Difference between revisions of "Eryl Fairfax"

From Multiverse Crisis MUSH
Jump to: navigation, search
(Fixed the spelling of 'ReGenesis')
 
(8 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{CharacterNew
+
{{CharacterOnlyLogs
 
|NameOnMUSH=Eryl Fairfax
 
|NameOnMUSH=Eryl Fairfax
 
|Color=#0099FF
 
|Color=#0099FF
Line 13: Line 13:
 
|Rank=Ally
 
|Rank=Ally
 
|Ranktype=Ally
 
|Ranktype=Ally
|Groups=
+
|Groups=[[Heaven or Hell]]
 
|Quote="Mercy is a luxury only the strong can afford. And I am very merciful indeed."
 
|Quote="Mercy is a luxury only the strong can afford. And I am very merciful indeed."
 
|PAge=21
 
|PAge=21
Line 25: Line 25:
 
|Song=[https://www.youtube.com/watch?v=gsEsMAxVh2w Steel Messiah]
 
|Song=[https://www.youtube.com/watch?v=gsEsMAxVh2w Steel Messiah]
 
|Profile=A cyborg designed to wander the remains of a ruined world and bring civilisation. Created using technology from The Before Times and backed by the ReGenesis Corporation, he is designed to easily integrate into the scattered settlements he finds, teach the inhabitants how to fend for themselves, teleport in supplies from his sponsors and fend off any major threats they face before continuing on. Fixated on the world that was, he dresses himself in scavenged finery from those times and absorbs any knowledge about it he can, regardless of utility.  Eryl is a kind, understanding man with a drive to help others that could be called self-destructive. He has become something of a legend in his world, with some of the settlements he has passed through elevating him to mythical proportions.
 
|Profile=A cyborg designed to wander the remains of a ruined world and bring civilisation. Created using technology from The Before Times and backed by the ReGenesis Corporation, he is designed to easily integrate into the scattered settlements he finds, teach the inhabitants how to fend for themselves, teleport in supplies from his sponsors and fend off any major threats they face before continuing on. Fixated on the world that was, he dresses himself in scavenged finery from those times and absorbs any knowledge about it he can, regardless of utility.  Eryl is a kind, understanding man with a drive to help others that could be called self-destructive. He has become something of a legend in his world, with some of the settlements he has passed through elevating him to mythical proportions.
|Powers='''CYBORG BODY:''' Eryl’s body has been heavily augmented with multiple implants in his brain, a modified digestive system and entirely mechanical limbs. As a result of these upgrades, he no longer ages and remains in his physical prime. He is immune to most conventional diseases and his powerful digestive system renders him immune to food poisoning and ingested poisons. Implants in his brain keep his emotions in check, allowing him to remain focussed in most any situation. By selectively blocking signals from his sensory organs, he can ignore pain.  
+
|Powers='''CYBORG BODY:''' Eryl’s body has been heavily augmented with multiple implants in his brain, a modified digestive system and entirely mechanical limbs. As a result of these upgrades, he no longer ages and remains in his physical prime. He is immune to most conventional diseases and his powerful digestive system renders him immune to food poisoning and ingested poisons. Implants in his brain keep his emotions in check, allowing him to remain focussed in most any situation. By selectively blocking signals from his sensory organs, he can ignore pain. In addition, his limbs (and the weapon systems they contain) are made from titanite forged in [[Priscilla]]’s Dark Ember. This has enchanted them with Occult power. Such power is anathema to divine energies (Aura Flare: 33->34 when fighting divine beings, or those empowered by such beings).
  
 
'''KOAN CORE:''' The object that powers all of Eryl’s implants and systems, the KOAN Core is a miracle of engineering, a source of power that, with the right setup, can convert nearly anything into usable power, even post-entropic energy like heat. This core is connected to collectors in Eryl’s skin that gather energy for the KOAN Core to convert. However, they are not efficient enough for him to be able to absorb all energy that strikes him. If anything can exert any kind of energy on Eryl, his collectors can absorb it. For example, sunbathing (light and heat) or even being shook about (kinetic energy) for a long period could allow him to recharge, but being struck by lightning or an energy attack would not, unless it was particularly prolonged. In addition, his digestive system has been heavily modified, his saliva and gastric juices able to alter their composition and pH levels to break down most anything he could eat and convert it into fuel for the core. He also has a socket at the small of his back to recharge from external power sources.
 
