Power Copy

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This file is meant to delineate acceptable boundaries and practices for power copying Advantages, encompassing basic Power Copy / Mega Manning, Assimilation of a limited selection of another character's abilities, and wholesale Mimicry of another character. All forms of Power Copying are required to be Defining Advantages.

Power Copying / Megamanning, shorthanded as Copy1. It involves a limited-scope ability to steal an attack, or some similarly limited scope "something" from your target. You may copy six (6) attacks at a time, and they time out after 90 days OR being used in three (3) scenes, whichever comes sooner. Consent is not required but the target player determines exactly what the copier receives.

Assimilation, shorthanded as Copy2. You get three (3) free-floating bullet points, which may be filled in with Advantages stolen from other players. Consent is required from the target, who may dictate which of their bullets may be stolen and which may not. Copied bullet points timeout after 120 days, but may be upgraded to permanently fill one of your floating bullet points. Additionally:

  • Staff will provide an +info pointer (+info PowerCopy) which is expected to be filled out with each stolen bullet,the identity of who it was stolen from, and a link to the log of the scene in which an advantage was stolen. Copying may not be off-screened.
  • All Advantages obtained by Copy are presumed to be a half-step weaker than those possessed by the originating PC, even if occupying differing slots. Therefore, if the Copier directly contests the originating PC's action with their own advantage, the Copier is presumed to lose the contest by default.

Mimicry, shorthanded as Copy3. This works exactly as Copy2, save for the following differences: It entirely consumes a wide Defining slot, and you may instead fill ALL of your empty advantage slots with stolen advantages.


Patch Notes 8/13/2017: Adjusted in accordance with new Copy2 and Copy3 policy.

Patch Notes 1/16/2017: Adjusted the number of copied attacks Power Copiers can keep, and the number of bullet points Assimilators can have.