Difference between revisions of "Integration"

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Integration is how we describe the incorporation of source materials into MCM's setting. Individual settings are called themelists, and you can view a list of them by typing -> +themelist <- on the MUSH.
  
In our [[Character Application]], you'll notice that there is a mandatory field for what is called a '''Themelist'''. This is what we call a series/setting/etc. that has been incorporated into the Multiverse by being applied for. As noted in the application process, we require a simple and easily digestible explanation of what your themelist is all about, but this isn't the only aspect of integration into Multiverse Crisis MUSH's setting, and there are several things that are very important to know.
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===Unification===
  
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When a theme is integrated, it is brought permanently into the Multiverse in a process called Unification. Unification transports at minimum all of the themelist's locations of significance, though more frequently the entire theme's world comes with it. Once a world is Unified, it exists within a discrete physical location on or around the superplanet, accessible by normal travel and by warpgate. Alternate planes and dimensions attached to inherently Multiversal themes come with it, and are likewise accessible, though they may end up scattered around the Multiverse rather than all in one place. In most cases, characters Unify with their theme, but where necessary, a character might enter into the Multiverse at some other, random point, possibly without knowledge of where their world actually is. All characters with an integrated theme have their world ''somewhere'' present in the Multiverse, though they need not define where, or even pay any attention to it if they have no desire to return to it.
  
Throughout our news files, you may have noticed the term "warpgate", and if not, you'll certainly see it in play on the MUSH. Warpgates are more or less what they sound like: A transportation network that makes getting from Point A to Point B easy even if the distances between those two points is incredibly vast, and on MCM they more or less just crop up as-needed, though some are built. Every themelist is assumed to have at least one warpgate for every major landmark in its setting. So to use Star Wars as a common example, you could expect to have warpgates that connect to Coruscant, Naboo, Tatooine, etc. In your typical JRPG, it might merely be every major city in the game. In essence, the idea is to hook every themelist into the Multiverse, and provide easy access to any "important" areas that might crop up.
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===Warpgates===
  
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All themelists are automatically linked to a central feature of our setting, the Warpgate Network. Warpgates begin to open within a newly unified world in short order, and they're exactly what they sound like: Points where it is possible to near-instantly travel between other warpgates. All themelists end up with at least as many warpgates as public points of interest, minimally as common as major airports.
  
More esoteric or secure locations, like the various Planes of Dungeons and Dragons, may not (and don't need to be) quite so easily accessed. Such places may still require special methods to enter. It bears mentioning that while historically we've allowed people to determine the quantity and size of warpgates that crop up in their themelisting, it is explicitly forbidden to create deliberate "bottlenecks" into a setting wholesale, and "shutting your world off from the Multiverse" is considered to be a feat of amazing rarity that is simply not permitted to occur without Staff permission.
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Natural warpgates are impossible to destroy, but artificial warpgates can be constructed and destroyed.
  
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===Language Barriers===
  
This isn't to say that a warpgate should exist to "sensitive" areas, but we don't want people to quarantine their whole settings, either. Unfortunately, some series rely heavily on isolation or a lack of ability to just "go". These settings are simply required to yield to the MUSH's integration requirements and let people in from the outside, though the broad availability of warpgates doesn't need to be as prolific as it might be in a less closed setting.
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For reasons unknown to the Multiverse at large, denizens of the Multiverse inherently understand everyone else whether they speak a common language or not. The language being spoke doesn't change, and listeners can recognize that, but understand with complete clarity. This extends to common written language, but written language translates less consistently than spoken language.
  
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Universal translation doesn't extend to secret, code, or dead languages. If it's narratively important for a language not to translate, it doesn't have to. Player characters are required to know at least one language that translates.
  
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===Spiritual Policy===
'''Notes'''
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In the interest of avoiding primacy conflicts, MCM dictates the existence of souls and disposition of the afterlife. Summarized: All sapient life has a soul, souls can't be destroyed, some life-after-death exists that can only be taken away by willful action by the individual. Voldemort can maim himself into a spiritual quadriplegic, but the Soul Annihilator can't wipe you out of existence.
  
This file is a work in progress.
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The powers of Deities and similar beings end at the borders of their own worlds. To the extent that it matters, some form of ambiguous meta-deity has spiritual authority over the greater Multiverse, but is not an active actor.
  
 
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[[Category:News File]]
 
[[Category:News File]]

Latest revision as of 01:01, 9 February 2020

Integration is how we describe the incorporation of source materials into MCM's setting. Individual settings are called themelists, and you can view a list of them by typing -> +themelist <- on the MUSH.

Unification

When a theme is integrated, it is brought permanently into the Multiverse in a process called Unification. Unification transports at minimum all of the themelist's locations of significance, though more frequently the entire theme's world comes with it. Once a world is Unified, it exists within a discrete physical location on or around the superplanet, accessible by normal travel and by warpgate. Alternate planes and dimensions attached to inherently Multiversal themes come with it, and are likewise accessible, though they may end up scattered around the Multiverse rather than all in one place. In most cases, characters Unify with their theme, but where necessary, a character might enter into the Multiverse at some other, random point, possibly without knowledge of where their world actually is. All characters with an integrated theme have their world somewhere present in the Multiverse, though they need not define where, or even pay any attention to it if they have no desire to return to it.

Warpgates

All themelists are automatically linked to a central feature of our setting, the Warpgate Network. Warpgates begin to open within a newly unified world in short order, and they're exactly what they sound like: Points where it is possible to near-instantly travel between other warpgates. All themelists end up with at least as many warpgates as public points of interest, minimally as common as major airports.

Natural warpgates are impossible to destroy, but artificial warpgates can be constructed and destroyed.

Language Barriers

For reasons unknown to the Multiverse at large, denizens of the Multiverse inherently understand everyone else whether they speak a common language or not. The language being spoke doesn't change, and listeners can recognize that, but understand with complete clarity. This extends to common written language, but written language translates less consistently than spoken language.

Universal translation doesn't extend to secret, code, or dead languages. If it's narratively important for a language not to translate, it doesn't have to. Player characters are required to know at least one language that translates.

Spiritual Policy

In the interest of avoiding primacy conflicts, MCM dictates the existence of souls and disposition of the afterlife. Summarized: All sapient life has a soul, souls can't be destroyed, some life-after-death exists that can only be taken away by willful action by the individual. Voldemort can maim himself into a spiritual quadriplegic, but the Soul Annihilator can't wipe you out of existence.

The powers of Deities and similar beings end at the borders of their own worlds. To the extent that it matters, some form of ambiguous meta-deity has spiritual authority over the greater Multiverse, but is not an active actor.