Difference between revisions of "Integration"
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Throughout our news files, you may have noticed the term "[[warpgates|Warpgate]]", and if not, you'll certainly see it in play on the MUSH. Warpgates are more or less what they sound like: A transportation network that makes getting from Point A to Point B easy even if the distances between those two points is incredibly vast, and on MCM they more or less just crop up as-needed, though some are built. Every themelist is assumed to have at least one warpgate for every major landmark in its setting. So to use Star Wars as a common example, you could expect to have warpgates that connect to Coruscant, Naboo, Tatooine, etc. In your typical JRPG, it might merely be every major city in the game. In essence, the idea is to hook every themelist into the Multiverse, and provide easy access to any "important" areas that might crop up. | Throughout our news files, you may have noticed the term "[[warpgates|Warpgate]]", and if not, you'll certainly see it in play on the MUSH. Warpgates are more or less what they sound like: A transportation network that makes getting from Point A to Point B easy even if the distances between those two points is incredibly vast, and on MCM they more or less just crop up as-needed, though some are built. Every themelist is assumed to have at least one warpgate for every major landmark in its setting. So to use Star Wars as a common example, you could expect to have warpgates that connect to Coruscant, Naboo, Tatooine, etc. In your typical JRPG, it might merely be every major city in the game. In essence, the idea is to hook every themelist into the Multiverse, and provide easy access to any "important" areas that might crop up. | ||
− | More esoteric or secure locations, like the various Planes of Dungeons and Dragons, may not (and don't need to be) quite so easily accessed. Such places may still require special methods to enter. It bears mentioning that while historically we've allowed people to determine the quantity and size of warpgates that crop up in their themelisting, it is explicitly forbidden to create deliberate "bottlenecks" into a setting wholesale, and "shutting your world off from the Multiverse" is considered to be a feat of amazing rarity that is simply not permitted to occur without Staff permission. | + | More esoteric or secure locations, like the various Planes of Dungeons and Dragons, may not (and don't need to be) quite so easily accessed. Such places may still require special methods to enter. It bears mentioning that while historically we've allowed people to determine the quantity and size of warpgates that crop up in their themelisting, it is explicitly forbidden to create deliberate "bottlenecks" into a setting wholesale, and "shutting your world off from the Multiverse" is considered to be a feat of amazing rarity that is simply not permitted to occur without Staff permission. This isn't to say that a warpgate should exist to "sensitive" areas, but we don't want people to quarantine their whole settings, either. Unfortunately, some series rely heavily on isolation or a lack of ability to just "go". These settings are simply required to yield to the MUSH's integration requirements and let people in from the outside, though the broad availability of warpgates doesn't need to be as prolific as it might be in a less closed setting. |
− | + | ||
− | This isn't to say that a warpgate should exist to "sensitive" areas, but we don't want people to quarantine their whole settings, either. Unfortunately, some series rely heavily on isolation or a lack of ability to just "go". These settings are simply required to yield to the MUSH's integration requirements and let people in from the outside, though the broad availability of warpgates doesn't need to be as prolific as it might be in a less closed setting. | + | |
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Revision as of 20:50, 24 October 2015
In our Character Application, you'll notice that there is a mandatory field for what is called a Themelist. This is what we call a series/setting/etc. that has been incorporated into the Multiverse by being applied for. As noted in the application process, we require a simple and easily digestible explanation of what your themelist is all about, but this isn't the only aspect of integration into Multiverse Crisis MUSH's setting, and there are several things that are very important to know.
Throughout our news files, you may have noticed the term "Warpgate", and if not, you'll certainly see it in play on the MUSH. Warpgates are more or less what they sound like: A transportation network that makes getting from Point A to Point B easy even if the distances between those two points is incredibly vast, and on MCM they more or less just crop up as-needed, though some are built. Every themelist is assumed to have at least one warpgate for every major landmark in its setting. So to use Star Wars as a common example, you could expect to have warpgates that connect to Coruscant, Naboo, Tatooine, etc. In your typical JRPG, it might merely be every major city in the game. In essence, the idea is to hook every themelist into the Multiverse, and provide easy access to any "important" areas that might crop up.
More esoteric or secure locations, like the various Planes of Dungeons and Dragons, may not (and don't need to be) quite so easily accessed. Such places may still require special methods to enter. It bears mentioning that while historically we've allowed people to determine the quantity and size of warpgates that crop up in their themelisting, it is explicitly forbidden to create deliberate "bottlenecks" into a setting wholesale, and "shutting your world off from the Multiverse" is considered to be a feat of amazing rarity that is simply not permitted to occur without Staff permission. This isn't to say that a warpgate should exist to "sensitive" areas, but we don't want people to quarantine their whole settings, either. Unfortunately, some series rely heavily on isolation or a lack of ability to just "go". These settings are simply required to yield to the MUSH's integration requirements and let people in from the outside, though the broad availability of warpgates doesn't need to be as prolific as it might be in a less closed setting.
Notes
This file is a work in progress.