Difference between revisions of "Crys Gattz"

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{{Character
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{{CharacterNew
|Color=#0099FF
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<!-- You can input a HEXADECIMAL color code here (such as #0099FF) which will be used in the page created. Please ensure whatever color you use does not hide a black font from being readable. Do not modify if you're not sure what you're doing. -->
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|NameOnMUSH=Crys Gattz
 
|NameOnMUSH=Crys Gattz
<!-- This is your character's @name on the MUSH. -->
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|Color=#0099FF
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|Char_id=10
 
|Img=http://i174.photobucket.com/albums/w81/jetfire99/Crys-1.png
 
|Img=http://i174.photobucket.com/albums/w81/jetfire99/Crys-1.png
<!-- Put in the URL of an image for your character. Otherwise, blank. -->
 
 
|FullName=Crys Gattz
 
|FullName=Crys Gattz
 
|Gender=Female
 
|Gender=Female
|Species=Numan
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|Species=Newman
 
|Theme=Phantasy Star Online-1
 
|Theme=Phantasy Star Online-1
<!-- Transcribe your themelisting name as-is, with the number. -->
 
 
|Chartype=OC
 
|Chartype=OC
 
|Function=HUneweral
 
|Function=HUneweral
 
|Faction=Union
 
|Faction=Union
<!-- Union, Confederacy, Syndicate or Unaffiliated. -->
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|Rank=7-Ensign
|Rank=1-Ensign
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|Ranktype=Enlisted
|Groups=XCOM
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|Groups=<XCOM>
<!-- Transcribe +group names as-is. Otherwise, write none. Add brackets like [[such]] around the group names to link to their pages. -->
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|Quote="Ragol is a planet of lost hopes and broken dreams."
 
|PAge=25
 
|PAge=25
<!-- PAge is the visible age of your character. -->
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|AAge=15
|AAge=14
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|Aging=Yes
<!-- AAge is the actual age of your character. -->
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|Height=5"4'
|Aging=No
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|Weight=
<!-- Yes/No. Whether or not your character is still aging. -->
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|Height=5'4"
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|Weight=120
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|Hair=White
 
|Hair=White
|Eyes=Violet
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|Eyes=Purple
<!-- Feel free to write Unknown or Variable if you don't have hard data. -->
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|Voice=
|Quote="Ragol is a planet of lost hopes and broken dreams."
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|Song=Can Still See the Light PSO
<!-- Your character's quote, including quotation marks. -->
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|Profile=Crys Gattz, like many Numans, started her adventures by finding employment with the Hunter's Guild on the planet Coral. Always more of a loner, she preferred to take her contracts solo, and that worked well until the missions on Ragol began. Though her initial successes on Ragol led her to confidence and infamy, she found herself overwhelmed by the horrors within Ragol's sealed ruins, where she was left for dead. The first to explore the ruins, she was thankfully not the last, as she was soon rescued by another team, the Crimson Flames. Despite losing her eye in the ruins, Crys discovered the value of having friends, and went on to join the team  in conquering Ragol's greatest dangers, including the dark demi-god of destruction, the Dark Falz. Her encounter with the Dark Falz has left her
}}
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scarred in other, deeper ways, but her connection to the Crimson Flames gives her strength. She now uses her skills as a mercenary to help the Union combat threats in the Multiverse while also protecting the galaxy she calls home.
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|Powers=TECHNIQUES: Crys uses Ki techniques as a means of providing support to her allies. She can produce various effects, from elemental attacks (ice, fire, lightning) to healing, boosting the defenses of her allies, and weakening her enemies. Being a Numan, Crys' body also rapidly replenishes Ki once she's used it. She can function without fluids when she needs to, and just needs to take 5 to 20 minutes to rest to recover her Ki.
  
