Difference between revisions of "Arthur Lowell"

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{{CharacterNew
 
|NameOnMUSH=Arthur Lowell
 
|NameOnMUSH=Arthur Lowell
 
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|Voice=
 
|Voice=
 
|Song=http://homestuck.bandcamp.com/track/coolkid
 
|Song=http://homestuck.bandcamp.com/track/coolkid
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|Profile=Arthur Lowell was one of many thousands of teenage gamers thrown into the game of Sburb on April 13th, AU 20, escaping the apocalypse of Earth-413 into the game, and a year and a half later concluded it by creating an entirely new universe, of which he is now God of Space. Arthur now has power over various celestial processes, gravity, and even the fabric of space itself, as well as the various resources gleaned from Sburb, such as unique crafting mechanisms. At his exterior, though, he's still the same casual game geek he went into the game as, with a touch of trickster god and much more hot-blooded than one would expect of a deity. Now that he's finished his own quest, he finds himself deeply indebted to both the Union and the Confederacy, and traverses the Multiverse, to make up the debt, and to find new adventures.
==Profile==
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|Powers=Mage of Space: Arthur's class and aspect allow him to perform widely varied magic based on space, distances, celestial processes, and cosmic reactions listed below, as well as, to a lesser degree, other magics that he might be taught, and many small spells of simple utility as a substitution for things he could otherwise perform through commonly accessible mundane means, such as transmitting information, operating simple tools, or other similar suchlike, as well as simple detection of magic energy (if it is not being obfuscated). All magic depends on how resistant local space is; it can be limited from nothing but quick short-range magic to long-range instant transmission, but depends on the world in question, or even the region therein.
Arthur Lowell was one of many thousands of teenage gamers thrown into the game of Sburb on April 13th, AU 20, escaping the apocalypse of Earth-413 into the game, and a year and a half later concluded it by creating an entirely new universe, of which he is now God of Space. Arthur now has power over various celestial processes, gravity, and even the fabric of space itself, as well as the various resources gleaned from Sburb, such as unique crafting mechanisms. At his exterior, though, he's still the same casual game geek he went into the game as, with a touch of trickster god and much more hot-blooded than one would expect of a deity. Now that he's finished his own quest, he finds himself deeply indebted to both the Union and the Confederacy, and traverses the Multiverse, to make up the debt, and to find new adventures.
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==Advantages==
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===Powers===
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Mage of Space: Arthur's class and aspect allow him to perform widely varied magic based on space, distances, celestial processes, and cosmic reactions listed below, as well as, to a lesser degree, other magics that he might be taught, and many small spells of simple utility as a substitution for things he could otherwise perform through commonly accessible mundane means, such as transmitting information, operating simple tools, or other similar suchlike, as well as simple detection of magic energy (if it is not being obfuscated). All magic depends on how resistant local space is; it can be limited from nothing but quick short-range magic to long-range instant transmission, but depends on the world in question, or even the region therein.
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Gate Magic: Arthur's primary specialty is his command of Gates and thresholds. He is able to link places together using doors, warp portions of familiar locations into his surroundings, and most commonly, generated connected points of space, Gates; objects or people who enter these Gates emerge from Gates to which they are linked. Arthur can create many Gates at once, and in short ranges is able to efficiently use them in combat.
 
Gate Magic: Arthur's primary specialty is his command of Gates and thresholds. He is able to link places together using doors, warp portions of familiar locations into his surroundings, and most commonly, generated connected points of space, Gates; objects or people who enter these Gates emerge from Gates to which they are linked. Arthur can create many Gates at once, and in short ranges is able to efficiently use them in combat.
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God Tier: Arthur has become a god, granting limited immortality and other benefits. See +themelist/powers Homestuck-1 for more information.
 
God Tier: Arthur has become a god, granting limited immortality and other benefits. See +themelist/powers Homestuck-1 for more information.
 
