Difference between revisions of "Roleplay"
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==Long Memory== | ==Long Memory== | ||
− | In addition to the Long Memory rule involved in combat (which can be found in the Combat file under Stance on Combat RP): MCM is a game that has been open, at the time of this writing, for 14 years. Many different characters, plots, and interactions have come and gone and will continue to come and go. In the interests of characters and settings not being "solved" by long-term characters on the MUSH, we do not allow information about past content to remain live on the MUSH indefinitely. This is '''especially''' the case with content from source materials and characters that have since been dropped. | + | In addition to the Long Memory rule involved in combat (which can be found in the Combat file under Stance on Combat RP): MCM is a game that has been open, at the time of this writing, for 14 years. Many different characters, plots, and interactions have come and gone and will continue to come and go. In the interests of characters and settings not being "solved" by long-term characters on the MUSH, we do not allow information about past content to remain live on the MUSH indefinitely. This is '''especially''' the case with content from source materials and characters that have since been dropped. The exact time frame in which content should no longer be referenced is not set. Some content may be deliberately sunset sooner, as in the case of source materials that are no longer valid for play for whatever reason, but as a general rule-of-thumb it's reasonable to expect that anything 5+ years old is iffy. |
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− | The exact time frame in which content should no longer be referenced is not set. Some content may be deliberately sunset sooner, as in the case of source materials that are no longer valid for play for whatever reason, but as a general rule-of-thumb it's reasonable to expect that anything 5+ years old is iffy. | + | |
This ruling is rooted in revised Power Copy rules from 2016, wherein we put an expiration date on stolen Advantages on the basis that -> The reason for this is that we don't, for example, want the Sailor Moon of 2008 to make the decision to let Power Copier X steal her Moon Crystal Power and for the Sailor Moon of 2016 (almost certainly not the same person) to have to live with that baggage. <- | This ruling is rooted in revised Power Copy rules from 2016, wherein we put an expiration date on stolen Advantages on the basis that -> The reason for this is that we don't, for example, want the Sailor Moon of 2008 to make the decision to let Power Copier X steal her Moon Crystal Power and for the Sailor Moon of 2016 (almost certainly not the same person) to have to live with that baggage. <- |
Revision as of 17:28, 1 August 2019
This news file is a compilation of Rulings that were previously posted on our bulletin board system on the MUSH. These are usually temporary, or pending addition to more permanent files.
Long Memory
In addition to the Long Memory rule involved in combat (which can be found in the Combat file under Stance on Combat RP): MCM is a game that has been open, at the time of this writing, for 14 years. Many different characters, plots, and interactions have come and gone and will continue to come and go. In the interests of characters and settings not being "solved" by long-term characters on the MUSH, we do not allow information about past content to remain live on the MUSH indefinitely. This is especially the case with content from source materials and characters that have since been dropped. The exact time frame in which content should no longer be referenced is not set. Some content may be deliberately sunset sooner, as in the case of source materials that are no longer valid for play for whatever reason, but as a general rule-of-thumb it's reasonable to expect that anything 5+ years old is iffy.
This ruling is rooted in revised Power Copy rules from 2016, wherein we put an expiration date on stolen Advantages on the basis that -> The reason for this is that we don't, for example, want the Sailor Moon of 2008 to make the decision to let Power Copier X steal her Moon Crystal Power and for the Sailor Moon of 2016 (almost certainly not the same person) to have to live with that baggage. <-
FacHead Permission
FacHead permission is required for factional betrayal/defection, and long-term infiltration. Strictly speaking, Staff has overriding authority on whether or not these go forward, but if a FacHead is uncomfortable with the idea, it's strong grounds for denial. It is possible to petition Staff for permission without consulting the FacHeads, but we will require a fair explanation as to why we should allow this, and it is likely that we will say no and tell you to go speak with the relevant FacHead(s) anyway.