill her. Try to kee pour new friends out of it, we'll get them ready in a bit." Ideally, Allan will hear the kill report later, if not? Well, she'll have to report to her boss sooner or later... maybe they'll find her body when that place get's raided.
Duet Fortuna     "Do it!" The noble gasps, still on the ground. Despite his poor health, he IS still a Blooded, and tougher than he looks. He's not about to pass out, though he is pretty furious at being crippled like this.

    The servants quickly run out, to spread the word, while he mutters, "I can show you where the others are, but the battle is over if you've taken me without reinforcements."
Duet Fortuna     One of the men steps forward. He looks competent, if not a Blooded, and snaps a salute. "Right! All hands, prepare for launch!" He shouts that to the others, and then gestures to Christof. Two of the crew gather up the injured officer and carefully haul him off, while the rest starts to get the airship ready.

    The first mate turns to Mordred. "What should we call you, Captain?" Looks like she got a ship. A nice one, too.
HK-47     In spite of himself, HK-47 could not deny that he had stumbled upon a very peculiar meatbag. It seemed his target was capable of regurgitating replications of the attacks shot at him... or at least non-physical attacks. Shifting to defense, the droid activated his shield-barrier, a shimmering blue shell of energy surrounding and covering his frame in an energy-absorbing nimbus - which quickly shattered and dissipated, having only been strong enough to cancel out the incoming energy blast. Light scorching is left on his torso and part of his cloak is burnt off, revealing his armored chassis.

    Futile as it was, at least his query had made it unexpectedly challenging. This meatbag was definitely something he felt inclined to take a sample of. And after getting his approval from Fairchild, that was exactly what he intended to do.

     Raising his left arm, the droid switches to his dart-launchers, firing two tranquilizer darts into the downed organic, intending to immobilize him for study. He also spares a glance at the remaining forms of the two frozen meatbags, debating on what to do with them. If they were still alive, he could take them back as well... however, he did not wish to push his luck - he had one already. Others would have to wait for the time being.

    Thus, the droid turns his attention back to the meatbag on the floor, waiting to see what the tranquilizer's effect on his abnormal fluidic internal components would be before trying to lift him for transport, photoreceptors glowing dimly as his processors recorded the responses.
Raine Arland      "Heh. Art then." Raine grinned bit a longer and then lowered his sword. A show of good faith, despite their overall purpose being to take over the city. A little allowance didn't hurt. ...Usually.

     "I don't much feel like killing people today, so I'm gonna let you go." He stepped back and hefted his sword onto his shoulder. "You've got potential. I want to see where that goes. Maybe. Probably. Perhaps."

     Pause.

     "Oh, right." He grasped the shaft of the spear currently still lodged in his shoulder....and pulled. "Gah! Damn it! Christ!" The pulled spear clattered to the ground in front of Art. "This is yours if I remember correctly. God damn it..." He grumbled to himself, feeling the pain coarsing through his body. "Hey Fragarach! A little healing? Please?"

     Fragarach's ghostly figure shimmered back into existence and she eyed the boy who Raine had defeated...though recklessly. "At least you said please. Far be it for me to abandon a begging man." A smirk crossed her face and she extended her arms, channeling light magic into healing Raine.

     Though a show of good faith, Raine and Fragarach both kept their eyes on boy, in case he decided to strike after the fact.

     Always a possibility.