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|Skills=Strife Portfolio: Arthur uses the Broomkind and Swordkind Strife Specibus, giving high personal skill in wielding any weapon that qualifies as a broom or a single sword. He also has Fistkind, granting him reliable and high-strength hand-to-hand brawling abilities. See +themelist/power Homestuck-1 for more information.
===Skills===
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Strife Portfolio: Arthur uses the Broomkind and Swordkind Strife Specibus, giving high personal skill in wielding any weapon that qualifies as a broom or a single sword. He also has Fistkind, granting him reliable and high-strength hand-to-hand brawling abilities. See +themelist/power Homestuck-1 for more information.
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Mage: Arthur's class of Mage endows him with a high-level academic intelligence and information-processing talents, as well as infrequent clever insight. This is slightly impeded by the fact that he pretends this enhancement does not exist. Regardless, the rate at which he learns and processes information is very high, and he has a long and reliable memory.
 
Mage: Arthur's class of Mage endows him with a high-level academic intelligence and information-processing talents, as well as infrequent clever insight. This is slightly impeded by the fact that he pretends this enhancement does not exist. Regardless, the rate at which he learns and processes information is very high, and he has a long and reliable memory.
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HOT-BLOODED: Arthur could be mistaken for a minor deity of boiling blood and shounen screaming. He has a positively absurd quantity of willpower.
 
HOT-BLOODED: Arthur could be mistaken for a minor deity of boiling blood and shounen screaming. He has a positively absurd quantity of willpower.
 
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|Assets=Fetch Modus: Arthur retrieves items from his Sylladex via a Tree Modus. It stores items in the leaves of the tree data structure in alphabetical order, but the names can be awkwardly changed for the sake of less inconvenient structuring. Either the leaves or the root can be taken, but taking an object causes all of its leaf objects to fall out of the Sylladex. See +themelist/powers Homestuck-1 for more information.
===Assets===
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Fetch Modus: Arthur retrieves items from his Sylladex via a Tree Modus. It stores items in the leaves of the tree data structure in alphabetical order, but the names can be awkwardly changed for the sake of less inconvenient structuring. Either the leaves or the root can be taken, but taking an object causes all of its leaf objects to fall out of the Sylladex. See +themelist/powers Homestuck-1 for more information.
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LOSAF Energy Direction Systems: The Land of Spires and Frogs has been terraformed and converted into a full, massive energy redirection system that allows the planet itself to focus and condense high volumes of elemental power produced at Arthur's home. The music must be composed for the pipe organ that produces the energy to achieve specific effects, meaning that improvisation is difficult. It is difficult for Arthur to wield it as a direct weapon, but with use of Gates, it can be a powerful support weapon, or a very useful tool for creating massive effects in other worlds, especially if the whole planetoid itself is brought into orbit, directing elemental energies such as high volumes of water, fire, electricity, or similar magical elements. Helpful for both orbital-striking terrible enemies and various high-energy-demand utility demands. Arthur can direct smaller amounts of its powerful beams by way of his Gates if he's not got any options to bring LOSAF itself in.
 
LOSAF Energy Direction Systems: The Land of Spires and Frogs has been terraformed and converted into a full, massive energy redirection system that allows the planet itself to focus and condense high volumes of elemental power produced at Arthur's home. The music must be composed for the pipe organ that produces the energy to achieve specific effects, meaning that improvisation is difficult. It is difficult for Arthur to wield it as a direct weapon, but with use of Gates, it can be a powerful support weapon, or a very useful tool for creating massive effects in other worlds, especially if the whole planetoid itself is brought into orbit, directing elemental energies such as high volumes of water, fire, electricity, or similar magical elements. Helpful for both orbital-striking terrible enemies and various high-energy-demand utility demands. Arthur can direct smaller amounts of its powerful beams by way of his Gates if he's not got any options to bring LOSAF itself in.
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Time: Arthur has been granted an artifact enabling some limited time travel. See +info Arthur/Time for more information.
 
Time: Arthur has been granted an artifact enabling some limited time travel. See +info Arthur/Time for more information.
 
