Theme:FFAC-1 Primer

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Overview

The world of Galianda is a world with seven magical continents attached to vaguely-defined “Spars” that connect to the mysterious clockwork core of the planet. Its sun is a phoenix. A giant magical bridge stretches across every continent and reaches the moon. It is a modern world of magical technology based on the simple principle that if you put magic in, you get an effect.

The setting is centered around a giant Anime High School on the Moon for the rich and talented. It uses this school as a window into the rest of the world.

Only Humes/humans are appable. While species like Moggles, Viera and such might exist, they are usually closer to monsters than people.

Current Ongoing/Resolved Plots

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The World

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The Magical Physics of Galianda

Everything in Galianda is magic. Period. The sun is a divine bird, gravity is really just one massive gravity spell being cast by the world itself, bullets shoot out of guns using fire magic (either raw, or to ignite magical gunpowder), and every atom is held together by magic. The obvious implication here is that anti-magic is a pretty dangerous tool in Galianda, and while it might not explicitly hurt its Elite inhabitants more than anyone else, anti-magic is pretty damn illegal. Magic is typically called Magic/Mana Particles, aka MP. Almost everything that happens in Galianda, from lightning to heat waves to someone building something, can be linked to them somehow.

Technology

Following the core principle that everything is magic, technology is really just a way for people to automate magic. A gun that shoots lightning bolts is really just a slab of metal onto which the pattern of a lightning spell has been etched. Input MP, get effect. Powerful spells like Fire-3 generally can't be etched onto magitech like that without extreme resource investment, but Fire-1 swords, spears and guns can be mass produced effortlessly. The levels of technology in the theme vary by plate: Shiva and Ifrit aren't home to great magitech builders, generally, but Ramuh is a massive futuristic cityscape, and Bahamut is home to countless, flying magitech castles and small cities.

AIs do not currently exist, and cybernetics are highly experimental. Airships are extremely common, as is modern equipment and power armor, but they by no stretch outclass more traditional technologies like swords. Mognet, aka the Internet, has most of everything and then some you could find in the real world on it, and is accessed through computers, smartphones, tablets or other magitech.

Religions & Gods

Cosmos

Cosmos, the Creator, is a controversial existence. The Church of Cosma claims she is the creator of Galianda, of magic itself, and that she gave her life to create the universe the world resides in, following a battle with Chaos. Yet, not a single piece of evidence has ever been found to support this lore, and the Divines themselves, in the rare instances of interaction with Humes, have never been able to confirm or deny the facts. The truth may be that only Chaos knows if the mythology is true.

To those who worship Cosmos, the Divines are essentially angels, the first children of the Creator. Like all other religions, there are good and bad worshippers, those who apply the teachings selflessly, and those who punish those who don't.

The Divines

  • Odin:
  • Ifrit:
  • Shiva:
  • Bahamut:
  • Titan:
  • Ramuh:
  • Leviathan:

The Second Divines

  • Raiden:
  • Siren:
  • Fenrir:
  • Phoenix:
  • Midgardsormr:
  • Whyt:
  • Sylph:
  • Bismark:
  • Diabolos:
  • Doomtrain:
  • Carbuncle:
  • Ragnarok:

Other

  • Gilgamesh:
  • The Dragons:

Chaos, The Enemy

The Races

All FF:A:C-1 characters are Humes/humans, but what god they are descended from gives them a slight advantage over others.

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Jobs

Jobs, or Classes in some Final Fantasy games, are something all who hail from Galianda are born with. Many only have one, but the exceptional (read: player characters) usually have two. Three and more is unheard of. These can be innate or trained, but to change one's Job(s) is a massive undertaking of personal redefinition.

Jobs available to FF:A:C-1 characters are generally anything you can find in any other Final Fantasy media. From the various Mages (black, white, green, red, time, etc.) to the blends of Warriors and Knights (paladin, berserker, dark knight, sword saint, fencer, etc.), very few are off-limits, and those that require special consideration will be in this section.

