Difference between revisions of "Characters"

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Characters are the "Roles" in "Role Play". This news file covers '''Multiverse Crisis MUSH's''' character policies, including alts, alt interaction, idle policy, etc.
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This news file covers Multiverse Crisis MUSH's character policies.
  
# Players may have up to 6 characters.
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# '''Character Limits''': Players may have up to 6 characters.
# Players may have secret alts, but this is a privilege that may be revoked. Staff will ALWAYS know who you are, and facheads are often told. Special circumstances may see other people informed.
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# '''Alt Interaction''': Alt interaction shouldn't give either alt an undue or unfair advantage, or deprive other players of RP. Don't self-RP or use alts for self-promotion.
# Limited alt interaction is allowed, but discouraged. It shouldn't give either alt an undue or unfair advantage, or deprive other players of RP. Don't self-RP or use alts for self-promotion.
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# '''Close Relation''': Players have the privilege to vet the players of characters directly and closely tied to their own. Primarily this takes the form of romantic and family ties, but may be extended to other close relations at staff discretion.
# Players may not (usually) play two closely-related characters, like Dr. Wily and Megaman or Dumbledore and Voldemort.
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# '''@Names''': Characters must, where relevant and applicable, have the @name their player wishes the character to be known by most of the time. If for example you play a superhero, and want people to generally know you by your superhero moniker, your @name should be that moniker instead of their concealed identity. If a player finds themselves correcting people (I go by Y, not X!) regularly, it is the responsibility of that player to have their @name changed.
# Players have the privilege to vet the players of characters directly and closely tied to their own. Primarily this takes the form of romantic and family ties, but may be extended to other close relations at staff discretion.
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# Characters must, where relevant and applicable, have the @name their player wishes the character to be known by most of the time. If for example you play a superhero, and want people to generally know you by your superhero moniker, your @name should be that moniker instead of their concealed identity. If a player finds themselves correcting people (I go by Y, not X!) regularly, it is the responsibility of that player to have their @name changed.
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# '''Idle Policy''': Character idleness is determined by a combination of recent logins, and logged scenes. Any character that hasn't been logged on for 180 days may be considered for purging, with a certain amount of discretionary slack. Sufficiently out-of-date characters may be unapproved and require re-approval to re-enter play. FCs may be subjected to a greater amount of scrutiny in terms of activity if their inactivity is put at issue, but will by-default not be treated differently from OCs.
 
# '''Idle Policy''': Character idleness is determined by a combination of recent logins, and logged scenes. Any character that hasn't been logged on for 180 days may be considered for purging, with a certain amount of discretionary slack. Sufficiently out-of-date characters may be unapproved and require re-approval to re-enter play. FCs may be subjected to a greater amount of scrutiny in terms of activity if their inactivity is put at issue, but will by-default not be treated differently from OCs.
# '''Gestalts Character Bits''': In situations where a character concept is about multiple tightly interlinked individuals who would be difficult or impossible to play as individual character bits, or else cannot plausibly be arranged into a single central figure and multiple interchangeable sub-characters, it is possible to apply for the pair or team under a single name, referred to as a Gestalt character. Because a Gestalt character is splitting the efficacy of "one whole PC" between its constituent members, and must still meet our minimum requirements in any configuration of them, there are a couple of small special considerations for them. See pertinent notes in '''[[Advantages]]''' and '''[[Disadvantages]]'''.
 
 
# '''The Heel-Cool Rule''': Pursuant to a desire for people to apply for characters that they have a more-than-impulsive interest in, "Flash Fads" surrounding specific characters or source materials may result in a month-long cooldown period for applications from that source material. A prominent example of what would trigger this is the "Bowsette" Flash Fad of September 2018, or fandom explosion of Undertale.
 
# '''The Heel-Cool Rule''': Pursuant to a desire for people to apply for characters that they have a more-than-impulsive interest in, "Flash Fads" surrounding specific characters or source materials may result in a month-long cooldown period for applications from that source material. A prominent example of what would trigger this is the "Bowsette" Flash Fad of September 2018, or fandom explosion of Undertale.
# '''Sex and Sexuality:''' (''AKA, the "Fetish Rule"'') Don't be a sex pest. Don't make your character's sexuality or your fetishes other people's problem.
 
 
# '''Aging:''' In themelists where the age bracket of a cast is integral to its genre and sufficient aging of said cast would result in a major shift in tone, we typically permit players of those characters to fudge the relation between real time passed and their character's age and to generally mumble into the back of their hand when their exact age comes up, so that they are not beholden to a strict countdown of playability. It should be noted that this isn't some mechanic of the Multiverse, but a courtesy we extend on a case by case basis, and may be altered when a character has been played for a sufficiently lengthy period of time.
 
