Difference between revisions of "Crys Gattz"
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|NameOnMUSH=Crys Gattz | |NameOnMUSH=Crys Gattz | ||
− | + | |Color=#0099FF | |
+ | |Char_id=10 | ||
|Img=http://i174.photobucket.com/albums/w81/jetfire99/Crys-1.png | |Img=http://i174.photobucket.com/albums/w81/jetfire99/Crys-1.png | ||
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|FullName=Crys Gattz | |FullName=Crys Gattz | ||
|Gender=Female | |Gender=Female | ||
− | |Species= | + | |Species=Newman |
|Theme=Phantasy Star Online-1 | |Theme=Phantasy Star Online-1 | ||
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|Chartype=OC | |Chartype=OC | ||
|Function=HUneweral | |Function=HUneweral | ||
|Faction=Union | |Faction=Union | ||
− | + | |Rank=7-Ensign | |
− | |Rank= | + | |Ranktype=Enlisted |
− | |Groups=XCOM | + | |Groups=<XCOM> |
− | + | |Quote="Ragol is a planet of lost hopes and broken dreams." | |
|PAge=25 | |PAge=25 | ||
− | + | |AAge=15 | |
− | |AAge= | + | |Aging=Yes |
− | + | |Height=5"4' | |
− | |Aging= | + | |Weight= |
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− | |Height=5' | + | |
− | |Weight= | + | |
|Hair=White | |Hair=White | ||
− | |Eyes= | + | |Eyes=Purple |
− | + | |Voice= | |
− | | | + | |Song=Can Still See the Light PSO |
− | + | |Profile=Crys Gattz, like many Numans, started her adventures by finding employment with the Hunter's Guild on the planet Coral. Always more of a loner, she preferred to take her contracts solo, and that worked well until the missions on Ragol began. Though her initial successes on Ragol led her to confidence and infamy, she found herself overwhelmed by the horrors within Ragol's sealed ruins, where she was left for dead. The first to explore the ruins, she was thankfully not the last, as she was soon rescued by another team, the Crimson Flames. Despite losing her eye in the ruins, Crys discovered the value of having friends, and went on to join the team in conquering Ragol's greatest dangers, including the dark demi-god of destruction, the Dark Falz. Her encounter with the Dark Falz has left her | |
− | + | scarred in other, deeper ways, but her connection to the Crimson Flames gives her strength. She now uses her skills as a mercenary to help the Union combat threats in the Multiverse while also protecting the galaxy she calls home. | |
+ | |Powers=TECHNIQUES: Crys uses Ki techniques as a means of providing support to her allies. She can produce various effects, from elemental attacks (ice, fire, lightning) to healing, boosting the defenses of her allies, and weakening her enemies. Being a Numan, Crys' body also rapidly replenishes Ki once she's used it. She can function without fluids when she needs to, and just needs to take 5 to 20 minutes to rest to recover her Ki. | ||
− | + | LEAF VILLAGE TRAINING: Crys is a former member of Team 7 under Kakashi, a Leaf Village ninja who was once allied with the union. Under his tutelage, she mastered several other Ki-based abilities. With concentration, Crys can stick to and run along walls, ceilings, and the surface of the water. She can also burrow into the ground deeply enough to hide herself, which is great for ambushes, but only through soil, sand, or gravel. Any stronger terrain (such as very rocky soil) is impassable. Once she's underground, she can burrow through it for a distance of several meters, and emerge again within moments. Another technique allows Crys to sense strong sources of Ki within her world, though outside her world the technique is less reliable. Lastly, she's learned Replacement, a technique which allows her to replace her body with another object in the event of an attack. To her attacker she will appear to be struck, but a moment later her body will be revealed to be a log, rock, or other object within reach. | |
− | Crys | + | |
− | + | HENGE: A special illusory ability learned in the Leaf Village enables Crys to alter her physical appearance. After studying someone's appearance, she can mimic it perfectly, down to scars or tattoos. Lack of a good reference may lead to imperfections and give away the trick, but even something like clear video footage or photography is enough to create a convincing disguise. Crys can even alter her voice to mimic her target's, if she's heard it well enough or has a good audio recording to study, first. Concentration is required to maintain Henge, so if Crys is knocked out, her illusion will fail. DNA tests or abilities which see through illusions can also reveal the truth. | |
− | + | |Skills=WEAPON PROFICIENCY: Crys is skilled in the use of melee weapons, such as polearms, long swords, twin blades, daggers, and some more exotic melee weapons. She's also trained in wielding twin mech guns and single pistols, too. Some of her more notable arms include the Fal Claw, a powerful hydraulic claw weapon based on the weapon of a legendary Numan, and a Ruby Bullet, a well-known and high-powered photon pistol. She also fights with a pair of Nei Claws which are of particular personal value. Her armament is rounded out by a pair of Yamato Photon Blades, which can unleash ice-based attacks on contact, and a two-handed chain-blade Chainsawed which she likes to use when swarmed. | |
− | + | |Assets=ARMOUR: Crys wears armor augmented by two trait-enhancing slots. The first slot has been fitted with a bio-regeneration unit which improves her recovery times and allows for slow healing. The other slot is fitted with a strength booster which improves her overall physical power. | |
− | + | MAG: Crys keeps a small pet called a Mag which has been trained to act as both sentry and combat partner. Her particular Mag is a Savitri, a rare breed, and one she's had since her childhood. The Savitri resembles a drone-like creature with a pair of spindly arms. Caring for it involves occasional feeding, but not much else; it's a very self-sufficient creature. Due to the depth of their bond, Crys and the Savitri can communicate easily, but only else someone possessing psychic gifts or a gift for languages could decipher the Savitri's words. The Savitri can unleash powerful photon blasts against its enemies. (No individual PL.) | |
