Home Systems Combat Archetypes Pushes Enhancements

Pushes


Pushes are special actions and modifiers that can be activated by a character in combat by spending their Hype, meant to help represent the wide varieties of abilities, maneuvers, and options a character can have available to them moment-to-moment in combat, and to allow all players a universal amount of control over how their fight plays out, regardless of their character's specific Mantle. All Pushes are available to all characters by default, and may be used at any time.

Using a Push that doesn't have an instantaneous effect loads it into a queue, where it will activate once an attack/defense exchange is resolved. Queuing up more Pushes than you have Hype will result in Pushes at the end of the list failing to activate. Using a Push creates a visible notification, which will tell anyone in the room that you have used one, but most don't name the specific Push itself, only whether it is "small" for spending 1-3 Hype, "big" for spending 4-5 Hype, or "huge" for spending 6 or more Hype. This allows players to anticipate which attacks and defenses are the most heavily enhanced, without divulging all details.

It should be noted that, unless attached to an explicit number of effect, all Pushes are inherently self-regulating. Spending Hype on a Push will have a roughly equal effect on any level of attack, meaning that there is no strict need to save up Hype to only utilize Pushes for the largest attacks in a battle.


Attack


Defense


Balance


Buff


Debuff


Damage Over Time - Venom


Damage Over Time - Burn


Exhaust - Deplete


Exhaust - Siphon


Boost


Recharge


Repair


Recover


Tear


Jolt


Cure


Break


Coup de Grace


Second Wind


Indomitable


Finishing Blow


Ultimate Attack


Revision Notes

Uploaded here November of 2025.