'''KOAN CORE:''' The object that powers all of Eryl’s implants and systems, the KOAN Core is a miracle of engineering, a source of power that, with the right setup, can convert nearly anything into usable power, even post-entropic energy like heat. This core is connected to collectors in Eryl’s skin that gather energy for the KOAN Core to convert. However, they are not efficient enough for him to be able to absorb all energy that strikes him. If anything can exert any kind of energy on Eryl, his collectors can absorb it. For example, sunbathing (light and heat) or even being shook about (kinetic energy) for a long period could allow him to recharge, but being struck by lightning or an energy attack would not, unless it was particularly prolonged. In addition, his digestive system has been heavily modified, his saliva and gastric juices able to alter their composition and pH levels to break down most anything he could eat and convert it into fuel for the core. He also has a socket at the small of his back to recharge from external power sources.
Line 43: Line 43:
 
'''ARM BLADES:''' This system consists of thin, rectangular blades (called “Ungraspables”) that emerge from his forearms above his hands. These blades vibrate at a high frequency, allowing for easy cutting.
 
'''ARM BLADES:''' This system consists of thin, rectangular blades (called “Ungraspables”) that emerge from his forearms above his hands. These blades vibrate at a high frequency, allowing for easy cutting.
  
'''REGENESIS CORPERATION:''' The Corporation that gave Eryl his mission also backs him in most any way they can. This usually involves sending him supplies via his “Three Pounds of Flax” system since his mission involves him being far from his base. However, their systems have yet to be designed to send things through Warp Gates, so they can only help him while he is on his home world.
+
'''REGENESIS CORPORATION:''' The Corporation that gave Eryl his mission also backs him in most any way they can. This usually involves sending him supplies via his “Three Pounds of Flax” system since his mission involves him being far from his base. However, their systems have yet to be designed to send things through Warp Gates, so they can only help him while he is on his home world. (For more information on ReGenesis, see +info ReGenesis.)
 
|NPCs=
 
|NPCs=
 
|Disadvantages='''MESSIANIC COMPLEX:''' Eryl has been wandering the wastes for a long time. Everywhere he has gone, he has found people and problems he has been able to help with. All these encounters have given Eryl a messianic complex. He now believes that he can solve all problems he encounters. As such, he has come to regard others as those who need his aid. Since he is so much stronger than those he met for the longest time, he also believes he can resolve any problem without any loss of life. Also, he even sees those who wish him harm as someone who needs his help. Anyone who he doesn’t see as an enemy, he will try to talk to or defeat without lethal force. In addition, any time in which these beliefs are proven wrong, it causes him to suffer a slight mental breakdown and freeze up.
 
|Disadvantages='''MESSIANIC COMPLEX:''' Eryl has been wandering the wastes for a long time. Everywhere he has gone, he has found people and problems he has been able to help with. All these encounters have given Eryl a messianic complex. He now believes that he can solve all problems he encounters. As such, he has come to regard others as those who need his aid. Since he is so much stronger than those he met for the longest time, he also believes he can resolve any problem without any loss of life. Also, he even sees those who wish him harm as someone who needs his help. Anyone who he doesn’t see as an enemy, he will try to talk to or defeat without lethal force. In addition, any time in which these beliefs are proven wrong, it causes him to suffer a slight mental breakdown and freeze up.
Line 59: Line 59:
 
'''LITTLE SENSE OF SELF:''' Eryl has been trained to assimilate into settlements while remaining a messenger from the ReGenesis Corperation. Most of his life has been about either training to do that or doing that. As such, he has had little opportunity to develop much of a sense of self. He defines himself thoroughly around his mission and if ever questioned about himself without those, he will have nothing to say. While he has the mission, this is not a big deal to him, but it will soon be over, and he will have nothing left.
 
'''LITTLE SENSE OF SELF:''' Eryl has been trained to assimilate into settlements while remaining a messenger from the ReGenesis Corperation. Most of his life has been about either training to do that or doing that. As such, he has had little opportunity to develop much of a sense of self. He defines himself thoroughly around his mission and if ever questioned about himself without those, he will have nothing to say. While he has the mission, this is not a big deal to him, but it will soon be over, and he will have nothing left.
 