==Profile==
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LEAF VILLAGE TRAINING: Crys is a former member of Team 7 under Kakashi, a Leaf Village ninja who was once allied with the union. Under his tutelage, she mastered several other Ki-based abilities. With concentration, Crys can stick to and run along walls, ceilings, and the surface of the water. She can also burrow into the ground deeply enough to hide herself, which is great for ambushes, but only through soil, sand, or gravel. Any stronger terrain (such as very rocky soil) is impassable. Once she's underground, she can burrow through it for a distance of several meters, and emerge again within moments. Another technique allows Crys to sense strong sources of Ki within her world, though outside her world the technique is less reliable. Lastly, she's learned Replacement, a technique which allows her to replace her body with another object in the event of an attack. To her attacker she will appear to be struck, but a moment later her body will be revealed to be a log, rock, or other object within reach.
Crys Gattz like many Numans found employment with the Hunter's guild on Coral and beyond. However she was more of a loner perfering to take her own contracts solo, and that worked well untill the missions to Ragol began where she was one of the first to get past the seal and into the ruins itself. She was left for dead by the horrors within the coffin of a space craft, however she was found by the team Will Lake, Christa Lake and Deejay. While she was saved the extent of her injuries and the fact her body seemed ot reject any attempts at cybernetics cost her an eye. Crys got over her loner habits and has become inseperable now seeing the rest of the team like the family she never really had.'
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==Advantages==
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HENGE: A special illusory ability learned in the Leaf Village enables Crys to alter her physical appearance. After studying someone's appearance, she can mimic it perfectly, down to scars or tattoos. Lack of a good reference may lead to imperfections and give away the trick, but even something like clear video footage or photography is enough to create a convincing disguise. Crys can even alter her voice to mimic her target's, if she's heard it well enough or has a good audio recording to study, first. Concentration is required to maintain Henge, so if Crys is knocked out, her illusion will fail. DNA tests or abilities which see through illusions can also reveal the truth.
===Powers===
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|Skills=WEAPON PROFICIENCY: Crys is skilled in the use of melee weapons, such as polearms, long swords, twin blades, daggers, and some more exotic melee weapons. She's also trained in wielding twin mech guns and single pistols, too. Some of her more notable arms include the Fal Claw, a powerful hydraulic claw weapon based on the weapon of a legendary Numan, and a Ruby Bullet, a well-known and high-powered photon pistol. She also fights with a pair of Nei Claws which are of particular personal value. Her armament is rounded out by a pair of Yamato Photon Blades, which can unleash ice-based attacks on contact, and a two-handed chain-blade Chainsawed which she likes to use when swarmed.
TECHIQUES: Crys uses these as a means of supporting whatever group that she happens to be working with. This is still the ability to use Ki around her for various means, ranging from attacks with various elements (ice, fire, lightning) to healing others, boosting one's defence and attack or even affecting others negatively. Being a Numan Crys' body also rapidly replenishes Ki once she's used it. She can function without fluids when she needs to and just needs to take 5 to 20 minutes to rest to recover her Ki.
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|Assets=ARMOUR: Crys wears armor augmented by two trait-enhancing slots. The first slot has been fitted with a bio-regeneration unit which improves her recovery times and allows for slow healing. The other slot is fitted with a strength booster which improves her overall physical power.
  
Leaf Village Training: Having joined team seven some time ago and Crys has been training under Kakashi for some time now to operating. With her KI control already she was able to be taught the following abilities. She's been trained in the basic E rank abilities and some D rank abilities. Notable ones are henge, it is an ability which uses Chakra to alter the appearance off the user. They can mimic people for example but need to have a good image or video to work off. For little details that can give them away such as forgetting a scar can happen. Also it can be seen through by DNA scanners or abilities that see through illusions can also uncover it. Another notable is replacement. The user appears to be hit but replaces themselves at the last second with some other near by object such as a log. She's also had some training with finer control, such as walking on vertical surfaces and other basics to fighters from Leaf Village.
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MAG: Crys keeps a small pet called a Mag which has been trained to act as both sentry and combat partner. Her particular Mag is a Savitri, a rare breed, and one she's had since her childhood. The Savitri resembles a drone-like creature with a pair of spindly arms. Caring for it involves occasional feeding, but not much else; it's a very self-sufficient creature. Due to the depth of their bond, Crys and the Savitri can communicate easily, but only else someone possessing psychic gifts or a gift for languages could decipher the Savitri's words. The Savitri can unleash powerful photon blasts against its enemies. (No individual PL.)
===Skills===
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WEAPON PROFIENCY: Crys is skilled in the use of melee weapons, Pole Arms, Long Swords, Twin Blades, Daggers, and some more exotic melee weapons. She's also trained how to use twin mech guns and single pistols as well when she needs ranged in a pinch. Of note her current personal favourite weapon is a pair of Yamato Photon Blades which is the most common weapon she uses also she's known to use a Chainsawed when things get too tight and she's utterly swarmed.
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===Assets===
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SUBSPACE POCKET UNIT: This photon compression unit allows for the pocket-sized storage of items. Any object configured for use with the unit can be compressed in seconds into a tiny block-shaped mass fitted for storage in a special gauntlet or glove worn on the left arm. Decompressing items is almost instantaneous, and restores the objects to their original form without damage. Crys uses her unit to store spare weapons, gear, rations, emergency medical equipment, and other specialized objects. Her unit contains 30 slots. Damaging the unit can trap the items inside it until repairs are performed, and destroying it always destroys what's stored. Items can be password-protected to prevent theft.
ARMOUR: Crys has a slotted armour which has two units in it, one's a slow bio regeneration unit that can help to heal her over a long period of time and the other helps with her physical hitting power.
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MAG: Her Mag is a Savitri, a drone looking like creature with a pair of spindly arms. While it needs to be fed at times, it has a deep synchro with Crys as she's had it since she was a child. Also Crys can understand what its saying to her and may not seem intelligent to most but anyone psychic handling, or anyone that can decipher languages can understand it. It has the ability to unleash a Photon Blast. (See +Info for details)
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RICO'S RING: Crys wears Red Ring Rico's arm ring in memory of those who attempted to stop the Dark Falz. Red Ring Rico was a famous hunter on her world whose fame was earned during the first wave of Ragol's colonization. Rico was one of the few who survived the initial awakening of the Falz, and would later be claimed as the Falz's host. Trapped by the Falz, Rico's torment was not ended until the Union and Crimson Flames guaranteed the Falz's final defeat. Rico died, but her figure lives on in legend, and anyone from Crys's world will instantly recognize the arm ring, lending Crys a little infamy of her own.
  
