Multiverse Crisis MUSH - Application Form 5.1 Beta
A. OOC INFORMATION
1a. Who are you? What is your name or online alias, and what is your age?
2a. Have you roleplayed before, and if so, who and where? If you're new, how'd you find us? If you play here or previously played here, please list all of your current or most recent characters. If you're requesting a 7th or 8th character slot, say so here.
3a. Do you need a wiki account? If so, give us a login name (that is not itself a character name) and an e-mail address to associate with it. If you already have one and want one to preserve a secret alt, specify as much.
B. CHARACTER SUMMARY
Your Profile, Advantages, and Disadvantages (Flaws) are your face on the MUSH. They tell people who you are, what you can do, and what you stumble at. Please remove all examples before submitting the application form. (For example --> Name: Your character's name. 18 character limit, no special letters. <-- should simply read --> Name: Link)
Name: Your character's name. 18 character limit.
Faction: See News Factions for details. Concord, League, Paladins, Watch, Unaffiliated.
Function: What your character does, or a title. Like 'Demon Hunter' or 'Gundam Pilot'. Can be silly or serious.
Series: Your character's series and themelisting number. For example, Pokemon-6, Star Wars-1, etc.
Quote: Something your character HAS said, or which they might say.
Profile: A general summary of your character, incorporating elements of personality, history, advantages, and disadvantages. Should be brief.
2b. Character Type What kind of character are you applying for? Categories are FCs (Canon Characters), OFCs (AU takes on canon characters), and OCs (Original Characters).
3b. Advantages This section is divided into three categories: DEFINING, SIGNIFICANT and MINOR. Some advantages have a minimum advantage classification, for more information, please refer to http://multiversemush.com/mw/index.php?title=Advantages
3b-1. Advantages: Defining Defining advantages are those that make your character unique; i.e., if they didn't have them, they wouldn't be who they are. They are the most often used and obvious part of your character's abilities. Your character has two of these.
(APP EXAMPLE, REMOVE WHEN FILLING OUT: Buster System <Copy1>: Megaman can copy one attack from an enemy's arsenal. This is easier to do on a defeated foe, and the target's player determines the attack received.)
3b-2. Advantages: Significant Significant advantages are tricks, powers and skills your character uses often, but may not be a part of the character's core identity. Your character has four of these.
3b-3. Advantages: Minor Minor advantages are things that are useful to the character, but are generally only useful occasionally and lack potency. There is no limit on these, but please keep them to a reasonable level.
4b. Disadvantages This section is split into two sections: TROUBLE, SIGNIFICANT and MINOR. You must have at least one disadvantage in every category. Keep in mind, the idea is for flaws to be used and to generate RP, rather than simply a thing that justifies your characters powers; flaws that if exploited prevent your character from roleplaying are generally not good flaws. For more information, please consult http://multiversemush.com/mw/index.php?title=Disadvantages
4b-1. Disadvantages: Trouble A trouble is a deficiency in your character's personality that can be exploited against them in almost any circumstance; rather than hindering your character in a crippling way, it should be something that other players can use to generate conflict in a scene.
(APP EXAMPLE, REMOVE WHEN FILLING OUT: Nobody Calls Me Chicken <Trouble>: Marty McFly has an issue with being accused of cowardice. Using this, he can be goaded into doing something risky or just plain stupid so long as it's framed around, 'What are ya... chicken?!' Even if he doesn't do EXACTLY what he's expected to, he can be counted on to pull some crazy stunt parallel to the accusation.)
4b-2. Disadvantages: Significant A Significant disadvantage can be anything nontrivial that can be used against your character, be it physical, mental or something else.
4b-3. Disadvantages: Minor A minor disadvantage is something that can be a little obscure, or that doesn't come up very often but is still an issue for your character; it can also be something that comes up often but is more of an inconvenience than an outright impediment.
If a +themelisting does not already exist for your character, you will have to write one yourself. This should be a concise description of the setting from which the character comes, and if it is a modified/non-canon theme it should usually explain how it diverges from the original. Additionally, we'd be interested in knowing if there are any series -- preferably but not necessarily existing in our standing +themelists -- that you'd be interested in seeing your theme mixing with as neighbors in the Multiverse.
C. CHARACTER INFORMATION
1c. Personality Describe your character's personality, in 500 words or more. We want an overview of their motivations, hopes, fears, and failings. For OCs, this is meant to establish their general character but isn't set in stone. For FCs, this is to demonstrate to us that you know the character you're asking to play. If you need help, take a look at Nathan Hall's personality guide.
2c. Factional Relations Why is your character in the faction that they're in, or failing that, why aren't they in a faction at all? If you're in a faction, what sort of conflict might your character have with that faction's ideology, and how might it be resolved in play?
3c. In the Multiverse How does being in the Multiverse change things for, or about your character? What would motivate them to go out and interact beyond the borders of their own world?
4c. Background Give us a brief, concise overview of your character's background. More thorough backgrounds are expected of alternate universe takes on canon characters, high-powered original characters, and some other special cases. Otherwise, keep this shorter than your personality section.
5c. Combat Give us an idea of how good your character is in a fight, with emphasis on relative effectiveness and importance in their source material. Specific questions to answer: Do they have room to grow, and if so how much? Where do they sit in their setting-- are they the final boss, a recurring midboss, a one-off, or something else? If this is an OC, why is your character where they are in their hierarchy? Optionally suggest a PL or range you think is appropriate, but understand it's non-binding and by default not discussed with applicants.
6c. Why? (OPTIONAL) This question must only be answered if you're applying for a Restricted concept, or if Staff prompts you to answer it. Why do you want to play this character? What do you want to do with them that you can't get out of something else, or something more simple? Can you handle it if it doesn't work out? What do you want to get out of it RP-wise, and what do you expect other people to get out of it in turn?
7c. +Info Files (OPTIONAL) If you want to use our +info system to have Staff-approved extensions of your Advantages, Disadvantages, or misc. Staff-approved notes, this is where it should go. Bear in mind that extensions to exceed core +adv limits policy are invalid on their face. In terms of formatting, you should give us an +info file name and the body of the info, clearly separated if you want more than one. In general, we'd prefer if this is used sparingly so that everybody's "stuff" is easily digestible. For an example of formatting: --- FILE NAME 1
CONTENT: THIS IS AN INFO FILE EXAMPLE. --- FILE NAME 2
CONTENT: THIS IS AN INFO FILE EXAMPLE. ---
8c. Miscellaneous This is just a miscellaneous field. If you have any notes or special requests (potential defection notices, for example), this is the place to put them.
Once you're done filling the application form out, submit it in the body of an e-mail to firstname.lastname@example.org with a subject line of: Character Application - NAME - FACTION