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|NPCs=Iguanas: Arthur is a major religious figure to a small race of roughly humanoid Iguanas. They are small and blue and many of them are somewhat stupid, and none of them are capable of combat. However, they are extremely durable, resilient to both attacks and environmental hazards, and often willing to help with basic labor matters at the request of the Mage of Space. They are especially skilled in matters of farming, architecture, and metalwork.
===NPCs===
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|Disadvantages=Endgame content: Arthur's combat efficiency is peaked; there is simply nowhere higher to go. This would be good, if it weren't for the fact that it peaked at such a low level. Direct combat is a problem for Arthur, and he doesn't like it. While his arsenal and abilities may be expansive in a horizontal sense, it is not in a vertical one; Arthur is simply unlikely to increase his direct combat abilities.
Iguanas: Arthur is a major religious figure to a small race of roughly humanoid Iguanas. They are small and blue and many of them are somewhat stupid, and none of them are capable of combat. However, they are extremely durable, resilient to both attacks and environmental hazards, and often willing to help with basic labor matters at the request of the Mage of Space. They are especially skilled in matters of farming, architecture, and metalwork.
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==Disadvantages==
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Endgame content: Arthur's combat efficiency is peaked; there is simply nowhere higher to go. This would be good, if it weren't for the fact that it peaked at such a low level. Direct combat is a problem for Arthur, and he doesn't like it. While his arsenal and abilities may be expansive in a horizontal sense, it is not in a vertical one; Arthur is simply unlikely to increase his direct combat abilities.
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Old Debts: Arthur is deeply in debt in a personal sense to the Union and Confederacy, who spent a large amount of time just keeping him alive. Thus, there are many members of the Union and Confederacy that can call in this old debt to force Arthur to avert his intended courses of action rather easily, if needed.
 
Old Debts: Arthur is deeply in debt in a personal sense to the Union and Confederacy, who spent a large amount of time just keeping him alive. Thus, there are many members of the Union and Confederacy that can call in this old debt to force Arthur to avert his intended courses of action rather easily, if needed.
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Poor Impressions: Arthur gives the first impression of a bratty, loud gamer, rather than a god who wields phenomenal cosmic powers. As a result, socializing is often rather difficult. He also tends to lie by omission about his godhood, claiming almost obsessively that it's not important, which can create a lot of awkwardness and social dysfunction if that goes south, and denies him a lot of opportunities that would otherwise come up if Arthur were straightforward about things.
 
Poor Impressions: Arthur gives the first impression of a bratty, loud gamer, rather than a god who wields phenomenal cosmic powers. As a result, socializing is often rather difficult. He also tends to lie by omission about his godhood, claiming almost obsessively that it's not important, which can create a lot of awkwardness and social dysfunction if that goes south, and denies him a lot of opportunities that would otherwise come up if Arthur were straightforward about things.
 
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}}
= Logs =
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{{Character Logs}}
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= Cutscenes =
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{{Character Logs|Cutscenes}}
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Revision as of 02:36, 4 July 2014

Arthur Lowell (Scenesys ID: 33)
Quote
"Who, ME? I'm not anyone IMPORTANT. Just some COOLKID."
Profile
Full Name: Arthur Lowell
Gender: Male
Species: Human
Theme: (OC) Homestuck-1
Function: Mage of Space
Status: Active
Factional Information
Faction: Syndicate (1-Administrator)
Groups: Gatecrasher's Union, Heaven or Hell, Session 613
Other Information
Physical Age: 17 Actual Age: 13.798±0.037 billion years
Still Aging? No Voice Actor:
Height: Weight:
Hair Color: Black Eye Color: Green
Theme Song: http://homestuck.bandcamp.com/track/coolkid

Profile

Arthur Lowell was one of many thousands of teenage gamers thrown into the game of Sburb on April 13th, AU 20, escaping the apocalypse of Earth-413 into the game, and a year and a half later concluded it by creating an entirely new universe, of which he is now God of Space. Arthur now has power over various celestial processes, gravity, and even the fabric of space itself, as well as the various resources gleaned from Sburb, such as unique crafting mechanisms. At his exterior, though, he's still the same casual game geek he went into the game as, with a touch of trickster god and much more hot-blooded than one would expect of a deity. Now that he's finished his own quest, he finds himself deeply indebted to both the Union and the Confederacy, and traverses the Multiverse, to make up the debt, and to find new adventures.

