Difference between revisions of "Ranks"

From Multiverse Crisis MUSH
Jump to: navigation, search
 
(19 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
This is a listing of ranks used by all the major factions at Multiverse Crisis MUSH. Alternate titles may be used at Staff or Fachead discretion.
 
This is a listing of ranks used by all the major factions at Multiverse Crisis MUSH. Alternate titles may be used at Staff or Fachead discretion.
 
  
 
----
 
----
  
8. President/Emperor (ADMIN/PLOT ONLY)
+
X. President/Emperor (ADMIN/PLOT ONLY) (This rank is not represented in the code.)
  
7. Field Marshal (FacHead, x1)
+
1. Field Marshal (FacHead, x1)
  
6. General (FacHead)
+
2. General (FacHead)
  
5. Colonel
+
3. Colonel
  
 
4. Major
 
4. Major
  
3. Captain
+
5. Captain
  
2. Lieutenant
+
6. Lieutenant
  
1. Ensign
+
7. Ensign
  
0. Probation
+
8. Probation
  
 
----
 
----
  
<nowiki># - Reserve (# = Equiv. Rank, caps at 4.)</nowiki>
+
<nowiki># - Reserve (# = Equiv. Rank, caps at 3.)</nowiki>
  
A - Ally
+
20. Ally
  
LC - Last Chancer (Union Only)
+
21. Provisional Ally
  
PA - Provisional Ally
+
22. Last Chancer (Union Only)/Wraith (Confederate Only)
 
+
M - Mercenary
+
  
 +
23. Mercenary
  
 
----
 
----
  
 +
'''Syndicate Network'''
  
The highest that may be applied for without special permission from facheads and staff is 2 - Lieutenant. Higher ranks have tools to help manage their faction, like kicking trouble players off of channels and will not be given to new players or those we aren't sure can handle this responsibly. Abuse is grounds for severe disciplinary action.
 
  
 +
The ranks of the Syndicate Network are not as formal as those of other groups. Nevertheless, they do have the following ranks. Note that these do not correspond to factional ranks at all, and most will simply be Lookouts or Recruits.
  
Last Chancer is a special designation for a variety of possible character concepts, with an emphasis on characters too evil for the Union to be directly associated with, or simply those who have gotten into trouble in-play.
+
 
 +
1. Administrator
 +
 
 +
2. Co-Administrator
 +
 
 +
3. Supervisor <- Syndicate Management.
 +
 
 +
4. Envoy <- Trusted representatives of other groups or factions.
 +
 
 +
5. Lookout <- Most members.
 +
 
 +
6. Recruit <- New members.
  
 
----
 
----
  
''Patch Notes by Reliant: In this iteration of this news file, I removed all mention of Wraiths because they've hardly been used in the last two years. However, I have also been asked to preserve the Wraith rank, because it is a cool-sounding rank. This is mostly a reminder to add it back in.''
 
  
  
''I also removed the High Constable rank. It caused some behind-the-scenes friction that I'd prefer to avoid in the future, and it largely serves an outmoded purpose. Existing High Constables will probably end up at 5 - Reserve Colonel permanently.''
+
The highest that may be applied for without special permission from facheads and staff is 6 - Lieutenant. Higher ranks have tools to help manage their faction, like kicking trouble players off of channels and will not be given to new players or those we aren't sure can handle this responsibly. Abuse is grounds for severe disciplinary action.
  
 +
'''Allies''' are somewhere between mercenaries/contractors and enlisted members. They have full factional access and are expected to help out, but they have a lot of freedom and usually aren't expected to take orders unless they are involved in a military situation.
 +
 +
'''Provisional''' Allies are allies who aren't considered completely trustworthy, or who made a bad call and got demoted to this as punishment. Many defectors from the enemy end up under this designation.
 +
 +
'''Reserve''' Ranks were formerly referred to as '''Senior Allies'''. They are for all practical purposes just Allies with authority. This is a special rank with less pronounced activity requirements, which requires Admin permission to be issued.
 +
 +
'''Mercenary''' is exactly what it sounds like. Mercenaries that are applied into factions are on retainer. They have somewhat more restricted access to their factional boards and channels than most, though.
 +
 +
'''Last Chancer''' is a special designation for a variety of possible character concepts, with an emphasis on characters too evil for the Union to be directly associated with, or simply those who have gotten into trouble in-play. '''Wraith''' fulfills a similar purpose in the Confederacy, granting a discreet position to those who may want to be less open about their ties to an evil organization, or to those the Confederacy would like to deny association with in the right circumstances.
 +
 +
Unaffiliated characters may simply put 'None' or 'N/A' in their rank field.
  
 
----
 
----
 +
 +
[[category:News File]]

Latest revision as of 18:46, 30 December 2014

This is a listing of ranks used by all the major factions at Multiverse Crisis MUSH. Alternate titles may be used at Staff or Fachead discretion.


X. President/Emperor (ADMIN/PLOT ONLY) (This rank is not represented in the code.)

1. Field Marshal (FacHead, x1)

2. General (FacHead)

3. Colonel

4. Major

5. Captain

6. Lieutenant

7. Ensign

8. Probation


# - Reserve (# = Equiv. Rank, caps at 3.)

20. Ally

21. Provisional Ally

22. Last Chancer (Union Only)/Wraith (Confederate Only)

23. Mercenary


Syndicate Network


The ranks of the Syndicate Network are not as formal as those of other groups. Nevertheless, they do have the following ranks. Note that these do not correspond to factional ranks at all, and most will simply be Lookouts or Recruits.


1. Administrator

2. Co-Administrator

3. Supervisor <- Syndicate Management.

4. Envoy <- Trusted representatives of other groups or factions.

5. Lookout <- Most members.

6. Recruit <- New members.



The highest that may be applied for without special permission from facheads and staff is 6 - Lieutenant. Higher ranks have tools to help manage their faction, like kicking trouble players off of channels and will not be given to new players or those we aren't sure can handle this responsibly. Abuse is grounds for severe disciplinary action.

Allies are somewhere between mercenaries/contractors and enlisted members. They have full factional access and are expected to help out, but they have a lot of freedom and usually aren't expected to take orders unless they are involved in a military situation.

Provisional Allies are allies who aren't considered completely trustworthy, or who made a bad call and got demoted to this as punishment. Many defectors from the enemy end up under this designation.

Reserve Ranks were formerly referred to as Senior Allies. They are for all practical purposes just Allies with authority. This is a special rank with less pronounced activity requirements, which requires Admin permission to be issued.

Mercenary is exactly what it sounds like. Mercenaries that are applied into factions are on retainer. They have somewhat more restricted access to their factional boards and channels than most, though.

Last Chancer is a special designation for a variety of possible character concepts, with an emphasis on characters too evil for the Union to be directly associated with, or simply those who have gotten into trouble in-play. Wraith fulfills a similar purpose in the Confederacy, granting a discreet position to those who may want to be less open about their ties to an evil organization, or to those the Confederacy would like to deny association with in the right circumstances.

Unaffiliated characters may simply put 'None' or 'N/A' in their rank field.