Factions
Overview
At Multiverse Crisis MUSH, most characters are part of a large organization. This file summarizes those organizations, while the following news files talk about them more in depth. Unaffiliated characters also exist, but are not recommended for first-time applicants. Note that the default assumption is that, if your character is a part of a faction, their world is too. The reverse is not true: Just because your character leaves a faction, doesn't mean your world does.
A WARNING TO INCOMING APPLICANTS: Staff is currently working on a new set of factions, and a TP to facilitate their implementation. At that time these existing factions will be wiped off the board. You can see a preview of upcoming factions on board 12. As of this news file update, the first faction preview is out in the form of The Watch. This will be a long enough time in the coming that you shouldn't delay applications for this, but you should also expect shake-ups from what's currently in this file.
This news file has been blanked, as the information within will soon be largely irrelevant.
The outgoing factions were: The Union (Good Guys) and Confederacy (Bad Guys). While you are still welcome to put an affiliation with these entities in your application as a placeholder until they disappear, you will want to refer to the in-game bboard 12 and consider the incoming factions: The Concord, League, Paladins, and Watch.
The Syndicate will still exist as a default feature rather than a distinct +group, and it is still possible to be Unaffiliated.
The rank system is also being overhauled, and all factions will have the following rank structure:
1. Commanding Officer
2. Executive Officer
3. Officer
4. Member
To be clear: There is no longer such a thing as Ally or derivative ranks. You're either a member and buying into your faction to the minimum required extent, or you're not.