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|Escape from Sarafan Keep part 2||2023-06-05 22:00:00||The continuation of last scene, given the location of the group, entry is still easy if you missed previous scenes!|
|Fight Night||2023-06-06 22:00:00|| c+xterm15'Elites wanted for One-Night-Only Exhibition Match'c/
Offering only paltry pay, and not much glamor, the manager of a fighting ring in a faded old foundry town has put out a call for combatants willing to flex their c+xterm87mettlec/ and c+xterm124metalc/ in a brutal team showdown, to whip his fighters into shape and draw crowds eager to see the best the multiverse has to offer. Win or lose, rain or shine, it's a chance to put on a show and carve your moment into the hearts of a hungry audience. So buckle up, and bring your best armor. You'll need it.
( ooc: A CSYS scene, to establish a little background stuff for Nephra's home and be a low-stakes beat-em-up to practice running scenes with!)
|Servant of Wrath||2023-06-07 23:00:00|| MAGICAL GIRL ABNORMALITY ANALYSIS by TIPHERETH
What makes a magical girl different from other Abnormalities? Well duh, if you look at the ones outside our world I'm sure you'll see the similarities. Magical girls are creatures of duality by nature. That is why magical girls often need to transform in order to use their powers or hide their true selves from the masses. Maybe the magical girl is a public servant wearing their powers as a uniform. Is that really so different from those maintaining the Wings? I don't believe so and so I don't believe our magical girls are particularly different from the magical girls of other worlds. Even in their worlds, not every magical girl is a protector--sometimes they have a darker purpose, or darker story--in mind. Just like a Fairy Tale.
Our magical girls will typically help our Agents. They might do this by helping with a fight or providing significant support to their abilities. When they are not breaching, they can actually be an asset to have around. In this state, it becomes significantly more difficult to see the difference between our magical girls and theirs. They might say something a little off here or there, or they might shake a little as they say something reasonable, or they might shrug off concerns about their well being. We've observed this behavior in other magical girls beyond.
While it is unclear what exactly caused the latest breach...the fact that they chose to do so simultaneously and so soon after we made contact with several magical girl worlds in succession suggests they may have resonated with those worlds.
The Servant of Wrath has chosen the World of Noise to visit. While it is unclear what lured her to such a place--her escape took one of our agents with her. Apparently this Abnormality will befriend an Agent but once their Qlipoth Counter gets low enough--that Agent will transform into the Servant of Wrath's nemesis--a friend who once betrayed them known as the Hermit of the Azure Forest. We do not have the means to restore an Agent that has been transformed into the Hermit.
Management said it would be a bad look if one of our escapees caused trouble to a world we promised to assist so I have sent my team to help but I just woke up and there are many newbies on my team so I hope they don't intend to blame us for when this all goes south.
...If friendship can make a monster out of you, maybe it's better to just not have any. It isn't as if less mystical versions of this kind of story don't happen every day out there and many Fixers and Agents take this kind of outlook. Better to be safe than friendly, right? As nice as Trust feels, there's no pain quite like being betrayed by someone you believed in...But I don't know if humans are really capable of acting in that way even if it's a logical conclusion. I'm not sure if that's because it feels too good to resist or because the withdrawal symptoms are too deadly to endure.
OOC: June 7th 2023 4 PST. The Servant of Wrath wishes to destroy the Hermit of the Azure Forest and is just so mad it'll take out anything and anyone in its way. This would be terrible. A Symphogear World scene!
|The First Slain pt.2||2023-06-08 22:30:00||Grima the First Slain, a fallen Valkyrie, has issued her challenge. Not out of spite or in furtherance of her Lady's grudge but out of a wish to see for herself the warriors who had bested her companion.|
|The Hardly Castle Stage 1||2023-06-10 00:30:00|| Just off the coast of the CITY OF TOWNSVILLE...
Infiltration of Dick Hardly's Oil Rig-based fortress begins. Encounters with his minions trying to get a run-back in are inevitable. Break through!
|The Hardly Castle Stage 2||2023-06-10 17:30:00|| Just off the coast of the CITY of TOWNSVILLE...
Progress through Dick Hardly's fortress continues, making progress towards the man himself. Something worse than the run-back crew is bound to come, though...
|Politics is War||2023-06-11 22:00:00|| Rita's world is dying and the people who run it are haggling over the corpse. It's time to bully them into acknowledging the threat, and make sure that the Union Busan doesn't get gouged cutooc/ badly in the process.
Open to everyone, with a c+xterm142special assistc/ if you can stand to tap him. Grade three feelings warning.
|War is Politics||2023-06-14 22:00:00|| The needle has moved from Denial to Bargaining. Sure, cumaybec/ the world has to be saved from supervolcanic annihilation, but who's going to bleed for it and how? (You. You're going to bleed. Sorry.)
Open to everyone again! Grade four feelings warning. Please cry warmly.
|Resident Evil - Cold Storage||2023-06-16 22:00:00|| Zoe Baker, the sole primary survivor of the Baker House Incident, has been taken to the Dewfrost Laboratory for Bioterror Investigation, out on a small island in the Beaufort Sea. This facility is supposedly the Bioterrorism Security Assessment Alliance's (BSAA) primary source of information on captured bioweapons. In practice however, it has become more of a storage facility, taking advantage of the Arctic Circle's low temperature and hostile weather to mitigate the risk of any attack or outbreak.
And yet, something has happened.
All contact with the facility has been cut off. And worse, the network indicates that the temperature on the base's nuclear reactor is rising. At the current rate, the base will go into meltdown in just over a day.
Joe Baker, Zoe's uncle and tertiary survivor of the incident, will not accept that his niece escaped that house only to die in some frozen wasteland. He's rattled enough cages to get a rescue and investigation mission approved. However, the BSAA is stretched thin, so the force will consist only of Joe, any Elites the BSAA can persuade to join him, and an anti-bioweapon specialist.
They are not BSAA though. A captured member of the Umbrella Corporation's Security Service. He has agreed to join this expedition in exchange for a reduced sentence. He will be fitted with a bomb collar to ensure compliance, with Joe holding the trigger.
He has no name. None were found on Umbrella's records, and he has never volunteered one, only his code name. Umbrella's very own Grim Reaper, also known as HUNK.
|The Hardly Castle Stage Final||2023-06-17 17:30:00|| Just off the coast of the CITY of TOWNSVILLE...
The final confrontation with Dick Hardly and his HARDLYMACHINE, or something along those lines. A hardlymachine doesn't sound particularly intimidating, and this guy is just the worst, so there's probably something else going on here.