Archived: Final Fantasy XIV: ARR-1

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Description

It is the Seventh Umbral Era. Five years have passed since the Calamity, the falling of Dalamud, the unleashing of the elder Primal Bahamut, and the victory of the Alliance over the Garlean Empire. But the events of that day are clouded, and no one quite remembers just who it was that saved Eorzea. In the time that has passed, the three nations of the Alliance have reopened their borders, trade has resumed, and the world is trying to put itself back to normal.

But the dark places where evil springs forth are ever there. The beastmen plot and hoard and scheme to bring forth their Primals. Rumbles of discontentment are percolating among the nation states. The class warfare of old is returning, and the old status quo will bring Eorzea back into the open conflict it once held before the Garleans ever arrived in the first place. And while the Garleans pose a threat, much more sinister men are tugging those strings, waiting to reveal themselves.

But where there is dark, there is always light. Hope springs anew as adventurers once again ply their trade, working to better the people, bring hope back to the land and maybe help piece everything back together. Heroes banished to the future during the final moments of the Calamity find themselves in this new Eorzea, while new Warriors of Light rise to meet the challenges before them, armed with the gift of Hydaelyn, the mysterious Echo.

Welcome to Eorzea, land of adventure, magic, intrigue and crystals. May Hydaelyn shine on you always.

Cast

Active

Dropped

Theme Info

Coming soon. When it's relevant.

The Calendar of Eorzea

While Eorzeans do measure the passing of years, they group them in arbitrary periods of history called Astral Eras and Umbral Eras. An Umbral Era marks a dark time, heralded by a great cataclysm, apocalypse or calamity, to one or more major forces of the world, while an Astral Era marks a time at which the world can be said to have fully recovered from the previous Umbral Era and built onward. These have no fixed duration, and they can be declared on a whim by the combined rulers of Eorzea and future historians.

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The Twelveswood & Gridania

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Bahamut & Dravanians

Due to <significant spoilers> revealed in Heavensward, it should be noted that Bahamut, and his followers, have no authority or control over the Dravanian dragons and heretics.

If you're interested in hearing the explanation you can page or @mail Alwyn on MUSH.

This section will be updated with the explanation at such a time that it would not be considered significant spoiler material.

Additional note: anyone looking to apply for an Ishgardian or Dravanian, or otherwise related character, is strongly recommended to clear through the Heavensward story first, or at least read all about it. There's a lot of really good candy in there.

Magitek

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The Echo/The Gift & Sample +Advantages

The Echo is what allows someone to view memories, to speak with Hydaelyn, and in very rare instances, to travel through time itself in predestined timeloops. It also grants immunity to most (but possibly not all?) forms of mind control, or at the very least, the Primals' Tempering. Many characters in the setting have the Echo; it isn't THAT unusual on its own. Some characters even figure out how to do unique things with it, like the isolated case of Shiva's summoner.

The Gift, however, is something unique to the Warriors of Light (and some few NPCs). The Gift, also called Hydaelyn's Blessing, is a more direct intervention from Hydaelyn herself in the hero's life and personal power. At times of great need, the Gift may bolster their strength significantly, or allow them to survive an otherwise deadly situation. It's a plot device.

Both of these things are appable exactly as they exist in A Realm Reborn.

Click below to see the offered sample +advantages you can copypaste into your application if you are either a bearer of the Echo, the Gift, or both. (Warriors of Light will typically have both.)

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Garlean Naming Conventions

Garleans typically have Latin/Roman names, with a title between the two. This title is written without a capital letter despite being in their name, for example "Gaius van Baelsar" or "Nero tol Scaeva". All Garleans, period, have such a name, because they go as far as having a title for regular citizens and even conscripted non-Garleans, who otherwise lack basic human rights but still get a title. Here is a list of these titles for easy reference as explained in the Heavensward expansion, and what rank they correspond to (Garleans use Latin/Roman ranks!):

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Primals & Info

Primals are legends, beliefs, faiths, and sometimes actual figures that existed, incarnated through the power of prayer, and Aether. To summon a Primal is to wound Hydaelyn, as each Primal takes from her a large amount of Aether to manifest itself, and does not give it back upon its defeat. A Primal's power is proportional to the belief and faith put into it and to the amount of Aether it is given, typically through gathering crystals charged with it-- thus, it cannot be said there is such a thing as a Primal above all others, or a Primal more powerful than others-- a Primal's strength fluctuates, and even the lowly Ifrit could overpower Bahamut or Odin given absurd amounts of worship and Aether. This section will be updated with information on each Primal as it is uncovered in-character. Lastly, while the term "Tempered" is used for all Primals, each Primal actually has their own word they use for their mind-broken minions.

