Archer

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Archer (Scenesys ID: 6746)
Quote
"Sorry to disappoint, but I'm no one special. I'm just a mere nobody whose only talent is making swords."
Profile
Full Name: No Name
Gender: Male
Species: Heroic Spirit
Theme: (FC) Fate/Extella: The Umbral Star-1
Function: Faker
Status: Active
Factional Information
Faction: Paladins (4-Chevaliers)
Groups: {{{Groups}}}
Other Information
Physical Age: Mid 20s Actual Age: Unknown
Still Aging? No Voice Actor: Junichi Suwabe
Height: 6'1" Weight: 171lbs
Hair Color: White Eye Color: Gray
Theme Song: Archer, The Hero Who Nobody Knows https://www.youtube.com/watch?v=tIkp-roj3Mc

Profile

In life Archer was but a simple wizard who upheld justice with such zealotry that he was feared by both enemies and comrades alike. Expecting to die by the hands of someone considered evil, Archer was somewhat shocked when what ended his life was his friends and the very justice he wanted to uphold. Now a vigilante-turned-digital spirit and humanity’s idealized version of the concept of a “Hero of Justice”, Archer is what’s best described as an extremely sardonic and dour man, half in part due to the time when he was alive and also due to having to act like a maid for what is essentially a giant ancient super computer known as Moon Cell. Though his name would imply otherwise, Archer is also an advent user of both magic and swords as well as the bow, using his unique magecraft to recreate legendary weapons on the fly and strengthen them.

Advantages

Defining

Unlimited Blade Works:

A technique that encapsulates Archers life as a wizard that specializes in creating blades. It allows him to produce a vast amount of weapons, as well as temporarily turn the surrounding landscape into a wasteland full of swords.

Attack List - Melee: Archer can recreate weapons that he's encountered in life, ranging from weapons with elemental properties such as fire, ice, or lightning, or weapons with special techniques attached to them like the ability to land several blows at once.

Attack List - Ranged: Weapons created by Archer can also be fired at the enemy en masse, or modified to be fired through a bow. Archer is also capable of setting the weapons to detonate on impact or firing elemental beams through them like light or fire.

Field Shaping: Archer is temporarily capable of littering the battlefield full of swords, eliminating the need to recreate his arsenal. This allows him to save time, as all of his weapons are there to be grabbed or fired from the ground.


Trace and Projection:

A special type of magic that allows one to copy and reproduce objects, In Archers case its generally swords, though any weapon outside of things like guns are also valid targets.

Copy1: Archer is capable of analyzing and copying weapons along with abilities and techniques attached to them simply through touching them.

Significant

Heroic Spirit:

Archer is an inhuman spirit, summoned by an ancient computer on the moon to protect it and uphold its laws.

Superhumanity: Archer is superhuman in every regard, boasting superb strength, speed, and endurance.

Damage Reduction: Archer is more durable thanks to his inhuman nature, and is capable of surviving blows that would be considered lethal to others.

Mobility: Archer is extremely acrobatic, and is able to perform feats such as long jumps, midair flips, briefly running across walls and other surfaces, and other similiar feats of dexterity.


Kanshou and Bakuya:

A pair of twin swords that naturally attract one another. While mere reproductions crafted via magic, they are Archers favored weapons.

Weapon Mastery - Kanshou and Bakuya: Archer is skilled at using Kanshou and Bakuya. He is capable of both deflecting small projectiles with them and also parrying oncoming blows.

Attack List - Melee: Attack List - Ranged: Archer can overload the swords with magic to increase their power and length. He can also produce additional swords and utilize their ability to attract one another to throw a pair at a target and boomerang them into their backside.


Reinforcement:

A type of magic that allows Archer to temporarily enhance certain objects through touch.

Buffs: Archer is capable of enhancing and strengthening the properties of weapons and armor with magical energy. Things like weapons become more powerful and durable, while armor provides better protection.

Share Power: Archer can use this magic on others, enhancing their equipment through touch.


Non-Blade Projections:

Archer is capable of producing more than just swords with his magic. However the created items either tend to be not as complex or cost a lot more mana to produce.

