Difference between revisions of "Combat"

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At '''Multiverse Crisis MUSH''', it is inevitable that many characters will engage in duels, or even enter full-scale battlefields during the course of the Union-Confederate War or other large-scale conflicts. This file covers our policies on combat and combat resolution. Resolution of combat situations can be handled in a few ways, but the primary two means of doing so are:  
 
At '''Multiverse Crisis MUSH''', it is inevitable that many characters will engage in duels, or even enter full-scale battlefields during the course of the Union-Confederate War or other large-scale conflicts. This file covers our policies on combat and combat resolution. Resolution of combat situations can be handled in a few ways, but the primary two means of doing so are:  
 
  
 
* '''Freeform Combat''', in which two players simply work out conflict resolution in the course of roleplay without the need of a mediator.
 
* '''Freeform Combat''', in which two players simply work out conflict resolution in the course of roleplay without the need of a mediator.
 
* '''Coded Combat''', in which the MUSH's combat system acts as a neutral arbitrator and dictates the outcome of combat.
 
* '''Coded Combat''', in which the MUSH's combat system acts as a neutral arbitrator and dictates the outcome of combat.
 
  
 
Whether you prefer Freeform Combat or Coded Combat, the easiest way to determine the probable outcome of a fight is to compare the [[Power Level]] of the two characters that are fighting. If there is a 2-point discrepancy (34 vs 36), then the outcome is '''highly''' favorable to the person with the higher number. A gap of 4 or more basically guarantees victory to the higher PL, at least in a fight.
 
Whether you prefer Freeform Combat or Coded Combat, the easiest way to determine the probable outcome of a fight is to compare the [[Power Level]] of the two characters that are fighting. If there is a 2-point discrepancy (34 vs 36), then the outcome is '''highly''' favorable to the person with the higher number. A gap of 4 or more basically guarantees victory to the higher PL, at least in a fight.

Revision as of 04:34, 28 February 2014

Overview

At Multiverse Crisis MUSH, it is inevitable that many characters will engage in duels, or even enter full-scale battlefields during the course of the Union-Confederate War or other large-scale conflicts. This file covers our policies on combat and combat resolution. Resolution of combat situations can be handled in a few ways, but the primary two means of doing so are:

  • Freeform Combat, in which two players simply work out conflict resolution in the course of roleplay without the need of a mediator.
  • Coded Combat, in which the MUSH's combat system acts as a neutral arbitrator and dictates the outcome of combat.

Whether you prefer Freeform Combat or Coded Combat, the easiest way to determine the probable outcome of a fight is to compare the Power Level of the two characters that are fighting. If there is a 2-point discrepancy (34 vs 36), then the outcome is highly favorable to the person with the higher number. A gap of 4 or more basically guarantees victory to the higher PL, at least in a fight.



Coded Combat

AID & When To Use It

Entry pending.


+Restat & +Armor

Entry pending.


Freeform Combat

Power Level in Uncoded Combat

Just because you aren't using the combat code, doesn't mean that guy with 2+ PL on you isn't vastly stronger than you. While a character with a power level advantage can choose to be off their "A-Game", it bears mentioning that power level should be respected even in Freeform/Uncoded Combat.