}}
 
}}
 +
 +
==Relationships==
 +
{{CTable}} {{RTable}}
 +
 +
{{#css: 
 +
  .CTable                        {border-spacing:0px; width:100%; text-align:left; padding:5px;}
 +
  .CTable    tr:nth-child(1) th  {background-color: rgba(161,169,201,1); text-align:left; font-size:medium; color:black;}
 +
  .CTable    tr:nth-child(1) th:nth-last-child(1) {border-top-right-radius: 5px}
 +
  .CTable    tr:nth-child(1) th:nth-child(1) {border-top-left-radius: 5px;}
 +
  .CTable    tr:nth-last-child(1) td:nth-last-child(1) {border-bottom-right-radius: 5px}
 +
  .CTable    tr:nth-last-child(1) td:nth-child(1) {border-bottom-left-radius: 5px;}
 +
  .CTable    tr:nth-child(2n+2)  {background-color: rgba(161,169,201,.4);}
 +
  .CTable    tr:nth-child(2n+1)  {background-color: rgba(161,169,201,.2);}
 +
  .CTable    td,th              {padding:0px 0px 0px 5px;}
 +
}}
 +
 +
{| class="CTable RelationTable"
 +
|-
 +
! scope="col"  | Name
 +
! scope="col"  | Relation
 +
! scope="col"  | Thoughts
 +
|-
 +
| [[Psyber]]
 +
| Friendly
 +
| A fine fellow who bears the burden of a troubled past admirably.
 +
|-
 +
| [[Ayako Hasekawa]]
 +
| Friendly
 +
| Her exuberance is very endearing! And her taste in suits mirrors mine.
 +
|-
 +
| [[Mizuki]]
 +
| Friendly
 +
| Very sweet, underneath the loquaciousness. Hopefully she opens up a bit more in future.
 +
|-
 +
| [[Faruja]]
 +
| Acquaintance
 +
| Bears all the best qualities of a priest, without being utterly blinded by his faith.
 +
|-
 +
| [[Priscilla]]
 +
| Friendly
 +
| The quiet and thoughtful sort. It's always nice having a conversation partner late at night.
 +
|-
 +
| [[Riva Banari]]
 +
| Friendly
 +
| VERY excitable. Still cannot believe she is part of not one, but two military organizations.
 +
|-
 +
| [[Staren]]
 +
| Wary
 +
| Brilliant, and seemingly only concerned with the ends. A dangerous combination.
 +
|-
 +
| [[Defiant]]
 +
| Acquaintance
 +
| He's come a long way. Living proof that cybernetics do not dull your humanity.
 +
|-
 +
| [[Toph Beifong]]
 +
| Acquaintance
 +
| Her preoccupation with fighting is concerning. But, she is young and relishing independence. I cannot blame her. 
 +
|-
 +
| [[Evette]]
 +
| Friendly
 +
| She faces her ruined world with the same innocence I once did. Hopefully, she can retain it.
 +
|}
 +
OOC: Let me know via @mail if you feel you should be on here!

Latest revision as of 12:39, 11 April 2015

Eryl Fairfax (Scenesys ID: 562)
Quote
"Mercy is a luxury only the strong can afford. And I am very merciful indeed."
Profile
Full Name: Eryl Fairfax
Gender: Male
Species: Cyborg
Theme: (OC) Scorched Earth-1
Function: Wasteland Saviour
Status: Active
Factional Information
Faction: Union (Ally)
Groups: Heaven or Hell
Other Information
Physical Age: 21 Actual Age: 129
Still Aging? No Voice Actor: Peter Serafinowicz.
Height: 6 feet tall Weight: 280 pounds
Hair Color: Pale blonde Eye Color: Green
Theme Song: Steel Messiah

Profile

A cyborg designed to wander the remains of a ruined world and bring civilisation. Created using technology from The Before Times and backed by the ReGenesis Corporation, he is designed to easily integrate into the scattered settlements he finds, teach the inhabitants how to fend for themselves, teleport in supplies from his sponsors and fend off any major threats they face before continuing on. Fixated on the world that was, he dresses himself in scavenged finery from those times and absorbs any knowledge about it he can, regardless of utility. Eryl is a kind, understanding man with a drive to help others that could be called self-destructive. He has become something of a legend in his world, with some of the settlements he has passed through elevating him to mythical proportions.

Advantages

Powers

CYBORG BODY: Eryl’s body has been heavily augmented with multiple implants in his brain, a modified digestive system and entirely mechanical limbs. As a result of these upgrades, he no longer ages and remains in his physical prime. He is immune to most conventional diseases and his powerful digestive system renders him immune to food poisoning and ingested poisons. Implants in his brain keep his emotions in check, allowing him to remain focussed in most any situation. By selectively blocking signals from his sensory organs, he can ignore pain. In addition, his limbs (and the weapon systems they contain) are made from titanite forged in Priscilla’s Dark Ember. This has enchanted them with Occult power. Such power is anathema to divine energies (Aura Flare: 33->34 when fighting divine beings, or those empowered by such beings).