Advantages

Integral

INTEGRAL, CLICK TO EXPAND
{{{Defining}}}

Supporting

SUPPORTING, CLICK TO EXPAND
{{{Significant}}}

Disadvantages

DISADVANTAGES, CLICK TO EXPAND

Endgame content: Arthur's combat efficiency is peaked; there is simply nowhere higher to go. This would be good, if it weren't for the fact that it peaked at such a low level. Direct combat is a problem for Arthur, and he doesn't like it. While his arsenal and abilities may be expansive in a horizontal sense, it is not in a vertical one; Arthur is simply unlikely to increase his direct combat abilities.

Old Debts: Arthur is deeply in debt in a personal sense to the Union and Confederacy, who spent a large amount of time just keeping him alive. Thus, there are many members of the Union and Confederacy that can call in this old debt to force Arthur to avert his intended courses of action rather easily, if needed.

Conditional Immortality: Resurrection is a problem when it only works sometimes. Arthur can be killed under two conditions: If his death is Just, which is to say, if he did something or became something morally wrong and was killed as a result, or if his death is Heroic, which is to say, if he sacrificed his life in an act of heroism, or tried to use his immortality to cheat some situation's sacrifice requirements. The resurrection may also be delayed or even prevented by massive amounts of spiritual or magical damage, though the sheer amount required for death is spectacularly high.

Squishy Caster: Despite being endgame, Arthur Lowell is, compared to other gods, surprisingly squishy. Besides a resistance to massive-object impacts, Arthur has almost no resistances to speak of, rendering him absurdly incapable of "tanking" anything that is not an extremely high-mass object such as a meteor or a spatial warp like a projectile back hole. Unlike many gods, Arthur's resilience is no greater than his average-hero level he was at before.

Dream Magic: Due to Arthur's history as a Derse dreamer and the fact that his dreams occur in a way that is deeply connected to a real world space, Arthur is highly vulnerable to dream-related magic and has associated vulnerabilities to other telepathic influence.

Limited Alchemy: Arthur has reached the peak of his alchemy resources; these resources are not renewable at this scale anymore, and must be recycled. Arthur cannot alchemize anything that might be both expendable and expensive, at least not in large numbers. This can be averted to a very small degree by processing valuable or rare objects for grist.

Poor Impressions: Arthur gives the first impression of a bratty, loud gamer, rather than a god who wields phenomenal cosmic powers. As a result, socializing is often rather difficult. He also tends to lie by omission about his godhood, claiming almost obsessively that it's not important, which can create a lot of awkwardness and social dysfunction if that goes south, and denies him a lot of opportunities that would otherwise come up if Arthur were straightforward about things.

Logs

LOGS, CLICK TO EXPAND
Title Date Scene Summary
LI0: I'm Right Here (MSQ) February 28th, 2020 The weapons are crafted. The relics are empowered. It is time for the final showdown with Haseo to determine the future of the Last Illusion.
LI0: Manlet At Arms - Realchemized (Side) February 26th, 2020 Arthur sets up shop in Finaria to help people get equipped for the battles ahead.
LI0: Black Swan, Yellow Hands (Red Shrine) February 14th, 2020 A desperate group of heroes rush to the Red Birds Shrine in order to empower the Relic. There shouldn't be any defenses, but there are complications...
LI0: Black Swan, Yellow Hands (Black Shrine) February 14th, 2020 A desperate maneuver by the heroes sends them to the Black Warriors Shrine to empower the Relic earlier than intended. Unfortunately, someone is standing in their way...
LI0: Black Swan, Yellow Hands (Central Shrine) February 14th, 2020 A desperate band of heroes works to keep Haseo distracted and away from the others as they work to empower the Relics. The plan has some problems.
LI0: Too Many Dragons (MSQ) January 23rd, 2020 The investigators go to Bartal and confront the False Dragon Spirit.
LI0: Welcome To Finaria January 12th, 2020 The world of Last Illusion is mysteriously reset to its beginning, and the Multiverse begins to intervene in the progression of its events.
LI0: After The End January 8th, 2020 People visit the world of Last Illusion to get some idea of what they have to deal with.
The Scouring Rush-1 October 28th, 2018 --
Poker Night Beta Again May 12th, 2018 Pending
Emerald Continuation May 6th, 2018 Pending
Beyond the Emerald Key-1 May 5th, 2018 Pending
Risen from the Depths-3 April 25th, 2018 Pending
The Blue Light Room April 18th, 2018 Placeholder
MDCC: Vector March 27th, 2018 Social scene set in Vector. Meet the local Drive Core Controller, Struo, and her sister Conati.
MDCC: Stunning Sapphire March 27th, 2018 Assist the Gallery Drive Core Controller, Artifex, against the corrupted virus Leviathan.
MDCC: Gallery March 26th, 2018 Social scene set in the Sapphire City of Art, Gallery, featuring the resident Drive Core Controller-- Artifex.
MDCC: Orderly Onyx March 16th, 2018 Enter the Onyx Drive and assist the local DCC against the viral monster Omega Panzer.

