Difference between revisions of "Combat"
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At '''Multiverse Crisis MUSH''', it is inevitable that many characters will engage in duels, or even enter full-scale battlefields during the course of the Union-Confederate War or other large-scale conflicts. This file covers our policies on combat and combat resolution. Resolution of combat situations can be handled in a few ways, but the primary two means of doing so are: | At '''Multiverse Crisis MUSH''', it is inevitable that many characters will engage in duels, or even enter full-scale battlefields during the course of the Union-Confederate War or other large-scale conflicts. This file covers our policies on combat and combat resolution. Resolution of combat situations can be handled in a few ways, but the primary two means of doing so are: | ||
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* '''Freeform Combat''', in which two players simply work out conflict resolution in the course of roleplay without the need of a mediator. | * '''Freeform Combat''', in which two players simply work out conflict resolution in the course of roleplay without the need of a mediator. | ||
* '''Coded Combat''', in which the MUSH's combat system acts as a neutral arbitrator and dictates the outcome of combat. | * '''Coded Combat''', in which the MUSH's combat system acts as a neutral arbitrator and dictates the outcome of combat. | ||
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Whether you prefer Freeform Combat or Coded Combat, the easiest way to determine the probable outcome of a fight is to compare the [[Power Level]] of the two characters that are fighting. If there is a 2-point discrepancy (34 vs 36), then the outcome is '''highly''' favorable to the person with the higher number. A gap of 4 or more basically guarantees victory to the higher PL, at least in a fight. | Whether you prefer Freeform Combat or Coded Combat, the easiest way to determine the probable outcome of a fight is to compare the [[Power Level]] of the two characters that are fighting. If there is a 2-point discrepancy (34 vs 36), then the outcome is '''highly''' favorable to the person with the higher number. A gap of 4 or more basically guarantees victory to the higher PL, at least in a fight. |
Revision as of 04:34, 28 February 2014
Contents
Overview
At Multiverse Crisis MUSH, it is inevitable that many characters will engage in duels, or even enter full-scale battlefields during the course of the Union-Confederate War or other large-scale conflicts. This file covers our policies on combat and combat resolution. Resolution of combat situations can be handled in a few ways, but the primary two means of doing so are:
- Freeform Combat, in which two players simply work out conflict resolution in the course of roleplay without the need of a mediator.
- Coded Combat, in which the MUSH's combat system acts as a neutral arbitrator and dictates the outcome of combat.
Whether you prefer Freeform Combat or Coded Combat, the easiest way to determine the probable outcome of a fight is to compare the Power Level of the two characters that are fighting. If there is a 2-point discrepancy (34 vs 36), then the outcome is highly favorable to the person with the higher number. A gap of 4 or more basically guarantees victory to the higher PL, at least in a fight.
Coded Combat
AID & When To Use It
Entry pending.
+Restat & +Armor
Entry pending.
Freeform Combat
Power Level in Uncoded Combat
Just because you aren't using the combat code, doesn't mean that guy with 2+ PL on you isn't vastly stronger than you. While a character with a power level advantage can choose to be off their "A-Game", it bears mentioning that power level should be respected even in Freeform/Uncoded Combat.