KOAN CORE: The object that powers all of Eryl’s implants and systems, the KOAN Core is a miracle of engineering, a source of power that, with the right setup, can convert nearly anything into usable power, even post-entropic energy like heat. This core is connected to collectors in Eryl’s skin that gather energy for the KOAN Core to convert. However, they are not efficient enough for him to be able to absorb all energy that strikes him. If anything can exert any kind of energy on Eryl, his collectors can absorb it. For example, sunbathing (light and heat) or even being shook about (kinetic energy) for a long period could allow him to recharge, but being struck by lightning or an energy attack would not, unless it was particularly prolonged. In addition, his digestive system has been heavily modified, his saliva and gastric juices able to alter their composition and pH levels to break down most anything he could eat and convert it into fuel for the core. He also has a socket at the small of his back to recharge from external power sources.

ENVIRONMENT SCANNER: This system is central to one of the key parts of Eryl’s mission: assimilating into settlements. Dubbed “Original Face,” it consists of the multiple implants within Eryl’s brain, eyes and ears. They scan his external environment, allowing him to build biographies of people, analyzing their personality from bodily expression and words. This helps him understand them better, but also allows him to calculate how they may fight. Advanced heuristics also allow him to make estimates of cultural gestures so that he knows what to do and what not to do in a new setting to avoid insulting his hosts. They also would have helped him in learning new languages, but this is no longer needed post-Unification. They also work in conjunction with his weapon systems, estimating distances for his firearms and how much force he can put behind a blow to make it damaging, but not lethal. It can also connect to external forms of digital storage, both wirelessly and via cable through a socket behind Eryl’s left ear and download their contents. [OOC: Elites skilled at deception would be able to fool this system]

SUPPLY TELEPORTER: A teleportation receiver installed into Eryl’s body (called “Three Pounds of Flax”); this system allows him to beam in supplies from the ReGenesis Corporation. This includes both ammunition for his weapon systems as well as supplies for settlements he finds so that they can improve their way of life. However, this teleporter is unable to teleport complex materials. As such, it cannot teleport people, nor complex machinery. It also requires Eryl to remain totally still for the time it takes for the teleported goods to arrive and materialize.

Skills

COMBAT TRAINING: Eryl has been trained to fight, both with and without his combat systems. He relies mainly on techniques that allow him to use his mechanically augmented strength, such as strikes and grabs. But, he also has basic proficiency in multiple different weapons, as well as an understanding on how to maintain them. This knowledge is more so that he can instruct others in his world on how to fight.

SURVIVAL TRAINING: Eryl has been trained to live off very scarce land. This training has two purposes. The first is, naturally, so that Eryl can survive in the wastelands that stretch between settlements. The second is that so he can pass this knowledge along to those settlements, helping the residents find a better quality of life. This includes agriculture and construction.

DIPLOMACY: Eryl is a diplomat first and foremost, trained to integrate into whatever culture he finds out in the wastes. Even without his “Original Face” system, he is able to convince most anyone that he means no harm and only wishes to help.

Assets

COILGUNS: Eryl has coilguns built into his body. These weapons fire metallic projectiles via magnetic fields. He has one in each hand (each called “One Hand Clapping”) that fires from the index finger and is loaded with 8-round clips that load into the blade of his hand next to his wrist. He also has one in each upper arm (each called “Flowering Hedge”) that fires slugs from his elbows that can break apart into buckshot while in flight and are loaded with 4-round rotating clips into his superior lateral arm. Lastly, he has one in each of his lower legs (each called “Golden Wind”) that fire grenades from his heels and are loaded with individual grenades through his kneecaps.

ROCKET PODS: This system consists of small rocket pods (each called “Unmoving Tongue”) in Eryl’s anterior thighs. Each pod holds 12 small rockets in rows of 3. Each pod is initially launched via electromagnetic propulsion with rocket systems activating to alter course during flight. Each rocket can either attach to a target and deliver an incapacitating shock or explode.

ARM BLADES: This system consists of thin, rectangular blades (called “Ungraspables”) that emerge from his forearms above his hands. These blades vibrate at a high frequency, allowing for easy cutting.

REGENESIS CORPORATION: The Corporation that gave Eryl his mission also backs him in most any way they can. This usually involves sending him supplies via his “Three Pounds of Flax” system since his mission involves him being far from his base. However, their systems have yet to be designed to send things through Warp Gates, so they can only help him while he is on his home world. (For more information on ReGenesis, see +info ReGenesis.)

NPCs

Disadvantages

MESSIANIC COMPLEX: Eryl has been wandering the wastes for a long time. Everywhere he has gone, he has found people and problems he has been able to help with. All these encounters have given Eryl a messianic complex. He now believes that he can solve all problems he encounters. As such, he has come to regard others as those who need his aid. Since he is so much stronger than those he met for the longest time, he also believes he can resolve any problem without any loss of life. Also, he even sees those who wish him harm as someone who needs his help. Anyone who he doesn’t see as an enemy, he will try to talk to or defeat without lethal force. In addition, any time in which these beliefs are proven wrong, it causes him to suffer a slight mental breakdown and freeze up.

