|Theo Morrison (Scenesys ID: 317)|
|"Okay, things are about to get both really stupid and completely amazing."|
|Full Name:||Maldwyn Theodotus Morrison|
|Function:||Theo, the Deckmaster|
|Groups:||Gatecrashers Union, Users.Net, Heaven Or Hell|
|Physical Age:||19||Actual Age:||19 (Nov. 3)|
|Still Aging?||Yes||Voice Actor:|
|Hair Color:||Red-brown||Eye Color:||Green|
|Theme Song:||The Living End -- Universe|
A young man from an Earth like many others, Theo Morrison is many things: a student, a gamer... and a Planeswalker. After narrowly avoiding death by meteor, Theo's latent Planeswalker's Spark ignited, the previously-unknown inborn talent suddenly granting him phenomenal cosmic power and little knowledge of how to use it. Curiously, a popular card game on his home Earth functions with this power, allowing him the ability to conjure armies and lay waste to his enemies... but only if he plays by the rules. Clever, curious, outspoken and otherwise friendly, Theo wants nothing more than to explore the Multiverse, see all there is to see, and to hone his newfound strength along the way -- and will accept nothing less, either. However, between his reliance on the game, his near-nonexistent skill in typical combat and his growing heroic streak, Theo seems destined to get into deeper trouble than he can handle alone sooner rather than later...
PLANAR TRAVEL: By opening momentary doorways in space, Theo can travel the Multiverse without any external aid. Theo's planeswalking activation method requires directed will, a shock of some kind to reflexively draw upon local mana, and sudden motion. Due to the required ritual, the amount of mana required to open a hole and his total lack of short-range teleportation capability, Theo's planeswalking ability is effectively useless in combat. While he is capable of bringing passengers through the Aether with him, the dangers inherent in his method of transit make it extremely risky for anyone who lacks a method of protection against the Aether's effects to come with him. The usual wards against teleportation will suffice to prevent use of this power. (See +info Theo/Planeswalking for more.)
DECKMASTER: Like most Planeswalkers, Theo is a powerful mage, capable of using large amounts of mana to craft spells of immense power. Unlike most Planeswalkers, Theo requires a very specific focus to accomplish feats of magic: a deck of trading cards from a particular game from his homeworld. Theo's arsenal of spells is wide and varied, ranging from flinging fireballs to conjuring creatures and beyond, but they always follow a particular theme or pattern governed by the color of mana used to cast them and the composition of his deck. Creatures and objects summoned with this ability are strictly temporary, though the effects of something like a conjured lightning bolt might not be. Theo is currently only capable of channeling and controlling Blue and White mana, limiting his range of effects. While he can draw on other colors of mana and convert them to generic, colorless mana, he can't use them to cast colored spells outside his specialty. (Some spell effects, such as those that cause physical or mental alteration, require consent. See +info Theo/Deckmaster1 and 2 for more details.)MAGICAL POTENTIAL: Theo has surprising innate magical potential. At the moment, this only manifests through his deck-based abilities, though he is capable of learning to emulate card effects outside the bounds of a duel through time and effort, and already has access to several minor tricks in that regard. (See +info Theo/Spells_Known for more.)
MANA FIX: Among his pieces of exceptionally useful gear are what Theo would call "mana fix," and what anyone else would call "some kind of magical converter." These objects, signets of membership normally given to the Izzet and Azorius Guilds of Ravnica (and a Protoabstractum made from one of the former), allow him to convert normally-colorless or wrong-colored mana from his environment into useful colors. While this is useful in a pinch and when he only needs a little of a particular type of mana, they have a limit to how much they can convert at once, and are insufficient to do more than somewhat mitigate his reliance on specific terrain.DECKS: Theo has a number of decks of trading cards he carries, foci through which he channels mana to cast spells and summon creatures. While his actual card collection is quite large, the number of decks he has that are useful in a Multiversal context are somewhat more limited. Without outside alteration, Theo's decks are vulnerable to anything that might normally damage pieces of card stock in a thin sleeve of plastic, though Aura and other items prevent casual damage to them when they're in use. Notably, Theo's decks are not unique, being constructed from a selection of mass-produced components for a game; thus, should they be damaged or destroyed, he can replace them fairly quickly and with relative ease. (See +info Theo/Decks for a list of approved decks in play.)
