Difference between revisions of "Integration"

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===Integration===
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Integration is how we describe the incorporation of source materials into MCM's setting. Individual settings are called themelists, and you can view a list of them by typing -> +themelist <- on the MUSH.
  
Integration is a term used to refer to the (!) integration of source materials into Multiverse Crisis MUSH's setting. We refer to individual setting as '''themelists''', a list of which can be viewed using the -> '''+themelist''' <- command on-MUSH. The most basic requirement for the integration of a new themelist into Multiverse Crisis MUSH is a character application for a character from that source material, and an accompanying easily digestible explanation of what sort of source material it is.
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===Unification===
  
The central requirement of new integrations is, very simply, a minimum bar of compliance with actual incorporation into MCM as a MUSH. There are MUSHes where players are allowed to wall themselves off and sandbox without ever exposing themselves to any outside elements, and it is both a point of policy and our setting design that such sandbox-fiefdoms not be an element of MCM.
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When a theme is integrated, it is brought permanently into the Multiverse in a process called Unification. Unification transports at minimum all of the themelist's locations of significance, though more frequently the entire theme's world comes with it. Once a world is Unified, it exists within a discrete physical location on or around the superplanet, accessible by normal travel and by warpgate. Alternate planes and dimensions attached to inherently Multiversal themes come with it, and are likewise accessible, though they may end up scattered around the Multiverse rather than all in one place. In most cases, characters Unify with their theme, but where necessary, a character might enter into the Multiverse at some other, random point, possibly without knowledge of where their world actually is. All characters with an integrated theme have their world ''somewhere'' present in the Multiverse, though they need not define where, or even pay any attention to it if they have no desire to return to it.
  
Pursuant to this, a central feature of our setting is the '''WARPGATE NETWORK'''. Whether a source material's setting is stitched into the Multiversal superplanet or materializes in space around the same (a process referred to as Unification), warpgates begin to open within the newly Unified world in relatively short order.
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===Warpgates===
  
The first warpgates of a new source material, which appear before anyone has explored the newly-unified world and before anybody from the newly-unified world has explored the outside, are discreet and out-of-the-way. They are the sort of thing that might become a focal point of an X-Files episode, or a series like Stargate. They might be found in obscure caves, the catacombs of a particularly old European city, etc. They always appear in secret locations of prominent and public areas where they can be found, but aren't easy to stumble upon.
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All themelists are automatically linked to a central feature of our setting, the Warpgate Network. Warpgates begin to open within a newly unified world in short order, and they're exactly what they sound like: Points where it is possible to near-instantly travel between other warpgates. All themelists end up with at least as many warpgates as public points of interest, minimally as common as major airports.
  
A world's warpgate network begins to expand across the world (and into the public eye) as its inhabitants explore the Multiverse, or as Multiversal forces begin to explore that world. The less trafficked an area is, the longer it takes for a warpgate to appear there-- particularly obscure or-difficult-to-reach locations like Dungeons and Dragon's Planes might remain warpgate-free, but definitely take the longest time to become properly connected.
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Natural warpgates are impossible to destroy, but artificial warpgates can be constructed and destroyed.
Here's the rest of it, revised for being redundant and/or trimmed ->
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===RATING & TONE===
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===Language Barriers===
  
Multiverse Crisis MUSH is rated American R. Further details on our content policy can be seen in the [[POLICY]] file and tone-based restrictions or bans can be seen in [[BANNED]]. Our broader tone is meant to be comparable to that of mainstream comic books.
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For reasons unknown to the Multiverse at large, denizens of the Multiverse inherently understand everyone else whether they speak a common language or not. The language being spoke doesn't change, and listeners can recognize that, but understand with complete clarity. This extends to common written language, but written language translates less consistently than spoken language.
  
===SPIRITUAL POLICY===
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Universal translation doesn't extend to secret, code, or dead languages. If it's narratively important for a language not to translate, it doesn't have to. Player characters are required to know at least one language that translates.
  
The existence of souls and disposition of the afterlife are areas where, in the interest of our desired tone and avoidance of primacy onflicts, we have rules that retroactively override the rules of other source materials.
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===Spiritual Policy===
All sapient life has a soul. Souls are indestructible, and there is a life-after-death that can only be permanently taken away by willful action on the part of the individual. (That is, you can sell your own soul or maim it so horribly that you're a spiritual quadriplegic, but somebody else can't do that to you.) What happens after you die is informed by your source material, unless it otherwise contradicts the rules here. Cessation of existence is not an option.
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When it comes to Deities and similar beings, their authority and greater power ends at the borders of their own worlds. To the extent that it matters, some form of ambiguous meta-deity (referred to by a variety of names, usually Prime Divinity) is known to have spiritual authority over the greater Multiverse (and perhaps beyond), but is either unable or unwilling to directly act upon things that transpire there.
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In the interest of avoiding primacy conflicts, MCM dictates the existence of souls and disposition of the afterlife. Summarized: All sapient life has a soul, souls can't be destroyed, some life-after-death exists that can only be taken away by willful action by the individual. Voldemort can maim himself into a spiritual quadriplegic, but the Soul Annihilator can't wipe you out of existence.
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The powers of Deities and similar beings end at the borders of their own worlds. To the extent that it matters, some form of ambiguous meta-deity has spiritual authority over the greater Multiverse, but is not an active actor.
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[[Category:News File]]
 
[[Category:News File]]

Latest revision as of 01:01, 9 February 2020

Integration is how we describe the incorporation of source materials into MCM's setting. Individual settings are called themelists, and you can view a list of them by typing -> +themelist <- on the MUSH.

Unification

When a theme is integrated, it is brought permanently into the Multiverse in a process called Unification. Unification transports at minimum all of the themelist's locations of significance, though more frequently the entire theme's world comes with it. Once a world is Unified, it exists within a discrete physical location on or around the superplanet, accessible by normal travel and by warpgate. Alternate planes and dimensions attached to inherently Multiversal themes come with it, and are likewise accessible, though they may end up scattered around the Multiverse rather than all in one place. In most cases, characters Unify with their theme, but where necessary, a character might enter into the Multiverse at some other, random point, possibly without knowledge of where their world actually is. All characters with an integrated theme have their world somewhere present in the Multiverse, though they need not define where, or even pay any attention to it if they have no desire to return to it.

Warpgates

All themelists are automatically linked to a central feature of our setting, the Warpgate Network. Warpgates begin to open within a newly unified world in short order, and they're exactly what they sound like: Points where it is possible to near-instantly travel between other warpgates. All themelists end up with at least as many warpgates as public points of interest, minimally as common as major airports.

Natural warpgates are impossible to destroy, but artificial warpgates can be constructed and destroyed.

Language Barriers

For reasons unknown to the Multiverse at large, denizens of the Multiverse inherently understand everyone else whether they speak a common language or not. The language being spoke doesn't change, and listeners can recognize that, but understand with complete clarity. This extends to common written language, but written language translates less consistently than spoken language.

Universal translation doesn't extend to secret, code, or dead languages. If it's narratively important for a language not to translate, it doesn't have to. Player characters are required to know at least one language that translates.

Spiritual Policy

In the interest of avoiding primacy conflicts, MCM dictates the existence of souls and disposition of the afterlife. Summarized: All sapient life has a soul, souls can't be destroyed, some life-after-death exists that can only be taken away by willful action by the individual. Voldemort can maim himself into a spiritual quadriplegic, but the Soul Annihilator can't wipe you out of existence.

The powers of Deities and similar beings end at the borders of their own worlds. To the extent that it matters, some form of ambiguous meta-deity has spiritual authority over the greater Multiverse, but is not an active actor.