Meet Struo, Conati, and the city of Vector

Dirge at Sunrise June 3rd, 2016 Goodnight moon.

This log is really unclean and will likely remain so. Sorry about that!

Seriously: Don't Stop To Think Kawakami!!! February 22nd, 2016 An extremely bored Momoyo finally gets a challenge a week before she does something reckless: The Mage of Space, Arthur Lowell. As it turns out, Arthur is completely unsurprised by Momoyo's over the top fighting style, bringing his own zany spin on things! Ultimately Momoyo's raw endurance prevails as she successfully defends her title from bombastic spatial assault!
Eridine January 3rd, 2016 An initial exploration of the nearest city in Omelas.
Resurrection and Rebirth December 19th, 2015 Wherein a group of unionites deliberately create, then subsequently walk into, Omelas.
The Fourth One December 4th, 2015 An initial examination of The Book of Unification.
The Collapse November 19th, 2015 Arthur gets a first glimpse at The Collapse, the bridge world between Omelas and The Quiet World.
Touhou Kakudai Stage Credits - Tea Party in Akumakami Castle November 14th, 2015 With the incident resolved and the culprits apologetic, one last thing comes with Gensokyo tradition. A tea and snack party at the Akumakami Castle.
Touhou Kakuadi Stage EX2 - Makai's Wonderland November 13th, 2015 Though the Makai Expansion Project has been ended on an unexpectedly peaceful note, Shinki has extended an invitation to the Demon World's Wonderland for all who participated against the Koakuma incursions. With so much work put into creating it, it'd be a waste not to use it!
Touhou Kakudai Stage 6 - Alchemical After You November 7th, 2015 The Boss makes herself known along with her faithful daughter. Stressful to be in a strange land, the final confrontation draws to an end!
Found (Part II) October 8th, 2015 Chatrinelle and Chatrilaine's memories are restored.
Found (Part I) October 2nd, 2015 The first half of Mizuki and company's journey to recover Chatrinelle's wayward memories.
White Room Pianissimo September 23rd, 2015 Tea, melody, and old friends.
WMAT CQ2 Good Nanoha vs Arthur Lowell September 2nd, 2015 Arthur Lowell learns the meaning of GOOD Nanoha!
WMAT CQ1 Arthur Lowell vs Krezentia Einjager August 22nd, 2015 It's SPACE GOD COOL KID versus POWER COPYING ROBOT MAGI in this qualifier round of the C bracket.
WMAT CQ1 Arthur Lowell vs Samar August 18th, 2015 Arthur Lowell faces bullet hell as he tries to knock Samar out of the WMAT qualifiers!
Sinon Still Lives a Hard Life August 18th, 2015 After talking to Asuna, Sinon talks to a whole bunch more people.
Project C: Resolution August 16th, 2015 Description pending. (Project C TP Finale)
Project C: Devastation August 14th, 2015 Desription pending. (Project C TP)
Project C Begins August 13th, 2015 Description pending. (Project C TP)
Nero Miss August 9th, 2015 The Anticross make one more play for Al Azif or Lila... but is that their real purpose?
GGO: The Bullet of Bullets August 1st, 2015 The main event.
The Dance to Precede Beatdowns II July 26th, 2015 Mizuki hosts the second annual Dance to Precede Beatdowns, a pre-tournament gala to kick off the World Martial Arts Tournament!
Duty: The Lost City of Amdapor July 19th, 2015 Adventurers volunteer to map and explore the Lost City of Amdapor and face off against the Voidsent Diabolos, but Master Therion has other Ascian-inspired plans for the demon.
Leve: It's Probably Pirates July 12th, 2015 Adventurers investigate a group of pirates known as the Serpent Reavers.
Kyra's Worst Zit Ever June 29th, 2015 Kyra's emotions overflow, causing a Malboro to burst from her head.
FATE: The Coeurl King June 20th, 2015 The Coeurl King and his poaching operations are violently halted.
Rollin' and Scratchin' June 16th, 2015 Kyra invites her friends (and then some) to come to her musical club gig in Ramuh. Religious fanatics, unfortunately, completely ruin the experience.
Low Hanging Fruit May 31st, 2015 Scarlet Everille and several members of Heaven or Hell follow up on the prior investigation into the former's home break-in.
Welcome Back, Arthur Lowell May 20th, 2015 Arthur gets back from his cruise and finds out what Riva's done to his place in his absence. Hangout intensifies.
Airfield Assault April 14th, 2015 Eliot Ness recruits numerous people to assault an airfield owned by Capone.
Heaven or Hell - Paramilitary Branch April 9th, 2015 Agents of Heaven or Hell investigate a break in at House Everille.
CatP - The Garden April 4th, 2015 Consequences are rendered visible.