RULEBOUND: Theo's ritualized method of casting spells through trading cards requires him to observe all the rules he would normally have to to play the game. In addition to requiring a legal deck, Theo has to go through all the motions of playing a normal game for anything to work, even in the midst of combat. If he wants to cast a spell hes drawn from his deck, he has to cast it during the right part of his turn and have the mana to use it. Similarly, he has to have garnered an appropriate reaction from an opponent to take another turn, effectively making it all but impossible to use his abilities from a position of surprise or to use them unhindered. Should he render a foe unable to act through any means available to him by means of his deck short of actually defeating them, he may continue to act as normal; similarly, if someone deliberately allows him time to build up, a reaction is unnecessary to continue.
SPECIALIZED FOCI: While Theo does possess the capacity to learn magic normally and to become a powerful mage to boot, his total reliance on his deck means that without it, he's effectively helpless. Removing it from him before he can begin using it is a perfectly reasonable method of stopping him before he becomes a problem. Until he learns a more traditional method of casting all the spells theoretically available to him via his decks, his reliance on them as a crutch will surely continue.
MANA DEPENDENCY: Theo's spellcasting ability relies heavily on the use of mana to function. Spells are grouped according to the color of associated mana needed to cast them, with each color having a particular environment it's found in. If Theo finds himself casting spells of the wrong type in the wrong environment -- say, fighting someone in a forest while attempting to draw blue mana, normally found around islands -- he can be at a significant disadvantage. Certain objects (artifacts) can generate a small amount of mana outside the appropriate environments or alter the color to suit his needs, though they're almost never enough to wholly negate a bad choice of battlefield.
CURIOSITY KILLED THE CASTER: Theo likes the idea that there are all sorts of cool things out there among the Multiverse. In fact, he might like it a little too much. If given the opportunity, he'll go out of his way to look for and collect cool things, to ask pointed questions, and to try and learn things people don't want known. This will almost certainly get him into a lot of trouble down the line.
MALDWYN THEODOTUS MORRISON: Yes, that is his full name. No, you may not call him by it.
- Theo babbles when he's nervous. This has been observed in action -- repeatedly.
- Theo is followed around by a Myr Servitor he has dubbed Kickotron. The name is both a stupid joke and pretty appropriate.
- Theo has been gathering equipment to make his life easier. This list includes an "ecto", a trio of Guild Signets (including the revised Izzet one), a sword from a privately-owned dungeon, and a .45-caliber pistol that has exchanged owners multiple times.
- Theo plays ALO. He plays a Leprechaun, and largely hits things with hammers and makes the hammers what hit things.
Anterior Causality (sometimes called "Tolarian Toolbox") is a mono-Blue deck focusing on Suspended cards and field manipulation. It uses a combination of time effects (delaying the casting of spells and providing extra turns to cast more, for instance) to prevent an enemy offense from forming, and then uses one of several creatures to overwhelm any defense.
(Anterior Causality doesn't actually allow for any OOC turn manipulation unless opponents think that'd be fun; it's just more time to "build up" in the context of the game-within-a-game and cool stuff to pose.)
Sometimes you just need an endless supply of expendable minions. Goat Simulator is a mono-White deck built with this thought in mind, focused around using Kithkin -- short, telepathic shepherds native to a strange dualistic plane -- to herd goats onto the battlefield and then use them to overrun your opponents. With a number of options included to make the inevitable goat swarm incredibly strong in a variety of ways, and an equal number of methods available to get even more goats on the field at once, Goat Simulator is a deck whose strength should not be underestimated... even if they /are/ kind of adorable.