SUBSPACE POCKET UNIT: It's a photon compression unit, which tends to put any object that he puts under a photon compression. It makes them like blocks, which somehow shrinks the objects to fit in the storage. Crys tends to keep spare weapons and armour in her slots and the odd bit of specialized gear even a spare change of clothes.
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PHOTON BARRIER: A defensive item, the Photon Barrier can manipulate the photon energy around Crys into forming a prismatic energy shield. It helps guard against energy-based attacks, and can sometimes permit Crys to parry away entire attacks. The barrier can only withstand so much before it breaks and must recharge.
  
Rico's ring: Crys has the famous hunter Red Ring Rinco's arm ring and wears in in memory of one who attempted to stop the Dark Falz. She's almost always wearing it and those from her world would instantly know what it was.
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SOUL EATER: This scythe once belonged to an infamous criminal known as The Black Hound. He was slain by the Union during the battle with the Falz. The weapon is powerful, and it can draw on its wielder's life force to produce even stronger attacks. Crys doesn't use it often, preferring to keep it in her Subspace Pocket Unit. Note that the weapon draws on physical life energy, not soul energy, despite its dark name.
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|NPCs=
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|Disadvantages=NUMAN: Numans are not a natural species; they were created by splicing human and bio-monster DNA together. The original intent was to use Numans as advanced shock troopers, but their creators had a change of heart. Because of their intended purpose, Numans have been designed to mature rapidly. Within three years of birth, Numans are fully-grown, and this rapid maturation puts an incredible strain on their bodies, often leading to organ failure and premature death. Preventing this fate requires constant medical care and use of specialized drugs, a dependency Crys shares with her kind.
  
PHOTON BARRIER: Through the manipulation of the photon energy around her, Crys is equipped with a wrist-band that can produce a prismatic shield around her. It helps guard against energies coming at her, but not by much. However she can at times parry an entire attack.
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TOUCHED BY THE DARK FALZ: Crys was one of the people who faced down the dark demi-god, Dark Falz. During the battle, it linked itself to her soul, sharing its pain and leaving her forever scarred. From its place of banishment in Ragol, the Dark Falz maintains a deep connection to Crys, allowing it to remain aware of her wherever she goes. It can also incite nightmares in Crys, and can otherwise influence her mind in subtle ways, such as giving her the desire to return to Ragol. If Crys ever gives in and goes back to Ragol, the Dark Falz may attempt to make her its next host. Anyone with the ability to sense souls or see spiritual powers will see the bond between Crys and the Dark Falz as black tendrils latching onto Crys's own spirit. No means have yet been found for severing the bond.
  