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− | + | SUBSPACE POCKET UNIT: This photon compression unit allows for the pocket-sized storage of items. Any object configured for use with the unit can be compressed in seconds into a tiny block-shaped mass fitted for storage in a special gauntlet or glove worn on the left arm. Decompressing items is almost instantaneous, and restores the objects to their original form without damage. Crys uses her unit to store spare weapons, gear, rations, emergency medical equipment, and other specialized objects. Her unit contains 30 slots. Damaging the unit can trap the items inside it until repairs are performed, and destroying it always destroys what's stored. Items can be password-protected to prevent theft. | |
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− | + | RICO'S RING: Crys wears Red Ring Rico's arm ring in memory of those who attempted to stop the Dark Falz. Red Ring Rico was a famous hunter on her world whose fame was earned during the first wave of Ragol's colonization. Rico was one of the few who survived the initial awakening of the Falz, and would later be claimed as the Falz's host. Trapped by the Falz, Rico's torment was not ended until the Union and Crimson Flames guaranteed the Falz's final defeat. Rico died, but her figure lives on in legend, and anyone from Crys's world will instantly recognize the arm ring, lending Crys a little infamy of her own. | |
− | + | PHOTON BARRIER: A defensive item, the Photon Barrier can manipulate the photon energy around Crys into forming a prismatic energy shield. It helps guard against energy-based attacks, and can sometimes permit Crys to parry away entire attacks. The barrier can only withstand so much before it breaks and must recharge. | |
− | + | SOUL EATER: This scythe once belonged to an infamous criminal known as The Black Hound. He was slain by the Union during the battle with the Falz. The weapon is powerful, and it can draw on its wielder's life force to produce even stronger attacks. Crys doesn't use it often, preferring to keep it in her Subspace Pocket Unit. Note that the weapon draws on physical life energy, not soul energy, despite its dark name. | |
+ | |NPCs= | ||
+ | |Disadvantages=NUMAN: Numans are not a natural species; they were created by splicing human and bio-monster DNA together. The original intent was to use Numans as advanced shock troopers, but their creators had a change of heart. Because of their intended purpose, Numans have been designed to mature rapidly. Within three years of birth, Numans are fully-grown, and this rapid maturation puts an incredible strain on their bodies, often leading to organ failure and premature death. Preventing this fate requires constant medical care and use of specialized drugs, a dependency Crys shares with her kind. | ||
− | + | TOUCHED BY THE DARK FALZ: Crys was one of the people who faced down the dark demi-god, Dark Falz. During the battle, it linked itself to her soul, sharing its pain and leaving her forever scarred. From its place of banishment in Ragol, the Dark Falz maintains a deep connection to Crys, allowing it to remain aware of her wherever she goes. It can also incite nightmares in Crys, and can otherwise influence her mind in subtle ways, such as giving her the desire to return to Ragol. If Crys ever gives in and goes back to Ragol, the Dark Falz may attempt to make her its next host. Anyone with the ability to sense souls or see spiritual powers will see the bond between Crys and the Dark Falz as black tendrils latching onto Crys's own spirit. No means have yet been found for severing the bond. | |
+ | IMPLANT REJECTION: Her body rapidly heals and has a very good immune system -- so good that foreign implants are always and quickly rejected. From the biological to the cybernetic, anything that isn't part of Crys's own physiology is guaranteed to be violently rejected within hours of implantation, even if an elite medical team should try to dampen her immune system's response. | ||
− | + | MISSING EYE: Crys lost an eye in her battles on Ragol. As a result, she has issues with depth perception, and she has to constantly compensate for her blind side in normal life and in battle. Enemies will find this easily exploitable. | |
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+ | CRIMSON FLAMES: The team who defeated the Dark Falz alongside Crys are like her family. Most of them have fled from the Multiversal stage, but should threats find them, Crys would drop anything and do anything to keep them safe. Blackmail and other exploitation of her connection to the Crimson Flames could land Crys in some sticky situations. | ||
+ | }} | ||
[[Category:XCOM]][[Category:Enlisted]] | [[Category:XCOM]][[Category:Enlisted]] |
Latest revision as of 04:45, 27 October 2014
Crys Gattz (Scenesys ID: 10) | |||
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Quote | |||
"Ragol is a planet of lost hopes and broken dreams." | |||
Profile | |||
Full Name: | Crys Gattz | ||
Gender: | Female | ||
Species: | Newman | ||
Theme: | (OC) Phantasy Star Online-1 | ||
Function: | HUneweral | ||
Status: | Active | ||
Factional Information | |||
Faction: | Union (7-Ensign) | ||
Groups: | <XCOM> | ||
Other Information | |||
Physical Age: | 25 | Actual Age: | 15 |
Still Aging? | Yes | Voice Actor: | |
Height: | 5"4' | Weight: | |
Hair Color: | White | Eye Color: | Purple |
Theme Song: | Can Still See the Light PSO |
Contents
[hide]Profile
Crys Gattz, like many Numans, started her adventures by finding employment with the Hunter's Guild on the planet Coral. Always more of a loner, she preferred to take her contracts solo, and that worked well until the missions on Ragol began. Though her initial successes on Ragol led her to confidence and infamy, she found herself overwhelmed by the horrors within Ragol's sealed ruins, where she was left for dead. The first to explore the ruins, she was thankfully not the last, as she was soon rescued by another team, the Crimson Flames. Despite losing her eye in the ruins, Crys discovered the value of having friends, and went on to join the team in conquering Ragol's greatest dangers, including the dark demi-god of destruction, the Dark Falz. Her encounter with the Dark Falz has left her scarred in other, deeper ways, but her connection to the Crimson Flames gives her strength. She now uses her skills as a mercenary to help the Union combat threats in the Multiverse while also protecting the galaxy she calls home.