[Expand]RAMUH

[Expand]LEVIATHAN

[Expand]BAHAMUT

Changes

As the FFXIV:ARR-1 theme evolves on MCM, things are bound to change and progress differently than they have in the game. Here are what could be considered non-canon changes to the themelisting which contradict the canon of the game, or at least contradict the way certain things were meant to happen.

  • Due to Setsuko Kaminagi's actions in the South Shroud, Sylvans have begun gathering Aetheryte Crystals early.
  • Heavensward character classes and jobs are available already, as are Rogue and Ninja.
  • The Coeurl King has been captured rather than killed. This will have an impact at a later time. Currently a prisoner of Gridania.
  • Aulus rem Vulso has been captured rather than killed. Currently a prisoner of Gridania.
  • Lahabrea uses an iOS smartphone with Siri. Yes this is totally serious.
  • As per the Japanese version, Nael van Darnus was actually female all along. This is however a fact only known to those who helped to slay her at the time Dalamud fell, and to the Scions and rare associates.
  • Diabolos has been captured by Master Therion in a crossover scene with the Project C TP, using an Allagan Magitek device given to him by the Ascian, Lahabrea. Following Therion's defeat, the orb holding Diabolos is held in Gridania by the Conjurers' Guild.
  • The adventurers have captured Captain Madison's pirate ship!
  • The Syndicate of Ul'dah now employs Souji Murasame's magitechnology.

Lexicon

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Linkshells, Linkpearls and Free Companies

Linkshells are seashell shaped objects, magical in nature and linked to the Aether of Hydaelyn. A Linkshell is essentially two things: the physical object used to distribute Linkpearls, and a private communication frequency. By handing people Linkpearls, small jewels produced from a Linkshell, the owner of that Linkshell can allow people to speak on the frequency telepathically, as long as they're carrying the Linkpearl. This form of communication is extremely difficult to crack, but not foolproof. Linkshells are trivial to purchase and establish. Since a Linkpearl is needed to speak on a Linkshell, only the owner can grant access to theirs.

Linkpearls also double as Multiversal radios because magic.

A Free Company, meanwhile, is essentially a group or guild of adventurers and assorted people, given resource backing by one of the city-states or Grand Companies as they grow. Though they start as little more than groups of sellswords with a recognized name and brand across Eorzea, an active Free Company can eventually acquire assorted weaponry, armor or other physical backing from their supporting, chosen Grand Company, and past a point, they can hold real political weight in the world. It is not impossible for a Free Company to grow so large and famous that they could threaten one of the Grand Companies. Upon founding, a Free Company is given a Linkshell if they don't have one.

Established Linkshells

  • IC: 'The Nameless Linkshell', frequency 20132.0. This radio frequency has an encryption key. Only people who attend FFXIV: ARR-1 scenes or interact with Alwyn Highwind will receive a Linkpearl for this Linkshell (and thus the encryption key). It is a Linkshell dedicated to those who seek to help Eorzea (or at least pretend to) and assorted heroic adventurers, and is maintained by Alwyn himself.
  • OOC: General FFXIV: ARR chatter, frequency 4772.0. This frequency is to move conversations regarding the FFXIV: ARR-1 themelist off public channels if they become too spammy, or if people want to discuss character concepts.

Established Free Companies

  • The Murasame Zaibatsu has been recognized as an independant Free Company for political purposes.

AQ

This is an FAQ, but without the F, because we haven't actually been asked these things frequently yet!

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Questions, concerns, comments, drop the cast an @mail and we'll discuss it together!

Things That Have Been Run

Although FFXIV: A Realm Reborn has a very high number of quests, they're not infinite in supply! This means that it's important to keep an eye on what's already been run, both from the perspective of what lore people have learned about and to prevent repetition.

CURRENTLY ONGOING TP: The Six Crystals of Light.

Gridania

East Shroud

Central Shroud

North Shroud

South Shroud

Western La Noscea

Ul'dah

Dungeons

Primals/Trials