The story draws to a close.

CatP - Finale II April 3rd, 2015 Hickory dickory dock,

The mouse ran up the clock. The clock struck one, The mouse ran down, Hickory dickory dock.

CatP - Finale I April 2nd, 2015 The denizens of the catacombs make their last stand.
Eve March 31st, 2015 Arthur and Apathy speak on the eve of the story's end.
Crime Simulator 2015 March 30th, 2015 Arthur and Riva hang out at their place and play some Crime Simulator 2015 while eating pizza and drinking soda. There might also be some DEEP THOUGHT and PLANS made.
CatP - Discolor March 28th, 2015 The 'easiest' number is recovered from the Candy Sea.
Boston-666 Barbeque March 18th, 2015 Goaded by Kongou, Psyber hosts a barbecue and everyone's invited!
Bullet of Bullets - SIGNUP! March 7th, 2015 Get yourself signed up for the rootinest, tootinest, definitely most shootinest contest of the year!
Hecate February 28th, 2015 The Gatecrashers meet Sinon. Bullets are fired. Lots of them.
CatP - The Past February 27th, 2015 A group of people take a trip into Mizuki's past.

THIS SCENE IS SO LONG AHHHH

Charity Dates And Laughs February 18th, 2015 Arthur and Pinkie go on a date. It is HILARIOUSLY AWKWARD.
CatP - The Future February 8th, 2015 Yes there are two paths you can go by, but in the long run,

there's still time to change the road you're on.

F:NV - Pillars of Salt February 8th, 2015 The New Vegas crew uncover the remains of a spy's nest in the Gomorrah and piss off all of the Omertas in the process
Hot Blood, Spilled Blood, Etc February 6th, 2015 Arthur Lowell has just been hit by a drone tailored to mess with his mind. Kyra Hyral comes by to help him out with some healing and winds up with the start of something to eventually address her Wild Magic.
Automated Assassin V February 3rd, 2015 Arthur is targeted by the fifth of the Collective's mysterious assassins.
Wrathborn's LOSAF Adventure February 2nd, 2015 Dear Warden,

I write to you from outside this Book of Heaven to beg for your mercy. We have never met, but fate has caused us to meet with one another in this way because of our natures and the natures of those within.

I speak of my friends, but primarily of Arthur Lowell, for my friends have come to you in order to seek him out. I admit, I do not know you. I do not know of your nature. Do you seek to give people their heaven out of love or hate? A wish for hope, or perhaps a perverse twist, I cannot tell, for I cannot view your pages.

