Combat
Contents
Overview
At Multiverse Crisis MUSH, it is inevitable that many characters will engage in duels, or even enter full-scale battlefields during the course of the Union-Confederate War or other large-scale conflicts. This file covers our policies on combat and combat resolution. Resolution of combat situations can be handled in a few ways, but the primary two means of doing so are:
- Freeform Combat, in which two players simply work out conflict resolution in the course of roleplay without the need of a mediator.
- Coded Combat, in which the MUSH's combat system acts as a neutral arbitrator and dictates the outcome of combat.
Whether you prefer Freeform Combat or Coded Combat, the easiest way to determine the probable outcome of a fight is to compare the Power Levels of the two characters that are fighting. If there is a 2-point discrepancy (34 vs 36), then the outcome is highly favorable to the person with the higher number. A gap of 4 or more basically guarantees victory to the higher PL, at least in a fight.
Coded Combat
This section covers the rules of coded combat on the MUSH.
AID & When To Use It
Simply put, AID, which represents healing, buffs, and debuffs, is a trait that has two major repercussions when used extensively in a coded combat scene
- The fight is inevitably prolonged by a significant amount of time.
- The fight is typically heavily lopsided in favor of the side with an AID-using character.
It is therefore appropriate, before a fight begins, to ascertain whether or not everybody wants AID to be used in the scene at all. If the usage of AID is not preferred, AID-based characters should convert (UNDECIDED) points of their AID into regular combat stats and fight normally.
+Restat & +Armor
Because players are allowed to stat their own PCs on the fly, it may seem reasonable to assume that you can change your stats mid-battle. This is correct, but has a couple of caveats:
- Each +armor swap or +restat is your action for the round. Previously, some Advantages were allowed to bypass this limit, but that policy is being rescinded.
- Mid-Combat +Armor/+Restats should not suddenly introduce AID into a fight that previously did not involve it.
Freeform Combat
Power Levels in Uncoded Combat
Just because you aren't using the combat code, doesn't mean that guy with 2+ PL on you isn't vastly stronger than you. While a character with a power level advantage can choose to be off their "A-Game", that power level should be respected even in Freeform/Uncoded Combat.