"Plan B" is a deck best described as "desperate times call for desperate measures." With a slew of synergistic artifacts, a few landscape-blasting lasers and a rapidly-upgrading machine army, the deck lives up to its name as the ultimate backup plan. "Plan B" is slow to build up, using interlocking parts to make a dangerous machine. In the end, it's remarkably straightforward, using massive golems to crush the opposition.
"Plan B" has an oddity: the Darksteel Reactor, an indestructible object that, were it to come online, would provides limitless power with which to rapidly forge a machine army. Its inclusion makes a long, drawn-out battle against the deck unwise, though the likelihood of it going off is slim enough that it becomes a sort of "Plan C" rather than "Plan B."
All the planes in the Multiverse create weapons to war with, and the artificial world of Mirrodin is no exception. Collecting the best among them, Mirran Metal puts deadly artifacts in the hands of talented artificers and skilled warriors, using their often-unique powers to level the playing field. With a dagger hosting a demon lord's essence and a sleeping dragon-turned-sword included in the mix, Mirran Metal has a truly impressive number of ways to defeat the enemy. When mythical weapons arent enough, Khemba, Kha Regent leads the leonin prides into battle, and the armaments of the legendary hero Kaldra wait to be gathered so the hero's avatar may walk again.
Weapons of the Gods
A mono-White deck built around enhancing creatures, Weapons of the Gods features a number of ways for making a warrior more than they are. With the inclusion of the Nyxborn, creatures from the starry sky of Theros who can bestow their strength on the worthy or take up arms themselves, this deck's flexibility lies in its capability to both empower one or summon many. When things get too hot for the Nyxborn to handle, Heliod, Theros' God of the Sun steps in to level the playing field -- and a Mass Calcify in the sideboard means that even the seemingly-endless ranks of the dead or the monstrous can be stopped in their tracks with enough time and preparation.
|FateParadox - Duel||July 19th, 2018||Saber Gwyn and Archer Shogo Arisu fight in a courtyard while several curious Elites try to track down their Masters, and chaos ensues.|
|FateParadox - Ruler Sighted||June 25th, 2018||The Ruler of the Multiversal Grail War, Nagi Springfield, is met by several interested parties in a sushi bar.|
|The Guilds Meet||August 24th, 2016||The Guilds meet.|
|Eridine||January 3rd, 2016||An initial exploration of the nearest city in Omelas.|
|Redeem the Christmas Renegade||December 22nd, 2015||Rudolph the red nosed reindeer has a very important quest.|
|Resurrection and Rebirth||December 19th, 2015||Wherein a group of unionites deliberately create, then subsequently walk into, Omelas.|
|The Fourth One||December 4th, 2015||An initial examination of The Book of Unification.|
|Cooking A Burger Because Why Not||November 20th, 2015||A responsible use of company resources and super powers.|
|The Four Winds Bar: Cellar Infestation||November 14th, 2015||An advertisement for a rat extermination goes a bit... more. Theo helps.|
|HALLOWEEN 2015||October 31st, 2015||????|
|Nemesis: Sub-Terra - Finale||October 15th, 2015||As the Phalanx and the Cult of Nemesite converge on Alton Towers, the Union and Syndicate must do their best to prevent disaster.|
|Scion (1-2)||October 9th, 2015||The finale of the Brockton Bay plot.|
|Project C: Resolution||August 16th, 2015||Description pending. (Project C TP Finale)|
|Project C: Devastation||August 14th, 2015||Desription pending. (Project C TP)|
|Project C Begins||August 13th, 2015||Description pending. (Project C TP)|
|Behind The Eyepatch||August 3rd, 2015||The Maid Revealed|
|GGO: The Bullet of Bullets||August 1st, 2015||The main event.|
|The Time, Part 2||July 27th, 2015||Sakura and Kaiba have a Duel over The Time, while the rest try to save Tomoyo and take the card outside of Kaiba's challenge.|