OBSESSED WITH THE OLD WORLD: Eryl’s time wandering ruins of the Before Times has instilled in him an obsession with what they had that his world did not. Not just things like stability, governments and laws, but also things like clothes worn for fashion and food that is good to eat. This can be disadvantageous in this new multiverse he finds himself in. Seeing similar wonders first hand with an appreciation gained from a world without, he is reluctant to do anything that might damage them even slightly

KOAN CORE: The source of all of Eryl’s power is also a great weakness. Though it can store a lot of power, his systems take a lot of it. Thus, Eryl cannot cope well with drawn-out fights. In addition, if this Core is damaged, that may spell doom for Eryl. KOAN Cores are rarely scavenged and ReGenesis engineers have been unable to reproduce them. Since Eryl’s whole life depends on this Core, if it ever stops working, he will start to die without it. Also, no one is sure what would happen if a KOAN Core is breached while active, but it would likely be fatal to him at the very least.

MAGIC BLIND: Eryl comes from a world of science, not magic. But, his “Original Face” system is able to notice even subtle changes in the environment caused by magic. But they would appear to him to be a thoroughly spontaneous event with no cause. As such, it would begin to devote more resources to finding a cause. So, even the most basic of magic can cause his systems to try and find a cause for them, taking resources from whatever else Eryl might be trying to do. However, he can learn to ignore this and command his implants to do the same, but every time he faces a new spell he has to do this over again.

DUAL NATURE: Eryl is both machine and man, with all the weaknesses of both. His limbs are wholly robotic, which means an EMP will render him helpless, his limbs and implants having to reboot themselves after exposure to one. However, his torso and head are mostly flesh and blood, meaning he can bleed out from a cut and even be poisoned.

OWNED BY REGENESIS: While ReGenesis requires that he kept on a long leash to complete his mission, he is still on a leash. ReGenesis can control his implants remotely, causing him to lock up or even influence his brain and thus, his actions. So far, they have not had cause to do such a thing, but if he ever displeased them, they would not hesitate. Alternatively, if anyone ever acquired the system that controlled his implants, they would have near-total control over him.

LITTLE SENSE OF SELF: Eryl has been trained to assimilate into settlements while remaining a messenger from the ReGenesis Corperation. Most of his life has been about either training to do that or doing that. As such, he has had little opportunity to develop much of a sense of self. He defines himself thoroughly around his mission and if ever questioned about himself without those, he will have nothing to say. While he has the mission, this is not a big deal to him, but it will soon be over, and he will have nothing left.

Logs

LOGS, CLICK TO EXPAND
Title Date Scene Summary
ToCS: Meltdown! The Industrial Metropolis November 14th, 2020 The ILF return, delivering a threat to obliterate Roer's orbal reactors and leave a large swathe of the empire without power. However, it's all a ruse so that C can steal back the Demonic Flute lost when Gideon had been killed.
FateParadox: Ruler's Decree January 12th, 2019 Ruler has made some waves, and more than one person wants to sit him down to find out more.
FateParadox: Burning Saber December 15th, 2018 Saber tries out the device made by the Concord. Ruler takes issue
An Avenger In Paris September 9th, 2018 The FateParadox Avenger blasts his way into Paris, out for blood
One Year Passed-2 June 8th, 2018 The walk down someone else's memory lane continues with post-depressing park scene.
One Year Passed-1 May 26th, 2018 The Paladins get an unpleasantly personal introduction to one of their new members through the magic of... Magic.
FateParadox: New Beginnings May 26th, 2018 The new Grail War begins with a battle on a big bridge
Then The Morning Comes (4) March 5th, 2018 Prepared, the party re-enters Lumiere to confront its mysteries
System Tower re:DEVIL January 13th, 2018 A group breaks into the sealed System Tower to confront Artifex
The Root of Civilization October 3rd, 2017 Paladins descend into an underground Mesoamerican city to bring the fight to the Urban Breath.
A-Mei-Zing Pursuit September 14th, 2017 The Paladins request aid in the pursuit of a criminal speedster Eekay, and recieve help in a world where 80% of the population have superpowers!
Urban Lungs September 12th, 2017 Elites descend into sealed tunnels below the city where the Urban Breath pervades the very air, aiming to rip it's influence out from the roots.
System Tower, Floor 80 August 16th, 2017 The Tower returns to Britannica, feeding on the Drive's resources like a malevolent black parasite.
Hostage Sect-uation August 10th, 2017 Paladins work to save the city council from the Urban Breath cult.
Warp Iris: The Conclusion July 13th, 2017 The finale. The end of Loci Iris.
Money is the Root July 2nd, 2017 Cultists for the Urban Breath hijack several money transport trucks to spread tainted currency through the city.
AOH: Purify This Hate June 17th, 2017 The Black Fleet makes its first move. Their target: The Asherah mobile water purification plant in Scorched Earth.
The Warp Iris: Confrontation June 1st, 2017 Poor communication kills.
Cultist Crackdown May 31st, 2017 Paladins interrogate the arrested cultists and manage to get some factoids from them.
Grid-Lock May 23rd, 2017 A group of viruses make a daring raid on a laboratory in Locus.

