Theme:FFAC-1 Primer
Contents
Overview
The world of Galianda is a world with seven magical continents attached to vaguely-defined “Spars” that connect to the mysterious clockwork core of the planet. Its sun is a phoenix. A giant magical bridge stretches across every continent and reaches the moon. It is a modern world of magical technology based on the simple principle that if you put magic in, you get an effect.
The setting is centered around a giant Anime High School on the Moon for the rich and talented. It uses this school as a window into the rest of the world.
Only Humes/humans are appable. While species like Moggles, Viera and such might exist, they are usually closer to monsters than people.
The World
- The Great Span: A magical bridge that allows quick travel to the various areas of Galianda. It has countless access points, and the only Warp Gate of the setting.
- Phoenix: Not a continent/plate proper, but rather the sun. It flies around and roosts in unknown areas of Galianda wherever it likes. This results in highly irregular day/night cycles. Time is generally handled by business operation times that were standardized in Ramuh.
- Chocobo: Also not a continent/plate, but rather the moon. Chocobo is neutral grounds, where Alexander Academy exists. It only became accessible a few hundred years ago, and was named after the first lifeform every created by gods.
- Alexander Academy: The school where students from all continents train to master their Jobs. It is for the rich and the talented, though there are other ways in. If you're attending, you're probably not a nobody. It is strictly neutral grounds, and non-theme people can attend or even teach there.
- Shiva, The Unforgiving Glacier: This continent is snow and ice themed, with technological domes built by Ramuh's inhabitants allowing those not accustomed to the cold to live there. Locals tend to live like a mix of vikings and World War 1 Russians, with rudimentary technology. Raiders, ice monsters, warlords and barbarians are frequent problems there, and until the defeat of Harald Wolf-Lord the Shivans were xenophobic. They are now forming a unified government, with Ramuh's help.
- Ifrit, The Radiant Sands: The desert continent, a place of sand, heat, lava, more sand, random hellfire out of the ground, and every fire-themed monsters you can think of. The sands of Ramuh hide many ancient ruins and secrets. Here too Ramuh has built domes for the survival of non-locals. The Ifriti are nomads, living in a single, massive wandering tribe known as the Bonfire. They dislike building things, but do not mind using accomodations built by others during their travels.
- Titan, The Sky-Breaking Mountain: A gigantic mountain with countless underground tunnels, cities, pathways and chambers. Visible from all other continents. The Titanic are hardy people, either monstrously tall or tiny, with no in-between. Here dwell the countless earth-themed monsters of the setting, giant worms that eat solid rock and creatures that can only exist in total darkness underground.
- Leviathan, The Tenebrous Deep: An endless sea, where the Levitani dwell. They live on boats, on the rare small isles, and frequently have to deal with pirates, sea serpents, hostile fishlife and other woes of a fantasy ocean. Cities of glass and crystal are not uncommon here, and beneath the ocean are treacherous mazes of it, something ships can sometimes bump into.
- Ramuh, The Thundering Plains: Ramuh is a massive cityscape of magitech and neon lights, powered by an eternal, massive thunderstorm. Lightning and technological beasts sometimes find their ways on the streets, and the sewers are full of nasty creatures. Here money is power. Ramuh is run by the al Cid royal family, its Judge order, and then the countless megacorporations vying for power. But when money is power, even the rule of the al Cids can't be certain. The Ramuha here live much like you do in modern Earth, but with more technology, more organization, and an almost racially-rooted desire for advancement.
- The Murasame Zaibatsu: Sector 13 is home of the Murasame Zaibatsu, and Souji Murasame's plans all seem to end in him furthering his reach, fortune and power. It is the largest megacorporation and has the monopoly on many magitech products. It even has an active military force, outfitted with only the best magitech.
- The al Cids: The al Cids have ruled Ramuh for a long time, a royal family from ages past. Landon al Cid is the current prince. The Judges act as the ears, eyes and arms of the family, upholding their Law.
- Bahamut, The Sky-Given-Form: Flying cities and castles make up this continent, which isn't really a continent so much as a massive group of flying constructions. Bahamut has no natives, save for the dragons; humans who live there do so under their blessing, erecting Aeries, flying cities of magitech. Only those endlessly loyal to the dragons, or vying to be Dragoons, are permitted in Bahamut.
- Odin, The Iron Desolation: The final plate is one of metal and death. Here, everything or just about is made of sharp jagged metallic edges, and temperatures oscillate in extremes during day and night. The Odynar must constantly battle these Nightmare Golems to keep control of their patchwork technological cities, and non-natives require an A-rank dungeon license to even wander the dangerous wilds. It's Australia, except everything is made of metal, and personally hates you.
The Magical Physics of Galianda
Technology
Chaos, The Enemy
The Races
All FF:A:C-1 characters are Humes/humans, but what god they are descended from gives them a slight advantage over others.
- Shivan: Children of the First Frost have cold resistance and detection, and are physically stronger.
- Ifriti: Children of the First Flame have fire resistance and detection, and are physically faster.
- Titanic: Children of the First Earth are both durable and strong, either giant or tiny, and have awareness of tremors.
- Ramuha: Children of the First Storm can sense changes in ambient air pressure, electricity, or the weather.
- Levitani: Children of the First Flood can sense changes in the sea and ocean, in tidal movements, and in rain.
- Odynar: Children of the First Blade are born with chunks of metal in their bodies, serving as natural armor.
Jobs
Jobs, or Classes in some Final Fantasy games, are something all who hail from Galianda are born with. Many only have one, but the exceptional (read: player characters) usually have two. Three and more is unheard of. These can be innate or trained, but to change one's Job(s) is a massive undertaking of personal redefinition.
Jobs available to FF:A:C-1 characters are generally anything you can find in any other Final Fantasy media. From the various Mages (black, white, green, red, time, etc.) to the blends of Warriors and Knights (paladin, berserker, dark knight, sword saint, fencer, etc.), very few are off-limits, and those that require special consideration will be in this section.
- Sub-Jobs: Those who have two Jobs have a primary Job and a sub-Job. This sub-Job provides its skillset, but also flavors the primary Job. For example, a Black Mage/Monk is a spellcaster flavored by martial arts, and may cast spells through his fists. However, a Monk/Black Mage is a martial artist flavored by spellcasting, and may have martial arts styles derived from the schools of Black Magic.
- Hybrid Jobs: The more your Job (or Jobs) can do, the less of a specialist you are. If you're a Red Mage or Sage, you're not as good as either a Black Mage or a White Mage at their jobs. If you're a Sword Saint or Paladin, you're not going to outsword a vanilla Knight on physical prowess alone, you'll need to use your assorted techniques to stay even. In other words, the more you spread your powers, the less they can keep up with someone who didn't in a direct confrontation.
- Summoner versus Caller:
- Dragoons:
- Sword Saints:
- Heritors:
- Judges:
School Life
- Grades:
- Dungeon Licenses:
- Life After High School:
- Clubs:
- The Light Warriors:
Important NPCs
Protagonists & Antagonists
- The Light Warriors:
- The Students:
- The al Cids:
- The Murasame Zaibatsu:
- Chaos:
- Monsters:
- Other: