Difference between revisions of "N'raha Tia"

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(Updating for changes to +advs/+flaws)
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|Theme=Final Fantasy XIV: ARR-1
 
|Theme=Final Fantasy XIV: ARR-1
 
|Chartype=FC
 
|Chartype=FC
 +
|Active=Active
 
|Function=Adventuring Catman
 
|Function=Adventuring Catman
 
|Faction=Syndicate
 
|Faction=Syndicate
 
|Rank=6-Recruit
 
|Rank=6-Recruit
 
|Ranktype=Syndicate
 
|Ranktype=Syndicate
|Groups=
 
 
|Quote=Oy oy oy!  I'm just here to do a job, you oaf!  If you want to make it rough, I won't stop you, but... Heh. I'd like to see you try and stop me.
 
|Quote=Oy oy oy!  I'm just here to do a job, you oaf!  If you want to make it rough, I won't stop you, but... Heh. I'd like to see you try and stop me.
 
|PAge=17
 
|PAge=17
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|Eyes=Green
 
|Eyes=Green
 
|Voice=[http://www.imdb.com/name/nm1035500/ Kyle Hebert]
 
|Voice=[http://www.imdb.com/name/nm1035500/ Kyle Hebert]
|Song=
 
 
|Profile=A brash young Miqo'te from the deserts of Thanalan, N'raha's life turned upside down with the Calamity, the sundering of the world at the hands of the Garleans.  The young man quit his quiet life in the sands and ran as far as he could, turning his eyes towards the rest of the world and the Multiverse to find purpose and glory.  His life is a carefree wanderer of Eorzea, an Adventurer, a person to whom the world calls for help from the grand to the mundane.  Skilled with blades, knives and brawling, N'raha offers his services to those willing to pay which is good because he's cheap as hell.  Maybe it's not the most glamorous life yet, but he's working on it.  The young man also harbors the touch of the world itself, the Echo, a gift from Hydaelyn that could lead him to greatness if he nurtures it.  Now the race is on for the young man, as he dives headlong into adventure, running from a future he can't bear to imagine.  Will he make a grand name for himself, or will he end up back in the sands, living nameless and forgotten among his tribe?
 
|Profile=A brash young Miqo'te from the deserts of Thanalan, N'raha's life turned upside down with the Calamity, the sundering of the world at the hands of the Garleans.  The young man quit his quiet life in the sands and ran as far as he could, turning his eyes towards the rest of the world and the Multiverse to find purpose and glory.  His life is a carefree wanderer of Eorzea, an Adventurer, a person to whom the world calls for help from the grand to the mundane.  Skilled with blades, knives and brawling, N'raha offers his services to those willing to pay which is good because he's cheap as hell.  Maybe it's not the most glamorous life yet, but he's working on it.  The young man also harbors the touch of the world itself, the Echo, a gift from Hydaelyn that could lead him to greatness if he nurtures it.  Now the race is on for the young man, as he dives headlong into adventure, running from a future he can't bear to imagine.  Will he make a grand name for himself, or will he end up back in the sands, living nameless and forgotten among his tribe?
|Powers=THE ECHO - N'raha has been blessed with the touch of the world, Hydaelyn. He sees things and knows things he shouldn't, he has premonitions, and is destined for greatness, if he can survive that long. Those blessed by the Echo are immune to the mind-controlling influences of both the Primals and those who wield the dark arts of the world, including the Ascians.
+
|Powers=THE ECHO: N'raha has been blessed with the touch of the world, Hydaelyn. He sees things and knows things he shouldn't, he has premonitions, and is destined for greatness, if he can survive that long. Those blessed by the Echo are immune to the mind-controlling influences of both the Primals and those who wield the dark arts of the world, including the Ascians.
  
AETHERIC EXUBERANCE - N'raha is a fountain of energy, emotion, and raw potential. This energetic nature has a real effect on the world around him, as he's able to pull off tricky feats of supernatural cunning. The energy also shines through in his combat, which tends to get awful flashy. In combat, this can manifest as magical shockwaves or minor elemental strikes with melee weapons, as well as small bursts of suddenly being tougher or faster.
+
AETHERIC EXUBERANCE: N'raha is a fountain of energy, emotion, and raw potential. This energetic nature has a real effect on the world around him, as he's able to pull off tricky feats of supernatural cunning. The energy also shines through in his combat, which tends to get awful flashy. In combat, this can manifest as magical shockwaves or minor elemental strikes with melee weapons, as well as small bursts of suddenly being tougher or faster.
|Skills=DISCIPLE OF WAR - N'raha is a novice warrior among a few of the guilds in Eorzea. While he's most at home with the art of the pugilist and the gladiator from his home in Thanalan, he's also able to pick up an axe or knives or a spear and do some damage as well. More than anything, N'raha is the sort of fellow who likes to get stuck in and really get into his fights and he's gotta be in your face to do it.
+
|Skills=WARRIOR: N'raha has started the path of the ancient Warriors of Eorzea. Warriors use their Wrath to become preternaturally tough, and boost their combat abilities past the limits of mere soldiers. These heavily armored axemen were the scourge of the battlefield, able to wield massive axes and cleave through their enemies in mighty waves, but also able to protect and guard those in need of a bit of heavy armor between them and Bad Things. The path is a fine balancing act, however, of harnessing the Wrath of the individual taking this pathway without giving over into full berserker bloodlust.
  