A band of Elites come to assist the local Goddess in uprooting them.

Things don't go exactly according to plan.

The Warp Iris: Debate May 9th, 2017 A heated debate on the matter of what to do about the Warp Iris.
PETA: The Animist Chambers April 25th, 2017 Paladins, Watch, and League descend on the Animist Chambers, a historic building with a rather dark present...
At A Party April 3rd, 2017 Worst. Fundraiser. Ever.
Warp Iris: The Lure March 31st, 2017 Elites gather to beckon the Warp Iris, the being from beyond the universe. Reasons differ, conflict ensues. Negotiation occurs.
Measured Responses March 15th, 2017 Eryl teaches a class on avoiding damage and keeping your head in a combat situation. Practical exams on the subject occur.
PETA: Follow-Up February 10th, 2017 The Paladins follow up on a prior case, and discover things may not be as they seem.
A Hole in the World February 5th, 2017 The League moves in to take an artefact they were previously monitoring, the Paladins come to defend it. Several unexpected things occur.
Paladins for the Ethical Treatment of Animals December 18th, 2016 Eryl leads a raid on a mysterious cabin in which trade on rare furs is being conducted. Legality ensues.
Final Destination December 3rd, 2016 Eryl's final stop on his century-long journey, a mysterious bunker on Yunaska. Another peek into the final days of the Before Times is found.
The Mystery of the Denali Cabin November 18th, 2016 Eryl summons people to a hidden bunker on Denali. A peek behind the curtain of the Before Times begins.
The Rabbit and Fox in Eden October 16th, 2016 Mitsu and Camilla descend into the bunkers below Eden on the hunt for Lily Cooper. Someone unexpected awaits them.
The APOSTLE Initiative: New Tomainia September 11th, 2016 In the remains of British Columbia University, only Nazis remain.
The APOSTLE Initiative June 19th, 2016 With Eryl absent, it falls to contracted Elites to bring civilisation back to the world, starting with the ruins of Vancouver. No clowning around.
Dirge at Sunrise June 3rd, 2016 Goodnight moon.

This log is really unclean and will likely remain so. Sorry about that!

First Rays of the Prodigal Dawn April 22nd, 2016 At long last, Gwynevere returns home.
Operation HEPHAESTUS April 6th, 2016 A force of Elites set out to bring justice to villagers of ReGenesis' world turned Multiversal bandits
Downfall March 30th, 2016 The reason for the Mugunghwa's downfall is made clear.
Penumbra of the Old Dark March 29th, 2016 Upon his death, the core essence of Manus, the Primordial Man, has split off into several pieces and gone its separate ways, and with it, so has the Abyss shattered. It is one of these remaining pockets, over the ruins of old Oolacile, that Elites investigate.
Door to the Past March 19th, 2016 The Flotilla, alongside select members of the Union and Confederacy, explore the log files of the Mugunghwa.

Things become more heated than some might have anticipated.

Fists+Science= February 29th, 2016 Momoyo volunteers as the test subject for an anti-Elite railgun. What could go wrong?
Dungeon Training: Elite Course January 21st, 2016 Union Elites are looking to undertake some extra training. Solaire is looking for people to test the newly revamped Sen's Fortress. Fun happens.
Resurrection and Rebirth December 19th, 2015 Wherein a group of unionites deliberately create, then subsequently walk into, Omelas.
The Fourth One December 4th, 2015 An initial examination of The Book of Unification.
Dawning of the Ashen Sun November 10th, 2015 The sun dawns over Lordran once more, illuminating a new Anor Londo, a new ruler, and those that have come back from the brink.
White Room Pianissimo September 23rd, 2015 Tea, melody, and old friends.
A Journey of 1000 Miles September 5th, 2015 The Crystal Caravan meets the Multiverse, and Kyra takes selfies with a moogle.

Squees ensue.

