Neuroi (Sanya Litvyak)

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Neuroi (Sanya Litvyak)
Date of Cutscene: 30 May 2011
Location: Strike Earth
Synopsis: A letter to the Union regarding the Neuroi. Kept on record for easy reference in explaining to interested parties just what Neuroi are and what they are capable of.
Cast of Characters: 147

From the desk of Commander Minna Dietlinde-Wilcke,

It has come to my attention, via Flight Lieutenant Litvyak, that the Union is expressing curiosity about the Neuroi. It is in good faith that I'll entrust what information we have on this force, though I'm afraid it isn't much.

Human history in our world is marked with occasional appearances of Neuroi, and it's believed that Neuroi are connected to the appearance of magic in humans--What we call Witches. While humans have been visited many times, it was only recently that the Neuroi turned aggressive in what is known as the Fuso Sea Incident. I personally believe this is related to the Magic Engine being developed that same year, though it might be a coincidence.

Since the Fuso Sea incident, Neuroi nests have taken root in countries worldwide, including Gallia, Karlsland, Venizia, western Liberon, and two distinct nests in Orussia. These nests consume land around them and convert it into materials to build more Neuroi, but cannot cross large bodies of water. To spread, smaller Neuroi have to cross oceans and set up a new nest. Stopping these advance scouts and destroying them is the bulk of a Witch's duty while we form strategies to better strike back at the nests.

This is what makes Britania an easily defensible point for the war to re-take Europe, and why the 501st's location is so strategically important. The nest over Gallia has been eliminated, so we've been fighting to keep the Karlsland and Venizia nests from expanding to fill the void while Gallia rebuilds.

As you may know, Witches are the best weapon we have against Neuroi. It isn't that non-magical weapons are ineffective--Quite the contrary--it's that armored vehicles and naval vessels simply are not maneuverable enough to be worth the loss of life. I've personally seen Neuroi beam weapons carve entire ships in two with one sweeping shot. Heavy armor is simply not good enough, even large battlegroups are little more than shooting galleries. Sending such craft against a large type Neuroi is nothing short of a tragedy.

The typical Neuroi is a craft of black or dark gray material, with red markings. No matter how much damage it sustains, the Neuroi will always be able to regenerate back to its original form. It can only be destroyed by locating and destroying its Core. Every hexagonal panel can be used to fire a beam weapon, and I have seen Neuroi turn their entire bodies into beam launchers. Damaging the hull and forcing it to regenerate can prevent it from firing its beams, but until the Core is destroyed, all this does is slow it down. Without some method of locating the Core beneath its armor, you should be prepared for a difficult fight while searching it out via shooting the Neuroi to pieces.

As a matter of safety: Never touch a Neuroi. Even the attack drones, if not neutralized, are capable of infecting and consuming things they come in contact with. I don't want to go into greater detail, but we have lost Witches in the past to this, and have been forced to shoot them down.

Enclosed is the only color photograph I've been able to squeeze out of local photographers. The pictured Neuroi is the large type which attacked a carrier battlegroup tethered to the Fuso warship, Akagi. Please note, its wingspan was larger than the Akagi itself.

Sincerely,

Cmdr. Dietlinde-Wilke

501st Joint Fighter Wing