I wish to believe the better of you, that you wish to truly provide happiness. But as people touch the lives of others, we create connections that cannot be easily forsaken. You are undoubtedly experiencing that now, and have experienced this before. The multiverse needs Arthur. Not just Afterus, but many other lands, including the world you reside in, depend on his knowledge, courage, and bravado in order to preserve themselves and find some semblance of peace. This is why he had come to your world in the first place. I do not know if you are cognizant of this, or if you care, but for someone to create a heaven, they have to be capable of some level of empathy, can they not?

We have come to find a release for Arthur. This is a fact that cannot be denied. The terms and nature of this release are up to you. I am fully capable of doing such if needed, however, if you push me and my friends to the limits. But there is no need for a confrontation, nor doe we have to come to dire ends. Anything is possible in this multiverse. If you care to name your price, perhaps we can find a way to come to agreeable terms. There has to be something we can do to solve your own problems, should they exist.

You may wonder why I seek to establish contact. Why I am working so hard when others are already working. I admit to a more... personal interest. I find Arthur to be a fascinating person. He is fun and exciting, and we share many interests. He shows surprising intelligence and maturity under the bravado, he is intelligent and handsome in his own coolkid way. I know there's a lot more under the shell he projects.

But I can tell hs is also in a lot of pain. He needs assistance, something that I do not believe he can receive in this world of heaven that you create. We cannot live in a Heaven forever. We will never grow, and become the kind of person we need to be in order to contribute to the world around us and make it a better place. I want to help him. I want to find a way to heal those scars and give him a way to face the infinite worlds, if not without regret, at least without pain.

I pray that you consider my words and that you will find it in your heart to relent. I am prepared to give a great deal to win his release from your land. This... Heaven.

I await your answer.

- Riva
Sault Ste. Marie Raid January 23rd, 2015 Acquire guns, deal with gangsters, profit.
Automated Armament III January 21st, 2015 Automated Armament III
Filming for Fashion (and Profit): The Fashioning January 20th, 2015 The second round of filming, featuring Crys, Arthur, Frederica, Zephyr and Kyra!
CatP - Heaven January 18th, 2015 To die, to sleep,

To sleep, perchance to Dream; Aye, there's the rub, For in that sleep of death, what dreams may come, When we have shuffled off this mortal coil, Must give us pause.

The Ark and the Gods January 7th, 2015 Come for the story, stay for the atmosphere! Even if there is no atmosphere in space.
The Candy Sea January 3rd, 2015 Some conversations are held regarding how to prepare for the inevitable...

... featuring some cute on the side with Kimiko and Melody.

GGO - Nicolas the Renegade December 29th, 2014 The night before Christmas, the Gatecrashers go after a special event boss to gain some reputation in GGO, still trying to lure out Death Gun.
Meeting of Models December 27th, 2014 Tomoyo's call for Elites to act in her commercial is answered! Much discussion about functional fashion ensues.
CatP - Polarization December 23rd, 2014 A mission to steal a number from a city in the sky.

Mortal Frisbee ensues.

Your War Is My Calling December 9th, 2014 The Elder Primal, Odin, assaults Phase Rock. Union, Confederate, and Unaffiliated responders confront him, and learn something of his past.
Gun Gale Online - Introductions December 7th, 2014 The Gatecrashers Union enters Sword Art Online and starts to set up.
To the World of Guns December 6th, 2014 A government official who's more well-connected than he lets on has put a call out to Kirito and whatever remains of the Gatecrashers Union, promising payment in exchange for doing some investigative work in a VRMMO. The turnout will probably be far more than he expects!
Planning the Next Move December 4th, 2014 Eliot Ness summons his various allies to plan his next moves against Capone.
SGRUB: Return to Worst Land November 25th, 2014 Description pending. (Sgrub TP)
CatP - Reverberance November 22nd, 2014 You may through forbidding province tread,

but by dreamer's hands be softly lead.