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IMPLANT REJECTION: Her body rapidly heals and has a very good immune system -- so good that foreign implants are always and quickly rejected. From the biological to the cybernetic, anything that isn't part of Crys's own physiology is guaranteed to be violently rejected within hours of implantation, even if an elite medical team should try to dampen her immune system's response.
  
===NPCs===
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MISSING EYE: Crys lost an eye in her battles on Ragol. As a result, she has issues with depth perception, and she has to constantly compensate for her blind side in normal life and in battle. Enemies will find this easily exploitable.
<!-- Paste in your +powers, divided among the sections. Do not modify them! Include them as currently approved on the MUSH. If you wish to detail them out, you can do so in an additional section of your making. -->
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==Disadvantages==
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CRIMSON FLAMES: The team who defeated the Dark Falz alongside Crys are like her family. Most of them have fled from the Multiversal stage, but should threats find them, Crys would drop anything and do anything to keep them safe. Blackmail and other exploitation of her connection to the Crimson Flames could land Crys in some sticky situations.
Numan: Numans are not a natural species they were created by splicing human and bio-monster DNA together. The original intent was to use them as shock troopers in the conflicts on Corel. While their creators had a change of heart? There was a flaw Numans age to maturing in three years this rapid growth rate can lead to their bodies just burning out and their organs rapidly ageing in a short period of time. Contact need for drugs to combat the possibility are needed which without could put Crys in great risk for her health.
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[[Category:XCOM]][[Category:Enlisted]]
Touched by the Dark Falz: Crys was one of the people who faced down the dark demi god of destruction known as the Dark Falz. During the battle it linked with her soul more or less she felt it's pain it touched her. While through quick action of her comrades the Crimson Flames and Kakashi the link was broken. But the damage had been done. The Dark Falz is aware of her existence she was one of the ones who beat it. She was strong she might make a perfect host. Doubly so since it has some weak link to her still it can plague her with nightmares to try and draw her back to Ragol for it's own purposes. It very well may consider her a possible new host, should it ever be able to get her close enough. This can also by detected by those skilled in sensing the souls or nature of one's spirit. It's like black tendrils latching on to Crys's own spirit.
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Implant Rejection: Her body rapidly heals and has a very good immune system the problem it it violently rejects cybernetic implants to the point it's rendered replacement of Crys' eye difficult at the hands of even an elite doctor. Also given the age of the injury it's rendered biological regeneration not practical due to the scar tissue.
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Missing eye: She lost an eye in the depths of the ruins on Ragol, this has left her with problem she's had to adapt to not having any depth perception any longer. This has been an issue for her fighting style she's got to cope with the lack of depth perception in her normal life and in combat. This also can lead to people getting an edge on her in a fight it they exploit her blind side.
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Crimson Flames: The members of the team that defeated the Dark Falz with her are family more or less to her. Most of them have since faded off the stage of the multiverse to deal with other things. They are a vulnerability if someone went after them Crys would drop anything was doing to try to help and could be lured into a trap. She could even be blackmailed by someone crafty who could take advantage of this.
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<!-- ALSO, FOR THE AUTO-SORTING LIST TO WORK, please include your character in the appropriate category in the list of: Fachead, Enlisted, Ally, and LastChancer, if any of these apply to you. To do so, simply type, after this comment section: [[Category:____]] where the blank is the appropriate choice. Unaffiliated characters may skip this step. -->
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[Category:XCOM]
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Latest revision as of 04:45, 27 October 2014

Crys Gattz (Scenesys ID: 10)
Quote
"Ragol is a planet of lost hopes and broken dreams."
Profile
Full Name: Crys Gattz
Gender: Female
Species: Newman
Theme: (OC) Phantasy Star Online-1
Function: HUneweral
Status: Active
Factional Information
Faction: Union (7-Ensign)
Groups: <XCOM>
Other Information
Physical Age: 25 Actual Age: 15
Still Aging? Yes Voice Actor:
Height: 5"4' Weight:
Hair Color: White Eye Color: Purple
Theme Song: Can Still See the Light PSO

Profile

Crys Gattz, like many Numans, started her adventures by finding employment with the Hunter's Guild on the planet Coral. Always more of a loner, she preferred to take her contracts solo, and that worked well until the missions on Ragol began. Though her initial successes on Ragol led her to confidence and infamy, she found herself overwhelmed by the horrors within Ragol's sealed ruins, where she was left for dead. The first to explore the ruins, she was thankfully not the last, as she was soon rescued by another team, the Crimson Flames. Despite losing her eye in the ruins, Crys discovered the value of having friends, and went on to join the team in conquering Ragol's greatest dangers, including the dark demi-god of destruction, the Dark Falz. Her encounter with the Dark Falz has left her scarred in other, deeper ways, but her connection to the Crimson Flames gives her strength. She now uses her skills as a mercenary to help the Union combat threats in the Multiverse while also protecting the galaxy she calls home.