DISCIPLE OF THE HAND - N'raha's time as a nomad and sellsword has lead him to learn how to repair and fix his equipment when it falls into disrepair. While none of these skills are going to earn him any awards in any sort of short or long term, it's much cheaper for him to do this himself.
+
SALTY SEA CAT: As part of his training with the Marauders and his position among both the Maelstrom and the hierarchy of Limsa Lominsa, N'raha was pressed into service as a sea captain and has gotten the training necessary to lead sailors, pilot a ship, and plunder some fine booty! ...All for the good of the Admiral of course.  Arrrr.
  
DISCIPLE OF THE LAND - When he's not fighting or running from his destiny, N'raha really likes to fish.  Call it the feline nature of his birth, but he's fond of seafood and loves to dip his line in the water.  It's also cheaper for him to catch and eat his own food rather than actually pay for it.
+
DISCIPLE OF THE HAND: N'raha's time as a nomad and sellsword has lead him to learn how to repair and fix his equipment when it falls into disrepair. While none of these skills are going to earn him any awards in any sort of short or long term, it's much cheaper for him to do this himself.
|Assets=ARMOURY CHEST - N'raha's got enough bits and bobs and armor and tools and supplies to get him around in a rather self sufficient manner.  Also, thanks to the aetheric magic of Eorzea, he's got access to at least some of his stuff at most times.  This can be cut off through supernatural means, leaving him stranded with only his wits and his skills. Some of his gear is magical, able to invoke minor elemental effects, increase specific stats when wielded through socketed Materia (fluff-only), or is simply just magically sharp or sturdy.
+
  
ADVENTURER'S GUILD - N'raha is a member of the Eorzean Adventurer's Guild which has linked itself up with the Syndicate in order to better facilitate the free flow of information, help and importantly cash back into the home world. This provides him with easy access to jobs and requests across all of Eorzea, which he can share with people.
+
DISCIPLE OF THE LAND: When he's not fighting or running from his destiny, N'raha really likes to fish. Call it the feline nature of his birth, but he's fond of seafood and loves to dip his line in the water. It's also cheaper for him to catch and eat his own food rather than actually pay for it.
|NPCs=NONE
+
|Assets=THE NO-NAME: The No-Name is N'raha's very own pirate ship, looted from the depths of the Sastasha Seagrot after a pitched battle with the Tempered forces of Leviathan. She's a seaworthy ship of middling size, and is technically now a part of the fleet of Limsa LominsaThat said, the Cat-tain is given broad leeway in her use. She comes with an able body of sailors from both the Marauder's Guild, a cadre of former pirates, and the Yellowjackets, the force of law and order in Limsa Lominsa.
|Disadvantages=WIN GLORY OR DIE TRYING - N'raha's life as a young man in the tribe has left him rather jaded about family in general and the way that the Nuhns and hunters and the leaders run things. He'd rather not be stuffed up in a tent out in the desert at the whims of the people around himThe Nuhns are old fuddy duddies who can't hack it in the real world and he clearly knows better how to live his life than everyone around him does.  The young man desperately seeks to make a name for himself and is willing to put himself into vainglorious situations to do so. His greatest fear is being forced to go back home, nameless, forgotten and pushed aside like so many others.
+
  
 +
ARMORY CHEST: N'raha's got enough bits and bobs and armor and tools and supplies to get him around in a rather self sufficient manner. Also, thanks to the aetheric magic of Eorzea, he's got access to at least some of his stuff at most times. This can be cut off through supernatural means, leaving him stranded with only his wits and his skills. Some of his gear is magical, able to invoke minor elemental effects, increase specific stats when wielded through socketed Materia (fluff-only), or is simply just magically sharp or sturdy.
 +
 +
ADVENTURER'S GUILD: N'raha is a member of the Eorzean Adventurer's Guild which has linked itself up with the Syndicate in order to better facilitate the free flow of information, help, and importantly cash back into the home world. This provides him with easy access to jobs and requests across all of Eorzea, which he can share with people.
 +
|NPCs=NONE
 +
|Disadvantages=WIN GLORY OR DIE TRYING: N'raha's life as a young man in the tribe has left him rather jaded about his family in general and the way that the Nuhns and hunters and the leaders run things. He'd rather not be stuffed up in a tent out in the desert at the whims of the people around him. The Nuhns are old fuddy duddies who can't hack it in the real world and he clearly knows better how to live his life than everyone around him does. The young man desperately seeks to make a name for himself and is willing to put himself into vainglorious situations to do so. His greatest fear is being forced to go back home nameless, forgotten, and pushed aside like so many others.
  
