Difference between revisions of "Combat"

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==Coded Combat==
 
==Coded Combat==
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This section covers the rules of coded combat on the MUSH.
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===AID & When To Use It===
 
===AID & When To Use It===
  
Entry pending.
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Simply put, '''AID''', which represents healing, buffs, and debuffs, is a trait that has two major repercussions when used extensively in a coded combat scene
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# The fight is inevitably prolonged by a significant amount of time.
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# The fight is typically heavily lopsided in favor of the side with an AID-using character.
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It is therefore appropriate, before a fight begins, to ascertain whether or not everybody wants AID to be used in the scene at all. If the usage of AID is not preferred, AID-based characters should convert ('''UNDECIDED''') points of their AID into regular combat stats and fight normally.
  
  
 
===+Restat & +Armor===
 
===+Restat & +Armor===
  
Entry pending.
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Because players are allowed to stat their own PCs on the fly, it may seem reasonable to assume that you can change your stats mid-battle. This is correct, but has a couple of caveats:
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# Each +armor swap or +restat is your action for the round. Previously, some [[Advantages]] were allowed to bypass this limit, but that policy is being rescinded.
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# Mid-Combat +Armor/+Restats should not suddenly introduce '''AID''' into a fight that previously did not involve it.
  
  
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===Power Level in Uncoded Combat===
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===Power Levels in Uncoded Combat===
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Just because you aren't using the combat code, doesn't mean that guy with 2+ PL on you isn't vastly stronger than you. While a character with a power level advantage can choose to be off their "A-Game", that power level should be respected even in Freeform/Uncoded Combat.
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----
  
Just because you aren't using the combat code, doesn't mean that guy with 2+ PL on you isn't vastly stronger than you. While a character with a power level advantage can choose to be off their "A-Game", it bears mentioning that power level should be respected even in Freeform/Uncoded Combat.
 
  
  
 
[[Category:News File]]
 
[[Category:News File]]

Revision as of 05:25, 28 February 2014

Overview

At Multiverse Crisis MUSH, it is inevitable that many characters will engage in duels, or even enter full-scale battlefields during the course of the Union-Confederate War or other large-scale conflicts. This file covers our policies on combat and combat resolution. Resolution of combat situations can be handled in a few ways, but the primary two means of doing so are:

  • Freeform Combat, in which two players simply work out conflict resolution in the course of roleplay without the need of a mediator.
  • Coded Combat, in which the MUSH's combat system acts as a neutral arbitrator and dictates the outcome of combat.

Whether you prefer Freeform Combat or Coded Combat, the easiest way to determine the probable outcome of a fight is to compare the Power Levels of the two characters that are fighting. If there is a 2-point discrepancy (34 vs 36), then the outcome is highly favorable to the person with the higher number. A gap of 4 or more basically guarantees victory to the higher PL, at least in a fight.



Coded Combat

This section covers the rules of coded combat on the MUSH.


AID & When To Use It

Simply put, AID, which represents healing, buffs, and debuffs, is a trait that has two major repercussions when used extensively in a coded combat scene

  1. The fight is inevitably prolonged by a significant amount of time.
  2. The fight is typically heavily lopsided in favor of the side with an AID-using character.

It is therefore appropriate, before a fight begins, to ascertain whether or not everybody wants AID to be used in the scene at all. If the usage of AID is not preferred, AID-based characters should convert (UNDECIDED) points of their AID into regular combat stats and fight normally.


+Restat & +Armor

Because players are allowed to stat their own PCs on the fly, it may seem reasonable to assume that you can change your stats mid-battle. This is correct, but has a couple of caveats:

  1. Each +armor swap or +restat is your action for the round. Previously, some Advantages were allowed to bypass this limit, but that policy is being rescinded.
  2. Mid-Combat +Armor/+Restats should not suddenly introduce AID into a fight that previously did not involve it.


Freeform Combat

Power Levels in Uncoded Combat

Just because you aren't using the combat code, doesn't mean that guy with 2+ PL on you isn't vastly stronger than you. While a character with a power level advantage can choose to be off their "A-Game", that power level should be respected even in Freeform/Uncoded Combat.