Improbable Defense: Damage Reduction, Share Power: Archer is capable of producing for himself or others Rho Aias, a barrier able to block attacks and completely stop projectile weapons. If Rho Aias is broken or excessively damaged, Archer will feel equivalent pain and injuries.

Weapon Mastery - Bow: Archer can produce a bow that he is highly skilled with, capable of firing the weapon at point blank without suffering in loss of accuracy as well as making extremely tricky shots.

Debilitation: Arrows and objects fired through Archer bow can be charged with properties that sap away at both the targets strength and stamina.

Minor

Spirit Abilities:

Being a spiritual body made up of magical energy grants Archer some benefits.

Agelessness: Archer does not age or grow old due to being a spirit.

Low Intake: Archer doesnt need to eat, drink, or sleep due to being a spirit, but still can benefit from these actions.


Housewife:

Archers hobbies from when he was alive have transferred over to his second life.

Skill - Cooking: Archer is extremely talented in the culinary arts, knowing his way around a kitchen and capable of producing high quality food.

Skill - House Keeping: Though loathed to admit it, Archer has a knack for keeping rooms or entire houses in tip top shape. While major house repairs are out of his reach, minor fixes and keeping the place nice and organized is something hes very good at.


Wrought Iron Hero:

In life, Archers true talent lied in his ability to manufacture magic weapons, though this was in no small part due to his general adoration of them.
  • Analysis: Archer can understand the composition of objects he copies, and can name off things like the materials used to make them and magical enchants they might have. He is however incapable of using this knowledge to recreate them legitimately.

Extraordinary Sense: Archer is capable of vaguely sensing the presence and direction of magical items so long as they arent concealed.

Knowledge - Weapons: Archer has a love for all kinds of weapons and the craftsmanship that goes into them. Be it a famous weapon like Excalibur or a modern one, Archer generally knows things like the history behind them and how to go about maintaining them to some degree.

Disadvantages

Women <Trouble>: Simply put, Archer is not good with handling the fairer sex. He is terribly bad with relating with them and horrible at conversing with them without saying at least one thing he shouldnt like mentioning how much they eat or that their current outfit looks bad. Though despite all this, his traditional mindset and his current incarnation as a Hero of Justice makes him feel naturally compelled to help them. If theres a girl in need, hell drop what hes doing to help, no matter how simple or complex the task is nor if his personal safety is on the line. While he isnt quite naïve enough to let his guard down against a woman in a fight who suddenly pleads for help, baiting Archer with a damsel in distress is pretty easy, as hes more than willing to walk into obvious traps and disregard advice from others if it means saving them.

That Guy <Significant>: Archers experiences when he was alive as well as his current job as Moon Cells Maid has left them in a state that can only be described as painfully jaded and sardonic. If theres a chance to insert a sarcastic quip hell go for it, and if a person is clearly having some sort of problem he has no qualms in openly pointing it out. No one is safe from the Heroic Spirits dry wit, not his enemies, not his allies, nor even himself. While most of the time his chidings and snark are more akin to a grumpy but well-meaning mother-in-law, his absolute inability to keep his mouth closed even during situations that call for careful choice of words tends to get him into trouble he could have easily avoided had he kept it shut instead.

What They Dont Know Might Hurt Them <Minor>: Archer has a terrible habit of not relaying information that he doesnt find important, that being things mostly pertaining to his own abilities and past or that of the enemies. He generally figures that most people with a brain can learn to read their enemy, or in the case of his own past and abilities, that theyre simply useless knowledge to have. Half-truths and partial explanations are usually the best people can get out of him when first confronting him, though constant and persistent pestering about the subject can generally get him to talk a bit, if only to get that person off their back.

Logs

Title Date Scene Summary
Tower of Santaga - Floor 6 December 10th, 2018 Santam celebrates Christmas with Saber Santa with a Arthurian game show twist.
Slightly Late Turkey Day November 23rd, 2018 A late thanksgiving party at Archer's home
Heroic November 20th, 2018 Archer discusses some things with Jeanne d'Arc Alter in an attempt to "help" her.
Fetch Quest November 3rd, 2018 Taiga NPC accidentally bugged an area trying to spawn in some items, but luckily a few brave adventurers answer her distress signal to help her retrieve some valuables before the area gets deleted.

Cutscenes

Title Date Scene Summary
No logs submitted yet.