Station Under Siege November 21st, 2014 Eliot Ness's station comes under attack by an army of criminals seeking to end his operations in Chicago permanently.
SGRUB: Scepter Quest November 12th, 2014 A first trip to the Land of Oceans and Mirages, which really sucks.
Halloween Poker Night 2014 October 31st, 2014 Halloween Poker Night 2014. The poses below will look a bit sparse, as there was a TON of radio action! Expect radio stuff to be added later. I also had to cut out the pretty ASCII card art, because it wasn't playing nice with wiki code. :(
A Totally Awesome Pizza Party October 19th, 2014 A very social event.
CatP - Azure Reverie October 18th, 2014 The group moves to recover the number eleven.

Things get pretty complicated.

CatP - The Skyward Mirror October 9th, 2014 Adventures at the bottom of the ocean, and a not so chance meeting with a Sheep.

When we come back: a confrontation with an artist. Er, well, -THE- Artist. You get the idea.

Ice Cream Social October 7th, 2014 As a reward for completing Al Azif, Ruri invites everyone for ice cream. ARTHUR IS KIDNAPPED!
Yad Lamron A October 2nd, 2014 Arabian Nights shenanigans happen.
Capriccio October 1st, 2014 A trek across the city to meet the 'Demon Queen'.

Things go so much better, and so much worse, than anyone could possibly have hoped.

The Lance of Kresnik - Hamil September 29th, 2014 Many parties investigate the small village of Hamil, and find more than apples and cider there.
Slice of Life September 27th, 2014 Another page is on the loose, and this time Black Lodge sends one of its stronger Anticross after it.
Therion Lies the Answer September 14th, 2014 A giant bull rampages in Arkham, and then suddenly, Doctor West.
The Inverse Express September 13th, 2014 Onboard a train headed for the Township of the Black Lace, people chat and social.
Calculus, Reads, and Feels September 10th, 2014 Tales of a sullen nature and numbers with sour connotations.
Ice Cream Social September 8th, 2014 Amalthea treats everyone to ice cream. Elites are there. The expected happens.
Morality in Absentia September 5th, 2014 A bunch of Elites gang up on a poor, helpless librarian.

Now, the part you didn't see: the helpless librarian was defended by a bunch of possessed books with swords. And an elite level knight.

Stargazing and Social August 31st, 2014 Mizuki invites a few people over to demonstrate her unique take on 'stargazing'.
The Lance of Kresnik - Gaius August 29th, 2014 Ideals clash within the throne room of the Dawn King's palace.
WMAT 2014 Closing Ceremonies August 24th, 2014 Closing ceremonies for the 2014 World Martial Arts Tournament.
The Graveyard of Memories August 23rd, 2014 A hunt through the library to find the elusive Arch Curate.
The Lance of Kresnik - Resummon August 19th, 2014 Jude and a few friends accompany Milla to her shrine to resummon the Four.
The Lance of Kresnik - Prologue August 17th, 2014 Milla calls for help to destroy a Spyrix, and it doesn't end well.
Xiang's Return August 2nd, 2014 Xiang and Galen Marek attack a town and research facility. Heroes stop them.
The Eternal Voyage: Chapter One July 17th, 2014 Leviathan done got whipped, and a certain girl and her seagull butler(?) found a home. Doesn't get much better than that.
Unwound July 3rd, 2014 Mizuki and a myriad of multiversals attempt a tea party, but are beset by icky shadow fiends! A ghost of Mizuki's past appears, threatening all! It would appear that this is the start of another tale of ludicrous battles and dramatic speeches! Watch as reality becomes Unw~~oun~~d!
WMAT C1 Arthur Lowell vs. Dark Matter June 27th, 2014 WMAT C-BRACKET'S COSMIC CLASH!
Innsmouth Beach Party! June 22nd, 2014 Ruri Hadou has decided to reward Ariel and Al by sending them and a few allies to the expensive Innsmouth Resort! Nothing bad will happen, surely!
The Dance to Precede Beatdowns June 18th, 2014 Mizuki prepares a dance the day before the 27th WMAT.
JAMES JOYCE SUCKS June 17th, 2014 No, really, he does.

Cutscenes

CUTSCENES, CLICK TO EXPAND
Title Date Scene Summary
Email to Arthur Lowell (Psyber) May 24th, 2014 Psyber emails Arthur Lowell about Father's Day