|The Time Part 1||July 26th, 2015||The Union enters Death-T, in order to try and reclaim Sakura's card, The Time.|
|Boston-666 Barbeque||March 18th, 2015||Goaded by Kongou, Psyber hosts a barbecue and everyone's invited!|
|Sanctus Espiritus||December 13th, 2014||A job to retrieve a stolen summoning incantation in New York City becomes much messier and much more dangerous than expected.|
|To the World of Guns||December 6th, 2014||A government official who's more well-connected than he lets on has put a call out to Kirito and whatever remains of the Gatecrashers Union, promising payment in exchange for doing some investigative work in a VRMMO. The turnout will probably be far more than he expects!|
|Death-T Beta Testing - Monster World RPG||November 17th, 2014||Kaiba invites various Elites to play in a game of Monster World, a tabletop RPG.|
|What Is This I Don't Even||November 15th, 2014||Board games at the office.|
|TP: Endbringer: Leviathan||November 14th, 2014||The Endbringer named Leviathan attacks Brockton Bay.|
|NODE: Game of Souls E03||November 7th, 2014||Node scene. Oh, and the Dark Lord is a woman.|
|Grand Theft Lotus||November 2nd, 2014||Deckmaster Earth gets visited by some Confederates looking for very specific loot: the rare and powerful(?) Black Lotus. ...Card.|
|Completely Random Scene OF DESTINY||October 1st, 2014||Fox Metroids, E-tanks, & Pinkie Pies. Also a Random MtG game breaks out.|
|NODE: Game of Souls - Episode 2||September 11th, 2014||An investigation crew climbs the Archmage's tower, while another team handles a raid of players led by a powerful trio.|
|No Sylphing Around||September 2nd, 2014|| The Union send people to help cleanse the black shroud. Attacking trees, unknown shadow beasts, and Odin kinda complicate things.
Plus there are Bunny Goats! Bunny Goats are cool.
|Some Very Threatening Pizza||August 18th, 2014||Ferham tracks down Theo to see who the heck this "Union Elite" is that tried to soup her to death. (Which is funny, because he isn't.)|
|The Great Diamond Heist Featuring Utter Chaos||August 16th, 2014|| Miss Clokwerk and Ferham of the Confederacy have gotten their heads together on a heist! Doing a bit of freelance work, Miss Clokwerk has found a report on the shipment of a large, and /very/ valuable magical diamond being shipped to the Detroit Museum of Magical Artifacts. The plan? Fake a robbery outside, and sneak on in. But surely things won't go easily for the pair!
... annndd they don't. For details including (but not limited to) devastating neuroi beams, plasma guns, killer drones, and more, read on!
|Rescuing Gomamon From Prison||August 9th, 2014||The Confederacy makes an assault on a Union prison, to free a Gomamon and the other prisoners.|
|Node Reconfigurement||July 19th, 2014||The Homeworld's Nodes are reconfigured; a short interactive cutscene sequence where the Nodes and their users cause substantial changes, populating the Homeworld with various inhabitants and environments.|
|WMAT A2 Ainsley vs. Theo Morrison||July 12th, 2014||Ainsley versus Theo Morrison in Round 2, Bracket A of the WMAT!|
|WMAT A1 Theo vs. Lupita||June 21st, 2014||WMAT: Lupita vs Theo Match|
|NODE: Game of Souls - Link Start||June 19th, 2014||Kirito and companions embark on the first foray into the Game of Souls Node, meet with the Lord of Shadow, and decide on a course of investigation.|
|Browbeat (Theo Morrison)||November 21st, 2014||Theo speaks to his mysterious benefactor(?) about recent explosive events. It goes poorly.|
|The First Time I Died (Staren)||March 3rd, 2014||Staren is woefully underprepared to fight LUCHA KOOPA and pays the ultimate price. Fortunately, he was prepared for that. Or was he, really...?|
|Aether Snap (Theo Morrison)||March 1st, 2014||Niv-Mizzet has made a sacrifice. Theo, hoping it's not quite as ultimate as it seems, leaves a message.|
|Homeward Path (Theo Morrison)||February 1st, 2014||Theo finally gets home. Things are not what they seem.|