Difference between revisions of "Ranks"

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(Editing typo. Forgot to update Reserve limit to current number scheme.)
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The highest that may be applied for without special permission from facheads and staff is 2 - Lieutenant. Higher ranks have tools to help manage their faction, like kicking trouble players off of channels and will not be given to new players or those we aren't sure can handle this responsibly. Abuse is grounds for severe disciplinary action.
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The highest that may be applied for without special permission from facheads and staff is 6 - Lieutenant. Higher ranks have tools to help manage their faction, like kicking trouble players off of channels and will not be given to new players or those we aren't sure can handle this responsibly. Abuse is grounds for severe disciplinary action.
  
 
'''Allies''' are somewhere between mercenaries/contractors and enlisted members. They have full factional access and are expected to help out, but they have a lot of freedom and usually aren't expected to take orders unless they are involved in a military situation.  
 
'''Allies''' are somewhere between mercenaries/contractors and enlisted members. They have full factional access and are expected to help out, but they have a lot of freedom and usually aren't expected to take orders unless they are involved in a military situation.  

Revision as of 00:36, 6 June 2014

This is a listing of ranks used by all the major factions at Multiverse Crisis MUSH. Alternate titles may be used at Staff or Fachead discretion.


X. President/Emperor (ADMIN/PLOT ONLY) (This rank is not represented in the code.)

1. Field Marshal (FacHead, x1)

2. General (FacHead)

3. Colonel

4. Major

5. Captain

6. Lieutenant

7. Ensign

8. Probation


# - Reserve (# = Equiv. Rank, caps at 3.)

20. Ally

21. Provisional Ally

22. Last Chancer (Union Only)

23. Mercenary

W - Wraith



The highest that may be applied for without special permission from facheads and staff is 6 - Lieutenant. Higher ranks have tools to help manage their faction, like kicking trouble players off of channels and will not be given to new players or those we aren't sure can handle this responsibly. Abuse is grounds for severe disciplinary action.

Allies are somewhere between mercenaries/contractors and enlisted members. They have full factional access and are expected to help out, but they have a lot of freedom and usually aren't expected to take orders unless they are involved in a military situation.

Provisional Allies are allies who aren't considered completely trustworthy, or who made a bad call and got demoted to this as punishment. Many defectors from the enemy end up under this designation.

Reserve Ranks were formerly referred to as Senior Allies. They are for all practical purposes just Allies with authority. This is a special rank with less pronounced activity requirements, which requires Admin permission to be issued.

Mercenary is exactly what it sounds like. Mercenaries that are applied into factions are on retainer. They have somewhat more restricted access to their factional boards and channels than most, though.

Last Chancer is a special designation for a variety of possible character concepts, with an emphasis on characters too evil for the Union to be directly associated with, or simply those who have gotten into trouble in-play.

Wraith is a Confederate-only rank currently not in use, but which will most likely be re-purposed and brought back into use in the future.