# '''Aging:''' In themelists where the age bracket of a cast is integral to its genre and sufficient aging of said cast would result in a major shift in tone, we typically permit players of those characters to fudge the relation between real time passed and their character's age and to generally mumble into the back of their hand when their exact age comes up, so that they are not beholden to a strict countdown of playability. It should be noted that this isn't some mechanic of the Multiverse, but a courtesy we extend on a case by case basis, and may be altered when a character has been played for a sufficiently lengthy period of time.
# '''Character Death:''' Permanent damage or death to a character is consent-based. Unless you do something outrageously stupid, your character won't die without your say-so. In the case of '''FCs''' and '''OFCs''' you will be expected to have discussed the matter with Admin and your cast mates in advance, and it may not always be acceptable for a character to be permanently removed from play in a given theme listing. With '''OCs''' it is entirely up to the player, but Staff does want players to discuss it with them to make sure they know what they're getting into. Lastly, unless a death is set up with resurrection in mind, character death is permanent.
 
 
# '''Running Gags''': Nobody wants to hear 'The Cake Is A Lie' for the entirety of their run playing GLaDOS. Go easy on running gags / memes associated with played characters.
 
# '''Running Gags''': Nobody wants to hear 'The Cake Is A Lie' for the entirety of their run playing GLaDOS. Go easy on running gags / memes associated with played characters.
  
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==Character Consent==
 
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===Character Consent===
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Multiverse Crisis MUSH is a consent-based roleplaying environment. Under ordinary circumstances, this means that any lasting changes or damage to your character require your permission. In this way, you're protected from somebody making hard declarations about what happens to your character without your input, whether it be mere physical violence, or something as in-depth as taking control of your character's mind. There are a few caveats to this, however:
 
Multiverse Crisis MUSH is a consent-based roleplaying environment. Under ordinary circumstances, this means that any lasting changes or damage to your character require your permission. In this way, you're protected from somebody making hard declarations about what happens to your character without your input, whether it be mere physical violence, or something as in-depth as taking control of your character's mind. There are a few caveats to this, however:
  
# Staff has discretion in revoking your right to consent.
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# '''Character Death:''' Permanent damage or death to a character is consent-based. Unless you do something outrageously stupid, your character won't die without your say-so. In the case of '''FCs''' and '''OFCs''' you will be expected to have discussed the matter with Staff and your cast mates in advance, and it may not always be acceptable for a character to be permanently removed from play in a given theme listing. Staff has discretion in revoking your right to consent.
# In Character Actions = In Character Consequences. If you get into a fight, you're implicitly giving consent to get hurt and can't invoke consent to avoid losing. Extreme actions can result in more extreme losses of consent.
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# '''The Tiger's Mouth''': If you put your character's state at issue (placing their head in a tiger's mouth), you are explicitly ceding some amount of consent. If your character gets into a fight, you're implicitly giving consent to get hurt and can't invoke consent to avoid losing. Extreme actions can result in more extreme losses of consent.
# Disadvantages being approved are not a "Get-Out-Of-Jail" free card, IC or OOC. It's a Disadvantage for a reason, and can be acted upon by people around you. As above, ICA=ICC.
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# '''Disadvantage Consent''': Disadvantages are not an opt-in (or opt-out) situation for characters. They are an explicit consent given for the character to be interacted with in a certain way that is not advantageous for them.
# Plots may require participants to waive their right to consent. Your right to a consensual death may not be waived in this way, and the details must be approved with staff in a relevant TP Application. Players must also be made aware of the general risks beforehand, but not necessarily the precise details.
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# '''Plot Consent''': Plots may require participants to waive their right to various levels of consent. Your right to a consensual death may not be waived in this way. Players must be made aware of the broad plot risks before they enter a plot or scene.
  
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==Audits==
  
'''Patch Notes'''
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Approved characters may be subject to audits for a variety of reasons, a non-comprehensive list of which can be found below.
  
'''9/1/19''': Removed a bunch of old sexuality rules, replaced them with a simplified policy.
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# '''Honest Mistakes''': If you forget something in the application process, it's a pretty simple request to get it fixed in post-approval. This might be a forgotten advantage, missing background information, etc.
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# '''Policy Adjustment''': A policy adjustment audit occurs when the MUSH's existing ruleset is changed or adjusted and characters fall out of compliance with those rules. All characters are expected to comply with all policies and nearly all rule changes that require player edits will come with a sunset period that policy audits should be filed.
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# '''Traps of Ignorance''': Because we allow a large amount of variety and extremely quick-and-dirty integration of new source materials, staff is frequently ignorant of content that is being applied for. Staff reserves the right to adjust characters and themes that are approved from a position of ignorance, particularly if that ignorance lead to the character(s) or theme(s) being granted undue advantage or are otherwise being abusive.
  