CHICKEN CHASER - As a novice adventurer, N'raha is beholden to make his money where he can get it, and that means taking odd jobs.  The general populace of Eorzea also know that the Adventurer's guilds are swarming with novice sellswords, meaning that the reactions he gets from the public can be rather dismissive.  It's not that he hasn't earned respect, it's that Adventurers in Eorzea are expected to be sellswords and odd jobbers and until they are recognized, people expect them to do little jobs for little pay and like it. This means he has a difficult time turning offers down, typically overworks himself doing mundane errands for everyone he meets, and gets in over his head fairly often for an adventurer of his level.
+
WARRIOR'S WRATH: The life of a Warrior is a fine balancing point in time. N'raha's youthful anger over the loss of his home during the Calamity and his frustration of finding his place in the world are being carefully honed as a weapon against his foes, but Wrath must carefully be maintained unless it turns into blatant Rage and Bloodlust. A flawed moment of control can lead to overexertion, losing sight of targets, and reckless actions in a fight.
  
MIND ON MY MONEY - N'raha is a Ul'dan, and as such he knows that money is power and that having more money makes you better than everyone around you. He is a spendthrift cheapskate, he is pretty keen on making quick bucks, and is the sort of fellow to eat ramen and hunt for his own food and buy cheap gear in order to make sure he can afford fancier and better in the future. His gear will break down at inopportune times, he'll try to pay the bare minimum and haggle with every merchant he comes across, and he generally scrimps for scrimping's sake.
+
MIND ON MY MONEY: N'raha is an Ul'dahn, and as such he knows that money is power and that having more money makes you better than everyone around you. He is a spendthrift cheapskate, he is pretty keen on making quick bucks, and he is the sort of fellow to eat ramen and hunt for his own food and buy cheap gear in order to make sure he can afford fancier and better gear and supplies in the future. His gear will break down at inopportune times, he'll try to pay the bare minimum and haggle with every merchant he comes across, and he generally scrimps for scrimping's sake.
  
UP CLOSE AND PERSONAL - N'raha knows how to wield an axe, spear, sword, knives, a spear if he has to. It's all melee and he's poor at ranged combat in general and deadweight if someone expects him to cast a spell. Sure, he can throw his axe or knives if desperate, but that's not the best solution. If hard-locked into a ranged fight and actively being kept from closing the gap, he'd be in trouble.
+
UP CLOSE AND PERSONAL: N'raha knows how to wield an axe, spear, sword, knives, a spear if he has to. It's all melee and he's poor at ranged combat in general and deadweight if someone expects him to cast a spell. Sure, he can throw his axe or knives if desperate, but that's not the best solution. If hard-locked into a ranged fight and actively being kept from closing the gap, he'd be in trouble.
  
DON'T STAND IN THE FIRE - Sometime's N'raha's tunnel vision gets the best of him and he gets really locked on to something, be it an enemy, a task or a goal, and he won't let go until it's too late.
+
DON'T STAND IN THE FIRE: Sometime's N'raha's tunnel vision gets the best of him and he gets really locked on to something, be it an enemy, a task or a goal, and he won't let go until it's too late.
 
}}
 
}}

Revision as of 17:40, 18 December 2016

N'raha Tia (Scenesys ID: 819)
Quote
Oy oy oy! I'm just here to do a job, you oaf! If you want to make it rough, I won't stop you, but... Heh. I'd like to see you try and stop me.
Profile
Full Name: N'raha Tia
Gender: Male
Species: Miqo'te
Theme: (FC) Final Fantasy XIV: ARR-1
Function: Adventuring Catman
Status: Active
Factional Information
Faction: Syndicate (6-Recruit)
Groups: {{{Groups}}}
Other Information
Physical Age: 17 Actual Age: 17
Still Aging? Yes Voice Actor: Kyle Hebert
Height: 5'6" Weight: 130lbs
Hair Color: Brown Eye Color: Green
Theme Song: {{{Song}}}

Profile

A brash young Miqo'te from the deserts of Thanalan, N'raha's life turned upside down with the Calamity, the sundering of the world at the hands of the Garleans. The young man quit his quiet life in the sands and ran as far as he could, turning his eyes towards the rest of the world and the Multiverse to find purpose and glory. His life is a carefree wanderer of Eorzea, an Adventurer, a person to whom the world calls for help from the grand to the mundane. Skilled with blades, knives and brawling, N'raha offers his services to those willing to pay which is good because he's cheap as hell. Maybe it's not the most glamorous life yet, but he's working on it. The young man also harbors the touch of the world itself, the Echo, a gift from Hydaelyn that could lead him to greatness if he nurtures it. Now the race is on for the young man, as he dives headlong into adventure, running from a future he can't bear to imagine. Will he make a grand name for himself, or will he end up back in the sands, living nameless and forgotten among his tribe?

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