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School Life

  • Grades:
  • Graduation: Sometime in May 2016, students in their final year will be graduating from the high school grades of Alexander Academy and into the college and university courses, or work.
  • Dungeon Licenses: In order to graduate from Alexander Academy, students are required to eventually obtain their B-rank dungeon licenses. These licenses are pretty much authorizations to go to places that have been marked dangerous, in order: E, D, C, B, A, S and SS. Characters are not required to wait for qualification scenes to be GMed, and may claim to be whatever rank makes sense for them, but if you offscreen your rank, don't flaunt it at other people to belittle them.
  • Life After High School: Though Alexander Academy is primarily a high school, once students graduate from it, it offers a high amount of additional classes, work opportunities and reasons to stay at the academy for years to come, essentially equivalent to college and university, except for Final Fantasy characters and Jobs. (For example, a graduated White Mage might continue attending classes to further and further specialize himself in his craft and become a top-notch medical expert. Or he might just go find a job, and only attend college-level classes part-time.)
  • Field Trips: Alexander Academy is extremely interested in running field trips to other worlds. This is an opportunity for people to show off a part of their theme to the cast, or for the cast to request to visit another theme that seems like it could be interesting to run a trip in.
  • Clubs: Many, many clubs exist at the academy. If in doubt, feel free to make one up.
    • The Light Warriors:

Important NPCs

Protagonists & Antagonists

  • The Light Warriors:
  • The Students:
  • The al Cids:
  • Ground Zero:
  • The Murasame Zaibatsu:
  • Chaos:
  • Monsters:
  • Other:

GMing & You

There is a LOT one can GM in this theme! And you don't really need any special permission either. Unless you want to do something really huge with a major Final Fantasy figure (like trying to GM the WEAPONS, or other similar, named megabosses), you can pretty much do anything you want, and you will almost certainly not be stepping on toes. Because in the end, the plates are so big, that everyone's interpretation of them is probably accurate in SOME part of them.

  • School Activities: First off is school life. Parties, games, hanging out, duels, classes, field trips (DEFINITELY these, go bug people with cool themes and ask to field trip in them!), school crossover stuff with other schools, club activities (make clubs up if you want!), assorted competitions... basically, the sky is the limit here.
  • Monster Hunting & Jobs: Galianda has a job board! It's a questing hub. People sometimes need protected from monsters while they go places, or they need monster parts for whatever reason. Or their farm is being invaded by mole monsters. Each plate/continent offers a distinct flavor of monsters and locales, and anything you can think of that fits in a fantasy setting probably fits in here somewhere. Random RPG quests are a dime a dozen, giant boss monsters roam the wilds of every plate.
  • Chaos Cultists: And if monsters aren't your speed, how about cultists? Chaos' power lives on through its cult, empowering human servants to do horrible, anti-magic things. A grenade from a Chaos cultist might disable the laws of physics in the area hit, it's pretty nasty. And these guys are total douchenozzles, so they should be captured or killed.
  • Visiting Places!: The continents and plates are HUGE. There's cool thematic ancient ruins in every single one of them. Or people could visit a crystal city on Leviathan for the sights! Visit the Bonfire on Ifrit and chat the nomads up. This place has so many cool locales to GM and visit you can't actually run out.

Cast Power Levels

Suggested starting levels:

  • 30-31: Exceptional students (player characters) of Alexander Academy generally fit here.
  • 32: Those who have almost mastered their Jobs, and have or are nearing graduation from school.

Upgrades to grow into:

  • 33: The elite, the absolutely exceptional who have acquired massive combat experience, usually off-world.
  • 34: The peak of an adventurer, a protagonist at the end of his journey. Might require more than raw talent; a sword like Excalibur, a special Job upgrade, or some other significant plot object.

Restricted:

  • 35: Potentially, one or two characters who might become so central to the theme and so active that they find a way to challenge or rival Chaos' power, or become close enough to it to reach this level.
  • 36: Chaos. Probably just Chaos.

A note on antagonists: It's possible but not required that major antagonists, especially those who will become Chaos' Fiends, might get away with a slightly higher base PL for the sake of being credible threats. This isn't guaranteed by any stretch but a good story opens the option.