He Who Departed to Link the Flames - Part 1 August 17th, 2015 The way to the Kiln of the First Flame opens. Expectations fall wide.
Operation URANIA July 29th, 2015 Elites descend into a long-abandoned military bunker, in search of Before Time technology. Things get a little crazy.
The Job July 22nd, 2015 Euphonia holds a meeting with the Flotilla and company to share the ever-so-vague details of her aforementioned job proposal.
The Diplomat and the Dollmaker Duel Amid the Dragons July 12th, 2015 Alice Margatroid, in her ongoing efforts to repay Caster, attempts to take The Rookery for dragon scales. Opposing her is Eryl Fairfax!
Operation SELENE June 13th, 2015 Via warpgates, ReGenesis sends EDF soldiers and Elites to the moon. What lies within is a glimpse of the truth of what happened to Earth, a great bounty of scavengable tech, and prime evidence of man's inhumanity to man.
A New Voice On the Radio (James Rogers; X-Union-Chatter) June 4th, 2015 James Rogers, woken up by radio chatter, introduces himself to a number of Union Members via the radio. His family and background are discussed and then his prejudice against robots rises up and leads to an invitation to meet a Shinki (Lizbet).

This was immediately followed by the scene Robot Exposure Therapy.

Operation POSEIDON May 18th, 2015 Two teams of Elites work to restore clean water to the territories of ReGenesis, with only bull-headed men and sharks standing in their way.
F:NV - Time Served May 2nd, 2015 The Fallout crew cracks open Vault 30 to get bits for Veronica, discover yet another horrible Vault-Tec expriment.
Survey of the Twilight River April 18th, 2015 Numerous investigation threads are followed.
Operation: APOLLO April 13th, 2015 Elites work with ReGenesis to restore power to the continent by reactivating three solar power plants. Along the way, they encounter cultists and robots and bears (oh my)!
Fluid Dramatics April 7th, 2015 Eryl and Ayako 'coincidentally' meet up in Scorched Earth and have a serious talk.
CatP - Finale I April 2nd, 2015 The denizens of the catacombs make their last stand.
Reclaiming Torrenceville's Car Museum March 30th, 2015 Elites venture into a car museum that has become a museum of a different sort.
CatP - Discolor March 28th, 2015 The 'easiest' number is recovered from the Candy Sea.
TIE Breaker March 19th, 2015 A squadron of TIE Fighters arrive to harass Mining Station Zephyr, and their challenge is answered by Eryl Fairfax of the Union.
An Occult Offering March 15th, 2015 Eryl recieves his Christmas gift from Priscilla at long last.
Another Day at the Office March 11th, 2015 A few Heaven or Hell members give Psyber a warm welcome back to the office.
Delving Into Port Absolon Shipwrights March 7th, 2015 Elites delve into Port Absolon Shipwrights. And then? Inbred cannibals.
Reunion March 1st, 2015 Four years in the making.
Spelunking At Jefferson Airport February 16th, 2015 Elites contracted by the ReGenesis Corporation descend into a VTOL airport, loot the place and fight robots!
F:NV - Pillars of Salt February 8th, 2015 The New Vegas crew uncover the remains of a spy's nest in the Gomorrah and piss off all of the Omertas in the process
CatP - The Future February 8th, 2015 Yes there are two paths you can go by, but in the long run,

there's still time to change the road you're on.

Daring Rescue February 3rd, 2015 A new world unifies, and its first Multiversal interaction involves a daring rescue! Except, more complicated.
CatP - Heaven January 18th, 2015 To die, to sleep,

To sleep, perchance to Dream; Aye, there's the rub, For in that sleep of death, what dreams may come, When we have shuffled off this mortal coil, Must give us pause.

The Fatal Flaws of Fire January 13th, 2015 The third Lordsoul must be retrieved from the ruins of Lost Izalith. Past kindness is repaid, but Oscar's party is wearing thin.
Prelude: Upon The Flames Of Rebirth January 8th, 2015 When fate is altered and warnings not heard by all. A new era awakens and demons of old pasts made new. This is the Prelude and the beginning of a new, dark, dawn.
The Candy Sea January 3rd, 2015 Some conversations are held regarding how to prepare for the inevitable...

... featuring some cute on the side with Kimiko and Melody.

Union Secret Santa December 20th, 2014 The Union Secret Santa begins! People come together, gifts are exchanged, merriment is made!
Fight! Ninjas versus Union at the Rookery! December 13th, 2014 The Union's contested hold on the Rookery is challenged by the Confederacy!
Battle Of Prophets December 9th, 2014 At this current moment in time, nearly all Resource points belong to the Confederacy. Gaius Van Baelsar, Legatus of the XIV Legion within the Garlean Empire, wants to be sure another is added to their belt. However Eryl Fairfax may have something to say about this...
ReGenesis Reparations November 30th, 2014 Eryl goes to Mirkwood to make up for failing to stop Odin. Offering GARDEN to replace the felled trees, he somehow ended up giving Thranduil lessons on how to use his radio, as well as encouraging him to do so.
CatP - Reverberance November 22nd, 2014 You may through forbidding province tread,

but by dreamer's hands be softly lead.

Odin In Mirkwood November 20th, 2014 Odin decides to pay a visit to Mirkwood and others are trying to convince him to take his leave. It goes about as well has one would expect when dealing the Elder Primal...
Death-T Beta Testing - Monster World RPG November 17th, 2014 Kaiba invites various Elites to play in a game of Monster World, a tabletop RPG.
The Deeper Darkness November 8th, 2014 A trading post in the Underdark is mysteriously abandoned. Unlikely allies come together to find out why.
Land of the Ancient Lords November 3rd, 2014 Priscilla's search for the absent gods of Lordran takes her to the depths of Ash Lake, where she instead finds a survivor of the Age of Ancients; a living everlasting dragon.
Ayako's Actual Appearance November 1st, 2014 Eryl grabs a bite to eat, running into Ayako in her true form and a slightly deranged Riva.
Shedding Some Light October 20th, 2014 Evette reactivates her space station.
CatP - Azure Reverie October 18th, 2014 The group moves to recover the number eleven.

Things get pretty complicated.

A Late Awakening October 15th, 2014 A traipse through a decaying space station leads to an unusual discovery.
CatP - The Skyward Mirror October 9th, 2014 Adventures at the bottom of the ocean, and a not so chance meeting with a Sheep.

When we come back: a confrontation with an artist. Er, well, -THE- Artist. You get the idea.

Capriccio October 1st, 2014 A trek across the city to meet the 'Demon Queen'.

Things go so much better, and so much worse, than anyone could possibly have hoped.

Laugh While They're Dizzy September 22nd, 2014 Pinkamena attacks Twilight where and when she least expects it. Right on her front door.
The Inverse Express September 13th, 2014 Onboard a train headed for the Township of the Black Lace, people chat and social.
Fireside Meetings September 8th, 2014 A new Unification occured recently. A man from this new dimension allied himself with the Union. He sits now by a bonfire in his universe in the middle of an empty, flat plain, having sent out an open invitation to any Elite that cares to visit. The moon is full, shapes on it suggesting structures and the stars are out in force, but they do not twinkle like they should...
The Wall of Dregs November 21st, 2007 {{{Synopsis}}}

Cutscenes

CUTSCENES, CLICK TO EXPAND
Title Date Scene Summary
Long Road to Home (Eryl) December 10th, 2016 Eryl has finally come home to Eden to be debriefed on his 110-year journey, and where he is to go now.
Correspondence (Eryl Fairfax) June 5th, 2016 Eryl communicates with ReGenesis before a sudden vacation.
ReGenesis Public Report (Eryl) June 13th, 2015 ReGenesis releases an official report based on the success of recent missions, concerning the relationship between their world and the Multiverse.
Crumbling Ground (Eryl) April 14th, 2015 According to some, Eryl's involvement in the Multiverse has interfered with his ability to carry out his own mission.
Sorrow and Shaming (Eryl) December 8th, 2014 Eryl wakes up, after having lost twice in a row, only to receive and give some choice words with his boss, Diana LeFoe.
Recovery and Reprimands (Eryl) September 24th, 2014 Eryl recovers after defending the Factory, and receives a call.

Relationships

Name Relation Thoughts
Psyber Friendly A fine fellow who bears the burden of a troubled past admirably.
Ayako Hasekawa Friendly Her exuberance is very endearing! And her taste in suits mirrors mine.
Mizuki Friendly Very sweet, underneath the loquaciousness. Hopefully she opens up a bit more in future.
Faruja Acquaintance Bears all the best qualities of a priest, without being utterly blinded by his faith.
Priscilla Friendly The quiet and thoughtful sort. It's always nice having a conversation partner late at night.
Riva Banari Friendly VERY excitable. Still cannot believe she is part of not one, but two military organizations.
Staren Wary Brilliant, and seemingly only concerned with the ends. A dangerous combination.
Defiant Acquaintance He's come a long way. Living proof that cybernetics do not dull your humanity.
Toph Beifong Acquaintance Her preoccupation with fighting is concerning. But, she is young and relishing independence. I cannot blame her.
Evette Friendly She faces her ruined world with the same innocence I once did. Hopefully, she can retain it.

OOC: Let me know via @mail if you feel you should be on here!