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Shyra (Scenesys ID: 7170)
"I'm always here to help. Please, let me do everything I can."
Full Name: Shyra of Finaria
Gender: Female
Species: Human
Theme: (OC) Last Illusion-1
Function: The Healer
Status: Active
Factional Information
Faction: Paladins (4-Chevaliers)
Groups: {{{Groups}}}
Other Information
Physical Age: 20 Actual Age: Unknown
Still Aging? Yes Voice Actor:
Height: 5'2" Weight: {{{Weight}}}
Hair Color: Pink Eye Color: Purple
Theme Song:


Shyra is a cheerful, shy practitioner of holy and healing magics, designed to be an archetypal healer and support character for the game Last Illusion, the dream of a dying company that was never released. She is always quick to lend a helping hand with anything someone might need help with, and is willing to take on practically any burden one can ask for. Her healing magics and assistance are always on tap. However, the game ended, and now she wanders the Multiverse, looking for people to help. Despite the archetypal demeanor, she sometimes seems to reveal a deep bitterness beneath, a discontent that drives her on while she keeps her party intact and healthy.




Shyra is one of the destined heroes of her world intended to save the world from the forces of evil. This provides her with certain protections. 

Time Loops: Shyra is able to reset time to a prepared point in order to undo events and make an attempt at resolving them in different ways. Immortality: Upon death, Shyra reappears at the entrance of the area she died within, alive. Repeated deaths in a short period of time will cause an accumulation of glitches and errors that will eventually permanently kill her.



The Holy Healer Sphere allows for a broad spectrum of healing and restorative magics. 

Share Powers: Shyra is able to use her powers to benefit herself or others, providing healing, blessings, and temporary magical enchantments to any who need them. Heal Self: Healing is the core of Shyra's ability set, giving her the ability to magically heal almost any damage. Cure Self: Shyra is able to dispel common combat afflictions as well as being able to remove curses, unnatural mental influence, and possessions.


The Holy Healer Sphere provides the ability to banish what forms of categorized evil that her world possesses. 

Attack List - Ranged: Shyra possesses the ability to use holy-elemental magic in order to attack her enemies. These take on the theme of beams or bursts of light in various shapes. Bane - Undead: Shyra's attacks and magic are especially effective against the undead.

  • Incapacitation: Shyra can use paralyzing and sealing magics to nonlethally disable a target. The target is left unable to move or resist for a few hours, less if someone dispels the magic.


The Holy Healer Sphere brings with it a broad array of utility powers as well.

Buffs: Shyra can provide a variety of combat improvement buffs using her magics as well as temporarily increasing overall physical health and stamina. Damage Reduction: Shyra can use magical barriers to reduce incoming damage of all types to protect herself and others. Flash Movement: Field Shaping: Shyra has the ability to warp herself and others to specific locations, generally settlements or safe locations near the entrance to dangerous areas or specially secured and prepared areas within.

JRPG Conveniences: Flight: Shyra has an airship that she can summon when she is outside and has a clear view of the sky that can transport her and others. Indoors, she can levitate. Hint: Time Loops: Shyra is capable of repeatedly interacting with a situation over and over again in order to try to learn more about the consequences of interacting with it. This insight provides knowledge about 60 seconds into the future or until death. Attack List - Melee: In dire straits, Shyra is capable of simply bludgeoning someone with her staff.


Text Windows: Conveniences: Shyra primarily uses a text window for communication, and thus can speak in areas of silence or airlessness. She still cannot speak if her mouth is bound.


I Didn't Want To Hurt You <Trouble>: Shyra is almost cripplingly unable to tell people bad news or things that might cause them to feel sad or angry. She will delay, distract, deflect, and omit these things, often to the point that it might exacerbate the problem even to nearly unmanageable levels. Is she desperately trying to fight off a horde of monsters? Don't worry about her! Is the bomb about to explode? They don't need to know! Is someone bleeding out? Don't worry, they'll make it! She also much prefers to disable living targets instead of kill them (Living being 'anything not undead or obviously inorganic'), and will always attempt to leave her opponents alive when given a choice, even when this is obviously a bad idea. Not doing anything to finish off her opponents allows them to come back after her over and over again to impede her efforts, or go off to cause even more trouble elsewhere.

I'm Not Alone <Significant>: Shyra has an intense fear of being alone. She will do almost anything she can to ensure she has someone else around, even if it is just a random person, so she can have some kind of company. Animal companions and pets aren't enough to really ameliorate the problem. If she is forced to operate alone, it tends to cause her to second guess herself and cause delays as she marshals the will to go on.


Title Date Scene Summary
LI0: I'm Right Here (MSQ) February 28th, 2020 The weapons are crafted. The relics are empowered. It is time for the final showdown with Haseo to determine the future of the Last Illusion.
LI0: Manlet At Arms - Realchemized (Side) February 26th, 2020 Arthur sets up shop in Finaria to help people get equipped for the battles ahead.
LI0: Black Swan, Yellow Hands (Central Shrine) February 14th, 2020 A desperate band of heroes works to keep Haseo distracted and away from the others as they work to empower the Relics. The plan has some problems.
LI0: Desperate Assault (Side) February 9th, 2020 Shyra attempts to lead a preemptive attack on Haseo in order to dislodge him before he masters the powers of the Evil God Discordia. It doesn't go well.
LI0: The Wisdom Of The World (Side) February 8th, 2020 Shyra and Tetra talk about the problems affecting the world. And then everything goes wrong.
LI0: The Sages Of Pradia (MSQ) February 7th, 2020 The world investigators come to the Western Town of Pradia in order to look for information and possibly change the world a bit.
LI0: Too Many Dragons (MSQ) January 23rd, 2020 The investigators go to Bartal and confront the False Dragon Spirit.
LI0: Sage Advice (Side) January 19th, 2020 Alruna, Amelris, and Shigure follow up on some leads and get a headstart on figuring out what is coming up.
LI0: Welcome To Finaria January 12th, 2020 The world of Last Illusion is mysteriously reset to its beginning, and the Multiverse begins to intervene in the progression of its events.
An Unexpected Visitor January 9th, 2020 A Ta-class Abyssal Battleship comes to a frontier outpost. Elites meet her.

She wants to talk, and asks for help in finding her Princess, who has gone missing.

A plan has been tentatively forged.

LI0: After The End January 8th, 2020 People visit the world of Last Illusion to get some idea of what they have to deal with.


Title Date Scene Summary
But Thou Must (Shyra) January 14th, 2020 Shyra visits the saved Finaria and enjoys the ambiance. So why is she sad?