Advantages

Integral

INTEGRAL, CLICK TO EXPAND
{{{Defining}}}

Supporting

SUPPORTING, CLICK TO EXPAND
{{{Significant}}}

Disadvantages

DISADVANTAGES, CLICK TO EXPAND

NUMAN: Numans are not a natural species; they were created by splicing human and bio-monster DNA together. The original intent was to use Numans as advanced shock troopers, but their creators had a change of heart. Because of their intended purpose, Numans have been designed to mature rapidly. Within three years of birth, Numans are fully-grown, and this rapid maturation puts an incredible strain on their bodies, often leading to organ failure and premature death. Preventing this fate requires constant medical care and use of specialized drugs, a dependency Crys shares with her kind.

TOUCHED BY THE DARK FALZ: Crys was one of the people who faced down the dark demi-god, Dark Falz. During the battle, it linked itself to her soul, sharing its pain and leaving her forever scarred. From its place of banishment in Ragol, the Dark Falz maintains a deep connection to Crys, allowing it to remain aware of her wherever she goes. It can also incite nightmares in Crys, and can otherwise influence her mind in subtle ways, such as giving her the desire to return to Ragol. If Crys ever gives in and goes back to Ragol, the Dark Falz may attempt to make her its next host. Anyone with the ability to sense souls or see spiritual powers will see the bond between Crys and the Dark Falz as black tendrils latching onto Crys's own spirit. No means have yet been found for severing the bond.

IMPLANT REJECTION: Her body rapidly heals and has a very good immune system -- so good that foreign implants are always and quickly rejected. From the biological to the cybernetic, anything that isn't part of Crys's own physiology is guaranteed to be violently rejected within hours of implantation, even if an elite medical team should try to dampen her immune system's response.

MISSING EYE: Crys lost an eye in her battles on Ragol. As a result, she has issues with depth perception, and she has to constantly compensate for her blind side in normal life and in battle. Enemies will find this easily exploitable.

CRIMSON FLAMES: The team who defeated the Dark Falz alongside Crys are like her family. Most of them have fled from the Multiversal stage, but should threats find them, Crys would drop anything and do anything to keep them safe. Blackmail and other exploitation of her connection to the Crimson Flames could land Crys in some sticky situations.