'''10/1/18''': Alt slots are now limited to 6 instead of 7-8. No further exceptions.
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[[category:News File]]
  
'''10/3/18''': Folded Consent into this file.
 
  
  
 
[[Category:News File]]
 
[[Category:News File]]

Latest revision as of 00:12, 9 February 2020

This news file covers Multiverse Crisis MUSH's character policies.

  1. Character Limits: Players may have up to 6 characters.
  2. Alt Interaction: Alt interaction shouldn't give either alt an undue or unfair advantage, or deprive other players of RP. Don't self-RP or use alts for self-promotion.
  3. Close Relation: Players have the privilege to vet the players of characters directly and closely tied to their own. Primarily this takes the form of romantic and family ties, but may be extended to other close relations at staff discretion.
  4. @Names: Characters must, where relevant and applicable, have the @name their player wishes the character to be known by most of the time. If for example you play a superhero, and want people to generally know you by your superhero moniker, your @name should be that moniker instead of their concealed identity. If a player finds themselves correcting people (I go by Y, not X!) regularly, it is the responsibility of that player to have their @name changed.
  5. Idle Policy: Character idleness is determined by a combination of recent logins, and logged scenes. Any character that hasn't been logged on for 180 days may be considered for purging, with a certain amount of discretionary slack. Sufficiently out-of-date characters may be unapproved and require re-approval to re-enter play. FCs may be subjected to a greater amount of scrutiny in terms of activity if their inactivity is put at issue, but will by-default not be treated differently from OCs.
  6. The Heel-Cool Rule: Pursuant to a desire for people to apply for characters that they have a more-than-impulsive interest in, "Flash Fads" surrounding specific characters or source materials may result in a month-long cooldown period for applications from that source material. A prominent example of what would trigger this is the "Bowsette" Flash Fad of September 2018, or fandom explosion of Undertale.
  7. Aging: In themelists where the age bracket of a cast is integral to its genre and sufficient aging of said cast would result in a major shift in tone, we typically permit players of those characters to fudge the relation between real time passed and their character's age and to generally mumble into the back of their hand when their exact age comes up, so that they are not beholden to a strict countdown of playability. It should be noted that this isn't some mechanic of the Multiverse, but a courtesy we extend on a case by case basis, and may be altered when a character has been played for a sufficiently lengthy period of time.
  8. Running Gags: Nobody wants to hear 'The Cake Is A Lie' for the entirety of their run playing GLaDOS. Go easy on running gags / memes associated with played characters.

Character Consent

Multiverse Crisis MUSH is a consent-based roleplaying environment. Under ordinary circumstances, this means that any lasting changes or damage to your character require your permission. In this way, you're protected from somebody making hard declarations about what happens to your character without your input, whether it be mere physical violence, or something as in-depth as taking control of your character's mind. There are a few caveats to this, however:

  1. Character Death: Permanent damage or death to a character is consent-based. Unless you do something outrageously stupid, your character won't die without your say-so. In the case of FCs and OFCs you will be expected to have discussed the matter with Staff and your cast mates in advance, and it may not always be acceptable for a character to be permanently removed from play in a given theme listing. Staff has discretion in revoking your right to consent.
  2. The Tiger's Mouth: If you put your character's state at issue (placing their head in a tiger's mouth), you are explicitly ceding some amount of consent. If your character gets into a fight, you're implicitly giving consent to get hurt and can't invoke consent to avoid losing. Extreme actions can result in more extreme losses of consent.
  3. Disadvantage Consent: Disadvantages are not an opt-in (or opt-out) situation for characters. They are an explicit consent given for the character to be interacted with in a certain way that is not advantageous for them.
  4. Plot Consent: Plots may require participants to waive their right to various levels of consent. Your right to a consensual death may not be waived in this way. Players must be made aware of the broad plot risks before they enter a plot or scene.

Audits

Approved characters may be subject to audits for a variety of reasons, a non-comprehensive list of which can be found below.

  1. Honest Mistakes: If you forget something in the application process, it's a pretty simple request to get it fixed in post-approval. This might be a forgotten advantage, missing background information, etc.
  2. Policy Adjustment: A policy adjustment audit occurs when the MUSH's existing ruleset is changed or adjusted and characters fall out of compliance with those rules. All characters are expected to comply with all policies and nearly all rule changes that require player edits will come with a sunset period that policy audits should be filed.
  3. Traps of Ignorance: Because we allow a large amount of variety and extremely quick-and-dirty integration of new source materials, staff is frequently ignorant of content that is being applied for. Staff reserves the right to adjust characters and themes that are approved from a position of ignorance, particularly if that ignorance lead to the character(s) or theme(s) being granted undue advantage or are otherwise being abusive.