Logs

LOGS, CLICK TO EXPAND
Title Date Scene Summary
JoJo's Bizarre Adventure Gaiden Ch.4 April 6th, 2020 Jonathan Joestar and his compatriots arrive in the Fishing Village, only to find the peaceful abode has been turned into a feeding ground for various undead monsters.
JoJo's Bizarre Adventure Gaiden Ch.1 March 28th, 2020 The dig begins in the Fertile Crescent, but, two unexpected visitors put an end to the progress. What's the purpose of the Golden Rhinoceros Beetle? And just who is it that sent the deadly forecast duo out to collect it?
Heavy Robotic Signatures Detected June 16th, 2018 Zek wants a spaceship, so he enlists some help in clearing it out. It turns out it's a bit more complicated than that.
A Heroine's Origin December 21st, 2017 A world has newly unified, and it has horrible eldritch monsters. A local heroine learns of the Multiverse after a run-in with Elites.
Joint Training October 18th, 2017 A fight breaks out to test the newly opened Shrine of Adversity
Ragol the Return January 5th, 2017 After years of no Elite deployment to Ragrol? A job that comes up which draws Crys and other's attention back to the cursed world.
Progressing into the Fordidden Forest December 15th, 2016 The League wants to study an artifact that they can't get their hands on legally. The Paladins are there to frown at them and say no.
Who Watches The Watchers January 8th, 2016 A desperate team invades the Tower of Lezard Valeth in order to rescue a kidnapped defector from an oppressive army. What dangers will these heroes face in order to save the Grigori, Sophia?
Sakura and the Purple Pentacle November 7th, 2015 Thirty minutes ago, Sakura Kinomoto disappeared chasing a mysterious man. Two minutes ago, Jean announced that every multiversal in world 865 would die. We've only got less than an hour to save the world...
Sakura and the Wave October 24th, 2015 Some time after the seas begun receding from around Japan, Sakura receives a threat from the Purple Pentacle. With the help of the Union they head to the appointed place to face the organization down and secure her final card once again.
Operation: Foxhole June 23rd, 2015 Spartans and allies vs. the Covenant!
Sphere Hunting! June 20th, 2015 A crew of Elites travel to Remiem Temple at Tomoyo's behest to retrieve a sphere that may be in the area. But the nature of who possesses it is a horrifying one indeed...
Swords Without Cause May 15th, 2015 Gaonoir makes a deal with a Digimon and that Digimon decides to carry out the deal for the sake of his people. Only he will learn the hard way, that you should never make a deal with the devil dog.
Operation: APOLLO April 13th, 2015 Elites work with ReGenesis to restore power to the continent by reactivating three solar power plants. Along the way, they encounter cultists and robots and bears (oh my)!
Crashed Space Whale April 3rd, 2015 XCOM Shoots down a Medium-size signal. Elites help secure the crash site before the aliens can demolish any useful tech.
Reclaiming Torrenceville's Car Museum March 30th, 2015 Elites venture into a car museum that has become a museum of a different sort.
Delving Into Port Absolon Shipwrights March 7th, 2015 Elites delve into Port Absolon Shipwrights. And then? Inbred cannibals.
Hatchets March 3rd, 2015 A distress call is sent out! Lumber workers are being attacked in Summer!
In Defense Of Love February 23rd, 2015 The DEFENDER OF LOVE moves in to strike a blow for romance across the Multiverse! However, things don't go quite as planned. Will Lute be shown the error of his ways, or will the DEFENDER OF LOVE encounter a stumbling block in their efforts?
Spelunking At Jefferson Airport February 16th, 2015 Elites contracted by the ReGenesis Corporation descend into a VTOL airport, loot the place and fight robots!
The Primal Beast of Earth January 20th, 2015 With Shanghai liberated from the control of either Paradiso or Inferno, it becomes a choice target for swift, destructive harvesting.
Filming for Fashion (and Profit): The Fashioning January 20th, 2015 The second round of filming, featuring Crys, Arthur, Frederica, Zephyr and Kyra!
Meeting of Models December 27th, 2014 Tomoyo's call for Elites to act in her commercial is answered! Much discussion about functional fashion ensues.
What A Jackal November 13th, 2014 Some Jackals are causing issues near the roadway to Aleport, so some request to handle the problem has been sent out to the Outsiders and Adventures alike for aid.
Assault on Heaven's Gates November 11th, 2014 Shanghai's gate to Paradiso is destroyed.
Lost on Pioneer 2 October 26th, 2014 Auron and Ziggy take a heck of a wrong turn and end up on Pioneer 2, much to Crys' amusement.
The Lance of Kresnik - Hamil September 29th, 2014 Many parties investigate the small village of Hamil, and find more than apples and cider there.
The Lance of Kresnik - Gaius August 29th, 2014 Ideals clash within the throne room of the Dawn King's palace.
The Lance of Kresnik - Resummon August 19th, 2014 Jude and a few friends accompany Milla to her shrine to resummon the Four.
The Lance of Kresnik - Prologue August 17th, 2014 Milla calls for help to destroy a Spyrix, and it doesn't end well.
A Night in Fennmont August 14th, 2014 Jude Mathis invites fellow Unionites to visit Fennmont.
Bahamut Chases Zu into the Multiverse July 31st, 2014 Zu attack!
Exodus Testing Grounds July 15th, 2014 Milla calls for help to deal with a Spyrix facility, but it turns out to be more complicated, until Mir just decides to be done with it.
WMAT B1 Homura Akemi vs. Kharn June 24th, 2014 Kharn (Horus NPC) and Homura fight it out in Bracket B's first round.
End of an Age: Awakenings February 18th, 2013 The Union hears of an important figure in Garou lore being found... and in danger from an ancient foe long thought defeated. They rush to the scene to help... but what price must be paid to defeat it? (NOTE: Some Radio chatter has been included from Laine's perspective, which may say 'you' instead of giving her name)

Cutscenes

CUTSCENES, CLICK TO EXPAND
Title Date Scene Summary
No logs submitted yet.